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Walkthrough

by KeyBlade999

          ____             _       ____ _                 _   _____
         |  _ \  __ _ _ __| | __  / ___| | ___  _   _  __| | |____ \
         | | | |/ _` | '__| |/ / | |   | |/ _ \| | | |/ _` |    __) |
         | |_| | (_| | |  |   <  | |___| | (_) | |_| | (_| |   / __/
         |____/ \__,_|_|  |_|\_\  \____|_|\___/ \__,_|\__,_|  / /___
                                                             |______|

                 O-----------------------------------------O
                 |  Credits to Dark Ryder and AngelKnight  |
                 |            for the ASCII art!           |
                 O-----------------------------------------O
                 |               Dark Cloud 2              |
                 |            An FAQ/Walkthrough           |
                 |              By KeyBlade999             |
                 |                                         |
                 |            Total Size: 245 KB           |
                 |          Current Version: Final         |
                 |    Previous Update: 1:00 AM 7/5/2011    |
                 O-----------------------------------------O

0. Contents*****************************DC2_0********************************
    ______________________________________________________________________
   /                                                     |                \
  |                    Section Title                     |   CTRL+F Tag    |
  |                                                      |                 |
   >----------------------------------------------------< >---------------<
  |  0. Contents                                         |  **DC2_0**      |
  |  1. Intro                                            |  **DC2_1**      |
  |  2. Version History                                  |  **DC2_2**      |
  |  3. Legalities                                       |  **DC2_3**      |
   >----------------------------------------------------< >---------------<
  |  4. Walkthrough                                      |  **DC2_4**      |
  |    I- Some Explaining  				 |  **DC2_41**     |
  |                                                      |                 |
  |    II- Prologue (A Night At The Circus)  		 |  **DC2_42**     |
  |                                                      |                 |
  |    III- Chapter 1 (To The Outside World!)  		 |  **DC2_43**     |
  |      1- Quick Overview  				 |  **DC2_431**    |
  |      2- Dungeon (Until Channel Pump Room)  		 |  **DC2_432**    |
  |      3- Interlude: Making the Energy Pack!  	 |  **DC2_433**    |
  |      4- Channel Pump Room; through Dungeon's End  	 |  **DC2_434**    |
  |      5- Chapter Boss  				 |  **DC2_435**    |
  |      6- Finishing the Chapter  			 |  **DC2_436**    |
  |                                                      |                 |
  |    IV- Chapter 2 (Resurrection of the Great Elder) 	 |  **DC2_44**     |
  |      1- Quick Overview  				 |  **DC2_441**    |
  |      2- Meeting the Firbits  			 |  **DC2_442**    |
  |      3- Dungeon (Until Great Fish Swamp)  		 |  **DC2_443**    |
  |      4- Interlude: Helping the Firbits and Georama   |  **DC2_444**    |
  |      5- Dungeon (until final floor) 		 |  **DC2_445**    |
  |      6- Interlude: Making the Lafrescia  		 |  **DC2_446**    |
  |      7- Chapter Boss  				 |  **DC2_447**    |
  |      8- Finishing the Chapter  			 |  **DC2_448**    |
  |                                                      |                 |
  |    V- Chapter 3 (The Sage of the Stars)  		 |  **DC2_45**     |
  |      1- Arriving at Balance Valley  		 |  **DC2_451**    |
  |      2- Quick Chapter Overview  			 |  **DC2_452**    |
  |      3- Dungeon (Through "Earth-Shaking Demon")  	 |  **DC2_453**    |
  |      4- Interlude: Finding Power-Ups & Some Georama  |  **DC2_454**    |
  |      5- Dungeon (Through "Smiling Fairy Village")  	 |  **DC2_455**    |
  |      6- Interlude: Restoring Lao Chao's Bistro  	 |  **DC2_456**    |
  |      7- Dungeon (Thru "Little Dragon Counterattack") |  **DC2_457**    |
  |      8- Interlude: Barga's Valley and Spheda  	 |  **DC2_458**    |
  |      9- Interlude: Saving Lin's Life  		 |  **DC2_459**    |
  |      10- Dungeon (Through "Moon Baron")  		 |  **DC2_4510**   |
  |      11- Interlude: Fishing Contests  		 |  **DC2_4511**   |
  |      12- Dungeon (Through "Lighthouse Appears")  	 |  **DC2_4512**   |
  |      13- Chapter Boss  				 |  **DC2_4513**   |
  |      14- Finishing the Chapter  			 |  **DC2_4514**   |
  |                                                      |                 |
  |    VI- Chapter 4 (Good-bye, Shingala)  		 |  **DC2_46**     |
  |      1- Quick Overview  				 |  **DC2_461**    |
  |      2- Meeting Pau and Shingala  			 |  **DC2_462**    |
  |      3- Dungeon (Through "Tank and Boss")  		 |  **DC2_463**    |
  |      4- Interlude: Some Georama Stuff  		 |  **DC2_464**    |
  |      5- Dungeon (until Shingala fight)  		 |  **DC2_465**    |
  |      6- Fight Against Shingala  			 |  **DC2_466**    |
  |      7- Dungeon (Through "Return of the Serpent")  	 |  **DC2_467**    |
  |      8- Interlude: Finny Frenzies  			 |  **DC2_468**    |
  |      9- Dungeon (Through "Sea of Atrocity")  	 |  **DC2_469**    |
  |      10- Healing Shingala  				 |  **DC2_4610**   |
  |      11- Chapter Boss  				 |  **DC2_4611**   |
  |      12- Finishing the Chapter  			 |  **DC2_4612**   |
  |                                                      |                 |
  |    VII- Chapter 5 (Conflict of the Past and Future)  |  **DC2_47**     |
  |      1- Quick Overview  				 |  **DC2_471**    |
  |      2- Some Georama Stuff  			 |  **DC2_472**    |
  |      3- Dungeon (Through "Mountain Baddie Appears")  |  **DC2_473**    |
  |      4- Interlude: How to Deal With The Fire Squall  |  **DC2_474**    |
  |      5- Dungeon (Through "Pains in the Neck")  	 |  **DC2_475**    |
  |      6- Interlude: Before Stopping the Fire Squall...|  **DC2_476**    |
  |      7- Flying Battleship Battle!  			 |  **DC2_477**    |
  |      8- Interlude: The Fire Horn  			 |  **DC2_478**    |
  |      9- Dungeon (Thru "Road to the River of Flames") |  **DC2_479**    |
  |      10- Chapter Boss  				 |  **DC2_4710**   |
  |      11- Finishing the Chapter 			 |  **DC2_4711**   |
  |                                                      |                 |
  |    VIII- Chapter 6 (When Two Eras Collide)  	 |  **DC2_48**     |
  |      1- Quick Overview  				 |  **DC2_481**    |
  |      2- The Locked Palace  				 |  **DC2_482**    |
  |      3- Kazarov Stonehenge  			 |  **DC2_483**    |
  |      4- Rainbow Butterfly Wood Star Path  		 |  **DC2_484**    |
  |      5- Starlight Canyon Star Path  		 |  **DC2_485**    |
  |      6- Ocean's Roar Cave Star Path  		 |  **DC2_486**    |
  |      7- Mount Gundor Star Path  			 |  **DC2_487**    |
  |      8- Finishing the Chapter  			 |  **DC2_488**    |
  |                                                      |                 |
  |    IX- Chapter 7 (Palace of Flowers)  		 |  **DC2_49**     |
  |      1- Quick Overview  				 |  **DC2_491**    |
  |      2- The Moon Flower Palace  			 |  **DC2_492**    |
  |      3- Dungeon (Through "Crush the Undead")  	 |  **DC2_493**    |
  |      4- Interlude: Some Georama Stuff  		 |  **DC2_494**    |
  |      5- Dungeon (Through "Palace Watchdog")  	 |  **DC2_495**    |
  |      6- Interlude: Some More Georama Stuff  	 |  **DC2_496**    |
  |      7- Dungeon (Through "Final Trump Card")  	 |  **DC2_497**    |
  |      8- Interlude: Some MORE Georama Stuff  	 |  **DC2_498**    |
  |      9- Dungeon (Through "Final Battle")  		 |  **DC2_499**    |
  |      10- THE FINAL BOSS!  				 |  **DC2_4910**   |
  |                                                      |                 |
  |    X- Chapter 8 (The Forgotten Adventure)  		 |  **DC2_410**    |
  |      1- Quick Overview  				 |  **DC2_4101**   |
  |      2- The Zelmite Mine  				 |  **DC2_4102**   |
  |      3- Dungeon (Through "Evil Bat Invasion")  	 |  **DC2_4103**   |
  |      4- Interlude: Monica's Return!  		 |  **DC2_4104**   |
  |      5- Dungeon (Through "Murderous Tank")  	 |  **DC2_4105**   |
  |      6- Dead End #1 and a Boss  			 |  **DC2_4106**   |
  |      7- Dungeon (Through "Hell, Ward 1")  		 |  **DC2_4107**   |
  |      8- Dead End #2 and a Boss  			 |  **DC2_4108**   |
  |      9- Dungeon (Through "Indecision")  		 |  **DC2_4109**   |
  |      10- Dead End #3 and a Boss  			 |  **DC2_41010**  |
  |      11- Dungeon (Through "Mummy Heaven")  		 |  **DC2_41011**  |
  |      12- Dead End #4 and a Boss  			 |  **DC2_41012**  |
  |      13- Dungeon (the rest of it)  			 |  **DC2_41013**  |
  |      14- The REAL Final Boss: The Dark Genie  	 |  **DC2_41014**  |
   >----------------------------------------------------< >---------------<
  |  5. Other Helpful Stuff                              |  **DC2_5**      |
   \_____________________________________________________|________________/


1. Intro*****************************DC2_1***********************************
Welcome to FAQ #2 of my Wonder Mail S-multi-tasking saga! In other words, this
is my second FAQ that I've made while multi-tasking a Wonder Mail S FAQ for
Pokemon Mystery Dungeon: Explorers of Sky. The previous FAQ was for Super Paper
Mario.

But enough about my current projects. This FAQ is my fourth FAQ for the PS2. 
The FAQ covers the general walkthrough for Dark Cloud 2, one of the very few
RPGs in existence that won't bore me with repetitive play. As such, it is
very much one of my favorites.

Well, that's all you really need to know. Enjoy!

2. Version History*****************************DC2_2*************************
v0.00 - (Never thought I'd put THAT.) Well, thanks to FOX, I started late
        tonight. I got the basic overall format down, finished the Legal and
        Intro sections. BTW, it is already 37 KB large.  11:25 PM 6/26/2011
v0.30 - Finished Section I through Section IV-4 of the walkthrough.
        12:00 AM 6/30/2011
v0.40 - Finished Section IV-5 through Section V-9 of the walkthrough. Also,
        the size went above 100 KB (is now 113 KB).  12:27 AM 7/1/2011
v0.60 - Finished Section V-10 through Section VII-1 of the walkthrough.
        12:21 AM 7/2/2011
v0.80 - Finished Section VII-2 through Section IX-1 of the walkthrough.
        12:30 AM 7/4/2011
Final - Finished Section IX-2 through X-14 of the walkthrough. As such, this
        guide is finished. (Damn. Still didn't finish the WM list.)
          ~~ Start-End Time: 9 days
          ~~ File Size     : 245 KB.
          ~~ Time of Update: 1:00 AM 7/5/2011

3. Legalities*****************************DC2_3******************************
Should this FAQ be located on a site other than GameFAQs, Neoseeker,
Supercheats, or any other site I have given permission for usage to, or if
this is copied onto another person's guide without my express permission via
e-mail ([email protected]), I will see you in court!

� 2011 Daniel Chaviers (AKA KeyBlade999).

In addition, each of the FAQs and other documents, programs, and so on, listed
in SECTION FIVE of this FAQ are copyrighted by their respective owners. I have
absolutely no say in whether you can distribute them. If you distribute their
stuff without their permission, you are likely to also be sent to court.


4. Walkthrough*****************************DC2_4*****************************

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++                                                                         ++
++     Section I- Some Explaining                           **DC2_41**     ++
++                                                                         ++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

If you've read some of my previous FAQs or are new to this or something, you
may notice I've laid this out differently than most of my guides. Here, I
explain what details what:

[Quick Overview]  This basically lists the photos you can get and the good
                  power-ups. You'll also get the invention info. Starting in
                  Chapter 2, you'll also be given character recruitment and
                  Georama info, as well as info on monster badges.

[Dungeon]  For the most part, I labeled these with the last floor covered by
           that part. Here, I'll give you the medal information and some other
           information as needed. Additionally, I'll list the enemy species and
           quantities, which species SHOULD have the Gate Key, and the total
           base ABS and Gilda totals from these enemies.

[Interlude]  These typically follow periods of dungeon progression. During
             these, I recommend you exit the dungeon and do whatever it is
             listed there so as to either help you out better or progress
             further in the story.

[Chapter Boss]  This section deals with the final boss you'll fight during that
                Chapter.

[Finishing the Chapter]  This section deals with everything else between the 
                         boss and the screen of the next chapter.

[?]  Anything else is obvious once you read.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++                                                                         ++
++     Section II- Prologue (A Night At The Circus)         **DC2_42**     ++
++                                                                         ++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

                                 O==========O
                                 |  Monica  |
                                 O==========O

After selecting "New Game" and choosing Max's outfit (and Monica's, on your
second playthrough), the game will shift to Monica. After the scene, you'll
fight a battle.

In battles, CIRCLE (or O) locks-on to enemies and shows their HP and Anger
Gauges. X is the short-range attack; L1 and X controls the long range attack.
The former will charge with the X held down. That'll be it for now.

So, to fight the battle, simply use Monica's cheapest move. Hold and release
X to damage and knock over most of the nearby enemies. After the battle, you'll
switch to Maximilian.

                                  O=======O
                                  |  Max  |
                                  O=======O

Once you're in control of Max, after the scene, go to the book-thing downstairs
and use the Save Point. Now, continue to the lower part of the shop, to the
bedroom area. Grab the wrench and the Notebook (the latter isn't needed, but
may as well do it now). Return to the middle level and work on the vacuum
cleaner.

After that scene, you'll appear outside Flotsam's circus tent. Use the nearby
Save Point if desired, then approach the clown. Press the Square button and
select to use the ticket. After the cutscene, go around the area clockwise
talking to people to find the thief. After finding him, watch the ensuing
cutscene. Return to the clown and re-give him your ticket.

After this, there will be some more cutscenes, after which you'll fight four
Clowns. These enemies are rather weak, to be honest. The main thing to do is
wail on them with your Wrench. Max also has a charge attack, like Monica,
although not a long-range weapon yet. If you have trouble, press Triangle to
use items or synth up a Bread to put on the Wrench, because the Clowns are
weak to Flame.

After that battle, there will be some more cutscenes and the game's theme song.
After this, you'll be in the sewers. Save if you want and talk to Donny, using
"Underground Water Channel..." as your choice. Thusly, after the cutscenes, you
will be in Chapter 1!


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++                                                                         ++
++     Section III- Chapter 1 (To The Outside World!)       **DC2_43**     ++
++                                                                         ++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

O===========================================================================O
|   1- Quick Overview                                         **DC2_431**   |
O===========================================================================O
 ____________________________
|  HP and Defense Power-Ups  \
|_____________________________\_______________________________________________
|  Item Name ..... Location and when ..................................... [] |
|=============================================================================|
|  Fruit of Eden . After "Battle With Rats"; Channel Entrance ............ [] |
|  Fruit of Eden . After "Steve's Battle"; front of Cedric's ............. [] |
|  Potato Pie . After "Sweet, Scary Treasure Chest"; cart, east of above . [] |
|_____________________________________________________________________________|
 _________________________________
|  Photography: Ideas and Scoops  \
|__________________________________\_________________________________________
|  Idea/Scoop Name .....................................................  [] |
|============================================================================|
|  Auto Book Reader ....................................................  [] |
|  Bar Sign ............................................................  [] |
|  Barrel ..............................................................  [] |
|  Belt ................................................................  [] |
|  Bench ...............................................................  [] |
|  Binoculars ..........................................................  [] |
|  Blackstone One ......................................................  [] |
|  Book ................................................................  [] |
|  Bottle ..............................................................  [] |
|  Bread ...............................................................  [] |
|  Cafe Sign ...........................................................  [] |
|  Can .................................................................  [] |
|  Car .................................................................  [] |
|  Cart ................................................................  [] |
|  Cedric's Shop Sign ..................................................  [] |
|  Chair ...............................................................  [] |
|  Chandelier ..........................................................  [] |
|  Chimney .............................................................  [] |
|  Clock ...............................................................  [] |
|  Coal ................................................................  [] |
|  Constructor .........................................................  [] |
|  Cup .................................................................  [] |
|  Drawbridge ..........................................................  [] |
|  Evening Sun .........................................................  [] |
|  Fan .................................................................  [] |
|  Fire House ..........................................................  [] |
|  Flag ................................................................  [] |
|  Flower ..............................................................  [] |
|  Flower Chair ........................................................  [] |
|  Fountain ............................................................  [] |
|  Freight Train .......................................................  [] |
|  Gold Store ..........................................................  [] |
|  Iron Bridge .........................................................  [] |
|  Iron Maiden .........................................................  [] |
|  Ladder ..............................................................  [] |
|  Lamp ................................................................  [] |
|  Light ...............................................................  [] |
|  Mailbox .............................................................  [] |
|  Manhole .............................................................  [] |
|  Milk Can ............................................................  [] |
|  Morning Sun .........................................................  [] |
|  Old-Style Robot .....................................................  [] |
|  Oven ................................................................  [] |
|  Painting ............................................................  [] |
|  Morton's Sundries Sign ..............................................  [] |
|  Parasol .............................................................  [] |
|  Phonograph ..........................................................  [] |
|  Piano ...............................................................  [] |
|  Pipe ................................................................  [] |
|  Police Sign .........................................................  [] |
|  Polly's Bakery Sign .................................................  [] |
|  Post ................................................................  [] |
|  Pot .................................................................  [] |
|  Pumpkin .............................................................  [] |
|  Railroad ............................................................  [] |
|  Rapper ..............................................................  [] |
|  Refrigerator ........................................................  [] |
|  Register ............................................................  [] |
|  River ...............................................................  [] |
|  Shield ..............................................................  [] |
|  Show Window .........................................................  [] |
|  Shrubbery ...........................................................  [] |
|  Sign ................................................................  [] |
|  Staircase ...........................................................  [] |
|  Streetlight .........................................................  [] |
|  Sunshade ............................................................  [] |
|  Table ...............................................................  [] |
|  The Moon ............................................................  [] |
|  The Sun .............................................................  [] |
|  Tiny Hammer .........................................................  [] |
|  Traffic Light .......................................................  [] |
|  Trashcan ............................................................  [] |
|  Tree ................................................................  [] |
|  Vacuum ..............................................................  [] |
|  Vacuum Bag ..........................................................  [] |
|  Vegetables/Fruit ....................................................  [] |
|  Vending Machine .....................................................  [] |
|  Waterfall ...........................................................  [] |
|  Weapon ..............................................................  [] |
|  Weapon Shop Sign ....................................................  [] |
|  Weight Gauge ........................................................  [] |
|  Wheat Flour .........................................................  [] |
|  Wheel ...............................................................  [] |
|  Window ..............................................................  [] |
|  Wooden Box ..........................................................  [] |
|                                                                            |
|  Baron's Hangin' On (SCOOP) ..........................................  [] |
|  Brave Little Linda (SCOOP; MISSABLE) ................................  [] |
|  Clown Robo's Attack  (SCOOP; MISSABLE) ..............................  [] |
|  Night Stalker (SCOOP) ...............................................  [] |
|____________________________________________________________________________|
 ___________________________
|  Photography: Inventions  \
|____________________________\_______________________________________________
|  Invention Name .......... Ideas for invention ....................... []  |
|============================================================================|
|  Aquarium ................ Fountain, Window, Wooden Box .............. []  |
|  Bandit Brassard ......... Clock, Gold Store, Show Window ............ []  |
|  Cannonball Arm .......... Manhole, Old-Style Robot, Post ............ []  |
|  Caterpillar ............. Car, Cart, Wheel .......................... []  |
|  Clown Hand .............. Parasol, Pipe, Clown Robo's Attack ........ []  |
|  Energy Pack ............. Belt, Milk Can, Pipe ...................... []  |
|  Energy Pack (Barrel) .... Barrel, Belt, Tree ........................ []  |
|  Knight Boots ............ Belt, Shield, The Moon .................... []  |
|  Tasty Water ............. Bottle, Fountain, Waterfall ............... []  |
|  Trumpet Gun ............. Fountain, Rapper, Tree .................... []  |
|____________________________________________________________________________|


O===========================================================================O
|   2- Dungeon (Until Channel Pump Room)                      **DC2_432**   |
O===========================================================================O

To the Outside World

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 2 minutes, 35 seconds
~~ Spheda prize    : Treasure Chest Key (x2)
~~ Clear Goal      : Clear floor without healing

Enemy Data:
~~ Clown (x6)
~~ Froggy (x6)
~~ Sewer Rat (x6) (Gate Key holder)

Totals:
~~ ABS  : 108
~~ Gilda: 108

Notes:
There will be a quick cutscene before starting. Okay, onto the dungeon!

Firstly, fighting. Use X to attack with your short-range weapon, and L1+X to
use your long-range weapon. Hold just X to charge for a powerful attack. Press
Circle to lock-on to enemies and see their HP and Anger Gauges. Press Square to
use the circled item in the top-left. Press R1 to guard and either negate or
reduce damage. Press R1+X to pick up enemies or other things.

About enemies... Lock-on to see their data. Their name is at the top. The red
dots show the Anger Gauge -- with each hit, it empties some. Once it does, the
enemy will temporarily do extra damage. The yellow bar shows their HP. When you
defeat an enemy, the purplish bag they may drop has an item; the red-yellow
circle may have Georama materials; the yellow bag (and coins?) are Gilda; the
blue orbs are ABS. The Gate Key that you might gain is shown above your head
when you get it.

About chests... Press X when near one to open it. You may get an item of a
random variety; a clown from which you may get a yellow or red box; a booby-
trapped one (for these, either use a Treasure Chest Key or guess explosions);
or a Mimic/King Mimic (enemies). Among the items are a Floor Map (which will
reveal the whole floor map) and a Magic Crystal (shows all chests, enemies,
etc., on the floor). You may also get an item to go through a barrier in the
dungeon (this dungeon uses a Channel Key).

About Medals... For this floor, there is a time goal (defeat all of the
enemies within that time period); a Spheda goal (unlocked in Chapter 3); and a
Clear Without Healing goal (clear out all monsters AND exit without healing).
Clear a goal to get a medal, which can be used later.

About finishing... To get out of the floor and to the next one, you'll need
to get the Gate Key by defeating an enemy. Do so and go to the exit on the
floor (yellow square on map). Press Square to select an item. This dungeon will
use the Key Handle.

Okay, that's all I got for now. Since the maps are randomized, I can't give
you a walkthrough. Just do your best, I guess. I'll explain things as they
come up, mainly medals. Okay, good luck!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Battle With Rats

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 2 minutes, 40 seconds
~~ Spheda prize    : Diamond (x1)
~~ Clear Goal      : Defeat all enemies only using items.

Enemy Data:
~~ Clown (x2)
~~ Sewer Rat (x3) (Gate Key holder)
~~ Baron Balloon (x4)
~~ Froggy (x4)
~~ Bat (x5)

Totals:
~~ ABS  : 116
~~ Gilda: 120

Notes:
On the new clear goal: basically, you are only allowed to do damage to enemies
via items. The items themselves can differ, but damage must NOT be done with a
weapon or attack deflection.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ghost in the Channel

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 3 minutes
~~ Spheda prize    : Improved Bomb (x4)
~~ Clear Goal      : Defeat all enemies with Max's right-hand weapon only.

Enemy Data:
~~ Bat (x3)
~~ Night Stalker (x3)
~~ Baron Balloon (x4) (Gate Key holder)
~~ Turtle (x4)

Totals:
~~ ABS  : 98
~~ Gilda: 105

Notes:
Before starting, there will be a quick cutscene. After it, at the white screen,
people often experience a game freeze. For some reason, pressing R3 or L3 seem
to help out.

Now, the new clear goal. Basically, you are only allowed to damage and kill
enemies with Max's right-hand (close-range) weapon. You cannot deal damage with
items, other characters, attack deflections, etc. -- it must be the right-hand
weapon of Max. Got it?

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

After completing "Ghost in the Channel", you'll arrive in the Channel Pump
Room if you continue to the next floor. After the scene, you'll be fighting the
elephant, Linda. Just attack as you can, dodging attacks as needed. You can't
do damage, but just hit her a few times and you'll get it.


O===========================================================================O
|   3- Interlude: Making the Energy Pack!                     **DC2_433**   |
O===========================================================================O

             [Slight continuation from earlier, to catch you up.]

After completing "Ghost in the Channel", you'll arrive in the Channel Pump
Room if you continue to the next floor. After the scene, you'll be fighting the
elephant, Linda. Just attack as you can, dodging attacks as needed. You can't
do damage, but just hit her a few times and you'll get it.

After the scene, you'll be back in Palm Brinks. Watch the scene. After it, you
are to mainly get a photo of a Milk Can, a Pipe, and a Belt. You can get those,
or mess around and take photos of everything -- you'll REALLY want to do the
latter. The overview covers what you can photo during the chapter. However, the
Waterfall, Fire House, Iron Bridge, and Coal must wait until later.

So, let's get the pictures we require:

~~ Milk Can: Located outside Polly's bakery; inside the bakery; or inside of
             Morton's.
~~ Pipe: Roof of Cedric's Maintenance Shop.
~~ Belt: Go to the police station and the officer outside will be wearing one.

Hey, while we're walking around, go to the Channel Entrance and open the chest
there for a Fruit of Eden. It'll up your max HP by 8.

Once you've gotten the photos, select the photos or ideas from the Make menu.
Once all three are selected, press Square to invent an Energy Pack. This will
work with other items. Return to Cedric now and speak with him. He'll give you
some Gilda. Go to Morton's and buy what is required. Go to the Make menu,
select the Energy Pack, and make it. Return to Cedric and thusly, you've let
"Steve" (henceforth known as the Ridepod) handle longer battles.

Now, save and return to the Channel Pump Room.


O===========================================================================O
|   4- Channel Pump Room; through Dungeon's End               **DC2_434**   |
O===========================================================================O

After inventing an Energy Pack for the Ridepod, return to the Channel Pump
Room and engage Linda in battle once more!

===============
MINIBOSS: Linda
===============

Immediately press R3 and switch to Max. Wait for Linda to rear up into the air.
When she does, take a picture while she's doing it for a scoop (Brave Little
Linda).

After nabbing the scoop, switch to the Ridepod. Basically, you can circle
around her and hit her and not sustain much/any damage.

After the battle and scene, let's continue further through the dungeon.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Steve's Battle

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 2 minutes, 45 seconds
~~ Spheda prize    : Level-Up Powder (x2)
~~ Clear Goal      : Defeat all enemies with just the Ridepod.

Enemy Data:
~~ Clown (x2)
~~ Mimic (x3)
~~ Night Stalker (x4)
~~ Vanguard (x4) (Gate Key holder)
~~ Bat (x5)

Totals:
~~ ABS  : 162
~~ Gilda: 170

Notes:
First, a cutscene, then the dungeon! This floor contains two scoops:

The first one is with the Night Stalker. Take a picture of it while it spins
around. The second is with the Vanguard. Get up next to it and look up. As it
flips (it should) for the piledriver, snap a photo. The scoops are "Night
Stalker" and "Baron's Hangin' On" respectively.

About Vanguards: these are those kinds of enemies you'll want to use Ridepod
to beat up. For future reference, enemies of especially large size or those
Max can't easily hurt are best dealt with via Ridepod.

Now, the new clear goal... Basically, this one means that you are to defeat
each enemy using only the Ridepod. Nothing else.

ANOTHER NOTE: After this, go out of the dungeon and in front of Cedric's to
find a chest yielding a Fruit of Eden!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sweet, Scary Treasure Chest

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 2 minutes, 30 seconds
~~ Spheda prize    : Treasure Chest Key (x1)
~~ Clear Goal      : Complete and exit floor without healing.

Enemy Data:
~~ King Mimic (x1)
~~ Vanguard (x3) (Gate Key holder)
~~ Darkness (x4)
~~ Froggy (x4)

Totals:
~~ ABS  : 122
~~ Gilda: 126

Notes: None.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

After this, continue forward into the Channel Reservoir.


O===========================================================================O
|   5- Chapter Boss                                           **DC2_435**   |
O===========================================================================O

After finishing "Sweet, Scary Treasure Chest", go to the next floor -- the
Channel Reservoir -- to start a cutscene. After this, you'll be fighting the
chapter boss, Flotsam's robotic clown, the Halloween.

===============
BOSS: Halloween
===============

This boss also has a scoop. Simply back away from it. Eventually, it might open
it's "eye" and shoot a missile at you. As it prepares to shoot, snap a shot of
it. The scoop: Clown Robo's Attack. It is used in many inventions.

Now, to the fight. The Halloween will shoot its nose at you. Use R1+X to pick
it up, then X to throw it at the Halloween to damage it. This will cause the
boss to "shut down" temporarily. Switch to Ridepod and start smashing. Continue
this as needed.

Occasionally, it may drop some little monsters on you. These are easy to defeat
but must be defeated before the Halloween will return to the ground. I find the
monsters to be good for ABS, but that's just me.


After the battle, there will be a cutscene. View it and then exit to the last
room. This will go outside, which the next section covers.


O===========================================================================O
|   6- Finishing the Chapter                                  **DC2_436**   |
O===========================================================================O

After defeating Halloween and exiting, you'll view a quick scene. After it,
take a picture of the waterfall and the bridge. Then continue down the steps
on the left. As you do, Blackstone One will pull in. Cedric will come out and
there'll be some important scenes, after which you'll get control of yourself.
Take photos of the Fire House and the Coal, then go up the ladder.

After the scenes, you'll fight a "boss" of sorts.

==================
"MINIBOSS": P-3000
==================

I say "miniboss" because this is ridiculously easy. Simply pick up a bomb and
throw it at Flotsam. Pick up another, let him jump over, and throw another.
Repeat as needed. Three bombs will finish him.


After the battle, you'll find some scenes and Chapter 1 shall come to a close.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++                                                                         ++
++  Section IV- Chapter 2 (Resurrection of the Great Elder)   **DC2_44**   ++
++                                                                         ++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

O===========================================================================O
|   1- Quick Overview                                         **DC2_441**   |
O===========================================================================O
 ____________________________
|  HP and Defense Power-Ups  \
|_____________________________\_______________________________________________
|  Item Name ........... Location and when .............................. []  |
|=============================================================================|
|  Fruit of Eden ....... Always in future ............................... []  |
|  Potato Pie .......... Always in future ............................... []  |
|  Witch Parfait ....... Future; after "Frightening Forest" ............. []  |
|  Fruit of Eden ....... Future; after "Strange Tree" ................... []  |
|  Fruit of Eden ....... Future; after "Rolling Shells" ................. []  |
|  Witch Parfait ....... Future; after "This is a Geostone?" ............ []  |
|  Fruit of Eden ....... Future; after "Noise in the Forest" ............ []  |
|  Potato Pie .......... Future; after "I'm a Pixie" .................... []  |
|  Wind Crystal (x4) ... Future; after "Legendary Killer Snake" ......... []  |
|  Garnet .............. Future; after "Grotesque Spider Lady" .......... []  |
|_____________________________________________________________________________|
 ________________________________
|  Potential New Monster Badges  \
|_________________________________\__________________________________________
|  Monster Species (conditions) ........................................ []  |
|============================================================================|
|  Plant (buy at Jurak Mall in future for 500 Gilda) ................... []  |
|  Beast (fill Gift Capsule with Cheese (x3); give to Sewer Rat) ....... []  |
|  Aquatic (fill Gift Capsule with Battan (x3); give to Froggy) ........ []  |
|  Darkling (fill G.C. with Gold Bar (x3); give to Spider Lady) ........ []  |
|  Spirit (fill Gift Capsule with Gooey Peach (x3); give to Pixie) ..... []  |
|  Undead (kill Skeleton Soldier via Holy Water) ....................... []  |
|____________________________________________________________________________|
 _______________________
|  Georama: To-Do List  \
|________________________\___________________________________________________
|  Achievement ......................................................... []  |
|============================================================================|
|  15 River Parts placed ............................................... []  |
|  10 Trees placed ..................................................... []  |
|  Nose and Eye trees placed near River, with Nose between Eyes ........ []  |
|  One Straw House placed with inhabitant .............................. []  |
|  Gordon resides in Sindain (trees needed near house) ................. []  |
|  Adel resides in Sindain ............................................. []  |
|  Polly resides in Sindain (cart needed near house) ................... []  |
|  Milane resides in Sindain ........................................... []  |
|  15 Fence parts around Firbits' House ................................ []  |
|  50 Culture Points ................................................... []  |
|____________________________________________________________________________|
 ___________________________________
|  Georama: Character Recruitments  \
|____________________________________\_______________________________________
|  Character (conditions) .............................................. []  |
|============================================================================|
|  Cedric (automatic) .................................................. []  |
|  Borneo (automatic) .................................................. []  |
|  Erik (automatic) .................................................... []  |
|  Gordon (give him a Holy Water) ...................................... []  |
|  Gerald (show him a Bell Trigger) .................................... []  |
|  Stewart (Give him 2,000 Gilda) ...................................... []  |
|  Granny Rosa (say "Let's go together." without quotes) ............... []  |
|  Ferdinand (give him a Roasted Chestnut) ............................. []  |
|  Adel (give her a Sturdy Cloth, a Thick Hide, and a Hunk of Copper) .. []  |
|  Claire (show picture of Lafrescia Stem (scoop)) ..................... []  |
|  Corrine (find her upstairs in Claire's house, then in Max's room) ... []  |
|  Parn & Julia (give Parn a Gold Paint) ............................... []  |
|  Priest Bruno (see below diagram) .................................... []  |
|  Sheriff Blinkhorn (run to boat & back in less than 2 min., 1 sec.) .. []  |
|  Donny (give him a Dark Coin and an Indestructible Coin) ............. []  |
|  Milane (show two build-ups from Gladius; talk via Monica) ........... []  |
|  Aunt Polly (deliver Crunchy Bread as ordered) ....................... []  |
|  Rufio (show picture of The Moon) .................................... []  |
|  Fabio (catch 60cm. or larger Nonky) ................................. []  |
|  Mayor Need (give him his safe's password: 1221) ..................... []  |
|____________________________________________________________________________|
|  Diagram for Priest Bruno:  Put out candles E, 9, 6, and 1.                |
|  1   2                                                                     |
|  3   4                                                                     |
|  5   6                                                                     |
|  7   8                                                                     |
|  9   A                                                                     |
|  B   C                                                                     |
|  D   E                                                                     |
|____________________________________________________________________________|
 _________________________________
|  Photography: Ideas and Scoops  \
|__________________________________\_________________________________________
|  Idea/Scoop Name ..................................................... []  |
|============================================================================|
|  Bed ................................................................. []  |
|  Boat ................................................................ []  |
|  Bone ................................................................ []  |
|  Bridge .............................................................. []  |
|  Candle .............................................................. []  |
|  Cloth ............................................................... []  |
|  Curtain ............................................................. []  |
|  Deer Horn ........................................................... []  |
|  Dell Clinic Sign .................................................... []  |
|  Drawer .............................................................. []  |
|  Dresser ............................................................. []  |
|  Egg ................................................................. []  |
|  Elena's Portrait .................................................... []  |
|  Eyeball ............................................................. []  |
|  Fence ............................................................... []  |
|  Figure .............................................................. []  |
|  Fireplace ........................................................... []  |
|  Fish ................................................................ []  |
|  Fruit ............................................................... []  |
|  Gate ................................................................ []  |
|  Glasses Case ........................................................ []  |
|  Grass ............................................................... []  |
|  Hammock ............................................................. []  |
|  Hoe ................................................................. []  |
|  Jurak Arms Sign ..................................................... []  |
|  Jurak's Eye ......................................................... []  |
|  Jurak's Nose ........................................................ []  |
|  Letter .............................................................. []  |
|  Lin's House ......................................................... []  |
|  Log ................................................................. []  |
|  Monument ............................................................ []  |
|  Paints .............................................................. []  |
|  Mushroom ............................................................ []  |
|  Mushroom Burgers Sign ............................................... []  |
|  Palm Tree ........................................................... []  |
|  Parn's Studio Sign .................................................. []  |
|  Phone ............................................................... []  |
|  Pier ................................................................ []  |
|  Pot Torch ........................................................... []  |
|  Quartz .............................................................. []  |
|  Rifle ............................................................... []  |
|  Robot ............................................................... []  |
|  Rock ................................................................ []  |
|  Rug ................................................................. []  |
|  Saw ................................................................. []  |
|  Stained Glass ....................................................... []  |
|  Stand ............................................................... []  |
|  Stove ............................................................... []  |
|  Telescope ........................................................... []  |
|  Torch ............................................................... []  |
|  Water Wheel ......................................................... []  |
|  Withered Jurak ...................................................... []  |
|  Wooden Bookshelf .................................................... []  |
|  Woody Tailor Sign ................................................... []  |
|                                                                            |
|  Dangerous Pumpkin (SCOOP) ........................................... []  |
|  Find the Golden Egg! (SCOOP) ........................................ []  |
|  Floatin' Earth Digger (SCOOP) ....................................... []  |
|  Gyumo's Yell (SCOOP) ................................................ []  |
|  Hmmmm! Jurak (SCOOP) ................................................ []  |
|  King Mardan (SCOOP; MISSABLE) ....................................... []  |
|  Lafrescia Stem (SCOOP) .............................................. []  |
|  Master Utan (SCOOP) ................................................. []  |
|  R. Butterfly United (SCOOP; MISSABLE) ............................... []  |
|  Ruler of the Pond (SCOOP) ........................................... []  |
|  Spooky Grass Smile (SCOOP) .......................................... []  |
|  Tore's Nap (SCOOP) .................................................. []  |
|____________________________________________________________________________|
 ___________________________
|  Photography: Inventions  \
|____________________________\_______________________________________________
|  Invention Name ...... Ideas for invention ........................... []  |
|============================================================================|
|  Anti-Petrify ........ Amulet Clock, Jurak's Eye, Morning Sun ........ []  |
|  Barrel Cannon ....... Barrel, Fountain, Mushroom .................... []  |
|  Bell Trigger ........ Fountain, Phone, Tree ......................... []  |
|  Bomb ................ Candle, Pot, Weapon Shop Sign ................. []  |
|  Bone Rapier ......... Bone, Cloth, Withered Jurak ................... []  |
|  Bread ............... Fireplace, Polly's Bakery Sign, Wheat Flour ... []  |
|  Cannonball Arm II ... Constructor, Post, Rock ....................... []  |
|  Clown Body .......... Cup, Paints, Parasol .......................... []  |
|  Clown Foot .......... Eyeball, Paints, Clown Robo's Attack .......... []  |
|  Clown Shoes ......... Cloth, Parasol, Clown Robo's Attack ........... []  |
|  Double Pudding ...... Milk Can, Wheat Flour, Find the Golden Egg! ... []  |
|  Gift Capsule ........ Bone, Letter, Pot ............................. []  |
|  Grenade Launcher .... Chimney, Egg, Fountain ........................ []  |
|  Iron Leg ............ Fence, Old-Style Robot, Trashcan .............. []  |
|  Improved Bomb ....... Candle, Coal, Egg ............................. []  |
|  Leather ............. Shoes Chair, Cloth, Gyumo's Yell .............. []  |
|  Lightspeed .......... Candle, Flower, Rock .......................... []  |
|  Lure Rod ............ Fish, River, Lafrescia Stem ................... []  |
|  Swan ................ Boat, Tiny Hammer, Tree ....................... []  |
|  Work Shoes .......... Cloth, Constructor, Ladder .................... []  |
|____________________________________________________________________________|


O===========================================================================O
|   2- Meeting the Firbits                                    **DC2_442**   |
O===========================================================================O

After the Chapter 2 screen appears and the ensuing scenes, you'll get control
of Max. Head towards the left path not covered with flowers. In the new area,
you'll find some more scenes.

After those scenes, approach the Firbits' house and try to enter. Yay, more
scenes. After them, you'll be allowed into the dungeon: the Rainbow Butterfly
Wood.


O===========================================================================O
|   3- Dungeon (Until Great Fish Swamp)                       **DC2_443**   |
O===========================================================================O

Frightening Forest

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 4 minutes, 45 seconds
~~ Fishing Goal    : 70 cm. or more
~~ Spheda prize    : Treasure Chest Key (x3)
~~ Clear Goal      : Defeat all enemies with just Monica's sword.

Enemy Data:
~~ Himarra (x8) (Gate Key holder)
~~ Man-Eating Grass (x8)
~~ Skeleton Soldier (x8)

Totals:
~~ ABS  : 272
~~ Gilda: 304

Notes:
On Monica... Her controls are the same as Max's. Use L3 to switch between the
two. Her long-range weapon is a magic armband; short-range is a sword. She has
her own HP and Defense, and cannot directly switch to Ridepod in the field.

On the new medals... The Fishing goal will become known as you learn to fish.
Basically, with it, you want to catch a fish (of any species) equal to or
longer than the specified length. As for the new clear goal, defeat all enemies
with only Monica's sword -- nothing else.

There is a scoop: Spooky Grass Smile. When the Man-Eating Grass shakes, almost
like it laughs, snap a picture.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strange Tree

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 4 minutes, 28 seconds
~~ Fishing Goal    : 65 cm. or more
~~ Spheda prize    : Resurrection Powder (x1)
~~ Clear Goal      : Defeat all enemies using only items.

Enemy Data:
~~ Moler (x4)
~~ Tore (x5) (Gate Key holder)
~~ Pumpkinhead (x6)

Totals:
~~ ABS  : 180
~~ Gilda: 210

Notes:
There are three new scoops: in relevence to the above list, "Floatin' Earth
Digger", "Tore's Nap", and "Dangerous Pumpkin".

For the first, snap a picture when the Moler jumps into the air to attack you.
For the second, snap a pic when the Tore is asleep, although the battle music
is still going. For the third, snap a picture when the Pumpkinhead twirls its
pitchfork around.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Rolling Shells

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 4 minutes, 30 seconds
~~ Fishing Goal    : 46 cm. or more
~~ Spheda prize    : Stamina Drink (x3)
~~ Clear Goal      : Defeat all enemies with Monica's long-range weapon only.

Enemy Data:
~~ Tortoise (x4) (Gate Key holder)
~~ Skeleton Soldier (x6)
~~ Man-Eating Grass (x6)
~~ Himarra (x6)

Totals:
~~ ABS  : 260
~~ Gilda: 288

Seals:
Red Seal.

Notes:
This floor has a Red Seal, preventing Max and Ridepod from being used. Thus,
you can only use Monica. Be sure to have Erik make some Improved Bombs for when
fighting those Tortoise's.

FYI, all seals are permanently broken when all enemies on the floor are killed.

As for the new clear goal, it means to attack and defeat all enemies with
Monica's magic armband -- nothing else.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

After the "Rolling Shells" floor, you'll arrive in the Great Fish Swamp.


O===========================================================================O
|   4- Interlude: Helping the Firbits and Georama             **DC2_444**   |
O===========================================================================O

You'll be at the Great Fish Swamp after beating "Rolling Shells". Go forward
some and talk to the Firbit who's fishing. You'll get the Fishing Rod and a
Mimi. To save time later on, fish some and catch a Priscleen (talk to the
Firbit for more bait if needed).

Once you've caught a Priscleen, continue forward more, past the swamp, to
Master Utan. After the scene, snap a photo of him (it's a scoop). You'll get
four Poison Apples if you had none previously. Now, go back to the swamp and
put a Poison Apple on the hook. You'll soon catch a fish. During the following
scene, you'll find it to be the King Mardan. Take a picture of him. Then either
fish for a Priscleen in the other lake if you lack one, or give him the one I
told you to fish for earlier by pressing Square. After this, you'll watch yet
another cutscene. After it, exit by going to "Move" and pressing Square.

After this, go back to the Firbits' place. After another cutscene, you'll be
allowed to use Carpenterion and go through the Time Gates to Max's and Monica's
times. In the future (Monica's time), go there for a few power-ups (three Fruit
of Edens, a Potato Pie, and a Witch Parfait). Back in Max's time, use the
Carpenterion to pick up the Logs, Rocks, and Grasses so they won't be in your
way later. Also break them. There isn't much else for you to do.

So, when you're ready, return to the Great Fish Swamp. Also, try to buy or make
a Barrel Cannon -- you'll thank me later.


O===========================================================================O
|   5- Dungeon (until final floor)                            **DC2_445**   |
O===========================================================================O

This is a Geostone?

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 5 minutes
~~ Fishing Goal    : 50 cm. or more
~~ Spheda prize    : Level-Up Powder (x2)
~~ Clear Goal      : Defeat all enemies using just the Ridepod.

Enemy Data:
~~ Mimic (x2)
~~ Mask of Prajna (x4)
~~ Moler (x6)
~~ Pumpkinhead (x6) (Gate Key holder)

Totals:
~~ ABS  : 188
~~ Gilda: 236

Geostone Contents:
~~ Wooden House
~~ Iron Chimney 1
~~ Thorn Tree
~~ Wooden Stand
~~ River
~~ Wooden Stairs

Notes:
On most, if not ALL, floors after this, you will find Geostones. When you go to
use Carpenterion, it will download the contents listed on it. This will let you
know what must be done or let you build new things. On the map, they are marked
with purple dots and are only on a floor once -- once it's gotten, it's gone.
If you miss it, though, you can come back later and grab it.

FYI, if you leave the dungeon beyond this point, Conda will give you some items
for the Georama and be on the train so you can buy some more.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Noise in the Forest

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 4 minutes, 10 seconds
~~ Fishing Goal    : 60 cm. or more
~~ Spheda prize    : Stamina Drink (x2)
~~ Clear Goal      : Defeat all enemies using only Max's gun.

Enemy Data:
~~ Fire Element (x2)
~~ Sonic Bomber (x4)
~~ Tore (x5) (Gate Key holder)
~~ Himarra (x6)

Totals:
~~ ABS  : 240
~~ Gilda: 276

Geostone Contents:
~~ Eye Tree 1
~~ Eye Tree 2
~~ Nose Tree

Notes: None.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I'm a Pixie

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 4 minutes, 16 seconds
~~ Fishing Goal    : 66 cm. or more
~~ Spheda prize    : Armband Repair Powder (x4)
~~ Clear Goal      : Defeat all enemies using items only.

Enemy Data:
~~ King Mimic (x1)
~~ Mimic (x2)
~~ Mask of Prajna (x4)
~~ Pixie (x6) (Gate Key holder)

Totals:
~~ ABS  : 132
~~ Gilda: 200

Geostone Contents:
~~ Straw House
~~ Shed
~~ Rough Wooden Fence
~~ Bench

Seals:
Blue Seal.

Notes:
The Blue Seal on this floor means that, since Monica was chosen by the Blue
Atlamillia, you can only fight with Max and the Ridepod. As usual, the seal is
gone if you defeat all of the enemies on the floor.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Legendary Killer Snake

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 4 minutes, 40 seconds
~~ Fishing Goal    : 49 cm. or more
~~ Spheda prize    : Gun Repair Powder (x4)
~~ Clear Goal      : Defeat all enemies using just the Ridepod.

Enemy Data:
~~ Killer Snake (x2)
~~ Sonic Bomber (x3)
~~ Gyumo (x5) (Gate Key holder)
~~ Fire Element (x6)
~~ Ice Element (x6)

Totals:
~~ ABS  : 352
~~ Gilda: 392

Geostone Contents:
~~ Pot
~~ Cart
~~ Wooden Bridge

Notes:
Brings back old memories, doesn't it DC1 players?

On this floor, you can first get the "Gyumo's Yell" scoop. Firstly, find a
Gyumo and snap a picture of it when it raises its arm and yells.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Grotesque Spider Lady

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 4 minutes, 26 seconds
~~ Fishing Goal    : 50 cm. or more
~~ Spheda prize    : Gift Capsule (x3)
~~ Clear Goal      : Complete floor without healing.

Enemy Data:
~~ King Mimic (x1)
~~ Tigriff (x1)
~~ Spider Lady (x6)
~~ Hunter Foz (x6) (Gate Key holder)

Totals:
~~ ABS  : 194
~~ Gilda: 216

Geostone Contents:
~~ Pot Torch
~~ Wooden Gate
~~ Waterwheel

Notes: None.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Rainbow Falls Entrance

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 4 minutes
~~ Fishing Goal    : 68 cm. or more
~~ Spheda prize    : Treasure Chest Key (x3)
~~ Clear Goal      : Defeat all enemies with just Monica's sword.

Enemy Data:
~~ Tigriff (x2)
~~ Sonic Bomber (x3)
~~ Hunter Fox (x4) (Gate Key holder)
~~ Gyumo (x5)

Totals:
~~ ABS  : 236
~~ Gilda: 272

Geostone Contents:
~~ Fruit Tree
~~ Hill

Seals:
White Seal

Notes:
This floor contains a White Seal. This one doesn't prohibit the use of someone,
but it DOES prevent healing. You can't use items or support characters for
health. You can use the Angel/Devil Coins, weaponry abilities, weaponry repair
items, and those health springs.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Exit the dungeon now after beating "Rainbow Falls Entrance".


O===========================================================================O
|   6- Interlude: Making the Lafrescia                        **DC2_446**   |
O===========================================================================O

Firstly, we'll continue with some Georama. Return to Sindain and press Select
to go to the Carpenterion, then Triangle to go to the building menu. Let the
Geostones download. Return to walking mode (Select) and a scene should occur.
After this, you'll need to find Gordon, Max's gardener. Go to Palm Brinks and
to Max's house. You'll find Gordon looking at a tree. He'll ask for a Holy
Water -- give him one (they can be bought at the church) and he'll join. Now,
you can recruit most of the others in the game. The overview has a brief
overview, but that's mainly for those who know who's who. I'll let you know
who's who here: 

~~ Adel, another servant, is in the servants' quarters of Max's house past the
   kitchen. Give her a Sturdy Cloth, a Thick Hide, and a Hunk of Copper. Exit
   and re-enter and speak with her to get her recruited and to have her give
   you a Green Overalls. She is used in the Sindain Georama.

~~ Aunt Polly is in her shop. Talk to her, then go to Morton's shop and speak
   with him. Go to Morton's, read the sign on the door, talk with Morton, then
   to Polly. She is used in Sindain Georama.

~~ Milane is in the Weapons Shop of Palm Brinks. Speak with her as Monica and
   you'll be given a Gladius that should be built up twice. Like with Gerald,
   you can simply show her a Chopper or Sand Breaker. She is used in the
   Sindain Georama, but is optional.

~~ Gerald, Max's dad, in the downstairs room to the right of the entrance of
   his house. He'll hand you a Trumpet Gun. To recruit him, show him a Bell
   Trigger, regardless of origin.

~~ Stewart, Max's butler, is in the entrance room of his house. Come with
   2,000 Gilda and listen to him talk. After a bit, he'll ask for the Gilda.
   Give it to him, leave, and re-enter this room and speak with him.

~~ Granny Rosa is in the waterfall room of Max's house through the door to the
   left of the entrance. Say to her, "Let's go together." without the quotes,
   WITH the correct punctuation (the ' and .).

~~ Ferdinand, Max's chef, is in the kitchen, through the room past the
   waterfall room. You'll have to give him a Roasted Chestnut, which is found
   in chests in the Rainbow Butterfly Woods.

~~ Corrine is in Morton's house (the one with the pumpkin patch nearby), in the
   upstairs area. Find her and speak with her to play some hide-and-seek. Her
   first place is upstairs in Claire's house (the closest to Max's), and then
   in Max's room.

~~ Priest Bruno is in the Palm Brinks church. He'll ask you to put out all of
   the candles. Refer to the overview for the easy strategy.

~~ Fabio is at the pier near the lake. Talk to him, catch a 60 cm. or larger
   Nonky, keep it in your inventory, and show it to him.

~~ Sheriff Blinkhorn is in front of the police station during the day. Speak
   with him and run to the lake's boat, examine it, and run back. It'll be 
   easier if Fabio is out of the way.

~~ Rufio walks around the lake during the day. Take a photo of The Moon and
   keep it. Then talk to Rufio.

~~ Mayor Need is in his office. He'll give you some hints to it: his daughter's
   birthday has a sign of a four-legged animal and her gifts are winter clothes
   (Sagittarius (December) works); the day is divisible by both 3 and 7 (21).
   Thus, the code is 1221.

Now, let's do some Georama on Sindain. The item list below shows a fairly cheap
and efficient way to do it for 100%:

~~ Cart (x1)
~~ Eye Tree 1 (x1)
~~ Eye Tree 2 (x1)
~~ Fruit Tree (x1)
~~ Nose Tree (x1)
~~ Pot (x1)
~~ Pot Torch (x1)
~~ River (x15)
~~ Rough Wooden Fence (x15)
~~ Straw House (x2)
~~ Thorn Tree (x7)
~~ Waterwheel (x1)
~~ Wooden House (x2)

Now, place the 15 Rivers in a line. Place the Eye Tree 1 near the river and the
eye facing away from the river. Place the Nose Tree and the Eye Tree 2 right
beside it like this: (Eye Tree 1) (Nose Tree) (Eye Tree 2). Place the other
trees in a compact area, so as keep some room. Place all of the houses down
wherever and put one near the trees and put a cart near another. Move Gordon in
to the tree-near house and Polly into the cart-near house, with Adel and Milane
in the other two. Put the Waterwheel in the river, and place the Pot and Pot
Torch near a house for multiple CP boosts. Finally, place the fence pieces
around the Firbits' House. Check to see if you have 50+ CP; if not, add some
more stuff. Make sure you have 100% (90% without Milane), too, and meet any
other conditions.

Once that Georama is done, go to the future for a cutscene. Collect the
power-ups, snap some more photos, and examine the Golden Eggs for a free Gold
Paint. Then return to the present and then back to the future for another
cutscene. Do this AGAIN for another scene. Then buy a Himarra Badge from the
Tailor Shop (and a Dark and an Indestructible Coin for Donny). Return to the
present.

Now, some more recruiting!

~~ Parn and Julia are in Parn's house. Give Parn the Gold Paint from the Golden
   Eggs for a scene and a dual recruitment.

~~ Donny is still in the Channel Entrance. Hand him the Dark Coin and the
   Indestructible Coin.

After this, you'll need to go to the Rainbow Butterfly Woods and go to a level
with Himarras (the first floor, for example). Transform into a Himarra and find
another one. Speak with it for a Sundrop. Exit the floor and go to the Rainbow
Falls. Use the Lafrescia Seed, then the Sundrop, on the pond. After the scene,
snap a picture of the stem of the flower. You can now recruit Claire in her
house; just show her this picture. Whether you do or not, save and go to the
white string near the flower and examine it to fight the boss (after a scene).


O===========================================================================O
|   7- Chapter Boss                                           **DC2_447**   |
O===========================================================================O

           [Some more from the previous section, for catching up.]

After this, you'll need to go to the Rainbow Butterfly Woods and go to a level
with Himarras (the first floor, for example). Transform into a Himarra and find
another one. Speak with it for a Sundrop. Exit the floor and go to the Rainbow
Falls. Use the Lafrescia Seed, then the Sundrop, on the pond. After the scene,
snap a picture of the stem of the flower. You can now recruit Claire in her
house; just show her this picture. Whether you do or not, save and go to the
white string near the flower and examine it to fight the boss (after a scene).

=======================
BOSS: Rainbow Butterfly
=======================

Begin by attacking the tentacles around the center of the flower; a hit of any
strength will make it go up. Make all of the tentacles go up to have the boss
fly nearby and split into seven.

Once the Rainbow Butterfly splits, attack any but the red butterfly by using
a long-range weapon (gun, brassard, Barrel Cannon) to cause them to merge back
together into the big Rainbow Butterfly. Snap a picture of it to get a scoop,
"R. Butterfly United". Now, hit all of the tentacles again to split apart the
boss. Then hit them into this order: RED, ORANGE, YELLOW, GREEN, BLUE, INDIGO,
VIOLET -- the colors of the rainbow. Thusly, you've won.


O===========================================================================O
|   8- Finishing the Chapter                                  **DC2_448**   |
O===========================================================================O

After defeating the Rainbow Butterfly, watch the scene. Then go back to Sindain
for another scene. Visit Jurak in the future for (*gasp*) another scene.
Return to the Sindain rail station and tell Cedric you're ready to leave.

More scenes, and you'll be in Balance Valley Station. Exit it by going up the
stairs on the other side to find a house standing there. Go inside for a scene.
Return to Palm Brinks to find Dr. Dell (his office is near the lake). Talk to
him (... see a glitch yet?) and return to Lin's house in Balance Valley. Enter,
watch the scene, and watch Chapter 2 come to a close...


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++                                                                         ++
++     Section V- Chapter 3 (The Sage of the Stars)         **DC2_45**     ++
++                                                                         ++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

O===========================================================================O
|   1- Arriving at Balance Valley                             **DC2_451**   |
O===========================================================================O

  [This contains stuff from Section IV-8, because it IS in Balance Valley.]

After defeating the Rainbow Butterfly, watch the scene. Then go back to Sindain
for another scene. Visit Jurak in the future for (*gasp*) another scene.
Return to the Sindain rail station and tell Cedric you're ready to leave.

More scenes, and you'll be in Balance Valley Station. Exit it by going up the
stairs on the other side to find a house standing there. Go inside for a scene.
Return to Palm Brinks to find Dr. Dell (his office is near the lake). Talk to
him (... see a glitch yet?) and return to Lin's house in Balance Valley. Enter,
watch the scene, and watch Chapter 2 come to a close...


O===========================================================================O
|   2- Quick Chapter Overview                                 **DC2_452**   |
O===========================================================================O

PLEASE NOTE: There are two glitches in the future area of this Chapter. The
             first deals with the 3 Fruits of Eden awarded after beating
             "Earth-Shaking Demon" -- they must be collected right then, or
             two will be forever lost. Additionally, there is a Fruit of Eden
             on the far corner of the weapon shop platform: DON'T NOT GET IT
             UNTIL YOU PASS A CERTAIN POINT IN CHAPTER 6; THIS FRUIT OF EDEN
             THEREFORE IS NOT LISTED IN THE BELOW TABLE.
 ____________________________
|  HP and Defense Power-Ups  \
|_____________________________\______________________________________________
|  Item Name ....... Location and when ................................. []  |
|============================================================================|
|  Fruit of Eden ... Future; after "Headlong Dash" ..................... []  |
|  Potato Pie ...... Future; after "Fire and Ice Don't Mix" ............ []  |
|  Fruit of Eden ... Future; after "Earth-Shaking Demon" ............... []  |
|  Fruit of Eden ... Future; after "Earth-Shaking Demon" ............... []  |
|  Fruit of Eden ... Future; after "Earth-Shaking Demon" ............... []  |
|  Witch Parfait ... Future; after "Powerful Yo-Yo Robot" .............. []  |
|  Fruit of Eden ... Future; after "Dangerous Treasure Chest" .......... []  |
|  Potato Pie ...... Future; after "Little Dragon Counterattack" ....... []  |
|  Emerald ......... Future; after "We're the Roly-Poly Brothers" ...... []  |
|  Pearl ........... Future; after "Dragon Slayer" ..................... []  |
|  Fruit of Eden ... Future; after "Rama Priests Like Cheese" .......... []  |
|  Witch Parfait ... Future; after "Nature's Threat" ................... []  |
|  Fruit of Eden ... Future; after "Moon Baron" ........................ []  |
|  Potato Pie ...... Future; after "Lighthouse Appears" ................ []  |
|  Potato Pie ...... Future; after "Lighthouse on the Cape" ............ []  |
|  Witch Parfait ... Future; after "Lighthouse on the Cape" ............ []  |
|____________________________________________________________________________|
 ________________________________
|  Potential New Monster Badges  \
|_________________________________\__________________________________________
|  Monster Species (conditions) ........................................ []  |
|============================================================================|
|  Reptile (fill G.C. with Wind Element (x3); give to Wind Gemron) ..... []  |
|____________________________________________________________________________|
 _______________________
|  Georama: To-Do List  \
|________________________\___________________________________________________
|  Achievement ......................................................... []  |
|============================================================================|
|  15 Trees placed ..................................................... []  |
|  4 Pot Torches placed ................................................ []  |
|  Priest Bruno resides in Georama (must be in a Church) ............... []  |
|  Stewart resides in Georama .......................................... []  |
|  Ferdinand at a Chinese Stand (stand must be near a house) ........... []  |
|  Star Lamp placed on a Brick House ................................... []  |
|  Parn resides in Georama  (house with a purple roof) ................. []  |
|  Blinkhorn resides in Georama (with 7 fences and a gate near) ........ []  |
|  40 Culture Points ................................................... []  |
|____________________________________________________________________________|
 ___________________________________
|  Georama: Character Recruitments  \
|____________________________________\_______________________________________
|  Character (conditions) .............................................. []  |
|============================================================================|
|  Dr. Dell (automatic after starting Chapter 3) ....................... []  |
|  Mena (speak with her and get 10 Spheda medals) ...................... []  |
|  Lin (automatic, but temporary) ...................................... []  |
|____________________________________________________________________________|
 _________________________________
|  Photography: Ideas and Scoops  \
|__________________________________\_________________________________________
|  Idea/Scoop Name ..................................................... []  |
|============================================================================|
|  Basket Steamer ...................................................... []  |
|  Chinese Lantern ..................................................... []  |
|  Crescent-Shaped Light ............................................... []  |
|  Electric Bulletin ................................................... []  |
|  Fishing Contest Sign ................................................ []  |
|  Fresco Painting ..................................................... []  |
|  Giant Yorda Tree .................................................... []  |
|  Glowing Gate ........................................................ []  |
|  Hand-Sewn Silk Flag ................................................. []  |
|  Hat ................................................................. []  |
|  Holy Emblem ......................................................... []  |
|  Horn ................................................................ []  |
|  Lao Chao's Trademark ................................................ []  |
|  Laundry ............................................................. []  |
|  Peeping Pole ........................................................ []  |
|  Pork Dumpling ....................................................... []  |
|  Rotating Sign ....................................................... []  |
|  Runaway Dragon ...................................................... []  |
|  Saint's Writings .................................................... []  |
|  Scale ............................................................... []  |
|  Scroll .............................................................. []  |
|  Special Peking Duck ................................................. []  |
|  Star Lamp ........................................................... []  |
|  Starglass ........................................................... []  |
|  Victory Stand ....................................................... []  |
|  Warehouse ........................................................... []  |
|  Weather Vane ........................................................ []  |
|  Well ................................................................ []  |
|  Windmill ............................................................ []  |
|                                                                            |
|  Burning Dragon Fire (SCOOP) ......................................... []  |
|  Changing Dog Statue (SCOOP) ......................................... []  |
|  Charging Ram (SCOOP) ................................................ []  |
|  Face Behind Devil Mask (SCOOP) ...................................... []  |
|  Flying Battleship (SCOOP; MISSABLE) ................................. []  |
|  Hurray For Rock Man! (SCOOP) ........................................ []  |
|  Moon Crystal (SCOOP) ................................................ []  |
|  Nice Massage (SCOOP) ................................................ []  |
|  Phantom Memo Eater (SCOOP; MISSABLE) ................................ []  |
|  Spinning Ivanoff (SCOOP) ............................................ []  |
|____________________________________________________________________________|
 ___________________________
|  Photography: Inventions  \
|____________________________\_______________________________________________
|  Invention Name ..... Ideas for invention ............................ []  |
|============================================================================|
|  Anti-Curse Amulet .. Holy Emblem, Saint's Writings, Hmmmm! Jurak .... []  |
|  Antidote Amulet .... Bed, Dell Clinic Sign, Holy Emblem ............. []  |
|  Antidote Drink ..... Bottle, Dell Clinic Sign, Well ................. []  |
|  Anti-Goo Amulet .... Laundry, Waterfall, Ruler of the Pond .......... []  |
|  Barrel Cannon II ... Barrel, Fountain, Well ......................... []  |
|  Bucket Leg ......... Can, River, Well ............................... []  |
|  Bucket Pack ........ Mailbox, Trashcan, Warehouse ................... []  |
|  Cannonball Arm III . Constructor, Post, Moon Crystal ................ []  |
|  Cheese ............. Cafe Sign, Lao Chao's Trademark, Milk Can ...... []  |
|  Clown Hand II ...... Parasol, Scale, Clown Robo's Attack ............ []  |
|  Dragon Shoes ....... Cloth, Runaway Dragon, Waterfall ............... []  |
|  Drill Arm .......... Auto Book Reader, Fan, Windmill ................ []  |
|  Holy Water ......... Bottle, Holy Emblem, The Sun ................... []  |
|  Machine Gun Arm .... Fan, Rifle, Runaway Dragon ..................... []  |
|  Machine Gun Arm II . Fan, Telescope, Windmill ....................... []  |
|  Magic Gun .......... Fountain, The Moon, Moon Crystal ............... []  |
|  Milk Can Body ...... Chimney, Milk Can, Peeping Pole ................ []  |
|  Missile Pod Arm .... Mushroom, Rotating Sign, Wooden Box ............ []  |
|  Non-Stop Amulet .... Clock, Monument, Starglass ..................... []  |
|  Premium Chicken .... Pork Dumpling, Special Peking Duck, ............ []  |
|                       Burning Dragon Fire                                  |
|  Roller Foot ........ Freight Train, Rotating Sign, Wheel ............ []  |
|  Samurai Arm ........ Barrel, Crescent-Shaped Light, Weapon .......... []  |
|  Samurai Body ....... Cedric's Shop Sign, Crescent-Shaped Light, ..... []  |
|                       Telescope                                            |
|  Sand Breaker ....... Hand-Sewn Silk Flag, Horn, Spinning Ivanoff .... []  |
|  Smash Wrench ....... Constructor, Rock, Star Lamp ................... []  |
|  Soap ............... Laundry, Palm Tree, Waterfall .................. []  |
|  Spike Boots ........ Parasol, Pumpkin, Moon Crystal ................. []  |
|  Stamina Drink ...... Bottle, Chinese Lantern, King Mardan ........... []  |
|  Star Breaker ....... Chimney, Fire House, Phantom Memo Eater ........ []  |
|  Wise Owl Sword ..... Grass, Tree, Charging Ram ...................... []  |
|  Wooden Box Body .... Giant Yorda Tree, Wooden Box, Hmmmm! Jurak ..... []  |
|____________________________________________________________________________|


O===========================================================================O
|   3- Dungeon (Through "Earth-Shaking Demon")                **DC2_453**   |
O===========================================================================O

Headlong Dash

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 7 minutes
~~ Spheda prize    : Ruby (x1)
~~ Clear Goal      : Defeat all enemies using just the Ridepod.

Enemy Data:
~~ Ram (x8)
~~ Smiling Fairy (x8)
~~ Masked Tribesman (x8) (Gate Key holder)

Totals:
~~ ABS  : 480
~~ Gilda: 416

Geostone Contents:
~~ Brick House

Notes:
This floor contain two scoops.

The first is "Charging Ram", gotten from the Rams. Just snap a pic when it's
rushing at you.

The second is "Face Behind Devil Mask", gotten from Masked Tribesman. Get close
to it and, when it opens up to bite you, snap a picture.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Fire and Ice Don't Mix

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 6 minutes, 30 seconds
~~ Spheda prize    : Level-Up Powder (x2)
~~ Clear Goal      : Defeat all enemies using only Monster Transformations.

Enemy Data:
~~ Elfas (x3) (Gate Key holder)
~~ Fire Gemron (x4)
~~ Ice Gemron (x4)
~~ Ram (x6)
~~ Masked Tribesman (X6)

Totals:
~~ ABS  : 518
~~ Gilda: 402

Geostone Contents:
~~ Weather Vane
~~ Chinese Stand

Notes:
A quick cutscene plays prior to starting level.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Earth-Shaking Demon

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 7 minutes, 15 seconds
~~ Spheda prize    : Amethyst (x1)
~~ Clear Goal      : Defeat all enemies using just items.

Enemy Data:
~~ Mimic (x2)
~~ Golem (x2)
~~ Dog Statue (x4) (Gate Key holder)
~~ Smiling Fairy (x8)

Totals:
~~ ABS  : 384
~~ Gilda: 310

Geostone Contents:
~~ Warehouse
~~ Brick Chimney

Notes:
Here, you can get the "Hurray for Rock Man!" scoop -- it is when a Golem raises
its arms to pound you.

You can also get the "Changing Dog Statue" scoop -- when a Dog Statue changes.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

After completing "Earth-Shaking Demon", I highly recommend you exit.


O===========================================================================O
|   4- Interlude: Finding Power-Ups and Some Georama          **DC2_454**   |
O===========================================================================O

When you beat "Earth-Shaking Demon", return to Balance Valley and build these
items:

~~ Brick House (x1)
~~ Chinese Stand (x1)
~~ Pot Torch (x4)
~~ Rough Wooden Fence (x7)
~~ Thorn Tree (x15)
~~ Warehouse (x1)
~~ Weather Vane (x1)
~~ Wooden Gate (x1)
~~ Wooden House (x2)

Place a Wooden House and paint the roof purple, then move Parn in. Place
another Wooden House and move Stewart into it. Then place a Brick House and put
the seven fence pieces and the gate near it, and move in Sheriff Blinkhorn.
Place the Chinese Stand near a house and move in Ferdinand. Then begin to place
Pot Torches, preferably near houses for bonus CP. Then place the Weather Vane
and the Warehouse on the houses. Place the trees on the various platforms as
needed to re-balance the valley.

Once the Georama part is done with, go to the future. Collect the Fruit of
Edens on the bridges between the outer platforms, and the Potato Pie and Fruit
of Eden on the central platform.

Once you've done the Georama, and collected all of the power-ups, you've
avoided the disappearing glitch and should now proceed to the next floor of
Starlight Canyon.


O===========================================================================O
|   5- Dungeon (Through "Smiling Fairy Village")              **DC2_455**   |
O===========================================================================O

Powerful Yo-Yo Robot

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 7 minutes, 40 seconds
~~ Spheda prize    : Topaz (x1)
~~ Clear Goal      : Defeat all enemies using only Max's right-hand weapon.

Enemy Data:
~~ Thunder Gemron (x4)
~~ Wind Gemron (x4) (Gate Key holder)
~~ Yo-Yo Barrel (x8)

Totals:
~~ ABS  : 416
~~ Gilda: 456

Geostone Contents:
~~ Iron Fence

Notes: None.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Elephant Army in the Valley

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 8 minutes
~~ Spheda prize    : Stamina Drink (x4)
~~ Clear Goal      : Defeat all enemies using only Monster Transformations.

Enemy Data:
~~ Holy Gemron (x1)
~~ Golem (x2)
~~ Elfas (x12) (Gate Key holder)

Totals:
~~ ABS  : 458
~~ Gilda: 365

Geostone Contents:
~~ Wooden Fence

Seals:
Red Seal

Notes:
Now is a good time to mention that you can buy Seal-Breaking Scrolls at
Morton's Sundries in Palm Brinks for 1,500 Gilda a pop. They will permanently
break the seal, which will, in this case, let you use Ridepod.

Also, this floor has two exits. Use the MOON EXIT.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Warrior in Starlight Canyon

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 6 minutes, 50 seconds
~~ Spheda prize    : Wind Stone (x5)
~~ Clear Goal      : Defeat all enemies using just the Ridepod.

Enemy Data:
~~ Mimic (x4)
~~ Golem (x4)
~~ Elfas (x4) (Gate Key holder)
~~ Masked Tribesman (x4)

Totals:
~~ ABS  : 560
~~ Gilda: 480

Geostone Contents:
~~ Just Georama requirements.

Notes: None.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Smiling Fairy Village

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 6 minutes, 45 seconds
~~ Spheda prize    : Improved Bomb (x4)
~~ Clear Goal      : Defeat all enemies using Monster Tranformations only.

Enemy Data:
~~ Fire Gemron (x2) (Gate Key holder)
~~ Ice Gemron (x2)
~~ Thunder Gemron (x2)
~~ Wind Gemron (x2)
~~ Smiling Fairy (x12)

Totals:
~~ ABS  : 392
~~ Gilda: 240

Geostone Contents:
~~ Church

Notes: None.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

After finishing "Smiling Fairy Village", return to Balance Valley.


O===========================================================================O
|   6- Interlude: Restoring Lao Chao's Bistro                 **DC2_456**   |
O===========================================================================O

Once you've beaten "Smiling Fairy Village", return to Balance Valley's Georama.
Build a church (and whatever else from section V-4 you forgot). Move Priest
Bruno into said church and do some balancing by moving trees as needed. Then
go to the future.

In the future, Lao Chao's Bistro should be unlocked, as should Starlight
Weapons. Be sure to grab a Witch Parfait, go around both future and past to get
some pictures, and visit Lao Chao's once done, return to Starlight Canyon and
take the SUN EXIT from "Elephant Army in the Valley".


O===========================================================================O
|   7- Dungeon (Through "Little Dragon Counterattack")        **DC2_457**   |
O===========================================================================O

Once you've visited Lao Chao's under the above situation, return to Starlight
Canyon and the floor "Elephant Army in the Valley" and take the SUN EXIT. The
next listed floor is the one after it, that you'll arrive at.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Dangerous Treasure Chest

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 7 minutes, 35 seconds
~~ Spheda prize    : Indestructible Coin (x1)
~~ Clear Goal      : Defeat all enemies using only Monica's sword.

Enemy Data:
~~ King Mimic (x2)
~~ Mimic (x4)
~~ Elfas (x4) (Gate Key holder)
~~ Ram (x6)
~~ Smiling Fairy (x6)

Totals:
~~ ABS  : 480
~~ Gilda: 454

Geostone Contents:
~~ Iron Lamp 1

Notes: None.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Little Dragon Counterattack

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 7 minutes, 42 seconds
~~ Spheda prize    : Level-Up Powder (x2)
~~ Clear Goal      : Complete floor without healing.

Enemy Data:
~~ Fire Gemron (x4) (Gate Key holder)
~~ Ice Gemron (x4)
~~ Thunder Gemron (x4)
~~ Wind Gemron (x4)
~~ Holy Gemron (x4)

Totals:
~~ ABS  : 504
~~ Gilda: 420

Geostone Contents:
~~ Iron Gate
~~ Star Lamp

Seals:
Blue Seal

Notes: None.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

After this, go back to Balance Valley and put a Star Lamp on the Brick House.
Then go to Barga's Valley (the next floor).


O===========================================================================O
|   8- Interlude: Barga's Valley and Spheda                   **DC2_458**   |
O===========================================================================O

First, beat "Little Dragon Counterattack" and return to the Georama. Build a
Star Lamp and put it on the Brick House. Then go to the next floor: Barga's
Valley.

After a short cutscene, you'll need to find a stick (regardless of if you have
a Spheda club (ie. Swan) already by inventing). There should be one near the
sand pit. Equip it and return to Monica. She'll explain the basics of Spheda,
as will I.

~~ There are two components to Spheda: the distortion and the sphere. They can
   come in two colors: red and blue.

~~ To win Spheda (and the dungeon medals), you must get the sphere into the
   distortion. However, the sphere and distortion must be different colors: one
   must be red, and the other blue. If not, the sphere will pass by the
   distortion.

~~ Spheres cannot be touched. Thusly, you are using clubs. Each time you hit a
   sphere with one, it is a SHOT. Each sphere has a limited number of shots; if
   you don't make it in within that many shots, you fail.

~~ To change a sphere's color from red -> blue -> red -> etc., you must hit it
   (rather hard) against something other than the club. This is BUMPING. A
   sphere will have infinite bumps. However, bumps will basically act like
   bouncing balls off of walls: the course will change.

~~ When you approach to shoot, you'll see a long meter at the bottom. This is
   your power meter. Press X to start the marker going. Press it again to stop
   it and fill the meter to the right of that point with orange: more orange
   means more power. When it approaches the orange-yellow-orange bars, try to
   hit the dead-center line for perfect accuracy. Once it goes into or past the
   orange bars, it'll go crazy. If you don't press X to stop it AT ALL, it will
   not even go anywhere, I think.

~~ During the time you prepare to shoot, you can move the left analog stick to 
   affect the shot. Move it up to add topspin and distance; down to add
   backspin and easy stops; left to make a right hook; right to make a left
   slice. There can be a combination of them.

~~ If you shoot the sphere into the water or down a hole or off of the dungeon
   map or something, you lose a shot and start from the last shot position.

~~ If you press Square before shooting, you can move the sphere slightly. This
   costs one shot. However, you can do it with one shot left for free.

~~ Each club has different Spheda ability. Read the description for what it
   works best for. Also, each has a different-sized orange-yellow-orange bar:
   the Albatross, for example, has a VERY small one compared to the Handy
   Stick.

~~ When completing Spheda in dungeons, you'll get a chest and a medal. The
   chest will have a special item inside. I've listed these on each floor that
   allows Spheda.

~~ I've heard of a Spheda glitch. Apparently, ocassionally, you may appear to
   get a sphere close to a distortion with FIFTEEN shots (this is abnormal
   because the number of shots is rather relative to the distance). You CAN'T
   mess THIS up; you'd have to literally try.

Okay, to remove the distortion from the condor's nest. A one-shot way to do it
is to find the rock formation with the star on it and aim there. If you can't
find it, just aim at about half-power between the two trees so you'll get a
direct shot. If you fail, Monica can do it for you.

After this, you'll get a Swan Spheda club (if you did it yourself) or a Turkey
(if Monica did it). Either way, you'll also get a White Windflower.

Now is a good time to go to Palm Brinks City Hall. Talk to Mena as Monica. This
will let you recruit her after finishing 10-ish games of Spheda. I say now
because wins prior to talking to her don't count. (So, yeah, you could actually
end up not being able to recruit her. But you'd have to be a Spheda master.)

So, now that you've gotten the White Windflower, go back to Balance Valley and
to the future!


O===========================================================================O
|   9- Interlude: Saving Lin's Life                           **DC2_459**   |
O===========================================================================O

After completing the Spheda at Barga's Valley and obtaining the White
Windflower, go to Balance Valley and into the future. There, go to Lao Chao's
Bistro and give him the flower. He'll then make the Miracle Dumplings to cure
her. Return to the past and give them to Lin. She'll wake up and then join
your party, thereby removing anyone else for that slot until the end of the
chapter. Now that Lin's healed, Star Items will also appear in the future. Go
there and buy a Starglass. Also grab some chests and items, BUT DON'T GRAB THE
GLITCHED CHEST.

Once you're done, return to Starlight Canyon.


O===========================================================================O
|   10- Dungeon (Through "Moon Baron")                       **DC2_4510**   |
O===========================================================================O

Cursed Mask

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 7 minutes, 30 seconds
~~ Spheda prize    : Lightning Stone (x5)
~~ Clear Goal      : Defeat all enemies using just items.

Enemy Data:
~~ Thunder Gemron (x2) (Gate Key holder)
~~ King Mimic (x2)
~~ Holy Gemron (x5)
~~ Nikapous (x6)
~~ Yo-Yo Barrel

Totals:
~~ ABS  : 664
~~ Gilda: 810

Geostone Contents:
~~ Iron Lamp 2

Notes: 
Now that you've learned Spheda, you can do Spheda on floors. Firstly, you must
clear the floor of all enemies -- like with fishing -- including Mimics. Then
you'll be allowed to go to the sphere and begin. If you succeed, you'll earn a
medal and a prize (the latter is listed above).

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
We're the Roly-Poly Brothers

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 7 minutes, 50 seconds
~~ Spheda prize    : Bull's-Eye Coin (x1)
~~ Clear Goal      : Defeat all enemies using just Monster Transformations.

Enemy Data:
~~ Elfas (x2) (Gate Key holder)
~~ Mimic (x4)
~~ Ivanoff (x4)
~~ Ram (x6)
~~ Priest of Rama (x6)

Totals:
~~ ABS  : 588
~~ Gilda: 488

Geostone Contents:
~~ Barn
~~ Mailbox

Notes: 
You can get two scoops here.

The first is "Spinning Ivanoff", which deals with the Ivanoff. Snap a picture
while it rolls to attack.

The second is "Nice Massage", which deals with the Priest of Rama. At random
points, the Priest of Rama will sort of put its hands behind its back for a
massage or something. Snap a picture then.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Dragon Slayer

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 7 minutes
~~ Spheda prize    : Poison Coin (x1)
~~ Clear Goal      : Defeat all enemies using just the Ridepod.

Enemy Data:
~~ Dragon (x1) (Gate Key holder)
~~ Golem (x6)
~~ Masked Tribesman (x6)
~~ Yo-Yo Barrel (x6)

Totals:
~~ ABS  : 530
~~ Gilda: 578

Geostone Contents:
~~ Laundry

Notes: 
You can get the "Burning Dragon Fire" scoop here. Whenever a Dragon is going to
blow some fire at you, snap pictures like mad and you should get it (and some
damage).

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Yorda's Valley

In Yorda's Valley, the floor after "Dragon Slayer", you will not be allowed to
proceed any further if Lin is not in your party (therefore, she must have her
life saved. See section V-9 for details.).

Once you do save her, bring her here. Snap a picture of the Giant Yorda Tree
(it's an idea) and approach it. A scene will then occur, after which you'll
fight a miniboss.

============================
MINIBOSS: Phantom Memo Eater
============================

This boss is ridiculously easy. firstly, get a picture of it: it is a scoop,
and a one-time only one at that.

As for fighting it, Max's wrench works fine. Just get real close and wail on
the beast, guarding as it shoots (the shots cause Poison and Thirst, I think).
If you would prefer to stay away, Ridepod with the Barrel Cannon or a long
range weapon works fine. It's easy, as I said.


After the beating the boss, you'll watch another scene. Proceed to the other
end of the valley and move onward!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Rama Priests Like Cheese

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 7 minutes, 15 seconds
~~ Spheda prize    : Level-Up Powder (x1)
~~ Clear Goal      : Defeat all enemies using items only.

Enemy Data:
~~ Mimic (x4)
~~ Yo-Yo Barrel (x4)
~~ Wind Element (x5) (Gate Key holder)
~~ Priest of Rama (x10)

Totals:
~~ ABS  : 640
~~ Gilda: 568

Geostone Contents:
~~ Block
~~ Block 2

Notes: None.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Nature's Threat

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 8 minutes
~~ Fishing Goal    : 58 cm. or more
~~ Spheda prize    : Turqoise (x1)
~~ Clear Goal      : Defeat all enemies with just Max's right-hand weapon.

Enemy Data:
~~ Golem (x2)
~~ Dragon (x3) (Gate Key holder)
~~ Priest of Rama (x6)
~~ Ivanoff (X6)

Totals:
~~ ABS  : 594
~~ Gilda: 488

Geostone Contents:
~~ Well

Notes: None.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Moon Baron

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 7 minutes, 30 seconds
~~ Fishing Goal    : 66 cm. or more
~~ Spheda prize    : Level-Up Powder (x1)
~~ Clear Goal      : Defeat all enemies using just the Ridepod.

Enemy Data:
~~ King Mimic (x2)
~~ Holy Gemron (x2) (Gate Key holder)
~~ Crescent Baron (x6)
~~ Nikapous (x8)

Totals:
~~ ABS  : 596
~~ Gilda: 752

Geostone Contents:
~~ Feeble Tree

Notes: 
This section starts with a scene introducing the Fishing Contests, detailed
in section V-11. Go to V-12 to continue further in the dungeon.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


O===========================================================================O
|   11- Interlude: Fishing Contests                          **DC2_4511**   |
O===========================================================================O

After arriving on the floor "Moon Baron" in Starlight Canyon, the Fishing
Contests will open up. They are held every ten in-game days for 72 in-game
hours (3 days). When one is occuring, there is a banner in the upper-left
corner of the main menu. They are held in Palm Brinks; once you're facing the
police station, take the right fork.

During these contests, you bring fish to be weighed. These fish must not have
been fed. They can be put into the Aquarium if you have one, BUT MUST NOT HAVE
BEEN FED, or bred from two others, for that matter. When you want to weigh some
fish, talk to the owl near the weight scale, and then select a fish (it can't
be in the Aquarium). It'll then be weighed. You can weigh up to ten fish. When
you've gotten three, select to total up the weights. The results of the contest
are then shown. Only the top three fish are weighed, though. Regardless, ANY
fish weighed is lost to you forever. If your fished weighed enough, you'll be
in the top three and win a prize.

While the contest is going on, you can leave the tent to catch more fish if you
wish.

The main thing to mention is that you'll want a Rod with a lot of luck to win
at this. More luck = bigger fish. Usually.

Regardless, when you get the chance, come here to take some photos (Electric
Bulletin, Fishing Contest Sign, Glowing Gate, Scale, Victory Stand). Then
continue on with the dungeon, assuming you left.


O===========================================================================O
|   12- Dungeon (Through "Lighthouse Appears")               **DC2_4512**   |
O===========================================================================O

Lighthouse Appears

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 7 minutes, 40 seconds
~~ Fishing Goal    : 72 cm. or more
~~ Spheda prize    : Indestructible Coin (x1)
~~ Clear Goal      : Defeat all enemies using just items.

Enemy Data:
~~ King Mimic (x2)
~~ Ivanoff (x4)
~~ Wind Element (x4)
~~ Dragon (x5) (Gate Key holder)
~~ Crescent Baron (x6)

Totals:
~~ ABS  : 778
~~ Gilda: 992

Geostone Contents:
~~ Georama requirements only

Notes: None.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

After this floor, return to Balance Valley and collect all of the power-ups and
save. Then to the lighthouse we go!


O===========================================================================O
|   13- Chapter Boss                                         **DC2_4513**   |
O===========================================================================O

Once you've beaten "Lighthouse Appears", return to Balance Valley and collect
all of the power-ups. Be sure to get the Starglass from Star Items and then
go to the lighthouse.

At the lighthouse, after the scene, approach the lighthouse and use the
Starglass. After a cutscene, the chapter boss will commence.

========================================
DUAL BOSS: Gaspard (fought with Monica)
           Evil Flames (fought with Max)
========================================

You'll begin by fighting Gaspard with Monica. The main trick to this is to
do charged attacks. First do one on him to knock him down. Charge up for
another, but don't let it loose until he tries to get back up. Repeat.

Once Gaspard is down to 2/3 of his HP, you'll switch to Max. Shoot a shot of
the Flying Battleship (semi-missable scoop). Then switch to the Ridepod if
you've got a Barrel Cannon. If you do, just lock-on to one and fire wildly:
it'll work soon. If not, use your gun if it is the best, or your wrench or
hammer if that is the best.

After a bit, you'll switch back to Monica. Take another third of his HP using
the tactic above to switch back. A little later, you'll switch for a final
duel with Gaspard. Defeat him to end it.


O===========================================================================O
|   14- Finishing the Chapter                                **DC2_4514**   |
O===========================================================================O

After defeating Gaspard, you'll see several scenes. After them, head to the
future part of Balance Balley. After THAT scene, you'll be in the past.
Re-visit to gather the power-ups around the Moon Crystal, as well as a shot of
the Moon Crystal -- it's a scoop!

Once you're done with everything that you feel you need to do, go to the
station and tell Cedric you're ready to go. You'll then arrive at the Veniccio
station with ANOTHER problem. So, head to Veniccio and Chapter 4 will open...


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++                                                                         ++
++     Section VI- Chapter 4 (Good-bye, Shingala)           **DC2_46**     ++
++                                                                         ++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

O===========================================================================O
|   1- Quick Overview                                         **DC2_461**   |
O===========================================================================O
 ____________________________
|  HP and Defense Power-Ups  \
|_____________________________\______________________________________________
|  Item Name ....... Location and when ................................. []  |
|============================================================================|
|  Fruit of Eden ... Future; always .................................... []  |
|  Fruit of Eden ... Future; after "Scary Auntie Medusa" ............... []  |
|  Potato Pie ...... Future; after "Sand Molers" ....................... []  |
|  Fruit of Eden ... Future; after "Bat Den" ........................... []  |
|  Witch Parfait ... Future; after "Pirate's Hideout" .................. []  |
|  Fruit of Eden ... Future; after "Wandering Zappy" ................... []  |
|  Potato Pie ...... Future; after "Banquet of the Dead" ............... []  |
|  Fruit of Eden ... Future; after "Improvements" ...................... []  |
|  Witch Parfait ... Future; after "Return of the Serpent" ............. []  |
|  Fruit of Eden ... Future; after "Cursed Sea" ........................ []  |
|  Witch Parfait ... Future; after "Sea of Atrocity" ................... []  |
|  Fruit of Eden ... Future; after chapter boss ........................ []  |
|  Potato Pie ...... Future; after chapter boss ........................ []  |
|  Witch Parfait ... Future; after chapter boss ........................ []  |
|  Peridot ......... Future; after chapter boss ........................ []  |
|  Ruby ............ Future; after chapter boss ........................ []  |
|  Sapphire ........ Future; after chapter boss ........................ []  |
|____________________________________________________________________________|
 ________________________________
|  Potential New Monster Badges  \
|_________________________________\__________________________________________
|  Monster Species (conditions) ........................................ []  |
|============================================================================|
|  Magical Creature (fill G.C. with Sturdy Rock (x3); give to Statue) .. []  |
|____________________________________________________________________________|
 _______________________
|  Georama: To-Do List  \
|________________________\___________________________________________________
|  Achievement ......................................................... []  |
|============================================================================|
|  Place at least 8 Pier blocks ........................................ []  |
|  Place 8 Luna Stone Lights ........................................... []  |
|  Place a Windmill .................................................... []  |
|  Paint Iron House red and put Claire in it (with Pot Torch near) ..... []  |
|  Paint Iron House blue and put Donny in it ........................... []  |
|  Paint Iron House green .............................................. []  |
|  Paint Iron House purple ............................................. []  |
|  Put Shop Boats near the Iron Houses ................................. []  |
|  Get 80 Culture Points ............................................... []  |
|____________________________________________________________________________|
 ___________________________________
|  Georama: Character Recruitments  \
|____________________________________\_______________________________________
|  Character (conditions) .............................................. []  |
|============================================================================|
|  Olivie (win Beginner Finny Frenzy; talk outside City Hall) .......... []  |
|____________________________________________________________________________|
 _________________________________
|  Photography: Ideas and Scoops  \
|__________________________________\_________________________________________
|  Idea/Scoop Name ..................................................... []  |
|============================================================================|
|  Air Cleaner ......................................................... []  |
|  Banana .............................................................. []  |
|  Egg Chair ........................................................... []  |
|  Egg-Shaped Transmitter .............................................. []  |
|  Energy Pipe ......................................................... []  |
|  Fish Race Sign ...................................................... []  |
|  Futuron 800 ......................................................... []  |
|  Iron Shed ........................................................... []  |
|  Light of Luna Stone ................................................. []  |
|  Luna Stone Shards ................................................... []  |
|  Neo-Projector ....................................................... []  |
|  Opposed Island ...................................................... []  |
|  Red House ........................................................... []  |
|  Search Light ........................................................ []  |
|  Small Generator ..................................................... []  |
|  System 5WP2 ......................................................... []  |
|  T.V. ................................................................ []  |
|  Ventilation ......................................................... []  |
|  Water Tank .......................................................... []  |
|  Windmill Feather .................................................... []  |
|  Work Arm ............................................................ []  |
|  Work Equipment ...................................................... []  |
|  Work Robot .......................................................... []  |
|                                                                            |
|  Ancient Mural (SCOOP) ............................................... []  |
|  A Surviving Soldier (SCOOP) ......................................... []  |
|  Doctor Jaming (SCOOP; MISSABLE) ..................................... []  |
|  Puppet Shingala (SCOOP; MISSABLE) ................................... []  |
|  Symbol of Luna Lab (SCOOP) .......................................... []  |
|  Veniccio's Evening Sun (SCOOP) ...................................... []  |
|____________________________________________________________________________|
 ___________________________
|  Photography: Inventions  \
|____________________________\_______________________________________________
|  Invention Name ....... Ideas for invention .......................... []  |
|============================================================================|
|  Barrel Cannon III .... Barrel, Water Tank, Waterfall ................ []  |
|  Buggy ................ Belt, Car, System 5WP2 ....................... []  |
|  Cannonball Arm IV .... Constructor, Egg Chair, Rock ................. []  |
|  Cleaner Pack ......... Air Cleaner, Belt, Vacuum .................... []  |
|  Clown Hand III ....... Flag, Work Arm, Clown Robo's Attack .......... []  |
|  Cubic Hammer ......... Dresser, Gold Store, Work Equipment .......... []  |
|  Dark Viper ........... Rifle, Night Stalker, Puppet Shingala ........ []  |
|  Flamingo ............. Light of Luna Stone, Palm Tree, Tiny Hammer .. []  |
|  Hammer Arm ........... Barrel, Post, Work Robot ..................... []  |
|  Missile Pod Arm II ... Fountain, Wooden Box, Symbol of Luna Lab ..... []  |
|  Multi Feet ........... Deer Horn, Post, Work Robot .................. []  |
|  Propeller Leg ........ Cart, Fan, Windmill Feather .................. []  |
|  Question Shooter ..... Fountain, Neo-Projector, Brave Little Linda .. []  |
|  Refrigerator Body .... Refrigerator, Small Generator, Traffic Light . []  |
|  Stinger Wrench ....... Air Cleaner, Pipe, Wheel ..................... []  |
|  Super-Alloy Body ..... Gold Store, Search Light, Work Equipment ..... []  |
|  Turkey ............... Special Peking Duck, Tree, Windmill Feather .. []  |
|  Wild Cat ............. Rifle, Work Equipment, Charging Ram .......... []  |
|  Wing Boots ........... Belt, Weather Vane, Windmill Feather ......... []  |
|  Wing Shoes ........... Cloth, Parasol, Windmill Feather ............. []  |
|____________________________________________________________________________|


O===========================================================================O
|   2- Meeting Pau and Shingala                               **DC2_462**   |
O===========================================================================O

After arriving in the Veniccio Georama area, you'll watch a few cutscenes.
Once you regain control, take some photos if you want and visit the cave nearby
to find Shingala and Pau. A few cutscenes later, you'll be allowed to visit the
Ocean's Roar Cave.


O===========================================================================O
|   3- Dungeon (Through "Tank and Boss")                      **DC2_463**   |
O===========================================================================O

Pirates!

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 6 minutes, 35 seconds
~~ Fishing Goal    : 48 cm. or more
~~ Clear Goal      : Defeat all enemies using just Mosnter Transformations.

Enemy Data:
~~ Geron (x4) (Gate Key holder)
~~ Flintol (x6)
~~ Corsair (x12)

Totals:
~~ ABS  : 1,000
~~ Gilda: 540

Geostone Contents:
~~ Pier
~~ Shop Boat

Notes: None.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Tons of Fish

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 6 minutes, 20 seconds
~~ Fishing Goal    : 50 cm. or more
~~ Clear Goal      : Defeat all enemies using only the Ridepod.

Enemy Data:
~~ Statue (x2)
~~ Geron (x4) (Gate Key holder)
~~ Sea Bat (x6)
~~ Goyone (x12)

Totals:
~~ ABS  : 1,040
~~ Gilda: 960

Geostone Contents:
~~ Georama requirements only.

Notes: 
A quick cutscene will be forced upon prior to starting. Aside from that, you
can also try to get that Magical Creature Monster Transform badge.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Tank and Boss

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 6 minutes, 9 seconds
~~ Fishing Goal    : 68 cm. or more
~~ Clear Goal      : Complete floor without healing.

Enemy Data:
~~ Pirate Tank (x1)
~~ Captain (x4)
~~ Beach Rat (x4) (Gate Key holder)
~~ Corsair (x6)

Totals:
~~ ABS  : 798
~~ Gilda: 459

Geostone Contents:
~~ Iron House

Notes: None.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

After this floor, I recommend you get out of the dungeon. You can do it later,
but now's as good as ever.


O===========================================================================O
|   4- Interlude: Some Georama Stuff                          **DC2_464**   |
O===========================================================================O

After "Tank and Boss", let's exit to the Georama. Download the Geostones and
let's begin building. Firstly, build these:

~~ Iron House (x4)
~~ Pier (x8)
~~ Pot Torch (x1)
~~ Shop Boat (x2)

Now, let's try to get something like this, preferably. This is simply how I
build: build it however you wish.

 __ __                             __
|  |pI|                LEGEND:    |  |  =  1 Pier block
|__|__| SS                        |__|
|  | I| SS
|__|__|                            SS   =  1 Shop Boat
|  | I|                            SS
|__|__| SS
|  | I| SS                          I   =  1 Iron House
|__|__|
   ####                             p   =  1 Pot Torch
   ####
                                  ####  =  Entrance Banner Platform
                                  ####


Once you've got the design placed, paint one house red (this one is near the
Pot Torch), another blue, another green, and another purple. Move Claire into
the red house and Donny into the blue one. That'll be it. Go to the future and
into the Iron Houses for some photos, and you'll be done for now.


O===========================================================================O
|   5- Dungeon (until Shingala fight)                         **DC2_465**   |
O===========================================================================O

Water Monster

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 6 minutes, 40 seconds
~~ Fishing Goal    : 46 cm. or more
~~ Clear Goal      : Defeat all enemies using just Monica's magic.

Enemy Data:
~~ Mimic (x2)
~~ Aqua Element (x4)
~~ Beach Rat (x4) (Gate Key holder)
~~ Flintol (x4)
~~ Sea Bat (x4)
~~ Statue (x4)

Totals:
~~ ABS  : 996
~~ Gilda: 660

Geostone Contents:
~~ Georama requirements only.

Notes: None.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Scary Auntie Medusa

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 7 minutes
~~ Fishing Goal    : 50 cm. or more
~~ Clear Goal      : Defeat all enemies using just Max's gun.

Enemy Data:
~~ King Mimic (x1)
~~ Shiva (x2)
~~ Aqua Element (x4)
~~ Auntie Medusa (x6)
~~ Geron (x6) (Gate Key holder)

Totals:
~~ ABS  : 1,044
~~ Gilda: 854

Geostone Contents:
~~ Iron Stand

Notes: None.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sand Molers

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 6 minutes, 25 seconds
~~ Spheda Prize    : Stamina Drink (x5)
~~ Clear Goal      : Defeat all enemies using just items.

Enemy Data:
~~ Mimic (x4)
~~ Statue (x4)
~~ Goyone (x6)
~~ Snad Moler (x8) (Gate Key holder)

Totals:
~~ ABS  : 1,008
~~ Gilda: 1,168

Geostone Contents:
~~ Bridge Block
~~ Block 3

Notes: None.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Bat Den

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 6 minutes
~~ Spheda Prize    : Pearl (x1)
~~ Clear Goal      : Defeat all enemies using just the Ridepod.

Enemy Data:
~~ Mimic (x1)
~~ Auntie Medusa (x4) (Gate Key holder)
~~ Sea Bat (x18)

Totals:
~~ ABS  : 834
~~ Gilda: 610

Geostone Contents:
~~ Iron Shed

Notes: 
If you plan on using Ridepod for medals, it'll be a good idea to get the
Samurai Arm from Cedric to replace the Barrel Cannon (or whatever you're using).
Or perhaps you could invent something better.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Pirates' Hideout

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 6 minutes, 15 seconds
~~ Spheda Prize    : Chill Stone (x5)
~~ Clear Goal      : Defeat all enemies using just the Ridepod.

Enemy Data:
~~ King Mimic (x1)
~~ Shiva (x2) (Gate Key holder)
~~ Corsair (x3)
~~ Pirate Tank (x6)
~~ Captain (x10)

Totals:
~~ ABS  : 1,294
~~ Gilda: 1,006

Geostone Contents:
~~ Iron Stairs

Notes: None.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

After this, proceed into the next room, the Cave of Ancient Murals.


O===========================================================================O
|   6- Fight Against Shingala                                 **DC2_466**   |
O===========================================================================O

After beating "Pirates' Hideout" and proceeding to the next floor, you'll be
in the Cave of Ancient Murals. A cutscene will occur and you'll be back in
Veniccio.

Now, before you do anything, first invent the Aquarium. The ideas are: Window,
Fountain, Wooden Box. All of these can be found in Palm Brinks. Next, you'll
need to build it: get the materials from Conda. Now, you'll need to catch a
fish. Doesn't matter what kind. However, after you've caught it, take out any
fish you're raising, so as to avoid problems later on.

Once you've got the Aquarium and a fish in it, go to the future of Veniccio
and visit Lab #1 (the red one). There, a scene should occur where you end up
with an Electric Worm. You are to feed to a fish -- again, get any fish you're
raising OUT OF THE AQUARIUM. Once you've fed the fish, go to the present and
to the Cave of Ancient Murals.

=========================
MINIBOSS: Puppet Shingala
=========================

Firstly, get a photo of Shingala - this is the only time to get that scoop.

Then get near the electric fish and start shooting him with Max's gun. Once
Shingala opens his mouth, pick up the fish (R1 + X) and throw the fish at
Shingala's mouth. That'll do it. If you miss, the fish appears somewhere else.
DON'T KILL SHINGALA!!


After the fight, return to the future and visit Lab #2, the blue one. During
the scene that occurs, you'll get the Shell Talkie. You'll need this later.
Now, back to the usual grind. In other words, go back to the Cave of Ancient
Murals, take a picture of the mural (it's a scoop), and continue to the next
floor.


O===========================================================================O
|   7- Dungeon (Through "Return of the Serpent")              **DC2_467**   |
O===========================================================================O

After Shingala regains self-control, go to the future to nab a Shell Talkie.
Return to the Cave of Ancient Murals, be sure to snap a picture of the mural,
and continue on to the next floor.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Wandering Zappy

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 6 minutes, 30 seconds
~~ Spheda Prize    : Level-Up Powder (x1)
~~ Clear Goal      : Defeat all enemies using just Max's right-hand weapon.

Enemy Data:
~~ Zappy (x2)
~~ Mimic (x4)
~~ Auntie Medusa (x4) (Gate Key holder)
~~ Goyone (x6)
~~ Aqua Element (x8)

Totals:
~~ ABS  : 1,276
~~ Gilda: 1,032

Geostone Contents:
~~ Georama requirements only.

Seals:
White Seal

Notes: None.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Banquet of the Dead

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 5 minutes, 50 seconds
~~ Spheda Prize    : Absorption Coin (x1)
~~ Clear Goal      : Defeat all enemies using items only.

Enemy Data:
~~ King Mimic (x2)
~~ Sand Moler (x4) (Gate Key holder)
~~ Pirate Tank (x4)
~~ Sooty (x4)
~~ Hornhead (x8)

Totals:
~~ ABS  : 1,360
~~ Gilda: 1,176

Geostone Contents:
~~ Georama requirements only.

Notes: None.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Improvements

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 5 minutes, 20 seconds
~~ Spheda Prize    : Treasure Chest Key (x5)
~~ Clear Goal      : Complete floor without healing.

Enemy Data:
~~ Aqua Element (x2)
~~ Sea Tortoise (x2)
~~ Neo Vanguard (x4) (Gate Key holder)
~~ Zappy (x4)
~~ Ragstink (x6)

Totals:
~~ ABS  : 1,200
~~ Gilda: 818

Geostone Contents:
~~ Luna Stone Light

Seals:
Red Seal

Notes: 
A VERY good time to buy a Seal-Breaking Scroll so you can use Ridepod.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Return of the Serpent

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 6 minutes, 35 seconds
~~ Fishing Goal    : 50 cm. or more
~~ Clear Goal      : Defeat all enemies using just the Ridepod.

Enemy Data:
~~ Sea Serpent (x1)
~~ Sand Moler (x4) (Gate Key holder)
~~ Mimic (x4)
~~ Sooty (x6)
~~ Goyone (x6)

Totals:
~~ ABS  : 1,094
~~ Gilda: 1,198

Geostone Contents:
~~ Georama requirements only

Notes: 
A brief cutscene will play prior to starting this level.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


O===========================================================================O
|   8- Interlude: Finny Frenzies                              **DC2_468**   |
O===========================================================================O

Around the time of "Return of the Serpent", the Finny Frenzies will open up.
These race fish. They are held every 20 days: it is now Finny Frenzy, then
Fishing Contest, Finny Frenzy, etc.

When you wish to participate in one, go to the owl. Enter your fish and select
whichever tank that'll boost the fish's character (for example, a fast fish
may go best with "With All Your Might" or whatever that is). A fish must be
in the Aquarium, and can have been fed or bred or whatever. A good fish will
have stats around 20 for each for beginner class.

FYI, once you've entered the tent, leaving will end the contest. There are
three sets of races. However, if one of your fish wins a prize, that one can't
participate until the next Finny Frenzy.

Also, if you win the Beginner class race in first and speak with Olivie, you
can recruit her. (This also let's in the Lure glitch...)

If anything, come here to find some photo ideas. So, whether you decide to
come or not, let's continue with the dungeon!


O===========================================================================O
|   9- Dungeon (Through "Sea of Atrocity")                    **DC2_469**   |
O===========================================================================O

Cursed Sea

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 6 minutes, 15 seconds
~~ Fishing Goal    : 54 cm. or more
~~ Clear Goal      : Defeat all enemies with just Max's right-hand weapon.

Enemy Data:
~~ Mimic (x2)
~~ Shiva (x4)
~~ Master Jacket (x4)
~~ Neo Vanguard (x4) (Gate Key holder)
~~ Pirate Tank (x6)

Totals:
~~ ABS  : 1,256
~~ Gilda: 1,430

Geostone Contents:
~~ Georama requirements only.

Notes: None.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sea of Atrocity

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 6 minutes
~~ Fishing Goal    : 46 cm. or more
~~ Clear Goal      : Defeat all enemies with just Monica's sword.

Enemy Data:
~~ King Mimic (x2)
~~ Sea Serpent (x3)
~~ Sooty (x6)
~~ Zappy (x6) (Gate Key holder)
~~ Master Jacket (x6)

Totals:
~~ ABS  : 1,532
~~ Gilda: 1,334

Geostone Contents:
~~ Windmill

Notes: None.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


O===========================================================================O
|   10- Healing Shingala                                     **DC2_4610**   |
O===========================================================================O

Once you've beaten "Sea of Atrocity", proceed to the next floor, the Shigura
Village. Talk to the leader -- his coloring is unique -- and return to
Veniccio. Now, some Georama.

Now, make eight Luna Stone Lights and a Windmill. Place the Luna Stone Lights
near houses -- between two for even MORE CP -- and place the Windmill wherever.
Check your CP -- if it's below 80, add some Iron Sheds or Brick Chimneys to
boost it.

Once the Georama is done with for now, save the game and use the medicine you
got earlier on Shingala. Then it's back to the Shigura Village.


O===========================================================================O
|   11- Chapter Boss                                         **DC2_4611**   |
O===========================================================================O

Once you've done as much as possible on the Georama, save the game. Go to
Shingala and use the medicine on him. Then go to the Shigura Village. There,
you'll fight this chapter's boss.

===================
BOSS: Doctor Jaming
===================

There are two scoops here. Take a picture of Jaming for one, and snap a picture
of the Flying Battleship if you missed it last chapter.

After snapping the picture(s), follow Jaming around. When the Shigura are not
trying to hit you, attack the Shigura that, when it's head raises, will
intercept Jaming and hurt him. Keep it up until Jaming's done for.


O===========================================================================O
|   12- Finishing the Chapter                                **DC2_4612**   |
O===========================================================================O

After defeating Jaming, the Luna Labs should be finished 100% (if you did all
of the Georama). Visit Luna Labs to get a Nova Cannon from Osmond (a powerful
Ridepod weapon; only for getting 100%) and then starting power-ups and pics
that you missed. Finally, enter the center lab for a looooong scene.

After this, go to Cedric at the Veniccio station and tell him you're ready to
go.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++                                                                         ++
++  Section VII- Chapter 5 (Conflict of the Past and Future)  **DC2_47**   ++
++                                                                         ++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

O===========================================================================O
|   1- Quick Overview                                         **DC2_471**   |
O===========================================================================O
 ____________________________
|  HP and Defense Power-Ups  \
|_____________________________\______________________________________________
|  Item Name ....... Location and when ................................. []  |
|============================================================================|
|  Fruit of Eden ... Future; after "Battle with Griffon's Army" ........ []  |
|  Potato Pie ...... Future; after "Mt. Gundor Wind" ................... []  |
|  Fruit of Eden ... Future; after "Little Dragons on the Mountain" .... []  |
|  Witch Parfait ... Future; after "Steam Goyone" ...................... []  |
|  Fruit of Eden ... Future; after "Mountain Baddie Appears" ........... []  |
|  Potato Pie ...... Future; after "Magmanoff" ......................... []  |
|  Fruit of Eden ... Future; after "Danger Zone" ....................... []  |
|  Witch Parfait ... Future; after "Secret of Fire Mountain" ........... []  |
|  Fruit of Eden ... Future; after "Deathtrap" ......................... []  |
|  Potato Pie ...... Future; after "Deperation on the Mountain" ........ []  |
|  Fruit of Eden ... Future; after "Pains in the Neck" ................. []  |
|  Witch Parfait ... Future; after "Walking the Path of Flames" ........ []  |
|  Fruit of Eden ... Future; after "Burning Undead" .................... []  |
|  Potato Pie ...... Future; after "Fire Dragon" ....................... []  |
|  Fruit of Eden ... Future; after "Treasure Chest Danger Zone" ........ []  |
|  Witch Parfait ... Future; after "Road to the River of Flames" ....... []  |
|____________________________________________________________________________|
 ________________________________
|  Potential New Monster Badges  \
|_________________________________\__________________________________________
|  Monster Species (conditions) ........................................ []  |
|============================================================================|
|  Windup (kill a Bomber Head using Bombs) ............................. []  |
|____________________________________________________________________________|
 _______________________
|  Georama: To-Do List  \
|________________________\___________________________________________________
|  Achievement ......................................................... []  |
|============================================================================|
|  Place 3 Brick Houses (2 with Chimneys) .............................. []  |
|  Place a fourth Brick House 3 Blocks high ............................ []  |
|  Place a Windmill near 3-block-high Brick House ...................... []  |
|  Move Cedric into Heim Rada .......................................... []  |
|  Move Borneo into Heim Rada .......................................... []  |
|  Move Gerald into Heim Rada .......................................... []  |
|  Move Erik into Heim Rada in 3-block-high Brick House ................ []  |
|  Place a Work Crane on a house ....................................... []  |
|  Place a Power Arm on a house ........................................ []  |
|  Place 10 pots ....................................................... []  |
|  Get 100 Culture Points .............................................. []  |
|____________________________________________________________________________|
 ___________________________________
|  Georama: Character Recruitments  \
|____________________________________\_______________________________________
|  Character (conditions) .............................................. []  |
|============================================================================|
|  Pau (give him a Carrot) ............................................. []  |
|____________________________________________________________________________|
 _________________________________
|  Photography: Ideas and Scoops  \
|__________________________________\_________________________________________
|  Idea/Scoop Name ..................................................... []  |
|============================================================================|
|  Cinders (MISSABLE) .................................................. []  |
|  Computer ............................................................ []  |
|  Decorative Lights ................................................... []  |
|  Display Robo ........................................................ []  |
|  Drum Can ............................................................ []  |
|  Electric Sesame ..................................................... []  |
|  Elevator ............................................................ []  |
|  Generator ........................................................... []  |
|  Geyser (MISSABLE) ................................................... []  |
|  Hammer .............................................................. []  |
|  Hot Springs Pond .................................................... []  |
|  Large Crane ......................................................... []  |
|  Mount Gundor ........................................................ []  |
|  Mud ................................................................. []  |
|  Patterned Rug ....................................................... []  |
|  Paznos Pattern ...................................................... []  |
|  Power Arm ........................................................... []  |
|  Propeller ........................................................... []  |
|  Sulfur-Colored Juice ................................................ []  |
|  Transmission Device ................................................. []  |
|  Work Crane .......................................................... []  |
|                                                                            |
|  Bomber Head Boom! (SCOOP) ........................................... []  |
|  Faintin' Bone Lord (SCOOP) .......................................... []  |
|  Fallen Battleship (SCOOP) ........................................... []  |
|  Fire Squall  (SCOOP; MISSABLE) ...................................... []  |
|  Hot Springs Spirit (SCOOP) .......................................... []  |
|  Lava Road (SCOOP) ................................................... []  |
|  Paznos (SCOOP) ...................................................... []  |
|  The Ultimate Gaspard  (SCOOP; MISSABLE) ............................. []  |
|____________________________________________________________________________|
 ___________________________
|  Photography: Inventions  \
|____________________________\_______________________________________________
|  Invention Name ...... Ideas for invention ........................... []  |
|============================================================================|
|  Albatross ........... Geyser, Tree, Fire Squall ..................... []  |
|  Barrel Cannon IV .... Air Cleaner, Barrel, Fire Squall .............. []  |
|  Clown Hand IV ....... Paints, Power Arm, Clown Robo's Attack ........ []  |
|  Digi Hammer ......... Computer, Constructor, Decorative Lights ...... []  |
|  Drill Arm II ........ Electric Sesame, Horn, Work Arm ............... []  |
|  Drum Can Body ....... Chair, Drum Can, Lamp ......................... []  |
|  Energy Pack (Urn) ... Energy Pipe, Generator, Pot ................... []  |
|  Escape Powder ....... Elevator, Transmission Device, Ancient Mural .. []  |
|  Falcon .............. Hammer, Large Crane, Withered Jurak ........... []  |
|  Final Bomb .......... Candle, Cinders, Oven ......................... []  |
|  Hammer Arm II ....... Hammer, Post, Work Arm ........................ []  |
|  Heavy Hammer ........ Drum Can, Power Arm, Paznos ................... []  |
|  Laser Arm ........... Barrel, Energy Pipe, Geyser ................... []  |
|  Machine Gun Arm III . Propeller, Rifle, Windmill .................... []  |
|  Metal Boots ......... Belt, Drum Can, Work Robot .................... []  |
|  Missile Pod Arm III . Deer Horn, Generator, Gold Store .............. []  |
|  Nova Cannon ......... Generator, Rapper, The Sun .................... []  |
|  Panther Boots ....... Bone, The Moon, The Ultimate Gaspard .......... []  |
|  Poison Wrench ....... Deer Horn, Mushroom, Sulfur-Colored Juice ..... []  |
|  Ruler's Sword ....... Figure, Iron Maiden, Paznos ................... []  |
|  Samurai Arm II ...... Runaway Dragon, Weapon, Work Crane ............ []  |
|  Soul Breaker ........ Energy Pipe, Geyser, Transmission Device ...... []  |
|  Steal Gun ........... Book, Fountain, Work Crane .................... []  |
|  Sun, Moon Armor ..... Electric Sesame, The Moon, The Sun ............ []  |
|____________________________________________________________________________|


O===========================================================================O
|   2- Some Georama Stuff                                     **DC2_472**   |
O===========================================================================O

Right after arriving in Heim Rada, return to Veniccio and recruit Pau. You
don't need him, but, for completionism's sake... Take some photos as you need
to and go to the Heim Rada Georama. Now, make these things:

~~ Brick Chimney (x2)
~~ Brick/Iron House (x4) (Brick is preferred, but either works)
~~ Iron Fence (x7)
~~ Iron Gate (x1)
~~ Iron Stand (x3)
~~ Mailbox (x1)
~~ Pot (x10)
~~ Straw House (x1)
~~ Windmill (x1)

Place three houses near each other so as to benefit from CP boosts. Two of the
houses will get a Brick Chimney. Place the Pots wherever; preferably close to
the houses for CP boosts. Put all three Iron Stands in the same spot and put
the last Iron/Brick House on top of it. Place the Windmill next to the tall
house. Place the Straw House wherever - later, when you come back, it'll be
Cinders, a photo idea.

Now, for some more stuff. Place at least seven Fences, a gate, and a mailbox
near a house. This will be Gerald's; move him in. Put Cedric and Borneo in the
other two ground houses and Erik in the high-up one near the Windmill - you'll
need to be dropped off via Carpenterion unless you made a stairway of some form
(3 more Iron Stands; 3 Iron Stairs).

Once you're done with the Georama, you can go to the future and find some
photos and make some inventions. When you're done, go on into the volcano: Mt.
Gundor.


O===========================================================================O
|   3- Dungeon (Through "Mountain Baddie Appears")            **DC2_473**   |
O===========================================================================O

Battle With Griffon's Army

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 7 minutes, 10 seconds
~~ Spheda Prize    : Level-Up Powder (x1)
~~ Clear Goal      : Complete floor without healing.

Enemy Data:
~~ Rifle Wolf (x6) (Gate Key holder)
~~ Stick Joe (x6)
~~ Griffon Soldier (x10)

Totals:
~~ ABS  : 1,692
~~ Gilda: 1,128

Geostone Contents:
~~ Great Crane

Notes: None.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mt. Gundor Wind

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 7 minutes
~~ Spheda Prize    : Treasure Chest Key (x5)
~~ Clear Goal      : Defeat all enemies using just Max's gun.

Enemy Data:
~~ Steam Tore (x2) (Gate Key holder)
~~ Griffon Soldier (x6)
~~ Thunder Gundron (x6)
~~ Wind Gundron (x6)

Totals:
~~ ABS  : 1,544
~~ Gilda: 1,188

Geostone Contents:
~~ Power Arm

Seals:
Red Seal

Notes: None.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Little Dragons on the Mountain

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 7 minutes, 30 seconds
~~ Spheda Prize    : Level-Up Powder (x1)
~~ Clear Goal      : Defeat all enemies using just items.

Enemy Data:
~~ Holy Gundron (x4)
~~ Ice Gundron (x4) (Gate Key holder)
~~ Thunder Gundron (x4)
~~ Wind Gundron (x4)
~~ Stick Joe (x4)

Totals:
~~ ABS  : 1,416
~~ Gilda: 1,476

Geostone Contents:
~~ Georama Requirements only.

Notes: None.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Steam Goyone

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 7 minutes, 15 seconds
~~ Spheda Prize    : Resurrection Powder (x1)
~~ Clear Goal      : Defeat all enemies using just Monica's magic.

Enemy Data:
~~ Mimic (x2)
~~ Griffon Soldier (x2)
~~ Rifle Wolf (x6) (Gate Key holder)
~~ Savage Ram (x6)
~~ Steam Goyone (x6)

Totals:
~~ ABS  : 1,768
~~ Gilda: 1,404

Geostone Contents:
~~ Georama requirements only.

Seals:
Blue Seal

Notes: None.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mountain Baddie Appear

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 7 minutes, 12 seconds
~~ Spheda Prize    : Bandit Coin (x1)
~~ Clear Goal      : Defeat all enemies using just items.

Enemy Data:
~~ Burger (x1)
~~ Steam Tore (x2) (Gate Key holder)
~~ Rifle Wolf (x6)
~~ Savage Ram (x6)

Totals:
~~ ABS  : 1,202
~~ Gilda: 748

Geostone Contents:
~~ Generator

Notes: None.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Let's leave the dungeon after this.


O===========================================================================O
|   4- Interlude: How to Deal With The Fire Squall            **DC2_474**   |
O===========================================================================O

After finishing "Mountain Baddie Appears", go back to the Georama. Make one
Power Arm, one Great Crane, and one Generator. Place the first two on the other
non-Chimney-ed houses, and the Generator wherever. Snap some photos and go to
the future. There, use the teleporter to go to the north side and go into the
nearby elevator. Go to the second floor. After that scene, you'll have the Time
Bomb. Snap photos and shop around here as desired. Once you're done, return to
Mt. Gundor.


O===========================================================================O
|   5- Dungeon (Through "Pains in the Neck")                  **DC2_475**   |
O===========================================================================O

Magmanoff

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 7 minutes, 2 seconds
~~ Spheda Prize    : Ruby (x1)
~~ Clear Goal      : Defeat all enemies using just Monica's sword.

Enemy Data:
~~ Magmanoff (x1)
~~ Mimic (x4)
~~ Steam Goyone (x4)
~~ Stick Joe (x4)
~~ Griffon Soldier (x6) (Gate Key holder)

Totals:
~~ ABS  : 1,594
~~ Gilda: 1,039

Geostone Contents:
~~ Stair Block

Notes: None.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Danger Zone

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 7 minutes, 40 seconds
~~ Spheda Prize    : Mighty Healing (x2)
~~ Clear Goal      : Defeat all enemies using just the Ridepod.

Enemy Data:
~~ Burger (x1)
~~ Bomber Head (x2)
~~ Thunder Gundron (x4)
~~ Wind Gundron (x4)
~~ Griffon Soldier (x6) (Gate Key holder)

Totals:
~~ ABS  : 1,374
~~ Gilda: 888

Geostone Contents:
~~ Georama requirements only.

Notes: 
This is the first chance to get the "Bomber Head Boom!" scoop - when a Bomber
Head blows up, snap a pic. Also, you can get a Windup Monster Transform badge:
kill a Bomber Head with bombs.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Secret of Fire Mountain

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 7 minutes
~~ Spheda Prize    : Amethyst (x1)
~~ Clear Goal      : Defeat all enemies using just Max's right-hand weapon.

Enemy Data:
~~ Fire Gundron (x1)
~~ Steam Tore (x2) (Gate Key holder)
~~ Mimic (x4)
~~ Magmanoff (x6)

Totals:
~~ ABS  : 1,208
~~ Gilda: 534

Geostone Contents:
~~ Iron Chimney 2

Notes: None.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Deathtrap

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 8 minutes, 15 seconds
~~ Spheda Prize    : Topaz (x1)
~~ Clear Goal      : Defeat all enemies with just items.

Enemy Data:
~~ King Mimic (x1)
~~ Griffon Soldier (x6) (Gate Key holder)
~~ Savage Ram (x6)
~~ Steam Goyone (x6)

Totals:
~~ ABS  : 1,928
~~ Gilda: 1,274

Geostone Contents:
~~ Georama requirements only.

Notes: None.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Desperation on the Mountain

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 7 minutes, 10 seconds
~~ Spheda Prize    : Level-Up Powder (x1)
~~ Clear Goal      : Defeat all enemies using just Monster Transformations.

Enemy Data:
~~ Burger (x2)
~~ Fire Gundron (x2)
~~ Rifle Wolf (x2) (Gate Key holder)
~~ Bomber Head (x6)
~~ Ice Gundron (x6)

Totals:
~~ ABS  : 1,496
~~ Gilda: 874

Geostone Contents:
~~ Georama requirements only.

Notes: None.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Pains in the Neck

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 7 minutes, 1 seconds
~~ Spheda Prize    : Indestructible Coin
~~ Clear Goal      : Defeat all enemies using just Max's gun.

Enemy Data:
~~ King Mimic (x1)
~~ Mimic (x4)
~~ Steam Tore (x4) (Gate Key holder)
~~ Griffon Soldier (x6)

Totals:
~~ ABS  : 1,392
~~ Gilda: 578

Geostone Contents:
~~ Hardened Mud Pile

Notes: None.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

It is quite preferred you return to the Georama now.


O===========================================================================O
|   6- Interlude: Before Destroying the Fire Squall...        **DC2_476**   |
O===========================================================================O

After defeating "Pains in the Neck", let's return to the Georama. Be sure to
get a picture of Cinders and a Geyser. Then place some Hardened Mud Piles over
the Geysers (if you need room; it's useless if you don't) and get some Mud
pics.

Once you've gotten the missable pictures, make sure the Ridepod has a
long-range weapon. The Nova Cannon should be what you have; if not, invent a
Barrel Cannon IV or something. Go to Mount Gundor Peak and take a picture of
the Fire Squall. Go up to it and place the Time Bomb. Watch the scenes and then
the boss!


O===========================================================================O
|   7- Flying Battleship Battle!                              **DC2_477**   |
O===========================================================================O

               [Some stuff from Section VII-6 to catch you up.]

Once you've gotten the missable pictures, make sure the Ridepod has a
long-range weapon. The Nova Cannon should be what you have; if not, invent a
Barrel Cannon IV or something. Go to Mount Gundor Peak and take a picture of
the Fire Squall. Go up to it and place the Time Bomb. Watch the scenes and then
the boss!

===========================
MINIBOSS: Flying Battleship
===========================

Immediately switch to the Ridepod and unleash a barrage of lasers (if you do
have the Nova Cannon) upon the Flying Battleship. Just swerve left and right
across the battlefield - you won't easily be hit. That's pretty much it.

Also be sure to get the "Flying Battleship" scoop if you've missed it the
last two times!! This is your last chance. You'll know why soon enough.


O===========================================================================O
|   8- Interlude: The Fire Horn                               **DC2_478**   |
O===========================================================================O

After defeating the Flying Battleship, go back to the Gundorada Workshop and
go to the third floor. Visit the Operations Room there. You'll get the Fire
Horn from Agaris, which you'll need soon enough.

(All amazing, huh?)


O===========================================================================O
|   9- Dungeon (Through "Road to the River of Flames")        **DC2_479**   |
O===========================================================================O

Walking the Path of Flames

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 7 minutes, 40 seconds
~~ Spheda Prize    : Resurrection Powder (x1)
~~ Clear Goal      : Defeat all enemies using just the Ridepod.

Enemy Data:
~~ Alexander (x2)
~~ Chimera (x2) (Gate Key holder)
~~ Lava Bat (x6)
~~ Lava Golem (x6)

Totals:
~~ ABS  : 1,362
~~ Gilda: 786

Geostone Contents:
~~ Georama requirements only.

Notes: None.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Burning Undead

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 6 minutes, 52 seconds
~~ Spheda Prize    : Level-Up Powder (x2)
~~ Clear Goal      : Defeat all enemies using items only.

Enemy Data:
~~ King Mimic (x1)
~~ Bone Lord (x2)
~~ Mimic (x2)
~~ Ultrasonic Bomber (x4)
~~ Lava Runner (x6) (Gate Key holder)

Totals:
~~ ABS  : 1,544
~~ Gilda: 1,030

Geostone Contents:
~~ Georama requirements only.

Notes: 
You can get the "Faintin' Bone Lord" scoop starting here. Remember how those
Skeleton Soldiers (of Rainbow Butterfly Woods) or Master Jackets (of Ocean's
Roar Cave) could somehow lose all their HP and come back to life? The Bone Lord
can do that -- while he's down, snap a picture.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Fire Dragon

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 7 minutes, 6 seconds
~~ Spheda Prize    : Indestructible Coin (x1)
~~ Clear Goal      : Complete floor without healing.

Enemy Data:
~~ Bomber Head (x4)
~~ Chimera (x4) (Gate Key holder)
~~ Fire Gundron (x4)
~~ Lava Bat (x4)
~~ Red Dragon (x5)

Totals:
~~ ABS  : 2,042
~~ Gilda: 1,460

Geostone Contents:
~~ Georama requirements only.

Seals:
White Seal

Notes: None.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Treasure Chest Danger Zone

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 8 minutes
~~ Spheda Prize    : Sapphire (x1)
~~ Clear Goal      : Defeat all enemies using jist Max's right-hand weapon.

Enemy Data:
~~ Alexander (x4)
~~ Bone Lord (x4) (Gate Key holder)
~~ King Mimic (x4)
~~ Lava Bat (x4)
~~ Mimic (x8)

Totals:
~~ ABS  : 2,300
~~ Gilda: 1,532

Geostone Contents:
~~ Georama requirements only.

Notes: None.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Road to the River of Flames

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 7 minutes, 10 seconds
~~ Spheda Prize    : Turqoise (x1)
~~ Clear Goal      : Defeat all enemies using just items.

Enemy Data:
~~ Bone Lord (x6)
~~ Lava Bat (x6)
~~ Red Dragon (x6) (Gate Key holder)
~~ Ultrasonic Bomber (x6)

Totals:
~~ ABS  : 2,346
~~ Gilda: 2,130

Geostone Contents:
~~ Georama requirements only.

Notes: None.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

After "Road to the River of Flames", continue to the Mount Gundor Mouth.


O===========================================================================O
|   10- Chapter Boss                                         **DC2_4710**   |
O===========================================================================O

After "Road to the River of Flames", go to the Georama and get the Fire Horn
if you have not yet done so (see section VII-8 for details). Then go to the
Mount Gundor Mouth. There, take a picture of the lava road, then use the Fire
Horn. Then take a picture of the fallen battleship. Prepare yourself, and head
forward for a cutscene ... and a battle with Gaspard!

=====================
BOSS, Part 1: Gaspard
=====================

This fight is ridiculously simple. Ridepod. That robot is your easiest possible
strategy. The Nova Cannon from Chapter 4 is quite sufficient, although the
Samurai Arm II will work better.

After defeating Gaspard, a cutscene occurs, after which you'll fight...

==============================
BOSS, Part 2: Ultimate Gaspard
==============================

First and foremost, snap a picture of this fire demon to get a scoop.

Now, strategy. Ridepod. Yep, that again. If Ridepod isn't working, Max's wrench
or gun should be sufficient. My point: he's easy.


O===========================================================================O
|   11- Finishing the Chapter                                **DC2_4711**   |
O===========================================================================O

After defeating Gaspard, another scene will play and you'll return to Heim
Rada. There, head to the future and snap a pic of Paznos (another scoop). Go
to the Operations Room on the third floor for some more scenes, as well as
Monica's Holy Daedalus Blade.

After those scenes, go to a teleporter and select to go to the Paznos Bridge
and take a picture of the Paznos Pattern above the front window. Talk to
Agaris for some more cutscenes.

After that, you'll need to go to the central lab of Luna Lab (Chapter 4 or
Veniccio's future, remember) to start some more scenes, thereby ending Chapter
5.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++                                                                         ++
++     Section VIII- Chapter 6 (When Two Eras Collide)      **DC2_48**     ++
++                                                                         ++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

O===========================================================================O
|   1- Quick Overview                                         **DC2_481**   |
O===========================================================================O

 ____________________________
|  HP and Defense Power-Ups  \
|_____________________________\______________________________________________
|  Item Name ....... Location and when ................................. []  |
|============================================================================|
|                                                                            |
|~~~~~~~~~~~ Found in future of Chapter 2 and Sindain: Jurak Mall ~~~~~~~~~~~|
|  Fruit of Eden ... Future area; after "Looking for the Earth Gem" .... []  |
|  Fruit of Eden ... Future area; after "Looking for the Earth Gem" .... []  |
|  Amethyst ........ Future area; after "Looking for the Earth Gem" .... []  |
|  Aquamarine ...... Future area; after "Looking for the Earth Gem" .... []  |
|  Potato Pie ...... Future area; after "Something Rare Here!" ......... []  |
|  Witch Parfait ... Future area; after "Strange Tree" ................. []  |
|                                                                            |
|~~~~ Found in future of Chapter 3 and Balance Valley: Starlight Temple ~~~~~|
|  Fruit of Eden ... Future area; after "Looking for the Wind Gem" ..... []  |
|  Fruit of Eden ... Future area; after "Looking for the Wind Gem" ..... []  |
|  Fruit of Eden ... Future area; after "Looking for the Wind Gem" ..... []  |
|  Fruit of Eden ... Future area; glitched Chapter 3 one, remember? .... []  |
|  Potato Pie ...... Future area; after "Evil Spirit in the Valley" .... []  |
|  Witch Parfait ... Future area; after "Brave Warriors in the Valley" . []  |
|                                                                            |
|~~~~~~~~~~~ Found in future of Chapter 4 and Veniccio: Luna Lab ~~~~~~~~~~~~|
|  Fruit of Eden ... Future area; after "Looking for the Water Gem" .... []  |
|  Fruit of Eden ... Future area; after "Looking for the Water Gem" .... []  |
|  Potato Pie ...... Future area; after "Pirates' Revenge" ............. []  |
|  Fruit of Eden ... Future area; after "Pirates' Revenge" ............. []  |
|  Witch Parfait ... Future area; after "Death Ocean" .................. []  |
|  Potato Pie ...... Future area; after "Death Ocean" .................. []  |
|                                                                            |
|~~~~~~ Found in future of Chapter 5 and Heim Rada: Gundorada Workshop ~~~~~~|
|  Fruit of Eden ... Future area; after "Looking for the Fire Gem" ..... []  |
|  Fruit of Eden ... Future area; after "Looking for the Fire Gem" ..... []  |
|  Fruit of Eden ... Future area; after "Explosive Hot Spring" ......... []  |
|  Potato Pie ...... Future area; after "Explosive Hot Spring" ......... []  |
|  Witch Parfait ... Future area; after "Crazy Mountain" ............... []  |
|  Witch Parfait ... Future area; after "Crazy Mountain" ............... []  |
|  Diamond ......... Future area; after "Crazy Mountain" ............... []  |
|  Turquoise ....... Future area; after "Crazy Mountain" ............... []  |
|  Topaz ........... Future area; after "Crazy Mountain" ............... []  |
|____________________________________________________________________________|
 _________________________________
|  Photography: Ideas and Scoops  \
|__________________________________\_________________________________________
|  Idea/Scoop Name ..................................................... []  |
|============================================================================|
|  Dead Tree (MISSABLE BY END OF CHAPTER 6) ............................ []  |
|  Earth Altar (MISSABLE BY END OF CHAPTER 7) .......................... []  |
|  Fire Altar (MISSABLE BY END OF CHAPTER 7) ........................... []  |
|  Gold Gate (MISSABLE BY END OF CHAPTER 7) ............................ []  |
|  Hooked Nose (MISSABLE BY END OF CHAPTER 7) .......................... []  |
|  Pinky (MISSABLE BY END OF CHAPTER 7) ................................ []  |
|  Water Altar (MISSABLE BY END OF CHAPTER 7) .......................... []  |
|  Wind Altar (MISSABLE BY END OF CHAPTER 7) ........................... []  |
|                                                                            |
|  Ixion (SCOOP; MISSABLE BY THE END OF CHAPTER 7) ..................... []  |
|  Moon Flower Palace (SCOOP; MISSABLE) ................................ []  |
|  Griffon's Real Face (SCOOP; MISSABLE) ............................... []  |
|  Kazarov Stonehenge (SCOOP; MISSABLE) ................................ []  |
|  Gigantor Paznos (SCOOP; MISSABLE) ................................... []  |
|  Earth Gem Altar (SCOOP) ............................................. []  |
|  Wind Gem Altar (SCOOP) .............................................. []  |
|  Water Gem Altar (SCOOP) ............................................. []  |
|  Fire Gem Altar (SCOOP) .............................................. []  |
|____________________________________________________________________________|
 ___________________________
|  Photography: Inventions  \
|____________________________\_______________________________________________
|  Invention Name ...... Ideas for invention ........................... []  |
|============================================================================|
|  Drill Arm III ........ Luna Stone Shards, Work Arm, Ixion ........... []  |
|  Hammer Arm III ....... Chimney, Hammer, Earth Gem Altar ............. []  |
|  Laser Arm II ......... Crescent-Shaped Light, Energy Pipe, Ixion .... []  |
|  Machine Gun Arm IV ... Drum Can, Propeller, Wind Gem Altar .......... []  |
|  Missile Pod Arm IV ... Gold Store, Mount Gundor, Fire Gem Altar ..... []  |
|  Nova Cannon II ....... Streetlight, The Sun, Fire Gem Altar ......... []  |
|____________________________________________________________________________|


O===========================================================================O
|   2- The Locked Palace                                      **DC2_482**   |
O===========================================================================O

The chapter will open with another cutscene, after which you'll be dropped
off outside of the ancient Moon Flower Palace. Snap some some photos (ie. the
Ixion because of the scoop) and go on to the palace itself. Take a picture of
the doors to get a scoop. Inside, you'll watch some scenes and fight Emperor
Griffon!!

=====================
BOSS: Emperor Griffon
=====================

Take a picture of him (one-time scoop) and start to fight. He generally likes
to go everywhere and fire roses at you. Thusly, it is preferred you use a
ranged weapon, like a gun or Nova Cannon. Basically, it's just dodge and fire,
dodge and fire.

The fight will be delayed halfway through for a cutscene. Nothing changes about
the battle continuing afterwards, though.


After the fight, you'll see more scenes. Exit and re-enter the palace for --
surprise! -- more cutscene. We'll continue this in section VIII-3.


O===========================================================================O
|   3- Kazarov Stonehenge                                     **DC2_483**   |
O===========================================================================O

After the scenes, you'll find your at Kazarov Stonehenge. Proceed forward and
snap a picture of the central structure and the four surrounding it.

Now, do you remember those forks in the dungeon paths from Rainbow Butterfly
Wood, Starlight Canyon, Ocean's Roar Cave, and Mount Gundor? Remember how some
had a blocked exit that prevented you from going in that specific direction.
They were blocked because you'll need the Star Key to open them. At the end of
each path is a gem (Earth, Fire, Water, and Wind), as well as a boss guarding
it. Now, you'll need to go down these Star Paths and grab those gems. You can
do it in any order; I suggest going in the original order as listed above.
Let's go!


O===========================================================================O
|   4- Rainbow Butterfly Wood Star Path                       **DC2_484**   |
O===========================================================================O

To reach this Star Path, you'll need to re-do the floor "Legendary Killer
Snake".

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Looking for the Earth Gem

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 4 minutes, 20 seconds
~~ Fishing Goal    : 54 cm. or more
~~ Spheda Prize    : Gift Capsule (x3)
~~ Clear Goal      : Complete floor without healing.

Enemy Data:
~~ Mimic (x2)
~~ Cursed Rose (x6)
~~ Spirit Flyer (x6) (Gate Key holder)
~~ Zucky (x6)

Totals:
~~ ABS  : 2,336
~~ Gilda: 2,164

Geostone Contents:
~~ Chimney Pot

Notes: None.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Something Rare Here!

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 4 minutes, 40 seconds
~~ Spheda Prize    : Ama no Murakumo (x1)
~~ Clear Goal      : Defeat all enemies with just Max's right-hand weapon.

Enemy Data:
~~ Mad Tore (x4) (Gate Key holder)
~~ Sylph (x6)
~~ Zucky (x6)

Totals:
~~ ABS  : 1,976
~~ Gilda: 1,884

Geostone Contents:
~~ No Geostone.

Seals:
Blue Seal

Notes: 
That IS rare.  *points at Spheda prize*

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Scary Tree

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 4 minutes
~~ Fishing Goal    : 66 cm. or more
~~ Spheda Prize    : Final Bomb (x3)
~~ Clear Goal      : Defeat all enemies with only Monster Transformations.

Enemy Data:
~~ King Mimic (x1)
~~ Mimic (x4)
~~ Mad Tore (x6) (Gate Key holder)

Totals:
~~ ABS  : 1,506
~~ Gilda: 1,088

Geostone Contents:
~~ Leafy Tree

Notes: None.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

After defeating "Scary Tree", you'll find the Earth Gem Altar ... and a boss.

=============
BOSS: Trentos
=============

This is basically a slightly-more powerful Tore. He therefore fights like one,
and is resistant and weak in similar manners. The Ridepod is sufficient.


After the battle, snap a pic of the Altar and nab the gem.


O===========================================================================O
|   5- Starlight Canyon Star Path                             **DC2_485**   |
O===========================================================================O

To reach this Star Path, you'll have to re-do the floor "Cursed Mask".

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Looking for the Wind Gem

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 8 minutes, 5 seconds
~~ Spheda Prize    : Opal (x1)
~~ Clear Goal      : Defeat all enemies using Monica's magic only.

Enemy Data:
~~ Heat Fairy (x4)
~~ Thunder Spirit (x4)
~~ Water Spirit (x4)
~~ Balalla (x12) (Gate Key holder)

Totals:
~~ ABS  : 2,816
~~ Gilda: 2,784

Geostone Contents:
~~ No Geostone.

Notes: None.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Evil Spirit in the Valley

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 8 minutes, 15 seconds
~~ Spheda Prize    : Level-Up Powder (x1)
~~ Clear Goal      : Defeat all enemies with just items.

Enemy Data:
~~ Mimic (x4)
~~ Balalla (x6) (Gate Key holder)
~~ Iron Mask (x6)
~~ Mummy (x6)

Totals:
~~ ABS  : 2,752
~~ Gilda: 2,414

Geostone Contents:
~~ Barrel

Notes: None.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Brave Warriors in the Valley

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 6 minutes, 50 seconds
~~ Spheda Prize    : Resurrection Powder (x1)
~~ Clear Goal      : Defeat all enemies using only Max's gun.

Enemy Data:
~~ King Mimic (x2)
~~ Blumo (x2) (Gate Key holder)
~~ Iron Mask (x6)
~~ Sleeber (x6)

Totals:
~~ ABS  : 2,972
~~ Gilda: 2,184

Geostone Contents:
~~ Hay and Hoe

Notes: None.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

After finishing "Brave Warriors in the Valley", you'll find the Wind Gem and
the altar it rests on ... and a boss, of course!

==================
BOSS: Lapis Garter
==================

This boss is a more powerful Yo-Yo Barrel. Thusly, it has similar weaknesses
and tactics. The Ridepod, of course, works fastest. Your choice, though.


After this battle, take a picture of the Wind Gem Altar and nab said gem.


O===========================================================================O
|   6- Ocean's Roar Cave Star Path                            **DC2_486**   |
O===========================================================================O

To reach THIS Star Path, you'll need to re-do the floor "Wandering Zappy".

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Looking for the Water Gem

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 6 minutes, 40 seconds
~~ Spheda Prize    : Resurrection Powder (x1)
~~ Clear Goal      : Defeat all enemies using just items.

Enemy Data:
~~ Mimic (x2)
~~ Arkerath (x4)
~~ Blackbeard (x4)
~~ Star Tortoise (x4) (Gate Key holder)
~~ Zombie Pirate (x4)

Totals:
~~ ABS  : 2,084
~~ Gilda: 1,936

Geostone Contents:
~~ No Geostone.

Notes: None.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Pirates' Revenge

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 5 minutes, 55 seconds
~~ Spheda Prize    : Treasure Chest Key (x5)
~~ Clear Goal      : Complete floor without healing.

Enemy Data:
~~ Blackbeard (x6)
~~ Coral Dog (x6)
~~ Fat Naga (x6) (Gate Key holder)
~~ Pirate Eye (x6)

Totals:
~~ ABS  : 3,132
~~ Gilda: 3,012

Geostone Contents:
~~ No Geostone.

Notes: None.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Death Ocean

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 6 minutes, 14 seconds
~~ Spheda Prize    : Level-Up Powder (x1)
~~ Clear Goal      : Defeat all enemies using just Monica's sword.

Enemy Data:
~~ King Mimic (x5)
~~ Arkerath (x4) (Gate Key holder)
~~ Fat Naga (x4)
~~ Metal Bomber (x4)
~~ Pirate Eye (x4)

Totals:
~~ ABS  : 2,528
~~ Gilda: 1,956

Geostone Contents:
~~ No Geostone.

Notes: None.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

After finishing "Death Ocean", you'll find yourself looking at the Water Gem
altar and another boss.

================
BOSS: Sea Dragon
================

The Sea Dragon is a stronger version of the Killer Snake or Sea Serpent. As
such, you'll find it acts similarly and has similar weaknesses. Of course, my
strategy is to use Ridepod. Of all Chapter 6, this is probably where I most
strongly recommend it.


After this boss, snap a photo of the Water Gem Altar. Also grab the gem.


O===========================================================================O
|   7- Mount Gundor Star Path                                 **DC2_487**   |
O===========================================================================O

To get to this Star Path, you will need to re-do the floor "Steam Goyone".

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Looking for the Fire Gem

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 6 minutes, 50 seconds
~~ Spheda Prize    : Level-Up Powder (x1)
~~ Clear Goal      : Defeat all enemies with just Monster Transformations.

Enemy Data:
~~ Mimic (x1)
~~ Rolling Rocks (x2)
~~ Heat Wear (x6)
~~ Living Armor (x6)
~~ Red Fox (x6) (Gate Key holder)

Totals:
~~ ABS  : 2,450
~~ Gilda: 2,390

Geostone Contents:
~~ No Geostone.

Notes: None.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Explosive Hot Spring

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 7 minutes, 5 seconds
~~ Spheda Prize    : Mighty Healing (x2)
~~ Clear Goal      : Defeat all enemies using just the Ridepod.

Enemy Data:
~~ Fire Spirit (x4) (Gate Key holder)
~~ Flaming Nail (x4)
~~ Ice Spirit (x4)
~~ Mimic (x4)
~~ Triple Cracker (x4)

Totals:
~~ ABS  : 2,480
~~ Gilda: 2,172

Geostone Contents:
~~ No Geostone.

Notes: None.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Crazy Mountain

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 6 minutes, 55 seconds
~~ Spheda Prize    : Wealth Coin (x1)
~~ Clear Goal      : Defeat all enemies using just items.

Enemy Data:
~~ King Mimic (x2)
~~ Arthur (x4)
~~ Heat Wear (x4)
~~ Rolling Rocks (x4)
~~ Flaming Nail (x8) (Gate Key holder)

Totals:
~~ ABS  : 3,112
~~ Gilda: 2,448

Geostone Contents:
~~ No Geostone.

Notes: None.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

After finishing "Crazy Mountain", you'll find yourself in the fiery room of the
Fire Gem and the altar it rests upon ... as well as its guardian and your next
boss!

=============
BOSS: Inferno
=============

The Inferno is your basic souped-up Flaming Nail. Same tactics and weaknesses.
By now, it should be apparent that Ridepod will finish this the fastest.


After finishing off Inferno, snap a picture of the Fire Gem's Altar and grab
the gem itself.


O===========================================================================O
|   8- Finishing the Chapter                                  **DC2_488**   |
O===========================================================================O

Once you have the Earth Gem, the Wind Gem, the Water Gem, and the Fire Gem,
head back to Kazarov Stonehenge and place them into their respective altars.
After the ensuing cutscene, return to the Ixion. Snap a picture of the Paznos
(it is a scoop - "Gigantor Paznos") in the air. Talk to Osmond once you wish
to start Chapter 7.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++                                                                         ++
++     Section IX- Chapter 7 (Palace of Flowers)            **DC2_49**     ++
++                                                                         ++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

O===========================================================================O
|   1- Quick Overview                                         **DC2_491**   |
O===========================================================================O
 ____________________________
|  HP and Defense Power-Ups  \
|_____________________________\______________________________________________
|  Item Name ....... Location and when ................................. []  |
|============================================================================|
|  Fruit of Eden ... In palace; after "Ancient Wind" ................... []  |
|  Potato Pie ...... In palace; after "Card Warriors Gather" ........... []  |
|  Fruit of Eden ... In palace; after "Dangerous Treasure" ............. []  |
|  Witch Parfait ... In palace; after "Feeling Out of Place" ........... []  |
|  Fruit of Eden ... In palace; after "Living Statue" .................. []  |
|  Potato Pie ...... In palace; after "Danger Zone" .................... []  |
|  Fruit of Eden ... In palace; after "Scary Women" .................... []  |
|  Witch Parfait ... In palace; after "Hell Elephant" .................. []  |
|  Fruit of Eden ... In palace; after "Crush the Undead" ............... []  |
|  Potato Pie ...... In palace; after "Missing Gem Dealer" ............. []  |
|  Fruit of Eden ... In palace; after "Max's Longest Day" .............. []  |
|  Witch Parfait ... In palace; after "Hell's Corridor" ................ []  |
|  Fruit of Eden ... In palace; after "Monica All Alone" ............... []  |
|  Potato Pie ...... In palace; after "Lonely Machine" ................. []  |
|  Fruit of Eden ... In palace; after "Nobility" ....................... []  |
|  Witch Parfait ... In palace; after "Palace Watchdog" ................ []  |
|  Fruit of Eden ... In palace; after "Road to Memories" ............... []  |
|  Potato Pie ...... In palace; after "Final Trump Card" ............... []  |
|  Fruit of Eden ... In palace; after "Elemental Party" ................ []  |
|  Witch Parfait ... In palace; after "Wandering Knight's Soul" ........ []  |
|  Potato Pie ...... In palace; after "Beware Carelessness" ............ []  |
|  Witch Parfait ... In palace; after "Final Battle" ................... []  |
|____________________________________________________________________________|
 ________________________________
|  Potential New Monster Badges  \
|_________________________________\__________________________________________
|  Monster Species (conditions) ........................................ []  |
|============================================================================|
|  Card (fill Gift Capsule with Diamond (x3); give to Diamond) ......... []  |
|____________________________________________________________________________|
 _______________________
|  Georama: To-Do List  \
|________________________\___________________________________________________
|  GEORAMA MAP  /                                   \  This map isn't exact  |
|���������������            TRAIN STOP IS THIS WAY   ������������������������|
|                                                                            |
|                     ****         MMGGGGMM    HHHHHH                        |
|                     ****         MMGGGGMM    HHHHHH                        |
|                     **** PP      MMGGGGMM    CCPPCC                        |
|                     **** PP      MMGGGGMM    CCPPCC                        |
|                          PP      MMGGGGMM      PP                          |
|                          PP      MMGGGGMM      PP                          |
|                      ffffPPffff  MMGGGGMM      PP                          |
|                      ffffPPffff  MMGGGGMM      PP                          |
|                    RRSS======SSRRRRFFFFRRRRSS======SSRR                    |
|                    RRSS======SSRRRRFFFFRRRRSS======SSRR                    |
|                          PP      MMGGGGMM      PP                          |
|                          PP      MMGGGGMM      PP                          |
|                          PP      MMGGGGMM      PP                          |
|                          PP      MMGGGGMM      PP                          |
|                    bbss--PP--ssbbMMGGGGMM  ffffPPffff                      |
|                    bbss--PP--ssbbMMGGGGMM  ffffPPffff                      |
|                    bbss--PP--ssbbMMGGGGMM  ffffPPffff                      |
|                    bbss--PP--ssbbMMGGGGMM  ffffPPffff                      |
|                                                                            |
|                        MOON FLOWER PALACE THIS WAY                         |
|                                                                            |
|----------------------------------------------------------------------------|
|  GEORAMA MAP LEGEND  /  Measures are 1 unit  /                             |
|����������������������������������������������                              |
|  GGGG  =  Road to Golbad             RR  =  Road                           |
|  GGGG                                RR                                    |
|                                                                            |
|  SS======SS  =  Starlight Stair      FFFF  =  Relaxation Fountain          |
|  SS======SS                          FFFF                                  |
|                                                                            |
|  ss--ss  = Palace Stairs             ffff  =  Flowerbed                    |
|  ss--ss                              ffff                                  |
|                                                                            |
|  HHHHHH  =  Hall of Sorrow           CC  =  Camellia Tree                  |
|  HHHHHH                              CC                                    |
|                                                                            |
|  PP  =  Petal Stream                 bb  =  Bench                          |
|  PP                                  bb                                    |
|                                                                            |
|  MM  =  Moon Column                  ****  =  Stardust Pond                |
|                                      ****                                  |
|                                      ****                                  |
|                                      ****                                  |
|____________________________________________________________________________|
 _________________________________
|  Photography: Ideas and Scoops  \
|__________________________________\_________________________________________
|  Idea/Scoop Name ..................................................... []  |
|============================================================================|
|  Alexandra's Bed (MISSABLE) .......................................... []  |
|  Blue Lantern (MISSABLE) ............................................. []  |
|  Camellia Tree (MISSABLE) ............................................ []  |
|  Flower Bathed in Light (MISSABLE) ................................... []  |
|  Flower Bed (MISSABLE) ............................................... []  |
|  Flower Chandelier (MISSABLE) ........................................ []  |
|  Golden Door (MISSABLE) .............................................. []  |
|  Labyrinth Door (MISSABLE) ........................................... []  |
|  Lotus Flower (MISSABLE) ............................................. []  |
|  Moon Column (MISSABLE) .............................................. []  |
|  Relaxation Fountain (MISSABLE) ...................................... []  |
|  Road to Golbad (MISSABLE) ........................................... []  |
|  Silver Bench (MISSABLE) ............................................. []  |
|  Stardust Pond (MISSABLE) ............................................ []  |
|  Starlight Stairway (MISSABLE) ....................................... []  |
|  Starlight Tunnel (MISSABLE) ......................................... []  |
|  Sun Chair (MISSABLE) ................................................ []  |
|  Sun Table (MISSABLE) ................................................ []  |
|  Waterfall Curtain (MISSABLE) ........................................ []  |
|                                                                            |
|  Flower of the Sun (SCOOP; MISSABLE) ................................. []  |
|  Sun Chamber Gatekeeper (SCOOP; MISSABLE) ............................ []  |
|  Legend of the Moon (SCOOP; MISSABLE) ................................ []  |
|____________________________________________________________________________|
 ___________________________
|  Photography: Inventions  \
|____________________________\_______________________________________________
|  Invention Name ...... Ideas for invention ........................... []  |
|============================================================================|
|  Drill Arm IV ........ Deer Horn, Work Arm, Flower of the Sun ........ []  |
|  Hammer Arm IV ....... Moon Column, Power Arm, Tiny Hammer ........... []  |
|  Jet Hover ........... Candle, Fire House, Relaxation Fountain ....... []  |
|  Laser Arm III ....... Energy Pipe, Relaxation Fountain, ............. []  |
|                        Search Light                                        |
|  Laser Arm IV ........ Blue Lantern, Energy Pipe, Legend of the Moon . []  |
|  Level-Up Powder ..... Sun Chair, Sun Table, The Sun ................. []  |
|  Nova Cannon III ..... Moon Column, Stove, The Sun ................... []  |
|  Princess Boots ...... Flower Chandelier, Waterfall Curtain, ......... []  |
|                        Moon Flower Palace                                  |
|  Resurrection Powder . Fruit, Lotus Flower, Hot Springs Spirit ....... []  |
|  Ridepod Fuel ........ Luna Stone Shards, Mud, Stardust Pond ......... []  |
|  Samurai Arm III ..... Deer Horn, Moon Column, Weapon ................ []  |
|  Sexy Panther ........ Elena's Portrait, Flower Bathed in Light, ..... []  |
|                        Rifle                                               |
|  Treasure Chest Key .. Golden Door, Labyrinth Door, .................. []  |
|                        Sun Chamber Gatekeeper                              |
|  Triple-Urn Pack ..... Flower Chandelier, Light of Luna Stone, Pot ... []  |
|  Twin Buster ......... Flower Chandelier, Jurak's Nose, Rifle ........ []  |
|____________________________________________________________________________|


O===========================================================================O
|   2- The Moon Flower Palace                                 **DC2_492**   |
O===========================================================================O

Enter the Moon Flower courtyard and watch the scene. Once you've regained
control, go to the Carpenterion and build a Relaxation Fountain. Place if you
wish - it'll need to be in the center, roughly, on that dirt patch. Take a
picture of it (an idea) and head into the palace. Another cutscene, and then
the final adventure begins.


O===========================================================================O
|   3- Dungeon (Through "Crush the Undead")                   **DC2_493**   |
O===========================================================================O

Ancient Wind

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 8 minutes
~~ Spheda Prize    : Level-Up Powder (x1)
~~ Clear Goal      : Defeat all enemies using just items.

Enemy Data:
~~ Bundy (x6)
~~ Castle Eater (x6) (Gate Key holder)
~~ Count Ballon (x6)
~~ Silver Gear (x6)

Totals:
~~ ABS  : 4,056
~~ Gilda: 2,754

Geostone Contents:
~~ Georama requirements only.

Notes: 
I wonder whose idea it was to have both Dark Clouds end in a castle?

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Card Warriors Gather

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 7 minutes, 15 seconds
~~ Spheda Prize    : Treasure Chest Key (x5)
~~ Clear Goal      : Defeat all enemies using just the Ridepod.

Enemy Data:
~~ Joker (x2)
~~ Club (x5) (Gate Key holder)
~~ Diamond (x5)
~~ Heart (x5)
~~ Spade (x5)

Totals:
~~ ABS  : 3,744
~~ Gilda: 1,584

Geostone Contents:
~~ Camellia Tree

Notes: 
Now is your first chance to get the Card monster badge. Not worth it. Really.
Three Diamonds for a simple badge? I think you know my answer -- DON'T DO IT.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Dangerous Treasure

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 7 minutes, 2 seconds
~~ Spheda Prize    : Holy Stone (x5)
~~ Clear Goal      : Defeat all enemies using just Monster Transformations.

Enemy Data:
~~ Evil Performer (x6) (Gate Key holder)
~~ Mimic (x10)

Totals:
~~ ABS  : 2,056
~~ Gilda: 1,490

Geostone Contents:
~~ Georama requirements only.

Notes: None.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Zombie Zone

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 7 minutes, 6 seconds
~~ Spheda Prize    : Resurrection Powder (x1)
~~ Clear Goal      : Complete floor without healing.

Enemy Data:
~~ Crow Priest (x2)
~~ Fire Drake (x2)
~~ Bundy (x6)
~~ Castle Eater (x6) (Gate Key holder)
~~ Silver Gear (x6)

Totals:
~~ ABS  : 3,820
~~ Gilda: 2,648

Geostone Contents:
~~ Georama requirements only.

Notes: 
This place has two exits. Since the Moon Path won't be allowed full completion
until you finish up the Sun Path, take the SUN EXIT.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Feeling out of Place

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 7 minutes, 8 seconds
~~ Spheda Prize    : Level-Up Powder (x1)
~~ Clear Goal      : Defeat all enemies using just Monica's sword.

Enemy Data:
~~ Moon Goyone (x2)
~~ Diamond (x6)
~~ Evil Performer (x6) (Gate Key holder)
~~ Heart (x6)

Totals:
~~ ABS  : 3,416
~~ Gilda: 1,896

Geostone Contents:
~~ Road to Golbad

Seals:
White Seal

Notes: None.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Living Statue

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 7 minutes, 15 seconds
~~ Spheda Prize    : Gold Bar (x2)
~~ Clear Goal      : Defeat all enemies using just items.

Enemy Data:
~~ Club (x3)
~~ Spade (x3)
~~ Moon Goyone (x6) (Gate Key holder)
~~ Guardia (x9)

Totals:
~~ ABS  : 3,624
~~ Gilda: 1,947

Geostone Contents:
~~ Georama requirements only.

Notes: 
*points at Spheda prize*  Enjoying the easy Spheda yet?

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Danger Zone

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 7 minutes, 40 seconds
~~ Spheda Prize    : Emerald (x1)
~~ Clear Goal      : Defeat all enemies using just Max's right-hand weapon.

Enemy Data:
~~ Stormy (x2) (Gate Key holder)
~~ Fire Drake (x6)
~~ Ice Drake (x6)
~~ Joker (x6)

Totals:
~~ ABS  : 3,732
~~ Gilda: 2,672

Geostone Contents:
~~ Georama requirements only.

Notes: None.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Scary Women

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 8 minutes
~~ Spheda Prize    : Diamond (x1)
~~ Clear Goal      : Defeat all enemies using just items.

Enemy Data:
~~ Rock Taster (x2)
~~ Miss Gourgon (x4)
~~ Crow Priest (x6)
~~ Moon Goyone (x6) (Gate Key holder)

Totals:
~~ ABS  : 3,196
~~ Gilda: 2,336

Geostone Contents:
~~ Starlight Stairs

Notes: None.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Hell Elephant

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 7 minutes, 55 seconds
~~ Spheda Prize    : Resurrection Powder (x1)
~~ Clear Goal      : Defeat all enemies using just Monster Transformations.

Enemy Data:
~~ Moonflowephant (x1) (Gate Key holder)
~~ Fire Drake (x6)
~~ Ice Drake (x6)

Totals:
~~ ABS  : 2,476
~~ Gilda: 1,883

Geostone Contents:
~~ Georama requirements only.

Notes: None.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Crush the Undead

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 7 minutes, 1 seconds
~~ Spheda Prize    : Bull's-Eye Coin (x1)
~~ Clear Goal      : Defeat all enemies using just the Ridepod.

Enemy Data:
~~ Mimic (x2)
~~ Skull Chief (x2)
~~ Evil Performer (x6) (Gate Key holder)
~~ Miss Gourgon (x6)
~~ Silver Gear (x8)

Totals:
~~ ABS  : 4,312
~~ Gilda: 2,938

Geostone Contents:
~~ Road

Notes: None.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Go into the garden on the next floor, and go to the next section.


O===========================================================================O
|   4- Interlude: Some Georama Stuff                          **DC2_494**   |
O===========================================================================O

After finishing "Crush the Undead", go to the next floor, the garden. Snap
away with the camera and make sure to get a shot of Flower of the Sun and then
get it, too. Now, return to the courtyard.

In the courtyard, make 6 Road pieces, 8 Road to Golbad pieces, and 2 Starlight
Stairs. Then assemble the map as so:

~~~~~~~~~~~~~~~~~~~ Map: ~~~~~~~~~~~~~~~~~~~   ~~~~~~~~~~~ Legend: ~~~~~~~~~~~~
       TRAIN STOP IS THIS WAY                  RR  =  Road, 1 unit
                                               RR
                                  
                GGGG                           GGGG  =  Road to Golbad, 1 unit
                GGGG                           GGGG
                GGGG              
                GGGG                           SS======SS  =  Starlight Stair
                GGGG                           SS======SS
                GGGG              
                GGGG                           FFFF  =  Relaxation Fountain
                GGGG              
RRSS======SSRRRRFFFFRRRRSS======SSRR
RRSS======SSRRRRFFFFRRRRSS======SSRR
                GGGG              
                GGGG              
                GGGG              
                GGGG              
                GGGG              
                GGGG              
                GGGG              
                GGGG              
                                  

    MOON FLOWER PALACE THIS WAY   
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

One thing to note: the Starlight Stairs need their end Roads set as close as
possible to the edge. Snap some photos and, assuming you've snapshotted all
ideas and scoops thus far, you'll have a Lv. 8 photo level - the best. Congrats
if you did.

Now, let's go to the dungeon once more. Go to Zombie Zone and take the SUN
EXIT.


O===========================================================================O
|   5- Dungeon (Through "Palace Watchdog")                    **DC2_495**   |
O===========================================================================O

Once you've finished working on the Georama as shown above, go to Zombie Zone
and take the SUN EXIT.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Missing Gem Dealer

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 7 minutes, 40 seconds
~~ Spheda Prize    : Level-Up Powder
~~ Clear Goal      : Defeat all enemies using just items.

Enemy Data:
~~ Stormy (x1) (Gate Key holder)
~~ Joker (x2)
~~ Mimic (x2)
~~ Guardia (x6)
~~ Rock Taster (x6)

Totals:
~~ ABS  : 3,048
~~ Gilda: 1,630

Geostone Contents:
~~ Hall of Sorrow

Notes: None.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Max's Longest Day

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 8 minutes
~~ Spheda Prize    : Destruction Crystal (x5)
~~ Clear Goal      : Defeat all enemies using just Max's gun.

Enemy Data:
~~ Club (x4)
~~ Fire Drake (x4) (Gate Key holder)
~~ Ice Drake (x4)
~~ Joker (x4)
~~ Spade (x4)

Totals:
~~ ABS  : 3,592
~~ Gilda: 2,176

Geostone Contents:
~~ Silver Bench

Seals:
Blue Seal

Notes: None.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Hell's Corridor

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 7 minutes, 35 seconds
~~ Spheda Prize    : Level-Up Powder (x1)
~~ Clear Goal      : Complete floor without healing.

Enemy Data:
~~ Moonflowephant (x2) (Gate Key holder)
~~ Stormy (x2)
~~ Rock Taster (x3)
~~ Skull Chief (x6)

Totals:
~~ ABS  : 2,540
~~ Gilda: 1,594

Geostone Contents:
~~ Palace Stairs

Notes: None.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Monica All Alone

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 7 minutes, 5 seconds
~~ Spheda Prize    : Level-Up Powder (x1)
~~ Clear Goal      : Defeat all enemies using just the Ridepod.

Enemy Data:
~~ King Mimic (x1)
~~ Diamond (x4)
~~ Guardia (x4) (Gate Key holder)
~~ Heart (x5)
~~ Joker (x6)

Totals:
~~ ABS  : 3,556
~~ Gilda: 1,720

Geostone Contents:
~~ Petal Stream

Seals:
Red Seal

Notes: None.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Raging Spirits

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 6 minutes, 55 seconds
~~ Spheda Prize    : Resurrection Powder (x1)
~~ Clear Goal      : Defeat all enemies using just Monica's magic.

Enemy Data:
~~ Mimic (x2)
~~ Rain Ghost (x4)
~~ Storm Ghost (x4)
~~ Thunder Ghost (x4) (Gate Key holder)
~~ Miss Gourgon (x6)

Totals:
~~ ABS  : 3,632
~~ Gilda: 2,219

Geostone Contents:
~~ Flower Bed

Notes: None.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Lonely Machine

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 7 minutes, 45 seconds
~~ Spheda Prize    : Lightning Stone (x5)
~~ Clear Goal      : Defeat all enemies using just items.

Enemy Data:
~~ King Mimic (x1)
~~ Vanguard Mk 2 (x2) (Gate Key holder)
~~ Leogriff (x4)
~~ Moonflowephant (x4)
~~ Skull Chief (x6)

Totals:
~~ ABS  : 3,332
~~ Gilda: 2,088

Geostone Contents:
~~ No Geostone.

Notes: None.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Nobility

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 7 minutes
~~ Spheda Prize    : Resurrection Powder (x1)
~~ Clear Goal      : Complete floor without healing.

Enemy Data:
~~ Stormy (x2)
~~ Moon Joe (x4)
~~ Rain Ghost (x6)
~~ Thunder Ghost (x6)
~~ Erm... I didn't mark on my pre-guide which held the Gate Key.

Totals:
~~ ABS  : 3,432
~~ Gilda: 2,016

Geostone Contents:
~~ No Geostone.

Notes: None.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Palace Watchdog

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 8 minutes, 5 seconds
~~ Spheda Prize    : Time Coin (x1)
~~ Clear Goal      : Complete floor without healing.

Enemy Data:
~~ Mimic (x1)
~~ Thunder Ghost (x1)
~~ Clock Knight (x2)
~~ Vanguard Mk 2 (x6)
~~ Toy Rock (x8)

Totals:
~~ ABS  : 3,314
~~ Gilda: 1,830

Geostone Contents:
~~ Moon Column

Notes: None.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Let's exit the dungeon after this for some more Georama, detailed in the next
section.


O===========================================================================O
|   6- Interlude: Some More Georama Stuff                     **DC2_496**   |
O===========================================================================O

After finishing "Palace Watchdog", let's exit to the courtyard again to do some
Georama. Make the following:

~~ Camellia Tree (x2)
~~ Flower Bed (x6)
~~ Hall of Sorrow (x1)
~~ Moon Column (x16)
~~ Palace Stairs (x1)
~~ Petal Stream (x14)
~~ Silver Bench (x2)

Once you've gotten that, build it like this:

~~~~~~~~~~~~~~~~~~~ Map: ~~~~~~~~~~~~~~~~~~~   ~~~~~~~~~~~ Legend: ~~~~~~~~~~~~
                                               RR  =  Road, 1 unit
            TRAIN STOP IS THIS WAY             RR

                                               GGGG  =  Road to Golbad, 1 unit
              MMGGGGMM    HHHHHH               GGGG
              MMGGGGMM    HHHHHH  
      PP      MMGGGGMM    CCPPCC               SS======SS  =  Starlight Stair,
      PP      MMGGGGMM    CCPPCC               SS======SS     1 unit
      PP      MMGGGGMM      PP    
      PP      MMGGGGMM      PP                 FFFF  =  Relaxation Fountain 
  ffffPPffff  MMGGGGMM      PP                 FFFF
  ffffPPffff  MMGGGGMM      PP    
RRSS======SSRRRRFFFFRRRRSS======SSRR           ss--ss  =  Palace Stairs, 1 unit
RRSS======SSRRRRFFFFRRRRSS======SSRR           ss--ss
      PP      MMGGGGMM      PP    
      PP      MMGGGGMM      PP                 ffff  =  Flower Bed, 1 unit
      PP      MMGGGGMM      PP                 ffff
      PP      MMGGGGMM      PP    
bbss--PP--ssbbMMGGGGMM  ffffPPffff             HHHHHH  =  Hall of Sorrow
bbss--PP--ssbbMMGGGGMM  ffffPPffff             HHHHHH
bbss--PP--ssbbMMGGGGMM  ffffPPffff
bbss--PP--ssbbMMGGGGMM  ffffPPffff             CC  =  Camellia Tree, 1 unit
                                               CC
  
     MOON FLOWER PALACE THIS WAY               PP  =  Petal Stream, 1 unit
                                               PP

                                               bb  =  Bench, 1 unit
                                               bb

                                               MM  =  Moon Column, 1 unit
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Once you've gotten the Georama as it is above, you'll watch a cutscene. Snap
some photos, make the Samurai Arm / Nova Cannon III, and let's do more dungeon!


O===========================================================================O
|   7- Dungeon (Through "Final Trump Card")                   **DC2_497**   |
O===========================================================================O

Road to Memories

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 7 minutes, 3 seconds
~~ Spheda Prize    : Double Pudding (x4)
~~ Clear Goal      : Defeat all enemies using just Max's right-hand weapon.

Enemy Data:
~~ King Mimic (x2)
~~ Leogriff (x2) (Gate Key holder)
~~ Storm Ghost (x5)
~~ Moon Joe (x6)
~~ Skull Chief (x6)

Totals:
~~ ABS  : 4,116
~~ Gilda: 2,490

Geostone Contents:
~~ No Geostone.

Notes: None.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

After finishing "Road to Memories", you'll find yourself in Alexandra's
Bedroom. There, place the Flower of the Sun you got from the garden to trigger
a cutscene and open the path forward. FYI, the bed is an idea.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Final Trump Card

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 7 minutes
~~ Spheda Prize    : Bandit Coin (x1)
~~ Clear Goal      : Defeat all enemies using just items.

Enemy Data:
~~ S. Joker (x2)
~~ Mimic (x2)
~~ S. Club (x4) (Gate Key holder)
~~ S. Diamond (x4)
~~ S. Heart (x4)
~~ S. Spade (x4)

Totals:
~~ ABS  : 3,820
~~ Gilda: 2,108

Geostone Contents:
~~ Stardust Pond

Notes: None.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

After "Final Trump Card", exit the dungeon and we'll finish the Georama.


O===========================================================================O
|   8- Interlude: Some MORE Georama Stuff                     **DC2_498**   |
O===========================================================================O

After finishing "Final Trump Card", exit the dungeon for more Georama. Don't
worry -- it'll be the last mandatory Georama act of this game. Build the
Stardust Pond and place it where the ****s are in the diagram (and no, I wasn't
cursing.)

~~~~~~~~~~~~~~~~~~~ Map: ~~~~~~~~~~~~~~~~~~~   ~~~~~~~~~~~ Legend: ~~~~~~~~~~~~
                                               RR  =  Road, 1 unit
            TRAIN STOP IS THIS WAY             RR

                                               GGGG  =  Road to Golbad, 1 unit
 ****         MMGGGGMM    HHHHHH               GGGG
 ****         MMGGGGMM    HHHHHH  
 **** PP      MMGGGGMM    CCPPCC               SS======SS  =  Starlight Stair,
 **** PP      MMGGGGMM    CCPPCC               SS======SS     1 unit
      PP      MMGGGGMM      PP    
      PP      MMGGGGMM      PP                 FFFF  =  Relaxation Fountain 
  ffffPPffff  MMGGGGMM      PP                 FFFF
  ffffPPffff  MMGGGGMM      PP    
RRSS======SSRRRRFFFFRRRRSS======SSRR           ss--ss  =  Palace Stairs, 1 unit
RRSS======SSRRRRFFFFRRRRSS======SSRR           ss--ss
      PP      MMGGGGMM      PP    
      PP      MMGGGGMM      PP                 ffff  =  Flower Bed, 1 unit
      PP      MMGGGGMM      PP                 ffff
      PP      MMGGGGMM      PP    
bbss--PP--ssbbMMGGGGMM  ffffPPffff             HHHHHH  =  Hall of Sorrow
bbss--PP--ssbbMMGGGGMM  ffffPPffff             HHHHHH
bbss--PP--ssbbMMGGGGMM  ffffPPffff
bbss--PP--ssbbMMGGGGMM  ffffPPffff             CC  =  Camellia Tree, 1 unit
                                               CC
  
     MOON FLOWER PALACE THIS WAY               PP  =  Petal Stream, 1 unit
                                               PP

                                               bb  =  Bench, 1 unit
                                               bb

                                               MM  =  Moon Column, 1 unit

                                               ****  =  Stardust Pond
                                               ****
                                               ****
                                               ****

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Once you have finished the Georama 100%, a scene will occur, after which you'll
have the best and rarest synth items in the game: the Sun Stone and the Moon
Stone. (I say rarest because the only other places are the Zelmite Mine and the
Master Class Finny Frenzy -- good luck with the latter.)

After the scene and whatnot, return to the dungeon. And finish it.


O===========================================================================O
|   9- Dungeon (Through "Final Battle")                       **DC2_499**   |
O===========================================================================O

Elemental Party

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 7 minutes, 1 seconds
~~ Spheda Prize    : Resurrection Powder (x1)
~~ Clear Goal      : Complete floor without healing.

Enemy Data:
~~ Clock Knight (x2)
~~ Rain Ghost (x4)
~~ Storm Ghost (x4)
~~ Thunder Ghost (x4)
~~ Vanguard Mk 2 (x6) (Gate Key holder)

Totals:
~~ ABS  : 3,820
~~ Gilda: 2,450

Geostone Contents:
~~ No Geostone.

Seals:
Blue Seal

Notes: None.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Wandering Knight's Soul

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 7 minutes, 15 seconds
~~ Spheda Prize    : Level-Up Powder (x1)
~~ Clear Goal      : Defeat all enemies using just Monster Transformations.

Enemy Data:
~~ King Mimic (x2)
~~ Lancer (x2)
~~ Leach (x4) (Gate Key holder)
~~ Toy Rock (x4)
~~ Moon Joe (x6)

Totals:
~~ ABS  : 3,740
~~ Gilda: 1,950

Geostone Contents:
~~ No Geostone.

Notes: None.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Beware Carelessness

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 6 minutes, 30 seconds
~~ Spheda Prize    : Treasure Chest Key (x5)
~~ Clear Goal      : Defeat all enemies using just the Ridepod.

Enemy Data:
~~ Earth Dragon (x1)
~~ Vanguard Mk 2 (x4)
~~ Leach (x5)
~~ Lancer (x6)
~~ Mimic (x6)

Totals:
~~ ABS  : 4,060
~~ Gilda: 2,502

Geostone Contents:
~~ No Geostone.

Notes: None.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Final Battle

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 6 minutes, 42 seconds
~~ Spheda Prize    : Holy Stone (x5)
~~ Clear Goal      : Defeat all enemies using just items.

Enemy Data:
~~ King Mimic (x2)
~~ Clock Knight (x4)
~~ Earth Dragon (x4) (Gate Key holder)
~~ Evil Nail (x4)
~~ Lancer (x4)

Totals:
~~ ABS  : 4,000
~~ Gilda: 2,300

Geostone Contents:
~~ No Geostone.

Seals:
White Seal.

Notes: None.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


O===========================================================================O
|   10- THE FINAL BOSS!                                      **DC2_4910**   |
O===========================================================================O

Here we are, at the end of the Moon Flower Palace's maze. It has been quite a
long haul, but this is nearing the end. Take some photos, leave and refill your
stocks, collect some power-ups, and save.

When you're ready, approach the door and tell it the real, true name of
Griffon (Sirus, if you've already forgotten).

When you're sure you're ready, the final boss shall commence (for some...).
After the scene, you shall fight!

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
FINAL BOSS, Part 1: Emperor Griffon
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

This form is quite tricky to deal with, mainly because he just loves to chain
attack you. It is preferred you use a long-range weapon (eg. Supernova;
Five-Star Armlet) and guard as needed, or Ridepod with the Jet Hover and Nova
Cannon III should be fine offensive strategies. Guarding is your main defense
without Ridepod; with Ridepod, it'll be swift swerves, like with the Flying
Battleship from Chapter 5.


After a bit, you'll see another cutscene and you'll fight Griffon again.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
FINAL BOSS, Part 2: Emperor Griffon
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

In this second form, Griffin becomes more aggressive, but predictable, on a
huge scale. If Ridepod has the Samurai Arm III (or IV, if you imported some
photos), this will be the time for that -- you know, high power and can guard?
If it lacks this, your stronger of the other two will work fine. Simply attack
when he isn't moving. He actually will broadcasts his next move so blatantly
that it's almost impossible to get hit without trying.


Another cutscene, more violence. Yay!

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
FINAL BOSS, Part 3: Emperor Griffon
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Now Griffon can put you in the Stop status -- obviously annoying. It is
preferred to resort to you first-form strategy (Ridepod with Nova Cannon III
or powerful gun/armband). Be ready to guard and use Heart-Throb Cherries or
Mighty Healings at any second. Keep up the dodging and shooting, and your
opponent will fall eventually.


After defeating him, another cutscene occurs, where you'll be sent to the
Spiral of Dreams (BTW, that is also the name of the song). As you go on up,
you'll fight some pseudo-bosses -- they're nothing more than souped-up,
palette-swapped enemies you've seen before.

>>>>>>>>>>>>>>>>>>>>>>>>>
FINAL BOSS, Part 4: Mammo
>>>>>>>>>>>>>>>>>>>>>>>>>

Sort of your basic elephant, but differently colored. Typically, Ridepod is
the fastest, right?

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
FINAL BOSS, Part 5: Nightmare
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Remember those fat anteater things, like the Burger? Yeah, that. Again, Ridepod
is fastest, unless he is EXTRAORDINARILY weak.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
FINAL BOSS, Part 6: Black Dragon
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Like those Dragon enemies you've been seeing around (ie. Earth Dragon). You
know what I'm going to say, but I'll say it anyhow -- Ridepod.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
FINAL BOSS, Part 7: Gaja Ein and Gaja Zwei
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

You ever have to fight two Bone Lords or Flaming Nails at once? If you haven't,
you've got a souped-up version right here. They are a bit tougher because of
the double-teaming, but you'll be fine if you can lure on into a corner.


After these pseudo-bosses, you'll find yourself at the apex of the Dream
Spiral. Heal yourself fully and continue forward. After a scene, you'll fight
your true enemy!
________________________________
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
FINAL BOSS, Part 8: Dark Element
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
��������������������������������
Dang, Level 5 put more enemies into a final boss than Square Enix did with
Kingdom Hearts II -- and they're famous for that!

Anywho, upon starting, immediately snap a pic of the red moon (scoop: "Legend
of the Moon"). You'll notice you have ten minutes to do this, and ten only --
after that, you're screwed.

So, the Dark Element can attack in three ways. ONE: a basic three-hit combo;
guard against it or run. TWO: He can back up and use his power attack. Either
guard or time a charge attack to get unaffected. THREE: A rare lightning may
come down to petrify you -- I didn't even find this until my fourth playthrough
in this game!

There's another catch to this boss: only Monica or Max can attack him at
certain times. Whenever he's purplish-red, only Monica will do damage. When he
is blue, only Max will do damage. Regardless, if you've favored one of the two,
you almost stand more of a chance than with both that way (unless you've been
abusing glitches). Your basic offensive strategy is to attack close-range when
near him, long-range when far away, and never while he attacks.


Once you've beaten the Dark Element, sit back and enjoy watching the credits
roll -- yes, you've beaten Dark Cloud 2 ... or have you? You can save a file
for playing the next optional chapter, Chapter 8, on. Your choice. Chapter 8
is covered below.

Also, I believe you've unlocked a Spheda mode in the Extras. Use it to
practice up!

Also-also, if you play another playthrough, you can select Monica's outfit.
Not that important, but might save you that critical couple-hundred Gilda
later.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++                                                                         ++
++     Section X- Chapter 8 (The Forgotten Adventure)      **DC2_410**     ++
++                                                                         ++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

O===========================================================================O
|   1- Quick Overview                                        **DC2_4101**   |
O===========================================================================O
 ____________________________
|  HP and Defense Power-Ups  \
|_____________________________\______________________________________________
|  Item Name ....... Location and when ................................. []  |
|============================================================================|
|  Potato Pie ...... Spheda prize -- floor: "Powerful Frog" ............ []  |
|  Potato Pie ...... Spheda prize -- floor: "Murderous Tank" ........... []  |
|  Fruit of Eden ... Spheda prize -- floor: "The Old Woman Saw It" ..... []  |
|  Witch Parfait ... Spheda prize -- floor: "Hell Ward 1" .............. []  |
|  Witch Parfait ... Spheda prize -- floor: "Road to Truth" ............ []  |
|  Fruit of Eden ... Spheda prize -- floor: "Captain Returns" .......... []  |
|____________________________________________________________________________|
 _________________________________
|  Photography: Ideas and Scoops  \
|__________________________________\_________________________________________
|  Idea/Scoop Name ..................................................... []  |
|============================================================================|
|  Mr. Big Shot Shadow ................................................. []  |
|  Zelmite Found! ...................................................... []  |
|                                                                            |
|  Flotsam, Revived! (SCOOP; MISSABLE) ................................. []  |
|____________________________________________________________________________|
 ___________________________
|  Photography: Inventions  \
|____________________________\_______________________________________________
|  Invention Name ..... Ideas for invention ............................ []  |
|============================================================================|
|  Nova Cannon IV ..... Pot Torch, The Sun, Flotsam, Revived! .......... []  |
|  Samurai Arm IV ..... A Surviving Soldier, Flotsam, Revived!, ........ []  |
|                       Legend of the Moon                                   |
|____________________________________________________________________________|


O===========================================================================O
|   2- The Zelmite Mine                                      **DC2_4102**   |
O===========================================================================O

After beating the Dark Element and loading the file set for Chapter 8, you'll
begin with a brief cutscene. There are few changes to Chapter 8:

~~ Monica will temporarily not be with you. TEMPORARILY - don't sell her stuff
   that you'll use.

~~ Morton will sell Ability Coins and Gemstones (ie. Diamond!).

~~ Rufio will sell ALL kinds of elemental crystals, not just the basic ones.

~~ You no longer can go to the future areas via Ixion or Time Gates.
   ~~ You can still mess around with the Georama, though.

~~ You no longer can utilize the Ixion -- your train is now the Blackstone One.

~~ You no longer can go to Kazarov Stonehenge or the Moon Flower Palace.

~~ You no longer can get photos -- ideas or scoops -- related to the Ixion, the
   future areas, Kazarov Stonehenge, Moon Flower Palace, or the Dream Spiral.

~~ You no longer can get any items from those chests in the future. So, if you
   forgot one, you're screwed.

~~ You can now get power-ups from the Spheda games, but only in the Zelmite
   Mine.

~~ You have a new dungeon - the Zelmite Mine. :)

~~ For once, you're in a Chapter where you have no obligation to do Georama.
   (Unless you count what conditions I told you prior to Chapter 6.)

Okay, got it? Also, this chapter is mostly dungeon, almost a third of which
are optional. I'll tell you ahead of time that the only Dead End you need to
go to is the third one. Be sure to take a break every now and then, of
course.


O===========================================================================O
|   3- Dungeon (Through "Evil Bat Invasion")                 **DC2_4103**   |
O===========================================================================O

Get the Zelmite!

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 9 minutes, 20 seconds
~~ Spheda Prize    : Healing Coin (x1)
~~ Clear Goal      : Defeat all enemies using just Max's gun.

Enemy Data:
~~ Whitebeard (x4)
~~ Dark Flower (x6) (Gate Key holder)
~~ Fairy Helper (x6)
~~ Ore Robber (x6)

Totals:
~~ ABS  : 4,400
~~ Gilda: 2,264

Notes: None.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Moon Mole

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 9 minutes
~~ Spheda Prize    : Bull's-Eye Coin (x1)
~~ Clear Goal      : Complete floor without healing.

Enemy Data:
~~ Mallone (x6) (Gate Key holder)
~~ Mine Moler (x6)
~~ Ore Robber (x6)
~~ Whitebeard (x6)

Totals:
~~ ABS  : 4,800
~~ Gilda: 2,730

Notes: None.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Powerful Frog

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 8 minutes, 50 seconds
~~ Spheda Prize    : Potato Pie (x1)
~~ Clear Goal      : Defeat all enemies using just items.

Enemy Data:
~~ Dark Flower (x6)
~~ Gamal (x6) (Gate Key holder)
~~ Thunder Drake (x6)
~~ Wind Drake (x6)

Totals:
~~ ABS  : 4,800
~~ Gilda: 2,376

Notes: None.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Evil Bat Invasion

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 9 minutes, 45 seconds
~~ Spheda Prize    : Mighty Healing (x10)
~~ Clear Goal      : Defeat all enemies using just the Ridepod.

Enemy Data:
~~ Mimic (x2)
~~ Holy Drake (x4) (Gate Key holder)
~~ Darker (x5)
~~ Evil Bat (x11)

Totals:
~~ ABS  : 4,260
~~ Gilda: 2,028

Notes: None.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

After "Evil Bat Invasion", continue to the Workers' Breakroom.

[Continued in Section X-4.]


O===========================================================================O
|   4- Interlude: Monica's Return!                           **DC2_4104**   |
O===========================================================================O

Once you've finished "Evil Bat Invasion", enter the Workers' Breakroom. There,
after a cutscene, Monica will return to your party. Yay!

You may want to stock up on some things, too. The dungeon will continue
starting in the next section.


O===========================================================================O
|   5- Dungeon (Through "Murderous Tank")                    **DC2_4105**   |
O===========================================================================O

Crossroads of Destiny

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 9 minutes,46  seconds
~~ Spheda Prize    : Garnet (x1)
~~ Clear Goal      : Defeat all enemies using just items.

Enemy Data:
~~ Danger Bomb (x4)
~~ Evil Bat (x4)
~~ Fire Ghost (x4) (Gate Key holder)
~~ Snow Ghost (x4)
~~ Stone Guard (x4)

Totals:
~~ ABS  : 4,240
~~ Gilda: 1,952

Notes: None.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Scary Face

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 8 minutes, 40 seconds
~~ Spheda Prize    : Amethyst (x1)
~~ Clear Goal      : Complete floor without healing.

Enemy Data:
~~ King Mimic (x1)
~~ Cabule (x5)
~~ Darker (x5)
~~ Face of Yaksa (x5)
~~ Stormflower (x5) (Gate Key holder)

Totals:
~~ ABS  : 4,500
~~ Gilda: 2,070

Notes: None.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Powerful Wild Boar

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 8 minutes, 40 seconds
~~ Spheda Prize    : Aquamarine (x1)
~~ Clear Goal      : Defeat all enemies using just items.

Enemy Data:
~~ Fire Ghost (x2)
~~ Spider Lady (x2) (Gate Key holder)
~~ Evil Bat (x6)
~~ Ghoul (x6)
~~ Ram Z (x6)

Totals:
~~ ABS  : 4,920
~~ Gilda: 2,668

Notes: None.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Murderous Tank

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 9 minutes, 50 seconds
~~ Spheda Prize    : Potato Pie (x1)
~~ Clear Goal      : Defeat all enemies using just the Ridepod.

Enemy Data:
~~ King Mimic (x2)
~~ Mimic (x2)
~~ Rock Face (x4)
~~ Ummagumma (x4) (Gate Key holder)
~~ Angry Cannon (x6)
~~ Evil Bat (x6)

Totals:
~~ ABS  : 5,520
~~ Gilda: 2,468

Seals:
White Seal

Notes: None.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Continue on to Dead End #1. [Continued in next section.]


O===========================================================================O
|   6- Dead End #1 and a Boss                                **DC2_4106**   |
O===========================================================================O

After finishing "Murderous Tank", go to Dead End #1 to fight your miniboss.

==============================
MINIBOSS: Burst One, Burst Two
==============================

Seem familiar? Like Vanguard familiar? As with Vanguards, use the Ridepod and
your strongest weapon. Be careful, though -- these two are lots stronger than
any Vanguard you've ever fought.


For winning, you'll get two chests which yield a Healing Coin and a Sun Stone!!

Now, go back to the intersection and take the other pathway.


O===========================================================================O
|   7- Dungeon (Through "Hell, Ward 1")                      **DC2_4107**   |
O===========================================================================O

After going through the boss at Dead End #1, return to the previous
intersection and take the other exit. You'll arrive at these floors:

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Which One?

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 8 minutes, 50 seconds
~~ Spheda Prize    : Pearl (x1)
~~ Clear Goal      : Defeat all enemies using just Monica's sword.

Enemy Data:
~~ Iron Spear (x3)
~~ Faerie (x6) (Gate Key holder)
~~ Mimic (x6)
~~ Ram Z (x6)

Totals:
~~ ABS  : 5,220
~~ Gilda: 2,340

Notes: None.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Old Woman Saw It

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 9 minutes
~~ Spheda Prize    : Fruit of Eden (x1)
~~ Clear Goal      : Complete floor without healing.

Enemy Data:
~~ Spider Lady (x6) (Gate Key holder)
~~ Ummagumma (x6)

Totals:
~~ ABS  : 2,880
~~ Gilda: 1,770

Notes: None.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A Giant Snake!

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 9 minutes, 25 seconds
~~ Spheda Prize    : Peridot (x1)
~~ Clear Goal      : Defeat all enemies using just items.

Enemy Data:
~~ Sand Dragon (x1)
~~ Iron Spear (x2)
~~ King Mimic (x2)
~~ Ghoul (x6) (Gate Key holder)
~~ Rock Face (x6)

Totals:
~~ ABS  : 4,380
~~ Gilda: 1,880

Notes: None.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Undaunted Soldiers

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 9 minutes, 40 seconds
~~ Spheda Prize    : Sapphire (x1)
~~ Clear Goal      : Defeat all enemies using just the Ridepod.

Enemy Data:
~~ R. Club (x4) (Gate Key holder)
~~ R. Diamond (x4)
~~ R. Heart (x4)
~~ R. Joker (x4)
~~ R. Spade (x4)

Totals:
~~ ABS  : 4,800
~~ Gilda: 1,980

Notes: None.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Hell, Ward 1

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 9 minutes, 50 seconds
~~ Spheda Prize    : Witch Parfait (x1)
~~ Clear Goal      : Defeat all enemies using just Max's gun.

Enemy Data:
~~ Thunder Drake (x2) (Gate Key holder)
~~ King Mimic (x2)
~~ R. Joker (x4)
~~ Iron Spear (x6)

Totals:
~~ ABS  : 3,760
~~ Gilda: 1,736

Notes: None.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

After "Hell, Ward 1", go to the next floor: the Dead End, #2.


O===========================================================================O
|   8- Dead End #2 and a Boss                                **DC2_4108**   |
O===========================================================================O

After finishing "Hell, Ward 1", head on to the next floor to find Dead End #2.

=====================
BOSS: Red Jacket (x8)
=====================

This is fairly hard, mainly because the way the lock-on system loves messing
with you. I guess you could just lock-on to one, swerve around to it, and then
fight. Then again, Ridepod with the Samurai Arm IV (if you skipped to another
path or something) or another powerful weapon could do it. Of course, charge
attacks are always decent because of the knock-down thing.


For winning, you'll get an Absorption Coin and a Moon Stone. Yay!!

Now, return to the previous intersection and take the unused pathway.


O===========================================================================O
|   9- Dungeon (Through "Indecision")                        **DC2_4109**   |
O===========================================================================O

After finishing off the second Dead End, return to the previous intersection
and take the unused exit.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Road to Truth

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 10 minutes, 30 seconds
~~ Spheda Prize    : Witch Parfait (x1)
~~ Clear Goal      : Defeat all enemies using just items.

Enemy Data:
~~ Death Mouse (x6) (Gate Key holder)
~~ Duke Balloon (x6)
~~ Putos (x6)
~~ Scarecrow (x6)

Totals:
~~ ABS  : 7,200
~~ Gilda: 2,472

Notes: None.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Crossroads

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 10 minutes, 50 seconds
~~ Spheda Prize    : Moon Stone (x1) (!!)
~~ Clear Goal      : Defeat all enemies using just Max's right-hand weapon.

Enemy Data:
~~ Great Tree (x2) (Gate Key holder)
~~ Mimic (x4)
~~ Hell Fairy (x6)
~~ Mystery Plant (x6)

Totals:
~~ ABS  : 5,640
~~ Gilda: 1,892

Notes: None.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Lost Road

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 11 minutes, 20 seconds
~~ Spheda Prize    : Level-Up Powder
~~ Clear Goal      : Defeat all enemies using just the Ridepod.

Enemy Data:
~~ Ebony Tortoise (x4) (Gate Key holder)
~~ Elite Corsair (x6)
~~ Platinum Gear (x6)
~~ Bolter (x8)

Totals:
~~ ABS  : 7,440
~~ Gilda: 2,658

Notes: None.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Indecision

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 11 minutes, 35 seconds
~~ Spheda Prize    : Treasure Chest Key (x8)
~~ Clear Goal      : Defeat all enemies using just items.

Enemy Data:
~~ Behemoth (x2) (Gate Key holder)
~~ Bandou (x4)
~~ Mystery Plant (x4)
~~ Shadow (x5)
~~ Demon Puppet (x6)

Totals:
~~ ABS  : 6,540
~~ Gilda: 2,380

Notes: None.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

After finishing "Indecision", head on into Dead End #3.


O===========================================================================O
|   10- Dead End #3 and a Boss                              **DC2_41010**   |
O===========================================================================O

After finishing "Indecision", head into the required Dead End #3 to fight the
Sphinxes.

=====================
MINIBOSS: Sphinx (x2)
=====================

These are quite like the Leogriffs you fought in Chapter 7 - except they're
stronger, of course! If you usually used Max/Monica to fight them, you may want
to pick one off at long range or with the Ridepod before doing so - that second
one will really mess with you.


For winning, you'll get an Experience Coin, a Poison Coin, and a Dynamite. That
last one is required to get to the boss here.

Anywho, continue back to the last intersection and take the other exit.


O===========================================================================O
|   11- Dungeon (Through "Mummy Heaven")                    **DC2_41011**   |
O===========================================================================O

After finishing off the third Dead End, return to the previous intersection
and take the unused exit there.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Little Dragon Army

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 11 minutes, 40 seconds
~~ Spheda Prize    : Level-Up Powder (x2)
~~ Clear Goal      : Complete floor without healing.

Enemy Data:
~~ Fire Wyrm (x4) (Gate Key holder)
~~ Holy Wyrm (x4)
~~ Ice Wyrm (x4)
~~ Thunder Wyrm (x4)
~~ Wind Wyrm (x4)

Totals:
~~ ABS  : 6,720
~~ Gilda: 2,200

Notes: None.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A Suspicious Opening  <-- floor title

After "Little Dragon Army", you'll find the next room to be a suspicious
opening. Inside, you'll fight Flotsam (again!?) after a scene.

===================
BOSS: Metal Flotsam
===================

Take picture of him -- this is the last key in making the Samurai Arm IV, the
ultimate weapon among all, with 1400 ATTACK!

Okay, let's move on. He is pretty erratic, but your strategy need not be so.
Basically shoot from a distance with something (eg. Supernova; Nova Cannon III)
and guard as necessary. Little else to say, I guess.


After the battle, a scene plays out and then we can continue into the mine.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Captain Returns

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 12 minutes
~~ Spheda Prize    : Fruit of Eden (x1)
~~ Clear Goal      : Defeat all enemies using just Monica's magic.

Enemy Data:
~~ Great Tree (x2) (Gate Key holder)
~~ Oyakata (x4)
~~ Elite Corsair (x8)

Totals:
~~ ABS  : 4,440
~~ Gilda: 1,584

Notes:
Oh, you're going to LOVE this floor. All chests -- excepting those with
dungeon-related items and the Spheda chest -- will contain coins! Not Gilda
coins, but literal Ability Coins!!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Hell's Turning Point

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 11 minutes, 55 seconds
~~ Spheda Prize    : Level-Up Powder (x2)
~~ Clear Goal      : Defeat all enemies using just the Ridepod.

Enemy Data:
~~ Ladha (x2) (Gate Key holder)
~~ Bandou (x6)
~~ Moonlight Hulk (x6)
~~ Titan (x6)

Totals:
~~ ABS  : 7,200
~~ Gilda: 2,220

Notes: None.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mummy Heaven

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 12 minutes, 40 seconds
~~ Spheda Prize    : Stamina Drink (x1)
~~ Clear Goal      : Defeat all enemies using just items.

Enemy Data:
~~ Dark Keeper (x2)
~~ Fire Wyrm (x2)
~~ Holy Wyrm (x2)
~~ Revenant (x16) (Gate Key holder)

Totals:
~~ ABS  : 8,520
~~ Gilda: 2,062

Notes: None.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

After "Mummy Heaven", head into the final Dead End (#4).


O===========================================================================O
|   12- Dead End #4 and a Boss                              **DC2_41012**   |
O===========================================================================O

After finishing "Mummy Heaven", head on into the next floor, Dead End #4, the
last of them.

=======================
MINIBOSS: Mandrake (x8)
=======================

These are basically palette-swapped souped-up Himarras or Balallas. They, of
course, will enjoy to gang up on you. So, your best bets are the Samurai Arm
or Nova Cannon IV, Supernova (Max), Five-Star Armlet (Monica), or charged
attacks from the LEGEND (Max) or Island King (Monica). Yeah... I named their
ultimate weapons. Maybe you don't need THAT much power, but it'll help. My
main point is to shoot from a distance or use charge attacks.


For winning, you'll get two chests, each with a Diamond inside. Now, to the
rest of the dungeon!


O===========================================================================O
|   13- Dungeon (the rest of it)                            **DC2_41013**   |
O===========================================================================O

After finishing off the last of the Dead Ends, let's document the rest of the
dungeon, shall we?

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ward 3 Entrance

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 12 minutes, 30 seconds
~~ Spheda Prize    : Garnet (x1)
~~ Clear Goal      : Defeat all enemies using just items.

Enemy Data:
~~ King Mimic (x1)
~~ Revenant (x4)
~~ Dark Alchemist (x6)
~~ Last Guardian (x6)
~~ Smiling Wolf (x6) (Gate Key holder)

Totals:
~~ ABS  : 9,400
~~ Gilda: 2,426

Notes: None.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Flotsam's Broken Army

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 12 minutes, 40 seconds
~~ Spheda Prize    : Amethyst (x1)
~~ Clear Goal      : Complete floor without healing.

Enemy Data:
~~ Cerberus (x4)
~~ Krau Mauness (x4)
~~ Mimic (x4)
~~ Imp (x6) (Gate Key holder)
~~ Incuder (x6)

Totals:
~~ ABS  : 9,440
~~ Gilda: 2,668

Notes: None.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Hell, Ward 3 -- Wellside Gossip

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 13 minutes
~~ Spheda Prize    : Aquamarine (x1)
~~ Clear Goal      : Defeat all enemies using just the Ridepod..

Enemy Data:
~~ Dead Rope (x2)
~~ Bambamchoo (x6) (Gate Key holder)
~~ Busy Moler (x6)
~~ Mrs. Gourgon (x6)

Totals:
~~ ABS  : 9,200
~~ Gilda: 2,456

Notes: None.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Devil Elemental

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 13 minutes, 10 seconds
~~ Spheda Prize    : Diamond (x1)
~~ Clear Goal      : Defeat all enemies using just Max's gun.

Enemy Data:
~~ Magma Servant (x4) (Gate Key holder)
~~ Snow Servant (x4)
~~ Tempest Servant (x4)
~~ Thunder Servant (x4)
~~ Wind Servant (x4)

Totals:
~~ ABS  : 8,000
~~ Gilda: 2,400

Notes: None.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mariner

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 13 minutes, 40 seconds
~~ Spheda Prize    : Emerald (x1)
~~ Clear Goal      : Defeat all enemies using just Monica's sword.

Enemy Data:
~~ Iwanosuke (x6)
~~ Garuda (x6)
~~ Mariner (x6) (Gate Key holder)
~~ Sweet Dynamite (x6)

Totals:
~~ ABS  : 11,400
~~ Gilda: 2,964

Notes: None.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ultimate Snake

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 12 minutes, 30 seconds
~~ Spheda Prize    : Pearl (x1)
~~ Clear Goal      : Defeat all enemies using just items.

Enemy Data:
~~ Dead Rope (x2)
~~ King Mimic (x2)
~~ Iron Ghost (x6)
~~ Mrs. Gourgon (x6)
~~ Wraith (x6) (Gate Key holder)

Totals:
~~ ABS  : 11,000
~~ Gilda: 2,428

Notes: None.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Anxiety

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 12 minutes, 38 seconds
~~ Spheda Prize    : Peridot (x1)
~~ Clear Goal      : Defeat all enemies using just Monica's magic.

Enemy Data:
~~ RSF Club (x4) (Gate Key holder)
~~ RSF Diamond (x4)
~~ RSF Heart (x4)
~~ RSF Spade (x4)
~~ RSF Joker (x4)

Totals:
~~ ABS  : 9,000
~~ Gilda: 2,012

Notes: None.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Omen

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 10 minutes, 50 seconds
~~ Spheda Prize    : Ruby (x1)
~~ Clear Goal      : Defeat all enemies using just Max's right-hand weapon.

Enemy Data:
~~ King Mimic (x2)
~~ Bone King (x4)
~~ Minotaurus (x4) (Gate Key holder)
~~ Spinning Saucer (x4)
~~ Tiamat (x4)

Totals:
~~ ABS  : 10,400
~~ Gilda: 1,848

Seals:
White Seal

Notes: None.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Firm Belief

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 11 minutes, 30 seconds
~~ Spheda Prize    : Sapphire (x1)
~~ Clear Goal      : Defeat all enemies using just items.

Enemy Data:
~~ Flying Steel (x1)
~~ Iron Ghost (x4)
~~ Minotaurus (x6) (Gate Key holder)
~~ Sweet Dynamite (x6)
~~ Tiamat (x6)

Totals:
~~ ABS  : 12,200
~~ Gilda: 2,648

Notes: None.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Seeping Light

Medal Data:
~~ Time Attack Goal: Defeat all monsters within 11 minutes, 45 seconds
~~ Spheda Prize    : Topaz (x1)
~~ Clear Goal      : Complete floor without healing.

Enemy Data:
~~ King Mimic (x2)
~~ Spinning Saucer (x4)
~~ Bone King (x6)
~~ Flying Steel (x6)
~~ Tiamt (x6) (Gate Key holder)

Totals:
~~ ABS  : 14,400
~~ Gilda: 2,504

Notes:
This floor is the last floor of the Zelmite Mine (excepting the next one) and
yields the most ABS of any floor of the game.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

To go for the final boss, head to the Zelmite Mine Depths, the floor right
after "Seeping Light".


O===========================================================================O
|   14- The REAL Final Boss: The Dark Genie                 **DC2_41014**   |
O===========================================================================O

Okay, this is it. Once you've beaten the floor "Seeping Light", you are free
to fight your final boss and end the game.

However, this is how it is: if you win here, that'll be it. There is no
continual after-play like with Paper Mario or Pokemon Mystery Dungeon. If you
want to try to 100% the rest of the game, you'll want to save before entering
the boss. Good luck.

Go to the Zelmite Mine Depths and walk up to the pile of rubble. Press Square
and use the Dynamite. Go through the opening ... and you'll fight your next --
and last -- boss.
__________________________
>>>>>>>>>>>>>>>>>>>>>>>>>>
FINAL BOSS: The Dark Genie
>>>>>>>>>>>>>>>>>>>>>>>>>>
��������������������������
What the ****?! Didn't we kill him already?! (This is a reference to the first
Dark Cloud. Feeling that nostalgia yet?)

You can snap a couple of photos here -- one of the Dark Genie and one of the
Zelmite. It won't matter though unless you put them in the Photo Album.

This fight is quite like the Dark Element fight -- the Dark Genie can change
who can hurt him. Purplish-red means only Monica can hurt him; blue means only
Max can.

Unlike the first Dark Cloud, where he had that ultimate beam thingie, it CAN
be blocked here and it is used very rarely. The main strategy here is to avoid
the mini Dark Genies and fire your long-range (Max = Supernova; Monica =
Five-Star Armlet; Ridepod = Nova Cannon IV) weapon. That's the basic idea.

Now, don't be afraid to heal. This will be the last fight you can do and there
is no continuation afterwards. Thusly, these items may as well go to some use:
use and abuse them.


Eventually, you will defeated the Dark Genie. Congratulations -- YOU HAVE
BEATEN THE STORYLINE OF DARK CLOUD 2 IN ITS ENTIRETY!! However, one thing is
left: 100%-ing it. Yeah, reload your old file and get everything!

5. Other Helpful Stuff*****************************DC2_5*********************
This section here was made mainly because I am too lazy at this point in time
to go far in-depth with the other things, like weaponry stats or photo stuff.
Thusly, I give you this. I will put the subject of whatever may be here, a
brief description, and its URL. If the URL happens to be on multiple lines,
copy and paste one line at a time.

=============================================================================
Fishing FAQ by Gothic89

This gives basics of fishing, how to raise your fish, good stuff like that.

http://www.gamefaqs.com/ps2/561438-dark-cloud-2/faqs/58793

=============================================================================
Photohraphy/Invention Guide by Dark Ryder and AngelKnight

The whole sha-bang on photos and inventions. Lists locations of photos, the
inventions, and even the materials for the inventions. VERY useful.

http://www.gamefaqs.com/ps2/561438-dark-cloud-2/faqs/21897

=============================================================================
Spheda FAQ by PseudoPsychoSix

This FAQ simply helped me become the Spheda master. It'll help you, too.

http://www.gamefaqs.com/ps2/561438-dark-cloud-2/faqs/23048

=============================================================================
Max's Weaponry Build-Up Chart (GIF Image) by Valken

Must I really describe it?

http://www.gamefaqs.com/ps2/561438-dark-cloud-2/faqs/22221

=============================================================================
Monica's Weaponry Build-Up Chart (GIF image) by Valken

Must I really describe it?

http://www.gamefaqs.com/ps2/561438-dark-cloud-2/faqs/22222

=============================================================================
General Tips, Glitchery, etc.

http://www.gamefaqs.com/ps2/561438-dark-cloud-2/cheats

==============================================================================










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+++                                                                        +++
+++                    This is the end of KeyBlade999's                    +++
+++                     Dark Cloud 2 FAQ/Walkthrough.                      +++
+++                                                                        +++
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++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

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                                \/_/      \/_/      \/_/         KeyBlade999