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FAQ/Walkthrough

by jvgfanatic

Daisenryaku VII Exceed for Japanese Playstation 2
by Systemsoft Alpha
FAQ (this document) by JVGFanatic (tm)
Game copyright 2006 Systemsoft Alpha
This document's copyright 2007 JVGFanatic


Introduction
   What is Daisenryaku Exceed?
FAQs
Menu Reference
Game Mechanics
Mission Walkthroughs
Campaign Walkthroughs
The Tutorial Mode
Unlockables

ToDo:

Tons of stuff to do yet.

------------------------------------------------------------------------------
                                1.0 Introduction
------------------------------------------------------------------------------

Hello and welcome to the FAQ for Daisenryaku VII Exceed for Japanese Playstation
2. In this FAQ I will attempt to document everything there is to know about
Daisenryaku VII Exceed. It is currently a work in progress so bear with its
current incompleteness. If you have anything you'd like to contribute
(strategies, etc...) then please send it along to the following address:

jvgfanatic AT hotNOSPAMmail DOT com (of course remove the NOSPAM bit there...)

Should you send an email to that address be sure to put "Daisenryaku Exceed" in
the title so I know what it's about...if you don't then I'll just delete it as
spam.

I will certainly add you as a contributor to this document should you have
anything useful to contribute so please don't hesitate to send it along.

What is Daisenryaku VII Exceed?
-------------------------------

Daisenryaku is a modern era military, turn-based strategy game played on a
hexagonal grid of varying terrain. A collection of units--referred to as an
Army--from each country participating in the battle are arranged on this grid in
a strategic manner. Each unit has strengths and weaknesses particular to its
type. Utilizing the strengths of your army while exploiting weaknesses in the
enemy until you satisfy victory conditions is the core of the gameplay in
Daisenryaku VII.

Each country participating in a battle takes its turn by moving and taking
action with some, all, or none of its units. Actions in Daisenryaku consist of
resupply, moving, attacking, bombarding facilities, combining units, producing
and placing units, loading units onto transports, and capturing facilities.

The following countries are playable: Japan, America, Russia, Germany, England,
France, Israel, and China.

The following terrain elements combine to make Daisenryaku Exceed's maps:
Capital, City, Airport, Port, Factory, Refinery, Bridge, Plain, Desert,
Wasteland, Wetland, Grove, Forest, Hill, Mountain, Peaks, Lake, Shallows, Sea,
Deep Sea, Snowfield, Snowy Grove, Snowy Forest, Snowy Hill, and Snowy Peaks.

The game contains over 400 units across the nations listed. Each hex can contain
multiple units at different heights from sub to upper atmosphere. This adds a
tremendous amount of depth to the game and prevents fronts from remaining
stationary for too long (in most games, anyway).

Extensive testing of the XBox version of this game yielded that Fog of War is
obeyed by the computer AI and the AI does not cheat (funds or intel) under any
difficulty level. There is no reason to believe it will be different here.
SystemSoft has been making Daisenryakus for 20 years now, their AI is pretty
solid if not a bit rote.

For the record, here is a list of Daisenryaku games to appear on consoles:

1988.10.11 Daisenryaku - Famicom
1989.04.29 Super Daisenryaku - Megadrive
1990.04.27 Super Daisenryaku - Turbo CD
1991.06.12 Daisenryaku - Gameboy
1991.06.21 Advanced Daisenryaku - Megadrive
1991.09.28 Daisenryaku G - Gamegear
1991.11.21 Lord of Wars - Turbo CD
1992.05.29 Campaign-Han Daisenryaku II - Turbo CD
1992.09.25 Daisenryaku Expert - Super Famicom
1995.09.22 World Advanced Daisenryaku Kotetsu no Ikusakaze - Saturn
1996.03.15 World Advanced Daisenryaku Saksen Fire - Saturn
1996.03.29 Daisenryaku: Players Spirit - Playstation
1996.05.08 Iron Storm - Saturn - (USA - Release)
1996.08.30 Daisenryaku Expert WWII - Super Famicom
1997.06.27 Daisenryaku Strong Style - Saturn
1998.12.03 Daisenryaku: Master Combat - Playstation
1999.02.04 Cyber Daisenryaku - Playstation
2000.06.21 Advanced Daisenryaku Europe no Arashi - Dreamcast
2001.04.26 Advanced Daisenryaku 2001 - Dreamcast
2001.12.07 Daisenryaku for Gameboy Advance - Gameboy Advance
2003.05.29 Daisenryaku VII - XBox
2003.11.03 Daisenryaku 1941 - Playstation 2
2004.11.11 Standard Daisenryaku: Dengekisen
2005.02.16 Dai Senryaku VII: Modern Military Tactics - XBox - (USA - Release)
2005.06.02 Standard Daisenryaku: Shiwareta Shouri
2005.12.22 Daisenryaku Portable - PSP
2006.02.26 Sega Ages Vol. 22 Advanced Daisenryaku Deuch Dengeki Sakusen - PS2
2006.05.25 Daisenryaku DS - Nintendo DS
2006.12.14 Daisenryaku VII Exceed - PS2
2006.12.14 Daisenryaku Portable 2 - PSP

World Advanced Daisenryaku Kotetsu no Ikusakaze became Iron Storm when Working
Designs brought it over to the US.

Fellow Daisenryaku Fanatic and FAQ author Jack Power has this list to provide,
these are the Daisenryaku titles released for the PC. Note that these are
Japanese games and may require specific software to run on your US PC. I cannot
provide instructions or support for this however.

2001.12.20 Daisenryaku VII
2002.10.25 Gendai Daisenryaku 2002
2003.03.20 Daisenryaku Perfect 1.0
2003.10.24 Gendai Daisenryaku 2003
2004.02.27 Realtime Daisenryaku Perfect 1.0
2004.06.25 Daisenryaku Perfect 2.0
2004.10.29 Gendai Daisenryaku 2004
2005.01.28 Daisenryaku Daitoua-Kouboushi

Jack Power has the following to say about the PC series:

    FYI, the "gendai" games, 200X series, and Perfect games are all modern war
    games a la DSVII. I've written a FAQ on Daisenryaku Perfect, which is
    undoubtedly the best installment in the series (especially 2.0).

As an aside: SystemSoft, the makers of Daisenryaku have done some other
projects. Here are as many as I could find at the moment:

1991.07.26 Master of Monsters - Megadrive
1997.07.31 Master of Monsters - Playstation (JP & US)
1996.10.25 Master of Monsters Neo Generation - Saturn
1991.02.15 Master of Monsters - PC Engine (SCD)


------------------------------------------------------------------------------
                                    FAQs
------------------------------------------------------------------------------

Is this game coming out in English?

   Well, we've got nothing official but EBGames and GameFAQs both list the
   game as coming out on August 6th, 2007 in America.

What countries are represented in Daisenryaku VII Exceed?

   Japan
   America
   Russia
   Germany
   England
   France
   Israel
   China
   
How many saved games/maps/etc can I save?

   There are 8 slots per mode (Free, Mission, Campaign, Map Editor, etc..)

Differences from Dai Senryaku VII Modern Military Tactics (XBox)?

	Dai Senryaku VII: Modern Military Tactics (MMT) was released in the
	US on Microsoft's XBox console by Kemco Games. As it is the only
	other Daisenryaku to get a US localization in recent history players
	will be keen on knowing what differences exist between it and VII
	Exceed.

	Daisenryaku VII Exceed is everything that MMT was and more in terms
	of content. In addition to MMT's Mission Mode and Free Play Mode
	Exceed now has a Campaign Mode in which how you level units to carry
	them from stage to stage will play a key role in your victory. I'm
	finding Campaign Mode to be a satisfying challenge when compared to
	Mission Mode's relative ease.
	
	You can no longer change the computer AI player in Free Play to a
	human player mid-turn. You can change the AI's difficulty level but
	the option to change to a human player is disabled.

	Campaign Mode also offers you the choice of a commanding officer, I
	am unsure yet how this affects gameplay because I've not translated
	much of the text around CO choice.
	
	The game now supports bombardment and repair.

	Some unit details have changed, I'll log as many as I can for the
	faq but will appreciate board members pointing out any they spot
	changes as well.

	All other MMT features have come through relatively intact. The
	button codes were implemented by Kemco so it's unlikely we'll see
	similar codes in Exceed but you never know. It's also unlikely that
	the two Kemco designed maps will make it into the game. Oh, and I
	haven't spotted a code entry console so I am unsure if we'll see the
	CyberNinja again.


------------------------------------------------------------------------------
                        Game Mechanics (or How To Play)
------------------------------------------------------------------------------

The Basics
----------

BASIC GAMEPLAY INSTRUCTIONS
---------------------------

Daisenryaku is a turn-based strategy game played on a hexagonal grid of varying
terrain. A collection of units--referred to as an Army--from each country
participating in the battle are arranged on this grid in a strategic manner.
Each unit has strengths and weaknesses particular to its type. Utilizing the
strengths of your army while exploiting weaknesses in the enemy until you
satisfy victory conditions is the core of the gameplay in Daisenryaku VII.

Each country participating in a battle takes its turn by moving and taking
action with some, all, or none of its units. Actions in Daisenryaku consist of
Resupply, Moving, Attacking Enemy Units, Combining Units, Producing and Placing
Units, Loading Units onto Transports, and Capturing Facilities. For detailed
information on the game's mechanics see section "Detailed Game Information".

The maps in Daisenryaku VII consist of various terrain elements that have to be
traversed by your army. Building an army appropriate to the terrain they are
fighting on is key to success in D7E. In addition to the land there are also
"Facilities" consisting of Ports, Cities, Refineries, Factories, and Capitals.
There is only one Capital per country and the taking of an enemy capital means
the defeat of that enemy. Facilities are either owned by a country or they are
neutral, each facility possessed by a country brings that country strategic and
material benefits.

Victory in Dai Senryaku VII is achieved by satisfying the particular victory
conditions of the battle if in Mission or Campaign mode however the taking of an
enemy capital will always cause a win in any mode.

There are 3 modes of play in Daisenryaku VII in addition to a Map Editor and a
Tutorial to help you understand some of the basics of the game. The three modes
of play are: Mission Mode, Campaign Mode, and Free Play Mode. Map Edit mode will
be discussed in more depth later, until then let's concentrate on Mission Mode,
Campaign Mode and Free Play Mode since they are the primary meat of the game.

About Mission Mode
------------------

Mission Mode allows you to play a series of battles that tell the story of Blue
Army (you) versus Red Army (the enemy). While in the abstract you are Blue army,
in fact you'll be playing as each of the game's countries. Your units do gain
experience in a battle however that experience cannot be carried to the next
fight. Continuity from one mission to the next is found in the story that
unfolds as you play through this mode (assuming you understand Japanese).

The missions, should you be happy with B, A, and S ranks shouldn't take you too
long to complete given their limited scope.

About Campaign Mode
-------------------

In Campaign Mode you'll also be following a story of sorts, each of the four
initial campaigns tells a tale. In addition to this, you'll be able to save
units that have gained experience at the end of each battle. You can then use
these units in the next or later battles. This provides tremendous continuity to
your Daisenryaku VII Exceed experience.

About Free Play Mode
--------------------

In Free Play mode you start with an empty map. You can set parameters for each
nation on the map including alliances, amount of starting funds, and
nationality. Building your army and executing strategies is what Free Play is
all about. You can have up to 4 players playing this mode either competitively
or cooperatively.

As you complete Mission Mode battles and Campaign battles you will open up maps
for use in Free Play mode.

Each country can save up to 50 levelled up units for use in Free Play mode.



------------------------------------------------------------------------------
                          Detailed Game Information
------------------------------------------------------------------------------

Movement - Movement occurs on the map via hexagons. This means, of course, that
you can move in any of six directions or combinations. Once you've moved a unit
you cannot move that unit again for that given turn, nor can you cancel the
move.

When you issue the movement command a set of lit, green hexagons appears around
your unit showing you where that unit can move. There are sometimes red hexes at
the boundary of the green hexes. These denote an extra movement distance that
the unit can travel at the expense of double the fuel. Not all units are capable
of extended movement (forced march).

Some units can transport other units, see the TRANSPORT section below for more
information on that.

Units can only move as far as their fuel will carry them. Please see the section
below labeled FUEL for more information on that.

Transport

Some units are capable of transporting other units. Units such as trucks,
transport planes, some boats, and some helicopters can load infantry and even
armor. In order to unload these units the transporting unit needs to be parked
and the unit to unload needs a valid hex upon which to disembark.

Paratroops

Special Forces, Paratroopers, and LAir capable units of all types can be dropped
from aircraft. Units with a "LAir" attribute can be dropped from a low altitude
while Special Forces and Paratroopers can be dropped from Medium or Low
altitude. No unit can be dropped from High altitude.

Special Forces can be dropped from helicopters and planes however they do use
their turn during the drop (so they can't be dropped and capture/move in the
same turn).

Fuel

------

Supply

------

Combat

Unit and Weapon Stats


------------------------------------------------------------------------------
                Game Reference Guide (Menu/Screen Translations)
------------------------------------------------------------------------------

Table of Contents
-----------------
  The Main Menu
  The In-Battle Options
  The Unit Information Screen
  Unit Production Information
  Command Menu
  System Menu
  Map Editor Menu
  Controls

-------------
The Main Menu
-------------
Mission - A series of missions
Campaign - Four campaigns
Free Play - Free Play maps
Map Editor - You can build your own maps here
Tutorial - The game's tutorial
Set Up - The game's options screen (there are more options in-battle)

---------------------
The In-Battle Options
---------------------
Display Settings
  Unit Information
  |-Unit Name
  |-Sub Units
  |-Load
  |-Elevation
  |-Status
  Hex Lines (on/off)
  Army's Capital flag (on/off)
  Map Effect (on/off)
  Map Cursor (Reset to capital/Keep in place)
  Battle Screen (own army/all armies/no display)
  
System Settings
  Battle Animation (Real/Summary)
  Counter Attack Weapon Selection (off/on)
  Resupply Method (auto/ask/manual)
  Vibration (on/off)
  Button Config - Assign Square, R2, and L2 to any of the following:
     End Turn
     Save
     Load
     Options
     Unit List
     Terrain Chart
     Movement Chart
     Unit Catalog
     Army Status
     Army Facility Chart
     Adjust Detection Level
     Reset View
     Move Cursor to Capital
     March All
     Supply All
     Display SubUnit Tag
  Operator Selection
  
Sound Settings
  Choose your background music
  
Return to Defaults
Save Settings

---------------------------
The Unit Information Screen
---------------------------

Unit Type                       Movement Type
Unit Name                       Special Commands
Unit Nationality & Flag         Transport Information

Altitude       Vertical Detect      Level Detection/Altitude
Indication                          Evasion/Altitude
Setting

Cost       Type
SubUnits   Standard Move            Movement Cost Table Variable
Endurance  High Move                with Altitude Selection
Fuel       ECM Evade Strength

------------------------------
Weapon Information Tables
-------------------------

Pressing CIRCLE on the Unit Information screen will open the Weapon info
page(s). A lit of Weapons current loaded into the unit are shown, white weapons
are ones in the current PACK while grey ones are not availble with the current
PACK.

The Up/Down d-pad will switch between three pages of data for the weapons while
Left/Right d-pad will switch between showing information about the different
PACKs. Note changing the PACK here does NOT change the unit's current
configuration.

The first page of weapon info displays:

Weapon Name    FirePower    HitRates: Air/Heli/Veh/Inf/Ves/Sub/Facil

The second page of weapon info displays:

Weapon Name    Ammo Count   Range: High/Med/Low/Grnd/Surf/Deep/Up/Dn

The third page of weapon info displays:

Weapon Name    Type      Abilities: Adj/Move/Att/Def/Bomb/Mssl/Mega

Explanation:

Adj - Can the weapon be fired from a range of 1
Move - Can the weapon be fired after moving
Att - Can the weapon be used for attacking
Def - Can the weapon be used for counter-attacking
Bomb - Can the weapon be used for facility bombing
Mssl - Is the weapon a Missile type
Mega - Does the weapon do Megahex damage

---------------------------
Unit Production Information
---------------------------
When you attempt to make a unit by pressing the button on a capital, airport, or
port you get a list of available units. The data displayed for each unit is as
translated below:

Unit Type                    Unit name
Cost           Sol Type      Load Type
Fuel      SubUnit Count  SubUnit Endur
Movement                       Package


-----------
Command Menu
------------
Active Unit List
Terrain Chart
Movement Chart
Unit Catalog
Battle Overview
Facilities Overview
Set Detection Level Visibility
Map Reset
Move To Capital
Supply All (only present when manual supply is set)
March All (only present when units are to be marched)

-----------
System Menu
-----------
Pressing the Start button in mid-game will get you this menu:

End Turn
Save
Load
Player
Option
Quit

---------------
Map Editor Menu
---------------
This menu is opened by pressing Start in the Map Editor

Map Settings
Preview
Lines On/Off
Save
Load
Quit Editor

--------
Controls
--------

On the Battlefield
------------------
Circle   - Okay/Select
X Btn    - Cancel
Square   - Unit List
Triangle - Command Menu
Select   - Hides/Shows Info Palette
Start    - Displays System Menu
R1       - Zoom In (Zooms are analogue so press harder for faster zoom)
R2       - Zoom Out
R2       - Unit Catalogue
L2       - Display Unit/Facility Stats
R Stick  - Move Map
L Stick  - Rotate Map
L3       - Rotate to Default

After a campaign mission
------------------------
You are given the option of saving up to 20 units.

Circle   - Moves units from one side to the other
Square   - Show stats for selected unit
Start    - Saves and continue
X Btn    - Cancel

In the Map Editor
-----------------
The Map Editor is a complex beast. Here are the controls:

R2        - Opens Tool Menu
L2        - Opens Terrain Menu
R1/L1     - Zoom In/Out
Triangle  - Opens Charts Menu
Square    - Picks up current terrain
Start     - Opens the Menu
X Btn     - Undoes latest action


------------------------------------------------------------------------------
                                  Game Mechanics
------------------------------------------------------------------------------

Saving of Campaign Mode units
-----------------------------

At the end of each Campaign battle you are allowed to save units which have
gained experience. You can then load these into other campaign battles. When you
load them you are asked to pick a memory card where it will then ERASE the unit
from the saved units list. If you load an earlier saved game you will NO LONGER
have those units available for sortie.

Grading during Missions and Campaign levels
-------------------------------------------

At the end of each Campaign and Mission mode battles you'll get graded on five
criteria. They are as follows, from top to bottom:


Bombardment and Restoration
---------------------------

Air Intercept
-------------

Troop Transport
---------------

Transport By Truck

Transport By Air

Transport By Ship

-Only Landing Ships may unload troops in shallow water. Other types of ship
transport must use ports to unload troops.


------------------------------------------------------------------------------
                               Mission Walkthroughs
------------------------------------------------------------------------------

---------------------------
Mission 1: Recruit Training
---------------------------

Objective: Eliminate the Red army.

Strategy: You can't capture Red's capital with the units you have so you'll have
to eliminate all Red units. Keep your capture capable units protected by leading
an advance with your (kick butt) M109's and your M1A1. Red has a surprise M109
waiting for you on the southern area of this map so just keep your eyes out for
it.

There are 155mm Howitzers located on Red capital and on the northern peninsula.

Unlocks: Map Recruit Training opened in Free Play

---------------------------------
Mission 2: Capture the Enemy Base
---------------------------------

Objective: To take Red's capital

Your Forces: China

Type 69 x 3
Type 83 x 2
Type 89
PGZ-95 x 2
PLZ-45 x 2
S-300 PMU
WZ551 x 2
Recon Veh
Infantry x 2
Supply Truck

Strategy: Take out the MiG that is near your capital. I have done this with a
single PGZ-95 but chances are it will take both of them to take out the plane.
If you don't take it out then you might just want to restart the level as it's
easy enough to do.

Your two infantry and the supply truck are going to be responsible for more than
you can imagine. They are going to be able to take out most of the helicopters
at a range of 2 hexes. To be sure, your PGZ's will bear some of the burden but
they will take a while to get into range.

Once you start your move on Red's capital you can pretty much drive through
non-stop for most of the helis will be dealt with by that time.

Unlocks: Map Capture the Base in Free Play mode
         MBT Type 69 (China) in Free Play mode
         WZ551 (China) in Free Play Mode

--------------------------------
Mission 3: Long Bridge to Battle
--------------------------------

Goal: To eliminate Red army or take Red's capital.

Your Forces: Germany

Tornado RECCE
Leopard 2A6 x 6
155mm Deployed x 4
Infantry
MLRS
Marder A3 x 3
PZH 2000 x 4
Support Tanker
Truck

Strategy: This mission is easy enough given the amount of firepower and recon
ability you are given. Just wait until the enemy advances and take them out.
Make sure you go for the kill because the enemy will have plenty of opportunity
to repair their units and draw the battle out.

Unlocks: Long Bridge to Battle map in Free Play
         Leopard 2A6 (Germany)
         

-----------------------------------------
Mission 4: Defend Against A Faraway Enemy
-----------------------------------------

Objective: Either eliminate all of the enemy's strike forces or have at least 16
Yellow Support Tankers survive until the end of turn 12.

Strategy: Simply set up a good defensive net along the line of yellow supply
tankers. Your carrier is your biggest weak point but even if it gets sunk (bleh)
then you will still be okay because your planes have enough fuel to last the 12
turns. If they need ammo you've got airports near the capital.

Really, with the defensive fire of your Patriots you will have no trouble with
this mission at all.

Unlocks: F35B (America)
         Map Faraway Enemy in Free Play

---------------------------------
Mission 5: Southern Defense Force
---------------------------------

Objective: Gain $10,000 in funds before Red Army

Strategy: Land your transports on either side of the main island and capture/dig
in as possible. Move your 155mm guns to the left side of the center of the
island and dig in. Build Type 90s and Type 99s for an assault on the central
production area, that is where the money is.

Unlocks: Assault Ship Oosumi (Japan)
         Attack Heli AH-64 (Japan)
         Map: Southern Defense Force playable in Free Play

--------------------------------
Mission 6: Enemies From the Deep
--------------------------------

Objective: Maintain at least 20 BLUE Army units while destroying all RED Army
submarines.

Your Forces (United Kingdom):  Invincible
                               Nimrod MR-2 x 3
                               Lynx Mk. 8 x 10
                               Supply Ship x 10

Strategy: Make sure you fly low when doing recon so you can see as far as
possible. Getting that last sub is going to be really hard but you can count on
it going for wherever the enemy recon plane sees you (other than your capital,
of course).

Unlocks: Naval Helicopter Lynx Mk. 8 (UK)
         Naval Helicopter Lynx Mk. 8 (Germany)
         Map: Enemies From the Deep playable in Free Play
         
--------------------------
Mission 7: Jungle Fortress
--------------------------

Objective: Capture RED Army's factory

Your Forces (China): Infantry x 6    
                     Special Forces x 2    
                     Type 99 Amph. Tank x 2 
                     + Production

Strategy: Perform an assault on the factory with all of your infantry from
different directions keeping in mind the detection range of the facilities
surrounding it as they have artillery on them. If you can take out even one of
the artillery and have an infantry unit to slip into the factory then you beat
the mission by capturing it.

Unlocks: Type 99 Amph. Lt. Tank (China)
         Map: Jungle Fortress playable in Free Play
         
------------------------------------------------
Mission 8: Capture in the Vermillion Archipelago
------------------------------------------------

Objective: Sink all of RED Army's warships.

Your Forces (USA): 155mm Howitzer x 2
                   CH-47 Chinook x 2
                   F-22 Raptor x 1
                   M-1 Abrams x 3
                   M109 x 2
                   M-113 x 1
                   M3 Bradley x 1
                   P-3C Orion x 1
                   RAH-66 Comanche x 1
                   RF/A-18 x 1
                   S-3B Viking x 1
                   SH-60 Sea Hawk x 2
                   UH-60 x 1
                   V-22 Osprey x 2
                   Avenger x 1
                   San Antonio x 1
                   Seawolf x 1
                   Zumwalt x 4
                   Ticonderoga x 2
                   Patriot x 3
                   HAWK x 2
                   Virginia x 3
                   Paratroopers x 3
                   Recon
                   Special Forces x 3
                   
Tactical Considerations: Your search craft will run out of fuel easily and thus
you need to keep refueling them.

Your Howitzer's have minimal sea firepower so they'll be minimally effective if
used at all.

You've got two Chinooks which are used to transport units. One of them has an
Avenger and Paratroopers, the other has two Paratroopers. At the very least you
should take the Southern Island (3 neutral cities, a neutral port and a neutral
airfield make it a good though not great strategic win). Your long term goal if
the mission lasts that long will be to take the central island as well.

Your F-22 will be your primary anti-air platform but you'll have to be wary of
it's fuel level. Use it to cover your P-3C which will act as a terrific search
plane.

Strategy:
         
------------------------------------------------------------------------------
                               Campaign Walthroughs
------------------------------------------------------------------------------
Herein I will attempt to describe and give general strategies to each Campaign
Mode battle. While my strategies may not be the best I hope, in the future, to
add strategies submitted by other players. Credit is, of course, given to those
who help others out here. The grades listed after each battle's title are the
grades I received for that battle. This should encourage you to a) do better and
b) send in your strategy :)

Each campaign has multiple battles, each is listed along with the starting
units, goal, strategy, and unlock items (for beating said battle).

Here is a map of Campaign Battles showing the branches througout.


    Campaign 1_____________________
                            01: First Battlefield
                                      |
                                      |
                                02: Graduation
                                      |
    Campaign 2 ____________________   |
                            03: Taking the Bosporus
                                      |
                         ___________________________
                        |                           |
                   04: ??????                  05: Jihadists
                            
                            

                              -----------------
                                 Campaign 1:

                       Officer Candidate (2 Battles)
                              -----------------

01: First Battlefield (S)
---------------------
Your Units:

    Type 87
    Type 89
    Type 90 x 4
    Type 99 x 2
    MLRS
    Infantry x 2
    Supply Truck

Goal: Eliminate all opposition or capture the enemy's capital.

Strategy: It's pretty easy to S-Rank this mission. I took a plodding 23 turns to
beat it and still S-Ranked it without losing a single unit. The enemy will
provide minimal opposition however he does have some good scouting units and
ranged artillery so just stay on your toes. The M-1 tanks can also be a bother
but just keep your Type 87 on the lookout.

The enemy will try to sneak through the mountain pass by travelling slightly
south of the road. If you keep your Type 87 looking out for that pass you should
be fine, just be aware that if the enemy sights you he has a small battery of
M109's ready to pound you.

Make sure you get at least a little experience for ALL your units here and this
includes the supply truck (have it finish off an infantry unit or something).
This will allow you to save those units for use in the next campaign battle!

Unlock: First Battlefield Map in Free Play mode.
        New campaign level: Graduation

02: Graduation (A)
--------------
Your Units

    Type 87
    Type 89
    Type 90 x 2
    AH-1S Cobra x 2 (Pack 1)
    F-2 x 2 (Pack 1)
    MLRS
    Infantry x 2

Goal: Eliminate all Red opposition or capture Red's capital.

Strategy: Use your air units to act as recon. Watch out for the enemy F-16s and
be prepared to work in cycles replenishing your aircraft's ammo. Red army has
significantly more firepower than they did in the previous campaign mission but
nothing you can't handle. It is possible to make it through this without losing
a single whole unit (though the loss of sub units is inevitable).

I recommend getting experience for ALL your units in the previous campaign
mission as you'll have the ability to bring them out here. You don't start with
a supply truck so having the one saved from the previous mission will help
immensely.

Unlock: Graduation Map in Free Play mode
        Type 61 SP (Japan)
        Type 74 SP1 (Japan)
        
                    END OFFICER CANDIDATE CAMPAIGN - Credits roll
                            ------------------------------
        
                               ---------------------
                                    Campaign 2:

                               The Mediterranean War
                               ---------------------

03: Taking the Bosporus
-----------------------
Your Units (Russia)

    2S19 MSTA-S x 3
    2S6M Tunguska x 2
    9A52 Smerch
    BMD-3 x 2
    BMP-3 x 2
    Ka-52 Hokum B (Pack 1)
    Mi-17 Hip H x 2 (Pack 1)
    Mi-24 Hind x 2 (Pack 1)
    Su-33 Flanker x 2 (Pack 1)
    Su-34 x 2
    Su-35
    T-72 x 2
    T-90 x 5
    Ivan Rogrov x 2
    Udaloy x 2
    Slava
    Tor M1 ADS x 2
    Infantry x 3
    Supply Truck x 2
    
    No reinforcements

Goal: Elmination of Red's army or capture of Red's capital.

Strategy: 

Unlocks: Overtaking the Bosporus Map in Free Play Mode


B+ Got CAMPAIGN 05


05: Jihadists
-------------
Your Units (Russia)
    
    2S19 MSTA-S x 2
    9A52 Smerch x 2
    BMD-3
    BTR-T
    Ka-50 Hokum
    Su-33 Flanker x 2
    T-80 x 2
    Admirial Kuznetsov
    Ivan Rogrov x 3
    Tor M1 ADS x 1
    Special Ops x 2
    Supply Truck
     

------------------------------------------------------------------------------
                                 The Tutorial Mode
------------------------------------------------------------------------------

The following tutorials are presented in Tutorial Mode. You can, for the most
part, get through them by pressing O repeatedly however at many points you'll
need to move a specific unit to a specific location. At other times you'll need
to select a particular command. In such cases the necessary choices are clearly
indicated though for commands you'll need to match what you see in the
instructions (Kanji) to what is in the command list.

Playing through the tutorial unlocks the Tutorial Map in Free Play mode.

1-1 - Production, Land
1-2 - Production, Air
1-3 - Production, Sea
1-4 - Production
2-1 - Movement, Land
2-2 - Movement, Air
2-3 - Movement, Sea
2-4 - March Movement
3   - Enemy Detection
4-1 - Attacking (Indirect)
4-2 - Attacking (Move & Attack)
4-3 - Attacking (Megahex)
5-1 - Transport (Truck)
5-2 - Transport (Heli)
5-3 - Paratroopers
5-4 - Transport (Sea)
5-5 - Transport (Carriers)
6-1 - Repair
6-2 - Supply Trucks
6-3 - Supply Ships
6-4 - Repair of Aircraft
6-5 - Supply of Aircraft on Carriers
6-6 - Midair Refueling
6-7 - Repair/Supply of Ships
6-8 - Supply of Ships enroute
6-9 - Reoutfitting Aircraft
6-10 - Merging Units
7   - Capturing Facilities
8   - The Command Menu


------------------------------------------------------------------------------
                                 Unlockables
------------------------------------------------------------------------------

Tutorial Map in Free Play            Complete Tutorial mode
First Battlefield Map in Free Play   Complete Campaign Level First Battlefield
Graduation Map in Free Play          Complete Campaign Level Graduation
Type 61 SP (Japan)                   Complete Campaign Level Graduation
Type 74 SP1 (Japan)                  Complete Campaign Level Graduation
Map Recruit Training in Free Play    Complete Mission 1 in Mission Mode
Map Capture the Base in Free Play    Complete Mission 2 in Mission Mode
MBT Type 69 (China) in Free Play     Complete Mission 2 in Mission Mode
WZ551 (China) in Free Play           Complete Mission 2 in Mission Mode
Long Bridge to Battle Map in FP      Complete Mission 3 in Mission Mode
Leopard 2A6 (Germany)                Complete Mission 3 in Mission Mode
F35B (America)                       Complete Mission 4 in Mission Mode
Map Faraway Enemy in Free Play       Complete Mission 4 in MIssion Mode
Assault Ship Oosumi (Japan)          Complete Mission 5 in Mission Mode
Attack Heli AH-64 (Japan)            Complete Mission 5 in Mission Mode
Map Get Rick Quick in Free Play      Complete Mission 5 in Mission Mode
Naval Helicopter Lynx Mk. 8 (UK)     Complete Mission 6 in Mission Mode
Naval Helicopter Lynx Mk. 8 (Ger.)   Complete Mission 6 in Mission Mode
Map Enemies From the Deep in Free    Complete Mission 6 in Mission Mode

EOF