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*** VAGRANT STORY COMBAT MECHANICS GUIDE ***
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Author: Scott Clark, aka Beamup
Contact: st clark -a t- ku alumni -d o t- org (remove all spaces)
Last updated: June 11, 2009
TABLE OF CONTENTS
1. Introduction
2. Formulas
3. Ashley's abilities
3a. Warlock spells
3b. Shaman spells
3c. Sorcerer spells
3d. Enchanter spells
3e. Break Arts
4. Strategy suggestions
4a. Standard strategy
4b. Chain-resistant enemies
4c. Extra-tough foes
5. Basic combinations
5a. General principles
5b. Upgrade paths
6. Enemy listing
7. Acknowledgements, version history, and legal
-----------------------
-----------------------
-- --
-- 1. INTRODUCTION --
-- --
-----------------------
-----------------------
Vagrant Story is, at the time of this writing, a pretty old game. And
not a very popular one, either. It's a real shame, too - the combat
system is truly fascinating, with an exceptional degree of depth. Not
at all like most RPGs, which basically tell you up front what to do to
win. Instead, you have to figure out what's important.
Because of this, people who play the game mostly fall into one of two
categories. Some people like having to figure things out for
themselves. These people generally love it. Other people aren't
interested in that, and they tend to hate it. Understandably so -
Vagrant Story is not at all forgiving. If you don't know what you're
doing, it's very easy to be doing no damage to anything and taking
huge damage whenever you turn around. And it doesn't help that the
game's documentation tends to guide you towards a VERY ineffective way
to play! Hopefully, though, some people who don't want to decipher a
game system will read this, apply what it teaches, and enjoy the game.
And those who love it can find new wrinkles and facts to enhance their
gameplay even further.
On a less philosophical note, this guide is, in some sense, long
overdue. Despite the age of the game, its inner workings have not
been exposed in a guide yet - a lack that is particularly striking,
given the depth and intricacy of the system and how valuable knowledge
of it is. When you need to determine how best to drop Time Trial
Asura, it's not such a good plan to wait around on the board and hope
Terence shows up to explain it! And many of the crucial bits of
information you need to really plan an efficient takedown of a nasty
boss simply aren't available - Chain Evasion stats have never shown up
online before, to my knowledge. They certainly aren't on GameFAQs
(until now).
As a result of these lacks, the general gameplay advice given in the
current guides is generally not very good. Often, it's outright
counterproductive. My goal in writing this is to change that, by
documenting not only the formulas on which combat is based, but the
many previously-hidden numbers that go into them. And then to draw
conclusions and make recommendations for effective gameplay based on
that knowledge.
The organization of this guide starts with the formulas, in section 2.
Section 3 details the important numbers that go into those formulas,
for each of Ashley's abilities. Then section 4 tells how to bend the
system to your will and smash those annoying bosses into tiny little
bits. Section 5 goes over what every player should know about
combinations, and section 6 documents the important stats for every
foe in the game.
Keep in mind that, throughout this guide, I will generally be assuming
that you have a general familiarity with the game. I'm not going to
be going into such things as "what is Class" or "how do you chain."
Perhaps in a future version, if there's demand.
Recommended other references include:
JTilton's Enemy FAQ: Lists the skills and equipment of each enemy, and
the contents of all chests.
JTilton's Combinations Guide: Everything you ever wanted to know (and
a lot you probably didn't) about the workshop.
SRiesterer's Item Stats guide: All the numbers for all the equipment
in the game.
ZNicholson's FAQ/Walkthrough: Want to know where you should be going,
how to solve cube puzzles, and so on? This is the go-to source.
-------------------
-------------------
-- --
-- 2. FORMULAS --
-- --
-------------------
-------------------
Ever wonder how the game calculates your chance to hit, and how much
damage you do? Well, read on and all shall be revealed. But first, a
convention - [x] means to round x down.
The chance to hit is calculated as:
Hit% = 100 + Acc - Dge
Where Acc is the attacker's accuracy, given by:
Acc = [AGI * (100 - RISK) / 100]
AGI here includes the bonus/penalty from all equipment, added
together. Yes, that does mean that wearing heavy armor with an AGI
penalty makes your attacks less accurate. And Dge is the defender's
dodge chance, given by:
Dge = [(AGI + Evade) * (100 - RISK) / 100]
where Evade is the targeted body part's EVA stat (see section 6).
Ashley's only source of Evade are the Nightkiller and Manabreaker
gems.
So hit chances are pretty straightforward - adding X AGI will increase
your chance to hit by X%, and your chance to be hit by X% (before
modifying for RISK).
Damage, on the other hand, is more complex. Throughout this section,
I'll be referring to STR. For a magical attack, just replace that
with INT, and set all Class ratings to 0. (Why they chose to have
Class not come into magical attacks is beyond me. But they did.) The
expected damage is:
Damage = Attack - Defense
Simple enough so far. But the calculation of Attack and Defense is
meatier.
Attack = [(STR + WeapStr + AccSTR) * (100 + Modifier) / 100]
STR here is your base STR, WeapSTR is the weapon's STR (blade, grip,
and gems) and AccSTR is your accessory's STR. What about the
modifier?
Modifier = [(WeapClass + AccClass + WeapAffinity + AccAffinity +
WeapType + AccType + WeapPP% - WeapDP%) / 4]
This is where the Class, Affinity and Type bonuses of the weapon
(including gems) and accessory come in to play. Note that WeapType is
always the grip's rating for the blade's Type. If you use Mistral
Edge (Blunt) with a Rapier (Piercing), the grip's Piercing stat is
used, NOT Blunt. Also, the PP and DP come into it:
PP% = [100 * CurrPP / MaxPP] (divide by 2 for Crossbows)
DP% = [100 * (MaxDP - CurrDP) / MaxDP]
So going from empty to full DP or PP has the same effect as 100 points
of Class/Affinity/Type (25% of total STR). Except for Crossbows, that
is. The fact that they gain only half benefit from PP makes them
pretty weak - at full PP, that's a penalty of at least 14 damage
compared to another weapon with the same stats.
The calculation of Defense is similar, but has more parts. It has
pieces derived from base stats, armor, and shield.
Defense = [BaseDef + ArmDef + ShldDef / (100 + [RISK / 2])]
So full RISK cuts your Defense by 1/3. Given that Attack and Defense
are both generally well over 100, this is a very big deal, and can
turn even weak enemies into deadly killers. Of the three parts of
Defense, the most important is usually BaseDef:
BaseDef = (STR + AccSTR - 20) * (100 + Modifier)
Modifier = (AccClass + Affinity + AccAffinity + Type + AccType)
So you can see that this is where the accessory affects Defense.
There's a penalty of 20 to base STR (so that equal STR and no other
modifiers means 20 damage, not 0), and the modifier includes both the
base ratings (Ashley has 0 for everything, though his enemies most
emphatically do not) and the Accessory.
There's no base Class rating, interestingly. Also notice that Class,
Affinity, and Type have four times the effect on Defense compared to
Attack.
Next up, ArmDef (for the armor on the target location only):
ArmDef = ArmSTR * (100 + Modifier)
Modifier = ArmClass + ArmAffinity + ArmType - [ArmDP% / 4]
Unlike Class/Affinity/Type, the effects of DP are the same as for
Attack - divided by 4.
And finally, ShldDef from the shield. This protects all attacked
locations.
ShldDef = ShldSTR * (100 + Modifier)
Modifier = ShldClass + ShldAffinity + ShldType - [ShldDP% / 4] +
[ShldPP% / 4]
Defending against all attacks, and getting a PP% bonus, generally
makes a shield a much more potent defense than armor.
-----------------------------
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-- --
-- 3. ASHLEY'S ABILITIES --
-- --
-----------------------------
-----------------------------
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- 3a. Warlock spells -
----------------------
Except for the instant-kill spells, these use the standard hit rate
calculation, but with a modifier equal to (30 - MP cost)%. So Solid
Shock has a 5% bonus to its hit rate, and Radial Surge L4 has a 32%
penalty.
- Single-target:
Solid Shock, Fireball, Aqua Blast, Lightning Bolt,
Vulcan Lance, Spirit Surge, Dark Chant
Cost: 25, except for Spirit Surge and Dark Chant (28)
Type: Blunt
Affinity: Various
Attack Multiplier: 1.4
Effect: Straightforward elemental attacks striking a single hit
location. They are notable for their high Attack Multiplier,
which is bettered only by the Retribution barehanded Break Art.
- Area-of-effect (AOE):
Explosion, Flame Sphere, Avalanche, Thunderburst,
Gaea Strike, Radial Surge, Meteor (4 levels each)
Cost: 36/44/52/60, except for Radial Surge and Meteor (2 more)
Type: Blunt for Explosion level 1, Typeless otherwise
Affinity: Various
Attack Multiplier: 1.0, except level 4 which is 1.1
Effect: Elemental damage over a radius which increases with level.
Potentially a great deal of damage, but expensive.
Interestingly, levels 2 and 3 offers no damage increase, just
increased radius (for Explosion, becoming Typeless at level 2 is
effectively a damage boost). So unless the higher level lets you
hit an additional target, don't use it!
- Instant-kill:
Exorcism, Banish
Cost: 22 for Exorcism, 25 for Banish
Effect: Instant kill for any target hit by it. Exorcism works on
Undead only, Banish on non-Undead. Many enemies are immune,
including all bosses. Generally, any enemy you'd bother casting
them on will be immune. At least they're area-effect, though
getting multiple targets in the area can be hard. Hit rate is
given by the usual attack formula, but using INT instead of AGI
(but still including all equipment) and with the defender's dodge
multiplied by a factor (current HP/max HP), but no adjustment for
MP cost.
- Drain Heart
Cost: 12
Type: None
Affinity: Dark
Effect: Damages the target, heals the caster. Undead are immune.
- Drain Mind
Cost: 2
Type: None
Affinity: Dark
Effect: Steals MP from the target and gives them to the caster.
Enemies immune to Banish (including Undead) are immune to this
too.
---------------------
- 3b. Shaman spells -
---------------------
None of these may be cast on Undead, with the exception of Heal (to
damage them). All have a hit rate of 100%, modified by gem effects -
again, except for Heal to damage undead, which uses the normal Warlock
hit rate calculation.
- Heal
Cost: 5
Affinity: Light
Type: None
Multiplier: 1.5 when healing, 1.0 when damaging
Effect: Heals non-Undead, and damages Undead. In both cases, the
damage done/healed is calculated as an attack.
- Restoration
Cost: 3
Effect: Cures Paralysis.
- Antidote
Cost: 3
Effect: Cures Poison.
- Blessing
Cost: 17
Effect: Cures Curse.
- Clearance
Cost: 15
Effect: Cures Numbness, Paralysis, and Poison.
- Surging Balm
Cost: 20
Effect: Gradually restores HP. This is cancelled if the target is
hit by another spell.
-----------------------
- 3c. Sorcerer spells -
-----------------------
- Stat modification:
Herakles, Enlighten, Invigorate
Degenerate, Psychodrain, Leadbones
Cost: 12 for the increases, 7 for the decreases
Hit rate: 100%, modified by gems
Effect: Increases or decreases one stat by 1/10 its base value.
Some enemies are immune to one or more of these. No more than
one may be in effect on a given target at one time - casting a
second will cancel the first.
- Equipment modification:
Prostasia, Tarnish
Cost: 15 for Prostasia, 7 for Tarnish
Hit rate: 100%, modified by gems
Effect: Increases or decreases the STR of the target's equipment by
INT * (18 / 256). Naturally, enemies without equipment are
immune. No more than one equipment modifier (these two, plus
Enchanter spells) may be in effect on a given target at one time
- casting a second will cancel the first.
- Curse
Cost: 17
Hit rate: As Warlock spells
Effect: Causes Curse status, which decreases all three stats by
1/10. Essentially a combined Degenerate, Psychodrain, Leadbones
which stacks with them. You might expect all bosses to be immune,
but you'd be wrong - quite a few are not! Too bad it's not
available on first play. (Though the Great Axe Break Art
Accursed Umbra can also inflict Curse.)
- Silence
Cost: 7
Hit rate: As Warlock spells
Effect: Inflicts Silence status. A surprising number of
spellcasters aren't immune to this. Silence is cancelled when the
target is hit by another spell. Does not prevent Grimoire use, so
if you have a Grimoire of an appropriate spell you can use it on
yourself to cancel Silence.
- Stun Cloud
Cost: 7
Hit rate: As Warlock spells
Effect: Causes Paralysis.
- Poison Mist
Cost: 11
Hit rate: As Warlock spells
Effect: Causes Poison. Pretty wimpy.
- Dispel
Cost: 10
Hit rate: 100%, modified by gems
Effect: Cancels all magic on the target. Can be used if you don't
have a more specific counter.
- Magic Ward
Cost: 21
Hit rate: 100%, modified by gems
Effect: Nullifies the next spell cast on the target, including
beneficial spells. VERY powerful.
- Fixate
Cost: 3
Hit rate: Always works
Effect: Freezes all of the room's Cloudstones in place for a
limited time.
- Eureka
Cost: 6
Hit rate: 100%, modified by gems
Effect: Reveals all of the room's traps.
- Unlock
Cost: 3
Hit rate: (RISK + 150) * 100 / 256
Effect: Opens the target magically locked chest.
- Analyze
Cost: 5
Hit rate: (RISK + 150) * 100 / 256
Effect: Reveals the target's stats. To see them, go to the Status
menu and use the L1/R1 buttons to select the target. Then you can
view their stats just like Ashley's. Or, you could just refer to
section 6.
------------------------
- 3d. Enchanter spells -
------------------------
All Enchanter spells have a 100% hit rate, modified by gems. Only one
Enchanter spell, Prostasia, or Tarnish may be in effect on a given
target at one time - casting a second will cancel the first.
- Fusion
Spark Fusion, Frost Fusion, Luft Fusion, Soil Fusion
Cost: 10 for Fusion
Effect: Increases your weapon's rating in the specified Affinity by
INT / 2.
- Guards
Pyro Guard, Aqua Guard, Aero Guard, Terra Guard
Cost: 9
Effect: Increases your armor's rating in the specified Affinity by
INT / 2. Affects all five armor pieces, plus shield, but not
accessory.
------------------
- 3e. Break Arts -
------------------
Some Break Arts perform two hits - albeit with a single to-hit roll.
These will generally have different Attack multipliers, and may have
different Affinity and Type as well. Here's an example:
- Ignis Wheel
Cost: 55 HP
Attack multiplier: 1.2 and 1.0
Type: Blunt
Affinity: As weapon and Fire
Special effect: Two hits
Kills required: 205
This should be read as one hit, with multiplier 1.2, Blunt, affinity as
weapon, plus a second hit with multiplier 1.0, Blunt, Fire affinity.
--- DAGGER
- Whistle Sting
Cost: 25 HP
Attack multiplier: 1.1
Type: Blunt
Affinity: As weapon
Kills required: 10
- Shadoweave
Cost: 40 HP
Attack multiplier: 1.2
Type: Blunt
Affinity: Dark
Special effect: Paralysis
Kills required: 65
- Double Fang
Cost: 55 HP
Attack multiplier: 1.2 and 1.0
Type: Piercing
Affinity: As weapon
Special effect: Two hits
Kills required: 175
- Wyrm Scorn
Cost: 75 HP
Attack multiplier: 1.3
Type: Piercing
Affinity: As weapon
Kills required: 340
--- SWORD
- Rending Gale
Cost: 25 HP
Attack multiplier: 1.1
Type: Piercing
Affinity: As weapon
Kills required: 20
- Vile Scar
Cost: 40 HP
Attack multiplier: 1.2
Type: Edged
Affinity: As weapon
Special effect: Poison
Kills required: 90
- Cherry Ronde
Cost: 55 HP
Attack multiplier: 1.2
Type: Edged
Affinity: Water
Kills required: 235
- Papillon Reel
Cost: 75 HP
Attack multiplier: 1.3
Type: Edged
Affinity: Light
Kills required: 425
--- GREAT SWORD
- Sunder
Cost: 25 HP
Attack multiplier: 1.1
Type: Piercing
Affinity: As weapon
Kills required: 25
- Thunderwave
Cost: 40 HP
Attack multiplier: 1.2
Type: Edged
Affinity: Air
Special effect: Paralysis
Kills required: 110
- Swallow Slash
Cost: 55 HP
Attack multiplier: 1.2 and 1.0
Type: Edged
Affinity: As weapon
Special effect: Two hits
Kills required: 260
- Advent Sign
Cost: 75 HP
Attack multiplier: 1.3
Type: Edged
Affinity: Light
Kills required: 485
--- AXE/MACE
- Mistral Edge
Cost: 25 HP
Attack multiplier: 1.1
Type: Blunt (yes, really)
Affinity: As weapon
Kills required: 18
- Glacial Gale
Cost: 40 HP
Attack multiplier: 1.2
Type: Blunt
Affinity: Air
Special effect: Numbness
Kills required: 80
- Killer Mantis
Cost: 55 HP
Attack multiplier: 1.2 and 1.5
Type: Edged
Affinity: As weapon
Special effect: Second hit reduces target's MP
Kills required: 210
- Black Nebula
Cost: 75 HP
Attack multiplier: 1.3
Type: Blunt
Affinity: Dark
Kills required: 420
--- GREAT AXE
- Bear Claw
Cost: 25 HP
Attack multiplier: 1.1
Type: Blunt
Affinity: As weapon
Kills required: 20
- Accursed Umbra
Cost: 40 HP
Attack multiplier: 1.2
Type: Blunt
Affinity: As weapon
Special effect: Curse
Kills required: 100
- Iron Ripper
Cost: 55 HP
Attack multiplier: 1.2
Type: Blunt
Affinity: As weapon
Special effect: Damages armor
Kills required: 245
- Emetic Bomb
Cost: 75 HP
Attack multiplier: 1.3
Type: Edged
Affinity: As weapon
Kills required: 465
--- STAFF
- Sirocco
Cost: 25 HP
Attack multiplier: 1.1
Type: Blunt
Affinity: Fire
Kills required: 15
- Riskbreak
Cost: 40 HP
Attack multiplier: 1.2
Type: Piercing
Affinity: As weapon
Special effect: Cancels RISK
Kills required: 90
- Gravis Aether
Cost: 55 HP
Attack multiplier: 1.2
Type: Blunt
Affinity: Earth
Kills required: 215
- Trinity Pulse
Cost: 75 HP
Attack multiplier: 1.3
Type: Blunt
Affinity: As weapon
Kills required: 410
--- HEAVY MACE
- Bonecrusher
Cost: 25 HP
Attack multiplier: 1.1
Type: Blunt
Affinity: As weapon
Kills required: 20
- Quickshock
Cost: 40 HP
Attack multiplier: 1.2
Type: Blunt
Affinity: Air
Special effect: Numbness
Kills required: 95
- Ignis Wheel
Cost: 55 HP
Attack multiplier: 1.2 and 1.0
Type: Blunt
Affinity: As weapon and Fire
Special effect: Two hits
Kills required: 205
- Hex Flux
Cost: 75 HP
Attack multiplier: 1.3 and 1.0
Type: Blunt
Affinity: Light and Dark
Special effect: Two hits
Kills required: 385
--- POLEARM
- Ruination
Cost: 25 HP
Attack multiplier: 1.1
Type: Piercing
Affinity: As weapon
Kills required: 15
- Scythe Wind
Cost: 40 HP
Attack multiplier: 1.2
Type: Piercing
Affinity: Air
Special effect: Tarnish
Kills required: 95
- Giga Tempest
Cost: 55 HP
Attack multiplier: 1.2
Type: Piercing
Affinity: As weapon
Special effect: Damages armor
Kills required: 220
- Spiral Scourge
Cost: 75 HP
Attack multiplier: 1.3
Type: Piercing
Affinity: Water
Kills required: 405
--- CROSSBOW
- Brimstone Hail
Cost: 25 HP
Attack multiplier: 1.1 and 1.0
Type: Piercing
Affinity: Dark and Fire
Special effect: Two hits
Kills required: 20
- Heaven's Scorn
Cost: 40 HP
Attack multiplier: 1.2 and 1.0
Type: Piercing
Affinity: Light and Air
Special effect: Two hits
Kills required: 95
- Death Wail
Cost: 55 HP
Attack multiplier: 1.2 and 1.0
Type: Piercing
Affinity: Dark and Earth
Special effect: Two hits
Kills required: 230
- Sanctus Flare
Cost: 75 HP
Attack multiplier: 1.3 and 1.0
Type: Piercing
Affinity: Light and Water
Special effect: Two hits
Kills required: 430
--- BARE HANDS
- Lotus Palm
Cost: 25 HP
Attack multiplier: 1.2
Type: Blunt
Affinity: Physical
Kills required: 30
- Vertigo
Cost: 40 HP
Attack multiplier: 1.3
Type: Blunt
Affinity: Physical
Special effect: Numbness
Kills required: 105
- Vermillion Aura
Cost: 55 HP
Attack multiplier: 1.3 and 1.0
Type: Blunt
Affinity: Light
Special effect: Two hits
Kills required: 250
- Retribution
Cost: 75 HP
Attack multiplier: 1.5
Type: Blunt
Affinity: Dark
Kills required: 460
-------------------------------
-------------------------------
-- --
-- 4. STRATEGY SUGGESTIONS --
-- --
-------------------------------
-------------------------------
Now that we've covered how combat works, and what sort of abilities
Ashley has, it's time to get down to business. In this section, I'll
describe how you can turn these mechanics to your advantage.
The first thing to notice is that Class, Affinity, and Type count for
four times as much on Defense as on Attack. When you couple that with
the fact that enemy ratings for Affinity and Type vary widely (gaps of
30-40 points or more being common), the result is that minimizing the
enemy's Defense by using a Type and Affinity of attack against which
they are weak will count for a lot more than maximizing your own
Attack (for example, by using a weapon with a high Class rating).
Because of this, the oft-cited strategy of building up weapons' Class
ratings by using them exclusively against that sort of enemy is not
very effective. Even raising your weapon's Class by 100 points will
have about the same effect as decreasing the enemy's Type and Affinity
defense by 25 points. And you'll generally get substantially more
than that by targeting the enemy's weakness, with hugely less effort
than training up Class ratings.
Let's also consider the relative merit of one- and two-handed weapons.
One-handed weapons allow you to use a shield, two-handed generally
provide superior range and STR.
A shield provides a massive defensive bonus. Even a modest (H) Circle
shield, with full PP/DP but no other bonuses, will provide a Defense
of 17 on all body parts. So it can cut the total damage of multi-hit
attacks (the most dangerous) by fully 85 HP. Add the possibility of
gems, Prostasia, and Guard spells and the benefits become massive.
Say, for instance, I take that (H) Circle shield, cast Prostasia (with
base INT), and apply a Dragonite gem. It will now reduce the damage I
take from dragon breath by a huge 160 HP. Impressed yet?
Compared to that, the modest increase in STR and range is nothing.
One-handed weapons are, therefore, generally preferred. That leads us
to step 1 of effective combat: choosing your weapons.
-------------------------
- 4a. Standard Strategy -
-------------------------
--- Step 1: Weapons to carry ---
Since the Type of your normal attack can only by changed by swapping
weapons, covering your bases here is the best place to start.
One-handed Edged weapons include Swords (except Rapiers), Axes, and
some Daggers. Typically, Swords are your best bet since they're the
most common. One-handed Piercing weapons are limited to Rapiers and
some Daggers, so you'll want to start with a Rapier and then move to a
good Piercing Dagger when you obtain one. One-handed Blunt is easy -
Maces, which provide a much stronger attack than any Staff.
Moving on to consider Affinity, most weapons will naturally be
Physical. And between Fusion spells and common gems, it's easy to get
Fire, Water, Earth, and Air attacks. So that just leaves Light and
Dark.
Dark weakness is quite rare, and while Dark gems are hard to find,
you'll still have one by the time you need a Dark attack. So that can
take care of things.
But Light weakness is very common, so you'll want a Light-affinity
weapon to exploit it. The easiest way to get that is to use Silver,
which has a naturally high Light rating. As a bonus, it also comes
with high Undead rating. (Phantom too, but Phantoms are rarely
Light-weak while most Undead are.)
Also useful are a Crossbow (for range, not damage) and a Staff (when
you want to engage in a Warlock duel).
So the bottom line is to carry one-handed Edged, Piercing, Blunt, and
Silver weapons, plus optionally a Crossbow and/or Staff.
--- Step 2: Prepare your weapons ---
PP and DP have a pretty sizable effect - equivalent to 100 points of
Class, Affinity, or Type. And it takes little effort to get and keep
them full. So you definitely ought to do that.
The best way to do this is to Repair them at shops, use Instill to
quickly fill up the PP meter, and then include Temper as a regular
part of your chaining to slow the deterioration of DP. Also make sure
to leave Combat mode when you're not fighting, and keeping DP and PP
at or near max will be easy.
--- Step 3: Choose your attack and equip ---
When facing a strong enemy, the first thing to do is to choose where
you'll hit them, and with what. To do that, check section 6. You're
looking for hit locations with modest Evade and (especially) Chain
Evade, preferably coupled with low Affinity and Type ratings. Then
look at what Type and Affinity they're weakest against there.
Based on that, select your weapon and attach appropriate gems.
Generally weapons do well with Affinity gems - not only do they help
get the right attack Affinity, but they do as good a job of boosting
your Attack as Class gems. Since you won't generally want your attack
Affinity on your shield, but may well want the target Class there,
stick with Affinity gems for the weapon. Braveheart is also very good
if your AGI is modest (or Hellraiser, if appropriate).
Also attach gems to your shield. Nightkiller and Manabreaker are
great, depending on what kind of attack the enemy uses. Class gems
are a generally a good choice, but remember that magic doesn't
consider Class. So if the enemy mainly casts spells, Class gems are
useless on your shield and you should instead choose Affinity gems.
Finally, select an accessory. This is very important, since their
Class/Affinity/Type bonuses are applied with your base STR on defense.
So an accessory can have even more impact on your defensive power than
a shield! I typically favor Class accessories. They boost both your
Attack and Defense, whereas an Affinity accessory will generally only
boost one (and in fact will often weaken the other). But if the enemy
will be using mostly magic, then a Class accessory isn't so effective
on defense and I turn to the corresponding Affinity accessory. It
may technically weaken my Attack a bit, but by much less than it
improves Defense.
--- Step 4: Buff and debuff ---
The Sorcery and Enchantment spells provide quite a lot of benefits,
and they're so easy to use you'd be crazy not to exploit them.
First, boost your stats. Herakles is the most common choice here.
But Enlighten is good if you will be casting spells instead of
attacking, and Invigorate nicely boosts your Accuracy, so if you have
trouble hitting the target, it's a good choice.
Second, boost your equipment. A Fusion spell provides the greatest
offensive bonus, assuming you have an appropriate one. You'll
especially want to use this if gems weren't enough to get the right
Affinity on your attack. Prostasia provides less of an offensive
boost, but it helps your Defense as well. However, it neither
benefits nor protects against magic, as it affects STR only and
doesn't do anything for INT. An appropriate Guard spell is the least
favored choice, but can still be useful.
Then turn your attention to debuffing the enemy. Consider what
they're vulnerable to, then hit them with as many as you can of
Tarnish, Curse, and a stat penalty. Generally the same rules apply
for picking a stat penalty as for choosing your bonus - usually
Degenerate is good, but Psychodrain is better if you're using Warlock
magic as your offense and Leadbones is good if you're having accuracy
problems.
A Magic Ward may also be in order. This is of obvious use against
spellcasting bosses, but often you'll want to use it against regular
enemies too. Anything which can cast Silence is a good candidate for
Magic Ward protection, and ALWAYS keep one up against Harpies and
Shriekers. Banish can ruin your entire month.
--- Step 5: Engage closely and 8-chain ---
Now that you're set up, go in for the kill. It's best to limit
yourself to 8-chains, since after that point RISK starts to
skyrocket. Just not worth it.
It's also generally a good idea to fight from point-blank range. This
will often restrict the enemy from using their most powerful attacks,
such as dragon breath and AOE Warlock spells. My suspicion is that
they won't use them if centering the attack on Ashley would also have
them hitting themselves, but I have no proof of this. It doesn't much
matter, though, since empirically closing the range definitely works.
(The exception to this rule is if you can kill the enemy with a
Crossbow or other long-range attacks while remaining entirely outside
their range.)
This general strategy of setting up to get good base damage, then
chaining, can break down in two situations. The enemy may be
sufficiently strong that you can't get good damage even by following
the usual techniques. Or, the enemy may be highly resistant to
chains. In either case, it's worth looking at alternative approaches
to take them down.
-------------------------------
- 4b. Chain-resistant Enemies -
-------------------------------
Some enemies have high Chain Evade stats across their entire body.
Many more have high Chain Evade across most of their body, but there
are one or more weak spots. So before you conclude that chaining
won't work, check section 6 and make sure you haven't simply missed
the best target.
But for the genuinely chain-resistant, there are a few approaches you
can take. You can chain anyway, accepting a lot of misses and high
RISK. You could turn to Warlock magic or Break Arts, counting on
their Attack multipliers to boost your damage. The least attractive
option (but sometimes necessary) would be to stick with single
attacks. Generally the lowest-damage choice, but in some cases it's
the only option.
More specific recommendations for particular chain-resistant enemies
follow.
Tier 1: 3/8 Chain Evade
Enemies in this group have a minimum Chain Evade of 96, so will dodge
an average of 3 chains out of 8. They include the Minotaur Zombie and
Minotaur Lord, the second-play boss Ravana, and the final boss's first
form. In all four cases, the hit location(s) with 96 are decent
targets in terms of Evasion and damage potential. Also, Warlock magic
and Break Arts don't have any particular attraction here. 3/8 isn't
excessively bad, either. So for these, I suggest just accepting the
misses and using the standard techniques.
Tier 2: 1/2 Chain Evade
These enemies have minimum Chain Evade of 128 and so dodge half your
chains. The Human boss in the Keep, the Air, Water, and Earth
Elemental bosses, the Elemental Daevas, and the second-play superboss
Asura fall into this category. Asura's rather a special case (see
section 4c), but the other nine all share certain interesting
characteristics.
All nine are weak (or at least not strong) against Blunt, have a
marked Affinity weakness (obvious for the elementals, Physical for the
human), and have a good number of hit locations in a reasonably-sized
area. This makes them excellent targets for the AOE Warlock spells -
and conveniently enough, in eight cases of nine you have the
corresponding spell when you face them.
The Air Elemental is the exception, as you don't have Gaea Strike at
that point. Vulcan Lance works well if you have it, or if not, Blunt
Earth Break Arts can do nicely. You can also choose to accept a 50%
miss rate and go for chains on the head.
Tier 3: 3/4 Chain Evade
Only one foe has this level of chain resistance, but I consider him
the most annoying boss of all - Duane. A uniform 192 Chain Evade
makes chaining pretty well pointless, and you face him early enough in
the game that you don't have a lot of other options yet. He can't
even be Degenerated! Let's look at him in a bit of depth (refer to
section 6 for full details on his stats).
Duane is weakest against Edged weapons, with Blunt and Piercing
suffering a penalty of 17 damage. Affinity-wise, Physical is best,
with Fire close behind (only 2-7 damage less depending on location).
Effectively immune against Light, which does a whopping 40+ less than
Physical. The others are in between, ~13 less damage than the best
Physical spot.
No AOE Warlock spells are available at this point, and the selection
of single-target spells is limited. You likely only have Spirit
Surge, which is quite useless due to its Light affinity. Also, all of
them are Blunt, and so suffer relative to normal attacks with an Edged
weapon. But the 1.4x Attack multiplier can make up for that, at least
for Solid Shock and Fireball. If you're lucky enough to have picked
up one of those Grimoires from a Ghost, they'll serve you pretty well
here.
If you lack those spells, you might turn to Break Arts. But level 1
Break Arts only have a 1.1x Attack multiplier, which won't make up for
the fact that they're all Blunt or Piercing (oh, Mistral Edge, why
must you taunt us so?). If you've learned a level 2 Art, that might
be useful. The most likely, and one of the better options, is Vile
Scar. It's Edged, and the 1.2x Attack multiplier gives a nice damage
boost. The Poison effect will be useless, but that's not a big loss.
Failing that, there's little option but to grit your teeth and do
single attacks with a nice Edged weapon. Not pretty, but it works.
Fortunately, you can completely pull his offensive teeth by getting in
very close. He won't use his Explosion spell if you're too close, and
without it all he has is Poison Mist (pathetic damage even if you
don't cure it) and his very weak staff swipes (Light-affinity, so use
Shadow Guard instead of Impact Guard, though you could just as well
not bother).
Replay offers the chance for some poetic justice here. You should
have Explosion L2 at least. Typeless Physical, so it's as good as
Edged weapons, but the AOE should rip him up quite nicely. Add to
that the beauty of killing him with Explosion L2 when he's trying and
failing to use Explosion L1 effectively, and you have a tactic of true
beauty. Gotta love it!
------------------------
- 4c. Extra-tough foes -
------------------------
Occasionally, you'll equip with a good Type and Affinity, buff up,
debuff the enemy, and STILL see 0 expected damage. Most of the time,
0 means you didn't set up properly, but there are two foes notorious
for such high Defense that they can render even a good setup
ineffectual.
The first thing to do in such a case is to recheck your setup to make
sure it's optimal. The second is to stack the Attack bonuses as high
as you can possibly get them - this may require some compromises to
boost offense at the expense of defense, but don't drop the shield!
Enemies with the power to defend so well ALSO have major damage
potential, and you don't want to be caught without your best
protection.
If no setup you can devise produces a reasonable base damage, turn
your attention to Attack multipliers. Single-hit Warlock magic
provides the maximum, at 1.4x. Break Arts range from 1.1x to 1.3x
depending on level. The AOE Warlock spells can also be worth a look,
even though they only have a 1.1x multiplier at level 4 - starting at
level 2, they become Typeless, which can be a very nice boost in and
of itself.
Using the dummies to train up a weapon for the fight can also work
wonders, though it's time-consuming. It also tends to leave the
weapon with a single very dominant Affinity, so don't do this with one
of your standard Physical weapons!
A final fallback is to resort to techniques that bypass the
Attack-Defense calculation altogether. Raging Ache, Reflect
Damage/Magic, and Phantom Pain all do this, but they're either
dangerous or time-consuming to set up. Heroic measures for when all
else fails, really.
There are two enemies notorious for displaying zeros to even
well-prepared players, and I'll discuss each of them below.
Final Boss, form 2:
Sky-high 170 STR, immunity to debuffs, and 50+ ratings for all
Affinities mean that the lowest Defense you'll face here is a massive
247. Um, WOW. That's a pretty high bar. Fortunately, by the endgame
you should have enough tricks up your sleeve to beat even that. I'll
illustrate with a hypothetical 120 STR and INT (pretty reasonable at
this stage), and only guaranteed equipment.
We'll need to start, naturally, with a high-STR one-handed weapon.
(Dumping your shield is extremely contraindicated here. The
one-hit-kill potential is just too great.) There's a (H) Bullova
available in the Iron Maiden. Fit that with an Elephant Grip, then
add a Braveheart and two Djinn Amber gems. If we assume that the
blade's Evil and Air ratings are at their base, we've just constructed
a 38 STR, 17 INT, 90 Evil/Air/Edged weapon. For an accessory, we'll
choose Agales's Chain - 3 STR, 3 INT, 15 Evil, 10 Edged.
Now we'll buff up with Herakles and Luft Fusion (plus Magic Ward!) for
an extra 12 STR and 70 Air. So our grand total is 173 STR, and a
total of 185 Evil/Air/Edged. If our weapon has full DP and PP (as it
should) then that works out to a final Attack of 296, so we've
actually managed 49 base damage, without training the weapon!
Strangely (but usefully), despite all his other defenses, the guy
doesn't have much Chain Evade - a mere 32 on the chest and body. So
you can expect to hit with 7 of an 8-chain, and three Heavy
Shot/Temper 8-chains should suffice to bring him down.
With (low) 110 STR and INT, the situation is a bit less rosy but still
doable. That ends up with 162 STR and 180 Evil/Air/Edged, and an
Attack of 275. 28 base damage is not great, but certainly workable -
it comes out to five chains to win.
So unless you're doing a base stats game, or something like that, your
damage output can be pretty decent even here. And that's without any
dummy training, which would get you good damage even with base stats.
If you prepare well, he's really not as hard as his reputation would
lead you to expect.
Asura:
This second-play optional superboss is even nastier. 220 STR gives
her a Defense of 270 even on the "weak" spots, and unlike the end boss
she's got 50% Chain Evade everywhere. Still, we could get 296 Attack
with proper prep and endgame stats. And by the time you meet up with
Asura, you should have even better stats and equipment. So while
she's tough the first time around, she's definitely beatable with the
same bonus-stacking techniques.
When things really get bad is when you go after her in the Time
Trials. Then, she's wearing Marlene's Ring, the game's ultimate
accessory. (8/255 chance she'll drop it for you - good luck!) 20
extra STR, plus 25 to all Classes and Affinities boosts that minimum
defense versus physical attacks to 407. Feel free to faint now.
Magic does better, since that nasty Class bonus from Marlene's Ring
doesn't count and AOE Warlock spells cut out her Type defense too.
328 (single-target) and 297 (AOE) are the numbers to beat there, but
these are still not much fun.
Giving specific strategies here is hard, since by this time the
equipment and abilities you'll have are quite variable. But between
the sky-high Defense and the Chain Evade, don't even try chaining
(unless you want to go the Raging Ache/Phantom Pain route).
High-level Break Arts and Warlock spells are the order of the day.
-----------------------------
-----------------------------
-- --
-- 5. BASIC COMBINATIONS --
-- --
-----------------------------
-----------------------------
I am not going to try to give a comprehensive discussion of
combination here. For that, refer to JTilton's Combinations Guide.
What I will present here are general principles culled from that
guide, along with an outline of the basic "upgrade path" for each
equipment category. This will be all you really need to get through
the game - if you want to build some particular special equipment,
that's a different matter.
--------------------------
- 5a. General principles -
--------------------------
As a general rule, stay within item groups. Combine swords with swords
and helms with helms, not swords with axes or helms with gloves. You
can certainly get very good results from well-planned cross-group
combinations, but that's a more advanced strategy, and complex beyond
the scope of this guide.
In terms of materials, Hagane is your friend. It's almost as good as
Damascus and incomparably easier to make. Bronze + Iron = Hagane, and
then you can add almost anything else to it and have it remain Hagane
(so long as you remain within a single group).
To upgrade items to a higher level, you will generally want to combine
items of similar power. The particular combinations that result in
upgrades are tabulated in section 5b.
There's also one particularly useful recipe available when you hit the
second workshop:
(B) Scimitar + (I) Spear = (I) Spatha
(I) Spatha + (B) Rapier = (H) Short Sword
This gets you a very nice upgrade to your Edged weapon.
---------------------
- 5b. Upgrade paths -
---------------------
What I have done here is tabulate all of the combinations that result
in an upgrade, organized into a chain. For all items not on an
upgrade path, I've included any interesting cross-group combinations
with other such items that DO result in something on an upgrade path.
To help explain the formatting, look at the Helms group. The first
line indicates that, while Bandanas and Wizard Hats aren't on an
upgrade path, they may be combined with Vambraces to make Chain Mail.
Interestingly, since these items come in Leather only, if the Vambrace
is Hagane the resulting Chain Mail will be Silver.
Then the upgrade chain proper starts with taking a Bear Mask or Bone
Helm and adding a Chain Coif to make a Spangenhelm. To that you add a
Bear Mask or Chain Coif to make a Cabasset, plus a Spangenhelm for a
Sallet, and so on.
HELM:
Bandana/Wizard Hat + Vambrace = Chain Mail
Bear Mask/Bone Helm + Chain Coif = Spangenhelm
Spangenhelm + Bear Mask/Chain Coif = Cabasset
Cabasset + Spangenhelm = Sallet
Sallet + Barbut = Basinet
Basinet + Barbut = Armet
Armet + Basinet = Close Helm
Close Helm + Basinet = Burgonet
Burgonet + Close Helm = Hoplite Helm
Hoplite Helm x2 = Jazeraint Helm
Jazeraint Helm x2 = Dread Helm
BODY:
Cuirass + Banded Mail = Ring Mail
Ring Mail + Banded Mail = Chain Mail
Chain Mail + Jerkin/Ring Mail
OR Ring Mail + Wizard Robe = Breastplate
Breastplate + Cuirass/Chain Mail
OR Hauberk + Chain Mail = Segmentata
Segmentata + Chain Mail/Breastplate = Scale Armor
Scale Armor + Breastplate/Segmentata = Brigandine
Brigandine + Breastplate/Scale Armor = Plate Mail
Plate Mail + Brigandine = Fluted Armor
Fluted Armor + Plate Mail = Hoplite Armor
Hoplite Armor x2 = Jazeraint Armor
Jazeraint Armor x2 = Dread Armor
LEG:
Long Boots + Cuisse = Light Greave
Light Greave + Sandals/Cuisse = Ring Leggings
Ring Leggings + Boots/Light Greave = Chain Leggings
Chain Leggings + Light Greave/Ring Leggings = Fusskampf
Fusskampf + Light Greave/Chain Leggings
OR Chain Leggings x2 = Poleyn
Poleyn + Chain Leggings/Fusskampf = Jambeau
Jambeau + Chain Leggings/Poleyn = Missaglia
Missaglia + Poleyn/Missaglia = Plate Leggings
Plate Leggings + Missaglia = Fluted Leggings
Fluted Leggings + Plate Leggings = Hoplite Leggings
Hoplite Leggings x2 = Jazeraint Leggings
Jazeraint Leggings x2 = Dread Leggings
ARM:
Bandage: Useless
Reinforced Glove + Knuckles = Ring Sleeve
Ring Sleeve + Leather Glove/Knuckles = Chain Sleeve
Chain Sleeve + Reinforced Glove/Ring Sleeve = Gauntlet
Gauntlet + Ring Sleeve = Vambrace
Vambrace + Gauntlet/Vambrace = Plate Glove
Plate Glove + Chain Sleeve/Vambrace = Rondanche
Rondanche + Plate Glove = Tilt Glove
Tilt Glove x2 = Freiturnier
Freiturnier + Rondanche = Fluted Glove
Fluted Glove + Freiturnier = Hoplite Glove
Hoplite Glove x2 = Jazeraint Glove
Jazeraint Glove x2 = Dread Glove
SHIELD:
Buckler: Useless
Pelta + Targe = Quad
Quad + Targe = Circle
Circle + Quad = Tower
Tower + Quad/Circle = Spiked
Spiked + Circle/Tower = Round
Round + Tower/Spiked = Kite
Kite + Spiked/Round = Casserole
Casserole + Round/Kite = Heater
Heater + Casserole = Oval
Oval + Heater = Knight
Knight + Oval = Hoplite
Hoplite x2 = Jazeraint
Jazeraint x2 = Dread
DAGGER:
Dirk + Battle Knife/Scramasax/Dirk = Throwing Knife
Throwing Knife + Scramasax/Dirk = Kudi
Kudi + Dirk/Throwing Knife = Cinquedea
Cinquedea + Throwing Knife/Kudi = Kris
Kris + Kudi/Cinquedea = Hatchet
Hatchet + Kris = Kukri
Kukri + Hatchet = Baselard
Baselard x2 = Stiletto
Stiletto x2 = Jamadhar
SWORD:
Scimitar + Goblin Club/Spear = Spatha
Spatha + Rapier = Short Sword
Short Sword + Firangi = Shamshir
Shamshir + Firangi = Falchion
Falchion + Shamshir = Shotel
Shotel + Falchion = Khora
Khora x2 = Khopesh
Khopesh x2 = Wakizashi
GREAT SWORD:
Norse Sword + Goblin Club/Spear/Gastraph Bow = Broad Sword
Broad Sword + Katana = Executioner
Executioner + Katana = Claymore
Claymore + Executioner = Schiavona
Schiavona + Claymore = Bastard Sword
Bastard Sword x2 = Nodachi
Nodachi x2 = Rune Blade
AXE:
Hand Axe + Langdebeve = Battle Knife
Hand Axe + Gastraph Bow = Broad Sword
Battle Axe + Francisca = Tabarzin
Tabarzin + Francisca = Chamkaq
Chamkaq + Tabarzin = Tabar
Tabar x2 = Bullova
Bullova x2 = Crescent
MACE:
Goblin Club + Scimitar = Spatha
Goblin Club + Norse Sword/Gastraph Bow = Broad Sword
Goblin Club + Langdebeve = Battle Knife
Spiked Club + Ball Mace = Footman's Mace 1H
Footman's Mace 1H + Ball Mace = Morning Star
Morning Star + Footman's Mace 1H = War Hammer
War Hammer x2 = Bec de Corbin
Bec de Corbin x2 = War Maul
GREAT AXE:
Guisarme + Wizard Staff = Sabre Mace
Guisarme + Langdebeve = Battle Knife
Guisarme + Gastraph Bow = Spatha
Large Crescent + Sabre Halberd = Balbriggan
Balbriggan + Sabre Halberd = Double Blade
Double Blade x2 = Halberd
STAFF:
Wizard Staff + Guisarme = Sabre Mace
Wizard Staff + Spear = Battle Knife
Wizard Staff + Gastraph Bow = Spatha
Clergy Rod + Summoner Baton = Shamanic Staff
Shamanic Staff + Summoner Baton = Bishop's Crosier
Bishop's Crosier x2 = Sage's Cane
HEAVY MACE:
Langdebeve + Hand Axe/Goblin Club/
Guisarme/Gastraph Bow = Battle Knife
Sabre Mace + Footman's Mace 2H = Gloomwing
Gloomwing + Footman's Mace 2H = Mjolnir
Mjolnir x2 = Griever
Griever x2 = Destroyer
POLEARM:
Spear + Scimitar = Spatha
Spear + Norse Sword = Broad Sword
Spear + Wizard Staff = Battle Knife
Glaive + Scorpion = Corcesca
Corcesca + Scorpion = Trident
Trident + Corcesca = Awl Pike
Awl Pike + Scorpion/Trident = Boar Spear
Boar Spear + Trident = Fauchard
Fauchard + Boar Spear = Voulge
Voulge + Fauchard = Pole Axe
Pole Axe x2 = Bardysh
Bardysh x2 = Brandestoc
CROSSBOW:
Gastraph Bow + Norse Sword/Hand Axe/
Goblin Club = Broad Sword
Gastraph Bow + Guisarme/Wizard Staff = Spatha
Gastraph Bow + Langdebeve = Battle Knife
Light Crossbow + Target Bow = Windlass
Windlass + Target Bow = Cranequin
Cranequin + Windlass = Lug Crossbow
Lug Crossbow x2 = Siege Bow
Siege Bow x2 = Arbalest
------------------------
------------------------
-- --
-- 6. ENEMY LISTING --
-- --
------------------------
------------------------
This section is similar to the first part of JTilton's Enemy FAQ, but
includes additional information. In cases where multiple enemies
share the same name, I have adopted the same naming convention he did,
to ease comparisons.
Also, I chose not to recreate the information in
the second part of the Enemy FAQ - I have nothing to add there. So to
see what skills and equipment different enemies have, where they are
found, and so on, check out the Enemy FAQ.
To understand the enemy entries, let's look over a sample, for the
first enemy you face:
Mullenkamp Soldier (Type 1)
Class: Human HP: 62 MP: 15 STR: 90 INT: 72 AGI: 89 SPD: 20
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 5 0 0 0 0 0 0 | 0 0 0 | 15 0 |
L.Arm | 5 0 0 0 0 0 0 | 0 0 0 | 10 0 |
Head | -5 0 0 0 0 0 0 | 0 0 0 | 25 0 |
Body | -10 0 0 0 0 0 0 | 0 0 0 | 0 0 |
Legs | 5 0 0 0 0 0 0 | 0 0 0 | -10 0 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| |
----------------------------------------------------------------------------|
The first line is the enemy's name. Anything in parens is not shown
in-game, but rather is added to distinguish multiple enemies with the
same name.
The next line lists the enemy's Class, HP, MP, STR, INT, AGI, and
movement speed.
Then, for each body part, the ratings for Physical, Fire, Water,
Earth, Air, Light, Dark, Edged, Piercing, Blunt, Evade, and Chain
Evade (probability of dodging a chain is CEV/255) are listed.
Finally, immunities to various statuses (poison, paralysis, silence,
numbness, curse, degenerate, psychodrain, leadbones, plus DEAT meaning
Banish/Exorcism/Drain Mind) are shown. Any status the enemy is immune
to is marked with an X.
Now, without further ado, let's get to it:
Air Elemental (Strong)
Class: Phantom HP: 380 MP: 160 STR: 138 INT: 126 AGI: 116 SPD: 24
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 45 75 45 5 75 45 45 | 13 38 11 | 0 192 |
L.Arm | 45 75 45 5 75 45 45 | 13 38 11 | 0 192 |
Head | 45 75 45 5 75 45 45 | 13 38 11 | 15 128 |
Body | 45 75 45 5 75 45 45 | 12 35 10 | 5 128 |
Legs | 45 75 45 5 75 45 45 | 12 35 10 | 25 128 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X X |
----------------------------------------------------------------------------|
Air Elemental (Weak)
Class: Phantom HP: 230 MP: 120 STR: 134 INT: 118 AGI: 112 SPD: 24
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 45 75 45 5 75 45 45 | 12 35 10 | 0 192 |
L.Arm | 45 75 45 5 75 45 45 | 12 35 10 | 0 192 |
Head | 45 75 45 5 75 45 45 | 12 35 10 | 15 32 |
Body | 45 75 45 5 75 45 45 | 12 35 10 | 5 32 |
Legs | 45 75 45 5 75 45 45 | 12 35 10 | 25 192 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X |
----------------------------------------------------------------------------|
Arch Dragon
Class: Dragon HP: 790 MP: 0 STR: 156 INT: 141 AGI: 120 SPD: 6
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
Head | 40 45 45 45 45 65 10 | -10 -5 15 | 25 32 |
Neck | 40 45 45 45 45 65 10 | -10 -5 15 | 25 192 |
Body | 45 50 50 50 50 70 20 | -3 6 20 | 25 224 |
Tail | 45 50 50 50 50 70 20 | 5 10 -25 | 65 96 |
R.Leg | 40 45 45 45 45 65 10 | -10 -5 15 | 35 192 |
L.Leg | 40 45 45 45 45 65 10 | -10 -5 15 | 35 192 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X X X |
----------------------------------------------------------------------------|
Asura
Class: Human HP: 999 MP: 999 STR: 220 INT: 200 AGI: 138 SPD: 18
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 35 35 35 20 80 35 35 | 15 15 40 | 20 128 |
R.Arm | 35 80 20 35 35 35 35 | 40 15 15 | 20 128 |
L.Arm | 35 35 35 80 20 35 35 | 15 40 15 | 20 128 |
L.Arm | 35 20 80 35 35 35 35 | 15 15 40 | 20 128 |
Head | 35 35 35 35 35 20 80 | 15 15 15 | 25 128 |
Legs | 35 35 20 35 35 80 20 | 15 15 15 | 25 128 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X X X X X X |
----------------------------------------------------------------------------|
Basilisk
Class: Beast HP: 120 MP: 0 STR: 125 INT: 105 AGI: 105 SPD: 22
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
Body | 15 35 28 56 -10 21 19 | 5 0 8 | 15 0 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| |
----------------------------------------------------------------------------|
Bat
Class: Beast HP: 40 MP: 0 STR: 97 INT: 65 AGI: 90 SPD: 28
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
Body | -5 -10 10 -25 25 -5 5 | -10 -5 0 | 0 0 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| |
----------------------------------------------------------------------------|
Bejart
Class: Human HP: 190 MP: 55 STR: 114 INT: 101 AGI: 98 SPD: 20
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 10 11 29 15 15 52 16 | 25 -5 25 | 25 32 |
L.Arm | 10 11 29 15 15 52 16 | 25 -5 25 | 25 32 |
Head | 10 11 29 15 15 52 16 | 25 -5 25 | 28 0 |
Body | 10 11 29 15 15 52 16 | 25 -5 25 | 0 0 |
Legs | 10 11 29 15 15 52 16 | 25 -5 25 | -10 25 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| |
----------------------------------------------------------------------------|
Blood Lizard
Class: Dragon HP: 250 MP: 0 STR: 135 INT: 108 AGI: 120 SPD: 16
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 10 5 35 15 -10 15 20 | 0 -5 20 | -5 32 |
L.Arm | 10 5 35 15 -10 15 20 | 0 -5 20 | -5 32 |
Head | 10 5 35 15 -10 15 20 | 2 -3 24 | 18 48 |
Body | 10 5 35 15 -10 15 20 | 7 -2 29 | 18 24 |
Legs | 10 5 35 15 -10 15 20 | -5 -14 17 | 40 48 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X |
----------------------------------------------------------------------------|
Crimson Blade (Type A)
Class: Human HP: 148 MP: 25 STR: 93 INT: 87 AGI: 95 SPD: 20
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 13 0 0 0 0 0 0 | 6 7 3 | 15 0 |
L.Arm | 13 0 0 0 0 0 0 | 6 7 3 | 15 0 |
Head | 13 0 0 0 0 0 0 | 6 7 3 | 25 0 |
Body | 6 0 0 0 0 0 0 | 6 7 3 | -5 0 |
Legs | 13 0 0 0 0 0 0 | 6 7 3 | 25 0 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| |
----------------------------------------------------------------------------|
Crimson Blade (Type B)
Class: Human HP: 152 MP: 20 STR: 95 INT: 72 AGI: 103 SPD: 20
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 15 0 0 0 0 0 0 | 4 8 5 | 15 0 |
L.Arm | 15 0 0 0 0 0 0 | 4 8 5 | 15 0 |
Head | 15 0 0 0 0 0 0 | 4 8 5 | 25 0 |
Body | 8 0 0 0 0 0 0 | 4 8 5 | -5 0 |
Legs | 15 0 0 0 0 0 0 | 4 8 5 | 25 0 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| |
----------------------------------------------------------------------------|
Crimson Blade (Type C)
Class: Human HP: 185 MP: 60 STR: 112 INT: 98 AGI: 100 SPD: 20
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 12 38 48 27 45 15 27 | -5 25 0 | 5 48 |
L.Arm | 12 38 48 27 45 15 27 | -5 25 0 | 5 48 |
Head | 12 38 48 27 45 15 27 | -5 25 0 | 22 16 |
Body | 12 38 48 27 45 15 27 | -5 25 0 | 15 8 |
Legs | 12 38 48 27 45 15 27 | -5 25 0 | 15 8 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| |
----------------------------------------------------------------------------|
Crimson Blade (Type D)
Class: Human HP: 187 MP: 64 STR: 110 INT: 102 AGI: 97 SPD: 20
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 8 32 56 45 18 51 38 | 25 0 -5 | 5 48 |
L.Arm | 8 32 56 45 18 51 38 | 25 0 -5 | 5 48 |
Head | 8 32 56 45 18 51 38 | 25 0 -5 | 22 16 |
Body | 8 32 56 45 18 51 38 | 25 0 -5 | 15 8 |
Legs | 8 32 56 45 18 51 38 | 25 0 -5 | 15 8 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| |
----------------------------------------------------------------------------|
Crimson Blade (Type E)
Class: Human HP: 190 MP: 72 STR: 114 INT: 105 AGI: 105 SPD: 20
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 15 37 55 34 41 42 29 | 25 -5 0 | 10 64 |
L.Arm | 15 37 55 34 41 42 29 | 25 -5 0 | 10 64 |
Head | 15 37 55 34 41 42 29 | 25 -5 0 | 25 32 |
Body | 15 37 55 34 41 42 29 | 25 -5 0 | 18 16 |
Legs | 15 37 55 34 41 42 29 | 25 -5 0 | 18 16 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| |
----------------------------------------------------------------------------|
Crimson Blade (Type F)
Class: Human HP: 192 MP: 63 STR: 113 INT: 99 AGI: 99 SPD: 20
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 10 12 24 13 25 35 24 | 0 -5 25 | 5 48 |
L.Arm | 10 12 24 13 25 35 24 | 0 -5 25 | 5 48 |
Head | 10 12 24 13 25 35 24 | 0 -5 25 | 22 16 |
Body | 10 12 24 13 25 35 24 | 0 -5 25 | 15 8 |
Legs | 10 12 24 13 25 35 24 | 0 -5 25 | 15 8 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| |
----------------------------------------------------------------------------|
Crimson Blade (Type G)
Class: Human HP: 193 MP: 80 STR: 118 INT: 110 AGI: 106 SPD: 20
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 12 28 41 46 32 53 31 | 0 25 -5 | 10 64 |
L.Arm | 12 28 41 46 32 53 31 | 0 25 -5 | 10 64 |
Head | 12 28 41 46 32 53 31 | 0 25 -5 | 25 32 |
Body | 12 28 41 46 32 53 31 | 0 25 -5 | 18 16 |
Legs | 12 28 41 46 32 53 31 | 0 25 -5 | 18 16 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| |
----------------------------------------------------------------------------|
Crimson Blade (Type H)
Class: Human HP: 194 MP: 62 STR: 115 INT: 106 AGI: 102 SPD: 20
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 13 15 48 39 64 15 26 | -5 0 25 | 10 64 |
L.Arm | 13 15 48 39 64 15 26 | -5 0 25 | 10 64 |
Head | 13 15 48 39 64 15 26 | -5 0 25 | 25 32 |
Body | 13 15 48 39 64 15 26 | -5 0 25 | 18 16 |
Legs | 13 15 48 39 64 15 26 | -5 0 25 | 18 16 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| |
----------------------------------------------------------------------------|
Crimson Blade (Type I)
Class: Human HP: 205 MP: 46 STR: 120 INT: 115 AGI: 118 SPD: 20
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 14 50 31 26 44 39 42 | 0 35 35 | 15 72 |
L.Arm | 14 50 31 26 44 39 42 | 0 35 35 | 15 72 |
Head | 14 50 31 26 44 39 42 | 0 35 35 | 28 48 |
Body | 14 50 31 26 44 39 42 | 0 35 35 | 22 24 |
Legs | 14 50 31 26 44 39 42 | 0 35 35 | 22 24 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| |
----------------------------------------------------------------------------|
Crimson Blade (Type J)
Class: Human HP: 208 MP: 80 STR: 121 INT: 120 AGI: 112 SPD: 20
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 10 64 12 35 28 10 74 | 35 0 35 | 15 72 |
L.Arm | 10 64 12 35 28 10 74 | 35 0 35 | 15 72 |
Head | 10 64 12 35 28 10 74 | 35 0 35 | 28 48 |
Body | 10 64 12 35 28 10 74 | 35 0 35 | 22 24 |
Legs | 10 64 12 35 28 10 74 | 35 0 35 | 22 24 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| |
----------------------------------------------------------------------------|
Crimson Blade (Type K)
Class: Human HP: 210 MP: 94 STR: 119 INT: 117 AGI: 114 SPD: 20
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 9 51 38 24 36 42 45 | 35 35 0 | 15 72 |
L.Arm | 9 51 38 24 36 42 45 | 35 35 0 | 15 72 |
Head | 9 51 38 24 36 42 45 | 35 35 0 | 28 48 |
Body | 9 51 38 24 36 42 45 | 35 35 0 | 22 24 |
Legs | 9 51 38 24 36 42 45 | 35 35 0 | 22 24 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| |
----------------------------------------------------------------------------|
Damascus Crab
Class: Beast HP: 500 MP: 0 STR: 160 INT: 145 AGI: 120 SPD: 6
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 65 35 85 55 65 65 65 | 35 35 15 | 15 64 |
L.Arm | 65 35 85 55 65 65 65 | 35 35 15 | 15 64 |
Mouth | 65 35 85 55 65 65 65 | 30 20 40 | 35 192 |
Body | 65 35 85 55 65 65 65 | 35 35 15 | 5 32 |
R.Leg | 65 35 85 55 65 65 65 | 35 35 15 | 20 32 |
L.Leg | 65 35 85 55 65 65 65 | 35 35 15 | 20 32 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X |
----------------------------------------------------------------------------|
Damascus Golem
Class: Evil HP: 560 MP: 0 STR: 162 INT: 150 AGI: 119 SPD: 6
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 32 72 45 75 18 72 55 | 20 30 0 | 15 64 |
L.Arm | 32 72 45 75 18 72 55 | 20 30 0 | 15 64 |
Head | 32 72 45 75 18 72 55 | 20 30 0 | 52 80 |
Body | 32 72 45 75 18 72 55 | 15 20 -10 | 48 32 |
R.Leg | 32 72 45 75 18 72 55 | 25 35 10 | 0 72 |
L.Leg | 32 72 45 75 18 72 55 | 25 35 10 | 0 72 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X X |
----------------------------------------------------------------------------|
Dao
Class: Phantom HP: 500 MP: 180 STR: 145 INT: 135 AGI: 122 SPD: 24
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 50 50 50 100 35 50 50 | 40 25 15 | 0 192 |
L.Arm | 50 50 50 100 35 50 50 | 40 25 15 | 0 192 |
Head | 50 50 50 100 35 50 50 | 42 28 16 | 20 128 |
Body | 50 50 50 100 35 50 50 | 35 20 10 | 10 140 |
Legs | 50 50 50 100 35 50 50 | 38 32 22 | 30 192 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X X X |
----------------------------------------------------------------------------|
Dark Crusader (Strong)
Class: Evil HP: 540 MP: 160 STR: 141 INT: 154 AGI: 115 SPD: 16
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 55 85 44 72 30 45 82 | 15 0 28 | 25 160 |
L.Arm | 55 85 44 72 30 45 82 | 15 0 28 | 25 160 |
Chest | 55 85 44 72 30 45 82 | 19 4 32 | 25 64 |
Abdomen | 40 86 48 74 24 46 84 | 8 -5 19 | 45 240 |
Legs | 55 85 44 72 30 45 82 | 15 0 28 | 35 32 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X |
----------------------------------------------------------------------------|
Dark Crusader (Weak)
Class: Evil HP: 380 MP: 80 STR: 121 INT: 134 AGI: 105 SPD: 16
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 55 85 44 72 30 45 82 | 15 0 28 | 16 160 |
L.Arm | 55 85 44 72 30 45 82 | 15 0 28 | 16 160 |
Chest | 55 85 44 72 30 45 82 | 19 4 32 | 10 64 |
Abdomen | 40 86 48 74 24 46 84 | 8 -5 19 | 30 240 |
Legs | 55 85 44 72 30 45 82 | 15 0 28 | 25 32 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X |
----------------------------------------------------------------------------|
Dark Dragon
Class: Dragon HP: 850 MP: 0 STR: 160 INT: 151 AGI: 125 SPD: 6
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
Head | 42 45 45 45 45 10 65 | 15 -10 8 | 25 32 |
Neck | 42 45 45 45 45 10 65 | 15 -10 8 | 25 192 |
Body | 47 50 50 50 50 20 75 | 19 -6 12 | 25 224 |
Tail | 47 50 50 50 50 20 75 | 12 18 -10 | 65 96 |
R.Leg | 42 45 45 45 45 10 65 | 15 -10 8 | 35 192 |
L.Leg | 42 45 45 45 45 10 65 | 15 -10 8 | 35 192 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X X X |
----------------------------------------------------------------------------|
Dark Elemental (Strong)
Class: Phantom HP: 380 MP: 160 STR: 138 INT: 126 AGI: 116 SPD: 24
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 45 45 45 45 45 5 75 | 13 38 11 | 0 192 |
L.Arm | 45 45 45 45 45 5 75 | 13 38 11 | 0 192 |
Head | 45 45 45 45 45 5 75 | 13 38 11 | 15 32 |
Chest | 45 45 45 45 45 5 75 | 12 35 10 | 5 32 |
Legs | 45 45 45 45 45 5 75 | 12 35 10 | 25 192 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X X |
----------------------------------------------------------------------------|
Dark Elemental (Weak)
Class: Phantom HP: 230 MP: 120 STR: 134 INT: 118 AGI: 112 SPD: 24
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 45 45 45 45 45 5 75 | 12 35 10 | 0 192 |
L.Arm | 45 45 45 45 45 5 75 | 12 35 10 | 0 192 |
Head | 45 45 45 45 45 5 75 | 12 35 10 | 15 32 |
Chest | 45 45 45 45 45 5 75 | 12 35 10 | 5 32 |
Legs | 45 45 45 45 45 5 75 | 12 35 10 | 25 192 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X |
----------------------------------------------------------------------------|
Dark Eye
Class: Phantom HP: 95 MP: 85 STR: 118 INT: 135 AGI: 150 SPD: 18
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
Body | 45 45 45 45 45 15 45 | 25 -8 -8 | 0 0 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X |
----------------------------------------------------------------------------|
Dark Skeleton
Class: Undead HP: 150 MP: 25 STR: 125 INT: 135 AGI: 110 SPD: 20
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 8 20 -4 -11 31 -33 51 | 6 19 -6 | 32 64 |
L.Arm | 12 20 -4 -11 31 -33 51 | 6 19 -6 | 32 64 |
Head | 12 20 -4 -11 31 -33 51 | 6 19 -6 | 36 0 |
Body | 12 20 -4 -11 31 -33 51 | 6 19 -6 | 5 64 |
Legs | 12 20 -4 -11 31 -33 51 | 6 19 -6 | 24 64 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X |
----------------------------------------------------------------------------|
Death
Class: Evil HP: 350 MP: 500 STR: 145 INT: 145 AGI: 130 SPD: 10
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 38 50 53 58 61 100 32 | 0 0 0 | 5 64 |
L.Arm | 38 50 53 58 61 100 32 | 0 0 0 | 5 64 |
Head | 38 50 53 58 61 100 32 | 9 9 9 | 5 128 |
Body | 38 50 53 58 61 100 32 | 15 15 15 | 45 8 |
Legs | 38 50 53 58 61 100 32 | 20 20 20 | 0 192 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X X X X X |
----------------------------------------------------------------------------|
Djinn
Class: Phantom HP: 500 MP: 180 STR: 145 INT: 135 AGI: 122 SPD: 24
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 50 50 50 35 100 50 50 | 40 25 15 | 0 192 |
L.Arm | 50 50 50 35 100 50 50 | 40 25 15 | 0 192 |
Head | 50 50 50 35 100 50 50 | 42 28 16 | 20 128 |
Body | 50 50 50 35 100 50 50 | 35 20 10 | 10 140 |
Legs | 50 50 50 35 100 50 50 | 38 32 22 | 30 192 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X X X |
----------------------------------------------------------------------------|
Dragon
Class: Dragon HP: 480 MP: 0 STR: 118 INT: 132 AGI: 95 SPD: 6
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
Head | 45 36 36 36 36 36 36 | -5 -10 8 | 25 32 |
Neck | 50 43 43 43 43 43 43 | -5 -10 8 | 50 192 |
Body | 55 43 43 43 43 43 43 | -5 -10 8 | 55 224 |
Tail | 45 38 38 38 38 38 38 | -25 3 5 | 65 32 |
R.Leg | 50 43 43 43 43 43 43 | -3 -10 11 | 15 192 |
L.Leg | 50 43 43 43 43 43 43 | -3 -10 11 | 15 192 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X X X |
----------------------------------------------------------------------------|
Dragon Zombie
Class: Undead HP: 500 MP: 0 STR: 175 INT: 145 AGI: 138 SPD: 6
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
Head | 46 25 55 45 45 15 75 | 0 -10 13 | 25 32 |
Neck | 46 25 55 45 45 15 75 | 0 -10 13 | 32 192 |
Body | 51 30 60 50 50 25 85 | 5 -5 18 | 32 224 |
Tail | 51 30 60 50 50 25 85 | 5 -5 18 | 70 192 |
R.Leg | 46 25 55 45 45 15 75 | 0 -10 13 | 35 192 |
L.Leg | 46 25 55 45 45 15 75 | 0 -10 13 | 35 192 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X X X |
----------------------------------------------------------------------------|
Duane
Class: Human HP: 265 MP: 124 STR: 107 INT: 101 AGI: 108 SPD: 20
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 25 28 34 38 35 75 32 | 0 20 20 | 10 192 |
L.Arm | 25 28 34 38 35 75 32 | 0 20 20 | 10 192 |
Head | 20 28 34 38 35 75 32 | 0 20 20 | 25 192 |
Body | 25 28 34 38 35 75 32 | 0 20 20 | 25 192 |
Legs | 23 28 34 38 35 75 32 | 0 20 20 | -10 192 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X X X X X X |
----------------------------------------------------------------------------|
Dullahan (Strong)
Class: Evil HP: 185 MP: 25 STR: 109 INT: 105 AGI: 98 SPD: 16
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 30 64 64 58 50 24 78 | 15 0 28 | 16 48 |
L.Arm | 30 64 64 58 50 24 78 | 15 0 28 | 16 48 |
Chest | 35 64 64 58 50 24 78 | 15 5 28 | 8 154 |
Abdomen | 20 64 64 58 50 24 78 | 10 -5 20 | 48 128 |
Legs | 35 64 64 58 50 24 78 | 15 5 28 | 25 128 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X |
----------------------------------------------------------------------------|
Dullahan (Weak)
Class: Evil HP: 150 MP: 50 STR: 115 INT: 105 AGI: 98 SPD: 16
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 40 64 64 58 50 38 78 | 15 0 28 | 25 25 |
L.Arm | 40 64 64 58 50 38 78 | 15 0 28 | 25 25 |
Chest | 15 64 64 58 50 38 78 | 15 0 28 | 8 154 |
Abdomen | 22 64 64 58 50 38 78 | 12 -3 15 | 35 128 |
Legs | 30 64 64 58 50 38 78 | 17 2 30 | 23 192 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X |
----------------------------------------------------------------------------|
Dummy (Affinity)
Class: Human HP: 999 MP: 0 STR: 250 INT: 250 AGI: 0 SPD: 0
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 99 99 99 99 100 99 99 | 100 100 100 | 0 0 |
L.Arm | 99 100 99 99 99 99 99 | 100 100 100 | 0 0 |
Head | 99 99 99 99 99 100 99 | 100 100 100 | 0 0 |
Body | 99 99 99 100 99 99 99 | 100 100 100 | 0 0 |
Legs | 99 99 100 99 99 99 99 | 100 100 100 | 0 0 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| ? ? ? ? ? ? ? ? ? |
----------------------------------------------------------------------------|
Dummy (Beast)
Class: Beast HP: 999 MP: 0 STR: 250 INT: 250 AGI: 0 SPD: 0
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 100 100 100 100 100 100 100 | 100 100 100 | 0 0 |
L.Arm | 100 100 100 100 100 100 100 | 100 100 100 | 0 0 |
Head | 100 100 100 100 100 100 100 | 100 100 100 | 0 0 |
Body | 100 100 100 100 100 100 100 | 100 100 100 | 0 0 |
R.Leg | 100 100 100 100 100 100 100 | 100 100 100 | 0 0 |
L.Leg | 100 100 100 100 100 100 100 | 100 100 100 | 0 0 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| ? ? ? ? ? ? ? ? ? |
----------------------------------------------------------------------------|
Dummy (Dragon)
Class: Dragon HP: 999 MP: 0 STR: 250 INT: 250 AGI: 0 SPD: 0
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 100 100 100 100 100 100 100 | 100 100 100 | 0 0 |
L.Arm | 100 100 100 100 100 100 100 | 100 100 100 | 0 0 |
Head | 100 100 100 100 100 100 100 | 100 100 100 | 0 0 |
Body | 100 100 100 100 100 100 100 | 100 100 100 | 0 0 |
Legs | 100 100 100 100 100 100 100 | 100 100 100 | 0 0 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| ? ? ? ? ? ? ? ? ? |
----------------------------------------------------------------------------|
Dummy (Evil)
Class: Evil HP: 999 MP: 0 STR: 250 INT: 100 AGI: 0 SPD: 0
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 99 99 99 99 99 99 100 | 100 100 100 | 0 0 |
L.Arm | 99 99 99 99 99 99 100 | 100 100 100 | 0 0 |
Head | 99 99 99 99 99 99 100 | 100 100 100 | 0 0 |
Body | 99 99 99 99 99 99 100 | 100 100 100 | 0 0 |
Wings | 99 99 99 99 99 99 100 | 100 100 100 | 0 0 |
Legs | 99 99 99 99 99 99 100 | 100 100 100 | 0 0 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| ? ? ? ? ? ? ? ? ? |
----------------------------------------------------------------------------|
Dummy (Human)
Class: Human HP: 999 MP: 0 STR: 250 INT: 250 AGI: 0 SPD: 0
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 100 100 100 100 100 100 100 | 100 100 100 | 0 0 |
L.Arm | 100 100 100 100 100 100 100 | 100 100 100 | 0 0 |
Head | 100 100 100 100 100 100 100 | 100 100 100 | 0 0 |
Body | 100 100 100 100 100 100 100 | 100 100 100 | 0 0 |
Legs | 100 100 100 100 100 100 100 | 100 100 100 | 0 0 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| ? ? ? ? ? ? ? ? ? |
----------------------------------------------------------------------------|
Dummy (Phantom)
Class: Phantom HP: 999 MP: 0 STR: 250 INT: 250 AGI: 0 SPD: 0
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 100 100 100 100 100 100 100 | 100 100 100 | 0 0 |
L.Arm | 100 100 100 100 100 100 100 | 100 100 100 | 0 0 |
Head | 100 100 100 100 100 100 100 | 100 100 100 | 0 0 |
Body | 100 100 100 100 100 100 100 | 100 100 100 | 0 0 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| ? ? ? ? ? ? ? ? ? |
----------------------------------------------------------------------------|
Dummy (Undead)
Class: Undead HP: 999 MP: 0 STR: 250 INT: 250 AGI: 0 SPD: 0
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 100 100 100 100 100 100 100 | 100 100 100 | 0 0 |
L.Arm | 100 100 100 100 100 100 100 | 100 100 100 | 0 0 |
Head | 100 100 100 100 100 100 100 | 100 100 100 | 0 0 |
Body | 100 100 100 100 100 100 100 | 100 100 100 | 0 0 |
Legs | 100 100 100 100 100 100 100 | 100 100 100 | 0 0 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| ? ? ? ? ? ? ? ? ? |
----------------------------------------------------------------------------|
Earth Dragon
Class: Dragon HP: 510 MP: 0 STR: 145 INT: 138 AGI: 110 SPD: 6
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
Head | 38 46 56 75 25 48 39 | 0 -5 12 | 25 32 |
Neck | 38 46 56 75 25 48 39 | 5 0 17 | 45 192 |
Body | 38 46 56 75 25 48 39 | 10 5 22 | 50 224 |
Tail | 38 46 56 75 25 48 39 | -5 10 8 | 60 16 |
R.Leg | 38 46 56 75 25 48 39 | 5 15 26 | 15 160 |
L.Leg | 38 46 56 75 25 48 39 | 5 15 26 | 15 160 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X X X |
----------------------------------------------------------------------------|
Earth Elemental (Strong)
Class: Phantom HP: 380 MP: 160 STR: 138 INT: 126 AGI: 116 SPD: 24
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 45 45 45 75 5 45 45 | 13 38 11 | 0 192 |
L.Arm | 45 45 45 75 5 45 45 | 13 38 11 | 0 192 |
Head | 45 45 45 75 5 45 45 | 13 38 11 | 0 128 |
Body | 45 45 45 75 5 45 45 | 12 35 10 | 5 128 |
Legs | 45 45 45 75 5 45 45 | 12 35 10 | 25 128 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X X |
----------------------------------------------------------------------------|
Earth Elemental (Weak)
Class: Phantom HP: 230 MP: 120 STR: 134 INT: 118 AGI: 112 SPD: 24
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 45 45 45 75 5 45 45 | 12 35 10 | 0 192 |
L.Arm | 45 45 45 75 5 45 45 | 12 35 10 | 0 192 |
Head | 45 45 45 75 5 45 45 | 12 35 10 | 15 32 |
Body | 45 45 45 75 5 45 45 | 12 35 10 | 5 32 |
Legs | 45 45 45 75 5 45 45 | 12 35 10 | 25 192 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X |
----------------------------------------------------------------------------|
Fire Elemental (Strong)
Class: Phantom HP: 320 MP: 140 STR: 130 INT: 111 AGI: 110 SPD: 24
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 45 75 5 45 45 45 45 | 12 35 10 | 0 192 |
L.Arm | 45 75 5 45 45 45 45 | 12 35 10 | 0 192 |
Head | 45 75 5 45 45 45 45 | 12 35 10 | 15 32 |
Body | 45 75 5 45 45 45 45 | 12 35 10 | 5 32 |
Legs | 45 75 5 45 45 45 45 | 12 35 10 | 25 192 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X X |
----------------------------------------------------------------------------|
Fire Elemental (Weak)
Class: Phantom HP: 230 MP: 120 STR: 134 INT: 118 AGI: 112 SPD: 24
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 45 75 5 45 45 45 45 | 12 35 10 | 0 192 |
L.Arm | 45 75 5 45 45 45 45 | 12 35 10 | 0 192 |
Head | 45 75 5 45 45 45 45 | 12 35 10 | 15 32 |
Body | 45 75 5 45 45 45 45 | 12 35 10 | 5 32 |
Legs | 45 75 5 45 45 45 45 | 12 35 10 | 25 192 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X |
----------------------------------------------------------------------------|
Flame Dragon
Class: Dragon HP: 750 MP: 0 STR: 154 INT: 143 AGI: 117 SPD: 6
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
Head | 40 65 10 45 45 45 45 | 10 13 0 | 25 32 |
Neck | 45 65 10 45 45 45 45 | -5 -10 8 | 50 192 |
Body | 45 65 10 45 45 45 45 | -5 -10 8 | 55 224 |
Tail | 45 65 10 45 45 45 45 | -25 3 5 | 65 64 |
R.Leg | 45 65 10 45 45 45 45 | -3 -10 11 | 30 192 |
L.Leg | 45 65 10 45 45 45 45 | -3 -10 11 | 30 192 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X X X |
----------------------------------------------------------------------------|
Gargoyle
Class: Evil HP: 120 MP: 0 STR: 125 INT: 45 AGI: 121 SPD: 20
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 38 5 41 -15 29 22 52 | 5 0 15 | 15 0 |
L.Arm | 38 5 41 -15 29 18 52 | 5 0 15 | 15 0 |
Head | 38 5 41 -15 29 18 52 | -5 -10 5 | 30 0 |
Body | 38 5 41 -15 29 18 52 | 15 5 20 | 15 64 |
Wings | 38 5 41 -15 29 18 52 | 5 -5 10 | 15 128 |
Legs | 38 5 41 -15 29 18 52 | 0 -10 5 | 30 48 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X |
----------------------------------------------------------------------------|
Ghast
Class: Undead HP: 125 MP: 0 STR: 129 INT: 85 AGI: 110 SPD: 5
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 25 -13 39 23 15 -15 48 | 8 0 23 | 28 48 |
L.Arm | 25 -13 39 23 15 -15 48 | 8 0 23 | 28 48 |
Head | 25 -13 39 23 15 -15 48 | 8 0 23 | 34 0 |
Body | 25 -13 39 23 15 -15 48 | 10 3 25 | 26 32 |
Legs | 25 -13 39 23 15 -15 48 | 10 3 25 | 30 64 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X |
----------------------------------------------------------------------------|
Ghost (Strong)
Class: Phantom HP: 66 MP: 130 STR: 92 INT: 111 AGI: 101 SPD: 0
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 32 4 4 4 4 35 -11 | 18 23 24 | 20 0 |
L.Arm | 32 4 4 4 4 35 -11 | 18 23 24 | 20 0 |
Head | 32 4 4 4 4 35 -11 | 18 23 24 | 38 0 |
Body | 32 4 4 4 4 35 -11 | 18 23 24 | 27 0 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X |
----------------------------------------------------------------------------|
Ghost (Weak)
Class: Phantom HP: 46 MP: 130 STR: 95 INT: 114 AGI: 101 SPD: 0
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 32 4 4 4 4 35 -11 | 18 23 24 | 20 0 |
L.Arm | 32 4 4 4 4 35 -11 | 18 23 24 | 20 0 |
Head | 32 4 4 4 4 35 -11 | 18 23 24 | 38 0 |
Body | 32 4 4 4 4 35 -11 | 18 23 24 | 27 0 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X |
----------------------------------------------------------------------------|
Ghoul (One Arm)
Class: Undead HP: 78 MP: 8 STR: 111 INT: 68 AGI: 75 SPD: 6
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 3 -11 21 9 4 -15 29 | -3 -8 12 | 15 32 |
Head | 3 -11 21 9 4 -15 29 | -3 -8 12 | 29 0 |
Body | 3 -11 21 9 4 -15 29 | -3 -8 12 | 5 0 |
Legs | 3 -11 21 9 4 -15 29 | -3 -8 12 | 24 32 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X |
----------------------------------------------------------------------------|
Ghoul (Two Arm)
Class: Undead HP: 115 MP: 10 STR: 117 INT: 72 AGI: 75 SPD: 6
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 11 -6 27 16 8 -24 35 | 4 -1 18 | 15 32 |
L.Arm | 11 -6 27 16 8 -24 35 | 4 -1 18 | 15 32 |
Head | 11 -6 27 16 8 -24 35 | 4 -1 18 | 35 0 |
Body | 11 -6 27 16 8 -24 35 | 4 -1 18 | 0 0 |
Legs | 11 -6 27 16 8 -24 35 | 4 -1 18 | 12 32 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X |
----------------------------------------------------------------------------|
Giant Crab
Class: Beast HP: 420 MP: 0 STR: 131 INT: 136 AGI: 105 SPD: 6
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 40 25 65 55 15 45 48 | 20 30 5 | 15 64 |
L.Arm | 40 25 65 55 15 45 48 | 20 30 5 | 15 64 |
Mouth | 40 25 65 55 15 45 48 | 25 5 35 | 35 192 |
Body | 40 25 65 55 15 45 48 | 25 35 15 | 5 32 |
R.Leg | 40 25 65 55 15 45 48 | 23 28 8 | 20 32 |
L.Leg | 40 25 65 55 15 45 48 | 23 28 8 | 20 32 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X |
----------------------------------------------------------------------------|
Goblin
Class: Human HP: 220 MP: 26 STR: 105 INT: 118 AGI: 109 SPD: 16
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 10 4 11 24 -11 16 18 | -5 15 25 | -10 16 |
L.Arm | 10 4 11 24 -11 16 18 | -5 15 25 | -10 16 |
Head | 7 4 11 24 -11 16 18 | -5 15 25 | 15 32 |
Body | 10 4 11 24 -11 16 18 | -5 15 25 | 0 16 |
Legs | 5 4 11 24 -11 16 18 | -5 15 25 | 35 128 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| |
----------------------------------------------------------------------------|
Goblin Leader
Class: Human HP: 260 MP: 58 STR: 109 INT: 124 AGI: 115 SPD: 16
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 15 13 18 35 -6 21 25 | 35 20 -7 | -15 32 |
L.Arm | 15 13 18 35 -6 21 25 | 35 20 -7 | -15 32 |
Head | 12 13 18 35 -6 21 25 | 35 20 -7 | 25 64 |
Body | 15 13 18 35 -6 21 25 | 35 20 -7 | 30 0 |
Legs | 10 13 18 35 -6 21 25 | 35 20 -7 | 45 160 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| |
----------------------------------------------------------------------------|
Golem
Class: Evil HP: 240 MP: 15 STR: 125 INT: 118 AGI: 92 SPD: 6
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 32 72 45 75 18 72 55 | 5 15 -15 | 15 64 |
L.Arm | 32 72 45 75 18 72 55 | 5 15 -15 | 15 64 |
Head | 32 72 45 75 18 72 55 | 2 11 -18 | 52 80 |
Body | 32 72 45 75 18 72 55 | -5 0 -30 | 48 32 |
R.Leg | 32 72 45 75 18 72 55 | 5 15 -10 | 0 72 |
L.Leg | 32 72 45 75 18 72 55 | 5 15 -10 | 0 72 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X X |
----------------------------------------------------------------------------|
Goodwin
Class: Human HP: 165 MP: 10 STR: 91 INT: 78 AGI: 98 SPD: 20
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 10 0 0 0 0 0 0 | 8 7 1 | 15 0 |
L.Arm | 10 0 0 0 0 0 0 | 8 7 1 | 15 0 |
Head | 10 0 0 0 0 0 0 | 8 7 1 | 25 0 |
Body | 5 0 0 0 0 0 0 | 8 7 1 | -5 0 |
Legs | 10 0 0 0 0 0 0 | 8 7 1 | 25 0 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| |
----------------------------------------------------------------------------|
Gremlin
Class: Evil HP: 190 MP: 90 STR: 138 INT: 134 AGI: 119 SPD: 20
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 35 75 13 61 34 35 54 | 18 11 2 | 5 32 |
L.Arm | 35 75 13 61 34 35 54 | 18 11 2 | 5 32 |
Head | 35 75 13 61 34 35 54 | 12 3 -3 | 0 192 |
Body | 35 75 13 61 34 35 54 | 18 9 5 | 15 16 |
Wings | 35 75 13 61 34 35 54 | 21 13 4 | 25 192 |
Legs | 35 75 13 61 34 35 54 | 23 15 6 | 35 0 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X |
----------------------------------------------------------------------------|
Grissom
Class: Human HP: 280 MP: 200 STR: 115 INT: 110 AGI: 108 SPD: 20
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 25 36 48 15 64 87 36 | 3 15 5 | 20 192 |
L.Arm | 25 36 48 15 64 87 36 | 3 15 5 | 20 192 |
Head | 25 36 48 15 64 87 36 | 3 15 5 | 35 192 |
Body | 25 36 48 15 64 87 36 | 5 17 8 | 15 224 |
Legs | 25 36 48 15 64 87 36 | 10 27 13 | 0 64 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X X X X X X |
----------------------------------------------------------------------------|
Guildenstern (Form 1)
Class: Evil HP: 540 MP: 90 STR: 118 INT: 135 AGI: 110 SPD: 22
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 50 50 50 50 50 80 90 | 10 5 15 | 15 160 |
L.Arm | 50 50 50 50 50 80 90 | 10 5 15 | 15 160 |
Head | 50 50 50 50 50 80 90 | 15 15 15 | 0 192 |
Body | 45 45 45 45 45 90 80 | 20 20 20 | 25 96 |
Legs | 45 45 45 45 45 90 80 | 10 15 5 | 30 128 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X X X X X X X |
----------------------------------------------------------------------------|
Guildenstern (Form 2)
Class: Evil HP: 666 MP: 666 STR: 170 INT: 155 AGI: 132 SPD: 18
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 50 50 50 50 50 80 90 | 15 15 15 | 25 128 |
L.Arm | 50 50 50 50 50 80 90 | 15 15 15 | 25 128 |
Head | 50 50 50 50 50 80 90 | 15 15 15 | 15 64 |
Chest | 50 50 50 50 50 90 80 | 15 15 15 | 32 32 |
Body | 50 50 50 50 50 90 80 | 15 15 15 | 32 32 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X X X X X X X |
----------------------------------------------------------------------------|
Harpy (Strong)
Class: Beast HP: 210 MP: 160 STR: 128 INT: 132 AGI: 155 SPD: 20
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
Head | 5 25 25 25 25 -15 35 | 25 0 5 | -15 64 |
Neck | 5 25 25 25 25 -15 35 | 25 0 5 | -5 0 |
Body | 5 25 25 25 25 -15 35 | 25 0 5 | 25 0 |
Abdomen | 5 25 25 25 25 -15 35 | 15 -5 0 | 0 128 |
Legs | 5 25 25 25 25 -15 35 | 25 0 5 | -15 0 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X X |
----------------------------------------------------------------------------|
Harpy (Weak)
Class: Beast HP: 205 MP: 154 STR: 132 INT: 134 AGI: 150 SPD: 20
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
Head | 8 25 25 25 25 -15 35 | 25 0 5 | -15 64 |
Neck | 8 25 25 25 25 -15 35 | 25 0 5 | -5 0 |
Body | 8 25 25 25 25 -15 35 | 25 0 5 | 25 0 |
Abdomen | 8 25 25 25 25 -15 35 | 15 -5 0 | 0 128 |
Legs | 8 25 25 25 25 -15 35 | 25 0 5 | -15 0 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X X |
----------------------------------------------------------------------------|
Hellhound
Class: Beast HP: 110 MP: 0 STR: 105 INT: 72 AGI: 94 SPD: 24
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
Body | 5 45 -25 5 5 -15 40 | 0 -10 -5 | 0 0 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| |
----------------------------------------------------------------------------|
Ichthious
Class: Beast HP: 95 MP: 0 STR: 118 INT: 107 AGI: 110 SPD: 24
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
Body | 25 14 48 -10 54 46 17 | 0 13 5 | 15 0 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| |
----------------------------------------------------------------------------|
Ifrit
Class: Phantom HP: 500 MP: 180 STR: 145 INT: 135 AGI: 122 SPD: 24
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 50 100 35 50 50 50 50 | 40 25 15 | 0 192 |
L.Arm | 50 100 35 50 50 50 50 | 40 25 15 | 0 192 |
Head | 50 100 35 50 50 50 50 | 42 28 16 | 20 128 |
Body | 50 100 35 50 50 50 50 | 35 20 10 | 10 140 |
Legs | 50 100 35 50 50 50 50 | 38 32 22 | 30 192 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X X X |
----------------------------------------------------------------------------|
Imp
Class: Evil HP: 150 MP: 70 STR: 131 INT: 128 AGI: 125 SPD: 20
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 30 42 24 38 25 8 49 | 3 12 7 | 20 0 |
L.Arm | 30 42 24 38 25 8 49 | 3 12 7 | 20 0 |
Head | 30 42 24 38 25 8 49 | 0 7 5 | 0 128 |
Body | 30 42 24 38 25 8 49 | 2 11 8 | 30 0 |
Wings | 30 42 24 38 25 8 49 | 3 15 10 | 20 160 |
Legs | 30 42 24 38 25 8 49 | 5 17 12 | 30 0 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X |
----------------------------------------------------------------------------|
Iron Crab
Class: Beast HP: 375 MP: 0 STR: 145 INT: 137 AGI: 110 SPD: 6
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 55 25 75 45 55 55 55 | 30 30 10 | 15 64 |
L.Arm | 55 25 75 45 55 55 55 | 30 30 10 | 15 64 |
Mouth | 55 25 75 45 55 55 55 | 25 15 35 | 35 192 |
Body | 55 25 75 45 55 55 55 | 30 30 10 | 5 32 |
R.Leg | 55 25 75 45 55 55 55 | 30 30 10 | 20 32 |
L.Leg | 55 25 75 45 55 55 55 | 30 30 10 | 20 32 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X |
----------------------------------------------------------------------------|
Iron Golem
Class: Evil HP: 420 MP: 0 STR: 148 INT: 142 AGI: 102 SPD: 6
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 32 72 45 75 18 72 55 | 15 25 -5 | 15 64 |
L.Arm | 32 72 45 75 18 72 55 | 15 25 -5 | 15 64 |
Head | 32 72 45 75 18 72 55 | 15 25 -5 | 52 80 |
Chest | 32 72 45 75 18 72 55 | 5 10 -20 | 48 32 |
R.Leg | 32 72 45 75 18 72 55 | 15 25 0 | 0 72 |
L.Leg | 32 72 45 75 18 72 55 | 15 25 0 | 0 72 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X X |
----------------------------------------------------------------------------|
Kali
Class: Human HP: 500 MP: 500 STR: 142 INT: 140 AGI: 120 SPD: 18
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 25 25 25 10 60 25 25 | 5 5 20 | 10 128 |
R.Arm | 25 60 10 25 25 25 25 | 20 5 5 | 10 64 |
L.Arm | 25 25 25 60 10 25 25 | 5 20 5 | 10 64 |
L.Arm | 25 10 60 25 25 25 25 | 5 5 20 | 10 64 |
Head | 25 25 25 25 25 10 60 | 5 5 5 | 15 64 |
Legs | 25 25 10 25 25 60 10 | 5 5 5 | 15 64 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X X X X X X |
----------------------------------------------------------------------------|
Last Crusader (Strong)
Class: Evil HP: 480 MP: 240 STR: 134 INT: 142 AGI: 118 SPD: 16
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 45 70 70 70 70 70 70 | 0 26 15 | 25 32 |
L.Arm | 45 70 70 70 70 70 70 | 0 26 15 | 25 32 |
Chest | 45 70 70 70 70 70 70 | 10 36 25 | 25 64 |
Abdomen | 45 70 70 70 70 70 70 | -5 15 10 | 0 255 |
Legs | 45 70 70 70 70 70 70 | -5 15 10 | 50 32 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X X |
----------------------------------------------------------------------------|
Last Crusader (Weak)
Class: Evil HP: 400 MP: 180 STR: 134 INT: 142 AGI: 118 SPD: 16
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 45 70 70 70 70 70 70 | 0 26 15 | 25 32 |
L.Arm | 45 70 70 70 70 70 70 | 0 26 15 | 25 32 |
Chest | 45 70 70 70 70 70 70 | 10 36 25 | 25 64 |
Abdomen | 45 70 70 70 70 70 70 | -5 15 10 | 0 255 |
Legs | 45 70 70 70 70 70 70 | -5 15 10 | 50 32 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X |
----------------------------------------------------------------------------|
Lich
Class: Evil HP: 120 MP: 105 STR: 130 INT: 135 AGI: 120 SPD: 10
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 34 46 49 54 57 25 75 | 0 0 0 | 15 32 |
L.Arm | 34 46 49 54 57 25 75 | 0 0 0 | 15 32 |
Head | 34 46 49 54 57 25 75 | 3 3 3 | 20 96 |
Body | 34 46 49 54 57 25 75 | 5 5 5 | 20 16 |
Legs | 34 46 49 54 57 25 75 | 10 10 10 | 5 128 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X X |
----------------------------------------------------------------------------|
Lich Lord
Class: Evil HP: 285 MP: 320 STR: 137 INT: 140 AGI: 125 SPD: 10
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 36 48 51 56 59 35 85 | 0 0 0 | 15 32 |
L.Arm | 36 48 51 56 59 35 85 | 0 0 0 | 15 32 |
Head | 36 48 51 56 59 35 85 | 6 6 6 | 35 96 |
Chest | 36 48 51 56 59 35 85 | 10 10 10 | 35 48 |
Legs | 36 48 51 56 59 35 85 | 15 15 15 | 0 160 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X X |
----------------------------------------------------------------------------|
Lizardman (Strong)
Class: Dragon HP: 240 MP: 26 STR: 115 INT: 110 AGI: 112 SPD: 16
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 15 8 35 15 -15 17 14 | 0 -8 25 | -10 32 |
L.Arm | 15 8 35 15 -15 17 14 | 0 -8 25 | -10 32 |
Head | 15 8 35 15 -15 17 14 | 0 -8 25 | 15 24 |
Body | 15 8 35 15 -15 17 14 | 0 -8 25 | 16 0 |
Legs | 15 8 35 15 -15 17 14 | 0 -8 25 | 30 24 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X |
----------------------------------------------------------------------------|
Lizardman (Weak)
Class: Dragon HP: 195 MP: 26 STR: 115 INT: 110 AGI: 112 SPD: 16
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 15 8 35 15 -15 17 14 | 0 -8 25 | -10 32 |
L.Arm | 15 8 35 15 -15 17 14 | 0 -8 25 | -10 32 |
Head | 15 8 35 15 -15 17 14 | 0 -8 25 | 15 24 |
Body | 15 8 35 15 -15 17 14 | 0 -8 25 | 16 0 |
Legs | 15 8 35 15 -15 17 14 | 0 -8 25 | 30 24 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| |
----------------------------------------------------------------------------|
Mandel
Class: Undead HP: 145 MP: 15 STR: 113 INT: 62 AGI: 85 SPD: 10
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 5 -15 14 10 -2 -30 35 | 2 -3 10 | 0 0 |
L.Arm | 5 -15 14 10 -2 -30 35 | 2 -3 10 | 0 0 |
Head | 5 -15 14 10 -2 -30 35 | 2 -3 10 | 0 0 |
Body | 5 -15 14 10 -2 -30 35 | 2 -3 10 | 0 0 |
Legs | 5 -15 14 10 -2 -30 35 | 2 -3 10 | 16 0 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X |
----------------------------------------------------------------------------|
Marid
Class: Phantom HP: 500 MP: 180 STR: 145 INT: 135 AGI: 122 SPD: 24
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 50 35 100 50 50 50 50 | 40 25 15 | 0 192 |
L.Arm | 50 35 100 50 50 50 50 | 40 25 15 | 0 192 |
Head | 50 35 100 50 50 50 50 | 42 28 16 | 20 128 |
Body | 50 35 100 50 50 50 50 | 35 20 10 | 10 140 |
Legs | 50 35 100 50 50 50 50 | 38 32 22 | 30 192 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X X X |
----------------------------------------------------------------------------|
Mimic
Class: Beast HP: 120 MP: 0 STR: 123 INT: 95 AGI: 105 SPD: 12
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
Body | 15 -15 40 30 -10 38 26 | 35 10 55 | 40 30 |
Tail | 15 -15 40 30 -10 38 26 | 55 25 85 | -50 0 |
Legs | 15 -15 40 30 -10 38 26 | 35 10 55 | 40 35 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X |
----------------------------------------------------------------------------|
Minotaur
Class: Beast HP: 278 MP: 5 STR: 88 INT: 85 AGI: 105 SPD: 16
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 45 15 44 46 25 30 5 | -3 5 15 | 16 128 |
L.Arm | 45 15 44 46 25 30 5 | -3 5 15 | 16 128 |
Head | 15 -5 43 45 10 15 30 | -8 0 5 | 32 144 |
Body | 48 16 50 52 27 35 40 | -2 3 8 | 8 96 |
R.Leg | 47 19 48 50 30 34 42 | 13 21 28 | 0 144 |
L.Leg | 47 19 48 50 30 34 42 | 13 21 28 | 0 83 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X |
----------------------------------------------------------------------------|
Minotaur Lord
Class: Beast HP: 540 MP: 0 STR: 110 INT: 130 AGI: 104 SPD: 16
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 45 45 30 25 35 15 55 | 0 5 10 | 35 128 |
L.Arm | 45 45 30 25 35 15 55 | 0 5 10 | 35 128 |
Head | 45 45 30 25 35 15 55 | 0 5 10 | 20 150 |
Chest | 45 45 30 25 35 15 55 | -3 7 8 | 16 96 |
R.Leg | 45 45 30 25 35 15 55 | 13 17 38 | 0 160 |
L.Leg | 45 45 30 25 35 15 55 | 13 17 38 | 0 160 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X |
----------------------------------------------------------------------------|
Minotaur Zombie
Class: Undead HP: 680 MP: 0 STR: 125 INT: 136 AGI: 112 SPD: 18
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 50 20 55 50 30 35 40 | 5 10 15 | 30 128 |
L.Arm | 50 20 55 50 30 35 40 | 5 10 15 | 30 128 |
Head | 50 20 55 50 30 35 40 | 5 10 15 | 15 192 |
Body | 50 20 55 50 30 35 40 | 6 11 15 | 8 96 |
R.Leg | 50 20 55 50 30 35 40 | 16 23 25 | 0 192 |
L.Leg | 50 20 55 50 30 35 40 | 16 23 25 | 0 192 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X X X |
----------------------------------------------------------------------------|
Mullenkamp Soldier (Type 1)
Class: Human HP: 62 MP: 15 STR: 90 INT: 72 AGI: 89 SPD: 20
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 5 0 0 0 0 0 0 | 0 0 0 | 15 0 |
L.Arm | 5 0 0 0 0 0 0 | 0 0 0 | 10 0 |
Head | -5 0 0 0 0 0 0 | 0 0 0 | 25 0 |
Body | -10 0 0 0 0 0 0 | 0 0 0 | 0 0 |
Legs | 5 0 0 0 0 0 0 | 0 0 0 | -10 0 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| |
----------------------------------------------------------------------------|
Mullenkamp Soldier (Type 2)
Class: Human HP: 68 MP: 25 STR: 84 INT: 68 AGI: 92 SPD: 20
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 5 0 0 0 0 0 0 | 0 0 0 | 13 0 |
L.Arm | 5 0 0 0 0 0 0 | 0 0 0 | 18 0 |
Head | -5 0 0 0 0 0 0 | 0 0 0 | 22 0 |
Body | -10 0 0 0 0 0 0 | 0 0 0 | 0 0 |
Legs | 5 0 0 0 0 0 0 | 0 0 0 | -5 0 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| |
----------------------------------------------------------------------------|
Mummy
Class: Undead HP: 95 MP: 4 STR: 127 INT: 78 AGI: 102 SPD: 6
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 5 0 34 27 -15 -15 42 | -5 5 8 | 15 32 |
L.Arm | 5 0 34 27 -15 -15 42 | -5 5 8 | 15 32 |
Head | 5 0 34 27 -15 -15 42 | -5 5 8 | 35 0 |
Body | 5 0 34 27 -15 -15 42 | -5 5 8 | 5 0 |
Legs | 5 0 34 27 -15 -15 42 | -5 5 8 | 15 32 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X |
----------------------------------------------------------------------------|
Neesa
Class: Human HP: 450 MP: 82 STR: 117 INT: 125 AGI: 115 SPD: 20
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 14 32 38 35 36 41 36 | 0 0 45 | 20 32 |
L.Arm | 14 32 38 35 36 41 36 | 0 0 45 | 20 32 |
Head | 14 32 38 35 36 41 36 | 10 10 41 | 0 255 |
Body | 14 32 38 35 36 41 36 | 7 7 40 | 20 16 |
Legs | 14 32 38 35 36 41 36 | 0 15 40 | 16 128 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X X X X X |
----------------------------------------------------------------------------|
Nightmare
Class: Phantom HP: 500 MP: 180 STR: 145 INT: 135 AGI: 122 SPD: 24
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 50 50 50 50 50 35 100 | 40 25 15 | 0 192 |
L.Arm | 50 50 50 50 50 35 100 | 40 25 15 | 0 192 |
Head | 50 50 50 50 50 35 100 | 42 28 16 | 20 128 |
Chest | 50 50 50 50 50 35 100 | 35 20 10 | 10 140 |
Legs | 50 50 50 50 50 35 100 | 38 32 22 | 30 192 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X X X |
----------------------------------------------------------------------------|
Nightstalker (Strong)
Class: Evil HP: 260 MP: 110 STR: 128 INT: 138 AGI: 115 SPD: 16
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 40 50 50 50 25 35 85 | 35 20 48 | 10 255 |
L.Arm | 40 25 50 50 50 35 85 | 35 25 48 | 10 255 |
Chest | 40 50 50 25 50 35 85 | 35 25 48 | 5 255 |
Abdomen | 30 50 50 50 50 35 85 | 25 5 38 | 50 0 |
Legs | 40 50 50 50 50 35 85 | 35 25 48 | 10 255 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X X |
----------------------------------------------------------------------------|
Nightstalker (Weak)
Class: Evil HP: 180 MP: 90 STR: 128 INT: 138 AGI: 115 SPD: 16
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 40 50 50 50 25 35 85 | 35 20 48 | 10 255 |
L.Arm | 40 25 50 50 50 35 85 | 35 25 48 | 10 255 |
Chest | 40 50 50 25 50 35 85 | 35 25 48 | 5 255 |
Abdomen | 30 50 50 50 50 35 85 | 25 5 38 | 50 0 |
Legs | 40 50 50 50 50 35 85 | 35 25 48 | 10 255 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X |
----------------------------------------------------------------------------|
Ogre (Strong)
Class: Beast HP: 540 MP: 35 STR: 136 INT: 138 AGI: 105 SPD: 18
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 35 28 48 54 37 50 46 | 5 -3 35 | 15 192 |
L.Arm | 35 28 48 54 37 50 46 | 5 -3 35 | 15 192 |
Head | 35 28 48 54 37 50 46 | 0 -8 30 | 0 224 |
Body | 35 28 48 54 37 50 46 | 15 10 45 | 0 32 |
R.Leg | 35 28 48 54 37 50 46 | 8 0 38 | 10 192 |
L.Leg | 35 28 48 54 37 50 46 | 8 0 38 | 10 192 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X X |
----------------------------------------------------------------------------|
Ogre (Weak)
Class: Beast HP: 370 MP: 35 STR: 136 INT: 138 AGI: 105 SPD: 18
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 35 28 48 54 37 50 46 | 5 -3 35 | 15 192 |
L.Arm | 35 28 48 54 37 50 46 | 5 -3 35 | 15 192 |
Head | 35 28 48 54 37 50 46 | 0 -8 30 | 0 224 |
Body | 35 28 48 54 37 50 46 | 15 10 45 | 0 32 |
R.Leg | 35 28 48 54 37 50 46 | 8 0 38 | 10 192 |
L.Leg | 35 28 48 54 37 50 46 | 8 0 38 | 10 192 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X |
----------------------------------------------------------------------------|
Ogre Lord (Strong)
Class: Beast HP: 565 MP: 110 STR: 138 INT: 142 AGI: 114 SPD: 18
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 42 30 49 56 45 62 54 | 0 25 45 | 15 192 |
L.Arm | 42 30 49 56 45 62 54 | 0 25 45 | 15 192 |
Head | 42 30 49 56 45 62 54 | 5 15 55 | 0 240 |
Body | 42 30 49 56 45 62 54 | 11 7 32 | 0 32 |
R.Leg | 42 30 49 56 45 62 54 | 15 18 42 | 0 192 |
L.Leg | 42 30 49 56 45 62 54 | 15 18 42 | 0 192 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X X |
----------------------------------------------------------------------------|
Ogre Lord (Weak)
Class: Beast HP: 380 MP: 70 STR: 138 INT: 142 AGI: 114 SPD: 18
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 42 30 49 56 45 62 54 | 0 25 45 | 15 192 |
L.Arm | 42 30 49 56 45 62 54 | 0 25 45 | 15 192 |
Head | 42 30 49 56 45 62 54 | 5 15 55 | 0 240 |
Body | 42 30 49 56 45 62 54 | 11 7 32 | 0 32 |
R.Leg | 42 30 49 56 45 62 54 | 15 18 42 | 0 192 |
L.Leg | 42 30 49 56 45 62 54 | 15 18 42 | 0 192 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X |
----------------------------------------------------------------------------|
Ogre Zombie
Class: Undead HP: 620 MP: 120 STR: 145 INT: 148 AGI: 125 SPD: 18
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 35 23 51 54 37 25 66 | 5 -3 35 | 15 192 |
L.Arm | 35 23 51 54 37 25 66 | 5 -3 35 | 15 192 |
Head | 45 33 61 64 38 35 77 | 10 25 60 | 0 255 |
Body | 45 33 61 64 38 35 77 | 25 15 50 | 0 32 |
R.Leg | 50 33 61 64 38 35 77 | 15 0 35 | 15 192 |
L.Leg | 50 33 61 64 38 35 77 | 15 0 35 | 15 192 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X X X X X X |
----------------------------------------------------------------------------|
Orc
Class: Human HP: 240 MP: 20 STR: 115 INT: 128 AGI: 110 SPD: 16
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 28 22 -10 5 25 23 18 | 10 25 -5 | -5 16 |
L.Arm | 28 22 -10 5 25 23 18 | 10 25 -5 | -5 16 |
Head | 28 22 -10 5 25 23 18 | 10 25 -5 | 15 32 |
Body | 28 22 -10 5 25 23 18 | 10 25 -5 | 5 16 |
Legs | 28 22 -10 5 25 23 18 | 10 25 -5 | 35 128 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| |
----------------------------------------------------------------------------|
Orc Leader
Class: Human HP: 280 MP: 110 STR: 122 INT: 134 AGI: 116 SPD: 16
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 34 28 -4 11 31 29 24 | -7 20 35 | 0 32 |
L.Arm | 34 28 -4 11 31 29 24 | -7 20 35 | 0 32 |
Head | 34 28 -4 11 31 29 24 | -7 20 35 | 25 64 |
Body | 34 28 -4 11 31 29 24 | -7 20 35 | 35 0 |
Legs | 34 28 -4 11 31 29 24 | -7 20 35 | 45 160 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| |
----------------------------------------------------------------------------|
Poison Slime (Strong)
Class: Beast HP: 112 MP: 0 STR: 134 INT: 82 AGI: 106 SPD: 18
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
Body | 54 -44 44 68 -22 54 36 | 15 0 52 | 25 0 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X |
----------------------------------------------------------------------------|
Poison Slime (Weak)
Class: Beast HP: 75 MP: 0 STR: 120 INT: 51 AGI: 96 SPD: 8
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
Body | 44 -34 34 54 -17 43 48 | 5 -17 35 | -5 0 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X |
----------------------------------------------------------------------------|
Quicksilver
Class: Evil HP: 120 MP: 70 STR: 115 INT: 115 AGI: 122 SPD: 16
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 10 10 24 15 5 0 15 | 0 5 5 | 10 0 |
L.Arm | 10 10 24 15 5 0 15 | 0 5 5 | 10 0 |
Head | 10 10 24 15 5 0 15 | 3 5 2 | 0 32 |
Body | 10 10 24 15 5 0 15 | -2 3 3 | 15 0 |
Legs | 10 10 24 15 5 0 15 | 0 5 5 | 5 64 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| |
----------------------------------------------------------------------------|
Ravana
Class: Human HP: 750 MP: 750 STR: 155 INT: 150 AGI: 125 SPD: 18
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 30 30 30 15 70 30 30 | 10 10 30 | 15 128 |
R.Arm | 30 70 15 30 30 30 30 | 30 10 10 | 15 96 |
L.Arm | 30 30 30 70 15 30 30 | 10 30 10 | 15 96 |
L.Arm | 30 15 70 30 30 30 30 | 10 10 30 | 15 96 |
Head | 30 30 30 30 30 15 70 | 10 10 10 | 20 96 |
Legs | 30 30 15 30 30 70 15 | 10 10 10 | 20 96 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X X X X X X |
----------------------------------------------------------------------------|
Rosencrantz
Class: Human HP: 480 MP: 25 STR: 109 INT: 105 AGI: 116 SPD: 20
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 5 35 35 55 10 35 35 | 15 15 15 | 25 128 |
L.Arm | 5 35 35 10 55 35 35 | 15 15 15 | 25 128 |
Head | 5 35 35 35 35 10 55 | 15 15 15 | 25 128 |
Body | 5 10 55 35 35 35 35 | 15 15 15 | 25 128 |
Legs | 5 55 10 35 35 35 35 | 15 15 15 | 25 128 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X X X X X X |
----------------------------------------------------------------------------|
Sackheim
Class: Human HP: 150 MP: 15 STR: 90 INT: 88 AGI: 101 SPD: 20
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 12 0 0 0 0 0 0 | 3 6 4 | 15 0 |
L.Arm | 12 0 0 0 0 0 0 | 3 6 4 | 15 0 |
Head | 12 0 0 0 0 0 0 | 3 6 4 | 25 0 |
Body | 7 0 0 0 0 0 0 | 3 6 4 | -5 0 |
Legs | 12 0 0 0 0 0 0 | 3 6 4 | 25 0 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| |
----------------------------------------------------------------------------|
Sarjik
Class: Human HP: 180 MP: 65 STR: 111 INT: 98 AGI: 108 SPD: 20
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 10 28 12 3 37 47 18 | -5 25 25 | 25 32 |
L.Arm | 10 28 12 3 37 47 18 | -5 25 25 | 25 32 |
Head | 10 28 12 3 37 47 18 | -5 25 25 | 28 0 |
Body | 10 28 12 3 37 47 18 | -5 25 25 | 0 0 |
Legs | 10 28 12 3 37 47 18 | -5 25 25 | -10 25 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| |
----------------------------------------------------------------------------|
Shadow
Class: Evil HP: 165 MP: 260 STR: 125 INT: 140 AGI: 110 SPD: 24
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
Body | 50 -20 -20 -20 -20 50 50 | 10 15 0 | 0 0 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X X |
----------------------------------------------------------------------------|
Shrieker
Class: Evil HP: 160 MP: 150 STR: 130 INT: 125 AGI: 145 SPD: 16
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 15 7 27 18 2 25 2 | 5 0 10 | 10 30 |
L.Arm | 15 7 27 18 2 25 2 | 5 0 10 | 30 0 |
Head | 15 7 27 18 2 25 2 | 8 2 15 | 30 64 |
Body | 15 7 27 18 2 25 2 | 4 -5 12 | 50 0 |
Legs | 15 7 27 18 2 25 2 | 5 0 10 | 35 128 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| |
----------------------------------------------------------------------------|
Silver Wolf
Class: Beast HP: 75 MP: 0 STR: 90 INT: 72 AGI: 84 SPD: 22
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
Body | 5 30 -25 5 5 -15 40 | 0 -10 -5 | 0 0 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| |
----------------------------------------------------------------------------|
Skeleton (One Arm)
Class: Undead HP: 116 MP: 15 STR: 108 INT: 72 AGI: 94 SPD: 18
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 5 13 -8 -14 24 -26 45 | 2 9 -16 | 18 48 |
Head | 5 13 -8 -14 24 -26 45 | 2 9 -16 | 32 0 |
Body | 5 13 -8 -14 24 -26 45 | 2 9 -16 | 5 0 |
Legs | 5 13 -8 -14 24 -26 45 | 2 9 -16 | 32 48 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X |
----------------------------------------------------------------------------|
Skeleton (Two Arm)
Class: Undead HP: 125 MP: 18 STR: 113 INT: 85 AGI: 105 SPD: 18
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 8 20 -4 -11 31 -33 51 | 4 11 -12 | 32 64 |
L.Arm | 12 20 -4 -11 31 -33 51 | 4 11 -12 | 32 64 |
Head | 12 20 -4 -11 31 -33 51 | 4 11 -12 | 36 0 |
Body | 12 20 -4 -11 31 -33 51 | 4 11 -12 | 5 32 |
Legs | 12 20 -4 -11 31 -33 51 | 4 11 -12 | 24 64 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X |
----------------------------------------------------------------------------|
Skeleton Knight
Class: Undead HP: 160 MP: 32 STR: 122 INT: 92 AGI: 109 SPD: 18
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 12 25 -9 -18 34 -28 49 | 8 15 -9 | 48 64 |
L.Arm | 17 25 -9 -18 34 -28 49 | 8 15 -9 | 48 64 |
Head | 17 25 -9 -18 34 -28 49 | 8 15 -9 | 24 16 |
Body | 17 25 -9 -18 34 -28 49 | 8 15 -9 | 24 0 |
Legs | 17 25 -9 -18 34 -28 49 | 8 15 -9 | 32 72 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X |
----------------------------------------------------------------------------|
Sky Dragon
Class: Dragon HP: 670 MP: 0 STR: 148 INT: 142 AGI: 113 SPD: 6
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
Head | 36 45 45 30 75 48 43 | 0 -5 13 | 30 32 |
Neck | 42 45 45 30 75 48 43 | 3 1 15 | 55 192 |
Body | 42 45 45 30 75 48 43 | 12 7 25 | 60 224 |
Tail | 42 45 45 30 75 48 43 | -4 15 10 | 55 159 |
R.Leg | 42 45 45 30 75 48 43 | 8 6 32 | 25 140 |
L.Leg | 42 45 45 30 75 48 43 | 8 6 32 | 25 140 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X X X |
----------------------------------------------------------------------------|
Slime (Strong)
Class: Beast HP: 60 MP: 0 STR: 128 INT: 62 AGI: 82 SPD: 14
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
Body | 48 -38 38 64 -19 44 44 | 15 0 43 | 25 0 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| |
----------------------------------------------------------------------------|
Slime (Weak)
Class: Beast HP: 40 MP: 0 STR: 115 INT: 48 AGI: 78 SPD: 6
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
Body | 38 -28 28 52 -14 41 46 | 5 -17 28 | -5 0 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| |
----------------------------------------------------------------------------|
Snow Dragon
Class: Dragon HP: 720 MP: 0 STR: 152 INT: 145 AGI: 116 SPD: 6
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
Head | 34 28 81 42 38 65 43 | -10 -5 15 | 25 32 |
Neck | 34 28 81 42 38 65 43 | -6 -1 19 | 45 192 |
Body | 34 28 81 42 38 65 43 | -2 1 24 | 62 224 |
Tail | 34 28 81 42 38 65 43 | 5 -16 12 | 65 16 |
R.Leg | 34 28 81 42 38 65 43 | 3 6 29 | 28 192 |
L.Leg | 34 28 81 42 38 65 43 | 3 6 29 | 28 192 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X X X |
----------------------------------------------------------------------------|
Stirge
Class: Beast HP: 90 MP: 0 STR: 115 INT: 45 AGI: 118 SPD: 28
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
Body | 15 -10 10 -18 18 -15 15 | 5 -10 25 | 0 0 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| |
----------------------------------------------------------------------------|
Sydney
Class: Human HP: 300 MP: 500 STR: 117 INT: 128 AGI: 110 SPD: 20
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 30 30 30 30 30 30 30 | 20 20 20 | 25 255 |
L.Arm | 30 30 30 30 30 30 30 | 20 20 20 | 25 255 |
Head | 30 30 30 30 30 30 30 | 20 20 20 | 25 255 |
Body | 30 30 30 30 30 30 30 | 20 20 20 | 25 255 |
Legs | 30 30 30 30 30 30 30 | 20 20 20 | 25 255 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| ? ? ? ? ? ? ? ? ? |
----------------------------------------------------------------------------|
Tieger
Class: Human HP: 540 MP: 75 STR: 128 INT: 125 AGI: 110 SPD: 20
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 12 29 37 36 42 40 34 | 45 0 0 | 5 72 |
L.Arm | 12 29 37 36 42 40 34 | 45 0 0 | 5 72 |
Head | 12 29 37 36 42 40 34 | 41 10 10 | 0 255 |
Body | 12 29 37 36 42 40 34 | 40 7 7 | 0 64 |
Legs | 12 29 37 36 42 40 34 | 40 15 0 | 16 128 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X X X X X |
----------------------------------------------------------------------------|
Water Elemental (Strong)
Class: Phantom HP: 400 MP: 170 STR: 142 INT: 130 AGI: 120 SPD: 24
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 45 5 75 45 45 45 45 | 12 35 10 | 0 192 |
L.Arm | 45 5 75 45 45 45 45 | 12 35 10 | 0 192 |
Head | 45 5 75 45 45 45 45 | 12 35 10 | 15 128 |
Body | 45 5 75 45 45 45 45 | 12 35 10 | 5 128 |
Legs | 45 5 75 45 45 45 45 | 12 35 10 | 25 128 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X X |
----------------------------------------------------------------------------|
Water Elemental (Weak)
Class: Phantom HP: 230 MP: 120 STR: 134 INT: 118 AGI: 112 SPD: 24
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 45 5 75 45 45 45 45 | 12 35 10 | 0 192 |
L.Arm | 45 5 75 45 45 45 45 | 12 35 10 | 0 192 |
Head | 45 5 75 45 45 45 45 | 12 35 10 | 15 32 |
Body | 45 5 75 45 45 45 45 | 12 35 10 | 5 32 |
Legs | 45 5 75 45 45 45 45 | 12 35 10 | 25 192 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X |
----------------------------------------------------------------------------|
Wraith
Class: Phantom HP: 120 MP: 140 STR: 130 INT: 125 AGI: 105 SPD: 0
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 15 15 15 15 15 -15 30 | 18 23 24 | 20 0 |
L.Arm | 15 15 15 15 15 -15 30 | 18 23 24 | 20 0 |
Head | 18 18 18 18 18 -10 40 | 18 23 35 | 20 0 |
Body | 18 18 18 18 18 -10 40 | 18 23 24 | 0 16 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X |
----------------------------------------------------------------------------|
Wyvern (Strong)
Class: Dragon HP: 340 MP: 0 STR: 136 INT: 145 AGI: 99 SPD: 6
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
Head | 39 42 45 43 48 47 41 | -2 11 -8 | 35 128 |
Neck | 39 42 45 43 48 47 41 | -5 8 -12 | 45 192 |
Body | 39 42 45 43 48 47 41 | -8 3 -17 | 65 224 |
Tail | 39 42 45 43 48 47 41 | -25 15 5 | 0 16 |
R.Leg | 39 42 45 43 48 47 41 | -1 13 -7 | 25 128 |
L.Leg | 39 42 45 43 48 47 41 | -1 13 -7 | 25 128 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X X |
----------------------------------------------------------------------------|
Wyvern (Weak)
Class: Dragon HP: 85 MP: 0 STR: 85 INT: 55 AGI: 74 SPD: 6
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
Head | 35 15 15 15 15 5 10 | 16 21 28 | 0 0 |
Neck | 35 15 15 15 15 5 10 | 0 8 15 | 20 0 |
Body | 35 15 15 15 15 5 10 | 10 18 25 | 10 0 |
Tail | 30 15 15 15 15 5 10 | -10 0 6 | -15 0 |
R.Leg | 35 15 15 15 15 5 10 | 16 21 28 | 0 0 |
L.Leg | 35 15 15 15 15 5 10 | 16 21 28 | 0 0 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X |
----------------------------------------------------------------------------|
Wyvern Knight
Class: Dragon HP: 525 MP: 0 STR: 139 INT: 150 AGI: 125 SPD: 6
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
Head | 40 41 44 45 50 48 52 | 0 10 -5 | 35 128 |
Neck | 40 41 44 45 50 48 52 | -5 15 10 | 45 192 |
Body | 40 41 44 45 50 48 52 | -10 16 8 | 50 240 |
Tail | 40 41 44 45 50 48 52 | 25 -25 15 | 25 16 |
R.Leg | 40 41 44 45 50 48 52 | 30 25 10 | 15 128 |
L.Leg | 40 41 44 45 50 48 52 | 30 25 10 | 15 128 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X X |
----------------------------------------------------------------------------|
Wyvern Queen
Class: Dragon HP: 700 MP: 0 STR: 158 INT: 15 AGI: 135 SPD: 6
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
Head | 42 45 50 48 48 52 53 | 5 15 -15 | 35 128 |
Neck | 42 45 50 48 48 52 53 | -5 21 12 | 45 192 |
Body | 42 45 50 48 48 52 53 | -15 21 -5 | 65 240 |
Tail | 42 45 50 48 48 52 53 | -25 10 20 | 40 16 |
R.Leg | 42 45 50 48 48 52 53 | 15 50 32 | 25 128 |
L.Leg | 42 45 50 48 48 52 53 | 15 50 32 | 25 128 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X X X X |
----------------------------------------------------------------------------|
Zombie (One Arm)
Class: Undead HP: 120 MP: 5 STR: 106 INT: 64 AGI: 78 SPD: 7
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 5 -15 25 10 3 -21 35 | 0 -5 12 | 0 32 |
Head | 5 -15 25 10 3 -21 35 | 0 -5 12 | 26 0 |
Body | 5 -15 25 10 3 -21 35 | 0 -5 12 | 5 0 |
Legs | 5 -15 25 10 3 -21 35 | 0 -5 12 | 25 32 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X |
----------------------------------------------------------------------------|
Zombie (Two Arm)
Class: Undead HP: 145 MP: 6 STR: 115 INT: 67 AGI: 87 SPD: 7
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 10 -13 29 15 5 -26 38 | 3 -2 15 | 18 32 |
L.Arm | 10 -13 29 15 5 -26 38 | 3 -2 15 | 18 32 |
Head | 10 -13 29 15 5 -26 38 | 3 -2 15 | 35 0 |
Body | 10 -13 29 15 5 -26 38 | 3 -2 15 | 5 0 |
Legs | 10 -13 29 15 5 -26 38 | 3 -2 15 | 5 32 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X |
----------------------------------------------------------------------------|
Zombie Fighter
Class: Undead HP: 135 MP: 15 STR: 118 INT: 62 AGI: 85 SPD: 10
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 7 -13 29 15 5 -26 38 | 5 -3 20 | 27 48 |
L.Arm | 15 -13 29 15 5 -26 38 | 5 -3 20 | 27 48 |
Head | 15 -13 29 15 5 -26 38 | 5 -3 20 | 38 0 |
Body | 15 -13 29 15 5 -26 38 | 5 -3 20 | 0 16 |
Legs | 15 -13 29 15 5 -26 38 | 5 -3 20 | 16 48 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X |
----------------------------------------------------------------------------|
Zombie Knight (One Arm)
Class: Undead HP: 141 MP: 28 STR: 108 INT: 84 AGI: 85 SPD: 10
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 5 -18 22 11 3 -21 38 | 2 -6 17 | 15 37 |
Head | 5 -18 22 11 3 -21 38 | 2 -6 17 | 30 0 |
Body | 5 -18 22 11 3 -21 38 | 2 -6 17 | 5 0 |
Legs | 5 -18 22 11 3 -21 38 | 2 -6 17 | 25 37 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X |
----------------------------------------------------------------------------|
Zombie Knight (Two Arm)
Class: Undead HP: 152 MP: 32 STR: 122 INT: 96 AGI: 98 SPD: 10
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 8 -16 26 16 5 -26 43 | 5 -3 20 | 21 52 |
L.Arm | 10 -16 26 16 5 -26 43 | 5 -3 20 | 21 52 |
Head | 10 -16 26 16 5 -26 43 | 5 -3 20 | 35 0 |
Body | 10 -16 26 16 5 -26 43 | 5 -3 20 | 5 24 |
Legs | 10 -16 26 16 5 -26 43 | 5 -3 20 | 18 48 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X |
----------------------------------------------------------------------------|
Zombie Mage
Class: Undead HP: 135 MP: 80 STR: 125 INT: 124 AGI: 105 SPD: 6
| PHY FIR WAT EAR AIR LIT DRK | EDG PRC BLN | EVA CEV |
----------------------------------------------------------------------------|
R.Arm | 12 -12 42 38 3 -5 52 | 0 10 17 | 24 52 |
L.Arm | 12 -12 42 38 3 -5 52 | 0 10 17 | 24 52 |
Head | 12 -12 42 38 3 -5 52 | -5 7 14 | 42 0 |
Body | 12 -12 42 38 3 -5 52 | 2 13 22 | 42 32 |
Legs | 12 -12 42 38 3 -5 52 | 5 6 17 | 10 64 |
----------------------------------------------------------------------------|
Immunities | POIS PARA SLNC NUMB CRSE DEGN PSYC LEAD DEAT|
| X |
----------------------------------------------------------------------------|
------------------------------------------------------
------------------------------------------------------
-- --
-- 7. ACKNOWLEGEMENTS, VERSION HISTORY, AND LEGAL --
-- --
------------------------------------------------------
------------------------------------------------------
Thanks are due to the following people:
- Terence, for explaining the mechanics behind combat. Pretty much
all of section 2 derives from his posts on the GameFAQs Vagrant Story
board. Also caught several errors in the initial version, and suggested
additional data for inclusion.
- The folks at Data Crystal (www.datacrystal.org) for documenting the
game's file formats. The code to derive sections 3 and 6 was developed
with extensive reference to their work.
- xo_pitseleh for providing information from the Ultimania guide on
his website (www.geocities.com/xo_pitseleh/VS-00.html). The immunity
information in section 6 was derived from his Enemy Library.
- Abbumaru for editing notes
- The whole crew at the VS board, for inspiring me to write this.
Version History:
1.1 - June 11, 2009: Corrected various errors and oversights
1.0 - June 9, 2009: Initial version.
Copyright 2009 Scott Clark
This work may not be placed on any web site or otherwise distributed
publicly without the express permission of the author.
I will generally be open to people who wish to repost the guide, but I
do require that you obtain my consent first.