Daisenryaku VII Exceed for Japanese Playstation 2 by Systemsoft Alpha FAQ (this document) by JVGFanatic (tm) Game copyright 2006 Systemsoft Alpha This document's copyright 2007 JVGFanatic Introduction What is Daisenryaku Exceed? FAQs Menu Reference Game Mechanics Mission Walkthroughs Campaign Walkthroughs The Tutorial Mode Unlockables ToDo: Tons of stuff to do yet. ------------------------------------------------------------------------------ 1.0 Introduction ------------------------------------------------------------------------------ Hello and welcome to the FAQ for Daisenryaku VII Exceed for Japanese Playstation 2. In this FAQ I will attempt to document everything there is to know about Daisenryaku VII Exceed. It is currently a work in progress so bear with its current incompleteness. If you have anything you'd like to contribute (strategies, etc...) then please send it along to the following address: jvgfanatic AT hotNOSPAMmail DOT com (of course remove the NOSPAM bit there...) Should you send an email to that address be sure to put "Daisenryaku Exceed" in the title so I know what it's about...if you don't then I'll just delete it as spam. I will certainly add you as a contributor to this document should you have anything useful to contribute so please don't hesitate to send it along. What is Daisenryaku VII Exceed? ------------------------------- Daisenryaku is a modern era military, turn-based strategy game played on a hexagonal grid of varying terrain. A collection of units--referred to as an Army--from each country participating in the battle are arranged on this grid in a strategic manner. Each unit has strengths and weaknesses particular to its type. Utilizing the strengths of your army while exploiting weaknesses in the enemy until you satisfy victory conditions is the core of the gameplay in Daisenryaku VII. Each country participating in a battle takes its turn by moving and taking action with some, all, or none of its units. Actions in Daisenryaku consist of resupply, moving, attacking, bombarding facilities, combining units, producing and placing units, loading units onto transports, and capturing facilities. The following countries are playable: Japan, America, Russia, Germany, England, France, Israel, and China. The following terrain elements combine to make Daisenryaku Exceed's maps: Capital, City, Airport, Port, Factory, Refinery, Bridge, Plain, Desert, Wasteland, Wetland, Grove, Forest, Hill, Mountain, Peaks, Lake, Shallows, Sea, Deep Sea, Snowfield, Snowy Grove, Snowy Forest, Snowy Hill, and Snowy Peaks. The game contains over 400 units across the nations listed. Each hex can contain multiple units at different heights from sub to upper atmosphere. This adds a tremendous amount of depth to the game and prevents fronts from remaining stationary for too long (in most games, anyway). Extensive testing of the XBox version of this game yielded that Fog of War is obeyed by the computer AI and the AI does not cheat (funds or intel) under any difficulty level. There is no reason to believe it will be different here. SystemSoft has been making Daisenryakus for 20 years now, their AI is pretty solid if not a bit rote. For the record, here is a list of Daisenryaku games to appear on consoles: 1988.10.11 Daisenryaku - Famicom 1989.04.29 Super Daisenryaku - Megadrive 1990.04.27 Super Daisenryaku - Turbo CD 1991.06.12 Daisenryaku - Gameboy 1991.06.21 Advanced Daisenryaku - Megadrive 1991.09.28 Daisenryaku G - Gamegear 1991.11.21 Lord of Wars - Turbo CD 1992.05.29 Campaign-Han Daisenryaku II - Turbo CD 1992.09.25 Daisenryaku Expert - Super Famicom 1995.09.22 World Advanced Daisenryaku Kotetsu no Ikusakaze - Saturn 1996.03.15 World Advanced Daisenryaku Saksen Fire - Saturn 1996.03.29 Daisenryaku: Players Spirit - Playstation 1996.05.08 Iron Storm - Saturn - (USA - Release) 1996.08.30 Daisenryaku Expert WWII - Super Famicom 1997.06.27 Daisenryaku Strong Style - Saturn 1998.12.03 Daisenryaku: Master Combat - Playstation 1999.02.04 Cyber Daisenryaku - Playstation 2000.06.21 Advanced Daisenryaku Europe no Arashi - Dreamcast 2001.04.26 Advanced Daisenryaku 2001 - Dreamcast 2001.12.07 Daisenryaku for Gameboy Advance - Gameboy Advance 2003.05.29 Daisenryaku VII - XBox 2003.11.03 Daisenryaku 1941 - Playstation 2 2004.11.11 Standard Daisenryaku: Dengekisen 2005.02.16 Dai Senryaku VII: Modern Military Tactics - XBox - (USA - Release) 2005.06.02 Standard Daisenryaku: Shiwareta Shouri 2005.12.22 Daisenryaku Portable - PSP 2006.02.26 Sega Ages Vol. 22 Advanced Daisenryaku Deuch Dengeki Sakusen - PS2 2006.05.25 Daisenryaku DS - Nintendo DS 2006.12.14 Daisenryaku VII Exceed - PS2 2006.12.14 Daisenryaku Portable 2 - PSP World Advanced Daisenryaku Kotetsu no Ikusakaze became Iron Storm when Working Designs brought it over to the US. Fellow Daisenryaku Fanatic and FAQ author Jack Power has this list to provide, these are the Daisenryaku titles released for the PC. Note that these are Japanese games and may require specific software to run on your US PC. I cannot provide instructions or support for this however. 2001.12.20 Daisenryaku VII 2002.10.25 Gendai Daisenryaku 2002 2003.03.20 Daisenryaku Perfect 1.0 2003.10.24 Gendai Daisenryaku 2003 2004.02.27 Realtime Daisenryaku Perfect 1.0 2004.06.25 Daisenryaku Perfect 2.0 2004.10.29 Gendai Daisenryaku 2004 2005.01.28 Daisenryaku Daitoua-Kouboushi Jack Power has the following to say about the PC series: FYI, the "gendai" games, 200X series, and Perfect games are all modern war games a la DSVII. I've written a FAQ on Daisenryaku Perfect, which is undoubtedly the best installment in the series (especially 2.0). As an aside: SystemSoft, the makers of Daisenryaku have done some other projects. Here are as many as I could find at the moment: 1991.07.26 Master of Monsters - Megadrive 1997.07.31 Master of Monsters - Playstation (JP & US) 1996.10.25 Master of Monsters Neo Generation - Saturn 1991.02.15 Master of Monsters - PC Engine (SCD) ------------------------------------------------------------------------------ FAQs ------------------------------------------------------------------------------ Is this game coming out in English? Well, we've got nothing official but EBGames and GameFAQs both list the game as coming out on August 6th, 2007 in America. What countries are represented in Daisenryaku VII Exceed? Japan America Russia Germany England France Israel China How many saved games/maps/etc can I save? There are 8 slots per mode (Free, Mission, Campaign, Map Editor, etc..) Differences from Dai Senryaku VII Modern Military Tactics (XBox)? Dai Senryaku VII: Modern Military Tactics (MMT) was released in the US on Microsoft's XBox console by Kemco Games. As it is the only other Daisenryaku to get a US localization in recent history players will be keen on knowing what differences exist between it and VII Exceed. Daisenryaku VII Exceed is everything that MMT was and more in terms of content. In addition to MMT's Mission Mode and Free Play Mode Exceed now has a Campaign Mode in which how you level units to carry them from stage to stage will play a key role in your victory. I'm finding Campaign Mode to be a satisfying challenge when compared to Mission Mode's relative ease. You can no longer change the computer AI player in Free Play to a human player mid-turn. You can change the AI's difficulty level but the option to change to a human player is disabled. Campaign Mode also offers you the choice of a commanding officer, I am unsure yet how this affects gameplay because I've not translated much of the text around CO choice. The game now supports bombardment and repair. Some unit details have changed, I'll log as many as I can for the faq but will appreciate board members pointing out any they spot changes as well. All other MMT features have come through relatively intact. The button codes were implemented by Kemco so it's unlikely we'll see similar codes in Exceed but you never know. It's also unlikely that the two Kemco designed maps will make it into the game. Oh, and I haven't spotted a code entry console so I am unsure if we'll see the CyberNinja again. ------------------------------------------------------------------------------ Game Mechanics (or How To Play) ------------------------------------------------------------------------------ The Basics ---------- BASIC GAMEPLAY INSTRUCTIONS --------------------------- Daisenryaku is a turn-based strategy game played on a hexagonal grid of varying terrain. A collection of units--referred to as an Army--from each country participating in the battle are arranged on this grid in a strategic manner. Each unit has strengths and weaknesses particular to its type. Utilizing the strengths of your army while exploiting weaknesses in the enemy until you satisfy victory conditions is the core of the gameplay in Daisenryaku VII. Each country participating in a battle takes its turn by moving and taking action with some, all, or none of its units. Actions in Daisenryaku consist of Resupply, Moving, Attacking Enemy Units, Combining Units, Producing and Placing Units, Loading Units onto Transports, and Capturing Facilities. For detailed information on the game's mechanics see section "Detailed Game Information". The maps in Daisenryaku VII consist of various terrain elements that have to be traversed by your army. Building an army appropriate to the terrain they are fighting on is key to success in D7E. In addition to the land there are also "Facilities" consisting of Ports, Cities, Refineries, Factories, and Capitals. There is only one Capital per country and the taking of an enemy capital means the defeat of that enemy. Facilities are either owned by a country or they are neutral, each facility possessed by a country brings that country strategic and material benefits. Victory in Dai Senryaku VII is achieved by satisfying the particular victory conditions of the battle if in Mission or Campaign mode however the taking of an enemy capital will always cause a win in any mode. There are 3 modes of play in Daisenryaku VII in addition to a Map Editor and a Tutorial to help you understand some of the basics of the game. The three modes of play are: Mission Mode, Campaign Mode, and Free Play Mode. Map Edit mode will be discussed in more depth later, until then let's concentrate on Mission Mode, Campaign Mode and Free Play Mode since they are the primary meat of the game. About Mission Mode ------------------ Mission Mode allows you to play a series of battles that tell the story of Blue Army (you) versus Red Army (the enemy). While in the abstract you are Blue army, in fact you'll be playing as each of the game's countries. Your units do gain experience in a battle however that experience cannot be carried to the next fight. Continuity from one mission to the next is found in the story that unfolds as you play through this mode (assuming you understand Japanese). The missions, should you be happy with B, A, and S ranks shouldn't take you too long to complete given their limited scope. About Campaign Mode ------------------- In Campaign Mode you'll also be following a story of sorts, each of the four initial campaigns tells a tale. In addition to this, you'll be able to save units that have gained experience at the end of each battle. You can then use these units in the next or later battles. This provides tremendous continuity to your Daisenryaku VII Exceed experience. About Free Play Mode -------------------- In Free Play mode you start with an empty map. You can set parameters for each nation on the map including alliances, amount of starting funds, and nationality. Building your army and executing strategies is what Free Play is all about. You can have up to 4 players playing this mode either competitively or cooperatively. As you complete Mission Mode battles and Campaign battles you will open up maps for use in Free Play mode. Each country can save up to 50 levelled up units for use in Free Play mode. ------------------------------------------------------------------------------ Detailed Game Information ------------------------------------------------------------------------------ Movement - Movement occurs on the map via hexagons. This means, of course, that you can move in any of six directions or combinations. Once you've moved a unit you cannot move that unit again for that given turn, nor can you cancel the move. When you issue the movement command a set of lit, green hexagons appears around your unit showing you where that unit can move. There are sometimes red hexes at the boundary of the green hexes. These denote an extra movement distance that the unit can travel at the expense of double the fuel. Not all units are capable of extended movement (forced march). Some units can transport other units, see the TRANSPORT section below for more information on that. Units can only move as far as their fuel will carry them. Please see the section below labeled FUEL for more information on that. Transport Some units are capable of transporting other units. Units such as trucks, transport planes, some boats, and some helicopters can load infantry and even armor. In order to unload these units the transporting unit needs to be parked and the unit to unload needs a valid hex upon which to disembark. Paratroops Special Forces, Paratroopers, and LAir capable units of all types can be dropped from aircraft. Units with a "LAir" attribute can be dropped from a low altitude while Special Forces and Paratroopers can be dropped from Medium or Low altitude. No unit can be dropped from High altitude. Special Forces can be dropped from helicopters and planes however they do use their turn during the drop (so they can't be dropped and capture/move in the same turn). Fuel ------ Supply ------ Combat Unit and Weapon Stats ------------------------------------------------------------------------------ Game Reference Guide (Menu/Screen Translations) ------------------------------------------------------------------------------ Table of Contents ----------------- The Main Menu The In-Battle Options The Unit Information Screen Unit Production Information Command Menu System Menu Map Editor Menu Controls ------------- The Main Menu ------------- Mission - A series of missions Campaign - Four campaigns Free Play - Free Play maps Map Editor - You can build your own maps here Tutorial - The game's tutorial Set Up - The game's options screen (there are more options in-battle) --------------------- The In-Battle Options --------------------- Display Settings Unit Information |-Unit Name |-Sub Units |-Load |-Elevation |-Status Hex Lines (on/off) Army's Capital flag (on/off) Map Effect (on/off) Map Cursor (Reset to capital/Keep in place) Battle Screen (own army/all armies/no display) System Settings Battle Animation (Real/Summary) Counter Attack Weapon Selection (off/on) Resupply Method (auto/ask/manual) Vibration (on/off) Button Config - Assign Square, R2, and L2 to any of the following: End Turn Save Load Options Unit List Terrain Chart Movement Chart Unit Catalog Army Status Army Facility Chart Adjust Detection Level Reset View Move Cursor to Capital March All Supply All Display SubUnit Tag Operator Selection Sound Settings Choose your background music Return to Defaults Save Settings --------------------------- The Unit Information Screen --------------------------- Unit Type Movement Type Unit Name Special Commands Unit Nationality & Flag Transport Information Altitude Vertical Detect Level Detection/Altitude Indication Evasion/Altitude Setting Cost Type SubUnits Standard Move Movement Cost Table Variable Endurance High Move with Altitude Selection Fuel ECM Evade Strength ------------------------------ Weapon Information Tables ------------------------- Pressing CIRCLE on the Unit Information screen will open the Weapon info page(s). A lit of Weapons current loaded into the unit are shown, white weapons are ones in the current PACK while grey ones are not availble with the current PACK. The Up/Down d-pad will switch between three pages of data for the weapons while Left/Right d-pad will switch between showing information about the different PACKs. Note changing the PACK here does NOT change the unit's current configuration. The first page of weapon info displays: Weapon Name FirePower HitRates: Air/Heli/Veh/Inf/Ves/Sub/Facil The second page of weapon info displays: Weapon Name Ammo Count Range: High/Med/Low/Grnd/Surf/Deep/Up/Dn The third page of weapon info displays: Weapon Name Type Abilities: Adj/Move/Att/Def/Bomb/Mssl/Mega Explanation: Adj - Can the weapon be fired from a range of 1 Move - Can the weapon be fired after moving Att - Can the weapon be used for attacking Def - Can the weapon be used for counter-attacking Bomb - Can the weapon be used for facility bombing Mssl - Is the weapon a Missile type Mega - Does the weapon do Megahex damage --------------------------- Unit Production Information --------------------------- When you attempt to make a unit by pressing the button on a capital, airport, or port you get a list of available units. The data displayed for each unit is as translated below: Unit Type Unit name Cost Sol Type Load Type Fuel SubUnit Count SubUnit Endur Movement Package ----------- Command Menu ------------ Active Unit List Terrain Chart Movement Chart Unit Catalog Battle Overview Facilities Overview Set Detection Level Visibility Map Reset Move To Capital Supply All (only present when manual supply is set) March All (only present when units are to be marched) ----------- System Menu ----------- Pressing the Start button in mid-game will get you this menu: End Turn Save Load Player Option Quit --------------- Map Editor Menu --------------- This menu is opened by pressing Start in the Map Editor Map Settings Preview Lines On/Off Save Load Quit Editor -------- Controls -------- On the Battlefield ------------------ Circle - Okay/Select X Btn - Cancel Square - Unit List Triangle - Command Menu Select - Hides/Shows Info Palette Start - Displays System Menu R1 - Zoom In (Zooms are analogue so press harder for faster zoom) R2 - Zoom Out R2 - Unit Catalogue L2 - Display Unit/Facility Stats R Stick - Move Map L Stick - Rotate Map L3 - Rotate to Default After a campaign mission ------------------------ You are given the option of saving up to 20 units. Circle - Moves units from one side to the other Square - Show stats for selected unit Start - Saves and continue X Btn - Cancel In the Map Editor ----------------- The Map Editor is a complex beast. Here are the controls: R2 - Opens Tool Menu L2 - Opens Terrain Menu R1/L1 - Zoom In/Out Triangle - Opens Charts Menu Square - Picks up current terrain Start - Opens the Menu X Btn - Undoes latest action ------------------------------------------------------------------------------ Game Mechanics ------------------------------------------------------------------------------ Saving of Campaign Mode units ----------------------------- At the end of each Campaign battle you are allowed to save units which have gained experience. You can then load these into other campaign battles. When you load them you are asked to pick a memory card where it will then ERASE the unit from the saved units list. If you load an earlier saved game you will NO LONGER have those units available for sortie. Grading during Missions and Campaign levels ------------------------------------------- At the end of each Campaign and Mission mode battles you'll get graded on five criteria. They are as follows, from top to bottom: Bombardment and Restoration --------------------------- Air Intercept ------------- Troop Transport --------------- Transport By Truck Transport By Air Transport By Ship -Only Landing Ships may unload troops in shallow water. Other types of ship transport must use ports to unload troops. ------------------------------------------------------------------------------ Mission Walkthroughs ------------------------------------------------------------------------------ --------------------------- Mission 1: Recruit Training --------------------------- Objective: Eliminate the Red army. Strategy: You can't capture Red's capital with the units you have so you'll have to eliminate all Red units. Keep your capture capable units protected by leading an advance with your (kick butt) M109's and your M1A1. Red has a surprise M109 waiting for you on the southern area of this map so just keep your eyes out for it. There are 155mm Howitzers located on Red capital and on the northern peninsula. Unlocks: Map Recruit Training opened in Free Play --------------------------------- Mission 2: Capture the Enemy Base --------------------------------- Objective: To take Red's capital Your Forces: China Type 69 x 3 Type 83 x 2 Type 89 PGZ-95 x 2 PLZ-45 x 2 S-300 PMU WZ551 x 2 Recon Veh Infantry x 2 Supply Truck Strategy: Take out the MiG that is near your capital. I have done this with a single PGZ-95 but chances are it will take both of them to take out the plane. If you don't take it out then you might just want to restart the level as it's easy enough to do. Your two infantry and the supply truck are going to be responsible for more than you can imagine. They are going to be able to take out most of the helicopters at a range of 2 hexes. To be sure, your PGZ's will bear some of the burden but they will take a while to get into range. Once you start your move on Red's capital you can pretty much drive through non-stop for most of the helis will be dealt with by that time. Unlocks: Map Capture the Base in Free Play mode MBT Type 69 (China) in Free Play mode WZ551 (China) in Free Play Mode -------------------------------- Mission 3: Long Bridge to Battle -------------------------------- Goal: To eliminate Red army or take Red's capital. Your Forces: Germany Tornado RECCE Leopard 2A6 x 6 155mm Deployed x 4 Infantry MLRS Marder A3 x 3 PZH 2000 x 4 Support Tanker Truck Strategy: This mission is easy enough given the amount of firepower and recon ability you are given. Just wait until the enemy advances and take them out. Make sure you go for the kill because the enemy will have plenty of opportunity to repair their units and draw the battle out. Unlocks: Long Bridge to Battle map in Free Play Leopard 2A6 (Germany) ----------------------------------------- Mission 4: Defend Against A Faraway Enemy ----------------------------------------- Objective: Either eliminate all of the enemy's strike forces or have at least 16 Yellow Support Tankers survive until the end of turn 12. Strategy: Simply set up a good defensive net along the line of yellow supply tankers. Your carrier is your biggest weak point but even if it gets sunk (bleh) then you will still be okay because your planes have enough fuel to last the 12 turns. If they need ammo you've got airports near the capital. Really, with the defensive fire of your Patriots you will have no trouble with this mission at all. Unlocks: F35B (America) Map Faraway Enemy in Free Play --------------------------------- Mission 5: Southern Defense Force --------------------------------- Objective: Gain $10,000 in funds before Red Army Strategy: Land your transports on either side of the main island and capture/dig in as possible. Move your 155mm guns to the left side of the center of the island and dig in. Build Type 90s and Type 99s for an assault on the central production area, that is where the money is. Unlocks: Assault Ship Oosumi (Japan) Attack Heli AH-64 (Japan) Map: Southern Defense Force playable in Free Play -------------------------------- Mission 6: Enemies From the Deep -------------------------------- Objective: Maintain at least 20 BLUE Army units while destroying all RED Army submarines. Your Forces (United Kingdom): Invincible Nimrod MR-2 x 3 Lynx Mk. 8 x 10 Supply Ship x 10 Strategy: Make sure you fly low when doing recon so you can see as far as possible. Getting that last sub is going to be really hard but you can count on it going for wherever the enemy recon plane sees you (other than your capital, of course). Unlocks: Naval Helicopter Lynx Mk. 8 (UK) Naval Helicopter Lynx Mk. 8 (Germany) Map: Enemies From the Deep playable in Free Play -------------------------- Mission 7: Jungle Fortress -------------------------- Objective: Capture RED Army's factory Your Forces (China): Infantry x 6 Special Forces x 2 Type 99 Amph. Tank x 2 + Production Strategy: Perform an assault on the factory with all of your infantry from different directions keeping in mind the detection range of the facilities surrounding it as they have artillery on them. If you can take out even one of the artillery and have an infantry unit to slip into the factory then you beat the mission by capturing it. Unlocks: Type 99 Amph. Lt. Tank (China) Map: Jungle Fortress playable in Free Play ------------------------------------------------ Mission 8: Capture in the Vermillion Archipelago ------------------------------------------------ Objective: Sink all of RED Army's warships. Your Forces (USA): 155mm Howitzer x 2 CH-47 Chinook x 2 F-22 Raptor x 1 M-1 Abrams x 3 M109 x 2 M-113 x 1 M3 Bradley x 1 P-3C Orion x 1 RAH-66 Comanche x 1 RF/A-18 x 1 S-3B Viking x 1 SH-60 Sea Hawk x 2 UH-60 x 1 V-22 Osprey x 2 Avenger x 1 San Antonio x 1 Seawolf x 1 Zumwalt x 4 Ticonderoga x 2 Patriot x 3 HAWK x 2 Virginia x 3 Paratroopers x 3 Recon Special Forces x 3 Tactical Considerations: Your search craft will run out of fuel easily and thus you need to keep refueling them. Your Howitzer's have minimal sea firepower so they'll be minimally effective if used at all. You've got two Chinooks which are used to transport units. One of them has an Avenger and Paratroopers, the other has two Paratroopers. At the very least you should take the Southern Island (3 neutral cities, a neutral port and a neutral airfield make it a good though not great strategic win). Your long term goal if the mission lasts that long will be to take the central island as well. Your F-22 will be your primary anti-air platform but you'll have to be wary of it's fuel level. Use it to cover your P-3C which will act as a terrific search plane. Strategy: ------------------------------------------------------------------------------ Campaign Walthroughs ------------------------------------------------------------------------------ Herein I will attempt to describe and give general strategies to each Campaign Mode battle. While my strategies may not be the best I hope, in the future, to add strategies submitted by other players. Credit is, of course, given to those who help others out here. The grades listed after each battle's title are the grades I received for that battle. This should encourage you to a) do better and b) send in your strategy :) Each campaign has multiple battles, each is listed along with the starting units, goal, strategy, and unlock items (for beating said battle). Here is a map of Campaign Battles showing the branches througout. Campaign 1_____________________ 01: First Battlefield | | 02: Graduation | Campaign 2 ____________________ | 03: Taking the Bosporus | ___________________________ | | 04: ?????? 05: Jihadists ----------------- Campaign 1: Officer Candidate (2 Battles) ----------------- 01: First Battlefield (S) --------------------- Your Units: Type 87 Type 89 Type 90 x 4 Type 99 x 2 MLRS Infantry x 2 Supply Truck Goal: Eliminate all opposition or capture the enemy's capital. Strategy: It's pretty easy to S-Rank this mission. I took a plodding 23 turns to beat it and still S-Ranked it without losing a single unit. The enemy will provide minimal opposition however he does have some good scouting units and ranged artillery so just stay on your toes. The M-1 tanks can also be a bother but just keep your Type 87 on the lookout. The enemy will try to sneak through the mountain pass by travelling slightly south of the road. If you keep your Type 87 looking out for that pass you should be fine, just be aware that if the enemy sights you he has a small battery of M109's ready to pound you. Make sure you get at least a little experience for ALL your units here and this includes the supply truck (have it finish off an infantry unit or something). This will allow you to save those units for use in the next campaign battle! Unlock: First Battlefield Map in Free Play mode. New campaign level: Graduation 02: Graduation (A) -------------- Your Units Type 87 Type 89 Type 90 x 2 AH-1S Cobra x 2 (Pack 1) F-2 x 2 (Pack 1) MLRS Infantry x 2 Goal: Eliminate all Red opposition or capture Red's capital. Strategy: Use your air units to act as recon. Watch out for the enemy F-16s and be prepared to work in cycles replenishing your aircraft's ammo. Red army has significantly more firepower than they did in the previous campaign mission but nothing you can't handle. It is possible to make it through this without losing a single whole unit (though the loss of sub units is inevitable). I recommend getting experience for ALL your units in the previous campaign mission as you'll have the ability to bring them out here. You don't start with a supply truck so having the one saved from the previous mission will help immensely. Unlock: Graduation Map in Free Play mode Type 61 SP (Japan) Type 74 SP1 (Japan) END OFFICER CANDIDATE CAMPAIGN - Credits roll ------------------------------ --------------------- Campaign 2: The Mediterranean War --------------------- 03: Taking the Bosporus ----------------------- Your Units (Russia) 2S19 MSTA-S x 3 2S6M Tunguska x 2 9A52 Smerch BMD-3 x 2 BMP-3 x 2 Ka-52 Hokum B (Pack 1) Mi-17 Hip H x 2 (Pack 1) Mi-24 Hind x 2 (Pack 1) Su-33 Flanker x 2 (Pack 1) Su-34 x 2 Su-35 T-72 x 2 T-90 x 5 Ivan Rogrov x 2 Udaloy x 2 Slava Tor M1 ADS x 2 Infantry x 3 Supply Truck x 2 No reinforcements Goal: Elmination of Red's army or capture of Red's capital. Strategy: Unlocks: Overtaking the Bosporus Map in Free Play Mode B+ Got CAMPAIGN 05 05: Jihadists ------------- Your Units (Russia) 2S19 MSTA-S x 2 9A52 Smerch x 2 BMD-3 BTR-T Ka-50 Hokum Su-33 Flanker x 2 T-80 x 2 Admirial Kuznetsov Ivan Rogrov x 3 Tor M1 ADS x 1 Special Ops x 2 Supply Truck ------------------------------------------------------------------------------ The Tutorial Mode ------------------------------------------------------------------------------ The following tutorials are presented in Tutorial Mode. You can, for the most part, get through them by pressing O repeatedly however at many points you'll need to move a specific unit to a specific location. At other times you'll need to select a particular command. In such cases the necessary choices are clearly indicated though for commands you'll need to match what you see in the instructions (Kanji) to what is in the command list. Playing through the tutorial unlocks the Tutorial Map in Free Play mode. 1-1 - Production, Land 1-2 - Production, Air 1-3 - Production, Sea 1-4 - Production 2-1 - Movement, Land 2-2 - Movement, Air 2-3 - Movement, Sea 2-4 - March Movement 3 - Enemy Detection 4-1 - Attacking (Indirect) 4-2 - Attacking (Move & Attack) 4-3 - Attacking (Megahex) 5-1 - Transport (Truck) 5-2 - Transport (Heli) 5-3 - Paratroopers 5-4 - Transport (Sea) 5-5 - Transport (Carriers) 6-1 - Repair 6-2 - Supply Trucks 6-3 - Supply Ships 6-4 - Repair of Aircraft 6-5 - Supply of Aircraft on Carriers 6-6 - Midair Refueling 6-7 - Repair/Supply of Ships 6-8 - Supply of Ships enroute 6-9 - Reoutfitting Aircraft 6-10 - Merging Units 7 - Capturing Facilities 8 - The Command Menu ------------------------------------------------------------------------------ Unlockables ------------------------------------------------------------------------------ Tutorial Map in Free Play Complete Tutorial mode First Battlefield Map in Free Play Complete Campaign Level First Battlefield Graduation Map in Free Play Complete Campaign Level Graduation Type 61 SP (Japan) Complete Campaign Level Graduation Type 74 SP1 (Japan) Complete Campaign Level Graduation Map Recruit Training in Free Play Complete Mission 1 in Mission Mode Map Capture the Base in Free Play Complete Mission 2 in Mission Mode MBT Type 69 (China) in Free Play Complete Mission 2 in Mission Mode WZ551 (China) in Free Play Complete Mission 2 in Mission Mode Long Bridge to Battle Map in FP Complete Mission 3 in Mission Mode Leopard 2A6 (Germany) Complete Mission 3 in Mission Mode F35B (America) Complete Mission 4 in Mission Mode Map Faraway Enemy in Free Play Complete Mission 4 in MIssion Mode Assault Ship Oosumi (Japan) Complete Mission 5 in Mission Mode Attack Heli AH-64 (Japan) Complete Mission 5 in Mission Mode Map Get Rick Quick in Free Play Complete Mission 5 in Mission Mode Naval Helicopter Lynx Mk. 8 (UK) Complete Mission 6 in Mission Mode Naval Helicopter Lynx Mk. 8 (Ger.) Complete Mission 6 in Mission Mode Map Enemies From the Deep in Free Complete Mission 6 in Mission Mode EOF