############################################################################ FINAL FANTASY X INTERNATIONAL ############################################################################ Final Fantasy X International FAQ/Walkthrough Final Version By: Mogg 13-42 (Kathlynn Tan) Submitted: May 28, 2002 Last Updated: December 8, 2002 Mail me at: [email protected] ========== Disclaimer ========== This FAQ is for personal use only. You are not allowed to use it for profit. (eg: selling it) Please DO NOT rip off any part of this guide, and you are not allowed to use it as a basis for making your own. You are allowed however, to post this FAQ/Walkthrough on your non-commercial/non-profit website provided that the entire content of this document remains as is. And lastly, if you wish to post this guide on your site please inform me. ============ Introduction ============ Greetings everyone! This is my first guide so I welcome any comments / suggestions / contributions concerning the guide. ========== Contents ========== I. E-mail Policy II. FAQ/Walkthrough Updates/Revisions III. Game Information i. Game Controls ii. Game Menus 1. main menu screen 2. config menu iii. Game Basics 1. character navigation 2. battle system 3. element system 4. character customization 5. equipment customization 6. save spheres iv. Character Stats IV. Walkthrough i. Walkthrough - Zanarkand Stadium - Ruins - Salvage Ship - Underwater Ruins - Besaid - Cloister of Trials (Besaid) - S.S. Liki - Kilika - Kilika Woods - Kilika Temple - Cloister of Trials (Kilika) - S.S. Winno - Luca - Highroad - Mushroom Rock - Djose Temple - Cloister of Trials (Djose) - Djose Pilgrimage Road - Moonflow - Guadosalam - Thunder Plains - Macalania Woods - Macalania Temple - Cloister of Trials (Macalania) - Lake Macalania - Sanubia Desert (Bikanel Island) - Al Bhed Home - Airship - Bevelle - Cloister of Trials (Bevelle) - Via Purifico - Calm Lands - Mount Gagazet - Gagazet Mountain Cave - Zanarkand - Zanarkand Dome - Cloister of Trials (Zanarkand) - Within Sin ii. Extra Ending V. Sidequests i. Airship Coordinates / Passwords ii. Luca Sphere Theater iii. Chamber of Fayth Treasures iv. Remiem Temple (Chocobo Racing) v. Hidden Aeons 1. Yojimbo 2. Anima 3. Magus Sisters vi. Celestial Weapons 1. Tidus 2. Yuna 3. Auron 4. Wakka 5. Lulu 6. Rikku 7. Kimahri vii. Dark Aeons 1. Dark Valefor 2. Dark Ifrit 3. Dark Ixion 4. Dark Shiva 5. Dark Bahamut 6. Dark Yojimbo 7. Dark Anima 8. Dark Magus Sisters 9. Penance VI. Overdrives i. Overdrive Modes ii. Overdrive List VII. Aeons i. Aeon Information ii. Aeon Abilities iii. Aeon Attributes VIII. The Sphere Grid i. Sphere Grid Basics 1. Moving 2. Activating Nodes ii. Sphere List iii. Character Ability List 1. Skills 2. Special 3. White Magic 4. Black Magic iv. The International Sphere Grid IX. Equipment Customization i. Weapon Abilities 1. Ability Description ii. Armor Abilities 1. Ability Description X. Monster Arena i. Fiend List ii. Prize List 1. Area Conquest 2. Species Conquest 3. Original Monster Conquest iii. Area Conquest iv. Species Conquest v. Original Monster Conquest XI. Jecht's Spheres XII. Al Bhed Primers XIII. Blitz Ball i. Blitz Ball Basics 1. Game Modes 2. Character Stats 3. Action Commands 4. Encounters / Breakthroughs 5. Techcopy 6. Status Ailments ii. Blitz Ball Techniques XIV. Frequently Asked Questions (FAQs) XV. Credits ================= I. E-MAIL POLICY ================= Due to the amount of mails I've been receiving lately, I decided to impose some guidelines on what you should and should not do if you are to send me mail. Well, I felt like I had to do this since some of the mails are really beginning to annoy me. Here are the guidelines: 1. Only send me questions that are not yet answered in the guide. I'll be more than happy to help you out. 2. Please be specific. How am I suppose to reply to your mail if I don't even understand what you want to know? 3. Please read the FAQ section first before sending me mail. 4. Lastly, PLEASE DON'T SEND ME VIRUSES! ===================== II. Updates/Revisions ===================== Version 1.01 (May 29, 2002) --------------------------- - Corrected some spelling and grammar errors - Added info and strategy on Penance Version 1.02 (May 31, 2002) --------------------------- - Added guide for Zanarkand Destruction Sphere Puzzle - Added new section: Aeon Information - Added new section: Blitz Ball Version 1.03 (June 1, 2002) --------------------------- - Added new section: Al Bhed Primers - Added new section: Jecht's Spheres Version 1.04 (June 3, 2002) --------------------------- - Added new section: Luca Sphere Theater - Completed Overdrive List Section - New strategy on Blitzball match against Luca Goers - Added and updated Credits Section Version 1.05 (June 7, 2002) --------------------------- I apologize for the late update, since I've had some problems with my ISP. - Added new section: Monster Arena - Completed most parts of the Monster Arena section Version 1.06 (June 11, 2002) ---------------------------- - Completed Monster Arena section Version 1.07 (June 13, 2002) ---------------------------- - Added new section: Frequently Asked Questions (FAQs) - Added new section: E-mail Policy Version 1.08 (June 20, 2002) ---------------------------- Again, I'm sorry to have kept you guys waiting. I've been real busy these past few days. Please bear with me. ^_^ - Added and completed new section: Character Ability List - Added descriptions of all equipment abilities - FAQ section updated Version 1.09 (June 25 & 26, 2002) --------------------------------- I've been planning to finalize the guide since I believe that I already managed to cover all the important aspects of the game. If you want an item list, mix list or anything like that, just check some other guides. But feel free to send me questions / contributions. - Added additional information regarding the Dark Aeons. - Added and completed new section: Extra Ending - Added an alternate strategy against Evrae Version 1.10 (June 29, 2002) ---------------------------- I've received several mails from people that are asking me to make a mix list... well, perhaps you guys can tell me if you really want one so that I can decide whether or not I should make it. ^_^ - Completed most parts of the sphere grid section. - Added an illustration of the config menu. Version 1.11 (July 4, 2002) --------------------------- This is pretty much a small update. Well, I guess I lied about my plans on finalizing the guide ^_^ Anyways, keep those e-mails coming. - Corrected some spelling errors - Added new section: Chamber of Fayth Treasures - Made some minor corrections on the Dark Aeons section - Added some new Overdrive Modes Final Version (July 6, 2002) ---------------------------- Well... I guess I ended up keeping my word. I decided to finalize this since I think its complete enough. But I will keep adding small updates if necessary. Feel free to ask questions and send contributions. - Added and corrected some information regarding the Dark Aeons. Final Version (July 12, 2002) ----------------------------- I would like to remind everyone that regardless of any updates I'll be adding to this guide from this point onwards, it will still be in its Final Version. I still accept questions and cotributions, so keep 'em coming. - Added the full translation of the extra ending. - Added a new overdrive mode. - Corrected some drop items of some monsters in the monster arena section. - FAQ section updated - Credits section updated Final Version (August 24, 2002) ------------------------------- - Added the URLs of the sites I gave permission to post my FAQ. Final Version (November 11, 2002) --------------------------------- First off I'd like to apologize to all those who contributed to this FAQ, since it took me this long to include your contributions. But anyway here's what's new in this update. - Added a new tip on getting rid of Seymour's guardians in Macalania Temple battle. - Added a new strategy for defeating Anima in Macalania Temple. - Added steal info for Biran & Yenke battle. - Added a pretty neat trick in beating Braska's Final Aeon. - Added an ultra-detailed strategy in beating Penance. - Corrected an error in the location of the Al Bhed Primer Vol. 3. - Added some URLs of the sites I gave permission to post my FAQ. - Credits section updated Final Version (December 8, 2002) -------------------------------- - Language selection issue fixed. - FAQ section updated ===================== III. Game Information ===================== ---------------- i. Game Controls ---------------- ---------------------------------------------------------- Circle |Confirm/Talk/Examine | ------------------------|---------------------------------| X |Cancel/Hold down to walk/Dive | ------------------------|---------------------------------| Triangle |Go to Menu Screen/Show character | |status window in sphere grid | |menu/Defend in battle(skip turn) | ------------------------|---------------------------------| Square |Scout Blitzball players | ------------------------|---------------------------------| Directional Buttons/ |Move character/Move cursor in | Left Analog Stick |battle | ------------------------|---------------------------------| Right Analog Stick |Used during Lulu's overdrive | |(rotate clockwise) | ------------------------|---------------------------------| L1 |Change characters in menu screen/| |Display switch window in battle | ------------------------|---------------------------------| L2 |Scroll menus back/Scroll down | |switch window in battle | ------------------------|---------------------------------| R1 |Change characters in menu screen/| |Scroll CTB window up | ------------------------|---------------------------------| R2 |Scroll menus forward/Scroll CTB | |window down | ------------------------|---------------------------------| L1+R1+L2+R2+Select+Start|Soft Reset(Press the buttons | |simultaneously) | ------------------------|---------------------------------| -------------- ii. Game Menus -------------- 1. The main menu screen ------------------------ ----------------------------------------------------- |HP ???/??? / \ | Sphere Grid | Lulu |MP ??/?? S|LvL. 2 ||--------------| -----------------------------\ / | Item | |HP ???/??? / \ |--------------| Tidus |MP ??/?? S|LvL. 1 || Ability | -----------------------------\ / |--------------| |HP ???/??? / \ | Overdrive | Rikku |MP ??/?? S|LvL. 0 ||--------------| -----------------------------\ / | Equip | |--------------| | Status | |--------------| | Aeons | |--------------| | Formation | |--------------| | Customize | |--------------| | Config | |--------------| | Help | |--------------| -------------------------------------| Playing Time ?????? Gil ----------------------------------------------------- Current Location ----------------------------------------------------- 2. Config Menu --------------- ----------------------------------------------------------- Sound | Stereo Mono | -----------------------------------------------------------| Subtitles | On Off | -----------------------------------------------------------| Names | On Off | -----------------------------------------------------------| Cursor | Default Memory | -----------------------------------------------------------| Help | On Off | -----------------------------------------------------------| Aeons | Default Short | -----------------------------------------------------------| Map | On Off | -----------------------------------------------------------| Language | English Japanese | -----------------------------------------------------------| Loading | HDD DVD-ROM | ----------------------------------------------------------- ---------------- iii. Game Basics ---------------- 1. Character Navigation ----------------------- This is in fact no different from the previous installments of the series. Except that now, there will be an overhead map located at the top left corner of your screen. The RED ARROW indicates the path you must take to proceed. The YELLOW ARROW indicates where you are. GREEN SQUARES are doors/rooms, while WHITE SQUARES are save spheres. 2. Battle System ----------------- This game features a totally turn-based battle system, since the ATB is gone. Meaning, your opponents will not move until you have finished taking your turn. There will be something called CTB on the right side of your screen indicating the order of turns to be taken during battle. Your turns come either faster or slower depending on several factors, such as: time magics (haste or slow) and what a party member did during his/her turn. 3. Element System ----------------- As usual elements are used. There are 4 elements namely: Fire, Ice, Water and Lightning. Fiends of a certain element are weak against opposing elements. Fire fiends are weak against ice while lightning fiends are weak against water and vice versa. 4. Character Customization -------------------------- Characters are customized via the sphere grid. You receive AP after every battles won. When enough AP has been accumulated then, you gain sphere levels (S.LVL) which permits you to move around the sphere grid and activate nodes. 5. Equipment Customization -------------------------- Equiments, that is weapons and armors can be customized by adding different abilities to them. But you must have all the necessary items required to add an ability you want a weapon or armor to have. 6. Save Spheres --------------- There are 3 types of save sphere in this game: - Traveler's Save Sphere Level 1: Allows you to save your game. - Traveler's Save Sphere Level 2: Allows you to save your game and play blitzball. - Traveler's Save Sphere Level 3: Allows you to save your game, play blitzball and board the airship. ///////////////////////////////////////////////////////////////////// Note: Touching the save sphere fully restores your party's HP and MP. ///////////////////////////////////////////////////////////////////// ------------------- iv. Character Stats ------------------- Strength Determines the overall power of your physical attacks. The higher the value, the stronger your attacks. Defense - Determines your character's resistance to physical attacks. Magic - Determines the strength of the character's magic. This seems to affect the strength of your aeons as well. Magic Defense - Determines your character's resistance against magical attacks. Agility - Determines the speed of the character's CTB. The higher the value, the character is more likely to have more turns during battle. Luck - Determines the amount of items stolen. Evade - Determines the character's ability to evade physical attacks. Accuracy - Determines the character's chances in successfully hitting an opponent with physical attacks. ================ IV. Walkthrough ================ +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ i. WALKTHROUGH +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ First of all, when you choose NEW GAME on the main menu screen, you'll be given several options, which you should confirm to proceed with the game. Here are the choices: First set of options -------------------- You'll be asked about which sphere grid you want to use. -> Original Sphere Grid -> International Sphere Grid Second set of options --------------------- You'll be asked to confirm whether or not you're sure about the choice you've made above. -> Yes -> No Third set of options -------------------- Your choice here, affects the language in which the subtitles, game menus, etc, will be in. (The voiceovers are in English only.) -> Japanese -> English With that done, let's move on to the guide! //////////////////////////////////////////////////////////////////////////// Note: Press Ctrl+F and check match case, then type the keyword in CAPITAL letters to jump to a specific part of the walkthrough. Look at the table of contents for the keywords :) //////////////////////////////////////////////////////////////////////////// ================= ZANARKAND STADIUM ================= After the FMV, you'll be controlling Tidus. Just go south and talk to the 2 girls or the 3 children. You can rename him if you want. Afterwards the game will begin and Tidus will leave. When you regain control, just keep going east. On the next screen head north into the building. You'll watch the blitzball game, then Sin will attack Zanarkand. When you regain control, head south towards the screen and you'll meet up with Auron. After their short talk about Sin, you'll have to fight some sinscales. These are easy, just attack. After that there will be a boss. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= BOSS: SINSPAWN AMMES +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= HP: 2400 AP: 0 Gil: 0 Items: none Equip: none Steal: N/A This one is very easy. First, you'll be taught about how to use overdrives. Auron's Dragon Fang will get rid of all the sinscales. As for the Ammes, just attack it and unleash your Overdrive when available. It can't kill you even at 1 HP so don't worry. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= There will be a save sphere here, so save your game if you want. You'll fight those sinscales again. Just keep attacking them until Auron tells you to destroy the machine on the right. After a few scenes you'll see an FMV of Tidus being absorbed into Sin with Auron. ===== RUINS ===== Treasures: Hi-Potion x2, Ether, Potion x2, 200 Gil Key Items: Withered Bouquet, Flint Head to the circular platform with a boy on it. Hold X to dive. You'll be in the ruins. Head west for a chest with 2 Potions. Go back into the water then head east for a chest with 200 Gil. Head back into the water again, this time go north. There's a save sphere here, take the west path to the end for a chest with a Hi-Potion. Go back, then head north. You'll fight a group of Sahagins. Kill two of them and a big fish will come. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= BOSS: GEOSGAENO +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= HP: ? AP: 0 Gil: 0 Items: none Equip: none Steal: N/A This is another easy one. Just attack it, for about three to four times and heal when you need to. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= After some scenes, go north and up the stairs. You'll be at the main hall and you'll need fire. Now, head north into the room, then inside head a little bit south for a chest with an Ether. Still in the same room, head north and up the stairs to get the Withered Bouquet, keep going until the end of the path for a chest with a Hi-Potion. Head back to the main hall, then into the room southwest. There will be a save sphere here, you can save your game here if you want before going in. In the room, take the Flint. Head back out to the main hall and examine the wood at the center. There will be some more scenes, then Tidus will be attacked. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= BOSS: KLIKK +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= HP: 1500+ AP: 5 Gil: 100 Items: Ability Sphere x2 Equip: none Steal: Grenades x3 This is another easy one. Have Rikku use her grenades to deal about 300+ damage every turn. If you happen to run out of grenades, just steal. Have Tidus attack it or use Potions if necessary. You'll win eventually. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= You'll be taken to their ship afterwards. ============ SALVAGE SHIP ============ Treasures: Potion x3 Key Item: Al Bhed Primer Vol. 1 The people here will be speaking the Al Bhed language. Tidus will be asked to work. When you regain control, save your game. Then head to the right side of the upper deck to get the Al Bhed Primer Vol. 1. Then talk to one of the guys and he'll give you 3 Potions. Talk to Rikku and you'll learn how to use the sphere grid. Talk to Rikku again. You'll be swimming now, dive and move towards the red indicator at the end. Keep going until after the next screen. ================ UNDERWATER RUINS ================ There will be a save sphere behind you, save if you want. Examine the blue panel up ahead. This will open a new path. Go in. You'll be fighting a group of Piranhas here, I suggest that you steal some grenades from them, you'll need it later. After the battle, examine the machine at the center. Then head back out. You'll have to fight another boss. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= BOSS: TROS +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= HP: 2,100+ AP: 5 Gil: 100 Items: none Equip: none Steal: Grenades x2 This is also quite easy. He'll be hiding behind the pillar, thus Tidus won't be able attack him. So, have Tidus cast Cheer or on Standby using the Trigger Command. As for the Rikku use her grenades, you'll be able to hit him even from that distance. Tros will attack you and hide again. With Tidus, open the Trigger Command menu again then choose Pincer Attack. They will now attack Tros from both sides, and this time he can't escape so just pummel him until he dies. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= After the battle follow Rikku towards the exit. You'll be back on the ship. There will be another scene with Tidus talking to Rikku about Zanarkand and other things. Sin will come and attack the ship. You'll be asked if you wish to save your game afterwards. ====== BESAID ====== Treasures: Potion x5, Hi-Potion x2, Pheonix Down x5, Antidote x4, 600 Gil, Ether, Seeker's Ring, Remedy Key Items: Moon Crest, Al Bhed Primer Vol. 2 You'll have to watch some scenes again. When you regain control, head ashore then go west for a chest with 2 Antidotes. Go back into the water, this time head east for a chest with a Moon Crest. Head to where the Besaid Aurochs are. then you'll see more scenes. When you regain control, talk to the Blitball players several times and you'll receive some items. Just follow Wakka to the valley, and he'll push Tidus off the cliff and into the water. In the water you should notice a chest, dive to get a Pheonix Down. Head towards the red indicator at the end, dive along the way for a chest with a Hi-Potion. There will be another chest farther ahead with 2 Antidotes. After a short talk between Wakka and Tidus, you'll be at Besaid Village. Here, you'll have to look around. Proceed to the shop(the first house to your left) there will be a chest with a Pheonix Down. Head for the Crusader's Lodge. Get the Al Bhed Primer Vol. 2 by the entrance. With that done, head for the temple up ahead. You'll see another scene here, about Braska. After that, head back out and find Wakka. After the scene, go all the way back to the temple. Some more scenes will take place and you'll end up in the Cloister of Trials. =========================== CLOISTER OF TRIALS (BESAID) =========================== Treasures: Rod of Wisdom Examine the glyph to the north, then touch the one to the right. Take the Glyph Sphere in the next room, then head down the next flight of stairs. Insert it into the recess you see on the door. Now, in the next room, go west and you'll see a pedestal. Now, examine the symbols on the wall on the opposite side of the pedestal. The wall will open, take the Besaid Sphere inside and insert it into the pedestal. Now, head back to the door where you inserted the Glyph Sphere. Remove the sphere. Insert it into the recess on the left wall, take the Destruction Sphere. Insert it into the recess where you found the Besaid Sphere. This will reveal a treasure with the Rod of Wisdom. Head back to where the pedestal is and push it towards the shining glyph on the floor. Wakka will come in. You will see some scenes, then an FMV. After that, head out of the temple and proceed to where Wakka is. There will be another scene and you will receive your first aeon, Valefor. Later, you'll see some scenes again. Just talk to Wakka afterwards. The next morning, Wakka will give you a new sword. When you regain control, you'll now have Yuna and Lulu in your party. Just follow the path to the end, you'll also have some tutorials on battling basics. Keep going towards the red indicator and Tidus will be ambushed by a Ronso. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= BATTLE: KIMAHRI +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= HP: 750 AP: 3 Gil: 100 Items: Ability Sphere x2 Equip: Metal Shield/Metal Armguard (varies) Steal: N/A This is an ordinary battle, not a boss. Just use normal attacks against him. He's quite easy, the only move you have to watch out for is his Jump which deals considerable damage. Heal when you run low on HP. Unleash your Overdrive when available. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Wakka will interrupt the fight. Keep following the path, you'll have a tutorial on using Aeons, and on using status attacks along the way. You'll be at the beach. Save your game. Talk to the people here and receive some items. Board the ship afterwards. ========= S.S. LIKI ========= Treasures: None After the scene talk to Wakka, then to Yuna. There will be more scenes. Then Sin will come and attack the ship. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= BOSS: SIN/SINSCALES +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= HP: 2,000/200 each AP: 0 Gil: 0 Items: none Equip: none Steal: N/A This is another easy one. First, have Tidus cast Cheer and/or Haste (if you have it) As for Wakka and Lulu, have them to focus on the fin. Have Yuna in as the main healer. Then have Tidus and Kimahri attack the sincales. Don't kill all three though, just leave one. You should be fine. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= After the battle, there will be a scene. Then another boss. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= BOSS: SINSPAWN ECHUILLES +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= HP: 2,268 AP: 10 Gil: 573 Items: Power Sphere, Ability Sphere x3, Mana Sphere x4 Equip: Red Ring, Blue Armguard/Liquid Steel, Ice Ball (varies) Steal: N/A This fight is easy but long. First, have Wakka use Dark Attack on Echuilles, so that his Drain Touch won't hurt you. Have Tidus attack, and cast Cheer preferably every other turn. As for Wakka, have him concentrate on the boss as well. Ignore the little fishies, even though they can get pretty annoying. What are those potions for anyway, right? Once the boss uses Blender, heal at once. When your Overdrives become available use it. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= There will be an FMV of Sin obliterating Kilika. ====== KILIKA ====== Treasures: Potion x3, Ether Key Item: Al Bhed Primer Vol. 4 When you regain control after some scenes, save your game first. Head east then west. There'll be more scenes about the "sending" and an FMV. The next morning, leave the inn. Datto will tell you to go see Wakka. Head for the house to the west first to get 3 Potions from the chest there. Go east to the next screen and into the Tavern to get the Al Bhed Primer Vol. 4. Go back to the previous screen and head west, save the kid there. Now go back to the Tavern, and grab the chest with an Ether. Go back to the previous screen again and head east to find Wakka. Head all the way west to get to the woods. ============ KILIKA WOODS ============ Treasures: Remedy, Elixir, Hi-Potion, NulBlaze Shield, Scout, Mana Sphere x2, Luck Sphere, Antidote x4 I suggest you get all the treasures here first before fighting Lord Ochu. When you regain control after the short scene, save your game first. Now, from the save sphere head east to the end for a chest with 2 Mana Spheres. Go back to the save sphere and this time head west, then north for a chest with a Scout. Follow the path and talk to the Crusader to receive a Remedy. Keep following the same path and talk to another Crusader for a Hi-Potion. From there, go north then west for a Luck Sphere. Now go all the way back to the save sphere and head north, talk to Luzzu several times and you'll receive 4 Antidotes. Its time to fight Lord Ochu. But before you do that save first, just in case :) +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= BATTLE: LORD OCHU +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= HP: 4,649 AP: 40 Gil: 420 Items: HP Sphere/MP Sphere (varies) Equip: Variable Mog/Bright Bangle (varies) Steal: N/A Just have Lulu use Fire magic against this guy. That should deal about 400+ damage every turn. Have Tidus and Kimahri attack and Yuna heal or use Esuna when you get poisoned. As for Wakka, have him use his Silence Attack to prevent it from casting Water magic. Once you have dealt sufficient damage, Lord Ochu will sleep. When this happens, summon Valefor and wake it up. Its Earthquake won't hurt you now. Keep casting Fire and that should do it. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= ///////////////////////////////////////////////////////////////////////////// Note: You can avoid fighting Lord Ochu by going around it through the back. Also, never try to distill anything from him, because if you do, you won't receive any HP Sphere or MP Sphere. ///////////////////////////////////////////////////////////////////////////// Talk to Luzzu after you win to receive an Elixir. Continue north. Once you regain control after the short scene, go up and save your game. You'll be fighting another boss. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= BOSS: SINSPAWN GENEAUX/TENTACLES +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= HP: 3,000/450 each AP: 82 Gil: 350 Items: Speed Sphere x2, Power Sphere x6 Equip: Bright Armlet/Bright Bangle (varies) Steal: N/A Kill its tentacles first. Once they're out, use magic (Fire especially) on Geneaux. It'll reveal itself. Now just attack or use Fire magic on it. You can also summon Valefor here and use Sonic Wings to delay its turn several times. Just heal when you need to. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= After the battle, continue up into the temple. ============= KILIKA TEMPLE ============= Here, go north and you'll see some scenes. Proceed to the temple afterwards. Wakka will be praying, you can choose to pray too if you like. Then there will some more scenes, this time with Dona. Once you regain control, go north into the door. After the short scene, wait for the elevator to come back up. Dona and Barthello will come in and play a little game with Tidus just as she said. You'll be taken down to another Cloister of Trials. =========================== CLOISTER OF TRIALS (KILIKA) =========================== Treasures: Red Armlet Take the Kilika Sphere from the pedestal on the left and insert it into the door. This will burn the door down. Take the sphere back out and go through the door. In the next room, insert the Kilika Sphere into the slot on the northern wall. A glyph will appear. Take the Kilika Sphere out and insert it into the recess on either side. Now examine the glyph on the wall, a new path will open. In the next area, take the Kilika Sphere from the right wall and insert it into any empty slot outside. Take the Glyph Sphere from the pedstal and insert it into the recess in the next room. A new path will open. Go in and take the Destruction Sphere. Now step on the shining panel on the floor to make the pedestal appear near you. Go back to the previous room, take one Kilika Sphere and insert it into the pedestal. Push the pedestal onto the shining panel on the floor. It will reveal another Kilika Sphere below. Take the Kilika Sphere and insert it into the recess in the room where you got the Destruction Sphere. Now, insert the Destruction Sphere into the recess below. This will destroy the wall and reveal a chest with the Red Armlet. Head back up and take the Kilika Sphere. Insert it into recess at the door up ahead, then take it back out. Go through the door. In the next room, talk to Wakka. Then try to leave and Yuna will come out. You now have Ifrit. Leave the temple and you'll see some scenes. When you regain control once more, go all the way back to the village and board the ship (head south from the Tavern). ========== S.S. WINNO ========== Treasures: Hi-Potion Key Item: Al Bhed Primer Vol. 5 When you regain control of Tidus in the Cabin go a little bit north and check along the left side for a chest with a Hi-Potion. Then head east into the door. You'll meet O'aka here, you can lend him some gil. Note that the more gil you lend him, the cheaper his stuffs will be later on. Go up the stairs to the deck, head to the bridge (the door to your left) and get the Al Bhed Primer Vol. 5. Go up the stairs listen to the dialogue between Wakka and Lulu. Keep going back up to hear the entire story. When that's done, head back down and head north to the front deck (where the blitzball is) Its time for the Jecht Shot Challenge. Here, you have to press the corresponding directional buttons plus circle simultaneously depending on where the text appears on your screen. For example, if the text appears at the TOP LEFT corner of your screen, then you would have to press UP+LEFT+ CIRCLE simultaneosly. Just press CIRCLE if it appears at the CENTER though. /////////////////////////////////////////////////////////////////////////// Tip: I recommend using the LEFT ANALOG STICK in executing the directional button commands since its easier that way. /////////////////////////////////////////////////////////////////////////// If you manage to execute all the commands correctly, Tidus will hit the ball. If not, he will miss. Also, if you manage to successfully perform it you'll be able to use the technique in all your Blitzball games once you reach level 3. After that you'll see some scenes, then you'll be asked if you wish to save your game. ==== LUCA ==== Treasures: Hi-Potion x2, Pheonix Down x2, Tidal Spear, 1600 Gil, HP Sphere, Magic Sphere, Strength Sphere Key Items: Al Bhed Primer Vol. 6, Al Bhed Primer Vol. 7 There will be an FMV, and some scenes where Yuna will suggest that you go see Mika. When you regain control just go south, there will be more scenes. Then you'll be asked to save your game again. After that, Yuna will ask Tidus to accompany her and find Auron. //////////////////////////////////////////////////////////////////////////// Note: I won't be giving directions on where to find the treasures here, since it can become extremely confusing if I did. So, I'll just give the locations instead. //////////////////////////////////////////////////////////////////////////// When you regain control once more, find the treasures. Here are the locations: Stadium Basement B: Hi-Potion x2, Al Bhed Primer Vol. 6 Number 1 Dock: Tidal Spear, 600 Gil Number 2 Dock: Pheonix Down x2 Number 5 Dock: HP Sphere, Magic Sphere Sphere Theater: Al Bhed Primer Vol. 7 City Limits: 1000 Gil When you're done, go all the way back to the save sphere (main gate) and go south. After the scene head east towards the red indicator. Again, there will be a short scene. When you regain control, head north into the bar. Yuna will be kidnapped by the Al Bhed Psyches. Proceed to Dock 4, just follow the red indicator. You'll be fighting some Al Bhed machinas along the way. After the scenes, save your game and head east. Another boss fight. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= BOSS: OBLITZERATOR +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= HP: 6,000 AP: 36 Gil: 58 Items: Elixir Equip: Metal Armlet/Thunder Moomba (varies) Steal: N/A Another easy one. First, have Tidus cast Haste on Lulu. Then have Lulu cast Thunder on the crane (3 times) to activate it. Once activated, have Tidus operate it using the Trigger Command. Doing this will damage the boss for 5200+ HP. Now just attack it with Tidus and Lulu cast one last Thunder magic to kill it. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= After a long scene. Go all the way back to the Auroch's locker room. More scenes. Talk to Wakka afterwards. Its time for your first Blitzball match. This one will be tough. The Goers have very good shooters, so its highly unlikely that Keepa will be able to stop their shots. But its possible to win even without the Jecht Shot ability. I won after 4 overtimes! :) You'll receive a Strength Sphere if you win. //////////////////////////////////////////////////////////////////////////// Here are some tips: Try to pass the ball around to enable your shooter to have a clear path towards the goal. Secondly, if you see 1 opposing player behind you, press square immediately so that you'll have an easier time breaking through. And lastly, once you score just pass the ball around to waste the clock, this one is risky but it works. //////////////////////////////////////////////////////////////////////////// Strategy from: Ulrich Unterbrunner ([email protected]) --------------------------------------------------------------- In Luca it is also possible to win the Blitzball-match without overtime using the sphere shot. In the first half you have to play around within your team, so that Tidus gets enought experience for lvl 3 and the Luca guys don't score. In the second half (at least I did it that way - and it cost me about 25 tries) by using Tidus' sphere-technique I scored first. Then Luca scored. Wakka came in at 1-1. Using his Venom Shot. I scored, 2-1 at 4:50. No time for Luca to hit me another time. Repeated it twice and it worked out properly. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= After the match, fiends will pop out of nowhere. Just fight your way through. Outside, you'll be controlling Auron against a cheap fiend (one attack and it dies) Wakka and Tidus will meet up with him. You'll battle a bird this time. There will be an FMV of Seymour showing off Anima. You'll be asked to save your game again afterwards. Watch a long scene between Tidus and Auron. Once you regain control, follow Auron to the City Limits. You'll see more scenes. Now off to Djose. ======== HIGHROAD ======== Treasures: Hi-Potion x3, Antidote x6, Hunter Spear, Ice Brand, Red Ring, Echo Ring/Seeker's Ring, Remedy, 2000 Gil, Soft x3, Ether, Eye Drops x3, Lv. 1 Key Sphere x2, Mega Potion x2 Key Items: Al Bhed Primer Vol. 8, Saturn Crest Save Spheres from this point onwards are at level 2. Meaning, you can now play Blitzball at every save sphere anytime. Make sure to talk to every person you see along the way, as most of them give you items. Alright, now go north. You'll meet Maechan, the scholar. Continue north, then west and around the structure for an Ice Brand. Proceed to the next screen, then go east. You'll meet Belgemine, she'll challenge Yuna to a one-on-one Aeon battle. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= BATTLE: BELGEMINE (IFRIT) +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= She will be using Ifrit. Her Aeon's pattern will be ATTACK-METEORSTRIKE- ATTACK-METEORSTRIKE, just like that. So, use Blizzard on him, then Shield. Keep repeating the process. You can also try boosting Valefor. Once your Aeon's Overdrive gauge is full use it. You shouldn't have any problem winning. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= You'll receive an Echo Ring if you win, or a Seeker's Ring otherwise. Proceed to the next screen, go east then north for a Remedy. There will be a short scene here. When you regain control, continue east to the next screen. Here, go north then east for a chest with 2000 Gil. Keep going north then a little bit west, talk to the soldier for an Ether. Continue north. You'll see some scenes with Shelinda. Just follow the path to the end, get the chest with 3 Eye Drops. You'll be at the Inn/Agency, save your game then leave. Watch the long scene between Tidus and Yuna. Once you regain control again, you'll receive a Lv. 1 Key Sphere. Try to leave the Inn, Rin will come in and you'll receive the Al Bhed Primer Vol. 8. Somebody will then be screaming for help about the chocobos. You'll receive 2 Mega Potions from Rin. Save your game then leave. Outside, just go a little bit north. A boss fight once more. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= BOSS: CHOCOBO EATER +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= HP: 10,000 AP: 90 Gil: 970 Items: none Equip: White Ring Steal: N/A First, have Tidus cast Haste on everyone, and Wakka use Dark Attack. Now just attack it or use magic on it (Fire especially) to make it fall on its back. Once this happens keep attacking to push it back. You can use Aeons here if you want. Also, Delay Attack works very well here, I recommend that you use it if you have it. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= ///////////////////////////////////////////////////////////////////////////// Note: It won't be Game Over if you get pushed off the cliff. You'll be near the chest with the Saturn Crest. But you'll miss out on the AP though. ///////////////////////////////////////////////////////////////////////////// If you did defeat it, you'll be given the priveledge of a free chocobo ride, which is a good thing if you don't want any random encounters. Alright, lets assume you defeated it. Continue north. When you reach the north end of the Highroad, get the chest with 2 Hi-Potions. Take the path to the right and follow it to the end to get the Saturn Crest. Go back up and head north. Talk to the guy on the right and you'll be asked to donate. Any amount will do, but the higher your donation the better the item you will receive in return. Here's the list: 100 Gil - Scout 1,000 Gil - Ice Lance 10,000 Gil - Moon Ring Try to go through the gate, the guard will not let you pass. So, go back then Seymour will come. After the short scene, go through the gate. On the next screen, just go west. ============= MUSHROOM ROCK ============= Treasures: Hi-Potion, 1000 Gil, Potion x10, Remedy, X-Potion, Serene Armlet, Mega Potion x2 There's a save sphere here, you can save if you like. Talk to the man and receive a Hi-Potion. Take the platform up and follow the path east. Talk to the soldier and receive 10 Potions, get the chest here with 1000 Gil. Turn back and go north, get the chest for a Remedy. Follow the red indicator to the end and take the platform up. Here, talk to the soldier for an X-Potion. Go north then east and take the platform down to get the chest with a Serene Armlet. Head north and take the platform up. Talk to the guard for a Mega Potion. Save your game. Don't go up yet, head south first to watch an interesting scene between Luzzu, Wakka and Lulu, about Chappu. After the scene go up. Here, just head south. When you regain control after the scenes, head east to the command center. You can buy some items from Oaka if you like (Pheonix Downs especially) Go east a bit and get the chest with a Mega Potion. Talk to the guard, choose yes. There will be some scenes, then a boss fight. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ BOSS: SINSPAWN GUI +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ HP: 12,000 (Head: 4,000/Arms: 800 each) AP: 0 Gil: 0 Items: none Equip: none Steal: N/A This can be tough. First, if you have your Aeons at Overdrive use it. I suggest you use Valefor and save Ifrit for later. This will eliminate the arms. Now, have Lulu and Wakka focus on the head, since it can deal severe damage on a character with its Venom attack. Once the arms regenerate, summon Ifrit. There's not much strategy after that, so just unload on it with all you got and heal whenever anyone takes serious damage. Of course, once your party's Overdrives are full use it. You'll win after a while. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ There will be an FMV of the Crusaders and the Al Bhed fighting Sin, then some scenes. You'll be fighting Gui again. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ BOSS: SINSPAWN GUI +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ HP: 6,000 (Head: 1,000/Arms: 800 each) AP: 850 Gil: 4,500 Items: Lv. 1 Key Sphere x6 Equip: Alert Armguard Steal: N/A This one is easy. Just use Seymour's level 2 magics and you'll win no time. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ After the battle, you'll see another FMV and some more scenes. When you regain control of Tidus, go to the northmost end of the map and talk to Gattta. There will be an FMV and a long scene afterwards. When you regain control once more go south and save your game. Head southwest from the save sphere for a Hi-Potion. Talk to Auron. Continue east to the red indicator afterwards. You'll be at Djose Highroad, just follow the path, get the chest with 2 Pheonix Downs. Talk to the people along the way for some items. ============ DJOSE TEMPLE ============ Treasures: 4,000 Gil, Ability Sphere x4, Mega Pheonix, Remedy Outside the temple, go northeast for a chest with 4 Ability Spheres. Get a chest with 4,000 Gil on the other side. Proceed into the temple. You'll meet Isaaru. When you regain control after the scene, go into the northeast room and get the chest with a Mega Pheonix. Leave the room, and into the one northwest for a Remedy. Head into the room at the center. Maroda will warn about a rumor he heard. Proceed into the Cloister of Trials. ========================== CLOISTER OF TRIALS (DJOSE) ========================== Treasures: Magic Sphere Take the 2 Djose Spheres and insert it into the slots at the door. In the next room take the 2 Djose Spheres from the side and insert it into the slots at the right wall. This will light up the pillar above. Now push the pedestal with a Djose Sphere to right. Take the the charged Djose Sphere and insert it into the right slot at the north wall. The wall will open. Take the 2 Djose Spheres (those at the right recesses) and insert them into the pedestal. Now, push the pedestal north until it falls into the pit. It will stay afloat. Step on it to get to the other side. Here, press O to push the pedestal. This will activate a part of the symbol outside. Go back to the previous room and take the charged Djose Sphere and insert it into the left slot on the same wall. In this same room, go left and step on the shining panel on the floor to get the pedestal back at the center. Take the 2 Djose Spheres and insert it into the slots in the first room. This will complete the symbol. A platform will appear at the center. Ride it up to the next area. Push the 5 pedestals here. Once done, another pedestal will appear. Go back down to the previous area and head left. Examine the glowing glyph on the wall. This will reveal a Destruction Sphere. Take it and go up to the next area. Here, insert the Destruction Sphere into the lone pedestal to reveal a chest with a Magic Sphere. Go up the stairs to the next area. Here, talk to Lulu. Dona will come and insult Auron, calling him a riffraff. Then you'll see a scene between Barthello and Auron. Try to leave the room and Yuna will come out, you'll then receive your 3rd Aeon, Ixion. ===================== DJOSE PILGRIMAGE ROAD ===================== Treasures: Switch Hitter, Halberd, Hi-Potion x2, Potion x10 Go back inside the inn once you regain control to get the chest with a Switch Hitter. Talk to Wakka afterwards and go back into the temple. Go to the northeast room and talk to the woman beside the bed. Just go south after some scenes and talk to the people along the way for some items. Continue towards Moonflow. ======== MOONFLOW ======== Treasures: X-Potion, Lv. 1 Key Sphere x3, Dragon Scale x2, Pheonix Down x2, 5000 Gil Key Item: Summoner's Soul Here, just keep going north. Biran and Yenke will warn your party about the disappearance of Summoners. Continue on afterwards. Get the chest with an X-Potion here. There will be a chest with 3 Lv. 1 Key Spheres a little bit west farther ahead. Keep going and you'll meet Belgemine again. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ BATTLE: BELGEMINE (IXION) +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ This is a lot easier compared to the first one. His pattern is the same as Ifrit's, ATTACK-AEROSPARK-ATTACK. But he'll cast Haste on himself after a few turns, so make sure you kill him quickly after he does that. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ You'll receive 2 Dragon Scales if you win and a Summoner's Soul which allows your Aeons to learn abilities. Keep going north. You'll be at the south shoopuf wharf. Get the chest with 2 Pheonix Downs. Continue west and you'll see some scenes between the Chocobo Knights and the Shoopuf driver. Go into the tent and get the chest with 5000 Gil afterwards. Go back to the previous area and talk to the Shoopuf driver. You'll see some scenes aboard the Shoopuf. Yuna will be kidnapped by the Al Bhed again. Another boss fight. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ BOSS: EXTRACTOR +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ HP: 4,000 AP: 600 Gil: 2,400 Items: Mega Pheonix x4 Equip: Ice Lance Steal: N/A If you have any weapon with the Lightningstrike ability it'll be wise to equip it here. Have Tidus cast Haste and Cheer on himself and Wakka. Then use Delay Attack to give you an advantage. Once it pulls up, keep attacking it until it comes back down to prevent it from unleashing its Depth Charges. Another thing, don't be adventurous enough to try and Provoke it. Believe me, you'll regret it. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ You'll be at the North Bank now, save your game and go west 2 screens. Get the chest with an Ether. Continue west once more and you'll find Rikku. There will be an FMV and some scenes. Continue north afterwards. You'll have a tutorial on Stealing and Mixing here. Keep going north and get the chest with 4 Antidotes. There's a chest with a Mega Potion farther ahead. ========== GUADOSALAM ========== Treasures: Mega Potion, Elixir, Hi-Potion x2, 3000 Gil Tromell will greet you upon arrival, telling you to go see Seymour. When you regain control, go into the Inn and save your game. From here go north for a Mega Potion. Then go south and into the house for a chest with 3,000 Gil. Continue to the end of the path for an Elixir. Now go into Seymour's manor. Here, go upstairs and check around the area for a chest with 2 Hi-Potions. Head back down and into the door. Talk to everyone. There will be some scenes and you'll be shown an FMV of Zanarkand. When you regain control once more, leave the manor and go south. Yuna wants to go to the Farplane, so go south then east to get there. Here, you'll see more scenes. Continue on afterwards. Talk to everyone except Kimahri, since he won't say anything anyway. Go back to the manor once you regain control and keep talking to Lulu. Head back to the Inn and take the other path to find Shelinda. She will tell Tidus that Seymour left for the Temple of Macalania. Go back to the manor. Head to the Farplane first to hear Oaka's story, then proceed to the Thunder Plains afterwards. ============== THUNDER PLAINS ============== Treasures: Pheonix Down x2, Water Ball, Yellow Shield, Remedy Rikku will be scared stiff. When you regain control after the funny scene, go north and get a chest with 2 Pheonix Downs. Keep going north, then look for an L-shaped indention on the map to the east for a Water Ball, then continue east to the end. You'll be at the Inn, save your game and talk to Rikku, now she'll tell you why she is very scared of lightning. Proceed north into the room after that. There will be some scenes. Talk to Rikku and leave the Inn, pick up the Yellow Shield outside. Keep going north to the next area. There will be more scenes. When you regain control again, continue north and get the chest with a Remedy along the way. =============== MACALANIA WOODS =============== Treasures: 2000 Gil You'll have to listen to a short conversation between Tidus and Auron. When you regain control, save your game and follow the path north. Get the chest with 2,000 Gil at the end. At the next area, follow the path again and Barthello will come. Dona is missing. Continue along the path, and you'll be able to catch some butterflies here. Keep going towards the red indicator. In the next area, save your game and go north. There will be a short scene, then a boss fight once more. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ BOSS: SPHERIMORPH +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ HP: 11,800 AP: 3,000 Gil: 3,800 Items: Power Sphere, Lv. 2 Key Sphere Equip: White Bracer Steal: Ether This is a pretty simple battle. Just use magic with an element opposite to what he is using. So, have Lulu, Yuna and Auron manage this fight. Whenever you damage him with magic of the opposing element, his element will shift. So, have Auron attack to find out what his element is and simply use the opposite. That's about it. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Watch the Jecht Sphere. You are now allowed to find all the Jecht Spheres. When you regain control, just follow the path to the next area. Here, go into the inn and save your game. You can buy some items from Oaka if you like. Go south afterwards. Continue south once more after the short scene. You'll have to fight another machina. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ BOSS: CRAWLER/NEGATOR +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ HP: 16,000/1,000 AP: 6,820 Gil: 6,800 Items: Potion x2, Power Sphere x2 Equip: Blue Armlet/Survivor (varies) Steal: Lunar Curtain You have 2 options here, either kill the Negator which prevents you from using any type of magic or keep it there and attack Crawler normally instead. I prefer that you use the first option since this can finish the battle pretty quickly. Use Wakka to attack the Negator. Once it is dead, bring Lulu in and just use Thundara and equip a weapon with the Lightning strike ability on your attacking characters to speed up the process. But take note that the Negator also prevents Crawler from unleashing Mana Beam which deals about 900+ damage on a character, this comes slowly though. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Wakka will be furious about Rikku being Al Bhed. You'll see more scenes with either Rikku or Lulu aboard the snowmobile afterwards. (I think this depends on who you use more often.) ================ MACALANIA TEMPLE ================ Treasures: Mega Potion, 400 Gil, Shell Targe, Elixir, Ether, Pheonix Down x3, Remedy x2, Hi-Potion x2 When you regain control after those scenes, get the chest with a Mega Potion. Go north down the stairs and follow the path to the temple. Talk to the man by the entrance to receive 400 Gil. In the temple, talk to Tromell for a Shell Targe, then go to the northwest room first for 3 Pheonix Downs, be sure to talk to the people here too for an Ether and Elixir. Go back out and this this time head into the northeast room to watch Jyscal's Sphere. Get the chest with 2 Remedies and talk to one of the guys here for 2 Hi-Potions afterwards. Go back to the main hall and SAVE your game. Proceed into the room at the center. You'll find Seymour here, after some scenes you will have to fight him. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ BOSS: SEYMOUR/2 GUADO GUARDS/ANIMA +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ HP: 6,000/2,000 each/18,000 AP: 7,620 Gil: 8,600 Items: Ability Sphere x4, Blk Magic Sphere x2 Equip: Hunter's Blade, Alert Shield, Echo Shield, Double Penalty Steal - 1st Seymour: Elixir; Anima: Silence Grenade x3; 2nd Seymour: Turbo Ether He is tough and annoying. Your primary concern will be to get rid of the 2 Guado Guards. You have 2 options in acheiving this, either steal their Hi- Potions to prevent them from healing themselves or have Auron use Threaten to stop them from moving. Once they are frozen just focus your attacks on Seymour, since if he dies so will the Guado Guards and vice versa. He will summon Anima now. If you talked to Seymour earlier, it will make this battle a bit easier. Have Tidus cast Haste on everyone, then attack normally. Bring Lulu in and keep casting ice magics (preferably Blizzara). Another problem is Anima's Pain which causes instant death on a character, and it comes every other turn. So it is recommended, though not required to have at least 2 characters with Life magic. Auron deals a decent amount of damage against Anima as well, so be sure to have him in. Now once Anima has about 9000+ HP left, summon Shiva and use her Overdrive to finish it off. Also, if Anima does Oblivion its game over, so make sure you kill him before this happens. Seymour will reappear. Have Yuna cast all 4 Nuls on your party to protect against his Multi Level 2 magic attacks. Then just attack normally after that. ///////////////////////////////////////////////////////////////////////////// Note: You can also summon an aeon to block Anima's overdrive. Thanks to David Curran ([email protected]) for telling me this. ///////////////////////////////////////////////////////////////////////////// Strategy vs. Guado Guardians from Rhys Hughes <[email protected]> ----------------------------------------------------------------------- Add the ability 'stonetouch' to either Tidus or Auron on one of their weapons. This, with luck, will shatter the guards in one hit. Strategy vs. Anima from Charles Thio ------------------------------------ When Seymour summons Anima, have Yuna summon Shiva immediately. Now on your next succeeding turns, keep using Heavenly Strike. When Shiva's HP is below 500 cast Blizzara on her to heal. Keep doing this and Anima will be gone before she gets her chance to use her overdrive. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ After the battle, you'll be given a chance to rename Shiva. The party will be branded as traitors now. Once you regain control after the scenes save your game and proceed into the west door. ============================== CLIOSTER OF TRIALS (MACALANIA) ============================== Treasure: Luck Sphere This one is a bit tricky. First push the pedestal east, this will break the ice. Then take the Macalania Sphere from the slot at the RIGHT wall and insert it into the pedestal. Now, push the pedestal north, this will reveal a passage that leads below. Remove the Glyph Sphere from the CENTER pillar and go down to the next area. Here, insert the Glyph sphere into the LEFT recess on the north wall. This will reveal another Macalania Sphere. Push the pedestal with a Macalania Sphere east into the gap on the pillar to form a part of the ice bridge above. Go back up, take the new Macalania Sphere and head back down. Insert it into the recess on the LEFT pillar to form another part of the bridge. Now go back up, take the last Macalania Sphere and insert it into the recess on the CENTER pillar to complete the bridge. Go up but don't cross the bridge just yet, instead step on the shining panel on the floor to make the pedestal appear near you. Then take the Macalania Sphere and push the pedestal down. It will embed itself to the ice on the other side. Go down and insert the Macalania Sphere into any slot below. Head back up and step on the shining panel again. The pedestal will be beside you once more, but this time with the Destruction Sphere. Take it and go down to the basement area. Here, insert the Destruction Sphere into the RIGHT recess at the north wall. This will reveal a treasure chest with the Luck Sphere. With that done, rebulid the bridge and proceed to the next area. ============== LAKE MACALANIA ============== Treasures: Lv. 1 Key Sphere, Lv. 2 Key Sphere There will be some scenes, then Tromell will send guards to go after you. Once you regain control save your game, Oaka will be here so you can buy his pricey items if you want. Continue south and keep running. Take the right path first and go south to the end for a chest with a Lv. 1 Key Sphere. Continue following the path towards the red indicator. In the next area, save your game and prepare for another boss fight. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ BOSS: WENDIGO/2 GUADO GUARDS +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ HP: 18,000/1,200 each AP: 3,160 Gil: 3,800 Items: Ability Sphere x4, Power Sphere x2 Equip: Seeker's Bangle Steal: Hi-Potion Wendigo is powerful especially when Berserked. First, it is important that you get rid of the 2 Guado Guards quickly. Steal their Hi-Potions to prevent them from healing themselves. They also cast Protect and Shell on Wendigo before they die, so it is recommended that you have Dispel by now. Once the 2 cronies are dead cure Wendigo of Berserk and start attacking and using Fira. Have Yuna ready since healing and reviving will be quite often. You can also have her summon Ifrit to deal massive damage on Wendigo with Hellfire. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ The party will fall all the way down the bottom of the lake. Here, save your game and talk to everyone. Get the chest with a Lv. 2 Key Sphere beside Kimahri. There will be some scenes, you'll at the Oasis afterwards. =============================== SANUBIA DESERT (BIKANEL ISLAND) =============================== Treasures: Remedy x4, Al Bhed Potion x36, Hi-Potion x16, Ether x2, X-Potion x2, Mega Potion x2, Lv. 2 Key Sphere, Megalixir x3, 10,000 Gil Key Item: Venus Crest Tidus will be alone here, in the water get the chest with 4 Remedies. Save your game. Go north. You'll battle a Zuu and meet up with Auron and Lulu during that same battle. Continue north afterwards to find Wakka, get the chest with 8 Al Bhed Potions here. In the next area, head east for Kimahri. Follow the path to the next area and you'll find Rikku, get the 2 chests for 8 Al Bhed Potions and 2 Ethers. Continue along the path and go west for 4 Hi-Potions, keep going to get the chest with another 4 Hi-Potions. At the end, go west for 2 Mega Potions proceed north afterwards. From the save sphere head west to for 8 Al Bhed Potions, keep going west and around the structure for 2 chests with a Lv. 2 Key Sphere and 10,000 Gil. Continue north to the next area. Here, go north then west for 8 Hi-Potions. Keep going west and into the whirlpool to get the Venus Crest. Continue north, there is another chest near the whirlpool here but you have to fight a Sandragora to get it, the chest contains 3 Megalixirs. Go a little bit northwest for 2 X-Potions afterwards. Continue towards the Al Bhed home but before you get there, you'll have to fight another Sandragora. ============ AL BHED HOME ============ Treasures: Hi-Potion x2, Al Bhed Potion x6, Special Sphere, Friend Sphere, Skill Sphere, Lv. 2 Key Sphere, Lv, 4 Key Sphere, 10,000 Gil The Home will be under attack, you'll see Cid here for the first time too. When you regain control, search one of the bodies here for 2 Hi-Potions. Save your game and go in, then go north. Follow the others into the room. Cid will tell Rikku to go underground, just follow her to the Summoner's Sanctum. Here, there will be an intersection with 3 split roads. Proceed to the center to get a chest with 6 Al Bhed Potions. Then go northeast and into the room at the end. Examine the chest here, the code is 5633 to get the Special Sphere, there's another chest here and when you examine it you'll be prompted to answer several questions: - Are you Al Bhed? --> Yes - Name the son of the Al Bhed leader --> Brother - Name the island where the Al Bhed live --> Bikanel - What is Al Bhed in Al Bhed? --> Al Bhed Get a Skill Sphere from the chest. Leave the the room and go all the way back south and into the room on the left. Here, there will be 2 more chests. One with a Friend Sphere, and the other one depends on what you choose: - The treasure chest of dreams asks: What do I contain? Bomb Elixir Hi-Potion Mega Potion Soft Chimera Potion Remedy Evil Eye Once done proceed to the northwest room. Save your game first then go in. When you regain control after some scenes, go down and check around the area for 2 chests with a Lv. 2 Key Sphere and a Lv. 4 Key Sphere. Proceed into room afterwards. You'll see some scenes here, Tidus will be very upset. Then some flashbacks follow. Once you regain control, check around the area for a chest with 10,000 Gil. Leave the room and follow the path to the airship. ======= AIRSHIP ======= Here, save your game after the scenes. Leave and take a tour around the ship. Talk to the Summoners here to listen to their story, you can buy some stuffs from Rin too if you like. Go back to the bridge. There will be some more scenes. After that proceed to the Cabin and you'll see Evrae, the protector of Bevelle. Cid will tell you to fight it, so save your game and head for the deck. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ BOSS: EVRAE +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ HP: 32,000 AP: 8,100 Gil: 2,500 Items: Blk Magic Sphere x2 Equip: Fossil Cait Sith Steal: Water Gem This can get very annoying if you don't know what to do. Before you fight make sure that at least one of your characters has an armor that protects against Poison equipped (Poison Ward will do) just in case Evrae manages to unleash Poison Breath before Cid takes his turn. First, have Tidus cast Slow on him then Haste on your party. Now bring Rikku in to cast Reflect on him. Just keep attacking until he inhales, once this happens pull back immediately with either Rikku or Tidus. After his Poison Breath fails move in again and continue attacking. Alright, now Evrae will cast Haste on himself. But with Reflect, he won't be able to. He'll be repeating the same move every turn so you shouldn't worry. Just do whatever you please to finish him off. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ ///////////////////////////////////////////////////////////////////////////// Alternate Strategy Against Evrae: --------------------------------- This is a strategy for those who don't have Reflect. Your first move should be to cast Slow on him, then Haste on your party. It is IMPORTANT that you have Shell or Protect with you as this reduces the damage from Poison Breath by 1/2. (if you fail to pull back) Now once he uses Haste, don't panic just attack him with all you got and heal your party using Al Bhed Potions. ///////////////////////////////////////////////////////////////////////////// ======= BEVELLE ======= You'll see an FMV where the party infiltrates Bevelle using the airship. When you regain control, fight your way through the sea of guards. There will be some scenes at the end, and another FMV where Seymour will kiss Yuna. There will more of those afterwards. When you regain control once more proceed into the temple and save your game. ============================ CLOISTER OF TRIALS (BEVELLE) ============================ Treasures: HP Sphere, Knight Lance This is the most confusing cloister in the game. But I'll try my best to explain this clearly. First, there will be glyphs with arrows on the floor indicating the directions you could go to. Press O to go to that direction. -At the first intersection, go right. Follow the path down to the end. -Take the Bevelle Sphere here and insert it into the pedestal. -Push the pedestal and ride it back up to the previous area. -Here, ignore the 1st intersection and go right at the 2nd. -Take 1 sphere from the pedestal and insert it into the slot here. This will reveal a new section of the cloister. -Ride the pedestal all the way north to return to the starting point. -Ignore the 1st intersection once more then go left at the 2nd. Take the sphere here and insert it into the pedestal. -Ride the pedestal all the way north once more to return to the starting point. -At the 1st intersection head right to get to the lower area. At the glyph here go left. -Ignore the 1st and and 2nd intersection then go right at the 3rd. -Take 1 sphere from the pedestal and insert it into the slot here. This will unlock a new path with a purple glyph. -Push the pedestal back on track and ride it south to return to the starting point. -Ignore the 1st intersection and go right at the 2nd. Take the Glyph Sphere here and put it into the pedestal. Ride the pedestal again all the way north to return to the starting point. -Ignore the 1st and 2nd intersection then go right at the 3rd. -Take the Glyph Sphere from the pedestal and insert it into the slot far north to obtain the Destruction Sphere. -Push the pedestal and ride it again north to return to the starting point once more. -Ignore the 1st intersection and turn right at the 2nd. Insert the Destruction Sphere into the slot where you first got the Glyph Sphere. This will open a new path. -Ride the pedestal all the way north to return to the starting point. -Ignore the 1st and 2nd intersection and turn right at the 3rd. -Take the Bevelle Sphere here and insert it into the pedestal. -Ride the pedestal north once more to return to the starting point. -Now turn right at the 1st intersection. Push the pedestal south to proceed to the new area. Here, go up and get the chest east for an HP Sphere. This will reveal a shining panel on the floor, step on it to make the pedestal appear near you. Take 1 sphere from the pedestal and insert it into the slot on the right. Push the pedestal west and ride it to get the chest with a Knight Lance at the other side. Go back and up the stairs to the right. You'll reach the Chamber of the Fayth. Tidus will force his way in. Yuna will be praying here. Kinoc and his cronies will then ambush the party outside. Watch the entire trial. You'll be controlling Yuna in Via Purifico afterwards. ============ VIA PURIFICO ============ Treasures: Elixir, Mega Potion, Blk Magic Sphere, Wht Magic Sphere Save your game here, then go east to the end for a Mega Potion. Kimahri will be here too. Go back to the save sphere and this time go west, follow the path into the room for an Elixir. Proceed into the next room for a chest with a Blk Magic Sphere. From here go north then east to find Lulu and a chest with a Wht Magic Sphere. Head for the red indicator, you'll find Auron here. Save your game and continue north. Isaaru will not let you pass so you'll have to fight his Aeons. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ BOSS: GROTHIA/PTERYA/SPATHI (IFRIT/VALEFOR/BAHAMUT) +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ HP: 7,800+/11,800+/20,600+ AP: none Gil: none Items: none Equip: none Steal: N/A Yuna will be alone in this battle. Just use whichever Aeon you want, preferably those with elements (Shiva, Ifrit, Ixion) so that you can heal whenever your Aeons take serious damage. Also note that Grothia starts with a full Overdrive gauge, so Shield on your first turn. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ You'll regain control of Tidus now. There will be a treasure chest that sells items behind you, you can buy here if you want. Save your game. Keep going until you reach the second save sphere. Another boss will show up. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ BOSS: EVRAE ALTANA +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ HP: 16,000 AP: 5,700 Gil: 3,000 Items: Blk Magic Sphere x4 Equip: Soft Armguard Steal: Water Gem x2 Don't fight him just yet. Instead open the 2 locks using the Trigger Command. This will give you a chance to escape. Now, at the next area you'll notice 2 treasure chests. Once the battle begins again, fight him. Evrae Altana will be inflicted with the Zombie status from the very beginning which means that any curative magic or items will damage him. Now, just use 2 Pheonix Downs to finish him off. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Go back south after the battle to get the chest with an Avenger. (*I couldn't find the other treasure chest so I don't know whats in there :)*) Continue north to the next area. There will some scenes here, once you regain control save your game and go back to Kimahri. You'll battle Seymour once more. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ BOSS: SEYMOUR NATUS/MORTIBODY +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ HP: 36,000/? AP: 9,450 Gil: 3,500 Items: Lv. 2 Key Sphere x4 Equip: Shocking Fist/Shell Bangle (varies) Steal: Tetra Elemental x2 First utilize all Trigger Commands. Forget about Seymour and just concentrate all your attacks on Mortibody. Have Yuna cast all 4 Nuls on your party. Once Mortibody is low on HP, it'll drain 4,000 HP from Seymour! (note that the amount of HP it drains decreases everytime you defeat it) That will provide some help. If you think Mortibody's drain is no longer enough, go for Seymour. Don't bother using your Aeons here unless they are at Overdrive since Seymour will simply Banish them anyway. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ The party will be running once more. You'll be at Macalania Woods again afterwards. Once you regain control here, save your game and go south then east. There will be a long scene between Yuna and Tidus then a very nice FMV follows. When regain control once more, go back to the Campsite and get the chest with a Lucid Ring there. Follow the others east afterwards. ========== CALM LANDS ========== Treasures: Lv. 2 Key Sphere, 15,000 Gil This place is huge, so you'll probably get annoyed with all the random encounters if you are cover the entire area on foot. Anyway, just go north towards the central area. There will be a save sphere here, you'll also see some scenes with Father Zuke. When you regain control go around to the back and get the chest with a Lv. 2 Key Sphere. Continue northwest to find the Chocobo Trainer, talk to her to train your chocobo. (I recommend riding a chocobo here since it will make your exploring a lot easier.) Now go all the way back southeast to get the 2 chests with 10,000 and 5,000 Gil. You'll also find the Training Arena here. (its the green square on the map) Continue towards the red indicator. In the next area, save your game then go north. A boss fight once more. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ BOSS: DEFENDER X +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ HP: 64,000 AP: 9,900 Gil: 3,500 Items: Lv. 2 Key Sphere x2 Equip: none Steal: Lunar Curtain x4 First of all you must know that he is made of stone not steel. Use Auron's Armor and Mental Breaks, then have Tidus Provoke him. This way, he'll only use Blast Punch which works like Demi so it won't kill you even at 1 HP. Now bring Lulu in and use Water magic (preferably Waterga) since this deals no less than 4,000 damage. Use your Aeons only if they are at Overdrive. Another thing, he'll cast Mighty Guard on himself when his HP is low. So, make sure you Dispel him immediately after that. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Head down the valley to get to the Cavern of Stolen Fayth. From here, go south then east for the Rusty Sword. Head back up and go north across the bridge to Mt. Gagazet. ============= MOUNT GAGAZET ============= Treasures: Mega Potion x2, Defending Bracer, HP Sphere, Lv 4 Key Sphere Key Item: Jupiter Crest Here, you'll see some scenes. When you regain control, save your game there's a Ronso here that sells weapons so buy from him if you like. Continue to the next area. Biran and Yenke will stop you once more, after some scenes you'll have to fight both of them with Kimahri alone. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ BOSS: BIRAN & YENKE +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ HP: (depends on Kimahri's strength) AP: 8,000 Gil: 3,000 Items: Return Sphere x2/Friend Sphere x2 Equip: Sorcery Bangle/Sorcery Armlet Steal: Lv. 3 Key Sphere x2 You can learn a lot of skills from them, so use Lancet as much as possible. First, if Kimahri has his Overdrive available use Doom on Yenke and leave him to die on his own (you can learn that skill from Biran) With that, just concentrate on attacking Biran. When Biran's HP is low, he'll use Mighty Guard but only if both of them are alive. That's why I recommended that you use Doom, since the countdown starts at 20. Yenke on the other hand will use White Wind under the same situation. But since White Wind is a much more common skill compared to Mighty Guard, I suggest that you learn Mighty Guard instead. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ After the battle go back down and save your game once more. Continue on. There will be more scenes here. Go north then west for 2 Mega Potions. Keep going then head northwest to the end for the Braska's Sphere. After the scene keep going until tou see a path that leads up, go there to get the Defending Bracer. Head back down and follow the path north, you'll see Wantz here, buy some Holy Waters from him. Go back south then west to reach the area below. Get the 2 chests with an HP Sphere and a Lv. 4 Key Sphere. Head towards the red indicator and save your game. In the next area just go north, there will be some scenes. You'll fight Seymour again. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ BOSS: SEYMOUR FLUX/MORTIORCHIS +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ HP: 70,000/? AP: 15,000 Gil: 6,000 Items: Lv. 4 Key Sphere x2 Equip: Jammer Steal: Elixir I suggest having your characters with the highest Agility in first, so that once he does Lance of Atrophy you'll still get at least one turn before Mortiorchis follows with Full-Life. Thus, giving you a chance to remove the Zombie status. Its even better if you enter this battle with at least Bahamut at Overdrive. Use Auron's various Breaks on Seymour, Tidus cast Hastega, then just attack. Seymour will cast Reflect on himself after some time. Make sure you Dispel him once this happens since he will most likely REFLECT FLARE on his next turn. If you manage to remove his Reflect, his counterstrike will fail and damage himself instead for 6,000+ HP. When he has about 24,000 HP left, summon Bahamut and unleash Mega Flare for the kill. Also, note that Cross Cleave can be quite powerful too so having Protect should help. If he does Total Annihilation, you will most likely die. Just make sure you kill him before he gets his chance to do it. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ After the battle you'll see some more scenes. When you regain control go north and save your game. Check behind the pillars on the left for a chest with the Jupiter Crest. There will be some more scenes here, then you'll regain control of Tidus in his dream. Here, just go east then north into the door. You'll see the kid (Bahamut's Fayth) follow him once he runs out. He'll reveal one of the few major twist in this game. Tidus will wake up afterwards. When you regain control continue to the next area. ===================== GAGAZET MOUNTAIN CAVE ===================== Treasures: Lv. 1 Key Sphere, Fortune Sphere, Return Sphere, Recovery Ring, Pep Talk //////////////////////////////////////////////////////////////////////////// Note: Solving the Trials of Gagazet opens the way to some treasures. //////////////////////////////////////////////////////////////////////////// Keep going towards the red indicator. You'll be swimming once more, just proceed to the next area. Here, go north. You'll encounter the First Trial of Gagazet, simply hit the center using Wakka's blitz ball. Get the chest with a Lv. 1 Key Sphere. Go all the way back to the previous screen and go south to the next area. There's a save sphere here, you can save if you like. Climb the stairs and keep going north. You'll see the Second Trial of Gagazet, here send Rikku into the GREEN hole, Tidus into the BLUE hole and Wakka into the RED hole. You should see a chest underwater, dive to get a Fortune Sphere. Swim back to the previous area then go northwest and up the stone steps. In the next area, save your game and head out. Another boss will show up. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ BOSS: SANCTUARY KEEPER +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ HP: 40,000 AP: 16,500 Gil: 6,500 Items: Return Sphere x2 Equip: Arc Sword/Magic Armguard (varies) Steal: Turbo Ether He isn't hard, in fact it is possible to defeat him even before he takes his first turn. Alright, have your 3 characters with the highest Agility at the beginning of the battle. Now, switch any of the 2 characters (except Tidus) with Auron then have him use Threaten. Sanctuary Keeper will freeze! Have Tidus cast Hastega on your party to make the boss' turn drop way down below (you'll see it on the CTB) Just do whatever you want afterwards. Once it starts moving, recast Threaten (you will most likely miss the 3rd time. But remember, its miss NOT immune so just try again.) You can keep repeating this as many times as you want until it dies. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Afterwards, there will be more scenes. When you regain control just keep going until you reach the end. The party will now see Zanarkand. Examine Yuna's sphere. You'll hear her last words to everyone. Continue on to Zanarkand. The FMV from the beginning replays. ========= ZANARKAND ========= Treasures: Fortune Sphere, Spiritual Targe, Friend Sphere, Lv. 3 Key Sphere, Luck Sphere Key Item: Sun Crest Save your game and keep going to the end, get the 2 chests with a Fortune Sphere and Spiritual Targe along the way. You'll reach the Dome now. Here, someone will tell the party to go see Yunalesca. Go in. ============== ZANARKAND DOME ============== Inside, you'll see the memories of the other summoners and their guardians. When you regain control, just follow the path until you reach the save sphere. From here go north then east for a Friend Sphere, go back and continue north. Look at the map and you'll notice a narrow path that leads below, go there to get the chest with a Lv. 3 Key Sphere. Go back up and continue towards the red indicator. In the next area, just go north and get the chest with a Luck Sphere to the right. You'll see a scene between Braska, Jecht and Auron. Once you regain control save your game and proceed to the next area. ============================== CLOISTER OF TRIALS (ZANARKAND) ============================== Here, examine the pattern at the north wall, then just step on the shiny squares on the floor that correspond to a particular block. Once done, the door will open and 6 pedestals will appear. Just push a pedestal (Except the 2 at the center) to reveal another puzzle at the next room. You need to complete all 4. In order to move the 2 center pedestals, take 1 sphere fom the recess at the north wall of the 2nd room and insert it into the pedestal. Once completed, a platform will appear at the center as well as a save sphere. Save and go to the next room. You'll have to battle another boss. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ BOSS: SPECTRAL KEEPER +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ HP: 52,000 AP: 12,000 Gil: 7,000 Items: Lv. 4 Key Sphere Equip: Red Shield/Elemental Bracer (varies) Steal: Ether Before you fight, give Tidus an armor that protects against Berserk. Once the battle begins, have Tidus cast Hastega and move your 2 other characters, pre- ferably Auron and Yuna behind the boss. Now, have Tidus Provoke Spectral Keeper and Yuna cast Protect on Tidus. On your next succeeding turns keep Tidus IN FRONT of the boss ALL THE TIME. This will give your other 2 characters freedom to pummel him from behind without being disturbed. You may use your Aeons here too, but only if they are at Overdrive since Keeper will kill them at once with Glyph Mines anyway. If you use the strategy above, Keeper will only use Berserk Tail and nothing else as long as Tidus remains alive. So have Yuna heal him as often as possible. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ ///////////////////////////////////////////////////////////////////////////// ZANARKAND DESTRUCTION SPHERE PUZZLE Go back to Zanarkand Dome after you kill Sin. Your goal is to step on all the SQUARE blocks. (7 of them) If you make a mistake you'll have to start over. Once done, the wall will open and reveal the final Destruction Sphere. Take it and proceed to the other room. Insert the sphere into the right pedestal to the north. This will destroy a part of the wall, get the chest there with a Magistral Rod. ///////////////////////////////////////////////////////////////////////////// After the scenes continue on and save your game. You'll meet Yunalesca, she will tell you the whole truth about the final aeon and stuff. When you regain control go back out and save your game once more. Follow Yunalesca afterwards. There will be some more scenes here, then you'll have to fight her. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ BOSS: YUNALESCA +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ HP: 1ST FORM: 24,000/2ND FORM: 48,000/3RD FORM: 60,000 AP: 19,000 Gil: 9,000 Items: Lv. 3 Key Sphere Equip: Blessed Targe Steal: Stamina Tablet x2 Her first form should be easy. Have Tidus cast Hastega, then Yuna cast Reflect on your attackers. Now, just attack her until she dies. For her second form, Dispel your Reflect and start attacking her. She will use Hellbiter, which will inflict Zombie on everyone, feel free to remove this status with Holy Water for now. But once she uses Hellbiter when she's dying, keep your Zombie status don't remove it. Also, her physical attacks are quite weak but it Dispels all good status effects. It will really help if you have Holy here since it does 9,999 damage against her. For her third and final form she will use Mega Death on her first turn, so it will be game over if all your characters are not Zombies. Now is the time to use your Overdriven Aeons, that should get the job done. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Climb the broken ladder to the left, this will reveal a hidden area. Get the Sun Crest here. (DON'T FORGET THIS OR ELSE YOU WON'T BE ABLE TO GET IT LATER UNLESS YOU KILL DARK BAHAMUT!) Leave the room afterwards. Outside, Auron will talk to Tidus about himself. He will also show Tidus his memories. When you regain control again, go all the way out the Dome. Later, the airship will come and pick you up. ======= AIRSHIP ======= You'll see some scenes here, save your game afterwards. Go to the Cabin and talk to Yuna twice. She will tell you to go to Bevelle. Go back to the bridge and talk to Cid. Choose Highbridge from the destination list. ======= BEVELLE ======= Here, you'll find out that Shelinda has become the new captain of the guards. Tidus will tell her that the party wishes to see Mika. She'll leave. Then Mika will appear, after the talk he'll go away. Yuna and Tidus will go see the fayth. He'll ask you if you've found a way to defeat Sin. Its up to you what to choose. You'll see more scenes with Shelinda afterwards. When you get back to the airship, talk to Cid and head straight for Sin. When you regain control after some scenes go to the Cabin and save your game. Continue to the deck. There will be a short scene between Yuna and Tidus. The battle with Sin commences. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ BOSS: LEFT FIN +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ HP: 65,000 AP: 17,000(normal) 24,000(overkill) Gil: 10,000 Items: HP Sphere x2 Equip: Venomous Blade/Sidewinder Steal: Mega Potion This is easy. Just move in and attack with all you got. If you try to cast any positive status effects on your party, Sin will simply dispel that with Negation. Once you see its core begin to energize pull back immediately since Gravija will most likely follow. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ There will be some scenes, then you'll have to battle the other fin. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ BOSS: RIGHT FIN +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ HP: 65,000 AP: 17,000(normal) 24,000(overkill) Gil: 10,000 Items: Lv. 3 Key Sphere Equip: Stone Cold Steal: X-Potion x2 Same as the other Fin. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ You'll see some more scenes where Brother fires the main gun which will severe Sin's other Fin. The main gun will be broken. Just as Cid tells everyone to go back inside the ship, the party decides to jump. You'll battle another boss below. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ BOSS: SINSPAWN GENAIS/SIN +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ HP: 20,000/36,000 AP: 27,000 (overkill) Gil: 20,000 Items: Return Sphere x2, MP Sphere x2 Equip: Baroque Sword, Light Ring Steal - Genais: Shining Gem; Sin: Stamina Spring x9 The battle against Genais is easy. First, it is weak against Fire attacks so Firaga will deal a decent amount of damage. Once you've dealt sufficient damage, it returns into its shell, if you attack at this state it recovers with Cura. So if you have any weapon with the Zombiestrike ability, equip it and attack Genais until it becomes a Zombie. Once this happens, its Cura will damage it instead of heal it. When you defeat Genais, Sin will emerge. Sin's moves will be pretty much the same as the Fins, only this time there will be nothing to pull you back from its Gravija. So just heal if this happens. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Sin will crash and you'll be back in the airship, when you regain control go to the deck then talk to Yuna. There will be some scenes, then something will happen to Sin. You'll be back on the bridge once more, save your game and proceed to the deck. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ BOSS: SIN +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ HP: 140,000 AP: 20,000(normal) 30,000(overkill) Gil: 10,000 Items: Lv. 3 Key Sphere x2 Equip: Echo Targe Steal: Ether x2 This is quite hard. First have Tidus cast Hastega, then Yuna Grand Summon Anima. This will deal incredible damage especially if Yuna's magic is high. On Yuna's next turn, summon Bahamut and unleash Mega Flare. Sin will now have only about 60,000 HP left. When he gets close enough, use Auron's Armor and Mental Breaks on him and Tidus use Quick Hit. Attack as normal afterwards. Make sure you kill him before his Overdrive gauge is full or else he'll use Giga-Graviton and its instant Game Over for you. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ ========== WITHIN SIN ========== You'll find yourself inside Sin afterwards. Here, save your game and continue on. In the next area, just find your way towards the red indicator. There will be a save sphere at the end. Save and continue up. You'll see Seymour again. He'll brag about having been chosen by Sin and all. You'll fight him again for the last time after that. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ BOSS: SEYMOUR OMNIS +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ HP: 80,000 AP: 32,000 (overkill) Gil: 13,000 Items: Lv. 3 Key Sphere x4 Equip: Flexible Arm Steal: Shining Gem x2 He isn't that hard especially when you know how to counter the elements he is using. First let me explain how his wheels work. Whenever you attack a wheel with magic it spins to the right, if you attack it physically it'll spin to the left. Now, if 3 orbs of the same color are facing Seymour, he'll use Lv. 3 magic with that element 4 times. If only 2 orbs of the same color are facing him, then he'll use Lv. 2 magic with that element twice. If no colors are the same, then he'll use Lv. 2 magic of the 4 elements only once. With that in mind, have Yuna cast NulBlaze on your party, since he uses Fire as his element by default. Then have Tidus cast Hastega, Auron use Armor and Mental Breaks and Lulu cast Blizzaga. When he has only about 25,000-30,000 HP left, summon Bahamut at overdrive to get it over with. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Yuna finally succeeds in sending him. After that, go back down and save your game once more. Head back up and continue on. Here, just keep going towards the red indicator at the end. Press O while stepping on the blue panels you see along the way, this will lead to hidden treasures around the area. Continue on until you reach your last save sphere. Once you're ready continue north. A large pillar will drop from the sky, approach the large pink circle to get to the next area. Here, you have to collect the white crystals that appear. (10 of them) If you happen to get hit by the crystal shards that protrude from the ground, you'll fight fiends. Once you've collected all 10 crystals you'll automatically be taken to the next area. The party will see Jecht here, just go towards where he is and you'll see a long scene between him and Tidus. The toughest battle of the game will commence after that. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ BOSS: BRASKA'S FINAL AEON +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ HP: 1ST FORM: 60,000/2ND FORM: 120,000 AP: Nothing Gil: Nothing Items: Nothing Equip: Nothing Steal: Turbo Ether x2 Your first move here should be Hastega then Auron's various Breaks (Full Break recommended) You should also have a Stoneproof or Stone Ward armor equipped as Jecht Beam causes Petrify. If you have a weapon with the Zombiestrike ability it will be a very good idea to equip it in this battle since Jecht is NOT immune to Zombie. Start attacking him after that. Once Jecht turns green (zombie) repeatedly cast Curaga on him as this deals massive damage especially if Yuna has a weapon with Break Damage Limit. (22,000-25,000 damage per Curaga) He'll also take damage from the Yu Pagoda's Power Wave (1,500 HP) If the zombie status wears off, reinflict it again. Also have Tidus talk to him only when his Overdrive gauge is 3/4 full, since you are only allowed to use the Trigger Command twice. Just use the same strategy for his second form. Good Luck! Strategy from Martin Lindell <[email protected]> ---------------------------------------------------- There's an easy way to beat Braska's Final Aeon. Just have Yuna Grand Summon Yojimbo then pay him 200,000 gil, and hope for Zanmato. This will result to an instant kill. //////////////////////////////////////////////////////////////////////////// Note: The odds of having Yojimbo perform Zanmato are completely random. But then it's worth a try. since Martin's tip will save you a lot of time in fighting Jecht. Besides you're at the end of the game, so you don't have to worry about money. :) //////////////////////////////////////////////////////////////////////////// +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ The game is practically over now. You'll see more scenes between Tidus and Jecht after that. Then Yu Yevon will come. The final battle of the game will begin. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ FINAL BOSS: AEONS & YU YEVON +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ HP: varies/99,999 AP: Nothing Gil: Nothing Items: Nothing Equip: Nothing Steal: Nothing The Aeons will have the same amount of HP as they did when they are still with Yuna. This should be very easy, since you won't lose here even if you wanted to. You have infinite Auto-Life! Just do whatever you think is best, trust me you'll be fine! +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Sit back and watch the ending (such a tear jerker =)) Congratulations! you're finished! +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ ii. EXTRA ENDING +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ ****************************SPOILER WARNING********************************** IF YOU HAVEN'T FINISHED THE GAME YET I STRONGLY SUGGEST THAT YOU SKIP THIS SECTION AND CONTINUE ON TO THE SIDEQUEST. THIS PART WILL CONTAIN NOTHING BUT SPOILERS! YOU'VE BEEN WARNED! ****************************SPOILER WARNING********************************** //////////////////////////////////////////////////////////////////////////// Foreword: Here's the full translation of the extra ending, as contributed to me by Evan Panahi <[email protected]> He told me that he got this from The GIA <www.thegia.com> so credit goes to them too. //////////////////////////////////////////////////////////////////////////// ---------------------------------------------------------------------------- The Eternal Calm: Final Fantasy X Another Story ---------------------------------------------------------------------------- ---------------------- Scene 1: Besaid Beach ---------------------- Yuna (thinking): 37, 38, 39, 40, 41... (Sound of surfacing, gasp of breath) Yuna (thinking): --two minutes, forty one seconds--a new high! (Wakka runs onto Besaid beach and yells to Yuna) Wakka: Yuna! C'mon! Yuna: Be right there! (Close up on Wakka. He crosses his hands and sighs contentedly.) Wakka: Pretty good at holding your breath now, ya? Yuna (laughing): Not as good as you! Wakka: Yeah, well, I haven't even practiced recently. Yuna (jokingly): You sure look it. (Embarassed by his spare tire, Wakka brings his hand to his forehead.) Wakka: Eh--ah... Yuna: It's not like you're the one having a baby! (Wakka turns, sighs, and runs off, leaving Yuna alone on the beach.) (Yuna turns towards the beach and thinks to herself.) Yuna (thinking): It's been two years since then. I can hold my breath underwater for two whole minutes now. It takes more than just physical strength, there's a few tricks to it that you need to figure out--I didn't understand when it was explained in words, but after a lot of practice I finally got it. Yuna (thinking): I'd never thought there was any kind of trick to it--I couldn't afford to think about anything back then. Yuna (thinking): The Eternal Calm. It's my two minutes and forty one seconds and Wakka's pudgy stomach. It's not much--just a quiet kind of happiness. ----------------------- Scene 2: Besaid Temple ----------------------- (Yuna stands at the door and looks around before entering the dimly lit temple. She walks over to where Wakka is talking with a man. The pair walk towards her and the man begins to speak.) Tasgio: I saw you from a distance at the stadium two years ago... but I never thought I'd get to see you in person. You're as beautiful as ever... Yuna: Thank you. Tasgio: I have a favor to ask about my grandson. He's joined up with the Young Persons' Alliance. Tasgio: Now, not to say the Alliance is bad in and of itself... but me and the missus are both with New Yevon--my son and daughter-in- law too. My grandson used to come to our meetings, too, but one day he just... Tasgio: There's a lot of young folks in the Alliance, so I'm sure it's exciting for him, but still-- Yuna (thinking): A number of groups have formed across Spira since then. How should we build this new world? What should Spira be like in the future? Everyone is looking for their own path. Tasgio: I feel that ... my grandson and his companions are moving too quickly. Yuna (thinking): With so many different ways of thinking, at times conflict is inevitable. Some people are uncomfortable with the new way of things. Honestly, I am too, sometimes... But this is good enough for now. That's what I keep telling myself. Yuna: I understand your feelings. But try talking over with your grandson. His actions may appear reckless to you, but his feelings for Spira are the same as your own. ----------------------- Scene 3: Besaid Island ----------------------- (Yuna is walking along an island path when Wakka runs in from off screen.) Wakka: He-ey! Yuna: Who is it? A visitor? Wakka: Ya, you know how it is - the village geezers are shooting their mouths off about that again... Yuna: Who is it this time? Wakka: The son of the head of New Yevon. Yuna: No way. I'd probably just end up being used by him. Wakka: Man... sorry, Yuna. Yuna: I'll go turn them down. Wakka: No problem, I got it. I mean, you don't wanna hafta see their frowning faces, do ya? Yuna: ...right. (A messenger runs on screen.) ???: Lady Yuna! Yeivel: Lady Yuna! I am Yeivel of the Young Persons' Alliance! I have come today to deliver a message from our leader Nurge! Wakka: She's not joining the Alliance. Yeivel: But-- Yuna: Is that why you came? Yeivel: ...yes, it is. Yuna: I'm not going to join with any group. Yeivel: Are you perhaps going to form your own group? Yuna: Please leave. (Rikku runs on screen, screaming and out of breath.) Rikku: Yuna! Wakka! (Close up on Rikku, fade to black. Fade in on:) ---------------------- Scene 4: Salvage Ship ---------------------- Yuna (thinking): Rikku sometimes comes by Besaid Island. She travels about Spira, teaching people how to use machines, excavating old machines from undeground or underwater... She's awfully busy--but she seems to be enjoying herself. (Rikku pokes Wakka's stomach, making little poking noises.) Wakka: Stop that! Rikku: Quite the tummy you've got now! So how's Lulu? Wakka: She's in the village. Go say "hi" later, ya? Rikku: Of course! And Yunie--same as always, huh? Yuna (cheerfully): That's right. Same as always. (A seagull flies overhead.) Wakka: So Kimahri's still at Mt. Gagazet? Rikku: You betcha! He's teaching the Ronso children tons of stuff-- he's really quite the teacher! Rikku: Anyway, I got something from Kimahri for you--he said he found it up in the mountain. Yuna: A Sphere? Wakka: Weird shape, huh? (Rikku activates the Sphere and holds it out for Yuna.) Rikku: Look closely, Yunie. ---------------- Scene 5: A Cage ---------------- (This scene is difficult to see and hear; the screen is awash in colored noise, and the sound is distorted and strung out. The cage may be underwater, though it's difficult to tell. Though the location of the cage is uncertain, it is clearly Tidus trapped inside.) Tidus: What the hell do I get arrested for? Let me go already! Tidus: You hear me, don't you? What'd you think if she was your girl? Tidus: Who cares if I used the enemy's machina? It was the only way to save the Summoner! Tidus: What would you have done instead?! Tidus: Let me out of here! Let me see her! ---------------------- Scene 6: Salvage Ship ---------------------- Yuna (thinking): A voice... a voice that had been close by for what seemed like forever... Wakka: What's this about? What's he doing there? Is that really him? What's this all about? Rikku: I don't really know... but you want to find out, don't you? Wakka: Well, yeah! Yuna: Yes. Rikku: Then let's go! Yuna: Where to? Rikku: No idea! Let's go talk to Kimahri first and think about it then, okay? Wakka: But we don't know anything! Shouldn't we look into it a little first? Rikku: And just who's gonna find it out for us? (Yeivel appears suddenly on the bridge.) Yeivel: Leave it to us! Yeivel: Our leader Nurge should agree as well! I'll convince him myself! Wakka: Get outta here! Yeivel: Y-yessir! I'll return as soon as something has been learned! (Yeivel runs off.) Rikku: I think that Yunie ought to go herself. Wakka: That's impossible. Rikku: Why's that? Wakka: The next three months are completely booked. Everyone wants to meet Yuna. Rikku: And what about what Yunie wants! Wakka: Well, y'know...someday, when the world's settled down and all... (Rikku is furious at Wakka.) Rikku: Whaddya mean, someday? What someday? What's the matter with you, Wakka? Yunie always worked so hard, she should only have to worry about herself now--so why!? Everytime I come here, I always think about how everyone's busy finding their own happiness... except for Yuna. Wakka: Well, that's-- (Rikku runs over and shouts in Wakka's face.) Rikku: Has your head gone as soft as your belly?! Rikku: Yunie! Yuna (thinking): I... I want to go. But--if I leave, I may disappoint people. Yuna: I... [Ed. Note: The following line is a direct quotation from Final Fantasy X; however, since we couldn't find the exact wording of the English version we have gone ahead and retranslated it.] Tidus (voiceover): Well, if acting grown up means not being able to say what I want, then screw it! Nothing'll change that way! Yuna: I'll go. Wakka: Yuna!! (Rikku sighs with relief.) Yuna: After all... this is my story. Rikku: Ha! I knew you'd say that, so I went ahead and brought some stuff for you. Wakka: Oh, no... Rikku: First off, we gotta get you into some new clothes! You're famous, after all, so you'd better go undercover! Wakka: J--just a sec, ya? Lemme go get Lu. Yuna (thinking): The Eternal Calm. It's my two minutes and forty one seconds and Wakka's pudgy stomach. It's a small and quiet kind of happiness ... but, I guess I can ask for a little more, can't I? Yuna: Rikku, let's get going! ~~~~~~~~~~ The End... ~~~~~~~~~~ ---------------------------------------------------------------------------- =============== V. SIDE QUESTS =============== +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ i. AIRSHIP COORDINATES / PASSWORDS +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ =========== COORDINATES =========== SEARCH MODE ----------- -------------------------------------------------------------- LOCATION | COORDINATES | TREASURES | -------------------------------------------------------------- Omega Ruins | x = 74.101, y = 36.099 | - | Sanubia Sands | x = 15.028, y = 41.836 | Ascalon | Baaj Temple | x = 16.726, y = 57.986 | - | Besaid Falls | x = 29.688, y = 73.073 | Dragoon Lance | Battle Site | x = 39.676, y = 57.985 | Phantom Bangle | Mi'ihen Ruins | x = 33.938, y = 57.135 | Sonar | -------------------------------------------------------------- ========= PASSWORDS ========= INPUT MODE ---------- ------------------------------------------------- LOCATION | PASSWORDS | TREASURES | ------------------------------------------------- Mushroom Rock | GODHAND | God Hand | Besiad Ruins 1 | VICTORIOUS | Victorious | Besaid Ruins 2 | MURASAME | Murasame | ------------------------------------------------- +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ ii. LUCA SPHERE THEATER +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ You can watch some movies and listen to some music here. But you will need a lot of gil to purchase the entire collection of spheres that they have, since a movie sphere costs 5,000 each and a music sphere for 2,000 each. There's a total of 50 movie spheres and 71 music spheres. Here's the list. ----------------------------------------------------------------------------- MOVIE SPHERES ----------------------------------------------------------------------------- #1: Zanarkand #26: Otherworld #2: We Call It "Sin" #27: Sin Sleeps #3: Sinspawn #28: Homecoming #4: This Is It #29: Dry Dock #5: Blitzball! #30: Nayto Du Ku #6: A Summoner Is Born #31: Leaving Home #7: Lulu's Contempt #32: The Glory of Yevon #8: Kimahri's Challenge #33: The Red Carpet #9: Fear On The Sea #34: False Vows #10: Sin Arises #35: Believe #11: Sin's Threat #36: The Spring #12: Futile Resistance #37: The Summit #13: Failure #38: The Last Chapter #14: Kilika Dusk #39: Sinrise #15: The Dance #40: Departure #16: Luca Harbor #41: The Approach #17: Let The Games Begin #42: Terra Graviton #18: The Legend Lives #43: Gravity Sucks #19: The Dark Aeon #44: Heaven's Fall #20: No Better Plan #45: Vena! #21: Judgement #46: Machina Redux #22: Ex Machina #47: Sinfall #23: Sin's Wake #48: Evenfall #24: Reunion #49: Face Off #25: Metropolis #50: Breaking Through ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- MUSIC SPHERES ----------------------------------------------------------------------------- #M01: Zanarkand #M37: Moment Of Truth #M02: Prelude #M38: Djose Temple #M03: Tidus' Theme #M39: Ridess The Shoopuf? #M04: Run!! #M40: Rikku's Theme #M05: Creep #M41: Oui Are Al Bhed #M06: Battle Theme #M42: Guadosalam #M07: Enemy Attack #M43: Thunder Plains #M08: Game Over #M44: Jecht's Theme #M09: Out Of The Frying Pan #M45: The Burning Sands #M10: Victory Fanfare #M46: The Wedding #M11: Leap In The Dark #M47: Assault #M12: Underwater Ruins #M48: Tragedy #M13: The Blitzers #M49: Believe #M14: Wandering #M50: Servants Of The Mountain #M15: Besaid #M51: Macalania Woods #M16: Spira Unplugged #M52: Via Purifico #M17: Phantoms #M53: Bravely Forward #M18: The Trials #M54: The Unsent Laugh #M19: The Summoning #M55: Seymour's Ambition #M20: Braska's Daughter #M56: Illusion #M21: Yuna's Theme #M57: Yuna's Decision #M22: Good Night #M58: Nostalgia #M23: Decision On The Deck #M59: Peril #M24: Movement In Green #M60: Launch #M25: A Fleeting Dream #M61: Challenge #M26: Calm Before The Storm #M62: Beyond The Darkness #M27: Face Off #M63: The Void #M28: Grand Maester Mika #M64: The Truth Revealed #M29: Luca #M65: Pursuit #M30: The Splendid Performance #M66: Gloom #M31: Auron's Theme #M67: Patricide #M32: Blitz Off! #M68: The Temple Players #M33: Mi'ihen Highroad #M69: Hum Of The Fayth #M34: Chocobo Jam #M70: Lulu's Theme #M35: The Travel Agency #M71: Wakka's Theme #M36: Seymour's Theme ----------------------------------------------------------------------------- Tracks 69 to 71 are part of the special music sphere set which can be bought for 40,000 Gil once you've completed the collection from Tracks 1 to 68. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ iii. CHAMBER OF FAYTH TREASURES +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ You can only revisit the temples after you defeat Sin and the dark aeons that are blocking the entrance to some of them. You have to solve the puzzles again to gain access to the Chamber of the Fayth. Here, the Fayth will tell a part of the story about Sin, Jecht and their dream. You'll receive some treasures too, which are mostly rare spheres. --------------------------------------------------------------------------| LOCATION | TREASURES | --------------------------------------------------------------------------| Besaid Temple | Evasion Sphere, Potion x2, Wht Magic Sphere, | | Hi-Potion, Elixir | --------------------------------------------------------------------------| Kilika Temple | Luck Sphere, Defense Sphere, Agility Sphere, | | Accuracy Sphere | --------------------------------------------------------------------------| Djose Temple | Luck Sphere, Magic Defense Sphere, Agility | | Sphere | --------------------------------------------------------------------------| Macalania Temple | Magic Sphere, Accuracy Sphere, Magic Defense | | Sphere | --------------------------------------------------------------------------| Cavern of Stolen Fayth | Strength Sphere | --------------------------------------------------------------------------| Remiem Temple | Defense Sphere | --------------------------------------------------------------------------| +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ iv. REMIEM TEMPLE (CHOCOBO RACING) +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ ============= REMIEM TEMPLE ============= Key Item: Cloudy Mirror In order to get to this area, go to the southwest part of Calm Lands on a chocobo. Press O on the feather and the chocobo will fly down below. Here, there will be an intersection. Go left and examine the sphere, you'll also see the champion chocobo. Now, go right at the intersection and ride the chocobo. The race will start, your goal is to get to the central platform ahead of the champion chocobo. You'll receive the Cloudy Mirror if you win. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ v. HIDDEN AEONS +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ 1. Anima -------- You have to go to Baaj Temple, enter the coordinates at the airship to access this area. =========== BAAJ TEMPLE =========== Treasures: Megalixir, Mega Pheonix x4 Save your game first then go north, Tidus will automatically jump at the end. When you regain control after the short scene, head for the entrance. You'll meet the big fish once more. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ BOSS: GEOSGAENO +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ HP: 32,767 AP: 4,200 Gil: 1,000 Items: Ability Sphere x4 Equip: Reflect Shield/Variable Mog Steal: Water Gem Make sure your party has a Stone Ward armor equipped since his Stone Punch causes Petrification. Cast Hastega on yourself first then attack. Use Bomb Core on him if you have it. After a few turns he'll swallow one of your characters, use the Trigger Command: Struggle to deal twice as much damage. But take note that if one of your characters are still inside him the moment he dies, he'll spit that character out dealing 9,999 damage on everyone! So just make sure his stomach is empty before you kill him. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ After that, dive and go south. Check around the area to find the chest with the Onion Knight, you'll need the Celestial Mirror to open it though. (more on that later) Proceed into the temple. Inside, you'll see 6 statues. Approch each one to activate it. If you managed to GET ALL THE DESTRUCTION SPHERE TREASURES FROM EACH TEMPLE INCLUDING THE ONE IN ZANARKAND the door will open. After some scenes, you'll receive Anima. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ 2. Yojimbo ---------- He is inside the Cavern of the Stolen Fayth. It is located below the valley where you fought Defender X. Get down there and proceed to the next area. ========================== CAVERN OF THE STOLEN FAYTH ========================== Treasures: Megalixir, Lv. 2 Key Sphere, Fortune Sphere, Mega-Potion x2, Flexible Arm, X-Potion x2, Teleport Sphere x2, MP Sphere Here, check every corner of the cavern for some treasures. Then keep going towards the end, there will be a save sphere here. Save first and continue on. There will be some scenes, you'll battle Yojimbo afterwards. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ BOSS: LADY GINNEM/YOJIMBO +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ HP: 33,000 AP: 0 Gil: 0 Items: none Equip: none Steal: nothing Just unload on him with all you got and use your aeons here as much as possible to kill him quickly. Once his overdrive gauge is full, he'll do Zanmato so summon an aeon immediately to shield yourself. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Step on the teleport panel and go to the areas which are indicated with ??? for some treasures. Proceed to the Chamber of Fayth afterwards. Inside, you'll see some scenes. Yojimbo will ask you to pay him 250,000 Gil. Its up to you how much you'll offer, the higher the price the better the items he'll give you in return. Yojimbo will join you after that. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ 3. Magus Sisters ---------------- To get this aeon you need 2 items: - Flower Scepter - defeat Belgemine's Bahamut aeon in Remiem Temple - Blossom Crown - You'll receive this from the monster trainer at the Calm Lands training arena once you've captured all the monsters in Mt. Gagazet and Gagazet Mountain Cave. Once you have both items, go back to Remiem Temple and examine the glowing glyph on the door to the north and use the 2 items there. ///////////////////////////////////////////////////////////////////////////// Reminder: You must have both Anima and Yojimbo before going to the Remiem Temple to get the Magus Sisters. ///////////////////////////////////////////////////////////////////////////// +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ vi. CELESTIAL WEAPONS +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ You need the Celestial Mirror in order to acquire the ultimate weapons for each character but first you should have the Cloudy Mirror. Now, go to Macalania Woods. Talk to the mother and child here and they will tell you that their husband/father is missing. Go east to the next area, here go west and you'll see the guy. Tell him that his family is waiting for him. Go back to the couple and they'll tell you that their child is missing. Now from the save sphere, find a crystal path and go up, at the intersection head north and you'll find the boy. Use the Cloudy Mirror there and it will become the Celestial Mirror. Another thing, you should know that when you initially get a weapon, it will possess nothing more than the No AP ablity, rendering it useless. You will need Crests and Sigils to maximize the power of each weapon. 1. Tidus (Caladbolg) -------------------- Requirements: Sun Crest, Sun Sigil You can obtain the Sun Crest from a chest at the area where you fought Yunalesca. As for the Sigil, well... you have to endure hours after hours of annoyance and frustration. =) Anyway, to get it you have to race with the Chocobo Trainer in Calm Lands. You need to acheive a time of 0.0, that would mean getting 14 balloons and hitting only 1 bird, if you reach the finish line at 39 seconds or less. But it is better if you don't let any birds hit you. It is very important that you get 4 or better yet all of the balloons at the beginning of the race. As you progress however, getting the balloons will be significantly harder since it will be scattered randomly all over the track. Not to mention both the Trainer herself and the birds getting in your way. Good Luck! Once you have both items, go to the northern area of Calm Lands and find a slope that leads below. Examine the glyph and use the Celestial Mirror there. You'll receive the Caladbolg. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ 2. Yuna (Nirvana) ----------------- Requirements: Moon Crest, Moon Sigil You can get the Moon Crest from a chest at Besaid Beach. You'll receive the Moon Sigil from Belgemine once you beat all her aeons in Remiem Temple. Here's a list of all the items you'll receive from her every time you defeat each of her aeons: ------------------------------------------------ AEON | ITEMS ------------------------------------------------ Valefor | Aeon's Soul / Lightning Gem x4 Ifrit | X-Potion x30 Ixion | Chocobo Feather x10 Shiva | Mega-Potion x60 Bahamut | Flower Scepter Yojimbo | Shadow Gem x8 Anima | Stamina Spring x60 Magus Sisters | Shining Gem x40 ------------------------------------------------ If you caught all the monsters in Calm Lands, the Trainer will give you a chest which requires the Celestial Mirror to open. Get the Nirvana there. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ 3. Auron (Masamune) ------------------- Requirements: Saturn Crest, Saturn Sigil You can get the Saturn Crest from a chest at the southmost end of the Old Road. (Mi'ihen Highroad) You will receive the Saturn Sigil from the Monster Trainer in Calm Lands once you have captured at least 1 of all the fiends from at least 10 areas. To get the Masamune, you will need the Rusty Sword which can be found stuck in the ground to the east of the Cavern of the Stolen Fayth. Once you have all the items, go back to Mushroom Rock and examine Lord Mi'ihen's statue. Insert the Rusty Sword there and a glyph will appear, examine it and you'll receive the Masamune. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ 4. Wakka (World Champion) ------------------------- Requirements: Mercury Crest, Mercury Sigil Go back to the Auroch's Locker Room in Luca and get the Mercury Crest from one of the lockers there. The Mercury Sigil will appear as a prize at the Blitz Ball League once you completed all of Wakka's Reels. (Attack, Status, Aurochs) Talk to the bartender at the Cafe in Luca. If you've won enough Blitz Ball games, you'll receive the World Champion. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ 5. Lulu (Onion Knight) ---------------------- Requirements: Mars Crest, Mars Sigil The Mars Crest can be found in a chest at the Farplane, go back there once you have the airship. The Mars Sigil will be a little harder to acquire. It will require lots of concentration and very little distraction. Now go to the Thunder Plains and try to dodge 200 consecutive lightning bolts. (I strongly recommend having the No Encounters ability here since any random battle might distract you.) Once you're done claim your prize at the Rin Travel Agency. ------------------------------------------------------ # of bolts dodged | Prize ------------------------------------------------------ 5 | X-Potion x2 10 | Mega-Potion x2 20 | MP Sphere x2 50 | Strength Sphere x3 100 | HP Sphere x3 150 | Megalixir x4 200 | Mars Sigil ------------------------------------------------------ You can get the Onion Knight from a chest that is underwater outside Baaj Temple. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ 6. Rikku (Godhand) ------------------ Requirements: Venus Crest, Venus Sigil You'll find the Venus Crest in a chest that is within a whirlpool at Bikanel Island. You need to complete the Cactuar Village side quest to get the Venus Crest. This event is triggered once you examine the cactuar stone located somewhere in Bikanel Island. (I don't know the exact location) You have to find all 10 cactuars to gain access to the area blocked by the sandstorm. Here's a list of the 10 Cactuars. ---------------------------------------------------------------------------- 1st Cactuar: Tomay Clue: Tomay's gone to fetch water. Location: Oasis Time Limit: 10 seconds ---------------------------------------------------------------------------- 2nd Cactuar: Rovivea Clue: Rovivea's gone walkabout Location: Running around to the west of Sanubia Desert East Time Limit: 13 seconds ---------------------------------------------------------------------------- 3rd Cactuar: Chava Clue: Little Chava likes big numbers. Location: 20% off sign post at Sanubia Desert West Time Limit: 13 seconds ---------------------------------------------------------------------------- 4th & 5th Cactuar: Alek & Aloja Clue: Alek & Aloja play tag in the ruins of men. Location: From the save sphere at Sanubia Desert Central, go west to the ruins. Time Limit: 13 seconds. ---------------------------------------------------------------------------- 6th Cactuar: Vachella Clue: Vachella seeks the shining blue. Location: Examine the save sphere at Sanubia Desert East. Time Limit: 14 seconds ---------------------------------------------------------------------------- 7th Cactuar: Robeya Clue: Robeya's stuck inside. Location: Southwest area of Sanubia Desert Central, look for a treasure chest near the wire fence. Time Limit: 14 seconds ---------------------------------------------------------------------------- 8th Cactuar: Isrra Clue: The lord of the hole is gone, Isrra thinks. Location: Check among the whirlpools at Sanubia Desert West (he appears randomly.) Time Limit: 15 seconds ---------------------------------------------------------------------------- 9th Cactuar: Elio Clue: Much curious, Elio has left on a journey. Location: He's at the airship, go all the way back to the Oasis and watch a scene where Elio teleports into the airship. Find him on the Deck Time Limit: 11 seconds ---------------------------------------------------------------------------- 10th Cactuar: Flaile Clue: Flaile is always behind. Location: Just put Elio's sphere into the stone and he'll show up automatically. Time Limit: 13 seconds ---------------------------------------------------------------------------- If you managed to find all 10 cactuars the sandstorm that once blocked your path will disappear. You can now go that area and get the Venus Sigil from a chest there. To get the Godhand, go to Mushroom Rock (the one that was unlocked by the GODHAND password) and use the Celestial Mirror to open the treasure chest. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ 7. Kimahri (Spirit Lance) ------------------------- Requirements: Jupiter Crest, Jupiter Sigil The Jupiter Crest can be found in a chest situated behind one of the pillars at Gagazet Prominence. (where you fought Seymour Flux) For the Jupiter Sigil you need to catch 7 blue butterflies at Macalania Woods To get the Spirit Lance, go to the Thunder Plains and examine 3 Cactuar Stones there with the SQUARE button. A Ghost Cactuar will appear. Now go to Thunder Plains South, then a bit northeast from the save sphere. When you see a fallen lightning rod tower examine it with the SQUARE btton to receive the weapon. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Once you have all the weapons and the necessary crests and sigils, go to Macalania Woods and examine one of the white orbs there to complete the ritual and maximize the power of the weapons. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ vii. DARK AEONS +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Defeating these aeons is indeed the most difficult task to accomplish in this game. But I'll try my best to help you out. Very well then, lets begin. REMINDERS: All Dark Aeons are IMMUNE to all types of status ailments, including all Breaks. Ribbon DOES NOT prevent KO / Death, but Deathproof DOES. I'm using the max stats cheat when fighting these dark aeons, meaning all my stats are at 255 with 99,999 HP and 9999 MP. ----------------------------------------------------------------------------- 1. Dark Velefor ----------------------------------------------------------------------------- HP: 800,000 AP: 10,000 (normal) 15,000 (overkill) Items: Dark Matter x2 Equip: Double Header / Genji Shield Steal: X-Potion x4 Attacks: Energy Ray - deals 10,000+ damage on all characters Energy Blast - deals 52,000+ damage on all characters Physical Attack - 3,500+ damage on 1 character Elemental Immunities: none, but half damage all elements Recommended Armor Abilities: Break HP Limit, Auto Pheonix Recommended Weapon Abilities: Break Damage Limit, One MP Cost ---------------------------------------------------------------------------- Location: You'll find him at the entrance of Besaid Village. A summoner will block your path and summon Dark Valefor. I recommend that you have an Accuracy of at least 80, if not repeatedly cast Aim on yourself. Cast Hastega immediately at the beginning of the battle. Set your Overdrive Mode to Stoic (this is your best choice) Start attacking after that, use Tidus' Blitz Ace Overdrive and Wakka's Attack Reels. He'll die soon enough. Dark Valefor uses Energy Ray first then immediately follows with Energy Blast once his overdrive gauge is full. Save yourself with Auto-Life. ---------------------------------------------------------------------------- 2. Dark Ifrit ---------------------------------------------------------------------------- HP: 1,400,000 AP: 20,000 (normal) 30,000 (overkill) Items: Dark Matter x2 Equip: Arcane Ring / Soul of Mog Steal: Mega Pheonix x2 Attacks: Meteorstrike - 20,000+ damage on 1 target. Hellfire - 33,000+ damage against all targets. Physical Attacks - 9000+ damage on 1 character Elemental Immunities: Absorbs fire, immune against lightning & water, half damage against ice Recommended Armor Abilities: Break HP Limit, Auto Pheonix, Fire Eater Recommended Weapon Abilities: Break Damage Limit, Counterattack, One MP Cost ---------------------------------------------------------------------------- Location: Entrance to Al Bhed Home, a man will ask you to help him find his daughter. You must choose yes and he'll ask you to look by the cliff. You'll see Dark Ifrit there. It is recommended that all members of your battle party has Auto-Life and Hastega with them. This will be easy if you have the Fire Eater ability. Now, cast Hastega on yourself, then Auto-Life on all your party members. His physical attacks are pretty powerful so you should also have Protect, but even so you'll still die if your HP isn't high enough. If you have the Fire Eater ability, Meteorstrike won't hurt you but heal you instead. Recast Auto Life if necessary and continue attacking. Once his overdrive gauge is full, summon an aeon to block. ---------------------------------------------------------------------------- 3. Dark Ixion ---------------------------------------------------------------------------- HP: 1,200,000 AP - 1st Battle: 20,000 (normal) 30,000 (overkill) - 2nd Battle: 40,000 (normal) 50,000 (overkill) Items: Dark Matter x4 Equip: Ochre Bangle / Ochre Bracer / Genji Shield Steal: Stamina Tablet x2 Attacks: 1st Battle: Thundaja - 4000+ damage on 1 character. Aerospark - 6000+ damage 1 character. Physical Attacks - causes Sleep 2nd Battle: Aerospark - instant kill (99,999 damage) on 1 character Thor's Hammer - 19,000+ damage on all characters Physical Attacks - causes Sleep & Full Break Elemental Immunities: absorbs lightning, immune against ice & fire, half damage against water. Recommended Armor Abilities: Sleepproof, Auto-Pheonix, Break HP Limit, Lightning Eater Recommended Weapon Abilities: Break Damage Limit, Counterattack, Magic Booster, One MP Cost ---------------------------------------------------------------------------- Location: Talk to the soldier under the lightning rod tower, north of the agency. Once you do, he'll run off and call a summoner who will then summon Dark Ixion. Your very first move should be Hastega then Auto-Life on all your party members. Lightning Eater will protect you from Thundaja, but not from Aerospark. Remember that there is no way you can prevent Full Break. Now, with that in mind start attacking. Doublecast Ultima as much as you can. If you have your overdrives available, don't use it just yet, save it for later. His overdrive will only be Aerospark. When you fight him for the second time, cast Hastega on yourself then Auto- Life on all your party members. Unleash your overdrives and keep Double- casting Ultima. Once he does Aerospark, one of your characters will die for sure, but with Auto-Life you shouldn't worry. When his overdrive gauge is full it is important that you immediately summon an aeon to block if your HP isn't high enough. ---------------------------------------------------------------------------- 4. Dark Shiva ---------------------------------------------------------------------------- HP: 1,100,000 AP: 20,000 (normal) 30,000 (overkill) Items: Dark Matter x2 Equip: Rod of Ice / Excalibur Steal: Mana Tablet x4 Attacks: Physical Attacks - 4000+ damage to a character. Heavenly Strike - causes KO / death Diamond Dust - 84,000+ damage! on all characters. Elemental Immunities: absorbs ice, immune against water & lightning, half damage against fire Recommended Armor Abilities: Break HP Limit, Auto Pheonix, Deathproof Recommended Weapon Abilities: Break Damage Limit, Double Overdrive, One MP Cost, Counterattack / Magic Booster ---------------------------------------------------------------------------- Location: Macalania Temple Entrance. A Guado Guard will block your path and summon Dark Shiva. It is required for your party to have high defense, otherwise she will simply kick you and you're dead. Cast Hastega first, Aim, then Auto-Life on your entire party, start attacking with Quick Hit after that. Her Heavenly Strike causes Death, but with Deathproof you'll be fine. Recast Auto-Life if necessary. Once her overdrive gauge is full, summon an aeon immediately to save yourself. Once she's dead, an infinite supply of Guado Guadians will emerge from the temple, so never bother to think about killing all of them. Just run. ---------------------------------------------------------------------------- 5. Dark Bahamut ---------------------------------------------------------------------------- HP: 4,000,000 AP: 30,000 (normal) 40,000 (overkill) Items: Dark Matter Equip: Super Goalie Steal: Twin Stars x2 Attacks: Physical Attacks - 12,000-13,000 damage on 1 character. Impulse - 6,000+ damage in addition to Slow, Full Break & Petrify on all characters. Mega Flare - Massive damage to all characters, that is if you're not inflicted with Full Break, which never happens Elemental Immunites: Half damage against all elements including Holy Recommended Armor Abilities: Ribbon, Auto-Pheonix, Break HP Limit. Recommended Weapon Abilities: Break Damage Limit, Magic Booster, Double Overdrive, One MP Cost ---------------------------------------------------------------------------- Location: Zanarkand Dome. (the place where you fought Yunalesca) Dark Bahamut will be waiting there. This battle is long and hard. First cast Hastega then Auto-Life on your party, Protect will help too. Start attacking with Quick Hit after that. Make sure your party ALWAYS has Auto-Life, meaning when a character dies and is revived, recast Auto-Life immediately. Be very prepared because once his overdrive gauge is full, he'll use Impulse then immediately follow with Mega Flare, so make sure your HP is high enough to survive from Impulse to preserve your Auto-Life, because you'll definitely die from Mega Flare. ---------------------------------------------------------------------------- 6. Dark Yojimbo ---------------------------------------------------------------------------- HP: 1,600,000 AP: 8,000 (normal) 10,000 (overkill) Items: Dark Matter x7, Master Sphere x1 Equip: Nemesis Rod / Ashura / Vendetta / Genji Bracer / Heaven's Cloud Steal: Stamina Tonic x2 Elemental Immunities: Regular damage against all elements including Holy Attacks: Daigoro - 6,000+ damage with Petrify on 1 character Kozuka - 12,000+ damage with Full Break and Curse on 1 character Wakizashi - 22,000+ damage on all characters Zanmoto - instant death on all characters Recommended Armor Abilities: Ribbon, Auto Pheonix, Break HP Limit Recommended Weapon Abilities: Break Damage Limit, Triple Overdrive, Magic Booster, One MP Cost ---------------------------------------------------------------------------- Location: Cavern of the Stolen Fayth, step on the teleport panel to get to the back of the cave then try to go back out. A summoner will block your path and call Dark Yojimbo. You have to fight him 5 times by going after the summoner towards the entrance of the cave. Set your overdrive mode to Stoic. Now, cast Hastega then Auto-Life on your first turn as usual. Start attacking with Quick Hit and keep Doublecasting Ultima. Once his overdrive gauge is full, summon an aeon to block Zanmoto because if you don't you'll die and reviving won't be possible even with Auto-Life. Use your Overdrives as much as possible. There will be a save sphere here, but saving will be useless since if you reload you'll have to start over again. So just use it to recover your HP and MP. ---------------------------------------------------------------------------- 7. Dark Anima ---------------------------------------------------------------------------- HP: 8,000,000 AP: 30,000 (normal) 40,000 (overkill) Items: Dark Matter x2 Equip: Sanctuary Steal: Three Stars x2 Attacks: Physical Attacks - 10,000+ damage with Petrify and Curse on 1 character Mega-Graviton - MASSIVE damage (46,000+ at 99,999) with Sleep, Blind, Doom, Silence, Curse on all characters. Pain - Instant death on 1 character Oblivion - Instant death + Osmose on all characters. Elemental Immunuties: absorbs all elements, immune to Ultima and Drain Recommended Armor Abilities: Ribbon, Auto-Pheonix, Break HP Limit, Curseproof Recommended Weapon Abilities: Break Damage Limit, Triple Overdrive, Counterattack, One MP Cost, Magic Booster ---------------------------------------------------------------------------- Location: Mt. Gagazet Gate. Go to Gagazet Mountain Cave and repeat the 1st Trial of Gagazet (Wakka's ball challenge). Once you're done, Anima will be waiting at the gate of Mt. Gagazet. This fight is extremely long and quite hard too. Cast Hastega then Auto-Life on your party and start attacking with Quick Hit. Again, make sure all your party members ALWAYS has Auto-Life. Just summon an aeon once his overdrive gauge is full to block his DEADLY attack. Also, remember that his Pain will kill a character even with Deathproof, your aeons are not immune to this as well. Rely on Auto-Life to revive you from Mega-Graviton. ---------------------------------------------------------------------------- 8. Dark Magus Sisters ---------------------------------------------------------------------------- HP: Mindy - 2,000,000 Sandy - 2,500,000 Cindy - 3,000,000 AP: 30,000 (normal) 40,000 (overkill) Items: Dark Matter x4, Master Sphere x1 Equip: Excalibur x3 Steal: Mindy - Teleport Sphere Sandy - Friend Sphere Cindy - Return Sphere Attacks: Mindy - Calamity - casts Poison, Blind, Curse, Silence, Full Break on 1 character - Passado - inflicts Death on 1 character Sandy - Physical Attacks - 12,000+ damage with Petrify on 1 character - Razzia - Instant death on 1 character (99,999 damage) Cindy - Camisade - Instant death on 1 character (99,999 damage) plus Osmose All of them - Delta Attack - Instant Game Over Elemental Immunities: Regular damage against all elements including Holy Recommended Armor Abilities: Ribbon, Auto-Pheonix, Deathproof, Break HP Limit Recommended Weapon Abilities: Break Damage Limit, Magic Booster, One MP Cost, Triple Overdrive ---------------------------------------------------------------------------- Location: From the North End of Mi'ihen Highroad, go north to Mushroom Rock. You'll see 2 summoners there, approach them. You can run from them and beat them one by one. But lets assume you got caught by all 3. The most important thing to remember here is that they start with a full overdrive gauge. First cast Hastega then Auto-Life on your party. After that summon an aeon at overdrive immediately, preferably Anima and have him do Oblivion and at the same time save you from Delta Attack. Now, pummel Mindy with your character overdrives (Blitz Ace and a perfect 2-Hit Attack Reels) to get rid of her quickly and prevent further Delta Attacks. Once one of them is gone, the two left will do Mega-Graviton when their overdrive gauges are full. Make sure all your party members ALWAYS have Auto-Life, since its hard to predict what they will do next. If it so happened that you got tired of killing each one of them manually, just grand summon Yojimbo and pay him lots of gil (I paid him 1.7 million) and hope that he'll do Zanmato to kill one of them instantly. ---------------------------------------------------------------------------- 9. Penance ---------------------------------------------------------------------------- HP: Body - 7,000,000 Arms - 600,000 each AP: 100,000 (normal) 130,000 (overkill) Items: Dark Matter x3, Master Sphere x3 Equip: Eternity Steal: Elixir x6 Attacks: Body - Obliteration - 22,000+ damage plus Slow on all characters Right Arm - Calamity - Casts Poison, Blind, Silence, Curse, Full Break on 1 character - Mighty Guard - casts Shell, Protect + Regen - Physical Attack - 33,000+ damage on 1 character Left Arm - Tetra-Graviton - MASSIVE damage on all characters (74,000+ at 99,999) with status ailments - Physical Attack - 33,000+ damage on 1 character Elemental Immunities - Body - Absorbs all elements including Holy; Half damage against Ultima - Arms - Absorbs all elements including Holy; Half damage against Ultima Recommended Armor Abilities: Ribbon, Auto-Pheonix, Break HP Limit, Curseproof Recommended Weapon Abilities: Break Damage Limit, Triple Overdrive, One MP Cost, Magic Booster, Counterattack ----------------------------------------------------------------------------- Location: Select from airship destination list once all Dark Aeons are dead. He's extremely tough! First cast Hastega then Auto-Life on all your party members. Now, your primary concern is to get rid of the left arm quickly since it carries the biggest threat. (Tetra-Graviton) Once its gone, Double cast Ultima repeatedly. Summon your aeons at overdrive, especially Anima and Magus Sisters. The right arm will cast Mighty Guard on all the parts after a few turns so be ready to use Dispel or Purifying Salt to remove it. But remember that the arms regenerate so you'll have to kill it again. Another alternative in defeating Penance is to grand summon Yojimbo and pay him lots of gil again then hope for Zanmato. This occurs randomly and the worst thing is, he does Wakizashi the moment he appears, thus he dies even before you get to pay him for Zanmato. //////////////////////////////////////////////////////////////////////////// Tips vs. Penance from Nic Musson <[email protected]> ------------------------------------------------------------- Before entering this battle, be sure that you have the following: Weapons: Lengendary weapons for the 3 characters who are going to face it. Armor: Equip all characters with the following abilities: Break HP Limit, Auto-Haste, Auto-Protect, Stoneproof (or Ribbon if available) The five important stats that the characters would need are: Luck: 100+; Strength: 255; Accuracy 255; Agility 255; HP 30,000+. Items needed include a few Three-Stars, around 10-20 Megalixirs/Elixirs, around 10 or so Hi-Potions, and the equivalent amount of Power/Mana/Speed/ Ability Distillers. I also recommend having Rikku in team as she has Ultra-Potion (Hi-Potion + Ability Distiller). Quick-hit and Quick-pockets for all characters is a must. Battle Tips: ------------ The key to defeating Penance is in two main objectives: - Do not let any of the arms have a turn (quick-hit with all characters on the arms when they regenerate) - Do not let any of the characters die (heal when below 10,000HP) * No need for Auto-Life... why waste three valuable turns when there are arms to kill? * Auto-Haste means no wasting time casting Haste on any character at the beginning of the fight or after being dispelled no thanks to Power/Mental Break from Penance's Tail. * No need for Auto-Phoenix since the objective is to stay alive, and the only physical attack that Penance does will be halved thanks to Auto- Protect. If a character so happens to die through human error... then there's normally enough time to revive him/her using Quick-pockets. * No need for anything other then Stoneproof as the objective is to defeat the arms that do status effects before they can have a turn. Once Penance looses it's posterior, the attack will be on a single target, and causes Power/Mental Break. Cast Dispel on characters. Since they will have Auto-Protect and Auto-Haste, there will not be any time wasted on recasting protection and haste. Big time saver, no? :) I don't recommend characters using their Overdrives unless the Arms need more then two hits before it's their turn. I don't recommend using Aeons as the fight instantly becomes unfair (3 vs 1?) and Magnus Sisters suck at boss fights (IMO). Besides, the arms will attack and send the Aeon back where it came from, leaving all three characters running back for some serious pain. Therefore, Yuna is kinda hopeless in this one. I used Rikku, Tidus, and Auron... defeated Penance in 1hr 18mins. ---------------------------------------------------------------------------- Extra Tip: Having Master Thief should allow your characters to steal Megalixirs off Penance; while stealing without the Master Thief ability will give you Elixirs. This can be very useful when you're a little short on healing items. ---------------------------------------------------------------------------- //////////////////////////////////////////////////////////////////////////// ============== VI. OVERDRIVES ============== +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ i. OVERDRIVE MODES +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ I believe most or if not all of you already know how to use overdrives so I won't explain how it works or anything that concerns basics. Anyway, here's a list of the available overdrive modes that you can set for use on your characters. ---------------------------------------------------------------------------- MODE NAME: STOIC DESCRIPTION: Overdrive meter charges when character receives damage. REQUIREMENT: None; Default NOTES: This mode is most ideal when you are fighting strong enemies, particularly the Dark Aeons, since their attacks deal massive damage. Thus, your meter is always full. ---------------------------------------------------------------------------- MODE NAME: WARRIOR DESCRIPTION: Overdrive meter charges when character damages an enemy. REQUIREMENT: Allow a character to receive damage from an enemy. NOTES: none for now ---------------------------------------------------------------------------- MODE NAME: COMRADE DESCRIPTION: Overdrive meter charges when allies take damage. REQUIREMENT: This mode is learned automatically as your party receives damage from an enemy NOTES: Mode is useless especially when a character fights alone. ---------------------------------------------------------------------------- MODE NAME: SLAYER DESCRIPTION: Overdrive meter charges when character defeats an enemy. REQUIREMENT: Allow a character to defeat as many enemies as possible. NOTES: This mode is the best possible substitute for Entrust. (Instant overdrive is very possible) ---------------------------------------------------------------------------- MODE NAME: HERO DESCRIPTION: Overdrive meter charges when character defeats strong enemies. REQUIREMENT: Allow a character defeat strong enemies. NOTES: You can easily learn this mode if you fight often in Omega Ruins. ---------------------------------------------------------------------------- MODE NAME: ALLY DESCRIPTION: Overdrive meter charges on character's turn. REQUIREMENT: Let character have more turns during battle. (cast Haste) NOTES: Meter charges very slowly, not that useful. ---------------------------------------------------------------------------- MODE NAME: DAREDEVIL DESCRIPTION: Overdrive meter charges when character's HP is critical. REQUIREMENT: Fight with character's HP at critical NOTES: None for now. ---------------------------------------------------------------------------- MODE NAME: TACTICIAN DESCRIPTION: Overdrive meter charges when character inflicts status ailments on an enemy. REQUIREMENT: Allow character to use status attacks more often. NOTES: None for now. ---------------------------------------------------------------------------- MODE NAME: AVENGER DESCRIPTION: Overdrive meter charges when a party member gets KO'd. REQUIREMENT: Your party should get KO'd more often. NOTES: Ideal for fights in which you get killed pretty often. (battles against Wendigo and Defender X) ---------------------------------------------------------------------------- MODE NAME: SUFFERER DESCRIPTION: Overdrive meter charges when character is inflicted with status ailments. REQUIREMENT: Allow character to suffer from status ailments as much as possible. NOTES: None for now ---------------------------------------------------------------------------- MODE NAME: VICTOR DESCRIPTION: Overdrive meter charges whenever your party wins a battle REQUIREMENT: Fight and win as many battles as possible. NOTES: None for now ---------------------------------------------------------------------------- MODE NAME: VICTIM DESCRIPTION: Overdrive meter charges when hit with status attacks. REQUIREMENT: This is learned automatically, but it will take some time. NOTES: If you want to learn this mode faster, hit yourself with status attacks. ---------------------------------------------------------------------------- MODE NAME: COWARD DESCRIPTION: Overdrive meter charges when party runs away from battle. REQUIREMENT: Flee from battle more often. NOTES: None for now ---------------------------------------------------------------------------- MODE NAME: SOLO DESCRIPTION: Overdrive meter charges when character fights alone. REQUIREMENT: Have your other 2 characters escape from battle. NOTES: None for now ---------------------------------------------------------------------------- MODE NAME: DANCER DESCRIPTION: Overdrive meter charges when character successfully evades an opponent's attack. REQUIREMENT: Allow character to evade attacks from enemies. NOTES: This mode is difficult to learn so it is strongly recommended that you have the Evade & Counter ability. ---------------------------------------------------------------------------- MODE NAME: HEALER DESCRIPTION: Overdrive meter charges when a character heals an ally. REQUIREMENT: Allow character to use curative magic and items more often. NOTES: None for now ---------------------------------------------------------------------------- MODE NAME: ROOK DESCRIPTION: Overdrive meter charges when character magically blocks attack. REQUIREMENT: Cast Protect magic on your characters to block physical attacks from enemies. NOTES: None for now. ---------------------------------------------------------------------------- +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ ii. OVERDRIVE LIST +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Here's the list of all the overdrives of the characters. I'll also include info on how to get the particular technique. ----- TIDUS ----- Ovedrive Name: Swordplay ---------------------------------------------------------------------------- TECHNIQUE NAME: Spiral Cut DESCRIPTION: Inflicts moderate damage on 1 target. REQUIREMENT: None, default ---------------------------------------------------------------------------- TECHNIQUE NAME: Slice & Dice DESCRIPTION: Performs 6 consecutive slashes against random targets REQUIREMENT: Execute 10 Spiral Cuts ---------------------------------------------------------------------------- TECHNIQUE NAME: Energy Rain DESCRIPTION: Deals massive damage against all targets REQUIREMENT: Execute 30 Slice & Dice ---------------------------------------------------------------------------- TECHNIQUE NAME: Blitz Ace DESCRIPTION: Performs 9 consecutive powerful slashes plus massive damage with the Blitz ball against 1 target. REQUIREMENT: Execute 80 Energy Rains ---------------------------------------------------------------------------- ----- YUNA ----- Overdrive Name: Grand Summon ---------------------------------------------------------------------------- DESCRIPTION: Summons an Aeon at Overdrive REQUIREMENT: None, default ---------------------------------------------------------------------------- ------ AURON ------ Overdrive Name: Bushido ---------------------------------------------------------------------------- TECHNIQUE NAME: Dragon Fang BUTTON COMBINATION: Down, Left, Up, Right, L1, R1, X, O DESCRIPTION: Deals moderate damage against all targets. REQUIREMENT: None, default ---------------------------------------------------------------------------- TECHNIQUE NAME: Shooting Star BUTTON COMBINATION: Triangle, X, Square, O, Left, Right, O DESCRIPTION: Ejects target from battle REQUIREMENT: Obtain 1 Jecht Sphere ---------------------------------------------------------------------------- TECHNIQUE NAME: Banishing Blade BUTTON COMBINATION: Up, L1, Down, R1, Right, Left, Triangle DESCRIPTION: Inflicts Full Break on 1 target REQUIREMENT: Obtain 3 Jecht Spheres ---------------------------------------------------------------------------- TECHNIQUE NAME: Tornado BUTTON COMBINATION: O, Right, R1, Left, L1, Triangle DESCRIPTION: Inflicts massive damage against all targets REQUIREMENT: Obtain 10 Jecht Spheres ---------------------------------------------------------------------------- ------ WAKKA ------ Overdrive Name: Slots ---------------------------------------------------------------------------- TECHNIQUE NAME: Element Reels DESCRIPTION: - no match means a critical hit without any elemental attribute. - 2 matches would mean a hit with that element against 1 random target. - 3 matches means elemental damage against all targets. REQUIREMENT: None, default ---------------------------------------------------------------------------- TECHNIQUE NAME: Attack Reels DESCRIPTION: Allows Wakka to deal a large number of hits depending on the matches you managed to get. REQUIREMENT: Win 1st place at the Blitz Ball Tournament. ---------------------------------------------------------------------------- TECHNIQUE NAME: Status Reels DESCRIPTION: Adds status to your attack depending on the match you got. REQUIREMENT: Win 1st place at the Blitz Ball League. ---------------------------------------------------------------------------- TECHNIQUE NAME: Auroch Reels DESCRIPTION: Allows Wakka to deal massive damage (over 9999 if you managed to match 3 Auroch logos) REQUIREMENT: Win 1st place at the Blitz Ball Tournament. ---------------------------------------------------------------------------- ----- LULU ----- Overdrive Name: Fury ---------------------------------------------------------------------------- DESCRIPTION: You'll have to rotate the right analog stick clockwise to cast a spell several times. AVAILABLE SPELLS: Fire, Ice, Thunder, Water, Fira, Blizzara, Thundara, Watera, Firaga, Blizzaga, Thundaga, Waterga, Bio, Demi, Death, Drain, Osmose, Flare, Ultima REQUIREMENT: None, default ---------------------------------------------------------------------------- ------ RIKKU ------ Overdrive Name: Mix ---------------------------------------------------------------------------- DESCRIPTION: You have to pick two items from your inventory and see what you created. REQUIREMENT: None, default. ---------------------------------------------------------------------------- -------- KIMAHRI -------- Overdrive Name: Ronso Rage ---------------------------------------------------------------------------- TECHNIQUE NAME: Seed Cannon DESCRIPTION: Inflicts Confusion on 1 target. LEARNED FROM: Ragora, Grat ---------------------------------------------------------------------------- TECHNIQUE NAME: Jump DESCRIPTION: Kimahri jumps and disappears from the screen, then comes back down on the enemy dealing moderate damage. LEARNED FROM: Default ---------------------------------------------------------------------------- TECHNIQUE NAME: Stone Breath DESCRIPTION: Inflicts Petrify on all targets. LEARNED FROM: Basilisk, Anacodaur, Biran ---------------------------------------------------------------------------- TECHNIQUE NAME: Self Destruct DESCRIPTION: Kimahri explodes, dealing damage on all targets. But he will be gone all throughout the battle. LEARNED FROM: Grenade, Bomb ---------------------------------------------------------------------------- TECHNIQUE NAME: Fire Breath DESCRIPTION: Deals Fire elemental damage on all targets LEARNED FROM: Dual Horn, Yenke ---------------------------------------------------------------------------- TECHNIQUE NAME: Aqua Breath DESCRIPTION: Deals Water elemental damage on all targets. LEARNED FROM: Chimera, Chimera Brain, Yenke ---------------------------------------------------------------------------- TECHNIQUE NAME: Bad Breath DESCRIPTION: Inflicts a number of status ailments on all targets LEARNED FROM: Malboro, Great Malboro ---------------------------------------------------------------------------- TECHNIQUE NAME: Doom DESCRIPTION: A countdown begins, which starts at 20. When it reaches 0 the target dies. LEARNED FROM: Ghost, Wraith, Biran ---------------------------------------------------------------------------- TECHNIQUE NAME: Thrust Kick DESCRIPTION: Ejects target from battle. LEARNED FROM: YKT-11, Yenke ---------------------------------------------------------------------------- TECHNIQUE NAME: White Wind DESCRIPTION: Heals party equal to the amount of Kimahri's HP, plus removes all negative status effects. LEARNED FROM: Dark Flan, Yenke ---------------------------------------------------------------------------- TECHNIQUE NAME: Mighty Guard DESCRIPTION: Casts Protect, Shell, and NulAll on party. LEARNED FROM: Behemoth, Behemoth King, Biran ---------------------------------------------------------------------------- TECHNIQUE NAME: Nova DESCRIPTION: Massive non-elemental damage on all targets. LEARNED FROM: Omega Weapon ---------------------------------------------------------------------------- ========== VII. AEONS ========== +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ i. AEON INFORMATION +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Here are the various info about the different aeons. ----------------------------------------------------------------------------- AEON NAME: Valefor SPECIAL ATTACK: Sonic Wings EFFECT: Delays target's next turn OVERDRIVE: Energy Ray, Energy Blast ELEMENT: None BREAKS DAMAGE LIMIT BY: Obtain Yuna's Nirvana ----------------------------------------------------------------------------- AEON NAME: Ifrit SPECIAL ATTACK: Meteorstrike EFFECT: Inflicts normal damage even with Protect OVERDRIVE: Hellfire ELEMENT: Fire BREAKS DAMAGE LIMIT BY: Obtain Wakka's World Champion ----------------------------------------------------------------------------- AEON NAME: Ixion SPECIAL ATTACK: Aerospark EFFECT: Dispels positive status effects OVERDRIVE: Thor's Hammer ELEMENT: Lightning BREAKS DAMAGE LIMIT BY: Obtain Kimahri's Spirit Lance ----------------------------------------------------------------------------- AEON NAME: Shiva SPECIAL ATTACK: Heavenly Strike EEFECT: Inflicts Threaten status on target OVERDRIVE: Diamond Dust ELEMENT: Ice BREAKS DAMAGE LIMIT BY: Obtain Lulu's Onion Knight ----------------------------------------------------------------------------- AEON NAME: Bahamut SPECIAL ATTACK: Impulse EFFECT: ? OVERDRIVE: Mega Flare ELEMENT: None BREAKS DAMAGE LIMIT BY: Automatically ----------------------------------------------------------------------------- AEON NAME: Yojimbo SPECIAL ATTACK: Daigoro, Kozuka, Wakizashi, Zanmoto EFFECT: ? (random) OVERDRIVE: *not specific* (random) ELEMENT: None BREAKS DAMAGE LIMIT BY: Obtain Auron's Masamune ----------------------------------------------------------------------------- AEON NAME: Anima SPECIAL ATTACK: Pain EFFECT: Inflicts Death status on target OVERDRIVE: Oblivion ELEMENT: None BREAKS DAMAGE LIMIT BY: Automatically ----------------------------------------------------------------------------- AEON NAME: MAGUS SISTERS (CINDY, SANDY, MINDY) SPECIAL ATTACK: Camisade, Razzia, Passado EFFECT: ? OVERDRIVE: Delta Attack Element: None BREAKS DAMAGE LIMIT BY: Automatically ----------------------------------------------------------------------------- +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ ii. AEON ABILITIES +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ In order to make you aeons learn abilities, you must first have the Summoner's Soul which you will receive from Belgemine when you first met her. Here's the list of abilities that can be learned by your aeons. ---------------------------------------------------------------------------- ABILITY REQUIRED ITEM QUANTITY ---------------------------------------------------------------------------- Dark Attack Smoke Bomb 6 Silence Attack Silence Grenade 3 Sleep Attack Sleeping Powder 3 Dark Buster Smoke Bomb 12 Silence Buster Silence Grenade 10 Sleep Buster Sleeping Powder 10 Zombie Attack Holy Water 99 Triple Foul Skill Sphere 4 Delay Attack Silver Horglass 30 Delay Buster Gold Hourglass 30 Extract Power Power Sphere 20 Extract Mana Mana Sphere 20 Extract Speed Speed Sphere 20 Extract Ability Ability Sphere 20 Power Break Stamina Spring 8 Magic Break Mana Spring 4 Armor Break Lv. 2 Key Sphere 2 Mental Break Shining Thorn 4 Full Break Dark Matter 2 Pray Healing Water 5 Cheer Power Sphere 5 Aim Speed Sphere 5 Focus Mana Sphere 10 Reflex Speed Sphere 10 Luck Fortune Sphere 2 Jinx Fortune Sphere 2 Lancet Soul Spring 20 Doublecast Three Stars 5 Cure Hi-Potion 99 Cura X-Potion 30 Curaga Mega-Potion 60 NulBlaze Bomb Fragment 2 NulShock Electro Marble 2 NulTide Fish Scale 2 NulFrost Arctic Wind 2 Scan Ability Sphere 10 Life Elixir 8 Full-Life Megalixir 1 Haste Chocobo Feather 10 Hastega Chocobo Wing 16 Slow Silver Hourglass 4 Slowga Gold Hourglass 8 Shell Lunar Curtain 4 Protect Light Curtain 6 Reflect Star Curtain 3 Dispel Purifying Salt 3 Regen Healing Spring 60 Holy Blessed Gem 60 Fire Bomb Fragment 1 Thunder Electro Marble 1 Water Fish Scale 1 Blizzard Arctic Wind 1 Fira Bomb Core 2 Thundara Lightning Marble 2 Watera Dragon Scale 2 Blizzara Arctic Wind 2 Firaga Fire Gem 4 Thundaga Lightning Gem 4 Waterga Water Gem 4 Blizzaga Ice Gem 4 Bio Poison Fang 8 Demi Shadow Gem 8 Death Farplane Shadow 30 Drain Stamina Spring 30 Osmose Mana Spring 10 Flare Shining Gem 60 Ultima Supreme Gem 99 ---------------------------------------------------------------------------- +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ iii. AEON ATTRIBUTES +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ You need the Aeon's Soul to customize an aeon's attributes. You'll receive the key item from Belgemine when you defeat Valefor in Remiem Temple. Here's a list of the different attributes and the amount of items required to raise each of them. Valefor ------- ---------------------------------------------------------------------------- STAT ITEM REQUIRED QUANTITY ---------------------------------------------------------------------------- HP Power Sphere 32 MP Mana Sphere 17 Strength Power Sphere 52 Defense Power Sphere 71 Magic Mana Sphere 65 Magic Defense Mana Sphere 58 Agility Speed Sphere 28 Luck Fortune Sphere 9 Evasion Speed Sphere 38 Accuracy Speed Sphere 31 ---------------------------------------------------------------------------- Ifrit ----- ---------------------------------------------------------------------------- STAT ITEM REQUIRED QUANTITY ---------------------------------------------------------------------------- HP Power Sphere 35 MP Mana Sphere 17 Strength Power Sphere 55 Defense Power Sphere 99 Magic Mana Sphere 63 Magic Defense Mana Sphere 52 Agility Speed Sphere 25 Luck Fortune Sphere 9 Evasion Speed Sphere 9 Accuracy Speed Sphere 31 ---------------------------------------------------------------------------- Ixion ----- ---------------------------------------------------------------------------- STAT ITEM REQUIRED QUANTITY ---------------------------------------------------------------------------- HP Power Sphere 35 MP Mana Sphere 18 Strength Power Sphere 59 Defense Power Sphere 84 Magic Mana Sphere 62 Magic Defense Mana Sphere 73 Agility Speed Sphere 22 Luck Fortune Sphere 9 Evasion Speed Sphere 21 Accuracy Speed Sphere 35 ---------------------------------------------------------------------------- Shiva ----- ---------------------------------------------------------------------------- STAT ITEM REQUIRED QUANTITY ---------------------------------------------------------------------------- HP Power Sphere 34 MP Mana Sphere 18 Strength Power Sphere 57 Defense Power Sphere 51 Magic Mana Sphere 71 Magic Defense Mana Sphere 60 Agility Speed Sphere 40 Luck Fortune Sphere 9 Evasion Speed Sphere 58 Accuracy Speed Sphere 31 ---------------------------------------------------------------------------- Bahamut ------- ---------------------------------------------------------------------------- STAT ITEM REQUIRED QUANTITY ---------------------------------------------------------------------------- HP Power Sphere 39 MP Mana Sphere 19 Strength Power Sphere 69 Defense Power Sphere 99 Magic Mana Sphere 55 Magic Defense Mana Sphere 73 Agility Speed Sphere 28 Luck Fortune Sphere 9 Evasion Speed Sphere 40 Accuracy Speed Sphere 31 ---------------------------------------------------------------------------- Anima ----- ---------------------------------------------------------------------------- STAT ITEM REQUIRED QUANTITY ---------------------------------------------------------------------------- HP Power Sphere 41 MP Mana Sphere 20 Strength Power Sphere 99 Defense Power Sphere 84 Magic Mana Sphere 66 Magic Defense Mana Sphere 58 Agility Speed Sphere 25 Luck Fortune Sphere 9 Evasion Speed Sphere 40 Accuracy Speed Sphere 31 ---------------------------------------------------------------------------- Yojimbo ------- ---------------------------------------------------------------------------- STAT ITEM REQUIRED QUANTITY ---------------------------------------------------------------------------- HP Power Sphere 35 MP Mana Sphere 10 Strength Power Sphere 90 Defense Power Sphere 99 Magic Mana Sphere 49 Magic Defense Mana Sphere 48 Agility Speed Sphere 25 Luck Fortune Sphere 9 Evasion Speed Sphere 99 Accuracy Speed Sphere 54 ---------------------------------------------------------------------------- Cindy ----- ---------------------------------------------------------------------------- STAT ITEM REQUIRED QUANTITY ---------------------------------------------------------------------------- HP Power Sphere 48 MP Mana Sphere 21 Strength Power Sphere 88 Defense Power Sphere 99 Magic Mana Sphere 65 Magic Defense Mana Sphere 73 Agility Speed Sphere 28 Luck Fortune Sphere 9 Evasion Speed Sphere 40 Accuracy Speed Sphere 31 ---------------------------------------------------------------------------- Sandy ----- ---------------------------------------------------------------------------- STAT ITEM REQUIRED QUANTITY ---------------------------------------------------------------------------- HP Power Sphere 45 MP Mana Sphere 19 Strength Power Sphere 0 Defense Power Sphere 95 Magic Mana Sphere 74 Magic Defense Mana Sphere 73 Agility Speed Sphere 28 Luck Fortune Sphere 9 Evasion Speed Sphere 35 Accuracy Speed Sphere 37 ---------------------------------------------------------------------------- Mindy ----- ---------------------------------------------------------------------------- STAT ITEM REQUIRED QUANTITY ---------------------------------------------------------------------------- HP Power Sphere 40 MP Mana Sphere 22 Strength Power Sphere 69 Defense Power Sphere 84 Magic Mana Sphere 86 Magic Defense Mana Sphere 73 Agility Speed Sphere 33 Luck Fortune Sphere 9 Evasion Speed Sphere 45 Accuracy Speed Sphere 34 ---------------------------------------------------------------------------- ===================== VIII. THE SPHERE GRID ===================== +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ i. SPHERE GRID BASICS +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Yeah, I know most of you already understand this, but I'll explain it anyway for the sake of those who are new to the game. 1. Moving ---------- In order to move around the grid you'll need sphere levels (S.LvL) which you will then spend as you move around. Gaining them is just like leveling up your characters in previous FFs. But now, instead of getting EXP after each battle, you receive AP. If you wish to move from one node to another, you have to spend the same amount of S.LvL depending on how far you want to go. For example, if you move 1 step forward then you will have to spend 1 sphere level and so on. What if you want to return to a certain part of the grid? You'll also use your S.LvL. But this time you'll be allowed to move 4 STEPS BACKWARD USING 1 SPHERE LEVEL. 2. Activating Nodes ------------------- You activate nodes that contain character attributes (strength+, magic+, defense+, etc) and abilities. Just press O then choose Use from the command window. Another menu will appear, there choose the necessary sphere to activate the node. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ ii. SPHERE LIST +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ ----------------------------------------------------------------------------- SPHERE NAME FUNCTION ----------------------------------------------------------------------------- Power Sphere Activates HP, Defense and Strength nodes Mana Sphere Activates Magic, Magic Defense and MP nodes Speed Sphere Activates Accuracy, Agility and Evasion nodes Ability Sphere Activates Ability nodes Fortune Sphere Activates Luck nodes Attribute Sphere Activates Attribute node already used by ally Special Sphere Activates Special node already used by ally Skill Sphere Activates Skill node already used by ally Wht Magic Sphere Activates Wht Magic node already used by ally Blk Magic Sphere Activates Blk Magic node already used by ally Master Sphere Activates any Ability or Attribute node HP Sphere Converts empty node to HP node MP Sphere Converts empty node to MP node Strength Sphere Converts empty node to Strength node Defense Sphere Converts empty node to Defense node Magic Sphere Converts empty node to Magic node Magic Defense Sphere Converts empty node to Magic Defense node Agility Sphere Converts empty node to Agility node Luck Sphere Converts empty node to Luck node Evasion Sphere Converts empty node to Evasion node Accuracy Sphere Converts empty node to Accuracy node Lv 1 Key Sphere Opens Level 1 lock Lv 2 Key Sphere Opens Level 2 lock Lv 3 Key Sphere Opens Level 3 lock Lv 4 Key Sphere Opens Level 4 lock Clear Sphere Turns any non-empty node to empty node Return Sphere Return to any previously activated node Friend Sphere Move to any ally's location Teleport Sphere Move to any node activated by an ally Warp Sphere Move to any node ----------------------------------------------------------------------------- +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ iii. CHARACTER ABILITY LIST +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ ========== 1. Skills ========== ----------------------------------------------------------------------------- SKILL NAME: Dark Attack DESRIPTION: Inflicts darkness on an enemy for 3 turns. MP COST: 5 ----------------------------------------------------------------------------- SKILL NAME: Silence Attack DESRIPTION: Inflicts silence on an enemy for 3 turns. MP COST: 5 ----------------------------------------------------------------------------- SKILL NAME: Sleep Attack DESRIPTION: Puts an enemy to sleep for 3 turns. MP COST: 5 ----------------------------------------------------------------------------- SKILL NAME: Delay Attack DESRIPTION: Delays target's next turn. MP COST: 8 ----------------------------------------------------------------------------- SKILL NAME: Zombie Attack DESRIPTION: Inflicts zombie status on an enemy. MP COST: 10 ----------------------------------------------------------------------------- SKILL NAME: Dark Buster DESRIPTION: Always inflicts darkness on an enemy for 1 turn. MP COST: 10 ----------------------------------------------------------------------------- SKILL NAME: Silence Buster DESRIPTION: Always inflicts silence on an enemy for 1 turn. MP COST: 10 ----------------------------------------------------------------------------- SKILL NAME: Sleep Buster DESRIPTION: Always infilicts sleep on an enemy for 1 turn. MP COST: 10 ----------------------------------------------------------------------------- SKILL NAME: Delay Buster DESRIPTION: Greatly delays target's next turn. MP COST: 18 ----------------------------------------------------------------------------- SKILL NAME: Triple Foul DESRIPTION: Inflicts darkness, silence & sleep on an enemy for 3 turns. MP COST: 24 ----------------------------------------------------------------------------- SKILL NAME: Extract Power DESRIPTION: Allows target to drop power spheres. MP COST: 1 ----------------------------------------------------------------------------- SKILL NAME: Extract Mana DESRIPTION: Allows target to drop mana spheres. MP COST: 1 ----------------------------------------------------------------------------- SKILL NAME: Extract Speed DESRIPTION: Allows target to drop speed spheres. MP COST: 1 ----------------------------------------------------------------------------- SKILL NAME: Extract Ability DESRIPTION: Allows target to drop ability spheres. MP COST: 1 ----------------------------------------------------------------------------- SKILL NAME: Power Break DESRIPTION: Lowers opponent's strength. MP COST: 8 ----------------------------------------------------------------------------- SKILL NAME: Magic Break DESRIPTION: Lowers opponent's magic. MP COST: 8 ----------------------------------------------------------------------------- SKILL NAME: Armor Break DESRIPTION: Lowers opponent's physical defense. MP COST: 12 ----------------------------------------------------------------------------- SKILL NAME: Mental Break DESRIPTION: Lowers opponent's magic defense. MP COST: 12 ----------------------------------------------------------------------------- SKILL NAME: Full Break DESRIPTION: Inflicts Power, Magic, Armor & Mental Breaks on an enemy. MP COST: 99 ----------------------------------------------------------------------------- SKILL NAME: Mug DESRIPTION: Attack and steal items at the same time. MP COST: 10 ----------------------------------------------------------------------------- SKILL NAME: Nab Gil DESRIPTION: Attack and steal gil at the same time. MP COST: 30 ----------------------------------------------------------------------------- SKILL NAME: Quick Hit DESRIPTION: Strike quickly with reduced recovery time. MP COST: 36 ----------------------------------------------------------------------------- =========== 2. Special =========== ----------------------------------------------------------------------------- ABILITY NAME: Flee DESCRIPTION: Aids party's escape from battle. MP COST: 0 ----------------------------------------------------------------------------- ABILITY NAME: Steal DESCRIPTION: Steal items from enemies. MP COST: 0 ----------------------------------------------------------------------------- ABILITY NAME: Use DESCRIPTION: Use special items. MP COST: 0 ----------------------------------------------------------------------------- ABILITY NAME: Pray DESCRIPTION: Restores a small amount of HP to all allies. MP COST: 0 ----------------------------------------------------------------------------- ABILITY NAME: Cheer DESCRIPTION: Raises party's strength and defense. MP COST: 0 ----------------------------------------------------------------------------- ABILITY NAME: Aim DESCRIPTION: Raises party's accuracy. MP COST: 0 ----------------------------------------------------------------------------- ABILITY NAME: Focus DESCRIPTION: Raises party's magic & magic defense. MP COST: 0 ----------------------------------------------------------------------------- ABILITY NAME: Reflex DESCRIPTION: Raises party's evasion. MP COST: 0 ----------------------------------------------------------------------------- ABILITY NAME: Luck DESCRIPTION: Raises party's luck. MP COST: 0 ----------------------------------------------------------------------------- ABILITY NAME: Jinx DESCRIPTION: Lowers opponent's luck. MP COST: 0 ----------------------------------------------------------------------------- ABILITY NAME: Lancet DESCRIPTION: Absorb HP & MP from an enemy. MP COST: 0 ----------------------------------------------------------------------------- ABILITY NAME: Guard DESCRIPTION: Allows character to take damage for an ally. MP COST: 0 ----------------------------------------------------------------------------- ABILITY NAME: Sentinel DESCRIPTION: Allows character to guard allies while in defensive stance. MP COST: 0 ----------------------------------------------------------------------------- ABILITY NAME: Spare Change DESCRIPTION: Attack by throwing gil. MP COST: 0 ----------------------------------------------------------------------------- ABILITY NAME: Threaten DESCRIPTION: Immobilize an enemy with fear; inflicts Stop. MP COST: 12 ----------------------------------------------------------------------------- ABILITY NAME: Provoke DESCRIPTION: Draw an enemy's attack toward you. MP COST: 4 ----------------------------------------------------------------------------- ABILITY NAME: Entrust DESCRIPTION: Contribute your overdrive charge to an ally's gauge. MP COST: 8 ----------------------------------------------------------------------------- ABILITY NAME: Copycat DESCRIPTION: Mimic an ally's previous action. MP COST: 28 ----------------------------------------------------------------------------- ABILITY NAME: Pilfer Gil DESCRIPTION: Steal gil from an enemy. MP COST: 20 ----------------------------------------------------------------------------- ABILITY NAME: Quick Pockets DESCRIPTION: Swiftly use items with reduced recovery time. MP COST: 70 ----------------------------------------------------------------------------- ABILITY NAME: Doublecast DESCRIPTION: Allows character to cast black magic spells twice. MP COST: 0 ----------------------------------------------------------------------------- ABILITY NAME: Bribe DESCRIPTION: Pay an enemy to make it go away. MP COST: 0 ----------------------------------------------------------------------------- =============== 3. White Magic =============== ----------------------------------------------------------------------------- SPELL NAME MP COST ----------------------------------------------------------------------------- Cure 4 Cura 10 Curaga 20 NulBlaze 2 NulShock 2 NulTide 2 NulFrost 2 Scan 1 Esuna 5 Life 18 Full-Life 60 Haste 8 Hastega 30 Slow 12 Slowga 20 Shell 10 Protect 12 Reflect 14 Dispel 12 Regen 40 Holy 85 Auto-Life 97 ----------------------------------------------------------------------------- =============== 4. Black Magic =============== ----------------------------------------------------------------------------- SPELL NAME MP COST ----------------------------------------------------------------------------- Fire 4 Thunder 4 Water 4 Blizzard 4 Fira 8 Thundara 8 Watera 8 Blizzara 8 Firaga 16 Thundaga 16 Waterga 16 Blizzaga 16 Bio 10 Demi 32 Death 20 Drain 12 Osmose 0 Flare 54 Ultima 90 ----------------------------------------------------------------------------- +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ iv.THE INTERNATIONAL SPHERE GRID +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ In my opinion, this is the better sphere grid of the two as it makes the game so much easier due to 2 major differences: 1. Initial position of your characters in the grid -------------------------------------------------- It will be impossible to illustrate the sphere grid accuately, so I just made a diagram to emphasize my point. ----------------------------------------------------------------------------- Legend: EN --> Empty Node Str --> Strength Node MP --> MP Node (T) --> Tidus Def --> Defense Node Mag --> Magic Node (W) --> Wakka Ag --> Agility Node MagDef --> Magic Defense (Y) --> Yuna Acc --> Accuracy Node Node (A) --> Auron Eva --> Evasion Node (R) --> Rikku HP --> HP Node (L) --> Lulu L1 --> Lv.1 Lock (K) --> Kimahri L2 --> Lv.2 Lock ----------------------------------------------------------------------------- Ag+2------------HP-----------------------| \ | \ Ag+2----------- | -------Def+2 | | MP | Str+1 | | | |-----Mag+4 | \ Def+2 | Delay | Haste \ \ | MP---Attack---L1 / | EN \ | / Eva+2 | \ | MP | E. Speed Str+1---Provoke / Str+1 | | HP | MagDef+3 | Flee \ | | \ | | Mag+3 EN | \ Acc+1 Ag+1 \ \ / | -------\------ Str+1 | | EN | ---------------------- | | | | | Cheer-----Def+1 | Rikku's | | Auron's | | | Table | | Table | | | | | | | | EN(R) | | EN L2 EN | | -------------- -------/----|------\-- EN----------------| / | \ (T) | EN Power----EN(A) | / Break EN / / / D. Attack Jinx---------| / EN---EN | \ | | / /| | \ | | / / | (W) | \ EN-----| |/ Si Att EN--EN----EN---EN \ | EN EN EN | \ / | \ (K) / Def+2 Lancet Scan--EN--L1 | \ / | | | \/ | | HP--Str+1 EN | | | | | | E. Ability--| | | | EN---E. Mana | / | / | ---Fire Bliz.--------EN-----EN-----EN---------EN-------EN EN | \ / (L) (Y) \ /| | \ / | EN | | EN | | | EN Cure-----Esuna | / ---Thunder---Water / NulB. NulF. | \ / | EN | NulS.-----NulT. ----------------------------------------------------------------------------- Well, I sure hope you guys can understand the diagram. What I'm trying to point out is that in the international sphere grid all your characters start out at the center table (the one with the Lancet ability) and its up to you as to where you want to move your characters. For example, you can let Lulu or Kimahri learn Cure and Esuna quickly and that will definitely be an advantage later on. ----------------------------------------------------------------------------- 2. Easier access to useful magics --------------------------------- This is very true for most magics such as Cure, Esuna, Haste, Life, Full-Life, and Hastega. As you might have noticed from the diagram above, (*if you understood it*) its so much easier to learn Haste compared to the other sphere grid. You can also let 2 characters (Kimahri & Lulu) learn Cure and Esuna first before proceeding to their own tables. As for Full-Life, it is only closed off with a single Lv. 2 lock. These are just a few of the easy access magics, you'll notice more of those as you move around the grid. ----------------------------------------------------------------------------- ============================ IX. EQUIPMENT CUSTOMIZATION ============================ Later in the game, you'll be allowed to customize your equipments, that is add specific abilities to your weapons and armor. In order to do so, you must have a sufficient amount of the item required to add that abilty to your equipment. Here's a list of the available abilities. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ i. WEAPON ABILITIES +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ ---------------------------------------------------------------------------- ABILITY REQUIRED ITEM QUANTITY ---------------------------------------------------------------------------- Sensor Ability Sphere 2 Piercing Lv 2 Key Sphere 1 First Strike Return Sphere 1 Initiative Chocobo Feather 6 Firestrike Bomb Fragment 4 Lightningstrike Electro Marble 4 Waterstrike Fish Scale 4 Icestrike Antarctic Wind 4 Darktouch Eye Drops 60 Darkstrike Smoke Bomb 20 Silencetouch Echo Screen 60 Silencestrike Silence Grenade 20 Sleeptouch Sleeping Powder 10 Sleepstrike Dream Powder 16 Poisontouch Antidote 99 Poisonstrike Poison Fang 24 Stonetouch Petrify Grenade 10 Stonestrike Petrify Grenade 60 Deathtouch Farplane Shadow 30 Deathstrike Farplane Wind 60 Zombietouch Holy Water 70 Zomiestrike Candle of Life 30 Slowtouch Silver Hourglass 16 Slowstrike Gold Hourglass 30 Distill Power Power Sphere 2 Distill Mana Mana Sphere 2 Distill Speed Speed Sphere 2 Distill Ability Ability Sphere 2 Strength + 3% Power Sphere 3 Strength + 5% Stamina Spring 2 Strength + 10% Skill Sphere 1 Strength + 20% Supreme Gem 4 Magic + 3% Mana Sphere 3 Magic + 5% Mana Spring 2 Magic + 10% Blk Magic Sphere 1 Magic + 20% Supreme Gem 4 Counterattack Friend Sphere 1 Evade and Counter Teleport Sphere 1 Magic Counter Shining Gem 16 Magic Booster Turbo Ether 30 Alchemy Healing Water 4 Half MP Cost Twin Stars 20 One MP Cost Three Stars 30 Double AP Megalixir 20 Triple AP Wings to Discovery 50 Overdrive -> AP Door to Tomorrow 10 SOS Overdrive Gambler's Spirit 30 Double Overdrive Underdog's Secret 30 Triple Overdrive Winning Formula 30 Gillionaire Designer Wallet 30 Break Damage Limit Dark Matter 60 ---------------------------------------------------------------------------- ======================= 1. Ability Description ======================= ---------------------------------------------------------------------------- -SENSOR- The enemy's HP and elemental immunities/weaknesses automatically becomes viewable. ---------------------------------------------------------------------------- -PIERCING- Allows character to deal regular damage even against enemies with tough armors. ---------------------------------------------------------------------------- -FIRST STRIKE- Allows character to always have the very first turn in a battle, even when ambushed. ---------------------------------------------------------------------------- -INITIATIVE- Allows character to make the first move in a battle; also somewhat prevents ambush. ---------------------------------------------------------------------------- -FIRESTRIKE- Adds fire element to your physical attacks. ---------------------------------------------------------------------------- -LIGHTNINGSTRIKE- Adds lightning element to your physical attacks. ---------------------------------------------------------------------------- -WATERSTRIKE- Adds water element to your physical attacks. ---------------------------------------------------------------------------- -ICESTRIKE- Adds ice element to your physical attacks. ---------------------------------------------------------------------------- -DARKTOUCH- Adds Darkness status to your attacks. ---------------------------------------------------------------------------- -DARKSTRIKE- Adds Darkness status to your attacks; works more often than Darktouch. ---------------------------------------------------------------------------- -SILENCETOUCH- Adds Silence status to your attacks. ---------------------------------------------------------------------------- -SILENCESTRIKE- Adds Silence status to your attacks; works more often than Silencetouch. ---------------------------------------------------------------------------- -SLEEPTOUCH- Adds Sleep status to your attacks. ---------------------------------------------------------------------------- -SLEEPSTRIKE- Almost always inflicts Sleep on an enemy when you attack. ---------------------------------------------------------------------------- -POISONTOUCH- Adds Poison status to your attacks. ---------------------------------------------------------------------------- -POISONSTRIKE- Almost always inflicts Poison on an enemy when you attack. ---------------------------------------------------------------------------- -STONETOUCH- Adds Petrify status to your attacks. ---------------------------------------------------------------------------- -STONESTRIKE- Almost always inflicts Petrification on an enemy when you attack. ---------------------------------------------------------------------------- -DEATHTOUCH- Adds Death status to your attacks. ---------------------------------------------------------------------------- -DEATHSTRIKE- Almost always inflicts Death on an enemy when you attack. ---------------------------------------------------------------------------- -ZOMBIETOUCH- Adds Zombie status to your attacks. ---------------------------------------------------------------------------- -ZOMBIESTRIKE- Almost always inflicts Zombie on an enemy when you attack. ---------------------------------------------------------------------------- -SLOWTOUCH- Adds Slow status to your attacks. ---------------------------------------------------------------------------- -SLOWSTRIKE- Almost always inflicts Slow on an enemy when you attack. ---------------------------------------------------------------------------- -DISTILL POWER- Automatically extracts Power Spheres from enemies when you attack. ---------------------------------------------------------------------------- -DISTILL MANA- Automatically extracts Mana Spheres from enemies when you attack. ---------------------------------------------------------------------------- -DISTILL SPEED- Automatically extracts Speed Spheres from enemies when you attack. ---------------------------------------------------------------------------- -DISTILL ABILITY- Automatically extracts Ability Spheres from enemies when you attack. ---------------------------------------------------------------------------- -STRENGTH + 3%- Raises character's overall strength stat by 3%. ---------------------------------------------------------------------------- -STRENGTH + 5%- Raises character's overall strength stat by 5%. ---------------------------------------------------------------------------- -STRENGTH + 10%- Raises character's overall strength stat by 10%. ---------------------------------------------------------------------------- -STRENGTH + 20%- Raises character's overall strength stat by 20%. ---------------------------------------------------------------------------- -MAGIC + 3%- Raises character's overall magic stat by 3%. ---------------------------------------------------------------------------- -MAGIC + 5%- Raises character's overall magic stat by 5%. ---------------------------------------------------------------------------- -MAGIC + 10%- Raises character's overall magic stat by 10%. ---------------------------------------------------------------------------- -MAGIC + 20%- Raises character's overall magic stat by 20%. ---------------------------------------------------------------------------- -COUNTERATTACK- Character counters if attacked physically. ---------------------------------------------------------------------------- -EVADE & COUNTER- Character evades the opponent's attack and counters at the same time. ---------------------------------------------------------------------------- -MAGIC COUNTER- Character counters when attacked with magic. ---------------------------------------------------------------------------- -MAGIC BOOSTER- Doubles the damage dealt by magic, but also consumes twice as much MP. ---------------------------------------------------------------------------- -ALCHEMY- Doubles the potency of healing items. ---------------------------------------------------------------------------- -HALF MP COST- Reduces MP consumption of all magics by 1/2. ---------------------------------------------------------------------------- -ONE MP COST- Reduces MP consumption of all magics to 1. ---------------------------------------------------------------------------- -DOUBLE AP- Receive twice as much AP after every battle. ---------------------------------------------------------------------------- -TRIPLE AP- Receive 3x as much AP after every battle. ---------------------------------------------------------------------------- -OVERDRIVE -> AP- Your overdrive gauge is converted to AP gauge, which means that every time the meter charges, you receive AP instead of going into overdrive. ---------------------------------------------------------------------------- -SOS OVERDRIVE- Overdrive meter fills faster once character's HP is at critical. ---------------------------------------------------------------------------- -DOUBLE OVERDRIVE- Overdrive gauge charges 2x faster than normal. ---------------------------------------------------------------------------- -TRIPLE OVERDRIVE- Overdrive gauge charges 3x faster than normal. ---------------------------------------------------------------------------- -GILLIONAIRE- Doubles the amount of gil earned after every battle. ---------------------------------------------------------------------------- -BREAK DAMAGE LIMIT- Allows max damage to exceed 9999. ---------------------------------------------------------------------------- +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ ii. ARMOR ABILITIES +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ ---------------------------------------------------------------------------- ABILITY REQUIRED ITEM QUANTITY ---------------------------------------------------------------------------- Fire Ward Bomb Fragment 4 Fireproof Bomb Fragment 8 Fire Eater Fire Gem 30 Lightning Ward Electro Marble 4 Lightningproof Electro Marble 8 Lightning Eater Lightning Gem 30 Water Ward Fish Scale 4 Waterproof Fish Scale 8 Water Eater Water Gem 30 Ice Ward Arctic Wind 4 Iceproof Arctic Wind 8 Ice Eater Ice Gem 30 Dark Ward Eye Drops 40 Darkproof Smoke Bomb 10 Silence Ward Echo Screen 30 Silenceproof Silence Grenade 10 Sleep Ward Sleeping Powder 6 Sleepproof Dream Powder 8 Poison Ward Antidote 40 Poisonproof Poison Fang 12 Stone Ward Soft 30 Stoneproof Petrify Grenade 30 Death Ward Farplane Shadow 15 Deathproof Farplane Wind 30 Zombie Ward Holy Water 30 Zombieproof Candle of Life 10 Slow Ward Silver Hourglass 10 Slowproof Gold Hourglass 20 Confuse Ward Musk 16 Confuseproof Musk 48 Berserk Ward Hypello Potion 8 Berserkproof Hypello Potion 32 Curseproof Tetra Elemental 12 SOS NulBlaze Bomb Core 1 SOS NulShock Lightning Marble 1 SOS NulTide Dragon Scale 1 SOS NulFrost Arctic Wind 1 SOS Shell Lunar Curtain 8 SOS Protect Light Curtain 8 SOS Reflect Star Curtain 8 SOS Haste Chocobo Feather 10 SOS Regen Healing Spring 12 Auto-Shell Lunar Curtain 80 Auto-Protect Light Curtain 70 Auto-Reflect Star Curtain 40 Auto-Haste Chocobo Wing 80 Auto-Regen Healing Spring 80 Defense + 3% Power Sphere 3 Defense + 5% Stamina Spring 2 Defense + 10% Special Sphere 1 Defense + 20% Blessed Gem 4 Magic Defense + 3% Mana Sphere 3 Magic Defense + 5% Mana Spring 2 Magic Defense + 10% Wht Magic Sphere 1 Magic Defense + 20% Blessed Gem 4 HP + 5% X-Potion 1 HP + 10% Soul Spring 3 HP + 20% Elixir 5 HP + 30% Stamina Tonic 1 MP + 5% Ether 1 MP + 10% Soul Spring 3 MP + 20% Elixir 5 MP + 30% Mana Tonic 1 Auto-Potion Stamina Tablet 4 Auto-Med Remedy 30 Auto-Pheonix Mega-Pheonix 20 Pickpocket Amulet 30 Master Thief Pendulum 30 HP Stroll Stamina Tonic 2 MP Stroll Mana Tonic 2 No Encounters Purifying Salt 30 Break MP Limit Three Stars 30 Break HP Limit Wings to Discovery 30 Ribbon Dark Matter 99 ---------------------------------------------------------------------------- ======================= 1. Ability Description ======================= ---------------------------------------------------------------------------- -FIRE WARD- Reduces damage received by a character from a fire based attack by 1/2. ---------------------------------------------------------------------------- -FIREPROOF- Provides immunity to all kinds of fire elemental attacks. ---------------------------------------------------------------------------- -FIRE EATER- Absorbs damage received from fire based attacks. ---------------------------------------------------------------------------- -LIGHTNING WARD- Reduces damage received by a character from a lightning based attack by 1/2. ---------------------------------------------------------------------------- -LIGHTNINGPROOF- Provides immunity to all kinds of lightning elemental attacks. ---------------------------------------------------------------------------- -LIGHTNING EATER- Absorbs damage received from lightning based attacks. ---------------------------------------------------------------------------- -WATER WARD- Reduces damage received by a character from a water based attack by 1/2. ---------------------------------------------------------------------------- -WATERPROOF- Provides immunity to all kinds of water elemental attacks. ---------------------------------------------------------------------------- -WATER EATER- Absorbs damage received from water based attacks. ---------------------------------------------------------------------------- -ICE WARD- Reduces damage received by a character from a ice based attack by 1/2. ---------------------------------------------------------------------------- -ICEPROOF- Provides immunity to all kinds of ice elemental attacks. ---------------------------------------------------------------------------- -ICE EATER- Absorbs damage received from ice based attacks. ---------------------------------------------------------------------------- -DARK WARD- Randomly protects against Darkness. ---------------------------------------------------------------------------- -DARKPROOF- Provides immunity against Darkness. ---------------------------------------------------------------------------- -SILENCE WARD- Randomly protects against Silence. ---------------------------------------------------------------------------- -SILENCEPROOF- Provides immunity against Silence. ---------------------------------------------------------------------------- -SLEEP WARD- Randomly protects against Sleep. ---------------------------------------------------------------------------- -SLEEPPROOF- Provides immunity against Sleep. ---------------------------------------------------------------------------- -POISON WARD- Randomly protects against Poison. ---------------------------------------------------------------------------- -POISONPROOF- Provides immunity against Poison. ---------------------------------------------------------------------------- -STONE WARD- Randomly protects against Petrification. ---------------------------------------------------------------------------- -STONEPROOF- Provides immunity against Petrification. ---------------------------------------------------------------------------- -DEATH WARD- Randomly protects against Death. ---------------------------------------------------------------------------- -DEATHPROOF- Provides immunity against Death. ---------------------------------------------------------------------------- -ZOMBIE WARD- Randomly protects against Zombie. ---------------------------------------------------------------------------- -ZOMBIEPROOF- Provides immunity against Zombie. ---------------------------------------------------------------------------- -SLOW WARD- Randomly protects against Slow. ---------------------------------------------------------------------------- -SLOWPROOF- Provides immunity against Slow. ---------------------------------------------------------------------------- -CONFUSE WARD- Randomly protects against Confuse. ---------------------------------------------------------------------------- -CONFUSEPROOF- Provides immunity against Confuse. ---------------------------------------------------------------------------- -BERSERK WARD- Randomly protects against Berserk. ---------------------------------------------------------------------------- -BERSERKPROOF- Provides immunity against Berserk. ---------------------------------------------------------------------------- -CURSEPROOF- Provides immunity against Curse. ---------------------------------------------------------------------------- -SOS NULBLAZE- NulBlaze magic will automatically be activated once character's HP is at critical. ---------------------------------------------------------------------------- -SOS NULSHOCK- NulShock magic will automatically be activated once character's HP is at critical. ---------------------------------------------------------------------------- -SOS NULTIDE- NulTide magic will automatically be activated once character's HP is at critical. ---------------------------------------------------------------------------- -SOS NULFROST- NulFrost magic will automatically be activated once character's HP is at critical. ---------------------------------------------------------------------------- -SOS SHELL- Shell magic will automatically be activated once character's HP is at critical. ---------------------------------------------------------------------------- -SOS PROTECT- Protect magic will automatically be activated once character's HP is at critical. ---------------------------------------------------------------------------- -SOS REFLECT- Reflect magic will automatically be activated once character's HP is at critical. ---------------------------------------------------------------------------- -SOS HASTE- Haste magic will automatically be activated once character's HP is at critical. ---------------------------------------------------------------------------- -SOS REGEN- Regen magic will automatically be activated once character's HP is at critical. ---------------------------------------------------------------------------- -AUTO-SHELL- Character automatically has Shell at the beginning of the battle. ---------------------------------------------------------------------------- -AUTO-PROTECT- Character automatically has Protect at the beginning of the battle. ---------------------------------------------------------------------------- -AUTO-REFLECT- Character automatically has Reflect at the beginning of the battle. ---------------------------------------------------------------------------- -AUTO-HASTE- Character automatically has Haste at the beginning of the battle. ---------------------------------------------------------------------------- -AUTO-REGEN- Character automatically has Regen at the beginning of the battle. ---------------------------------------------------------------------------- -DEFENSE + 3%- Raises character's overall defense stat by 3%. ---------------------------------------------------------------------------- -DEFENSE + 5%- Raises character's overall defense stat by 5%. ---------------------------------------------------------------------------- -DEFENSE + 10%- Raises character's overall defense stat by 10%. ---------------------------------------------------------------------------- -DEFENSE + 20%- Raises character's overall defense stat by 20%. ---------------------------------------------------------------------------- -MAGIC DEFENSE + 3%- Raises character's overall magic defense stat by 3%. ---------------------------------------------------------------------------- -MAGIC DEFENSE + 5%- Raises character's overall magic defense stat by 5%. ---------------------------------------------------------------------------- -MAGIC DEFENSE + 10%- Raises character's overall magic defense stat by 10%. ---------------------------------------------------------------------------- -MAGIC DEFENSE + 20%- Raises character's overall magic defense stat by 20%. ---------------------------------------------------------------------------- -HP + 5%- Raises character's max HP by 5%. ---------------------------------------------------------------------------- -HP + 10%- Raises character's max HP by 10%. ---------------------------------------------------------------------------- -HP + 20%- Raises character's max HP by 20%. ---------------------------------------------------------------------------- -HP + 30%- Raises character's max HP by 30%. ---------------------------------------------------------------------------- -MP + 5%- Raises character's max MP by 5%. ---------------------------------------------------------------------------- -MP + 10%- Raises character's max MP by 10%. ---------------------------------------------------------------------------- -MP + 20%- Raises character's max MP by 20%. ---------------------------------------------------------------------------- -MP + 30%- Raises character's max MP by 30%. ---------------------------------------------------------------------------- -AUTO-POTION- Character automatically uses Potion when damaged. ---------------------------------------------------------------------------- -AUTO-MED- Character automatically uses a specific item to remove a specific negative status effect. ---------------------------------------------------------------------------- -AUTO-PHEONIX- Character automatically uses Pheonix Down when a party member is KO'd. ---------------------------------------------------------------------------- -PICKPOCKET- Raises the probability of stealing rare items. ---------------------------------------------------------------------------- -MASTER THIEF- Steal only rare items. ---------------------------------------------------------------------------- -HP STROLL- Gradually recover HP while walking. ---------------------------------------------------------------------------- -MP STROLL- Gradually recover MP while walking. ---------------------------------------------------------------------------- -NO ENCOUNTERS- No random encounters. ---------------------------------------------------------------------------- -BREAK MP LIMIT- Allows character's max MP to exceed 999. ---------------------------------------------------------------------------- -BREAK HP LIMIT- Allows character's max HP to exceed 9999. ---------------------------------------------------------------------------- -RIBBON- Provides immunity against all negative status effects except Death, Curse & Full Break. ---------------------------------------------------------------------------- ================== X. MONSTER ARENA ================== +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ i. FIEND LIST +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ ============= BESAID ISLAND ============= ---------------------------------------------------------------------------- Fiend Name Price ---------------------------------------------------------------------------- Dingo 24 Condor 18 Water Flan 27 ---------------------------------------------------------------------------- ====== KILIKA ====== ---------------------------------------------------------------------------- Fiend Name Price ---------------------------------------------------------------------------- Dinonix 40 Killer Bee 34 Yellow Element 49 Ragora 72 ---------------------------------------------------------------------------- ================= MI'IHEN HIGHROAD ================= ---------------------------------------------------------------------------- Fiend Name Price ---------------------------------------------------------------------------- Mi'ihen Fang 49 Ipiria 69 Floating Eye 66 White Element 72 Raldo 63 Vouivre 90 Bomb 106 Dual Horn 187 ---------------------------------------------------------------------------- ================== MUSHROOM ROCK ROAD ================== ---------------------------------------------------------------------------- Fiend Name Price ---------------------------------------------------------------------------- Raptor 72 Gandarewa 93 Thunder Flan 75 Red Element 82 Lamashtu 108 Funguar 63 Garuda 210 ---------------------------------------------------------------------------- ============== DJOSE HIGHROAD ============== ---------------------------------------------------------------------------- Fiend Name Price ---------------------------------------------------------------------------- Garm 132 Simurgh 109 Bite Bug 93 Snow Flan 193 Bunyip 145 Basilisk 187 Ochu 780 ---------------------------------------------------------------------------- ============== THUNDER PLAINS ============== ---------------------------------------------------------------------------- Fiend Name Price ---------------------------------------------------------------------------- Melusine 162 Aerouge 216 Buer 198 Gold Element 160 Kusariqqu 168 Larva 495 Iron Giant 900 Qactuar 4000 ---------------------------------------------------------------------------- ========= MACALANIA ========= ---------------------------------------------------------------------------- Fiend Name Price ---------------------------------------------------------------------------- Snow Wolf 288 Iguion 207 Wasp 213 Evil Eye 307 Ice Flan 282 Blue Element 270 Murussu 247 Mafdet 258 Xiphos 330 Chimera 1455 ---------------------------------------------------------------------------- ============== BIKANEL ISLAND ============== ---------------------------------------------------------------------------- Fiend Name Price ---------------------------------------------------------------------------- Sand Wolf 337 Alcyone 360 Mushussu 405 Zu 1800 Sand Worm 1500 Cactuar 4000 ---------------------------------------------------------------------------- ========== CALM LANDS ========== ---------------------------------------------------------------------------- Fiend Name Price ---------------------------------------------------------------------------- Skoll 630 Nebiros 480 Flame Flan 672 Shred 552 Anacondaur 1125 Ogre 1470 Coeuri 1650 Chimera Brain 1500 Malboro 1650 ---------------------------------------------------------------------------- =========== SUNKEN CAVE =========== ---------------------------------------------------------------------------- Fiend Name Price ---------------------------------------------------------------------------- Yowie 720 Imp 915 Dark Element 780 Nidhogg 903 Thorn 795 Vahala 1080 Epaaj 1425 Ghost 1215 Tonberry 3000 ---------------------------------------------------------------------------- ============= MOUNT GAGAZET ============= ---------------------------------------------------------------------------- Fiend Name Price ---------------------------------------------------------------------------- Bandersnatch 1320 Ahriman 975 Dark Flan 1620 Grenade 810 Grat 780 Grendel 1095 Bashura 1095 Mandragora 1800 Behemoth 2025 Splasher 300 Achelous 630 Maelspike 495 ---------------------------------------------------------------------------- ========== INSIDE SIN ========== ---------------------------------------------------------------------------- Fiend Name Price ---------------------------------------------------------------------------- Exoray 1260 Wraith 1605 Gemini 1666 Gemini 1666 Demonolith 2205 Great Malboro 2250 Barbatos 2325 Adamantoise 3300 Behemoth King 2775 ---------------------------------------------------------------------------- ============= OMEGA DUNGEON ============= ---------------------------------------------------------------------------- Fiend Name Price ---------------------------------------------------------------------------- Zaurus 1425 Floating Death 1895 Black Element 1560 Halma 1545 Puroboros 1455 Spirit 1950 Machea 2175 Master Coeuri 3045 Master Tonberry 3600 Varuna 2670 ---------------------------------------------------------------------------- +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ ii. PRIZE LIST +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ You'll receive a prize everytime you manage to capture every monster from every area or unlock a monster created by the trainer himself. Here's the list of all the prizes. ======================= 1. Area Conquest Prizes ======================= ---------------------------------------------------------------------------- AREA COMPLETED PRIZE QUANTITY ---------------------------------------------------------------------------- Besaid Island Stamina Tonic 99 Kilika Poison Fang 99 Mi'ihen Highroad Soul Spring 99 Mushroom Rock Road Candle of Life 99 Djose Highroad Petrify Grenade 99 Thunder Plains Chocobo Wing 99 Macalania Shining Gem 60 Bikanel Island Shadow Gem 99 Calm Lands Farplane Wind 60 Sunken Cave Silver Hourglass 40 Mt. Gagazet Blossom Crown - Inside Sin Lunar Curtain 99 Omega Ruins Designer Wallet 60 ---------------------------------------------------------------------------- ========================== 2. Species Conquest Prizes ========================== ---------------------------------------------------------------------------- SPECIES NAME PRIZE QUANTITY ---------------------------------------------------------------------------- Birds Mega Pheonix 99 Lizards Stamina Spring 99 Wolves Chocobo Feather 99 Imps Mana Spring 99 Bombs Turbo Ether 60 Elements Star Curtain 99 Flans Twin Stars 60 Moles Gold Hourglass 99 Bees Mana Tonic 60 Dragons Purifying Salt 99 Mushrooms Healing Spring 99 Eyeballs Stamina Tablet 60 Horns Light Curtain 99 Iron Giants Mana Tablet 60 ---------------------------------------------------------------------------- ========================== 3. Original Monster Prizes ========================== ---------------------------------------------------------------------------- MONSTER NAME PRIZE QUANTITY ---------------------------------------------------------------------------- Earth Eater Three Stars 60 Greater Sphere Supreme Gem 60 Catastrophe Door to Tomorrow 99 Th'uban Gambler's Spirit 99 Neslug Winning Formula 99 Ultima Buster Dark Matter 99 Shinryu Megalixir 30 Nemesis Master Sphere 10 ---------------------------------------------------------------------------- +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ iii. AREA CONQUEST +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Area Conquest monsters will be unlocked if you've captured 1 of each monster from every area. ---------------------------------------------------------------------------- BATTLE: STRATOAVIS ---------------------------------------------------------------------------- HP: 310,000 AP: 8,000 Items: Amulet x4 Equip: Knight Bracer Steal: Stamina Spring x4 How to unlock: Capture all of the monsters at Besaid Island. This one's pretty easy. Cast Hastega then simply pummel him with your normal attacks and Overdrives, he should go down after a while. ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- BATTLE: MALBORO MENACE ---------------------------------------------------------------------------- HP: 640,000 AP: 8,000 Items: Mana Tonic x4 Equip: Faerie Shield Steal: Mana Spring x2 How to unlock: Capture all monsters at Kilika Island. I'll be honest. He is tough, not to mention annoying. Because first you'll be ambushed and then he'll use Putrid Breath, which inflicts Poison, Confuse, Blind and Silence on everyone. So make sure you have an armor that at least prevents Poison and Confuse. Cast Hastega first, then attack. That's not all, he'll use Mega Gastric Juice which inflicts Full Break after a while, and there is no way you can prevent this. Just heal yourself when you need to and summon your aeons at overdrive. You'll win eventually. ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- BATTLE: KOTTOS ---------------------------------------------------------------------------- HP: 440,000 AP: 8,000 Items: Healing Spring x40 Equip: Soldier's Ring Steal: Soul Spring x2 How to unlock: Capture all monsters at Mi'ihen Highroad He'll counter your every move against him, which can be quite powerful if your defense is low. But having Protect helps a lot. Cast Hastega, then start attacking. Healing and reviving will be often so have your healers ready. ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- BATTLE: COEURIREGINA ---------------------------------------------------------------------------- HP: 380,000 AP: 8,000 Items: Shining Gem x6 Equip: Double Score Steal: Blessed Gem x2 How to unlock: Capture all monsters at Mushroom Rock Road Beware of his Chaos attack since it inflicts Confuse, Doom and Curse on your party. So make sure that you have an armor that protects against Confuse. Another thing you should watch out for is his Hyper Blaster which inflicts Death, so Deathproof is also recommended. With that, just attack him with your overdrives and aeons to finish the job. ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- BATTLE: JORMUNGAND ---------------------------------------------------------------------------- HP: 520,000 AP: 8,000 Items: Supreme Gem x4 Equip: Triple Guard Steal: Three Stars x2 How to unlock: Capture all monsters at Djose Highroad. This one's easy despite its high HP. Just get an armor with the Stoneproof ability to protect you against its Cold Stare. Cast Hastega on your party and start attacking. You'll win after a while. ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- BATTLE: CACTUAR KING ---------------------------------------------------------------------------- HP: 100,000 AP: 8,000 Items: Blessed Gem x6 Equip: Tetra Ring Steal: Designer Wallet How to unlock: Capture all monsters at Thunder Plains. He's hard to hit so cast Aim on yourself several times. He has 2 moves called 10,000 Needles and 99,999 Needles which are both deadly, so you'll have to revive often. But since he has pretty low HP, just use an overdrive that deals at least that much damage (Wakka's Attack Reels or Tidus' Blitz Ace) to kill him instantly. ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- BATTLE: ESPADA ---------------------------------------------------------------------------- HP: 280,000 AP: 8,000 Items: Rename Card x2 Equip: Knight Sword Steal: Farplane Wind x3 How to unlock: Capture all monsters at Macalania. An armor with the Deathproof ability is a must since he counters every one of your moves with Hades Claws which inflicts Death on a character. He also has Auto-Regen. Cast Hastega on yourself first then attack him with all you got. This fight should be easy enough if you have Deathproof, or you can also use your aeons here if you want. ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- BATTLE: ABYSS WORM ---------------------------------------------------------------------------- HP: 480,000 AP: 8,000 Items: Stamina Tonic x2 Equip: Dance Macabre Steal: Stamina Tablet How to unlock: Capture all monsters at Bikanel Island. He isn't hard, its just his HP that's the problem. Cast Hastega on yourself first then attack. He'll swallow one of your characters after a while, but don't worry he'll spit that character out later on anyway. There isn't much strategy here so just do whatever you wish to finish him off. ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- BATTLE: CHIMERAGEIST ---------------------------------------------------------------------------- HP: 120,000 AP: 8,000 Items: Return Sphere x2 Equip: Tri-Rod Steal: Stamina Spring x2 How to unlock: Capture all monsters at Calm Lands This ones easy. He's pretty slow so if you use Hastega, it'll be possible for you to delay his turn considerably. But beware of his Aqua Breath and Mediggo Flame though, as this can really hurt you. Just attack him and you'll win in no time. ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- BATTLE: DON TONBERRY ---------------------------------------------------------------------------- HP: 480,000 AP: 8,000 Items: Farplane Wind x6 Equip: Faerie Ring Steal: Designer Wallet x2 How to unlock: Capture all monsters at the Cavern of Stolen Fayth He's really tough. Because first he counters your every move against him with Karma. So I strongly recommend that you customize an armor with the Auto-Pheonix ability for this fight, as this prevents you from wasting your turns on reviving every time a character gets killed. But the damage Karma deals depends on how many enemies a character has defeated, so chances are your mages won't die. Cast Hastega on yourself first then summon an aeon at overdrive, preferably Anima and Magus Sisters so that they'll be able to deal major damage before he kills them with Voodoo. This battle definitely takes some time but you should win. ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- BATTLE: CATOBLEPAS ---------------------------------------------------------------------------- HP: 550,000 AP: 8,000 Items: Three Stars x2 Equip: Faerie Armlet Steal: Stamina Tonic x2 How to unlock: Capture all monsters at Mount Gagazet & Gagazet Mountain Cave He can be tough if you don't know what to do. First cast Hastega on your party then bring in your white mages to cast Protect and Shell on everyone. This will help a lot especially against his physical attacks which can be quite deadly. Just unload on him with all you got, since this guy is immune to sensors, you will have to count the damage you inflicted on him. Once his HP is low, heal yourself with items, not magic since you have Shell. Now he'll cast Ultima before he dies, but with Shell you'll be fine. ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- BATTLE: ABADDON ---------------------------------------------------------------------------- HP: 380,000 AP: 8,000 Items: Mana Tablet x2 Equip: Echelon Steal: Shining Gem x2 How to unlock: Capture all monsters inside Sin First be aware that he has Auto-Reflect and NulAll from the very beginning. He's also pretty fast even with Hastega. Now cast Hastega on your party then attack. He'll use Level 3 magics repeatedly and you won't be able to reflect it, so just cast Shell. Another thing to watch out for is his Pharaoh's Curse which inflicts Curse, Blind and Poison. This battle can be quite long since he has high defense, so take your time. ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- BATTLE: VORBAN ---------------------------------------------------------------------------- HP: 630,000 AP: 8,000 Items: Friend Sphere x2 Equip: Double Play Steal: Healing Spring x2 How to unlock: Capture all monsters at Omega Dungeon Your primary concern is to lower his defense, but since he's immune to Armor Break use Auron's Banishing Blade. Cast Hastega on yourself then unleash your Overdrives especially Wakka's Attack Reels and Tidus' Blitz Ace. He counters with Mortar most of the time, so make sure you always keep your HP above 5,500 to survive. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ iv. SPECIES CONQUEST +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ To unlock these monsters you have to capture a specific number of monsters of a certain type. ---------------------------------------------------------------------------- BATTLE: FENRIR ---------------------------------------------------------------------------- HP: 850,000 AP: 10,000 Items: Agility Sphere x2 Equip: Faerie Ring Steal: Chocobo Wing x3 How to unlock: Capture 3 of the following fiends: Dingo, Mi'ihen Fang, Garm, Snow Wolf, Skoll, Bandersnatch, Sand Wolf He's pretty fast even with Hastega. In addition to that, his attacks are powerful too. He has an attack called Fangs of Hell which is deadly since it inflicts Death on a character and Deathproof cannot prevent this. Another one of his attacks, Fangs of Chaos works like Demi so it won't kill you even at 1 HP. Cast Hastega on yourself, then Aim to be able hit him. Now, just attack and summon your aeons at overdrive. This can be long so be patient. ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- BATTLE: ORNITHOLESTES ---------------------------------------------------------------------------- HP: 800,000 AP: 10,000 Items: Gambler's Spirit x4 Equip: Gold Targe Steal: Chocobo Wing x2 How to unlock: Capture 3 of the following fiends: Dinonix, Ipiria, Raptor, Melusine, Iguion, Yowie, Zaurus You should have an armor that protects against Poison for this fight. Now, cast Hastega on yourself then use Aim to be able to hit him if your accuracy is low. He has a move called Venomous Touch, which inflicts Poison so if you have an armor with Poisonproof then that move will be sort of like Demi. He also drains your HP. Just attack him and unleash your character and aeon overdrives when available. ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- BATTLE: PTERYX ---------------------------------------------------------------------------- HP: 100,000 AP: 10,000 Items: Evasion Sphere x2 Equip: Platinum Bangle Steal: Candle of Life x2 How to unlock: Capture 5 of the following fiends: Condor, Simurgh, Alcyone His Beak of Woe inflicts Curse on everyone, so it is recommended that you have an armor with Curseproof. If you don't have that then just use Holy Water. Cast Hastega on yourself and use Wakka's Attack Reels or Tidus' Blitz Ace to finish the job. ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- BATTLE: HORNET ---------------------------------------------------------------------------- HP: 620,000 AP: 10,000 Items: Accuracy Sphere x2 Equip: Platinum Armlet Steal: Purifying Salt x2 How to unlock: Capture 5 of the following fiends: Killer Bee, Bite Bug, Wasp, Nebiros You should have an armor that protects against Poison, Confusion, Blind, and Silence since his attacks cause those status. Now cast Hastega on yourself, then use Aim to be able to hit him. Use your aeon and character overdrives when it becomes available. ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- BATTLE: VIDATU ---------------------------------------------------------------------------- HP: 95,000 AP: 10,000 Items: MP Sphere x2 Equip: Golden Hand Steal: Mana Tonic x2 How to unlock: Capture 5 of the following fiends: Gandarewa, Aerouge, Imp He as Auto-Regen and NulAll at the beginning of the fight. Cast Hastega first then Shell on your party to be able to survive from Ultima. With that, attack him with all you got and unleash your overdrives when available. ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- BATTLE: ONE EYE ---------------------------------------------------------------------------- HP: 150,000 AP: 10,000 Items: Magic Defense Sphere x2 Equip: Sorcery Shield Steal: Blessed Gem How to unlock: Capture 5 of the following fiends: Floating Eye, Buer, Ahriman, Evil Eye, Floating Death This is easy, since he's pretty slow. But beware of his Shockwave as it inflicts Sleep, Confuse, and Silence. So make sure you are protected from those status. Cast Hastega on your paty then just attack. The battle will be over before you know it. ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- BATTLE: JUMBO FLAN ---------------------------------------------------------------------------- HP: 1,300,000 AP: 10,000 Items: Magic Sphere x2 Equip: Vigilante Steal: Mana Tablet x2 How to unlock: Capture 3 of the following fiends: Water Flan, Ice Flan, Snow Flan, Thunder Flan, Flame Flan This one is HARD! Believe me! First, he is immune to physical attacks. Secondly, he has Auto-Reflect and lastly, he absorbs all elemental magics including Holy. Now, cast Hastega on yourself then doublecast Ultima with Yuna or Lulu. Summon your aeons at overdrive, except the ones with elements. Let me remind you that this fight is extremely long, it actually took me an hour to beat this thing! Anyway, good luck! ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- BATTLE: NEGA ELEMENTAL ---------------------------------------------------------------------------- HP: 1,300,000 AP: 10,000 Items: Twin Stars x4 Equip: Elemental Shield Steal: Twin Stars x2 How to unlock: Capture 3 of the following fiends: Yellow Element, White Element, Red Element, Gold Element, Blue Element, Dark Element, Black Element This one is tough too, but not as hard as the Jumbo Flan though. There are a few things I would like to point out. First, he counters your every move against him with Utima, second he absorbs all elemental magics except Holy. Now, cast Hastega first then Reflect on your party. With that just double cast Ultima and Reflect Holy, since he does not counterattack when you do that. Another thing, if you have Kimahri at overdrive, have him use Mighty Guard as this will make the battle so much easier. ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- BATTLE: TANKET ---------------------------------------------------------------------------- HP: 900,000 AP: 10,000 Items: Defense Sphere x2 Equip: Iron Claw Steal: Lunar Curtain x8 How to unlock: Capture 3 of the following fiends: Raldo, Bunyip, Murussu, Mafdet, Shred, Halma This ones pretty easy. Cast Hastega on yourself first, and if you have Auron at overdrive, use Banishing Blade as this works extremely well. It is also a good idea to cast Protect on your characters to reduce the damage from his physical attacks. You can summon your overdriven aeons too if you want. ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- BATTLE: FAFNIR ---------------------------------------------------------------------------- HP: 1,100,000 AP: 10,000 Items: Light Curtain x40 Equip: Phantom Armlet Steal: Stamina Spring x2 How to unlock: Capture 5 of the following fiends: Vouivre, Lamashtu, Kusariqqu, Mushussu, Nidhogg This can be tough, because of his HP. Now cast Hastega on yourself and have Auron use Banishing Blade to give you a significant advantage. Watch out for his Triple Attack as this is quite deadly if your physical defense is low. Also, make sure you cast NulAll or Mighty Guard on your party to prevent his Breath attack. Simply attack and summon your aeons (especially Anima) at overdrive after that to finish the job. ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- BATTLE: SLEEP SPROUT ---------------------------------------------------------------------------- HP: 98,000 AP: 10,000 Items: Teleport Sphere x2 Equip: Talisman Steal: Farplane Wind How to unlock: Capture 5 of the following fiends: Funguar, Thorn, Exoray I hope you have a high defense and magic defense value, because he has a move called Goodnight which inflicts Sleep, Berserk and Poison. I haven't really found a way to prevent that since it affects my characters even with a Ribbon armor. So make sure you have the First Strike ability and hope that you get a preemptive strike. Cast Hastega on your party then just attack and summon your overdriven aeons, especially Anima to kill him with a single blow. ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- BATTLE: BOMB KING ---------------------------------------------------------------------------- HP: 480,000 AP: 10,000 Items: Door to Tomorrow x2 Equip: Baroque Sword Steal: Shining Gem How to unlock: Capture 5 of the following fiends: Bomb, Grenade, Puroburos This isn't that hard. Cast Hastega on yourself first, then cast Shell. Now just attack him with your character and aeon overdrives. After 3 turns he'll cast Ultima, heal yourself using Mega-Potions since you have Shell. You'll win after a while. ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- BATTLE: JUGGERNAUT ---------------------------------------------------------------------------- HP: 1,200,000 AP: 10,000 Items: Strength Sphere x2 Equip: Platinum Ring Steal: Shining Gem How to unlock: Capture 5 of the following fiends: Dual Horn, Grendel, Valaha This is easy if you have an armor with a Fireproof or Fire Eater ability. He is also quite slow and considering the fact that he wastes his first turn to prepare his fire attack, Hastega should do the trick. Use Auron's Banishing Blade on him too, as this works well. With that, just attack him with all you got and he should go down after some time. ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- BATTLE: IRON CLAD ---------------------------------------------------------------------------- HP: 2,000,000 AP: 10,000 Items: HP Shere x2 Equip: Soldier's Armlet Steal: Stamina Tablet x2 How to unlock: Capture 10 of the following fiends: Iron Giant, Gemini (A), Gemini (B) This can be hard, because of the HP. Cast Hastega on yourself, then use Protect. Your primary concern is to lower his defense, but since Armor Break doesn't work use Banishing Blade instead. He also counters your every move against him with a powerful sword attack, so heal often. Just unleash your character and aeon overdrives on him to deal a lot of damage every turn. This will be a long fight, so be patient. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ v. ORIGINAL MONSTER CONQUEST +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ These monsters will be unlocked once a specific condition is met. The monster trainer will say something like this: "I've done it, I've created a monster." ---------------------------------------------------------------------------- BATTLE: EARTH EATER ---------------------------------------------------------------------------- HP: 1,300,000 AP: 50,000 Items: Fortune Sphere x2 Equip: None Steal: Lv. 1 Key Sphere How to unlock: Capture all the monsters from at least 2 areas. I recommend that you enter this fight with a high defense stat since his attacks are powerful. Cast Hastega first then use Protect on your party. Now try to hit him with your strongest attacks to make him fall on his back. Once this happens, pummel him with your character and aeon overdrives. Also use Anima's Pain as this deals no less than 90,000+ damage. This guy also has Auto-Reflect, so keep that in mind. ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- BATTLE: GREATER SPHERE ---------------------------------------------------------------------------- HP: 1,500,000 AP: 50,000 Items: Luck Sphere x2 Equip: Buccaneer Steal: Return Sphere How to unlock: Capture all the monsters from 2 different species Cast Hastega first, then Protect and Shell on all your party members, or better yet use Mighty Guard instead. Doing that will lessen the damage from his Hydraulic Press attack and Ultima. He counters with Ultima almost every time you damage him, so heal often. Since it is very difficult to predict what element he is using, unleash the overdrives of your non-elemental aeons. Remeber that if you used magic with the wrong element on him, he'll absorb it. Don't forget to use your character overdrives too. ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- BATTLE: CATASTROPHE ---------------------------------------------------------------------------- HP: 2,200,000 AP: 50,000 Items: Designer Wallet x2 Equip: Faerie Bracer Steal: Lv. 2 Key Sphere How to unlock: Capture all monsters from 6 areas. First, make sure that you have a Poisonproof and Confuseproof armor equipped. Cast Hastega first then Shell. He will be in his shell, but he will emerge once you've dealt sufficient damage. His Toxic Cloud attack inflicts Poison, Confuse and Curse on everyone. With that in mind start attacking and summon your aeons at overdrive to get him out of his shell. Once this happens, he will begin his patterned attack which is: Toxic Cloud, Demi, Hundred Thorns. Beware of Hundred Thorns since its quite deadly, just summon an aeon to save yourself. Continue pummeling him until the word "OVERKILL" appears :) ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- BATTLE: TH'UBAN ---------------------------------------------------------------------------- HP: 3,000,000 AP: 50,000 Items: Underdog's Secret x2 Equip: Platinum Shield Steal: Teleport Sphere How to unlock: Capture all monsters from 6 different species. I'll admit that he looks intimidating at first, but he's actually pretty easy. I assume that you've already learned the Doom skill for Kimahri. Just use that on this guy and all you have to do is survive until the good ol' counter reaches 0. It will be all over after that. ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- BATTLE: NESLUG ---------------------------------------------------------------------------- HP: 4,000,000 AP: 50,000 Items: Pendulum x4 Equip: Faerie Targe Steal: Friend Sphere x3 How to unlock: Capture 1 of every monster from every area. This ones pretty tough. First, cast Hastega then Protect on your party. You have to get rid of his shell before he manages to get into it and heal himself for 70,000+ HP every turn. To do this, use Wakka's Attack Reels and Tidus' Blitz Ace on him at least twice, so use Entrust as often as you can. Once the shell is off, he'll use his Slime attack every turn. Just heal yourself every time he does that. Summon your aeons and attack him with all you got and the battle will be over after a while. ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- BATTLE: ULTIMA BUSTER ---------------------------------------------------------------------------- HP: 5,000,000 AP: 50,000 Items: Winning Formula x2 Equip: Kotetsu Steal: Lv. 3 Key Sphere x2 How to unlock: Capture 5 of every monster from every area. Be prepared for a long and painful battle. As usual cast Hastega first, then Protect and Shell. Use Blitz Ace and Attack Reels along with your overdriven aeons as much as possible. So, set your overdrive mode to Stoic and keep using Entrust. There's nothing more I can tell you after that, except for the fact that it took me at least 45 minutes to beat this thing. Good luck! ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- BATTLE: SHINRYU ---------------------------------------------------------------------------- HP: 2,000,000 AP: 50,000 Items: Wings to Discovery x6 Equip: Vendetta Steal: Three Stars x2 How to unlock: Capture 3 of every monster at Mt. Gagazet and Gagazet Mountain Cave. You only have Tidus, Wakka and Rikku in this battle. So there won't be any aeons. (*How I wish Yuna can swim ^_^*) First make sure you have an armor that prevents Petrify to protect you from Eraser. Now, cast Hastega on yourself, and hopefully you have Protect and Shell with Rikku. Also, watch out for his attack called Shining as it deals massive damage. Just attack and use your overdrives (Attack Reels & Blitz Ace) to finish the job. ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- BATTLE: NEMESIS ---------------------------------------------------------------------------- HP: 10,000,000 AP: 50,000 Items: Warp Sphere x6 Equip: Excalibur Steal: Lv. 4 Key Sphere x2 How to unlock: Capture 10 of every monster from every area I suggest that you strengthen your characters until they are able to deal a consistent 99,999 damage, and don't forget to learn Quick Hit too. But even with those enhancements this battle is still HARD! Once you feel confident enough to face him, go back to the monster arena. Another thing, make sure that you enter this fight with all your aeons and Yuna at overdrive. Once the battle begins cast Hastega then Protect and Shell on your party. Quick Hit is the best method of attacking here, summon your aeons and have them do their overdrives immediately. Let me remind you that Nemesis counters all your overdrive attacks. Another alternative in defeating him just in case you get terribly annoyed and frustrated is to simply Grand Summon Yojimbo and pay him tons of gil, then hope for Zanmoto. This will end the battle instantly :) Good luck to you! ---------------------------------------------------------------------------- ================== XI. JECHT SPHERES ================== These are spheres where Jecht recorded his memories during his journey with Lord Braska and Auron to Zanarkand. Here's a list of all the spheres and their locations. ---------------------------------------------------------------------------- SPHERE # 1 Location: Macalania Woods. You'll get this after defeating Spherimorph. Event: Jecht's message for Tidus. ---------------------------------------------------------------------------- SPHERE # 2 Location: Macalania Woods South Event: This one shows how Jecht ended up being Braska's guardian. ---------------------------------------------------------------------------- SPHERE # 3 Location: Besaid Village. Check the area to the right of the temple entrance. Event: This shows what happened when the trio first arrived in Besaid. ---------------------------------------------------------------------------- SPHERE # 4 Location: Bridge of S.S. Liki Event: Jecht, Braska and Auron on their way to Kilika. ---------------------------------------------------------------------------- SPHERE # 5 Location: Luca Stadium Basement A. Outside Auroch's locker room. Event: Jecht and Auron talks about Blitz Ball and Tidus. ---------------------------------------------------------------------------- SPHERE # 6 Location: Southmost end of Old Road (Mi'ihen Highroad) Event: Jecht, Braska and Auron fights Chocobo Eater. ---------------------------------------------------------------------------- SPHERE # 7 Location: Mushroom Rock Precipice, close to elevator. Event: Auron talking to Kinoc about him leaving with Braska to Zanarkand ---------------------------------------------------------------------------- SPHERE # 8 Location: Moonflow South Wharf Event: Jecht's regrets about attacking the Shoopuf. ---------------------------------------------------------------------------- SPHERE # 9 Location: Thunder Plains South (east area) Event: The three of them leaving the Thunder Plains to Guadosalam. ---------------------------------------------------------------------------- SPHERE # 10 Location: Gagazet Mountain Trail Event: Braska's message for Yuna ---------------------------------------------------------------------------- ==================== XII. AL BHED PRIMERS ==================== Volume 1 (Y -> A) - Deck of Salvage Ship Volume 2 (P -> B) - Crusader's Lodge Entrance Volume 3 (L -> C) - S.S. Liki Engine Room Volume 4 (T -> D) - Kilika Tavern (bar) Volume 5 (A -> E) - S.S. Winno Bridge Volume 6 (V -> F) - Luca Stadium, Basement B Volume 7 (K -> G) - Luca Sphere Theater Volume 8 (R -> H) - Receive from Rin at Mi'ihen Travel Agency Volume 9 (E -> I) - Mi'ihen Highroad, North End Volume 10 (Z -> J) - Mushroom Rock Valley Volume 11 (G -> K) - Djose Highroad Volume 12 (M -> L) - Moonflow, North Wharf Volume 13 (S -> M) - Guadosalam, in the house with 3,000 Gil treasure Volume 14 (H -> N) - Thunder Plains Travel Agency Volume 15 (U -> O) - Macalania Lake Road Volume 16 (B -> P) - Outside Macalania Travel Agency Volume 17 (X -> Q) - Sanubia Desert Volume 18 (N -> R) - Northeast of Sanubia Desert Central Volume 19 (C -> S) - Near the save sphere outside Al Bhed Home Volume 20 (D -> T) - Al Bhed Home Living Quarters Volume 21 (I -> U) - Al Bhed Home Corridor (northeast) Volume 22 (J -> V) - Bevelle Priest's Passage Volume 23 (F -> W) - Calm Lands, northwest (near Chocobo Trainer) Volume 24 (Q -> X) - Outside Remiem Temple Volume 25 (O -> Y) - Cavern of Stolen Fayth Volume 26 (W -> Z) - Omega Ruins ================ XIII. BLITZ BALL ================ +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ i. BLITZ BALL BASICS +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ 1. Game Modes ------------- League Mode - You'll have to play 10 games in this mode, wherein 3 points are awarded for every win and 1 point for a tie. Basically, you'll have to accumulate points. Tournament Mode - 2 to 3 games will be played, where teams battle for the championship. Exhibition - This one's fully intended for practice, no experience points will be given but you are allowed to learn techniques. 2. Character Stats ------------------ Hit Points (HP) - Stamina of character, once it reaches 0 all the stats of that character will be halved. This includes BL, AT, PA, CA, SH, EN. Speed (SPD) - Determines the quickness of the character. Block (BLK) - Determines the ability of the character to intercept passes or block shots. Attack (AT) - Determines the ability of a character to steal the ball during a breakthrough. Pass (PA)- Determines the length of the pass a character can do. Shoot (SH) - Determines the ability of a character in making a successful shot / goal. Catch (CA) - Determines the capability of a goal keeper to catch a shot made by the opposing player. Endurance (EN) - Determines the ability of a character to withstand tackles done during breakthroughs. 3. Action Commands ------------------ The action menu appears whenever you press the square button, which enables you to choose between 3 commands. Pass - Everytime you choose to pass, you should keep an eye on your PA stat which depletes gradually during passing. If it reaches 0 before the receiver catches the ball, the pass will fail. Shoot - Here the SH stat is taken into consideration. Whenever you shoot, your SH decreases gradually, thus when your SH value is lower than the goal keeper's CA, chances are the shot will fail. Dribble - This is when you try to take the ball closer to your net. Whenever you shoot very close to this area, the success rate of scoring gets significantly higher. But of course that still depends on your SH value. 4. Encounters / Breakthroughs ----------------------------- This takes place once a defender/s confronts the ball carrier. Here, the character's EN value comes into play. If you decide to breakthrough, you should look at your opponent's AT value. When it is lower than your EN stat, there's a big chance that your breakthrough will be a success, but that's not always the case, otherwise it will result in a turn over. 5. Techcopy ----------- In order to learn techs you should set marks so that your characters will follow the opposing players they are assigned to before the game begins. During the game, press Triangle then choose Mark Mode. Now, once an opposing player uses a tech, you will see the word Techcopy appear at the top left corner of you screen. Press O immediately when it appears to learn that tech. Be aware that the only techs you can learn are the ones highlighted in blue. 6. Status Ailments ------------------ Just like in a regular battle, characters can also be inflicted with status ailments in Blitz Ball. Poison - Character's HP depletes rapidly when he has the ball, also a character inflicted with Poison does not recover HP even after he gets rid of the ball. Techs also get disabled when a player is poisoned. Sleep - The affected character will be inactive for a while. You can wake him up by throwing the ball to him. Wither - When inflicted with wither, any of the following stat gets halved: SH, PA, EN, BL, CA. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ ii. BLITZ BALL TECHNIQUES +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ ----------------------------------------------------------------------------- TECH NAME: Jecht Shot HP COST: 120 EFFECT: SH + 5 SUCCESS RATE: Depends upon the distance the shot was taken, also depends on goal keeper's CA value. DESCRIPTION: Removes 2 defenders without depleting SH value. ----------------------------------------------------------------------------- TECH NAME: Jecht Shot 2 HP COST: 999 EFFECT: SH + 10 SUCCESS RATE: Depends upon the distance the shot was taken, also depends on goal keeper's CA value. DESCRIPTION: Removes 3 defenders and makes the ball invisible so that its difficult to catch. NOTE: In order to learn this tech, you should have all of Tidus' key techniques (Venom Tackle, Drain Tackle 2, Anti-Venom 2) ----------------------------------------------------------------------------- TECH NAME: Sphere Shot HP COST: 90 EFFECT: Adds random value to SH stat. SUCCESS RATE: Depends upon the distance the shot was taken, also depends on goal keeper's CA value. DESCRIPTION: Adds random value to SH stat. Press O to stop. ----------------------------------------------------------------------------- TECH NAME: Invisible Shot HP COST: 220 EFFECT: SH + 3 SUCCESS RATE: 60% DESCRIPTION: It disregards the SH and CA value and decides randomly whether or not the shot succeeds. ----------------------------------------------------------------------------- TECH NAME: Venom Shot HP COST: 20 EFFECT: SH + 3 SUCCESS RATE: 40% DESCRIPTION: Poisons goal keeper ----------------------------------------------------------------------------- TECH NAME: Venom Shot 2 HP COST: 35 EFFECT: SH + 7 SUCCESS RATE: 70% DESCRIPTION: Poisons goal keeper ----------------------------------------------------------------------------- TECH NAME: Venom Shot 3 HP COST: 100 EFFECT: SH + 7 SUCCESS RATE: 100% DESCRIPTION: Poisons goal keeper ----------------------------------------------------------------------------- TECH NAME: Nap Shot HP COST: 45 EFFECT: SH + 4 SUCCESS RATE: 40% DESCRIPTION: Inflicts Sleep status on goal keeper ----------------------------------------------------------------------------- TECH NAME: Nap Shot 2 HP COST: 80 EFFECT: SH + 5 SUCCESS RATE: 70% DESCRIPTION: Inflicts Sleep status on goal keeper ----------------------------------------------------------------------------- TECH NAME: Nap Shot 3 HP COST: 350 EFFECT: SH + 7 SUCCESS RATE: 100% DESCRIPTION: Inflicts Sleep status on goal keeper ----------------------------------------------------------------------------- TECH NAME: Wither Shot HP COST: 30 EFFECT: SH + 3 SUCCESS RATE: 40% DESCRIPTION: Halves any stat of goal keeper ----------------------------------------------------------------------------- TECH NAME: Wither Shot 2 HP COST: 180 EFFECT: SH + 5 SUCCESS RATE: 70% DESCRIPTION: Halves any stat of goal keeper ----------------------------------------------------------------------------- TECH NAME: Wither Shot 3 HP COST: 390 EFFECT: SH + 7 SUCCESS RATE: 100% DESCRIPTION: Halves any stat of goal keeper ----------------------------------------------------------------------------- TECH NAME: Venom Pass HP COST: 40 EFFECT: PA + 3 SUCCESS RATE: 40% DESCRIPTION: Inflicts Poison if pass is deflected ----------------------------------------------------------------------------- TECH NAME: Venom Pass 2 HP COST: 120 EFFECT: PA + 5 SUCCESS RATE: 70% DESCRIPTION: Inflicts Poison if pass is deflected ----------------------------------------------------------------------------- TECH NAME: Venom Pass 3 HP COST: 350 EFFECT: PA + 7 SUCCESS RATE: 100% DESCRIPTION: Inflicts Poison if pass is deflected ----------------------------------------------------------------------------- TECH NAME: Volley Shot HP COST: 10 EFFECT: None SUCCESS RATE: 50% DESCRIPTION: Shoots a loose ball, disregards all defenders except the goal keeper. ----------------------------------------------------------------------------- TECH NAME: Volley Shot 2 HP COST: 40 EFFECT: None SUCCESS RATE: 75% DESCRIPTION: Shoots a loose ball, disregards all defenders except the goal keeper. ----------------------------------------------------------------------------- TECH NAME: Volley Shot 3 HP COST: 250 EFFECT: None SUCCESS RATE: 100% DESCRIPTION: Shoots a loose ball, disregards all defenders except the goal keeper. ----------------------------------------------------------------------------- TECH NAME: Venom Tackle HP COST: 30 EFFECT: AT + 3 SUCCESS RATE: 40% DESCRIPTION: Poisons ball carrier during breakthrough. ----------------------------------------------------------------------------- TECH NAME: Venom Tackle 2 HP COST: 70 EFFECT: AT + 5 SUCCESS RATE: 70% DESCRIPTION: Poisons ball carrier during breakthrough. ----------------------------------------------------------------------------- TECH NAME: Venom Tackle 3 HP COST: 160 EFFECT: AT + 7 SUCCESS RATE: 100% DESCRIPTION: Poisons ball carrier during breakthrough. ----------------------------------------------------------------------------- TECH NAME: Nap Tackle HP COST: 40 EFFECT: AT + 3 SUCCESS RATE: 40% DESCRIPTION: Inflicts Sleep on ball carrier during breakthrough. ----------------------------------------------------------------------------- TECH NAME: Nap Tackle 2 HP COST: 90 EFFECT: AT + 5 SUCCESS RATE: 70% DESCRIPTION: Inflicts Sleep on ball carrier during breakthrough. ----------------------------------------------------------------------------- TECH NAME: Nap Tackle 3 HP COST: 180 EFFECT: AT + 7 SUCCESS RATE: 100% DESCRIPTION: Inflicts Sleep on ball carrier during breakthrough. ----------------------------------------------------------------------------- TECH NAME: Wither Tackle HP COST: 8 EFFECT: AT + 3 SUCCESS RATE: 40% DESCRIPTION: Halves any of ball carrier's stats during breakthrough. ----------------------------------------------------------------------------- TECH NAME: Wither Tackle 2 HP COST: 80 EFFECT: AT + 5 SUCCESS RATE: 70% DESCRIPTION: Halves any of ball carrier's stats during breakthrough. ----------------------------------------------------------------------------- TECH NAME: Wither Tackle 3 HP COST: 250 EFFECT: AT + 7 SUCCESS RATE: 100% DESCRIPTION: Halves any of ball carrier's stats during breakthrough. ----------------------------------------------------------------------------- TECH NAME: Drain Tackle HP COST: None EFFECT: None SUCCESS RATE: 40% DESCRIPTION: Drains 30 HP from opponent during breakthrough. ----------------------------------------------------------------------------- TECH NAME: Drain Tackle 2 HP COST: None EFFECT: None SUCCESS RATE: 70% DESCRIPTION: Drains 150 HP from opponent during breakthrough. ----------------------------------------------------------------------------- TECH NAME: Drain Tackle 3 HP COST: None EFFECT: None SUCCESS RATE: 100% DESCRIPTION: Drains 500 HP from opponent during breakthrough. ----------------------------------------------------------------------------- TECH NAME: Tackle Slip HP COST: 40 EFFECT: None SUCCESS RATE: 40% DESCRIPTION: Evade opponent's tackles. ----------------------------------------------------------------------------- TECH NAME: Tackle Slip 2 HP COST: 170 EFFECT: None SUCCESS RATE: 100% DESCRIPTION: Evade opponent's tackles. ----------------------------------------------------------------------------- TECH NAME: Anti-Venom HP COST: 5 EFFECT: None SUCCESS RATE: 50% DESCRIPTION: Resists Poison. ----------------------------------------------------------------------------- TECH NAME: Anti-Venom 2 HP COST: 50 EFFECT: None SUCCESS RATE: 100% DESCRIPTION: Resists Poison. ----------------------------------------------------------------------------- TECH NAME: Anti-Nap HP COST: 40 EFFECT: None SUCCESS RATE: 50% DESCRIPTION: Resists Sleep. ----------------------------------------------------------------------------- TECH NAME: Anti-Nap 2 HP COST: 210 EFFECT: None SUCCESS RATE: 100% DESCRIPTION: Resists Sleep. ----------------------------------------------------------------------------- TECH NAME: Anti-Wither HP COST: 30 EFFECT: None SUCCESS RATE: 50% DESCRIPTION: Resists Wither. ----------------------------------------------------------------------------- TECH NAME: Anti-Wither 2 HP COST: 200 EFFECT: None SUCCESS RATE: 100% DESCRIPTION: Resists Wither. ----------------------------------------------------------------------------- TECH NAME: Anti-Drain HP COST: 30 EFFECT: None SUCCESS RATE: 50% DESCRIPTION: Resists Drain. ----------------------------------------------------------------------------- TECH NAME: Anti-Drain 2 HP COST: 50 EFFECT: None SUCCESS RATE: 100% DESCRIPTION: Resists Drain. ----------------------------------------------------------------------------- TECH NAME: Spin Ball HP COST: 30 EFFECT: None SUCCESS RATE: None DESCRIPTION: When you shoot, the ball swings around thus the goal keeper will have a much more difficult time catching it. ----------------------------------------------------------------------------- TECH NAME: Grip Gloves HP COST: 30 EFFECT: None SUCCESS RATE: None DESCRIPTION: Increases the chance of the goal keeper catching the ball. ----------------------------------------------------------------------------- TECH NAME: Elite Defense HP COST: 5 EFFECT: None SUCCESS RATE: None DESCRIPTION: Enables player to intercept the ball from far away. ----------------------------------------------------------------------------- TECH NAME: Brawler HP COST: 10 EFFECT: None SUCCESS RATE: 60% DESCRIPTION: Allows player to help with encounters even from far away. ----------------------------------------------------------------------------- TECH NAME: Pile Venom HP COST: 30 EFFECT: None SUCCESS RATE: None DESCRIPTION: Allows poison effect to disable other techs besides those that involves shooting. ----------------------------------------------------------------------------- TECH NAME: Pile Wither HP COST: 70 EFFECT: None SUCCESS RATE: None DESCRIPTION: Allows wither effect to halve more than 1 stat at a time. ----------------------------------------------------------------------------- TECH NAME: Regen HP COST: 50 EFFECT: None SUCCESS RATE: None DESCRIPTION: Speeds up HP recovery when character moves without the ball. ----------------------------------------------------------------------------- TECH NAME: Good Morning! HP COST: 180 EFFECT: None SUCCESS RATE: 50% DESCRIPTION: Boosts stats when character wakes up from Sleep. ----------------------------------------------------------------------------- TECH NAME: Hi Risk HP COST: 300 EFFECT: None SUCCESS RATE: None DESCRIPTION: All stats besides HP and Speed are halved, but character receives more experience points. ----------------------------------------------------------------------------- TECH NAME: Golden Arm HP COST: 30 EFFECT: None SUCCESS RATE: None DESCRIPTION: Decreases the depletion of PA and SH when ball travels in water. ----------------------------------------------------------------------------- TECH NAME: Gamble HP COST: 300 EFFECT: None SUCCESS RATE: 50% DESCRIPTION: All stats except HP and Speed are randomized when character wakes from Sleep. ----------------------------------------------------------------------------- TECH NAME: Super Goalie HP COST: 30 EFFECT: Adds random value to CA SUCCESS RATE: 60% DESCRIPTION: Adds random value to CA. ----------------------------------------------------------------------------- TECH NAME: Auroch's Spirit HP COST: 600 EFFECT: SH + all original Aurochs SH value SUCCESS RATE: None DESCRIPTION: Adds SH value of all original Aurochs to Wakka's SH value ----------------------------------------------------------------------------- =============================== XIV. FREQUENTLY ASKED QUESTIONS =============================== After receiving all your mails, I decided to compile them and came up with this section. So please read this first before sending me mail. ^_^ ----------------------------------------------------------------------------- Q: Where can I find the latest version of your guide? A: The latest version of this guide can be found at the following sites, but I strongly recommend that you check for the updated vesion at GameFAQs. www.gamefaqs.com www.ign.com www.psxcodez.com www.pregaming.com www.neoseeker.com www.absolute-playstation.com www.fffusion.com www.ffextreme.com www.ffmilitia.com www.squaregenesis.com www.gamereactors.com www.cheats.de www.ffxpert.cjb.net www.ffxzone.com www.i-aqua.ws www.friserverplads.dk/play-more-ff http://suryagunawan.singcat.com ----------------------------------------------------------------------------- Q: I failed to acquire the destruction sphere treasures at Besaid and Macalania Temples. Now I can't go back since the entrance is blocked by Dark Aeons! What should I do? A: Well, there's no way you can go back into those temples if you don't at least try to defeat them. ----------------------------------------------------------------------------- Q: Is Penance an aeon? If so, how do I acquire it? A: No, Penance is not an aeon. He is just a boss that appears after you defeat all the dark aeons. ----------------------------------------------------------------------------- Q: There are a lot of errors in your guide! Are you sure that you've played the game more than once? A: Ok, I'll make myself clear once and for all. I own the JAPANESE version of FFX International, so this guide is actually intended for people who owns the same version of the game as I do. So please stop bugging me with this kind of questions! ----------------------------------------------------------------------------- Q: I forgot to get the Sun Crest at Zanarkand Dome! Now I can't get it since Dark Bahamut is there! What should I do? A: I think I made it clear that you must not forget that, didn't I? Well now I guess you have no choice but to kill dark bahamut in order to get it. ----------------------------------------------------------------------------- Q: Is the extra ending available in the European version? If so, why didn't I see it? A: I'm not sure about that, as I don't have the european version of the game. But I believe the japanese version of FFX International is a special release. ----------------------------------------------------------------------------- Q: Is there any other way to defeat the dark aeons without having to spend so much time maxing out character stats? A: Fotunately, yes there is. Here's what you should do: - You will need tons of gil, so go to Omega Ruins and slaughter as many enemies as you can until you're extremely rich. (Gillionaire ability recommended for this process.) - Grand Summon Yojimbo and pay him at least 1 million gil, then HOPE for Zanmato. ----------------------------------------------------------------------------- Q: After defeating Dark Shiva at Macalania Temple, there are these Guado Guardians that keep coming out of the temple. Does that mean I'll never be able to get the destruction sphere treasure inside if I happen to forget it? A: No, not necessarily. As I said before, those guards are infinite. One way to get around this is to revisit the place after you defeat Sin. The guards will disappear. ----------------------------------------------------------------------------- Q: Where the heck is the Chocobo Trainer? She's not at the northwest area of Calm Lands, where is she? A: I received alot of mails about this so I decided to put it here. The Chocobo Trainer is near the tent with the save sphere. Go a little bit south from there to see her. ----------------------------------------------------------------------------- Q: I went to Besaid Village to fight Dark Valefor, but the game freezes just before the battle begins. Have you ever encountered this problem before? A: Yes I have. The problem occurs randomly though, so I figured that it is some kind of glitch. Try reloading your game, and if you keep getting the same result, then replace your copy with a new one. By the way, mine worked after 2 tries. ----------------------------------------------------------------------------- Q: How do I get to see the extra ending? A: FFX:International has 2 discs, the extra ending is in the other disc. ----------------------------------------------------------------------------- ============ XV. CREDITS ============ - Many thanks to CjayC for posting this guide on GameFAQs! - Many thanks to Squaresoft for making this GREAT game! - Thanks to Ulrich Unterbrunner for the strategy against the Luca Goers. - Thanks to David Curran for the reminder about the battle with Anima at Macalania Temple. - Thanks to "mrbs" for the corrections on the drop items of some monsters in the monster arena section & for telling me about the Rook overdrive mode. - Thanks to Evan Panahi and The GIA for the full translation of the extra ending! - Thanks to Andy Pachla for the correction about the location of the Al Bhed Primer Vol. 3. - Thanks to Rhys Hughes for the strategy against Seymour's Guado guardians. - Thanks to Charles Thio for the strategy against Anima in Macalania Temple. - Thanks to Ron Wisniewski for Biran & Yenke's steal info. - Thanks to Martin Lindell for the strategy against Braska's Final Aeon. - Thanks to Nick Musson for the ultra-detailed strategy against Penance. Final Fantasy X International FAQ / Walkthrough Copyright May, 2002 Mogg 13-42