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Weapons FAQ

by JellyDonutMan

Destroy All Humans! 2 Weapon FAQ
By JellyDonutMan



Table of contents

1.Legal Stuff
2.Version history
3.Saucer Weapons
3a.Anti-Gravity Field
3b.Quadrantium Deconstructor
3c. Sonic Boom
3d.Death Ray
3e.Abducto beam
4. Ground weapons
4a.Zap-O-Matic
4b.Gastro
4c.Disintegrator ray
4d.Burrow Beast
4e.Anal Probe
4f. Disclocator
4g.Ion Detonator
4h. Meteor strike
4i.Psychokenisis
5. Upgrades
6. FAQs
7. Credits
8.Contact information

-----------------------
Legal Stuff
-----------------------

This FAQ is copyright 2006 by Andrew O'Brien.
This FAQ may not be sold, changed, distributed without my permission. 
It is for 
personal use ONLY. Violators will be prosecuted to the fullest extent 
of the law.

-----------------------
Version history
-----------------------

Version 1.0- FAQ created. 


-----------------------
Saucer Weapons
-----------------------

Saucer weapons purposes are mainly to cause mass destruction. 
Sometimes, 
however, in certain missions you are supposed to protect a car from 
being 
destroyed. Anyways:

Anti-Gravity field

You are supposed to fire this at the street. It creates a black anti-
gravity vortex that pulls any nearby cars or tanks or people into it. 
It then levitates them around for a little while. Eventually it 
destroys/ kills whatever it sucked up and disappears, which can take 
10-30 seconds. This works best at busy intersections. The ammo looks 
like little mini-vortexes. It is most useful for missions where you are 
supposed to protect a building but enemies are too close to the 
building to fire on them without hitting the building, as this weapon 
does nothing to buildings, only to enemies. My ranking: 8/10

Quantum Deconstructor

This fires a green burst of energy that explodes when it hits 
something. It is great for taking out buildings. It is also useful for 
destroying areas filled with enemies. It can be upgraded so that it is 
effective against Blisk, has a wider range, and increase the ammo
 capacity up to 6. Ammo looks like small green
 spheres that have rings around them.
My ranking: 9/10

Sonic Boom

This is a toned down version of the Quantum Deconstructor. It shoots blue 
bursts of energy that make small explosions when they hit something. About 2-4 
will take down an average building. It can take out about 2 tanks at a time. 
Ammo looks like blue spheres.
My ranking: 7/10

Death ray

It shoots a red beam of energy. This is like the Zap-O-Matic (see 4a) 
and has no ammo, but must recharge after a short period of continued 
firing. It doesn't do much damage, to take a building down, it would 
have to concentrate on it for at least 10 seconds total. Of course, that's 
assuming you haven't upgraded it...It is useful for just about anything. It's 
biggest weakness is that it can only destroy one thing at a time.
My ranking: 8/10

Abducto beam

This can levitate things around, abduct people, drain health from cars, 
tanks, and other inanimate objects, and Transmog (make ammo out of 
inanimate objects) things. It is VERY useful. You target something and 
press triangle for Levitation/ abduction, O for health drainage, and X 
for Transmog. It does not use ammo, nor have a limited amount of 
energy, so use it all you want.
My ranking: 10/10

-----------------------
Ground weapons
-----------------------

Ground weapons are for killing people and destroying cars with, although the 
Meteor Strike Gun can bring down buildings.

Zap-O-Matic

It fires a chain of electricity that shocks your opponent. It has no 
ammo, but requires time to charge up after you use it for several 
seconds. Weaker humans are dazed for a few seconds after being shocked 
by this gun. The electricity it shoots is blue. It is useful for 
killing multiple people at once and destroying cars.
My ranking: 7/10

Gastro

This shoots out a little disc thingy, which explodes and out comes 
Gastro. He is a HoloPod that shoots little blue bolts that have the 
same affect as the disentagrator ray- burning human's skin away. He 
will automatically fire at everything in sight. If you upgrade him, he 
can follow you and move around, shoot a large blast that will blow up 
vehicles in one hit, and increase his attack power.
 Eventually enemies will kill him and/or he will run out of gas, and go 
into disk form and blow up, but he won't go without a fight! He is most 
useful for getting you out of messes, if a bunch of cops or other 
enemies start ganging up on you.
My ranking: 9/10

Disintegrator ray

It shoots little balls of fire that burn human's skin away. It uses 
ammo, but ammo can be easily found by transmogging cars or crates with 
telekinesis. The balls of fire it shoots are orangish red. Ammo looks 
like small test tubes filled with orange fluid. It is useful for 
killing people, lots of people. Heh heh... It can also be upgraded to 
shoot two balls at once.
My ranking: 10/10

Burrow Beast
This gun launches a seed that summons the burrow beast. It will dig 
underground until it positions itself under a human. Then it will pop 
up from the ground, devour the human, and resume digging to find 
another human to eat. It's ammo looks like the seed your gun shoots.
My ranking: 7/10

Anal Probe

This can score a one-hit kill. You must aim it at a human's butt and 
fire! The human will run around, their butts on fire. Soon they will 
collapse and their heads will explode. You can collect the brain, which 
gives you mind flash ability. The gun's ammo looks like a capsule with 
green liquid in it.
My ranking: 6/10

Disclocator

This is great fun. It shoots a purple disc that, if it hits something, 
will catch it and carry it around. Eventually it carries it up high 
into the air and disappears. This leaves the human or vehicle with 
nothing to support it. This is fatal to most humans as the disc bangs 
into rails and cars quite frequently. Beware- the disk may come toward 
you and knock you over if you are not careful.
My ranking: 8/10

Ion Detonator

This shoots a small bomb. Either blow it up by pressing the fire button 
again, or just wait for it to explode. This instantly vaporizes any 
humans and destroys any cars around it when it explodes. The explosion looks  
rather like a small supernova and is red. The Ammo looks like a jar with red 
liquid in it.It is useful for destroying tanks and other vehicles.
My ranking: 6/10

Meteor Strike

This summons a meteor to come down near you and crush any buildings, 
enemies, or cars you want. Summon it and RUN AWAY, it will kill you if it hits 
you. Enemies often waste time looking at the meteor; when they try to run away 
it is a sure sign the meteor is 2 seconds away from hitting.
It is useful for destroying buildings. The ammo looks like a mini-
meteor.
My ranking: 7/10

Psychokenisis

Target someone with L1. You will be given a choice of what you want to do:
PK, Free Love, Transmog, Extract, and Protect/ follow.

PK: Press and hold triangle while targeting someone with L1 to levitate them. 
Fromthere, you can either pull them in,(square) push them away (O)
or push them FAR away. (Triangle) This can be performed on any object.

Free Love: Target someone and quickly press O to make them dance. 
This works on all humans and even some blisk. They will dance for 15 seconds
and ignore you,  giving you time to make a quick escape.

Transmog: Tap X while targeting a vehicle and keep tapping until the vehicle is 
completely destroyed. Once it is, it will leave behind some ammo for your 
weapons. Simply walk into the ammo to collect it. This can also be performed on 
other inanimate objects as well.

Extract: Target a person and tap X. Their heads will explode and you 
will be able to collect their brain.

Protect/Follow: While locked on to a person, tap square. If it is just an 
ordinary urban/hippie/whatever,they will follow you around as best they can. If 
you targeted an armed enemy, they will, in addition to following you,
fight for you! They can be excellent distractions if you are trying to 
run away from someone.

My ranking: 10/10


-----------------------
6. Upgrades
-----------------------

Note: The cost is in Furotech cells, which you earn by completing 
missions.

Zap-O-Matic

Name: Iridium arc splitter
Cost: 11
Effect: Chain lightning to other targets

Name:Electrovolt Crab cracker
Cost: 17
Effect: Increased damage VS. Blisk

Name: Boost capacitator
Cost: 4
Effect: Increase the ZapoCel battery charge

Name:Fluxocell capacitator
Cost: 9
Effect: Increase the ZapoCell battery charge
to maximum

Name: Gortan shock Multiplier
Cost:4
Effect: Increases Zap-O-Matic damage

Name: Electron volt magnet
Cost: 10
Effect: Increases electricity damage

Jetpack

Name: Thrust-A-Tron 2000
Cost: 18
Effect: Increases vertical thrust

Name: Thrust king 5000
Cost: 36
Effect: Maximize Vertical Boost

Disclocator

Name: Grav disc trio
Cost: 10
Effect: Increase grav disc capacity to 3

Name: Grav Disc quatro
Cost: 14
Effect: Increase grav disc capacity to 4

Death ray

Name:Nueclear Blister inducer
Cost: 6
Effect: Increases Death ray damage

Name: Fusion scorcher
Cost: 12
Effect: Maximizes Death ray damage

Name: Liquid N2 cooling
Cost: 4
Effect: Increases Death ray cooldown time

Name: Superfluid heat exhaust
Cost: 8
Effect: Maximizes Death ray cooldown time.


Disintegrator ray

Name: Twin fusion chambers
Cost: 16
Effect: Fires two disintegrators at once

Name: Crab shell atomizer
Cost: 25
Effect: Disintegrator ray is effective against the Blisk

Name: Magneto clip
Cost: 4
Effect: Increases Disintegrator capacity to 150

Name: Nuetrino clip
Cost: 8
Effect: Increases Disintegrator capacity to 200

Name: Proton clip
Cost: 12
Effect: Increases Disintegrator capacity to 250

Anal Probe

Name: Rectal Packager
Cost: 10
Effect: Increases Anal Probe capacity to 7

Name: Butt Pressure Maximizer
Cost: 14
Effect: Increases Anal Probe capacity to 9

Anti-Gravity field

Name: Dark Energy Cells
Cost: 6
Effect: Increases Anti-Gravity field capacity to 5

Name: Really Dark Energy Cells
Cost: 12
Effect: Increases Anti-Gravity field capacity to 7

Name: Schrodinger's clock
Cost: 6
Effect: Anti gravity for 15 seconds

Name: Schrodinger's Stopwatch 
Cost: 14
Effect: Anti gravity for 30 seconds

Ion Detonator

Name: Ion Destruction coils
Cost: 9
Effect: Increase detonator damage

Name: Ion Storage Beta
Cost: 8
Effect: Increase Detonator capacity to 4

Name: Ion Storage Gamma
Cost: 12
Effect: Increase detonator capacity to 6

Name: Ion Storage Thetan
Cost: 18
Effect: Increase Detonator capacity to 8

Name: Crab Radiation Dampener
Cost: 23
Effect: Detonator is effective against Blisk.

Sonic Boom

Name: Flange Wah-Wah crossover 
Cost: 8
Effect: Increase Sonic Damage

Name: Eight track Booms
Cost: 8
Effect: Increase sonic boom capacity to 15

Name: Bada Booms
Cost: 14
Effect: Increase sonic boom capacity to 20

Name: Volume control 11
Cost: 8
Effect: Maximum Sonic Damage

Meteor Strike

Name: Meteor Shower
Cost: 18
Effect: 3 meteors per strike

Name: Deep impact tringulation system
Cost: 6
Effect: Decrease meteor targeting time

Name: Meteor Pack!
Cost: 14
Effect: Increase Meteor attracttor capacity to 3

Name: World's collide clip
Cost: 20
Effect: Increase meteor attractor capacity to 5

Name: Armaggedon targeting sensors
Cost: 10
Effect: Minimum meteor targeting time

Name: Meteor Storm
Cost: 22
Effect: Small Planetoid added to three meteor strike

Name: Crustacean orbital targeting
Cost: 25
Effect: Increase Meteor effectiveness against blisk.

Gastro

Name: Go Go Gastro
Cost: 9
Effect: Gastro can move around.


Name: Anti-everything launcher
Cost: 14
Effect: Gastro gets Bombard attack.

Name: Gastro's Crustecean smasher
Cost: 28
Effect: Gastro is effective against The Blisk.

Name: Gastro Reflux
Cost: 6
Effect: Increases Gastro's Blaster firepower

Name: Gastro Enteritis
Cost: 13
Effect: Maximizes Gastro's Blaster firepower

Name: Gastro's Alloy Armor
Cost: 4
Effect: Strengthen Gastro's holopod armor

Name: Gastro's Nanotech armor
Cost: 5
Effect: Further strengthen Gastro's holopod armor

Name: Gastro's plasma shielding
Cost: 7
Effect: Gastro has Maximum holopod armor

Quantum Deconstructor

Name: Particle Re-annihilator
Cost: 6
Effect: Quantum Deconstructor is effective against the Blisk

Name: Magneto Storage Compartment
Cost: 10
Effect: Increases Deconstructor capacity to 4

Name: Repulsor Containment Enhancer
Cost: 16
Effect: Increases deconstructor capacity to 6

Name: Gamma Particle enrichment
Cost: 7
Effect: Increases Deconstructor Explosion size

Name: Neutron field Fluxuators
Cost: 13
Effect: Maximizes Deconstructor explosion size

Burrow Beast

Name: BB Goon Juice 
Cost: 8
Effect: Increase beast's speed

Name: BB Boost Juice
Cost: 13
Effect: Max out beast's speed

Name: Furon Tackle Box
Cost: 6
Effect: 2 Burrow Beast lures

Name: The Tackle Master
Cost: 8
Effect: 3 Burrow Beast lures

Crypto's shields

Name: Shield Enhancer pack
Cost: 16
Effect: Increases Crypto's shield power

Name: Shield Resonator plus
Cost: 21
Effect: Increases Crypto's shield power 

Name: Shield Harmonics Maxima
Cost: 28
Effect: Maximizes Crypto's shield power 

Flying Saucer Shield

Name: Shield Generator Alpha
Cost: 13
Effect: Increases Saucer's Shield power

Name: Shield Generator Beta
Cost: 17
Effect: Increases Saucer's Shield power

Name: Shield Generator Omega
Cost: 22
Effect: Maximizes Saucer's Shield power

-----------------------
FAQs
-----------------------

Q: How do I unlock xxx weapon?
A: To unlock all other weapons except Burrow Beast,
play through all the story missions. You'll unlock them along the way.
For the Burrow Beast, collect 30 alien artifacts to unlock the Final 
Arkvoodle Cult mission in Takoshima.
 Complete the mission to unlock the weapon.

Q: Can I use your FAQ on my site?
A: Yes. No need to ask permission.

-----------------------
Credits
-----------------------

-Me, for creating this guide
-CjayC for creating GameFAQs 

That's all for now, I'm sure I'll get more soon...

-----------------------
Contact information
-----------------------

If you have questions, corrections, or comments regarding this FAQ, 
feel free to email me at 
[email protected]. PLEASE DO NOT ADVERTISE!
Thank you!