Your Account
    Log into your account here:
       Forgot Password

    Not registered? Sign Up for free
    Registration allows you to keep track of all your content and comments, save bookmarks, and post in all our forums.

AirForce Delta Strike



by Dninex

______AIRFORCE DELTA STRIKE_______________________ 
By FlyingEye76 & Dninex. 
V 1.00C
Email: [email protected] 

Hit Ctrl + F and type in what you need 

5:Xtra Info 
6:Unlockable collection 


(Under Construction) 
Holst Missions 
Phase 2: X-"CounterAttack"-Newbie 
Phase 7: X-"Stampede Campaign"-Encount 
Phase 9: X-"Navarone Campaign"-RMite 

Brian Missions 
Phase 2: X-"CounterAttack"-Newbie 
Phase 7: X-"Stampede Campaign"-Encount 
Phase 9: X-"Navarone Campaign"-RMite 

Alex Missions 
Xtra - Old Foxes 
Xtra - ORH\Encounter 
Xtra - ONB\Encounter 

Ruth's Missions 
Phase 2: X-"Team Bravo" 
Phase 4: X-"Operation Raccoon Hunt"-Encount 
Phase 6: X-"Operation Jackpot"-Encount 
Phase 7: X-"Stampede Campaign"-Encount 
Phase 8: X- "Navarone Campaign"-Encount 
Phase 9: X- "Navarone Campaign"-R-Mite 

John's Missions 
Phase 4: X- "Operation Raccoon Hunt"-Encount 
Phase 6: X- "Operation Jackpot"-Encount 
Phase 7: X- "Stampede Campaign"- Encount 
Phase 8: X- "Navarone Campaign"-New Generation 
Phase 9: X-"Navarone Campaign"-RMite 

Alex Missions 
Xtra - Old Foxes 
Xtra - ORH\Encounter 
Xtra - ONB\Encounter 

1+Blue Wing Knights: -Shoot down all target crafts 
within the time limit. 
Pilots: Ken 
Objective: Shoot down all Type-86 Bombers 
Enemies: Sergei, Type-86, Tu-160, Su-20, Su-17M, Su-7BM 

Flythrough: After the launch screen you automatically start the 
mission in Ken's F-5. You can decide to either just intercept the 
Type-86 bombers (the ones with the rings) which are basically lined 
up in a row, or decide to take out the extra fighters and the 
secondary group of Tu-160 bombers. Either way for more money shoot one 
missile at the Type-86 bombers and then finish it off with your machine 
guns. That's because targets taken out with with them are worth more 

2+Operation code H4: -Destroy all ground targets 
within the time limit. 
Pilots: Ken 
Objective: Destroy all Primary targets along pipeline 
Enemies: Giuseppe, Su-7BM, Su-20 

Flythrough: One of those missions that were made for the MX-5000. 
Although you still only have control of Ken you can now choose 
your aircraft. There are a three platforms along the pipeline with 
a couple of primary (red dot or arrows) target in each one. If you do 
choose to take out the secondary targets then pay attention to your 
countdown. Leave yourself about 30 seconds of time after destroying the 
last primary target because the mission only ends when the black screen 
comes up. 

3+The Gale: -Defend the airspace from the enemies aircraft. 
Pilots: Ken 
Objective: Intercept enemy aircraft until they withdraw 
Enemies: Leon, Albert, Su-7MB, Su-17M, Su-20 

Flythrough: This is the third Ken only missions which is your first 
fight against Albert. Leon is there during the first wave and then 
after the clip Albert flies in.Take them down if you can. 

4+Force Scout: -Watch the altitude and survey the enemies 
facilities among the cliffs. 
Pilots: Ken, Ruth 
Objective: Fly through the canyon between the rollers& destroy the 
gate at the end. Don't fly above the security field above canyon. 
Enemies: No enemy aircraft 

Flythrough: This is the first of the tricky "canyon missions". 
Basically you have to fly around the large steamrollers and get to 
the other side of the canyon. Personally when I get to the ship with 
the trench underneath it I fly through the ships shoulder. That's 
because I then don't have to worry about the ship behind it. But 
that's my own personal way. Finally you'll come to a large gate 
at the end. Hit the red targets on both sides of the gate to lower 
it down. Fly through to end the mission. 
5+Roller Games: -Destroy all new ground battleships of the enemy. 
Pilots: Holst, Brian 
Objective: Take out the 3 command rollers before they cross the 
Enemies: Mi-35 

Flythrough: You'll only have to worry about attacking the three red 
dots (command rollers) in order to stop the invasion of the tire 
fleet. For the first one come in on the left side of the first 
command ship. Then in order to find the locations of the other 2 
look for a red arrow on your short range radar in case you 
don't see it on your long range. Make sure to topple the third tire 
before it reaches the line. 
6+Operation Guardian: -Escort our ally's train 
escape to the destination. 
Pilots: Jamie, Rick, Alex 
Objective: Wipe out all enemies along the train's path before 
they're able to destroy it. 

Flythrough: Personally I use Alex since his VTOL give you more 
manueverablity in the canyon. Slow down a bit in order to catch the 
attack train coming up behind the train you're escorting. Then there 
are a couple trains at the junction up ahead, one on the upper track 
and one coming up on the side. After these are dispatched there will 
be a few run of the mill attack trains up ahead which you can easily 
take out. Eventually you'll come up to a point where a tunnel will 
be blasted in order to stop the train. Reopen it with one of your 
missiles or rockets. Then after that a handful of enemy VTOL will be 
waiting to ambush the train and will take into the air. Take them 
down and clear the few remaining trains up ahead. Make sure to hit 
the train on the top track above. In order to do this head back to 
the friendly train after taking out the last known one. You should 
see it on your return. For your troubles the conductor will 
thank you. 

7+The Robbers: -Escort the escaping general's 
plane asking for asylum. 
Pilots: All 
Objective: takeout all enemy airbattleships and protect the 
defecting ship "Freedom". 
Enemies: J-8IIM 

Flythrough: You arrive behind the enemy airships but unfortunatly can't 
target them until they dive down and then come back up. The easiest way 
to target them is to hang back and above the ships. Once you have 
dispatched the 3 ships (just hit the red target on top of each one) 
the Freedom will prepare to breakoff from the main ship. Eventually 
they'll need your help and ask you to hit the three bolts between the 
Freedom and the main ship to set it free. Once that happens the 
escaping ship drops and changes course. Three more airships emerge but 
they can be dispatched the same way as the previous 3. Finally the 
Radetzky will emerge. Take out the red targets on it's sides and the 
main target will appear in it's center. Hit it to win the mission! 

8+Operation Racoon Hunt "Twister":- Destroy all antiaircraft weaponds 
and facilities of the enemy. 
Pilots: All 
Objective: Takeout all the targets that are generating the tornados 
Enemies: J-7mg, Yak-38, J-8IIM 

Flythrough: After the clip you're faced with three dark tornadoes ahead 
of you. Climb up to 10,000 feet and by using your long rage radar 
you'll be able to find one of three dark swirls in the clouds. Dive in 
the center and shoot at the red target below. Pull up and repeat for 
the other two. In the center of the battlefield is the main base which 
doesn't have a tornado. Use a plane with Rockets or Multilock AGM for 
best results. 

9+Iceberg: -Find decoy enemy carrier vessel and destroy 
within time limit. 
Pilots: Brian, Holst 
Objective: Takeout the carriers hidden as icebergs 
Enemies: Sergei, Su-39, Su-24m 

Flythrough: Rockets are very useful in this mission, and guns are a must.
You have to destroy submarines shaped like acebergs, and the map screen
will tell you which icebers is a sub and which is not. You have to take
down a few parts of the sub individually, while flying at low altitude
and guns blazing. Center your calibration at the submarines, and when
you destroy all the targets, the mission will be over. Try to use a
plane with guns and/or rockets. Avoid using bombs as they can't show
their full potential in this mission.

10+Doll Master:- Defend the airspace from the enemies aircraft. 
Pilots: 1st and 3rd element 
Objectives: General Dogfight 
Enemies: Sergei, Albert, Ellen 

Flythrough: Assist Maverick squad in a general dogfight. The first wave 
consist of general fighters. The second wave is lead by Sergei. The 
third wave rolls in Albert and Ellen. The battle ends when you shoot 
down all three. 
11+Operation Jackpot: -Regain operation of the orbital elevator. 
Pilots: All 
Objectives: First for each generator take out one of it's 
side targets, slowing down to take out the center target as it 
rises from the ground. Finally shoot down Pierre to end the 
Enemies: Pierre, Mig-23ML 

Flythrough: First of all a plane armed with both rockets and missiles 
is the easiest way to play through this mission. Using your radar 
screen, head for one of the red targets. The target itself is protected 
by a intermitant screen that jamms guided weaponds. This is where the 
unguided rockets come in. Slow down and fire in the direction of the 
target on your screen. After hit it slow down as much as possible when 
you fly through what looks like a boxing ring. In the center a object 
should rise with another red target. If your slow enough you should be 
able to hit it (again with rockets or ripples) on the first pass. 
After you have taken out all the generators in this fashion, the next 
step is to locate Pierre and take him out (that's where the missiles 
come in). Once that's done the mission is over. 

12+Stampede Campaign\BigBird: -Escort our ally's 
Pilots: 1st element 
Objectives: Protect the Archelon from enemy fighters and 
antiaircraft guns 
Enemies: Leon, Su-27smk, Su-35, Su-34 

Flythrough: Intercept the first wave and then takeout the AAA circle 
ahead. Return and intercept the next wave, but be sure to not wander
off too far from the Archaelon. There will be 3 waves, each slightly
divided into little parts and usually comprised of 3 aifcraft.
13+Stampede Campaign\AFW: -Escort our all's AFW to the destination 
Pilots: 1st element 
Objectives: Provide aircover for the Mech until it hits 
Enemies: Giuseppe, Tu-160, Su-34, Su-27SMK, Type-A8 Doggie 

Flythrough: You'll start off by having to destroy 4 vehicles that are
attacking the AFW. Take them out and another load of them will attack
every few seconds. Don't wander off the AFW too far, and when it
reaches its destination, take out Giuseppe.
14+Stampede Campaign\Tiger's Cave: -Destroy the 
main fort of the enemy 
Pilots: All 
Objectives: Destroy main targets in each underground complex and 
takeout the Albert and Sergei 
Enemies: Albert, Sergei, Yak-141, SU-27SMK, 

Flythrough: Looking at your radar screen, follow the arrow to your 
first underground complex. C1: There will be two targets on a two post 
along with an irritating helicopter that will pound you. Once the two 
red targets are taken out then a large door will open to reveal an exit 
tunnel with another door to shoot. You have to do this for everyone 
except the last. C2: Fly directly across into the next complex which 
will have 2 targets on the ground plus another helicopter. Some of it's 
missiles will miss if you swirl around. C3: Swing around on your right 
to come to the 3rd complex. This is the simplist one with only one 
target right in front of you. C4: This time swing to your left and 
head into the complex with two post targets and another pounding 
chopper. C5: Head for the last white dot on your radar map for this 
one. As you enter Albert will talk about Sergei. After hitting 4 red 
targeted tanks turn around and come out the way you came.If you 
downed Sergei or Albert you have to in order to end the mission. 

15+Stampede Campaign\HyperSpeed Rick: -Survey the main fort 
of the enemy without attacking 
Pilots: Rick Campbell 
Objectives: Target the enemy hangers until Harry can do his thing. 
Enemies: Dosen't matter, your not supposed to engage, if you shoot 
more than 4 missiles then the mission will fail. 

Flythrough: You have to have big stakes to get big rewards. This mission
will test your reflexes, and you may fail as well the first few times.
Start off by surfing around the bottom part of the canyon to avoid being
hit by fighters. When the HUD data comes in, you'll have to repeat this
process. Hover around an area so that fighters start approaching you.
Start running to the furthest target and`` approach it from the side.
Then, the guns should be pointing in the direction you exited. Go back
from the side and reduce your engine output to 0, so that you'll barely
avoid stalling. Try to measure the target by locking on to it
(don't shoot it) and after a few seconds, you'll be done. A Bigger
risk, Better Payoff way is to approach it from behind while lowering
your output to 0. When you get in range, start measuring, and measure
until Harry says "Just a little more..." I should say that it takes
roughly 20 seconds to measure, and you don't have to mesaurew it all
at once. Meaning that you can measure for 10 seconds twice, 5 seconds
4 times... etc etc, so if you measure from the back ntil he says just
a little more, Pull right up while maxing out your engine output, 
then you've roughly done half. Repeat the process to down the target.
The latter way has an extremely dangerous rate of crashing into the
back, but in return, it is impossible to get hit by the surface AA and
the fighters will be busy tracking you because you lured them in the
other side of the map. If you are in an advanced control mode, flip
on the airbrakes as well when measuring.

16+Navarone Campaign: Wind Valley -Watch the altitude and destroy the 
antiaircraft facility among the cliffs 
Pilots: All 
Objective: Fly through canyon and destroy the targets at the end. 
Enemies: Albert and Ellen 

Flythrough: Speed is about the best bet here although it's will 
present it's own set of problems. Some have suggested using Jamie 
because his prop planes are supposedly not effected by the wind. 
However every time I used him he was shot down by Ellen or Albert 
coming quickly from up behind. You'll either have to be quick on the 
reflexes or go through this mission a number of time to get used to 
all the twist and turns. Until you memorize the path keep your radar 
on as it will give a heads up on what's ahead. The key is to know 
when to slow down for agility and when to speed up to keep from 
getting blown into the canyon. Oddly if you're like me you'll find 
yourself upside down for the good part of the flight. Finally after 
you make the big curve you can slow down a bit to be more agile to 
slip through the narrow canyon slits. By now almost all of the 
exhaust fans are gone except for a small cluster ahead. Eventually 
you'll end up in an open area which is your destination. This is 
where a multilocking AGM aircraft or even rockets are important. 
Even if you just have missiles you have to destroy the 3 targets 
on the central device, otherwise your plane will soon be destroyed. 
After this is done take out the ring of targets on the canyon rim. 
However before doing this if you want to take down Ellen and Albert, 
one of the requirements for getting Ellen to join you, this open area 
is really the only place to do it. However the mission will end as 
soon as you take out the targets. 

17+Metro: -Wipeout all the enemies infiltrated the subway 
Pilots: Jamie or Alex 
Objective: Clear the tunnel system of all enemy gun trains and 
Enemies: Yak-141 
Flythrough: Try to use a VTOL, and when entering sharp turns, slow
down and reduce your output to 0. and flip on those airbrakes. But
anywhere else, fly at full speed to avoid missiles, or if you want to
use Jamie, fly behind Alex to use him as decoy to take doen the enemy.
You will have to take down choppers, VTOL's, and armed tank/trains.
18+Navarone Campaign\Turning Point: -Destroy all 
reinforcement weapond units 
Pilots: All 
Objectives: Fly down the 2 gun barrels and takeout the central 
target, flying out of the doors opening on either side. 
Enemies: Su-35, giant bullets 

Flythrough: The are two ways you can do this, the easy way , or the 
hard way. Either way you can skip the first barrel since Bravo team 
will take it out for you. 

The Easy Way: This might take some experimentation since this 
sometimes work and sometimes doesn't. Generally I use a multilock 
or rocket based aircraft for better chances. Rather than flying down 
the barrell simply fly outside it to it's base until you see 5 
targets with a red one in the middle. This is actually a glitch 
that lets you attack the target even though it's inside the barrel. 
If you can get a lock on it then fire away. It might take a couple of 
rounds to work if at all. 

The Hard Way: If for some reason you can't get the trick to work 
then go to the cannons base and hit the 2 red ground targets. This 
will reduce the number of shells being fired in the barrel from 2 to 
1. Then turn around and fly into the barrel. When a groove is flashing 
it means that a shell is about to pass that way. Fly to the opposite 
groove to clear the shell. At the end slow down enough to be able to 
lock on to the central red target and then make a sharp turn on 
either side to escape out of the opening hatches. This little 
manuever is a a bit harder than it sounds if your going too fast. 

Either way you do it, once you hit the 2nd and 3rd guns the mission 
is complete. 

19+Operation Skyscraper\Upstream: -Stop the enemies escaping 
from the orbital elevator 
Pilots: All 
Objectives: Shoot down the orbital elevator when it lifts up. 
Enemies: Ellen, Donald, Su-30mk, S-55 

Flythrough: I suggest using a ML-ASM or John's Rocket/Blue Thunder's
beam if you have it. If you don't get yur plane with the best balance
of thrust, mobility and Anti-Surface. Also, this is not necessary, but
a plane good in speed helps as well. In the beginning, you get to fight
a swarm of fighters. Take down Ellen and Donald to reduce the annoyance,
but they eventually disappear. When the orbital lift comes online, go
into the building anf fly straight under the targets with little engine
output, and pelt the targets with missiles. If you have ML-ASm's, this
will be easier, and you can take them out from the side with no problem
(this will take too long for normal missiles unless you have a quick
finger) or, if you have John's Rocket or Blue Thunder, get in range of
the target and shoot them at the targets, and with any luck, all 3 will
be destroyed. try to shoot from a distance of 2500~3000 to avoid getting
hit yourself.
20+Meteor Structure: -Prevent the destroyed orbital 
elevator from falling 
Pilots: 1st and 3rd element 
Objectives: Blow up falling chunks of station. 
Enemies: Albert, Pierre 

Flythrough: ML-ASM are REALLY REALLY handy, and they should be a must
if you have them. If not, use a plane with good ASM's or rockets. There
Will be 3 areas with big meteors falling down, represented by the HUD.
They all fall simultaneously, and will have to be taken down with
extreme speed before 5000 altitude, or the mission will most likely
fail. target A's meteors usually are destroyed in 1~3 hits, and Target
B's will die in 2~5, and will sometimes be divided into 2 or more parts.
Target C will always split up and they will take very long to destroy
completely since some split up 4~5 times. When you have toe luxury to,
take down Albert in the middle of the building. Also, Pierre cannot be
reached, he is in outer space, but you will hear his voice.
21+Departure: -Let the shuttle escape successfully to 
the universe after wiping out the enemies 
Pilots:3rd Element plus Alex and Rick 
Objectives: First Takeout the crabs that land on the Starlight. 
Second, land in the shuttle hanger bay. 
Enemies: Leon, R-Mite Crabs, I-2000LFS

Flythrough: If you are quick enough, you can destroy the crabs that
are on the ground before they departure using bombs. The ones that
latch onto the shuttle will have to be manually taken down by you.
After the shuttle takes off, you will have to slow down just enough
to land in the shuttle.

22+Decision: -Let the shuttle escape successfully to the universe 
after wiping out the enemies (Jamie's version) 
Pilots: Jamie 
Objectives: Same as Departure 
Enemies: Leon, R-Mite Crabs, I-2000LFS

Flythrough: Try to stick around on the side of the map to avoid being
hit by the crabs and conserve the F-86's puny HP backed by its horrible
defense.  When all 5 crabs latch on, go to the shuttle and shoot rockets
at them and hopefully destroy all 5 before you get destroyed yourself.
You only can use the F-86 on this mission. 
23+Operation Crimson Emperor\Skirmish: -Protect our ally's flagship 
from the aircrafts in formation 
Pilots: All + Ellen once you get her. (From now forward it will 
be assumed that you got Ellen) 
Objectives: Protect the ships and swat down the angel type 
Enemies: Type-F-3, Type-R-3 

Flythrough: There will be many formations of enemies and you'll have
to take down the enemies to win the battle. Your missiles will be
more accurate and you will have to get used to the controls due to a
very slight change. You also will fight Ellen if she is still
24+Operation Crimson Emperor\The Defender: -Win agianst the 
battleships and protect our ally's flagships 
Pilots: 3rd Element + Rick, Alex, and Ellen 
Objectives: Same as 23 
Enemies: Francine, Type-F4, Type-F3, Type-R3 

Flythrough: There will be more formations of fighters and robots that
you have to take down. You also will have to take doen Francine as well.
25+Operation crimson Emperor/The Decisive Battle- 
Pilots-Hoist prendre, Brian douglas 
Objective-destory or at least destory all the enemy battleship until 
lilia says she made through... 
Enemy-Battleship/motherships, R-27P(optional targets that don't have 
to be destoryed) Ellen(Note:she is only the enemy if you didn't beat 
the earth missions with Ken).Francine 

Flythrough: The same setting as the defender but you will have to take
down loads of ground targets. Use ML-ASM's if you have them. Also,
Francine will eventually appear.
26+Operation Crimson Emperor\Rush into the red star: -Send in 
ally's ships by covering them from attacks 
Pilots: 3rd + Alex, Rick, Ellen 
Objectives:Same as 23 
Enemies:Type-F4, Francine 

Flythrough: If you have LR-AAM's make good use of it. You will have to take
down NUMEROUS amounts of regenerating fighters as well as Francine. Protect
Isis until it lands on mars, and watch your altitude both ways as well.
--------Boss Battles-------------------- 

27+Operation Crimson Emperor\Battle of Underground: -Destroy 
all offensive missiles 
Pilots: 2nd Element 

Flythrough: There will be missiles digging through underground portion of
Mars. There will be more missiles that appear during the mission, and watch
your altitude, both ways.
28+Operation Crimson Emperor\Mothership: -Attack and destroy 
the fort of the enemy 
Pilots:3rd Element + Ellen 

Flythrough: There will be white orbs on the bottom of the floating island.
Take all of them out then the central huge orb will open, revealing an orb
in the middle. Destroy the last orb to do the 2nd part of the mission.
29+Operation Crimson Emperor\Inside: -Infiltrate into the 
enemy's facility and sink it down 
Pilots: 3rd Element + Ellen 

Flythrough: There will be lasers shooting randomly to damage you. When a
split appears in the road, the left path has no enemies but more doors,
and the right has less doors but 3 robots. Take the right one, and when
you enter the semi-final area, You will fight Pierre. ML-ASM's are
miraculous, and watch out for pierre's 6 way beam attack. After you waste
Pierre, Go to the beam of light on the bottom and finally destroy NAVIGATOR.
30+Operation Crimson Emperor\The Asteroid: -Infiltrate and 
destroy indescriminate attack forts of the enemy 
Pilots: Rick, Alex 

Hints: After flying through many asteroids, (easy peasy) you have to fight 4
battleships as well (easy peasy as well). Then, destroy the hatch on the
central meteor and go to the left or right, and finally destroy the missile
launching facility. A really easy mission compared to the other 2 variants.
31+The confront 
Objective-Duel fight 
How to unlock this mission-in order to unlock this mission you must 
play the whole game with only Ken and if you have Ellen in the EDAF 
then you can unlock that mission...all you gotta do is beat Mission 
28/29 Mothership/inside with ken and return and go to the mission 
briefing there will be a mission called "the confront". 

Flythrough- you better have good flight skills because your jet is a 
Seeker(the name. Note:this jet can only be fly in this mission you 
cannot fly this jet in free mode in other missions only this mission 
it can be flew.) space fighter and good thing you have not only MSSLS 
but HM-AAM just don't miss because you only got 6 HM-AAM....just shoot
him down and with missiles just shoot fast if you get behind him... You
will eventually have to take him down.

32+Operation Code T-8: -Attack the oil base on the sea and 
cut the supply line of the enemy 
Pilots: 2nd Element 
Enemies: Donald, Ships and Bridge

Flythrough: Take out the enemy ships but watch out and don't hit the
neutral ships. After you take out the ships, take out Donald, and you will
be able to take out the bridge and facility with relatively little
disturbance. M-ASM work perfect if you don't hit the neutral ships.
33+CounterAttack\Fleet Attack: -Blitz the port of the enemy and succeed 
Pilots: 2nd Element 
Enemies: None 
Objectives: Takeout as many ships before time expires
Flythrough: ML-ASM's work miracles here, and you get to wreak as much
havoc as you want during this period. Destroy as many battleships as you
want. Cluster bombs work well if you don't have ML-ASMs.
34+Operation Raccoon Hunt\Lone Wolf: -Stop the invasion of 
the enemy aircrafts 
Pilots: John 
Enemies: Francine, Jake , JII8M, J-7MG, J-8 
Objectives: Dogfight until ordered to leave 

Flythrough: To end the mission fast take down Jake and Francine right off
the bat. There will be many planes for you take down at your own will.
35+Priority: -Guard the neutral hospital under attack 
Pilots: Ruth 
Enemies:Leon, Ellen, Giuseppe, Su-35, Su-24m, Yak-38, 
Objectives: Dogfight until the ship is destroyed 

Flythrough: Basically it's a no win situation when Ruth tries to save 
a ship all by herself. You either have to hold or fight it out until 
the enemy finally destroys the ship. You can't save the ship.
36+Operation Racoon Hunt\Far behind: -Help your ally stop the invasion 
Pilots: Ken, Ruth 
Objectives: Dogfight 
Enemies: Jake, Francine, J-8IIM, J-7MG, J-8 

Flythrough: Pretty simple. Just swat down a few planes till the 
someone suggests withdrawal. 
37+The last duel 
Objective-Duel battle 
How to unlock- to unlock this mission you have to be playing as Ruth 
when your doing the "Rush into the Red Star" play that mission and 
beat it and when you go to the map there should be a path to the 
left...Note:this mission will not be unlocked if Ellen is in the EDAF 
its only unlock if Ellen is the enemy in other words don't play the 
story mission With Ken My way-once again i play this the second time better have a very fast fighter that has good Air to Air 
missiles and has very good defence because Ellen is flying a Mech 
that goes at Mach 3 Speed...preferally i use Either the Jerry Mouse, 
AXELAY,VIC VIPER<this jet is a good choice to use since its strong 
guns...IMPORTANT note on playing mission 37 ("The Last Duel")... 
when the new path leading to the mission opens up--you MUST go 
directly to the mission 

Flythrough: et a plane with good speed, and try to take down Ellen. She
has 3 parts to her robot, 2 external and 1 main robotic portion. 
Unlocking the Special Missions 

Head towards Mission #08 (Twister) with John. After the encounter 
battle, you should be diverted to the Lone Wolf Mission. 

Complete five missions as Jamie (Encounter missions do not count, 
only main missions) 

This one has a LOT of requirements to unlock. 
-You must clear Mission #34 (Lone Wolf) with John 
(This must be done in a previous game, obviously) 
-You must have John's Game Completion Medal 
-Complete Mission #08 (Twister) with Ruth, and Far Behind will appear. 

This is one I was dying to get, and now I know how! 
-Ellen must remain on the OCC side 
-Mission #35 (Priority) must be cleared 
-Mission #26 (Rush into the Red Star) must be cleared with Ruth, 
and the mission will appear on the map. 
***F3*** Unlocking Special Missions 
***V3*** 25,31,37 
***ME*** 37 
***GH*** 15 

1.Title - earned by default 
2.Huge Wind Wall - earned right before playing "Operation Raccoon Hunt" 
3.Invisible Attack - earned right before playing "Navarone Campaign" 
Wind Valley 
4.Corruption - earned right after clearing "Operation Skyscraper" Up 
5.Broken Wings - earned right after clearing Decision 
6.Departure - earned right after clearing Departure 
7.Quiet Front - earned right before playing "Operation Crimson Emperor" 
The Defender or The Decisive Battle 
8.In The Dark - earned right after clearing "Operation Crimson Emperor" 
Battle of Under Ground 
9.Fake Ground - earned right after clearing "Operation Crimson Emperor" 
Mother Ship 
10.The Answer - earned right after clearing "Operation Crimson Emperor" 
11.After the Festival - earned right after clearing "Operation Crimson 
Emperor" The Asteroid 
12.Decision - earned right before playing The Confront 
13.To the End of Battle - earned right after clearing The Confront 

1-Air Kills 3-Shooting Aces 5- Takeoffs 7-Shot Down 
2-Ground Kills 4-Character Completion 6- FlightTime 8-Harry's Award 

Air Kills: 100 Aircrafts Destroyed 
Ground Kills: 100 Ground Objects Destroyed 
Ace Shots: 50 Aces Downed
Character Completion: Properly beat the game once with the character
Takeoffs: 30 Take-Offs
FlightTime: 5 Hours
Harry's Award: Purchase 65~85% of a character's planes
Skull Award: Get shot down 30 times 

To recieve Ken's medal, you must play his special mission: Confront.
To do this, play with ken on every mission he's available.

***F3*** 7:Shotdown 
***V3*** 6:FlightTime 

Call Signs ================================================== 

Jamie Jones 
-Call Sign: Anaconda 1 
-T.A.C. Name: Shogun 

Rick Campbell 
-Call Sign: Anaconda 2 
-T.A.C. Name: Nonstop 

Alex Levine 
-Call Sign: Anaconda 3 
-T.A.C. Name: Rush Hour 

Ellen McNichol 
-Call Sign: Anaconda 1 
-T.A.C. Name: Rose 

Holst Prendre 
-Call Sign: Cobra 1 
-T.A.C. Name: Duke 

Pedro Glankert 
-Call Sign: Cobra 2 
-T.A.C. Name: Magician 

Brian Douglas 
-Call Sign: Cobra 3 
-T.A.C. Name: Sprog 

Ruth Valentine 
-Call Sign: Viper 1 
-T.A.C. Name: Lilly 

John Rundal 
-Call Sign: Viper 2 
-T.A.C. Name: Wolf 

Ken Thomas 
-Call Sign: Viper 3 
-T.A.C. Name: Crow 

David Smith 
-Call Sign: Python 1 
-T.A.C. Name: Tough Guy 

Collette Le Clerc 
-Call Sign: Python 2 
-T.A.C. Name: Panther 

Constance Le Clerc 
-Call Sign: Python 3 
-T.A.C. Name: Cougar 

Sergei Kinski 
-Call Sign: Cyclops 1 
-T.A.C. Name: Hulk 

Albert Ungar 
-Call Sign: Cyclops 2 
-T.A.C. Name: Storm 

Giuseppe Ferretti 
-Call Sign: Goblin 1 
-T.A.C. Name: Lizard 

Leon Kleiser 
-Call Sign: Goblin 2 
-T.A.C. Name: Jackal 

Pierre Gallo 
-Call Sign: Orc 1 
-T.A.C. Name: Imp 

Ellen McNichol 
-Call Sign: Orc 2 
-T.A.C. Name: Doll 

Francine Davout 
-Call Sign: Atlas 1 
-T.A.C. Name: Celestial 

Jake Emerson 
-Call Sign: Atlas 2 
-T.A.C. Name: Butler 

Donald Chan 
-Call Sign: Dragon 1 
-T.A.C. Name: Machine 

# Plane |$ |S |HP |Weaponds |Ar|Sp|Mb|Th|Gn|De| 

=1st Element===================================== 
43 P38 Lightning |Free |0|1400|Rock(150),Bombs|1 |1 |2 |2 |1 |1 | 
=U.S. twin engine fighter from WW2= 

44 P-51d Mustang |96000 |0|1200|Rock(120),Bombs|2 |1 |2 |1 |1 |1 | 
=U.S. fighter from WW2= 

45 Il-23m |? |0|? |Rock(120),UGB |? | | | | | | 
=Soviet WW2 attacker and tank buster= 

46 Mk24 Spitfire |64000 |0|1200|Rock(120),Bombs|2 |1 |3 |2 |1 |1 | 
=British fighter from WW2= 

47 F-86 Sabrejet | ? |0|1700|Rck(240)Miss-40|2 |1 |2 |1 |1 |1 | 
=U.S. Korean War fighter= 
48 F-6 Lightning |Free |0|1600|Miss(70),RockPd|? |? |? |? |? |? | 
=British Cold War fighter= 

49 Jian-Ji 6 (Mig19) |135000|0|1600|Miss(70),Bomb |2 |1 |1 |1 |1 |1 | 
=Chinese version of the early Soviet fighter the Mig19= 

50 YF-12a |Free |2|1700|? |2 |3 |1 |3 |1 |1 | 
=Interceptor version of the SR-71= 

51 F-104G Starfighter |180000|0|1700|Miss(70),RockPd|2 |2 |2 |1 |1 |1 | 
=U.S. early interceptor= 

52 F-108 Rapier |140000|0|1700|Miss(150),HAAM |2 |3 |1 |3 |1 |1 | 
=canceled high-speed interceptor=

53 TSR2 |300000|0|3500|Miss(70),Bomb |1 |2 |2 |3 |2 |3 | 
=The TSR2 is a British aircraft. It was designed to be a mach 2+ 
strike plane and reconnaisance aircraft. However, it was cancelled 
before it was put into full production. Two prototypes were built, 
one of which was destroyed. The other is in a museum in the UK.= 

54 Mig-27k Flogger |? |0|3300|Miss(70),Napalm|1 |2 |2 |1 |2 |2 | 
=Soviet fighter= 

55 F-111f |350000|0|3800|Miss(70),LGB |1 |2 |2 |3 |2 |3 | 
=U.S. Vietnam attack plane= 

56 Mig25PDS |? | | |Miss(70),LAAM |? | | | | | | 
=Soviet Mach3 interceptor= 

57 Mig-31bm Foxhound |360000|0|2500|Miss(80),LR-AAM|1 |3 |2 |3 |1 |1 | 
=Modern Russian interceptor 

58 Su-37 |450000|0|2700|Miss(70),HAAM |3 |2 |3 |3 |1 |2 | 
=Russian strategic fighter= 

59 F-15smtd Active |35000 |0|2200|Miss(70),ML-AAM|3 |2 |3 |3 |1 |1 | 
=Experimental version of the F-15= 

60 Su15tm |? |0|1600|Miss(70),HAAM |2 |2 |1 |2 |1 |1 | 
=Soviet early interceptor= 

61 Ji-7 |250000|0|3300|Miss(70),Bomb |1 |2 |2 |2 |2 |3 | 
=Chinese attack aircraft= 

62 T58vd |Free |0|2300|Miss(70),LR-AAM|1 |1 |1 |1 |1 |1 | 
=Hover version of the Soviet Su-15= 

63 Yak-58 Forger A |160000|0|2600|Miss(70),RockPd|1 |1 |1 |1 |2 |2 | 
=Soviet hover aircraft= 

64 Mig-19pfm |75000 |0|1600|Rock(150),Bomb |1 |1 |1 |1 |1 |1 | 
=Early Soviet jet fighter= 

65 Jian-JL7 |165000|0|1900|Miss(80),Bomb |1 |2 |2 |1 |1 |1 | 
=Chinese modified version of the Soviet Mig-21= 

66 F-5a Freedom Fighter|165000|0|1900|Miss(80),Napalm|2 |1 |2 |1 |1 |1 | 
=U.S. tactical fighter of Vietnam= 

67 A-5a Vigilante |90000 |0|2400|Miss(70),FAB |1 |2 |1 |2 |1 |1 | 
=U.S. Carrierborn bomber= 

68 Ji8 Finback A |120000|0|1600|Miss(70),Bomb |2 |2 |2 |2 |1 |1 | 
=Chinese modified version of the Soviet Mig-21= 

69 Av-8b Harrier2 |300000|0|3000|Miss(70),RockPd|1 |1 |2 |1 |2 |2 | 
=U.S.\English hover aircraft= 

70 SeaHarrier F/A2 |250000|0|2800|Miss(70),ASM |2 |1 |2 |2 |2 |2 | 
=U.S.\English hover aircraft= 

71 Yak-141 Freestyle |315000|0|3300|Miss(70),ASM |2 |2 |2 |2 |2 |3 | 
=Proposed Russian hover aircraft= 

72 X-32b |? |2|3500|Miss(70),ASM |2 |2 |2 |2 |2 |3 | 
=U.S. advanced tactical stealth fighter that lost to the F-35= 

73 FA-35b |405000|1|3800|Miss(70),HAAM |2 |2 |2 |2 |2 |3 | 
=U.S. advanced tactical stealth fighter= 

74 Mig-17f |? |?|? |Rocket(150),UGB|? | | | | | | 
=Early Soviet fighter= 

75 Su-22M |? |?|? |Miss(70),UGB |? | | | | | | 
=Export version of an upgraded Su-17=

=2nd Element================================== 

76 F105d |Free |0|2700|Miss(70)ASM |1 |2 |2 |1 |2 |2 | 
=U.S. attack aircraft during Vietnam =*This is one of the two planes 
my father worked on in the airforce* 

77 Su-25a Frogfoot |? |0|2700|Miss(70),FAB |1 |1 |1 |1 |2 |2 | 
=Russian attack aircraft= 

78 Yak-28I Brewer B |45000 |0|2100|Rock(70),ClBomb|1 |1 |2 |1 |3 |3 | 
=Soviet attack aircraft= 

79 A-10a Thunderbolt |360000|0|5000|Rock(180),Bomb |1 |1 |3 |1 |2 |3 | 
=U.S. attack aircraft and tank buster= 

80 F117a Nighthawk |520000|3|4100|Miss(70),GuBomb|1 |1 |2 |1 |3 |3 | 
=U.S. Stealth attack aircraft= 

81 Jaguar Gr1 |275000|0|3300|Miss(70),Rocket|? |? |2 |? |2 |2 | 
=European attack aircraft= 

82 F-16XL |315000|0|3800|Miss(70),HLAA |1 |2 |2 |2 |2 |3 | 
=Experimental version of the U.S. F-16= 

83 Tornado GR1 |275000|0|3300|Miss(70),ASM |1 |2 |2 |2 |3 |3 | 
=European Strategic Fighter= 

84 F-15U Plus |540000|0|4400|Miss(70),FAB |2 |2 |3 |3 |2 |3 | 
=Experimental version of the U.S. F-15= 

85 X-44 |? |3|4700|Miss(70),SBG |2 |2 |2 |3 |3 |3 | 
=experimental tailless and delta-winged bomber version of a F-22= 

86 F-101B Voodoo |90000 |0|1400|Miss(70),RCT |2 |2 |2 |1 |1 |1 | 
=Early U.S. Interceptor 


87 A-7e Corsair 2 |Free |0|3000|Miss(70),Bomb |1 |1 |2 |1 |2 |2 | 
=U.S. Navy Strategic Fighter during Vietnam= 

88 A-4m Skyhawk |100000|0|2400|Rock(150),Bomb |1 |1 |2 |1 |2 |2 | 
=U.S. Navy attack aircraft during Vietnam= 

89 Buccaneer |135000|0|2700|Miss(70),Bomb |1 |1 |2 |1 |2 |2 | 
=Early British attack aircraft= 

90 A-6e Intruder |180000|0|3000|Miss(70),ASM |1 |1 |2 |1 |2 |2 | 
=U.S. Navy attack aircraft during Vietnam= 

91 Sea Vixen | ? |?|? |? |? | | | | | | 
=British navy fighter (The holy grail for this game!)= 

92 F4d1 SkyRay |40000 |0|3300|Miss(70),ASM |1 |1 |1 |1 |1 |1 | 
=U.S. early Navy fighter= 

93 F-1 |300000|0|3300|Miss(70).ASM |1 |1 |2 |1 |2 |3 | 
=Japanese fighter\trainer= 

94 Su-39 FrogFoot |110000|0|3000|Miss(70),ClBomb|1 |1 |2 |1 |3 |2 | 
=Russian attacker= 

95 Su-34 |385000|0|3800|Miss(70),GuBomb|1 |2 |2 |3 |2 |3 | 
=Russian attacker= 

96 FA-18e Super Hornet |480000|0|2900|Miss(80),ASM |2 |2 |2 |2 |2 |2 | 
=U.S. Navy tactical fighter= 

97 Su-32fn |? |?| |Miss(70),ASM |? | | | | | | 
=Export navy version of the Su-34=

=3rd Element=================================== 


05 F-5e Tigershark |Free |0|1600|Miss(70),Bomb |2 |1 |1 |1 |1 |1 | 
=Vietnam era U.S. tactical fighter= 

02 Mig-21bis |165000|0|1900|Miss(80),Bomb |1 |2 |1 |1 |2 |1 | 
=Soviet Vietnam era fighter= 

03 Su-20 FitterC |100000|0|2400|Miss(70),AGM |1 |2 |1 |1 |2 |1 | 
=Soviet Swingwing Attacker= 

04 X-29a |180000|0|1700|Miss(70),HAAM |3 |3 |2 |1 |1 |1 | 
=Experimental U.S. fighter= 

05 Mig-29smt |330000|0|2500|Miss(80),RockPd|2 |2 |2 |2 |2 |2 | 
=Russian tactical fighter= 

06 Su-27LLUV |360000|0|2400|Miss(70),HAAM |2 |2 |3 |3 |1 |1 | 
=Russian Strategic fighter= 

07 YF-17 Cobra |180000|0|1700|Miss(70),HAAM |2 |2 |2 |2 |2 |1 | 
=Prototype U.S. fighter that lost to the F-16= 

08 F-2a |420000|0|3800|Miss(70),AGM |1 |2 |2 |2 |2 |3 | 
=Japanese version of the F-16= 

09 Mig 1.44 MFI |420000|1|2500|Miss(80),HAAM |2 |2 |3 |3 |2 |2 | 
=Advanced Russian fighter= 

10 X-32a |540000|2|3100|Miss(80),GuBomb|2 |2 |2 |2 |2 |2 | 
=Advanced U.S. tactical fighter prototype= 

11 S-55 LFS |440000|0|2900|Miss(80),HAAM |2 |2 |2 |3 |2 |2 | 
=Russian Tactical fighter= 

12 FA-22 Raptor |750000|2|3300|Miss(80),HAAM |2 |2 |2 |3 |2 |2 | 
=U.S. Stealth Strategic fighter= 

13 Hunter FG89 |? |?|? |Rock(150),NPM |? | | | | | | 
=British Attacker= 

14 Su-17m Fitter D |? | | |Miss(70),UGB |? | | | | | | 
=Soviet Attacker= 

15 Su-24m |Free |0|2700|Miss(70), |1 |2 |2 |2 |2 |2 | 
=Rusian attacker= 

16 F5d Skydancer |90000 |0|1400|Miss(70),Bomb |2 |1 |2 |1 |1 |1 | 
=U.S. Navy early fighter= 

17 Jian Ji 8llm Finback|120000|0|1700|Miss(70),RockPd|2 |2 |2 |2 |1 |1 | 
=Chinese modification of the Mig-21= 

18 F-20 TigerShark |180000|0|1600|Miss(70),HAAM |3 |2 |3 |1 |1 |1 | 
=Advanced version of the F-5 tactical fighter= 

19 Himat |? |0|1800|Miss(70),HAAM |3 |2 |3 |2 |2 |2 | 
=Experimental NASA future fighter=

20 F-14D |270000|0|2000|Miss(70),HAAM |2 |2 |3 |3 |1 |1 | 
=U.S. Navy strategic fighter= 

21 FA 18c |420000|0|2700|Miss(80),HAAM |2 |2 |2 |2 |2 |2 | 
=U.S. Navy tactical fighter= 

22 Su-30MKI |550000|0|3300|Miss(80),HAAM |2 |2 |3 |3 |2 |3 | 
=Russian Strategic fighter= 

23 Ji-12 |630000|2|3100|Miss(80),Bomb |2 |2 |2 |2 |2 |2 | 
=Advanced Chinese fighter= 

24 F-15e Strike Eagle |440000|0|4100|Miss(70),FAB |1 |2 |3 |3 |2 |3 | 
=U.S. Strategic fighter= 

25 Su-35 Flanker E |550000|0|2500|Miss(80),MLAA |2 |2 |3 |3 |2 |3 | 
=Russian Strategic fighter= 

26 YF-23a BlackWidow |? |3|3100|? , HAAM |3 |3 |3 |3 |2 |2 | 
=U.S. Advanced Stealth fighter prototype= 

27 Jian-Ji11 |? | | |Miss(70)LAAM | | | | | | | 
=Chinese version of the Su-27=

28 F-102a Delta Dagger | | | |Miss(70)Rock | | | | | | | 
=U.S. interceptor, earlier version of the F-106= 

29 Su-7mb |Free |0|2100|Miss(70),RockPd|1 |1 |1 |1 |2 |1 | 
=Soviet attacker= 

30 F-106a Delta Dart |105000|0|1600|Miss(70),RockPd|2 |2 |1 |1 |1 |1 | 
=U.S. early interceptor 

31 F-4e Phantom 2 |240000|0|2100|Miss(80),Napalm|2 |2 |2 |2 |2 |1 | 
=Classic U.S. Strategic fighter= 

32 FC-1 |250000|0|2300|Miss(80),Bomb |2 |2 |2 |1 |2 |2 | 
=Chinese tactical fighter= 

33 Mig-23ml Flogger G |275000|0|2300|Miss(80),Bomb |2 |1 |2 |3 |2 |2 | 
=Soviet fighter= 

34 Mig-33 Fulcrum |330000|0|2500|Miss(80),ASM |2 |2 |2 |2 |2 |2 | 
=Russian tactical fighter= 

35 X-31a |240000|0|2000|Miss(70),HAAM |3 |2 |2 |1 |1 |1 | 
=Experimental testbed= 

36 F16c Block 50 Falcon|330000|0|2500|Miss(80),HAAM |2 |2 |2 |2 |2 |2 | 
=U.S. tactical fighter= 

37 F-15c |315000|0|2200|Miss(70),HAAM |3 |1 |3 |1 |1 |1 | 
=U.S. strategic fighter= 

38 Su-27smk |315000|0|2200|Miss(70),LAAM |2 |2 |2 |2 |1 |1 | 
=Russian strategic fighter= 

39 Eurofighter Typhoon |360000|0|2400|Miss(70),HAAM |3 |2 |3 |2 |1 |2 | 
=European strategic fighter= 

40 Su-37 Berkut |440000|0|2400|Miss(70),MAAM |3 |2 |3 |3 |1 |2 | 
=Advanced Russian strategic fighter 

41 F-100d Super Sabre |55000 |0|2100|Miss(70),Napalm|1 |1 |2 |1 |2 |1 | 
=Early U.S. strategic fighter *This is the second aircraft that my 
dad worked on in the airforce. 

42 T6-1 |110000|0|2400|Miss(70),ASM |1 |2 |2 |2 |2 |2 | 
=Prototype Su-24=


98 Tornado F-3 | ? |0|1900|Miss(70),LAAM |3 |2 |2 |1 |1 |1 | 
=European Strategic Fighter= 

99 Su-33 Flanker D |? |0|2400|Miss(70),HAAM |2 |2 |3 |3 |1 |1 | 
=Russian Strategic Fighter= 

100 Jian-10 |? |0|2700|Miss(80),ASM |2 |2 |2 |2 |2 |2 | 
=Advanced Chinese Fighter= 

101 I-2000 LFS |? |2|2900|Miss(80),HAAM |2 |2 |2 |2 |2 |2 | 
=advanced Russian fighter developed by MiG, part of the canceled
LFS program=

102 X-36 |? |2|2200|Miss(70),LAAM |3 |2 |2 |2 |1 |1 | 
=experimental tailless fighter=

103 Bird of Prey |? |1|2100|Miss(70),LGB |1 |1 |1 |1 |2 |1 | 
=experimental stealth aircraft=

***V3*** 45,56,74,75,97,13,14,27,28, 
***TP*** 53 

Hidden Aircraft---------------------------------------------------------- 
104 Vic Viper |Free |1|3700|Miss(100),Riple|3 |2 |3 |2 |3 |3 | 
=Vic Viper -From the Gradius series, which has appeared on many 
different systems over the years.= 
Unlock: +VIC VIPER-Complete the game, then complete Blue Wing Knights 
in Loop 2. 

105 Twinbee |Free |1|3700|Rock(300),HBomb|2 |2 |3 |3 |3 |3 | 
=The starring ship from the Twinbee series, one of Konami's longer 
running shooter series= 
Unlock: +TwinBee-Finish the game with a 2nd Element character 

106 Mx5000 |Free |1|4100|Miss(100),MLAG |2 |2 |2 |3 |2 |3 | 
=Favorite AGM aircraft 
MX5000 -Appropriately enough, the game it was from was entitled MX5000, 
though this game also went by the name of 'Flak Attack'. 
It was for the arcades.= 
Unlock: +MX5000-Destroy 150 ground targets with any character 

107 Jerry Mouse |Free |1|4100|Rock(200),MLAA |2 |2 |3 |3 |3 |3 | 
=My favorite rocket aircraft 
Jerry Mouse -The plane featured in the arcade game A-JAX= 
Unlock +Jerry Mouse-Finish the game with a 1st Element character 

108 Falsion |Free |1|3900|Miss(100),LAAM |2 |2 |2 |2 |3 |3 | 
=My favorite fighter due to the LAAMs 
Falsion -The plane and namesake from the game Falsion. 
I believe this game only appeared on the Famicom Disk System.= 
Unlock +Falsion-Shoot down 150 enemy aircraft with any character 

109 Blue Thunder |Free |1|3700|? |3 |3 |2 |2 |3 |3 | 
=Blue Thunder -From the arcade game Thundercross and its sequel 
Thundercross 2.= 
Unlock+Blue Thunder M-45-Purchase all planes for one character 

110 Manbou |Free |1|3900|Miss(100),Rock |2 |1 |1 |1 |2 |3 | 
=Beware of Blast Mass bomb 
Manbou -From the game Space Manbou, which only appeared on the MSX.= 
Unlock: +MANBOU-J-Complete the game witha 3rd Element character 

111 Block Shooter |Free |?|? |Rock(300) | | | | | | | 
=Beware of Blast= All Clear 
Block Shooter -I think it is from the game Quarth, which, interestingly 
enough, was a puzzle game, not a shooter= (Which was an exceptionally
fun one actually...)
Unlock: +Block Shooter-Get all 8 medals with one character 

112 Super Fighter |Free |1|3700|Rockets(200),? |2 |2 |2 |2 |2 |2 | 
=Super Fighter -From the arcade game Trigon, which also went by the name 
Lightning Fighters.= 
Unlock:+S-Fighter-Have 150 takeoffs total (All character totals 
count towards this) 

113 FlintRock |Free |1|4100|Miss(100),Lazer|3 |2 |2 |2 |2 |3 | 
=FlintRock -From the arcade game Xexex.= 
Unlock: +FLINT-ROCK-Have 100 ace kills total (All character totals count 
towards this) 

114 Penta |Free |?| ? |Rocket(200)Fish|? | | | | | | 
=Has a penguin for a pilot 
Penta -Although the penguin piloting it appeared in many Konami games, 
the plane he is flying only appeared in Yume Penguin Monogatari for the 
NES (though the rom for this game sometimes calls it 
'Penguin Dream Story') 
Unlock: Penta-View all ending sequences (1st, 2nd, 3rd Element 
Final Mission ending FMVs, Jamie's Decision, and The Confront) 

115 Aura Wing |Free |1|4500|Miss(120),Hyper|3 |2 |3 |2 |2 |3 | 
=Second fav fighter 
Aura Wing -From the NES game Crisis Force.= 
Unlock: +Aura-Wing-Purchase 50% of the planes 

116 AXELEY |Free |?|? |Miss(120),Hming|? |? |? |? |? |? | 
=Like the seeker jet. Has transatmospheric booster 
Axeley -From the self-titled SNES game Axeley.= 
Unlock :Axelay-Purchase 100% of the planes (You will likely need a 
cheat device to purchase the SeaVixen) 

117 POLY |Free |?|? |Miss(100).A-Aim|? |? |? |? |? |? | 
=Fastest prop plane that can also fly in space. 
Poly -From the arcade game "Poly Stars - Tobe!". The only other game 
here that I have not had first hand experience playing, so I can't 
really say anything else about it.= 
Unlock: Purchase all of Ruth's planes. 

***F3*** Unlocking Special Planes 
***V3*** 111,114,116,117 
***TP*** 104-117 

===Unlockable Collection================================= 

135 Aircraft, 72 Medals, Character Viewer, 37 Missions, 13 Movies,
Encounter Missions.
===Xtra Info========================================= 

---Game Support-------------------------------------------------------- 

For further gaming support visit the Air Force Delta Strike Board at 
GameFAQs, or send an email to us. 

K Version Information- Dninex
US Version Information- FlyingEye76, OliverKong
PAL Version Information- Psystormeon


(((Sea Vixen: How do you get it?))) 
Most likely the non appearance of this aircraft is due to a glitch in 
different versions of the game. Those I know who have it is because 
they have the PAL version. On the GameFAQ's boards there have been 
many atempts to pin down how to get it. 
-Info from other players 
HS: (Sea Vixen) 
I found your AFDS-guide on and noticed your mention about 
Brians plane "Sea Vixxen". Actually I dont know how I got it, but since 
I was more interested in those other planes ,I never used Brian for any 
mission until the "Stampede Campaign-Tigers Cave".when I checked out 
the shop to see what new planes it had to offer for every pilot , I 
noticed the "Sea Vixxen" for Brian.Because I never used Brian , I didnt 
have the credits to buy it ( even it was very cheap : 35000 credits ). 
so the next "Stand by - Mission" i used Brian to buy-and-try the 
Sea Vixxen.actually the Sea Vixxen isn? that good ( as you can 
already see by its price ).It has no guns , 70 missiles , ( but ) 
50 unguided bombs , defence of 1200 and stealthlevel 0. 
air to air :2 - air to ground :1 - speed :1 - thrust :1 - mobility :2 
( to say it in your "aircraftstats" ). 
maybe this will help you , just give it a try and dont use Brian in 
the first half of the game and you ( hopefully ) will get the 
Sea Vixxen without doing anything 

The sea vixen "glitch" is not present in the Japanese and PAL version.
It is much "easier" to unlock.

(((Getting Ellen))) 
Basically shoot down Albert and Ellen everytime they are in a mission 
with Ken. Finally around the time Delta takes off into space Albert 
will send Ellen to defect to Delta. You must repeat these steps 
everytime to play Ellen. However you don't have to repeat it in order 
to get Ellen's planes in the "Viewer" menu. 

--Other Questions-- 
If you have further questions then please visit the AFDS Board at 
GameFAQ's where what you need is either there or you can post a question. 


*GH*: (Profiles) 
When you are choosing a pilot for a mission, they have a normal way of 
standing (their pose, if you will) if they are standing differently, I 
think it's a hint the game developers put in that you should use them for 
the mission. For instance, in the mission "Hyper speed Rick" he is 
smiling and facing the player, where as usually he is doing a side 
profile. If you beat the mission a certain way, you will unlock the 
aura wing immediately. I did it by taking no damage, but I think the 
goal is time, or having over half of your hp left at the end. I really 
don't know. But on "Metro" I used the twinbee, beating it quickly and 
having half of my life left and immediately recieved the "flint rock". 


The Final Word 
By FlyingEye76 

Since I no longer play or own this game, I, FlyingEye76, have decided to 
license this guide to Dninex under the condition that he keep
the material between the double lines intact. Dninex is the
perfect choice to carry on the guide because he is very dedicated to
this game and at this point knows way more about it than I do. 

Credits: I want to thank all those who have posted on the boards and 
through email with their tips and insights on this game. Also I want to 
thank Mooha Master for posting the airplane guide which helped me the 
first time I played the game. However as you can see I did research 
my own aircraft stats. Special thanks goes to ForteMP3 for finally 
finding the information that eluded everyone on this board for so long. 

Finally it must be noted that the game is the property of Konami. 

Copyright 2004, 2005, 2006 FlyingEye76 and Dninex

****Extra Credit******************************************************* 
*V3* Thanks to Viper300000 (Pops) for adding the extra info which 
helped to fill out the guide. Viper added missing mission, aircraft, 
and metals data. 
*ME* To Mr. E for the warning on mission 37 
*TP* To Trever Powell for the great info on the hidden aircraft and the 
*GH* To Ghiest for the tips on Mission 15 and the hint about character 
*HS* To Scarecrow for the Sea Vixen hint 
*DF* to David Faynberg for his suggestion on mission 21 
Dninex for the Pilot Call Signs, Video Requirements, Hyper Speed Rick 
*F3* Special Thanks to ForteMP3 for finding the mystery information that 
has eluded us for so long. This includes the missing medal, unlocking 
special missions and aircraft. 
*FE* A very big thanks to FlyingEye76 for writing the original version
of the guide

Version 1.1 - Added extra info by Viper300000 and corrected some of my 
own work. 
Version 1.2 - Added extra info by Trever Powell and Mr.E 
Version 1.3 - Added extra info by Ghiest, Scarecrow, David Faynberg. 
Version 1.4 - Started construction on Video Requirements, 
Medal Requirements, Pilot Missions, Xtra Info. Pilot 
Call Signs by Dninex. Ellen Medal requirements by MR.E 
Version 2.0 - Started replacing "My Way's" with more indepth 
- Added Hyperspeed Rick and video requirements 
guide by Dninex. 
- Added Help Section 
Version 3.0 - Special thanks goes to ForteMP3 for providing answers to 
how to unlock the special missions, aircraft, and missing 
- Continued to replace Walkthroughs with Flythroughs 
- Continued on noting Character Missions 
Version 1.0DN - Handed over guide to Dninex
Version NV 1.0 - First complete guide! Thanks everyone! Finished medal
requirements & all flythroughs, Edited some very minor formating error
and other minor tweaks.
Version 1.00A Edited the minor mistake on the Secret Planes unlock,
gave proper credits to FlyingEye76.
Version 1.00B - small update, just updated the plane info section, and
added my entry in the authors section.
Version 1.00C - Further minor revisions