Crash Nitro Kart - PS2 FAQ/Walkthrough by Elessar Mithrandir GameFAQs username: Zooc_Flyup ************************************************** * Introduction * ************************************************** Hey there, I'm Elessar Mithrandir, and you're reading my first FAQ/Walkthrough, Crash Nitro Kart (for PlayStation 2). This game was developed by Vicarious Visions, and is also available for the XBox, Gamecube, GameBoy Advance and N-Gage. However, this FAQ/Walkthrough is exclusively for the PlayStation 2. Crash Nitro Kart is the ninth (9th) game in the ever-popular Crash Bandicoot franchise. It is also the second racing game in the series. And keep in mind the Legal Information is at the bottom. If you have any questions and/or comments, feel free to e-mail me at [email protected], or sign my guestbook on my website at www.geocities.com/ryg_bamboo. Anyways, enough with the introduction... ************************************************** * Updates * ************************************************** 06/03/05 (March 6, 2005) - I started this guide, and I finished up to Barin Ruins. 07/03/05 (March 7, 2005) - I'm continuing with this guide, and I got to the Electron Avenue section. 08/03/05 (March 8, 2005) - I got to the beginning of the Purple Gem Cup...not bad for three days, huh? 09/03/05 (March 9, 2005) - Finished! 10/03/05 (March 10, 2005) - Woops, I had to modify the FAQ/Walkthrough... enjoy version 2!!! 29/07/05 (August 29, 2005) - Just correcting a few typos and allowing another site to put this guide up. 13/02/06 (February 13, 2006) - Fixed a few things. ************************************************** * Table of Contents * ************************************************** Section 1: Basics/Controls 1.1.......Controls 1.2.......About the Game 1.3.......Characters 1.4.......Weapons/Power-ups 1.5.......Collectibles 1.6.......Adventure Mode 1.7.......Game Modes Section 2: Crash Nitro Kart 2.1.......Terra 2.11.......Inferno Island 2.12.......Jungle Boogie 2.13.......Tiny Temple 2.14.......Temple Turmoil 2.15.......Boss Race 1: Krunk 2.2.......Barin 2.21.......Meteor Gorge 2.22.......Barin Ruins 2.23.......Deep Sea Driving 2.24.......Frozen Frenzy 2.25.......Boss Race 2: Nash 2.3.......Fenomena 2.31.......Out of Time 2.32.......Clockwork Wumpa 2.33.......Thunder Struck 2.34.......Desert Storm 2.35.......Boss Race 3: Norm 2.4.......Teknee 2.41.......Assembly Lane 2.42.......Android Alley 2.43.......Electron Avenue 2.44.......Magnetic Mayhem 2.45.......Boss Race 4: Geary 2.5.......Velo Race 1 2.51.......Velo's Vault 2.511.......Purple Gem Cup 2.522.......Blue Gem Cup 2.533.......Green Gem Cup 2.544.......Red Gem Cup 2.555.......Hyper Spaceway 2.6.......Velo Race 2 (Final) Section 3: Unlockables 3.1.......Unlockable Racers 3.2.......Unlockable Tracks 3.3.......Unlockable Cutscenes Section 4: FAQ (Frequently Asked Questions) Section 5: Legal Information Section 6: End Credits and Thanks Note: To find what you want instead of reading everything, hold CTRL (control) and press F. This will bring up the "Find" box. Type what you need, or preferably, the "code" for it (example: if you need the Purple Gem Cup, you would type in "2.511" without the quotation.). The "codes" are in the Table of Contents above. ************************************************** * 1.1 - Controls * ************************************************** X (Cross) - Accelerate [] (Square) - Brake/Reverse O (Circle) - Throw weapon (when you have a weapon) /_\ (Triangle) - Switch between Speedometer and Track map D-Pad or Left Analog Stick - Steering and changing directions R1 - Hop/jump R2 - Activate Team Frenzy (when available) L1 - Boost (when Power Sliding and exhaust is black/ meter is red) L2 - Rear View ************************************************** * 1.2 - About The Game * ************************************************** Emperor Velo the 27th, the self-alleged most accomplished racer in the universe, has kidnapped Crash and his pals and Cortex and his henchmen, because "word of their racer prowess has reached his glorious empire", thanks to the gossipy Oxide and N. Trance teams. Here's the deal: either you race (and win) against his trans-world cronies and win twelve (12) trophies, or Earth gets destroyed. He even modified your cars you have a chance! How kind of him...You can either pick Team Crash, which includes Crash Bandicoot, Coco Bandicoot and Crunch, or Team Cortex, which includes Dr. Neo Cortex, Dr. N. Gin and Tiny Tiger. Your can race and each character in every race, and can change them at any time (except during a race). Make your way through four (4) diverse worlds, each with three (3) racing tracks and one arena. You have to collect various items to progress, but that's later in this guide...so, you up to it? ************************************************** * 1.3 - Characters * ************************************************** Note: Each team has three main racers and one unlockable racer (except for Teams Oxide and N. Trance, where you have to unlock the other racers). The unlockable racer will be mentioned in... you guessed it...Unlockable Racers (section). __________ |Team Crash| |__________| Crash Bandicoot - The main bandicoot, the head honcho. Call him what you want, this silent hero once again is put up to the challenge of facing a power-crazed racing alien from destroying Earth (well, Oxide only wanted to enslave mankind, to be fair)...can Crash do it? It's up to you. Coco Bandicoot - Crash's intellectual sister. Coco is a martial arts expert, computer...ah, expert, and general genius. But it's gonna take more than brains to win these races. Coco will not let Crash have all the glory, though...that is, unless you don't pick her to race. Crunch - Even though Crunch is not related to Crash, they're still great pals, and Crunch is going to speed his way to the finish line one way or another. ___________ |Team Cortex| |___________| Dr. Neo Cortex - Crash's arch enemy, and a genius...supposedly. What Cortex lacks in size, he makes up for in great racing ability. He may be short, he may be going bald, he may have an "N" tattoo on his forehead that stands for "Neo", he may be the son of a circus family, and he may have been defeated by Crash 8 times...but he's still standing! Dr. N. Gin - Cortex's newest second-hand man, N. Gin is kind of dangerous, because of the emotionally-controlled missile stuck in his head. N. Gin is ready to race, even though he accepts the fact that he never wins...unless you play win, in which the chances of winning are still slim. Tiny Tiger - All brains and no brawn. What else is new? Tiny races. He smashes. He mocks. Tiny fast. Tiny not Tiny. Pick Tiny and win race. End. __________ |Team Oxide| - Not playable in Adventure Mode |__________| Nitros Oxide - The ex-maniacal-insecure alien that threatened Earth (and failed numerous times) is back. Oxide is crazy, yes, but he's still an awesome racer...to bad he doesn't come with his old Hover Cart...:( Maybe in Crash Clash Racing...(next Crash game) Zem - One of Oxide's extraterrestrial cronies, Zem is a muscly alien who favors speed over turning. Not a bad racer, and very stubborn when he's your opponent. Zam - The smallest alien henchman, Zam is a small and turning-favored racer. A green alien with a purple mohawk...wow... ______________ |Team N. Trance| - Not playable in Adventure Mode |______________| N. Trance - It seems N. Trance doesn't have any real friends anymore, so he hypnotized some! You can see the hypnotical caps on his friends. N. Trance's voice is somewhat odd, but he's a great racer. Dingodile - Half dingo, half crocodile...mixed breed. Dingodile is a surprisingly accomplished racer, even though his turning's a little off. Not a bad choice at all. Polar - A past ally, this cute little bear is not hypnotized... oh well, he's annoying and nosy, so whack him! However, an interesting choice for a racer, a good one. ______ |Bosses| - These bosses are not unlockable, with the exception of |______| Velo, but he becomes...different. Krunk - The multi-colored ape that has a large front belly, Krunk puts up quite a fight. He seems to blame you that Earth is a failed replica of his planet, Terra...you gonna take that? Nash - An electronically engineered shark, Nash is always moving. Always. He's crazy, much like Ripper Roo. Make sure you don't get behind him! Nash is an interesting addition to the series, however. Norm - Norm is an odd goblin mime who can multiply into two characters... a fat, obnoxious mime wanna-be golbin, and himself...where do they come up with this stuff? Still a great concept, though. Geary - A robot obsessed with cleaning and convinced that robotic beings are superior. Geary is an odd character, and I have difficulty finding out his...er, robotic gender. Emperor Velo the 27th - A huge maniacal alien who wants to obliterate Earth and capture you. Can you show him up and race for the fate of Earth? If you do, you'll find out a surprising conclusion... ************************************************** * 1.4 - Weapons/Power-ups * ************************************************** Weapons and Power-ups Turbo Boost - A canister that gives you a boost! Use this to speed ahead and cross the checkered flag! If juiced, the turbo lasts longer. Bowling Bomb - Bombs...that you can bowl. Shoot these forward with precises aim, or detonate them by pressing O (Circle) after shooting it. You can also shoot them backwards by holding down on the D-Pad or Left Analog Stick and shooting. If juiced, the explosion radius increases. Homing Missile - Ahh, a fan classic favorite. Shoot these and they close in onto the nearest opponent. If you see crosshairs on your character, you're being targeted, so quickly drop a TNT/Nitro, Static Orb or shoot back a bomb to explode the missile...or else...If juiced, the missile goes farther and causes a bigger explosion. TNT Crate - Back from the good ol' days. Drop one behind you and if it attaches to anyone, it startes a three- (3) second countdown, then BOOM! You can get them off by hopping (L1) madly. If juiced, the TNTs become green Nitros, which explode upon contact. Static Orb - Drop these behind, and if a collision happens, the "collisionee" will spin out and lose control of the steering. If they have a weapon selected, it will be changed. If juiced, the blue Static Orbs become pink, and they attract to racers and causes a longer disorrientation of the "collisionee". Invincibility Mask - If you're good, you get Aku Aku. If you're bad, you get Uka Uka. If you're Oxide's team, you get a greenish Veloish mask...The masks spin around you, protecting you from everything but falls. If juiced, the mask shield lasts longer. Power Shield - A green protective bubble surrounds you and protects you from harm - which would be, weapons and dropped Static Orbs/TNTs/Nitros. The Power Shield can also harm other racers upon contact. The Power Shield expires after a few seconds. If juiced, the Power Shield becomes blue and never expires (unless hit by weapons or players). Ice Mines - Throw these mines forwards or backwards. If anyone hits into these blue mines, they freeze into an ice cube. The ice cube stops the racer from racing, and spins them out. If juiced, the Ice Mines turn pink, and causes a longer lasting ice cube and disorrientates the racer longer. N. Tropy's Clock - Retruning from CTR, this clock, when used, causes every racer except you to spin around madly and lose control of their Karts. If juiced, the clock power lasts longer. Tornado Tops - Send forward a large tornado that bumps everyone out of the way. If juiced, the tornado lasts longer. Note: The following weapons are Battle Mode ONLY. Invisibility - Self-explanatory. You become invisible and impossible to track. If juiced, the invisibility lasts longer. Super Engine - When acquiring this crazy engine, every time your accelerate you speed up. If juiced, the craziness lasts longer! Red Eye Missile - A normal missile, except that you cont1rol it. And from a first person view! Cool, huh? If juiced, the missile is easier to steer and makes a larger explosion. ************************************************** * 1.5 - Collectibles * ************************************************** Trophies - Acquire trophies by winning a race. Three (3) laps. Simple. CNK Tokens - As in CTR, you have to race and get all three (3) letters: C (Crash), N (Nitro) and K (Kart). You have to WIN the race and get all the letters...good luck. You can get blue, red, green and pink (arena crystal collecting) tokens. Relics (Sapphire, Gold and Platinum) - Race through an empty level and break as many Time Crates as you can. There are 1-, 2- and 3-second Time Crates. If you get all Time Crates, your finishing time decreased by 10 seconds. Crystals - You have to catch all crystals in the arenas to win the purple tokens. Gems - After collecting four (4) of each tokens, you open up that color's Gem Cup. Win the three (3) race Gem Cup, and you win a gem. There are, obviously, four (4) gems. Boss Keys - After defeating a boss, you earn a key, which unlocks new worlds. Scepters - Beat Velo and you get a scepter. 0 ************************************************** * 1.6 - Adventure Mode * ************************************************** Adventure Mode is the story mode of Crash Nitro Kart. Here you get to drive around in hubs, such as the colloseum, or the world hubs, and race for trophies, gems, relics, CNK tokens and scepters. You can do Adventure Mode in either Team Crash or Team Cortex. The game is complete once you get 100% on both teams...you'll find out why later. ************************************************** * 1.7 - Game Modes * ************************************************** Adventure Mode - Progress through the story and collect many items to unlock objects. Single Player - -Quick Race: Just, as the title suggests, a quick race. -Team Race: Pick a team member and the game randomly chooses a team mate, depending on you team. -Cup Tournament: Just like the Gem Cups, three (3) races. -Race Time Trial: Try to get the highest time, a very important mode. -Lap Time Trial: A ghost of your past lap appears, see if you can beat it. Multiplayer - -Race with a friend(s) in either Battle Mode (like Arena Crystal Collecting but with weapons) or races. Best Times - Find out the best times in Race Time Trial or Relic Races from Adventure Mode. Options - Change the controls, turn on/off vibration, control the volume, etc. Extras - -Arena Editor: Place items in an arena. -Cutscenes: Watch the unlocked cutscenes from Adventure Mode, both from Team Crash and Team Cortex. -Credits: Watch the names of people who made the game go down the screen. ************************************************** * Section 2: Crash Nitro Kart * ************************************************** 2.1 - Terra ____ |2.11| - Inferno Island |____| |Trophy Race| Start the race off positively by getting the starting boost, and try to stay ahead of the crowd. As this is the first race, it'll be pretty easy. If you're new to the game, or if you didn't play CTR (Crash Team Racing), you might wanna practice in Quick Race Mode for a bit. You'll get the hang of it soon enough. Make your way through the sand. You should notice a high ledge exactly after the left of the first bridge...To get there, you need to have: a) An Invincibility Mask or b) A Turbo Boost, and use it to sort of fly up there from the little edge. Power sliding, though not as effective, might work. To power slide, hop (R1) and hold R1, while leaning left or right on the left analog stick (or left and right arrows on the d-pad), and when the meter turns from green to red, press L1 for a boost. You can do up to 3 boosts like this. To do more, start another power slide. Make your way along the beach, taking as many power-up crates as you can. If you get behind, you'll get way better weapons, but if you're always at the front, get ready for Static Orbs and TNTs. Once inside the tunnel, near the end of it, there is a path that goes all the way along the right, elevating as you proceed. There is a jump at the end of it, so if you want an alternative route...Altogether, it's a very easy race. Three (3) laps and you're done. Congratulations! |CNK Race| C location - The C is kind of hard to get. Remember that first shortcut? Get up there, and as soon as you get to the end of it, jump or power-slide towards the clearly visible C, which is at the beggining left of the second bridge. N location - The N is right behind the first ramp; either turn around and snag it, or go up the ramp and drop right of it. K location - The K is on the right path at the end of the tunnel. Drive off the jump and hop directly at the K. Great, you've got the letters, now you just need to win the race! |Relic Race| Okay, your first relic race...ready? Good. Take the lowest second crates first and leave the 2- and 3-seconds for last. The shortcut containing the "C" in the CNK race holds a few good Time Crates, but if you have trouble getting up there, don't bother. Power-slide a lot, switching directions as each turn comes. ____ |2.12| - Jungle Boogie |____| |Trophy Race| Well, now it's time for a more controversial race...As you always should, start off with a starting boost, and grab one of the weapon crates to attack anyone foolish enough to get ahead of you. As soon as you drop down the steps, to the sharp right, make mental note of a high passage...to get there, you need either Invincibility Mask or Turbo Boost, along with a well placed hop. Pass through the water puddles and the sand path; take advantage of the great curvy surroundings for power-sliding of maximum proportions. You'll soon reach a wooden bridge. Hold the hop button while jumping off the bumps for great boosts. After the bridge you come to another sandy-grassy path with three turbos. Try to take each turbo, and continue for the two (2) next laps. |CNK Race| C location - Take that high path I mentioned earlier to grab the C; make sure you stay on the path! N location - On the wooden bridge, there'll be a few suspended bridges; with an Invincibility Mask or a Turbo Boost, jump up there and take the N. K location - Right before the finish line, go to the completely grass-covered side of the track at an angle to find the K sitting there all alone. |Relic Race| Same as always, grab the 1-seconds first and the 3-seconds last, when possible. On the suspended bridges and the high path, there's some good 2- and 3-second Time Crates. Power-slide as much as possible as the Relic should be in the bag, so to speak. ____ |2.13| - Tiny Temple |____| |Trophy Race| Ah, a more enjoyable a less pressurizing race...except for the electrifying wires, fire-spitting monkey idols and general track mayhem. As always, go with a starting boost, grab the closest weapon crate and blast away. Before you enter the double sided tunnel, there's a trap crap (marked with an exclamation point)...it changes the tunnel that the monkey idols shoot fire from. You'll come to a gravity-defying loop somewhere in the middle of the level, after the electrifying wires sticking out of the walls. Enjoy your first of the numerous anti-gravity experiences to come. Near the finish line there's a jump, so make sure you hop after going to the boost to make it. |CNK Race| C location - Pick the left tunnel and stay near the left wall, by the flames, to grab the C...but don't get burned. N location - When you're near the end of the loop, stick to the left and grab the N right after the loop. K location - Take the big jump to the right side and grab the K. |Relic Race| As always, grab the 1-seconds first. Before the tunnels there's a hard jump to make, but if you make it you get a 3-second Time Crate. Take both tunnels to get all the crates. Look behind the ramps for hidden Time Crates. Other than that, you should be fine. ____ |2.14| - Temple Turmoil |____| Alright then, you're first arena crystal challenge. I don't know about you, but these are always a blast for me. Collect all the crystals in any order, but try to keep it organised in a pattern. You should finish this (at least) in a few turns. Watch out for some of the jumps, however. ____ |2.15| - Boss Race 1: Krunk |____| Time to get out of Terra and embarass Krunk! This race takes place in Jungle Boogie. Here you have the opportunities to use the shortcuts and power-slide a lot. Make sure Krunk doesn't get in front of you, and if he does, dodge his endless stream of weapons that make you collide. Use as many weapons on Krunk, and if he is behind you, power-slide like a maniac and shoot Bowling Bombs backwards. Keep him behind you for a measly 3 laps and you're done with Terra! Great, now on to Barin. 2.2 - Barin ____ |2.21| - Meteor Gorge |____| |Trophy Race| Ooh, finally, a snow level. This is a very interesting level; lava, snow, frozen sea creatures and awesome opportunities for power-sliding. In the Unlockable Racers section, use this level for the 50+ boosts...anyways. Every elevated hill you find, every turbo and ramp you find, use it for a boost. Power-slide almost non-stop and you should win this race easily. After the blue activation turbo ramp, when you're going through the "bridge", there will be a little passage cutting through...example: / /|| / / || _________/_/__|| _______________| <-----normal road The secret passage ( the /_/) is only reached with - you guessed it - an Invincibility Mask or Turbo Boost. By the time you pass the finish line, you should easily have 18 boosts. |CNK Race| C location - As soon as you're leaving the starting line with your starting boost, and dropping down to the ice, look to the high left before jumping... a ledge. Use an Invincibility Mask or Turbo Boost to get up there, and look for the C. N location - After leaving the ice path with the walls surrounding you, drive towards the green wall containing the frozen "sea monsters"...the N will be aligned with the wall. K location - Use the secret passage after the blue ramp...make sure not to miss it! |Relic Race| Despite what you may think, this one can be very simple. There will be 2- and 3-second Time Crates on the secret passage and high left ledge. The rest are just scattered around the level. After every elevated hill, just hop high and break them. Take the least "worth" crates and save the best for last. You should get Sapphire easily, or even Gold. Good luck. ____ |2.22| - Barin Ruins |____| |Trophy Race| You might want to pick Crash or Cortex for this race. You need good speed and turning. This level gets some general advice: watch out for pits you can fall in, giant mechs, and an activation crate inside the boulder canal which drops a huge boulder. Inside full cirle tunnels, you can drive on the walls and roof...cool. Good luck, it's an overall easy race. |CNK Race| C location - Use the turbos and power-slide to the left of the boulder canal, over the edge, to grab the floating C. N location - When you're near the first odd-noise mech, go along the right side of the wall to snatch the N. K location - Near the end of the track, there is a wall with an arrow pointing left on it...make sure you have an Inivincibility Mask or Turbo Boost take the little snow ramp and jump over it; you'll get the K and a turbo pad. |Relic Race| Same rules apply; there will be some good crates on the edges of the boulder canal and the wall shortcut where you got the K. 1-seconds first, 2- and 3-seconds last, when possible. Power-slide a lot and take the turns sharply. ____ |2.23| - Deep Sea Driving |____| |Trophy Race| This level is loopy and cool. As with most other levels, you can use power-sliding to an advantage here. Drive out of the cave and into the turbo tube, and watch out for all slowly spinning propeller blades. When you get to the separated land pieces, where you jump from one to another with the use of turbo pads, and the last turbo pad, hop to the far right to land in a shortcut...keep this location in mind. Near the finish line, there's a very long underwater tube with turbo pads, anti-gravity driving and slowly spinning propeller blades...be careful. Altogether, a fun and easy level. |CNK Race| C location - After starting off the starting grid, instead of driving around the curve, power-slide through the odd mossy stuff that slows you down...the C is in the middle somewhere...the reason you have to power-slide is too keep up with the competition. N location - The little shortcut I mentioned earlier, after the last turbo pad--go there. The N is right there, waitin' for ya. K location - After entering that underwater tunnel before the finish line, go past the second propeller blades to the right for the K. |Relic Race| I know you get tired of hearing (or rather, reading) this, but the same rules apply. Try to form a pattern for taking the Time Crates, 1-seconds first and 3-seconds last, when appliable. There's some 3-seconds hidden in the shortcut and the path where you got the C. ____ |2.24| - Frozen Frenzy |____| Arena crystal collecting numero dos. Don't worry, these are always easy. Just try to take them in order, don't scatter around, and watch out for any hazards. You should get your second purple token in no time. ____ |2.25| - Boss Race 2: Nash |____| Nash, a mechanically engineered shark desgined to always move...just your luck. Now, Nash is quite a bit harder than Krunk, but don't worry, Krunk was easy. The easiest way to win this race (it takes place in Deep Sea Driving) is to manage to stay ahead of Nash from the beginning. If he's ahead, he starts dropping chattering teeth, and long seemingly endless stream of them...power-slide a lot and take advantage of the fact that all hazards (that is to say, spinning propeller blades) are inactive. 2.3 - Fenomena ____ |2.31| - Out of Time |____| |Trophy Race| The first race of Fenomena, and this one can be a pain in this ass. As soon as you jump off the starting grid, don't hit the Activation Crate (!) and jump off that little blue ramp, just like in Meteor Gorge. Jump to the right past the sand path cutting through the curve; remember this "shortcut". After you get past the huge gravity-defying clock, you'll notice some freaky sand worms (they're pretty big); stay away from those. If you're eaten, you lose about 6 seconds, which puts you behind. Other than that, power-slide like a maniac; watch out for the walls and the huge windmill...try to jump past it without hitting the blades. |CNK Race| C location - Take the little sand path cutting through the curve by jumping up the right blue ramp; it's floating in mid-air. N location - After grabbing the N, keep on going to the top of the next curve until you see a fence under a large arrow; have an Invincibility Mask or Turbo Boost handy, and jump over the fence to snatch the N. K location - After the windmill, stick to the right and go into the sands, where you'll find the sticking out K. |Relic Race| Use the ramps to grab some good crates, use the two shortcuts you've found (the ones holding the C and N), and try to get as many crates as you can, this track can be hard. Remember, 3-seconds last when you can. ____ |2.32| - Clockwork Wumpa |____| |Trophy Race| Ah, another "creative" level...I personally do not like this level. Squashing gears, long jumps and falling off made easy. Yay! Anyways, power- slide past the gears. When you drive past the two large gears and drive that long passage, instead of turning left, jump up onto the vaguely seeable gear. Even if it looks like you'll fall off, you won't; there's a kind of invisible wall there. After entering the building, when you see the ramp, use an Invincibility Mask or Turbo Boost or power-slide off it onto a passage...remember how to get there, it'll be useful later. Other than that, power-slide the sharp corners. |CNK Challenge| C location - After driving through the "secret gears", there'll be the C near the wall. Right before the turbo pads. N location - Take that passage off the ramp I mentioned earlier, the N is in the middle of it. K location - After the huge jump, near the end of the track and by the huge clock arrow moving left and right is the K on the little jump. |Relic Race| I'm warning you in advance. This. Is. Hard. Very damn hard. Now, you've had your premonition. get to it! Instead of just taking the gear path, also take the alternative route (where all the other racers drive) to get a bunch of good crates. The "N passage" has some good 3-second crates. The place where you get the K has two good crates. You should finish it eventually. If you get angry, stop playing for a bit, watch T.V. and eat a snack. Then get back to work in a few minutes. ____ |2.33| - Thunder Struck |____| |Trophy Race| I noticed, when I started this level, that it was oddly similar to a level in CTR. Anyway...it's raining and falling off is easy. Don't fall off. When you reach the part with the anti-gravity loop, take the turbo pads but avoid the swinging maces. At the jump right by the end of the track, watch out for the huge mechs hitting the floor. Good luck. |CNK Race| C location - When you get to the three dirt steps, go to the far right and grab the C. Make sure not to fall off, though! N location - Near the huge jump, at a curve, the N is floating between the curve. Hope to get it. Example: || _*|| ___/ The * (asterisk) is the N. K location - During the huge jump by the finish line, use a Turbo Boost and lean to the left to grab the K. It has a high altitude, though, so this one might take you a few tries. |Relic Race| In the three dirt steps, you'll have to drive around to get all the Time Crates. At the huge jump, hop right after going on the turbo pads. Nothing else to it. ____ |2.34| - Desert Storm |____| Oooh...this one is a little harder. You'll have to organise your way/path, and have to try a few times. You should finish with a few seconds left, earning you three (3) out of four (4) purple tokens. ____ |2.35| - Boss Race 3: Norm |____| This race takes place in Out of Time. But there's a difference...Norm and Big Norm. Big Norm takes the offensive, and Norm the speed. Avoid their attacks, use missiles and bombs, use the two shortcuts, AVOID THE WORMS, power-slide like crazy. Other than that, once you're ahead, power-slide non-stop to give yourself a nice little (but not too little) space between you and the goblin mime freaks. Congratulations, you're done with Fenomena, now let's blow this joint! 2.4 - Teknee ____ |2.41| - Assembly Lane |____| |Trophy Race| This level is reminiscent of N.Gin's labs in CTR, right? Okay, watch out for the mud, because it slows you down massively. When you get inside the building, power-slide onto the assembly line. There are huge "stompers" whacking the floor, so avoid them and grab the Multiplier crate. This is a shortcut, but has no importance. After leaving the building, you'll come to a large pipe that you can drive all over...but near the end of it, go to the top so you can jump off into the finish line! |CNK Race| C location - Near the beginning, stay left and right after the mud will be the C. N location - After the curve, near the green smoke, on the left side, you'll notice a ledge that looks hard to reach...and the N, you'll see, is on that ledge. Make sure you have an Invincibility Mask or Turbo Boost before hopping on a hill. You'll easily reach the N. K location - On the second last passage inside the building, jump diagonally over the edge to get the easily visible K. Power-sliding, Turbo Boosts or Invincibility Masks will work. |Relic Race| As always, take the shortcuts to get great Time Crates and take the lowest worth Crates first. Overall, this race should not be too difficult. ____ |2.42| - Android Alley |____| |Trophy Race| Now, the first thing you need to know is that as soon as you drive out the tunnel, a huge train comes from hover tracks. Avoid it by driving on the walls, then drop down and get going. Power-slide the corners. When you get to a turn that you have to go left, notice a large half-circle window with broken ledges...power-slide there, or Turbo Boost, and crash through the window for a nice little shortcut. Remember this location and how to get there. Right after the window shortcut, there will be two sliding robots that make you collide. Avoid them, go through the curvy road and past the finish line. |CNK Race| C location - Right after the blue anti-gravity path, jump off the turbo pads to the far right to grab the C. N location - Remember the window shortcut? Of course you do! Crash through the window and get the N. K location - On the jump right before the finish line, hop to the right and get the K. You'll need an Invincibility Mask or a Turbo Boost. |Relic Race| The Time Crates are all easy to reach, so form a pattern and get the 1-seconds first. No problem, right? ____ |2.43| - Electron Avenue |____| |Trophy Race| This race is very similar to Android Alley...whoops. Anyways, lots of huge jumping and power-sliding opportunity. Start off the starting grid and take the huge jump. Hit the activation crate and pick a turbo lane; it probably will be hit again and changed, so switch between the two. You'll get to go anti-grav numerous times. When you see these huge laser gates, take the elevated turbo pads, always. That way you don't get shocked. Other than that, you should be fine. |CNK Race| C location - In between the two turbo lanes, in the spaces where you can go between the two. N location - When you get to the first laser gate, take the left turbo pade and jump real high to the left to grab the N out of the air. K location - At the last laser gate, go through the middle path, through the turbo pad. Try timing it right so you don't get electrified. The K is in the middle path, right in the middle. |Relic Race| Jump a lot through the bumps and take the 1-second Time Crates first. Same old same old. ____ |2.44| - Magnetic Mayhem |____| Now, this arena battle is a little hard. You'll definately lose some times, so figure out a pattern. Avoid hazards and power-slide to not run out of time. ____ |2.45| - Boss Race 4: Geary |____| Geary...the less said, the better. This race takes place in Android Alley. Geary with two little robotic helpers with try to make this race hell for you. Shoot him a lot, and ALWAYS use the window shortcut. Power-slide all the time. Avoid the train obviously, and near the finish line, jump a lot. Not an overall easy or hard race. Good luck. 2.5 - Velo Race 1 Well, this is it. You have twelve (12) trophies, sixteen (16) tokens, four of each color, and twelve (12) relics of varying colors. You're almost done...except for a few things. Now it's time to race Velo in a new track called Hyper Spaceway! This track is crazy, honestly. The only tips I can give you is power-slide a lot, watch out for the flames and spinning lasers, and shoot him. The homing rockets work best against him. His stupid little helpers steal your crates and shoot you, so stay ahead of them too. Watch out for the Static Orbs Velo leaves behind. When you finish, there, it's over. CNK is finished. No more...or is it? Watch the cutscene... ____ |2.51| - Velo's Vault |____| Now, after you finish watching the cutscene, go to Velo's Vault, the newly opened portal in the colloseum. Yes, Velo snaked you and now you have to get all the relics to race him...no, problem, you already have all the relic. No you don't. Hyper Spaceway holds one (1) last relic. The thirteenth (13th) relic. And to open Hyper Spaceway inside Velo's Vault, you need all four gems. How do you get gems? Have all the CNK tokens of a certain, of course. That opens up the gem cups. A cup works like this: first place gets nine (9) points, second place gets six (6) points, third place gets three (3) points and fourth place gets one (1) point. The other four (4) get nothing. _____ |2.511| - Purple Gem Cup |_____| Requirements: Four (4) Purple CNK Tokens, from the Arena Battles There are three (3) races in each cup. Basically, it's the same races but a little harder. The races in this cup are Android Alley (take the window shortcut), Tiny Temple and Thunder Struck. Just do your best. Good luck. _____ |2.522| - Blue Gem Cup |_____| Requirements: Four (4) Blue CNK Tokens The tracks in this cup are Barin Ruins (take the wall shortcut when you can), Clockwork Wumpa (use the gear shortcut and the one inside the building where you got the N) and Electron Avenua (make sure to take the elevated turbo pads at the laser gates). Remember, if someone shoots a Homing Rocket at you, if you can, drop a TNT/Nitro, Static Orb and shoot a Bowling Bomb backwards to destroy it. _____ |2.533| - Green Gem Cup |_____| Requirements: Four (4) Green CNK Tokens The tracks in the Green Gem Cup are Jungle Boogie (use the elevated ramps shortcut near the end), Deep Sea Driving (use the N shortcut at the last turbo pad where you jump from land piece to land piece and the dirt shortcut near the beginning) and Out of Time (avoid the windmill and sandworms and take the ramp that cuts through the curve at the beginning of the race). Now, only one Gem to go... _____ |2.544| - Red Gem Cup |_____| The last Gem Cup...you can do it. This cup includes the following races: Inferno Island, Meteor Gorge (power-slide heaven) and Assembly Lane. Finish them and you can move on to Hyper Spaceway. _____ |2.555| - Hyper Spaceway |_____| |Relic Race| Yes, all you have to do for this level is get a relic...mind you, this is rather hard. Your best best is to get all the Time Crates you can, preferably 1-seconds first. Now, there is one thing I must say that is of utmost importance. There is a major shortcut in this level which will save your life. After leaving the anti-grav blue road and reaching the rocky-sandy ledges with the green flashing triangles sticking out of the ground, do this: when you get to the second one, instead of dropping down, have an Invincibility Mask or Turbo Boost, or just power-slide off the left side, but right before the ledge stops. You'll land down in a secret passage. But that's not all...hop onto a passage in front of it, power-slide your way left and jump really high to land into the place with the statues shooting laser out of their eyes. It will take a few tries to master, but it's well worth it. Remember this shortcut for later. ________/ ________/ ___ /\_____/\ <---- green triangles | | | | |___| | | |_____| /\ Shortcut (not accurate distances, but you get the point...) Get the relic, Sapphire is fine, then get out of Velo's Vault for the last race of the game. 2.6 - Velo Race 2 (Final) \ Ah, the big one...time to show Velo up. There are two ways of completing the race. You can either take the shortcut, which, if taken only once, will put you miles ahead, or you can try and see if you can beat him staying side by side. You choose. Once you're finished, watch the great ending, which varies if you're using Team Crash or Team Cortex, and relax. Adventure Mode is over...almost. ************************************************** * Section 3 - Unlockables * ************************************************** Here you find out how to unlock everything the game offers to unlock. Enjoy! ************************************************** * 3.0 - Unlockable Racers * ************************************************** Ah, perhaps my favorite section. Who doesn't love unlocking new people to race as? When you're in an out-of-Adventure-Mode mode, such as Race Time Trial, or Quick Race, you will be brought to a screen where you can pick your characters. When you start off, Crash, Coco, Crunch, Cortex, N. Gin, Tiny, Oxide and N. Trance are available. You will see many spaces are blacked out...the characters' avatars are missing. Here are all the unlockable racers and how to get 'em. Fake Crash: The fourth member of Team Crash, Fake Crash is back. You need to do 50 or more CONSECUTIVE boosts in Team Cortex Adventure Mode. Go to Meteor Gorge and power-slide non-stop. Deep Sea Driving also is good. Keep on trying, taking occasional breaks. You'll do it soon enough. Use Tiny Tiger or Dr. Neo Cortex. Pura: Pura, one of the most familiar characters (Crash Bandicoot: Warped). To unlock him, you have to do 50 CONSECUTIVE boosts in Team Crash in Adventure Mode...once again, as with Fake Crash, Meteor Gorge is recommended. Dr. Nefarious Tropy: Yes, Tropy also returns. This can be a very arduos task.You have to go in Race Time Trial and get a good time (best in the list) to unlock Nefarious's ghost. Then, enter the race again and beat him. VERY HARD! Use all the shortcuts, power-slide as if you life depended on it. Don't worry, you only have to do it on Inferno Island, Jungle Boogie, Tiny Temple, Meteor Gorge, Barin Ruins, Deep Sea Driving, Out of Time, Clockwork Wumpa, Thunder Struck, Assembly Line, Android Alley, Electron Avenue and Hyper Spaceway. It was very hard, but I managed to do it in an hour, and honestly, I kind of suck at Time Trial...so you can do it. Just to help you out, here are the times of N. Tropy and Velo ghosts (you can race Velo's much harder ghosts, but there's no reward): Track Name..........Tropy's Time..........Velo's Time Inferno Island......1:51:59...............1:38:44 Jungle Boogie.......1:56:91...............1:35:00 Tiny Temple.........2:39:67...............2:24:62 Meteor Gorge........2:10:17...............1:51:94 Barin Ruins.........2:35:55...............2:08:71 Deep Sea Driving....2:59:31...............2:39:46 Out of Time.........3:04:22...............2:35:19 Clockwork Wumpa.....2:59:11...............2:37:15 Thunder Struck......3:34:49...............3:21:05 Assembly Lane.......2:58:34...............2:32:76 Android Alley.......3:32:47...............3:05:71 Electron Avenue.....4:14:22...............3:55:52 Hyper Spaceway......4:58:93...............4:29:41 Once all the Tropy avatars underneath the track names are gray, you unlock dear old Tropy. Emperor Velo the 27th: Yes, you unlock Velo...but after the ending, you'll notice he's actually smaller then Cortex's head. Velo is in fact a very good racer, with great handling and speed. To unlock him, get 100% on both Team Crash and Team Cortex in Adventure Mode. Zam: Simply get the Purple Gem from the Purple Gem Cup in Adventure Mode. Zem: Simply get the Green Gem from the Green Gem Cup in Adventure Mode. Polar: Simply get the Blue Gem from the Blue Gem Cup in Adventure Mode. Dingodile: Simply get the Red Gem from the Red Gem Cup in Adventure Mode. ************************************************** * 3.1 - Unlockable Tracks * ************************************************** Hyper Spaceway: Get first place in all the races, including the boss races. After beating Velo the first time, it's unlocked. Terra Drome: Get all the Purple CNK Tokens. ************************************************** * 3.2 - Unlockable Cutscenes * ************************************************** After seeing a cutscene, it is unlocked. ************************************************** * Section 4 - Frequently Asked Questions * ************************************************** Q: Who are you? A: My name's Dan Nicolescu, and I'm just a Crash fan. Q: How many Crash games are there? A: As of now (2005), this many: Crash Bandicoot Crash Bandicoot 2: Cortex Strikes Back Crash Bandicoot: Warped Crash Team Racing Crash Bash Crash Bandicoot: The Wrath of Cortex Crash Bandicoot: The Huge Adventure Crash Bandicoot 2: N-Tranced Crash Nitro Kart Crash Bandicoot Purple: Ripto's Rampage Crash Twinsanity Crash Clash Racing (announced) Q: How come on the CNK box, it says "Race as virtually any character in the Crash universe", but this game doesn't have Pinstripe, or Koala Kong, etc.? A: V Visions didn't have much space on the disk, but also because they only have rights to certain Crash characters. Q: Why can't you play as Krunk, Nash, Norm (big and normal) and Geary? A: Logically, yes, it would be a cool feature to have them as unlockables. I don't know why they didn't include them. Interestingly, the GBA version of this game, you can unlock the bosses and Spyro...but why would you want the bad graphics version of the game? Note: I am comparing the GBA Version to the Console Version. Q: Have you done any other FAQs/Walkthroughs? A: Nope, this is my first, but certainly not my last. If you have any other questions, e-mail me at [email protected]. ************************************************** * Section 5 - Legal Information * ************************************************** This guide will appear on these websites: http://www.geocities.com/ryg_bamboo - Ultimate Bandicoot (MY website :D) http://www.cheatcc.com - Cheat Code Central http://www.gameplayworld.com - Game Play World http://www.gamefaqs.com - GameFaqs http://www.gamespot.com - GameSpot http://www.supercheats.com - Supercheats This FAQ/Walkthrough is not official in any way, and I have no connection to Vicarious Visions, Sony Computer Entertainment America, or Vivendi Universal Games. It is simply a fan-made guide to help the troubled. This FAQ/Walkthrough may not be reproduced in any way, or taken and said to be as yours. This FAQ/Walkthrough is legally copyrighted, and copyright infringement can result in law suits. You may, however, e-mail me asking for permission to put this guide up. If I allow you, you must not alter it in anyway. One Gamecube website has taken this guide and put it up without my permission, and though I will not tell them to take it off, I'd prefer people did not do that. If anyone knows the address to that site, please contact me with it and you will be given credit for assistance. ************************************************** * End Credits and Thanks * ************************************************** I would like to thank the following people: *My parents, for obvious reasons *V Visions, for making the game *Naughty Dog, for the original Crash games *CBFan, from my forums, for pointing out a few mistakes... Thanks to you all for reading! Copyright (c) 2005 Dan Nicolescu/Elessar Mithrandir/Zooc_Flyup THE END