Your Account
    Log into your account here:
       Forgot Password

    Not registered? Sign Up for free
    Registration allows you to keep track of all your content and comments, save bookmarks, and post in all our forums.

FAQ

by Zenalasca

.================================================================.
|             ALPINE RACER 3 UNOFFICIAL STRATEGY GUIDE           |
|                      [email protected]                     |
|                                __                              |
|               _   '_/_   /     _/  _   _ /_  ___ _             |
|              (/(//(/(-  ()(/  /__,(-/)(//(/_) ( (/             |
|             _/            /                                    |
'================================================================'

                    ,----,
                   /  /| |
                  /  / | |
                 /  /  | |,--,    ,-----,,--,,----,    ,-,,-----.
                /  /   | ||  |    |.--, ||  ||     \   | ||  ___|
               /  /    | ||  |    |'--' ||  ||      \, | || |___
,-------,    ./  /     | ||  |___,| ,---'|  ||  |\,   \| || |___
|  ,---, \, ./__/      |' |_________|    |__||__|  \_____||_____|
|  |   |  |                                      .---------.
|  | ./ ,/    ,,  ,-----.,-----,,------.         '------.--|
|  |/  /     /  \ |  ___|| .---'|  | | |           _____|__|
|  |\  \   ./ /\ \| |    | '---.|  |/ /           |________|
|  | '. './ ./''\ | |___ | .---'|  |\ \.         .------'  |
|__|   '._'./    \|_____||____/||__| \__\        '---------'

.================================================================.
|                       Title: Alpine Racer 3                    |
|                  Guide type: Unofficial Strategy Guide         |
|                      Author: Zenalasca                         |
|                     Created: 27th August, 2006                 |
|                      E-Mail: [email protected]             |
|                     Version: 2.0                               |
'================================================================'

.================================================================.
| The Disclaimer, Health Warning and e-mail guidelines can be    |
| found at the bottom of the the document.                       |
'================================================================'

  Though it may not be worth it to write a guide for Alpine Racer
  3, I have gone and done it. But although it's an easy game, it's
  a little more difficult to master.


.================================================================.
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -|
| Part 1: Start of Guide Hoopla                                  |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -|
'================================================================'

.================================================================.
| 1:1) Table of Contents                                         |
'================================================================'

  Part 1: Start of Guide Hoopla
          1) Table of Contents
          2) Author's Note
             a. Game Stats
             b. Introduction stuff from the game itself
             c. My Review
          3) Revisions
             a. Revision History
          4) Introduction to the game

  Part 2: Basics
          1) Things you should know
             a. Setting up your PlayStation 2 for dummies
             b. Disc maintenance
             c. Sorting out the controls
             d. Main Menu
             e. Options Menu
             l. Playing the Game
          2) Characters
             a. Melina Verlaine
             b. Ling Yufen
             c. Jose Helguara
             d. Brad Baxter
             e. Chelsea Amery
             f. Shun Mifun
             g. Georg
             h. Kolona

  Part 3: Strategies
          1) Courses
             a. Nostalgia RMX 2.0
             b. Sunset Rush
             c. Sheer Madness
             d. Acrobat Valley
             e. High Powder
             f. Blue Moon Run
             g. The Great Mogul
             h. Cybertrick Monster
             i. Getting 100%
             j. General tips and hints

  Part 4: Reader's Section
          1) Frequently Asked Questions

  Part 5: Odds and ends
          1) Epilogue
          2) Pending Guides
          3) Acknowledgements
          4) Boring, yet Sadly necessary stuff
             a. Alpine Racer 3 copyrights
             b. Health warning

.================================================================.
| 1:2) Author's Note                                             |
'================================================================'

  G'day, folks! Some of you guys may know me (Zenalasca) from my
  Guide for Final Fantasy VIII. I decided to take a break from
  RPGs and write a guide for this.
    Skiing is pretty lousy down here in Australia so it's nice to
  sit back and rip it up on *real* mountains.
    The cheapness of the game got us in at first, and the game
  didn't fail to disappoint in other respects either. True, it's
  not so realistic you would call it "life simulation," but why
  imitate life at the cost of fun? I might as well go to Perisher
  every day of the ski season.
    This guide is primarily meant for the English PAL version of
  Alpine Racer 3, although there probably aren't any differences
  with all the other versions to be worried about.
    In the quest for the ultimate keyword system I've stumbled
  across this. It's very simple, so I don't think I need to tell
  you how to use it.
    That's it...for now... Tell me if there's anything that
  needs correcting/adding, and enjoy the game!


.================================================================.
| 1:3) Revisions                                                 |
'================================================================'

 ----------------------------------------------------------------
 1:3) a. Revision History
 ----------------------------------------------------------------
 1.1- (20/01/08): Have made a additions to the guide overall.

 1.0- (27/08/06): This is the first version. No updates have been
                  made. As this guide is largely uncompleted there
                  will be a lot of <Under Construction>s, but bet-
                  ter that than having this file rotting in my
                  iPod, waiting for me do do something with it.

 1.1- (30/07/07): Added strategy for Sheer Madness.

 1.2- (30/06/08): Added strategy for Sunset Rush and more.

 2.0- (05/04/09): Added strategies for all the courses.


.================================================================.
| 1:4) Introduction to the game                                  |
'================================================================'

 ----------------------------------------------------------------
 1:4) a. Game Stats
 ----------------------------------------------------------------
 Title:             Alpine Racer 3
 Genre:             Snow sports (skiing, boarding)
 Series:            Alpine Racer, I guess
 Developer:         Namco
 Other Companies:   Ripcurl, Cebe, Atomic
 Players:           1 ~ 2
 Difficulty:        Easy
 Age Group:         Everyone (ELSPA recommends ages 3 or over)
 Platform:          Sony PlayStation 2
 Memory Card:       100 KB needed (min.)
 Analogue:          Yes
 DualShock 2:       Yes
 Online Compatible: No
 Price:             $20AUD tops
 Made in:           Austria

 ----------------------------------------------------------------
 1:4) b. Introduction stuff from the game itself
 ----------------------------------------------------------------
 The snow fell overnight, leaving a deep, crisp carpet of
 brilliant white as far as the eye can see. I check my equipment,
 one final time, taking huge gulps of fresh air, my mind alert in
 anticipation of the adrenaline rush I know will soon come.

 Down the slope, the sun catches on a visor. The crowd is already
 starting to build up and there is an excited buzz as the people
 wait for the action to begin. They've come to see style, tricks,
 jumps and speed. I don't intend to disappoint them.

 I stretch, reaching my arms as high as I can into the cloudless
 sky and I can feel the smile spread across my face. It's time to
 go.

 Come on - let's conquer some mountains.

 HIGH SPEED, ADRENALINE FUELLED DOWNHILL RACING HAS REACHED ITS
 PEAK. GET READY FOR ALPINE RACER (tm) 3.

 o 'Pick up and play' control system for instant alpine action
 o Win prize money to buy better snowboards, skis or skiboards
 o Five challenging game modes including superb 2-player split-
   screen racing
 o Real-life ski runs reproduced from satellite maps of the
   European Alps
 o Authentic commentary, extreme weather conditions and radical
   obstacles

 SO - WILL YOU BE THE FIRST ONE DOWN THE MOUNTAIN?

 ----------------------------------------------------------------
 1:4) c. My Review
 ----------------------------------------------------------------
 I can't see anything immediately dislikable about Alpine Racer 3
 -- it's a fun, easy game that doesn't involve tuning up equip-
 ment or anything like that. What's more, the courses are based
 on real European runs. For the majority of people in the world
 who've never visited Europe or even the European mountains
 (including me) this is a great incentive to play the game.

 Story - 4.5/10:
   The "story" is that there's this skiing/boarding competition
 with various people (most of whom have never skied/boarded
 competitively before) who have entering either for promotional
 reasons, thrill-seeking, or just for the sake of being total
 sports nuts. It sounds like it's taken from some fighting game,
 only worse, but I'm not into fighting games so I'm not bothered.

 Characters - 5.5/10:
   Speaking of characters, there are quite a few to choose from.
 If you just want to be careful, you can choose a balanced
 character like Chelsea Amery, or if you know you've got good
 reflexes you can choose the agile yet weak Ling Yufen. Whoever
 you choose, you'll have fun perfecting your style on every
 course.

 Game-Play - 9/10:
   My Dad's into Gran Turismo and is partaking in the ultimate
 quest to get full gold in the licences of GT4 and it's so int-
 ense that he has to psyche himself up for a while before he can
 do it. Alpine Racer 3 is a much older game and not as developed
 even as the earlier GTs, but I believe that playing it could
 make one better at any car racing game. When you're sliding
 down that mountain you're not creeping up on every corner like
 a pussy's sittin' on the accelerator; the only way to slow down
 is to turn.

 Graphics - 6.5/10:
   As for the graphics, they're nothing special; but what do you
 expect? For their time and the genre of game this is, the
 graphics are really good. It shines in the mapped graphics dep-
 artment, especially when you're flying down the top of Sheer
 Madness and it looks almost real. The characters and movie
 scenes look a little cartoon-like though; some PS1 games act-
 ually did a better job (which isn't too surprising considering
 the work they put into Square-Enix's star releases).

 Music - 6/10:
   The music really gets you into the spirit of the game when
 you're playing it. When you go through a tough spot the tempo of
 the music picks up, when you're just through that tough spot the
 music seems to be in tune  with that surge of excitement you feel
 when you've got through the hardest kink in the world, at high
 speed, without crashing (though the game doesn't change if you
 happen to crash in that turn). But that's why the game's so
 addictive. The music enhances the physical high you get from
 playing the game. And it's pretty much the only game music my
 father admits to liking. FF8's Liberi Fatali? He hated it because
 it didn't play well on the piano. I'm sure he'd like it if only
 he was into the story of FF8.

 Commentary - 5/10:
   The only thing I don't really like about it is having to listen
 to the commentary all the time. Namco seems to have a knack for
 making annoying commentators for their games, especially when you
 have to hear that guy everytime you start a new race.

 Overall - 6.6/10:
   In terms of games, things like Final Fantasy and Gran Turismo
 are on the A List; you'll notice every major game company has its
 flagship series. For Enix it was Dragon Quest, for Konami it's
 Metal Gear Solid and for Namco it's Resident Evil. This game is
 a B Class and no better or worse than intended. It'd reserve C
 class for the mainstream, common kinda games like Cool Boarders
 or the old Tomb Raiders before they got it together and took it
 up a notch.


.================================================================.
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -|
| Part 2: Basics                                                 |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -|
'================================================================'

.================================================================.
| 2:1) Things you should know                                    |
'================================================================'
 ----------------------------------------------------------------
 2:1) a. Setting up your PlayStation 2 for dummies
 ----------------------------------------------------------------
 Refer to the instruction manual of your PlayStation 2. If you
 can't figure out how to operate your PlayStation I guess you
 could always sell it and give all your games to me...;)
   Press the disc tray and insert the game (Alpine Racer 3). Make
 sure the disc it is in is intact and you have enough space on
 your memory card. If you don't have enough space you can always
 delete other files from your PlayStation 2 browser or buy
 another memory card.
   Note that if you don't have the memory card in Slot 1 the game
 will not allow you to load your save file right away if the
 memory card isn't in Slot 1.

 ----------------------------------------------------------------
 2:1) b. Disc maintenance
 ----------------------------------------------------------------
 You can only play a PlayStation game on a different system (like
 playing an NTSC game on a PAL PlayStation) if you own a Mod-
 Chipped PS2. There are people who advertise themselves as being
 able to put mod chips in PlayStations and XBOXs.
   Always play the game on the right side. The picture on the disc
 should be facing you.
   Whenever handling the disc hold it by the edges and middle. If
 you have to put it down be careful of the sensitive side (the
 one with the picture). While the dark side can be rubbed of
 scratches, the side with the paint cannot be repaired if
 scratched.
   Keep the game in a cool dry place. Not directly in the sun or
 near a raging fire ;).
   Do not use the disc if it has been cracked, warped or cleaned
 with adhesives.

 ----------------------------------------------------------------
 2:1) c. Sorting out the controls
 ----------------------------------------------------------------
 In the menus
 ------------
 Directional pad       Move cursor
 X button              Select option, skip movies
 Triangle button       Cancel option
 Start button          Skip movies

 On the mountains
 ----------------
 Left analogue stick   Steering, edging (see section on edging)
 Right analogue stick  Edging (see section on edging)
 Triangle button       Toggle views
 X button              Boost (when evolution gear is equipped)
 Circle button         Change rider's stance
 L1 & L2 buttons       Air trick, equipment action
 R3 button             Equipment action
 Start button          Pause

 ----------------------------------------------------------------
 2:1) d. Main Menu
 ----------------------------------------------------------------
 
         EWC: The Extreme Winner's Cup is Alpine Racer's tourna-
              ment mode. You choose a character and go through
              all 8 courses before getting to the finish.
                Use prize money to get the best equipment (you'll
              now be to use this equipment in the other modes).
                If you win the Extreme Winner's Cup, you'll get
              two extra costumes for the character you win with.
                If you lose a race in the Extreme Winner's Cup
              you'll have to pay some of your money to re-start
              the course again, or start from the beginning of
              the Cup for free.
                The Extreme Winner's Cup is an important part of
              getting 100% in the game (you have to buy all the
              equipment and totally finish it with each player).

  CROSS RACE: Basically an arcade race with 3 opponents. You can't
              choose all the races at first; you have to do them
              on the Extreme Winner's Cup.
      SLALOM: Use your agility to go through the flags. If you go
              through every flag on any course, you will get the
              best character in the game (which you can't use in
              Extreme Winner's Cup, bummer).
      1 ON 1: Like cross race, except it's in 2 player mode.
              Challenge a family member or friend now! Three
              courses don't sound like a lot, but they cover the
              range the game has to offer, giving you the versions
              that have least visibility. The Cybertrick Monster
              would be nice, but I guess you can compare times.
 TIME ATTACK: Finish courses in the allotted time periods. This is
              the only non Extreme Winner's Cup mode where you can
              race on the Cybertrick Monster (winning the Extreme
              Winner's Cup and beating it of course).
     OPTIONS: Configure game options (see below for description of
              the options menu).
   SAVE/LOAD: Once you have made a save game you can load it from
              this menu, or when you start the game up. Make sure
              you save often. You will be asked if you want to
              save sometimes. By the way, you need a memory card
              with at least 100 KB to spare so you can make up to
              4 save games on each memory card.

 ----------------------------------------------------------------
 2:1) e. Options Menu
 ----------------------------------------------------------------
 Game Options
 ------------
 1P Edging:      Auto and Manual for player 1
 2P Edging:      Auto and Manual for player 2
 1P Vibration:   On and Off for player 1
 2P Vibration:   On and Off player 1
 Difficulty:     Easy, Normal, or Hard
 BGM:            Configure volume for background music
 SE:             Configure volume for sound effects
 DJ Voice:       Configure volume for commentator
 Output:         Mono or stereo
 Default:        Reset the game settings to default
 Exit:           Return to the Options menu

 Rankings
 --------
 All the records for Cross Race, Slalom, and Time Attack are
 kept here. My rankings...

 EWC       -Nostalgia RMX 2.0 1. Melina  SG1    1'46"540

 Cross Race-Sheer Madness
                              1. Klonoa  SG1    01'23"840
                              2. Chelsea E      01'24"040
                              3. Melina  E      01'24"080
                              4. Ling    E      01'24"180

            Sunset Rush
                              1. Melina  E      02'20"560
                              2. Chelsea E      02'59"720

            Nostalgia RMX 2.0
                              1. Melina  E      01'20"560
                              2. Ling    SG1    02'59"720

            Nostalgia RMX 1.0
                              1. Melina  E      01'57"540
                              2. Chelsea SG1    01'12"240

            Acrobat Valley
                              1. Melina  E      01'44"920

            High Powder
                              1. Melina  E      02'26"440
                              2. Brad    E      02'36"880

            Blue Moon Run
                              1. Melina  E      01'42"080
                              2. Brad    SG1    01'45"440

            Great Mogul
                              1. Jose    AG2    01'44"700
                              2. Melina  E      02'04"520
                              3. Ling    SG1    02'13"460

 Theatre
 -------
 When you clear the Extreme Winner's Cup using a character, you
 can see their movie sequence here. Need I say more?

 ----------------------------------------------------------------
 2:1) f. Other Menus
 ----------------------------------------------------------------

 -------------------
 Character Selection
 -------------------
 Most of the time you can choose from 7 characters to race here.
 Press the down and up directional buttons so choose an outfit
 for a chosen character before confirming.

 --------
 Pro-Shop
 --------
 While in the Extreme Winner's Cup you can choose equipment
 before racing. If there's a price tag (other than your kitty)
 next to the item it means you haven't bought it yet.

 --------
 Pre-Race
 --------
 You get to see the course information, who you're racing against
 and other info.

 ----------
 Pause menu
 ----------
 Continue:       Continue the race
 Retire:         Retire from the Extreme Winner's Cup
 Restart:        Restart the race (not in Extreme Winner's Cup)
 Main Menu:      Go back to main menu (not in Extreme Winner's
                 Cup)

 --------------------
 Post-Race (EWC only)
 --------------------
 Here is an example of what you'll see on the post-race screen.

 (1) CLEAR BONUS        $5000
     TIME     1'44"440  $9250
 (2) TRICKS          5  $1560
 (3) JUMPS           0     $0
 (4) COLLISIONS      1  $-500
     ------------------------
     SUBTOTAL          $18430

   (1) Each course has its own CLEAR BONUS.
   (2) When in the air, do a trick by pressing the L1 or L2
       buttons.
   (3) Jumps occur when you fly in the air at any point.
   (4) Collisions mean any time you've hit a tree, rock, barrier,
       or competitor.

 ------------------------------
 Post-Race menu (excluding EWC)
 ------------------------------
 Restart:        Restart the track
 Player Select:  Go back to the Character Select menu
 Main Menu:      Go back to the main men -u


 ----------------------------------------------------------------
 2:1) g. Playing the Game
 ----------------------------------------------------------------

 ---------------
 The game screen
 ---------------
  ________________
 | (1)        (2) |  (1) Map of impending changes in the course.
 |                |      It isn't a full plan, but shows the rough
 |                |      width of the course and where there are
 |                |      forks.
 | (3)        (4) |  (2) Placing, time taken and best record for
 |________________|      the course.
                     (3) At certain checkpoints pac-men come in
                         and tell you how much you're above or
                         below best record.
                     (4) How fast you're going and boost status
                         (if you have evolution gear equipped).

 --------------
 Rider's stance
 --------------
 Press the Circle button to change the rider's stance. In skis
 this will be punching stocks and bending knees (same for Alpine
 Skis except they don't have stocks); for snowboards it is crouch-
 ing. One thing that every stance change shares in common is that
 it makes you go slightly faster.

 --------
 Boosting
 --------
 The most advanced range of gear, the "evolution" equipment gives
 you a special boosting ability. The only character who doesn't
 have evolution gear is Klonoa (not that he needs it). You have to
 press Circle (I think) to use it, and it can be done up to three
 times per race (though there's a brief cooling off period after
 using it).

 ----------
 Air tricks
 ----------
 Unlike a lot of games, you don't press combinations of buttons
 to perform tricks in Alpine Racer 3. Nevertheless you *can* do
 tricks and earn points for them. It isn't hard to do a trick,
 you just have to be going fast when you go past the "trick point"
 (every course has them -- they're big cliffs usually).

 ------
 Edging
 ------
 Edging is when the player sort of digs their board into the snow
 as they go along, making them faster. In the options you can
 choose manual or automatic for players 1 and 2. To edge, press
 the left analogue stick slightly to the left.

 ---------------------
 Obstacles and Hazards
 ---------------------
 Points are taken away from you for colliding with opponents and
 objects. The more Stability a character has, the less they'll
 fall if they collide with something. Chelsea seems to be the only
 aberration from this rule; she nearly always regains her balance
 in time (the Melina vs. Chelsea match in the Extreme Winner's Cup
 is one of the hardest). Ling on the other hand, will collide with
 a twig sticking out in the snow, go "WAAAHH!" and promptly flip
 over onto her backside, whereas Georg will merely grunt when
 smashing his way through a tree, making him ten times stronger
 than the average car.

 ----------
 Short cuts
 ----------
 If you're observant you can find side tracks veering off on al-
 most every course, though some of them are long cuts and aren't
 worth your time. An indication of a side track can be seen your
 course map, but most of the time it isn't. And they tend to have
 the slow type of snow. See course strategies (3:1) and snow types
 (2:1 -- below this).

 ----------
 Snow types
 ----------
 There are three snow types in Alpine Racer 3, all of which can
 effect your speed for good or ill. Fresh snow is the slowest, but
 it's useful for slowing down when you'd otherwise collide into
 something. Ice is the opposite, as it impedes turning and makes
 you a whole lot faster. Groomed snow is the optimum condition;
 you never find it off the beaten track (except when you're going
 down a lift way).

 ---------
 Equipment
 ---------
 All characters will begin with their default equipment but the
 only way to get more is to buy it in EWC mode. When you're play-
 ing for the first time it's probably a good idea to just continue
 until you can win no more races and when it prompts you to pay
 the money to go further, begin again. Getting all the character's
 equipment will get you the percentage you need to get to 100%.
 Like pressing left and right to toggle between equipment options,
 you can also press up and down to choose a character's costume.
 You will get a new costume and ending movie for a character if
 you finish EWC with them (which will also earn more percentage).

 Equipment        Type          Character Spd Trn Pow Overall
 ---------        ----          --------- --- --- --- -------
 Standard Gear 1  Skis          Merlina   9   10  5   26
 Standard Gear 1  Alpine Board  Ling      8   8   7   23
 Standard Gear 1  Skiboard      Djose     7   8   9   24
 Standard Gear 1  Skis          Chelsea   4   5   2   11
 Standard Gear 2  Alpine Board  Merlina   7   10  7   24
 Standard Gear 2  Skiboard      Ling      8   9   7   24
 Standard Gear 2  Board         Jose      6   10  9   25
 Standard Gear 2  Skiboard      Chelsea   4   7   4   15
 Standard Gear 3  Skis          Merlina   11  9   7   27
 Standard Gear 3  Board         Ling      9   8   9   26
 Standard Gear 3  Ski Boards    Djose     9   9   7   25
 Standard Gear 3  Skis          Chelsea   7   6   3   16
 Advanced Gear 1  Alpine Board  Merlina   8   10  9   27
 Advanced Gear 1  Ski Boards    Ling      9   9   6   24
 Advanced Gear 1  Skiboard      Jose      7   10  11  28
 Advanced Gear 1  Board         Chelsea   4   7   6   17
 Advanced Gear 2  Skis          Merlina   12  9   5   26
 Advanced Gear 2  Board         Ling      10  9   7   26
 Advanced Gear 2  Ski Boards    Jose      10  7   9   26
 Advanced Gear 2  Skis          Chelsea   7   6   5   18
 Advanced Gear 3  Skis          Merlina   12  11  7   28
 Advanced Gear 3  Board         Ling      11  11  9   31
 Advanced Gear 3  Ski Boards    Djose     10  11  8   29
 Advanced Gear 3  Skis          Chelsea   7   6   3   16
 Evolution Gear   Skis          Merlina   11  8   9   28
 Evolution Gear   Board         Ling      11  9   9   29
 Evolution Gear   Ski Boards    Jose      9   8   9   26
 Evolution Gear   Skis          Chelsea   12  9   3   24

.================================================================.
| 2:2) Characters                                                |
'================================================================'
 ----------------------------------------------------------------
 2:2) a. Melina Verlaine
 ----------------------------------------------------------------
 Height: 170 cm (5'5")      "Melina's father is the president of
 Weight: ??                 a large sporting goods company. Her
 Country: France            goal is to show the superiority of
 Proficient equipment: N/A  the company's new products by
 Weak equipment: N/A        defeating the young star, Shun sent
                            by a rival company."

 Melina's like your typical fighting game feminine player; she's
 a model who doesn't want to disclose her weight.
   She is an ideal character for a beginner to use, because she's
 fairly well balanced and speedy. Her stability isn't the best,
 but it's better than Ling's.The game says she doesn't have any
 best or worst equipment, but I personally prefer to use Melina
 with skis.

 ----------------------------------------------------------------
 2:2) b. Ling Yufen
 ----------------------------------------------------------------
 Height: 164 cm (5'3")      "Ling is the daughter of a Chinatown
 Weight: 48 kg (105 lb.)    crime lord. She was spoiled as a
 Country: U.S.A.            child by her father and prone to
 Proficient equipment:      violence as a result. It is best not
  Alpine Board              to get on her bad side."
 Weak equipment: Skiboard

 So much as a tree twig can make Ling fly head over heels when
 most characters can go through tree trunks easily ... Although
 she is weak, her agility is amazing. From this perspective, Ling
 is a very fun character to use, because you can go through a
 particularly tricky bit in a course and think "wow, did I just
 do that??" But she's a little twitchy, so unless you have pretty
 good dexterity yourself I don't suggest this character.

 ----------------------------------------------------------------
 2:2) c. Jose Helguara
 ----------------------------------------------------------------
 Height: 185 cm (6')        "Jose is bored of college life, and
 Weight: 85 kg (187 lb.)    is looking for something more
 Country: Dominican Rep.    exciting than soccer and dancing. He
 Proficient equipment: N/A  saw a television advertisment for the
 Weak equipment: N/A        Extreme Winner's Cup and thought he'd
                            give it a try. The prize money is
                            also the major reason that he is
                            competing. He has never skied before,
                            but a has skateboarding experience.
                            He is the confident, cocky kind of
                            guy."

 BORING! This guy is very, very stable, but he lacks the umph.
 That's what I said, I said the UMPH, man! It takes a lot to
 knock this crazy guy over, but he is possibly the SLOWEST
 character in the whole game.

 ----------------------------------------------------------------
 2:5) d. Brad Baxter
 ----------------------------------------------------------------
 Height: 205 cm (6'7")      "A former detective. Brad became a
 Weight: 102 kg (224 lb.)   pro-snowboarder after leaving the
 Country: USA               police force. He is extremely
 Proficient equipment:      outgoing and quite popular with the
  Freestyle board           ladies. At first glance he looks in
 Weak equipment: Skis       great shape, but age and inactivity
                            has started to catch up with him."
 Strong point/s: Strength.
 Weak point/s: Agility and speed.

 This guy is built like a tank! But tell me this; is a moving
 boulder very agile? NO! And even though it doesn't really make
 any sense, Brad is quite slow. What? Haven't the folks that made
 "Alpine Racer 3" ever heard of the "snowball effect?" Overall,
 Mr. Baxter is a disappointing player.

 ----------------------------------------------------------------
 2:5) e. Chelsea Amery
 ----------------------------------------------------------------
 Height: 152 cm (4'9")      "Chelsea is a TV personality and
 Weight: 39 kg (86 lb.)     enters the tournament as part of a
 Country: UK                TV programme. She is not very good
 Proficient equipment: N/A  at any sports, which is why the
 Weak equipment: N/A        producer chose her for this project.
                            Will it be a touching programme
                            about triumph, or a documentary of
                            tragedy?"

 She's good at avoiding falling, and her boost is quick to re-
 juvinate.

 ----------------------------------------------------------------
 2:5) f. Shun Mifun
 ----------------------------------------------------------------
 Height: 180 cm (5'9")      "A rising star, Shun grew up at a ski
 Weight: 77 kg              resort with his father who taught him
 Country: Japan             how to ski. His hunting skills and
 Proficient equipment:      mountain survival knowledge came from
  Skiboard                  his grandfather. Shun possesses his
 Weak equipment:            father's technique and the fighting
  Freestyle board           spirit of his grandfather, making
                            him a strong candidate for the
                            Extreme Winner's Cup Championship.

 Like Chelsea, Shun doesn't have any outstanding qualities (good
 or bad), but he's not quite as good when it comes to keeping his
 balance.

 ----------------------------------------------------------------
 2:5) g. Georg
 ----------------------------------------------------------------
 Height: 191 cm (6'2")      "Known as 'The Raptor' for his
 Weight: 96 kg (211 lb.)    aggressive skiing, Georg accepted an
 Country: Germany           offer to disrupt the race in
 Proficient equipment:      exchange for a biogenetically
  Skis                      enhanced body. Could the appearance
 Weak equipment:            of the Mythril raptor be close at
  Alpine board              hand?"

 Strong point/s: Stability, speed.
   Weak point/s: Turning.

 Not my favourite character. Good if you wanna pick up some real
 speed, though (but how do you turn in a rocket powered auto-
 mobile?).

 ----------------------------------------------------------------
 2:5) h. Klonoa
 ----------------------------------------------------------------
 Height: 152 cm (4'9")   Klonoa is a secret character; you can
 Weight: 39 kg (86 lb.)  get him by doing 100% on any slalom run.
 Country: France         As far as I know he's a French cartoon
 Proficient equipment:   character and is even more annoying than
  Snowboard              Jose.

 Klonoa (despite being the most annoying character to use) is
 technically the best. He has two boards, both of which are at
 maximum on every stat. You can use Klonoa in the Extreme Winner's
 Cup.

.================================================================.
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -|
| Part 3: Strategies                                             |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -|
33'================================================================'

.================================================================.
| 3:1. Courses                                                   |
'================================================================'
 The course strategies are designed in such a way that you can
 see how to get through each section in the best way. If you're
 learning how to do a course, pause the game after each section.

 ----------------------------------------------------------------
 3:1) a. Nostalgia RMX 2.0
 ----------------------------------------------------------------
     Available: Extreme Winner's Cup (first day-preliminary).
         Start: Alpine Racer's Valhalla
           End: Stadium
     Elevation: 1,490 m
        Length: 24.765 km
          Type: Branching Course
  Trick Points: 3
    Flag Gates: 86
 Scoring Notes: - $1250 for 0 falls/collisions/clear time (under
                  3'00"00)

 On the first jump try to keep in the middle and in the next two
 jumps keep as far to the left as possible. Be wary of forks in
 the course and steer wide to avoid them.
   Flashing arrows serve as a guide in this run, so follow their
 advaice as soon as they come into vision as long as you don't go
 off course (as the soft snow will slow you down).
   Veer to the left on all the jumps except the first.
   Near the end of the run is a bridge (the second bridge you see
 that you should try to og on the right side of.


 ----------------------------------------------------------------
 3:1) b. Sunset Rush
 ----------------------------------------------------------------
     Available: Extreme Winner's Cup (second day-first round),
                Cross Race
         Start: Les Grandes Montets
           End: Argentiere
     Elevation: 2,805 m
        Length: 16 km
          Type: Technical Course
  Trick Points: 2
    Flag Gates: 90
 Scoring Notes: - $1,870 for 0 falls.
                - $2,500 for clear bonus (3'00"000).

 1. The first part of this race takes place inside an ice tunnel.
    You must carefully avoid the pillars and other players that
    come in your way.

 2. You enter a train tunnel. You must carefully follow the tunnel
    around and avoid a train going in the opposite direction. In
    one of the modes (cross race or 1 on 1) you can go to the left
    at some point and crash through the glass into a shortcut,
    which you should be careful to veer to the right as you
    approach the bottom, as it's steep and has a sharp unexpected
    turn.

 3. Whether you took the shortcut or not you'll have to go through
    two gates. Take care to aim slightly on the left side of the
    first gate and slide strait through without turning left or
    right. After this is a good opportunity to use Boost.

 4. Ahead of the train there is a big jump in front of a bridge.
    You can use the jump and go right over the bridge, but you
    miss a vital shortcut.

 5. The shortcut is rough but much better than going the long way.
    Both involve a studious avoidance of sticking out bric-a-brac
    that'll get in your way.

 6. Using Boost on the home-stretch may save the race for you.


 Melina vs. Ling
 ---------------
 This is a tough battle. Try to keep on the beaten track (except
 for shortcuts). Evolution Gear skis will help a lot, as long as
 you use the boost correctly. Save your third boost right 'till
 the end.

 ----------------------------------------------------------------
 3:1) c. Sheer Madness
 ----------------------------------------------------------------
     Available: Extreme Winner's Cup (third day-second round), 
                Cross Race, 1 on 1
         Start: Gornergrat
           End: Zermatt
     Elevation: 2,375 m
        Length: 24.7 km
          Type: Broad Course
  Trick Points: 2
    Flag Gates: 57
     Melina vs: Ling (Brad, Shune)
       Ling vs: Shune, Georg, Hose
       Jose vs: Brad, Georg, Chelsea
    Chelsie vs: Ling, Georg, Jose
       Brad vs: Shune, Georg, Chelsea
      Shune vs: Ling, Melina, Jose
      Georg vs: Ling, Shune, Melina
     Klonoa vs: Brad, Ling, Georg
 Scoring Notes: - $2,500 for 0 falls.
                - $3,750 for 0 collisions and clear bonus
                  (2'15"000).

 1. Upon taking off wait for a couple of seconds before you turn.

 2. It wouldn't be wise to boost on the next narrow strait as
    there will be unexpected obstacles ahead. There is a narrow
    but fast short cut if you go between one of the first poles
    you see and meet the chair-lift-way to the right.

 3. Upon leaving the shortcut, proceed as you normally would down
    the hill [this may be a good time to boost] and go strait over
    the mound using its ridge as a guide.

 4. Approach the next drop from the left; this is important as you
    will need to go as far left as possible to enter the tunnel
    the right way. It's a narrow tunnel and you'll have to be
    skirting the arrow signs to approach this without getting
    hurt.

 5. As soon as you leave the tunnel begin veering to the left
    WITHOUT getting too close to the barrier; there's a hard corn-
    er that you will need to steer widely around other wise you'll
    build up too much speed and crash into one of the arrow signs
    that line the next strait.

 6. At the end of the next strait where there's a hard turn to the
    right there's a shortcut that is not only a great place to
    boost and do tricks [as it's a jump]; just beware the pole,
    and veer left as you go through.

 7. You can go between the next couple of arrow signs [they point
    the the left] instead of going where they tell you [call it a
    mini-shortcut].

 8. If you're not too agile go halfway along the railway tracks
    and turn hard left; there is another way of entering the
    small gathering of trees which begins as you wander off the
    stretch of snow just before the train tracks but there are
    more trees to dodge. Boost as soon as you can.

 9. There is another shortcut just before the bridge that will
    let you onto the frozen waterway; be careful all the same.


 ----------------------------------------------------------------
 3:1) d. Acrobat Valley
 ----------------------------------------------------------------
     Available: Extreme Winner's Cup (fourth day- third round),
                Cross Race.
     Melina vs: Chelsie
 Scoring Notes: - $5,000 clear bonus (2'30"000).

 1. The first part of this race takes place inside an ice tunnel.
    You must carefully avoid the pillars and other players that
    come in your way.

 2. You enter a train tunnel. You must carefully follow the tunnel
    around and avoid a train going in the opposite direction. You
    can go to the left at some point and crash through the glass
    into a shortcut, which you should be careful to veer to the
    right as you approach the bottom, as it's steep and has a
    sharp unexpected turn.

 3. Whether you took the shortcut or not you'll have to go through
    two gates. Take care to aim slightly on the left side of the
    first gate and slide strait through without turning left or
    right. After this is a good opportunity to use Boost.

 4. Keep to the right as you try to outbeat the train.

 5. Ahead of the train there is a big jump in front of a bridge.
    You can use the jump and go right over the bridge, but you
    miss a vital shortcut.

 6. The shortcut is rough but much better than going the long way.
    Both involve a studious avoidance of sticking out bric-a-brac
    that'll get in your way.

 7. Using Boost on the home-stretch may save the race for you.


 ----------------------------------------------------------------
 3:1) e. High Powder
 ----------------------------------------------------------------
      Available: Extreme Winner's Cup (fifth day-fourth round),
                 Cross Race, 1 on 1
      Melina vs: Georg
  Scoring Notes: - $3,750 for 0 falls.
                 - $7,500 clear bonus (3'00"000).
 Retry Penality: $12,000

 1. Veer to the left upon take off, but not so much or you'll be
    slowed down.

 2. Hug the right ride as you soar over the next couple of rises.

 3. Upon entering the crevass area, keep to the left. When you
    have to jump over the crevass, use those two glacier tops to
    get over, and keep right to avoid an awkward late-entry of the
    crevass.

 4. Veer to the left to avoid the first avalanche and right for
    the second. Keep in the middle, going in a straitforward
    manner to avoid the third.

 5. After the jump is a series of bends hug the left side as you
    approach the first turn. To be cautious do the same with the
    rest of the turns, using all the space you can get to your
    advantage, but if you feel you can handle the presure do that
    as well as going to the right of every skylift pillar.

 6. At the bottom of the first left turn is a shortcut you should
    try to take (it points slightly upwards). It's narrow but
    fairly straitforward


 ----------------------------------------------------------------
 3:1) f. Blue Moon Run
 ----------------------------------------------------------------
     Available: Extreme Winner's Cup (sixth day-semi-final)
     Melina vs: Jose
       Jose vs: ?
 Scoring Notes: - $10,000 clear bonus (2'15"000).
                - $4,370 for 0 falls.

 1. As you take off veer to the left to cut the corner (but not
    too much or it'll slow you down).

 2. Hug the right ride as you soar over the next couple of rises.

 3. Upon entering the crevass area, keep to the left. When you
    have to jump over the crevass, use those two glacier tops to
    get over, and keep right to avoid an awkward late-entry of the
    crevass.

 4. Veer to the left to avoid the first avalanche and right for
    the second. Keep in the middle, going in a straitforward
    manner to avoid the third.

 5. After the jump is a series of bends hug the left side as you
    approach the first turn. To be cautious do the same with the
    rest of the turns, using all the space you can get to your
    advantage, but if you feel you can handle the presure do that
    as well as going to the right of every skylift pillar.


 ----------------------------------------------------------------
 3:1) g. The Great Mogul
 ----------------------------------------------------------------
      Available: Extreme Winner's Cup (seventh day-final),
                 Cross Race.
      Melina vs: Shune
  Scoring Notes: - $12,500 clear bonus (2'30"000).
 Retry Penality: $18,750

 1. The first part of this race takes place inside an ice tunnel.
    You must carefully avoid the pillars and other players that
    come in your way.

 2. You enter a train tunnel. You must carefully follow the tunnel
    around and avoid a train going in the opposite direction, and
    ready yourself for a hard (but not too hard) left turn.

 3. You will have to take the shortcut outside the window as the
    rest of the tunnel is blocked off. Edge towards the left side
    as you crash through the glass and start turning right as soon
    as you land, hugging the right side of the slope.

 4. At the bottom of the slope, try to keep in the middle of the
    course rather than veering in a certain direction or you'll
    crash into something.

 5. Go through two gates. Take care to aim slightly on the left
    side of the first gate and slide strait through without
    turning left or right.

 4. Keep to the right as you try to outbeat the train. Boost, if
    you have it.

 5. Ahead of the train there is a big jump in front of a bridge.
    You can use the jump and go right over the bridge, but you
    miss a vital shortcut.

 6. The shortcut is rough but much better than going the long way.
    Both involve a studious avoidance of sticking out bric-a-brac
    that'll get in your way.

    a. The next series of breakneck turns is tough but you can go
       through them at high speed believe it or not. As you near
       the first kink, hug the left side until you see a strait
       ahead of you and spring out of that corner!

    b. 

 7. Using Boost on the home-stretch may save the race for you. Be
    sure to avoid large patches of trees.

 ----------------------------------------------------------------
 3:1) h. Cybertrick Monster
 ----------------------------------------------------------------
     Available: Extreme Winner's Cup (The Future-New Challenge),
                Time Attack (you can only unlock this track by
                completing the Extreme Winner's Cup).
 Retry Penalty: $25,000

 Check Point 1
 -------------
 1. Prepare yourself for the first hard right, followed by a
    series of long, sloping turns.

 Check Point 2
 -------------
 2. Not long after the second checkpoint is a small, circular
    tunnel full of lightening gates.
      Avoid these gates as soonas you see them but don't steer
    too hard or you'll crash into the sides! If you're going to
    go into a gate it's better you go into the middle of it.

 3. In the next hazard, keep right to avoid folling below (and
    if you do, keep in the middle to avoid the "snowmakers" and
    those lasers).

 4. In the sewer is a short cut you should take. It's to the
    right just opposite of where the sewer tunnel begins to take
    a turn, and you may need to crash against the wall to get in.
    It's a cyllindrical air hole filled with fans.

 Check Point 3
 -------------
 5. You'll enter an area with sensors that block off certain
    passages. Avoid the sensors and you'll take a faster route,
    though it isn't so bad if you only go through the first sensor
    and miss the second, because the latter will take you back in
    a very annoying circle!

 6. If you managed to get through that last stage without going
    through any sensor you'll go above the next "snowball" area,
    though you need to go on the right platforms to stay up there
    as long as you can.

[uc]


 ----------------------------------------------------------------
 3:1) i. Getting 100%
 ----------------------------------------------------------------
 - Get all the equipment for the characters.
 - In the Extreme Winner's Cup get to the end without losing a
   single race with each character (you'll get to see their
   movie).
 - Go through all the flags in a slalom event (you only have to
   do it once).

 ----------------------------------------------------------------
 3:1) j. General tips and hints
 ----------------------------------------------------------------
 - Speed is the objective in Alpine Racer 3. As long as you get
   through the courses quickly and efficiently you're sure to win
   (unless you're on Time Attack and just can't get any better).
   In the Extreme Winner's Cup, if the minimum time limit is 3
   the opposition will probably finish the course in 3 minutes.
 - Get used to a course before you put any significant resources
   into it. You can judge the best way to do the course then. It
   works a treat on Nostalgia RMX 2.0, for instance.
 - Get evolution gear as soon as possible, unless you really need
   to get semi-decent equipment that you can use to earn decent
   prize-money.
 - Although speed may seem important it isn't nearly as important
   as agility. The optimum equipment you can get for really
   tricky courses is Advanced Gear 3. The best courses to use
   Evolution gear is the easier courses where you can get
   fantastic time records.
 - The arrows serve as guide. Race how you would in real life,
   making calculated turns and perceiving possible dangers.
 - Your goal in Winner's Tournament is to make the most points so
   you can make the most money and get the best gear.
 - There are times when your direction will need to be as strait
   as possible; the best way of doing this is having very minimal
   contact with the joystick, just leaving it where it is at times.
 - At times you will need extra room to properly make a turn. Most
   runs provide you with this, the area just before the tunnel in
   Sunset Rush for instance.
 - I you feel uncomfortable about the speed you're reaching, the
   best thing you can do is turn. Do a couple of sharp, quick
   turns in succession or use the curve of a bend to your advant-
   age.
 - Shortcuts often have pesky little obstacles and be rougher than
   the normal track, so beware of this.
 - The highs you get from playing the game can tire you out rather
   quickly, making you gradually worse at the game while wanting
   to play more. As soon as your game starts taking a turn for the
   worse, stop playing. You can start up later and I find if I'm
   just "taking a break" it doesn't allow me to relax properly.


.================================================================.
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -|
| Part 4: Reader's Section                                       |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -|
'================================================================'

.================================================================.
| 4:1) Frequently Asked Questions                                |
'================================================================'

 Q: How do you get 100%?
 A: These are the following things that need to be done:

    - Buy equipment for all the players in Extreme Winners League
    - Finish Extreme Winners League using all players
    - Get all posts in a slalom event to win Klonoa

Q: How often do you update?
A: I'm very lazy when it comes to updtaing this guide. Every now
   and then I feel like playing the game and update the guide then
   -- about once every year.

Q: Why won't you answer my e-mail?
A: Probably because I've changed my e-mail account yet again,
   though I tend to post my latest e-mail address on my guides.

Q: What other guides have you written for sports games?
A: None. This is my first, and possibly my last.

Q: Can this guide be used for all versions of the game?
A: There are only small differences between the versions which I
   will try to point out. Other than that, I don't see why not!

Q: Should I try my hand at guide writing?
A: Guide writing should not be taken up lightly! It's a long
   tedious process that will take 6 months-- AT LEAST. But hey, if
   you get it on GameFAQs and they like it you'll even have other
   sites asking to put it in their FAQ lists! Okay, Here are some
   guidelines: -

     -=- Only write a guide for a game you've really got into and
         know a lot about.
     -=- Offer something that nobody has before. I just hate those
         clone guides who only have negative comments to say about
         the game and are only writing a guide for the heck of it.
         Those losers should get a life. If all guide writers had
         something unique to offer a lot of people wouldn't have
         to settle for second best.
     -=- Another thing I hate about a lot of guide writers is they
         have really bad spelling and grammar! Haven't they ever
         heard of spell check or a dictionary?? I mean, I could
         write a guide in German and still get the spelling right.
     -=- Names are important. As most people may or may not be
         likely to know about sites like Game FAQs and IGN, so
         they're going to look up "Final Fantasy VIII Guide" or
         "walkthrough", not "Final Fantasy VIII FAQ". When I
         looked it up on Google I only found ONE guide from Game
         FAQs! Maybe you could call it a Walkthrough FAQ Guide or
         what ever to get the most hits. Also, if you create your
         own web site or web page you can tell search engines
         about it so people will find it when they look it up
         using their directories.
     -=- Format is important when you're thinking of submitting a
         guide a gaming website. Most sites, like Game FAQs will
         only accept your guide if it is in Word Pad format and
         bound using RETURN/ENTER keys. Each line has to be 72
         characters or less (you can appeal to have lines over
         72 characters long if you have a good enough reason).
         Otherwise, if you have any line which is too long, the
         site will tell you which line it is. Luckily for you,
         Word Pad has a function which allows you to type in a
         line number and go directly to it! Go to the Edit menu
         and click on Go To... or press Ctr+G.
     -=- Before I have a final copy to upload to the internet I've
         found that it's easier to keep my draft copy in separate
         folders (preferably on my iPod, as I only ever go on the
         internet rarely and at short notice -- so I'm always
         carrying the latest version wherever I go!). Not only is
         it safer, it's easier to access certain chapters rather
         than scrolling down and backing up all the time.
     -=- Last, but not least, it's probably not such a good idea
     -=- It'll probably be easy to release a guide for Alpine
         Racer 3 as long as it's better than mine.

 Q: Can I use this guide on my website/whatever?
 A: Yes, but only after notifying me about it. If you want to do
    stuff like edit it and so on, I'll discuss that with you in
    my reply to your e-mail.

 Q: Can you join this/that web-site as a guest member?
 A: Final answer. No.

.================================================================.
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -|
| Part 5: Odds and ends                                          |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -|
'================================================================'
.================================================================.
| 5:1) Epilogue                                                  |
'================================================================'

  Yeesh, this has to be one of the worst guides there ever are or
  were. Badly worked out from the beginning, I didn't even expect
  in to make it into GameFAQs. What can I do but gradually try to
  make it better? Chances are not many people will look at it any
  way, but if you are I'll have you know that my guide for Final
  Fantasy VIII is bonza mate! Cheerio!
    I've always liked skiing/boarding type games like this, and
  I'd say Alpine Racer 3 is the fun-nest one I've played. Not too
  much focus is put into the technicalities of it [like "Downhill
  Skiing 2003," which is utterly boring] or the tricks [which was
  why Cool Boarders for PSX was bearable and Cool Boarders for
  NGPC was unplayable]. The only other snow sport game I really
  like is Sled Storm for PSX, though I deleted the saves ages ago
  to make way for my FF8 games. Damn!


.================================================================.
| 5:2) Other Guides                                              |
'================================================================'

  Game                Guide type            Ver  Date      Size
  ----                ----------            ---  ----      ----
  Alpine Racer 3      Strategy Guide        1.2  04/04/09  61 KB
  Breath of Fire      Strategy Walk-Through 1.1  30/03/09  161 KB
  Dragon Quest VIII   Strategy Walkthrough  1.11 08/10/08  224 KB
  Final Fantasy VIII  Strategy Walkthrough  11.0 05/07/08  1.3 MB
  Tomb Raider Legend  Strategy Walkthrough  1.1  22/09/08  100 KB

.================================================================.
| 5:3) Acknowledgements                                          |
'================================================================'

 I would like to thank my father. Without him probably wouldn't
 even know about Alpine Racer 3; We were looking in a game shop
 once and he wanted to try out this game that seemed interesting
 (and cheap at $20AUD!). So played that for the next month until
 we'd *nearly* finished it, and years later I did the slalom to
 get 100%.
   Thanks Namco, for creating Alpine Racer. Not so much for
 Resident Weevil or Takken though.
   GameFAQs derserves my thanks too, for accepting this near-
 worthless guide. But 1 guide is better than 0.

.================================================================.
| 5:4) Boring, yet Sadly necessary stuff                         |
'================================================================'

 ----------------------------------------------------------------
 5:4) a. Alpine Racer 3 copyrights
 ----------------------------------------------------------------
 Copyright goes to Namco and other companies affiliated with mak-
 ing this game. I have to say it, or maybe I don't, but these
 companies tend to have their own protections against plagiarism
 and piracy. Just don't get on their bad side and if you respect
 the game, respect the people you made it.

 ----------------------------------------------------------------
 5:4) b. Health warning
 ----------------------------------------------------------------
 I don't know if this game can cause epileptic fits (maybe Klonoa
 can ^_^), so the only advice I can give to sufferers of epileptic
 fits is the advice that anyone else can give: Beware!
 Another health danger that faces a player of Alpine Racer 3 is
 "video game induced fatigue" (woohoo, I coined my own phrase!), a
 dangerous condition that arises after a particularly long souj-
 ourn giving strenuous concentration to a small square called "the
 TV." Symptoms include listlessness, nervousness, frustration,
 restlessness and an unwillingness to participate in real winter
 sports.