=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= FIFA 2003 Sony PlayStation 2 FAQ/Strategy Guide Version: 0.4 - 28th January, 2007 Author: Chris "Roaddhogg" Mawson Email: roaddhogg(at)gmail(dot)com =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= COPYRIGHT NOTICE ----------------- This guide is copyright � C. Mawson 2003-2007, and may not be reproduced in any way, shape, or form, without the express permission of the author. At present, the following sites have limited rights to host this guide in an unaltered format, which the author may withdraw at any time: http://gamefaqs.com/ http://ign.com/ http://neoseeker.com/ If you are a webmaster and would like to host this, or any other of my FAQs, please email a request to roaddhogg(at)gmail(dot)com. Be aware that I will definitely NOT grant permission to websites employing automated email programs; if you wish to host my guide, then I expect you to take the time to ask me respectfully, and personally. =-=-=-=-=-=-=-=-=-= TABLE OF CONTENTS =-=-=-=-=-=-=-=-=-= I. -Versions/Updates- II. -Introduction- III. -Basic Information- i) Game Information ii) Basic Controls IV. -Advanced Controls- i) Free-Kicks ii) Corners iii) Shooting iv) EA FreeStyle v) Through Balls V. -Position Key- i) Position Key VI. -Game Settings- i) Game Difficulty ii) Half Length iii) Camera iv) Game Speed v) Injuries vi) Radar vii) EA Assistant viii) Running Indicators ix) Bookings x) Time/Score Display xi) Player Status Bar xii) Widescreen xiii) Vibration VII. -Team Tactics- i) Formations * 4-4-2 * 4-5-1 * 5-3-2 * 5-4-1 * 2-5-3 * 3-5-2 * 4-1-2-1-2 * 4-3-3 ii) Kick Takers VIII. -General Strategy Guide & FAQs- i) Strategies * Goalkeeping * Shooting * Defending and Tackling * Midfielding * Team Management ii) FAQs IX. -Leagues & Teams- i) Austrian League ii) Belgian League iii) Brazilian League iv) Danish Leauge v) UK FA Premier League vi) French League vii) German League viii) Italian League ix) K-League x) MLS League xi) Norwegian League xii) Scottish Premier League xiii) Spanish League xiv) Swedish League xv) Swiss League xvi) Rest of the World xvii) International X. -Star Players- i) Recommended Transfers XI. -Tournaments- i) Season ii) Club Championship iii) EFA Trophy iv) European Champions Cup v) World Tour vi) Regional Challenge vii) Ladder Tournament viii) International Cup ix) Custom Tournament x) Unbeatable Challenge XII. -Stadiums- i) Ali Samiyen ii) Amsterdam Arena iii) Anfield iv) BayArena v) Nou Camp vi) Closed Square Style vii) Constant Vanden Stock viii) Highbury ix) Mestalla x) Gerland xi) Old Trafford xii) Olympiastadion xiii) Olympic Style xiv) Open Square Style xv) Oval Style xvi) Parc des Princes xvii) Santiago Bernab�u xviii) Seoul xix) Stade de France xx) F�lix Bollaert xxi) Stadio Delle Alpi xxii) San Siro xxiii) Yokohama XIII. -Hints, Tips and Secrets- i) Hints and Tips * Easy Goals * Easy Victories ii) Unlockables * Stadiums * Tournaments XIV. -Credit/Thanks- i) Contact Details ii) Special Thanks =-=-=-=-=-=-=-=-=-=-= I. VERSIONS/UPDATES =-=-=-=-=-=-=-=-=-=-= Version 0.4 - 28th Jan. 2007 - For the first time in over three years, I have updated the guide: with a revised copyright notice/contact details, in addition to rewriting a number of sections with more sophisticated language. Version 0.3 - 2nd Sep. 2003 - Finally decided to update! Version 0.2c - 22nd Apr. 2003 - Fixed up some typing errors, added new FAQs, strategies. Version 0.2b - 2nd Mar. 2003 - Fixed up some errors, added stadiums, submitted guide. Version 0.2 - 1st Mar. 2003 - Ready for submission to GameFAQs. Version 0.1b - 28th Feb. 2003 - Continued extensive work on FAQ. Version 0.1a - 26th Feb. 2003 - Began main work on FAQ. =-=-=-=-=-=-=-=-= II. INTRODUCTION =-=-=-=-=-=-=-=-= Hello, and welcome to my FIFA Football 2003 Strategy Guide. The origins of this FAQ can be traced back to February 2003, a time at which I found myself struggling with EA's latest FIFA offering. Naturally, I visited GameFAQs to try to find solutions to the problems I was encountering, but discovered that, to my surprise, FIFA was one of the few games GameFAQs didn't already have a guide written for. Having painstakingly played through the game for several weeks in order to fully complete it, I decided - on a rainy half-term evening - to compile my own guide for the game, in order to help out those gamers who had found themselves in a similar position to myself, and felt frustrated that they could not progress any further in the game. At the time of writing, it has been nearly four years since my guide was first submitted to GameFAQs; four FIFA titles have since been released by EA Sports. I now return, perhaps on one last occasion, to polish up each section of the guide, and to add the answers to a couple of questions that have been sitting in my inbox for the past three years! I hope that this guide will still continue to assist those with their quest to master the FIFA franchise; yes, even those who have since moved on to Konami's Pro Evolution Soccer offerings! Please note, I expect that readers of this guide, and players of FIFA Football 2003, have a generally competent knowledge regarding the rules and workings of the beautiful game that is football (known as "soccer" in the USA). Despite being a qualified referee, I simply do not wish to waste space in this FAQ elaborating on the minute regulations of the offside rule, when I should instead be talking about the game! =-=-=-=-=-=-=-=-=-=-=-= III. BASIC INFORMATION =-=-=-=-=-=-=-=-=-=-=-= i. GAME INFORMATION -------------------- Name: FIFA Football 2003 System: PlayStation 2; also available on PSX, PC, Gamecube, and Xbox. Memory Space Required: 487KB (Minimum) No. of Players: 1-8 (Through the use of two multitaps) No. of Teams: 350+, officially licensed by FIFPro. No. of Players: 10,000+, officially licensed by FIFPro. No. of Leagues: 16, officially licensed by FIFPro. ii. BASIC CONTROLS ------------------- ~*~KEY~*~ X = Cross O = Circle S = Square T = Triangle L1 = L1, front left shoulder button. L2 = L2, rear left shoulder button. R1 = R1, front right shoulder button. R2 = R2, rear right shoulder button. L3 = Left analogue stick, depressed. R3 = Right analogue stick, depressed. L Stick = Left analogue stick. R Stick = Right analogue stick. ~*~FIFA 2003 Default Configuration~*~ X = Pass/Switch Player O = Shoot/Standard Tackle S = Cross/Lob/Aggressive Tackle T = Header/Through Ball L1 = Player Run/Goalkeeper Charge R1 = Sprint (Hold) L Stick = Move R Stick = EA Freestyle R2 = Not used. L2 = Not used. R3 = Not used. L3 = Not used. =-=-=-=-=-=-=-=-=-=-=-= IV. ADVANCED CONTROLS =-=-=-=-=-=-=-=-=-=-=-= i. FREE-KICKS -------------- Free-kicks in FIFA 2003 are relatively simple and intuitive to execute, and can produce some exceptional results. Standard free-kicks, awarded in your own half of the field and the midfield area, allow you simply to pass the ball using the X button, or direct it upfield towards your opponent's goal using the Square or O buttons. FIFA 2003 comes into its own, however, if you're awarded a free kick in a "danger" zone, generally within 25m of your opponent's goal. This will be signified by two things: the first being a large circular icon resembling the match football, which also features a power/accuracy meter; the second being a smaller circle inside of this. This second circle represents which part of the ball will be struck by the free-kick taker, and is in effect the spin/curl option. The R Stick should be utilised to operate the smaller circle and set the desired curl; move the icon to the area of the ball where you wish to strike it. This area will then flash red once if the sweetspot has been activated; which is generally a high measure of kick's potential to result in a goal. Following the setting of the curl, a large red circle will appear on the pitch, signifying the area in which the ball will be directed. This can be operated by moving the L Stick into the appropriate position. Finally, pressing the O button will activate the power meter. In order to give your free-kick taker the best possible chance of scoring a goal, quickly press the Square button when the meter is close to the small white markers. Good luck! ii. CORNERS ------------ You'll most likely find that taking corners in FIFA 2003 is extremely easy once you've already mastered the art of taking free-kicks; the control system is almost identical, minus the ball curl option. Aim your kick into the penalty area using the L stick, press square to activate the power and accuracy meters, and hope that your striker gets onto the end of the ball (use triangle to attempt a header)! iii. SHOOTING -------------- EA Sport's infamous "sweetspots" are largely a thing of the past in FIFA 2003, which implements a much superior shooting system compared to previous outings. When in possession of the ball deep inside your opponent's half of the field, press and hold O to bring up a pop-up meter next to the appropriate player's name. The longer you keep O depressed, the more powerful the shot is, and generally, the higher it goes. You will notice that this system is extremely similar to those of Konami's ISS and Pro Evolution Soccer series - perhaps a little too much so! iv. EA FREESTYLE ----------------- Tapping the R Stick in the opposite direction to which you are currently running will result in the player in posession of the ball executing a special "EA FreeStyle" move; a footballing trick or skill which will attempt to bamboozle the defending team's players in close proximity, allowing you to beat them. These skills often take the form of step-overs, "Cruyff Turns" and lunges. A number of highly-rated players on the game also have their own trademark moves, including double lunges, crossovers and scissors. v. THROUGH-BALLS ----------------- In FIFA 2003, EA Sports have implemented a new "through ball" option to gameplay, which allows players to limitedly control the movement of those players currently NOT in possession of the ball. Pressing L1 will send a player in an attacking position in a run down-field, the path of which is illuminated by a red line (if the option is enabled). This is often useful in allowing your strikers to run into free space; hopefully breaking away from the opposition's defence and getting on the end of a well-executed through-ball, directing the ball into the opposing team's goal. Once a player has begun making a run, press Triangle to play a through-ball: you must be careful not to be caught offside though! =-=-=-=-=-=-=-=-= V. POSITION KEY =-=-=-=-=-=-=-=-= You will come across a number of acronyms in FIFA Football 2003; the majority of which relate to the position of players in their respective teams. EA do not provide a key for the acronyms they employ in the game, often leaving players confused as to which player is playing in which position. Indeed, one of the most frequently asked questions I've received in my email inbox has been, "What does [x] position Team Management stand for?" As a result, I've decided to create a positions key as a section of its own. i. POSITION KEY ---------------- GK = Goalkeeper SW = Sweeper RB = Right Back CD = Central Defender LB = Left Back RWB = Right Wing Back LWB = Left Wing Back CDM = Defensive Central Midfield RDM = Defensive Right Midfield LDM = Defensive Left Midfield LCDM = Left Central Defensive Midfield RCDM = Right Central defensive Midfield CAM = Central Attacking Midfield RAM = Right Attacking Midfield RCAM = Right Central Attacking Midfield LCAM = Left Central Attacking Midfield LAM = Left Attacking Midfield CM = Central Midfield RCM = Right Central Midfield LCM = Left Central Midfield RM = Right Midfield LM = Left Midfield RWM = Right Wing/Midfield LWM = Left Wing/Midfield CF = Centre Forward RCF = Right Centre Forward LCF = Left Centre Forward ST = Striker RS = Right Striker LS = Left Striker =-=-=-=-=-=-= VI. SETTINGS =-=-=-=-=-=-= FIFA Football 2003 offers a vast array of adjustable in-game options, which can be accessed via the main menu screen. However, due to the sheer volume of these options, one may find themselves overwhelmed, and confused as to what each setting adjusts. In an attempt to assist you in deciphering these, I have compiled a list and explanation of each and every in-game FIFA 2003 option. i. DIFFICULTY LEVEL -------------------- Self-explanatory option; adjusts the difficulty level of the CPU's AI. This will also have an effect on the AI goalkeeping abilities in a human vs. human match. ~*~AMATEUR~*~ Extremely easy option indeed, to the point at which games can become extremely boring due to the CPU's severely impaired tackling, speed, passing, goalkeeping and shooting. ~*~SEMI-PRO~*~ Used by most players, this is the option most games would most likely refer to as "Normal" difficulty. Slightly harder than Amateur, as the CPU's tackling and speed are significantly improved. However, the AI's shooting and passing still leave a lot to be desired for. ~*~PROFESSIONAL~*~ This skill level is somewhat harder than the Amateur and Semi-Professional levels; it is a significant step-up from Semi-Pro. The CPU's intelligence is now well above average - you may well find this tough! ~*~WORLD CLASS~*~ The hardest level to master, as one would expect. All of the CPU's skills are now of the highest level; their shooting ability and speed in particular are extremely difficult to match. Essentially impossible for beginners. ii. HALF LENGTH ---------------- This option sets the time for one half of the game - choose between two minutes to a full 45 minutes, depending on how much time you either have available, or would like to play for! iii. CAMERA ------------ This option allows you to set the default camera angle for your matches; they canalso be changed during a match by pressing the "Start" button. I'd probably recommend setting the camera angle using the latter option, as the game allows you to preview each camera angle available. I personally prefer the Broadcast and Action angles; your preference may well differ. iv. GAME SPEED --------------- This option allows you to set the speed levels of passing, shooting, and movement in matches, between "Slow" and "Fastest". NOTE: It is advised you do NOT set the speed lower or higher than Normal; in-match glitches and bugs have been experienced by myself, and also reported by others. v. INJURIES ------------ Don't want to lose your goalscoring hero in an excruciating cup match to a hamstring injury in extra time? Then turn this option off. Want the game to be more realistic, exciting and challenging - but oh so frustrating? Then turn it on! vi. RADAR ---------- The radar setting allows you to select whether or not to display a small map towards the bottom of the screen, signifying each player's position on the pitch. The radar can be useful in determining whether or not a goalkeeper is off of his line, and illustrating the position of your opponent's back line of defense. But remember, a fellow human player has these same options available to them! vii. EA ASSISTANT ------------------ This setting takes the form of an extremely paradoxical "help" system, which only serves to irritate. I suggest turning this option OFF immediately. viii. RUNNING INDICATORS ------------------------- This option allows you to elect to display red markers during a match, which show the path of a running player currently off the ball. This can be fairly useful in helping you time through-balls, etc. ix. BOOKINGS ------------- This option allows you turn cautions and dismissals on or off. Want to play dirty with your opponents, and effectively hack their legs off en-route to victory? Then by all means turn cautions off. x. TIME/SCORE DISPLAY ---------------------- Self-explanatory options; turn the in-match current score and clock/timer on or off. xi. PLAYER STATUS BAR ---------------------- The player status bar shows the fatique and fitness levels of the player currently in possession of the ball. This option allows you to turn this display either on or off. xii. WIDESCREEN ---------------- This is quite a useful option for those playing FIFA 2003 on widescreen televisions - when enabled, the game renders its graphics in a true widescreen format. xiii. VIBRATION ---------------- Another self-explanatory option; turn vibrations on your DualShock controller either on or off. =-=-=-=-=-=-=-=-=-= VII. TEAM TACTICS =-=-=-=-=-=-=-=-=-= A team would be most likely be running around the pitch like a group of headless chickens if their manager didn't establish a number of solid team tactics! FIFA 2003, whilst not being a management simulation, allows you to dictate a number of tactics for your club's style of play; accessed via the pause menu (press the "Start" button during play). i. FORMATIONS -------------- A team's formation is an integral part of every manager's match tactics: it dictates the structure and style of a club's play, and is often adjusted based upon an opposing side's strengths and weaknesses. Obviously, I simply do not have the space or the time to suggest which formation to play against each team in the game; instead I have attempted to offer general guidance for each formation setting FIFA 2003 has to offer. *~*~*~* 4-4-2 *~*~*~* Playing Style: Normal The traditional 4-4-2 is used by many teams across the globe; from amateur Sunday League clubs to all-star international teams. With this formation, the midfield players are required to work hard to support both the defenders and attackers. Some managers elect to slightly adjust the default "flat" 4-4-2, often including wing-backs as opposed to full-backs, placing greater emphasis on wing play where an opponent may be weak: but still in essence retaining the 4-4-2 formation. This formation is generally a well-rounded selection which places equal emphasis on defence and attack, with the midfielders arguably playing one of the most important roles. In FIFA 2003, the 4-4-2 is great starting point for beginners who aren't willing to take excessive risks. *~*~*~* 4-5-1 *~*~*~* Playing Style: Normal In FIFA 2003, the 4-5-1 should only be used with a team who contain a number of exceptional midfielders capable of supporting the attack, even more so than with the 4-4-2, but also cover in defence when required. I'd suggest using two attacking and two defensive midfielders for maximum success and efficiency. *~*~*~* 5-3-2 *~*~*~* Playing Style: Normal Probably the best defensive structure on the game. Generally, this formation features three central defenders, three "normal" midfielders, two forwards, and two wing-backs, who are expected to work on their flanks to give support in both defence and attack. This has the effect of creating a virtual five-player defence, in addition to providing a great counter attack formation through use of the wing-backs. Just make sure you use players with high stamina levels to work the flanks! If you're playing a difficult, attacking team on World Class mode, give this formation a try. *~*~*~* 5-4-1 *~*~*~* Playing Style: Normal Sometimes referred to as the "X-Mas Tree 2", the 5-4-1 is a particularly defensive formation that features a solitary forward and defence in numbers. It is highly unlikely that you'll score many goals using this formation - but if you're already ahead in a match and you feel that retention of your lead through defence is your best option, you'd definitely be suited to the 5-4-1. *~*~*~* 2-5-3 *~*~*~* Playing Style: Normal One definitely for the top-class FIFA gamers. Two in defence means you'll be vulnerable to attack for the most part of the match, and five in midfield inevitably tends to lead to confusion. Often on FIFA 2003, the majority of the midfield will neglect their defending duties in a 2-5-3 formation, which effectively means you will have up to eight players up front! You'd better be damn great at tackling to consider this formation. In summary, the 2-5-3 is for those of you who shouldn't even need this guide to beat FIFA 2003! *~*~*~* 3-5-2 *~*~*~* Playing Style: Normal The 3-5-2 is similar to the 5-3-2, except that the two wingers are generally more attack-minded. As a result, whilst attack-based play is increased, the three central defenders can often struggle at the back without cover. I advise that you you play a defensive midfielder with the 3-5-2 formation, in order to ensure that your defence has the best possible chance of preventing an onslaught from your opponent. *~*~*~*~*~* 4-1-2-1-2 *~*~*~*~*~* Playing Style: Normal The 4-1-2-1-2 is a formation most famously utilised by the England 1966 World Cup winning team, and more recently, the Argentinian national team. This formation staggers the midfield, and the width has to come from the full-backs pushing forward. As a result, this formation generally provides better attack and defensive capabilities compared to the 4-4-2 formation, but generally lacks strength in the midfield area. If you decide to use this formation, a strong defensive midfielder must be used, to compensate for the full-backs pushing forwards and lack of strength in the midfield area. *~*~*~* 4-3-3 *~*~*~* Playing Style: Normal The 4-3-3 formation allows your team to have three attackers, whilst still retaining a strong midfield. Generally, this formation is considered to be defensive, with the three midfielders playing closely together to give protection to the defensive line, with the attackers being split across the pitch to provide width to the team's play. Specialist strikers are generally required to utilise the 4-3-3 effectively; however, if you find yourself behind with the clock wearing thin, this formation may be implemented in desperation, and who knows, it may well prove to be successful! ii. KICK TAKERS ---------------- Kick-takers, you ask? Whilst it may sound trivial, this proves to be an extremely important and necessary option in FIFA 2003: after all, it's unlikely that you'll want your goalkeeper taking an attacking free-kick! In this setting, you can assign penalty-takers in order of preference from one to five, in addition to selecting your free-kick takers and right/left corner takers. Hit "Team Management", and press O twice to view the kick-takers page. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= VIII. GENERAL STRATEGY GUIDE & FAQs =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= i. STRATEGY GUIDE ------------------ Due to the fact that FIFA 2003 contains in excess of 350 teams, it is simply nigh-on-impossible to compile a strategy guide listing recommended strategies to use against each and every club on the game. However, having exhausted almost every possible tactical avenue in EA Sport's latest offering, and having lost countless hours playing through it, I have composed a list of general strategies, which can be deployed to excellent effect. ~*~GOALKEEPING~*~ In FIFA 2003, the goalkeepers of human-controlled teams are generally controlled by the CPU AI, with the exception of when in possession of the ball, and electing whether to "charge out". It may seem like common sense, but never, ever try running the entire length of the field with your goalkeeper! You'd be surprised as to how many players attempt to exploit this "novelty" value of football console games. Needless to say, whilst you may break your opponent's midfield line, it's highly unlikely that your 'keeper will make it any further, before losing possession and gifting the opposing team with a goalscoring opportunity. Use the goalkeeper charge effectively and sparingly. Knowing when to bring out your goalkeeper is often crucial to a match's result - make him charge out too early, and your opponent will be left with a simple lob into the unattended net. However, if an opponent has beaten your back line of defence, and is advancing quickly on the goal, it's often worth the risk, as the 'keeper will challenge the opposition's striker, and occassionally win the ball. If not, he often serves to at least put off the centre-forward into fluffing a shot. As always, timing is crucial. ~*~SHOOTING~*~ Long-range shots never get you anywhere on FIFA 2003. Ever. Seriously, unless the keeper's asleep, there's simply no way that you're going to score from a distance outside 25m! Don't be afraid of shooting from close-range. Some key advice to remember is that a goal is a goal, no matter how untidy it looks. When your striker is clean-through on goal, it's all-too-easy to hit the ball with as much power as possible; make sure you don't fall into this routine, though, as the end result will most likely be a fan's pint being dispersed in Row Z! I've found that the best way to score from close-range is to press the down button on the pad, when the goalkeeper starts advancing towards you. While doing this, tap the circle button to attempt to slide the ball underneath the helpless keeper. If the opposing goalkeeper is off of his line, press Up/Down and Square to perform a lob shot attempt. I've found through experience that this tends to be a fairly hit-and-miss option, however. In order to score from a cross, you should press L1 to send an attacking player on a run, and then take the ball out onto the wing with one of your wide midfielders. When the attacker is in a commanding position, press Square to cross, and then O quickly to try to head the ball home. ~*~DEFENDING AND TACKLING~*~ FIFA 2003 features an extremely lenient refereeing system, which can often be used to your advantage. Many tackles from behind will go unnoticed, and can be used to change the entire course of a match. If a player is through on goal and is seemingly unstoppable, don't be too afraid of lashing out with a lunge from behind, as a penalty will generally only be given around 65% of the time! Complacency is fatal. You could be 2-0 up with two minutes to go, and begin coasting. The other team then pushes forward and desperately manages to pull a goal back. You're so stunned by what's happened that you try to play the match out by wasting time, deliberately fouling the opposition goalkeeper, for example. The CPU capitalises on a counter-attack, scoring a goal from 20m out with only 10 seconds left on the clock. That's the beauty of football: _never_ assume you've won until the final whistle! ~*~MIDFIELDING~*~ Try passing around the computer using short, sweet passes, as opposed to ambitious crosses and risky through-balls. The CPU, on most difficulty levels, are better at tackling than you'd imagine. Midfielders are, on FIFA 2003, the most important players on the pitch. Strikers can often score with lacklustre shots from two yards out, and defenders generally have the goalkeeper to back them up if a tackle is missed. The midfield, however, have no backup plan. A defence will nearly always have their hands full with their own problems, and if a possession of the ball is lost in the midfield, then the defenders will be between two minds as to either go for the lost ball or the man they're supposed to be marking; often leading to easy goals for the opposing team. Retention of possession is essential. ~*~TEAM MANAGEMENT~*~ In FIFA, teams often have better players on the substitution bench than on the filed of play. By all means carry out substitutions where you feel necessary, but you must make sure that you keep your top goalscorers on the field at all times and at any cost. Injuries need to be dealt with swiftly and sharply. Immediately after discovering that a player has been injured - which is signified by an on-screen display - remove him from the field of play. Injured players are almost completely immobile, effectively useless no matter what their statistics usually dictate. As you may have noticed from the FIFA 2003 box and introduction movie, a few professional players signed up with EA Sports to officially endorse and support the game. If you have Giggs, Davids, or Carlos in your side, I'd recommend giving the ball to them as often as possible; they seem to perform a lot more effectively than their respective attributes would suggest. Hm... If you have a man sent-off in a tight and important match, do not despair! Change your formation, perhaps employing a defensive 5-3-2 structure if you are either ahead or on equal terms, and make sure you receive no more cautions! Concentrate on defending and possession retention if you're winning; if you're losing, you'll have to be prepared to take a few risks... ii. FAQs --------- Over the course of the past four years, I have received numerous emails related to my guide and the game from people all around the world; many of whom ask exactly the same questions! As a result, I have included a frequently-asked questions section to this strategy guide; please read them before emailing me. Q. Are the player names real? A. Yes, 99% of player names in the game are correct and official. EA has exclusive rights to the full FIFPro license, which covers 42 national players' associations. Q. Is FIFA 2003 better than Pro Evo 2? A. There is no definitive answer to the question - it is entirely subjective. Personally, I prefer FIFA 2003 to Pro Evolution Soccer 2, which were released at similar times; I have since become a fan of the PES series, however, and prefer the later games in the series to EA Sports' subsequent offerings. That's not to say I don't love this game, though! Q. Has the game's AI improved since FIFA 2002? A. Yes, without a doubt. The AI in previous FIFA installments has generally been considered to be somewhat of a travesty. This time around, however, the CPU's tackling, passing, shooting and general intelligence has been improved by at least 200%. Good job EA! Q. I can edit players in the game, right? A. Unfortunately, you can't. EA has not offered any official reasons as to why this is the case - your guess is as good as mine, I'm afraid. Q. Can I at least create my own dream team? A. Again, unfortunately not. However, after a few months in season mode you will probably have accumulated enough money to be able to purchase whichever player you desire. Q. Is there any commentary in the game? A. Of course - it wouldn't be an EA Sports title without the professionals lending their voices to the game! John Motson reprives his role as primary commentator, with Ally McCoist providing analysis and general punditry during the course of each match. Q. How do I save/score penalties? A. With the goalkeeper, tap X and the direction in which you anticipate the ball will travel. As a penalty taker, tap O and the direction you'd like to shoot. Q. What's the difference betweem a spot-kick and a penalty? A. In general usage, spot-kicks and penalties are considered synonymous. However, in FIFA 2003, a spot-kick is defined as being a penalty awarded in open play, whereas a penalty is defined as being one taken in a shoot-out. Q. After completing the season mode, the game announced some newly-promoted teams. Can I play as them? A. Unfortunately not. These teams do not exist in the game in any other form than their name. Q. Who are London? I saw them as a newly-promoted team when I beat the English season mode. A. It is believed that "London" are actually the English Division One team Millwall. EA refers to them as "London" for licensing reasons. Q. I beat the World Tour, but I do not get an option to play the "Unbeatable Challenge"! Where is it? A. The Unbeatable Challenge is a PAL-exclusive ladder-style tournament. My condolences to our American readers! :P =-=-=-=-=-=-=-=-=-=-= IX. LEAGUES AND TEAMS =-=-=-=-=-=-=-=-=-=-= FIFA comprises fifteen top-flight divisions from around the world, in addition to featuring a "Rest of the World" category and international teams. I have documented each of these teams, and commented on the difficulty of each league under "Season" mode. i. AUSTRIAN LEAGUE ------------------- No. of Teams: 10 Season Difficulty Rating: Easy Austria Memphis FC Karnten Grazer AK Pasching SK Rapid Vienna SK Sturm Graz SV Austria Salzburg SV Ried im Innkreis SW Bregenz VFB Admira/Wacker ii. BELGIAN LEAGUE ------------------- No. of Teams: 18 Season Difficulty Rating: Fairly Easy AA Louvieroise Beveren Waas Club Brugge KV Excelsior Mouscron Germinal Beerschot KAA Gent KRC Genk Lierse SK Lommel Mechelen Mons RSC Anderlecht Royal Antwerp FC Royal Charleroi SC Sint Truidense VV Sporting Waasland Standard de Liege VC Westerlo iii. BRAZILIAN LEAGUE ---------------------- No. of Teams: 15 Season Difficulty Rating: Medium Atletico Mineiro Atletico Paransense Botalogo RJ Corinthians Cruzeiro Esporte Cub Bahia Esporte Cub Vitoria Flamengo Fluminense Gremio Internacional Palmeiras Santos Sao Paulo Vasco de Gama iv. DANISH LEAGUE ------------------ No. of Teams: 12 Season Difficulty Rating: Easy AB AGF Aarhus Aalborg AaB Brondby IF Esbjerg FC Copenhagen FC Midtjylland Farum Koge BK OB Odense Silkeborg IF Viborg FF v. UK F.A. PREMIER LEAGUE -------------------------- No. of Teams: 20 Season Difficulty Rating: Fairly Hard Arsenal Aston Villa Birmingham City Blackburn Rovers Bolton Wanderers Charlton Athletic Chelsea Everton Fulham Leeds United Liverpool Manchester City Manchester United Middlesborough Newcastle United Southampton Sunderland Tottenham Hotspur West Brom West Ham vi. FRENCH LEAGUE ------------------ No. of Teams: 20 Season Difficulty Rating: A Little Hard AJ Auxerre AS Monaco Ajaccio Bordeaux CS Sedan Ardennes ES Troyes AC En Awant Guingamp FC Nantes Le Havre Lille OSC Marseille Montpellier HSC Nice Olympique Lyon Paris Saint-Germain RC Lens Rennes SC Bastia Sochaux-Montbeliard Strasbourg vii. GERMAN LEAGUE ------------------- No. of Teams: 18 Season Difficulty Rating: A Little Hard Arminia Bielefeld Bayer Leverkusen Bayern Munich Borussia Dortmund FC Energie Cottbus FC Hansa Rostock FC Kaiserslautern FC Nurnberg FC Schalke 04 Hamburg SV Hannover 96 Hertha BSC Berlin Monchengladbach SV Werder Bremen TSV 1860 Munich VFB Stuttgart VFL Bochurn VFL Wolfsburg viii. ITALIAN LEAGUE --------------------- No. of Teams: 18 Season Difficulty Rating: Fairly Hard AC Milan AS Roma Atalanta Bologna Brescia Chievo Como Empoli Inter Milan Juventus Lazio Modena Parma Perugia Piacenza Reggio Calabria Torino Udinese ix. K-LEAGUE ------------- No. of Teams: 10 Season Difficulty Rating: Easy Anyang LG Cheetaha Bucheon SK Busan Icons Chonbulk Motors Chunnam Dragons Pohang Steelers Seongnam Iihwa Chunma Suwon Bluewings Taejon Citizen Ulsan Horang x. MLS LEAGUE -------------- No. of Teams: 10 Season Difficulty Rating: Fairly Easy Chicago Fire Colorado Rapids Columbus Crew DC United Dallas Burn Kansas City Wizards Los Angeles Galaxy NY/NJ Metrostars New England SJ Earthquakes xi. NORWEGIAN LEAGUE --------------------- No. of Teams: 14 Season Difficulty Rating: Fairly Easy Bodo/Glimt Brann SK Bryne IL IK Start Lillestrom SK Molde FK Moss FK Odd Grenland Rosenborg BK SFK Lyn Sogndal Stabaek Valerenga VIF Viking FK xii. SCOTTISH PREMIER LEAGUE ----------------------------- No. of Teams: 12 Season Difficulty Rating: Easy Aberdeen Celtic Dundee United Dundee Dunfermline Athletic Heart of Midlothian Hibernian Kilmarnock Livingston Motherwell Partick Thistle Rangers xiii. SPANISH LEAGUE --------------------- No. of Teams: 20 Season Difficulty Rating: Fairly Hard Athletic de Bilbao Atletico de Madrid CA Osasuna Deportivo Alaves Vitoria FC Barcelona Malaga CF RC Celta Vigo RC Deportivo la Coruna RCD Espanyol RCD Mallorca Racing De Santander Rayo Vallecano Madrid Real Betis Balompie Real Madrid Real Sociedad Real Valladolid Recreativo de Huelva Sevilla FC Valencia CF Villarreal xiv. SWEDISH LEAGUE -------------------- No. of Teams: 14 Season Difficulty Rating: Fairly Easy AIK Djurgardens IF Elfsborg IF GIF Sundswall Halmstad BK Hammarby IF Helsingborg IF IFK Gotenborg IFK Norrkoping Kalmar FF Landskrona BolS Malmo FF Orebro SK Orgryte IS xv. SWISS LEAGUE ----------------- No. of Teams: 12 Season Difficulty Rating: Very Easy BSC Young Boys Delemont FC Aarau FC Basle FC Lucerne FC St Gallen FC Thun FC Wil 1900 FC Zurich Grasshopper-Club Neuchatel Xarmax FC Servette FC xvi. REST OF THE WORLD ----------------------- No. of Teams: 40 AC Sparta Prague Ajax Ashdod SC Beauvais Beitar Jerusalem Benfica Caen Elche FC Cologne FC Porto FC Sigma Olomouc FC St. Pauli Feyernoord Fuerth Galatasaray Hapoel Boer-Sheva Hapoel Petah-Tikva Hapoel Tel-Aviv Las Palmas Le Mans Lorient Maccabi Haifa Maccabi Netanya Maccabi Petah-Tikva Maccabi Tel-Aviv Mainz Maribor Lasko Metz Olympiakos PAOK PSV Eindhoven Rapid Bucharest Real Zaragoza SC Freiburg Sporting Lisbon Tenerife Venezia Verona Wisla Krakow Xerez xvii. INTERNATIONAL -------------------- No. of Teams: 40 Argentina Australia Austria Belgium Brazil Cameroon China PR Costa Rica Croatia Czech Republic Denmark Ecuador England Finland France Germany Greece Italy Mexico Nigeria Norway Paraguay Poland Portugal Republic of Ireland Republic of Korea Russia Saudi Arabia Scotland Senegal Slovenia South Africa Spain Sweden Switzerland Tunisia Turkey USA Uraguay =-=-=-=-=-=-=-=-=-= X. STAR PLAYERS =-=-=-=-=-=-=-=-=-= i. RECOMMENDED TRANSFERS ------------------------- I have compiled an incomplete list of FIFA 2003's "star" players. These men are some of the world's most talented players, and you should consider investing in any number of them in the game's season mode. If you feel that I've missed other extremely-talented players - in the context of FIFA 2003, as opposed to the real-life game - please email me. (Dates in d/m/y format) ~*~OLIVER KHAN~*~ Birth Date: 15/6/69 Birth Place: Karlsruhe, Germany Height: 1.88m Weight: 88kg Club: Bayern Munich Cost: �9,006,000 Overall: 95 Position: GK ~*~LILLIAN THURAM~*~ Birth Date: 1/1/72 Birth Place: Point � Pitre, GUA Height: 1.85m Weight: 79kg Club: Juventus Cost: �14,639,000 Overall: 91 Position: RB ~*~ALESSANDRO NESTA~*~ Birth Date: 19/3/76 Birth Place: Italy Height: 1.87m Weight: 79kg Club: AC Milan Cost: �14,853,000 Overall: 91 Position: RCB ~*~ROBERTO CARLOS~*~ Birth Date: 10/4/1973 Birth Place: S�o Paulo, Brazil Height: 1.68m Weight: 70kg Club: Real Madrid Cost: �14,638,000 Overall: 91 Position: LB ~*~EDGAR DAVIDS~*~ Birth Date: 13/3/73 Birth Place: Paramaribo, Suriname Height: 1.69m Weight: 68kg Club: Juventus Cost: �20,914,000 Overall: 94 Position: LCM ~*~RYAN GIGGS~*~ Birth Date: 29/11/73 Birth Place: Wales Height: 5'11" Weight: 11st 11lb Club: Manchester United Cost: �19,757,000 Overall: 93 Position: LM ~*~RONALDO~*~ Birth Date: 22/9/76 Birth Place: Bento Ribeiro, Brazil Height: 1.83m Weight: 82kg Club: Real Madrid Cost: �23,548,000 Overall: 92 Position: RS ~*~RUUD VAN NISTELROOY Birth Date: 1/7/76 Birth Place: Oss, Holland Height: 1.88m Weight: 80kg Club: Manchester United Cost: �24,981,000 Overall: 93 Position: ST ~*~DAVID BECKHAM~*~ Birth Date: 2/5/75 Birth Place: Leytonstone, England Height: 1.80m Club: Manchester United Cost: �16,804,000 Overall: 89 Position: RM =-=-=-=-=-=-=-=-= XI. TOURNAMENTS =-=-=-=-=-=-=-=-= FIFA 2003, in addition to offering the opportunity to play in friendly matches, also features a number of tournament modes; ranging from a full season to the World Cup. I have composed a comprehensive list of all the tournaments in the game, their background information, real-life counterparts, and strategies. i. SEASON ----------- A season on FIFA takes place over the course of a typical English football year: between August and May. Teams participating in the season must all be from the same country, and _all_ teams from that country will enter. Each club will play each othe twice. Three points are awarded for a win, one for a draw, and none for a loss; with the team possessing highest number of points after all of the games have been played winning the title. ~*~REWARD FOR COMPLETION~*~ N/A ~*~ELIGIBLE TEAMS~*~ Any club side in the world. ~*~STRATEGIES~*~ Without doubt, the season is the easiest, yet longest mode on the game. It's pretty much "everything goes" here, as long as you secure the majority of your matches with wins (to state the obvious). Don't be too scared of getting the odd man sent-off, and try using an attacking formation if you're at full strength and well ahead in the table. The season mode is where you can make your main transfers. Look at the "Star Players" section for superb buys capable of carrying your team to victory. ii. CLUB CHAMPIONSHIP ---------------------- The club championship is a season mode for the most elite teams in the world. Only 18 sides are entered, with your opponents possessing virtually the same abilities as your own team; making this rather difficult to beat. ~*~REWARD FOR COMPLETION [VICTORY]~*~ Stade de France Stadium. ~*~ELIGIBLE TEAMS~*~ A narrow selection of Europe's highest rated clubs. ~*~STRATEGIES~*~ The Club Championship is marginally behind the season mode in terms of ease and length; it is slightly harder because of the exceptional talent on offer from your opposing teams. However, as long as you play to the best of your abilities and follow the strategies I explored earlier in this guide, you should have no trouble in coming out victorious. iii. EFA TROPHY ---------------- Football fans will recognise this as the equivalent to the "UEFA Cup" in the real-life game. As Eidos possessed the exclusive rights to the UEFA trademarks at the time of FIFA 2003's development, EA were unable to use the official name for this tournament. In this mode, you will face off against some of Europe's top teams (not the very best, though) in a variety of stages. ~*~REWARD FOR COMPLETION~*~ N/A ~*~ELIGIBLE TEAMS~*~ Any European club team from the game. However, you will be placed against the teams who qualified in real-life for the UEFA Cup at the end of the 2002 season. ~*~STRATEGIES~*~ The EFA Trophy tournament is one of the trickiest to compile a strategy guide for, due to the fact that despite not being the best clubs on the game, the teams you face off against are, for some reason, fairly random in terms of selection, ability and difficulty level. You have a number of rounds to progress through through here, so I'd suggest saving the 2-5-3 formation for the later stages when you play against more attack-based teams. iv. EUROPEAN CHAMPIONS CUP --------------------------- This tournament is known as the "UEFA Champions League", or the "European Cup", in real-life. For licensing reasons discussed previously, EA do not have the rights to use the official name for the tournament; its structure is still the same. A step-up from the UEFA cup, with a similar structure. ~*~REWARD FOR COMPLETION~*~ N/A ~*~ELIGIBLE TEAMS~*~ Any club side in Europe. However, you will be placed against those who qualified for the Champions League at the end of the 2002 season. ~*~STRATEGIES~*~ Much like the real-life Champion's League, the further you progress in the tournament, the harder your opponents become to defeat. I'd suggest using a traditional 4-4-2 in the initial group stages, before switching to an all-out attacking or an all-in defensive structure: depending on how easily you were able to defeat your fellow group teams. v. WORLD TOUR -------------- The World Tour takes the form of a mini-season mode, in which you will tour the globe to play the top teams from all of the leagues featured in the game. ~*~REWARD FOR COMPLETION [VICTORY]~*~ The special Unbeatable Challenge mode. ~*~ELIGIBLE TEAMS~*~ Any club side in the game. ~*~STRATEGIES~*~ You are going to play a _hell_ of a lot of games here, so do not be afraid to dock the odd point or two against the harder teams you face; it won't really count against you as long as you keep your cool in front of goal. Try experimenting with different partnerships in defence, midfield and up-front early on, and use the best ones for the second half of the tour. You'd better make sure you win it though; complacency will be punished severely. Be patient. vi. REGIONAL CHALLENGE ----------------------- This tournament features your team initially competing against sides from your own country, before advancing to face worldwide and intercontinental teams. ~*~REWARD FOR COMPLETION~*~ N/A ~*~ELIGIBLE TEAMS~*~ Any club side in the game. ~*~STRATEGIES~*~ Again, there are _a lot_ of teams to take on here. I strongly advise you to use an _excellent_ club side such as Real Madrid, Juventus etc.: the minnows simply won't stand a chance. Follow the same strategy as with the World Tour. vii. LADDER TOURNAMENT ----------------------- The ladder tournament follows the same format as the "Unbeatable Challenge". You must start at the bottom of the ladder; a win against your random opponents will let you advance up one rung on the ladder, whereas a loss will knock you down. The winning team at the end of the tournament is the one on the top rung of the ladder. You must win virtually all of your games to have a chance of winning. ~*~REWARD FOR COMPLETION~*~ N/A ~*~ELIGIBLE TEAMS~*~ ~*~STRATEGIES~*~ I'd suggest starting on Amateur or Semi-Pro difficulty for the first few games in this tournament, and make sure you are ready for the trickier teams. If you defeat your opponent by 2-0 or lower, I'd recommend sticking with the difficulty level you have selected throughout the rest of the tournament. viii. INTERNATIONAL CUP ------------------------ Essentially, this tournament follows the same format as the FIFA World Cup. It seems that EA must wish to preserve their World Cup license exclusively for their official "FIFA World Cup" games. As you'd expect, this tournament features the top teams on the international scene competing against one another in a round-robin group stage, followed by a knock-out round to determine the world champions! ~*~REWARD FOR COMPLETION [VICTORY]~*~ The Seoul international stadium. ~*~ELIGIBLE TEAMS~*~ Any internatonal side in the game. ~*~STRATEGIES~*~ The International Cup is one of the easiest modes on the game; therefore, the advice I'm about to give you will is extremely straight-forward: DON'T PANIC. Make sure that you do not make any rash challenges, or try to injure yourself or your opposition; suspensions and injuries are fatal in the World Cup. Follow those guidelines and you can't really go wrong. ix. CUSTOM TOURNAMENT ----------------------- A league-style custom tournament, in which up to eight user-controlled teams can be added. ~*~REWARD FOR COMPLETION~*~ N/A ~*~ELIGIBLE TEAMS~*~ Any team on the game. ~*~STRATEGIES~*~ If you're entering this tournament, you're most likely going to be competing against your mates. As a result, there isn't really anything I can help you with here, as your human opponents will have a completely different style of play, compared to the CPU. Therefore, I suggest that you play a few friendlies with your opponent's beforehand, in order to really get to know their strengths and weaknesses. For example, if you notice that one of your friends is poor at tackling, exploit this in the tournament whenever you can, by playing an all-out attacking formation. x. UNBEATABLE CHALLENGE ------------------------ The Unbeatable challenge is very similar to the Ladder Tournament featured in the game (see above), but is only featured in the PAL version of the game. You will play 32 random teams before the tournament ends; and, as the name suggests, it is rather difficult to beat! ~*~REWARD FOR COMPLETION~*~ The Yokohama stadium. ~*~ELIGIBLE TEAMS~*~ Any club side on the game. ~*~STRATEGIES~*~ As this is the most difficult tournament on the game, and is necessary to complete if you wish to unlock the Yokohama stadium, you could probably beat it fairly easily on the Amateur difficulty setting. However, if you're really out for a challenge, try playing on the Semi-Pro and higher difficulty levels. As you have a total of 32 matches in which to compete, I'd advise using a defensive formation, to reduce on the number of suspensions and injuries to your top players. Make sure your team has at least two natural goalscorers; if you can't hit the back of the net in this mode, then you have no chance of victory! =-=-=-=-=-=-=-= XII. STADIUMS =-=-=-=-=-=-=-= FIFA 2003 features 23 stadiums to select for use, many of which are fully and officially licensed. Whilst the selection of a stadium has no visible effect on gameplay, they are a nice aesthetical addition to the game. i. ALI SAMIYEN --------------- Capacity: 82,000 Built: 1945 Team: Galatasaray ii. AMSTERDAM ARENA -------------------- Capacity: 51,300 Built: 1956 Team: Ajax iii. ANFIELD ------------- Capacity: 45,362 Built: 1891 Team: Liverpool iv. BAYARENA ------------- Capacity: 22,500 Built: 1998 Team: Bayer Leverkusen v. NOU CAMP ----------- Capacity: 109,815 Built: 1957 Team: Barcelona vi. CLOSED SQUARE STYLE ------------------------ Capacity: N/A Built: N/A Team: N/A vii. CONSTANT VANDEN STOCK --------------------------- Capacity: 28,063 Built: 1983 Team: RSC Anderlecht viii. HIGHBURY --------------- Capacity: 38,500 Built: 1913 Team: Arsenal ix. MESTALLA ------------- Capacity: 49,000 Built: 1923 Team: Valencia CF x. GERLAND ----------- Capacity: 44,000 Built: 1920 Team: Olympique Lyonnais xi. OLD TRAFFORD ----------------- Capacity: 67,700 Built: 1910 Team: Man. Utd xii. OLYMPIASTADION -------------------- Capacity: 63,000 Built: 1972 Team: Bayern Munich xiii. OLYMPIC STYLE -------------------- Capacity: N/A Built: N/A Team: N/A xiv. OPEN SQUARE STYLE ----------------------- Capacity: N/A Built: N/A Team: N/A xv. OVAL STYLE --------------- Capacity: N/A Built: N/A Team: N/A xvi. PARC DES PRINCES ---------------------- Capacity: 40,527 Built: 1972 Team: Paris St. Germain xvii. SANTIAGO BERNAB�U ------------------------ Capacity: 85,600 Built: 1947 Team: Real Madrid xviii. SEOUL ------------- Capacity: N/A Built: N/A Team: N/A xix. STADE DE FRANCE --------------------- Capacity: N/A Built: N/A Team: N/A xx. F�LIX BOLLART ------------------ Capacity: 41,640 Built: 1932 Team: RC Lens xxi. STADIO DELLE ALPI ----------------------- Capacity: 69,041 Built: 1990 Team: Juventus xxii. SAN SIRO --------------- Capacity: 85,776 Built: 1926 Team: Inter Milan xxiii. YOKOHAMA ---------------- Capacity: N/A Built: N/A Team: N/A =-=-=-=-=-=-=-=-=-=-=-=-=-= XIII. HINTS, TIPS & SECRETS =-=-=-=-=-=-=-=-=-=-=-=-=-= Although FIFA 2003 features no "cheat codes", as per the definition of the word, it does feature a select number of unlockable stadiums, in addition to a couple of glitches that you can exploit to gain an unfair advantage over your opponent. i. HINTS AND TIPS ------------------ ~*~EASY GOALS~*~ When you have a throw-in in your opponent's quarter, throw it as far to the goal as you can reach. Due to a "sweetspot" in the game's programming, if your striker is able to get on the end of the ball, he will score 95% of the time. ~*~EASY VICTORIES~*~ If you're really desperate for an incredibly large win, after the game starts, switch the control settings so that you are now playing as your original opponents. From here, it's a case of simply turning around and hammering home however many own goals you choose to. Now change back to your original team for the extremely easy victory. You big cheater! ii. UNLOCKABLES ---------------- --STADIUMS-- ~*~SEOUL~*~ Win the International Cup. ~*~STADE DE FRANCE~*~ Win the Club Championship. ~*~YOKOHAMA~*~ Win _all_ 32 games in the Unbeatable Challenge. --TOURNAMENTS-- ~*~UNBEATABLE CHALLENGE~*~ Win the World Tour tournament. (PAL only) =-=-=-=-=-=-=-=-=-= XIV. CREDIT/THANKS =-=-=-=-=-=-=-=-=-= Well, in the words of the clich�d Looney Tunes catchphrase: "That's all folks!" Thanks for reading my first official full FAQ/Strategy Guide for FIFA 2003 - I hope you enjoyed my insight into EA Sports' best football game to date, and that my guide was of some use to your completion of the title! Comments, suggestions or improvements? Please feel free to contact me. I'll also always endeavour to respond to questions regarding FIFA 2003, not already covered in this FAQ; please do not request game help for any subsequent EA Sports releases or Konami's Pro Evolution Soccer series! i. CONTACT DETAILS ------------------- Email: roaddhogg(at)gmail(dot)com MSN Messenger: vargvikernes(at)gmail(dot)com AIM: Roaddhogg2002 ii. SPECIAL THANKS ------------------- This guide could not have been possible without the following people. My thanks go out to those below, and my apologies for anyone I have missed: * EA Games -- for publishing FIFA Football 2003. * EA Sports In-House Development -- for finally developing a decent FIFA game! * Jeff "CJayC" Veasey -- for publishing this guide at GameFAQs. * JulesRules -- for general assistance and allowing me to copy his table layout in my MLS league FAQ. * Readers of this guide -- I hope my rambling has been of some help to you in FIFA 2003, and thanks for all of your emailed suggestions and comments. * GameFAQs FIFA 2003 message boards users -- For general game help before I decided to compose my own FAQ/Strategy Guide. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Copyright � C. Mawson 2003-2007 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=