Your Account
    Log into your account here:
       Forgot Password

    Not registered? Sign Up for free
    Registration allows you to keep track of all your content and comments, save bookmarks, and post in all our forums.

BattleScape Control Bar Reference

by Ledmeister

X-Com UFO Defense (PlayStation) BattleScape Control Bar, quick-reference sheet:

.----------.--(A)--.--(B)--.--(C)--.--(D)--.--(E)--.--(F)--.--(G)--.----------.
|Ammo left |    o  |    [] | ####  |   o   | o   o | _-^-_ |  .-.  |Ammo left |
|(not shown| /\ #  | /\ [] | ##  | |   #|  | # > # | _`v'_1| ( / ) |(not shown|
|for some  |    I  |    [] | ##__| |   I.  | I   I |  `v'  |  `-'  |for some  |
|weapons)  |-------'-------'-------'-------'-------'-------'-------|weapons)  |
|          |--(H)--.--(I)--.--(J)--.--(K)--.--(L)--.--(M)--.--(N)--|          |
|Object in |    o  |    [] | o  /  |   ^   |\o   o |  .--. |  ___/ |Object in |
|left hand | \/ #  | \/ [] | # /_q | < i > | \ > # |   ,-' | `"""' |right hand|
|of X-Com  |    I  |    [] | I/ r7_|   v   | I\  I |   +   |   ^   |of X-Com  |
|Operative |-------'-------'-------'-------'-------'-------'-------|Operative |
|          |--(O)--.--(P)--.------.--------------------------------|    or    |
|          |       |   o   |##### | Operative name or HWP type     |Turret of |
|          | ----> |-->#" ~| #  ##|.------.------.TIME UNITS BAR   |Heavy     |
|          |       |   H   | #####||Time  |Energy|                 |Weapons   |
|          |-------'-------| # ## ||Units |level |ENERGY LEVEL BAR |Platform  |
|          |--(Q)--.--(R)--|##  ##|`------'------'                 |(HWP)     |
|          |  o_ _ | o     |      |.------.------.HEALTH LEVEL BAR |          |
|          |->#'   |>#" ~~~|Status||Health|Morale|                 |          |
|          |  [    | H     |button||level |level |MORALE LEVEL BAR |          |
`----------'-------'-------'------'`------'------'-----------------'----------'

(A) Current unit: Vertically climb/elevate/levitate straight up one level/layer
(B) Adjust viewpoint up a level ("up" from top level wraps to bottom level)
(C) Switch to Map screen
(D) Current Operative (not HWP): Check personal inventory, and area at feet
(E) Select next unit (cycles forward and backward through all available units)
(F) Switch view to: 1) Current layer (and below), or 2) All layers combined
(G) Immediately end current Turn for all X-Com units; Begin Turn for Aliens
(H) Current unit: Vertically drop/sink/fall straight down one level/layer
(I) Adjust viewpoint down a level ("down" from bottom level wraps to top level)
(J) Current Operative (not HWP): Switch between standing and kneeling/crouching
(K) Center viewpoint on currently selected X-Com unit
(L) Currently selected unit is "Done" for this Turn; select next available unit
(M) Options menu (Game Options, Sound Options, Controller Options, Save Game)
(N) Abort current mission (brings up confirmation screen first)
(O) Reserve no Time Units (default); X-Com units can use all TUs for movement
(P) Reserve some Time Units for a Snap Shot
(Q) Reserve some Time Units for an Aimed Shot
(R) Reserve some Time Units for an Auto Shot

-------------------------------------------------------------------------------
Copyright (C) 1997-2008                                      www.Ledmeister.com
-------------------------------------------------------------------------------