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FAQ/Strategy Guide

by Roaddhogg

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
FIFA 2003
Sony PlayStation 2
FAQ/Strategy Guide
Version: 0.4 - 28th January, 2007
Author: Chris "Roaddhogg" Mawson
Email: roaddhogg(at)gmail(dot)com
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

COPYRIGHT NOTICE
-----------------
This guide is copyright � C. Mawson 2003-2007, and may not be reproduced in 
any way, shape, or form, without the express permission of the author. 
At present, the following sites have limited rights to host this guide in 
an unaltered format, which the author may withdraw at any time:

http://gamefaqs.com/
http://ign.com/
http://neoseeker.com/

If you are a webmaster and would like to host this, or any other of my FAQs, 
please email a request to roaddhogg(at)gmail(dot)com. Be aware that I will 
definitely NOT grant permission to websites employing automated email 
programs; if you wish to host my guide, then I expect you to take the time 
to ask me respectfully, and personally.

=-=-=-=-=-=-=-=-=-=
 TABLE OF CONTENTS
=-=-=-=-=-=-=-=-=-=

I.    -Versions/Updates-

II.   -Introduction-

III.  -Basic Information-
       i) Game Information
      ii) Basic Controls

IV.   -Advanced Controls-
       i) Free-Kicks
      ii) Corners
     iii) Shooting
      iv) EA FreeStyle
       v) Through Balls

V.    -Position Key-
       i) Position Key

VI.   -Game Settings-
       i) Game Difficulty
      ii) Half Length
     iii) Camera
      iv) Game Speed
       v) Injuries
      vi) Radar
     vii) EA Assistant
    viii) Running Indicators
      ix) Bookings
       x) Time/Score Display
      xi) Player Status Bar
     xii) Widescreen
    xiii) Vibration

VII.  -Team Tactics-
       i) Formations
          * 4-4-2
          * 4-5-1
          * 5-3-2
          * 5-4-1
          * 2-5-3
          * 3-5-2
          * 4-1-2-1-2
          * 4-3-3
      ii) Kick Takers

VIII. -General Strategy Guide & FAQs-
       i) Strategies
          * Goalkeeping
          * Shooting
          * Defending and Tackling
          * Midfielding
          * Team Management
      ii) FAQs
 
IX.   -Leagues & Teams-
       i) Austrian League
      ii) Belgian League
     iii) Brazilian League
      iv) Danish Leauge
       v) UK FA Premier League
      vi) French League
     vii) German League
    viii) Italian League
      ix) K-League
       x) MLS League
      xi) Norwegian League
     xii) Scottish Premier League
    xiii) Spanish League
     xiv) Swedish League
      xv) Swiss League
     xvi) Rest of the World
    xvii) International

X.    -Star Players-
       i) Recommended Transfers

XI.   -Tournaments-
       i) Season
      ii) Club Championship
     iii) EFA Trophy
      iv) European Champions Cup
       v) World Tour
      vi) Regional Challenge
     vii) Ladder Tournament
    viii) International Cup
      ix) Custom Tournament
       x) Unbeatable Challenge

XII.  -Stadiums-
       i) Ali Samiyen
      ii) Amsterdam Arena
     iii) Anfield
      iv) BayArena
       v) Nou Camp
      vi) Closed Square Style
     vii) Constant Vanden Stock
    viii) Highbury
      ix) Mestalla
       x) Gerland
      xi) Old Trafford
     xii) Olympiastadion
    xiii) Olympic Style
     xiv) Open Square Style
      xv) Oval Style
     xvi) Parc des Princes
    xvii) Santiago Bernab�u
   xviii) Seoul
     xix) Stade de France
      xx) F�lix Bollaert
     xxi) Stadio Delle Alpi
    xxii) San Siro
   xxiii) Yokohama

XIII. -Hints, Tips and Secrets-
       i) Hints and Tips
          * Easy Goals
          * Easy Victories
      ii) Unlockables
          * Stadiums
          * Tournaments

XIV.  -Credit/Thanks-
       i) Contact Details
      ii) Special Thanks

                             =-=-=-=-=-=-=-=-=-=-=
                              I. VERSIONS/UPDATES
                             =-=-=-=-=-=-=-=-=-=-=

Version 0.4   - 28th Jan. 2007 - For the first time in over three
                                 years, I have updated the guide: with
                                 a revised copyright notice/contact
                                 details, in addition to rewriting a
                                 number of sections with more sophisticated
                                 language.

Version 0.3   - 2nd Sep. 2003  - Finally decided to update!

Version 0.2c  - 22nd Apr. 2003 - Fixed up some typing errors,
                                 added new FAQs, strategies.

Version 0.2b  - 2nd Mar. 2003  - Fixed up some errors, added stadiums,
                                 submitted guide.

Version 0.2   - 1st Mar. 2003  - Ready for submission to GameFAQs.

Version 0.1b  - 28th Feb. 2003 - Continued extensive work on FAQ.

Version 0.1a  - 26th Feb. 2003 - Began main work on FAQ.

                               =-=-=-=-=-=-=-=-=
                               II. INTRODUCTION
                               =-=-=-=-=-=-=-=-=

Hello, and welcome to my FIFA Football 2003 Strategy Guide. The origins of
this FAQ can be traced back to February 2003, a time at which I found myself 
struggling with EA's latest FIFA offering. Naturally, I visited GameFAQs to
try to find solutions to the problems I was encountering, but discovered 
that, to my surprise, FIFA was one of the few games GameFAQs didn't already 
have a guide written for. 

Having painstakingly played through the game for several weeks in order to 
fully complete it, I decided - on a rainy half-term evening - to compile my own 
guide for the game, in order to help out those gamers who had found themselves 
in a similar position to myself, and felt frustrated that they could not 
progress any further in the game. 

At the time of writing, it has been nearly four years since my guide was 
first submitted to GameFAQs; four FIFA titles have since been released by 
EA Sports. I now return, perhaps on one last occasion, to polish up each 
section of the guide, and to add the answers to a couple of questions that have 
been sitting in my inbox for the past three years! I hope that this guide will 
still continue to assist those with their quest to master the FIFA franchise; 
yes, even those who have since moved on to Konami's Pro Evolution Soccer 
offerings!

Please note, I expect that readers of this guide, and players of
FIFA Football 2003, have a generally competent knowledge regarding the rules
and workings of the beautiful game that is football (known as "soccer" in the 
USA). Despite being a qualified referee, I simply do not wish to waste space in 
this FAQ elaborating on the minute regulations of the offside rule, when I 
should instead be talking about the game!

                             =-=-=-=-=-=-=-=-=-=-=-=
                             III. BASIC INFORMATION
                             =-=-=-=-=-=-=-=-=-=-=-=

i. GAME INFORMATION
--------------------
Name: FIFA Football 2003
System: PlayStation 2; also available on PSX, PC, Gamecube, and Xbox.
Memory Space Required: 487KB (Minimum)
No. of Players: 1-8 (Through the use of two multitaps)

No. of Teams: 350+, officially licensed by FIFPro. 
No. of Players: 10,000+, officially licensed by FIFPro.
No. of Leagues: 16, officially licensed by FIFPro.

ii. BASIC CONTROLS
-------------------
~*~KEY~*~
X = Cross
O = Circle
S = Square
T = Triangle

L1 = L1, front left shoulder button.
L2 = L2, rear left shoulder button.
R1 = R1, front right shoulder button.
R2 = R2, rear right shoulder button.

L3 = Left analogue stick, depressed.
R3 = Right analogue stick, depressed.

L Stick = Left analogue stick.
R Stick = Right analogue stick.

~*~FIFA 2003 Default Configuration~*~
X  = Pass/Switch Player
O  = Shoot/Standard Tackle
S  = Cross/Lob/Aggressive Tackle
T  = Header/Through Ball

L1 = Player Run/Goalkeeper Charge
R1 = Sprint (Hold)

L Stick = Move
R Stick = EA Freestyle

R2 = Not used.	
L2 = Not used.
R3 = Not used.
L3 = Not used.

                             =-=-=-=-=-=-=-=-=-=-=-=
                              IV. ADVANCED CONTROLS
                             =-=-=-=-=-=-=-=-=-=-=-=

i. FREE-KICKS
--------------
Free-kicks in FIFA 2003 are relatively simple and intuitive to execute, and
can produce some exceptional results. Standard free-kicks, awarded in your
own half of the field and the midfield area, allow you simply to pass the
ball using the X button, or direct it upfield towards your opponent's
goal using the Square or O buttons. 

FIFA 2003 comes into its own, however, if you're awarded a free kick in a 
"danger" zone, generally within 25m of your opponent's goal. This will be 
signified by two things: the first being a large circular icon resembling
the match football, which also features a power/accuracy meter; the second 
being a smaller circle inside of this. This second circle represents which
part of the ball will be struck by the free-kick taker, and is in effect the
spin/curl option. 

The R Stick should be utilised to operate the smaller circle and set the 
desired curl; move the icon to the area of the ball where you wish to strike 
it. This area will then flash red once if the sweetspot has been activated;
which is generally a high measure of kick's potential to result in a goal.

Following the setting of the curl, a large red circle will appear on the pitch,
signifying the area in which the ball will be directed. This can be operated 
by moving the L Stick into the appropriate position. Finally, pressing the O 
button will activate the power meter. In order to give your free-kick taker the 
best possible chance of scoring a goal, quickly press the Square button when 
the meter is close to the small white markers. Good luck!

ii. CORNERS
------------
You'll most likely find that taking corners in FIFA 2003 is extremely easy 
once you've already mastered the art of taking free-kicks; the control
system is almost identical, minus the ball curl option. Aim your kick into 
the penalty area using the L stick, press square to activate the power and 
accuracy meters, and hope that your striker gets onto the end of 
the ball (use triangle to attempt a header)!

iii. SHOOTING
--------------
EA Sport's infamous "sweetspots" are largely a thing of the past in FIFA 2003,
which implements a much superior shooting system compared to previous outings.
When in possession of the ball deep inside your opponent's half of the field,
press and hold O to bring up a pop-up meter next to the appropriate player's 
name. The longer you keep O depressed, the more powerful the shot is, and 
generally, the higher it goes. You will notice that this system is
extremely similar to those of Konami's ISS and Pro Evolution Soccer series - 
perhaps a little too much so!

iv. EA FREESTYLE
-----------------
Tapping the R Stick in the opposite direction to which you are currently 
running will result in the player in posession of the ball executing a special 
"EA FreeStyle" move; a footballing trick or skill which will attempt to 
bamboozle the defending team's players in close proximity, allowing you to beat
them. These skills often take the form of step-overs, "Cruyff Turns" and 
lunges. A number of highly-rated players on the game also have their own 
trademark moves, including double lunges, crossovers and scissors.

v. THROUGH-BALLS
-----------------
In FIFA 2003, EA Sports have implemented a new "through ball" option to 
gameplay, which allows players to limitedly control the movement of those
players currently NOT in possession of the ball. Pressing L1 will send
a player in an attacking position in a run down-field, the path of which is
illuminated by a red line (if the option is enabled). This is often useful
in allowing your strikers to run into free space; hopefully breaking away
from the opposition's defence and getting on the end of a well-executed 
through-ball, directing the ball into the opposing team's goal. Once a
player has begun making a run, press Triangle to play a through-ball: you must 
be careful not to be caught offside though!

                                =-=-=-=-=-=-=-=-=
                                 V. POSITION KEY
                                =-=-=-=-=-=-=-=-=

You will come across a number of acronyms in FIFA Football 2003; the majority 
of which relate to the position of players in their respective teams. EA do not
provide a key for the acronyms they employ in the game, often leaving players
confused as to which player is playing in which position.

Indeed, one of the most frequently asked questions I've received in my email 
inbox has been, "What does [x] position Team Management stand for?" As a result,
I've decided to create a positions key as a section of its own.

i. POSITION KEY
----------------
GK   = Goalkeeper

SW   = Sweeper
RB   = Right Back
CD   = Central Defender
LB   = Left Back
RWB  = Right Wing Back
LWB  = Left Wing Back

CDM  = Defensive Central Midfield
RDM  = Defensive Right Midfield
LDM  = Defensive Left Midfield
LCDM = Left Central Defensive Midfield
RCDM = Right Central defensive Midfield

CAM  = Central Attacking Midfield
RAM  = Right Attacking Midfield
RCAM = Right Central Attacking Midfield
LCAM = Left Central Attacking Midfield
LAM  = Left Attacking Midfield

CM   = Central Midfield
RCM  = Right Central Midfield
LCM  = Left Central Midfield
RM   = Right Midfield
LM   = Left Midfield
RWM  = Right Wing/Midfield
LWM  = Left Wing/Midfield

CF   = Centre Forward
RCF  = Right Centre Forward
LCF  = Left Centre Forward
ST   = Striker
RS   = Right Striker
LS   = Left Striker

                                  =-=-=-=-=-=-=
                                  VI. SETTINGS
                                  =-=-=-=-=-=-=

FIFA Football 2003 offers a vast array of adjustable in-game options, which 
can be accessed via the main menu screen. However, due to the sheer volume 
of these options, one may find themselves overwhelmed, and confused as to 
what each setting adjusts. In an attempt to assist you in deciphering these, 
I have compiled a list and explanation of each and every in-game FIFA 2003 
option.

i. DIFFICULTY LEVEL
--------------------
Self-explanatory option; adjusts the difficulty level of the CPU's AI. This 
will also have an effect on the AI goalkeeping abilities in a human vs. human 
match.

~*~AMATEUR~*~
Extremely easy option indeed, to the point at which games can become extremely
boring due to the CPU's severely impaired tackling, speed, passing, goalkeeping
and shooting.

~*~SEMI-PRO~*~ 
Used by most players, this is the option most games would most likely refer to
as "Normal" difficulty. Slightly harder than Amateur, as the CPU's tackling and 
speed are significantly improved. However, the AI's shooting and passing still
leave a lot to be desired for.

~*~PROFESSIONAL~*~
This skill level is somewhat harder than the Amateur and Semi-Professional 
levels; it is a significant step-up from Semi-Pro. The CPU's intelligence is 
now well above average - you may well find this tough!

~*~WORLD CLASS~*~ 
The hardest level to master, as one would expect. All of the CPU's skills are
now of the highest level; their shooting ability and speed in particular are
extremely difficult to match. Essentially impossible for beginners.

ii. HALF LENGTH
----------------
This option sets the time for one half of the game - choose between two 
minutes to a full 45 minutes, depending on how much time you either have 
available, or would like to play for!

iii. CAMERA
------------
This option allows you to set the default camera angle for your matches; 
they canalso be changed during a match by pressing the "Start" button. I'd 
probably recommend setting the camera angle using the latter option, as the 
game allows you to preview each camera angle available. I personally prefer 
the Broadcast and Action angles; your preference may well differ.

iv. GAME SPEED
---------------
This option allows you to set the speed levels of passing, shooting, and 
movement in matches, between "Slow" and "Fastest".

NOTE: It is advised you do NOT set the speed lower or higher than Normal; 
in-match glitches and bugs have been experienced by myself, and also reported 
by others.

v. INJURIES
------------
Don't want to lose your goalscoring hero in an excruciating cup match to 
a hamstring injury in extra time? Then turn this option off. Want the game to 
be more realistic, exciting and challenging - but oh so frustrating? 
Then turn it on!

vi. RADAR
----------
The radar setting allows you to select whether or not to display a small 
map towards the bottom of the screen, signifying each player's position on the 
pitch. The radar can be useful in determining whether or not a goalkeeper is 
off of his line, and illustrating the position of your opponent's back line 
of defense. But remember, a fellow human player has these same options
available to them!

vii. EA ASSISTANT
------------------
This setting takes the form of an extremely paradoxical "help" system, which
only serves to irritate. I suggest turning this option OFF immediately.

viii. RUNNING INDICATORS
-------------------------
This option allows you to elect to display red markers during a match, which 
show the path of a running player currently off the ball. This can be fairly
useful in helping you time through-balls, etc.

ix. BOOKINGS
-------------
This option allows you turn cautions and dismissals on or off. Want to play 
dirty with your opponents, and effectively hack their legs off en-route to
victory? Then by all means turn cautions off.

x. TIME/SCORE DISPLAY
----------------------
Self-explanatory options; turn the in-match current score and clock/timer on 
or off.

xi. PLAYER STATUS BAR
----------------------
The player status bar shows the fatique and fitness levels of the player 
currently in possession of the ball. This option allows you to turn this 
display either on or off.

xii. WIDESCREEN
----------------
This is quite a useful option for those playing FIFA 2003 on widescreen
televisions - when enabled, the game renders its graphics in a true widescreen 
format.

xiii. VIBRATION
----------------
Another self-explanatory option; turn vibrations on your DualShock controller
either on or off.

                               =-=-=-=-=-=-=-=-=-=
                                VII. TEAM TACTICS
                               =-=-=-=-=-=-=-=-=-=

A team would be most likely be running around the pitch like a group of
headless chickens if their manager didn't establish a number of solid team 
tactics! FIFA 2003, whilst not being a management simulation, allows you to 
dictate a number of tactics for your club's style of play; accessed via the 
pause menu (press the "Start" button during play).

i. FORMATIONS
--------------
A team's formation is an integral part of every manager's match tactics: it 
dictates the structure and style of a club's play, and is often adjusted based
upon an opposing side's strengths and weaknesses. Obviously, I simply do not
have the space or the time to suggest which formation to play against each team
in the game; instead I have attempted to offer general guidance for each
formation setting FIFA 2003 has to offer.

*~*~*~*
 4-4-2
*~*~*~*

Playing Style: Normal

The traditional 4-4-2 is used by many teams across the globe; from amateur 
Sunday League clubs to all-star international teams. With this formation,
the midfield players are required to work hard to support both the defenders
and attackers.

Some managers elect to slightly adjust the default "flat" 4-4-2, often 
including wing-backs as opposed to full-backs, placing greater emphasis
on wing play where an opponent may be weak: but still in essence retaining 
the 4-4-2 formation.

This formation is generally a well-rounded selection which places equal
emphasis on defence and attack, with the midfielders arguably playing one
of the most important roles. In FIFA 2003, the 4-4-2 is great starting point 
for beginners who aren't willing to take excessive risks.

*~*~*~*
 4-5-1
*~*~*~*

Playing Style: Normal

In FIFA 2003, the 4-5-1 should only be used with a team who contain a number
of exceptional midfielders capable of supporting the attack, even more so than
with the 4-4-2, but also cover in defence when required.

I'd suggest using two attacking and two defensive midfielders for maximum
success and efficiency.

*~*~*~*
 5-3-2
*~*~*~*

Playing Style: Normal

Probably the best defensive structure on the game. Generally, this formation
features three central defenders, three "normal" midfielders, two forwards,
and two wing-backs, who are expected to work on their flanks to give
support in both defence and attack. This has the effect of creating a virtual
five-player defence, in addition to providing a great counter attack formation 
through use of the wing-backs. Just make sure you use players with high
stamina levels to work the flanks!

If you're playing a difficult, attacking team on World Class mode, give this 
formation a try.

*~*~*~*
 5-4-1
*~*~*~*

Playing Style: Normal

Sometimes referred to as the "X-Mas Tree 2", the 5-4-1 is a particularly 
defensive formation that features a solitary forward and defence in numbers.

It is highly unlikely that you'll score many goals using this formation -
but if you're already ahead in a match and you feel that retention of your lead
through defence is your best option, you'd definitely be suited to the 5-4-1.

*~*~*~*
 2-5-3
*~*~*~*

Playing Style: Normal

One definitely for the top-class FIFA gamers. Two in defence means you'll be
vulnerable to attack for the most part of the match, and five in midfield
inevitably tends to lead to confusion. Often on FIFA 2003, the majority of the
midfield will neglect their defending duties in a 2-5-3 formation, which
effectively means you will have up to eight players up front! You'd better be 
damn great at tackling to consider this formation.

In summary, the 2-5-3 is for those of you who shouldn't even need this guide
to beat FIFA 2003!

*~*~*~*
 3-5-2
*~*~*~*

Playing Style: Normal

The 3-5-2 is similar to the 5-3-2, except that the two wingers are generally
more attack-minded. As a result, whilst attack-based play is increased,
the three central defenders can often struggle at the back without cover. 

I advise that you you play a defensive midfielder with the 3-5-2 formation, 
in order to ensure that your defence has the best possible chance of
preventing an onslaught from your opponent.

*~*~*~*~*~*
 4-1-2-1-2
*~*~*~*~*~*

Playing Style: Normal

The 4-1-2-1-2 is a formation most famously utilised by the England 1966 World 
Cup winning team, and more recently, the Argentinian national team. 
This formation staggers the midfield, and the width has to come from the 
full-backs pushing forward. As a result, this formation generally provides
better attack and defensive capabilities compared to the 4-4-2 formation, but 
generally lacks strength in the midfield area.

If you decide to use this formation, a strong defensive midfielder must be 
used, to compensate for the full-backs pushing forwards and lack of strength
in the midfield area.

*~*~*~*
 4-3-3
*~*~*~*

Playing Style: Normal

The 4-3-3 formation allows your team to have three attackers, whilst still 
retaining a strong midfield. Generally, this formation is considered to be
defensive, with the three midfielders playing closely together to give 
protection to the defensive line, with the attackers being split across
the pitch to provide width to the team's play.

Specialist strikers are generally required to utilise the 4-3-3 effectively;
however, if you find yourself behind with the clock wearing thin, this 
formation may be implemented in desperation, and who knows, it may well prove
to be successful!

ii. KICK TAKERS
----------------
Kick-takers, you ask? Whilst it may sound trivial, this proves to be an
extremely important and necessary option in FIFA 2003: after all, it's 
unlikely that you'll want your goalkeeper taking an attacking free-kick!

In this setting, you can assign penalty-takers in order of preference from 
one to five, in addition to selecting your free-kick takers and right/left
corner takers. Hit "Team Management", and press O twice to view the kick-takers 
page.

                     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                      VIII. GENERAL STRATEGY GUIDE & FAQs
                     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

i. STRATEGY GUIDE
------------------
Due to the fact that FIFA 2003 contains in excess of 350 teams, it is simply 
nigh-on-impossible to compile a strategy guide listing recommended 
strategies to use against each and every club on the game. However, having 
exhausted almost every possible tactical avenue in EA Sport's latest 
offering, and having lost countless hours playing through it, I have 
composed a list of general strategies, which can be deployed to excellent 
effect.

~*~GOALKEEPING~*~
In FIFA 2003, the goalkeepers of human-controlled teams are generally 
controlled by the CPU AI, with the exception of when in possession of the 
ball, and electing whether to "charge out".

It may seem like common sense, but never, ever try running the entire length 
of the field with your goalkeeper! You'd be surprised as to how many players
attempt to exploit this "novelty" value of football console games. Needless to
say, whilst you may break your opponent's midfield line, it's highly unlikely
that your 'keeper will make it any further, before losing possession and
gifting the opposing team with a goalscoring opportunity.

Use the goalkeeper charge effectively and sparingly. Knowing when to bring
out your goalkeeper is often crucial to a match's result - make him 
charge out too early, and your opponent will be left with a simple lob into 
the unattended net. However, if an opponent has beaten your back line of 
defence, and is advancing quickly on the goal, it's often worth the risk, as 
the 'keeper will challenge the opposition's striker, and occassionally win the 
ball. If not, he often serves to at least put off the centre-forward into
fluffing a shot. As always, timing is crucial.

~*~SHOOTING~*~
Long-range shots never get you anywhere on FIFA 2003. Ever. Seriously, 
unless the keeper's asleep, there's simply no way that you're going to score
from a distance outside 25m! Don't be afraid of shooting from close-range. 
Some key advice to remember is that a goal is a goal, no matter how untidy 
it looks.

When your striker is clean-through on goal, it's all-too-easy to hit the ball
with as much power as possible; make sure you don't fall into this routine, 
though, as the end result will most likely be a fan's pint being dispersed in 
Row Z! I've found that the best way to score from close-range is to press the 
down button on the pad, when the goalkeeper starts advancing towards you. 
While doing this, tap the circle button to attempt to slide the ball 
underneath the helpless keeper.

If the opposing goalkeeper is off of his line, press Up/Down and Square to 
perform a lob shot attempt. I've found through experience that this tends
to be a fairly hit-and-miss option, however.

In order to score from a cross, you should press L1 to send an attacking 
player on a run, and then take the ball out onto the wing with one of your
wide midfielders. When the attacker is in a commanding position, press Square 
to cross, and then O quickly to try to head the ball home.

~*~DEFENDING AND TACKLING~*~
FIFA 2003 features an extremely lenient refereeing system, which can often
be used to your advantage. Many tackles from behind will go unnoticed, and 
can be used to change the entire course of a match. If a player is through on 
goal and is seemingly unstoppable, don't be too afraid of lashing out with a
lunge from behind, as a penalty will generally only be given around 65% of the 
time!

Complacency is fatal. You could be 2-0 up with two minutes to go, and begin
coasting. The other team then pushes forward and desperately manages to pull 
a goal back. You're so stunned by what's happened that you try to play the 
match out by wasting time, deliberately fouling the opposition goalkeeper, for
example. The CPU capitalises on a counter-attack, scoring a goal from 20m out
with only 10 seconds left on the clock. That's the beauty of football: _never_
assume you've won until the final whistle!

~*~MIDFIELDING~*~
Try passing around the computer using short, sweet passes, as opposed to
ambitious crosses and risky through-balls. The CPU, on most difficulty levels,
are better at tackling than you'd imagine.

Midfielders are, on FIFA 2003, the most important players on the pitch. 
Strikers can often score with lacklustre shots from two yards out, and 
defenders generally have the goalkeeper to back them up if a tackle is missed. 
The midfield, however, have no backup plan. A defence will nearly always have 
their hands full with their own problems, and if a possession of the ball is
lost in the midfield, then the defenders will be between two minds as to 
either go for the lost ball or the man they're supposed to be marking; often 
leading to easy goals for the opposing team. Retention of possession is 
essential.

~*~TEAM MANAGEMENT~*~
In FIFA, teams often have better players on the substitution bench than on 
the filed of play. By all means carry out substitutions where you feel
necessary, but you must make sure that you keep your top goalscorers on the 
field at all times and at any cost.

Injuries need to be dealt with swiftly and sharply. Immediately after 
discovering that a player has been injured - which is signified by an on-screen
display - remove him from the field of play. Injured players are almost 
completely immobile, effectively useless no matter what their statistics
usually dictate.

As you may have noticed from the FIFA 2003 box and introduction movie, a few 
professional players signed up with EA Sports to officially endorse and 
support the game. If you have Giggs, Davids, or Carlos in your side, I'd
recommend giving the ball to them as often as possible; they seem to perform
a lot more effectively than their respective attributes would suggest. Hm...

If you have a man sent-off in a tight and important match, do not despair!
Change your formation, perhaps employing a defensive 5-3-2 structure if you are
either ahead or on equal terms, and make sure you receive no more cautions! 
Concentrate on defending and possession retention if you're winning; if you're 
losing, you'll have to be prepared to take a few risks...

ii. FAQs
---------
Over the course of the past four years, I have received numerous emails
related to my guide and the game from people all around the world; many 
of whom ask exactly the same questions! As a result, I have included a 
frequently-asked questions section to this strategy guide; please read them
before emailing me.

Q. Are the player names real?
A. Yes, 99% of player names in the game are correct and official. EA has 
exclusive rights to the full FIFPro license, which covers 42 national 
players' associations.

Q. Is FIFA 2003 better than Pro Evo 2?
A. There is no definitive answer to the question - it is entirely subjective.
Personally, I prefer FIFA 2003 to Pro Evolution Soccer 2, which were released
at similar times; I have since become a fan of the PES series, however, and 
prefer the later games in the series to EA Sports' subsequent offerings.
That's not to say I don't love this game, though!

Q. Has the game's AI improved since FIFA 2002?
A. Yes, without a doubt. The AI in previous FIFA installments has generally 
been considered to be somewhat of a travesty. This time around, however, the 
CPU's tackling, passing, shooting and general intelligence has been improved by 
at least 200%. Good job EA!

Q. I can edit players in the game, right?
A. Unfortunately, you can't. EA has not offered any official reasons as to 
why this is the case - your guess is as good as mine, I'm afraid.

Q. Can I at least create my own dream team?
A. Again, unfortunately not. However, after a few months in season mode you 
will probably have accumulated enough money to be able to purchase whichever 
player you desire.

Q. Is there any commentary in the game?
A. Of course - it wouldn't be an EA Sports title without the professionals 
lending their voices to the game! John Motson reprives his role as primary 
commentator, with Ally McCoist providing analysis and general punditry during 
the course of each match.

Q. How do I save/score penalties?
A. With the goalkeeper, tap X and the direction in which you anticipate the
ball will travel. As a penalty taker, tap O and the direction you'd like to 
shoot.

Q. What's the difference betweem a spot-kick and a penalty?
A. In general usage, spot-kicks and penalties are considered synonymous.
However, in FIFA 2003, a spot-kick is defined as being a penalty awarded in 
open play, whereas a penalty is defined as being one taken in a shoot-out.

Q. After completing the season mode, the game announced some newly-promoted 
teams. Can I play as them?
A. Unfortunately not. These teams do not exist in the game in any other form
than their name.

Q. Who are London? I saw them as a newly-promoted team when I beat the English 
season mode.
A. It is believed that "London" are actually the English Division One team 
Millwall. EA refers to them as "London" for licensing reasons.

Q. I beat the World Tour, but I do not get an option to play the "Unbeatable 
Challenge"! Where is it?
A. The Unbeatable Challenge is a PAL-exclusive ladder-style tournament. 
My condolences to our American readers! :P

                             =-=-=-=-=-=-=-=-=-=-=
                             IX. LEAGUES AND TEAMS
                             =-=-=-=-=-=-=-=-=-=-=

FIFA comprises fifteen top-flight divisions from around the world, in addition 
to featuring a "Rest of the World" category and international teams. I have
documented each of these teams, and commented on the difficulty of each league
under "Season" mode.

i. AUSTRIAN LEAGUE
-------------------
No. of Teams: 10
Season Difficulty Rating: Easy

Austria Memphis
FC Karnten
Grazer AK
Pasching
SK Rapid Vienna
SK Sturm Graz
SV Austria Salzburg
SV Ried im Innkreis
SW Bregenz
VFB Admira/Wacker

ii. BELGIAN LEAGUE
-------------------
No. of Teams: 18
Season Difficulty Rating: Fairly Easy

AA Louvieroise
Beveren Waas
Club Brugge KV
Excelsior Mouscron
Germinal Beerschot
KAA Gent
KRC Genk
Lierse SK
Lommel
Mechelen
Mons
RSC Anderlecht
Royal Antwerp FC
Royal Charleroi SC
Sint Truidense VV
Sporting Waasland
Standard de Liege
VC Westerlo

iii. BRAZILIAN LEAGUE
----------------------
No. of Teams: 15
Season Difficulty Rating: Medium

Atletico Mineiro
Atletico Paransense
Botalogo RJ
Corinthians
Cruzeiro
Esporte Cub Bahia
Esporte Cub Vitoria
Flamengo
Fluminense
Gremio
Internacional
Palmeiras
Santos
Sao Paulo
Vasco de Gama

iv. DANISH LEAGUE
------------------
No. of Teams: 12
Season Difficulty Rating: Easy

AB
AGF Aarhus
Aalborg AaB
Brondby IF
Esbjerg
FC Copenhagen
FC Midtjylland
Farum
Koge BK
OB Odense
Silkeborg IF
Viborg FF

v. UK F.A. PREMIER LEAGUE
--------------------------
No. of Teams: 20
Season Difficulty Rating: Fairly Hard

Arsenal
Aston Villa
Birmingham City
Blackburn Rovers
Bolton Wanderers
Charlton Athletic
Chelsea
Everton
Fulham
Leeds United
Liverpool
Manchester City
Manchester United
Middlesborough
Newcastle United
Southampton
Sunderland
Tottenham Hotspur
West Brom
West Ham

vi. FRENCH LEAGUE
------------------
No. of Teams: 20
Season Difficulty Rating: A Little Hard

AJ Auxerre
AS Monaco
Ajaccio
Bordeaux
CS Sedan Ardennes
ES Troyes AC
En Awant Guingamp
FC Nantes
Le Havre
Lille OSC
Marseille
Montpellier HSC
Nice
Olympique Lyon
Paris Saint-Germain
RC Lens
Rennes
SC Bastia
Sochaux-Montbeliard
Strasbourg

vii. GERMAN LEAGUE
-------------------
No. of Teams: 18
Season Difficulty Rating: A Little Hard

Arminia Bielefeld
Bayer Leverkusen
Bayern Munich
Borussia Dortmund
FC Energie Cottbus
FC Hansa Rostock
FC Kaiserslautern
FC Nurnberg
FC Schalke 04
Hamburg SV
Hannover 96
Hertha BSC Berlin
Monchengladbach
SV Werder Bremen
TSV 1860 Munich
VFB Stuttgart
VFL Bochurn
VFL Wolfsburg

viii. ITALIAN LEAGUE
---------------------
No. of Teams: 18
Season Difficulty Rating: Fairly Hard

AC Milan
AS Roma
Atalanta
Bologna
Brescia
Chievo
Como
Empoli
Inter Milan
Juventus
Lazio
Modena
Parma
Perugia
Piacenza
Reggio Calabria
Torino
Udinese

ix. K-LEAGUE
-------------
No. of Teams: 10
Season Difficulty Rating: Easy

Anyang LG Cheetaha
Bucheon SK
Busan Icons
Chonbulk Motors
Chunnam Dragons
Pohang Steelers
Seongnam Iihwa Chunma
Suwon Bluewings
Taejon Citizen
Ulsan Horang

x. MLS LEAGUE
--------------
No. of Teams: 10
Season Difficulty Rating: Fairly Easy

Chicago Fire
Colorado Rapids
Columbus Crew
DC United
Dallas Burn
Kansas City Wizards
Los Angeles Galaxy
NY/NJ Metrostars
New England
SJ Earthquakes

xi. NORWEGIAN LEAGUE
---------------------
No. of Teams: 14
Season Difficulty Rating: Fairly Easy

Bodo/Glimt
Brann SK
Bryne IL
IK Start
Lillestrom SK
Molde FK
Moss FK
Odd Grenland
Rosenborg BK
SFK Lyn
Sogndal
Stabaek
Valerenga VIF
Viking FK

xii. SCOTTISH PREMIER LEAGUE
-----------------------------
No. of Teams: 12
Season Difficulty Rating: Easy

Aberdeen
Celtic
Dundee United
Dundee
Dunfermline Athletic
Heart of Midlothian
Hibernian
Kilmarnock
Livingston
Motherwell
Partick Thistle
Rangers

xiii. SPANISH LEAGUE
---------------------
No. of Teams: 20
Season Difficulty Rating: Fairly Hard

Athletic de Bilbao
Atletico de Madrid
CA Osasuna
Deportivo Alaves Vitoria
FC Barcelona
Malaga CF
RC Celta Vigo
RC Deportivo la Coruna
RCD Espanyol
RCD Mallorca
Racing De Santander
Rayo Vallecano Madrid
Real Betis Balompie
Real Madrid
Real Sociedad
Real Valladolid
Recreativo de Huelva
Sevilla FC
Valencia CF
Villarreal

xiv. SWEDISH LEAGUE
--------------------
No. of Teams: 14
Season Difficulty Rating: Fairly Easy

AIK
Djurgardens IF
Elfsborg IF
GIF Sundswall
Halmstad BK
Hammarby IF
Helsingborg IF
IFK Gotenborg
IFK Norrkoping
Kalmar FF
Landskrona BolS
Malmo FF
Orebro SK
Orgryte IS

xv. SWISS LEAGUE
-----------------
No. of Teams: 12
Season Difficulty Rating: Very Easy

BSC Young Boys
Delemont
FC Aarau
FC Basle
FC Lucerne
FC St Gallen
FC Thun
FC Wil 1900
FC Zurich
Grasshopper-Club
Neuchatel Xarmax FC
Servette FC

xvi. REST OF THE WORLD
-----------------------
No. of Teams: 40

AC Sparta Prague
Ajax
Ashdod SC
Beauvais
Beitar Jerusalem
Benfica
Caen
Elche
FC Cologne
FC Porto
FC Sigma Olomouc
FC St. Pauli
Feyernoord
Fuerth
Galatasaray
Hapoel Boer-Sheva
Hapoel Petah-Tikva
Hapoel Tel-Aviv
Las Palmas
Le Mans
Lorient
Maccabi Haifa
Maccabi Netanya
Maccabi Petah-Tikva
Maccabi Tel-Aviv
Mainz
Maribor Lasko
Metz
Olympiakos
PAOK
PSV Eindhoven
Rapid Bucharest
Real Zaragoza
SC Freiburg
Sporting Lisbon
Tenerife
Venezia
Verona
Wisla Krakow
Xerez

xvii. INTERNATIONAL
--------------------
No. of Teams: 40

Argentina
Australia
Austria
Belgium
Brazil
Cameroon
China PR
Costa Rica
Croatia
Czech Republic
Denmark
Ecuador
England
Finland
France
Germany
Greece
Italy
Mexico
Nigeria
Norway
Paraguay
Poland
Portugal
Republic of Ireland
Republic of Korea
Russia
Saudi Arabia
Scotland
Senegal
Slovenia
South Africa
Spain
Sweden
Switzerland
Tunisia
Turkey
USA
Uraguay
                              =-=-=-=-=-=-=-=-=-=
                                X. STAR PLAYERS
                              =-=-=-=-=-=-=-=-=-=

i. RECOMMENDED TRANSFERS
-------------------------
I have compiled an incomplete list of FIFA 2003's "star" players. These men
are some of the world's most talented players, and you should consider 
investing in any number of them in the game's season mode. If you feel that
I've missed other extremely-talented players - in the context of FIFA 2003, as
opposed to the real-life game - please email me.

(Dates in d/m/y format)

~*~OLIVER KHAN~*~
Birth Date: 15/6/69
Birth Place: Karlsruhe, Germany
Height: 1.88m
Weight: 88kg

Club: Bayern Munich
Cost: �9,006,000
Overall: 95
Position: GK

~*~LILLIAN THURAM~*~
Birth Date: 1/1/72
Birth Place: Point � Pitre, GUA
Height: 1.85m
Weight: 79kg

Club: Juventus
Cost: �14,639,000
Overall: 91
Position: RB

~*~ALESSANDRO NESTA~*~
Birth Date: 19/3/76
Birth Place: Italy
Height: 1.87m
Weight: 79kg

Club: AC Milan
Cost: �14,853,000
Overall: 91
Position: RCB

~*~ROBERTO CARLOS~*~
Birth Date: 10/4/1973
Birth Place: S�o Paulo, Brazil
Height: 1.68m
Weight: 70kg

Club: Real Madrid
Cost: �14,638,000
Overall: 91
Position: LB

~*~EDGAR DAVIDS~*~
Birth Date: 13/3/73
Birth Place: Paramaribo, Suriname
Height: 1.69m
Weight: 68kg

Club: Juventus
Cost: �20,914,000
Overall: 94
Position: LCM

~*~RYAN GIGGS~*~
Birth Date: 29/11/73
Birth Place: Wales
Height: 5'11"
Weight: 11st 11lb

Club: Manchester United
Cost: �19,757,000
Overall: 93
Position: LM

~*~RONALDO~*~
Birth Date: 22/9/76
Birth Place: Bento Ribeiro, Brazil
Height: 1.83m
Weight: 82kg

Club: Real Madrid
Cost: �23,548,000
Overall: 92
Position: RS

~*~RUUD VAN NISTELROOY
Birth Date: 1/7/76
Birth Place: Oss, Holland
Height: 1.88m
Weight: 80kg

Club: Manchester United
Cost: �24,981,000
Overall: 93
Position: ST

~*~DAVID BECKHAM~*~
Birth Date: 2/5/75
Birth Place: Leytonstone, England
Height: 1.80m

Club: Manchester United
Cost: �16,804,000
Overall: 89
Position: RM

                               =-=-=-=-=-=-=-=-=
                                XI. TOURNAMENTS
                               =-=-=-=-=-=-=-=-=

FIFA 2003, in addition to offering the opportunity to play in friendly matches, 
also features a number of tournament modes; ranging from a full season to the 
World Cup. I have composed a comprehensive list of all the tournaments in the 
game, their background information, real-life counterparts, and strategies.

i. SEASON
-----------
A season on FIFA takes place over the course of a typical English football
year: between August and May. Teams participating in the season must all be
from the same country, and _all_ teams from that country will enter. Each club
will play each othe twice. Three points are awarded for a win, one for a draw,
and none for a loss; with the team possessing highest number of points after all
of the games have been played winning the title.

~*~REWARD FOR COMPLETION~*~
N/A

~*~ELIGIBLE TEAMS~*~
Any club side in the world.

~*~STRATEGIES~*~
Without doubt, the season is the easiest, yet longest mode on the game. It's 
pretty much "everything goes" here, as long as you secure the majority of your 
matches with wins (to state the obvious).

Don't be too scared of getting the odd man sent-off, and try using an attacking
formation if you're at full strength and well ahead in the table.

The season mode is where you can make your main transfers. Look at the 
"Star Players" section for superb buys capable of carrying your team to 
victory.

ii. CLUB CHAMPIONSHIP
----------------------
The club championship is a season mode for the most elite teams in the world.
Only 18 sides are entered, with your opponents possessing virtually the same
abilities as your own team; making this rather difficult to beat.

~*~REWARD FOR COMPLETION [VICTORY]~*~
Stade de France Stadium.

~*~ELIGIBLE TEAMS~*~
A narrow selection of Europe's highest rated clubs.

~*~STRATEGIES~*~
The Club Championship is marginally behind the season mode in terms of ease
and length; it is slightly harder because of the exceptional talent on offer
from your opposing teams. However, as long as you play to the best of your 
abilities and follow the strategies I explored earlier in this guide, you
should have no trouble in coming out victorious.

iii. EFA TROPHY
----------------
Football fans will recognise this as the equivalent to the "UEFA Cup" in the 
real-life game. As Eidos possessed the exclusive rights to the UEFA trademarks
at the time of FIFA 2003's development, EA were unable to use the official
name for this tournament. In this mode, you will face off against some of 
Europe's top teams (not the very best, though) in a variety of stages.

~*~REWARD FOR COMPLETION~*~
N/A

~*~ELIGIBLE TEAMS~*~
Any European club team from the game. However, you will be placed against the 
teams who qualified in real-life for the UEFA Cup at the end of the 2002 
season.

~*~STRATEGIES~*~
The EFA Trophy tournament is one of the trickiest to compile a strategy guide
for, due to the fact that despite not being the best clubs on the game, the 
teams you face off against are, for some reason, fairly random in terms of
selection, ability and difficulty level. You have a number of rounds to
progress through through here, so I'd suggest saving the 2-5-3 formation for 
the later stages when you play against more attack-based teams.

iv. EUROPEAN CHAMPIONS CUP
---------------------------
This tournament is known as the "UEFA Champions League", or the "European Cup", 
in real-life. For licensing reasons discussed previously, EA do not have the
rights to use the official name for the tournament; its structure is still the
same. A step-up from the UEFA cup, with a similar structure.

~*~REWARD FOR COMPLETION~*~
N/A

~*~ELIGIBLE TEAMS~*~
Any club side in Europe. However, you will be placed against those who 
qualified for the Champions League at the end of the 2002 season.

~*~STRATEGIES~*~
Much like the real-life Champion's League, the further you progress in the 
tournament, the harder your opponents become to defeat. I'd suggest using a 
traditional 4-4-2 in the initial group stages, before switching to an all-out 
attacking or an all-in defensive structure: depending on how easily you were 
able to defeat your fellow group teams.

v. WORLD TOUR
--------------
The World Tour takes the form of a mini-season mode, in which you will tour the 
globe to play the top teams from all of the leagues featured in the game.

~*~REWARD FOR COMPLETION [VICTORY]~*~
The special Unbeatable Challenge mode.

~*~ELIGIBLE TEAMS~*~
Any club side in the game.

~*~STRATEGIES~*~
You are going to play a _hell_ of a lot of games here, so do not be afraid to
dock the odd point or two against the harder teams you face; it won't really 
count against you as long as you keep your cool in front of goal.

Try experimenting with different partnerships in defence, midfield and up-front
early on, and use the best ones for the second half of the tour. You'd better 
make sure you win it though; complacency will be punished severely. Be patient.

vi. REGIONAL CHALLENGE
-----------------------
This tournament features your team initially competing against sides from your 
own country, before advancing to face worldwide and intercontinental teams.

~*~REWARD FOR COMPLETION~*~
N/A

~*~ELIGIBLE TEAMS~*~
Any club side in the game.

~*~STRATEGIES~*~
Again, there are _a lot_ of teams to take on here. I strongly advise you to use
an _excellent_ club side such as Real Madrid, Juventus etc.: the minnows
simply won't stand a chance. Follow the same strategy as with the World Tour.

vii. LADDER TOURNAMENT
-----------------------
The ladder tournament follows the same format as the "Unbeatable Challenge". 
You must start at the bottom of the ladder; a win against your random
opponents will let you advance up one rung on the ladder, whereas a loss 
will knock you down. 

The winning team at the end of the tournament is the one on the top rung of the 
ladder. You must win virtually all of your games to have a chance of winning.

~*~REWARD FOR COMPLETION~*~
N/A

~*~ELIGIBLE TEAMS~*~

~*~STRATEGIES~*~
I'd suggest starting on Amateur or Semi-Pro difficulty for the first few games
in this tournament, and make sure you are ready for the trickier teams. If you
defeat your opponent by 2-0 or lower, I'd recommend sticking with the 
difficulty level you have selected throughout the rest of the tournament.

viii. INTERNATIONAL CUP
------------------------
Essentially, this tournament follows the same format as the FIFA World Cup.
It seems that EA must wish to preserve their World Cup license exclusively 
for their official "FIFA World Cup" games. As you'd expect, this tournament
features the top teams on the international scene competing against one another 
in a round-robin group stage, followed by a knock-out round to determine the 
world champions!

~*~REWARD FOR COMPLETION [VICTORY]~*~
The Seoul international stadium.

~*~ELIGIBLE TEAMS~*~
Any internatonal side in the game.

~*~STRATEGIES~*~
The International Cup is one of the easiest modes on the game; therefore, the
advice I'm about to give you will is extremely straight-forward: DON'T PANIC. 
Make sure that you do not make any rash challenges, or try to injure yourself 
or your opposition; suspensions and injuries are fatal in the World Cup. 

Follow those guidelines and you can't really go wrong.

ix. CUSTOM TOURNAMENT
-----------------------
A league-style custom tournament, in which up to eight user-controlled teams 
can be added.

~*~REWARD FOR COMPLETION~*~
N/A

~*~ELIGIBLE TEAMS~*~
Any team on the game.

~*~STRATEGIES~*~
If you're entering this tournament, you're most likely going to be competing
against your mates. As a result, there isn't really anything I can help you 
with here, as your human opponents will have a completely different style of 
play, compared to the CPU. Therefore, I suggest that you play a few
friendlies with your opponent's beforehand, in order to really get to know 
their strengths and weaknesses.

For example, if you notice that one of your friends is poor at tackling,
exploit this in the tournament whenever you can, by playing an all-out
attacking formation.

x. UNBEATABLE CHALLENGE
------------------------
The Unbeatable challenge is very similar to the Ladder Tournament featured in
the game (see above), but is only featured in the PAL version of the game. 
You will play 32 random teams before the tournament ends; and, as the name
suggests, it is rather difficult to beat!

~*~REWARD FOR COMPLETION~*~
The Yokohama stadium.

~*~ELIGIBLE TEAMS~*~
Any club side on the game.

~*~STRATEGIES~*~
As this is the most difficult tournament on the game, and is necessary
to complete if you wish to unlock the Yokohama stadium, you could probably 
beat it fairly easily on the Amateur difficulty setting.

However, if you're really out for a challenge, try playing on the Semi-Pro and
higher difficulty levels. As you have a total of 32 matches in which to 
compete, I'd advise using a defensive formation, to reduce on the number of 
suspensions and injuries to your top players. Make sure your team has at least 
two natural goalscorers; if you can't hit the back of the net in this mode,
then you have no chance of victory!

                                =-=-=-=-=-=-=-=
                                 XII. STADIUMS
                                =-=-=-=-=-=-=-=

FIFA 2003 features 23 stadiums to select for use, many of which are fully and 
officially licensed. Whilst the selection of a stadium has no visible effect
on gameplay, they are a nice aesthetical addition to the game.

i. ALI SAMIYEN
---------------
Capacity: 82,000
Built: 1945
Team: Galatasaray

ii. AMSTERDAM ARENA
--------------------
Capacity: 51,300
Built: 1956
Team: Ajax

iii. ANFIELD
-------------
Capacity: 45,362
Built: 1891
Team: Liverpool

iv. BAYARENA
-------------
Capacity: 22,500
Built: 1998
Team: Bayer Leverkusen

v. NOU CAMP
-----------
Capacity: 109,815
Built: 1957
Team: Barcelona

vi. CLOSED SQUARE STYLE
------------------------
Capacity: N/A
Built: N/A
Team: N/A

vii. CONSTANT VANDEN STOCK
---------------------------
Capacity: 28,063
Built: 1983
Team: RSC Anderlecht

viii. HIGHBURY
---------------
Capacity: 38,500
Built: 1913
Team: Arsenal

ix. MESTALLA
-------------
Capacity: 49,000
Built: 1923
Team: Valencia CF

x. GERLAND
-----------
Capacity: 44,000
Built: 1920
Team: Olympique Lyonnais

xi. OLD TRAFFORD
-----------------
Capacity: 67,700
Built: 1910
Team: Man. Utd

xii. OLYMPIASTADION
--------------------
Capacity: 63,000
Built: 1972
Team: Bayern Munich

xiii. OLYMPIC STYLE
--------------------
Capacity: N/A
Built: N/A
Team: N/A

xiv. OPEN SQUARE STYLE
-----------------------
Capacity: N/A
Built: N/A
Team: N/A

xv. OVAL STYLE
---------------
Capacity: N/A
Built: N/A
Team: N/A

xvi. PARC DES PRINCES
----------------------
Capacity: 40,527
Built: 1972
Team: Paris St. Germain

xvii. SANTIAGO BERNAB�U
------------------------
Capacity: 85,600
Built: 1947
Team: Real Madrid

xviii. SEOUL
-------------
Capacity: N/A
Built: N/A
Team: N/A

xix. STADE DE FRANCE
---------------------
Capacity: N/A
Built: N/A
Team: N/A

xx. F�LIX BOLLART
------------------
Capacity: 41,640
Built: 1932
Team: RC Lens

xxi. STADIO DELLE ALPI
-----------------------
Capacity: 69,041
Built: 1990
Team: Juventus

xxii. SAN SIRO
---------------
Capacity: 85,776
Built: 1926
Team: Inter Milan

xxiii. YOKOHAMA
----------------
Capacity: N/A
Built: N/A
Team: N/A

                          =-=-=-=-=-=-=-=-=-=-=-=-=-=
                          XIII. HINTS, TIPS & SECRETS
                          =-=-=-=-=-=-=-=-=-=-=-=-=-=

Although FIFA 2003 features no "cheat codes", as per the definition of the word,
it does feature a select number of unlockable stadiums, in addition to a couple
of glitches that you can exploit to gain an unfair advantage over your
opponent.

i. HINTS AND TIPS
------------------

~*~EASY GOALS~*~
When you have a throw-in in your opponent's quarter, throw it as far to the
goal as you can reach. Due to a "sweetspot" in the game's programming, if your 
striker is able to get on the end of the ball, he will score 95% of the time.

~*~EASY VICTORIES~*~
If you're really desperate for an incredibly large win, after the game starts, 
switch the control settings so that you are now playing as your original 
opponents. From here, it's a case of simply turning around and hammering home 
however many own goals you choose to. Now change back to your original team 
for the extremely easy victory. You big cheater!

ii. UNLOCKABLES
----------------

--STADIUMS--

~*~SEOUL~*~
Win the International Cup.

~*~STADE DE FRANCE~*~
Win the Club Championship.

~*~YOKOHAMA~*~
Win _all_ 32 games in the Unbeatable Challenge.

--TOURNAMENTS--

~*~UNBEATABLE CHALLENGE~*~
Win the World Tour tournament. (PAL only)

                              =-=-=-=-=-=-=-=-=-=
                              XIV. CREDIT/THANKS
                              =-=-=-=-=-=-=-=-=-=

Well, in the words of the clich�d Looney Tunes catchphrase: "That's all folks!"
Thanks for reading my first official full FAQ/Strategy Guide for FIFA 2003 - I
hope you enjoyed my insight into EA Sports' best football game to date, and
that my guide was of some use to your completion of the title!

Comments, suggestions or improvements? Please feel free to contact me. I'll
also always endeavour to respond to questions regarding FIFA 2003, not already 
covered in this FAQ; please do not request game help for any subsequent EA
Sports releases or Konami's Pro Evolution Soccer series!

i. CONTACT DETAILS
-------------------
Email: roaddhogg(at)gmail(dot)com
MSN Messenger: vargvikernes(at)gmail(dot)com
AIM: Roaddhogg2002

ii. SPECIAL THANKS
-------------------
This guide could not have been possible without the following people. My
thanks go out to those below, and my apologies for anyone I have missed:

* EA Games -- for publishing FIFA Football 2003.

* EA Sports In-House Development -- for finally developing a decent FIFA game!

* Jeff "CJayC" Veasey -- for publishing this guide at GameFAQs.

* JulesRules -- for general assistance and allowing me to copy his table layout
in my MLS league FAQ.

* Readers of this guide -- I hope my rambling has been of some help to you in
FIFA 2003, and thanks for all of your emailed suggestions and comments.

* GameFAQs FIFA 2003 message boards users -- For general game help before I
decided to compose my own FAQ/Strategy Guide.

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Copyright � C. Mawson 2003-2007
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