Captain Tsubasa for Playstation 2 "FAQ/Walkthrough" By Mykas0 VERSION 1.21 1-5-2008 BE SURE TO READ THIS FIRST PART! You can read this faq as long as you don't change ANY part of it (including this small introduction). Also, you can print it but only for use at your home, you may NEVER sell this stuff or else you will make me really mad and maybe I won't work anymore! Finally, if you want to use this faq on your site (or use any part of it for other things, like writing your own faq or something) you have to mail me and ask me for it, I will almost surely grant it to you! 0~. Version History ----------------------------------------------------------- 1~. Introduction 2~. Controls 3~. Main Menu 3.1~. Story Mode 3.2~. Custom Story Mode 3.3~. 1P Versus CPU Mode 3.4~. 1P Versus 2P Mode 3.5~. CPU versus CPU Mode 3.6~. All Star Edit 3.7~. My Captain 3.8~. Options 4~. Walkthrough 4.1~. Ohtomo 4.2~. Azumaichi 4.3~. Nishikigaoka 4.4~. Hanawa 4.5~. Hirado 4.6~. Furano 4.7~. Toho 4.8~. Italy Jr. 4.9~. Argentina Jr. 4.10~. France Jr. 4.11~. Germany Jr. 5~. Special Moves ----------------------------------------------------------- FAQ~. Frequently Asked Questions B_END. Special Thanks END~. Contacts 0~. Version History -> version 1.21 <- - Added a single line of missing information, related to the "My Captain" mode. -> version 1.2 <- - Added information on the available teams, to the proper sections. -> version 1.1 <- - Fixed a couple mistakes in the guide. -> version 1.0 <- - Completed the walkthrough; -- Completed the "Special Moves" section; --- Added sme more questions to "Frequently Asked Questions"; ---- Fixed a lot of problems in the entire guide. -> version 0.7 <- - Continued the walkthrough; -- Continued the "Special Moves" section; --- Fixed some problems with the guide. -> version 0.6 <- - Continued the walkthrough; -- Added the "Special Moves" section; --- Fixed some overall problems with the guide; ---- Added some information for "Custom Story Mode" in the walkthrough. -> version 0.5 <- - Added the "Story Mode" section; -- Added the "Custom Story Mode" section; --- Added the "All Star Edit" section; ---- Added the "Options" section; ----- Added the sections for the 3 Versus modes; ------ Started the walkthrough; ------- Added the "My Captain" section. -> version 0.2 <- - Added the Controls' section; -- Completed the "Main Menu" section. -> version 0.1 <- - Started the overall guide; -- Added the Introduction; --- Added the section for Frequently Asked Questions. 1~. Introduction After some uninteresting conversions of the series by Bandai, their new company finally manages to do a better game. Fair enough, it isn't perfect and doesn't really feel like the old games, but at least it is slightly better than their previous games. This one also has its flaws, but it is a start and (hopefully) in the future they will make some better games based in this very same series. This guide will try to cover every single aspect of the game, alongside with some general tips for each match, events for the matches in the story mode and everything you may want to know about the game. Hope you enjoy reading it as much as I liked to write it! 2~. Controls As many other games, this one features a slightly different control scheme inside and outside of the matches. Outside of the matches or, even better, in the menus, your controls are: Directional Keys - move up, right, down or left in the options START - used only to enter the main menu SELECT - not used TRIANGLE - not used SQUARE - confirms an option CIRCLE - confirms an option X - goes back, after making any kind of selection L1 - not used L2 - not used L3 (left analog stick) - move up, right, down or left in the options R1 - not used R2 - not used R3 (right analog stick) - not used However, when in the middle of the matches, the controls turn out being slightly different: Directional Keys - moves your captain up, right, down or left START - pauses the match, but can't be used in the middle of cutscenes SELECT - not used TRIANGLE - if another player from your team currently has the ball, this key requests them to pass it to your captain. If you hold it while the opponent has the ball, your captain will move in their direction SQUARE - if you don't have the ball, makes your captain perform a tackle CIRCLE - opens up a menu (if your captain or another player of your team has the ball) and confirms options in there X - used to run faster, either if you have the ball or not L1 - uses a small jump to the left L2 - not used L3 (left analog stick) - moves your current captain up, right, down or left R1 - uses a small jump to the right R2 - not used R3 (right analog stick) - moves your entire team (minus the captain and the goalkeeper) up, right, down or left . You will see a small icon on top of the player's heads when doing so. Besides these controls, there are also some other things that you may need to have in mind when controlling your character, most specifically during the matches. Looking at the upper corners of the screen, you will not only see some small icons in there but also two bars. The icons show what kind of actions a certain player can perform at each given time, and if you want to perform them, just enter the menu (see the controls stated above) and do it. As for the bars, they flash when totally filled and you can obviously see that each of them can be split up into 3 different sections. Depending in the current status of those bars, the shots that your characters can use will be different, for example, you need all 3 levels (and all the bars) to be filled in order to use Tsubasa and Hyuga's Twin Shot, but significantely less to use Hyuga's Tiger Shot, or Tsubasa's Drive Shot. Now, you may be wondering what to do in order to fill such bar; it is easy, you just need to confront players (keep on reading and you'll understand it), defend shots or perform tackles, and eventually you will see your bar filling up. Besides, there's the detail of "confronting players". Sort of like what happened in the (awful, I gotta say) "Captain Tsubasa J" for the older Super Famicom console, several events occur during the matches, when players (even if they are important ones or not, but you can change this kind of thing in the in-game options available from the main menu) face each other. In such cases, each player will be able to press 3 different keys, which you should try press in the exact moment where the circle, seen in the lower part of the screen, becomes yellow. If done at the correct moment, your category will be better (be aware that you may have "Critical", "Smash", "Good" and "Bad", here stated in decreasing order) and your opponent's bar will become shorter (or even shatter, granting you a quick win). At the end, if your bar is longer than your opponent's, you win the duel. In case they are the same, the ball will just be thrown away for a while. Shooting the ball (or defending from a shoot) is done in the exact same way, with simply requiring you to follow some schemes. In case you're defending with your goalkeeper, try to follow the very same keys that your opponent pressed, which will cause a small cutscene and improve his overall abilities. For example, in the case of the amazing Wakabayashi, he will show his "S.G.G.K." skills and become even stronger. By following such sequences you will lower the power of the opponent's shots, with "0000" (or, merely, 0) being required to fully capture a ball and lower values (i.e. the ones where the numbers turn red) making it possible to punch the ball away. However, if you are shooting at your opponent's goals, there are some sequences that you may follow, which depend on whatever shot you were using (all posibilities will be shown in the "Special Moves" section of this very same guide). By doing so, you will turn that very same move into an Hyper Shot, a special ability that slightly increases the move's power and which, eventually, turns out being very important later in the game. Finally, there's the point of the categories of your moves. Depending on how good you follow each task, many things may happen, but the most important one appears with the shots: if you score more than one "Bad", the ball will either hit the post of just plain leave the field, which isn't very good, as you may suppose. That's all for this section, I guess... 3~. Main Menu In the main menu, you will find the following options: ^ Story Mode Custom Story Mode 1P Versus CPU Mode 1P Versus 2P Mode CPU versus CPU Mode All Star Edit My Captain Options v As you may see, this layout is really easy to understand. However, since only 3 of the options are usually seen in the screen and by pressing up (or down) all the time you'll see the options all over again, it turns out being slightly harder for non-japanese readers to understand. So, in case you're having troubles with it, enter an option, see which one that is (come on, it isn't that hard, is it?) and then compare it to the listing shown above. More on each mode can be read in the next sections of this guide. 3.1~. Story Mode As usual, this turns out being the game's main mode. After entering it, you will gain access to a list of matches that you can currently face, and in order to unlock the next one (if any) you need to beat your last available one. Between matches, you get to see the storyline taken from the actual anime series, depicted using the game's graphics and in high quality. The middle of the matches also feature some interesting events, usually the very same ones that you could see in the series. Most of the times you can't choose your team (or the people in there) and your players will depend only in the actual storyline. As you may suppose, this will be the mode covered in the "Walkthrough", alongside with the one seen in the next point of the guide. 3.2~. Custom Story Mode This is a mode not initially available, and in order to gain access to this option you will need to complete the "Story Mode" and then create your very same captain in the "My Captain" Mode. Here, you will face only the same teams that you previously saw in the "Story Mode", but this time you won't see any new cutscenes or events during the matches. Instead, the captain of your team will be the guy you created, and he will learn the main moves of the teams you defeated. I strongly advise you to edit your team before starting each match, since the people who created the game just plain exchanged your newly-created captain with Tsubasa. So, you should just put someone (come on, your team has a bunch of worthless characters!) out and then put Tsubasa in, as he generally is a very good help. Besides this small tip, other small mentions about this mode will be given in each level of the walkthrough. 3.3~. 1P Versus CPU Mode This mode enables you to pick a team, one for your opponent and simply play against each other. As soon as you enter the mode, you will see some options in the left side of the screen, they are: Team Substitution Captain Formation Complete "Team", when selected and you press LEFT or RIGHT, allows you to change your selection to a different team. From the first position and continuing to the right side, the available teams are are Nankatsu, Ohtomo, Azumaichi, Nishikigaoka, Hanawa, Hirado, Furano, Toho, Japan Jr., Italy Jr., Argentina Jr., France Jr., Germany Jr., All Star and, finally, Nankatsu SC. "Substitution" allows you to switch the players currently in your team. "Captain" can be used to change the current captain of your team. "Formation" allows you to change the current scheme for your team. "Complete" advances to the next screen. Then, your opponent (which you select later) has to face the very same options. Next, you reach a screen, where the captains of the two teams are seen, and you are given these options: Play Time Extra Time? PK? Balance Complete "Play Time" is the option which allows you to set how much time you wanna play in each part of the match, you can pick 15, 30 or even 35 minutes. "Extra Time?" and "PK?" let you choose if you want your match to feature any of those two conditions, if the possibility arises (for example, if the teams are tied at the end of the match). "Balance" sort of gives you the option to select the difference of levels between the two teams, with their sum always needing to be 10. However, you can select combinations such as "lv. 9 - lv. 1" or "lv. 5 - lv. 5", apart from some others. "Complete", well, allows you to continue. Finally, you get to pick one of the three stadiums available in the game, the one where you will face your opponent. In case you're wondering, no, this mode does not allow you to play with your entire team, and you can only play with your captain, as usual. 3.4~. 1P Versus 2P Mode This mode enables you to pick two team, requires two controllers, and allows you and a friend to play against each other. As soon as you enter the mode, you will see some options in the left and right sides of the screen, they are: Team Substitution Captain Formation Complete "Team", when selected and you press LEFT or RIGHT, allows you to change your selection to a different team. From the first position and continuing to the right side, the available teams are are Nankatsu, Ohtomo, Azumaichi, Nishikigaoka, Hanawa, Hirado, Furano, Toho, Japan Jr., Italy Jr., Argentina Jr., France Jr., Germany Jr., All Star and, finally, Nankatsu SC. "Substitution" allows you to switch the players currently in your team. "Captain" can be used to change the current captain of your team. "Formation" allows you to change the current scheme for your team. "Complete" advances to the next screen. Then, after both players press "Complete", you will advance to the next screen, where the captains of the two teams are seen, and you are given these options: Play Time Extra Time? PK? Balance Complete "Play Time" is the option which allows you to set how much time you wanna play in each part of the match, you can pick 15, 30 or even 35 minutes. "Extra Time?" and "PK?" let you choose if you want your match to feature any of those two conditions, if the possibility arises (for example, if the teams are tied at the end of the match). "Balance" sort of gives you the option to select the difference of levels between the two teams, with their sum always needing to be 10. However, you can select combinations such as "lv. 9 - lv. 1" or "lv. 5 - lv. 5", apart from some others. "Complete", well, allows you to continue. Finally, you get to pick one of the three stadiums available in the game, the one where you will face your opponent. Here, you can play with the entire team. However, it is a pity that this turns out being the only mode where you can do it. 3.5~. CPU versus CPU Mode This mode simply allows you to pick two team and see them facing each other in a match. As soon as you enter the mode, you will see some options in the left side of the screen, they are: Team Substitution Captain Formation Complete "Team", when selected and you press LEFT or RIGHT, allows you to change your selection to a different team. From the first position and continuing to the right side, the available teams are are Nankatsu, Ohtomo, Azumaichi, Nishikigaoka, Hanawa, Hirado, Furano, Toho, Japan Jr., Italy Jr., Argentina Jr., France Jr., Germany Jr., All Star and, finally, Nankatsu SC. "Substitution" allows you to switch the players currently in your team. "Captain" can be used to change the current captain of your team. "Formation" allows you to change the current scheme for your team. "Complete" advances to the next screen. Then, after selecting "Complete", select the second team and all its options. Next, you reach a screen, where the captains of the two teams are seen, and you are given these options: Play Time Extra Time? PK? Balance Complete "Play Time" is the option which allows you to set how much time you wanna play in each part of the match, you can pick 15, 30 or even 35 minutes. "Extra Time?" and "PK?" let you choose if you want your match to feature any of those two conditions, if the possibility arises (for example, if the teams are tied at the end of the match). "Balance" sort of gives you the option to select the difference of levels between the two teams, with their sum always needing to be 10. However, you can select combinations such as "lv. 9 - lv. 1" or "lv. 5 - lv. 5", apart from some others. "Complete" allows you to continue. Finally, you get to pick one of the three stadiums available in the game, the one where you will face your opponent. Unfortunately, not even this mode allows you to see the game from the perspective of an outside viewer, making it all really boring. 3.6~. All Star Edit Unlocked only after you first completed the "Story Mode", this mode enables you to create one (and only one!) All Star team, using any kind of players from the teams that you may have previously unlocked. Then, you can use this team to play in the something-versus-something modes and nothing else. It is a pity that the didn't allowed players to share their teams with another players, either by loading teams from the memory card or using some sort of password mode, but there's nothing we can do about it. >_< Anyway, the options seen in the menu are: Team Remove Substitution Captain Formation Shirt Complete "Team", this time, opens up a menu in the right side, where you can see several teams and players. Select one of them with the usual key (CIRCLE, in case you can't remember it) and they will be added to main team of yours. As before, the available teams (starting from the first position and continuing to the right side) are Nankatsu, Ohtomo, Azumaichi, Nishikigaoka, Hanawa, Hirado, Furano, Toho, Japan Jr., Italy Jr., Argentina Jr., France Jr., Germany Jr., All Star and also Nankatsu SC. "Remove" allows you to remove a player from your current team, but will only work if you currently have more players than required. "Substitution" can be used to switch the position of two selectable players in your team. "Captain" is, once more, used to change the current captain of the team, and only player that you can control. "Formation" is used to change the scheme used by your team. "Shirt" allows you to choose the current clothing that your team will be wearing in their matches, and you can select one out of 8 different ones. "Complete" just ends this process and returns you to the main menu, but be awara that your team isn't magically saved. Instead, you must go to any of the places where your game is saved and do it. 3.7~. My Captain After first entering it, you will create your very same character, in a way that many other sports games allow you to. In the first screen, you will see the following stats: Height (120~200 cm) Body Type (2 different types) Hair (39 different ones) Face (10 different ones) Eyes (28 different ones) Eyebrows (25 different ones) Hair Colour (16 different ones) Skin Colour (8 different ones) Eye Colour (16 different ones) Voice (5 different ones) Complete None of these characteristics seem to heavily change the gameplay, but we can't say the same about the next set: Power (0~150) Speed (0~150) Technique (0~150) Shooting (0~150) Keep (0~150) Energy (0~150) Complete You have up to 450 points to allocate in the different stats. Their selection is up to you entirely, since it depends on your skills and the way you play the game. Anyway, finally you will reach a final screen, where you can pick up the name of your character and confirm it with the button in the lower left side of the screen. Then, if you use this mode later on, you'll be confronted with 5 different choices: Change Body Change Stats Change Name Undo Complete The first three options simply allow you change the previously set options, the ones stated above. However, that's exactly where "Undo" is more useful, since it allows you to erase changes that you may have done BUT only the ones from your current visit to this mode. Easy, hum? 3.8~. Options Well, the kind of things that you can usually find in each game. These are the options available in this one: Sound BGM volume Sound volume Voice volume Rumble Battle Condition Save Load "Sound" appears to be the usual way to change the sound output method, but I'm afraid I could have mistranslated it. "BGM volume", "Sound volume" and "Voice volume" simply allow you to adjust the specific volume of each of those 3 parameters. "Rumble" lets you set if you want your controller to shake or not. "Battle Condition" (and yes, I know this is a mistranslation) allows you to set how many times the "battles" occur, i.e. the confrontations between two in-field opponents. You can either pick "everyone" (which is the default condition) or only "captain", which makes only the battles against your captain occur. "Save" and "Load" are obvious, they simply allow you to save or load your game (provided you have a memory card) at any given point in time. 4~. Walkthrough In the following sections of this guide, you will be able to read several information about the many teams that you may fight during both the story modes available in the game. It will mostly contain information on the important members of each team, their special moves, what events you can get during each match and, finally, general strategies to beat those very same matches. In case you find something not stated in here, feel free to mail me about it. 4.1~. Ohtomo -------> Important players 3. Nishio 4. Nakayama 9. Nitta 10. Urabe 11. Kishida -------> Events 1- Advance Tsubasa in the field, and eventually you will see a confrontation between him and the '4 of Ohtomo'. 2- If Nitta has the ball, have Tsubasa confront him and an event will happen. 3- Tsubasa's Volley Shot will be used if he is passed the ball, from behind, when he is in the middle of the field. 4- After 3 (I mean, the event below) occurs, if Nitta receives the ball in the same conditions as Tsubasa, a new event will be seen. 5- After 4 occurs, if Nitta receives (again) the ball in the same conditions as Tsubasa. 6- After 5 occurs, Nitta receives (yet again) the ball in the same conditions as Tsubasa, and he will finally perform his Hayabusha Volley Shot. 7- Randomly during the match, people may show up and scream "Tsubasa". I recall Sanae and Katagiri, but maybe they are more. The match is not very hard, but you may be put into trouble if you are just getting started to this game. Apart from their appearance in event number 1, the '4 of Ohtomo' are not even very good, and Tsubasa (and the rest of the team) can surpass them. Try shooting with Tsubasa and Kisugi, taking the ball from Nitta as soon as possible (he is the strongest striker here, for obvious reasons) and you will probably do just fine. In case you are wondering on tips on how to easily achieve event number 3, I think I can give you a small tip: when Morisaki catches the ball, move Tsubasa to the center of field and then ask for Morisaki to throw you the ball, which will (if done correctly) start the stated event. In case you beat this team in "Custom Story Mode", the player you created in "My Captain" Mode will acquire a useful Hayabusha Shot. 4.2~. Azumaichi -------> Important players 7. Souda -------> Events 1- If Tsubasa has the ball (outside of the penalty area) and Souda confronts him, an event with Kamisori Tackle will happen. 2- If the opponent's TP (you know, the silly bar seen in the upper right corner of the screen!) is above 2 and Souda has the ball in your half of the field, he may use Kamisori Shot. 3- After 2 occurs and Souda has the ball in your side of the field, he may use a Reverse Kamisori Shot. 4- After 3 occurs, use Tsubasa's Overhead Shoot inside the goal area and Souda may interfere, which will cause a new event. Their goalkeeper is slightly stronger than the one of your previous opponent but, with some effort, you can overcome it. You just need to be careful with Souda and his strong Kamisori moves (either the tackle or the shots), strike with Tsubasa, Kisugi and Izawa and eventually you will beat the team. Events 1 and 4 are easy to spot, but the other two are mostly random. Therefore, you may have to try the match several times before you can spot them. By beating this team in "Custom Story Mode", your created player will acquire Kamisori Shot. 4.3~. Nishikigaoka -------> Important players ?. ????????? ?. ????????? -------> Events 1- If a certain player confronts Tsubasa when he has the ball, this event will occur. 2- If Tsubasa confronts a certain player when the opponent has the ball, this event will occur. 3- If a certain character has the ball and the opponent's TP is more than 2, Dragon Shot may be used. 4- If a certain character has the ball and the opponent's TP is more than 2, a different Dragon Shot may be used. I don't know much about this team (or, most specifically, their players) since this team is hardly unknown in the manga, and Nankatsu even beats them by 6-0. Strangely, in this game they turn out being quite poweful, with their Dragon Shot having nothing to envy to the amazing Fire Shot, seen much later in the game. Try to strike as much as possible and score mostly with Tsubasa and Kisugi, but be aware that you may need to repeat this match a few times before you can finally win it. Once more, some events here revolve around luck, most specifically 3 and 4. So, you may have trouble getting them. By beating this team in "Custom Story Mode", your created player seems not to learn any kind of new Shots. What? You wanted a way too overpowered Dragon Shot? >_> 4.4~. Hanawa -------> Important players 9. Tachibana 10. Tachibana -------> Events 1- If both Masao and Kazuo are near your goals, they may use Triangle Shot. 2- After 1 occurs, if one of the Tachibana twins is inside the penalty area and they receive a pass, they may use Skylab Hurricane. 3- After 2, if they use Skylab Hurricane, Tsubasa is nearby and more than 20 minutes of the first half passed by, a new event may occur. 4- Near the end of the match (maybe last 15 minutes?), if Tsubasa gets the ball in the middle of your opponent's field, he may use (and fail :P) a Drive Shot. 5- If the Tachibana are near each other in your field, they may use their very own Twin Shot. Weak team, provided you can keep them away from your goal area. Then, strike as much as possible and, even if you are scored with the powerful Skylab Hurricane, you won't have to fear your opponent. Some events here are hard to spot, but you may come here later if you want to see them, since keeping Tsubasa near the goals just for getting event number 3 is sort of not worth it. As you may suppose, by beating this team in "Custom Story Mode" you won't get any special shots. The only one that you could possibly learn here was Skylab Hurricane, and since there's no way that your player can use it alone, such hypothesis is just ridiculous. 4.5~. Hirado -------> Important players 5. Jitou 16. Sano -------> Events 1- If you use Drive Shot (yes, Tsubasa can finally use it!), a small event will happen. 2- After 1 occurs, using Drive Shot will lead to another event. 3- After 2 occurs, using Drive Shot (yet again!) will lead to a bigger event, which this time needs your full interaction. Considering that you only have half the time, in this match, to make up from a 3-0 score, your main problem is probably TIME. Strike with the entire team, being specially careful with Jitou (his Power Defense is currently too powerful) and unleashing each Drive Shot as quickly as you can. All the events in here are almost set, if you want to win the match. Just use the 3 Drive Shots and then try really hard to score a forth goal, even if it means to go on extra time. By beating this team in "Custom Story Mode", you don't seem to unlock anything at all. 4.6~. Furano -------> Important players 10. Matsuyama -------> Events 1- If Tsubasa has the ball and he confronts Matsuyama, this event will occur. 2- If the opponent's TP is more than 2, Matsuyama may use his Eagle Shot. 3- After 2 occurs, if Matsuyama is nearby and you use a Drive Shot, a new event will happen. 4- After 3 occurs, when there is less than 20 minutes for the game to end, use Phoenix Drive Shot and a new event may happen, but only in certain conditions (yes, I have yet to figure those out >_< ). Your main problem here is that Matsuyama has a strong tackle, and since he will be marking Tsubasa, you may have trouble in following your usual attack scheme. So, be careful with this detail, try passing the ball to the other elements of your team as soon as possible and score with any of them. Tsubasa may also be used as a backup to strike but only inside their goal area, which usually prevents them from blocking your shot. Most events in here are hard to spot, and mostly require a lot of luck from you. You may need several times before being able to see them all. By beating the match in "Custom Story Mode", your character will learn the powerful Eagle Shot. 4.7~. Toho -------> Important players GK. Wakashimazu 9. Sorimachi 10. Hyuga 11. Sawada -------> Events 1- As soon as the match starts, you will see an event where Hyuga uses his Tiger Shot. 2- After Tsubasa first uses his Drive Shot, you will see an event. 3- Hyuga strikes his Tiger Shot (may occur randomly), another event happens. 4- Tsubasa uses a second Drive Shot, new event happens. 5- After events 3 and 4 occur, pass the ball from Izawa to Tsubasa inside the goal area and this event will happen. 6- When Toho is winning by more than 2 goals, this may happen, an event with Hyuga's "V for Victory" (this time, with a different ending :P). 7- After 3 and 4 occur, pass the ball to Kisugi from Tsubasa, inside the goal area, in order for Wakashimazu to use Shutou Defense. 8- After the end of the first half, if Tsubasa uses his Overhead Shot an event may happen. 9- In the second half, if Tsubasa and Hyuga are in front of each other in the middle of the field and he uses Tiger Shot, Tsubasa may counter it. 10- After 9 occurs, if Tsubasa is inside the opponent's side of the field and strikes Drive Shot with Hyuga nearby, the event with Tsubasa and Hyuga countering each other will happen. 11- After 10 occurs and there are only 15 minutes to play in the second half, if Tsubasa receives the ball in the middle of the field, he may use Miracle Drive Shot. 12- After 10 occurs and there are only 15 minutes to play in the second half (or if you are in extra time), Hyuga may use his Tiger Overhead Shot. Strangely, beating this team is not even very hard; your main problem may be the one of scoring goals to Wakashimazu, since he is the strongest goalkeeper you've faced this far. Strike only with Tsubasa, use the events to your own advantage and be aware of Hyuga's powerful Tiger Overhead Shot, since it may put you into trouble. However, if you try to keep the ball away from Hyuga as much as possible, you'll avoid all trouble. While it is hard to spot all the events in a single match, that's indeed possible. By beating this team in "Custom Story Mode", your created player will acquire the amazing Tiger Shot. 4.8~. Italy Jr. -------> Important players GK. Hernandez -------> Events 1- Simply shoot the ball to the opponent's goals (using other than Tsubasa's Drive Shot), an event will happen. 2- After 1 occurs and you've shot more than 3 times, a new event with Roberto will happen. 3- If 1 occurs and you've shot more than 5 times without scoring, a new event happens. 4- After 3 occurs and there's some sort of stop in the game (for example, due to an offside, a corner, a goal or even a goal kick), Misaki will join your team. 5- After 3 and 4 occurs and Tsubasa or Misaki receive the ball near the center of the field, they may use their Golden Combination. 6- When the game is in the second half and the ball is punched away by the opponent goalkeeper, if Hyuga is near the goal area he may use his Neo Tiger Shot. This is a really easy match. Your biggest problem will probably be the one of scoring to one of the best goalkeepers in the game, but keep on trying with Tsubasa, Hyuga and Misaki's strongest attacks and eventually you will manage to do it. Your only problem here is probably spotting event number 6, since it requires a lot of luck. As you may suppose, beating this team in "Custom Story Mode" does not unlock any kind of special moves for your character, since there isn't even anyone in the opponent team that has them. 4.9~. Argentina Jr. -------> Important players 10. Diaz 12. Pascual -------> Events 1- If Diaz receives the ball when in the japanese part of the field, he may use an Overhead Shot. 2- If Diaz is passed the ball inside the japanese goal area, he may use Zenten Shot. 3- In the first half, Diaz may randomly use Drive shot. 4- If Tsubasa has the ball and he confronts Diaz, an event will happen. 5- In the second half or later, if Tsubasa is in the argentinian field, Hyuga is in front of him and Tsubasa receives the ball, an event with Drive pass to Tiger Shot will happen. 6- After 5 occurs, if the Tachibana Twins are near the opponent's goal area and Tsubasa receives a pass, they may perform Skylab Twin Shot, but they'll have to leave the field after it. 7- If Tsubasa and Hyuga are near each other and Hyuga receives the ball, an event may happen. 8- If Tsubasa and Hyuga are near the opponent's area, Matsuyama is behind them and he receives the ball, an event will happen. 9- If the ball leaves the field near the end of the second half, Misugi will be put into play. 10- If Misugi is in the field, Tsubasa and Diaz are nearby and Tsubasa receives the ball, an event will occur. Unlike what happened in the series, this match in the game here is quite easy, if you try to take the ball away from Diaz as soon as possible. The other players (and even Pascual!) don't pose you much of a trouble, so you can simply ignore them and have Wakashimazu easily defend their shots. Most events here are easy to spot, I doubt you'll have any problems with them. After beating this match in "Custom Story Mode", your character will finally learn the Drive Shot. 4.10~. France Jr. -------> Important players 10. Pierre 20. Napoleon -------> Events 1- If Tsubasa receives the ball near the center of the field, an event will happen. 2- After 1 occurs, if Hyuga is behind Tsubasa and he receives the ball, an even with Tiger Pass to Drive Shot will happen. 3- In the first half, if Napoleon has the ball and he is near the penalty area, Souda will eventually receive a yellow card. 4- After 3 occurs, if Napoleon has the ball and he is near the penalty area, Souda will receive a red card. 5- When Pierre shoots, he may sometimes use his Slider Shot. 6- After 1 occurs, Tsubasa confronting Pierre while having the ball makes a new event appear. 7- After 1 occurs and Hyuga is just behind Tsubasa, if your captain receives the ball, an event may happen. 8- If Tsubasa confronts Pierre (yes, again!), an event will occur. 9- If the ball leaves the field in the second half, Misugi may join your current team. 10- In the second half, if either Pierre or Napoleon are in your side of the field and one of them receives the ball, they may perform their Eiffel Tower combination. 11- In the second half, if Misaki receives the ball in the opponent's field, there will be a new event. 12- After 11 occurs, if Tsubasa and Misaki are near each other in the opponent's field and one of them receives the ball, they may perform their Twin Shot. 13- In the second half, if Napoleon has the ball and Hyuga is near, while both of them are in Japan's field, an event will happen. Here, you can usually use the events to score some easy goals to the opponent team, and I strongly advise you to try getting the event where Misugi joins the field, since he is a powerful ally. As for striking, you can mostly go for Tsubasa and Hyuga and their strongest shots, since they are the best you have by now. Events 3, 4, 5 and 13 are slightly hard to spot, and since there's no special technique to do it, your best bet is... mere luck. You may be required to try it several times, but there's not much I can advise you about it. After beating this match in "Custom Story Mode", your character will be able to perform both the Cannon Shot and the Slider Shot, which is always nice, I guess! 4.11~. Germany Jr. -------> Important players GK. Muller 11. Schneider -------> Events 1- If Tsubasa performs a shot, an event will occur. 2- If Schneider shots, you will see an event with Wakabayashi. 3- After 1 occurs, if Hyuga performs a shot, another event will occur. 4- After 3 occurs, if Tsubasa shoots, another event will occur. 5- After 4 occurs and the ball is shot by either Tsubasa or Hyuga, there will be yet another event. 6- After 5 occurs, if Hyuga shoots a new event will occur, which eventually leads to a goal and grants you the ability to try scoring goals to Muller. 7- After 6 occurs and you are in the second half of the game, if Misaki and Tsubasa are near each other and Misaki receives the ball, this event will happen. When you actually know what to do around here, your match turns out being quite easy; your main problem will probably be the one of scoring a goal to Muller, since he won't even display his defensive points. So, you can either score a goal by dribbling him (which is REALLY hard) or spot events 1, 3, 4, 5 and 6 of the above list. By doing so, you will not only score your first goal, but also enable you from scoring many others. Apart from that, just try to defend with your entire team and be specially careful with the Germany Kaiser, Karl Heinz Schneider, since his special shots (specifically, his Fire Shot and Non Fire) are too strong. Here, events 1, 3, 4, 5 and 6 are easy to spot, or else you would be serious trouble. While event 2 depends only on your luck, the 7th one is slightly harder to get, and you may have to try it some times. After beating this match in "Custom Story Mode", your character will finally be able to use the Fire Shot, one of the most powerful ones available in the game. And that's all for the story modes in this game. Way too short, I guess... 5~. Special Moves Here, I'll list the combinations of 3 keys that you need to press in order to increase the power of each shot. This listing starts by stating the ones that require a single character, then the ones that require more than one character (such as the Twin Shot) and, finally, the ones that your created character, made up in the "My Captain" Mode, can learn. Strong Shot (everyone) - TRIANGLE , CIRCLE , X Volley Shot (everyone) - CIRCLE, X , TRIANGLE Overhead Shot (some people) - TRIANGLE , TRIANGLE , X -----------------> ?????? Dragon Shot 1 - TRIANGLE , X , SQUARE -----------------> ?????? Dragon Shot 2 - X , TRIANGLE , CIRCLE -----------------> Diaz Drive Shot - X , TRIANGLE , TRIANGLE Banana Shot - X , SQUARE , TRIANGLE Zenten Shot - SQUARE , TRIANGLE , CIRCLE -----------------> Hyuga Neo Tiger Shot - TRIANGLE , X , TRIANGLE Tiger Overhead Shot - X , TRIANGLE , X Tiger Diving Shot - TRIANGLE , SQUARE , X Tiger Shot - X , X , TRIANGLE -----------------> Matsuyama Eagle Shot - TRIANGLE , X , X -----------------> Napoleon Cannon Shot - SQUARE , TRIANGLE , CIRCLE -----------------> Nitta Hayabusha Shot - X , X , TRIANGLE Hayabusha Volley - X , CIRCLE , TRIANGLE -----------------> Pierre Slider Shot - SQUARE , X , CIRCLE -----------------> Schneider Fire Shot - X , TRIANGLE , SQUARE Non Fire - TRIANGLE , X , CIRCLE -----------------> Souda Kamisori Shot - SQUARE , CIRCLE , TRIANGLE Reverse Kamisori Shot - CIRCLE , SQUARE , X -----------------> Tsubasa Drive Overhead Shot - X , TRIANGLE , TRIANGLE Drive Shot - X , TRIANGLE , X Phoenix Drive Shot - TRIANGLE , X , TRIANGLE Now, this is the listing of combined shots, that require both characters to be in the field at the same time and you passing the ball to one of them. -----------------> Hyuga + Sawada Twin Shot - SQUARE , SQUARE , CIRCLE -----------------> Masao Tachibana + Kazuo Tachibana Skylab Hurricane - X , SQUARE , CIRCLE Twin Shot - SQUARE , CIRCLE , SQUARE -----------------> Tsubasa + Misaki (Japan Jr. version) Twin Shot - SQUARE , CIRCLE , TRIANGLE -----------------> Tsubasa + Misaki (Nankatsu SC version) Twin Shot - CIRCLE , SQUARE , CIRCLE -----------------> Tsubasa + Hyuga Drive Tiger Twin Shot - SQUARE , TRIANGLE , CIRCLE Twin Shot - SQUARE , TRIANGLE , CIRCLE Finally, the shots that your character, the one you created in the "My Captain" Mode, can learn. Cannon Shot - X , SQUARE , TRIANGLE Drive Shot - TRIANGLE , X , TRIANGLE Eagle Shot - X , X , SQUARE Fire Shot - TRIANGLE , X , TRIANGLE Hayabusha Shot - X , TRIANGLE , CIRCLE Kamisori Shot - SQUARE , CIRCLE , SQUARE Slider Shot - TRIANGLE , SQUARE , CIRCLE Tiger Shot - X , TRIANGLE , CIRCLE And that's all for the special shots! FAQ~. Frequently Asked Questions Here, you will be able to read the answer to some important questions that people may have about the game. Q: What's the music heard before starting the game? A: That's "Moete Hero", the opening song heard in the japanese version of the first Captain Tsubasa anime. Q: Can my created captain's team play against one created by a friend of mine? A: No, unfortunately you can't do that kind of thing in this game. Q: Is there any in-game way to figure out the motions needed for the Hyper Shots? A: As far as I've noticed, no. A rumor claims that you'd get them by completing all the events available in each match, but when trying to confirm it, it just seemed to be a false statement. Q: So, where did you get those motions? A: They were all, alongside with the storyline events, translated from this game's oficial website, as stated in the credits. Q: Why didn't you translated the storyline? A: Well, mostly because it is just like the anime. However, I may consider doing it, in the future. Q: How can I use the special passes/dribbles/combinations, outside of the story mode? A: You just can't. Most of them are story events and nothing else, and so, they aren't even usable. Q: Will you ever translate ALL the players included in the game? A: I doubt it, unless A LOT of people wanted it. Most players are slightly unimportant and nobody actually cares about them. As for the most important ones, their shirt number is stated next to their proper team, when talking about it in the "Walkthrough" section of this guide. More to come, eventually. B_END. Special Thanks I want to thank the following people: - Everyone who made this game; - Sahneprinz, for telling me about some missing information in the controls' section of this guide; - ssj4karan, for correcting some problems in the guide; - Roberto B., for an information concerning "My Captain" mode; - The people who made this game's oficial website, since some of the information presented in this guide (mainly, confirmation on how to unlock certain events) was taken from there; - Everyone who likes my works, it's for those people that I like to work in these type of project; - www.ign.com , for offering me this game. - People who rejected to go out with me these days, this way I stood home, played this game and took the time to write this faq; - Everyone I forgot to credit (if anyone at all...). END~. Contacts If you want, you may see my web page, just check it at the HTML address www.geocities.com/Mykas0/ . My e-mail is Mykas0 [at] gmail.com , use the following subject or I will NEVER reply back to you: Subject: "CTPS2 FAQ" For asking anything or giving me some information I might have missed, I will obviously credit you! Thanks and until the next version!!!!!!