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Walkthrough

by German Dragon

     ____              _      ____           ___       __
     |   | | |  |  /\  |      |   | /\  |  |  |   /\  |  | \   /    \  /
     |-|   | |\ | |__| |      |-|  |__| |\ |  |  |__|  \    \ /      \/
     |     | | \| |  | |      |    |  | | \|  |  |  |   \    |       /\
     |     | |  | |  | |__|   |    |  | |  |  |  |  | |__|   |      /  \
    _____________________________________________________________________
    ---------------------------------------------------------------------



                             Table of Contents
    .-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-.
    | .---------------------------------------------------------------. |
    | | 01. Legal Disclaimer                                   <LEGL> | |
    | | 02. Introduction                                       <NTRO> | |
    | | 03. Controls                                           <CNTR> | |
    | | 04. Battle System                                      <BSYS> | |
    | | 05. Sphere Grid                                        <GRID> | |
    | | 06. Characters                                         <CHAR> | |
    | |---------------------------------------------------------------| |
    | | 07. Walkthrough                                        <WALK> | |
    | |     07a. Zanarkand                                     <WK_A> | |
    | |     07b. Submerged Ruins                               <WK_B> | |
    | |     07c. Salvage Ship Area                             <WK_C> | |
    | |     07d. Besaid                                        <WK_D> | |
    | |     07e. S.S. Liki                                     <WK_E> | |
    | |     07f. Kilika                                        <WK_F> | |
    | |     07g. S.S. Winno                                    <WK_G> | |
    | |     07h. Luca                                          <WK_H> | |
    | |     07i. Mi'ihen Highroad                              <WK_I> | |
    | |     07j. Mushroom Rock Road                            <WK_J> | |
    | |     07k. Djose Highroad                                <WK_K> | |
    | |     07l. Moonflow                                      <WK_L> | |
    | |     07m. Guadosalam                                    <WK_M> | |
    | |     07n. Thunder Plains                                <WK_N> | |
    | |     07o. Macalania Woods                               <WK_O> | |
    | |     07p. Lake Macalania                                <WK_P> | |
    | |     07q. Sanubia Desert                                <WK_Q> | |
    | |     07r. Home                                          <WK_R> | |
    | |     07s. Cid's Airship                                 <WK_S> | |
    | |     07t. Bevelle                                       <WK_T> | |
    | |     07u. Via Purifico                                  <WK_U> | |
    | |     07v. Highbridge                                    <WK_V> | |
    | |     07w. Macalania Woods                               <WK_W> | |
    | |     07x. Calm Lands                                    <WK_X> | |
    | |     07y. Mt. Gagazet                                   <WK_Y> | |
    | |     07z. Gagazet Mountain Cave                         <WK_Z> | |
    | |    07aa. Zanarkand Ruins                               <W_AA> | |
    | |    07bb. Cid's Airship                                 <W_BB> | |
    | |    07cc. Outside of Sin                                <W_CC> | |
    | |    07dd. Inside Sin                                    <W_DD> | |
    | |---------------------------------------------------------------| |
    | | 08. Sidequests                                         <SIDE> | |
    | |---------------------------------------------------------------| |
    | | 09. Chocobo Training                                   <CHOC> | |
    | |---------------------------------------------------------------| |
    | | 10. Monster Arena                                      <AREN> | |
    | |     10a. Fiend Checklist and Prices                    <AR_F> | |
    | |     10b. Area Conquest Fiends                          <AR_A> | |
    | |     10c. Species Conquest Fiends                       <AR_S> | |
    | |     10d. Original Creations                            <AR_O> | |
    | |---------------------------------------------------------------| |
    | | 11. Ability List                                       <ABIL> | |
    | | 12. Item List                                          <ITEM> | |
    | | 13. Customization                                      <CSTM> | |
    | | 14. Aeons                                              <AEON> | |
    | | 15. Celestial Weapons                                  <CELW> | |
    | | 16. Ultimate Armor                                     <ARMO> | |
    | | 17. Mix List                                           <MIXL> | |
    | | 18. Al Bhed Language                                   <ALBH> | |
    | | 19. Jecht Spheres                                      <JSPH> | |
    | | 20. Shop Lists                                         <SHOP> | |
    | | 21. Bestiary                                           <BEST> | |
    | | 22. Overdrives                                         <OVER> | |
    | | 23. Steal List                                         <STEA> | |
    | | 24. Bribe List                                         <BRIB> | |
    | | 25. Overdrive Modes                                    <OMOD> | |
    | |---------------------------------------------------------------| |
    | | 26. Blitzball                                          <BLTZ> | |
    | |     26a. Blitzball Basics                              <BL_A> | |
    | |     26b. Status Ailments                               <BL_B> | |
    | |     26c. Technique List                                <BL_C> | |
    | |     26d. Player Database                               <BL_D> | |
    | |---------------------------------------------------------------| |
    | | 27. Stat Maxing Techniques                             <STAT> | |
    | |     27a. Necessary Requirements                        <ST_A> | |
    | |     27b. AP Trick                                      <ST_B> | |
    | |     27c. Raising Attributes                            <ST_C> | |
    | |---------------------------------------------------------------| |
    | | 28. Affection                                          <AFCT> | |
    | | 29. FFX International Changes                          <INTR> | |
    | |---------------------------------------------------------------| |
    | | 30. Frequently Asked Questions                         <FAQS> | |
    | | 31. Closing                                            <CLOS> | |
    | | 32. Credits                                            <CRED> | |
    | '---------------------------------------------------------------' |
    '-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-'




       .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=.
|\     | .-----------------------------------------------.--------. |     /|
| '----| |                                               |        | |----' |
|  >>> | |  01. Legal Disclaimer                         | <LEGL> | | <<<  |
| .----| |                                               |        | |----. |
|/     | '-----------------------------------------------'--------' |     \|
       '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-='

This file is intended for personal use. It may be reproduced, but only for
personal use (i.e. printing it for a friend.) However, it may not be 
published on any website, magazine, or other production -- whether commercial
or free -- without permission, which may be obtained by e-mailing me at
GermanDragon[at]gmail[dot]com. As of now, the only sites that have this
permission are as follows:

[ ] www.GameFAQs.com
[ ] www.IGN.com
[ ] www.HonestGamers.com
[ ] www.NeoSeeker.com
[ ] www.TheGenie.Net
[ ] www.EvermoreForums.com
[ ] www.GamerHelp.com 
[ ] www.SuperCheats.com
[ ] www.CheatPlanet.com
[ ] www.CheatHappens.com
[ ] www.1Up.com

Copyright (c)2008 Chris Quigley

       .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=.
|\     | .-----------------------------------------------.--------. |     /|
| '----| |                                               |        | |----' |
|  >>> | |  02. Introduction                             | <NTRO> | | <<<  |
| .----| |                                               |        | |----. |
|/     | '-----------------------------------------------'--------' |     \|
       '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-='

Final Fantasy X is among the most densely covered games on GameFAQs.com, so
the question of why I chose to write a guide for it had to be asked. Well,
I chose to write a guide for it because it's one of my favorite games of
all time. In multiple play-throughs I've clocked hundreds of hours in the
game. The next logical step, to me, would be to do a guide for it. So yeah,
my decision to do a guide for it was more me to have fun, then to help
anyone else out. Don't get me wrong though. This guide will definitely be
able to help you if there's something you want to know about the game. In
addition to a fully-complete walkthrough through the game's main story, and
an indepth guide on every single sidequest, you'll also find more information
than you could possibly use on each of the monsters, and blitzball players.
And of course, I have not neglected information on aeons, abilities, items,
the monster arena, and customization. All that and more is in this guide.
So, have fun reading it, and praise be to Yevon.

If you have anything, anything at all, to contribute to this FAQ, send me
an e-mail at GermanDragon[at]gmail[dot]com. If what you send is useful to
this FAQ, I'll add it and credit you.

       .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=.
|\     | .-----------------------------------------------.--------. |     /|
| '----| |                                               |        | |----' |
|  >>> | |  03. Controls                                 | <CNTR> | | <<<  |
| .----| |                                               |        | |----. |
|/     | '-----------------------------------------------'--------' |     \|
       '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-='


                   ______                           ______
                  |__L2__|                         |__R2__|
                 _|__L1__|_                       _|__R1__|_
                /     __   \                     /          \
               /     |  |   \___________________/    .--.    \
              /    __|  |__                         ( /\ )    \
             /    |  \\//  |  Select    Start    .--.'--'.--.  \
            |     |__//\\__|   |��|      |��|   ( [] )  ( () )  |
            |        |  |       ��        ��     '--'.--.'--'   |
            |        |__|                           ( X  )      |
            |               _.-._          _.-._     '--'       |
            |             .'     '.      .'     '.              |
            |            |         |    |         |             |
            |         /| |         |    |         | |\          |
            |        | |  '._   _.' ____ '._   _.'  | |         |
            |        |  \    '-'   /    \   '-'    /  |         |
            |        |   \________/      \________/   |         |
            \_______/                                  \_______/


On the Field Conntrols
----------------------
D-Pad or Left Analog Stick: Move Tidus
X: Examine objects, speak to people, and open treasure chests.
Square: Scout Blitzball players (once it becomes available.)
Circle: Hold down circle while moving to walk slowly.
Triangle: Open the menu.
Start: Pause

Menu Screen Controls
--------------------
D-Pad or Left Analog Stick: Move the cursor.
X: Confirm a selection.
Circle: Cancel a selection. Returns to the game if you're at the main menu.
L2: Scroll menus backwards (faster than D-Pad scrolling.)
R2: Scroll menus forward (faster than D-Pad scrolling.)
R1: Move to the next character, while in certain sub menus.
L1: Move to the previous character, while in certain sub menus.

Battle Controls
---------------
D-Pad or Left Analog Stick: Move the cursor.
X: Confirm a selection.
Circle: Cancel a selection.
Triangle: Use your turn to defend.
R2: Scroll forward through the CTB window.
R1: Scroll backward through the CTB window.
L1: Open the character-exchange window. If it's open scrolls forward through it.
L2: If the character-exchange window is open, scrolls backward through it.
Select: Toggle the help bar on or off.


       .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=.
|\     | .-----------------------------------------------.--------. |     /|
| '----| |                                               |        | |----' |
|  >>> | |  04. Battle System                            | <BSYS> | | <<<  |
| .----| |                                               |        | |----. |
|/     | '-----------------------------------------------'--------' |     \|
       '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-='

Battle Screen
==---------==
1) In the upper right corner of the screen, you'll see the CTB box. This
shows the current turn order, from top to bottom. More on that can be found
in the section just below this one.

2) In the lower left corner of the screen you'll see the command box. Here
you can select Attack, Magic, Items, and any special abilities your character
may have. You can press Left if there is a trigger command or overdrive
available for use at that time to bring up a new menu. You can also press
right at any time to change the menu to one that includes the ability to
change equipment or try and escape from battle.

3) In the lower right corner of the screen you'll see you're characters'
names, their HP and MP, and a yellow bar that represents their overdrive
meter. Depending on which overdrive mode they have it will be filled by a
variety of possible events. When it's filled, your character will be capable
of performing an overdrive.

4) In the upper left corner of the screen, there will be a box if a monster
is selected. If the monster is immune to sensor it will just show his name.
If not, it will show his HP as well as the elements he is weak and strong
against. Across the top of the screen, a marquee of text will scroll, giving
you a bit more information about the monster.


CTB - Turn Order
==------------==
Battles in Final Fantasy X are simple to understand, despite having many
complex workings going on underneath the surface. The first thing that you
should know about is the CTB system. In the upper right corner of the screen
you'll see a box with your characters' faces and icons representing the
enemies. From top to bottom, this represents turn order. It's not static,
and it's not "fair" per say. The order initially goes by characters and
monsters Agility stat value. However, many other things also come into play.
If a target is inflicted with Haste or Slow, that will effect order. If a
player sends a character into battle with the ability "First Strike" that
will also effect the order. Additionally, and something less obvious is that
all commands -- from items, to attacks, to overdrives, to magic -- have a
different "rank" for how much delay they cause on the user. This effects
how long it will be before they get a turn again. Quick Attack has an
incredibly low rank -- it's not unusual for your character to get two turns
or more in a row by using Quick Attack. However, something like Bahamut's
Mega Flare would be considerably higher; In that case your opponent would
probably get in several turns before you get to issue a new command.


Status Effects
==----------==
As is usually the case in RPGs, there are a variety of status effects in
the game. All of these affect the inflicted target differently. Furthermore,
each fiend has a different amount of resistance to different status effects.
The exact resistance of each fiend to each status effect is covered in the
bestiary, but here you'll find information on each of these status effects.

Silence      -> The inflicted target can no longer cast magic attacks.
Poison       -> The inflicted target loses a % of its Max HP each turn.
Slow         -> The inclicted target recieves its turn later than usual.
Sleep        -> The target is asleep, and incapable of using commands.
Doom         -> A countdown appears over the target. At zero the target dies.
Threaten     -> The target becomes incapable of attacking.
Provoke      -> The target focuses its attack on the user of Provoke.
Blind        -> The target's accuracy drops dramatically.
Zombie       -> Healing items will harm the target,
Death        -> Instant death for fiends; Instant KO for your characters.
Delay        -> The target's next turn will come later than usual.
Power Break  -> The target's attack drops.
Armor Break  -> The target's defense drops, and it loses Protect or Armored.
Magic Break  -> The target's magic drops. This also removes Shell.
Mental Break -> The target's magic defense drops.
Eject        -> The target is launched from battle and can not be returned.
Berserk      -> The target will only attack; You lose control of your character.
Curse        -> The character will be unable to perform Overdrives.
Confused     -> You lose control of the target; They'll then only perform
                physical attacks on their own party members.
Armored      -> Fiends with this have high resistance agaisnt weapons without
                Piercing customized onto them.
Petrify      -> It equals death for fiends. It's like KO for allies, but can 
                be cured only by a Soft, rather than a Phoenix Down.

       .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=.
|\     | .-----------------------------------------------.--------. |     /|
| '----| |                                               |        | |----' |
|  >>> | |  05. Sphere Grid                              | <GRID> | | <<<  |
| .----| |                                               |        | |----. |
|/     | '-----------------------------------------------'--------' |     \|
       '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-='

The sphere grid is a system of leveling and character development created
for and exclusive to Final Fantasy X. To describe it at its simplest level,
you defeat enemies to gain experience, and ultimately Sphere Levels. You
then use these sphere levels to move about the grid, and use different
types of spheres to activate the nodes found on the grid. There are all
sorts of different nodes. Some give abilities, others raise stats. There
are then locked nodes where you must use a key sphere in order to pass.
The system is designed so that all characters have their own section of the
grid, but so that it is indeed all one grid. As you progress through the
game, you'll have the option to move any character into anothers section,
creating a unique character to your liking.

The nodes found on the sphere grid are as follows:

Node                      Sphere Type
----                      -----------
Strength +1               Power Sphere
Strength +2               Power Sphere
Strength +3               Power Sphere
Strength +4               Power Sphere
Defense +1                Power Sphere
Defense +2                Power Sphere
Defense +3                Power Sphere
Defense +4                Power Sphere
HP +200                   Power Sphere
HP +300                   Power Sphere
Magic +1                  Mana Sphere
Magic +2                  Mana Sphere
Magic +3                  Mana Sphere
Magic +4                  Mana Sphere
Magic Defense +1          Mana Sphere
Magic Defense +2          Mana Sphere
Magic Defense +3          Mana Sphere
Magic Defense +4          Mana Sphere
MP +10                    Mana Sphere
MP +20                    Mana Sphere
MP +40                    Mana Sphere
Agility +1                Speed Sphere
Agility +2                Speed Sphere
Agility +3                Speed Sphere
Agility +4                Speed Sphere
Accuracy +1               Speed Sphere
Accuracy +2               Speed Sphere
Accuracy +3               Speed Sphere
Accuracy +4               Speed Sphere
Evasion +1                Speed Sphere
Evasion +2                Speed Sphere
Evasion +3                Speed Sphere
Evasion +4                Speed Sphere
Luck +1                   Fortune Sphere
Lv. 1 Lock                Lv. 1 Key Sphere
Lv. 2 Lock                Lv. 2 Key Sphere
Lv. 3 Lock                Lv. 3 Key Sphere
Lv. 4 Lock                Lv. 4 Key Sphere
Magic/Skill/Ability       Ability Sphere


In addition to the spheres used to activate nodes, there are a variety
of special spheres all of which do something different. They are as follows:

Sphere Type            Effect
-----------            ------
Special Sphere         Activates Special node already used by ally.
Skill Sphere           Activates Skill node already used by an ally.
Wht Magic Sphere       Activates White Magic node already used by an ally.
Blk Magic Sphere       Activates Black Magic node already used by an ally.
HP Sphere              Changes an empty node into an HP node.
Defense Sphere         Changes an empty node into a Defense node.
Magic Sphere           Changes an empty node into a Magic node.
Magic Def Sphere       Changes an empty node into a Magic Defense node.
Agility Sphere         Changes an empty node into an Agility node.
Evasion Sphere         Changes an empty node into an Evasion node.
Accuracy Sphere        Changes an empty node into an Accuracy node.
Luck Sphere            Changes an empty node into a Luck node.
MP Sphere              Changes any node into an MP node.
Strength Sphere        Changes an empty node into a Strength node.
Return Node            Returns to any previously activated node.
Friend Sphere          Move to an ally's location.
Teleport Sphere        Move to any node activated by an ally.
Master Sphere          Activates any Ability or Attribute node.
Clear Sphere           Clears node from grid.


       .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=.
|\     | .-----------------------------------------------.--------. |     /|
| '----| |                                               |        | |----' |
|  >>> | |  06. Characters                               | <CHAR> | | <<<  |
| .----| |                                               |        | |----. |
|/     | '-----------------------------------------------'--------' |     \|
       '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-='


=-------------------------------------------------------------------------=
 Tidus                                                              
=-------------------------------------------------------------------------=
Starting STR: 15  Starting MAG: 5   Starting EVA: 10  Starting HP: 520
Starting DEF: 10  Starting MDF: 5   Starting LUK: 18  Starting MP: 12
Starting AGI: 10  Starting ACC: 10
---
Starting Weapon: Longsword
Starting Armor: Buckler
---
Starting Skills: None
Starting Specials: None
Starting White Magic: None
Starting Black Magic: None

Tidus is the star player of the Zanarkand Abes -- or that's what he was
before he was swallowed up by Sin, and sent hurdling 1,000 years into the
future. He now finds himself in Spira, a world that is very strange to him.
He quickly gets into the loop though. He becomes Yuna's guardian, he gets
onto Wakka's blitzball team, and everything works out. Most people seem to
think that he's whiny, and lame. I don't know though. He's not a bad main
character. Not everyone can be an Auron or a Barrett. As far as stats go,
Tidus is both fast and strong. His section of the sphere grid contains
some great moves, like Haste and Slow. Send him over to Auron's part of the
sphere grid when he finishes his own, to further increase his attack.

=-------------------------------------------------------------------------=
 Auron                                                              
=-------------------------------------------------------------------------=
Starting STR: 20  Starting MAG: 5   Starting EVA: 5   Starting HP: 1030
Starting DEF: 15  Starting MDF: 5   Starting LUK: 17  Starting MP: 33
Starting AGI: 5   Starting ACC: 3
---
Starting Weapon: Katana
Starting Armor: Bracer
---
Starting Skills: Power Break
Starting Specials: None
Starting White Magic: None
Starting Black Magic: None

Auron was a good friend of Jecht, Tidus's father, and has been watching
over Tidus. When Sin attacked, Auron was taken to Spira along with Tidus,
although he didn't seem to be very shocked about it. Auron is perhaps the
most badass Final Fantasy character to date. In fact, he's cool enough to
make up for us having to use Irvine in FF8! In battle, he's incredibly
strong, although not terribly gifted with magic or speed. From the very
beginning of the game, he's equipped with a Piercing weapon, which helps
alot. His portion of the sphere grid allows him to get moves like Power,
Armor, Mental, and Magic Break. All enemies must be leveled to the ground!
     
=-------------------------------------------------------------------------=
 Rikku                                                             
=-------------------------------------------------------------------------=
Starting STR: 10  Starting MAG: 10  Starting EVA: 5   Starting HP: 360
Starting DEF: 8   Starting MDF: 8   Starting LUK: 18  Starting MP: 85
Starting AGI: 16  Starting ACC: 5
---
Starting Weapon: Claw
Starting Armor: Targe
---
Starting Skills: None
Starting Specials: Steal, Use
Starting White Magic: None
Starting Black Magic: None

Rikku is an Al Bhed, unlike any of the other guardians. Al Bheds are hated
by most of Spira, as they do not follow the teachings of Yevon. Rikku is as
loyal as any of the other guardians though, and is a valuable asset to
your team. She is actually the first person Tidus met when coming to Spira,
although they were separated when Sin attacked, and it was some time before
the others met up with her again. Rikku isn't the fastest or the strongest,
but she can steal, and can use special items right from the get go. Her
part of the sphere grid also contains the incredibly useful Bribe ability.
In order to make her very useful, however, you'll probably want to send her
Tidus and Auron's sections of the grid after she finishes her own.

=-------------------------------------------------------------------------=
 Wakka                                                          
=-------------------------------------------------------------------------=
Starting STR: 14  Starting MAG: 10  Starting EVA: 5   Starting HP: 618
Starting DEF: 10  Starting MDF: 5   Starting LUK: 19  Starting MP: 10
Starting AGI: 7   Starting ACC: 25
---
Starting Weapon: Official Ball
Starting Armor: None
---
Starting Skills: Dark Attack
Starting Specials: None
Starting White Magic: None
Starting Black Magic: None

Wakka is the coach and captain of the Besaid Aurochs -- admittedly, a team
that isn't very good. He's a great guy though, and is willing to help Tidus
out when he finds him washed on the shores of Besaid Island. Of course, he
also knocks him off a cliff into water, and headlocks him from nowhere on
several occassions. At the start of the game, Wakka is a decent fighter.
In fact, due to attacking with a Blitzball, he has the highest accuracy of
anyone in the game. As you move him along the sphere grid, he'll pick up
a lot of status-ailment inflicting moves, such as Dark or Sleep Buster.
Wakka can head towards Auron's section of the sphere grid after finishing
his own.

=-------------------------------------------------------------------------=
 Yuna                                                              
=-------------------------------------------------------------------------=
Starting STR: 5   Starting MAG: 20  Starting EVA: 30  Starting HP: 475
Starting DEF: 5   Starting MDF: 20  Starting LUK: 17  Starting MP: 84
Starting AGI: 20  Starting ACC: 3
---
Starting Weapon: Staff
Starting Armor: Ring
---
Starting Skills: None
Starting Specials: None
Starting White Magic: Cure, Esuna
Starting Black Magic: None

Yuna is the summoner of the group, and is on her pilgrimage to gain the
final aeon, and defeat Sin. As a summoner, she has high magic stats, and
is the only one in your party that's capable of summoning aeons. She is
also really good with white magic such as Cure, the NulBlaze/Tide/etc.,
and eventually even Holy. Her aeons grow in strength as Yuna does, so if
you want to be able to use them effectively in battle you'll have to level
up Yuna as well. Heading into Lulu's section of the grid is the logical
progression for Yuna.

=-------------------------------------------------------------------------=
 Lulu                                                             
=-------------------------------------------------------------------------=
Starting STR: 5   Starting MAG: 20  Starting EVA: 40  Starting HP: 380
Starting DEF: 8   Starting MDF: 30  Starting LUK: 17  Starting MP: 92
Starting AGI: 5   Starting ACC: 3           
---
Starting Weapon: Moogle
Starting Armor: Bangle
---
Starting Skills: None
Starting Specials: None
Starting White Magic: None
Starting Black Magic: Fire, Thunder, Water, Blizard

Lulu is the black mage of the group, and is like a sister to Yuna. She
was a guardian once before, although the summoner she was protecting was
killed. She feels very badly about it, and tries her hardest to keep Yuna
safe. She has strong magic stats, and a very high evasion stat as well.
She will get many of the good black magic spells, such as all of the -ga
suffix magic spells, and Flare. She can also pick up Doublecast. You'll
have to send her over to Kimahri's section of the grid if you want Ultima,
however. Aside from that, heading into Yuna's section is the way to go.

=-------------------------------------------------------------------------=
 Kimahri                                                            
=-------------------------------------------------------------------------=
Starting STR: 16  Starting MAG: 17  Starting EVA: 5   Starting HP: 644
Starting DEF: 15  Starting MDF: 5   Starting LUK: 18  Starting MP: 78
Starting AGI: 6   Starting ACC: 5            
---
Starting Weapon: Hunter's Spear
Starting Armor: None
---
Starting Skills: None
Starting Specials: Lancet
Starting White Magic: None
Starting Black Magic: None

Kimahri is a Ronso with a broken horn, who has protected Yuna since she
was a small child. Although very large by human standards, Kimahri is rather
small for a Ronso. He doesn't speak much, but he's a pretty strong fighter.
As a Ronso, he's able to learn the fiends' way of fighting, and learn many
moves for his Ronso Rage overdrive. His section of the sphere grid is
almost void of any good moves besides Ultima though. Why that's even there
is anyone's guess. It benefits Yuna and Lulu much more. Kimahri can pretty
much be sent off into anyone's section of the grid from where he starts.

       .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=.
|\     | .-----------------------------------------------.--------. |     /|
| '----| |                                               |        | |----' |
|  >>> | |  07. Walkthrough                              | <WALK> | | <<<  |
| .----| |                                               |        | |----. |
|/     | '-----------------------------------------------'--------' |     \|
       '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-='



<>==================///---------------------------------///================<>
                   ///             Zanarkand           ///     <WK_A>     
<>================///---------------------------------///==================<>

 o-------------- Items -------------o  o-------------- Monsters -------------o
 | Long Sword ..................[ ] |  | Sinscale                            |
 o----------------------------------o  | Sinspawn Ammes (Boss)               |
                                       o-------------------------------------o

After a short intro at the beginning of the game, the setting will switch to
a crowd awaiting the arrival of the star player of the Zanarkand Abes: Enter
Tidus! Walk across the bridge you start on, and talk to some of your fans.
One of the girls will ask for your autograph. This will give you a chance to
enter a name of your own, if you wish to do so. After you enter your name,
Tidus will do a little bit of flirting with a girl. Next, talk to the group
of small children. After a bit of talking -- and a strange appearence by an
odd spirit-like boy -- Tidus will take off for the Blitzball stadium. It's a
linear path to it, so you should have little trouble. Just walk along the
street, listening to the announcer's story, if you like. It'll fill you in a
bit on the background of Tidus.

When you reach the entrance to the stadium, you'll have to push your way
through a crowd of people, and enter the large archway at the top of the
screen. After that, sit back and enjoy one of the coolest freaking FMV videos
ever. When it's all over, you'll take control of Tidus, who is coming to his
senses on the ground. Walk south, until you run into Auron, a man whom Tidus
knows. Follow him off-screen onto the street area. There, Tidus will again
encounter the strange spirit. "It begins." Soon after the spirit dissappears,
Tidus catches up with Auron. Soon after, they are attacked, and Tidus is
given a [Long Sword].

This is where you'll first dip your feet into the battle system of the game.
Attack the first Sinscale to kill it, and Tidus and Auron will run on to
another wave. Kill the two that are there, as well, and Auron and Tidus will
keep moving. You'll then be completely surrounded by some Sinscales. There
are five of them in total, and they can all attack, but do as Auron says,
and kill only the ones that matter. They would be the three that are in
front of you. Once they're out of the way, Auron and Tidus move forward once
more. They keep moving until they reach another wave of Sinscales, who are
lining up against a much larger foe.

   [=-=-=-=-=-=-=-=-=-=-==]
   | Boss: Sinspawn Ammes |
   |=-=-=-=-=-=-=-=-+-=-=-+-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-]
   | HP: 2400       | MP: 400        | AP: 0          | Gil: 0          |
   | Overkill: 1000 |                | Overkill: 0    |                 |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | STR: 5         | DEF: 1         | MAG: 1         | MDF: 1          |
   | AGL: 8         | EVA: 0         |                |                 |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | Water: 1.0     | Fire: 1.0      | Thunder: 1.0   | Ice: 1.0        |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | Abilities: Demi                                                    |
   |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
   | Strategy:                                                          |
   |                                                                    |
   | This is an easy win. In fact, you can't even lose. You have no     |
   | choice but to use Auron's Dragon Fang overdrive at the start, and  |
   | that will clear out the Sinscales. You can then take your time in  |
   | destroying Sinspawn Ammes. The only attack he'll use is Demi. Demi |
   | takes 1/4 all characters' HP every turn -- and when that happens,  |
   | you will never, ever, reach zero. Still, you'll want to save as    |
   | much HP as you can, so use Tidus's overdrive as well, when he gets |
   | it. No problem.                                                    |
   |                                                                    |
   |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
   | Steal: N/A                                                         |
   | Bribe: N/A                                                         |
   | Drop:  N/A                                                         |
   | Dropped Weapon Abilities: N/A                                      |
   | Dropped Armor Abilities: N/A                                       |
   [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]

When that exceedingly difficult battle is over, run ahead, following Auron.
You will quickly come across a blue traveller's sphere: Otherwise known as
a save sphere. Stop for a second, and save your game. Then continue on,
after Auron, to the next screen. You'll be surrounded by more Sinscales
before long. Just attack them one at a time -- make sure to target the ones
that have flickering wings first, so that they can't bust out their spines
attack on you the next turn -- until Auron tells you to target the tanker
that's on the side of the road. When he says to do so, begin attacking it 
with both characters each turn. It only takes five attacks or so, to cause
the tanker to explode. The building next to you will then crumble.

After the battle, a cutscene ensues. Tidus enters a strange dream-like
state. While like this, hold the circle button to swim downward, and direct
yourself towards the figure on the platform below you. Tidus will then wake
up in a strange deserted ruin area. He calls for someone, but for some reason
the bird sitting on the rock in front of him doesn't want to talk. Welcome
to the Submerged Ruins.

<>==================///---------------------------------///================<>
                   ///         Submerged Ruins         ///     <WK_B>     
<>================///---------------------------------///==================<>

 o-------------- Items -------------o  o-------------- Monsters -------------o
 | 200 Gil .................... [ ] |  | Sahagins                            |
 | Potion x2 .................. [ ] |  | Geosgaeno (Event Battle)            |
 | Withered Bouquet ........... [ ] |  | Klikk (Boss)                        |
 | Hi-Potion .................. [ ] |  o-------------------------------------o
 | Flint ...................... [ ] |
 o----------------------------------o

Start by swimming forward, and climbing up the stairs to a platform on the
right side of the area. There's a chest which contains [200 Gil] there. There
is also a message in Al Bhed, which you probably can't read if this is your
first time playing the game. If it is not, head to the left side of the map,
and climb stairs to another platform, to reach an Al Bhed compilation sphere.
What this does, is allow you to download all your Al Bhed primers from another
file to your current one. Walk along the walkway from the compilation sphere,
to find a chest which contains two [Potions]. Once you've emptied the chests,
swim to the platform in the top-center of the map, and walk along the path of
bricks, and up the stairs, to reach the next screen. Upon entering, you'll
see a save sphere which you are advised to use.

Just past the save sphere, is a long path of rocks. Walk along it, and you
will see a cutscene of the bricks crumbling below Tidus. You'll then fall to
the water below. Dive under the water, and swim forward a bit, and you'll be
attacked by some Sahagin, which are a type of fish. Just moments ago, Tidus
was stumbling to hold a sword, and now he's swinging like a master -- 
underwater no less! Not too shabby! The enemies are not difficult. Just hit
two of them with normal attacks, and you'll see a cutscene of a giant fiend
coming by, and devouring the third. You'll actually be able to defeat this
guy later in the game, but right now, you're far too weak -- and the game
just won't let you. So, hit him four times, and you'll see a cutscene of
Tidus fleeing. Live to fight another day, right?

When you can control Tidus again, you'll be inside the ruins, and you'll
have to do some looking around. Start by heading up the stairs in front of
you. They lead to a large open area, with a camp site in the center of it.
Walk up to the campfire remains, and press X to examine them. You'll be
able to start a fire with the right supplies. Head north, and go through
the door to reach another staircase. At the top of the stairs, you'll find
a [Withered Bouquet] on the wall -- makes perfect timber! Continue to the
next door in the room, to reach a balcony overlooking the main area with the
camp site. Walk along the path to reach a chest containing a [Hi-Potion],
then backtrack to where the campsite is.

This time, head over to the south-west exit of the room. You'll find another
save sphere there. Save your game, then head through the door in front of
you. In this room, is a broken desk. Examine it with the X button, and 
you'll find some [Flint] in the drawer. This, combined with the bouquet that
you found earlier can make a camp fire. So, head back to where the campfire
remains are, and press X. Instant fire; Instant cutscene. After a short rest,
and another flashback, you'll see a cutscene of another fiend running along
the walls and jumping down at Tidus.

   [=-=-=-=-=-=-=-=-=-=-==]
   | Boss: Klikk          |
   |=-=-=-=-=-=-=-=-+-=-=-+-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-]
   | HP: 1500       | MP: 5          | AP: 5          | Gil: 50         |
   | Overkill: 400  |                | Overkill: 7    |                 |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | STR: 5         | DEF: 1         | MAG: 1         | MDF: 1          |
   | AGL: 8         | EVA: 0         |                |                 |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | Water: 1.0     | Fire: 1.0      | Thunder: 1.0   | Ice: 1.0        |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | Abilities: N/A                                                     |
   |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
   | Strategy:                                                          |
   |                                                                    |
   | For the first five or six rounds, just exchange blows with Klikk.  |
   | After that, the battle will be interrupted, and a girl will join in|
   | on the battle with you. With her, you can select Special -> Use, to|
   | toss a grenade at Klikk for 350 damage or so. If Tidus is doing ok,|
   | have him attack. Otherwise, have him use a potion first. The girl  |
   | helping you should use up both of her grenades, then use Special ->|
   | Steal, to get one (or two if she's lucky) more grenades. The fight |
   | isn't particularly long.                                           |
   |                                                                    |
   |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
   | Steal: Grenade (Common), Grenade x2 (Rare)                         |
   | Bribe: N/A                                                         |
   | Drop:  Ability Sphere x2                                           |
   | Dropped Weapon Abilities: N/A                                      |
   | Dropped Armor Abilities: N/A                                       |
   [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]

After the fight, you'll see a cutscene with the people that saved you
speaking another language. If this is your first time through the game,
you probably don't understand it. To elaborate, the men that have Tidus
at gun point say that he is a fiend in human disguise, and that they
should kill it. The girl that fought with you said that she won't allow
it, and that they'll take you with them. As she knocks Tidus out, she
says "Sorry." When you regain consiousness, you'll find yourself out on
the ocean, on a ship.

<>==================///---------------------------------///================<>
                   ///        Salvage Ship Area        ///     <WK_C>     
<>================///---------------------------------///==================<>

 o-------------- Items -------------o  o-------------- Monsters -------------o
 | Al Bhed Primer I ........... [ ] |  | Piranha                             |
 | Potion x3 .................. [ ] |  | Tros (Boss)                         |
 o----------------------------------o  o-------------------------------------o


On the ship, Tidus is again yelled at in another language (Al Bhed). This
time, he is basically being scolded for not understanding the language. One
of them shouts "Insolence!" The girl is able to speak English however, and
again she saves Tidus's butt. When you are done being yelled at, head over
to the save point and save your game. Then, head to the upper-right corner
of the ship to find the [Al Bhed Primer I]. This will allow you to begin to
understand the language. Only twenty-five more should do it! Then talk to
the three guys. The one on the left doesn't speak english, but he'll give 
you three [Potions] and tell you to use them if you're in trouble. When you
are ready to move forward, talk to the girl.

First, she'll explain the idea of the sphere grid. Pay close attention if
this is your first time playing the game, as this is the level up process.
Talk to her again after the tutorial ends, and you'll be told that they plan
to salvage a machina that's underwater. You'll then immediately jump in. Do
know, however, that you can climb back on to the ship. In fact, if you do
this, you can talk to one of the Al Bhed guys again, if you wish to repeat
the sphere grid tutorial. Assuming that you want to continue onward, simply
dive, and follow along the chain that extends from the ship, underwater.

Along the way, you'll most likely encounter some Piranha enemies. You'll
have to attack them a few times to take them out, as you are weak at this
stage in the game, but try and grab a grenade or to along the way, before
you eliminate them. Follow the chain, and you'll reach some more underwater
ruins. There, examine the computer console with the X button, to open the
door in front of you. Swim into the room that opens up, and then over to
the hallway on the right side of the map. At the end of the hallway you'll
be attacked by some more Piranhas, but they aren't too bad. You might even
gain a level, which will allow you to move on the Sphere grid! This will
earn you the Cheer ability.

When the piranhas are out of the way, head over to the machine in the center
of the next room, and examine it with the X button. Then, turn around and
begin swimmming through the corridor that brought you to the room. At the
other end, you'll be attacked bty a large squid-like monster. Boss time!

   [=-=-=-=-=-=-=-=-=-=-==]
   | Boss: Tros           |
   |=-=-=-=-=-=-=-=-+-=-=-+-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-]
   | HP: 2200       | MP: 10         | AP: 8          | Gil: 100        |
   | Overkill: 600  |                | Overkill: 12   |                 |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | STR: 10        | DEF: 1         | MAG: 1         | MDF: 1          |
   | AGL: 12        | EVA: 0         |                |                 |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | Water: 1.0     | Fire: 1.0      | Thunder: 1.0   | Ice: 1.0        |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | Abilities: Tentacles, Nautillus Charge                             |
   |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
   | Strategy:                                                          |
   |                                                                    |
   | At the start of the battle, have Tidus attack while the girl uses  |
   | Grenades. Do this a few times, and Tros will swim over to the right|
   | side of the area. When this happens, look at the CTB box. If Tidus |
   | has one turn, use the Trigger Command -> Standby with both of your |
   | characters to regain some of your health. If Tidus has two turns,  |
   | you can slip in a Cheer to raise your strength and defense as well.|
   | Come Tros's turn, he'll do a Nautillus Charge to damage both of    |
   | your characters. If you restore your HP, you should be fine though.|
   | Attack him with Tidus, and use a grenade with the girl again -- You|
   | can steal if you have none -- and he should swim away again. This  |
   | time, Tidus should be able to do Trigger Command -> Pince Attack.  |
   | This will allow you to surround Tros. Just keep attacking wuth both|
   | characters at this point. If the girl has grenades use them, but   |
   | don't waste turns trying to steal. If your HP drops below 100 or   |
   | so, use a potion, but otherwise stay focused. He should die soon.  |
   |                                                                    |
   | Alternate Strategy:                                                |
   |                                                                    |
   | If Rikku goes into the fight with her overdrive gauge full, and    |
   | you have two or more grenades, you can mix them to get the powerful|
   | Flash Flood effect. It's water based, but Tros isn't immune to     |
   | water attacks, surprisingly. It will kill him in one attack.       |
   |                                                                    |
   |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
   | Steal: Grenade (Common), Grenade x2 (Rare)                         |
   | Bribe: N/A                                                         |
   | Drop:  N/A                                                         |
   | Dropped Weapon Abilities: N/A                                      |
   | Dropped Armor Abilities: N/A                                       |
   [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]

After the fight, swim over to where the girl is, and follow her through a
hole in the fenced wall. In the new area, swim downward to where she is
staying. After a brief camera pan of the area, you'll be taken back to
the boat. If you can understand Al Bhed, you'll hear the men saying that
what they found was an airship. You don't need to worry about that though.

After a funny cutscene of Tidus nearly choking to death on food, the girl
will reveal her name as Rikku. Rikku says that she is Al Bhed. Tidus says
that he is from Zanarkand. The story will theb begin to open somewhat. 
According to Rikku, Zanarkand got destroyed it one thousand years ago. She 
claims that it may be because of Sin's Toxins, Tidus may be dillusional.
After they finish talking, save your game again, then talk to Rikku once
more. You'll then see a cutscene of Sin attacking the ship, and Tidus
getting knocked off of it, and being swallowed by a whirlpool. You'll be
given a chance to save your game here. When you wake up, you'll be on the
beach of Besaid.

<>==================///---------------------------------///================<>
                   ///              Besaid             ///     <WK_D>     
<>================///---------------------------------///==================<>

 o-------------- Items -------------o  o-------------- Monsters -------------o
 | Moon Crest ................. [ ] |  | Piranha                             |
 | 200 Gil .................... [ ] |  | Dingo                               |
 | Potion x2 .................. [ ] |  | Condor                              |
 | Potion x3 .................. [ ] |  | Water Flan                          |
 | Antidote x2 ................ [ ] |  | Garuda                              |
 | Phoenix Down ............... [ ] |  o-------------------------------------o
 | Potion x2 .................. [ ] |
 | 400 Gil .................... [ ] |
 | Hi-Potion .................. [ ] |
 | Al Bhed Primer II .......... [ ] |
 | Rod of Wisdom .............. [ ] |
 | Brotherhood ................ [ ] |
 | Seeker's Ring .............. [ ] |
 | Antidote x2 ................ [ ] |
 | Ether ...................... [ ] |
 | 400 Gil .................... [ ] |
 | Phoenix Down x3 ............ [ ] |
 o----------------------------------o

Tidus will wake up, and you can walk over to the sand and meet Wakka, captain 
and coach of the Besaid Aurochs: a blitzball team. Before you do that, however,
swim as far to the right as you can. You'll find a hidden patch of sand over
there, and on it is a chest containing the [Moon Crest] -- an item that will
be used in a much later on in the game. Anyway, Tidus is glad to meet some
guys who play blitzball, and accidently lets loose that he is from Zanarkand. 
Things get cleared up, though, and Wakka invites Tidus to come to the village 
for some food. Don't go just yet, though. First, head around and talk to some
of the Aurochs. If you talk to them twice, you'll be given some items, which
include: [200 Gil], two [Potions], and from another player, three [Potions].
Once you've done this item collecting, head to the top-right corner of the
area and talk to Wakka. He'll confirm Rikku's story, then you can be on your
way. Just make sure to use the nearby save sphere first.

On the next screen follow Wakka to the right, then walk to the end of the
path. Wakka will knock Tidus off of a cliff into the water, then jump  in
after him. Evidently, this is the quickest way to the village. That's some
great Spiran engineering for you! Well, just swim along the water, along the
only path available. You'll probably run into a few Piranhas like the ones
you found at the ruins here as well. Wakkas not a bad fighter though, so it
should be easy to take them out. Keep your eyes peeled for a chest along the
way, however. It contains two [Antidotes]. Keep going until you reach an area
where Wakka asks for Tidus's help with his Blitzball team. Tidus agrees,
and then the two continue swimming until they hit land.

Wakka tells a little bit more about himself and his team. Tidus assures
Wakka that with his help, they will win come the big tournament. After they
finish talking, you can walk down the hill in front of you, to the left.
Keep going until you are greeted by two men from the village. When they
leave, just head into the village which is just in front of you. Wakka will
tell you to take a look around. Before he lets you go, however, he'll ask
you if you remember "the prayer." You have to differing choices of "I don't
know" and "I don't remember." Tough choices... Go with your heart, and
either way, Wakka will explain it to you. Tidus knows it as the Blitzball
sign for victory, but oh well.

AS for things to do, you can start by opening the chest directly to your
left for a [Phoenix Down]. The house it is in front of is a shop which sells
a few basic items (shown a little below.) If you walk around the house to
the left, you'll find three more treasure chests. Open them for two [Potions],
[400 Gil], and a [Hi-Potion]. After picking up the items, head into the
building north of the item shop. There, you can meet the Crusaders that you
meant a bit earlier, and find out about them. They are people that fight
against Sin. On the floor in the lodge, you can also find a copy of [Al Bhed
Primer II]. Across the village, there are a few more houses to enter, and
people to talk to, but there's no more items to pick up. Everyone is telling
you to head to the summoner at the temple. So you might as well.

    o--------------------------- Item Shop --------------------------o
    | Potion ................................................... 50G |
    | Antidote ................................................. 50G |
    | Phoenix Down ............................................ 100G |
    o----------------------------------------------------------------o

Head north of the town to find the temple. Simply head inside from the front
door. As you enter, you'll see another cutscene where the camera pans around
the room, and Tidus reflects on his thoughts. Walk forward, and Tidus will
look at a large statue. A priest will explain a little bit about Yevon, the
religion that Spira holds. After he finishes talking, you can leave the
temple. Head back to the main area of the village, and head into the middle
house on the right side of town. There, you'll find Wakka. Talk to him and
agree to take a nap, when you are ready to advance the plot.

Wakka will leave while Tidus is sleeping. You'll then be shown a scene from
Tidus's memory. When Tidus wakes up, he'll be alone. Head back to the temple,
and speak with Wakka. He tells of how summoners go through cloisters in
order to pray. It is forbidden to those that are not summoners are guardians
of summoners to enter these cloisters. Of course, Tidus isn't a follower of
Yevon, so he rushes in without thinking. Thankfully, this temple isn't all
that boring or difficult. Know, however, that in addition to making it 
through each of the temples, they all also hold a hidden item. You'll want
to make sure to grab this item in all of the temples, as they are the key
in summoning a hidden Aeon later in the game. With that, let's get on with
the solutions to this one.


^-^-^-^-^ Besaid Temple ^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^

1)  Touch the yellow glyph on the wall in front of you, in the first room.
2)  Touch the green glyph that appears on the wall to the right of you.
3)  Head down the stairs and touch the glyph on the wall for a glyph sphere.
4)  Head down the next flight of stairs, and put the sphere in the door.
5)  When the door opens, take the sphere out of it again.
6)  Walk down the hall, and put the glyph sphere in the recess on the left.
*)  This reveals the destruction sphere.
7)  Keep going until you reach a pedestal, and touch the symbols near it.
8)  Head down the new hallway, and take the Besaid Sphere from the wall.
9)  Place the Besaid Sphere in the pedestal.
10) Put the Destuction Sphere in the recess you got the Besaid Sphere.
**) This reveals the hidden chest. Open it for the [Rod of Wisdom].
11) Push the pedestal near the secret hallway forward, onto the switch.  

^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^


Wakka will catch up with you just as you push the pedestal onto the switch,
revealing an elevator-like platform. He tells that he is in fact a guardian.
You'll then meet the other guardians: Lulu, the black mage, and Kimahri, the
Ronso. You'll also meet the summoner Yuna, who has just finished praying to
a fayth. Just after, the screen will skip to Tidus, Yuna, and the guardians
leaving the cloister of trials. They are all so happy that Yuna is ok, and
has become a summoner, that none of them are yelling at Tidus! Not bad. I
wish there were summoners around when I fall asleep in school. Anyway...

Exit the temple, and walk towards the town center. Wakka will drag Tidus
over to where Yuna is, in a headlock. Yuna will then proceed to summon an
Aeon -- that is, a creature that summoners call to help fight -- so that
everyone may see it. This one is a flying beast named Valefor. However, if
you wish, you can give it another name. Another cutscene follows, where
Tidus is introduced to the Besaid Aurochs. It's actually a funny scene. The
concept of trying to win is very confusing to those poor guys.

After they finish talking, head to the south of the area, to meet Yuna --
after an old lady calls you a heathen, and a girl calls you a bad man. They
didn't forget after all, huh? What will then happen, is Wakka asks you if
you think Yuna is cute. Your response isn't all that important, but it does
have to do with an affection system: Which characters like you more than
others. It affects a few cutscenes throughout the game. If you want more
information on this, check out the Affection section of this guide. When you
are ready to advance the game, talk to Wakka and tell him that you're ready
to go to sleep. The next time you control Tidus, will be in a dream.

Walk along the wooden dock and talk to Yuna. She asks Tidus to take her to
Zanarkand. Rikku then shows up, and a small argument insues. To make things
even foggier, Jecht shows up, and talks down on Tidus. Weird stuff. Tidus
hates his father, as you'll come to realize real soon. Tidus wakes up
screaming, and then overhears an argument between Wakka and Lulu. Wakka
tells Tidus about his brother Chappu, who died while fighting Sin. When the
scene ends, it's a bright new day. Make sure to use the save sphere that's
near the bed to save your game.

Leave the tent, and you'll find Wakka and Lulu outside. Wakka will give you
a new sword. It's actually pretty damn cool looking, and is really useful.
In fact, aside it'll be a while before you can customize anything better.
It is automatically equipped, so you don't have to worry about doing anything.
And with that, Tidus and the others will then head off from Besaid Village.
What is to follow, however, is a series of disguised combat tutorials. You
just have to keep moving forward, and do as you are told as the battles
commence. They aren't tough at all.

The first battle is against a Dingo. Use your new Brotherhood sword to take
it down. It will then be replaced by a Condor: a flying enemy. Flying enemies
are Wakka's game. Hit it with a blitzball to take it down, to end the fight.
The next fight that you get into will be a Water Flan. Tidus will go on the
offense. Hit it with his sword; You'll see very little effect. This will cue
Lulu to come in, and explain how the elemental system works. You know: Ice
beats fire, lightning beats water, water beats lightning, and fire beats
Ice. This is a Water Flan, so nail it with a Thunder spell to spell "death"
for the blob of jello.

On the next screen, you'll see a brief cutscene of Yuna and Lulu looking
down at the village. The group will then stop to pray at a statue, as it is
a tradition for travellers leaving the island. You can choose to have Tidus
pray or not. This also has to do with the affection system. Afterwards,
continue along, towards where the red arrow on your map points. Make sure 
to use the nearby save sphere before leaving though. On the very next screen, 
after walking a few steps forward, you'll be ambushed by "???" (who you'll 
learn to be Kimahri shortly after.) He just serves as a test for you.

   [=-=-=-=-=-=-=-=-=-=-=]
   | Boss: ??? (Kimahri) |
   |=-=-=-=-=-=-=-=-+-=-=+=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-]
   | HP: 750        | MP: 10         | AP: 3          | Gil: 100        |
   | Overkill: 300  |                | Overkill: 4    |                 |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | STR: 10        | DEF: 15        | MAG: 8         | MDF: 5          |
   | AGL: 15        | EVA: 0         |                |                 |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | Water: 1.0     | Fire: 1.0      | Thunder: 1.0   | Ice: 1.0        |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | Abilities: Jump                                                    |
   |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
   | Strategy:                                                          |
   |                                                                    |
   | This is a quick attack-off between the two of you. However, what   |
   | gives him the edge, is that he is slightly faster, and can toss in |
   | his jump ability (which deals more damage than a regular attack.)  |
   | He also may get two turns in a row, at least once during the fight.|
   | Jump can hit you for over 100 damage, so if you get to 150 or so,  |
   | use your turn to heal. Other than that, just keep attacking until  |
   | Wakka calls off the fight.                                         |
   |                                                                    |
   |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
   | Steal: N/A                                                         |
   | Bribe: N/A                                                         |
   | Drop:  Ability Sphere x2                                           |
   | Dropped Weapon Abilities: Sensor, Piercing                         |
   | Dropped Armor Abilities: Defense +5%                               |
   [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]

Yuna and the others know Kimahri. In fact, he's a guardian of Yuna! He
sure has a screwed up way of showing loyalty, doesn't he? Anyway, after
the fight, keep going to the next screen, following the path. The next
battle you come across will be against a large bird called a Garuda. Wakka
suggests allowing Yuna to try her new Aeon, Valefor, out. So switch to 
Yuna by using the L1 button, and summon Valefor. Simply have Valefor
attack every turn, and the battle will be quick and painless. The next
battle will be against another Garuda, but this time you'll have to use
Wakka's Dark Attack to blind it. Under these conditions, you can take it
out with whoever you want. Attack, summon Valefor, use Lulu's magic; It
doesn't matter. The best part is that it's the last tutorial battle!

The battles that follow are real, despite the fact that they are all easy.
Just make your way along the path, walking under the waterfall, using
what you've learned to take out the enemies. Flans go to Lulu, and flying
enemies go to Wakka or an aeon. Remember that. When you reach the next
screen, walk down the steps, and head south, into the beach area. Save
your game as soon as you enter this area, then follow the others over to
the dock. You can talk to the priest near it for a [Seeker's Ring], and
walk over to the left side of the beach to find a chest that holds two
[Antidotes]. Head onto the dock itself, and talk to the people there. You
will be given an [Ether], [400 Gil] and three [Phoenix Downs]. When you're
finally ready to leave, head onto the ship.


<>==================///---------------------------------///================<>
                   ///            S.S. Liki            ///     <WK_E>     
<>================///---------------------------------///==================<>


 o-------------- Items -------------o  o-------------- Monsters -------------o
 | Remedy ..................... [ ] |  | Sinscale                            |
 | Al Bhed Primer III ......... [ ] |  | Sin (Boss)                          |
 o----------------------------------o  | Sinspawn Euchilles (Boss)           |
                                       o-------------------------------------o

The screen fades, and when it opens again, you'll see Tidus messing with a 
worker, and stealing his binoculars so that he can look around. When you can
move, go and listen to the group of people at the head of the boat, to learn
some more about Yuna. Go talk to Wakka afterwards, and he'll enlightend Tidus
on the matter. He'll also tell you to go speak with Yuna. First things first
though. Head around to the back of the ship, and walk down the ramp.

There, you'll meet O'aka XXIII. He sounds like a jackass at first, but you
will come to know him later, and he'll sell you items. If you talk to him
now, he'll just want you to lend him some gil. You don't have to, but it
does count for something. See, he has base prices for all of his items, that
he will sell later on, at the Mushroom Rock area, but he doesn't sell them for
that. What he sells them for, is dependant on how much gil you loan him. 0-100 
will cause him to sell his items for double. 101-1,000 will cause him to sell 
them for a 50% markup. 1,001-10,000 will cause him to sell for a 20% markup. 
And finally, 10,001 and up will earn you a 30% discount. You probably don't 
have much now, but you will have three more chances to donate later, which is
good. Paying the full price isn't worth it, but make sure to pay him a little
each time you see him. You'll need to do so in order to be able to get some
good armor later in the game.

After O'aka thanks you, head to the room on the left side of the corridor.
There, you can talk to Keepa if you want. More importantly, however, is that
there is a chest that contains a [Remedy]. You can then head to the room
south of where O'aka is to reach the power room. The ship is powered by a
bunch of Chocobos running on tread wheels! In the room, on the floor, you'll
find a copy of [Al Bhed Primer III]. Grab it, and head back upstairs, to
where O'aka is. Use the save sphere that's in the room to save your game.
Finally, head back up to the deck. You'll find Yuna at the head of the ship.

Yuna and Tidus talk for a while, about Tidus's father, and how Yuna believes
he is the same man that acted as a guardian for her father, Lord Braska.
There conversation is cut short when the boat is attacked by Sin. This isn't
going to be like last time, though. This time, you're going to fight, and
you are going to win.

   [=-=-=-=-=-=]
   | Boss: Sin |
   |=-=-=-=-=-=+=-=-+-=-=+=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-]
   | HP: 2000       | MP: 100        | AP: 10         | Gil: 100        |
   | Overkill: 1000 |                | Overkill: 15   |                 |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | STR: 1         | DEF: 1         | MAG: 1         | MDF: 1          |
   | AGL: 6         | EVA: 0         |                |                 |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | Water: 1.0     | Fire: 1.0      | Thunder: 1.0   | Ice: 1.0        |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | Abilities: N/A                                                     |
   |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
   | Strategy:                                                          |
   |                                                                    |
   | At the start of the fight, you'll be put up against three Sinscales|
   | like the ones you faced in Zanarkand. They have slightly more HP,  |
   | though. Kimahri can usually kill them in one hit, and you can have |
   | Tidus and Wakka both attack another one to kill it. You should     |
   | kill two, and leave the third one. If you take out all three, Sin  |
   | will call three more to replace them. When there's one left, you   |
   | should shift your attacks to Sin. Lulu, Wakka, and Kimahri (by     |
   | using his Lancet ability) can all attack. To make things quicker,  |
   | you can summon Valefor. Have Valefore cast fire on Sin every turn  |
   | until he builds his overdrive. Unleash Energy Ray to finish the    |
   | fin off.                                                           |
   |                                                                    |
   |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
   | Steal: N/A                                                         |
   | Bribe: N/A                                                         |
   | Drop:  Mana Sphere                                                 |
   | Dropped Weapon Abilities: Piercing (Kimahri & Auron), Icestrike    |
   | Dropped Armor Abilities: Fire Ward, Lightning Ward, Ice Ward,      |
   | Water Ward                                                         |
   [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]

In a cutscene after the battle, Tidus gets knocked off of the ship, and
Wakka dives into the water after him, to rescue him. Underwater, however,
they end up being attacked by a Sinspawn. Get ready for another boss
battle -- and one more difficult than the last.

   [=-=-=-=-=-=-=-=-=-=-=-=-=-]
   | Boss: Sinspawn Euchilles |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-+-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]
   | HP: 2000       | MP: 100        | AP: 10         | Gil: 100        |
   | Overkill: 1000 |                | Overkill: 15   |                 |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | STR: 10        | DEF: 1         | MAG: 15        | MDF: 1          |
   | AGL: 5         | EVA: 0         |                |                 |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | Water: 1.0     | Fire: 1.0      | Thunder: 1.0   | Ice: 1.0        |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | Abilities: Drain Touch, Blender                                    |
   |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
   | Strategy:                                                          |
   |                                                                    |
   | This battle is underwater, which means you'll only have Tidus and  |
   | Tidus and Wakka to use. That means that you'll have to be a bit    |
   | more cautious than in the previous fight. Like in the previous     |
   | fight, there are Sinscales here as well: Four of them in fact, and |
   | they can do 60 damage or so with each attack. Just keep your focus |
   | on the Sinspawn though. Have Wakka cast Dark Attack on him right   |
   | off the bat, and make sure to use any overdrives when you get them.|
   | It can also be very useful to have Tidus use Cheer thee first turn.|
   | If you keep the Sinspawn blinded (by using Dark Attack), you can   |
   | often keep him from landing his Drain attack, which will leech some|
   | of your HP. That leaves only his other attack, Blender. You will   |
   | not be able to dodge it, and it can do over 100 damage to each of  |
   | your characters. He generally does it every three turns, so keep an|
   | eye on the CTB bar, and heal whenever your characters go under 200 |
   | HP. After attacking, the Sinscales will be gone for a turn. So that|
   | will give you a bit of a break. Just keep up with attacks and heals|
   | and you'll be fine.                                                |
   |                                                                    |
   |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
   | Steal: N/A                                                         |
   | Bribe: N/A                                                         |
   | Drop:  Ability Sphere                                              |
   | Dropped Weapon Abilities: Piercing (Kimahri & Auron), Waterstrike  |
   | Dropped Armor Abilities: Water Ward                                |
   [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]

After the fight, you'll see a cutscene of Sin destroying half of Kilika.
The effort to change it's course was not good enough. When it's over, the
ship will dock at port Kilika. Make sure to use the nearby save sphere as
soon as you get off of the ship.

<>==================///---------------------------------///================<>
                   ///              Kilika             ///     <WK_F>     
<>================///---------------------------------///==================<>

 o-------------- Items -------------o  o-------------- Monsters -------------o
 | Al Bhed Primer IV .......... [ ] |  | Ragora                              |
 | Potion x3................... [ ] |  | Dinonix                             |
 | Ether ...................... [ ] |  | Killer Bee                          |
 | Elixer ..................... [ ] |  | Yellow Element                      |
 | Mana Sphere x2 ............. [ ] |  | Lord Ochu (Boss)                    |
 | Scout ...................... [ ] |  | Sinspawn Geneaux (Boss)             |
 | Luck Sphere ................ [ ] |  | Geneaux's Tentacles (Boss)          |
 | NulBlaze Shield ............ [ ] |  o-------------------------------------o
 | Red Armlet ................. [ ] |
 o----------------------------------o 

The first time you enter Kilika, there's nothing interesting in the first
area. Everything is closed down due to the Sin attack. So, head forward and
take a left at the first turn. Walk along that dock to reach another screen.
There, you can walk forward until you find Lulu. She explains that Yuna has
to send the dead, so that they can be guided. She explains that if the dead 
are not sent, they will become fiends. After the cutscene ends, the game will
skip to Tidus waking up at the inn, the next day. Save your game, then head
outside. There, you'll be told that Wakka is looking for you. 

Take the southern exit of the screen, back to the dock area. It is looking a
little better now. In fact, you can even enter the tavern, which is the
building in the center of the area. There, you'll find an [Al Bhed Primer IV]
sitting on the counter. After picking it up, head back outside and walk to
the right of the tavern to find Wakka. They talk a little about blitzball,
and then Wakka directs Tidus to the temple, which he says should be the
next stop. If you want, you can stop at the weapon stand on the screen before
you go, though. None of the weapons are great, but the armor isn't bad if
you don't have anything better yet. Use your best judgement.

    o------------------------- Weapon Stand -------------------------o
    | Hunter's Sword (Sensor) ................................. 250G |
    | Rod of Wisdom (Sensor) .................................. 250G |
    | Scout (Sensor) .......................................... 250G |
    | Cactuar Scope ........................................... 250G |
    | Hunter's Spear (Piercing, Sensor) ....................... 375G |
    | Seeker's Shield (HP +5%) ................................ 150G |
    | Seeker's Ring (HP +5%) .................................. 150G |
    | Seeker's Armguard (HP +5%) .............................. 150G |
    | Seeker's Bangle (HP +5%) ................................ 150G |
    | Seeker's Armlet (HP +5%) ................................ 150G |
    o----------------------------------------------------------------o

When you're characters are suited up, head left of the tavern, back to the
previous screen. Walk to the left there, and begin walking up, along the
next dock. There's a girl standing on the platform on the left. Talk to
her, and the platform will collapse, with Tidus saving her just in time.
You can then head into the house across from where the girl was standing,
and open the chest that you find there for three [Potions]. You can then
backtrack to the tavern. If you saved the girl, she will be there next to
a treasure chest, containing an [Ether]. With all of these items in your
pocket, you can return to where you found the girl, and head north along
the dock, straight into Kilika Woods. Save your game when you arrive.

Walk forward, and you'll see a scene of Yuna asking Tidus to be one of her
guardians. Wakka calls Tidus a newbie. When the scene ends, you'll find
yourself with several paths to follow. Head straight ahead and you'll get
attacked by a Ragora. In this battle, you'll get to test out Kimahri's
Lancet ability. Lulu will force you to, actually. So, give it a shot.
Kimahri will gain the Seed Cannon ability from the fiend! You'll then have
to use his overdrive, which will be either Jump, or any of the abilities
you've learned through Lancet. All of those are listed in the Ronso Rage
section of this guide. For now, just finish off the Ragora though. After
this fight, head forward for a real fight, against the boss, Lord Ochu.

   [=-=-=-=-=-=-=-=-=]
   | Boss: Lord Ochu |
   |=-=-=-=-=-=-=-=-++=-=-=-=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]
   | HP: 4649       | MP: 39         | AP: 40         | Gil: 420        |
   | Overkill: 800  |                | Overkill: 60   |                 |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | STR: 15        | DEF: 1         | MAG: 23        | MDF: 1          |
   | AGL: 8         | EVA: 10        |                |                 |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | Water: 1.5     | Fire: 1.0      | Thunder: 1.0   | Ice: 1.0        |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | Abilities: Poison Claw, Water, Earthquake                          |
   |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
   | Strategy:                                                          |
   |                                                                    |
   | Lord Ochu is vulnerable to fire, so you can use that to your       |
   | advantage. You can have Lulu attack with Fire magic, and you may   |
   | even have a weapon with Firestrike as an ability. You have to be   |
   | careful though. Lord Ochu likes to use his Poison Claw to inflict  |
   | your characters with poison. That will hurt you each turn. You may |
   | have a few antidotes, but there hasn't been many chances for you to|
   | get them, so you're probably low. Lord Ochu has a pretty dangerous |
   | Water spell besides it though, and that will be able to do 300 or  |
   | so damage to your characters. To better protect them, have Yuna    |
   | summon Valefor, and have him cast Fire each turn. Valefore, like   |
   | all aeons, is immune to poison. Hopefully, you'll be able to fill  |
   | his overdrive bar, and hit Lord Ochu with an Energy Ray. Into the  |
   | fight, however, Lord Ochu will probably put himself to sleep. In   |
   | this state, he'll heel over 500 HP every turn. When this happens,  |
   | dismiss Valefor immediately. You'll want to be able to deal lots   |
   | of damage each turn to make up for Ochu's healing. Have Lulu cast  |
   | fire, while Kimahri and Tidus attack. Alternatively, you can keep  |
   | Yuna out in place of Kimahri or Tidus, to cure when necessary. If  |
   | Lord Ochu wakes up, you may want to summon Valefor again. This     |
   | battle is the toughest so far, for your level, and it may take a   |
   | while, but the AP and the MP Shere he drops are worth fighting for.|
   | Just don't let anyone's HP drop below 200 (His eathquake attack    |
   | does this damage to all of your characters) and you'll be all set. |
   |                                                                    |
   | Alternate Strategy:                                                |
   |                                                                    |
   | If Yuna has her NulTide ability, then she can be very useful in    |
   | this fight. You probably don't have it, but you might. It's just a |
   | few spots of her starting point on the sphere grid. If you do have |
   | this, you should also have Esuna, which comes before it. Have Yuna |
   | cast NulTide at the start of the battle, and after every Water     |
   | attack from the Ochu. This prevents damage from that attack. When  |
   | he uses Poison Claw, use Esuna to heal the poison ailment. Just    |
   | use Lulu and Tidus or Kimahri to deal damage while Yuna heals and  |
   | casts NulTide as necessary.                                        |
   |                                                                    |
   |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
   | Steal: Potion                                                      |
   | Bribe: Remedy x80 (92,980 Gil)                                     |
   | Drop:  MP Sphere (Common), HP Sphere (Rare)                        |
   | Dropped Weapon Abilities: Piercing (Kimahri & Auron), Poisontouch, |
   | Strength +5%, Magic +5%                                            |
   | Dropped Armor Abilities: Dark Ward, Silence Ward, Sleep Ward,      |
   | Poison Ward, Stone Ward, Berserk Ward                              |
   [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]

When you beat Lord Ochu, talk to the two crusaders nearby, and you will be
given an [Elixer]. I also reccomend going to the menu, and using Yuna's
Cure ability to heal. You may even want to go back and save again. After
that, head back to the first junction of the woods, and head left. Then,
take a right at the first turn, to find a chest. Open it to find a [Scout].
There, pull a 180-degree turn, and head back to the intersection. This time,
head down the path to the right. You'll find a chest there as well. That one
contains two [Mana Spheres]. Once you've got these items, head back to where
you fought the Lord Ochu, and keep going until you reach another junction.
Somewhere around there you'll find the Crusaders again. Talk to them after
defeating the Lord Ochu and you'll be given a [NulBlaze Shield].

If you keep following the path that's straight ahead of you, you'll come
to a chest that contains a [Luck Sphere]. Grab that, then turn around and
head to the previous junction. There, head to the right, and follow that
path until you come to some old stone steps. Ascend the stairway, and you
will see another cutscene. After it ends, save your game by using the
nearby save sphere. Then, head to the top of the stairway, where you'll do
battle with another Sinspawn.

   [=-=-=-=-=-=-=-=-=-=-=-=-]
   | Boss: Sinspawn Geneaux |
   |=-=-=-=-=-=-=-=-+-=-=-=-+-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]
   | HP: 3000       | MP: 30         | AP: 48         | Gil: 300        |
   | Overkill: 900  |                | Overkill: 72   |                 |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | STR: 15        | DEF: 1         | MAG: 10        | MDF: 1          |
   | AGL: 7         | EVA: 0         |                |                 |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | Water: Absorb  | Fire: 1.5      | Thunder: 1.0   | Ice: 1.0        |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | Abilities: Sigh, Venom, Water, Staccato                            |
   |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
   | Strategy:                                                          |
   |                                                                    |
   | If you were capable of defeating the Lord Ochu, you should have no |
   | trouble with this guy. Start by using Wakka, Tidus and Kimahri to  |
   | target one of the two tentacles. Between the three od them, you    |
   | should be able to take out both of the tentacles in just two turns.|
   | You can then shift your focus onto the main body. He's weak against|
   | fire, so have Lulu cast magic on it -- If you try to do this before|
   | the tentacles are gone, they will absorb the magic instead. With   |
   | no tentacles to protect it, the main body will be wide open for    |
   | attacks. Deal 500 damage or so (which is easy, between it's fire   |
   | weakness, and the fact that it has very little defense) and its pod|
   | will open up. In this new form, it's a bit more dangherous. It will|
   | start using Water attacks, and a Venom attack to poison people. It |
   | will also occasionally use Staccato, which deals decent damage to  |
   | all of your characters. Here, you can either keep up the attacks,  |
   | but be careful, or you can have Yuna summon Valefor (who can cast  |
   | Fire, and use his overdrive when he gets it.) As said, this boss is|
   | pretty easy if you know what to do. Definitely easier than the last|
   | Sinspawn that you faced back at the S.S. Liki.                     |
   |                                                                    |
   |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
   | Steal: N/A                                                         |
   | Bribe: N/A                                                         |
   | Drop:  Power Sphere                                                |
   | Dropped Weapon Abilities: Piercing (Kimahri & Auron), Darktouch    |
   | Dropped Armor Abilities: Dark Ward                                 |
   [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]

After the fight, Wakka and Lulu explain how Sinspawn are fiends that fall
off of Sin's body. Sin comes back for them if you are not quick to dispose
of them. After they finish talking, and you gain control of Tidus again,
walk forward and head up the next set of stairs. You'll then see another
cutscene. You'll learn a little more about Wakkas brother Chappu. When it
ends, you'll be at the outside of Kilika temple. Make your way to the
entrance of the temple. There, you'll meet some of the Luca Goers. They're
a bunch of jerks to you, but ignore them for now. You'll have plenty of
time to kick their asses come the Blitzball tournament. When they leave,
head inside the temple. 

After entering, you can save your game by using the save sphere that you
will see. Talk to Wakka, and you'll get another chance to Pray or just
stand and watch. Again, this affects peoples' affection levels. Do as you
like. After the cutscene, you'll meet another summoner, named Dona, who
has just finished the cloister of trials at the temple. She's as bad as
the Luca Goers. There's a lot of conceited people at this temple! After,
make your way up the stairs, to reach the entrance of the cloister of 
trials. Tidus will not be allowed to enter. Just wait for the elevator to
come back up, however, and Barthello and Dona will come back, and force
Tidus into the cloister. Oh well, more fun for us. We all *love* those
exciting temples don't we...


^-^-^-^-^ Kilika Temple ^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^

1)  Walk forward, and go through the stone door in the first room.
2)  Take the Kilika sphere from the pedestal in the next room.
3)  Place it in the door to burn it, then remove the sphere again.
4)  Move to the next room, and place to Kilika sphere in the north-wall.
5)  Remove the Kilika sphere, and place it in the east-wall.
6)  Touch the glyph that appeared on the north-wall.
7)  Move to the next room, and take the Kilika Sphere from the east-wall.
8)  Head to the previous room, and place it in the wall on the left.
9)  Take the glyph sphere from the pedestal in that room.
10) Place it in the wall of the next room, where you got the Kilika Sphere.
*)  This reveals a hidden room with the destruction sphere.
11) Step on the switch near the hidden hallway, to make a pedestal appear.
12) Place a Kilika Sphere from the previous room into the pedestal.
13) Move the pedestal onto the switch, to lower a section of the floor.
14) Head down the ramp, and remove the Kilika Sphere from the east-wall.
15) Head up the second ramp, and place the sphere in the door.
16) Go back and grab the Destruction Sphere.
17) Head down the ramp, and place it in the east-wall.
**) This revelas the hidden chest. Open it for a [Red Armlet].
18) Remove the Kilika Sphere from the burning door.
19) Walk through the burning door, and head up the stairs.

^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^


After you head up the stairs, you'll see a scene between Wakka and Lulu 
explaining what the fayth, and why he shouldn't have followed Yuna. Talk
to all three (well, talk to Lulu and Wakka, and get pushed by Kimahri)
then head for the south exit of the roof. You won't get far, because Yuna
will walk out of the chamber of the fayth at that instant. When she arrives
you will have your second aeon: Ifrit! You'll then automatically be taken
to the entrance of the temple. There, everyone will congratulate Yuna on
her safe return, and Tidus will have another flashback of his Zanarkand.
After he has a short outburst where he screams at the top of his head, you
will walk back into Kilika Woods.

Head through the woods the same way that you made it through last time, but
in reverse. You're heading back for port Kilika. If you get into a battle
along the way, you'll have the perfect chance to test out Ifrit, your brand
new aeon. He's a huge improvement over Valefor, but do remember that he
leans into the fire category. He can do physical damage too, but unlike
Valefor, he doesn't have water, ice, or thunder spells. Once in Kilika,
head back to where you got off of the boat, and tell Wakka that you are
ready to embark. The next destination is Luca but there's a boat ride first.

<>==================///---------------------------------///================<>
                   ///            S.S. Winno           ///     <WK_G>     
<>================///---------------------------------///==================<>

 o-------------- Items -------------o  o-------------- Monsters -------------o
 | Hi-Potion .................. [ ] |  o-------------------------------------o
 | Al Bhed Primer V ........... [ ] |
 o----------------------------------o

After a cutscene that shows different areas of the ship, you'll take control
of Tidus in the cabin areas. Open the chest that's in the middle of the room
for a [Hi-Potion]. You can then leave the room to reach the main corridor.
There, you'll find a save sphere, and O'aka XXIII again. He's looking for
some more gil again, and if you haven't give him 10,001 yet, I suggest you
continue working on that. If you actually want to buy something, you'll have
to talk to him three times -- and his stock is extremely limited right now.
Still, you can use what he does have.

    o---------------------------- O'aka -----------------------------o
    | Potion ................................................... 50G |
    | Antidote ................................................. 50G |
    | Phoenix Down ............................................ 100G |
    o----------------------------------------------------------------o

Once you're done with O'aka, head up the stairs to reach the main deck. Then,
head through the door just next to you to reach the bridge. There, on the
ground, you'll find a copy of [Al Bhed Primer V]. After you pick it up, go
back to the main dock, and walk forward to the crowd of people. There, you
have to endure the Luca Goers' annoying attitudes. When they leave, talk to
Yuna one more time, so that she's done talking, then head over to the case
of stairs on the back of the ship. At the top, Lulu and Wakka are talking
about Tidus, and about their past. You'll have to go to the top of the 
stairs a total of four times to hear everything. Even after that, you can
head to the top, talk to both of them, then head back down the stairs to
hear just a little more.

The next thing to do is head back to the head of the ship, where you'll
find a blitzball on the ground. Examine it, and Tidus will have another
flashback of him and his father, Jecht. You'll then enter a mini-game of
sorts: The Jecht Shot Challenge. What will happen, is text boxes will
appear around the screen. If its in the center, press X. If it's on the
left, press Left and X; If it's above, press Up and X. If its in the top-
right corner, press up, right, and X. Basically, press X and whatever
direction it is in. If you can nail enough of them, Tidus will nail a
perfect Jecht shot. Take that Jecht!

Wakka oversees this, and asks what's it called. "It doesn't have a name,
anyone can do it if they try," says Tidus. This impresses the others, but
more importantly, if you do it, you'll have earned yourself the Jecht Shot
ability for when you play Blitzball games, a bit later on. It's one of the
most useful abilities in the game. If you don't get it now, you can get
it later on in the game, but you may just want to reset and try again.
The ability will really help you come the tournament.

Talk to Yuna, and she'll say that once Jecht showed her the shot when she
was a child. Humorously, he called it the "Sublimely Magnificent Jecht Shot 
Mark III!" Tidus says that even though he didn't have a I or II version,
Jecht used the third in order to hook the crowd. It's kind of funny. Yuna
and Tidus will talk a bit more. After they finish talking, Tidus will go
to bed, and you'll be given a chance to save your game. Take that chance,
and the next day, you'll arrive in Luca.

<>==================///---------------------------------///================<>
                   ///               Luca              ///     <WK_H>     
<>================///---------------------------------///==================<>

 o-------------- Items -------------o  o-------------- Monsters -------------o
 | Hi-Potion x2................ [ ] |  | Worker                              |
 | Al Bhed Primer VI .......... [ ] |  | Sahagin Chief                       |
 | Al Bhed Primer VII ......... [ ] |  | Vouivre                             |
 | 1,000 Gil .................. [ ] |  | Garuda                              |
 | 600 Gil .................... [ ] |  | Oblitzerator (Boss)                 |
 | Tidal Spear ................ [ ] |  o-------------------------------------o
 | Strength Sphere ............ [ ] |
 o----------------------------------o

Arriving in Luca, you'll see a cutscene of all of the Blitzball teams getting
off of the boats, while the announcers talk about them. Shortyl after that,
Maester Mika, the leader of Spira, arrives at a different dock. Walk to the
right and save your game, then head off of the screen to the north -- the
only way you can exit it right now. There, walk a bit further to the right,
and you'll see another cutscene. This one introduces Maester Mika as well as
another maester, Seymour. When it ends, you'll be given another chance to
save your game, which I suggest you make use of. You'll then immediately be
taken to the Aurochs' locker room, where you'll be able to go over the rules
of Blitzball. Winning games isn't important -- even the tournament game --
but if you want to have any fun, you really should go over the rules. Go to
the "End Tutorial" option when you are ready to continue.

Yuna then shows up and says that someone saw Auron in a cafe. You'll have
to go look for him, picking up some items along the way, before you play
any blitzball. Before you leave, Tidus will run into some Al Bheds in the
locker room, but he won't be able to understand them. If you are replaying
the game, you'll understand them, but I'm not going to translate. You are
not supposed to understand them yet -- they say something to do with the
upcoming plot turn. So for now, just head out of the locker room to the
south to reach the main gate of Luca. Before doign anything else, head to
the locker room left of the one you come out of. You'll find a treasure
chest in the back that contains two [Hi-Potions]. You'll also find a copy
of [Al Bhed Primer VI] on the floor in there.

Once you've picked up both of those items, head back outside, and head off
of the screen to the south. There, you'll see a short cutscene of Yuna being
surrounded by cameras. After the scene ends, continue to head north; Do not
follow the red arrow yet, there are more things to do first. If you keep
heading north until you reach a building, you'll find yourself at the Luca
Theater, where you can watch movies and listen to music (I suggest buying
the Otherworld opening video!) More on that is in the Side Quests section 
of this guide. For now, head inside, andpick up the copy of [Al Bhed Primer 
VII] which will be on the ground in the middle of the room. Once you have
that, you can head back to the intersection, and head east, like the red
arrow on your map has been telling you to do.

This brings you to Luca Square, where Yuna gives you some background on
the city. You'll find the cafe in the nort exit of the square, but don't 
go in just yet. Instead, head up the stairs to the right of it, and head 
onto the next screen. There, you'll find a chest with [1,000 Gil] inside 
it. If you head further, you can talk to Gatta and Luzzu, but you can't go
any further. So, instead, head down the stairs and enter the cafe. You
won't find Auron in the cafe, but you will see a cutscene where Kimahri
gets into a quarrel with some larger Ronsos. Somewhere during the fight,
the tournament begins. More importantly, however, Yuna has gone missing.
Oh damn, this isn't good...

Kimahri and Tidus run outside and meet up with Lulu. According to her, Yuna
has been kidnapped by the Al Bhed Psyches, and they are holding her ransom
in exchange for the Aurochs throwing the game. Well that's just not gonna
happen. Start your search for Yuna by heading back to the main gate of Luca.
There, head off, down the path to your left. There, you'll find O'aka, who
has been improving his list of wares. You'll also be given another chance
to lone him some gil. You can buy something if you like. His list of wares
are shown below. He's not the only one with items though. Head left of
O'aka to find a chest leaning against a pile of crates, holding [600 Gil].
There's another chest further along that dock, containing a [Tidal Spear].

    o---------------------------- O'aka -----------------------------o
    | Potion ................................................... 50G |
    | Antidote ................................................. 50G |
    | Eye Drops ................................................ 50G |
    | Echo Screen .............................................. 50G |
    | Phoenix Down ............................................ 100G |
    | Thunder Spear (Piercing, Lightning Strike) ............. 1125G |
    | Rulebreaker (Poisontouch) .............................. 1550G |
    | Stunning Steel (Slowtouch) ............................. 3050G |
    | Magic Ring (MP +5%) .................................... 1250G |
    | Magic Bangle (MP +5%) .................................. 1250G |
    | Red Armlet (Fire Ward) ................................. 1550G |
    o----------------------------------------------------------------o

When you feel that you're equipped properly, head to the next screen.
There, you'll get into a battle with a couple of Workers -- machina that
was salvaged by the Al Bhed. You don't have a party to switch around, so
just have Kimahri and Tidus attack, while Lulu uses her Thunder spell,
which the machina are weak against. When the fight ends, continue to the
next screen, where you'll fight two more just like them. The same tactics
apply here, as well. Defeat them, and head to the right, to the next
screen. There, you'll fight another two workers. This time, however, when
you defeat two, two more will replace them. You'll have to face three
waves of them.

After the battle, you'll see a cutscene of the blitzball game. The Aurochs
have managed to keep the game tied! Use the nearby save sphere to save your
game, then continue ahead. When you reach the next screen, you'll see a
cutscene of a boat taking off. Tidus, Kimahri and Lulu will jump to it
automatically. On the boat, you'll fight against the Oblitzerator.

   [=-=-=-=-=-=-=-=-=-=-]
   | Boss: Oblitzerator |
   |=-=-=-=-=-=-=-=-+-=-+-=-=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]
   | HP: 6000       | MP: 10         | AP: 36         | Gil: 580        |
   | Overkill: 600  |                | Overkill: 54   |                 |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | STR: 16        | DEF: 1         | MAG: 1         | MDF: 1          |
   | AGL: 1         | EVA: 0         |                |                 |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | Water: 0.5     | Fire: 0.5      | Thunder: 1.5   | Ice: 0.5        |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | Abilities: Blind Ball, Mute Ball, Blitzball Rush                   |
   |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
   | Strategy:                                                          |
   |                                                                    |
   | At the start of the fight, Tidus will suggest trying to use the    |
   | crane. There's no point though; the crane isn't working yet. If you|
   | physically attack the Oblitzerator, he'll counter with one of his  |
   | status-ailment inflicting attacks, and that's no good. So, just    |
   | have Tidus and Kimahri defend for the time being. Have Lulu cast   |
   | Thunder on the crane three times, come her turn, to get it moving  |
   | again. As you do this, the Oblitzerator may attack a few times,    |
   | but it doesn't have anything too bad: Just Blitzball Rush, which   |
   | can do up to a few hundred damage to each character. You should    |
   | only be hit once or twice however, before the crane starts working.|
   | When that happens, have Tidus use Trigger Command -> Use Crane, to |
   | flip the Oblitzerator upside down, and do over 5,000 damage to it! |
   | In this state, the Oblitzerator will no longer attack, or even     |
   | counter. Attack it a few more times to finish it off.              |
   |                                                                    |
   |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
   | Steal: N/A                                                         |
   | Bribe: N/A                                                         |
   | Drop: Elixer                                                       |
   | Dropped Weapon Abilities: Piercing (Kimahri & Auron), Thunderstrike|
   | Dropped Armor Abilities: Defense +3%                               |
   [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]

After the battle, Yuna will be safely released from inside of the ship.
Tidus and Yuna then speak a little about the Al Bhed, and about how Yuna
has an Al Bhed uncle. And then she explains: She is half Al Bhed! Lulu
warns Yuna not to tell Wakka, who hates Al Bhed. The cutscene then changes
to the Blitzball game. At the very last second, Wakka is able to connect
with the game winning shot! Aurochs go to the finals! After the scene ends,
head south, and follow along the path until you reach the main gate area.

Head into the Aurochs' locker room, and you'll find Wakka laying on the
bench in pain. Tidus arrives just in time to take his place in the finals.
When you're ready to play the game, talk to Wakka. I suggest saving before
you do that, though. There's more information on Blitzball in the Blitzball
section of the guide. You can go there if you want tips on winning. This
guide will just continue onward, as it doesn't actually matter if you win
or lose. Give it your all though, because if you are victorious, you'll
earn yourself a [Strength Sphere] Do know, however, that one difference in
this game, is that for the last two minutes, Tidus will automatically 
switch out for Wakka. Win or lose, the game moves on. Try and give Wakka 
his win though.

After the game, you'll be given a chance to save, and you should take it.
Afterwards, Tidus will swim out to the sphere to get Wakka, and you'll be
attacked by Sahagin Chief fiends. They're pretty weak, and you can take
them out with just one or two hits, but they'll keep being replaced as you
strike them down. Thankfully, they don't do much damage. So just keep up
with hitting them until they stop respawning. When you finally finish them
off, the scene will switch to the chaos going on in the stadium's stands.

A huge lizard fiend is causing trouble there, and Auron steps up to take
it down, alone. Truthfully, however, it's no stronger than a normal fiend.
One hit should take it down. After the fight, Wakka and Tidus show just in
time to help Auron in his fight against the Garuda that has just shown up.
This looks (and is named) like one of the fiends you fought way back in
Besaid Island, but don't be fooled. It's a whole lot tougher -- and no,
you can't change your party around for the fight. No aeons allowed.

   [=-=-=-=-=-=-=-]
   | Boss: Garuda |
   |=-=-=-=-=-=-=-+-+-=-=-=-=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]
   | HP: 1800       | MP: 10         | AP: 28         | Gil: 0          |
   | Overkill: 500  |                | Overkill: 42   |                 |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | STR: 18        | DEF: 1         | MAG: 12        | MDF: 1          |
   | AGL: 10        | EVA: 0         |                |                 |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | Water: 1.0     | Fire: 1.0      | Thunder: 1.0   | Ice: 1.0        |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | Abilities: Sonic Boom                                              |
   |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
   | Strategy:                                                          |
   |                                                                    |
   | The good thing about this battle, is that it takes place on a      |
   | balcony, where Tidus and Auron are able to attack without the bird |
   | dodging, every attack. To further tilt the battle in your favor,   |
   | you can start out by having Auron Power Break it, and have Wakka   |
   | use Dark Attack on his next turn, to keep most of the attacks from |
   | the bird off of you. If you keep him blinded, and keep attacking,  |
   | you'll come out of the fight on top. You can end it quicker by     |
   | using any overdrives you gain along the way.                       |
   |                                                                    |
   |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
   | Steal: N/A                                                         |
   | Bribe: N/A                                                         |
   | Drop: Power Sphere                                                 |
   | Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike,  |
   | Thunderstrike, Waterstrike, Icestrike                              |
   | Dropped Armor Abilities: Dark Ward                                 |
   [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]

After the fight, you'll be surrounded by fiends. Fear not, however, because
this will all end with a cutscene. Seymour summons his extremely badass
aeon, Anima, who proceeds to whipe the floor with all of the fiends in the
stadium. When it's over, you'll be able to save your game yet again. You
will then see a cutscene of Wakka telling the Aurochs that he is becoming
Yuna's fulltime guardian -- if you won the tournament, he'll be holding a
humongous trophy as well. After that, Tidus flips out on Auron for causing
him to end up in Spira. Auron just laughs at him, before he gives a tale
of how he, Jecht, and Braska defeated Sin, and how Jecht is in fact Sin! In
the end, Auron says that he is going to offer to become a guardian to Yuna.

There's a whole lot going on right now, but it will be cleared up in time.
For now, just follow Auron south to the main gate area, then head south of
there, to the next screen. There, head across the area into Luca square.
Head up the stairs in the north-east corner of the screen, and you'll see
a cutscene of Yuna meeting Auron, and him offering to become her guardian.
He is of course greeted openly, being Auron and all. Auron says that Tidus
will be coming along as well. After the scene ends, talk to Yuna, and her
and Tidus will talk some more. When the scene ends, the party will head up
the stairs and straight into Mi'ihen Highroad.

<>==================///---------------------------------///================<>
                   ///         Mi'ihen Highroad        ///     <WK_I>     
<>================///---------------------------------///==================<>

 o-------------- Items -------------o  o-------------- Monsters -------------o
 | Hi-Potion .................. [ ] |  | Raldo                               |
 | Antidote x2 ................ [ ] |  | Mi'ihen Fang                        |
 | Ice Brand .................. [ ] |  | White Element                       |
 | Hunter's Spear ............. [ ] |  | Bomb                                |
 | Seeker's Ring/Echo Ring .... [ ] |  | Dual Horn                           |
 | Remedy ..................... [ ] |  | Floating Eye                        |
 | Soft x3 .................... [ ] |  | Vouivre                             |
 | Red Ring ................... [ ] |  | Thunder Flan                        |
 | Lv. 1 Key Sphere ........... [ ] |  | Ipiria                              |
 | Antidote x4 ................ [ ] |  | Belgemine's Ifrit (Aeon Battle)     |
 | 2,000 Gil .................. [ ] |  | Chocobo Eater (Boss)                |
 | Hi-Potion .................. [ ] |  o-------------------------------------o
 | 600 Gil .................... [ ] |
 | Eye Drops x3 ............... [ ] |
 | Lv. 1 Key Sphere ........... [ ] |
 | Al Bhed Primer VIII ........ [ ] |
 | Mega-Potion x2 ............. [ ] |
 | Heat Lance ................. [ ] |
 | Al Bhed Primer IX .......... [ ] |
 | Hi-Potion x2 ............... [ ] |
 | Thunder Blade .............. [ ] |
 | Scout ...................... [ ] |
 | Fortune Sphere ............. [ ] |
 | Mars Crest ................. [ ] |
 | Scout ...................... [ ] |
 | Ice Lance .................. [ ] |
 | Moon Ring .................. [ ] |
 o----------------------------------o

As soon as you enter the Highroad, head over to the save sphere on the left
and use it. Not only will you be able to save your game, you'll now be able
to play Blitzball by using the save spheres, and you'll also be able to scout
Blitzball players by pressing square; Not bad! Another thing to do immediately
after entering, is to talk to the traveller who is wandering around near the
entrance to the highroad. He'll give you a [Hi-Potion]. After you finish
talking to him, head north along the path. You'll find an old guy who will
tell you about the area, as well as a girl who will give you two [Antidotes]
when you talk to her.

Keep going and you'll soon enter a battle against a Raldo. Tidus will say
he can handle it, but attacking it will do very little damage. Have Auron
attack it, and it will be taken down (due to Auron's higher strength as well
as having the Piercing ability on his weapon.) Continue going through the
area, getting into random battles along the way. Head a little further from
there, and you'll have the old guy come and explain more about the world.
This time you can't avoid his story. When he finishes, head around the old
ruins on your left to find a chest cntaining an [Ice Brand]. Take it, then
walk back to the road and head north again.

You'll come across the Chocobo Knights, who will warn of a large chocobo-
eating fiend in the area. Tidus has the bright idea to go after it. Talk to
the next traveller you see walking towards you for a [Hunter's Spear], then
head into the enclosed area on the right side of the road. There, you'll
find a summoner named Belgemine. She'll offer to test you in an aeon battle.
You have nothing to lose, so give it a shot -- she'll even heal your aeons
before the fight. Unfortunately, she'll summon Ifrit, so you'll only be
able to use Velefore.

   [=-=-=-=-=-=-=--=-=-=--=-=]
   | Boss: Belgemine's Ifrit |
   |=-=-=-=-=-=-=-=-+-=-=-=-=+=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]
   | HP: 3500       | MP: 200        | AP: 0          | Gil: 0          |
   | Overkill: 560  |                | Overkill: 0    |                 |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | STR: 18        | DEF: 0         | MAG: 18        | MDF: 0          |
   | AGL: 13        | EVA: 0         |                |                 |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | Water: 1.0     | Fire: Absorbs  | Thunder: 1.0   | Ice: 1.0        |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | Abilities: Fire, Meteor Strike, Hellfire                           |
   |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
   | Strategy:                                                          |
   |                                                                    |
   | This fight is horribly unfair. You can only use Valefor, while     |
   | Belgenine uses Ifrit, who outclasses you in every way. You can     |
   | offset her advantage by earning Valefor an overdrive prior to      |
   | entering the battle, and then unleashing it at the start. The Ifrit|
   | alternates between attacking and using Meteor Strike, a very       |
   | damaging attack. On turns that the Ifrit attacks, use boost so that|
   | your overdrive bar fills quickly. Shield before Meteor Strike, so  |
   | that you don't take too much damage. A second overdrive should end |
   | the fight for you. You may have to train Yuna a bit for this fight.|
   | Whether or not you decide it is even worth it to do so is your     |
   | decision.                                                          |
   |                                                                    |
   |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
   | Steal: N/A                                                         |
   | Bribe: N/A                                                         |
   | Drop: N/A                                                          |
   | Dropped Weapon Abilities: N/A                                      |
   | Dropped Armor Abilities: N/A                                       |
   [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]

If you fail to beat Belgenine, you'll be given a [Seeker's Ring]. If you
do beat her, however, you'll be given an [Echo Ring]. With whatever prize
you recieve, continue to head north along the road until you reach the
next screen. There, walk forward until you find a chocobo, then head north
to find a treasure chest that contains a [Remedy]. From there, head a
little bit further to the right, and you'll see a cutscene of two young
girls greeting Yuna. Tidus is then told that Sin keeps coming back, and
that there is a calm during the time when Sin is gone. 

After the scene ends, talk to the man in armor that goes to run by, and
you will be given a [Red Ring]. You can then kick a nearby blitzball with
the X button for some fun, to make a kid angry -- that's always fun! If you
avoid kicking it, and you talk to him, he'll give you three [Softs]. You
can then head to the next screen on the right. There, you should be able
to find another man with a helmet walking around. Talk to him to gain a
[Lv. 1 Key Sphere]! At this point in the game, that is a very valuable find.
There is also another traveller in the area who will give you four 
[Antidotes]. These people are generous!

Head halfway across the area, heading north, and you'll see another open
area off to the right of the road. Head over there and you'll find a chest
that contains [2,000 Gil]. Empty it, then head back to the path and keep
going north. Keep moving until you run into the Crusaders again. Hear them
out, then continue heading north. Talk to the woman on the left side of the
road for a [Hi-Potion] and the traveller coming from ahead for [600 Gil].
After taking these gifts, head forward and talk to the "lowly acolyte" who
is arguing with a crusader. She tells of how the upcoming crusader mission
will be using forbidden machina. When she's done talking, start moving
again. There's a chest in the middle of the road which contains three [Eye
Drops]. Take them, and head to the next screen.

On the next screen, you'll find a Rin's travel agency shop. Auron tells 
the others that they will rest there. After the cutscene, the screen will
automatically fade out, and you'll find yourself inside the agency. You
can take a moment to buy some items if you'd like. The list of available
wares is shown below. 

    o---------------------- Rin's Travel Agency ---------------------o
    | Map ...................................................... 50G |
    | Potion ................................................... 50G |
    | Antidote ................................................. 50G |
    | Eye Drops ................................................ 50G |
    | Echo Screen .............................................. 50G |
    | Phoenix Down ............................................ 100G |
    | Grenade ................................................. 300G |
    | Warrior's Sword (Strength +3%) .......................... 150G |
    | Enchanted Rod (Magic +3%) ............................... 150G |
    | Power Ball (Strength +3%) ............................... 150G |
    | Magical Mog (Magic +3%) ................................. 150G |
    | Halberd (Piercing, Strength +3%) ........................ 225G |
    | Shimmering Blade (Piercing, Strength +3%) ............... 225G |
    | Pearl Shield (Magic Def +3%) ............................ 250G |
    | Pearl Ring (Magic Def +3%) .............................. 250G |
    | Pearl Armguard (Magic Def +3%) .......................... 250G |
    | Pearl Bangle (Magic Def +3%) ............................ 250G |
    | Pearl Armlet (Magic Def +3%) ............................ 250G |
    | Pearl Bracer (Magic Def +3%) ............................ 250G |
    o----------------------------------------------------------------o

When you are ready to advance the story, head outside. There, you'll see 
a cutscene of Tidus speaking to Yuna about Sin. Yuna says that when she
performs the final summoning she'll be able to defeat Sin. Zanarkand is
the final stop on the pilgramage. Auron then calls Tidus and Yuna back
to the agency. When the scene ends, you'll again be inside the travel
agency. There, make for the door, and a man will stop you and give you a
[Lv. 1 Key Sphere]. He'll also offer you a tutorial on key spheres that
you should watch if this is your first time playing through the game.

After the man leaves, head for the door again, and you'll meet up with
Rin. He'll tell you a little about the Al Bhed language, and even give you
some help in learning it, by presenting you a copy of [Al Bhed Primer VIII].
Rin's a cool guy! Immediately after the conversation, you'll hear a scream
from outside. That would be the Chocobo Eater and you're going to be 
fighting it. Rin will give you two [Mega-Potions] that should aid you 
during this fight. Simply walk outside and take a few steps north to begin
the fight.

   [=-=-=-=-=-=-=--=-=-=-]
   | Boss: Chocobo Eater |
   |=-=-=-=-=-=-=-=-+-=-=+=-=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]
   | HP: 10000      | MP: 5          | AP: 90         | Gil: 970        |
   | Overkill: 800  |                | Overkill: 135  |                 |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | STR: 25        | DEF: 25        | MAG: 20        | MDF: 35         |
   | AGL: 12        | EVA: 0         |                |                 |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | Water: 1.0     | Fire: 1.5      | Thunder: 1.0   | Ice: 1.0        |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | Abilities: Fist of Fury, Blizzard                                  |
   |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
   | Strategy:                                                          |
   |                                                                    |
   | In my experience, this is the best way to handle this fight, as it |
   | earns the best rewards. Have your party be Tidus, Auron, and Lulu. |
   | Have Tidus haste Auron first, and then Lulu, then himself. On the  |
   | first chance you get, have Auron use Power Break. This will lower  |
   | the danger of the battle. After that, have Tidus and Auron attack  |
   | each turn, while Lulu uses fire. You should gradually push the     |
   | Chocobo Eater back, if you don't let up on the assault. When he is |
   | below the 3,000 HP mark or so, and is knocked down, he'll start    |
   | countering with Blizzard. Still, however, do not let up. If you let|
   | him push you back two or more times, you most likely won't be able |
   | to knock him off the edge. See, if you hit him fast enough, you    |
   | force him to back up to the edge, and fall off. Let him push you   |
   | back, however, and you'll end up killing him first. You'll still   |
   | win the battle, but you'll get no key sphere.                      |
   |                                                                    |
   | Alternate Strategy:                                                |
   |                                                                    |
   | Start the fight by having Tidus haste Auron and Lulu. Then, have   |
   | Auron attack consistently while Lulu casts fire. Do this until you |
   | are pushed close to the edge of the platform. When this happens,   |
   | you can switch to Yuna and summon Ifrit. Have him use his overdrive|
   | right away if he has it -- this should do at least 3,000 damage.   |
   | Afterwards have him use Boost, so that he an fill up his overdrive |
   | bar quickly, again. If the Chocobo Eater does a "You're Next!" it  |
   | will mean he's readying his Fist of Fury attack which does alot of |
   | damage. Use shield when this happens to block the majority of the  |
   | attack. Even if Ifrit is defeated, you should only have to land a  |
   | few more attacks to defeat the monster. Note that if your Lulu is  |
   | not very strong, she can be replaced with Kimahri or Wakka.        |
   |                                                                    |
   | Alternate Strategy:                                                |
   |                                                                    |
   | I do not reccomend this at all, as it yields no reward however.    |
   | All you have to do is wait, and not die. Use phoenix downs or cure |
   | as necessary, until the Chocobo Eater pushes you off of the cliff. |
   | You will not get a game over, you will just land in another part of|
   | the highroad. As mentioned, however, this is not a good way to get |
   | through the fight at all.                                          |
   |                                                                    |
   |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
   | Steal: Potion                                                      |
   | Bribe: N/A                                                         |
   | Drop: LV. 1 Key Sphere (If you knock him off of the edge.)         |
   | Dropped Weapon Abilities: Sensor, Piercing (Kimahri & Auron),      |
   | Strength +5%, Strength +10%, Magic +5%, Magic +10%                 |
   | Dropped Armor Abilities: Fire Ward, Ice Ward, Water Ward           |
   | Lightning Ward                                                     |
   [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]

If you get pushed off of the cliff, you'll see a cutscene of Tidus and the
others landing on the ground below, you'll land on the southern part of the
high road. You would have been able to go there to pick up some items if
you had went the other way as well, but you would have been doing so on a
chocobo, and you would have picked up other items along the way. If you
take this path and want to figure out where to go next, just head north
until you meet up with the Crusaders at a check point. This guide assumes
that you beat the Chocobo Monster, however, and are leaving from the Travel
Agency. In fact, if you lose the battle, I suggest resetting, just so that
you can make sure you grab everything without having to worry about
backtracking later.

If you beat the monster, Rin will tell you that you can have a free ride
with the Chocobo. You will avoid fights with it, but you'll pick up some
items along the way. If you are underleveled you should walk, but if you
were able to beat the Chocobo Eater in the first place, that's probably not
a problem for you. Go talk to the attendant (the lady in green) then ride
the chocobo off screen to the north. On the next screen, keep going and
cross over the first two bridges. Now, move slow, as you turn around the
corner. Look carefully for a feather on the ground, then press X near it.
This will cause the bird jump up to a hidden treasure chest containing a
[Heat Lance]. After that, keep moving. As you turn around the first bend,
keep your eyes on the ground though. There's a copy of [Al Bhed Primer IX]
lying there. Pick it up, and head to the next screen.

That is where the gate to move ahead is. Don't go through just yet though,
as there are other things to do. Walk down the path that extends south-east
from the area, on the chocobo, to reach another screen. Keep going until you
find a feather on the left side of the road. You'll have to look closely to
see it. Make the chocobo jump for a [Thunder Blade] and a [Scout]. After you
have both of those, proceed to the next screen. There, simply keep heading
south along the only available path. Keep a very careful eye on the bushes
on the right side of the road there. Look for an opening. When you see it,
head through it to find another chocobo feather on the ground. Press X to
be brought to a [Fortune Sphere].

Keep heading south, and you'll find O'aka again. You can buy items from him,
or loan gil to him. Remember, this is your last chance to loan him gil; This
is your last chance to earn that discount! For some reason, however, his
supply list is much smaller than it was the last time you saw him... That 
kind of sucks, doesn't it? Regardless, the list is shown below.

    o---------------------------- O'aka -----------------------------o
    | Potion ................................................... 50G |
    | Antidote ................................................. 50G |
    | Eye Drops ................................................ 50G |
    | Echo Screen .............................................. 50G |
    | Phoenix Down ............................................ 100G |
    o----------------------------------------------------------------o

Head a little past O'aka to find a save sphere. Use it, and keep going to
the very end of the path. There you'll find a chest containing the [Mars
Crest.] You can't do anything yet, but this is actually part of Auron's
Celestial Weapon! Also, note, if you fell off of the cliff during the fight
with the Chocobo Eater, you'd drop a little bit north of this point. Well,
once you've picked up all of the items, head north all the way back until
you reach the gate. There, make sure to save your game again, then walk over
towards the gate itself.

You'll automatically be forced off of your Chocobo. Then, move closer to
the gate to see a cutscene of the Crusaders moving off with a carriage. You
can then talk to the second soldier standing there to learn more about the
operation, or talk to the first for a chance to donate some money. What is
the purpose of that, though? Well, 100 will earn you a [Scout], 1,000 will
get you an [Ice Lance], and 10,000 will get you a [Moon Ring]. None of the
prizes are worth your gil, but there they are, all listed. 

After you've talked to the guys, back up, and you'll see a cutscene of 
Maester Seymour arriving, and allowing you to pass through. He then leaves. 
When the scene ends, head through the gate to the next screen. You'll then
see another cutscene, of Maester Seymour making a speech to the crusaders.
This disturbs Wakka, and you'll end up hearing a very cool line from Seymour
when Wakka asks about the use of Machina. When this scene ends, you'll find
yourself on Mushroom Rock Road.

<>==================///---------------------------------///================<>
                   ///       Mushroom Rock Road        ///     <WK_J>     
<>================///---------------------------------///==================<>

 o-------------- Items -------------o  o-------------- Monsters -------------o
 | Ether ...................... [ ] |  | Thunder Flan                        |
 | Phoenix Down x2 ............ [ ] |  | Bomb                                |
 | Hi-Potion .................. [ ] |  | Floating Eye                        |
 | Hi-Potion .................. [ ] |  | Vouivre                             |
 | 1,000 Gil .................. [ ] |  | Ipiria                              |
 | Potion x10 ................. [ ] |  | Gandarewa                           |
 | Remedy ..................... [ ] |  | Lamashtu                            |
 | Hi-Potion .................. [ ] |  | Red Element                         |
 | X-Potion ................... [ ] |  | Garuda                              |
 | Serene Armlet .............. [ ] |  | Funguar                             |
 | 400 Gil .................... [ ] |  | Raptor                              |
 | Al Bhed Primer X ........... [ ] |  | Sinspawn Gui (Boss)                 |
 | Mega-Potion ................ [ ] |  o-------------------------------------o 
 | Mega-Potion ................ [ ] |
 | Hi-Potion .................. [ ] |
 o----------------------------------o

After entering the area, walk forward and talk to the three crusaders on the
left side of the screen. One will give you an [Ether], one a [Hi-Potion], 
and the last, a pair of [Phoenix Downs]. Once you've received these gifts,
walk forward until Clasko catches up to you, and tells that Seymour wants
to see Yuna at the command center. When he leaves, take a left at your next
turn to find O'aka. He's no longer accepting donations, although his stock
has improved considerably.

The following is a list of what he has for sale, at the base prices. Remember
what I said about 30% discounts if you donated more than 10,000 gil? Hopefully
you did that. If you didn't, you'll either be paying 20, 30, or 50% markup. A
bit of calculation is necessary to find out the actuall prices you'll have to
pay. Also note, they are estimates. Sometimes doing the math comes out to a
decimal. So I may be a gil or so off. I apologize if such is the case.

    o---------------------------- O'aka -----------------------------o
    | Potion ................................................... 50G |
    | Antidote ................................................. 50G |
    | Eye Drops ................................................ 50G |
    | Echo Screen .............................................. 50G |
    | Phoenix Down ............................................ 100G |
    | Rod of Wisdom (Magic +3%, Sensor) ....................... 477G |
    | Ice Brand (Icestrike) ................................... 683G |
    | Metal Shield (HP +5%, Defense +3%) ...................... 477G |
    | Nulfrost Armguard (HP +5%, SOS NulFrost) ................ 887G |
    | Light Bracer (Slow Ward) ............................... 1433G |
    | Magic Ring (HP +5%, MP +5%) ............................ 1842G |
    | Magic Bangle (HP +5%, MP +5%) .......................... 1842G |
    o----------------------------------------------------------------o

After talking with O'aka, head to the next screen and use the save sphere
that is in front of you to save your game. You can then talk to the woman
standing in front of you to receive a [Hi-Potion]. You can then step onto
the circular pad on the ground and press the X button to be lifted to the
cliff above. There, follow along the path until you reach a treasure chest.
Open it to find [1,000 Gil], then talk to the man standing next to it for
ten [Potions]. From there, you'll have to double back, and begin heading
towards the left side of the area. Follow along that path until you reach
another chest. Open it for a [Remedy], then proceed to the right.

The path will stay pretty linear, so simply follow it until you reach
Shelina, who is standing on the side of the road. Talk to her, and continue
onward, around the next few curves. As you pass under an overhanging arch,
look for a chest on the ground on your right. It contains a [Hi-Potion].
Take it, and head to the end of the path where you'll find a crusader in
red armor sitting on a chocobo. Talk to her, and she'll move away from a
symbol on the ground. When she's gone, step onto the symbol and press the
X button to be brought to the next cliff above.

As soon as you arrive there, talk to the crusader that's standing in front
of you for a valuable [X-Potion]. Then, head to the right. Take a sharp
left at the first turn, and you'll find another moving platform symbol.
Step on it and press X to be brought to the ground. There, you'll find a
chest which contains a [Serene Armlet]. With your new piece of equipment,
step back onto the symbol and press X to be brought back to the cliff above.
There, head back onto the path on your right. As you do this, you should
run into another crusader. Talk to him to recieve [400 Gil]. You can then
head to the left after the next turn. If you look at the map, you'll see
a long curve extending along this way. Follow along the path, and you'll
find a copy of [Al Bhed Primer X] at the end. Pick that up, and make your
way back to the main path.

There, you'll find another symbol on the ground. Stand on it and press the
X button to be brought to the next cliff above. There, talk to the female
crusader in front of you for a [Mega-Potion]. You can then head to the
southern part of the platform to see another cutscene between Luzzu and
Gatta. After the scene ends talk to Luzzu again to hear more about Wakka's
brother. When the scene ends, head a few steps north to where the save
sphere is, and save your game. You can then step onto the machine and press
the X button to be raised to another cliff. There, step off the screem to
the south to reach Mushroom Rock Plateau.

Take a few steps into the area, and the camera will pan, showing you the
cannons that the crusaders are planning to use. When it ends, walk to the
right side of the area, and exit the screen. There, walk a little further
forward to see another cutscene of the crusaders an Al Bhed preparing to
fight Sin. Yuna is then reminded to head to the command center. After the
scene ends, you can head to the right, to reach a camp area. Just outside
of it you'll find a save sphere, and next to that, your old pal O'aka. He
is ripping everyone else off, but thankfully, you are still being rewarded
with a discount. Here is his list of wares. His list of weapons is completely
different from last time, you will notice. I completely suggest buying the
T.K.O. weapon for Wakka.

    o---------------------------- O'aka -----------------------------o
    | Potion ................................................... 50G |
    | Antidote ................................................. 50G |
    | Eye Drops ................................................ 50G |
    | Echo Screen .............................................. 50G |
    | Phoenix Down ............................................ 100G |
    | Avenger (Counterattack) ................................ 3686G |
    | T.K.O (Stonetouch) ..................................... 4596G |
    | Sentry (Piercing, Initiative) .......................... 8258G |
    | Pearl Ring (Magic Def +3%) .............................. 228G |
    | Alert Armlet (Sleep Ward) ............................... 228G |
    | White Armlet (Ice Ward) ................................ 1411G |
    | Lucid Armguard (Magic Def +3%, Confuse Ward) ........... 1706G |
    | Blue Bangle (Magic Def +3%, Water Ward) ................ 2388G |
    | Red Ring (Fire Ward, SOS NulTide, Free-Slot) ........... 5597G |
    o----------------------------------------------------------------o

When you're done buying things from O'aka, head towards the camp. There, 
you will talk with Gatta for a few seconds. When he's out of the way, head
into the camp. There, you'll meet Maester Kinoc: Leader of the Warrior Monks
and the Crusaders. When the scene ends, Head to the right to where Lulu
is standing, and open the chest that's on the ground next to her for a
[Mega-Potion]. Then, head to the south-east corner of the camp and talk to
the guard that's there. Tell him that you are ready. You will then see a
cutscene of the plan in action. The Sinspawn is let out, and you are put
into combat with it.

   [=-=-=-=-=-=-=--=-=-=]
   | Boss: Sinspawn Gui |
   |=-=-=-=-=-=-=-=-+-=-+-=-=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]
   | HP: 12000      | MP: 30         | AP: 400        | Gil: 1000       |
   | Overkill: 800  |                | Overkill: 600  |                 |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | STR: 29        | DEF: 1         | MAG: 20        | MDF: 30         |
   | AGL: 10        | EVA: 0         |                |                 |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | Water: 1.0     | Fire: 1.0      | Thunder: 1.0   | Ice: 1.0        |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | Abilities: Thunder, Demi, Venom                                    |
   |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
   | Strategy:                                                          |
   |                                                                    |
   | First of all, you'll need to know that this boss is broken up into |
   | four parts (the stats above refer to the body, which you'll have   |
   | to defeat to end the fight.) The head above has 4,000 HP, and each |
   | of the arms have 800 HP. They work together. At the start of the   |
   | fight, the arms will block all physical attacks made on the body.  |
   | Every so often, the head will "move suspiciously". When it does    |
   | this, it will use a Venom attack on the next turn, which is very   |
   | dangerous. As for the body, it will take care of casting Thunder   |
   | and Demi spells. If you take out both of the arms, it will restore |
   | them a few turns later. Once you know what all of these pieces do, |
   | you should be able to assemble a strategy that works. I reccomend  |
   | starting with Auron, Lulu, and Tidus. At the start of the fight,   |
   | have Tidus cast haste on one of them, and on his next turn the     |
   | other. You can then have Lulu cast Thunder on the body every turn; |
   | This bypasses the arms' defense. Have Auron attack the arms. They  |
   | will only take him one or two hits to kill, depending on if he can |
   | land a critical hit or not. Once those are out of the way, you can |
   | have Auron repeatedly attack the body, while Lulu repeatedly casts |
   | Thunder -- Just make sure to switch her attack to the head if it   |
   | gets "suspicious" so that you can avoid his Venom attack. Once     |
   | Tidus has done his part as a Haster, it is up to you who you want  |
   | as your third party member. You can either have Tidus assist Auron |
   | in attacking, or have Wakka to attack the head with his blitzball  |
   | so that Lulu can focus on the main body. The safest, and longest   |
   | method, would be to switch him out for Yuna and make sure Lulu and |
   | Auron stay healthy. She can also cast NulShock to protect them.    |
   | After a few turns the arms will come back, and you will have to    |
   | defeat them again. Defeat them again, then return to attacking the |
   | main body. Remember: Overdrives help.                              |
   |                                                                    |
   | Alternate Strategy:                                                |
   |                                                                    |
   | The same principles of the above method can, and should, be used.  |
   | However, you can hit hard and easily by having Yuna summon an Aeon |
   | right after you eliminate the arms of the Sinspawn. Hitting Gui    |
   | with an aeon's overdrive will seriously move the battle along.     |
   |                                                                    |
   |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
   | Steal: Potion                                                      |
   | Bribe: N/A                                                         |
   | Drop: Lv. 1 Key Sphere                                             |
   | Dropped Weapon Abilities: Piercing (Kimahri & Auron), Sleeptouch   |
   | Dropped Armor Abilities: Sleepproof                                |
   [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]

When the fight ends, you'll see a cutscene of Sin arriving on scene. The
Crusaders give it their best effort to defeat Sin, but guess who ends up
winning? I'll give you a hint. The game isn't over yet! After the scene
ends, you'll wake up to Sinspawn Gui, who is not quite dead. To join you
in finishing it off, however, is Maester Seymour! This is the only fight
in the game you'll have control over him. So for one fight, you'll have a
static party of Auron, Seymour, and Yuna.

   [=-=-=-=-=-=-=--=-=-=-=-=-=-=-]
   | Boss: Sinspawn Gui (Part 2) |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=+=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]
   | HP: 6000       | MP: 30         | AP: 400        | Gil: 1000       |
   | Overkill: 800  |                | Overkill: 600  |                 |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | STR: 29        | DEF: 1         | MAG: 20        | MDF: 30         |
   | AGL: 10        | EVA: 0         |                |                 |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | Water: 1.0     | Fire: 1.0      | Thunder: 1.0   | Ice: 1.0        |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | Abilities: Thunder, Demi, Venom                                    |
   |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
   | Strategy:                                                          |
   |                                                                    |
   | This time you'll notice that the main body has only 6000 HP, and   |
   | the head only 1000. That makes things alot easier! Take a look at  |
   | Seymours magic supply. He has the entire supply of -ara spells.    |
   | First have Seymour take out the head with one Thundara, then just  |
   | have him cast Thundara on Gui's body every turn, while Auron goes  |
   | after the arms like last time. Have Yuna cast NulShock, and take   |
   | care of healing people. Just focus Seymour's attacks on the body --|
   | and have Auron do the same when the arms die -- while Yuna heals.  |
   | The fight will not be very difficult, as Seymour's Thundara can do |
   | around 1400 damage with one attack. Not bad, huh?                  |
   |                                                                    |
   |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
   | Steal: Potion                                                      |
   | Bribe: N/A                                                         |
   | Drop: Lv. 1 Key Sphere                                             |
   | Dropped Weapon Abilities: Piercing (Kimahri & Auron), Sleeptouch   |
   | Dropped Armor Abilities: Sleepproof                                |
   [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]

After the fight, you'll see another FMV of Sin combating the Al Bheds. The
result is not a dead Sin. When this one ends, you'll see Tidus waking up
to a site of ruin. Head to the west and talk to Gatta, who is kneeling down
against the wall and you'll see a cutscene of Sin leaving. Tidus does some
shouting, and then the scene switches to Yuna and Seymour. The scene then
switches back to Tidus, who is attempting to swim after Sin, and failing
miserably. After that, there's another flashback of Jecht. When this chain
of cutscene ends you'll again find yourself at the ruins of the battle.

Head to the left, and use the save sphere next to Lulu to save your game.
Then, head further to the left to hear Auron speak with Kinoc, and Seymour
speak with Yuna. You will then have to talk to Auron yourself, before you
are able to go any further. When he leaves, open the chest to the left of
where he was for a [Hi-Potion]. Then, head up the ramp to your right, and
continue walking to the right once you reach the top, until you run into a
group of survivors. There, you can talk to Shelinda to have her heal you.
You can also find O'aka over to the right.

    o---------------------------- O'aka -----------------------------o
    | Potion ................................................... 50G |
    | Antidote ................................................. 50G |
    | Eye Drops ................................................ 50G |
    | Echo Screen .............................................. 50G |
    | Soft ..................................................... 50G |
    | Phoenix Down ............................................ 100G |
    o----------------------------------------------------------------o

Buy what you wish -- definitely grab a few Softs -- then head north to the
next screen. There, you'll have Kimahri speak a few words to Tidus. When
he finishes talking, take a few steps forward and use the save sphere that
you see to save your game. You are now on the Djose Highroad.

<>==================///---------------------------------///================<>
                   ///          Djose Highroad         ///     <WK_K>     
<>================///---------------------------------///==================<>

 o-------------- Items -------------o  o-------------- Monsters -------------o
 | Soft Ring .................. [ ] |  | Basilisk                            |
 | Phoenix Down x2 ............ [ ] |  | Funguar                             |
 | Bright Bangle .............. [ ] |  | Lamashtu                            |
 | Hi-Potion .................. [ ] |  | Raptor                              |
 | Ether ...................... [ ] |  | Garm                                |
 | Mega-Potion ................ [ ] |  | Bunyip                              |
 | Ability Sphere x4 .......... [ ] |  | Snow Flan                           |
 | 4,000 Gil .................. [ ] |  | Gandarewa                           |
 | Mega Phoenix ............... [ ] |  o-------------------------------------o
 | Magic Sphere ............... [ ] |
 | Switch Hitter .............. [ ] |
 | Halberd .................... [ ] |
 | Potion x10 ................. [ ] |
 | Hi-Potion x2 ............... [ ] |
 | Al Bhed Primer XI .......... [ ] |
 o----------------------------------o 

After saving your game, walk forward and try and catch up with the first
crusader walking along the road. Talk to him for a [Soft Ring]. You may want
to equip it, since the Basilisks in the area can hit you with a dangerous
Stone Gaze. Petrification is as bad as death, but Stone protects you from
being inflicted by it. On a similar note, make absolutely sure to Lancet them
if you are planning to have Kimahri in your main party. Stone Breath is a
valuable ability for him to have.

Keep moving along the road until you pass a treasure chest sitting on the
ground to your left. Open it for two [Phoenix Downs], then continue onward.
Keep going, keeping a close watch on your map, until you reach an area with
a tiny alcove off to the left of the main road. There, you'll find a chest
containing a [Bright Bangle], slightly out of plain sight. Just past there,
further along on the road, you'll find a crusader speaking with a priest.
Talk to each to receive an [Ether] as well as a [Hi-Potion]. From there,
head forward a bit more and speak with the next crusader you find to be given
a [Mega-Potion]. As you go, make sure to pay attention to the right side of
the road. You can walk around to the back of one of the rocks, to find a
copy of [Al Bhed Primer XI].

Keep going until you reach a fork in the road. There, you'll see a cutscene
of all of the party members talking about the pilgrimage. Try to take the
path to the right (the only one you can) and then Auron will speak to Tidus.
When he finishes talking, head down the path to the next screen. Cross the
bridge there. Halfway across you'll find the crusaders whom you can speak
to, but they aren't giving out items like the other ones. Too bad. Cross
the rest of the bridge and head to the next screen to reach the outside of
Djose Temple. Walk towards it for a pretty cool cutscene of it being opened,
then save your game via the save sphere on your right.

Head forward, and talk to Gatta who is sitting near the outside of the
temple to hear what happened to Luzzu, then head to the right, to the back
side of the inn in the area. There, you'll find a chest that contains four
[Ability Spheres]. You can also head into the inn to rest, or to buy weapons
and items. There's also a chest inside the inn which contains a [Switch
Hitter] The list of wares that are actually sold is shown below.

    o----------------------------- Inn ------------------------------o
    | Potion ................................................... 50G |
    | Antidote ................................................. 50G |
    | Eye Drops ................................................ 50G |
    | Echo Screen .............................................. 50G |
    | Soft ..................................................... 50G |
    | Phoenix Down ............................................ 100G |
    | Fencing Sabre (Strength +5%) ............................ 550G |
    | Rune Rod (Magic +5%) .................................... 550G |
    | Hyper Ball (Strength +5%) ............................... 550G |
    | Rune Rog (Magic +5%) .................................... 550G |
    | Halberd (Piercing, Strength +5%) ........................ 825G |
    | Shimmering Blade (Piercing, Strength +5%) ............... 825G |
    | Metal Shield (Defense +5%) .............................. 550G |
    | Metal Ring (Defense +5%) ................................ 550G |
    | Metal Armguard (Defense +5%) ............................ 550G |
    | Metal Bangle (Defense +5%) .............................. 550G |
    | Metal Armlet (Defense +5%) .............................. 550G |
    | Metal Bracer (Defense +5%) .............................. 550G |
    o----------------------------------------------------------------o

After doing whatever it is you need to do at the Inn, head to the left side
of the area to where you'll find the Chocobo Knights. Speak with them, then
open the chest to the left of where they are standing. It contains [4,000
Gil]. Once you've cleared all of the items in the area, head into the
temple. Inside, you'll meet a new summoner, Issaru. Unlike Dona, he is not
a complete jerk. Once he leaves, head into the room to the right of the
main stairs. Inside you'll find a chest containing a [Mega Phoenix]. Take
it, then head back to the main entrance and walk up the stairway and into
the cloister of trials. 


^-^-^-^-^ Djose Temple ^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-

1)  Take the Djose Sphere from the wall on the left.
2)  Place it in the door in front of you.
3)  Take the Djose Sphere from the wall on the right.
4)  Place it in the door in front of you to open it.
5)  Take a Djose Sphere from the wall left of the door in the next room.
6)  Head to the right side of the room, and place it in a spot on the wall.
7)  Take a Djose Sphere from the wall right of the door in the next room.
8)  Head to the right side of the room, and place it in the wall.
9)  Push the pedestal in the room to the right under the one on the ceiling.
10) Take the sphere out of the pedestal.
11) Place it to the right side of the door in the room, to open it.
12) Step on the switch on the left side of the room.
13) Take one Djose Sphere from the wall on the right.
14) Place the Djose Sphere on one side of the pedestal.
15) Take the second Djose Sphere from the wall on the right.
16) Place it in on the other side of the pedestal.
17) Push the pedestal into the electrical gap in the next room.
18) Jump across the pedestal in the gap and push the one on the other side.
19) Jump back across the pedestal to reach the main room.
20) Step on the switch on the left side of this room.
21) Take one of the Djose Spheres from the pedestal.
22) Head back to the first room, and place the sphere in the left wall.
23) Take the second Djose Sphere from the pedestal.
24) Head back to the first room, and place the sphere in the right wall.
25) Take the sphere from the right of the door in the main room.
26) Place it in the recess on the left side of the door.
27) Step on the platform that appears to be brought to the next floor.
28) Head to the next room, and push each of the five pedestals.
29) Step back onto the platform to go to the previous floor.
30) Head to where the switch is, and touch the glyph on the wall
*)  This reveals the Destruction Sphere
31) Head back to the second floor.
32) Place the Destruction Sphere in the pedestal in the center of the room.
**) This reveals a hidden chest which contains a [Magic Sphere].
33) Head up the stairs on the left side of the room.

^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^


Outside the chamber of the fayth, you'll find Dona and Barthello again.
After the scene ends -- and Barthello becomes estatic that he was able to
shake Auron's hand -- Yuna will go to pray to the fayth. Talk to some of
the other guardians if you like, then attempt to leave the room. Yuna will
come out of the chamber with a new aeon. After a few more words from Dona,
you will wake up at the inn outside of the temple, and you will be allowed
to rename the aeon if you choose to do so. Make sure to save your game.

When you are ready to leave, enter the temple again. From the main entrance
head into the room on the left, and talk to Shelinda. This will cause Yuna
to wake up. After a few seconds of her running around, Tidus will leave the
temple again. Head over towards where Auron is standing, and Yuna will rush
out of the temple. Here, Auron makes another wise comment, "Once Lady Yuna
fixes her hair, we leave." When the scene ends, follow Yuna to the south,
back to where the bridges are. There you can talk to one of the crusaders 
to be given a [Halberd].

Continue to the next bridge and talk to the man standing there, and he'll
give you ten [Potions]. Keep walking until you run into the Lucilat the end
of the bridge. You'll see a scene of her and Yuna talking. Once they leave,
talk to the priest you see walking by for two [Hi-Potions], then continue
on to the next screen. You'll find yourself at the same fork in the road that
you were at earlier. This time you will be heading to the left. This path
leads to the Moonflow.


<>==================///---------------------------------///================<>
                   ///             Moonflow            ///     <WK_L>     
<>================///---------------------------------///==================<>

 o-------------- Items -------------o  o-------------- Monsters -------------o
 | Lv. 1 Key Sphere x3 ........ [ ] |  | Gandarewa                           |
 | X-Potion ................... [ ] |  | Funguar                             |
 | Lv. 1 Key Sphere x3 ........ [ ] |  | Ochu                                |
 | Summoner's Soul ............ [ ] |  | Bite Bug                            |
 | Dragon Scale x2 ............ [ ] |  | Garm                                |
 | Magic Def Sphere ........... [ ] |  | Snow Flan                           |
 | Phoenix Down x2 ............ [ ] |  | Bunyip                              |
 | 5,000 Gil .................. [ ] |  | Simurgh                             |
 | Al Bhed Primer XII ......... [ ] |  | Belgemine's Ixion (Aeon Battle)     |
 | Ether ...................... [ ] |  | Extractor (Boss)                    |
 | Antidote x2 ................ [ ] |  o-------------------------------------o
 | Mega-Potion ................ [ ] |
 o----------------------------------o 
  
After entering the Moonflow area, walk forward until you find Shelinda. Talk
to her, then head to the right of where she is standing to find a small caged
off area that encases a treasure chest. Open the chest for three [Lv. 1 Key
Spheres], then head back to the main path and continue onward. You will most
likely run into some Ochus. They are the only dangerous enemies in this area,
but they *are* dangerous if you take them lightly. Use Ifrit if you summon
aeons. Silencing it and using fire magic also work well. Of course, if you
picked up a weapon with Stonetouch... That works too!

Stay on the path until you run into Biran and Yenke, the Ronsos who were
causing trouble in Luca. They are still being obnoxious, but at least this
time they have something useful to say. Summoners have been dissapearing on
the Moonflow. When they leave, open the chest that's on the left side of the
road for an [X-Potion]. You can then keep going on the path. Keep your eyes
on the map though, and look for a small piece of road extending off of the
main path to the right. It leads to a chest with three [Lv. 1 Key Spheres].
Afterwards, you can return to the main path, and head further north until
you reach Belgemine. You can choose to accept her fight, if you wish to face
her Ixion in combat.

   [=-=-=-=-=-=-=--=-=-=--=-=]
   | Boss: Belgemine's Ixion |
   |=-=-=-=-=-=-=-=-+-=-=-=-=+=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]
   | HP: 6000       | MP: 450        | AP: 0          | Gil: 0          |
   | Overkill: 924  |                | Overkill: 0    |                 |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | STR: 22        | DEF: 1         | MAG: 23        | MDF: 1          |
   | AGL: 17        | EVA: 0         |                |                 |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | Water: 1.0     | Fire: 1.0      | Thunder:Absorbs| Ice: 1.0        |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | Abilities: Haste, Aerospark, Thor's Hammer                         |
   |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
   | Strategy:                                                          |
   |                                                                    |
   | This battle will prove much easier than the last battle you had    |
   | against Belgenine, and it will be a piece of cake if you've been   |
   | leveling Yuna up. Summon Ifrit, and have him attack each turn.     |
   | Ixion will do the same, although he can also toss in an Aerospark. |
   | When you get him closer to defeat, he will cast Haste on himself.  |
   | Just keep attacking, and when you get your overdrive, finish him   |
   | off with Hellfire. Do *not* start off with a Hellfire though. If   |
   | you do, he'll automatically cast hase, and combined with the slow  |
   | recovery time for Hellfire, you could take some big damage.        |
   |                                                                    |
   |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
   | Steal: N/A                                                         |
   | Bribe: N/A                                                         |
   | Drop: N/A                                                          |
   | Dropped Weapon Abilities: N/A                                      |
   | Dropped Armor Abilities: N/A                                       |
   [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]

Whether you win or lose, you'll be given a [Summoner's Soul], which allows
you to teach your aeon's new abilities. If you won, however, you'll also
be given two [Dragon Scales]. With the new power to be able to teach your
aeons abilities, continue on along the path. Just before you leave the
screen, you can head along a barely visible path off of the left side of
the road. This leads to a chest that contains a [Magic Def Sphere]. Take
it, then head into the wooded area to the north of you.

There, you'll only need to take a few steps before you see a cutscene of
Tidus observing the scenery, and Yuna and Lulu explaining it to him. After
a moment of silence, the group presses onward. Head east to reach the next
screen. There, you'll find the Shoopuf: a large elephant-like water
creature that people are able to ride! When the scene ends, open the chest
that's near you for two [Phoenix Downs], then talk to O'aka, who is just
left of the chest, if you wish to purchase something. He's no longer giving
any discounts or mark-up prices, so all of the following prices are acurate.
Grab a few Eye Drops while you are here.

    o---------------------------- O'aka -----------------------------o
    | Potion ................................................... 50G |
    | Antidote ................................................. 50G |
    | Eye Drops ................................................ 50G |
    | Echo Screen .............................................. 50G |
    | Soft ..................................................... 50G |
    | Phoenix Down ............................................ 100G |
    | Switch Hitter (Strength +5%, Strength +3%) .............. 975G |
    | Double Edge (Firestrike, Icestrike) .................... 2175G |
    | Snakehead (Magic +5%, Poisontouch) ..................... 3075G |
    | Emerald Bangle (Magic Def +5%, Magic Def +3%) .......... 1125G |
    | Serum Bracer (Poison Ward, SOS Nulshock) ............... 1425G |
    | Mythril Ring (Magic Def +5%, Defense +5%) .............. 1575G |
    o----------------------------------------------------------------o

When you are done with O'aka, talk to Yuna and Kimahri, then head to the
left to reach the Shoopuf area. Talk to Auron for a hilarious story about 
Jecht meeting a shoopuf. There are also other salesmen in the area. Don't 
bother with any of them though. There items are sold for at least double 
what they are worth, and their armors and weapon prices are ridiculous. You
can get better equipment elsewhere. So, head to the next screen on the
left. There you'll see the Chocobo Knights arguing with one of the shoopuf
tamers. When they leave, head under the tent in the area, and look for the
treasure chest that's next to Lulu. Open it to find [5,000 Gil], then head
to the left of the tent and save your game.

When you're ready to leave, head back to the screen with the Shoopuf, and
walk up the stairs. Talk to the tiny blue character, and tell him that you
are ready to go. You will then see a cutscene of the Shoopuf sailing
through the water. Tidus will then be pointed out a sunken city under the 
water. Wakka talks about it, and then the conversation switches to the war
during which Sin came into existence. The conversation is cut short when
there is an attack by the Al Bhed, and Yuna is kidnapped. Tidus and Wakka
jump into the water to face the machine that is holding her.

   [=-=-=-=-=-=-=--=]
   | Boss: Extractor|
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]
   | HP: 4000       | MP: 10         | AP: 660        | Gil: 2400       |
   | Overkill: 600  |                | Overkill: 990  |                 |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | STR: 23        | DEF: 1         | MAG: 15        | MDF: 1          |
   | AGL: 15        | EVA: 0         |                |                 |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | Water: 0.5     | Fire: 0.5      | Thunder: 1.5   | Ice: 0.5        |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | Abilities: Aqua Shooter, Depth Charges                             |
   |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
   | Strategy:                                                          |
   |                                                                    |
   | First of all, if you have any Dark Ward armor, have it equipped.   |
   | At the start of the fight, have Tidus hit Extractor with Delay     |
   | attack, and on his next couple of turns, have him cast Haste on    |
   | himself, and then on Wakka. During these turns have Wakka attack.  |
   | The extractor will attack with Aqua Shooter, but that's nothing to |
   | worry about, it's just a fancy name. It only does about 300 damage.|
   | When it charges its Depth Charges, however, it is getting ready to |
   | hit you with a stronger attack for the next few turns. This will   |
   | do about 300-400 damage to each character, and will blind them.    |
   | Use a hi-potion if your health drops to yellow, but otherwise just |
   | keep attacking. If you don't have Dark Ward equipped, however, you |
   | will have to waste a turn using Eye Drops or a Remedy. Thankfully, |
   | Extractor doesn't have much HP, so the fight is rather short.      |
   |                                                                    |
   |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
   | Steal: Potion                                                      |
   | Bribe: N/A                                                         |
   | Drop: Mega Phoenix                                                 |
   | Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike,  |
   | Thunderstrike, Waterstrike, Icestrike                              |
   | Dropped Armor Abilities:  SOS Nulblaze, SOS Nulshock, SOS Nultide  |
   | SOS Nulfrost                                                       |
   [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]

After the fight, Yuna will be safely taken back aboard in the Shoopuf.
Wakka and Lulu talk about the attacks and about what Biran and Yekke said
a little earlier. The screen fades, and when it comes back in, you will be
at a tent on the opposite side of the lake. Save your game, then head off
screen to your left. There you will find O'aka again, who has reverted to
his old ways of not having anything good on him.

    o---------------------------- O'aka -----------------------------o
    | Potion ................................................... 50G |
    | Antidote ................................................. 50G |
    | Eye Drops ................................................ 50G |
    | Echo Screen .............................................. 50G |
    | Soft ..................................................... 50G |
    | Phoenix Down ............................................ 100G |
    o----------------------------------------------------------------o

After you are done purchasing -- or not purchasing -- O'aka's goods, head
up the stairs to the left of him. On the raised platform, behind where
O'aka is standing, you'll find a copy of [Al Bhed Primer XII]. Once you
have that, head to the next screen on your left. There, next to the woman
sitting on the bench, you'll find a treasure chest. Open it for an [Ether],
then continue heading left to the next screen. There, walk forward until
you stumble upon an Al Bhed washed up onto the shore. It's Rikku!

According to her, she was piloting the Extractor that Tidus and Wakka
destroyed. Oops. When the others arrive Rikku, Lulu, and Yuna speak for a
few seconds. Yuna then tells Auron that she would like Rikku to be one of
her guardians. It goes over well with everyone -- including Wakka, who has
absolutely no idea that Rikku is an Al Bhed -- and you will then be allowed
to continue onward with your new party member. Note, that this is also the
point in this guide, where I begin to favor using Rikku, and shun Kimahri.
I find Rikku to be more useful in nearly every case.

Head north and cross the bridge. Continue until you get into a battle with
a ...treasure chest? Yep, that's what it is. You will be instructed to use
Rikku's Steal ability on the chest to "defeat it" and gain two bomb cores.
You won't be keeping them long though, because you will next be told to
test out Rikku's overdrive, Mix, on the Garm that attacks. Mix the two
bomb cores to do about six rounds of 700 damage. Not bad, huh? When the
"fight" ends, open the chest on your right for two [Antidotes], then keep
heading north until you reach the next screen.

There. continue going north. You'll return to having normal random encounter
battles. If you run into Ochus, make sureto steal a Remedy or two with 
Rikku's Steal ability. When you come across a chest that's sitting on the
left side of the road, open it for a [Mega-Potion]. Note, that you can
get more of these by stealing from the treasure chests  that show up in
the random encounters. When you are ready to move on, head north, into the
city of Guadosalam, which is just in front of you. You'll enter into a
lobby-like room. From there, just walk forward into the main city.

<>==================///---------------------------------///================<>
                   ///            Guadosalam           ///     <WK_M>     
<>================///---------------------------------///==================<>

 o-------------- Items -------------o  o-------------- Monsters -------------o
 | Mega-Potion ................ [ ] |  o-------------------------------------o
 | 3,000 Gil .................. [ ] |
 | Al Bhed Primer XIII ........ [ ] |
 | Elixer ..................... [ ] |
 | Hi-Potion x2 ............... [ ] |
 o----------------------------------o 
  
As soon as you enter, Yuna and her guardians will be greeted by Tromell Guado,
a servant of Seymour. He invites everyone to come to the manor, as Seymour
wishes to speak with Yuna. When he leaves, Rikku will explain how to customize
equipment. You may not have many useful materials now, but customizing will
become invaluable later, especially when you are at the monster arena. After
the tutorial, but before you do anything else, head into the inn that is on
your immediate right. There you'll be able to save your game.

Before you do anything else, you can search around town for some items. Head
north from the inn, to reach the outside of the mansion. On the right of the
house, is a treasure chest containing a [Mega-Potion]. Take it, then head
left from the mansion and enter the first doorway you come across. In that
house, in the back, you'll find a chest containing [3,000 Gil]. Near the
chest, on the floor, you'll find a copy of [Al Bhed Primer XIII]. Take both
items, then leave the house and head south. Head past the first two people
you come across to reach another treasure chest. Open it for an [Elixer].
You can then make your way back to the mansion and head inside. Of course,
before doing so you can find the shop in Guadosalam and buy some items there.
In addition to the main store, you'll also find O'aka inside. Grab some of
his Lighting Ward armors for sure, you'll find alot of those enemies soon.

    o---------------------------- O'aka -----------------------------o
    | Potion ................................................... 50G |
    | Antidote ................................................. 50G |
    | Eye Drops ................................................ 50G |
    | Echo Screen .............................................. 50G |
    | Soft ..................................................... 50G |
    | Phoenix Down ............................................ 100G |
    | Devastator (Strength +5%, Free-Slot) .................... 825G |
    | Shimmering Blade (Piercing, Strength +5%, Free-Slot) ... 1650G |
    | Double-Edge (Waterstrike, Lightningstrike) ............. 2175G |
    | Beladonna Wand (Magic +5%, Poisontouch) ................ 3075G |
    | Blind Pass (Darktouch, Free-Slot) ...................... 3075G |
    | Fatal Cait Sith (Magic +5%, Deathtouch) ............... 12825G |
    | Yellow Shield (Lightning Ward, Free-Slot) .............. 2325G |
    | Yellow Ring (Lightning Ward, Free-Slot) ................ 2325G |
    | Yellow Armguard (Lightning Ward, Free-Slot) ............ 2325G |
    | Yellow Bangle (Lightning Ward, Free-Slot) .............. 2325G |
    | Yellow Armlet (Lightning Ward, Free-Slot) .............. 2325G |
    | Yellow Bracer (Lightning Ward, Free-Slot) .............. 2325G |
    | Yellow Targe (Lightning Ward, Free-Slot) ............... 2325G |
    o----------------------------------------------------------------o

    o----------------------- Guadosalam Shop ------------------------o
    | Potion ................................................... 75G |
    | Antidote ................................................. 75G |
    | Eye Drops ................................................ 75G |
    | Echo Screen .............................................. 75G |
    | Soft ..................................................... 75G |
    | Phoenix Down ............................................ 150G |
    | Baroque Sword (Strength +5%, Free-Slot) ................ 1237G |
    | Ductile Rod (Magic +5%, Free-Slot) ..................... 1237G |
    | Switch Hitter (Strength +5%, Free-Slot) ................ 1237G |
    | Variable Mog (Magic +5%, Free-Slot) .................... 1237G |
    | Devastator (Strength +5%, Free-Slot) ................... 1237G |
    | Halberd (Piercing, Strength +5%, Free-Slot) ............ 2475G |
    | Shimmering Blade (Piercing, Strength +5%, Free-Slot) ... 2475G |
    | Yellow Shield (Lightning Ward, Free-Slot) .............. 3487G |
    | Yellow Ring (Lightning Ward, Free-Slot) ................ 3487G |
    | Yellow Armguard (Lightning Ward, Free-Slot) ............ 3487G |
    | Yellow Bangle (Lightning Ward, Free-Slot) .............. 3487G |
    | Yellow Armlet (Lightning Ward, Free-Slot) .............. 3487G |
    | Yellow Bracer (Lightning Ward, Free-Slot) .............. 3487G |
    | Yellow Targe (Lightning Ward, Free-Slot) ............... 3487G |
    o----------------------------------------------------------------o

Talk to the others once you get inside, then make your way for the door on
the first floor. Tromell will arive and open it for you. When he opens it
you can proceed to the next room. There you'll have to talk to the other
guardians again. You have to talk to Auron, Lulu, and Wakka to advance the
story, but you can talk to everyone else as well. Once they are done talking,
Tromell arrives, and is followed by Seymour. Seymour shows the guardians an
illusion of an ancient machina city. Tidus knows it as Zanarkand. You will
then be shown an image of Yunalesca, and Seymour explains that she was the
first summoner to defeat Sin.

When the scene ends, you'll be back at the mansion. Yuna is in shock of the
fact that prior to the illusion ending, Seymour proposed to her. Yuna and the
guardians leave, without Yuna answering yet. After a comment from Seymour,
Tidus begins sniffing Auron, in a humorous scene. Before you leave the house,
head up the stairs in the main entrance, and open the treasure chest at the
top for two [Hi-Potions]. Once you have them you can leave. Just outside,
several of the other guardians will make comments about Yuna's dilemma, but
she says that she will not answer until the time is right. She then decides
that it may be best to visit the Farplane. Thankfully, that is right here in
Guadosalam.

Head towards the house that you found the Al Bhed Primer and the gil in,
and from there head south. Then go up the first ramp you find, until you 
reach a hallway with a blueish glow. Walk through it to another hallway, and
then to the next screen from there. This brings you to the entrance to the 
Farplane. Walk forward and Tidus will talk to the others. He asks questions
about the Farplane, but Wakka advises him to just wait until they get there.
As it turns out, "there" is just at the top of the stairs in front of you.
Rikku and Auron refuse to go though. So, head into the Farplane without them.

In the Farplane, you'll see Wakka speaking to his brother, and Yuna speaking
to her parents. The camera then screens around the Farplane. It looks like a
very crazy place. You can only walk around the platform though. Speak with
Wakka to overhear what he says to Chapuu. You can talk to Lulu to hear her
thoughts on this sight. You can then go talk to Yuna to advance the plot. She
talks about her father, and then she talks about Jecht with Tidus. Tidus even
sees his mother on the Farplane. When this scene ends, Tidus and the others
will head back to Guadosalam.

A problem with this scene is that Lord Dryscal follows Yuna out of the
Farplane! Yuna performs the sending, however, and all is well. You will watch
the guardians walk towards Guadosalam. As they walk, you'll be given a choice
to say whether or not you understand why Dryscal was there. It doesn't matter
what you pick, however. Just wait out the conversation and you'll be back in
the city area. Make your way back to the outside of the mansion. There, you
will have to do some more talking.

Who you have to talk to depends on who has more affection for you (again,
how that is decided is explained in the affection section of this guide.) It
will either be Rikku or Lulu. Talk to whoever it is until they have nothing
more to say, then speak with the others. You can head to the item shop to
see a slightly funny scene involving Kimahri, as well. When you are ready
to move on, head towards the inn and head left to where the entrance to the
Thunder Plains is. There you'll find Shelinda, who will tell you that 
Seymour has gone to the temple in Macalania. Tidus thanks her and runs off
to tell the others. 

Speak with them, and Yuna will leave the mansion. After a little more
talking, everyone will be ready to go. I suggest heading back to the inn
to save your game one more time before heading towards the Thunder Plains
though. Were something to happen, you'd have a whole lot of dialogue to
sit through again. Leave Guadosalam when you are ready.


<>==================///---------------------------------///================<>
                   ///          Thunder Plains         ///     <WK_N>     
<>================///---------------------------------///==================<>

 o-------------- Items -------------o  o-------------- Monsters -------------o
 | X-Potion x2 ................ [ ] |  | Gold Element                        |
 | Mega-Potion x2 ............. [ ] |  | Buer                                |
 | MP Sphere x2 ............... [ ] |  | Melusine                            |
 | Strength Sphere x3 ......... [ ] |  | Larva                               |
 | HP Sphere x3 ............... [ ] |  | Kusariqqu                           |
 | Megalixer x4 ............... [ ] |  | Aerouge                             |
 | Venus Sigl ................. [ ] |  | Iron Giant                          |
 | Ether ...................... [ ] |  | Qactuar                             |
 | Elixer ..................... [ ] |  o-------------------------------------o
 | Phoenix Down x2 ............ [ ] |
 | Water Ball ................. [ ] |
 | Al Bhed Primer XIV ......... [ ] |
 | Yellow Shield .............. [ ] |
 | X-Potion ................... [ ] |
 | Ether ...................... [ ] |
 | 2,000 Gil .................. [ ] |
 | Remedy ..................... [ ] |
 o----------------------------------o 

As soon as you enter, you'll see a short scene of the guardians talking. Rikku
is scared crapless by the lightning, but Lulu says that the lightning should
be attracted to the lightning rod towers; Lulu is full of shit, as you can
probably guess by the instructions shown when she finishes talking. "You can
dodge lightning by pressing X." In fact, there are items you can get by
dodging so many lightning bolts. You'll find them in a chest further along in
the thunder plains. Disgustingly, to get the Sigil for Lulu's ultimate weapon,
you'll have to dodge two-freaking-hundred. Anyway... The list of possible prizes
is shown below, however, I do not suggest doing this now. Wait until later on, 
when you have the No-Encounter ability.

Start by heading to the left and opening the chest on the ground for two
[Phoenix Downs], then head north of the chest to find a save point where
you can save your game. I suggest sticking around and leveling up a bit
before you move on -- definitely make sure Lulu learns all of the -ara
spells if you are using her. When you're ready to move on just head north
along the path, and keep going until you spot Shelinda who is standing
under one of the lightning rod towers. She'll ask if Yuna is really going
to marry Maester Seymour. Give her an answer, then head off the road to
the east; Look for the small area that extends outward on the map. There,
you'll find a treasure chest containing a [Water Ball]. On the far left,
hidden by rocks, is a chest that contains [5,000 Gil]. Get both of these
items and then head back to the main path.

Head north along the path until you see a cutscene of a huge lightning
strike. This causes Rikku to start skittering around like a beetle. It's
hilarious! She tries to convince the others to stop at the travel agency
that they pass, but they keep going. You'll be stopping there though, so
head through the door. Inside, you'll be able to save your game. After
doing that, speak with Rikku. When she is done talking, Rin will come from
the back room of the agency. Speak with him and tell him that your study
of the Al Bhed language is going well. This will cause him to give you a
copy of [Al Bhed Primer XIV]. He will then ask if you are with Auron. Tell
him the truth or lie to him. Telling the truth makes Auron like you more.

Either way, when he is done speaking, head into the back room. There, Tidus
will find Yuna viewing a recording of Lord Jyscal. When Yuna leaves, Wakka
sneaks up on Tidus and gives him a headlock. "She'll tell us when she's
ready, so hold your chocobos 'till then!" After this, the screen will fade
and you will wake up the next day. Shockingly, the thunder storm has not
cleared up! Talk to Rikku, and after she shouts at Auron a bit, the group
will head back outside. And by the way, those prizes that you get for being
hit by, and doging lightning bolts? They appear right in front of the 
travel agency. And speaking of which, if you head back inside they have
some items and weapons for sale. The list of wares is shown below, but you
can leave at any time by heading north, picking up the [Yellow Shield] that
is on the ground, then heading to the next screen.

    o---------------------- Rin's Travel Agency ---------------------o
    | Map ...................................................... 50G |
    | Potion ................................................... 50G |
    | Antidote ................................................. 50G |
    | Eye Drops ................................................ 50G |
    | Echo Screen .............................................. 50G |
    | Soft ..................................................... 50G |
    | Phoenix Down ............................................ 100G |
    | Grenade ................................................. 300G |
    | Baroque Sword (Strength +5%, Free-Slot) ................. 825G |
    | Ductile Rod (Magic +5%, Free-Slot) ...................... 825G |
    | Switch Hitter (Strength +5%, Free-Slot) ................. 825G |
    | Variable Mog (Magic +5%, Free-Slot) ..................... 825G |
    | Devastator (Strength +5%, Free-Slot) .................... 825G |
    | Halberd (Piercing, Strength +5%, Free-Slot) ............ 1650G |
    | Shimmering Blade (Piercing, Strength +5%, Free-Slot) ... 1650G |
    | Yellow Shield (Lightning Ward, HP +5%) ................. 2475G |
    | Yellow Ring (Lightning Ward, HP +5%) ................... 2475G |
    | Yellow Armguard (Lightning Ward, HP +5%) ............... 2475G |
    | Yellow Bangle (Lightning Ward, HP +5%) ................. 2475G |
    | Yellow Armlet (Lightning Ward, HP +5%) ................. 2475G |
    | Yellow Bracer (Lightning Ward, HP +5%) ................. 2475G |
    | Yellow Targe (Lightning Ward, HP +5%) .................. 2475G |
    o----------------------------------------------------------------o

When you enter the next screen open the chest on your right for an [X-Potion].
Move forward, then make your way along the "path" that heads north, and is
curved just slightly to the right. Following along that path for a minute
will bring you to a save point, which you should of course use. As you do
this, know that you may come across a powerful enemy known as an Iron
Giant. He'll do quite a bit of damage (Over 700, dependinh on your stats),
and is overall a pretty tough foe. Fighting them does give you a chance to
earn some AP, but make sure to heal after fights. Anyway, keep moving
forward until you see a cutscene of Yuna revealing her plan related to
Seymour's proposal. When the scene ends, head around to the back of the
pillar on your left to find a treasure chest. Open it to find an [Ether].
You can then head to the opposite side of the Thunder Plains, all the way
to the right, and you'll find a second chest. This one contains [2,000 Gil].
After these, it's just a bit of a walk to the north-exit of the screen.
It leads to Macalania Woods. You can open one last trasure chest which holds
a [Remedy], on your left before leaving the screen.


<>==================///---------------------------------///================<>
                   ///          Macalania Woods        ///     <WK_O>     
<>================///---------------------------------///==================<>

 o-------------- Items -------------o  o-------------- Monsters -------------o
 | Sleepy Cait Sith ........... [ ] |  | Xiphos                              |
 | 2,000 Gil .................. [ ] |  | Wasp                                |
 | Phoenix Down x3 ............ [ ] |  | Blue Element                        |
 | Remedy ..................... [ ] |  | Chimera                             |
 | Al Bhed Primer XV .......... [ ] |  | Murussu                             |
 | Jecht's Sphere ............. [ ] |  | Iguion                              |
 o----------------------------------o  | Spherimorph (Boss)                  |
                                       o-------------------------------------o

Just after entering the woods, head forward, and Tidus will speak with Auron.
When the conversation ends, Auron will walk away. When that happens, head
forward to where everyone is gathered, and use the nearest Save Sphere to
save your game. Once everyone moves along, take the winding path that is
ahead of you, to your left. Keep following it until you reach a large tree
at the second corner on the path. There's a chest behind it that contains a
[Sleepy Cait Sith] weapon for Lulu. Press X and try and find it that way,
since you can't see it. Once you have it, continue moving along the path.
Near a hill at the edge of the screen, you'll see a chest on the ground in
plain site. Open it for [2,000 Gil], then move on to the next screen.

On the second screen, move aheaf until you get to Where the path loops. Keep
your eyes on the bushes on the right side of the road, and you'll see a
chest containing three [Phoenix Downs]. Aside from that, just keep moving.
If you use -ara spells, and strong attacks on the monsters in the area, you
shouldn't be in much danger. Just make sure to have Kimahri use Lancet on
one of the Chimeras to get his Aqua Breath Ronso Rage. You may want to use
Silence at the start, to eliminate the Chimera's strong magic attacks.

Aside from that, just keep moving until you see a cutscene with Barthello. 
When that ends, proceed a bit further until you reach a man that looks like
a parrot. Here, you can take part in the first of three Butterfly Hunting 
sidequests; You will be able to do the last two later in the game. For more 
information on these sidequests, check out the sidequest section of this 
guide. For now, just keep moving, to the third screen. There, head along
the path until you reach a chest on the ground. Open it for a [Remedy],
then keep moving. Soon, you'll reach another screen. There, you'll find a
save point, and Oaka, who's selling items. Talk to him once, and look at
his items. Don't buy antrging though; Tell him that they're too pricey,
and he will lower them! These are his new (still marked-up) prices:

    o---------------------------- O'aka -----------------------------o
    | Potion ................................................... 75G |
    | Antidote ................................................. 75G |
    | Eye Drops ................................................ 75G |
    | Echo Screen .............................................. 75G |
    | Soft ..................................................... 75G |
    | Phoenix Down ............................................ 150G |
    | Hi-Potion ............................................... 760G |
    | Force Knuckles (Strength +5%, Magic +5%) ............... 2362G |
    | Shimmering Blade (Piercing, Strength +5%, Free-Slot) ... 2475G |
    | Iceball (Strength +5%, Icestrike) ...................... 2812G |
    | Rod of Darkness (Magic +5%, Darktouch) ................. 5737G |
    | Sonic Steel (First Strike) ............................. 9075G |
    | White Bangle (Ice Ward, HP +5%) ........................ 3712G |
    | Blue Armlet (Water Ward, HP +5%) ....................... 3712G |
    o----------------------------------------------------------------o

To the right of where O'aka is, you may notice a small path that heads
to the right, that is seemingly a dead end. In truth it is a dead end,
but a close look reveals that there is a copy of [Al Bhed Primer XV] on
the ground over there. Pick it up, then head north of where O'aka is.
There, you'll be shown a cutscene of Auron cutting down some bushes to
reveal a new path, that leads to a spring area. In this area, follow Yuna
and Auron to a pool of water. Ultimately, you'll end up in a fight with
another boss monster.

   [=-=-=-=-=-=-=--=-=-]
   | Boss: Spherimorph |
   |=-=-=-=-=-=-=-=-+-=+=-=-=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]
   | HP: 12000      | MP: 100        | AP: 3240       | Gil: 4000       |
   | Overkill: 2000 |                | Overkill: 4860 |                 |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | STR: 20        | DEF: 100       | MAG: 20        | MDF: 1          |
   | AGL: 15        | EVA: 0         |                |                 |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | Water: *       | Fire: *        | Thunder: *     | Ice: *          |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | Abilities: Fire, Water, Thunder, Blizzard, Press, Elemental Shift  |
   |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
   | Strategy:                                                          |
   |                                                                    |
   | First of all, you'll notice that above resistances are listed as   |
   | stars. The reason for this, is this monster's resistances will     |
   | actually change during the course of the fight. See, he is always  |
   | a specific element. While in this element, the opposing one (ie.   |
   | Thunder when he is water) will damage him greatly. The other three,|
   | in contrast, will actually heal him. To find it which element he   |
   | is, you'll have to perform a physical attack. He'll counter with an|
   | elemental attack. You can then have Lulu use the appropriate -ara  |
   | spells to deal big damage. Note however, that Spherimorph will     |
   | attack on his turns; he just won't use elemental attacks. He'll    |
   | either use a physical attack, or Press which will cut all of your  |
   | active party member's HP in half. Neither of these are particularly|
   | dangerous, as long as you heal as necessary. You may also wish to  |
   | have Yuna cast Shell, if she's learned it, just to be on the safe  |
   | side.                                                              |
   |                                                                    |
   | Alternate Strategy:                                                |
   |                                                                    |
   | If you want to deal huge damage, Yuna's aeons are the key. If you  |
   | wait for Spherimorph's element to switch to water, Ixion is your   |
   | man. Likewise, you can summon Ifrit if Spherimorph's element is    |
   | ice. Hitting an overdrive withe either of these guys will do around|
   | 9,000 damage. If you make sure to do some damage with Lulu first,  |
   | this can easily be a guaranteed overkill for you.                  |
   |                                                                    |
   |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
   | Steal: Ether (Common), Turbo Ether (Rare)                          |
   | Bribe: N/A                                                         |
   | Drop: Lv. 2 Key Sphere                                             |
   | Dropped Weapon Abilities: Piercing (Kimari & Auron), Firestrike    |
   | Thunder Strike, Waterstrike, Icestrike                             |
   | Dropped Armor Abilities:  Fire Ward, Lightning Ward, Water Ward,   |
   | Ice Ward                                                           |
   [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]

Once the fight ends, you'll automatically recieve [Jecht's Sphere]. You
will then watch the video that Jecht recorded in it ten years ago. You'll
find many more spheres like this in the world: The difference is that the
rest of them are optional. There's an entire section of this guide devoted
to them if you wish to find them -- which you should, as they are the key
to Auron's best overdrive. In fact, just finding this one, will earn you
Auron's second overdrive, Shooting Star! Once that's all set, head back to
the previous screen, maybe save your game again, then exit the woods to
the north.

<>==================///---------------------------------///================<>
                   ///          Lake Macalania         ///     <WK_P>     
<>================///---------------------------------///==================<>

 o-------------- Items -------------o  o-------------- Monsters -------------o
 | Al Bhed Primer XVI ......... [ ] |  | Snow Wolf                           |
 | Mega-Potion ................ [ ] |  | Ice Flan                            |
 | 400 Gil .................... [ ] |  | Mafdet                              |
 | Shell Targe ................ [ ] |  | Evil Eye                            |
 | Remedy x2 .................. [ ] |  | Snow Wolf                           |
 | Hi-Potion x2 ............... [ ] |  | Guado Guardian                      |
 | Ether ...................... [ ] |  | Negator (Boss)                      |
 | Phoenix Down x3 ............ [ ] |  | Crawler (Boss)                      |
 | 5,000 Gil .................. [ ] |  | Anima (Boss)                        |
 | Luck Sphere ................ [ ] |  | Seymour (Boss)                      |
 | Lv. 1 Key Sphere ........... [ ] |  | Wendigo (Boss)                      |
 o----------------------------------o  o-------------------------------------o

Upon entering the Lake Macalania area, you can walk forward to find another
of Rin's agencies. On the outside of it, you'll enter a conversation with
Clasko who will ask you if you think he should be a Chocobo Breeder or a
Chocobo Knight. Tell him that he should be a breeder -- it will earn you an
item later in the game. And speaking of items you can get later in the game;
You'll find a chest behind him. You can't open that yet. As for an item that
you can get right now, you'll find a copy of [Al Bhed Primer XVI] on the
ground in front of the travel agency. You'll also find your old friend O'aka
standing outside. Unfortunately, his prices are ridiculous this time. Just
go inside if you want to buy something.

    o---------------------------- O'aka -----------------------------o
    | Potion .................................................. 125G |
    | Antidote ................................................ 125G |
    | Eye Drops ............................................... 125G |
    | Echo Screen ............................................. 125G |
    | Soft .................................................... 125G |
    | Phoenix Down ............................................ 250G |
    | Hi-Potion .............................................. 1250G |
    | Echo Armlet (Silence Ward, Free-Slot) .................. 2062G |
    | Force Knuckles (Magic +5%, Strength +3%) ............... 2437G |
    | Soldier's Targe (HP +10%, HP +5%) ...................... 4312G |
    | Soft Bracer (Stone Ward, Free-Slot) .................... 4687G |
    | Halberd (Magic +5%, Magic +3%, Piercing) ............... 4875G |
    | Serum Ring (HP +10%, Poison Ward) ...................... 5437G |
    | Echo Bangle (HP +10%, Silence Ward) .................... 5812G |
    | Sonic Steel (First Strike, Strength +3%) .............. 23076G |
    o----------------------------------------------------------------o

    o---------------------- Rin's Travel Agency ---------------------o
    | Map ...................................................... 50G |
    | Potion ................................................... 50G |
    | Antidote ................................................. 50G |
    | Eye Drops ................................................ 50G |
    | Echo Screen .............................................. 50G |
    | Phoenix Down ............................................ 100G |
    | Hi-Potion ............................................... 500G |
    | Grenade ................................................. 300G |
    | Long Sword (None) ........................................ 50G |
    | Baroque Sword (Strength +5%, Free-Slot) ................. 825G |
    | Ductile Rod (Magic +5%, Free-Slot) ...................... 825G |
    | Switch Hitter (Strength +5%, Free-Slot) ................. 825G |
    | Variable Mog (Magic +5%, Free-Slot) ..................... 825G |
    | Devastator (Strength +5%, Free-Slot) .................... 825G |
    | Halberd (Piercing, Strength +5%, Free-Slot) ............ 1650G |
    | Shimmering Blade (Piercing, Strength +5%, Free-Slot) ... 1650G |
    | Seeker's Shield (HP +10%, Free-Slot) ................... 1575G |
    | Seeker's Ring (HP +10%, Free-Slot) ..................... 1575G |
    | Seeker's Armguard (HP +10%, Free-Slot) ................. 1575G |
    | Seeker's Bangle (HP +10%, Free-Slot) ................... 1575G |
    | Seeker's Armlet (HP +10%, Free-Slot) ................... 1575G |
    | Seeker's Bracer (HP +10%, Free-Slot) ................... 1575G |
    | Seeker's Targe (HP +10%, Free-Slot) .................... 1575G |
    o----------------------------------------------------------------o

After speaking with Clasko, head inside the agency and save your game.
Talk to the other guardians, and if you have to pick up items, do so here.
You'll notice that all of the weapons and armors have free slots. You can
customize them if you have enough items, but unless you've been stealing
very heavily, you probably don't have enough materials to create anything
good yet. When you're ready to move on, you can leave the agency and begin
heading towards the left side of the screen. There you'll see a cutscene
of Tromell speaking with Yuna. Some Al Bhed will arrive shortly after, and
things quickly erupt into a battle.


   [=-=-=-=-=-=-=-=]
   | Boss: Crawler |
   |=-=-=-=-=-=-=-=++-=+=-=-=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]
   | HP: 16000      | MP: 1          | AP: 4400       | Gil: 7000       |
   | Overkill: 4000 |                | Overkill: 6600 |                 |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | STR: 25        | DEF: 100       | MAG: 30        | MDF: 50         |
   | AGL: 20        | EVA: 0         |                |                 |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | Water: 0.5     | Fire: 0.5      | Thunder: 1.5   | Ice: 0.5        |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | Abilities: Gatling Gun, Assault, Mana Beam                         |
   |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
   | Strategy:                                                          |
   |                                                                    |
   | If you payed attention before the fight, you'll know that this     |
   | machine protects itself by using an anti-magic forcefield; That    |
   | means no Aeons as well. This field will remain up as long as the   |
   | Negator stays on the field. In this time, only two people will be  |
   | able to hit it: Wakka and Rikku, if you use one of her items. In   |
   | this time you should probably just stick to having Wakka attack the|
   | negator, while Auron uses physical attacks on the Crawler. You can |
   | use Rikku's Electro Marble items to cause some good damage to the  |
   | crawler, bypassing the Negator's force field. Kimahri's Lancet is  |
   | another attack that works on the Negator, but you may be better off|
   | to just use physical attacks on the Crawler. Once the Negator goes |
   | down you'll be able to directly attack the Crawler.                |
   |                                                                    |
   | Wakka suggests using Lulu's magic, but that isn't the best idea.   |
   | The Crawler will respond with a strong counter attack -- and once  |
   | you hit him with magic four times, another Negator will appear. A  |
   | better tactic is to use Ixion and have him use Thundara a couple   |
   | of times. He can heal himself with Thundara when he's low on HP,   |
   | and can block most of the Mana Beam's damage. This is vital, since |
   | a Mana Beam (which will be used three turns after the point that a |
   | Negator goes down) can do 1500 or so damage to all characters.     |
   | Once Ixion earns his Overdrive, hit the Crawler with Thor's Hammer |
   | to finish it off.                                                  |
   |                                                                    |
   | Alternate Strategy:                                                |
   |                                                                    |
   | If you haven't been keeping Yuna leveled, you'll still want to be  |
   | using Thunder magic; You'll just want to let Lulu be the one to do |
   | it. If you have to do things this way, keep Auron and Tidus on the |
   | Crawler with physical attacks, scoring Overdrives when possible,   |
   | as you let Wakka take out the Negator's when they respawn. Switch  |
   | to Yuna before a Mana Beam and have her summon aeons to sponge the |
   | damage if nothing else. You can't afford to be hit by them.        |
   |                                                                    |
   |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
   | Steal: Lunar Curtain                                               |
   | Bribe: N/A                                                         |
   | Drop: Elixer                                                       |
   | Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firstrike,   |
   | Waterstrike, Thunderstrike, Icestrike                              |
   | Dropped Armor Abilities: Fire Ward, Ice Ward, Thunder Ward, Water  |
   | Ward                                                               |
   [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]


After the fighr you'll see some dialogue, and then Tidus will get onto a
snow rider. One of his companions will get on with him, but who it is will
depend on whose affection is higher with them. None of the scenes reveal
any important information, they just give you some insight on the characters.
Once the ride comes to a stop, open the chest on the ground in front of you
to obtain a [Mega Potion], then head down the stairs onto the next screen.
Talk to the first Al Bhed you come across there to recieve [400 Gil]. From
there you can continue to walk along the path until you reach the entrance
to Macalania Temple. 

Head inside and talk to Tromell to recieve a [Shell Targe]. Once the talking 
ends, save your game, then walk towards the stairway, and you'll hear something
go on in the room off to the right. Follow everyone else into there, and watch 
the scene that plays. When it's over, open the chest in the back of the room to 
recieve two [Remedies], then talk to the man standing next to it for two 
[Hi-Potions].  When that's taken care of you can head back into the main hall
of the temple. The room on the right has a nun that will give you an [Ether]
for talking to her. There's also a chest in the room which contains three
[Phoenix Downs]. Finally, there's a chest to the left of the stairs in the main
hall that contains [5,000 Gil]. After collecting all of these items head up the 
stairs and follow along the path until you reach an open room with Yuna and 
Seymour. What follows is perhaps the first boss battle that will truly test
you. And again, O'aka is in the temple, but with the same over-inflated pirces
as at the Travel Agency.

   [=-=-=-=-=-=-=-=]
   | Boss: Seymour |
   |=-=-=-=-=-=-=-=++-=+=-=-=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]
   | HP: 6000       | MP: 1          | AP: 2000       | Gil: 5000       |
   | Overkill: 1400 |                | Overkill: 3000 |                 |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | STR: 20        | DEF: 1         | MAG: 25        | MDF: 25         |
   | AGL: 20        | EVA: 0         |                |                 |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | Water: 1.0     | Fire: 1.0      | Thunder: 1.0   | Ice: 1.0        |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | Abilities: Fire, Thunder, Water, Blizzard, Multi-Fira,             |
   | Multi-Blizzara, Multi-Thundara, Multi-Watera                       |
   |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
   | Strategy:                                                          |
   |                                                                    |
   | First of all, the numbers you see above? They mean absolutely      |
   | nothing. Seymour can deal more damage than his stats suggest, and  |
   | has too many tricks up his sleeve for them to mean much anyway. For|
   | example, he starts with Shell cast on himself, and with two of his |
   | bodyguards around. Each of them uses auto-potion when you attack   |
   | them, and will heal Seymour as well. In fact, to damage them, you  |
   | will have to do upwards of 1,000 damage with each attack, just to  |
   | offset the 1,000 by which they will heal themselves every turn.    |
   | Auron may be able to do this, but it's not worth it. It's best to  |
   | have Kimahri use his Stone Breath Ronso Rage, if you've gotten it. |
   | This is actually one of the only times I'd even suggest using him. |
   | Anyway, with the guards out of the picture, make sure to have Yuna,|
   | and Tidus use the "Talk" trigger command. Yuna will gain huge magic|
   | defense bonuses, while Tidus will gain a huge strength bonus. You  |
   | can have Wakka talk to Seymour as well -- he'll gain the same magic|
   | defense bonus that Yuna gets -- but it's better to just leave Auron|
   | on the front line.                                                 |
   |                                                                    |
   | Now as for going after Seymour, you can learn something valuable if|
   | you look at his Sensor information:: He casts ice, lightning, water|
   | and fire, in that order. And indeed, that is a pattern he will use.|
   | So keep Yuna out, and have her cast the necessary Nul- spell before|
   | each attack. The turn after Seymour casts Thunder, have Yuna cast  |
   | NulTide to negate the upcoming Water attack, and so forth. Just    |
   | have Tidus and Auron attack him. After just a few attacks, he'll   |
   | summon his aeon, Anima. As soon as this happens, have Yuna summon  |
   | her new aeon (labeled ????) to call forth Shiva. Just have her use |
   | Blizzara on Anima each turn, until you get your overdrive with her.|
   | When that happens, destroy Anima with Diamond Dust. Anima has an   |
   | absolutely devestating overdrive, but if you follow this method you|
   | won't even get a chance to see it.                                 |
   |                                                                    |
   | Seymour will take Shiva out immediately after he gets back into the|
   | fight. He'll also be quite dangerous. He'll now be attacking twice |
   | in a row with his -ara spells, and if he starts off by taking out  |
   | Yuna you'll be in a dangerous predicament. If that happens use a   |
   | phoenix down on her immediately and hope to live through it. If he |
   | doesn't take her out, you should be all set to win. Have Yuna cast |
   | the necessary Nul- spell, and have Auron and Tidus attack Seymour. |
   | Make sure to have Auron use Magic Break. Nul- spells only negate   |
   | one attack, and if he hits the same person twice, you may not live |
   | through it otherwise. Seymour only has 6,000 HP though, so one way |
   | or another the fight will end quickly: hopefully in your favor.    |
   |                                                                    |
   |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
   | Steal: Turbo Ether (Common), Elixer (Rare)                         |
   | Bribe: N/A                                                         |
   | Drop: Black Magic Sphere, Defense Sphere                           |
   | Dropped Weapon Abilities: Piercing (Kimahri & Auron), Silence Touch|
   | Dropped Armor Abilities: Silence Proof                             |
   [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]

After the fight, you'll get a chance to name Shiva. You'll then be able to
head to the left and save your game. After saving, head through the door on
your left. You probably thought for a moment that you would be able to
skip this temple's cloister of trials. No such luck!


^-^-^-^-^ Macalania Temple ^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-
1)  Walk forward until the bridge shatters.
2)  Head down the pathway on your left.
3)  Push the pedestal in the area to the right.
4)  Push the pedestal north.
5)  Take the Glyph Sphere from the pillar in the center of the room.
6)  Head down the path after the pedestal.
7)  Place it in the wall on the far left, to raise a platform above.
8)  Head up the ramp, and take the Macalania Sphere from the raised platform.
9)  Head back down the ramp and place it in the pedestal.
10) Push the pedestal to the right.
11) Head up the ramp and take a Macalania Sphere from the far-right wall.
12) Head down the ramp again, and place it in the pillar to your left.
13) Take the Mcalania Sphere from the top of the ice ramp.
14) Place it in the pillar in the center of the room.
15) Head up to the bridge, and step on the switch on your right.
*)  A Destruction Sphere will appear in the pedestal.
16) Push the pedestal that appears to your left.
17) Head down to the middle-level again, and step on the switch.
18) Take the Macalania Sphere from the center pillar.
19) Place it in the slot above where the ramp used to be.
20) Take the Destruction Sphere out of the pedestal.
21) Head down the ramp, and place it in the receptical on your left.
**) This will reveal a chest containing a [Luck Sphere].
22) Go back and press the switch near the bridge again.
23) Push the pedestal to the left, down the ramp.
24) Head down and stand on the second switch so it comes to the ground.
25) Take the Macalania Sphere from the pedestal.
26) Place it in the wall on the far right.
27) Move the pedestal to the right.
28) Take the Macalania Sphere from the wall on the right.
29) Place it in the pedestal.
30) Push the pedestal north, so it slides down the ramp.
31) Follow it, and push the pedestal to the right.
32) Take the Macalania Sphere from the top of the ramp.
33) Place it in the pillar in the center of the room.
34) Head up to the bridge, cross it, and leave.
^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^


Once you're out of that horrible place, head down the stairs in the main
hall of the temple. Watch the cutscene that ensues, and once it ends, you
will have a brief moment to purchase supplies from O'aka and save your game.
O'aka's prices are still a little higher than they used to be, but he's all
you have now. He no longer has weapons though, just some basic items. Once
you make the necessary preparations, head south and begin the chase scene!

    o---------------------------- O'aka -----------------------------o
    | Potion .................................................. 125G |
    | Antidote ................................................ 125G |
    | Eye Drops ............................................... 125G |
    | Echo Screen ............................................. 125G |
    | Soft .................................................... 125G |
    | Phoenix Down ............................................ 250G |
    | Hi-Potion .............................................. 1250G |
    o----------------------------------------------------------------o

All you have to do is follow the path to reach the stairs. Along the way,
Guado guards will be chasing you -- and they will undoubtedly catch you a
few times. When they catch you, you'll enter battle against them, as well
as two other monsters (Evil Eyes, Ice Flans, and Mafdets are all
possibilities.) The guards still have that annoying auto-potion, as well
as fairly strong -ara spells. However, if they face you alongside evil
eyes, take the eyes out first, using Wakka's attacks and Lulu's magic.
Them inflicting confusion can be deadly. The guardians can probably be
taken out with a single attack from Auron, but if not, you can always stop
them from casting auto-potion by stealing from them with Rikku. No other
enemy should give you trouble.

Once you're outside, follow the path of ice to the south, making turns as
necessary, until you come across to a split in the path. At this point head
down the one on the right, to reach a chest containing a [Lv. 1 Key Sphere].
From there, cross the thin bridge of us to get back onto the left, and keep
moving south. You'll reach a save sphere which you should make use of. Once
you save, head to the next screen. There you'll see a cutscene of a huge
monster attacking. It's your next boss.

   [=-=-=-=-=-=-=-=]
   | Boss: Wendigo |
   |=-=-=-=-=-=-=-=++-=+=-=-=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]
   | HP: 18000      | MP: 32         | AP: 2000       | Gil: 3000       |
   | Overkill: 1432 |                | Overkill: 3000 |                 |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | STR: 40        | DEF: 1         | MAG: 1         | MDF: 1          |
   | AGL: 18        | EVA: 0         |                |                 |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | Water: 1.0     | Fire: 1.0      | Thunder: 1.0   | Ice: 1.0        |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | Abilities: None                                                    |
   |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
   | Strategy:                                                          |
   |                                                                    |
   | The Wendigo will come with two Guado Guardians, just like Seymour  |
   | did. However, the Wendigo is alot more aggressive. You'll want to  |
   | take out the guardians first -- Auron should be able to do it on   |
   | his own; Rikku can steal from the other one to get rid of its auto-|
   | potion, allowing you to kill the other. As  they die, however, the |
   | guardians will cast Shell and Protect on the Wendigo, in addition  |
   | to the Berserk effect it will have already recieved. If you get hit|
   | by him in that form, you're dead. So the first chance you get, have|
   | Yuna cast Esuna on him to remove the Berserk effect, than have     |
   | Auron hit him with Power Break. Between these two debuffers, your  |
   | characters should be able to survive at least one hit by the beast,|
   | allowing you to then have Yuna heal them. You can hit the Wendigo  |
   | with Armor Break if you want, allowing you to get a bit more damage|
   | on him. In addition, due to the big damage by the Wendigo, you     |
   | should be able to get your overdrives swiftly; and they help a     |
   | whole lot. Having Wakka inflict Darkness on the beast will also    |
   | help you alot. The Wendigo doesn't have any abilities, but you will|
   | have to watch out for his counterattack. This will only be in      |
   | effect when he holds his arms over his head. You can either wait it|
   | out -- because it certainly isn't a good idea to attack it -- or   |
   | summon an aeon to attack it. Conveniently, he will not counter an  |
   | aeon's attacks, so you can just wail on him. If you hit an aeon's  |
   | overdrive, you'll most likely do 9999 damage, allowing you to score|
   | an easy overkill, so long as you were wearing him down with your   |
   | physical attacks prior to summoning the aeon.                      |
   |                                                                    |
   |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
   | Steal: Hi-Potion (Common), X-Potion (Rare)                         |
   | Bribe: N/A                                                         |
   | Drop: Power Sphere, Ability Sphere                                 |
   | Dropped Weapon Abilities: Piercing (Kimahri & Auron), Counterattack|
   | Dropped Armor Abilities: SOS Haste, HP +10%                        |
   [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]

After the battle, the Wendigo will lose control and destroy the part of the
lake that you're standing on, causing you to fall to the ruins below. Save
your game, then talk to your party members. Talk to Rikku, and after a 
short conversation, Yuna will wake up and explain what had been happening
lately. When the scene ends, approach and speak with Yuna. Next, move ahead
and speak with Auron to see another flashback. When that's over, head back
towards the others, and the ground will begin to shake. When the whole
scene is over, Tidus will wake up somewhere in a desert, alone.


<>==================///---------------------------------///================<>
                   ///          Sanubia Desert         ///     <WK_Q>     
<>================///---------------------------------///==================<>

 o-------------- Items -------------o  o-------------- Monsters -------------o
 | Al Bhed Potion x8 .......... [ ] |  | Zu                                  |
 | Ether x2 ................... [ ] |  | Mech Guard                          |
 | Al Bhed Potion x8 .......... [ ] |  | Cactuar                             |
 | Hi-Potion x4 ............... [ ] |  | Alcyone                             |
 | Hi-Potion x4 ............... [ ] |  | Sand Wolf                           |
 | X-Potion x2 ................ [ ] |  | Sand Worm                           |
 | Elixer ..................... [ ] |  | Mushussu                            |
 | Al Bhed Primer XVII ........ [ ] |  | Mech Gunner                         |
 | Al Bhed Primer XVIII ....... [ ] |  | Sandragora                          |
 | Lv. 2 Key Sphere ........... [ ] |  o-------------------------------------o
 | 10,000 Gil ................. [ ] |
 | Megalixer x3 ............... [ ] |
 | Hi-Potion x8 ............... [ ] |
 | X-Potion x2 ................ [ ] |
 | Teleport Sphere x2 ......... [ ] |
 | Mercury Crest .............. [ ] |
 o----------------------------------o 

Start by saving your game using the nearby save sphere, then head north to 
listen to a short speech by Tidus. Then, continue going north further, until
you encounter a "random" battle with a Zu. It may seem futile to try and beat
on your own, but attack it anyway. Auron will come to aid you soon, as will
Lulu, and between the three of them, you should have no trouble killing the
giant bird. When the battle ends, you'll have to start looking for the rest
of your group. Wakka is directly ahead, sitting down in front of an abandoned
machina. Once you have him in your team again, open the chest next to him four
eight [Al Bhed Potions]. You can then continue to the left to the next screen.

Immediately take a right from there, to find Kimahri. Then, turn around and
head to the left. You can take out most of the fiends that you run into
without a hitch, but be careful of Cactuars. They have a vicious 10,000
Needles attack, that will do, as you can guess, 10,000 damage to your party
members. They also have insane evasion. But if you can kill one, that's 12
thosand EXP... so go for it. They'll probably run away on you though. You
should also be careful of Sand Worms -- they have 45,000 HP. Anyway, just
continue along the path to another abandoned Machina. There you'll meet up
with Rikku, who will tell you about a place called the Al Bhed Home. When
the talking ends, open one of the chests in front of you for two [Ethers],
and the other for eight more [Al Bhed Potions]. 

You can then save your game and continue forward until you reach a fork in
the path (next to a sign.) From there, head left past the sand bank to find
a chest containing four [Hi-Potions]. Pick them up, then head over to the
right of where the sign is to the next screen. This screen consists of a
huge field of sand. Start by heading forward, along the right side of the
area, until you see a small shell-like obstacle, with a chest in front of
it. Open the chest to obtain four [Hi-Potions]. There's another chest on
the left side of the area, behind a large rock, which contains two 
[X-Potions] as well, which you can get if you'd like. After picking up the
items, head to the sign on a hill, in the middle of the area.

If you can understand Al Bhed, it says: "Beware of fiend! Weaker fiend on
the right. Stronger fiend on the left." First take the path to the right,
and head north until you find a sign in Al Bhed (it will say "This way to
Home.") Lying on the ground in front of it, is an issue of [Al Bhed Primer
XVIII.) After picking it up, turn around and head to the left of the sign
warning you of the fiends. There you will find more Zus and Sand Worms, but
you'll also pass a chest near an old machina that contains an [Elixer]. 
Furthermore, you will find an issue of  [Al Bhed Primer XVII] in the upper-
right hand corner of this area, inside the ruins of an old machina. On the
west side of the area in the ruins, inside some old machina, you'll find
two more chests. One contains a [Lv. 2 Key Sphere]. The other contains
[10,000 Gil]. After getting these items, head north to the next screen to
another large portion of the desert. 

If you scope around this area, you'll find some chests buried in sand pits.
If you approach them, you'll have to fight a Sandragora for the chest. The 
Sandragora's are dangerous due to having over 12,000 HP and a vicious 
confusion-inflicting seed cannon attack, but the rewards are good: three 
[Megalixers] and even better, two [Teleport Spheres]. You can then check the
ruins left of these pits to find a chest with eight [Hi-Potions]. Just north
of there, you'll find a second chest, which contains two [X-Potions]. You'll 
also find a huge sandstorm, but that has to do with a sidequest you can't
complete yet anyway. Do make sure to find an alcove on the left side of the
map though. There you'll find a sand pit that contains a chest containing
the [Mercury Crest]. To reach Home, you'll  have to head north past one of
the Sandragoras  that are blocking the path.  From there, it's just a little 
further until  you reach  Home; unfortunately, it's under attack! You can 
immediately jump  in to help, but it may be wise to load up on some Al Bhed 
Potions and Hi-Potions from the desert first. You can easily stack 99 Al 
Bhed Potions, due to them dropping in bundles from virtually all monsters. 
You can steal some Hi-Potions from Mushussus. 

<>==================///---------------------------------///================<>
                   ///               Home              ///     <WK_R>     
<>================///---------------------------------///==================<>

 o-------------- Items -------------o  o-------------- Monsters -------------o
 | Al Bhed Primer XIX ......... [ ] |  | Guado Guardian                      |
 | Chest of Dreams Contents ... [ ] |  | Bomb                                |
 | Friend Sphere .............. [ ] |  | Dual Horn                           |
 | Al Bhed Primer XX .......... [ ] |  | Evil Eye                            |
 | Al Bhed Primer XXI ......... [ ] |  | Chimera                             |
 | Special Sphere ............. [ ] |  o-------------------------------------o
 | Al Bhed Potion x6 .......... [ ] |
 | Lv. 2 Key Sphere ........... [ ] |
 | Lv. 4 Key Sphere ........... [ ] |
 | 10,000 Gil ................. [ ] |
 o----------------------------------o

It's kind of hard to follow the talking that's going once you first enter 
Home if you don't have a nearly complete Al Bhed dictionary, but the gist of
it is that Guado have attacked, and are trying to kidnap the summoners.
Once the scene ends, head to the upper right corner of the area and save your
game. After that, head to the left side of the room, and walk along the small
fence until you find a copy of [Al Bhed Primer XIX] on the ground. Make sure
to pick it up now (along with the other two primers that will be pointed out, 
that can be found in Home) because once you leave Home, you can't come back 
and you will no longer be able to get them. Once you have this first one, 
head through the door into the next room.

In this room, walk forward to meet with your party members. You'll then be
attacked by a Guado Guardian as well as three Bombs. The Guado Guardian will
pose no threat, but if you don't know how to deal with Bombs they'll be
deadly. Basically you have three turns to defeat them before they explode,
killing themselves and delivering big damage to you -- Try using Lancet with
Kimahri. He can actually learn to do this hilarious move too! Anyway, they
are weak against Ice. So attacks from Tidus and Auron will work, as well 
Lulu's Blizzara spell. They aren't too much of a problem. Once the battle
ends, follow the others down through the door on your right.

After a message from Cid in the next room, you'll imediately be attacked by
a pair of Dual Horns and another Guado Guardian. If you're leveled, you
shouldn't have a hard time with the Dual Horns. If you're not, they'll be
a big problem though. If your Auron and Tidus are strong, a few physical
attacks should take out the Dual Horns. If not, you'll want to inflict
Darkness with Wakka, because Dual Horns do big damage. Power Break from
Auron works well, also. Immediately after the fight, you'll approach some
stairs. Head down them, but do NOT leave yet. Instead, turn around and head
back up the stairs, then enter the door on the left side of the hall. Once
you enter, Rikku will tell you you've gone the wrong way, and you'll have
to fight another two Dual Horns. You'll also find two chests, however.

The one on the left is the "Chest of Dreams". It will ask you, in Al Bhed,
what it contains. You'll then be given nine choices, also in Al Bhed. From
left to right, top to bottom, these are: Bomb, Elixer, Hi-Potion, Mega 
Potion, Soft, Chimera, Potion, Remedy, Evil Eye. Obviously you'll want to
go with either the Mega Potion or the Elixer. What you pick is what you'll
get. The second chest will ask you to translate three words into Al Bhed,
again, giving you nine choices. The first word is "Sorry", and will be the
choice on the bottom row, in the center column. The second word is "Wait",
and will be in the bottom row, and in the third column. The last word is
"Pardon", and will be in both the middle row and middle column. Pick all
three of these correctly to receive a valuable [Friend Sphere]. Once this
is done, you can pick up a copy of [Al Bhed Primer XX] from the ground, then
head back into the hallway.

Head down the stairs, and take the path to the right. Head past the two
doors that are against the wall, to find a copy of [Al Bhed Primer XXI] on
the ground, at the end of the corridor. You can then head through the door
closer to the end of the corridor, to find a pair of Chimeras and a
Guado Guardian. Defeating them is no easy task if you're characters aren't
strong. If you defeat them, you'll reveal a chest. Checking the chest will
show a series of basic mathematical operations written in Al Bhed. The
password they are looking for is 5633. The chest contains a [Special Sphere].
The room also contains an Al Bhed compilation sphere/ Once you're done 
in the room, head back to the junction in the hall, and this time, take the
middle path, which is a quick dead end. Open the chest that's there for six 
[Al Bhed Potions], then turn back and head left. Save your game when you 
reach the save game sphere.

Head through the door on your left, and then step forward to meet with the
others. After a short bit of dialogue from Rikku, you'll be attacked by
a couple of Chimeras, and a Guado Guardian will attack. Take out the Guado
first, then silence the chimeras. After that, just attack them while 
keeping them silenced. Thundara works fairly well, but remember that Fire
and Water do half damage -- so attacking with Tidus's brotherhood is not
a good idea. Armor Break isn't a bad idea either. Once the fight ends, your
group will head down the stairs. Follow them, and you'll hear another 
conversation relating to summoners and the Al Bhed.

When that scene ends, head down to the bottom of the stairs, and open the
chest in the top-right corner of the platform to obtain a [Lv. 2 Key Sphere]
then head to the left side of the room. Barely visible, behind the stairs,
is another chest. This one contains a valuable [Lv. 4 Key Sphere]. Once you
have both chests opened, head through the door on the right to meet up with
the others. You'll also find Dona and Isaaru, but Yuna will be no where to
be found. In her absence, a huge plot detail will be revealed by Rikku.
After the revealing scene ends -- and it is a long one -- head to the left
side of the room your in to find a chest containing [10,000 Gil]. Then, head
through the door on your right and follow along the catwalk into Cid's
airship.

<>==================///---------------------------------///================<>
                   ///          Cid's Airship          ///     <WK_S>     
<>================///---------------------------------///==================<>

 o-------------- Items -------------o  o-------------- Monsters -------------o
 | Al Bhed Potion x4 .......... [ ] |  | Evil Eye                            |
 o----------------------------------o  | Bomb                                |
                                       | Evrae (Boss)                        |
                                       o-------------------------------------o

When you first get on the ship you'll hear some dialogue between Cid and
Tidus. You'll then see an awesome FMV of the ship taking off, and leveling
Home. Once the scene ends, make sure to head to the left side of the room
and save your game. If you're at all interested in Blitzball, be sure to recruit
Brother, the pilot of the ship. Wakka's available now too! Talk to the people 
there, then leave the room, and talk to Auron. Then continue into the next 
hall, and talk to the people  there. If you had through the north door there,
you can talk to some of the Al Bhed Blitzball players, but they have nothing 
important to say, so instead,  head to the south. There you'll find Rin 
standing in the hall, ready to sell stuff to you. Purchase what you need,
then continue into the next hall.

    o----------------------------- Rin ------------------------------o
    | Potion ................................................... 55G |
    | Antidote ................................................. 55G |
    | Eye Drops ................................................ 55G |
    | Echo Screen .............................................. 55G |
    | Soft ..................................................... 55G |
    | Map ...................................................... 55G |
    | Phoenix Down ............................................ 110G |
    | Power Distiller ......................................... 110G |
    | Mana Distiller .......................................... 110G |
    | Speed Distiller ......................................... 110G |
    | Ability Distiller ....................................... 110G |
    | Grenade ................................................. 330G |
    | Hi-Potion ............................................... 550G |
    | Baroque Sword (Strength +5%, Free-Slot) ................. 907G |
    | Ductile Rod (Magic +5%, Free-Slot) ...................... 907G |
    | Switch Hitter (Strength +5%, Free-Slot) ................. 907G |
    | Variable Mog (Magic +5%, Free-Slot) ..................... 907G |
    | Devastator (Strength +5%, Free-Slot) .................... 907G |
    | Seeker's Shield (HP +10%, Free-Slot) ................... 1732G |
    | Seeker's Ring (HP +10%, Free-Slot) ..................... 1732G |
    | Seeker's Armguard (HP +10%, Free-Slot) ................. 1732G |
    | Seeker's Bangle (HP +10%, Free-Slot) ................... 1732G |
    | Seeker's Armlet (HP +10%, Free-Sl ot) .................. 1732G |
    | Seeker's Bracer (HP +10%, Free-Slot) ................... 1732G |
    | Seeker's Targe (HP +10%, Free-Slot) .................... 1732G |
    | Halberd (Piercing, Strength +5%, Free-Slot) ............ 1815G |
    | Shimmering Blade (Piercing, Strength +5%, Free-Slot) ... 1815G |
    o----------------------------------------------------------------o

There, head through the door against the wall on your left, and talk to
Dona. She'll ask you what you think about her giving up her Pilgrimage. As
far as I know, what you tell her doesn't particularly matter, as there's
no reward involved for you either way. That pretty much takes care of all
the familiar faces. You can head around and talk to some more people, but
to continue on, return to the bridge. After you hear an argument between
Auron and Cid head forward and talk to Brother. He'll claim to have found
Yuna, and you'll then see a cutscene of her and Seymour -- about to be
married! Talk to Rikku, and Auron and Auron will explain what's going on.

Save your game again, then motion to leave the bridge. Rin will then come
in and tell you that some Guados have snuck onboard the ship. You'll of
course have to take care of them. You'll be facing some random encounters
of some of the same fiends the Guados had back at home (Bombs and Evil Eyes)
but the random encounters aren't the problem. So keep heading south, through
the corridors until you reach a larrger area of the ship. Save your game
as soon as you enter, then head up the stairs. There, talk to the Al Bheds
on the left to be given four [Al Bhed Potions].

After that, try and head north. Tidus will be alarmed by seeing a huge
flying dragon outside of the ship. Cid's voice will then be projected over
the loud speaker saying that you'll be fighting it. So, head north towards
the elevator platform. There, in a humorous scene, Rin will give you one
more chance to stock up before the fight. Make sure you have a few Softs;
you may need them. When you're ready, head onto the elevator and press the 
X button to head to the top of the ship. Head through the steel doors, 
and you'll hear Cid's voice again. You'll then be given a brief explanation
on using the trigger commands "Move in" and "Pull back" for the upcoming 
battle with Evrae. Read them carefully.

   [=-=-=-=-=-=-=]
   | Boss: Evrae |
   |=-=-=-=-=-=-=+=-+-=+=-=-=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]
   | HP: 32000      | MP: 32         | AP: 5400       | Gil: 2600       |
   | Overkill: 2000 |                | Overkill: 8100 |                 |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | STR: 36        | DEF: 1         | MAG: 30        | MDF: 1          |
   | AGL: 20        | EVA: 0         |                |                 |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | Water: 0.5     | Fire: 0.5      | Thunder: 0.5   | Ice: 0.5        |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | Abilities: Stone Gaze, Poison Breath, Haste, Swooping Scythe       |
   | Photon Spray                                                       |
   |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
   | Strategy:                                                          |
   |                                                                    |
   | For the start of the battle, you'll want your active team to be    |
   | Rikku, Tidus, and Auron. You'll then want to cast Haste on them as |
   | quickly as possible (Tidus and Rikku first.) Now take a look at    |
   | the cTB bar. You'll notice Cid is on there. When Cid's turn comes  |
   | up, he'll move the ship if you have used the Trigger Command ->    |
   | Move in, or Pull back. If you're already away from Evrae, he'll    |
   | fire some missiles at the wyrm for some decent damage. So between  |
   | Tidus and Rikku, whoever has the last turn before Cid, have them   |
   | move the ship away. While your close up, you can do physical       |
   | attacks from Auron for some good damage, and some attacks from     |
   | Tidus or Kimahri for a bit more. Rikku can make a great healer. Not|
   | only will Al Bhed potions restore 3,000 HP to all three party      |
   | members, it will cure poison and petrification as well; and Evrae  |
   | can inflict both such effects. Once you move away, you can have    |
   | Wakka attack, while Lulu casts magic, but be aware he has a strong |
   | resistance against all four elements, so she won't be doing much   |
   | damage. While out there, Evrae will either use a fairly powerful   |
   | Photon spray attack (which will do 200-400 damage per character)   |
   | or pull you up close again with Swooping Scythe (300-400 damage per|
   | character.) Just continue what you were doing before, until Evrae  |
   | casts haste on itself. When this happens things will become a bit  |
   | trickier. It won't even be worth moving back anymore, due to how   |
   | swiftly he can reel you back in. So just make sure Auron has haste |
   | and keep attacking. Have Rikku use an Al Bhed potion every turn to |
   | keep the group's HP high and the status ailments at bay. If she    |
   | gets petrified, use whoever's turn is next to use a soft on her.   |
   | The fight won't be much longer at this point.                      |
   |                                                                    |
   | Alternate Strategy:                                                |
   |                                                                    |
   | Cid's cannon doesn't do an amazing amount of damage. It's probably |
   | somewhere in the 1,000 to 2,000 range. That being said, if you can |
   | do more than this with regular attacks, don't limit yourself by    |
   | moving away. Auron can be doing around the 3,000 to 4,000 marks on |
   | his own if you've been leveling a lot. If such is the case you'll  |
   | still want to have Haste on your characters, and you'll still want |
   | Rikku out for her valuable use of Al Bhed Potions, but you'll want |
   | to leave the trigger commands alone. If you choose to do this      |
   | method, you'll probably want to hit Evrae with a Power Break.      |
   |                                                                    |
   |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
   | Steal: Water Gem                                                   |
   | Bribe: N/A                                                         |
   | Drop: Blk Mag Sphere                                               |
   | Dropped Weapon Abilities: Piercing (Kimahri & Auron), Stonetouch   |
   | Dropped Armor Abilities: Stone Ward                                |
   [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]

After the fight ends, you'll be shown another cutscene of what's going down
down at Seymour and Yuna's wedding. You'll then see a really cool scene of
Tidus and the others sliding down the cables of the air ship to reach the
city, while a group of vicious monks shoot at them. That's quite a welcome
to Bevelle!

<>==================///---------------------------------///================<>
                   ///             Bevelle             ///     <WK_T>     
<>================///---------------------------------///==================<>

 o-------------- Items -------------o  o-------------- Monsters -------------o
 | Al Bhed Primer XXII ........ [ ] |  | Warrior Monk                        |
 | HP Sphere .................. [ ] |  | YKT-63                              |
 | Knight Lance ............... [ ] |  | YAT-99                              |
 o----------------------------------o  o-------------------------------------o

Head forward after landing, into the group of monks in front of you. You will
of course be fighting them. And although they all go by the name "Warrior
Monk", be weary of the fact that their are two types. One is in green, and
will hit you with regular attacks. They're no problems. The other kind is in
orange, and will deliver a strong flamethrower attack which will hit all three
of your party members. Take them out first. Once you've defeated the first
group, continue forward to the second. Here you'll encounter not only a few
more "orange monks" but also a YKT-63 -- a monster with an interesting
ability of ejecting one character from battle if it is the last enemy in the
battle. Take thechance to have Kimahri Lancet it for this ability (Thrust Kick)
then take it out.

Continue to fight your way up the aisle, towards where Yuna and Seymour are.
You'll face a few more groups of monks, before being introduced to another
new enemy, the YAT-99. It isn't a particularly strong monster, but what is
notable is that it's behind the monks, and you'll have to kill them first to
reach it; Or you could take it out from a distance with Wakka or Lulu. Once
you finish the battle that includes this monster, you'll see a cutscene of
your group being surrounded, and hear some dialogue. You'll thene see another
scene, which ends with Yuna having escaped on her way to the temple, and the
others on a stairway leading to the same place.

Head down the long set of stairs until you reach a door that Rikku opens.
Head through it, and then walk forward and head down another short set of
stairs to where the others are. The entrance to the cloister of trials is
just ahead, but make absolutely sure to pick up the issue of [Al Bhed Primer
XXII] that's on the ground next to where Auron was standing, before you
enter. This is the only chance you'll have to get it, and if you miss it
it will be gone. Once you have it, head forward and save your game, then
head through the door to reach the trials.

This next temple is odd. It contains a bunch of moving platforms. When these
platforms move across glowing glyphs on their path, you can press X to
cause the platform your on to change directions conciding with the direction
of the arrow on the glpy (ie. the arrow on the glyph points to the right,
and you'll move to the right if you press X while over it.) That being
said, the following is the solution to this temple's puzzle.

^-^-^-^-^ Bevelle Temple ^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^--^
1)  Walk forward, and push the first pedestal forward to begin moving.
2)  When the platform stops press X to start moving again.
3)  At the first glyph you come to, press X when it's arrow is facing right.
4)  When you stop, press X again to keep going.
5)  Take the Bevelle sphere from the wall when you stop again.
6)  Insert the sphere into the Pedestal.
7)  Push the pedestal back onto the path to get moving again.
8)  Press X when you stop to continue.
9)  At the top, press X when the arrow faces ahead.
10) Wait until you reach the end of the path (you'll go back to the top.)
11) Take a right at the second glyph along the path.
12) Take the Bevelle sphere out of the pedestal.
13) Place the Bevelle sphere in the receptical on the wall.
14) Push the pedestal back onto the path.
15) Again ride to the end of the path, so you return to the top.
16) Take a right at the first glyph.
17) Take a left at the next glyph you reach.
18) Take aright at the second glyph you reach, from there.
19) Walk forward and take a glyph sphere from the wall.
20) Place the glyph sphere in the pedestal.
21) Push the pedestal back onto the path.
22) Take a right at the very last glyph. (If you miss it, try again.)
23) Remove the Becelle sphere from the pedestal.
24) Place it in the receptical on the wall to create a walkable path.
25) Take the glyph sphere out of the pedistal.
26) Walk forward and place the glyph sphere in the orange barrier.
*)  This reveals the destruction sphere.
27) Place the destruction sphere in the pedestal.
28) Remove the glyph sphere from the wall.
29) Place it back into the pedistal.
30) Push the pedistal back onto the path that you came from.
31) "Fall off" the end of the path, so you go back to the top.
32) Head forward from the very first glyph.
33) Skip the next glyph, and take a right at the one after that.
34) Take the destruction sphere out of the pedistal.
35) Walk forward and place it in the receptical on the wall.
36) Push the pedestal back onto the path you came from.
37) Head to the end of the path so that you go back to the top.
38) Take a right at the very first glyph.
39) When you stop, take the Bevelle sphere out of the wall.
40) Place the Bevelle sphere in the pedistal.
41) Push the pedistal back onto the path to go back to the first glyph.
42) Head to the right of where you are.
43) Take a right at the next glyph as well.
44) When you stop, push the pedistal onto the next path.
45) Ride the platform to the top of the area.
**) Head up the stairs and open the chest on your right for an [HP Sphere].
46) When the chest disappears, step on the switch that appears.
47) Take one of the Bevelle spheres out of the pedistal.
48) Place the sphere into the receptical on the wall.
49) Push the pedistal to the left, onto the new path.
**) Open the chest to obtain the [Knight Lance].
50) Cross back over, and head right from the floor switch to leave.
^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^

Once you finish that horrible cloister of trials, you'll see a cutscene of
Tidus and the others finding Yuna in the chamber of the fayth, receiving
her aeon. However, as soon as you step out of the room, you'll be captured
by those warrior monks. You'll then be given a chance to name Bahamut, Yuna's
new aeon, and once you hit confirm you'll have a chance to save your game.
What will follow is a cutscene of the trial for Yuna and the rest of your
group. Another huge revealation is made, and as you can expect, things do
not go in the way of Yuna and her guardians...

After another cutscene between Auron and Tidus (now locked up in a cage),
you'll figure out exactly what is to happen to you: you're being sentenced
to the Via Purifico, a type of flooded chamber where they hope you'll just
give up and die. In Tidus's words "That's a lame way to kill some one!"

<>==================///---------------------------------///================<>
                   ///           Via Purifico          ///     <WK_U>     
<>================///---------------------------------///==================<>

 o-------------- Items -------------o  o-------------- Monsters -------------o
 | Elixer ..................... [ ] |  | Sahagin                             |
 | Wht Magic Sphere ........... [ ] |  | Aqua Flan                           |
 | Mega-Potion ................ [ ] |  | Bat Eye                             |
 | Blk Magic Sphere ........... [ ] |  | Swamp Mafdet                        |
 | Skill Sphere ............... [ ] |  | Cave Iguion                         |
 | Lucid Ring ................. [ ] |  | Maze Larva                          |
 | Rematch .................... [ ] |  | Octopus                             |
 | Avenger .................... [ ] |  | Remora                              |
 o----------------------------------o  | Phlegyas                            |
                                       | Grothia (Aeon Battle)               |
                                       | Pterta (Aeon Battle)                |
                                       | Spathi (Aeon Battle)                |
                                       | Evrae Altana (Boss)                 |
                                       o-------------------------------------o

In this area of the game, you'll actually be controlling Yuna for a little
while. When you start out you won't have anyone else in your party, though,
and that will be more than a little dangerous, so you'll have to find them
again as soon as possible. Start by walking forward and using the save sphere
to save your game, then heading left until you come to a fork in the path.
From there you can head into the room to the south to find a chest containing
an [Elixer]. Take it, then turn around and head north. If you run into fights
you can summon an aeon to take them out -- and honestly, you'll want to do
this at least a handful of times. Yuna hasn't been in your party for a while,
and she's probably drastically underleveled. Just remember to cast cura after
the battles. Try to level Yuna at least until she gains the Reflect spell.

When you reach a room with a transport pad in the center, take a right. There
you'll meet up with Lulu, who will make things considerably easier for you,
when you get into battles. Next to her, you'll find a chest; open it for a
[Wht Magic Sphere]. Next to it, you'll find a shining glyph on the pile of
rubble. Examine it, then with Lulu in your party, continue heading north. 
Battles shouldn't be a problem anymore.  Most fiends here are weak against
lightning attacks, and between Lulu's thundara and Yuna's Ixion summon, you
should be able to win easily. Bat Eyes and Cave Iguions are exceptions, but 
they both have little HP anyway, so it doesn't matter. When you reach the 
next junction in the path, take a right. Follow along the wall there until 
you reach a large room with Auron in it. With him back in your party, use the 
nearby save sphere to save your game, then continue on.

Again take the path to the right, and again follow along the wall. You will
eventually run into Kimahri. Once Kimahri's back in the group, open the
chest on the left side of the room for a [Mega-Potion]. Now head south until
you reach a fork in the path. Take the branch that goes to the left, and
follow it until you're back in the room that you started in. Now from here,
head north into the next room, and then walk forward, through the hallway
that has bars in it. Take a right to reach another room. In this room you
will find a chest containing a [Blk Magic Sphere] as well as a glyph on the
floor. Step on it to casue some transporters to move around the tunnell
system; it will come in handy.

Head back to the room where you met Auron, and from there, head left. Follow
the path until you reach a teleporter with glowing arrows on it (it would
not be there if you didn't step on the previous glyph.) Now, wait for the
arrow to point towards the bars in front of the teleporter, and then step
on it. You'll end up in a room with two treasure chests. One contains a
[Skill Sphere], and the other contains a [Lucid Ring]. Once you have these
items, take the telporter to get back outside the room, then head back to
where you met Auron again. Save your game, then head down the red hall to
the north. Note before going though, that you have a mandatory aeon battle
coming up: You may want to build up the overdrives of yours. Unlike your
previous aeon battles, this one will be against multiple ones in a row.

   [=-=-=-=-=-=-=-=-=-=-=-]
   | Boss: Isaaru's Aeons |
   |=-=-=-=-=-=-=+=-+-=+=-=-=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]
   | Grothia Strategy:                                                  |
   |                                                                    |
   | As you can see above, the attributes for the aeons are missing.    |
   | They're listed in the bestiary section, but there's no point in    |
   | having about 3 pages of stats here, when the fights aren't even all|
   | that difficult. Anyway, Isaaru will start by summoning Grothia,    |
   | his version of Ifrit. Ifrit's weak against ice, so your instinct   |
   | may be to summon Shiva. But don't: Summon your newest aeon Bahamut.|
   | He has Blizzaga (as well as all the other -aga spells) and is by   |
   | far your strongest aeon. Hit Ifrit with a few -agas for big damage.|
   | Ifrit may hit a Hellfire overdrive, but Bahamut is tough: He can   |
   | take it. Another Blizzaga or two will take out Ifrit.              |
   |                                                                    |
   | Pterya Strategy:                                                   |
   |                                                                    |
   | Isaaru's second aeon will be Valefor, under the name Pterya. Now   |
   | unlike Ifrit, this guy doesn't have an elemental weakness. This,   |
   | again, makes Bahamut your best choice. Even without an elemental   |
   | weakness, Thundaga is strong enough to do a fair bit of damage to  |
   | Pterya. Once Bahamut runs out of MP, his physical attacks still hit|
   | damn hard. Valefor will be a joke, so long as he doesn't have his  |
   | overdrive. And hell, his overdrive isn't much better. Even after   |
   | being weakened from the fight with Grothia, Bahamut should be able |
   | to withstand it. Since Isaaru's third and final aeon battle will   |
   | have you facing a Bahamut, you won't be able to summon yours again.|
   | So don't be afraid to unleash your overdrive now, if you have it.  |
   |                                                                    |
   | Spathi Strategy:                                                   |
   |                                                                    |
   | As you should know from your own use of him, Bahamut is a tough    |
   | dude: a really tough dude. Noy only that, he has no elemental      |
   | weakness. However, you can be thankful for the fact that Isaaru's  |
   | Spathi won't attack. Instead, he has a countdown, which goes from  |
   | 5 to 1. When it empties, he'll do a Mega Flare overdrive for some  |
   | huge damage. It doesn't really matter what aeon you choose. Go for |
   | whichever one has an overdrive, and use the overdrive. Then just   |
   | attack. If you're able to survive Mega Flare, you'll most certainly|
   | get another full overdrive. If Spathi takes down your aeon, just   |
   | sub in the next one, and continue the beat down on him. He won't   |
   | last forever.                                                      |
   |                                                                    |
   |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
   | Steal: N/A                                                         |
   | Bribe: N/A                                                         |
   | Drop: N/A                                                          |
   | Dropped Weapon Abilities: N/A                                      |
   | Dropped Armor Abilities: N/A                                       |
   [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]

After the fight, control will switch to Tidus, swimming around in another
part of the Via Purifico. Save your game immediately, then begin swimming
forward. Some of the enemies that either have 100% resistance to water, or
who are actually healed by it. Make sure to switch Tidus's weapon to 
something else if you want to fight them. To the right side of the area 
you'll find a floating treasure chest. It's bizarre, in that it doesn't
contain an item, but a whole store front. The following items can be
purchased. 

    o-------------------- Floating Trasure Chest --------------------o
    | Potion ................................................... 50G |
    | Antidote ................................................. 50G |
    | Eye Drops ................................................ 50G |
    | Echo Screen .............................................. 50G |
    | Phoenix Down ............................................ 100G |
    | Power Distiller ......................................... 100G |
    | Mana Distiller .......................................... 100G |
    | Speed Distiller ......................................... 100G |
    | Ability Distiller ....................................... 100G |
    | Hi-Potion ............................................... 500G |
    o----------------------------------------------------------------o

Once you're done shopping, swim north. It won't be long until you reach 
another save sphere -- in fact just a few seconds. You might as well save
again though, because a boss battle is coming up: in the very next room,
actually. You'll be facing the undead underwater form of Evrae, that 
flying dragon you fought earlier.

   [=-=-=-=-=-=-=-=-=-=-]
   | Boss: Evrae Altana |
   |=-=-=-=-=-=-=-=-+-=-+-=-=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]
   | HP: 16384      | MP: 200        | AP: 5800       | Gil: 3000       |
   | Overkill: 2000 |                | Overkill: 8700 |                 |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | STR: 32        | DEF: 1         | MAG: 27        | MDF: 1          |
   | AGL: 25        | EVA: 0         |                |                 |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | Water: 1.0     | Fire: 1.0      | Thunder: 1.0   | Ice: 1.0        |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | Abilities: Stone Gaze, Photon Spray                                |
   |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
   | Strategy:                                                          |
   |                                                                    |
   | You'll want to start off this battle by casting Slow onto Evrae,   |
   | then casting Hastega, or Haste on your party members. You'll then  |
   | have Tidus and Wakka attack each turn, while Rikku uses Al Bhed    |
   | Potions when she needs to. When no one's in need of healing you    |
   | can just let her Steal, Mug, or Attack. She doesn't contribute to  |
   | the damage all that much, but it doesn't hurt. If you get any      |
   | overdrives use them, to further shorten the battle. If you have any|
   | Stone Ward or Stoneproof armor though, put it on. If you get       |
   | paralyzed under water, your character will shatter, and you won't  |
   | be able to revive them. Other than that, you should also know that |
   | you can use Trigger Command -> Open lock on the two locks on the   |
   | gate in the area. This leads to another room with a gate.  If you  |
   | open four locks, you'll trap Evrae, causing him to waste one turn. |
   | Don't do it though. You'll lose your chance at getting two treasure|
   | chests, and then you'll have an aggressive Evrae using Photon Spray|
   | nearly every turn.                                                 |
   |                                                                    |
   | Alternate Strategy:                                                |
   |                                                                    |
   | It has to be said: there is an extremely cheap way to defeat this  |
   | guy. Toss two phoenix downs at him, and he's done. Being a zombie, |
   | the phoenix downs will do massive damage to him. Not only will you |
   | defeat him, you'll get an overkill. You may actually want to finish|
   | him with a phoenix down, even if you fight him the real way though.|
   | Two black magic spheres is a pretty good prize.                    |
   |                                                                    |
   |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
   | Steal: Water Gem (Common), Healing Spring (Rare)                   |
   | Bribe: N/A                                                         |
   | Drop: Black Magic Sphere                                           |
   | Dropped Weapon Abilities: Piercing (Kimahri & Auron), Stonetouch   |
   | Dropped Armor Abilities: Stone Ward                                |
   [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]

After the fight, assuming you didn't open any of the locks, you can swim
down to the floor of the tunnell in front of you to find a chest containing
a [Rematch]. Around the corner from there is a second chest. This one
contains an [Avenger]. Once you've opened these two chests, just continue
to swim forward until you're out of the flooded passage.


<>==================///---------------------------------///================<>
                   ///           Highbridge            ///     <WK_V>     
<>================///---------------------------------///==================<>

 o-------------- Items -------------o  o-------------- Monsters -------------o
 o----------------------------------o  | YKT-63                              |
                                       | YAT-99                              |
                                       | Mortibody (Boss)                    |
                                       | Seymour Natus (Boss)                |
                                       o-------------------------------------o

Just outside of the Via Purifico, you'll will meet up with Yuna and the 
others: the whole group's back together again! You won't have much time to 
kick back though, because Seymour will show up again. After an interesting
cutscene where Seymour reveals his plans, your party will run off, but 
eventually decide to turn around and fight. You will have some time to 
prepare first though. You can save your game by using the save sphere on 
your left, and you can buy some supplies from O'aka, who is on the right.

    o---------------------------- O'aka -----------------------------o
    | Potion ................................................... 50G |
    | Antidote ................................................. 50G |
    | Eye Drops ................................................ 50G |
    | Echo Screen .............................................. 50G |
    | Phoenix Down ............................................ 100G |
    | Power Distiller ......................................... 100G |
    | Mana Distiller .......................................... 100G |
    | Speed Distiller ......................................... 100G |
    | Ability Distiller ....................................... 100G |
    | Hi-Potion ............................................... 500G |
    o----------------------------------------------------------------o

Once you've purchased all that you need to, and saved your game, you can
head north, back to where Seymour and Kimahri are. You'll run into some
YAT-99s and YKT-63s (the same mechanical things you fought when you first
arrived in Bevelle), but you can easily take care of them. You'll soon
come to yet another save sphere -- they're getting generous with them. So
save your game, and prepare for a fight.

   [=-=-=-=-=-=-=-=-=-=-=]
   | Boss: Seymour Natus |
   |=-=-=-=-=-=-=-=-+-=-=+=-=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]
   | HP: 36000      | MP: 200        | AP: 6300       | Gil: 3500       |
   | Overkill: 3500 |                | Overkill: 9450 |                 |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | STR: 30        | DEF: 1         | MAG: 25        | MDF: 1          |
   | AGL: 21        | EVA: 0         |                |                 |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | Water: 1.0     | Fire: 1.0      | Thunder: 1.0   | Ice: 1.0        |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | Abilities: Multi-Blizzara, Banish, Protect, Flare, Mortibsorbtion  |
   | Shattering Claw, Curaga                                            |
   |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
   | Strategy:                                                          |
   |                                                                    |
   | You'll notice Seymour has a strange creature with him: Mortibody.  |
   | This thing hovers around him, and casts Blizzard. Now if you hit   |
   | Seymour directly, he'll possibly counter with one of his abilities.|
   | So, what you're intended to do, is attack the Mortibody -- when its|
   | health is emptied, it absorbs some of Seymours HP. This could take |
   | a while though, and personally I'd suggest going for an alternate  |
   | method: Toss him some overdrives. Auron and Tidus can do big damage|
   | as can Yuna's aeons. You just have to remember that once they use  |
   | the overdrive -- or when their first turn ends, regardless of      |
   | whether or not they've used it -- Seymour will banish them. It's   |
   | notable that Auron, Tidus, and Yuna can all do Trigger command ->  |
   | Talk to boost their Attack and Magic Defense respectively. The     |
   | fight isn't that bad, and really there's only one thing you'll need|
   | to worry about. If Seymour casts break, it will petrify one of your|
   | party members. If this happens, immediately use a soft or a remedy,|
   | because if the Mortibody follows up with a Shattering Claw not only|
   | will they be KO'd, you won't be able to revive them.               |
   |                                                                    |
   | Alternate Strategy:                                                |
   |                                                                    |
   | If you have the Reflect ability, you can completely ignore all of  |
   | the mechanics for this battle, and just attack Seymour. Combined   |
   | with overdrives, this will make quick work of Seymour. In fact, the|
   | only thing you'll have to worry about is his Break/Shattering Claw |
   | combination attack -- and you can deal with that by using a soft.  |
   |                                                                    |
   |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
   | Steal: Tetra Elemental                                             |
   | Bribe: N/A                                                         |
   | Drop: Lv. 2 Key Sphere x2                                          |
   | Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike,  |
   | Thunderstrike, Waterstrike, Icestrike                              |
   | Dropped Armor Abilities: SOS Shell                                 |
   [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]



<>==================///---------------------------------///================<>
                   ///          Macalania Woods        ///     <WK_W>     
<>================///---------------------------------///==================<>

 o-------------- Items -------------o  o-------------- Monsters -------------o
 | Lucid Ring ................. [ ] |  o-------------------------------------o
 | Jecht Sphere ............... [ ] |
 o----------------------------------o

After the fight ends, your group will head to Macalania Woods again. Save
your game at the camp you start at, and then head south to another screen,
and from there head south again. There you'll find Kimahri, but like always,
he's not saying anything good, so just head past him. A little ahead, you'll
find Yuna. You'll hear a fair bit of dialogue, and then what will follow is 
one of the cutscenes FFX is most known for. Once the scene ends, turn around
and head north again: you'll only get a few steps before Yuna stops you for
another short cutscene. You'll then end up back at camp. You'll resume the
next day.

Don't leave just yet though: Turn around and head back to where the camp was
to find a chest containing a [Lucid Ring]. Once you have that head to the
screen to the south again, and then to the right from there. This brings
you to the edge of Macalania Woods. Use the nearby save sphere to save your
game, then head onward onto the Calm Lands


<>==================///---------------------------------///================<>
                   ///            Calm Lands           ///     <WK_X>     
<>================///---------------------------------///==================<>

 o-------------- Items -------------o  o-------------- Monsters -------------o
 | Power Sphere x30 ........... [ ] |  | Mech Scouter                        |
 | Aeon's Soul ................ [ ] |  | Skoll                               |
 | Lv. 2 Key Sphere ........... [ ] |  | Nebiros                             |
 | Al Bhed Primer XXIII ....... [ ] |  | Flame Flan                          | 
 | 5,000 Gil .................. [ ] |  | Shred                               |
 | 10,000 Gil ................. [ ] |  | Anacdondaur                         |
 | Rusty Sword ................ [ ] |  | Coeurl                              |
 o----------------------------------o  | Chimera Brain                       |
                                       | Ogre                                |
                                       | Malboro                             |
                                       | Epaaj                               |
                                       | Belgemine's Shiva (Aeon Battle)     |
                                       | Defender X (Boss)                   |
                                       o-------------------------------------o

After entering the Calm Lands, walk forward until you see a short scene of
your party speaking about the area, and resting for a bit. Once you are in
control again, head to your left and talk to your old pal Maechen to hear a
little bit more about the Calm Lands. When he is finished you can continue on
down the hill. At the bottom you'll see a very brief cutscene of a strange
vehicle moving by. You can head further to the left to find that it was a
worker for Rin driving it; and he has some items to sell to you.

    o---------------------- Rin's Vehicle Shop ----------------------o
    | Potion ................................................... 50G |
    | Antidote ................................................. 50G |
    | Eye Drops ................................................ 50G |
    | Echo Screen .............................................. 50G |
    | Phoenix Down ............................................ 100G |
    | Power Distiller ......................................... 100G |
    | Mana Distiller .......................................... 100G |
    | Speed Distiller ......................................... 100G |
    | Ability Distiller ....................................... 100G |
    | Hi-Potion ............................................... 500G |
    | Shapeshifter (Magic +5% and +3%, Strength +5% and +3%) . 6250G |
    | Savior Bangle (Stoneproof, Silenceproof) ............... 6825G |
    | Curative Targe (Auto-Med) ............................. 10050G |
    | White Armguard (Ice Ward, Water Ward, HP +5%, FreeSlot) 15750G |
    | Buckler (Magic Counter) ............................... 25050G |
    | Malleable Staff (Magic +10%, Magic +3%, Free-Slot x2) . 38625G |
    | Wizard Bracer (MP +20%, MP +10%, MP +5%, Free-Slot) ... 76250G |
    o----------------------------------------------------------------o

From where the shop is, continue heading along the eastern border of the
Calm Lands. You may find some tough enemies, like Anacondaurs, Malboros
or Chimera Brains. Stonetouch items work to make your life a lot easier
for some of these encounters (though not the Anacondaurs which are resistant)
and other than that, decent equipment should be enough. You may want to
just run from any Malboros you encounter at this point. Keep your eye on
your map and watch for a white square representing a save sphere. This is
located at a rest stop area. When you firrst enter you'll see a cutscene
between your group and a travelling monk, giving you an update on exactly
what is going on. Once he leaves, save your game -- you'll notice you can 
finally play Blitzball again, if you'd like. Talk to your party members,
then purchase anything you need to from the tent's shop, if you'd like. 

    o---------------------- Calm Land Outpost -----------------------o
    | Potion ................................................... 50G |
    | Antidote ................................................. 50G |
    | Eye Drops ................................................ 50G |
    | Echo Screen .............................................. 50G |
    | Map ...................................................... 50G |
    | Phoenix Down ............................................ 100G |
    | Power Distiller ......................................... 100G |
    | Mana Distiller .......................................... 100G |
    | Speed Distiller ......................................... 100G |
    | Ability Distiller ....................................... 100G |
    | Holy Water .............................................. 300G |
    | Grenade ................................................. 300G |
    | Hi-Potion ............................................... 500G |
    | Seeker's Shield (HP +10%, Free-Slot) ................... 1575G |
    | Seeker's Ring (HP +10%, Free-Slot) ..................... 1575G |
    | Seeker's Armguard (HP +10%, Free-Slot) ................. 1575G |
    | Seeker's Bangle (HP +10%, Free-Slot) ................... 1575G |
    | Seeker's Armlet (HP +10%, Free-Slot) ................... 1575G |
    | Seeker's Bracer (HP +10%, Free-Slot) ................... 1575G |
    | Seeker's Targe (HP +10%, Free-Slot) .................... 1575G |
    | Baroque Sword (Strength +10%, Free-Slot) ............... 7575G |
    | Ductile Rod (Magic +10%, Free-Slot) .................... 7575G |
    | Switch Hitter (Strength +10%, Free-Slot) ............... 7575G |
    | Variable Mog (Magic +10%, Free-Slot) ................... 7575G |
    | Devastator (Strength +10%, Free-Slot) .................. 7575G |
    | Halberd (Piercing, Strength +10%, Free-Slot) .......... 15150G |
    | Shimmering Blade (Piercing, Strength +10%, Free-Slot) . 15150G |
    o----------------------------------------------------------------o

After buying what you need, you can head to the south, into the large
crater on the ground to find Belgemine -- still looking for an aeon 
challenge. If you accept her challenge she'll heal your aeons, and then
you'll be sent right into battle against Belgemine's Shiva. This is 
definitely not a battle to miss, because you'll be given the valuable 
key item [Aeon's Soul] -- as well as thirty [Power Spheres] -- which will 
allow you to raise your aeon's attributes.

   [=-=-=-=-=-=-=--=-=-=--=-=]
   | Boss: Belgemine's Shiva |
   |=-=-=-=-=-=-=-=-+-=-=-=-=+=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]
   | HP: 15000      | MP: 900        | AP: 0          | Gil: 0          |
   | Overkill: 1432 |                | Overkill: 0    |                 |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | STR: 0         | DEF: 180       | MAG: 20        | MDF: 0          |
   | AGL: 21        | EVA: 0         |                |                 |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | Water: 1.0     | Fire: 1.0      | Thunder: 1.0   | Ice: Absorbs    |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | Abilities: Heavenly Strike, Blizzara, Blizzaga                     |
   |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
   | Strategy:                                                          |
   |                                                                    |
   | Shiva's fairly tough for an aeon battle, since she's got a lot of  |
   | HP and incredibly high defense, but she's handicapped in that she  |
   | doesn't have an overdrive. Even when her bar fills, she'll only    |
   | unleash a Heavenly Strike, and that only does a few hundred damage.|
   | You can just dominate Shiva with Bahamut. When he gets Overdrive,  |
   | hit her with a Mega Flare for around 10,000 damage, then if she    |
   | still isn't dead, hit her a few more times.                        |
   |                                                                    |
   |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
   | Steal: N/A                                                         |
   | Bribe: N/A                                                         |
   | Drop: N/A                                                          |
   | Dropped Weapon Abilities: N/A                                      |
   | Dropped Armor Abilities: N/A                                       |
   [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]

Once the battle ends you'll be given a lesson on exactly how to use your
newly acquired Aeon's Soul to increase the attributes of your aeons --
although you'd be wise not to do too much increasing yet, as your spheres
are still necessary to level up your characters, and you don't yet have
a method to get as many as you'd like. Anyway, head back to the outpost and
save your game again, then head around to the back of the tent to find a
chest containing a [Lv. 2 Key Sphere]. From there, continue to make your
way to the north-west corner of the Calm Lands. In the very corner, you'll
find a hill with a monk blocking your path -- that's actually part of the 
sidequest for Tidus's ultimate weapon, and you can check the Celestial Weapons
section for more information. More important for now, however, is that you
can head to the left from there, and against the edge of the far plane --
the part on your map that sticks out the farthest -- you will find an issue
of [Al Bhed Primer XXIII].

It's noteworthy that you can earn a chocobo to ride whenever you want, in
the calm lands, by completing a series of chocobo riding mini-games, by
talking to a particular person who is riding around on one. The training,
and racing that follows is complex enough to warrant it's own section in
this guide. And in fact, you'll have to do this to get the twenty-fourth
issue of Al Bhed Primer, among other things. However, that's beyond the 
scope of the walkthrough, so check the Chocobo Training section when you're 
ready to go for it.

With that detour aside (or put off until later), begin heading to the east 
side of the Calm Lands, ultimately making your way to the south-east corner.
There  you'll find two chests. One contains [5,000 Gil] while the other
contains [10,000 Gil]. After opening both of these chests, you can head north
until you reach a path that heads off-screen to the right. This leads to the
monster arena, a major sidequest of the game stems from this area, and is
detailed in the appropriate section of this guide, but there's nothing
stopping you from purchasing the necessary items to start it now, or from
simply using the save sphere in the area to save your game -- which you 
should definitely do.

    o------------------------ Monster Arena -------------------------o
    | Potion ................................................... 50G |
    | Antidote ................................................. 50G |
    | Eye Drops ................................................ 50G |
    | Echo Screen .............................................. 50G |
    | Soft ..................................................... 50G |
    | Phoenix Down ............................................ 100G |
    | Power Distiller ......................................... 100G |
    | Mana Distiller .......................................... 100G |
    | Speed Distiller ......................................... 100G |
    | Ability Distiller ....................................... 100G |
    | Holy Water .............................................. 300G |
    | Hi-Potion ............................................... 500G |
    | Taming Sword (Capture, Free-Slot) ...................... 9075G |
    | Herding Staff (Capture, Free-Slot) ..................... 9075G |
    | Catcher (Capture, Free-Slot) ........................... 9075G |
    | Trapper Mog (Capture, Free-Slot) ....................... 9075G |
    | Taming Spear (Capture, Free-Slot) ...................... 9075G |
    | Beastmaster (Capture, Free-Slot) ....................... 9075G |
    | Iron Grip (Capture, Free-Slot) ......................... 9075G |
    o----------------------------------------------------------------o

When you're ready to continue, leave the monster arena and continue to head
north. Head off-screen by following the path. As soon as you enter the next
screen save your game by using the nearby save sphere, then proceed onto
the bridge in front of you. Halfway across you'll see a cutscene of some
Guados attempting to stop you. They've brought with them a huge mechanical
beast though, and that means it's boss time!

   [=-=-=-=-=-=-=--=-=]
   | Boss: Defender X |
   |=-=-=-=-=-=-=-=-+-+-=-=-===-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]
   | HP: 64000      | MP: 1          | AP: 6600       | Gil: 3500       |
   | Overkill: 4060 |                | Overkill: 9900 |                 |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | STR: 42        | DEF: 30        | MAG: 5         | MDF: 1          |
   | AGL: 20        | EVA: 0         |                |                 |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | Water: 1.0     | Fire: 1.0      | Thunder: 1.0   | Ice: Absorbs    |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | Abilities: Blast Punch, Haymaker, Mighty Guard, Slowga             |
   |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
   | Strategy:                                                          |
   |                                                                    |
   | This guy hits hard: really, really, freaking hard -- and he's      |
   | immune to Power Break. His regular attacks will do 1000-2000 damage|
   | easily, while his Maymaker can do even more -- what's worse is that|
   | sometimes he'll follow up a regular attack with a Haymaker or a    |
   | Blast Punch (or vice versa) for a total of more than 3,000 damage  |
   | -- this will kill many of your characters in one shot, and will    |
   | severely weaken the ones that are able to survive it. If you want  |
   | to win this match, you'll have to hit hard, and often: and that    |
   | means first using Auron's Armor Break on the Defender, and then    |
   | getting Haste on your party as quickly as you can. If you don't    |
   | have Hastega yet -- and you really should -- at least make sure    |
   | Auron is hasted. Auron should be able to do around 5000-7000 damage|
   | with each attack, which is a good amount. Other than that, you'll  |
   | want to use OVerdrives whenever you get a chance. No aeon will be  |
   | able to stand up to the Defender, but if you have one in overdrive,|
   | or Yuna is ready for a Grand Summon, the overdrives can really help|
   | though I promise, after you use one, Defender X is taking that aeon|
   | of yours out. Later in the fight, the Defender X will use Mighty   |
   | Guard on itself, realyl improving its defenses. If Yuna has the    |
   | Dispel ability, use it immediately to remove his buffers. If you   |
   | leave Yuna out, the Defender will easily be able to defeat her, but|
   | it's still not a bad idea: She can use Life or Cura as needed, and |
   | you can have someone else use a Phoenix Down to revive her if you  |
   | have to. Cast Protect on yourself, and keep hitting Defender X with|
   | your strongest attacks, and you should make it. Note that while he |
   | can use Slowga, it is extremely, extremely rare. In all likelyhood,|
   | you won't have to worry about it.                                  |
   |                                                                    |
   |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
   | Steal: Lunar Curtain                                               |
   | Bribe: N/A                                                         |
   | Drop: Lv. 2 Key Sphere                                             |
   | Dropped Weapon Abilities: Piercing (Kimahri & Auron), Strength +5%,|
   | Strength +10%, Strength +3%, Magic +3%, Magic +5%, Magic +10%      |
   | Dropped Armor Abilities: SOS Protect                               |
   [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]

After the fight, walk towards the hill on the right to find what Lulu points
out as a way leading to a valley. Head down there and save your game, then
follow along te path to the right. Towards the end of this path, you'll
reach a statue with a sword lying on the ground next to it. Examine it to
receive a [Rusty Sword] -- a key item in obtaining Auron's Celestial weapon.
Once you've picked it up, turn around and head back towards where you entered
the valley, only continue moving to the left. You'll find an entrance to
a cave, and Lulu will tell you more about the cave, and then you'll be able
to enter it if you'd like. This is completely optional, but it will lead to
you getting a new secret aeon, as well as the twenty-fifth Al Bhed Primer.
Information is completely covered in the sidequest section of this guide;
and yes, I apologize for having to constantly reference that. It's just that
starting when you reach the Calm Lands, so many sidequests become possible.

When your done with the Cavern of the Lost Fayth, save your game again, then
head north, leaving the valley. Make your way up the hill on the next screen,
then cross the bridge to your north. Here you'll see a short cutscene of
Tidus talking about Yuna. When it's over, head further to the north to reach
Mt. Gagazet.


<>==================///---------------------------------///================<>
                   ///            Mt. Gagazet          ///     <WK_Y>     
<>================///---------------------------------///==================<>

 o-------------- Items -------------o  o-------------- Monsters -------------o
 | Mega-Potion x2 ............. [ ] |  | Grenade                             |
 | 20,000 Gil ................. [ ] |  | Imp                                 |
 | Braska's Sphere ............ [ ] |  | Bandersnatch                        |
 | Defending Bracer ........... [ ] |  | Nidhogg                             |
 | HP Sphere .................. [ ] |  | Mech Leader                         |
 | Lv. 4 Key Sphere ........... [ ] |  | Bashura                             |
 | Saturn Crest ............... [ ] |  | Grat                                |
 o----------------------------------o  | Mech Defender                       |
                                       | Biran Ronso (Boss)                  |
                                       | Yenke Ronso (Boss)                  |
                                       | Mortiorchis (Boss)                  |
                                       | Seymour Flux (Boss)                 |
                                       o-------------------------------------o

Head up the mountain path just after leaving the Calm Lands, and keep going
until you get a rude welcoming from Kelk Ronso. After a conversation between
the "traitor" Yuna, and Kelk he'll eventually decide to let you pass. Head
to the left side of the path and use the save sphere to save your game, then
head forward through the pass. There you'll find that Biran and Yenke still
have a problem with Kimahri, and they don't want him to pass. This results
in a fight that Kimahri refuses to allow the others into: A two-on-one.

   [=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-]
   | Boss: Biran Ronso and Yenke Ronso |
   |=-=-=-=-=-=-=-=-+-=-=-=-===-=-=-=+-+-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]
   | HP: *          | MP: 200        | AP: 4500 Each  | Gil: 1500 Each  |
   | Overkill: 2500 |                | Overkill: 6750 |                 |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | STR: *         | DEF: 30        | MAG: *         | MDF: 50         |
   | AGL: *         | EVA: 0         |                |                 |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | Water: 1.0     | Fire: 1.0      | Thunder: 1.0   | Ice: 1.0        |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | Yenke Abilities: Fire Breath, Bulldoze, White Wind, Haste, Blizzard|
   |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
   |Biran Abilities: Thunder, Aqua Breath, Bulldoze, Mighty Guard,      |
   | Berserk                                                            |
   |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
   | Strategy:                                                          |
   |                                                                    |
   | First of all, know that even if you've not used Kimahri the entire |
   | game, you're not screwed. Biran and Yenke's stats are dynamic, and |
   | will differ depending how strong Kimahri is. Another thing to note |
   | before you get into defeating them, is that you can make up a lot  |
   | of missed Ronso Rages in this fight. You can get Fire Breath, Stone|
   | Breath, Aqua Breath and White Wind from Yenke, while Biran offers  |
   | Doom, Thrust Kick, Mighty Guard, and Self-destruct. Now because of |
   | this, the fight will actually be easier if you've been neglecting  |
   | Kimahri -- because each Lancet for a new ability will give you an  |
   | overdrive, and you'll be able to spam Aqua Breath for some good    |
   | damage. Assuming your Kimahri is respectable, however, you'll have |
   | to be a little bit more careful. First of all, if you've moved     |
   | Kimahri into Tidus's portion of the sphere grid you can start off  |
   | with Haste to make things easier, but it doesn't really matter.    |
   | Now the way this works, is Biran and Yenke will start off on the   |
   | same side of the battle, and if you attack one, the other will     |
   | block nearly all damage -- making the attack useless. So wait for  |
   | one to use their Bulldoze attack. This will damage you, but it will|
   | also separate the Ronsos, allowing you to attack one freely for    |
   | full damage. Once you hit one, focus in finishing off that one     |
   | first to make things simpler. Once you've taken out the first one, |
   | the remaining Ronso will use Berserk (Yenke) or Haste (Biran), and |
   | that'll make him far more dangerous. Keep attacking, but use       |
   | Hi-Potions whenever your HP dips low. Regardless of your level it  |
   | shouldn't be too difficult though. This fight was designed to be   |
   | possible at all levels, after all.                                 |
   |                                                                    |
   |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
   | Steal: Lv. 3 Key Sphere                                            |
   | Bribe: N/A                                                         |
   | Drop: Return Sphere, Friend Sphere                                 |
   | Dropped Weapon Abilities: Piercing                                 |
   | Dropped Armor Abilities: MP +20%                                   |
   [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]

After the fight, Biran will accept that Kimahri's a strong Ronso, and he'll
allow you to pass, saying that they'll stop pursuers from the temple. You
will then be free to continue. You should probably turn around and save
again first though, because accidents can happen. Once you've done that,
begin heading up the path to the next section of Mt. Gagazet. There after
taking a few steps, you'll be stopped again by Biran and Yenke. Ths time
they start singing the Hymm of the Fayth with the other Ronsos. Hear them
out, then when they're done, take an immediate left off of the path to find
a chest containing two [Mega-Potions]. After obtaining these, head to the
right side of the path, and walk up onto the stone ledge -- it really looks
like you can't, but you can. There, walk south along the ledge until you
come to another chest. Open it for [20,000o Gil].

In your way up the mountain path, you can stop at the first lance you see
coming out of the ground and examine it to learn that it's a memorial. From
there continue to climb. Keep going until you reach a spot at which you can
head north, or south -- if you look at the map, you'll notice that the
path extending to the north doesn't go very far. If you head around the
path to the north, you'll find [Braska's Sphere] in an alcove up there.
In addition to allowing you to watch a video recording Braska left for Yuna,
it's also one of the spheres you need to collect to earn Auron's overdrives.
Once you have it, head back to the junction, and proceed to the south,
making your way up the steep slope the west.

Follow along the icy path until you come across a rock sitting on the ground
to your left. Approach it and Lulu will tell you about how the fiends on
Mt. Gagazet are people who died but were never sent to the Farplane. When
the talking ends, keep moving north until you come to another junction.
There, continue to head north to reach a dead-end: but one that holds a chest
waiting to be opened. Open it for a [Defending Bracer] then turn around
and head back to the junction. Head to the right this time. Cross over the
bridge of ice, and when you reach the opposite side continue along the path.
There you'll meet Wantz, O'aka's brother. He'll tell you about how O'aka
got put in prison for helping out your group; but more importantly, he'll
offer to sell you supplies himself.

    o---------------------------- Wantz -----------------------------o
    | Potion ................................................... 50G |
    | Antidote ................................................. 50G |
    | Eye Drops ................................................ 50G |
    | Echo Screen .............................................. 50G |
    | Soft ..................................................... 50G |
    | Phoenix Down ............................................ 100G |
    | Power Distiller ......................................... 100G |
    | Mana Distiller .......................................... 100G |
    | Speed Distiller ......................................... 100G |
    | Ability Distiller ....................................... 100G |
    | Double Edge (Firestrike, Icestrike, Free-Slot) ......... 4350G |
    | Trident (Firestrike, Lightningstrike, Icestrike) ....... 6450G |
    | Shimmering Blade (Piercing, Strength +5%, Strength +3%) 16650G |
    | Shell Bangle (SOS Shell, Free-Slot, Free-Slot) ........ 18225G |
    | Blessed Bracer (HP +10%, Zombie Ward, Free-Slot x2) ... 22875G |
    | Blessed Ring (Magic Def +10%/+5%,Zombie Ward,Free-Slot) 37750G |
    | Tetra Shield (HP +10%, Defense +10%, Free-Slot x2) .... 45375G |
    | Tetra Armlet (HP +10%, Defense +10% Free-Slot x2) ..... 45375G |
    | Tetra Armguard (HP +10%, MP +10%, Free-Slot x2) ....... 52875G |
    | Double Penalty (Sleeptouch, Silencetouch, Darktouch) .. 18150G |
    | Conductor (Initiative, Free-Slot x3) .................. 90750G |
    | Haste Targe (SOS Haste, Free-Slot, Free-Slot) ......... 90225G |
    | Survivor (Alchemy, Strength +10%, Free-Slot x2) ....... 97875G |
    | Booster Cactuar (Magic Booster,Magic+10/5%,Free-Slot). 112750G |
    o----------------------------------------------------------------o

Once your finished dealing with Wantz, continue moving along the trail,
across another icy bridge, this time to the left. When you reach the
opposite side of the mountain, head down the path on your left -- look at
your map for it, if you don't see it right away -- to find two chests
hidden away in an alcove below. One of them contains an [HP Sphere] while
the other contains a [Lv. 4 Key Sphere]. With both of the chests opened,
head back up to the path above, and start making your way to the west --
what will look like north to you, if you're not paying attention to your
map. When you reach a steep bridge of ice going of to the right, begin
trecking across it.

At the top of this bridge head to your left to find another pile of ruins.
Again, Lulu will make a comment. Once she's done speaking, head up the
next icy hill that stretches across the canyon to the left. On this path,
you'll find a save sphere: and you better use it, because one of the more
challenging boss fights of the game is coming up just after it. In fact,
you should probably make sure your prepared before you even continue: go
and build some overdrives for your characters and aeons. If you've been
keeping Lulu leveled, you'll want her to know Bio -- the -aga spells
wouldn't hurt. Tidus should have Hastega, and Yuna should have Curaga.
Having Zombieproof or Zombie Ward armor will be extremely, extremely
useful.

The mentioned abilities will all help you greatly, but if you think
you can win without them, go for it. It's definitely possible to take
Seymour out with brute force, just harder. When  you're ready, head 
forward and you'll hear Tidus and Rikku speaking about Yuna again. That
conversation will end with you meeting up with your old buddy Seymour
again. The guy just doesn't want to let your enjoy your pilgrimage!

   [=-=-=-=-=-=-=-=-=-=-]
   | Boss: Seymour Flux |
   |=-=-=-=-=-=-=-=-+-=-+-=-=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]
   | HP: 70000      | MP: 512        | AP: 10000      | Gil: 6000       |
   | Overkill: 3500 |                | Overkill: 15000|                 |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | STR: 30        | DEF: 40        | MAG: 15        | MDF: 40         |
   | AGL: 38        | EVA: 0         |                |                 |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | Water: 1.0     | Fire: 1.0      | Thunder: 1.0   | Ice: 1.0        |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | Abilities: Lance of Atrophy, Full-Life, Dispel, Mortibsorbtion,    |
   | Cross Cleave, Mortibsorbtion, Banish, Flare, Protect, Reflect,     |
   | Dispel, Total Annhilation                                          |
   |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
   | Strategy:                                                          |
   |                                                                    |
   | This guy is not only strong, he's really sneaky. He'll toss in an  |
   | ocassional Flare, which will do decent damage to one party member, |
   | or a Cross Cleave -- which will do this to all three -- but his    |
   | main pattern of attack is to hit one of your party members with a  |
   | Lance of Atrophy attack and then have his Mortiorchis cast Full-   |
   | Life on your now-zombified characters: resulting in instant death. |
   | This is not the type of battle you want to stretch out, which is   |
   | why you've hopefully built your overdrives up. At the start, have  |
   | Tidus cast Hastega if you have it, but don't bother casting Haste  |
   | at all if you don't have the -ga version: the extre two turns are  |
   | too important. The next thing you want to do is have Lulu cast Bio |
   | on Seymour if you have that. Him being poisoned will do 1400 damage|
   | to him every time his turn comes up. Once these turns have been    |
   | done, you'll want to unleash one overdrive after another, mainly   |
   | targetting Seymour for the big damage. When Yuna summons her aeons |
   | and has them use their overdrives, you should empty the HP of the  |
   | Mortiorchis as well, resulting in it absorbing some from Seymour;  |
   | more damage to the man has been done. Keep this up, while dealing  |
   | with his Lance of Atrophy appropriately. As soon as it hits a      |
   | party member, use a Holy Water to cure them, or switch them out to |
   | avoid the Full-Life. If a character is KO'd, use a Phoenix Down or |
   | the Life spell, and if multiple are KO'd use a Mega Phoenix. Mega  |
   | Potions and Al Bhed Potions can help heal you after a Cross Cleave.|
   | Note that Yuna and Kimahri can talk to Seymour for Strength and    |
   | Magic Defense boosts, but again, the turn wasted turns aren't worth|
   | it. You should be dealing as much damage as you can every turn.    |
   |                                                                    |
   | If you aren't capable of emptying Seymour's HP quickly enough once |
   | it gets low, you may get a message on his turn that he is watching |
   | and waiting. This means he has a Total Annhilation attack coming   |
   | up. This attack is by far his most devestating. Leave Auron out on |
   | the front line, and have someone cast Protect on him -- have Rikku |
   | Use an item if you have to --  so that he survives it. If someone  |
   | else does too, great. If not you'll have Auron alive and capable of|
   | reviving the others with a Mega Phoenix. If Seymour busts out this |
   | attack at all you're moving to slow. Lay the damage on him with    |
   | your aeon's overdrives. The fight shouldn't go that long.          |
   |                                                                    |
   |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
   | Steal: Elixer                                                      |
   | Bribe: N/A                                                         |
   | Drop: Lv. 4 Key Sphere                                             |
   | Dropped Weapon Abilities: Piercing (Kimahri & Auron), Darkstrike   |
   | Dropped Armor Abilities: SOS Shell                                 |
   [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]

After the fight Yuna will become confused, and confront Tidus about what
Seymour said. Tidus reveals to her and the others that Sin is his father
Jecht. When the scene ends, head down the path to the right of where you
fought Seymour. Head forward onto the path with pillars on both sides of
it. On the left between some pillars you'll find a concealed chest that
contains the [Saturn Chest], used in obtaining Kimahri's Celestial Weapon.
Just past that, you'll find a save sphere. Use it to save your game and heal
your characters then continue off-screen. You'll see a cutscene of your 
party observing the Fayth: a highly disturbing "pile" of spirits. Tidus ends
up touching one of them, resulting in him falling off into another 
dream-like sequence of his Zanarkand.

Make your way onto the ship in the area, and enter the cabin door. Once
inside, head towards the middle of the room. Tidus will look around, and
then you'll see that strange Fayth that you saw both in Bevelle, and back
in Zanarkand. The Fayth says something revealing: the major twist of the
game, and I'd feel dirty spoiling it by typing it out. So hear him out, and
when he disappears head back onto the ship's deck and speak with him again.
He will then elaborate on what he just said. When the scene ends, Tidus
will wake up back at Mt. Gagazet, to see the shock of his friends. He doesn't
tell them what he just heard. When you're free to move again, just head up
the mountain path until you enter a cave. Zanarkand is just on the other
side of that cave.


<>==================///---------------------------------///================<>
                   ///      Gagazet Mountain Cave      ///     <WK_Z>     
<>================///---------------------------------///==================<>

 o-------------- Items -------------o  o-------------- Monsters -------------o
 | Lv. 1 Key Sphere ........... [ ] |  | Bashura                             |
 | Fortune Sphere ............. [ ] |  | Behemoth                            |
 | Pep Talk ................... [ ] |  | Mandragora                          |
 | Recovery Ring .............. [ ] |  | Grendel                             |
 | Return Sphere .............. [ ] |  | Ahriman                             |
 o----------------------------------o  | Mech Leader                         |
                                       | Mech Defender                       |
                                       | Dark Flan                           |
                                       | Maelspike                           |
                                       | Splasher                            |
                                       | Achelous                            |
                                       | Sanctuary Keeper (Boss)             |
                                       o-------------------------------------o

Start by heading forward along the rocky path. The monsters you'll encounter
here are pretty strong: for one, there's the incredibly dangerous Behemoth.
Make sure to have Yuna heal the others between battles. When you reach a save
sphere, save your game then continue down the path to your left. Follow along
that path until you reach some water. You'll have to swim through it, which
means the only party members you'll be able to use will be Tidus, Wakka and
Rikku. If these aren't your strongest party members, try equipping some
weapons with Lightning attributed to them; at the very least remove Tidus's
Brotherhood weapon for the time being. Equipping Counterattack weapons also
works really well for getting the most of your damage. You'll also want to
take care of Poison status with an Antidote right away, since surviving is a
bit trickier with only three characters.

Swim forward under the overhang to reach a new screen. There head forward
until you reach a spot where the path branches. Swim to the left, and make
your way to the stairs leading out of the water. Head up these stairs, then
make your way forward to where the glowing yellow light in front of you is
coming from. This is the "First Trial of Gagazet." Wakka will aim his 
blitzball, and you'll have to press the X button at the right time to hit
the center of the orb, as the panels spin around it. The panel has two
openings for the blitzball; press the X button when these panels are to
the left and right of the orb, and the blitzball should connect. If not
just keep trying until you get it. Once you've done this, head forward and
open the chest in front of the orb. It contains a [Lv. 1 Key Sphere]. Once
you have that, hop back into the water and swim back to where you left
the others.

Head back to the save point, and you'll notice a new path open leading to 
the north. Save your game again, then head up the stairs in front of you.
You'll immediately find yourself at a fork in the path. Head to the left.
Head down this path until you reach another pool of water. Take a swim, and
begin heading to the north to another part of the cave. Swim forward until
you reach a wall with three glowing circles (a red one, a blue one, and a
green one.) This will be the Second Trial of Gagazet. First you'll gain
control of Rikku. Move the D-Pad so that she faces the green circle, then
press X. Next you'll take control of Tidus. Set him to the blue circle and
press X. Finally, you'll be controlling Wakka. Set him to the only circle
left, the red one, and press X. That completes the trial; swim forward and
dive down below the surface of the water to open the chest that appears for
a [Fortune Sphere]. Once you have that, turn around and head back to where
the save point is.

Save your game again, then head south back towards the first waterway you
were swimming in. Before you even get there, you'll come across some orange
rocks on the ground that weren't there before. Cross over them to find a
chest that contains a [Pep Talk], an armor for Wakka. After opening the
chest, head back to the save sphere again, and head up the stairs just north
of it again. This time, head down the path to the right. Follow along the
path until you reach some more water. Swim along to the next screen, then
climb up onto the ground there. You'll find two chests sitting there. One
contains a [Recovery Ring], and the other a [Return Sphere]. After this,
head back to the save sphere one last time.

From the save point, head up the stairs to the north, and take the path to
the left. Head along until you reach a path made of large rocks that wasn't
there before. Follow along the path to reach a second level of the cave. Auron
will then reveal something important: Lady Yunalesca is waiting in Zanarkand
and she's sent fiends to test you. Keep moving forward and you'll come to
another save sphere. Save your game, then take a few more paces forward to
reach the cave's exit. No sooner than you step outside, however, will you
be attacked by a huge beast: the Sanctuary Keeper.

   [=-=-=-=-=-=-=-=-=-=-=-=]
   | Boss: Sanctuary Keeper|
   |=-=-=-=-=-=-=-=-+-=-=-=+=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]
   | HP: 40000      | MP: 256        | AP: 11000      | Gil: 6500       |
   | Overkill: 6400 |                | Overkill: 16500|                 |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | STR: 37        | DEF: 100       | MAG: 40        | MDF: 100        |
   | AGL: 32        | EVA: 0         |                |                 |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | Water: 1.0     | Fire: 1.0      | Thunder: 1.0   | Ice: 1.0        |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | Abilities: Photon Wings, Mana Breath, Tail Sweep, Curaga, Reflect, |
   | Regen                                                              |
   |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
   | Strategy:                                                          |
   |                                                                    |
   | Auron will be your main player in this fight, along with a little  |
   | help from Yuna and Tidus. On your very first turn, have Yuna cast  |
   | Reflect on Sanctuary Keeper. He has Curaga, which will heal him    |
   | for 9999 damage every time he uses it, and unless you're extremely |
   | ridiculously overpowered you can't offset that. With Reflect on,   |
   | he'll actually be healing one of your characters. The next thing   |
   | to do is cast Haste on Auron and Protect on Auron. After that,     |
   | have Auron do an Armor Break on the monster. After this, Auron can |
   | hack away every turn, while Yuna casts Curaga on him (as well as   |
   | herself and your third party member) as they need it. It doesn't   |
   | really matter who your third party member is, but pick someone with|
   | high HP, so that they don't get whiped out with Photon Wings or    |
   | Tail Sweep: both attacks on all three of your characters that do   |
   | roughly 1500 damage. If you get any overdrives, you can toss them  |
   | into the mix to speed things up, if you like. As long as you have  |
   | Reflect, the battle isn't hard at all. Just make sure to Dispel    |
   | your party members if Sanctuary Keeper casts Reflect, so that you  |
   | will remain able to cure them. You'll also want to make sure that  |
   | if Auron becomes blinded, you cure it immediately. You'll probably |
   | also want to cast Dispel on party members who Sanctuary Keeper     |
   | casts Reflect on; otherwise he'll cast Regen or Curaga on them in  |
   | order to benefit himself.                                          |
   |                                                                    |
   |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
   | Steal: Turbo Ether                                                 |
   | Bribe: N/A                                                         |
   | Drop: Return Sphere                                                |
   | Dropped Weapon Abilities: Piercing (Kimahri & Auron), Half MP Cost |
   | Dropped Armor Abilities: MP +10%                                   |
   [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]

After the battle ends, you'll hear some cool words from Auron. Then, when
the talkings over, begin heading down the side of the mountain to the left.
It will only take a few steps before the camera pans to the ruins of
Zanarkand; you're finally there.

<>==================///---------------------------------///================<>
                   ///         Zanarkand Ruins         ///     <W_AA>     
<>================///---------------------------------///==================<>

 o-------------- Items -------------o  o-------------- Monsters -------------o
 | Fortune Sphere ............. [ ] |  | Grendel                             |
 | Spiritual Targe ............ [ ] |  | Ahriman                             |
 | 10,000 Gil ................. [ ] |  | Mandragora                          |
 | Friend Sphere .............. [ ] |  | Dark Flan                           |
 | Lv. 3 Key Sphere ........... [ ] |  | Behemoth                            |
 | Luck Sphere ................ [ ] |  | YKT-11                              |
 | Sun Crest .................. [ ] |  | YAT-97                              |
 o----------------------------------o  | Fallen Monk                         |
                                       | Defender Z                          |
                                       | Spectral Keeper (Boss)              |
                                       | Yunalesca (Boss)                    |
                                       o-------------------------------------o

Yuna and Rikku will have an emotional talk, and as you watch this scene,
you'll notice a sphere fall out of Yuna's robe. None of your party members
will notice it, but as the scene ends and they begin walking away you can
examine the sphere to see a recording that Yuna made in which she leaves a
message for all of her guardians. It's a long, long cutscene, but it's
fairly interesting. When it finally ends you can continue along the mountain
trail until you reach the bottom. There walk forward to meet up with your
other party members. The game will then fade to a familiar screen: the one
you see at the opening, with all your party members at a camp site. Every
event that occured up until now was a large flashback, as you might have
been able to tell by Tidus's narration. But now you're in the present. And
it's time to move on to get the Final Aeon.

Head off the top of the screen, then on the next one continue to make your
way to the north. It'll only be a moment until you come to a chest on the
ground. Open it for a [Fortune Sphere] then keep going. After a moment of
walking the camera will pan and Wakka will make a comment that it looks like
the Farplane. Just keep moving, and you'll eventually come to a spot on the
path with a chest over onto your left. Take a moment to step over to it, and
open it to obtain a [Spiritual Targe]. Keep moving forward to the next screen
and you'll reach the entrance to a huge dome. Use the save sphere outside to
save your game, then head on inside.

As soon as you enter, you'll see what could possibly be described as a ghost
of a guardian there before you. Auron describes the dome as like a giant
sphere filled with memories. Begin following along the path, until you go
under an overhang. When you come out from under it, climb up the rubble on
your right to get to the top of the overhang, then backtrack to the south
from there to find a chest that contains [10,000 Gil]. With that you can
continue along the path until you reach a platform with a save sphere on it.
Save your game, then walk forward a bit more to see a really interesting
memory: Seymour on his summoning when he was far younger. When it ends, head
down the short path to the right to find a chest containing a [Friend Sphere].
Take it, then head down the path that goes to the north.

A little ahead you'll see another cool memory: one of Braska, Auron, and
Jecht. Watch it, and when it ends, move to the left side of the path that
you're on, and look for another path that extends down to a platform below.
There you'll find a chest containing a [Lv. 3 Key Sphere]. Geez, it's about
time you get one of those. Once you have it, head back up to the main path
and continue forward through the doorway ahead of you. This leads to another
part of the dome. Open the chest on the right side of the room after you
enter to obtain a [Luck Sphere], then continue ahead, up the stairs, to see
another scene of Braska, Jecht, and Auron. Once it ends, save your game by
using the save sphere in front of you, then walk through the door to reach
the Zanarkand Cloister of Trials.

^-^-^-^-^ Zanarkand Dome ^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-
1)  Walk forward so an image appears on the screen ahead.
2)  On the grid marked "First Room", step on dots marked: 1,2,3,4 and 6.
3)  Push the bottom-left pedestal that appears into the wall.
4)  Head into the next room, and examine the display panel on the wall.
5)  Step on the dots marked: A, D, E, F, L, M amd N.
6)  Go back to the first room and push the top-left pedestal into the wall.
7)  Go and examine the screen display in the second room again.
8)  Step on the dots marked: A, B, D, I, J and Q.
9)  Go back to the first room and push the top-right pedestal into the wall.
10) Go and examine the screen display in the second room again.
11) Step on the dots marked: A, B, D, F, H, J, M, O and P.
12) Go back to the first room and push the bottom-right pedestal to the wall.
13) Go back to the second room and examine the screen display again,
14) Step on the dots marked: A, D, F, H, I, N and P.
15) Take the Kilika Sphere from the display screen in the second room.
16) Return to the first room and place it in the pedestal on the left.
17) Go back to the second room and take the Besaid sphere from the display.
18) Return to the first room and place it in the pedestal on the right.

     Second Room:                         First Room:
     _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _     _ _ _ _ _ _ _
    |_|_|_|_|_|_|A|_|_|_|_|_|_|_|_|_|   |_|_|_|_|_|_|_|
    |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|F|   |_|_|_|_|_|5|_|
    |_|_|_|_|_|B|_|_|_|_|E|_|_|_|_|_|   |_|6|_|_|_|_|_|
    |_|_|_|_|_|_|_|_|_|_|_|_|_|_|G|_|   |9|_|_|_|_|_|_|
    |I|_|_|_|_|_|C|_|_|_|_|_|_|_|H|_|   |_|_|_|7|_|_|4|
    |_|_|_|_|_|D|_|_|_|_|_|_|_|_|_|_|   |_|_|_|_|_|_|_|
    |_|_|_|_|  �            |_|_|_|_|   |8|_|_|_|_|3|_|
    |_|_|_|_|               |_|_|_|_|   |_|_|_|_|_|_|_|
    |_|_|_|J|               |_|_|R|_|   |_|_|_|_|_|_|2|
    |_|_|_|_|               |_|_|_|_|   |_|_|_|1|_|_|_|
    |_|_|K|_|               |_|_|_|_|
    |_|_|_|_|               |_|Q|_|_|
    |_|_|_|_|               |_|_|_|_|
    |_|_|_|_|               |_|_|P|_|
    |L|_|_|_|_ _ _ _ _ _ _ _|_|_|_|_|
    |_|_|_|_|_|M|_|_|_|_|_|_|_|_|_|_|
    |_|_|_|_|_|_|_|N|_|_|_|_|_|O|_|_|

^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^

Once you've completed that, the lighting will change, and you'll see a
cutscene of an odd light appearing in the next room. A save sphere will also
appear in front of you. You're done for now, but you'll have to come back
again later if you want the Destruction Sphere and the item that goes along
with it. That's discussed in the sidequest section. Fow now, save your game
and head into the next room. You'll immediately enter battle with another
boss, the Spectral Keeper.

   [=-=-=-=-=-=-=-=-=-=-=-=]
   | Boss: Spectral Keeper |
   |=-=-=-=-=-=-=-=-+-=-=-=+=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]
   | HP: 52000      | MP: 500        | AP: 12000      | Gil: 7000       |
   | Overkill: 8000 |                | Overkill: 18000|                 |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | STR: 36        | DEF: 100       | MAG: 1         | MDF: 100        |
   | AGL: 36        | EVA: 0         |                |                 |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | Water: 1.0     | Fire: 1.0      | Thunder: 1.0   | Ice: 1.0        |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | Abilities: Glyph Mine, Berserk Tail                                |
   |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
   | Strategy:                                                          |
   |                                                                    |
   | This battle is really ineteresting. The Spectral Keeper will be in |
   | the middle of six floating glyphs: three in front of him, three in |
   | back. Each of your three active characters will be on a glyph, and |
   | can use Trigger Command -> Move to switch to another glyph, so long|
   | as it's not taken. Now whenever you attack the Spectral Keeper, he |
   | will do a counter-attack swinging at the three glyphs in front of  |
   | him. However, he can also turn around. So what you want to do is   |
   | leave Auron in front of him, and move your other two party members |
   | behind him. You'll then want to get Hastega on your party, and     |
   | Protect on Auron as soon as possible. Like this, Auron should be   |
   | able to survive a few counter-attacks without problem. So leave    |
   | him in front of the Spectral Keeper and perform attacks, and if he |
   | gets one, an overdrive. Whenever the Keeper turns, you should move |
   | Yuna and your third member -- Tidus or Rikku most likely, but      |
   | whoever has high agility will work -- behind him again. Whenever   |
   | the Spectral Keeper gets a turn he'll hit someone with Berserk     |
   | Tail: which causes, as you can guess, Berserk. If this happens cure|
   | it immediately on your next turn so it doesn't cause problems.     |
   | When you're not dealing with that, you can just have Yuna healing  |
   | Auron as necessary. If you have an aeon in overdrive you can take  |
   | it out, but don't bother otherwise. The Spectral Keeper will take  |
   | out aeons fairly quickly anyway. Once you have this whole pattern  |
   | down, the fight isn't too difficult. The only other attack the big |
   | guy has is Glyph Mine. This is an instant death attack, but it's   |
   | easily avoided. If one of the glyphs your own starts glowing, get  |
   | off it immediately, even if it means standing in front of the      |
   | Spectral Keeper (in which case you can just not attack that turn.) |
   | It'll take a while without overdrives, but you shouldn't have too  |
   | many problems. Just pay close attention to the direction that the  |
   | Spectral Keeper is facing. Note, though: Do not, ever, put all     |
   | three characters behind him. He'll miss with his counter-attack,   |
   | but he'll then turn around and hit Berserk Tail. And then, if you  |
   | are unlucky and that character is your next character up, he'll    |
   | hit all three of them. Don't risk it. A second note: You may want  |
   | to cast Protect on Yuna as well. Berserk Tail may be doing a lot   |
   | of damage to her.                                                  |
   |                                                                    |
   |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
   | Steal: Ether (Common), Turbo Ether (Rare)                          |
   | Bribe: N/A                                                         |
   | Drop: Lv. 4 Key Sphere                                             |
   | Dropped Weapon Abilities: Piercing (Kimahri & Auron), Waterstrike, |
   | Thunerstrike, Icestrike, Firestrike                                |
   | Dropped Armor Abilities: Lightningproof, Fireproof, Waterproof,    |
   | Iceproof                                                           |
   [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]

After the fight ends, Yuna and the other will step onto the platform in
the middle of the glyphs, and you'll ride it down to the floor below. Take
a moment to save your game, then head into the next room. There you'll see
the spirit of a monk tell you that although the fayth has lost its powers
to give you the final aeon, but that Lady Yunalesca, who is waiting ahead
will "show you the path", as he put it. So, head through the portal in
front of you and you'll meet Lady Yunalesca. She'll tell you that in order
to obtain the final aeon, one of Yuna's guardians must become the fayth.
You'll then see another interesting memory of Jecht, Auron, and Braska,
and how they delt with this situation. Seeing this scene enrages Auron to
the point that he brushes the pyreflies apart with his sword.

When the scene ends, head to the previous room, and save your game. Trust
me, if you die in the upcoming boss fight, you do not want to have to watch
all of it again. After doing that, head up the stairs to Lady Yunalesca's
chamber. Yunalesca will then reveal some information about Sin, and then
you'll see an awesome memory of Auron, that will reveal another major plot
twist of the game that I won't mention. What Yuna says after that, causes
Yunalesca to become angry. You'll then see another badass scene of all the
guardians, before being thrusted into one of the harder boss fights of
the game.

   [=-=-=-=-=-=-=-=-=]
   | Boss: Yunalesca |
   |=-=-=-=-=-=-=-=-++=-=-=-=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]
   | HP: 24000      | MP: 500        | AP: 14000      | Gil: 9000       |
   | Overkill: 10000|                | Overkill: 21000|                 |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | STR: 20        | DEF: 50        | MAG: 30        | MDF: 50         |
   | AGL: 40        | EVA: 0         |                |                 |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | Water: 1.0     | Fire: 1.0      | Thunder: 1.0   | Ice: 1.0        |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | Abilities: Blind, Absorb, Sleep, Hellbiter, Mind Blast, Mega Death,|
   | Cura, Curaga, Regen, Silence                                       |
   |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
   | Strategy:                                                          |
   |                                                                    |
   | Yunalesca has three forms, and the first one's no problem. She'll  |
   | toss some Blinds, some Sleeps, and some Absorbs at you but she's   |
   | really no problem. Just keep hitting her with physical attacks.    |
   | The only thing to note about the first form, is that you don't want|
   | to go into the second form with Auron blinded; so use a Remedy or  |
   | Eye Drops before you take the form's HP to zero. Having armor with |
   | Darkproof works exceptionally well, but you may not have the 30    |
   | Smoke Bombs necessary to customize it onto three different armors. |
   |                                                                    |
   | The second form is a bit trickier. In this form, she'll use the    |
   | Hellbiter ability, which will give all three of your characters    |
   | the Zombie status, as well as do damage to them. She'll then use   |
   | Cura to damage your characters. She'll toss in a few physical      |
   | attacks here and there as well, but they're very weak so don't even|
   | worry about them. Hellbiter and Cura are your only problems. Keep  |
   | using those physical attacks -- you can bust out Lulu's magic or   |
   | hit him with Yuna's Holy if you have that. It does a lot of damage |
   | but it may be too soon for you to have gotten it. You can cure the |
   | Zombie status, but you should probably only do that when your HP   |
   | gets into yellow. Whatever you do, do not finish off Yunalesca's   |
   | HP (48,000 in this form) unless one at least one of your characters|
   | has Zombie status.                                                 |
   |                                                                    |
   | As soon as Yunalesca transforms into her third form (60,000 HP) she|
   | will cast Mega Death on your party, which will kill all three of   |
   | them instantly if they are not in Zombie status. Afterwards, she   |
   | will use Mega Death, Hellbiter, and her physical attacks throughout|
   | this form. She may also toss in a Regen on one of your characters, |
   | or a Mind Blast. Regen is dangerous to a zombie, so you can use a  |
   | Holy Water or Remedy to cure zombie status, and then Dispel them,  |
   | but otherwise leave your characters afflicted with zombie be; it   |
   | is the ultimate shield against Mega Death. As for Mind Blast, it   |
   | has a fancy animation but is ultimately just a physical attack that|
   | hits all three characters: nothing to worry about. Keep hitting    |
   | Yunalesca for as much damage as you can and she'll eventually fall.|
   |                                                                    |
   |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
   | Steal: Stamina Tablet (Common), Farplane Wind (Rare)               |
   | Bribe: N/A                                                         |
   | Drop: Lv. 3 Key Sphere                                             |
   | Dropped Weapon Abilities: Piercing (Kimahri & Auron), Zombiestrike |
   | Dropped Armor Abilities: Zombieproof                               |
   [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]

After the fight, Yunalesca will give her dying speech, and then Tidus and
the other will talk. Tidus shouts about killing Sin without the final aeon.
When the talking ends, head to the back of the room, and walk down the
steps. You'll just appear back on the other side of the room, but now you'll
be able to walk to the back again, and this time you'll find a chest next
to the steps. Open it for the [Sun Crest], a vital piece in obtaining the
Celestial weapn for Tidus. After picking that up, head down the stairs on
the southern part of the room.

There, as the others leave, Auron will wait behind and tell Tidus that they
have to talk. He explains the cutscene that you saw before the fight with
Yunalesca. You'll then see another memory of Jecht, Auron, and Braska. When
the scene ends, follow Auron and the others out of the room and back to the
elevator leading back up to the cloister of trials that you've completed.
Save your game along the way, then head up. It's just making your way back
to the dome; you won't even have to head through it, you'll immediately be
brought outside. There, you'll see Sin, but he won't attack. Instead, he'll
just turn away and leave. Tidus and the others will then be picked up by 
Cid's airship.

<>==================///---------------------------------///================<>
                   ///          Cid's Airship          ///     <W_BB>     
<>================///---------------------------------///==================<>

 o-------------- Items -------------o  o-------------- Monsters -------------o
 o----------------------------------o  o-------------------------------------o

Save your game, and you'll be told that now the save sphere can bring you
back to the Al Bhed Ship; this will come in handy soon, because you'll be
able to use the airship to head all over Spira, doing sidequests and whatnot.
For now, however, leave the bridge and make your way to the hall. There you
will find Rin who's ready to sell you some items if you need them. He's 
carrying a whole different stock of weapons then he was last time, so take
a look.

    o----------------------------- Rin ------------------------------o
    | Potion ................................................... 50G |
    | Antidote ................................................. 50G |
    | Eye Drops ................................................ 50G |
    | Echo Screen .............................................. 50G |
    | Soft ..................................................... 50G |
    | Phoenix Down ............................................ 100G |
    | Power Distiller ......................................... 100G |
    | Mana Distiller .......................................... 100G |
    | Speed Distiller ......................................... 100G |
    | Ability Distiller ....................................... 100G |
    | Holy Water .............................................. 300G |
    | Grenade ................................................. 300G |
    | Hi-Potion ............................................... 500G |
    | Al Bhed Potion ......................................... 1000G |
    | Remedy ................................................. 1500G |
    | Tetra Shield (HP +10%, Free-Slot x3) .................. 15750G |
    | Tetra Ring (HP +10%, Free-Slot x3) .................... 15750G |
    | Tetra Armguard (HP +10%, Free-Slot x3) ................ 15750G |
    | Tetra Bangle (HP +10%, Free-Slot x3) .................. 15750G |
    | Tetra Armlet (HP +10%, Free-Slot x3) .................. 15750G |
    | Tetra Bracer (HP +10%, Free-Slot x3) .................. 15750G |
    | Tetra Targe (HP +10%, Free-Slot x3) ................... 15750G |
    | Shapeshifter (Piercing, Strength +10%, Free-Slot x2) .. 37875G |
    | Shiranui (Piercing, Strength +10%, Free-Slot x2) ...... 37875G |
    | Variable Steel (Strength +10%, Free-Slot x3) .......... 75750G |
    | Malleable Staff (Magic +10%, Free-Slot x3) ............ 75750G |
    | All-Rounder (Strength +10%, Free-Slot x3) ............. 75750G |
    | Morphing Mog (Magic +10%, Free-Slot x3) ............... 75750G |
    | Flexible Arm (Strength +10%, Free-Slot x3) ............ 75750G |
    o----------------------------------------------------------------o

Once you've spoken to Rin, head down the hall to the south until you reach
the room of the ship with the windows. Head up the steps in this room, and
speak with Yuna who you'll find looking out the window on the left. There,
oddly enough, it's Kimahri who comes up with an idea. He suggests trying to
get information out of Mika. So, head back to the bridge. There, Wakka, Lulu,
and Rikku will tell an idea that they've come up with: Distract Sin with
the Hymn of the Fayth, then attack it. Once this has been said, you'll
officially have the ability to head around Spira with the airship by talking
to Cid. To further the story, head to the Highbridge. There you'll just have
to walk forward and watch a series of cutscenes. When you are asked if you
have found a method to defeat Sin choose "I think so..." and then "The Hymn
of the Fayth!" and then "Defeat Yu Yevon!" After the scene ends, you'll be
back aboard the airship.

Talk to Wakka, first, and then Cid will arrive, and he and Wakka will have
a short trading of words. You'll then be able to speak to Cid to choose
your next destination; and you'll notice a new one on the list: Sin. Now
is the time to go and perform any sidequests that you want to do, such as
getting the ultimate weapons for your characters. However, to be honest,
the game will be more fun if you proceed to Sin now, and get the sidequests
done later; they take a lot of the challenge and fun out of the upcoming
fights. But whatever. Choose Sin when you're ready.

After selecting Sin, you'll see a cutscene of everyone in Cid's airship. The
Hymn of the Fayth will play, and then, as expected, Sin will show up. Head
to the main deck of the ship, to where you fought Evrae earlier in the game.
There, in a cutscene, you'll see Sin show its power. After the scene ends,
you'll go into battle with Sin; well, a part of it.

<>==================///---------------------------------///================<>
                   ///         Outside of Sin          ///     <W_CC>     
<>================///---------------------------------///==================<>

 o-------------- Items -------------o  o-------------- Monsters -------------o
 o----------------------------------o  | Left Fin (Boss)                     |
                                       | Right Fin (Boss)                    |
                                       | Sinspawn Genais (Boss)              |
                                       | Sin (Boss)                          |
                                       | Overdrive Sin (Boss)                |
                                       o-------------------------------------o

   [=-=-=-=-=-=-=-=-=]
   | Boss: Left Fin  |
   |=-=-=-=-=-=-=-=-++=-=-=-=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]
   | HP: 65000      | MP: 999        | AP: 16000      | Gil: 10000      |
   | Overkill: 10000|                | Overkill: 24000|                 |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | STR: 30        | DEF: 100       | MAG: 30        | MDF: 50         |
   | AGL: 20        | EVA: 0         |                |                 |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | Water: 1.0     | Fire: 1.0      | Thunder: 1.0   | Ice: 1.0        |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | Abilities: Gravija, Negation                                       |
   |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
   | Strategy:                                                          |
   |                                                                    |
   | First of all, you'll want to know that Tidus and Rikku can use     |
   | Trigger Command -> Move in and Trigger Command -> Pull back to have|
   | Cid move the ship, just like you could in the Evrae battle. Since  |
   | you'll start off away from Sin, you'll have to move in at the start|
   | of the battle. So do that on your first turn, and while you wait   |
   | for it to happen, cast Hastega on your party, and maybe hit Sin    |
   | with some -ga spells from Lulu, or Wakka's blitzball. Once you're  |
   | up close have Auron and whichever other strong party members you   |
   | have. If you haven't been neglecting Lulu, her magic works very    |
   | well, especially when Doublecasted. You'll notice Sin isn't overly |
   | aggressive. He'll "remain  motionless" on many of his turns, and do|
   | nothing. On other turns, his core will gather energy. Neither of   |
   | these are dangerous, but when he charges energy you'll want to pull|
   | back, because it means he is about to attack you with Gravija --   |
   | and that will reduce the HP of your entire party by 3/4. Once the  |
   | attack misses you, move closer again and continue the assault. The |
   | fin has a big supply of HP, but he isn't very dangerous if you're  |
   | careful. Have Rikku use Al Bhed Potions after his physical attacks |
   | to keep your HP high; If she has Haste on her, two or three can    |
   | easily bring your health back up to it's max. It's worth mentioning|
   | as well, that he can ocasionally hit you or himself with Negation; |
   | it removes all positive and negative status effects.               |
   |                                                                    |
   | Alternate Strategy:                                                |
   |                                                                    |
   | If you allow Yuna to gain her overdrive, you can lay some big      |
   | damage on the fin by hitting it with an aeon's overdrive. This is  |
   | not a bad idea, since it can considerably shorten an otherwise     |
   | long battle. After using an overdrive, however, the fin will attack|
   | many times in a row, basically raping your aeon. So prepare to see |
   | them die.                                                          |
   |                                                                    |
   |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
   | Steal: Mega Potion (Common), Supreme Gem (Rare)                    |
   | Bribe: N/A                                                         |
   | Drop: HP Sphere                                                    |
   | Dropped Weapon Abilities: Piercing (Kimahri & Auron), Stonestrike, |
   | Poisonstrike                                                       |
   | Dropped Armor Abilities: Stoneproof, Poisonproof                   |
   [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]

   [=-=-=-=-=-=-=-=-=-]
   | Boss: Right Fin  |
   |=-=-=-=-=-=-=-=-+=+-=-=-=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]
   | HP: 65000      | MP: 999        | AP: 16000      | Gil: 10000      |
   | Overkill: 10000|                | Overkill: 24000|                 |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | STR: 30        | DEF: 100       | MAG: 30        | MDF: 50         |
   | AGL: 20        | EVA: 0         |                |                 |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | Water: 1.0     | Fire: 1.0      | Thunder: 1.0   | Ice: 1.0        |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | Abilities: Gravija, Negation                                       |
   |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
   | Strategy:                                                          |
   |                                                                    |
   | Other than different items to steal, and different drops, the Right|
   | Fin is equivalent to the Left. Use the same strategies, and you'll |
   | be fine. If you need to heal from damage you took in the last fight|
   | then get it done at the start of this one, before the ship moves   |
   | up close to Sin.                                                   |
   |                                                                    |
   |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
   | Steal: X-Potion (Common), Shining Gem (Rare)                       |
   | Bribe: N/A                                                         |
   | Drop: Lv. 3 Key Sphere                                             |
   | Dropped Weapon Abilities: Piercing (Kimahri & Auron), Stonestrike, |
   | Poisonstrike                                                       |
   | Dropped Armor Abilities: Stoneproof, Poisonproof                   |
   [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]

After the fight with the Right Fin ends, you'll hear that the main gun of
the ship is broken, and that you should go back in. Tidus refuses, saying
that they have to continue the fight. So, instead of going back into the
ship, the party jumps down on top of Sin, where Sinspawn Genais is growing.
Of course, this means another battle for you.

   [=-=-=-=-=-=-=-=-=-=-=-=]
   | Boss: Sinspawn Genais |
   |=-=-=-=-=-=-=-=-+=-=-=-+=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]
   | HP: 20000      | MP: 200        | AP: 1800       | Gil: 10000      |
   | Overkill: 2000 |                | Overkill: 2700 |                 |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | STR: 30        | DEF: 80        | MAG: 35        | MDF: 50         |
   | AGL: 25        | EVA: 0         |                |                 |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | Water: Absorbs | Fire: 1.5      | Thunder: 1.0   | Ice: 1.0        |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | Abilities: Waterga, Venom, Thrashing, Cura, Sigh, Gravija, Negation|
   | Fire, Water, Thunder, Blizzard                                     |
   |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
   | Strategy:                                                          |
   |                                                                    |
   | Geeze, this guy is annoying. He's backed up by a part of Sin with  |
   | the complete title of "Sin", and between the two of them they      |
   | can really cause some problems for you. In the first half of the   |
   | battle, Sinspawn Genais is capable of hitting you with some harsh  |
   | attacks like Venom which will poison a character, or Thrashing     |
   | which will severely damage all three characters. However, you      |
   | won't have to put up with this for long, as he'll usually just     |
   | retreat into his shell. In this state, it's Sin that will cause you|
   | the grief. He'll repeatedly cast Cura on Genais, as well as hit    |
   | you with Sigh, which does damage and blinds all three characters.  |
   | Yeah, it sucks. In this form Auron will be the big hero, since he  |
   | can do damage through Genais's shell. So have him keep hitting     |
   | the shell, while the other characters just kind of survive. Tidus  |
   | can help by casting Hastega, and Rikku can use Al Bhed Potions     |
   | when necessary, but you'll especially have to remember to use      |
   | Remedies or Eye Drops to heal Auron after Sigh attacks. When Genais|
   | goes down, you'll move up to Sin. The battle changes, but it really|
   | doesn't get any easier. Not only will he counter your attacks with |
   | elemental magic that hits all three characters, he'll be using     |
   | Gravija. You'll know when it's coming due to him charging up on the|
   | turn beforehand, but there's little you can do about it. Leave     |
   | Rikku to take the damage if her overdrive mode is Stoic, so that   |
   | she can get her overdrive; Mixing yourself Ultra Potions will be   |
   | a huge benefit considering how Sin will be doing big damage to     |
   | all three characters. Besides that, Auron attacking each turn, and |
   | maybe Lulu casting some -ga spells is the way to go. Sin has 35000 |
   | HP, and you can do a large amount of damage to him. The only hard  |
   | part about the fight is that he can also do big damage to you.     |
   | Watch your HP and you should survive though.                       |
   |                                                                    |
   |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
   | Steal: Star Curtain (Common), Shining Gem (Rare), Stamina Spring   |
   | (From Sin)                                                         |
   | Bribe: N/A                                                         |
   | Drop: Return Sphere, MP Sphere                                     |
   | Dropped Weapon Abilities: Piercing (Kimahri & Auron), Zombiestrike |
   | Slowstrike                                                         |
   | Dropped Armor Abilities: Slowproof                                 |
   [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]

With Genais out of the way, you'll finally get the chance to rest for a
moment, back at the airship. Save your game, and go to the menu to use the
sphere levels that you've undoubtedly earned during the fights. You can
also stop and see Rin again; Tidus will comment on how he can still be
selling stuff in such a critical time. When you're ready to go head-to-head
with Sin again, head for the roof of the ship and speak with Yuna. You'll
then be brought back to the bridge... So you make your way back to the roof
a second time. This time it's Sin waiting for you instead of Yuna. Do not
go into this fight without either Yuna or Bahamut (or both) in overdrive.


   [=-=-=-=-=-=-=-=-=-=-=]
   | Boss: Overdrive Sin |
   |=-=-=-=-=-=-=-=-+=-=-+-=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-]
   | HP: 140000     | MP: 999        | AP: 20000      | Gil: 12000      |
   | Overkill: 10000|                | Overkill: 30000|                 |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | STR: 30        | DEF: 40        | MAG: 30        | MDF: 40         |
   | AGL: 30        | EVA: 0         |                |                 |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | Water: 1.0     | Fire: 1.0      | Thunder: 1.0   | Ice: 1.0        |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | Abilities: Giga-Gravitation                                        |
   |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
   | Strategy:                                                          |
   |                                                                    |
   | This battle is different from the others. Sin won't be a threat to |
   | you. Instead, you'll see an overdrive bar next to him. That bar    |
   | will fill each turn, and when it does he'll unleash his overdrive, |
   | Giga-Gravitation. This move can't be blocked, and it automatically |
   | results in a Game Over -- even auto-life can't help you. So, the   |
   | goal is to take Sin out before he can get this attack off. With    |
   | 140,000 HP, this is no easy task. You'll have about twelve turns to|
   | take Sin down, or suffer defeat.                                   |
   |                                                                    |
   | You'll obviously want to be doing attacks that do the most damage, |
   | aside from using aeons. They give Sin too much time to charge his  |
   | overdrive bar. I reccomend building the overdrive bars for Lulu,   |
   | Wakka, Auron, Tidus, and Yuna before the battle, in the Calm Lands.|
   | Once the battle starts, have Tidus cast Hastega, then have Lulu use|
   | her overdrive (use Flare if you have it, but if not a -ga spell    |
   | works fine.) Then, each turn, you'll want to have Yuna use Holy. If|
   | Yuna doesn't have Holy, sub Rikku in instead and have her use spare|
   | change, tossing 100,000 gil each turn; it's expensive, but you     |
   | can't let Sin survive long, or it's game over. Once Sin draws your |
   | party up close, hit him with Auron, Tidus, and Wakka's overdrives  |
   | for more damage. Then, continue to let Auron hack away at him,     |
   | while Yuna and Rikku continue to give their best effort. Keep Tidus|
   | out there as well, using Quick Hit as well as making sure to use a |
   | remedy on Auron if he becomes confused due to one of Sin's uncommon|
   | physical attacks. Once Sin reaches 20,000HP or so, summon Bahamut  |
   | and deliver a Mega Flare. With any luck this will finish Sin off;  |
   | if not you may be in trouble, since his bar will fill a great deal |
   | after such an attack. If he survives, and the battle doesn't end,  |
   | dismiss Bahamut, then use another attack to finish him off. With   |
   | no battle plan, you'll probably lose this fight, but if you plan   |
   | carefully, it's a piece of cake.                                   |
   |                                                                    |
   |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
   | Steal: Ether(Common), Supreme Gem (Rare)                           |
   | Bribe: N/A                                                         |
   | Drop: Lv. 3 Key Sphere                                             |
   | Dropped Weapon Abilities: Piercing (Kimahri & Auron), Darkstrike   |
   | Silencestrike, Sleepstrike, Slowstrike                             |
   | Dropped Armor Abilities: Silenceproof                              |
   [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]


<>==================///---------------------------------///================<>
                   ///            Inside Sin           ///     <W_DD>     
<>================///---------------------------------///==================<>

 o-------------- Items -------------o  o-------------- Monsters -------------o
 | Phantom Ring ............... [ ] |  | Exoray                              |
 | Special Sphere ............. [ ] |  | Ahriman                             |
 | Elixer ..................... [ ] |  | Adamantoise                         |
 | Lv. 3 Key Sphere ........... [ ] |  | Behemoth King                       |
 | Wizard Lance ............... [ ] |  | Gemini                              |
 | Lv. 4 Key Sphere ........... [ ] |  | Barbatos                            |
 | Four-on-One ................ [ ] |  | Great Malboro                       |
 | Defending Bracer ........... [ ] |  | Demonolith                          |
 | Megalixer .................. [ ] |  | Wraith                              |
 | 20,000 Gil ................. [ ] |  | Land Worm                           |
 | HP Sphere .................. [ ] |  | Varuna                              |
 | Defense Sphere ............. [ ] |  | Mortiphasm (Boss)                   |
 | Laevatein .................. [ ] |  | Seymour Omnis (Boss)                |
 o----------------------------------o  | Yu Pagoda (Boss)                    |
                                       | Braska's Final Aeon (Boss)          |
                                       | Yu Yevon (Boss)                     |
                                       o-------------------------------------o

Inside Sin you'll find a lot of valuable items, but you'll also find a lot
of really tough enemies. Before you even begin exploring the area, there's
one exceedingly dangerous enemy you'll need to know about: Behemoth Kings.
You should be able to defeat them, but upon dying they unleash a devestating
Meteor attack. It's really strong, and because of this, you may want to just
use Flee to escape battles with these guys. However, the other enemies are
a fair bit less cheap, and make for good leveling.

With that forewarning, head forward and make your way to the right, along
the path. Keep going until you reach a glowing symbol on the ground. There
take the path to the north (the one to the left leads to a dead ends.) Keep
going until you have another chance to change directions. If you'd like
some items, you can head south. You'll find a chest containing a [Phantom
Ring] just off of the visible path on the left side of the screen -- look
for an alcove on the map. If you continue heading south from there, you'll
eventually come to a chest containing a [Special Sphere]; but be careful
not to fall off of the ledge, or you'll have to walk all the way around
again.

Heading north from where you turned towards the items, you'll find another
small alcove on the path, if you're paying attention to your map. There's
a chest lying over there, and inside you'll find an [Elixer]. Take it, then
make your way to the right.  There's a few ways to go from here. Heading to
the north will bring you to the next area, but before you do that, head to
the right, and to the south; basically, don't take the path that leads
south, but instead head to the right, and go to the bottom of that path.
You'll find a chest containing a [Lv. 3 Key Sphere]. If you'd like, you
can take the path to the south, however. You'll come to a chest containing
a [Wizard Lance]. Again, be careful not to fall!

Once you have the items, make your way to the upper-right corner of the
area. There, you'll find a set of stairs. There's a save shere at the base
of them that you'll definitely want to use, because at the top of the
stairs you'll find an old friend, and you'll be thrust into a boss battle.
Make sure to equip at least one of your characters with the Phantom Ring
that you found before going into it.

   [=-=-=-=-=-=-=-=-=-=-=]
   | Boss: Seymour Omnis |
   |=-=-=-=-=-=-=-=-+=-=-+-=-=-=-=-==+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]
   | HP: 80000      | MP: 999        | AP: 24000      | Gil: 12000      |
   | Overkill: 15000|                | Overkill: 36000|                 |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | STR: 20        | DEF: 180       | MAG: 35        | MDF: 100        |
   | AGL: 40        | EVA: 0         |                |                 |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | Water: *       | Fire: *        | Thunder: *     | Ice: *          |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | Abilities: Firaga, Blizzaga, Thundaga, Waterga, Fira,Ultima, Dispel|
   |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
   | Strategy:                                                          |
   |                                                                    |
   | Once again Seymour has brought with him a form of machine to help  |
   | him in the fight. This one has lights on it: Red, blue, yellow, and|
   | white. Each represent an element, fire, water, lightning, and ice  |
   | respectively. On Seymours turn, he'll hit you with four -ga spells |
   | of the current element; That's one for each character, then one    |
   | more for one unlucky character. These spells are strong, and you   |
   | should do all you can to reduce the damage from them. If you have  |
   | an armor that protects against the upcoming element, have your     |
   | characters change to it. If not, at least have Yuna cast the       |
   | appropriate Nul spell. When  you've got your defenses up, it's time|
   | to go on the attack. You'll want to end the battle as quickly as   |
   | possible, so hit Seymour with your strongest attacks. Have Yuna use|
   | Holy if she has it, and have Lulu doublecast the -ga spell opposite|
   | that of Seymour's. Auron's physical attacks also work well, as do  |
   | your overdrives. Aeons will generally be beaten down by the four   |
   | consecutive -ga spells, but Bahamut should be able to get in quite |
   | a bit of damage before being taken out. If you summon an aeon in   |
   | overdrive, that will also greatly help, so consider building them  |
   | up before the battle. What you'll have to be consious of, however, |
   | is that Seymour will glow red once in a while. This means that he  |
   | is about to cast Dispel; no big deal. However, on the turn after   |
   | casting Dispel, Seymour casts Ultima. That's a HUGE deal, since it |
   | is a very strong attack. Consider blocking it with an aeon, and if |
   | you don't, make absolutely sure to heal afterwards. Following an   |
   | Ultima, Seymour's element of choice will change, and the battle    |
   | will revert to square one. If you make it through one "sequence"   |
   | then you are able to handle it, and you should be good. It'll just |
   | take a while to deplete Seymour's HP due to his high defense.      |
   |                                                                    |
   | Alternate Strategy:                                                |
   |                                                                    |
   | You can manually change the spells that Seymour will be doing by   |
   | attacking the Mortiphasms. A physical attack will cause the wheel  |
   | to turn to the right, while a magic attack will cause it to turn to|
   | the left. By doing this you can cause Seymour to cast different    |
   | attacks. They'll be weaker, but they'll be much harder to block    |
   | against. It's up to you, but I wouldn't fight him like this.       |
   |                                                                    |
   |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
   | Steal: Shining Gem (Common), Supreme Gem (Rare)                    |
   | Bribe: N/A                                                         |
   | Drop: Lv. 3 Key Sphere                                             |
   | Dropped Weapon Abilities: Piercing (Kimahri & Auron), Magic +20%   |
   | Dropped Armor Abilities: SOS Haste, SOS Shell, SOS Protect         |
   [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]

In this next area, walk forward and look at the dark glyph on the wall on
your right. If you eamine it it will tell you that you have to kill ten
fiends in order to get through. Beyond the door, you'll find two more just
like it, one requiring ten fiends, and the other fifteen. That means you'll
have to defeat thirty-five fiends in total if you wish to get through. Doing
this will take a while, since the monsters in this area are very strong. 
However, doing this will lead you to a chest containing a [Lv. 4 Key Sphere], 
and you can always rush back to the  previous screen to use a save point if
you need to. There's really no reason not to do this. Just have Yuna cure
everyone after fights, and run back to the save sphere when she's low on MP.
Be weary of Great Malboros and Demonliths though. They're status-inducing
attacks can wreck your party. Also along the way, make sure to have Kimahri
learn Bad Breath from the Great Malboros, and Mighty Guard from the King
Behemoths, and Doom from Wraiths if you don't already have these moves.

Once you've earned access to the chest and opened it, continue heading to
the north. Keep going until you reach a crevice that has a glyph stretching
over the middle of it. Step on the glyph, and you'll be elevated to a 
platform above with a chest on it. Open it for a [Four-on-One] weapon for
Wakka, then step onto the glyph again to be brought back down. Step off
of the glyph onto the other side of the crevice this time. A few steps
forward from there, you'll find another glyph on the ground. Step onto it
and press X, and Tidus will push the wall, causing it to fall down, forming
a makeshift bridge. Cross it to reach a chest containing a [Defending Bracer]."

From there, keep Walking to the north, while staying on the left side of the 
path, hugging the wall. You can find an alcove over there that leads to
another wall with a glyph on it. Examine this glyph, and the wall will slide
away revealing a chest that contains a [Megalixer]. Continue moving forward,
past where the path leading to the Megalixer is and the camera angle will 
change. Carefully look around the bottom of the screen when this happens,
because there's a ramp that might be hard to see. It leads to a chest that
contains [20,000 Gil]. Open that chest, then step on the glyph that's down
there, and you'll be rocketed up to a pathway high in the air. If you follow
this path you'll find two more chests. One contains an [HP Sphere], and the
other contains a [Defense Sphere]. Once you've opened both of these chests,
step on the glyph near the second one to be brought back down to the ground.

Next, make your way to the right a bit. You'll quickly see a narrow pathway
that you can follow. Do so, and it will lead you to an area that seems
rather large and open at first. However, as you move around, you'll find
that in many places the floor will shoot up to block your path. Try and
navigate your way through this area, making your way to the large "square"
area on your map (it's in the lower-right corner of the area.) There, if 
you look really closely, you can see a ramp underneath the large platform.
Step on it, and you'll slide to a new area. There, you'll find a chest
containing a weapon for Yuna, the [Laevatein]. After obtaining this, hug
the north wall of the pit, until you see an icon telling you to press the
X button to climb. Continue climbing until you've reached the top. There,
just head north to the next screen. Use the save sphere you find to save
your game.

This is the last save sphere of the game. You can board Sid's Airship from
it, so if you want to do any sidequests, you can get them done now. To
proceed into the final phases of the game, head to the north. Before doing
this, I highly, highly suggest getting the overdrives for Tidus, Auron,
Yuna, and Bahamut ready. They'll seriously help you in the final boss fight.

A giant column will come crashing down in front of Tidus. Walk forward
into it after it lands, and the glyph on it will begin to glow. You'll then
be teleported into a strange area. In this area icicles will be popping up
out of the ground all over the area, as you try to avoid them. If you touch
one you'llbe attacked by a fiend. Oddly, the Land Worms even make their only
appearence here, as possible fiends. While you attempt to dodge these
icicles, small white crystals will also be appearing around the area. If
you make it to one of these crystals before they disappear, you'll be
rewarded with an item. Many of these items are very good, but being as 
you've already passed the final save sphere of the game, they aren't all
that useful. You might as well immediately go to the menu and use any of
the spheres you earn, since the final boss battle is coming up anyway.
The possible prizes are as follows:

- Stillblade
- Mage's Staff
- Prism Ball
- Skill Sphere
- Wht Magic Sphere
- Knight Lance
- Wicked Cait Sith
- Infinity
- Attribute Sphere
- Hrunting

Just move around for a while, and grab the white crystals that appear.
If you get clipped by an icicle, you can either fight the enemy, or just
use Flee. After the timer in the corner of the screen reaches ten, you'll
be brought to another, familiar area. There, you'll find Jecht. Make any
final preparations in the menu, then move forward to confront him. You'll
See a cutscene between Jecht and Tidus. When the scene ends, as Jecht
promises, he loses control of himself. You'll then be thrust into the
single coolest Final Fantasy battle ever. Seriously; just listen to the
background music, Otherworld! This is going to be fun! 

   [=-=-=-=-=-=-=-=-=-=-=-=-=-=]
   | Boss: Braska's Final Aeon |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=+=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]
   | HP:60000/120000| MP: 100        | AP: 0          | Gil: 0          |
   | Overkill: 20000|                | Overkill: 0    |                 |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | STR: 45/50     | DEF: 100       | MAG: 50        | MDF: 100        |
   | AGL: 40        | EVA: 0         |                |                 |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | Water: 1.0     | Fire: 1.0      | Thunder: 1.0   | Ice: 1.0        |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | Abilities: Power Wave, Jecht Beam, Triumphant Grasp, Jecht Bomber  |
   |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
   | Strategy:                                                          |
   |                                                                    |
   | This fight is broken up into two parts. The first isn't that bad.  |
   | Don't bother with any sort of status buffs like Protect or Hastega,|
   | Instead focusing on giving Jecht a beating without wasting any of  |
   | your big attacks; Don't use any overdrives. Have Tidus use Quick   |
   | Attack to get in as many hits as he can, and have Auron attack each|
   | turn. Your third party member should either be Yuna, casting Holy  |
   | each turn, or Lulu, casting Ultima or Flare. As long as the damage |
   | is good, it really shouldn't matter. Now Jecht's HP may be a bit   |
   | misleading -- it should be easy to deal 60,000 damage. But the     |
   | Pagoda's around Jecht heal him for 1,500 damage each turn (between |
   | the two of them, that's 3,000.) You can temorarily stop them, but  |
   | it isn't worth it. It's better to try and just jurt Jecht, but he  |
   | isn't a pushover. If he does a Jecht Beam IMMEDIATELY use a soft or|
   | a Remedy on the character he hit, because otherwise he'll smash    |
   | them, removing them from battle, which is a bad thing. The other   |
   | thing to be careful of his his overdrive. He'll give about 3,000 or|
   | so damage to one character, in addition to inflicting them with    |
   | Zombie. Remember to cure them of curse before healing them, or you |
   | will end up killing them yourself. Note, that you can use Tidus to |
   | do a Trigger Command -> Talk to empty Jecht's overdrive bar as well|
   | as lower his attack, but this will only work a few times, and it'd |
   | be in your best interest to save it for the second stage of the    |
   | fight -- because the first was only a preview of what Jecht can do.|
   |                                                                    |
   | In the second stage of the fight, Jecht will have a huge freaking  |
   | sword, and he can use this do deliver big damage (2,000-3,000)     |
   | damage to all three characters. In fact, if his overdrive isn't    |
   | fully when he begins the second form, he'll use this attack as soon|
   | as the second phase begins; So make sure to have your entire party |
   | healed up. That being said, Jecht in his second form is like the   |
   | first form on steroids. His strength is much higher, and his HP is |
   | now 120,000. His overdrive in this form is dangerous, and will very|
   | likely kill your party members in one hit. So now is the time to   |
   | have Tidus use his Trigger Command -> Talk to empty Jecht's gauge  |
   | when it fills. Aside from that, make sure to keep your party's HP  |
   | up with Mega-Potions, because a sword attack could end you if you  |
   | don't. You'll want to deliver as much damage as possible here, and |
   | that means pulling out all of the stops. Unload all overdrives that|
   | you have, except Yuna's, right at the beginning. After that, the   |
   | optimal party will be Rikku, Tidus, and Yuna (or Lulu). Keep having|
   | your magic user hit with Holy, Flare, or Ultima, while Rikku keeps |
   | tossing 100,000 Gil at a time with spare change. That means an     |
   | automatic 9999 damage, and it's not like you can use the gil now   |
   | anyway. For Tidus you'll have to look closely at the CTB bar.      |
   | Move the cursor over Quick Hit. If Tidus will get two turns in a   |
   | row, use Quick Hit. Keep doing this until he only gets one turn,   |
   | and when that happens, switch in for Auron and let him hit Jecht   |
   | for some big damage. Keep up like this until Jecht has 30,000 HP   |
   | or so, and then have Yuna Grand Summon Bahamut to finish the fight |
   | with a Mega Flare.                                                 |
   |                                                                    |
   |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
   | Steal: Turbo Ether (Common), Elixer (Rare)                         |
   | Bribe: N/A                                                         |
   | Drop: N/A                                                          |
   | Dropped Weapon Abilities: N/A                                      |
   | Dropped Armor Abilities: N/A                                       |
   [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]

After the fight ends you'll see a cutscene, and then you'll have to do a
few more fights. However, it's impossible to lose any of these fights. Your
characters will automatically have auto-life cast upon them, and it can't
be removed. Eventually this will bring you to Yu Yevon himself.

   [=-=-=-=-=-=-=-=-]
   | Boss: Yu Yevon |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]
   | HP: 99999      | MP: 1          | AP: 0          | Gil: 0          |
   | Overkill: 99999|                | Overkill: 0    |                 |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | STR: 1         | DEF: 1         | MAG: 200       | MDF: 1          |
   | AGL: 44        | EVA: 0         |                |                 |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | Water: 1.0     | Fire: 1.0      | Thunder: 1.0   | Ice: 1.0        |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | Abilities: Power Wave, Curaga, Ultima, Gravija                     |
   |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
   | Strategy:                                                          |
   |                                                                    |
   | This guy is a joke. Sure he has 99,999 HP, and even an Ultima      |
   | spell, but you still have auto-life; You can't lose. That being    |
   | said, it can be a little tricky since he'll automatically cast     |
   | Curaga on himself whenever you deliver damage. Because of this,    |
   | you'll want to use another method to beat him. Casting Doom (One of|
   | Kimahri's Ronso Rages or having Rikku use a Doom-inducing item both|
   | work) and will cause Yu Yevon to die in only three turns. Casting  |
   | Hitting him with Zombie Attack also works, and after that Yu Yevon |
   | will actually start hurting himself with Curaga. You can even end  |
   | the fight imemdiately by casting Life on him while he's in Zombie  |
   | state. Casting Reflect on Yu Yevon will also prevent Curaga from   |
   | working. So in short, there are a lot of ways to win, and not a    |
   | single way to lose this fight. Have fun with it. The one thing I'd |
   | like to mention, though, is that despite Yu Yevon's usage of Curaga|
   | and Ultima, he only has 1 MP. Strange, but useless information.    |
   |                                                                    |
   |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
   | Steal: N/A                                                         |
   | Bribe: N/A                                                         |
   | Drop: N/A                                                          |
   | Dropped Weapon Abilities: N/A                                      |
   | Dropped Armor Abilities: N/A                                       |
   [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
 

Enjoy the ending -- it's perhaps the best ever! And make sure to watch
past the credits, because there's one final cutscene!

       .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=.
|\     | .-----------------------------------------------.--------. |     /|
| '----| |                                               |        | |----' |
|  >>> | |  8. Side Quests                               | <SIDE> | | <<<  |
| .----| |                                               |        | |----. |
|/     | '-----------------------------------------------'--------' |     \|
       '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-='

Side Quests play a huge role in Final Fantasy X; There are a ton of them.
Not only that, Final Fantasy X has many side quests and secrets that reading
the first time, sound similar to infamous "cheats" of past that were fake:
Unlocking Luigi in Mario 64, Obtaining the Triforce in Ocarina of Time, etc.
Really, does racing a time of less than 0 seconds, or dodging 200 lightning
bolts in a row sound like something the average gamer would figure out to
try and do on their own? Both have signifigant rewards though. All of the
side quests of the game are detailed in this section. And because there's
actually so many, below is a mini-table of contents exclusively relating
to them, to make things easier.

1)  Airship Passwords ........................................... <SQ_A>
2)  The Omega Ruins ............................................. <SQ_B>
3)  Cavern of the Stolen Fayth (Obtaining Yojimbo) .............. <SQ_C>
4)  Baaj Temple (Obtaining Anima) ............................... <SQ_D>
5)  Remiem Temple (Obtaining the Magus Sisters) ................. <SQ_E>
6)  Village of the Cactuars ..................................... <SQ_F>
7)  Valefor's Second Overdrive .................................. <SQ_G>
8)  Lightning Dodging ........................................... <SQ_H>
9)  Butterfly Catching .......................................... <SQ_I>
10) Rin's Underdog's Secrets .................................... <SQ_J>
11) Luca Theater ................................................ <SQ_K>
12) Airship Hidden Coordinates .................................. <SQ_L>
13) Omega Ruins Treasure Chest Opening .......................... <SQ_M>
14) Remiem Temple Chocobo Races ................................. <SQ_N>
15) Second Visit to Temples ..................................... <SQ_O>
16) Revisiting the Zanarkand Cloister ........................... <SQ_P>
17) Extra Cutscenes ............................................. <SQ_Q>
18) Seagull Counting ............................................ <SQ_R>
19) Clasko's Chest .............................................. <SQ_S>
20) Clasko's Friend Sphere ...................................... <SQ_T>
21) Magic Urns .................................................. <SQ_U>
22) Obtaining the Jecht Shot .................................... <SQ_V>

=-------------------------------------------------------------------------=
Airship Passwords                                                 <SQ_A>   
=-------------------------------------------------------------------------=
Rewards:   God Hand ............................ [ ]
           Victorious .......................... [ ]
           Murasame ............................ [ ]

On Cid's Airship, after finishing the Zanarkand Cloister of trials and
defeating Yunalesca, you can speak with Cid to view a list of locations
to visit. You can also choose "Input" to put in a password, to reach
certain locations. These locations, and passwords are as follows.

Password 1: GODHAND - Mushroom Rock
Password 2: VICTORIOUS - Besaid Ruins 1
Password 3: MURASAME - Besaid Ruins 2

None of the areas you unlock will be very big, but they each contain a
treasure chest. At Mushroom Rock, you'll find a chest containing God Hand,
a weapon for Rikku. You'll only be able to open it if you have the Cloudy
Mirror, however. More information on that is in the Celestial Weapons
section. At Besaid Ruins 1, you'll find Victorious, an armor that has
the element-proof abilities customized, and one free-slot. At Besaid Ruins
2, you'll find a Mursame, which is a sword for Auron. It has Piercing, One 
MP Cost, and two free-slots.

=-------------------------------------------------------------------------=
The Omega Ruins                                                    <SQ_B>   
=-------------------------------------------------------------------------=
Rewards:   Al Bhed Primer XXVI ................. [ ]
           Teleport Sphere ..................... [ ]
           Friend Sphere ....................... [ ]
           Magic Sphere ........................ [ ]
           Optional Boss: Ultima Weapon ........ [ ]
           Optional Boss: Omega Weapon ......... [ ]
           * Plus more in Omega Ruins Chests side-quest.

When you first gain access to free control of Cid's airship, you'll have
access to the Omega Ruins, which you can reach at any time from that point
onward. To actually make the ruins appear on the list of traversable
locations you'll have to search the map. Bring the cursor to 70 for the X
coordinate, and 34 for the why coordinate, and press X. You'll get a
message saying that you've discovered the Omega Ruins. Now as for what
the ruins contain: High level monsters, some items, the final Al Bhed
Primer, and two tough optional bosses with no rewards whatsoever. It's
going to be fun! Note, that this also makes an excellent place to level up
if you need to do that. Just be careful, and save often when doing so.
Malboros ambushing you with Bad Breath can cause big trouble. Demonoliths
aren't much better, either, with their petrification. The following
paragraphs, if followed, will get you all of the items in the Ruins, as
well as bring you to both of the boss fights.

From the very start of the cave, you'll have three directions with which
to go on. The north path and the path to the right loop around, meaning
that taking the left path is the only choice in order to make your way
onward. However, you'll find the first room of the Omega Ruins Treasure
Chest sidequest on the far right (more information on that is found as a
separate sidequest entry). It's worth heading for. Once you've checked
those chests out, make your way towards the left. Head as far in that
direction as you can to find a room with three chests -- this is the second
of four rooms like it, also part of the treasure chest sidequest. Keep
heading north from there, until you come to a split in the path.

To take the left path will bring you to the third treasure chest room.
Check it out, then head to the right. Walk until you reach a glyph on the
wall. It won't do anything yet so just head north into the final room
containing chests related to the chest opening sidequest. In this room
look carefully on the ground, and you should find a copy of [Al Bhed Primer
XXVI]. Pick it up, then take the path stretching north-west. Follow it and
you'll come to another glyph on the wall. Press this one, then head back to
the first glyph that you were at, and press that one. This will cause a
hole in front of you to be bridged. Walk along the path, and the holes in
front of you will continue to be bridged as you go. This path leads directly
to a chest containing a [Teleport Sphere].

From there, head back to the room that you found the four chests, and the
copy of Al Bhed Primer in, and take a right. This will lead you to a glyph
on the ground, which acts as an elevator platform. Step onto it, and you'll
be taken to the floor above. Head forward from there, and you'll be attacked
by the first of two bosses in the area: Ultima Weapon.

   [=-=-=-=-=-=-=-=-=-=-=]
   | Boss: Ultima Weapon |
   |=-=-=-=-=-=-=-=-+=-=-+-=-=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]
   | HP: 70000      | MP: 999        | AP: 40000      | Gil: 20000      |
   | Overkill: 13560|                | Overkill: 50000|                 |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | STR: 50        | DEF: 60        | MAG: 45        | MDF: 60         |
   | AGL: 28        | EVA: 0         |                |                 |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | Water: 1.0     | Fire: 1.0      | Thunder: 1.0   | Ice: 1.0        |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | Abilities: Core Energy, Shimmering Rain, Holy, Silence, Sleep,     |
   | Break                                                              |
   |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
   | Strategy:                                                          |
   |                                                                    |
   | Ultima Weapon isn't a tricky boss. If you're underleveled, he may  |
   | be tough for you to beat, but he's nothing of a puzzle. He has     |
   | 70,000 HP, and you have to drain it. Depending on where you are in |
   | strength, this could be easy or difficult. If you have celestial   |
   | weapons, you'll be able to tear through him like tissue paper, most|
   | likely, doing over 9999 damage each time. If not, you'll still be  |
   | able to manage. You might be able to get away with physical attacks|
   | but if not, overdrives are fine. If it's absolutely necessary, you |
   | can have Yuna bring in Anima or Bahamut to do some damage. Ultima  |
   | Weapon has a few skills, but no matter which way you cut it, it's  |
   | the same. He's going to do a few thousand damage. You just have to |
   | be able to take it. And to be honest, if you got to him, you can.  |
   | Think of this battle as a freebee. Take the chance to steal some   |
   | Door to Tommorows from him. And try to switch in as many characters|
   | as you can, because he gives great AP.                             |
   |                                                                    |
   | Alternate Strategy:                                                |
   |                                                                    |
   | Some prefer to bribe Ultima Weapon, rather than defeat him, so that|
   | they can get the 99 Pendulums. This really isn't necessary though. |
   | You can get 30 Pendulums in the Remiem Temple Chocobo races; and is|
   | it really necessary to customize Master Thief onto four party      |
   | members? Additionally, 1,400,000 Gil is a lot. Do it if you feel   |
   | you need the Pendeulums, but if you don't then just drop this guy. |
   |                                                                    |
   |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
   | Steal: Door to Tommorow                                            |
   | Bribe: Pendulum x99 (1,400,000 Gil)                                |
   | Drop: Lv. 3 Key Sphere                                             |
   | Dropped Weapon Abilities: Double Overdrive                         |
   | Dropped Armor Abilities: Break MP Limit                            |
   [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]

After the battle with Ultima Weapon ends, step on the glyph in the middle
of the room, to be magically brought to a deeper portion of the ruins.
In this area there are many large circular platforms, each connected by
a thin bridge of rock. In the middle of each platform you'll go into
battle with a fiend -- even if you have an armor with No Encounter on.
If you head left from the start you'll have to fight a Varuna on the first
platform and a pair of Wraiths on the second. This path does not necessary
to travel, but it leads to a treasure chest containing a [Friend Sphere].
Either choose to go for it, or not (though if you can't beat these enemies
Omega will slaughter you) then make your way back to where you entered 
this area, and take the path to the right. After facing off agaisnt an
array of fiends, moving from platform to platform, you'll reach the big
guy himself, Omega Weapon. Make sure you're healed.

   [=-=-=-=-=-=-=-=-=-=-]
   | Boss: Omega Weapon |
   |=-=-=-=-=-=-=-=-+=-=+=-=-=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-]
   | HP: 99999      | MP: 999        | AP: 50000      | Gil: 30000      |
   | Overkill: 13560|                | Overkill: 60000|                 |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | STR: 54        | DEF: 80        | MAG: 50        | MDF: 20         |
   | AGL: 32        | EVA: 0         |                |                 |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | Water: 0.5     | Fire: 0.5      | Thunder: 0.5   | Ice: 0.5        |
   |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
   | Abilities: Core Energy, Shimmering Rain, Nova, Ultima, Break,      |
   | Confuse, Demi                                                      |
   |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
   | Strategy:                                                          |
   |                                                                    |
   | Omega Weapon fights much like Ultima Weapon, only on steroids. He  |
   | has more HP, all of his stats are higher, and he's resistant to    |
   | all elements. Now much like with Ultima, if you're characters are  |
   | all super high-leveled, doing well over 9999 then you'll tear      |
   | through him. Otherwise, you may want to consider being a bit more  |
   | careful with how you take him on. Physical attacks work, but use   |
   | Quick Attack instead, if you have it. Overdrives are also good, as |
   | are Bahamut and Anima using their special attacks. The battle as a |
   | whole will be signifigantly easier if you have someone use Hastega |
   | at the start. Much like Ultima Weapon, Omega Weapon has no secrets |
   | or quirks; He's just tough. He has a lot of HP, and he does a fair |
   | bit of damage. Your characters will need to be leveled up a good   |
   | deal if you want to take him. Aside from that, just keep hitting   |
   | him with your strongest attacks and he'll go down. If you like to  |
   | use Kimahri, make sure to use Lancet on the big guy to learn Nova  |
   | before he does, though. It's Kimahri's strongest overdrive.        |
   |                                                                    |
   |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
   | Steal: Gambler's Spirit                                            |
   | Bribe: N/A                                                         |
   | Drop: Lv. 3 Key Sphere                                             |
   | Dropped Weapon Abilities: Triple Overdrive                         |
   | Dropped Armor Abilities: Break HP Limit                            |
   [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]

Once Omega Weapon's defeated, you're almost done with the Omega Ruins. The
only thing left for you there (aside from leveling) is to make your way
back through the ruins a second time, to the area that you fought Omega
Weapon in. This time you'll find a chest on the ground. You can open it for 
a [Magic Sphere].

=-------------------------------------------------------------------------=
Cavern of the Stolen Fayth (Obtaining Yojimbo)                     <SQ_C>   
=-------------------------------------------------------------------------=
Rewards:   Hidden Aeon, Yojimbo ................ [ ]
           Al Bhed Primer XXV .................. [ ]
           Megalixer ........................... [ ]
           Lv. 2 Key Sphere .................... [ ]
           Fortune Sphere ...................... [ ]
           Mega-Potion x2 ...................... [ ]
           Flexible Arm ........................ [ ]
           MP Sphere ........................... [ ]
           X-Potion x2 ......................... [ ]
           Teleport Sphere x2 .................. [ ]

First of all, to reach the Cavern of the Stolen Fayth, you'll have to make
your way to the Calm Lands. From there, take the exit in the north-east
corner of the area, as if you were heading for Mt. Gagazet. However, rather
than cross the bridge that's there, head down the hill on the right of you
and pass under the bridge to another screen. Head to the left of this
screen, and you'll find the entrance to a cave. If you haven't been there
before, you'll see a cutscene where Lulu speaks a little. Head inside to
reach the Cavern of the Stolen Fayth. Inside you'll find enemies on par
with those found in the Calm Lands -- nothing too hard.

Head forward along the only available path, until you reach a fork. Take
a right at it to find the first reward that this cave bears: A chest that
contains a [Megalixer]. After taking it, head back to the main path and
keep heading north. It won't be long until you see a cutscene between some
of the members of your party. You'll be given some background information
on the area. After it ends, continue onward to the next fork in the path,
and again, take a right. This will lead you to a chest containing a [Lv. 2
Key Sphere.] Open it, then turn around and head to the left.

You'll soon come to another fork. This time continue going straight. You
will come to a chest containing a [Fortune Sphere]. Take that, and then
turn around and head to the path going to the left. These directions may
be redundant, but they are getting you items. Anyway, you'll come to yet
another junction. Here you'll see a chest containing two [Mega-Potions]
directly in front of you. You can then take a left to find an issue of [Al
Bhed Primer XXV]. With all of these items, continue forward and you'll
find a save sphere. Save your game, and continue onward to the next room.

You'll see another cutscene there. Lulu will encounter Lady Ginnem, the
summoner she once was a guardian for, but failed. Yuna will try and send
her, but it will fail. So instead, you'll be thrust into battle against
one of Lady Ginnem's aeons -- one you have never seen before: Yojimbo. On
his turns, his dog will attack you for some damage, but he really isn't a
difficult fight. Just hit him with whatever you got. Physical attacks and
magic both work. Once the fight ends, you'll have access to a warp pad
on the ground. You can use it to return to the entrance, go to the Chamber
of the Fayth, and even go to two other areas labeled "???".

Start off by choosing to go to the "???" on the left. To do this, simply
face left while standing on the glyph and press X. This will bring you to
a room with a chest containing a [Flexible Arm], a weapon for Rikku. Once
you have that, head back to he previous room and choose to go to the "???"
on the right. This will bring you to a room with two chests. One contains
an [MP Sphere], and the other, two [X-Potions]. Once you've opened all of
the chests in the "???" rooms, choose to head north, to the Chamber of the
Fayth.

There you'll meet Yojimbo -- and you'll quickly find out that he is no
ordinary aeon. Before he joins you, he'll ask you a question: What do you
want? The options are "To train as a summoner," "To gain the power to
destroy fiends," and "To defeat the most powerful of enemies." Choose the
third option, because it will lower Yojimbo's price -- yes, you're going
to have to pay him, if you want to recruit him. He'll ask you to make your
offer, and he gives you a starting asking price of "250,000". Now you'll
have to tread lightly when offering -- if you offer far too low, or make
too many unsuccessful offers, he'll tell you to leave, and you'll have to
try again.

What you want to do is offer half of what he wants, plus one. So, by this
logic, you're first offer should be 125,001. After that, he'll make a new
offer. This time just increase your offer to 125,002. His new offer should
be 205,000. Now this is your last chance to get him to lower his price, but
you can get him for less -- not much less though. 200,000 should be enough.
You can pick him up for that price. Though there is another trick. If at
any time you offer him more than three times what he offers, he'll join you
as well as giving you two [Teleport Spheres]. Early on in the game, this
will be extremely beneficial to you, if you can afford it. However, if you
chose to get Yojimbo later on, the spheres really aren't worth it.

=-------------------------------------------------------------------------=
Baaj Temple (Obtaining Anima)                                      <SQ_D> 
=-------------------------------------------------------------------------=
Rewards:   Hidden Aeon, Anima .................. [ ]
           Onion Knight ........................ [ ]
           Megalixer ........................... [ ]
           Mega Phoenix x4 ..................... [ ]

Before you can go peeping through the Baaj Ruins, you'll have to unlock
the ruins. This is a simple task. Once you have permanent access to Cid's
airship, speak with Cid, and choose "Search." There, move the cursor to
around (X=70, Y=34) to find Baaj Temple. Once you've done this, the temple
will forever appear on your list of selectable destinations. Now another
thing you're going to need to know. There's a really tough boss here, and
you'll be fighting him underwater. That means your team will be Tidus,
Wakka and Rikku. Get these guys suited up with some Stoneproof armor if
at all possible, because otherwise this guy's going to be a real pain.

Once you're in the place, you'll notice that it's the same area you were
at when Tidus first arrived in Spira -- cool. Walk forward, and dive off
of the ledge and into the water. There, swim forward and you'll be called
into a battle against Geosgaeno; The same fiend you fought against in the
Beginning of the game. The difference is now he's serious, and if you're
characters aren't at a decent level he's really tough.

 [=-=-=-=-=-=-=-=-=]
 | Boss: Geosgaeno |   
 |=-=-=-=-=-=-=-=-++=-=-=-=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]
 | HP: 32767      | MP: 128        | AP: 4200       | Gil: 1000       |
 | Overkill: 32767|                | Overkill: 6300 |                 |
 |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
 | STR: 36        | DEF: 50        | MAG: 40        | MDF: 50         |
 | AGL: 48        | EVA: 0         |                |                 |
 |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
 | Water: 1.5     | Fire: 1.5      | Thunder: 1.5   | Ice: 1.5        |
 |=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
 | Abilities: Stone Punch, KO Punch, Spit Out                         |
 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
 | Strategy:                                                          |
 |                                                                    |
 | Wakka doesn't bring too much to the table -- just another hand to  |
 | attack or heal with. However, Rikku and Tidus have some abilities  |
 | that should help. For Tidus, this ability is Hastega; Use it right |
 | away. For Rikku, this ability is Use. She's not a real powerhouse  |
 | when it comes to doing damage (unless you've really been leveling) |
 | but due to Geosgaeno's weakness against magic, she is probably the |
 | biggest damage dealer in this battle. You should have at least a   |
 | handful of Fire Gems or other elemental Gems by now, and using one |
 | will do five hits of 800-900 damage. That's a fair portion of the  |
 | big guys health. Tidus and Wakka can compliment it by attacking,   |
 | and using any overdrives they get. If you're protected against     |
 | petrification, then the only thing you'll have to worry about is   |
 | Geosgaeno's KO Punch. It will only hit one person though, so it's  |
 | not a big deal. Just toss a Phoenix Down, and keep going.          |
 |                                                                    |
 | If you aren't doing enough damage to take him out quickly, however,|
 | things may become interesting. Geosgaeno is able to inhale party   |
 | members, keeping them inside his stomach. In this state, many of   |
 | their positive status effects (and negative ones as well) will be  |
 | attributed to him, even though he's otherwise immune. This isn't   |
 | worth worrying about too much though. What's more important is that|
 | you take great care in how you treat the situation. If you happen  |
 | to finish of Geosgaeno while he's holding a party member, he'll    |
 | spit them out, doing 9999 damage to all of your characters. That's |
 | very bad. Now a better way to deal with it is have the character   |
 | inside use Trigger Command -> Struggle. If they do this, when the  |
 | fiend uses Spit Out, it will kill them and damage the person that  |
 | Geosgaeno targets, but you should be all right; Revive and heal.   |
 | If you just wait it out, healing and defending, when Geosgaeno     |
 | spits out the inhaled ally, they're HP will be brought to one, and |
 | their total HP minus one will be taken from the other members. If  |
 | Geosgaeno swallows one of your party members use your best         |
 | judgement to decide which method will result in less chaos for you.|
 |                                                                    |
 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
 | Steal: Water Gem                                                   |
 | Bribe: N/A                                                         |
 | Drop: Power Sphere                                                 |
 | Dropped Weapon Abilities: No Encounters                            |
 | Dropped Armor Abilities: Auto-Reflect                              |
 [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]

If you have the Celestial Mirror, you might as well grab Lulu's weapon
here. Make your way to the right after defeating Geosgaeno, and look for
a large open hole. Now you won't be able to see the chest, but it's there.
Lower yourself as far into the hole is possible, and swim around the rim
of it, pressing X. Eventually you should see a cutscene of the camera
spinning around to show the chest opening. It contains the [Onion Knight].
Note: It will not appear until after you've defeated Geosgaeno. Once you
have it, make your way to the underwater door in the area, and continue
into the flooded temple.

Swim to a set of stairs, and climb out of the water. There, you'll find
a door. Proceed through it, and you'll be in a room with six statues.
Each of these statues corresponds to a temple in Spira: Besaid, Kilika,
Djose, Macalania, Bevelle, and Zanarkand. Each of those items, as mentioned
in the walkthrough held an item that you had to use a destruction sphere
to obtain. You can't miss the item in Bevelle, so that will not be a
problem. However, you need to have the other five. If you don't, no sphere
will appear in front of the temple's statue in Baaj Temple, and you'll
need all six of them. This will probably mean going back to Zanarkand
Temple, but also possibly several of the others. The items you need to
have gotten are listed below:

Besaid Temple: Rod of Wisdom     (Indicated by upper-left statue.)
Kilika Temple: Red Armlet        (Indicated by lower-right statue.)
Djose Temple: Magic Sphere       (Indicated by middle-right statue.)
Macalania Temple: Luck Sphere    (Indicated by middle-left statue.)
Bevelle Temple: HP Sphere        (Indicated by upper-right statue.)
Zanarkand Temple: Magistral Rod  (Indicated by lower-left statue.)

Open the chests on each side of the door that you entered through. One 
contains a [Megalixer], and the other four [Mega Phoenixes]. After you've
picked these up, examine each of the statues in the room causing them to
light up. When all six have been lit up, make your way to the door in
the back of the room, and enter the Chamber of the Fayth. Inside step
forward, and you'll have an interesting conversation with the human form
of Anima; it reveals a lot. Once the scene ends, you'll have Anima in your
collection of aeons!

=-------------------------------------------------------------------------=
Remiem Temple (Obtaining the Magus Sisters)                        <SQ_E>
=-------------------------------------------------------------------------=
Rewards:   Hidden Aeon, Magus Sisters .......... [ ]
           Al Bhed Primer XXIV ................. [ ]
           Summoner's Soul/Lightning Gem x4 .... [ ]
           Aeon's Soul/X-Potion x30 ............ [ ]
           Chocobo Feather x10 ................. [ ]
           Mega-Potion x60 ..................... [ ]
           Flower Sceptor ...................... [ ]
           Shadow Gem x8 ....................... [ ]
           Stamina Spring x60 .................. [ ]
           Blossom Crown ....................... [ ]
           Shining Gem x40 ..................... [ ]
           Moon Sigil .......................... [ ]

This sidequest requires you to make your way back to the Calm Lands after
obtaining both Anima and Yojimbo. Once you have these, mount a chocob and
head towards the entrance of Macalania Woods on it. However, instead of
entering the woods continue past it, and look for a yellow chocobo feather
lying on the ground. Press the X button at this feather, and the chocobo
you're riding will leap to the ground below. Dismount it and head off of
the screen to reach the outside of Remiem Temple. There you'll have access
to the Remiem Temple Chocbo Races, another sidequest. However, for the
Magus Sisters, you'll have to cross the bridge of the temple. You might
as well head around to the left side of the temple, past the chocobo there,
and pick up the issue of Al Bhed Primer XXIV. After doing that head inside.

Inside you'll meet up with Belgemine, the summoner that seems to be
following you around the game. She reveals that she is in fact an unsent,
but that she can help you in your quest to defeat Sin. She then lays
down another challenge for Yuna to have an aeon battle with her. However,
this won't just be a single battle -- she actually has eight: Valefor,
Ifrit, Ixion, Shiva, Bahamut, Yojimbo, Anima, and the Magus Sisters. 
They aren't particularly very to defeat if Yuna is at a decent level.

The fights can all be one by sending out Anima to attack with Pain, which
should do around 15,000 - 20,000 damage depending on how strong Yuna is.
As you defeat these different aeons, you'll berewarded with items. From
defeating Valefor you'll get four Lightning Gem's (or a Summoner's Soul if
you don't already have it.) Defeating Ifrit gets you thirty X-Potions (or
an Aeon's Soul if you don't already have it.) Dropping Ixion earns you
ten Chocobo Feathers. Beating Shiva will earn you sixty Mega-Potions.
Lastly, defeating Bahamut will get you the Flower Sceptor -- one of the
two items needed to obtain the Magus Sisters. If you keep fighting, you
can earn eight Shadow Gems by beating Yojimbo, and sixty Stamina Springs
for defeating Anima -- though that will be a bit difficult. You may even
have to bust out a Mega Flare from Bahamut. 

Those are all the aeons you can face now, though she does still have the
Magus Sisters. Before she'll use them though, you have to obtain them.
You already have the Flower Sceptor, which is one of the two necessary
items.

The other item will take a fair bit longer to get, if you haven't already
started with the Monster Arena side quest. The first thing that you'd
have to do would be to open the Monster Arena. To do this you'll have to
stop there (it's off of the east side of the Calm Lands) and buy at least
one of the monster catching weapons. Then, you'll have to catch each of
the nine living fiends in the Calm Lands (don't worry about the Machina,
you can't catch them anyway.) After doing this, the arena will be usable.
However, that's not enough to get the needed Blossom Crown. To get that,
you'll have to head over to Mt. Gagazet, and catch at least one of another
twelve fiends. Once you've done this, return to the Monster Arena, and
speak with the owner to obtain the crown. The list of needed fiends is
as follows:

Calm Lands (To open the Arena):    Skoll
                                   Flame Flan
                                   Nebiros
                                   Coeurl
                                   Shred
                                   Malboro        (North-west area)
                                   Ogre           (North-West area)
                                   Chimera Brain  (North-West area)
                                   Anacondaur     (North-West area)
                                   Ogre           (North-West area)

Mt. Gagazet (To Obtain the Crown): Bashura
                                   Grat
                                   Bandersnatch
                                   Nidhogg
                                   Grenade
                                   Ahriman        (Gagazet Mountain Cave)
                                   Grendel        (Gagazet Mountain Cave)
                                   Dark Flan      (Gagazet Mountain Cave)
                                   Mandragora     (Gagazet Mountain Cave)
                                   Behemoth       (Gagazet Mountain Cave)
                                   Splasher       (In water in the cave)
                                   Maelspike      (In water in the cave)
                                   Achelous       (In water in the cave)


When you have both of these items, you can make your way to the back of
Remiem Temple and examine the door. Select to use the Blossom crown, and
you'll break part of the seal. Select to use the Flower Sceptor to break
it completely. There will be no fancy cutscenes or dialogue, but you'll
then be given a chance to name your three new aeons (which are all
summoned at once, and act as a team.) In addition, you'll also be able
to do battle with Belgemine's Magus Sisters. Anima makes a good choice
here. The Magus Sisters deal some big damage though, if they use any of
their good attacks, but a couple of Pains will take out any of the three.
Not only that, you'll very likely build an overdrive during the fight;
Oblivion will take all three of them down in one shot -- or however many
there are left. After the fight, you'll be rewarded with 40 Shining Gems.
You then have a choice. You can send Belgemime. You'll be given the Moon
Sigil for doing so.

=-------------------------------------------------------------------------=
Village of the Cactuars                                            <SQ_F>   
=-------------------------------------------------------------------------=
Rewards:   Potion/Elixer/Magalixer/Friend Sphere [ ]
           Shadow Gem x2 ....................... [ ]
           Shining Gem x2 ...................... [ ]
           Blessed Gem ......................... [ ]
           Mercury Sigil ....................... [ ]

Once you have access to Cid's Airship, fly to Bikanel Island, and if you
have one, equip a No Encouters armor or weapon. It will make things much
easier on you. When you're ready, head through the desert to the final
area before Home. Then, make your way to the lower-right hand corner of
the area, south of where the sandstorm is. There you'll find a Cactuar
stone. Examine it and you'll begin the Village of the Cactuars sidequest.
How this will work, is you'll examine the stone, and it will tell you the
name of a missing Cactuar, and also give you a hint of finding it. You
will then go find that Cactuar, and play a game of red-light-green-light
with it (you'll also have to battle it afterwards, but that's the easy part).

For those of you who may not remember this childhood game, you'll have
to stop when the Cactuar is looking at you, and run towards it when it
turns away. You can mess up twice for any Cactuar, but a third time will
cause it to run away; Allowing the timer on the screen to reach zero
will also cause them to run away. You can finish the sidequest without
catching all of the cactuars, but the prize you get at the end will be
directly related to how many you are able to catch. See, each one you
catch will reward you with a sphere. But if you catch them you'll be given
a specific Name sphere. The number you have at the end will decide which
of the prizes you get:

1 - Potion
2 - Potion
3 - Elixer
4 - Elixer
5 - Elixer
6 - Elixer
7 - Megalixer
8 - Megalixer
9 - Friend Sphere
10 - Friend Sphere

The following are information, including the locations, on all ten of
the chocobos. Keep in mind for the Locations, that the desert is laid out
so that Oasis is the first screen, then the second screen is East, the
third screen is Central, and the fourth is West. Your airship will land in
the Oasis area, and the cactuar statue is in the West area.

Cactuar: Tomay
--------------
Clue: Tomay's Gone. Gone to fetch the water.
- Duties: Fetching water. Takes his time, and as a result, is often left behind.
- A little dim.
Location: Oasis - He's in front of the water in the very first area.
Time: 10.0 Seconds
Strategy: He's simple to catch. There's nothing special about him.

Cactuar: Rovivea
----------------
Clue: Rovivea's gone walkabout. Be back soon.
- Has no patience for certain dim-witted friends. 
- Not a progressive thinker.
Location: Sanubia Desert East - As you enter the screen and approach the
first turn, you'll see the Cactuar running around on your left.
Time: 13.0 Seconds
Strategy: She's simple to catch. There's nothing special about him.

Cactuar: Chava
--------------
Clue: Little Chava likes big numbers. Be back soon.
- A little needy.
- Attention deficit.
Location: Sanubia Desert West - This one's tricky. Head to the left of
the Cactuar stone and examine one of the signs over there. It will warn
you of dangerous fiends, and also mention a 20% off sale on all travel
agency goods. After reading it you'll see a cutscene of Chava arriving.
- Recently learned to count to 50.
Time: 13.0 Seconds
Strategy: He's simple to catch. There's nothing special about him.

Cactuars: Alek and Aloja
------------------------
Clue: Alek and Aloja play tag in the ruins of men. Be back soon.
- Two brothers, rarely separated.
- They move as one, their cloeness a paragon of brotherhood.
Location: Sanubia Desert Central - They're running around on the east
side, where the ruins are. You can't miss them.
Time: 13.0 Seconds
Strategy: There's two of them, but they turn around at the exact same
times. So treat them like any of the previous Cactuars.
* This will count as two Name spheres.

Cactuar: Vachella
-----------------
Clue: Vachella seeks the shining blue. Be back soon.
- Loves new things.
- Hard on others, easy on self.
- Stingy.
Location: Sanubia Desert East - This is another tricky one. You'll have
to examine the save point in the area then select cancel. Vachella will
spring out at you afterwards.
Time: 14.0 Seconds
Strategy: This one is very hard, because Vachella turns around very 
quickly after the first one. You'll have to be extremely careful. Make sure 
to run as far as you can the first time, before she goes into "fast mode."

Cactuar: Robeya
---------------
Clue: O, Robeya's stuck inside. Be back soon.
- A real needle brain.
- Likes cramped spaces.
- Check out his great collection!
Location: Sanubia Desert Central - This one is kind of funny. Head to the
bottom of the screen, to where the entrance to the East screen is. Then,
head west, following along the wall, as far as you can go. You'll come to
a chest that has mysteriously appeared: Open it and you'll find Robeya inside!
Time: 14.0 Seconds
Strategy: You'll find three chests in this game -- it's impossible to open 
them all and still win. In fact, you'd have trouble with one. However, even
if you lose a trial you keep your items. If you're good at the game, you can
open the two chests on the right in the first trial (for a Blessed Gem and
two Shadow Gems), the chest on the left in the second trial (for two
Shining Gems), and then use the third trial to catch Robeya. Actually just
catching her is the easiest part of the game.

Cactuar: Isrra
--------------
Clue: A fiery inscription -- The lord of the hole is gone. Isrra thinks.
Be back soon.
- The philosopher about town. Today, he digs holes. Again.
- A cautious sort.
Location: Sanubia Desert West - First, leave the screen, then come back.
After doing that you'll find him  running around in a sand pit in the
center of the area.
Time: 15.0 Seconds
Strategy: Isrra looks at you for long periods of time, wasting seconds. 
Also, the ground will be shifting, causing you to slide away. However, 
there's a trick to beating him. Step into the sand pit next to you right
at the start of the game. You can then walk through a secret passage 
leading you right next to Isrra, giving you an easy victory!

Cactuar: Elio
-------------
Clue: Much-curious Elio has left on a journey. Be back soon.
- To see what lies beyond the sands, he travels far to distant lands.
- Hyper-reactive and a bad poet.
Location: Airship - Ok, this one is really cool and sneaky. Head back to
the Oasis. When you get to the water, you'll see the Cactuar actually warp
away using a save sphere, and then the camera will show Cid's airship. Use
the save sphere, and select "Board Ship." Then, make your way to the roof
of the ship, to where you fought Evrae and Sin. Elio will be standing there.
Time: 11.0 Seconds
Strategy: The camera will be tilting back and forth, but it's still easy to
catch him. However, you will not fight him. Instead he dives off the airship!

Cactuar: Flaile
---------------
Clue: Flaile is always behind. Be back soon.
- The guy you never invite but he always shows up anyway.
- Cheeky.
Location: Sanubia Desert West - As soon as you place Elio's sphere, Flaile
will sneak up behind you, initiating the final game.
Time: 13.0 Seconds
Strategy: He'll really screw with your head, causing you to possibly lose
once or twice, if you don't expect it. See, when he turns around, he won't
say anything. On the other hand, he'll start shouting "Needletime!" over and
over, when he isn't looking at you -- and the first time he does this, you
may think you have lost, and waste time. So to win, just ignore all of the
text boxes, and keep a close eye on what direction Flaile is facing. Do
that and he's actually one of the easiest to catch, because he's slow.

After you get the final sphere, place that in the cactuar stone as well.
Then, after all of the lines from the Gaterkeeper song are read off, the
sand storm in the area will dissappear, allowing you to access that area
of the desert. There you'll find two chests. One will contain whatever
prize you deserve based on the number of named spheres you got. The other
will contain the Mercury Sigil, used to obtain Rikku's Celestial Weapon;
Though you can only open it if you have the Celestial Mirror.

=-------------------------------------------------------------------------=
Valefor's Second Overdrive                                         <SQ_G>  
=-------------------------------------------------------------------------=
Rewards:   Valefor's Energy Blast Overdrive .... [ ]

This is a short and simple side quest, but one that you should definitely
take time to do. After you've completed the Besaid Cloister of Trials, and
sat through some cutscenes you'll be good to go and leave the island. Head
to the item shop before you leave though, and talk to the girl inside.
If she doesn't mention her dog right away, talk to her a few times. When
she mentions that her dog dug something up. When she does this leave the
tent, and go find the dog. He'll be inside one of the tents on the right
side of the village. Talk to him, and Valefor will learn Energy Blast.

Don't worry if you missed this. You can get it a different way later, after
defeating Yunalesca. Use Cid's Airship to travel back to Besaid Island.
There, make your way back towards the temple. If you see a girl standing
to the left of the temple stairs, speak to her. She'll give you "something
mangled and slobbery." The important thing is that this whatever it is
will teach Valefor his second overdrive, Energy Bomb! If you don't see
the girl, enter the temple, and calm back out again. She should appear.

=-------------------------------------------------------------------------=
Lightning Dodging                                                  <SQ_H>
=-------------------------------------------------------------------------=
Rewards:   X-Potion x2 ......................... [ ]
           Mega-Potion x2 ...................... [ ]
           MP Sphere x2 ........................ [ ]
           Strength Sphere x3 .................. [ ]
           HP Sphere x3 ........................ [ ]
           Megalixer x4 ........................ [ ]
           Venus Sigil ......................... [ ]
           Ether ............................... [ ]
           Elixer .............................. [ ]

This is one of the least fun, and most tedious side quests imagineable.
Basically you just stand around in the Thunder Plains pressing X when
the screen flashes to dodge lightning strikes... Over, and over, and over.
The prizes are very good -- with you eventually earned the Venus Sigil
used to power up Lulu's Celestial Weapon. Unfortunately, this can take
a long time, and if you screw up you have to start again at the very
beginning. To minimize the chances of you failing, I'd reccomend turning
the volume down on your TV so that you can't hear it, and turning off
the lights in your room. Then just calmly wait it out and press X as
needed. 

The reason for turning the volume down is so that you don' get tricked
by the sound of thunder; Some of them are indeed lightning bolts, but some
are not, and if you press X too soon and then a real lightning bolt comes
down you might get hit. The reason for turning the lights off is so that
you notice the flash on the screen more quickly. Anyway, each time you
dodge enough bolts you can pick up your prize from a treasure chest that
will appear in front of Rin's Travel Agency; Don't worry about picking
them up until you dodge all 200 though, because the prizes won't go
anywhere.

Other things to note: You can't leave the area, or your count will reset.
You can save the game if you'd like, but it won't do you any good because
if you reset or turn the game off your count will reset as well. You have
to do this all at once. Another thing to notice, is that you'll be given
two prizes for getting hit by many lightning bolts as well: sort of a pity
prize. Doing this will take a while, but it's considerably easier than
actually dodging the lightning, as you can imagine. The prizes that you
can attain from both dodging and getting hit are shown below:
           

Dodged 5 Lightning Bolts Consecutively: X-Potion x2
Dodged 10 Lightning Bolts Consecutively: Mega-Potion x2
Dodged 20 Lightning Bolts Consecutively: MP Sphere x2
Dodged 50 Lightning Bolts Consecutively: Strength Sphere x3
Dodged 100 Lightning Bolts Consecutively: HP Sphere x3
Dodged 150 Lightning Bolts Consecutively: Megalixer x4
Dodged 200 Lightning Bolts Consecutively: Venus Sigl

Hit 30 times total: Ether
Hit 80 times total: Elixer

=-------------------------------------------------------------------------=
Butterfly Catching                                                 <SQ_I>   
=-------------------------------------------------------------------------=
Rewards:   Ether ............................... [ ]
           Elixer x2 ........................... [ ]
           MP Sphere ........................... [ ]
           Megalixer x2 ........................ [ ]
           Teleport Sphere ..................... [ ]
           Saturn Sigil ........................ [ ]

In two areas of Macalania Forest (North and Central) you'll find a man that
resembles a green bird with a indian chief headdress on top of his head -- or
that is what he appears like to me. Talk to him, and he'll say something about
butterflies. You can touch the butterfly closest to him to begin this horrible
game. Basically, you'll have to run through the area touching all seven of
the blue butterflies, while avoiding the red ones. If you touch a red one, you
will go into a battle with fiends, and you can give up on completing the game;
You're clock will tick out before you finish. Assuming you can get all seven
blue butterflies, a chest will form. Open it to collect your prize. As for what
exactly, this prize is, it depends on what time in the game you're doing the
quest, and at what area of the woods you are in. Prizes are as follows:

North, Before facing Spherimorph            -> Ether
North, After facing Spherimorph             -> Elixer x2
South, Before facing Spherimorph            -> MP Sphere
South, After facing Spherimorph             -> Megalixer x2
Either, First time after obtaining airship  -> Teleport Sphere
Either, Second time after obtaining airship -> Saturn Sigil

The paths and locations of the butterflies are virtually impossible to 
describe in words, but do know that they are not random. With patience, and
a bit of memorization, you can recall where the red butterflies are, and how
to avoid them, and where the blue butterflies are so you can pick them up. This
can be extremely frustrating, and in all honesty, it isn't worth doing until
you've gotten the airship -- at which time you'll have to do twice in order
to obtain the Sigil needed for Kimahri's Celestial weapon.

=-------------------------------------------------------------------------=
Rin's Underdog's Secrets                                           <SQ_J> 
=-------------------------------------------------------------------------=
Rewards:   Underdog's Secret x99 ............... [ ]

After collecting all twenty-six issues of Al Bhed Primer -- whether by
doing it in one save file, or using an Al Bhed Compilation sphere -- speak
to Rin on Cid's Airship. You'll get to hear him and Tidus have a short
conversation in Al Bhed, and then as a reward for successfully learning
the language, Rin will give you ninety-nine Underdog's secrets, which you
can use to customize Double Overdrive onto your weapons, or use as fodder
for Rikku's overdrive.

=-------------------------------------------------------------------------=
Luca Theater                                                       <SQ_K>   
=-------------------------------------------------------------------------=
Rewards:   50 Movie Spheres .................... [ ]
           68 Music Spheres .................... [ ]
           3 Special Music Spheres ............. [ ]

From Luca Stadium, head off-screen to the south. This will take you to
a new screen. There, head to the north, and follow along that road until
you reach a building. This is Luca Theater. Proceed inside, and you'll find
two people standing on the stairs. One will sell you Movie Spheres, and the
other will sell you Music Spheres. These spheres contain different songs
and cutscenes found in the game; Though you can only purchase ones that
you've already seen. You can specify a number to purchase, or you can choose
to record them all. Music Spheres cost 5,000 Gil each, and Music Spheres
cost 2,000 Gil each. Once you have them, you can speak to the man at the
counter to go to the main hall and view/listen to them. The following 
are available:

Music Spheres                            Movie Spheres
-------------                            ------------- 
#M01: Zanarkand                          #01: Zanarkand
#M02: Prelude                            #02: We Called it "Sin"
#M03: Tidus's Theme                      #03: Sinspawn
#M04: Run!!                              #04: This is It!
#M05: Creep                              #05: Blitzball!
#M06: Battle Theme                       #06: A Summoner is Born
#M07: Enemy Attack                       #07: Lulu's Contempt
#M08: Game Over                          #08: Kimahri's Challenge
#M09: Out of the Frying Pan              #09: Fear on the Sea
#M10: Victory Fanfare                    #10: Sin Arises
#M11: Leap in the Dark                   #11: Sin's Threat
#M12: Underwater Ruins                   #12: Futile Resistance
#M13: The Blitzers                       #13: Failure
#M14: Wandering                          #14: Kilika Dusk
#M15: Besaid                             #15: The Dance
#M16: Spira Unplugged                    #16: Luca Harbor
#M17: Phantoms                           #17: Let the Games Begin!
#M18: The Trials                         #18: The Legend Lives
#M19: The Summoning                      #19: The Dark Aeon
#M20: Braska's Daughter                  #20: No Better Plan
#M21: Yuna's Theme                       #21: Judgement
#M22: Good Night                         #22: Ex Machina
#M23: Decision on the Dock               #23: Sin's Wake
#M24: Movement in Green                  #24: Reunion
#M25: A Fleeting Dream                   #25: Metropolis
#M26: Calm Before the Storem             #26: Otherworld
#M27: Face Off                           #27: Sin Sleeps
#M28: Grand Maester Mika                 #28: Homecoming
#M29: Luca                               #29: Dry Dock
#M30: The Splendid Performance           #30: Nayto Du Ku!
#M31: Auron's Theme                      #31: Leaving Home
#M32: BlitzOff!                          #32: The Glory of Yevon
#M33: Mi'ihen Highroad                   #33: The Red Carpet
#M34: Chocobo Jam                        #34: False Vows
#M35: The Travel Agency                  #35: Believe
#M36: Seymour's Theme                    #36: The Spring
#M37: Moment of Truth                    #37: The Summit
#M38: Djose Temple                       #38: The Last Chapter
#M39: Ridess The Shoopuf?                #39: Sinrise
#M40: Rikku's Theme                      #40: Departure
#M41: Oui Are Al Bhed                    #41: The Approach
#M42: Guadosalam                         #42: Terra Graviton
#M43: Thunder Plais                      #43: Gravity Sucks
#M44: Jecht's Theme                      #44: Heaven's Fall
#M45: The Burning Sands                  #45: Vena
#M46: The Wedding                        #46: Machina Redux
#M47: Assault                            #47: Sinfall
#M48: Tragedy                            #48: Evenfall
#M49: Believe                            #49: Face Off
#M50: Servants of the Mountain           #50: Breaking Through
#M51: Macalania Woods
#M52: Via Purifico
#M53: Bravely Forward
#M54: The Unsent Laugh
#M56: Seymour's Ambition
#M56: Illusion
#M57: Yuna's Decision
#M58: Nostalgia
#M59: Peril
#M60: Launch
#M61: Challenge
#M62: Beyond the Darkness
#M63: The Void
#M64: The Truth Revealed
#M65: Pursuit
#M66: Gloob
#M67: Patricide
#M68: The Temple Players

Once you've purchased the entire music set, you can then speak to the
man selling Music Spheres again. He'll offer you another limited edition
set, for 40,000 Gil.

Special Music Spheres
---------------------
#M69: Hum of the Fayth
#M70: Lulu's Theme
#M71: Wakka's Theme

=-------------------------------------------------------------------------=
Airship Hidden Coordinates                                         <SQ_L>  
=-------------------------------------------------------------------------=
Rewards:   Dragon Lance ........................ [ ]
           Sonar ............................... [ ]
           Phantom Bangle ...................... [ ]
           * Plus more in related side-quests.

Once you have Cid's Airship, after defeating Yunalesca, you'll have access
to many of the places you've been in the game. However, if you speak to
Cid you'll also see the "Search" command. If you click it, you'll be able
to move a cursor around the map, and press X. If there's nothing to be
found where you click, nothing will happen. However, in certain positions
on the map, you can find new areas. The following are the approximate
coordinates of the game's hidden areas, as well as descriptions of what
you'll find there.

X: 40
Y: 60
Location: Battle Site
Description: This small area has a chest contianing a Phantom Bangle for
Lulu. It has three element-eater abilities on it.

X: 13
Y: 62
Location: Baaj Temple
Description: This temple plays a big role in obtaining Anima. For that,
check the Baaj Temple sidequest. This area is also used in obtaining
Lulu's Celestial Weapon. Check the Celestial Weapon for more information
relating to that.

X: 30
Y: 73
Location: Besaid Falls
Description: This tiny area has a chest containing a Dragon Lance for
Kimahri. It has Magic Counter, Evade & Counter, and two-free slots for
customization on it.

X: 35
Y: 59
Location: Mi'ihen Ruins
Description: This tiny area has a Sonar, but you'll have to try and press
X and pick it up by accident, because you won't be able to see it. The
Sonar is a weapon for Rikku with Initiative, Poisonstrike, and one free-
slot for customization on it.

X: 70
Y: 34
Location: Omega Ruins
Description: This place is full of things to do. Check the Omega Ruins
section for most of it, and the Omega Ruins Treasure Chest section for
specific information related to the treasure chests in the area.

X: 12
Y: 42
Location: Sanubia Sands
Description: This is a tiny area with a chest containing an Ascalon: a
weapon for Tidus that comes customized with Double AP on it.


=-------------------------------------------------------------------------=
Omega Ruins Treasure Chest Opening                                 <SQ_M>  
=-------------------------------------------------------------------------=
Rewards:   Lv. 4 Key Sphere .................... [ ]
           Defending Bracer .................... [ ]
           Turnover ............................ [ ]
           Lv. 3 Key Sphere x2 ................. [ ]
           Defending Armlet .................... [ ]
           Friend Sphere x2 .................... [ ]
           Lv. 4 Key Sphere .................... [ ]
           Phantom Ring ........................ [ ]
           Cactuar Wizard ...................... [ ]
           Warmonger ........................... [ ]
           Teleport Sphere x2 .................. [ ]
           Warp Sphere x99 ..................... [ ]

First of all, if you take a look at the list above, the final reward for
this sidequest -- nintenty-nine warp spheres -- seems almost too good to
be true. That's kind of because it is. See, this "quest" is just a huge
game of chance. How it works is that in the Omega Ruins you'll find twelve
treasure chests. There are two rooms with three chests, one room with two
chests, and one room with four chests. When you open a chest, you'll either
get an item, or fight a Mimic. If you get a Mimic all other chests in the
room will disappear, and you'll go into battle. If you get an item, you'll 
be able to move on to the next chest. The items you get are not random, they
are always in the same order. However you have to do it in one go, because 
if you leave the rooms with the chests, they'll disappear. In other words,
no leaving, and no saving. Open all the chests and hope for the best.

 - Chest 1:  Lv. 4 Key Sphere
 - Chest 2:  Defending Bracer
 - Chest 3:  Turnover
 - Chest 4:  Lv. 3 Key Sphere x2
 - Chest 5:  Defending Armlet
 - Chest 6:  Friend Sphere x2
 - Chest 7:  Lv. 4 Key Sphere
 - Chest 8:  Phantom Ring
 - Chest 9:  Cactuar Wizard
 - Chest 10: Warmonger
 - Chest 11: Teleport Sphere x2
 - Chest 12: Warp Sphere x99

=-------------------------------------------------------------------------=
Remiem Temple Chocobo Races                                        <SQ_N>  
=-------------------------------------------------------------------------=
Rewards:   Cloudy Mirror ....................... [ ]
           Elixer .............................. [ ]
           Megalixer ........................... [ ]
           Wings to Discovery x30 .............. [ ]
           Pendulum x30 ........................ [ ]
           Three Stars x60 ..................... [ ]

Once you have access to the Calm Lands you can do this side quest. Just
hop on a chocobo and make your way towards the entrance of Macalania Woods.
However instead of entering, strut past the entrance and look for a yellow
chocobo feather on the ground. Press X while standing over it and your
chocobo will leap to the ground below. Dismount it and head off screen to
reach Remiem Temple. Cross the bridge to reach the doorway, then take a
left. You'll find a chocobo standing there, and you'll see a sphere on
the ground. Examine the sphere and you'll be told about the races. After
that, head to the right side of the temple and examine the chocobo to
race. 

Winning the prizes is a simple concept. If you beat the Chocobo champion
once, you'll get the Cloudy Mirror (used in obtaining the Celestial Weapons).
To get further prizes, you'll have to open chests without hitting any of
the colored poles along the way, and then still beat the champion. You
get a different prize for each number of chests that you open. Though be
aware that each item will only be given once. Each successive time will
result in you getting a potion. The first few races should be easy enough,
but they do get tricky. Below are strategies for all of them.


Strategy for No Chests
---------------------- 
You shouldn't have any trouble with the first of the races. Just head
down the starting ramp, taking a left at the first blue pole. Keep going,
taking a left past the green pole as well. At the next green pole you come
to, make a sharp turn around it, heading down the ramp. At the bottom you
will have to turn aroudn a yellow pole -- try to stay on the right side
of the ramp as you descend, so that you don't clip it. After that just
stay on the left side of the path, safely avoiding all of the poles. This
path leads right to the finish line, in the center of the area.
Prize: Celestial Mirror

Strategy for One Chest
----------------------
This race won't be much harder than the first race. After coming off of
the initial starting ramp, take a right past the blue pole and keep going
forward from there until you reach the chest. Open it, and your chocobo
will jump down to the path below. From there just make the same path as
you would in the first race, heading down the ramp past the green poles
and then staying on the left side of the path for the remainder of the
race. The chocobo champion shouldn't be anywhere close to finishing yet.
Prize: Elixer

Strategy for Two Chests
-----------------------
Ok, here's where things start to get interesting. This race still isn't
that bad though. At the start, head for the same chest that you got in
the race for one chest (by takign a right past the first blue pole.)
From where you land, immediately head up the ramp to your right, and make
a sharp turn around the pole at the top. This path leads to the chest
directly opposite the first chest you got. Open it, and you'll be dropped
back to the same exact place you were before: next to the green poles.
Make your way down the ramp, turn around the first yellow pole, and then
just keep going until you reach the finish line.
Prize: Megalixer

Strategy for Three Chests
-------------------------
In this race, what you want to do is start by taking a right at the first 
blue pole, and getting that chest as usual. Then, from where you land, head
up the ramp on your right and make the sharp turn around the pole there to 
get the second chest. Now this time, unlike in the previous races, when you 
land you want to take a right up the ramp in front of you again. This time 
instead of taking a turn around the pole, however, just run straight to the
end of the path. You'll find the third chest there. Grab it, and your 
chocobo will leap down next to the ramp with a yellow pole next to it. From
there just keep goung until you reach the finish line.
Prize: Wings to Discovery x30

Strategy for Four Chests
------------------------
Now this race will be a whole lot closer than any of the previous ones,
and in fact it's possible to do everything right and still have the chocobo
champion get in front of you and block your path. There's nothing you can
do about this other than trying your best and hoping he doesn't do his
best. At the start take a right past the first blue pole and grab the first
chest. Then, head up the ramp on your right, swerve around the pole at the
top and grab chest two. Again, head up the ramp -- this time heading
straight ahead -- to get chest three. When you land, you'll be next to a
yellow pole. Head to the right past the two yellow poles near you to get
the fourth chest. Now here is the problem: Opening this chest doesn't put
you closer to the finish line. So from where you land, just keep running
ahead until you reach another yellow pole. Swerve around it and head down
the ramp. At the bottom, make a sharp right turn to get on the final path
leading towards the finish. Hopefully the champion is not in your way, and
you can pick up the win.
Prize: Pendulum x30

Strategy for Five Chests
------------------------
Now here luck plays an absolutely huge role. You have to hope for the
champion to run a bad race. Head to the right of the first blue pole for
the first chest. Then head up the ramp on your right, make a sharp turn
around the pole at the top for the second chest. When you land, head up
the ramp again, this time heading straight, for the third chest. Take a
right past the two yellow poles from where you land to reach the fourth
chest. Now from here things get tricky. You have to take a right around
the second yellow pole you come to, heading up a ramp. Then at the top,
you have to take a sharp left up another ramp. This brings you to the
fifth chest. Your chocobo will stop and dance for a moment, but then he'll
launch himself right in front of you the finish line. If the champion was
doing good you'll still lose. If not, you should be able to get over the
finish line just before he does, getting the win.
Prize: Three Stars x60

=-------------------------------------------------------------------------=
Second Visit to Temples                                            <SQ_O>  
=-------------------------------------------------------------------------=
Rewards:   Evasion Sphere ...................... [ ]
           Potion x2 ........................... [ ]
           Elixer .............................. [ ]
           Wht Magic Sphere .................... [ ]
           Hi-Potion ........................... [ ]
           Luck Sphere ......................... [ ]
           Agility Sphere ...................... [ ]
           Defense Sphere ...................... [ ]
           Accuracy Sphere ..................... [ ]
           Luck Sphere ......................... [ ]
           Magic Def Sphere .................... [ ]
           Agility Sphere ...................... [ ]
           Magic Sphere ........................ [ ]
           Accuracy Sphere ..................... [ ]
           Magic Def Sphere .................... [ ]
           Strength Sphere ..................... [ ]
           Defense Sphere ...................... [ ]

Although a fair bit time consuming, and extremely easy to overlook, this
side quest isn't in the least bit difficult. Once you have access to Sid's
airship, begin making your way back to the temples around Spira. There's
one in Besaid, one in Kilika, one in Djose, and one in Macalania. You
can't get back into Bevelle, and there's nothing extra waiting for you
in Zanarkand, so don't worry about those. However, if you've already got
the Magus Sisters as a secret aeon, Remiem Temple will have something for
you. And the Cavern of the Stolen Fayth actully does as well. The following
is a list of the items available:

- Besaid Temple: Evasion Sphere, Potion x2, Elixer, Wht Magic Sphere, Hi-Potion
- Kilika Temple: Luck Sphere, Agility Sphere, Defense Sphere, Accuracy Sphere
- Djose Temple: Luck Sphere, Magic Def Sphere, Agility Sphere
- Macalania Temple: Magic Sphere, Accuracy Sphere, Magic Def Sphere
- Cavern of the Stolen Fayth: Strength Sphere
- Remiem Temple: Defense Sphere

=-------------------------------------------------------------------------=
Revisiting the Zanarkand Cloister                                  <SQ_P>  
=-------------------------------------------------------------------------=
Rewards:   Magistral Rod ....................... [ ]

If you recall, the first time you visited Zarkand Temple you were unable
to pick up the hidden item that all of the items before it seemed to have.
In fact, Zanarkand Temple does have such an item. You'll just have to pay
it a second visit to obtain it. After doing that, the items is fairly
simple to obtain. The goal will be to step on all of the spaces that form
a white square when lit. To do this, use the diagrams shown below, and
follow the written steps.

In the first room, step on squares: 5, 7, 8
In the second room, step on squares: C, G, J, R


     Second Room:                         First Room:
     _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _     _ _ _ _ _ _ _
    |_|_|_|_|_|_|A|_|_|_|_|_|_|_|_|_|   |_|_|_|_|_|_|_|
    |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|F|   |_|_|_|_|_|5|_|
    |_|_|_|_|_|B|_|_|_|_|E|_|_|_|_|_|   |_|6|_|_|_|_|_|
    |_|_|_|_|_|_|_|_|_|_|_|_|_|_|G|_|   |9|_|_|_|_|_|_|
    |I|_|_|_|_|_|C|_|_|_|_|_|_|_|H|_|   |_|_|_|7|_|_|4|
    |_|_|_|_|_|D|_|_|_|_|_|_|_|_|_|_|   |_|_|_|_|_|_|_|
    |_|_|_|_|  �            |_|_|_|_|   |8|_|_|_|_|3|_|
    |_|_|_|_|               |_|_|_|_|   |_|_|_|_|_|_|_|
    |_|_|_|J|               |_|_|R|_|   |_|_|_|_|_|_|2|
    |_|_|_|_|               |_|_|_|_|   |_|_|_|1|_|_|_|
    |_|_|K|_|               |_|_|_|_|
    |_|_|_|_|               |_|Q|_|_|
    |_|_|_|_|               |_|_|_|_|
    |_|_|_|_|               |_|_|P|_|
    |L|_|_|_|_ _ _ _ _ _ _ _|_|_|_|_|
    |_|_|_|_|_|M|_|_|_|_|_|_|_|_|_|_|
    |_|_|_|_|_|_|_|N|_|_|_|_|_|O|_|_|

After all of the white squares are lit up, you'll see a short musical
cutscene, and then the screen in the first room of the cloister will rise
up, revealing a pedestal holding a destruction sphere. Take this sphere,
and place it to the right of the screen in the second room. This will
cause the screen to shatter, revealing a treasure chest. Open it to
obtain the [Magistral Rod]. This weapon, for Yuna, has the valuable Half
MP Cost ability on it, so it's worth having. However, more important than
that is that this along with the destruction sphere related items from
the other temples, are the key to obtaining the hidden aeon Anima. And if
you've followed the guidelines for the previous temples, this is the last
of the items you need! For information on Anima, read the Baaj temple
sidequest.

=-------------------------------------------------------------------------=
Extra Cutscenes                                                    <SQ_Q>  
=-------------------------------------------------------------------------=
Rewards:   (Nothing)

This isn't much of a side quest, but it's worth mentioning. There are
several cutscenes in the game that are completely optional, and do not
reward you with anything other than viewing the scene. Some of them are
interesting, and some of them are not so interesting. Most of them will
become obtainable once you have access to Cid's airship. You can access
different hidden cutscenes in the following locations:

- After fighting and defeating Sin, and heading inside him, return to
  the airship and go to the Highbridge. Walk towards Isaaru's guardians
  there and they'll have a conversation with you.

- Return to Mt. Gagazet after you obtain the airship. Now you'll find
  Maechen standing around at the base. Talk to him and he'll tell you
  about the origin of the Hymn of the Fayth.

- Return to Guadosalam once you have the airship. As soon as you step
  into the city (or step out of the shop if you arrived by airship) you
  will have a conversation with Tromell. He seems pretty hostile!

- Head to the Farplane after defeating Lady Ginnem's Yojimbo aeon in the
  Cavern of the Stolen Fayth. You'll find Lulu standing over on the right
  side of the area speaking to the memory of Lady Ginnem. In the same
  area you'll find Tromell speaking to Lord Jyscal's memory, if you've
  already received control of Cid's airship.
  
=-------------------------------------------------------------------------=
Seagull Counting                                                   <SQ_R>  
=-------------------------------------------------------------------------=
Rewards:   Ace Wizard .......................... [ ]

Once you have access to Cid's airship, head to Kilika and then get on
the S.S. Winno by selecting to go to Luca when asked by the girl in front
of the boat at the dock. On the boat, make your way to the roof area and
speak to the man sitting on the edge of the platform. Talk to him four or
five times and he'll finally ask you if you've found out the number of
seafulls flying around. If you haven't select "Oops Was I supposed to?"
and he'll give you more time. The correct answer is 11. Tell him that, and
you'll be rewarded with an Ace Wizard -- a weapon for Wakka that comes
fitted with Magic +20%, Magic +10%, Magic +5%, and Magic +3%.

=-------------------------------------------------------------------------=
Clasko's Chest                                                     <SQ_S>  
=-------------------------------------------------------------------------=
Rewards:   4,000 Gil ........................... [ ]

This is barely even long enough to qualify for a Side Quest, but whatever.
When you are first at Lake Macalania, you'll find Clasko outside of Rin's
Travel Agency. You'll see him blocking a chest, but you'll have no way of
getting to it. After you've gained access to Sid's Airship, however, you
can just swing by Lake Macalania and get it. It only contains [4,000 Gil],
which is nothing special.

=-------------------------------------------------------------------------=
Clasko's Friend Sphere                                              <SQ_T> 
=-------------------------------------------------------------------------=
Rewards:   Friend Sphere ....................... [ ]

This is another short Clasko-related side quest. Recall that when you met
with Clasko at Lake Macalania, thathe asked you about what he should do
regaurding his future. If you had been following this guide, you would
have told him to become a chocobo breeder. There's a very good reason for
doing this: it is the only way to make him appear on the S.S. Liki later
on. So, assuming you told him that, board Sid's Airship and head to Besaid.
There, make your way onto the S.S. Liki, headed towards Kilika. On the
ship, you'll find Clasko hanging out on the deck. Take a few steps forward
and you'll engage in a short conversation with him. When he's done speaking
he'll give you a [Friend Sphere].

=-------------------------------------------------------------------------=
Magic Urns                                                          <SQ_U> 
=-------------------------------------------------------------------------=
Rewards:   Elixer .............................. [ ]
           Ether ............................... [ ]
           Frag Grenade ........................ [ ]
           Gold Hourglass ...................... [ ]
           Phoenix Down ........................ [ ]
           Potion .............................. [ ]
           Lunar Curtain ....................... [ ]
           Silver Hourglass .................... [ ]
           Soul Spring ......................... [ ]
           Stamina Tablet ...................... [ ]
           * Prizes above are random, and repeatable.

This is the single aspect of Final Fantasy X, with the least understanding
for it. It's not completely understood now, and it probably never will be.
First let's look at the facts of it though. There's a monster called Magic
Urn that will appear in the Cavern of the Stolen Fayth. This monster has
five eyes on it that you can target, and the Sensor information tells that
there are a total of seven prizes to be one. Now if you hit an eye, one of
two things will happen. You'll either win a random prize from the list
above, or the Magic Urn will self-destruct causing some big damage to your
party if you're not really strong. Each time you win an item, the Urn will
"reset", and you get to pick again. Hitting the same eye may cause you to
win another item, and it may not. That's about where the fact ends, and
the theory begins as far as this subject goes.

With seven prizes and only five eyes, it's obvious that some eyes will 
have to repeat. What's not so obvious is if there's only one correct eye
at any given time, or if the chances of getting it right at any given time
remain constant. Some people suggest that it gradually becomes harder with
the more eyes you pick correctly. Some suggest that your characters Luck
stat actually factors into it. Still, some such as myself actually don't
even believe that it is possible to hit all seven of the eyes. No proof,
to my knowledge, has been shown otherwise. Overall, it's not even worth
doing though. Look at the prizes -- they arew nothing special. Each of them
is more easily and efficiently obtainable elsewhere.

=-------------------------------------------------------------------------=
Obtaining the Jecht Shot                                            <SQ_V> 
=-------------------------------------------------------------------------=
Rewards:   Blitzball Technique, Jecht Shot ..... [ ]

You'll get a chance to obtain this when you're first on the S.S. Winno
on your way to Luca; In fact it's unavoidable. You have to try to progress
the story. However, if you fail, you can always head back to the boat
later in the game to try again. As for what you have to do, make your way
to the deck, and look for a blitzball sitting on the ground. Press the
X button and you'll enter a mini-game. At first you'll do a few practice
rounds that don't mean anything. Combinations of the D-Pad and the X
button will appear on screen -- just press the appropriate combination to
make that one disappear. After enough of this, you'll move on to the
real thing. The real one actually has only text from Jecht all over the
screen, but it's the same idea. If it's in the center, press X. If it's
in the upper-right corner, press Up-Right and X, and so on. Make as many
of the lines of text disappear as you can before the game ends, and if you
got enough of them you'll see Tidus land the Jecht Shot, and after that
you'll be able to use it in Blitzball games (once Tidus reaches level 3.)

       .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=.
|\     | .-----------------------------------------------.--------. |     /|
| '----| |                                               |        | |----' |
|  >>> | |  9. Chocobo Training                          | <CHOC> | | <<<  |
| .----| |                                               |        | |----. |
|/     | '-----------------------------------------------'--------' |     \|
       '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-='

While you can ride Chocobos over on Mi'ihen Highroad, and it's useful, to
get the full benefit of riding chocobos you'll have to complete a few tasks
and train your own chocobo in the calm lands. Riding them makes travelling
across the huge area quick and easy, of course, but training one will earn
you some items: Including the Caladbolg, Tidus's Celestial weapon. First
things first, though: First make your way to the Calm Land, equip a No
Encounter weapon or armor if you have one, then look around for a woman
riding a chocobo, who's wearing an orange robe. Tell her that you wish to
train a chocobo, and she'll give you the first of a series of tasks that
you'll have to complete.

First Task: Wobbly Chocobo
--------------------------
In this exercise, you'll have to ride your chocobo down a straight path,
and guide it between the trainer and her chocobo, in under 12.8 seconds.
Your chocobo is nearly impossible to control, and will turn on its own
as you try and ride. That causes this game to have an element of randomness
in it. It's not that bad though, and with a few tries you should be able
to pull it off. Just try and hit the appropriate D-Pad button to get the
bird back on a straight course whenever it turns away, and hope that it
doesn't turn too often. You'll get an Elixer for completing this, and an
X-Potion for every time after the first that you break or tie your persnoal
best time.

Second Task: Dodger Chocobo
---------------------------
In this excercise, you'll again have to ride your chocobo down a straight
path, and guide it between the trainer and her chocobo. However, this time
things are a little different. Your chocobo will now run straight, so you
can properly control it, however to make up for the easier controls, you
will now have Blitzballs flying towards you. If you are hit you'll be
stunned for a few seconds, eating away at your time. You'll have 16.8
seconds to get to the finish line this time. Do that, and you'll earn a
Lv. 1 Key Sphere. Any record-ties or record-breakers after that will earn
you a Mega-Potion. As for actually doing this, it's easier than it sounds.
Stay towards the middle of the field, and make sharp weaves between the
blitzballs as they come. This isn't the fastest method, but it's probably
the easiest, and the game gives you more than enough time to pull off a
victory using this method.

Third Task: Hyper Dodger Chocobo
--------------------------------
This excercise is similar in nature to the second task, but it's a fair
bit harder. The blitzballs will now be coming at you in clusters, like
shotgun spread. To make things worse, you'll see the angle they are thrown
in, but then they'll go off the top of the screen before popping back up
in front of you. Make sure to pay careful attention and try and avoid the
whole pack of blitzballs as soon as you see them. Though to make this even
more difficult, directly following the blitzballs a bird will come flying
towards you. The bird will go straight, but it's a lot faster than the
blitzballs. Try to make sharp turns to avoid both obstacles. Make these
turns at the sides of the raceway, then turn to the other direction, and
head to the other side, passing by the balls and birds. They give you 18.5 
seconds to work with, making this strategy viable. The first time you 
complete this challenge you'll be rewarded with a Lv. 2 Key Sphere. Each 
successful time after that you'll get an Ether.

Catcher Chocobo
---------------
This excercise is a race. An interesting race, in the fact that you'll 
also be collecting balloons, and dodging birds. Each balloon that you pick
up will subtract 3 seconds from your time, while each bird you hit will
deduct three points from your time -- in addition to the time you'll lose
while your chocobo is stunned. In order to finish this challenge you'll
have to come in at a time (after penalties and bonuses) of 45 seconds or
less, as well as beat the chocobo trainer to the finish line. Given that
the birds, balloons, and chocobo trainer's path are randomized, there is
a fair bit of randomness in this. However, finishing the challenge isn't
that bad. Hold L2, R2, R1, and L1 at the same time while your racing for
greater control over your chocobo, and you should be fine. Just get as many
balloons as you can while making sharp turns as necessary to avoid the
birds. The first time you do this you'll earn a Lv. 3 Key Sphere, and for
breaking or tieing your record afterwards, you'll earn a Turbo Ether.
However, there's also a reward for getting a time of less than 0:00:00.
Yes, indeed, less than that -- having an actual time of that does nothing.
This item is the Sun Sigil, and it's used in obtaining Tidus's Celestial
Weapon. Getting this is a fair bit harder than the original challenge, and
in this, luck plays a fairly large role. You'll have to hope to grab most
of the balloons right at the start, for a boost. Then after that, you'll
have to hope that at least a number of balloons are in an easy-to-grab
line formation. Dodge birds at all costs here. You can afford to get hit
once -- twice if you get a whole lot of balloons -- but no more.

Getting the Caladbolg
---------------------
In the far north-west corner of the Calm Lands -- as far as you can goo --
you'll see a barely visible ramp right at the edge of the land. Get off
your chocobo if you're riding one, and head down that ramp on foot. The
path will not be blocked if you won all of the Chocobo drills, including
the race, but if you didn't or you left the screen after doing so, a man
will be blocking the way. If such is the case, go back and defeat the
chocobo trainer in a race again, and return. At the bottom of this path, 
against the wall, is some sort of object in the wall. Examine it while 
you're in posession of the Celestial Mirror, and it's yours.


       .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=.
|\     | .-----------------------------------------------.--------. |     /|
| '----| |                                               |        | |----' |
|  >>> | |  10. Monster Arena                            | <AREN> | | <<<  |
| .----| |                                               |        | |----. |
|/     | '-----------------------------------------------'--------' |     \|
       '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-='

The Monster Arena is perhaps the largest source of optional things to do
in Final Fantasy X. It contains a whopping thirty-five secret, and tough
bosses -- many of whom will make the final boss of the regular game look
like a Dingo. You'll first be able to reach the Monster Arena when you 
get to the Calm Lands; Simply take the exit off of the area to the right.
However, it's not open for business yet. You'll have to help out in
order to get things going. To start, you'll have to purchase at least
one Monster Taming weapon from the owner, and then finish off a few
fiends with them to catch them. You need one of each fiend found in the
Calm Lands as well as Mt. Gagazet (the list of these exact fiends are
below if you scroll down a bit.) Once you have the arena open, you can
pay to fight any of the fiends you've cought. As you move along, you
will unlock some of the optional bosses. 

Every time you collect all of the fiends in a single area, you'll gain
access to an Area Conquest creation. Every time you collect all of a
certain species (for example all species of Bombs) you'll gain access
to a Species creation. Finally, collecting one of each of a few select
species will gain you access to a special Original creation. All of the
details necessary for unlocking these  fiends are listed beyond the
checklist of regular fiends to catch. Do note, that the ultimate goal,
unlocking Nemesis, is possible only by catching ten of each and every
fiend on the list below, and then also beating all thirty-four of the
other monster arena creations.

=-------------------------------------------------------------------------=
Fiend Checklist and Prices                                         <AR_F>
=-------------------------------------------------------------------------=

Besaid Fiends
-------------                                                         _
Dingo ...................................................... 24 Gil  |_|
Condor ..................................................... 18 Gil  |_|
Water Flan ................................................. 27 Gil  |_|

Kilika Fiends
-------------                                                         _
Dinonix .................................................... 40 Gil  |_|
Killer Bee ................................................. 34 Gil  |_|
Yellow Element ............................................. 49 Gil  |_|
Ragora ..................................................... 72 Gil  |_|

Mi'ihen Highroad Fiends
-----------------------                                               _
Mi'ihen Fang ............................................... 49 Gil  |_|
Ipiria ..................................................... 69 Gil  |_|
Floating Eye ............................................... 66 Gil  |_|
White Element .............................................. 72 Gil  |_|
Raldo ...................................................... 63 Gil  |_|
Vouivre .................................................... 90 Gil  |_|
Bomb ...................................................... 105 Gil  |_|
Dual Horn ................................................. 157 Gil  |_|

Mushroom Rock Road Fiends
-------------------------                                             _
Raptor ..................................................... 72 Gil  |_|
Gandarewa .................................................. 93 Gil  |_|
Thunder Flan ............................................... 75 Gil  |_|
Red Element ................................................ 82 Gil  |_|
Lamashtu .................................................. 108 Gil  |_|
Funguar .................................................... 63 Gil  |_|
Garuda .................................................... 210 Gil  |_|

Djose Highroad Fiends                                                 
---------------------                                                 _
Garm ...................................................... 132 Gil  |_|
Simurgh ................................................... 109 Gil  |_|*
Bite Bug ................................................... 93 Gil  |_|
Snow Flan ................................................. 139 Gil  |_|
Bunyip .................................................... 145 Gil  |_|
Basilisk .................................................. 187 Gil  |_|
Ochu ...................................................... 780 Gil  |_|
* Simurgh can only be encountered on areas of the ground with sunlight.

Thunder Plains Fiends
---------------------                                                 _
Melusine .................................................. 162 Gil  |_|
Aerouge ................................................... 216 Gil  |_|
Buer ...................................................... 198 Gil  |_|
Gold Element .............................................. 160 Gil  |_|
Kusariqqu ................................................. 168 Gil  |_|
Larva ..................................................... 495 Gil  |_|
Iron Giant ................................................ 900 Gil  |_|
Qactuar .................................................. 4000 Gil  |_|*
* Qactuars can only be encountered after praying at a Qactuar stone.

Macalania Fiends
----------------                                                      _
Snow Wolf ................................................. 288 Gil  |_|
Iguion .................................................... 207 Gil  |_|
Wasp ...................................................... 213 Gil  |_|
Evil Eye .................................................. 307 Gil  |_|
Ice Flan .................................................. 282 Gil  |_|
Blue Element .............................................. 270 Gil  |_|
Murussu ................................................... 247 Gil  |_|
Mafdet .................................................... 258 Gil  |_|
Xiphos .................................................... 330 Gil  |_|
Chimera .................................................. 1455 Gil  |_|

Bikanel Fiends (Desert Fiends)
------------------------------                                        _
Sand Wolf ................................................. 337 Gil  |_|
Alcyone ................................................... 360 Gil  |_|
Mushussu .................................................. 405 Gil  |_|
Zu ....................................................... 1800 Gil  |_|
Sand Worm ................................................ 1500 Gil  |_|
Cactuar .................................................. 4000 Gil  |_|*
* Cactuars only apepar after and during the Cactuar Village sidequest.

Calm Lands Fiends
-----------------                                                     _
Skoll ..................................................... 630 Gil  |_|
Nebiros ................................................... 480 Gil  |_|
Flame Flan ................................................ 672 Gil  |_|
Shred ..................................................... 552 Gil  |_|
Anacondaur ............................................... 1125 Gil  |_|*
Ogre ..................................................... 1470 Gil  |_|*
Coeurl ................................................... 1650 Gil  |_|
Chimera Brain ............................................ 1500 Gil  |_|*
Malboro .................................................. 1650 Gll  |_|*
* These fiends are found in the north-west corner of the Calm Lands.

Sunken Cave Fiends (Cavern of the Lost Fayth Fiends)
----------------------------------------------------                  _
Yowie ..................................................... 720 Gil  |_|
Imp ....................................................... 915 Gil  |_|
Dark Element .............................................. 780 Gil  |_|
Nidhogg ................................................... 903 Gil  |_|
Thorn ..................................................... 795 Gil  |_|
Valaha ................................................... 1080 Gil  |_|
Epaaj .................................................... 1425 Gil  |_|
Ghost .................................................... 1215 Gil  |_|
Tonberry ................................................. 3000 Gil  |_|*
* Tonberries appear most frequently in the green-lit room.

Mt. Gagazet Fiends
------------------                                                    _
Bandersnatch ............................................. 1320 Gil  |_|
Ahriman ................................................... 975 Gil  |_|
Dark Flan ................................................ 1620 Gil  |_|*
Grenade ................................................... 810 Gil  |_|
Grat ...................................................... 780 Gil  |_|
Grendel .................................................. 1095 Gil  |_|
Bashura .................................................. 1095 Gil  |_|
Mandragora ............................................... 1800 Gil  |_|
Behemoth ................................................. 2025 Gil  |_|*
Splasher .................................................. 300 Gil  |_|**
Achelous .................................................. 630 Gil  |_|**
Maelspike ................................................. 495 Gil  |_|**
* These fiends are found in the Mt. Cave and on the path to the Yevon Dome.
** These fiends are found underwater inside the Mountain Cave.

Inside Sin Fiends
-----------------                                                     _
Exoray ................................................... 1260 Gil  |_|
Wraith ................................................... 1605 Gil  |_|
Gemini (Sword) ........................................... 1666 Gil  |_|
Gemini (Club) ............................................ 1666 Gil  |_|
Demonolith ............................................... 2205 Gil  |_|**
Great Malboro ............................................ 2250 Gil  |_|
Barbatos ................................................. 2325 Gil  |_|*
Adamantoise .............................................. 3300 Gil  |_|*
Behemoth King ............................................ 2775 Gil  |_|
* These fiends appear only in the area beyond where you fight Seymour.
** Demonoliths appear in the room beyond Seymour and in the Omega Ruins.

Omega Dungeon Fiends
--------------------                                                  _
Zaurus ................................................... 1425 Gil  |_|
Floating Death ........................................... 1897 Gil  |_|
Black Element ............................................ 1560 Gil  |_|
Halma .................................................... 1545 Gil  |_|
Puroboros ................................................ 1455 Gil  |_|
Spirit ................................................... 1950 Gil  |_|
Machea ................................................... 2175 Gil  |_|
Master Coeurl ............................................ 3045 Gil  |_|
Master Tonberry .......................................... 3600 Gil  |_|
Varuna ................................................... 2670 Gil  |_|

=-------------------------------------------------------------------------=
Area Conquest Fiends                                               <AR_A>
=-------------------------------------------------------------------------=

In this section, stats and strategies for all the fiends that can be
created by catching every regular fiend in one area are listed. These are
killed Area Creations, or Area Conquest Fiends. Now you can face these
guys as many times as you want, and you don't have to face them at all
until you are ready. Because of this people fight them at dramatically
different stats and characters. Due to this many times you can completely
ignore the strategies listed if your characters are high enough level.
The strategies given assume that you are about on par with the challenge
level expected of the monsters.

Stratoavis
===========================================================================
---------------------------------------------------------------------------
How to Unlock:        Catch all fiends found in Besaid.
Prize for Unlocking:  Stamina Tonic x99
Price:                6,000 Gil
----------------------------------|--------------------|-------------------
HP:  320,000 (Overkill: 10,000)   | Strength:     73   | Fire:    1.0
MP:  115                          | Defense:      41   | Water:   1.0
AP:  8000 (With Overkill: 8,000)  | Magic:        32   | Thunder: 1.0
Gil: 0                            | Magic Defese: 82   | Ice:     1.0
                                  | Agility:      32   | Holy:    1.0
                                  | Evade:        5    |
----------------------------------|--------------------|-------------------
Strategy: Stratoavis isn't very hard at all. He can hit fairly hard
if your characters aren't leveled high, but if they all have about 6,000
HP or so you should be fine. Celestial Weapons will help a lot, but if you
can deal at or near 9,999 damage with at least two of your characters,
that should be ok. Just keep attacking, using Quick Hit if you have it,
and you'll deplete the big bird's HP. Use Phoenix Downs as necessary if he
takes out a party member. Keep hitting him like this until he starts to
charge an attack. That means he's going to use Paeaen of the Heavens on
his next turn; It will do slightly more damage than a physical attack, but
it will hit all three people. So make sure at least one of them has the
HP to survive it, or that you have Auto-Phoenix on. After the attack use a
Mega Phoenix if necessary, and then just return to landing physical attacks.
At around 1/3 of his health, the bird will land on the ground. That's a
good sign. Keep hitting him, and he'll go down. Doing 99,999 damage each 
turn, it will take four turns to beat him, and he will probably not get a
chance to attack at all.
---------------------------------------------------------------------------

Malboro Menace
===========================================================================
---------------------------------------------------------------------------
How to Unlock:        Catch all fiends found in Kilika.
Prize for Unlocking:  Poison Fang x99
Price:                6,000 Gil
----------------------------------|--------------------|-------------------
HP:  640,000 (Overkill: 10,000)   | Strength:     60   | Fire:    1.5
MP:  200                          | Defense:      24   | Water:   Absorbs
AP:  8000 (With Overkill: 8,000)  | Magic:        53   | Thunder: 1.0
Gil: 0                            | Magic Defese: 63   | Ice:     1.0
                                  | Agility:      34   | Holy:    1.0
                                  | Evade:        0    |
----------------------------------|--------------------|-------------------
Strategy: This guy can even take down a party with maxed out stats, if you
don't take him seriously. The reason for this is that the fight will
always start in an ambush, and he'll use Putrid Breath on you. This will
confuse all three of your characters, poison them, blind them, and silence
them. On top of all that, it does damage -- yeah it's a pretty serious
attack. There's a good chance your party will wipe immediately if you are
hit with it and left like that. The trick is to enter the battle with at
least one person wearing Confuseproof armor (preferably all three) and then
use your next turns to heal, or alternatively give someone a weapon with
Firstrike, and have them switch in for Yuna. Let her use an aeon to block
Putrid Breath. Once you've survived this attack, the rest of the fight is
a lot more laid back, but he's still dangerous. On his turns he likes to
dish out all sorts of nasty status effects. Cast Hastega, and attack by
using Quick Hit. Hopefully you're dealing well over 10,000 each time with
your attacks. Keep an eye on the CTB bar for when Malboro has his turn.
Unless your armors are Confuseproof, Darkproof and Poisonproof you'll want
to switch in an aeon to block the attack for you. The fight will be over
quickly for high leveled characters, but it will take a lot longer if you
are unable to hit for 99,999 each time.
---------------------------------------------------------------------------

Kottos
===========================================================================
---------------------------------------------------------------------------
How to Unlock:        Catch all fiends found on the Mi'ihen Highroad.
Prize for Unlocking:  Soul Spring x99
Price:                6,000 Gil
----------------------------------|--------------------|-------------------
HP:  440,000 (Overkill: 15,000)   | Strength:     88   | Fire:    1.0
MP:  20                           | Defense:      60   | Water:   1.0
AP:  8000 (With Overkill: 8,000)  | Magic:        12   | Thunder: 1.0
Gil: 0                            | Magic Defese: 1    | Ice:     1.0
                                  | Agility:      36   | Holy:    1.0
                                  | Evade:        0    |
----------------------------------|--------------------|-------------------
Strategy: This guy is really freaking tough, if your stats aren't maxed.
His attack power is really high, and he'll counter everything. Without
high defense you're screwed. You'll also definitely want armor with Auto-
Protect on it for all three characters. Auto-Phoenix is also desirable just
in case your defense isn't quite high enough. Auto-Haste is a good choice
as well, but Hastega works if you don't have it. Auto-Potion is nice too, but
not necessary for this fight. Once you have a good armor on, you'll need
to have a good weapon and high attack. Doing 9,999 damage just isn't going
to cut it unless you want to exhaust your item supply. Take the time to
get the celestial weapons for your main characters. Hopefully your attack
is around 200 or so, but you can probably pull it off with high 100's. You
want to pull off at least 50,000 with each attack, but more than that is
great. Aside from the right stats and weapons, there's not much to say. He
is going to hit you, and unless you're extremely high leveled it's going
to hurt a lot. It's a straight-on power battle. There's no secret tips for
taking Kottos down as far as I'm aware of.
---------------------------------------------------------------------------

Coeurlregina
===========================================================================
---------------------------------------------------------------------------
How to Unlock:        Catch all fiends found on Mushroom Rock Road.
Prize for Unlocking:  Candle of Life x99
Price:                6,000 Gil
----------------------------------|--------------------|-------------------
HP:  380,000 (Overkill: 10,000)   | Strength:     1    | Fire:    1.0
MP:  80                           | Defense:      40   | Water:   1.0
AP:  8000 (With Overkill: 8,000)  | Magic:        70   | Thunder: 1.0
Gil: 0                            | Magic Defese: 40   | Ice:     1.0
                                  | Agility:      75   | Holy:    1.0
                                  | Evade:        0    |
----------------------------------|--------------------|-------------------
Strategy: This guy has some annoying attacks, but he'll only hit one
chaarcter at a time, so he shouldn't be so bad. He has one attack, Hyper
Blaster, which will immediately kill a character, no questions asked. To
counter it, simply use a Phoenix Down. Besides that he has a couple magic
attacks to damage you, and then one called Chaos which will hit you with
some status effects like Confusion. It's only one character, as mentioned
though, so jsut heal up after he attacks, and the hit him with Quick Hits.
If your armor doesn't have Auto-Haste you'll want to use Hastega at the
start of the fight. Compared to most monsters at the arena, he is rather
low on HP. You should be able to take him out relatively early on. Once
your characters are stronger, you can wipe him out in just four attacks.
---------------------------------------------------------------------------

Jormungand
===========================================================================
---------------------------------------------------------------------------
How to Unlock:        Catch all fiends found on Djose Highroad and Moonflow.
Prize for Unlocking:  Petrify Grenade x99
Price:                6,000 Gil
----------------------------------|--------------------|-------------------
HP:  520,000 (Overkill: 10,000)   | Strength:     77   | Fire:    1.0
MP:  63                           | Defense:      33   | Water:   1.0
AP:  8000 (With Overkill: 8,000)  | Magic:        33   | Thunder: 1.0
Gil: 0                            | Magic Defese: 186  | Ice:     1.0
                                  | Agility:      130  | Holy:    1.0
                                  | Evade:        6    |
----------------------------------|--------------------|-------------------
Strategy: Jormungand isn't too tough of a monster arena creation. If your
characters aren't uber you'll want to bring in armors with stoneproof,
through, because Jormungand has an attack that will petrify a party member.
If you don't have such an armor, don't worry about it, but make sure to
cure the petrification as quickly as possible, because Jormungand can hit
all three characters at once with one of his attacks, and this will shatter
any petrified characters. Aside from this quirk Jormungand is just a guy
with a lot of HP. Keep hitting him with Quick Hits or Overdrives, and you
will drop this roided up Anacondaur.
---------------------------------------------------------------------------

Cactuar King
===========================================================================
---------------------------------------------------------------------------
How to Unlock:        Catch all fiends found on the Thunder Plains.
Prize for Unlocking:  Chocobo Wing x99
Price:                6,000 Gil
----------------------------------|--------------------|-------------------
HP:  100,000 (Overkill: 10,000)   | Strength:     255  | Fire:    0.0
MP:  0                            | Defense:      100  | Water:   0.0
AP:  8000 (With Overkill: 8,000)  | Magic:        255  | Thunder: 0.0
Gil: 0                            | Magic Defese: 255  | Ice:     0.0
                                  | Agility:      80   | Holy:    0.0
                                  | Evade:        240  |
----------------------------------|--------------------|-------------------
Strategy: The Cactuar King may look funny -- all Cactuars do -- but he's
no joke. Look at his stats, they're off the chart! To be completely 
honest, he's going to dodge a whole lot even when you've covered the
sphere grid. And since he's immune to magic, that can throw a wrench in
your plans. There are a few things you can do to ensure that your hit
connects. One is to use an overdrive like Attack Reels or Blitz Ace; With
high enough attack you can take him off in one hit. Flare will also work
as it's non-elemental. Aside from that regular attacks do work they'll just
miss a lot of the time. Now that's all But don't forget about Cactuar's 
absolutely vicious attacks. On one hand he has 10,000 Needles which will do
10,000 damage. In other words it's enough to take out any character in one 
hit unless you've used an armor with Break HP limit on it. That would be a 
complete waste, so just make sure to have armors with Auto-phoenix. You'll
be brought right back to life after he takes you down; And since he'll do 
10,000 needles after every time you attack, hit or miss. He'll also 
ocassionally toss in 99,999 needles which means a guaranteed death to
anyone hit: Period. He'll only ever attack one party member at a time though
so if you have the auto-phoenix armor as mentioned you'll be all set. Just
stick in there until you can land a hit. He won't last long because he does
not have that much HP.
---------------------------------------------------------------------------

Espada
===========================================================================
---------------------------------------------------------------------------
How to Unlock:        Catch all fiends found in Macalania
Prize for Unlocking:  Shining Gem x60
Price:                6,000 Gil
----------------------------------|--------------------|-------------------
HP:  280,000 (Overkill: 15,000)   | Strength:     44   | Fire:    1.0
MP:  120                          | Defense:      100  | Water:   1.0
AP:  8000 (With Overkill: 8,000)  | Magic:        31   | Thunder: 1.0
Gil: 0                            | Magic Defese: 160  | Ice:     1.0
                                  | Agility:      51   | Holy:    1.0
                                  | Evade:        12   |
----------------------------------|--------------------|-------------------
Strategy: Bring in the same armor that you use to fight the Cactuar King
with for this fight; You'll meed the Auto-Phoenix effect. This guy doesn't
quite have anything on par with 99,999 Needles, but he does have Hades Claw
which has a death effect, as well as poison and blind. Due to these other
effects it's not worth bringing in a deathproof armor. Just let the attack
kill you and then have Auto-Phoenix bring you back so that you're status-
free and ready to go. Aside from that just keep attacking him. If you're
not quite fast enough to land hits bring in an overdrive. Assuming your
supply of Phoenix Downs remains in tact, the fight should be an easy win
for you so long as you have respectable stats. It is worth noting that
Espada has an automagic Regen effect. It will not affect the outcome of the
battle if you keep attacking, however. He'll never heal more than a few
thousand at a time, and most of the time it will just be by 100.
---------------------------------------------------------------------------

Abyss Worm
===========================================================================
---------------------------------------------------------------------------
How to Unlock:        Catch all fiends found in Bikanel
Prize for Unlocking:  Shadow Gem x99
Price:                6,000 Gil
----------------------------------|--------------------|-------------------
HP:  480,000 (Overkill: 15,000)   | Strength:     60   | Fire:    1.0
MP:  200                          | Defense:      24   | Water:   1.0
AP:  8000 (With Overkill: 8,000)  | Magic:        93   | Thunder: 1.0
Gil: 0                            | Magic Defese: 63   | Ice:     1.0
                                  | Agility:      22   | Holy:    1.0
                                  | Evade:        0    |
----------------------------------|--------------------|-------------------
Strategy: This guy is really slow, which is a good thing. Take advantage
of it by casting Hastega at the start of the battle, and then keep using
Quick Hit to attack (unless you get an Overdrive, in which case use those.)
If your stats are half-decent, the Abyss Worm won't be attacking all that
often. This is a good thing since he has a few annoying attacks. One will
be an Earthquake that damages all of your party members. This will always
be preceeded by a turn telling you that he's readying his attack. That makes
things simple; Just keep an eye on the CTB bar and then summon an aeon to
block the attack. His other attack, which is more of a problem, will be
to swallow one of your party members. You won't actually know when he's
going to do this, so it can be difficult to defend against. Your best bet
is to just keep attacking him. He's slow enough so that it shouldn't be a
large problem. With uber characters the fight will be over in a few turns;
You won't even see his turn on the CTB bar unless you scroll way, way down.
---------------------------------------------------------------------------

Chimerageist
===========================================================================
---------------------------------------------------------------------------
How to Unlock:        Catch all fiends found in the Calm Lands
Prize for Unlocking:  Farplane Wind x60
Price:                6,000 Gil
----------------------------------|--------------------|-------------------
HP:  120,000 (Overkill: 15,000)   | Strength:     66   | Fire:    0.0
MP:  30                           | Defense:      10   | Water:   0.0
AP:  8000 (With Overkill: 8,000)  | Magic:        68   | Thunder: 0.0
Gil: 0                            | Magic Defese: 10   | Ice:     0.0
                                  | Agility:      29   | Holy:    1.0
                                  | Evade:        0    |
----------------------------------|--------------------|-------------------
Strategy: Chimerageist, while extremely tough if compared to a regular
storyline boss is a push-over when compared to most of the other Monster
Arena bosses. He doesn't hit particularly hard, but he does have all of
the regular Chimera attacks: Thundaga, Aqua Breath and Megiddo Flame, and
he uses them more effectively than your average foe. An armor with Auto-
Shell certainly wouldn't hurt, but it's not entirely necessary either. The
fight can be won even without weapons with Break Damage Limit on them. If
you are hitting him four 9999 each time the fight will only take 13 hits;
And they'll come quick if you are using Quick Hit each turn and have Haste.
If you have the Celestial Weapons and are doing over 10,000 damage each
time the fight will be even shorter. Not much trouble to be found here.
---------------------------------------------------------------------------

Don Tonberry
===========================================================================
---------------------------------------------------------------------------
How to Unlock:        Catch all fiends in the Cavern of the Stolen Fayth
Prize for Unlocking:  Silver Hourglass x40
Price:                8,000 Gil
----------------------------------|--------------------|-------------------
HP:  480,000 (Overkill: 10,000)   | Strength:     95   | Fire:    1.0
MP:  120                          | Defense:      100  | Water:   1.0
AP:  8000 (With Overkill: 8,000)  | Magic:        75   | Thunder: 1.0
Gil: 0                            | Magic Defese: 100  | Ice:     1.0
                                  | Agility:      37   | Holy:    1.0
                                  | Evade:        0    |
----------------------------------|--------------------|-------------------
Strategy: This is an ineresting fight -- and in fact, Don Tonberry plays
a large role in maxing out your characters stats, but more on that can be
found in the appropriate section of this guide. Don Tonberry will not start
out by attacking; He will just use his turns to march forward. It will take
him five turns to get to you, but when he does he'll hit you with a strong
stab of his hobo knife. This really should not be the cause of your worries 
though. Each and every time you attack Don, he'll counter with an attack
called Karma. Now this will either be really weak, or really, really strong.
How it works is that the damage is equal to the number of fiends a particular
character has killed multiplied by 100. If you've killed 1000 or more, this
attack will do 99,999 damage -- enough to kill anyone in a single hit. And
believe me, that 1,000 kills are more easily racked up than you think. More
than likely a Karma attack means death for someone like Auron or Tidus. If
you are planning to get around this using an aeon, you better have a Mega
Flare or Oblivion up your sleeve, because Don also has a vicious (and also
admittedly cool) attack called Voodoo which will instantly take out an
aeon; It does 99,999 fixed damage to them. The best thing to do is wait
until your strength stat is high enough to do good damage -- preferably,
99,999 but less than that is managable. In addition, bring your characters
in with Auto-Phoenix armor. Auto-Haste is also nice because it should
virtually eliminate the chance of Don Tonberry getting close to your
characters. Anyway, with the armor on you can hit Don for as much damage
as you can, and then just be taken out by Karma. You'll be revived, and
you can do it again. Overdrives like Blitzace can quicken the fight at a
lower levels, but the quickest possible fight will just consist of five
attacks of 99,999 with four revivals along the way. Note that once Don has
reached your characters, stabbed one once and backed off, you'll be free
to hit him without the backlash of Karma. This could take a while though,
and it really isn't worth it. Phoenix Downs are cheap. Time is priceless!
---------------------------------------------------------------------------

Catoblepas
===========================================================================
---------------------------------------------------------------------------
How to Unlock:        Catch all fiends found on Mt. Gagazet
Prize for Unlocking:  Blossom Crown
Price:                6,000 Gil
----------------------------------|--------------------|-------------------
HP:  550,000 (Overkill: 10,000)   | Strength:     76   | Fire:    1.0
MP:  160                          | Defense:      33   | Water:   1.0
AP:  8000 (With Overkill: 8,000)  | Magic:        58   | Thunder: 1.0
Gil: 0                            | Magic Defese: 180  | Ice:     1.0
                                  | Agility:      47   | Holy:    1.0
                                  | Evade:        0    |
----------------------------------|--------------------|-------------------
Strategy: Unlike a few of the fights listed prior to Catoblepas, there are
no strange quirks or anything like that for this fight. Catoblepas can dish
out some damage if you're weak, and he attacks with both physical attacks
and some strong magic; He has both Ultima and Flare. For this fight, having
armor with Auto-Shell is extremely helpful. Auto-Protect would help as well
but it shouldn't be necessary. By now you should have the hang of how fights
like this work. Just keep Quick Hitting and using Overdrives. One thing to
note as that Catoblepas' attack Pop Fly will delay your characters. Simply
have armor with Auto-Haste and you'll bypass it. If you absolutely can not
do that it still shouldn't make too much of a difference unless your
characters are too weak for the fight to begin with.
---------------------------------------------------------------------------

Abaddon
===========================================================================
---------------------------------------------------------------------------
How to Unlock:        Catch all fiends found inside Sin
Prize for Unlocking:  Lunar Curtain x99
Price:                6,000 Gil
----------------------------------|--------------------|-------------------
HP:  380,000 (Overkill: 10,000)   | Strength:     40   | Fire:    0.0
MP:  780                          | Defense:      180  | Water:   0.0
AP:  8000 (With Overkill: 8,000)  | Magic:        95   | Thunder: 0.0
Gil: 0                            | Magic Defese: 160  | Ice:     0.0
                                  | Agility:      120  | Holy:    1.0
                                  | Evade:        0    |
----------------------------------|--------------------|-------------------
Strategy: Abaddon comes equipped with all the nul-spells, which may lure
you to believe that once you use some magic to negate them, you'll be all
set. Don't be fooled; only Holy will even affect him, but even then, he
has Reflect cast on himself. Magic is simply not the way to go. It's best
to just have Auto-Haste or cast Hastega and then use Quick Hit and the
ocassional Overdrive. Now if your dealing big damage, this will be quick
and easy. If not, Abaddon will get a chance to hit you with some painful
attacks. He has all of the -ga black magic spells, but they aren't too bad.
The real danger comes with his use of Pharoah's Curse. It will blind,
poison, and curse you. Either have the proper armor ready to take care of
it, or have a supply of Remedies on hand. Not a real tough fight so long
as you're doing good damage. Ideally you'd be doing at least 50,000 damage
with each hit, but you can conceivablt win doing much less.
---------------------------------------------------------------------------

Vorban
===========================================================================
---------------------------------------------------------------------------
How to Unlock:        Catch all fiends found in the Omega Ruins
Prize for Unlocking:  Designer Wallet x60
Price:                6,000 Gil
----------------------------------|--------------------|-------------------
HP:  630,000 (Overkill: 10,000)   | Strength:     95   | Fire:    0.0
MP:  120                          | Defense:      100  | Water:   0.0
AP:  8000 (With Overkill: 8,000)  | Magic:        75   | Thunder: 0.0
Gil: 0                            | Magic Defese: 100  | Ice:     0.0
                                  | Agility:      33   | Holy:    1.0
                                  | Evade:        0    |
----------------------------------|--------------------|-------------------
Strategy: This guy is a tough bastard. To start with, he's armored and
there's nothing you can do to change that. If you want to hurt him with
physical attacks you'll just have to have really high strength to offset
his armor and high defensive stat. This is the way to go, because he's
really strong against magic. He's immune to the four basic elements, and
even Holy and the non-elemental magic do little damage. He's also immune
to every single status effect. Aside from all these defenses, he has a
decently strong offense as well, with the Mortar attack that can hit all
three of your party members. This is a fight that you'll definitely want
to be hitting for 99,999 each time with. So bring a really high attack
stat to the battle. Other than that, good armor would also help out a lot.
Auto-Phoenix and Hastega are extremely useful, with Auto-Protect being
a good choice as well. Other than that, use Quick Hit repeatedly, and have
Tidus use Blitz Ace when he gets his overdrive. If you like using Wakka,
Attack Reels should work as well. Don't waste time with any other overdrives
though, it's better to just do a few Quick Hits. With strong characters
this battle will be easy. With weak characters it will be almost impossible.
---------------------------------------------------------------------------


=-------------------------------------------------------------------------=
Species Conquest Fiends                                             <AR_S>
=-------------------------------------------------------------------------=

In this section, stats and strategies for all the fiends that can be
created by catching every fiend in a particular species are listed. For
example, Bomb King can be created by catching five of every Bomb-type fiend.
Like Area Conquest fiends, you can face them as many times as you want, and
you don't have to face them at all until you are ready. The strategies 
given all work, but only if you are on a reasonable level to fight the
monsters to begin with. Note, that they are generally a great deal tougher
than the Area Conquest fiends.

Fenrir
===========================================================================
---------------------------------------------------------------------------
How to Unlock:        Catch 3 of the following: Bandersnatch, Dingo, Garm, 
                      Mi'ihen Fang, Sand Wolf, Skoll, Snow Wolf
Prize for Unlocking:  Chocobo Feather x99
Price:                8,000 Gil
----------------------------------|--------------------|-------------------
HP:  850,000 (Overkill: 99,999)   | Strength:     73   | Fire:    0.5
MP:  300                          | Defense:      40   | Water:   0.5
AP:  10000 (With Overkill: 10,000)| Magic:        12   | Thunder: 0.5
Gil: 0                            | Magic Defese: 165  | Ice:     0.5
                                  | Agility:      200  | Holy:    0.5
                                  | Evade:        60   |
----------------------------------|--------------------|-------------------
Strategy: Fenrir is all about speed. He's fast -- really, really fast.
Even with an accuracy stat of 90, you'll find that almost all of your
hits will miss. On top of that, Fenrir doesn't play games with his attacks.
Fangs of Chaos will do massive damage on you as well as land you with
confusion, which is never fun. Fangs of Hell is even worse -- instant KO,
and you'll never dodge it. When you get lucky, Fenrir will just hit you
with his Fangs of Ruin, a hyped up physical attack, though it will still
do over 10,000 damage in most cases, which may mean death depending on your
max HP. The trick to surviving the fight is having your armor with Auto-
haste (just so you have a fighting chance at keeping up) and Auto-Phoenix,
so that his attacks don't end you quickly. As for killing him, you have
two choices. You can stick it out with your physical attacks, which will
work if your characters are fast enough, or you can resort to methods that
will always hit: Overdrives. A Blitz Ace is one way to get many guaranteed
hits in on the wolf. This is the easiest way to end the battle, because
even if your dealing 99,999 damage each time, you'll have to hit Fenrir
nine times to kill him; and that may take a long time if you're unlucky.
---------------------------------------------------------------------------

Ornitholestes
===========================================================================
---------------------------------------------------------------------------
How to Unlock:        Catch 3 of the following: Dinonix, Iguion, Ipiria, 
                      Melusine, Raptor, Yowie, Zaurus
Prize for Unlocking:  Stamina Spring x99
Price:                8,000 Gil
----------------------------------|--------------------|-------------------
HP:  800,000 (Overkill: 99,999)   | Strength:     83   | Fire:    Absorbs
MP:  300                          | Defense:      55   | Water:   0.0
AP:  10000 (With Overkill: 10,000)| Magic:        30   | Thunder: 1.0
Gil: 0                            | Magic Defese: 170  | Ice:     1.0
                                  | Agility:      130  | Holy:    1.0
                                  | Evade:        80   |
----------------------------------|--------------------|-------------------
Strategy: Ornitholestes isn't exactly a pushover, but he sure is a step
down from Fenrir. He'll dodge a lot, but he won't dodge all the freaking
time. He also has slightly less HP to begin with, and doesn't have a
vicious instant-KO attack. That said, you will have to watch out for the
fact that he can inflict poison on you. You can use Poisonproof armor to
negate it if you want, but Auto-Phoenix will work even better, and since
it's something you absolutely should have on your armors anyway, it's a
better choice. Ornitholestes has a drain attack and will steal some of your
HP when he get's a chance, but it's not a huge amount. As long as you're
able to hit him consistently he won't be curing himself to remain alive
for long. If you need a boost in attack power, or accuracy, Overdrives
will work -- and remember you can build up their individual overdrives
before any battle and save them for when you need them.
---------------------------------------------------------------------------

Pteryx
===========================================================================
---------------------------------------------------------------------------
How to Unlock:        Catch 3 of the following: Alcyone, Condor, Simurgh
Prize for Unlocking:  Mega Phoenix x99
Price:                8,000 Gil
----------------------------------|--------------------|-------------------
HP:  100,000 (Overkill: 99,999)   | Strength:     90   | Fire:    1.0
MP:  0                            | Defense:      100  | Water:   1.0
AP:  10000 (With Overkill: 10,000)| Magic:        5    | Thunder: 1.0
Gil: 0                            | Magic Defese: 100  | Ice:     1.0
                                  | Agility:      60   | Holy:    1.0
                                  | Evade:        60   |
----------------------------------|--------------------|-------------------
Strategy: Pteryx is a nice change of pace from the last two guys. He has
comparatively low HP and speed. He does come with Regen cast on him from
the get-go, but that restores so little HP that you can pretty much choose
to ignore it. Now if your characters are strong, as in they can do at least
50,000 damage, then you can take him out with just a couple of physical 
attacks, and the battle will be over before it even begins. If Pteryx gets
a shot at you though, he may try and curse you with Beak of Woe. This isn't
a big deal. If you need to use an Overdrive, just use it early on. 
Otherwise, your physical attacks should be fine anyway. Not a particularly
hard battle, here.
---------------------------------------------------------------------------

Hornet
===========================================================================
---------------------------------------------------------------------------
How to Unlock:        Catch 4 of the following: Bite Bug, Killer Bee,
                      Nebiros, Wasp
Prize for Unlocking:  Mana Tonic x60
Price:                8,000 Gil
----------------------------------|--------------------|-------------------
HP:  620,000 (Overkill: 99,999)   | Strength:     63   | Fire:    1.0
MP:  0                            | Defense:      70   | Water:   1.0
AP:  10000 (With Overkill: 10,000)| Magic:        88   | Thunder: 1.0
Gil: 0                            | Magic Defese: 95   | Ice:     1.0
                                  | Agility:      102  | Holy:    1.0
                                  | Evade:        17   |
----------------------------------|--------------------|-------------------
Strategy: Here's a new type of battle. Rather than focus on a lot of speed,
Hornet will focus on inflicting damage and the status effects of poison,
darkness and confusion; He's also able to cast Curage on himself. For the
really powered-up characters with high speed, just attacking him repeatedly
before he's able to hurt you is an easy route to victory. For characters
that are weaker, you're going to have to do some preparing. The classic
armor, complete with Auto-Phoenix and Auto-Haste should prove useful. You
can effectively ignore both poison and confusion with such an armor.
Ideally, an armor with Dark Proof is best, but it's really not worth
wasting an armor with Auto-Phoenix and Auto-Haste just for that. Aside 
from the armor, you just have to be able to do a reasonable amount of
damage. Make use of Quick Hit if you have it, and aside from that use your
Overdrives. With 620,000 HP it takes a while to put this guy down if you're
dealing anything less than 9,999 but it's definitely possible. 
---------------------------------------------------------------------------

Vidatu
===========================================================================
---------------------------------------------------------------------------
How to Unlock:        Catch 4 of the following: Aerouge, Gandarewa, Imp 
Prize for Unlocking:  Mana Spring x99
Price:                8,000 Gil
----------------------------------|--------------------|-------------------
HP:  95,000 (Overkill: 10,000)    | Strength:     12   | Fire:    0.0
MP:  840                          | Defense:      230  | Water:   0.0
AP:  10000 (With Overkill: 10,000)| Magic:        77   | Thunder: 0.0
Gil: 0                            | Magic Defese: 230  | Ice:     0.0
                                  | Agility:      33   | Holy:    1.0
                                  | Evade:        80   |
----------------------------------|--------------------|-------------------
Strategy: As far as Species Creations go, this guy's HP is a joke. You can
take him out with a single hit if your stats are high enough. That being
said, his defense, both magical and physical, is really good. Not only
that, elemental magic does no damage to him whatsoever, aside from Holy
and Ultima which just do relatively low damage. Physical attacks and
Overdives are the way to go. Hell, even Aeons will work fine. Vidatu if
given a chance to attack weaker characters, can deal some damage with his
magic though; he has Ultima, and is capable of using Osmose to restore his
MP. If all three party members die, Auto-Phoenix won't help you. So what
you want to do is make sure everyone has Auto-Haste (the best defense is
a good offense; if you kill him quickly, no Ultima will be cast) and if
you can, give at least one person Auto-Shell, just in case he does hit an
Ultima. Fortunately, Vidatu isn't all that fast, and thus his offense
doesn't become a big problem. Oh, and also: Vidatu has Regen. You know by
now that it doesn't really help.
---------------------------------------------------------------------------

One-Eye
===========================================================================
---------------------------------------------------------------------------
How to Unlock:        Catch 4 of the following: Ahriman, Buer, Evil Eye, 
                      Floating Death, Floating Eye
Prize for Unlocking:  Stamina Tablet x60
Price:                8,000 Gil
----------------------------------|--------------------|-------------------
HP:  150,000 (Overkill: 15,000)   | Strength:     55   | Fire:    0.0
MP:  270                          | Defense:      58   | Water:   0.0
AP:  10000 (With Overkill: 10,000)| Magic:        77   | Thunder: 0.0
Gil: 0                            | Magic Defese: 183  | Ice:     0.0
                                  | Agility:      38   | Holy:    1.0
                                  | Evade:        10   |
----------------------------------|--------------------|-------------------
Strategy: One-Eye has an absolutely vile attack that he'll throw at you
on his first turn: Shockwave. This attack damages all characters, and will
inflict them with Sleep, Darkness, Confusion and Curse and Silence. The 
bright side to this is that your characters can't hurt themselves due to 
confusion if they are asleep. The bad side, of course, is of course, that
you'll be forced to suffer a few attacks from One-Eye while you're asleep.
You also won't be able to use Overdrives after you wake up. Thankfully,
One-Eye isn't the fastest enemy around, so you'll probably be able to
attack before he does. Give yourself another boost by bringing Auto-Haste
in with you, and if you have it First Strike. The goal should be to use
Quick Hit, or failing that physical attacks, until you reach his turn.
When his turn is next on the CTB bar, switch to Yuna and switch out for an
aeon to take the hit for you. If you can, drop the aeon's overdrive for
some more damage. Besides a brutal opening attack, One-Eye will fall back
on his Black Stare attack which deals a good amount of damage and Confusion
to a single character. If it's managable to you, take the hit and keep
hitting him. If not you may wish to consider using the aeons as a shield
for this attack as well. If you choose to do this, might as well bring in
the big guys like Anima and Bahamut to do some damage before they go down.
One-Eye's regen status will restore a few thousand damage each turn, but
he fortunately doesn't have all that much to begin with.
---------------------------------------------------------------------------

Jumbo Flan
===========================================================================
---------------------------------------------------------------------------
How to Unlock:        Catch 3 of the following: Dark Flan, Flame Flan, Ice
                      Flan, Snow Flan, Thunder Flan, Water Flan
Prize for Unlocking:  Twin Stars x60
Price:                8,000 Gil
----------------------------------|--------------------|-------------------
HP:  1,300,000 (Overkill: 99,999) | Strength:     3    | Fire:    Absorbs
MP:  999                          | Defense:      255  | Water:   Absorbs
AP:  10000 (With Overkill: 10,000)| Magic:        98   | Thunder: Absorbs
Gil: 0                            | Magic Defese: 80   | Ice:     Absorbs
                                  | Agility:      60   | Holy:    1.0
                                  | Evade:        0    |
----------------------------------|--------------------|-------------------
Strategy: This is the first battle in the monster arena that will test
your ingenuity as well as your stats. With well over a million HP, it will
also test your patience. This battle is going to be a long one no matter
how you slice it. The first thing to point out as that physical attacks
will not work on the big flan at all. He also has Reflect cast on himself,
making casting magic tricky. Methods of attacks that will work include
Overdrives, Ultima, and the combination of casting Reflect on one of your
own party members, and hitting them with Flare or Holy to make it bounce
off and hit Jumbo Flan. If you get Tidus's Overdrive, then by all means use
Blitz Ace. Aside from that though, the fastest method of dealing damage is
using Double Cast on a Reflected party member to make it hit the Flan
twice. Holy doesn't work quite as well, and can't be double casted, so
that's not a good choice. One ultima does roughly the same damage as two
Flares, but the animation is FAR longer, and as long as this fight is, I
guarantee you that you'll be frustrated beyond belief if you make it your
means of attack. Every so often, Jumbo Flan will get a turn to attack. Do
not take him lightly: he has both Flare and Ultima at his disposal. Flare
shouldn't be so bad, since it only hits one person. Ultima is a bit more
dangerous. Give at least one of your party members Auto-Shell in order to
properly defend against it. Using aeons as damage sponges should also work
fairly well. For the sake of information, Jumbo Flan does have all four of
the regular elemental spells in his repetoir as well, but it's not them
that you need to be worried about. If you can live through just one of his
turns you can heal up and continue the beat down. In other words, survive
one turn and you're probably capable of winning. How long it takes will
depend on how high your characters' magic stats are. If the stats are in
the mid to late 150s, you can expect about 30,000 damage per Flare. It's
probably not a good idea to go into the battle with stats too much lower
than that, as it will just take an insane amount of time. Assuming you are
fit to face him, bring a few Turbo Ethers, just in case. And also remember
that he's good fora one-time Osmosis, which will restore 999 MP. If this
strategy doesn't sit well with you, you can try bringing in aeons. If Yuna
is really powered up, Anima makes a great choice. Pain can deal massive
damage to the Jumbo Flan. If you've been neglecting her,  don't even think 
about it, though.
---------------------------------------------------------------------------

Jumbo Flan
===========================================================================
---------------------------------------------------------------------------
How to Unlock:        Catch 3 of the following: Dark Flan, Flame Flan, Ice
                      Flan, Snow Flan, Thunder Flan, Water Flan
Prize for Unlocking:  Twin Stars x60
Price:                8,000 Gil
----------------------------------|--------------------|-------------------
HP:  1,300,000 (Overkill: 99,999) | Strength:     3    | Fire:    Absorbs
MP:  999                          | Defense:      255  | Water:   Absorbs
AP:  10000 (With Overkill: 10,000)| Magic:        98   | Thunder: Absorbs
Gil: 0                            | Magic Defese: 80   | Ice:     Absorbs
                                  | Agility:      60   | Holy:    1.0
                                  | Evade:        0    |
----------------------------------|--------------------|-------------------
Strategy: This is the first battle in the monster arena that will test
your ingenuity as well as your stats. With well over a million HP, it will
also test your patience. This battle is going to be a long one no matter
how you slice it. The first thing to point out as that physical attacks
will not work on the big flan at all. He also has Reflect cast on himself,
making casting magic tricky. Methods of attacks that will work include
Overdrives, Ultima, and the combination of casting Reflect on one of your
own party members, and hitting them with Flare or Holy to make it bounce
off and hit Jumbo Flan. If you get Tidus's Overdrive, then by all means use
Blitz Ace. Aside from that though, the fastest method of dealing damage is
using Double Cast on a Reflected party member to make it hit the Flan
twice. Holy doesn't work quite as well, and can't be double casted, so
that's not a good choice. One ultima does roughly the same damage as two
Flares, but the animation is FAR longer, and as long as this fight is, I
guarantee you that you'll be frustrated beyond belief if you make it your
means of attack. Every so often, Jumbo Flan will get a turn to attack. Do
not take him lightly: he has both Flare and Ultima at his disposal. Flare
shouldn't be so bad, since it only hits one person. Ultima is a bit more
dangerous. Give at least one of your party members Auto-Shell in order to
properly defend against it. Using aeons as damage sponges should also work
fairly well. For the sake of information, Jumbo Flan does have all four of
the regular elemental spells in his repetoir as well, but it's not them
that you need to be worried about. If you can live through just one of his
turns you can heal up and continue the beat down. In other words, survive
one turn and you're probably capable of winning. How long it takes will
depend on how high your characters' magic stats are. If the stats are in
the mid to late 150s, you can expect about 30,000 damage per Flare. It's
probably not a good idea to go into the battle with stats too much lower
than that, as it will just take an insane amount of time. Assuming you are
fit to face him, bring a few Turbo Ethers, just in case. And also remember
that he's good fora one-time Osmosis, which will restore 999 MP. If this
strategy doesn't sit well with you, you can try bringing in aeons. If Yuna
is really powered up, Anima makes a great choice. Pain can deal massive
damage to the Jumbo Flan. If you've been neglecting her,  don't even think 
about it, though.
---------------------------------------------------------------------------

Nega Elemental
===========================================================================
---------------------------------------------------------------------------
How to Unlock:        Catch 3 of the following: Black Element, Blue Element,
                      Dark Element, Gold Element, Red Element, White Element,
                      Yellow Element
Prize for Unlocking:  Star Curtain x99
Price:                8,000 Gil
----------------------------------|--------------------|-------------------
HP:  1,300,000 (Overkill: 15,000) | Strength:     1    | Fire:    Absorbs
MP:  20                           | Defense:      140  | Water:   Absorbs
AP:  10000 (With Overkill: 10,000)| Magic:        62   | Thunder: Absorbs
Gil: 0                            | Magic Defese: 150  | Ice:     Absorbs
                                  | Agility:      44   | Holy:    Absorbs
                                  | Evade:        0    |
----------------------------------|--------------------|-------------------
Strategy: Nega Elemental has 1,300,000 HP, and will counter all physical
attacks -- even overdrives -- with a vicious Ultima spell. He's also
immune to all five elemental spells, meaning only Flare or Ultima will
work on him. So, if you'd like doublecasting Flare or Ultima will do the
trick eventually; it will just take a really, really long time. It is
possible to end the battle in just a minute or two, though, if you come to
the battle prepared. You will ideally have all of the following:

-> Tidus's strength at or near 255.
-> Tidus's Blitz Ace overdrive.
-> Tidus equipped with Caladbolg
-> Tidus's armor: Auto-Potion, Auto-Haste, Auto-Phoenix
-> All three character's overdrive mode set to Stoic.
-> Both characters besides Tidus have the Entrust ability.
-> Both characters besides Tidus have Auto-Phoenix and Auto-Haste.
-> A supply of X-Potions.
-> Bring all characters in with their Overdrive gaugesfilled.
-> Reccomended strongly: Magic defense above 130 or so.

Ok, so that was a fair bit more detailed than the other strategies so far.
It's worth it though, because it will make the battle far easier. Start
out by having Tidus use a Blitz Ace Overdrive on Nega Elemental. Depending
on how lucky you get with the damage, and assuming you can land the ninth
strike by stopping the bar at the right time, you'll do anywhere between
380,000 and 450,000. Again, this is with a strength attribute of 255.
After you land the attack Nega Elemental will hit you with an Ultima.
Hopefully nobody will die. If someone does, Auto-Phoenix should bring
them back to life anyway. Have one of the characters use entrust to give
Tidus their Overdrive gauge, allowing him to hit another Blitz Ace. The
thing to notice while doing this, is that Nega Elemental's Ultima does
enough damage to nearly restore your character's overdrives, so long as
they don't have Auto-Shell on. This assures that between one or both of
them using Entrust on Tidus each turn, you'll always have a Blitz Ace at
the ready. After 3-5 Blitz Aces, depending on how lucky you were with the
damage dealt by it, Nega Elemental should fall. Note that when he does get
a turn, Nega Elemental will toss something like Osmosis or Flare. These
attacks are nothing compared to his Ultima, so they shouldn't be a problem.
If you can't live through a single Ultima you can either level some more,
or you can try adding Auto-Shell to your armors.
---------------------------------------------------------------------------

Tanket
===========================================================================
---------------------------------------------------------------------------
How to Unlock:        Catch 3 of the following: Bunyip, Halma, Mafdet,
                      Murussu, Raldo, Shred
Prize for Unlocking:  Gold Hourglass x99
Price:                8,000 Gil
----------------------------------|--------------------|-------------------
HP:  900,000 (Overkill: 10,000)   | Strength:     103  | Fire:    1.0
MP:  0                            | Defense:      100  | Water:   1.0
AP:  10000 (With Overkill: 10,000)| Magic:        3    | Thunder: 1.0
Gil: 0                            | Magic Defese: 250  | Ice:     1.0
                                  | Agility:      41   | Holy:    1.0
                                  | Evade:        0    |
----------------------------------|--------------------|-------------------
Strategy: If your attack is really high, this battle will just be an
excercise of pressing the X button. If not, there's a few quirks that you
will need to be aware of. One, is that if you let two of your party members
die, the battle is over; Tanket will automatically finish off the third
one. Because of this, you'll definitely want all three of your party
members to have Auto-Phoenix. Even then will you have to be weary though.
Tanket can inflict Berserk with his attacks, and that will prevent you
from reviving your fallen party members. So if you become Berserked, take
care of it immediately with a Remedy. Aside from that, it's worth mentioning
that Tanket is armored. If Auron has his celestial weapon and full health,
even with a strength attribute of 255, he will not be hitting 99,999 damage.
You can counteract this by armor breaking Tanket, but there's only a 1 in
10 chance of doing so. Use Banishing Blade if you want, to bypass the
whole luck game, and just inflict armor break. There's not much else to
say though. Keep up physical attacks with Quick Hit, and use Overdrives
when you get them.
---------------------------------------------------------------------------

Fafnir
===========================================================================
---------------------------------------------------------------------------
How to Unlock:        Catch 3 of the following: Bunyip, Halma, Mafdet,
                      Murussu, Raldo, Shred
Prize for Unlocking:  Gold Hourglass x99
Price:                8,000 Gil
----------------------------------|--------------------|-------------------
HP:  1,100,000 (Overkill: 13,000) | Strength:     76   | Fire:    Absorbs
MP:  30                           | Defense:      30   | Water:   1.0
AP:  10000 (With Overkill: 10,000)| Magic:        109  | Thunder: Absorbs
Gil: 0                            | Magic Defese: 130  | Ice:     Absorbs
                                  | Agility:      38   | Holy:    1.0
                                  | Evade:        0    |
----------------------------------|--------------------|-------------------
Strategy: His stats are decent and he has over a million HP, but Fafnir
is predictable, and that makes the battle fairly easy, as long as you're
capable of dealing good damage. Fafnir will attack on his first turn. He
will then use Triple Attack three times in a row. Triple Attack consists 
of physical damage to one character, a breath attack to all three of your
characters, and then another physical attack. The first time he uses the
attack the breath will be Ice. The second will be Fire. The third will be
Thunder. After using all three breath attacks he'll loop back around to
using physical attacks. Now the attacks are really not a big deal, especially
if you have Auto-Protect on. The breath attacks are a little dangerous
though. Thankfully, you can protect against them easily enough. Bring
Rikku into the battle with an Overdrive gauge, and have her use Mix to
create either a Nul-All, Mega Nul-All, Hyper Nul-All or Ultra Nul-All.
None of the mixes require any rare items to do, and they'll make the fight
much easier. Check the mix list for the entire list of combinations that
will produce these effects. With all of your characters protected against
the breath attacks you should be safe to just keep hitting Fafnir with
physical attacks and Quick Hits. As usual, Blitz Ace is a nice way to
shorten the fight even more.
---------------------------------------------------------------------------

Sleep Sprout
===========================================================================
---------------------------------------------------------------------------
How to Unlock:        Catch 5 of the following: Exoray, Funguar, Thorn
Prize for Unlocking:  Healing Spring x99
Price:                8,000 Gil
----------------------------------|--------------------|-------------------
HP:  98,000 (Overkill: 10,000)    | Strength:     3    | Fire:    1.5
MP:  820                          | Defense:      167  | Water:   1.0
AP:  10000 (With Overkill: 10,000)| Magic:        112  | Thunder: 1.0
Gil: 0                            | Magic Defese: 203  | Ice:     1.0
                                  | Agility:      26   | Holy:    1.0
                                  | Evade:        0    |
----------------------------------|--------------------|-------------------
Strategy: Sleep Sprout is a joke. Look at how little HP he has; you can
take him out with a single physical attack, if you're strength is high
enough. Even if it's not, nothing's stopping you from using a Blitz Ace,
or any of Auron's Overdrives. Aeons' Overdrives will also work, and for
that matter, Firaga fury will too. Lots of ways to kill the mushroom. The
only thing to keep in mind is that you shouldn't attack it unless you can
take it out in one hit. If you do he'll counter with Goodnight, the most
potent sleep-inducing attack in the game. It hits all three characters, and
along with the sleep, you get Poison, Berserk, Power Break and Armor Break.
For his regular attacks Sleep Sprout has access to Flare, Ultima and the 
elemental spells. Still, none of this should affect you, because the battle
shouldn't last that long. Hit him a few times and he's gone.
---------------------------------------------------------------------------

Bomb King
===========================================================================
---------------------------------------------------------------------------
How to Unlock:        Catch 5 of the following: Bomb, Grenade, Puroburos
Prize for Unlocking:  Turbo Ether x60
Price:                8,000 Gil
----------------------------------|--------------------|-------------------
HP:  480,000 (Overkill: 10,000)   | Strength:     73   | Fire:    Absorbs
MP:  780                          | Defense:      200  | Water:   1.0
AP:  10000 (With Overkill: 10,000)| Magic:        71   | Thunder: 1.0
Gil: 0                            | Magic Defese: 200  | Ice:     1.0
                                  | Agility:      46   | Holy:    1.0
                                  | Evade:        0    |
----------------------------------|--------------------|-------------------
Strategy: Ok, so now we get to the monster arena version of the Bomb. Like
all other bomb variations, Bomb King will increase in size as you hit him.
However, unlike other Bombs it takes more than a single hit to make him
change in size, and he will never actually self-destruct. The way things
work, is that every three hits the Bomb King to increase in size. In his
original size, he'll stick to a physical attacks. After he takes damage
by three of your attacks, he'll begin using Fira. After three more, he'll
move on to Firaga. The last time he grows in size, he'll begin using
Ultima -- obviously that's a bad thing. You don't want to let him get to
use Ultima, so bust out your best attacks. If you can't hit for 50,000 or
so, don't attack him at all. Instead stick to Overdrives and the like. To
make the fight easier you could consider bringing Fire Eater armor, which
despite not helping against Ultima or Bomb King's physical attacks, will
cause the fire attacks to actually benefit you. Tidus should also have his
Caladbolg, which is equipped with Evade and Counter; that's good, because
Bomb King's size will actually not change if he takes damage due to being
countered. That's a free chance for you to do damage to him.
---------------------------------------------------------------------------

Juggernaut
===========================================================================
---------------------------------------------------------------------------
How to Unlock:        Catch 5 of the following: Dual Horn, Grendel, Valaha
Prize for Unlocking:  Light Curtain x99
Price:                8,000 Gil
----------------------------------|--------------------|-------------------
HP:  1,200,000 (Overkill: 15,000) | Strength:     98   | Fire:    0.0
MP:  20                           | Defense:      140  | Water:   0.0
AP:  8000 (With Overkill: 8,000)  | Magic:        70   | Thunder: 0.0
Gil: 0                            | Magic Defese: 62   | Ice:     0.0
                                  | Agility:      42   | Holy:    0.0
                                  | Evade:        0    |
----------------------------------|--------------------|-------------------
Strategy: For the most part this is a pretty simple fight. You'll want
Hastega or Auto-Haste on, while you spam Quick Hit, switching in for your
Overdrives when you get a chance. For the most part you'll just be
repeating this pattern until you win. However if you're stats are less than
superb it may be beneficial to know about Juggernaut's offense. If he
charges for one turn, he'll follow up with a fire-based attack, Salvo, on
everyone. You can get NulBlaze up to negate this if you feel the damage
will be too much to handle. If Juggernaut isn't charging or hitting you
with Salvo, he'll either use a physical attack (good) or Crush Spike (bad).
Crush Spike will drop a party member in one hit. If that happens, revive
them and return to delivering Quick Hits each turn.
---------------------------------------------------------------------------

Ironclad
===========================================================================
---------------------------------------------------------------------------
How to Unlock:        Catch 10 of the following: Gemini(Club), Gemini(Sword), 
                      Iron Giant
Prize for Unlocking:  Mana Tablet x60
Price:                8,000 Gil
----------------------------------|--------------------|-------------------
HP:  2,000,000 (Overkill: 99,999) | Strength:     100  | Fire:    0.0
MP:  0                            | Defense:      220  | Water:   0.0
AP:  10000 (With Overkill: 10,000)| Magic:        0    | Thunder: 0.0
Gil: 0                            | Magic Defese: 180  | Ice:     0.0
                                  | Agility:      65   | Holy:    1.0
                                  | Evade:        0    |
----------------------------------|--------------------|-------------------
Strategy: This fight will really test your party. He likes to counterattack
everything, and on his turns he'll either hit all three characters with one
attack, or hit two characters with two separate attacks. His damage isn't
bad -- it's pretty high, actually -- but the counter attacks are what can
get you if you're party isn't excepetionally strong. Ideally you should
be dealing 99,999 damage with each attack, or at least close to it. If you
can pull that off, 21 attacks will take the big guy down. Hitting him with
Blitz Ace can reduce this number greatly, so consider coming into the
fight with an Overdrive for Tidus at the ready. You'll also find that your
Overdrive bar will charge extremely quickly if you set your Overdrive mode
to Stoic -- those counter-attacks by Ironclad will restore a large portion
of it. Having Auto-Potion or Auto-Life on your armor will make the fight
pretty easy assuming you don't get wrecked by Bushinzan, which hits the
entire party. You can manage without either though. Just have one of your
party members ready to heal with Mega-Potions. In your non-Overdrive turns
stick to using Quick Hit or regular attacks.
---------------------------------------------------------------------------


=-------------------------------------------------------------------------=
Original Creations                                                  <AR_O>
=-------------------------------------------------------------------------=

In this section, stats and strategies for all the fiends that can be
created by various different means. This section of fiends houses the
toughest fiends to be found in Final Fantasy X. Before you take them on,
you had better be prepared. Get those ultimate armors, get those celestial
weapons, and max out those attack stats. Hell, raise all of your stats to
huge levels. This is where things get interesting!


Earth Eater
===========================================================================
---------------------------------------------------------------------------
How to Unlock:        Unlock 2 Area Conquest fiends
Prize for Unlocking:  Three Stars x60
Price:                15,000 Gil
----------------------------------|--------------------|-------------------
HP:  1,300,000 (Overkill: 99,999) | Strength:     117  | Fire:    1.0
MP:  30                           | Defense:      200  | Water:   1.0
AP:  50000 (With Overkill: 50,000)| Magic:        186  | Thunder: 1.0
Gil: 0                            | Magic Defese: 210  | Ice:     1.0
                                  | Agility:      47   | Holy:    1.0
                                  | Evade:        0    |
----------------------------------|--------------------|-------------------
Strategy: Earth Eater may be the first boss to be found in the arena where
it is necessary to use strategy; even with maxxed stats he can drop you
with one hit. Basically there are two stages to the battle. In the first
he'll be standing up and will attack with Megaton punch. It does massive
damage, and will probably kill you with one hit. If not, the auto-death
status of the attack will kick in. Not only that, though, he'll counter-
attack with this as well! Armor with Deathproof and Auto-Protect will
protect you from it, as will Auto-Phoenix. Either way. Once you do enough
damage to it, which will take two attacks if you're doing a good amount
of damage, he'll fall on his back for three turns. Now if you're Hasted,
you should be able to finish the fight before he gets back up. In this
stage he won't attack directly, but he will counter-attack with Flare. That
will kill your characters in one hit if they don't have Auto-Shell on their
armor (because it's really not worth it to repeatedly cast Shell). So to
recap, bring the following armor: Auto-Haste, Deathproof, Auto-Shell, Auto-
Protect or alternatively just any armor with Auto-Phoenix and a whole bunch
of Phoenix Downs. The Earth Eater doesn't hit more than one character at
a time so providing you don't hit incredibly weak you should be able to
end the battle before you exhaust your supply of Phoenix Downs.
---------------------------------------------------------------------------

Greater Sphere
===========================================================================
---------------------------------------------------------------------------
How to Unlock:        Unlock 2 Species Conquest fiends
Prize for Unlocking:  Supreme Gem x60
Price:                15,000 Gil
----------------------------------|--------------------|-------------------
HP:  1,500,000 (Overkill: 99,999) | Strength:     87   | Fire:    *
MP:  999                          | Defense:      130  | Water:   *
AP:  50000 (With Overkill: 50,000)| Magic:        102  | Thunder: *
Gil: 0                            | Magic Defese: 120  | Ice:     *
                                  | Agility:      55   | Holy:    1.0
                                  | Evade:        0    |
----------------------------------|--------------------|-------------------
Strategy: As far as elemental weaknesses go, the Great Sphere acts just
like Spherimorph who you faced earlier in the game. Aside from that though,
he opens up a can of worms with some pleasant surprises of his own. He'll
counter-attack all physical attacks with Ultima, and he'll counter all
Overdrives with Hydraulic Press, which does massive damage to all three
characters. It does so much damage that it's not even worth attacking or
using any Overdrives other than Blitz Ace (or Attack Reels, but I don't
like using that.) Because of the Greater Sphere's strong offense you need
to come to the battle ready. All three characters should have Auto-Haste,
and Auto-Phoenix. Tidus should *not* have Auto-Shell. Also, his Overdrive
mode should be set to Stoic. In a best-case scenarios the other two
characters will have Auto-Shell or the shell spell. Auto-Potion for at
least one of them is also strongly reccomended. You'll also want to come
to the battle with some Overdrive bars. Tidus should start with a Blitz
Ace for big damage. You'll then be hit with Hydraulic Press. Now Auto-Phoenix
and Auto-Potion should keep your party alive. And Stoic should fill most of
Tidus's Overdrive bar. To fill it completely you can have another character
use Entrust, or you can let one hit the Greatere Sphere. Shell should
keep them alive through Ultima, while the damage gives Tidus another full
Overdrive bar allowing him to hit Blitz Ace again. Do this three or four
times and the Greater Sphere will be defeated.
---------------------------------------------------------------------------

Catastrophe
===========================================================================
---------------------------------------------------------------------------
How to Unlock:        Unlock 6 Area Conquest fiends
Prize for Unlocking:  Door to Tommorow x99
Price:                15,000 Gil
----------------------------------|--------------------|-------------------
HP:  2,200,000 (Overkill: 99,999) | Strength:     120  | Fire:    1.0
MP:  380                          | Defense:      80   | Water:   1.0
AP:  50000 (With Overkill: 50,000)| Magic:        77   | Thunder: 1.0
Gil: 0                            | Magic Defese: 80   | Ice:     1.0
                                  | Agility:      34   | Holy:    1.0
                                  | Evade:        0    |
----------------------------------|--------------------|-------------------
Strategy: When the battle starts Catastrophe will be in its shell. It will
stay in this shell until you've done in the neighborhood of 500,000 damage.
While in the shell, Catastrophe will only attack every other turn. This
attack will hit your party with Poison/Confuse/Curse. You'll want to Remedy
the effects of Confuse and Poison right away. You don't really have to
worry about curse for anyone except Tidus, whom you should use a Holy Water
on. Your armor should have Auto-Haste. You can then keep using Quick Hit
on Catastrophe until he comes out of his shell. When he does, he'll bring
with him a new attack pattern. First he'll use Toxic Spray to inflict a
small amount of damage on someone, as well as Full Break. His next turn
will be to use Demi to hit everyone for 25% of their HP. Neither of these
attacks are too bad. His third attack, however, is quite bad. Hundred Thorns
will hit everyone, and can easily whipe your party unless you have high
defense as well as Auto-Protect. If you don't have defense of at least 200,
consider bringing in an Aeon to take the attack. As usual, toss in a Blitz
Ace if you get the chance. Aside from that, assuming you're doing 99,999
damage each hit and have an armor with Auto-Haste you should be fine. This
is by far the easiest Original Creation to be found in the Monster Arena.
---------------------------------------------------------------------------

Th'uban
===========================================================================
---------------------------------------------------------------------------
How to Unlock:        Unlock 6 Species Conquest fiends
Prize for Unlocking:  Gambler's Spirit x99
Price:                15,000 Gil
----------------------------------|--------------------|-------------------
HP:  3,000,000 (Overkill: 99,999) | Strength:     102  | Fire:    1.0
MP:  85                           | Defense:      80   | Water:   1.0
AP:  50000 (With Overkill: 50,000)| Magic:        212  | Thunder: 1.0
Gil: 0                            | Magic Defese: 80   | Ice:     1.0
                                  | Agility:      53   | Holy:    1.0
                                  | Evade:        0    |
----------------------------------|--------------------|-------------------
Strategy: If you enter the battle with Th'uban and you're unprepared, he
will wipe the floor with you. If you are prepared, on the other hand, the
battle will be pretty simple. Before you consider entering the battle,
make the following preparations:


-> All characters' strength at or near 255.
-> Tidus's Blitz Ace overdrive.
-> Tidus equipped with Caladbolg.
-> Everyone's armor with: Auto-Haste and Auto-Phoenix.
-> At least one (preferably two) characters armor with: Auto-Potion.
-> A strong supply of Phoenix Downs and X-Potions.
-> Everyone's Overdrive mode set to Stoic.
-> Both characters besides Tidus with the Entrust ability.
-> Strongly reccomendded: Entering the battle with three filled Overdrives.

Now, how the battle will work is this. Every time you hit Th'uban with a
physical attack or an Overdrive, he'll counter-attack with Condemn; a
vicious physical attack that hits all three of your party members. This
counter is the reason you want Auto-Phoenix and Auto-Potion arround: so
that you can survive it and stay in the fight. When Th'uban's turn
actually comes up he'll do regular attacks which aren't anywhere near as
large of a concern -- they hit only a single party member. As for dealing
damage to the big guy, you'll want to use Tidus's Blitz Ace Overdrive.
Each hit should do between 67,000 and 73,000 damage with the ocassional
99,999 lucky hit along the way; the last hit will always cause 99,999 if
you stop the bar at the right time. After you deliver the final hit to
Th'uban he'll hit your party with Condemn for some big damage. You can
then have another character besides Tidus use Entrust to fill Tidus's
Overdrive bar again for another Blitz Ace. You should never be low on
Overdrive charges to use Entrust with because Th'uban will be hitting you
after every Blitz Ace you pull off. You shouldn't have to resort to using
physical attacks on him, but if you do somehow find yourself in a position
without a full Overdrive bar, toss one his way. After a handful of Blitz
Aces, Th'uban will fall.
---------------------------------------------------------------------------

Neslug
===========================================================================
---------------------------------------------------------------------------
How to Unlock:        Unlock all Area Conquest fiends
Prize for Unlocking:  Winning Formula x99
Price:                15,000 Gil
----------------------------------|--------------------|-------------------
HP:  4,000,000 (Overkill: 99,999) | Strength:     130  | Fire:    1.0
MP:  999                          | Defense:      80   | Water:   1.0
AP:  50000 (With Overkill: 50,000)| Magic:        130  | Thunder: 1.0
Gil: 0                            | Magic Defese: 80   | Ice:     1.0
                                  | Agility:      43   | Holy:    1.0
                                  | Evade:        0    |
----------------------------------|--------------------|-------------------
Strategy: The battle with Neslug is broken into three parts. And if you
want to make it to the third you're going to need to come prepared. You're
characters should have 999 MP, Doublecast, and Ultima -- at least one of
them. The other two can get away with using Copycat. Anyway, the first
part of the battle will be pretty straight forward, with you just being
allowed to pile damage onto Neslug. You can Quick Hit repeatedly in this
stage; that will be a fine strategy. After you deal 2,000,000 damage the
Neslug will go into its shell. That's when things will get interesting. You
see, in his shell, Neslug is impervious to almost all physical attacks.
Not only that, he has an extremely potent version of Regen on himself which
you can't dispel. He'll regain anywhere between 100 and 66,000 damage
after every characters turn in this form! Now if you waste your turns
doing minimal damage, you won't be able to offset his healing. The trick
to dealing damage is to use Doublecast combined with Ultima. Depending on
your characters magic stat, you can expect Ultima to do in the neighborhood
of 40,000 damage with the potential to do much more. However, by using
Doublecast this damage will be doubled; and Neslug will still only heal once
hereby giving you a good chunk of damage to him. Blitz Ace will also still
do damage for some odd reason, and is also a very effective way to crack
open the shell. Consider coming into the battle with three full Overdrive
bars, having Tidus use Blitz Ace, and then having the others use Entrust
to fill Tidus's gauge again. Its worth noting that in this stage Neslug
will not attack you. He'll simply use Curaga during his turns. Once you do 
another million damage to Neslug, the shell will break apart sending you
into the last phase of the battle. Here, Neslug will have two attacks: one
for if he's silenced, and one for if he's not. If he's not silenced, he'll
use Slime which will inflict all of the breaks, Poison, Curse, and delay
on all of the characters. If he's silenced he'll use Megaton which will
damage and confuse a single character. Since Megaton is so much nicer of a
move -- or at least the lesser of two evils -- consider Silencing the big
snail. He has no immunity to it whatsoever. After you've done that just
stick with Quick Hits until he's defeated.

Note: Since Neslug goes into his shell after losing 2,000,000 HP, you can
play a little exploit. If you hit him exactly 20 times for 99,999 damage
each time, that's a total of 1,999,980 damage. In other words, its just
enough to keep him out of his shell. If you're a Wakka user, and you have
the Attack Reels overdrive, and if you are good enough to pull of a 12-hit
combo, you'll be able to deliver another 1,199,988 damage: Effectively
enough to destroy Neslug's shell before he can even climb inside it. What
it comes down to, is if you're willing to spend ALL those hours playing
Blitzball to get the Attack Reels overdrive.
---------------------------------------------------------------------------

Ultima Buster
===========================================================================
---------------------------------------------------------------------------
How to Unlock:        Capture five of every fiend
Prize for Unlocking:  Dark Matter x99
Price:                15,000 Gil
----------------------------------|--------------------|-------------------
HP:  5,000,000 (Overkill: 99,999) | Strength:     168  | Fire:    1.0
MP:  140                          | Defense:      60   | Water:   1.0
AP:  50000 (With Overkill: 50,000)| Magic:        178  | Thunder: 1.0
Gil: 0                            | Magic Defese: 71   | Ice:     1.0
                                  | Agility:      72   | Holy:    1.0
                                  | Evade:        0    |
----------------------------------|--------------------|-------------------
Strategy: Ultima Buster won't be tough at all if you're strength as at 255
and you have the right equipment: Auto-Haste and Auto-Phoenix. That said,
the battle is unique in that there are four targets. In addition to the
actual Ultima Buster target, you'll be able to select both arms as well as
a head. As long as you defeat the main body (Ultima Buster) the battle
will end. You can defeat the arms -- and you're going to have to, because
they'll block your attacks to the main portion if you don't -- but they'll
respawn a few turns later if you don't finish the battle before then. As
for strategy, start of by heading into the battle with Auron's Overdrive
gauge full, and hit a Dragon Fang. This should damage the main target and
take out both arms in one hit right of the bat. Sweet! Once they're out of
the way just spam Quick Hit on Ultima Buster. With Auto-Haste and a high
agility stat you should be able to get in 15-20 attacks before he gets a
turn. He'll start off with a physical attack that will probably kill one
of your party members. He may even use two, one from his head and one from
his body. With Auto-Phoenix on your armor these attacks aren't a problem.
Once you're up just return to Quick Hitting. You should be able to finish
the battle before you ever see any other tricks besides physical attacks
if your characters have Agility of 255. If not, you should be aware of
what else he can throw at you. If the Head "begins moving suspiciously",
then you'll have a few turns before you see Contamination, which will
Confuse, Poison, Slow, Zombify, and inflict Full Break on a character --
if it doesn't straight up kill them. You can interrupt this by attacking
it, but if you take out the head the body will start frequently casting
Ultima -- NO GOOD. Instead, what you want to do, is just keep Quick Hitting
the body and defeat it without worrying about the head. Once the body falls
the match is over. Oh, and for the sake of knowing it, the head can only
be hit with Wakka's blitzball or by magic. Otherwise you'll get an "Out of
Range!" message.
---------------------------------------------------------------------------

Shinryu
===========================================================================
---------------------------------------------------------------------------
How to Unlock:        Capture two of: Splasher, Maelspike, Achelous
Prize for Unlocking:  Megalixer x30
Price:                15,000 Gil
----------------------------------|--------------------|-------------------
HP:  2,000,000 (Overkill: 99,999) | Strength:     92   | Fire:    1.0
MP:  72                           | Defense:      60   | Water:   1.0
AP:  50000 (With Overkill: 50,000)| Magic:        86   | Thunder: 1.0
Gil: 0                            | Magic Defese: 98   | Ice:     1.0
                                  | Agility:      70   | Holy:    1.0
                                  | Evade:        0    |
----------------------------------|--------------------|-------------------
Strategy: Let's get the frustrating part out of the way: This battle
takes place underwater. Thus, your forced team is Wakka, Tidus and Rikku.
Hopefully you have all three of them strengthened, but so long as Tidus
is the battle can be pulled off. It should also work out fine if Wakka
is the one that's powered up. The easiest way to win the battle is to take
a similar approach to the strategy reccomended for Th'uban. Come into the
battle with a Blitz Ace at the ready, then unload it on Shinryu for big
damage. See, Shinryu will counter attack physical attacks but not
Overdrives, so you can get away with Blitz Ace. Due to the counter-attack
though you'll be able to fill your Overdrive gauge by attacking Shinryu
so long as your Overdrive mode is set to stoic. Just make sure you have
Auto-Phoenix or Auto-Potion on your armor to survive it. You can then Entrust 
to Tidus so that he can use another Blitz Ace. Do a few of those and the
battle should end quickly, and relatively painlessly. Apparently considering
the forced party for this fight, Square gave us a break with his lower
stats. But if you let the fight drag on it can become much harder. Give
Shinryu enough of a chance, and he'll use an attack called Eraser which
will remove a random character from the battle. Things won't be fun if he
takes out your main attacker; so finish early!
---------------------------------------------------------------------------

Nemesis
===========================================================================
---------------------------------------------------------------------------
How to Unlock:        Capture ten of every fiend; Defeat all Arena Creations
Prize for Unlocking:  Master Sphere x10
Price:                25,000 Gil
----------------------------------|--------------------|-------------------
HP:  10,000,000 (Overkill: 99,999)| Strength:     255  | Fire:    Absorbs
MP:  9999                         | Defense:      150  | Water:   Absorbs
AP:  55000 (With Overkill: 55,000)| Magic:        255  | Thunder: Absorbs
Gil: 0                            | Magic Defese: 150  | Ice:     Absorbs
                                  | Agility:      200  | Holy:    Absorbs
                                  | Evade:        0    |
----------------------------------|--------------------|-------------------
Strategy: Ok, here we are. The toughest S.O.B. of FFX... This is a fight
where you can't take shortcuts. Be prepared for it. When you come in your
strength should be at 255, your agility also at 255. Your armor should
have Auto-Phoenix and Auto-Haste. As for what strategy you take, it will
depend on if you have Yuna leveled or not. If you have Yuna leveled, you
will want to have everyone use Quick Hit over and over again, while keeping
your eye on the CTB bar. You will want to get in as many hits as you can
which should be in the neighborhood of 15-20, before Nemesis's turn comes
up. When that happens, you'll want to have Yuna summon an aeon to sponge
the hit. Nemesis will either use Ethereal Cannon (and kill one ally) or 
use Ultra Spark (and kill all three). Note you CAN survive these attacks
if you have Break HP limit and have a defense of 255, but it's really not
worth it for reasons listed in the ultimate armor section... Anyway... 
With the aeon method neither of these will pose a problem, but if you're
not using Yuna, Ultra Spark would mean a game over. Auto-Phoenix will keep
you safe from Ethereal Cannon, but you'll have to cast Auto-Life on
everyone at some point before Nemesis's turn comes up if you're not going
to bring in the aeons. Note that if Yuna's agility is high you could always
just bring her in to summon before Nemesis's turn while having another ally
do damage. The problem is, if she's not fast, you'll be left with Yuna as
a lame duck after the aeon is defeated -- valuable turns will be eaten up
before you get a chance to switch her out. The daunting thing about Nemesis
is that despite you being able to easily pile on the damage, he has ten
million HP; this battle's going to take a while. On his tenth turn Nemesis 
will have a pleasent surprise for you! He'll toss you an attack called 
Armageddon. Armageddon hits everyone for 99,999 damage. Period. You can't 
decrease it in any way, and it will wipe your party. Get Auto-Life up or
get an aeon out there to take the hit for you. Aside from that, you should
be good to go. Use this method exactly as written, and you'll come out the
victor. And don't try and speed things up by using Blitz Ace this time;
Nemesis counters Overdrives with Ultima. Stick with the Quick Hits.
---------------------------------------------------------------------------


       .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=.
|\     | .-----------------------------------------------.--------. |     /|
| '----| |                                               |        | |----' |
|  >>> | |  11. Ability List                             | <ABIL> | | <<<  |
| .----| |                                               |        | |----. |
|/     | '-----------------------------------------------'--------' |     \|
       '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-='

-----------------------------------------------------------------------
Ability: Aim
Description: Raise party's accuracy.
MP Cost: 0
Category: Special
-----------------------------------------------------------------------
Ability: Armor Break
Description: Lowers an enenmy's defense and nullifies armored.
MP Cost: 12
Category: Skill
Notes: Also does damage.
-----------------------------------------------------------------------
Ability: Auto-Life
Description: Target is automatically revived when KO'd.
MP Cost: 97
Category: White Magic
Notes: The effect ends once the target is revived.
-----------------------------------------------------------------------
Ability: Bio
Description: Poisons an enemy.
MP Cost: 10
Category: Black Magic
-----------------------------------------------------------------------
Ability: Blizzard
Description: Deals ice damage to an enemy.
MP Cost: 4
Category: Black Magic
-----------------------------------------------------------------------
Ability: Blizzara
Description: Deals ice damage to an enemy.
MP Cost: 8
Category: Black Magic
Notes: Stronger than Blizzard.
-----------------------------------------------------------------------
Ability: Blizzaga
Description: Deals ice damage to an enemy.
MP Cost: 16
Category: Black Magic
Notes: Stronger than Blizzara.
-----------------------------------------------------------------------
Ability: Bribe
Description: PAy enemies Gil to go away.
MP Cost: 0
Category: Special
Notes: Each enemy has a different needed price. You can get rare items
by doing this, in many cases. You will not get AP.
-----------------------------------------------------------------------
Abiity: Cheer
Description: Raise party's strength and defense.
Category: Special
MP Cost: 0
-----------------------------------------------------------------------
Ability: Copycat
Description: Mimic an ally's previous action.
MP Cost: 28
Category: Special
Notes: If an item is used this way, it will be taken from your inventory.
If a magic attack is used this way, no extra MP is consumed. Items auto-
matically used because of your armor are not taken into account.
-----------------------------------------------------------------------
Ability: Cure
Description: Restores some HP.
MP Cost: 4
Category: White Magic
-----------------------------------------------------------------------
Ability: Cura
Description: Restores a lot of HP.
MP Cost: 10
Category: White Magic
-----------------------------------------------------------------------
Ability: Curaga
Description: Restores a massive amount of HP.
MP Cost: 20
Category: White Magic
-----------------------------------------------------------------------
Ability: Dark Attack
Description: Inflicts darkness on an enemy for 3 turns.
MP Cost: 5
Category: Skill
Notes: Also does damage.
-----------------------------------------------------------------------
Ability: Dark Buster
Description: Almost always inflicts darkness on an enemy for 1 turn.
MP Cost: 10
Category: Skill
Notes: Also does damage. More successful than Dark Attack.
-----------------------------------------------------------------------
Ability: Death
Description: Can instantly KO an enemy.
MP Cost: 20
Category: Black Magic
-----------------------------------------------------------------------
Ability: Delay Attack
Description: Delays action of an enemy.
MP Cost: 8
Category: Skill
Notes: Also does damage.
-----------------------------------------------------------------------
Ability: Delay Buster
Description: Greatly delays action of an enemy.
MP Cost: 18
Category: Skill
Notes: Also does damage.
-----------------------------------------------------------------------
Ability: Demi
Description: Reduces HP of all enemies by 1/4.
MP Cost: 32
Category: Black Magic
Notes: Remember, the maximum possible damage is still 9999 or 99,999,
depending on the abilities on your weapon.
-----------------------------------------------------------------------
Ability: Dispel
Description: Negates all spell effects on an enemy.
MP Cost: 12
Category: White Magic
Notes: Can be used on party members as well.
-----------------------------------------------------------------------
Ability: Doublecast
Description: Cast two black magic spells in a row.
MP Cost: 0
Category: Special
Notes: The total MP consumption will be the total of the spells' cost.
-----------------------------------------------------------------------
Ability: Drain
Description: Absorb HP from an enemy.
MP Cost: 12
Category: Black Magic
Notes: The HP drained will be used to heal your character.
-----------------------------------------------------------------------
Ability: Entrust
Description: Contribute your overdrive charge to an ally's guage.
MP Cost: 8
Category: Special
-----------------------------------------------------------------------
Ability: Esuna
Description: Cures a character's status ailments.
MP Cost: 5
Category: White Magic
-----------------------------------------------------------------------
Ability: Fire
Description: Deals fire damage to an enemy.
MP Cost: 4
Category: Black Magic
-----------------------------------------------------------------------
Ability: Fira
Description: Deals fire damage to an enemy.
MP Cost: 8
Category: Black Magic
Notes: Stronger than Fire.
-----------------------------------------------------------------------
Ability: Firaga
Description: Deals fire damage to an enemy.
MP Cost: 16
Category: Black Magic
Notes: Stronger than Fira.
-----------------------------------------------------------------------
Ability: Flare
Description: Deals non-elemental damage to an enemy.
MP Cost: 54
Category: Black Magic
-----------------------------------------------------------------------
Ability: Flee
Description: Aid party's escape from battle.
MP Cost: 0
Category: Special
Notes: All party members escape. Successful in all random encounters.
-----------------------------------------------------------------------
Ability: Focus
Description: Raises party's magic and magic defense.
MP Cost: 0
Category: Special
-----------------------------------------------------------------------
Ability: Full-Life
Description: Revives KO'd character and fully restores HP.
MP Cost: 60
Category: White Magic
-----------------------------------------------------------------------
Ability: Guard
Description: Take damage for an ally.
MP Cost: 0
Category: Special
Notes: The next attack on your party will be taken by this character.
-----------------------------------------------------------------------
Ability: Haste
Description: Speeds up one character.
MP Cost: 8
Category: White Magic
-----------------------------------------------------------------------
Ability: Hastega
Description: Speeds up party.
MP Cost: 30
Category: White Magic
-----------------------------------------------------------------------
Ability: Holy
Description: Deals holy damage to an enemy.
MP Cost: 85
Category: White Magic
-----------------------------------------------------------------------
Ability: Jinx
Description: Lowers all enemies' luck.
MP Cost: 0
Category: Special
-----------------------------------------------------------------------
Ability: Lancet
Description: Absorb HP & MP from an enemy.
MP Cost: 0
Category: Special
Notes: Also used to learn Kimahri's Ronso Rages.
-----------------------------------------------------------------------
Ability: Life
Description: Revives a KO'd character.
MP Cost: 18
Category: White Magic
Notes: Revives character with half of their maximum HP.
-----------------------------------------------------------------------
Ability: Luck
Description: Raises party's luck.
MP Cost: 0
Category: Special
-----------------------------------------------------------------------
Ability: Magic Break
Description: Lowers an enenmy's magic.
MP Cost: 8
Category: Skill
Notes: Also does damage.
-----------------------------------------------------------------------
Ability: Mental Break
Description: Lowers an enenmy's magic defense.
MP Cost: 12
Category: Skill
Notes: Also does damage.
-----------------------------------------------------------------------
Ability: Mug
Description: Attack and steal at the same time.
MP cost: 10
Category: Skill
-----------------------------------------------------------------------
Ability: Nulblaze
Description: Nullifies one fire attack on party.
MP Cost: 2
Category: White Magic
Notes: A character keeps this effect until he or she is hit with a fire
based attack -- even if they switch out with another ally.
-----------------------------------------------------------------------
Ability: Nulfrost
Description: Nullifies one ice attack on party.
MP Cost: 2
Category: White Magic
Notes: A character keeps this effect until he or she is hit with an ice
based attack -- even if they switch out with another ally.
-----------------------------------------------------------------------
Ability: Nulshock
Description: Nullifies one lightning attack on party.
MP Cost: 2
Category: White Magic
Notes: A character keeps this effect until he or she is hit with a
lightning based attack -- even if they switch out with another ally.
-----------------------------------------------------------------------
Ability: Nultide
Description: Nullifies one water attack on party.
MP Cost: 2
Category: White Magic
Notes: A character keeps this effect until he or she is hit with a
water based attack -- even if they switch out with another ally.
-----------------------------------------------------------------------
Ability: Osmose
Description: Absorb MP from an enemy.
MP Cost: 0
Category: Black Magic
Notes: The MP drained will be used to restore your character's supply.
-----------------------------------------------------------------------
Ability: Power Break
Description: Lowers an enenmy's strength.
MP Cost: 8
Category: Skill
Notes: Also does damage.
-----------------------------------------------------------------------
Ability: Pray
Description: Restores some HP to all allies.
MP Cost: 0
Category: Special
-----------------------------------------------------------------------
Ability; Protect
Description: Raises a character's defense.
MP Cost: 12
Category: White Magic
-----------------------------------------------------------------------
Ability: Quick Hit
Description: Strike quickly with reduced recovery time.
MP Cost: 12
Category: Skill
-----------------------------------------------------------------------
Ability: Reflect
Description: Target reflects spells toward enemy.
MP Cost: 14
Category: White Magic
Notes: It is a lasting effect. Some spells can not be reflected. Spells
that benefit you can be reflected to the enemy as well, so be careful.
-----------------------------------------------------------------------
Ability: Reflex
Description: Raises party's evasion.
MP Cost: 0
Category: Special
-----------------------------------------------------------------------
Ability: Regen
Description: Target gradually recovers HP for a time.
MP Cost: 40
Category: White Magic
-----------------------------------------------------------------------
Ability: Scan
Description: View an enemy's data.
MP cost: 1
Category: White Magic
Notes: View HP, MP, Elemental Weaknesses, and some additional info.
-----------------------------------------------------------------------
Ability: Sentinel
Description: Guard allies while in defensive stance.
MP Cost: 0
Category: Special
-----------------------------------------------------------------------
Ability: Shell
Description: Raises a character's magic defense.
MP Cost: 10
Category: White Magic
-----------------------------------------------------------------------
Ability: Silence Attack
Description: Silences an enemy for 3 turns.
MP Cost: 5
Category: Skill
Notes: Also does damage.
-----------------------------------------------------------------------
Ability: Silence Buster
Description: Almost always silences an enemy for 1 turn.
MP Cost: 10
Category: Skill
Notes: Also does damage. More successful than Silence Attack.
-----------------------------------------------------------------------
Ability: Sleep Attack
Description: Puts an enemy to sleep for 3 turns.
MP Cost: 5
Category: Skill
Notes: Also does damage.
-----------------------------------------------------------------------
Ability: Sleep Buster
Description: Almost always puts an enemy to sleep for 1 turn.
MP Cost: 10
Category: Skill
Notes: Also does damage. More successful than Sleep Attack.
-----------------------------------------------------------------------
Ability: Slow
Description: Slows an enemy down.
MP Cost: 12
Category: White Magic
-----------------------------------------------------------------------
Ability: Slowga
Description: Slows all enemies down.
MP Cost: 20
Category: White Magic
-----------------------------------------------------------------------
Ability: Spare Change
Description: Attack by throwing Gil.
MP Cost: 0
Category: Special
Notes: You can toss up to 100,000. 100,000 gil will deliver 9999 damage.
-----------------------------------------------------------------------
Ability: Steal
Description: Steal items from enemy.
MP Cost: 0
Category: Special
-----------------------------------------------------------------------
Ability: Threaten
Description: Immobilize an enemy with fear.
MP Cost: 12
Category: Special
-----------------------------------------------------------------------
Ability: Thunder
Description Deals lightning damage to an enemy,
MP Cost: 4
Category: Black Magic
-----------------------------------------------------------------------
Ability: Thundara
Description Deals lightning damage to an enemy,
MP Cost: 8
Category: Black Magic
Notes: Stronger than Thunder.
-----------------------------------------------------------------------
Ability: Thundaga
Description Deals lightning damage to an enemy,
MP Cost: 4
Category: Black Magic
Notes: Stronger than Thundara.
-----------------------------------------------------------------------
Ability: Triple Foul
Description: Sleep, silence, and darkness on an enemy for 3 turns.
MP Cost: 24
Category: Skill
Notes: Also does damage.
-----------------------------------------------------------------------
Ability: Ultima
Description: Deals non-elemental damage to all enemies.
MP Cost: 90
Category: Black Magic
-----------------------------------------------------------------------
Ability: Use
Description: Use special items.
MP Cost: 0
Category: Special
Notes: Use many items that are normally only mixed in Rikku's overdrive.
-----------------------------------------------------------------------
Ability: Water
Description: Deals water damage to an enemy.
MP Cost: 4
Category: Black Magic
-----------------------------------------------------------------------
Ability: Watera
Description: Deals water damage to an enemy.
MP Cost: 8
Category: Black Magic
Notes: Stronger than Water.
-----------------------------------------------------------------------
Ability: Waterga
Description: Deals water damage to an enemy.
MP Cost: 16
Category: Black Magic
Notes: Stronger than Watera.
-----------------------------------------------------------------------
Ability: Zombie Attack
Description: Inflicts an enemy with zombie status.
MP Cost: 10
Category: Skill
Notes: Also does damage.
-----------------------------------------------------------------------

       .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=.
|\     | .-----------------------------------------------.--------. |     /|
| '----| |                                               |        | |----' |
|  >>> | |  12. Item List                                | <ITEM> | | <<<  |
| .----| |                                               |        | |----. |
|/     | '-----------------------------------------------'--------' |     \|
       '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-='

-----------------------------------------------------------------------
Item: Ability Distiller
Description: Makes one enemy drop Ability Spheres.
Usage: Battle
-----------------------------------------------------------------------
Item: Ability Sphere
Description: Activates Ability node.
Usage: Sphere grid
-----------------------------------------------------------------------
Item: Accuracy Sphere
Description: Changes empty node into Accuracy node.
Usage: Sphere grid
-----------------------------------------------------------------------
Item: Agility Sphere
Description: Changes empty node into Agility node.
Usage: Sphere grid
-----------------------------------------------------------------------
Item: Al Bhed Potion
Description: Cures poison, silence, petrification and gives 1,000 HP to all.
Usage: Use command
-----------------------------------------------------------------------
Item: Amulet
Description: There seems to be some use for this...
Usage: Mixing
-----------------------------------------------------------------------
Item: Antarctic Wind
Description: Deals ice damage to an enemy.
Usage: Use command
-----------------------------------------------------------------------
Item: Antidote
Description: Cures poison.
Usage: Battle
-----------------------------------------------------------------------
Item: Arctic Wind
Description: Deals ice damage to an enemy.
Usage: Use command
-----------------------------------------------------------------------
Item: Attribute Sphere
Description: Activates Attribute node already used by ally.
Usage: Sphere Grid
-----------------------------------------------------------------------
Item: Blessed Gem
Description: Damages an enemy.
Usage: Use command
-----------------------------------------------------------------------
Item: Blk Magic Sphere
Description: Activates Black Magic node already used by ally.
Usage: Sphere grid
-----------------------------------------------------------------------
Item: Bomb Fragment
Description: Deals fire damage to an enemy.
Usage: Use Command
-----------------------------------------------------------------------
Item: Candle of Life
Description: Casts Doom on an enemy.
Usage: Use command
-----------------------------------------------------------------------
Item: Chocobo Feather
Description: Casts Haste on one characterr.
Usage: Use command
-----------------------------------------------------------------------
Item: Chocobo Wing
Description: Casts Haste on party.
Usage: Use command
-----------------------------------------------------------------------
Item: Clear Sphere
Description: Clears nodes from sphere grid.
Usage: Sphere grid
-----------------------------------------------------------------------
Item: Dark Matter
Description: Deals major damage to all enemies.
Usage: Use command
-----------------------------------------------------------------------
Item: Defense Sphere
Description: Changes empty node into Defense node.
Usage: Sphere grid
-----------------------------------------------------------------------
Item: Designer Wallet
Description: There seems to be some use for this...
Usage: Mixing
-----------------------------------------------------------------------
Item: Door to Tommorow
Description: There seems to be some use for this...
Usage: Mixing
-----------------------------------------------------------------------
Item: Dragon Scale
Description: Deals water damage to an enemy.
Usage: Battle
-----------------------------------------------------------------------
Item: Dream Powder
Description: Inflicts damage and sleep on all enemies.
Usage: Use command
-----------------------------------------------------------------------
Item: Echo Screen
Description: Cures silence.
Usage: Battle
-----------------------------------------------------------------------
Item: Electro Marble
Description: Deals lightning damage to an enemy.
Usage: Use command
-----------------------------------------------------------------------
Item: Elixer
Description: Fully restores one characters HP and MP.
Usage: Battle/Menu
-----------------------------------------------------------------------
Item: Ether
Description: Restores 100 MP of one character.
Usage: Battle/Menu
-----------------------------------------------------------------------
Item: Evasion Sphere
Description: Changes empty node into Evasion node.
Usage: Sphere grid
-----------------------------------------------------------------------
Item: Eye Drops
Description: Cures darkness.
Usage: Battle
-----------------------------------------------------------------------
Item: Farplane Shadow
Description: Inflicts death on an enemy.
Usage: Use command
-----------------------------------------------------------------------
Item: Farplane Wind
Description: Inflicts death on all enemies.
Usage: Use command
-----------------------------------------------------------------------
Item: Fire Gem
Description: Deals fire damage to all enemies.
Usage: Use command
-----------------------------------------------------------------------
Item: Fish Scale
Desription: Deals water damage to an enemy.
Usage: Use command
-----------------------------------------------------------------------
Item: Fortune Sphere
Description: Activates Luck node.
Usage: Sphere grid
-----------------------------------------------------------------------
Item: Frag Grenade
Description: Inflicts damage and Armor Break on all enemies.
Usage: Use command
-----------------------------------------------------------------------
Item: Friend Sphere
Description: Move to an ally's location.
Usage: Sphere grid
-----------------------------------------------------------------------
Item: Gambler's Spirit
Description: There seems to be some use for this...
Usage: Mixing
-----------------------------------------------------------------------
Item: Gold Hourglass
Description: Damages all enemies and delays their next turn.
Usage: Use command
-----------------------------------------------------------------------
Item: Grenade
Description: Damage all enemies.
Usage: Use command
-----------------------------------------------------------------------
Item: Healing Spring
Description: Casts Regen on one character.
Usage: Use command
-----------------------------------------------------------------------
Item: Healing Water
Description: Fully restores HP of party.
Usage: Use command
-----------------------------------------------------------------------
Item: Hi-Potion
Description: Restores 1,000 HP of one character.
Usage: Battle/Menu
-----------------------------------------------------------------------
Item: Holy Water
Description: Cures zombie and curse.
Usage: Battle
-----------------------------------------------------------------------
Item: HP Sphere
Description: Changes empty node into HP node.
Usage: Sphere grid
-----------------------------------------------------------------------
Item: Hypello Potion
Description: There seems to be some use for this...
Usage: Mixing
-----------------------------------------------------------------------
Item: Ice Gem
Description: Deals ice damage to all enemies.
Usage: Use command
-----------------------------------------------------------------------
Item: Light Curtain
Description: Casts Protect on one character.
Usage: Use command
-----------------------------------------------------------------------
Item: Lightning Gem
Description: Deals lightning damage to all enemies.
Usage: Use command
-----------------------------------------------------------------------
Item: Lightning Marble
Description: Deals lightning damage to an enemy.
Usage: Use command
-----------------------------------------------------------------------
Item: Luck Sphere
Description: Changes empty node into Luck node.
Usage: Sphere grid
-----------------------------------------------------------------------
Item: Lunar Curtain
Description: Casts Shell on one character.
Usage: Use command
-----------------------------------------------------------------------
Item: Lv. 1 Key Sphere
Description: Opens Lv. 1 Lock.
Usage: Sphere grid
-----------------------------------------------------------------------
Item: Lv. 2 Key Sphere
Description: Opens Lv. 2 Lock.
Usage: Sphere grid
-----------------------------------------------------------------------
Item: Lv. 3 Key Sphere
Description: Opens Lv. 3 Lock.
Usage: Sphere grid
-----------------------------------------------------------------------
Item: Lv. 4 Key Sphere
Description: Opens Lv. 4 Lock.
Usage: Sphere grid
-----------------------------------------------------------------------
Item: Magic Def Sphere
Description: Changes empty node into Magic Defense node.
Usage: Sphere grid
-----------------------------------------------------------------------
Item: Magic Sphere
Description: Changes empty node into Magic node.
Usage: Sphere grid
-----------------------------------------------------------------------
Item: Mana Distiller
Description: Makes one enemy drop Mana Spheres.
Usage: Battle
-----------------------------------------------------------------------
Item: Mana Sphere
Description: Activates Magic, Magic Defense, or MP node.
Usage: Sphere grid
-----------------------------------------------------------------------
Item: Mana Spring
Description: Absorbs MP from an enemy.
Usage: Use command
-----------------------------------------------------------------------
Item: Mana Tablet
Desription: Doubles max MP of one character.
Usage: Use command
-----------------------------------------------------------------------
Item: Mana Tonic
Description: Doubles max MP of party.
Usage: Use command
-----------------------------------------------------------------------
Item: Map
Description: Displays world map.
Usage: Menu
-----------------------------------------------------------------------
Item: Master Sphere
Description: Activates any node on sphere grid.
Usage: Sphere grid
-----------------------------------------------------------------------
Item: Megalixer
Description: Fully restores HP and MP of party.
Usage: Battle/Menu
-----------------------------------------------------------------------
Item: Mega Phoenix
Description: Revives party from KO.
Usage: Battle
-----------------------------------------------------------------------
Item: MP Sphere
Description: Fills empty nodes on sphere grid.
Usage: Sphere grid
-----------------------------------------------------------------------
Item: Mega-Potion
Description: Restores 2,000 HP of each party member.
Usage: Battle/Menu
-----------------------------------------------------------------------
Item: Musk
Description: There seems to be some use for this...
Usage: Mixing
-----------------------------------------------------------------------
Item: Pendulum
Description: There seems to be some use for this...
Usage: Mixing
-----------------------------------------------------------------------
Item: Petrify Grenade
Description: Petrifies all enemies.
Usage: Use command
-----------------------------------------------------------------------
Item: Phoenix Down
Description: Revives one character from KO.
Usage: Battle
-----------------------------------------------------------------------
Item: Poison Fang
Description: Inflicts damage and poison on an enemy.
Usage: Use command
-----------------------------------------------------------------------
Item: Potion
Description: Restores 200 HP of one character.
Usage: Battle/Menu
-----------------------------------------------------------------------
Item: Power Distiller
Description: Makes one enemy drop Power Spheres.
Usage: Battle
-----------------------------------------------------------------------
Item: Power Sphere
Description: Activates Strength, Defense, or HP node.
Usage: Sphere grid
-----------------------------------------------------------------------
Item: Purifying Salt
Description: Damages an enemy and dispels its magic effects.
Usage: Use command
-----------------------------------------------------------------------
Item: Remedy
Description: Cures all status abnormalities.
Usage: Battle
-----------------------------------------------------------------------
Item: Rename Card
Description: Renames aeon.
Usage: Menu
-----------------------------------------------------------------------
Item: Return Sphere
Description: Return to any previously activated node.
Usage: Sphere grid
-----------------------------------------------------------------------
Item: Shadow Gem
Description: Reduces HP of all enemies by half.
Usage: Use command
-----------------------------------------------------------------------
Item: Shining Gem
Description: Damages an enemy.
Usage: Use command
-----------------------------------------------------------------------
Item: Shining Thorn
Description: There seems to be some use for this...
Usage: Mixing
-----------------------------------------------------------------------
Item: Silence Grenade
Description: Inflicts damage and silence on all enemies.
Usage: Use command
-----------------------------------------------------------------------
Item: Silver Hourglass
Description: Delays next turn of all enemies.
Usage: Use command
-----------------------------------------------------------------------
Item: Skill Sphere
Description: Activates Skill node already used by ally.
Usage: Sphere grid
-----------------------------------------------------------------------
Item: Sleeping Powder
Description: Inflicts damage and sleep on all enemies.
Usage: Use command
-----------------------------------------------------------------------
Item: Smoke Bomb
Description: Inflicts damage and darkness on all enemies.
Usage: Use command
-----------------------------------------------------------------------
Item: Special Sphere
Description: Activates Special node already used by ally.
Usage: Sphere grid
-----------------------------------------------------------------------
Item: Speed Sphere
Description: Activates Agility, Accuracy, or Evasion node.
Usage: Sphere grid
-----------------------------------------------------------------------
Item: Soft
Description: Cures petrification.
Usage: Battle
-----------------------------------------------------------------------
Item: Soul Spring
Description: Absorbs HP & MP from an enemy.
Usage: Use command
-----------------------------------------------------------------------
Item: Speed Distiller
Description: Makes one enemy drop Speed Spheres.
Usage: Battle
-----------------------------------------------------------------------
Item: Stamina Spring
Description: Absorbs HP from an enemy.
Usage: Use command
-----------------------------------------------------------------------
Item: Stamina Tablet
Description: Doubles max HP of one character.
Usage: Use command
-----------------------------------------------------------------------
Item: Stamina Tonic
Description: Doubles max HP of party.
Usage: Use command
-----------------------------------------------------------------------
Item: Star Curtain
Description: Casts Reflect on one character.
Usage: Use command
-----------------------------------------------------------------------
Item: Strength Sphere
Description: Changes empty node into Strength node.
Usage: Sphere grid
-----------------------------------------------------------------------
Item: Supreme Gem
Description: Damages all enemies.
Usage: Use command
-----------------------------------------------------------------------
Item: Teleport Sphere
Description: Move to any node activated by ally.
Usage: Sphere grid
-----------------------------------------------------------------------
Item: Tetra Elemental
Description: Fully rerstores HP and casts NulAll on party.
Usage: Use command
-----------------------------------------------------------------------
Item: Three Stars
Description: Reduces party's MP cost to 0.
Usage: Use command
-----------------------------------------------------------------------
Item: Turbo Ether
Description: Restores 500 MP of one character.
Usage: Battle/Menu
-----------------------------------------------------------------------
Item: Twin Stars
Description: Reduces MP cost of one character to 0.
Usage: Use command
-----------------------------------------------------------------------
Item: Underdog's Secret
Description: There seems to be some use for this...
Usage: Mixing
-----------------------------------------------------------------------
Item: Warp Sphere
Description: Changes current location on sphere grid.
Usage: Sphere grid
-----------------------------------------------------------------------
Item: Water Gem
Description: Deals water damage to all enemies.
Usage: Use command
-----------------------------------------------------------------------
Item: Wht Mag Sphere
Description: Activates White Magic node already used by ally.
Usage: Sphere grid
-----------------------------------------------------------------------
Item: Wings to Discovery
Description: There seems to be some use for this...
Usage: Mixing
-----------------------------------------------------------------------
Item: Winning Formula
Description: There seems to be some use for this...
Usage: Mixing
-----------------------------------------------------------------------
Item: X-Potion
Description: Fully restores HP of one character.
Usage: Battle/Menu
-----------------------------------------------------------------------

       .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=.
|\     | .-----------------------------------------------.--------. |     /|
| '----| |                                               |        | |----' |
|  >>> | |  13. Customization                            | <CSTM> | | <<<  |
| .----| |                                               |        | |----. |
|/     | '-----------------------------------------------'--------' |     \|
       '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-='

Customizations allow you to apply a variety of different abilities and
effects onto your weapons and armors: Everything from elemental strengths
and defenses, to passive abilities that allow you to break the 9999 damage
limit for attacks or 9999 HP limit. There are a whole arrangement of
possible customizations. And though you won't need to make big use of them
for much of the game, they become useful later on, and absolutely vital
during some of the side quests, such as the monster arena. Below you'll
find the list of possible customizations, as well as what they do, and
what their cost is.

=-------------------------------------------------------------------------=
Customizations on Weapons
=-------------------------------------------------------------------------=
Abilities worth considering: 

   Stonestrike ~ It will make random encounters a breeze.
   Deathstrike ~ This will also shorten battles, but it's expensive early on.
   Strength +10% ~ Easier to get early on then +20%.
   Strength +20% ~ Good for attackers later in the game (barring sidequests.)
   Magic +20% ~ Good for magic users later on in the game (barring sidequests.)
   Evade & Counter ~ This will be like getting in a fre turn. Very useful.
   Magic Counter ~ Good for a few specific boss fights througohut the game.
   Alchemy ~ Could be good for Rikku, if you aren't using her for attacking.
   Half MP Cost ~ Very useful if you can't get One MP Cost.
   One MP Cost ~ Incredibly useful for magic users.
   Triple AP ~ Very useful for leveling up.
   Overdrive -> AP ~ Combined with Triple AP, this makes leveling up easy.
   Triple Overdrive ~ Combine with the previous two abilities to level easily.
   Gillionaire ~ This can be worn at specific fights to make lots of Gil.
   Break Damage Limit ~ A necessity; You can do up to 99,999 damage with it.

-----------------------------------------------------------------------
Ability: Alchemy
Cost: Healing Water x4
Effect: Doubles the potency of recovery items.
-----------------------------------------------------------------------
Ability: Break Damage Limit
Cost: Dark Matter x60
Effect: Allows max damage to exceed 9999.
-----------------------------------------------------------------------
Ability: Darkstrike
Cost: Smoke Bomb x20
Effect: Almost always adds darkness to attacks and skills.
-----------------------------------------------------------------------
Ability: Darktouch
Cost: Eye Drops x60
Effect: Sometimes adds darkness to attacks and skills.
-----------------------------------------------------------------------
Ability: Deathstrike
Cost: Fareplane Wind x60
Effect: almost always adds death to attacks and skills.
-----------------------------------------------------------------------
Ability: Deathtouch
Cost: Farplane Shadow x30
Effect: Sometimes adds daeth to attacks and skills.
-----------------------------------------------------------------------
Ability: Double AP
Cost: Megalixer x20
Effect: Doubles amount of AP earned.
-----------------------------------------------------------------------
Ability: Double Overdrive
Cost: Underdog's Secret x30
Effect: Charges Overdrive at double speed.
-----------------------------------------------------------------------
Ability: Evade & Counter
Cost: Teleport Sphere x1
Effect: Evade physical attack and strike back.
-----------------------------------------------------------------------
Ability: Firestrike
Cost: Bomb Fragment x4
Effect: Adds fire element to attacks and skills.
-----------------------------------------------------------------------
Ability: First Strike
Cost: Return Sphere x1
Effect: Act first at beginning of battle.
-----------------------------------------------------------------------
Abiliyu: Gillionaire
Cost: Designer Wallet x30
Effect: Doubles amount of Gil earned.
-----------------------------------------------------------------------
Ability: Half MP Cost
Cost: Twin Stars x20
Effect: Reduces MP cost of spells by half.
-----------------------------------------------------------------------
Ability: Icestrike
Cost: Antarctic Wind x4
Effect: Adds ice element to attacks and skills.
-----------------------------------------------------------------------
Ability: Initiative
Cost: Chocobo Feather x6
Effect: Raises party's chances for a preemptive strike.
-----------------------------------------------------------------------
Ability: Lightningstrike
Cost: Electro Marble x4
Effect: Adds lightning element to attacks and skills.
-----------------------------------------------------------------------
Ability: Magic +3%
Cost: Mana Sphere x3
Effect: Enhances magic attack power by 3%
-----------------------------------------------------------------------
Ability: Magic +5%
Cost: Mana Spring x2
Effect: Enhances magic attack power by 5%
-----------------------------------------------------------------------
Ability: Magic +10%
Cost: Blk Magic Sphere x1
Effect: Enhances magic attack power by 10%
-----------------------------------------------------------------------
Ability: Magic +20%
Cost: Supreme Gem x4
Effect: Enhances magic attack power by 20%
-----------------------------------------------------------------------
Ability: Magic Booster
Cost: Turbo Ether x30
Effect: Use more MP to heighten spell power.
-----------------------------------------------------------------------
Ability: Magic Counter
Cost: Shining Gem x16
Effect: Strike back after being attacked with magic.
-----------------------------------------------------------------------
Ability: One MP Cost
Cost: Three Stars x20
Effect: REduces MP cost of spells to 1.
-----------------------------------------------------------------------
Ability: Overdrive -> AP
Cost: Door to Tommorow x10
Effect: Earn more AP instead of charging Overdrive guage.
-----------------------------------------------------------------------
Ability: Piercing
Cost: Lv. 2 Key Sphere x1
Effect: Deal normal damage to armored enemies.
-----------------------------------------------------------------------
Ability: Poisonstrike
Cost: Poison Fang x24
Effect: Almost always adds poison to attacks and skills.
-----------------------------------------------------------------------
Ability: Poisontouch
Cost: Antidote x99
Effect: Sometimes adds poison to attacks and skills.
-----------------------------------------------------------------------
Ability: Silencestrike
Cost: Silence Grenade x20
Effect: Almost always adds silence to attacks and skills.
-----------------------------------------------------------------------
Ability: Silencetouch
Cost: Echo Screen x60
Effect: Sometimes adds silence to attacks and skills.
-----------------------------------------------------------------------
Ability: Sleepstrike
Cost: Dream Powder x16
Effect: Almost always adds sleep to attacks and skills.
-----------------------------------------------------------------------
Ability: Sleeptouch
Cost: Sleeping Powder x10
Effect: Sometimes adds sleep to attacks and skills.
-----------------------------------------------------------------------
Ability: Slowtouch
Cost: Silver Hourglass x16
Effect: Sometimes adds slow to attacks and skills.
-----------------------------------------------------------------------
Ability: Slowstrike
Cost: Gold Hourglass x30
Effect: Almost always adds slow to attacks and skills.
-----------------------------------------------------------------------
Ability: SOS Overdrive
Cost: Gambler's Spirit x20
Effect: Charges overdrive at double speed when HP is low.
-----------------------------------------------------------------------
Ability: Strength +3%
Cost: Power Sphere x3
Effect: Enhances physical attack power by 3%
-----------------------------------------------------------------------
Ability: Strength +5%
Cost: Stamina Spring x2
Effect: Enhances physical attack power by 5%
-----------------------------------------------------------------------
Ability: Strength +10%
Cost: Skill Sphere x1
Effect: Enhances physical attack power by 20%
-----------------------------------------------------------------------
Ability: Strength +20%
Cost: Supreme Gem x4
Effect: Enhances physical attack power by 20%
-----------------------------------------------------------------------
Ability: Sensor
Cost: Ability Sphere x3
Effect: View enemy data during battle.
-----------------------------------------------------------------------
Ability: Stonestrike
Cost: Petrify Grenade x60
Effect: Almost always adds petrification to attacks and skills.
-----------------------------------------------------------------------
Ability: Stonetouch
Cost: Petrify Grenade x10
Effect: Sometimes adds petrification to attacks and skills.
-----------------------------------------------------------------------
Ability: Triple AP
Cost: Wings to Discovery x50
Effect: Triples amount of AP earned.
-----------------------------------------------------------------------
Ability: Triple Overdrive
Cost: Winning Formula x30
Effect: Charges Overdrive at triple speed.
-----------------------------------------------------------------------
Ability: Waterstrike
Cost: Fish Scale x4
Effect: Adds water element to attacks and skills.
-----------------------------------------------------------------------
Ability: Zombiestrike
Cost: Candle of Life x30
Effect: Almost always adds zombie to attacks and skills.
-----------------------------------------------------------------------
Ability: Zombietouch
Cost: Holy Water x 70
Effect: Sometimes adds zombie to attack and skills.
-----------------------------------------------------------------------

=-------------------------------------------------------------------------=
Customizations on Armors
=-------------------------------------------------------------------------=
Abilities worth considering: 

   Elementalproofs ~ In certain boss fights, these make things much easier.
   Element Eaters ~ For the reason above; Though these are harder to get.
   Stoneproof ~ There are a few fights (like Geosgaeno) where it really helps.
   Auto-Protect ~ A must have; It will greatly lower physical damage.
   Auto-Haste ~ Another must-have. You'll get far more turns with it.
   HP +5% ~ It's cheap, so it's not bad in the early portion of the game.
   HP +20% ~ Good for later bosses in the game (barring sidequests.)
   Defense +20% ~ Excellent for the main game, as well as many optional bosses.
   MP +30% ~ Cheap, and excellent for magic users (barring sidequests.)
   Auto-Potion ~ A good choice, if you keep expensive potions stocked.
   Auto-Phoenix ~ This is THE ability to get. It will save your life.
   Master Thief ~ Good to have on at least one armor to help you steal.
   No-Encounters ~ Having it on one of your armors will make life easier.
   Break HP Limit ~ Could be usable, but there are better choices in most cases.
   Auto-Regen ~ Works in conjunction with Break HP Limit, if you use that.


-----------------------------------------------------------------------
Ability: Auto-Haste
Cost: Chocobo Wing x80
Effect: Automatically casts Haste on user.
-----------------------------------------------------------------------
Ability: Auto-Med
Cost: Remedy x20
Effect: Automatically use items to cure status ailments.
-----------------------------------------------------------------------
Ability: Auto-Phoenix
Cost: Mega Phoenix x20
Effect: Automatically use Phoenix Down on KO'd character.
-----------------------------------------------------------------------
Ability: Auto-Potion
Cost: Stamina Tablet x4
Effect: Automatically use items to recover HP when damaged.
-----------------------------------------------------------------------
Ability: Auto-Protect
Cost: Light Curtain x80
Effect: Automatically casts Protect on user.
-----------------------------------------------------------------------
Ability: Auto-Reflect
Cost: Star Curtain x40
Effect: Automatically casts Reflect on user.
-----------------------------------------------------------------------
Ability: Auto-Regen
Cost: Healing Spring x80
Effect: Automatically casts Regen on user.
-----------------------------------------------------------------------
Ability: Auto-Shell
Cost: Lunar Curtain x80
Effect: Automatically casts Shell on user.
-----------------------------------------------------------------------
Ability: Berserkproof
Cost: Hypello Potion x32
Effect: Almost completely protects against berserk.
-----------------------------------------------------------------------
Ability: Berserk Ward
Cost: Hypello Potion x8
Effect: Sometimes protects against berserk.
-----------------------------------------------------------------------
Ability: Break HP Limit
Cost: Wings to Discovery x30
Effect: Allows max HP to exceed 9999.
-----------------------------------------------------------------------
Ability: Break MP Limit
Cost: Three Stars x30
Effect: Allows max MP to exceed 999.
-----------------------------------------------------------------------
Ability: Confuseproof
Cost: Musk x48
Effect: Almost completely protects against confusion.
-----------------------------------------------------------------------
Ability: Confuse Ward
Cost: Musk x16
Effect: Sometimes protects against confusion.
-----------------------------------------------------------------------
Ability: Curseproof
Cost: Tetra Elemental x12
Effect: Almost completely protects against curse.
-----------------------------------------------------------------------
Ability: Darkproof
Cost: Smoke Bomb x10
Effect: Almost completely protects against darkness.
-----------------------------------------------------------------------
Ability: Dark Ward
Cost: Eye Drops x40
Effect: Sometimes protects against darkness.
-----------------------------------------------------------------------
Ability: Deathproof
Cost: Farplane Wind x60
Effect: Almost completely protects against death.
-----------------------------------------------------------------------
Ability: Death Ward
Cost: Farplane Shadow x15
Effect: Sometimes protects against death.
-----------------------------------------------------------------------
Ability: Defense + 3%
Cost: Power Sphere x3
Effect: Reduces damage from physical attacks by 3%.
-----------------------------------------------------------------------
Ability: Defense +5%
Cost: Stamina Spring x2
Effect: Reduces damage from physical attacks by 5%.
-----------------------------------------------------------------------
Ability; Defense +10%
Cost: Special Sphere x1
Effect: Reduces damage from physical attacks by 10%.
-----------------------------------------------------------------------
Ability: Defense +20%
Cost: Blessed Gem x4
Effect: Reduces damage from physical attacks by 20%.
-----------------------------------------------------------------------
Ability: Fire Eater
Cost: Fire Gem x20
Effect: Converts fire damage to HP.
-----------------------------------------------------------------------
Ability: Fireproof
Cost: Bomb Core x8
Effect: Grants immunity to fire attacks.
-----------------------------------------------------------------------
Ability: Fire Ward
Cost: Bomb Fragment x4
Effect: Reduces fire damage by half.
-----------------------------------------------------------------------
Ability: HP +5%
Cost: X-Potion x1
Effect: Raises max HP by 5%.
-----------------------------------------------------------------------
Ability: HP +10%
Cost: Soul Spring x3
Effect: Raises max HP by 10%.
-----------------------------------------------------------------------
Ability: HP +20%
Cost: Elixer x5
Effect: Raises max HP by 20%.
-----------------------------------------------------------------------
Ability: HP +30%
Cost: Stamina Tonic x1
Effect: Raises max HP by 30%.
-----------------------------------------------------------------------
Ability: HP Stroll
Cost: Stamina Tablet x2
Effect: Automatically recover HP while walking.
-----------------------------------------------------------------------
Ability: Ice Eater
Cost: Ice Gem x20
Effect: Converts ice damage to HP.
-----------------------------------------------------------------------
Ability: Iceproof
Cost: Arctic Wind x8
Effect: Grants immunity to ice attacks.
-----------------------------------------------------------------------
Ability: Ice Ward
Cost: Antarctic Wind x4
Effect: Reduces ice damage by half.
-----------------------------------------------------------------------
Ability: Lightning Eater
Cost: Lightning Gem x20
Effect: Converts lightning damage to HP.
-----------------------------------------------------------------------
Ability: Lightningproof
Cost: Lightning Marble x8
Effect: Grants immunity to lightning attacks.
-----------------------------------------------------------------------
Ability: Lightning Ward
Cost: Electro Marble x4
Effect: Reduces lightning damage by half.
-----------------------------------------------------------------------
Ability: Magic Def +3%
Cost: Mana Sphere x3
Effect: Reduces damage from magical attacks by 3%.
-----------------------------------------------------------------------
Ability: Magic Def +5%
Cost: Mana Spring x2
Effect: Reduces damage from magical attacks by 5%
-----------------------------------------------------------------------
Ability: Magic Def +10%
Cost: Why Magic Sphere x1
Effect: Reduces damage from magical attacks by 10%
-----------------------------------------------------------------------
Ability: Magic Def +20%
Cost: Blessed Gem x4
Effect: Reduces damage from magical attacks by 20%.
-----------------------------------------------------------------------
Ability: Master Thief
Cost: Pendulum x30
Effect: Steal only rare items.
-----------------------------------------------------------------------
Ability: MP +5%
Cost: Ether x1
Effect: Raises max MP by 5%.
-----------------------------------------------------------------------
Ability: MP +10%
Cost: Soul Spring x3
Effet: Raises max MP by 10%.
-----------------------------------------------------------------------
Ability: MP +20%
Cost: Elixer x5
Effect: Raises max MP by 20%.
-----------------------------------------------------------------------
Ability: MP +30%
Cost: Mana Tonic x1
Effect: Raises max MP by 30%.
-----------------------------------------------------------------------
Ability: MP Stroll
Cost: Mana Tablet x2
Effect: Automatically recover MP while walking.
-----------------------------------------------------------------------
Ability: No Encounters
Cost: Purifying Salt x30
Effect: No random enemy encounters.
-----------------------------------------------------------------------
Ability: Pickpocket
Cost: Amulet x30
Effect: Improve odds of stealing rare items.
-----------------------------------------------------------------------
Ability: Poisonproof
Cost: Poison Fang x12
Effect: Almost completely protects against poison.
-----------------------------------------------------------------------
Ability: Poison Ward
Cost: Antidote x40
Effect: Sometimes protects against poison.
-----------------------------------------------------------------------
Ability: Silenceproof
Cost: Silence Grenade x10
Effect: Almost completely protects against silence.
-----------------------------------------------------------------------
Ability: Silence Ward
Cost: Echo Screen x30
Effect: Sometimes protects against silence.
-----------------------------------------------------------------------
Ability: Sleepproof
Cost: Dream Powder x8
Effect: Almost completely protects against sleep.
-----------------------------------------------------------------------
Ability: Sleep Ward
Cost: Sleeping Powder x6
Effect: Sometimes protects against sleep.
-----------------------------------------------------------------------
Ability: Slowproof
Cost: Gold Hourglass x20
Effect: Almost completely protects against slow.
-----------------------------------------------------------------------
Ability: Slow Ward
Cost: Silver Hourglass x10
Effect: Sometimes protects against slow.
-----------------------------------------------------------------------
Ability: SOS Haste
Cost: Chocobo Feather x20
Effect: Casts Haste when HP is low.
-----------------------------------------------------------------------
Ability: SOS NulFrost
Cost: Arctic Wind x1
Effect: Casts NulFrost when HP is low.
-----------------------------------------------------------------------
Ability: SOS NulShock
Cost: Lightning Marble x1
Effect: Casts NulShock when HP is low.
-----------------------------------------------------------------------
Ability: SOS NulTide
Cost: Dragon Scale x1
Effect: Casts NulTide when HP is low.
-----------------------------------------------------------------------
Ability: SOS Protect
Cost: Light Curtain x8
Effect: Casts Protect when HP is low.
-----------------------------------------------------------------------
Ability: SOS Reflect
Cost: Star Curtain x8
Effect: Casts Reflect when HP is low.
-----------------------------------------------------------------------
Ability: SOS Regen
Cost: Healing Spring x12
Effect: Casts Regen when HP is low.
-----------------------------------------------------------------------
Ability: SOS Shell
Cost: Lunar Curtain x8
Effect: Casts Shell when HP is low.
-----------------------------------------------------------------------
Ability: Stoneproof
Cost: Petrify Grenade x20
Effect: Almost completely protects against petrification.
-----------------------------------------------------------------------
Ability: Stone Ward
Cost: Soft x30
Effect: Sometimes protects against petrification.
-----------------------------------------------------------------------
Ability: Water Eater
Cost: Water Gem x20
Effect:Converts water damage to HP.
-----------------------------------------------------------------------
Ability: Waterproof
Cost: Dragon Scale x8
Effect: Grants immunity to water attacks.
-----------------------------------------------------------------------
Ability: Water Ward
Cost: Fish Scale x4
Effect: Reduces water damage by half.
-----------------------------------------------------------------------
Ability: Zombieproof
Cost: Candle of Life x10
Effect: Almost completely protects against zombie.
-----------------------------------------------------------------------
Ability: Zombie Ward
Cost: Holy Water x30
Effect: Sometimes protects against zombie.
-----------------------------------------------------------------------


       .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=.
|\     | .-----------------------------------------------.--------. |     /|
| '----| |                                               |        | |----' |
|  >>> | |  14. Aeons                                    | <AEON> | | <<<  |
| .----| |                                               |        | |----. |
|/     | '-----------------------------------------------'--------' |     \|
       '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-='

In this section, there will be a run down of all the aeons in the game.
All of their abilities they have at the start are described, as are their
special attacks and overdrives. Aeons' stats are different depending on
what Yuna's stats are, so it would be of no use to list any of those here.
Just know that in order to raise an aeon's stats you'd have to train Yuna.
Another interesting thing to note is that some aeons can only obtain the
ability to exceed 9999 damage once a certain character has unlocked their
celestial weapon. Those too are all listed below.

=-------------------------------------------------------------------------=
 Valefor                                                         
=-------------------------------------------------------------------------=
Special Attack: Sonic Wings - Equivalent to Delay Attack
Overdrive: Energy Ray - Non-elemental damage to all targets.
           Energy Bomb - Great non-elemental damage to all targets.
---
Starting Skills: N/A
---
Starting Special: N/A
---
Starting White Magic: N/A
---
Starting Black Magic: Fire, Water, Blizzard, Thunder
---
Valefor is a giant-like creature with no specific element. He's the first
aeon that Yuna gains, on the isle of Besaid and to be honest he's not that
powerful. Later on in the game you can obtain his second overdrive, Energy
Bomb, but that still doesn't make him into a very useful aeon. Best stick
to the more powerful aeons once you have them though. Valefor can be used
to sponge hits from strong bosses if need be.
---
Break Damage Limit: Yuna's Nirvana

=-------------------------------------------------------------------------=
 Ifrit                                                      
=-------------------------------------------------------------------------=
Special Attack: Meteor Strike - Fire damage to one target.
Overdrive: Hellfire - Fire damage to all targets.
---
Starting Skills: N/A
---
Starting Special: N/A
---
Starting White Magic: NulBlaze, NulFrost
---
Starting Black Magic: Fire
---
Ifrit is the second aeon that Yuna will gain control of, and he is a
fire-based aeon. He's a returning aeon from past Final Fantasies, but he
now has a more beast-like appearence. He's obviously going to do more 
damage to creatures that are ice based, but he'll take more as well. An
added benefit from his fire elemental status is that he'll be able to heal
himself by casting fire spells on himself. He is quite a step up from
Valefor when you first obtain him.
---
Break Dage Limit: Wakka's World Champion

=-------------------------------------------------------------------------=
 Ixion                                                     
=-------------------------------------------------------------------------=
Special Attack: Aerospark - Does damage and negates status effects.
Overdrive: Thor's Hammer - Lightning damage to all targets.
---
Starting Skills: N/A
---
Starting Special: N/A
---
Starting White Magic: NulShock, NulTide
---
Starting Black Magic: Thunder, Thundara
---
Ixion, the lightning-based horse aeon is the third aeon you'll get, and is
the first to come pre-equiped with an -ara spell -- making him your toughest
aeon up until that point. Like Ifrit he'll be able to heal himself due to
his elemental absorbtion to thunder spells, and thanks to Thundara he'll be
able to restore even more health. He's also the physically strongest aeon
you'll have until you unlock Bahamut, so unless you're facing an enemy of
a particular elemental weakness, he'll probably be your aeon of choice until
that point.
---
Break Dage Limit: Kimahri's Spirit Lance

=-------------------------------------------------------------------------=
 Shiva                                                    
=-------------------------------------------------------------------------=
Special Attack: Heavenly Strike - Equivalent to Delay Attack
Overdrive: Diamond Dust - Ice damage to all targets.
---
Starting Skills: N/A
---
Starting Special: N/A
---
Starting White Magic: NulBlaze, NulFrost
---
Starting Black Magic: Blizzard, Blizzara
---
Shiva is another returning aeon, and she hasn't changed much from her
forms from previous games. She's iced-based, which means she has a specific
strength and weakness (fire) and that she can heal herself by using her
Blizzard and Blizzara spells. Her attack is actually lower than Ixion's
however, which means unless he's taken out or you're facing a fire-based
enemy, you probably won't be using Shiva.
---
Break Dage Limit: Lulu's Onion Knight

=-------------------------------------------------------------------------=
 Bahamut                                                    
=-------------------------------------------------------------------------=
Special Attack: Impulse - An attack tha hits all targets.
Overdrive: Mega Flare - Non-elemental damage to all targets.
---
Starting Skills: N/A
---
Starting Special: N/A
---
Starting White Magic: N/A
---
Starting Black Magic: Fire, Water, Thunder, Blizzard, Fira, Thundara, Watera
Blizzara, Firaga, Thundaga, Waterga, Blizzaga
---
Bahamut is one tough S.O.B. In fact aside from Anima, he's the strongest
single aeon in the game. Not only does he have a ton of HP, he knows the
-aga versions of the elemental spells. His attack is high, and Mega-Flare
is so powerful that it makes the overdrives of all aeons that you obtained
prior to him virtually obsolete. If that's not enough, from the moment you
first get him he'll be able to break the 9999 damage limit. The only thing
about him is that he can't heal himself, due to not having an elemental
weakness.
---
Break Dage Limit: Automatically

=-------------------------------------------------------------------------=
 Anima                                                  
=-------------------------------------------------------------------------=
Special Attack: Pain - Does high damage with a chance of death status.
Overdrive: Oblivion - Non-elemental damage to all targets.
---
Starting Skills: Sleep Attack, Dark Attack, Silence Buster, Zombie Attack,
Silence Attack, Sleep Buster, Dark Buster
---
Starting Special: N/A
---
Starting White Magic: N/A
---
Starting Black Magic: Fire, Water, Thunder, Blizzard, Fira, Thundara, Watera
Blizzara, Firaga, Thundaga, Waterga, Blizzaga, Bio, Death
---
Anima is hands-down the strongest single aeon in the game. His attack
is in a league of its own, outclassing even Bahamut. You'll see that not
only does he know all of the elemental spells, but also Bio and Death. You
will most likely be sticking to Pain, however, since it does massive damage
and can inflict death on its own. When you unleash an Oblivion, you'll just
be forcing your enemies to the ground -- it's insanely powerful. Anima is
a hidden aeon, however, and you won't get her through normal play. Check
the sidequests section for more information.
---
Break Dage Limit: Automatically

=-------------------------------------------------------------------------=
 Yojimbo                                                  
=-------------------------------------------------------------------------=
Special Attack: Daigoro - Physical attack.
                Kozuka - Physical attack.
                Wakizashi - Physical attack.
                Zanmato - Instant death -- even on bosses. Always.
---
Starting Skills: NA
---
Starting Special: N/A
---
Starting White Magic: N/A
---
Starting Black Magic: N/A
---
Yojimbo is a secret aeon unlike all other aeons in the game. He's the
spirit of a samurai, and rather than go on Yuna for a noble cause, he goes
for money. Indeed you'll have to pay him every time you wish to attack.
There's a great deal of both math and randomness behind which attack he
uses, and one could write pages and pages on it. However, do know this:
The odds of getting a Zanmato are incredibly rare, so in most cases you're
probably better off just tossing him a single gil and letting him attack
however he likes. Personally I couldn't stand using the guy at all. Samurais
are cool, but Yojimbo just doesn't have anything going beside Zanmato, and
it's just so rare. It's also worth mentioning that you can't teach him any
magic or abilities. Just stick with Anima and Bahamut. For information on 
unlocking Yojimbo in the first place, check the sidequests section of this
guide. 
---
Break Dage Limit: Auron's Masamune

=-------------------------------------------------------------------------=
 The Magus Sisters (Cindy, Sandy, and Mindy)                              
=-------------------------------------------------------------------------=
Special Attack: Cindy - Camisade - Physical damage.
                Sandy - Razzla - Physical damage.
                Mindy - Passado - Physical damage.
Overdrive: Delta Attack - Non-elemental damage to all targets.
---
Starting Skills: NA
---
Starting Special: N/A
---
Starting White Magic: N/A
---
Starting Black Magic: N/A
---
Many people will tell you that the Magus Sisters are the most powerful
aeons in the game. And it's true, their overdrive will obliterate most
things. However they are so damn annoying to use. The way things work, is
there are three of them out at once, each with their own overdrive bar.
Now you can't directly control any of them, you can just "encourage" them
and hope they don't screw up. They have a list of commands, shown below:

Do as you will        -> Random
Fight!                -> Either a physical attack or a special attack
Help each other!      -> White magic
Go, go!               -> Skills or magic-based attacks.
Offense!              -> Either a physical or magic attack.
Defense!              -> Defensive skills.
What happened to you? -> Drain
Combine powers!       -> Delta Attack if all three overdrive bars are full.
Dismiss               -> Dismisses aeons

As you can see there is a large amount of randomness in the magus sisters,
and the overdrive is a lot to work for. In most cases anything that you'd
want to use the Magus Sisters for can be accomplished by using Bahamut or
Anima, and a lot quicker at that. In fact, it's completely possible, and
plausible to defeat every monster in the game, without even obtaining the
Magus Sisters. For information on exactly how to obtain the Magus Sisters,
however, check the sidequests section of this guide.
---
Break Dage Limit: Automatically


============================
Teaching Aeons New Abilities
============================
Now in addition to all of the abilities that aeons start with, you'll also
be able to teach each of them (with the exception of Yojimbo and the Magus
Sisters) new abilities and skills. To do this, you'll need to have the
Summoner's Soul which you can obtain by defeating Shelinda on the Moonflow;
Or failing that, by defeating her in a rematch at Remiem Temple. Once you
have this item you can go to the menu, select "Aeons", and then select
"Abilities". Assuming you have enough of a needed item, you'll then be
allowed to give your aeons new abilities in exchange of the particular items.
The following is a list of learnable abilities:

- Dark Attack: Smoke Bomb x6
- Silence Attack: Silence Grenade x3
- Sleep Attack: Sleeping Powder x3
- Dark Buster: Smoke Bomb x12
- Silence Buster: Silence Grenade x10
- Sleep Buster: Sleeping Powder x10
- Delay Attack: Silver Hourglass x20
- Delay Buster: Gold Hourglass x30
- Zombie Attack: Holy Water x99
- Power Break: Stamina Spring x8
- Magic Break: Mana Spring x4
- Armor Break: Lv. 2 Key Sphere x2
- Mental Break: Shining Thorn x4
- Pray: Healing Water x5
- Cheer: Power Sphere x5
- Aim: Speed Sphere x5
- Focus: Mana Sphere x10
- Reflex: Speed Sphere x10
- Lancet: Soul Spring x20
- Doublecast: Three Stars x5
- Cure: Hi-Potion x99
- Cura: X-Potion x30
- Curaga: Mega-Potion x60
- NulBlaze: Bomb Fragment x2
- NulShock: Electro Marble x2
- NulTide: Fish Scale x2
- NulFrost: Antarctic Wind x2
- Scan: Ability Sphere x10
- Life: Elixer x8
- Full Life: Megalixer x1
- Haste: Chocobo Feather x10
- Hastega: Chocobo Wing x16
- Slow: Silver Hourglass x4
- Slowga: Gold Hourglass x8
- Shell: Lunar Curtain x4
- Protect: Lunar Curtain x6
- Reflect: Star Curtain x4
- Dispel: Purifying Salt x3
- Regen: Healing Spring x60
- Holy: Blessed Gem x60
- Fire: Bomb Fragment x1
- Thunder: Electro Marble x1
- Water: Fish Scale x1
- Blizzard: Antarctic Wind x1
- Thundara: Lightning Marble x2
- Fira: Bomb Core x2
- Watera: Dragon Scale x2
- Blizzara: Arctic Wind x2
- Firaga: Fire Gem x4
- Thundaga: Lightning Gem x4
- Waterga: Water Gem x4
- Blizzaga: Ice Gem x4
- Bio: Poison Fang x8
- Demi: Shadow Gem x8
- Death: Farplane Shadow x30
- Drain: Stamina Spring x60
- Osmose: Mana Spring x10
- Flare: Shining Gem x60
- Ultima: Supreme Gem x99

============================
Increasing Aeon's Attributes
============================
Once you have the Aeon's Soul, which you can obtain from defeating Shelinda
on the Calm Lands (or failing that at Remiem Temple), you'll be able to raise
the stats of your aeons by using up some of your items. To do this go to the
meny, select "Aeons" and then choose "Attributes". The number of items needed
for each will gradually increase as your aeons stats get higher so it is no
use trying to list exactly how many you're going to need. But they are
generally a large amount to begin with, and it's really not worth it. Despite
this, for the sake of completion, the items needed are listed below:

 HP            -> Power Sphere
 MP            -> Mana Sphere 
 Strength      -> Power Sphere
 Defense       -> Power Sphere
 Magic         -> Mana Sphere
 Magic Defense -> Mana Sphere
 Agility       -> Speed Sphere
 Luck          -> Fortune Sphere
 Evasion       -> Speed Sphere
 Accuracy      -> Speed Sphere

       .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=.
|\     | .-----------------------------------------------.--------. |     /|
| '----| |                                               |        | |----' |
|  >>> | |  15. Celestial Weapons                        | <CELW> | | <<<  |
| .----| |                                               |        | |----. |
|/     | '-----------------------------------------------'--------' |     \|
       '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-='

Like in previous Final Fantasy games, there are ultimate weapons for each
of your characters that will far outclass any of the others. However,
rather than them being in one piece, ready to equip, you'll have to do some
serious work to get them. A Celestial Weapon in it's initial state will
do nothing but keep you from obtaining AP -- not too appealing. To power
them up you'll need the appropriate Sigil, the appropriate crest, and the
Celestial Mirror (which to obtain, you'll first need the Cloudy Mirror.)
That can sound like a lot to handle, so let's take this one step at a
time. The first thing you'll need is the Cloudy Mirror.

Obtaining the Cloudy Mirror
---------------------------
To get the cloudy mirror, first head to the Calm Lands. There, obtain a
chocobo from the trainer near the outpost. Now ride this chocobo towards
the entrance to Macalania Woods. To the right of the entrance you'll find
a yellow chocobo feather on the ground. Press the X button and your
chocobo will jump to the ground below. Dismount it, and head off of the
screen to reach Remiem Temple. Now here you'll have to participate in the
Remiem Chocobo Race (detailed more fully in the sidequests section). To
get the Cloudy Mirror you'll have to win the race -- you won't even have
to open a single chest along the way, and you can hit as many poles as
you like. You just have to win.

Upgrading the Cloudy Mirror to the Celestial Mirror
---------------------------------------------------
With the Cloudy Mirror in your posession, head to Macalania Woods. On the
screen closest to the Thunder Plains (Macalania Woods - South) you'll find
a boy and his mother. They're standing near the shiny path, near the save
sphere. Talk to each of them, and you'll find out that they're waiting
for the father to arrive. Head off-screen to the right, towards the green
dot on your map. Then, on the next screen head to the right again. This
brings you to a junction. Head north, and you'll find a group of people.
The one on the right is the father. Speak to him and tell him that his
family is looking for him. He'll run back to his family: Step one is done!

After the man runs off, head back to where you found the mother and the
son. Now you'll find the mother and father, but the son is no where to be
found. Talk to each of the parents a few times until they mention this.
Head up the shiny path on your left and follow it to the next screen. When
you come to a fork in the path head north. You'll find the boy at the top
of it in front of a big shiny flower. Speak to him, and he'll mention
that something is odd; You'll then be given a chance to use your Cloudy
Mirror. Do so, and it will be upgraded to the Celestial Mirror! Once you
have that the boy and his parents will be reunited, and everything will
be cool.

Upgrading Celestial Weapons
---------------------------
Now as mentioned, to upgrade the Celestial Weapon for a character you'll
need not only the weapon itself, but also the match Crest and Sigil that
go with that weapon. You can follow the information shown below to learn
how to find all of the needed crests, sigils, and weapons. This right
here assumes that you already have them. And when you do, upgrading
them is actually a very simple test. Make your way to Macalania Woods,
and go to the same shiny flower that the boy that had been separated from
his mother was standing in front of. You'll be given a list of characters
to present their weapon to the flower. Select one, and so long as you
have the matching Crest, the weapon will gain the [Double Overdrive]
ability. Fear not though, it won't stay like that. Present the weapon a
second time, and if you have the Sigil, the weapon will become fully
powered up, and it's abilities will be replaced with whatever the
actuall abilities of that particular weapon is. And then you're done!

Tidus's Caladbolg
-----------------
Weapon: Make your way to the Calm Lands and find the chocobo trainer with
a yellow robe. She should be somewhere near the outpost in the center of
the area. If you haven't already trained a chocobo you'll have to do that.
This consists of performing four different kinds of chocobo exercises.
All of this is explained in great detail in the Chocobo Training section
of this guide. Now if this is your first time doing this you'll be all
set. Just beat the final race against the chocobo trainer, and you're good
to go. If you've already done it, but you've since turned the game off or
exited the area, you'll have to do it again -- only the final race, though.
Once you've beat the trainer, make your way to the north-west corner of
the Calm Lands, and look for a ramp that seems to head down off of the
edge of the plains. This leads to a ledge below, that has some sort of
glyph embedded in the wall. If you have the Celestial Mirror you can open
it to obtain the Caladbolg. Be aware, if you haven't beaten the chocobo
trainer yet, or you've left the area after doing so, a man will be blocking
the path leading to the glyph in the wall.

Sun Crest: You'll be able to find this in the same area that you fought
Yunalesca in. To make it appear, after the fight ends, head to the back of
the room and walk down the stairs. You'll magically appear back in the
front of the room. Once again walk towards the stairs; A treasure chest
should now be there, and it contains the Sun Crest. If you didn't get this
immediately following the fight you can head back there at any time by
heading through the Yevon Dome, and Zanarkand temple.

Sun Sigil: This involves the race against the chocobo trainer as well.
A quick run down of how the race works, is that you'll be timed, with 3
seconds being added to your time for every bird you get hit by, and with
3 seconds being subtracted for each balloon you collect. To earn the sigil
you'll have to beat the chocobo trainer and have a time (after bonuses and
penalties) less than 0:00:00. One tip is to hold R2, L2, L1, and R1 for 
better control. More information and strategies are in the Chocobo Training
section of this guide.

Caladbolg Abilities: Break Damage Limit
                     Triple Overdrive
                     Evade & Counter
                     Magic Counter

* Does more damage when Tidus has full HP.

Rikku's Godhand
---------------
Weapon: Board Cid's airship and speak with Cid. Select "Input" from the
airship command list, and type in "GODHAND" in all capital letters. This
will add a new location to your destination list: Mushroom Rock. Choose to
land in that location, and when you do head north, as far as you can,
through the area. You'll come to a chest that you'll be able to open if
you have the Celestial Mirror. It contains the Godhand.

Mercury Crest: This is easy to get, and you can actually do so when you
first arrive in Sanubia Desert -- though if you miss it you can always
return to pick it up. On the screen before Home, look at the map for an
area that's closed off on three sides, but has a narrow path leading to
it from the center of the area. The chest will be lying in a sand pit over
there. You don't have to do any sort of sidequest or event to open it.
Just walk over and pick it up.

Mercury Sigil: Fly the airship to Bikanel Island, and make your way through
the desert to the area just before Home. In the south-east corner of this
area you'll find a stone tablet with a Cactuar drawn on it. Examining this
stone will begin the Village of the Cactuar sidequest. This basically
consists of you hunting down ten Cactuars throughout the desert, ultimately
causing the sand storm in the area to die down. Information on completing
that is in the sidequest section -- it will take a while, but it's easy
to complete. Anyway, with the sandstorm dead you'll be able to reach a
newly opened section of the desert. On the ground in this area you'll find
a chest containing the Mercury Sigil.

Godhand Abilities: Break Damage Limit
                   Triple Overdrive
                   Double AP
                   Gillionaire

* Does more damage when Rikku has full HP.

Auron's Masamune
----------------
Weapon: Auron's weapon, unlike the other characters requires an item
besides the Celestial Weapon to obtain. First you'll need the Rusty Sword.
To get that, head to the Calm Lands, and head towards where the entrance
to the Cavern of the Stolen Fayth is. However, instead of heading inside,
make your way to the far right, heading along the narrow path there. Keep
an eye out for a sword on the ground. Picking that up is the first step
to obtaining the Masamune. Once you have it, hop back aboard the airship
and head to Mi'ihen Highroad. Rent a chocobo for 1,000 gil there, and ride
it to Mushroom Rock Road. Take the second left after entering Mushroom
Rock Road -- a path that you were blocked from taking when you were here
earlier in the game. Step on the glyph that's on the ground there, and
press the X button to be brought to the ledge above. There you'll see a
statue. Examine it, and when prompted, choose to use the Rusty Sword.
Doing so will cause a glyph to appear in the cliffside wall nearby. With
the Celestial Mirror you can obtain the Masamune from it.

Mars Crest: You can get this from the very first time you are on the
Mi'ihen Highroad. It's on the ground in the southern most part of the
old Mi'ihen Highroad -- the place where you landed if you fell during
the Chocobo Eater battle. To get there without falling during this fight,
or after returning there later in the game, just head off-screen to the
right from the entrance to Mushroom Rock Road.

Mars Sigil: Getting this sigil is going to take a lot of work. First,
you're going to have to buy at least one weapon with the Capture ability
on it from the Monster Arena located to the east of the Calm Lands. Then
you're going to have to open the arena by catching one of each of the
fiends in the Calm Land (you can find Chimera Brains, Anacondaurs, Ogres
and Malboros in the north-west corner of the area; You can find Skolls,
Flame Flans, Nebiroses, Coeurls and Shreds in any party.) This will 
unlock your first Area Creation -- a monster that you unlock by capturing
at least one of each fiend in a given area. You'll need nine more of
these to get the Monster Arena owner to give you the Sigil. Note that
Species Creations will count as well, but Original Creations will not.
For more information on unlocking Monster Arena creations, check out the
Monster Arena section of this guide.

Masamune Abilities: Break Damage Limit
                    Triple Overdrive
                    First Strike
                    Counterattack

* Does more damage when Auron is low on HP.
* Allows Yojimbo to exceed 9999 damage.

Yuna's Nirvana
--------------
Weapon: To get the Nirvana you'll have to do a little bit of monster
taming -- though not nearly as much as to get the Mars Sigil for Auron's
Celestial Weapon. Buy a few monster taming weapons from the arena, then
head out to collect one of each of the monsters in the Calm Lands. You
will need: Shred, Coeurl, Nebiros, Flame Flan, and Skolls, which will
be common all over the Calm Lands. You'll also need an Ogre, a Chimera
Brain, an Anacondaur, and a Malboro, which will only appear in the
upper-left corner of the area. Once you've caught one of each, return
and speak with the owner of the Monster Arena. A chest will then appear
in front of him. You can open it if you have the Celestial Mirror. The
Nirvana is inside.

Moon Crest: You can get this from the very first time you arrive in
Besaid, and at any time afterwards, returning on the airship if you have
to. From where Tidus woke up in the water, just swim to your right as
far as you can. You can swim around the right side of the island to find
a sandbar with a chest on it. The Moon Crest is inside.

Moon Sigil: Head to the Calm Lands and hop on a chocobo. Make your way
towards the entrance of Macalania Woods, then step on the yellow chocobo
feather that's on the ground to the right of it, and press the X button.
This will cause your chocobo to hop to the ground below. Dismount it and
head off-screen to reach thr outside of Remiem Temple. On the inside
you'll find Belgemine, who's willing to have a few more aeon battles
with you. There's a lot more to Remiem Temple that you can find out
about by reading the sidequests section. But assuming you've already
unlocked the Magus Sisters (a fairly complex task in itself, all explained
in the appropriate section) getting the Sigil is straightforward. Defeat
each and every one of Belgemine's aeons (Valefore, Ifrit, Ixion, Shiva,
Bahamut, Yojimbo, Anima, and the Magus Sisters) and then choose to send
Belgemine. You'll be rewarded with the Moon Sigil.

Nirvana Abilities: Break Damage Limit
                   Triple Overdrive
                   Double AP
                   One MP Cost

* Does more damage when Yuna has full MP.
* Allows Valefor to exceed 9999 damage.

Wakka's World Champion
----------------------
Weapon: There are a few things you have to do to get this. One: You must
have the Celestial Mirror, even though you won't actually be using it to
open any chests this time. Two: You must have played and won in at least
five Blitzball games from save spheres. Three: You must have access to
Cid's airship. When these requirements are met, head to Luca. Make your
way to the tavern that Tidus and Yuna went to early on in the game, and
speak with the man behind the counter. He'll give you the World Champion.

Jupiter Crest: The Jupiter Crest is easy to obtain. Just head to Luca,
and make your way to the Aurochs' locker room. There, press X against all
of the lockers on the right side of the room. One of them will open, and
inside you'll find the Jupiter Crest.

Jupiter Sigil: Now the Crest was easy to get; The sigil is the exact
opposite. First of all you'll have to have appeared in at least 450
random encounters with monsters: That's easy, you've probably already
done it. Next, you've had to have won all three of Wakka's unlockable
overdrives (Attack Reels from a tournament prize, Status Reels from a
league prize, and then finally Aurochs Reels from a tournament prize.)
These appear randomly, so it could take a disgustingly long time for you
to obtain them all. I suggest opening the blitzball menu, looking at the
prize, and if its not one of the reels, reset your game; Don't exit and
save or you'll have to play for that prize before it will change again.
Anyway, once all four reels are yours, the Jupiter Sigil will eventually
show up as a tournament prize. Win it the same way.

World Champion Abilities: Break Damage Limit
                          Triple Overdrive
                          Double AP
                          Evade and Counter

* Does more damage when Wakka has full HP.
* Allows Ifrit to exceed 9999 damage.

Lulu's Onion Knight
-------------------
Weapon: On Cid's airship, speak with Cid and select the "Search" option
from the airship navigation menu. Then move the cursor to (X=13, Y=62) and
press the X button. This will cause Baaj Temple to be added to your list
of destinations (if it wasn't already there.) Go to this temple, and dive
into the water. There swim forward, and defeat the Geosgaeno if you haven't
done so already -- the chest containing the Onion Knight will not appear
if you haven't done so. Now finding the chest in itself can be tricky. 
Swim down to the bottom of the water, to where the arrow on your map will
be in the lower-left area of the circle. You should see what appears to
be a tunnell, but actually isn't. Lower yourself as far into this "tunnell"
as you can, and start hitting the X button repeatedly around the right side
of it. The camera angle will shift to reveal a hidden chest -- that's
evil, isn't it? If you have the Celestial Mirror, you can open the chest
to obtain the Onion Knight.

Venus Crest: Return to Guadosalam on the airship, and head to the Farplane.
The chest containing the Venus Crest will be lying in clear view on the
left side of the platform that you're on.

Venus Sigil: Make your way to the Thunder Plains and equip a No Encounters
armor or weapon -- you're going to need it. You're going to have to dodge
200 lightning bolts in a row. Yeah, 200. It's completely ridiculous, but
it's true. To help with this, try turning down the volume on your TV and
just paying attention to the flashes on the screen, pressing X as soon as
you see one. It may also help if you turn off the lights in your room or
if you take short breaks after every 10 or 20 bolts. It's a simple concept,
but it's the most frustrating experience in the game when you dodge over
100 bolts and then screw up.

Onion Knight Abilities: Break Damage Limit
                        Triple Overdrive
                        Magic Booster
                        One MP Cost

* Does more damage when Lulu has full MP.
* Allows Shiva to exceed 9999 damage.

Kimahri's Spirit Lance
----------------------
Weapon: Getting the weapon will be interesting -- but if you don't have
a No Encounter armor or weapon on, it's going to be horrible. So make
sure you have it equipped. Ride the airship to the Thunder Plains. Now
head to the north area of the plains. Over on your left you should see
a stone with a picture of a Cactuar (actually considering the area, it's
a picture of a Qactuar) on it. Stand in front of this stone and wait for
it to start glowing, then press square to pray at it. From now on, you'll
ocassionally run into random encounters of one Qactuar in the area. That's
not good enough, though. Head across to the right side of the area, and
you should see a second Qactuar stone ahead. Go and pray at that one as
well; Now groups of two Qactuars will appear. That's still not good enough
though. There's a third Qactuar stone further ahead. Praying at that one
will be enough praying (and will also result in three Qactuars appearing
per encounter.) Note, that there are many stones in the area, and any of
them will work. These are just the closest to reach. Also note that the
stones may take a long time to start glowing. Only one will be glowing
at a time, and it's random. If you'd like you could run around and try
and find one glowing -- it's not efficient, but it'd keep your mind busy.
Anyway, skipping ahead to when you've prayed three times: Make your way
to the southern part of the Thunder Plains, and just walk around the
middle of the area for a few seconds. Soon enough, you should see the
ghost of a Qactuar running around: You'll have to look carefully because
he's transparent and he blends in. If you follow him carefully, without
letting him get too far away from you he'll lead you to a broken down
lightning rod tower. Press square in front of it, and a chest will
appear in front of you, in a bolt of lightning. Open it by using the
Celestial Mirror to obtain the Spirit Lance.

Saturn Crest: You can get this the first time your on Mt. Gagazet, but if
not you can take the airship to Mt. Gagazet. Then, stand on the warp pad
that's to the right of the gate at the bottom. Select "Mountain Trail" and
just walk the rest of the way up the path to where you fought Seymour Flux.
Heading past that area you'll come to some pillars. Look carefully at the
pillars on the left, because between two of them lies a chest containing
the Saturn Sigil.

Saturn Sigil: Ah, Butterfly Catching. This is the bane of many Final
Fantasy X players. Make your way to Macalania Woods, and head up the roots
of the tree that's next to the shiny pathway in the first area. Follow
along the path until you reach the next screen. Continue to traverse the
winding path until you come to a strange type of bird-person. Speak to him
and then touch the butterfly floating in the air next to him to start the
first of the two needed games. The goal is to touch all the blue butterflies
before time runs out, without touching the red ones. Once you've completed
this (easier said than done) move off-screen to the right of where birdman
is to reach Macalania Woods - North. This is where the second game is.
Head along the path until you reach a purple butterfly -- don't confuse it
with a yellow one along the way. Touch it and the game will begin. It
doesn't matter which order you complete these hunts in: The first will
always give you a Teleport Sphere, and the second will always give you
the Saturn Sigil. For more information on the game, check the sidequests
section.

Spirit Lance Abilities: Break Damage Limit
                        Triple Overdrive
                        Double AP
                        Evade and Counter

* Does more damage when Kimahri has full HP.
* Allows Ixion to exceed 9999 damage.

       .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=.
|\     | .-----------------------------------------------.--------. |     /|
| '----| |                                               |        | |----' |
|  >>> | |  16. Ultimate Armor                           | <ARMO> | | <<<  |
| .----| |                                               |        | |----. |
|/     | '-----------------------------------------------'--------' |     \|
       '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-='

Final Fantasy X has a set of weapons (the Celestial Weapons) that make up
the best possible offense. However, Final Fantasy X has no such set of
armors; There are no official ultimate armors. However, there are armors,
which when put into practice, give you amazing results. Now there are
some monster arena bosses where you'd want to make some changes to these,
but the below armors are probably the best armors that you can get for the
vast majority of battles.

For Characters Besides Auron
----------------------------
- Auto-Haste    (Customize: Chocobo Wing x80)
- Auto-Phoenix  (Customize: Mega Phoenix x20)
- Auto-Protect  (Customize: Light Curtain x80)
- Auto-Potion   (Customize: Mana Tablet x4)

For Auron
---------
- Auto-Haste    (Customize: Chocobo Wing x80)
- Auto-Phoenix  (Customize: Mega Phoenix x20)
- Auto-Protect  (Customize: Light Curtain x80)
- Auto-Shell    (Customize: Lunar Curtain x80)

Broken down piece by piece, the Auto-Haste is THE move to have. The
increase in the number of turn and the increase in the frequency of turns
are invaluable. You will be hard pressed to find anyone who would suggest
an ultimate armor without this ability on it. Auto-Phoenix will also make
some of the tougher battles a lot easier. In battles against the tougher
monster arena bosses who *will* be taking your characters down, on more
than one ocassion, you don't want to lose time manually reviving. That's
where this comes in. Keep a stack of phoenix downs in your inventory and
you're all set. The Auto-Protect is probably more important than the Auto-
Phoenix though. It's no secret that most attacks in the game will be
physical. This will greatly reduce the damage -- and that's where the
entire concept of armor comes from. Lastly, Auto-Potion will cause your
character to automatically restore some health after taking a big hit. The
thing about this is you'll either have to dump all your Potions and
Hi-Potions and only keep X-Potions, or you'll have to remember to mix a
Trio of 9999 before you really begin -- and that'll waste a turn. Best to
go with holding only the X-Potions. The Auto-Shell alternative to the
Auto-Potion should be used for Auron because with his Celestial Weapon
he actually does more damage when his HP is low -- and it always will
be, when he is revived by Auto-Phoenix. It's a good combination.

Next, to answer some rising questions I know many of you are wondering.
"What about Break HP Limit?" is probably the biggest question. And what
it comes down to is that with only the four slots available, it's not
worth having. Auto-Haste is definitely more important; So is Auto-Phoenix
and Auto-Protect. So it's either Break HP limit or Auto-Potion. And how
much good is having all that extra HP going to do you? It certainly isn't
enough to lose the benefit of the auto-healing. In all actuallity, there
are only a handful of bosses in the game that will able to whipe our your
party (consisting of 9999 HP) if you're at a high level. And here's the
thing: These same guys hit hard enough to do the same thing to a party
consisting of characters with 99999 HP. When it comes to these fights,
it's really more strategy then straight stats. 

Another question would be "What about Auto-Shell?" This is a far more
valid question. Auto-Shell isn't on there simply because most of the
dangerous monsters attack mainly with physical attacks. And in fact,
having a version of this armor with Auto-Shell replacing Auto-Potion may
not be a bad idea for a few fights, such as Nemesis and Nega Elemental.
In fact, it's a fine idea to create one armor replacing Auto-Protect
with Auto-Shell. That way you have one character in your party protected
by each type of attack, and then you have Auron protected by both of them. 
The thing is, it will take a lot more time and effort to make two for a
single particular character, and things are certainly do-able with one: 
There's not a single monster in the game that you can not defeat with the 
above armor, along with a bit of strategy. Though of course, you'll still
want a few other specific-use armor. For example, it is definitely not a 
bad idea to make one with Stoneproof and Confuseproof for travelling 
through the Omega Ruins -- No matter what your stats are, confusion can 
wreck you, and if all three of your characters are petrified at once, 
that's an instant game over.

       .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=.
|\     | .-----------------------------------------------.--------. |     /|
| '----| |                                               |        | |----' |
|  >>> | |  17. Mix List                                 | <MIXL> | | <<<  |
| .----| |                                               |        | |----. |
|/     | '-----------------------------------------------'--------' |     \|
       '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-='

Rikku has undoubtedly the most diverse Overdrive in the game in Mix. Mix
will allow you to combine any two items in your inventory to create a
special effect, ranging from curative items, to buffing items, to damage
dealing items of all elements. This can be extremely useful if you know
what you're doing, but just tossing random items together -- fun as though
it may be -- probably won't be of much help. So below, is a list of the
possible effects you can obtain by mixing certain items.

1) Ultra Potion - Restores full HP to all party members.
--------------------------------------------------------
Potion + Potion
Potion + Hi-Potion
Potion + X-Potion
Potion + Mega Potion
Potion + Power Distiller
Potion + Mana Distiller
Potion + Speed Distiller
Potion + Ability Distiller
Potion + Al Bhed Potion
Potion + Grenade
Potion + Power Sphere
Potion + Speed Sphere
Potion + Ability Sphere
Potion + Map
Potion + Rename Card
Hi-Potion + Mega-Potion
Hi-Potion + Power Distiller
Hi-Potion + Mana Distiller
Hi-Potion + Speed Distiller
Hi-Potion + Ability Distiller
Hi-Potion + Al Bhed Potion
Hi-Potion + Grenade
Hi-Potion + Frag Grenade
Hi-Potion + Power Sphere
Hi-Potion + Mana Sphere
Hi-Potion + Speed Sphere
Hi-Potion + Ability Sphere
Hi-Potion + Map
Hi-Potion + Rename Card
X-Potion + Power Distiller
X-Potion + Mana Distiller
X-Potion + Speed Distiller
X-Potion + Abiility Distiller
X-Potion + Al Bhed Potion
X-Potion + Power Sphere
X-Potion + Mana Sphere
X-Potion + Speed Sphere
X-Potion + Ability Sphere
X-Potion + Map
X-Potion + Rename Card
Mega-Potion + Power Distiller
Mega-Potion + Mana Distiller
Mega-Potion + Speed Distiller
Mega-Potion + Ability Distiller
Mega-Potion + Al Bhed Potion
Mega-Potion + Power Sphere
Mega-Potion + Mana Sphere
Mega-Potion + Speed Sphere
Mega-Potion + Ability Sphere
Mega-Potion + Map
Mega-Potion + Rename Card
Al Bhed Potion + Power Distiller
Al Bhed Potion + Mana Distiller
Al Bhed Potion + Speed Distiller
Al Bhed Potion + Ability Distiller
Al Bhed Potion + Al Bhed Potion
Phoenix Down + Map
Phoenix Down + Rename Card


2) Panacea - Cures abnormal status of all party members.
--------------------------------------------------------
Potion + Antidote
Potion + Soft
Potion + Eye Drops
Potion + Echo Screen
Potion + Remedy
Potion + Healing Spring
Potion + Tetra Elemental
Potion + Sleeping Powder
Potion + Dream Powder
Potion + Silence Grenade
Potion + Smoke Bomb
Potion + Shadow Gem
Potion + Poison Fang
Potion + Silver Hourglass
Potion + Gold Hourglass
Potion + Candle of Life
Potion + Petrify Grenade
Potion + Chocobo Feather
Potion + Chocobo Wing
Potion + Lunar Curtain
Potion + Light Curtain
Potion + Star Curtain
Potion + Healing Spring
Potion + Mana Spring
Potion + Stamina Spring
Potion + Musk
Potion + Hypello Potion
Potion + Shining Thorn
Hi-Potion + Antidote
Hi-Potion + Soft
Hi-Potion + Eye Drops
Hi-Potion + Echo Screen
Hi-Potion + Holy Water
Hi-Potion + Ability Distiller
Hi-Potion + Remedy
X-Potion + Antidote
X-Potion + Soft
X-Potion + Eye Drops
X-Potion + Echo Screen
X-Potion + Holy Water
X-Potion + Remedy
Mega-Potion + Antidote
Mega-Potion + Soft
Mega-Potion + Eye Drops
Mega-Potion + Ecgo Screen
Mega-Potion + Holy Water
Mega-Potion + Remedy
Phoenix Down + Antidote
Phoenix Down + Soft
Phoenix Down + Eye Drops
Phoenix Down + Echo Screen
Phoenix Down +  Holy Water
Phoenix Down + Remedy
Antidote + Antidote
Antidote + Soft
Antidote + Eye Drops
Antidote + Echo Screen
Antidote + Holy Water
Antidote + Remedy
Antidote + Power Distiller
Antidote + Mana Distiller
Antidote + Speed Distiller
Antidote + Ability Distiller
Antidote + Al Bhed Potion
Soft + Soft
Soft + Eye Drops
Soft + Echo Screen
Soft + Holy Water
Soft + Remedy
Soft + Power Distiller
Soft + Mana Distiller
Soft + Speed Distiller
Soft + Ability Distiller
Soft + Al Bhed Potion
Eye Drops + Eye Drops
Eye Drops + Echo Screen
Eye Drops + Holy Water
Eye Drops + Remedy
Eye Drops + Power Distiller
Eye Drops + Mana Distiller
Eye Drops + Speed Distiller
Eye Drops + Ability Distiller
Eye Drops + Al Bhed Potion
Echo Screen + Echo Screen
Echo Screen + Holy Water
Echo Screen + Remedy
Echo Screen + Power Distiller
Echo Screen + Mana Distiller
Echo Screen + Speed Distiller
Echo Screen + Ability Distiller
Echo Screen + Al Bhed Potion
Holy Water + Holy Water
Holy Water + Remedy
Holy Water + Power Distiller
Holy Water + Mana Distiller
Holy Water + Speed Distiller
Holy Water + Ability Distiller
Holy Water + Al Bhed Potion
Remedy + Al Bhed Potion
Remedy + Remedy
Remedy + Power Distiller
Remedy + Mana Distiller
Remedy + Speed Distiller


3) Ultra Cure - Restores all HP and cures all abnormal status for entire party.
-------------------------------------------------------------------------------
Power Distiller + Sleeping Powder
Power Distiller + Dream Powder
Power Distiller + Silence Grenade
Power Distiller + Smoke Bomb
Power Distiller + Poison Fang
Power Distiller + Silver Hourglass
Power Distiller + Gold Hourglass
Power Distiller + Candle of Life
Power Distiller + Petrify Grenade
Power Distiller + Farplane Shadow
Power Distiller + Farplane Wind
Power Distiller + Chocobo Feather
Power Distiller + Chocobo Wing
Power Distiller + Healing Spring
Power Distiller + Mana Spring
Power Distiller + Stamina Spring
Power Distiller + Soul Spring
Power Distiller + Petrify Salt
Power Distiller + Musk
Power Distiller + Hypello Potion
Power Distiller + Shining Thorn
Mana Distiller + Sleeping Powder
Mana Distiller + Dream Powder
Mana Distiller + Silence Grenade
Mana Distiller + Smoke Bomb
Mana Distiller + Poison Fang
Mana Distiller + Silver Hourglass
Mana Distiller + Gold Hourglass
Mana Distiller + Candle of Life
Mana Distiller + Petrify Grenade
Mana Distiller + Farplane Shadow
Mana Distiller + Farplane Wind
Mana Distiller + Chocobo Feather
Mana Distiller + Chocobo Wing
Mana Distiller + Healing Spring
Mana Distiller + Mana Spring
Mana Distiller + Stamina Spring
Mana Distiller + Soul Spring
Mana Distiller + Petrify Salt
Mana Distiller + Musk
Mana Distiller + Hypello Potion
Mana Distiller + Shining Thorn
Speed Distiller + Sleeping Powder
Speed Distiller + Dream Powder
Speed Distiller + Silence Grenade
Speed Distiller + Smoke Bomb
Speed Distiller + Poison Fang
Speed Distiller + Silver Hourglass
Speed Distiller + Gold Hourglass
Speed Distiller + Candle of Life
Speed Distiller + Petrify Grenade
Speed Distiller + Farplane Shadow
Speed Distiller + Farplane Wind
Speed Distiller + Chocobo Feather
Speed Distiller + Chocobo Wing
Speed Distiller + Healing Spring
Speed Distiller + Mana Spring
Speed Distiller + Stamina Spring
Speed Distiller + Soul Spring
Speed Distiller + Petrify Salt
Speed Distiller + Musk
Speed Distiller + Hypello Potion
Speed Distiller + Shining Thorn
Ability Distiller + Sleeping Powder
Ability Distiller + Dream Powder
Ability Distiller + Silence Grenade
Ability Distiller + Smoke Bomb
Ability Distiller + Poison Fang
Ability Distiller + Silver Hourglass
Ability Distiller + Gold Hourglass
Ability Distiller + Candle of Life
Ability Distiller + Petrify Grenade
Ability Distiller + Farplane Shadow
Ability Distiller + Farplane Wind
Ability Distiller + Chocobo Feather
Ability Distiller + Chocobo Wing
Ability Distiller + Healing Spring
Ability Distiller + Mana Spring
Ability Distiller + Stamina Spring
Ability Distiller + Soul Spring
Ability Distiller + Petrify Salt
Ability Distiller + Musk
Ability Distiller + Hypello Potion
Ability Distiller + Shining Thorn
Al Bhed Potion + Sleeping Powder
Al Bhed Potion + Dream Powder
Al Bhed Potion + Silence Grenade
Al Bhed Potion + Smoke Bomb
Al Bhed Potion + Poison Fang
Al Bhed Potion + Silver Hourglass
Al Bhed Potion + Gold Hourglass
Al Bhed Potion + Candle of Life
Al Bhed Potion + Petrify Grenade
Al Bhed Potion + Farplane Shadow
Al Bhed Potion + Farplane Wind
Al Bhed Potion + Chocobo Feather


4) Mega Phoenix - All KO'd party members are revived with half of max HP.
-------------------------------------------------------------------------
Phoenix Down + Potion
Phoenix Down + Hi-Potion
Phoenix Down + X-Potion
Phoenix Down + Mega-Potion
Phoenix Down + Phoenix Down
Phoenix Down + Power Distiller
Phoenix Down + Mana Distiller
Phoenix Down + Speed Distiller
Phoenix Down + Ability Distiller
Phoenix Down + Al Bhed Potion
Phoenix Down + Healing Water
Phoenix Down + Tetra Elemental
Phoenix Down + Grenade
Phoenix Down + Hypello Potion
Phoenix Down + Frag Grenade
Phoenix Down + Sleeping Powder
Phoenix Down + Dream Powder
Phoenix Down + Silence Grenade
Phoenix Down + Smoke Bomb
Phoenix Down + Shadow Gem
Phoenix Down + Poison Fang
Phoenix Down + Silver Hourglass
Phoenix Down + Gold Hourglass
Phoenix Down + Candle of Life
Phoenix Down + Petrify Grenade
Phoenix Down + Chocobo Feather
Phoenix Down + Chocobo Wing
Phoenix Down + Shining Thorn
Phoenix Down + Lunar Curtain
Phoenix Down + Light Curtain
Phoenix Down + Star Curtain
Phoenix Down + Healing Spring
Phoenix Down + Mana Sprig
Phoenix Down + Stamina Spring
Phoenix Down + Soul Spring
Phoenix Down + Petrify Salt
Phoenix Down + Power Sphere
Phoenix Down + Mana Sphere
Phoenix Down + Speed Sphere
Phoenix Down + AbilitySphere
Phoenix Down + Musk


5) Final Phoenix - All KO'd party members are revived with full HP.
-------------------------------------------------------------------
Mega Phoenix + Potion
Mega Phoenix + Hi-Potion
Mega Phoenix + X-Potion
Mega Phoenix + Mega-Potion
Mega Phoenix + Phoenix Down
Mega Phoenix + Shining Thorn
Mega Phoenix + Mega Phoenix
Mega Phoenix + Antidote
Mega Phoenix + Soft
Mega Phoenix + Eye Drops
Mega Phoenix + Echo Screen
Mega Phoenix + Holy Water
Mega Phoenix + Remedy
Mega Phoenix + Power Distiller
Mega Phoenix + Mana Distiller
Mega Phoenix + Speed Distiller
Mega Phoenix + Ability Distiller
Mega Phoenix + Al Bhed Potion
Mega Phoenix + Healing Water
Mega Phoenix + Tetra Elemental
Mega Phoenix + Grenade
Mega Phoenix + Frag Grenade
Mega Phoenix + Sleeping Powder
Mega Phoenix + Dream Powder
Mega Phoenix + Silence Grenade
Mega Phoenix + Smoke Bomb
Mega Phoenix + Shadow Gem
Mega Phoenix + Shining Gem
Mega Phoenix + Blessed Gem
Mega Phoenix + Poison Fang
Mega Phoenix + Silver Hourglass
Mega Phoenix + Gold Hourglass
Mega Phoenix + Candle of Life
Mega Phoenix + Petrify Grenade
Mega Phoenix + Farplane Shadow
Mega Phoenix + Farplane Wind
Mega Phoenix + Chocobo Feather
Mega Phoenix + Chocobo Wing
Mega Phoenix + Lunar Curtain
Mega Phoenix + Light Curtain
Mega Phoenix + Star Curtain
Mega Phoenix + Healing Spring
Mega Phoenix + Mana Spring
Mega Phoenix + Stamina Spring
Mega Phoenix + Soul Spring
Mega Phoenix + Petrify Salt
Mega Phoenix + Power Sphere
Mega Phoenix + Mana Sphere
Mega Phoenix + Speed Sphere
Mega Phoenix + Ability Sphere
Mega Phoenix + Musk
Mega Phoenix + Hypello Potion
Phoenix Down + Shininh Gem
Phoenix Down + Blessed Gem
Phoenix Down + Farplane Shadow
Phoenix Down + Farplane Wind
Phoenix Down + Attribute Sphere
Phoenix Down + Special Sphere
Phoenix Down + Skill Sphere
Phoenix Down + Special Sphere
Phoenix Down + Wht Mag Sphere
Phoenix Down + Blk Magic Sphere
Phoenix Down + Master Sphere
Phoenix Down + Lv. 1 Key Sphere
Phoenix Down + Lv. 2 Key Sphere
Phoenix Down + Lv. 3 Key Sphere
Phoenix Down + Lv. 4 Key Shere
Phoenix Down + HP Sphere
Phoenix Down + MP Sphere
Phoenix Down + Strength Sphere
Phoenix Down + Defense Sphere
Phoenix Down + Magic Sphere
Phoenix Down + Magic Def Sphere
Phoenix Down + Agility Sphere
Phoenix Down + Evasion Sphere
Phoenix Down + Accuracy Sphere
Phoenix Down + Clear Sphere
Phoenix Down + Return Sphere
Phoenix Down + Friend Sphere
Phoenix Down + Teleport Sphere
Phoenix Down + Warp Sphere
Phoenix Down + Pendulum
Phoenix Down + Amulet
Phoenix Down + Door to Tommorow
Phoenix Down + Wings to Discovery
Phoenix Down + Gambler's Spirit
Phoenix Down + Underdog's Secret
Phoenix Down + Winning Formula


6) Elixer - Restores full HP and MP of one character.
-----------------------------------------------------
Antidote + Power Sphere
Antidote + Mana Sphere
Antidote + Speed Sphere
Antidote + Ability Sphere
Soft + Power Sphere
Soft + Mana Sphere
Soft + Speed Sphere
Soft + Ability Sphere
Eye Drop + Power Sphere
Eye Drop + Mana Sphere
Eye Drop + Speed Sphere
Eye Drop + Ability Sphere
Eye Drop + Power Sphere
Eye Drop + Mana Sphere
Eye Drop + Speed Sphere
Eye Drop + Ability Sphere


7) Mega Elixer - Restores full HP and MP of entire party.
---------------------------------------------------------
Potion + Elixer
Potion + Shining Gem
Potion + Blessed Gem
Potion + Farplane Shadow
Potion + Farplane Wind
Potion + Soul Spring
Potion + Petrify Salt
Hi-Potion + Elixer
Hi-Potion + Healing Water
Hi-Potion + Tetra Elemental
Hi-Potion + Sleeping Powder
Hi-Potion + Dream Powder
Hi-Potion + Silence Grenade
Hi-Potion + Smoke Bomb
Hi-Potion + Shadow Gem
Hi-Potion + Shining Gem
Hi-Potion + Blessed Gem
Hi-Potion + Poison Fang
Hi-Potion + Silver Hourglass
Hi-Potion + Gold Hourglass
Hi-Potion + Candle of Life
Hi-Potion + Petrify Grenade
Hi-Potion + Farplane Shadow
Hi-Potion + Farplane Wind
Hi-Potion + Chocobo Feather
Hi-Potion + Chocobo Wing
Hi-Potion + Lunar Curtain
Hi-Potion + Star Curtain
Hi-Potion + Healing Spring
Hi-Potion + Mana Spring
Hi-Potion + Stamina Spring
Hi-Potion + Soul Spring
Hi-Potion + Petrify Salt
Hi-Potion + Musk
Hi-Potion + Hypello Potion
Hi-Potion + Shining Thorn
X-Potion + Mega-Potion
X-Potion + Elixer
X-Potion + Healing Water
X-Potion + Tetra Elemental
X-Potion + Grenade
X-Potion + Frag Grenade
X-Potion + Sleeping Powder
X-Potion + Dream Powder
X-Potion + Silence Grenade
X-Potion + Smoke Bomb
X-Potion + Shadow Gem
X-Potion + Shining Gem
X-Potion + Blessed Gem
X-Potion + Poison Fang
X-Potion + Silver Hourglass
X-Potion + Gold Hourglass
X-Potion + Candle of Life
X-Potion + Petrify Grenade
X-Potion + Chocobo Feather
X-Potion + Chocobo Wing
X-Potion + Lunar Curtain
X-Potion + Light Curtain
X-Potion + Star Curtain
X-Potion + Healing Spring
X-Potion + Mana Spring
X-Potion + Stamina Spring
X-Potion + Soul Spring
X-Potion + Petrify Salt
X-Potion + Musk
X-Potion + Hypello Potion
X-Potion + Shining Thorn
Mega-Potion + Mega-Potion
Mega-Potion + Elixer
Mega-Potion + Healing Water
Mega-Potion + Tetra Elemental
Mega-Potion + Grenade
Mega-Potion + Frag Grenade
Mega-Potion + Sleeping Powder
Mega-Potion + Dream Powder
Mega-Potion + Silence Grenade
Mega-Potion + Smoke Bomb
Mega-Potion + Shadow Gem
Mega-Potion + Shining Gem
Mega-Potion + Blessed Gem
Mega-Potion + Poison Fang
Mega-Potion + Silver Hourglass
Mega-Potion + Gold Hourglass
Mega-Potion + Candle of Life
Mega-Potion + Petrify Grenade
Mega-Potion + Chocobo Feather
Mega-Potion + Chocobo Wing
Mega-Potion + Lunar Curtain
Mega-Potion + Light Curtain
Mega-Potion + Star Curtain
Mega-Potion + Healing Spring
Mega-Potion + Mana Spring
Mega-Potion + Stamina Spring
Mega-Potion + Soul Spring
Mega-Potion + Petrify Salt
Mega-Potion + Musk
Mega-Potion + Hypello Potion
Mega-Potion + Shining Thorn
Elixer + Elixer
Elixer + Phoenix Down
Elixer + Antidote
Elixer + Soft
Elixer + Eye Drops
Elixer + Echo Screen
Elixer + Holy Water
Elixer + Power Distiller
Elixer + Mana Distiller
Elixer + Speed Distiller
Elixer + Ability Distiller
Elixer + Al Bhed Potion
Elixer + Healing Water
Elixer + Grenade
Elixer + Frag Grenade
Elixer + Power Sphere
Elixer + Mana Sphere
Elixer + Speed Sphere
Elixer + Ability Sphere
Elixer + Rename Card
Petrify Salt + Map
Petrify Salt + Rename Card
Petrify Salt + Ability Sphere
Petrify Salt + Speed Sphere
Petrify Salt + Mana Sphere
Petrify Salt + Power Sphere
Mega Phoenix + Map
Mega Phoenix + Rename Card
Antidote + Healing Water
Antidote + Tetra Elemental
Antidote + Sleeping Powder
Antidote + Dream Powder
Antidote + Silence Grenade
Antidote + Smoke Bomb
Antidote + Shadow Gem
Antidote + Shining Gem
Antidote + Blessed Gem
Antidote + Supreme Gem
Antidote + Poison Fang
Antidote + Silver Hourglass
Antidote + Gold Hourglass
Antidote + Candle of Life
Antidote + Petrify Grenade
Antidote + Farplane Shadow
Antidote + Farplane Wind
Antidote + Chocobo Feather
Antidote + Chocobo Wing
Antidote + Healing Spring
Antidote + Mana Spring
Antidote + Stamina Spring
Antidote + Soul Spring
Antidote + Petrify Salt
Antidote + Map
Antidote + Rename Card
Antidote + Musk
Antidote + Hypello Potion
Antidote + Shining Thorn
Soft + Healing Water
Soft + Tetra Elemental
Soft + Sleeping Powder
Soft + Dream Powder
Soft + Silence Grenade
Soft + Smoke Bomb
Soft + Shadow Gem
Soft + Shining Gem
Soft + Blessed Gem
Soft + Supreme Gem
Soft + Poison Fang
Soft + Silver Hourglass
Soft + Gold Hourglass
Soft + Candle of Life
Soft + Petrify Grenade
Soft + Farplane Shadow
Soft + Farplane Wind
Soft + Chocobo Feather
Soft + Chocobo Wing
Soft + Healing Spring
Soft + Mana Spring
Soft + Stamina Spring
Soft + Soul Spring
Soft + Petrify Salt
Soft + Map
Soft + Rename Card
Soft + Musk
Soft + Hypello Potion
Soft + Shining Thorn
Eye Drops + Healing Water
Eye Drops + Tetra Elemental
Eye Drops + Sleeping Powder
Eye Drops + Dream Powder
Eye Drops + Silence Grenade
Eye Drops + Smoke Bomb
Eye Drops + Shadow Gem
Eye Drops + Shining Gem
Eye Drops + Blessed Gem
Eye Drops + Supreme Gem
Eye Drops + Poison Fang
Eye Drops + Silver Hourglass
Eye Drops + Gold Hourglass
Eye Drops + Candle of Life
Eye Drops + Petrify Grenade
Eye Drops + Farplane Shadow
Eye Drops + Farplane Wind
Eye Drops + Chocobo Feather
Eye Drops + Chocobo Wing
Eye Drops + Healing Spring
Eye Drops + Mana Spring
Eye Drops + Stamina Spring
Eye Drops + Soul Spring
Eye Drops + Petrify Salt
Eye Drops + Map
Eye Drops + Rename Card
Eye Drops + Musk
Eye Drops + Hypello Potion
Eye Drops + Shining Thorn
Echo Screen + Healing Water
Echo Screen + Tetra Elemental
Echo Screen + Sleeping Powder
Echo Screen + Dream Powder
Echo Screen + Silence Grenade
Echo Screen + Smoke Bomb
Echo Screen + Shadow Gem
Echo Screen + Shining Gem
Echo Screen + Blessed Gem
Echo Screen + Supreme Gem
Echo Screen + Poison Fang
Echo Screen + Silver Hourglass
Echo Screen + Gold Hourglass
Echo Screen + Candle of Life
Echo Screen + Petrify Grenade
Echo Screen + Farplane Shadow
Echo Screen + Farplane Wind
Echo Screen + Chocobo Feather
Echo Screen + Chocobo Wing
Echo Screen + Healing Spring
Echo Screen + Mana Spring
Echo Screen + Stamina Spring
Echo Screen + Soul Spring
Echo Screen + Petrify Salt
Echo Screen + Map
Echo Screen + Rename Card
Echo Screen + Musk
Echo Screen + Hypello Potion
Echo Screen + Shining Thorn
Holy Water + Healing Water
Holy Water + Tetra Elemental
Holy Water + Sleeping Powder
Holy Water + Dream Powder
Holy Water + Silence Grenade
Holy Water + Smoke Bomb
Holy Water + Shadow Gem
Holy Water + Shining Gem
Holy Water + Blessed Gem
Holy Water + Supreme Gem
Holy Water + Poison Fang
Holy Water + Silver Hourglass
Holy Water + Gold Hourglass
Holy Water + Candle of Life
Holy Water + Petrify Grenade
Holy Water + Farplane Shadow
Holy Water + Farplane Wind
Holy Water + Chocobo Feather
Holy Water + Chocobo Wing
Holy Water + Healing Spring
Holy Water + Mana Spring
Holy Water + Stamina Spring
Holy Water + Soul Spring
Holy Water + Petrify Sakt
Holy Water + Power Sphere
Holy Water + Mana Sphere
Holy Water + Speed Sphere
Holy Water + Ability Sphere
Holy Water + Map
Holy Water + Rename Card
Holy Water + Musk
Holy Water + Hypello Potion
Holy Water + Shining Thorn
Remedy + Power Sphere
Remedy + Mana Sphere
Remedy + Speed Sphere
Remedy + Ability Sphere
Remedy + Map
Remedy + Rename Card
Remedy + Musk
Remedy + Hypello Potion
Remedy + Shining Thorn
Power Distiller + Healing Water
Power Distiller + Tetra Elemental
Power Distiller + Shining Gem
Power Distiller + Blessed Gem
Power Distiller + Supreme Gem
Mana Distiller + Healing Water
Mana Distiller + Tetra Elemental
Mana Distiller + Shining Gem
Mana Distiller + Blessed Gem
Mana Distiller + Supreme Gem
Speed Distiller + Healing Water
Speed Distiller + Tetra Elemental
Speed Distiller + Shining Gem
Speed Distiller + Blessed Gem
Speed Distiller + Supreme Gem
Ability Distiller + Healing Water
Ability Distiller + Tetra Elemental
Ability Distiller + Shining Gem
Ability Distiller + Blessed Gem
Ability Distiller + Supreme Gem
Al Bhed Potion + Healing Water
Al Bhed Potion + Tetra Elemental
Al Bhed Potion + Shining Gem
Al Bhed Potion + Blessed Gem
Al Bhed Potion + Supreme Gem
Al Bhed Potion + Healing Spring
Al Bhed Potion + Mana Spring
Al Bhed Potion + Stamina Spring
Al Bhed Potion + Soul Spring
Al Bhed Potion + Petrify Salt
Al Bhed Potion + Three Stars
Al Bhed Potion + Power Sphere
Al Bhed Potion + Mana Sphere
Al Bhed Potion + Speed Sphere
Al Bhed Potion + Ability Sphere
Al Bhed Potion + Map
Al Bhed Potion + Rename Card
Healing Water + Power Sphere
Healing Water + Mana Sphere
Healing Water + Speed Sphere
Healing Water + Ability Sphere
Healing Water + Map
Healing Water + Rename CArd
Tetra Elemental + Power Sphere
Tetra Elemental + Mana Sphere
Tetra Elemental + Speed Sphere
Tetra Elemental + Ability Sphere
Tetra Elemental + Map
Tetra Elemental + Rename CArd
Healing Spring + Power Sphere
Healing Spring + Mana Sphere
Healing Spring + Speed Sphere
Healing Spring + Ability Sphere
Mana Spring + Power Sphere
Mana Spring + Mana Sphere
Mana Spring + Speed Sphere
Mana Spring + Ability Sphere
Mana Spring + Map
Mana Spring + Rename Card
Stamina Spring + Power Sphere
Stamina Spring + Mana Sphere
Stamina Spring + Speed Sphere
Stamina Spring + Ability Sphere
Stamina Spring + Map
Stamina Spring + Rename Card
Soul Spring + Power Sphere
Soul Spring + Mana Sphere
Soul Spring + Speed Sphere
Soul Spring + Ability Sphere
Soul Spring + Map
Soul Spring + Rename Card

8) Super Elixer - Restores all HP/MP and cures abormal status of entire party.
------------------------------------------------------------------------------
Potion + Megalixer
Potion + Supreme Gem
Potion + Attribute Sphere
Potion + Special Sphere
Potion + Skill Sphere
Potion + White Magic Sphere
Potion + Black Magic Sphere
Potion + Master Sphere
Potion + Lv. 1 Key Sphere
Potion + Lv. 2 Key Sphere
Potion + Lv. 3 Key Sphere
Potion + Lv. 4 Key Sphere
Potion + HP Sphere
Potion + MP Sphere
Potion + Strength Sphere
Potion + Defense Sphere
Potion + Magic Sphere
Potion + Magic Def. Sphere
Potion + Agility Sphere
Potion + Evasion Sphere
Potion + Accuracy Sphere
Potion + Clear Sphere
Potion + Return Sphere
Potion + Friend Sphere
Potion + Teleport Sphere
Potion + Warp Sphere
Potion + Pendulum
Potion + Amulet
Potion + Door to Tommorow
Potion + Wings to Discovery
Potion + Gambler's Spirit
Potion + Underdog's Secret
Potion + Winning Formula
Hi-Potion + Megalixer
Hi-Potion + Supreme Gem
X-Potion + Megalixer
X-Potion + Farplane Shadow
X-Potion + Farplane Wind
Mega-Potion + Megalixer
Mega-Potion + Farplane Shadow
Mega-Potion + Farplane Wind
Ether + Megalixer
Turbo Ether + Megalixer
Elixer + Megalixer
Elixer + Remedy
Elixer + Tetra Elemental
Elixer + Bomb Fragment
Elixer + Bomb Core
Elixer + Fire Gen
Elixer + Electric Marble
Elixer + Light Marble
Elixer + Light Gem
Elixer + Fish Scale
Elixer + Water Gem
Elixer + Anarctic Wind
Elixer + Arctic Wind
Elixer + Ice Gem
Elixer + Sleeping Powder
Elixer + Dream Powder
Elixer + Silence Grenade
Elixer + Smoke Bomb
Elixer + Shadow Gem
Elixer + Poison Fang
Elixer + Silver Hourglass
Elixer + Gold Hourglass
Elixer + Candle of Life
Elixer + Petrify Grenade
Elixer + Farplane Shadow
Elixer + Chocobo Feather
Elixer + Chocobo Wing
Elixer + Lunar Curtain
Elixer + Light Curtain
Elixer + Star Curtain
Elixer + Healing Spring
Elixer + Mana Spring
Elixer + Stamina Spring
Elixer + Soul Spring
Elixer + Petrify Salt
Elixer + Musk
Elixer + Hypello Potion
Elixer + Shining Thorn
Megalixer + Phoenix Down
Megalixer + Mega Phoenix
Megalixer + Antidote
Megalixer + Soft
Megalixer + Eye Drops
Megalixer + Echo Screen
Megalixer + Holy Water
Megalixer + Remedy
Megalixer + Power Distiller
Megalixer + Mana Distiller
Megalixer + Speed Distiller
Megalixer + Ability Distiller
Megalixer + Al Bhed Potion
Megalixer + Grenade
Megalixer + Frag Grenade
Megalixer + Power Sphere
Megalixer + Mana Sphere
Megalixer + Speed Sphere
Megalixer + Ability Sphere
Megalixer + Map
Megalixer + Rename Card
Antidote + Attribute Smell
Antidote + Special Sphere
Antidote + Skill Sphere
Antidote + Wht Mag Sphere
Antidote + Blk Magic Sphere
Antidote + Lv. 1 Key Sphere
Antidote + Lv. 2 Key Sphere
Antidote + Lv. 3 Key Sphere
Antidote + Lv. 4 Key Sphere
Antidote + HP Sphere
Antidote + MP Sphere
Antidote + Strength Sphere
Antidote + Defense Sphere
Antidote + Magic Sphere
Antidote + Magic Def. Sphere
Antidote + Agility Sphere
Antidote + Evasion Sphere
Antidote + Accuracy Sphere
Antidote + Clear Sphere
Antidote + Return Sphere
Antidote + Friend Sphere
Antidote + Teleport Sphere
Antidote + Warp Sphere
Antidote + Pendulum
Antidote + Amulet
Antidote + Door to Tommorow
Antidote + Wings to Discovery
Antidote + Gambler's Spirit
Antidote + Underdog's Sprit
Antidote + Winning Formula
Soft + Attribute Sphere
Soft + Special Sphere
Soft + Skill Sphere
Soft + Wht Mag Sphere
Soft + Master Sphere
Soft + Lv. 1 Key Sphere
Soft + Lv. 2 Key Sphere
Soft + Lv. 3 Key Sphere
Soft + Lv. 4 Key Sphere
Soft + HP Sphere
Soft + MP Sphere
Soft + Strength Sphere
Soft + Defense Sphere
Soft + Magic Sphere
Soft + Magic Def Sphere
Soft + Agility Sphere
Soft + Evasion Sphere
Soft + Accuracy Sphere
Soft + Clear Sphere
Soft + Return Sphere
Soft + Friend Sphere
Soft + Teleport Sphere
Soft + Warp Sphere
Soft + Pendulum
Soft + Amulet
Soft + Door to Tommorow
Soft + Wings to Discovery
Soft + Gambler's Spirit
Soft + Underdog's Secret
Soft + Winning Formula
Eye Drops + Attribute Sphere
Eye Drops + Special Sphere
Eye Drops + Skill Sphere
Eye Drops + Wht Mag Sphere
Eye Drops + Master Sphere
Eye Drops + Lv. 1 Key Sphere
Eye Drops + Lv. 2 Key Sphere
Eye Drops + Lv. 3 Key Sphere
Eye Drops + Lv. 4 Key Sphere
Eye Drops + HP Sphere
Eye Drops + MP Sphere
Eye Drops + Strength Sphere
Eye Drops + Defense Sphere
Eye Drops + Magic Sphere
Eye Drops + Magic Def Sphere
Eye Drops + Agility Sphere
Eye Drops + Evasion Sphere
Eye Drops + Accuracy Sphere
Eye Drops + Clear Sphere
Eye Drops + Return Sphere
Eye Drops + Friend Sphere
Eye Drops + Teleport Sphere
Eye Drops + Warp Sphere
Eye Drops + Pendulum
Eye Drops + Amulet
Eye Drops + Door to Tommorow
Eye Drops + Wings to Discovery
Eye Drops + Gambler's Spirit
Eye Drops + Underdog's Secret
Eye Drops + Winning Formula
Echo Screen + Attribute Sphere
Echo Screen + Special Sphere
Echo Screen + Skill Sphere
Echo Screen + Wht Mag Sphere
Echo Screen + Master Sphere
Echo Screen + Lv. 1 Key Sphere
Echo Screen + Lv. 2 Key Sphere
Echo Screen + Lv. 3 Key Sphere
Echo Screen + Lv. 4 Key Sphere
Echo Screen + HP Sphere
Echo Screen + MP Sphere
Echo Screen + Strength Sphere
Echo Screen + Defense Sphere
Echo Screen + Magic Sphere
Echo Screen + Magic Def Sphere
Echo Screen + Agility Sphere
Echo Screen + Evasion Sphere
Echo Screen + Accuracy Sphere
Echo Screen + Clear Sphere
Echo Screen + Return Sphere
Echo Screen + Friend Sphere
Echo Screen + Teleport Sphere
Echo Screen + Warp Sphere
Echo Screen + Pendulum
Echo Screen + Amulet
Echo Screen + Door to Tommorow
Echo Screen + Wings to Discovery
Echo Screen + Gambler's Spirit
Echo Screen + Underdog's Secret
Echo Screen + Winning Formula
Holy Water + Attribute Sphere
Holy Water + Special Sphere
Holy Water + Skill Sphere
Holy Water + Wht Mag Sphere
Holy Water + Master Sphere
Holy Water + Lv. 1 Key Sphere
Holy Water + Lv. 2 Key Sphere
Holy Water + Lv. 3 Key Sphere
Holy Water + Lv. 4 Key Sphere
Holy Water + HP Sphere
Holy Water + MP Sphere
Holy Water + Strength Sphere
Holy Water + Defense Sphere
Holy Water + Magic Sphere
Holy Water + Magic Def Sphere
Holy Water + Agility Sphere
Holy Water + Evasion Sphere
Holy Water + Accuracy Sphere
Holy Water + Clear Sphere
Holy Water + Return Sphere
Holy Water + Friend Sphere
Holy Water + Teleport Sphere
Holy Water + Warp Sphere
Holy Water + Pendulum
Holy Water + Amulet
Holy Water + Door to Tommorow
Holy Water + Wings to Discovery
Holy Water + Gambler's Spirit
Holy Water + Underdog's Secret
Holy Water + Winning Formula
Remedy + Healing Water
Remedy + Tetra Elemental
Remedy + Sleeping Powder
Remedy + Dream Powder
Remedy + Silence Grenade
Remedy + Smoke Bomb
Remedy + Shadow Gem
Remedy + Shining Gem
Remedy + Blessed Gem
Remedy + Supreme Gem
Remedy + Poison Fang
Remedy + Silver Hourglass
Remedy + Gold Hourglass
Remedy + Candle of Life
Remedy + Petrify Grenade
Remefy + Farplane Shadow
Remedy + Farplane Wind
Remedy + Chocobo Feather
Remedy + Chocobo Wing
Remedy + Healing Spring
Remedy + Mana Spring
Remedy + Mana Spring
Remedy + Stamina Spring
Remedy + Soul Spring
Remedy + Petrify Salt
Remedy + Attribute Sphere
Remedy + Special Sphere
Remedy + Skill Sphere
Remedy + Wht Mag Sphere
Remedy + Master Sphere
Remedy + Lv. 1 Key Sphere
Remedy + Lv. 2 Key Sphere
Remedy + Lv. 3 Key Sphere
Remedy + Lv. 4 Key Sphere
Remedy + HP Sphere
Remedy + MP Sphere
Remedy + Strength Sphere
Remedy + Defense Sphere
Remedy + Magic Sphere
Remedy + Magic Def Sphere
Remedy + Agility Sphere
Remedy + Evasion Sphere
Remedy + Accuracy Sphere
Remedy + Clear Sphere
Remedy + Return Sphere
Remedy + Friend Sphere
Remedy + Teleport Sphere
Remedy + Warp Sphere
Remedy + Pendulum
Remedy + Amulet
Remedy + Door to Tommorow
Remedy + Wings to Discovery
Remedy + Gambler's Spirit
Remedy + Underdog's Secret
Remedy + Winning Formula
Power Distiller + Attribute Sphere
Power Distiller + Special Sphere
Power Distiller + Skill Sphere
Power Distiller + Wht Mag Sphere
Power Distiller + Master Sphere
Power Distiller + Lv. 1 Key Sphere
Power Distiller + Lv. 2 Key Sphere
Power Distiller + Lv. 3 Key Sphere
Power Distiller + Lv. 4 Key Sphere
Power Distiller + HP Sphere
Power Distiller + MP Sphere
Power Distiller + Strength Sphere
Power Distiller + Defense Sphere
Power Distiller + Magic Sphere
Power Distiller + Magic Def Sphere
Power Distiller + Agility Sphere
Power Distiller + Evasion Sphere
Power Distiller + Accuracy Sphere
Power Distiller + Clear Sphere
Power Distiller + Return Sphere
Power Distiller + Friend Sphere
Power Distiller + Teleport Sphere
Power Distiller + Warp Sphere
Power Distiller + Pendulum
Power Distiller + Amulet
Power Distiller + Door to Tommorow
Power Distiller + Wings to Discovery
Power Distiller + Gambler's Spirit
Power Distiller + Underdog's Secret
Power Distiller + Winning Formula
Power Distiller + Sleeping Powder
Power Distiller + Dream Powder
Power Distiller + Silence Grenade
Power Distiller + Smoke Bomb
Power Distiller + Poison Fang
Power Distiller + Silver Hourglass
Power Distiller + Gold Hourglass
Power Distiller + Candle of Life
Power Distiller + Petrify Grenade
Power Distiller + Farplane Shadow
Power Distiller + Farplane Wind
Power Distiller + Chocobo Feather
Power Distiller + Chocobo Wing
Power Distiller + Healing Spring
Power Distiller + Mana Spring
Power Distiller + Stamina Spring
Power Distiller + Soul Spring
Power Distiller + Petrify Salt
Power Distiller + Musk
Power Distiller + Hypello Potion
Power Distiller + Shining Thorn
Mana Distiller + Attribute Sphere
Mana Distiller + Special Sphere
Mana Distiller + Skill Sphere
Mana Distiller + Wht Mag Sphere
Mana Distiller + Master Sphere
Mana Distiller + Lv. 1 Key Sphere
Mana Distiller + Lv. 2 Key Sphere
Mana Distiller + Lv. 3 Key Sphere
Mana Distiller + Lv. 4 Key Sphere
Mana Distiller + HP Sphere
Mana Distiller + MP Sphere
Mana Distiller + Strength Sphere
Mana Distiller + Defense Sphere
Mana Distiller + Magic Sphere
Mana Distiller + Magic Def Sphere
Mana Distiller + Agility Sphere
Mana Distiller + Evasion Sphere
Mana Distiller + Accuracy Sphere
Mana Distiller + Clear Sphere
Mana Distiller + Return Sphere
Mana Distiller + Friend Sphere
Mana Distiller + Teleport Sphere
Mana Distiller + Warp Sphere
Mana Distiller + Pendulum
Mana Distiller + Amulet
Mana Distiller + Door to Tommorow
Mana Distiller + Wings to Discovery
Mana Distiller + Gambler's Spirit
Mana Distiller + Underdog's Secret
Mana Distiller + Winning Formula
Mana Distiller + Sleeping Powder
Mana Distiller + Dream Powder
Mana Distiller + Silence Grenade
Mana Distiller + Smoke Bomb
Mana Distiller + Poison Fang
Mana Distiller + Silver Hourglass
Mana Distiller + Gold Hourglass
Mana Distiller + Candle of Life
Mana Distiller + Petrify Grenade
Mana Distiller + Farplane Shadow
Mana Distiller + Farplane Wind
Mana Distiller + Chocobo Feather
Mana Distiller + Chocobo Wing
Mana Distiller + Healing Spring
Mana Distiller + Mana Spring
Mana Distiller + Stamina Spring
Mana Distiller + Soul Spring
Mana Distiller + Petrify Salt
Mana Distiller + Musk
Mana Distiller + Hypello Potion
Mana Distiller + Shining Thorn
Speed Distiller + Attribute Sphere
Speed Distiller + Special Sphere
Speed Distiller + Skill Sphere
Speed Distiller + Wht Mag Sphere
Speed Distiller + Master Sphere
Speed Distiller + Lv. 1 Key Sphere
Speed Distiller + Lv. 2 Key Sphere
Speed Distiller + Lv. 3 Key Sphere
Speed Distiller + Lv. 4 Key Sphere
Speed Distiller + HP Sphere
Speed Distiller + MP Sphere
Speed Distiller + Strength Sphere
Speed Distiller + Defense Sphere
Speed Distiller + Magic Sphere
Speed Distiller + Magic Def Sphere
Speed Distiller + Agility Sphere
Speed Distiller + Evasion Sphere
Speed Distiller + Accuracy Sphere
Speed Distiller + Clear Sphere
Speed Distiller + Return Sphere
Speed Distiller + Friend Sphere
Speed Distiller + Teleport Sphere
Speed Distiller + Warp Sphere
Speed Distiller + Pendulum
Speed Distiller + Amulet
Speed Distiller + Door to Tommorow
Speed Distiller + Wings to Discovery
Speed Distiller + Gambler's Spirit
Speed Distiller + Underdog's Secret
Speed Distiller + Winning Formula
Speed Distiller + Sleeping Powder
Speed Distiller + Dream Powder
Speed Distiller + Silence Grenade
Speed Distiller + Smoke Bomb
Speed Distiller + Poison Fang
Speed Distiller + Silver Hourglass
Speed Distiller + Gold Hourglass
Speed Distiller + Candle of Life
Speed Distiller + Petrify Grenade
Speed Distiller + Farplane Shadow
Speed Distiller + Farplane Wind
Speed Distiller + Chocobo Feather
Speed Distiller + Chocobo Wing
Speed Distiller + Healing Spring
Speed Distiller + Mana Spring
Speed Distiller + Stamina Spring
Speed Distiller + Soul Spring
Speed Distiller + Petrify Salt
Speed Distiller + Musk
Speed Distiller + Hypello Potion
Speed Distiller + Shining Thorn
Ability Distiller + Attribute Sphere
Ability Distiller + Special Sphere
Ability Distiller + Skill Sphere
Ability Distiller + Wht Mag Sphere
Ability Distiller + Master Sphere
Ability Distiller + Lv. 1 Key Sphere
Ability Distiller + Lv. 2 Key Sphere
Ability Distiller + Lv. 3 Key Sphere
Ability Distiller + Lv. 4 Key Sphere
Ability Distiller + HP Sphere
Ability Distiller + MP Sphere
Ability Distiller + Strength Sphere
Ability Distiller + Defense Sphere
Ability Distiller + Magic Sphere
Ability Distiller + Magic Def Sphere
Ability Distiller + Agility Sphere
Ability Distiller + Evasion Sphere
Ability Distiller + Accuracy Sphere
Ability Distiller + Clear Sphere
Ability Distiller + Return Sphere
Ability Distiller + Friend Sphere
Ability Distiller + Teleport Sphere
Ability Distiller + Warp Sphere
Ability Distiller + Pendulum
Ability Distiller + Amulet
Ability Distiller + Door to Tommorow
Ability Distiller + Wings to Discovery
Ability Distiller + Gambler's Spirit
Ability Distiller + Underdog's Secret
Ability Distiller + Winning Formula
Ability Distiller + Sleeping Powder
Ability Distiller + Dream Powder
Ability Distiller + Silence Grenade
Ability Distiller + Smoke Bomb
Ability Distiller + Poison Fang
Ability Distiller + Silver Hourglass
Ability Distiller + Gold Hourglass
Ability Distiller + Candle of Life
Ability Distiller + Petrify Grenade
Ability Distiller + Farplane Shadow
Ability Distiller + Farplane Wind
Ability Distiller + Chocobo Feather
Ability Distiller + Chocobo Wing
Ability Distiller + Healing Spring
Ability Distiller + Mana Spring
Ability Distiller + Stamina Spring
Ability Distiller + Soul Spring
Ability Distiller + Petrify Salt
Ability Distiller + Musk
Ability Distiller + Hypello Potion
Ability Distiller + Shining Thorn
Al Bhed Potion + Attribute Sphere
Al Bhed Potion + Special Sphere
Al Bhed Potion + Skill Sphere
Al Bhed Potion + Wht Mag Sphere
Al Bhed Potion + Master Sphere
Al Bhed Potion + Lv. 1 Key Sphere
Al Bhed Potion + Lv. 2 Key Sphere
Al Bhed Potion + Lv. 3 Key Sphere
Al Bhed Potion + Lv. 4 Key Sphere
Al Bhed Potion + HP Sphere
Al Bhed Potion + MP Sphere
Al Bhed Potion + Strength Sphere
Al Bhed Potion + Defense Sphere
Al Bhed Potion + Magic Sphere
Al Bhed Potion + Magic Def Sphere
Al Bhed Potion + Agility Sphere
Al Bhed Potion + Evasion Sphere
Al Bhed Potion + Accuracy Sphere
Al Bhed Potion + Clear Sphere
Al Bhed Potion + Return Sphere
Al Bhed Potion + Friend Sphere
Al Bhed Potion + Teleport Sphere
Al Bhed Potion + Warp Sphere
Al Bhed Potion + Pendulum
Al Bhed Potion + Amulet
Al Bhed Potion + Door to Tommorow
Al Bhed Potion + Wings to Discovery
Al Bhed Potion + Gambler's Spirit
Al Bhed Potion + Underdog's Secret
Al Bhed Potion + Winning Formula
Al Bhed Potion + Amulet
Al Bhed Potion + Sleeping Powder
Al Bhed Potion + Dream Powder
Al Bhed Potion + Silence Grenade
Al Bhed Potion + Smoke Bomb
Al Bhed Potion + Poison Fang
Al Bhed Potion + Silver Hourglass
Al Bhed Potion + Gold Hourglass
Al Bhed Potion + Candle of Life
Al Bhed Potion + Petrify Grenade
Al Bhed Potion + Farplane Shadow
Al Bhed Potion + Farplane Wind
Al Bhed Potion + Chocobo Feather
Healing Water + Tetra Elemental
Healing Water + Sleeping Powder
Healing Water + Dream Powder
Healing Water + Silence Grenade
Healing Water + Smoke Bomb
Healing Water + Shadow Gem
Healing Water + Shining Gem
Healing Water + Blessed Gem
Healing Water + Supreme Gem
Healing Water + Poison Fang
Healing Water + Silver Hourglass
Healing Water + Gold Hourglass
Healing Water + Candle of Life
Healing Water + Petrify Grenade
Healing Water + Farplane Shadow
Healing Water + Healing Spring
Healing Water + Mana Spring
Healing Water + Stamina Spring
Healing Water + Soul Spring
Healing Water + Petrify Salt
Healing Water + Attribute Sphere
Healing Water + Special Sphere
Healing Water + Skill Sphere
Healing Water + Wht Mag Sphere
Healing Water + Blk Magic Sphere
Healing Water + Lv. 1 Key Sphere
Healing Water + Lv. 2 Key Sphere
Healing Water + HP Sphere
Healing Water + MP Sphere
Healing Water + Strength Sphere
Healing Water + Defense Sphere
Healing Water + Magic Sphere
Healing Water + Mag Def Sphere
Healing Water + Agility Sphere
Healing Water + Evasion Sphere
Healing Water + Accuracy Sphere
Healing Water + Clear Sphere
Healing Water + Return Sphere
Healing Water + Friend Sphere
Healing Spring + Strength Sphere
Healing Spring + Defense Sphere
Healing Spring + Magic Sphere
Healing Spring + Mag Def Sphere
Healing Spring + Agility Sphere
Healing Spring + Evasion Sphere
Healing Spring + Accuracy Sphere
Healing Spring + Clear Sphere
Healing Spring + Return Sphere
Healing Spring + Friend Sphere
Healing Spring + Teleport Sphere
Healing Spring + Warp Sphere
Healing Spring + Map
Healing Spring + Rename Card
Tetra Elemental + Tetra Elemental
Tetra Elemental + Sleeping Powder
Tetra Elemental + Dream Powder
Tetra Elemental + Silence Grenade
Tetra Elemental + Smoke Bomb
Tetra Elemental + Shadow Gem
Tetra Elemental + Shining Gem
Tetra Elemental + Blessed Gem
Tetra Elemental + Supreme Gem
Tetra Elemental + Poison Fang
Tetra Elemental + Silver Hourglass
Tetra Elemental + Gold Hourglass
Tetra Elemental + Candle of Life
Tetra Elemental + Petrify Grenade
Tetra Elemental + Farplane Shadow
Tetra Elemental + Healing Spring
Tetra Elemental + Mana Spring
Tetra Elemental + Stamina Spring
Tetra Elemental + Soul Spring
Tetra Elemental + Petrify Salt
Tetra Elemental + Attribute Sphere
Tetra Elemental + Special Sphere
Tetra Elemental + Skill Sphere
Tetra Elemental + Wht Mag Sphere
Tetra Elemental + Blk Magic Sphere
Tetra Elemental + Lv. 1 Key Sphere
Tetra Elemental + Lv. 2 Key Sphere
Tetra Elemental + HP Sphere
Tetra Elemental + MP Sphere
Tetra Elemental + Strength Sphere
Tetra Elemental + Defense Sphere
Tetra Elemental + Magic Sphere
Tetra Elemental + Mag Def Sphere
Tetra Elemental + Agility Sphere
Tetra Elemental + Evasion Sphere
Tetra Elemental + Accuracy Sphere
Tetra Elemental + Clear Sphere
Tetra Elemental + Return Sphere
Tetra Elemental + Friend Sphere
Healing Spring + Attribute Sphere
Healing Spring + Special Sphere
Healing Spring + Skill Sphere
Healing Spring + Wht Mag Sphere
Healing Spring + Blk Magic Sphere
Healing Spring + Master Sphere
Healing Spring + Lv. 1 Key Sphere
Healing Spring + Lv. 2 Key Sphere
Healing Spring + Lv. 3 Key Sphere
Healing Spring + Lv. 4 Key Sphere
Healing Spring + HP Sphere
Healing Spring + MP Sphere
Mana Spring + Attribute Sphere
Mana Spring + Special Sphere
Mana Spring + Skill Sphere
Mana Spring + White Magic Sphere
Mana Spring + Black Magic Sphere
Mana Spring + Master Sphere
Mana Spring + Lv. 1 Key Sphere
Mana Spring + Lv. 2 Key Sphere
Mana Spring + Lv. 3 Key Sphere
Mana Spring + Lv. 4 Key Sphere
Mana Spring + HP Sphere
Mana Spring + MP Sphere
Mana Spring + Strength Sphere
Mana Spring + Defense Sphere
Mana Spring + Magic Sphere
Mana Spring + Magic Def. Sphere
Mana Spring + Agility Sphere
Mana Spring + Evasion Sphere
Mana Spring + Accuracy Sphere
Mana Spring + Clear Sphere
Mana Spring + Return Sphere
Mana Spring + Friend Sphere
Mana Spring + Teleport Sphere
Mana Spring + Warp Sphere
Stamina Spring + Attribute Sphere
Stamina Spring + Special Sphere
Stamina Spring + Skill Sphere
Stamina Spring + White Magic Sphere
Stamina Spring + Black Magic Sphere
Stamina Spring + Master Sphere
Stamina Spring + Lv. 1 Key Sphere
Stamina Spring + Lv. 2 Key Sphere
Stamina Spring + Lv. 3 Key Sphere
Stamina Spring + Lv. 4 Key Sphere
Stamina Spring + HP Sphere
Stamina Spring + MP Sphere
Stamina Spring + Strength Sphere
Stamina Spring + Defense Sphere
Stamina Spring + Magic Sphere
Stamina Spring + Magic Def. Sphere
Stamina Spring + Agility Sphere
Stamina Spring + Evasion Sphere
Stamina Spring + Accuracy Sphere
Stamina Spring + Clear Sphere
Stamina Spring + Return Sphere
Stamina Spring + Friend Sphere
Stamina Spring + Teleport Sphere
Stamina Spring + Warp Sphere
Soul Spring + Attribute Sphere
Soul Spring + Special Sphere
Soul Spring + Skill Sphere
Soul Spring + White Magic Sphere
Soul Spring + Black Magic Sphere
Soul Spring + Master Sphere
Soul Spring + Lv. 1 Key Sphere
Soul Spring + Lv. 2 Key Sphere
Soul Spring + Lv. 3 Key Sphere
Soul Spring + Lv. 4 Key Sphere
Soul Spring + HP Sphere
Soul Spring + MP Sphere
Soul Spring + Strength Sphere
Soul Spring + Defense Sphere
Soul Spring + Magic Sphere
Soul Spring + Magic Def. Sphere
Soul Spring + Agility Sphere
Soul Spring + Evasion Sphere
Soul Spring + Accuracy Sphere
Soul Spring + Clear Sphere
Soul Spring + Return Sphere
Soul Spring + Friend Sphere
Soul Spring + Teleport Sphere
Soul Spring + Warp Sphere
Petrify Salt + Attribute Sphere
Petrify Salt + Special Sphere
Petrify Salt + Skill Sphere
Petrify Salt + White Magic Sphere
Petrify Salt + Black Magic Sphere
Petrify Salt + Master Sphere
Petrify Salt + Lv. 1 Key Sphere
Petrify Salt + Lv. 2 Key Sphere
Petrify Salt + Lv. 3 Key Sphere
Petrify Salt + Lv. 4 Key Sphere
Petrify Salt + HP Sphere
Petrify Salt + MP Sphere
Petrify Salt + Strength Sphere
Petrify Salt + Defense Sphere
Petrify Salt + Magic Sphere
Petrify Salt + Magic Def. Sphere
Petrify Salt + Agility Sphere
Petrify Salt + Evasion Sphere
Petrify Salt + Accuracy Sphere
Petrify Salt + Clear Sphere
Petrify Salt + Return Sphere
Petrify Salt + Friend Sphere
Petrify Salt + Teleport Sphere
Petrify Salt + Warp Sphere


9) Final Elixer - HP/MP of party partially restored; All party members revived
   with partial HP; all abornmal status effects cured.
------------------------------------------------------------------------------
Potion + Dark Matter
Hi-Potion + Dark Matter
Hi-Potion + Attribute Sphere
Hi-Potion + Special Sphere
Hi-Potion + Skill Sphere
Hi-Potion + Wht Mag Sphere
Hi-Potion + Blk Mag Sphere
Hi-Potion + Master Sphere
Hi-Potion + Lv. 1 Key Sphere
Hi-Potion + Lv. 2 Key Sphere
Hi-Potion + Lv. 3 Key Sphere
Hi-Potion + Lv. 4 Key Sphere
Hi-Potion + HP Sphere
Hi-Potion + MP Sphere
Hi-Potion + Strength Sphere
Hi-Potion + Defense Sphere
Hi-Potion + Magic Sphere
Hi-Potion + Magic Defe Sphere
Hi-Potion + Agility Sphere
Hi-Potion + Evasion Sphere
Hi-Potion + Accuract Sphere
Hi-Potion + Clear Sphere
Hi-Potion + Return Sphere
Hi-Potion + Friend Sphere
Hi-Potion + Teleport Sphere
Hi-Potion + Warp Sphere
Hi-Potion + Pendulum
Hi-Potion + Amulet
Hi-Potion + Door to Tommorow
Hi-Potion + Wings of Discovery
Hi-Potion + Gambler's Spirit
Hi-Potion + Underdog's Secret
Hi-Potion + Winning Formula
X-Potion + Dark Matter
X-Potion + Attribute Sphere
X-Potion + Special Sphere
X-Potion + Skill Sphere
X-Potion + Wht Mag Sphere
X-Potion + Blk Mag Sphere
X-Potion + Master Sphere
X-Potion + Lv. 1 Key Sphere
X-Potion + Lv. 2 Key Sphere
X-Potion + Lv. 3 Key Sphere
X-Potion + Lv. 4 Key Sphere
X-Potion + HP Sphere
X-Potion + MP Sphere
X-Potion + Strength Sphere
X-Potion + Defense Sphere
X-Potion + Magic Sphere
X-Potion + Magic Defe Sphere
X-Potion + Agility Sphere
X-Potion + Evasion Sphere
X-Potion + Accuract Sphere
X-Potion + Clear Sphere
X-Potion + Return Sphere
X-Potion + Friend Sphere
X-Potion + Teleport Sphere
X-Potion + Warp Sphere
X-Potion + Pendulum
X-Potion + Amulet
X-Potion + Door to Tommorow
X-Potion + Wings of Discovery
X-Potion + Gambler's Spirit
X-Potion + Underdog's Secret
X-Potion + Winning Formula
Mega Potion + Dark Matter
Mega Potion + Attribute Sphere
Mega Potion + Special Sphere
Mega Potion + Skill Sphere
Mega Potion + Wht Mag Sphere
Mega Potion + Blk Mag Sphere
Mega Potion + Master Sphere
Mega Potion + Lv. 1 Key Sphere
Mega Potion + Lv. 2 Key Sphere
Mega Potion + Lv. 3 Key Sphere
Mega Potion + Lv. 4 Key Sphere
Mega Potion + HP Sphere
Mega Potion + MP Sphere
Mega Potion + Strength Sphere
Mega Potion + Defense Sphere
Mega Potion + Magic Sphere
Mega Potion + Magic Defe Sphere
Mega Potion + Agility Sphere
Mega Potion + Evasion Sphere
Mega Potion + Accuract Sphere
Mega Potion + Clear Sphere
Mega Potion + Return Sphere
Mega Potion + Friend Sphere
Mega Potion + Teleport Sphere
Mega Potion + Warp Sphere
Mega Potion + Pendulum
Mega Potion + Amulet
Mega Potion + Door to Tommorow
Mega Potion + Wings of Discovery
Mega Potion + Gambler's Spirit
Mega Potion + Underdog's Secret
Mega Potion + Winning Formula
Ether + Dark Matter
Turbo Ether + Dark Matter
Elixer + Shining Gem
Elixer + Blessed Gem
Elixer + Supreme Gem
Elixer + Farplane Wind
Megalixer + Healing Water
Megalixer + Tetra Elemental
Megalixer + Bomb Fragment
Megalixer + Bomb Core
Megalixer + Fire Gem
Megalixer + Electric Marble
Megalixer + Light Marble
Megalixer + Light Gem
Megalixer + Fish Scale
Megalixer + Dragon Scale
Megalixer + Water Gem
Megalixer + Anarctic Wind
Megalixer + Arctic Wind
Megalixer + Ice Gem
Megalixer + Sleeping Powder
Megalixer + Dream Powder
Megalixer + Silence Grenade
Megalixer + Smoke Bomb
Megalixer + Shadow Gem
Megalixer + Shining Gem
Megalixer + Blessed Gem
Megalixer + Supreme Gem
Megalixer + Poison Fang
Megalixer + Silver Hourglass
Megalixer + Gold Hourglass
Megalixer + Candle of Life
Megalixer + Petrify Grenade
Megalixer + Farplane Shadow
Megalixer + Farplane Wind
Megalixer + Chocobo Feather
Megalixer + Chocobo Wing
Megalixer + Lunar Curtain
Megalixer + Light Curtain
Megalixer + Star Curtain
Megalixer + Healing Spring
Megalixer + Mana Spring
Megalixer + Stamina Spring
Megalixer + Soul Spring
Megalixer + Petrify Salt
Megalixer + Musk
Megalixer + Hypello Potion
Megalixer + Shining Thorn
Phoenix Down + Supreme Gem
Phoenx Down + Dark Matter
Mega Phoenix + Dark Matter
Mega Phoenix + Attribute Sphere
Mega Phoenix + Special Sphere
Mega Phoenix + Skill Sphere
Mega Phoenix + Wht Mag Sphere
Mega Phoenix + Blk Mag Sphere
Mega Phoenix + Master Sphere
Mega Phoenix + Lv. 1 Key Sphere
Mega Phoenix + Lv. 2 Key Sphere
Mega Phoenix + Lv. 3 Key Sphere
Mega Phoenix + Lv. 4 Key Sphere
Mega Phoenix + HP Sphere
Mega Phoenix + MP Sphere
Mega Phoenix + Strength Sphere
Mega Phoenix + Defense Sphere
Mega Phoenix + Magic Sphere
Mega Phoenix + Magic Defe Sphere
Mega Phoenix + Agility Sphere
Mega Phoenix + Evasion Sphere
Mega Phoenix + Accuract Sphere
Mega Phoenix + Clear Sphere
Mega Phoenix + Return Sphere
Mega Phoenix + Friend Sphere
Mega Phoenix + Teleport Sphere
Mega Phoenix + Warp Sphere
Mega Phoenix + Pendulum
Mega Phoenix + Amulet
Mega Phoenix + Door to Tommorow
Mega Phoenix + Wings of Discovery
Mega Phoenix + Gambler's Spirit
Mega Phoenix + Underdog's Secret
Mega Phoenix + Winning Formula
Antidote + Dark Matter
Antidote + Three Stars
Antidote + Master Sphere
Soft + Dark Matter
Soft + Three Stars
Eyedrop + Dark Matter
Eyedrop + Three Stars
Eyedrop + Master Sphere
Stamina Tablet + Winning Formula
Echo Screen + Dark Matter
Echo Screen + Three Stars
Echo Screen + Master Sphere
Holy Water + Dark Matter
Holy Water + Three Stars
Holy Water + Master Sphere
Remedy + Dark Matter
Remedy + Three Stars
Remedy + Master Sphere
Power Distiller + Dark Matter
Power Distiller + Three Stars
Power Distiller + Master Sphere
Power Distiller + Lv. 3 Key Sphere
Power Distiller + Lv. 4 Key Sphere
Mana Distiller + Dark Matter
Mana Distiller + Three Stars
Mana Distiller + Master Sphere
Mana Distiller + Lv. 3 Key Sphere
Mana Distiller + Lv. 4 Key Sphere
Agility Distiller + Dark Matter
Agility Distiller + Three Stars
Agility Distiller + Lv. 3 Key Sphere
Agility Distiller + Lv. 4 Key Sphere
Ability Distiller + Dark Matter
Ability Distiller + Three Stars
Ability Distiller + Lv. 3 Key Sphere
Ability Distiller + Lv. 4 Key Sphere
Al Bhed Potion + Dark Matter
Al Bhed Potion + Master Sphere
Al Bhed Potion + Lv. 3 Key Sphere
Al Bhed Potion + Lv. 4 Key Sphere
Healing Water + Farplane Wind
Healing Water + Dark Matter
Healing Water + Master Sphere
Healing Water + Lv. 3 Key Sphere
Healing Water + Lv. 4 Key Sphere
Healing Water + Teleport Sphere
Healing Water + Warp Sphere
Healing Water + Pendulum
Healing Water + Amulet
Healing Water + Door to Tommorow
Healing Water + Wings of Discovery
Healing Water + Gambler's Spirit
Healing Water + Underdog's Secret
Healing Water + Winning Formula
Tetra Elemental + Farplane Wind
Tetra Elemental + Dark Matter
Tetra Elemental + Master Sphere
Tetra Elemental + Lv. 3 Key Sphere
Tetra Elemental + Lv. 4 Key Sphere
Tetra Elemental + Teleport Sphere
Tetra Elemental + Warp Sphere
Tetra Elemental + Pendulum
Tetra Elemental + Amulet
Tetra Elemental + Door to Tommorow
Tetra Elemental + Wings of Discovery
Tetra Elemental + Gambler's Spirit
Tetra Elemental + Underdog's Secret
Tetra Elemental + Winning Formula
Mana Spring + Pendulum
Mana Spring + Amulet
Mana Spring + Door to Tommorow
Mana Spring + Wings of Discovery
Mana Spring + Gambler's Spirit
Mana Spring + Underdog's Secret
Mana Spring + Winning Formula
Stamina Spring + Pendulum
Stamina Spring + Amulet
Stamina Spring + Door to Tommorow
Stamina Spring + Wings of Discovery
Stamina Spring + Gambler's Spirit
Stamina Spring + Underdog's Secret
Stamina Spring + Winning Formula
Soul Spring + Pendulum
Soul Spring + Amulet
Soul Spring + Door to Tommorow
Soul Spring + Wings of Discovery
Soul Spring + Gambler's Spirit
Soul Spring + Underdog's Secret
Soul Spring + Winning Formula
Petrify Salt + Pendulum
Petrify Salt + Amulet
Petrify Salt + Door to Tommorow
Petrify Salt + Wings of Discovery
Petrify Salt + Gambler's Spirit
Petrify Salt + Underdog's Secret
Petrify Salt + Winning Formula
Stamina Tablet + Pendulum
Stamina Tablet + Amulet
Stamina Tablet + Door to Tommorow
Stamina Tablet + Wings of Discovery
Stamina Tablet + Gambler's Spirit
Stamina Tablet + Underdog's Secret


10) Heat Blaster - Fire damage to all enemies in five bursts.
-------------------------------------------------------------
Bomb Fragment + Antidote
Bomb Fragment + Soft
Bomb Fragment + Eye Drops
Bomb Fragment + Echo Screen
Bomb Fragment + Holy Water
Bomb Fragment + Remedy
Bomb Fragment + Power Distiller
Bomb Fragment + Mana Distiller
Bomb Fragment + Speed Distiller
Bomb Fragment + Ability Distiller
Bomb Fragment + Al Bhed Potion
Bomb Fragment + Grenade
Bomb Fragment + Frag Grenade
Bomb Fragment + Three Stars
Bomb Fragment + Power Sphere
Bomb Fragment + Mana Sphere
Bomb Fragment + Speed Sphere
Bomb Fragment + Ability Sphere
Bomb Fragment + Attribute Sphere
Bomb Fragment + Special Sphere
Bomb Fragment + Skill Sphere
Bomb Fragment + Wht Mag Sphere
Bomb Fragment + Blk Magic Sphere
Bomb Fragment + Lv. 1 Key Sphere
Bomb Fragment + Map
Bomb Fragment + Rename Card
Bomb Core + Antidote
Bomb Core + Soft
Bomb Core + Eye Drops
Bomb Core + Echo Screen
Bomb Core + Holy Water
Bomb Core + Power Distiller
Bomb Core + Mana Distiller
Bomb Core + Speed Distiller
Bomb Core + Ability Distiller
Bomb Core + Anarctic Wind
Bomb Core + Grenade
Bomb Core + Power Sphere
Bomb Core + Mana Sphere
Bomb Core + Speed Sphere
Bomb Core + Ability Sphere
Bomb Core + Attribute Sphere
Bomb Core + Map
Bomb Core + Rename Card
Bomb Core + Anarctic Wind
Fire Gem + Anarctic Wind
Fire Gem + Arctic Wind
Fire Gem + Map
Fire Gem + Rename Card


11) Fire Storm  - Fire damage to all enemies in six bursts.
-----------------------------------------------------------
Fire Gem + Antidote
Fire Gem + Soft
Fire Gem + Eye Drops
Fire Gem + Echo Screen
Fire Gem + Holy Water
Fire Gem + Remedy
Fire Gem + Power Distiller
Fire Gem + Mana Distiller
Fire Gem + Speed Distiller
Fire Gem + Ability Distiller
Fire Gem + Al Bhed Potion
Fire Gem + Healing Water
Fire Gem + Tetra Elemental
Fire Gem + Bomb Fragment
Fire Gem + Fire Gem
Fire Gem + Grenade
Fire Gem + Frag Grenade
Fire Gem + Power Sphere
Fire Gem + Mana Sphere
Fire Gem + Speed Sphere
Fire Gem + Ability Sphere
Fire Gem + Attribute Sphere
Fire Gem + Clear Sphere
Bomb Core + Remedy
Bomb Core + Al Bhed Potion
Bomb Core + Healing Water
Bomb Core + Tetra Elemental
Bomb Core + Bomb Fragment
Bomb Core + Bomb Core
Bomb Core + Frag Grenade
Bomb Core + Three Stars
Bomb Core + Special Sphere
Bomb Core + Skill Sphere
Bomb Core + Wht Mag Sphere
Bomb Core + Blk Magic Sphere
Bomb Core + Lv. 1 Key Sphere
Bomb Core + Clear Sphere
Bomb Fragment + Healing Water
Bomb Fragment + Tetra Elemental
Bomb Fragment + Bomb Fragment
Bomb Fragment + Lv. 2 Key Sphere
Bomb Fragment + Clear Sphere


12) Burning Soul - Fire damage to all enemies in nine bursts.
-------------------------------------------------------------
Bomb Fragment + Master Sphere
Bomb Fragment + Lv. 3 Key Sphere
Bomb Fragment + Lv. 4 Key Sphere
Bomb Fragment + HP Sphere
Bomb Fragment + MP Sphere
Bomb Fragment + Strength Sphere
Bomb Fragment + Defense Sphere
Bomb Fragment + Magic Sphere
Bomb Fragment + Mag Def Sphere
Bomb Fragment + Agility Sphere
Bomb Fragment + Evasion Sphere
Bomb Fragment + Accuracy Sphere
Bomb Fragment + Return Sphere
Bomb Fragment + Friend Sphere
Bomb Fragment + Teleport Sphere
Bomb Fragment + Warp Sphere
Bomb Fragment + Pendulum
Bomb Fragment + Amulet
Bomb Fragment + Door to Tommorow
Bomb Fragment + Wings to Discovery
Bomb Fragment + Gambler's Spirit
Bomb Fragment + Underdog's Secret
Bomb Fragment + Winning Formula
Bomb Core + Mastere Sphere
Bomb Core + Lv. 2 Key Sphere
Bomb Core + Lv. 3 Key Sphere
Bomb Core + Lv. 4 Key Sphere
Bomb Core + HP Sphere
Bomb Core + MP Sphere
Bomb Core + Strength Sphere
Bomb Core + Defense Sphere
Bomb Core + Magic Sphere
Bomb Core + Mag Def Sphere
Bomb Core + Agility Sphere
Bomb Core + Evasion Sphere
Bomb Core + Accuracy Sphere
Bomb Core + Return Sphere
Bomb Core + Friend Sphere
Bomb Core + Teleport Sphere
Bomb Core + Warp Sphere
Fire Gem + Special Sphere
Fire Gem + Skill Sphere
Fire Gem + Wht Mag Sphere
Fire Gem + Blk Magic Sphere
Fire Gem + Master Sphere
Fire Gem + Lv. 1 Key Sphere
Fire Gem + Lv. 2 Key Sphere
Fire Gem + Lv. 3 Key Sphere
Fire Gem + Lv. 4 Key Sphere
Fire Gem + HP Sphere
Fire Gem + MP Sphere
Fire Gem + Strength Sphere
Fire Gem + Defense Sphere
Fire Gem + Magic Sphere
Fire Gem + Mag Def Sphere
Fire Gem + Agility Sphere
Fire Gem + Evasion Sphere
Fire Gem + Accuracy Sphere
Fire Gem + Return Sphere
Fire Gem + Friend Sphere
Fire Gem + Teleport Sphere
Fire Gem + Warp Sphere


13) Brimstone - Large fire damage to all enemies in three bursts, plus
    status abnormalities.
----------------------------------------------------------------------
Bomb Fragment + Sleeping Powder
Bomb Fragment + Dream Powder
Bomb Fragment + Silence Grenade
Bomb Fragment + Smoke Bomb
Bomb Fragment + Poison Fang
Bomb Fragment + Silver Hourglass
Bomb Fragment + Gold Hourglass
Bomb Fragment + Candle of Life
Bomb Fragment + Petrify Grenade
Bomb Fragment + Farplane Shadow
Bomb Fragment + Farlpane Wind
Bomb Fragment + Healing Spring
Bomb Fragment + Mana Spring
Bomb Fragment + Stamina Spring
Bomb Fragment + Soul Spring
Bomb Fragment + Petrify Salt
Bomb Fragment + Musk
Bomb Fragment + Hypello Potion
Bomb Fragment + Shining Thorn
Bomb Core + Sleeping Powder
Bomb Core + Silence Grenade
Bomb Core + Smoke Bomb
Bomb Core + Silver Hourglass
Bomb Core + Gold Hourglass
Bomb Core + Candle of Life
Bomb Core + Petrify Grenade
Bomb Core + Healing Spring
Bomb Core + Mana Spring
Bomb Core + Stamina Spring
Bomb Core + Soul Spring
Bomb Core + Petrify Salt
Bomb Core + Musk
Bomb Core + Hypello Potion
Bomb Core + Shining Thorn


14) Abaddon Flame - Large fire damage to all enemies in three bursts,
    plus status abnormalities.
----------------------------------------------------------------------
Bomb Fragment + Chocobo Feather
Bomb Fragment + Chocobo Wing
Bomb Core + Dream Powder
Bomb Core + Farplane Shadow
Bomb Core + Farplane Wind
Bomb Core + Chocobo Feather
Bomb Core + Chocobo Wing
Fire Gem + Sleeping Powder
Fire Gem + Dream Powder
Fire Gem + Silence Grenade
Fire Gem + Smoke Bomb
Fire Gem + Poison Fang
Fire Gem + Silver Hourglass
Fire Gem + Gold Hourglass
Fire Gem + Candle of Life
Fire Gem + Petrify Grenade
Fire Gem + Farplane Shadow
Fire Gem + Farplane Wind
Fire Gem + Chocobo Feather
Fire Gem + Chocobo Wing
Fire Gem + Healing Spring
Fire Gem + Mana Spring
Fire Gem + Stamina Spring
Fire Gem + Soul Spring
Fire Gem + Petrify Salt
Fire Gem + Musk
Fire Gem + Hypello Potion
Fire Gem + Shining Thorn


15) Snow Flurry - Small ice damage to all enemies in five bursts.
-----------------------------------------------------------------
Anarctic Wind + Grenade
Anarctic Wind + Frag Grenade
Anarctic Wind + Three Stars
Anarctic Wind + Power Sphere
Anarctic Wind + Mana Sphere
Anarctic Wind + Speed Sphere
Anarctic Wind + Ability Sphere
Anarctic Wind + Attribute Sphere
Anarctic Wind + Special Sphere
Anarctic Wind + Skill Sphere
Anarctic Wind + Wht Mag Sphere
Anarctic Wind + Blk Mag Sphere
Anarctic Wind + Lv. 1 Key Sphere
Anarctic Wind + Map
Anarctic Wind + Rename Card
Anarctic Wind + Antidote
Anarctic Wind + Soft
Anarctic Wind + Eye Drops
Anarctic Wind + Echo Screen
Anarctic Wind + Holy Water
Anarctic Wind + Remedy
Anarctic Wind + Power Distiller
Anarctic Wind + Mana Distiller
Anarctic Wind + Agility Distiller
Anarctic Wind + Ability Distiller
Anarctic Wind + Al Bhed Sphere
Arctic Wind + Grenade
Arctic Wind + Power Sphere
Arctic Wind + Mana Sphere
Arctic Wind + Speed Sphere
Arctic Wind + Ability Sphere
Arctic Wind + Attribute Sphere
Arctic Wind + Map
Arctic Wind + Rename Card
Arctic Wind + Antidote
Arctic Wind + Soft
Arctic Wind + Echo Screen
Arctic Wind + Holy Water
Arctic Wind + Power Distiller
Arctic Wind + Mana Distiller
Arctic Wind + Agility Distiller
Arctic Wind + Ability Distiller
Arctic Wind + Bomb Fragment
Bomb Fragment + Ice Gem
Bomb Core + Ice Gem
Ice Gem + Map
Ice Gem + Rename Card


16) Icefall - Small ice damage to all enemies in six bursts.
------------------------------------------------------------
Ice Gem + Ice Gem
Ice Gem + Grenade
Ice Gem + Frag Grenade
Ice Gem + Power Sphere
Ice Gem + Mana Sphere
Ice Gem + Speed Sphere
Ice Gem + Ability Sphere
Ice Gem + Attribute Sphere
Ice Gem + Clear Sphere
Ice Gem + Al Bhed Potion
Ice Gem + Ability Distiller
Ice Gem + Agility Distiller
Ice Gem + Mana Distiller
Ice Gem + Power Distiller
Ice Gem + Remedy
Ice Gem + Holy Water
Ice Gem + Echo Screen
Ice Gem + Eye Drops
Ice Gem + Soft
Ice Gem + Antidote
Ice Gem + Healing Water
Ice Gem + Tetra Ele mental
Ice Gem + Anarctic Wind
Ice Gem + Arctic Windi
Arctic Wind + Remedy
Arctic Wind + Al Bhed Potion
Arctic Wind + Healing Water
Arctic Wind + Arctic Wind
Arctic Wind + Frag Grenade
Arctic Wind + Three Stars
Arctic Wind + Special Sphere
Arctic Wind + Skill Sphere
Arctic Wind + Wht Mag Sphere
Arctic Wind + Blk Mag Sphere
Arctic Wind + Lv. 1 Key Sphere
Arctic Wind + Clear Sphere
Anarctic Wind + Healing Water
Anarctic Wind + Tetra Elemental
Anarctic Wind + Anarctic Wind
Anarctic Wind + Arctic Wind
Anarctic Wind + Lv. 2 Key Sphere
Anarctic Wind + Clear Sphere


17) Winter Storm - Small ice damage to all enemies in nine bursts.
------------------------------------------------------------------
Anarctic Wind + Master Sphere
Anarctic Wind + Lv. 3 Key Sphere
Anarctic Wind + Lv. 4 Key Sphere
Anarctic Wind + HP Sphere
Anarctic Wind + MP Sphere
Anarctic Wind + Strength Sphere
Anarctic Wind + Defense Sphere
Anarctic Wind + Magic Sphere
Anarctic Wind + Magic Def Sphere
Anarctic Wind + Agility Sphere
Anarctic Wind + Evasion Sphere
Anarctic Wind + Accuracy Sphere
Anarctic Wind + Return Sphere
Anarctic Wind + Friend Sphere
Anarctic Wind + Teleport Sphere
Anarctic Wind + Warp Sphere
Anarctic Wind + Pendulum
Anarctic Wind + Amulet
Anarctic Wind + Door to Tommorow
Anarctic Wind + Wings of Discovery
Anarctic Wind + Gambler's Spirit
Anarctic Wind + Underdog's Secret
Anarctic Wind + Winning Formula
Arctic Wind + Master Sphere
Arctic Wind + Lv. 2 Key Sphere
Arctic Wind + Lv. 3 Key Sphere
Arctic Wind + Lv. 4 Key Sphere
Arctic Wind + HP Sphere
Arctic Wind + MP Sphere
Arctic Wind + Strength Sphere
Arctic Wind + Defense Sphere
Arctic Wind + Magic Sphere
Arctic Wind + Magic Def Sphere
Arctic Wind + Agility Sphere
Arctic Wind + Evasion Sphere
Arctic Wind + Accuracy Sphere
Arctic Wind + Return Sphere
Arctic Wind + Friend Sphere
Arctic Wind + Teleport Sphere
Arctic Wind + Warp Sphere
Ice Gem + Special Sphere
Ice Gem + Skill Sphere
Ice Gem + Wht Mag Sphere
Ice Gem + Blk Mag Sphere
Ice Gem + Master Sphere
Ice Gem + Lv. 1 Key Sphere
Ice Gem + Lv. 2 Key Sphere
Ice Gem + Lv. 3 Key Sphere
Ice Gem + Lv. 4 Key Sphere
Ice Gem + HP Sphere
Ice Gem + MP Sphere
Ice Gem + Strength Sphere
Ice Gem + Defense Sphere
Ice Gem + Magic Sphere
Ice Gem + Magic Def Sphere
Ice Gem + Agility Sphere
Ice Gem + Evasion Sphere
Ice Gem + Accuracy Sphere
Ice Gem + Return Sphere
Ice Gem + Friend Sphere
Ice Gem + Teleport Sphere
Ice Gem + Warp Sphere


18) Black Ice - Large ice damage to all enemies in three bursts plus
status abnormalities.
--------------------------------------------------------------------
Anarctic Wind + Sleep Powder
Anarctic Wind + Dream Powder
Anarctic Wind + Silence Grenade
Anarctic Wind + Smoke Bomb
Anarctic Wind + Poison Fang
Anarctic Wind + Silver Hourglass
Anarctic Wind + Gold Hourglass
Anarctic Wind + Candle of Life
Anarctic Wind + Petrify Grenade
Anarctic Wind + Farplane Shadow
Anarctic Wind + Farplane Wind
Anarctic Wind + Chocobo Feather
Anarctic Wind + Chocobo Wing
Anarctic Wind + Healing Spring
Anarctic Wind + Mana Spring
Anarctic Wind + Stamina Spring
Anarctic Wind + Soul Spring
Anarctic Wind + Petrify Salt
Anarctic Wind + Musk
Anarctic Wind + Hypello Potion
Anarctic Wind + Shining Thorn
Arctic Wind + Sleep Powder
Arctic Wind + Dream Powder
Arctic Wind + Silence Grenade
Arctic Wind + Smoke Bomb
Arctic Wind + Poison Fang
Arctic Wind + Silver Hourglass
Arctic Wind + Gold Hourglass
Arctic Wind + Candle of Life
Arctic Wind + Petrify Grenade
Arctic Wind + Farplane Shadow
Arctic Wind + Farplane Wind
Arctic Wind + Chocobo Feather
Arctic Wind + Chocobo Wing
Arctic Wind + Healing Spring
Arctic Wind + Mana Spring
Arctic Wind + Stamina Spring
Arctic Wind + Soul Spring
Arctic Wind + Petrify Salt
Arctic Wind + Musk
Arctic Wind + Hypello Potion
Arctic Wind + Shining Thorn


19) Krysta - Large ice damage to all enemies in three bursts plus status
abnormalities.
------------------------------------------------------------------------
Arctic Wind + Dream Powder
Arctic Wind + Farplane Shadow
Arctic Wind + Farplane Wind
Ice Gem + Sleep Powder
Ice Gem + Dream Powder
Ice Gem + Silence Grenade
Ice Gem + Smoke Bomb
Ice Gem + Poison Fang
Ice Gem + Silver Hourglass
Ice Gem + Gold Hourglass
Ice Gem + Candle of Life
Ice Gem + Petrify Grenade
Ice Gem + Farplane Shadow
Ice Gem + Farplane Winf
Ice Gem + Chocobo Feather
Ice Gem + Chocobo Wing
Ice Gem + Healing Spring
Ice Gem + Mana Spring
Ice Gem + Stamina Spring
Ice Gem + Soul Spring
Ice Gem + Petrify Salt
Ice Gem + Musk
Ice Gem + Hypello Potion
Ice Gem + Shining Thorn


20) Thunderbolt - Small lightning damage to all enemies in three bursts.
------------------------------------------------------------------------
Electric Marble + Grenade
Electric Marble + Frag Grenade
Electric Marble + Three Stars
Electric Marble + Power Sphere
Electric Marble + Mana Sphere
Electric Marble + Speed Sphere
Electric Marble + Ability Sphere
Electric Marble + Attribute Sphere
Electric Marble + Special Sphere
Electric Marble + Skill Sphere
Electric Marble + Wht Mag Sphere
Electric Marble + Blk Mag Sphere
Electric Marble + Al Bhed Potion
Electric Marble + Ability Distiller
Electric Marble + Agility Distiller
Electric Marble + Mana Distiller
Electric Marble + Power Distiller
Electric Marble + Remedy
Electric Marble + Holy Water
Electric Marble + Echo Screen
Electric Marble + Eye Drops
Electric Marble + Soft
Electric Marble + Antidote
Electric Marble + Lv. 1 Key Sphere
Electric Marble + Map
Electric Marble + Rename Card
Light Marble + Soft
Light Marble + Eye Drops
Light Marble + Echo Screen
Light Marble + Holy Water
Light Marble + Power Distiller
Light Marble + Mana Distiller
Light Marble + Agility Distiller
Light Marble + Ability Distiller
Light Marble + Fish Scale
Light Marble + Grenade
Light Marble + Power Sphere
Light Marble + Mana Sphere
Light Marble + Speed Sphere
Light Marble + Ability Sphere
Light Marble + Attribute Sphere
Light Marble + Map
Light Marble + Rename Card
Light Marble + Dragon Scale


21) Rolling Thunder - Small lightning damage to all enemies in six bursts.
--------------------------------------------------------------------------
Light Gem + Antidote
Light Gem + Soft
Light Gem + Eye Drops
Light Gem + Echo Screen
Light Gem + Holy Water
Light Gem + Remedy
Light Gem + Power Distiller
Light Gem + Mana Distiller
Light Gem + Agility Distiller
Light Gem + Ability Distiller
Light Gem + Al Bhed Potion
Light Gem + Healing Water
Light Gem + Tetra Elemental
Light Gem + Electric Marble
Light Gem + Light Marble
Light Gem + Light Gem
Light Gem + Frag Grenade
Light Gem + Grenade
Light Gem + Power Sphere
Light Gem + Mana Sphere
Light Gem + Speed Sphere
Light Gem + Ability Sphere
Light Gem + Attribute Sphere
Light Gem + Clear Sphere
Light Marble + Remedy
Light Marble + Al Bhed Poton
Light Marble + Tetra Elemental
Light Marble + Electric Marble
Light Marble + Light Marble
Light Marble + Frag Grenade
Light Marble + Three Stars
Light Marble + Healing Water
Light Marble + Special Sphere
Light Marble + Skill Sphere
Light Marble + Wht Mag Sphere
Light Marble + Blk Mag Sphere
Light Marble + Lv. 1 Key Sphere
Light Marble + Clear Sphere
Electric Marble + Healing Water
Electric Marble + Tetra Elemental
Electric Marble + Electric Marble
Electric Marble + Lv. 2 Key Sphere
Electric Marble + Clear Sphere


22) Lightning Bolt - Small lightning damage to all enemies in nine bursts.
--------------------------------------------------------------------------
Electric Marble + Master Sphere
Electric Marble + Lv. 3 Key Sphere
Electric Marble + Lv. 4 Key Sphere
Electric Marble + HP Sphere
Electric Marble + MP Sphere
Electric Marble + Strength Sphere
Electric Marble + Defense Sphere
Electric Marble + Magic Sphere
Electric Marble + Magic Def Sphere
Electric Marble + Agility Sphere
Electric Marble + Evasion Sphere
Electric Marble + Accuracy Sphere
Electric Marble + Return Sphere
Electric Marble + Friend Sphere
Electric Marble + Teleport Sphere
Electric Marble + Warp Sphere
Electric Marble + Pendulum
Electric Marble + Amulet
Electric Marble + Door to Tommorow
Electric Marble + Wings of Discovery
Electric Marble + Gambler's Spirit
Electric Marble + Underdog's Secret
Electric Marble + Winning Formula
Light Marble + Master Sphere
Light Marble + Lv. 2 Key Sphere
Light Marble + Lv. 3 Key Sphere
Light Marble + Lv. 4 Key Sphere
Light Marble + HP Sphere
Light Marble + MP Sphere
Light Marble + Strength Sphere
Light Marble + Defense Sphere
Light Marble + Magic Sphere
Light Marble + Magic Def Sphere
Light Marble + Agility Sphere
Light Marble + Evasion Sphere
Light Marble + Accuracy Sphere
Light Marble + Return Sphere
Light Marble + Friend Sphere
Light Marble + Teleport Sphere
Light Marble + Warp Sphere
Light Gem + Master Sphere
Light Gem + Lv. 1 Key Sphere
Light Gem + Lv. 2 Key Sphere
Light Gem + Lv. 3 Key Sphere
Light Gem + Lv. 4 Key Sphere
Light Gem + HP Sphere
Light Gem + MP Sphere
Light Gem + Strength Sphere
Light Gem + Defense Sphere
Light Gem + Magic Sphere
Light Gem + Magic Def Sphere
Light Gem + Agility Sphere
Light Gem + Evasion Sphere
Light Gem + Accuracy Sphere
Light Gem + Return Sphere
Light Gem + Friend Sphere
Light Gem + Teleport Sphere
Light Gem + Warp Sphere
Light Gem + Blk Mag Sphere
Light Gem + Wht Mag Sphere
Light Gem + Skill Sphere
Light Gem + Special Sphere


23) Electroshock - Large lightning damage to all enemies in three bursts
plus status abnormalities.
------------------------------------------------------------------------
Light Marble + Sleep Powder
Light Marble + Silence Grenade
Light Marble + Poison Fang
Light Marble + Silver Hourglass
Light Marble + Gold Hourglass
Light Marble + Candle of Life
Light Marble + Petrify Grenade
Light Marble + Chocobo Feather
Light Marble + Chocobo Wing
Light Marble + Healing Spring
Light Marble + Mana Spring
Light Marble + Stamina Spring
Light Marble + Soul Spring
Light Marble + Petrifty Salt
Light Marble + Musk
Light Marble + Hypello Potion
Light Marble + Shining Thorn
Electric Marble + Sleep Powder
Electric Marble + Dream Powder
Electric Marble + Silence Grenade
Electric Marble + Poison Fang
Electric Marble + Silver Hourglass
Electric Marble + Gold Hourglass
Electric Marble + Candle of Life
Electric Marble + Petrify Grenade
Electric Marble + Farplane Shadow
Electric Marble + Farplane Wind
Electric Marble + Chocobo Feather
Electric Marble + Chocobo Wing
Electric Marble + Healing Spring
Electric Marble + Mana Spring
Electric Marble + Stamina Spring
Electric Marble + Soul Spring
Electric Marble + Petrifty Salt
Electric Marble + Musk
Electric Marble + Hypello Potion
Electric Marble + Shining Thorn


24) Thunderblast - Large lightning damage to all enemies in three bursts
plus status abnormalities.
------------------------------------------------------------------------
Light Marble + Dream Powder
Light Marble + Farplane Shadow
Light Marble + Farplane Wind
Light Gem + Sleep Powder
Light Gem + Silence Grenade
Light Gem + Smoke Bomb
Light Gem + Poison Fang
Light Gem + Silver Hourglass
Light Gem + Gold Hourglass
Light Gem + Candle of Life
Light Gem + Petrify Grenade
Light Gem + Farplane Shadow
Light Gem + Farplane Wind
Light Gem + Chocobo Feather
Light Gem + Chocobo Wing
Light Gem + Healing Spring
Light Gem + Mana Spring
Light Gem + Stamina Spring
Light Gem + Soul Spring
Light Gem + Petrify Salt
Light Gem + Musk
Light Gem + Hypello Potion
Light Gem + Shining Thorn


25) Waterfall - Small water damage to all enemies in five bursts.
-----------------------------------------------------------------
Fish Scale + Grenade
Fish Scale + Frag Grenade
Fish Scale + Three Stars
Fish Scale + Power Sphere
Fish Scale + Mana Sphere
Fish Scale + Speed Sphere
Fish Scale + Ability Sphere
Fish Scale + Attribute Sphere
Fish Scale + Special Sphere
Fish Scale + Skill Sphere
Fish Scale + Wht Mag Sphere
Fish Scale + Blk Mag Sphere
Fish Scale + Lv. 1 Key Sphere
Fish Scale + Map
Fish Scale + Rename Card
Fish Scale + Agility Distiller
Fish Scale + Mana Distiller
Fish Scale + Power Distiller
Fish Scale + Remedy
Fish Scale + Holy Water
Fish Scale + Echo Screen
Fish Scale + Eye Drops
Fish Scale + Soft
Fish Scale + Antidote
Fish Scale + Al Bhed Potion
Fish SCale + Ability Distiller
Fish Scale + Agility Distiller
Dragon Scale + Grenade
Dragon Scale + Frag Grenade
Dragon Scale + Three Stars
Dragon Scale + Power Sphere
Dragon Scale + Mana Sphere 
Dragon Scale + Speed Spheree
Dragon Scale + Ability Sphere
Dragon Scale + Attribute Sphere
Dragon Scale + Special Sphere
Dragon Scale + Skill Sphere
Dragon Scale + Wht Mag Sphere
Dragon Scale + Blk Mag Sphere
Dragon Scale + Lv. 1 Key Sphere
Dragon Scale + Map
Dragon Scale + Rename Card
Dragon Scale + Agility Distiller
Dragon Scale + Mana Distiller
Dragon Scale + Power Distiller
Dragon Scale + Remedy
Dragon Scale + Holy Water
Dragon Scale + Echo Screen
Dragon Scale + Eye Drops
Dragon Scale + Soft
Dragon Scale + Antidote
Dragon Scale + Ability Distiller
Dragon Scale + Agility Distiller
Water Gem + Light Marble
Water Gem + Electric Marble
Water Gem + Map
Water Gem + Rename Card


26) Flash Flood - Small water damage to all enemies in six bursts.
------------------------------------------------------------------
Water Gem + Antidote
Water Gem + Soft
Water Gem + Echo Screen
Water Gem + Holy Water
Water Gem + Remedy
Water Gem + Power Distiller
Water Gem + Mana Distiller
Water Gem + Agility Distiller
Water Gem + Ability Distiller
Water Gem + Al Bhed Potion
Water Gem + Healing Water
Water Gem + Tetra Elemental
Water Gem + Dragon Scale
Water Gem + Water Gem
Water Gem + Grenade
Water Gem + Frag Grenade
Water Gem + Power Sphere
Water Gem + Mana Sphere
Water Gem + Speed Sphere
Water Gem + Ability Sphere
Water Gem + Attribute Sphere
Water Gem + Clear Sphere
Dragon Scale + Remedy
Dragon Scale + Al Bhed Potion
Dragon Scale + Healing Water
Dragon Scale + Tetra Elemental
Dragon Scale + Fish Scale
Dragon Scale + Dragon Scalr
Dragon Scale + Frag Grenade
Dragon Scale + Three Stars
Dragon Scale + Special Sphere
Dragon Scale + Skill Sphere
Dragon Scale + Wht Mag Sphere
Dragon Scale + Blk Mag Sphere
Dragon Scale + Lv. 1 Key Sphere
Dragon Scale + Clear Sphere
Fish Scale + Healing Water
Fish Scale + Tetra Elemental
Fish Scale + Fish Scale
Fish Scale + Lv. 2 Key Sphere
Fish Scale + Clear Sphere
Grenade + Grenade
Grenade + Frag Grenade
Frag Grenade + Frag Grenade


27) Tidal Wave - Small water damage to all enemies in nine bursts.
------------------------------------------------------------------
Dragon Scale + Master Sphere
Dragon Scale + Lv. 2 Key Sphere
Dragon Scale + Lv. 3 Key Sphere
Dragon Scale + Lv. 4 Key Sphere
Dragon Scale + HP Sphere
Dragon Scale + MP Sphere
Dragon Scale + Strength Sphere
Dragon Scale + Defense Sphere
Dragon Scale + Magic Sphere
Dragon Scale + Magic Def Sphere
Dragon Scale + Agility Sphere
Dragon Scale + Evasion Sphere
Dragon Scale + Accuracy Sphere
Dragon Scale + Return Sphere
Dragon Scale + Friend Sphere
Dragon Scale + Teleport Sphere
Dragon Scale + Warp Sphere
Fish Scale + Master Sphere
Fish Scale + Lv. 3 Key Sphere
Fish Scale + Lv. 4 Key Sphere
Fish Scale + HP Sphere
Fish Scale + MP Sphere
Fish Scale + Strength Sphere
Fish Scale + Defense Sphere
Fish Scale + Magic Sphere
Fish Scale + Magic Def Sphere
Fish Scale + Agility Sphere
Fish Scale + Evasion Sphere
Fish Scale + Accuracy Sphere
Fish Scale + Return Sphere
Fish Scale + Friend Sphere
Fish Scale + Teleport Sphere
Fish Scale + Warp Sphere
Fish Scale + Pendulum
Fish Scale + Amulet
Fish Scale + Door to Tommorow
Fish Scale + Wings of Discovery
Fish Scale + Gambler's Spirit
Fish Scale + Underdog's Secret
Fish Scale + Winning Formula
Water Gem + Special Sphere
Water Gem + Skill Sphere
Water Gem + Wht Mag Sphere
Water Gem + Blk Mag Sphere
Water Gem + Master Sphere
Water Gem + Lv. 1 Key Sphere
Water Gem + Lv. 2 Key Sphere
Water Gem + Lv. 3 Key Sphere
Water Gem + Lv. 4 Key Sphere
Water Gem + HP Sphere
Water Gem + MP Sphere
Water Gem + Strength Sphere
Water Gem + Defense Sphere
Water Gem + Magic Sphere
Water Gem + Magic Def Sphere
Water Gem + Agility Sphere
Water Gem + Evasion Sphere
Water Gem + Accuracy Sphere
Water Gem + Return Sphere
Water Gem + Friend Sphere
Water Gem + Teleport Sphere
Water Gem + Warp Sphere


28) Aqua Toxin - Large water damage to all enemies in three bursts plus
status abnormalities.
-----------------------------------------------------------------------
Dragon Scale + Sleep Powder
Dragon Scale + Silence Grenade
Dragon Scale + Poison Fang
Dragon Scale + Silver Hourglass
Dragon Scale + Gold Hourglass
Dragon Scale + Candle of Life
Dragon Scale + Petrify Grenade
Dragon Scale + Chocobo Feather
Dragon Scale + Chocobo Wing
Dragon Scale + Healing Spring
Dragon Scale + Mana Spring
Dragon Scale + Stamina Spring
Dragon Scale + Soul Spring
Dragon Scale + Petrifty Salt
Dragon Scale + Musk
Dragon Scale + Hypello Potion
Dragon Scale + Shining Thorn
Fish Scale + Sleep Powder
Fish Scale + Dream Powder
Fish Scale + Silence Grenade
Fish Scale + Poison Fang
Fish Scale + Silver Hourglass
Fish Scale + Gold Hourglass
Fish Scale + Candle of Life
Fish Scale + Petrify Grenade
Fish Scale + Farplane Shadow
Fish Scale + Farplane Wind
Fish Scale + Chocobo Feather
Fish Scale + Chocobo Wing
Fish Scale + Healing Spring
Fish Scale + Mana Spring
Fish Scale + Stamina Spring
Fish Scale + Soul Spring
Fish Scale + Petrifty Salt
Fish Scale + Musk
Fish Scale + Hypello Potion
Fish Scale + Shining Thorn


29) Dark Rain - Large water damage to all enemies in three bursts plus
status abnormalities.
----------------------------------------------------------------------
Dragon Scale + Dream Powder
Dragon Scale + Farplane Shadow
Dragon Scale + Farplane Wind
Water Gem + Sleep Powder
Water Gem + Silence Grenade
Water Gem + Smoke Bomb
Water Gem + Poison Fang
Water Gem + Silver Hourglass
Water Gem + Gold Hourglass
Water Gem + Candle of Life
Water Gem + Petrify Grenade
Water Gem + Farplane Shadow
Water Gem + Farplane Wind
Water Gem + Chocobo Feather
Water Gem + Chocobo Wing
Water Gem + Healing Spring
Water Gem + Mana Spring
Water Gem + Stamina Spring
Water Gem + Soul Spring
Water Gem + Petrify Salt
Water Gem + Musk
Water Gem + Hypello Potion
Water Gem + Shining Thorn


30) Nul-All - All four nul- spells on one party member.
-------------------------------------------------------
Potion + Bomb Fragment
Potion + Bomb Core
Potion + Fire Gem
Potion + Electric Marble
Potion + Light Marble
Potion + Fire Gem
Potion + Fish Scale
Potion + Dragon Scale
Potion + Water Gem
Potion + Anarctic Wind
Potion + Arctic Wind
Potion + Ice Gem
Phoenix Down + Bomb Fragment
Phoenix Down + Bomb Core
Phoenix Down + Fire Gem
Phoenix Down + Electric Marble
Phoenix Down + Light Marble
Phoenix Down + Fire Gem
Phoenix Down + Fish Scale
Phoenix Down + Dragon Scale
Phoenix Down + Water Gem
Phoenix Down + Anarctic Wind
Phoenix Down + Arctic Wind
Phoenix Down + Ice Gem


31) Mega Nul-All - All four nul- spells to all party members.
-------------------------------------------------------------
Hi-Potion + Bomb Fragment
Hi-Potion + Bomb Core
Hi-Potion + Fire Gem
Hi-Potion + Electric Marble
Hi-Potion + Light Marble
Hi-Potion + Fire Gem
Hi-Potion + Fish Scale
Hi-Potion + Dragon Scale
Hi-Potion + Water Gem
Hi-Potion + Anarctic Wind
Hi-Potion + Arctic Wind
Hi-Potion + Ice Gem
X-Potion + Bomb Fragment
X-Potion + Bomb Core
X-Potion + Fire Gem
X-Potion + Electric Marble
X-Potion + Light Marble
X-Potion + Fire Gem
X-Potion + Fish Scale
X-Potion + Dragon Scale
X-Potion + Water Gem
X-Potion + Anarctic Wind
X-Potion + Arctic Wind
X-Potion + Ice Gem
Mega Potion + Bomb Fragment
Mega Potion + Bomb Core
Mega Potion + Fire Gem
Mega Potion + Electric Marble
Mega Potion + Light Marble
Mega Potion + Fire Gem
Mega Potion + Fish Scale
Mega Potion + Dragon Scale
Mega Potion + Water Gem
Mega Potion + Anarctic Wind
Mega Potion + Arctic Wind
Mega Potion + Ice Gem
Mega Phoenix + Bomb Fragment
Mega Phoenix + Bomb Core
Mega Phoenix + Fire Gem
Mega Phoenix + Electric Marble
Mega Phoenix + Light Marble
Mega Phoenix + Fire Gem
Mega Phoenix + Fish Scale
Mega Phoenix + Dragon Scale
Mega Phoenix + Water Gem
Mega Phoenix + Anarctic Wind
Mega Phoenix + Arctic Wind
Mega Phoenix + Ice Gem
Lunar Curtain + Hypello Potion
Lunar Curtain + Musk
Lunar Curtain + Rename Card
Lunar Curtain + Map
Lunar Curtain + Shining Thorn
Lunar Curtain + Dream Powder
Lunar Curtain + Sleep Powder
Lunar Curtain + Shadow Gem
Star Curtain + Hypello Potion
Star Curtain + Musk
Star Curtain + Rename Card
Star Curtain + Map
Star Curtain + Ability Sphere
Star Curtain + Speed Sphere
Star Curtain + Mana Sphere
Star Curtain + Power Sphere
Star Curtain + Shining Thorn
Star Curtain + Dream Powder
Star Curtain + Sleep Powder
Star Curtain + Shadow Gem
Light Curtain + Hypello Potion
Light Curtain + Musk
Light Curtain + Rename Card
Light Curtain + Map
Light Curtain + Shining Thorn
Light Curtain + Dream Powder
Light Curtain + Sleep Powder
Light Curtain + Shadow Gem


32) Hyper Nul-All - All four nul- spells, plus Cheer and Focus to all 
party members.
---------------------------------------------------------------------
Lunar Curtain + Mana Spring
Lunar Curtain + Stamina Spring
Lunar Curtain + Soul Spring
Lunar Curtain + Petrify Salt
Light Curtain + Mana Spring
Light Curtain + Stamina Spring
Light Curtain + Soul Spring
Light Curtain + Petrify Salt
Star Curtain + Mana Spring
Star Curtain + Stamina Spring
Star Curtain + Soul Spring
Star Curtain + Petrify Salt
Hypello Potion + Shining Thorn
Mana Spring + Mana Spring
Mana Spring + Stamina Spring
Mana Spring + Soul Spring
Mana Spring + Petrify Salt
Mana Spring + Musk
Mana Spring + Hypello Potion
Mana Spring + Shining Thorn
Stamina Spring + Stamina Spring
Stamina Spring + Soul Spring
Stamina Spring + Petrify Salt
Stamina Spring + Musk
Stamina Spring + Hypello Potion
Stamina Spring + Shining Thorn
Shining Thorn + Shining Thorn
Soul Spring + Soul Spring
Soul Spring + Petrify Salt
Soul Spring + Musk
Soul Spring + Hypello Potion
Soul Spring + Shining Thorn
Petrify Salt + Petrify Salt
Petrify Salt + Petrify Salt
Petrify Salt + Musk
Petrify Salt + Hypello Potion
Petrify Salt + Shining Thorn
Musk + Musk
Musk + Hypello Potion
Musk + Shining Thorn
Hypello Potion + Hypello Potion


33) Ultra Nul-All - All four nul- spells, plus all stat boosts to all 
party members.
---------------------------------------------------------------------

Healing Spring + Shining Thorn
Healing Spring + Hypello Potion
Healing Spring + Musk
Healing Spring + Petrify Salt
Healing Spring + Soul Spring
Healing Spring + Stamina Spring
Healing Spring + Mana Spring
Healing Spring + Healing Spring
Healing Spring + Star Curtain
Healing Spring + Light Curtain
Healing Spring + Lunar Curtain
Tetra Elemental + Chocobo Feather
Tetra Elemental + Chocobo Wing
Healing Water + Chocobo Feather
Healing Water + Chocobo Wing


34) Vitality - Doubles the maximum HP of one party member.
----------------------------------------------------------
Hi-Potion + Hi-Potion
Hi-Potion + X-Potion
X-Potion + X-Potion



35) Mega Vitality - Doubles the maximum HP of all party members.
----------------------------------------------------------------
Potion + Three Stars
Hi-Potion + Three Stars
X-Potion + Three Stars
Mega Potion + Three Stars
Elixer + Three Stars
Phoenix Down + Three Stars
Stamina Tablet + Potion
Stamina Tablet + Hi-Potion
Stamina Tablet + X-Potion
Stamina Tablet + Mega Potion
Stamina Tablet + Elixer
Stamina Tablet + Phoenix Down
Stamina Tablet + Antidote
Stamina Tablet + Soft
Stamina Tablet + Eye Drops
Stamina Tablet + Echo SCreen
Stamina Tablet + Holy Water
Stamina Tablet + Remedy
Stamina Tablet + Power Distiller
Stamina Tablet + Mana Distiller
Stamina Tablet + Agility Distiller
Stamina Tablet + Ability Distiller
Stamina Tablet + Al Bhed Potion
Stamina Tablet + Healing Water
Stamina Tablet + Tetra elemental
Stamina Tablet + Bomb Fragment
Stamina Tablet + Bomb Core
Stamina Tablet + Fire Gem
Stamina Tablet + Electric Marble
Stamina Tablet + Light Marble
Stamina Tablet + Light Gem
Stamina Tablet + Fish Scale
Stamina Tablet + Dragon Scale
Stamina Tablet + Water Gem
Stamina Tablet + Anarctic Wind
Stamina Tablet + Arctic Wind
Stamina Tablet + Ice Gem
Stamina Tablet + Grenade
Stamina Tablet + Frag Grenade
Stamina Tablet + Sleep Powder
Stamina Tablet + Dream Powder
Stamina Tablet + Silence Grenade
Stamina Tablet + Smoke Bomb
Stamina Tablet + Shadow Gem
Stamina Tablet + Shining Gem
Stamina Tablet + Blessed Gem
Stamina Tablet + Supreme Gem
Stamina Tablet + Poison Fang
Stamina Tablet + Silver Hourglass
Stamina Tablet + Gold Hourglass
Stamina Tablet + Candle of Life
Stamina Tablet + Petrify Grenade
Stamina Tablet + Farplane Shadow
Stamina Tablet + Farplane Wind
Stamina Tablet + Chocobo Feather
Stamina Tablet + Chocobo Wing
Stamina Tablet + Lunar Curtain
Stamina Tablet + Light Curtain
Stamina Tablet + Star Curtain
Stamina Tablet + Healing Spring
Stamina Tablet + Mana Spring
Stamina Tablet + Stamina Spring
Stamina Tablet + Soul Spring
Stamina Tablet + Petrify Salt
Stamina Tablet + Stamina Tablet
Stamina Tablet + Power Sphere
Stamina Tablet + Mana Sphere
Stamina Tablet + Speed Sphere
Stamina Tablet + Ability Sphere
Stamina Tablet + Attribute Sphere
Stamina Tablet + Special Sphere
Stamina Tablet + Skill Sphere
Stamina Tablet + Wht Mag Sphere
Stamina Tablet + Blk Mag Sphere
Stamina Tablet + Master Sphere
Stamina Tablet + Lv. 1 Key Sphere
Stamina Tablet + Lv. 2 Key Sphere
Stamina Tablet + Lv. 3 Key Sphere
Stamina Tablet + Lv. 4 Key Sphere
Stamina Tablet + HP Sphere
Stamina Tablet + MP Sphere
Stamina Tablet + Strength Sphere
Stamina Tablet + Defense Sphere
Stamina Tablet + Magic Sphere
Stamina Tablet + Magic Def Sphere
Stamina Tablet + Agility Sphere
Stamina Tablet + Evasion Sphere
Stamina Tablet + Accuracy Sphere
Stamina Tablet + Clear Sphere
Stamina Tablet + Return Sphere
Stamina Tablet + Friend Sphere
Stamina Tablet + Teleport Sphere
Stamina Tablet + Warp Sphere
Stamina Tablet + Map
Stamina Tablet + Rename Card
Stamina Tablet + Musk
Stamina Tablet + Hypello Potion
Stamina Tablet + Shining Thorn
Stamina Tablet + Designer Wallet


36) Mega Vitality - Doubles the maximum HP, plus Cheer for all party members.
-----------------------------------------------------------------------------
Healing Water + Three Stars
Stamina Tonic + Potion
Stamina Tonic + Hi-Potion
Stamina Tonic + X-Potion
Stamina Tonic + Mega Potion
Stamina Tonic + Ether
Stamina Tonic + Turbo Ether
Stamina Tonic + Elixer
Stamina Tonic + Phoenix Down
Stamina Tonic + Antidote
Stamina Tonic + Soft
Stamina Tonic + Eye Drops
Stamina Tonic + Echo Screen
Stamina Tonic + Holy Water
Stamina Tonic + Remedy
Stamina Tonic + Power Distiller
Stamina Tonic + Mana Distiller
Stamina Tonic + Agility Distiller
Stamina Tonic + Ability Distiller
Stamina Tonic + Al Bhed Potion
Stamina Tonic + Healing Water
Stamina Tonic + Tetra Elemental
Stamina Tonic + Bomb Fragment
Stamina Tonic + Bomb Core
Stamina Tonic + Fire Gem
Stamina Tonic + Electric Marble
Stamina Tonic + Light Marble
Stamina Tonic + Light Gem
Stamina Tonic + Fish Scale
Stamina Tonic + Dragon Scale
Stamina Tonic + Water Gem
Stamina Tonic + Anarctic Wind
Stamina Tonic + Arctic Wind
Stamina Tonic + Ice Gem
Stamina Tonic + Grenade
Stamina Tonic + Frag Grenade
Stamina Tonic + Sleep Poweder
Stamina Tonic + Dream Powder
Stamina Tonic + Silence Grenade
Stamina Tonic + Smoke Bomb
Stamina Tonic + Shadow Gem
Stamina Tonic + Poison Fang
Stamina Tonic + Silver Hourglass
Stamina Tonic + Gold Hourglass
Stamina Tonic + Candle of Life
Stamina Tonic + Petrify Grenade
Stamina Tonic + Farplane Shadow
Stamina Tonic + Farplane Wind
Stamina Tonic + Chocobo Feather
Stamina Tonic + Chocobo Wing
Stamina Tonic + Lunar Curtain
Stamina Tonic + Light Curtain
Stamina Tonic + Star Curtain
Stamina Tonic + Healing Spring
Stamina Tonic + Mana Spring
Stamina Tonic + Stamina Spring
Stamina Tonic + Soul Spring
Stamina Tonic + Stamina Tonic
Stamina Tonic + Mana Tonic
Stamina Tonic + Twin Stars
Stamina Tonic + Three Stars
Stamina Tonic + Power Sphere
Stamina Tonic + Mana Sphere
Stamina Tonic + Ability Sphere
Stamina Tonic + Attribute Sphere
Stamina Tonic + Special Sphere
Stamina Tonic + Skill Sphere
Stamina Tonic + Wht Mag Sphere
Stamina Tonic + Blk Mag Sphere
Stamina Tonic + Master Sphere
Stamina Tonic + Lv. 1 Key Sphere
Stamina Tonic + Lv. 2 Key Sphere
Stamina Tonic + Lv. 3 Key Sphere
Stamina Tonic + Lv. 4 Key Sphere
Stamina Tonic + HP Sphere
Stamina Tonic + MP Sphere
Stamina Tonic + Strength Sphere
Stamina Tonic + Defense Sphere
Stamina Tonic + Magic Sphere
Stamina Tonic + Magic Def Sphere
Stamina Tonic + Agility Sphere
Stamina Tonic + Evasion Sphere
Stamina Tonic + Speed Sphere
Stamina Tonic + Accuracy Sphere
Stamina Tonic + Clear Sphere
Stamina Tonic + Return Sphere
Stamina Tonic + Friend Sphere
Stamina Tonic + Teleport Sphere
Stamina Tonic + Warp Sphere
Stamina Tonic + Map
Stamina Tonic + Rename Card
Stamina Tonic + Musk
Stamina Tonic + Hypello Potion
Stamina Tonic + Shining Thorn
Stamina Tonic + Pendulum
Stamina Tonic + Designer Wallet


37) Mana - Doubles the maximum MP of one party member.
------------------------------------------------------
Ether + Potion
Ether + Hi-Potion
Ether + X-Potion
Ether + Mega Potion
Ether + Phoenix Down
Ether + Antidote
Ether + Soft
Ether + Eye Drops
Ether + Ability Sphere
Ether + Echo Screen
Ether + Holy Water
Ether + Power Distiller
Ether + Mana Distiller
Ether + Agility Distiller
Ether + Ability Distiller
Ether + Al Bhed Potion
Ether + Bomb Fragment
Ether + Electric Marble
Ether + Fish Scale
Ether + Anarctic Wind
Ether + Grenade
Ether + Frag Grenade
Ether + Power Sphere
Ether + Mana Sphere
Ether + Speed Sphere


38) Mega Mana - Doubles the maximum MP of all party members.
------------------------------------------------------------
Ether + Ether
Ether + Turbo Ether
Ether + Elixer
Ether + Healing Water
Ether + Tetra Elemental
Ether + Bomb Core
Ether + Fire Gem
Ether + Light Marble
Ether + Light Gem
Ether + Dragon Scale
Ether + Water Gem
Ether + Arctic Wind
Ether + Ice Gem
Ether + Sleep Powder
Ether + Dream Powder
Ether + Silence Grenade
Ether + Smoke Bomb
Ether + Shadow Gem
Ether + Poison Fang
Ether + Silver Hourglass
Ether + Gold Hourglass
Ether + Candle of Life
Ether + Petrify Grenade
Ether + Farplane Shadow
Ether + Chocobo Feather
Ether + Chocobo Wing
Ether + Lunar Curtain
Ether + Light Curtain
Ether + Star Curtain
Ether + Healing Spring
Ether + Mana Spring
Ether + Stamina Spring
Ether + Soul Spring
Ether + Petrify Salt
Ether + Attribute Sphere
Ether + Special Sphere
Ether + Skill Sphere
Ether + Wht Mag Sphere
Ether + Blk Mag Sphere
Ether + Master Sphere
Ether + Lv. 1 Key Sphere
Ether + Lv. 2 Key Sphere
Ether + Lv. 3 Key Sphere
Ether + Lv. 4 Key Sphere
Ether + HP Sphere
Ether + Strength Sphere
Ether + Defense Sphere
Ether + Magic Sphere
Ether + Magic Def Sphere
Ether + Agility Sphere
Ether + Evasion Sphere
Ether + Accuracy Sphere
Ether + Clear Sphere
Ether + Return Sphere
Ether + Friend Sphere
Ether + Teleport Sphere
Ether + Warp Sphere
Ether + Map
Ether + Rename Card
Ether + Hypello Potion
Ether + Shining Thorn
Ether + MP Sphere
Turbo Ether + Potion
Turbo Ether + Hi-Potion
Turbo Ether + X-Potion
Turbo Ether + Mega Potion
Turbo Ether + Shining Thorn
Turbo Ether + Turbo Ether
Turbo Ether + Elixer
Turbo Ether + Phoenix Down
Turbo Ether + Antidote
Turbo Ether + Soft
Turbo Ether + Eye Drops
Turbo Ether + Echo Screen
Turbo Ether + Holy Water
Turbo Ether + Power Distiller
Turbo Ether + Mana Distiller
Turbo Ether + Agility Distiller
Turbo Ether + Ability Distiller
Turbo Ether + Al Bhed Potion
Turbo Ether + Healing Water
Turbo Ether + Tetra Elemental
Turbo Ether + Bomb Fragment
Turbo Ether + Bomb Core
Turbo Ether + Fire Gem
Turbo Ether + Electric Marble
Turbo Ether + Light Marble
Turbo Ether + Light Gem
Turbo Ether + Fish Scale
Turbo Ether + Dragon Scale
Turbo Ether + Water Gem
Turbo Ether + Anarctic Wind
Turbo Ether + Arctic Wind
Turbo Ether + Ice Gem
Turbo Ether + Grenade
Turbo Ether + Frag Grenade
Turbo Ether + Sleep Powder
Turbo Ether + Dream Powder
Turbo Ether + Silence Grenade
Turbo Ether + Hypello Potion
Turbo Ether + Smoke Bomb
Turbo Ether + Shadow Gem
Turbo Ether + Poison Fang
Turbo Ether + Silver Hourglass
Turbo Ether + Gold Hourglass
Turbo Ether + Candle of Life
Turbo Ether + Petrify Grenade
Turbo Ether + Farplane Shadow
Turbo Ether + Chocobo Feather
Turbo Ether + Chocobo Wing
Turbo Ether + Lunar Curtain
Turbo Ether + Light Curtain
Turbo Ether + Star Curtain
Turbo Ether + Healing Spring
Turbo Ether + Mana Spring
Turbo Ether + Stamina Spring
Turbo Ether + Soul Spring
Turbo Ether + Petrift Salt
Turbo Ether + Powerr Sphere
Turbo Ether + Mana Sphere
Turbo Ether + Speed Sphere
Turbo Ether + Ability Sphere
Turbo Ether + Attribute Sphere
Turbo Ether + Special Sphere
Turbo Ether + Skill Sphere
Turbo Ether + Wht Mag Sphere
Turbo Ether + Blk Mag Sphere
Turbo Ether + Master Sphere
Turbo Ether + Lv. 1 Key Sphere
Turbo Ether + Lv. 2 Key Sphere
Turbo Ether + Lv. 3 Key Sphere
Turbo Ether + Lv. 4 Key Sphere
Turbo Ether + HP Sphere
Turbo Ether + MP Sphere
Turbo Ether + Strength Sphere
Turbo Ether + Defense Sphere
Turbo Ether + Magic Sphere
Turbo Ether + Magic Def Sphere
Turbo Ether + Agility Sphere
Turbo Ether + Evasion Sphere
Turbo Ether + Accuracy Sphere
Turbo Ether + Clear Sphere
Turbo Ether + Return Sphere
Turbo Ether + Friend Sphere
Turbo Ether + Teleport Sphere
Turbo Ether + Warp Sphere
Turbo Ether + Map
Turbo Ether + Rename Card


39) Hyper Mana - Doubles the maximum MP, plus Focus for all party members.
--------------------------------------------------------------------------
Ether + Three Stars
Stamina Tablet + Twin Stars
Stamina Tablet + Three Stars
Turbo Ether + Three Stars
Mana Tablet + Potion
Mana Tablet + Hi-Potion
Mana Tablet + X-Potion
Mana Tablet + Mega Potion
Mana Tablet + Ether
Mana Tablet + Turbo Ether
Mana Tablet + Elixer
Mana Tablet + Phoenix Down
Mana Tablet + Antidote
Mana Tablet + Soft
Mana Tablet + Eye Drops
Mana Tablet + Echo Screen
Mana Tablet + Holy Water
Mana Tablet + Remedy
Mana Tablet + Power Distiller
Mana Tablet + Mana Distiller
Mana Tablet + Agility Distiller
Mana Tablet + Ability Distiller
Mana Tablet + Al Bhed Potion
Mana Tablet + Healing Water
Mana Tablet + Tetra Elemental
Mana Tablet + Bomb Fragment
Mana Tablet + Bomb Core
Mana Tablet + Fire Gem
Mana Tablet + Electric Marble
Mana Tablet + Light Marble
Mana Tablet + Light Gem
Mana Tablet + Fish Scale
Mana Tablet + Dragon Scale
Mana Tablet + Water Gem
Mana Tablet + Anarctic Wind
Mana Tablet + Arctic Wind
Mana Tablet + Ice Gem
Mana Tablet + Grenade
Mana Tablet + Frag Grenade
Mana Tablet + Sleep Powder
Mana Tablet + Dream Powder
Mana Tablet + Silence Grenade
Mana Tablet + Smoke Bomb
Mana Tablet + Shadow Gem
Mana Tablet + Poison Fang
Mana Tablet + Silver Hourglass
Mana Tablet + Gold Hourglass
Mana Tablet + Candle of Life
Mana Tablet + Petrify Grenade
Mana Tablet + Farplane Shadow
Mana Tablet + Farplane Wind
Mana Tablet + Chocobo Feather
Mana Tablet + Chocobo Wing
Mana Tablet + Lunar Curtain
Mana Tablet + Light Curtain
Mana Tablet + Star Curtain
Mana Tablet + Healing Spring
Mana Tablet + Mana Spring
Mana Tablet + Stamina Spring
Mana Tablet + Soul Spring
Mana Tablet + Petrify Salt
Mana Tablet + Stamina Tonic
Mana Tablet + Mana Tonic
Mana Tablet + Wht Mag Sphere
Mana Tablet + Blk Mag Sphere
Mana Tablet + Master Sphere
Mana Tablet + Lv. 1 Key Sphere
Mana Tablet + Lv. 2 Key Sphere
Mana Tablet + Lv. 3 Key Sphere
Mana Tablet + Lv. 4 Key Sphere
Mana Tablet + HP Sphere
Mana Tablet + MP Sphere
Mana Tablet + Strength Sphere
Mana Tablet + Defense Sphere
Mana Tablet + Magic Sphere
Mana Tablet + Magic Def Sphere
Mana Tablet + Agility Sphere
Mana Tablet + Evasion Sphere
Mana Tablet + Accuracy Sphere
Mana Tablet + Clear Sphere
Mana Tablet + Return Sphere
Mana Tablet + Teleport Sphere
Mana Tablet + Warp Sphere
Mana Tablet + Map
Mana Tablet + Rename Card
Mana Tablet + Musk
Mana Tablet + Hypello Potion
Mana Tablet + Shining Thorn
Mana Tablet + Pendulum
Mana Tablet + Designer Wallet
Mana Tonic + Potion
Mana Tonic + Hi-Potion
Mana Tonic + X-Potion
Mana Tonic + Mega Potion
Mana Tonic + Ether
Mana Tonic + Turbo Ether
Mana Tonic + Elixer
Mana Tonic + Phoenix Down
Mana Tonic + Antidote
Mana Tonic + Soft
Mana Tonic + Eye Drops
Mana Tonic + Echo Screen
Mana Tonic + Holy Water
Mana Tonic + Remedy
Mana Tonic + Power Distiller
Mana Tonic + Mana Distiller
Mana Tonic + Agility Distiller
Mana Tonic + Ability Distiller
Mana Tonic + Al Bhed Potion
Mana Tonic + Healing Water
Mana Tonic + Tetra Elemental
Mana Tonic + Bomb Fragment
Mana Tonic + Bomb Core
Mana Tonic + Fire Gem
Mana Tonic + Electric Marble
Mana Tonic + Light Marble
Mana Tonic + Light Gem
Mana Tonic + Fish Scale
Mana Tonic + Dragon Scale
Mana Tonic + Water Gem
Mana Tonic + Anarctic Wind
Mana Tonic + Arctic Wind
Mana Tonic + Ice Gem
Mana Tonic + Grenade
Mana Tonic + Frag Grenade
Mana Tonic + Sleep Powder
Mana Tonic + Dream Powder
Mana Tonic + Silence Grenade
Mana Tonic + Smoke Bomb
Mana Tonic + Shadow Gem
Mana Tonic + Poison Fang
Mana Tonic + Silver Hourglass
Mana Tonic + Gold Hourglass
Mana Tonic + Candle of Life
Mana Tonic + Petrify Grenade
Mana Tonic + Farplane Shadow
Mana Tonic + Farplane Wind
Mana Tonic + Chocobo Feather
Mana Tonic + Chocobo Wing
Mana Tonic + Lunar Curtain
Mana Tonic + Light Curtain
Mana Tonic + Star Curtain
Mana Tonic + Healing Spring
Mana Tonic + Mana Spring
Mana Tonic + Stamina Spring
Mana Tonic + Soul Spring
Mana Tonic + Petrify Salt
Mana Tonic + Stamina Tonic
Mana Tonic + Mana Tonic
Mana Tonic + Wht Mag Sphere
Mana Tonic + Blk Mag Sphere
Mana Tonic + Master Sphere
Mana Tonic + Lv. 1 Key Sphere
Mana Tonic + Lv. 2 Key Sphere
Mana Tonic + Lv. 3 Key Sphere
Mana Tonic + Lv. 4 Key Sphere
Mana Tonic + HP Sphere
Mana Tonic + MP Sphere
Mana Tonic + Strength Sphere
Mana Tonic + Defense Sphere
Mana Tonic + Magic Sphere
Mana Tonic + Magic Def Sphere
Mana Tonic + Agility Sphere
Mana Tonic + Evasion Sphere
Mana Tonic + Accuracy Sphere
Mana Tonic + Clear Sphere
Mana Tonic + Return Sphere
Mana Tonic + Teleport Sphere
Mana Tonic + Warp Sphere
Mana Tonic + Map
Mana Tonic + Rename Card
Mana Tonic + Musk
Mana Tonic + Hypello Potion
Mana Tonic + Shining Thorn
Mana Tonic + Pendulum
Mana Tonic + Designer Wallet


40) Mighty Wall - Casts Shell and Protect on all party members.
---------------------------------------------------------------
Antidote + Lunar Curtain
Antidote + Light Curtain
Antidote + Star Curtain
Soft + Lunar Curtain
Soft + Light Curtain
Soft + Star Curtain
Eye Drops + Lunar Curtain
Eye Drops + Light Curtain
Eye Drops + Star Curtain
Echo Screen + Lunar Curtain
Echo Screen + Light Curtain
Echo Screen + Star Curtain
Holy Water + Lunar Curtain
Holy Water + Light Curtain
Holy Water + Star Curtain
Grenade + Lunar Curtain
Grenade + Light Curtain
Grenade + Star Curtain
Power Distiller + Lunar Curtain
Power Distiller + Light Curtain
Power Distiller + Star Curtain
Power Distiller + Power Sphere
Power Distiller + Mana Sphere
Power Distiller + Speed Sphere
Power Distiller + Ability Sphere
Mana Distiller + Lunar Curtain
Mana Distiller + Light Curtain
Mana Distiller + Star Curtain
Mana Distiller + Power Sphere
Mana Distiller + Mana Sphere
Mana Distiller + Speed Sphere
Mana Distiller + Ability Sphere
Agility Distiller + Lunar Curtain
Agility Distiller + Light Curtain
Agility Distiller + Star Curtain
Agility Distiller + Power Sphere
Agility Distiller + Mana Sphere
Agility Distiller + Speed Sphere
Agility Distiller + Ability Sphere
Ability Distiller + Lunar Curtain
Ability Distiller + Light Curtain
Ability Distiller + Star Curtain
Ability Distiller + Power Sphere
Ability Distiller + Mana Sphere
Ability Distiller + Speed Sphere
Ability Distiller + Ability Sphere
Light Curtain + Speed Sphere
Light Curtain + Ability Sphere
Light Curtain + Power Sphere
Light Curtain + Mana Sphere
Lunar Curtain + Speed Sphere
Lunar Curtain + Ability Sphere
Lunar Curtain + Power Sphere
Lunar Curtain + Mana Sphere
Chocobo Wing + Speed Sphere
Chocobo Wing + Ability Sphere
Chocobo Wing + Power Sphere
Chocobo Wing + Mana Sphere
Chocobo Feather + Speed Sphere
Chocobo Feather + Ability Sphere
Chocobo Feather + Power Sphere
Chocobo Feather + Mana Sphere


41) Mighty G - Casts Shell, Haste, and Protect on all party members.
--------------------------------------------------------------------
Remedy + Lunar Curtain
Remedy + Light Curtain
Remedy + Star Curtain
Power Distiller + Power Distiller
Power Distiller + Mana Distiller
Power Distiller + Agility Distiller
Power Distiller + Ability Distiller
Mana Distiller + Mana Distiller
Mana Distiller + Agility Distiller
Mana Distiller + Ability Distiller
Agility Distiller + Agility Distiller
Agility Distiller + Ability Distiller
Ability Distiller + Ability Distiller
Al Bhed Potion + Lunar Curtain
Al Bhed Potion + Light Curtain
Al Bhed Potion + Star Curtain
Al Bhed Potion + Musk
Al Bhed Potion + Hypello Potion
Al Bhed Potion + Shining Thorn
Healing Water + Lunar Curtain
Healing Water + Light Curtain
Healing Water + Star Curtain
Healing Water + Musk
Healing Water + Hypello Potion
Healing Water + Shining Thorn
Tetra Elemental + Lunar Curtain
Tetra Elemental + Light Curtain
Tetra Elemental + Star Curtain
Tetra Elemental + Musk
Tetra Elemental + Hypello Potion
Tetra Elemental + Shining Thorn
Bomb Fragment + Lunar Curtain
Bomb Fragment + Light Curtain
Bomb Fragment + Star Curtain
Electric Marble + Lunar Curtain
Electric Marble + Light Curtain
Electric Marble + Star Curtain
Fish Scale + Lunar Curtain
Fish Scale + Light Curtain
Fish Scale + Star Curtain
Anarctic Wind + Lunar Curtain
Anarctic Wind + Light Curtain
Anarctic Wind + Star Curtain


42) Super Mighty G - Casts Shell, Haste, Regen, and Protect on all
party members.
------------------------------------------------------------------
Bomb Core + Lunar Curtain
Bomb Core + Light Curtain
Bomb Core + Star Curtain
Fire Gem + Lunar Curtain
Fire Gem + Light Curtain
Fire Gem + Star Curtain
Light Marble + Lunar Curtain
Light Marble + Light Curtain
Light Marble + Star Curtain
Light Gem + Lunar Curtain
Light Gem + Light Curtain
Light Gem + Star Curtain
Dragon Scale + Lunar Curtain
Dragon Scale + Light Curtain
Dragon Scale + Star Curtain
Water Gem + Lunar Curtain
Water Gem + Light Curtain
Water Gem + Star Curtain
Arctic Wind + Lunar Curtain
Arctic Wind + Light Curtain
Arctic Wind + Star Curtain
Ice Gem + Lunar Curtain
Ice Gem + Light Curtain
Ice Gem + Star Curtain
Frag Grenade + Lunar Curtain
Frag Grenade + Light Curtain
Frag Grenade + Star Curtain
Frag Grenade + Healing Spring
Grenade + Healing Spring
Chocobo Feather + Chocobo Feather
Chocobo Feather + Chocobo Wing
Chocobo Feather + Lunar Curtain
Chocobo Feather + Light Curtain
Chocobo Feather + Star Curtain
Chocobo Feather + Healing Spring
Chocobo Feather + Mana Spring
Chocobo Feather + Stamina Spring
Chocobo Feather + Soul Spring
Chocobo Feather + Petrify Salt
Chocobo Feather + Three Stars
Chocobo Feather + Attribute Sphere
Chocobo Feather + Skill Sphere
Chocobo Feather + Wht Mag Sphere
Chocobo Feather + Blk Mag Sphere
Chocobo Feather + Master Sphere
Chocobo Feather + Lv. 1 Key Sphere
Chocobo Feather + Lv. 2 Key Sphere
Chocobo Feather + Lv. 3 Key Sphere
Chocobo Feather + Lv. 4 Key Sphere
Chocobo Feather + HP Sphere
Chocobo Feather + MP Sphere
Chocobo Feather + Strength Sphere
Chocobo Feather + Defense Sphere
Chocobo Feather + Magic Sphere
Chocobo Feather + Magic Def Sphere
Chocobo Feather + Agility Sphere
Chocobo Feather + Evasion Sphere
Chocobo Feather + Accuracy Sphere
Chocobo Feather + Clear Sphere
Chocobo Feather + Return Sphere
Chocobo Feather + Friend Sphere
Chocobo Feather + Teleport Sphere
Chocobo Feather + Warp Sphere
Chocobo Feather + Map
Chocobo Feather + Rename Card
Chocobo Feather + Musk
Chocobo Feather + Hypello Potion
Chocobo Feather + Shining Thorn
Chocobo Feather + Pendulum
Chocobo Feather + Amulet
Chocobo Feather + Door to Tommorow
Chocobo Feather + Wings of Discovery
Chocobo Feather + Gambler's Spirit
Chocobo Feather + Underdog's Secret
Chocobo Feather + Winning Formula
Chocobo Wing + Chocobo Wing
Chocobo Wing + Lunar Curtain
Chocobo Wing + Light Curtain
Chocobo Wing + Star Curtain
Chocobo Wing + Healing Spring
Chocobo Wing + Mana Spring
Chocobo Wing + Stamina Spring
Chocobo Wing + Soul Spring
Chocobo Wing + Petrify Salt
Chocobo Wing + Three Stars
Chocobo Wing + Attribute Sphere
Chocobo Wing + Skill Sphere
Chocobo Wing + Wht Mag Sphere
Chocobo Wing + Blk Mag Sphere
Chocobo Wing + Master Sphere
Chocobo Wing + Lv. 1 Key Sphere
Chocobo Wing + Lv. 2 Key Sphere
Chocobo Wing + Lv. 3 Key Sphere
Chocobo Wing + Lv. 4 Key Sphere
Chocobo Wing + HP Sphere
Chocobo Wing + MP Sphere
Chocobo Wing + Strength Sphere
Chocobo Wing + Defense Sphere
Chocobo Wing + Magic Sphere
Chocobo Wing + Magic Def Sphere
Chocobo Wing + Agility Sphere
Chocobo Wing + Evasion Sphere
Chocobo Wing + Accuracy Sphere
Chocobo Wing + Clear Sphere
Chocobo Wing + Return Sphere
Chocobo Wing + Friend Sphere
Chocobo Wing + Teleport Sphere
Chocobo Wing + Warp Sphere
Chocobo Wing + Map
Chocobo Wing + Rename Card
Chocobo Wing + Musk
Chocobo Wing + Hypello Potion
Chocobo Wing + Shining Thorn
Lunar Curtain + Skill Sphere
Lunar Curtain + Special Sphere
Lunar Curtain + Attribute Sphere
Lunar Curtain + Three Stars
Lunar Curtain + Lunar Curtain
Lunar Curtain + Wht Mag Sphere
Lunar Curtain + Blk Mag Sphere
Lunar Curtain + Master Sphere
Lunar Curtain + Lv. 1 Key Sphere
Lunar Curtain + Lv. 2 Key Sphere
Lunar Curtain + Lv. 3 Key Sphere
Lunar Curtain + Lv. 4 Key Sphere
Lunar Curtain + HP Sphere
Lunar Curtain + MP Sphere
Lunar Curtain + Strength Sphere
Lunar Curtain + Defense Sphere
Lunar Curtain + Magic Sphere
Lunar Curtain + Magic Def Sphere
Lunar Curtain + Agility Sphere
Lunar Curtain + Evasion Sphere
Lunar Curtain + Accuracy Sphere
Lunar Curtain + Clear Sphere
Lunar Curtain + Return Sphere
Lunar Curtain + Friend Sphere
Lunar Curtain + Teleport Sphere
Lunar Curtain + Warp Sphere
Light Curtain + Skill Sphere
Light Curtain + Special Sphere
Light Curtain + Attribute Sphere
Light Curtain + Three Stars
Light Curtain + Light Curtain
Light Curtain + Wht Mag Sphere
Light Curtain + Blk Mag Sphere
Light Curtain + Master Sphere
Light Curtain + Lv. 1 Key Sphere
Light Curtain + Lv. 2 Key Sphere
Light Curtain + Lv. 3 Key Sphere
Light Curtain + Lv. 4 Key Sphere
Light Curtain + HP Sphere
Light Curtain + MP Sphere
Light Curtain + Strength Sphere
Light Curtain + Defense Sphere
Light Curtain + Magic Sphere
Light Curtain + Magic Def Sphere
Light Curtain + Agility Sphere
Light Curtain + Evasion Sphere
Light Curtain + Accuracy Sphere
Light Curtain + Clear Sphere
Light Curtain + Return Sphere
Light Curtain + Friend Sphere
Light Curtain + Teleport Sphere
Light Curtain + Warp Sphere
Star Curtain + Three Stars
Star Curtain + Star Curtain
Star Curtain + Wht Mag Sphere
Star Curtain + Blk Mag Sphere
Star Curtain + Master Sphere
Star Curtain + Lv. 1 Key Sphere
Star Curtain + Lv. 2 Key Sphere
Star Curtain + Lv. 3 Key Sphere
Star Curtain + Lv. 4 Key Sphere
Star Curtain + HP Sphere
Star Curtain + MP Sphere
Star Curtain + Strength Sphere
Star Curtain + Defense Sphere
Star Curtain + Magic Sphere
Star Curtain + Magic Def Sphere
Star Curtain + Agility Sphere
Star Curtain + Evasion Sphere
Star Curtain + Accuracy Sphere
Star Curtain + Clear Sphere
Star Curtain + Return Sphere
Star Curtain + Friend Sphere
Star Curtain + Teleport Sphere
Star Curtain + Warp Sphere
Three Stars + Healing Spring
Three Stars + Mana Spring
Three Stars + Stamina Spring
Three Stars + Soul Spring
Three Stars + Petrify Salt


43) Hyper Mighty G - Casts Shell, Haste, Regen, Protect, and Auto-Life on 
all party members.
-------------------------------------------------------------------------
Chocobo Wing + Pendulum
Chocobo Wing + Amulet
Chocobo Wing + Door to Tommorow
Chocobo Wing + Wings of Discovery
Chocobo Wing + Gambler's Spirit
Chocobo Wing + Underdog's Secret
Chocobo Wing + Winning Formula
Lunar Curtain + Pendulum
Lunar Curtain + Amulet
Lunar Curtain + Door to Tommorow
Lunar Curtain + Wings of Discovery
Lunar Curtain + Gambler's Spirit
Lunar Curtain + Underdog's Secret
Lunar Curtain + Winning Formula
Light Curtain + Pendulum
Light Curtain + Amulet
Light Curtain + Door to Tommorow
Light Curtain + Wings of Discovery
Light Curtain + Gambler's Spirit
Light Curtain + Underdog's Secret
Light Curtain + Winning Formula
Healing Spring + Pendulum
Healing Spring + Amulet
Healing Spring + Door to Tommorow
Healing Spring + Wings of Discovery
Healing Spring + Gambler's Spirit
Healing Spring + Underdog's Secret
Healing Spring + Winning Formula
Star Curtain + Pendulum
Star Curtain + Amulet
Star Curtain + Door to Tommorow
Star Curtain + Wings of Discovery
Star Curtain + Gambler's Spirit
Star Curtain + Underdog's Secret
Star Curtain + Winning Formula


44) Freedom - 0 MP Consumption for one party member.
----------------------------------------------------

Ether + Mega Phoenix
Ethre + Remedy
Ether + Farplane Wind


45) Freedom X - 0 MP Consumption for all party members.
----------------------------------------------------
---
Potion + Twin Stars
Hi-Potion + Twin Stars
X-Potion + Twin Stars
Ether + Shining Gem
Ether + Blessed Gem
Ether + Supreme Gem
Ether + Stamina Tablet
Ether + Twin Stars
Ether + Musk
Ether + Pendulum
Ether + Amulet
Ether + Door to Tommorow
Ether + Wings to Discovery
Ether + Gambler's Spirit
Ether + Underdog's Secret
Ether + Winning Formula
Turbo Ether + Shining Gem
Turbo Ether + Blessed Gem
Turbo Ether + Supreme Gem
Turbo Ether + Stamina Tablet
Turbo Ether + Twin Stars
Turbo Ether + Musk
Turbo Ether + Pendulum
Turbo Ether + Amulet
Turbo Ether + Door to Tommorow
Turbo Ether + Wings to Discovery
Turbo Ether + Gambler's Spirit
Turbo Ether + Underdog's Secret
Turbo Ether + Winning Formula
Turbo Ether + Mega Phoenix
Turbo Ether + Remedy
Twin Stars + Elixer
Twin Stars + Phoenix Down
Twin Stars + Antidote
Twin Stars + Soft
Twin Stars + Eye Drops
Twin Stars + Echo Screen
Twin Stars + Holy Water
Twin Stars + Remedy
Twin Stars + Power Distiller
Twin Stars + Mana Distiller
Twin Stars + Agility Distiller
Twin Stars + Ability Distiller
Twin Stars + Al Bhed Potion
Twin Stars + Healing Water
Twin Stars + Tetra Elemental
Twin Stars + Bomb Fragment
Twin Stars + Bomb Core
Twin Stars + Fire Gem
Twin Stars + Defense Sphere
Twin Stars + Electric Marble
Twin Stars + Light Marble
Twin Stars + Light Gem
Twin Stars + Fish Scale
Twin Stars + Dragon Scale
Twin Stars + Water Gem
Twin Stars + Anarctic Wind
Twin Stars + Arctic Wind
Twin Stars + Ice Gem
Twin Stars + Frag Grenade
Twin Stars + Sleep Powder
Twin Stars + Dream Powder
Twin Stars + Silence Grenade
Twin Stars + Smoke Bomb
Twin Stars + Shadow Gem
Twin Stars + Poison Fang
Twin Stars + Silver Hourglass
Twin Stars + Gold Hourglass
Twin Stars + Candle of Life
Twin Stars + Petrify Grenade
Twin Stars + Farplane Shadow
Twin Stars + Farplane Wind
Twin Stars + Chocobo Feather
Twin Stars + Chocobo Wing
Twin Stars + Lunar Curtain
Twin Stars + Light Curtain
Twin Stars + Star Curtain
Twin Stars + Healing Spring
Twin Stars + Mana Spring
Twin Stars + Stamina Spring
Twin Stars + Soul Spring
Twin Stars + Petrify Salt
Twin Stars + Twin Stars
Twin Stars + Three Stars
Twin Stars + Power Sphere
Twin Stars + Mana Sphere
Twin Stars + Speed Sphere
Twin Stars + Ability Sphere
Twin Stars + Attribute Sphere
Twin Stars + Special Sphere
Twin Stars + Skill Sphere
Twin Stars + Wht Mag Sphere
Twin Stars + Blk Mag Sphere
Twin Stars + Master Sphere
Twin Stars + Lv. 1 Key Sphere
Twin Stars + Lv. 2 Key Sphere
Twin Stars + Lv. 3 Key Sphere
Twin Stars + Lv. 4 Key Sphere
Twin Stars + HP Sphere
Twin Stars + MP Sphere
Twin Stars + Strength Sphere
Twin Stars + Magic Sphere
Twin Stars + Magic Def Sphere
Twin Stars + Agility Sphere
Twin Stars + Evasion Sphere
Twin Stars + Accuracy Sphere
Twin Stars + Clear Sphere
Twin Stars + Return Sphere
Twin Stars + Friend Sphere
Twin Stars + Teleport Sphere
Twin Stars + Warp Sphere
Twin Stars + Map
Twin Stars + Rename Card
Twin Stars + Musk
Twin Stars + Hypello Potion
Twin Stars + Shining Thorn
Twin Stars + Pendulum
Twin Stars + Designer Wallet
Three Stars + Power Sphere
Three Stars + Mana Sphere
Three Stars + Speed Sphere
Three Stars + Ability Sphere
Three Stars + Attribute Sphere
Three Stars + Special Sphere
Three Stars + Skill Sphere
Three Stars + Wht Mag Sphere
Three Stars + Blk Mag Sphere
Three Stars + Master Sphere
Three Stars + Lv. 1 Key Sphere
Three Stars + Lv. 2 Key Sphere
Three Stars + Lv. 3 Key Sphere
Three Stars + Lv. 4 Key Sphere
Three Stars + HP Sphere
Three Stars + MP Sphere
Three Stars + Strength Sphere
Three Stars + Magic Sphere
Three Stars + Magic Def Sphere
Three Stars + Agility Sphere
Three Stars + Evasion Sphere
Three Stars + Accuracy Sphere
Three Stars + Clear Sphere
Three Stars + Return Sphere
Three Stars + Friend Sphere
Three Stars + Teleport Sphere
Three Stars + Warp Sphere
Three Stars + Map
Three Stars + Rename Card
Three Stars + Musk
Three Stars + Hypello Potion
Three Stars + Shining Thorn
Three Stars + Pendulum


46) Hero Drink - High critical hit rate for one party member.
----------------------------------------------------
---------
Phoenix Down + Fortune Sphere
Phoenix Down + Luck Sphere
Phoenix Down + Designer Wallet
Antidote + Fortune Sphere
Antidote + Luck Sphere
Antidote + Designer Wallet
Soft + Fortune Sphere
Soft + Luck Sphere
Soft + Designer Wallet
Eye Drops + Fortune Sphere
Eye Drops + Luck Sphere
Eye Drops + Designer Wallet
Mega Potion + Fortune Sphere
Mega Potion + Luck Sphere
Mega Potion + Designer Wallet
X-Potion + Fortune Sphere
X-Potion + Luck Sphere
X-Potion + Designer Wallet
Hi-Potion + Fortune Sphere
Hi-Potion + Luck Sphere
Hi-Potion + Designer Wallet
Potion + Fortune Sphere
Potion + Luck Sphere
Potion + Designer Wallet
Echo Screen + Fortune Sphere
Echo Screen + Luck Sphere
Echo Screen + Designer Wallet
Grenade + Fortune Sphere
Grenade + Luck Sphere
Grenade + Designer Wallet
Tetra Elemental + Fortune Sphere
Tetra Elemental + Luck Sphere
Tetra Elemental + Designer Wallet
Healing Water + Fortune Sphere
Healing Water + Luck Sphere
Healing Water + Designer Wallet
Al Bhed Potion + Fortune Sphere
Al Bhed Potion + Luck Sphere
Al Bhed Potion + Designer Wallet
Ability Distiller + Fortune Sphere
Ability Distiller + Luck Sphere
Ability Distiller + Designer Wallet
Agility Distiller + Fortune Sphere
Agility Distiller + Luck Sphere
Agility Distiller + Designer Wallet
Potion + Fortune Sphere
Potion + Luck Sphere
Potion + Designer Wallet
Echo Screen + Fortune Sphere
Echo Screen + Luck Sphere
Echo Screen + Designer Wallet
Grenade + Fortune Sphere
Grenade + Luck Sphere
Grenade + Designer Wallet
Tetra Elemental + Fortune Sphere
Tetra Elemental + Luck Sphere
Tetra Elemental + Designer Wallet
Healing Water + Fortune Sphere
Healing Water + Luck Sphere
Healing Water + Designer Wallet
Al Bhed Mana Distiller + Fortune Sphere
Al Bhed Mana Distiller + Luck Sphere
Al Bhed Mana Distiller + Designer Wallet
Ability Distiller + Fortune Sphere
Ability Distiller + Luck Sphere
Ability Distiller + Designer Wallet
Agility Distiller + Fortune Sphere
Agility Distiller + Luck Sphere
Agility Distiller + Designer Wallet
Mana Distiller + Fortune Sphere
Mana Distiller + Luck Sphere
Mana Distiller + Designer Wallet
Power Distiller + Fortune Sphere
Power Distiller + Luck Sphere
Power Distiller + Designer Wallet
Remedy + Fortune Sphere
Remedy + Luck Sphere
Remedy + Designer Wallet
Power Sphere + Luck Sphere
Speed Sphere + Luck Sphere
Mana Sphere + Luck Sphere
Ability Sphere + Luck Sphere
Fortune Sphere + Ether
Fortune Sphere + Elixer
Fortune Sphere + Bomb Fragment
Fortune Sphere + Fish Scale
Fortune Sphere + Electric Marble
Fortune Sphere + Antarctic Wind
Fortune Sphere + Frag Grende
Fortune Sphere + Sleep Powder
Fortune Sphere + Dream Powder
Fortune Sphere + Silence Grenade
Fortune Sphere + Smoke Bomb
Fortune Sphere + Shadow Gem
Fortune Sphere + Poison Fang
Fortune Sphere + Petrify Grenade
Fortune Sphere + Chocobo Feather
Fortune Sphere + Chocobo Wing
Fortune Sphere + Lunar Curtain
Fortune Sphere + Light Curtain
Fortune Sphere + Star Curtain
Fortune Sphere + Mana Spring
Fortune Sphere + Stamina Spring
Fortune Sphere + Soul Spring
Fortune Sphere + Petrify Salt
Fortune Sphere + Power Sphere
Fortune Sphere + Mana Sphere
Fortune Sphere + Speed Sphere
Fortune Sphere + Fortune Sphere
Fortune Sphere + Map
Fortune Sphere + Rename Card
Fortune Sphere + Musk
Fortune Sphere + Hypello Potion
Fortune Sphere + Shining Thorn


47) Miracle Drink - High critical hit rate for all party members.
----------------------------------------------------
-------------
Ether + Luck Sphere
Ether + Designer Wallet
Turbo Ether + Fortune Sphere
Turbo Ether + Luck Sphere
Turbo Ether + Designer Wallet
Elixer + Luck Sphere
Elixer + Designer Wallet
Megalixer + Fortune Sphere
Megalixer + Luck Sphere
Megalixer + Designer Wallet
Mega Phoenix + Fortune Sphere
Mega Phoenix + Luck Sphere
Mega Phoenix + Designer Wallet
Bomb Core + Fortune Sphere
Bomb Core + Luck Sphere
Bomb Core + Designer Wallet
Bomb Fragment + Luck Sphere
Bomb Fragment + Designer Wallet
Fire Gem + Fortune Sphere
Fire Gem + Luck Sphere
Fire Gem + Designer Wallet
Electric Marble + Luck Sphere
Electric Marble + Designer Wallet
Light Marble + Fortune Sphere
Light Marble + Luck Sphere
Light Marble + Designer Wallet
Fisch Scale + Luck Sphere
Fish Scale + Designer Wallet
Dragon Scale + Fortune Sphere
Dragon Scale + Luck Sphere
Dragon Scale + Designer Wallet
Water Gem + Fortune Sphere
Water Gem + Luck Sphere
Water Gem + Designer Wallet
Anarctic Wind + Luck Sphere
Anarctic Wind + Designer Wallet
Arctic Wind + Fortune Sphere
Arctic Wind + Luck Sphere
Arctic Wind + Designer Wallet
Ice Gem + Fortune Sphere
Ice Gem + Luck Sphere
Ice Gem + Designer Wallet
Grenade + Luck Sphere
Blessed Gem + Fortune Sphere
Blessed Gem + Luck Sphere
Blessed Gem + Designer Wallet
Supreme Gem + Fortune Sphere
Supreme Gem + Luck Sphere
Supreme Gem + Designer Wallet
Shining Gem + Fortune Sphere
Shining Gem + Luck Sphere
Shining Gem + Designer Wallet
Silver Hourglass + Fortune Sphere
Silver Hourglass + Luck Sphere
Silver Hourglass + Designer Wallet
Gold Hourglass + Fortune Sphere
Gold Hourglass + Luck Sphere
Gold Hourglass + Designer Wallet
Luck Sphere + Frag Grenade
Luck Sphere + Sleep Powder
Luck Sphere + Dream Powder
Luck Sphere + Silence Grenade
Luck Sphere + Smoke Bomb
Luck Sphere + Shadow Gem
Luck Sphere + Poison Fang
Luck Sphere + Candle of Life
Designer Wallet + Frag Grenade
Designer Wallet + Sleep Powder
Designer Wallet + Dream Powder
Designer Wallet + Silence Grenade
Designer Wallet + Smoke Bomb
Designer Wallet + Shadow Gem
Designer Wallet + Poison Fang
Designer Wallet + Candle of Life
Farplane Shadow + Fortune Sphere
Farplane Shadow + Luck Sphere
Farplane Shadow + Designer Wallet
Farplane Wind + Fortune Sphere
Farplane Wind + Luck Sphere
Farplane Wind + Designer Wallet
Designer Wallet + Petrify Grenade
Designer Wallet + Farplane
Designer Wallet + Chocobo Feather
Designer Wallet + Chocobo Wing
Designer Wallet + Lunar Curtain
Designer Wallet + Light Curtain
Designer Wallet + Star Curtain
Designer Wallet + Healing Spring
Designer Wallet + Mana Spring
Designer Wallet + Stamina Spring
Designer Wallet + Soul Spring
Designer Wallet + Petrify Salt
Designer Wallet + Stamina Tablet
Designer Wallet + Mana Tablet
Designer Wallet + Stamina Tonic
Designer Wallet + Mana Tonic
Designer Wallet + Twin Stars
Luck Sphere + Petrify Grenade
Luck Sphere + Farplane
Luck Sphere + Chocobo Feather
Luck Sphere + Chocobo Wing
Luck Sphere + Lunar Curtain
Luck Sphere + Light Curtain
Luck Sphere + Star Curtain
Luck Sphere + Healing Spring
Luck Sphere + Mana Spring
Luck Sphere + Stamina Spring
Luck Sphere + Soul Spring
Luck Sphere + Petrify Salt
Luck Sphere + Stamina Tablet
Luck Sphere + Mana Tablet
Luck Sphere + Stamina Tonic
Luck Sphere + Mana Tonic
Luck Sphere + Twin Stars
Three Stars + Fortune Sphere
Three Stars + Luck Sphere
Three Stars + Designer Wallet
Designer Wallet + Power Sphere
Designer Wallet + Mana Sphere
Designer Wallet + Speed Sphere
Designer Wallet + Ability Sphere
Fortune Sphere + Attribute Sphere
Fortune Sphere + Special Sphere
Fortune Sphere + Skill Sphere
Fortune Sphere + Wht Mag Sphere
Fortune Sphere + Blk Mag Sphere
Fortune Sphere + Master Sphere
Fortune Sphere + Lv. 1 Key Sphere
Fortune Sphere + Lv. 2 Key Sphere
Fortune Sphere + Lv. 3 Key Sphere
Fortune Sphere + Lv. 4 Key Sphere
Fortune Sphere + HP Sphere
Fortune Sphere + MP Sphere
Fortune Sphere + Strength Sphere
Fortune Sphere + Defense Sphere
Fortune Sphere + Magic Sphere
Fortune Sphere + Magic Def Sphere
Fortune Sphere + Agility Sphere
Fortune Sphere + Evasion Sphere
Fortune Sphere + Accuracy Sphere
Fortune Sphere + Luck Sphere
Fortune Sphere + Clear Sphere
Fortune Sphere + Return Sphere
Fortune Sphere + Friend Sphere
Fortune Sphere + Teleport Sphere
Fortune Sphere + Warp Sphere
Fortune Sphere + Pendulum
Fortune Sphere + Amulet
Fortune Sphere + Designer Wallet
Fortune Sphere + Door to Tommorow
Fortune Sphere + Wings of Discovery
Fortune Sphere + Gambler's Spirit
Fortune Sphere + Underdog's Secret
Fortune Sphere + Winning Formula
Designer Wallet + Magic Sphere
Designer Wallet + Attribute Sphere
Designer Wallet + Special Sphere
Designer Wallet + Skill Sphere
Designer Wallet + Wht Mag Sphere
Designer Wallet + Blk Mag Sphere
Designer Wallet + Master Sphere
Designer Wallet + Lv. 1 Key Sphere
Designer Wallet + Lv. 2 Key Sphere
Designer Wallet + Lv. 3 Key Sphere
Designer Wallet + Lv. 4 Key Sphere
Designer Wallet + HP Sphere
Designer Wallet + MP Sphere
Designer Wallet + Strength Sphere
Designer Wallet + Defense Sphere
Designer Wallet + Magic Def Sphere
Designer Wallet + Agility Sphere
Designer Wallet + Evasion Sphere
Designer Wallet + Accuracy Sphere
Luck Sphere + Attribute Sphere
Luck Sphere + Special Sphere
Luck Sphere + Skill Sphere
Luck Sphere + Wht Mag Sphere
Luck Sphere + Blk Mag Sphere
Luck Sphere + Master Sphere
Luck Sphere + Lv. 1 Key Sphere
Luck Sphere + Lv. 2 Key Sphere
Luck Sphere + Lv. 3 Key Sphere
Luck Sphere + Lv. 4 Key Sphere
Luck Sphere + HP Sphere
Luck Sphere + MP Sphere
Luck Sphere + Strength Sphere
Luck Sphere + Defense Sphere
Luck Sphere + Magic Def Sphere
Luck Sphere + Agility Sphere
Luck Sphere + Evasion Sphere
Luck Sphere + Accuracy Sphere
Luck Sphere + Luck Sphere
Luck Sphere + Clear Sphere
Luck Sphere + Return Sphere
Luck Sphere + Friend Sphere
Luck Sphere + Teleport Sphere
Luck Sphere + Warp Sphere
Luck Sphere + Map
Luck Sphere + Rename Card
Luck Sphere + Musk
Luck Sphere + Hypello Potion
Luck Sphere + Shining Thorn
Luck Sphere + Pendulum
Luck Sphere + Amulet
Luck Sphere + Door to Tommorow
Luck Sphere + Wings of Discovery
Luck Sphere + Gambler's Spirit
Luck Sphere + Underdog's Secret
Luck Sphere + Winning Formula
Designer Wallet + Clear Sphere
Designer Wallet + Return Sphere
Designer Wallet + Friend Sphere
Designer Wallet + Teleport Sphere
Designer Wallet + Warp Sphere
Designer Wallet + Map
Designer Wallet + Rename Card
Designer Wallet + Musk
Designer Wallet + Hypello Potion
Designer Wallet + Shining Thorn
Designer Wallet + Pendulum
Designer Wallet + Amulet
Designer Wallet + Door to Tommorow
Designer Wallet + Wings of Discovery
Designer Wallet + Gambler's Spirit
Designer Wallet + Underdog's Secret
Designer Wallet + Winning Formula


48) Quartet of 9 - One party member will always hit for 9999.
----------------------------------------------------
---------
Lv. 1 Key Sphere + Pendulum
Lv. 1 Key Sphere + Amulet
Lv. 1 Key Sphere + Door to Tommorow
Lv. 1 Key Sphere + Wings of Discovery
Lv. 1 Key Sphere + Gambler's Spirit
Lv. 1 Key Sphere + Underdog's Secret
Lv. 1 Key Sphere + Winning Formula
Lv. 2 Key Sphere + Pendulum
Lv. 2 Key Sphere + Amulet
Lv. 2 Key Sphere + Door to Tommorow
Lv. 2 Key Sphere + Wings of Discovery
Lv. 2 Key Sphere + Gambler's Spirit
Lv. 2 Key Sphere + Underdog's Secret
Lv. 2 Key Sphere + Winning Formula
HP Sphere + Pendulum
HP Sphere + Amulet
HP Sphere + Door to Tommorow
HP Sphere + Wings of Discovery
HP Sphere + Gambler's Spirit
HP Sphere + Underdog's Secret
HP Sphere + Winning Formula
MP Sphere + Pendulum
MP Sphere + Amulet
MP Sphere + Door to Tommorow
MP Sphere + Wings of Discovery
MP Sphere + Gambler's Spirit
MP Sphere + Underdog's Secret
MP Sphere + Winning Formula
Strength Sphere + Pendulum
Strength Sphere + Amulet
Strength Sphere + Door to Tommorow
Strength Sphere + Wings of Discovery
Strength Sphere + Gambler's Spirit
Strength Sphere + Underdog's Secret
Strength Sphere + Winning Formula
Defense Sphere + Pendulum
Defense Sphere + Amulet
Defense Sphere + Door to Tommorow
Defense Sphere + Wings of Discovery
Defense Sphere + Gambler's Spirit
Defense Sphere + Underdog's Secret
Defense Sphere + Winning Formula
Magic Sphere + Pendulum
Magic Sphere + Amulet
Magic Sphere + Door to Tommorow
Magic Sphere + Wings of Discovery
Magic Sphere + Gambler's Spirit
Magic Sphere + Underdog's Secret
Magic Sphere + Winning Formula
Magic Def Sphere + Pendulum
Magic Def Sphere + Amulet
Magic Def Sphere + Door to Tommorow
Magic Def Sphere + Wings of Discovery
Magic Def Sphere + Gambler's Spirit
Magic Def Sphere + Underdog's Secret
Magic Def Sphere + Winning Formula
Dragon Scale + Pendulum
Dragon Scale + Amulet
Dragon Scale + Door to Tommorow
Dragon Scale + Wings of Discovery
Dragon Scale + Gambler's Spirit
Dragon Scale + Underdog's Secret
Dragon Scale + Winning Formula
Water Gem + Pendulum
Water Gem + Amulet
Water Gem + Door to Tommorow
Water Gem + Wings of Discovery
Water Gem + Gambler's Spirit
Water Gem + Underdog's Secret
Water Gem + Winning Formula
Arctic Wind + Pendulum
Arctic Wind + Amulet
Arctic Wind + Door to Tommorow
Arctic Wind + Wings of Discovery
Arctic Wind + Gambler's Spirit
Arctic Wind + Underdog's Secret
Arctic Wind + Winning Formula
Ice Gem + Pendulum
Ice Gem + Amulet
Ice Gem + Door to Tommorow
Ice Gem + Wings of Discovery
Ice Gem + Gambler's Spirit
Ice Gem + Underdog's Secret
Ice Gem + Winning Formula
Light Marble + Pendulum
Light Marble + Amulet
Light Marble + Door to Tommorow
Light Marble + Wings of Discovery
Light Marble + Gambler's Spirit
Light Marble + Underdog's Secret
Light Marble + Winning Formula
Light Gem + Pendulum
Light Gem + Amulet
Light Gem + Door to Tommorow
Light Gem + Wings of Discovery
Light Gem + Gambler's Spirit
Light Gem + Underdog's Secret
Light Gem + Winning Formula
Bomb Core + Pendulum
Bomb Core + Amulet
Bomb Core + Door to Tommorow
Bomb Core + Wings of Discovery
Bomb Core + Gambler's Spirit
Bomb Core + Underdog's Secret
Bomb Core + Winning Formula
Fire Gem + Pendulum
Fire Gem + Amulet
Fire Gem + Door to Tommorow
Fire Gem + Wings of Discovery
Fire Gem + Gambler's Spirit
Fire Gem + Underdog's Secret
Fire Gem + Winning Formula
Agility Sphere + Pendulum
Agility Sphere + Amulet
Agility Sphere + Door to Tommorow
Agility Sphere + Wings of Discovery
Agility Sphere + Gambler's Spirit
Agility Sphere + Underdog's Secret
Agility Sphere + Winning Formula
Evasion Sphere + Pendulum
Evasion Sphere + Amulet
Evasion Sphere + Door to Tommorow
Evasion Sphere + Wings of Discovery
Evasion Sphere + Gambler's Spirit
Evasion Sphere + Underdog's Secret
Evasion Sphere + Winning Formula
Accuracy Sphere + Pendulum
Accuracy Sphere + Amulet
Accuracy Sphere + Door to Tommorow
Accuracy Sphere + Wings of Discovery
Accuracy Sphere + Gambler's Spirit
Accuracy Sphere + Underdog's Secret
Accuracy Sphere + Winning Formula
Supreme Gem + Lv. 4 Key Sphere
Dark Matter + Bomb Fragment
Dark Matter + Electric Marble
Dark Matter + Fish Scale
Dark Matter + Anarctic Wind
Dark Matter + Grenade
Dark Matter + Frag Grenade
Dark Matter + Sleep Powder
Dark Matter + Dream Powder
Dark Matter + Silence Grenade
Dark Matter + Smoke Bomb
Dark Matter + Shadow Gem
Dark Matter + Poison Fang
Dark Matter + Silver Hourglass
Dark Matter + Gold Hourglass
Dark Matter + Candle of Life
Dark Matter + Petrify Grenade
Dark Matter + Chocobo Feather
Dark Matter + Chocobo Wing
Dark Matter + Lunar Curtain
Dark Matter + Light Curtain
Dark Matter + Star Curtain
Dark Matter + Healing Spring
Dark Matter + Mana Spring
Dark Matter + Stamina Spring
Dark Matter + Sou Spring
Dark Matter + Petrify Salt
Dark Matter + Three Stars
Dark Matter + Power Sphere
Dark Matter + Mana Sphere
Dark Matter + Speed Sphere
Dark Matter + Ability Sphere
Dark Matter + Map
Dark Matter + Rename Card
Dark Matter + Musk
Dark Matter + Hypello Potion
Dark Matter + Shining Thorn


49) Trio of 9999 - All party members will always hit for 9999.
-----------------------------------------------------
---------
Blessed Gem + Master Sphere
Blessed Gem + Warp Sphere
Blessed Gem + Pendulum
Blessed Gem + Amulet
Blessed Gem + Door to Tommorow
Blessed Gem + Wings of Discovery
Blessed Gem + Gambler's Spirit
Blessed Gem + Underdog's Secret
Blessed Gem + Winning Formula
Shining Gem + Master Sphere
Shining Gem + Warp Sphere
Shining Gem + Pendulum
Shining Gem + Amulet
Shining Gem + Door to Tommorow
Shining Gem + Wings of Discovery
Shining Gem + Gambler's Spirit
Shining Gem + Underdog's Secret
Shining Gem + Winning Formula
Lv. 3 Key Sphere + Pendulum
Lv. 3 Key Sphere + Amulet
Lv. 3 Key Sphere + Door to Tommorow
Lv. 3 Key Sphere + Wings of Discovery
Lv. 3 Key Sphere + Gambler's Spirit
Lv. 3 Key Sphere + Underdog's Secret
Lv. 3 Key Sphere + Winning Formula
Lv. 4 Key Sphere + Pendulum
Lv. 4 Key Sphere + Amulet
Lv. 4 Key Sphere + Door to Tommorow
Lv. 4 Key Sphere + Wings of Discovery
Lv. 4 Key Sphere + Gambler's Spirit
Lv. 4 Key Sphere + Underdog's Secret
Lv. 4 Key Sphere + Winning Formula
Dark Matter + Bomb Core
Dark Matter + Light Marble
Dark Matter + Dragon Scale
Dark Matter + Arctic Wind
Dark Matter + Farplane Shadow
Dark Matter + Farplane Wind
Dark Matter + Stamina Tablet
Dark Matter + Mana Tablet
Dark Matter + Stamina Tonic
Dark Matter + Mana Tonic
Dark Matter + Twin Stars
Dark Matter + Pendulum
Gambler's Spirit + Gambler's Spirit
Supreme Gem + Master Sphere
Supreme Gem + Pendulum
Wings of Discovery + Wings of Discovery
Door to Tommorow + Door to Tommorow
Door to Tommorow + Wings of Discovery
Door to Tommorow + Gambler's Spirit
Door to Tommorow + Underdog's Secret
Door to Tommorow + Winning Formula


50) Hot Spurs - Overdrive charges twice as fast for one party member.
-----------------------------------------------------
----------------
Elixer + Attribute Sphere
Elixer + Special Sphere
Elixer + Skill Sphere
Elixer + Wht Mag Sphere
Elixer + Blk Mag Sphere
Elixer + Master Sphere
Elixer + Lv. 1 Key Sphere
Elixer + Lv. 2 Key Sphere
Elixer + Lv. 3 Key Sphere
Elixer + Lv. 4 Key Sphere
Elixer + HP Sphere
Elixer + MP Sphere
Elixer + Strength Sphere
Elixer + Defense Sphere
Elixer + Magic Sphere
Elixer + Magic Def Sphere
Elixer + Agility Sphere
Elixer + Evasion Sphere
Elixer + Accuracy Sphere
Elixer + Clear Sphere
Elixer + Return Sphere
Elixer + Friend Sphere
Elixer + Teleport Sphere
Elixer + Warp Sphere
Elixer + Pendulum
Megalixer + Megalixer
Mega Phoenix + Stamina Tablet
Mega Phoenix + Mana Tablet
Mega Phoenix + Stamina Tonic
Mega Phoenix + Mana Tonic
Mega Phoenix + Twin Stars
Mega Phoenix + Three Stars
Three Stars + Fire Gem
Three Stars + Light Gem
Three Stars + Water Gem
Three Stars + Ice Gem
Shining Gem + Mana Tablet
Shining Gem + Stamina Tonic
Shining Gem + Mana Tonic
Shining Gem + Three Stars
Blessed Gem + Stamina Tonic
Blessed Gem + Twin Stars
Blessed Gem + Lv. 4 Key Sphere
Supreme Gem + Stamina Tonic
Supreme Gem + Twin Stars
Supreme Gem + Lv. 3 Key Sphere
Supreme Gem + Friend Sphere
Supreme Gem + Teleport Sphere


51) Eccentric - Overdrive charges twice as fast for all party members.
-----------------------------------------------------
-----------------
Elixer + Dark Matter
Elixer + Amulet
Elixer + Door to Tommorow
Elixer + Wings of Discovery
Elixer + Gambler's Spirit
Elixer + Underdog's Secret
Elixer + Winning Formula
Megalixer + Dark Matter
Megalixer + Stamina Tablet
Megalixer + Mana Tablet
Megalixer + Stamina Tonic
Megalixer + Mana Tonic
Megalixer + Twin Stars
Megalixer + Three Stars
Megalixer + Attribute Sphere
Megalixer + Special Sphere
Megalixer + Skill Sphere
Megalixer + Wht Mag Sphere
Megalixer + Blk Mag Sphere
Megalixer + Master Sphere
Megalixer + Lv. 1 Key Sphere
Megalixer + Lv. 2 Key Sphere
Megalixer + Lv. 3 Key Sphere
Megalixer + Lv. 4 Key Sphere
Megalixer + HP Sphere
Megalixer + MP Sphere
Megalixer + Strength Sphere
Megalixer + Defense Sphere
Megalixer + Magic Sphere
Megalixer + Magic Def Sphere
Megalixer + Agility Sphere
Megalixer + Evasion Sphere
Megalixer + Accuracy Sphere
Megalixer + Return Sphere
Megalixer + Friend Sphere
Megalixer + Teleport Sphere
Megalixer + Warp Sphere
Megalixer + Pendulum
Megalixer + Amulet
Megalixer + Door to Tommorow
Megalixer + Wings of Discovery
Megalixer + Gambler's Spirit
Megalixer + Underdog's Secret
Megalixer + Winning Formula
Mana Tablet + Amulet
Mana Tablet + Door to Tommorow
Mana Tablet + Wings of Discovery
Mana Tablet + Gambler's Spirit
Mana Tablet + Underdog's Secret
Mana Tablet + Winning Formula
Stamina Tonic + Amulet
Stamina Tonic + Door to Tommorow
Stamina Tonic + Wings of Discovery
Stamina Tonic + Gambler's Spirit
Stamina Tonic + Underdog's Secret
Stamina Tonic + Winning Formula
Mana Tonic + Amulet
Mana Tonic + Door to Tommorow
Mana Tonic + Wings of Discovery
Mana Tonic + Gambler's Spirit
Mana Tonic + Underdog's Secret
Mana Tonic + Winning Formula
Twin Stars + Amulet
Twin Stars + Door to Tommorow
Twin Stars + Wings of Discovery
Twin Stars + Gambler's Spirit
Twin Stars + Underdog's Secret
Twin Stars + Winning Formula
Three Stars + Amulet
Three Stars + Door to Tommorow
Three Stars + Wings of Discovery
Three Stars + Gambler's Spirit
Three Stars + Underdog's Secret
Three Stars + Winning Formula
Amulet + Amulet
Amulet + Door to Tommorow
Amulet + Wings of Discovery
Amulet + Gambler's Spirit
Amulet + Underdog's Secret
Amulet + Winning Formula
Pendulum + Door to Tommorow
Pendulum + Wings of Discovery
Pendulum + Gambler's Spirit
Pendulum + Underdog's Secret
Pendulum + Winning Formula


52) Grenade - Small non-elemental damage to all enemies.
--------------------------------------------------------
Bomb Fragment + Anarctic Wind
Bomb Core + Arctic Wind
Light Marble + Dragon Scale
Light Gem + Water Gem
Fire Gem + Ice Gem
Electric Marble + Fish Scale


53) Frag Grenade - Small non-elemental damage to all enemies.
-------------------------------------------------------------
Power Sphere + Power Sphere
Power Sphere + Mana Sphere
Power Sphere + Speed Sphere
Power Sphere + Ability Sphere
Mana Sphere + Mana Sphere
Mana Sphere + Speed Sphere
Mana Sphere + Ability Sphere
Speed Sphere + Speed Sphere
Speed Sphere + Ability Sphere
Ability Sphere + Ability Sphere 


54) Blaster Mine - Small non-elemental damage and status abnormalities
to all enemies.
----------------------------------------------------------------------
Frag Grenade + Antidote
Frag Grenade + Soft
Frag Grenade + Eye Drops
Frag Grenade + Echo Screen
Frag Grenade + Holy Water
Frag Grenade + Remedy
Frag Grenade + Power Distiller
Frag Grenade + Mana Distiller
Frag Grenade + Agility Distiller
Frag Grenade + Ability Distillre
Frag Grenade + Al Bhed Potion
Grenade + Antidote
Grenade + Soft
Grenade + Eye Drops
Grenade + Echo Screen
Grenade + Holy Water
Grenade + Remedy
Grenade + Power Distiller
Grenade + Mana Distiller
Grenade + Agility Distiller
Grenade + Ability Distillre
Grenade + Al Bhed Potion
Grenade + Sleep Powder
Grenade + Dream Powder
Grenade + Silence Grenade
Grenade + Smoke Bomb
Grenade + Poison Fang
Grenade + Silver Hourglass
Grenade + Gold Hourglass
Grenade + Candle of Life
Grenade + Petrify Grenade
Grenade + Chocobo Feather
Grenade + Chocobo Wing
Grenade + Mana Spring
Grenade + Stamina Spring
Grenade + Soul Spring
Grenade + Petrify Salt
Grenade + Power Sphere
Grenade + Mana Sphere
Grenade + Speed Sphere
Grenade + Ability Sphere
Grenade + Musk
Grenade + Hypello Potion
Grenade + Shining Thorn
Sleep Powder + Power Sphere
Sleep Powder + Mana Sphere
Sleep Powder + Speed Sphere
Sleep Powder + Ability Sphere
Dream Powder + Power Sphere
Dream Powder + Mana Sphere
Dream Powder + Speed Sphere
Dream Powder + Ability Sphere
Silence Grenade + Power Sphere
Silence Grenade + Mana Sphere
Silence Grenade + Speed Sphere
Silence Grenade + Ability Sphere
Smoke Bomb + Power Sphere
Smoke Bomb + Mana Sphere
Smoke Bomb + Speed Sphere
Smoke Bomb + Ability Sphere
Poison Fang + Power Sphere
Poison Fang + Mana Sphere
Poison Fang + Speed Sphere
Poison Fang + Ability Sphere
Poison Fang + Map
Poison Fang + Rename Card
Silver Hourglass + Power Sphere
Silver Hourglass + Mana Sphere
Silver Hourglass + Speed Sphere
Silver Hourglass + Ability Sphere
Silver Hourglass + Map
Silver Hourglass + Rename Card
Gold Hourglass + Power Sphere
Gold Hourglass + Mana Sphere
Gold Hourglass + Speed Sphere
Gold Hourglass + Ability Sphere
Gold Hourglass + Map
Gold Hourglass + Rename Card
Candle of Life + Power Sphere
Candle of Life + Mana Sphere
Candle of Life + Speed Sphere
Candle of Life + Ability Sphere
Candle of Life + Map
Candle of Life + Rename Card
Petrify Grenade + Power Sphere
Petrify Grenade + Mana Sphere
Petrify Grenade + Speed Sphere
Petrify Grenade + Ability Sphere
Petrify Grenade + Map
Petrify Grenade + Rename Card
Mana Sphere + Musk
Mana Sphere + Hypello Potion
Mana Sphere + Shining Thorn
Speed Sphere + Musk
Speed Sphere + Hypello Potion
Speed Sphere + Shining Thorn
Ability Sphere + Musk
Ability Sphere + Hypello Potion
Ability Sphere + Shining Thorn


55) Hazardous Shell - Small non-elemental damage and status abnormalities
to all enemies.
-------------------------------------------------------------------------
Frag Grenade + Healing Water
Frag Grenade + Tetra Elemental
Grenade + Healing Water
Grenade + Tetra Elemental
Grenade + Farplane Shadow
Grenade + Farplane Wind
Grenade + Attribute Sphere
Grenade + Special Sphere
Grenade + Skill Sphere
Grenade + Wht Mag Sphere
Grenade + Blk Mag Sphere
Grenade + Lv. 1 Key Sphere
Grenade + Lv. 2 Key Sphere
Grenade + Clear
Grenade + Map
Grenade + Rename Card
Frag Grenade + Sleep Powder
Frag Grenade + Dream Powder
Frag Grenade + Silence Grenade
Frag Grenade + Smoke Bomb
Frag Grenade + Poison Fang
Frag Grenade + Silver Hourglass
Frag Grenade + Gold Hourglass
Frag Grenade + Candle of Life
Frag Grenade + Petrify Grenade
Frag Grenade + Farplane Shadow
Frag Grenade + Farplane Wind
Frag Grenade + Chocobo Feather
Frag Grenade + Chocobo Wing
Frag Grenade + Mana Spring
Frag Grenade + Stamina Spring
Frag Grenade + Soul Spring
Frag Grenade + Petrify Salt
Frag Grenade + Power Sphere
Frag Grenade + Mana Sphere
Frag Grenade + Speed Sphere
Frag Grenade + Ability Sphere
Frag Grenade + Map
Frag Grenade + Rename Card
Frag Grenade + Musk
Frag Grenade + Hypello Potion
Frag Grenade + Shining Thorn
Sleep Powder + Sleep Powder
Sleep Powder + Dream Powder
Sleep Powder + Silence Grenade
Sleep Powder + Smoke Bomb
Sleep Powder + Poison Fang
Sleep Powder + Silver Hourglass
Sleep Powder + Gold Hourglass
Sleep Powder + Candle of Life
Sleep Powder + Petrify Grenade
Sleep Powder + Farplane Shadow
Sleep Powder + Farplane Wind
Sleep Powder + Chocobo Feather
Sleep Powder + Chocobo Wing
Sleep Powder + Mana Spring
Sleep Powder + Stamina Spring
Sleep Powder + Soul Spring
Sleep Powder + Petrify Salt
Sleep Powder + Power Sphere
Sleep Powder + Mana Sphere
Sleep Powder + Speed Sphere
Sleep Powder + Ability Sphere
Sleep Powder + Map
Sleep Powder + Rename Card
Sleep Powder + Musk
Sleep Powder + Hypello Potion
Sleep Powder + Shining Thorn
Dream Powder + Sleep Powder
Dream Powder + Dream Powder
Dream Powder + Silence Grenade
Dream Powder + Smoke Bomb
Dream Powder + Poison Fang
Dream Powder + Silver Hourglass
Dream Powder + Gold Hourglass
Dream Powder + Candle of Life
Dream Powder + Petrify Grenade
Dream Powder + Farplane Shadow
Dream Powder + Farplane Wind
Dream Powder + Chocobo Feather
Dream Powder + Chocobo Wing
Dream Powder + Mana Spring
Dream Powder + Stamina Spring
Dream Powder + Soul Spring
Dream Powder + Petrify Salt
Dream Powder + Power Sphere
Dream Powder + Mana Sphere
Dream Powder + Speed Sphere
Dream Powder + Ability Sphere
Dream Powder + Map
Dream Powder + Rename Card
Dream Powder + Musk
Dream Powder + Hypello Potion
Dream Powder + Shining Thorn
Silence Grenade + Sleep Powder
Silence Grenade + Dream Powder
Silence Grenade + Silence Grenade
Silence Grenade + Smoke Bomb
Silence Grenade + Poison Fang
Silence Grenade + Silver Hourglass
Silence Grenade + Gold Hourglass
Silence Grenade + Candle of Life
Silence Grenade + Petrify Grenade
Silence Grenade + Farplane Shadow
Silence Grenade + Farplane Wind
Silence Grenade + Chocobo Feather
Silence Grenade + Chocobo Wing
Silence Grenade + Mana Spring
Silence Grenade + Stamina Spring
Silence Grenade + Soul Spring
Silence Grenade + Petrify Salt
Silence Grenade + Power Sphere
Silence Grenade + Mana Sphere
Silence Grenade + Speed Sphere
Silence Grenade + Ability Sphere
Silence Grenade + Map
Silence Grenade + Rename Card
Silence Grenade + Musk
Silence Grenade + Hypello Potion
Silence Grenade + Shining Thorn
Smoke Bomb + Sleep Powder
Smoke Bomb + Dream Powder
Smoke Bomb + Silence Grenade
Smoke Bomb + Smoke Bomb
Smoke Bomb + Poison Fang
Smoke Bomb + Silver Hourglass
Smoke Bomb + Gold Hourglass
Smoke Bomb + Candle of Life
Smoke Bomb + Petrify Grenade
Smoke Bomb + Farplane Shadow
Smoke Bomb + Farplane Wind
Smoke Bomb + Chocobo Feather
Smoke Bomb + Chocobo Wing
Smoke Bomb + Mana Spring
Smoke Bomb + Stamina Spring
Smoke Bomb + Soul Spring
Smoke Bomb + Petrify Salt
Smoke Bomb + Power Sphere
Smoke Bomb + Mana Sphere
Smoke Bomb + Speed Sphere
Smoke Bomb + Ability Sphere
Smoke Bomb + Map
Smoke Bomb + Rename Card
Smoke Bomb + Musk
Smoke Bomb + Hypello Potion
Smoke Bomb + Shining Thorn
Shining Gem + Power Sphere
Shining Gem + Mana Sphere
Shining Gem + Speed Sphere
Shining Gem + Ability Sphere
Blessed Gem + Power Sphere
Blessed Gem + Mana Sphere
Blessed Gem + Speed Sphere
Blessed Gem + Ability Sphere
Poison Fang + Poison Fang
Poison Fang + Silver Hourglass
Poison Fang + Gold Hourglass
Poison Fang + Candle of Life
Poison Fang + Petrify Grenade
Poison Fang + Chocobo Feather
Poison Fang + Chocobo Wing
Poison Fang + Lunar Curtain
Poison Fang + Light Curtain
Poison Fang + Star Curtain
Poison Fang + Healing Spring
Poison Fang + Mana Spring
Poison Fang + Stamina Spring
Poison Fang + Soul Spring
Poison Fang + Petrify Salt
Poison Fang + Musk
Poison Fang + Hypello Potion
Poison Fang + Shining Thorn
Silver Hourglass + Silver Hourglass
Silver Hourglass + Gold Hourglass
Silver Hourglass + Candle of Life
Silver Hourglass + Petrify Grenade
Silver Hourglass + Chocobo Feather
Silver Hourglass + Chocobo Wing
Silver Hourglass + Lunar Curtain
Silver Hourglass + Light Curtain
Silver Hourglass + Star Curtain
Silver Hourglass + Healing Spring
Silver Hourglass + Mana Spring
Silver Hourglass + Stamina Spring
Silver Hourglass + Soul Spring
Silver Hourglass + Petrify Salt
Silver Hourglass + Musk
Silver Hourglass + Hypello Potion
Silver Hourglass + Shining Thorn
Gold Hourglass + Gold Hourglass
Gold Hourglass + Candle of Life
Gold Hourglass + Petrify Grenade
Gold Hourglass + Chocobo Feather
Gold Hourglass + Chocobo Wing
Gold Hourglass + Lunar Curtain
Gold Hourglass + Light Curtain
Gold Hourglass + Star Curtain
Gold Hourglass + Healing Spring
Gold Hourglass + Mana Spring
Gold Hourglass + Stamina Spring
Gold Hourglass + Soul Spring
Gold Hourglass + Petrify Salt
Gold Hourglass + Musk
Gold Hourglass + Hypello Potion
Gold Hourglass + Shining Thorn
Candle of Life + Candle of Life
Candle of Life + Petrify Grenade
Candle of Life + Chocobo Feather
Candle of Life + Chocobo Wing
Candle of Life + Lunar Curtain
Candle of Life + Light Curtain
Candle of Life + Star Curtain
Candle of Life + Healing Spring
Candle of Life + Mana Spring
Candle of Life + Stamina Spring
Candle of Life + Soul Spring
Candle of Life + Petrify Salt
Candle of Life + Musk
Candle of Life + Hypello Potion
Candle of Life + Shining Thorn
Petrify Grenade + Chocobo Feather
Petrify Grenade + Chocobo Wing
Petrify Grenade + Lunar Curtain
Petrify Grenade + Light Curtain
Petrify Grenade + Star Curtain
Petrify Grenade + Healing Spring
Petrify Grenade + Mana Spring
Petrify Grenade + Stamina Spring
Petrify Grenade + Soul Spring
Petrify Grenade + Petrify Salt
Petrify Grenade + Musk
Petrify Grenade + Hypello Potion
Petrify Grenade + Shining Thorn
Farplane Shadow + Power Sphere
Farplane Shadow + Mana Sphere
Farplane Shadow + Speed Sphere
Farplane Shadow + Ability Sphere
Farplane Shadow + Map
Farplane Shadow + Rename Card
Farplane Wind + Power Sphere
Farplane Wind + Mana Sphere
Farplane Wind + Speed Sphere
Farplane Wind + Ability Sphere
Farplane Wind + Map
Farplane Wind + Rename Card
Farplane Wind + Three Stars
Map + Musk
Map + Hypello Potion
Map + Shining Thorn
Rename Card + Musk
Rename Card + Hypello Potion
Rename Card + Shining Thorn


56) Pineapple - Moderate non-elemental damage to all enemies.
-------------------------------------------------------------
Power Stiller + Map
Power Distiller + Rename Card
Mana Distiller + Map
Mana Distiller + Rename Card
Agility Distiller + Map
Agility Distiller + Rename Card
Ability Distiller + Map
Ability Distiller + Rename Card
Bomb Fragment + Electric Marble
Bomb Fragment + Light Marble
Bomb Fragment + Light Gem
Bomb Fragment + Fish Scale
Bomb Fragment + Dragon Scale
Bomb Fragment + Water Gem
Bomb Core + Electric Marble
Bomb Core + Light Marble
Bomb Core + Light Gem
Bomb Core + Fish Scale
Bomb Core + Dragon Scale
Fire Gem + Electric Marble
Fire Gem + Fish Scale
Electric Marble + Antarctic Wind
Electric Marble + Arctic Wind
Electric Marble + Ice Gem
Light Marble + Antarctic Wind
Light Marble + Arctic Wind
Light Gem + Antarctic Wind
Fish Scale + Antarctic Wind
Fish Scale + Arctic Wind
Fish Scale + Ice Gem
Dragon Scale + Antarctic Wind
Dragon Scale + Arctic Wind
Water Gem + Antarctic Wind
Power Sphere + Attribute Sphere
Power Sphere + Special Sphere
Power Sphere + Skill Sphere
Power Sphere + Wht Mag Sphere
Power Sphere + Blk Mag Sphere
Power Sphere + Lv. 1 Key Sphere
Power Sphere + Map
Power Sphere + Rename Card
Speed Sphere + Attribute Sphere
Speed Sphere + Special Sphere
Speed Sphere + Skill Sphere
Speed Sphere + Wht Mag Sphere
Speed Sphere + Blk Mag Sphere
Speed Sphere + Lv. 1 Key Sphere
Speed Sphere + Map
Speed Sphere + Rename Card
Mana Sphere + Attribute Sphere
Mana Sphere + Special Sphere
Mana Sphere + Skill Sphere
Mana Sphere + Wht Mag Sphere
Mana Sphere + Blk Mag Sphere
Mana Sphere + Lv. 1 Key Sphere
Mana Sphere + Map
Mana Sphere + Rename Card
Ability Sphere + Attribute Sphere
Ability Sphere + Special Sphere
Ability Sphere + Skill Sphere
Ability Sphere + Wht Mag Sphere
Ability Sphere + Blk Mag Sphere
Ability Sphere + Lv. 1 Key Sphere
Ability Sphere + Map
Ability Sphere + Rename Card


57) Calamity Bomb - Moderate non-elemental damage and status abnormalities
to all enemies.
--------------------------------------------------------------------------
Grenade + Master Sphere
Grenade + Lv. 3 Key Sphere
Grenade + Lv. 4 Key Sphere
Grenade + Pendulum
Frag Grenade + Attribute Sphere
Frag Grenade + Special Sphere
Frag Grenade + Skill Sphere
Frag Grenade + Wht Mag Sphere
Frag Grenade + Blk Mag Sphere
Frag Grenade + Lv. 1 Key Sphere
Frag Grenade + Lv. 2 Key Sphere
Frag Grenade + Clear Sphere
Sleep Powder + Farplane Shadow
Sleep Powder + Farplane Wind
Sleep Powder + Three Stars
Sleep Powder + Attribute Sphere
Sleep Powder + Special Sphere
Sleep Powder + Skill Sphere
Sleep Powder + Wht Mag Sphere
Sleep Powder + Blk Mag Sphere
Sleep Powder + Lv. 1 Key Sphere
Sleep Powder + Lv. 2 Key Sphere
Sleep Powder + Clear Sphere
Dream Powder + Farplane Shadow
Dream Powder + Farplane Wind
Dream Powder + Three Stars
Dream Powder + Attribute Sphere
Dream Powder + Special Sphere
Dream Powder + Skill Sphere
Dream Powder + Wht Mag Sphere
Dream Powder + Blk Mag Sphere
Dream Powder + Lv. 1 Key Sphere
Dream Powder + Lv. 2 Key Sphere
Dream Powder + Clear Sphere
Silence Grenade + Farplane Shadow
Silence Grenade + Farplane Wind
Silence Grenade + Three Stars
Silence Grenade + Attribute Sphere
Silence Grenade + Special Sphere
Silence Grenade + Skill Sphere
Silence Grenade + Wht Mag Sphere
Silence Grenade + Blk Mag Sphere
Silence Grenade + Lv. 1 Key Sphere
Silence Grenade + Lv. 2 Key Sphere
Silence Grenade + Clear Sphere
Smoke Bomb + Farplane Shadow
Smoke Bomb + Farplane Wind
Smoke Bomb + Three Stars
Smoke Bomb + Attribute Sphere
Smoke Bomb + Special Sphere
Smoke Bomb + Skill Sphere
Smoke Bomb + Wht Mag Sphere
Smoke Bomb + Blk Mag Sphere
Smoke Bomb + Lv. 1 Key Sphere
Smoke Bomb + Lv. 2 Key Sphere
Smoke Bomb + Clear Sphere
Shining Gem + Three Stars
Shining Gem + Three Stars
Shining Gem + Poison Fang
Shining Gem + Silver Hourglass
Shining Gem + Gold Hourglass
Shining Gem + Candle of Life
Shining Gem + Petrify Grenade
Shining Gem + Chocobo Feather
Shining Gem + Chocobo Wing
Shining Gem + Lunar Curtain
Shining Gem + Light Curtain
Shining Gem + Star Curtain
Shining Gem + Healing Spring
Shining Gem + Mana Spring
Shining Gem + Stamina Spring
Shining Gem + Soul Spring
Shining Gem + Petrify Salt
Blessed Gem + Poison Fang
Blessed Gem + Silver Hourglass
Blessed Gem + Gold Hourglass
Blessed Gem + Candle of Life
Blessed Gem + Petrify Grenade
Blessed Gem + Chocobo Feather
Blessed Gem + Chocobo Wing
Blessed Gem + Lunar Curtain
Blessed Gem + Light Curtain
Blessed Gem + Star Curtain
Blessed Gem + Healing Spring
Blessed Gem + Mana Spring
Blessed Gem + Stamina Spring
Blessed Gem + Soul Spring
Blessed Gem + Petrify Salt
Supreme Gem + Power Sphere
Supreme Gem + Mana Sphere
Supreme Gem + Speed Sphere
Supreme Gem + Ability Sphere
Poison Fang + Farplane Shadow
Poison Fang + Farplane Wind
Poison Fang + Three Stars
Poison Fang + Attribute Sphere
Poison Fang + Special Sphere
Poison Fang + Skill Sphere
Poison Fang + Wht Mag Sphere
Poison Fang + Blk Mag Sphere
Poison Fang + Lv. 1 Key Sphere
Poison Fang + Lv. 2 Key Sphere
Poison Fang + Clear Sphere
Silver Hourglass + Farplane Shadow
Silver Hourglass + Farplane Wind
Silver Hourglass + Three Stars
Silver Hourglass + Attribute Sphere
Silver Hourglass + Special Sphere
Silver Hourglass + Skill Sphere
Silver Hourglass + Wht Mag Sphere
Silver Hourglass + Blk Mag Sphere
Silver Hourglass + Lv. 1 Key Sphere
Silver Hourglass + Lv. 2 Key Sphere
Silver Hourglass + Clear Sphere
Gold Hourglass + Farplane Shadow
Gold Hourglass + Farplane Wind
Gold Hourglass + Three Stars
Gold Hourglass + Attribute Sphere
Gold Hourglass + Special Sphere
Gold Hourglass + Skill Sphere
Gold Hourglass + Wht Mag Sphere
Gold Hourglass + Blk Mag Sphere
Gold Hourglass + Lv. 1 Key Sphere
Gold Hourglass + Lv. 2 Key Sphere
Gold Hourglass + Clear Sphere
Candle of Life + Farplane Shadow
Candle of Life + Farplane Wind
Candle of Life + Three Stars
Candle of Life + Attribute Sphere
Candle of Life + Special Sphere
Candle of Life + Skill Sphere
Candle of Life + Wht Mag Sphere
Candle of Life + Blk Mag Sphere
Candle of Life + Lv. 1 Key Sphere
Candle of Life + Lv. 2 Key Sphere
Candle of Life + Clear Sphere
Petrify Grenade + Farplane Shadow
Petrify Grenade + Farplane Wind
Petrify Grenade + Three Stars
Petrify Grenade + Attribute Sphere
Petrify Grenade + Special Sphere
Petrify Grenade + Skill Sphere
Petrify Grenade + Wht Mag Sphere
Petrify Grenade + Blk Mag Sphere
Petrify Grenade + Lv. 1 Key Sphere
Petrify Grenade + Lv. 2 Key Sphere
Petrify Grenade + Clear Sphere
Petrify Grenade + Petrify Grenade
Farplane Shadow + Farplane Shadow
Farplane Shadow + Farplane Wind
Farplane Shadow + Chocobo Feather
Farplane Shadow + Chocobo Wing
Farplane Shadow + Lunar Curtain
Farplane Shadow + Light Curtain
Farplane Shadow + Star Curtain
Farplane Shadow + Healing Spring
Farplane Shadow + Mana Spring
Farplane Shadow + Stamina Spring
Farplane Shadow + Soul Spring
Farplane Shadow + Petrify Salt
Farplane Shadow + Three Stars
Farplane Shadow + Musk
Farplane Shadow + Hypello Potion
Farplane Shadow + Shining Thorn
Farplane Wind + Chocobo Feather
Farplane Wind + Chocobo Wing
Farplane Wind + Lunar Curtain
Farplane Wind + Light Curtain
Farplane Wind + Star Curtain
Farplane Wind + Healing Spring
Farplane Wind + Mana Spring
Farplane Wind + Stamina Spring
Farplane Wind + Soul Spring
Farplane Wind + Petrify Salt
Farplane Wind + Three Stars
Farplane Wind + Musk
Farplane Wind + Hypello Potion
Farplane Wind + Shining Thorn
Attribute Sphere + Musk
Attribute Sphere + Hypello Potion
Attribute Sphere + Shining Thorn
Skill Sphere + Musk
Skill Sphere + Hypello Potion
Skill Sphere + Shining Thorn
Special Sphere + Musk
Special Sphere + Hypello Potion
Special Sphere + Shining Thorn
Blk Mag Sphere + Musk
Blk Mag Sphere + Hypello Potion
Blk Mag Sphere + Shining Thorn
Wht Mag Sphere + Musk
Wht Mag Sphere + Hypello Potion
Wht Mag Sphere + Shining Thorn
Lv. 1 Key Sphere + Musk
Lv. 1 Key Sphere + Hypello Potion
Lv. 1 Key Sphere + Shining Thorn
Lv. 2 Key Sphere + Musk
Lv. 2 Key Sphere + Hypello Potion
Lv. 2 Key Sphere + Shining Thorn
Clear Sphere + Musk
Clear Sphere + Hypello Potion
Clear Sphere + Shining Thorn


58) Cluster Bomb - Large non-elemental damage to all enemies.
-------------------------------------------------------------
Grenade + Blessed Gem
Frag Grenade + Pendulum
Sleep Powder + Pendulum
Dream Powder + Pendulum
Silence Grenade + Pendulum
Smoke Bomb + Pendulum
Shining Gem + Bomb Fragment
Shining Gem + Bomb Core
Shining Gem + Fire Gem
Shining Gem + Electric Marble
Shining Gem + Light Marle
Shining Gem + Light Gem
Shining Gem + Fish Scale
Shining Gem + Dragon Scale
Shining Gem + Water Gem
Shining Gem + Anarctic Wind
Shining Gem + Arctic Wind
Shining Gem + Ice Gem
Shining Gem + Frag Grenade
Shining Gem + Sleep Powder
Shining Gem + Dream Powder
Shining Gem + Silence Grenade
Shining Gem + Smoke Bomb
Blessed Gem + Bomb Fragment
Blessed Gem + Bomb Core
Blessed Gem + Fire Gem
Blessed Gem + Electric Marble
Blessed Gem + Light Marle
Blessed Gem + Light Gem
Blessed Gem + Fish Scale
Blessed Gem + Dragon Scale
Blessed Gem + Water Gem
Blessed Gem + Anarctic Wind
Blessed Gem + Arctic Wind
Blessed Gem + Ice Gem
Blessed Gem + Frag Grenade
Blessed Gem + Sleep Powder
Blessed Gem + Dream Powder
Blessed Gem + Silence Grenade
Blessed Gem + Smoke Bomb
Shining Gem + Map
Shining Gem + Rename Card
Blessed Gem + Map
Blessed Gem + Rename Card
Mana Sphere + Master Sphere
Mana Sphere + Lv. 3 Key Sphere
Mana Sphere + Lv. 4 Key Sphere
Mana Sphere + HP Sphere
Mana Sphere + MP Sphere
Mana Sphere + Strength Sphere
Mana Sphere + Defense Sphere
Mana Sphere + Magic Sphere
Mana Sphere + Magic Def Sphere
Mana Sphere + Agility Sphere
Mana Sphere + Evasion Sphere
Mana Sphere + Accuracy Sphere
Mana Sphere + Return Sphere
Mana Sphere + Friend Sphere
Mana Sphere + Teleport Sphere
Mana Sphere + Warp Sphere
Mana Sphere + Pendulum
Mana Sphere + Amulet
Mana Sphere + Door to Tommorow
Mana Sphere + Wings of Discovery
Mana Sphere + Gambler's Spirit
Mana Sphere + Underdog's Secret
Mana Sphere + Winning Formula
Power Sphere + Master Sphere
Power Sphere + Lv. 3 Key Sphere
Power Sphere + Lv. 4 Key Sphere
Power Sphere + HP Sphere
Power Sphere + MP Sphere
Power Sphere + Strength Sphere
Power Sphere + Defense Sphere
Power Sphere + Magic Sphere
Power Sphere + Magic Def Sphere
Power Sphere + Agility Sphere
Power Sphere + Evasion Sphere
Power Sphere + Accuracy Sphere
Power Sphere + Return Sphere
Power Sphere + Friend Sphere
Power Sphere + Teleport Sphere
Power Sphere + Warp Sphere
Power Sphere + Pendulum
Power Sphere + Amulet
Power Sphere + Door to Tommorow
Power Sphere + Wings of Discovery
Power Sphere + Gambler's Spirit
Power Sphere + Underdog's Secret
Power Sphere + Winning Formula
Speed Sphere + Master Sphere
Speed Sphere + Lv. 3 Key Sphere
Speed Sphere + Lv. 4 Key Sphere
Speed Sphere + HP Sphere
Speed Sphere + MP Sphere
Speed Sphere + Strength Sphere
Speed Sphere + Defense Sphere
Speed Sphere + Magic Sphere
Speed Sphere + Magic Def Sphere
Speed Sphere + Agility Sphere
Speed Sphere + Evasion Sphere
Speed Sphere + Accuracy Sphere
Speed Sphere + Return Sphere
Speed Sphere + Friend Sphere
Speed Sphere + Teleport Sphere
Speed Sphere + Warp Sphere
Speed Sphere + Pendulum
Speed Sphere + Amulet
Speed Sphere + Door to Tommorow
Speed Sphere + Wings of Discovery
Speed Sphere + Gambler's Spirit
Speed Sphere + Underdog's Secret
Speed Sphere + Winning Formula
Ability Sphere + Master Sphere
Ability Sphere + Lv. 3 Key Sphere
Ability Sphere + Lv. 4 Key Sphere
Ability Sphere + HP Sphere
Ability Sphere + MP Sphere
Ability Sphere + Strength Sphere
Ability Sphere + Defense Sphere
Ability Sphere + Magic Sphere
Ability Sphere + Magic Def Sphere
Ability Sphere + Agility Sphere
Ability Sphere + Evasion Sphere
Ability Sphere + Accuracy Sphere
Ability Sphere + Return Sphere
Ability Sphere + Friend Sphere
Ability Sphere + Teleport Sphere
Ability Sphere + Warp Sphere
Ability Sphere + Pendulum
Ability Sphere + Amulet
Ability Sphere + Door to Tommorow
Ability Sphere + Wings of Discovery
Ability Sphere + Gambler's Spirit
Ability Sphere + Underdog's Secret
Ability Sphere + Winning Formula
Attribute Sphere + Lv. 2 Key Sphere
Attribute Sphere + Lv. 3 Key Sphere
Attribute Sphere + HP Sphere
Attribute Sphere + MP Sphere
Attribute Sphere + Strength Sphere
Attribute Sphere + Defense Sphere
Attribute Sphere + Magic Sphere
Attribute Sphere + Magic Def Sphere
Attribute Sphere + Agility Sphere
Attribute Sphere + Evasion Sphere
Attribute Sphere + Accuracy Sphere
Attribute Sphere + Return Sphere
Attribute Sphere + Friend Sphere
Attribute Sphere + Teleport Sphere
Special Sphere + Lv. 2 Key Sphere
Special Sphere + Lv. 3 Key Sphere
Special Sphere + HP Sphere
Special Sphere + MP Sphere
Special Sphere + Strength Sphere
Special Sphere + Defense Sphere
Special Sphere + Magic Sphere
Special Sphere + Magic Def Sphere
Special Sphere + Agility Sphere
Special Sphere + Evasion Sphere
Special Sphere + Accuracy Sphere
Special Sphere + Return Sphere
Special Sphere + Friend Sphere
Special Sphere + Teleport Sphere
Skill Sphere + Lv. 2 Key Sphere
Skill Sphere + Lv. 3 Key Sphere
Skill Sphere + HP Sphere
Skill Sphere + MP Sphere
Skill Sphere + Strength Sphere
Skill Sphere + Defense Sphere
Skill Sphere + Magic Sphere
Skill Sphere + Magic Def Sphere
Skill Sphere + Agility Sphere
Skill Sphere + Evasion Sphere
Skill Sphere + Accuracy Sphere
Skill Sphere + Return Sphere
Skill Sphere + Friend Sphere
Skill Sphere + Teleport Sphere
Wht Mag Sphere + Lv. 2 Key Sphere
Wht Mag Sphere + Lv. 3 Key Sphere
Wht Mag Sphere + HP Sphere
Wht Mag Sphere + MP Sphere
Wht Mag Sphere + Strength Sphere
Wht Mag Sphere + Defense Sphere
Wht Mag Sphere + Magic Sphere
Wht Mag Sphere + Magic Def Sphere
Wht Mag Sphere + Agility Sphere
Wht Mag Sphere + Evasion Sphere
Wht Mag Sphere + Accuracy Sphere
Wht Mag Sphere + Return Sphere
Wht Mag Sphere + Friend Sphere
Wht Mag Sphere + Teleport Sphere
Blk Mag Sphere + Lv. 2 Key Sphere
Blk Mag Sphere + Lv. 3 Key Sphere
Blk Mag Sphere + HP Sphere
Blk Mag Sphere + MP Sphere
Blk Mag Sphere + Strength Sphere
Blk Mag Sphere + Defense Sphere
Blk Mag Sphere + Magic Sphere
Blk Mag Sphere + Magic Def Sphere
Blk Mag Sphere + Agility Sphere
Blk Mag Sphere + Evasion Sphere
Blk Mag Sphere + Accuracy Sphere
Blk Mag Sphere + Return Sphere
Blk Mag Sphere + Friend Sphere
Blk Mag Sphere + Teleport Sphere
Master Sphere + Lv. 2 Key Sphere
Master Sphere + Lv. 3 Key Sphere
Master Sphere + HP Sphere
Master Sphere + MP Sphere
Master Sphere + Strength Sphere
Master Sphere + Defense Sphere
Master Sphere + Magic Sphere
Master Sphere + Magic Def Sphere
Master Sphere + Agility Sphere
Master Sphere + Evasion Sphere
Master Sphere + Accuracy Sphere
Master Sphere + Return Sphere
Master Sphere + Friend Sphere
Master Sphere + Teleport Sphere
Lv. 1 Key Sphere + Lv. 2 Key Sphere
Lv. 1 Key Sphere + Lv. 3 Key Sphere
Lv. 1 Key Sphere + HP Sphere
Lv. 1 Key Sphere + MP Sphere
Lv. 1 Key Sphere + Strength Sphere
Lv. 1 Key Sphere + Defense Sphere
Lv. 1 Key Sphere + Magic Sphere
Lv. 1 Key Sphere + Magic Def Sphere
Lv. 1 Key Sphere + Agility Sphere
Lv. 1 Key Sphere + Evasion Sphere
Lv. 1 Key Sphere + Accuracy Sphere
Lv. 1 Key Sphere + Return Sphere
Lv. 1 Key Sphere + Friend Sphere
Lv. 1 Key Sphere + Teleport Sphere
Lv. 2 Key Sphere + Lv. 2 Key Sphere
Lv. 2 Key Sphere + Lv. 3 Key Sphere
Lv. 2 Key Sphere + HP Sphere
Lv. 2 Key Sphere + MP Sphere
Lv. 2 Key Sphere + Strength Sphere
Lv. 2 Key Sphere + Defense Sphere
Lv. 2 Key Sphere + Magic Sphere
Lv. 2 Key Sphere + Magic Def Sphere
Lv. 2 Key Sphere + Agility Sphere
Lv. 2 Key Sphere + Evasion Sphere
Lv. 2 Key Sphere + Accuracy Sphere
Lv. 2 Key Sphere + Return Sphere
Lv. 2 Key Sphere + Friend Sphere
Lv. 2 Key Sphere + Teleport Sphere
Lv. 3 Key Sphere + Lv. 3 Key Sphere
Lv. 3 Key Sphere + HP Sphere
Lv. 3 Key Sphere + MP Sphere
Lv. 3 Key Sphere + Strength Sphere
Lv. 3 Key Sphere + Defense Sphere
Lv. 3 Key Sphere + Magic Sphere
Lv. 3 Key Sphere + Magic Def Sphere
Lv. 3 Key Sphere + Agility Sphere
Lv. 3 Key Sphere + Evasion Sphere
Lv. 3 Key Sphere + Accuracy Sphere
Lv. 3 Key Sphere + Return Sphere
Lv. 3 Key Sphere + Friend Sphere
Lv. 3 Key Sphere + Teleport Sphere
HP Sphere + HP Sphere
HP Sphere + MP Sphere
HP Sphere + Strength Sphere
HP Sphere + Defense Sphere
HP Sphere + Magic Sphere
HP Sphere + Magic Def Sphere
HP Sphere + Agility Sphere
HP Sphere + Evasion Sphere
HP Sphere + Accuracy Sphere
HP Sphere + Return Sphere
HP Sphere + Friend Sphere
HP Sphere + Teleport Sphere
MP Sphere + MP Sphere
MP Sphere + Strength Sphere
MP Sphere + Defense Sphere
MP Sphere + Magic Sphere
MP Sphere + Magic Def Sphere
MP Sphere + Agility Sphere
MP Sphere + Evasion Sphere
MP Sphere + Accuracy Sphere
MP Sphere + Return Sphere
MP Sphere + Friend Sphere
MP Sphere + Teleport Sphere
Strength Sphere + Strength Sphere
Strength Sphere + Defense Sphere
Strength Sphere + Magic Sphere
Strength Sphere + Magic Def Sphere
Strength Sphere + Agility Sphere
Strength Sphere + Evasion Sphere
Strength Sphere + Accuracy Sphere
Strength Sphere + Return Sphere
Strength Sphere + Friend Sphere
Strength Sphere + Teleport Sphere
Defense Sphere + Defense Sphere
Defense Sphere + Magic Sphere
Defense Sphere + Magic Def Sphere
Defense Sphere + Agility Sphere
Defense Sphere + Evasion Sphere
Defense Sphere + Accuracy Sphere
Defense Sphere + Return Sphere
Defense Sphere + Friend Sphere
Defense Sphere + Teleport Sphere
Magic Sphere + Magic Sphere
Magic Sphere + Magic Def Sphere
Magic Sphere + Agility Sphere
Magic Sphere + Evasion Sphere
Magic Sphere + Accuracy Sphere
Magic Sphere + Return Sphere
Magic Sphere + Friend Sphere
Magic Sphere + Teleport Sphere
Magic Def Sphere + Magic Def Sphere
Magic Def Sphere + Agility Sphere
Magic Def Sphere + Evasion Sphere
Magic Def Sphere + Accuracy Sphere
Magic Def Sphere + Return Sphere
Magic Def Sphere + Friend Sphere
Magic Def Sphere + Teleport Sphere
Agility Sphere + Agility Sphere
Agility Sphere + Evasion Sphere
Agility Sphere + Accuracy Sphere
Agility Sphere + Return Sphere
Agility Sphere + Friend Sphere
Agility Sphere + Teleport Sphere
Evasion Sphere + Evasion Sphere
Evasion Sphere + Accuracy Sphere
Evasion Sphere + Return Sphere
Evasion Sphere + Friend Sphere
Evasion Sphere + Teleport Sphere
Accuracy Sphere + Accuracy Sphere
Accuracy Sphere + Return Sphere
Accuracy Sphere + Friend Sphere
Accuracy Sphere + Teleport Sphere
Clear Sphere + Return Sphere
Clear Sphere + Friend Sphere
Clear Sphere + Teleport Sphere
Clear Sphere + Warp Sphere
Return Sphere + Return Sphere
Return Sphere + Friend Sphere
Return Sphere + Teleport Sphere
Return Sphere + Warp Sphere
Friend Sphere + Friend Sphere
Friend Sphere + Teleport Sphere
Friend Sphere + Warp Sphere
Teleport Sphere + Teleport Sphere
Teleport Sphere + Warp Sphere
Warp Sphere + Warp Sphere
Map + Pendulum
Map + Amulet
Map + Door to Tommorow
Map + Wings of Discovery
Map + Gambler's Spirit
Map + Underdog's Secret
Map + Winning Formula
Rename Card + Pendulum
Rename Card + Amulet
Rename Card + Door to Tommorow
Rename Card + Wings of Discovery
Rename Card + Gambler's Spirit
Rename Card + Underdog's Secret
Rename Card + Winning Formula
Grenade + Shining Gem


59) Potato Masher - Large non-elemental damage to all enemies.
--------------------------------------------------------------
Bomb Core + Light Gem
Bomb Core + Water Gem
Fire Gem + Light Marble
Fire Gem + Light Gem
Fire Gem + Dragon Scale
Fire Gem + Water Gem
Light Marble + Ice Gem
Light Gem + Arctic Wind
Light Gem + Ice Gem
Dragon Scale + Ice Gem
Water Gem + Arctic Wind
Water Gem + Ice Gem
Power Sphere + Lv. 2 Key Sphere
Power Sphere + Clear Sphere
Mana Sphere + Lv. 2 Key Sphere
Mana Sphere + Clear Sphere
Speed Sphere + Clear Sphere
Ability Sphere + Lv. 2 Key Sphere
Ability Sphere + Clear Sphere
Attribute Sphere + Attribute Sphere
Attribute Sphere + Special Sphere
Attribute Sphere + Skill Sphere
Attribute Sphere + Wht Mag Sphere
Attribute Sphere + Blk Mag Sphere
Attribute Sphere + Lv. 1 Key Sphere
Attribute Sphere + Clear Sphere
Attribute Sphere + Map
Attribute Sphere + Rename Card
Special Sphere + Special Sphere
Special Sphere + Skill Sphere
Special Sphere + Wht Mag Sphere
Special Sphere + Blk Mag Sphere
Special Sphere + Lv. 1 Key Sphere
Special Sphere + Clear Sphere
Special Sphere + Map
Special Sphere + Rename Card
Skill Sphere + Skill Sphere
Skill Sphere + Wht Mag Sphere
Skill Sphere + Blk Mag Sphere
Skill Sphere + Lv. 1 Key Sphere
Skill Sphere + Clear Sphere
Skill Sphere + Map
Skill Sphere + Rename Card
Wht Mag Sphere + Wht Mag Sphere
Wht Mag Sphere + Blk Mag Sphere
Wht Mag Sphere + Lv. 1 Key Sphere
Wht Mag Sphere + Clear Sphere
Wht Mag Sphere + Map
Wht Mag Sphere + Rename Card
Blk Mag Sphere + Blk Mag Sphere
Blk Mag Sphere + Lv. 1 Key Sphere
Blk Mag Sphere + Clear Sphere
Blk Mag Sphere + Map
Blk Mag Sphere + Rename Card
Master Sphere + Lv. 1 Key Sphere
Master Sphere + Rename Card
Master Sphere + Clear Sphere
Master Sphere + Map
Lv. 1 Key Sphere + Lv. 1 Key Sphere
Lv. 1 Key Sphere + Rename Card
Lv. 1 Key Sphere + Clear Sphere
Lv. 1 Key Sphere + Map
Lv. 2 Key Sphere + Lv. 1 Key Sphere
Lv. 2 Key Sphere + Rename Card
Lv. 2 Key Sphere + Clear Sphere
Lv. 2 Key Sphere + Map
Lv. 3 Key Sphere + Lv. 1 Key Sphere
Lv. 3 Key Sphere + Rename Card
Lv. 3 Key Sphere + Clear Sphere
Lv. 3 Key Sphere + Map
HP Sphere + Rename Card
HP Sphere + Clear Sphere
HP Sphere + Map
MP Sphere + Rename Card
MP Sphere + Clear Sphere
MP Sphere + Map
HP Sphere + Rename Card
HP Sphere + Clear Sphere
HP Sphere + Map
Clear Sphere + Rename Card
Clear Sphere + Clear Sphere
Clear Sphere + Map
Accuracy Sphere + Rename Card
Accuracy Sphere + Clear Sphere
Accuracy Sphere + Map
Evasion Sphere + Rename Card
Evasion Sphere + Clear Sphere
Evasion Sphere + Map
Agility Sphere + Rename Card
Agility Sphere + Clear Sphere
Agility Sphere + Map
Magic Def Sphere + Rename Card
Magic Def Sphere + Clear Sphere
Magic Def Sphere + Map
Magic Sphere + Rename Card
Magic Sphere + Clear Sphere
Magic Sphere + Map
Defense Sphere + Rename Card
Defense Sphere + Clear Sphere
Defense Sphere + Map
Strength Sphere + Rename Card
Strength Sphere + Clear Sphere
Strength Sphere + Map
Return Sphere + Map
Return Sphere + Rename Card
Friend Sphere + Map
Friend Sphere + Rename Card
Teleport Sphere + Map
Teleport Sphere + Rename Card
Warp Sphere + Map
Warp Sphere + Rename Card
Map + Map
Map + Rename Card
Rename Card + Rename Card
Speed Sphere + Lv. 2 Key Sphere


60) Tallboy - Large non-elemental damage to all enemies.
--------------------------------------------------------
Supreme Gem + Bomb Fragment
Supreme Gem + Bomb Core
Supreme Gem + Fire Gem
Supreme Gem + Electric Marble
Supreme Gem + Light Marble
Supreme Gem + Light Gem
Supreme Gem + Fish Scale
Supreme Gem + Dragon Scale
Supreme Gem + Anarctic Wind
Supreme Gem + Arctic Wind
Supreme Gem + Ice Gem
Supreme Gem + Grenade
Grenade + Amulet
Grenade + Door to Tommorow
Grenade + Wings of Discovery
Grenade + Gambler's Spirit
Grenade + Underdog's Secret
Grenade + Winning Formula
Frag Grenade + Amulet
Frag Grenade + Door to Tommorow
Frag Grenade + Wings of Discovery
Frag Grenade + Gambler's Spirit
Frag Grenade + Underdog's Secret
Frag Grenade + Winning Formula
Frag Grenade + Three Stars
Frag Grenade + Supreme Gem
Sleep Powder + Supreme Gem
Sleep Powder + Amulet
Sleep Powder + Door to Tommorow
Sleep Powder + Wings of Discovery
Sleep Powder + Gambler's Spirit
Sleep Powder + Underdog's Secret
Sleep Powder + Winning Formula
Dream Powder + Supreme Gem
Dream Powder + Amulet
Dream Powder + Door to Tommorow
Dream Powder + Wings of Discovery
Dream Powder + Gambler's Spirit
Dream Powder + Underdog's Secret
Dream Powder + Winning Formula
Silence Grenade + Supreme Gem
Silence Grenade + Amulet
Silence Grenade + Door to Tommorow
Silence Grenade + Wings of Discovery
Silence Grenade + Gambler's Spirit
Silence Grenade + Underdog's Secret
Silence Grenade + Winning Formula
Smoke Bomb + Supreme Gem
Smoke Bomb + Amulet
Smoke Bomb + Door to Tommorow
Smoke Bomb + Wings of Discovery
Smoke Bomb + Gambler's Spirit
Smoke Bomb + Underdog's Secret
Smoke Bomb + Winning Formula
Shadow Gem + Shining Gem
Shadow Gem + Blessed Gem
Shadow Gem + Supreme Gem
Shining Gem + Shing Gem
Shining Gem + Blessed Gem
Shining Gem + Attribute Sphere
Shining Gem + Special Sphere
Shining Gem + Skill Sphere
Shining Gem + Wht Mag Sphere
Shining Gem + Blk Mag Sphere
Shining Gem + Lv. 1 Key Sphere
Shining Gem + Lv. 2 Key Sphere
Shining Gem + Lv. 3 Key Sphere
Shining Gem + LV. 4 Key Sphere
Shining Gem + HP Sphere
Shining Gem + MP Sphere
Shining Gem + Strength Sphere
Shining Gem + Defense Sphere
Shining Gem + Magic Sphere
Shining Gem + Magic Def Sphere
Shining Gem + Agility Sphere
Shining Gem + Evasion Sphere
Shining Gem + Accuracy Sphere
Shining Gem + Clear Sphere
Shining Gem + Return Sphere
Shining Gem + Friend Sphere
Shining Gem + Teleport Sphere
Shining Gem + Musk
Shining Gem + Hypello Potion
Shining Gem + Shining Thorn
Blessed Gem + Blessed Gem
Blessed Gem + Attribute Sphere
Blessed Gem + Special Sphere
Blessed Gem + Skill Sphere
Blessed Gem + Wht Mag Sphere
Blessed Gem + Blk Mag Sphere
Blessed Gem + Lv. 1 Key Sphere
Blessed Gem + Lv. 2 Key Sphere
Blessed Gem + Lv. 3 Key Sphere
Blessed Gem + HP Sphere
Blessed Gem + MP Sphere
Blessed Gem + Strength Sphere
Blessed Gem + Defense Sphere
Blessed Gem + Magic Sphere
Blessed Gem + Magic Def Sphere
Blessed Gem + Agility Sphere
Blessed Gem + Evasion Sphere
Blessed Gem + Accuracy Sphere
Blessed Gem + Clear Sphere
Blessed Gem + Return Sphere
Blessed Gem + Friend Sphere
Blessed Gem + Teleport Sphere
Blessed Gem + Musk
Blessed Gem + Hypello Potion
Blessed Gem + Shining Thorn
Supreme Gem + Attribute Sphere
Supreme Gem + Special Sphere
Supreme Gem + Skill Sphere
Supreme Gem + Wht Mag Sphere
Supreme Gem + Blk Mag Sphere
Supreme Gem + Lv. 1 Key Sphere
Supreme Gem + Lv. 2 Key Sphere
Supreme Gem + HP Sphere
Supreme Gem + MP Sphere
Supreme Gem + Strength Sphere
Supreme Gem + Defense Sphere
Supreme Gem + Magic Sphere
Supreme Gem + Magic Def Sphere
Supreme Gem + Agility Sphere
Supreme Gem + Evasion Sphere
Supreme Gem + Accuracy Sphere
Supreme Gem + Clear Sphere
Supreme Gem + Return Sphere
Supreme Gem + Friend Sphere
Supreme Gem + Teleport Sphere
Supreme Gem + Musk
Supreme Gem + Hypello Potion
Supreme Gem + Shining Thorn
Attribute Sphere + Master Sphere
Attribute Sphere + Lv. 4 Key Sphere
Attribute Sphere + Warp Sphere
Attribute Sphere + Pendulum
Attribute Sphere + Amulet
Attribute Sphere + Door to Tommorow
Attribute Sphere + Wings of Discovery
Attribute Sphere + Gambler's Spirit
Attribute Sphere + Underdog's Secret
Attribute Sphere + Winning Formula
Special Sphere + Master Sphere
Special Sphere + Lv. 4 Key Sphere
Special Sphere + Warp Sphere
Special Sphere + Pendulum
Special Sphere + Amulet
Special Sphere + Door to Tommorow
Special Sphere + Wings of Discovery
Special Sphere + Gambler's Spirit
Special Sphere + Underdog's Secret
Special Sphere + Winning Formula
Skill Sphere + Master Sphere
Skill Sphere + Lv. 4 Key Sphere
Skill Sphere + Warp Sphere
Skill Sphere + Pendulum
Skill Sphere + Amulet
Skill Sphere + Door to Tommorow
Skill Sphere + Wings of Discovery
Skill Sphere + Gambler's Spirit
Skill Sphere + Underdog's Secret
Skill Sphere + Winning Formula
Wht Mag Sphere + Master Sphere
Wht Mag Sphere + Lv. 4 Key Sphere
Wht Mag Sphere + Warp Sphere
Wht Mag Sphere + Pendulum
Wht Mag Sphere + Amulet
Wht Mag Sphere + Door to Tommorow
Wht Mag Sphere + Wings of Discovery
Wht Mag Sphere + Gambler's Spirit
Wht Mag Sphere + Underdog's Secret
Wht Mag Sphere + Winning Formula
Blk Mag Sphere + Master Sphere
Blk Mag Sphere + Lv. 4 Key Sphere
Blk Mag Sphere + Warp Sphere
Blk Mag Sphere + Pendulum
Blk Mag Sphere + Amulet
Blk Mag Sphere + Door to Tommorow
Blk Mag Sphere + Wings of Discovery
Blk Mag Sphere + Gambler's Spirit
Blk Mag Sphere + Underdog's Secret
Blk Mag Sphere + Winning Formula
Master Sphere + Master Sphere
Master Sphere + Lv. 4 Key Sphere
Master Sphere + Warp Sphere
Master Sphere + Pendulum
Lv. 1 Key Sphere + Lv. 4 Key Sphere
Lv. 1 Key Sphere + Warp Sphere
Lv. 2 Key Sphere + Lv. 4 Key Sphere
Lv. 2 Key Sphere + Warp Sphere
Lv. 3 Key Sphere + Lv. 4 Key Sphere
Lv. 3 Key Sphere + Warp Sphere
Lv. 4 Key Sphere + Lv. 4 Key Sphere
Lv. 4 Key Sphere + HP Sphere
Lv. 4 Key Sphere + MP Sphere
Lv. 4 Key Sphere + Strength Sphere
Lv. 4 Key Sphere + Defense Sphere
Lv. 4 Key Sphere + Magic Sphere
Lv. 4 Key Sphere + Magic Def Sphere
Lv. 4 Key Sphere + Agility Sphere
Lv. 4 Key Sphere + Evasion Sphere
Lv. 4 Key Sphere + Accuracy Sphere
Lv. 4 Key Sphere + Clear Sphere
Lv. 4 Key Sphere + Return Sphere
Lv. 4 Key Sphere + Friend Sphere
Lv. 4 Key Sphere + Teleport Sphere
Lv. 4 Key Sphere + Warp Sphere
Clear Sphere + Pendulum
Clear Sphere + Amulet
Clear Sphere + Door to Tommorow
Clear Sphere + Wings of Discovery
Clear Sphere + Gambler's Spirit
Clear Sphere + Underdog's Secret
Clear Sphere + Winning Formula
Return Sphere + Pendulum
Return Sphere + Amulet
Return Sphere + Door to Tommorow
Return Sphere + Wings of Discovery
Return Sphere + Gambler's Spirit
Return Sphere + Underdog's Secret
Return Sphere + Winning Formula
Friend Sphere + Pendulum
Friend Sphere + Amulet
Friend Sphere + Door to Tommorow
Friend Sphere + Wings of Discovery
Friend Sphere + Gambler's Spirit
Friend Sphere + Underdog's Secret
Friend Sphere + Winning Formula
Teleport Sphere + Pendulum
Teleport Sphere + Amulet
Teleport Sphere + Door to Tommorow
Teleport Sphere + Wings of Discovery
Teleport Sphere + Gambler's Spirit
Teleport Sphere + Underdog's Secret
Teleport Sphere + Winning Formula
Warp Sphere + Pendulum
Warp Sphere + Amulet
Warp Sphere + Door to Tommorow
Warp Sphere + Wings of Discovery
Warp Sphere + Gambler's Spirit
Warp Sphere + Underdog's Secret
Warp Sphere + Winning Formula
Supreme Gem + Water Gem


61) Chaos Grenade - Large non-elemental damage plus status abnormalities
to all enemies.
------------------------------------------------------------------------
MP Sphere + Hypello Potio
Grenade + HP Sphere
Grenade + MP Sphere
Grenade + Strength Sphere
Grenade + Defense Sphere
Grenade + Magic Sphere
Grenade + Magic Def Sphere
Grenade + Agility Sphere
Grenade + Evasion Sphere
Grenade + Accuracy Sphere
Grenade + Return Sphere
Grenade + Friend Sphere
Grenade + Teleport Sphere
Grenade + Warp Sphere
Frag Grenade + Master Sphere
Frag Grenade + Lv. 3 Key Sphere
Frag Grenade + Lv. 4 Key Sphere
Frag Grenade + HP Sphere
Frag Grenade + MP Sphere
Frag Grenade + Strength Sphere
Frag Grenade + Defense Sphere
Frag Grenade + Magic Sphere
Frag Grenade + Magic Def Sphere
Frag Grenade + Agility Sphere
Frag Grenade + Evasion Sphere
Frag Grenade + Accuracy Sphere
Frag Grenade + Return Sphere
Frag Grenade + Friend Sphere
Frag Grenade + Teleport Sphere
Frag Grenade + Warp Sphere
Dream Powder + HP Sphere
Dream Powder + MP Sphere
Dream Powder + Strength Sphere
Dream Powder + Defense Sphere
Dream Powder + Magic Sphere
Dream Powder + Magic Def Sphere
Dream Powder + Agility Sphere
Dream Powder + Evasion Sphere
Dream Powder + Accuracy Sphere
Dream Powder + Return Sphere
Dream Powder + Friend Sphere
Dream Powder + Teleport Sphere
Dream Powder + Warp Sphere
Sleep Powder + HP Sphere
Sleep Powder + MP Sphere
Sleep Powder + Strength Sphere
Sleep Powder + Defense Sphere
Sleep Powder + Magic Sphere
Sleep Powder + Magic Def Sphere
Sleep Powder + Agility Sphere
Sleep Powder + Evasion Sphere
Sleep Powder + Accuracy Sphere
Sleep Powder + Return Sphere
Sleep Powder + Friend Sphere
Sleep Powder + Teleport Sphere
Sleep Powder + Warp Sphere
Silence Grenade + HP Sphere
Silence Grenade + MP Sphere
Silence Grenade + Strength Sphere
Silence Grenade + Defense Sphere
Silence Grenade + Magic Sphere
Silence Grenade + Magic Def Sphere
Silence Grenade + Agility Sphere
Silence Grenade + Evasion Sphere
Silence Grenade + Accuracy Sphere
Silence Grenade + Return Sphere
Silence Grenade + Friend Sphere
Silence Grenade + Teleport Sphere
Silence Grenade + Warp Sphere
Smoke Bomb + HP Sphere
Smoke Bomb + MP Sphere
Smoke Bomb + Strength Sphere
Smoke Bomb + Defense Sphere
Smoke Bomb + Magic Sphere
Smoke Bomb + Magic Def Sphere
Smoke Bomb + Agility Sphere
Smoke Bomb + Evasion Sphere
Smoke Bomb + Accuracy Sphere
Smoke Bomb + Return Sphere
Smoke Bomb + Friend Sphere
Smoke Bomb + Teleport Sphere
Smoke Bomb + Warp Sphere
Shining Gem + Farplane Shadow
Shining Gem + Farplane Wind
Blessed Gem + Farplane Shadow
Blessed Gem + Farplane Wind
Supreme Gem + Poison Fang
Supreme Gem + Silver Hourglass
Supreme Gem + Gold Hourglass
Supreme Gem + Candle of Life
Supreme Gem + Petrify Grenade
Supreme Gem + Farplane Shadow
Supreme Gem + Farplane Wind
Supreme Gem + Chocobo Feather
Supreme Gem + Chocobo Wing
Supreme Gem + Lunar Curtain
Supreme Gem + Light Curtain
Supreme Gem + Star Curtain
Supreme Gem + Healing Spring
Supreme Gem + Mana Spring
Supreme Gem + Stamina Spring
Supreme Gem + Soul Spring
Silver Hourglass + Master Sphere
Silver Hourglass + Lv. 3 Key Sphere
Silver Hourglass + Lv. 4 Key Sphere
Silver Hourglass + HP Sphere
Silver Hourglass + MP Sphere
Silver Hourglass + Strength Sphere
Silver Hourglass + Defense Sphere
Silver Hourglass + Magic Sphere
Silver Hourglass + Magic Def Sphere
Silver Hourglass + Agility Sphere
Silver Hourglass + Evasion Sphere
Silver Hourglass + Accuracy Sphere
Silver Hourglass + Return Sphere
Silver Hourglass + Friend Sphere
Silver Hourglass + Teleport Sphere
Silver Hourglass + Warp Sphere
Silver Hourglass + Pendulum
Silver Hourglass + Amulet
Silver Hourglass + Door to Tommorow
Silver Hourglass + Wings of Discovery
Silver Hourglass + Gambler's Spirit
Silver Hourglass + Underdog's Secret
Silver Hourglass + Winning Formula
Gold Hourglass + Master Sphere
Gold Hourglass + Lv. 3 Key Sphere
Gold Hourglass + Lv. 4 Key Sphere
Gold Hourglass + HP Sphere
Gold Hourglass + MP Sphere
Gold Hourglass + Strength Sphere
Gold Hourglass + Defense Sphere
Gold Hourglass + Magic Sphere
Gold Hourglass + Magic Def Sphere
Gold Hourglass + Agility Sphere
Gold Hourglass + Evasion Sphere
Gold Hourglass + Accuracy Sphere
Gold Hourglass + Return Sphere
Gold Hourglass + Friend Sphere
Gold Hourglass + Teleport Sphere
Gold Hourglass + Warp Sphere
Gold Hourglass + Pendulum
Gold Hourglass + Amulet
Gold Hourglass + Door to Tommorow
Gold Hourglass + Wings of Discovery
Gold Hourglass + Gambler's Spirit
Gold Hourglass + Underdog's Secret
Gold Hourglass + Winning Formula
Candle of Life + Master Sphere
Candle of Life + Lv. 3 Key Sphere
Candle of Life + Lv. 4 Key Sphere
Candle of Life + HP Sphere
Candle of Life + MP Sphere
Candle of Life + Strength Sphere
Candle of Life + Defense Sphere
Candle of Life + Magic Sphere
Candle of Life + Magic Def Sphere
Candle of Life + Agility Sphere
Candle of Life + Evasion Sphere
Candle of Life + Accuracy Sphere
Candle of Life + Return Sphere
Candle of Life + Friend Sphere
Candle of Life + Teleport Sphere
Candle of Life + Warp Sphere
Candle of Life + Pendulum
Candle of Life + Amulet
Candle of Life + Door to Tommorow
Candle of Life + Wings of Discovery
Candle of Life + Gambler's Spirit
Candle of Life + Underdog's Secret
Candle of Life + Winning Formula
Poison Fang + Master Sphere
Poison Fang + Lv. 3 Key Sphere
Poison Fang + Lv. 4 Key Sphere
Poison Fang + HP Sphere
Poison Fang + MP Sphere
Poison Fang + Strength Sphere
Poison Fang + Defense Sphere
Poison Fang + Magic Sphere
Poison Fang + Magic Def Sphere
Poison Fang + Agility Sphere
Poison Fang + Evasion Sphere
Poison Fang + Accuracy Sphere
Poison Fang + Return Sphere
Poison Fang + Friend Sphere
Poison Fang + Teleport Sphere
Poison Fang + Warp Sphere
Poison Fang + Pendulum
Poison Fang + Amulet
Poison Fang + Door to Tommorow
Poison Fang + Wings of Discovery
Poison Fang + Gambler's Spirit
Poison Fang + Underdog's Secret
Poison Fang + Winning Formula
Petrify Grenade + Master Sphere
Petrify Grenade + Lv. 3 Key Sphere
Petrify Grenade + Lv. 4 Key Sphere
Petrify Grenade + HP Sphere
Petrify Grenade + MP Sphere
Petrify Grenade + Strength Sphere
Petrify Grenade + Defense Sphere
Petrify Grenade + Magic Sphere
Petrify Grenade + Magic Def Sphere
Petrify Grenade + Agility Sphere
Petrify Grenade + Evasion Sphere
Petrify Grenade + Accuracy Sphere
Petrify Grenade + Return Sphere
Petrify Grenade + Friend Sphere
Petrify Grenade + Teleport Sphere
Petrify Grenade + Warp Sphere
Petrify Grenade + Pendulum
Petrify Grenade + Amulet
Petrify Grenade + Door to Tommorow
Petrify Grenade + Wings of Discovery
Petrify Grenade + Gambler's Spirit
Petrify Grenade + Underdog's Secret
Petrify Grenade + Winning Formula
Farplane Shadow + Attribute Sphere
Farplane Shadow + Special Sphere
Farplane Shadow + Skill Sphere
Farplane Shadow + Wht Mag Sphere
Farplane Shadow + Blk Mag Sphere
Farplane Shadow + Master Sphere
Farplane Shadow + Lv. 1 Key Sphere
Farplane Shadow + Lv. 2 Key Sphere
Farplane Shadow + Lv. 3 Key Sphere
Farplane Shadow + Lv. 4 Key Sphere
Farplane Shadow + HP Sphere
Farplane Shadow + MP Sphere
Farplane Shadow + Strength Sphere
Farplane Shadow + Defense Sphere
Farplane Shadow + Magic Sphere
Farplane Shadow + Magic Def Sphere
Farplane Shadow + Agility Sphere
Farplane Shadow + Evasion Sphere
Farplane Shadow + Accuracy Sphere
Farplane Shadow + Clear Sphere
Farplane Shadow + Return Sphere
Farplane Shadow + Friend Sphere
Farplane Shadow + Teleport Sphere
Farplane Shadow + Warp Sphere
Farplane Shadow + Pendulum
Farplane Shadow + Amulet
Farplane Shadow + Door to Tommorow
Farplane Shadow + Wings of Discovery
Farplane Shadow + Gambler's Spirit
Farplane Shadow + Underdog's Secret
Farplane Shadow + Winning Formula
Farplane Wind + Farplane Wind
Farplane Wind + Attribute Sphere
Farplane Wind + Special Sphere
Farplane Wind + Skill Sphere
Farplane Wind + Wht Mag Sphere
Farplane Wind + Blk Mag Sphere
Farplane Wind + Master Sphere
Farplane Wind + Lv. 1 Key Sphere
Farplane Wind + Lv. 2 Key Sphere
Farplane Wind + Lv. 3 Key Sphere
Farplane Wind + Lv. 4 Key Sphere
Farplane Wind + HP Sphere
Farplane Wind + MP Sphere
Farplane Wind + Strength Sphere
Farplane Wind + Defense Sphere
Farplane Wind + Magic Sphere
Farplane Wind + Magic Def Sphere
Farplane Wind + Agility Sphere
Farplane Wind + Evasion Sphere
Farplane Wind + Accuracy Sphere
Farplane Wind + Clear Sphere
Farplane Wind + Return Sphere
Farplane Wind + Friend Sphere
Farplane Wind + Teleport Sphere
Farplane Wind + Warp Sphere
Farplane Wind + Pendulum
Farplane Wind + Amulet
Farplane Wind + Door to Tommorow
Farplane Wind + Wings of Discovery
Farplane Wind + Gambler's Spirit
Farplane Wind + Underdog's Secret
Farplane Wind + Winning Formula
Lv. 3 Key Sphere + Musk
Lv. 3 Key Sphere + Hypello Potion
Lv. 3 Key Sphere + Shining Thorn
Lv. 4 Key Sphere + Musk
Lv. 4 Key Sphere + Hypello Potion
Lv. 4 Key Sphere + Shining Thorn
HP Sphere + Musk
HP Sphere + Hypello Potion
HP Sphere + Shining Thorn
MP Sphere + Musk
MP Sphere + Shining Thorn
Strength Sphere + Musk
Strength Sphere + Hypello Potion
Strength Sphere + Shining Thorn
Defense Sphere + Musk
Defense Sphere + Hypello Potion
Defense Sphere + Shining Thorn
Magic Sphere + Musk
Magic Sphere + Hypello Potion
Magic Sphere + Shining Thorn
Magic Def Sphere + Musk
Magic Def Sphere + Hypello Potion
Magic Def Sphere + Shining Thorn
Agility Sphere + Musk
Agility Sphere + Hypello Potion
Agility Sphere + Shining Thorn
Evasion Sphere + Musk
Evasion Sphere + Hypello Potion
Evasion Sphere + Shining Thorn
Accuracy Sphere + Musk
Accuracy Sphere + Hypello Potion
Accuracy Sphere + Shining Thorn
Return Sphere + Musk
Return Sphere + Hypello Potion
Return Sphere + Shining Thorn
Teleport Sphere + Musk
Teleport Sphere + Hypello Potion
Teleport Sphere + Shining Thorn
Warp Sphere + Musk
Warp Sphere + Hypello Potion
Warp Sphere + Shining Thorn
Master Sphere + Musk
Master Sphere + Hypello Potion
Master Sphere + Shining Thorn
Musk + Pendulum
Musk + Amulet
Musk + Door to Tommorow
Musk + Wings of Discovery
Musk + Gambler's Spirit
Musk + Underdog's Secret
Musk + Winning Formula
Hypello Potion + Pendulum
Hypello Potion + Amulet
Hypello Potion + Door to Tommorow
Hypello Potion + Wings of Discovery
Hypello Potion + Gambler's Spirit
Hypello Potion + Underdog's Secret
Hypello Potion + Winning Formula
Shining Thorn + Pendulum
Shining Thorn + Amulet
Shining Thorn + Door to Tommorow
Shining Thorn + Wings of Discovery
Shining Thorn + Gambler's Spirit
Shining Thorn + Underdog's Secret
Shining Thorn + Winning Formula
Pendulum + Pendulum
Pendulum + Amulet


62) Nega Burst - The HP of all enemies is reduced to 1/4.
---------------------------------------------------------
Shadow Gem + Power Distiller
Shadow Gem + Mana Distiller
Shadow Gem + Agility Distiller
Shadow Gem + Ability Distiller
Shadow Gem + Al Bhed Potion
Shadow Gem + Bomb Core
Shadow Gem + Bomb Fragment
Shadow Gem + Fire Gem
Shadow Gem + Electric Marble
Shadow Gem + Light Marble
Shadow Gem + Fish Scale
Shadow Gem + Dragon Scale
Shadow Gem + Water Gem
Shadow Gem + Arctic Wind
Shadow Gem + Anarctic Wind
Shadow Gem + Ice Gem
Shadow Gem + Grenade
Shadow Gem + Frag Grenade
Shadow Gem + Sleep Powder
Shadow Gem + Dream Powder
Shadow Gem + Silence Grenade
Shadow Gem + Smoke Bomb
Shadow Gem + Shadow Gem
Shadow Gem + Poison Fang
Shadow Gem + Silver Hourglass
Shadow Gem + Gold Hourglass
Shadow Gem + Candle of Life
Shadow Gem + Petrify Grenade
Shadow Gem + Farplane Shadow
Shadow Gem + Farplane Wind
Shadow Gem + Chocobo Feather
Shadow Gem + Chocobo Wing
Shadow Gem + Healing Spring
Shadow Gem + Mana Spring
Shadow Gem + Stamina Spring
Shadow Gem + Soul Spring
Shadow Gem + Petrify Salt
Shadow Gem + Power Sphere
Shadow Gem + Mana Sphere
Shadow Gem + Speed Sphere
Shadow Gem + Ability Sphere
Shadow Gem + Attribute Sphere
Shadow Gem + Special Sphere
Shadow Gem + Skill Sphere
Shadow Gem + Wht Mag Sphere
Shadow Gem + Blk Mag Sphere
Shadow Gem + Lv. 1 Key Sphere
Shadow Gem + Lv. 2 Key Sphere
Shadow Gem + Lv. 3 Key Sphere
Shadow Gem + Lv. 4 Key Sphere
Shadow Gem + HP Sphere
Shadow Gem + MP Sphere
Shadow Gem + Strength Sphere
Shadow Gem + Defense Sphere
Shadow Gem + Magic Sphere
Shadow Gem + Magic Def Sphere
Shadow Gem + Agility Sphere
Shadow Gem + Evasion Sphere
Shadow Gem + Accuracy Sphere
Shadow Gem + Clear Sphere
Shadow Gem + Return Sphere
Shadow Gem + Friend Sphere
Shadow Gem + Teleport Sphere
Shadow Gem + Map
Shadow Gem + Rename Card
Shadow Gem + Musk
Shadow Gem + Hypello Potion
Shadow Gem + Shining Thorn


63) Black Hole - The HP of all enemies is reduced to 1/16.
----------------------------------------------------------
Shadow Gem + Master Sphere
Shadow Gem + Warp Sphere
Shadow Gem + Pendulum
Shadow Gem + Gambler's Spirit
Shadow Gem + Underdog's Secret
Shadow Gem + Winning Formula
Shadow gem + Amulet
Shadow Gem + Door to Tommorow
Shadow Gem + Wings of Discovery


64) Supernova - 19,998 damage to all enemies.
---------------------------------------------
Shining Gem + Supreme Gem
Shining Gem + Three Stars
Blessed Gem + Supreme Gem
Blessed Gem + Mana Tablet
Blessed Gem + Mana Tonic
Blessed Gem + Three Stars
Supreme gem + Supreme Gem
Supreme gem + Mana Tablet
Supreme gem + Mana Tonic
Supreme gem + Three Stars
Supreme gem + Warp Sphere
Supreme gem + Amulet
Supreme gem + Door to Tommorow
Supreme gem + Wings of Discovery
Supreme gem + Gambler's Spirit
Supreme gem + Underdog's Secret
Supreme gem + Winning Formula
Three Stars + Three Stars
Master Sphere + Amulet
Master Sphere + Door to Tommorow
Master Sphere + Wings of Discovery
Master Sphere + Gambler's Spirit
Master Sphere + Underdog's Secret
Master Sphere + Winning Formula
Wings of Discovery + Gambler's Spirit
Wings of Discovery + Underdog's Secret
Wings of Discovery + Winning Formula
Gambler's Spirit + Underdog's Secret
Gambler's Spirit + Winning Formula
Underdog's Secret + Underdog's Secret
Underdog's Secret + Winning Formula
Winning Formula + Winning Formula
Dark Matter + Fire Gem
Dark Matter + Light Gem
Dark Matter + Water Gem
Dark Matter + Ice Gem
Dark Matter + Shining Gem
Dark Matter + Blessed Gem
Dark Matter + Supreme Gem
Dark Matter + Dark Matter
Dark Matter + Fortune Sphere
Dark Matter + Attribute Sphere
Dark Matter + Special Sphere
Dark Matter + Skill Sphere
Dark Matter + Wht Mag Sphere
Dark Matter + Blk Mag Sphere
Dark Matter + Master Sphere
Dark Matter + Lv. 1 Key Sphere
Dark Matter + Lv. 2 Key Sphere
Dark Matter + Lv. 3 Key Sphere
Dark Matter + Lv. 4 Key Sphere
Dark Matter + HP Sphere
Dark Matter + MP Sphere
Dark Matter + Strength Sphere
Dark Matter + Defense Sphere
Dark Matter + Magic Sphere
Dark Matter + Magic Def Sphere
Dark Matter + Agility Sphere
Dark Matter + Evasion Sphere
Dark Matter + Accuracy Sphere
Dark Matter + Luck Sphere
Dark Matter + Clear Sphere
Dark Matter + Return Sphere
Dark Matter + Friend Sphere
Dark Matter + Teleport Sphere
Dark Matter + Warp Sphere
Dark Matter + Amulet
Dark Matter + Designer Wallet
Dark Matter + Door to Tommorow
Dark Matter + Wings of Discovery
Dark Matter + Gambler's Spirit
Dark Matter + Underdog's Secret
Dark Matter + Winning Formula



       .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=.
|\     | .-----------------------------------------------.--------. |     /|
| '----| |                                               |        | |----' |
|  >>> | |  18. Al Bhed Language                         | <ALBH> | | <<<  |
| .----| |                                               |        | |----. |
|/     | '-----------------------------------------------'--------' |     \|
       '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-='

Al Bhed is a language spoken by the Al Bhed people in Final Fantasy X; that
even includes Rikku. During the course of the game, you can find twenty-six
issues of Al Bhed Primers, which will each translate a single letter of
the language. Then, when the people speak this language, letters that you
know will be lit up in pink. The more letters you know, the easier it will
be to translated Al Bhed messages. Througohut your journey you'll also
encounter many Al Bhed decompilation spheres which will allow you to port
over your collection of Al Bhed Primers from another save file. In this
section of the guide, you'll find the details and locations of all of the
Al Bhed Primers, as well as core information on the language.

 English-to-Al Bhed          Al Bhed-to-English
 ------------------          ------------------
 A -> Y                      Y -> A
 B -> P                      P -> B
 C -> L                      L -> C
 D -> T                      T -> D
 E -> A                      A -> E
 F -> V                      V -> F
 G -> K                      K -> F
 H -> R                      R -> H
 I -> E                      E -> I
 J -> Z                      Z -> J
 K -> G                      G -> K
 L -> M                      M -> L
 M -> S                      S -> M
 N -> H                      H -> N
 O -> U                      U -> O
 P -> B                      B -> P
 Q -> X                      X -> Q
 R -> N                      N -> R
 S -> C                      C -> S
 T -> D                      D -> T
 U -> I                      I -> U
 V -> J                      J -> V
 W -> F                      F -> W
 X -> Q                      Q -> X
 Y -> O                      O -> Y
 Z -> W                      W -> Z


Al Bhed Primer Locations
------------------------
Al Bhed Primer I     - Salvage Ship Area:
                       Upper right corner of the ship's deck.
                       * If you miss this Primer, it will show up again
                         in the north-east corner of the Sanubia Desert Oasis.
                       -> Teaches the letter "A" in Al Bhed.



Al Bhed Primer II    - Besaid Village:
                       It's in the Crusader's lodge, on the ground. You may
                       have to check around for it, but it's there.
                       -> Teaches the letter "B" in Al Bhed.

Al Bhed Primer III   - S.S. Liki:
                       Find the engine room (the one where all the Chocobos
                       are running on motor wheels. The Al Bhed Primer is
                       on the floor in there.
                       * If you miss this Primer, it will show up again
                         at the location where you found Wakka in Sanubia
                         Desert.
                       -> Teaches the letter "C" in Al Bhed.

Al Bhed Primer IV    - Kilika:
                       Go into the tavern, and it will be on the counter.
                       -> Teaches the letter "D" in Al Bhed.

Al Bhed Primer V     - S.S. Winno:
                       It's on the ground behind the Captain. So head inside
                       to where he is, and grab it. 
                       * If you miss this Primer, it will show up again
                         at the location where you found Kimahri in Sanubia
                         Desert.
                       -> Teaches the letter "E" in Al Bhed.

Al Bhed Primer VI    - Luca Stadium:
                       Head to the locker room to the left of the Auroch's
                       locker room. In the hallway there, you'll find the
                       Primer on the ground.
                       -> Teaches the letter "F" in Al Bhed.

Al Bhed Primer VII   - Luca Theater:
                       It's at the base of the stairs inside the theater. To
                       reach the theater, you'll have to head off-screen to
                       the south from where the Stadium locker rooms are,
                       and then head north on the next screen. There, keep going
                       until you reach a building. That's the theater.
                       -> Teaches the letter "G" in Al Bhed.

Al Bhed Primer VIII  - Rin's Travel Agency on Mi'ihen Highroad:
                       When you meet Rin, he'll give you this book.
                       -> Teaches the letter "H" in Al Bhed.

Al Bhed Primer IX    - Mi'ihen Highroad:
                       After leaving Rin's Travel agency, and heading north,
                       keep your eyes peeled as you come out of the first
                       big curve in the road. The Primer will be on the ground
                       against the edge of the path.
                       -> Teaches the letter "I" in Al Bhed.

Al Bhed Primer X     - Mushroom Rock Road:
                       At the Precipe, look on the map for a path that stretches
                       away from the main area, forming a large "C". The primer
                       is at the end of this path.
                       -> Teaches the letter "J" in Al Bhed.

Al Bhed Primer XI    - Djose Highroad:
                       As you travel, keep your eyes on the right side of the
                       road. Behind one of them is the primer, but you'll have
                       to pay close attention to see it.
                       -> Teaches the letter "K" in Al Bhed.

Al Bhed Primer XII   - Moonflow:
                       After riding across the Moonflow with the Shoopuf, check
                       around on the platform, behind where O'aka is standing,
                       and you should find the Al Bhed Primer.
                       -> Teaches the letter "L" in Al Bhed.

Al Bhed Primer XIII  - Guadosalam:
                       Inside one of the houses, you'll find a chest that
                       contains 3,000 gil. In front of where the chest is, on
                       the ground, is the primer.
                       -> Teaches the letter "M" in Al Bhed.

Al Bhed Primer XIV   - Rin's Travel Agency on the Thunder Plains:
                       Once Yuna leaves, talk to everyone and Rin will arrive.
                       He'll ask you how you're Al Bhed Language learning is
                       going. Select "Okay." and he'll give you it.
                       -> Teaches the letter "N" in Al Bhed.

Al Bhed Primer XV    - Macalania Woods:
                       There's an area with a save point, and if it is your
                       first time in the area, you'll also find O'aka there.
                       The primer will be on the ground at the end of a path
                       that stretches off to the right of the main road.
                       -> Teaches the letter "O" in Al Bhed.

Al Bhed Primer XVI   - Lake Macalania:
                       You'll find this sitting on the ground in front of
                       Rin's Travel Agency. It's in the opening, but you'll
                       have to look closely because it kind of blends in with
                       the snow on the ground.
                       * If you miss this Primer, it will show up again
                         in the ruins of Sanubia Desert, near the treasure
                         chest on the side of the area.
                       -> Teaches the letter "P" in Al Bhed.

Al Bhed Primer XVII  - Sanubia Sands:
                       In the area where there is a sign that says "Beware
                       of fiend! Weaker fiernd on the right. Stronger fiend
                       on the left." (in Al Bhed), this Primer is hidden in
                       the ruins of an old machina in the upper-right corner
                       of the area.
                       -> Teaches the letter "Q" in Al Bhed.

Al Bhed Primer XVIII - Sanubia Sands:
                       When you find a sign that says "Beware of fiend! 
                       Weaker fiend on the right. Stronger fiend on the 
                       left." (in Al Bhed) take the path to the right. Over
                       there you'll find another sign that says "This way
                       to Home." In front of it, is the primer.
                       -> Teaches the letter "R" in Al Bhed.

Al Bhed Primer XIX   - Home:
                       In the very first area of Home, after you are greeted
                       by Cid, check the left side of the area, in the top-
                       most "alcove" on the map. The primer's on the ground
                       in front of a flaming machina.
                       * If you miss this Primer, you can not get it again,
                         unless you use a compilation sphere and another
                         save file that has obtained it.
                       -> Teaches the letter "S" in Al Bhed.

Al Bhed Primer XX    - Home:
                       In Home, you'll come to a forced fight with a Guado
                       Guardian and two Dual Horns, just before a flight of
                       stairs. Head down these stairs until the camera
                       angle changes, then head back up the stairs. Once
                       back up at the top, head forward and enter the door
                       on your left. Inside you'll have to fight another
                       Guado Guardian and a pair of Dual Horns, but once
                       they're gone the two chests -- and copy of Al Bhed
                       Primer -- on the ground are yours.
                       * If you miss this Primer, you can not get it again,
                         unless you use a compilation sphere and another
                         save file that has obtained it.
                       -> Teaches the letter "T" in Al Bhed.

Al Bhed Primer XXI   - Home:
                       After passing the staircase used in collecting Al
                       Bhed Primer XX, the path will split into three
                       directions. Take the one on the right, and at the
                       end of the hallway, on the ground, you'll find it.
                       * If you miss this Primer, you can not get it again,
                         unless you use a compilation sphere and another
                         save file that has obtained it.
                       -> Teaches the letter "U" in Al Bhed.

Al Bhed Primer XXII  - Bevelle:
                       Just before entering the Bevelle Cloister of Trials,
                       you'll see a save point. Between the staircase and
                       this save point, you'll find the primer on the
                       ground. Look carefully on the right side of the
                       path for it.
                       * If you miss this Primer, you can not get it again,
                         unless you use a compilation sphere and another
                         save file that has obtained it.
                       -> Teaches the letter "V" in Al Bhed.

Al Bhed Primer XXIII - Calm Lands:
                       Head to the north-west corner of the area, and then
                       from there, head as far to the left as you can go,
                       towards the edge of the Calm Lands. The primer will
                       be against the edge of the area.
                       -> Teaches the letter "W" in Al Bhed.

Al Bhed Primer XXIV  - Remiem Temple (From Calm Lands):
                       First, you'll have to earn the ability to ride a
                       chocobo. Check the Chocobo Training section for
                       more information on that. Once you have the ability,
                       mount a chocobo and make your way towards the entrance
                       of Macalania Woods. However, instead of entering it,
                       head to the right of where the entrance this. There,
                       on the ground, you'll find a feather. Press X while
                       standing on the feather, and your chocobo will jump
                       to a new area. Head to the next screen from there to
                       reach Remiem Temple. Take a left, and keep moving
                       until you reach a standing chocobo (The champion
                       chocobo, in fact). Just past him on the ground is
                       the Al Bhed Primer.
                       -> Teaches the letter "X" in Al Bhed.

Al Bhed Primer XXV   - Cavern of the Stolen Fayth:
                       From the save point before Yojimbo, keep heading
                       left as far as you can go, past where the chest
                       containing two Mega-Potions was. To get to the
                       Cavern of the Stolen Fayth, take the north-east exit
                       from the Calm Lands, and then on the next screen,
                       pass below the wooden bridge into the Gorge Bottom.
                       the entrance to the cavern will be on your left.
                       -> Teaches the letter "Y" in Al Bhed.

Al Bhed Primer XXVI  - Omega Ruins:
                       Make your way to the room with four of the treasure
                       chests used in the Omega Ruins Treasure Chest
                       sidequest. The Primer will be on the ground next
                       to the purple torch in this room. 
                       -> Teaches the letter "Z" in Al Bhed.

       .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=.
|\     | .-----------------------------------------------.--------. |     /|
| '----| |                                               |        | |----' |
|  >>> | |  19. Jecht Spheres                            | <JSPH> | | <<<  |
| .----| |                                               |        | |----. |
|/     | '-----------------------------------------------'--------' |     \|
       '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-='

When you begin the game, Auron will have one available overdrive: Dragon
Fang. However, three additional overdrives can be unlocked for him. The
key to obtaining these overdrives is obtaining Jecht Spheres which will
mysteriously become scattered throughout the game from the moment you
defeat Spherimorph in Macalania Woods. You'll automatically recieve your
first sphere (as well as Auron's second overdrive, Shooting Star) for
doing so. However, the remaining nine spheres will be up to you to locate.
The locations of all of the spheres are shown below.

1) Macalania Woods - Obtained automatically after defeating Spherimorph.
2) Besaid Island - Around the right side of the temple.
3) S.S. Liki - In the captain's quarters in the middle of the room.
4) Luca Stadium - At the end of the hallway leading to the Aurochs' lockers.
5) Old Mi'ihen Highroad - As far south as you can go, past the save point.
6) Mushroom Rock Road - At the top of the Precipice south of the save sphere.
7) Moonflow - In front of the tent on the South Wharf.
8) Thunder Plains - It's in the southern section. Look closely on your right
   while heading south from Rin's Travel agency, and you'll see it.
9) Macalania Woods - To the right a bit from the save point in the south area.
10) Mt. Gagazet - After passing the first "memorial lance", you will come
   to a split in the path. Head north to find an alcove which hides the sphere.

Having one sphere will earn you Auron's Shooting Star overdrive.
Having three spheres will earn you Auron's Banishing Blade overdrive.
Having all ten spheres will earn you Auron's Tornado overdrive.


       .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=.
|\     | .-----------------------------------------------.--------. |     /|
| '----| |                                               |        | |----' |
|  >>> | |  20. Shop Lists                               | <SHOP> | | <<<  |
| .----| |                                               |        | |----. |
|/     | '-----------------------------------------------'--------' |     \|
       '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-='

There are many shops throughout Spira that you'll encounter as you travel
on your journey. The following are the lists of each shops' goods and
the price that they want. Note that these lists reflect the supplies and
prices that you'll find as you normally progress through the game; Many
shops will gain new items and change prices for old ones. Another note
is that the prices from O'aka on the Mi'ihen highroad will fluctuate 
based on how much gil you donated to him in the early stages of the game.
Those prices are just bases, and could change by a fair amount.


Besaid Village Shop
--------------------------------------------------------------
Potion ................................................... 50G
Antidote ................................................. 50G
Phoenix Down ............................................ 100G


Kilika Weapon Stand
--------------------------------------------------------------
Hunter's Sword (Sensor) ................................. 250G
Rod of Wisdom (Sensor) .................................. 250G
Scout (Sensor) .......................................... 250G
Cactuar Scope ........................................... 250G
Hunter's Spear (Piercing, Sensor) ....................... 375G
Seeker's Shield (HP +5%) ................................ 150G
Seeker's Ring (HP +5%) .................................. 150G
Seeker's Armguard (HP +5%) .............................. 150G
Seeker's Bangle (HP +5%) ................................ 150G
Seeker's Armlet (HP +5%) ................................ 150G


O'aka on the S.S. Winno
--------------------------------------------------------------
Potion ................................................... 50G
Antidote ................................................. 50G
Phoenix Down ............................................ 100G


O'aka in Luca
--------------------------------------------------------------
Potion ................................................... 50G
Antidote ................................................. 50G
Eye Drops ................................................ 50G
Echo Screen .............................................. 50G
Phoenix Down ............................................ 100G
Thunder Spear (Piercing, Lightning Strike) ............. 1125G
Rulebreaker (Poisontouch) .............................. 1550G
Stunning Steel (Slowtouch) ............................. 3050G
Magic Ring (MP +5%) .................................... 1250G
Magic Bangle (MP +5%) .................................. 1250G
Red Armlet (Fire Ward) ................................. 1550G


Rin's Travel Agency on Mi'ihen Highroad
--------------------------------------------------------------
Map ...................................................... 50G
Potion ................................................... 50G
Antidote ................................................. 50G
Eye Drops ................................................ 50G
Echo Screen .............................................. 50G
Phoenix Down ............................................ 100G
Grenade ................................................. 300G
Warrior's Sword (Strength +3%) .......................... 150G
Enchanted Rod (Magic +3%) ............................... 150G
Power Ball (Strength +3%) ............................... 150G
Magical Mog (Magic +3%) ................................. 150G
Halberd (Piercing, Strength +3%) ........................ 225G
Shimmering Blade (Piercing, Strength +3%) ............... 225G
Pearl Shield (Magic Def +3%) ............................ 250G
Pearl Ring (Magic Def +3%) .............................. 250G
Pearl Armguard (Magic Def +3%) .......................... 250G
Pearl Bangle (Magic Def +3%) ............................ 250G
Pearl Armlet (Magic Def +3%) ............................ 250G
Pearl Bracer (Magic Def +3%) ............................ 250G


O'aka on Mi'ihen Highroad
--------------------------------------------------------------
Potion ................................................... 50G
Antidote ................................................. 50G
Eye Drops ................................................ 50G
Echo Screen .............................................. 50G
Phoenix Down ............................................ 100G


O'aka on Mushroom Rock Road (First Appearence)
--------------------------------------------------------------
Potion ................................................... 50G
Antidote ................................................. 50G
Eye Drops ................................................ 50G
Echo Screen .............................................. 50G
Phoenix Down ............................................ 100G
Rod of Wisdom (Magic +3%, Sensor) ....................... 477G
Ice Brand (Icestrike) ................................... 683G
Metal Shield (HP +5%, Defense +3%) ...................... 477G
Nulfrost Armguard (HP +5%, SOS NulFrost) ................ 887G
Light Bracer (Slow Ward) ............................... 1433G
Magic Ring (HP +5%, MP +5%) ............................ 1842G
Magic Bangle (HP +5%, MP +5%) .......................... 1842G


O'aka on Mushroom Rock Road (Second Appearence)
--------------------------------------------------------------
Potion ................................................... 50G
Antidote ................................................. 50G
Eye Drops ................................................ 50G
Echo Screen .............................................. 50G
Phoenix Down ............................................ 100G
Avenger (Counterattack) ................................ 3686G
T.K.O (Stonetouch) ..................................... 4596G
Sentry (Piercing, Initiative) .......................... 8258G
Pearl Ring (Magic Def +3%) .............................. 228G
Alert Armlet (Sleep Ward) ............................... 228G
White Armlet (Ice Ward) ................................ 1411G
Lucid Armguard (Magic Def +3%, Confuse Ward) ........... 1706G
Blue Bangle (Magic Def +3%, Water Ward) ................ 2388G
Red Ring (Fire Ward, SOS NulTide, Free-Slot) ........... 5597G


O'aka on Mushroom Rock Road (Third Appearence)
--------------------------------------------------------------
Potion ................................................... 50G
Antidote ................................................. 50G
Eye Drops ................................................ 50G
Echo Screen .............................................. 50G
Soft ..................................................... 50G
Phoenix Down ............................................ 100G


Djose Highroad Inn
--------------------------------------------------------------
Potion ................................................... 50G
Antidote ................................................. 50G
Eye Drops ................................................ 50G
Echo Screen .............................................. 50G
Soft ..................................................... 50G
Phoenix Down ............................................ 100G
Fencing Sabre (Strength +5%) ............................ 550G
Rune Rod (Magic +5%) .................................... 550G
Hyper Ball (Strength +5%) ............................... 550G
Rune Rog (Magic +5%) .................................... 550G
Halberd (Piercing, Strength +5%) ........................ 825G
Shimmering Blade (Piercing, Strength +5%) ............... 825G
Metal Shield (Defense +5%) .............................. 550G
Metal Ring (Defense +5%) ................................ 550G
Metal Armguard (Defense +5%) ............................ 550G
Metal Bangle (Defense +5%) .............................. 550G
Metal Armlet (Defense +5%) .............................. 550G
Metal Bracer (Defense +5%) .............................. 550G


O'aka at the Moonflow (First Appearence)
--------------------------------------------------------------
Potion ................................................... 50G
Antidote ................................................. 50G
Eye Drops ................................................ 50G
Echo Screen .............................................. 50G
Soft ..................................................... 50G
Phoenix Down ............................................ 100G
Switch Hitter (Strength +5%, Strength +3%) .............. 975G
Double Edge (Firestrike, Icestrike) .................... 2175G
Snakehead (Magic +5%, Poisontouch) ..................... 3075G
Emerald Bangle (Magic Def +5%, Magic Def +3%) .......... 1125G
Serum Bracer (Poison Ward, SOS Nulshock) ............... 1425G
Mythril Ring (Magic Def +5%, Defense +5%) .............. 1575G


O'aka at the Moonflow (Second Appearence)
--------------------------------------------------------------
Potion ................................................... 50G
Antidote ................................................. 50G
Eye Drops ................................................ 50G
Echo Screen .............................................. 50G
Soft ..................................................... 50G
Phoenix Down ............................................ 100G


O'aka in Guadosalam
--------------------------------------------------------------
Potion ................................................... 50G
Antidote ................................................. 50G
Eye Drops ................................................ 50G
Echo Screen .............................................. 50G
Soft ..................................................... 50G
Phoenix Down ............................................ 100G
Devastator (Strength +5%, Free-Slot) .................... 825G
Shimmering Blade (Piercing, Strength +5%, Free-Slot) ... 1650G
Double-Edge (Waterstrike, Lightningstrike) ............. 2175G
Beladonna Wand (Magic +5%, Poisontouch) ................ 3075G
Blind Pass (Darktouch, Free-Slot) ...................... 3075G
Fatal Cait Sith (Magic +5%, Deathtouch) ............... 12825G
Yellow Shield (Lightning Ward, Free-Slot) .............. 2325G
Yellow Ring (Lightning Ward, Free-Slot) ................ 2325G
Yellow Armguard (Lightning Ward, Free-Slot) ............ 2325G
Yellow Bangle (Lightning Ward, Free-Slot) .............. 2325G
Yellow Armlet (Lightning Ward, Free-Slot) .............. 2325G
Yellow Bracer (Lightning Ward, Free-Slot) .............. 2325G
Yellow Targe (Lightning Ward, Free-Slot) ............... 2325G


Guadosalam Shop
--------------------------------------------------------------
Potion ................................................... 75G
Antidote ................................................. 75G
Eye Drops ................................................ 75G
Echo Screen .............................................. 75G
Soft ..................................................... 75G
Phoenix Down ............................................ 150G
Baroque Sword (Strength +5%, Free-Slot) ................ 1237G
Ductile Rod (Magic +5%, Free-Slot) ..................... 1237G
Switch Hitter (Strength +5%, Free-Slot) ................ 1237G
Variable Mog (Magic +5%, Free-Slot) .................... 1237G
Devastator (Strength +5%, Free-Slot) ................... 1237G
Halberd (Piercing, Strength +5%, Free-Slot) ............ 2475G
Shimmering Blade (Piercing, Strength +5%, Free-Slot) ... 2475G
Yellow Shield (Lightning Ward, Free-Slot) .............. 3487G
Yellow Ring (Lightning Ward, Free-Slot) ................ 3487G
Yellow Armguard (Lightning Ward, Free-Slot) ............ 3487G
Yellow Bangle (Lightning Ward, Free-Slot) .............. 3487G
Yellow Armlet (Lightning Ward, Free-Slot) .............. 3487G
Yellow Bracer (Lightning Ward, Free-Slot) .............. 3487G
Yellow Targe (Lightning Ward, Free-Slot) ............... 3487G


Rin's Travel Agency on the Thunder Plains
--------------------------------------------------------------
Map ...................................................... 50G
Potion ................................................... 50G
Antidote ................................................. 50G
Eye Drops ................................................ 50G
Echo Screen .............................................. 50G
Soft ..................................................... 50G
Phoenix Down ............................................ 100G
Grenade ................................................. 300G
Baroque Sword (Strength +5%, Free-Slot) ................. 825G
Ductile Rod (Magic +5%, Free-Slot) ...................... 825G
Switch Hitter (Strength +5%, Free-Slot) ................. 825G
Variable Mog (Magic +5%, Free-Slot) ..................... 825G
Devastator (Strength +5%, Free-Slot) .................... 825G
Halberd (Piercing, Strength +5%, Free-Slot) ............ 1650G
Shimmering Blade (Piercing, Strength +5%, Free-Slot) ... 1650G
Yellow Shield (Lightning Ward, HP +5%) ................. 2475G
Yellow Ring (Lightning Ward, HP +5%) ................... 2475G
Yellow Armguard (Lightning Ward, HP +5%) ............... 2475G
Yellow Bangle (Lightning Ward, HP +5%) ................. 2475G
Yellow Armlet (Lightning Ward, HP +5%) ................. 2475G
Yellow Bracer (Lightning Ward, HP +5%) ................. 2475G
Yellow Targe (Lightning Ward, HP +5%) .................. 2475G


O'aka in Macalania Woods
--------------------------------------------------------------
Potion ................................................... 75G
Antidote ................................................. 75G
Eye Drops ................................................ 75G
Echo Screen .............................................. 75G
Soft ..................................................... 75G
Phoenix Down ............................................ 150G
Hi-Potion ............................................... 760G
Force Knuckles (Strength +5%, Magic +5%) ............... 2362G
Shimmering Blade (Piercing, Strength +5%, Free-Slot) ... 2475G
Iceball (Strength +5%, Icestrike) ...................... 2812G
Rod of Darkness (Magic +5%, Darktouch) ................. 5737G
Sonic Steel (First Strike) ............................. 9075G
White Bangle (Ice Ward, HP +5%) ........................ 3712G
Blue Armlet (Water Ward, HP +5%) ....................... 3712G


O'aka on Lake Macalania (First Appearence)
--------------------------------------------------------------
Potion .................................................. 125G
Antidote ................................................ 125G
Eye Drops ............................................... 125G
Echo Screen ............................................. 125G
Soft .................................................... 125G
Phoenix Down ............................................ 250G
Hi-Potion .............................................. 1250G
Echo Armlet (Silence Ward, Free-Slot) .................. 2062G
Force Knuckles (Magic +5%, Strength +3%) ............... 2437G
Soldier's Targe (HP +10%, HP +5%) ...................... 4312G
Soft Bracer (Stone Ward, Free-Slot) .................... 4687G
Halberd (Magic +5%, Magic +3%, Piercing) ............... 4875G
Serum Ring (HP +10%, Poison Ward) ...................... 5437G
Echo Bangle (HP +10%, Silence Ward) .................... 5812G
Sonic Steel (First Strike, Strength +3%) .............. 23076G


Rin's Travel Agency on Lake Macalania
--------------------------------------------------------------
Map ...................................................... 50G
Potion ................................................... 50G
Antidote ................................................. 50G
Eye Drops ................................................ 50G
Echo Screen .............................................. 50G
Phoenix Down ............................................ 100G
Hi-Potion ............................................... 500G
Grenade ................................................. 300G
Long Sword (None) ........................................ 50G
Baroque Sword (Strength +5%, Free-Slot) ................. 825G
Ductile Rod (Magic +5%, Free-Slot) ...................... 825G
Switch Hitter (Strength +5%, Free-Slot) ................. 825G
Variable Mog (Magic +5%, Free-Slot) ..................... 825G
Devastator (Strength +5%, Free-Slot) .................... 825G
Halberd (Piercing, Strength +5%, Free-Slot) ............ 1650G
Shimmering Blade (Piercing, Strength +5%, Free-Slot) ... 1650G
Seeker's Shield (HP +10%, Free-Slot) ................... 1575G
Seeker's Ring (HP +10%, Free-Slot) ..................... 1575G
Seeker's Armguard (HP +10%, Free-Slot) ................. 1575G
Seeker's Bangle (HP +10%, Free-Slot) ................... 1575G
Seeker's Armlet (HP +10%, Free-Slot) ................... 1575G
Seeker's Bracer (HP +10%, Free-Slot) ................... 1575G
Seeker's Targe (HP +10%, Free-Slot) .................... 1575G


O'aka on Lake Macalania (Second Appearence)
--------------------------------------------------------------
Potion .................................................. 125G
Antidote ................................................ 125G
Eye Drops ............................................... 125G
Echo Screen ............................................. 125G
Soft .................................................... 125G
Phoenix Down ............................................ 250G
Hi-Potion .............................................. 1250G


Rin on Cid's Airship (Before defeating Yunalesca)
--------------------------------------------------------------
Potion ................................................... 55G
Antidote ................................................. 55G
Eye Drops ................................................ 55G
Echo Screen .............................................. 55G
Soft ..................................................... 55G
Map ...................................................... 55G
Phoenix Down ............................................ 110G
Power Distiller ......................................... 110G
Mana Distiller .......................................... 110G
Speed Distiller ......................................... 110G
Ability Distiller ....................................... 110G
Grenade ................................................. 330G
Hi-Potion ............................................... 550G
Baroque Sword (Strength +5%, Free-Slot) ................. 907G
Ductile Rod (Magic +5%, Free-Slot) ...................... 907G
Switch Hitter (Strength +5%, Free-Slot) ................. 907G
Variable Mog (Magic +5%, Free-Slot) ..................... 907G
Devastator (Strength +5%, Free-Slot) .................... 907G
Seeker's Shield (HP +10%, Free-Slot) ................... 1732G
Seeker's Ring (HP +10%, Free-Slot) ..................... 1732G
Seeker's Armguard (HP +10%, Free-Slot) ................. 1732G
Seeker's Bangle (HP +10%, Free-Slot) ................... 1732G
Seeker's Armlet (HP +10%, Free-Sl ot) .................. 1732G
Seeker's Bracer (HP +10%, Free-Slot) ................... 1732G
Seeker's Targe (HP +10%, Free-Slot) .................... 1732G
Halberd (Piercing, Strength +5%, Free-Slot) ............ 1815G
Shimmering Blade (Piercing, Strength +5%, Free-Slot) ... 1815G


Floating Chest in the Via Purifico
--------------------------------------------------------------
Potion ................................................... 50G
Antidote ................................................. 50G
Eye Drops ................................................ 50G
Echo Screen .............................................. 50G
Phoenix Down ............................................ 100G
Power Distiller ......................................... 100G
Mana Distiller .......................................... 100G
Speed Distiller ......................................... 100G
Ability Distiller ....................................... 100G
Hi-Potion ............................................... 500G


O'aka on the Highbridge
--------------------------------------------------------------
Potion ................................................... 50G
Antidote ................................................. 50G
Eye Drops ................................................ 50G
Echo Screen .............................................. 50G
Phoenix Down ............................................ 100G
Power Distiller ......................................... 100G
Mana Distiller .......................................... 100G
Speed Distiller ......................................... 100G
Ability Distiller ....................................... 100G
Hi-Potion ............................................... 500G


Rin's Vehicle Shop in the Calm Lands
* This will dissapear once you move on to Mt. Gagazet
--------------------------------------------------------------
Potion ................................................... 50G
Antidote ................................................. 50G
Eye Drops ................................................ 50G
Echo Screen .............................................. 50G
Phoenix Down ............................................ 100G
Power Distiller ......................................... 100G
Mana Distiller .......................................... 100G
Speed Distiller ......................................... 100G
Ability Distiller ....................................... 100G
Hi-Potion ............................................... 500G
Shapeshifter (Magic +5% and +3%, Strength +5% and +3%) . 6250G
Savior Bangle (Stoneproof, Silenceproof) ............... 6825G
Curative Targe (Auto-Med) ............................. 10050G
White Armguard (Ice Ward, Water Ward, HP +5%, FreeSlot) 15750G
Buckler (Magic Counter) ............................... 25050G
Malleable Staff (Magic +10%, Magic +3%, Free-Slot x2) . 38625G
Wizard Bracer (MP +20%, MP +10%, MP +5%, Free-Slot) ... 76250G


Calm Land Outpost
--------------------------------------------------------------
Potion ................................................... 50G
Antidote ................................................. 50G
Eye Drops ................................................ 50G
Echo Screen .............................................. 50G
Map ...................................................... 50G
Phoenix Down ............................................ 100G
Power Distiller ......................................... 100G
Mana Distiller .......................................... 100G
Speed Distiller ......................................... 100G
Ability Distiller ....................................... 100G
Holy Water .............................................. 300G
Grenade ................................................. 300G
Hi-Potion ............................................... 500G
Seeker's Shield (HP +10%, Free-Slot) ................... 1575G
Seeker's Ring (HP +10%, Free-Slot) ..................... 1575G
Seeker's Armguard (HP +10%, Free-Slot) ................. 1575G
Seeker's Bangle (HP +10%, Free-Slot) ................... 1575G
Seeker's Armlet (HP +10%, Free-Slot) ................... 1575G
Seeker's Bracer (HP +10%, Free-Slot) ................... 1575G
Seeker's Targe (HP +10%, Free-Slot) .................... 1575G
Ductile Rod (Magic +10%, Free-Slot) .................... 7575G
Switch Hitter (Strength +10%, Free-Slot) ............... 7575G
Variable Mog (Magic +10%, Free-Slot) ................... 7575G
Devastator (Strength +10%, Free-Slot) .................. 7575G
Halberd (Piercing, Strength +10%, Free-Slot) .......... 15150G
Shimmering Blade (Piercing, Strength +10%, Free-Slot) . 15150G


Monster Arena
--------------------------------------------------------------
Potion ................................................... 50G
Antidote ................................................. 50G
Eye Drops ................................................ 50G
Echo Screen .............................................. 50G
Soft ..................................................... 50G
Phoenix Down ............................................ 100G
Power Distiller ......................................... 100G
Mana Distiller .......................................... 100G
Speed Distiller ......................................... 100G
Ability Distiller ....................................... 100G
Holy Water .............................................. 300G
Hi-Potion ............................................... 500G
Taming Sword (Capture, Free-Slot) ...................... 9075G
Herding Staff (Capture, Free-Slot) ..................... 9075G
Catcher (Capture, Free-Slot) ........................... 9075G
Trapper Mog (Capture, Free-Slot) ....................... 9075G
Taming Spear (Capture, Free-Slot) ...................... 9075G
Beastmaster (Capture, Free-Slot) ....................... 9075G
Iron Grip (Capture, Free-Slot) ......................... 9075G


Wantz on Mt. Gagazet
--------------------------------------------------------------
Potion ................................................... 50G
Antidote ................................................. 50G
Eye Drops ................................................ 50G
Echo Screen .............................................. 50G
Soft ..................................................... 50G
Phoenix Down ............................................ 100G
Power Distiller ......................................... 100G
Mana Distiller .......................................... 100G
Speed Distiller ......................................... 100G
Ability Distiller ....................................... 100G
Double Edge (Firestrike, Icestrike, Free-Slot) ......... 4350G
Trident (Firestrike, Lightningstrike, Icestrike) ....... 6450G
Shimmering Blade (Piercing, Strength +5%, Strength +3%) 16650G
Shell Bangle (SOS Shell, Free-Slot, Free-Slot) ........ 18225G
Blessed Bracer (HP +10%, Zombie Ward, Free-Slot x2) ... 22875G
Blessed Ring (Magic Def +10%/+5%,Zombie Ward,Free-Slot) 37750G
Tetra Shield (HP +10%, Defense +10%, Free-Slot x2) .... 45375G
Tetra Armlet (HP +10%, Defense +10% Free-Slot x2) ..... 45375G
Tetra Armguard (HP +10%, MP +10%, Free-Slot x2) ....... 52875G
Double Penalty (Sleeptouch, Silencetouch, Darktouch) .. 18150G
Conductor (Initiative, Free-Slot x3) .................. 90750G
Haste Targe (SOS Haste, Free-Slot, Free-Slot) ......... 90225G
Survivor (Alchemy, Strength +10%, Free-Slot x2) ....... 97875G
Booster Cactuar (Magic Booster,Magic+10/5%,Free-Slot). 112750G


Rin on Cid's Airship (After defeating Yunalesca)
--------------------------------------------------------------
Potion ................................................... 50G
Antidote ................................................. 50G
Eye Drops ................................................ 50G
Echo Screen .............................................. 50G
Soft ..................................................... 50G
Phoenix Down ............................................ 100G
Power Distiller ......................................... 100G
Mana Distiller .......................................... 100G
Speed Distiller ......................................... 100G
Ability Distiller ....................................... 100G
Holy Water .............................................. 300G
Grenade ................................................. 300G
Hi-Potion ............................................... 500G
Al Bhed Potion ......................................... 1000G
Remedy ................................................. 1500G
Tetra Shield (HP +10%, Free-Slot x3) .................. 15750G
Tetra Ring (HP +10%, Free-Slot x3) .................... 15750G
Tetra Armguard (HP +10%, Free-Slot x3) ................ 15750G
Tetra Bangle (HP +10%, Free-Slot x3) .................. 15750G
Tetra Armlet (HP +10%, Free-Slot x3) .................. 15750G
Tetra Bracer (HP +10%, Free-Slot x3) .................. 15750G
Tetra Targe (HP +10%, Free-Slot x3) ................... 15750G
Shapeshifter (Piercing, Strength +10%, Free-Slot x2) .. 37875G
Shiranui (Piercing, Strength +10%, Free-Slot x2) ...... 37875G
Variable Steel (Strength +10%, Free-Slot x3) .......... 75750G
Malleable Staff (Magic +10%, Free-Slot x3) ............ 75750G
All-Rounder (Strength +10%, Free-Slot x3) ............. 75750G
Morphing Mog (Magic +10%, Free-Slot x3) ............... 75750G
Flexible Arm (Strength +10%, Free-Slot x3) ............ 75750G


Wantz in Macalania
*He'll only appear if you visit O'aka every time, and also
visit Wantz on Mt. Gagazet.
--------------------------------------------------------------
Potion ................................................... 50G
Antidote ................................................. 50G
Eye Drops ................................................ 50G
Echo Screen .............................................. 50G
Soft ..................................................... 50G
Phoenix Down ............................................ 100G
Power Distiller ......................................... 100G
Mana Distiller .......................................... 100G
Speed Distiller ......................................... 100G
Ability Distiller ....................................... 100G
Hi-Potion ............................................... 500G
Variable Steel (Free-Slot x4) ........................ 100000G
Malleable Staff (Free-Slot x4) ....................... 100000G
All-Rounder (Free-Slot x4) ........................... 100000G
Morphing Mog (Free-Slot x4) .......................... 100000G
Shapeshifter (Free-Slot x4) .......................... 100000G
Shiranui (Free-Slot x4) .............................. 100000G
Flexible Arm (Free-Slot x4) .......................... 100000G
Tetra Shield (Free-Slot x4) .......................... 100000G
Tetra Ring (Free-Slot x4) ............................ 100000G
Tetra Armguard (Free-Slot x4) ........................ 100000G
Tetra Bangle (Free-Slot x4) .......................... 100000G
Tetra Armlet (Free-Slot x4) .......................... 100000G
Tetra Bracer (Free-Slot x4) .......................... 100000G
Tetra Targe (Free-Slot x4) ........................... 100000G


Ronso Merchant at Base of Mt. Gagazet
*He'll appear if you return to Mt. Gagazet by using the airship.
--------------------------------------------------------------
Potion ................................................... 50G
Antidote ................................................. 50G
Eye Drops ................................................ 50G
Echo Screen .............................................. 50G
Soft ..................................................... 50G
Phoenix Down ............................................ 100G
Power Distiller ......................................... 100G
Mana Distiller .......................................... 100G
Speed Distiller ......................................... 100G
Ability Distiller ....................................... 100G
Holy Water .............................................. 300G
Hi-Potion ............................................... 500G
Lucid Shield (Berserk Ward, Confuse Ward, Free-Slot) ... 6150G
Lucid Bangle (Berserk Ward, Confuse Ward, Free-Slot) ... 6150G
Lucid Targe (Berserk Ward, Confuse Ward, Free-Slot) .... 6150G
Medical Ring (Berserk Ward, Confuseproof, Free-Slot) .. 27150G
Medical Armguard (Confuseproof, Confuse Ward, Free-Slot)27150G
Medical Armlet (Berserk Ward, Confuseproof, Free-Slot)  27150G
Medical Bracer (Berserk Ward, Confuseproof, Free-Slot)  27150G
Maga Masher (Silencestrike, Zombietouch, Free-Slot x2) 120375G
Reticent Staff (Sielencestrike,Zombietouch,Free-Slotx2)120375G
Muffler (Silencestrike, Zombietouch, Free-Slot x2).... 120375G
Mute Cait Sith (Sielencestrike,Zombietouch,Free-Slotx2)120375G
Mage Hunter (Silencestrike, Zombietouch, Free-Slot x2) 120375G
Tacit Blade (Silencestrike, Zombietouch, Free-Slot x2) 120375G
Mage Husher (Silencestrike, Zombietouch, Free-Slot x2) 120375G


       .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=.
|\     | .-----------------------------------------------.--------. |     /|
| '----| |                                               |        | |----' |
|  >>> | |  21. Bestiary                                 | <BEST> | | <<<  |
| .----| |                                               |        | |----. |
|/     | '-----------------------------------------------'--------' |     \|
       '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-='


=-------------------------------------------------------------------------=
Abaddon (MONSTER ARENA - AREA CREATION)
=-------------------------------------------------------------------------=
HP: 380,000 (Overkill: 10,000)
MP: 780
AP: 8000 (With Overkill: 8000)
Gil: 0
---
Strength: 40
Defense: 180
Magic: 95
Magic Defense: 160
Agility: 120
Evade: 0
---
Locations: Monster Arena
---
Fire:    0.0
Water:   0.0
Thunder: 0.0
Ice:     0.0
Holy:    1.0
---
Resistance to Silence:      Immune
Resistance to Poison:       Immune
Resistance to Slow:         Immune
Resistance to Sleep:        Immune
Resistance to Doom:         Immune
Resistance to Threaten:     Immune
Resistance to Provoke:      Immune
Resistance to Darkness:     Immune
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        Immune
Resistance to Power Break:  Immune
Resistance to Armor Break:  Immune
Resistance to Magic Break:  Immune
Resistance to Mental Break: Immune
---
Sensor: No
Scan:   No
---
Zamato Level: 5
---
Steal: Purifying Salt (Common), Shining Gem (Rare)
Bribe: N/A
Drop: Mana Tablet (Common), Dark Matter (Rare)
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Magic +5%, Magic +10%, Magic +20%
Dropped Armor Abilities: Magic Defense +5%, Magic Defense +10%, 
Magic Defense +20%

=-------------------------------------------------------------------------=
Abyss worm - (MONSTER ARENA - AREA CREATION)
=-------------------------------------------------------------------------=
HP: 480,000 (Overkill: 12,000)
MP: 200
AP: 8000 (With Overkill: 8000)
Gil: 0
---
Strength: 60
Defense: 24
Magic: 93
Magic Defense: 63
Agility: 22
Evade: 0
---
Locations: Monster Arena
---
Fire:    1.0
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      Immune
Resistance to Poison:       Immune
Resistance to Slow:         Immune
Resistance to Sleep:        Immune
Resistance to Doom:         0% (Count: 200)
Resistance to Threaten:     Immune
Resistance to Provoke:      Immune
Resistance to Darkness:     Immune
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        Immune
Resistance to Power Break:  Immune
Resistance to Armor Break:  Immune
Resistance to Magic Break:  Immune
Resistance to Mental Break: Immune
---
Sensor: No
Scan:   No
---
Zamato Level: 5
---
Steal: Shadow Gem (Common), Stamina Tablet (Rare)
Bribe: N/A
Drop: Stamina Tablet (Common), Dark Matter (Rare)
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Strength +3%, Strength +10%, Strength +20%
Dropped Armor Abilities: Defense +3%, Defense +10%, Defense +20%

=-------------------------------------------------------------------------=
Achelous
=-------------------------------------------------------------------------=
HP: 5100 (Overkill: 7500)
MP: 85
AP: 730 (With Overkill: 1095)
Gil: 420
---
Strength: 33
Defense: 10
Magic: 52
Magic Defense: 20
Agility: 20
Evade: 0
---
Locations: Gagazet Mountain Cave (In the water)
---
Fire:    0.5
Water:   0.0
Thunder: 1.5
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      0%
Resistance to Poison:       0% (25% Max HP)
Resistance to Slow:         Immune
Resistance to Sleep:        20%
Resistance to Doom:         0% (Count: 1)
Resistance to Threaten:     Immune
Resistance to Provoke:      0%
Resistance to Darkness:     0%
Resistance to Petrify:      0%
Resistance to Zombie:       0%
Resistance to Death:        0%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Water Gem (Common), Healing Spring (Rare)
Bribe: Healing Spring x16 (102,000 Gil)
Drop: Power Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Strength +5%, Magic +5%,
Magic +10%
Dropped Armor Abilities: MP +10%, Auto-Med

=-------------------------------------------------------------------------=
Adamantoise
=-------------------------------------------------------------------------=
HP: 54400 (Overkill: 11036)
MP: 40
AP: 12500 (With Overkill: 18750)
Gil: 2200
---
Strength: 38
Defense: 90
Magic: 31
Magic Defense: 90
Agility: 15
Evade: 0
---
Locations: Inside Sin, Omega Ruins
---
Fire:    Absorbs
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      20%
Resistance to Poison:       75% (5% Max HP)
Resistance to Slow:         Immune
Resistance to Sleep:        20%
Resistance to Doom:         0% (Count: 5)
Resistance to Threaten:     Immune
Resistance to Provoke:      0%
Resistance to Darkness:     20%
Resistance to Petrify:      80%
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        Immune
Resistance to Power Break:  Immune
Resistance to Armor Break:  0%
Resistance to Magic Break:  Immune
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 3
---
Steal: Healing Water (Common), Stamina Tablet (Rare) 
Bribe: Special Sphere x6 (1,088,000 Gil)
Drop: Power Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Half MP Cost
Dropped Armor Abilities: SOS Shell, SOS Protect, HP +20%

=-------------------------------------------------------------------------=
Aerouge
=-------------------------------------------------------------------------=
HP: 200 (Overkill: 300)
MP: 220
AP: 92 (With Overkill: 184)
Gil: 144
---
Strength: 1
Defense: 1
Magic: 16
Magic Defense: 120
Agility: 11
Evade: 13
---
Locations: Thunder Plains
---
Fire:    1.0
Water:   1.5
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      20%
Resistance to Poison:       0% (25% Max HP)
Resistance to Slow:         0%
Resistance to Sleep:        20%
Resistance to Doom:         0% (Count: 1)
Resistance to Threaten:     0%
Resistance to Provoke:      0%
Resistance to Darkness:     20%
Resistance to Petrify:      0%
Resistance to Zombie:       0%
Resistance to Death:        0%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal:  Electro Marble (Common), Lightning Marble (Rare)
Bribe: Lightning Marble x4 (4,000 Gil)
Drop: Mana Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Thunderstrike,
Strength +5%, Magic +5%
Dropped Armor Abilities: Lightning Ward, Lightning Proof, Magic Def +5%

=-------------------------------------------------------------------------=
Ahriman
=-------------------------------------------------------------------------=
HP: 2800 (Overkill: 4200)
MP: 400
AP: 2200 (With Overkill: 4400)
Gil: 650
---
Strength: 1
Defense: 1
Magic: 38
Magic Defense: 180
Agility: 24
Evade: 18
---
Locations: Gagazet Mountain Cave, Zanarkand Ruins, Inside Sin
---
Fire:    1.0
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      20%
Resistance to Poison:       0% (25% Max HP)
Resistance to Slow:         0%
Resistance to Sleep:        20%
Resistance to Doom:         0% (Count: 1)
Resistance to Threaten:     0%
Resistance to Provoke:      0%
Resistance to Darkness:     Immune
Resistance to Petrify:      0%
Resistance to Zombie:       0%
Resistance to Death:        0%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Musk
Bribe: Farplane Wind x6 (56,000 Gil)
Drop: Speed Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Icestrike,
Waterstrike, Thunderstrike, Strength +3%, Magic +3%
Dropped Armor Abilities: Confuse Ward

=-------------------------------------------------------------------------=
Alcyone
=-------------------------------------------------------------------------=
HP: 430 (Overkill: 645)
MP: 42
AP: 310 (With Overkill: 620)
Gil: 240
---
Strength: 16
Defense: 1
Magic: 1
Magic Defense: 1 
Agility: 20
Evade: 15
---
Locations: Sanubia Sands
---
Fire:    1.5
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      20%
Resistance to Poison:       0% (25% Max HP)
Resistance to Slow:         0%
Resistance to Sleep:        20%
Resistance to Doom:         0% (Count: 1)
Resistance to Threaten:     0%
Resistance to Provoke:      0%
Resistance to Darkness:     20%
Resistance to Petrify:      0%
Resistance to Zombie:       0%
Resistance to Death:        0%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Smoke Bomb
Bribe: Mega Phoenix x2 (8,600 Gil)
Drop: Speed Sphere (Common), Al Bhed Potion (Common)
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Sensor, Piercing (Kimahri & Auron), Strength +3%,
Magic +3%
Dropped Armor Abilities: Dark Ward, Magic Def +5%

=-------------------------------------------------------------------------=
Anacondaur
=-------------------------------------------------------------------------=
HP: 5800 (Overkill: 4060)
MP: 70
AP: 1380 (With Overkill: 2070)
Gil: 750
---
Strength: 27
Defense: 1
Magic: 48
Magic Defense: 1
Agility: 16
Evade: 0
---
Locations: Calm Lands
---
Fire:    1.0
Water:   1.0
Thunder: Absorbs
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      0%
Resistance to Poison:       25% (25% Max HP)
Resistance to Slow:         Immune
Resistance to Sleep:        95%
Resistance to Doom:         0% (Count: 2)
Resistance to Threaten:     0%
Resistance to Provoke:      0%
Resistance to Darkness:     0%
Resistance to Petrify:      Immune
Resistance to Zombie:       25%
Resistance to Death:        0%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Petrify Grenade
Bribe: Healing Water x16 (116,000 Gil)
Drop: Power Sphere
---
Ronso Rage: Stone Breath
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Stonetouch, Strength +5%,
Magic +5%
Dropped Armor Abilities: Stone Ward

=-------------------------------------------------------------------------=
Anima (Boss)
=-------------------------------------------------------------------------=
HP: 18000 (Overkill: 1400)
MP: 50
AP: 2500 (With Overkill: 3750)
Gil: 3000
---
Strength: 25
Defense: 1
Magic: 20
Magic Defense: 1
Agility: 25
Evade: 0
---
Locations: Macalania Temple
---
Fire:    1.0
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      Immune
Resistance to Poison:       Immune
Resistance to Slow:         Immune
Resistance to Sleep:        Immune
Resistance to Doom:         Immune
Resistance to Threaten:     Immune
Resistance to Provoke:      Immune
Resistance to Darkness:     Immune
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        Immune
Resistance to Power Break:  Immune
Resistance to Armor Break:  Immune
Resistance to Magic Break:  Immune
Resistance to Mental Break: Immune
---
Sensor: Yes
Scan:   No
---
Zamato Level: 3
---
Steal: Silence Grenade (Common), Farplane Shadow (Rare)
Bribe: N/A
Drop: Ability Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Darktouch, Sleeptouch,
Silencetouch 
Dropped Armor Abilities: Dark Ward, Silence Ward, Sleep Ward 

=-------------------------------------------------------------------------=
Aqua Flan
=-------------------------------------------------------------------------=
HP: 2025 (Overkill: 3038)
MP: 1
AP: 240 (With Overkill: 480)
Gil: 340
---
Strength: 1
Defense: 100
Magic: 22
Magic Defense: 1
Agility: 9
Evade: 0
---
Locations: Via Purifico
---
Fire:    1.0
Water:   Absorbs
Thunder: 1.5
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      20%
Resistance to Poison:       0% (25% Max HP)
Resistance to Slow:         0%
Resistance to Sleep:        20%
Resistance to Doom:         0% (Count: 1)
Resistance to Threaten:     0%
Resistance to Provoke:      0%
Resistance to Darkness:     20%
Resistance to Petrify:      0%
Resistance to Zombie:       0%
Resistance to Death:        0%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Fish Scale (Common), Dragon Scale
Bribe: Water Gem x15 (40,500 Gil)
Drop: Mana Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Waterstrike
Dropped Armor Abilities: Water Ward

=-------------------------------------------------------------------------=
Bandersnatch
=-------------------------------------------------------------------------=
HP: 1800 (Overkill: 2700)
MP: 75
AP: 820 (With Overkill: 1640)
Gil: 880
---
Strength: 32
Defense: 1
Magic: 1
Magic Defense: 180
Agility: 32
Evade: 11
---
Locations: Mt. Gagazet
---
Fire:    1.5
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      20%
Resistance to Poison:       0% (25% Max HP)
Resistance to Slow:         0%
Resistance to Sleep:        20%
Resistance to Doom:         0% (Count: 1)
Resistance to Threaten:     0%
Resistance to Provoke:      0%
Resistance to Darkness:     20%
Resistance to Petrify:      0%
Resistance to Zombie:       0%
Resistance to Death:        0%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Dream Powder 
Bribe: Dream Powder x20 (36,000 Gil)
Drop: Power Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Waterstrike,
Icestrike, Thunderstrike, Strength +3%, Magic +3%
Dropped Armor Abilities: Silence Ward, Sleep Ward

=-------------------------------------------------------------------------=
Barbatos
=-------------------------------------------------------------------------=
HP: 95000 (Overkill: 13560)
MP: 480
AP: 17500 (With Overkill: 26250)
Gil: 1550
---
Strength: 42
Defense: 90
Magic: 38
Magic Defense: 15
Agility: 28
Evade: 0
---
Locations: Inside Sin
---
Fire:    1.0
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      Immune
Resistance to Poison:       Immune
Resistance to Slow:         Immune
Resistance to Sleep:        Immune
Resistance to Doom:         0% (Count: 5)
Resistance to Threaten:     Immune
Resistance to Provoke:      0%
Resistance to Darkness:     Immune
Resistance to Petrify:      Immune
Resistance to Zombie:       90%
Resistance to Death:        Immune
Resistance to Delay:        Immune
Resistance to Power Break:  Immune
Resistance to Armor Break:  50%
Resistance to Magic Break:  Immune
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 2
---
Steal: Star Curtain (Common), Blessed Gem (Rare)
Bribe: Teleport Sphere x20 (1,900,000 Gil)
Drop: Power Sphere (Common), Return Sphere (Rare)
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron)
Dropped Armor Abilities: HP +20%

=-------------------------------------------------------------------------=
Bashura
=-------------------------------------------------------------------------=
HP: 17000 (Overkill: 6972)
MP: 5
AP: 1860 (With Overkill: 2790)
Gil: 730
---
Strength: 34
Defense: 45
Magic: 1
Magic Defense: 1
Agility: 16
Evade: 0
---
Locations: Mt. Gagazet, Gagazet Mountain Cave
---
Fire:    1.5
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      0%
Resistance to Poison:       25% (25% Max HP)
Resistance to Slow:         0%
Resistance to Sleep:        80%
Resistance to Doom:         0% (Count: 3)
Resistance to Threaten:     20%
Resistance to Provoke:      0%
Resistance to Darkness:     95%
Resistance to Petrify:      50%
Resistance to Zombie:       25%
Resistance to Death:        Immune
Resistance to Delay:        0%
Resistance to Power Break:  Immune
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Soul Spring
Bribe: Stamina Spring x80 (340,000 Gil)
Drop: Power Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Strength +5%, Magic +5%,
Counter
Dropped Armor Abilities: SOS Haste, HP +10%

=-------------------------------------------------------------------------=
Basilisk
=-------------------------------------------------------------------------=
HP: 2025 (Overkill: 924)
MP: 20 
AP: 140 (With Overkill: 210)
Gil: 125
---
Strength: 14
Defense: 1
Magic: 35
Magic Defense: 1 
Agility: 9
Evade: 0
---
Locations: Djose Highhroad
---
Fire:    1.0
Water:   1.0
Thunder: 0.5
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      20%
Resistance to Poison:       0% (5% Max HP)
Resistance to Slow:         0%
Resistance to Sleep:        20%
Resistance to Doom:         0% (Count: 2)
Resistance to Threaten:     0%
Resistance to Provoke:      0%
Resistance to Darkness:     20%
Resistance to Petrify:      Immune
Resistance to Zombie:       0%
Resistance to Death:        0%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Petrify Grenade
Bribe: Petrify Grenade x24 (40,500 Gil)
Drop: Ability Sphere
---
Ronso Rage: Stone Breath
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Stonetouch, Strength +3%,
Magic +3%
Dropped Armor Abilities: Stone Ward, MP +5%

=-------------------------------------------------------------------------=
Bat Eye
=-------------------------------------------------------------------------=
HP: 380 (Overkill: 570)
MP: 280
AP: 240 (With Overkill: 480)
Gil: 320
---
Strength: 1
Defense: 1
Magic: 29
Magic Defense: 120
Agility: 16
Evade: 13
---
Locations: Via Purifico
---
Fire:    1.5
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      20%
Resistance to Poison:       0% (25% Max HP)
Resistance to Slow:         0%
Resistance to Sleep:        20%
Resistance to Doom:         0% (Count: 1)
Resistance to Threaten:     0%
Resistance to Provoke:      0%
Resistance to Darkness:     20%
Resistance to Petrify:      0%
Resistance to Zombie:       0%
Resistance to Death:        0%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Hi-Potion (Common), Silence Grenade (Rare)
Bribe: Silence Grenade x12 (7,600 Gil)
Drop: Speed Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Firestrike, Icestrike, Waterstrike, Thunderstrike,
Strength +3%, Strength +5%, Magic +3%, Magic +5%
Dropped Armor Abilities: Confuse Ward, MP +5%

=-------------------------------------------------------------------------=
Behemoth
=-------------------------------------------------------------------------=
HP: 23000 (Overkill: 6972)
MP: 480
AP: 6540 (With Overkill: 9810)
Gil: 1350
---
Strength: 43
Defense: 1
Magic: 34
Magic Defense: 1
Agility: 23
Evade: 0
---
Locations: Gagazet Mountain Cave, Zanarkand Ruins
---
Fire:    1.0
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      Immune
Resistance to Poison:       50% (25% Max HP)
Resistance to Slow:         Immune
Resistance to Sleep:        80%
Resistance to Doom:         0% (Count: 5)
Resistance to Threaten:     Immune
Resistance to Provoke:      0%
Resistance to Darkness:     Immune
Resistance to Petrify:      Immune
Resistance to Zombie:       25%
Resistance to Death:        Immune
Resistance to Delay:        Immune
Resistance to Power Break:  80%
Resistance to Armor Break:  Immune
Resistance to Magic Break:  0%
Resistance to Mental Break: Immune
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 2
---
Steal: Ether (Common), Mana Tablet (Rare)
Bribe: Lv. 2 Key Sphere x30 (460,000 Gil) 
Drop: Power Sphere
---
Ronso Rage: Mighty Guard
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Zombietouch, Strength +5%,
Magic +5%, SOS Overdrive
Dropped Armor Abilities: SOS Shell, SOS Protect, SOS Reflect

=-------------------------------------------------------------------------=
Behemoth King
=-------------------------------------------------------------------------=
HP: 67500 (Overkill: 13560)
MP: 700
AP: 16800 (With Overkill: 25200)
Gil: 1850
---
Strength: 46
Defense: 25
Magic: 44
Magic Defense: 25
Agility: 27
Evade: 0
---
Locations: Inside Sin, Omega Ruins
---
Fire:    1.0
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      Immune
Resistance to Poison:       Immune
Resistance to Slow:         Immune
Resistance to Sleep:        Immune
Resistance to Doom:         0% (Count: 5)
Resistance to Threaten:     Immune
Resistance to Provoke:      0%
Resistance to Darkness:     Immune
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        Immune
Resistance to Power Break:  80%
Resistance to Armor Break:  Immune
Resistance to Magic Break:  80%
Resistance to Mental Break: Immune
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 2
---
Steal: Healing Spring (Common), Twin Stars (Rare)
Bribe: Three Stars x14 (1,350,000 Gil)
Drop: Power Sphere (Common), Lv. 3 Key Sphere (Rare)
---
Ronso Rage: Mighty Guard
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Zombietouch, SOS Overdrive
Dropped Armor Abilities: SOS Shell, SOS Reflect, SOS Protect

=-------------------------------------------------------------------------=
Biran Ronso (Boss)
=-------------------------------------------------------------------------=
HP: [Kimahri's HP / 3] (Overkill: 2500)
MP: 200
AP: 4500 (With Overkill: 6750)
Gil: 1500
---
Strength:
Defense: 30
Magic: *
Magic Defense: 50
Agility: *
Evade: 0
---
Locations: Mt. Gagazet
---
Fire:    1.0
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      Immune
Resistance to Poison:       Immune
Resistance to Slow:         Immune
Resistance to Sleep:        Immune
Resistance to Doom:         0% (Count: 20)
Resistance to Threaten:     Immune
Resistance to Provoke:      Immune
Resistance to Darkness:     Immune
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        0%
Resistance to Delay:        Immune
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 4
---
Steal: Lv. 3 Key Sphere 
Bribe: N/A
Drop: Return Sphere (Common), Friend Sphere (Rare)
---
Ronso Rage: Thrust Kick, Doom, Mighty Guard, Self-Destruct
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron)
Dropped Armor Abilities: MP +20%

=-------------------------------------------------------------------------=
Bite Bug
=-------------------------------------------------------------------------=
HP: 200 (Overkill: 300)
MP: 10
AP: 40 (With Overkill: 80)
Gil: 62
---
Strength: 13
Defense: 1
Magic: 1
Magic Defense: 1 
Agility: 15
Evade: 12
---
Locations: Djose Highroad, Moonflow 
---
Fire:    1.0
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      20%
Resistance to Poison:       0% (25% Max HP)
Resistance to Slow:         0%
Resistance to Sleep:        20%
Resistance to Doom:         0% (Count: 1)
Resistance to Threaten:     0%
Resistance to Provoke:      0%
Resistance to Darkness:     20%
Resistance to Petrify:      0%
Resistance to Zombie:       0%
Resistance to Death:        0%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Antidote (Common), Poison Fang (Rare)
Bribe: Poison Fang x2 (4000 Gil)
Drop: Speed Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Thunderstrike,
Waterstrike, Icestrike, Strength +3%, Magic +3%
Dropped Armor Abilities: Poison Ward, MP +5%

=-------------------------------------------------------------------------=
Black Element
=-------------------------------------------------------------------------=
HP: 7600 (Overkill: 11400)
MP: 500
AP: 3150 (With Overkill: 6300)
Gil: 1040
---
Strength: 1
Defense: 240
Magic: 28
Magic Defense: 1
Agility: 20
Evade: 0
---
Locations: Omega Ruins
---
Fire:    1.0
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      20%
Resistance to Poison:       Immune
Resistance to Slow:         0%
Resistance to Sleep:        Immune
Resistance to Doom:         0% (Count: 1)
Resistance to Threaten:     0%
Resistance to Provoke:      0%
Resistance to Darkness:     Immune
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        0%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Hi-Potion (Common), Shining Gem (Rare) 
Bribe: Blk Magic Sphere x2 (152,000 Gil)
Drop: Mana Sphere (Common), Return Sphere (Rare)
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Waterstrike,
Icestrike, Thunderstrike
Dropped Armor Abilities: Fire Ward, Water Ward, Ice Ward, Lighting Ward,
Fireproof, Iceproof, Waterproof, Lightningproof

=-------------------------------------------------------------------------=
Blue Element
=-------------------------------------------------------------------------=
HP: 1500 (Overkill: 2250)
MP: 220
AP: 240 (With Overkill: 480)
Gil: 180
---
Strength: 1
Defense: 120
Magic: 27
Magic Defense: 1
Agility: 9
Evade: 0
---
Locations: Macalania Woods 
---
Fire:    0.5
Water:   Absorbs
Thunder: 1.5
Ice:     0.5
Holy:    1.0
---
Resistance to Silence:      20%
Resistance to Poison:       Immune
Resistance to Slow:         0%
Resistance to Sleep:        0%
Resistance to Doom:         0% (Count: 1)
Resistance to Threaten:     0%
Resistance to Provoke:      0%
Resistance to Darkness:     Immune
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        0%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Fish Scale 
Bribe: Water Gem x9 (30,000 Gil)
Drop: Mana Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Waterstrike 
Dropped Armor Abilities: Water Ward, Waterproof

=-------------------------------------------------------------------------=
Bomb (Type 1)
=-------------------------------------------------------------------------=
HP: 850 (Overkill: 560)
MP: 30
AP: 22 (With Overkill: 44)
Gil: 70
---
Strength: 19
Defense: 1
Magic: 20
Magic Defense: 1
Agility: 11
Evade: 0
---
Locations: Mi'ihen Highroad, Mushroom Rock Road 
---
Fire:    Absorbs
Water:   1.0
Thunder: 1.0
Ice:     1.5
Holy:    1.0
---
Resistance to Silence:      20%
Resistance to Poison:       0% (25% Max HP)
Resistance to Slow:         0%
Resistance to Sleep:        Immune
Resistance to Doom:         0% (Count: 1)
Resistance to Threaten:     Immune
Resistance to Provoke:      0%
Resistance to Darkness:     20%
Resistance to Petrify:      0%
Resistance to Zombie:       0%
Resistance to Death:        0%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Bomb Fragment
Bribe: Bomb Core x16 (17,000 Gil)
Drop: Power Sphere 
---
Ronso Rage: Self-Destruct
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike
Dropped Armor Abilities: Fire Ward

=-------------------------------------------------------------------------=
Bomb (Type 2)
=-------------------------------------------------------------------------=
HP: 2200 (Overkill: 1432)
MP: 45
AP: 620 (With Overkill: 1240)
Gil: 470
---
Strength: 20
Defense: 1
Magic: 17
Magic Defense: 1 
Agility: 11
Evade: 0
---
Locations: Home
---
Fire:    Absorbs
Water:   1.0
Thunder: 1.0
Ice:     1.5
Holy:    1.0
---
Resistance to Silence:      20%
Resistance to Poison:       0% (25% Max HP)
Resistance to Slow:         0%
Resistance to Sleep:        Immune
Resistance to Doom:         0% (Count: 2)
Resistance to Threaten:     Immune
Resistance to Provoke:      0%
Resistance to Darkness:     20%
Resistance to Petrify:      0%
Resistance to Zombie:       0%
Resistance to Death:        0%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Bomb Core 
Bribe: Fire Gem x14 (44,000 Gil)
Drop: Power Sphere
---
Ronso Rage: Self-Destruct
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike 
Dropped Armor Abilities: Fire Ward

=-------------------------------------------------------------------------=
Bomb King (MONSTER ARENA - SPECIES CREATION)
=-------------------------------------------------------------------------=
HP: 480,000 (Overkill: 10,000)
MP: 780
AP: 10,000 (With Overkill: 10,000)
Gil: 0
---
Strength: 73
Defense: 200
Magic: 71
Magic Defense: 200
Agility: 46
Evade: 0
---
Locations:
---
Fire:    Absorbs
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      Immune
Resistance to Poison:       Immune
Resistance to Slow:         Immune
Resistance to Sleep:        Immune
Resistance to Doom:         0% (Count: 200)
Resistance to Threaten:     Immune
Resistance to Provoke:      Immune
Resistance to Blind:        Immune
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        Immune
Resistance to Power Break:  Immune
Resistance to Armor Break:  Immune
Resistance to Magic Break:  Immune
Resistance to Mental Break: Immune
---
Sensor: No
Scan:   No
---
Zamato Level: 5
---
Steal: Fire Gem (Common), Shining Gem (Rare)
Bribe: N/A 
Drop: Door to Tommorow (Common), Dark Matter (Rare)
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Strength +3%, Strength +10%, Strength +20%
Dropped Armor Abilities: Defense +3%, Defense +10%, Defense +20%

=-------------------------------------------------------------------------=
Buer
=-------------------------------------------------------------------------=
HP: 230 (Overkill: 345)
MP: 250
AP: 92 (With Overkill: 184)
Gil: 
---
Strength: 1
Defense: 1
Magic: 22
Magic Defense: 120
Agility: 12
Evade: 12
---
Locations: Thunder Plains
---
Fire:    1.0
Water:   1.5
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      20%
Resistance to Poison:       0% (25% Max HP)
Resistance to Slow:         0%
Resistance to Sleep:        20%
Resistance to Doom:         0% (Count: 1)
Resistance to Threaten:     0%
Resistance to Provoke:      0%
Resistance to Darkness:     20%
Resistance to Petrify:      0%
Resistance to Zombie:       0%
Resistance to Death:        0%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Hi-Potion (Common), Musk (Rare)
Bribe: Musk x2 (4,600 Gil)
Drop:  Speed Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike
Dropped Armor Abilities: Confuse Ward, MP +5%

=-------------------------------------------------------------------------=
Bunyip
=-------------------------------------------------------------------------=
HP: 400 (Overkill: 600)
MP: 15
AP: 48 (With Overkill: 96)
Gil: 97
---
Strength: 22
Defense: 1 (Armored)
Magic: 1
Magic Defense: 120
Agility: 6
Evade: 0
---
Locations: Djose Highroad, Moonflow
---
Fire:    1.0
Water:   1.5
Thunder: 1.0
Ice:     1.5
Holy:    1.0
---
Resistance to Silence:      20%
Resistance to Poison:       0% (25% Max HP)
Resistance to Slow:         0%
Resistance to Sleep:        20%
Resistance to Doom:         0% (Count: 1)
Resistance to Threaten:     0%
Resistance to Provoke:      0%
Resistance to Darkness:     20%
Resistance to Petrify:      0%
Resistance to Zombie:       0%
Resistance to Death:        0%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Hi-Potion (Common), Hypello Potion (Rare)
Bribe: Hypello Potion x16 (8,000 Gil)
Drop: Power Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Waterstrike,
Icestrike, Thunderstrike, Strength +3%, Magic +3%
Dropped Armor Abilities: Berserk War, Defense +3%

=-------------------------------------------------------------------------=
Cactuar
=-------------------------------------------------------------------------=
HP: 800 (Overkill: 1200)
MP: 1
AP: 8000 (With Overkill: 12000)
Gil: 1500
---
Strength: 23
Defense: 1
Magic: 1
Magic Defense: 255 
Agility: 24
Evade: 20 
---
Locations: Sanubia Sands (Sandstorm Area)
---
Fire:    1.0
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      Immune
Resistance to Poison:       Immune
Resistance to Slow:         0%
Resistance to Sleep:        Immune
Resistance to Doom:         0% (Count: 2)
Resistance to Threaten:     Immune
Resistance to Provoke:      0%
Resistance to Darkness:     Immune
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        Immune
Resistance to Power Break:  Immune
Resistance to Armor Break:  Immune
Resistance to Magic Break:  Immune
Resistance to Mental Break: Immune
---
Sensor: No
Scan:   Yes
---
Zamato Level: 2
---
Steal: Chocobo Feather (Common), Chocobo Wing (Rare)
Bribe: N/A
Drop: Speed Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Initiative
Dropped Armor Abilities: HP Stroll, MP Stroll, HP +10%

=-------------------------------------------------------------------------=
Cactuar King (MONSTER ARENA - AREA CREATION)
=-------------------------------------------------------------------------=
HP: 100,000 (Overkill: 10,000)
MP: 0
AP: 8000 (With Overkill: 8000)
Gil: 0
---
Strength: 255
Defense: 100
Magic: 255
Magic Defense: 255
Agility: 80
Evade: 240
---
Locations: Monster Arena
---
Fire:    0.0
Water:   0.0
Thunder: 0.0
Ice:     0.0
Holy:    0.0
---
Resistance to Silence:      Immune
Resistance to Poison:       Immune
Resistance to Slow:         Immune
Resistance to Sleep:        Immune
Resistance to Doom:         0% (Count: 200)
Resistance to Threaten:     Immune
Resistance to Provoke:      Immune
Resistance to Darkness:     Immune
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        Immune
Resistance to Power Break:  Immune
Resistance to Armor Break:  Immune
Resistance to Magic Break:  Immune
Resistance to Mental Break: Immune
---
Sensor: No
Scan:   No
---
Zamato Level: 5
---
Steal: Chocobo Wing (Common), Designer Wallet (Rare)
Bribe: N/A
Drop: Blessed Gem (Common), Dark Matter (Rare)
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Strength +3%, Strength +10%, Strength +20%
Dropped Armor Abilities: Defense +3%, Defense +10%, Defense +20%

=-------------------------------------------------------------------------=
Catastrophe (MONSTER ARENA - ORIGINAL CREATION)
=-------------------------------------------------------------------------=
HP: 2,200,000 (Overkill: 99,999)
MP: 380
AP: 50,000 (With Overkill: 50,000)
Gil: 0
---
Strength: 120
Defense: 80
Magic: 77
Magic Defense: 80
Agility: 34
Evade: 0
---
Locations: Monster Arena
---
Fire:    1.0
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      Immune
Resistance to Poison:       Immune
Resistance to Slow:         Immune
Resistance to Sleep:        Immune
Resistance to Doom:         0% (Count: 255)
Resistance to Threaten:     Immune
Resistance to Provoke:      Immune
Resistance to Blind:        Immune
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        Immune
Resistance to Power Break:  Immune
Resistance to Armor Break:  Immune
Resistance to Magic Break:  Immune
Resistance to Mental Break: Immune
---
Sensor: No
Scan:   No
---
Zamato Level: 5
---
Steal: Gambler's Spirit (Common), Lv. 2 Key Sphere (Rare)
Bribe: N/A
Drop: Designer Wallet (Common), Dark Matter (Rare)
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Stonestrike, Slowstrike, Poisonstrike,
Deathstrike, Silencestrike, Zombiestrike, Sleepstrike
Dropped Armor Abilities: Stoneproof, Slowproof, Poisonproof,
Deathproof, Silenceproof, Zombieproof, Sleepproof

=-------------------------------------------------------------------------=
Catoblepas (MONSTER ARENA - AREA CREATION)
=-------------------------------------------------------------------------=
HP: 550,000 (Overkill: 10,000)
MP: 160
AP: 8000 (With Overkill: 8000)
Gil: 0
---
Strength: 76
Defense: 33
Magic: 58
Magic Defense: 180
Agility: 47
Evade: 0
---
Locations: Monster Arena
---
Fire:    1.0
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      Immune
Resistance to Poison:       Immune
Resistance to Slow:         Immune
Resistance to Sleep:        Immune
Resistance to Doom:         0% (Count: 200)
Resistance to Threaten:     Immune
Resistance to Provoke:      Immune
Resistance to Darkness:     Immune
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        Immune
Resistance to Power Break:  50%
Resistance to Armor Break:  50%
Resistance to Magic Break:  50%
Resistance to Mental Break: 50%
---
Sensor: No
Scan:   No
---
Zamato Level: 5
---
Steal: Healing Spring (Common), Stamina Tonic (Rare)
Bribe: N/A
Drop: Three Stars (Common), Dark Matter (Rare)
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Stonestrike, Sleepstrike, Poisonstrike, Darkstrike,
Slowstrike, Silencestrike, Deathstrike, Zombiestrike
Dropped Armor Abilities: Stoneproof, Sleepproof, Poisonproof, Darkproof,
Slowproof, Silenceproof, Deathproof, Zombieproof

=-------------------------------------------------------------------------=
Cave Iguion
=-------------------------------------------------------------------------=
HP: 550 (Overkill: 825)
MP: 1
AP: 240 (With Overkill: 480)
Gil: 300
---
Strength: 24
Defense: 1
Magic: 1
Magic Defense: 120
Agility: 21
Evade: 9
---
Locations: Via Purifico
---
Fire:    0.5
Water:   0.5
Thunder: 1.0
Ice:     1.5
Holy:    1.0
---
Resistance to Silence:      20%
Resistance to Poison:       0% (25% Max HP)
Resistance to Slow:         0%
Resistance to Sleep:        20%
Resistance to Doom:         0% (Count: 1)
Resistance to Threaten:     0%
Resistance to Provoke:      0%
Resistance to Darkness:     20%
Resistance to Petrify:      0%
Resistance to Zombie:       0%
Resistance to Death:        0%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Soft (Common), Petrify Grenade (Rare) 
Bribe: Petrify Grenade x6 (11,000 Gil)
Drop: Speed Sphere (Common), Power Sphere (Rare)
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Waterstrike,
Icestrike, Thunderstrike, Strength +3%, Strength +5%, Magic +3%, Magic +5%
Dropped Armor Abilities: Slow Ward, Defense +5%

=-------------------------------------------------------------------------=
Chimera (Type 1)
=-------------------------------------------------------------------------=
HP: 5250 (Overkill: 1432)
MP: 130
AP: 1220 (With Overkill: 1830)
Gil: 970
---
Strength: 25
Defense: 1
Magic: 22
Magic Defense: 1
Agility: 9
Evade: 0
---
Locations: Macalania Woods
---
Fire:    0.5
Water:   0.5
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      20%
Resistance to Poison:       0% (10% Max HP)
Resistance to Slow:         0%
Resistance to Sleep:        Immune
Resistance to Doom:         0% (Count: 2)
Resistance to Threaten:     0%
Resistance to Provoke:      0%
Resistance to Darkness:     20%
Resistance to Petrify:      0%
Resistance to Zombie:       0%
Resistance to Death:        0%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Arctic Wind (Common), Lightning Marble (Rare)
Bribe: Mana Tablet x10 (105,000 Gil)
Drop: Ability Sphere
---
Ronso Rage: Aqua Breath
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Magic +5%, Magic +10% 
Dropped Armor Abilities: Magic Defense +10%

=-------------------------------------------------------------------------=
Chimera (Type 2)
=-------------------------------------------------------------------------=
HP: 9000 (Overkill: 1432)
MP: 200
AP: 2000 (With Overkill: 3000)
Gil: 980
---
Strength: 30
Defense: 1
Magic: 25
Magic Defense: 1 
Agility: 10
Evade: 0
---
Locations: Home 
---
Fire:    0.5
Water:   0.5
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      20%
Resistance to Poison:       Immune
Resistance to Slow:         0%
Resistance to Sleep:        Immune
Resistance to Doom:         0% (Count: 2)
Resistance to Threaten:     0%
Resistance to Provoke:      0%
Resistance to Darkness:     20%
Resistance to Petrify:      0%
Resistance to Zombie:       0%
Resistance to Death:        0%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Arctic Wind (Common), Lightning Marble (Rare) 
Bribe: Underdog's Secret x15 (180,000 Gil)
Drop: Ability Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Magic +5%, Magic +10%
Dropped Armor Abilities: Magic Def +10%

=-------------------------------------------------------------------------=
Chimera Brain
=-------------------------------------------------------------------------=
HP: 9800 (Overkill: 4060)
MP: 250
AP: 1200 (With Overkill: 1800)
Gil: 1000
---
Strength: 34
Defense: 10
Magic: 32
Magic Defense: 10
Agility: 14
Evade: 0
---
Locations: Calm Lands (North-West Corner)
---
Fire:    0.5
Water:   0.5
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      95%
Resistance to Poison:       25% (10% Max HP)
Resistance to Slow:         0%
Resistance to Sleep:        Immune
Resistance to Doom:         0% (Count: 2)
Resistance to Threaten:     0%
Resistance to Provoke:      0%
Resistance to Darkness:     20%
Resistance to Petrify:      0%
Resistance to Zombie:       25%
Resistance to Death:        Immune
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  25%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Water Gem (Common), Lightning Gem (Rare) 
Bribe: Lv. 4 Key Sphere (196,000 Gil)
Drop: Ability Spher
---
Ronso Rage: Aqua Breath
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Magic +5%, Magic +10%
Dropped Armor Abilities: Magic Def +10%

=-------------------------------------------------------------------------=
Chimerageist (MONSTER ARENA - AREA CREATION)
=-------------------------------------------------------------------------=
HP: 120,000 (Overkill: 10,000)
MP: 30
AP: 8000 (With Overkill: 8000)
Gil: 0
---
Strength: 66
Defense: 10
Magic: 68
Magic Defense: 10
Agility: 29
Evade: 0
---
Locations: Monster Arena
---
Fire:    0.0
Water:   0.0
Thunder: 0.0
Ice:     0.0
Holy:    1.0
---
Resistance to Silence:      Immune
Resistance to Poison:       Immune
Resistance to Slow:         Immune
Resistance to Sleep:        Immune
Resistance to Doom:         0% (Count: 200)
Resistance to Threaten:     Immune
Resistance to Provoke:      Immune
Resistance to Darkness:     Immune
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        Immune
Resistance to Power Break:  50%
Resistance to Armor Break:  50%
Resistance to Magic Break:  50%
Resistance to Mental Break: 50%
---
Sensor: No
Scan:   No
---
Zamato Level: 5
---
Steal: Mana Spring (Common), Stamina Spring (Rare)
Bribe: N/A
Drop: Return Sphere (Common), Dark Matter (Rare)
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Icestrike, Firestrike, Waterstrike
Dropped Armor Abilities: Ice Eater, Fire Eater, Water Eater

=-------------------------------------------------------------------------=
Chocobo Eater (Boss)
=-------------------------------------------------------------------------=
HP: 10000 (Overkill: 800)
MP: 5
AP: 90 (With Overkill: 135)
Gil: 970
---
Strength: 25
Defense: 25
Magic: 20
Magic Defense: 35
Agility: 12
Evade: 0
---
Locations: Mi'ihen Highroad 
---
Fire:    1.5
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      Immune
Resistance to Poison:       40% (5% Max HP)
Resistance to Slow:         0%
Resistance to Sleep:        Immune
Resistance to Doom:         Immune
Resistance to Threaten:     Immune
Resistance to Provoke:      0%
Resistance to Darkness:     0%
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        0%
Resistance to Power Break:  50%
Resistance to Armor Break:  50%
Resistance to Magic Break:  50%
Resistance to Mental Break: 50%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 4
---
Steal: Potion 
Bribe: N/A
Drop:  Lv. 1 Key Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Sensor, Piercing (Kimahri & Auron), Strength +5%,
Strength +10%, Magic +5%, Magic +10%
Dropped Armor Abilities: Fire Ward, Lightning Ward, Water Ward, Ice Ward

=-------------------------------------------------------------------------=
Coeurl
=-------------------------------------------------------------------------=
HP: 6000 (Overkill: 4060)
MP: 480
AP: 1300 (With Overkill: 1950)
Gil: 1100
---
Strength: 38
Defense: 1
Magic: 26
Magic Defense: 40
Agility: 18
Evade: 0
---
Locations: Calm Lands, Cavern of the Stolen Fayth
---
Fire:    1.0
Water:   1.0
Thunder: 0.5
Ice:     0.5
Holy:    1.0
---
Resistance to Silence:      95%
Resistance to Poison:       25% (25% Max HP)
Resistance to Slow:         0%
Resistance to Sleep:        95%
Resistance to Doom:         0% (Count: 2)
Resistance to Threaten:     Immune
Resistance to Provoke:      0%
Resistance to Darkness:     0%
Resistance to Petrify:      Immune
Resistance to Zombie:       25%
Resistance to Death:        25%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  25%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Mana Spring
Bribe: Friend Sphere x2 (120,000 Gil)
Drop: Mana Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Deathtouch, Strength +5%,
Magic +5%, Magic +10%
Dropped Armor Abilities: Death Ward, Defense +10%, Magic Def +10%

=-------------------------------------------------------------------------=
Coeurlregina (MONSTER ARENA - AREA CREATION)
=-------------------------------------------------------------------------=
HP: 380,000 (Overkill: 10,000)
MP: 80
AP: 8000 (With Overkill: 8000)
Gil: 0 
---
Strength: 1
Defense: 40
Magic: 70
Magic Defense: 40
Agility: 75
Evade: 0
---
Locations: Monster Arena
---
Fire:    1.0
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      Immune
Resistance to Poison:       Immune
Resistance to Slow:         Immune
Resistance to Sleep:        Immune
Resistance to Doom:         0% (Count: 200)
Resistance to Threaten:     Immune
Resistance to Provoke:      Immune
Resistance to Darkness:     Immune
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        Immune
Resistance to Power Break:  Immune
Resistance to Armor Break:  Immune
Resistance to Magic Break:  Immune
Resistance to Mental Break: Immune
---
Sensor: No
Scan:   No
---
Zamato Level: 5
---
Steal: Farplane Wind (Common), Blessed Gem (Rare) 
Bribe: N/A
Drop: Shining Gem (Common), Dark Matter (Rare)
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Double AP, Deathstrike
Dropped Armor Abilities: Stoneproof, Sleepproof, Poisonproof, Darkproof,
Zombieproof, Slowproof, Silenceproof, Deathproof

=-------------------------------------------------------------------------=
Condor                                
=-------------------------------------------------------------------------=
HP:  95 (Overkill: 143)
MP:  15
AP:  2 (With Overkill: 4)
Gil: 12
---
Strength: 9
Defense: 1
Magic: 1
Magic Defense: 1
Agility: 11
Evade: 10
---
Locations: Besaid Island
---
Fire:    1.5
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      20%
Resistance to Poison:       0% (25% Max HP)
Resistance to Slow:         0%
Resistance to Sleep:        20%
Resistance to Doom:         0% (Count: 1)
Resistance to Threaten:     0%
Resistance to Provoke:      0%
Resistance to Darkness:     20%
Resistance to Petrify:      0%
Resistance to Zombie:       0%
Resistance to Death:        0%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Phoenix Down (Common), Smoke Bomb (Rare)
Bribe: Smoke Bomb x3 (1,900 Gil)
Drop:  Speed Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Sensor, Piercing (Kimahri & Auron), Strength +3%,
Magic +3%
Dropped Armor Abilities: Dark Ward, Magic Defense +3%

=-------------------------------------------------------------------------=
Crawler (Boss)
=-------------------------------------------------------------------------=
HP: 16000 (Overkill: 4000)
MP: 1
AP: 4400  (With Overkill: 6600)
Gil: 7000
---
Strength: 25
Defense: 100
Magic: 30
Magic Defense: 50 
Agility: 20
Evade: 0
---
Locations: Lake Macalania 
---
Fire:    0.5
Water:   0.5
Thunder: 1.5
Ice:     0.5
Holy:    0.5
---
Resistance to Silence:      Immune
Resistance to Poison:       Immune
Resistance to Slow:         0%
Resistance to Sleep:        Immune
Resistance to Doom:         Immune
Resistance to Threaten:     Immune
Resistance to Provoke:      Immune
Resistance to Darkness:     Immune
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        0%
Resistance to Power Break:  Immune
Resistance to Armor Break:  Immune
Resistance to Magic Break:  Immune
Resistance to Mental Break: Immune
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 4
---
Steal: Lunar Curtain 
Bribe: N/A
Drop: Elixer
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Icestrike,
Thunderstrike, Waterstrike, Icestrike, Alchemy
Dropped Armor Abilities: Fire Ward, Lightning Ward, Water Ward, Ice Ward

=-------------------------------------------------------------------------=
Dark Element
=-------------------------------------------------------------------------=
HP: 1800 (Overkill: 2700)
MP: 280
AP: 810 (With Overkill: 1620)
Gil: 520
---
Strength: 1
Defense: 190
Magic: 30
Magic Defense: 1
Agility: 11
Evade: 0
---
Locations: Cavern of the Stolen Fayth
---
Fire:    1.0
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      20%
Resistance to Poison:       Immune
Resistance to Slow:         0%
Resistance to Sleep:        Immune
Resistance to Doom:         0% (Count: 1)
Resistance to Threaten:     0%
Resistance to Provoke:      0%
Resistance to Darkness:     Immune
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        0%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Shining Thorn 
Bribe: Return Sphere x3 (36,000 Gil)
Drop: Mana Sphere 
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Icestrike,
Waterstrike, Thunderstrike
Dropped Armor Abilities: Fire Ward, Lightning Ward, Lightningproof,
Ice Ward, Water Ward

=-------------------------------------------------------------------------=
Dark Flan
=-------------------------------------------------------------------------=
HP: 12800 (Overkill: 19200)
MP: 250
AP: 3750 (With Overkill: 7500)
Gil: 1080
---
Strength: 1
Defense: 220
Magic: 30
Magic Defense: 200
Agility: 11
Evade: 0
---
Locations: Gagazet Mountain Cave
---
Fire:    0.5
Water:   0.5
Thunder: 0.5
Ice:     0.5
Holy:    1.0
---
Resistance to Silence:      80%
Resistance to Poison:       Immune
Resistance to Slow:         95%
Resistance to Sleep:        Immune
Resistance to Doom:         0% (Count: 1)
Resistance to Threaten:     0%
Resistance to Provoke:      Immune
Resistance to Darkness:     20%
Resistance to Petrify:      Immune
Resistance to Zombie:       0%
Resistance to Death:        Immune
Resistance to Delay:        Immune
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Star Curtain
Bribe: Wht Mag Spere x2 (256,000 Gil)
Drop: Mana Sphere
---
Ronso Rage: White Wind
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Magic +5%, Magic +10%
Dropped Armor Abilities: MP +10%, MP +20%

=-------------------------------------------------------------------------=
Defender
=-------------------------------------------------------------------------=
HP: 12000 (Overkill: 4060)
MP: 1
AP: 2700 (With Overkill: 4050)
Gil: 1300
---
Strength: 40
Defense: 1
Magic: 5
Magic Defense: 1
Agility: 11
Evade: 0
---
Locations: Cavern of the Stolen Fayth
---
Fire:    1.0
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      0%
Resistance to Poison:       Immune
Resistance to Slow:         Immune
Resistance to Sleep:        Immune
Resistance to Doom:         0% (Count: 10)
Resistance to Threaten:     Immune
Resistance to Provoke:      0%
Resistance to Darkness:     95%
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        0%
Resistance to Power Break:  Immune
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Lunar Curtain 
Bribe: Stamina Tablet x20 (240,000 Gil)
Drop: Power Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Strength +3%, Strength +5%
Dropped Armor Abilities: SOS Protect, Defense +10%

=-------------------------------------------------------------------------=
Defender X (Boss)
=-------------------------------------------------------------------------=
HP: 64000 (Overkill: 4060)
MP: 1
AP: 6600 (With Overkill: 9900)
Gil: 3500
---
Strength: 42
Defense: 30 (Armored)
Magic: 5
Magic Defense: 1
Agility: 20
Evade: 0
---
Locations: Calm Lands
---
Fire:    1.0
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      Immune
Resistance to Poison:       Immune
Resistance to Slow:         Immune
Resistance to Sleep:        Immune
Resistance to Doom:         0% (Count: 10)
Resistance to Threaten:     Immune
Resistance to Provoke:      0%
Resistance to Darkness:     95%
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        Immune
Resistance to Power Break:  Immune
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Lunar Curtain
Bribe: N/A
Drop: Lv. 2 Key Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Strength +3%, Magic +3%,
Strength +5%, Strength +10%, Magic +5%, Magic +10%
Dropped Armor Abilities: SOS Protect

=-------------------------------------------------------------------------=
Defender Z
=-------------------------------------------------------------------------=
HP: 42300 (Overkill: 8848)
MP: 1
AP: 6000 (With Overkill: 9000)
Gil: 2400
---
Strength: 45
Defense: 70
Magic: 5
Magic Defense: 70
Agility: 16
Evade: 0
---
Locations: Yevon Dome, Omega Ruins
---
Fire:    1.0
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      Immune
Resistance to Poison:       Immune
Resistance to Slow:         Immune
Resistance to Sleep:        Immune
Resistance to Doom:         0% (Count: 10)
Resistance to Threaten:     Immune
Resistance to Provoke:      0%
Resistance to Darkness:     20%
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        0%
Resistance to Power Break:  Immune
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Lunar Curtain
Bribe: Designer Wallet x5 (846,000 Gil)
Drop: Lv. 2 Key Sphere (Common), Lv. 3 Key Sphere (Rare)
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Strength +3%,
Strength +5%, Strength +10%
Dropped Armor Abilities: SOS Protect, Defense +10%

=-------------------------------------------------------------------------=
Demonolith
=-------------------------------------------------------------------------=
HP: 45000 (Overkill: 13560)
MP: 9999
AP: 11000 (With Overkill: 16500)
Gil: 1470
---
Strength: 33
Defense: 1 (Armored)
Magic: 99
Magic Defense: 1
Agility: 18
Evade: 0
---
Locations: Inside Sin, Omega Ruins
---
Fire:    0.5
Water:   0.5
Thunder: 0.5
Ice:     0.5
Holy:    1.5
---
Resistance to Silence:      50%
Resistance to Poison:       Immune
Resistance to Slow:         0%
Resistance to Sleep:        Immune
Resistance to Doom:         0% (Count: 10)
Resistance to Threaten:     0%
Resistance to Provoke:      Immune
Resistance to Darkness:     50%
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        0%
Resistance to Power Break:  50%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Petrify Grenade
Bribe: Lv. 3 Key Sphere x40 (900,000 Gil)
Drop: Mana Sphere (Common), Lv. 3 Key Sphere (Rare)
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Stonetouch, Stonestrike
Dropped Armor Abilities: Stone Ward, Stoneproof

=-------------------------------------------------------------------------=
Dingo
=-------------------------------------------------------------------------=
HP: 125 (Overkill: 188)
MP: 10
AP: 2 (With Overkill: 4)
Gil: 16
---
Strength: 13
Defense: 1
Magic: 1
Magic Defense: 120 
Agility: 10
Evade: 5
---
Locations: Besaid 
---
Fire:    1.5
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      20%
Resistance to Poison:       0% (25% Max HP)
Resistance to Slow:         0%
Resistance to Sleep:        20%
Resistance to Doom:         0% (Count: 1)
Resistance to Threaten:     0%
Resistance to Provoke:      0%
Resistance to Darkness:     20%
Resistance to Petrify:      0%
Resistance to Zombie:       0%
Resistance to Death:        0%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Potion (Common), Sleeping Powder (Rare)
Bribe: Sleeping Powder x4 (2,500 Gil)
Drop:  Power Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Thunderstrike,
Icestrike, Waterstrike, Strength +3%, Magic +3% (Yuna & Lulu)
Dropped Armor Abilities: Silence Ward, Sleep Ward, Magic Def +3%

=-------------------------------------------------------------------------=
Dinonix
=-------------------------------------------------------------------------=
HP: 140 (Overkill: 210)
MP: 25
AP: 9 (With Overkill: 18)
Gil: 27
---
Strength: 14
Defense: 1
Magic: 1
Magic Defense: 120 
Agility: 13
Evade: 5
---
Locations: Kilika Forest 
---
Fire:    0.5
Water:   1.0
Thunder: 1.0
Ice:     1.5
Holy:    1.0
---
Resistance to Silence:      20%
Resistance to Poison:       0% (25% Max HP)
Resistance to Slow:         0%
Resistance to Sleep:        20%
Resistance to Doom:         0% (Count: 1)
Resistance to Threaten:     0%
Resistance to Provoke:      0%
Resistance to Darkness:     20%
Resistance to Petrify:      0%
Resistance to Zombie:       0%
Resistance to Death:        0%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Soft (Common), Petrify Grenade (Rare)
Bribe: Petrify Grenade x2 (2,800 Gil)
Drop:  Speed Sphere (Common), Power Sphere (Rare)
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Icestrike,
Thunderstrike, Waterstrike, Strength +3%, Magic +3%
Dropped Armor Abilities: Slow Ward, Defense +3%

=-------------------------------------------------------------------------=
Don Tonberry (MONSTER ARENA - AREA CREATION)
=-------------------------------------------------------------------------=
HP: 480,000 (Overkill: 10,000)
MP: 120
AP: 8000 (With Overkill: 8000)
Gil: 0
---
Strength: 95
Defense: 100
Magic: 75
Magic Defense: 100
Agility: 37
Evade: 0
---
Locations: Monster Arena
---
Fire:    1.0
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      Immune
Resistance to Poison:       Immune
Resistance to Slow:         Immune
Resistance to Sleep:        Immune
Resistance to Doom:         0% (Count: 200)
Resistance to Threaten:     Immune
Resistance to Provoke:      Immune
Resistance to Darkness:     Immune
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        Immune
Resistance to Power Break:  Immune
Resistance to Armor Break:  Immune
Resistance to Magic Break:  Immune
Resistance to Mental Break: Immune
---
Sensor: No
Scan:   No
---
Zamato Level: 5
---
Steal: Candle of Life (Common), Designer Wallet (Rare)
Bribe: N/A
Drop: Farplane Wind (Common), Dark Matter (Rare)
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Silencestrike, Zombiestrike, Darkstrike, Sleepstrike,
Poisonstrike, Stonestrike, Deathstrike, Slowstrike
Dropped Armor Abilities: Silenceproof, Zombieproof, Darkproof, Sleepproof,
Poisonproof, Stoneproof, Deathproof, Slowproof

=-------------------------------------------------------------------------=
Dual Horn (Type 1)
=-------------------------------------------------------------------------=
HP: 1875 (Overkill: 560)
MP: 18
AP: 42 (With Overkill: 63)
Gil: 105
---
Strength: 22
Defense: 1
Magic: 3
Magic Defense: 1 
Agility: 12
Evade: 0
---
Locations: Mi'ihen Highroad, Mushroom Rock Road 
---
Fire:    1.0
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      20%
Resistance to Poison:       0% (25% Max HP)
Resistance to Slow:         0%
Resistance to Sleep:        0%
Resistance to Doom:         0% (Count: 2)
Resistance to Threaten:     0%
Resistance to Provoke:      0%
Resistance to Darkness:     0%
Resistance to Petrify:      0%
Resistance to Zombie:       0%
Resistance to Death:        0%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Potion (Common), Hi-Potion (Rare) 
Bribe: Hi-Potion x60 (37,500 Gil)
Drop:  Ability Sphere
---
Ronso Rage: Fire Breath
---
Dropped Weapon Abilities: Piercing (Auron & Kimahri), Firestrike, Silencetouch 
Dropped Armor Abilities: HP +5%

=-------------------------------------------------------------------------=
Dual Horn (Type 2)
=-------------------------------------------------------------------------=
HP: 3795 (Overkill: 1432)
MP: 22
AP: 820 (With Overkill: 1230)
Gil: 520
---
Strength: 27
Defense: 1
Magic: 8
Magic Defense: 1
Agility: 17
Evade: 0
---
Locations: Home 
---
Fire:    1.0
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      20%
Resistance to Poison:       0% (25% Max HP)
Resistance to Slow:         0%
Resistance to Sleep:        0%
Resistance to Doom:         0% (Count: 2)
Resistance to Threaten:     0%
Resistance to Provoke:      0%
Resistance to Darkness:     0%
Resistance to Petrify:      0%
Resistance to Zombie:       0%
Resistance to Death:        0%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Hi-Potion (Common), Mega-Potion (Rare) 
Bribe: Mega-Potion x25 (75,900 Gil)
Drop: Ability Sphere
---
Ronso Rage: Fire Breath
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Silencetouch 
Dropped Armor Abilities: HP +5%, HP +10%

=-------------------------------------------------------------------------=
Earth Eater (MONSTER ARENA - ORIGINAL CREATION)
=-------------------------------------------------------------------------=
HP: 1,300,000 (Overkill: 99,999)
MP: 30
AP: 50,000 (With Overkill: 50,000)
Gil: 0
---
Strength: 117
Defense: 200
Magic: 186
Magic Defense: 210
Agility: 47
Evade: 0
---
Locations: Monster Arena
---
Fire:    1.0
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      Immune
Resistance to Poison:       Immune
Resistance to Slow:         Immune
Resistance to Sleep:        Immune
Resistance to Doom:         0% (Count: 255)
Resistance to Threaten:     Immune
Resistance to Provoke:      Immune
Resistance to Blind:        Immune
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        Immune
Resistance to Power Break:  Immune
Resistance to Armor Break:  Immune
Resistance to Magic Break:  Immune
Resistance to Mental Break: Immune
---
Sensor: No
Scan:   No
---
Zamato Level: 5
---
Steal: Gambler's Spirit (Common), Lv. 1 Key Sphere (Rare)
Bribe: N/A
Drop: Fortune Sphere (Common), Dark Matter (Rare)
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Triple Overdrive
Dropped Armor Abilities: Auto-Potion

=-------------------------------------------------------------------------=
Epaaj
=-------------------------------------------------------------------------=
HP: 8700 (Overkill: 4060)
MP: 25
AP: 970 (With Overkill: 1455)
Gil: 950
---
Strength: 28
Defense: 20
Magic: 1
Magic Defense: 20
Agility: 28
Evade: 0
---
Locations: Calm Lands (Valley Bottom), Cavern of the Stolen Fayth
---
Fire:    1.0
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      20%
Resistance to Poison:       Immune
Resistance to Slow:         0%
Resistance to Sleep:        Immune
Resistance to Doom:         0% (Count: 2)
Resistance to Threaten:     0%
Resistance to Provoke:      0%
Resistance to Darkness:     95%
Resistance to Petrify:      0%
Resistance to Zombie:       0%
Resistance to Death:        0%
Resistance to Delay:        0%
Resistance to Power Break:  Immune
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Hi-Potion
Bribe: Farplane Wind x25 (174,000 Gil)
Drop: Ability Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Strength +5%, Magic +5%
Dropped Armor Abilities: Defense +5%

=-------------------------------------------------------------------------=
Espada (MONSTER ARENA - AREA CREATION)
=-------------------------------------------------------------------------=
HP: 280,000 (Overkill: 15,000)
MP: 120
AP: 8000 (With Overkill: 8000)
Gil: 0
---
Strength: 44
Defense: 100
Magic: 31
Magic Defense: 160
Agility: 51
Evade: 12
---
Locations: Monster Arena
---
Fire:    1.0
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      Immune
Resistance to Poison:       Immune
Resistance to Slow:         50%
Resistance to Sleep:        Immune
Resistance to Doom:         Immune
Resistance to Threaten:     Immune
Resistance to Provoke:      Immune
Resistance to Darkness:     Immune
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        Immune
Resistance to Power Break:  90%
Resistance to Armor Break:  90%
Resistance to Magic Break:  90%
Resistance to Mental Break: 90%
---
Sensor: No
Scan:   No
---
Zamato Level: 5
---
Steal: Farplane Shadow (Common), Farplane Wind (Rare)
Bribe: N/A
Drop: Rename Card (Common), Dark Matter (Rare)
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Strength +3%, Strength +10%, Strength +20%
Dropped Armor Abilities: Defense +3%, Defense +10%, Defense +20%

=-------------------------------------------------------------------------=
Evil Eye (Type 1)
=-------------------------------------------------------------------------=
HP: 310 (Overkill: 465)
MP: 300
AP: 300 (With Overkill: 600)
Gil: 205
---
Strength: 1
Defense: 1
Magic: 26
Magic Defense: 120 
Agility: 15
Evade: 13
---
Locations: Lake Macalania 
---
Fire:    1.5
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      20%
Resistance to Poison:       0% (25% Max HP)
Resistance to Slow:         0%
Resistance to Sleep:        20%
Resistance to Doom:         0% (Count: 1)
Resistance to Threaten:     0%
Resistance to Provoke:      0%
Resistance to Darkness:     20%
Resistance to Petrify:      0%
Resistance to Zombie:       0%
Resistance to Death:        0%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Hi-Potion (Common), Musk (Rare)
Bribe: Musk x3 (6,200 Gil)
Drop: Speed Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Icestrike,
Waterstrike, Thunderstrike, Strength +3%, Magic +3%
Dropped Armor Abilities: Confuse Ward, MP +10%

=-------------------------------------------------------------------------=
Evil Eye (Type 2)
=-------------------------------------------------------------------------=
HP: 430 (Overkill: 645)
MP: 310
AP: 480 (With Overkill: 960)
Gil: 280
---
Strength: 1
Defense: 1
Magic: 25
Magic Defense: 120 
Agility: 17
Evade: 13
---
Locations: Home 
---
Fire:    1.5
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      20%
Resistance to Poison:       0% (25% Max HP)
Resistance to Slow:         0%
Resistance to Sleep:        20%
Resistance to Doom:         0% (Count: 1)
Resistance to Threaten:     0%
Resistance to Provoke:      0%
Resistance to Darkness:     20%
Resistance to Petrify:      0%
Resistance to Zombie:       0%
Resistance to Death:        0%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Musk
Bribe: Musk x4 (8,600 Gil)
Drop: Speed Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Waterstrike,
Thunderstrike, Icestrike, Strength +3%, Magic +3%
Dropped Armor Abilities: Confuse Ward, MP +5%

=-------------------------------------------------------------------------=
Evrae (Boss)
=-------------------------------------------------------------------------=
HP: 32000 (Overkill: 2000)
MP: 500
AP: 5400 (With Overkill: 8100)
Gil: 2600
---
Strength: 36
Defense: 1
Magic: 30
Magic Defense: 1 
Agility: 20
Evade: 0
---
Locations: Cid's Airship
---
Fire:    0.5
Water:   0.5
Thunder: 0.5
Ice:     0.5
Holy:    1.0
---
Resistance to Silence:      Immune
Resistance to Poison:       Immune
Resistance to Slow:         50%
Resistance to Sleep:        Immune
Resistance to Doom:         0% (Count: 30)
Resistance to Threaten:     Immune
Resistance to Provoke:      Immune
Resistance to Darkness:     50%
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  Immune
Resistance to Magic Break:  Immune
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 4
---
Steal: Water Gem
Bribe: N/A
Drop: Black Magic Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Stonetouch
Dropped Armor Abilities: Stone Ward

=-------------------------------------------------------------------------=
Evrae Altana (Boss)
=-------------------------------------------------------------------------=
HP: 16384 (Overkill: 2000)
MP: 200
AP: 5800 (With Overkill: 8700)
Gil: 3000
---
Strength: 32
Defense: 1
Magic: 27
Magic Defense: 1
Agility: 25
Evade: 0
---
Locations: Via Purifico (In the Water)
---
Fire:    1.0
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.5
---
Resistance to Silence:      Immune
Resistance to Poison:       Immune
Resistance to Slow:         50%
Resistance to Sleep:        Immune
Resistance to Doom:         Immune
Resistance to Threaten:     Immune
Resistance to Provoke:      Immune
Resistance to Darkness:     50%
Resistance to Petrify:      Immune
Resistance to Zombie:       0%
Resistance to Death:        Immune
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 4
---
Steal: Water Gem (Common), Healing Spring (Rare)
Bribe: N/A
Drop: Blk Magic Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Stonetouch
Dropped Armor Abilities: Stone Ward

=-------------------------------------------------------------------------=
Exoray
=-------------------------------------------------------------------------=
HP: 7400 (Overkill: 11100)
MP: 300
AP: 2400 (With Overkill: 4800)
Gil: 840
---
Strength: 1
Defense: 1
Magic: 24
Magic Defense: 1
Agility: 14
Evade: 0
---
Locations: Inside Sin
---
Fire:    1.5
Water:   Absorbs
Thunder: Absorbs
Ice:     Absorbs
Holy:    1.0
---
Resistance to Silence:      20%
Resistance to Poison:       0% (25% Max HP)
Resistance to Slow:         0%
Resistance to Sleep:        20%
Resistance to Doom:         0% (Count: 1)
Resistance to Threaten:     0%
Resistance to Provoke:      0%
Resistance to Darkness:     Immune
Resistance to Petrify:      0%
Resistance to Zombie:       Immune
Resistance to Death:        0%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Silence Grenade (Common), Ether (Rare) 
Bribe: Turbo Ether x30 (148,000 Gil)
Drop: Mana Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Sleeptouch, Strength +5%,
Magic +5%
Dropped Armor Abilities: Sleep Ward, MP +10%

=-------------------------------------------------------------------------=
Extractor (Boss)
=-------------------------------------------------------------------------=
HP: 4000 (Overkill: 600)
MP: 10
AP: 660 (With Overkill: 990)
Gil: 2400
---
Strength: 23
Defense: 1
Magic: 15
Magic Defense: 1
Agility: 15
Evade: 0
---
Locations: Moonflow
---
Fire:    0.5
Water:   0.5
Thunder: 1.5
Ice:     0.5
Holy:    0.5
---
Resistance to Silence:      Immune
Resistance to Poison:       Immune
Resistance to Slow:         0%
Resistance to Sleep:        Immune
Resistance to Doom:         Immune
Resistance to Threaten:     0%
Resistance to Provoke:      50%
Resistance to Darkness:     Immune
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 4
---
Steal: Potion
Bribe: N/A
Drop:  Mega Phoenix
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Waterstrike,
Thunderstrike, Icestrike
Dropped Armor Abilities: SOS NulBlaze, SOS NulShock, SOS NulTide, SOS NulFrost

=-------------------------------------------------------------------------=
Fafnir (MONSTER ARENA - SPECIES CREATION)
=-------------------------------------------------------------------------=
HP: 1,100,000 (Overkill: 13,000)
MP: 30
AP: 10,000 (With Overkill: 10,000)
Gil: 0
---
Strength: 76
Defense: 30
Magic: 109
Magic Defense: 130
Agility: 38
Evade: 0
---
Locations: Monster Arena
---
Fire:    Absorbs
Water:   1.0
Thunder: Absorbs
Ice:     Absorbs
Holy:    1.0
---
Resistance to Silence:      Immune
Resistance to Poison:       Immune
Resistance to Slow:         Immune
Resistance to Sleep:        Immune
Resistance to Doom:         0% (Count: 200)
Resistance to Threaten:     Immune
Resistance to Provoke:      Immune
Resistance to Blind:        Immune
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        Immune
Resistance to Power Break:  95%
Resistance to Armor Break:  90%
Resistance to Magic Break:  95%
Resistance to Mental Break: 95%
---
Sensor: No
Scan:   No
---
Zamato Level: 5
---
Steal: Gold Hourglass (Common), Stamina Spring (Rare)
Bribe: N/A
Drop: Light Curtain (Common), Dark Matter (Rare)
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Waterstrike, Firestrike, Icestrike, Lightningstrike
Dropped Armor Abilities: Water Eater, Fire Eater, Ice Eater

=-------------------------------------------------------------------------=
Fallen Monk (Bayonet)
=-------------------------------------------------------------------------=
HP: 3300 (Overkill: 4950)
MP: 1
AP: 1200 (With Overkill: 2400)
Gil: 540
---
Strength: 28
Defense: 40
Magic: 33
Magic Defense: 40
Agility: 27
Evade: 0
---
Locations: Yevon Dome
---
Fire:    1.0
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      Immune
Resistance to Poison:       50% (25% Max HP)
Resistance to Slow:         Immune
Resistance to Sleep:        80%
Resistance to Doom:         0% (Count: 15)
Resistance to Threaten:     Immune
Resistance to Provoke:      Immune
Resistance to Darkness:     95%
Resistance to Petrify:      50%
Resistance to Zombie:       Always Zombie
Resistance to Death:        Immune
Resistance to Delay:        Immune
Resistance to Power Break:  Immune
Resistance to Armor Break:  0%
Resistance to Magic Break:  Immune
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Candle of Life (Common), Purifying Salt (Rare)
Bribe: N/A
Drop: Ability Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Strength +5%,
Magic Counter
Dropped Armor Abilities: Zombie Ward, Magic Defense +5%

=-------------------------------------------------------------------------=
Fallen Monk (Flamethrower)
=-------------------------------------------------------------------------=
HP: 3300 (Overkill: 4950)
MP: 1
AP: 1200 (With Overkill: 2400)
Gil: 540
---
Strength: 28
Defense: 40
Magic: 33
Magic Defense: 40
Agility: 27
Evade: 0
---
Locations: Yevon Dome
---
Fire:    1.0
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      Immune
Resistance to Poison:       50% (25% Max HP)
Resistance to Slow:         Immune
Resistance to Sleep:        80%
Resistance to Doom:         0% (Count: 15)
Resistance to Threaten:     Immune
Resistance to Provoke:      Immune
Resistance to Darkness:     95%
Resistance to Petrify:      50%
Resistance to Zombie:       Always Zombie
Resistance to Death:        Immune
Resistance to Delay:        Immune
Resistance to Power Break:  Immune
Resistance to Armor Break:  0%
Resistance to Magic Break:  Immune
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Candle of Life (Common), Purifying Salt (Rare)
Bribe: N/A
Drop: Ability Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Strength +5%,
Magic Counter
Dropped Armor Abilities: Zombie Ward, Magic Defense +5%

=-------------------------------------------------------------------------=
Fenrir (MONSTER ARENA - SPECIES CREATION)
=-------------------------------------------------------------------------=
HP: 850,000 (Overkill: 99,999)
MP: 300
AP: 10,000 (With Overkill: 10,000)
Gil: 0
---
Strength: 73
Defense: 40
Magic: 12
Magic Defense: 165
Agility: 200
Evade: 60
---
Locations: Monster Arena
---
Fire:    0.5
Water:   0.5
Thunder: 0.5
Ice:     0.5
Holy:    0.5
---
Resistance to Silence:      Immune
Resistance to Poison:       Immune
Resistance to Slow:         Immune
Resistance to Sleep:        Immune
Resistance to Doom:         0% (Count: 200)
Resistance to Threaten:     Immune
Resistance to Provoke:      Immune
Resistance to Darkness:     Immune
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        Immune
Resistance to Power Break:  Immune
Resistance to Armor Break:  Immune
Resistance to Magic Break:  99%
Resistance to Mental Break: 99%
---
Sensor: No
Scan:   No
---
Zamato Level: 5
---
Steal: Chocobo Feather (Common), Chocobo Wing (Rare)
Bribe: N/A
Drop: Ability Sphere (Common), Dark Matter (Rare)
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Zombiestrike, Slowstrike, Silencestrike, Stonestrike,
Deathstrike, Poisonstrike, Sleepstrike, Darkstrike
Dropped Armor Abilities: Zombieproof, Slowproof, Silenceproof, Deathproof,
Stoneproof, Confuseproof, Sleepproof, Poisonproof

=-------------------------------------------------------------------------=
Flame Flan
=-------------------------------------------------------------------------=
HP: 1500 (Overkill: 2250)
MP: 200
AP: 480 (With Overkill: 960)
Gil: 448
---
Strength: 1
Defense: 180
Magic: 20
Magic Defense: 1
Agility: 6
Evade: 0
---
Locations: Calm Lands
---
Fire:    Absorbs
Water:   0.5
Thunder: 0.5
Ice:     1.5
Holy:    1.0
---
Resistance to Silence:      20%
Resistance to Poison:       0% (25% Max HP)
Resistance to Slow:         0%
Resistance to Sleep:        20%
Resistance to Doom:         0% (Count: 1)
Resistance to Threaten:     0%
Resistance to Provoke:      0%
Resistance to Darkness:     20%
Resistance to Petrify:      0%
Resistance to Zombie:       0%
Resistance to Death:        0%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Fire Gem 
Bribe: Fire Gem x10 (30,000 Gil)
Drop: Mana Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike
Dropped Armor Abilities: Fire Ward, Fireproof

=-------------------------------------------------------------------------=
Floating Death
=-------------------------------------------------------------------------=
HP: 6700 (Overkill: 10050)
MP: 520
AP: 7100 (With Overkill: 14200)
Gil: 1265
---
Strength: 1
Defense: 1
Magic: 45
Magic Defense: 120
Agility: 33
Evade: 18
---
Locations: Omega Ruins
---
Fire:    1.0
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      20%
Resistance to Poison:       0% (25% Max HP)
Resistance to Slow:         0%
Resistance to Sleep:        20%
Resistance to Doom:         0% (Count: 1)
Resistance to Threaten:     0%
Resistance to Provoke:      0%
Resistance to Darkness:     Immune
Resistance to Petrify:      0%
Resistance to Zombie:       0%
Resistance to Death:        0%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: No
Scan:   No
---
Zamato Level: 1
---
Steal: Musk
Bribe: Gambler's Spirit x10 (134,000 Gil)
Drop: Mana Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Waterstrike,
Thunderstrike, Icestrike, Strength +3%, Magic +3%
Dropped Armor Abilities: Confuse Ward, Confuseproof, MP +10%

=-------------------------------------------------------------------------=
Floating Eye
=-------------------------------------------------------------------------=
HP: 140 (Overkill: 210)
MP: 200
AP: 21 (With Overkill: 42)
Gil: 44
---
Strength: 1
Defense: 1
Magic: 18
Magic Defense: 120
Agility: 10
Evade: 11
---
Locations: Mi'ihen Highroad
---
Fire:    1.0
Water:   1.0
Thunder: 1.5
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      20%
Resistance to Poison:       0% (25% Max HP)
Resistance to Slow:         0%
Resistance to Sleep:        20%
Resistance to Doom:         0% (Count: 1)
Resistance to Threaten:     0%
Resistance to Provoke:      0%
Resistance to Darkness:     20%
Resistance to Petrify:      0%
Resistance to Zombie:       0%
Resistance to Death:        0%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Echo Screen (Common), Musk (Rare)
Bribe: Musk x1 (2,800 Gil)
Drop:  Speed Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Waterstrike,
Thunderstrike, Icestrike, Strength +3%, Magic +3% 
Dropped Armor Abilities: MP +5%

=-------------------------------------------------------------------------=
Funguar
=-------------------------------------------------------------------------=
HP: 540 (Overkill: 810)
MP: 60
AP: 44 (With Overkill: 88)
Gil: 42
---
Strength: 1
Defense: 1
Magic: 26
Magic Defense: 1 
Agility: 4
Evade: 0
---
Locations: Mushroom Rock Road, Djose Highroad, Moonflow 
---
Fire:    1.5
Water:   0.5
Thunder: 0.5
Ice:     0.5
Holy:    1.0
---
Resistance to Silence:      20%
Resistance to Poison:       0% (25% Max HP)
Resistance to Slow:         0%
Resistance to Sleep:        20%
Resistance to Doom:         0% (Count: 1)
Resistance to Threaten:     0%
Resistance to Provoke:      0%
Resistance to Darkness:     Immune
Resistance to Petrify:      0%
Resistance to Zombie:       Immune
Resistance to Death:        0%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Silence Grenade (Common), Ether (Rare) 
Bribe: Turbo Ether x2 (10,800) Gil
Drop: Mana Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Sleeptouch, Strength +3%,
Magic +3% 
Dropped Armor Abilities: Sleep Ward, MP +5% 

=-------------------------------------------------------------------------=
Gandarewa
=-------------------------------------------------------------------------=
HP: 148 (Overkill: 220)
MP: 160
AP: 32 (With Overkill: 64)
Gil: Electro Marble
---
Strength: 1
Defense: 1
Magic: 23
Magic Defense: 120 
Agility: 9
Evade: 12
---
Locations: Mushroom Rock Road, Djose Highroad, Moonflow 
---
Fire:    1.0
Water:   1.5
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      20%
Resistance to Poison:       0% (25% Max HP)
Resistance to Slow:         0%
Resistance to Sleep:        20%
Resistance to Doom:         0% (Count: 1)
Resistance to Threaten:     0%
Resistance to Provoke:      0%
Resistance to Darkness:     20%
Resistance to Petrify:      0%
Resistance to Zombie:       0%
Resistance to Death:        0%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Electro Marble 
Bribe: Lightning Marble x3 (2,960 Gil)
Drop: Mana Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Thunderstrike,
Strength +3%, Magic +3%
Dropped Armor Abilities: Lightning Ward, Magic Def +3% 

=-------------------------------------------------------------------------=
Garm
=-------------------------------------------------------------------------=
HP: 240 (Overkill: 360)
MP: 35
AP: 48 (With Overkill: 96)
Gil: 88
---
Strength: 17
Defense: 1
Magic: 1
Magic Defense:  120
Agility: 16
Evade: 7
---
Locations: Djose Highroad, Moonflow 
---
Fire:    1.5
Water:   1.0
Thunder: 1.5
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      20%
Resistance to Poison:       0% (25% Max HP)
Resistance to Slow:         0%
Resistance to Sleep:        20%
Resistance to Doom:         0% (Count: 1)
Resistance to Threaten:     0%
Resistance to Provoke:      0%
Resistance to Darkness:     20%
Resistance to Petrify:      0%
Resistance to Zombie:       0%
Resistance to Death:        0%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Hi-Potion (Common), Sleeping Powder (Rare)
Bribe: Sleeping Powder x7 (4,800 Gil)
Drop: Power Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Waterstrike,
Thunderstrike, Icestrike, Strength +3%, Magic +3% 
Dropped Armor Abilities: Silence Ward, Sleep Ward, Magic Defense +3%

=-------------------------------------------------------------------------=
Garuda (Type 1)
=-------------------------------------------------------------------------=
HP: 1400 (Overkill: 2100)
MP: 50
AP: 8 (With Overkill: 12)
Gil: 30
---
Strength: 13
Defense: 1
Magic: 10
Magic Defense: 1 
Agility: 7
Evade: 0
---
Locations: Besaid 
---
Fire:    1.0
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      20%
Resistance to Poison:       0% (25% Max HP)
Resistance to Slow:         0%
Resistance to Sleep:        Immune
Resistance to Doom:         0% (Count: 1)
Resistance to Threaten:     Immune
Resistance to Provoke:      Immune
Resistance to Darkness:     0%
Resistance to Petrify:      0%
Resistance to Zombie:       Immune
Resistance to Death:        0%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: N/A 
Bribe: N/A
Drop:  Power Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Darktouch, Strength +3%
Magic +3%
Dropped Armor Abilities: Dark Ward

=-------------------------------------------------------------------------=
Garuda (Type 2)
=-------------------------------------------------------------------------=
HP: 1800 (Overkill: 500)
MP: 0
AP: 28 (With Overkill: 42)
Gil: 0
---
Strength: 18
Defense: 1
Magic: 12
Magic Defense: 1 
Agility: 10
Evade: 0
---
Locations: Luca Stadium 
---
Fire:    1.0
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      0%
Resistance to Poison:       0% (10% Max HP)
Resistance to Slow:         0%
Resistance to Sleep:        Immune
Resistance to Doom:         0% (Count: 3)
Resistance to Threaten:     0%
Resistance to Provoke:      0%
Resistance to Darkness:     0%
Resistance to Petrify:      Immune
Resistance to Zombie:       0%
Resistance to Death:        0%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: N/A 
Bribe: N/A
Drop: Power Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Waterstrike,
Thunderstrike, Icestrike 
Dropped Armor Abilities: Dark Ward 

=-------------------------------------------------------------------------=
Garuda (Type 3)
=-------------------------------------------------------------------------=
HP: 4000 (Overkill: 560)
MP: 50
AP: 170 (With Overkill: 255)
Gil: 140
---
Strength: 21
Defense: 1
Magic: 40
Magic Defense: 1 
Agility: 14
Evade: 0
---
Locations: Mushroom Rock Road
---
Fire:    1.0
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      20%
Resistance to Poison:       0% (25% Max HP)
Resistance to Slow:         0%
Resistance to Sleep:        Immune
Resistance to Doom:         0% (Count: 1)
Resistance to Threaten:     0%
Resistance to Provoke:      0%
Resistance to Darkness:     0%
Resistance to Petrify:      Immune
Resistance to Zombie:       0%
Resistance to Death:        0%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Smoke Bomb 
Bribe: Smoke Bomb x99 (80,000 Gil)
Drop: Power Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: 
Dropped Armor Abilities: 

=-------------------------------------------------------------------------=
Geneaux's Tentacles (Boss)
=-------------------------------------------------------------------------=
HP: 450 (Overkill: 500)
MP: 10
AP: 5 (With Overkill: 7)
Gil: 30
---
Strength: 14
Defense: 1
Magic: 1
Magic Defense: 1 
Agility: 10
Evade: 0
---
Locations: Kilika Temple
---
Fire:    1.0
Water:   Absorbs
Thunder: 0.5
Ice:     0.5
Holy:    1.0
---
Resistance to Silence:      Immune
Resistance to Poison:       Immune
Resistance to Slow:         0%
Resistance to Sleep:        Immune
Resistance to Doom:         Immune
Resistance to Threaten:     Immune
Resistance to Provoke:      Immune
Resistance to Darkness:     Immune
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 4
---
Steal: N/A 
Bribe: N/A
Drop:  Ability Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: N/A 
Dropped Armor Abilities: N/A

=-------------------------------------------------------------------------=
Gemini (Club)
=-------------------------------------------------------------------------=
HP: 36000 (Overkill: 13560)
MP: 1
AP: 7800 (With Overkill: 11700)
Gil: 1111
---
Strength: 33
Defense: 50
Magic: 1
Magic Defense: 30
Agility: 21
Evade: 1
---
Locations: Inside Sin, Omega Ruins
---
Fire:    Absorbs
Water:   1.0
Thunder: Absorbs
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      20%
Resistance to Poison:       90% (20% Max HP)
Resistance to Slow:         Imune
Resistance to Sleep:        80%
Resistance to Doom:         0% (Count: 3)
Resistance to Threaten:     Immune
Resistance to Provoke:      0%
Resistance to Darkness:     20%
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        Immune
Resistance to Power Break:  Immune
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Light Cutain
Bribe: Stamina Tonic x10 (720,000 Gil)
Drop: Power Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Strength +10%, Magic +10%
Dropped Armor Abilities: SOS Regen, HP +10%

=-------------------------------------------------------------------------=
Gemini (Sword)
=-------------------------------------------------------------------------=
HP: 36000 (Overkill: 13560)
MP: 1
AP: 7800 (With Overkill: 11700)
Gil: 1111
---
Strength: 33
Defense: 50
Magic: 1
Magic Defense: 30
Agility: 21
Evade: 1
---
Locations: Inside Sin, Omega Ruins
---
Fire:    1.0
Water:   Absorbs
Thunder: 1.0
Ice:     Absorbs
Holy:    1.0
---
Resistance to Silence:      20%
Resistance to Poison:       90% (20% Max HP)
Resistance to Slow:         Imune
Resistance to Sleep:        80%
Resistance to Doom:         0% (Count: 3)
Resistance to Threaten:     Immune
Resistance to Provoke:      0%
Resistance to Darkness:     20%
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        Immune
Resistance to Power Break:  Immune
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Light Cutain
Bribe: Mana Tonic x10 (720,000 Gil)
Drop: Power Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Strength +10%, Magic +10%
Dropped Armor Abilities: SOS Regen, HP +10%

=-------------------------------------------------------------------------=
Geosgaeno (Boss)
=-------------------------------------------------------------------------=
HP: 32767 (Overkill: 32767 )
MP: 128
AP: 4200 (With Overkill: 6300 )
Gil: 1000
---
Strength: 36
Defense: 50
Magic: 40
Magic Defense: 50 
Agility: 48
Evade: 0
---
Locations: Baaj Temple, Submerged Ruins (In an event fight you can't win)
---
Fire:    1.5
Water:   1.5
Thunder: 1.5
Ice:     1.5
Holy:    1.5
---
Resistance to Silence:      Immune
Resistance to Poison:       95% (10% Max HP)
Resistance to Slow:         Immune
Resistance to Sleep:        Immune
Resistance to Doom:         Immune
Resistance to Threaten:     Immune
Resistance to Provoke:      Immune
Resistance to Darkness:     Immune
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        Immune
Resistance to Power Break:  Immune
Resistance to Armor Break:  Immune
Resistance to Magic Break:  Immune
Resistance to Mental Break: Immune
---
Sensor: No
Scan:   No
---
Zamato Level: 4
---
Steal: Water Gem
Bribe: N/A
Drop:  Power Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: No Encounters
Dropped Armor Abilities: Auto-Reflect

=-------------------------------------------------------------------------=
Ghost
=-------------------------------------------------------------------------=
HP: 9999 (Overkill: 4060)
MP: 350
AP: 1450 (With Overkill: 2175)
Gil: 810
---
Strength: 1
Defense: 120
Magic: 33
Magic Defense: 1
Agility: 14
Evade: 0
---
Locations: Cavern of the Stolen Fayth
---
Fire:    *
Water:   *
Thunder: *
Ice:     *
Holy:    1.5
---
Resistance to Silence:      95%
Resistance to Poison:       Immune
Resistance to Slow:         Immune
Resistance to Sleep:        Immune
Resistance to Doom:         0% (Count: 7)
Resistance to Threaten:     Immune
Resistance to Provoke:      Immune
Resistance to Darkness:     Immune
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  Immune
Resistance to Magic Break:  0%
Resistance to Mental Break: Immune
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Phoenix Down (Common), Farplane Shadow (Rare) 
Bribe: Mega Phoenix x38 (199,980 Gil)
Drop: Mana Sphere
---
Ronso Rage: Doom
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Strength +5%,
Strength +10%
Dropped Armor Abilities: Death Ward, MP +10%, No Encounters

=-------------------------------------------------------------------------=
Gold Element
=-------------------------------------------------------------------------=
HP: 1200 (Overkill: 1800)
MP: 180
AP: 92 (With Overkill: 184)
Gil: 107
---
Strength: 1
Defense: 120
Magic: 32
Magic Defense: 1
Agility: 7
Evade: 0
---
Locations: Thunder Plains 
---
Fire:    0.5
Water:   1.5
Thunder: Absorbs
Ice:     0.5
Holy:    1.0
---
Resistance to Silence:      20%
Resistance to Poison:       Immune
Resistance to Slow:         0%
Resistance to Sleep:        Immune
Resistance to Doom:         0% (Count: 1)
Resistance to Threaten:     0%
Resistance to Provoke:      0%
Resistance to Darkness:     Immune
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Electro Marble 
Bribe: Lightning Marble x20 (24,000 Gil)
Drop:  Mana Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Thunderstrike 
Dropped Armor Abilities: Lightning Ward, Lightningproof

=-------------------------------------------------------------------------=
Grat
=-------------------------------------------------------------------------=
HP: 4000 (Overkill: 6000)
MP: 25
AP: 980 (With Overkill: 1960)
Gil: 530
---
Strength: 28
Defense: 50
Magic: 1
Magic Defense: 50
Agility: 12
Evade: 0
---
Locations: Mt. Gagazet, Gagazet Mountain Cave
---
Fire:    1.5
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      20%
Resistance to Poison:       25% (25% Max HP)
Resistance to Slow:         Immune
Resistance to Sleep:        80%
Resistance to Doom:         0% (Count: 2)
Resistance to Threaten:     0%
Resistance to Provoke:      0%
Resistance to Darkness:     Immune
Resistance to Petrify:      25%
Resistance to Zombie:       0%
Resistance to Death:        50%
Resistance to Delay:        Immune
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Antidote (Common), Remedy (Rare)
Bribe: Remedy x40 (80,000 Gil)
Drop: Mana Sphere
---
Ronso Rage: Seed Cannon
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Poisontouh, Strength +5%,
Magic +5%
Dropped Armor Abilities: Poison Ward, HP +5%, HP +10%

=-------------------------------------------------------------------------=
Greater Sphere (MONSTER ARENA - ORIGINAL CREATION)
=-------------------------------------------------------------------------=
HP: 1,500,000 (Overkill: 99,999)
MP: 999
AP: 50,000 (With Overkill: 50,000)
Gil: 0
---
Strength: 87
Defense: 130
Magic: 102
Magic Defense: 120
Agility: 55
Evade: 0
---
Locations: Monster Arena
---
Fire:    *
Water:   *
Thunder: *
Ice:     *
Holy:    1.0
* Greater Sphere's weakness will change whenever you damage him
with the element he is weak to.
---
Resistance to Silence:      Immune
Resistance to Poison:       Immune
Resistance to Slow:         Immune
Resistance to Sleep:        Immune
Resistance to Doom:         0% (Count: 255)
Resistance to Threaten:     Immune
Resistance to Provoke:      Immune
Resistance to Blind:        Immune
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        Immune
Resistance to Power Break:  Immune
Resistance to Armor Break:  Immune
Resistance to Magic Break:  Immune
Resistance to Mental Break: Immune
---
Sensor: No
Scan:   No
---
Zamato Level: 5
---
Steal: Gambler's Spirit (Common), Return Sphere (Rare)
Bribe: N/A
Drop: Luck Sphere (Common), Dark Matter (Rare)
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: One MP Cost
Dropped Armor Abilities: Auto-Phoenix

=-------------------------------------------------------------------------=
Great Malboro
=-------------------------------------------------------------------------=
HP: 64000 (Overkill: 13560)
MP: 1
AP: 21000 (With Overkill: 0)
Gil: 1900
---
Strength: 36
Defense: 1
Magic: 42
Magic Defense: 1
Agility: 18
Evade: 0
---
Locations: Inside Sin, Omega Ruins
---
Fire:    1.0
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      Immune
Resistance to Poison:       Immune
Resistance to Slow:         Immune
Resistance to Sleep:        Immune
Resistance to Doom:         0% (Count: 5)
Resistance to Threaten:     Immune
Resistance to Provoke:      0%
Resistance to Darkness:     Immune
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        0%
Resistance to Power Break:  50%
Resistance to Armor Break:  50%
Resistance to Magic Break:  50%
Resistance to Mental Break: 50%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 2
---
Steal: Remedy (Common), Mana Tonic (Rare)
Bribe: Wings to Discovery x8 (1,280,000 Gil)
Drop: Mana Sphere
---
Ronso Rage: Bad Breath
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Darktouch, Silencetouch,
Poisontouch, Sleeptouch
Dropped Armor Abilities: Dark Ward, Silence Ward, Sleep Ward, Berserk Ward,
Poison Ward, Stone Ward

=-------------------------------------------------------------------------=
Grenade
=-------------------------------------------------------------------------=
HP: 7500 (Overkill: 5384)
MP: 63
AP: 1350 (With Overkill: 2700)
Gil: 540
---
Strength: 26
Defense: 1
Magic: 24
Magic Defense: 150
Agility: 17
Evade: 0
---
Locations: Mt. Gagazet
---
Fire:    Absorbs
Water:   1.0
Thunder: 1.0
Ice:     1.5
Holy:    1.0
---
Resistance to Silence:      95%
Resistance to Poison:       25% (25% Max HP)
Resistance to Slow:         0%
Resistance to Sleep:        Immune
Resistance to Doom:         0% (Count: 2)
Resistance to Threaten:     Immune
Resistance to Provoke:      0%
Resistance to Darkness:     95%
Resistance to Petrify:      50%
Resistance to Zombie:       Immune
Resistance to Death:        50%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Fire Gem
Bribe: Fire Gem x12 (150,000 Gil)
Drop: Power Sphere
---
Ronso Rage: Self-Destruct
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike
Dropped Armor Abilities: Fire Ward, Fireproof

=-------------------------------------------------------------------------=
Grendel
=-------------------------------------------------------------------------=
HP: 9500 (Overkill: 6972)
MP: 62
AP: 2600 (With Overkill: 3900)
Gil: 730
---
Strength: 41
Defense: 50
Magic: 23
Magic Defense: 1
Agility: 31
Evade: 0
---
Locations: Gagazet Mountain Cave, Zanarkand Ruins
---
Fire:    0.5
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      0%
Resistance to Poison:       25% (25% Max HP)
Resistance to Slow:         Immune
Resistance to Sleep:        80%
Resistance to Doom:         0% (Count: 2)
Resistance to Threaten:     0%
Resistance to Provoke:      0%
Resistance to Darkness:     95%
Resistance to Petrify:      25%
Resistance to Zombie:       25%
Resistance to Death:        50%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  Immune
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Hi-Potion (Common), Mega-Potion (Rare) 
Bribe: Mega-Potion x60 (190,000 Gil)
Drop: Ability Sphere
---
Ronso Rage: Fire Breath
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Silencetouch
Dropped Armor Abilities: HP +10%

=-------------------------------------------------------------------------=
Grothia (Aeon Battle)
=-------------------------------------------------------------------------=
HP: 8000 (Overkill: 2550)
MP: 600
AP: 0 (With Overkill: 0)
Gil: 0 
---
Strength: 23
Defense: 10
Magic: 21
Magic Defense: 1
Agility: 18
Evade: 1
---
Locations: Via Purifico
---
Fire:    Absorbs
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      Immune
Resistance to Poison:       Immune
Resistance to Slow:         Immune
Resistance to Sleep:        Immune
Resistance to Doom:         0% (Count: 5)
Resistance to Threaten:     Immune
Resistance to Provoke:      Immune
Resistance to Darkness:     Immune
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        Immune
Resistance to Power Break:  Immune
Resistance to Armor Break:  Immune
Resistance to Magic Break:  Immune
Resistance to Mental Break: Immune
---
Sensor: No
Scan:   No
---
Zamato Level: 4
---
Steal: N/A
Bribe: N/A
Drop: N/A
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: N/A
Dropped Armor Abilities: N/A

=-------------------------------------------------------------------------=
Guado Guardian (Type 1) (Boss)
=-------------------------------------------------------------------------=
HP: 2000 (Overkill: 2000)
MP: 10
AP: 290 (With Overkill: 435)
Gil: 300
---
Strength: 10
Defense: 1
Magic: 15
Magic Defense: 1
Agility: 12
Evade: 0
---
Locations: Macalania Temple
---
Fire:    1.0
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      20%
Resistance to Poison:       0% (25% Max HP)
Resistance to Slow:         0%
Resistance to Sleep:        Immune
Resistance to Doom:         Immune
Resistance to Threaten:     0%
Resistance to Provoke:      Immune
Resistance to Darkness:     0%
Resistance to Petrify:      0%
Resistance to Zombie:       0%
Resistance to Death:        10%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 4
---
Steal: Hi-Potion (Common), Ether (Rare)
Bribe: Ether x10 (40,000 Gil)
Drop: Ability Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Sensor, Piercing (Kimahri & Auron), Strength +3%,
Strength +5%, Magic +3%, Magic +5%
Dropped Armor Abilities: HP +5%, MP +5%, Magic Def +3%

=-------------------------------------------------------------------------=
Guado Guardian (Type 2) (Boss)
=-------------------------------------------------------------------------=
HP: 1200 (Overkill: 1432)
MP: 330
AP: 290 (With Overkill: 580)
Gil: 480
---
Strength: 1
Defense: 1
Magic: 14
Magic Defense: 1
Agility: 20
Evade: 0
---
Locations: Macalania Temple 
---
Fire:    1.0
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      Immune
Resistance to Poison:       25% (25% Max HP)
Resistance to Slow:         Immune
Resistance to Sleep:        Immune
Resistance to Doom:         0% (Count: 5)
Resistance to Threaten:     Immune
Resistance to Provoke:      0%
Resistance to Darkness:     0%
Resistance to Petrify:      25%
Resistance to Zombie:       0%
Resistance to Death:        25%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  Immune
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 4
---
Steal: Hi-Potion (Common), X-Potion (Rare)
Bribe: N/A
Drop: Ability Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Sensor, Piercing (Kimahri & Auron), Strength +3%,
Strength +5%, Magic +3%, Magic +5%
Dropped Armor Abilities: HP +5%, MP +5%, Magic Def +3%

=-------------------------------------------------------------------------=
Guardo Guardian (Type 3)
=-------------------------------------------------------------------------=
HP: 2600 (Overkill: 1432)
MP: 600
AP: 540 (With Overkill: 1080)
Gil: 380
---
Strength: 1
Defense: 1
Magic: 24
Magic Defense: 1 
Agility: 20
Evade: 0
---
Locations: Home 
---
Fire:    1.0
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      20%
Resistance to Poison:       25% (25% Max HP)
Resistance to Slow:         0%
Resistance to Sleep:        Immune
Resistance to Doom:         0% (Count: 5)
Resistance to Threaten:     Immune
Resistance to Provoke:      0%
Resistance to Darkness:     0%
Resistance to Petrify:      25%
Resistance to Zombie:       0%
Resistance to Death:        25%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  Immune
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Hi-Potion (Common), X-Potion (Rare) 
Bribe: X-Potion x30 (52,000 Gil)
Drop: Ability Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Sensor, Piercing (Kimahri & Auron), Strength +3%,
Strength +5%, Magic +3%, Magic +5% 
Dropped Armor Abilities: HP +5%, MP +5%, Magic Def +3%

=-------------------------------------------------------------------------=
Gui's Arms (Boss)
=-------------------------------------------------------------------------=
HP: 800 (Overkill: 500)
MP: 1
AP: 37 (With Overkill: 55)
Gil: 300
---
Strength: 1
Defense: 1
Magic: 1
Magic Defense: 1 
Agility: 0
Evade: 0
---
Locations: Mushroom Rock Road
---
Fire:    1.0
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      Immune
Resistance to Poison:       Immune
Resistance to Slow:         Immune
Resistance to Sleep:        Immune
Resistance to Doom:         Immune
Resistance to Threaten:     Immune
Resistance to Provoke:      Immune
Resistance to Darkness:     Immune
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        Immune
Resistance to Power Break:  Immune
Resistance to Armor Break:  Immune
Resistance to Magic Break:  0%
Resistance to Mental Break: Immune
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Potion
Bribe: N/A
Drop: N/A
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Icestrike,
Waterstrike, Thunderstrike
Dropped Armor Abilities: Fire Ward, Lightning Ward, Water Ward, Ice Ward

=-------------------------------------------------------------------------=
Gui's Head (Boss)
=-------------------------------------------------------------------------=
HP: 4000 (Overkill: 800)
MP: 200
AP: 48 (With Overkill: 72)
Gil: 200
---
Strength: 1
Defense: 1
Magic: 1
Magic Defense: 1 
Agility: 15
Evade: 0
---
Locations: Mushroom Rock Road 
---
Fire:    1.0
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      Immune
Resistance to Poison:       Immune
Resistance to Slow:         Immune
Resistance to Sleep:        Immune
Resistance to Doom:         Immune
Resistance to Threaten:     Immune
Resistance to Provoke:      Immune
Resistance to Darkness:     Immune
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        Immune
Resistance to Power Break:  Immune
Resistance to Armor Break:  Immune
Resistance to Magic Break:  Immune
Resistance to Mental Break: Immune
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 4
---
Steal: Potion 
Bribe: N/A
Drop:  N/A
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Waterstrike,
Icestrike, Thunderstrike
Dropped Armor Abilities: Fire Ward, Lightning Ward, Water Ward, Ice Ward

=-------------------------------------------------------------------------=
Halma
=-------------------------------------------------------------------------=
HP: 13000 (Overkill: 13560)
MP: 1
AP: 5300 (With Overkill: 10600)
Gil: 
---
Strength: 46
Defense: 1 (Armored)
Magic: 1
Magic Defense: 120
Agility: 23
Evade: 0
---
Locations: Omega Ruins
---
Fire:    1.5
Water:   0.5
Thunder: 0.5
Ice:     0.5
Holy:    1.0
---
Resistance to Silence:      20%
Resistance to Poison:       0% (25% Max HP)
Resistance to Slow:         0%
Resistance to Sleep:        20%
Resistance to Doom:         0% (Count: 1)
Resistance to Threaten:     0%
Resistance to Provoke:      0%
Resistance to Darkness:     20%
Resistance to Petrify:      0%
Resistance to Zombie:       0%
Resistance to Death:        0%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: No
Scan:   No
---
Zamato Level: 1
---
Steal: Hypello Potion (Common), Shadow Gem (Rare) 
Bribe: Supreme Gem x20 (260,000 Gil)
Drop: Power Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Waterstrike,
Icestrike, Thunderstrike, Strength +3%, Magic +3%
Dropped Armor Abilities: Berserk Ward, Berserkproof

=-------------------------------------------------------------------------=
Hornet (MONSTER ARENA - SPECIES CREATION)
=-------------------------------------------------------------------------=
HP: 620,000 (Overkill: 50,000)
MP: 0
AP: 0 (With Overkill: 0)
Gil: 0
---
Strength: 63
Defense: 70
Magic: 88
Magic Defense: 95
Agility: 102
Evade: 17
---
Locations: Monster Arena
---
Fire:    1.0
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      Immune
Resistance to Poison:       Immune
Resistance to Slow:         Immune
Resistance to Sleep:        Immune
Resistance to Doom:         0% (Count: 200)
Resistance to Threaten:     Immune
Resistance to Provoke:      Immune
Resistance to Darkness:     Immune
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        Immune
Resistance to Power Break:  95%
Resistance to Armor Break:  95%
Resistance to Magic Break:  95%
Resistance to Mental Break: 95%
---
Sensor: No
Scan:   No
---
Zamato Level: 5
---
Steal: Poison Fang (Common), Purifying Salt (Rare)
Bribe: N/A
Drop: Accuracy Sphere (Common), Dark Matter (Rare)
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Strength +3%, Strength +10%, Strength +20%
Dropped Armor Abilities: Defense +3%, Defense +10%, Defense +20%

=-------------------------------------------------------------------------=
Ice Flan
=-------------------------------------------------------------------------=
HP: 1350 (Overkill: 2025)
MP: 160
AP: 300 (With Overkill: 600)
Gil: 188
---
Strength: 1
Defense: 120
Magic: 21
Magic Defense: 1
Agility: 9
Evade: 0
---
Locations: Lake Macalania
---
Fire:    1.5
Water:   0.5
Thunder: 0.5
Ice:     Absorbs
Holy:    1.0
---
Resistance to Silence:      20%
Resistance to Poison:       0% (25% Max HP)
Resistance to Slow:         0%
Resistance to Sleep:        20%
Resistance to Doom:         0% (Count: 1)
Resistance to Threaten:     0%
Resistance to Provoke:      0%
Resistance to Darkness:     20%
Resistance to Petrify:      0%
Resistance to Zombie:       0%
Resistance to Death:        0%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Arctic Wind
Bribe: Ice Gem x9 (27,000 Gil)
Drop: Mana Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Icestrike
Dropped Armor Abilities: Ice Ward, Iceproof

=-------------------------------------------------------------------------=
Iguion
=-------------------------------------------------------------------------=
HP: 370 (Overkill: 555)
MP: 70
AP: 240 (With Overkill: 480)
Gil: 138
---
Strength: 23
Defense: 1
Magic: 1
Magic Defense: 120
Agility: 19
Evade: 8
---
Locations: Macalania Woods 
---
Fire:    0.5
Water:   0.5
Thunder: 1.0
Ice:     1.5
Holy:    1.0
---
Resistance to Silence:      20%
Resistance to Poison:       0% (25% Max HP)
Resistance to Slow:         0%
Resistance to Sleep:        20%
Resistance to Doom:         0% (Count: 1)
Resistance to Threaten:     0%
Resistance to Provoke:      0%
Resistance to Darkness:     20%
Resistance to Petrify:      0%
Resistance to Zombie:       0%
Resistance to Death:        0%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Soft (Common), Petrify Grenade (Rare) 
Bribe: Petrify Grenade x5 (7,400 Gil)
Drop: Speed Sphere (Common), Power Sphere (Rare)
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Icestrike,
Thunderstrike, Waterstrike, Strength +3%, Magic +3%
Dropped Armor Abilities: Slow Ward, Defense +5%

=-------------------------------------------------------------------------=
Imp
=-------------------------------------------------------------------------=
HP: 880 (Overkill: 1320)
MP: 300
AP: 770 (With Overkill: 1540)
Gil: 610
---
Strength: 1
Defense: 1
Magic: 25
Magic Defense: 180
Agility: 24
Evade: 16
---
Locations: Cavern of the Stolen Fayth, Mt. Gagazet
---
Fire:    1.0
Water:   1.5
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      20%
Resistance to Poison:       0% (25% Max HP)
Resistance to Slow:         0%
Resistance to Sleep:        20%
Resistance to Doom:         0% (Count: 1)
Resistance to Threaten:     0%
Resistance to Provoke:      0%
Resistance to Darkness:     20%
Resistance to Petrify:      0%
Resistance to Zombie:       0%
Resistance to Death:        0%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Lightning Gem 
Bribe: Lv. 1 Key Sphere x4 (17,600 Gil)
Drop: Mana Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Thunderstrike,
Strength +5%, Magic +5%
Dropped Armor Abilities: Lightning Ward, Lightning Proof

=-------------------------------------------------------------------------=
Ipiria
=-------------------------------------------------------------------------=
HP: 180 (Overkill: 270)
MP: 35
AP: 24 (With Overkill: 48)
Gil: 46
---
Strength: 15
Defense: 1
Magic: 1
Magic Defense: 120 
Agility: 13
Evade: 7
---
Locations: Mi'ihen Highroad (Old), Mushroom Rock Road 
---
Fire:    0.5
Water:   1.0
Thunder: 1.0
Ice:     1.5
Holy:    1.0
---
Resistance to Silence:      20%
Resistance to Poison:       0% (25% Max HP)
Resistance to Slow:         0%
Resistance to Sleep:        20%
Resistance to Doom:         0% (Count: 1)
Resistance to Threaten:     0%
Resistance to Provoke:      0%
Resistance to Darkness:     20%
Resistance to Petrify:      0%
Resistance to Zombie:       0%
Resistance to Death:        0%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Soft (Common), Petrify Grenade (Rare) 
Bribe: Petrify Grenade x3 (3,600 Gil)
Drop:  Speed Sphere (Common), Power Sphere (Rare)
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Icestrike,
Waterstrike, Thunderstrike, Strength +3%, Magic +3%
Dropped Armor Abilities: Slow Ward, Defense +3% 

=-------------------------------------------------------------------------=
Ironclad (MONSTER ARENA - SPECIES CREATION)
=-------------------------------------------------------------------------=
HP: 2,000,000 (Overkill: 99,999)
MP: 0
AP: 10,000 (With Overkill: 10,000)
Gil: 0
---
Strength: 100
Defense: 220
Magic: 0
Magic Defense: 180
Agility: 65
Evade: 0
---
Locations: Monster Arena
---
Fire:    0.0
Water:   0.0
Thunder: 0.0
Ice:     0.0
Holy:    1.0
---
Resistance to Silence:      Immune
Resistance to Poison:       Immune
Resistance to Slow:         Immune
Resistance to Sleep:        Immune
Resistance to Doom:         0% (Count: 200)
Resistance to Threaten:     Immune
Resistance to Provoke:      Immune
Resistance to Blind:        Immune
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        Immune
Resistance to Power Break:  95%
Resistance to Armor Break:  95%
Resistance to Magic Break:  95%
Resistance to Mental Break: 95%
---
Sensor: No
Scan:   No
---
Zamato Level: 5
---
Steal: Light Curtains (Common), Stamina Tablet (Rare)
Bribe: N/A
Drop: HP Sphere (Common), Dark Matter (Rare)
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Strength +3%, Strength +10%, Strength +20%
Dropped Armor Abilities: HP +5%, HP +20%, HP +30%

=-------------------------------------------------------------------------=
Iron Giant
=-------------------------------------------------------------------------=
HP: 3600 (Overkill: 924)
MP: 1
AP: 800 (With Overkill: 1200)
Gil: 600
---
Strength: 30
Defense: 1 (Armored)
Magic: 1
Magic Defense: 1
Agility: 7
Evade: 0
---
Locations: Thunder Plains 
---
Fire:    1.0
Water:   1.0
Thunder: 0.5
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      Immune
Resistance to Poison:       0% (25% Max HP)
Resistance to Slow:         0%
Resistance to Sleep:        50%
Resistance to Doom:         0% (Count: 1)
Resistance to Threaten:     Immune
Resistance to Provoke:      0%
Resistance to Darkness:     95%
Resistance to Petrify:      0%
Resistance to Zombie:       0%
Resistance to Death:        0%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Light Curtain 
Bribe: Stamina Tonic x1 (72,000 Gil)
Drop: Power Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Strength +5%, Magic +5%,
Strength +10%, Magic +10%
Dropped Armor Abilities: SOS Regen, HP +5%, HP +10%

=-------------------------------------------------------------------------=
Jormungand (MONSTER ARENA - AREA CREATION)
=-------------------------------------------------------------------------=
HP: 520,000 (Overkill: 10,000)
MP: 63
AP: 8,000 (With Overkill: 8,000)
Gil: 0
---
Strength: 77
Defense: 33
Magic: 33
Magic Defense: 186
Agility: 130
Evade: 6
---
Locations: Monster Arena
---
Fire:    1.0
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      Immune
Resistance to Poison:       Immune
Resistance to Slow:         90%
Resistance to Sleep:        Immune
Resistance to Doom:         0% (Count: 200)
Resistance to Threaten:     Immune
Resistance to Provoke:      Immune
Resistance to Darkness:     Immune
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        Immune
Resistance to Power Break:  90%
Resistance to Armor Break:  90%
Resistance to Magic Break:  90%
Resistance to Mental Break: 90%
---
Sensor: No
Scan:   No
---
Zamato Level: 5
---
Steal: Petrify Grenade (Common), Three Stars (Rare)
Bribe: N/A
Drop: Supreme Gem (Common), Dark Matter (Rare)
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Slowstrike, Poisonstrike, Stonestrike, Silencestrike,
Zombiestrike, Sleepstrike, Darkstrike
Dropped Armor Abilities: Slowproof, Poisonproof, Stoneproof, Silenceproof,
Zombieproof, Sleepproof, Darkproof

=-------------------------------------------------------------------------=
Juggernaut (MONSTER ARENA - SPECIES CREATION)
=-------------------------------------------------------------------------=
HP: 1,200,000 (Overkill: 15,000)
MP: 20
AP: 8,000 (With Overkill: 8,000)
Gil: 0
---
Strength: 98
Defense: 140
Magic: 70
Magic Defense: 62
Agility: 42
Evade: 0
---
Locations: Monster Arena
---
Fire:    0.0
Water:   0.0
Thunder: 0.0
Ice:     0.0
Holy:    0.0
---
Resistance to Silence:      Immune
Resistance to Poison:       Immune
Resistance to Slow:         Immune
Resistance to Sleep:        Immune
Resistance to Doom:         0% (Count: 200)
Resistance to Threaten:     Immune
Resistance to Provoke:      Immune
Resistance to Blind:        Immune
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        Immune
Resistance to Power Break:  95%
Resistance to Armor Break:  95%
Resistance to Magic Break:  95%
Resistance to Mental Break: 95%
---
Sensor: No
Scan:   No
---
Zamato Level: 5
---
Steal: Lunar Curtain (Common), Shining Gem (Rare)
Bribe: N/A
Drop: Strength Sphere (Common), Dark Matter (Rare)
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Strength +3%, Strength +10%, Strength +20%
Dropped Armor Abilities: Defense +3%, Defense +10%, Defense +20%

=-------------------------------------------------------------------------=
Jumbo Flan (MONSTER ARENA - SPECIES CREATION)
=-------------------------------------------------------------------------=
HP: 1,300,000 (Overkill: 99,999)
MP: 999
AP: 10,000 (With Overkill: 10,000)
Gil: 0
---
Strength: 3
Defense: 255 (Immune to physical attacks)
Magic: 98
Magic Defense: 80
Agility: 60
Evade: 0
---
Locations: Monster Arena
---
Fire:    0.0
Water:   0.0
Thunder: 0.0
Ice:     0.0
Holy:    1.0
---
Resistance to Silence:      Immune
Resistance to Poison:       Immune
Resistance to Slow:         Immune
Resistance to Sleep:        Immune
Resistance to Doom:         0% (Count: 200)
Resistance to Threaten:     Immune
Resistance to Provoke:      Immune
Resistance to Darkness:     20%
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        Immune
Resistance to Power Break:  Immune
Resistance to Armor Break:  Immune
Resistance to Magic Break:  Immune
Resistance to Mental Break: Immune
---
Sensor: No
Scan:   No
---
Zamato Level: 5
---
Steal: Lunar Curtain (Common), Mana Tablet (Rare)
Bribe: N/A
Drop: Magic Sphere (Common), Dark Matter (Rare)
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Magic Booster
Dropped Armor Abilities: Fire Eater, Water Eater, Ice Eater

=-------------------------------------------------------------------------=
Killer Bee
=-------------------------------------------------------------------------=
HP: 110 (Overkill: 165)
MP: 5
AP: 9 (With Overkill: 18)
Gil: 23
---
Strength: 8
Defense: 1
Magic: 1
Magic Defense: 1 
Agility: 8
Evade: 10
---
Locations: Kilika Forest 
---
Fire:    1.0
Water:   1.0
Thunder: 1.5
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      20%
Resistance to Poison:       0% (25% Max HP)
Resistance to Slow:         0%
Resistance to Sleep:        20%
Resistance to Doom:         0% (Count: 1)
Resistance to Threaten:     0%
Resistance to Provoke:      0%
Resistance to Darkness:     20%
Resistance to Petrify:      0%
Resistance to Zombie:       0%
Resistance to Death:        0%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Antidote (Common), Poison Fang (Rare)
Bribe: Poison Fang x1 (2,200 Gil)
Drop:  Speed Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Thunderstrike,
Icestrike, Waterstrike, Strength +3%, Magic +3%
Dropped Armor Abilities: Poison Ward, MP +5%

=-------------------------------------------------------------------------=
Kimahri (Boss)
=-------------------------------------------------------------------------=
HP: 750 (Overkill: 300)
MP: 10
AP: 3 (With Overkill: 4)
Gil: 100
---
Strength: 10
Defense: 15
Magic: 8
Magic Defense: 5 
Agility: 15
Evade: 0
---
Locations: Besaid 
---
Fire:    1.0
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      0%
Resistance to Poison:       0% (25% Max HP)
Resistance to Slow:         0%
Resistance to Sleep:        0%
Resistance to Doom:         0% (Count: 1)
Resistance to Threaten:     Immune
Resistance to Provoke:      0%
Resistance to Darkness:     0%
Resistance to Petrify:      0%
Resistance to Zombie:       0%
Resistance to Death:        0%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: No
Scan:   No
---
Zamato Level: 4
---
Steal: N/A 
Bribe: N/A
Drop: Ability Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Sensor, Piercing (Kimahri & Auron)
Dropped Armor Abilities: Defense +5%

=-------------------------------------------------------------------------=
Klikk (Boss)
=-------------------------------------------------------------------------=
HP: 1500 (Overkill: 400 )
MP: 5
AP: 5 (With Overkill: 7 )
Gil: 50
---
Strength: 14
Defense: 1
Magic: 1
Magic Defense: 1 
Agility: 4
Evade: 0
---
Locations: Submerged Ruins 
---
Fire:    1.0
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      0%
Resistance to Poison:       Immune
Resistance to Slow:         0%
Resistance to Sleep:        Immune
Resistance to Doom:         0% (Count: 3)
Resistance to Threaten:     0%
Resistance to Provoke:      0%
Resistance to Darkness:     0%
Resistance to Petrify:      0%
Resistance to Zombie:       0%
Resistance to Death:        0%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: No
Scan:   No
---
Zamato Level: 1
---
Steal: Grenade
Bribe: N/A
Drop: Ability Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: N/A
Dropped Armor Abilities: N/A

=-------------------------------------------------------------------------=
Kottos (MONSTER ARENA - AREA CREATION)
=-------------------------------------------------------------------------=
HP: 440000 (Overkill: 15000)
MP: 20
AP: 8000 (With Overkill: 8000)
Gil: 0
---
Strength: 88
Defense: 60
Magic: 12
Magic Defense: 1
Agility: 36
Evade: 0
---
Locations: Monster Arena
---
Fire:    1.0
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      Immune
Resistance to Poison:       Immune
Resistance to Slow:         Immune
Resistance to Sleep:        Immune
Resistance to Doom:         0% (Count: 200)
Resistance to Threaten:     Immune
Resistance to Provoke:      Immune
Resistance to Darkness:     Immune
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        Immune
Resistance to Power Break:  Immune
Resistance to Armor Break:  Immune
Resistance to Magic Break:  Immune
Resistance to Mental Break: Immune
---
Sensor: No
Scan:   No
---
Zamato Level: 5
---
Steal: Stamina Spring (Common), Soul Spring (Rare)
Bribe: N/A
Drop: Healing Spring (Common), Dark Matter (Rare)
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Magic Counter, Evade & Counter, Counter-Attack
Dropped Armor Abilities: HP +10%, HP +20%, HP +30%

=-------------------------------------------------------------------------=
Kusariqqu
=-------------------------------------------------------------------------=
HP: 445 (Overkill: 668)
MP: 31
AP: 92 (With Overkill: 184)
Gil: 112
---
Strength: 32
Defense: 1
Magic: 35
Magic Defense: 120
Agility: 7
Evade: 0
---
Locations: Thunder Plains 
---
Fire:    1.0
Water:   1.5
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      20%
Resistance to Poison:       0% (25% Max HP)
Resistance to Slow:         0%
Resistance to Sleep:        20%
Resistance to Doom:         0% (Count: 1)
Resistance to Threaten:     0%
Resistance to Provoke:      0%
Resistance to Darkness:     20%
Resistance to Petrify:      0%
Resistance to Zombie:       0%
Resistance to Death:        0%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Hi-Potion (Common), Silver Hourglass (Rare) 
Bribe: Silver Hourglass x20 (8,900 Gil)
Drop:  Slow Ward. HP +5%
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Thunderstrike,
Waterstrike, Icestrike, Strength +3%, Magic +3% 
Dropped Armor Abilities: Slow Ward, HP +5%

=-------------------------------------------------------------------------=
Lady Yunalesca (BOSS)
=-------------------------------------------------------------------------=
HP: 24000/48000/60000 (Overkill: 10000)
MP: 500/500/500
AP: 14000 (With Overkill: 21000)
Gil: 9000
---
Strength: 20
Defense: 50
Magic: 30
Magic Defense: 50
Agility: 40
Evade: 0
---
Locations: Yevon Dome
---
Fire:    1.0
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      Immune
Resistance to Poison:       Immune
Resistance to Slow:         Immune
Resistance to Sleep:        Immune
Resistance to Doom:         Immune
Resistance to Threaten:     75%
Resistance to Provoke:      Immune
Resistance to Darkness:     Immune
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        Immune
Resistance to Power Break:  Immune
Resistance to Armor Break:  Immune
Resistance to Magic Break:  Immune
Resistance to Mental Break: Immune
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 4
---
Steal: Stamina Tablet (Common), Farplane Wind (Rare)
Bribe: N/A
Drop: Lv. 3 Key Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Zombiestrike
Dropped Armor Abilities: Zombieproof

=-------------------------------------------------------------------------=
Lamashtu
=-------------------------------------------------------------------------=
HP: 275 (Overkill: 413)
MP: 21
AP: 32 (With Overkill: 64)
Gil: 72
---
Strength: 23
Defense: 1
Magic: 20
Magic Defense: 120
Agility: 6
Evade: 0
---
Locations: Mushroom Rock Road, Djose Highroad 
---
Fire:    1.5
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      20%
Resistance to Poison:       0% (25% Max HP)
Resistance to Slow:         0%
Resistance to Sleep:        20%
Resistance to Doom:         0% (Count: 1)
Resistance to Threaten:     0%
Resistance to Provoke:      0%
Resistance to Darkness:     20%
Resistance to Petrify:      0%
Resistance to Zombie:       0%
Resistance to Death:        0%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Potion (Common), Silver Hourglass (Rare) 
Bribe: Silver Hourglass x10 (5,500 Gil)
Drop:  Power Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Icestrike,
Waterstrike, Thunderstrike, Strength +3%, Magic +3% 
Dropped Armor Abilities: Slow Ward, HP +5%

=-------------------------------------------------------------------------=
Land Worm
=-------------------------------------------------------------------------=
HP: 80000 (Overkill: 13560)
MP: 160
AP: 22000 (With Overkill: 33000)
Gil: 2200
---
Strength: 55
Defense: 10
Magic: 50
Magic Defense: 10
Agility: 21
Evade: 0
---
Locations: Sin's Nucleus (Past final save point)
---
Fire:    1.0
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      20%
Resistance to Poison:       0% (2% Max HP)
Resistance to Slow:         Immune
Resistance to Sleep:        80%
Resistance to Doom:         0% (Count: 10)
Resistance to Threaten:     Immune
Resistance to Provoke:      Immune
Resistance to Darkness:     20%
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        0%
Resistance to Power Break:  50%
Resistance to Armor Break:  0%
Resistance to Magic Break:  50%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Stamina Spring
Bribe: Dark Matter x2 (1,600,000 Gil)
Drop: Power Sphere (Common), Lv. 4 Key Sphere (Rare)
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Slowtouch, Slowstrike,
Strength +5%, Magic +5%
Dropped Armor Abilities: HP +10%, Auto-Potion

=-------------------------------------------------------------------------=
Larvae
=-------------------------------------------------------------------------=
HP: 1498 (Overkill: 924)
MP: 1000 
AP: 262 (With Overkill: 393)
Gil: 330
---
Strength: 10
Defense: 40
Magic: 19
Magic Defense: 45
Agility: 10
Evade: 0
---
Locations: Thunder Plains
---
Fire:    1.0
Water:   1.5
Thunder: Absorbs
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      0%
Resistance to Poison:       Immune
Resistance to Slow:         Immune
Resistance to Sleep:        Immune
Resistance to Doom:         0% (Count: 2)
Resistance to Threaten:     0%
Resistance to Provoke:      0%
Resistance to Darkness:     Immune
Resistance to Petrify:      0%
Resistance to Zombie:       0%
Resistance to Death:        0%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Lunar Curtain
Bribe: Shining Thorn x10 (29,960 Gil)
Drop: Ability Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Thunderstrike
Dropped Armor Abilities: Lightning Ward

=-------------------------------------------------------------------------=
Left Fin (BOSS)
=-------------------------------------------------------------------------=
HP: 65000 (Overkill: 10000)
MP: 999
AP: 16000 (With Overkill: 24000)
Gil: 10000
---
Strength: 30
Defense: 100
Magic: 30
Magic Defense: 50
Agility: 20
Evade: 0
---
Locations: Outside of Sin
---
Fire:    1.0
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      Immune
Resistance to Poison:       Immune
Resistance to Slow:         Immune
Resistance to Sleep:        Immune
Resistance to Doom:         Immune
Resistance to Threaten:     Immune
Resistance to Provoke:      Immune
Resistance to Darkness:     Immune
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        Immune
Resistance to Power Break:  Immune
Resistance to Armor Break:  0%
Resistance to Magic Break:  Immune
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Mega-Potion (Common), Supreme Gem (Rare) 
Bribe: N/A
Drop: HP Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Poisonstrike, Stonestrike
Dropped Armor Abilities: Poisonproof, Stoneproof

=-------------------------------------------------------------------------=
Lord Ochu (Boss)
=-------------------------------------------------------------------------=
HP: 4649 (Overkill: 800)
MP: 39
AP: 40 (With Overkill: 60)
Gil: 420
---
Strength: 15
Defense: 1
Magic: 23
Magic Defense: 1 
Agility: 8
Evade: 10
---
Locations: Kilika Forest
---
Fire:    1.5
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      0%
Resistance to Poison:       Immune
Resistance to Slow:         0%
Resistance to Sleep:        0%
Resistance to Doom:         0% (Count: 1)
Resistance to Threaten:     0%
Resistance to Provoke:      Immune
Resistance to Darkness:     Immune
Resistance to Petrify:      0%
Resistance to Zombie:       0%
Resistance to Death:        0%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Potion
Bribe: Remedy x80 (92,980 Gil)
Drop: MP Sphere (Common), HP Sphere (Rare)
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Poisontouch, Strength +5%,
Magic +5%
Dropped Armor Abilities: Dark Ward, Silence Ward, Stone Ward, Berserk Ward,
Sleep Ward, Poison Ward

=-------------------------------------------------------------------------=
Machea
=-------------------------------------------------------------------------=
HP: 18000 (Overkill: 13560)
MP: 59
AP: 8300 (With Overkill: 12450)
Gil: 1450
---
Strength: 35
Defense: 55
Magic: 1
Magic Defense: 10
Agility: 39
Evade: 0
---
Locations: Omega Ruins
---
Fire:    1.0
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      20%
Resistance to Poison:       Immune
Resistance to Slow:         0%
Resistance to Sleep:        Immune
Resistance to Doom:         0% (Count: 3)
Resistance to Threaten:     0%
Resistance to Provoke:      0%
Resistance to Darkness:     95%
Resistance to Petrify:      0%
Resistance to Zombie:       0%
Resistance to Death:        0%
Resistance to Delay:        0%
Resistance to Power Break:  Immune
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: No
Scan:   No
---
Zamato Level: 1
---
Steal: Hi-Potion (Common), Stamina Tonic (Rare)
Bribe: Chocobo Wing x60 (360,000 Gil)
Drop: Mana Sphere (Common), Lv. 3 Key Sphere (Rare)
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Strength +5%, Magic +5%,
SOS Overdrive
Dropped Armor Abilities: Defense +10%, Defense +20%

=-------------------------------------------------------------------------=
Maelspike
=-------------------------------------------------------------------------=
HP: 10000 (Overkill: 7500)
MP: 35
AP: 600 (With Overkill: 900)
Gil: 330
---
Strength: 40
Defense: 50
Magic: 33
Magic Defense: 1
Agility: 14
Evade: 0
---
Locations: Gagazet Mountain Cave (In the water)
---
Fire:    1.0
Water:   0.0
Thunder: 1.5
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      0%
Resistance to Poison:       0% (25% Max HP)
Resistance to Slow:         Immune
Resistance to Sleep:        Immune
Resistance to Doom:         0% (Count: 1)
Resistance to Threaten:     0%
Resistance to Provoke:      0%
Resistance to Darkness:     20%
Resistance to Petrify:      0%
Resistance to Zombie:       0%
Resistance to Death:        0%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Water Gem
Bribe: Attribute Sphere x1 (200,000 Gil)
Drop: Mana Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Strength +3%,
Strength +5%
Dropped Armor Abilities: Zombie Ward, Defense +5%, Defense +10%

=-------------------------------------------------------------------------=
Mafdet
=-------------------------------------------------------------------------=
HP: 710 (Overkill: 1065)
MP: 25
AP: 300 (With Overkill: 600)
Gil: 172
---
Strength: 29
Defense: 1 (Armored)
Magic: 1
Magic Defense: 120
Agility: 9
Evade: 0
---
Locations: Lake Macalania
---
Fire:    1.0
Water:   1.0
Thunder: 1.5
Ice:     1.5
Holy:    1.0
---
Resistance to Silence:      20%
Resistance to Poison:       0% (25% Max HP)
Resistance to Slow:         0%
Resistance to Sleep:        20%
Resistance to Doom:         0% (Count: 1)
Resistance to Threaten:     0%
Resistance to Provoke:      0%
Resistance to Darkness:     20%
Resistance to Petrify:      0%
Resistance to Zombie:       0%
Resistance to Death:        0%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Hi-Potion (Common), Hypello Potion (Rare) 
Bribe: Hypello Potion x28 (14,200 Gil)
Drop: Power Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Icestrike,
Thunderstrike, Waterstrike, Strength +3%, Magic +3% 
Dropped Armor Abilities: Berserk Ward, Defense +5%

=-------------------------------------------------------------------------=
Magic Urn
=-------------------------------------------------------------------------=
HP: 999999 (Overkill: 999999)
MP: 9999
AP: 0 (With Overkill: 0)
Gil: 0
---
Strength: 1
Defense: 255
Magic: 40
Magic Defense: 255
Agility: 0
Evade: 0
---
Locations: Cavern of the Stolen Fayth
---
Fire:    1.0
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      Immune
Resistance to Poison:       Immune
Resistance to Slow:         Immune
Resistance to Sleep:        Immune
Resistance to Doom:         0% (Count: 200)
Resistance to Threaten:     Immune
Resistance to Provoke:      Immune
Resistance to Darkness:     Immune
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        Immune
Resistance to Power Break:  Immune
Resistance to Armor Break:  Immune
Resistance to Magic Break:  Immune
Resistance to Mental Break: Immune
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: N/A 
Bribe: N/A
Drop: N/A
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: N/A
Dropped Armor Abilities: N/A

* This monster can only be defeated with a Zanmato, or Doom. It's not an
ordinary monster. For more information on it check the Sidequests section.

=-------------------------------------------------------------------------=
Mandragora
=-------------------------------------------------------------------------=
HP: 31000 (Overkill: 5384)
MP: 120
AP: 6230 (With Overkill: 9345)
Gil: 1200
---
Strength: 34
Defense: 12
Magic: 40
Magic Defense: 15
Agility: 13
Evade: 0
---
Locations: Gagazet Mountain Cave, Zanarkand Ruins
---
Fire:    1.5
Water:   Absorbs
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      95%
Resistance to Poison:       25% (25% Max HP)
Resistance to Slow:         Immune
Resistance to Sleep:        80%
Resistance to Doom:         0% (Count: 3)
Resistance to Threaten:     Immune
Resistance to Provoke:      Immune
Resistance to Darkness:     Immune
Resistance to Petrify:      25%
Resistance to Zombie:       Immune
Resistance to Death:        50%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Remedy
Bribe: Return Sphere x24 (620,000 Gil)
Drop: Mana Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Poisontouch, Strength +5%,
Magic +5%
Dropped Armor Abilities: Dark Ward, Silence Ward, Sleep Ward, Poison Ward,
Stone Ward, Berserk Ward, Confuse Ward

=-------------------------------------------------------------------------=
Malboro
=-------------------------------------------------------------------------=
HP: 27000 (Overkill: 4060)
MP: 1
AP: 2200 (With Overkill: 3300)
Gil: 1500
---
Strength: 32
Defense: 1
Magic: 32
Magic Defense: 1
Agility: 10
Evade: 0
---
Locations: Calm Lands (North-West Corner), Cavern of the Stolen Fayth
---
Fire:    1.5
Water:   0.0
Thunder: 1.0
Ice:     0.0
Holy:    1.0
---
Resistance to Silence:      Immune
Resistance to Poison:       Immune
Resistance to Slow:         Immune
Resistance to Sleep:        Immune
Resistance to Doom:         0% (Count: 3)
Resistance to Threaten:     Immune
Resistance to Provoke:      0%
Resistance to Darkness:     Immune
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Remedy
Bribe: Wings to Discovery x4 (540,000 Gil)
Drop: Mana Sphere
---
Ronso Rage: Bad Breath
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Silencetouch, Darktouch,
Sleeptouch, Poisontouch
Dropped Armor Abilities: Poison Ward, Stone Ward, Berserk Ward, Confuse Ward

=-------------------------------------------------------------------------=
Malboro Menace (MONSTER ARENA - AREA CREATION)
=-------------------------------------------------------------------------=
HP: 640000 (Overkill: 12000)
MP: 200
AP: 8000 (With Overkill: 8000)
Gil: 0
---
Strength: 60
Defense: 24
Magic: 53
Magic Defense: 63
Agility: 34
Evade: 0
---
Locations: Monster Arena
---
Fire:    1.5
Water:   Absorbs
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      Immune
Resistance to Poison:       Immune
Resistance to Slow:         Immune
Resistance to Sleep:        Immune
Resistance to Doom:         0% (Count: 200)
Resistance to Threaten:     Immune
Resistance to Provoke:      Immune
Resistance to Darkness:     Immune
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        Immune
Resistance to Power Break:  Immune
Resistance to Armor Break:  Immune
Resistance to Magic Break:  Immune
Resistance to Mental Break: Immune
---
Sensor: No
Scan:   No
---
Zamato Level: 5
---
Steal: Remedy (Common), Mana Spring (Rare)
Bribe: N/A
Drop: Mana Tonic (Common), Dark Matter (Rare)
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Slowstrke, Poisonstrike, Stonestrike, Silencestrike,
Zombiestrike, Sleepstrike, Darkstrike
Dropped Armor Abilities: Slowproof, Poisonproof, Stoneproof, Silenceproof,
Zombieproof, Sleepproof, Darkproof

=-------------------------------------------------------------------------=
Master Coeurl
=-------------------------------------------------------------------------=
HP: 13000 (Overkill: 13560)
MP: 540
AP: 6500 (With Overkill: 9750)
Gil: 2030
---
Strength: 42
Defense: 1
Magic: 38
Magic Defense: 40
Agility: 23
Evade: 0
---
Locations: Omega Ruins
---
Fire:    1.0
Water:   1.0
Thunder: 0.0
Ice:     0.0
Holy:    1.0
---
Resistance to Silence:      20%
Resistance to Poison:       0% (25% Max HP)
Resistance to Slow:         0%
Resistance to Sleep:        20%
Resistance to Doom:         0% (Count: 2)
Resistance to Threaten:     Immune
Resistance to Provoke:      0%
Resistance to Darkness:     20%
Resistance to Petrify:      0%
Resistance to Zombie:       0%
Resistance to Death:        0%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Farplane Shadow
Bribe: Warp Sphere x1 (260,000 Gil)
Drop: Lv. 1 Key Sphere (Common), Friend Sphere (Rare)
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Deathtouch, Deathstrike,
Strength +5%, Magic +5%, Magic +10%
Dropped Armor Abilities: Death Ward, Deathrpoof, Curseproof, Defense +10%,
Magic Defense +10%

=-------------------------------------------------------------------------=
Master Tonberry
=-------------------------------------------------------------------------=
HP: 48000 (Overkill: 13560)
MP: 1
AP: 20000 (With Overkill: 30000)
Gil: 2400
---
Strength: 47
Defense: 10
Magic: 52
Magic Defense: 1
Agility: 18
Evade: 0
---
Locations: Omega Ruins
---
Fire:    0.5
Water:   0.5
Thunder: 0.5
Ice:     0.5
Holy:    0.5
---
Resistance to Silence:      Immune
Resistance to Poison:       Immune
Resistance to Slow:         Immune
Resistance to Sleep:        99%
Resistance to Doom:         0% (Count: 25)
Resistance to Threaten:     Immune
Resistance to Provoke:      Immune
Resistance to Darkness:     Immune
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        Immune
Resistance to Power Break:  Immune
Resistance to Armor Break:  Immune
Resistance to Magic Break:  Immune
Resistance to Mental Break: Immune
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Mana Spring (Common), Tetra Elemental (Rare)
Bribe: Pendulum x3 (960,000 Gil)
Drop: Power Sphere (Common), Teleport Sphere (Rare)
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Darkstrike, Slowstrike
Dropped Armor Abilities: Death Ward, Deathproof

=-------------------------------------------------------------------------=
Maze Larvae
=-------------------------------------------------------------------------=
HP: 2222 (Overkill: 2108)
MP: 1111
AP: 1850 (With Overkill: 2775)
Gil: 620
---
Strength: 11
Defense: 40
Magic: 24
Magic Defense: 45
Agility: 14
Evade: 0
---
Locations: Via Purifico (Last hall before Isaaru)
---
Fire:    1.0
Water:   Absorbs
Thunder: 1.5
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      20%
Resistance to Poison:       Immune
Resistance to Slow:         0%
Resistance to Sleep:        Immune
Resistance to Doom:         0% (Count: 2)
Resistance to Threaten:     0%
Resistance to Provoke:      0%
Resistance to Darkness:     20%
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Fish Scale (Common), Dragon Scale (Rare)
Bribe: Water Gem x14 (44,440 Gil)
Drop: Ability Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Sleeptouch
Dropped Armor Abilities: Sleep Ward, Magic Defense +5%

=-------------------------------------------------------------------------=
Mech Defender
=-------------------------------------------------------------------------=
HP: 8700 (Overkill: 5384)
MP: 1
AP: 950 (With Overkill: 1425)
Gil: 880
---
Strength: 40
Defense: 15
Magic: 1
Magic Defense: 10
Agility: 7
Evade: 0
---
Locations: Mt. Gagazet, Gagazet Mountain Cave
---
Fire:    1.0
Water:   1.0
Thunder: 1.5
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      20%
Resistance to Poison:       Immune
Resistance to Slow:         0%
Resistance to Sleep:        Immune
Resistance to Doom:         0% (Count: 1)
Resistance to Threaten:     Immune
Resistance to Provoke:      0%
Resistance to Darkness:     20%
Resistance to Petrify:      0%
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Al Bhed Potion 
Bribe: Al Bhed Potion x99 (174,000 Gil)
Drop: Phoenix Down (Common), Mega Phoenix (Rare)
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Icestrike,
Waterstrike, Thunderstrike
Dropped Armor Abilities: SOS NulBlaze, SOS NulShock, SOS NulTide, SOSNulFrost,
SOS Protect, SOS Shell, SOS Reflect

=-------------------------------------------------------------------------=
Mech Guard
=-------------------------------------------------------------------------=
HP: 1280 (Overkill: 1432)
MP: 1
AP: 310 (With Overkill: 465)
Gil: 600
---
Strength: 25
Defense: 1
Magic: 1
Magic Defense: 1 
Agility: 10
Evade: 0
---
Locations: Sanubia Sands 
---
Fire:    1.0
Water:   1.0
Thunder: 1.5
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      20%
Resistance to Poison:       Immune
Resistance to Slow:         0%
Resistance to Sleep:        Immune
Resistance to Doom:         0% (Count: 1)
Resistance to Threaten:     Immune
Resistance to Provoke:      0%
Resistance to Darkness:     20%
Resistance to Petrify:      0%
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Grenade
Bribe: Grenade x50 (25,600 Gil)
Drop: Hi-Potion
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Waterstrike,
Thunderstrike, Icestrike
Dropped Armor Abilities: SOS NulBlaze, SOS NulShock, SOS NulTide, SOS NulFrost 

=-------------------------------------------------------------------------=
Mech Gunner
=-------------------------------------------------------------------------=
HP: 2800 (Overkill: 1432)
MP: 1
AP: 540 (With Overkill: 810)
Gil: 800
---
Strength: 31
Defense: 10
Magic: 1
Magic Defense: 10 
Agility: 6
Evade: 0
---
Locations: Sanubia Sands
---
Fire:    1.0
Water:   1.0
Thunder: 1.5
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      20%
Resistance to Poison:       Immune
Resistance to Slow:         0%
Resistance to Sleep:        Immune
Resistance to Doom:         0% (Count: 1)
Resistance to Threaten:     0%
Resistance to Provoke:      0%
Resistance to Darkness:     20%
Resistance to Petrify:      0%
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Al Bhed Potion
Bribe: Al Bhed Potion x40 (56,000 Gil)
Drop: Hi-Potion
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Thunderstrike,
Icestrike, Waterstrike
Dropped Armor Abilities: SOS NulFrost, SOS Shell, SOS Protect, SOS Reflect 

=-------------------------------------------------------------------------=
Mech Hunter
=-------------------------------------------------------------------------=
HP: 5500 (Overkill: 4060)
MP: 1
AP: 820 (With Overkill: 1230)
Gil: 673
---
Strength: 36
Defense: 10
Magic: 1
Magic Defense: 10
Agility: 8
Evade: 0
---
Locations: Cavern of the Stolen Fayth
---
Fire:    1.0
Water:   1.0
Thunder: 1.5
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      20%
Resistance to Poison:       Immune
Resistance to Slow:         0%
Resistance to Sleep:        Immune
Resistance to Doom:         0% (Count: 1)
Resistance to Threaten:     Immune
Resistance to Provoke:      0%
Resistance to Darkness:     20%
Resistance to Petrify:      0%
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Al Bhed Potion 
Bribe: Al Bhed Potion x60 (110,000 Gil)
Drop: Phienix Down (Common), Mega Phoenix (Rare)
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Waterstrike,
Icestrike, Thunderstrike
Dropped Armor Abilities: SOS NulBlaze, SOS NulShock, SOS NulTide, SOS NulFrost
SOS Shell, SOS Protect, SOS Reflect

=-------------------------------------------------------------------------=
Mech Leader
=-------------------------------------------------------------------------=
HP: 3700 (Overkill: 5550)
MP: 1
AP: 830 (With Overkill: 1245)
Gil: 530
---
Strength: 31
Defense: 5
Magic: 28
Magic Defense: 5
Agility: 19
Evade: 0
---
Locations: Mt. Gagazet, Gagazet Mountain Cave
---
Fire:    1.0
Water:   1.0
Thunder: 1.5
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      20%
Resistance to Poison:       Immune
Resistance to Slow:         0%
Resistance to Sleep:        Immune
Resistance to Doom:         0% (Count: 1)
Resistance to Threaten:     Immune
Resistance to Provoke:      0%
Resistance to Darkness:     20%
Resistance to Petrify:      0%
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Grenade (Common), Frag Grenade (Rare) 
Bribe: Door to Tommorow x2 (74,000 Gil)
Drop: Hi-Potion (Common), Mega-Potion (Rare)
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Icestrike,
Waterstrike, Thunderstrike
Dropped Armor Abilities: SOS NulBlaze, SOS NulShock, SOS NulTide, SOSNulFrost

=-------------------------------------------------------------------------=
Mech Scouter
=-------------------------------------------------------------------------=
HP: 2750 (Overkill: 4125)
MP: 1
AP: 480/530 (With Overkill: 720/795)
Gil: 384/215
---
Strength: 30
Defense: 1
Magic: 1
Magic Defense: 1
Agility: 14
Evade: 0
---
Locations: Calm Lands
---
Fire:    1.0
Water:   1.0
Thunder: 1.5
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      20%
Resistance to Poison:       Immune
Resistance to Slow:         0%
Resistance to Sleep:        Immune
Resistance to Doom:         0% (Count: 1)
Resistance to Threaten:     Immune
Resistance to Provoke:      0%
Resistance to Darkness:     20%
Resistance to Petrify:      0%
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Grenade
Bribe: Door to Tommorow x1 (55,000 Gil)
Drop: Hi-Potion (Common), Mega-Potion (Rare)
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Icestrike,
Waterstrike, Thunderstrike
Dropped Armor Abilities: SOS NulBlaze, SOS NulShock. SOS NulTide, SOS NulFrost

=-------------------------------------------------------------------------=
Melusine
=-------------------------------------------------------------------------=
HP: 265 (Overkill: 405)
MP: 65
AP: 92 (With Overkill: 184)
Gil: 108
---
Strength: 20
Defense: 1
Magic: 1
Magic Defense: 120 
Agility: 17
Evade: 8
---
Locations: Thunder Plains
---
Fire:    0.5
Water:   1.0
Thunder: 0.5
Ice:     1.5
Holy:    1.0
---
Resistance to Silence:      20%
Resistance to Poison:       0% (25% Max HP)
Resistance to Slow:         0%
Resistance to Sleep:        20%
Resistance to Doom:         0% (Count: 1)
Resistance to Threaten:     0%
Resistance to Provoke:      0%
Resistance to Darkness:     20%
Resistance to Petrify:      0%
Resistance to Zombie:       0%
Resistance to Death:        0%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Soft (Common), Petrify Grenade (Rare)
Bribe: Petrifty Grenade x4 (5,300 Gil)
Drop: Speed Sphere (Common), Power Sphere (Rare)
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Icestrike,
Thunderstrike, Waterstrike, Strength +3%, Magic +3%
Dropped Armor Abilities: Slow Ward, Defense +3%

=-------------------------------------------------------------------------=
Mi'ihen Fang
=-------------------------------------------------------------------------=
HP: 160 (Overkill: 240)
MP: 20
AP: 20 (With Overkill: 40)
Gil: 33
---
Strength: 16
Defense: 1
Magic: 1
Magic Defense: 120 
Agility: 13
Evade: 5
---
Locations: Mi'ihen Highroad 
---
Fire:    1.5
Water:   1.5
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      20%
Resistance to Poison:       0% (25% Max HP)
Resistance to Slow:         0%
Resistance to Sleep:        20%
Resistance to Doom:         0% (Count: 1)
Resistance to Threaten:     0%
Resistance to Provoke:      0%
Resistance to Darkness:     20%
Resistance to Petrify:      0%
Resistance to Zombie:       0%
Resistance to Death:        0%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Potion (Common), Sleeping Powder (Rare_ 
Bribe: Sleeping Powder x5 (3,200 Gil)
Drop: Power Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Waterstrike,
Thunderstrike, Icestrike, Strength +3%, Magic +3%
Dropped Armor Abilities: Silence Ward, Sleep Ward, Magic Def +3%

=-------------------------------------------------------------------------=
Mimic Box (Type A)
=-------------------------------------------------------------------------=
HP: 60000 (Overkill: 13560)
MP: 10
AP: 0 (With Overkill: 0)
Gil: 50000
---
Strength: 54
Defense: 1
Magic: 26
Magic Defense: 1
Agility: 25
Evade: 0
---
Locations: Omega Ruins
---
Fire:    1.0
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      Immune
Resistance to Poison:       Immune
Resistance to Slow:         Immune
Resistance to Sleep:        Immune
Resistance to Doom:         Immune
Resistance to Threaten:     Immune
Resistance to Provoke:      Immune
Resistance to Darkness:     Immune
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        Immune
Resistance to Power Break:  Immune
Resistance to Armor Break:  Immune
Resistance to Magic Break:  Immune
Resistance to Mental Break: Immune
---
Sensor: No
Scan:   No
---
Zamato Level: 1
---
Steal: N/A
Bribe: N/A
Drop: N/A
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: N/A
Dropped Armor Abilities: N/A

=-------------------------------------------------------------------------=
Mimic Box (Type B)
=-------------------------------------------------------------------------=
HP: 40000 (Overkill: 13560)
MP: 10
AP: 0 (With Overkill: 0)
Gil: 50000
---
Strength: 33
Defense: 150
Magic: 38
Magic Defense: 150
Agility: 29
Evade: 0
---
Locations: Omega Ruins
---
Fire:    1.0
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      Immune
Resistance to Poison:       Immune
Resistance to Slow:         Immune
Resistance to Sleep:        Immune
Resistance to Doom:         Immune
Resistance to Threaten:     Immune
Resistance to Provoke:      Immune
Resistance to Darkness:     Immune
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        Immune
Resistance to Power Break:  Immune
Resistance to Armor Break:  Immune
Resistance to Magic Break:  Immune
Resistance to Mental Break: Immune
---
Sensor: No
Scan:   No
---
Zamato Level: 1
---
Steal: N/A
Bribe: N/A
Drop: N/A
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: N/A
Dropped Armor Abilities: N/A

=-------------------------------------------------------------------------=
Mimic Box (Type C)
=-------------------------------------------------------------------------=
HP: 40000 (Overkill: 13560)
MP: 10
AP: 0 (With Overkill: 0)
Gil: 50000
---
Strength: 42
Defense: 255
Magic: 12
Magic Defense: 1
Agility: 22
Evade: 0
---
Locations: Omega Ruins
---
Fire:    1.0
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      Immune
Resistance to Poison:       Immune
Resistance to Slow:         Immune
Resistance to Sleep:        Immune
Resistance to Doom:         Immune
Resistance to Threaten:     Immune
Resistance to Provoke:      Immune
Resistance to Darkness:     Immune
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        Immune
Resistance to Power Break:  Immune
Resistance to Armor Break:  Immune
Resistance to Magic Break:  Immune
Resistance to Mental Break: Immune
---
Sensor: No
Scan:   No
---
Zamato Level: 1
---
Steal: N/A
Bribe: N/A
Drop: N/A
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: N/A
Dropped Armor Abilities: N/A

=-------------------------------------------------------------------------=
Mimic Box (Type D)
=-------------------------------------------------------------------------=
HP: 40000 (Overkill: 13560)
MP: 10
AP: 0 (With Overkill: 0)
Gil: 50000
---
Strength: 42
Defense: 1
Magic: 58
Magic Defense: 255
Agility: 22
Evade: 0
---
Locations: Omega Ruins
---
Fire:    0.5
Water:   0.5
Thunder: 0.5
Ice:     0.5
Holy:    0.5
---
Resistance to Silence:      Immune
Resistance to Poison:       Immune
Resistance to Slow:         Immune
Resistance to Sleep:        Immune
Resistance to Doom:         Immune
Resistance to Threaten:     Immune
Resistance to Provoke:      Immune
Resistance to Darkness:     Immune
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        Immune
Resistance to Power Break:  Immune
Resistance to Armor Break:  Immune
Resistance to Magic Break:  Immune
Resistance to Mental Break: Immune
---
Sensor: No
Scan:   No
---
Zamato Level: 1
---
Steal: N/A
Bribe: N/A
Drop: N/A
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: N/A
Dropped Armor Abilities: N/A

=-------------------------------------------------------------------------=
Mortibody (Boss)
=-------------------------------------------------------------------------=
HP: 4000 (Overkill: N/A)
MP: 50
AP: N/A (With Overkill: N/A)
Gil: N/A
---
Strength: 22
Defense: 50
Magic: 20
Magic Defense: 1
Agility: 28
Evade: 0
---
Locations: Highbridge
---
Fire:    1.0
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.5
---
Resistance to Silence:      Immune
Resistance to Poison:       Immune
Resistance to Slow:         Immune
Resistance to Sleep:        Immune
Resistance to Doom:         Immune
Resistance to Threaten:     Immune
Resistance to Provoke:      Immune
Resistance to Darkness:     Immune
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  Immune
Resistance to Magic Break:  Immune
Resistance to Mental Break: Immune
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 4
---
Steal: N/A
Bribe: N/A
Drop: N/A
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: N/A
Dropped Armor Abilities: N/A

=-------------------------------------------------------------------------=
Mortiorchis
=-------------------------------------------------------------------------=
HP: 4000 (Overkill: N/A)
MP: 512
AP: 0 (With Overkill: N/A)
Gil: 0
---
Strength: 40
Defense: 100
Magic: 40
Magic Defense: 1
Agility: 38
Evade: 0
---
Locations: Mt. Gagazet
---
Fire:    1.0
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      Immune
Resistance to Poison:       Immune
Resistance to Slow:         Immune
Resistance to Sleep:        Immune
Resistance to Doom:         Immune
Resistance to Threaten:     Immune
Resistance to Provoke:      Immune
Resistance to Darkness:     Immune
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        Immune
Resistance to Power Break:  Immune
Resistance to Armor Break:  Immune
Resistance to Magic Break:  Immune
Resistance to Mental Break: Immune
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 4
---
Steal: N/A 
Bribe: N/A 
Drop: N/A
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: N/A
Dropped Armor Abilities: N/A

=-------------------------------------------------------------------------=
Murussu
=-------------------------------------------------------------------------=
HP: 580 (Overkill: 870)
MP: 20
AP: 240 (With Overkill: 480)
Gil: 165
---
Strength: 25
Defense: 1 (Armored)
Magic: 1
Magic Defense: 120 
Agility: 7
Evade: 0
---
Locations: Macalania Woods 
---
Fire:    1.5
Water:   1.0
Thunder: 1.5
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      20%
Resistance to Poison:       0% (25% Max HP)
Resistance to Slow:         0%
Resistance to Sleep:        20%
Resistance to Doom:         0% (Count: 1)
Resistance to Threaten:     0%
Resistance to Provoke:      0%
Resistance to Darkness:     20%
Resistance to Petrify:      0%
Resistance to Zombie:       0%
Resistance to Death:        0%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Hi-Potion (Common), Hypello Potion (Rare)
Bribe: Hypello Potion x24 (11,600 Gil)
Drop:  Power Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Waterstrike,
Thunderstrike, Icestrike, Strength +3%, Magic +3%
Dropped Armor Abilities: Berserk Ward, Defense +5%

=-------------------------------------------------------------------------=
Mushussu
=-------------------------------------------------------------------------=
HP: 680 (Overkill: 1020)
MP: 38
AP: 310 (With Overkill: 620)
Gil: 270
---
Strength: 36
Defense: 1
Magic: 42
Magic Defense: 120
Agility: 9
Evade: 0
---
Locations: Sanubia Sands
---
Fire:    0.5
Water:   1.0
Thunder: 1.0
Ice:     1.5
Holy:    1.0
---
Resistance to Silence:      20%
Resistance to Poison:       0% (25% Max HP)
Resistance to Slow:         0%
Resistance to Sleep:        20%
Resistance to Doom:         0% (Count: 1)
Resistance to Threaten:     0%
Resistance to Provoke:      0%
Resistance to Darkness:     20%
Resistance to Petrify:      0%
Resistance to Zombie:       0%
Resistance to Death:        0%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Hi-Potion (Common), Silver Hourglass (Rare)
Bribe: Gold Hourglass x5 (13,600 Gil)
Drop: Power Sphere (Common), Al Bhed Potion (Common)
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Waterstrike,
Thunderstrike, Icestrike, Strength +3%, Magic +3%
Dropped Armor Abilities: Slow Ward, HP +10%

=-------------------------------------------------------------------------=
Nebiros
=-------------------------------------------------------------------------=
HP: 700 (Overkill: 1050)
MP: 65
AP: 480 (With Overkill: 960)
Gil: 320
---
Strength: 22
Defense: 1
Magic: 1
Magic Defense: 1
Agility: 22
Evade: 16
---
Locations: Calm Lands
---
Fire:    1.0
Water:   1.0
Thunder: 1.0
Ice:     1.5
Holy:    1.0
---
Resistance to Silence:      20%
Resistance to Poison:       0% (25% Max HP)
Resistance to Slow:         0%
Resistance to Sleep:        20%
Resistance to Doom:         0% (Count: 1)
Resistance to Threaten:     0%
Resistance to Provoke:      0%
Resistance to Darkness:     20%
Resistance to Petrify:      0%
Resistance to Zombie:       0%
Resistance to Death:        0%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Poison Fang
Bribe: Poison Fang x6 (14,000 Gil)
Drop: Mana Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Waterstrike,
Thunderstrike, Icestrike, Strength +3%, Magic +3%
Dropped Armor Abilities: Poison Ward

=-------------------------------------------------------------------------=
Nega Elemental (MONSTER ARENA - SPECIES CREATION)
=-------------------------------------------------------------------------=
HP: 1,300,000 (Overkill: 15,000)
MP: 20
AP: 10,000 (With Overkill: 10,000)
Gil: 0
---
Strength: 1
Defense: 140
Magic: 80
Magic Defense: 62
Agility: 44
Evade: 0
---
Locations: Monster Arena
---
Fire:    Absorbs
Water:   Absorbs
Thunder: Absorbs
Ice:     Absorbs
Holy:    Absorbs
---
Resistance to Silence:      Immune
Resistance to Poison:       Immune
Resistance to Slow:         Immune
Resistance to Sleep:        Immune
Resistance to Doom:         0% (Count: 200)
Resistance to Threaten:     Immune
Resistance to Provoke:      Immune
Resistance to Blind:        Immune
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        Immune
Resistance to Power Break:  Immune
Resistance to Armor Break:  Immune
Resistance to Magic Break:  Immune
Resistance to Mental Break: Immune
---
Sensor: No
Scan:   No
---
Zamato Level: 5
---
Steal: Star Curtain (Common), Twin Stars (Rare) 
Bribe: N/A
Drop: Twin Stars (Common), Dark Matter (Rare)
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Lightningstrike, Waterstrike, Firestrike, Icestrike
Dropped Armor Abilities: Lightning Eater, Water Eater, Fire Eater, Ice Eater

=-------------------------------------------------------------------------=
Negator (Boss)
=-------------------------------------------------------------------------=
HP: 1000 (Overkill: 1000)
MP: 1
AP: 220 (With Overkill: 330)
Gil: 300
---
Strength: 1
Defense: 1
Magic: 1
Magic Defense: 1 
Agility: 0
Evade: 0
---
Locations: 
---
Fire:    0.5
Water:   0.5
Thunder: 1.0
Ice:     0.5
Holy:    0.5
---
Resistance to Silence:      Immune
Resistance to Poison:       Immune
Resistance to Slow:         0%
Resistance to Sleep:        Immune
Resistance to Doom:         Immune
Resistance to Threaten:     Immune
Resistance to Provoke:      Immune
Resistance to Darkness:     Immune
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   No
---
Zamato Level: 4
---
Steal: Hi-Potion
Bribe: N/A
Drop: Potion (Common), Hi-Potion (Rare)
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Thunderstrike
Dropped Armor Abilities: Fire Ward, Lightning Ward, Water Ward, Ice Ward

=-------------------------------------------------------------------------=
Nemesis (MONSTER ARENA - AREA CREATION)
=-------------------------------------------------------------------------=
HP: 10,00,000 (Overkill: 99,999)
MP: 9999
AP: 55,000 (With Overkill: 55,000)
Gil: 0
---
Strength: 255
Defense: 150
Magic: 255
Magic Defense: 150
Agility: 200
Evade: 0
---
Locations: Monster Arena
---
Fire:    Absorbs
Water:   Absorbs
Thunder: Absorbs
Ice:     Absorbs
Holy:    Absorbs
---
Resistance to Silence:      Immune
Resistance to Poison:       Immune
Resistance to Slow:         Immune
Resistance to Sleep:        Immune
Resistance to Doom:         0% (Count: 255)
Resistance to Threaten:     Immune
Resistance to Provoke:      Immune
Resistance to Blind:        Immune
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        Immune
Resistance to Power Break:  Immune
Resistance to Armor Break:  Immune
Resistance to Magic Break:  Immune
Resistance to Mental Break: Immune
---
Sensor: No
Scan:   No
---
Zamato Level: 5
---
Steal: Lv. 4 Key Sphere (Common), Warp Sphere (Rare)
Bribe: N/A
Drop: Warp Sphere (Common), Dark Matter (Rare)
---
Ronso Rage: Nova
---
Dropped Weapon Abilities: Break Damage Limit
Dropped Armor Abilities: Break HP Limit

=-------------------------------------------------------------------------=
Neslug (MONSTER ARENA - AREA CREATION)
=-------------------------------------------------------------------------=
HP: 4,000,000 (Overkill: 12,000)
MP: 999
AP: 50,000 (With Overkill: 50,000)
Gil: 0
---
Strength: 130
Defense: 80
Magic: 130
Magic Defense: 80
Agility: 43
Evade: 0
---
Locations: Monster Arena
---
Fire:    1.0
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      0%
Resistance to Poison:       Immune
Resistance to Slow:         Immune
Resistance to Sleep:        Immune
Resistance to Doom:         0% (Count: 255)
Resistance to Threaten:     Immune
Resistance to Provoke:      Immune
Resistance to Blind:        Immune
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        Immune
Resistance to Power Break:  Immune
Resistance to Armor Break:  Immune
Resistance to Magic Break:  Immune
Resistance to Mental Break: Immune
---
Sensor: No
Scan:   No
---
Zamato Level: 5
---
Steal: Gambler's Spirit (Common), Friend Sphere (Rare)
Bribe: N/A
Drop: Pendulum (Common), Dark Matter (Rare)
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Triple AP
Dropped Armor Abilities: HP +10%, HP +20%, HP +30%

=-------------------------------------------------------------------------=
Nidhogg
=-------------------------------------------------------------------------=
HP: 2000 (Overkill: 3000)
MP: 46
AP: 810 (With Overkill: 1620)
Gil: 602
---
Strength: 43
Defense: 1
Magic: 50
Magic Defense: 180
Agility: 10
Evade: 0
---
Locations: Cavern of the Stolen Fayth, Mt. Gagazet
---
Fire:    0.5
Water:   1.0
Thunder: 1.0
Ice:     1.5
Holy:    1.0
---
Resistance to Silence:      20%
Resistance to Poison:       0% (25% Max HP)
Resistance to Slow:         0%
Resistance to Sleep:        20%
Resistance to Doom:         0% (Count: 1)
Resistance to Threaten:     0%
Resistance to Provoke:      0%
Resistance to Darkness:     20%
Resistance to Petrify:      0%
Resistance to Zombie:       0%
Resistance to Death:        0%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Hi-Potion (Common), Gold Hourglass (Rare) 
Bribe: Gold Hourglass x12 (40,000 Gil)
Drop: Power Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Icestriker,
Thunderstrike, Waterstrike, Strength +3%, Magic +3%
Dropped Armor Abilities: Slow Ward

=-------------------------------------------------------------------------=
Oblitzerator (Boss)
=-------------------------------------------------------------------------=
HP: 6000 (Overkill: 600)
MP: 10
AP: 36 (With Overkill: 54)
Gil: 580
---
Strength: 16
Defense: 1
Magic: 1
Magic Defense: 1 
Agility: 1 
Evade: 0
---
Locations: Luca
---
Fire:    0.5
Water:   0.5
Thunder: 1.5
Ice:     0.5
Holy:    0.5
---
Resistance to Silence:      Immune
Resistance to Poison:       Immune
Resistance to Slow:         0%
Resistance to Sleep:        Immune
Resistance to Doom:         Immune
Resistance to Threaten:     Immune
Resistance to Provoke:      Immune
Resistance to Darkness:     Immune
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 4
---
Steal: N/A
Bribe: N/A
Drop: Elixer
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Thunderstrike
Dropped Armor Abilities: Defense +3%

=-------------------------------------------------------------------------=
Ochu
=-------------------------------------------------------------------------=
HP: 7200 (Overkill: 924)
MP: 35
AP: 180 (With Overkill: 270)
Gil: 520
---
Strength: 22
Defense: 1
Magic: 14
Magic Defense: 1
Agility: 6
Evade: 0
---
Locations: Moonflow
---
Fire:    1.5
Water:   Absorbs
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      20%
Resistance to Poison:       0% (5% Max HP)
Resistance to Slow:         0%
Resistance to Sleep:        20%
Resistance to Doom:         0% (Count: 1)
Resistance to Threaten:     0%
Resistance to Provoke:      Immune
Resistance to Darkness:     Immune
Resistance to Petrify:      0%
Resistance to Zombie:       Immune
Resistance to Death:        0%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Remedy
Bribe: Remedy x70 (144,000 Gil)
Drop:  Power Sphere (Common), Magic Sphere (Rare)
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Poisontouch, Strength +5%,
Magic +5%
Dropped Armor Abilities: Sleep Ward, Dark Ward, Silence Ward, Poison Ward,
Stone Ward, Confuse Ward, Berserk Ward

=-------------------------------------------------------------------------=
Octopus
=-------------------------------------------------------------------------=
HP: 4500 (Overkill: 2108)
MP: 1
AP: 700 (With Overkill: 1050)
Gil: 220 
---
Strength: 27
Defense: 1
Magic: 5
Magic Defense: 1
Agility: 10
Evade: 0
---
Locations: Via Purifico (In the Water)
---
Fire:    1.0
Water:   Absorbs
Thunder: 1.5
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      0%
Resistance to Poison:       0% (25% Max HP)
Resistance to Slow:         0%
Resistance to Sleep:        Immune
Resistance to Doom:         0% (Count: 5)
Resistance to Threaten:     0%
Resistance to Provoke:      0%
Resistance to Darkness:     20%
Resistance to Petrify:      0%
Resistance to Zombie:       0%
Resistance to Death:        0%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Dragon Scale (Common), Water Gem (Rare)
Bribe: Healing Spring x20 (90,000 Gil)
Drop: Mana Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Waterstrike,
Strength +5%, Magic +3%
Dropped Armor Abilities: Water Ward, HP +5%

=-------------------------------------------------------------------------=
Ogre
=-------------------------------------------------------------------------=
HP: 9400 (Overkill: 4060)
MP: 3
AP: 1080 (With Overkill: 1620)
Gil: 980
---
Strength: 27
Defense: 1
Magic: 1
Magic Defense: 1
Agility: 17
Evade: 0
---
Locations: Calm Lands (North-West Corner)
---
Fire:    1.5
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      0%
Resistance to Poison:       25% (25% Max HP)
Resistance to Slow:         Immune
Resistance to Sleep:        95%
Resistance to Doom:         0% (Count: 2)
Resistance to Threaten:     0%
Resistance to Provoke:      0%
Resistance to Darkness:     95%
Resistance to Petrify:      25%
Resistance to Zombie:       25%
Resistance to Death:        25%
Resistance to Delay:        0%
Resistance to Power Break:  Immune
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Stamina Tablet
Bribe: Stamina Tablet x50 (188,000 Gil)
Drop: Power Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Strength +5%, Magic +5%,
Counterattack
Dropped Armor Abilities: SOS Haste, HP +10%

=-------------------------------------------------------------------------=
Omega Weapon (BOSS)
=-------------------------------------------------------------------------=
HP: 99999 (Overkill: 13560)
MP: 9999
AP: 50000 (With Overkill: 60000)
Gil: 30000
---
Strength: 54
Defense: 80
Magic: 50
Magic Defense: 20
Agility: 32
Evade: 0
---
Locations: Omega Ruins
---
Fire:    0.5
Water:   0.5
Thunder: 0.5
Ice:     0.5
Holy:    0.5
---
Resistance to Silence:      Immune
Resistance to Poison:       Immune
Resistance to Slow:         Immune
Resistance to Sleep:        Immune
Resistance to Doom:         0% (Count: 2)
Resistance to Threaten:     Immune
Resistance to Provoke:      Immune
Resistance to Darkness:     Immune
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        Immune
Resistance to Power Break:  Immune
Resistance to Armor Break:  Immune
Resistance to Magic Break:  Immune
Resistance to Mental Break: Immune
---
Sensor: No
Scan:   No
---
Zamato Level: 4
---
Steal: Gambler's Spirit 
Bribe: N/A
Drop: Lv. 4 Key Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Triple Overdrive
Dropped Armor Abilities: Break HP Limit

=-------------------------------------------------------------------------=
One-Eye (MONSTER ARENA - SPECIES CREATION)
=-------------------------------------------------------------------------=
HP: 150,000 (Overkill: 15,000)
MP: 270
AP: 10,000 (With Overkill: 10,000)
Gil: 0
---
Strength: 55
Defense: 58
Magic: 77
Magic Defense: 183
Agility: 38
Evade: 10
---
Locations: Monster Arena
---
Fire:    0.0
Water:   0.0
Thunder: 0.0
Ice:     0.0
Holy:    1.0
---
Resistance to Silence:      Immune
Resistance to Poison:       Immune
Resistance to Slow:         Immune
Resistance to Sleep:        Immune
Resistance to Doom:         0% (Count: 200)
Resistance to Threaten:     Immune
Resistance to Provoke:      Immune
Resistance to Darkness:     Immune
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        Immune
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  Immune
Resistance to Mental Break: Immune
---
Sensor: No
Scan:   No
---
Zamato Level: 5
---
Steal: Lunar Curtain (Common), Blessed Gem (Rare)
Bribe: N/A
Drop: Magic Def Shere (Common), Dark Matter (Rare)
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Triple AP
Dropped Armor Abilities: MP +10%, MP +20%, MP +30%

=-------------------------------------------------------------------------=
Ornitholestes (MONSTER ARENA - SPECIES CREATION)
=-------------------------------------------------------------------------=
HP: 800,000 (Overkill: 10,000)
MP: 300
AP: 10,000 (With Overkill: 10,000)
Gil: 0
---
Strength: 83
Defense: 55
Magic: 30
Magic Defense: 170
Agility: 130
Evade: 80
---
Locations: Monster Arena
---
Fire:    Absorbs
Water:   0.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      Immune
Resistance to Poison:       Immune
Resistance to Slow:         Immune
Resistance to Sleep:        Immune
Resistance to Doom:         0% (Count: 200)
Resistance to Threaten:     Immune
Resistance to Provoke:      Immune
Resistance to Darkness:     Immune
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        Immune
Resistance to Power Break:  Immune
Resistance to Armor Break:  Immune
Resistance to Magic Break:  Immune
Resistance to Mental Break: Immune
---
Sensor: No
Scan:   No
---
Zamato Level: 5
---
Steal: Rename Card (Common), Chocobo Wing (Rare)
Bribe: N/A
Drop: Gambler's Spirits (Common), Dark Matter (Rare)
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Double Overdrive
Dropped Armor Abilities: Defense +3%, Defense +10%, Defense +20% 

=-------------------------------------------------------------------------=
Overdrive Sin (BOSS)
=-------------------------------------------------------------------------=
HP: 140000 (Overkill: 10000)
MP: 999
AP: 20000 (With Overkill: 300000)
Gil: 12000
---
Strength: 30
Defense: 40
Magic: 30
Magic Defense: 40
Agility: 30
Evade: 0
---
Locations: Outside of Sin
---
Fire:    1.0
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      Immune
Resistance to Poison:       Immune
Resistance to Slow:         Immune
Resistance to Sleep:        Immune
Resistance to Doom:         Immune
Resistance to Threaten:     Immune
Resistance to Provoke:      Immune
Resistance to Darkness:     Immune
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        Immune
Resistance to Power Break:  Immune
Resistance to Armor Break:  0%
Resistance to Magic Break:  Immune
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Ether (Common), Supreme Gem (Rare)
Bribe: N/A
Drop: Lv. 3 Key Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Deathstrike, Slowstrike,
Silencestrike, Sleepstrike
Dropped Armor Abilities: Silence Proof

=-------------------------------------------------------------------------=
Phlegyas
=-------------------------------------------------------------------------=
HP: 1680 (Overkill: 2108)
MP: 50
AP: 650 (With Overkill: 975)
Gil: 410
---
Strength: 26
Defense: 1
Magic: 33
Magic Defense: 20
Agility: 12
Evade: 0
---
Locations: Via Purifico (In the Water)
---
Fire:    0.5
Water:   0.5
Thunder: 1.5
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      95%
Resistance to Poison:       0% (25% Max HP)
Resistance to Slow:         0%
Resistance to Sleep:        20%
Resistance to Doom:         0% (Count: 1)
Resistance to Threaten:     0%
Resistance to Provoke:      0%
Resistance to Darkness:     0%
Resistance to Petrify:      0%
Resistance to Zombie:       0%
Resistance to Death:        0%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Dragon Scale (Common), Water Gem (Rare)
Bribe: Healing Spring x6 (33,600 Gil)
Drop: Mana Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Strength +5%, Magic +5%,
Dropped Armor Abilities: MP +10%, Auto-Med

=-------------------------------------------------------------------------=
Piranha
=-------------------------------------------------------------------------=
HP: [50 * Number of fish in cluster] (Overkill: 225 )
MP: Variable
AP: 1 (With Overkill: 2 )
Gil: Variable
---
Strength: 6
Defense: 1
Magic: 1
Magic Defense: 1 
Agility: 12
Evade: 0
---
Locations: Salvage Ship
---
Fire:    0.5
Water:   Absorbs
Thunder: 1.5
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      20%
Resistance to Poison:       Immune
Resistance to Slow:         0%
Resistance to Sleep:        Immune
Resistance to Doom:         0% (Count: 1)
Resistance to Threaten:     0%
Resistance to Provoke:      0%
Resistance to Darkness:     20%
Resistance to Petrify:      0%
Resistance to Zombie:       0%
Resistance to Death:        0%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Grenade
Bribe: Water Gem x1 (1,000 Gil)
Drop:  Power Sphere (Common), Ability Sphere (Rare)
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: N/A
Dropped Armor Abilities: N/A

=-------------------------------------------------------------------------=
Pterya (Aeon Battle)
=-------------------------------------------------------------------------=
HP: 12000 (Overkill: 2550)
MP: 1000
AP: 0 (With Overkill: 0)
Gil: 0
---
Strength: 20
Defense: 10
Magic: 18
Magic Defense: 10
Agility: 21
Evade: 0
---
Locations: Via Purifico
---
Fire:    1.0
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      Immune
Resistance to Poison:       Immune
Resistance to Slow:         Immune
Resistance to Sleep:        Immune
Resistance to Doom:         0% (Count: 5)
Resistance to Threaten:     Immune
Resistance to Provoke:      Immune
Resistance to Darkness:     Immune
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        Immune
Resistance to Power Break:  Immune
Resistance to Armor Break:  Immune
Resistance to Magic Break:  Immune
Resistance to Mental Break: Immune
---
Sensor: No
Scan:   No
---
Zamato Level: 4
---
Steal: N/A 
Bribe: N/A
Drop: N/A
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: N/A
Dropped Armor Abilities: N/A

=-------------------------------------------------------------------------=
Pteryx (MONSTER ARENA - SPECIES CREATION)
=-------------------------------------------------------------------------=
HP: 100.000 (Overkill: 99,999)
MP: 0
AP: 10,000 (With Overkill: 10,000)
Gil: 0
---
Strength: 90
Defense: 100
Magic: 5
Magic Defense: 100
Agility: 60
Evade: 60
---
Locations: Monster Arena
---
Fire:    1.0
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      Immune
Resistance to Poison:       Immune
Resistance to Slow:         Immune
Resistance to Sleep:        Immune
Resistance to Doom:         0% (Count: 200)
Resistance to Threaten:     Immune
Resistance to Provoke:      Immune
Resistance to Darkness:     Immune
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        Immune
Resistance to Power Break:  90%
Resistance to Armor Break:  90%
Resistance to Magic Break:  90%
Resistance to Mental Break: 90%
---
Sensor: No
Scan:   No
---
Zamato Level: 5
---
Steal: Smoke Bomb (Common), Candle of Life (Rare)
Bribe: N/A
Drop: Evasion Sphere (Common), Dark Matter (Rare)
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Strength +3%, Strength +10%, Strength +20%
Dropped Armor Abilities: Defense +3%, Defense +10%, Defense +20%

=-------------------------------------------------------------------------=
Puroboros
=-------------------------------------------------------------------------=
HP: 20000 (Overkill: 13560)
MP: 180
AP: 3200 (With Overkill: 6400)
Gil: 970
---
Strength: 36
Defense: 40
Magic: 25
Magic Defense: 1
Agility: 28
Evade: 0
---
Locations: Omega Ruins
---
Fire:    Absorbs
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      20%
Resistance to Poison:       0% (25% Max HP)
Resistance to Slow:         0%
Resistance to Sleep:        Immune
Resistance to Doom:         0% (Count: 3)
Resistance to Threaten:     Immune
Resistance to Provoke:      0%
Resistance to Darkness:     20%
Resistance to Petrify:      0%
Resistance to Zombie:       0%
Resistance to Death:        0%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: No
Scan:   No
---
Zamato Level: 1
---
Steal: Fire Gem
Bribe: Shining Gem x36 (400,000 Gil)
Drop: Mana Sphere (Common), Lv. 1 Key Sphere (Rare)
---
Ronso Rage: Self-Destruct
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike
Dropped Armor Abilities: Fireproof, Fire Eater

=-------------------------------------------------------------------------=
Qactuar
=-------------------------------------------------------------------------=
HP: 500 (Overkill: 750)
MP: 1
AP: 350 (With Overkill: 525)
Gil: 1500
---
Strength: 19
Defense: 1
Magic: 1
Magic Defense: 255
Agility: 15
Evade: 17
---
Locations: Thunder Plains*
* After praying at a Qactuar stones, they'll appear in groups of how many
stones you've prayed at. If you pray at one, they come alone, for example. 
---
Fire:    1.0
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      Immune
Resistance to Poison:       25% (1% Max HP)
Resistance to Slow:         0%
Resistance to Sleep:        80%
Resistance to Doom:         0% (Count: 2)
Resistance to Threaten:     0%
Resistance to Provoke:      0%
Resistance to Darkness:     Immune
Resistance to Petrify:      25%
Resistance to Zombie:       Immune
Resistance to Death:        0%
Resistance to Delay:        Immune
Resistance to Power Break:  Immune
Resistance to Armor Break:  Immune
Resistance to Magic Break:  Immune
Resistance to Mental Break: Immune
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 2
---
Steal: Chocobo Feather
Bribe: N/A
Drop: Speed Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Initiarive, Strength +5%,
Magic +5%
Dropped Armor Abilities: HP +5%, HP Stroll, MP Stroll

=-------------------------------------------------------------------------=
Ragora
=-------------------------------------------------------------------------=
HP: 780 (Overkill: 1170)
MP: 15
AP: 20 (With Overkill: 40)
Gil: 48
---
Strength: 18
Defense: 1
Magic: 1
Magic Defense: 1 
Agility: 8
Evade: 0
---
Locations: Kilika Forest 
---
Fire:    1.5
Water:   0.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      20%
Resistance to Poison:       0% (25% Max HP)
Resistance to Slow:         0%
Resistance to Sleep:        20%
Resistance to Doom:         0% (Count: 1)
Resistance to Threaten:     0%
Resistance to Provoke:      0%
Resistance to Darkness:     Immune
Resistance to Petrify:      0%
Resistance to Zombie:       Immune
Resistance to Death:        0%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Antidote (Common), Remedy (Rare) 
Bribe: Remedy x8 (15,600 Gil)
Drop: Mana Sphere  
---
Ronso Rage: Seed Cannon
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Poisontouch, Strength +3%
Magic +3%
Dropped Armor Abilities: Poison Ward, HP +5%

=-------------------------------------------------------------------------=
Raldo
=-------------------------------------------------------------------------=
HP: 240 (Overkill: 360)
MP: 10
AP: 20 (With Overkill: 40)
Gil: 42
---
Strength: 19
Defense: 1 (Armored)
Magic: 1
Magic Defense: 120 
Agility: 5
Evade: 0
---
Locations: Mi'ihen Highroad 
---
Fire:    1.0
Water:   1.0
Thunder: 1.0
Ice:     1.5
Holy:    1.0
---
Resistance to Silence:      20%
Resistance to Poison:       0% (25% Max HP)
Resistance to Slow:         0%
Resistance to Sleep:        20%
Resistance to Doom:         0% (Count: 1)
Resistance to Threaten:     0%
Resistance to Provoke:      0%
Resistance to Darkness:     20%
Resistance to Petrify:      0%
Resistance to Zombie:       0%
Resistance to Death:        0%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Potion (Common), Hypello (Potion) 
Bribe: Hypello Potion x10 (4,800 Gil)
Drop:  Power Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Waterstrike,
Thunderstrike, Icestrike, Strength +3% Magic +3% 
Dropped Armor Abilities: Berserk Ward, Defense +3%

=-------------------------------------------------------------------------=
Raptor
=-------------------------------------------------------------------------=
HP: 200 (Overkill: 300)
MP: 45
AP: 32 (With Overkill: 64)
Gil: 48
---
Strength: 18
Defense: 1
Magic: 1
Magic Defense: 120 
Agility: 14
Evade: 7
---
Locations: Mushroom Rock Road, Djose Highroad 
---
Fire:    0.5
Water:   1.0
Thunder: 0.5
Ice:     1.5
Holy:    1.0
---
Resistance to Silence:      20%
Resistance to Poison:       0% (25% Max HP)
Resistance to Slow:         0%
Resistance to Sleep:        20%
Resistance to Doom:         0% (Count: 1)
Resistance to Threaten:     0%
Resistance to Provoke:      0%
Resistance to Darkness:     20%
Resistance to Petrify:      0%
Resistance to Zombie:       0%
Resistance to Death:        0%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Soft (Common), Petrify Grenade (Rare) 
Bribe: Petrify Grenade x2 (4,000 Gil)
Drop:  Speed Sphere (Common), Power Sphere (Rare)
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Icestrike,
Waterstrike, Thunderstrike, Strength +3%, Magic +3% 
Dropped Armor Abilities: Slow Ward, Defense +3%

=-------------------------------------------------------------------------=
Red Element
=-------------------------------------------------------------------------=
HP: 450 (Overkill: 675)
MP: 130
AP: 32 (With Overkill: 64)
Gil: 55
---
Strength:1
Defense: 120
Magic: 23
Magic Defense: 1
Agility: 6
Evade: 0
---
Locations: Mushroom Rock Road, Djose Highroad 
---
Fire:    Absorbs
Water:   0.5
Thunder: 0.5
Ice:     1.5
Holy:    1.0
---
Resistance to Silence:      20%
Resistance to Poison:       Immune
Resistance to Slow:         0%
Resistance to Sleep:        Immune
Resistance to Doom:         0% (Count: 1)
Resistance to Threaten:     0%
Resistance to Provoke:      0%
Resistance to Darkness:     Immune
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        0%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Bomb Fragment 
Bribe: Bomb Core x8 (9,000 Gil)
Drop: Mana Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike 
Dropped Armor Abilities: Fire Ward, Fireproof

=-------------------------------------------------------------------------=
Remora
=-------------------------------------------------------------------------=
HP: 3000 (Overkill: 2108)
MP: 22
AP: 830 (With Overkill: 1245)
Gil: 535
---
Strength: 30
Defense: 30
Magic: 25
Magic Defense: 1
Agility: 11
Evade: 0
---
Locations: Via Purifico (In the Water)
---
Fire:    1.0
Water:   0.5
Thunder: 1.5
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      0%
Resistance to Poison:       0% (25% Max HP)
Resistance to Slow:         0%
Resistance to Sleep:        Immune
Resistance to Doom:         0% (Count: 1)
Resistance to Threaten:     0%
Resistance to Provoke:      0%
Resistance to Darkness:     20%
Resistance to Petrify:      0%
Resistance to Zombie:       0%
Resistance to Death:        0%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Dragon Scale
Bribe: Healing Spring x20 (60,000 Gil)
Drop: Mana Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Strength +3%, Strength +5%
Dropped Armor Abilities: Zombie Ward, Defense +3%

=-------------------------------------------------------------------------=
Right Fin (BOSS)
=-------------------------------------------------------------------------=
HP: 65000 (Overkill: 10000)
MP: 999
AP: 16000 (With Overkill: 24000)
Gil: 10000
---
Strength: 30
Defense: 100
Magic: 30
Magic Defense: 50
Agility: 20
Evade: 0
---
Locations: Outside of Sin
---
Fire:    1.0
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      Immune
Resistance to Poison:       Immune
Resistance to Slow:         Immune
Resistance to Sleep:        Immune
Resistance to Doom:         Immune
Resistance to Threaten:     Immune
Resistance to Provoke:      Immune
Resistance to Darkness:     Immune
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        Immune
Resistance to Power Break:  Immune
Resistance to Armor Break:  0%
Resistance to Magic Break:  Immune
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: X-Potion (Common), Shining Gem (Rare) 
Bribe: N/A
Drop: Lv. 3 Key Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Poisonstrike, Stonestrike
Dropped Armor Abilities: Poisonproof, Stoneproof

=-------------------------------------------------------------------------=
Sahagin (Type 1)
=-------------------------------------------------------------------------=
HP: 100 (Overkill: 200 )
MP: 5
AP: 0 (With Overkill: 0 )
Gil: 0
---
Strength: 3
Defense: 1
Magic: 1
Magic Defense: 1 
Agility: 5
Evade: 0
---
Locations: Submerged Ruins 
---
Fire:    1.0
Water:   1.0
Thunder: 1.5
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      0%
Resistance to Poison:       Immune
Resistance to Slow:         0%
Resistance to Sleep:        0%
Resistance to Doom:         Immune
Resistance to Threaten:     0%
Resistance to Provoke:      0%
Resistance to Darkness:     0%
Resistance to Petrify:      0%
Resistance to Zombie:       0%
Resistance to Death:        0%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: No
Scan:   No
---
Zamato Level: 1
---
Steal: N/A
Bribe: N/A
Drop: N/A  
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: N/A
Dropped Armor Abilities: N/A

=-------------------------------------------------------------------------=
Sahagin (Type 2)
=-------------------------------------------------------------------------=
HP: 1380 (Overkill: 2070)
MP: 20
AP: 200 (With Overkill: 400)
Gil: 180
---
Strength: 28
Defense: 15
Magic: 24
Magic Defense: 1
Agility: 15
Evade: 0
---
Locations: Via Purifico
---
Fire:    1.0
Water:   1.0
Thunder: 1.5
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      20%
Resistance to Poison:       0% (25% Max HP)
Resistance to Slow:         0%
Resistance to Sleep:        20%
Resistance to Doom:         0% (Count: 1)
Resistance to Threaten:     0%
Resistance to Provoke:      0%
Resistance to Darkness:     20%
Resistance to Petrify:      0%
Resistance to Zombie:       0%
Resistance to Death:        0%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Fish Scale (Common), Dragon Scale (Rare)
Bribe: Water Gem x8 (27,600 Gil)
Drop: Power Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Waterstrike, Strength +3%,
Magic +3%
Dropped Armor Abilities: Water Ward, HP +5%

=-------------------------------------------------------------------------=
Sahagin (Type 3)
=-------------------------------------------------------------------------=
HP: 380 (Overkill: 570)
MP: 20
AP: 560 (With Overkill: 1120)
Gil: 200 
---
Strength: 13
Defense: 1
Magic: 1
Magic Defense: 1
Agility: 18
Evade: 0
---
Locations: Via Purifico (In the Water)
---
Fire:    0.5
Water:   0.0
Thunder: 1.5
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      20%
Resistance to Poison:       0% (25% Max HP)
Resistance to Slow:         0%
Resistance to Sleep:        20%
Resistance to Doom:         0% (Count: 1)
Resistance to Threaten:     0%
Resistance to Provoke:      0%
Resistance to Darkness:     20%
Resistance to Petrify:      0%
Resistance to Zombie:       0%
Resistance to Death:        0%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Fish Scale (Common), Dragon Scale (Rare)
Bribe: Water Gem x3 (7,600 Gil)
Drop: Power Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Waterstrike, Strength +3%,
Magic +3%
Dropped Armor Abilities: Water Ward, HP +5%

=-------------------------------------------------------------------------=
Sahagin Chief
=-------------------------------------------------------------------------=
HP: 170 (Overkill: 340)
MP: 5
AP: 2 (With Overkill: 3)
Gil: 20
---
Strength: 12
Defense: 1
Magic: 1
Magic Defense: 1 
Agility: 8
Evade: 0
---
Locations: Luca Stadium
---
Fire:    1.0
Water:   1.0
Thunder: 1.5
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      0%
Resistance to Poison:       Immune
Resistance to Slow:         0%
Resistance to Sleep:        0%
Resistance to Doom:         Immune
Resistance to Threaten:     0%
Resistance to Provoke:      0%
Resistance to Darkness:     0%
Resistance to Petrify:      Immune
Resistance to Zombie:       0%
Resistance to Death:        0%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: N/A 
Bribe: N/A
Drop:  Power Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: N/A
Dropped Armor Abilities: N/A

=-------------------------------------------------------------------------=
Sanctuary Keeper
=-------------------------------------------------------------------------=
HP: 40000 (Overkill: 6400)
MP: 256
AP: 11000 (With Overkill: 16500)
Gil: 6500
---
Strength: 37
Defense: 100
Magic: 40
Magic Defense: 100
Agility: 32
Evade: 0
---
Locations: Mt. Gagazet Summit
---
Fire:    1.0
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      Immune
Resistance to Poison:       90% 5% Max HP)
Resistance to Slow:         0%
Resistance to Sleep:        Immune
Resistance to Doom:         Immune
Resistance to Threaten:     0%
Resistance to Provoke:      Immune
Resistance to Darkness:     Immune
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        Immune
Resistance to Power Break:  50%
Resistance to Armor Break:  0%
Resistance to Magic Break:  50%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 2
---
Steal: Turbo Ether 
Bribe: N/A
Drop: Return Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Half MP Cost
Dropped Armor Abilities: MP +10%

=-------------------------------------------------------------------------=
Sandragora
=-------------------------------------------------------------------------=
HP: 12750 (Overkill: 1432)
MP: 3
AP: 540 (With Overkill: 1080)
Gil: 336
---
Strength: 25
Defense: 1
Magic: 1
Magic Defense: 1 
Agility: 12
Evade: 0
---
Locations: Sanubia Sands (Antlion pits; Limited number available.)
---
Fire:    1.5
Water:   Absorbs
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      Immune
Resistance to Poison:       25% (25% Max HP)
Resistance to Slow:         Immune
Resistance to Sleep:        80%
Resistance to Doom:         0% (Count: 2)
Resistance to Threaten:     Immune
Resistance to Provoke:      Immune
Resistance to Darkness:     Immune
Resistance to Petrify:      25%
Resistance to Zombie:       Immune
Resistance to Death:        25%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Remedy (Common), Musk (Rare)
Bribe: Remedy x99 (255,000 Gil)
Drop: Mana Sphere (Common), Al Bhed Potion (Common)
---
Ronso Rage: Seed Cannon
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Poisontouch, Strength +3%,
Magic +3%
Dropped Armor Abilities: Poison Ward, HP +5%, HP +10% 

=-------------------------------------------------------------------------=
Sand Wolf
=-------------------------------------------------------------------------=
HP: 450 (Overkill: 675)
MP: 55
AP: 310 (With Overkill: 620)
Gil: 225
---
Strength: 23
Defense: 1
Magic: 1
Magic Defense: 120
Agility: 23
Evade: 9
---
Locations: Sanubia Sands
---
Fire:    1.5
Water:   1.0
Thunder: 1.0
Ice:     1.5
Holy:    1.0
---
Resistance to Silence:      20%
Resistance to Poison:       0% (25% Max HP)
Resistance to Slow:         0%
Resistance to Sleep:        20%
Resistance to Doom:         0% (Count: 1)
Resistance to Threaten:     0%
Resistance to Provoke:      0%
Resistance to Darkness:     20%
Resistance to Petrify:      0%
Resistance to Zombie:       0%
Resistance to Death:        0%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Sleeping Powder
Bribe: Sleeping Powder x12 (9,000 Gil)
Drop: Power Sphere (Common), Al Bhed Potion (Common)
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Waterstrike,
Icestrike, Strength +3%, Magic +3% 
Dropped Armor Abilities: Silence Ward, Sleep Ward, Magic Def +5%

=-------------------------------------------------------------------------=
Sand Worm
=-------------------------------------------------------------------------=
HP: 45000 (Overkill: 1432)
MP: 100
AP: 2000 (With Overkill: 3000)
Gil: 1000
---
Strength: 30
Defense: 5
Magic: 28
Magic Defense: 5 
Agility: 8
Evade: 0
---
Locations: Sanubia Sands (Ruins and Sandstorm area)
---
Fire:    0.5
Water:   1.5
Thunder: 1.0
Ice:     1.5
Holy:    1.0
---
Resistance to Silence:      0%
Resistance to Poison:       0% (10% Max HP)
Resistance to Slow:         Immune
Resistance to Sleep:        80%
Resistance to Doom:         0% (Count: 1)
Resistance to Threaten:     Immune
Resistance to Provoke:      Immune
Resistance to Darkness:     50%
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Shadow Gem (Common), Stamina Spring (Rare)
Bribe: Winning Formula x15 (900,000 Gil)
Drop: Ability Sphere (Common), Lv. 1 Key Sphere (Rare)
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Slowtouch, Strength +5%,
Magic +5%
Dropped Armor Abilities: HP +10%, Auto-Potion

=-------------------------------------------------------------------------=
Seymour (Boss)
=-------------------------------------------------------------------------=
HP: 6000 (Overkill: 1400)
MP: 100
AP: 2000 (With Overkill: 3000)
Gil: 5000
---
Strength: 20
Defense: 1
Magic: 25
Magic Defense: 25
Agility: 20
Evade: 0
---
Locations: Macalania Temple
---
Fire:    1.0
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      Immune
Resistance to Poison:       40% (10% Max HP)
Resistance to Slow:         0%
Resistance to Sleep:        Immune
Resistance to Doom:         Immune
Resistance to Threaten:     Immune
Resistance to Provoke:      Immune
Resistance to Darkness:     Immune
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        Immune
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 4
---
Steal: Turbo Ether (Common), Elixer (Rare)
Bribe: N/A
Drop: Blk Magic Sphere (Common), Defense Sphere (Rare)
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Silencetouch
Dropped Armor Abilities: Silenceproof

=-------------------------------------------------------------------------=
Seymour Flux (Boss)
=-------------------------------------------------------------------------=
HP: 70000 (Overkill: 3500)
MP: 512
AP: 10000 (With Overkill: 15000)
Gil: 6000
---
Strength: 30
Defense: 40
Magic: 15
Magic Defense: 40
Agility: 38
Evade: 0
---
Locations: Mt. Gagazet
---
Fire:    1.0
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      50%
Resistance to Poison:       90% (2% Max HP)
Resistance to Slow:         Immune
Resistance to Sleep:        Immune
Resistance to Doom:         Immune
Resistance to Threaten:     Immune
Resistance to Provoke:      Immune
Resistance to Darkness:     Immune
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        Immune
Resistance to Power Break:  Immune
Resistance to Armor Break:  Immune
Resistance to Magic Break:  Immune
Resistance to Mental Break: Immune
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 4
---
Steal: Elixer 
Bribe: N/A
Drop: Lv. 4 Key Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Darkstrike
Dropped Armor Abilities: SOS Shell

=-------------------------------------------------------------------------=
Seymour Natus (Boss)
=-------------------------------------------------------------------------=
HP: 36000 (Overkill: 3500)
MP: 200
AP: 6300 (With Overkill: 9450)
Gil: 3500
---
Strength: 30
Defense: 1
Magic: 25
Magic Defense: 1
Agility: 21
Evade: 0
---
Locations: Highbridge
---
Fire:    1.0
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.5
---
Resistance to Silence:      Immune
Resistance to Poison:       50% (4% Max HP)
Resistance to Slow:         Immune
Resistance to Sleep:        Immune
Resistance to Doom:         Immune
Resistance to Threaten:     Immune
Resistance to Provoke:      0%
Resistance to Darkness:     Immune
Resistance to Petrify:      Immune
Resistance to Zombie:       0%
Resistance to Death:        Immune
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 4
---
Steal: Tetra Elemental
Bribe: N/A
Drop: Lv. 2 Key Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Waterstrike,
Icestrike, Thunderstrike
Dropped Armor Abilities: SOS Shell

=-------------------------------------------------------------------------=
Seymour Omnis (BOSS)
=-------------------------------------------------------------------------=
HP: 80000 (Overkill: 15000)
MP: 999
AP: 24000 (With Overkill: 36000)
Gil: 12000
---
Strength: 20
Defense: 180
Magic: 35
Magic Defense: 100
Agility: 40
Evade: 0
---
Locations: Inside Sin
---
Fire:    *
Water:   *
Thunder: *
Ice:     *
Holy:    1.0
---
Resistance to Silence:      Immune
Resistance to Poison:       Immune
Resistance to Slow:         Immune
Resistance to Sleep:        Immune
Resistance to Doom:         Immune
Resistance to Threaten:     Immune
Resistance to Provoke:      Immune
Resistance to Darkness:     Immune
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        Immune
Resistance to Power Break:  Immune
Resistance to Armor Break:  0%
Resistance to Magic Break:  Immune
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 4
---
Steal: Shining Gem (Common), Supreme Gem (Rare)
Bribe: N/A
Drop: Lv. 3 Key Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Magic +20%
Dropped Armor Abilities: SOS Haste, SOS Shell, SOS Protect

=-------------------------------------------------------------------------=
Shinryu (MONSTER ARENA - AREA CREATION)
=-------------------------------------------------------------------------=
HP: 2,00,000 (Overkill: 99,999)
MP: 72
AP: 50,000 (With Overkill: 50,000)
Gil: 0
---
Strength: 92
Defense: 60
Magic: 86
Magic Defense: 98
Agility: 70
Evade: 0
---
Locations: Monster Arena
---
Fire:    1.0
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      Immune
Resistance to Poison:       Immune
Resistance to Slow:         Immune
Resistance to Sleep:        Immune
Resistance to Doom:         0% (Count: 255)
Resistance to Threaten:     Immune
Resistance to Provoke:      Immune
Resistance to Blind:        Immune
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        Immune
Resistance to Power Break:  Immune
Resistance to Armor Break:  Immune
Resistance to Magic Break:  Immune
Resistance to Mental Break: Immune
---
Sensor: No
Scan:   No
---
Zamato Level: 5
---
Steal: Gambler's Spirit (Common), Three Stars (Rare)
Bribe: N/A
Drop: Wings to Discovery (Common), Dark Matter (Rare)
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Double AP
Dropped Armor Abilities: Auto-Med

=-------------------------------------------------------------------------=
Shred
=-------------------------------------------------------------------------=
HP: 1950 (Overkill: 2925)
MP: 30
AP: 480 (With Overkill: 960)
Gil: 368
---
Strength: 35
Defense: 1 (Armored)
Magic: 1
Magic Defense: 180
Agility: 10
Evade: 0
---
Locations: Calm Lands
---
Fire:    1.5
Water:   0.5
Thunder: 0.5
Ice:     0.5
Holy:    1.0
---
Resistance to Silence:      20%
Resistance to Poison:       0% (25% Max HP)
Resistance to Slow:         0%
Resistance to Sleep:        20%
Resistance to Doom:         0% (Count: 1)
Resistance to Threaten:     0%
Resistance to Provoke:      0%
Resistance to Darkness:     20%
Resistance to Petrify:      0%
Resistance to Zombie:       0%
Resistance to Death:        0%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Hypello Potion
Bribe: Hypello Potion x50 (39,000 Gil)
Drop: Speed Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Waterstrike,
Icestrike, Thunderstrike, Strength +3%, Magic +3%
Dropped Armor Abilities: Berserk Ward

=-------------------------------------------------------------------------=
Simurgh
=-------------------------------------------------------------------------=
HP: 200 (Overkill: 300)
MP: 27
AP: 48 (With Overkill: 96)
Gil: 73
---
Strength: 13
Defense: 1
Magic: 1
Magic Defense: 1
Agility: 17
Evade: 0
---
Locations: Djose Highroad 
---
Fire:    1.5
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      20%
Resistance to Poison:       0% (25% Max HP)
Resistance to Slow:         0%
Resistance to Sleep:        20%
Resistance to Doom:         0% (Count: 1)
Resistance to Threaten:     0%
Resistance to Provoke:      0%
Resistance to Darkness:     20%
Resistance to Petrify:      0%
Resistance to Zombie:       0%
Resistance to Death:        0%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Smoke Bomb
Bribe: Smoke Bomb x5 (4,000 Gil)
Drop: SpeeD Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Sensor, Piercing (Kimahri & Auron), Strength +3%,
Magic +3%
Dropped Armor Abilities: Dark Ward, Magic Def +3%

=-------------------------------------------------------------------------=
Sin (Boss)
=-------------------------------------------------------------------------=
HP: 2000 (Overkill: 1000)
MP: 100
AP: 10 (With Overkill: 15)
Gil: 100
---
Strength: 1
Defense: 1
Magic: 1
Magic Defense: 1 
Agility: 6
Evade: 0
---
Locations: S.S. Liki 
---
Fire:    1.0
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      Immune
Resistance to Poison:       Immune
Resistance to Slow:         Immune
Resistance to Sleep:        Immune
Resistance to Doom:         Immune
Resistance to Threaten:     Immune
Resistance to Provoke:      Immune
Resistance to Darkness:     Immune
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 4
---
Steal: N/A 
Bribe: N/A
Drop: Mana Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron, Icestrike)
Dropped Armor Abilities: Fire Ward, Lightning Ward, Water Ward, Ice Ward

=-------------------------------------------------------------------------=
Sin (Core) (BOSS)
=-------------------------------------------------------------------------=
HP: 36000 (Overkill: 3000)
MP: 999
AP: 18000 (With Overkill: 27000)
Gil: 10000
---
Strength: 1
Defense: 100
Magic: 30
Magic Defense: 100
Agility: 20
Evade: 0
---
Locations: Outside of Sin
---
Fire:    1.0
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      Immune
Resistance to Poison:       Immune
Resistance to Slow:         Immune
Resistance to Sleep:        Immune
Resistance to Doom:         Immune
Resistance to Threaten:     Immune
Resistance to Provoke:      Immune
Resistance to Darkness:     Immune
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        Immune
Resistance to Power Break:  Immune
Resistance to Armor Break:  0%
Resistance to Magic Break:  Immune
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Stamina Spring
Bribe: N/A
Drop: MP Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Slowstrike
Dropped Armor Abilities: Slowproof

=-------------------------------------------------------------------------=
Sinscale (Type 1)                               
=-------------------------------------------------------------------------=
HP: 100 (Overkill: 500 )
MP: 0
AP: 0 (With Overkill: 0 )
Gil: 0
---
Strength: 5
Defense:  1
Magic: 1
Magic Defense: 1 
Agility: 8
Evade: 0
---
Locations: Zanarkand 
---
Fire:    1.0
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      0%
Resistance to Poison:       0% (25% Max HP)
Resistance to Slow:         0%
Resistance to Sleep:        0%
Resistance to Doom:         0% (Count: 1)
Resistance to Threaten:     Immune
Resistance to Provoke:      Immune
Resistance to Darkness:     0%
Resistance to Petrify:      0%
Resistance to Zombie:       0%
Resistance to Death:        0%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   No
---
Zamato Level: 4
---
Steal: N/A
Bribe: N/A
Drop: N/A
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: N/A
Dropped Armor Abilities: N/A

=-------------------------------------------------------------------------=
Sinscale (Type 2)
=-------------------------------------------------------------------------=
HP: 200 (Overkill: 400)
MP: 0
AP: 2 (With Overkill: 3)
Gil: 22
---
Strength: 13
Defense: 1
Magic: 1
Magic Defense: 1
Agility: 12
Evade: 0
---
Locations: S.S. Liki 
---
Fire:    1.0
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      0%
Resistance to Poison:       0% (0% Max HP)
Resistance to Slow:         0%
Resistance to Sleep:        0%
Resistance to Doom:         Immune
Resistance to Threaten:     Immune
Resistance to Provoke:      0%
Resistance to Darkness:     0%
Resistance to Petrify:      0%
Resistance to Zombie:       0%
Resistance to Death:        0%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: N/A 
Bribe: N/A
Drop: Power Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: N/A
Dropped Armor Abilities: N/A

=-------------------------------------------------------------------------=
Sinscale (Type 3)
=-------------------------------------------------------------------------=
HP: 100 (Overkill: 300)
MP: 0
AP: 2 (With Overkill: 3)
Gil: 24
---
Strength: 11
Defense: 1
Magic: 1
Magic Defense: 1 
Agility: 1
Evade: 0
---
Locations: S.S. Liki
---
Fire:    1.0
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      0%
Resistance to Poison:       0% (25% Max HP)
Resistance to Slow:         0%
Resistance to Sleep:        Immune
Resistance to Doom:         0% (Count: 3)
Resistance to Threaten:     Immune
Resistance to Provoke:      0%
Resistance to Darkness:     0%
Resistance to Petrify:      Immune
Resistance to Zombie:       0%
Resistance to Death:        0%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: N/A 
Bribe: N/A
Drop: Mana Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: N/A
Dropped Armor Abilities: N/A

=-------------------------------------------------------------------------=
Sinspawn Ammes (Boss)                                
=-------------------------------------------------------------------------=
HP: 2400 (Overkill: 1000 )
MP: 400
AP: 0 (With Overkill: 0 )
Gil: 0
---
Strength: 1
Defense: 1
Magic: 5
Magic Defense: 1
Agility: 9
Evade: 0
---
Locations: Zanarkand 
---
Fire:    1.0
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      0%
Resistance to Poison:       Immune
Resistance to Slow:         0%
Resistance to Sleep:        Immune
Resistance to Doom:         Immune
Resistance to Threaten:     Immune
Resistance to Provoke:      0%
Resistance to Darkness:     0%
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   No
---
Zamato Level: 1
---
Steal: N/A
Bribe: SN/A
Drop:  N/A
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: N/A 
Dropped Armor Abilities: N/A

=-------------------------------------------------------------------------=
Sinspawn Euchilles
=-------------------------------------------------------------------------=
HP: 2000 (Overkill: 400)
MP: 20
AP: 12 (With Overkill: 18)
Gil: 115
---
Strength: 10
Defense: 1
Magic: 15
Magic Defense: 1 
Agility: 5
Evade: 0
---
Locations: S.S. Liki 
---
Fire:    1.0
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      0%
Resistance to Poison:       0% (25% Max HP)
Resistance to Slow:         0%
Resistance to Sleep:        Immune
Resistance to Doom:         0% (Count: 3)
Resistance to Threaten:     0%
Resistance to Provoke:      Immune
Resistance to Darkness:     0%
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 4
---
Steal: N/A 
Bribe: N/A
Drop:  Ability Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Waterstrike 
Dropped Armor Abilities: Water Ward

=-------------------------------------------------------------------------=
Sinspawn Genais (BOSS)
=-------------------------------------------------------------------------=
HP: 20000 (Overkill: 2000)
MP: 200
AP: 1800 (With Overkill: 0)
Gil: 10000
---
Strength: 30
Defense: 80
Magic: 35
Magic Defense: 50
Agility: 25
Evade: 0
---
Locations: Outside of Sin
---
Fire:    1.5
Water:   Absorbs
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      Immune
Resistance to Poison:       Immune
Resistance to Slow:         0%
Resistance to Sleep:        Immune
Resistance to Doom:         0% (Count: 30)
Resistance to Threaten:     Immune
Resistance to Provoke:      Immune
Resistance to Darkness:     Immune
Resistance to Petrify:      Immune
Resistance to Zombie:       80%
Resistance to Death:        Immune
Resistance to Delay:        Immune
Resistance to Power Break:  0%
Resistance to Armor Break:  Immune
Resistance to Magic Break:  0%
Resistance to Mental Break: Immune
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Star Curtain (Common), Shining Gem (Rare) 
Bribe: N/A
Drop: Return Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Zombiestrike
Dropped Armor Abilities: Zombieproof

=-------------------------------------------------------------------------=
Sinspawn Geneaux (Boss)
=-------------------------------------------------------------------------=
HP: 3000 (Overkill: 900)
MP: 30
AP: 48 (With Overkill: 72)
Gil: 300
---
Strength: 15
Defense: 1
Magic: 10
Magic Defense: 1 
Agility: 7
Evade: 0
---
Locations: Kilika Temple
---
Fire:    1.5
Water:   Absorbs
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      0%
Resistance to Poison:       Immune
Resistance to Slow:         0%
Resistance to Sleep:        Immune
Resistance to Doom:         Immune
Resistance to Threaten:     Immune
Resistance to Provoke:      Immune
Resistance to Darkness:     Immune
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 4
---
Steal: N/A 
Bribe: N/A
Drop:  Power Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Dark Touch 
Dropped Armor Abilities: Dark Ward

=-------------------------------------------------------------------------=
Sinspawn Gui (Boss)
=-------------------------------------------------------------------------=
HP: 12000 (Overkill: 800)
MP: 30
AP: 400 (With Overkill: 600)
Gil: 1000
---
Strength: 29
Defense: 1
Magic: 20
Magic Defense: 30
Agility: 10
Evade: 0
---
Locations: Mushroom Rock Road
---
Fire:    1.0
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      Immune
Resistance to Poison:       Immune
Resistance to Slow:         Immune
Resistance to Sleep:        Immune
Resistance to Doom:         Immune
Resistance to Threaten:     Immune
Resistance to Provoke:      Immune
Resistance to Darkness:     Immune
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        Immune
Resistance to Power Break:  0%
Resistance to Armor Break:  Immune
Resistance to Magic Break:  Immune
Resistance to Mental Break: Immune
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 4
---
Steal: Potion 
Bribe: N/A
Drop:  N/A
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Sleeptouch 
Dropped Armor Abilities: Sleepproof

=-------------------------------------------------------------------------=
Skoll
=-------------------------------------------------------------------------=
HP: 1000 (Overkill: 1500)
MP: 60
AP: 480 (With Overkill: 960)
Gil: 420
---
Strength: 28
Defense: 1
Magic: 1
Magic Defense: 180
Agility: 28
Evade: 10
---
Locations: Calm Lands
---
Fire:    1.5
Water:   1.0
Thunder: 1.5
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      20%
Resistance to Poison:       0% (25% Max HP)
Resistance to Slow:         0%
Resistance to Sleep:        20%
Resistance to Doom:         0% (Count: 1)
Resistance to Threaten:     0%
Resistance to Provoke:      0%
Resistance to Darkness:     20%
Resistance to Petrify:      0%
Resistance to Zombie:       0%
Resistance to Death:        0%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Dream Powder
Bribe: Dream Powder x12 (20,000 Gil)
Drop: Power Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Waterstrike,
Thunderstrike, Icestrike, Strength +3%, Magic +3%
Dropped Armor Abilities: Silence Ward, Sleep Ward

=-------------------------------------------------------------------------=
Sleep Sprout (MONSTER ARENA - SPECIES CREATION)
=-------------------------------------------------------------------------=
HP: 98,000 (Overkill: 10,000)
MP: 820
AP: 10,000 (With Overkill: 10,000)
Gil: 0
---
Strength: 3
Defense: 167
Magic: 112
Magic Defense: 203
Agility: 26
Evade: 0
---
Locations: Monster Arena
---
Fire:    1.5
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      Immune
Resistance to Poison:       Immune
Resistance to Slow:         Immune
Resistance to Sleep:        Immune
Resistance to Doom:         0% (Count: 200)
Resistance to Threaten:     Immune
Resistance to Provoke:      Immune
Resistance to Blind:        Immune
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        Immune
Resistance to Power Break:  0%
Resistance to Armor Break:  Immune
Resistance to Magic Break:  Immune
Resistance to Mental Break: Immune
---
Sensor: No
Scan:   No
---
Zamato Level: 5
---
Steal: Poison Fang (Common), Farplane Wind (Rare)
Bribe: N/A
Drop: Teleport Sphere (Common), Dark Matter (Rare)
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Stonestrike, Sleepstrike,
Poisonstrike, Zombiestrike, Slowstrike, Silencestrike, Darkstrike
Dropped Armor Abilities: Stoneproof, Sleepproof, Poisonproof, Zombieproof,
Slowproof, Silenceproof, Darkproof

=-------------------------------------------------------------------------=
Snow Flan
=-------------------------------------------------------------------------=
HP: 600 (Overkill: 900)
MP: 120
AP: 48 (With Overkill: 96)
Gil: 93
---
Strength: 1
Defense: 120
Magic: 19
Magic Defense: 1
Agility: 7
Evade: 0
---
Locations: Djose Highroad, Moonflow
---
Fire:    1.5
Water:   0.5
Thunder: 0.5
Ice:     Absorbs
Holy:    1.0
---
Resistance to Silence:      20%
Resistance to Poison:       0% (25% Max HP)
Resistance to Slow:         0%
Resistance to Sleep:        20%
Resistance to Doom:         0% (Count: 1)
Resistance to Threaten:     0%
Resistance to Provoke:      0%
Resistance to Darkness:     20%
Resistance to Petrify:      0%
Resistance to Zombie:       0%
Resistance to Death:        0%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Antarctic Wind 
Bribe: Arctic Wind x10 (12,000 Gil)
Drop: Mana Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Icestrike
Dropped Armor Abilities: Ice Ward, Iceproof

=-------------------------------------------------------------------------=
Snow Wolf
=-------------------------------------------------------------------------=
HP: 400 (Overkill: 600)
MP: 50
AP: 300 (With Overkill: 600)
Gil: 192
---
Strength: 20
Defense: 1
Magic: 1
Magic Defense: 120 
Agility: 20
Evade: 8
---
Locations: Lake Macalania 
---
Fire:    1.5
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      20%
Resistance to Poison:       0% (25% Max HP)
Resistance to Slow:         0%
Resistance to Sleep:        20%
Resistance to Doom:         0% (Count: 1)
Resistance to Threaten:     0%
Resistance to Provoke:      0%
Resistance to Darkness:     20%
Resistance to Petrify:      0%
Resistance to Zombie:       0%
Resistance to Death:        0%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Sleeping Powder 
Bribe: Sleeping Powder x11 (8,000 Gil)
Drop: Power Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Waterstrike,
Icestrike, Thunderstrike, Strength +3%, Magic +3% 
Dropped Armor Abilities: Silence Ward, Sleep Ward, Magic Def +5%

=-------------------------------------------------------------------------=
Spathi (Aeon Battle)
=-------------------------------------------------------------------------=
HP: 20000 (Overkill: 2550)
MP: 1500
AP: 0 (With Overkill: 0)
Gil: 0
---
Strength: 31
Defense: 1
Magic: 38
Magic Defense: 1
Agility: 20
Evade: 0
---
Locations: Via Purifico
---
Fire:    1.0
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      Immune
Resistance to Poison:       Immune
Resistance to Slow:         Immune
Resistance to Sleep:        Immune
Resistance to Doom:         0% (Count: 5)
Resistance to Threaten:     Immune
Resistance to Provoke:      Immune
Resistance to Darkness:     Immune
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        Immune
Resistance to Power Break:  Immune
Resistance to Armor Break:  Immune
Resistance to Magic Break:  Immune
Resistance to Mental Break: Immune
---
Sensor: No
Scan:   No
---
Zamato Level: 4
---
Steal: N/A 
Bribe: N/A
Drop: N/A
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: N/A
Dropped Armor Abilities: N/A

=-------------------------------------------------------------------------=
Spectral Keeper (BOSS)
=-------------------------------------------------------------------------=
HP: 52000 (Overkill: 8000)
MP: 500
AP: 12000 (With Overkill: 18000)
Gil: 7000
---
Strength: 36
Defense: 100
Magic: 1
Magic Defense: 100
Agility: 36
Evade: 0
---
Locations:
---
Fire:    1.0
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      0%
Resistance to Poison:       Immune
Resistance to Slow:         Immune
Resistance to Sleep:        Immune
Resistance to Doom:         Immune
Resistance to Threaten:     Immune
Resistance to Provoke:      0%
Resistance to Darkness:     Immune
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        Immune
Resistance to Power Break:  Immune
Resistance to Armor Break:  Immune
Resistance to Magic Break:  Immune
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 4
---
Steal: Ether (Common), Turbo Ether (Rare)
Bribe: N/A
Drop: Lv. 4 Key Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Waterstrike,
Icestrike, Thunderstrike
Dropped Armor Abilities: Fireproof, Lightningproof, Iceproof, Waterproof

=-------------------------------------------------------------------------=
Spherimorph (Boss)
=-------------------------------------------------------------------------=
HP: 12000 (Overkill: 2000)
MP: 100
AP: 3240 (With Overkill: 4860)
Gil: 4000
---
Strength: 20
Defense: 100
Magic: 20
Magic Defense: 1
Agility: 15
Evade: 0
---
Locations: Macalania Woods
---
Fire:    *
Water:   *
Thunder: *
Ice:     *
Holy:    1.0
* Spherimorph's weaknesses will change whenever you damage him
with the element he is weak to.
---
Resistance to Silence:      Immune
Resistance to Poison:       90% (5% Max HP)
Resistance to Slow:         Immune
Resistance to Sleep:        Immune
Resistance to Doom:         Immune
Resistance to Threaten:     75%
Resistance to Provoke:      0%
Resistance to Darkness:     Immune
Resistance to Petrify:      Immune
Resistance to Zombie:       0%
Resistance to Death:        Immune
Resistance to Delay:        Immune
Resistance to Power Break:  o%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: No
Scan:   No
---
Zamato Level: 4
---
Steal: Ether (Common), Turbo Ether (Rare)
Bribe: N/A
Drop: Lv. 2 Key Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Icestrike,
Thunderstrike, Waterstrike
Dropped Armor Abilities: Fire Ward, Lightning Ward, Water Ward, Ice Ward

=-------------------------------------------------------------------------=
Spirit
=-------------------------------------------------------------------------=
HP: 10000 (Overkill: 13560)
MP: 700
AP: 4300 (With Overkill: 8600)
Gil: 1300
---
Strength: 1
Defense: 60
Magic: 42
Magic Defense: 1
Agility: 24
Evade: 0
---
Locations: Omega Ruins
---
Fire:    0.5
Water:   0.5
Thunder: Absorbs
Ice:     0.5
Holy:    0.5
---
Resistance to Silence:      Immune
Resistance to Poison:       Immune
Resistance to Slow:         Immune
Resistance to Sleep:        Immune
Resistance to Doom:         0% (Count: 3)
Resistance to Threaten:     0%
Resistance to Provoke:      0%
Resistance to Darkness:     Immune
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  Immune
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: No
Scan:   No
---
Zamato Level: 1
---
Steal: Stamina Spring
Bribe: Twin Stars x10 (200,000 Gil)
Drop: Mana Sphere (Common), Friend Sphere (Rare)
---
Ronso Rage: White Wind
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Sleeptouch, Sleepstrike
Dropped Armor Abilities: Sleepproof, Magic Def +20%

=-------------------------------------------------------------------------=
Splasher
=-------------------------------------------------------------------------=
HP: 400/600 (Overkill: 900)
MP: 4/6
AP: 300/440 (With Overkill: 600/880)
Gil: 140/200
---
Strength: 19/24
Defense: 1
Magic: 1
Magic Defense: 1
Agility: 17/15
Evade: 8/6
---
Locations: Gagazet Mountain Cave (In the water)
---
Fire:    0.5
Water:   0.0
Thunder: 1.5
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      20%
Resistance to Poison:       Immune
Resistance to Slow:         0%
Resistance to Sleep:        Immune
Resistance to Doom:         0% (Count: 1)
Resistance to Threaten:     0%
Resistance to Provoke:      0%
Resistance to Darkness:     20%
Resistance to Petrify:      0%
Resistance to Zombie:       0%
Resistance to Death:        0%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Grenade (Common), Frag Grenade (Rare)
Bribe: Dragon Scale x4 (4,000 Gil)
Drop: Power Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Waterstrike, Strength +5%,
Magic +5%
Dropped Armor Abilities: HP +5%, Defense +3%

* Variable stats depend on if there is a single, or multiple splashers in the
group. The first number means that there is a single one.

=-------------------------------------------------------------------------=
Stratoavis (MONSTER ARENA - AREA CREATION)
=-------------------------------------------------------------------------=
HP: 320,000 (Overkill: 10,000)
MP: 115
AP: 8000 (With Overkill: 8,000)
Gil: 0
---
Strength: 73
Defense: 41
Magic: 32
Magic Defense: 82
Agility: 32
Evade: 5
---
Locations: Monster Arena
---
Fire:    1.0
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      Immune
Resistance to Poison:       Immune
Resistance to Slow:         Immune
Resistance to Sleep:        Immune
Resistance to Doom:         0% (Count: 200)
Resistance to Threaten:     Immune
Resistance to Provoke:      Immune
Resistance to Darkness:     0%
Resistance to Petrify:      Immune
Resistance to Zombie:       0%
Resistance to Death:        Immune
Resistance to Delay:        Immune
Resistance to Power Break:  90%
Resistance to Armor Break:  90%
Resistance to Magic Break:  90%
Resistance to Mental Break: 90%
---
Sensor: No
Scan:   No
---
Zamato Level: 5
---
Steal: Smoke Bomb (Common), Stamina Spring (Rare)
Bribe: N/A
Drop: Amulet (Common), Dark Matter (Rare)
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Strength +3%, Strength +10%, Strength +20%
Dropped Armor Abilities: HP +10%, HP +20%, HP +30%

=-------------------------------------------------------------------------=
Swamp Mafdet
=-------------------------------------------------------------------------=
HP: 850 (Overkill: 1275)
MP: 1
AP: 0 (With Overkill: 0)
Gil: 0
---
Strength: 30
Defense: 1 (Armored)
Magic: 1
Magic Defense: 120
Agility: 6
Evade: 0
---
Locations: Via Purifico
---
Fire:    1.0
Water:   1.0
Thunder: 1.5
Ice:     1.5
Holy:    1.0
---
Resistance to Silence:      20%
Resistance to Poison:       0% (25% Max HP)
Resistance to Slow:         0%
Resistance to Sleep:        20%
Resistance to Doom:         0% (Count: 1)
Resistance to Threaten:     0%
Resistance to Provoke:      0%
Resistance to Darkness:     20%
Resistance to Petrify:      0%
Resistance to Zombie:       0%
Resistance to Death:        0%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: N/A 
Bribe: N/A
Drop: N/A
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: N/A
Dropped Armor Abilities: N/A

=-------------------------------------------------------------------------=
Tanket (MONSTER ARENA - SPECIES CREATION)
=-------------------------------------------------------------------------=
HP: 900,000 (Overkill: 10,000)
MP: 0
AP: 10,000 (With Overkill: 10,000)
Gil: 0
---
Strength: 103
Defense: 100
Magic: 3
Magic Defense: 250
Agility: 41
Evade: 0
---
Locations: Monster Arena
---
Fire:    1.0
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      Immune
Resistance to Poison:       Immune
Resistance to Slow:         Immune
Resistance to Sleep:        Immune
Resistance to Doom:         0% (Count: 200)
Resistance to Threaten:     Immune
Resistance to Provoke:      Immune
Resistance to Blind:        Immune
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        Immune
Resistance to Power Break:  Immune
Resistance to Armor Break:  90%
Resistance to Magic Break:  Immune
Resistance to Mental Break: 99%
---
Sensor: No
Scan:   No
---
Zamato Level: 5
---
Steal: Light Curtain (Common), Lunar Curtain (Rare)
Bribe: N/A
Drop: Defense Sphere (Common), Dark Matter (Rare)
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Strength +3%, Strength +10%, Strength +20%
Dropped Armor Abilities: Defense +3%, Defense +10%, Defense +30%

=-------------------------------------------------------------------------=
Thorn
=-------------------------------------------------------------------------=
HP: 4080 (Overkill: 4060)
MP: 120
AP: 830 (With Overkill: 1660)
Gil: 530
---
Strength: 1
Defense: 1
Magic: 25
Magic Defense: 1
Agility: 8
Evade: 0
---
Locations: Cavern of the Stolen Fayth
---
Fire:    1.5
Water:   0.5
Thunder: 0.5
Ice:     0.5
Holy:    1.0
---
Resistance to Silence:      Immune
Resistance to Poison:       Immune
Resistance to Slow:         0%
Resistance to Sleep:        95%
Resistance to Doom:         0% (Count: 1)
Resistance to Threaten:     0%
Resistance to Provoke:      0%
Resistance to Darkness:     Immune
Resistance to Petrify:      25%
Resistance to Zombie:       0%
Resistance to Death:        0%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  Immune
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Silence Grenade (Common), Ether (Rare)
Bribe: Turbo Ether x16 (81,600 Gil)
Drop: Mana Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Sleeptouch, Strength +3%,
Strength +5%, Magic +3%, Magic +5%
Dropped Armor Abilities: Sleep Ward, MP +5%

=-------------------------------------------------------------------------=
Th'uban (MONSTER ARENA - ORIGINAL CREATION)
=-------------------------------------------------------------------------=
HP: 3,000,000 (Overkill: 99,999)
MP: 85
AP: 50,000 (With Overkill: 50,000)
Gil: 0
---
Strength: 102
Defense: 80
Magic: 212
Magic Defense: 80
Agility: 53
Evade: 0
---
Locations: Monster Arena
---
Fire:    1.0
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      Immune
Resistance to Poison:       Immune
Resistance to Slow:         Immune
Resistance to Sleep:        Immune
Resistance to Doom:         0% (Count: 255)
Resistance to Threaten:     Immune
Resistance to Provoke:      Immune
Resistance to Blind:        Immune
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        Immune
Resistance to Power Break:  Immune
Resistance to Armor Break:  Immune
Resistance to Magic Break:  Immune
Resistance to Mental Break: Immune
---
Sensor: No
Scan:   No
---
Zamato Level: 5
---
Steal: Gambler's Spirit (Common), Teleport Sphere (Rare)
Bribe: N/A
Drop: Underdog's Secrets (Common), Dark Matter (Rare)
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Triple Overdrive, Triple AP 
Dropped Armor Abilities: HP +10%, HP +20%, HP +30%

=-------------------------------------------------------------------------=
Thunder Flan
=-------------------------------------------------------------------------=
HP: 450 (Overkill: 675)
MP: 50
AP: 24 (With Overkill: 48)
Gil: 50
---
Strength: 1
Defense: 120
Magic: 17
Magic Defense: 1 
Agility: 6
Evade: 0
---
Locations: Mi'ihen Highroad (Old), Mushroom Rock Road 
---
Fire:    0.5
Water:   1.5
Thunder: Absorbs
Ice:     0.5
Holy:    1.0
---
Resistance to Silence:      0%
Resistance to Poison:       0% (25% Max HP)
Resistance to Slow:         0%
Resistance to Sleep:        20%
Resistance to Doom:         0% (Count: 1)
Resistance to Threaten:     0%
Resistance to Provoke:      0%
Resistance to Darkness:     20%
Resistance to Petrify:      0%
Resistance to Zombie:       0%
Resistance to Death:        0%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Electro Marble 
Bribe: Lightning Marble x8 (9,600 Gil)
Drop: Mana Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Thunderstrike 
Dropped Armor Abilities: Lightning Ward, Lightningproof

=-------------------------------------------------------------------------=
Tonberry
=-------------------------------------------------------------------------=
HP: 13500 (Overkill: 4060)
MP: 1
AP: 6500 (With Overkill: 9750)
Gil: 2000
---
Strength: 40
Defense: 10
Magic: 43
Magic Defense: 10
Agility: 14
Evade: 0
---
Locations:
---
Fire:    1.0
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      Immune
Resistance to Poison:       Immune
Resistance to Slow:         Immune
Resistance to Sleep:        20%
Resistance to Doom:         0% (Count: 25)
Resistance to Threaten:     Immune
Resistance to Provoke:      Immune
Resistance to Darkness:     Immune
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        Immune
Resistance to Power Break:  Immune
Resistance to Armor Break:  Immune
Resistance to Magic Break:  Immune
Resistance to Mental Break: Immune
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Hi-Potion (Common), Farplane Shadow (Rare) 
Bribe: Amulet x2 (270,000 Gil)
Drop: Power Sphere (Common), Lv. 2 Key Sphere (Rare)
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Deathtouch, Slowtouch
Dropped Armor Abilities: Death Ward

=-------------------------------------------------------------------------=
Tros (Boss)
=-------------------------------------------------------------------------=
HP: 2200 (Overkill: 600)
MP: 10
AP: 8 (With Overkill: 12)
Gil: 100 
---
Strength: 10
Defense: 1
Magic: 1
Magic Defense: 1 
Agility: 12
Evade: 0
---
Locations: Salvage Ship 
---
Fire:    1.0
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      Immune
Resistance to Poison:       0% (0% Max HP)
Resistance to Slow:         0%
Resistance to Sleep:        0%
Resistance to Doom:         Immune
Resistance to Threaten:     Immune
Resistance to Provoke:      Immune
Resistance to Darkness:     Immune
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 4
---
Steal: Grenade 
Bribe: N/A
Drop: Power Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: N/A 
Dropped Armor Abilities: N/A

=-------------------------------------------------------------------------=
Ultima Buster (MONSTER ARENA - AREA CREATION)
=-------------------------------------------------------------------------=
HP: 5,000,000 (Overkill: 12,000)
MP: 140
AP: 50,000 (With Overkill: 50,000)
Gil: 0
---
Strength: 168
Defense: 60
Magic: 178
Magic Defense: 71
Agility: 72
Evade: 0
---
Locations: Monster Arena
---
Fire:    1.0
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      Immune
Resistance to Poison:       Immune
Resistance to Slow:         Immune
Resistance to Sleep:        Immune
Resistance to Doom:         0% (Count: 255)
Resistance to Threaten:     Immune
Resistance to Provoke:      Immune
Resistance to Blind:        Immune
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        Immune
Resistance to Power Break:  Immune
Resistance to Armor Break:  Immune
Resistance to Magic Break:  Immune
Resistance to Mental Break: Immune
---
Sensor: No
Scan:   No
---
Zamato Level: 5
---
Steal: Gambler's Spirit (Common), Lv. 3 Key Sphere (Rare)
Bribe: N/A
Drop: Winning Formula (Common), Dark Matter (Rare)
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Triple AP, Triple Overdrive, Overdrive > AP
Dropped Armor Abilities: Break MP Limit

=-------------------------------------------------------------------------=
Ultima Buster's Arms (MONSTER ARENA - AREA CREATION)
=-------------------------------------------------------------------------=
HP: 80,000 (Overkill: 1)
MP: 1
AP: 0 (With Overkill: 0)
Gil: 0
---
Strength: 1
Defense: 1
Magic: 1
Magic Defense: 1
Agility: 80
Evade: 0
---
Locations: Monster Arena (With Ultima Buster)
---
Fire:    1.0
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      Immune
Resistance to Poison:       Immune
Resistance to Slow:         Immune
Resistance to Sleep:        Immune
Resistance to Doom:         0% (Count: 3)
Resistance to Threaten:     Immune
Resistance to Provoke:      Immune
Resistance to Blind:        Immune
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        Immune
Resistance to Power Break:  Immune
Resistance to Armor Break:  Immune
Resistance to Magic Break:  Immune
Resistance to Mental Break: Immune
---
Sensor: No
Scan:   No
---
Zamato Level: 5
---
Steal: N/A
Bribe: N/A
Drop: N/A
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: N/A
Dropped Armor Abilities: N/A

=-------------------------------------------------------------------------=
Ultima Buster's Head (MONSTER ARENA - AREA CREATION)
=-------------------------------------------------------------------------=
HP: 80,000 (Overkill: 1)
MP: 1
AP: 0 (With Overkill: 0)
Gil: 0
---
Strength: 1
Defense: 1
Magic: 1
Magic Defense: 1
Agility: 80
Evade: 0
---
Locations: Monster Arena (With Ultima Buster)
---
Fire:    1.0
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      Immune
Resistance to Poison:       Immune
Resistance to Slow:         Immune
Resistance to Sleep:        Immune
Resistance to Doom:         0% (Count: 3)
Resistance to Threaten:     Immune
Resistance to Provoke:      Immune
Resistance to Blind:        Immune
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        Immune
Resistance to Power Break:  Immune
Resistance to Armor Break:  Immune
Resistance to Magic Break:  Immune
Resistance to Mental Break: Immune
---
Sensor: No
Scan:   No
---
Zamato Level: 5
---
Steal: N/A
Bribe: N/A
Drop: N/A
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: N/A
Dropped Armor Abilities: N/A

=-------------------------------------------------------------------------=
Ultima Weapon (BOSS)
=-------------------------------------------------------------------------=
HP: 70000 (Overkill: 13560)
MP: 999
AP: 40000 (With Overkill: 50000)
Gil: 20000
---
Strength: 50
Defense: 60
Magic: 45
Magic Defense: 60
Agility: 28
Evade: 0
---
Locations: Omega Ruins
---
Fire:    1.0
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      95%
Resistance to Poison:       Immune
Resistance to Slow:         Immune
Resistance to Sleep:        Immune
Resistance to Doom:         0% (Count: 99)
Resistance to Threaten:     Immune
Resistance to Provoke:      Immune
Resistance to Darkness:     95%
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        Immune
Resistance to Power Break:  Immune
Resistance to Armor Break:  Immune
Resistance to Magic Break:  Immune
Resistance to Mental Break: Immune
---
Sensor: No
Scan:   No
---
Zamato Level: 4
---
Steal: Door to Tommorow 
Bribe: Pendulum x99 (1,400,000 Gil)
Drop: Lv. 3 Key Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Double Overdrive
Dropped Armor Abilities: Break MP Limit

=-------------------------------------------------------------------------=
Valaha
=-------------------------------------------------------------------------=
HP: 8700 (Overkill: 4060)
MP: 29
AP: 1320 (With Overkill: 1980)
Gil: 720
---
Strength: 36
Defense: 1
Magic: 21
Magic Defense: 1
Agility: 23
Evade: 0
---
Locations: Cavern of the Stolen Fayth
---
Fire:    0.5
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      0%
Resistance to Poison:       25% (25% Max HP)
Resistance to Slow:         Immune
Resistance to Sleep:        80%
Resistance to Doom:         0% (Count: 2)
Resistance to Threaten:     0%
Resistance to Provoke:      0%
Resistance to Darkness:     95%
Resistance to Petrify:      25%
Resistance to Zombie:       0%
Resistance to Death:        Immune
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  Immune
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Hi-Potion 
Bribe: X=Potion x60 (174,000 Gil)
Drop: Ability Sphere
---
Ronso Rage: Fire Breath
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Silencetouch
Dropped Armor Abilities: HP +10%

=-------------------------------------------------------------------------=
Varuna
=-------------------------------------------------------------------------=
HP: 56000 (Overkill: 11036)
MP: 999
AP: 19500 (With Overkill: 29250)
Gil: 1780
---
Strength: 13
Defense: 50
Magic: 38
Magic Defense: 10
Agility: 26
Evade: 10
---
Locations: Inside Sin, Omega Ruins
---
Fire:    0.5
Water:   0.5
Thunder: 0.5
Ice:     0.5
Holy:    1.5
---
Resistance to Silence:      Immune
Resistance to Poison:       Immune
Resistance to Slow:         Immune
Resistance to Sleep:        Immune
Resistance to Doom:         0% (Count: 7)
Resistance to Threaten:     Immune
Resistance to Provoke:      Immune
Resistance to Darkness:     Immune
Resistance to Petrify:      80%
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        Immune
Resistance to Power Break:  0%
Resistance to Armor Break:  Immune
Resistance to Magic Break:  Immune
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Farplane Wind (Common), Shining Gem (Rare)
Bribe: Mega Elixer x20 (1,120,000 Gil)
Drop: Mana Sphere (Common), Lv. 2 Key Sphere (Rare)
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Magic +10%,
Double Overdrive
Dropped Armor Abilities: SOS Shell, Magic Defense +10%

=-------------------------------------------------------------------------=
Vidatu (MONSTER ARENA - SPECIES CREATION)
=-------------------------------------------------------------------------=
HP: 95,000 (Overkill: 10,000)
MP: 840
AP: 10,000 (With Overkill: 10,000)
Gil: 0
---
Strength: 12
Defense: 230
Magic: 77
Magic Defense: 230
Agility: 33
Evade: 80
---
Locations: Monster Arena
---
Fire:    0.0
Water:   0.0
Thunder: 0.0
Ice:     0.0
Holy:    1.0
---
Resistance to Silence:      Immune
Resistance to Poison:       Immune
Resistance to Slow:         Immune
Resistance to Sleep:        Immune
Resistance to Doom:         0% (Count: 200)
Resistance to Threaten:     Immune
Resistance to Provoke:      Immune
Resistance to Darkness:     Immune
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        Immune
Resistance to Power Break:  Immune
Resistance to Armor Break:  80%
Resistance to Magic Break:  99%
Resistance to Mental Break: 80%
---
Sensor: No
Scan:   No
---
Zamato Level: 5
---
Steal: Lighning Gem (Common), Mana Tonic (Rare)
Bribe: N/A
Drop: MP Sphere (Common), Mana Tonic (Rare)
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Double AP
Dropped Armor Abilities: MP +10%, MP +20%, MP +30%

=-------------------------------------------------------------------------=
Vorban (MONSTER ARENA - AREA CREATION)
=-------------------------------------------------------------------------=
HP: 630,000 (Overkill: 10,000)
MP: 120
AP: 8000 (With Overkill: 8000)
Gil: 0
---
Strength: 95
Defense: 100
Magic: 75
Magic Defense: 100
Agility: 33
Evade: 0
---
Locations: Monster Arena
---
Fire:    1.0
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      Immune
Resistance to Poison:       Immune
Resistance to Slow:         Immune
Resistance to Sleep:        Immune
Resistance to Doom:         Immune
Resistance to Threaten:     Immune
Resistance to Provoke:      Immune
Resistance to Darkness:     Immune
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        Immune
Resistance to Power Break:  Immune
Resistance to Armor Break:  Immune
Resistance to Magic Break:  Immune
Resistance to Mental Break: Immune
---
Sensor: No
Scan:   No
---
Zamato Level: 5
---
Steal: Healing Spring (Common), Stamina Tablet (Rare)
Bribe: N/A
Drop: Friend Sphere (Common), Dark Matter (Rare)
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Strength +3%, Strength +10%, Defense +20%
Dropped Armor Abilities: Defense +3%, Defense +10%, Defense +20%

=-------------------------------------------------------------------------=
Vouivre (Type 1)
=-------------------------------------------------------------------------=
HP: 255 (Overkill: 500)
MP: 1
AP: 14 (With Overkill: 21)
Gil: 50
---
Strength: 20
Defense: 1
Magic: 1
Magic Defense: 1 
Agility: 3
Evade: 0
---
Locations: Luca Stadium 
---
Fire:    1.0
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      0%
Resistance to Poison:       0% (25% Max HP)
Resistance to Slow:         0%
Resistance to Sleep:        0%
Resistance to Doom:         0% (Count: 3)
Resistance to Threaten:     0%
Resistance to Provoke:      0%
Resistance to Darkness:     0%
Resistance to Petrify:      0%
Resistance to Zombie:       0%
Resistance to Death:        0%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: No
Scan:   No
---
Zamato Level: 1
---
Steal: N/A 
Bribe: N/A
Drop:  Power Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Icestrike
Dropped Armor Abilities: Slow Ward, HP +5%

=-------------------------------------------------------------------------=
Vouivre (Type 2)
=-------------------------------------------------------------------------=
HP: 225  (Overkill: 383)
MP: 22
AP: 24 (With Overkill: 48)
Gil: 60
---
Strength: 20
Defense: 1
Magic: 21
Magic Defense: 120
Agility: 6
Evade: 0
---
Locations: Mi'ihen Hiughroad (Old), Mushroom Rock Road 
---
Fire:    1.0
Water:   1.0
Thunder: 1.0
Ice:     1.5
Holy:    1.0
---
Resistance to Silence:      20%
Resistance to Poison:       0% (25% Max HP)
Resistance to Slow:         0%
Resistance to Sleep:        20%
Resistance to Doom:         0% (Count: 1)
Resistance to Threaten:     0%
Resistance to Provoke:      0%
Resistance to Darkness:     20%
Resistance to Petrify:      0%
Resistance to Zombie:       0%
Resistance to Death:        0%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Potion (Common), Silver Hourglass (Rare) 
Bribe: Silver Hourglass x10 (5,100 Gil)
Drop: Power Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Icestrike,
Waterstrike, Thunderstrike, Strength +3%, Magic +3%
Dropped Armor Abilities: Slow Ward, HP +5%

=-------------------------------------------------------------------------=
Warrior Monk (with Bayonet)
=-------------------------------------------------------------------------=
HP: 1400 (Overkill: 2100)
MP: 20
AP: 420 (With Overkill: 840)
Gil: 460
---
Strength: 20
Defense: 1
Magic: 20
Magic Defense: 1
Agility: 19
Evade: 0
---
Locations: Bevelle
---
Fire:    1.0
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      Immune
Resistance to Poison:       25% (25% Max HP)
Resistance to Slow:         0%
Resistance to Sleep:        50%
Resistance to Doom:         0% (Count: 1)
Resistance to Threaten:     0%
Resistance to Provoke:      Immune
Resistance to Darkness:     95%
Resistance to Petrify:      25%
Resistance to Zombie:       25%
Resistance to Death:        0%
Resistance to Delay:        0%
Resistance to Power Break:  Immune
Resistance to Armor Break:  0%
Resistance to Magic Break:  Immune
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Hi-Potion (Common), Purifying Salt (Rare) 
Bribe: Ability Sphere
Drop: N/A
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Strength +5%, 
Magic-Counter
Dropped Armor Abilities: Death Ward, Magic Defense +5%

=-------------------------------------------------------------------------=
Warrior Monk (with Flamethrower)
=-------------------------------------------------------------------------=
HP: 1400 (Overkill: 2100)
MP: 20
AP: 420 (With Overkill: 840)
Gil: 460
---
Strength: 20
Defense: 1
Magic: 20
Magic Defense: 1
Agility: 17
Evade: 0
---
Locations: Bevelle
---
Fire:    1.0
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      Immune
Resistance to Poison:       25% (25% Max HP)
Resistance to Slow:         0%
Resistance to Sleep:        50%
Resistance to Doom:         0% (Count: 1)
Resistance to Threaten:     0%
Resistance to Provoke:      Immune
Resistance to Darkness:     95%
Resistance to Petrify:      25%
Resistance to Zombie:       25%
Resistance to Death:        0%
Resistance to Delay:        0%
Resistance to Power Break:  Immune
Resistance to Armor Break:  0%
Resistance to Magic Break:  Immune
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Hi-Potion (Common), Purifying Salt (Rare) 
Bribe: Ability Sphere
Drop: N/A
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Strength +5%, 
Magic-Counter
Dropped Armor Abilities: Death Ward, Magic Defense +5%

=-------------------------------------------------------------------------=
Wasp
=-------------------------------------------------------------------------=
HP: 360 (Overkill: 540)
MP: 30
AP: 240 (With Overkill: 480)
Gil: 142
---
Strength: 17
Defense: 1
Magic: 1
Magic Defense: 1
Agility: 18
Evade: 13
---
Locations: Macalania Woods 
---
Fire:    1.0
Water:   1.0
Thunder: 1.0
Ice:     1.5
Holy:    1.0
---
Resistance to Silence:      20%
Resistance to Poison:       0% (25% Max HP)
Resistance to Slow:         0%
Resistance to Sleep:        20%
Resistance to Doom:         0% (Count: 1)
Resistance to Threaten:     0%
Resistance to Provoke:      0%
Resistance to Darkness:     20%
Resistance to Petrify:      0%
Resistance to Zombie:       0%
Resistance to Death:        0%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Hi-Potion (Common), Poison Fang (Rare)
Bribe: Poison Fang x3 (7,200 Gil)
Drop: Speed Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Icestrike,
Thunderstrike, Waterstrike, Strength +3%, Magic +3%
Dropped Armor Abilities: Poison Ward, MP +10%

=-------------------------------------------------------------------------=
Water Flan
=-------------------------------------------------------------------------=
HP: 315 (Overkill: 473)
MP: 30
AP: 2 (With Overkill: 4)
Gil: 18
---
Strength: 3
Defense: 120
Magic: 15
Magic Defense: 1 
Agility: 5
Evade: 0
---
Locations: Besaid 
---
Fire:    0.5
Water:   Absorbs
Thunder: 1.5
Ice:     0.5
Holy:    1.0
---
Resistance to Silence:      20%
Resistance to Poison:       0% (25% Max HP)
Resistance to Slow:         0%
Resistance to Sleep:        20%
Resistance to Doom:         0% (Count: 1)
Resistance to Threaten:     0%
Resistance to Provoke:      0%
Resistance to Darkness:     20%
Resistance to Petrify:      0%
Resistance to Zombie:       0%
Resistance to Death:        0%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Fish Scale (Common), Dragon Scale (Rare) 
Bribe: Water Gem x2 (6,300 Gil)
Drop: Mana Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Waterstrike
Dropped Armor Abilities: Water Ward, Waterproof

=-------------------------------------------------------------------------=
Wendigo (Boss)
=-------------------------------------------------------------------------=
HP: 18000 (Overkill: 1432)
MP: 32
AP: 2000 (With Overkill: 3000)
Gil: 3000
---
Strength: 40
Defense: 1
Magic: 1
Magic Defense: 1 
Agility: 18
Evade: 0
---
Locations: Macalania Lake
---
Fire:    1.0
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      20%
Resistance to Poison:       Immune
Resistance to Slow:         Immune
Resistance to Sleep:        20%
Resistance to Doom:         0% (Count: 5)
Resistance to Threaten:     0%
Resistance to Provoke:      0%
Resistance to Darkness:     20%
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Hi-Potion (Common), X-Potion (Rare)
Bribe: N/A
Drop: Power Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Counterattack
Dropped Armor Abilities: SOS Haste, HP +10%

=-------------------------------------------------------------------------=
White Element
=-------------------------------------------------------------------------=
HP: 390 (Overkill: 585)
MP: 120 
AP: 20 (With Overkill: 40)
Gil: 48
---
Strength: 1
Defense: 120
Magic: 22
Magic Defense: 1
Agility: 5
Evade: 0
---
Locations: Mi'ihen Highroad 
---
Fire:    1.5
Water:   0.5
Thunder: 0.5
Ice:     Absorbs
Holy:    1.0
---
Resistance to Silence:      20%
Resistance to Poison:       Immune
Resistance to Slow:         0%
Resistance to Sleep:        Immune
Resistance to Doom:         0% (Count: 1)
Resistance to Threaten:     0%
Resistance to Provoke:      0%
Resistance to Darkness:     Immune
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        0%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Antarctic Wind 
Bribe: Arctic Wind x7 (7,800 Gil)
Drop:  Mana Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Icestrike
Dropped Armor Abilities: Ice Ward, Iceproof

=-------------------------------------------------------------------------=
Worker
=-------------------------------------------------------------------------=
HP: 300 (Overkill: 600)
MP: 1
AP: 7 (With Overkill: 10)
Gil: 85
---
Strength: 12
Defense: 100
Magic: 1
Magic Defense: 1 
Agility: 10
Evade: 0
---
Locations: Luca 
---
Fire:    1.0
Water:   1.0
Thunder: 1.5
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      Immune
Resistance to Poison:       Immune
Resistance to Slow:         0%
Resistance to Sleep:        Immune
Resistance to Doom:         Immune
Resistance to Threaten:     Immune
Resistance to Provoke:      Immune
Resistance to Darkness:     Immune
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        0%
Resistance to Power Break:  Immune
Resistance to Armor Break:  Immune
Resistance to Magic Break:  Immune
Resistance to Mental Break: Immune
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: N/A
Bribe: N/A
Drop:  Hi-Potion (Common), X-Potion (Rare)
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Thunderstrike,
Waterstrike, Icestrike
Dropped Armor Abilities: SOS NulBlaze, SOS NulShock, SOS NulTide, SOS NulFrost

=-------------------------------------------------------------------------=
Wraith
=-------------------------------------------------------------------------=
HP: 22222 (Overkill: 13560)
MP: 3500
AP: 3100 (With Overkill: 6200)
Gil: 1070
---
Strength: 46
Defense: 25
Magic: 44
Magic Defense: 25
Agility: 27
Evade: 0
---
Locations: Inside Sin, Omega Ruins
---
Fire:    1.0
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.5
---
Resistance to Silence:      Immune
Resistance to Poison:       Immune
Resistance to Slow:         Immune
Resistance to Sleep:        Immune
Resistance to Doom:         0% (Count: 3)
Resistance to Threaten:     Immune
Resistance to Provoke:      Immune
Resistance to Darkness:     Immune
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        0%
Resistance to Power Break:  Immune
Resistance to Armor Break:  Immune
Resistance to Magic Break:  Immune
Resistance to Mental Break: Immune
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Farplane Shadow (Common), Farplane Wind (Rare)
Bribe: Farplane Wind x60 (444,440 Gil)
Drop: Mana Sphere
---
Ronso Rage: Doom
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Magic +5%, Magic +10%
Dropped Armor Abilities: MP +10%, No Encounters

=-------------------------------------------------------------------------=
Xiphos
=-------------------------------------------------------------------------=
HP: 2700 (Overkill: 1432)
MP: 5
AP: 520 (With Overkill: 780)
Gil: 220
---
Strength: 20
Defense: 1
Magic: 1
Magic Defense: 1 
Agility: 17
Evade: 0
---
Locations: Macalania Woods 
---
Fire:    1.0
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      20%
Resistance to Poison:       Immune
Resistance to Slow:         0%
Resistance to Sleep:        Immune
Resistance to Doom:         0% (Count: 2)
Resistance to Threaten:     0%
Resistance to Provoke:      0%
Resistance to Darkness:     50%
Resistance to Petrify:      0%
Resistance to Zombie:       0%
Resistance to Death:        0%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Hi-Potion (Common), Mega-Potion (Rare) 
Bribe: Megalixer x1 (54,000 Gil)
Drop: Ability Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Strength +3%, Magic +3%,
SOS Overdrive
Dropped Armor Abilities: Defense +5%

=-------------------------------------------------------------------------=
YAT-97
=-------------------------------------------------------------------------=
HP: 3700 (Overkill: 5550)
MP: 1
AP: 3200 (With Overkill: 4800)
Gil: 1080
---
Strength: 43
Defense: 1
Magic: 38
Magic Defense: 120
Agility: 12
Evade: 0
---
Locations: Yevon Dome
---
Fire:    1.5
Water:   1.5
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      Immune
Resistance to Poison:       Immune
Resistance to Slow:         0%
Resistance to Sleep:        Immune
Resistance to Doom:         0% (Count: 15)
Resistance to Threaten:     Immune
Resistance to Provoke:      Immune
Resistance to Darkness:     Immune
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        Immune
Resistance to Power Break:  Immune
Resistance to Armor Break:  Immune
Resistance to Magic Break:  Immune
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Holy Water (Common), Ether (Rare)
Bribe: Ether x16 (74,000 Gil)
Drop: Phoenix Down (Common), Mega Phoenix (Rare)
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Strength +5%, Magic +5%
Dropped Armor Abilities: Fire Ward, Ice Ward, Lightning Ward, Water Ward

=-------------------------------------------------------------------------=
YAT-99
=-------------------------------------------------------------------------=
HP: 2700 (Overkill: 2108)
MP: 1
AP: 1870 (With Overkill: 2805)
Gil: 1300
---
Strength: 40
Defense: 1
Magic: 32
Magic Defense: 120
Agility: 9
Evade: 0
---
Locations: Bevelle
---
Fire:    1.5
Water:   1.5
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      Immune
Resistance to Poison:       Immune
Resistance to Slow:         0%
Resistance to Sleep:        Immune
Resistance to Doom:         0% (Count: 15)
Resistance to Threaten:     Immune
Resistance to Provoke:      Immune
Resistance to Darkness:     Immune
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        0%
Resistance to Power Break:  Immune
Resistance to Armor Break:  0%
Resistance to Magic Break:  Immune
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Remedy (Common), Ether (Rare) 
Bribe: Ether x10 (54,000 Gil)
Drop: Phoenix Down (Common), Mega Phoenix (Rare)
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Waterstrike,
Icestrike, Thunderstrike, Strength +3%, Strength +5%, Magic +3%, Magic +5%
Dropped Armor Abilities: Fire Ward, Lightning Ward, Water Ward, Ice Ward

=-------------------------------------------------------------------------=
Yellow Elemental
=-------------------------------------------------------------------------=
HP: 300 (Overkill: 450)
MP: 100
AP: 9 (With Overkill: 18)
Gil: 33
---
Strength: 1
Defense: 120
Magic: 18
Magic Defense: 1
Agility: 5
Evade: 0
---
Locations: Kilika Forest 
---
Fire:    0.5
Water:   1.5
Thunder: Absorbs
Ice:     0.5
Holy:    1.0
---
Resistance to Silence:      20%
Resistance to Poison:       Immune
Resistance to Slow:         0%
Resistance to Sleep:        Immune
Resistance to Doom:         0% (Count: 1)
Resistance to Threaten:     0%
Resistance to Provoke:      0%
Resistance to Darkness:     Immune
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        0%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Electro Marble (Common), Lightning Marble (Rare) 
Bribe: Lightning Marble x6 (6,000 Gil)
Drop:  Mana Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Thunderstrike
Dropped Armor Abilities: Lightning Ward

=-------------------------------------------------------------------------=
Yenke Ronso (Boss)
=-------------------------------------------------------------------------=
HP: [Kimahri's HP / 3] (Overkill: 2500)
MP: 200
AP: 4500 (With Overkill: 6750)
Gil: 1500
---
Strength: *
Defense: 30
Magic: *
Magic Defense: 50
Agility: *
Evade: 0
---
Locations: Mt. Gagazet
---
Fire:    1.0
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      Immune
Resistance to Poison:       Immune
Resistance to Slow:         Immune
Resistance to Sleep:        Immune
Resistance to Doom:         0% (Count: 20)
Resistance to Threaten:     Immune
Resistance to Provoke:      Immune
Resistance to Darkness:     Immune
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        Immune
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 4
---
Steal: Lv. 3 Key Sphere 
Bribe: N/A
Drop: Return Sphere (Common), Friend Sphere (Rare)
---
Ronso Rage: Fire Breath, Stone Breath, Aqua Breath, White Wind
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron)
Dropped Armor Abilities: MP +20%

=-------------------------------------------------------------------------=
YKT-11
=-------------------------------------------------------------------------=
HP: 6200 (Overkill: 8848)
MP: 1
AP: 3200 (With Overkill: 4800)
Gil: 1080
---
Strength: 34
Defense: 1
Magic: 1
Magic Defense: 60
Agility: 25
Evade: 0
---
Locations: Yevon Dome
---
Fire:    1.5
Water:   1.5
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      Immune
Resistance to Poison:       Immune
Resistance to Slow:         0%
Resistance to Sleep:        Immune
Resistance to Doom:         0% (Count: 15)
Resistance to Threaten:     Immune
Resistance to Provoke:      Immune
Resistance to Darkness:     95%
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        Immune
Resistance to Power Break:  Immune
Resistance to Armor Break:  Immune
Resistance to Magic Break:  Immune
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Holy Water (Common), Ether (Rare)
Bribe: Elixer x12 (124,000 Gil)
Drop: Hi-Potion (Common), Mega-Potion (Rare)
---
Ronso Rage: Thrust Kick
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Strength +5%, Magic +5%
Dropped Armor Abilities: Fire Ward, Ice Ward, Lightning Ward, Water Ward

=-------------------------------------------------------------------------=
YKT-63
=-------------------------------------------------------------------------=
HP: 4200 (Overkill: 2108)
MP: 1
AP: 1870 (With Overkill: 2805)
Gil: 1300
---
Strength: 30
Defense: 1
Magic: 1
Magic Defense: 60
Agility: 22
Evade: 0
---
Locations: Bevelle
---
Fire:    1.5
Water:   1.5
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      Immune
Resistance to Poison:       Immune
Resistance to Slow:         0%
Resistance to Sleep:        Immune
Resistance to Doom:         0% (Count: 15)
Resistance to Threaten:     Immune
Resistance to Provoke:      0%
Resistance to Darkness:     95%
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        0%
Resistance to Power Break:  Immune
Resistance to Armor Break:  0%
Resistance to Magic Break:  Immune
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Remedy (Common), Ether (Rare)  
Bribe: Elixer x8 (84,000 Gil)
Drop: Hi-Potion (Common), Mega-Potion (Rare)
---
Ronso Rage: Thrust Kick
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Strength +3%, Magic +3%,
Strength +5%, Magic +5%
Dropped Armor Abilities: Fire Ward, Lightning Ward, Ice Ward, Water Ward

=-------------------------------------------------------------------------=
Yojimbo (Boss)
=-------------------------------------------------------------------------=
HP: 33000 (Overkill: 4060)
MP: 2000
AP: 0 (With Overkill: 0)
Gil: 0
---
Strength: 34
Defense: 80
Magic: 35
Magic Defense: 1
Agility: 32
Evade: 0
---
Locations: Cavern of the Stolen Fayth
---
Fire:    1.0
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      Immune
Resistance to Poison:       Immune
Resistance to Slow:         Immune
Resistance to Sleep:        Immune
Resistance to Doom:         0% (Count: 5)
Resistance to Threaten:     Immune
Resistance to Provoke:      Immune
Resistance to Darkness:     Immune
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        Immune
Resistance to Power Break:  Immune
Resistance to Armor Break:  Immune
Resistance to Magic Break:  Immune
Resistance to Mental Break: Immune
---
Sensor: No
Scan:   No
---
Zamato Level: N/A
---
Steal: N/A 
Bribe: N/A
Drop: N/A 
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: N/A
Dropped Armor Abilities: N/A

=-------------------------------------------------------------------------=
Yowie
=-------------------------------------------------------------------------=
HP: 900 (Overkill: 1350)
MP: 95
AP: 810 (With Overkill: 1620)
Gil: 480
---
Strength: 26
Defense: 1
Magic: 1
Magic Defense: 180
Agility: 29
Evade: 10
---
Locations: Cavern of the Stolen Fayth
---
Fire:    0.5
Water:   0.5
Thunder: 0.5
Ice:     1.5
Holy:    1.0
---
Resistance to Silence:      20%
Resistance to Poison:       0% (25% Max HP)
Resistance to Slow:         0%
Resistance to Sleep:        20%
Resistance to Doom:         0% (Count: 1)
Resistance to Threaten:     0%
Resistance to Provoke:      0%
Resistance to Darkness:     20%
Resistance to Petrify:      0%
Resistance to Zombie:       0%
Resistance to Death:        0%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Soft (Common), Petrify Grenade (Rare) 
Bribe: Petrify Grenade x12 (18,000 Gil)
Drop: Speed Sphere (Common), Power Sphere (Rare)
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Icestrike,
Waterstrike, Thunderstrike, Strength +3%, Magic +3%
Dropped Armor Abilities: Slow Ward

=-------------------------------------------------------------------------=
Zaurus
=-------------------------------------------------------------------------=
HP: 7850 (Overkill: 11775)
MP: 1
AP: 5000 (With Overkill: 10000)
Gil: 950
---
Strength: 38
Defense: 30
Magic: 1
Magic Defense: 120
Agility: 46
Evade: 14
---
Locations: Omega Ruins
---
Fire:    1.0
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      20%
Resistance to Poison:       0% (25% Max HP)
Resistance to Slow:         0%
Resistance to Sleep:        20%
Resistance to Doom:         0% (Count: 1)
Resistance to Threaten:     0%
Resistance to Provoke:      0%
Resistance to Darkness:     20%
Resistance to Petrify:      0%
Resistance to Zombie:       0%
Resistance to Death:        0%
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: No
Scan:   No
---
Zamato Level: 1
---
Steal: Petrify Grenade
Bribe: Rename Card x10 (157,000 Gil)
Drop: Speed Sphere
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, Waterstrike,
Thunderstrike, Icestrike, Strength +3%, Magic +3%
Dropped Armor Abilities: Slow Ward, Slowproof

=-------------------------------------------------------------------------=
Zuu (Type 1)
=-------------------------------------------------------------------------=
HP: 12000 (Overkill: 12000)
MP: 50
AP: 1200 (With Overkill: 1800)
Gil: 1200
---
Strength: 32
Defense: 20
Magic: 30
Magic Defense: 20 
Agility: 8
Evade: 0
---
Locations: Sanubia Sands
---
Fire:    1.0
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      20%
Resistance to Poison:       25% (25% Max HP)
Resistance to Slow:         0%
Resistance to Sleep:        Immune
Resistance to Doom:         0% (Count: 3)
Resistance to Threaten:     Immune
Resistance to Provoke:      Immune
Resistance to Darkness:     20%
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Smoke Bomb
Bribe: N/A
Drop: Power Sphere (Common), Al Bhed Potion (Common)
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Darktouch, Strength +3%,
Magic +3%
Dropped Armor Abilities: Dark Ward

=-------------------------------------------------------------------------=
Zuu (Type 2)
=-------------------------------------------------------------------------=
HP: 18000 (Overkill: 1432)
MP: 50
AP: 1200 (With Overkill: 1800)
Gil: 1200
---
Strength: 37
Defense: 20 
Magic: 35
Magic Defense: 20
Agility: 15
Evade: 0
---
Locations: Sanubia Sands
---
Fire:    1.0
Water:   1.0
Thunder: 1.0
Ice:     1.0
Holy:    1.0
---
Resistance to Silence:      20%
Resistance to Poison:       25% (25% Max HP)
Resistance to Slow:         0%
Resistance to Sleep:        Immune
Resistance to Doom:         0% (Count: 5)
Resistance to Threaten:     Immune
Resistance to Provoke:      Immune
Resistance to Darkness:     95%
Resistance to Petrify:      Immune
Resistance to Zombie:       Immune
Resistance to Death:        Immune
Resistance to Delay:        0%
Resistance to Power Break:  0%
Resistance to Armor Break:  0%
Resistance to Magic Break:  0%
Resistance to Mental Break: 0%
---
Sensor: Yes
Scan:   Yes
---
Zamato Level: 1
---
Steal: Smoke Bomb
Bribe: Skill Sphere x2 (360,000 Gil)
Drop: Power Sphere (Common), Al Bhed Potion (Common)
---
Ronso Rage: N/A
---
Dropped Weapon Abilities: Piercing (Kimahri & Auron), Darktouch, Strength +3%,
Magic +3% 
Dropped Armor Abilities: Dark Ward


       .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=.
|\     | .-----------------------------------------------.--------. |     /|
| '----| |                                               |        | |----' |
|  >>> | |  22. Overdrives                               | <OVER> | | <<<  |
| .----| |                                               |        | |----. |
|/     | '-----------------------------------------------'--------' |     \|
       '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-='


===========================================================================
 Tidus - Swordplay
===========================================================================
Tidus's first overdrive does great damage on a single enemy. To unlock the
next one, Slice & Dice, he'll have to perform Spiral Cut ten times. After
that, you'll still have two more overdrives coming -- you can get them by
performing thirty and eighty overdrives, respectively. When it comes to
usage, Slice & Dice is almost worthless, and Energy Rain is only marginally
better. You're best sticking with Spiral Cut until you get to Blitz Ace.
Now when it comes to using them, you'll be shown a bar, and you'll have to
press the X button when the cursor passes over the white area of this bar.
The window of opportunity you have to do this decreases with each overdrive
that you get. If you nail it, you'll do much greater damage -- this is
particularly true with Blitz Ace, as a success means an additional hit with
power far greater than the previous eight hits.

 0 Overdrives: Spiral Cut   - Damages a single enemy.
10 Overdrives: Slice & Dice - Does six attacks, damaging random enemies.
30 Overdrives: Energy Rain  - Damages all enemies.
80 Overdrives: Blitz Ace    - Attacks an enemy eight times, and then, if
                              successfully timed, follows with a Jecht Shot.

===========================================================================
 Auron - Bushido
===========================================================================
Auron starts out with one overdrive, Dragon Fang, which will do damage to
all enemies -- with increased damage if you can input a button combination
in the four seconds given. Shooting Star targets only a single enemy, but
will completely launch an enemy out of the battle, defeating it instantly
(assuming the enemy is not immune to this.) It also comes with a button
combination for increased damage, just in case the enemy is immune to it.
Auron's third overdrive, Banishing Blade, also damages one enemy, but comes
with the added effect of inflicting Armor, Power, Magic and Mental Break
on your target. Like Dragon Fang and Shooting Star you'll be given four
seconds to input a button combination in order to deal increased damage.
Auron's final overdrive, Tornado gives you only three seconds to input a
button combination, and has no added benefits. It does hit all targets,
however. In the International Version Tornado hits twice, but in all other
versions it hits only once, making it no more effective than Dragon Fang
once Auron can deal 99999 damage. In order to unlock Auron's overdrives
you'll need to collect Jecht Spheres; there's an entire section of this
guide devoted to that if you need to find them.

 0 Spheres -> Dragon Fang          [ Down, Left, Up, Right, L1, R1, (), X ]
 1 Sphere  -> Shooting Star        [ /\, (), [], X, Left, Right, X        ]
 3 Spheres -> Banishing Blade      [ Up, L1, Down, R1, Right, Left, /\    ]
10 Spheres -> Tornado              [ X, Right, R1, Left, L1, /\           ]

===========================================================================
 Lulu - Fury
===========================================================================
Lulu's overdrive allows her to cast any black magic spell that she has
multiple times. You'll be given a short amount of time to rotate the right
analog stick as many times as you can. At first doing this will increase
the number of casts rapidly, however the higher this number gets the more
rotations you'll have to perform to increase it. The spell you are dealing
also greatly affects the amount of roations needed -- for example you'll
be able to cast Firaga many more times than you'll be able to cast a spell
such as Flare. In fact because of this, -aga spell furies are usually the
most effective. The number of times you'll be able to cast these spells
will offset the naturally higher damage of spells like Flare.

===========================================================================
 Yuna - Grand Summon
===========================================================================
Each of Yuna's aeons have an overdrive, with the exception of Yojimbo. When 
Yuna uses her overdrive she'll summon an aeon with a complete overdrive bar
-- basically giving you a free aeon overdrive. Note, that to get Valefor's
second overdrive, Energy Bomb, you must speak to a boy in front of Besaid
temple later on in the game once you have access to the airship. Aeons have 
the following overdrives:

Valefor -> Energy Ray: Non-elemental damage to all enemies.
           Energy Bomb: Stronger non-elemental damage to all enemies.
Ifrit   -> Hellfire: Fire damage to all enemies.
Ixion   -> Thor's Hammer: Thunder damage to all enemies.
Shiva   -> Diamond Dust: Ice damage to all enemies.
Bahamut -> Mega Flare: Non-elemental damage to all enemies.
Anima   -> Oblivion: Non-elemental damage to all enemies with multiple hits.
Cindy   -> Delta Attack: Many hits to targets. All three sisters need overdrive.
Sandy   -> Delta Attack: Many hits to targets. All three sisters need overdrive.
Mindy   -> Delta Attack: Many hits to targets. All three sisters need overdrive.

===========================================================================
 Wakka - Slots
===========================================================================
Selecting Wakka's overdrive will open up a slot-machine mini-game of sorts.
You'll then be given a chance to try and match up three of the same logos.
You'll start out with just the Elemental Reels, but you'll be able to
unlock the other three overdrives by playing lots of Blitzball games. The
Attack Reels are the first that you can unlock. They appear as a random
prize in Blitzball Tournaments. Once you have the Attack Reels, you'll be
able to find the Status Reels randomly as a prize in Blitzball Leagues.
Once you have both the Attack Reels ad Status Reels, you'll be able to
obtain the Aurochs Reels in Blitzball tournaments. Each of these overdrives
have their own little quirks.

Elemental Reels: Red, yellow, white and blue icons represent fire, lightning,
ice and water respectively. Match two in a row to perform an elemental-based
attack on a single enemy. Match up all three icons to perform an elemental-based
attack on all enemies. If none of your three icons match, Wakka will simply
perform a regular attack to a random target.

Attack Reels: The three possible icons are a one, a two, and a miss. Wakka
will attack the number of times equal to the sum of the three reels. For example
if you get a 1, 1, 2 he'll attack four times and if you get a 2, 2, 1 he'll
attack fives times. The exceptinos are getting three of the same icon. Three
ones will mean six hits, while three twos will mean twelves hits. If Wakka can
hit for a high amount of damage, this will easily be his strongest attack. No
matching icons means a regular attack to a random target.

Status Reels: The status reels can be confusing. There are three symbols
available. One is an arrow, one is a skull, and one is... something else.
Regardless, three arrows will inflict Mental, Magic, Attack and Armor Break
on all of your targets. Three skulls will inflct poison, sleep, silence and
darkness on all of your targets. Three of the third icon will petrify all of
your targets. If you get two in a row of any icon, the mention effect will be
applied to a single, random target. Having no matching icons results in a 
regular attack to a random target.

Aurochs Reels: The Aurochs Reels are like a combination of the Elemental and
Status Reels. Matching any three element or status icons causes the same
effects as they normally would in the reels above, however matching element
and status icons result in a regular attack on a single random enemy. One new
feature for the Aurochs Reels, however, is that there will be Auroch icons.
Match up three of those, and all enemies will be hit hard, with a powerful
non-elemental attack. The number of Auroch icons on each slot is equal to the
amount of Besaid Aurochs left on your Blitzball team -- you'll always have at
least one Auroch icon, however.

===========================================================================
 Rikku - Mix
===========================================================================
With Rikku's overdrive, you'll be able to mix any two items from your
inventory, in order to create a new affect. The possible affects range from
curative magic, to great damage to your enemies. There are thousands and
thousands of possible outcomes. Every single one of them is in the Mix List
that can be found in this guide.

===========================================================================
 Kimahri - Ronso Rage
===========================================================================
Normally, Lancet is an ability that restores HP and MP to the user. However,
when a Ronso uses it sometimes they can steal an enemy's ability to be able
to perform it on their own. Kimahri just happens to be a ronso, so he'll be
able to do this. The moves that he learns, he'll be able to use when he
fills his overdrive meter. In total there are twelve Ronso Rage abilities
in the game. They are all listed below, as well as where you can obtain
each of them.

1) Jump
-------
Monsters: Kimahri automatically has this ability.
Description: Damages an enemy.

2) Fire Breath
--------------
Monsters: Dual Horn, Grendel, Valaha, Yenke Ronso
Description: Deals fire damage to all enemies.

3) Seed Cannon
--------------
Monsters: Grat, Ragora, Sandragora
Description: Deals fire damage to all enemies.

4) Self-Destruct
----------------
Monsters: Bomb, Biran Ronso, Grenade, Puroboros
Description: Sacrifice life to heavilty damage an enemy.

5) Thrust Kick
--------------
Monsters: Biran Ronso, YKT-11, YKT-63
Description: Deals damage and ejects enemy from battle.

6) Stone Breath
---------------
Monsters: Anacondaur, Basilisk, Yenke Ronso
Description: Petrifies all enemies.

7) Aqua Breath
--------------
Monsters: Chimera, Chimera Brain, Chimerageist, Yenke Ronso
Description: Deals water damage to all enemies.

8) Doom
-------
Monsters: Biran Ronso, Ghost, Wraith
Descrition: Counts down to an enemy's doom.

9) White Wind
-------------
Monsters: Dark Flan, Spirit, Yenke Ronso
Description: Restore party's HP.

10) Bad Breath
--------------
Monsters: Great Malboro, Malboro
Description: Inflicts staus ailments on all enemies.

11) Mighty Guard
----------------
Monsters: Behemoth, Biran Ronso, Behemoth King
Description: Cast defensive spells on party.

12) Nova
--------
Monsters: Nemesis, Omega Weapon
Description: Damages all enemies.

       .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=.
|\     | .-----------------------------------------------.--------. |     /|
| '----| |                                               |        | |----' |
|  >>> | |  23. Steal List                               | <STEA> | | <<<  |
| .----| |                                               |        | |----. |
|/     | '-----------------------------------------------'--------' |     \|
       '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-='

Steal is a popular favorite move, in Final Fantasy games, and it makes
another return in Final Fantasy X. Rikku will have this move from the first
time you are able to use her, but thanks to the awesome Sphere Grid system,
you can eventually have an entire party of thieves. One important skill
necessary to being a good thief, is knowing which targets have the best
items. That's where the list below comes in handy. You'll see all of the
steals -- both common and rare -- for each of the fiends in the game.
Also, as an added bit of advice, if you want the rare items more often,
try and equip a weapon with "Master Thief" customized onto it. Likewise,
if you are going for the common item, switch for a weapon without that
ability customized onto it. Lastly, there are a small handful of enemies
that it is impossible to steal from (such as Seymour's Mortibody). They
are not listed here.

As for how successful Steal is, you'll always get an item on the first
attempt at Stealing. On the second attempt, you'll have a fifty percent
chance. On the third, you'll have a twenty-five percent chance, and so
on. The monster will never actually run out of items, but it will become
very hard to get items after a few successful steals.


Monster: Abadon
Common: Purifying Salt x3
Rare: Shining Gem x1
Location: Monster Arena Creation

Monster: Abyss Worm
Common: Shadow Gem x4
Rare: Stamina Tablet x1
Location: Monster Arena Creation

Monster: Achelous
Common: Water Gem x2
Rare: Healing Spring x1
Location: Gagazet Mountain Cave (In Water)

Monster: Admantoise
Common: Healing Water x1
Rare: Stamina Tablet x1
Location: Inside Sin, Omega Ruins

Monster: Aerouge
Common: Electro Marble x1
Rare: Lightning Marble x1
Location: Thunder Plains

Monster: Ahriman
Common: Musk x2
Rare: Musk x3
Location: Gagazet Mountain Cave, Zanarkand Ruins, Inside Sin

Monster: Alcyone
Common: Smoke Bomb x1
Rare: Smoke Bomb x2
Location: Sanubia Desert

Monster: Anacondaur
Common: Petrify Grenade x1
Rare: Petrify Grenade x2
Location: Calm Lands

AMonster: Anima
Common: Silence Grenade x3
Rare: Farplane Shadow x1
Location: Macalania Temple (During Seymour Fight)

Monster: Aqua Flan
Comon: Fish Scale x2
Rare: Dragon Scale x2
Location: Via Purifico

Monster: Bandersnatch
Common: Dream Powder x2
Rare: Dream Powder x3
Location: Mt. Gagazet

Monster: Barbators
Common: Star Curtain x1
Rare: Blessed Gem x1
Location: Inside Sin

Monster: Bashua
Common: Soul Spring x1
Rare: Soul Spring x2
Location: Mt. Gagazet, Gagazet Mountain Cave

Monster: Basilisk
Common: Petrify Grenade x1
Rare: Petrify Grenade x2
Location: Djose Highroad

Monster: Bat Eye
Common: Hi-Potion x1
Rare: Silence Grenade x1
Location: Via Purifico

Monster: Behemoth
Common: Ether x1
Rare: Mana Tablet x1
Location: Gagazet Mountain Cave, Zanarkand Ruins

Monster: Behemoth King
Common: Healing Water x1
Rare: Twin Stars x2
Location: Inside Sin

Monster: Biran Ronso
Common: Lv. 3 Key Sphere x1
Rare: Lv. 3 Key Sphere x2
Location: Mt. Gagazet (Boss Battle)

Monster: Bite Bug
Common: Antidote x1
Rare: Poison Fang x1
Location: Djose Highroad, Moonflow

Monster: Black Element
Common: Hi-Potion x1
Rare: Shining Gem x4
Location: Omega Ruins

Monster: Blue Element
Common: Fish Scale x2
Rare: Fish Scale x3
Location: Macalania Woods

Monster: Bomb (Type 1)
Common: Bomb Fragment x2
Rare: Bomb Fragment x3
Location: Mi'ihen Highroad, Mushroom Rock Road (South)

Monster: Bomb (Type 2)
Common: Bomb Core x2
Rare: Bomb Core x3
Location: Home, Cid's Airship (During the attack)

Monster: Bomb King
Common: Fire Gem x4
Rare: Shininh Gem x4
Location: Monster Arena Creation

Monster: Braska's Final Aeon
Common: Turbo Ether x1
Rare: Elixer x1
Location: Inside Sin (Boss Battle)

Monster: Buer
Common: Hi-Potion x1
Rare: Musk x1
Location: Thunder Plains

Monster: Bunyip
Common: Hi-Potion x1
Rare: Hypello Potion x1
Location: Djose Highroad, Moonflow

Monster: Cactuar
Common: Chocobo Feather x1
Rare: Chocobo Wing x1
Location: Sanuba Desert

Monster: Cactuar King
Common: Chocobo Wing x2
Rare: Designer Wallet x1
Location: Monster Arena Creation

Monster: Catastrophe
Common: Gambler's Spirit x1
Rare: Lv. 2 Key Sphere
Location: Monster Arena Creation

Monster: Catoblepas
Common: Healing Spring x3
Rare: Stamina Tonic x1
Location: Monster Arena Creation

Monster: Cave Iguion
Common: Soft x1
Rare: Petrify Grenade x1
Location: Via Purifico

Monster: Chimera (Type 1)
Common: Arctic Wind x3
Rare: Lightning Marble x3
Location: Macalania Woods

Monster: Chimera (Type 2)
Common: Arctic Wind x3, Lightning Marble x3
Rare: Shining Gem x1
Location: Home

Monster: Chimera Brain
Common: Ice Gem x1
Rare: Lightning Gem x2
Location: Calm Lands

Monster: Chimerageist
Common: Mana Spring x2
Rare: Stamina Spring x2
Location: Monster Arena Creation

Monster: Chocobo Eater
Common: Potion x1
Rare: Potion x2
Location: Mi'ihen Highroad (Boss Battle)

Monster: Coeurl
Common: Mana Spring x1
Rare: Mana Spring x2
Location: Calm Lands, Cavern of the Stolen Fayth

Monster: Coeurl Regina
Common: Farplane Wind x2
Rare: Blessed Gem x1
Location: Monster Arena Creation

Monster: Condor
Common: Phoenix Down x1
Rare: Smoke Bomb x1
Location: Besaid

Monster: Crawler
Common: Lunar Curtain x1
Rare: Lunar Curtain x2
Location: Lake Macalania (Boss Battle)

Monster: Dark Element
Common: Shining Thorn x1
Rare: Shining Thorn x2
Location: Cavern of the Stolen Fayth

Monster: Dark Flan
Common: Star Curtain x1
Rare: Star Curtain x2
Location: Gagazet Mountain Cave, Zanarkand Ruins

Monster: Defender
Common: Lunar Curtain x1
Rare: Lunar Curtain x2
Location: Cavern of the Stolen Fayth

Monster: Defender X
Common: Lunar Curtain x4
Rare: Lunar Curtain x4
Location: Calm Lands (Boss Battle)

Monster: Defender Z
Common: Lunar Curtain x2
Rare: Petrify Grenade x2
Location: Inside Sin, Omega Ruins

Monster: Demonolith
Common: Petrify Grenade x2
Rare: Petrify Grenade x2
Location: Inside Sin, Omega Ruins

Monster: Dingo
Common: Potion x1
Rare: Sleeping Powder x1
Location: Besaid

Monster: Dinonix
Common: Soft x1
Rare: Petrify Grenade x1
Location: Kilika Forest

Monster: Don Tonberry
Common: Candle of Life x2
Rare: Designer Wallet x1
Location: Monster Arena Creation

Monster: Dual Horn (Type 1)
Common: Potion x1
Rare: Hi-Potion x1
Location: Mi'ihne Highroad, Mushroom Rock Road (South)

Monster: Dual Horn (Type 2)
Common: Hi-Potion x1
Rare: Mega-Potion x1
Location: Home, Airship (During the attack)

Monster: Earth Eater
Common: Gambler's Spirit x1
Rare: Lv. 1 Key Sphere x1
Location: Monster Arena Creation

Monster: Epaaj
Common: Hi-Potion x1
Rare: Hi-Potion x2
Location: Calm Lands (Gorge Bottom), Cavern of the Stolen Fayth

Monster: Espada
Common: Musk x1
Rare: Farplane Wind x1
Location: Monster Arena Creation

Monster: Evil Eye (Type 1)
Common: Musk x1
Rare: Musk x2
Location: Lake Macalania

Monster: Evil Eye (Type 2)
Common: Musk x1
Rare: Musk x2
Location: Home, Cid's Airship (During the attack)

Monster: Evrae
Common: Water Gem x1
Rare: Water Gem x2
Location: Cid's Airship (Boss Battle)

Monster: Evrae Altana
Common: Water Gem x2
Rare: Stamina Spring x1
Location: Via Purifico (Boss Battle)

Monster: Exoray
Common: Silence Grenade x1
Rare: Ether x1
Location: Inside Sin

Monster: Extractor
Common: Potion x1
Rare: Potion x1
Location: Moonflow (Boss Battle while on Shoopuf)

Monster: Fallen Monk (Bayonet)
Common: Candle of Life x2
Rare: Purifying Salt x1
Location: Yevon Dome

Monster: Fallen Monk (Flamethrower)
Common: Candle of Life x2
Rare: Purifying Salt x1
Location: Yevon Dome

Monster: Fafnir
Common: Gold Hourglass x2
Rare: Stamina Spring x2
Location: Monster Arena Creation

Monster: Fenrir
Common: Chocobo Feather x2
Rare: Chocobo Wing x1
Location: Monster Arena Creation

Monster: Flame Flan
Common: Fire Gem x1
Rare: Fire Gem x2
Location: Calm Lands

Monster: Floating Death
Common: Musk x4
Rare: Musk x5
Location: Omega Ruins

Monster: Floating Eye
Common: Echo Screen x1
Rare: Musk x1
Location: Mi'ihen Highroad, Mushroom Rock Road (South)

Monster: Funguar
Common: Silence Grenade x1
Rare: Ether x1
Location: Mushroom Rock Road, Djose Jihhroad, Moonflow

Monster: Gandarewa
Common: Electro Marble x1
Rare: Electro Marble x2
Location: Mushroom Rock Road, Djose Highroad, Moonflow

Monster: Garm
Common: Hi-Potion x1
Rare: Sleeping Powder x1
Location: Djose Highroad, Moonflow

Monster: Garuda
Common: Smoke Bomb x1
Rare: Smoke Bomb x2
Location: Mushroom Rock Road

Monster: Gemini (Club)
Common: Light Curtain x1
Rare: Light Curtain x2
Location: Inside Sin, Omega Ruins

Monster: Gemini (Sword)
Common: Light Curtain x1
Rare: Light Curtain x2
Location: Inside Sin, Omega Ruins

Monster: Ghost
Common: Phoenix Down x1
Rare: Farplane Shadow x1
Location: Cavern of the Stolen Fayth

Monster: Gold Element
Common: Electro Marble x1
Rare: Electro Marble x2
Location: Thunder Plains

Monster: Grat
Common: Antidote x4
Rare: Remedy x3
Location: Mt. Gagazet, Gagazet Mountain Cave

Monster: Great Malboro
Common: Remedy x1
Rare: Mana Tonix x1
Location: Inside Sin, Omega Ruins

Monster: Greater Sphere
Common: Gambler's Spirit x1
Rare: Return Sphere x1
Location: Monster Arena Creation

Monster: Grenade
Common: Fire Gem x2
Rare: Fire Gem x3
Location: Mt. Gagazet

Monster: Grendel
Common: Hi-Potion x1
Rare: Mega-Potion x1
Location: Gagazet Mountain Cave, Zanarkand Ruins

Monster: Guado Guardian (Type 1)
Common: Hi-Potion x1
Rare: X-Potion x1
Location: Macalania Temple (During Seymour fight)

Monster: Guado Guardian (Type 2)
Common: Hi-Potion x1
Rare: Ether x1
Location: Lake Macalania (During the chase)

Monster: Guado Guardian (Type 3)
Common: Hi-Potion x1
Rare: X-Potion x2
Location: Home

Monster: Halma
Common: Hypello Potion x3
Rare: Shadow Gem x2
Location: Omega Ruins

Monster: Ice Flan
Common: Arctic Wind x1
Rare: Arctic Wind x2
Location: Lake Macalania

Monster: Iguion
Common: Soft x1
Rare: Petrify Grenade x1
Location: Macalania Woods

Monster: Imp
Common: Lightning Gem x1
Rare: Lightning Gem x2
Location: Cavern of the Stolen Fayth, Mt. Gagazet

Monster: Ipiria
Common: Soft x1
Rare: Petrify Grenade x1
Loation: Mi'ihen Highroad (Old), Mushroom Rock Road (South)

Monster: Iron Giant
Common: Light Curtain x1
Rare: Light Curtain x2
Location: Thunder Plains (North)

Monster: Ironclad
Common: Light Curtain x4
Rare: Stamina Tablet x1
Location: Monster Arena Creation

Monster: Jormungand
Common: Petrify Grenade x4
Rare: Three Stars x1
Location: Monster Arena Creation

Monster: Juggernaut
Common: Lunar Curtain x4
Rare: Shining Gem x1
Location: Monster Arena Creation

Monster: Jumbo Flan
Common: Lunar Curtain x4
Rare: Mana Tonic x1
Location: Monster Arena Creation

Monster: Killer Bee
Common: Antidote x1
Rare: Poison Fang x1
Location: Kilika Forest

Monster: Klikk
Common: Grenade x1
Rare: Grenade x2
Location: Baaj Temple (Boss Battle)

Monster: Kottos
Common: Stamina Spring x4
Rare: Soul Spring x2
Location: Monster Arena Creation

Monster: Kusariqqu
Common: Hi-Potion x1
Rare: Silver Hourglass x1
Location: Thunder Plains

Monster: Lamashtu
Common: Potion x1
Rare: Silver Hourglass x1
Location: Mushroom Rock Road, Djose Highroad

Monster: Land Worm
Common: Stamina Spring x1
Rare: Stamina Spring x2
Location: Inside Sin (Past the final save point, however.)

Monster: Larva
Common: Lunar Curtain x1
Rare: Lunar Curtain x2
Location: Thunder Plains

Monster: Left Fin 
Common: Mega-Potion x1
Rare: Supreme Gem x1
Location: Outside Sin (Boss Battle)

Monster: Lord Ochu
Common: Potion x1
Rare: Potion x1
Location: Kilika Forest (Boss Battle)

Monster: Machea
Common: Hi-Potion x2
Rare: Stamina Tonic x1
Location: Omega Ruins

Monster: Maelspike
Common: Water Gem x2
Rare: Water Gem x3
Location: Gagazet Mountain Cave (In the water)

Monster: Mafdet
Common: Hi-Potion x1
Rare: Hypello Potion x1
Location: Lake Macalania

Monster: Mandragora
Common: Remedy x2
Rare: Remedy x3
Location: Gagazet Mountain Cave, Xanarkand Ruins

Monster: Malboro
Common: Remedy x1
Rare: Remedy x2
Location: Calm Lands

Monster: Malboro Menace
Common: Remedy x4
Rare: Mana Spring x2
Location: Monster Arena Creation

Monster: Master Coeurl
Common: Farplane Shadow x2
Rare: Farplane Shadow x4
Location: Omega Ruins

Monster: Master Tonberry
Common: Mana Spring x1
Rare: Tetra Elemental x1
Location: Omega Ruins

Monster: Maze Larva
Common: Fish Scale x2
Rare: Dragon Scale x2
Loation: Via Purifico (In the final hallway before where Isaaru is)

Monster: Mech Defender
Common: Al Bhed Potion x2
Rare: Al Bhed Potion x2
Location: Mt. Gagazet, Gagazet Mountain Cave

Monster: Mech Guard
Common: Grenade x2
Rare: Grenade x3
Location: Sanubia Desert

Monster: Mech Gunner
Common: Al Bhed Potion x1
Rare: Al Bhed Potion x2
Location: Sanubia Desert

Monster: Mech Hunter
Common: Al Bhed Potion x1
Rare: Al Bhed Potion x2
Location: Cavern of the Stolen Fayth

Monster: Mech Leader
Common: Grenade x2
Rare: Frag Grenade x2
Location: Mt. Gagazet, Gagazet Mountain Cave

Monster: Mech Scouter
Common: Grenade x1
Rare: Grenade x3
Location: Calm Lands

Monster: Melusine
Common: Soft x1
Rare: Petrify Grende x1
Location: Thunder Plains

Monster: Mi'ihen Fang
Common: Potion x1
Rare: Sleeping Powder x1
Location: Mi'ihen Highroad

Monster: Murussu
Common: Hi-Potion x1
Rare: Hypello Potion x1
Location: Macalania Woods

Monster: Mushussu
Common: Hi-Potion x1
Rare: Gold Hourglass x1
Location: Sanubia Desert

Monster: Nebiros
Common: Poison Fang x1
Rare: Poison Fang x3
Location: Calm Lands

Monster: Nega Elemental
Common: Star Curtain x4
Rare: Twin Stars x1
Location: Monster Arena Creation

Monster: Negator
Common: Hi-Potion x1
Rare: Hi-Potion x1
Location: Lake Macalania (Boss Battle)

Monster: Nemesis
Common: Lv. 4 Key Sphere
Rare: Warp Sphere x1
Location: Monster Arena Creation

Monster: Neslug
Common: Gambler's Spirit x1
Rare: Friend Sphere x1
Location: Monster Arena Creation

Monster: Nidhogg
Common: Hi-Potion x1
Rare: Gold Hourglass x1
Location: Cavern of the Stolen Fayth, Mt. Gagazet

Monster: Ochu
Common: Remedy x1
Rare: Remedy x2
Location: Moonflow

Monster: Octopus
Common: Dragon Scale x2
Rare: Water Gem x2
Location: Via Purifico (In the Water)

Monster: Ogre
Common: Stamina Spring x1
Rare: Stamina Spring x2
Location: Calm Lands

Monster: Omega Weapon
Common: Gambler's Spirit x1
Rare: Gambler's Spirit x2
Location: Omega Ruins (Boss Battle)

Monster: One-Eye
Common: Lunar Curtain x3
Rare: Blessed Gem x1
Location: Monster Arena Creation

Monster: Ornitholestes
Common: Rename Card x1
Rare: Chocobo Wing x1
Location: Monster Arena

Monster: Phlegyas
Common: Dragon Scale x2
Rare: Water Gem x1
Location: Via Purifico (In the water)

Monster: Piranha
Common: Grenade x1
Rare: Grenade x2
Location: Salvage Ship Area (In the water), Besaid (In the water)

Monster: Pteryx
Common: Smoke Bomb x4
Rare: Candle of Life x1
Location: Monster Arena Creation

Monster: Puroboros
Common: Fire Gem x3
Rare: Fire Gem x4
Location: Omega Ruins

Monster: Qactuar
Common: Chocobo Feather x1
Rare: Chocobo Feather x1
Location: Thunder Plains (After praying at a Qactuar stone)

Monster: Ragora
Common: Antidote x1
Rare: Remedy x1
Location: Kilika Forest

Monster: Raldo
Common: Potion x1
Rare: Hypello Potion x1
Location: Mi'ihen Highroad

Monster: Raptor
Common: Soft x1
Rare: Petrify Grenade x1
Location: Mushroom Rock Road, Djose Highroad

Monster: Red Element
Common: Bomb Fragment x1
Rare: Bomb Fragment x2
Location: Mushroom Rock Road, Djose Highroad (South)

Monster: Remora
Common: Dragon Scale x1
Rare: Dragon Scale x2
Location: Via Purifico (In the water)

Monster: Right Fin
Common: X-Potion x1
Rare: Shining Gem x1
Location: Outside Sin (Boss Battle)

Monster: Sahagin (Type 2)
Common: Fish SCale x2
Rare: Dragon Scale x2
Location: Via Purifico

Monster: Sahagin (Type 3)
Common: Fish Scale x2
Rare: Dragon Scale x1
Location: Via Purifico (In the water)

Monster: Sanctuary Keeper
Common: Turbo Ether x1
Rare: Turbo Ether x2
Location: Zanarkand Ruins (Boss Battle)

Monster: Sand Wolf
Common: Sleeping Powder x2
Rare: Sleeping Powder x2
Location: Sanubia Desert

Monster: Sand Worm
Common: Shadow Gem x2
Rare: Stamina Spring x1
Location: Sanubia Desert

Monster: Sandragora
Common: Remedy x2
Rare: Musk x10
Location: Sanubia Desert (In the pits; Limited number available)

Monster: Seymour
Common: Turbo Ether x1
Rare: Elixer x1
Location: Macalania Temple (Boss Battle)

Monster: Seymour Flux
Common: Elixer x1
Rare: Elixer x1
Location: Mt. Gagazet (Boss Battle)

Monster: Seymour Natus
Common: Tetra Elemental x2
Rare: Tetra Elemental x3
Location: Highbridge (Boss Battle)

Monster: Seymour Omnis
Common: Shining Gem x1
Rare: Supreme Gem x1
Location: Inside Sin (Boss Battle)

Monster: Shinryu
Common: Gambler's Spirit x1
Rare: Three Stars x1
Location: Monster Arena Creation

Monster: Shred
Common: Hypello Potion x1
Rare: Hypello Potion x2
Location: Calm Lands

Monster: Simurgh
Common: Smoke Bomb x1
Rare: Smoke Bomb x2
Location: Djose Highroad (North)

Monster: Sin (Core)
Common: Stamina Spring x3
Rare: Stamina Spring x4
Location: Outside Sin (Boss Battle)

Monster: Sin (Overdrive)
Common: Ether x1
Rare: Supreme Gem x1
Location: Outside Sin (Boss Battle)

Monster: Sinspawn Genais
Common: Star Curtain x1
Rare: Shining Gem x1
Location: Outside Sin (Boss Battle)

Monster: Sinspawn Gui
Common: Potion x1
Rare: Potion x2
Location: Mushroom Rock Road (Boss Battle)

Monster: Skoll
Common: Dream Powder x1
Rare: Dream Powder x2
Location: Calm Lands

Monster: Sleep Sprout
Common: Poison Fang x4
Rare: Farplane Wind x1
Location: Monster Arena Creation

Monster: Snow Flan
Common: Antarctic Wind x2
Rare: Arctic Wind x2
Location: Djose Highroad, Moonflow

Monster: Snow Wolf
Common: Sleeping Powder x1
Rare: Sleeping Powder x2
Location: Lake Macalania

Monster: Spectral Keeper
Common: Ether x1
Rare: Turbo Ether x1
Location: Yevon Dome (Boss Battle)

Monster: Spherimorph
Common: Ether x1
Rare: Turbo Ether x1
Location: Macalania Woods (Boss Battle)

Monster: Spirit
Common: Stamina Spring x1
Rare: Stamina Spring x2
Location: Omega Ruins

Monster: Splasher
Common: Grenade x1
Rare: Frag Grenade x1
Location: Gagazet Mountain Cave (In the water)

Monster: Stratavis
Common: Smoke Bomb x3
Rare: Stamina Spring x2
Location: Monster Arena Creation

Monster: Tanket
Common: Light Curtain x4
Rare: Lunar Curtain x4
Location: Monster Arena

Monster: Thorn
Common: Silence Grenade x2
Rare: Ether x1
Location: Cavern of the Stolen Fayth

Monster: Th'uban
Common: Gambler's Spirit x1
Rare: Teleport Sphere x1
Location: Monster Arena

Monster: Thunder Flan
Common: Electro Marble x1
Rare: Electro Marble x2
Location: Mi'ihen Highroad, Mushroom Rock Road (South)

Monster: Tonberry
Common: Hi-Potion x1 
Rare: Farplane Shadow x1
Location: Cavern of the Stolen Fayth
* Particularly check in the green room. They are more common there.

Monster: Tros
Common: Grenade x1
Rare: Grenade x3
Location: Submerged Ruins (Boss Battle)

Monster: Ultima Buster
Common: Gambler's Spirit x1
Rare: Lv. 3 Key Sphere x1
Location: Monster Arena Creation

Monster: Ultima Weapon
Common: Door to Tommorow x10
Rare: Door to Tommorow x20
Location: Omega Ruins (Boss Battle)

Monster: Valaha
Common: Hi-Potion x1
Rare: Hi-Potion x2
Location: Cavern of the Stolen Fayth

Monster: Varuna
Common: Farplane Wind x1
Rare: Shining Gem x1
Location: Inside Sin, Omega Ruins

Monster: Vidatu
Common: Lightning Gem x4
Rare: Mana Tonic x1
Location: Monster Arena Creation

Monster: Vorban
Common: Healing Spring x2
Rare: Stamina Tablet x1
Location: Monster Arena Creation

Monster: Vouivre (Type 2)
Common: Potion x1
Rare: Silver Hourglass x1
Location: Mi'ihen Highroad, Mushroom Rock Road

Monster: Wasp
Common: Hi-Potion x1
Rare: Poison Fang x1
Location: Macalania Woods

Monster: Warrior Monk (with Bayonet)
Common: Hi-Potion x1
Rare: Purifying Salt x1
Location: Bevelle

Monster: Warrior Monk (with Flamethrower)
Common: Hi-Potion x1
Rare: Purifying Salt x1
Location: Bevelle

Monster: Water Flan
Common: Fish Scale x1
Rare: Dragon Scale x2
Location: Besaid

Monster: Wendigo
Common: Hi-Potion x1
Rare: X-Potion x1
Location: Lake Macalania (Boss Battle)

Monster: White Element
Common: Antarctic Wind x1
Rare: Antarctic Wind x2
Location: Mi'ihen Highroad

Monster: Wraith
Common: Farplane Shadow x1
Rare: Farplane Wind x1
Location: Inside Sin, Omega Ruins

Monster: Xiphos
Common: Hi-Potion x1
Rare: Mega-Potion x1
Location: Macalania woods

Monster: YAT-97
Common: Holy Water x3
Rare: Ether x2
Location: Yevon Dome

Monster: YAT-99
Common: Remedy x1
Rare: Ether x1
Location: Bevelle, Highbridge

Monster: Yellow Element
Common: Electro Marble x1
Rare: Lightning Marble x1
Location: Kilika Forest

Monster: Yenke Ronso
Common: Lv. 3 Key Sphere x1
Rare: Lv. 3 Key Sphere x2
Location: Mt. Gagazet (Boss Battle)

Monster: YKT-11
Common: Holy Water x3
Rare: Elixer 2
Location: Yevon Dome

Monster: YKT-63
Commo: Remedy x1
Rare: Ether x1
Location: Bevelle, Highbridge

Monster: Yowie
Common: Soft x1
Rare: Petrify Grenade x2
Location: Cavern of the Stolen Fayth

Monster: Yunalesca
Common: Mega-Potion x1
Rare: Farplane Wind x1
Location: Yevon Dome (Boss Battle)

Monster: Zaurus
Common: Petrify Grenade x2
Rare: Petrify Grenade x3
Location: Omega Ruins

Monster: Zuu
Common: Smoke Bomb x3
Rare: Smoke Bomb x4
Location: Sanubia Desert


       .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=.
|\     | .-----------------------------------------------.--------. |     /|
| '----| |                                               |        | |----' |
|  >>> | |  24. Bribe List                               | <BRIB> | | <<<  |
| .----| |                                               |        | |----. |
|/     | '-----------------------------------------------'--------' |     \|
       '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-='

Bribing is the third major function (the first two being Use and Steal) 
that Rikku brings to the table. You can use this ability to pay off monsters,
causing them to leave battle, and leave an item behind. The items they leave
behind are often useless -- and at a price of about twenty times the monster's
HP, extremely expensive. However, in order to be able to customize any form
of useful armors or weapons, you're going to need to be doing a lot of
bribing. In order to make this task easier for you, below is the entire
list of possible bribes from monsters.

There are several important things to know before going out and bribing
monsters though. First, is that bribes will not always work. If your bribe
fails, however, fear not. Your money has not been wasted. You can then just
bribe the monster for 0 gil. As long as you paid the correct amount once,
the monster will become able to leave for 0 gil after that. The other thing
to know, is that sometimes you'll get lucky and be given more than the
amount of items shown. On the other hand, sometimes you won't be so lucky,
and you'll be given less. Lastly, you can not bribe most bosses, or any
monster arena creations.


Monster: Achelous 
Bribe: Healing Spring x16 
Price: 102,000 Gil
Location: Gagazet Mountain Cave (In the water)

Monster: Admantoise
Bribe: Special Sphere x6
Price: 1,088,000 Gil
Location: Inside Sin, Omega Ruins

Monster: Aerouge
Bribe: Lightning Marble x4
Price: 4,000 Gil
Location: Thunder Plains

Monster: Ahriman
Bribe: Farplane Wind x6
Price: 56,000 Gil
Location: Gagazet Mountain Cave, Zanarkand Ruins, Inside Sin

Monster: Alcyone
Bribe: Mega Phoenix x2
Price: 8,600 Gil
Location: Sanubia Desert

Monster: Anacondaur
Bribe: Healing Water x16
Price: 116,000 Gil
Location: Calm Lands

Monster: Aqua Flan
Bribe: Water Gem x15
Price: 40,500 Gil
Location: Via Purifico

Monster: Bandersnatch
Bribe: Dream Powder x20
Price: 36,000 Gil
Location: Mt. Gagazet

Monster: Barbatos
Bribe: Teleport Sphere x20
Price: 1,900,000 Gil
Location: Inside Sin

Monster: Bashura
Bribe: Stamina Spring x80
Price: 340,000 Gil
Location: Mt. Gagazet, Gagazet Mountain Cave

Monster: Basilisk
Bribe: Petrify Grenade x24
Price: 40,00 Gil
Location: Djose Highroad

Monster: Bat Eye
Bribe: Silence Grenade x12
Price: 7,600 Gil
Location: Via Purifico

Monster: Behemoth
Bribe: Lv. 2 Key Sphere x30
Price: 460,000 Gil
Location: Gagazet Mountain Cavern, Zanarkand Ruins

Monster: Behemoth King
Bribe: Three Stars x14
Price: 1,350,000 Gil
Location: Inside Sin

Monster: Bite Bug
Bribe: Poison Fang x2
Price: 4,000 Gil
Location: Djose Highroad, Moonflow

Monster: Black Element
Bribe: Black Magic Sphere x2
Price: 152,000 Gil
Location: Omega Ruins

Monster: Blue Element
Bribe: Water Gem x9
Price: 30,000 Gil
Location: Macalania Woods

Monster: Bomb (Type 1)
Bribe: Bomb Core x16 
Price: 17,000 Gil
Location: Mi'ihen Highroad, Mushroom Rock Road (South)

Monster: Bomb (Type 2)
Bribe: Fire Gem x14
Price: 44,000 Gil
Location: Home, Cid's Airship (During the attack)

Monster: Buer
Bribe: Musk x2
Price: 4,600 Gil
Location: Thunder Plains

Monster: Bunyip
Bribe: Hypello Potion x16
Price: 8,000 Gil
Location: Djose Highroad (North), Moonflow

Monster: Cave Iguion
Bribe: Petrify Grenade x6
Price: 11,000 Gil
Location: Via Purifico

Monster: Chimera (Type 1)
Bribe: Mana Tablet x10
Price: 105,000 Gil
Location: Macalania Woods

Monster: Chimera (Type 2)
Bribe: Underdog's Secret x15
Price: 180,000 Gil
Location: Home

Monster: Chimera Brain
Bribe: Lv. 4 Key Sphere x2
Price: 196,000 Gil
Location: Calm Lands

Monster: Coeurl
Bribe: Friend Sphere x2
Price: 120,000 Gil
Location: Calm Lands, Cavern of the Stolen Fayth

Monster: Condor
Bribe: Smoke Bomb x3
Price: 1,900 Gil
Location: Besaid

Monster: Dark Element
Bribe: Return Sphere x3
Price: 36,000 Gil
Location: Cavern of the Stolen Fayth

Monster: Dark Element
Bribe: Return Sphere x3
Price: 36,000 Gil
Location: Cavern of the Stolen Fayth

Monster: Dark Flam
Bribe: Wht Magic Sphere x2
Price: 256,000 Gil
Location: Gagazet Mountain Cave, Zanarkand Ruins

Monster: Defender
Bribe: Stamina Tablet x20
Price: 240,000 Gil
Location: Cavern of the Stolen Fayth

Monster: Defender Z
Bribe: Designer Wallet x5
Price: 846,000 Gil
Location: Yevon Dome, Omega Ruins

Monster: Demonolith
Bribe: Lv. 3 Key Sphere x40
Price: 900,000 Gil
Location: Inside Sin, Omega Ruins

Monster: Dingo
Bribe: Sleeping Powder x4
Price: 2,500 Gil
Location: Besaid

Monster: Dinonix
Bribe: Petrify Grenade x2
Price: 2,800 Gil
Location: Kilika Forest

Monster: Dual Horn (Type 1)
Bribe: Hi-Potion x60
Price: 37,500 Gil
Location: Mi'ihen Highroad, Mushroom Rock Road (South)

Monster: Dual Horn (Type 2)
Bribe: Mega-Potion x25
Price: 75,900 Gil
Location: Home, Cid's Airship (During the attack)

Monster: Epaaj
Bribe: Farplane Wind x25
Price: 174,000 Gil
Location: Calm Lands (Gorge Bottom), Cavern of the Stolen Fayth

Monster: Evil Eye (Type 1)
Bribe: Musk x3
Price: 6,200 Gil
Location: Lake Macalania

Monster: Evil Eye (Type 2)
Bribe: Musk x4
Price: 8,600 Gil
Location: Home, Cid's Airship (During the attack)

Monster: Exoray
Bribe: Turbo Ether x30
Price: 148,000 Gil
Location: Inside Sin

Monster: Flame Flan
Bribe: Fire Gem x10
Price: 30,000 Gil
Location: Calm Lands

Monster: Floating Death
Bribe: Gambler's Spirit x10
Price: 134,000 Gil
Location: Omega Ruins

Monster: Floating Eye
Bribe: Musk x1
Price: 2,800 Gil
Location: Mi'ihen Highroad, Mushroom Rock Road (South)

Monster: Funguar
Bribe: Turbo Ether x2
Price: 10,800 Gil
Location: Mushroom Rock Road, Djose Highroad, Moonflow

Monster: Gandarewa
Bribe: Lightning Marble x3
Price: 2,960 Gil
Location: Mushroom Rock Road, Djose Highroad, Moonflow

Monster: Garm
Bribe: Sleeping Powder x7
Price: 4,800 Gil
Location: Djose Highroad, Moonflow

Monster: Garuda
Bribe: Smoke Bomb x99
Price: 80,000 Gil
Location: Mushroom Rock Road

Monster: Gemini (with a Sword)
Bribe: Stamina Tonic x10
Price: 720,000 Gil
Location: Inside Sin, Omega Ruins

Monster: Gemini (with a Club)
Bribe: Mana Tonic x10
Price: 720,000 Gil
Location: Inside Sin, Omega Ruins

Monster: Ghost
Bribe: Mega Phoenix x38
Price: 199,980 Gil
Location: Cavern of the Stolen Fayth

Monster: Gold Element
Bribe: Lightning Marble x20
Price: 24,000 Gil
Location: Thunder Plains

Monster: Grat
Bribe: Remedy x40
Price: 80,000 Gil
Location: Mt. Gagazet, Gagazet Mountain Cave

Monster: Great Malboro
Bribe: Wings to Discovery x8
Price: 1,280,000 Gil
Location: Inside Sin, Omega Ruins

Monster: Grenade
Bribe: Fire Gem x12
Price: 150,000 Gil
Location: Mt. Gagazet

Monster: Grendel
Bribe: Mega-Potion x60
Price: 190,000 Gil
Location: Gagazet Mountain Cave, Zanarkand Ruins

Monster: Guado Guardian (Type 1)
Bribe: Ether x10
Price: 40,000 Gil
Location: Macalania Temple (During Seymour Fight)

Monster: Guado Guardian (Type 3)
Bribe: X-Potion x30
Price: 52,000 Gil
Location: Home

Monster: Halma
Bribe: Supreme Gem x20
Price: 260,000 Gil
Location: Omega Ruins

Monster: Ice Flan
Bribe: Ice Gem x9
Price: 27,000 Gil
Location: Lake Macalania

Monster: Iguion
Bribe: Petrify Grenade x5
Price: 7,400 Gil
Location: Macalania Woods

Monster: Imp
Bribe: Lv. 1 Key Sphere x4
Price: 17,600 Gil
Location: Cavern of Stolen Fayth, Mt. Gagazet

Monster: Ipiria
Bribe: Petrify Grenade x4
Price: 3,600 Gil
Location: Mi'ihen Highroad, Mushroom Rock Road (South)

Monster: Iron Giant
Bribe: Stamina Tonic x1
Price: 72,000 Gil
Location: Thunder Plains (North)

Monster: Killer Bee
Bribe: Poison Fang x1
Price: 2,200 Gil
Location: Kilika Forest

Monster: Kusaqriqqu
Bribe: Silver Hourglass x20
Price: 8,900 Gil
Location: Thunder Plains

Monster: Lamashtu
Bribe: Silver Hourglass x10
Price: 5,500 Gil
Location: Mushroom Rock Road, Djose Highroad

Monster: Land Worm
Bribe: Dark Matter x2
Price: 1,600,000 Gil
Location: Inside Sin
* It is past the final save sphere though, so there's little use for this.

Monster: Larvae
Bribe: Shining Thorn x10
Price: 29,960 Gil
Location: Thunder Plains

Monster: Lord Ochu
Bribe: Remedy x80
Price: 92,980 Gil
Location: Kilika Forest (Boss Battle)

Monster: Machea
Bribe: Chocobo Wing x60
Price: 360,000 Gil
Location: Omega Ruins

Monster: Maelspike
Bribe: Attribute Sphere x1
Price: 200,000 Gil
Location: Gagazet Mountain Cave (In the water)

Monster: Mafdet
Bribe: Hypello Potion x28
Price: 14,200 Gil
Location: Lake Macalania

Monster: Madragora
Bribe: Return Sphere x24
Price: 620,000 Gil
Location: Gagazet Mountain Cave, Zanarkand Ruins

Monster: Malboro
Bribe: Wings to Discovery x4
Price: 540,000 Gil
Location: Calm Lands

Monster: Master Coeurl
Bribe: Warp Sphre x1
Price: 260,000 Gil
Location: Omega Ruins

Monster: Master Tonberry
Bribe: Pendulum x3
Price: 960,000 Gil
Location: Omega Ruins

Monster: Maze Larvae
Bribe: Water Gem x14
Price: 44,440 Gil
Location: Via Purifico (In the final hallway before where Isaaru was)

Monster: Mech Defender
Bribe: Al Bhed Potion x99
Price: 174,000 Gil
Location: Mt. Gagazet, Gagazet Mountain Cave

Monster: Mech Guard
Bribe: Grenade x50
Price: 25,600 Gil
Location: Sanubia Desert

Monster: Mech Gunner
Bribe: Al Bhed Potion x40
Price: 56,000 Gil
Location: Sanuba Desert

Monster: Mech Leader
Bribe: Door to Tommorow x2
Price: 74,000 Gil
Location: Mt. Gagazet, Gagazet Mountain Cave

Monster: Mech Hunter
Bribe: Ak Bhed Potion x60
Price: 110,000 Gil
Location: Cavern of the Stolen Fayth

Monster: Mech Scouter
Bribe: Door to Tommorow x1
Price: 55,000 Gil
Location: Calm Lands

Monster: Melusine
Bribe: Petrify Grenade x4
Price: 5,300 Gil
Location: Thunder Plains

Monster: Mi'ihen Fang
Bribe: Sleeping Powder x5
Price: 3,200 Gil
Location: Mi'ihen Highroad

Monster: Murussu
Bribe: Hypello Potion x24
Price: 11,600 Gil
Location: Macalania Woods

Monster: Mushussu
Bribe: Gold Hourglass x5
Price: 13,600 Gil
Location: Sanubia Desert

Monster: Nebiros
Bribe: Poison Fang x6
Price: 14,000 Gil
Location: Calm Lands

Monster: Nidhogg
Bribe: Gold Hourglass x12
Price: 40,000 Gil
Location: Cavern of the Stolen Fayth, Mt. Gagazet

Monster: Ochu
Bribe: Remedy x70
Price: 144,000 Gil
Location: Moonflow

Monster: Octopus
Bribe: Healing Spring x20
Price: 90,000 Gil
Location: Via Purifico (In the water)

Monster: Ogre
Bribe: Stamina Tablet x50
Price: 188,000 Gil
Location: Calm Lands

Monster: Phlegyas
Bribe: Healing Spring x6
Price: 33,600 Gil
Location: Via Purifco (In the water)

Monster: Puroboros
Bribe: Shining Gem x36
Price: 400,000 Gil
Location: Omega Ruins

Monster: Ragora
Bribe: Remedy x8
Price: 15,600 Gil
Location: Kilika Forest

Monster: Raldo
Bribe: Hypello Potion x10
Price: 4,800 Gil
Location: Mi'ihen Highroad

Monster: Raptor
Bribe: Petrify Grenade x2
Price: 4,000 Gil
Location: Mushroom Rock Road, Djose Highroad

Monster: Red Element
Bribe: Bomb Core x8
Price: 9,000 Gil
Location: Mushroom Rock Road, Djose Highroad (South)

Monster: Remora
Bribe: Water Gem x20
Price: 60,000 Gil
Location: Via Purifico (In the water)

Monster: Sahagin (Type 2)
Bribe: Water Gem x8
Price: 27,600 Gil
Location: Via Purifico

Monster: Sahagin (Type 3)
Bribe: Water Gem x3
Price: 7,600 Gil
Location: Via Purifico (In the water)

Monster: Sand Wolf
Bribe: Sleeping Powder x12
Price: 9,000 Gil
Location: Sanubia Deser

Monster: Sandragora
Bribe: Remedy x99
Price: 255,000 Gil
Location: Sanubia Desert (In the sand pits; Limited number available)

Monster: Shred
Bribe: Hypello Potion x50
Price: 39,000 Gil
Location: Calm Lands

Monster: Simurgh
Bribe: Smoke Bomb x5
Price: 4,000 Gil
Location: Djose Highroad (North)

Monster: Skoll
Bribe: Dream Powder x12
Price: 20,000 Gil
Location: Calm Lands

Monster: Snow Flan
Bribe: Arctic Wind x10
Price: 12,000 Gil
Location: Djose Highroad, Moonflow

Monster: Snow Wolf
Bribe: Sleeping Powder x11
Price: 8,000 Gil
Location: Macalania Snowfield

Monster: Spirit
Bribe: Twin Stars x10
Price: 200,000 Gil
Location: Omega Ruins

Monster: Splasher
Bribe: Dragon Scale x4
Price: 4,000 Gil
Location: Gagazet Mountain Cave (in the Water)

Monster: Thorn
Bribe: Turbo Ether x16
Price: 81,600 Gil
Location: Cavern of the Stolen Fayth

Monster: Thunder Flan
Bribe: Lightning Marble x8
Price: 9,600 Gil
Location: Mi'ihen Highroad (Old), Mushroom Rock Road (South)

Monster: Tonberry
Bribe: Amulet x2
Price: 270,000 Gil
* Particularly check in the green room. They are more common there.

Monster: Ultima Weapon
Bribe: Pendulum x99
Price: 1,400,000 Gil
Location: Omega Ruins (Boss Battle)

Monster: Valaha
Bribe: X-Potion x60
Price: 174,000 Gil
Location: Cavern of the Stolen Fayth

Monster: Varuna
Bribe: Mega Elixer x20
Price: 1,120,000 Gil
Location: Inside Sin, Omega Ruins

Monster: Vouivre
Bribe: Silver Hourglass x10
Price: 5,100 Gil
Location: Mi'ihen Highroad, Mushroom Rock Road

Monster: Wasp
Bribe: Poison Fang x3
Price: 7,200 Gil
Location: Macalania Woods

Monster: Water Flan
Bribe: Water Gem x2
Price: 6,300 Gil
Location: Besaid

Monster: White Element
Bribe: Arctic Wind x7
Price: 7,800 Gil
Location: Mi'ihen Highroad

Monster: Wraith
Bribe: Farplane Wind x60
Price: 444,440 Gil
Location: Inside Sin, Omega Ruins

Monster: Xiphos
Bribe: Megalixer x1
Price: 54,000 Gil
Location: Macalania Woods

Monster: Yellow Element
Bribe: Lightning Marble x6
Price: 6,000 Gil
Location: Kilika Forest

Monster: YKT-11
Bribe: Elixer x12
Price: 124,000 Gil
Location: Yevon Dome

Monster: YKT-63
Bribe: Elixer x8
Price: 84,000 Gil
Location: Bevelle, Highbridge

Monster: YAT-97
Bribe: Ether x16
Price: 74,000 Gil
Location: Yevon Dome

Monster: YAT-99
Bribe: Ether x10
Price: 54,000 Gil
Location: Bevelle, Highrbridge

Monster: Yowie
Bribe: Petrify Grenade x12
Price: 18,000 Gil
Location: Cavern of the Stolen Fayth

Monster: Zaurus
Bribe: Rename Card x10
Price: 157,000 Gil
Location: Omega Ruins

Monster: Zuu
Bribe: Skill Sphere x2
Price: 360,000 Gil
Location: Sanubia Desert

       .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=.
|\     | .-----------------------------------------------.--------. |     /|
| '----| |                                               |        | |----' |
|  >>> | |  25. Overdrive Modes                          | <OMOD> | | <<<  |
| .----| |                                               |        | |----. |
|/     | '-----------------------------------------------'--------' |     \|
       '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-='

As you probably know, each character has a different overdrive that they
can perform when their overdrive meter fills. Exactly how these gauges fill,
however, is dependent on what overdrive mode you have set for that particular
character. At the start of the game everyone will have access to Stoic, which
will cause your gauge to charge when you are hit by enemies. All of the
other possible overdrive modes need to be earned by doing different tasks.
Furthermore, it will be easier for some characters to gain certain modes
than for others to obtain the same modes. All of these modes as well as how
to obtain the are listed below. Note that the term "Estimated Damage" refers
to the base damage that would be dealt to an enemy before the enemy's defense
is even taken into account. The increments listed will come out to be a
fraction. That is the percentage of the overdrive bar that will be filled.

1) Stoic
--------
Tidus:   Has automatically.
Auron:   Has automatically.
Wakka:   Has automatically.
Yuna:    Has automatically.
Lulu:    Has automatically.
Rikku:   Has automatically.
Kimahri: Has automatically.
Activates: When the character takes damage from an enemy.
Increment: (Damage Taken * 30) / (Max HP)

2) Warrior
----------
Tidus:   Deal damage to an enemy with a regular attack 150 times.
Auron:   Deal damage to an enemy with a regular attack 100 times.
Wakka:   Deal damage to an enemy with a regular attack 160 times.
Yuna:    Deal damage to an enemy with a regular attack 200 times.
Lulu:    Deal damage to an enemy with a regular attack 300 times.
Rikku:   Deal damage to an enemy with a regular attack 140 times.
Kimahri: Deal damage to an enemy with a regular attack 120 times.
Activates: When the character lands a regular attack on an enemy.
Increment: (Damage Dealt x 10) / (Estimated Damage); Maximum of 16.

3) Healer
---------
Tidus:   Heal an ally's HP on 80 separate turns.
Auron:   Heal an ally's HP on 200 separate turns.
Wakka:   Heal an ally's HP on 110 separate turns.
Yuna:    Heal an ally's HP on 60 separate turns.
Lulu:    Heal an ally's HP on 170 separate turns.
Rikku:   Heal an ally's HP on 170 separate turns.
Kimahri: Heal an ally's HP on 100 separate turns.
Activates: When the character heals an ally.
Increment: (Amount Healed x 16) / (Target's Max HP)

4) Comrade
----------
Tidus:   A character besides him is hit by an enemy 300 times.
Auron:   A character besides him is hit by an enemy 220 times.
Wakka:   A character besides him is hit by an enemy 100 times.
Yuna:    A character besides her is hit by an enemy 240 times.
Lulu:    A character besides her is hit by an enemy 100 times.
Rikku:   A character besides her is hit by an enemy 100 times.
Kimahri: A character besides him is hit by an enemy 100 times.
Activates: An ally of the character takes damage from an enemy.
Increment: (Damage Taken x 20) / (Max HP)

5) Slayer
---------
Tidus:   Finish off 100 enemies.
Auron:   Finish off 80 enemies.
Wakka:   Finish off 90 enemies.
Yuna:    Finish off 110 enemies.
Lulu:    Finish off 130 enemies.
Rikku:   Finish off 200 enemies.
Kimahri: Finish off 120 enemies.
Activates: The character lays the final blow to an enemy, killing it.
Increment: 20%

6) Victor
---------
Tidus:   Finish 120 battles with him on the field.
Auron:   Finish 200 battles with him on the field.
Wakka:   Finish 160 battles with him on the field.
Yuna:    Finish 150 battles with her on the field.
Lulu:    Finish 200 battles with her on the field.
Rikku:   Finish 140 battles with her on the field.
Kimahri: Finish 120 battles with him on the field.
Activates: A battle is won with the character on the field.
Increment: 20%

7) Tactician
------------
Tidus:   Inflicts a status ailment on an enemy on 75 separate turns.
Auron:   Inflicts a status ailment on an enemy on 110 separate turns.
Wakka:   Inflicts a status ailment on an enemy on 80 separate turns.
Yuna:    Inflicts a status ailment on an enemy on 100 separate turns.
Lulu:    Inflicts a status ailment on an enemy on 75 separate turns.
Rikku:   Inflicts a status ailment on an enemy on 90 separate turns.
Kimahri: Inflicts a status ailment on an enemy on 60 separate turns.
Activates: The character inflicts an enemy with a status ailment.
Increment: 16%

8) Hero
-------
Tidus:   Finish off an enemy with 20x more HP than estimated damage 50 times.
Auron:   Finish off an enemy with 20x more HP than estimated damage 40 times.
Wakka:   Finish off an enemy with 20x more HP than estimated damage 50 times.
Yuna:    Finish off an enemy with 20x more HP than estimated damage 50 times.
Lulu:    Finish off an enemy with 20x more HP than estimated damage 70 times.
Rikku:   Finish off an enemy with 20x more HP than estimated damage 50 times.
Kimahri: Finish off an enemy with 20x more HP than estimated damage 45 times.
Activates: The character kills an enemy with 20x more HP than estimated damage.
Increment: 20%

9) Ally
-------
Tidus:   He gets a turn in battle 600 times.
Auron:   He gets a turn in battle 450 times.
Wakka:   He gets a turn in battle 350 times.
Yuna:    She gets a turn in battle 500 times.
Lulu:    She gets a turn in battle 480 times.
Rikku:   She gets a turn in battle 320 times.
Kimahri: He gets a turn in battle 300 times.
Activates: The character gets a turn in battle.
Increment: 4%

10) Daredevil
-------------
Tidus:   He gets a turn while his HP is in yellow 170 times.
Auron:   He gets a turn while his HP is in yellow 260 times.
Wakka:   He gets a turn while his HP is in yellow 140 times.
Yuna:    She gets a turn while her HP is in yellow 90 times.
Lulu:    She gets a turn while her HP is in yellow 150 times.
Rikku:   She gets a turn while her HP is in yellow 110 times.
Kimahri: He gets a turn while his HP is in yellow 200 times.
Activates: The character gets a turn while his or her HP is in yellow.
Increment: 16%

11) Solo
--------
Tidus:   He gets a turn while he is the only active party member 60 times.
Auron:   He gets a turn while he is the only active party member 35 times.
Wakka:   He gets a turn while he is the only active party member 110 times.
Yuna:    She gets a turn while she is the only active party member 180 times.
Lulu:    She gets a turn while she is the only active party member 45 times.
Rikku:   She gets a turn while she is the only active party member 170 times.
Kimahri: He gets a turn while he is the only active party member 90 times.
Activates: The character gets a turn when they're the only active party member.
Increment: 16%

12) Coward
----------
Tidus:   Escape from a battle 600 times.
Auron:   Escape from a battle 1000 times.
Wakka:   Escape from a battle 400 times.
Yuna:    Escape from a battle 900 times.
Lulu:    Escape from a battle 980 times.
Rikku:   Escape from a battle 450 times.
Kimahri: Escape from a battle 700 times.
Activates: Escape from a battle.
Increment: 10%

13) Dancer
----------
Tidus:   He evades 250 enemy attacks.
Auron:   He evades 200 enemy attacks.
Wakka:   He evades 200 enemy attacks.
Yuna:    She evades 200 enemy attacks.
Lulu:    She evades 300 enemy attacks.
Rikku:   She evades 200 enemy attacks.
Kimahri: He evades 130 enemy attacks.
Activates: The character evades an attack.
Increment: 16%

14) Rook
--------
Tidus:   He reduces or voids an enemy's status or elemental attack 120 times.
Auron:   He redues or voids an enemy's status or elemental attack 120 times.
Wakka:   He redues or voids an enemy's status or elemental attack 120 times.
Yuna:    She redues or voids an enemy's status or elemental attack 110 times.
Lulu:    She redues or voids an enemy's status or elemental attack 120 times.
Rikku:   She redues or voids an enemy's status or elemental attack 120 times.
Kimahri: He redues or voids an enemy's status or elemental attack 120 times.
Activates: The character reduces or voids an enemy's status/elemental attack.
Increment: 10%
* This can be accomplished through Shell, Protect, Reflact, or a Nul- spell.

15) Sufferer
------------
Tidus:   Gain a status ailment on 100 separate turns.
Auron:   Gain a status ailment on 120 separate turns.
Wakka:   Gain a status ailment on 100 separate turns.
Yuna:    Gain a status ailment on 80 separate turns.
Lulu:    Gain a status ailment on 110 separate turns.
Rikku:   Gain a status ailment on 90 separate turns.
Kimahri: Gain a status ailment on 130 separate turns.
Activates: The character gains a status ailment.
Increment: 16%

16) Victim
----------
Tidus:   He gets a turn while he has a status ailment 120 times.
Auron:   He gets a turn while he has a status ailment 160 times.
Wakka:   He gets a turn while he has a status ailment 110 times.
Yuna:    She gets a turn while she has a status ailment 100 times.
Lulu:    She gets a turn while she has a status ailment 130 times.
Rikku:   She gets a turn while she has a status ailment 125 times.
Kimahri: He gets a turn while he has a status ailment 100 times.
Activates: The character gets a turn while they have a status ailment.
Increment: 16%

17) Avenger
-----------
Tidus:   An ally is KO'd by an enemy 100 times.
Auron:   An ally is KO'd by an enemy 120 times.
Wakka:   An ally is KO'd by an enemy 100 times.
Yuna:    An ally is KO'd by an enemy 80 times.
Lulu:    An ally is KO'd by an enemy 150 times.
Rikku:   An ally is KO'd by an enemy 90 times.
Kimahri: An ally is KO'd by an enemy 100 times.
Activates: An ally is KO'd by an enemy.
Increment: 30%

       .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=.
|\     | .-----------------------------------------------.--------. |     /|
| '----| |                                               |        | |----' |
|  >>> | |  26. Blitzball                                | <BLTZ> | | <<<  |
| .----| |                                               |        | |----. |
|/     | '-----------------------------------------------'--------' |     \|
       '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-='


=-------------------------------------------------------------------------=
 Blitzball Basics                                                 <BL_A>
=-------------------------------------------------------------------------=

Blitzball is the big sport in the world of Spira. It most closely
resembles soccer, with one huge difference: It takes place in a giant
sphere suspended in mid-air that's filled with water; Shooting, passing,
goalkeeping, tackling... It all takes place underwater. How the game works
is that there are two halves, each five minutes long. Every time one team
causes the ball to go into the goal area on the other team's side of the
giant sphere pool, they get a point. Whichever team has the most points
at the end of the second half is the winner. It sounds pretty simple. But
blitzball is actually a very complex game in practice. In addition to the
different quirks to be found, such as techniques and status ailments, it is
a very mathematical game. You can be the best player in the world at FIFA,
but if you don't learn how this beast works, you will lose repeatedly. So,
let's break it down piece by piece, starting by taking a look at exactly
which stats players have numbers for.

HP - Hit Points
SP - Speed
PA - Passing Ability
BL - Blocking Ability
SH - Shooting Ability
CA - Catching Ability
EN - Endurance
AT - Attack

Now the first of these attributes, HP controls the actions your blitzer
is able to perform. All techniques, which will be discussed further in a
bit, require a certain amount of HP to perform. Your HP will gradually
lower while the character holds the ball, and gradually recover when the
character is not holding the ball. Speed (SP) controls how fast the character
moves, and has no precise mathematical usage in the game. Higher is better
of course, though. Passing (PA), Blocking (BL), Shooting (SH) and Catching
(CA) come into affect frequently whenever your characters attempt to pass
the ball to one another or make goals. Endurance (EN) and Attack (AT) come
into play whenever your characters engage in encounters. These situations
are detailed below.

Passing
-------
When you choose to pass the ball you'll select one of your fellow team
mates and toss the ball to them. However it may not make it all the way to
them. Several things will affect whether or not it does. In an ideal
situation, the pass is completely open -- no one is there to block it. In
this case, your PA will show on the screen, and will gradually lower as
the ball approaches your team mate. If the ball reaches him before the
count hits zero he will catch it. If not, he will drop it, and another
random person on the blitzball field will take posession of it. In a more
common situation there will be an opponent between your passing and
receiving team mate. When this occours his BL stat is taken into account.
A random number (ranging from a bit above to a bit below his BL stat) will
be removed from the ball's count as it travels to the receiver. If the
ball's count is reduced to 0 due to the opponent's block, he or she will
take control of the blitzball. There may at times be several players to
block the ball at once. Their BL values do accumulate, making it even 
harder to make a successful pass.

Shooting
--------
Shooting works much the same way that Passing does, except instead of
tossing the ball towards your teammate you toss it towards the opponent's
goal. The difference is when shooting, the balls initial value will be the
SH value of your player rather than the PA value. If there are opponents
between you and the goal, their BL values (give or take -- remember, there
is still the element of randomness) will still be subtracted from the value
of the travelling ball. In addition, the goalie's CA value will also be
subtracted from the ball's value (approximately -- again, randomness.) If,
after this subtraction, the ball still has a value greater than 0, the shot
will be successful and you will earn a point. If not, the goalkeeper will
catch the ball and pass it to one of his or her teammates at random.

Encounters
----------
When one of your players has the ball you can control him and attempt to
move towards your opponents goal. However, if one of your opponents gets
too close to you, you'll go into an encounter. How that will work, is your
opponents AT (give or take a random value) will be subtracted from your
player's EN. If the result of this subtraction leaves your EN at 0, then
your opponent will steal the ball from you. If not, you're player will
remain in posession of the ball. However, things can become a little more
interesting. Once one opponent gets close enough to initiate an encounter,
any teammates of the player initiating the conflict will also become
involved in the encounter. In these scenarios, you will be able to break
through one player after the next. However, your EN value will not
"replenish" so it becomes much harder to break through a second or third
attacker. Assuming you get through all attackers you'll be free to continue
moving with the blitzball. The alternative, in which you do not break
through all of the attackers, allows you to shoot or pass. Should you
choose to do either of these moves, the same mechanics stated above for
them will apply.


=-------------------------------------------------------------------------=
 Status Ailments                                                  <BL_B>
=-------------------------------------------------------------------------=

There are three status ailments that players can be affected with if
certain Techniques are used against them. The conditions of these techs
being successful or not vary from technique to technique. To see the
specific details of each one, view the Technique list.


Nap / Sleep
-----------
Color Indicator: Blue
As one can probably derive from the name, Nap is when a player is put to
sleep. When a player is asleep they can't move or do anything at all. A
sleeping player will wake up on his own after enough time passes, a goal
is scored, or they miss a pass attempt (the attempt will wake them up, but
they will never actually catch the ball.) If a Keeper is put to sleep it
can be very detrimental to the team; they won't be able to block shots!
And because they are the Keeper you can't pass to them. Meaning to wake
them up, you'll have to either score, wait out the timer, or let the other
team score -- and that's no good.
                 -> Caused by: - Nap Pass
                               - Nap Pass 2
                               - Nap Pass 3
                               - Nap Shot
                               - Nap Shot 2
                               - Nap Shot 3
                               - Nap Tackle
                               - Nap Tackle 2
                               - Nap Tackle 3


Venom / Poison
--------------
Color Indicator: Green
When a player is infected with Venom he or she will be unable to use any
special shot techniques. He or she will also cease to regain HP even when
not holding the ball. This status will wear off over time.
                 -> Caused by: - Venom Pass
                               - Venom Pass 2
                               - Venom Pass 3
                               - Venom Shot
                               - Venom Shot 2
                               - Venom Shot 3
                               - Venom Tackle
                               - Venom Tackle 2
                               - Venom Tackle 3

Wither / Stat Reduction
-----------------------
Color Indicator: Yellow
When a player is infected with Wither some of their stats will lower. I'm
not sure exactly how it is determined which stats will be decreased. It may
or may not be random. However, the stats that are lowered will have different
colored text, so it is easy to tell. Like the Venom and Nap statuses, this
one is temporary and will let up after enough time has passed.
                 -> Caused by: - Wither Pass
                               - Wither Pass 2
                               - Wither Pass 3
                               - Wither Shot
                               - Wither Shot 2
                               - Wither Shot 3
                               - Wither Tackle
                               - Wither Tackle 2
                               - Wither Tackle 3

=-------------------------------------------------------------------------=
 Technique List                                                   <BL_C>
=-------------------------------------------------------------------------=

The following are the Techniques that can be equipped to your players. You
can change the equipped techniques before games or during half-time. The
techniques available do a variety of things, from inflict status ailments
on your opponents to grant special types of shots which make it easier to
score goals. They are a major part of the game of Blitzball. To perform
these techniques, you'll have to pay an HP cost. The required cost is
different from skill to skill. The available techniques are shown below:

---------------------------------------------------------------------------
Technique: Anti-Drain
HP Cost: 10
Probability: 50%
Description: Prevents HP drain.
---------------------------------------------------------------------------
Technique: Anti-Drain 2
HP Cost: 50
Probability: 100%
Description: Prevents HP drain.
---------------------------------------------------------------------------
Technique: Anti-Nap
HP Cost: 40
Probability: 50%
Description: Blocks sleep.
---------------------------------------------------------------------------
Technique: Anti-Nap 2
HP Cost: 210
Probability: 100%
Description: Blocks sleep.
---------------------------------------------------------------------------
Technique: Anti-Venom
HP Cost: 5
Probability: 50%
Description: Blocks poison.
---------------------------------------------------------------------------
Technique: Anti-Venom 2
HP Cost: 50
Probability: 100%
Description: Blocks poison.
---------------------------------------------------------------------------
Technique: Anti-Wither
HP Cost: 30
Probability: 50%
Description: Prevents stat reduction.
---------------------------------------------------------------------------
Technique: Anti-Wither 2
HP Cost: 200
Probability: 100%
Description: Prevents stat reduction.
---------------------------------------------------------------------------
Technique: Aurochs Spirit
HP Cost: 600
Probability: 100%
Description: SH +10; Sum of original Aurochs' SH on team added to Wakka's.
---------------------------------------------------------------------------
Technique: Brawler
HP Cost: 10
Probability: 60%
Description: Participate in encounters from farther away.
---------------------------------------------------------------------------
Technique: Drain Tackle
HP Cost: +30
Probability: 40%
Description: Absorbs HP. Own HP must be over 30.
---------------------------------------------------------------------------
Technique: Drain Tackle 2
HP Cost: +150
Probability: 70%
Description: Absorbs HP. Own HP must be over 150.
---------------------------------------------------------------------------
Technique: Drain Tackle 3
HP Cost: +500
Probability: 100%
Description: Absorbs HP. Own HP must be over 500.
---------------------------------------------------------------------------
Technique: Elite Defense
HP Cost: 5 (On Equip)
Probability: N/A
Description: Find and intercept ball carrier from farther away.
---------------------------------------------------------------------------
Technique: Gamble
HP Cost: 300
Probability: 50%
Description: Stat randomized after waking. Press X to select.
---------------------------------------------------------------------------
Technique: Golden Arm
HP Cost: 30 (On Equip)
Probability: N/A
Description: Slows SH & PA decrease during passes and shots.
---------------------------------------------------------------------------
Technique: Good Morning!
HP Cost: 80
Probability: 50%
Description: Powers up player after waking up from sleep.
---------------------------------------------------------------------------
Technique: Grip Gloves
HP Cost: 30
Probability: N/A
Description: Raises goalkeeper's ball control ability.
---------------------------------------------------------------------------
Technique: Hi-Risk
HP Cost: 300 (On Equip)
Probability: N/A
Description: Lowers all stats to 1/2, but doubles experience points.
---------------------------------------------------------------------------
Technique: Invisible Shot
HP Cost: 220
Probability: 60%
Description: SH +3. Ball disappears on way to goal. Control with left stick.
---------------------------------------------------------------------------
Technique: Jecht Shot
HP Cost: 120
Probability: 100%
Description: SH + 5. Knocks away up to 2 opposing players.
---------------------------------------------------------------------------
Technique: Jecht Shot 2
HP Cost: 999
Probability: 100%
Description: SH + 10. Knocks away up to 3 opposing players.
---------------------------------------------------------------------------
Technique: Nap Pass
HP Cost: 40
Probability: 30%
Description: PA +3. Puts opponents to sleep.
---------------------------------------------------------------------------
Technique: Nap Pass 2
HP Cost: 200
Probability: 60%
Description: PA +5. Puts opponents to sleep.
---------------------------------------------------------------------------
Technique: Nap Pass 3
HP Cost: 510
Probability: 100%
Description: PA +7. Puts opponents to sleep.
---------------------------------------------------------------------------
Technique: Nap Shot
HP Cost: 45
Probability: 40%
Description: SH +3. Puts goalkeeper to sleep.
---------------------------------------------------------------------------
Technique: Nap Shot 2
HP Cost: 80
Probability: 70%
Description: SH +5. Puts goalkeeper to sleep.
---------------------------------------------------------------------------
Technique: Nap Shot 3
HP Cost: 350
Probability: 100%
Description: SH +7. Puts goalkeeper to sleep.
---------------------------------------------------------------------------
Technique: Nap Tackle
HP Cost: 40
Probability: 100%
Description: AT +3. Puts target to sleep if EN is reduced to 0.
---------------------------------------------------------------------------
Technique: Nap Tackle 2
HP Cost: 90
Probability: 100%
Description: AT +5. Puts target to sleep if EN is reduced to 0.
---------------------------------------------------------------------------
Technique: Nap Tackle 3
HP Cost: 180
Probability: 100%
Description: AT +7. Puts target to sleep if EN is reduced to 0.
---------------------------------------------------------------------------
Technique: Pile Venom
HP Cost: 30 (To Equip)
Probability: N/A
Description: Cumulate poison effects.
---------------------------------------------------------------------------
Technique: Pile Wither
HP Cost: 70 (To Equip)
Probability: N/A
Description: Cumulate the effects of stat-lowering techniques.
---------------------------------------------------------------------------
Technique: Regen
HP Cost: 70 (To Equip)
Probability: N/A
Description: Speeds up HP recovery when not carrying the ball.
---------------------------------------------------------------------------
Technique: Sphere Shot
HP Cost: 90
Probability: 100%
Description: SH +3. Adds a random amount to SH. Press X to select.
---------------------------------------------------------------------------
Technique: Spin Ball
HP Cost: 30
Probability: N/A
Description: Puts spin on the ball. Harder for goalkeeper to catch.
---------------------------------------------------------------------------
Technique: Super Goalie
HP Cost: 30
Probability: 60%
Description: Adds random amount to CA. Press X to select.
---------------------------------------------------------------------------
Technique: Tackle Slip
HP Cost: 40
Probability: 40%
Description: Evade tackles. Player may be disoriented after evading.
---------------------------------------------------------------------------
Technique: Tackle Slip 2
HP Cost: 170
Probability: 80%
Description: Evade tackles. Player may be disoriented after evading.
---------------------------------------------------------------------------
Technique: Venom Pass
HP Cost: 40
Probability: 30%
Description: PA +3. Poisons opponents.
---------------------------------------------------------------------------
Technique: Venom Pass 2
HP Cost: 120
Probability: 60%
Description: PA +5. Poisons opponents.
---------------------------------------------------------------------------
Technique: Venom Pass 3
HP Cost: 250
Probability: 100%
Description: PA +7. Poisons opponents.
---------------------------------------------------------------------------

Technique: Venom Shot
HP Cost: 20
Probability: 40%
Description: SH +3. Poisons goalkeeper.
---------------------------------------------------------------------------
Technique: Venom Shot 2
HP Cost: 35
Probability: 70%
Description: SH +5. Poisons goalkeeper.
---------------------------------------------------------------------------
Technique: Venom Shot 3
HP Cost: 100
Probability: 100%
Description: SH +7. Poisons goalkeeper.
---------------------------------------------------------------------------
Technique: Venom Tackle
HP Cost: 30
Probability: 40%
Description: AT +3. Inflicts poison.
---------------------------------------------------------------------------
Technique: Venom Tackle 2
HP Cost: 70
Probability: 70%
Description: AT +5. Inflicts poison.
---------------------------------------------------------------------------

Technique: Venom Tackle 3
HP Cost: 160
Probability: 100%
Description: AT +7. Inflicts poison.
---------------------------------------------------------------------------

Technique: Volley Shot
HP Cost: 10
Probability: 50%
Description: Player can shoot free balls unblocked.
---------------------------------------------------------------------------

Technique: Volley Shot 2
HP Cost: 40
Probability: 75%
Description: Player can shoot free balls unblocked.
---------------------------------------------------------------------------

Technique: Volley Shot 3
HP Cost: 250
Probability: 100%
Description: Player can shoot free balls unblocked.
---------------------------------------------------------------------------

Technique: Wither Pass
HP Cost: 40
Probability: 30%
Description: PA +3. Lowers opponents' EN, AT, and BL.
---------------------------------------------------------------------------

Technique: Wither Pass 2
HP Cost: 180
Probability: 60%
Description: PA +5. Lowers opponents' EN, AT, and BL.
---------------------------------------------------------------------------
Technique: Wither Pass 3
HP Cost: 440
Probability: 100%
Description: PA +7. Lowers opponents' EN, AT, and BL.
---------------------------------------------------------------------------

Technique: Wither Shot
HP Cost: 30
Probability: 40%
Description: SH +3. Lowers goalkeeper's BL and CA.
---------------------------------------------------------------------------

Technique: Wither Shot 2
HP Cost: 180
Probability: 70%
Description: SH +5. Lowers goalkeeper's BL and CA.
---------------------------------------------------------------------------

Technique: Wither Shot 3
HP Cost: 390
Probability: 100%
Description: SH +7. Lowers goalkeeper's BL and CA.
---------------------------------------------------------------------------

Technique: Wither Tackle
HP Cost: 8
Probability: 40%
Description: AT +3. Lowers targets' EN, PA, and SH.
---------------------------------------------------------------------------

Technique: Wither Tackle 2
HP Cost: 80
Probability: 70%
Description: AT +5. Lowers targets' EN, PA, and SH.
---------------------------------------------------------------------------

Technique: Wither Tackle 3
HP Cost: 250
Probability: 100%
Description: AT +7. Lowers targets' EN, PA, and SH.
---------------------------------------------------------------------------


=-------------------------------------------------------------------------=
 Player Database                                                  <BL_D>
=-------------------------------------------------------------------------=

Player Name: Abus
Location: Luca Harbor - Number 3 Dock
Original Team: Luca Goers 
---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----.
LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 |
---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----'
HP | 130  297  520  757 1010 1277 1560 1857 2170 2840 3570 4360 5210 6120 6990
SP | 60   60   60   60   60   60   60   60   60   61   61   61   61   61   61
EN |  9   19   17   21   24   28   31   33   36   40   43   45   45   45   44
AT |  3    4    5    6    7    8    9   10   11   13   15   17   19   21   23
PA |  4    5    7    8    9   11   12   13   14   17   19   20   22   23   24
BL |  1    1    2    3    4    5    5    6    7    9   10   12   13   15   16
SH | 13   15   18   21   23   26   28   30   32   35   38   40   41   42   43
CA |  1    2    3    4    5    6    7    8    9   11   13   15   17   19   20
---'

Player Name: Argai Ronso
Location: Luca Harbor - Number 4 Dock
Original Team: Ronso Fangs
---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----.
LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 |
---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----'
HP | --   476  836 1186 1526 1856 2176 2486 2786 3356 3886 4376 4826 5236 5570
SP | --   40   40   40   40   40   40   41   41   41   41   42   42   42   42
EN | --   17   19   21   23   26   28   31   34   41   48   56   65   75   84
AT | --    6    8    9   11   12   14   15   17   20   23   26   29   32   34
PA | --    6    7    9   10   12   13   14   16   19   21   24   27   30   32
BL | --    4    6    8    9   11   13   14   16   20   23   26   30   33   36
SH | --   13   19   25   31   36   41   46   50   58   65   70   75   78   80
CA | --    1    1    2    2    3    3    4    5    6    8   10   12   14   16
---'

Player Name: Auda Guado
Location: Guadosalam
Original Team: Guado Glories
---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----.
LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 |
---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----'
HP | 95   212  391  604  854 1139 1459 1815 2207 3097 4129 5303 6620 8097 9513
SP | 70   70   70   70   70   70   70   71   71   71   71   72   72   72   72
EN |  7    7    7    8    9   10   12   14   16   22   28   36   45   55   65
AT |  8    9   10   11   13   14   16   18   20   25   30   36   43   50   57
PA | 11   14   18   22   25   29   32   35   37   43   47   51   54   56   57
BL | 10   11   12   14   16   18   20   23   26   32   40   48   58   68   78
SH |  1    1    1    2    2    3    3    4    4    5    6    7    8    9    9
CA |  4    5    6    7    8    9   10   11   12   14   16   18   20   22   23
---'

Player Name: Balgerda
Location: Luca Harbor - Number 3 Dock
Original Team: Luca Goers
---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----.
LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 |
---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----'
HP | 141  285  541  817 1114 1431 1769 2127 2505 3325 4226 5209 6274 7421 8523
SP | 60   60   60   60   60   60   60   60   60   60   60   60   60   60   60
EN |  5    6    7    8    9   10   12   13   14   18   21   24   28   32   36
AT |  9   11   14   17   20   23   25   27   29   33   35   37   38   38   38
PA |  9   11   14   17   20   23   25   27   29   32   35   36   37   37   36
BL |  8    9   11   14   16   17   19   21   23   25   27   28   23   23   23
SH |  1    1    2    2    3    4    5    5    6    8   10   12   14   17   19
CA |  1    2    3    4    5    6    7    8    9   11   13   15   17   19   20
---'

Player Name: Basik Ronso
Location: Luca Harbor - Number 4 Dock
Original Team: Ronso Fangs
---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----.
LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 |
---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----'
HP | --   421  781 1131 1471 1801 2121 2431 2731 3301 3831 4321 4771 5181 5515
SP | --   40   40   40   40   41   41   41   41   42   42   42   43   43   43
EN | --   18   20   22   24   26   29   32   35   42   50   58   68   78   88
AT | --    6    8   10   12   15   17   19   21   26   30   34   39   43   47
PA | --    3    4    5    5    6    7    7    8   10   11   12   14   15   16
BL | --    3    5    6    8    9   11   12   14   17   20   23   26   29   31
SH | --   11   16   21   26   31   35   40   44   52   59   65   71   76   80
CA | --    1    1    1    1    2    2    2    3    4    5    7    9   10   12
---'

Player Name: Berrik
Location: Airship - Corridor
Original Team: Al Bhed Psyches
---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----.
LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 |
---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----'
HP | --   275  473  701  962 1253 1577 1931 2318 3185 4178 5297 6542 7913 9254
SP | --   60   60   60   60   60   60   60   60   60   60   60   60   60   60
EN | --    9   12   15   18   21   24   26   29   34   39   44   48   52   56
AT | --   11   14   16   19   21   23   25   27   31   34   37   40   42   43
PA | --   14   18   22   26   30   34   37   41   47   53   58   62   66   69
BL | --   12   15   18   21   23   25   28   30   34   38   41   44   46   48
SH | --    5    7    8   10   11   13   14   16   19   22   25   28   31   33
CA | --    2    3    4    5    6    7    8    9   11   13   15   17   19   20
---'

Player Name: Bickson
Location: Luca Harbor - Number 3 Dock
Original Team: Luca Goers
---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----.
LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 |
---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----'
HP | 140  307  530  767 1020 1287 1570 1867 2180 2850 3580 4370 5220 6130 7000
SP | 60   60   60   60   60   60   60   60   60   60   60   60   60   60   60
EN | 12   15   18   21   24   26   29   31   33   36   38   40   41   40   40
AT |  3    4    5    6    7    8    9   11   12   15   18   22   26   29   33
PA |  5    6    8    9   10   12   13   14   15   18   20   21   23   24   25
BL |  2    2    3    4    5    6    7    8    9   11   12   14   16   18   19
SH | 12   15   18   22   25   27   30   32   35   38   41   43   44   45   45
CA |  1    2    3    4    5    6    7    8    9   11   13   15   17   19   20
---'

Player Name: Biggs
Location: Luca Stadium - Main Gate
Original Team: Free Agents
---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----.
LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 |
---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----'
HP | 80   217  421  659  934 1244 1589 1970 2387 3327 4409 5633 7000 8509 9988
SP | 57   57   57   57   57   57   57   57   57   57   57   57   57   57   57
EN | 10   14   18   23   27   31   35   39   43   50   57   64   71   77   82
AT |  5    6    8   10   11   13   15   16   18   22   25   28   32   35   38
PA |  3    3    3    3    3    3    4    5    6    9   13   20   28   39   51
BL |  2    3    5    7    9   10   12   13   14   17   18   20   21   21   21
SH | 11   11   11   12   13   14   16   18   20   26   32   40   49   59   69
CA |  1    2    3    4    5    6    7    8    9   11   13   15   17   19   20
---'

Player Name: Blappa
Location: Airship - Corridor
Original Team: Al Bhed Psyches
---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----.
LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 |
---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----'
HP | --   257  459  697  970 1277 1620 1997 2410 3340 4410 5620 6970 8460 9920
SP | --   60   60   60   60   60   60   60   60   60   60   60   60   60   60
EN | --   14   17   21   24   27   30   33   35   41   45   50   54   57   60
AT | --    6    8   10   11   13   14   15   15   17   19   20   21   22   23
PA | --   11   15   19   22   25   28   31   33   37   39   40   40   39   37
BL | --   12   15   17   19   22   24   26   27   31   33   35   37   38   38
SH | --   16   21   25   29   32   34   37   39   43   47   50   54   57   59
CA | --    1    1    1    2    2    2    3    3    5    6    8    9   11   13
---'

Player Name: Brother
Location: Airship - Bridge
Original Team: Free Agent
---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----.
LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 |
---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----'
HP | 105  265  500  775 1090 1445 1840 2275 2750 3820 5050 6440 7990 9700 9999
SP | 75   75   75   76   76   77   78   79   80   83   85   89   92   96   99
EN |  8   11   15   18   21   25   28   31   34   39   44   49   53   56   59
AT |  6    7    9   10   12   14   16   18   21   25   30   36   42   48   54
PA | 14   17   20   23   26   29   31   33   35   39   41   43   44   44   44
BL | 13   18   21   23   26   28   29   31   32   35   37   40   42   44   45
SH | 14   15   16   17   18   19   20   22   23   26   29   32   35   39   42
CA |  1    1    1    1    1    2    2    3    4    6    8   10   13   17   20
---'

Player Name: Botta
Location: Luca Stadium - Aurochs Locker Room
Original Team: Besaid Aurochs
* Botta is one of your starting team member's.
---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----.
LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 |
---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----'
HP | 105  304  573  864 1177 1514 1873 2254 2658 3533 4498 5553 6698 7933 9121
SP | 60   60   60   60   60   60   60   60   60   60   60   60   60   60   60
EN |  3    4    5    6    7    8   10   11   12   16   19   22   26   30   34
AT | 10   11   12   13   14   16   17   19   21   24   28   32   37   41   46
PA |  6    7    8    9   10   11   13   14   15   18   21   24   27   30   33
BL |  5    7    9   11   13   16   18   21   24   30   36   42   49   57   64
SH |  1    2    3    4    5    6    7    8    9   12   15   17   20   23   26
CA |  1    2    3    4    5    6    7    8    9   11   13   15   17   19   20
---'

Player Name: Datto
Location: Luca Stadium - Aurochs Locker Room
Original Team: Besaid Aurochs
* Datto is one of your starting team member's.
---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----.
LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 |
---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----'
HP | 90   205  376  578  811 1074 1368 1693 2049 2852 3779 4828 6001 7296 8567
SP | 60   63   67   70   74   76   79   81   84   87   90   91   92   91   90
EN | 12   15   18   21   24   27   30   32   35   41   46   51   56   61   65
AT |  2    2    3    4    5    6    7    8    9   12   14   17   20   23   26
PA |  4    5    7    8   10   11   13   14   16   19   22   25   28   31   34
BL |  2    2    2    3    3    4    5    6    7    9   12   15   18   22   26
SH |  8   10   13   16   19   21   24   27   30   35   41   46   52   57   62
CA |  1    2    3    4    5    6    7    8    9   11   13   15   17   19   20
---'

Player Name: Deim
Location: Kilika Temple - Great Hall
Original Team: Kilika Beasts
---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----.
LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 |
---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----'
HP | --   204  374  590  849 1152 1499 1890 2325 3327 450  5859 7389 9095 9999
SP | --   60   60   60   60   60   60   60   60   60   60   60   60   60   60
EN | --    5    7    9   10   12   14   15   17   21   24   27   31   34   37
AT | --    9   12   15   18   20   23   25   27   32   35   39   42   44   46
PA | --    7    9   12   14   17   21   24   28   36   45   55   66   78   89
BL | --    7    8    9   11   13   15   17   20   25   31   38   46   54   69
SH | --    1    1    2    2    3    4    4    5    7    8   10   12   14   16
CA | --    2    3    4    5    6    7    8    9   11   13   15   17   19   20
---'

Player Name: Doram
Location: Luca Harbor - Number 3 Dock
Original Team: Luca Goers
---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----.
LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 |
---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----'
HP | 142  312  542  792 1862 1352 1642 1992 2342 3102 3942 4862 5862 6942 7982
SP | 60   60   60   60   60   60   60   60   60   60   60   60   60   60   60
EN |  3    4    6    7    9   10   12   13   15   18   21   24   27   30   32
AT |  9   11   14   17   19   22   24   26   28   31   34   36   37   38   38
PA |  7    9   12   15   18   20   23   25   27   31   34   37   39   41   42
BL |  5    8   11   14   17   19   22   24   26   29   32   34   35   36   36
SH |  1    2    3    4    5    6    7    8    9   11   13   15   17   19   20
CA |  1    2    3    4    5    6    7    8    9   11   13   15   17   19   20
---'

Player Name: Durren
Location: Calm Lands - Gorge Bottom
Original Team: Free Agent
---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----.
LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 |
---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----'
HP | 100  235  430  655  910 1195 1510 1855 2230 3070 4030 5110 6310 7630 8920
SP | 60   60   60   60   60   60   60   60   60   60   60   60   60   60   60
EN |  9    9    9    9    9   10   10   11   12   14   16   18   21   25   28
AT |  3    3    3    3    3    4    5    5    6    8   11   14   17   21   25
PA |  5    5    5    5    5    6    6    7    8   10   12   14   17   21   24
BL |  7   10   13   15   17   19   20   21   22   25   27   29   30   32   33
SH |  1    1    1    1    1    2    2    2    2    3    3    3    4    4    4
CA | 12   14   17   19   22   24   25   27   28   30   30   30   29   27   24
---'

Player Name: Eigaar
Location: Airship - Corridor
Original Team: Al Bhed Psyches
---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----.
LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 |
---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----'
HP | --   258  463  704  982 1296 1647 2034 2458 3415 4518 5767 7162 8703 9999
SP | --   60   60   60   60   60   60   60   60   60   60   60   60   60   60
EN | --   15   19   22   24   27   28   30   32   35   37   40   42   44   46
AT | --    4    6    9   11   13   15   17   18   22   24   27   29   30   31
PA | --   11   16   20   24   28   31   34   37   42   45   47   48   48   47
BL | --   13   16   19   21   23   26   28   30   34   38   41   43   46   47
SH | --   15   20   25   28   32   34   37   39   44   48   52   55   58   61
CA | --    1    1    1    1    2    2    2    3    4    5    7    9   10   12
---'

Player Name: Gazna Ronso
Location: Luca Harbor - Number 4 Dock
Original Team: Ronso Fangs
---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----.
LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 |
---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----'
HP | --   547  936 1917 1691 2057 2416 2767 3111 3776 4411 5016 5591 6136 6600
SP | --   40   40   40   40   40   40   41   41   41   41   42   42   42   42
EN | --   20   20   20   21   22   23   24   26   30   34   39   45   52   59
AT | --    8    9   10   12   13   15   17   19   24   29   35   42   49   56
PA | --   12   15   17   20   22   25   27   30   35   40   45   50   55   59
BL | --    5    7    9   11   13   15   17   19   23   28   32   37   42   47
SH | --    5    6    7    8    9   10   11   12   14   16   18   20   22   24
CA | --    2    3    4    5    6    7    8    9   11   13   15   17   19   20
---'

Player Name: Giera Guado
Location: Guadosalam
Original Team: Guado Glories
---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----.
LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 |
---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----'
HP | 110  245  440  665  920 1205 1520 1865 2240 3080 4040 5120 6320 7640 8930
SP | 75   75   75   75   75   75   75   76   76   76   76   77   77   77   77
EN | 12   12   12   12   13   14   15   16   18   22   26   31   37   44   51
AT |  3    4    5    6    7    8    9   10   11   13   15   17   19   21   22
PA | 10   13   17   20   24   27   31   34   38   45   52   59   66   73   79
BL |  6   10   14   17   19   22   23   25   27   30   32   35   37   39   41
SH | 11   14   17   20   23   26   29   32   35   41   47   53   59   65   70
CA |  1    1    1    1    1    2    2    2    3    4    5    7    9   10   12
---'

Player Name: Graav
Location: Luca Harbor - Number 3 Dock
Original Team: Luca Goers
---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----.
LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 |
---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----'
HP | 207  302  550  812 1090 1382 1690 2012 2350 3070 3850 4690 5590 6550 7465
SP | 60   60   60   60   60   60   60   61   61   61   61   62   62   62   62
EN |  9   10   13   16   19   22   25   27   30   34   38   41   43   45   46
AT |  8    9   11   13   15   17   19   20   22   24   26   27   28   28   28
PA | 13   14   18   21   25   28   30   33   35   39   42   43   44   44   44
BL |  8    9   13   16   20   22   25   27   30   33   36   37   38   37   36
SH |  8    9   12   14   17   19   21   22   24   27   29   31   32   33   33
CA |  2    3    4    5    6    7    8    9   10   12   14   16   18   20   21
---'

Player Name: Iksen
Location: Kilika - House
Original Team: Kilika Beasts
---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----.
LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 |
---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----'
HP | 136  189  354  565  823 1127 1470 1875 2319 3346 4559 5958 7843 9314 9999
SP | 60   60   60   60   60   60   60   60   60   60   60   60   60   60   60
EN | 11   12   15   19   22   26   29   33   38   47   56   67   78   91   99
AT |  4    5    7    8   10   11   13   14   16   19   22   25   28   31   33
PA |  4    5    6    8    9   10   12   13   14   17   20   22   25   28   30
BL |  5    5    6    7    7    8    9    9   10   12   13   14   16   17   18
SH |  8    9   11   14   17   20   23   26   30   37   45   53   63   72   81
CA |  1    2    3    4    5    6    7    8    9   11   13   15   17   19   20
---'

Player Name: Irga
Location: Lucar Harbor - Number 4 Dock
Original Team: Ronso Fangs
---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----.
LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 |
---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----'
HP | 230  528  896 1258 1616 1968 2316 2658 2996 3656 4296 4916 5516 6096 6600
SP | 40   40   40   40   40   40   40   41   41   41   41   42   42   42   42
EN | 14   14   14   15   17   19   21   23   26   34   42   53   65   78   92
AT |  9   10   12   14   16   18   20   22   25   31   37   44   51   59   67
PA |  7    8   10   12   15   17   20   23   27   34   43   52   63   74   85
BL |  8   11   14   17   20   23   26   29   31   36   41   45   49   52   55
SH |  1    1    2    3    4    5    6    6    7    9   11   12   14   16   17
CA |  1    2    3    4    5    6    7    8    9   11   13   15   17   19   20
---'

Player Name: Jassu
Location: Luca Stadium - Aurochs Locker Room
Original Team: Besaid Aurochs
* Jassu is one of your starting team member's.
---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----.
LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 |
---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----'
HP | 100  239  448  695  982 1307 1672 2075 2518 3520 4678 5992 7462 9088 9999
SP | 63   63   63   63   64   64   64   64   65   65   66   66   67   67   67
EN |  7   10   13   16   19   21   24   26   28   31   34   36   37   37   37
AT | 10   11   12   13   15   16   18   19   21   25   29   34   39   45   50
PA |  7    8   10   12   14   16   18   20   23   27   32   37   42   47   52
BL |  5    6    7    9   10   12   13   15   17   21   25   29   34   39   44
SH |  1    2    3    4    5    6    7    8    9   11   13   15   17   19   20
CA |  1    2    3    4    5    6    7    8    9   11   13   15   17   19   20
---'

Player Name: Judda
Location: Airship - Corridor
Original Team: Al Bhed Psyches
---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----.
LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 |
---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----'
HP | 125  276  494  742 1023 1334 1678 2052 2459 3366 4399 5558 6843 8254 9631
SP | 60   60   60   60   60   60   60   60   60   60   60   60   60   60   60
EN |  9   12   16   20   23   27   30   33   36   42   46   51   55   58   60
AT | 11   13   16   19   22   24   27   29   31   36   39   43   46   48   50
PA |  7   11   15   20   24   28   32   36   39   47   53   60   66   71   76
BL | 10   10   10   11   12   14   15   17   19   24   90   97   44   53   61
SH |  1    1    2    2    3    3    4    4    5    6    7    8    9   10   10
CA |  3    4    5    6    7    8    9   10   11   13   15   17   19   21   22
---'

Player Name: Jumal
Location: Luca Seaport - Square
Original Team: Free Agents
---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----.
LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 |
---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----'
HP | 100  237  441  679  954 1264 1609 1990 2407 3347 4429 5653 7020 8529 9999
SP | 60   60   60   60   60   60   60   60   60   60   60   60   60   60   60
EN |  8    8    9   10   10   11   12   13   14   16   18   21   24   26   29
AT |  1    1    1    2    3    4    6    8   10   16   22   30   39   49   59
PA |  5    5    5    6    8   10   12   14   17   25   33   44   56   69   83
BL |  4    4    4    4    4    5    5    5    6    7    8   10   12   14   16
SH |  1    2    3    4    5    6    7    8    9   11   13   15   17   19   20
CA | 14   14   15   16   18   19   20   21   22   25   28   31   34   38   41
---'

Player Name: Keepa
Location: Luca Stadium - Aurochs Locker Room
Original Team: Besaid Aurochs
* Keepa is one of your starting team member's.
---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----.
LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 |
---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----'
HP | 90   260  391  742 1014 1306 1619 1952 2306 3075 3926 4859 5874 6971 8028
SP | 54   54   54   54   54   54   54   54   54   54   53   53   53   53   53
EN |  4    5    7    8   10   12   14   15   17   22   26   30   35   40   45
AT |  2    2    2    2    2    3    3    4    5    7    9   12   15   18   22
PA |  2    3    4    5    6    7    8    9   10   13   15   17   19   21   23
BL |  3    4    4    5    6    7    8   10   12   17   23   30   39   48   57
SH |  1    1    1    1    1    1    1    1    2    4    9   18   35   63   99
CA |  5    8   11   14   17   20   22   25   27   31   34   36   38   39   39
---'

Player Name: Kiyuri
Location: Luca Stadium - Main Gate
Original Team: Free Agent
---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----.
LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 |
---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----'
HP | 81   151  279  451  669  931 1239 1591 1989 2919 4029 5319 6789 8439 9999
SP | 60   60   60   60   60   60   60   60   60   60   60   60   60   60   60
EN |  8   10   12   14   16   19   21   24   27   33   39   46   54   61   69
AT |  8    8    9   10   12   13   15   17   20   25   32   39   48   57   66
PA |  8   11   14   18   22   25   29   33   37   45   53   62   71   81   90
BL |  2    3    5    6    8   10   12   14   17   22   27   32   38   45   51
SH |  1    2    4    6    9   11   13   16   18   24   29   36   42   49   56
CA |  1    2    3    4    5    6    7    8    9   11   13   15   17   19   20
---'

Player Name: Kulukan
Location: Kilika Port - Tavern
Original Team: Kilika Beasts
---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----.
LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 |
---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----'
HP | --   --   439  668  931 1225 1619 1551 2299 3175 4179 5311 6571 7959 9317
SP | --   --   60   60   60   60   60   60   60   60   60   60   60   60   60
EN | --   --    4    4    5    6    6    8    9   12   15   20   25   30   36
AT | --   --    9   11   15   17   20   22   25   31   37   43   50   57   64
PA | --   --   15   16   21   24   28   31   35   43   52   62   73   85   96
BL | --   --    6    7   10   12   14   16   19   25   31   38   46   55   64
SH | --   --    1    2    3    4    4    5    6    8    9   11   14   16   18
CA | --   --    1    1    1    2    2    2    3    4    5    7    9   10   12
---'

Player Name: Kyou
Location: Djose Temple
Original Team: Free Agents
---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----.
LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 |
---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----'
HP | --   166  353 583   857 1175 1537 1943 2393 3452 4633 6017 7577 9313 9999
SP | --   64   65   65   66   67   67   67   68   69   69   70   80   71   71
EN | --   12   17   22   27   31   35   38   41   46   48   49   48   45   41
AT | --   15   15   15   16   16   17   18   19   22   25   29   34   39   44
PA | --    8   10   13   15   18   21   25   28   36   45   55   66   78   89
BL | --    6    6    7    8    9   11   13   15   21   27   35   44   54   64
SH | --    2    3    4    5    6    7    8    9   11   13   15   17   19   20
CA | --   13   15   16   18   19   21   23   24   28   31   35   39   43   46
---'

Player Name: Lakkam
Location: Airship - Corridor
Original Team: Al Bhed Psyches
---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----.
LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 |
---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----'
HP | 100  237  441  679  954 1264 1609 1990 2407 3347 4429 5653 7020 8529 9999
SP | 60   60   60   60   60   60   60   60   60   60   60   60   60   60   60
EN |  6    7    9   11   14   16   19   21   24   31   37   45   53   61   70
AT | 10   12   15   17   20   22   25   27   29   33   37   41   44   47   49
PA | 13   20   25   30   33   37   39   42   44   49   53   57   60   63   66
BL | 10   10   11   11   13   14   16   18   20   26   32   40   49   59   68
SH |  1    1    1    2    3    3    4    5    6    8   10   13   16   19   22
CA |  1    1    1    1    2    3    3    4    5    7    9   12   15   18   21
---'

Player Name: Larbeight
Location: Kilika - Docks
Original Team: Kilika Beasts
---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----.
LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 |
---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----'
HP | 129  181  345  557  819 1129 1489 1897 2355 3417 4675 6129 7779 9625 9999
SP | 60   60   60   60   60   60   60   60   60   60   60   60   60   60   60
EN | 10   11   14   17   20   23   26   30   33   41   49   58   68   78   87
AT |  2    3    6    8   11   13   16   18   21   26   31   36   41   46   50
PA |  2    3    4    5    6    7    8    9   10   12   14   17   18   20   22
BL |  2    2    2    3    3    4    5    6    7    9   12   15   18   22   26
SH |  9   10   12   15   18   21   24   28   32   40   50   60   72   84   96
CA |  1    2    3    4    5    6    7    8    9   11   13   15   17   19   20

Player Name: Letty
Location: Luca Stadium - Aurochs Locker Room
Original Team: Besaid Aurochs
* Letty is one of your starting team member's.
---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----.
LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 |
---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----'
HP | 95   223  411  633  887 1173 1492 1843 2227 3092 4087 5212 6467 7852 9209
SP | 60   60   60   60   60   60   60   60   60   60   60   60   60   60   60
EN |  7    8   10   12   14   16   19   21   24   29   35   41   47   54   61
AT |  5    6    7    8    9   10   12   13   15   18   21   25   29   33   37
PA | 10   13   16   19   22   25   29   32   36   43   51   58   66   75   83
BL |  5    6    8   10   12   13   15   17   19   22   26   29   33   36   39
SH |  4    5    6    8    9   11   12   14   16   19   23   27   31   35   39
CA |  1    2    3    4    5    6    7    8    9   11   13   15   17   19   20
---'

Player Name: Linna
Location: Macalania Temple - Frozen Road
Original Team: Free Agents
---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----.
LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 |
---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----'
HP | --   --   441  679  954 1264 1609 1990 2407 3347 4429 5653 7020 8529 9999
SP | --   --   59   59   59   59   59   59   59   59   59   59   59   59   59
EN | --   --   10   12   13   14   16   17   18   20   22   24   25   26   27
AT | --   --    8    9   10   11   12   14   16   21   27   34   42   51   60
PA | --   --    9   12   15   18   22   26   30   40   50   62   75   89   99
BL | --   --   12   13   14   15   16   18   20   24   30   36   44   52   61
SH | --   --   13   17   21   25   29   33   38   47   55   64   74   83   92
CA | --   --    3    3    4    4    4    5    6    7    9   11   14   16   19
---'

Player Name: Mep
Location: Kilika Temple
Original Team: Free Agents
---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----.
LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 |
---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----'
HP | 60   307  630  967 1320 1687 2070 2467 2880 3750 4680 5670 6720 7830 8880
SP | 60   60   60   60   60   60   60   60   60   60   60   60   60   60   60
EN |  9   10   11   12   13   15   16   18   19   23   27   31   36   41   46
AT |  6    9   12   15   18   21   24   26   29   33   37   40   42   44   45
PA |  5    6    7    9   11   13   15   17   20   25   31   37   45   52   60
BL | 19   19   20   21   22   22   23   23   23   24   23   23   22   20   19
SH |  7   11   15   19   23   27   30   33   36   42   46   50   53   55   56
CA |  1    2    3    4    5    6    7    8    9   11   13   15   17   19   20
---'

Player Name: Mifurey
Location: Thunder Plains - Travel Agency
Original Team: Free Agents
---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----.
LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 |
---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----'
HP | 85   186  338  516  723  956 1218 1506 1823 2538 3363 4298 5343 6498 7631
SP | 20   20   20   21   22   23   24   26   28   32   38   44   52   60   69
EN |  8   11   14   17   20   24   27   31   35   43   51   60   70   79   88
AT |  8    9   11   12   14   16   18   20   22   26   31   36   41   47   52
PA |  5    8   12   15   19   23   27   31   35   44   52   61   71   80   89
BL |  3    3    3    4    5    6    7    9   11   15   21   27   35   43   52
SH | 10   14   19   23   28   31   35   38   42   47   52   55   58   59   59
CA |  2    2    2    3    3    4    4    5    6    7    8   10   11   13   14
---'

Player Name: Miyu
Location: Moonflow - North Shoopuf Wharf
Original Team: Free Agents
---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----.
LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 |
---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----'
HP | 100  307  580  867 1170 1487 1820 2167 2530 3300 4130 5020 5970 6980 7940
SP | 60   60   60   60   61   61   61   62   62   63   63   64   64   65   65
EN | 15   17   19   21   23   26   28   31   34   40   46   52   59   67   74
AT | 14   14   14   15   16   17   18   20   22   26   32   38   46   54   63
PA |  2    2   12    2    3    3    4    4    5    7    8   10   12   14   16
BL |  2    2    2    2    3    3    3    3    4    4    5    5    6    7    7
SH |  4    4    5    5    6    6    7    7    8    9   10   11   12   13   14
CA | 11   13   16   19   21   23   25   27   29   32   34   36   37   37   37
---'

Player Name: Naida
Location: Calm Lands - Shop
Original Team: Free Agents
---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----.
LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 |
---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----'
HP | 100  237  441  679  954 1264 1609 1990 2859 3347 4429 5659 7020 8529 9999
SP | 72   72   72   72   73   73   73   74   74   75   75   76   76   77   77
EN |  6    7    9   10   12   14   15   17   21   23   27   31   36   41   45
AT |  5    8   12   15   19   21   24   26   30   32   35   36   37   36   35
PA | 12   14   16   18   21   23   26   29   36   39   46   54   63   72   81
BL | 12   13   14   15   17   18   20   22   27   29   34   40   47   54   61
SH |  4    4    5    6    6    7    8    9   11   12   14   17   20   22   25
CA |  1    2    3    4    5    6    7    8   10   11   13   15   17   19   20
---'

Player Name: Navara Guado
Location: Guadosalam
Original Team: Guado Glories
---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----.
LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 |
---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----'
HP | 90   221  404  611  840 1091 1365 1661 1980 2685 3480 4365 5340 6405 7440
SP | 57   57   57   57   58   58   59   60   61   64   67   70   74   79   84
EN |  7    7    7    8    9   10   12   14   16   22   28   36   45   55   65
AT |  5    6    7    8   10   11   13   15   17   22   27   33   40   47   54
PA | 16   20   24   28   32   36   39   42   45   51   55   59   62   64   65
BL | 14   14   14   15   16   18   20   22   25   31   39   48   58   70   82
SH |  4    5    7    8   10   11   13   14   16   19   22   25   28   31   33
CA |  1    1    1    1    1    2    2    2    3    4    5    7    9   10   12
---'

Player Name: Nedus
Location: Luca Harbor - Number 1 Dock
Original Team: Free Agents
---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----.
LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 |
---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----'
HP | 100  235  430  655  910 1195 1510 1855 2230 3070 4030 5110 6310 7630 8920
SP | 30   30   30   30   30   30   30   31   34   45   76   99   99   99   99
EN | 12   16   20   24   28   32   36   39   43   49   55   60   64   68   71
AT |  2    3    4    5    6    7    8   10   11   13   15   18   20   22   24
PA |  3    4    6    7    9   10   12   13   15   18   21   24   27   30   33
BL |  2    2    3    3    4    4    5    5    6    7    8    9   10   11   11
SH | 10   12   15   17   20   23   26   29   32   38   45   52   59   67   74
CA |  3    3    3    3    3    4    4    4    5    6    7    9   11   12   14
---'

Player Name: Nimrook
Location: Airship - Corridor
Original Team: Al Bhed Psyches
---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----.
LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 |
---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----'
HP | 95   237  439  669  927 1213 1527 1869 2239 3063 3999 5047 6207 7479 8719
SP | 60   60   60   60   60   60   60   60   60   60   60   60   60   60   60
EN |  5    6    8   11   13   16   19   22   26   33   42   61   61   72   83
AT | 10   13   16   17   18   19   20   21   22   23   24   25   25   26   27
PA |  2    3    5    6    8    9   11   12   14   17   20   23   26   29   31
BL |  4    4    4    4    5    5    6    7    8   11   14   18   23   28   33
SH |  1    1    2    3    4    5    6    7    8   11   13   16   18   21   24
CA | 18   19   20   21   23   24   26   28   30   35   40   46   53   60   67
---'

Player Name: Nizarut
Location: Kilika Temple - Great Hall
Original Team: Kilika Beasts
---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----.
LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 |
---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----'
HP | 90   222  410  622  860 1122 1410 1722 2060 2810 3660 4610 5660 6810 7930
SP | 57   57   57   57   57   57   57   57   57   57   57   57   57   57   57
EN |  2    3    5    7    9   11   14   16   19   30   30   36   42   49   56
AT |  2    2    2    3    4    5    6    8   10   20   20   26   34   42   51
PA |  6    8   10   12   14   16   18   20   22   30   30   34   38   42   45
BL |  4    4    4    5    6    7    9   11   13   25   25   33   42   52   62
SH |  3    3    3    3    3    3    3    3    3    4    6   11   19   32   50
CA |  6    7    9   11   13   15   18   20   23   34   34   40   46   53   60
---'

Player Name: Noy Guado
Location: Guadosalam - Inn
Original Team: Guado Glories
---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----.
LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 |
---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----'
HP | 100  237  441  679  954 1264 1609 1990 2407 3347 4429 5659 7020 8529 9999
SP | 62   62   62   62   62   62   62   63   63   63   63   64   64   64   64
EN |  2    2    2    3    4    5    7    9   11   17   23   31   40   50   60
AT |  2    2    2    2    3    4    5    6    8   12   16   21   27   34   41
PA |  2    3    5    6    8    9   11   12   14   17   20   23   26   29   31
BL |  4    4    4    4    4    5    5    6    7    9   11   13   16   20   23
SH |  1    5    9   13   16   19   21   23   24   25   24   21   16    9    1
CA |  9   11   14   16   19   21   23   25   27   31   34   37   40   42   43
---'

Player Name: Nuvy Ronso
Location: Luca Harbor - Number 4 Dock
Original Team: Ronso Fangs
---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----.
LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 |
---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----'
HP | 214  472  788 1098 1402 1700 1992 2278 2558 3100 3618 4112 4582 5028 5408
SP | 40   40   40   40   40   40   40   41   41   41   41   42   42   42   42
EN | 11   12   13   15   17   19   21   24   27   33   41   49   59   69   79
AT | 12   13   14   15   17   18   20   22   24   29   35   41   47   55   62
PA |  7    9   12   15   17   20   24   27   30   37   45   53   61   70   79
BL |  4    6    8   11   13   15   18   20   22   26   30   34   37   40   43
SH |  1    1    1    2    2    3    4    4    5    7    8   10   12   14   16
CA |  1    1    1    2    3    3    4    5    5    7    9   11   13   16   18
---'

Player Name: Pah Guado
Location: Guadosalam - House
Original Team: Guado Glories
---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----.
LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 |
---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----'
HP | 90   190  351  554  798 1082 1408 1774 2182 3120 4222 5488 6918 8512 9999
SP | 65   66   61   61   68   68   68   68   68   69   69   69   69   69   69
EN |  3    3    3    3    4    5    6    7    9   13   17   22   28   35   42
AT | 10   10   10   10   11   12   13   15   17   21   25   31   38   45   53
PA | 13   16   19   23   26   29   32   34   37   42   46   50   53   56   58
BL |  7    8    9   11   13   15   17   20   23   29   37   45   55   65   75
SH |  1    1    1    1    1    1    2    2    2    3    4    5    6    8    9
CA |  3    3    4    4    5    5    6    6    7    8    9   10   11   12   12
---'

Player Name: Raudy
Location: Luca Harbor - Number 3 Dock
Original Team: Luca Goers
---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----.
LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 |
---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----'
HP | 142  309  532  769 1022 1289 1572 1869 2182 2852 3282 4372 5222 6132 7002
SP | 60   60   61   61   62   62   63   63   64   65   66   67   68   69   69
EN |  4    5    6    7    9   11   13   15   18   24   30   37   45   54   63
AT |  2    2    2    2    2    3    4    4    4    6    7    9   11   14   16
PA |  2    6    4    5    6    7    8    9   10   12   14   16   18   20   21
BL |  4    5    7    9   10   12   14   15   17   21   24   27   31   34   37
SH |  1    2    4    5    7    8   10   11   13   16   19   22   25   28   30
CA |  8   10   12   14   16   19   21   23   25   29   33   37   41   45   48
---'

Player Name: Rin
Location: Airship - Corridor
Original Team: Free Agents
---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----.
LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 |
---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----'
HP | --   242  446  684  959 1269 1614 1995 2412 3352 4434 5658 7025 8534 9999
SP | --   60   60   60   60   60   60   60   60   60   60   60   60   60   60
EN | --    9   12   14   17   20   22   25   28   34   40   46   53   60   66
AT | --    5    5    5    6    7    8    9   11   15   19   24   30   37   44
PA | --   12   15   17   20   22   25   27   30   35   40   45   50   55   59
BL | --    5    6    8   10   12   14   17   20   26   34   42   52   62   72
SH | --    5    7    8   10   11   13   14   16   19   22   25   28   31   33
CA | --    1    1    1    1    2    2    2    3    4    5    7    9   10   12
---'

Player Name: Ropp
Location: Mi'ihen Highroad - Travel Agency
Original Team: Free Agents
---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----.
LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 |
---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----'
HP | --   191  365  571  810 1081 1385 1721 2090 2925 3890 4985 6210 7565 8895
SP | --   60   60   60   60   60   60   60   60   60   60   60   60   60   60
EN | --    9   11   14   16   18   21   23   25   29   33   37   40   49   46
AT | --   11   12   14   15   17   20   22   25   31   38   46   54   64   73
PA | --   10   12   15   18   20   24   27   31   39   49   59   71   84   96
BL | --   15   16   17   18   20   21   23   25   29   33   37   42   48   53
SH | --    1    2    2    3    3    4    4    5    6    7    8    9   10   11
CA | --    2    3    4    5    6    7    8    9   11   13   15   17   19   20
---'

Player Name: Shaami
Location: Luca Harbor - Bridge
Original Team: Free Agents
---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----.
LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 |
---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----'
HP | 100  235  430 655   910 1195 1510 1855 2230 3070 4030 5110 6310 7630 8920
SP | 58   58   58   59   59   60   60   61   61   62   63   64   65   66   66
EN | 11   14   18   22   25   29   32   35   39   45   50   55   60   65   68
AT |  4    8   12   15   17   20   21   23   25   28   30   33   35   37   39
PA |  5    5    6    6    7    8    9   10   12   15   18   21   25   30   34
BL |  2    2    3    3    4    5    6    7    9   12   15   18   22   27   31
SH | 10   12   15   18   21   24   27   31   34   42   50   59   69   79   88
CA |  2    2    2    3    3    4    4    5    6    7    8   10   11   13   14
---'

Player Name: Shuu
Location: Luca Seaport - Cafe
Original Team: Free Agents
---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----.
LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 |
---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----'
HP | --   313  570 845  1138 1449 1778 2125 2490 3274 4130 5058 6058 7130 8156
SP | --   60   60   60   60   60   60   60   60   60   60   60   60   60   60
EN | --   11   13   15   18   20   22   24   27   31   36   40   45   49   53
AT | --    5    8   11   14   16   19   22   25   30   36   41   47   52   57
PA | --    5    8   11   14   16   19   22   25   30   36   41   47   52   57
BL | --   10   11   12   13   15   16   17   18   21   23   25   28   30   32
SH | --   11   12   13   14   15   16   16   17   17   17   16   14   12   10
CA | --    1    1    1    1    2    2    2    3    4    5    7    9   10   12
---'

Player Name: Svanda
Location: Calm Lands
Original Team: Free Agents
---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----.
LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 |
---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----'
HP | 100  235  430  655  910 1195 1510 1855 2230 3070 4030 5110 6310 7630 8920
SP | 60   60   60   60   60   60   60   60   60   60   60   60   60   60   60
EN | 10   12   14   17   20   20   26   30   33   41   49   57   66   76   85
AT | 10   10   10   10   11   11   12   14   15   18   21   26   31   36   42
PA |  8   10   12   15   17   17   24   27   31   39   48   58   69   81   92
BL | 15   15   15   15   15   15   17   17   18   21   23   26   30   34   38
SH | 14   15   17   19   21   21   25   26   28   32   36   39   43   47   50
CA |  4    4    4    4    4    4    5    5    6    7    8   10   12   13   15
---'

Player Name: Tatts
Location: Kilika Port - Docks
Original Team: Free Agent
---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----.
LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 |
---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----'
HP | --   215  400  625  890 1195 1540 1925 2350 3320 4450 5740 7190 8800 9999
SP | --   65   65   66   67   67   67   68   68   69   69   70   71   71   71
EN | --   10   13   16   19   23   26   29   33   41   48   56   65   73   82
AT | --    6    7    8   40   12   13   15   17   21   26   30   36   41   47
PA | --   14   18   22   26   29   33   36   39   46   51   57   62   66   70
BL | --    6    9   11   14   16   19   21   24   29   34   39   44   49   53
SH | --    5    7    8   10   12   14   16   18   22   27   32   37   43   48
CA | --    1    1    2    2    2    3    3    4    5    6    7    9   10   11
---'

Player Name: Tidus
Location: N/A
Original Team: Besaid Aurochs
* Tidus will always be on your team.
---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----.
LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 |
---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----'
HP | --   237  441  679  964 1264 1609 1990 2407 3347 4429 5653 7020 8529 9999
SP | --   60   60   61   61   61   62   62   63   64   64   65   66   67   67
EN | --   12   16   19   23   27   30   34   37   45   52   59   66   73   80
AT | --   4    5    6    7    8    9    10   11   13   15   17   19   21   23
PA | --   4    6    8    10   12   14   16   18   23   27   32   38   44   49
BL | --   2    3    4    5    6    7    8    9    11   12   14   16   18   19
SH | --   13   17   21   25   29   33   37   41   48   55   61   67   73   78
CA | --   2    3    4    5    6    7    8    9    11   13   15   17   19   20
---'

Player Name: Vilucha
Location: Beseid Village - House
Original Team: Free Agents
---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----.
LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 |
---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----'
HP | --   237  441  679  954 1264 1609 1990 2407 3347 4429 5653 7020 8529 9999
SP | --   60   60   60   60   60   60   60   60   60   60   60   60   60   60
EN | --   12   14   17   20   23   26   29   32   40   47   56   65   74   83
AT | --    9    9    9    9    9   10   10   11   12   14   16   18   21   23
PA | --    5    6    7    8   10   11   13   15   19   23   27   32   38   43
BL | --   10   13   15   17   19   20   21   22   25   27   29   30   32   33
SH | --   15   18   21   24   28   31   35   39   47   55   63   72   82   91
CA | --    3    3    4    4    5    5    6    7    8    9   11   12   14   15
---'

Player Name: Vuroja
Location: Kilika - Dock
Original Team: Kilika Beasts
---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----.
LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 |
---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----'
HP | 139  191  355  567  829 1139 1499 1907 2365 3427 4685 6139 7789 9635 9999
SP | 60   60   60   60   60   60   60   60   60   60   60   60   60   60   60
EN |  7    8   10   12   14   17   19   22   28   32   39   41   56   66   75
AT |  6    7    9   11   13   15   17   20   22   27   32   37   43   49   54
PA |  9   10   13   16   20   23   27   31   36   45   56   67   80   93   99
BL |  6    7    8    9   11   13   15   17   20   26   32   39   47   56   65
SH |  4    5    6    7    9   10   11   12   14   16   19   21   24   26   28
CA |  1    2    3    4    5    6    7    8    9   11   13   15   17   19   20
---'

Player Name: Wakka
Location: Airship - Bridge
Original Team: Beseid Aurochs
* Wakka will be on your team for the second half of your very first Blitzball
game -- the mandatory one. After that he'll leave. You'll be able to recruit
him again on Cid's Airship.
---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----.
LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 |
---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----'
HP | --   210  383  589  825 1095 1396 1729 2094 2920 3875 4956 6166 7504 8817
SP | --   60   60   60   60   60   60   60   60   60   60   60   60   60   60
EN | --   11   15   18   21   24   27   30   33   40   47   54   62   70   78
AT | --    3    4    4    5    6    7    7    8   10   11   12   14   15   16
PA | --    3    6    7    9   11   12   14   16   19   22   26   29   32   35
BL | --    2    3    3    4    4    5    5    6    7    8    9   10   11   11
SH | --   13   17   21   24   28   32   35   39   46   53   60   67   74   80
CA | --    1    3    4    5    6    7    8    9   11   13   15   17   19   20
---'

Player Name: Wedge
Location: Luca Stadium - Main Gate
Original Team: Free Agent
---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----.
LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 |
---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----'
HP | 80   217  421  659  934 1244 1589 1970 2387 3327 4409 5633 7000 8509 9988
SP | 65   65   65   65   65   65   65   65   65   66   66   66   66   66   66
EN |  9   13   17   21   25   29   33   36   40   46   52   57   61   65   68
AT |  6   11   15   18   20   23   25   26   28   31   34   37   39   41   43
PA |  3    3    3    3    3    4    4    5    7   11   17   26   37   52   68
BL |  5    8   11   13   15   17   18   19   20   23   25   27   28   30   31
SH | 17   17   18   19   20   20   21   21   21   22   21   21   20   18   17
CA |  2    2    2    3    4    6    8   10   12   18   24   32   42   52   62
---'

Player Name: Yuma Guado
Location: Guadosalam - House
Original Team: Free Agents
---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----.
LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 |
---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----'
HP | 115  250  445  670  925 1210 1525 1870 2245 3085 4045 5125 6325 7645 8935
SP | 60   60   60   60   61   61   61   62   62   62   63   64   64   65   65
EN |  8    8    8    8    8    8    9    9    9   10   12   13   15   17   19
AT |  5    6    7    8    9   10   11   13   14   15   18   21   23   25   27
PA |  5    5    5    6    7    7    8   10   11   12   18   22   27   32   38
BL |  2    2    2    2    3    3    4    4    5    6    8   10   12   14   16
SH |  4    4    5    5    6    6    7    7    8    8   10   11   12   13   13
CA |  8   10   12   15   17   19   22   24   26   28   34   38   42   45   48
---'

Player Name: Zalitz
Location: Luca Theater
Original Team: Free Agents
---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----.
LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 |
---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----'
HP | 100  235  430 655   910 1195 1510 1855 2230 3070 4030 5110 6310 7630 8920
SP | 59   59   59   59   59   59   59   59   59   59   59   59   59   59   59
EN |  6    6    6    6    7    8    9   10   12   16   20   25   31   38   45
AT | 15   16   17   19   20   21   23   24   25   27   29   31   32   33   34
PA |  5    6    7    9   11   13   15   17   20   25   31   37   45   52   60
BL | 11   12   13   14   16   18   20   22   25   31   37   44   52   61   70
SH |  3    4    5    6    7    8    9   10   11   13   15   17   19   21   22
CA |  1    2    3    4    5    6    7    8    9   11   13   15   17   19   20
---'

Player Name: Zamzi Ronso
Location: Luca Harbor - Number 4 Dock
Original Team: Ronso Fangs
---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----.
LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 |
---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----'
HP | --   488  854 1214 1568 1916 2258 2594 2924 3566 4184 4778 5348 5894 6364
SP | --   40   40   40   40   40   40   40   40   40   40   40   40   40   40
EN | --   15   15   15   16   16   17   18   19   22   25   29   34   39   44
AT | --    2    2    2    2    2    3    3    3    5    6    7    9   11   13
PA | --    3    4    5    6    7    8    9   10   12   14   16   18   20   22
BL | --    9   12   15   18   21   24   26   29   34   38   42   45   48   50
SH | --    1    1    1    1    1    2    2    2    3    4    5    6    8    9
CA | --   10   11   13   15   17   19   21   23   27   32   37   43   49   55
---'

Player Name: Zazi Guado
Location: Guadosalam - House
Original Team: Guado Glories
---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----.
LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 |
---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----'
HP | 120  253  445  669  910 1183 1485 1813 2170 2965 3870 4885 6010 7245 8450
SP | 75   75   75   75   75   75   75   76   76   76   76   77   77   77   77
EN | 12   12   12   12   13   14   15   16   18   22   26   31   37   44   51
AT |  3    3    4    4    5    5    6    6    7    8    9   10   11   12   12
PA | 11   14   18   22   26   29   33   36   39   46   51   57   62   66   70
BL |  7   11   14   16   18   20   22   23   24   27   29   31   33   35   36
SH | 12   14   17   19   22   25   27   30   33   38   43   49   54   59   64
CA |  1    1    2    2    3    4    5    6    7    9   11   13   16   19   21
---'

Player Name: Zev Ronso
Location: Luca Harbobr - Number 5 Dock
Original Team: Free Agents
---.----.----.----.----.----.----.----.----.----.----.----.----.----.----.----.
LVL| 01 | 05 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 99 |
---|----'----'----'----'----'----'----'----'----'----'----'----'----'----'----'
HP | 230  547  936 1917 1691 2057 2416 2767 3111 3776 4411 5016 5591 6136 6600
SP | 52   52   52   52   53   53   53   54   54   55   55   56   56   57   57
EN | 12   14   16   18   20   23   25   28   31   37   43   50   58   65   73
AT |  7    7    7    8    9   10   12   14   16   22   28   36   45   55   65
PA |  7   10   13   17   20   23   26   23   31   36   41   45   48   52   54
BL |  7   13   18   21   24   27   29   31   33   36   40   43   45   48   50
SH | 11   13   15   17   19   21   22   24   25   28   30   32   34   35   35
CA |  1    1    1    2    2    3    3    4    5    6    7    9   10   12   13
---'



       .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=.
|\     | .-----------------------------------------------.--------. |     /|
| '----| |                                               |        | |----' |
|  >>> | |  27. Stat Maxing Techniques                   | <STAT> | | <<<  |
| .----| |                                               |        | |----. |
|/     | '-----------------------------------------------'--------' |     \|
       '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-='


=-------------------------------------------------------------------------=
Necessary Requirements                                              <ST_A> 
=-------------------------------------------------------------------------=

To be able to max out your stats, you will need the following available:

- An Armor With: Auto-Phoenix
- A Weapon With: Overdrive -> AP, Triple Overdrive, Triple AP
- Access to Don Tonberry at the Monster Arena
- A character that has killed at least 500 fiend with physical attacks.
  * 1,000 Fiends will be exponentially better. 500 is a relative minimum.

To elaborate on these a bit, you can catch Don Tonberry by capturing all of
the fiends in the Cavern of the Stolen Fayth. You can customize Triple
Overdrive with thirty Winning Formulas. You can customize Triple AP with
fifty Wings to Discovery. You can customize Overdrive -> AP with ten
Door to Tommorows. You can customize Auto-Phoenix with 20 Mega Phoenixes.

=-------------------------------------------------------------------------=
AP Trick                                                            <ST_B>
=-------------------------------------------------------------------------=

Don Tonberry at the Monster Arena has an attack called Karma. How this
attack works, is that it does 100 x (Number of Fiends Defeated by Character).
In other words if you had killed one fiend, it'd do 100 damage. To make this
trick really worth it, you should have killed at least 500 (for 50,000 damage.)
For the trick to be effective to its maximum amount you'll have to have
killed 1,000 fiends. Once you've done this, you'll be able to explot Don's
attacks to gain levels extremely quickly. Set your Overdrive mode to Stoic
so that your Overdrive bar fills when you take damage. With Triple Overdrive
it will fill very quickly. So keep letting your character attack Don and
take the damage, and fill his Overdrive bar. The mechanics of the trick will
kick in; Overdrive -> AP will earn you the experience, and Triple AP will,
as the name impplies, triple it. Keep hitting Don and getting Karma'd until
he is right in front of you. You can then run from the battle. You should
have a massive amount of sphere levels. In fact, if you had defeated 1,000
or more fiends, you should have gained 99 Sphere Levels! Nice! Note that
you'll need Auto-Phoenix on because Karma will obviously kill you.

=-------------------------------------------------------------------------=
Raising Attributes                                                  <ST_C>
=-------------------------------------------------------------------------=

By performing the AP trick described above you'll have all of the Sphere
Levels that you need to traverse the sphere grid. There's still a few
problems though. One is that you'll still need the Spheres to activate the
nodes on the grid to go along with them. The other problem is that the nodes
on the sphere grid don't provide quite enough boosts to max your stats. Fear
not though, for you can get around this problem by using Clear Spheres to
to remove lower quality nodes (such as Strength +1) and replace them with
stronger versions. All of these spheres are readily available so long as
you know where to get them. And once you have them, the process of raising
attributes is easy and self-explanatory. As for where you can obtain the
needed spheres, view the following list:

Sphere Type         Use                   How to Obtain
-----------         ---                   -------------
Clear Sphere        Clears Nodes          Purchase from Arena (10,000 Gil)
HP Sphere           Create HP Node        Defeat Ironclad
Defense Sphere      Create Defense Node   Defeat Tanket
Magic Sphere        Create Magic Node     Defeat Jumbo Flan
Magic Def Sphere    Create Magic Def Node Defeat One-eye
Agility Sphere      Create Agility Node   Defeat Fenrir
Evasion Sphere      Create Evasion Node   Defeat Pteryx
Accuacy Sphere      Creates Accuracy Node Defeat Hornet
* Luck Sphere       Creates Luck Node     Defeat Greater Sphere
MP Sphere           Creates MP Node       Defeat Vidatu
Strength Sphere     Creates Strength Node Defeat Juggernaut

* Luck can not be maxed without the expense of sacrificing ALL of the other
stats. And to do that would be a complete waste. Don't even bother with it.


       .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=.
|\     | .-----------------------------------------------.--------. |     /|
| '----| |                                               |        | |----' |
|  >>> | |  28. Affection                                | <AFCT> | | <<<  |
| .----| |                                               |        | |----. |
|/     | '-----------------------------------------------'--------' |     \|
       '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-='

Affection, although not explicitly stated anywhere in the game or instruction
manual, is present in Final Fantasy X, and it's exactly what you'd think
it would be. Each character has an affection level for Tidus: The higher
it is, the more they like him. At the beginning of the game, each of the
characters have an affection level of zero. You can raise or lower this
in many ways. The "common" ways to do this (the ones that you can do any
number of times) are as follows:

- Having Tidus damage the character in battle lowers affection by one.
- Having Tidus heal the character in battle raises affection by one.
- Having Tidus use Guard or Sentinel, protecting the character raises it by one.

That being said, there are also 88 storyline-specific events that can be
used to change the amount of effection the characters have for Tidus. All
of those are detailed below. But first, let's look at exactly what these
affection values effect:

-  In Guadosalam you'll have a long conversation with either Lulu or Rikku,
   depending on which of the two have the higher affection level.

-  On your way to Macalania Temple you'll be riding a snowmobile. Along the
   way you'll be having a conversation with either Rikku, Lulu, Kimahri or
   Auron, depending on which of them have the highest affection for you.

-  During the battle with Sin, on Cid's Airship, after defeating Sin's
   Fins, you'll have to jump down on top of Sin to continue the battle.
   Tidus will be the second person to jump. The first person to jump will
   be whoever has the highest affection for Tidus.

-  After defeating Sinspawn Genais you'll return back to the airship before
   you are allowed to fight Overdrive Sin. Tidus and Brother will exchange
   a few words, and then you'll also hear a line from whichever of the
   characters likes Tidus the most.

-  In Tidus's final overdrive, Blitz Ace, either Yuna, Lulu, or Rikku
   will throw Tidus the blitzball. The one that does this will be the one
   with the highest affection for Tidus. Note that if you're underwater
   and Rikku doesn't have the highest affection for you that the ball will
   not be thrown from anyone; it will come from out of no where. If you
   are on land and one of the female characters is KO'd, then the ball
   will be thrown by the one with the next highest affection towards Tidus,
   The guys will never throw the ball. If no girls are left alive, the ball
   will mysteriously appear out of no where like it does underwater.

List of Storyline-Specific Affection Events
-------------------------------------------

Event 1/88:
Area: Salvage Ship Area
Affection Change: Rikku(+4)
Condition: Talk to Rikku on the ship. (You have to do this.)

Event 2/88:
Area: Salvage Ship Area
Affection Change: Rikku(+4)
Condition: Talk to Rikku in the ruinsbefore the machina in the center goes on.

Event 3/88:
Area: Salvage Ship Area
Affection Change: Rikku(+4)
Condition: Attempt to speak to Rikku before she swims off after leaving the
ruins. She will not respond, but try to speak with her anyway.

Event 4/88:
Area: Besaid Island
Affection Change: Wakka(+2)
Condition: Speak to Wakka inside the tent he lives in. (You have to do this.)

Event 5/88:
Area: Besaid Island
Affection Change: Wakka(+2)
Condition: Speak to Wakka when he's in the Great Hall. (You have to do this.)

Event 6/88:
Area: Besaid Island
Affection Change: Wakka(+2)
Condition: At night speak to Wakka. (You have to do this.)

Event 7/88:
Area: Besaid Island
Affection Change: Yuna(+8)
Condition: When Wakka asks you if you think Yuna's cute select yes.

Event 8/88:
Area: Besaid Island
Affection Change: Yuna(+4)/Wakka(+2)/Lulu(+4)/Kimahri(+2)
Condition: While at the beach, before getting on the ship, the first person
that you speak to will have a boost in affection towards you.

Event 9/88:
Area: S.S. Liki
Affection Change: Wakka(+2)/Lulu(+2)/Kimahri(+2)
Condition: Speak to one of the above characters after you gain control of
Tidus. The first person that you speak to will have a boost in affection.

Event 10/88:
Location: S.S. Liki
Affection Change: Wakka(+4)
Condition: Speak to Wakka before heading over towards Yuna and the crowd
of people surrounding her.

Event 11/88:
Location: Kilika
Affection Change: Lulu(+4) or Kimahri(+2)
Condition: At the pilgramage road, speak with either Kimahri or Lulu. The
one that you speak to first will have a boost in affection towards Tidus.

Event 12/88:
Location: Kilika Temple
Affection Change: Yuna(+4)/Wakka(+2)/Lulu(+4)/Kimahri(+2)
Condition: The first person you talk to in the temple will have a boost
in affection towards you.

Event 13/88:
Location: Kilika Temple
Affection Change: Wakka(+2)/Lulu(+4)/Kimahri(+2)
Condition: When you're waiting for Yuna to come out of the Chamber of the
Fayths, speak to one of the guardians. The first person that toy speak
to will have a boost in affection towards you.

Event 14/88:
Location: S.S. Winno
Affection Change: Yuna(+4)/Wakka(+2)/Lulu(+4)/Kimahri(+2)
Condition: Talk to anyone before initiation the Jecht Shot challenge. The
first person that you speak to will gain a boostin affection towards you. 

Event 15/88:
Location: S.S. Winno
Affection Change: Yuna(+4)
Condition: Before initiating the Jecht Shot Challenge listen to the 
conversation that Yuna's having with the blitzball players.

Event 16/88:
Location: S.S. Winno
Affection Change: Yuna(+4)
Condition: Find Yuna before you listen to the conversation between Lulu
and Wakka, and listen to the conversation she has with Wantz.

Event: 17/88
Location: S.S. Winno
Affection Change: Wakka(+4) and Lulu(+4)
Condition: Head to the roof of the ship and listen to all four parts of
the conversation that Lulu and Wakka are having.

Event 18/88:
Location: S.S. Winno
Affection Change: Wakka(+4)
Condition: Speak with Wakka after listening to all four parts of the
conversation that he was having with Lulu.

Event 19/88:
Location: Luca
Affection Change: Auron(+2)
Condition: Speak to Auron after he tells you that Sin is Jecht.

Event 20/88:
Location: Luca
Affection Change: Wakka(+2)/Lulu(+4)/Kimahri(+2)/Auron(+2)
Condition: After Auron officially joins as a guardian, speak to either
Wakka, Lulu, Kimahri or Auron before speaking with Yuna. Whoever you speak
to first will gain a boost in affection towards you.

Event 21/88:
Location: Mi'ihen Highroad
Affection Change: Lulu(+4)
Condition: Speak with Lulu inside Rin's Travel Agency.

Event 22/88:
Location: Mushroom Rock
Affection Change: Yuna(+4)/Wakka(+2)/Lulu(+4)/Kimahri(+2)/Auron(+2)
Condition: After Auron is greeted by Kinoc, speak with a party member
before Operation Mi'ihen begins. The first person that you speak to will
gain a boost in affection towards you.

Event 23/88:
Location: Mushroom Rock
Affection Change: Yuna(+4)/Wakka(+2)/Lulu(+4)/Kimahri(+2)
Condition: After Seymour leaves talk to one of the above party
members before speaking with Auron. The one you speak to will gain a
boost in affection towards you.

Event 24/88:
Location: Djose Highroad
Affection Change: Lulu(+4)
Condition: Try and speak with Lulu after the conversation before you reach
Djose temple ends. She won't reply.

Event 25/88
Location: Djose Highroad
Affection Change: Yuna(+4)/Kimahri(+2)/Auron(+2)
Condition: After everyone else leaves, speak to one of the above characters.
The first person that you speak to will gain a boost in affection towards 
Tidus.

Event 26/88:
Location: Djose Temple
Affection Change: Yuna(+4)/Lulu(+4)/Kimahri(+2)
Condition: Speak to one of your party members inside the temple, before
you initiate the conversation with Isaaru. The first that you try to speak 
to will gain a boost in affection towards you, even though they won't respond.

Event 27/88:
Location: Djose Temple
Affection Change: Lulu(+4)/Kimahri(+2)/Auron(+2)
Condition: After the conversation with Isaaru ends, try and talk to one of
your party members again. The first that you speak to will gain a boost in
affection towards you.

Event 28/88:
Location: Djose Temple
Affection Change: Yuna(+4)/Wakka(+2)/Lulu(+4)/Kimahri(+2)/Auron(+2)
Condition: In the Antechamber, speak to one of your party members. The
first that you speak to will gain affection towards you.

Event 29/88:
Location: Djose Temple
Affection Change: Wakka(+2)/Lulu(+4)/Kimahri(+2)/Auron(+2)
Condition: Before Yuna wakes up, talk to one of the other party members.
The first that you speak to will gain affection towards you.

Event 30/88:
Location: Djose Temple
Affection: Yuna(+4)
Condition: Before Yuna wakes up, try and speak to her while she's sleeping.
She won't respond, but she'll gain a boost in affection towards you.

Event 31/88:
Location: Djose Temple
Affection Change: Yuna(+4)
Condition: Try and speak to Yuna after the scene with all the laughing
ends. She won't respond, but she'll gain a boost in affection towards you.

Event 32/88:
Location: Djose Highroad
Affection  Change: Yuna(+4)/Wakka(+2)/Lulu(+4)/Kimahri(+2)/Auron(+2)
Condition: Try and speak to the characters as they are walking. You
won't get a response, but the first that you try and talk to will
gain a boost in affectio towards you.

Event 33/88:
Location: Djose Highroad
Affection change: Yuna(+4)/Wakka(+2)/Lulu(+4)/Kimahri(+2)
Condition: When you reach a fork in the road, the characters will begin
talking. After it ends they'll start leaving. Try to speak with someone,
and the first person you talk to will gain a boost in affection.

Event 34/88:
Location: Moonflow - South Wharf
Affection Change: Yuna(+4)/Kimahri(+2)
Condition: Talk to anyone when you first arrive in the South Wharf area.

Event 35/88:
Location: Moonflow - South Wharf
Affection Change: Auron(+2)
Condition: Talk to Auron on the screen where the shoopuf is.

Event 36/88:
Location: Moonflow - South Wharf
Affection Change: Wakka(+2)/Lulu(+4)
Condition: On the screen with a save point, you'll find both Wakka and
Lulu. Speak to the one that you wish to have a gain in affection with.

Event 37/88: 
Location: Moonflow - North Wharf
Affection Change: Wakka(+2)/Lulu(+4)/Kimahri(+2)
Condition: After arriving at the North Wharf, speak with one of the
party members above. The first one that you speak to will gain a boost in
affection towards you.

Event 38/88:
Location: Moonflow - North Wharf
Affection Change: Auron(+2)
Condition: At some point before speaking to Rikku, speak to Auron.

Event 39/88:
Location: Guadosalam
Affection Change: Yuna(+4)/Wakka(+2)/Lulu(+4)/Kimahri(+2)/Auron(+2)/Rikku(+4)
Condition: Once inside Seymour's mansion, talk to one of your party members.
The first one that you talk to will gain a boost in affection towards you.

Event 40/88:
Location: Guadosalam
Affection Change: Yuna(+4)/Wakka(+2)/Lulu(+4)/Kimahri(+2)/Auron(+2)/Rikku(+4)
Condition: The first person that you talk to in the great hall of Seymour's
mansion will gain an affection boost towards you.

Event 41/88:
Location: Guadosalam
Affection Change: Auron(+2)/Rikku(+4)
Condition: After everyone else enters the farplane, speak to either Auron
or Rikku. The one you speak to will gain affection for you.

Event 42/88:
Location: Farplane
Affection Change: Yuna(+4)/Wakka(+2)/Lulu(+4)
Condition: The first one you speak to inside gains an affection boost.

Event 43/88:
Location: Guadosalam
Affection Change: Yuna(+8)/Rikku(+8)
Condition: When Rikku asks you about Yuna, say that you'd rather have her,
and she'll get an affection boost. Tell her that she's right about Yuna,
and Yuna will gain an affection boost.

Event 44/88:
Location: Guadosalam
Affection Change: Wakka(+2)/Lulu(+4)/Kimahri(+2)/Auron(+2)/Rikku(+4)
Condition: You'll be put into a forced conversation with either Rikku or
Lulu, depending on which of them has a higher affection value. Once this
happens, the first person you talk to (whether it's them or not) will gain
an affection boost for you. You'll still have to complete the required
conversation to move on though.

Event 45/88:
Location: Guadosalam
Affection Change: Kimahri(+6)
Condition: Speak to Kimahi when you're supposed to be having a conversation
with Lulu or Rikku.

Event 46/88:
Location: Guadosalam
Affection Change: Yuna(+8)/Lulu(+8)
Condition: When Lulu asks you a question about Yuna, tell her that she's
more your type to have her gain a boost in affection towards you. Choose
"too late" and Yuna will gain one.

Event 47/88: 
Location: Farplane
Affection Change: Lulu(+8)
Condition: Head back into the Farplane after leaving it, and speak to Lulu.

Event 48/88:
Location: Thunder Plains
Affection Change: Yuna(+4)/Wakka(+2)/Lulu(+4)/Kimahri(+2)/Auron(+2)/Rikku(+4)
Condition: After arriving in front of the travel agency, try to speak to
one of your party members. The first one you do this to will gain a boost
in affection towards you.

Event: 49/88:
Location: Thunder Plains
Affection Change: Rikku(+8)
Condition: Enter the travel agency before Auron leaves the screen, outside.

Event 50/88:
Location: Thunder Plains
Affection Change: Yuna(+4)/Wakka(+2)/Lulu(+4)/Kimahri(+2)/Auron(+2)/Rikku(+4)
Condition: The first person you speak to inside the travel agency will gain
a boost in affection towards you.

Event 51/88:
Location: Thunder Plains
Affection Change: Rikku(+8)
Condition: Speak to Rikku inside the travel agency.

Event 52/88:
Location: Thunder Plains
Affection Change: Auron(+8)
Condition: Lie to Rin when he asks you if it is Auron that you are with.

Event 53/88:
Location: Macalania Woods
Affection Change: Auron(+2)
Condition: Try to speak to Auron after looking at Jecht's Sphere.

Event 54/88:
Location: Lake Macalania
Affection Change: Yuna(+4)/Wakka(+2)/Lulu(+4)/Kimahri(+2)/Auron(+2)/Rikku(+4)
Condition: Inside Rin's Travel Agency, speak to one of your party members.
The first one that you talk to gains the boost in affection.

Event 55/88:
Location: Lake Macalania
Affection Change: Wakka(+2)/Lulu(+4)/Kimahri(+2)
Condition: After Rikku is stopped by a monk, try and talk to one of the
party members listed above. They won't respond, but the first that you try
to speak with will gain a boost in affection towards you.

Event 56/88:
Location: Macalania Temple
Affection Change: Wakka(+2)/Lulu(+4)
Condition: Try to speak to either Wakka or Lulu, inside the nun's chamber.
The first one you do this to will gain a boost in affection towards you.

Event 57/88:
Location: Macalania Temple
Affection Change: Wakka(+2)/Lulu(+4)
Condition: Enter the antechamber, but before speaking to Seymour try to
speak with either Wakka or Lulu. Whoever you do this to first will gain an
affection boost.

Event 58/88:
Location: Lake Macalania
Affection Change: Yuna(+4)/Wakka(+2)/Lulu(+4)/Kimahri(+2)/Auron(+2)/Rikku(+4)
Condition: After the ice breaks, speak with one of the above characters.
Yuna won't respond, but everyone else will. The first person you do this
to will gain affection for you.

Event 59/88:
Location: Lake Macalania
Affection Change: Lulu(+8)
Condition: Speak to Lulu and respond to her question with "Maybe."

Event 60/88:
Location: Lake Macalania
Affection Change: Wakka(+8)
Condition: Speak to Wakka and respond to his question with "Yeah!"

Event 61/88:
Location: Lake Macalania
Affection Change: Auron(+2)
Condition: Speak to Auron twice.

Event 62/88:
Location: Home
Affection Change: Lulu(+4)/Kimahri(+2)
Condition: When you reach the entrance to Home, try and speak with either
Lulu or Kimahri. The first one you speak to gains an affection boost.

Event 63/88: 
Location: Home
Affection Change: Wakka(+2)/Lulu(+4)/Kimahri(+2)/Auron(+2)
Condition: Try and speak to one of the above characters after entering
the main character. They won't respond, but they'll gain affection for you.

Event 64/88:
Location: Cid's Airship
Affection Change: Wakka(+2)/Lulu(+4)/Auron(+2)/Rikku(+4)
Condition: The first person you speak to once on the airship will gain
affection towards you.

Event 65/88:
Location: Cid's Airship
Affection Change: Kimahri(+2)
Condition: Speak with Kimahri bvefore you find out where Yuna is.

Event 66/88:
Location: Macalania Woods
Affection Change: Wakka(+2)/Lulu(+4)/Auron(+2)/Rikku(+4)
Condition: The first person you speak to at the campsite will gain 
affection for you.

Event 67/88:
Location: Macalania Woods
Affection Change: Kimahri(+2)
Condition: Speak to Kimahri before the scene between Tidus and Yuna.

Event: 68/88:
Location: Macalania Woods:
Affection Change: Yuna(+4)/Rikku(+4)
Condition: On the screen that connects to the Thunder Plains, try to
speak to either Yuna or Rikku. Whoever you do this to first will gain
affection for you.

Event 69/88:
Location: Calm Lands
Affection Change: Yuna(+4)/Wakka(+2)/Lulu(+4)/Kimahri(+2)/Auron(+2)/Rikku(+4)
Condition: At the Travel Agency in the center of the Calm Lands, speak
to one of your party members. The first one will gain affection for you.

Event 70/88:
Location: Mt. Gagazet
Affection Change: Yuna(+4)/Wakka(+2)/Lulu(+4)/Kimahri(+2)/Auron(+2)/Rikku(+4)
Condition: Speak to one of your party members after you gain the ability to
head up the mountain, but before actually doing so. The first person you do
this two will gain a boost in affection towards you.

Event 71/88:
Location: Mt. Gagazet
Affection Change: Yuna(+4)/Wakka(+2)/Lulu(+4)/Kimahri(+2)/Auron(+2)/Rikku(+4)
Condition: Try to speak to a party member after you defeat the Sanctuary
Keeper. The first person you do this to will gain affection towards you.

Event 72/88:
Location: Zanarkand Ruins
Affection Change: Yuna(+4)/Wakka(+2)/Lulu(+4)/Kimahri(+2)/Auron(+2)/Rikku (+4)
Condition: Try to speak to anyone after Tidus finishes his story. The first
person will gain affection towards you.

Event 73/88:
Location: Zanarkand Ruins
Affection Change: Yuna(+4)/Wakka(+2)/Lulu(+4)/Kimahri(+2)/Auron(+2)/Rikku (+4)
Condition: Try to speak to anyone after Auron says "Close enough." The first
person will gain affection towards you.

Event 74/88:
Location: Yevon Dome
Affection Change: Wakka(+2)/Lulu(+4)/Kimahri(+2)/Auron(+2)/Rikku(+4)
Condition: Try to speak to one of the above party members after enring the
dome. The first will gain affection towards you.

Event 75/88:
Location: Zanarkand Temple
Affection Change: Lulu(+4)
Condition: Try to speak with Lulu inside the Chamber of the Fayth.

Event 76/88:
Location: Zanarkand Temple
Affection Change: Lulu(+4)/Kimahri(+2)/Auron(+2)/Rikku(+4)
Condition: Try to speak to one of the above party members after entering
the great hall. The first will gain a boost in affection towards you.

Event 77/88:
Location: Zanarkand Temple
Affection Change: Auron(+2)
Condition: Try to speak with Auron after defeating Yunalesca.

Event 78/88:
Location: Cid's Airship
Affection Change: Wakka(+2)/Lulu(+4)/Auron(+2)/Rikku(+4)
Condition: Once you can move on the Airship, try and speak to one of the
party members above. If you have not done event 64, then the first that you
speak to will gain affection towards you.

Event 79/88:
Location: Cid's Airship
Affection Change: Yuna(+4)/Kimahri (+2)
Condition: Once on the Airship, speak to either Yuna or Kimahri. Between the
two of them, the first that you speak to will gain affection towards you.

Event 80/88:
Location: Cid's Airship
Affection Change: Yuna(+4)/Wakka(+2)/Lulu(+4)/Auron(+2)/Rikku(+4)
Condition: Speak to one of the above party members before you head to fight
Sin. The first that you speak to gains a boost in affection towards you.

Event 81/88:
Location: Cid's Airship
Affection Change: Kimahri(+2)
Condition: Speak to Kimahri before heading to fight Sin. You must also have
not done event 65.

Event 82/88:
Location: Cid's Airship
Affection Change: Wakka(+2)/Lulu(+4)/Auron(+2)/Rikku(+4)
Condition: After defeating Sin, and before speaking to Yuna, speak to one of
the party members above. The first will gain an affection boost.

Event 83/88:
Location: Cid's Airship
Affection Change: Kimahri(+2)
Condition: After defeating Sin, and before speaking to Yuna, speak to Kimahri.
You must not have done events 65 or 81.

Event 84/88:
Location: Cid's Airship
Affection Change: Yuna(+4)
Condition: Speak to Yuna after defeating Sin. (You have to do this.)

Event 85/88:
Location: Farplane
Affection Change: Lulu(+8)
Condition: After seeing Lady Ginnem sent in the Cavern of the Stolen Fayth,
head back to the Farplane and speak with Lulu.

Event 86/88:
Location: Inside Sin
Affection Change: Yuna(+4)/Wakka(+2)/Lulu(+4)/Kimahri(+2)/Auron(+2)/Rikku(+4)
Condition: After arriving inside Sin, try and speak to a party member. The
first you do this to will gain affection towards you.

Event 87/88:
Location: Cid's Airship
Affection Change: Yuna(+4)/Wakka(+2)/Lulu(+4)/Auron(+2)/Rikku(+4)
Condition: After arriving in Sin, get back on the airship and speak to a
party member. If you have not done event 82, then the first that you speak
to will gain affection towards you.

Event 88/88:
Location: Cid's Airship
Affection Change: Kimahri(+2)
Condition: After arriving in Sin, get back on the airship and speak to
Kimahri. You must also not have done events 65, 81, or 83.

       .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=.
|\     | .-----------------------------------------------.--------. |     /|
| '----| |                                               |        | |----' |
|  >>> | |  29. FFX International Changes                | <INTR> | | <<<  |
| .----| |                                               |        | |----. |
|/     | '-----------------------------------------------'--------' |     \|
       '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-='

* Dark Aeons and Penance *
This is the largest difference between the American version and the
International version. Throughout the game, you'll be able to face a
handful of difficult optional bosses, in the Dark Aeons. If they aren't
tough enough for you, then there's also Penance: A boss that even passes
Nemesis in strength.

* New Abilities *
A handful of new abilities were added, including Extract Power, Extract
Mana, Extract Speed, and Extract Ability which are used to cause monsters
to drop more of the respective types of spheres. Full Break, which applies
all of the Break statuses at once, is also new. There are several other
new abilities as well. I hope to add information on these when I play
through the international version.

* HDD Support *
This is perhaps the first difference you'll notice when you firs put in your 
FFX International disc, and if you ask me, it was a really nice add. You 
know that HDD that came with FF11? The one that held an inanely large amount
of space, considering no other games use it? Well now, FFX can use it! What 
happens, is at the menu, the first time you play, you choose to install the 
game. This will take a while, but you'll make up that time later; All load
time will be greatly reduced.

* Overdrive Changes *
There have been changes made to some of the overdrives. Auron's Tornado
will now hit twice, Anima's Oblivion will now hit 16 times, and the Magus
Sisters' Delta Attack will hit six times. The damage done by Wakka's Attack
Reels overdrive will also be higher if you can perform the sequence in a
shorter amount of time.

* Circle vs X *
One simple change was that X is now the cancel button, and circle is now
the confirm button. I don't think this was changed for the International
one though, it was probably that way to begin with, and changed for the
American release of FFX. Lots of Japanese games have circle being confirm
rather than X, which is the popular choice stateside. This difference is
very prominent though. It even affects overdrives (ie. Pressing circle to
stop the bar for Tidus's, and having the X and circle buttons switched in
Auron's combinations.)

* Expert Sphere Grid *
At the very start of a new game, the first question you'll be asked, is
which Sphere grid you like to use. The original one, is no surprise, the
one you'd be familiar with that is found in the original FFX. The expert
sphere grid is a much more difficult one to use, and is for players who
wish to challenge themselves. Not only are the nodes layed out in a way
Which makes some more difficult to get to, there are less nodes in total,
obviously making getting stronger a more difficult task.

* Number changes *
There were many changes that affect the game, dealing with stats and 
numbers. For example, in the international version, Omega Weapon has ten 
times the amount of his normal HP. Other changes include the amount of gil 
needed for bribing enemies successfully, and the amount of MP needed to 
perform certain abilities.

* Languages *
At the very start of the game, after the sphere grid question, you'll be
asked whether you'd like to play the game with English or Japanese 
subtitles. Yes, you do indeed get a choice! You can then change this
choice at any time during the game, by going to the config option on the
pause menu.

* Battle Fonts *
One simple difference, is a change of the font that shows how much damage
attacks do in battle. The numbers are thicker and larger, and have thicker 
outlines to match. The new font is cooler, but who knows why Square bothered.

* Celestial Crest/Sigil Names *
The names of some of the crests and sigils were switched around. For example,
Auron's crest and sigil are originally Mars crest and sigils. In the
International version, he has instead been given those under the Saturn name.
Tidus and Yuna are the only characters to maintain the same type of crests
and sigils (Sun and Moon respectively.)

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|  >>> | |  30. Frequently Asked Questions               | <FAQS> | | <<<  |
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Q: I've found a chest that I'm unable to open. What do I have to do?

A: The only locked chests in the game are those that contain the Celestial
   Weapons. If you can't open them, it means you haven't gotten the Celestial
   Mirror yet. To get that, win the first Chocobo Race at Remiem temple,
   then head to Macalania Woods and power it up there (this is covered in
   greater detail in the Celestial Weapons section.) Once you have the
   Celestial Mirror you'll be able to open the chest.


Q: Wantz isn't appearing in Macalania Woods. Why not?

A: In order for Wantz to appear you'll have had to talk to O'aka in each
   location he appeared in throughout the story mode of the game, as well
   as speaking with Wantz when you find him on Mt. Gagazet. If you ignored
   any of these appearences, Wantz won't show up in the woods. If this is
   the case you'll still be able to get four-slotted armor, but it will be
   a fair deal more complicated. Well, actually, to start with, you can
   get a Flexible Arm for Rikku in the Cavern of the Stolen Fayth. However,
   aside from that, it will be complicated. Monsters like Varuna in the
   Omega Ruins will ocassionally drop four-slotted armor -- but then there
   is also the chance they'll already have an ability on it, or that it is
   for the wrong character. Basically, if Wantz doesn't show up, you'll
   have to be really patient to still get the best armor.


Q: What is the best armor in the game?

A: There's no official ultimate armor in the game, but if you were to
   customize it yourself, that would (in most cases) probably be an armor
   with Auto-Haste, Auto-Protect, Auto-Phoenix, and Auto-Potion. More
   information on this, as well as discussion of alternatives, can be
   found in the Ultimate Armor section of this guide.


Q: How do I get back into Bevelle?

A: Once you've left Bevelle you can't get back. Period. You couldn't have
   missed using the destruction sphere in Bevelle, so don't worry about it
   if you're afraid you won't be able to obtain Anima. However if you've
   missed the Al Bhed Primer it's gone. To complete your Al Bhed book list
   if you've missed it you'll have to use an Al Bhed compilation sphere,
   and a save that already has the primer collected.


Q: According to the Bestiary I can cast Doom. How do I do it?

A: The only character that can use the ability "Doom" is Kimahri. It's a
   Ronso Rage, and you can learn it from Ghosts, Wraiths, or Biran Ronso.
   However, anyone with the "Use" command can get the same effect by
   using a Candle of Life.


Q: Why were some sidequests (Monster Arena, Chocobo Training, Jecht Spheres)
   listed separately?

A: The Monster Arena was listed separately because it was such a huge and
   complicated section. It just makes more sense. Chocobo Training as listed
   separately because a lot of people seem to have trouble with it, and I
   think they'd want to be able to access it more easily. Any of the others
   are really just... whatever, you know? I sat down before even starting
   the actual guide and made a Table of Contents for what I thought the
   guide needed, and those just came to mind as separate sections. It won't
   make much of a difference though. Everything is covered, regardless of
   where it's located.


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I'm finally done! Don't get me wrong I love Final Fantasy X, and I enjoyed
writing the walkthrough for the guide, but doing stuff like the different
Blitzball player charts took a long time and were incredibly boring and 
tedious. Not too mention halfway through doing the walkthrough my save
game got deleted. So yeah, this took a lot of time. In fact I started nearly
three damn years ago. Sure that says more about my slow working and my
liking to take large breaks very often than it does about my work ethic,
but whatever. The point is the guide took a very long time. I'm sure it
will be of use though. So have a blast with it.

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|  >>> | |  32. Credits                                  | <CRED> | | <<<  |
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Chris Quigley - Author of this document.
Unlimitedgamer.net - Mix List information.
CB! - So much information came from her (awesome) in-depth guides. 
SinirothX - Stats on many  of the bosses and butterfly catching information.
Split Infinity - Information on O'aka and a few customization numbers.
Official Brady Games Guide - Blitzball stats and information.
Sephirosuy - Information on several of the International changes.
Enigmaopoeia - Relocations of the Al Bhed Primers.
KADFC & Ragnarokesper - Affection storyline events.
Paul Friedman - Aeon and overdrive information.
Kaze "RayWing" Yagami - Overdrive information.