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by MRadford

+                          ACE COMBAT 05:  THE UNSUNG WAR                    +
                           VERSION 1.45
                           LAST UPDATE : 17/07/06
                           BY MICHAEL RADFORD

When history witnesses a great change, Razgriz reveals itself,
First as a dark demon,
As a demon it uses its power to reign death upon the land;
and then it dies.

However, after a period of slumber, Razgriz returns.
This time as a great hero...

Introduction =================================================================

Welcome to my AC05 walkthrough for PS2. Some of you with unnecessarily good
memories may remember my guide to AC04, that was my first ever FAQ and this is
the first one I have done in a long time. So, buckle up your harness, arm your
ejection seat and, if you are reading this part after you have read the rest of
the guide cut off your oxygen supply, for shame!

Although this FAQ is taken from the PAL game, I decided to put the subtitle as
the Unsung War instead of Squadron Leader for a number of reasons, one being
that the JAP / US title is much better then the European one and also because it
makes slightly more sense in game if you take the title The Unsung War. With
that said, there is almost no difference between the two, so you can easily use
this guide for which ever version you have.


TABLE OF CONTENTS ============================================================

TITLE ------------------------------------------------------------> CODE

1. UNNECESSARY SELF PROMOTION ------------------------------------> IN01
   1a. About the Author ------------------------------------------> IN02
   1b. About the Guide -------------------------------------------> IN03
   1c. Disclaimer ------------------------------------------------> IN04
   1d. Version History -------------------------------------------> IN05
   1e. Contact Information ---------------------------------------> IN06
   1f. Blurb -----------------------------------------------------> IN07

2. THE BASICS ----------------------------------------------------> BC01
   2a. Aircraft Terms --------------------------------------------> BC02
   2b. Aircraft Basics -------------------------------------------> BC03
   2c. Combat Training -------------------------------------------> BC04
   2d. Wingman Control -------------------------------------------> BC05

3. CHARACTERS ----------------------------------------------------> CH01
   3a. Kei Nagase (Edge) -----------------------------------------> CH02
   3b. Alvin Davernport (Chopper) --------------------------------> CH03
   3c. Hans Grimm (Archer) ---------------------------------------> CH04
   3d. Jack Bartlett (Heartbreak 1) ------------------------------> CH05
   3e. Blaze -----------------------------------------------------> CH06
   3f. Marcus Snow (Swordsman) -----------------------------------> CH07
   3g. Hamilton --------------------------------------------------> CH08
   3h. Orson Perrault --------------------------------------------> CH09
   3i. Peter N. Beagle (Pops) ------------------------------------> CH10
   3j. AWACS (Thunderhead) ---------------------------------------> CH11
   3k. AWACS (Oka Nieba) -----------------------------------------> CH12
   3l. Capt. Anderson --------------------------------------------> CH13
   3m. President Vincent Harling ---------------------------------> CH14
   3n. Prime Minister Seryozha Viktrovich Nikanor ---------------> CH15
   3o. Major Natashya --------------------------------------------> CH16
   3p. Genette ---------------------------------------------------> CH17
   3q. Kirk ------------------------------------------------------> CH18

4. THE STORY SO FAR ----------------------------------------------> SY01
   4a. The Background --------------------------------------------> SY02
   4b. Osea and Yuktobania ---------------------------------------> SY03
   4c. Belka -----------------------------------------------------> SY04

5. THE AIRCRAFT --------------------------------------------------> AR01
  5p1. The Weapons of the Game -----------------------------------> AR02
  5p2. The Aircraft of the Game ----------------------------------> AR03
   5a. F-5 Family ------------------------------------------------> AR04
     5a1. F-5e Tiger II ----------------------------------------> AR05
     5a2. F-20a Tigershark -------------------------------------> AR06
     5a3. X-29a ------------------------------------------------> AR07
   5b. F-4 Family ------------------------------------------------> AR08
     5b1. F-4e Phantom II --------------------------------------> AR09
     5b2. F-4g Wild Weasel -------------------------------------> AR10
     5b3. F-4x -------------------------------------------------> AR11
   5c. MIG-21 Family ---------------------------------------------> AR12
     5c1. MIG-21bis Fishbed ------------------------------------> AR13
     5c2. MIG-21 -----------------------------------------------> AR14
   5d. A-6 Family ------------------------------------------------> AR15
     5d1. A-6e Intruder ----------------------------------------> AR16
     5d2. EA-6B Prowler ----------------------------------------> AR17
   5e. F-16 Family -----------------------------------------------> AR18
     5e1. F-16c Fighting Falcon --------------------------------> AR19
     5e2. F-16 Block60 Fighting Falcon -------------------------> AR20
     5e3. F-16XL -----------------------------------------------> AR21
     5e4. F-2a -------------------------------------------------> AR22
   5f. F/A-18 Family ---------------------------------------------> AR23
     5f1. F/A-18c Hornet ---------------------------------------> AR24
     5f2. F/A-18e Super Hornet ---------------------------------> AR25
     5f3. EA-18g Growler ---------------------------------------> AR26
   5g. Mirage 2000 Family ----------------------------------------> AR27
     5g1. Mirage 2000 ------------------------------------------> AR28
     5g2. Mirage 2000d -----------------------------------------> AR29
   5h. MiG-29 Family ---------------------------------------------> AR30
     5h1. MiG-29a Fulcrum --------------------------------------> AR31
   5i. A-10 Family -----------------------------------------------> AR32
     5i1. A-10a Thunderbolt II ---------------------------------> AR33
     5i2. YA-10b -----------------------------------------------> AR34
   5j. F-14 Family -----------------------------------------------> AR35
     5j1. F-14a Tomcat -----------------------------------------> AR36
     5j2. F-14b Bobcat -----------------------------------------> AR37
     5j3. F-14d Super Tomcat -----------------------------------> AR38
   5k. Tornado Family --------------------------------------------> AR39
     5k1. Tornado GR.1 -----------------------------------------> AR40
     5k2. Tornado GR.4 -----------------------------------------> AR41
     5k3. Tornado F-3 ------------------------------------------> AR42
     5k4. Tornado ECR ------------------------------------------> AR43
   5l. MiG-31 Family ---------------------------------------------> AR44
     5l1. MiG-31 Foxhound --------------------------------------> AR45
     5l2. MiG-31m ----------------------------------------------> AR46
   5m. F-15 Family -----------------------------------------------> AR47
     5m1. F-15c Eagle ------------------------------------------> AR48
     5m2. F-15e Strike Eagle -----------------------------------> AR49
     5m3. F-15s/MTD --------------------------------------------> AR50
   5n. Su-27 Family ----------------------------------------------> AR51
     5n1. Su-27 Flanker ----------------------------------------> AR52
     5n2. Su-32 Strike Flanker ---------------------------------> AR53
     5n3. Su-35 Super Flanker ----------------------------------> AR54
     5n4. Su-37 Terminator -------------------------------------> AR55
   5o. F-117 Family ----------------------------------------------> AR56
     5o1. F-117a Nighthawk -------------------------------------> AR57
   5p. JAS-39 Family ---------------------------------------------> AR58
     5p1. JAS-39c Gripen ---------------------------------------> AR59
   5q. Typhoon Family --------------------------------------------> AR60
     5q1. Typhoon ----------------------------------------------> AR61
   5r. Rafale Family ---------------------------------------------> AR62
     5r1. Rafale M ---------------------------------------------> AR63
     5r2. Rafale B ---------------------------------------------> AR64
   5s. F-35 Family -----------------------------------------------> AR65
     5s1. F-35c ------------------------------------------------> AR66
   5t. YF-23 Family ----------------------------------------------> AR67
     5t1. YF-23a Black Widow II --------------------------------> AR68
   5u. F-22 Family -----------------------------------------------> AR69
     5u1. F-22 Raptor ------------------------------------------> AR70
     5u2. FB-22 Concept ----------------------------------------> AR71
   5v. Su-47 Family ----------------------------------------------> AR72
     5v1. Su-47 Berkut -----------------------------------------> AR73
     5v2. S-32 -------------------------------------------------> AR74
   5w. MiG 1.44 Family -------------------------------------------> AR75
     5w1. Mig 1.44 ---------------------------------------------> AR76
   5x. Hawk Family -----------------------------------------------> AR77
     5x1. Hawk -------------------------------------------------> AR78
   5y. X-02 Family -----------------------------------------------> AR79
     5y1. X-02 Wyvern ------------------------------------------> AR80
   5z. FALKEN Family ---------------------------------------------> AR81
     5z1. Falken -----------------------------------------------> AR82

6. THE WALKTHROUGH -----------------------------------------------> AC00
   6a. 01. Shorebirds --------------------------------------------> AC01
   6b. 02. Open War ----------------------------------------------> AC02
   6c. 03. Narrow Margin -----------------------------------------> AC03
   6d. 04. First Flight ------------------------------------------> AC04
   6e. 05. Rendezvous --------------------------------------------> AC05
   6f. 06. White Bird pt.i ---------------------------------------> AC06
   6g. 07. Front Line --------------------------------------------> AC07
   6h. 08. Handful of Hope ---------------------------------------> AC08
   6i. 09. Lit Fuse ----------------------------------------------> AC09
   6j. 10. Blind Spot --------------------------------------------> AC10
   6k. 11a.Chain Reation -----------------------------------------> AC11
   6l. 11b.Reprisal ----------------------------------------------> AC12
   6m. 12a.Powder Keg --------------------------------------------> AC13
   6n. 12b.Four Horsemen -----------------------------------------> AC14
   6o. 13. Demons of Razgriz -------------------------------------> AC15
   6p. 14. Ice Cage ----------------------------------------------> AC16
   6q. 15. White Noise -------------------------------------------> AC17
   6r. 16a.Desert Arrow ------------------------------------------> AC18
   6s. 16b.Desert Thunder ----------------------------------------> AC19
   6t. 17. Journey Home ------------------------------------------> AC20
   6u. 18. Fortress ----------------------------------------------> AC21
   6v. 18+. 8492 -------------------------------------------------> AC22
   6w. 19. Final Option ------------------------------------------> AC23
   6x. 20. Ancient Walls -----------------------------------------> AC24
   6y. 21. Solitaire ---------------------------------------------> AC25
   6z. 22. Closure -----------------------------------------------> AC26
  6aa. 23. Ghosts of Razgriz -------------------------------------> AC27
  6ab. 24. White Bird pt.ii --------------------------------------> AC28
  6ac. 25. Heartbreak One ----------------------------------------> AC29
  6ad. 26. Sea of Chaos ------------------------------------------> AC30
  6ae. 27. Aces --------------------------------------------------> AC31
  6af. 27+. The Unsung War ---------------------------------------> AC32

7. ARCADE MODE ---------------------------------------------------> AD01

8. ADVANCED ------------------------------------------------------> AV01
   8a. Free Mission ----------------------------------------------> AV02
   8b. Hard and Ace modes ----------------------------------------> AV03
   8c. Advanced Manoeuvres ---------------------------------------> AV04
   8d. More Planes -----------------------------------------------> AV05
   8e. Medals ----------------------------------------------------> AV06
   8f. Personal Records ------------------------------------------> AV07
   8g. Time Line -------------------------------------------------> AV08
   8h. Music / Lyrics --------------------------------------------> AV09
   8i. Movie Transcripts -----------------------------------------> AV10
       i.  Prologue ("Their Nameless War") ---------------------> AV11
      ii.  Shorebirds #1 ---------------------------------------> AV12
     iii.  Shorebirds #2 ---------------------------------------> AV13
      iv.  Narrow margin ---------------------------------------> AV14
       v.  First Flight #1 -------------------------------------> AV15
      vi.  First Flight #2 -------------------------------------> AV16
     vii.  White Bird (Part 1) #1 ------------------------------> AV17
    viii.  White Bird (part 1) #2 ------------------------------> AV18
      ix.  Front Line (no dialogue) ----------------------------> AV19
       x.  Handful of Hope -------------------------------------> AV20
      xi.  Blind Spot ------------------------------------------> AV21
     xii.  Demons of Razgriz #1 --------------------------------> AV22
    xiii.  Demons of Razgriz #2 --------------------------------> AV23
     xiv.  Ice Cage --------------------------------------------> AV24
      xv.  White Noise -----------------------------------------> AV25
     xvi.  Fortress #1 -----------------------------------------> AV26
    xvii.  Fortress #2 -----------------------------------------> AV27
    xviii.  8492 -----------------------------------------------> AV28
     xix.  Fortress #3 -----------------------------------------> AV29
      xx.  Ancient Walls #1 ------------------------------------> AV30
     xxi.  Ancient Walls #2 ------------------------------------> AV31
    xxii.  Heartbreak One #1 -----------------------------------> AV32
    xxiii.  Heartbreak One #2 ----------------------------------> AV33
    xxiv.  Sea of Chaos ----------------------------------------> AV34
     xxv.  Aces #1 ---------------------------------------------> AV35
    xxvi.  Aces #2 ---------------------------------------------> AV36
    xxvii.  Dead Ahead (no dialogue) ---------------------------> AV37
    xxviii.  The Unsung War ------------------------------------> AV38
    xxix.  Epilogue --------------------------------------------> AV39
   8j. Unlockable extras -----------------------------------------> AV40
   8k. Gliches ---------------------------------------------------> AV41

9. DYK / FAQ -----------------------------------------------------> FQ01
   9a. DYK -------------------------------------------------------> FQ02
   9b. FAQ -------------------------------------------------------> FQ03

10. ENDING NOTES -------------------------------------------------> EN01
   10a. Thanks and Credit ----------------------------------------> EN02


1. UNNECESSARY SELF PROMOTION ------------------------------------------- IN01

---   1a. About the Author ---------------------------------------------- IN02

My name is Michael Radford, at the time of writing I am 19 years old and am
currently sorting out finance to start my aviation training, in the hope of
becoming a commercial pilot. Since Ace Combat 2 wayyyy back on the old
Playstation, I have been a big fan of the series. In my opinion, each one has
got better and better.

I have written numerous FAQs in the past for games such as Ace Combat 04, Metal
Gear Solid 2, Sega GT 2002 etc. I specialise in writing guides specifically for
the PAL market, although the games are generally so similar it makes no
difference which format you play on.

---   1b. About the Guide ----------------------------------------------- IN03

This guide is your 'basic no-holds-bared announced spoilers, and read at your
peril' class guide. Basically meaning, if you see: !!SPOILERS!! then  (for the
slower one in the audience) there are spoilers. These are relatively few and far
between though and normally if you are following the guide then that part of the
story would have already happened and you're okay to read on.

As a last note, if you see anything that you would like to see elaborated,
moved, improved, removed or any other kind of 'oved the please contact me,
contact information supplied below.

---   1c. Disclaimer ---------------------------------------------------- IN04

This guide is protected under copyright law, reproduction of any kind apart from
personal use is strictly prohibited. No money is allowed to be made through this
guide, and it is not to be shown on any sites except the following:    --------------------------------------- GameFAQS    --------------------------------------- Gamespot
http://faqs.ign.           --------------------------------------- IGN     --------------------------------------- Code Central   --------------------------------------- Neoseeker --------------------------------------- Supercheats         --------------------------------------- 1up

Publication in any other form INCLUDING online is not permitted, if you see
this guide anywhere where it shouldn't be then please contact me on
[email protected] , putting the subject as something with the words Ace
Combat 5, or something similar.

---   1d. Version History ----------------------------------------------- IN05

This section indexes the history of this guide, stating: version number, file
size and any amendments, credits and other information.

=== Version 1.43 - MOVES AND HOSTING === Size: 381KB / Date: 30/03/06 ===
Updates this time include a new manoeuvre and 1up on the approved sites

=== Version 1.43 - REFUELING INFO === Size: 380KB / Date: 17/03/06 ===
thanks goes to Ryan for his information about the refuelling terms, also a
few more DYKs about the maps and planes have been added. You know, I've had
this game since the PAL release, completed it more times then I care to
remember but only a few days ago did I find there was a quick select on the
plane select screen O.O; that's been added to as well as some incorrect info
about Belka.

=== Version 1.42 - CORRECTIONS AND STUFF === Size: 379KB / Date: 13/03/06 ===
Today we have several updates for named pilots, advanced manoeuvres and
other good stuff. Thanks to every who made suggestions / improvements.

=== Version 1.41 - NEW EMAIL     === Size: 368KB / Date: 25/01/06   ===
Since I managed to get a Gmail invite, my new email address will be:
[email protected] - Sorry to the few people who emailed me over the
last few days that I couldn't get back to because of the change, I'll do
my best to reply to all future mails.

=== Version 1.40 - GAHH, MY EYES!     === Size: 368KB / Date: 13/12/05   ===
Ah ha! hahaha the proof reading is done! There are probably a few mistakes
but they have been reduced. I told you the size would go up a lot. In
addition to the guide's now semi-coherent nature there is now a section in
the missions walkthrough detailing exactly where to find the named pilots
and the best way to get the S ranks. Now a certain individual has no excuse
to do his: 'wayyh the guides are more interested in telling us how tall Chopper
is and not how to get the S licences' anymore :p

That arcade section my come, of course the Belkan War will probably be out
by then (o_o);

=== Version 1.33 - CUM HISTORIA...    === Size: 339KB / Date: 07/09/05   ===
There are Final Fantasy guides not updated as often as this you know! Extras
this time include and are limited to :( the rough translation of the song The
Demon of Razgriz. And not surprisingly it is just a repetitive version of the
poem The Demon of Razgriz. Oh well, back to the proof reading.

=== Version 1.32 - INTRESTING THINGS!  === Size: 332KB / Date: 05/09/05   ===
Today with have scores, some tips on certain missions and an interesting fact
regarding Oka Neiba. Despite the game has been out for a while now, the guide
still is racking up over 140 hits per day and just under 25000 a year. So
thanks for everyone who has found or is finding this guide interesting.

=== Version 1.31 - A SMALLER UPDATE    === Size: 331KB  / Date 17/08/05  ===
Two updates in two days? Not too much added this time, at the bottom of the
guide there is the captions that appear on the epilogue, I think they make a
good way to end the guide. Also added the Pacman ghost to the DYK section and
Neoseeker to the permissions list, like not having their name on it would stop
them hahaha.

=== Version 1.30 - A LARGE UPDATE      === Size: 330KB / Date 16/08/05  ===
Hurrah! I finally got around to doing an entire description of every plane in
the game. There's a lot more stuff then ever as you may have noticed from the
size of the file. So what is there? Well, there is as mentioned before all of
the planes available, a transcript of all the CG movies, more scores and some
finishing touches. What's that? Arcade section? hahahah. I really, really will
do it when I get a controller with all working buttons. Right now I've been
reduced to playing without the ability to accelerate, yaw, fire missiles or
change targets.

=== Version 1.24 - LOTS OF GOOD THINGS    === Size: 176KB / Date 01/07/05  ===
Don't you love it when Gamespot keeps you informed? Me too, this guide has been
up on gamespot for a while and I never saw it *smacks self*. I'd  also like to
apologise for not replying to the several emails I got, anyways everything is up
to date now as far as I know. So what's new, well... We have a new advance
manoeuvre, more scores, a poem, release updates, more damn spelling mistakes.

=== VERSION 1.23 - SCORE, SCORE, SCORES    === Size: 174KB / Date: 10/06/05 ===
Yep, more scores for the hall of fame, keep 'em coming! I also added the lyrics
to the song Blurry, as well as a few new FAQs.

=== VERSION 1.22 - MORE SCORES         === Size: 173KB / Date: 17/05/05 ===
I have added some scores that people have submitted and I'll update my own soon

=== VERSION 1.21 - MORE ADDTIONS        === Size: 172KB / Date: 17/03/05 ===
I will get the plane and arcade part of the guide done, honest. For now though
there have been a few more corrections made, thanks to Robert Morgan and Neil
for spotting them.

=== VERSION 1.1 - SMALL CORRECTIONS      === Size: 169KB / Date: 16/03/05 ===
A couple of typos and mistakes have been corrected. The mission 8492 is now
accurate (thanks to Kaj-Nrig Thao for spotting it), also cheat central has been
added to the listed sites.

=== VERSION 1.0 - MOST OF THE GUIDE NOW UP === Size: 168KB / Date: 15/03/05 ===
All of the mission data is now up as is the rest of the guide. Only the plane
and arcade database, as well as a few odds and ends until the guide is complete.

---   1e. Contact Information ------------------------------------------- IN06

If you have ever written a FAQ before, then you will know that this is the part
most of us dread. If you are writing for a game that is extremely popular like
GTA: SA then you will literally get hundreds of emails from people who haven't
read the guide, and instead go straight to the contact info. They also normally
post the exact same question on the forums. It is only a minority but as you can
imagine it is extremely annoying to have your work undermined by people who
point blank, refuse to read what you have put for their benefit. So please check
that your question is not answered anywhere in the guide, thanks.

On the other hand, if you want to ask a question about the game that I
have not put in the guide, then I will be more than happy to help and put credit
in when I do an update. Also if you wish to add you
scores to the hall of fame, or have constructive criticism then please write in.

Email: [email protected]
Subject: Ace Combat 05 Guide

---   1f. Blurb --------------------------------------------------------- IN07

For those of you unfamiliar with the concept of blurbs, it is a small section
of the guide that is changed with every updated and is designed basically for
me to rant about stuff regarding AC, guides, people and just about anything
else. Or in other words: Like a Blog only not like a Blog.

13/03/06 - We will survive Galm One!
Woo, the new Ace Combat is a'comin' soon, although a release date or seemingly
necessary subtitle change for the PAL version has still not been forthcoming.

Other news, I've been looking forward to getting Fahrenheit and an Xbox 360
over the next few days. But it's good to see good old AC05 still attracting
interest so long after it's release. :D

2. THE BASICS ----------------------------------------------------------- BC01

---   2a. Aircraft Terms ------------------------------------------------ BC02

Chances are that a lot of people know something of aviation already and know a
lot of this. However it is extremely frustrating for someone to come into the
game and have no idea what people are rattling on about. And hey, everyone's got
to learn some time. So here's a list of all the things you will hear, and what
make of them.

ALLITUDE - You height relative to the ground, normally measured in feet.

ATTITUDE - What your plane is doing, pointing up or down, or in a roll etc.

PITCH - This tells you the angle that you have your nose raised or lowered. A
pitch of 10 degrees means that you are pointing up 10 degrees, whereas negative
10 would be pointing down 10 degrees etc.

ROLL - How flat your aircraft is in relation to the ground. No roll would be you
flying with the wings level. You roll the wings when you want to turn (or miss
two objects that are very close together O_o)

SHACK ON THE TARGET - Missile impact on an aircraft.

Fox 1: A missile with semi-active radar guidance, like the AIM-7 Sparrow. (SAAM)
Calling this out on the radio communicates that you have fired one.

Fox 2: A missile with infrared guidance (heat seeker) like the AIM-9 Sidewinder.
The generic missile in the game I guess is analagous to the Sidewinder since
short range and fire-and-forget, but in real life the Sidewinder cannot be used
against ground targets.

Fox 3: A missile with active radar guidance, like the AIM-120 AMRAAM (XMAA) or
AIM-54 Phoenix (XLAA)
 -- Thanks to Ryan for the info

PICKLE - It just means bombs away!

TRASHED - Missile was evaded.

BAIL OUT - To eject from a plane

FLASH CODE / SIGNAL LIGHT - A form of Morse code only using light
not sound, it's used by the military to communicate with each other when
radios are not an option.

CALLSIGN - Every aircraft, ground unit and sea vessel has their own unique call
sign. This makes identifying people and yourself possible over a busy radio
channel. It was either that or call people by the first names and you can see
where that's going. Normally Callsigns are grouped for instance Rapier 1 and
Rapier 2 are two separate units within the Rapier Callgroup and are probably
working together. Your call sign in the campaign mode is Blaze. Your fellow
pilots are known as Chopper, Edge, Heartbreak 1 and Archer or (which is
rarely used Wardog 1, Wardog 2, Wardog 3 and Wardog 4).

BOGEY / BANDIT - A bogey is the general callgroup for an enemy aircraft.
Basically, these are the guys you shoot at.

FRIENDLY - Abbreviated to FRND in the HUD these people are on your side and are
not to be shot at. Unless you're a fan of Court Marshals and firing squads, if
so blast away!

WINGMAN - The other plane / planes flying with you. They will help you attack
enemy aircraft as well as keep them off your back and help out around the
battle field, the wingman however are not nearly as good as a human player
and they will rarely mark up more then three kills per mission.

WHISKY MARK - A small W shape in the centre of your HUD, this is telling you
which way the nose is pointing.

HUD - (Heads up Display), just as in a real fighter, you have a heads up display
that projects your instrument readouts onto the cockpit front window. This gives
all vital information including: airspeed, altitude, attitude, weapon status and
a map of the local combat area.

NUGGET - Term for a rookie pilot, instructors tend to keep calling them this
even after they become fully certified fighter pilots.

BEARING - Imagine a compass, it has 360 degrees on it. 090 would be ninety
degrees and would mean that what ever is been pointed out to you is east. Other
points you should memorise are 180 - south, 270 - West and 000 or 360 - north.

O'CLOCK - If something is marked as an o'clock bearing, imagine a clock
face, it works in the same principles as the bearing above but it isn't relative
to the ground, for example: "Bandit closing at 3 O'clock" would tell you that an
enemy aircraft is approaching to your left (not necessarily east.)

---   2b. Aircraft Basics ------------------------------------------------- BC03

If you are a seasoned player of Ace Combat, nothing drastic has changed with the
basic controls, however the R3 button now changes the camera and the directional
buttons give wingman orders and replies. I suggest looking at the wingman
control section (BC05 in find) and if you want to look at some of the advanced
techniques or to send in your own then you should head over to that section
(AV08 in find).

If you are going to get anywhere in Ace Combat, it would help if you knew how to
fly the planes you are in, so here's the basic controls to all the planes in the
game for anyone not already on the know.

Left analogue stick up -------- Pitch down / turn left (easy only)
Left analogue stick down ------ Pitch up
Left analogue stick left ------ Roll left
Left analogue stick right ----- Roll right / turn right (easy only)
Right analogue stick up ------- Look up
Right analogue stick down ----- Look down (not in cockpit view)
Right analogue stick left ----- Look left
Right analogue stick right ---- Look right

SELECT button ----------------- Change between missiles and special weapons
START button ------------------ Pause game

Directional button up --------- Wingmen order attack
Directional button down ------- Wingmen order cover
Directional button left ------- Wingmen order disperse
                                Reply 'yes' in a question
Directional button right ------ Wingman order allow / disallow special weapons
                                Reply 'no' in a question

Cross button ------------------ Fire cannon
Circle button ----------------- Fire missile / special weapon
Square button ----------------- Display local area map
Triangle button --------------- Change missile lock targets

L1 ---------------------------- Decrease thrust
L2 ---------------------------- Yaw left
L3 ---------------------------- N/A
R1 ---------------------------- Increase thrust (hold for afterburner)
R2 ---------------------------- Yaw right
R3 ---------------------------- Change view
L2 and R2 --------------------- Autopilot (gets you straight and level)

When you start the game, you may, or may not think something along the lines of:
GAH, WHAT'S ALL THIS ON MY SCREEN!?! Well if you do here's what all of those
crazy lines mean. Cue ASCII art!

                  NE        E            SE
  |   |   |   |   |   |   |   |   |   |   |   |   |   | <-
                                              Compass, this
SCORE                     090                 TIME  tells you what
0000                                20'00'00  direction you are
                                              flying in.
    =         15___               ___15      |=
    -                                        |-
    =                                        |=
    -         10___               ___10<-----|--Attitude indicator.
    =                                        |= this tells you your
    -                                        |- pitch angle. Solid
    =         5 ___               ___ 5      |= means up, broken means
    -                                        |- down.
    =  SPEED                          ALT    |=
    -  3500                W          500    |- <-Altitude indicator.
    =                                        |= This tells you how high
    -        -5  ---             ---  -5     |- you are, don't let it
    =                                        |= hit zero.
    -                                        |-
    =        -10 ---             --- -10     |=
    - <--------------------------------------|--Airspeed. This tells
    =                                        |= you your speed
    -        -15 ---             --- -15     |- surprisingly.
+------------------+                      +------+
| \      |      /  |                      | GUN  | ..... <- Gun ammo,
|  \     |     /   |                      +------+     normally infinite.
|   \    |    /    |                      | MSSL | ..70  <- Missile ammo.
|    \   |   /     |                      +------+
|     \  |  /      |                        SAAM   ..10  <- Special weapon
|      \ | /       |                      +------+     ammo
|_______\|/________|                      | DMG  | ..0%  <- Damage indicator
|        |         |                      +------+
+------------------+                         /\
 ^                                        |  ||  | < Visual representation
 See 'Map' below                          | /  \ | of damage and missiles.
                                           /    \

There are several other things that you will see in the HUD. Here is a list of
all of the information:

BLUE FRND BOX - This is an allied plane


EMPTY GREEN BOX - Enemy non-target, you also have to lock on to fire missiles
at it, to lock on press triangle. However, there is a wee glitch in the game
that sometimes means that the game looks over a target and doesn't lock. Get
around it by flying off, coming back and trying again.

GREEN BOX WITH NUMBERS AND AN IDENTIFIER - This is the target you have locked
onto and when you get in range will missile lock if you have your regular
missiles armed. Switch with the triangle button missiles will lock when you
get to 2500 meters.

RED BOX WITH A SOLID TONE - This is a target that you have in missile lock.
Press circle to fire and it will try to hit it, if the enemy is doing some
Fancy flying you missile may not turn enough to compensate and in turn miss.

MAP - This map shows the combat area immediately in front of you. There are
several shapes that appear there that you should recognise:

WHITE TRIANGLE - Enemy aircraft, the longer sides of the triangle indicate which
way it is pointing, however it does not give altitude, the aircraft has taken
no damage.

CIRCLED WHITE TRIANGLE - If it has a circle around it then it is a target and
must be shot down to complete the mission, or go a way to completing it.

YELLOW TRIANGLE - This is an aircraft that has been damaged and is anywhere
between about 20-89% health. If it is in a circle then it is a target.

RED TRIANGLE - That's right, it's an enemy aircraft on it's last legs. A couple
of rounds from the old Vulcan cannon will be all it takes to finish it off. As
normal, if it is in a circle then it needs to be shot down, probably had it
coming anyway.

WHITE, YELLOW OR RED CIRCLE - Same as a enemy aircraft only this is a ground
target. A larger circle means that it has to die.

RED LINE - A red line indicated a missile. Use the display to gauge where it is
and the best way of avoiding it, these are sometimes quite difficult to see.

All of this is very nice if you want to fly in a straight line, but if you
Have thoughts of completing the game you are going to have to know some
Techniques of Flight. Although there is a tutorial in the game, you can never
know too much, right? Right!

Straight and level flight - Does exactly what it says on the tin, make you go
straight forward at the same altitude. All you have to do is aim the whisky
mark in the middle of the screen with the wings level. Or hit autopilot to
get the game to do it for you.

Turns - First, roll the wings left or right until you get to about 45 degrees,
then pull the nose back to increase the angle of attack and the plane turns in
that direction. To alter the rate in which you turn, try different bank angles
and the rate you pull back. You can also turn by using the rudder. Press and
hold L2 for left or R2 for right to move the rudder position. This is known as
yaw and is not suitable of large turns, only small changes to direction.
To turn tighter also try to slow down, for fast wide-angle turns speed up.

Stalls - This is something that you are better off avoiding normally, if you
slow down too much then your wings no longer generate lift and your aircraft
becomes a very aerodynamic rock. Speed up and pull up to get yourself out of
one, although that won't help too much if you are close to the ground.


There are several points in the game where you will have to take off before a
mission, land after one and refuel on the way to or back from engagements.
These are all relatively simple and once you know how to do them they will be
done in no time.

A takeoff from land rather then some sort of touch and go.
To takeoff from any ground base, simply power up the throttles, get the speed up
to about 85-100MPH depending on the type of plane you're flying and pull the
up. When you get to around 2000 feet the takeoff is complete.

Just as simple as a ground takeoff, only faster. Hit the afterburner and wait
for the catapult to blast you forwards. When you are off the end, pull up to
climb and get above 2000 feet to complete the takeoff successfully.

To land is the correct position you must get those crosses lined up in the
centre. Do not roll to turn, instead use the rudder (the to back shoulder
buttons) get the vertical line in the middle of the screen and your heading in
the right direction. Then pitch down slightly to align the horizontal line in
the centre. Then slow the plane down to about 100 keeping the plane on the
correct decent path. When you get to the runway guide the plane to the ground.
**NOTE- you cannot flare the aircraft so you just have to hit the ground.
TIPS ON S RANK - To get the 'Needles Eye' medal you have to get the 'perfect'
dialogue on the Land Landing, Carrier Landing and AA Refueling.

To get the S rank you have to hit the afterburners. Line up with the runway
then when you are close hit L1 to break and head down. You have to stop using
as little runway as possible (ie still being on the threshold or 'those arrow
things' as it's sometimes called.)
To make sure you got the best score, look at the debriefing screen, if you have
scored anything less then 1000/1000 on the Landing Bonus then you will have to
redo it.

Exactly the same as a land landing only this time the runway's slowly moving.
Hit the carrier as early as possible to avoid rolling off the end.

To get the S Rank on the carrier landing, all you have to do is accelerate all
the way to the carrier, wait until you get to around 200 feet and slow rapidly,
hit the carrier and keep trying until you stop in time.

This works in a similar way to landings. There are two squares, a smaller one
inside a larger one. As you get closer to the refuelling craft, the inner square
gets bigger. The idea is to get both squares to the same size and touching each
other perfectly. When you do this, the game takes over and the plane refuels.
After it is completed the refuelling is over.

It's very simple to get the S rank on this one, as with the rest it involves
charging at the target and decelerating, wait until you are 200 meters away
and hit L1, try to slow to the same speed of the target in front of the stalk
or pipe out of the back. When the game takes over, the refuel is complete.


#4   - Ground Landing
#13  - AA Refueling
#16a - Ground Landing
#16b - Ground Landing
#18  - AA Refueling
#20  - Carrier Landing
#21  - Ground Landing
#26  - Carrier Landing

	(Thanks goes to Jason Horsley for the above list)

---   2c. Combat Training ------------------------------------------------- BC04

Now it's time to put what you know to the test. Here are the basics of dog

There are many ways in which those evil bandits can try to take you out of the
sky, so here's what you should expect to see:

WARNING: If you see the word 'WARNING' flash up on the top centre of your HUD,
don't panic. This used to mean that the enemy had a missile lock on you,
however, sometimes in this game you can get this sign, even when it would be
impossible for them to lock on, for instance when you are a long way away or
flying through a tunnel. So it just means that there are enemies present in your
location, or they have a lock on one of your wingman (who incidentally cannot be
shot down, although can be hit).

MISSILE ALERT: This one should be taken slightly more seriously. Someone has
decided you're in his view of the sky and would like to remove you. If you are
going to get shot down in the game, this is more often then not, how it's going
to happen.

DAMAGE: This is what happens if something hits you, try to avoid it ya?

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

There are of course ways of avoiding being blown to smithereens. Here are all
of the normal ways. If you feel more adventurous, or want to contribute some of
your own, head to the advance techniques lower down (Hit find and type in AV08).

THE COWARD'S WAY - That's right, check the map and if there is no enemy plane
(a triangle) or missile (a very small dot) in very close range hit the
afterburner and run away, well fly away!

LOOP DE LOOP - Point the nose to the sky and when you get about a third of the
way through the loop, hit the power. Missiles have a very poor ability to turn
(around 90 degrees sharp in any direction are their limit). As long as it
doesn't get you on the way up then it will never hit. Also mind the ground at
the other side.

SHARP TURNS - Roll the plane a whole 90 degrees and hit L1 to slow down. The
slower you go the shaper the plane turns, so you are well out of the way by the
time it gets to you. Don't try this when the missile is too far away as it will
still hit you.

DIVE OR CLIMB - Not always guaranteed to work, but if you turn 90 degrees in any
direction and put on some power, the missile (as long as it is not right behind
you), should miss.

There are other things that can shoot you down, some only in specific
missions and are explained more in the walkthrough section. The other most
common form of fire is AA weapons. These are similar to your cannon and, like
missiles, have a very limited range. If you are being targeted from the ground,
then, you can for most difficulty settings ignore it as it does minimal damage
and rarely hits. If you want to avoid them however, fly far enough in any
direction and it will stop firing, that or insert a missile into it, that works
well too! If the target is firing from the air, then just use missile dodging
techniques to escape, after all, it could be worse, if you are in gun range then
you are also in missile range.

One last point about ground AA guns, the higher you are the less accurate they
get. Simple maths/physics, if you are flying low to the ground you present a
bigger target and less distance, thus your aircraft becomes Swiss cheese, when
there are a lot of AA weapons, try to stay above 1000 feet to avoid being hit.

Flak guns were designed in WWII to shoot down enemy aircraft (mostly bombers).
They work by firing like a shotgun, hurling small bombs into the air which
detonate at a certain height, spraying shrapnel. In the game you don't have to
worry about the splash effect from the explosions (the bits that fly out and cut
you plane into small parts), but the explosions can damage you, and quite a bit
too! The solution, fly underneath or over the top. Flak guns pose their biggest
threat as mentioned before, when attacking any bombers you may be escorting.
In this case it is far easier just to take out the offending gun itself.

Of course, these blinding levels of violence and human carnage is not all one
way. So what's the best way of shooting down other planes and destroying ground

MISSILE LOCK: The normal way of destroying the enemy is through your standard
heat seekers, and the way to get them to hit is to achieve a missile lock. If
there are numerous targets in front of you, the game automatically selects one.
This is not always the sensible one such as a TGT, press triangle to switch
through available targets.

**NOTE- The game has a slight bug that sometimes makes it impossible to target
the thing you want, you could keep pressing triangle forever and it would not
select, even if it is the only target on screen and is perfectly legal with your
active weapon. To get around this, either simply ignore it and come back later,
or circle around, come back and have another shot, the last option is to get up
close and give it a damn good gunning.

You will know when you have a missile lock as the target will turn red and a
rhombus appears in it's box. Hit the circle button to fire a missile (**NOTE- it
normally takes two missiles to destroy a enemy plane and anything from one to
three missiles to destroy your average ground facility. Missiles come in range
at about 5200 feet (one mile).

GUN RANGE: Unlike the missiles, your gun is unguided. Get within about 2600 feet
and a small circle with a dot in it's centre will appear. Get the enemy plane
inside this dot and hold down X to fire. This way takes longer, but it also has
infinite bullets providing you are not playing on Expert or Ace. There are also
some medals you can get for destroying enemies just by using your guns.

(Thanks to Ryan for the more accurate distances)

SPECIAL WEAPONS RANGE: There are several special weapons, each with a
different way to deploy them and are covered in their relative sections in the

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

So that's the basics of destroying enemies, but if you want to try something
more adventurous then heading for their six and shooting then read on!

BIDE YOUR TIME: The second a bogy comes in missile range doesn't mean you have
to fire at it you know, follow its movement, turning in the same arc and stay
behind it (don't try to overtake GT fans!). Eventually the enemy plane will
level out use this opportunity to launch a few heat-seekers his way, or blast
him with your guns.

INTERCEPTION: Sometimes you will see a plane flying straight for you, capitalise
on this and match their altitude. When they come in range of your missiles let
rip and turn away at an angle to avoid the wreckage.

DUMMY SHOTS: If your enemy is red on the radar you probably only need to
lightly spray bullets his way to have him ejecting in fear. However, for some
reason you can't get him in your gun range. Fire a missile at him to make him
evade it a steep turn, follow his bend and fire your gun to bring him down,
(fire at the wings remember, you don't want to kill him do you?)

**NOTE- Don't do this trick on long missions where you need all the missile you
can get.

ATTACK: One pilot being evil and not letting you kill him? The remedy, switch to
attack mode and instead of one plane after him, he has four, laugh wildly at his
expense as he crashes to earth in a blazing ball of death. Then remember the
children you just robbed of a parent, you monster!

WHIRLY BIRDS: Helicopters as you are no doubt aware have the annoying ability to
hover, sometimes if you are going fast or there's a group of them you can fly
right past them without firing a shot. Instead switch to your XLAAs and take the
group out at once.

From Ryan:
6) I came up with a rather interesting strategy that, for people who are truly
the ace of aces, could be slightly rewarding for Mission 13: Demons of Razgriz.
Select the MiG-31M for your plane (simply because it has more regular
missiles), and after the mid-air refueling, fly towards the sub at
approximately heading 305. It should be noted now that for this to work, you
MUST stay on the Afterburner the entire time until you shoot the Hrimfaxi the
first time. After destroying the first picket sub, fly north and get the next
picket sub, and then get the next two picket subs that lie counterclockwise
from there (all-in-all, you should get 4 picket subs before heading for the
Hrimfaxi). After the fourth picket sub, fly straight towards the Hrimfaxi, and
when you approach it, line up the target so that you can hit it with guns while
still flying at full speed. If done right, you should be able to fire 2
missiles and strafe with guns to "kill" the Hrimfaxi with 1-2 seconds to spare.
Also, once you start attacking the Hrimfaxi when it fires back, you can use the
XLAA's to attack it, just make sure there are no UAVs within lock-on sight, put
the Whisky Mark dead center on the Hrimfaxi, and fire the XLAA's at the sub, 4
at a time. It should do moderate damage with a little luck. What makes this
strategy a challenge is now you've only got regular missiles and guns to deal
with the SAMs and AA Guns on the Hrimfaxi.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

There are a lot of ground targets in the game, the most efficient way to
destroy them is to use missiles, still there are a large amount of special
weapons that can be used to get rid of either large groups of ground enemies, or
single ones from a distance. These are all explained in
the aircraft section. However do you know how to bomb targets? If no then
welcome to the bombing master class!

The first thing to do is make sure you are using a plane that carries bombs,
not air to surface or air to air missiles. The code for an unguided bomb falls
into three categories:

UGB    - Your standard unguided bomb these will destroy any targets underneath
or in the immediate area.

UGBL   - You guessed it, a big bomb for big damage, anything near it is

PGB   - Precision guided bomb, the piper locks onto a target, acts a bit like a
air-to-surface missile only without the range.

But how do you use bombs? That's the easy bit, hit select to use your special
weapon, a small dotted line with a large circle and a dot appear. The line is
the bombs decent path, make sure that there are no obstructions along any of it.
The small dot in the middle of the larger circle is where the bomb is estimated
to land, the big circle itself is the splash zone (or the area that is affected
by the bomb). When using them, try to aim for groups of enemies for the best

---   2d. Wingman Control ------------------------------------------------- BC05

One of the major changes from previous Ace Combat games, is that this one
allows you to have wingmen instead of you being just a lone fighter. This all
may seem unnecessary and there are hundreds of ways they could have got this
wrong, but Namco have pulled it off perfectly. At the start of the game you are
not the leader of your squadron and are playing wingman to your commanding
officer Capt. Bartlett with the callsign Heart Break One. You cannot give any
orders at that point,  but fairly soon into the game you get promoted and have
full control over the squadron.

Your wingmen are all far superior to the other AI aircraft and cannot be
They are also very good at taking down the odd fighter and although by
the game's end you should have a kill rate in the hundreds and they will be
lucky to get past twenty they are still very useful and shouldn't be neglected.

There are several orders you can give to your wingmen these are given by
pressing any direction on the D pad, then pressing the order you wish to give.

**NOTE- These orders with the exception of SPW can only be used one at a time.

ATK (Attack) - Press any D pad button and then up, you wingmen will now become
aggressive and attack any planes in front of you or them, then continue to
attack other targets.

DSP (Disperse) - Used when there is a large combat area, your team stop covering
each others backs and move off to separate parts of the map and destroy stuff.
Activate this command by hitting left on the order menu. Remember that this can
leave you with no one shooting down aircraft behind you and as a result you get
more missiles thrown at you (just).

CVR (Cover) - Handy for battles against small amounts of fighters and the
opposite of attack. Your team will engage any targets that get a missile lock on
you. This is very much over looked in the game put can be an extremely effective
way of luring planes away from something you are escorting and then have your
wingmen pick them off as they follow you.

SPW (Special Weapons) - This can be used at anytime with any other formation
order. Activating this allows your wingmen to attack with either bombs, air-to-
ground missiles or whatever other special weapon their aircraft carries.

Some people are not fond of using there wingmen and often leave them on cover
or disperse since they only manage about one kill each per mission. This is
fine and there are no negative effects for not using them.

3. CHARACTERS ------------------------------------------------------------- CH01

The first AC game to actually have interesting characters* (one of the things
definitely lacking in previous instalments), and pulls it off extremely well.
Here's a short synopsis of each of the main characters and even their mysterious
first names (if they have them then I'll find them eventually)

* - This statement is true only if you didn't get to play the JPN AC03.
For reasons best known to themselves Namco saw fit to remove the story from the
other releases. Thanks Namco :?

---   3a. Kei Nagase (Edge) ----------------------------------------------- CH02
Nationality: Osean
Age: 23
Height: 167cm
Weight: 47kg
Hair Colour: Black
Eye Colour: Brown
Blood Type: A

One of your wingmen for the game, Edge is an extremely skilled fighter pilot and
was the only trainee to survive the surprise attack on Sand Island. Kei
blames herself for the downing (and possible death) of her Captain, and refuses
to take a promotion to squadron leader in favour of staying the number 2 plane
(the guard for the number 1) to prove to others and herself that she can guard
her wingmen. She has a love of peace and a strong supporter of President
Harling's anti-war policies, which is presumably why she joined the airforce :?

---   3b. Alvin H. Davernport (Chopper) ----------------------------------- CH03
Nationality: Osean
Age: 29
Height: 185cm
Weight: 89kg
Hair Colour: Black
Eye Colour: Blue
Blood Type: B

The number 3 wingman, Alvin H Davernport is set in to rock and roll (hence
'Chopper'). He looked up to Captain Bartlett a lot as a 'bad mouthed, good-
natured leader'. He seems to like Blaze, but not respect him as Captain of the

---   3c. Hans Grimm (Archer) --------------------------------------------- CH04
Nationality: Osean
Age: 19
Height: 163cm
Weight: 52kg
Hair Colour: Brown
Eye Colour: Green
Blood Type: AB

Only a trainee pilot in reserve at the start, Grimm becomes a member of the
squadron early in the game. His is the youngest survivor in the squadron
(although he was on the ground at the time of the attack), Grimm has an older
brother in the army which was his cause for signing up. Grimm is a shy
and his in flight emotions seem to range from mild panic to absolute trauma.

---   3d. Jack Bartlett (Heartbreak 1) (obsolete - Kid) ------------------- CH05
Nationality: Osean (fine, he's Osean, happy!)
Age: 42
Height: 178cm
Weight: 70kg
Hair Colour: Black / Grey
Eye Colour: Brown
Blood Type: O

One of the OADF's (Osean Air Defence Force) most notorious pilots. He made his
name as one of Osea's top aces in the Belkan war 15 years ago, where he quickly
rose to the rank of captain.

Now firmly set into his ways, Bartlett has never been promoted, and fifteen
years after the war ended, Bartlett is more notorious for his lack of respect
for the chain of command, and his inability to follow orders.

At the end of the Belkan War, Bartlett was shot down by a mysterious Belkan
pilot named Ashley, along with another Belkan aircraft. He and the Belkan
defector, known by his callsign 'Hukbien' made it back to the allied front.

---   3e. Blaze ----------------------------------------------------------- CH06
Nationality: Osean

Our mysterious pilot, all we know about Blaze it that we almost defiantly see
him in the crew quarters at the start of the game, there is a shot of the entire
room with every surviving trainee and a few trainers with Bartlett. Blaze has to
be one of these. We never hear him talk in the game, although judging by the
answers that your wingmen give you, Blaze seems to reply more then the generic
'Yes' or 'No' that we pick out. Blaze is the Squadron Leader for most of the

---   3f. Marcus Snow (Swordsman) ----------------------------------------- CH07
Nationality: Osean
Age: 34
Height: 190cm
Weight: 85kg
Hair Colour: Black
Eye Colour: Brown
Blood Type: A

From a squadron of the Naval Air Force, Snow now flies alone after the slow
destruction of his team-mates. Snow is an extremely talented pilot who is loyal
to his commanding officer, but will not blindly follow orders and is not afraid
to answer back if he doesn't agree.

---   3g. Allen C Hamilton ------------------------------------------------ CH08
Nationality: Belkan
Age: 28
Height: 178cm
Weight: 65kg
Hair Colour: Blond
Eye Colour: Green
Blood Type: AB

After the first war between Belka, and the rest of the continant, Hamilton was
recruited by Osea into a secret squadron of Belkan Aces to strengthen their Air
Force. The Squadron, named the 8492nd never officially existed and when the
ruling of the country changed hands, the knowledge of the squadron went with it.

---   3h. Orson Perrault -------------------------------------------------- CH09
Nationality: Osean
Age: 48
Height: 180cm
Weight: 106kg
Hair Colour: Brown
Eye Colour: Green
Blood Type: O

Chubby, rash and unsubtle, the Base Commander of Sand Island is not well
respected and he knows it. He is a warmonger that prefers to have the air force
working in combat rather then being there for defence. After the Cirern-Pacific
war begins, he tries his best to increase morale.

---   3i. Peter N. Beagle (Pops) (obsolete -- Hukbien)--------------------- CH10
Nationality: Belkan
Age: 56
Height: 170.5cm
Weight: 73kg
Hair Colour: Black
Eye Colour: Blue
Blood Type: B

Formally one of the most skilled pilots in the Belkan Air Force, he refused to
drop a nuclear bomb on a civilian city in Belka, for this he was marked as a
traitor becoming infamous and hated throughout the Belkan
military. Sentenced to death he escaped in a stolen fighter, but was shot down
along with Bartlett who was also in the area, by the Pride of Belka, the Grabacr
Squadron. Pops is still a brilliant fighter pilot, however spends most of his
as the Sand Island Base Mechanic. He looks after all of his planes dearly, large
or small.

---   3j. AWACS (Thunderhead) --------------------------------------------- CH11
Nationality: Osean

As head of a battlefield the people inside this AWACs observe, give and relay
orders. Most pilots believe them to be slightly incapable and insensitive. He is
the type that will always follow the order of the most superior officer, even
against his gut feelings.

---   3k. AWACS (Oka Nieba) ----------------------------------------------- CH12
Nationality: Yuktobanian

Translated as 'Sky Eye' or 'Eye of Heaven' this aircraft's name is a nod to the
AWACs from AC04.

From Thomas Kaluzny:
"Oka Nieba" is actually a Polish word (yeah I'm Polish) and is really translated
to "Eye of Heaven."

 -- This is interesting, I actually thought Oka Nieba was just made up, it shows
how much detail is put into the game.

From Neil H:
A more likely explanation for the 'Oka Nieba' AWAC is that Yuktobania was part
of the ISAF during the war in AC04. Sky Eye's lack of an accent in that game
could simply be because he is talking in his own language; after all, we don't
know what the spoken language in Usea is.

---   3l. Capt. Nicholas A. Andersen -------------------------------------- CH13
Nationality: Osean
Age: 61
Height: 177cm
Weight: 72kg
Hair Colour: Grey
Eye Colour: Blue
Blood Type: A

The Captain of the OMDF (Osean Martine Defence Force) / OMS (Osean Martine
Service) Aircraft Carrier Kestrel. A veteran of the Belkan War, Anderson follows
his heart and instinct more then the orders he is given. He is thought of as a
skilled captain, and respected by his crew, although disliked by airforce hawks
like Perrault who claim he shies out of combat.

Also, did anyone else in the UK notice the striking resemblance between himself
and the good Captain Birdseye? Just an observation.

---   3m. President Vincent Harling --------------------------------------- CH14
Nationality: Osean

The twice-elected president of Osea, Harling has a strong peace plan which
reduces the amount spent in defence and uses it to help rebuild a new continent
with such projects as the Arkbird* and it's Mass Driver. Harling's views towards
peace have made him unpopular with some of his Generals and other leading Osean
military figures.

* The Arkbird is a peacetime joint-project with Yuktobania based off the plans
for the Belkan strike craft the Hresvelgr. Later it's laser is from the Belkan
defense platform the Excalibur

---   3n. Prime Minister Seryozha Viktrovich Nikanor ---------------- CH15
Nationality: Yuktobanian

The elected Prime Minister of Yuktobania, he has strong anti-war policies like
Harling's. As a figurehead of the Yuktobanian Government, he was
one of the main figures involved in keeping the alliance between Osea and
Yuktobania strong after the end of the Belkan War. His peace policies, like
Harling make him unpopular with his own military.

Nikanor appears to have a loose grasp on his countries military and was
unable to stop production of huge arms production plants and the
advanced Scinfaxi-class underwater attack carriers.

---   3o. Major Natashya -------------------------------------------------- CH16
Nationality: Yuktobanian
A Recon Major in the Yuktobanian army, she objected to the military government
and joined the resistance, after learning of the Yuke forces betrayal of their
Prime Minister, she stole several secret files and went renegade. She
also has a history with Bartlett as the one who broke his heart 15 years ago.
---   3p. Albert Genette -------------------------------------------------- CH17
Nationality: Osean
Age: 32
Height: 174cm
Weight: 58kg
Hair Colour: Brown
Eye Colour: Blue
Blood Type: O

A reporter looking for his big break, he goes to Sand Island in search of the
unique Squadron leader there. Later he becomes entangled with the events of the
war, publishing 'The Four Wings of Sand Island' and joining the official Osean
Press Corps. Genette acts as the narrator of much of the game.

---   3q. Kirk ------------------------------------------------------------ CH18
Nationality: Osean
Age: 7
Height: 53.5cm
Weight: 31kg
Hair Colour: Black
Eye Colour: Brown
Blood Type: 1.1B

Pop's loyal companion and known in the Sand Island base, Kirk stays with Pops
and the other members of the Squadron through thick and thin.

4. THE STORY SO FAR ------------------------------------------------------- SY01

It is important to understand the back story if you want to understand what the
game is about. Although the game does it well, here is a little recap about
what's happening.

Check out iceblue's excellent rundown of the game area

---   4a. The Background -------------------------------------------------- SY02

The year is 1989, in the small northern country known as the Principality of
Belka. In an effort to keep the nation afloat politically, a Federal Law Review
was enacted, with disastrous results. In the economic panic, the government was
ousted, and before another was elected Belka was seized in a Coup by an
extremist Right Wing faction, possibly supported by the Belkan crime
the Grey Men.

Belka began to stabilise and over 6 years reached new levels of growth, most
prominently in it's armed force of which it developed both conventional,
nuclear and more unorthodox weapons. And late in 1995, Belka began to invade
it's bordering nations, beginning a conflict remembered as the Belkan War.

After crushing their rivals, the twin super-powers The Osean Federation and
the Union of Yuketobanian Republics both pooled their resources, and declared
war on Belka. After some hard fought battles, the two countries, with support
from rebels in the nations already occupied by Belka began to gain the upper
hand, and soon Belka was pushed back. Over the course of the war, Belka
developed even more advanced weapons, and often the Allies would lose ground,
but over sheer numbers pushed the Belkans back to Stier, close to the Belkan
capital of Sundentor.

To stop the advance any further,
Belka dropped seven nuclear bombs on it's border, destroying the Belakan
cities there, and making an impassable barrier. The Belkans head effectively
sealed themselves into the northern regions, where in-fighting consumed their

---   4b. Osea and Yuktobania --------------------------------------------- SY03
Osean Federation
Captial - Oured

Union of Yuktobanian Republics
Capital - Cinigrad

After the Belkan conflict both Osea and Yuktobania were allies, but also
extremely weak. As they both slowly rebuilt their strength, they elected
anti-war head of Governments and their armies never had the same strength again.
They also, having watched the destruction of seven Belkan cites, dismantled and
destroyed their nuclear weapons. In an effort to rebuild their air force after
the war, both countries secretly recruited a Squadron of Belkan Aces, before
their peaceful governments got into power. All evidence of this was destroyed in
both countries and all knowledge of these two mysterious squadrons disappeared.

Following the end of the Belkan war, Osea gained the former Belkan region of
South Belka and was renamed North Osea. Osea, also gained several Belkan
(mainly advanced technology companies) such as Grunder Industries, a former
Government sponsored research and development company that gave Belka an
edge during the war.

---   4c. Belka ----------------------------------------------------------- SY04

Principality of Belka
Capital - Dinsmark

After the destruction of their country, the Belkans have a hatred for
Osea and Yuktobania. After the unexpected crash of it's economy following
a Federal Law review, Belka was caught in a coup d'etat and prepared for

During the war the Belkans managed to capture a sizable amount of land,
however after the superpowers of Osea and Yuktobania joined the battle
odds fell out of Belka's favour. As they were pushed back to their central
mountain range, they dropped seven nuclear weapons on their own surrounding
towns, creating an impassable barrier to the lands to the north.

Now Belka is a shell of it's former self, with few population centres and
a working government left in the icy north and much of the land in the
south in the boundaries of seceded nations and the superpower of Osea,
Belka is believed by all but the most patriotic as a thing of the past.

5. THE AIRCRAFT ----------------------------------------------------------- AR01

--- 5p2. The Weapons of the Game ------------------------------------------ AR02
There are enough weapons in the game to keep even the most trigger happy pilot
occupied. Weapons are divided into three categories. Guns, Missiles and Special
weapons, the latter of which are activated by pressing select; to make your
wingman activate theirs, you must turn on the SPL option by pressing left on
the D-pad, they will then use a mix of all three types of weapons available.
So, here is a list of every weapon available, remember you cannot
choose which weapon you want on your plane this time around, you get what the
aircraft comes with.

Key for special weapons
Damage - The damage done to targets on impact
Hone   - The ability that the missile has of honing on the target
Blast  - The radius of damage the bomb/missile does on impact
Number - The number of weapons you get over how effective it is
Overall- How useful the weapon is when you consider all its aspects

Vulcan Cannon:
The Vulcan cannon is mounted on the front of every aircraft. If you are playing
on very easy to hard it will have infinite rounds, if you are on expert or ace
then it will have a limit. The cannon is very effective at close range, however
hopeless at a distance. It does pay to practice using it though as (surprisingly
to some people) it can be just as useful as missiles.

For more information on using your guns go to the 'Basic Training Section' (find
and BC04) and look at Gun Range.

Damage : 3/5
Hone   : 3/5
Number : 5/5
Overall: 4/5
Your missiles are your basic mid range weapon. From a missile lock at around
2500 feet one press of the circle button and the missile will hone in on the
target. Missiles can be used for both AA and AG attacks.

SAAM: Semi-Active Air-to-Air Missile (SEMI TRACKING)
Damage : 4/5
Hone   : 3/5
Number : 4/5
Overall: 4/5
A very useful long range weapon, however it needs to be keep within a tracking
circle in order to be effective. This can be annoying if you have to make a
quick turn to evade a missile. Overall, these make a good compliment to your
normal missiles and guns as a long range alternative. However this weapon is
overshadowed by the XLAA.
Comes with: F-20A, Mirage-2000, F-14A, Mig-31, F-15C, Su-27, Su-47

XLAA: Advanced Long Range Air-to-Air Missile (FIRE AND FORGET)
Damage : 4/5
Hone   : 4/5
Number : 4/5
Overall: 4/5
The great thing about these missiles is that you can lock on almost as soon as
you see these targets, and from the distance it gives the missiles a great
chance to line up with the target. However, get too close to the target and your
missiles will sail right past them.
Comes with: F-14D, Mig-31M, Su-35, Typhoon, X-02

XMAA: Advanced Medium-range Air-to-Air Missile (FIRE AND FORGET)
Damage : 4/5
Hone   : 3/5
Number : 4/5
Overall: 3/5
A cross breed between the normal and XLAA. Incorporating multi-targeting and
and long range attacks. This weapon can be useful from a distance on a formation
of planes or helicopters, but as soon as you get in close then it becomes next
to useless. Again, this acts as a supplement to your regular missiles and
cannons rather then solely depending on it.
Comes with: F-4X, F-16C B60, F/A-18E, TND-F3, F-15S/MTD, F/A-22A

QAAM: Quick-manoeuvre Air-to-Air Missile (FIRE AND FORGET)
Damage : 4/5
Hone   : 5/5
Number : 4/5
Overall: 3/5
If you played Ace Combat 4 then you may remember the ferocity of these things.
They literally could bring down the entire Yellow Squadron in a matter of
minutes. Well they have been scaled down now, so they don't have the turning
circle of a fighter and seem to go slightly slower then last time. However,
they are still excellent for firing at targets very quickly to track and
thin out the number of enemies in a large air battle.
Comes with: X-29A, Mig-21-93, Su-37, YF-223A, S-32, Hawk

NPB: Napalm Bomb
Damage : 1/5
Blast  : 1/5
Number : 4/5
Overall: 1/5
A small bomb fitted to fighters you get early in the game. They are just like
a small unguided bomb only the damage and explosion radius is less. However
you get several of these bombs per plane (and you will need most of them if
you want to cause some damage).
Comes with: F-4e

RCL: Rocket Launcher
Damage : 2/5
Blast  : 1/5
Number : 3/5
Overall: 2/5
Not the most useful of weapons, these actually function more like missiles. Aim
the reticule at what you are shooting at and a volley of unguided rockets are
launched. These are useful against armoured ground targets like bunkers and
pillboxes, however they are usless against moving targets, especially air
targets due to their size and movement.
Come with: Mig-21 BIS, JAS-39C

UGB: Unguided Bomb (Small)
Damage : 2/5
Blast  : 2/5
Number : 3/5
Overall: 2/5
One step up from the NPB, it has a larger explosive range as well as more damage
handed out, it still however is not good against groups of targets as the
range of the blast will not encompass more then a few square metres. The bomb is
best used to strike lone stationary, or slow moving ground targets. The useful
thing about this bomb is that you get two per wing, this means that if there
does happen to be a group of the aforementioned lone stationary or
slow moving ground targets, then you can wipe out the lot of them in one run.
Comes with: F-5E, F-16C, Mig-29A

UGBL: Unguided Bomb (Large)
Damage : 4/5
Blast  : 4/5
Number : 3/5
Overall: 4/5
The UGBL is without a doubt one of the best bombs in the game, dropping them
cause a large damage area destroying whatever maybe underneath. This weapon will
be most useful on missions that concentrate on bombing targets within a close
area, for instance on Four Horsemen. The only problem being that you are only
given a small number of the bombs so you may find yourself running short mid-
Come with: A-6E, Mirage-2000D, MIG-1.44

FAEB: Fuel Air Explosive Bomb
Damage : 1-5/5
Blast  : 5/5
Number : 2/5
Overall: 3/5
The Fuel Air bomb used to be one of the best weapons in AC4, however it's
effectiveness has been drastically reduced thanks to a new system of damage.
Instead of doing a set amount of damage in one large area, the damage now
changes between each dropping and the area within the blast itself. So you may
end up being able to wipe out a bunker with one shot or not even destroy an AA
gun. Therefore the weapon is  too unpredictable, despite the possibility of a
wide damage area.
Comes with: YA-10B

LASM: Long Range Air to Surface Missile
Damage : 3/5
Blast  : 1/5
Number : 3/5
Overall: 3/5
Although it can be used to destroy long-range, hardened targets such as
pillboxes, the LASM really shines in anti-ship roles. Although the damage
done is not huge, it is enough to take out any ship (and it's weapons) in
one or two shots depending in the difficulty.
Comes with: F-2A, F/A-18C, Rafale M, F-35C

LAGM: Long Range Air-to-Ground Missile
Damage : 3/5
Blast  : 1/5
Number : 2/5
Overall: 2/5
Similar to the LASM, but can attack several targets at once. While this is
handy for attacking a large portion of the battlefield, you may find it
easier and kinder to your special weapon reserves to use bombs instead.

The lack of planes this weapon comes with also means that you may not have
much of a choice put to not use it.
Comes with: F-4g

XAGM: Advanced Air-to-Ground Missile
Damage : 3/5
Blast  : 2/5
Number : 3/5
Overall: 4/5
The main benefit of this weapon is its trajectory. The missile will fly straight
and level until it is a few metres away from the target, then it dives down and
impacts this means that it can avoid dangerous terrain and also allows you to
out of the way of well placed SAMs. The only problem with this weapon is that
will find that after a few full target launches you have run out. Still this
remains my favourite air-to-ground weapon, well perhaps...
Comes with: F-16XL, A-10, Su-32

GPB: Guided Penetrating Bomb
Damage : 5/5
Blast  : 2/5
Number : 3/5
Overall: 3/5
If there's one thing this game is not short of, it's bombs, bombs and missiles.
This particular one is, as the name suggests one used in penetrating hardened
bunkers such as pillboxes. This means that you don't have to fire two missiles
at them to get rid of them. They don't have much of a damage radius however so
is another one target kill per bomb weapon. Since it only comes with the
F-14b and the F-117a with are both... well, rubbish you may not be using it too
Comes with: F-14b, F-117a

BDSP: Bomblet Dispenser
Damage : 3/5
Blast  : 1/5
Number : 4/5
Overall: 2/5
If you are going for a long mission with a lot of bombing in it, then you will
want something that is going to last, that you get more then just a few shots
before you are out. This weapon is ideal for that role, although you have to
off some damage. The bombletts are dispersed over your flight path, but the only
way the weapon is useful is if the targets are in one long straight line, which
most of the time they aren't. You also have to fly slowly and quite low
to be accurate, and moving off the flight path will waste your shot so it gives
a great opportunity for SAMs and AA guns to damage or destroy you. Fortunately
is only for one plane and chances are you will very rarely use it.
Comes with: TND-GR1

SFFS: Self-forging Fragment Submunitions
Damage : 2/5
Blast  : 5/5
Number : 2/5
Overall: 3/5
If somebody told you that self-forging fragment submunitions were about to fall
on you, you would be more then a little afraid. Unfortunately it is just a fancy
name for a cluster bomb, which is still bad news if it is falling towards you.
It works in a similar way to that of a bomblett dispenser, only does less
Comes with: F-15E

SOD: Stand-Off Dispenser
Damage : 2/5
Blast  : 5/5
Number : 2/5
Overall: 3/5
There is not much to say about this weapon apart from it is another weapon
just like the BDSP only the dispenser is actually released from the plane,
this allows you to fire from a distance and not be destroyed by any defences
nearby. However, an unpredictable range of damage means that unless you are
aiming for a large group of targets, you may miss. This weapon is not
suitable to destroy single targets due to the possibility that you may
miss what you are aiming for all together.
Comes with: TND-GR 4, Rafale B, FB-22

ECMP: Electronic Countermeasures Pod
Damage : 0/5
Blast  : 0/5
Number : 3/5
Overall: 2/5
This is not an offensive weapon but instead blocks any missile attacks on you
for a few seconds. Ooh, that's useful I hear you cry. Actually it isn't.
Efforts to try to think about something useful to say about it usually cumulates
in a headache. My advice, dodge the missiles yourself. I guess if you are really
bad at evading missiles then this may come in handy, perhaps.
Comes with: EA-6B, EA-18G, TND-ECR

TLS: Tactical Laser
Damage : 5/5
Blast  : 3/5
Number : 3/5
Overall: 5/5
This is less of a laser and more of a sustained beam of focused death. This
only comes attached to the Falken and is the most overpowered weapon in the
game. It works in a simmiler way to the vulcan canno surprisingly. When the
weapon is fired the shot extends from the aircraft from around 2500 directly
ahead and extends to around 10000 feet. Any target that it hits is destroyed
as good as instantly, even the gun towers in the mission Aces don't last
more then half a second to it. This makes it very good for sweeping a lot
of ground targets from a distance. It is harder to aim at an aircraft
but not by much. Slightly too overpowered for my tastes and one of the main
reasons I personally hardly ever use the Falken.
Come with: Falken

---    5p1. The Aircraft of the Game -------------------------------------- AR03
There are a total of 53 playable aircraft in the game. On your first playthrough
you will get the majority of the of them. When you complete the game, play
though the missions you didn't get on Free Mission and volia! You now have all
the first branch aircraft. But what are all these other spaces you ask. To
unlock the other planes you have to fill up the small bar below it. To do this
kills as many things as you can, the best way of doing this is in Free Mission
and Ace mode. The following missions are in my opinion the best for advancing
the kill bar: Desert Thunder, Journey Home, Sea of Chaos, Aces and The Unsung

For Reference:
     Xx1. NAME OF PLANE ------------------------------------------- XX01
    SPEED      --- 1*        ANTI-AIR    --- 5*
    STABILITY  --- 2*        ANTI-GROUND --- 6*
    MOBILITY   --- 3*
    DEFENCE    --- 4*

    MISSILES    --- 7*        SPECICAL    --- 7* 8*
    OS: Osean paint scheme
    RZ: Razgriz paint scheme
    YK/SP/BK: Yuke, Special or Belkan paint scheme

    UNLOCK BY  --- How to unlock aircraft
    COST       --- How much the aircraft costs
    OVERALL    --- 0/100

1* - The planes effectiveness at high speed, acceleration and top speed rating
2* - How slowly the plane can go before it stalls. Often higher for bombers
3* - The ease in which a plane turns. The higher the value the better it can
     keep up to and out turn aircraft in dogfights. Normally higher in fighters
4* - How much damage an aircraft can take. For instance an AA round may do 36%
     damage with an aircraft with a low rating, but only 17% to a high one.
     once again normally higher for bombers
5* - On average judging by: speed, mobility, missile number and type and number
     of special weapons how good the aircraft is at handling dog fighting.
6* - On average judging by: speed, stability, defence and number of special
     weapons how competent an aircraft is at destroying ground targets
7* - Number of missiles available in the aircraft.
8* - Number of special weapons available in the aircraft.

**NOTE: The anti-air and anti-ground values have no effect on your aircraft,
instead it governs how well your wingmen perform and what they focus on.
For instance a wingman in an aircraft with an AA value of 80 will destroy more
targets then one with 20. Also, depending on which stat is higher AA or AG will
depend what your wingmen do. For instance, on a mission like Operation
give your crew A-10s and they will bomb ground targets a lot more then if they
were in F-14s.

**FAQ- How do I unlock the next plane in an aircraft family?
        - A: Look at the most recent aircraft of that family that you have
     unlocked. There is a bar underneath called the 'kill-bar', the more
     targets you destroy the more it advances until it is full and a new
     aircraft becomes available. After you finish the game play through
     some of the more enemy heavy missions to progress this bar. The
     kill bar must be completely full before a new aircraft is unlocked.
     When this is done, you should get a confirming message, the
     aircraft is then available to buy from the relevant menu.

--- 5a. F-5 Family -------------------------------------------------------- AR04

                   F-5e   >   F-20a   >   X-29a

The F-5 family is the first aircraft type available to you, for the first few
missions you are forced to choose the F-5e. Using it you unlock the next tier
F-20a) fairly quickly, however I would not recommend buying it until the end of
the game.

     5a1. F-5e Tiger II ------------------------------------------- AR05
    SPEED      --- 62        ANTI-AIR    --- 22
    STABILITY  --- 60        ANTI-GROUND --- 47
    MOBILITY   --- 32
    DEFENCE    --- 43

    MISSILES    --- 52        SPECICAL    --- 12 UGB
    OS: Light/Dark blue camouflage
    RZ: Black with grey nose and red vertical stabiliser flare
    YK: Black/Grey camouflage

    UNLOCK BY  --- Available at start
    COST       --- 8100 (4 available from start)
    OVERALL    --- 26/100

    The first plane that you will ever fly in Ace Combat 5. It handles
    as you would imagine the first plane would: slow to turn, low yaw
    rate and not too fast. It is however better then the alternative
    you get after mission 3, it also comes with dual cannons and with a
    small surface area, you will get hit by other planes guns a lot less.
    This aircraft is surprisingly useful for the first few missions.

     5a2. F-20a Tigershark ---------------------------------------- AR06
    SPEED      --- 73        ANTI-AIR    --- 60
    STABILITY  --- 60        ANTI-GROUND --- 25
    MOBILITY   --- 43
    DEFENCE    --- 46

    MISSILES    --- 60        SPECICAL    --- 10 SAAM
    OS: Light/Dark blue camouflage
    RZ: Black with grey nose and red vertical stabiliser flare
    YK: Dark blue with white tail stripe

    UNLOCK BY  --- Filling F-5e kill bar
    COST       --- 11900
    OVERALL    --- 30/100

    Chances are that you have unlocked this plane by the end of the game
    but not bought it. The plane combines a good level of speed,
    stability and damage resistance for an early plane, but it is also
    overshadowed by what you will already have when you get around to
    buying it.

     5a3. X-29a --------------------------------------------------- AR07
    SPEED      --- 73        ANTI-AIR    --- 76
    STABILITY  --- 47        ANTI-GROUND --- 40
    MOBILITY   --- 71
    DEFENCE    --- 49

    MISSILES    --- 60        SPECICAL    --- 10 QAAM
    OS: Light/Dark blue camouflage
    RZ: Black with grey nose and red vertical stabiliser flare
    SP: White body with red and blue stripes

    UNLOCK BY  --- Filling F-20a kill bar
    COST       --- 17100
    OVERALL    --- 33/100

    The problem with all of the lower tier aircraft is that although they
    are not bad planes they are out matched in later levels by both
    enemy planes and the planes that you have. Therefore they are best
    suited to be used in a second playthrough.
    The aircraft itself is fast and very mobile, its size also lets it
    dodge AA fire paticully well. This aircraft makes an interesting
    alternative to the Rafale in the mission Aces.

--- 5b. F-4 Family -------------------------------------------------------- AR08

            F-4e Phantom II   >   F-4g Wild Weasel   >   F-4x

You will recognise this as the plane that Bartlett was flying when he lead the
squadron at the start of the game, this family of aircraft is in my opinion
a step down from the F-5 family with similar characteristics but far bigger
and bulkier.

     5b1. F-4e Phantom II ----------------------------------------- AR09
    SPEED      --- 63        ANTI-AIR    --- 25
    STABILITY  --- 46        ANTI-GROUND --- 50
    MOBILITY   --- 32
    DEFENCE    --- 56

    MISSILES    --- 62        SPECICAL    --- 10 NPB
    OS: Grey/Light blue cloud-type pattern
    RZ: Black with grey nose and red vertical stabiliser flare
    YK: Dark Blue with light blue decoration

    UNLOCK BY  --- Complete Mission 3: Open War
    COST       --- 10500
    OVERALL    --- 12/100

    The only way this aircraft could be considered superior is if it were
    fighting a squadron of unarmed microlites with large banners saying
    'We Surrender' while carrying huge bullseyes on them. Okay it's
    not that bad, but is it certainly not good. It takes forever to turn,
    doesn't yaw well, shakes around and cannot follow another plane around
    a turn more then 90 degrees. It also has the most pathetic bomb
    ever created, and a tiny amount of them. Avoid.

     5b2. F-4g Wild Weasel ---------------------------------------- AR10
    SPEED      --- 63        ANTI-AIR    --- 17
    STABILITY  --- 55        ANTI-GROUND --- 68
    MOBILITY   --- 25
    DEFENCE    --- 68

    MISSILES    --- 64        SPECICAL    --- 10 LAGM
    OS: Blue body, green tail flash
    RZ: Black with grey nose and red vertical stabiliser flare
    SP: Flower decoration

    UNLOCK BY  --- Filling the F-4e kill bar
    COST       --- 12800
    OVERALL    --- 8/100

    This one is even worse then the F-4e. The plane has lost even more of
    it's turning ability, it is huge and gets hit by machine guns a lot,
    it so slow you can run faster and has the most pathetic Anti Aircraft
    ability ever seen. The only way it maybe useful is on a bombing mission
    set your wingmen on Cover and bomb from a height. If you attempt to go
    low you will get shot by all the AA guns there and find yourself
    hard pushed to even dodge a normal missile. On the other hand it does
    come with a hippy special pattern, woo >.>

     5b3. F-4x ---------------------------------------------------- AR11
    SPEED      --- 83        ANTI-AIR    --- 73
    STABILITY  --- 61        ANTI-GROUND --- 37
    MOBILITY   --- 54
    DEFENCE    --- 60

    MISSILES    --- 70        SPECICAL    --- 10 XMAA
    OS: Blue body
    RZ: Black with grey nose and red vertical stabiliser flare
    YK: Light/Dark blue camouflage

    UNLOCK BY  --- Filling the F-4g kill bar
    COST       --- 16900
    OVERALL    --- 38/100

    The F-4 finally gets the anti-aircraft overhaul is so desperately needed.
    Although it's still as big as football pitch it does now have a good
    speed and its mobility allows it to turn and yaw a lot better. It has
    had a slight lowering in defence, and guns are still going to hit you a
    lot in this thing, but it is a vast improvement from the last two in
    it's family. Unfortunalty it is likely that you have stopped caring about
    this family of aircraft long before you get it.

--- 5c. MIG-21 Family ----------------------------------------------------- AR12

                 MiG-21bis Fishbed   >   MiG-21-93

The MiGs in my opinion are too similar to the F-5 to be worth bothering about
when you start the game. However they are small, relatively fast and well
armoured; but so are the F-5's, and you get those for free. Overall they are not
really worth buying until a second playthrough.

     5c1. MIG-21bis Fishbed --------------------------------------- AR13
    SPEED      --- 73        ANTI-AIR    --- 22
    STABILITY  --- 29        ANTI-GROUND --- 47
    MOBILITY   --- 35
    DEFENCE    --- 42

    MISSILES    --- 56        SPECICAL    --- 08 RCL
    OS: Green camouflage
    RZ: Black with grey nose and red vertical stabiliser flare
    YK: Silver body black tail stripe

    UNLOCK BY  --- Complete Mission 3: Open War
    COST       --- 7600
    OVERALL    --- 23/100

    Although this aircraft is very cheap it is also exactly like the F-5
    in almost every way. It does have slightly better speed, but is slow
    to turn and has a poor special weapon. It is not made for dog fighting
    which is what tends to happen when you get in this aircraft.
    Superior to the F-5, in terms of ability, but only statistically,
    chances are you won't feel much difference except your pockets are
    slightly lighter when you choose the MiG.

     5c2. MIG-21 -------------------------------------------------- AR14
    SPEED      --- 73        ANTI-AIR    --- 82
    STABILITY  --- 59        ANTI-GROUND --- 46
    MOBILITY   --- 74
    DEFENCE    --- 63

    MISSILES    --- 72        SPECICAL    --- 12 QAAM
    OS: Green/Grey
    RZ: Black with grey nose and red vertical stabiliser flare
    YK: Leopard skin decoration

    UNLOCK BY  --- Fill the MiG-21 kill bar
    COST       --- 19200
    OVERALL    --- 36/100

    Although this aircraft is a significant step up from the MiG-21bis, it
    is manoeuvrable enough to keep up with some of the more agile
    fighters. Chances are, you won't have used the MiG-21bis enough to have
    unlocked this -21 yet. This is one of the best AA aircraft of the lower
    tiers but you may have to play free mission to unlock it.

--- 5d. A-6 Family -------------------------------------------------------- AR15

                A-6e Intruder   >   EA-6B Prowler

This family is the first bomber only family unlocked. It is also one of the
worst families in the game. Nothing other then it's special weapon stands out
as being useful, and is overshadowed by the far superior A-10 unlocked in only
a few short missions.

     5d1. A-6e Intruder ------------------------------------------- AR16
    SPEED      --- 44        ANTI-AIR    --- 15
    STABILITY  --- 51        ANTI-GROUND --- 61
    MOBILITY   --- 25
    DEFENCE    --- 68

    MISSILES    --- 60        SPECICAL    --- 10 UGBL
    OS: Grey
    RZ: Black with grey nose and red vertical stabiliser flare
    YK: Light/Dark brown

    UNLOCK BY  --- Complete mission 4: First Flight
    COST       --- 11000
    OVERALL    --- 14/100

    What lets this plane down most of all is it's top speed and mobility.
    It has a lot of trouble climbing and following enemy planes through
    turns. This means that you cannot repel enemies after a bombing run and
    have to rely on you wingmen shooting approaching planes before they reach
    you. If you are going to use this plane, it helps to have at least two
    squadron members in the a good anti-aircraft plane in order to
    balance out the stats. It is just easier in my oppion to use missiles and
    guns on enemy ground targets then use this.

    The redeeming feature of the plane however is it's 10 UGBLs. The damage
    caused by these can be very effective against groups of targets, but
    I just don't consider the trade-off of actually using it in the first
    place worth it. Quite expensive too.

     5d2. EA-6B Prowler ------------------------------------------- AR17
    SPEED      --- 49        ANTI-AIR    --- 50
    STABILITY  --- 60        ANTI-GROUND --- 55
    MOBILITY   --- 54
    DEFENCE    --- 60

    MISSILES    --- 66        SPECICAL    --- 05 ECMP
    OS: Light/Dark brown camouflage
    RZ: Black with grey nose and red vertical stabiliser flare
    YK: Light Orange

    UNLOCK BY  --- Fill the A-6 kill bar
    COST       --- 15200
    OVERALL    --- 34/100

    Although much better then the A-6, this aircraft is sill plagued by poor
    speed, low mobility and has a bad special weapon. It is also a lot more
    expensive for what still remains a mediocre aircraft, although it has been
    improved to give it a chance against fighters, I'd still recommend not
    using this plane, even for a wingman.

--- 5e. F-16 Family ------------------------------------------------------- AR18

                            >   F-16c Block 60
                    F-16c   >   F-16xl
                            >   F-2a

The F-16 family is easily the best air-to-air fighter in the early game. It is
small and very fast. Easily worth the price that you pay for them.

     5e1. F-16c Fighting Falcon ----------------------------------- AR19
    SPEED      --- 73        ANTI-AIR    --- 30
    STABILITY  --- 46        ANTI-GROUND --- 55
    MOBILITY   --- 44
    DEFENCE    --- 46

    MISSILES    --- 66        SPECICAL    --- 14 UGB
    OS: Silver/Grey
    RZ: Black with grey nose and red vertical stabiliser flare
    YK: Green/Grey camouflage

    UNLOCK BY  --- Complete mission 6: White Bird pt.i
    COST       --- 12000
    OVERALL    --- 40/100

    One of the best fighters from the early game. Although it doesn't have
    the highest anti-air value, it is fast, manoeuvrable, and well armed,
    although why it is fitted with bombs and not missiles is beyond me.
    The F-16c is undoubtedly the best of the first aircraft you get for
    AA missions.

     5e2. F-16 Block60 Fighting Falcon ---------------------------- AR20
    SPEED      --- 73        ANTI-AIR    --- 76
    STABILITY  --- 60        ANTI-GROUND --- 40
    MOBILITY   --- 65
    DEFENCE    --- 49

    MISSILES    --- 68        SPECICAL    --- 12 XMAA
    OS: Silver/Grey
    RZ: Black with grey nose and red vertical stabiliser flare
    YK: Blue camouflage

    UNLOCK BY  --- Fill the F-16c kill bar
    COST       --- 18100
    OVERALL    --- 49/100

    There is not a lot of difference between the -16c and the Block 60. It
    does however have a better turning circle, good handling at
    both low and high speeds and a more suitable special weapon. It also comes
    with a considerably larger price tag. In my opinion, unless you really
    wan those XMAAs then I'd save the 6000 credits and get the F-16c.

     5e3. F-16XL -------------------------------------------------- AR21
    SPEED      --- 66        ANTI-AIR    --- 34
    STABILITY  --- 64        ANTI-GROUND --- 80
    MOBILITY   --- 52
    DEFENCE    --- 61

    MISSILES    --- 68        SPECICAL    --- 14 XMGM
    OS: Silver/Grey
    RZ: Black with grey nose and red vertical stabiliser flare
    YK: Brown camouflage

    UNLOCK BY  --- Fill the F-16c kill bar
    COST       --- 18300
    OVERALL    --- 48/100

    For around the same price as the Block 60 this is a very good plane for
    precision strikes on armoured targets. Don't be fooled by the low
    air-to-air value, this aircraft can hold it's own against any plane
    in the game when flown well.

     5e4. F-2a ---------------------------------------------------- AR22
    SPEED      --- 63        ANTI-AIR    --- 40
    STABILITY  --- 70        ANTI-GROUND --- 85
    MOBILITY   --- 44
    DEFENCE    --- 57

    MISSILES    --- 72        SPECICAL    --- 12 LASM
    OS: Silver/Grey
    RZ: Black with grey nose and red vertical stabiliser flare
    SP: Blue with white nose and tail hilight

    UNLOCK BY  --- Fill the F-16c kill bar
    COST       --- 19500
    OVERALL    --- 76/100

    One of the best starting fighters available. But, as is the way with all
    of the third level aircraft, chances are you won't have it by the end of
    your first playthrough. It is however relatively cheep for what you get,
    handles excellently and is very good at ground target attacks. It is
    damn near unstoppable on Sea of Chaos and Four Horseman. Well worth buying
    four of when you get the opportunity.

--- 5f. F/A-18 Family ----------------------------------------------------- AR23

                F/A-18c   >   F/A-18e   >   EA-18g

The F/A-18's are a mix of air-to-air and air-to-ground type aircraft, although
their stats lean a bit more towards air-to-ground. Still, they are
very useful in the early game, when you really need an entire flight of multi-
role aircraft.

     5f1. F/A-18c Hornet ------------------------------------------ AR24
    SPEED      --- 68        ANTI-AIR    --- 27
    STABILITY  --- 53        ANTI-GROUND --- 62
    MOBILITY   --- 44
    DEFENCE    --- 57

    MISSILES    --- 64        SPECICAL    --- 10 LASM
    OS: Silver/Grey
    RZ: Black with grey nose and red vertical stabiliser flare
    SP: Blue

    UNLOCK BY  --- Completing Mission 6: White Bird pt.i
    COST       --- 13100
    OVERALL    --- 59/100

    A multirole aircraft not too dissimilar to the F-2. It is however
    unlockable early and is very effective against ground targets, although
    it needs support from better anti-air aircraft due to low mobility and
    damage tolerance levels. Overall though, a good aircraft for the multi-role
    missions, although I'd personally fly them with 2 other F-16's on cover or
    attack depending on the situation.

     5f2. F/A-18e Super Hornet ------------------------------------ AR25
    SPEED      --- 78        ANTI-AIR    --- 68
    STABILITY  --- 63        ANTI-GROUND --- 43
    MOBILITY   --- 58
    DEFENCE    --- 61

    MISSILES    --- 68        SPECICAL    --- 12 XMAA
    OS: Silver/Grey
    RZ: Black with grey nose and red vertical stabiliser flare
    YK: Grey camouflage

    UNLOCK BY  --- Fill the F/A-18c kill bar
    COST       --- 16900
    OVERALL    --- 62/100

    Another good multirole fighter. It is also fairly fast to unlock as
    you will be using the F/A-18c in quite a few missions. The F/A-18e
    is more advanced then the older modal, but still suffers from the same
    problems. They are however lessened and a special weapon has been
    changed to an anti aircraft weapon. All round better
    then the F/A-18c and worth buying in your next playthrough.

    5f3. EA-18g Growler ------------------------------------------ AR26
    SPEED      --- 78       ANTI-AIR    --- 65
    STABILITY  --- 74       ANTI-GROUND --- 69
    MOBILITY   --- 75
    DEFENCE    --- 52

    MISSILES    --- 74       SPECICAL    --- 06 ECMP
    OS: Silver/Grey
    RZ: Black with grey nose and red vertical stabiliser flare
    SP: Black grey pixel type decoration

    UNLOCK BY  --- Fill the F/A-18e kill bar
    COST       --- 21000
    OVERALL    --- 67/100

    The best of the F/A-18 family, this aircraft is a very good multirole
    fighter, capable of striking ground targets and still repelling air attacks
    with no support. This means that it is a good choice for a flight of four
    planes. On top of this it has a reasonable price tag.
    The special weapon isn't that bad either, in fact it can be very useful
    on the Fortress and 8492 mission.

--- 5g. Mirage 2000 Family ------------------------------------------------ AR27

                    MIR-2000   >   MIR-2000d

One of my favourite aircraft families and home to the best bomber of the early
game. These planes are also very cheap for what you are getting. The MIR-2000d
is one of the best planes in the mid-aircraft section and well worth buying four

     5g1. Mirage 2000 --------------------------------------------- AR28
    SPEED      --- 86        ANTI-AIR    --- 59
    STABILITY  --- 31        ANTI-GROUND --- 23
    MOBILITY   --- 44
    DEFENCE    --- 46

    MISSILES    --- 60        SPECICAL    --- 08 SAAM
    OS: Silver/Grey
    RZ: Black with grey nose and red vertical stabiliser flare
    SP: Brown camouflage

    UNLOCK BY  --- Complete mission 7: Front Line
    COST       --- 12300
    OVERALL    --- 59/100

    One of the best value fighters for dogfights in the game. It has
    a very fast acceleration and top speed, a decent special weapon and is
    resilient to damage. It is also quite small so you will avoid AA fire
    if you find you need to go low. Don't be deceived by the mobility
    stat, it's one of the most agile aircraft of it's type.

     5g2. Mirage 2000d -------------------------------------------- AR29
    SPEED      --- 86        ANTI-AIR    --- 36
    STABILITY  --- 38        ANTI-GROUND --- 60
    MOBILITY   --- 54
    DEFENCE    --- 59

    MISSILES    --- 64        SPECICAL    --- 14 UGBL
    OS: Silver/Grey
    RZ: Black with grey nose and red vertical stabiliser flare
    SP: Green camouflage

    UNLOCK BY  --- Fill the MIR-2000 kill bar
    COST       --- 14900
    OVERALL    --- 70/100

    Undoubtedly one of the best bombers in the game. This aircraft has an
    alarming amount of UGBLs. The aircraft also keeps the speed of
    the regular MIR-2000 and is better at AA then it too, despite
    it's AA stat. Once again, very cheap and well worth getting four of
    for ground missions, although wingmen tend to under perform in AA
    with it.

---  5h. MiG-29 Family ---------------------------------------------------- AR30


The first aircraft family to house only one plane. More details below.

     5h1. MiG-29a Fulcrum ----------------------------------------- AR31
    SPEED      --- 73        ANTI-AIR    --- 30
    STABILITY  --- 39        ANTI-GROUND --- 55
    MOBILITY   --- 45
    DEFENCE    --- 49

    MISSILES    --- 60        SPECICAL    --- 14 UGB
    OS: Silver/Grey
    RZ: Black with grey nose and red vertical stabiliser flare
    SP: Green camouflage

    UNLOCK BY  --- Complete Mission 7: Front Line
    COST       --- 11200
    OVERALL    --- 64/100

    The one comment that seems to sum up the MiG-29a is 'Jack of all trades,
    master of none'. While this is not a bad aircraft by a long way, a
    good multirole plane tries to strike a balance that works between all
    aspects, whereas this never really comes up to par. Still, it is the best
    multirole aircraft so far, although you maybe better off with the MIR-2000
    and save some credits.

---   5i. A-10 Family ----------------------------------------------------- AR32

                        A-10a   >   YA-10b

The best ground attack fighter in the world? Maybe..

     5i1. A-10a Thunderbolt II ------------------------------------ AR33
    SPEED      --- 39        ANTI-AIR    --- 17
    STABILITY  --- 65        ANTI-GROUND --- 74
    MOBILITY   --- 34
    DEFENCE    --- 94

    MISSILES    --- 64        SPECICAL    --- 14 XAGM
    OS: Tan/silver
    RZ: Black with grey nose and red vertical stabiliser flare
    SP: Green/Dark green camouflage (simmiler to AC04 A-10)

    UNLOCK BY  --- Complete Mission 7: Front Line
    COST       --- 13800
    OVERALL    --- 66/100

    You maybe expecting me to say this is the best AG aircraft of the game.
    Well unfortunately it isn't, but it is still a great anti-ground striker
    and the best aircraft that you will have in the mid-game for ground
    assault. However, I personally think that the lack of a bomb makes gives
    an automatic disadvantage to this aircraft, as air-to-ground missiles have
    very little splash damage, and they waste a lot more ammo per target then
    a bomb would. The aircraft also has a very low speed, low mobility and
    doesn't stand a chance against some of the more advanced fighters. That
    said, it can fly very slowly, fire from a long way away, and take massive
    amounts of damage. I'm not saying this is a bad aircraft, far from it, it
    is the best AG aircraft of the mid game and especially useful in missions
    like Operation Footprint. Since it's not too expensive, I would consider
    putting your wingmen in them to give them the best chance of attacking
    ground targets.

     5i2. YA-10b -------------------------------------------------- AR34
    SPEED      --- 39        ANTI-AIR    --- 37
    STABILITY  --- 83        ANTI-GROUND --- 93
    MOBILITY   --- 59
    DEFENCE    --- 99

    MISSILES    --- 71        SPECICAL    --- 14 FAEB
    OS: Tan/silver
    RZ: Black with grey nose and red vertical stabiliser flare
    SP: Green/Dark green camouflage (simmiler to AC04 A-10)

    UNLOCK BY  --- Fill the A-10 kill bar
    COST       --- 20000
    OVERALL    --- 78/100

    The best anti-solid-ground bomber in the game.
    The top speed of the YA-10b is almost the same as the A-10. It can however,
    fly at a much slower speed, turn faster and can take even more
    punishment before being destroyed. Not to mention that the missile count
    has increased and the plane now has bombs. It's Fuel Air bomb is powerful
    enough to destroy a large group of tanks or several pillboxes in one drop.
    It does lack slightly at anti-ship combat since the special weapon cannot
    lock on, this means you have to fly a lot lower in order to destroy ships,
    but with the amount of damage it can take, that is no problem. The problem
    does however lie in enemy fighters. When a fighter gets close to you, you
    will have to do some extensive acrobatics to get out of being hit since you
    cannot trust its speed alone.

---  5j. F-14 Family ------------------------------------------------------ AR35

                  F-14a   >   F-14b   >   F-14d

The modern AC games have both had a plane 'mascot' last time it was the Raptor,
this time it is the F-14. Strangely, the stats of the plane all lack, compared
to others that are already unlocked.

     5j1. F-14a Tomcat -------------------------------------------- AR36
    SPEED      --- 68        ANTI-AIR    --- 72
    STABILITY  --- 56        ANTI-GROUND --- 26
    MOBILITY   --- 54
    DEFENCE    --- 60

    MISSILES    --- 70        SPECICAL    --- 10 SAAM
    OS: Silver
    RZ: Black with grey nose and red vertical stabiliser flare
    SP: Green/Brown camouflage

    UNLOCK BY  --- Complete Mission 9: Lit Fuse
    COST       --- 14800
    OVERALL    --- 58/100

    The Tomcat is reasonably fast in the air, but lacks mobility to make it
    the most powerful fighter aircraft, despite relatively good stats
    handling always feels too sluggish. The most use you will get out of
    this aircraft is when you are taking off from a carrier, in this case
    out of all the mid section aircraft available, this performs the best
    in both air-to-air and air-to-ground roles.

     5j2. F-14b Bobcat -------------------------------------------- AR37
    SPEED      --- 78        ANTI-AIR    --- 47
    STABILITY  --- 61        ANTI-GROUND --- 61
    MOBILITY   --- 54
    DEFENCE    --- 60

    MISSILES    --- 70        SPECICAL    --- 12 GPB
    OS: Silver
    RZ: Black with grey nose and red vertical stabiliser flare
    SP: Grey camouflage

    UNLOCK BY  --- Fill F-14a kill bar
    COST       --- 16500
    OVERALL    --- 56/100

    Still suffering from the sluggish handling of the F-14a, the new version
    takes up bombing as it's major role. Although not as proficient at it
    as the A-10, it is faster and can better hold it's own against fighters.
    I would recommend using this as an alternative to the A-10 if there is
    a primarily bombing mission with the likelihood of there being some
    fighter activity.

     5j3. F-14d Super Tomcat -------------------------------------- AR38
    SPEED      --- 87        ANTI-AIR    --- 81
    STABILITY  --- 64        ANTI-GROUND --- 35
    MOBILITY   --- 58
    DEFENCE    --- 61

    MISSILES    --- 72        SPECICAL    --- 14 XLAA
    OS: Silver
    RZ: Black with grey nose and red vertical stabiliser flare
    SP: Purple with a white flower
    UNLOCK BY  --- Fill F-14b kill bar
    COST       --- 17800
    OVERALL    --- 59/100

    Although the last two planes were useful in there own right, by the time
    you unlock the F-14d you would have probably finished the game, and as
    such has a lot of better aircraft to choose from. Although it is
    overshadowed by the time you unlock it, it still makes for an excellent
    carrier based attacker and air-superiority fighter.

---   5k. TND Family ------------------------------------------------------ AR39

                               >    TND GR.4
                    TND GR.1   >    TND F3
                               >    TND ECR

All the aircraft  of the TND family share good defence stats (common to bombers)
and still retain a high mobility. What lets them down is their special weapons.
Although the F3 comes with XMAAs the rest of them are let down by weapons which
are rarely useful. Still if you ignore these faults then you have a good
multirole aircraft.

     5k1. TND GR.1 ------------------------------------------------ AR40
    SPEED      --- 63        ANTI-AIR    --- 27
    STABILITY  --- 63        ANTI-GROUND --- 73
    MOBILITY   --- 40
    DEFENCE    --- 90

    MISSILES    --- 68        SPECICAL    --- 10 BDSP
    OS: Light brown/Tan
    RZ: Black with grey nose and red vertical stabiliser flare
    YK: Grey camouflage
    UNLOCK BY  --- Complete Mission 9: Lit Fuse
    COST       --- 15000
    OVERALL    --- 60/100

    A powerful anti-solid ground aircraft, but let down by the special
    weapon. If you are only using missiles though (which it also lacks)
    you have a good multirole fighter, with a good defence.

     5k2. TND GR.4 ------------------------------------------------ AR41
    SPEED      --- 63        ANTI-AIR    --- 37
    STABILITY  --- 71        ANTI-GROUND --- 82
    MOBILITY   --- 51
    DEFENCE    --- 92

    MISSILES    --- 74        SPECICAL    --- 10 SOD
    OS: Green camouflage
    RZ: Black with grey nose and red vertical stabiliser flare
    YK: Tan/Dark Orange camouflage
    UNLOCK BY  --- Fill the TND GR.1 kill bar
    COST       --- 18700
    OVERALL    --- 64/100

    With better mobility then it's processor this multipurpose fighter/
    bomber can also take more punishment and fight off attacking aircraft
    much better, it's still let down though by a special weapon that is
    rarely useful though.

     5k3. TND F-3 ------------------------------------------------- AR42
    SPEED      --- 73        ANTI-AIR    --- 74
    STABILITY  --- 60        ANTI-GROUND --- 37
    MOBILITY   --- 59
    DEFENCE    --- 91

    MISSILES    --- 68        SPECICAL    --- 10 XMAA
    OS: Silver
    RZ: Black with grey nose and red vertical stabiliser flare
    YK: Grey/Blue camouflage
    UNLOCK BY  --- Fill the TND GR.1 kill bar
    COST       --- 16500
    OVERALL    --- 70/100

    The best aircraft of the TND family. It is the only aircraft to have
    a useful special weapon as well as even more stability and defence
    (although sacrifices some of its stability). Since as soon as the GR.1
    kill bar is filled you get all of other aircraft of the family it
    renders both the GR.4 and ECR useless. It's also cheaper then them
    too :D

     5k4. TND ECR ------------------------------------------------- AR43
    SPEED      --- 68        ANTI-AIR    --- 59
    STABILITY  --- 69        ANTI-GROUND --- 63
    MOBILITY   --- 67
    DEFENCE    --- 80

    MISSILES    --- 70        SPECICAL    --- 05 ECMP
    OS: Green/Grey Camouflage
    RZ: Black with grey nose and red vertical stabiliser flare
    SP: White/dark blue
    UNLOCK BY  --- Fill the TND GR.1 kill bar
    COST       --- 19000
    OVERALL    --- 60/100

    With only two more missiles then the F-3, lower stats and a higher price
    the only reason that you may want to buy this aircraft is to try out the
    ECMP (although prepare to be disappointed.) You would have thought that
    they would give the ECMP to an aircraft with a lower mobility since this
    one can dodge missiles with the best of them. All round - not as good as
    the F-3 in every respect.

---   5l. MiG-31 Family --------------------------------------------------- AR44

                  Mig-31 Family   >   MiG-31m

One of the best attack fighters in the mid-game the MiG-31s both lack the
requisites for ground attack, but are unrivalled in the air.

     5l1. MiG-31 Foxhound ----------------------------------------- AR45
    SPEED      --- 97        ANTI-AIR    --- 77
    STABILITY  --- 49        ANTI-GROUND --- 30
    MOBILITY   --- 53
    DEFENCE    --- 85

    MISSILES    --- 70        SPECICAL    --- 14 SAAM
    OS: Silver
    RZ: Black with grey nose and red vertical stabiliser flare
    YK: Blue/Grey camouflage
    UNLOCK BY  --- Complete Mission 9: Lit Fuse
    COST       --- 14300
    OVERALL    --- 79/100

    Defiantly one of the best fighters in the mid-game, it has a good
    supply of missiles, decent mobility (once again better then the stat
    suggests), very high defence and an abundance of special weapon ammo.
    The problem is as it is so large, if dog fighting goes lower down you
    run the risk of being hit by AA fire or unexpected SAMs, but the high
    damage resistance compensates for this. What it doesn't compensate for
    though is its rate of yaw, which is quite bad for a fighter.

     5l2. MiG-31m ------------------------------------------------- AR46
    SPEED      --- 97        ANTI-AIR    --- 84
    STABILITY  --- 56        ANTI-GROUND --- 37
    MOBILITY   --- 63
    DEFENCE    --- 87

    MISSILES    --- 74        SPECICAL    --- 14 XLAA
    OS: Silver
    RZ: Black with grey nose and red vertical stabiliser flare
    YK: Blue/Grey camouflage
    UNLOCK BY  --- Fill the MiG-31 kill bar
    COST       --- 18400
    OVERALL    --- 81/100

    Slightly better then the older version, but only just. It is a bit more
    expensive and has a slightly better weapon, but apart from that it is more
    or less the same aircraft.

---   5m. F-15 Family ----------------------------------------------------- AR47

                      F-15c   >   F-15e
                              >   F-15s/MTD

Above average fighter family, although the first two are multirole type
aircraft the F-15s/MTD is one of the best air superiority fighters in the game.

     5m1. F-15c Eagle --------------------------------------------- AR48
    SPEED      --- 83        ANTI-AIR    --- 73
    STABILITY  --- 61        ANTI-GROUND --- 37
    MOBILITY   --- 54
    DEFENCE    --- 60

    MISSILES    --- 70        SPECICAL    --- 10 SAAM
    OS: Silver
    RZ: Black with grey nose and red vertical stabiliser flare
    YK: Blue/Dark blue camouflage
    UNLOCK BY  --- Complete mission 12a: Powder Keg
    COST       --- 16200
    OVERALL    --- 71/100

    A different alternative to the MiG. Both the F-15 and the MiG-31 share
    similar stats. The F-15c has a slower speed, but is much more agile and
    smaller then the bulky MiG, it also carries more missiles. Aesthetically
    pleasing too!

     5m2. F-15e Strike Eagle -------------------------------------- AR49
    SPEED      --- 73        ANTI-AIR    --- 42
    STABILITY  --- 77        ANTI-GROUND --- 87
    MOBILITY   --- 55
    DEFENCE    --- 75

    MISSILES    --- 76        SPECICAL    --- 14 SFFS
    OS: Dark Grey
    RZ: Black with grey nose and red vertical stabiliser flare
    YK: Brown/Green camouflage
    UNLOCK BY  --- Fill the F-15c kill bar
    COST       --- 19900
    OVERALL    --- 69/100

    This seems to me like a multirole aircraft which edges slightly more
    on the fighter side trying to be a bomber. Although reasonable stability
    and defence stop it from being bad at this role, it's obviously more
    suited to being used as an air-superiority fighter. Remember, since the
    anti-Air value is quite low, this is not an aircraft for the wingmen.

     5m3. F-15s/MTD ----------------------------------------------- AR50
    SPEED      --- 83        ANTI-AIR    --- 94
    STABILITY  --- 81        ANTI-GROUND --- 58
    MOBILITY   --- 89
    DEFENCE    --- 66

    MISSILES    --- 76        SPECICAL    --- 14 XMAA
    OS: White
    RZ: Black with grey nose and red vertical stabiliser flare
    YK: Grey/white camouflage
    UNLOCK BY  --- Fill the F-15c kill bar
    COST       --- 22700
    OVERALL    --- 96/100

    The most expensive and also the best fighter so far. This aircraft has all
    the requisites of an excellent air superiority fighter. It is also quite
    useful for attacking ground targets due to a high stability. Just watch out
    for damage. This is the best aircraft of the game so far but does take a
    long time to get and can be overshadowed by the later aircraft which you
    should have by the time you get it.

---   5n. Su-27 Family ---------------------------------------------------- AR51

                    Su-27   >   Su-32
                            >   Su-32   >   Su-37

Now we are getting into some of the most advanced fighters in the game. The
Su-27 family strike a balance between powerful AA fighters and powerful

     5n1. Su-27 Flanker ------------------------------------------- AR52
    SPEED      --- 73        ANTI-AIR    --- 74
    STABILITY  --- 55        ANTI-GROUND --- 38
    MOBILITY   --- 57
    DEFENCE    --- 61

    MISSILES    --- 72        SPECICAL    --- 10 SAAM
    OS: Light blue/Silver camouflage
    RZ: Black with grey nose and red vertical stabiliser flare
    YK: Light brown camouflage
    UNLOCK BY  --- Complete Mission 12b: Four Horsemen
    COST       --- 16000
    OVERALL    --- 83/100

    Not bad for a first tier aircraft. It is fast, mobile and has a lot of
    missiles for the longer missions. A good special weapon and a very
    low price also make this one of the best fighters available as the story
    progresses, but is soon outshined.

     5n2. Su-32 Strike Flanker ------------------------------------ AR53
    SPEED      --- 63        ANTI-AIR    --- 51
    STABILITY  --- 79        ANTI-GROUND --- 96
    MOBILITY   --- 67
    DEFENCE    --- 78

    MISSILES    --- 80        SPECICAL    --- 16 XAGM
    OS: Light blue/Silver camouflage
    RZ: Black with grey nose and red vertical stabiliser flare
    YK: Light brown camouflage
    UNLOCK BY  --- Fill Su-27 kill bar
    COST       --- 21500
    OVERALL    --- 82/100

    The first real plane to over-take the A-10 in terms of performance. It
    doesn't have the resistance of the A-10, but it does have a high top
    speed and acceleration as well as long range missiles and a nice supply of
    normal missiles. Well worth investing in. Still no bombs though aggh!

     5n3. Su-35 Super Flanker ------------------------------------- AR54
    SPEED      --- 83        ANTI-AIR    --- 93
    STABILITY  --- 73        ANTI-GROUND --- 56
    MOBILITY   --- 85
    DEFENCE    --- 66

    MISSILES    --- 80        SPECICAL    --- 14 XLAA
    OS: Light blue/Silver camouflage
    RZ: Black with grey nose and red vertical stabiliser flare
    BL: Dark Silver, some OADF symbols and 8492 in tail in light grey
    UNLOCK BY  --- Fill Su-27 kill bar
    COST       --- 21200
    OVERALL    --- 94/100

    This is the aircraft the 8492nd use, and for good reason. A lot of good
    special weapons, blistering speed, excellent stability and mobility for
    turns and more missile than you can point a big missily stick at. This is
    one of the best fighters in the game full stop.

     5n4. Su-37 Terminator ---------------------------------------- AR55
    SPEED      --- 83        ANTI-AIR    --- 96
    STABILITY  --- 76        ANTI-GROUND --- 59
    MOBILITY   --- 93
    DEFENCE    --- 66

    MISSILES    --- 82        SPECICAL    --- 14 QAAM
    OS: Light/Dark brown camouflage
    RZ: Black with grey nose and red vertical stabiliser flare
    SP: Yellow Squadron, two-tone grey camouflage, yellow trim large yellow 13
    UNLOCK BY  --- Fill Su-35 kill bar
    COST       --- 23700
    OVERALL    --- 98/100

    One of the three of the regular plane 'superfighers' and my personal
    favourite. Although not blisteringly fast it remains very stable for
    slow, quick turns. It also has even more missiles then it's predecessors.
    If there is one thing that lets it down is its special weapon.
    Finally the special colour scheme is the Yellow Squadron, which
    automatically makes it the best :p

---   5o. F-117 Family ---------------------------------------------------- AR56


Ironically, the best fighter in the game comes before the worst.

     5o1. F-117a Nighthawk ---------------------------------------- AR57
    SPEED      --- 39        ANTI-AIR    --- 39
    STABILITY  --- 81        ANTI-GROUND --- 91
    MOBILITY   --- 38
    DEFENCE    --- 75

    MISSILES    --- 54        SPECICAL    --- 16 GPB
    OS: Grey
    RZ: Black with grey nose and red vertical stabiliser flare
    YK: Black/Dark grey camouflage
    UNLOCK BY  --- Complete Mission 15: White Noise
    COST       --- 20100
    OVERALL    --- 31/100

    Not the best bomber ever. It has an appalling top speed, terrible
    manoeuvrability, low missile capacity and a poor special weapon. It can
    however more-or-less stop in mid-air without stalling (isn't it the other
    way around on the actual plane?), hold lots of missiles and is one of the
    stealthiest planes out there. I wouldn't bother with this aircraft however
    as being a stealth plane has next to no effect in the game.

---   5p. JAS-39 Family --------------------------------------------------- AR58


Single family multirole aircraft.

     5p1. JAS-39c Gripen ------------------------------------------ AR59
    SPEED      --- 78        ANTI-AIR    --- 40
    STABILITY  --- 61        ANTI-GROUND --- 75
    MOBILITY   --- 68
    DEFENCE    --- 60

    MISSILES    --- 68        SPECICAL    --- 12 RCL
    OS: Grey
    RZ: Black with grey nose and red vertical stabiliser flare
    YK: Green/Light brown camouflage
    UNLOCK BY  --- Complete Mission 15: White Noise
    COST       --- 17900
    OVERALL    --- 67/100

    Although not a bad plane, the Gripen has no outstanding charicaristics. It
    is not the best fighter, bomber or multirole. It is useful in a pinch but
    if you have kept some of your other aircraft then you should have no real
    use for it.

---   5q. Typhoon Family -------------------------------------------------- AR60


Single family figher.

     5q1. Typhoon ------------------------------------------------- AR61
    SPEED      --- 86        ANTI-AIR    --- 91
    STABILITY  --- 69        ANTI-GROUND --- 54
    MOBILITY   --- 85
    DEFENCE    --- 65

    MISSILES    --- 78        SPECICAL    --- 14 XLAA
    OS: Light Brown
    RZ: Black with grey nose and red vertical stabiliser flare
    YK: Light Blue/Tan camouflage
    UNLOCK BY  --- Complete Mission 16a: Desert Thunder
    COST       --- 21500
    OVERALL    --- 94/100

    Although not visually stunning, this is one of the best fighters in the
    game. Whist not as powerful as the Raptor or Terminator, the Typhoon
    has excellent mobility and speed, and can hold it's own against any
    regular plane. It also has very useful XLAAs.

---   5r. Rafale Family --------------------------------------------------- AR62

                    Rafale M   >   Rafale B

Small and very capable the Rafale performs best at air-superiority.

     5r1. Rafale M ------------------------------------------------ AR63
    SPEED      --- 71        ANTI-AIR    --- 50
    STABILITY  --- 68        ANTI-GROUND --- 84
    MOBILITY   --- 79
    DEFENCE    --- 63

    MISSILES    --- 74        SPECICAL    --- 14 LASM
    OS: White
    RZ: Black with grey nose and red vertical stabiliser flare
    YK: Dark/Light grey camouflage
    UNLOCK BY  --- Complete Mission 16b: Desert Lightning
    COST       --- 21200
    OVERALL    --- 78/100

    One of the best anti-ship planes in the game, it has the best special
    weapon for the job as well as being small and great either fast or slow.
    If the F-35c wasn't so good then this would be the definitive plane
    for missions for accurate strikes such as Sea of Chaos.

     5r2. Rafale B ------------------------------------------------ AR64
    SPEED      --- 71        ANTI-AIR    --- 51
    STABILITY  --- 70        ANTI-GROUND --- 86
    MOBILITY   --- 81
    DEFENCE    --- 65

    MISSILES    --- 76        SPECICAL    --- 14 SOD
    OS: Green camouflage
    RZ: Black with grey nose and red vertical stabiliser flare
    SP: Light blue with large flame
    UNLOCK BY  --- Fill Rafale M kill bar
    COST       --- 20800
    OVERALL    --- 87/100

    Cheaper then the M version, the Rafale B has had the obligatory stat
    boost. It is made slightly less effective with its new special weapon.
    You may be better of spending the extra money on the M version.

---   5s. F-35 Family ----------------------------------------------------- AR65


Single family anti-ship aircraft.

     5s1. F-35c --------------------------------------------------- AR66
    SPEED      --- 68        ANTI-AIR    --- 57
    STABILITY  --- 79        ANTI-GROUND --- 91
    MOBILITY   --- 87
    DEFENCE    --- 66

    MISSILES    --- 76        SPECICAL    --- 14 LASM
    OS: Blue, light grey nose
    RZ: Black with grey nose and red vertical stabiliser flare
    SP: Light/Dark grey camouflage
    UNLOCK BY  --- Complete Mission 16a: Desert Thunder
    COST       --- 20500
    OVERALL    --- 94/100

    Whilst the F-35 is not suited to attacking lone targets for a prolonged
    period of time (such as in Desert Arrow), it is easily the best aircraft
    for destroying small grouped targets in short missions. The aircraft
    shines most in Sea of Chaos.

---   5t. YF-23 Family ---------------------------------------------------- AR67


Another single aircraft family.

     5t1. YF-23a Black Widow II ----------------------------------- AR68
    SPEED      --- 83        ANTI-AIR    --- 94
    STABILITY  --- 80        ANTI-GROUND --- 58
    MOBILITY   --- 83
    DEFENCE    --- 66

    MISSILES    --- 80        SPECICAL    --- 12 QAAM
    OS: Grey
    RZ: Black with grey nose and red vertical stabiliser flare
    BL: White Osea/Belkan design
    UNLOCK BY  --- Complete Mission 16b: Desert Lightning
    COST       --- 20500
    OVERALL    --- 94/100

    Another extremely powerful aircraft similar to the Raptor. The aircraft
    is well suited to tightly packed dogfights such as missions like The
    Unsung War and Journey Home. It can also hold it's own against spread out
    targets, although in that role the special weapon is useless. Still
    the best aircraft to use for tight dogfights.

---   5u. F-22 Family ----------------------------------------------------- AR69

                        F-22   >   FB-22

The family the fanboys love. Other then that a small family of very capable,
widely known/populer fighters.

     5u1. F-22 Raptor --------------------------------------------- AR70
    SPEED      --- 83        ANTI-AIR    --- 96
    STABILITY  --- 82        ANTI-GROUND --- 59
    MOBILITY   --- 88
    DEFENCE    --- 66

    MISSILES    --- 80        SPECICAL    --- 16 XMAA
    OS: Grey
    RZ: Black with grey nose and red vertical stabiliser flare
    SP: Mobius One, grey/white with ISAF and ribbon insignia, blue trim
    UNLOCK BY  --- Complete Mission 17: Journey Home
    COST       --- 24000
    OVERALL    --- 97/100

    The tied best, none special Fighter of the game. Excellent turning, good
    special weapon and sick Mobius One colour. You will hear a lot about how
    this plane is the best in the game. Try it for yourself and see, the AC
    community have been split on this and the Terminator for a long time. In
    any case, this is a very competent fighter and well worth buying.

     5u2. FB-22 Concept ------------------------------------------- AR71
    SPEED      --- 73        ANTI-AIR    --- 54
    STABILITY  --- 89        ANTI-GROUND --- 99
    MOBILITY   --- 73
    DEFENCE    --- 78

    MISSILES    --- 82        SPECICAL    --- 18 SOD
    OS: Grey
    RZ: Black with grey nose and red vertical stabiliser flare
    SP: Blue with yellow horizontal lines.
    UNLOCK BY  --- Filling the F/A-22 kill bar
    COST       --- 24800
    OVERALL    --- 87/100

    If you want unstoppable bombing wingmen then this is the plane for you.
    With an anti-ground ranking of 99 (the most it can have) your wingmen
    will repeatedly attack ground targets and more often then not, hit them.
    Although the high AG value, it still is not as good as the MIR-2000d or
    A-10 in my opinion.

   5v. Su-47 Family ------------------------------------------------------- AR72

                        Su-47   >   S-32

A rather unique fighter with wings that are frequently described as "the wrong
way round". Even more capable fighters to choose from.

     5v1. Su-47 Berkut -------------------------------------------- AR73
    SPEED      --- 83        ANTI-AIR    --- 96
    STABILITY  --- 75        ANTI-GROUND --- 59
    MOBILITY   --- 91
    DEFENCE    --- 66

    MISSILES    --- 82        SPECICAL    --- 14 SAAM
    OS: Silver camouflage
    RZ: Black with grey nose and red vertical stabiliser flare
    BL: Yellow/brown camouflage with a large B on the tail.
    UNLOCK BY  --- Complete mission 17: Journey Home
    COST       --- 23100
    OVERALL    --- 96/100

    One of the best anti-aircraft, aircraft to put a wingman in. This plane is
    fast, turns extremely well, has good special weapons cool colour schemes
    and can soak up a surprising amount of damage for a fighter. It is also
    reasonably well priced.

     5v2. S-32 ---------------------------------------------------- AR74
    SPEED      --- 73        ANTI-AIR    --- 97
    STABILITY  --- 64        ANTI-GROUND --- 67
    MOBILITY   --- 98
    DEFENCE    --- 67

    MISSILES    --- 82        SPECICAL    --- 14 QAAM
    OS: Light brown camouflage
    RZ: Black with grey nose and red vertical stabiliser flare
    BL: Grey/Silver/Black camouflage
    UNLOCK BY  --- Fill the Su-47 kill bar
    COST       --- 26200
    OVERALL    --- 97/100

    One of the best fighters in the game, well up there with the Terminator,
    Raptor and Eurofighter. The S-32 has all of the aspects that you would
    expect to find in a quality fighter jet. The only negative point would
    be that it is slightly pricey for what you get.

---   5w. MiG 1.44 Family ------------------------------------------------- AR75

                           MiG 1.44

Strange, but very good aircraft.

     5w1. Mig 1.44 ------------------------------------------------ AR76
    SPEED      --- 76        ANTI-AIR    --- 64
    STABILITY  --- 70        ANTI-GROUND --- 88
    MOBILITY   --- 96
    DEFENCE    --- 61

    MISSILES    --- 80        SPECICAL    --- 18 UGBL
    OS: White, black flash on the nose
    RZ: Black with grey nose and red vertical stabiliser flare
    SP: Hamillton's aircraft, white, green stripes and Osean Air Defence Force
    written on the side.
    UNLOCK BY  --- Complete Mission 25: Heartbreak One
    COST       --- 26200
    OVERALL    --- 97/100

    It may surprise you to learn that not only can this aircraft bomb targets
    into next year with a staggering amount of UGBLs, but it can also hold
    it's own against entire squadrons on fighters alone. It can be tricky to
    use well until you get used to it's strange handling, but once you do
    few of the game's aircraft can topple it. The best bomber in the game.

---   5x. Hawk Family ----------------------------------------------------- AR77


The first of the bonus planes, this is actually an aerobatic aircraft.

     5x1. Hawk ---------------------------------------------------- AR78
    SPEED      --- 73        ANTI-AIR    --- 51
    STABILITY  --- 34        ANTI-GROUND --- 16
    MOBILITY   --- 41
    DEFENCE    --- 42

    MISSILES    --- 56        SPECICAL    --- 06 QAAM
    OS: Red/White
    RZ: Black with grey nose and red vertical stabiliser flare
    SP: Grey, blue trim
    written on the side.
    UNLOCK BY  --- Complete Mission 25: Heartbreak One
    COST       --- 5000
    OVERALL    --- 33/100

    The first of the three bonus aircraft and the easiest to unlock, just
    finish the mission Heartbreak One. Fairly rubbish in all aspects, it is
    the training jets that the Wardog squadron used and the ones that
    you use to escape in Final Option. You are unlikely to use it much, but
    it's nice to see it as a selectable plane.

    Interesting note?: the normal colour for the aircraft is red as a reference
    to the UK's RAF display team the Red Arrows, who used this plane in their

---   5y. X-02 Family ----------------------------------------------------- AR79


Erusia's trusty death-bringer

     5y1. X-02 Wyvern ------------------------------------------ AR80
    SPEED      --- 78        ANTI-AIR    --- 94
    STABILITY  --- 90        ANTI-GROUND --- 67
    MOBILITY   --- 99
    DEFENCE    --- 67

    MISSILES    --- 84        SPECICAL    --- 14 XLAA
    OS: Light Grey
    RZ: Black with grey nose and red vertical stabiliser flare
    SP: Orange with horizontal black stripes
    UNLOCK BY  --- Buy one of each plane except the FALKEN
    COST       --- 39700
    OVERALL    --- 98/100

    The old special plane from AC04 makes its welcome return, and it is just as
    unstoppable as last time. Good speed, ridiculous mobility, great
    stability, the best normal special weapon, lots of normal missiles, looks
    the business, has great colour schemes and a large price tag. Save up
    and get four, do your part for foreign imports!

    Interesting note?: As mentioned above, the X-02 Wyvern was the hidden
    aircraft in Ace Combat 04. If you have never played the game, look at the
    world map, there is another continent to the left of the continent Osea is
    on called Usea. In there is a country called Erusia, who made the
    plane, but never deployed it. See interesting (?)

---   5z. FALKEN Family --------------------------------------------------- AR81


Not really much to say about this plane other then it is the equivalent of just
shooting the pilots before they even get in the cockpits.

     5z1. Falken ----------------------------------------------- AR82
    SPEED      --- 83        ANTI-AIR    --- 99
    STABILITY  --- 82        ANTI-GROUND --- 93
    MOBILITY   --- 99
    DEFENCE    --- 67

    MISSILES    --- 84        SPECICAL    --- 14 TLS
    OS: Red
    RZ: Black with grey nose and red vertical stabiliser flare
    SP: Dark/Light blue camouflage
    UNLOCK BY  --- Destroy the five FALKEN hangers in the missions
    COST       --- 826000
    OVERALL    --- 99/100

    Ah-ha! We come to the paradox of the Falken. This aircraft is the secret,
    unlockable aircraft for the game. And it is almost perfect, it has the
    best stats of all the planes in the game and the most powerful special
    Unfortunately, here's the paradox part. The plane is too good!
    It maybe just me, but using this makes the game a lot less fun.
    Although it is good to use just to see how much it kicks all the other
    aircrafts tails. See the DYK section for some facts about the Falken.

6. THE WALKTHROUGH -------------------------------------------------------- AC00

Amidst the eternal waves of time
From a ripple of change shall the storm rise
Out of the Abyss peer the eyes of a demon
Behold the Ragriz, it's wings a black sheath

The demon soars through dark skies
Fear and death trail it's shadow
Until men united wield a hallowed sabre
In the final reckoning the beast is slain

As the Demon sleeps man turns on man
His own blood and madness spread throughout the earth
From the depths of despair awaken the Razgriz
It's raven wings ablaze with majestic might

---                                #1 SHOREBIRDS                       AC01 ---
---                            Recommended Aircraft:                        ---
--- HT BK 1: F-4 (no choice)       BLAZE: F-5E (no choice)                  ---
--- CHOPPER: F-5E (no choice)      EDGE:  F-5E (no choice)                  ---
# Follow the lead aircraft (HTBRK ONE) closely
# Hold your fire until further orders

# Destroy all indicated Targets (TGT)
---                          MISSION DIFFICULTY: 1/5                        ---

Okay, first mission in the game and surprise, surprise, it's really easy. For
the first part, all you have to do is stay in formation and follow Bartlett

As soon as you hear "Tally Ho, we've got company, let's go!" Hit L1 to slow down
or you might hit one of the aircraft ahead of you. Turn right with the squadron
and trail the SR-71.

Continue following the squadron's formation, this time taking the left side as
Edge falls back to the trail position. You will approach four enemy aircraft.
However, you cannot shoot at them. Let them fire at you (they almost certainly
miss) and then turn left through 180 degrees to intercept.

After a bit of radio chatter, the aircraft become shootable and your objective
changes to 'destroy the targets'. Use the tactics mentioned in the above section
to get rid of them. If you have trouble with them, stay close to another
wingman, Bartlett will destroy them in around 5 minutes.

After they are destroyed another wave of MiGs arrive. Try to get a feel for
shooting them down. If you have destroyed all the aircraft so far yourself
you are treated to another wave. Shoot them down as well and your done.

After they all go for a drink the mission ends.
Get the S rank: ~1750 points, 20 minutes
To get the S rank all you have to do is shoot down every plane in the first two
waves yourself, then destroy the entire third wave as well as the named pilot.
Get the Named Pilot: GIGANTOR
Destroy all of the first two waves yourself, GIGANTOR is behind the third wave.
Make sure you take him out before the rest of them as the mission will end.
UNLOCKS: HAWK 3rd colour

---                               #2 OPEN WAR                          AC02 ---
---                            Recommended Aircraft:                        ---
--- HT BK 1: F-4 (no choice)        BLAZE: F-5 (no choice)                  ---
--- CHOPPER: F-5 (no choice)        EDGE:  F-5 (no choice)                  ---
# Destroy all indicated Targets (TGT)
---                          MISSION DIFFICULTY: 1/5                        ---

Once again you have no choice on your plane or command of the squadron,
you're still only a nugget. Follow Heartbreak One to the UAVs and shoot them
down. Bartlett doesn't engage so it's down to you, Edge and Chopper.

This is a thinly veiled tutorial at using your gun. Line up the UAVs with the
small dot when you get into gun range and fire a short burst. If it hit the UAV
explodes, then move off to the next one.

When the UAVs are destroyed a wave of fighters come from the west. Follow
Bartlett away from them as Chopper falls behind. Soon after you are ordered to
help out your fellow wingman, turn round and destroy any fighters that remain.
After the cut scene it is mission complete.
Get the S rank: ~1000 points, 7 minutes
The easiest mission in the game to get an S on (where it is not given
automatically). Just afterburner to the UAVs, shoot them down with missiles
and turn to vector 275. Stay with the aircraft until they become targets and
shoot them down.
Get the Named Pilot: NONE

---                            #3 NARROW MARGIN                        AC03 ---
---                            Recommended Aircraft:                        ---
--- BLAZE: F-5 (no choice)        EDGE:  F-5 (no choice)                    ---
--- CHOPPER: F-5 (no choice)                                                ---
# Protect the aircraft carrier Kestrel from enemy attack as it escapes from port
# Protect the aircraft carrier Kestrel form enemy attack as it escapes to open
---                         MISSION DIFFICULTY: 2/5                         ---

If you remember the mission Invincible Fleet from the last game, then this
should be familiar. This time however you are defending the ships instead of
sinking them and the first mission where you get to be the lead plane.

Nagase will ask to cover your six, it doesn't matter how you reply she will
still do it. Wow, this squadron is good at following orders aren't they? After
you get to the battlefield give the order to disperse.

You also have a fellow fighter, Swordsman flying an F-14, he cannot be
commanded as part of your squad but will shoot down a couple of planes.

As the mission starts I recommend you destroy the two A-6s ahead of you and
then stick to the Kestrel shooting anything near it. When everything close by is
gone, spread out and attack the other enemies, always keeping a check on the
Kestrel, it can soak up damage but can also be destroyed and if it is then you
have failed the mission.

There will be more waves waiting for the Kestrel so keep attacking. When you
hear a line about bodies floating in the waves and a short monologue
courtesy of Chopper the mission begins the second phase.

The main threat from this part of the mission is the NIMRODs that are flying
over the Kestrel. For now concentrate on destroying the few enemy fighters that
appear. Keep checking the east of the map for three aircraft flying together.
When you see them, move to their six o'clock. They should be three NIMRODs
flying towards the carrier. Use a combination of missiles and guns to take
them down, note that sometimes the NIMRODs will spread out, hunt them down and
destroy them before they make too many bombing runs at the Kestrel. When the
first go down another group will appear, so take these out too.
If you have trouble finding the NIMRODs (they are not identified as targets)
head back over to the Kestrel, hold above it and one will come along soon

When the Kestrel starts getting close to the enemy ships (they are small white
squares on the map), start attacking. Destroy the missile boats first to
stop any distractions, then sink the rest of the fleet to complete the mission.

NOTE- NIMRODs are quite large and will take three missiles to destroy.
NOTE- If you do not destroy the enemy vessels in time then the Kestrel will
attack them; providing it is not destroyed doing this it will trigger the end
of the mission after it breaks through.
Get the S rank: ~9400 points, 18 minutes
Amassing the required amount of points shouldn't be too hard with all of the
targets in the first part of the level. To get as many as possible destroy all
the first aircraft, then hang around the bridge for a flight of 3 more to come
from the NNW, then the A-6s from the East that fly under the bridge. When they
are destroyed the area should have about 5-8 (depending on the difficulty) more
fighters inside. Take them all out yourself always going for the ones that
a non-wingman aircraft is aiming for as their kills don't count towards your
total. When the second part starts, destroy all the local fighters before going
for the NIMRODS. After the waves are destroyed, get rid of any remaining
aircraft and go for the ships.
Get the Named Pilot: ZIPANG
After the last Nimrod waves are down ZIPANG appears north west of the Kestrel
and acts like any other AI fighter. Get him as soon as he appears, otherwise you
will have to go looking for him.
UNLOCKS: F-14 3rd colour scheme

---                            #4 FIRST FLIGHT                         AC04 ---
---                            Recommended Aircraft:                        ---
--- BLAZE: F-5                EDGE:  F-5                                    ---
--- CHOPPER: F-5              ARCHER: F-5 (no choice)                       ---
# Destroy all indicated Targets (TGT)
# Protect Grimm (ARCHER) from enemy attack as he takes off
---                         MISSION DIFFICULTY: 1/5                         ---

Before this mission starts, there is a cool cut scene of the base being bombed,
be sure to use the right analogue stick to look outside the cockpit. After the
scene you are required to take off. No planes will attack you while you do this
and considering what you have been doing up to this point, it shouldn't be a

Destroy the two F-4s in front of you then turn all the way around to face Sand
Island. There will be a mixture of bombers that are grouped together and will
periodically fly over Sand Island, bomb the base, fly away and turn around
for another run; and fighters that either fly alone, or in groups of up to

If you are trying to just complete the mission without achieving the S rank,
then head for the targets only. However, to do it the old fashioned way, take
out any and all aircraft at your leisure. The bombers targets are random,
but the base itself will be destroyed if it takes enough damage.

When all the fighters are destroyed, or after a certain amount of time elapses
there will be another short cutscene. Pops takes off and Grimm comes out of
the hanger in Bartlett's F-5. From this point you have to guard Grimm as he
makes his way towards the runway. Several more fighters and bombers enter the
area, the bombers will attack the base again whilst the fighters will go for
any remaining FRNDs, your squadron and Grimm.

Take out all the bombers in the area (they are arrows with circles on the map)
and use the right thumbstick to watch Grimm making sure that nobody is
attacking him, soon you hear Grimm announce his take off and Chopper yell at
him to cover his six.

Another friendly will appear to the east of Sand Island, this is 'His
Highness' Lieutenant Colonel Ford. For now take out any remaining fighters
out there. Try to get rid of them all before he yells at Chopper. More fighters
and bombers will now appear behind the Colonel. Hit disperse if you haven't
done already, As soon as the new wave appears fight the bombers and take them
down. When the last one falls it is mission complete.
Get the S rank: ~10,000 points, 20 minutes
O_o That's a lotta lot of points to get for just a big dog fight with a couple
of bombers thrown into the mix. Actually it is not that hard at all, it just
takes strategy. Firstly, after mopping up the fighters directly ahead of you,
turn and attack one of the groups of bombers, take them down and do the same
for another one. Hit disperse in the order menu and ignore the last bomber
unit and go after all of the fighters. Take them all out until only the
remaining two bombers are left, which you should then down.
After the Colonel is shot down, employ the same tactic again. Take out all but
two of the bombers, destroy the fighters (including the second and third
waves.) After there are no more, destroy the bombers and it is mission complete
with the S, hoorah!
Get the Named Pilot: MINDRIPPER
Simple pilot to find and shoot down, the ace appears after you shoot down 2
enemy aircraft. He appears in the north west of Sand Island.
UNLOCKS: F-4 3rd colour scheme

---                            #5 RENDEZVOUS                          AC05 ---
---                            Recommended Aircraft:                       ---
--- BLAZE: F-5                   EDGE: F-5                                 ---
--- CHOPPER: F-5                 ARCHER: F-5                               ---
# Protect the three aircraft carriers including the KESTREL from enemy attack
---                        MISSION DIFFICULTY: 2/5                         ---

Keep flying straight and level when the mission starts and listen to the
dialogue between Chopper and Thunderhead, the mission doesn't get going for a
few more seconds.

When the tempo of the music changes and enemies appear on radar change course to
incept and put your squadron on attack.

This mission is similar to Narrow Margin, only this time you have not one
carrier to protect, but three! The Kestrel, Buzzard and Vulture can all take
massive amounts of damage, but can also be sunk so always be aware of any
enemies getting too close.

Most of the attacks come in five main waves, but for now hit attack and destroy
the aircraft that just appeared. There is now a mixture of Harriers and A-6s.
Turn to intercept them, try to take one or two out before they past you, then
turn around and destroy the rest of them. Now another wave will appear both
east and west of the carriers. Since you should be in front of them still,
take out the new wave. Then fly right over the carriers and destroy the others.
You may have a hard time hitting the Harriers as they fly quite low and very
slowly; finally, if you haven't already put your team on disperse.

Another wave appears from the east and west again, these guys are more or less
the same as wave two.

The fourth wave comes from the west after there are two aircraft remaining in
the third. Shoot them all down and stay west for the next group. Group five come
in low from the east and west at around 900 feet. Go low and shoot them before
they get in range, then head east and take out the other group, that should now
be attacking the carriers, whew...

If you are playing on Ace, this is where it gets slightly harder. A group of
fighters appear far east, set the squad on attack and after burn it to them,
they fire long range anti-ship missiles. In Normal mode each ship can take about
seven of these, in Ace they can take about two or three, the missiles get more
accurate the more advanced difficulty you're on.

By the time you reach them, they would have probably already fired a few shots.
Take the rest of them down and head back to the fleet.

There will be a short scene where a ballistic missile falls on the fleet, the
game positions you away from the blast however you won't get hit. After all the
chatter, climb and hold position at any altitude above 5000 feet and stay there.
After all the team and Swordsman survive the second shot, the mission is
complete, if not a total success.
Get the S rank: ~-- points, 9min 30sec
The time for this mission can be a bit tight if this is your first time playing
an Ace Combat game.
The best way to complete the mission in the time limit, is to play the mission
in the free mission mode after one completion. Use an aircraft with a high
speed. Follow the walkthrough above as fast as possible using any special
weapon you have. Try to clear the carriers airspace before the SXLAS fire.
This may take a bit of practise to familiarise yourself with the mission.
Get the Named Pilot: NONE
Unlocks: No named pilot

Now would be a good opportunity use your money that you have collected
throughout the last few missions to buy two F-16s, this increases the competency
of your squadron.

---                            #6 WHITE BIRD PT. i                     AC06 ---
---                            Recommended Aircraft:                        ---
--- BLAZE: F-16 (F-5)          EDGE:  F-16 (F-5)                            ---
--- CHOPPER: F-5 (F-16)        ARCHER: F-5 (F-16)                           ---
# Destroy all indicated Targets (TGT)
# Prevent the enemy target from reaching the mass driver
---                          MISSION DIFFICULTY: 2/5                        ---

This is a simple guard mission. Transport planes will drop tanks with
parachutes, when they land they will charge for the Mass Driver (the big
catapult). The Mass Driver itself has two perimeters of pillboxes, but
these do very little damage.

There are two ways that you can destroy the tanks: as they descend you can use
your cannon to rupture the parachute, or when it lands, fire two missile at it
to destroy it. If even one tank makes it to the mass driver it is mission
failure. Check on your map, the tanks are marked as ground targets.

When the mission starts, hit disperse, trail and shoot down the nearby
transport plane, try to destroy it before it gets over land and starts dropping
airborne tanks. If it survives it will drop two tanks. If it does start
dropping try to hit their parachutes, causing them to fall to certain doom.

More C-130s will have dropped more enemies. If you can hit some more before
they get to the ground it will make your life slightly easier, if not then
hit them with two missiles each. After two more tanks are destroyed, head to
the next group. By the time they are gone yet more C-130s will have dropped
more units of two tanks. Take them all out.

The Yukes now take a different course of action. They launch cruise missiles
at the Mass Driver, and priority moves to destroying them before they hit.
The missiles themselves are a pain to hit from the front or side; instead,
stick around the Mass Driver and watch your map with the square button.
Several groups of two cruse missiles are heading towards it. Head over to
any of them, fly past and turn through 180 degrees, fire a missile
at both and head back to the Mass Driver. Choose the next closest
target and rinse and repeat until the missiles stop coming. From there it is
mission complete after the laser capsule takes off.
The Mass Driver can take around 15 missiles before being destroyed.

There is also another way to complete the mission. When the cruise missiles
start heading your way, look on the map to see three lone targets in the
corners. These are the B-2s firing the cruise missiles. Switch to
attack and destroy them to stop the missiles, (you must do this fast as the
mass driver will be getting hit). Don't bother keeping disperse on as your
wingmen follow you anyway and more often you will pass them on your way back.
Thanks to Rob Morgan for the info.

**Note- Despite the short conversation at the start, the Arkbird will not come
under fire in this mission.
Get the S rank: ~10,000 points, 15mins
This is one of the easier missions to get an S in, all that is required is that
you destroy everything. When the mission starts, let the C-130 drop it's tanks,
then destroy it. Turn right and destroy the next transport, then right and the
next one etc. When the transports have all been shot down or otherwise left the
area concentrate on the tanks. When they are all wreckage destroy the fighters
around the area and wait for the missiles to come. Take them all out as you
normally would to get the S.
Get the Named Pilot: ZAHARADA
When the cruise missile are being fired he starts near a random B-2 and flies
towards the Mass Driver.
Unlocks: MIR-2000d 3rd colour scheme

You should have enough money for two A-10s at this time. If not then I recommend
using the trusty ol' F-5E. Also if you have the left over money get another

---                              #7 FRONT LINE                         AC07 ---
---                            Recommended Aircraft:                        ---
--- BLAZE: A-10 (F-16)           EDGE:  F-16 (F-5e)                         ---
--- CHOPPER: A-10 (F-5e)         ARCHER: F-16 (F-5e)                        ---
# Prevent the enemy (HOVERCRAFT, AH-64) from advancing east
# Prevent the enemy fleet from firing on Sand Island
# Destroy the SCINFAXI
# Avoid burst missile attacks
---                           MISSION DIFFICULTY: 2/5                       ---

Once again Sand Island is under attack, this time you have all the nuggets that
you brought back from Hierlark base flying with you, don't get too attached to
them though.

Survey the area with the square button, there are a lot of baddies and you
can't let them escape to the east, or they will land on Sand Island. What you
are facing are: Frigates, Cruisers, Hovercraft and Helicopters. The Frigates
are the fastest boat and will race towards Sand Island, the Cruisers move
slower and provide heavy support for the other units, the hovercraft will
swarm at Sand Island, using numbers to bludgeon their ways through your
air assault and the AH-64 choppers cover all other units. Not to mention
fighters trying to distract you.

Make sure you disperse the squadron and allow special weapons. Your wingmen
won't do too much in the way of sinking stuff but will engage enemies while
you attack. The nuggets on the other hand generally waft around and get shot

When the mission starts head over to the front of the attacking forces. These
will be a mixture of hovercraft, frigates and AH-64s. Use your AG missiles
(if in the A-10, bombs for the F-16) on the ships and insert missiles in
the hovercraft and choppers.

Peel off to the left and start taking out the forces flank leaving any fighters
to your squadron; help them out if they're getting overwhelmed. With the
left side gone, pick of all the remaining assault force, but try to save some
special weapon ammo, you're going to need it in a few minutes.

Listen out for Nagase mentioning a sub launched missile. Then wait until
Thunderhead starts counting down, when he does ascend to 5000 ft. Before the
missile impacts, the Arkbird destroys it, so head back down and make sure no
targets cross the line to Sand Island. The Scinfaxi fires another missile, this
time there's no need to go up to 5000 ft.

The Scinfaxi now launches several missiles, the sona-bouy has been disabled
and the Arkbird can't target anything. When Thunderhead starts counting
down go above 5000ft and wait until the blast clears. Destroy what remains of
the Yuke invasion fleet and wait for the first 'boss' of the game.

The Arkbird will fire at the Scinfaxi and cause it to surface. For a ship that
spends most of it's time underwater it has a massive amount of AA weapons. Stay
high and out of it's way. Change to what special weapon ammo you have left and
shoot everything you have at it's facilities, you want to be aiming for the
named target 'Scinfaxi'. Only attach the Scinfaxi after it launches a burst
missile, then go above 5000ft, wait for the explosion then attack again etc.

When everything is destroyed avoid flying over the Scinfaxi, Arkbird will shoot
it again and a new target opens up. Switch to attack and destroy the sub to
complete the mission.
Get the S rank: ~17,000 points, 20mins
Another quite high margin for getting the S grade, but still no time limit to
worry about. The easiest way of getting the S in this mission is to just
choose a fast, well armed plane (the F-35c is perfect for this) and destroy
everything wildly. Make sure both waves of assault forces are gone before
the Scinfaxi fight.
During your clearing of the assault forces, don't try to dodge the first
two burst missiles since none of them detonate. Just remember to dodge
the third one, and the ones lauched when fighting the Scinfaxi.

The most annoying part of this mission (on Ace especially) is being destroyed
when trying to attack the grossly over-protected submarine.
Get the Named Pilot: NONE
Unlocks: No named pilot

---                            #8 HANDFUL OF HOPE                      AC08 ---
---                            Recommended Aircraft:                        ---
--- BLAZE: F-16                  EDGE:  F-16                                ---
--- CHOPPER: F-16                ARCHER: F-5                                ---
# Escort the transport plane (C-5) to the north of the map
# Avoid the AA systems indicated as circles on your radar

# Protect the transport plane (C-5)from enemy attack
---                         MISSION DIFFICULTY: 2/5                        ---

Take a look at the map, in the middle are a stretch of 'bubbles'.
This is the AA engagement zone; also look to your left, you only have Nagase
with you for now. Keep flying on your original heading and listen to the
radio chatter, soon there will be a cut-scene.

Now you have to escort a transport aircraft to the other side of the engagement
zone. Easy? Well actually no. It is not broadcasting a valid transponder code,
so if it falls into a defence zone it will be fired at. Quite why the squadron
have taken to guiding unidentified aircraft which no friendly transponder
through their countries lines of defence is unknown. Hmmmm.
The transport cannot turn too well, so any sharp turns will leave them heading
straight into an engagement zone. The key to this mission is the rudder, using
it to make slow wide turns that keep the escort plane on course. As for
acceleration, I recommend that unless you are on a stright leave the L1 and
R1 buttons alone and let the plane fly normally (you will not stall).

So head for the entrance ahead and hang on.

**Note- this map is elaborated to give the general idea, the exact
shape is slightly different (mainly there is not as much room). However,
the route is explained as you will find it below the map.
XXXXXXXXXXXXXXXXXXXXXXX                   0 0 0 0 0 0 0 0 0 0    XXXXXXXXX
XXXXXXXXXXXXXXXXX              XXXXXXXXXXX  (4)               0    XXXXXXX
                0              0        XXXXXXXXXXXXXXXXXXX        0   XXX
            0                            XXXXXXXXXXXXXXXXX        0    XXX
        0                 XX    0      XXXXXXXXXXXXXXXXXX        0    XXXX
     0                   XXXX          XXXXXXXXXXXXXXXXX        0  XXXXXXX
   0         X            XX      0   XXXXXXXXXXXXXXXXX       0  XXXXXXXXX
  0  (1)  XXXXXXXX                             \(A)/        0     XXXXXXXX
  0     XXXXXXXXXXXX                 0                    0      XXXXXXXXX
  0   XXXXXXXXXXXXXXXX                                 0    XXXXXXXX
  0 XXXXXXXXXXXXXXXXXXXX                 0          0    XXXXXX
 0 XXXXXXXXXXXXXXXXXXXXXX                    0   0     XXXXXX
S                                    XXXXXXXXXXXXX

1) After entering, follow the path until you get to a right turn. At this
   point turn to the area shown as (2).
2) From here turn back south and around ridge (A), then follow it round to
   the north.
3) Follow the hairpin turn all the way around to point west. there is a small
   bubble in the centre of the turn, make sure you go around the outside to
   give the transport best angle to turn (you will also get an update about
   your turning from the captian).
4) Mind the bump on the way out by moving slightly south.
5) Turn north west to miss the last bubble. The exit also has a zone in
   the middle, both sides are wide enough for all the planes to pass through
   easily however.

There are several other zones along the flight path so use the rudder to avoid
them, the very small circles however are safe for both aircraft to fly through
except on Ace.

It's strange that they would leave such a gaping hole in the AA system isn't?

As soon as you exit the system your mission updates and the C-5 flies north west
away from the enemy who is approaching from the extreme North, Chopper and
Archer fly on from the south to back you up.

Fly for the nearest wave of fighters and shoot them down. Then head back and
out the next wave. If a single plane escapes you and gets close to the transport
immediately fly back and take it out. Also, if the enemy stats swarming all over
the transport, shoot as many as possible whilst on Attack then fly off. Most of
the ones you hit should follow you. One more wave later and the remaining
fighters retreat and now it's time to fight a far more lethal enemy.. windmills!

Head back to your escort and search for ground targets, there are several
cluttered around the flight path of the transport. Take them out and kill any
remaining fighters in the area (but do not chase them). More ground targets
appear a few seconds later, take the last of them out. You have only about 1
minute to do this so you should be close to the transport when they appear.

When they are all gone, the plane lands and the 8492nd Squadron come in and
take over, mission complete!

**Note- Did you get the reference to AC04? The C-5 was heading to
North Point in Usea (A major location in the last game as ISAF's last base).
Get the S rank: ~3600 points, 15mins
Getting an S in Handful of Hope is sometimes more challenging then people
think. All you have to do is shoot down all of the enemy fighters that come
over the border in the second half of the mission. This added to the bonus
for hitting the windmills gets you the S. Once again, it is sometimes better
to do this in Free mission when you have several fast planes.
Get the Named Pilot: NONE
Unlocks: No named pilot

Using your money from the last mission buy some more A-10s.

---                             #9 LIT FUSE                            AC09 ---
---                            Recommended Aircraft:                        ---
--- BLAZE: A-10 (F-5)            EDGE:  A-10 (F-5)                          ---
--- CHOPPER: A-10 (F-5)          ARCHER: A-10 (F-5)                         ---
#Protect the ground forces (CO.A-D) and neutralise enemy defence positions (TGT)
---                          MISSION DIFFICULTY: 2/5                        ---

This is mostly an air support mission. Along the beach there are several defence
positions in the form of Pillboxes, and Tanks. When the mission starts hit
disperse and special weapons, then make your way to the beach ahead of the
ground team.

Whilst the companies row their way to their landing sites you have the
opportunity to clear the way. Take a look on the map to see where they will
land and take out the resistance waiting for them. To do this, it's much easier
to fly to one end of the beach and make your way to the other side while using
your special weapons, missiles and guns to selectively bomb enemies laying in
wait, then turn completely around and do the same.

After the units land more enemies appear. Switch to normal missiles and keep
flying from one side of the beach to the other, wiping out the enemies that
happen to be closest to your ground forces.

When the squads get to the hills TGTs will appear. You need to place priority
in attacking these as they can decimate your forces. After they are down move
to using the same beach-combing tactic, only over the hills. Make sure that
there are no tanks or pillboxes blocking any of your forces movements.

The bunkers you attacked before flash up as targets again, so take them out for
good, by this time there probably won't be too many enemies left, so just go
where you are needed most. After a while two more targets flash up, then again.
Finally your allies will make it to the fortress (the pentagon looking thing).
From here on, stick around and destroy the two guns at the front to give your
allies the best chance of moving inside while attacking any enemies and TGTs
pop up. When the ground forces get into the centre it's mission complete, and
from what score you got one of the ground teams messages will be different.

Because of the hectic nature of this mission and they way it can be different
each time you play it, it's not possible to tell you which units to attack
first. A unit in a deadly position on one try maybe completely harmless another.
because of this it is easier if you 'beach-comb' or otherwise go where you are
most needed.
Get the S rank: ~8000 points, 10mins
Finishing the mission in the time limit can be quite a task in this mission.
To get the S rank I would recommend using a fast plane with a lot of bombs
(the MIR-2000 is a good choice). Use the map to look for targets and bomb,
missile and gun them all. Use bombs to destroy all the targets as soon as they
pop up and use your current score to estimate how many aircraft you have to
shoot down to get to 8000.

The beach combing tactic takes too long to be used if you're going for the S.
Instead just hang around and destroy everything that you can. The less
resistance, the faster the ground units can go. If you do get the S, the ground
unit's message will be 'you're a father'.
Get the Named Pilot: NONE
Unlocks: No named pilot

---                              #10 BLIND SPOT                        AC10 ---
---                            Recommended Aircraft:                        ---
--- BLAZE: MIR-2000              EDGE:  F-16                                ---
--- CHOPPER: F-16                ARCHER: F-16                               ---
# Destroy the target (TGT) before it escapes the map
---                           MISSION DIFFICULTY: 4/5                       ---

The main reason this mission is difficult is because you have to move very fast
to destroy all the transports before they exit the map.

When the mission starts switch your command to attack and enable special
weapons. Then go up to 22000 and about 3/4s acceleration. You should see a small
white plane ahead with no markers (this makes it hard to spot if you don't know
where to look). Get close to it and trail it until a marker appears after Grimm
notices that they are jammers, Shoot down the E-767.

Ignore the transports and use your afterburners to move ahead to the group in
front. Stay at 22000 and destroy the next E-767.

Move to the last group and take down the last E-767, then the transports below.

Now move back to the group that you destroyed the second jammer (the one ahead
of the first group). Take out all the transports, then do the same for the last

While doing this mission you'll hear the 8492nd attack a civilian target, when
Thunderhead asks you if you opened fire on a civilian building, reply no and
continue mopping up the transports. When they are wreckage the mission is

**Note- Don't shoot any transports until the jammers are down as they create
false signals. This means you may end up wasting missile firing at targets
that don't exist.
Get the S rank: ~13,000 points, 9mins
Another tricky mission to get the S rank on if you are using the early
aircraft. If you are on free mission it's simple case of doing the above guide
Get the Named Pilot: DUNE
The toughest named pilot to shoot down, not because he is hard to shoot down,
but because he is so far away from everything else on a mission where time is
already tight.
Because of the distance that you need to travel, I recommend doing this mission
in the MiG-31m on free mission.

When the mission starts, shoot down the E-767s as described. When the attack on
the civilian target happens, there is an aircraft to the south-west, almost at
the point where you started. This is the named pilot.

Before going over, destroy all the second group and all but the most southerly
of the next. Now race to the named pilot and take him out using a XLAA. Then
using as much speed as you can get, get to the last target and destroy it
before it flies of the edge of the map with a few XLAAs.

Unlocks: EA-6B 3rd colour scheme

During the and of the mission Chopper will ask a question about a song called
'Face of the Coin'. Your answer will decide which two mission you get next.
None of them are particularly hard, but I recommend pressing 'no' as Reprisal
and Four Horsemen are more interesting missions.

Press 'yes' for Chain Reaction and Powder Keg or 'no' for Reprisal and Four

---                          #11a CHAIN REACTION                       AC11 ---
---                            Recommended Aircraft:                        ---
--- BLAZE: F-16                  EDGE:  F-16                                ---
--- CHOPPER: F-16                ARCHER: F-16                               ---
# Destroy all indicated Targets (TGT)

# Protect the airport from enemy attack
---                            MISSION DIFFICULTY: 3/5                      ---

The harder of the two missions, although not by a whole lot. You must defend the
airport from attack by a group of extremist Yuke fighters.

When the mission starts, order attack and destroy the F-14s to the north. When
they are destroyed head west and destroy the advancing fighters at 6000 ft.

When they are destroyed watch the tanks come out of the transports and head back
to the airport, all targets must be destroyed before the tanks can destroy the
airport (around six and a half minutes). Set the order to disperse and start
focusing on the tanks, which take 2 missiles to beat. After all of the tanks are
gone aim for the transport aircraft, and then the airborne ones.

After the ground troops are gone, more enemy fighters appear from the south.
Shoot them all down to complete the mission.

**Note- When attacking the tanks and transports take some time to get rid of
some of the fighters that are aiming at the civilian aircraft, if one is
destroyed, the mission fails.
Get the S rank: ~0 points, 8mins
Once again, this is a simple speed mission. Destroy everything fast!
Get the Named Pilot: NONE
Unlocks: No named pilot

---                              #11b REPRISAL                         AC12 ---
---                            Recommended Aircraft:                        ---
--- BLAZE: MIR-2000 (no choice)      EDGE:  MIR-2000 (no choice)            ---
--- CHOPPER: MIR-2000 (no choice)    ARCHER: MIR-2000 (no choice)           ---
# Neutralise the poison gas using your special weapon

# Pursue the terrorists
---                         MISSION DIFFICULTY: 2/5                         ---

While the attack is going on at the airport, you have to stop chemical weapons
in this collage town.

When the mission starts hit disperse and allow special weapons. The gas does not
appear on your radar but it's fairly obvious where it's coming from. It is
better if you use the first person view to complete this mission as it gives you
a 360 degree view without either the cockpit or the plane getting in the way.

To stop the gas bombs, you must equip your special weapon, then aim the
piper directly at the base of the gas. The chemical weapons are invisible
targets that can only be destroyed by your special weapon, if you hit is you
will get a target destroyed sign on your HUD.

The city is placed on two sides of a river, with gas attacks on both ends. Since
it is closer attack all the gas bombs on the west side, then move east and get
the rest of them, you will know when either side is free of gas by an
announcement from the police.

After all the gas is neutralised, there will be a police chase between the cops
and terrorists. Your mission objective changes and the terrorist vehicle is
marked. There isn't a whole lot to do at the minute except to watch them go, is
it just me or are you reminded of Micro Machines?

Annnyway... the terrorists will throw dangerous, things like gatling guns and
TVs (?) at the police. Just ignore them and for the time being watch the chase.
The terrorist's truck cannot be targeted but will take damage if you shoot
it with your gun, destroying it will fail the mission though.

The police will assemble a blockade on a nearby bridge, when the terrorists get
there helicopters will come in to pick them up.

These are already at close range, so don't let them get any closer to the
You only have guns to work with for this mission so you'll have to get in
range to shoot them. The helicopters use the buildings to avoid being hit so
don't go too fast or you'll smash into them yourself.

After the three waves of helicopters are destroyed it's mission complete and the
dad get to go home to his daughters birthday HOORAY!
Get the S rank: ~0 points, 10mins
Another time mission, destroy the stuff that the terrorists throw at the police
if you feel like it. Most of the time here is taken up on the police chase so
don't be fooled by the nice time limit.
Get the Named Pilot: NONE
Unlocks: No named pilot

---                              #12a POWDER KEG                       AC13 ---
---                            Recommended Aircraft:                        ---
--- BLAZE: MIG-29                EDGE: MIG-29                               ---
--- CHOPPER: F-16                ARCHER: F-16                               ---
# Destroy all indicated Targets (TGT)
# Adjust your angle of attack when firing into a tunnel
---                           MISSION DIFFICULTY: 3/5                       ---

This time you are destroying a weapons storage facility. For this entire mission
you will get the warning alarm as there are supposed to be troops in the jungle
with SAMs. These are not targetable, but when you go too low they will fire at

You targets are the tunnels. They are protected so bombs and normal missile
attacks won't work. You have to go low to the ground, find the opening and
shoot a missile into the tunnel.

There are not a lot of targets to get, and a whole load of side enemies so
this is a perfect opportunity to score large amounts of points and get more
credits to get better planes. Switch your orders to disperse and start
destroying the targets, when there is only one left destroy the remaining enemy
facilities until you have only 1 minute left (or you destroy them all), then hit
the last target and complete the mission.

As far as missions go this is not a very interesting one, and there is not a
lot of help that can be given other then what has already been said. Remember
look out for those SAMs.
Get the FALKEN: Destroy a FALKEN hanger.
Look down, there is a river below, fly above it until you get to a fork, follow
it to the east and look ahead. A target labelled 'Hanger' will appear, destroy
Get the S rank: ~10,000 points, 20mins
Get the S rank as detailed in the above walkthrough.
Get the Named Pilot: NONE
Unlocks: No named pilot

---                             #12b FOUR HORSEMEN                     AC14 ---
---                            Recommended Aircraft:                        ---
--- BLAZE: MIG-29                EDGE:  MIG-29                              ---
--- CHOPPER: F-16                ARCHER: F-16                               ---
# Synchronise you attacks with your wingmen to destroy enemy radar sites

# Destroy all indicated targets (TGT)
---                             MISSION DIFFICULTY: 3/5                     ---

In my opinion one of the best missions in the game, you must work together with
the rest of your squadron to destroy each TGT at precisely the same time. Take a
look at your radar, there are four targets on four lines, if you pass one of
these line without first destroying it's radar site then it's fission mailed
time. However, there are also 3 more hidden targets on each row, and they all
must be destroyed at the same time, see where this is going?

Each squadron member takes a target, remember the ones they go for do not
show up on your radar, leave them to it. Head to your closest target, the
objective is to destroy it when Nagase says 'now!'. Then move to the next one.

During the attack (presumably because Blaze has this thing against talking)
Nagase is leading. Head to the first target and try to have it on screen when
she says 'mark'. Keep moving towards your target. Try to be around 9000 feet
away when she counts down from ten.

Depending where you are you should alter the time you fire at the radar.
Normally, it takes a missile about one second to travel just over 1000 ft.
Use this gauge to work out when to fire:

Dist. in feet       -   Time to missile hit (seconds)
Less then 500 ft    -   less then 1/2
1000 ft             -   1
1500 ft             -   1 1/2
2000 ft             -   2

Remember, you have to destroy the radar, not fire on zero. You also get about a
second either way so it doesn't have to be absolutely accurate, the trickier
part is getting there at just the right time, if you arrive too early you will
have to brake hard and may end up stalling or flying past the radar line,
getting there too late means you can't fire in time and the mission is a
failure. Also, remember you cannot fly past the target or you will fail the

After you destroy the radar you can breath easy, at least for a few seconds. The
stations get closer with each passing line, so you will have to take your
aircraft to a slow speed to match the others, try not to fly too fast and end up
turning as chances are you will miss the next shot. Again destroy the radar in
time with the others.
For the next target you have to speed up to get close to in time, again destroy
it and the final one.

One of the more annoying things in this mission is your wingmen may make a
mistake and the attack run is aborted. If this happens break off and try to
get back into a position where you can fire when the countdown restarts.

When you get all the way through the radar network switch to attack and head to
the far end of the base to destroy the C-5s on the taxi and runways. It's hard
to get them all on the ground, so blast the rest while they're flying away.
Like Power Keg, this is a great excuse to get a lot of money, there's
lots of targets and time so reduce the base to rubble. Destroy all but one
target first, then attack everything else, then as the time is about to run
out, or you destroy everything, get the last target for maximum effect.

Remember, the hangers have targets in them too, destroy the hangers and then
attack the AA facilities inside them from up high.
Get the FALKEN: Destroy a FALKEN hanger.
Another easy one. While destroying things leave the 'Smokestacks' on the
eastern side. Every now and again when a new batch of targets open up look to
see if there is a enemy 'Hanger' near the smokestacks. If so destroy it, if
not stick around destroying other things until it comes up. To confirm it's
destruction listen for the message from Thunderhead: 'parts found in enemy
hanger we'll ask the ground forces to retrieve them later'.
Get the S rank: ~15,000 points, 20mins
There's not really much more to say other then destroy all but one of the
targets, then all of the side enemies, then the last target for an easy S
Get the Named Pilot: NONE
Unlocks: No named pilot

---                          #13 DEMONS OF RAZGRIZ                     AC15 ---
---                            Recommended Aircraft:                        ---
--- BLAZE: MIG-29                EDGE:  MIG-29                              ---
--- CHOPPER: MIG-29              ARCHER: MIG-29                             ---
# Maintain altitude below 1000 feet (300 metres) and approach the target area

# Your approach has been detected. The HRIMFAXI will fully submerged in 1
>>minute. Attack it before it does.

# Destroy the HRIMFAXI
---                           MISSION DIFFICULTY: 3/5                       ---

Remember all the way back when you had to sink the submarine Scinfaxi? Didn't
you enjoy it? Well now you have to do it all again... in less than one minute.

But first, we have to do some air-to-air re-fuelling, a new feature in an AC
game. Check the relevant part of the guide (before the mission section) if you
need help (find and BC04, then scroll up a bit).

Okay, enough talk, let's sink something!

For the first part you are not allowed to go above 1000 feet. You should not
have trouble with this, but if it makes you feel better, press and hold the
two back shoulder buttons to make the auto pilot keep you straight and level.

When you pass one of the submarines, a timer appears, the Hrimfaxi will now dive
in 60 seconds. Afterburner it all the way to the sub and fire two missiles or
an air-to-ground missile if you happen to be carring them. Two missiles will
disable it. After a short scene, the Hrimfaxi surfaces and shoots
UAVs and a burst attack towards the Osea ground offensive.

Like the Scinfaxi, the Hrimfaxi also has a large number of powerful AA weapons.
Try to ignore these and focus on hitting the TGT.

Also like it's sister ship, it will keep launching burst missiles at you. Use
the same tactic as before: Fire then climb then fire etc. After a few passes,
you should destroy it.
Get the S rank: ~6700 points, 20mins
This takes quite a lot of speed to get the S. Use something like the F-22 or
MiG-31m. From the start, afterburn towards the picket subs. Destroy the first
one and turn left. Start destroying as many as you can before the timer gets to
around 25 seconds, then destroy the Hrimfaxi and supply sub, then the rest of
the picket. You don't have to get them all, but about three quarters of them is

Now destroy the AA gear on the Hrimfaxi (all but the TGT), when they are gone
destroy the aircraft around it. Finally sink the Hrimfaxi and complete the
mission with a well earned S.
Get the Named Pilot: NONE
Unlocks: No named pilot

!!SPOILERS!! - If you haven't got up to this mission yet then it is not
recommended that you read on as the plot starts to get going.

---                               #14 ICE CAGE                         AC16 ---
---                         Recommended Aircraft:                           ---
--- BLAZE: MIG-31               EDGE:  MIG-31                               ---
--- CHOPPER: MIG-31             ARCHER: MIG-31                              ---
# Find and destroy all Targets (TGT) located throughout the map
# Protect the SEA GOBLIN helicopter team
---                        MISSION DIFFICULTY: 2/5                          ---

Keep flying on your starting heading until you see enemies on the radar, hit
attack for your wingmen. After you have taken them all out, three more groups
will appear.

These fighters have some stealth capabilities so you may not be able to detect
them until you get close. Shoot down the remaining enemy planes; you'll know you
got them all after the mission updates.

Sea Goblin appears in the south east corner of the map, there are also several
enemy AA weapons. Destroy all weapons that threaten the helicopters. When the
first wave is destroyed another comes up, so take them out as well.
When the choppers land go up to a safe altitude and watch the Sea Goblin team
carry out their work.
Before the mission ends, Nagase is shot down and the Gunship crashes into a
mountain in the bad weather. Way to go Nagase!
Get the S rank: ~0 points, 11mins
As with all the timed missions there is nothing really to say apart from do the
above things fast. :D
Get the Named Pilot: NONE
Unlocks: No named pilot

---                            #15 WHITE NOISE                         AC17 ---
---                            Recommended Aircraft:                        ---
--- BLAZE: MIG-31                                                           ---
--- CHOPPER: MIG-31             ARCHER: MIG-31                              ---
# Search for Nagase (EDGE) by following the distress beacon signal.
---                        MISSION DIFFICULTY: 4/5                          ---

One of the hardest missions in the game and also one of my favourites. It's
time to rescue Nagase! There is a new instrument below your compass, that's your
locater signal. The two dotted lines move closer together the closer you get to
her direction, and the beeps get faster the closer you get.

But first there is the small matter of enemy planes to take care of. Switch to
attack and shoot them down. Next start flying in a 360 degree turn left or
right. Watch the signal reader and when the dots meet fly that heading. As you
get closer the beeps will increase. When you get close, a jammer AWACs appears.
Look up to find it and shoot it down. Afterwards, keep following the locator
until finally Edge appears as a friendly marker. Note, you do not have to fly
ultra low for it to work. I would tell you where to find her, but where would
the fun be in that? Also it changes to a random position every time ;)

When you get Nagase on your radar Sea Goblin comes back and flies to her
location. Head over there and clear all the AA weapons that appear under it, and
take out the gunships and aircraft shooting at it.

Use your aircraft as a distraction. Switch to attack and shoot all the planes
while the helicopter heads over to Nagase. When you've got all the planes, head
back over to Sea Goblin who should be near her by now. Shoot the helicopters
and planes surrounding it and don't let them target the helicopter. It will
eventually stop over Nagase and it's mission complete. Chopper asks you whether
one of his favourite songs would be appropriate right now. With that done, the
mission ends successfully. Getting through this mission is all about getting
the enemy fighters away from Sea Goblin, see the tip below. Once they are gone
it is just a matter of wiping up stragglers, making sure there are no AA
weapons that threaten the helicopter and listen to the radio chatter.

**NOTE- if there are a lot of aircraft attacking Sea Goblin, fire at as many
aircraft as you can and then fly away from them. Most will follow you instead
of attacking the chopper, meaning you can take them out safely.
Get the S rank: ~8000 points, 8mins
Getting the points shouldn't be a problem with all the aircraft that go after
sea goblin. You may find that you get the S on your first playthrough anyway.
Get the Named Pilot: DAREDEVIL
When the E-767 jammer appears this Ace is just to it's east and slightly
Unlocks: X-29a

At the end of White Noise Chopper again asks you about the Face of the Coin
song. Replying 'yes' gives you Desert Arrow and 'no' gives you Desert Thunder.

Desert Thunder is the easier one, so if you have been having trouble so far
go for that, otherwise I would recommend Thunder.

---                            #16a DESERT ARROW                       AC18 ---
---                         Recommended Aircraft:                           ---
--- BLAZE: F-15                 EDGE:  F-15                                 ---
--- CHOPPER: A-10               ARCHER: A-10                                ---
# Score at least 10000 points within the time limit
# Continue to destroy enemy forces until the time runs out

# Destroy all indicated targets (TGT)
---                          MISSION DIFFICULTY: 2/5                        ---

This makes a change from the last scenery doesn't it? There are two friendly
positions that need protecting so allow special weapons and disperse the squad.

This mission is like a juggling act, knowing where to be to provide the most
effective cover for the allies attack and not neglecting one group while you
spend all of your time mopping up insignificant light defence for the other.

When fighters appear over the eastern attack force move in and shoot them
all down. Next is the central force, who will also run into aircraft. Keep an
ear out for the two sitreps that come it from the two forces, listen to which
one (if any) need the most cover and head over to them.

**NOTE- The bomber force (the eastern group) are the most vulnerable. They
will all take serious damage by enemy fighters so although you shouldn't
neglect the tank force (central group) always keep a watchful eye on the
eastern side.

Keep up the escort and try to avoid losing any bombers to maximise the damage
they do. When a large amount of enemies appear ahead of the central battle
group, head over and help bomb the enemy airfield. When everything is taken
care of, head up to the top-centre of the map (it should appear as a large
group of enemies on the map) and bomb them.

You should just be destroying the last of the HQ when the time runs out and
you should have easily amassed 10000 points by now.

When the time runs out, providing you have enough points, an AWACs appears in
the centre of the map. These guys have a lot of escorts, so take them all out
first since there's a healthy time limit. You may run out of missiles while
doing this, if so either focus on the enemy fighters or AWACs with your guns or
just fly around the fight and let your wingmen shoot everything. After the AWACS
and refuelling planes go down, it's mission complete.

Now it is time to land on the strip you just captured. As normal it is a nice
easy landing in a well-lit area, just stop anywhere on the runway. If you need
help on landing look under the landing section of the tutorial above the
missions section.
Get the FALKEN: Destroy a FALKEN hanger.
Not too difficult. Start from the airfield and head over to the HQ, about
half way between them a hanger target will appear. Destroy it to get closer
to the 900,000 credit death ship.
Get the S rank: ~21,500 points, 20mins
Although this looks like a joint ground/air target mission, you will do a lot
better if you just use the best AA fighter you have. The advantages being, you
can attack ground targets just as easily with missiles and guns; since all
the ground targets are spread out, bombs don't really do much damage and
fighters are the main enemy in this mission anyway.

When the mission first starts head straight over to the eastern group and fly
just behind the bombers. When the first enemies appear take them down, as well
as the second wave the follows if you took them all out.

Now head over to the tanks in the central area. Make sure that they're safe from
the numerous enemies that appear. Then head north and start attacking the base,
always keeping an eye on the expanded map to see if there is any trouble with
the bombers or tanks.

After a short time more fighters will move towards the bombers. By this time
the majority of the base should be destroyed and the tanks should be close by.
Head back over as fast as possible and destroy the fighters. While there is no
immediate threat to the FRNDs start destroying the enemy HQ. Take out the FLAK
guns near the centre so your bombers can get through unscathed. Also be sure to
take out the HQ yourself, its worth the missiles believe me ;)

Clear any fighters that may have tagged onto the bomber squadron and head back
to the airfield to cover the tanks from the enemies which pop up. After they
report the base captured and the HQ is being bombed unopposed finish off any
enemies that may be lurking around.

When the mission updates head over to the new targets. The first order is to
actually attack the fighters since the TGTs don't actually go anywhere and
don't put up serious defensive fire. When all the fighters go down check for
any other non-target enemies that could be destroyed, and when you're ready
bring down the TGTs to complete the S grade.

Get the Named Pilot: COSM
Arrives with the AWACS and refuelling aircraft appear. Thanks to Ryan for
spotting him.

---                           #16b  DESERT THUNDER                     AC19 ---
---                           Recommended Aircraft:                         ---
--- BLAZE: F-15                 EDGE:  F-15                                 ---
--- CHOPPER: A-10               ARCHER: A-10                                ---
# Score at least 10000 points within the time limit
# Continue to destroy enemy forces until the time runs out

# Destroy all indicated targets (TGT)
---                          MISSION DIFFICULTY: 3/5                        ---

This mission is very similar to Desert Arrow, only with more enemies. There are
two friendly forces that need protecting. A central one going after the oil
facility and a western one that's trying to capture the local airstrip. However
both are blocked by tanks and soon you will get several air support requests.
Activate disperse and special weapons and go to work.

Unlike in Desert Arrow, you cannot just destroy one wave of enemies and leave
your allies to take their time to get to the base, this is the area with the
thickest fighting and enemies will constantly block your tanks movements.
Head over to the central group and take out the A-10s bombing your tanks. Then
the enemy tanks that are shelling the allies. When the path is clear do the
same for the next group.

For now take out any fighters in the area and keep destroying the enemy
positions as they block the forces. Listen for the sitreps of the combat area
and use it to judge what needs the most support.

When you get a break head to the oil refinery and start softening up the
defence, when the tanks arrive move to the airstrip and do the same. While you
do this keep checking your map that enemies don't block your troops. Also be
wary of any A-10s as they do a lot of damage quite quickly.

When the time runs out and you have 10000 points head to the targets just north
of the airstrip the tanks captured. Destroy all the targets starting with the
battleship to complete the mission.

Landing time now. Line up the crosshairs (localizer and glide slope if you want
to be technical) and hit the runway, well not hit as much as gently touch down.
Get the FALKEN: Destroy a FALKEN hanger.
Like the last hanger, this FALKEN target is located between the two main
areas. Fly from one to the other and you will come across a lone hanger to
destroy. Mmm, can almost smell that laser can't you.
Get the S rank: ~24,000 points, 20mins
To get the best chance of getting an S grade, choose your best fighter. Head to
the central section first and take out the units blocking the way, as well as
the A-10s bombing the tanks. Now do the same with the ones on the western side.

Take out the fighters that are flying around the immediate area, but do not
go too far out just yet. In a few minutes more blockaders appear ahead of your
forces. Help them deal with it and head to the oil refinery, which you must now
damage while keeping an eye for the last blockade that appears.

After the third line goes down and the oil refinery is out of action head to
the airfield, taking out any fighters you meet along the way. The tanks should
get there a few minutes after you arrive so take the opportunity to cause
serious damage to their defences. Take the last few moments of the mission to
clear any tanks from around the bases which should now have been captured.

The mission updates and a destroyer appears. Take out it's onboard SAMs and AA
guns, then concentrate on the fighters. When the entire area is clean of
hostiles finish of the destroyer, and give yourself a pat on the back and an
S grade.
Get the Named Pilot: ABELCAIN
After the mission updates and the destroyer appears waves of fighter protect
it, Ablecain is in the third wave.
Unlocks: EA-6b 3rd paint scheme

!! ZOMG SPOILERS !! There are going to be spoilers until the end of the game
in case you forgot. Look not here lest the story spoiled be!
---                             #17 JOURNEY HOME                       AC20 ---
---                         Recommended Aircraft:                           ---
--- BLAZE: MIG-31               EDGE:  MIG-31                               ---
--- CHOPPER: MIG-31             ARCHER: MIG-31                              ---
# Follow your wingmen closely

# Intercept the enemy fighters
# Protect the airspace until reinforcements arrive.

# Destroy all enemy fighters (F-117)
# Protect the stadium from enemy attack

#Intercept the enemy fighters
---                          MISSION DIFFICULTY: 3/5                        ---

Another mission that involves Edge leading the formation and you stuck in the
trail position (providing you played Four Horsemen).

For the first part of the mission, you are participating in an aerial display.
The squadron do a series of climbs, descents, a four-point roll over the
stadium, a turn and a high speed fly-by.

Begin the mission in first-person view and try to keep Archer and Chopper just
on the speed and altitude displays to stay in the correct formation.

When the count hits 2:34:00 pitch up to 45 degrees and stay in formation, then
do the same only down. Do this twice more and when you approach the stadium
begin a four point roll to the right, rolling 90 degrees about once every
second, or don't bother with the roll it makes no difference really.

There is now a short scene with the Vice President. When you get control again,
the display is over and you are back to the leader. Fly about a bit listing to
the dialogue until the mission updates.

Two SU-37s appear, shoot them both down. There will now be a constant supply of
enemy aircraft to shoot. Switch the formation to attack and go after them all.
There will also be a six minute timer that counts down to the reinforcements

As far as I am aware, these fighters never attack the stadium, but because there
are so many of them they will shoot at you quite a bit. Make sure you don't
accidentally fire, or lead a missile at the stadium. There's not exactly
a lot of help I can give here since a dogfight is quite random, you just have
to take out as many as possible.

After the countdown reaches 00:30 the 8492nd claim it was a drill. Ignore
them and continue to fight the enemy, Thunderhead gets jammed for a while but
you don't need him right now. When the timer stops you get a wing of F-
117s attempting to bomb the stadium. Fly to their location in the north east and
shoot them down before they get too close, remember that these are stealth
bombers and will not appear on radar until you get near them. After they are
shot down, keep attack the hundreds of enemies swarming about until the next
wave of bombers arrive. Shoot them down as well and keep fighting.

After a while Chopper gets hit and has to go low, he will only engage when
enemies get near him. This only leaves you with three planes so keep shooting
them all until Chopper has to crash his aircraft.

Seeing Chopper die makes the rest of the squad go into overdrive. You could let
them just take them all out themselves. However, don't. Kill as many aircraft as
you can until they call of their strike as friendly reinforcements arrive.

Chopper gets a fly-by salute and the mission ends.

This is one of my favourite missions and they do the whole thing really well,
kudos to Namco!

**Note- Chopper says he can't bail out anywhere, and is forced to crash into a
tiny square of grass. Anyone else notice the huge lake in the middle of the
city that would of made a fine crash landing site instead of him waiting while
his aircraft fell to bits while there is a full-scale evacuation?
Get the S rank: ~23,000 points, 20mins
It is hard not to get the S on this mission since the only kills are you or
your wingmen. Try to take out every enemy who appears.
Get the Named Pilot: PROTEUS
After the Chopper death scene he appears to the side of the new wave of
enemies. Take him out quickly before your wingmen kill the entire wave and the
mission is completed.
Unlocks: FB-22 3rd paint scheme

Take this opportunity to buy at least two (preferably three) JAS-39s

---                                #18 FORTRESS                        AC21 ---
---                           Recommended Aircraft:                         ---
--- BLAZE: JAS-39               EDGE:  JAS-39                               ---
---                             ARCHER: JAS-39 / A-10                       ---
# Protect the allied ground forces (FRND) as they storm the enemy fortress
---                           MISSION DIFFICULTY: 4/5                       ---

First of all it's an air-to-air refuelling, this shouldn't cause too many
problems, again if you need help just hit the section above.

Wow, those ground forces are enthusiastic aren't they? This mission is not as
easy as you might think. If all the allied units are destroyed before they
break through the fortress then the mission ends in failure.

Fly towards the tanks rolling up the road and destroy all the pillboxes along
their path, as well as the two control towers above the bases entrance.

As the tanks approach fly over the fortress wall and look around the sides of
the hill surrounding it, there are large bunkers containing guns that must be
destroyed. Start at one end and fly all around the perimeter of the base
taking them out.

After the tanks enter the mission updates and suddenly there's a whole lot of
bad guys waiting at the other side of the entrance. Head over to where the
forces just broke through and destroy the eight flanking tanks and AA weapons.
Then go back around the fortress and destroy any working bunkers again.
You must also destroy the control towers on the opposite end of the base (the
tall masts opposite where your forces entered).

Head up high and look at the base, there are several tanks all driving around
some of them friendly, some not, there are also four hardened hangers for
storing tanks. Head back down and destroy all the enemies that are hitting
the ground forces. Go to one of the "hangers" and fly low so you can shoot at
the tanks underneath. Also engage the fighters that take off from the runway.

When you get a question from the ground forces asking if they should go outside,
reply yes and head over to them. There are several tanks waiting for them.
Destroy them and the control towers (which are very accurate). The threat is
now the enemy aircraft that are taking off. Deal with them as they come until
the mission ends.

You will get a medal in this mission if at least 3 of the four tanks make it all
the way through.
Get the S rank: ~11,000 points, 13mins
When the mission first starts destroy all the enemies outside the fortress, near
your ground forces. Now take out the bunker surrounding it as well as the tanks
and AA weapons inside the walls. When you get asked should they proceed answer
yes and take out the tanks and AA lying in wait. Do another sweep of the
bunkers, when done take out the JAS-39s taking off from the runway. Move to
where the tanks entered and go north, take out the tanks that are firing at the
advancing forces. Turn east and destroy everything under the hardened bunker.

Move to the far end of the base and destroy the guns from the control towers,
then turn round and destroy any remaining enemy tanks behind you.

When the ground forces ask for permission to move out, grant it and attack the
tanks waiting for them; turn 180 degrees and attack the remaining control
towers. Head back into the fortress and engage the enemy aircraft. Soon the
ground forces escape and the mission is complete.
Get the Named Pilot: CYPHER
Take some time to destroy all of the aircraft taking off (make sure they are
in the air first). After you kill a certain number depending on the difficulty
Cypher appears in the North West.
Unlocks: FB-22 3rd paint scheme

This is a continuation of the last mission, you are returning to base so there's
no saving in between, although if you fail the mission you don't need to replay
Fortress. Whew.

---                                    #18+ 8492                       AC22 ---
---                           Recommended Aircraft:                         ---
--- BLAZE: JAS-39               EDGE:  JAS-39                               ---
---                             ARCHER: JAS-39 / A-10                       ---
# Follow the 8492nd Squadron (8492)
# Outrun the enemy and exit the combat area from the eastern end of the map
---                           MISSION DIFFICULTY: 4/5                       ---

Fly the heading you start with and listen to the conversations going on. Pretty
soon you will get a missile alert. These are not regular missiles but SAAMs,
this means that you will have to make long steep turns at high speeds for them
to miss you.

Soon a whole lot of enemies appear and you must escape from them. Keep the
afterburner going and dodge any SAAMs, XAAMs or regular missiles shot
at you, turn east and head for the dotted line. There will be a lot of
enemies chasing you. For the best chance of surviving head down into the
mountains and fly as fast as you can. Eventually only one or two aircraft will
have kept up, either shoot them down or make a run for the return line.
Get the S rank: ~11,800 points, 10mins
It should be obvious what you need to do to get the S grade. Instead of running
away from the hundreds of enemies that are coming your way, you must fight and
defeat them all.

As soon as the first volley of missiles come your way evade and switch to
attack. Afterburn towards the enemies and fire a XLAA (if you have them) at
the E-767 that appears - note you have to shoot this down for the S rank.

From this point on it is a case of constant evasion and firing at an enemy
whenever the chance arrives. After the first wave is completely destroyed do
the same for the two other waves. After everything goes down the mission is
Get the Named Pilot: TWICEDEAD
He appears in the third wave of enemies and is just a bit more aggressive then
most of his wingmen.
Unlocks: TND-ECR 3rd paint scheme

---                              #19 FINAL OPTION                      AC23 ---
---                            Recommended Aircraft:                        ---
--- POPS: HAWK (no choice)         EDGE:  HAWK (no choice)                  ---
--- BLAZE: HAWK (no choice)        ARCHER: HAWK (no choice)                 ---
# Follow POPS closely
---                          MISSION DIFFICULTY: 3/5                        ---

Say goodbye to Sand Island, you won't be seeing it again for a while.

There is no fighting in this mission, it's all about following Pops as he tries
to lose the 8492nd by flying around a volcanic island.

First take off and watch the scene saying that you are considered spies and
are to be shot down. Hamilton and Thunderhead have a short conversation
(Thunderhead appears as an enemy on the subtitles!) and you make a break for it.

For this mission the team break into two groups you and Pops go ahead while
Nagase and Grimm bring up the rear. There's not much I can say to help on this
mission expect follow Pops moves but don't go too close as he breaks without
much warning and you smash into the back of him (it's easier then it sounds).

There are also two parts where you go into the old Ace Combat tradition of
flying large planes through small spaces. Stay a good way from Pops (Don't go
far back enough that you lose sight of his plane though) and follow his
manoeuvres. After you exit the second (much longer tunnel) you run into
Swordsman (remember him from the earlier Kestrel missions?)

A note about the tunnels, always follow Pops route, others can be longer ways
you can accidentally crash into walls, floor, roofs and other obstacles.
Get the S rank: N/A
You are always awarded the S rank on completion of this mission.
Get the Named Pilot: NONE
No enemy aces today, just as well since the Hawks are unarmed training jets.
Unlocks: FB-22 3rd paint scheme

---                             #20 ANCIENT WALLS                      AC24 ---
---                             Recommended Aircraft:                       ---
--- BLAZE: F/A-18                 EDGE:  F/A-18                             ---
--- SWORDSMAN: F/A-18             ARCHER: F/A-18                            ---
# Protect the SEA GOBLIN helicopter team and the rescue squad (FRND) as they
>>retrieve the President
---                           MISSION DIFFICULTY: 3/5                       ---

As in First Flight all that time ago, we get another cockpit view movie to see
in this case the aircraft is taking off from the Kestrel. It's really a great
scene to watch. Also now you have a brand new wing man Capt. Marcus Snow

Head over to the castle, disperse the formation, enable special weapons and
start destroying the targets to allow the Sea Goblin to land. When they are all
destroyed wait for the next wave to appear. Make note of the tanks that start
start rolling towards the castle, take them out before they get into the

There are also some fighters that try to hit the helicopter. Shoot them all
down and wait for the retrieval team to come back with the President.

The enemy planes and tanks that appear will concentrate their fire on the
helicopter. Keep guarding it until you get the mission accomplished sign.
Get the S rank: ~14,000 points, 18mins
There's not really a lot to say, find and destroy enemy targets as they come
up. It's not too difficult at all to get this S on this mission.
Get the Named Pilot: NONE
No Aces today, besides the Belkans obviously :p
Unlocks: No named pilot

---                                #21 SOLITAIRE                       AC25 ---
---                           Recommended Aircraft:                         ---
--- BLAZE: MIR-2000 / F-117        EDGE:   ---                              ---
--- SWORDSMAN: ---                 ARCHER: ---                              ---
# Avoid the enemy radar sites indicated by circles on your radar and photograph
>>the targets (TGT)

#Get the three targets (TGT) in frame at once and photograph them. Switch to
>>special weapon to use the camera

# Outrun the enemy and exit the combat area from the western end of the map
---                          MISSION DIFFICULTY: 2/5                        ---

This is the first, and only mission that is preformed solo. The mission actually
resembles Handful of Hope, only this time there is no transport to escort and if
you hit any of the circles the mission fails.

There are several things you can do to make this job easier. First fly low, it
is impossible to get through undetected if you don't. Do not press L1 or R1 at
all, this keeps you going slow enough to judge your turns. It is
also easier to use the rudders to turn rather than rolling, only roll when you
have to make an emergency turn to escape being seen on the radar.

The path becomes easy to fly through if you go at 500-1000 feet (watch the



TGT - Target
XXX - Radar
 *  - Recommended flight path

Around the centre of the map there are four small circles with a route to the
left or right to the target. It is easier if you go left though.

**NOTE- Whichever route you take there is a river flowing towards the target.
Use it to navigate there safely, you may have to get quite close to it.
Wherever you can, stay within the ravine, only coming up when necessary to
avoid crashing.

PHOTO 1 - When you're through, turn on your special weapon. Four corners,
indicating the camera's range will appear. When Pops finishes talking take a
photo of all the targets together. You should be pointing north to get the
entrance of the mine. Remember you only have 10 chances to get them all and
there is more than one photo to take.

Pops will describe what's in the photo, when he does you know you've got it.

PHOTO 2 - The two transport planes will now attempt to take off. You have to
capture both in the same shot before they do. Don't worry about getting close,
just head south for a few seconds, turn, get them both in the cameras lens and
shoot. You will be shot at with AA weapons while doing this but it shouldn't
affect you getting the photos.

Pops will say that 'that's just the evidence we need', when he does, head east
and fly to a higher altitude. Exit through the return line in the west to
complete the mission, there's no need to worry about avoiding the radar on the
way back so just hit the afterburner and run. Remember that you are being chased
down by the Belkans and you are unarmed so don't waste time trying to shoot
anything. At the return line Nagase, Grim and Snow will attack any planes that
get close to you, cross the return line to complete the mission.

You must land you plane now, it shouldn't be anything to tricky and you have
done it before, don't forget if you don't want to land yourself hit the start
button to skip.
Get the S rank: ~--  points, 6mins
Choose any fast manoeuvrable aircraft and try to fly as fast as possible
through the ravine. It is fairly hard to do the first time, so try going
slowly a few times to get the feel of where you are going. You get the S
grade after getting through the entire mission in less then six minutes.

In my opinion, if you have it, use a Rafale for this mission, it's
speed and size make it very useful.
Get the Named Pilot: NONE
Unlocks: No named pilot


---                               #22 CLOSURE                          AC26 ---
---                          Recommended Aircraft:                          ---
--- BLAZE: A-10                  EDGE:  A-10                                ---
--- SWORDSMAN: A-10              ARCHER: A-10                               ---
# Watch for enemy forces and head to the mine
---                        MISSION DIFFICULTY: 2/5                          ---

Take off for from the Hierlark base. When you get onto the main mission head for
the mine. There is no radar to worry about this time, however there are a lot of
AA weapons. If you are going for the S grade then take them out, otherwise just
climb high to get out of their range and save all your ammo for the mine.

When you get to it, take out some of the surrounding SAMs and then focus your
attention on the rock bed. It can take a lot amount of damage so keep
hitting it until it crumbles and it's mission complete.
Get the S rank: ~17,700 points, 10mins
There are a lot of targets that pop up around the mine, and a lot of them
must be taken out. For this mission I would suggest using a fighter with a
lot of missiles (the Raptor or Terminator are good choices), attack everything
there is in each wave of ground and air targets. When you run out of missiles
switch to attack and shoot at the mine. Your squadron will join in and soon it
will collapse and you get another S rank.
Get the Named Pilot: NONE
Unlocks: No named pilot

---                         #23  GHOSTS OF RAZGRIZ                     AC27 ---
---                        Recommended Aircraft:                            ---
--- BLAZE: TYPHOON             EDGE:  TYPHOON                               ---
--- SWORDSMAN: F-15            ARCHER: A-10                                 ---
# Destroy all indicated targets (TGT)
# Destroy all Ofnir Squadron fighters
---                         MISSION DIFFICULTY: 3/5                         ---

This time you are in a ravine. There is a powerful air defence grid spread over
the top so you must stay below the rim at all times (1000 ft), go any higher and
you will have undodgable missiles fired at you.

When the mission starts, hit disperse and special weapons. There are enemy Yuke
forces in helicopters and gunboats. Your job is to destroy all the targets while
the rebels dismantle one of the Belkan V1 nukes.

When the mission starts you immediately have to choose left or right. It doesn't
really matter but I normally go left, destroy all the targets on one side of
the canyon and then move onto the other side.

Use your special weapon if there is a group of targets and missile if they are
one their own. Remember not to go higher then 1000 feet, if you do then
you will get a missile warning, if that happens, immediately go back down to the
canyon to shake it off.

Destroying the targets in the time limit isn't much of a problem. When they are
all down, watch the movie and prepare for battle with Ofnir.

These are the Belkan aggressors provoking the Yukes, like the Grabacr (or
8492nd) have for Osea. They split into two units of two and fly around the
canyon at high speed. Keep the formation on disperse, this will keep your group
scattered and if Ofnir comes close to one, they will attack them.

Ofnir can be a pain to shoot down. They will fly very fast through the terrain
and their constant turning makes it hard to hit them with missiles. The two
formations will occasionally cross paths so make sure you don't crash into
anything. The best way to bet them is to get behind a group, get close and
shoot them with your gun, using missiles whenever they level out.

After the mission is complete, don't drop your guard just because you get the
mission accomplished sign, it is still possible to still hit a wall and fail.
Get the S rank: ~-- points, 15mins
Another timed S rank mission. The problem here can be Ofnir, if your fight is
going particularly badly they can take up to ten minutes to shoot down, leaving
a strict time limit for the completion. I recommend that you go through the
first half of the level as fast as possible and practice shoot at Ofnir to get
them all down within the time limit. Also don't accidentally fly in front of
any of the Ofnir pilots, they are more accurate then most enemies you have
faced yet.
Get the Named Pilot: SWORDKILL
Destroy half the targets in the area and he will appear in the straight canyon
on the Eastern side, close to where you started at.
Unlocks: MiG-21-93 3rd colour scheme

---                            #24 WHITE BIRD PT. ii                   AC28 ---
---                             Recommended Aircraft:                       ---
--- BLAZE: F/A-22 (TYPHOON)        EDGE:  F/A-22 (TYPHOON)                  ---
--- SWORDSMAN: F/A-22 (TYPHOON)    ARCHER: F/A-22 (TYPHOON)                 ---
# Destroy the ARKBIRD before it escapes outside the map
---                        MISSION DIFFICULTY: 4/5                          ---

It's time to destroy the Arkbird, the Belkans have quietly seized control of it
and have loaded a nuclear weapon onboard to fire at a Yuktobanian city. It
doesn't matter which of the two aircraft you chose, but they
are in my opinion the most well suited for this mission as they both have
excellent anti-air skills, are fast and can fire from long range at several
targets at once (something very handy in this mission).

When this mission starts, hit the afterburner and fly towards the Arkbird.
You will get a short scene showing the Arkbird slowing down and falling
deeper into the atmosphere. When you gain control again the Arkbird will be
low enough for you to attack it (you have also lost a lot of altitude >_>).

Climb back up and get within missile range of it (don't bother with your XLAAs
or XMAAs just yet. The Arkbird is 'destroyed' in one hit. However that just got
their attention, you didn't think one missile was going to bring down that thing
did you?

The Arkbird launches it's latest AA weapon, the Vogels. These are unmanned
drones and they are very annoying. Don't bother shooting at them (you only need
to shoot 2 down for the S grade and you can leave that to your wingmen).

The Arkbird itself moves very slowly (about 250) so you will have to match this,
making you an easy target for the Vogels. Hit whatever order for the wingmen you
want (you will be asked if you want to disperse later if it is not on already).
I would go for disperse as it seems to get the wingmen to attack the Vogels,
getting them off your back.

Now you must eliminate those two launchers on the lower front. Head under the
Arkbird and slow down. Hit the XLAAs and fire off a round at both of them, then
fire two missiles at each one. While you were doing this a new target should
have appeared marked 'laser'.

Remember when you were attacking the Scinfaxi that helpful laser would destroy
those ballistic missiles for you? Well this time it's just trying to destroy
you. This laser can be cripplingly annoying if you don't know how to dodge it,
and nothing more than a pretty beam of light if you do. When the laser becomes a
target, lock-on to both it and the launchers and XLAAs at all three. You
will probably see a purple light shine on the HUD, as soon as you see this,
pitch up and get to the upper side of the Arkbird, to do this you
have around 1 second before it destroys you

You will see the laser below you, when it fades go down and take more shots at
the laser and launchers, repeat this until they all are destroyed, when you are
doing this, do not go below 6 special weapons or the next bit becomes tricky.
Must have the laser destroyed before the Arkbird counts to zero, if you don't
then you aren't going to get much of an opportunity to shoot it again and the
way it angles itself makes it very hard to avoid.

As soon as the Arkbird counts to zero it's propulsion thrusters will fire and it
will blast ahead of you. Switch to special weapons, ignore the Vogels and hit
the targets with everything you have got (you have about 20 seconds before it
gets off the map and the mission fails. The two engines are located right at the
back of the Arkbird, on the left and right, they can be identified by the purple
afterburners, they both must be destroyed.

When the engines are destroyed slow down and put some distance between
yourself and the Arkbird, it will turn and slow down, if you are travailing at
full speed you may smash straight into it.
The Arkbird head south and kicks in two more boosters, you probably don't have
any special weapons ammo at this point so ignore anything that appears
on it except for the two engines at the rear. When they are down, concentrate on
firing at the laser that appears on the top side, as well as the SAMs.

This laser fires shots, not beams so it doesn't destroy you in one shot. It does
do a lot of damage though so destroy it as fast as possible. The laser soaks up
more damage then the last one so blast everything you can at it. When it goes
down, shoot the SAMs on the top to halt it's ability to dish out damage.
The UAVs flying around should be on red by now, use this brief pause to finish
them off. Always keep an eye on the Arkbird as it plummets towards the ocean.

It's not about to go out just yet, it fires up it's last engine and attempts to
get back into space. Target it and fire everything towards it, missiles and
machine guns as well as any specials if you have them left over. When the last
engine goes down, the Arkbird falls into the sea, exploding and taking the
Belkan's nuke with it.

**NOTE- if you have the FALKEN then it's TLC will do heavy damage and
makes the mission a lot easier (thanks to Neil)
Get the S rank: ~-- points, 7mins
There is not much that you can do to hurry this mission, with the exception of
destroying the Arkbirds engines soon after they appear. Overall, a fairly easy
S rank mission, although the mission itself can be quite tough on the first
Get the Named Pilot: SWORDKILL
Destroy half the targets in the area and he will appear in the straight canyon
on the Eastern side, close to where you started at.
Unlocks: MiG-21-93 3rd colour scheme


---                            #25 HEARTBREAK ONE                      AC29 ---
---                            Recommended Aircraft                         ---
--- BLAZE: F/A-22 (TYPHOON)        EDGE:  F/A-22 (TYPHOON)                  ---
--- SWORDSMAN: F/A-22 (TYPHOON)    ARCHER: F/A-22 (TYPHOON)                 ---
# Protect Bartlett's vehicle (HTBRK ONE) until he reaches the airfield

# Destroy all GRABACR Squadron fighters
# Protect Bartlett's aircraft (HTBRK ONE)
---                         MISSION DIFFICULTY: 3/5                        ---

Good ol' Bartlett's back! Did anyone else think he was going to be a Belkan
aggressor and have to kill him as a final battle? Well maybe that's was just me
being paranoid. Anyway, you have to provide close air support to Bartlett as he
and the resistance members storm a nearby airfield and escape with Prime
Minister Nikanor. Bartlett's vehicle will run into several checkpoints on his
way to there and you must help him get through them. He will also ask for help
navigating, but more on that in a minute.

For now shoot down the SU-37 that comes from your right and tries to attack the
resistance. After a few seconds they will come to a fork in the road, Bartlett
will ask whether he should take the short-cut or not. Reply 'yes' for this
as it is the most sparsely populated of the shortcuts. If you choose the long
way for all of them, the resistance will run out of time and the mission will
fail, but long ways are less protected.

Keep an eye on the progress of the cars. When a target checkpoint appears dive
down and clear it, as well as the other positions there, especially the APC and
the two nearby Howitzers.

There will be helicopters and aircraft trying to take out the three vehicles,
make sure they do not get too close to them. After a while Bartlett asks you
which route should he take. Reply Yes to take him around the long way. This will
give you a chance to take out some of the fighters and helicopters that appear.
Remember to watch out for Bartlett as he comes to the checkpoint.

There will be one more choice between long or short routes, this time take him
the short way. When a target appears fly towards it and shoot the gate
down. There is a large group of tanks in wait for them, so destroy them all
before they get in range of the resistance. After Bartlett and the others break
through provide air support by shooting down any straggling aircraft and wait
for Heartbreak One to take off. Then you will get the notice of more slightly
unwelcome visitors.

**NOTE- If you keep failing the mission as the resistance is destroyed by the
tanks in the base, take them around the long way into the airfield, and dodge
the tanks altogether.

It's the 8492nd again, these are the Belkan aggressors that the Osean Air Force
recruited to strengthen itself after the first war. They are slightly better
then Ofnir in skill, but at least there's no annoying flying into the ravines
this time around. The same tactic as any ordinary enemy plane works here, it's
just these guys are harder to hit, fortunately they don't attack Bartlett.
After a few minutes you should have bagged them all. Unfortunately they all
ejected and live to interfere another day.
Get the S rank: ~-- points, 15mins
It's very simple to get the S in this mission and you should have no problem
getting mission complete within 15 minutes. If you do have trouble try using
an aircraft like the Terminator to beat down Grabacr.
Get the Named Pilot: DISTANTTHUNDER
Sharing the same name as the PAL release of Ace Combat 04, DISTANTTHUNDER can
be found just to the north west of Grabacr.
Unlocks: YA-10b 3rd colour scheme

---                             #26 SEA OF CHAOS                       AC30 ---
---                           Recommended Aircraft:                         ---
--- BLAZE: F-35C (F/A-18)        EDGE: F-35C (F/A-18)                       ---
--- SWORDSMAN: F-35C (F/A-18)      ARCHER: F-35C (F/A-18)                   ---
# Destroy the enemy aircraft and enemy fleet
---                          MISSION DIFFICULTY: 3/5                        ---

My favourite mission in the entire game, and a really good FMV scene to
introduce it to boot. It's time to defend the fleet again. Try to do this
mission in as many F-35Cs as you can, they are one of the best anti-ground and
without doubt the best anti-ship aircraft in the game.

Head straight for the enemy fleet and try to hit as many as you can that are
close to the friendly Yuke ships. There are plenty of targets to hit here, so
don't forget to disperse your wingman and allow them to use their special
weapons. If you don't destroy the enemies close to the friendly Yuke ships
within one and a half minutes they will all be sunk.

After a while another Osean fleet comes from the south. For now keep
attacking the Yuke fleet. Soon the Osean fleet starts attacking the Kestrel and
others. Finish off the Yuke ships and then head over to the south and start
attacking the Osean ones. Make sure you mop up the other fighters flying around
too, as they can do a lot of damage if you leave them.

As with any other mission with the Kestrel in it, if it sinks the mission fails,
so protect it and it's other ships throughout the mission.

When all the enemy ships go down, you have to fight your way through four waves
of enemy fighter/bombers, these are all relatively simple. Switch to attack to
group them together, or stay on disperse if they all break off and keep them
away from the allied ships. When all the enemy planes go down, it is mission
Get the S rank: ~-- points, 9mins
A tight time limit, especially on Expert and Ace where it takes more then one
special weapon to destroy each ship. Attack the close Yuke ships at the start
of the mission, then destroy the rest before the Kestrel and her fleet get
too close. Also, make sure you keep an eye on the second Osean fleet, don't
let them get too close to the Kestrel.
Get the Named Pilot: DECODER
After all the ships go down, DECODER appears in the third wave of enemy
Unlocks: Rafale b 3rd colour scheme

---                                  #27 ACES                          AC31 ---
---                             Recommended Aircraft:                       ---
--- BLAZE: SU-47 (TYPHOON)         EDGE: SU-47 (TYPHOON)                    ---
--- SWORDSMAN: SU-47 (TYPHOON)     ARCHER: SU-47 (TYPHOON)                  ---
# Destroy all enemy positions (TGT) and protect the allied forces until they
>>capture the control facility entrance.

# Destroy the Core (TGT) and get out of the other side safely
---                            MISSION DIFFICULTY: 5/5                      ---

Can you feel it? The end's not far off now. This is a really good mission,
despite the fact the last part a pain.

The mission is divided into two parts, an average defence/assault mission and
another huge eng-of-the-game tunnel, unfortunately if you make one
mistake you have to start the mission all over again. So anyway choose the best
air combat planes you have and prepare for an emergency take off.

You also get a familiar AWACs providing backup.

When the mission starts there are Yuke fighter flying towards you, hold your
fire until you get closer and they change from enemies to FRNDs. Don't press any
buttons while these short scenes of people joining you goes on, and wait for the
briefing screen, unless you are replaying the mission.

Okay ready? Dive down first and shoot the first tank, then yaw to face the other
and gun it down. Pull up and head forwards, do the same with the next two. There
are sometimes two fighters coming over the mountains at this point. If you see
them, shoot them, if not then they may have already gone past.

Pull right up and face the targets, hit disperse and special weapons and start
destroying all.

There are several gun towers positioned around Grunder Industries, two missiles
are not enough to take them out, so support them with a round or two from the
cannon to destroy it.

Hamilton, the Belkan aggressor from Sand Island is here too, he is a named
pilot in this mission so shoot him down to get his aircraft. He is actually
pretty easy to shoot down, when you do he bails out and becomes invincible

While in this part of the mission the SOLG attacks, it completely misses
however, it's range is a long way out of the combat area so there's no danger of
being hit.

**Note- there is some speculation about this as several people claim to have
been damaged by the SOLGs attacks. It maybe it hits if you are above a certian
altitude so stay away when it shoots.

Eventually the allies capture the control centre, keep destroying the enemy
targets until the main doors to the tunnel open.

When they do, head south and then north, the entrance of the tunnel is fairly
obvious when you fly north, but can be a bit difficult to see from other angles.
Remember what I said about the AC series and small spaces? Well they take it to
the extreme here. This is one hell of a tunnel, and you are going to have to
make it all the way through, with planes coming in from the other side
and good old Hamilton firing at you from behind.

After you get half way in the core appears as your target, it is in an open area
with the continuation of the tunnel to it's right. As soon as you get a lock
fire two missiles at it to destroy it and yaw right back into the tunnel.
Hamilton increases his attacks on you, but any missiles he fires normally miss
so don't try doing any fancy flying. Bartlett, who destroyed the other core now
is heading towards you at high speed. When you see him on the HUD go down
and nudge to the right, you should easily miss him. The planes that were
pursuing him now fire at you with their guns. They appear on the HUD before you
pass them so take the opportunity to shoot one down and dodge the rest. Follow
the tunnel at about 450-500 MPH to gauge where everything is.


After the second wave of fighters pass you there are two obstructions that you
see about a second and a half before you hit them.
Always stay close to the floor to go under them both and carry on. These two
obstacles are the primary reason people give up on the game, be wary and dodge
as soon as you see them. Don't say I didn't warn you!

A few more hills and enemy fighters later and you should see the exit, the door
however will be almost shut apply the afterburners and get out using the space

Hamilton goes up in an explosion and it's Mission Complete!

Get the FALKEN: Destroy a FALKEN hanger.
Look at the Gun Tower TGTs there will be a Hanger around the area, look for and
destroy it to unlock the FALKEN.
Get the S rank: ~15,000 points, 15mins
This is not exceptionally tricky. Just make sure that everything is destroyed
before entering the tunnel, then pray you don't hit anything.
Get the Named Pilot: YELLOW, HAMILTON
HAMILTON, the friendly chap from Sand Island is flying around the battlefield
in the first half of the mission. Shoot him down before the 'we're opening the
tunnel entrance' cut scene as he disappears, don't worry, he'll be back but
Unlocks: Nothing

YELLOW is in the tunnel, the second wave after Bartlett passes, you only have
one chance to hit him so be ready with the missiles.
Unlocks: SU-37 3rd colour scheme

---                           #27+ THE UNSUNG WAR                      AC32 ---
---                             Recommended Aircraft:                       ---
--- BLAZE: SU-47 (TYPHOON)         EDGE: SU-47 (TYPHOON)                    ---
--- SWORDSMAN: SU-47 (TYPHOON)     ARCHER: SU-47 (TYPHOON)                  ---
# Fly to the SOLG's estimated decent point ASAP

# Destroy the SOLG before it hits the capital
---                         MISSION DIFFICULTY: 3/5                         ---

The last mission of the game, are you ready? Good. Take off from the makeshift
runway and get ready to shoot down the SOLG.

As soon as the mission starts, don't press anything other then the afterburner.
Soon a scene will appear with the last of the Belkan aggressors, it is a double
formation of the Grabacr and Ofnir Squadrons.

These guys are the best pilots in the game. However, they shouldn't prove
too hard to shoot down, if you haven't shot them all down by the time the
SOLG gets into range then ignore them (they self-destruct after a while).

After they all go down, head towards the final battle with Osea's own
weapon, the Satellite Orbital Linier Gun, SOLG.

This battle is similar to the one you fought with the Arkbird, only this doesn't
have annoying lasers all over the place. It is however, massive and blindly
shooting at it doesn't work. Look at the front of the SOLG, it has four huge
arm type things, the cannon section behind it is a hexagon at the base with
large solar reflectors on each side. These all need to be removed. Set formation
to attack and allow special weapons, then get a good way behind the SOLG and
fire at the solar panels with your guns. They will break easily (make sure that
you dodge the panel falling behind every time you hit one). When all of the
panels are destroyed get up close to the SOLG. In between the four 'arms'
mentioned before there is a shield with four gaps, the four targets are behind
this, rotating. As soon as one of the targets move to a clear shot, fire
everything you've got at it, then follow it
round until it shows in the next gap. Blast it to bits and follow it round until
the next gap, this one should destroy it. Repeat this with the other three
targets to make the SOLG lose its structural integrity and it explodes in mid
air. With this threat removed, Osea and Yuktobania at peace and the Belkan
aggressors crushed you have completed the campaign of Ace Combat 5,

**NOTE- As with White Bird pt.2 if you use the FALKEN and shoot various parts
of the SOLG with the laser they will break off leaving it completely exposed.
This makes it easier to destroy (thanks go to Neil).

**NOTE- Apparently, if you leave the SOLG to hit Oured, you get an extra
cut-scene with it hitting the city. I'm yet to test this yet.
Get the S rank: ~--- points, 20mins
There is no real way of not getting the S in this mission as it ends before
the time gets to twenty minutes.
Get the Named Pilot: REPLICATOR
After the Belkans are down REPLICATOR appears in the centre east section when
the SOLG starts falling. He only appears if you can destroy the Belkans with
more then a minute of SOLG decent time remaining.
Unlocks: MiG 1.44 SP Colour Scheme


You have now unlocked some extra goodies, these being: Free Mission (Play any
mission on any difficulty or with no other planes), Scene Viewer (Watch any of
the movies again), Music Player (I don't have to explain this one right!) and
two extra difficulties for those who like to be shot down with one missile;
me being one of them.

7. ARCADE MODE ------------------------------------------------------------ AD01

Defiantly, certainly maybe coming soon!

8. ADVANCED -------------------------------------------------------------- AV01

Finished the game? I suppose you think you're an Ace now don't you, DON'T YOU?!?
Well, even if you are look around and see what you have won, and also look at
any super cool moves you didn't know you could do (or send in your own).

---  8a. Free Mission ---------------------------------------------------- AV02

Reload your Clear file and you will get the option to play any mission on any
difficulty all over again. This is good for playing those two extra missions you
didn't get in the game. On Ace!

Also don't forget Sp. New Game that lets you start again with all your old
stuff. Laugh at the pathetic F-5s when you shoot them down with a monster S-47
right from the off MUAHAHAHAHAHA!!

---  8b. Expert and Ace modes -------------------------------------------- AV03

Sort of explains itself doesn't it? All the enemy planes have better dodging
abilities as well as are much more aggressive. Your missiles do less
damage, whereas they take you down in one shot and you have a limited ammo on
your gun.

---  8c. Advanced Manoeuvres --------------------------------------------- AV04

There are plenty of more spectacular ways of making missiles miss then just your
average sharp turns and loop the loops. Here's a few of them, as ever if you
have some of your own please send them in.

HUG THE GROUND - Not really that advanced but if you go under 100 and fly fast
then almost no missile can hit you as other aircraft rarely go down that far.

BARREL ROLL - This needs good timing. If a missile is coming from directly at
your 12 or 6 o'clock wait until it is about one second from hitting you and do a
barrel roll (not a regular roll or spin) and watch it pass underneath you.

HIT STUFF - If a missile is trailing you, and there is a large ground target
like a hanger, dive for it and pull up at the last moment, try to get it to hit
the target.

STALL - Easy one, if the missile is a good distance away, stall the plane and
point the nose to -90 degrees. You fall from its path and the missile goes on

TAKE HIM NOT ME! - Since your wingmen are indestructible if you have a missile
on your back and your flying in formation fly with one of your wingmen directly
behind you it hits them and you're safe. Alternatively hit the COVER order and
they'll fall behind you and probably get themselves hit, suckers.

There's another 'advanced' flight manoeuvre that I've used while dog fighting,
picked it up from the movie 'Top Gun'. When an enemy plane is closing in on
you, and is right on your tail, hit the brakes and pull up, he'll shoot under
you and you can come in behind him to teach him what swiss cheese feels like.
(by Rob Morgan)

IMMELMAN LOOP - A rather standard tactic in air flight, this is the quickest
way to do a 180.  All you do is pull upwards until the ground is your sky and
rotate. Although sometimes I forget to do that last part.  Who needs up or
down, anyway?
Thanks to Tesseract

Remember that the game's physics won't allow you to do some real dog
fighting tricks such as raising your nose put keep going in the same direction

---  8d. More Planes ------------------------------------------------------ AV05

Oh, you want more planes do you? Do you not have enough already? Normal people
have to make do with only 4 fighter jets each and you want more?! Capitalism eh,
money buys you stuff, who invented that one... Anyway, you can buy 4 of each
type of plane after you SP. Continue through the game a few times, but if you
want the special colours for the planes, or completely new ones, you're going to
have to try harder.

Each aircraft has three colour schemes, changeable by pressing Select. Remember
you do not have to buy the plane again to get the new colour. The three colours
OS - Osean, normally consisting of pale blues and silvers, these are the Osean
     Air Defence Forces standard colours.
RZ - Razgriz, The black fighter jets used after you and your squadron are shot
     down and 'killed'.
SP - Yuktobanian / Special / Belkan, the third colour or an enemy aircraft or
BK   bonus paint scheme.


Unlock the special colour scheme for the below aircraft by shooting down the
named pilot that only appears after you start a game with the SP. Continue
option. For more information on where to find the Ace, look under the mission

Hawk	     Kill GIGANTOR in Mission 1
F-14D	     Kill ZIPANG in Mission 3
F-4G      Kill MINDRIPPER in Mission 4
MIR-2000D	Kill ZAHARADA in Mission 6
EA-6B	     Kill DUNE in Mission 10
X-29A	     Kill DAREDEVIL in Mission 15
MIG-31M	Kill COSM in Mission 16A
EA-18G	Kill ABELCAIN in Mission 16B
FB-22	     Kill PROTEUS in Mission 17
F-2A	     Kill CYPHER in Mission 18
TND-ECR	Kill TWICE DEAD in Mission 18+
MIG-21-93	Kill SWORDKILL in Mission 23
YA-10B	Kill DISTANTTHUNDER in Mission 25
Rafale B	Kill DECODER in Mission 26
SU-37	     Kill YELLOW in Mission 27
MIG-1.44	Kill REPLICATOR in Mission 27+

---  8e. Medals ----------------------------------------------------------- AV06

AC5 herelds the welcome return of the medal system. Here are all the medals and
how to get them.

BRONZE ACE ------------------- Destroy 200 enemies
SILVER ACE ------------------- Destroy 500 enemies
GOLD ACE --------------------- Destroy 1000 enemies
BRONZE SHOOTER 	-------------- Destroy 5 enemy planes only using your guns
SILVER SHOOTER --------------- Destroy 15 enemy planes only using your guns
GOLD SHOOTER ----------------- Destroy 50 enemy planes only using your guns
BRONZE WING ------------------ Earn the S rank on all the missions on NORMAL
SILVER WING ------------------ Earn the S rank on all the missions on HARD
GOLD WING -------------------- Earn the S rank on all the missions on EXPERT
GUARDIAN --------------------- Shoot down 10 aircraft with a missile lock on
                               a wingman
GRAND FALCON ----------------- Shoot down all the 16 named pilots
NEEDLE'S EYE ----------------- Get the 'perfect' message for the landings
                               and refuelings.
GOLD ANCHOR ------------------ Acquired after mission 3
LIGHTNING HAMMER ------------- Protect all of your allies in Opperation Footstep
DESERT EAGLE ----------------- Protect all of your allies in the Jilachi Desert

---  8f. Personal Records ------------------------------------------------- AV07

If you really want to show off then head over to flight data and squadron data.
Then email in the results you get, also how many times you have finished the
game and on what difficulty it was on. Email address at the top. One more thing,
you don't have to send in proof but please do not cheat. Just because someone
has higher scores then you doesn't mean they're better then you. Also if you
want in anonymous that's fine.

T: Total / A: Air destroyed / G: Ground destroyed / S: Sorties flown

---                                  MIKE                                   ---

AIR TGT:  17,907
GRND TGT: 22,792

BLAZE  : T: 39,068 / A: 16,622 / G: 19,446 / S: 914
NAGASE : T: 1,311  / A: 403    / G: 908    / S: 873
CHOPPER: T: 1,152  / A: 273    / G: 879    / S: 766
GRIMM  : T: 1,257  / A: 353    / G: 904    / S: 841
SNOW   : T: 911    / A: 256    / G: 655    / S: 521

---                                 TheKrill                                ---

AIR TGT: 2948
GRND TGT: 3038

BLAZE  : T: 5247 / A: 2486 / G: 2761 / S: 141
NAGASE : T: 239  / A: 146  / G: 93   / S: 137
CHOPPER: T: 194  / A: 131  / G: 63   / S: 108
GRIMM  : T: 281  / A: 170  / G: 111  / S: 127
SNOW   : T: 25   / A: 15   / G: 10   / S: 21

---                              ROB BURNS                                  ---
BLAZE  : T:5710 / A: 2629 / G:3038 / S:210
NAGASE : T:289  / A:205   / G:84   / S:201
CHOPPER: T:208  / A:159   / G:49   / S:137
GRIMM  : T:246  / A:159   / G:87   / S:178
SNOW   : T:89   / A:51    / G:38   / S:52

---                               Heero Yuy                                 ---
BLAZE  : T:3725 / A:1667 / G:2058 / S:130
NAGASE : T:90   / A:63   / G:27   / S:122
CHOPPER: T:62   / A:50   / G:12   / S:82
GRIMM  : T:92   / A:56   / G:36   / S:111
SNOW   : T:44   / A:21   / G:23   / S:32

---                           Keith"CRASH"Storey                            ---
BLAZE  : T:10076 / A:4944/ G:5132  / S:443
EDGE   : T:875   / A:586 / G:289   / S:419
CHOPPER: T:480   / A:345 / G:135   / S:288
GRIMM  : T:636   / A:413 / G:223   / S:377
SNOW   : T:203   / A:126 / G:77    / S:103

---                               mad razgriz                               ---

BLAZE  :  ?:2864 /
EDGE   :  ?:113  /
GRIMM  :  ?:92   /
CHOPPER:  ?:68   /
SNOW   :  ?:47   /

---                                 Skorbnut                                ---

TOTAL TIME: 40:44:49
AIR TGT: 5073
GRND TGT: 5851

BLAZE  : T: 10198 / A:4566/ G:5632 / S:312
EDGE   : T: 303   / A:193 / G:110  / S:295
CHOPPER: T: 174   / A:142 / G:32   / S:209
GRIMM  : T: 204   / A:145 / G:59   / S:261
SNOW   : T:45    / A:27  / G:18   / S:69

---                                nfsjunkie91                              ---

TOTAL TIME: 11:37:40
AIR TGT: 923
GRND TGT: 1132

BLAZE  : T: 1777 / S:67
EDGE   : T: 93   / S:63
CHOPPER: T: 69   / S:39
GRIMM  : T: 89   / S:59
SNOW   : T: 27   / S:18

---                               NeoSephiroth007                           ---

GRND TGT: 2642

BLAZE  : T: 5392  / A: 2934   / G: 2458  / S: 215
T: 221   / A: 150    / G: 71    / S: 208
CHOPPER: T: 130   / A: 95     / G: 35
/ S: 139
GRIMM  : T: 158   / A: 104    / G: 54    / S: 178
SNOW   : T: 44    /
A: 20     / G: 24    / S: 58

---                               kale grindle                              ---
total flight time:
total targets:

BLAZE  : T:7650  / A:3138  / G:4512   /  S:246

---  8h. Time Line -------------------------------------------------------- AV08
Sep. 24: OADF Intercepts Unidentifed Aircraft
  Unidentified aircraft detected entering Osean airspace off western coast.
  Osean Air Defence Force 108th tactical fighter wing detachment (Sand Island
  Squadron) scrambles to intercept. Engages in combat with additional group of
  Additional group of unidentified fighters.

Sep. 27: Unidentified ship enters Osean waters
  Unidentified vessel detected west of Sand Island. Attempts recon activities
  but stopped by Sand Island Squadron. Captain Jack Bartlett's plane is shot
  down during conflict. Later reported as missing in action.

Sep. 27: Attack on St. Hewlett Naval Port
  Yuktobanian forces launch surprise attack on St. Hewlett Naval Port. Captain
  Andersen, commander of flagship aircraft carrier Kestrel, leads Osean Third
  Fleet Yuktobanian naval blockade. Blaze promoted to Squadron Leader for fleet
  Air support mission.

Sep. 27: Raid Over Sand Island
  Yuktobanian forces launch air strike on Sand Island. Sand Island Base takes
  heavy damage but repels attack. A1C Hans Grimm officially assigned to Sand
  Island Squadron following attack.

Sep. 30: Battle at Eaglin Straits
  Osean Navy 3rd fleet carriers Kestrel, Vulture and Buzzard attempt to converge
  on Eaglin Straits. Fleet devastated by burst missile attack from Yuktobanian
  underwater carrier Scinfaxi. Osea deploys ASat 'Arkbird' to front line.

Oct. 03: SSTO Launch successful
  Osean forces launch SSTO (Single Stage To Orbit) craft to deliver new armament
  Module to Arkbird.

Oct. 04: Attack on Sand Island fails
  Yuktobanian forces launch amphibious assault as prelude to Osean invasion.
  Osea deploys the Arkbird to launch laser attacks from outer space, prevents
  Yuktobanian landing on Sand Island. Yuktobanian underwater carrier Scinfaxi
  sunk in battle.

Oct. 22: Akerson Hill Incident
  Sand Island Squadron encounters Osean transport plane bound for North Point
  while patrolling Akerson Hill airspace. Stowaway pilot kills transport plane
  captain before being shot. Surviving passengers take over controls and perform
  emergency landing. Transport plane passengers (Osean President Vincent Harling
  and two others) rescued by Osean Air Defence Force 8492nd squadron.

Oct. 25: Arkbird immobilised
  Explosives hidden in supply cargo from Earth renders the Arkbird inoperable.

Nov. 01: Landing on Yuktobanian Mainland
  Osean forces launch large-scale landing on southeast region of Yuktobania.
  Upon securing southern coast of Bastok Peninsula, Osean forces begin advance
  on Yuktobanian ,aom;amd towards capital city Cinigrad.

Nov. 02: University Campus strafed
  Yuktobanian forces initiate aerial evacuation of Bastok Peninsula to
  reorganise front line against Osean advance. Sand Island Squadron prevents
  withdrawal operation. During mission, Yuktobanian civilian facility within
  combat area is strafed by fighter aircraft. Suspecting possible involvement
  Osean central command summons Sand Island Squadron crew to headquarters in
  Capital city Oured for questioning.

Nov. 04: Apito International Airport attacked
  Osea's Apito International Airport attacked by Yuktobanian squadron and ground
  forces hiding inside cargo planes on tarmac. Sand Island Squadron, sent to
  Oured for questioning, deploys and repels the attack.

Nov. 07: Blow to Yuktobanian military power
  Sand Island Squadron returns after military investigation for immediate
  participation in ongoing invasion of Yuktobania. Sand Island Squadron destroys
  large-scale weapons storage facility in Yuktobania's southern jungle region.

Nov. 14: Osea launches massive assault
  Osean forces acquire location of Yuktobania's second underwater carrier,
  Hrimfaxi. Sand Island Squadron sinks Hrimfaxi, eliminating threat of burst
  missile attack. Osean ground forces launch massive offensive throughout

Nov. 17: POW Internment Camp discovered
  Osean forces descover Yuktobanian POW camp in Yuktobanian's mountainous
  central region. Sand Island Squadron and Marine support helicopter squadron
  Sea Goblin stage joint operation to rescue Osean POWs. Captain Kei Nagase's
  plane is shot down during rescue mission.

Nov. 18: Captain Kei Nagase rescued
  Captain Kei Nagase, shot down during POW rescue mission is rescued.

Nov. 25: Operation Desert Arrow
  Yuktobania's field Headquarters in northern region of Jilachi Desert and it's
  field support airfield in western region are neutralised.

Nov. 29: Peace Ceremony attacked
  Yuktobanian squadron attacks stadium in Osea's southern costal city of
  November. Sand Island Squadron, assigned to perform air show above stadium
  repels attack. During battle Captain Alvin H. Davenport is shot down and

Dec. 06: Cruik Fortress Falls
  Osea's air and ground forces work together to neutralise Cruik fortress,
  Yuktobania's final defensive stronghold. Following the mission, Sand Island
  Squadron is attacked by planes of unknown origin but escapes and returns to
  Sand Island Base.

Dec. 07: Escape from Sand Island Base
  Sand Island Squadron flees base and is pursued by 8492nd squadron (Belkan
  Aggressor Squadron). Captain Andersen of aircraft carrier Kestrel orders
  Marcus Snow to stage false death of Sand Island Squadron crew and shelters
  them onboard Kestrel.

Dec. 09: President Harling rescued
  Osea's President Harling, help captive within Belkan territory is rescued.
  Captain Marcus Snow assigned to Sand Island Squadron for rescue operation.

Dec. 11: Reconnaissance in Northwest Belka
  Reconnaissance operations in north-western forest region of Belka reveals link
  between 8492nd Squadron and Yuktobanian Forces. Sand Island Squadron is
  appointed as special forces unit under direct command of Osean President.
  Renamed 'Razgriz' Squadron.

Dec. 12: Tactical Nuclear Weapons sealed
  Recon image analyses reveals existence of tactical nuclear weapons inside
  mining facility. Razgriz Squadron destroys facility and buries nuclear weapons
  deep underground. Number of nuclear weapons already transported to Osean and
  Yuktobanian forces unknown.

Dec. 16: Resistance dismantles nuclear weapon
  Resistance captured tactical nuclear weapon being transported from Belka to
  Yuktobanian forces and dismantles it at northern canyon region of Yuktobania.
  Razgriz Squadron engages Ofnir Squadron (Belkan Aggressor Squadron) throughout

Dec. 19: Arkbird shot down
  Tactical nuclear weapons from Belka are equipped on Arkbird as Belka plans
  nuclear attack on Yuktobanian city of Okchabursk. Razgriz squadron destroys
  Arkbird and prevents nuclear attack.

Dec. 23: Prime Minister Nikanor rescued
  Yuktobania's Prime Minister Nikanor, held captive by Yuktobanian military
  faction is rescued. Razgriz Squadron engages and destroys Grabacr (8492nd)
  Squadron. Jack Bartlett reunites with Razgriz crew on Kestrel.

Dec. 29: Naval battle in Ceres Ocean
  Prime Minister Nikanor's call for peace causes division in Yuktobanian and
  Ocean forces. Fleets in support of peace, those in support of war and Ocean
  Fleet all clash in Ceres Ocean. Razgriz Squadron and Kestrel neutralise both
  opposing Yuktobanian and Osean forces.

Dec. 30: SOLG Control Facility neutralised
  Belkan forces deploy MIRV (Multi Independently Targetable Re-Entry Vehicle)
  Nuclear weapon 'V2' on SOLG (Strategic Orbital Liner Gun). Joint operation of
  Osean and Yuke forces in support of Harling and Nikanor attacks North Osea
  (formally South Belka) and neutralises SOLG control facility. Razgriz Squadron
  enters underground tunnel below facility and destroys SOLG control device.

Dec. 31: Circum - Pacific war ends
  Razgriz Squadron scrambles to intercept and shoot down SOLG, aimed to drop on
Osean capital Oured. Razgriz Squadron overcomes resistance from Ofnir and
Grabacr squadrons and destroys SOLG.

---  8g. Music / Lyrics / POEMS ------------------------------------------- AV09


A journey begins
Start from within
Things that I need to know
The song of a bird
Echoed in words
Flying for the need to fly.

Thoughts endless in flight
Day turns to night
Questions you've asked your soul,
Which way do I go?
How fast is too slow?
The journey has its time, endless.

If a man can fly over an ocean
And no mountains can get in his way.
Will he fly on forever?
Searching for something to believe?

From above I can see from the Heavens
Down below I see a storm raging on.
And somewhere heeds the answer
There is a hope to carry on.

When I finnaly return
Things that I learnt
Carry me back to home
The thoughts that I feel
Planting a seed, in time will begin to grow

The more that I try
The more that I fly
The answer in itself
Will be there.


Everyday I wake up unsure
Of the tasks the day will bring
Yesterday's disappointments
Keep reminding me
Tomorrow's surly coming
Just as sure as the air I breath
But I know that I'll get though it
I have what I need

I have so far to go

The sun keeps shining
And the wind keeps blowing
But the wide blue skies, they forever stay the same
I will find it in the joy in knowing
That the wide blue skies are never gonna change

I have so far to go
I have so far to go

Not one day goes by
With the wide blue skies
On which I rely
There's hope in the wide blue sky
Wide blue skies
Given me so much hope


Everything's so blurry
and everyone's so fake
and everybody's empty
and everything is so messed up
pre-occupied without you
I cannot live at all
My whole world surrounds you
I stumble then I crawl

You could be my someone
you could be my scene
you know that I'll protect you
from all of the obscene
I wonder what your doing
imagine where you are
there's oceans in between us
but that's not very far

Can you take it all away
can you take it all away
well ya shoved it in my face
this pain you gave to me
Can you take it all away
can you take it all away
well ya shoved it my face

Everyone is changing
there's no one left that's real
to make up your own ending
and let me know just how you feel
cause I am lost without you
I cannot live at all
my whole world surrounds you
I stumble then I crawl

You could be my someone
you could be my scene
you know that i will save you
from all of the unclean
I wonder what your doing
I wonder where you are
There's oceans in between us
but that's not very far

Can you take it all away
can you take it all away
well ya shoved it in my face
this pain you gave to me
Can you take it all away
can you take it all away
well ya shoved it my face
Nobody told me what you thought
nobody told me what to say
everyone showed you where to turn
told you when to runaway
nobody told you where to hide
nobody told you what to say
everyone showed you where to turn
showed you when to runaway

This pain you give to me

you take it all
you take it all away...
explain again to me
you take it all away
explain again to me
take it all away
explain again


Cum historia mutat valde
Razgriz revelat ipsum
Primum daemon scelestus est

Cum potentia sua
daemon fundet mortem in terram
Deinde moritur

Cum historia mutat valde
Razgriz revelat ipsum
Primum daemon scelestus est

Cum historia mutat valde
Razgriz revelat ipsum
Primum daemon scelestus est

Cum historia
mutat valde Razgriz
revelat ipsum
Primum daemon scelestus est

Cum somnus finit
Razgriz surget iterum
Magnus heros est

Historia mutat valde
Razgriz revelat ipsum
Magnus heros est

Historia mutat valde
Razgriz revelat ipsum
Magnus heros est

Cum somnus finit
Razgriz surget iterum

Cum historia mutat valde
Razgriz revelat ipsum
Primum daemon scelestus est
Cum potentia sua
Daemon fundet mortem in terram
Deinde moritur

Cum historia mutat valde
Razgriz revelat ipsum
Primum daemon scelestus est

Cum historia mutat valde
Razgriz revelat ipsum
Primum daemon scelestus est

Cum historia mutat valde
Razgriz revelat ipsum
Primum daemon scelestus est

Cum somnus finit
Razgriz surget iterum
Magnus heros est

Historia mutat valde
Razgriz revelat ipsum
Magnus heros est

Historia mutat valde
Razgriz revelat ipsum
Magnus heros est

Cum somnus finit
Razgriz surget iterum

Cum somnus finit
Razgriz surget iterum

Translation - The Demon of Razgriz
Although it was through an online translator, thanks to
Home NOYB for the rough translation. I have cleaned it
up a bit so this should be somewhere near accurate. Once
again if someone is fluent in Latin please let me know.

When history witnesses a great change
Razgriz reveals itself
At first as a wicked demon

When a demon
it brings death
upon the Next Earth

When history witnesses a great change
Razgriz reveals itself
At first as a wicked demon

When history witnesses a great change
Razgriz reveals itself
At first as a wicked demon
Which dies

While in a slumber
Razgriz to get up arise again
And is a large hero

While in a slumber
Razgriz to get up arise again
And is a large hero

While in a slumber
Razgriz to get up arise again

When history witnesses a great change
Razgriz reveals itself
At first as a wicked demon
When a demon
it brings death
upon the Next Earth

When history witnesses a great change
Razgriz reveals itself
At first as a wicked demon

When history witnesses a great change
Razgriz reveals itself
At first as a wicked demon

While in a slumber
Razgriz to get up arise again
And is a large hero

While in a slumber
Razgriz to get up arise again
And is a large hero

While in a slumber
Razgriz to get up arise again
And is a large hero

While in a slumber
Razgriz to get up arise again

While in a slumber
Razgriz to get up arise again



#01 / MENU
#02 / BRIEFING 1
#03 / BRIEFING 2
#04 / HANGER 1
#05 / HANGER 2
#07 / OPEN WAR
#08 / WARDOG
#17 / LIT FUSE
#19 / 8492
#26 / ICE CAGE
#33 / MASK
#46 / RESULT
#47 / SHOP



Among the darkest of thunderclouds
Beyond the backside of heaven
Bound by chains with ebony locks
An ancient black hanger stands.
On a single cord of woven hemp,
Hangs a single alloy key.
Hidden by God's holiest garb,
He alone holds their release.
The devil hisself cringes this day,
In the safest chasms of hell.
His scares remmember, all red and sore.
As each of the tumblers fall.
The mightiest angels push at the door,
As the great ancient walls roll wide.
Archangels themselves knowingly hide their wings,
Screaming engines heard blasting to life.
The terror reborn, nightmares reseen,
Called in at the twilight of freedom.
Apocolyptic horsemen hurriedly dismount,
They dread that we have come.
The for deadliest aces in God's hand.
Evil men we will seek to blame.
Molten steel will rain down from dakened wings,
All evil will suffer in flame.
Too late, too bad for the enemy of peace,
Your burning demise is near.
Pain will come screaming out of the sky,
By Tyler TX


---  8h. Movie Transcripts ------------------------------------------------ AV10

**NOTE: This transcript is taken from the game's movies that are played in
between some of the missions. There is no in-mission radio chatter in this so
reading them one after another may not make much sense. If you can see a mistake
then please email me ([email protected]).

Introduction ("Their Nameless War")   AV11
Time: 2:40
Plays: After the 'Press Start Button' displays for more then 15 seconds
Spoilers: NO
--- **NOTE- Remember, this is a trailer showing various parts of in-game and CG
footage. It is also a trailer so the dialogue may not make much sense if you are
just reading this.


Genette: Who do you thinks covering up the battle?

Bartlett: Listen, the only thing across that ocean is Murska Airbase, that's
Yuktobanian territory.

Genette: But, haven't we been allies with the Yukes since the war fifteen years


Bartlett: Nagase! You keep flying like that and you'll die real soon!

Nagase: I won't die sir!

Bartlett: You're flying number two on my wing, gotta keep an eye on you or who
knows what you'll get yourself into.

Pops: Captain's probably hating this more then anybody, he use to have a lady
friend over in Yuktobania.

Nagase: Captain!

Thunderhead: Warning! Warning! Wardog Squadron, return to base immediately!

Genette: What happened?

Hamilton: Yuktobania just declared war!

Thunderhead: Edge, you lead the formation.

Nagase: No! Blaze is leading, I'm gonna protect his six o'clock. And I'm not
gonna lose another flight lead!

Snow: Quit screwing around! This is war, the enemy's all over, they're gonna eat
you alive!

Chopper: The turbines won't start up! C'mon, c'mon, c'mon, c'mon, c'mon!

Grimm: This is Grim, I'm taking off!

Nagase: Be careful Grimm, I'll cover you.

Perrault: The goal of this operation is simple: to invade and occupy the
Yuktobanian mainland.

Chopper: What are we gonna do kid? I'll follow you

Grimm: You really should start calling him 'Captain'.

Thunderhead: Ballistic missile incoming!

Nagase: The Arkbird?!

Chopper: What was that?!

Nagase: It's like this enemy came straight out of the demon legends.

Nagase: That can't.. It can't be!

Genette: I know a little about that famous legend too.

Pops: Look at that wreckage, I'm amazed they're still making them like this.

Genette: Who's this 'they' you're referring to?


Nagase: Razgriz, the demon from the world of fairy tales...

Grimm: Captain, do you believe in the Demon of Razgriz?

Chopper: The demon from the North Sea!

Chopper: I've never seen a stupid fairy tale come true like this!!


Yuke sub control: It looks as if you're up against Razgriz itself out there.

BLURRY plays

Genette V.O.: When history witnesses a great change, Razgriz reveals itself,
first as a dark demon. As a demon, it uses it's power to reign death upon the
land, and then it dies. However, after a period of slumber, Razgriz returns.


Prologue   AV12
Time: 2:40
Plays: When you start a new game
Spoilers: NO


Genette V.O.: 15 years ago, there was a war. Well, war's broken out here plenty
of times before. They're tried to invade the South Lands through the northern
valley time and time again; luck was never on their side though, and their
victories didn't last long.

They didn't realise that times had changed, facing one defeat after another and
watching their nation dwindle, they built up their industrial strength up to
unprecedented heights, and used it to wage one final battle against the world.

That was 15 years ago...

They fought ferociously, but were utterly defeated. The Belkans then committed
the unthinkable. They dropped nuclear weapons on their own soil, seeing this
tragedy unfold before their own eyes, the victories countries vowed to throw
down their weapons. The world was once again at peace, and thanks to them, it
seemed it would last forever. On a distant island, far away from civilisation,
the protectors of the peace take to the skies.

Shorebirds #1   AV13
Time: 3:34
Plays: After Prologue
Spoilers: NO


Genette V.O.: Red Alert! I was in the sky, trying to get the training team in my
viewfinder, from the rear seat of the lead plane. My pilot in the front seat was
howling at the earth below.

Bartlett (over radio): Give me a break I'm babysitting Nuggets up here!

Sand Island Base Command: Command room to Wardog squadron we have leakers
aircraft type unknown crossing the border at Cape Landers bearing 78-302,
Captain Bartlett, you're flight is the only group close enough to make the

Bartlett: Baker, Sventsen! Go trail and stay close, we'll go high and prepare to
engage the bandits, all other aircraft get low and stay out of the fight!

Genette V.O.: The world turned upside down and my stomach turned inside out.

(Back on the ground, Bartlett and Genette get out of the plane and walk over the
apron to the debriefing room).

Bartlett: I'm sorry about this.

Genette V.O.: The captain's apology seemed misplaced. One instructor had
survived the fight but crashed on landing, the other one was killed in action
high above the clouds. It wasn't his fault that the unidentified aircraft had
fired on us without warning, nor was it his fault that the low altitude area he
had sent his trainees was directly in front of the enemy. Eight people died,
because the command room had misplaced some zeros.

Genette: That pilot in the Number 7 was amazing, did you see her fight back!

Bartlett: I couldn't bear to watch. Nagase, you keep flying like that and you'll
die real soon!

Nagase: I won't die sir..

Genette V.O.: The only surviving trainee's voice was almost a whisper.

Bartlett: Are you sure, it looks like you couldn't hurt a fly.

Genette V.O.: Her face was pale, but she still manages to smile a bit for the
camera. The photo along with my camera was confiscated by Base Security. I was
as if our little undeclared war never happened.

Scene moves to the CREW READY ROOM

I came to cover this remote island because I heard that a very unique squadron
leader was stationed here. I realise he was this unique though. This bad-
mouthed, good-natured old firebrand could take the greenest of rookies and forge
them into a fearsome fighter pilot. Of course that possibility vanished with the
day's encounter. The only crew he had left now was 2nd lieutenant Nagase and the
few pilots who happened to be on the ground that day.

Bartlett: *sighs* I know you don't like this, but we're short on people.
Starting tomorrow all you nuggets are gonna be sitting alert. If we launch, stay
glued to me up there. Nagase!

Nagase: Sir!

Bartlett: Your flying Number 2 on my wing, gotta keep an eye on you or who knows
what you'll get yourself into.


Shorebirds #2   AV14
Time: 3:34
Plays: After Prologue
Spoilers: NO


(BARTLETT and GENETTE sit on a bench outside one of the cargo plane hangers
watching the sun go down. POPS in inside the hanger making adjustments to a
dismantled aircraft and RANDOM PERSONNEL can be heard in the background playing
with POPS' dog KIRK.)

Genette V.O.: The whole affair with the unidentified aircraft was covered up,
there was even a rumour going around that it was actually a UFO. Officially the
world was still at peace. Having witnessed the battle myself, I wasn't allowed
to leave the island.

Bartlett: Why do they even bother reprimanding me anymore? I know I'm gonna be
stuck at Captain forever.

Genette: Who do you thinks covering up the battle?

Bartlett: Listen, the only thing across that ocean is Murska Air Base, that's
Yuktobanian territory.

Genette: But, haven't we been allies with the Yukes since the war 15 years ago?

Bartlett: Yeah... That's why we got people working their asses off trying to
confirm what the hells goin' on over there. I bet they've got hotlines ringing
off the hook somewhere upstairs. The Government doesn't want to get the public
railed up with all this y'know. But it doesn't matter, soldiers like us are too
stupid to think for ourselves, so we just gotta keep our mouths shut when they
tell us to. I feel kind of bad for you actually.

Genette: (laughs), it's alright, I get to be with you guys.

(POPS' voice comes from inside the hanger, he walks out and joins the

Pops: Captain's probably hating this more than anybody.

Genette: Hm?

Pops: He used to have a lady friend over in Yuktobania.

Bartlett: Ah, that's just an old war wound now.

Narrow Margin   AV15
Time: 1.09
Plays: Before the mission Narrow Margin
Spoilers: NO


(The scene starts from the perspective of a hand camera mounted on a top corner
of a simple room. Genette's face is close to the lens as he makes adjustments
before moving backwards and standing in full view.)

Genette V.O.: This was the room, or the cell I had been assigned to.

(We see a side shot of Hamilton, who is making a phone call inside the room. He
puts down the phone and taps the receiver as in deep thought, before turning his
head to the camera and talking to Genette.)

Genette V.O.: Captain Hamilton. Unlike his superior, the Base Commander who
locked me in here he's been very reasonable with me, he even got my camera back.
He told me if his uncle wasn't a soldier, he would have liked to have had a job
like mine.

Hamilton: Well, we don't have any reason to hold you anymore.

Genette: What do you mean?

Hamilton: Yuktobania just declared war. They've launched an offensive
simultaneously too. Our Naval Port at St. Hewlett is being bombed right now.

(Hamilton straightens his hat and leaves the room. Genette pushes back the bind
and watches the three remaining Wardog planes takeoff to support the defence of
St. Hewlett.)

Genette V.O.: There were only three of then now.

First Flight #1   AV16
Time: 1:34
Plays: Before the mission First Flight
Spoilers: NO


Genette V.O.: When the rescue chopper arrived, the captain was nowhere to be
seen. The only thing they found was the retreating enemy intelligence vessel.
This island used to be a place of exile from the rest of the world. It then
became our first line of defence against them enemy.

(The scene changes to the crew lounge, it is close to midnight. Genette is
sitting on a bed while Chopper puts on some music. The song Blurry plays. There
are various posters one of which is the Sky Kid poster on the walls. Chopper
sits down on the sofa and pats Kirk who is lying at his feet.)

Chopper: Who'll be the flight lead tomorrow? I wouldn't waste my energy worrying
about that if I were you.

(Chopper sits down with a sigh)

Chopper: We're an auxiliary squadron you know, so his Highness the Lieutenant
Colonel will just come down from the mainland and take over, that's all. Whew! I
love this sound, calms me down, I'm gonna sleep well tonight!

Genette: I heard the one that broke the Captain's heart 15 years ago was a recon
major in the Yuke army.

Chopper: Yeah, I did my history homework. We were allies back then. Man, the
Base Commander sure wasn't being subtle about making accusations. Haha

(Chopper attempts to impersonate Perrault)

Chopper: Was there anything suspicious about the Captains behaviour? He says.
Hell, I'm more suspicious about that screw in his damn head.

(The alert siren sounds, Chopper collapses on the sofa in a mix of weariness and

Chopper: Aw, you're kidding me, an air raid? Gimme a break man!

First Flight #2   AV17
Time: 1.16
Plays: After mission First Flight
Spoilers: NO


(The morning is clear after the attack last night. Pops approaches and lands at
Sand Island, after spending the night on the mainland. The camera observes Pops
landing, watching the nose wheel gently roll onto the runway.)

Genette V.O.: From the sky, the morning after. Pops came back like nothing had
happened; as if the open skies had always been his one true home. Only seventeen
hours had passed since the war began. Yuktobania's war strategies seemed to be
minutely timed to avoid giving Osea anytime to launch a counter attack.

(The camera moves to the Crew Quarters. The camera is once again in the
perspective of Genette's recorder, and is pointed at Nagase resting on a sofa
and writing in her book. There are other people in flight suits passing in front
of the camera.)

Genette V.O.: I got a notice of assignment as a member of the press corps, I
guess Captain Hamilton had pulled a few strings for me. I didn't waste any time
going to work.

(The camera shows Genette's lens moving back and forth, trying to get Nagase in

Genette V.O.: Second Lieutenant Nagase, inside the crew room. She's sitting by
herself, writing something in her book. Nobody knew what she was writing.

Genette V.O.: I realised these people may well be the story I was looking for
all this time. In fact, I was sure of it.

(Nagase looks out of the window as a jet is heard flying past.)

White Bird (part 1) #1   AV18
Time: 2:10
Plays: After the mission Rendezvous
Spoilers: NO


(The first shot we see is an overhead shot of an airbase. However, it is vastly
different from the island paradise of Sand Island. The sky is dark and it is
snowing heavily. The Wardog squadron land at the base.)

Nagase V.O.: We set off for the Northern Region to re-fuel. This place is
paradise compared to what's further ahead. Beyond our destination lies to closed
gate to Nord Belka. Fifteen years ago, the Belkans set off seven nuclear bombs
there to stave off the advancing allied forces, entombing themselves to the
frozen valleys to the north. That bit of history should have been enough of a
lesson for us all. The seven Belkan cities near the gate were vaporised, and the
local area is still highly radioactive. Our landing point was in the state of
North Osea, formally a haven for Belkans, but now entrusted to Osean rule. If
you refer it to that name in front of a local, he'll put a scowl on his face and
tell you that this is South Belka.

Nagase V.O.: Hierlark meant a lot to us. Our flight training look place here on
this airfield. On the base, we were surrounded by junior cadets, eager to hear
war stories. The newspaper article written about us by that journalist Genette
made it here faster then we did. Somewhere along the line, we had become the
most experienced pilots in the entire war. Us, Captain Bartlett's nuggets.

(The shot now moves onto the four aircraft and junior cadets flying south-west
back towards Sand Island. As Grimm and Chopper talk, the camera show both
aircraft cockpits in the same shot.)

Nagase V.O.: We were directed to take these inexperienced pilots back with us to
Sand Island then we returned.

Chopper (over radio): Man, we'd better thank Pops for this.

Grimm (over radio): Why's that?

Chopper: 'cos, he's the person who pounded basic fighter manoeuvres into us, now
we can lord it over all these guys.

Nagase V.O.: You said it.

Nagase V.O.: These pilots had only a tenuous grasp of flying, much less mid-air
refuelling, so we had to land at every base along the way. I can't believe we
have to send them off to guard the western coastline.

White Bird (part 1) #2   AV19
Time: 0:29
Plays: After the mission White Bird pt. i
Spoilers: NO


(We see a image that looks as if it is taken from a ground telescope, the focus
is fuzzy as it looks at the stratosphere. We see the recently launched laser
module docking with the Arkbird.)

Nagase V.O.: The white bird rose up once again, laser cannon in its wings. It
was a moving sight. In my heart though, I wish it didn't have to be used in war.

Genette V.O.: None of them found out why they had targeted the base until much
later. Of course by that time it was too late.

Front Line   AV20
Time: 0:14
Plays: Plays after the mission Front Line
Spoilers: Minor Spoilers


(We see sinking fragments of the Scinfaxi, it has been completely destroyed by
the Arkbird's laser and Wardog's assault. Out of the gloom, another identical
sub passes by.)

(No Dialogue)

Handful of Hope   AV21
Time: 1:15
Plays: Before the mission Handful of Hope
Spoilers: NO


Genette V.O.: When my article, the Four Wings of Sand Island was published to
wide acclaim, I grew bolder.

(The camera appears to be from Genette's camera again, he is recording the Base
Commander Parrault talking with two other officers.)

Genette V.O.: Here was a profile view of the Base Commander. The emperor of this

(Hamilton knocks down the camera.)

Hamilton: Don't! He's in a bad mood today, if he catches you, he'll have your

Genette: What happened?

(Hamilton shrugs as he walks away down a corridor. The camera move beck to the
crew ready room where Nagase is sitting on the sofa again talking to Genette and
thinking out loud.)

Nagase: The Arkbird...

Genette: Huh?

Nagase: The White Bird in outer space, with Yuktobania outclassing us in
firepower, it was the presidents one trump card in the peace negotiations. And
now it's fallen right out of our hands.

Genette: So you're saying we don't know how long the war will drag on.

(We now see the same fuzzy shot of the Arkbird we saw from White Bird #1.)

Genette V.O.: The Arkbird. A super weapon capable of attacking from space, far
beyond the reach of the enemy. Its power generator was destroyed by explosives
hidden within a supply satellite they launched from earth. Once again, the
balance of power had tipped towards Yuktobania.

Blind Spot   AV22
Time: 0:59
Plays: Before the mission Blind Spot
Spoilers: Minor Spoilers


Genette V.O.: General Hamal. Supreme commander of the Osean Army deployed to
Yuktobania successfully stormed the enemy beach and established a command centre
on the spot. The general who claims to have been given full operational
authority by the President then made the following declaration: "We will march
forward and we will not lay down our arms until the Yuktobanian capital has

(The screen changes to a picture of Oured from the bay.)

Genette V.O.: Oured, the Osean capital. The winds of war have yet to reach here,
the air still smells of peace.

(We now see Nagase, Chopper and Grimm standing on Courtroom type stands in a
darkened room. A booming, aggressive voice talks back to them.)

Nagase: But that wasn't us! By the time we got there they had already

Grimm: That's right, we heard them over the radio, they called themselves the
8492nd squadron.

Osean CM officer: 8492! 8492! Is that all you people have to say! There is no
squadron in our military with that number!

Chopper: Damn it! What the hell's goin' on here!

(The alert siren sounds.)

Demons of Razgriz #1   AV23
Time: 1:27
Plays: Before after the mission Demons of Razgriz
Spoilers: NO


(The scene opens with several shots of the crew ready room back at Sand Island.
The squadron are sitting at various places waiting for their mission briefing.)

Genette V.O.: Despite the hectic mood of the staff at HQ, the start of the
briefing was delayed. But the weary pilots, knowing full well that they would
have to force their exhausted bodies back into the air once the order was given,
weren't the slightest bit disturbed by the delay.

Grimm [to Nagase]: Hey, what are you writing there?

Nagase: I just can't remember this next phrase.

Chopper: Here, let me see!

Nagase: Hey!

Nagase: The Princess couldn't feed the dove that day, she was too sick.

Grimm: May I take a look?

Chopper: Razgriz, the Demon of Razgriz got her right?

Nagase: You know the story?

Chopper: The demon from the North Sea! I remember, my Grandma used to tell me
bedtime stories about it, and every time she did I'd be too scared to go to the
bathroom in the middle of the night.

(Nagase laughs while Hamilton speaks from outside of the camera.)

Hamilton: Settle down people.

(The camera moves to the briefing room, where Perrault and Hamilton are standing
in front of the screen with the mission details.)

Genette V.O.: I know a little about that famous legend too. When history
witnesses a great change, Razgriz reveals itself; first as a dark demon. As a
demon, it uses it's power to rein death upon the land, and then it dies.
However, after a period of slumber, Razgriz returns.

Demons of Razgriz #2   AV24
Time: 1:30
Plays: After the mission Demons of Razgriz
Spoilers: Minor Spoilers


(This scene is shot as if through Genette's camera. There is a party and there
is a lot of music and celebrating. Pops is in the camera talking to Genette.)

Pops: Heavens! The ace pilots who sunk the enemy submarines are right over
there! And I'm the person you want to interview now?

Genette: No it's not that! It's just I heard that you were once a fighter pilot

Pops: I just fly fright planes for the maintenance crews now. The Captain,
Captain Bartlett that is, it was time for an old man like me to stop trying to
compete with the young guys. Talk about a lack of respect!(laughs).

Genette: Where did you meet Captain Bartlett?

Pops: We were both shot down and we bailed out behind enemy lines in the last
war. We got back through the bullet-ridden battlefield and made it back to the
allied front lines. I tell you, it was tough getting the army to believe we were
on their side.

Genette: Shot down? You two!

Pops: Hey, it was a long time ago. Everyone makes mistakes right?

Genette: Oh, no I didn't mean it that way. Even if you're not flying with those
pilots your age and experience provide a lot of support for all of them. I just
wanted to tell you that. I've seen they really listen to what you say, and you
always have helpful suggestions for them.

Pops: Well, thank you.

Genette: I think they're all going to need you, now more then ever.

Pops: I'll do what I can.

Genette: These people, it's like they're walking a tightrope that could snap at
any second. They're all going to reach their breaking point sooner or later.

Pops: Yeah...

Ice Cage   AV25
Time: 1:17
Plays: After the mission Ice Cage
Spoilers: YES


(It is raining heavily at Sand Island. The squadron have left for another
mission. We see Genette in the crew room near the sofa Nagase was sitting

Genette V.O.: She had left here book in the crew room.

(Genette picks up Nagase's book, examines the cover and flips through the pages.
The words and pages are damages and pieces of paper with writing attempt to
restore what was on them.)

Genette V.O.: "A Blue Dove for the Princess", that was the title of the book she
left behind. A favourite book from her childhood. The pages had torn off over
the years and she had been writing down the words that were on those pages.
Trying to remember every sentence and every verse.

Nagase V.O.: I love this book so much, but I only have faint memories of what
was inside. I feel I've gotten so far away from everything since then.

Genette V.O.: I remember how she looked when she told me that. I couldn't help
from wondering, did she choose to crash on purpose, rather then being force to
take part in the invasion of another country.

White Noise   AV26
Time: 1:29
Plays: After the mission White Noise
Spoilers: YES


(The scene opens with a panoramic shot of a snowy forest. As the camera moves,
we see Nagase pointing her handgun at an enemy soldier with the rescue team
behind her.)

Genette V.O.: When the rescue team found her, she has holding a group of
soldiers who were sent in to capture her. Behind her were the helicopter crew
who crashed while trying to rescue her. She had saved them, treated their wounds
and hidden them in a safe place. I needed to rethink my image of her after this,
after witnessing her amazing toughness and tenacity. She even managed to obtain
a little information about the soldiers she captured. It seemed the people of
Yuktobania were also beginning to have doubts about their leaders in the current
war. And word of Nagase's squadron was getting around, as the force who sunk two
of their most powerful submarines. The Yuke army soldiers had nicknamed them
"The Demons of Razgriz". She was obviously very proud of that when she told me
about it later. Perhaps her pride was for Captain Bartlett, the man who had
trained them, or perhaps it was for her current captain. However, none of the
officers in the upper echelons of their own army was proud of them, Bartlett was
still missing, and that made his old trainees the subject of suspicion and

Fortress #1   AV27
Time: 1:36
Plays: Before the mission Fortress
Spoilers: YES


(Pops and Genette are outside a hanger, inside in the remains of a Yuke plane)

Pops: Look at that wreckage. I'm amazed they're still making 'em like this.

Genette: They?

Pops: This looks like a standard fighter jet, but it's actually different.
They've done a lot of things to reduce the number of parts and cut down
manufacturing costs. Without sacrificing the planes strength and performance.
Very cost effective, you could make three planes for the price of two this way.

Genette: Who's this 'they' you're referring to?

Pops: North Osea Grunder industries. Formally the South Belka munitions factory.
Run by the Belkan government.

Genette: But Osea has taken over that land now, South Belkan technology is being
used for Osea. Why does Yuktobania have this?

Pops: Good question. Actually, speaking of Belka. Osea recruited some Belkan
flying aces after the war fifteen years ago to strengthen our air force. You
know about this?

Genette: No.. Really?

Pops: An aggressor squadron comprised entirely of Belkan aces, our old enemy.
Well, that's the rumour anyway. Even an old fox like me is sure they exist. I
bet the current administration isn't even aware of the story.

Fortress #2   AV28
Time: 0:54
Plays: After the mission Fortress
Spoilers: YES


Genette V.O.: The so-called 'impenetrable fortress' fell in half a day. And the
momentum of the Osean army had reached a peak. It's final stronghold lost the
Yuktobanian army was setting up a barricade in the urban area up ahead. The next
battle could see a lot of bloodshed, with innocent civilians caught in the
crossfire. However, the men and officers of the Osean army were optimistic. They
thought as long as the three fighters from Sand Island were taking part in the
action, everything would turn out alright. They had become the centre of the
armies' strength now.

(Soldiers on the ground cheer as the three fighters fly past.)

8492   AV29
Time: 5:51
Plays: After the mission 8492
Spoilers: YES


(Genette and Pops are sitting the crew bunk room talking, Kirk is lying on the
floor near his bowl.)

Genette: Would it surprise you if I said the President Harling is nowhere to be
found in the capital?

Pops: Not really. The hard-line war Osea's waging right now, hardly resembles
the peace policy the President was promoting. Let me guess, he disappeared just
before we invaded Yuktobania right?

Genette: Exactly! My journalist friends tell me that nobody has seen him enter
or leave the office since. All of his decisions are communicated through the
Vice President. And it gets better, a lot of the military officers who resigned
in disagreement with the Presidents arms reductions planes have started to
return to the capital.

Pops: I found out something myself, that Belkan aggressor squadron I was telling
you about, apparently they're called the 8492nd squadron. Also, and here's the
kicker, Captain Hamilton, the adjutant base commander here, was assigned to the

Genette: What!

(There is a roar or fighter jets outside. Pops looks out of the window.)

Pops: Oh, they're back.

(We now see the three planes taxiing back to the hangers.)

Nagase: There's no point talking to that blockhead commander. He treated our
President like an idiot, just because he wanted peace.

Grimm: What about his adjutant Captain Hamilton?

Nagase: Rodger that, the captain and I will go see him, Grimm you go let Genette
and Pops know.

Grimm: Right, be careful.

(We are back in the bunk room, Grimm is now with them.)

Genette: What!? Nagase and the captain went to see Hamilton?

Grimm: What is it! Did I do something wrong?

Pops: Let's hurry!

Genette: You got it!

(Genette, Pops and Grimm walk to Perrault's office.)

Pops: We don't have time to warn the Captain and Nagase, we'll have to talk to
the Base Commander ourselves.

(They enter Perrault's office.)

Perrault: Thank you for coming second lieutenant. I was just thinking about
calling you over.

Pops: Me?

Perrault: Special Forces, Second lieutenant Peter N. Beagle, or I guess you
prefer "Pops". Fifteen years ago, you and Bartlett were shot down over enemy
terrain. Bartlett's squadron HQ was destroyed, and all it's data was fried by
Belkas magnetic pulse weaponry. When you made it back to the allied front lines,
it was Bartlett's word that convinced them you were his squadron leader. Is that
really true.

(Perrault raises a handgun concealed behind his back and points it at Pops.)

Perrault: Bartlett turned out to be a spy, so, who are you really?

(Pops, Genette and Grimm slowly back towards the office door.)

Perrault: Can't prove anything about your military record, can you?

(Grimm, obscured by Genette turns out the lights in the room, using this moment
of confusion to escape. As they run Perrault starts shooting wildly, one bullet
narrowly missing Genette's head).

Pops: This way!

Perrault: Arrest 'em on sight, they're spies, shoot them if you have to!

(It is still dark around Sand Island, soldiers armed with assault riffles patrol
the apron. A spotlight moves around the area and passes along a container which
Pops, Nagase, Blaze, Genette and Kirk are hiding behind. Only the squadron
member are armed with handguns and they keep a close watch.)

Genette: Hamilton's got the base commander deceived too.

Nagase: I punched that guy's lights out. That bastard was wearing a Major's
insignia on his shoulder.

Genette: I don't know who it is, but someone's trying to widen the rift between
the two countries and keep this war going. If Osea continues to win, then this
war will be over.

Nagase: And they're after us to prevent that? Your kidding!

Genette: You people are the pillar of morale for the entire Osean army now.

Pops: And now you know something you were better off not knowing, the
president's disappearance.

Genette: Listen Pops, who exactly are you?

(Footsteps are heard coming towards them, Nagase prepares herself, Grimm runs to
the container breathing heavily.)

Grimm: It's not good, they've seized our planes in the hangers.

Pops: Hanger C in the rear probably isn't so heavily guarded.

Grimm: Yeah, but over there, there's nothing but...

Pops: Will escape with my training jets. Good thing I maintain all of my planes
well eh? Let's try it. Genette, you take the seat behind me.

(The squadron roll out of the hanger and get onto the runway, take off and
escape Sand Island.)

Ancient Walls #1 AV30
Time: 0:30
Plays: After mission Final Option
Spoilers: YES


Sea Goblin: This is Sea Goblin, we have found the floating remains of the
destroyed aircraft in the water. I don't see any sign of the crew, it looks as
if they couldn't eject and sank with their planes.

Thunderhead: Roger Sea Goblin, return to base.

Sea Goblin: Okay, let's go. We've got a new home waiting for ya.

Ancient Walls #2 AV31
Time: 2:56
Plays: Plays after Ancient Walls #1
Spoilers: YES


(Seagulls and be heard, we see that the crew have gone to the OFS Kestrel. We
see the Captain of the ship on the Bridge).

Genette V.O.: Captain Andersen, the man who commanded the aircraft carrier
Kestrel, and kept her afloat through countless battles.

Andersen: Nah, I'm just a guy who has fought one losing battle after another.

Genette V.O.: However, since this war began, this ship hadn't taken a single hit
from enemy forces.

(Andersen and Pops walk out onto the operations deck of the Kestrel. One of the
crew is playing a harmonica in the background.)

Andersen: This ship maybe unharmed, but it pains me to see fewer and fewer
aircraft coming back when we launch them out on combat sorties. Now the only
pilot left is Captain Snow, the squad leader.

(The we see a lone pilot, Marcus Snow on the deck next to his F-14.)

Andersen: Nobody wants an aircraft carrier without aircraft, so we're just
sitting idle here.

Pops: At the end of the last war, I was assigned a mission of dropping a nuclear
weapon on a city in my own country. When I refused and went AWOL it was Captain
Bartlett who took me in, his nickname was also Kid back then.

(We see the squadron running around playing with Kirk.)

Pops: He was a strange man, fifteen years since the war and he never got
promoted once. In my country there was a group called the Grey Men, they're
likely to still be around today. To them I'm a traitor, and for the past fifteen
years Bartlett's protected me from them. Speaking of which, you don't think the
Grey Men are involved in the disappearance of President Harling do you?

Andersen: I've got an intelligence gathering vessel in my fleet, the Andromeda,
that's capable of intercepting all forms of communications. Recently, it picked
up a secret message transmitted in Belkan. That Colonel is why I've called all
of you here.

Pops: All this intense flying's tough on an old body. From here on out, it's
their time to shine.

Andersen: Mm

Pops: But what'll we do about planes

Andersen: We've captured a ship trying to smuggle aircraft from a South Belkan
country into Yuktobania. Plenty of planes to choose from.

Heartbreak One #1   AV32
Time: 2:12
Plays: After the mission Ancient Walls
Spoilers: YES


Genette V.O.: When we got word of the president's return and ran up to the
Bridge. He was smiling, and chatting with Pops and Captain Andersen. Apparently
he spent his days confined in the old castle, looking at the seven ground zero
craters right out his window, which served as the border between the two
countries of North and South Belka. In the end, the Osean army couldn't take the
Yuktobanian capital, and the war began to bog down. For Belka, who challenged
the world to battle, but were crushed by the twin powers of Osea and Yuktobania
there could be no sweeter revenge. They had created the hatred between the two
countries, hoping that the war would eventually exhaust them both. The military
officials on both sides were playing right into their hands.

The intelligence vessel continued to pick up the Yuktobanian armies
communications. One message from air-force traffic control, contain a mysterious
string of numbers. Latitude, longitude, a date and time, and one more set of
numbers. The President had the answer.

Harling: Well how about that? These are the number of votes I won in my
presidential elections. This is from the first time I won, and here's the number
from the election two years ago. This message was meant for me!

Genette V.O.: The coordinates marked a location within North Belkan territory,
the date was tomorrow. The squadron from Sand Island became the President's
personal Air Fleet, even as the reports continued to state that they had been
shot down and killed. This was the new emblem.

(We see a black fighter jet with the symbol from Nagase's book and the title The
Ghosts of Razgriz).

Heartbreak One #2   AV33
Time: 2:01
Plays: After the mission White Noise
Spoilers: YES


Genette V.O.: The President broadcast his voice repeatedly, in an effort to
reveal the truth to his citizens and soldiers. However, the central government,
now run by the Vice President and his Generals censored all of it, calling it
'enemy propaganda'. And Yuktobania, their enemy, wasn't about to stop fighting

The president needed to enter the Capital himself, with his Marine force. But
that meant risking his life. As he boarded the helicopter, the President smiled
and said: "here goes".

The third encrypted message from Bartlett came shortly after. This time there
was no coordinates, all it showed was a time and a radio frequency. At the
appointed time, everyone gathered in front of the radio speaker.

(The clock on the wall ticks upwards as the crew stand below the speaker, when
the second hand gets to twelve, the transmission come in with a radio static at
the start.)

Bartlett: Hey it's me! Get the wax outta your ears and listen up! We found
Nikanor, the leader of Yuktobania, and we broke him outta prison. This war
wasn'y his doing at all!

Sea of Chaos   AV34
Time: 3:08
Plays: After the mission Heartbreak One
Spoilers: YES


(We see Bartlett, in a Yuke flight suit as well as a small man in a suit and a
woman in shades, they shake hands with Captain Andersen.

Genette V.O.: 'He' had returned once more, he brought Nikanor, the Prime
Minister on Yuktobania with him and surprisingly he had brought one more person.
A female Recon Major in the Yuke army, the one who had broke his heart fifteen
years ago. It became clear why nobody could find him in the POW camps. The very
first POW of the war, he had escaped before they could even get him into the
camps. Yuktobania's situation was just like ours, their leader, who espoused
reconciliation was imprisoned after a silent coup-de-ete, and the country
proceeded to march into full-scale war.

(Genette takes a photo of the Major, the camera is through the perspective of
his lens.)

Genette: What should I call you?

Natasha: Just Major

Genette: What your real name?

Natasha: (laughs)

Genette V.O.: All she did was return a smile. She remained faithful to the Prime
Minister, and to his vision of peace. And that faith had brought her here.

Genette V.O.: She was carrying a single disk

(we see the major holding a small compact disk.)

Genette V.O.: She told us that the disk contained the secret plans of the Belkan
Grey Men. So far we have been unable to decipher the encryption code.

(It is now night and the Major and Genette are alone on the flight deck. We see
the Major's hand as she points to the sky.)

Natasha: The SOLG. A military attack satellite that your country began building
during the war fifteen years ago, then abandoned in the peace that followed. The
Arkbird was born partly to resurrect that dreadful star. Now even after the
Arkbird was destroyed, the space centre's mass driver is still sending supplies
into orbit. What is that star receiving from them?

Aces #1   AV35
Time: 2:58
Plays: Before Sea of Chaos
Spoilers: YES


(The Kestrel and her fleet is at sea, the sun is setting. Suddenly the fleet
picks up a Yuktobanian fleet in front of them in battle formation.)

Kestrel loudspeaker: All hands proceed to battle stations, Yuktobanian Fleet
ahead! The enemy fleet contains eighteen ships, arrayed in a battle formation
designed to block our fleet's path.

Nikanor (over loudspeaker): Attention Yuktobanian fleet! This is Prime Minister
Nikanor, representative of your government! I am on the (covering microphone)

Andersen: Yes, Kestrel

Nikanor (over loudspeaker): I am on the Osean Carrier Kestrel for the sake of
restoring peace between our Yuktobania and the country of Osea, we will once

(Nikanor is cut off by transmissions and loudspeaker sound from the Yuke fleet.)

Yuke Fleet Captain: Attention! All vessels! The only thing that exists between
Yuktobania and Osea is hatred. Prime Minister Nikanor has joined the enemy,
recognise him as such and sink the enemy fleet with him!

Yuke Piknigt: But Commander, that's the Prime Minister talking, please stand
down, we don't know what we're fighting for anymore.

(the single ship moves to block the advancing fleet.)

Yuke Piknigt: Sir please, cancel engagement and stand down.

Yuke Fleet Captain: Attention, all vessels loyal to the fleet! A traitor is
blocking our way. Attack the Frigate ship Piknigt, open fire!

(The Yuke fleets fires upon and sinks the ship.)

Yuke Cunrath: This is the Missile Destroyer Cunrath of the glorious Yuketobanian
Navy. We cannot follow a fleet commander willing to sink one of his own ships,
we will protect Prime Minister Nikanor, all ships who are with us, change course
and follow us.

Yuke Fleet Captain: Any vessel who does not follow the flagship will be fired

Andersen (over loudspeaker): Protect those brave defectors! Launch fighter!

Andersen: Prime Minister, please take you leave

Nikanor: But...

Andersen: Go to our President, and get a televised picture of the two of you
shaking hands, show it to the world.

Aces #2   AV36
Time: 4:06
Plays: After the mission Sea of Chaos
Spoilers: YES


(The Kestrel is firing guns at two missile heading towards it.)

Kestrel Spotter: Second wave of missile inbound! Ten seconds till impact.

Kestrel Personnel: Counter with artillery barrage!

Kestrel Gunner: We can't hit all of 'em, brace for impact!

(The missile hit the Kestrel. We see Andersen in the Bridge.)

Kestrel Systems Operator: Starboard side flood, Damage Control! We've been hit
by two sub-launched missiles, the ship's listing!

Andersen: Launch them out!

Kestrel Systems Operator: We can't the ship's listing heavily to starboard,
we're sinking fast!

Andersen: Continue with the launch!

Kestrel Systems Operator: But!

Andersen: Take them up, hurry up with the catapult! Just concentrate on
launching them. All hands not conducting aircraft launch abandon ship

(A ship from the Osean/Yuke fleet destroys the enemy submarine. The survivors of
the Kestrel are in lifeboats floating next to the sinking carrier.)

Kestrel Crewman 1: Enemy submarine sunk!

(Cheers from the Kestrel crew.)

Kestrel Crewman 2: She's sinking, the ship's sinking!

(The massive carrier, now completely on it's side sinks down underwater, the
crewmen in their lifeboats and lifejackets salute it as it goes down.)

Genette: The Kestrel.. is gone.

Andersen: I've lost time and time again, but now I've finally won.

Genette: Huh?

Andersen: Look, we launched them off safely. There's my victory. As long as
they're in the air I haven't lost, and I know they'll succeed.

Pops: Yeah...

(Andersen starts humming the song Journey Home.)

Genette V.O.: The captain was humming a tune, the same song I heard from the
anti war audience in the stadium. He was the one playing that record in the
middle of a sea battle.

(The humming of the Captain changes into the vocal version and the location
moves to Bright Hill, Oured where Harling is giving a speech after successfully
recapturing the city with the Sea Goblin Marine Force. The camera occasionally
is through the perspective of the TV broadcast with OBC and the title "A Call
for Peace" With the two speakers names appearing. Whilst the two leader a re
giving their speech we see flybys of Osean and Yuke fighters flying towards

Harling: This is President Harling, of the Osean Federation. Attention  all
Osean and Yuktobanian soldiers currently on the battlefield. Let us but down our
weapons, and come out of the trenches. The Osean capital of Oured has been of
the people who took advantage of my absence to usurp control over the country.
Once robbed of my freedom, and my ability to do the right thing, I now again
under the light of the golden sun, and I do so, with the honourable Yuktobanian
Prime Minister Nikanor by my side. We have revolved our terrible and unfortunate
misunderstanding, and the war is now over.

Nikanor: This is Prime Minister Nikanor, Head of Government for the Union of
Yuktobanian Republics. Attention all officers of Osea and Yuktobanian currently
on the battlefield. Please watch as President Harling and I stand shoulder to
shoulder, hand in hand. President Harling's words are true, and the war is over.
But there is still one battle that still needs to be fought.

Harling: We believe that those who have tried to stir hatred between us are now
preparing a weapon that could wipe out half of all metropolitan areas in either
one of our countries. Our comrades are in flight as I speak, determined to stop
this plan dead in it's tracks. Which country is under the threat of mass
destruction? That we do not know.

Nikanor: However, that is no longer important. No matter which country is hit,
it would be a server blow to all of us.

Harling: So now I ask you members of the military, if you see it in you're your
hearts please utilise the resources available to you, and help out our brave
pilots. Right now they are flying east to meet the enemy.

Nikanor: To those who still dare to hide behind the power of their hateful
weapons. Bring yourself before the light of peace and harmony!

(The crowd give a loud cheer.)

Dead Ahead   AV37
Time: 0:12
Plays: After the mission Aces
Spoilers: Yes


(We see the SOLG on a satellite readout screen, it is falling towards the

(No dialogue)

The Unsung War   AV38
Time: 0:56
Plays: After the mission The Unsung War
Spoilers: Yes

(We see Oured, the sun is beginning to rise over the bay, everything is quiet
still. Suddenly a huge explosion goes off over the bay detonating like a massive
firework. We see the four Razgriz fighters heading back home temporarily
on their cockpits whist the orchestral version of The Demons of Razgriz plays.
The fighters do a in-formation roll to a lower altitude and fly past the camera
before pitching up and flying over the saved capital, we see fragments on the
fly past the city like comets.)

Genette V.O.: When history witnesses a great change, Razgriz reveals itself,
first as a dark demon. As a demon, it uses it's power to rain death upon the
and then it dies. However, after a period of slumber, Razgriz returns, this time
as a great hero.

Oured personnel: We won!

Oured personnel: We did it!

Oured personnel: Yahoo!

Oured personnel: Salute the Aces of Razgriz!

(Various shouts and cheers from Oured.)

Several Oured personnel: Razgriz Razgriz! Razgriz! Razgriz! Razgriz! Razgriz!

Oured personnel: Can you hear these cheers? Don't tell me you can't hear them!

Epilogue   AV39
Time: 0:12
Plays: After the mission The Unsung War
Spoilers: Yes

(We see Sand Island AFB, now abandoned and full of gulls. We see various shots
of the base from the viewpoints we saw in earlier movies such as the crew bunk
room, ready room and Perrualt's office, everything is now empty and deserted.)

Genette V.O.: Peace has one again spread across the world. The Aces of Razgriz
never flew in the skies of battle again. Above the clouds there was only a clear
blue sky, no longer in need of heroes, and perhaps that was exactly what they
were hoping for all this time.

(We see various scenes of a new peaceful Oured, there is a woman whose face is
obscured sitting on a bench in a park with a young girl on her lap, they are
reading A Blue Dove for the Princess. Many believe that this woman is Nagase and
the child is that of her and Blaze's.)

---   8j. Unlockable extras ----------------------------------------------- AV40

Unlock Expert and Ace modes
Complete the game on any difficulty once

Unlock the Music Player and Movie viewer
Complete the game on any difficulty once

Unlock Free Mission mode
Complete the game on any difficulty once

Unlock the X-02
Buy at least one of all the planes exept the Falken. Including the branch

Unlock the Falken
Destroy the five Falken Hangers in missions 12a, 12b, 16a, 16b and 27a
(This can be done in Free Mission and on any difficulty)

Fly which ever plane you like in Arcade mode
Complete all branchs of arcade mode

Get Mobius One F/A-22 in Campain mode
Complete the D branch of arcade mode

Unlock Falken SP colour
Complete Expert with S ranks on all missions

Unlock X-02 SP colour
Complete Hard with S ranks on all missions

Unlock Yellow 13 Su-37 in Campain mode
Shoot down the YELLOW named pilot in the Aces tunnel

Specail Message: Finnish all Ace mode missions with an S rank and you will get
a special commemorative message at the end of the debreifing. I'll add it
when I next get it.

---   8k. Gliches --------------------------------------------------------- AV41

Helicopter flight
Not an exploitable glitch. When you are near a helicoter watch carefully, it may
'jump' around the screen, stop in the air, then jump around some more. This as
far as I know only happens to helicopters, not aircraft and only seems to affect
enemy ones. For the best chance of seeing it play through mission 11b: Reprisal.

Arkbird flight path
On mission White Bird Part.ii when the Airbird turns to the south, sometimes it
will not stop turning and fly around in cirles. This happens rarly and dosn't
seem to trigger on anything below Expert.

Non-solid wingmen
If you try to fly into your wingmen they will turn to move out of your way, if
you can hit them though sometimes they register a crash and mission failer and
sometimes you will go right through them

More non-solid aircraft
It may suprise you to learn that only your plane is effected by hitting the
ground. Whilst playing the game you may see your wingmen, friendly and enemy
aircraft either flying through hills, buildings or even under the map itself.

Hrimfaxi visable
On the mission Demons of Razgriz, when the Hrimfaxi goes below water go to 7000
feet and look down, if positioned correctly you should see the Hrimfaxi
underwater, although you may have to circle around the river to get in a
position to see it.

9. DYK / FAQ -------------------------------------------------------------- FQ01

---  9a. DYK -------------------------------------------------------------- FQ02

This is the where you find out all the little things that have been thrown into
the game. So, did you know...

- The Osean Air force and Navy have different salutes. The Naval salute consists
of the elbow being pointed at around a 135 degree angle, then the forearm
bending at 180 degrees to come back towards the head, the fingers then strech
across the eyebrow line to make up for the arm length. It is best seen in the
cutscene 'Aces'.

The Air Force salute is more standard, the upper arm points directly away from
the body, the forearm then come back on a 45 degree angle to intercept the top
eyeline. This is best seen on the cut scene 'Heartbreak One'

It also seems that Harling has some ties to the Navy as he performs a navy

- On the opening cutscene with Bartlett telling Nagase she is the number 2
On the subtitle 'Crew Ready Room' sitting near the window is a tall man with
short black hair chatting with Chopper. Over careful consideration this cannot
be anyone else but Blaze (the other two sitting in the back of the room are
instructors). Also, there is another character sitting directly infront of Blaze
in this scene who looks exactly the same as him, oops Namco :?

- There is a pilot called Nagase in AC04's Escort mission flying Air Ixiom 701.

-/Nagase in AC04 sounds too old to be Nagase in AC05; it seems more probable
that Kei Nagase is the daughter of 04's Nagase. It also brings up a rather
cute 'She joined to protect people like Mobius 1 protected her mom' motive/
(by Neil H)

- Nagase is also the mascot from Ridge Racer with the diffrent name Reiko.

- The Belkan who we hear over the radio in White Bird pt 2 and who is controling
the SOLG in Aces maybe Schwarze, a pilot from the Belkan War. Other theories put
him on Ashley (the 8492nd leader) or Hamilton.

- When you are saving the airport, the airline Air Ixim from AC04 tries to land.

- In the mission 'Blind Spot', the transport plane is going to North Point, the
home of ISAF.

- The game is called Squadron leader in Europe and Oceania, boo!

- In the mission 'Aces', a named aircraft is a member of the Yellow Squadron.

- The continent in AC04 was called Usea, the country that is in AC05 is called
Osea. Usea is also on the far east of the map in briefings an opening movie.
(Thanks to Neil H for pointing it out).

- (Thanks to Ryan):
the "pipe" for air to air refueling is called a "basket," or a "boom." You'll
notice in the game that in US Navy planes you see a basket, which the pilot
needs to put his refueling probe into to refuel. US Air Force planes see
else: a boom. In their case, all the pilot has to do is hold station behind the
tanker while a boom operator moves the boom into the plane. If you watch the
or F-22 being refueled, you'll see that the boom goes into the plane behind the
cockpit, where the pilot can't possibly see it.

If a Navy plane is using an Air Force tanker, the boom operator does nothing,
everything is on the pilot. Sometimes the boom operator tries to "help us out,"
that's just an annoyance.

I'm not sure which of the non-US planes use a basket, and which use a boom, but
it's reasonable
to assume that the game is accurate on this.

- Pops and Hamilton are both Belkans.

- Many of the Belkan words used in the game come from German. Nord Belka
(North Belka), Vogal (Bird) and several pilots names.

- In contrast several Yuke pilots names and ship names come from Russian and

- Pops' dog is called Kirk

- Cruik Fortress may have been built in one of the Ulysses 1994XF04 astoroid
craters. (Thanks to Neil H), if you have no idea what I'm talking about play

- The first letter of the callsigns of your wingmen spell out the word: "Aces"
Archer Chopper Edge Swordsman - ACES, and no, I don't know where B for Blaze
comes from.

- The V2 nuclear MIRV missile stands for Multi Independently Targetable
Re-Entry Vehicle where the weapon that fires it, the SOLG stands for
Satellite Orbital Liner Gun.

- If you want to be all technical, the Falkan also is too unareodynamic and
mis-shapen to fly.

- The Falken does not appear in AC05 first, it is actully an aircraft you need
shoot down for the ZOE Commander medal in AC02.
//I haven't got the Falken in AC5 myself, but when I was
browsing I checked around the
aircrafts that are playable in AC5 and found Falken...
I was surprised. I'm not sure if you have noticed this
too or not, but this fictional plane has appeared
before, that is in Ace Combat 2. It was there in the
very last mission (Fighter's Honor), as a non-target
enemy under the name ADF-01. It was also the plane
that you need to shoot down to obtain the last
decoration, the "ZOE Commander" medal. The plane was
one of a kind, it wasn't seen in any other missions.
The design is strikingly similar, if not identical.
The only differences are that the Falken has this
'slot' on its nose (for that laser thingy?) while the
ADF-01 has a vertical 'fin' (excuse me for not having
the proper aviation term xD) on its belly that is not
present in Falken. Other than that, they're basically
twins. Heck, they share the same paint job (red).
I think this is pretty nostalgic for all of us who
played AC2. :)//
Thanks to Widodo for the info.

- The Hrimfaxi and Scinfaxi are nordic gods weapons (thanks to the people who
told me).

- Namco have a Pacman tribute in the game. In Mission 16a: Desert Arrow go to
grid section 5d in the upper centrel area. Look down and volia! (Thanks to the
people on the GameFAQs board who mentioned this).

---  9b. FAQ -------------------------------------------------------------- FQ03

Frequently asked questions:

Q: Are there any named pilots in this game, I'm almost through and haven't seen
A: There are named pilots, however they do not appear until you have finished
the game once or more.

Q: I have finished the story mode, but don't have all the planes, what gives?
A: Have you done the extra missions? Check out Free Mission for the ones you
missed and make sure you buy them too!

Q: Where is the X-02?
A: Unlock all the planes apart from the Falken and it can be bought after you
get all the planes fly one more mission to have it appear in the buy menu

Q: What is the rock song played at the end credits?
A: The song is called Blurry by Puddle of Mudd, the lryics are in the section

Q: How do I complete this mission?
A: Look in the guide! If the answer isn't there ask.

Q: Can I ask for your help about another game which is simmiler to AC05
A: No, only ask me questions about games I have done guides for.

Q: Is the Wingman control necessary to complete the game?
A: No, if you can't be bothered to play it tactically at the start of every
mission hit disperse to make them move elsewhere.

Q: I have ordered my group to disperse and they are still flying in formation,
that gives?
A: Your wingmen will disperse, but only over an area of a few thousend feet. For
instance, you cannot get you team to disperse over the entire map.

Q: Do wingmen kills count for points?
A: Yes, anything that is destroyed by a wingmen earns you points.  However,
any kills by an aircraft marked as FRND doesn't count. This includes
Swordsman at the start of the game.

Q: Can my wingmen get shot down?
A: No, but they can take hits from missiles and guns, they just don't take any

Q: Do I have to breck off a bombing run when I'm being shot at with a missile?
A: Unless you want to get shot down. Before doing anything, check your radar, if
the missile is miles away you should have enough time to destroy your target
before it reaches you, if it ever gets near to you at all.

Q: Does it matter what type of aircraft my wingmen fly?
A: It makes a lot of diffrence. Your wingmen are much more likly to score
kills if they are in an X-02 then a F-5e. Also an aircraft with a higher
air-to-air value your wingmen will focus on air targets where a higher
air-to-ground value will cause them to attack ground targets.

Q: Where can I check my squadron records?
A: Look under Squadron Data.

Q: I need help on the Arcade mode and you havn't done the walkthrough yet!
A: I'm going to. In the meantime, I have finnished arcade mode a few time, just
email me if you need help or want to moan about how hard the squadron of X-02s
are o_O

Q: How do I send in my squadron records for the Hall of Fame?
A: Email them in, also PLEASE set it out something like the rest of them as it
just makes it a lot easier for me.

10. ENDING NOTES ---------------------------------------------------------- EN01

---   10a. Thanks and Credit ---------------------------------------------- EN02
Firstly I would like to thank Namco for making such a great game also if you are
reading this for some reason, stop changing the name of the European release!

Also, I would like to thank anyone who read this and found it interesting or
helpful (or both :D ), as well as anyone who pointed out mistake, corrections,
sent in their Squadron Data etc, I'd make a list put there has been quite a
few people and I don't want to go through the whole guide looking for names,
if you want to see your name go to the relevant bit and it should be there,
if it is not then email me and I'll put it right.

When you finish the game send in your records!
The arcade walkthrough will come soon enough so keep watching!


Excerpts from the book:
Aces, Demons and Ghosts: Mysterious heroes of the Belkan Conflict

Speculations abound over the true identity of the "Aces of Razgriz"
A small squadron of fighter pilots who played a pivotal role in resolving
the Cirearn-Pacific war (Belkan Conflict), and has since disappeared without
a trace.

Some still firmly believe that this mysterious squadron was the Sand Island
detachment of the 108th Osean Tactical fighter squadron, better known as the
Sand Island Squadron.

Feared amongst Yuktobanian Troops as "The Demons of Razgriz" the ferocity of
this squadrons combat power is said to have weakened the resolve to fight
amongst many in the front lines.

To this day very little information has been obtained regarding the Sand
Island Squadron itself. The last recorded account is a report dated the
December 7, 2010, stating that all planes from Sand Island Squadron had
been shot down over the Ceres Ocean. No records about them have since been

There are however, numerous similarities that connect Sand Island Squadron
and "The Demons of Razgriz".

Whatever the truth maybe, the memory of this mysterious squadron, hailed
both as aces and demons - and, at one point as ghosts - still lives amongst

Vincent Harling, 48rd President of the Osean Federation announced at the
2013 Osean Federation Council, that in the year 2020 the Government will
release to the public, full details from every department pertaining to the
Belkan Conflict.

In a speech following his announcement President Harling declared the

"We must let time shed light on the truth behind this conflict. In the
meantime, the world has already began to head down a new path."

"And this path shall go on, as long as the blaze of light that shines
through the darkness is not extinguished."