.================================================================. | ALPINE RACER 3 UNOFFICIAL STRATEGY GUIDE | | [email protected] | | __ | | _ '_/_ / _/ _ _ /_ ___ _ | | (/(//(/(- ()(/ /__,(-/)(//(/_) ( (/ | | _/ / | '================================================================' ,----, / /| | / / | | / / | |,--, ,-----,,--,,----, ,-,,-----. / / | || | |.--, || || \ | || ___| / / | || | |'--' || || \, | || |___ ,-------, ./ / | || |___,| ,---'| || |\, \| || |___ | ,---, \, ./__/ |' |_________| |__||__| \_____||_____| | | | | .---------. | | ./ ,/ ,, ,-----.,-----,,------. '------.--| | |/ / / \ | ___|| .---'| | | | _____|__| | |\ \ ./ /\ \| | | '---.| |/ / |________| | | '. './ ./''\ | |___ | .---'| |\ \. .------' | |__| '._'./ \|_____||____/||__| \__\ '---------' .================================================================. | Title: Alpine Racer 3 | | Guide type: Unofficial Strategy Guide | | Author: Zenalasca | | Created: 27th August, 2006 | | E-Mail: [email protected] | | Version: 2.0 | '================================================================' .================================================================. | The Disclaimer, Health Warning and e-mail guidelines can be | | found at the bottom of the the document. | '================================================================' Though it may not be worth it to write a guide for Alpine Racer 3, I have gone and done it. But although it's an easy game, it's a little more difficult to master. .================================================================. | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -| | Part 1: Start of Guide Hoopla | | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -| '================================================================' .================================================================. | 1:1) Table of Contents | '================================================================' Part 1: Start of Guide Hoopla 1) Table of Contents 2) Author's Note a. Game Stats b. Introduction stuff from the game itself c. My Review 3) Revisions a. Revision History 4) Introduction to the game Part 2: Basics 1) Things you should know a. Setting up your PlayStation 2 for dummies b. Disc maintenance c. Sorting out the controls d. Main Menu e. Options Menu l. Playing the Game 2) Characters a. Melina Verlaine b. Ling Yufen c. Jose Helguara d. Brad Baxter e. Chelsea Amery f. Shun Mifun g. Georg h. Kolona Part 3: Strategies 1) Courses a. Nostalgia RMX 2.0 b. Sunset Rush c. Sheer Madness d. Acrobat Valley e. High Powder f. Blue Moon Run g. The Great Mogul h. Cybertrick Monster i. Getting 100% j. General tips and hints Part 4: Reader's Section 1) Frequently Asked Questions Part 5: Odds and ends 1) Epilogue 2) Pending Guides 3) Acknowledgements 4) Boring, yet Sadly necessary stuff a. Alpine Racer 3 copyrights b. Health warning .================================================================. | 1:2) Author's Note | '================================================================' G'day, folks! Some of you guys may know me (Zenalasca) from my Guide for Final Fantasy VIII. I decided to take a break from RPGs and write a guide for this. Skiing is pretty lousy down here in Australia so it's nice to sit back and rip it up on *real* mountains. The cheapness of the game got us in at first, and the game didn't fail to disappoint in other respects either. True, it's not so realistic you would call it "life simulation," but why imitate life at the cost of fun? I might as well go to Perisher every day of the ski season. This guide is primarily meant for the English PAL version of Alpine Racer 3, although there probably aren't any differences with all the other versions to be worried about. In the quest for the ultimate keyword system I've stumbled across this. It's very simple, so I don't think I need to tell you how to use it. That's it...for now... Tell me if there's anything that needs correcting/adding, and enjoy the game! .================================================================. | 1:3) Revisions | '================================================================' ---------------------------------------------------------------- 1:3) a. Revision History ---------------------------------------------------------------- 1.1- (20/01/08): Have made a additions to the guide overall. 1.0- (27/08/06): This is the first version. No updates have been made. As this guide is largely uncompleted there will be a lot of <Under Construction>s, but bet- ter that than having this file rotting in my iPod, waiting for me do do something with it. 1.1- (30/07/07): Added strategy for Sheer Madness. 1.2- (30/06/08): Added strategy for Sunset Rush and more. 2.0- (05/04/09): Added strategies for all the courses. .================================================================. | 1:4) Introduction to the game | '================================================================' ---------------------------------------------------------------- 1:4) a. Game Stats ---------------------------------------------------------------- Title: Alpine Racer 3 Genre: Snow sports (skiing, boarding) Series: Alpine Racer, I guess Developer: Namco Other Companies: Ripcurl, Cebe, Atomic Players: 1 ~ 2 Difficulty: Easy Age Group: Everyone (ELSPA recommends ages 3 or over) Platform: Sony PlayStation 2 Memory Card: 100 KB needed (min.) Analogue: Yes DualShock 2: Yes Online Compatible: No Price: $20AUD tops Made in: Austria ---------------------------------------------------------------- 1:4) b. Introduction stuff from the game itself ---------------------------------------------------------------- The snow fell overnight, leaving a deep, crisp carpet of brilliant white as far as the eye can see. I check my equipment, one final time, taking huge gulps of fresh air, my mind alert in anticipation of the adrenaline rush I know will soon come. Down the slope, the sun catches on a visor. The crowd is already starting to build up and there is an excited buzz as the people wait for the action to begin. They've come to see style, tricks, jumps and speed. I don't intend to disappoint them. I stretch, reaching my arms as high as I can into the cloudless sky and I can feel the smile spread across my face. It's time to go. Come on - let's conquer some mountains. HIGH SPEED, ADRENALINE FUELLED DOWNHILL RACING HAS REACHED ITS PEAK. GET READY FOR ALPINE RACER (tm) 3. o 'Pick up and play' control system for instant alpine action o Win prize money to buy better snowboards, skis or skiboards o Five challenging game modes including superb 2-player split- screen racing o Real-life ski runs reproduced from satellite maps of the European Alps o Authentic commentary, extreme weather conditions and radical obstacles SO - WILL YOU BE THE FIRST ONE DOWN THE MOUNTAIN? ---------------------------------------------------------------- 1:4) c. My Review ---------------------------------------------------------------- I can't see anything immediately dislikable about Alpine Racer 3 -- it's a fun, easy game that doesn't involve tuning up equip- ment or anything like that. What's more, the courses are based on real European runs. For the majority of people in the world who've never visited Europe or even the European mountains (including me) this is a great incentive to play the game. Story - 4.5/10: The "story" is that there's this skiing/boarding competition with various people (most of whom have never skied/boarded competitively before) who have entering either for promotional reasons, thrill-seeking, or just for the sake of being total sports nuts. It sounds like it's taken from some fighting game, only worse, but I'm not into fighting games so I'm not bothered. Characters - 5.5/10: Speaking of characters, there are quite a few to choose from. If you just want to be careful, you can choose a balanced character like Chelsea Amery, or if you know you've got good reflexes you can choose the agile yet weak Ling Yufen. Whoever you choose, you'll have fun perfecting your style on every course. Game-Play - 9/10: My Dad's into Gran Turismo and is partaking in the ultimate quest to get full gold in the licences of GT4 and it's so int- ense that he has to psyche himself up for a while before he can do it. Alpine Racer 3 is a much older game and not as developed even as the earlier GTs, but I believe that playing it could make one better at any car racing game. When you're sliding down that mountain you're not creeping up on every corner like a pussy's sittin' on the accelerator; the only way to slow down is to turn. Graphics - 6.5/10: As for the graphics, they're nothing special; but what do you expect? For their time and the genre of game this is, the graphics are really good. It shines in the mapped graphics dep- artment, especially when you're flying down the top of Sheer Madness and it looks almost real. The characters and movie scenes look a little cartoon-like though; some PS1 games act- ually did a better job (which isn't too surprising considering the work they put into Square-Enix's star releases). Music - 6/10: The music really gets you into the spirit of the game when you're playing it. When you go through a tough spot the tempo of the music picks up, when you're just through that tough spot the music seems to be in tune with that surge of excitement you feel when you've got through the hardest kink in the world, at high speed, without crashing (though the game doesn't change if you happen to crash in that turn). But that's why the game's so addictive. The music enhances the physical high you get from playing the game. And it's pretty much the only game music my father admits to liking. FF8's Liberi Fatali? He hated it because it didn't play well on the piano. I'm sure he'd like it if only he was into the story of FF8. Commentary - 5/10: The only thing I don't really like about it is having to listen to the commentary all the time. Namco seems to have a knack for making annoying commentators for their games, especially when you have to hear that guy everytime you start a new race. Overall - 6.6/10: In terms of games, things like Final Fantasy and Gran Turismo are on the A List; you'll notice every major game company has its flagship series. For Enix it was Dragon Quest, for Konami it's Metal Gear Solid and for Namco it's Resident Evil. This game is a B Class and no better or worse than intended. It'd reserve C class for the mainstream, common kinda games like Cool Boarders or the old Tomb Raiders before they got it together and took it up a notch. .================================================================. | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -| | Part 2: Basics | | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -| '================================================================' .================================================================. | 2:1) Things you should know | '================================================================' ---------------------------------------------------------------- 2:1) a. Setting up your PlayStation 2 for dummies ---------------------------------------------------------------- Refer to the instruction manual of your PlayStation 2. If you can't figure out how to operate your PlayStation I guess you could always sell it and give all your games to me...;) Press the disc tray and insert the game (Alpine Racer 3). Make sure the disc it is in is intact and you have enough space on your memory card. If you don't have enough space you can always delete other files from your PlayStation 2 browser or buy another memory card. Note that if you don't have the memory card in Slot 1 the game will not allow you to load your save file right away if the memory card isn't in Slot 1. ---------------------------------------------------------------- 2:1) b. Disc maintenance ---------------------------------------------------------------- You can only play a PlayStation game on a different system (like playing an NTSC game on a PAL PlayStation) if you own a Mod- Chipped PS2. There are people who advertise themselves as being able to put mod chips in PlayStations and XBOXs. Always play the game on the right side. The picture on the disc should be facing you. Whenever handling the disc hold it by the edges and middle. If you have to put it down be careful of the sensitive side (the one with the picture). While the dark side can be rubbed of scratches, the side with the paint cannot be repaired if scratched. Keep the game in a cool dry place. Not directly in the sun or near a raging fire ;). Do not use the disc if it has been cracked, warped or cleaned with adhesives. ---------------------------------------------------------------- 2:1) c. Sorting out the controls ---------------------------------------------------------------- In the menus ------------ Directional pad Move cursor X button Select option, skip movies Triangle button Cancel option Start button Skip movies On the mountains ---------------- Left analogue stick Steering, edging (see section on edging) Right analogue stick Edging (see section on edging) Triangle button Toggle views X button Boost (when evolution gear is equipped) Circle button Change rider's stance L1 & L2 buttons Air trick, equipment action R3 button Equipment action Start button Pause ---------------------------------------------------------------- 2:1) d. Main Menu ---------------------------------------------------------------- EWC: The Extreme Winner's Cup is Alpine Racer's tourna- ment mode. You choose a character and go through all 8 courses before getting to the finish. Use prize money to get the best equipment (you'll now be to use this equipment in the other modes). If you win the Extreme Winner's Cup, you'll get two extra costumes for the character you win with. If you lose a race in the Extreme Winner's Cup you'll have to pay some of your money to re-start the course again, or start from the beginning of the Cup for free. The Extreme Winner's Cup is an important part of getting 100% in the game (you have to buy all the equipment and totally finish it with each player). CROSS RACE: Basically an arcade race with 3 opponents. You can't choose all the races at first; you have to do them on the Extreme Winner's Cup. SLALOM: Use your agility to go through the flags. If you go through every flag on any course, you will get the best character in the game (which you can't use in Extreme Winner's Cup, bummer). 1 ON 1: Like cross race, except it's in 2 player mode. Challenge a family member or friend now! Three courses don't sound like a lot, but they cover the range the game has to offer, giving you the versions that have least visibility. The Cybertrick Monster would be nice, but I guess you can compare times. TIME ATTACK: Finish courses in the allotted time periods. This is the only non Extreme Winner's Cup mode where you can race on the Cybertrick Monster (winning the Extreme Winner's Cup and beating it of course). OPTIONS: Configure game options (see below for description of the options menu). SAVE/LOAD: Once you have made a save game you can load it from this menu, or when you start the game up. Make sure you save often. You will be asked if you want to save sometimes. By the way, you need a memory card with at least 100 KB to spare so you can make up to 4 save games on each memory card. ---------------------------------------------------------------- 2:1) e. Options Menu ---------------------------------------------------------------- Game Options ------------ 1P Edging: Auto and Manual for player 1 2P Edging: Auto and Manual for player 2 1P Vibration: On and Off for player 1 2P Vibration: On and Off player 1 Difficulty: Easy, Normal, or Hard BGM: Configure volume for background music SE: Configure volume for sound effects DJ Voice: Configure volume for commentator Output: Mono or stereo Default: Reset the game settings to default Exit: Return to the Options menu Rankings -------- All the records for Cross Race, Slalom, and Time Attack are kept here. My rankings... EWC -Nostalgia RMX 2.0 1. Melina SG1 1'46"540 Cross Race-Sheer Madness 1. Klonoa SG1 01'23"840 2. Chelsea E 01'24"040 3. Melina E 01'24"080 4. Ling E 01'24"180 Sunset Rush 1. Melina E 02'20"560 2. Chelsea E 02'59"720 Nostalgia RMX 2.0 1. Melina E 01'20"560 2. Ling SG1 02'59"720 Nostalgia RMX 1.0 1. Melina E 01'57"540 2. Chelsea SG1 01'12"240 Acrobat Valley 1. Melina E 01'44"920 High Powder 1. Melina E 02'26"440 2. Brad E 02'36"880 Blue Moon Run 1. Melina E 01'42"080 2. Brad SG1 01'45"440 Great Mogul 1. Jose AG2 01'44"700 2. Melina E 02'04"520 3. Ling SG1 02'13"460 Theatre ------- When you clear the Extreme Winner's Cup using a character, you can see their movie sequence here. Need I say more? ---------------------------------------------------------------- 2:1) f. Other Menus ---------------------------------------------------------------- ------------------- Character Selection ------------------- Most of the time you can choose from 7 characters to race here. Press the down and up directional buttons so choose an outfit for a chosen character before confirming. -------- Pro-Shop -------- While in the Extreme Winner's Cup you can choose equipment before racing. If there's a price tag (other than your kitty) next to the item it means you haven't bought it yet. -------- Pre-Race -------- You get to see the course information, who you're racing against and other info. ---------- Pause menu ---------- Continue: Continue the race Retire: Retire from the Extreme Winner's Cup Restart: Restart the race (not in Extreme Winner's Cup) Main Menu: Go back to main menu (not in Extreme Winner's Cup) -------------------- Post-Race (EWC only) -------------------- Here is an example of what you'll see on the post-race screen. (1) CLEAR BONUS $5000 TIME 1'44"440 $9250 (2) TRICKS 5 $1560 (3) JUMPS 0 $0 (4) COLLISIONS 1 $-500 ------------------------ SUBTOTAL $18430 (1) Each course has its own CLEAR BONUS. (2) When in the air, do a trick by pressing the L1 or L2 buttons. (3) Jumps occur when you fly in the air at any point. (4) Collisions mean any time you've hit a tree, rock, barrier, or competitor. ------------------------------ Post-Race menu (excluding EWC) ------------------------------ Restart: Restart the track Player Select: Go back to the Character Select menu Main Menu: Go back to the main men -u ---------------------------------------------------------------- 2:1) g. Playing the Game ---------------------------------------------------------------- --------------- The game screen --------------- ________________ | (1) (2) | (1) Map of impending changes in the course. | | It isn't a full plan, but shows the rough | | width of the course and where there are | | forks. | (3) (4) | (2) Placing, time taken and best record for |________________| the course. (3) At certain checkpoints pac-men come in and tell you how much you're above or below best record. (4) How fast you're going and boost status (if you have evolution gear equipped). -------------- Rider's stance -------------- Press the Circle button to change the rider's stance. In skis this will be punching stocks and bending knees (same for Alpine Skis except they don't have stocks); for snowboards it is crouch- ing. One thing that every stance change shares in common is that it makes you go slightly faster. -------- Boosting -------- The most advanced range of gear, the "evolution" equipment gives you a special boosting ability. The only character who doesn't have evolution gear is Klonoa (not that he needs it). You have to press Circle (I think) to use it, and it can be done up to three times per race (though there's a brief cooling off period after using it). ---------- Air tricks ---------- Unlike a lot of games, you don't press combinations of buttons to perform tricks in Alpine Racer 3. Nevertheless you *can* do tricks and earn points for them. It isn't hard to do a trick, you just have to be going fast when you go past the "trick point" (every course has them -- they're big cliffs usually). ------ Edging ------ Edging is when the player sort of digs their board into the snow as they go along, making them faster. In the options you can choose manual or automatic for players 1 and 2. To edge, press the left analogue stick slightly to the left. --------------------- Obstacles and Hazards --------------------- Points are taken away from you for colliding with opponents and objects. The more Stability a character has, the less they'll fall if they collide with something. Chelsea seems to be the only aberration from this rule; she nearly always regains her balance in time (the Melina vs. Chelsea match in the Extreme Winner's Cup is one of the hardest). Ling on the other hand, will collide with a twig sticking out in the snow, go "WAAAHH!" and promptly flip over onto her backside, whereas Georg will merely grunt when smashing his way through a tree, making him ten times stronger than the average car. ---------- Short cuts ---------- If you're observant you can find side tracks veering off on al- most every course, though some of them are long cuts and aren't worth your time. An indication of a side track can be seen your course map, but most of the time it isn't. And they tend to have the slow type of snow. See course strategies (3:1) and snow types (2:1 -- below this). ---------- Snow types ---------- There are three snow types in Alpine Racer 3, all of which can effect your speed for good or ill. Fresh snow is the slowest, but it's useful for slowing down when you'd otherwise collide into something. Ice is the opposite, as it impedes turning and makes you a whole lot faster. Groomed snow is the optimum condition; you never find it off the beaten track (except when you're going down a lift way). --------- Equipment --------- All characters will begin with their default equipment but the only way to get more is to buy it in EWC mode. When you're play- ing for the first time it's probably a good idea to just continue until you can win no more races and when it prompts you to pay the money to go further, begin again. Getting all the character's equipment will get you the percentage you need to get to 100%. Like pressing left and right to toggle between equipment options, you can also press up and down to choose a character's costume. You will get a new costume and ending movie for a character if you finish EWC with them (which will also earn more percentage). Equipment Type Character Spd Trn Pow Overall --------- ---- --------- --- --- --- ------- Standard Gear 1 Skis Merlina 9 10 5 26 Standard Gear 1 Alpine Board Ling 8 8 7 23 Standard Gear 1 Skiboard Djose 7 8 9 24 Standard Gear 1 Skis Chelsea 4 5 2 11 Standard Gear 2 Alpine Board Merlina 7 10 7 24 Standard Gear 2 Skiboard Ling 8 9 7 24 Standard Gear 2 Board Jose 6 10 9 25 Standard Gear 2 Skiboard Chelsea 4 7 4 15 Standard Gear 3 Skis Merlina 11 9 7 27 Standard Gear 3 Board Ling 9 8 9 26 Standard Gear 3 Ski Boards Djose 9 9 7 25 Standard Gear 3 Skis Chelsea 7 6 3 16 Advanced Gear 1 Alpine Board Merlina 8 10 9 27 Advanced Gear 1 Ski Boards Ling 9 9 6 24 Advanced Gear 1 Skiboard Jose 7 10 11 28 Advanced Gear 1 Board Chelsea 4 7 6 17 Advanced Gear 2 Skis Merlina 12 9 5 26 Advanced Gear 2 Board Ling 10 9 7 26 Advanced Gear 2 Ski Boards Jose 10 7 9 26 Advanced Gear 2 Skis Chelsea 7 6 5 18 Advanced Gear 3 Skis Merlina 12 11 7 28 Advanced Gear 3 Board Ling 11 11 9 31 Advanced Gear 3 Ski Boards Djose 10 11 8 29 Advanced Gear 3 Skis Chelsea 7 6 3 16 Evolution Gear Skis Merlina 11 8 9 28 Evolution Gear Board Ling 11 9 9 29 Evolution Gear Ski Boards Jose 9 8 9 26 Evolution Gear Skis Chelsea 12 9 3 24 .================================================================. | 2:2) Characters | '================================================================' ---------------------------------------------------------------- 2:2) a. Melina Verlaine ---------------------------------------------------------------- Height: 170 cm (5'5") "Melina's father is the president of Weight: ?? a large sporting goods company. Her Country: France goal is to show the superiority of Proficient equipment: N/A the company's new products by Weak equipment: N/A defeating the young star, Shun sent by a rival company." Melina's like your typical fighting game feminine player; she's a model who doesn't want to disclose her weight. She is an ideal character for a beginner to use, because she's fairly well balanced and speedy. Her stability isn't the best, but it's better than Ling's.The game says she doesn't have any best or worst equipment, but I personally prefer to use Melina with skis. ---------------------------------------------------------------- 2:2) b. Ling Yufen ---------------------------------------------------------------- Height: 164 cm (5'3") "Ling is the daughter of a Chinatown Weight: 48 kg (105 lb.) crime lord. She was spoiled as a Country: U.S.A. child by her father and prone to Proficient equipment: violence as a result. It is best not Alpine Board to get on her bad side." Weak equipment: Skiboard So much as a tree twig can make Ling fly head over heels when most characters can go through tree trunks easily ... Although she is weak, her agility is amazing. From this perspective, Ling is a very fun character to use, because you can go through a particularly tricky bit in a course and think "wow, did I just do that??" But she's a little twitchy, so unless you have pretty good dexterity yourself I don't suggest this character. ---------------------------------------------------------------- 2:2) c. Jose Helguara ---------------------------------------------------------------- Height: 185 cm (6') "Jose is bored of college life, and Weight: 85 kg (187 lb.) is looking for something more Country: Dominican Rep. exciting than soccer and dancing. He Proficient equipment: N/A saw a television advertisment for the Weak equipment: N/A Extreme Winner's Cup and thought he'd give it a try. The prize money is also the major reason that he is competing. He has never skied before, but a has skateboarding experience. He is the confident, cocky kind of guy." BORING! This guy is very, very stable, but he lacks the umph. That's what I said, I said the UMPH, man! It takes a lot to knock this crazy guy over, but he is possibly the SLOWEST character in the whole game. ---------------------------------------------------------------- 2:5) d. Brad Baxter ---------------------------------------------------------------- Height: 205 cm (6'7") "A former detective. Brad became a Weight: 102 kg (224 lb.) pro-snowboarder after leaving the Country: USA police force. He is extremely Proficient equipment: outgoing and quite popular with the Freestyle board ladies. At first glance he looks in Weak equipment: Skis great shape, but age and inactivity has started to catch up with him." Strong point/s: Strength. Weak point/s: Agility and speed. This guy is built like a tank! But tell me this; is a moving boulder very agile? NO! And even though it doesn't really make any sense, Brad is quite slow. What? Haven't the folks that made "Alpine Racer 3" ever heard of the "snowball effect?" Overall, Mr. Baxter is a disappointing player. ---------------------------------------------------------------- 2:5) e. Chelsea Amery ---------------------------------------------------------------- Height: 152 cm (4'9") "Chelsea is a TV personality and Weight: 39 kg (86 lb.) enters the tournament as part of a Country: UK TV programme. She is not very good Proficient equipment: N/A at any sports, which is why the Weak equipment: N/A producer chose her for this project. Will it be a touching programme about triumph, or a documentary of tragedy?" She's good at avoiding falling, and her boost is quick to re- juvinate. ---------------------------------------------------------------- 2:5) f. Shun Mifun ---------------------------------------------------------------- Height: 180 cm (5'9") "A rising star, Shun grew up at a ski Weight: 77 kg resort with his father who taught him Country: Japan how to ski. His hunting skills and Proficient equipment: mountain survival knowledge came from Skiboard his grandfather. Shun possesses his Weak equipment: father's technique and the fighting Freestyle board spirit of his grandfather, making him a strong candidate for the Extreme Winner's Cup Championship. Like Chelsea, Shun doesn't have any outstanding qualities (good or bad), but he's not quite as good when it comes to keeping his balance. ---------------------------------------------------------------- 2:5) g. Georg ---------------------------------------------------------------- Height: 191 cm (6'2") "Known as 'The Raptor' for his Weight: 96 kg (211 lb.) aggressive skiing, Georg accepted an Country: Germany offer to disrupt the race in Proficient equipment: exchange for a biogenetically Skis enhanced body. Could the appearance Weak equipment: of the Mythril raptor be close at Alpine board hand?" Strong point/s: Stability, speed. Weak point/s: Turning. Not my favourite character. Good if you wanna pick up some real speed, though (but how do you turn in a rocket powered auto- mobile?). ---------------------------------------------------------------- 2:5) h. Klonoa ---------------------------------------------------------------- Height: 152 cm (4'9") Klonoa is a secret character; you can Weight: 39 kg (86 lb.) get him by doing 100% on any slalom run. Country: France As far as I know he's a French cartoon Proficient equipment: character and is even more annoying than Snowboard Jose. Klonoa (despite being the most annoying character to use) is technically the best. He has two boards, both of which are at maximum on every stat. You can use Klonoa in the Extreme Winner's Cup. .================================================================. | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -| | Part 3: Strategies | | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -| 33'================================================================' .================================================================. | 3:1. Courses | '================================================================' The course strategies are designed in such a way that you can see how to get through each section in the best way. If you're learning how to do a course, pause the game after each section. ---------------------------------------------------------------- 3:1) a. Nostalgia RMX 2.0 ---------------------------------------------------------------- Available: Extreme Winner's Cup (first day-preliminary). Start: Alpine Racer's Valhalla End: Stadium Elevation: 1,490 m Length: 24.765 km Type: Branching Course Trick Points: 3 Flag Gates: 86 Scoring Notes: - $1250 for 0 falls/collisions/clear time (under 3'00"00) On the first jump try to keep in the middle and in the next two jumps keep as far to the left as possible. Be wary of forks in the course and steer wide to avoid them. Flashing arrows serve as a guide in this run, so follow their advaice as soon as they come into vision as long as you don't go off course (as the soft snow will slow you down). Veer to the left on all the jumps except the first. Near the end of the run is a bridge (the second bridge you see that you should try to og on the right side of. ---------------------------------------------------------------- 3:1) b. Sunset Rush ---------------------------------------------------------------- Available: Extreme Winner's Cup (second day-first round), Cross Race Start: Les Grandes Montets End: Argentiere Elevation: 2,805 m Length: 16 km Type: Technical Course Trick Points: 2 Flag Gates: 90 Scoring Notes: - $1,870 for 0 falls. - $2,500 for clear bonus (3'00"000). 1. The first part of this race takes place inside an ice tunnel. You must carefully avoid the pillars and other players that come in your way. 2. You enter a train tunnel. You must carefully follow the tunnel around and avoid a train going in the opposite direction. In one of the modes (cross race or 1 on 1) you can go to the left at some point and crash through the glass into a shortcut, which you should be careful to veer to the right as you approach the bottom, as it's steep and has a sharp unexpected turn. 3. Whether you took the shortcut or not you'll have to go through two gates. Take care to aim slightly on the left side of the first gate and slide strait through without turning left or right. After this is a good opportunity to use Boost. 4. Ahead of the train there is a big jump in front of a bridge. You can use the jump and go right over the bridge, but you miss a vital shortcut. 5. The shortcut is rough but much better than going the long way. Both involve a studious avoidance of sticking out bric-a-brac that'll get in your way. 6. Using Boost on the home-stretch may save the race for you. Melina vs. Ling --------------- This is a tough battle. Try to keep on the beaten track (except for shortcuts). Evolution Gear skis will help a lot, as long as you use the boost correctly. Save your third boost right 'till the end. ---------------------------------------------------------------- 3:1) c. Sheer Madness ---------------------------------------------------------------- Available: Extreme Winner's Cup (third day-second round), Cross Race, 1 on 1 Start: Gornergrat End: Zermatt Elevation: 2,375 m Length: 24.7 km Type: Broad Course Trick Points: 2 Flag Gates: 57 Melina vs: Ling (Brad, Shune) Ling vs: Shune, Georg, Hose Jose vs: Brad, Georg, Chelsea Chelsie vs: Ling, Georg, Jose Brad vs: Shune, Georg, Chelsea Shune vs: Ling, Melina, Jose Georg vs: Ling, Shune, Melina Klonoa vs: Brad, Ling, Georg Scoring Notes: - $2,500 for 0 falls. - $3,750 for 0 collisions and clear bonus (2'15"000). 1. Upon taking off wait for a couple of seconds before you turn. 2. It wouldn't be wise to boost on the next narrow strait as there will be unexpected obstacles ahead. There is a narrow but fast short cut if you go between one of the first poles you see and meet the chair-lift-way to the right. 3. Upon leaving the shortcut, proceed as you normally would down the hill [this may be a good time to boost] and go strait over the mound using its ridge as a guide. 4. Approach the next drop from the left; this is important as you will need to go as far left as possible to enter the tunnel the right way. It's a narrow tunnel and you'll have to be skirting the arrow signs to approach this without getting hurt. 5. As soon as you leave the tunnel begin veering to the left WITHOUT getting too close to the barrier; there's a hard corn- er that you will need to steer widely around other wise you'll build up too much speed and crash into one of the arrow signs that line the next strait. 6. At the end of the next strait where there's a hard turn to the right there's a shortcut that is not only a great place to boost and do tricks [as it's a jump]; just beware the pole, and veer left as you go through. 7. You can go between the next couple of arrow signs [they point the the left] instead of going where they tell you [call it a mini-shortcut]. 8. If you're not too agile go halfway along the railway tracks and turn hard left; there is another way of entering the small gathering of trees which begins as you wander off the stretch of snow just before the train tracks but there are more trees to dodge. Boost as soon as you can. 9. There is another shortcut just before the bridge that will let you onto the frozen waterway; be careful all the same. ---------------------------------------------------------------- 3:1) d. Acrobat Valley ---------------------------------------------------------------- Available: Extreme Winner's Cup (fourth day- third round), Cross Race. Melina vs: Chelsie Scoring Notes: - $5,000 clear bonus (2'30"000). 1. The first part of this race takes place inside an ice tunnel. You must carefully avoid the pillars and other players that come in your way. 2. You enter a train tunnel. You must carefully follow the tunnel around and avoid a train going in the opposite direction. You can go to the left at some point and crash through the glass into a shortcut, which you should be careful to veer to the right as you approach the bottom, as it's steep and has a sharp unexpected turn. 3. Whether you took the shortcut or not you'll have to go through two gates. Take care to aim slightly on the left side of the first gate and slide strait through without turning left or right. After this is a good opportunity to use Boost. 4. Keep to the right as you try to outbeat the train. 5. Ahead of the train there is a big jump in front of a bridge. You can use the jump and go right over the bridge, but you miss a vital shortcut. 6. The shortcut is rough but much better than going the long way. Both involve a studious avoidance of sticking out bric-a-brac that'll get in your way. 7. Using Boost on the home-stretch may save the race for you. ---------------------------------------------------------------- 3:1) e. High Powder ---------------------------------------------------------------- Available: Extreme Winner's Cup (fifth day-fourth round), Cross Race, 1 on 1 Melina vs: Georg Scoring Notes: - $3,750 for 0 falls. - $7,500 clear bonus (3'00"000). Retry Penality: $12,000 1. Veer to the left upon take off, but not so much or you'll be slowed down. 2. Hug the right ride as you soar over the next couple of rises. 3. Upon entering the crevass area, keep to the left. When you have to jump over the crevass, use those two glacier tops to get over, and keep right to avoid an awkward late-entry of the crevass. 4. Veer to the left to avoid the first avalanche and right for the second. Keep in the middle, going in a straitforward manner to avoid the third. 5. After the jump is a series of bends hug the left side as you approach the first turn. To be cautious do the same with the rest of the turns, using all the space you can get to your advantage, but if you feel you can handle the presure do that as well as going to the right of every skylift pillar. 6. At the bottom of the first left turn is a shortcut you should try to take (it points slightly upwards). It's narrow but fairly straitforward ---------------------------------------------------------------- 3:1) f. Blue Moon Run ---------------------------------------------------------------- Available: Extreme Winner's Cup (sixth day-semi-final) Melina vs: Jose Jose vs: ? Scoring Notes: - $10,000 clear bonus (2'15"000). - $4,370 for 0 falls. 1. As you take off veer to the left to cut the corner (but not too much or it'll slow you down). 2. Hug the right ride as you soar over the next couple of rises. 3. Upon entering the crevass area, keep to the left. When you have to jump over the crevass, use those two glacier tops to get over, and keep right to avoid an awkward late-entry of the crevass. 4. Veer to the left to avoid the first avalanche and right for the second. Keep in the middle, going in a straitforward manner to avoid the third. 5. After the jump is a series of bends hug the left side as you approach the first turn. To be cautious do the same with the rest of the turns, using all the space you can get to your advantage, but if you feel you can handle the presure do that as well as going to the right of every skylift pillar. ---------------------------------------------------------------- 3:1) g. The Great Mogul ---------------------------------------------------------------- Available: Extreme Winner's Cup (seventh day-final), Cross Race. Melina vs: Shune Scoring Notes: - $12,500 clear bonus (2'30"000). Retry Penality: $18,750 1. The first part of this race takes place inside an ice tunnel. You must carefully avoid the pillars and other players that come in your way. 2. You enter a train tunnel. You must carefully follow the tunnel around and avoid a train going in the opposite direction, and ready yourself for a hard (but not too hard) left turn. 3. You will have to take the shortcut outside the window as the rest of the tunnel is blocked off. Edge towards the left side as you crash through the glass and start turning right as soon as you land, hugging the right side of the slope. 4. At the bottom of the slope, try to keep in the middle of the course rather than veering in a certain direction or you'll crash into something. 5. Go through two gates. Take care to aim slightly on the left side of the first gate and slide strait through without turning left or right. 4. Keep to the right as you try to outbeat the train. Boost, if you have it. 5. Ahead of the train there is a big jump in front of a bridge. You can use the jump and go right over the bridge, but you miss a vital shortcut. 6. The shortcut is rough but much better than going the long way. Both involve a studious avoidance of sticking out bric-a-brac that'll get in your way. a. The next series of breakneck turns is tough but you can go through them at high speed believe it or not. As you near the first kink, hug the left side until you see a strait ahead of you and spring out of that corner! b. 7. Using Boost on the home-stretch may save the race for you. Be sure to avoid large patches of trees. ---------------------------------------------------------------- 3:1) h. Cybertrick Monster ---------------------------------------------------------------- Available: Extreme Winner's Cup (The Future-New Challenge), Time Attack (you can only unlock this track by completing the Extreme Winner's Cup). Retry Penalty: $25,000 Check Point 1 ------------- 1. Prepare yourself for the first hard right, followed by a series of long, sloping turns. Check Point 2 ------------- 2. Not long after the second checkpoint is a small, circular tunnel full of lightening gates. Avoid these gates as soonas you see them but don't steer too hard or you'll crash into the sides! If you're going to go into a gate it's better you go into the middle of it. 3. In the next hazard, keep right to avoid folling below (and if you do, keep in the middle to avoid the "snowmakers" and those lasers). 4. In the sewer is a short cut you should take. It's to the right just opposite of where the sewer tunnel begins to take a turn, and you may need to crash against the wall to get in. It's a cyllindrical air hole filled with fans. Check Point 3 ------------- 5. You'll enter an area with sensors that block off certain passages. Avoid the sensors and you'll take a faster route, though it isn't so bad if you only go through the first sensor and miss the second, because the latter will take you back in a very annoying circle! 6. If you managed to get through that last stage without going through any sensor you'll go above the next "snowball" area, though you need to go on the right platforms to stay up there as long as you can. [uc] ---------------------------------------------------------------- 3:1) i. Getting 100% ---------------------------------------------------------------- - Get all the equipment for the characters. - In the Extreme Winner's Cup get to the end without losing a single race with each character (you'll get to see their movie). - Go through all the flags in a slalom event (you only have to do it once). ---------------------------------------------------------------- 3:1) j. General tips and hints ---------------------------------------------------------------- - Speed is the objective in Alpine Racer 3. As long as you get through the courses quickly and efficiently you're sure to win (unless you're on Time Attack and just can't get any better). In the Extreme Winner's Cup, if the minimum time limit is 3 the opposition will probably finish the course in 3 minutes. - Get used to a course before you put any significant resources into it. You can judge the best way to do the course then. It works a treat on Nostalgia RMX 2.0, for instance. - Get evolution gear as soon as possible, unless you really need to get semi-decent equipment that you can use to earn decent prize-money. - Although speed may seem important it isn't nearly as important as agility. The optimum equipment you can get for really tricky courses is Advanced Gear 3. The best courses to use Evolution gear is the easier courses where you can get fantastic time records. - The arrows serve as guide. Race how you would in real life, making calculated turns and perceiving possible dangers. - Your goal in Winner's Tournament is to make the most points so you can make the most money and get the best gear. - There are times when your direction will need to be as strait as possible; the best way of doing this is having very minimal contact with the joystick, just leaving it where it is at times. - At times you will need extra room to properly make a turn. Most runs provide you with this, the area just before the tunnel in Sunset Rush for instance. - I you feel uncomfortable about the speed you're reaching, the best thing you can do is turn. Do a couple of sharp, quick turns in succession or use the curve of a bend to your advant- age. - Shortcuts often have pesky little obstacles and be rougher than the normal track, so beware of this. - The highs you get from playing the game can tire you out rather quickly, making you gradually worse at the game while wanting to play more. As soon as your game starts taking a turn for the worse, stop playing. You can start up later and I find if I'm just "taking a break" it doesn't allow me to relax properly. .================================================================. | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -| | Part 4: Reader's Section | | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -| '================================================================' .================================================================. | 4:1) Frequently Asked Questions | '================================================================' Q: How do you get 100%? A: These are the following things that need to be done: - Buy equipment for all the players in Extreme Winners League - Finish Extreme Winners League using all players - Get all posts in a slalom event to win Klonoa Q: How often do you update? A: I'm very lazy when it comes to updtaing this guide. Every now and then I feel like playing the game and update the guide then -- about once every year. Q: Why won't you answer my e-mail? A: Probably because I've changed my e-mail account yet again, though I tend to post my latest e-mail address on my guides. Q: What other guides have you written for sports games? A: None. This is my first, and possibly my last. Q: Can this guide be used for all versions of the game? A: There are only small differences between the versions which I will try to point out. Other than that, I don't see why not! Q: Should I try my hand at guide writing? A: Guide writing should not be taken up lightly! It's a long tedious process that will take 6 months-- AT LEAST. But hey, if you get it on GameFAQs and they like it you'll even have other sites asking to put it in their FAQ lists! Okay, Here are some guidelines: - -=- Only write a guide for a game you've really got into and know a lot about. -=- Offer something that nobody has before. I just hate those clone guides who only have negative comments to say about the game and are only writing a guide for the heck of it. Those losers should get a life. If all guide writers had something unique to offer a lot of people wouldn't have to settle for second best. -=- Another thing I hate about a lot of guide writers is they have really bad spelling and grammar! Haven't they ever heard of spell check or a dictionary?? I mean, I could write a guide in German and still get the spelling right. -=- Names are important. As most people may or may not be likely to know about sites like Game FAQs and IGN, so they're going to look up "Final Fantasy VIII Guide" or "walkthrough", not "Final Fantasy VIII FAQ". When I looked it up on Google I only found ONE guide from Game FAQs! Maybe you could call it a Walkthrough FAQ Guide or what ever to get the most hits. Also, if you create your own web site or web page you can tell search engines about it so people will find it when they look it up using their directories. -=- Format is important when you're thinking of submitting a guide a gaming website. Most sites, like Game FAQs will only accept your guide if it is in Word Pad format and bound using RETURN/ENTER keys. Each line has to be 72 characters or less (you can appeal to have lines over 72 characters long if you have a good enough reason). Otherwise, if you have any line which is too long, the site will tell you which line it is. Luckily for you, Word Pad has a function which allows you to type in a line number and go directly to it! Go to the Edit menu and click on Go To... or press Ctr+G. -=- Before I have a final copy to upload to the internet I've found that it's easier to keep my draft copy in separate folders (preferably on my iPod, as I only ever go on the internet rarely and at short notice -- so I'm always carrying the latest version wherever I go!). Not only is it safer, it's easier to access certain chapters rather than scrolling down and backing up all the time. -=- Last, but not least, it's probably not such a good idea -=- It'll probably be easy to release a guide for Alpine Racer 3 as long as it's better than mine. Q: Can I use this guide on my website/whatever? A: Yes, but only after notifying me about it. If you want to do stuff like edit it and so on, I'll discuss that with you in my reply to your e-mail. Q: Can you join this/that web-site as a guest member? A: Final answer. No. .================================================================. | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -| | Part 5: Odds and ends | | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -| '================================================================' .================================================================. | 5:1) Epilogue | '================================================================' Yeesh, this has to be one of the worst guides there ever are or were. Badly worked out from the beginning, I didn't even expect in to make it into GameFAQs. What can I do but gradually try to make it better? Chances are not many people will look at it any way, but if you are I'll have you know that my guide for Final Fantasy VIII is bonza mate! Cheerio! I've always liked skiing/boarding type games like this, and I'd say Alpine Racer 3 is the fun-nest one I've played. Not too much focus is put into the technicalities of it [like "Downhill Skiing 2003," which is utterly boring] or the tricks [which was why Cool Boarders for PSX was bearable and Cool Boarders for NGPC was unplayable]. The only other snow sport game I really like is Sled Storm for PSX, though I deleted the saves ages ago to make way for my FF8 games. Damn! .================================================================. | 5:2) Other Guides | '================================================================' Game Guide type Ver Date Size ---- ---------- --- ---- ---- Alpine Racer 3 Strategy Guide 1.2 04/04/09 61 KB Breath of Fire Strategy Walk-Through 1.1 30/03/09 161 KB Dragon Quest VIII Strategy Walkthrough 1.11 08/10/08 224 KB Final Fantasy VIII Strategy Walkthrough 11.0 05/07/08 1.3 MB Tomb Raider Legend Strategy Walkthrough 1.1 22/09/08 100 KB .================================================================. | 5:3) Acknowledgements | '================================================================' I would like to thank my father. Without him probably wouldn't even know about Alpine Racer 3; We were looking in a game shop once and he wanted to try out this game that seemed interesting (and cheap at $20AUD!). So played that for the next month until we'd *nearly* finished it, and years later I did the slalom to get 100%. Thanks Namco, for creating Alpine Racer. Not so much for Resident Weevil or Takken though. GameFAQs derserves my thanks too, for accepting this near- worthless guide. But 1 guide is better than 0. .================================================================. | 5:4) Boring, yet Sadly necessary stuff | '================================================================' ---------------------------------------------------------------- 5:4) a. Alpine Racer 3 copyrights ---------------------------------------------------------------- Copyright goes to Namco and other companies affiliated with mak- ing this game. I have to say it, or maybe I don't, but these companies tend to have their own protections against plagiarism and piracy. Just don't get on their bad side and if you respect the game, respect the people you made it. ---------------------------------------------------------------- 5:4) b. Health warning ---------------------------------------------------------------- I don't know if this game can cause epileptic fits (maybe Klonoa can ^_^), so the only advice I can give to sufferers of epileptic fits is the advice that anyone else can give: Beware! Another health danger that faces a player of Alpine Racer 3 is "video game induced fatigue" (woohoo, I coined my own phrase!), a dangerous condition that arises after a particularly long souj- ourn giving strenuous concentration to a small square called "the TV." Symptoms include listlessness, nervousness, frustration, restlessness and an unwillingness to participate in real winter sports.