_____ _ ___ | __ \(_) |__ \ | | | |_ ___ __ _ __ _ ___ __ _ ) | | | | | / __|/ _` |/ _` |/ _ \/ _` | / / | |__| | \__ \ (_| | (_| | __/ (_| | / /_ |_____/|_|___/\__, |\__,_|\___|\__,_| |____| __/ | |___/ ___ __ _ ___ _ ___ _ _ | _ \___ _ _ / _|___ __| |_ |_ _| |_ ___ _ __ / __|_ _(_)__| |___ | _/ -_) '_| _/ -_) _| _| | || _/ -_) ' \ | (_ | || | / _` / -_) |_| \___|_| |_| \___\__|\__| |___|\__\___|_|_|_| \___|\_,_|_\__,_\___| _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ / - - - - - - - - - - - - - - - - - - \ // Version 2.10 \\ // Copyright (c) Prometheusx303 \\ \\ 10/02/07 - 01/05/09 // \\ Prometheusx302 [a+] gmail [d0+] com // \_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_/ This may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. ONLY these Sites are allowed to host this guide: GameFAQs.com Gamesradar.com GameXploiter.com Honestgamers.com Neoseeker.com Supercheats.com =============================================================================== TABLE OF CONTENTS =============================================================================== I. INTRODUCTION ...................................................... A-01 II. ITEM LEVELING BASICS .............................................. A-02 III. PERFECTING ITEMS .................................................. A-03 Before You Start .................................................. P-01 Perfection Procedure .............................................. P-02 IV. PERFECT ITEM LIST ................................................. A-04 Ultimus ........................................................... I-01 Yoshitsuna ........................................................ I-02 Drill Emperor ..................................................... I-03 Lovely Cupid ...................................................... I-04 Etoile ............................................................ I-05 Apocalypse ........................................................ I-06 Omniscient Rod .................................................... I-07 Babylon Crown ..................................................... I-08 The Fool .......................................................... I-09 Super Robo Suit ................................................... I-10 Prinny Suit ....................................................... I-11 Makai Wars ........................................................ I-12 Felicitation ...................................................... I-13 Usagi's Journal ................................................... I-14 Cosmos Muscle ..................................................... I-15 Excalibur ......................................................... I-16 V. ITEM STAT FORMULA ................................................. A-05 Formula ........................................................... F-01 Simplified Formulas ............................................... F-02 In-Progress Formulas .............................................. F-03 Formula Explanation ............................................... F-04 VI. FREQUENTLY ASKED QUESTIONS ........................................ A-06 VII. VERSION HISTORY ................................................... A-07 VIII. SPECIAL THANKS .................................................... A-08 =============================================================================== I. INTRODUCTION A-01 =============================================================================== This guide is primarily about perfecting items. It'll go over the basics of item leveling, how to perfect an item, the stats of various items when perfected, the possible locations of those items, and also the Item Stat Formula. This guide originally began as a sort of "Perfect Stats Guide", but I decided to put more in about how to perfect items, or else people wouldn't know how to get those stats, which would have made this guide pretty useless. If you noticed some mistakes, have something to contribute, or you think this guide should cover some other information, please email me and let me know. If you like this guide and you're viewing it from GameFAQs, you can click the "recommend" link at the top of the page, on the GameFAQs wrapper. If you're viewing it from Neoseeker, you can give this guide a rating of 1-5 by clicking on the corresponding number of stars at the top of the page, on the Neoseeker wrapper. =============================================================================== II. ITEM LEVELING BASICS A-02 =============================================================================== There are several factors that affect the innate stats of an item. - Item level - Killing Item Bosses - Passing Item Stat Bills - Having single-stat-boosting specialists present during Boss kills Item Level ---------- An item's level starts at zero (0) when you get it, and can be increased to a maximum of 200. There are two ways to increase the level of an item. - Clearing/skipping a floor - Getting an item level boost For every floor that you clear OR skip, the item gets an additional item level. You can't get 200 levels by just clearing/skipping floors because each item has a predetermined number of floors: Normal items have 30 floors, Rare items have 60 floors, and Legendary items have 100 floors. So, if you do want 200 item levels, you'll need to get a bunch of item level boosts. Item level boosts can only be obtained from Item World Mystery Room encounters. There are two different events that may grant an item level boost. - Fortune Tellers - Ambushes A Fortune Teller takes the form of the first tier of the Geomancer class (Druid). When you speak to him, he'll give you the option to hear the item's fortune. If you agree, he'll say one of four things, each having a different corresponding effect on the item's level. - Great Luck: +10 item levels - Good Luck: +3 item levels - Bad Luck: -3 item levels - Horrible Luck: -10 item levels When you encounter an Ambush, you be surrounded by 7 monsters. If you speak to the one in front, they'll engage you in combat. If you fail to defeat them in less than three (3) turns, they'll leave and you'll have gotten nothing out of it. If you do defeat them, the item gets a +3 levels. Something important you should know about Mystery Gates is that you can only see one every three floors of Item World. I said "Item World" because the effect actually carries across items. This means that if you see a Mystery Gate in Item A, immediately leave the item, and go into Item B, you will not be able to see a Mystery Gate in Item B until you've gone at least three floors inside it. If you went three floors in Item B, but did not see a Mystery Gate, you could return to Item A and there would be a chance for the Mystery Gate to appear. Besides that restriction, it's random whether or not the Mystery Gate will appear, and it's also impossible for one to appear on an X0th floor. Killing Item Bosses ------------------- On every X0th floor of an item, you'll encounter an Item Boss. There are three types of Item Bosses, each appearing on specific floors. - Floor 10: Item General - Floor 20: Item General - Floor 30: Item King - Floor 40: Item General - Floor 50: Item General - Floor 60: Item King - Floor 70: Item General - Floor 80: Item General - Floor 90: Item King - Floor 100: Item God Item Kings grant twice the stat boost of Item Generals, and Item Gods grant thrice the stat boost of Item Generals. You don't need to kill the Boss only once, mind you. You can execute something called a "double kill" to get twice the boost from each Boss. To do so, follow the steps outlined in this example of entering an unleveled item. 1. Enter floor 1. 2. Proceed to floor 10. 3. Kill the Item General. 4. Use a Mr. Gency Exit. 5. Return to the item (at floor 10). 6. Kill the Item General again. 7. Clear the 10th floor or run to the gate. This works only because The Item Boss boost is triggered when at least one floor is cleared/skipped. In this case, the 9th floor was being cleared/skipped for the first kill, and the 10th floor was being cleared/skipped for the second kill. A triple kill would be impossible as you'd be entering and leaving on floor 10, thus clearing/skipping no floors and getting no boost for the extra kill. Something noteworthy is that each kill of an Item King or Item God also opens up another POP slot in the item to hold specialists, but the maximum is still eight (8) slots. Passing Item Stat Bills ----------------------- After each X0th floor (except floor 100), there's a chance you may reach Innocent Town. If you do, there's a chance that the Item Assembly Chicken will be there. If he is, you can speak to him to propose certain bills related to the item. Each time you see the Chicken, you may only propose one bill. There's also a limit to how many times you can see the Chicken. Legendary items have the limit of three (3) Chicken encounters, Rare items have the limit of two (2) Chicken encounters, and Normal items have the limit of only one (1) Chicken encounter. Once you have encountered the Chicken the maximum number of times in an item, you can never reach Innocent Town in that item again, meaning that you can never pass any more bills for the item. The most important bills you can pass are related to stats, commonly termed Stat Bills. There are two proposals for each stat, "Slightly more [Stat]" and "More [Stat]". The "More [Stat]" bills give twice the boost of "Slightly more [Stat]" bills. Stat Bills affect the item's stats in two ways: They give a general, retroactive stat boost to a specific stat, and they also amplify the stat boost granted by Item Boss kills. The latter is NOT retroactive, but only counts at the time the Item Boss is killed. This means that passing a bill earlier gives the item a larger stat boost, assuming that you at least killed some Item Bosses. Single-Stat-Boosting Specialists Present During Boss Kills ---------------------------------------------------------- There are many types of specialists in the game. The kind you'll see most often are single-stat-boosting specialists. Each one boosts a single stat by a certain value, which is stated by the number beside the specialist. Here are the different types of single-stat-boosting specialists and their effects: Dietician: Boosts HP Master: Boosts SP Gladiator: Boosts ATK Sentry: Boosts DEF Tutor: Boosts INT Physician: Boosts RES Marksman: Boosts HIT Coach: Boosts SPD Besides the normal stat-boosting effect of these specialists, when you kill an Item Boss, the item's stats will get an permanent boost based on what single-stat-boosting specialists are present within the item at that time. For example, if I have a Gladiator inside the item when I kill an Item General, the item's ATK will get an permanent boost. Strangely enough, the actual level of the specialist is completely irrelevant. For example, in the previous example, a level 100 Gladiator would have had the same effect as a level 5000 Gladiator. Inversely, the number of specialists is what makes a difference. For example, having four Gladiators in the item will grant four times the boost as having only one Gladiator in the item during an Item Boss kill. There's also a type of stat-boosting specialist that boosts two stats. Here are the different types of dual-stat-boosting specialists and their effects: Muscleman: Boosts ATK and HP Hard Worker: Boosts ATK and INT Sniper: Boosts ATK and HIT Sprinter: Boosts ATK and SPD Nerd: Boosts INT and SP Patient: Boosts DEF and RES Unfortunately, these will have no effect on the innate stats of the item, so only use single-stat-boosting specialists if you're looking for the stat boost. Overall, this type of stat boost is very minor compared to the other options available, capping at 9695 for a perfect item, so don't bother unless you're going for max stats. =============================================================================== III. PERFECTING ITEMS A-03 =============================================================================== A "perfect item" is an item that has been manipulated to have the highest innate stats possible by pushing everything (including yourself!) to the limit. Normally, only Rank 40 items are perfected because they have the highest stats, but some people report having perfected Rank 39s. An item is not usually considered "perfect" unless everything was focused around one stat. For a perfect item to be complete it must have the following: - 200 item levels - Every Item Boss double killed - Maximum number of single-stat-boosting specialists present during Item Boss kills - Stat Bills passed on floors 10, 20 and 30 (as early as possible) Before you perfect an item, you have to chose what stat you're going to perfect. That's the one for which you'll need to add the single-stat-boosting specialists and pass Stat Bills. The others won't be boosted as much, but they'll still be really high. 200 Item Levels --------------- Getting 200 item levels takes forever, but it's definitely the most important part as it's the main multiplier in the formula. To obtain all 200 levels, you will need to go through 100 floors and get 100 bonus item levels. It does NOT matter when you get the bonus levels, just that you do. Getting all the bonus levels is best done as you progress through the item. To do this you should get three (3) item level boosts per ten floors, which equates to 30 item level boosts total. If you end up with two (2) Great Lucks and 27+ Good-Lucks/Ambushes, you should end up all 100 bonus item levels. Note: The item level stat bonus is retroactive, so it does NOT matter when you get the item level boosts. Double Kills --------------- If you read the Basics section, you know what a double kill is, and how to execute one. For a perfect item, you'll have to double kill all the Item Bosses to get the maximum boost. Specialists --------------- For whatever stat you are trying to perfect, the item must be filled with the corresponding single-stat-boosting specialists during all the Item Boss kills, which is easy if you just keep them in the item at all times. For example, if you're perfecting for ATK, you should have the item filled with Gladiators at all times. If you're perfecting for INT, you should have the item filled with Tutors at all times. Do not forget that when you kill the Item King on the 30th floor, a new specialist slot will open, so you must put a new specialist in before you re-enter to kill him/her again. After you kill him/her a second time, another specialist slot will open, so you must yet again put a new specialist in the item. You'll want to get rid of the specialists already in the item before you kill the first item boss on floor 10, so you can put the right specialists in to get the right boost. Some do this on the first floor. Stat Bills --------------- For whatever stat you are trying to perfect, you need to pass three Item Stat Bills in Innocent Town. Because they do not retroactively affect Item Boss kills, you need to pass them as soon as possible to get the largest boost. This means that you should pass them on Floors 10, 20 and 30. It's random whether or not you'll get to Innocent Town or even see the Chicken, so it's highly recommended that you save when trying to pass these bills because you'll likely have to reset a few times. .=-=-=-=--=-=-=-=. .=--=. ( BEFORE YOU START ) ( P-01 ) '=-=-=-=--=-=-=-=' '=--=' The first thing you'll need to do is decide whether or not you really want to perfect an item. If you don't, you might as well just leave this guide now unless you want to know about the Item Stat Formula. The second thing you need to do is decide what item you want to perfect. You have several ideal options. Weapons: Melee-Based Humanoid: - Ultimus - Yoshitsuna - Apocalypse Magic-Based Humanoid: - Omniscient Rod Melee-Based Monster: - Babylon Crown Magic-Based Monster: - The Fool Accessories: Melee-Based Humanoid/Monster: - Makai Wars - Felicitation - Super Robo Suit Magic-Based Humanoid/Monster: - Makai Wars - Usagi's Journal - Super Robo Suit Balanced HP, DEF & RES: - Prinny Suit The next thing you need to do is decide for whom you want the perfect item. Any character can benefit from a perfect item, but this step is important in deciding which stat you're going to perfect the item. The last thing you need to do is decide for which stat you're going to perfect the item. This part can be somewhat complicated. First of all, for weapons, you'll want to boost the stat(s) that the weapon's damage is based off. The only exceptions are the Staff and Blue Monster weapon; they use ATK for melee damage, but you'll be using them for the boosted INT (for magic). Here's a list of what each weapon type uses for damage. Fist: (ATK + SPD) / 2 Sword: ATK Spear: ATK Bow: (ATK + HIT) / 2 Gun: HIT Axe: ATK Staff: ATK (should actually boost INT) Red Monster: ATK Blue Monster: ATK (should actually boost INT) If it's a dual-stat weapon like a fist or bow, there are additional factors to consider to decide upon which of the two stats you should choose. First, if you have a higher aptitude for one of the stats, you'll get a larger stat boost from the item, so choose that. If both aptitudes are the same, choose the one your Specials are based off (e.g., Adell uses ATK for his Specials, so if you're giving him an Ultimus, you should perfect it for ATK). Accessories are different in that you should make them match your weapon. This means that you should perfect the same stat as you would for the weapon, further boosting your damage output. Note: Don't perfect a SRS for DEF; You'll get so much DEF anyway that it's a waste. Note: DO NOT 'balance out' Stat Bills when perfecting a dual-stat weapon. If you do, you will actually be lowering the damage output. The same goes for the specialist boost. .=-=-=-=-=--=-=-=-=-=. .=--=. ( PERFECTION PROCEDURE ) ( P-02 ) '=-=-=-=-=--=-=-=-=-=' '=--=' First, make sure you have six (6) single-stat-boosting specialists inside the item before you kill the Item General on floor 10. The specialists you want to add will be the ones corresponding to the stat you want to boost. You can remove the current specialists by Gencying/resetting. You'll also need a lot of Mr. Gency Exits on hand, about 25-35 or so (yes, I know, that's a lot). The entire process will probably take about 8-12 hours, but could be more like 4-16 hours, depending on how lucky you are. Unless otherwise stated throughout this procedure, when you reach the end of a Step, you should go to the next step. .---------- | 1. Enter Floor 1. | 2. Is there a Mystery Gate? | - If not, reset and go to Step 1. | - If yes, enter it. | 3. Did you get an item level boost? | - If not, reset and go to Step 1. | - If yes, proceed to Floor 3. | 4. Gency out. | 5. Save your game. |=-=-=-=-= | 6. Re-enter the item on Floor 3. | 7. Proceed to Floor 4. | 8. Is there a Mystery Gate? | - If not, reset and go to Step 6. | - If yes, enter it. | 9. Did you get an item level boost? | - If not, reset and go to Step 6. | - If yes, proceed to Floor 6. | 10. Gency out. | 11. Save your game. |=-=-=-=-= | 12. Re-enter the item on Floor 6. | 13. Proceed to Floor 7. | 14. Is there a Mystery Gate? | - If not, proceed to Floor 8 and go to Step 15. | - If yes, enter it and go to Step 16. | 15. Is there a Mystery Gate? | - If not, reset and go to Step 12. | - If yes, enter it. | 16. Did you get an item level boost? | - If not, reset and go to Step 12. | - If yes, proceed to Floor 10. | 17. Kill the Item General. | 18. Gency out. | 19. Save your game. | 20. Re-enter the item. | 21. Kill the Item General again. | 22. Run to the exit portal. | 23. Did you reach Innocent Town? | - If not, reset and go to Step 19. | - If yes, go to Step 23. | 24. Is the Item Assembly Chicken there? | - If not, reset and go to Step 19. | - If yes, pass the stat bill of your choice. | 25. Return to town. | 26. Save your game. '---------- .---------- | 27. Re-enter the item on Floor 11. | 28. Is there a Mystery Gate? | - If not, reset and go to Step 26. | - If yes, enter it. | 29. Did you get an item level boost? | - If not, reset and go to Step 26. | - If yes, proceed to Floor 13. | 30. Gency out. | 31. Save your game. |=-=-=-=-= | 32. Re-enter the item on Floor 13. | 33. Proceed to Floor 14. | 34. Is there a Mystery Gate? | - If not, reset and go to Step 31. | - If yes, enter it. | 35. Did you get an item level boost? | - If not, reset and go to Step 31. | - If yes, proceed to Floor 16. | 36. Gency out. | 37. Save your game. |=-=-=-=-= | 38. Re-enter the item on Floor 16. | 39. Proceed to Floor 17. | 40. Is there a Mystery Gate? | - If not, proceed to Floor 18 and go to Step 41. | - If yes, enter it and go to Step 42. | 41. Is there a Mystery Gate? | - If not, reset and go to Step 38. | - If yes, enter it. | 42. Did you get an item level boost? | - If not, reset and go to Step 38. | - If yes, proceed to Floor 20. | 43. Kill the Item General. | 44. Gency out. | 45. Save your game. | 46. Re-enter the item on Floor 20. | 47. Kill the Item General again. | 48. Run to the exit portal. | 49. Did you reach Innocent Town? | - If not, reset and go to Step 44. | - If yes, go to Step 48. | 50. Is the Item Assembly Chicken there? - If not, reset and go to Step 44. | - If yes, pass the stat bill of your choice. | 51. Return to town. | 52. Save your game. '---------- .---------- | 53. Re-enter the item on Floor 21. | 54. Is there a Mystery Gate? | - If not, reset and go to Step 51. | - If yes, enter it. | 55. Did you get an item level boost? | - If not, reset and go to Step 51. | - If yes, proceed to Floor 23. | 56. Gency out. | 57. Save your game. |=-=-=-=-= | 58. Re-enter the item on Floor 23. | 59. Proceed to Floor 24. | 60. Is there a Mystery Gate? | - If not, reset and go to Step 56. | - If yes, enter it. | 61. Did you get an item level boost? | - If not, reset and go to Step 56. | - If yes, proceed to Floor 26. | 62. Gency out. | 63. Save your game. |=-=-=-=-= | 64. Re-enter the item on Floor 26. | 65. Proceed to Floor 27. | 66. Is there a Mystery Gate? | - If not, proceed to Floor 28 and go to Step 67. | - If yes, enter it and go to Step 68. | 67. Is there a Mystery Gate? | - If not, reset and go to Step 64. | - If yes, enter it. | 68. Did you get an item level boost? | - If not, reset and go to Step 64. | - If yes, proceed to Floor 30. | 69. Kill the Item King. | 70. Gency out. | 71. Add a single-stat-boosting specialist of your choice. | 72. Save your game. | 73. Re-enter the item on Floor 30. | 74. Kill the Item King again. | 75. Run to the exit portal. | 76. Did you reach Innocent Town? | - If not, reset and go to Step 70. | - If yes, go to Step 48. | 77. Is the Item Assembly Chicken there? | - If not, reset and go to Step 70. | - If yes, pass the stat bill of your choice. | 78. Return to town. | 79. Add another single-stat-boosting specialist of your choice. | 80. Save your game. '---------- .---------- | 81. Re-enter the item on Floor 31. | 82. Is there a Mystery Gate? | - If not, reset and go to Step 81. | - If yes, enter it. | 83. Did you get an item level boost? | - If not, reset and go to Step 81. | - If yes, proceed to Floor 33. | 84. Gency out. | 85. Save your game. |=-=-=-=-= | 86. Re-enter the item on Floor 33. | 87. Proceed to Floor 34. | 88. Is there a Mystery Gate? | - If not, reset and go to Step 86. | - If yes, enter it. | 89. Did you get an item level boost? | - If not, reset and go to Step 86. | - If yes, proceed to Floor 36. | 90. Gency out. | 91. Save your game. |=-=-=-=-= | 92. Re-enter the item on Floor 36. | 93. Proceed to Floor 37. | 94. Is there a Mystery Gate? | - If not, proceed to Floor 38 and go to Step 95. | - If yes, enter it and go to Step 96. | 95. Is there a Mystery Gate? | - If not, reset and go to Step 92. | - If yes, enter it. | 96. Did you get an item level boost? | - If not, reset and go to Step 92. | - If yes, proceed to Floor 40. | 97. Kill the Item General. | 98. Gency out. | 99. Save your game. | 100. Re-enter the item. | 101. Kill the Item General again. | 102. Clear the floor for a Mr. Gency Exit. | 103. Return to town. | 104. Save your game. |=-=-=-=-= | 105. Repeat Steps 81-104 for Floors 41-100. '---------- As an alternative to saving every X3rd and X6th floor, you may do the following steps for every 10 floors (with the few alterations, of course). .---------- | 1. Enter Floor 1. | 2. Is there a Mystery Gate? | - If not, reset and go to Step 1. | - If yes, enter it. | 3. Did you get an item level boost? | - If not, reset and go to Step 1. | - If yes, proceed to Floor 4 and hope there's no Mystery Gate. |=-=-=-=-= | 4. Is there a Mystery Gate? | - If not, Gency out and go to Step 7. | - If yes, Gency out. | 5. Go at least three floors in another item without seeing a Mystery Gate. | 6. Leave that item via a Gency or exit portal. | 7. Save your game. | 8. Re-enter the (original) item on Floor 4. | 9. Is there a Mystery Gate? | - If not, reset and go to Step 8. | - If yes, enter it. | 10. Did you get an item level boost? | - If not, reset and go to Step 8. | - If yes, proceed to Floor 7 and hope there's no Mystery Gate. |=-=-=-=-= | 11. Is there a Mystery Gate? | - If not, Gency out and go to Step 14. | - If yes, Gency out. | 12. Go at least three floors in another item without seeing a Mystery Gate. | 13. Leave that item via a Gency or exit portal. | 14. Save your game. | 15. Re-enter the (original) item on Floor 7. | 16. Is there a Mystery Gate? | - If not, proceed to Floor 8 and go to Step 17. | - If yes, enter it and go to Step 18. | 17. Is there a Mystery Gate? | - If not, reset and go to Step 15. | - If yes, enter it. | 18. Did you get an item level boost? | - If not, reset and go to Step 15. | - If yes, proceed to Floor 10. | 19. Kill the Item General. | 20. Gency out. | 20. Save your game. | 21. Re-enter the item. | 22. Kill the Item General again. | 23. Run to the exit portal. | 24. Did you reach Innocent Town? | - If not, reset and go to Step 21. | - If yes, go to Step 25. | 25. Is the Item Assembly Chicken there? | - If not, reset and go to Step 21. | - If yes, pass the stat bill of your choice. | 26. Return to town. | 27. Save your game. '---------- You also have the option of going inside the Mystery Gate the first time you see it (if you do), but there's a chance that you could get a negative item level boost, so as a precaution you can simply reset when you see the Fortune Teller, instead of resetting just for seeing a Mystery Gate. =============================================================================== IV. PERFECT ITEM LIST A-04 =============================================================================== Here is a list of commonly perfected items. They are all rank 40 items except Cosmos Muscle and Excalibur. The Cosmos Muscle is the highest HP item in the game, but only rank 39. The Excalibur is the rank 39 sword, but apparently some "people" perfect it. The Arcadia is not included because you should not perfect it under *most* circumstances. The Super Robo Suit is nearly 100% better and not very hard to obtain so DO NOT even consider perfecting an Arcadia unless you have special reasons and you have discussed it with somsone else. Trust me, you could hate youself for it. You'll notice I listed where the items can be found. Just to remove any speculation, that's where the raw, unleveled item is found. There are no preleveled items in this game, so you'll have to make them yourself. If you decide that including specialists in your item during Item Boss kills is a waste of time and end up not doing it, subtract 9695 from the Perfected Stat shown here. If you perfect an item and you get a value different than what's here, check to make sure you took your specialists out afterwards. If it's still different, calculate what it should be, either by yourself or using the calculator mentioned in the next section. If it turns out I made a mistake, please let me know. .---------. .------. | ULTIMUS | | I-01 | |---------'----------------------------.-------------------------------'------| | Initial Stats of Item (Legendary) | Base Stats | | HP 1,500 SP 600 | HP 1,000 SP 400 | | ATK 5,400 DEF 450 | ATK 3,600 DEF 300 | | INT 150 RES 300 | INT 100 RES 200 | | HIT 750 SPD 5,400 | HIT 500 SPD 3,600 | |======================================+======================================| | Perfect HP Stats | Perfect SP Stats | | HP 97,125 SP 20,000 | HP 49,700 SP 44,787 | | ATK 178,400 DEF 15,050 | ATK 178,400 DEF 15,050 | | INT 5,150 RES 10,100 | INT 5,150 RES 10,100 | | HIT 24,950 SPD 178,400 | HIT 24,950 SPD 178,400 | |--------------------------------------+--------------------------------------| | Perfect ATK Stats | Perfect DEF Stats | | HP 49,700 SP 20,000 | HP 49,700 SP 20,000 | | ATK 323,923 DEF 15,050 | ATK 178,400 DEF 36,064 | | INT 5,150 RES 10,100 | INT 5,150 RES 10,100 | | HIT 24,950 SPD 178,400 | HIT 24,950 SPD 178,400 | |--------------------------------------+--------------------------------------| | Perfect INT Stats | Perfect RES Stats | | HP 49,700 SP 20,000 | HP 49,700 SP 20,000 | | ATK 178,400 DEF 15,050 | ATK 178,400 DEF 15,050 | | INT 18,618 RES 10,100 | INT 5,150 RES 27,341 | | HIT 24,950 SPD 178,400 | HIT 24,950 SPD 178,400 | |--------------------------------------+--------------------------------------| | Perfect HIT Stats | Perfect SPD Stats | | HP 49,700 SP 20,000 | HP 49,700 SP 20,000 | | ATK 178,400 DEF 15,050 | ATK 178,400 DEF 15,050 | | INT 5,150 RES 10,100 | INT 5,150 RES 10,100 | | HIT 53,510 SPD 178,400 | HIT 24,950 SPD 323,923 | |======================================'=================.--------------------' | Location: Steal from Item God of a God's Hand in LoC. | | Steal from Item God 2 of an Ultimus. | '--------------------------------------------------------' .------------. .------. | YOSHITSUNA | | I-02 | |------------'-------------------------.-------------------------------'------| | Initial Stats of Item (Legendary) | Base Stats | | HP 1,200 SP 600 | HP 800 SP 400 | | ATK 6,000 DEF 900 | ATK 4,000 DEF 600 | | INT 3,000 RES 600 | INT 2,000 RES 400 | | HIT 1,200 SPD 1,500 | HIT 800 SPD 1,000 | |======================================+======================================| | Perfect HP Stats | Perfect SP Stats | | HP 79,679 SP 20,000 | HP 39,800 SP 44,787 | | ATK 198,200 DEF 29,900 | ATK 198,200 DEF 29,900 | | INT 99,200 RES 20,000 | INT 99,200 RES 20,000 | | HIT 39,800 SPD 49,700 | HIT 39,800 SPD 49,700 | |--------------------------------------+--------------------------------------| | Perfect ATK Stats | Perfect DEF Stats | | HP 39,800 SP 20,000 | HP 39,800 SP 20,000 | | ATK 358,815 DEF 29,900 | ATK 198,200 DEF 62,233 | | INT 99,200 RES 20,000 | INT 99,200 RES 20,000 | | HIT 39,800 SPD 49,700 | HIT 39,800 SPD 49,700 | |--------------------------------------+--------------------------------------| | Perfect INT Stats | Perfect RES Stats | | HP 39,800 SP 20,000 | HP 39,800 SP 20,000 | | ATK 198,200 DEF 29,900 | ATK 198,200 DEF 29,900 | | INT 184,355 RES 20,000 | INT 99,200 RES 44,787 | | HIT 39,800 SPD 49,700 | HIT 39,800 SPD 49,700 | |--------------------------------------+--------------------------------------| | Perfect HIT Stats | Perfect SPD Stats | | HP 39,800 SP 20,000 | HP 39,800 SP 20,000 | | ATK 198,200 DEF 29,900 | ATK 198,200 DEF 29,900 | | INT 99,200 RES 20,000 | INT 99,200 RES 20,000 | | HIT 79,679 SPD 49,700 | HIT 39,800 SPD 97,125 | |======================================'==================.-------------------' | Location: Steal from Item God of an Excalibur in LoC. | | Steal from Item God 2 of a Yoshitsuna. | '---------------------------------------------------------' .---------------. .------. | DRILL EMPEROR | | I-03 | |---------------'----------------------.-------------------------------'------| | Initial Stats of Item (Legendary) | Base Stats | | HP 1,500 SP 450 | HP 1,000 SP 300 | | ATK 5,400 DEF 2,100 | ATK 3,600 DEF 1,400 | | INT 750 RES 900 | INT 500 RES 600 | | HIT 1,800 SPD 1,200 | HIT 1,200 SPD 800 | |======================================+======================================| | Perfect HP Stats | Perfect SP Stats | | HP 97,125 SP 15,050 | HP 49,700 SP 36,064 | | ATK 178,400 DEF 69,500 | ATK 178,400 DEF 69,500 | | INT 24,950 RES 29,900 | INT 24,950 RES 29,900 | | HIT 59,600 SPD 39,800 | HIT 59,600 SPD 39,80 | |--------------------------------------+--------------------------------------| | Perfect ATK Stats | Perfect DEF Stats | | HP 49,700 SP 15,050 | HP 49,700 SP 15,050 | | ATK 323,923 DEF 69,500 | ATK 178,400 DEF 132,017 | | INT 24,950 RES 29,900 | INT 24,950 RES 29,900 | | HIT 59,600 SPD 39,800 | HIT 59,600 SPD 39,800 | |--------------------------------------+--------------------------------------| | Perfect INT Stats | Perfect RES Stats | | HP 49,700 SP 15,050 | HP 49,700 SP 15,050 | | ATK 178,400 DEF 69,500 | ATK 178,400 DEF 69,500 | | INT 53,510 RES 29,900 | INT 24,950 RES 62,233 | | HIT 59,600 SPD 39,800 | HIT 59,600 SPD 39,800 | |--------------------------------------+--------------------------------------| | Perfect HIT Stats | Perfect SPD Stats | | HP 49,700 SP 15,050 | HP 49,700 SP 15,050 | | ATK 178,400 DEF 69,500 | ATK 178,400 DEF 69,500 | | INT 24,950 RES 29,900 | INT 24,950 RES 29,900 | | HIT 114,571 SPD 39,800 | HIT 59,600 SPD 79,679 | |======================================'====================.-----------------' | Location: Steal from Item God of a Holy Longinus in LoC. | | Steal from Item God 2 of a Drill Emperor. | '-----------------------------------------------------------' .--------------. .------. | LOVELY CUPID | | I-04 | |--------------'-----------------------.-------------------------------'------| | Initial Stats of Item (Legendary) | Base Stats | | HP 1,200 SP 600 | HP 800 SP 400 | | ATK 4,650 DEF 450 | ATK 3,100 DEF 300 | | INT 1,200 RES 1,500 | INT 800 RES 1,000 | | HIT 4,650 SPD 480 | HIT 3,100 SPD 320 | |======================================+======================================| | Perfect HP Stats | Perfect SP Stats | | HP 79,679 SP 20,000 | HP 39,800 SP 44,787 | | ATK 153,650 DEF 15,050 | ATK 153,650 DEF 15,050 | | INT 39,800 RES 49,700 | INT 39,800 RES 49,700 | | HIT 153,650 SPD 16,040 | HIT 153,650 SPD 16,040 | |--------------------------------------+--------------------------------------| | Perfect ATK Stats | Perfect DEF Stats | | HP 39,800 SP 20,000 | HP 39,800 SP 20,000 | | ATK 280,308 DEF 15,050 | ATK 153,650 DEF 36,064 | | INT 39,800 RES 49,700 | INT 39,800 RES 49,700 | | HIT 153,650 SPD 16,040 | HIT 153,650 SPD 16,040 | |--------------------------------------+--------------------------------------| | Perfect INT Stats | Perfect RES Stats | | HP 39,800 SP 20,000 | HP 39,800 SP 20,000 | | ATK 153,650 DEF 15,050 | ATK 153,650 DEF 15,050 | | INT 79,679 RES 49,700 | INT 39,800 RES 97,125 | | HIT 153,650 SPD 16,040 | HIT 153,650 SPD 16,040 | |--------------------------------------+--------------------------------------| | Perfect HIT Stats | Perfect SPD Stats | | HP 39,800 SP 20,000 | HP 39,800 SP 20,000 | | ATK 153,650 DEF 15,050 | ATK 153,650 DEF 15,050 | | INT 39,800 RES 49,700 | INT 39,800 RES 49,700 | | HIT 280,308 SPD 16,040 | HIT 153,650 SPD 37,809 | |======================================'===============.----------------------' | Location: Steal from Item God of an Artemis in LoC. | | Steal from Item God 2 of a Lovely Cupid. | '------------------------------------------------------' .--------. .------. | ETOILE | | I-05 | |--------'-----------------------------.-------------------------------'------| | Initial Stats of Item (Legendary) | Base Stats | | HP 750 SP 900 | HP 500 SP 600 | | ATK 0 DEF 300 | ATK 0 DEF 200 | | INT 1,200 RES 1,200 | INT 800 RES 800 | | HIT 4,650 SPD 1,800 | HIT 3,100 SPD 1,200 | |======================================+======================================| | Perfect HP Stats | Perfect SP Stats | | HP 53,510 SP 29,900 | HP 24,950 SP 62,233 | | ATK 0 DEF 10,100 | ATK 0 DEF 10,100 | | INT 39,800 RES 39,800 | INT 39,800 RES 39,800 | | HIT 153,650 SPD 59,600 | HIT 153,650 SPD 59,600 | |--------------------------------------+--------------------------------------| | Perfect ATK Stats | Perfect DEF Stats | | HP 24,950 SP 29,900 | HP 24,950 SP 29,900 | | ATK 9,895 DEF 10,100 | ATK 0 DEF 27,341 | | INT 39,800 RES 39,800 | INT 39,800 RES 39,800 | | HIT 153,650 SPD 59,600 | HIT 153,650 SPD 59,600 | |--------------------------------------+--------------------------------------| | Perfect INT Stats | Perfect RES Stats | | HP 24,950 SP 29,900 | HP 24,950 SP 29,900 | | ATK 0 DEF 10,100 | ATK 0 DEF 10,100 | | INT 79,679 RES 39,800 | INT 39,800 RES 79,679 | | HIT 153,650 SPD 59,600 | HIT 153,650 SPD 59,600 | |--------------------------------------+--------------------------------------| | Perfect HIT Stats | Perfect SPD Stats | | HP 24,950 SP 29,900 | HP 24,950 SP 29,900 | | ATK 0 DEF 10,100 | ATK 0 DEF 10,100 | | INT 39,800 RES 39,800 | INT 39,800 RES 39,800 | | HIT 280,308 SPD 59,600 | HIT 153,650 SPD 114,571 | |======================================'=====================.----------------' | Location: Steal from Item God of a Megiddo Cannon in LoC. | | Steal from Item God 2 of an Etoile. | '------------------------------------------------------------' .------------. .------. | APOCALYPSE | | I-06 | |------------'-------------------------.-------------------------------'------| | Initial Stats of Item (Legendary) | Base Stats | | HP 1,800 SP 600 | HP 1,200 SP 400 | | ATK 7,800 DEF 600 | ATK 5,200 DEF 400 | | INT 300 RES 600 | INT 200 RES 400 | | HIT -2,100 SPD 0 | HIT -1,400 SPD 0 | |======================================+======================================| | Perfect HP Stats | Perfect SP Stats | | HP 114,571 SP 20,000 | HP 59,600 SP 44,787 | | ATK 257,600 DEF 20,000 | ATK 257,600 DEF 20,000 | | INT 10,100 RES 20,000 | INT 10,100 RES 20,000 | | HIT 22,900 SPD 0 | HIT 22,900 SPD 0 | |--------------------------------------+--------------------------------------| | Perfect ATK Stats | Perfect DEF Stats | | HP 59,600 SP 20,000 | HP 59,600 SP 20,000 | | ATK 463,491 DEF 20,000 | ATK 257,600 DEF 44,787 | | INT 10,100 RES 20,000 | INT 10,100 RES 20,000 | | HIT 22,900 SPD 0 | HIT 22,900 SPD 0 | |--------------------------------------+--------------------------------------| | Perfect INT Stats | Perfect RES Stats | | HP 59,600 SP 20,000 | HP 59,600 SP 20,000 | | ATK 257,600 DEF 20,000 | ATK 257,600 DEF 20,000 | | INT 27,341 RES 20,000 | INT 10,100 RES 44,787 | | HIT 22,900 SPD 0 | HIT 22,900 SPD 0 | |--------------------------------------+--------------------------------------| | Perfect HIT Stats | Perfect SPD Stats | | HP 59,600 SP 20,000 | HP 59,600 SP 20,000 | | ATK 257,600 DEF 20,000 | ATK 257,600 DEF 20,000 | | INT 10,100 RES 20,000 | INT 10,100 RES 20,000 | | HIT 71,557 SPD 0 | HIT 22,900 SPD 9,895 | |======================================'===============.----------------------' | Location: Steal from Item God of a Beam Axe in LoC. | | Steal from Item God 2 of an Apocalypse. | '------------------------------------------------------' .----------------. .------. | OMNISCIENT ROD | | I-07 | |----------------'---------------------.-------------------------------'------| | Initial Stats of Item (Legendary) | Base Stats | | HP 600 SP 900 | HP 400 SP 600 | | ATK 4,650 DEF 300 | ATK 3,100 DEF 200 | | INT 5,400 RES 1,500 | INT 3,600 RES 1,000 | | HIT 900 SPD 300 | HIT 600 SPD 200 | |======================================+======================================| | Perfect HP Stats | Perfect SP Stats | | HP 44,787 SP 29,900 | HP 20,000 SP 62,233 | | ATK 153,650 DEF 10,100 | ATK 153,650 DEF 10,100 | | INT 178,400 RES 49,700 | INT 178,400 RES 49,700 | | HIT 29,900 SPD 10,100 | HIT 29,900 SPD 10,100 | |--------------------------------------+--------------------------------------| | Perfect ATK Stats | Perfect DEF Stats | | HP 20,000 SP 29,900 | HP 20,000 SP 29,900 | | ATK 280,308 DEF 10,100 | ATK 153,650 DEF 27,341 | | INT 178,400 RES 49,700 | INT 178,400 RES 49,700 | | HIT 29,900 SPD 10,100 | HIT 29,900 SPD 10,100 | |--------------------------------------+--------------------------------------| | Perfect INT Stats | Perfect RES Stats | | HP 20,000 SP 29,900 | HP 20,000 SP 29,900 | | ATK 153,650 DEF 10,100 | ATK 153,650 DEF 10,100 | | INT 323,923 RES 49,700 | INT 178,400 RES 97,125 | | HIT 29,900 SPD 10,100 | HIT 29,900 SPD 10,100 | |--------------------------------------+--------------------------------------| | Perfect HIT Stats | Perfect SPD Stats | | HP 20,000 SP 29,900 | HP 20,000 SP 29,900 | | ATK 153,650 DEF 10,100 | ATK 153,650 DEF 10,100 | | INT 178,400 RES 49,700 | INT 178,400 RES 49,700 | | HIT 62,233 SPD 10,100 | HIT 29,900 SPD 27,341 | |======================================'======================.---------------' | Location: Steal from Item God of an Infernal Staff in LoC. | | Steal from Item God 2 of an Omniscient Rod. | '-------------------------------------------------------------' .---------------. .------. | BABYLON CROWN | | I-08 | |---------------'----------------------.-------------------------------'------| | Initial Stats of Item (Legendary) | Base Stats | | HP 2,250 SP 900 | HP 1,500 SP 600 | | ATK 6,000 DEF 1,200 | ATK 4,000 DEF 800 | | INT 1,200 RES 1,200 | INT 800 RES 800 | | HIT 4,650 SPD 1,500 | HIT 3,100 SPD 1,000 | |======================================+======================================| | Perfect HP Stats | Perfect SP Stats | | HP 140,740 SP 29,900 | HP 74,450 SP 62,233 | | ATK 198,200 DEF 39,800 | ATK 198,200 DEF 39,800 | | INT 39,800 RES 39,800 | INT 39,800 RES 39,800 | | HIT 153,650 SPD 49,700 | HIT 153,650 SPD 49,700 | |--------------------------------------+--------------------------------------| | Perfect ATK Stats | Perfect DEF Stats | | HP 74,450 SP 29,900 | HP 74,450 SP 29,900 | | ATK 358,815 DEF 39,800 | ATK 198,200 DEF 79,679 | | INT 39,800 RES 39,800 | INT 39,800 RES 39,800 | | HIT 153,650 SPD 49,700 | HIT 153,650 SPD 49,700 | |--------------------------------------+--------------------------------------| | Perfect INT Stats | Perfect RES Stats | | HP 74,450 SP 29,900 | HP 74,450 SP 29,900 | | ATK 198,200 DEF 39,800 | ATK 198,200 DEF 39,800 | | INT 79,679 RES 39,800 | INT 39,800 RES 79,679 | | HIT 153,650 SPD 49,700 | HIT 153,650 SPD 49,700 | |--------------------------------------+--------------------------------------| | Perfect HIT Stats | Perfect SPD Stats | | HP 74,450 SP 29,900 | HP 74,450 SP 29,900 | | ATK 198,200 DEF 39,800 | ATK 198,200 DEF 39,800 | | INT 39,800 RES 39,800 | INT 39,800 RES 39,800 | | HIT 280,308 SPD 49,700 | HIT 153,650 SPD 97,125 | |======================================'====================.-----------------' | Location: Steal from Item God of a Satan's Motor in LoC. | | Steal from Item God 2 of a Babylon Crown. | '-----------------------------------------------------------' .----------. .------. | THE FOOL | | I-09 | |----------'---------------------------.-------------------------------'------| | Initial Stats of Item (Legendary) | Base Stats | | HP 1,500 SP 1,200 | HP 1,000 SP 800 | | ATK 5,400 DEF 900 | ATK 3,600 DEF 600 | | INT 5,400 RES 2,100 | INT 3,600 RES 1,400 | | HIT 1,800 SPD 1,200 | HIT 1,200 SPD 800 | |======================================+======================================| | Perfect HP Stats | Perfect SP Stats | | HP 97,125 SP 39,800 | HP 49,700 SP 79,679 | | ATK 178,400 DEF 29,900 | ATK 178,400 DEF 29,900 | | INT 178,400 RES 69,500 | INT 178,400 RES 69,500 | | HIT 59,600 SPD 39,800 | HIT 59,600 SPD 39,800 | |--------------------------------------+--------------------------------------| | Perfect ATK Stats | Perfect DEF Stats | | HP 49,700 SP 39,800 | HP 49,700 SP 39,800 | | ATK 323,923 DEF 29,900 | ATK 178,400 DEF 62,233 | | INT 178,400 RES 69,500 | INT 178,400 RES 69,500 | | HIT 59,600 SPD 39,800 | HIT 59,600 SPD 39,800 | |--------------------------------------+--------------------------------------| | Perfect INT Stats | Perfect RES Stats | | HP 49,700 SP 39,900 | HP 49,700 SP 39,800 | | ATK 178,400 DEF 29,900 | ATK 178,400 DEF 29,900 | | INT 323,923 RES 69,500 | INT 178,400 RES 132,017 | | HIT 59,600 SPD 39,800 | HIT 59,600 SPD 39,800 | |--------------------------------------+--------------------------------------| | Perfect HIT Stats | Perfect SPD Stats | | HP 49,700 SP 39,800 | HP 49,700 SP 39,800 | | ATK 178,400 DEF 29,900 | ATK 178,400 DEF 29,900 | | INT 178,400 RES 69,500 | INT 178,400 RES 69,500 | | HIT 114,57 SPD 39,800 | HIT 59,600 SPD 79,679 | |======================================'===============.----------------------' | Location: Steal from Item God of a The King in LoC. | | Steal from Item God 2 of a The Fool. | '------------------------------------------------------' .-----------------. .------. | SUPER ROBO SUIT | | I-10 | |-----------------'--------------------.-------------------------------'------| | Initial Stats of Item (Legendary) | Base Stats | | HP 3,000 SP 1,500 | HP 2,000 SP 1,000 | | ATK 1,500 DEF 6,300 | ATK 1,000 DEF 4,200 | | INT 1,500 RES 1,500 | INT 1,000 RES 1,000 | | HIT 1,500 SPD 1,500 | HIT 1,000 SPD 1,000 | |======================================+======================================| | Perfect HP Stats | Perfect SP Stats | | HP 184,355 SP 49,700 | HP 99,200 SP 97,125 | | ATK 49,700 DEF 208,100 | ATK 49,700 DEF 208,100 | | INT 49,700 RES 49,700 | INT 49,700 RES 49,700 | | HIT 49,700 SPD 49,700 | HIT 49,700 SPD 49,700 | |--------------------------------------+--------------------------------------| | Perfect ATK Stats | Perfect DEF Stats | | HP 99,200 SP 49,700 | HP 99,200 SP 49,700 | | ATK 97,125 DEF 208,100 | ATK 49,700 DEF 376,261 | | INT 49,700 RES 49,700 | INT 49,700 RES 49,700 | | HIT 49,700 SPD 49,700 | HIT 49,700 SPD 49,700 | |--------------------------------------+--------------------------------------| | Perfect INT Stats | Perfect RES Stats | | HP 99,200 SP 49,700 | HP 99,200 SP 49,700 | | ATK 49,700 DEF 208,100 | ATK 49,700 DEF 208,100 | | INT 97,125 RES 49,700 | INT 49,700 RES 97,125 | | HIT 49,700 SPD 49,700 | HIT 49,700 SPD 49,700 | |--------------------------------------+--------------------------------------| | Perfect HIT Stats | Perfect SPD Stats | | HP 99,200 SP 49,700 | HP 99,200 SP 49,700 | | ATK 49,700 DEF 208,100 | ATK 49,700 DEF 208,100 | | INT 49,700 RES 49,700 | INT 49,700 RES 49,700 | | HIT 97,125 SPD 49,700 | HIT 49,700 SPD 97,125 | |======================================'======================.---------------' | Location: Steal from Item God of an Infernal Armor in LoC. | | Steal from Item God 2 of a Super Robo Suit. | '-------------------------------------------------------------' .-------------. .------. | PRINNY SUIT | | I-11 | |-------------'------------------------.-------------------------------'------| | Initial Stats of Item (Legendary) | Base Stats | | HP 7,500 SP 0 | HP 5,000 SP 0 | | ATK 0 DEF 3,750 | ATK 0 DEF 2,500 | | INT 0 RES 3,750 | INT 0 RES 2,500 | | HIT 0 SPD 0 | HIT 0 SPD 0 | |======================================+======================================| | Perfect HP Stats | Perfect SP Stats | | HP 446,045 SP 0 | HP 247,700 SP 9,895 | | ATK 0 DEF 123,950 | ATK 0 DEF 123,950 | | INT 0 RES 123,950 | INT 0 RES 123,950 | | HIT 0 SPD 0 | HIT 0 SPD 0 | |--------------------------------------+--------------------------------------| | Perfect ATK Stats | Perfect DEF Stats | | HP 247,700 SP 0 | HP 247,700 SP 0 | | ATK 9,895 DEF 123,950 | ATK 0 DEF 227,970 | | INT 0 RES 123,950 | INT 0 RES 123,950 | | HIT 0 SPD 0 | HIT 0 SPD 0 | |--------------------------------------+--------------------------------------| | Perfect INT Stats | Perfect RES Stats | | HP 247,700 SP 0 | HP 247,700 SP 0 | | ATK 0 DEF 123,950 | ATK 0 DEF 123,950 | | INT 9,895 RES 123,950 | INT 0 RES 227,970 | | HIT 0 SPD 0 | HIT 0 SPD 0 | |--------------------------------------+--------------------------------------| | Perfect HIT Stats | Perfect SPD Stats | | HP 247,700 SP 0 | HP 247,700 SP 0 | | ATK 0 DEF 123,950 | ATK 0 DEF 123,950 | | INT 0 RES 123,950 | INT 0 RES 123,950 | | HIT 9,895 SPD 0 | HIT 0 SPD 9,895 | |====================================.-'--------------------------------------' | Location: Steal from Prinny Baal. | '------------------------------------' .------------. .------. | MAKAI WARS | | I-12 | |------------'-------------------------.-------------------------------'------| | Initial Stats of Item (Legendary) | Base Stats | | HP 3,000 SP 1,500 | HP 2,000 SP 1,000 | | ATK 3,000 DEF 1,500 | ATK 2,000 DEF 1,000 | | INT 3,000 RES 1,500 | INT 2,000 RES 1,000 | | HIT 1,500 SPD 1,500 | HIT 1,000 SPD 1,000 | |======================================+======================================| | Perfect HP Stats | Perfect SP Stats | | HP 184,355 SP 49,700 | HP 99,200 SP 97,125 | | ATK 99,200 DEF 49,700 | ATK 99,200 DEF 49,700 | | INT 99,200 RES 49,700 | INT 99,200 RES 49,700 | | HIT 49,700 SPD 49,700 | HIT 49,700 SPD 49,700 | |--------------------------------------+--------------------------------------| | Perfect ATK Stats | Perfect DEF Stats | | HP 99,200 SP 49,700 | HP 99,200 SP 49,700 | | ATK 184,355 DEF 49,700 | ATK 99,200 DEF 97,125 | | INT 99,200 RES 49,700 | INT 99,200 RES 49,700 | | HIT 49,700 SPD 49,700 | HIT 49,700 SPD 49,700 | |--------------------------------------+--------------------------------------| | Perfect INT Stats | Perfect RES Stats | | HP 99,200 SP 49,700 | HP 99,200 SP 49,700 | | ATK 99,200 DEF 49,700 | ATK 99,200 DEF 49,700 | | INT 184,355 RES 49,700 | INT 99,200 RES 97,125 | | HIT 49,700 SPD 49,700 | HIT 49,700 SPD 49,700 | |--------------------------------------+--------------------------------------| | Perfect HIT Stats | Perfect SPD Stats | | HP 99,200 SP 49,700 | HP 99,200 SP 49,700 | | ATK 99,200 DEF 49,700 | ATK 99,200 DEF 49,700 | | INT 99,200 RES 49,700 | INT 99,200 RES 49,700 | | HIT 97,125 SPD 49,700 | HIT 49,700 SPD 97,125 | |======================================'============.-------------------------' | Location: Win for defeating Baal the first time. | '---------------------------------------------------' .--------------. .------. | FELICITATION | | I-13 | |--------------'-----------------------.-------------------------------'------| | Initial Stats of Item (Legendary) | Base Stats | | HP 0 SP 0 | HP 0 SP 0 | | ATK 2,700 DEF 0 | ATK 1,800 DEF 0 | | INT 0 RES 0 | INT 0 RES 0 | | HIT 0 SPD 0 | HIT 0 SPD 0 | |======================================+======================================| | Perfect HP Stats | Perfect SP Stats | | HP 9,895 SP 0 | HP 0 SP 9,895 | | ATK 89,300 DEF 0 | ATK 89,300 DEF 0 | | INT 0 RES 0 | INT 0 RES 0 | | HIT 0 SPD 0 | HIT 0 SPD 0 | |--------------------------------------+--------------------------------------| | Perfect ATK Stats | Perfect DEF Stats | | HP 0 SP 0 | HP 0 SP 0 | | ATK 166,909 DEF 0 | ATK 89,300 DEF 9,895 | | INT 0 RES 0 | INT 0 RES 0 | | HIT 0 SPD 0 | HIT 0 SPD 0 | |--------------------------------------+--------------------------------------| | Perfect INT Stats | Perfect RES Stats | | HP 0 SP 0 | HP 0 SP 0 | | ATK 89,300 DEF 0 | ATK 89,300 DEF 0 | | INT 9,895 RES 0 | INT 0 RES 9,895 | | HIT 0 SPD 0 | HIT 0 SPD 0 | |--------------------------------------+--------------------------------------| | Perfect HIT Stats | Perfect SPD Stats | | HP 0 SP 0 | HP 0 SP 0 | | ATK 89,300 DEF 0 | ATK 89,300 DEF 0 | | INT 0 RES 0 | INT 0 RES 0 | | HIT 9,895 SPD 0 | HIT 0 SPD 9,895 | |======================================'===========================.----------' | Location: Win for defeating Priere in the Ruins of St. Paprika. | '------------------------------------------------------------------' .-----------------. .------. | USAGI'S JOURNAL | | I-14 | |-----------------'--------------------.-------------------------------'------| | Initial Stats of Item (Legendary) | Base Stats | | HP 0 SP 2,250 | HP 0 SP 1,500 | | ATK 0 DEF 0 | ATK 0 DEF 0 | | INT 2,250 RES 2,250 | INT 1,500 RES 1,500 | | HIT 0 SPD 0 | HIT 0 SPD 0 | |======================================+======================================| | Perfect HP Stats | Perfect SP Stats | | HP 9,895 SP 74,450 | HP 0 SP 140,740 | | ATK 0 DEF 0 | ATK 0 DEF 0 | | INT 74,450 RES 74,450 | INT 74,450 RES 74,450 | | HIT 0 SPD 0 | HIT 0 SPD 0 | |--------------------------------------+--------------------------------------| | Perfect ATK Stats | Perfect DEF Stats | | HP 0 SP 74,450 | HP 0 SP 74,450 | | ATK 9,895 DEF 0 | ATK 0 DEF 9,895 | | INT 74,450 RES 74,450 | INT 74,450 RES 74,450 | | HIT 0 SPD 0 | HIT 0 SPD 0 | |--------------------------------------+--------------------------------------| | Perfect INT Stats | Perfect RES Stats | | HP 0 SP 74,450 | HP 0 SP 74,450 | | ATK 0 DEF 0 | ATK 0 DEF 0 | | INT 140,740 RES 74,450 | INT 74,450 RES 140,740 | | HIT 0 SPD 0 | HIT 0 SPD 0 | |--------------------------------------+--------------------------------------| | Perfect HIT Stats | Perfect SPD Stats | | HP 0 SP 74,450 | HP 0 SP 74,450 | | ATK 0 DEF 0 | ATK 0 DEF 0 | | INT 74,450 RES 74,450 | INT 74,450 RES 74,450 | | HIT 9,895 SPD 0 | HIT 0 SPD 9,895 | |======================================'==============.-----------------------' | Location: Win for completing every Dark World map. | '-----------------------------------------------------' .---------------. .------. | COSMOS MUSCLE | | I-15 | |---------------'----------------------.-------------------------------'------| | Initial Stats of Item (Legendary) | Base Stats | | HP 12,000 SP 0 | HP 8,000 SP 0 | | ATK 0 DEF 0 | ATK 0 DEF 0 | | INT 0 RES 0 | INT 0 RES 0 | | HIT 0 SPD 0 | HIT 0 SPD 0 | |======================================+======================================| | Perfect HP Stats | Perfect SP Stats | | HP 707,735 SP 0 | HP 396,200 SP 9,895 | | ATK 0 DEF 0 | ATK 0 DEF 0 | | INT 0 RES 0 | INT 0 RES 0 | | HIT 0 SPD 0 | HIT 0 SPD 0 | |--------------------------------------+--------------------------------------| | Perfect ATK Stats | Perfect DEF Stats | | HP 396,200 SP 0 | HP 396,200 SP 0 | | ATK 9,895 DEF 0 | ATK 0 DEF 9,895 | | INT 0 RES 0 | INT 0 RES 0 | | HIT 0 SPD 0 | HIT 0 SPD 0 | |--------------------------------------+--------------------------------------| | Perfect INT Stats | Perfect RES Stats | | HP 396,200 SP 0 | HP 396,200 SP 0 | | ATK 0 DEF 0 | ATK 0 DEF 0 | | INT 9,895 RES 0 | INT 0 RES 9,895 | | HIT 0 SPD 0 | HIT 0 SPD 0 | |--------------------------------------+--------------------------------------| | Perfect HIT Stats | Perfect SPD Stats | | HP 396,200 SP 0 | HP 396,200 SP 0 | | ATK 0 DEF 0 | ATK 0 DEF 0 | | INT 0 RES 0 | INT 0 RES 0 | | HIT 9,895 SPD 0 | HIT 0 SPD 9,895 | |======================================'====================================.-' | Location: Steal from enemy in Item World. | | Steal from Item God of a Cosmos Muscle. | | Get from a shop, chest or enemy in an Item World Mystery Room. | | Get from chest in Item World. | | Win from Bonus List in Item World or Dark World. | '---------------------------------------------------------------------------' .-----------. .------. | EXCALIBUR | | I-16 | |-----------'--------------------------.-------------------------------'------| | Initial Stats of Item (Legendary) | Base Stats | | HP 450 SP 300 | HP 300 SP 200 | | ATK 2,400 DEF 300 | ATK 1,800 DEF 200 | | INT 1,200 RES 600 | INT 800 RES 400 | | HIT 600 SPD 600 | HIT 400 SPD 400 | |======================================+======================================| | Perfect HP Stats | Perfect SP Stats | | HP 36,064 SP 10,100 | HP 15,050 SP 27,341 | | ATK 89,300 DEF 10,100 | ATK 89,300 DEF 10,100 | | INT 39,800 RES 20,000 | INT 39,800 RES 20,000 | | HIT 20,000 SPD 20,000 | HIT 20,000 SPD 20,000 | |--------------------------------------+--------------------------------------| | Perfect ATK Stats | Perfect DEF Stats | | HP 15,050 SP 10,100 | HP 15,050 SP 10,100 | | ATK 166,909 DEF 10,100 | ATK 89,300 DEF 27,341 | | INT 39,800 RES 20,000 | INT 39,800 RES 20,000 | | HIT 20,000 SPD 20,000 | HIT 20,000 SPD 20,000 | |--------------------------------------+--------------------------------------| | Perfect INT Stats | Perfect RES Stats | | HP 15,050 SP 10,100 | HP 15,050 SP 10,100 | | ATK 89,300 DEF 10,100 | ATK 89,300 DEF 10,100 | | INT 79,679 RES 20,000 | INT 10,100 RES 44,787 | | HIT 20,000 SPD 20,000 | HIT 20,000 SPD 20,000 | |--------------------------------------+--------------------------------------| | Perfect HIT Stats | Perfect SPD Stats | | HP 15,050 SP 10,100 | HP 15,050 SP 10,100 | | ATK 89,300 DEF 10,100 | ATK 89,300 DEF 10,100 | | INT 10,100 RES 20,000 | INT 10,100 RES 20,000 | | HIT 44,787 SPD 20,000 | HIT 20,000 SPD 44,787 | |======================================'====================================.-' | Location: Steal from enemy in Item World. | | Steal from Item God of an Infernal Sword. | | Get from a shop, chest or enemy in an Item World Mystery Room. | | Get from chest in Item World. | | Win from Bonus List in Item World or Dark World. | '---------------------------------------------------------------------------' =============================================================================== V. ITEM STAT FORMULA A-05 =============================================================================== This math is not necessary for you to read or understand. If you don't care about math or would like a faster method to calculate your item's stats, then use this calculator set up by TheXenogenesis. http://www.brokengames.net/d2/ If the address or calculator does not work, please notify me. As a disclaimer, the Formula in the Official DoubleJump Guide is slightly incorrect. It's only a minor error, but it'll skew your results if you use it. Use this one instead. .=-=-=-=. .=--=. ( FORMULA ) ( F-01 ) '=-=-=-=' '=--=' [B * (R + s * [C + N]) + S] * [1 + 0.05 * (TBP)] * [1 + 0.05 * L] + [L * s] B = Base Stat of Item = (InitialStat / R) R = Rarity: - Normal: R = 1.00 - Rare: R = 1.25 - Legendary: R = 1.50 s = Conditional variable based on stuff (important): - B > 0: s = 1 - B = 0 [And] TBP > 0: s = 1 - B = 0 [And] TBP = 0: s = 0 - B < 0: s = -1 C = Boss Counter (incremented at each kill; max = 3.0): - General: +0.1 per kill - King: +0.2 per kill - God: +0.3 per kill N = Bill Modifier for Bosses (incremented at each kill; max = 1.6): - General: +[0.01 * CBP] - King: +[0.02 * CBP] - God: +[0.03 * CBP] CBP = [1 * Current # of "SLIGHTLY MORE (STAT)" Bills Passed] + [2 * Current # of "MORE (STAT)" Bills Passed] S = Specialist Counter (incremented at each kill; logical max = 678): - General: +3 per specialist present during Boss kill - King: +6 per specialist present during Boss kill - God: +9 per specialist present during Boss kill TBP = [1 * Total # of "SLIGHTLY MORE (STAT)" Bills Passed] + [2 * Total # of "MORE (STAT)" Bills Passed] L = Level of Item .=-=-=-=-=-=-=-=-=-=. .=--=. ( SIMPLIFIED FORMULAS ) ( F-02 ) '=-=-=-=-=-=-=-=-=-=' '=--=' These formulas are simplified for perfected items: Universal Perfected Stat (B = Whatever) [B * (1.5 + s * 4.6) + 678] * [14.3] + [200 * s] Perfected Stat (B > 0) [B * (6.1) + 678] * [14.3] + [200] Perfected Stat (B < 0) [B * (-3.1) + 678] * [14.3] - [200] Perfected Stat (B = 0) Will always be 9895 Universal Non-Perfected Stat (B = Whatever) [B * (1.5 + s * 3)] * [11] + [200 * s] Non-Perfected Stat (B > 0) [B * 49.5] + [200] Non-Perfected Stat (B < 0) [B * (-16.5)] - [200] Non-Perfected Stat (B = 0) Will always be 0 .=-=-=-=-=--=-=-=-=-=. .=--=. ( IN-PROGRESS FORMULAS ) ( F-03 ) '=-=-=-=-=--=-=-=-=-=' '=--=' These formulas are used to calculate the stat your item should have if you are in the process of perfecting it, but aren't finished yet. All you have to know for this is the floor you last finished, the level of the item and the Base Stat. For every ninth floor, it assumes you've not killed the Item Boss yet. If you're not making use of the specialist boost, then take out the "+ XXX" portion of the first bracket series. Note: When it says "Floors xx-xx," it means the floor you last finished must be in that range to use that particular formula. Floors 0-9 [B * 1.5] * [1 + 0.05 * L] + [L * s] Floors 10-19 [B * (1.5 + s * 0.22) + 36] * [1.1] * [1 + 0.05 * L] + [L * s] Floors 20-29 [B * (1.5 + s * 0.48) + 72] * [1.2] * [1 + 0.05 * L] + [L * s] Floors 30-39 [B * (1.5 + s * 1.08) + 150] * [1.3] * [1 + 0.05 * L] + [L * s] Floors 40-49 [B * (1.5 + s * 1.40) + 198] * [1.3] * [1 + 0.05 * L] + [L * s] Floors 50-59 [B * (1.5 + s * 1.72) + 246] * [1.3] * [1 + 0.05 * L] + [L * s] Floors 60-69 [B * (1.5 + s * 2.36) + 342] * [1.3] * [1 + 0.05 * L] + [L * s] Floors 70-79 [B * (1.5 + s * 2.68) + 390] * [1.3] * [1 + 0.05 * L] + [L * s] Floors 80-89 [B * (1.5 + s * 3.00) + 438] * [1.3] * [1 + 0.05 * L] + [L * s] Floors 90-99 [B * (1.5 + s * 3.64) + 534] * [1.3] * [1 + 0.05 * L] + [L * s] Floor 100 [B * (1.5 + s * 4.60) + 678] * [14.3] + [200 * s] .=-=-=-=-=-=-=-=-=-=. .=--=. ( FORMULA EXPLANATION ) ( F-04 ) '=-=-=-=-=-=-=-=-=-=' '=--=' B - Base Stat of Item excluding the rarity modifier. "Excluding the rarity modifier" means we're just going to forget about rarity for now. This means that a Normal Excalibur would have the same Base Stat as a Rare or Legendary Excalibur. Assuming the item is of Normal rarity, has not been leveled at all, has no stat boosting specialists in it, and has no Stat Bills passed, it's stat would just be "B". If you're unsure about what "B" should look like, divide the initial stat of the item by the Rarity modifier (R), the next variable that is explained. Stat = [B] R - Rarity modifier of item. If an item is Rare or Legendary, it's stats will be higher than if it was only of Normal Rarity. Rare items have +25% the stats of Normal items, and Legendary items have +50% the stats of Normal items, so... R = 1.00 if Normal R = 1.25 if Rare R = 1.50 if Legendary Assuming the item has not been leveled at all, has no stat boosting specialists in it, and has no Stat Bills passed, each stat would look like so: Stat = [B * (R)] Note: [B * (R)] can also be classified as the "Initial Stat". L - Level of the item. Every level an item gains causes its stats to increase by approximately 5% of its Initial Stats. I say "approximately" because there's more to it. Positive Base Stats (B>0) get an extra 1 point per item level while Negative Base Stats (B<0) get 1 less point per item level. If the Base Stat is 0, there are no extra points. This makes the level modifier look like this. [Initial Stat] * [0.05] * [L] + [L * s] OR [B * (R)] * [0.05] * [L] + [L * s] OR [B * (R)] * [0.05 * L] + [L * s] I just added another variable (s). It's used for two different things. Here, it's used to account for the stat boost of +1 or -1 per item level. All you really need to know is that it can be -1, 0, or 1, depending on the rarity. Here's how to determine what "s" equals. B > 0: s = 1 B = 0 [And] TBP > 0: s = 1 B = 0 [And] TBP = 0: s = 0 B < 0: s = -1 What's "TBP"? Well, that will be explained later, but for now all you need to know is that when you've passed a Stat Bill, TBP is greater than zero, which will make "s" be equal to one instead of zero. Now that we have the item level BOOST figured out, we need to add it to the Initial Stat, like this. Stat = [B * (R)] + [B * (R)] * [0.05 * L] + [L * s] Now, by adding a "1" to the "[0.05 * L]", we can remove the "[B * (R)] +" part, like this. Stat = [B * (R)] * [1 + 0.05 * L] + [L * s] C - Boss Counter. Every time you kill an Item Boss, the item's stats get larger. Ignoring Item Levels, specialists and Stat Bills, each General kill increases the Initial Stat by 10% of the Base Stat, while each King kill increases it by 20% and each God kill increases it by 30% of the Base Stat. This is very similar to how the Rarity modifier adds 25% or 50% of the Base Stat to the Initial Stat. Because of this, we just add the Boss Counter right onto the Rarity modifier, but as a different variable, of course. So, excluding Item Levels, specialists and Stat Bills, we get: Stat = [B * (R + C)] The Boss "Counter" is called so because it's not a predefined variable like the Rarity modifier; it is increased for each Boss kill. Here's how much "C" is incremented by per Item Boss kill, depending on what type of Boss is killed. General: +0.1 King: +0.2 God: +0.3 Double killing an Item Boss will mean you're really killing two different Item Bosses, so "C" goes up by double. The Level multiplier latches on the same way as before, so we've now got: Stat = [B * (R + C)] * [1 + 0.05 * L] + [L * s] There's a problem. Just as it should be, when a negative Initial Stat is multiplied by a positive Level Multiplier, the stat is still negative. But, when you kill Item Bosses, a negative stat actually increases (becomes more positive), which means that "C" is actually being subtracted from "R". We can do this by multiplying "C" by "s". When "C" becomes large equal to or greater than "R", "s" making it negative, it completely overcomes the Rarity Modifier and begins to make the stat positive. This happens because "B" is then being multiplied by a negative. As you hopefully know, two negatives multiplied together makes a positive. Here's an example of this at work: Generals kills = 8 (C: +0.8) King kills = 4 (C: +0.8) C = 1.6 B = -1000 s = -1 R = 1.5 [-1000 * (1.5 + s * 1.6)] [-1000 * (1.5 + -1 * 1.6)] [-1000 * (1.5 - 1.6)] [-1000 * (-0.1)] = +100 Using what we gotten through so far, this is what the formula looks like: Stat = [B * (R + s * C)] * [1 + 0.05 * L] + [L * s] Don't forget your Order of Operations here! CBP - Current Bills Passed. This is the current number of Stat Bills that have been passed in the item, but not exactly. It is equal to: [1 * Current # of "SLIGHTLY MORE (STAT)" Bills Passed] + [2 * Current # of "MORE (STAT)" Bills Passed] Pretty straight forward. It's used to calculate the "N" variable. Just remember to count a Stat Bill if it's passed immediately after a Boss kill. Leaving the item after killing the Boss but before passing the bill does not count as "immediately after". N - Bill Modifier for Bosses. You see, Stat Bills affect the stats in two ways, they're multiplied against the Initial Stat, and they boost Boss kills by a tiny bit. Boosting Boss kills is what this "N" variable is all about. Ignoring Item Levels and specialists, each General Kill increases the Initial Stat by not only 10% of the Base Stat, but also 1% per "SLIGHTLY MORE (STAT)" Bill and 2% per "MORE (STAT)" that has been passed prior to, or immediately after, the Boss kill. For Kings, it's 2% and 4%. For Gods, it's 3% and 6%. This works in the same way as the Rarity Modifier and the Boss Counter, only it's dependent upon Stat Bills AND Boss kills. Because of the similarity, it can be added right in with the "R" and "C" variables, but since it's dependent upon Boss kills, it has to be multiplied by "s", just like the Boss Counter. Like the Boss Counter, the "N" variable is not a predefined variable. It is increased for every Item Boss killed (when CBP>0). So, using the aforementioned percentages, here's how much "N" is incremented by per Boss kill, depending on the type of Item Boss and the "CBP" variable. General: +[0.01 * CBP] King: +[0.02 * CBP] God: +[0.03 * CBP] If "CBP" happens to be zero for a particular Boss kill, "N" will not be increased at that time. Using what we now have, this is the formula: Stat = [B * (R + s * [C + N])] * [1 + 0.05 * L] + [L * s] S - Specialist Counter. Each stat boosting specialist in the item during a Boss kill boosts the stats of the item by a small amount. The level of the specialist does NOT matter. The stats that are boosted are the same as which stats are normally boosted by those specialists. Dual stat specialists will have no effect. Ignoring item levels and Stat Bills, each specialist present during a single General kill boosts the stats of the item by 3. Each King kill boosts it by 6, and each God kill boosts it by 9. Because of this, we say the Specialist Counter is incremented as follows. General: +3 King: +6 God: +9 Furthermore, that stat boost gets boosted by the level Multiplier in the same manner as everything else, like this. [S] * [1 + 0.05 * L] + [L * s] Hmm, the rest of the formula is also being boosted by the level Multiplier, so we can use Distributive Property to push the Specialist Counter into the same boat as the other stuff, like this. Stat = [B * (R + s * [C + N]) + S] * [1 + 0.05 * L] + [L * s] TBP - Total Bills Passed. This is the total number of Stat Bills that were passed in the item, but just like with "CBP", there's a little more to it. It's equal to: [1 * Total # of "SLIGHTLY MORE (STAT)" Bills Passed] + [2 * Total # of "MORE (STAT)" Bills Passed] That's very straight forward. Each "SLIGHTLY MORE (STAT)" Bill boosts the level Multiplier's effects by 5%, and each "MORE (STAT)" Bill boosts the level Multiplier's effects by 10%. This makes it so that the level Multiplier look like this. [1 + 0.05 * TBP] * [1 + 0.05 * L] When you put that in place of where the level Multiplier was before, you get this. Stat = [B * (R + s * [C + N]) + S] * [1 + 0.05 * (TBP)] * [1 + 0.05 * L] + [L * s] That's actually the entire formula right there. Yay! s - I've pretty much already explained the "s" variable, so this is sort of a recap. B > 0: s = 1 B = 0 [And] TBP > 0: s = 1 B = 0 [And] TBP = 0: s = 0 B < 0: s = -1 Basically, "s" has the same sign (+, -, or 0) as "B". The exception is when TBP > 0, in which case: s = 1. It's possible to make a formula for this, but it would be more complicated than necessary. =============================================================================== VI. FREQUENTLY ASKED QUESTIONS A-06 =============================================================================== Q: How many Mr. Gency Exits does it take to perfect an item? A: On average, 30-35, though it may be less (probably not more). You'll also get 7 back from clearing every X0th floor after Floor 30. Q: Do I have to clear any floors while making a perfect item? A: No. Skipping floors and clearing floors will have the SAME effect. The only reason you'd want to clear a floor is for what's on the Bonus List (e.g., a Mr. Gency Exit). Q: What does SRS stand for? A: Super Robo Suit. Q: What does MW stand for? A: Makai Wars. Q: Can I get more than 1 Makai Wars? A: No. You can only have one even if you start a New Game+. If you delete your current Makai Wars, you can get a new one on your next playthrough. Q: Can I get more than 1 Prinny Suit? A: No. It works the same way as the Makai Wars. Q: Does it matter when I get the bonus Item Levels? A: No, the game recalculates the stats of the item every time you leave it and it takes into account everything you've done. The only exceptions are the Boss kills; the bills don't affect the Item Boss kills retroactively so you have to pass them as early as possible to get the largest boost. Q: Eww! Why would anyone spend this long on a single item? A: It takes a while, yes, but you can easily cut it down to about 2 hours if you just take Item Level boosts as they come or simply ignore bonus item levels altogether. The stats will still be pretty good. Q: Why did you list all of the perfected stats? I don't see how HP boosts my damage output. A: Fist of all, HP does boost damage output if you are a prinny being thrown, but you can't do anymore than around 20-30 million damage before the game glitches and it resets to 1 damage. The reason I listed all of the perfected stats is... because I felt like it! Q: I haven't finished with the item yet, but the stats aren't even close to what's listed here. Did I do something wrong? A: Maybe, but probably not. The stat growth goes on a curve, so you'll get most of it later in the item. You can 'Calculate the ideal stats of an in- progress item' using the Item Stat Calculator here: http://www.brokengames.net/d2/ =============================================================================== VII. VERSION HISTORY A-07 =============================================================================== Version 1.00 - Guide first created. Lots of New Stuff! 10/02/07 Version 1.10 - Error corrections. Edited contact information, added a bit to 10/12/07 the formula section. Version 1.15 - Error Corrections. Added something about the Arcadia. 11/17/07 Version 1.30 - Error Corrections. Changed "Perfecting Items" section slightly. 11/30/07 Rearranged "Perfect Item List" slightly. Added Item Locations. Various changes to the "Item Stat Formula" section. Added FAQ. Version 1.35 - Error Corrections. Formatting Changes. Added a question. 12/12/07 Version 1.40 - Minor Revision. Added a question. Got rid of a stray Tab. 12/16/07 Version 1.45 - Added "In-Progress Formulas" to the Item Stat Formula section. 12/24/07 Version 1.50 - Error Corrections. Began allowing more sites to host this guide. 03/02/08 Version 2.00 - Added "Introduction". Added "Item Leveling Basics" section. 05/20/08 Rewrote the "Perfecting Items" and "Item Stat Formula" sections. Moved some of the "Frequently Asked Questions" section to the "Perfecting Items" section. Version 2.05 - Error Corrections. 05/26/08 Version 2.10 - Error Correcitons. 01/05/09 =============================================================================== VIII. SPECIAL THANKS A-08 =============================================================================== GameFAQs and all other sites hosting this guide. DoubleJump for making an awesome info-packed guide book and the procedure TheXenogenesis used in his calculator. Scy046 (or Scyb0rg46) for doing most of the work on the Item Stat Formula. TheXenogenesis for making the super cool calculator based off DoubleJump's Item Formula. Tink, Coryney, AzureHuntress, Kylain, and Jesus for existing. Everyone on the GameFAQs Disgaea 2 message boards.