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Walkthrough

by Tom Hayes

===============================================================================

                               FAQ/Walkthrough for
                             TONY HAWK'S PRO SKATER 2

===============================================================================


GUIDE INFORMATION

Author:   Tom Hayes
E-mail:   thayesguides(at)gmail(dot)com
System:   PlayStation
Updated:  4th January, 2008
Version:  1.1


CONTENTS

1. Career Mode Walkthrough
     1.1. The Hangar
     1.2. School 2
     1.3. Marseille
     1.4. New York
     1.5. Venice Beach
     1.6. Ventura
     1.7. Philadelphia
     1.8. The Bullring
2. Gap List
     2.1. The Hangar
     2.2. School 2
     2.3. Marseille
     2.4. New York
     2.5. Venice Beach
     2.6. Ventura
     2.7. Philadelphia
     2.8. The Bullring
     2.9. Chopper Drop
     2.10. Skate Heaven
3. Special Tricks
4. Secret Areas
5. Secrets
6. Copyright Information


VERSION HISTORY

1.1:   4th Jan, 2008  (Format update)
1.0:  30th Sep, 2000  (First version)


===============================================================================

1.                         Career Mode Walkthrough

===============================================================================


-------------------------------------------------------------------------------
1.1.                  The Hangar - Mullet Falls, Montana
-------------------------------------------------------------------------------


HIGH SCORE: 10,000 / PRO SCORE: 25,000 / SICK SCORE: 75,000

1. Go down the roll-in at the start of the level, but before you get to the
   half pipe, do a manual, and then do any grab + 540 over the half pipe. This
   will get you enough points on it's own, but to add extra points, before you
   land the trick, tap up, down or down, up to land in a manual. From here,
   manual on over to the quarter pipe, and grind this. This will easily get you
   10,000 points or more.

2. The raildrop gap, where you jump onto one of the high rails, and grind down
   onto one of the lower rails, can you get you many points if used correctly.
   Just make sure that you do combinations of grinds, and not just one long
   grind. Also, because you jump from such a height while doing the raildrop
   gap, you can easily fit in a 360 + grab to add extra points. Add a manual
   before and after you do this gap, and you're looking at huge points.

3. The 'Light Corner' gap is great for some points. See the Gap List for more
   details on this gap.


COLLECT S-K-A-T-E

S. Go straight down the roll-in from where you start and the S will be hovering
   over the half pipe. Just jump the half pipe to get it.

K. After getting the S, the K will be slightly to the left of where you land.
   It's floating over the top of the quarter pipe.

A. There is an old plane in the area that you start in. The A is on top of the
   plane, so just use the ramp, or skate the steps to get it.

T. The T is hovering on the other side of some glass. You need to go up the
   quarter pipe and use it to jump through the glass. If you're having trouble
   finding it, start the level, and as soon as you get to the bottom of the
   roll-in turn left and stop. You should be able to see the T from here.

E. After collecting the T, you should be in a new area with a helicopter in the
   middle of the room. The letter E will be floating high up above quarter pipe
   near the door with the white sign above it. It's pretty easy to collect the
   E as long as you go fast.


BARREL HUNT

1. At the bottom of the roll-in, turn left and skate through the first set of
   barrels.

2. After going down the roll-in and jumping over the half pipe, this set of
   barrels should be in front of you.

3. In the half pipe.

4. After smashing through the glass and going to the area with the helicopter,
   will be near the big wooden quarter pipe.

5. This set of barrels is near the big door in the area with the helicopter.


COLLECT 5 PILOT WINGS

1. At the far side of the half pipe there is a propeller. One of the Pilot
   Wings is floating over this. Grind the propeller to open the secret area.

2. When you go down the roll-in at the start of the level, you will actually be
   passing through a gap between two quarter pipes. Up above the two quarter
   pipes is the pilot wing. There are two ways to get it. The first way is to
   just jump the gap and hope that you collect the pilot wing along the way.
   The slightly easier way of getting it would be to jump up onto the rail that
   goes along the top of the gap, and jump to get the pilot wing.

3. In the area that you start in, there is an old plane. Behind the plane is a
   pilot wing, floating slightly above a long rail.

4. After smashing through the glass, you'll arrive in an area with a
   helicopter. This pilot wing is floating above a large wooden quarter pipe
   near the glass side of this area.

5. Also in the area with the helicopter, this pilot wing is floating at the far
   end of the room above the metal quarter pipe which is very near the glass
   side of the room.


NOSEGRIND OVER THE PIPE

There are seven curved rails which go over the half pipe. All you have to do is
approach one of the rails, and hold up + triangle to do a nosegrind over the
half pipe.


HIT 3 HANGTIME GAPS

1. Jump over the half pipe to get this hangtime gap.

2. Jump over the old plane to get this very easy gap.

3. After smashing through the glass, you'll arrive in the area with the
   helicopter. Jump over the helicopter by using the wooden ramps on either
   side of it to get the third and final Hangtime Gap.


FIND THE SECRET TAPE

Smash through the glass to arrive in the area with the helicopter. There is a
propeller on the helicopter. Grind the propeller, and it will cause the
helicopter to fly away. Once it's gone, you should notice that the door that
was once closed in this area. Go outside, an it'll be snowing! The secret tape
is floating over the only quarter pipe in this area.


100% GOALS AND CASH

50  : Just left of the letter K, floating very high above the quarter pipe.

50  : After smashing through the glass, you will arrive in the area with the
      helicopter. Grind the helicopter propeller to make it fly away, and
      you'll be able to grab the cash icon that it leaves behind.

50  : At the far side of the half pipe there is a propeller. Grind along the
      propeller and a secret area will open. Go through the door to arrive in
      an area with a fan. This icon is above the quarter pipe near the fan.

50  : This cash icon is in the area with the huge fan. It will be floating
      above a half pipe, and is the furthest cash icon away from the fan.

50  : This cash icon is in the area with the huge fan, at the other end of the
      tunnel away from the fan, floating over a quarter pipe.

50  : This cash icon is floating over the entrance to the fan area. So once
      you've opened up this area, get a little air on the quarter pipe that is
      in front of you, and then make sure you get enough air to jump all the
      way over the door, grabbing the cash icon along the way.

100 : As you enter the area with the huge fan, this cash icon is floating above
      the quarter pipe. Just go straight forward and jump, and you should be
      able to get it.

100 : Smash through the glass to get to the area with the helicopter. When you
      enter the area, stop, and look back out through the glass. There are some
      lights which go along, and at the end of one of the lights is the cash
      icon. The first thing to do is make that helicopter fly away, so grind
      it's propeller. Once that's done, get some air on the quarter pipe near
      the doorway and go fast through the area where the helicopter used to be.
      Hold forward, jump through the glass, and hold triangle to land on the
      light. Once you're grinding on the light, keep going until you come to
      the end, then jump off to get the 100 bucks.


-------------------------------------------------------------------------------
1.2.                   School 2 - Southern California
-------------------------------------------------------------------------------


HIGH SCORE: 15,000 / PRO SCORE: 40,000 / SICK SCORE: 100,000

1. The small quarter pipe to the left of where you start is an excellent place
   to get some points. Remember to vary the tricks you do though, as each time
   you do the same trick the points get less.

2. Go straight forward from the start, and do a manual. From here, jump onto
   the left side of the planter and grind all of this. At the end of the
   planter, jump off and go into another manual. From this manual, grind down
   the railing in front of you to get the 'Roll Call! Nightmare Rail!'
   gap, and a whole load of points. Remember, this is all one trick. If you
   throw in flip tricks (for example, pop shove its) each time you jump from
   the manual into a grind, 15000+ scores are easily possible.

3. The 'Gym Rail 2 Rail' gap is a great way to get points. The best way I find
   to complete the sick score on this level is to jump on the first rail, then
   quickly jump over to the next rail to get the gap. From there, jump off the
   rail and land in a manual, and roll on over to the small rail leading up to
   the door of the building. Grind this, then land in another manual and roll
   over to the curved ledge. Jump from a manual, and grind this to get the
   'Bendy's Curb' gap. Your manual balance may be getting pretty weak by this
   point, but if you want to go for one more, jump from Bendy's Curb into
   another manual, and jump from the manual onto the ledge. It will also
   increase your points dramatically if you do a flip trick (such as a pop
   shove-it) each time you jump.


COLLECT S-K-A-T-E

S. Go forward from the start of the level, and go to the right of the planter
   with the tree on it. There will be two tunnels with rails going down them.
   The one straight ahead will go down a slope with the first hall pass, while
   the one on the right will go down a slope with the letter S. Take the tunnel
   on the right, and grind all the way down the rail to get the S.

K. After getting the S, turn left, and go along until you come to a slope
   leading up to the right. After going up the slope, turn right to see a
   quarter pipe. The K will be floating above the top of the quarter pipe.

A. After getting the K, when you come down from the quarter pipe, you should be
   skating along the platform. There will be three paths you can take. One is a
   tunnel to the left, one is a tunnel to the right, and one where you have to
   jump onto the top of the building, which will get you the '2 Da Roof!!!'
   gap. Take the left tunnel, and you'll arrive in an area with a kinked rail.
   The A will be floating over the middle of the rail. Just grind down the rail
   to get it.

T. After grinding down the rail and getting the 'Roll Call! Opunsezmee Rail!'
   gap, you should be in an area with lots of buildings. Turn right slightly
   and keep going forward along the slope to come to a wall. The T will be
   floating over a quarter pipe just to the left of the slope.

E. After getting the letter T, turn right slightly when you land and go through
   the gap in the buildings. The E should be straight ahead of you, floating
   over a quarter pipe.


WALLRIDE 5 BELLS

To do a wallride, approach the wall at about a 45 degree angle, jump, and then
hold Triangle to do the wallride.

1. This bell is just to the right of the starting point. You can use the small
   wooden ramp to launch up onto the wallride.

2. After wallriding the first bell, turn immediately to the right and go down
   the tunnel. Turn left when you come out of it. Keep going along this path
   and you'll soon come to a tunnel. Go through the tunnel, and turn right, and
   you'll see the bell. Go up the small slope and wallride the bell.

3. After wallriding the second bell, turn around and make your way to the
   kinked rail. Grind down the rail to get the 'Roll Call! Opunsezmee Rail!'
   gap. Turn right when you drop off the end of the rail, and continue along
   the top of the slope until you get to the bell on the wall.

4. After getting the third bell, skate forward until you reached a curved
   ledge. If you grind this ledge, you'll get the 'Bendy's Curb' gap. Up on top
   of the ledge is a bell, and you'll have to wallride over the green dumpster
   to get it.

5. After getting the fourth bell, make your way to the slope at the end of the
   Opunsezmee rail, but don't go up the slope. Instead, just carry on going
   forward, and the bell near the second hall pass.


COLLECT 5 HALL PASSES

1. At the start of the level, skate straight forward, and go to the right of
   the planter with the tree on it. There will be two tunnels with rails going
   down them. The one straight ahead will go down a slope with the first hall
   pass. The first hall pass will be at the very beginning of the rail, so just
   grind down the rail to get it.

2. When you've gone down the tunnel, keep going forward and you should see the
   hall pass floating over to the left. Just jump to get it.

3. This one's pretty easy to get. Once you've got the second hall pass, you
   should notice the third hall pass floating slightly off to the left, over a
   gap in some rails. If you jump the gap between the rails, you'll get the
   'Gym Rail 2 Rail' gap, as well as the third hall pass.

4. After getting the third hall pass, continue skating forward, and go left
   around the corner. The fourth hall pass will be floating over the far right
   quarter pipe.

5. After you've got some air on the quarter pipe, and hopefully collected the
   fourth hall pass, skate forward to see the fifth hall pass floating up on a
   big planter to to the right.


KICKFLIP TC'S ROOF GAP

Skate forward from the start of the level, and either jump over the railing to
get the 'Leap of Faith!!!' gap, or grind down the rail to get the 'Roll Call!
Nightmare Rail!' gap. Once you've done either of these, keep skating straight
forward until you come to a small wooden kicker ramp. Jump up the kicker ramp,
and land on the roof of the building. Once you're up on the roof, you should be
able to notice that there's a small gap in between the two buildings. Skate
towards the gap, jump, and then press Left + Square in the air to kickflip the
gap and complete the goal.


GRIND 3 ROLL CALL RAILS

1. This one's pretty easy. Just skate forward from the start of the level, and
   grind the rail that goes down the double set of steps to get the first roll
   call rail.

2. Slightly more difficult to find. From the start of the level, go forward and
   then go down the right tunnel. Turn left at the end of the tunnel, then
   carry on going forward to go through another tunnel. After going through
   this tunnel, you should arrive in an area with a kinked rail. Grind this
   kinked rail to get the second roll call rail.

3. After grinding the second roll call rail, turn left to go through the gap in
   between the buildings, then turn right and go forward until you get to the
   next set of buildings. In this area, there are two quarter pipes which are
   quite a distance away from each other. Further on from that quarter pipes is
   a tiny kicker ramp. Use this to launch you up onto a kinked rail going down
   some steps for the third roll call rail.


FIND THE SECRET TAPE

At the start of the level, skate forward and go to the right of the planter
with the tree on it to find two tunnels with rails going down them. Take the
right tunnel, and when you come out of it, turn left, and go along until you
come to a slope leading up to the right. Go up the slope, turn right, and
you'll come to a quarter pipe. Get a lot of speed by doing a big trick on the
quarter pipe, and go straight forward to see a gap in the building.

You need to use the planter to launch up into the gap in the building. To do
this, make sure that you go towards the right side of the planter, as it has a
small wooden ramp. Boneless (Hold X, tap up, up and then release X) for extra
height as you jump from the planter. If all goes well, you should  land up on
top of the roof, getting the '2 Da Roof!!!' gap along the way. On the roof,
jump over the small kicker ramp for the secret tape.


100% GOALS AND CASH

50  : At the start of the level, the cash icon is floating over to the left, on
      the other side of the arch. To get it, just go around the arch and use
      the quarter pipe to launch you up to the cash icon.

50  : After wallriding the first bell, jump, and then hold triangle to grind
      along a high ledge, grabbing the cash icon along the way.

50  : From the start of the level, go straight forward until you come to a
      railing. Jump over the railing on the far left, so that you land on a
      small platform. Skate along the platform, and jump off the end to get
      this cash icon.

50  : From the start of the level, go forward until you come to tunnels. One to
      the right, and one in front. Go down the one that's in front of you, and
      at the end of the tunnel, turn immediately to the right, to arrive in a
      small area with a quarter pipe, with the cash icon floating above it.

50  : There are two ways of getting this difficult cash icon.

      1. After wallriding the first bell, jump, and then hold triangle to grind
         along a high ledge. Jump off the high ledge to the right, and continue
         forward until you come to a window. Jump through the window to get the
         'Drop Out Roof Gap!'. You will be on the roof, and should be coming up
         to a small ramp. Jump over the ramp and land on the rail that goes
         across the gap between the two buildings. Grind all the way across the
         rail, and jump from this building all the way over the gap to the
         other building to get the 'Crazy Roof Gap!!' gap. Once on this roof,
         go down the slope and turn left to see the cash icon floating over the
         wooden kicker ramp that you used to get onto the TC Roof. You may need
         to Boneless to get enough height to get the cash.

      2. Skate forward from the start of the level, and either jump over the
         railing to get the 'Leap of Faith!!!' gap, or grind down the rail to
         get the 'Roll Call! Nightmare Rail!' gap. Once you've done either of
         these, keep skating forward until you come to a small wooden kicker
         ramp. Don't go up the kicker ramp, but instead turn to the right. On
         the right, there should be a building. It looks like it's very high
         up, but it's actually easy to get to. Just do a wallride, and then
         hold triangle to grind the edge of the roof. From the grind, just jump
         onto the roof. The cash icon will be floating high over the wooden
         kicker ramp that you used to get onto the TC Roof. You may need to
         Boneless to get enough height to get the cash.

50  : At the start of the level, skate straight forward, and go to the right of
      the planter with the tree on it. There will be two tunnels with rails
      going down them. Take the right tunnel, and when you come out of the
      tunnel keep going straight forward until you reach the wall. This cash
      icon will be floating over the entrance to the toilets.

50  : After collecting the 50 Bucks that are floating at the entrance to the
      toilets, turn around and make sure that you stay close to the wall on the
      right side. You'll soon come to a small ledge, so jump up onto this, and
      then jump over the planter with the bush on it. After this, there will be
      another planter with a bush on it. Use this one as a ramp to launch up
      onto the awning. The cash icon will be floating up here.

50  : At the start of the level, skate straight forward, and go to the right of
      the planter with the tree on it. There will be two tunnels with rails
      going down them. Take the right tunnel, and when you come out of it, turn
      left, and go along until you come to a slope leading up to the right. Go
      up the slope, turn right, and you'll come to a quarter pipe. Get a lot of
      speed by doing a big trick on the quarter pipe, and then go straight
      forward and you'll see a gap in the building. You need to use the planter
      to launch up into the gap in the building. Once up on the building, use
      the small kicker ramp to launch you all the way over to the other roof,
      which will give you the 'Mad Skeelz Roof Gap!!!'. After dropping off this
      roof, you'll arrive in a secret area. The icon will be floating slightly
      above the curved rail. Just grind the curved rail to get the cash.

100 : After collecting the cash icon on the awning, the cash icon will be on
      the opposite side of this area, but on a more difficult to get to awning.
      There are no planters to launch up onto this awning, so what you have to
      do is to get up onto the platform in the middle of this area, and get a
      lot of speed up by doing a big trick off of the quarter pipe. Skate fast
      towards the right side of the planter and use it to launch you up onto
      the top of the roof, which is where you got the secret tape. Once up on
      the roof, turn around so that you're facing the awning with the cash icon
      on it. Skate fast in the direction of the awning, and then jump off the
      roof. If all goes well, you should have landed on the awning. The cash
      icon is about half way along the awning.

100 : After wallriding the first bell, jump, and then hold triangle to grind
      along a high ledge. Jump off the high ledge to the right, and then carry
      on going forward until you come to a window. Jump through the window to
      get the 'Drop Out Roof Gap!'. You will be on the roof, and should be
      coming up to a small ramp on the roof. Jump over the ramp and land on the
      rail that goes across the gap between the two buildings. The cash icon is
      on this rail.

100 : In the secret area, this cash icon is floating above a quarter pipe. If
      you jump down the steps, you will get the 'Carlsbad 11 Set' gap. Turn
      immediately right after jumping the steps to see the cash icon floating
      over the top of the quarter pipe.


-------------------------------------------------------------------------------
1.3.                    Contest 1 - Marseille, France
-------------------------------------------------------------------------------


COMPETE FOR $7500

1. You start the level in front a ramp, so turn around 180 degrees and grind
   along the quarter pipe to the left. When you reach the end of the quarter
   pipe, jump onto the rail that goes down the slope, and from the rail, jump
   onto a grind on the table. This bit is quite tricky, but it's worth it if
   you can do it. You have to jump from the table into a manual, and roll all
   the way over to the curved rail. Jump from the manual onto a grind on the
   curved rail. Make sure you have enough speed, and at the end of the curved
   rail jump onto a grind on the ledge. From this ledge, jump onto the wooden
   ledge and grind all the way across that. Next, jump from the wooden ledge
   into the bowl, scoring a massive amount of points.

2. This is another huge scoring combination like the one above, but is perhaps
   a little easier to do, and can score many more points. You start the level
   in front of a ramp, so turn around 180 degrees and grind along the quarter
   pipe to the right. From here, jump into a grind on the rail, and then at the
   end of the rail drop into a manual. Quickly turn to the left, and from the
   manual jump into a wallride on the wall with the flags. Quickly jump from
   the wallride to get a wallie, and then jump from the wallie into a grind on
   the high ledge.

   At the end of the high ledge, jump all the way down into a grind on the
   dumpster to get the 'Dumpster Stomp'. At the end of the dumpster, jump into
   a manual and roll up to the curved rail. Jump on the curved rail and if you
   have enough balance left, jump from this curved rail into another manual
   onto a grind on the next curved rail. Of course, if you still have enough
   balance, you can jump from the curved rail onto a grind on the picnic table,
   onto a grind on the wooden ledge. This will get you easily enough points to
   win gold in the competition.

3. From the start of the level, turn left and go straight forward until you see
   the crossbar. Use the quarter pipe on the left to launch yourself up onto a
   grind on the crossbar. From here, keep grinding along the cross bar until
   you see the lamppost. Jump from the crossbar, onto a grind on the lamppost
   to get the 'lamp stomp' gap, then very quickly jump again into another grind
   on the lamp to get another 'lamp stomp' gap. You can then jump down and land
   in a manual, and then roll up to the curved rail and jump into a grind on
   that. If all goes well, you can easily get over 100,000 points for just this
   one combination.


FIND ALL CASH ICONS

50  : Turn left from the start to see a building with some flags on it. The
      cash icon will be floating up high on the top of the building. You can
      simply jump from the funbox to get up there, but it makes things a lot
      easier to wallride, then jump up to the ledge to get the cash icon.

50  : For this cash icon, you're going to have to find the secret area. To open
      the secret area, go straight forward from the start of the level and jump
      up over the wooden ledge. You will be in a grassy area with lots of
      trees. One of the trees looks is a lamp, and leaning up against the lamp
      is a stick. Skate through the stick and the pole will fall through the
      fence. Go through the newly opened fence, and drop down into the
      mysterious looking hole. When you drop down into the hole, turn 180
      degrees, and the 50 Bucks will be floating in front of you.

50  : Also in the hidden area, this cash icon is hovering over the kinked rail.
      Just grind the rail to get it.

50  : Also in the secret area, this cash icon is above the huge quarter pipe.

50  : Yet another cash icon in the hidden area. When you enter the secret area,
      this cash icon will be up the rail to the right.

50  : Yet another cash icon in the hidden area. When you enter the secret area,
      this cash icon will be up the rail to the left.

100 : This cash icon is over the fountain in the secret area.

100 : From the start of the level, turn left and go forward until you see the
      crossbar. Use the quarter pipe on the left to launch up to a grind on the
      crossbar. Keep grinding along the crossbar to reach the cash icon.


-------------------------------------------------------------------------------
1.4.                          NY City - New York
-------------------------------------------------------------------------------


HIGH SCORE: 20,000 / PRO SCORE: 50,000 / SICK SCORE: 150,000

1. You start on the left side of the road, with a big long wall in leading off
   into the distance. Jump onto a grind on the wall, and when you get to the
   gap between the wall, jump and land onto a grind on the next wall, getting
   the 'Park Entrance Gap' along the way. Grind as far as you can, and when
   your balance is running out, jump off the wall into a manual. If you have
   enough balance left, either roll over to the quarter pipe and do a trick off
   of that, or roll over to the curb and grind along it.

2. Go straight forward from the start of the level, until you reach the curb.
   As it's so long, this curb is great for doing combinations of grinds on.
   Manual into and out of the grind for extra points.


COLLECT S-K-A-T-E

S. At the start of this level, you should be able to see the S floating over
   the gap in the wall. Jump onto a grind on the wall, and keep grinding until
   you get to the gap. When you get the gap, jump to collect the S.

K. After collecting the S, if you keep grinding along the wall after jumping
   the gap, you'll soon see the K floating happily over a different part of the
   wall. The problem though, is that it's very difficult to get the K by simply
   jumping to it from the wall. So when you get to the K, drop down over the
   wall to arrive in an area with a fountain. Skate up to the fountain, then
   turn around and face the letter K. There will be a big quarter pipe here to
   help launch you up to collect the K.

A. The letter A is floating in the area with the statue. The first step of the
   statue can actually be used as a small ramp, so make sure you are going
   fast, and jump when you reach the first step. If everything goes well, it
   should launch you up high enough to collect the A.

T. After collecting the A, you should still be in the area with the fountain.
   There is a tunnel in this area, so go through it. There is a path leading
   off to the left, and another path leading off to the right. Take the path on
   the left, and the T will be near some water, floating over a railing.

E. After collecting the letter T, the E will be floating over a quarter pipe
   straight in front of you.


OLLIE THE HYDRANTS

1. At the start of the level, turn around 180 degrees, and follow the road
   around to the left. Go forward down the road, and the first hydrant will be
   on the left side of the road up on the curb. To ollie the hydrant, just jump
   over it.

2. After jumping the first hydrant, turn around and go up the road the way you
   just came. Follow the road around to the right, then go straight forward and
   head right when you get to the junction in the road. Keep going forward
   along this new street, and the second hydrant will be on the right side of
   the road, on the curb.

3. After jumping the second hydrant, turn around and head back down the road
   the way you just came from. Keep going straight forward when you come to the
   junction in the road, and the third and final hydrant will be up on the
   curb, on the right side of the road near the shop.


5 SUBWAY TOKENS

1. Go straight forward from the start of the level, and turn left when you get
   to the junction in the road. Keep going along until you get to the quarter
   pipe on the right side of the road. The first subway token will be floating
   high over the quarter pipe.

2. When you come down from the quarter pipe after getting the first subway
   token, there will be a wooden ramp on the other side of the road. Make sure
   you are going very fast, and use the ramp to launch you far enough to get
   the second subway token.

3. Once you land after getting the second subway token, make your way onto the
   path and turn around 180 degrees, so that you are going back up the path
   towards the quarter pipe. The third subway token will be on the left rail
   going up the path.

4. After getting the third subway token, turn around once you get to the top,
   and skate back down the path. There will be a junction in the path coming
   up. Go left at the junction, and you'll soon arrive on a bridge. Grind the
   left side of the bridge to get the fourth subway token.

5. After getting the fourth subway token, you should notice the fifth subway
   token on the right, floating over a big rock. Carry on going down the path
   and turn right once you get to the junction. Carry on going forward, and at
   the next junction, take a left, and you'll arrive at an area with a big
   quarter pipe on one side, and a rock on the other. Skate up the rock and
   jump at the top to get the fifth and final subway token.


50-50 JOEY'S SCULPTURE

From the start, go forward and slightly to the right. You'll soon come to a
railing with a huge drop on one side. Going down the middle of this huge drop
is a kind of blue sculpture. Jump over the railing, and hold triangle to 50-50
Joey's Sculpture and complete this goal.


GRIND THE SUBWAY RAILS

You can only complete this goal if you have already collected all 5 subway
tokens. Head straight forward from the start and go to the right of the first
pillar. The escalator will be on your right, so go a little way in front of it,
then turn around so that you're facing it. Go up the escalator, and when you
get to the top you should notice that there are two subway rails. Drop onto one
of the subway rails, and get some speed up by skating along them. Before you
come to the corner in the rail, hold triangle and move over to the edge of the
subway rail. Once you've gone around the corner of the subway rail, you'll get
the 'Ride the Rails' gap. As soon as you get this gap, jump off the rail to
complete this goal.


FIND THE SECRET TAPE

There are two ways of getting the secret tape.

1. Head up the escalator to the subway rails, and once you're up here, drop
   down onto one of the subway rails. Skate or grind all the way along the
   subway rail until you reach the tunnel. When you go through the tunnel,
   you'll arrive in the secret area.

2. Go all the way up the road from the start until you reach the wall. Do a
   wallride on the wall, and then quickly jump up into a grind on top of the
   wall. Once you're grinding on top of the wall, jump over and ride along the
   top of the wall until you drop down into the secret area.

Either way you choose, you'll end up in the secret area. Head up the path that
is in this area, and you will soon come to a drop in the path. There are three
rails leading off into the distance. The left and right rails don't really go
anywhere, so jump or roll onto a grind on the middle rail. This next bit's
tricky, but what you have to do is to jump from the middle rail before you
reach the statue, and land over on the left rail. You will need to be going
quite fast to make the gap from the middle rail to the left rail. Once you're
grinding along the left rail, you have a nice smooth ride all the way along to
the secret tape.


100% GOALS AND CASH

50  : Behind the entrance to the escalator. You will need all 5 subway tokens
      to be able to open the gate, which will let you ride up the escalator to
      get this cash icon.

50  : To get the secret tape, you have to make the difficult jump between the
      middle rail to the left rail. This cash icon will be there in the gap
      between the middle rail and the left rail.

50  : Make your way down to the statue where you got the letter A. There is a
      tunnel in this area, so go through it. When you come out of the tunnel,
      the cash icon will be floating up on the right near the shop.

50  : When you get to the top of the escalator, turn around, and this cash icon
      will be on the right subway rail.

50  : Make your way up the escalator and when you get to the top, skate forward
      and jump over the wall with the yellow graffiti on it. You'll land on a
      canopy. The cash icon is near the middle of the canopy.

50  : Probably the most annoying cash icon in the level. Make your way to the
      secret area that you went to to get the secret tape, and you should see
      the cash icon floating just out of reach high up above the path. To get
      this cash icon, go to the end of the path the drop is, and then turn
      around so that you're facing back down the path. Go quite fast down the
      path, and then quickly jump into a grind on the right wall. When you're
      nearing the cash icon, quickly jump over in the direction of the left
      wall, and you should catch this cash icon along the way.

50  : Make your way to the area where you got the secret tape, and go up the
      path. Go down the drop at the end of the path, and skate up to the
      statue. Once you get to the statue, turn to the left and skate forward
      until you reach a quarter pipe. The cash icon will be floating over the
      top of the quarter pipe.

100 : When you do the 50-50 down Joey's sculpture, skate forward to find the
      cash icon floating high above the middle quarter pipe.

100 : Floating above the top of the quarter pipe just to the left of where you
      jumped over the first hydrant.

100 : Go up the escalator, turn around, and drop onto the right subway rail. Go
      down the rail until you reach the corner, and you should soon see the
      cash icon high over the wall. Jump from the subway rail to get it.

100 : Make your way to the area where you got the secret tape, and go up the
      path. Go down the drop at the end of the path, and continue skating along
      past the statue until you get to the fence. Once you're at the fence, go
      up the bank to the left, and there will be another taller fence. At the
      top left of this fence is the cash icon. What you have to do, is skate
      down the bank as fast as you can, and then do a big trick on the quarter
      pipe on the other side, then skate quickly back towards the high fence
      and try and land on top of it, collecting this cash icon along the way.

250 : This tricky cash icon is floating over the top of the statue in the area
      where you got the letter A in S-K-A-T-E. You will need to get a huge
      amount of speed to come anywhere close to getting this cash icon. Try and
      do a Boneless (Hold X, tap up, up and then release X) to get extra height
      as you jump from the first step of the statue.


-------------------------------------------------------------------------------
1.5.                      Venice Beach - California
-------------------------------------------------------------------------------


HIGH SCORE: 40,000 / PRO SCORE: 100,000 / SICK SCORE: 200,000

1. Turn left from the start of the level and go down the slope next to the
   kinked planter to arrive in an area with a quarter pipe. This quarter pipe
   is excellent for getting big air on, and as it curves around it's hard to
   fall of the end of it. Manual on the flat before you jump for big points.

2. Grind the fence which is just to the right of you at the start of the level,
   then jump down onto a grind on the ledge, then jump up onto a grind on the
   next fence.

3. Turn right from the start of the level, and go forward until you see the
   quarter pipe. The aim of this gap is to jump all the way from the first
   quarter pipe, completely miss out the second quarter pipe, and land on the
   third quarter pipe. It's a huge jump, so you need to pick up lots of speed
   by grinding the ledges and rails before you attempt to jump this gap. If you
   do make the gap, you'll get the 'Tight Landing Transfer' + 'VB! Huge
   Transfer!!!' + 'Cake Transfer' all for this one trick! This is a difficult
   gap, but will get you huge points.


COLLECT S-K-A-T-E

S. Turn right from the start of the level, and skate along the path until you
   see a wall on the left side. On top of the wall will be the letter S. You
   may need to do a Boneless to get enough height to grind on the wall. Once
   you're grinding along the wall, jump onto the platform and collect the S.

K. After you've collected the S, skate down the length of the platform until
   you reach a set of fans. Stay to the left of the platform, and the letter K
   will be floating over a gap. Jump the gap to get the 'Muska's Gap' gap,
   collecting the K along the way.

A. After you've collected the K, follow the path around to the left and drop
   down from the platform into the area with the magic bum, who is currently
   happily snoozing away. Ollie over him if you want, then exit through the gap
   in the wall to get to a big open area. There is a quarter pipe on the right
   wall, so hold forward and use the quarter pipe to launch onto the next
   platform. The A will be floating by a glass tunnel on this platform.

T. After collecting the letter A, skate over to the ramp nearest the glass
   tunnel and use it to launch you over to the other roof, getting the 'Vent 2
   Roof Gap' along the way. On this roof, the letter T will be floating over a
   quarter pipe.

E. Once you've come down from the quarter pipe after collecting the letter T,
   head left and jump down to yet another roof. There is a very small quarter
   pipe going around most of this roof. The letter E is floating around about
   the middle of it.


OLLIE THE MAGIX BUM 5X

1. Head straight forward from the start of the level, go down the small set of
   steps and continue going forward until you come to a place with a gap in the
   wall. Go behind the gap and the Magic Bum will be sleeping here. Ollie over
   him, and he'll move to a different place.

2. After jumping over Magic Bum 1, turn around and skate back out through the
   gap in the wall. Follow the wall along to the right, go past the quarter
   pipe, and go right when you come to another gap in the wall. In this area,
   there will be a long rail going down, with some steps on side, and a slope
   on the other. If you grind down the rail, you will get the 'Seaside
   Handrail' gap. The second Magic Bum is in this area, as well as the fourth
   spray can, which is floating over the quarter pipe.

3. After you've jumped over Magic Bum 2, skate all the way back to the start of
   the level. After you've jumped up the steps and arrived at the starting
   point of this level, turn to the left and skate down the white path. The
   third Magic Bum will be sleeping on the left side near the wall where you
   collected the letter S in S-K-A-T-E. Ollie over him, and he'll move to yet
   another part of the level.

4. After jumping over Magic Bum 3, skate forward and turn left to go down some
   steps. Follow the corner around to the right, and then turn left when you
   get to the corner around the wall. Turn left again around the next corner of
   the wall, and Magic Bum 4 will be happily sleeping away in this area.

5. Head all the way back to the starting point of this level, and Magic Bum 5
   will be sleeping just to the left of the kinked ledge.


COLLECT 5 SPRAY CANS

1. Turn around at the start of the level, and head down the kinked ledge. A
   quarter pipe will be surrounding most of this area. The first spray can is
   floating over the quarter pipe.

2. After collecting the first spray can, go back up to the start of the level,
   turn left, and then jump down the steps. Then turn immediately to the right
   and go forward. The second spray can will be on the lowest ledge of the
   double ledge.

3. After collecting the second spray can, turn around and jump back up the
   steps to arrive at the beginning of the level. Turn left when you've jumped
   up the steps, and skate forward until you reach the quarter pipe at the end
   of the path. The can will be floating above the middle of the quarter pipe.

4. After landing on the quarter pipe after collecting the third spray can, turn
   right and jump over the ledge. After you've jumped over the ledge, carry on
   skating forward to find two quarter pipes with a fairly large gap between
   them. The fourth spray can will be floating high over the middle of this
   gap, so make sure you have enough speed to jump it.

5. This spray can is floating above the quarter pipe down by the 'Seaside
   Handrail' rail gap. It's also the place where you jumped over Magic Bum 2.
   If you're having trouble finding the place, just drop down the steps at the
   start of the level, and follow the wall around to the left. Then go through
   the gap in the wall, down the 'Seaside Handrail', and you will arrive at the
   area with the fifth spray can.


TAILSLIDE VENICE LEDGE

There are two ways to get to Venice Ledge.

1. Turn left at the start of the level, and head down the slope next to the
   kinked ledge to end up in the area with the quarter pipe, where you got the
   first spray can. Jump over the wall at the far right corner to land on a
   hidden path going around the building. This will lead to the secret area.

2. Drop down the steps from the start of the level, and then follow the wall
   around to the left. Go through the gap in the wall and down the 'Seaside
   Handrail'. Push forward and jump to launch over the top of the quarter pipe,
   and into the secret area on the other side.

On the secret area, look around for the sloped ledge. Jump onto the ledge and
press right + triangle to tailslide down Venice Ledge and complete this goal.


HIT 4 VB TRANSFERS

1. Turn right from the start of the level, and go forward until you see the
   quarter pipe. The aim is to jump all the way from the right quarter pipe,
   miss out the middle quarter pipe, and land on the left quarter pipe. It's a
   huge jump, so you need to pick up lots of speed by grinding the ledges and
   rails before you attempt to jump this VB transfer.

2. After landing on the quarter pipe after jumping the first VB transfer, turn
   to the right and head along the path until you come to two quarter pipes. If
   you jump the gap from the low quarter pipe to the high quarter pipe, you
   will get the 'West Side Transfer'. After landing this gap on the high
   quarter pipe, you will soon come up to another quarter pipe. Make sure
   you're going fast, and then launch from this quarter pipe, all the way over
   the platform to the right to land on the next quarter pipe, getting the 'VB!
   Pit Transfer' along the way.

3. Make your way over to the area where you found the first Magic Bum. If
   you're having trouble finding this VB transfer, make your way to the start
   of the level. Then go down the small set of steps and continue going forward
   all the way past the benches, until you come to a gap in the wall leading to
   the right. Go behind the gap in the wall and you will arrive in an area with
   two quarter pipes on the left side. Turn so that you're facing the two
   quarter pipes, and there will be one quarter pipe on the right, and one
   quarter pipe on the left. Get some air on the quarter pipe on the right, and
   then approach the quarter pipe in front and air over to the right to get
   this very easy VB transfer.

4. You need to go to the secret area for this VB transfer. So make your way of
   the start of the level, then go down the kinked ledge and jump forward over
   the quarter pipe to land on a small path which will take you around to the
   secret area. Or you could grind down the 'Seaside Handrail' and jump forward
   over the quarter pipe after grinding the rail. Either way will lead to the
   secret area, which is the area where you completed the 'Tailslide Venice
   Ledge' goal. Once in this area, look around for two quarter pipes. Jump the
   gap between the quarter pipes to get the fourth VB transfer.


FIND THE SECRET TAPE

By far the easiest tape to get in the whole game. Go forward from the start of
the level and drop down the steps. You should see the secret tape floating up
high on some wires slightly to the right. The picnic tables can actually be
used as ramps to help you jump higher. First of all, make sure you're going
fast. Then skate along until you get to the second picnic table, and jump off
of it to get the secret tape. You don't need to even grind the wire. As long as
you jump high enough, you'll pick the tape up along the way.


100% GOALS AND CASH

50  : Turn right from the start of the level, and this cash icon will be
      floating over the first fence on the right.

50  : This cash icon is on the next fence along from the previous cash icon.

50  : Before you get the fourth spray can, there is a fence on the right side.
      This cash icon is floating over the fence.

100 : Make your way to the 'Seaside Handrail', which is where you jumped over
      the second Magic Bum, and also where you collected the fifth spray can.
      Grind down the rail to get this cash icon.

100 : Make your way up on top of the platform where you got the letter S and
      grind along the top of the long banner which goes over a gap to get this
      cash icon.

100 : Also on top of the platform, make your way to the curved vent, and grind
      all the way across it to pick up this cash icon.

100 : Jump over the 'VB! Pit Transfer', which is the second VB Transfer, to get
      this cash icon.

100 : Jump over the opposite side of the quarter pipe that you jump to get the
      'VB Skinny Transfer', which is the third VB transfer. If you make it over
      the big gap, you'll get the 'Fatty Transfer', as well as the cash icon
      which is floating along the way.

100 : Make your way to the secret area, and grind down Venice Ledge to get this
      cash icon.

250 : Turn left from the start of the level, and skate down the slope next to
      the kinked ledge to arrive in the area with the quarter pipe. Jump over
      the top right corner of the quarter pipe and land on the roof with all
      the wires going along it. Jump onto a grind on the wire closest to where
      you landed after jumping up from the quarter pipe, and then travel up the
      wire until you can jump from there onto a grind on the high flat wire.
      Keep grinding the flat wire to get the cash icon.

250 : Make your way to the quarter pipe that you usually jump over to the right
      to get the 'VB Skinny Transfer'. But instead of jumping to the right as
      you normally would, jump over to the left to get the 'Huge Ramp 2 Roof',
      as well as the cash icon.

250 : Go to where you got the letter S in S-K-A-T-E and jump onto the platform.
      Turn left when you get on the platform, and you should see a set of fans
      in front of you which can be used as a ramp. The 250 Bucks will be
      floating over the top statue, and is easy to reach when you use the ramp.


-------------------------------------------------------------------------------
1.6.                        Skatestreet - Ventura
-------------------------------------------------------------------------------


COMPETE FOR $20,000

The first thing to do is to unlock the two secret areas, so that you can 100%
this level. I'll list both secret areas below:

1. Make your way over to the huge half pipe in this level, and once you're on
   it, grind along the top of the ramp, and around the curved rail to get the
   'Van Secret Area Key' gap. This will open the first secret area near the
   huge vert wall, and will lead to a big outside area.

2. Go forward from the start of the level and you should come up to a large
   quarter pipe with a sort of wave on it. Grind to the left of the wave. Keep
   grinding along the rail, and when you're coming to the end of the quarter
   pipe, jump and land onto a grind on the next rail that goes along. Keep
   grinding this rail to get the 'Rail Secret Area Key' gap. This will open up
   a secret area just to the left of the big quarter pipe with the wave on it.


FIND ALL CASH ICONS

50  : Grind the curved rail that goes around the side of the big half pipe to
      get this cash icon.

50  : Make your way up to the half pipe, and jump onto the platform furthest
      away from the huge vert wall. Once up on the platform, go across the
      bridge, and then turn right when you get to the other side. You should
      see the cash icon floating over the end of the rail. Grind the rail on
      the right to get it.

100 : Go forward and slightly to the right from the start of the level, and the
      first cash icon will be floating next to the wall near a ramp. You can't
      actually use the ramp to jump high, as it's more a sort of roll-in. So go
      to the right of the cash icon, and if you look at the left side of the
      wall, you should notice that there is a rail going all the way along it.
      Turn around, and head back in the way of the cash icon. Grind all the way
      up the rail to get this cash icon.

100 : When you've collected the first cash icon and dropped off the rail, a
      huge quarter pipe should be in front of you. Go up the quarter pipe, and
      jump onto a grind to the left of the wave in the quarter pipe. Keep
      grinding along the rail, and jump the gap to collect this cash icon.

100 : Make your way to the half pipe, and jump up onto the platform furthest
      away from the huge vert wall. Once up on the platform, this cash icon
      will be floating over the left side of the bridge. Jump over the railing
      on the left side of the bridge to get this cash icon.

100 : Skate to the first secret area and the cash icon will be floating over a
      van. Use the ramps on either side of the van to get this cash icon.

250 : This cash icon is floating above the quarter pipe in the vert wall area.
      Get lots of speed off of the vert wall, and jump high on the quarter pipe
      to collect this cash icon.

250 : Make your way outside to the second secret area and this cash icon will
      be floating very high up above the gap between two quarter pipes. You
      have to be going very fast to get this cash icon.


-------------------------------------------------------------------------------
1.7.                    Philadelphia - Pennsylvania
-------------------------------------------------------------------------------


HIGH SCORE: 40,000 / PRO SCORE: 100,000 / SICK SCORE: 250,000

Getting the Sick Score in Philly can be incredibly difficult, mainly for the
reason that there are hardly any ramps in the normal part of the level. If you
are used to the street skating style of this game, then linking combinations
between grinds should be able to get you big points. For the people that are
used to the ramp riding style, you'll be pleased to know there is a whole
secret ramp park in this level.

To open the skate park, head down to where you got the letter T in S-K-A-T-E,
go up the slope to the green building, and you should notice that over the
first corner of the green rail is a wire leading up. Jump onto the wire, and
after grinding it, it will fall over and smash down the fences which were once
blocking the park. This park is also great for the street skaters, as there are
some huge rails which are great for combination grinds. Here's a few points to
help you achieve the difficult Sick Score goal for this level:

1. Turn left from the start of the level, and there will be a huge planter.
   There will be benches between the gaps in the planter every so often. So
   start grinding the first part of the planter, jump over the bench, grind the
   next part of the planter, jump over the bench, and so on until you get to
   the end of the planter. By just doing a normal grind to the end of the
   planter can you get you 10,000+ points, so doing variation of grinds or even
   special grinds can you get massive points.

2. Go into the skate park and skate the huge half pipe. Jump over the railings
   of the half pipe to get the 'Phillyside HP Transfer'. Mix this gap up with a
   manual before and after the jump, and some spins and grabs in the air for
   extra points.


COLLECT S-K-A-T-E

S. From the start of the level, turn right, and then go forward along the path.
   Turn slightly to the left when you pass the green ramp, and jump up over the
   planter to land on the grass. Roll along the grass, and the letter S will be
   near the top left at the top left corner of this grassy area. Get some speed
   up by grinding the left planter, and then jump off near the end to collect
   the letter S.

K. After you land, turn slightly to the left, and you should be facing a light
   blue awning. Use the small ramp in front of it to launch you up onto the
   awning. Once you're up on the awning, hold triangle and move over to the
   edge of the awning to start grinding along it. Grind to the left to collect
   the letter K above the awning.

A. After dropping off the left edge of the awning, the letter A will be up on a
   planter just to the right. Grind the planter to get to the letter A.

T. After getting the letter A, jump off the planter and then jump up the steps
   to get the 'Up The Small Step Set' gap. There will be a slope leading up to
   a building, with two green rails on either side of it. Go up the slope and
   you should see the T just off to the left. Jump over the green railings to
   get the letter T.

E. Once you've got the letter T, you should have landed somewhere before some
   steps. Turn right, and the E should be floating at the end of the planter.
   Get up a lot of speed, and then wallride the planter onto a grind. Jump off
   the planter at the end and collect the letter E.


DRAIN THE FOUNTAIN

From the start of the level, grind the top of the wooden ramp, and then drop
off the end. Then, after grinding the ramp, jump over the gap between the two
green ramps to get the 'Worlds Most Obvious Gap'. Immediately after jumping the
gap, grind the rail down the steps. At the end of the rail, you should have
enough speed to jump all the way from the planter onto the top of the roof,
getting the 'Chillin' On The Balcony' gap. The only tricky part about this goal
is getting enough speed to jump from the planter onto the balcony. It may be
better to build up your special bar by doing tricks off various objects, and
then coming back to the starting point to have a go at this goal. Once on top
of the roof, you should notice some valves. Skate into one of the valves, and
the fountain will drain.


COLLECT 5 BELLS

1. Turn right at the beginning of the level, and jump the gap between the two
   green ramps to get the first bell.

2. After collecting the first bell, turn left when you get to the bottom of the
   steps, and the second bell will be up on the high part of the ledge to the
   left. Start by wallriding into a grind on the low part of the ledge, and
   then from there jump onto a grind on to the high part of the ledge to
   collect this bell.

3. Once you've collected the second bell, turn slightly to the left and you
   should see a light blue awning. Use the small ramp in front of the awning to
   launch yourself high enough to collect the third bell.

4. After collecting the third bell, this bell will be up on a ledge slightly to
   the left of where you land. Jump up onto a grind on the ledge to collect the
   fourth bell.

5. After collecting the fourth bell, you should still be grinding along the
   ledge. So jump off the ledge to the right, and go over the grass to arrive
   on a big wide path. Turn around and head down the path, and the fifth and
   final bell will be on the left side.


BLUNTSLIDE THE AWNING

Make your way down to the light blue awning where you picked up the letter K in
S-K-A-T-E, and also where you collected the third bell. Use the ramp to launch
up to the awning, and then press either down, down + triangle to bluntslide the
awning, or up, up + triangle to nosebluntslide the awning. Either way works,
and when you drop off the end of the awning you will have completed the goal.


LIPTRICK 4 SKATEPARK LIPS

To complete this goal, you first have to open the secret skatepark in this
level. To do this, from the start of the level, head down to where you got the
letter T in S-K-A-T-E, go up the slope to the green building, and you should
notice that over the first corner of the green rail is a wire leading up. Jump
on the wire, and after grinding it, it will fall over and smash down the fences
which were once blocking the park. When you've done this, enter the park.

1. The first lip is the one on the half pipe, which is in the top right corner
   of the park. Once you're on the half pipe, skate straight towards the top of
   the ramp, and do a liptrick on either side of the half pipe.

2. The fourth and final lip is the bowl at the back of the skate park. Do a
   liptrick on this to complete the goal.

3. Liptrick on the bowl in the middle of the skate park.

4. This lip is in the bottom left corner of the park, and is a huge bowl.


FIND THE SECRET TAPE

From the start of the level, grind the top of the wooden ramp, and then drop
off the end. Then, after grinding the ramp, jump over the gap between the two
green ramps to get the 'Worlds Most Obvious Gap'. Immediately after jumping the
gap, grind the rail down the steps. At the end of the rail, you should have
enough speed to jump all the way from the planter onto the top of the roof,
getting the 'Chillin' On The Balcony' gap.

The only tricky part about this goal is getting enough speed to jump from the
planter onto the balcony. It may be better to build up your special bar by
doing tricks off various objects, and then coming back to the starting point to
have a go at this goal. Once you're up on top of the balcony, turn to the left
and you should see the hidden tape floating happily above a wire. Wall ride on
the wall on the right, and from there, jump off the wall and hold triangle to
land on the wire. If all goes well, you should be grinding along the wire in
the direction of the secret tape.


100% GOALS AND CASH

50  : Go up the slope to the green building next to where you got the letter T,
      and over the first corner of the green rail is a wire leading up. Jump
      onto the wire, and grind all the way up it to get this cash icon.

50  : After you've drained the fountain, this cash icon will be on one side of
      the double rails in the fountain.

50  : After you've drained the fountain, this cash icon will be on the other
      side of the double rails in the fountain.

50  : Get onto the ledge where you collected the fourth bell, and this cash
      icon will be floating over a set of steps.

100 : Jump over the left side of the balcony where you get the secret tape to
      get this cash icon.

100 : This cash icon is floating high over the fountain. Get up some speed by
      doing a big trick on the quarter pipe near the light blue awning, and
      skate towards the wooden ramp facing the fountain. All you need to do is
      to jump off the ramp and collect the cash icon.

100 : In the secret skate park area, use the quarter pipe on the pillar in the
      top-left corner of the park to air high up to get the cash icon.

250 : Get up on top of the balcony where you went to drain the fountain, but
      instead of grinding along the left wire which would usually lead to the
      secret tape, grind along the right wire instead. The easiest way to get
      this cash icon is to first grind along the balcony, and then jump
      slightly off to the right to start grinding along the wire. Make sure
      you're going fast enough to do this.

250 : This icon is found when you grind along the wire to the secret tape.

250 : You will get this as you jump onto the area where you use the valves to
      drain the fountain.

250 : Floating high over the right side of the half pipe in the secret skate
      park area.

250 : This cash icon will be floating over the gap between the half pipe and
      the bowl on the other side. Jump the gap to get the 'Phillyside HP
      Transfer' as well as the cash icon.

250 : In the secret skate park area, do a big air over the far left bowl in the
      middle of the skate park.


-------------------------------------------------------------------------------
1.8.                        The Bullring - Mexico
-------------------------------------------------------------------------------


COMPETE FOR $65000

1. This is by far the most difficult competition level in the entire game, so
   you will need to do some of the biggest tricks to even have a chance of
   winning a medal. One thing to do is to drop into the huge vert ramp. Once
   you've done this, get on some air on the other side, and then do a big trick
   over the roll-in.

2. The thing that will get you by far the most points, is to go over near the
   stands where the quarter pipes are, and get enough air to launch to the high
   rail above the quarter pipe to get the 'Takin The High Road' gap. Do
   combinations of grinds along this rail to get huge points.

3. Get onto the stands and launch from the big ramp onto the wires going along
   way over the top of the vert ramp. Grind along these for big points.


FIND ALL CASH ICONS

250 : Drop down into the area where the bull is running, and skate over the
      light green bull dung to get this cash icon.

250 : Also in the area where the bull is running, this cash icon is also in the
      light green dung.

250 : Yet another cash icon in the area where the bull is running. Run over
      another one of the light green dungs to get this cash icon.

250 : This cash icon is also in the area where the bull is running. Skate over
      yet another light green dung to get this icon.

250 : Go down the half pipe and then turn right. Use the small ramp to launch
      you over the red ramp, which will get you the 'Launchin On Up' + 'Up To
      The Stands' gap. Then use the quarter pipe on top of the stands to get
      enough speed to launch from the ramp onto a grind on one of the rails
      that goes all the way across the big half pipe. Carry on grinding, and
      you'll come to the first cash icon along the way.

250 : After collecting the previous cash icon, keep grinding along the same
      rail and you'll collect this cash icon.

250 : This cash icon is, like the previous two cash icons, high up on one of
      the rails crossing over the vert ramp. At the start of the level, go down
      the half pipe and jump over the top of it. Launch from the quarter pipe
      onto the stands, and use the quarter pipe on top of the stands to get
      enough speed to launch you from the ramp high enough to make it onto a
      grind onto the rail. Grind along this rail to get the cash icon.

250 : After collecting the previous cash icon, keep grinding along the same
      rail, and jump when you get near the cash icon to get it.

250 : Go over near the stands where the quarter pipes are, and get enough air
      to launch yourself from the quarter pipe all the way onto the rail with
      the flags on it. If you make it up onto a grind on the rail, you will get
      the 'Takin The High Road' gap. Grind along the rail to get the icon.

250 : This icon is also up on the rail with the flags on it, but is slightly to
      the right of the previous cash icon. Launch up from the quarter pipe and
      start grinding along the rail to get this cash icon.

250 : On the other side of the bullring from the previous cash icon, this cash
      icon is also high up on a rail with the flags. Do a huge trick off the
      quarter pipe to get enough speed to launch yourself up onto the rail.
      Jump when you get near the cash icon to collect it.


===============================================================================

2.                                 Gap List

===============================================================================


The Hangar    : 21 Gaps
School 2      : 43 Gaps
Marseille     : 33 Gaps
NY City       : 41 Gaps
Venice Beach  : 41 Gaps
Skatestreet   : 36 Gaps
Philadelphia  : 41 Gaps
The Bullring  : 31 Gaps
Chopper Drop  : 9 Gaps
Skater Island : 71 Gaps

Total         : 367 Gaps


-------------------------------------------------------------------------------
2.1.                 The Hangar - Mullet Falls, Montana
-------------------------------------------------------------------------------


AIR OVER THE DOOR

Smash through the glass to arrive in the area with the helicopter. In this
area, there will be a huge door that opens when you grind the helicopter. To
get this gap, use the quarter pipes on either side to air over the door.


BIG LIGHT HOPPER

Smash through the glass to arrive in the area with the helicopter. There is a
propeller on the helicopter. Grind the propeller, and the helicopter will fly
away. Once that's done, air on the quarter pipe near the doorway, and then go
fast through the area where the helicopter used to be. Then hold forward, jump
through the glass, and hold triangle to land on the light. Alternatively, you
can get the Big Light Hopper gap as part of the Light Corner gap.


CHOPPER HOP

There is some glass that you break through in this level to get to an area with
a helicopter. Jump from one quarter pipe, through the glass, and land on the
other quarter pipe to get this gap.


DOWNWIND LIP

The downwind lip is on the other side of the quarter pipe from the wind tunnel
back wall gap. Liptrick on the edge of the quarter pipe closest to the fan.


FLYIN HIGH

At the far side of the half pipe there is a propeller. Grind the propeller, and
a secret area will open. Go through into the wind tunnel. To get this gap, you
have to jump over the door that you came through to get to this area.


HALFPIPE GRIND

There are seven curved rails which go over the half pipe. All you have to do to
get this gap is grind over one of the rails.


HALFPIPE HANGTIME

Jump over the half pipe.


HIGH STEPPIN'

From the start of the level, go down the roll-in and jump over the half pipe.
You should see two rails in front of you, one high and one low. Do a liptrick
on either of these rails to get the High Steppin' gap.


INSTRUMENTAL LANDING

In the area that you start in, there is an old plane. To get this gap, jump
over the plane to get the Wingtip Hangtime gap, but before you land, tap up,
down or down, up to land in a manual.


ITS COLD UP HERE

Smash through the glass to arrive in the area with the helicopter. There is a
propeller on the helicopter. Grind the propeller, and it will cause the
helicopter to fly away. Once it's gone, you should notice that the door that
was once closed in this area. Go outside, and jump high on the quarter pipe.


LIGHT CORNER

In the area that you start in, there is an old plane. Behind the plane there is
a long rail. The rail can actually be used as a small ramp. Go very fast, and
use the rail to boost you through the glass. Once in the air, hold triangle,
and you hopefully land on the light in the area with the helicopter. Once
grinding on the light, there should be another light on the right, leading off
in a different direction. When you get near the end of the light, jump, hold
triangle, and land on the next light to get the Light Corner gap.


LIL LIGHT HOPPER

Go into the half pipe in the middle of the first area and get some big air.
From here, hold forward, and launch from the half pipe onto one of the lights.


ONE HALF PIPE LIP

Do a liptrick on the side of the half pipe that is closest to the starting
point of the level.


RAILDROP

Get a lot of speed from the start, and then when you get to the quarter pipe,
jump and hold triangle. If all goes well, you should land on the highest rail.
Grind this, and when you come to the end of the rail, drop off it and hold
triangle to land on the lower rail.


RAIL-GUIDED MISSILE

In the area that you start in, there is an old plane. Behind the plane there is
a long rail which can be used as a small ramp. Grind the rail behind the plane,
and then jump from the rail to a grind on the window ledge with the glass.
Alternatively, jump from the window to a grind on the rail behind the plane.


ROLL-IN GAP

At the start of the level, you go down a roll-in. At the end of the roll-in, on
either side there is a quarter pipe. Jump from one quarter pipe, across the
roll-in, and land on the other quarter pipe.


SKYCRANE HANGTIME

Once you smash through the glass, you will arrive in the area with the
helicopter. To get this gap, jump over the helicopter by using the two wooden
ramps on either side of it.


THE OTHER HALF PIPE LIP

Liptrick on the half pipe furthest from the starting point of the level.


UPWIND LIP

The upwind lip is on the other side of the quarter pipe from the wind tunnel
back wall gap. Liptrick on the edge of the quarter pipe furthest from the fan.


WIND TUNNEL BACK WALL

At the far side of the half pipe there is a propeller. One of the Pilot Wings
is floating over this. Grinding the propeller opens up a secret area. Go
through into the wind tunnel and do a liptrick on the first quarter pipe that
you come to in this area.


WINGTIP HANGTIME

All you have to do is jump over the old plane in the area you first start in to
get this very easy gap.


-------------------------------------------------------------------------------
2.2.                   School 2 - Southern California
-------------------------------------------------------------------------------


2 DA ROOF!!!

At the start of the level, skate straight forward, and go to the right of the
planter with the tree on it. There will be two tunnels with rails going down
them. Take the right tunnel, and when you come out of it, turn left, and go
along until you come to a slope leading up to the right. Go up the slope, turn
right, and you'll come to a quarter pipe. Get a lot of speed by doing a big
trick on the quarter pipe, and then go straight forward and you'll see a gap in
the building. You need to use the planter to launch up into the gap in the
building, which will get you the '2 Da Roof!!!' gap.


2 WHEELIN' TC'S ROOF

Skate forward from the start of the level, and either jump over the railing or
grind down the rail. Once you've done either of these, keep skating straight
forward until you come to a small wooden kicker ramp on the right side. Jump up
the kicker ramp, and land on the roof of the building in a manual. To get this
gap, manual across the first roof, and then jump and land in another manual
going across the next roof.


3 POINTS!!!

To get this gap, you first of all have to open the gym. To do this, grind the
'Roll Call! Opunsezmee Rail!' when the bell rings. Head over to the rail and
start grinding it when the timer is on about 1:41. If all goes well, the gym
doors should open. Turn left when you get off the rail, then go straight
forward and into the gym. Turn right when you enter the gym, and there will be
a big gap between two quarter pipes over a basketball hoop. Jump the gap to get
the '3 Points!!!' gap.


AND DOWN THE BANK!

In the same place that you got the 'Over The Wall...' gap, jump just a little
bit further and land on the bank to get this gap.


ARCH EXTENSION

At the start of the level, there is a planter with a tree on it. Just to the
left of the planter there is an arch. There is a quarter pipe on either side of
the arch. Use one of the quarter pipes to launch you up onto a liptrick on the
lip of the arch, to get this gap.


ARE YOU SERIOUS?!!

At the start of the level, skate straight forward, and go to the right of the
planter with the tree on it. There will be two tunnels with rails going down
them. Take the right tunnel, and when you come out of it, turn left, and go
along until you come to a slope leading up to the right. Go up the slope, turn
right, and you'll come to a quarter pipe. Get a lot of speed by doing a big
trick on the quarter pipe, and then go straight forward and you'll see a gap in
the building. You need to use the planter to launch up onto the roof of the
building. Next, jump the huge gap over the roof, and then drop down over the
next roof to arrive in the secret area.

Go down the steps, and turn right at the bottom of them. There will be a small
quarter pipe up against the wall, so get some air on this and carry on skating
forward. You'll soon come to a tiny little ramp. Jump over this and either air
over the curved rail, or grind on it for extra speed. Once you've done this,
use the small wooden kicker ramp to launch over the wall and all the way over
to the rooftop. This is extremely difficult to do, as you need to be going very
fast to even come anywhere near to making this gap.


AWNING HOP

Skate forward from the start of the level, and then go slightly to the right of
the planter with the tree on it. You will come to two tunnels. One which goes
straight ahead, and one which goes down to the right. Take the tunnel to the
right, and you will arrive in an area with two awnings, one which is just left
of you when you get out of the tunnel, and one which is straight ahead. Skate
forward, and you should notice that there is a huge gap in the middle of the
awning. Use the planters under the gap to launch up on top of the awning.


BACKBOARD DANCE!

To get this gap, you first of all have to open the gym. To do this, grind the
'Roll Call! Opunsezmee Rail!' when the bell rings. Head over to the rail and
start grinding it when the timer is on 1:41. If all goes well, the gym doors
should open. Turn left when you get off the rail, then go straight forward and
into the gym. Turn right when you enter the gym, and you will arrive in a room
with two basketball hoops. To get this gap, use the small wooden kicker ramp to
launch you up onto a grind on the basketball hoop.


BALCONY 2 AWNING!!!

Skate forward from the start of the level, and go to the left of the planter
with the tree on it. You'll soon come to a railing. If you stop before you
reach the railing, and look to the left of it, you should notice that there is
a small balcony. To get this gap, make sure you're going very fast, then jump
onto the balcony and use the small ramp to launch you all the way over the huge
gap to land on the awning.


BANK 2 LEDGE

At the start of the level, skate straight forward, and go to the right of the
planter with the tree on it. There will be two tunnels with rails going down
them. Take the right tunnel, and when you come out of it, turn left, and then
go straight forward until you come to another tunnel. Go through it, and you'll
arrive in area with the kinked rail. Grind down the rail, and when you get off
the rail you should be on top of a slope. Next to the wall, there will be a
ledge which goes along the top of the slope. Go down the slope, and then turn
around so that you're facing the slope. To get this gap, go up the slope and
jump to a grind on the ledge.


BENDY'S CURB

Skate forward from the start of the level, and jump over the railing. Once
you've done this keep skating straight forward until you come to a small wooden
kicker ramp on the right. Just before you get to the kicker ramp, turn left,
and there will be two quarter pipes with a massive gap in between them. Skate
past the two quarter pipes, and there will be a small wooden kicker ramp next
to a kinked rail. Skate past this, and you'll soon come to a curved ledge that
goes around a corner. Grind the ledge to get this gap.


BENDY'S FLAT

Skate forward from the start of the level, and jump over the railing. Once
you've done this keep skating straight forward until you come to a small wooden
kicker ramp on the right. Just before you get to the kicker ramp, turn left,
and there will be two quarter pipes with a massive gap in between them. Skate
past the two quarter pipes, and there will be a small wooden kicker ramp next
to a kinked rail. Skate past this, and you'll soon come to a curved ledge that
goes around a corner. Manual across the curved ledge for this gap.


BIG RANCHO BENCH GAP

At the start of the level, skate straight forward, and go to the right of the
planter with the tree on it. There will be two tunnels with rails going down
them. Take the right tunnel, and when you come out of it, turn left. There will
be some benches up against the wall on the left. Between the third and fourth
bench, there is a big gap. Grind the bench, jump over the big gap, and then
land onto a grind on  the next bench.


CARLSBAD 11 SET

Make your way to the area where you got the secret tape in Career Mode, and
jump the huge gap over the roof to get the 'Mad Skeelz Roof Gap!!!'. Drop down
over the roof, and you'll arrive in the secret area. Jump the set of steps in
this area to get the gap.


CARLSBAD GAP

Make your way to the area where you got the secret tape in Career Mode, and
jump the huge gap over the roof to get the 'Mad Skeelz Roof Gap!!!'. Drop down
over the roof, and you'll arrive in the secret area. Just to the left of the
steps is a bank. Jump over the bank to get this gap.


CRAZY ROOF GAP!!

After wallriding the first bell which is just to the right of where you start
the level, jump while still riding along the wall, and then hold triangle to
grind along the high ledge. Jump off the high ledge to the right, and then
carry on going forward until you come to a window. Jump through the window to
get the 'Drop Out Roof Gap!'. Continuing on from the previous gap, keep skating
forward and  you should be coming up to a small ramp on the roof. Jump over the
ramp and land onto a grind on the rail that goes across the gap between the two
buildings. After you get off the rail, you will be coming up to a big gap
between the buildings. Jump the gap.


DROP OUT ROOF GAP!

After wallriding the first bell which is just to the right of where you start
the level, jump while still riding along the wall, and then hold triangle to
grind along the high ledge. Jump off the high ledge to the right, and then
carry on going forward until you come to a window. Jump through the window to
get the 'Drop Out Roof Gap!'.


FLYIN' THE FLAG!

At the start of the level, skate straight forward, and go to the right of the
planter with the tree on it. There will be two tunnels with rails going down
them. Take the right tunnel, and when you come out of it, turn left, and go
along until you come to a slope leading up to the right. Go up the slope, turn
right, and you'll come to a quarter pipe. Get a lot of speed by doing a big
trick on the quarter pipe, and then go straight forward and you'll see a gap in
the building. Use the planter to launch you up onto the roof of the building.
Once you're up on the roof, you should notice that there's two flagpoles on the
other side of the roof. To get this gap, use either of the small ramps on the
roof to launch you onto a grind on one of the flagpoles.


GYM RAIL 2 RAIL

Go forward from the start of the level, and jump over the railing. Continue
forward from here, past the benches, and you'll soon come to a slope with a
kinked rail on either side. There will be a small gap between the rails. To get
this gap, grind up one of the rails, then jump the gap and land on a grind on
the other rail.


HIGH DIVE EXTENSION!!!

In the pool area of the gym, liptrick on the highest diving board for this gap.


HUGE TRANSFER!!!

Skate forward from the start of the level, and either jump over the railing to
get the 'Leap of Faith!!!' gap, or grind down the rail to get the 'Roll Call!
Nightmare Rail!' gap. Once you've done either of these, keep skating straight
forward until you come to a small wooden kicker ramp on the right side. Just
before you get to the kicker ramp, turn left, and there will be two quarter
pipes with a massive gap in between them. Jump the gap.


KICKER 2 HOOK

At the start of the level, skate straight forward, and go to the right of the
planter with the tree on it. There will be two tunnels with rails going down
them. Take the right tunnel, and when you come out of it, turn left, and go
along until you come to a slope leading up to the right. Go up the slope and
turn right to see a quarter pipe. Get a lot of speed by doing a big trick on
the quarter pipe, then go forward and you'll see a gap in the building.

You need to use the planter to launch up onto the roof of the building. Next,
jump the huge gap over the roof, and then drop down over the next roof to
arrive in the secret area. Go down the steps, and turn right at the bottom of
them. There will be a small quarter pipe up against the wall, so get some air
on this and carry on skating forward. You'll soon come to a tiny little ramp.
To get this gap, use this ramp to launch you up to a grind on the curved rail.


LEAP OF FAITH!!!

Skate forward from the start of the level, and go slightly to the left of the
planter with the tree on it. Carry on skating forward, and you'll come to a
railing with a big drop on the other side. Jump over the railing to get this
simple gap.


LEDGE ON EDGE

At the start of the level, skate straight forward, and go to the right of the
planter with the tree on it. There will be two tunnels with rails going down
them. Take the right tunnel, and when you come out of it, turn left, and then
go straight forward until you come to another tunnel. Go through it, and you'll
arrive in area with the kinked rail. Grind down the rail, and when you get off
the rail you should be on top of a slope. Next to the wall, there will be a
ledge which goes along the top of the slope. Manual across the whole of the
ledge to get this gap.


LIL' GUPPY EXTENSION!

In the pool area of the gym, liptrick on the lowest diving board for this gap.


MAD SKEELZ ROOF GAP!!!

From the start of the level, skate straight forward, and go to the right of the
planter with the tree on it. There will be two tunnels with rails going down
them. Take the right tunnel, and when you come out of it, turn left, and go
along until you come to a slope leading up to the right. Go up the slope, turn
right, and you'll come to a quarter pipe. Get a lot of speed by doing a big
trick on the quarter pipe, and then go straight forward and you'll see a gap in
the building. You need to use the planter to launch up into the gap in the
building. Once up on the building, use the small kicker ramp to launch all the
way over to the other roof, which will give you the 'Mad Skeelz Roof Gap!!!'.


MID SQUID EXTENSION!!

In the pool area of the gym, liptrick on the middle diving board for this gap.


OVER THE WALL...

Make your way to the area where you got the secret tape in Career Mode, and
jump the huge gap over the roof to get the 'Mad Skeelz Roof Gap!!!'. Drop down
over the roof, and you'll arrive in the secret area. Go down the steps, and
turn right at the bottom of them. There will be a small quarter pipe up against
the wall, so get some air on this and carry on skating forward. Ignore the
small ramp on the left, and keep skating forward along the path until you come
to a small quarter pipe. Use the quarter pipe to launch over the wall.


OVERHANG AIR

Go forward from the start of the level, and jump over the railing to get the
'Leap Of Faith!!!' gap. Continue forward from here, past the benches, and
you'll soon come to a slope with one rail on either side, and a small awning
just over the gym doors. Jump over the awning to get this gap.


OVERHANG STOMP!

Go forward from the start of the level, and jump over the railing. Continue
forward from here, past the benches, and you'll soon come to a slope with one
rail on either side, and a small awning just over the gym doors. Grind the
awning to get this gap.


PLANTER ON EDGE

At the start of the level, you're facing a planter. Just manual the whole thing
to get this gap.


POLE 2 BRIX!

Go down the place where you got the 'Pole Stomp!' gap. First of all, knock the
pole down by grinding around the curved ledge, and then jumping onto the pole.
To get this gap, grind the pole, and then jump onto a grind on either the high
ledge or the low ledge.


POLE STOMP!

Skate forward from the start of the level, and jump over the railing. Once
you've done this keep skating straight forward until you come to a small wooden
kicker ramp on the right. Just before you get to the kicker ramp, turn left,
and there will be two quarter pipes with a massive gap in between them. Skate
past the two quarter pipes, and there will be a small wooden kicker ramp next
to a kinked rail. Skate past this, and you'll soon come to a curved ledge that
goes around a corner. Make sure you're going fast, and then grind the ledge,
and jump from the ledge into the pole. It will fall over. To get this gap,
grind the ledge again, and then jump onto a grind on the pole.


RACK 'EM UP

At the start of the level, skate straight forward, and go to the right of the
planter with the tree on it. There will be two tunnels with rails going down
them. Take the right tunnel, and when you come out of it, turn left, and then
go straight forward until you come to another tunnel. Go through it, and you'll
arrive in area with the kinked rail. Grind down the rail, and then turn right
and you should see two rails with a big gap between them. Grind the first rail,
jump the gap, and then land onto a grind on the second rail to get this gap.


ROLL CALL! GONZ RAIL

Skate forward from the start of the level, and jump over the railing. Once
you've done this, keep skating straight forward until you come to a small
wooden kicker ramp on the right. Just before you get to the kicker ramp, turn
left, and there will be two quarter pipes with a massive gap in between them.
Skate past the two quarter pipes, and there will be a small wooden kicker ramp
next to a kinked rail. To get this gap, use the small kicker ramp to launch you
up onto a grind all the way down the kinked rail.


ROLL CALL! NIGHTMARE RAIL!

To get this easy gap, skate forward from the start of the level and grind the
rail that goes down the double set of steps.


ROLL CALL! OPUNSEZMEE RAIL!

At the start of the level, skate straight forward, and go to the right of the
planter with the tree on it. There will be two tunnels with rails going down
them. Take the right tunnel, and when you come out of it, turn left, and then
go straight forward until you come to another tunnel. Go through it, and you'll
arrive in area with the kinked rail. Grind the rail to get this gap.


ROCK THE BELLS

Wallride any of the five bells in the level for this gap.


STAGE RAIL 2 RAIL

At the start of the level, skate straight forward, and go to the right of the
planter with the tree on it. There will be two tunnels with rails going down
them. Take the right tunnel, and when you come out of it, turn left, and go
along until you come to a slope leading up to the right. Go up the slope to
arrive on the stage. On the stage, there will be rails on either side. Both of
the rails have a big gap in them. To get this gap, grind on one of the rails,
jump over the gap, and then land onto a grind on the next rail. Use the quarter
pipe on the stage if you have trouble getting enough speed to make the gap.


STARTING BLOCKS EXTENSION!!!

To get this gap, you first of all have to open the gym. To do this, grind the
'Roll Call! Opunsezmee Rail!' when the bell rings. Head over to the rail and
start grinding it when the timer is on about 1:41. If all goes well, the gym
doors should open. Turn left when you get off the rail, then go straight
forward and into the gym. Turn left when you enter the gym to get to the pool
area. At one end of the pool there is some starting blocks. Do a liptrick on
the starting blocks for this gap.


SUICIDAL ROOF GAP!!!

After wallriding the first bell which is just to the right of where you start
the level, jump while still riding along the wall, and then hold triangle to
grind along the high ledge. Jump off the high ledge to the right, and then
carry on going forward until you come to a window. Jump through the window to
get the 'Drop Out Roof Gap!'. Continuing on from the previous gap, keep skating
forward and  you should be coming up to a small ramp on the roof. Jump over the
ramp and land onto a grind on the rail that goes across the gap between the two
buildings. After you get off the rail, you will be coming up to a big gap
between the buildings. Jump the gap to get the 'Crazy Roof Gap!!'. When you
land on the roof after doing the gap, go to the top left corner of the roof and
jump all the way over to the roof where you got the 'TC's Roof Gap'.


TABLE TRANSFER

Skate forward from the start of the level, and jump over the railing. You will
land near a set of benches, with a small gap between them. Grind the first
bench, jump the gap, and then land onto a grind the second bench.


TC'S ROOF GAP

Skate forward from the start of the level, and either jump over the railing or
grind down the rail. Once you've done either of these, keep skating straight
forward until you come to a small wooden kicker ramp on the right side. Jump up
the kicker ramp, and land on the roof of the building. Once you're up on the
roof, you should be able to notice that there's a small gap in between the two
buildings. Jump over the gap.


-------------------------------------------------------------------------------
2.3.                    Contest 1 - Marseille, France
-------------------------------------------------------------------------------


2 THE BOX

Skate forward from the start of the level until you reach the fence, then turn
right and head down the slope to get to a curved rail. Make sure you're going
fast, then grind around the curved rail. Jump off from the end of the curved
rail and land on top of the small funbox, to get this gap.


AND AWAY!!!

In the same place that you got the 'Up!' and 'Up!!' gaps, go even higher to get
this gap.


BIG MOUTH GAP

Turn left from the start of the level, and skate forward until you reach the
crossbar. Underneath the crossbar there is a big gap between the bowls. You
need to launch from the left side of the bowl, air the gap, and land on the
right side of the bowl. This is very difficult to do, as there is hardly any
room to land on the right side, so try holding triangle as you land to grind on
the right side of the bowl.


BIG OL' STANKY GAP

Skate forward from the start of the level until you reach two dumpsters. Go
into the bowl just to the left of the dumpsters. To get this gap, launch from
the bowl all the way over one of the dumpsters.


BOOMIN' EXTENSION

Turn left at the start of the level, and skate forward until you see some
speakers at the lip of the bowl. Do a liptrick on the speakers to get this gap.


BOX 2 BOX ACTION

Turn left from the start of the level, and there will be two funboxes next to
the building with the flags on it. To get this gap, jump onto the flat part of
the first funbox, and then jump onto the flat part of the second funbox. You
won't get this gap if you try to air from one funbox to the other.


CROSSBAR STOMP

Turn left from the start of the level, and skate forward until you come to a
bowl just before the crossbar. To get this gap, use the bowl to launch you onto
a grind on the crossbar.


DUMPSTER POP

Find you way to one of the dumpsters in this level, such as the ones that you
get to if you skate forward from the start of the level, and jump over the
length of them.


DUMPSTER STOMP

Turn left from the start of the level, and then wallride the building with the
flags on it. Jump from the wallride into a grind on top of the building. To get
this gap, jump from the top of the building all the way down to a grind on the
long dumpster.


FREAKIN' HUGE HIP

This is a very difficult gap, due to the fact that you need to jump so far to
do it. Turn left from the start of the level, and skate forward and go under
the crossbar. Go to the right bowl, and get some big air on this. To get this
gap, you need to launch from this bowl, all the way over the hip in the
direction of the slanted table where you got the 'Over The Table' gap.


HUMPTEY HUMPS!!!

In the same place where you got the 'Freakin' Huge Hip' gap, instead of jumping
in the direction of the table, jump in the direction of the crossbar.
Alternatively, use the small ramp underneath the crossbar to launch you into
the right or left bowl.


KINK CLANK

Skate forward from the start of the level until you reach the kinked rail going
down a set of four steps. Turn left when you get to the rail, and go into the
bowl. To get this gap, get some big air, and then launch from the bowl all the
way onto a grind going down the kinked rail.


KINK STOMP

After getting the 'Dumpster Stomp' gap, skate forward for a little way, and
then turn around and head back the way you just came. Do a wallride on the
building with the flags on it, and then jump from the wallride into a grind on
top of the building. To get this gap, jump from the top of the building all the
way down to a grind on the kinked rail.


KNUCKLIN' FUTS!!!

Go straight forward until you get to a wooden ledge. Up on the wooden ledge is
a lamp that crashes through the fence opening up a hole which leads to a secret
area. Drop down into the bowl near the wooden ledge. For this gap, you need to
launch from the bowl, all the way onto a grind on top of the lamp.


LAMP STOMP

To get this gap, launch from one of the bowls onto a grind on one of the lamps.
Alternatively, after grinding the crossbar and getting the 'Crossbar Stomp'
gap, jump from the crossbar and land onto a grind on the lamp.


LEDGE 2 RAIL

In the same area as the above gap, but instead of jumping from the curved rail
to the ledge, jump from the ledge to the curved rail.


OVER THE CROSSBAR

Turn left from the start of the level, and skate forward until you come to a
bowl just before the crossbar. To get this gap, use the bowl to launch you over
the crossbar.


OVER THE GATE

When you start the level, you'll be able to see this gate just on the right. Go
down the small bowl and go forward until you get quite a distance from the
gate, then turn around and head back towards the gate as fast as you can. To
get this gap, use the small bowl to launch you over the gate.


OVER THE LIL' 4

Go forward and slightly to the right from the start of the level, and you'll
soon see a kinked rail going down a set of four steps. Jump down the steps to
get this gap.


OVER THE TABLE

In the bowl nearest the grassy area with the trees, there is a table leaning up
against the top of the bowl. Jump over the table to get this gap.


RAIL 2 LEDGE

Go forward, and slightly to the right at the start of the level, and keep going
skating forward until you come to a curved rail near the set of 4 steps. Grind
along the curved rail and jump to a grind on the ledge for this gap.


RAIL 2 RAIL

Behind where you start the level, there are a two kinked rails with gap between
them. Jump onto a grind the first rail, jump the gap, and then land onto a
grind on the second rail to get this gap.


SHORTY DUMPSTER POP

There are a few dumpsters scattered in various places over this level. Just
jump over the short side of one of the dumpsters to get this gap.


SHORTY TABLE POP

Just to the right of where you start the level is a table. Jump over the short
side of the table to get this gap.


STANKY EXTENSION

Turn left from the start of the level, and carry skating forward. Go under the
crossbar, and then turn immediately left. There will be a dumpster on the lip
of the bowl. Do a liptrick on the dumpster to get this gap.


TABLE POP

Just to the right of where you start the level is a table. Jump over the length
of the table to get this gap.


THE HIDDEN 4 KINK!

For this gap, you're going to have to find the secret area. To open the secret
area, go straight forward from the start of the level and jump up over the
wooden ledge. You will land on a grassy area with lots of trees. Skate through
the stick next to the lamp, and the lamp will fall through the fence. Go
through the newly opened fence, and drop down into the mysterious looking hole.
You will arrive in the secret area. Grind down the kinked rail for this gap.


UP!

Turn left from the start of the level, and skate forward until you get to a
bowl just before the crossbar. Get some air on the bowl, and then skate back
the way you came. You should notice a tiny little quarter pipe with a green
arrow on it. Do a small air on the quarter pipe to get this gap.


UP!!

In the same place that you got the 'Up!' gap, go a little higher for this gap.


UP THE LIL' 4

Go forward and slightly to the right from the start of the level, and you'll
soon see a kinked rail going down a set of four steps. Jump up the steps to get
this gap.


U.U.A EXTENSION

Turn left from the start of the level, and skate forward until you get to a
bowl just before the crossbar. Get some air on the bowl, and then skate back
the way you came. You should notice a tiny little quarter pipe with a green
arrow on it. Do a liptrick on the quarter pipe to get this gap.


WALL CRAWLER

For this gap, you're going to have to find the secret area. To open the secret
area, go straight forward from the start of the level and jump up over the
wooden ledge. You will land on a grassy area with lots of trees. Skate through
the stick next to the lamp, and the lamp will fall through the fence. Go
through the newly opened fence, and drop down into the mysterious looking hole.
You will arrive in the secret area. Go down the rail to arrive in a big area
with a fountain. There is a quarter pipe in the middle of this area, as well as
some long rails. There is a gap between the platform where the rails are, and
the platform where the quarter pipe is. Do a wallride between these two
platforms for this gap.


WATER UP LE BACKSIDE

For this gap, you're going to have to find the secret area. To open the secret
area, go straight forward from the start of the level and jump up over the
wooden ledge. You will land on a grassy area with lots of trees. But one of the
trees looks a little different. Actually, it's not a tree, It's a lamp. And
leaning up against the lamp is a stick. Skate through the stick and the lamp
will fall through the fence. Go through the newly opened fence, and drop down
into the mysterious looking hole. You will arrive in the secret area. To get
this gap, jump over the fountain.


-------------------------------------------------------------------------------
2.4.                          NY City - New York
-------------------------------------------------------------------------------


ACROSS THE PIT

Go forward from the start of the level, and turn right when you get to the
junction in the road. Skate forward up the road until you get to some barriers,
and then turn right and carry on skating forward. You will arrive at a railing,
with a huge drop on the other side. Just to the left of the drop is a big long
ledge going all the way across the pit. Jump over the railing and land in a
wallride on the wall, and then jump from the wallride up onto the ledge. Grind
all the way across the ledge to get this gap.


AWNING AIR

From the start, go forward and slightly to the right. You'll soon come to a
railing with a huge drop on one side. Jump over the railing, and you'll arrive
at an area with three huge vert quarter pipes at one end with two awnings
between them. Jump over one of the awnings to get this gap.


BANKS BARRIER WALLRIDE

At the start of the level, skate all the way up the road until you reach a
wall. Do a wallride on the wall, and then quickly jump up into a grind on top
of the wall. Once you're grinding on top of the wall, jump over and ride along
the top of the wall until you drop down into the secret area.  Head up the path
that is in this area, and you will soon come to a drop in the path. Drop down
over the path, and you should land right next to a white barrier. To get this
gap, wallride over the barrier.


BANKS FENCE GAP

Go forward from the start of the level, and skate all the way up the road until
you reach a wall. Do a wallride on the wall, and then quickly jump up into a
grind on top of the wall. Once you're grinding on top of the wall, jump over
and ride along the top of the wall until you drop down into the secret area.
Once you get into the secret area, go forward up the path and skate off the
drop at the end of it. Continue skating forward until you reach the low fence
at the end of this secret area. Once you get to the low fence, turn right and
do a big trick on the quarter pipe to get some speed. Skate forward once you
come down from the quarter pipe, and use the bank to launch you up onto a grind
on the high fence.


BANKS ROAD GAP

Go forward from the start of the level, and skate all the way up the road until
you reach a wall. Do a wallride on the wall, and then quickly jump up into a
grind on top of the wall. Once you're grinding on top of the wall, jump over
and ride along the top of the wall until you drop down into the secret area.
Once you get into the secret area, go forward up the path and skate off the
drop at the end of it. Turn left when you land, and skate forward until you
come to a rail. Grind along the rail to the right, and you'll soon come to a
big gap in the rail. To get this gap, jump over the gap, and land onto a grind
going along the next rail.


BANKS SPANK

Go forward from the start of the level, and skate all the way up the road until
you reach a wall. Do a wallride on the wall, and then quickly jump up into a
grind on top of the wall. Once you're grinding on top of the wall, jump over
and ride along the top of the wall until you drop down into the secret area.
Once you get into the secret area, go forward up the path and skate off the
drop at the end of it. Continue skating forward until you reach the fence at
the end of this secret area. Once you get to the fence, turn left and head up
the bank. Once you get on top of the bank, turn left and skate forward until
you get to a rail on the right side. This rail will have a small gap near the
middle of it. To get this gap, start grinding along the rail, jump over the
gap, and then land onto a grind on the other rail.


BENCH-HOPPIN

Turn right from the start from the level, and skate forward until you come to a
small slope going up. Go up the slope, and on the right side there will be two
benches with a small gap between them. Grind on one of the benches, jump the
gap, and then land onto a grind on the other bench to get this gap.


BIG AIR OUT OF THE BANKS

Go forward from the start of the level, and skate all the way up the road until
you reach a wall. Do a wallride on the wall, and then quickly jump up into a
grind on top of the wall. Once you're grinding on top of the wall, jump over
and ride along the top of the wall until you drop down into the secret area.
Once you get into the secret area, turn left, and skate forward until you see a
white planter. Skate to the right of the white planter, and when you get to the
end of it, turn around so that you're facing the way you just came. Do a grind
along the white planter in order to build your speed up, and there will be a
small wooden ramp facing the wall. To get this gap, use the wooden ramp to
launch you all the way over the top of the wall to the road on the other side.


BUUURP! NOW GO SKATE

Turn around 180 degrees from the start of the level, and then go forward. There
will be a small path leading off to the right. Go down the path, and you should
notice a big gray rock on the right. Go past the rock, and continue forward up
the path. You will soon come to a small hut with a ledge on it. Go past the
hut, and you'll arrive at a long blue bench. To get this gap, grind along the
blue bench, and then jump onto a grind on the left rail that goes up the path.


CHANGIN TRAINS

Ride straight forward from the start of the level, and go to the right of the
first pillar. The escalator will be on your right, so go a little way in front
of it, then turn around so that you're facing it. Go up the escalator, and when
you get to the top, turn around, and you should notice that there are two
subway rails. Drop onto one of the subway rails, and start grinding along it.
When you're going fast enough, jump over to a grind on the other subway rail to
get this gap.


CORNER CUT

At the start of the level, there is a high ledge just the left. Start grinding
along the ledge, and keep grinding until the ledge goes around a corner. To get
this gap, jump from a grind on the ledge, over the first part of the corner,
and land onto another grind on the ledge.


GOING DOWN?

Head straight forward from the start of the level, and go to the right of the
first pillar. The escalator will be on your right, so go a little way in front
of it, then turn around so that you're facing it. Go up the escalator, and when
you get to the top, turn around so that you're facing the escalator. Manual all
the way down the escalator to get this gap.


GRAB A SNACK AND SIT DOWN

Turn around 180 degrees from the start of the level, and then go forward. There
will be a small path leading off to the right. Go down the path, and you should
notice a big gray rock on the right. Go past the rock, and continue going
forward up the path. You will soon come to a small hut with a ledge on it. To
get this gap, grind along the ledge of the hut, and then jump onto a grind on
the long blue bench.


JAMIE'S STEPS

Go forward from the start of the level, and skate all the way up the road until
you reach a wall. Do a wallride on the wall, and then quickly jump up into a
grind on top of the wall. Once you're grinding on top of the wall, jump over
and ride along the top of the wall until you drop down into the secret area.
Once you get into the secret area, go forward up the path and skate off the
drop at the end of it.

Continue skating forward until you reach the fence at the end of this secret
area. Once you get to the fence, turn left and head up the bank. Once you get
on top of the bank, turn left and skate forward until you get to a rail on the
right side. This rail will have a small gap near the middle of it. In the
middle of the gap, there will be a rail facing some steps going down the bank.
Grind along the rail, and then jump onto a grind going down the steps.


JOEY'S SCULPTURE

From the start, go forward and slightly to the right. You'll soon come to a
railing with a huge drop on one side. Going down the middle of this huge drop
is a kind of blue sculpture. Jump over the railing, and grind down the
sculpture to get this gap.


KICK IT

Go forward from the start of the level, and you'll soon come to two wooden
kicker ramps in the middle of the road. There is a small gap in between the two
ramps. Jump the gap to get this gap.


LEFT SIDE PIT RAIL STOMP

Go forward and slightly to the right at the start of the level and keep skating
until you come to a railing with a big drop on the other side. Follow the
railing along, and go past the wide slope that goes down. You will soon come to
a slope on the right, that goes up. Go up this slope, and turn right when you
get to the top of it. Skate forward slightly, and there will be a railing with
a massive drop on the other side. Looking over the railing, you should be able
to see a wide slope that goes down, with two rails on either side of it. To get
this gap, Jump over the railing, and land onto a grind on one of the rails
going down the side of the path.


OVER THE BANKS BARRIER

At the start of the level, skate all the way up the road until you reach a
wall. Do a wallride on the wall, and then quickly jump up into a grind on top
of the wall. Once you're grinding on top of the wall, jump over and ride along
the top of the wall until you drop down into the secret area. Head up the path
that is in this area, and you will soon come to a drop in the path. Drop down
over the path, and you should land right next to a white barrier. Jump over the
barrier to get this gap.


OVER THE ROAD

At the start of the level, skate all the way up the road until you reach a
wall. Do a wallride on the wall, and then quickly jump up into a grind on top
of the wall. Once you're grinding on top of the wall, jump over and ride along
the top of the wall until you drop down into the secret area. As soon as you
get down into the secret area, turn right and keep going forward until you come
to a small wooden quarter pipe. Go up the quarter pipe, and when you come back
down you should be facing the bridge. There is a small bump just before the
bridge. To get this gap, use the small bump to launch over the bridge.


PARK ENTRANCE GAP

At the start of the level, there is a high ledge just the left. Start grinding
along the ledge, and keep grinding until you come to a gap in the ledge. To get
this gap, jump the gap and continue grinding on the next part of the ledge.


PARKING METER GAP

Go forward from the start of the level, and turn right when you get to the
junction in the road. Skate forward up the road until you get to some barriers,
and then turn right and carry on skating forward. You will arrive at a railing,
with a huge drop on the other side. Turn right, and go up the small slope. Make
sure you're going quite fast, then start grinding along the rail on the left.
To get this gap, when you get to the end of the rail, jump off and hold
triangle to land on the broken parking meter.


PATH LESS TRAVELED

Go forward from the start of the level, and turn left when you come to the
junction in the road. Keep going forward until you come to a quarter pipe on
the right side. Do a big trick on the quarter pipe to build up some speed. Once
you come from the quarter pipe, go forward and down the little path. There will
be two rails going down the path, one on the left and one on the right. To get
this gap, grind down the rail on the left, and then jump all the way over to a
grind on the long blue bench.


PHAT LIP

Go forward from the start of the level, and turn left when you get to the
junction in the road. Jump up onto a grind on the wall which is on the left,
and then jump down the big drop on the other side of the wall to arrive in the
area with the statue. Turn around when you land, and you should notice a huge
quarter pipe. Do a liptrick on the wall above the quarter pipe to get this gap.


PIDGEON PUDDIN' GAP

Go forward from the start of the level, and turn left when you get to the
junction in the road. Jump up onto a grind on the wall which is on the left,
and then jump down the big drop on the other side of the wall to arrive in the
area with the statue. To get this gap, get some big air on the quarter pipe,
and then use the base of the statue to launch over the top of the statue.


PILLAR AIR

Go forward from the start of the level, and skate all the way up the road until
you reach a wall. Do a wallride on the wall, and then quickly jump up into a
grind on top of the wall. Once you're grinding on top of the wall, jump over
and ride along the top of the wall until you drop down into the secret area.
Once you get into the secret area, go forward up the path and skate off the
drop at the end of it. Continue skating forward until you reach the fence at
the end of this secret area. Look around, and you should notice that there are
three pillars on the slope. It doesn't look like it, but they can actually be
used as a kind of quarter pipe. Air from one pillar to the other pillar.


POUNCER WAS HERE

Go forward from the start of the level, and turn left when you get to the
junction in the road. Jump up onto a grind on the wall which is on the left,
and then jump down the big drop on the other side of the wall to arrive in the
area with the statue. Turn around when you land, and you should notice a huge
quarter pipe. Do a big air on the quarter pipe to get this gap.


RAMP TO PARK GAP

Go forward from the start of the level, and turn left when you come to the
junction in the road. Keep going forward until you come to a quarter pipe on
the right side. There will be a small wooden ramp on the left side. Use the
quarter pipe, and then skate fast towards the wooden ramp. Aim slightly to the
left as you go up the wooden ramp, and launch to the area with the statue.


RAMP TO STATUE SHORTY GAP

Go forward from the start of the level, and turn left when you come to the
junction in the road. Keep going forward until you come to a quarter pipe on
the right side. There will be a small wooden ramp on the left side. Use the
quarter pipe, and then skate fast towards the wooden ramp. To get this gap, aim
slightly to the left as you go up the wooden ramp, and launch all the way onto
the base of the statue.


RE-REBAR

Go forward from the start of the level, and skate all the way up the road until
you reach a wall. Do a wallride on the wall, and then quickly jump up into a
grind on top of the wall. Once you're grinding on top of the wall, jump over
and ride along the top of the wall until you drop down into the secret area.
Once you get into the secret area, go forward up the path and skate off the
drop at the end of it. Go up the path until you come to the drop at the end,
and you should notice three rails leading off into the distance. The left and
right rails don't really go anywhere, so jump or roll onto a grind on the
middle rail. To get this gap, you have to jump from the middle rail before you
reach the statue, and land onto a grind on the left rail. You will need to be
going quite fast to make this gap.


REBAR TO RAIL GAP

Go forward from the start of the level, and skate all the way up the road until
you reach a wall. Do a wallride on the wall, and then quickly jump up into a
grind on top of the wall. Once you're grinding on top of the wall, jump over
and ride along the top of the wall until you drop down into the secret area.
Once you get into the secret area, go forward up the path and skate off the
drop at the end of it. Go up the path until you come to the drop at the end,
and you should notice three rails leading off into the distance. The left and
right rails don't really go anywhere, so jump or roll onto a grind on the
middle rail. To get this gap, you have to jump from the middle rail before you
reach the statue, and land onto a grind on the left rail. To get this gap, when
you get to the end of the left rail, jump off, and grind on the rail below.


RIDE THE RAILS

Head straight forward from the start of the level, and go to the right of the
first pillar. The escalator will be on your right, so go a little way in front
of it, then turn around so that you're facing it. Go up the escalator, and when
you get to the top, turn around, and you should notice that there are two
subway rails. Drop onto one of the subway rails, and get some speed up by
skating along them. Before you come to the corner in the rail, hold triangle
and move over to the edge of the subway rail. Grind all the way around the
corner of the subway rail to get this gap.


RIGHT SIDE PIT RAIL STOMP

Turn right from the start from the level, and skate forward until you come to a
small slope going up. Go up the slope, and turn left when you get to the top of
it. Skate forward slightly, and there will be a railing with a massive drop on
the other side. Looking over the railing, you should be able to see a wide
slope that goes down, with two rails on either side of it. To get this gap,
Jump over the rail grind on the rails going the side of the path.


ROCK IT AIR

Half turn from the start of the level, and then go forward. There will be a
small path leading off to the right. Go down the path, and you should notice a
big gray rock on the right. To get this gap, use the quarter pipe to get some
speed, and then launch from the top of the rock, over the grass, to land on the
path on the other side.


SIDEWALK BOMB

Head straight forward from the start of the level, and go to the right of the
first pillar. The escalator will be on your right, so go a little way in front
of it, then turn around so that you're facing it. Go up the escalator, and
there will be a high ledge on the left. Start grinding along the ledge, and
when you get the near the end of it, you should be able to see a canopy far
below. To get this gap, jump from the ledge down to a grind on the canopy.


SLAM DUNK

Go forward from the start of the level, and skate all the way up the road until
you reach a wall. Do a wallride on the wall, and then quickly jump up into a
grind on top of the wall. Once you're grinding on top of the wall, jump over
and ride along the top of the wall until you drop down into the secret area.
Once you get into the secret area, go forward up the path and skate off the
drop at the end of it. Continue skating forward until you reach the fence at
the end of this secret area. Once you get to the fence, turn left and head up
the bank. Once you get on top of the bank, turn left and skate forward until
you get to a rail on the right side. Jump over the rail to land on the other
side, and slowly skate forward until you see the backboard of the basketball
hoop. To get this gap, wallride the wall on the right, and then jump to a grind
on the backboard of the basketball hoop.


TAKE IT TO THE BRIDGE

At the start of the level, skate all the way up the road until you reach a
wall. Do a wallride on the wall, and then quickly jump up into a grind on top
of the wall. Once you're grinding on top of the wall, jump over and ride along
the top of the wall until you drop down into the secret area. As soon as you
get down into the secret area, turn right and keep going forward until you come
to a small wooden quarter pipe. Go up the quarter pipe, and when you come back
down you should be facing the bridge. There is a small bump just before the
bridge. To get this gap, use the small bump to launch up onto the bridge.


THE BRIDGE

Go forward from the start of the level, and turn left when you come to the
junction in the road. Keep going forward until you come to a quarter pipe on
the right side. Do a big trick on the quarter pipe to build up some speed. Once
you come from the quarter pipe, go forward and down the little path. You will
soon come to a junction in the path. One way which goes straight forward, and
one way which goes off to the left. Take the path to the left, and you'll soon
come to a bridge. Make sure you're going fast, and then manual all the way
across the bridge to get this gap.


THE EASY WAY

Half turn from the start of the level, and then go forward. Follow the road
around to the left, and there will be a rail on the right, with a yellow
caution line going down it. Skate all the way down to the bottom of the road,
and then turn around so that you're facing the way you just came. The rail with
the yellow caution line should be on the left. Grind all the way up the rail.


THE HARD WAY

Half turn from the start of the level, and then go forward. Follow the road
around to the left, and there will be a rail on the right, with a yellow
caution line going down it. Grind all the way down the rail to get this gap.


WAAAAY UP THERE

From the start, go forward and slightly to the right. You'll soon come to a
railing with a huge drop on one side. Jump over the railing, and you'll arrive
at an area with three huge vert quarter pipes at one end with two awnings
between them. Way up high above the quarter pipes is a ledge. Do a liptrick on
the ledge to get this gap.


YOU'RE NEXT IN LINE

Half turn from the start of the level, and then go forward. There will be a
small path leading off to the right. Go down the path, and you should notice a
big gray rock on the right. Go past the rock, and continue going forward up the
path. There will be a rail on the left side, and a little further on there will
be a small hut with a ledge on it. To get this gap, grind along the rail, and
then jump onto a grind on the ledge of the hut.


-------------------------------------------------------------------------------
2.5.                      Venice Beach - California
-------------------------------------------------------------------------------


10 POINT LANDING!

Turn left from the start of the level, and skate down the slope next to the
kinked ledge to arrive in an area with a long quarter pipe. Jump over the top
right corner of the quarter pipe and land on the roof with the wires going
along it. Skate over to the other side of the roof. Turn right before you get
to the edge of the roof with the big drop on the other side, and skate forward
until you come to a small ledge. Jump up the small ledge to arrive on top of
another roof with two metal quarter pipes on it. If you look over the edge of
the roof to the left, you will be able to see the long rail where you can get
the 'Seaside Handrail' gap. To get this gap, jump from the roof all the way
down to a grind on the rail.


ALL THE WAY...

In the same place that you got the 'He Could Go...' gap, manual further along
the planks until you get this gap.


AND AWAY!!!

In the same place that you got the 'Up!' and 'Up!!' gaps, go even higher to get
this gap.


BENCH TRIPPIN'

At the start of the level, go down the small set of steps and turn immediately
right. Go forward until you come to a wall, then turn left and skate forward,
past the two ledges on the right, until you come to a bench. There's three
benches, all which have a small gap between them. To get this gap, grind one of
the benches, jump the gap, and then land onto a grind on the other bench.


BIG DOUBLE 5 SET

Turn left from the start of the level to see a kinked ledge. Going down the
left side of the ledge is a slope. Going down the right side of the ledge are
two sets of steps. To get this gap, jump both sets of steps.


BIG VENT GAP

Turn left from the start of the level, and skate down the slope next to the
kinked ledge to arrive in an area with a long quarter pipe. Jump over the top
right corner of the quarter pipe and land on the roof with the wires going
along it. Skate over to the other side of the roof. There will be another roof
on the other side of a huge drop. Jump over the huge drop and land on the other
roof. Once you're on the other roof, skate until you get near the end of it,
and there will be a vent. To get this gap, use the vent to launch you all the
way over the big gap to the platform on the other side.


CAKE TRANSFER

Turn right from the start of the level, and skate forward along the path until
you get to a set of three quarter pipes with gaps between them. To get this
gap, jump from the small middle quarter pipe to the left quarter pipe.


CANDY CANE MANUAL

Turn right from the start of the level, and skate along the path until you see
a wall on the left side. Get up on top of the wall by either doing a Boneless
or a wallride to get enough height to grind on the wall. Once you're grinding
along the wall, jump onto the platform. Once you're up on the platform skate
down the length of it until you reach a set of fans. Stay to the left of the
platform before you get to the fans, and you'll soon come to a small gap. Jump
the gap, and you'll soon come to a curved vent. Manual the vent for this gap.


CANYON JUMP

Turn left from the start of the level, and skate down the slope next to the
kinked ledge to arrive in an area with a long quarter pipe. Jump over the top
right corner of the quarter pipe and land on the roof with the wires going
along it. Skate over to the other side of the roof. There will be another roof
on the other side of a huge drop. To get this gap, jump over the huge drop and
land on the other roof.


FATTY TRANSFER

At the start of the level, go down the small set of steps and continue going
forward, all the way past the benches, until you come to a gap in the wall
leading to the right. Go behind the gap in the wall and you will arrive in an
area with two quarter pipes on the left side. Turn so that you're facing the
two quarter pipes. There will be one quarter pipe on the right, and one quarter
pipe on the left. To get this gap, get some air on the quarter pipe on the
left, and then approach the quarter pipe in front of you, and air all the way
over the platform to the left to land on the other quarter pipe.


HE COULD GO...

Go forward from the start of the level, go down the steps and continue forward
until you come to a set of benches connected by wooden planks. Jump into a
manual at the start, and continue across the planks until you get the gap.


HUGE RAMP 2 ROOF

At the start of the level, go down the small set of steps and continue going
forward, all the way past the benches, until you come to a gap in the wall
leading to the right. Go behind the gap in the wall and you will arrive in an
area with two quarter pipes on the left side. Turn so that you're facing the
two quarter pipes. There will be one quarter pipe on the right, and one quarter
pipe on the left. To get this gap, get some air on the quarter pipe on the
right, and then approach the quarter pipe in front of you, and air to the left,
all the way over the huge gap, to land on the small quarter pipe on the roof.


HUGE ROOF 2 RAMP

Turn right from the start of the level, and skate along the path until you see
a wall on the left side. Get up on top of the wall by either doing a Boneless
or a wallride to get enough height to grind on the wall. Once you're grinding
along the wall, jump onto the platform. Once you're up on the platform skate
down the length of it until you reach a set of fans. Stay to the left of the
platform before you get to the fans, and you'll soon come to a small gap. Jump
the gap, and follow the roof around to the left. Before you come to the end of
the roof, there will be a small metal quarter pipe on the right side. To get
this gap, launch from the metal quarter pipe, all the way over to the right, to
land on the wooden quarter pipe.


LEDGE 2 LEDGE

At the start of the level, go down the small set of steps, and then turn right.
Go forward until you come to a wall, then turn left and skate forward until you
see two ledges up against the wall on the right. To get this gap, grind one of
the ledges, jump the gap, and then land onto a grind on the other ledge.


LEDGE 9 SET

Turn left from the start of the level, and skate down the slope next to the
kinked ledge to arrive in an area with a long quarter pipe. Jump over the wall
at the far right corner of the quarter pipe to land on a hidden path going
around the building. This will lead you to the secret area. Turn left as soon
as you get into the secret area, and follow the path around to the right until
you get to a ledge. Jump the steps next to the ledge to get this gap.


LIL' VENT GAP

Turn right from the start of the level, and skate along the path until you see
a wall on the left side. Get up on top of the wall by either doing a Boneless
or a wallride to get enough height to grind on the wall. Once you're grinding
along the wall, jump onto the platform. Once you're up on the platform skate
down the length of it until you reach a set of fans. Stay to the left of the
platform before you get to the fans, and you'll soon come to a small gap. Jump
the gap to get to the other side, then turn around and face the way that you
just came from. Use the vent with the fans to launch over the big gap.


MASSIVE 20 SET!

Skate forward from the start of the level, go down the steps, and then skate
forward until the wall goes around a corner to the left. Follow the wall around
to the left, and you'll soon come to a big rail. There's a slope on the right
side of the rail, and 20 steps on the left side of the rail. To get this gap,
jump down all of the steps.


MUSKA'S GAP

Turn right from the start of the level, and skate along the path until you see
a wall on the left side. Get up on top of the wall by either doing a Boneless
or a wallride to get enough height to grind on the wall. Once you're grinding
along the wall, jump onto the platform. Skate down the length of the platform
until you reach a set of fans. Stay to the left of the platform before you get
to the fans, and you'll soon come to a small gap. Jump the gap.


NICE MID SIZE ROOF GAP

In the same place that you got the 'Wee Lil' Roof Gap', jump a greater distance
over the corner between the two rooftops to get this gap.


PLANTER POP

Turn right at the start of the level, and you should see some planters with
palm trees growing out of them. Just jump over the long side of one of the
planters to get this gap.


RAMP 2 ROOF

Turn left from the start of the level, and skate down the slope next to the
kinked ledge to arrive in an area with a long quarter pipe. Jump over the top
right corner of the quarter pipe and land on the roof with the wires going
along it. Skate over to the other side of the roof. Turn right before you get
to the edge of the roof with the big drop on the other side, and skate forward
until you come to a small ledge. Jump up the small ledge to arrive on top of
another roof. This roof has two metal quarter pipes on it. One at the far end,
and one that is close to you when you jump up the ledge to get on this roof. If
you look over the left of the roof, you will see a small wooden quarter pipe.
Drop down over the edge of the roof, and go a little way from the quarter pipe.
Then turn around and start skating fast back towards it. To get this gap, use
the wooden quarter pipe to launch up to small metal quarter pipe on the roof.


ROOF 2 RAMP

Turn left from the start of the level, and skate down the slope next to the
kinked ledge to arrive in an area with a long quarter pipe. Jump over the top
right corner of the quarter pipe and land on the roof with the wires going
along it. Skate over to the other side of the roof. Turn right before you get
to the edge of the roof with the big drop on the other side, and skate forward
until you come to a small ledge. Jump up the small ledge to arrive on top of
another roof. This roof has two metal quarter pipes on it. One at the far end,
and one that is close to you when you jump up the ledge to get on this roof. To
get this gap, skate to the quarter pipe at the far end to get some speed up,
then skate towards the other quarter pipe and launch to the right, all the way
off the roof, to land on the small wooden quarter pipe.


'ROUND THE HORN!!!

Turn left from the start of the level, and skate down the slope next to the
kinked ledge to arrive in an area with a long quarter pipe that curves around.
Jump onto a grind near the beginning of the quarter pipe, and grind all the way
around until you get to the end of it. You also need to grind down the slope at
the end of the quarter pipe to get this gap.


SEASIDE HANDRAIL

Skate forward from the start of the level, go down the steps, and then skate
forward until the wall goes around a corner to the left. Follow the wall around
to the left, and you'll soon come to a big rail. There's a slope on the right
side of the rail, and 20 steps on the left side of the rail. To get this gap,
grind down the rail.


SHORTY PLANTER POP

Turn right at the start of the level, and you should see some planters with
palm trees growing out of them. Just jump over the short side of one of the
planters to get this gap.


SIIIIICK ROOF GAP!!!

In the same place that you got the 'Wee Lil' Roof Gap' and 'Nice Mid Size Roof
Gap' gaps, jump a greater distance over the corner between the two rooftops to
get this gap. This is a very difficult gap to get, as you need to jump so far.
Try doing a Boneless before you jump from the first roof, to help you get the
extra distance needed for this gap.


TABLE POP

Go down the steps at the start of the level and skate slightly to the right to
come to a group of tables. Jump over one of the tables to get this gap.


THE HIGH WIRE

Turn left from the start of the level, and skate down the slope next to the
kinked ledge to arrive in an area with a long quarter pipe. Jump over the top
right corner of the quarter pipe and land on the roof with the wires going
along it. Skate over to the other side of the roof. Turn right before you get
to the edge of the roof with the big drop on the other side, and skate forward
until you come to a small ledge. Jump up the small ledge to arrive on top of
another roof. This roof has two metal quarter pipes on it.

There is one quarter pipe at the far end, and one that is close to you when you
jump up the ledge to get on this roof. At the far left corner is a small ramp.
Get some big air on the quarter pipe that is closest to you when you jump up
the ledge, and skate towards the ramp at the far left corner of the roof.
Launch from the ramp all the way onto a grind on the wire. Jump from a grind on
the wire, and then land onto another grind on the wire to get this gap.


THE VENICE LEDGE

Turn left from the start of the level, and skate down the slope next to the
kinked ledge to arrive in an area with a long quarter pipe. Jump over the wall
at the far right corner of the quarter pipe to land on a hidden path going
around the building. This will lead you to the secret area. Turn left as soon
as you get into the secret area, and follow the path around to the right until
you get to a ledge. Grind down the ledge to get this gap.


TIGHT LANDING TRANSFER

Turn right from the start of the level, and skate forward along the path until
you get to a set of three quarter pipes with gaps between them. To get this
gap, jump from the right quarter pipe to the small middle quarter pipe.


TOUCHDOWN!!!

In the same place that you got the 'All The Way...' and 'He Could Go...' gaps,
manual until you get to the table at the end of the planks to get this gap.


VB! LEDGE TRANSFER

Turn left from the start of the level, and skate down the slope next to the
kinked ledge to arrive in an area with a long quarter pipe. Jump over the wall
at the far right corner of the quarter pipe to land on a hidden path going
around the building. This will lead you to the secret area. Once in this area,
look around for two quarter pipes. Jump the gap between the quarter pipes to
get this gap.


VB! HUGE TRANSFER!!!

Turn right from the start of the level, and skate forward along the path until
you get to a set of three quarter pipes with gaps between them. The aim of this
gap is to jump all the way from the right quarter pipe, completely miss out the
middle quarter pipe, and land on the left quarter pipe. It's a huge jump, so
you need to pick up lots of speed by grinding the ledges and rails before you
attempt this gap.


VB! PIT TRANSFER

Turn right from the start of the level, and skate forward along the white path
nearest the fence on the left. Keep skating along until you come to a slope
going down. Go down the slope, and then turn left at the end of it. Skate
forward along this path until you come to two quarter pipes with a huge gap
between them. If you jump the gap from the low quarter pipe to the high quarter
pipe, you will get the 'West Side Transfer'. After landing this gap on the high
quarter pipe, skate forward and you will soon come up to another quarter pipe.
To get this gap, launch from this quarter pipe, all the way over the platform
to the right, to land on the next quarter pipe.


VB SKINNY TRANSFER

At the start of the level, go down the small set of steps and continue going
forward, all the way past the benches, until you come to a gap in the wall
leading to the right. Go behind the gap in the wall and you will arrive in an
area with two quarter pipes on the left side. Turn so that you're facing the
two quarter pipes. There will be one quarter pipe on the right, and one quarter
pipe on the left. To get this gap, get some air on the quarter pipe on the
right, and then approach the quarter pipe in front of you, and air over to the
right to land on the other quarter pipe.


VENT 2 ROOF GAP

Turn left from the start of the level, and skate down the slope next to the
kinked ledge to arrive in an area with a long quarter pipe. Jump over the top
right corner of the quarter pipe and land on the roof with the wires going
along it. Skate over to the other side of the roof. There will be another roof
on the other side of a huge drop. Jump over the huge drop and land on the other
roof. Once you're on the other roof, skate until you get near the end of it,
and then turn around and head back the way you just came from. To get this gap,
use the vent at the end of the roof to help launch over the gap and onto the
roof with the two metal quarter pipes on it.


UP!

At the start of the level, go down the small set of steps, and then turn right.
Go forward until you come to a wall, then turn left and skate forward until the
wall goes around to the right. Follow the wall around to the right, and you'll
soon come to a thin quarter pipe. Air on the quarter pipe to get this gap.


UP!!

In the same place that you got the 'Up!' gap, go higher for this gap.


UPHILL CANYON JUMP

Turn left from the start of the level, and skate down the slope next to the
kinked ledge to arrive in an area with a long quarter pipe. Jump over the top
right corner of the quarter pipe and land on the roof with the wires going
along it. Skate over to the other side of the roof. There will be another roof
on the other side of a huge drop. Jump over the huge drop and land on the other
roof. Once you're on the other roof, skate until you get near the end of it,
and then turn around and head back the way you just came from. With the 'Canyon
Jump' gap, you only had to jump from the high roof with the wires on it, over
the gap, down to the low roof. With this gap, you have to jump from the low
roof, over the gap, up to the high roof with the wires on it, making this gap
much more difficult. Use the long rails on the low roof to help get enough
speed to make this gap.


WEE LIL' ROOF GAP

Turn left from the start of the level, and skate down the slope next to the
kinked ledge to arrive in an area with a long quarter pipe. Jump over the top
right corner of the quarter pipe and land on the roof with the wires going
along it. Once you get on top of the roof, turn around and slowly skate back
the way you came. Stop just before you get to the corner of the roof, and you
should notice that there is a gap between the roof that you're currently on,
and a small roof just over the corner. Jump over the small part of the corner
to get this gap.


WEST SIDE TRANSFER

Turn right from the start of the level, and skate forward along the white path
nearest the fence on the left. Keep skating along until you come to a slope
going down. Go down the slope, and then turn left at the end of it. Skate
forward along this path until you come to two quarter pipes with a huge gap
between them. Jump from one quarter pipe, over the gap, and land on the other
quarter pipe to get this gap.


-------------------------------------------------------------------------------
2.6.                        Skatestreet - Ventura
-------------------------------------------------------------------------------


BIG AIR RAILING GRIND

Go down the roll-in at the start of the level, and skate forward and slightly
to the left until you see some steps leading up onto a platform. Skate to the
left before you reach the steps, and you'll soon come to a quarter pipe. Turn
left when you get close to the quarter pipe, and skate forward until you see a
path leading under the big half pipe to the right. Skate down this path, and
you'll soon go under a bridge. To get this gap, get some speed up on the
quarter pipe at the far end, then skate toward the small wooden kicker ramp,
and use it to launch up to a grind on one of the rails going across the bridge.


BOWL ENVY

Half turn from the start of the level, and jump into the bowl on the left. The
part of the bowl nearest the half pipe has an extension on it. Do a liptrick on
the extension for this gap.


BOWL LIP

Half turn from the start of the level, and jump into the bowl on the left. Do a
liptrick on the bowl to get this gap.


BOWL TO HP

Half turn from the start of the level. You should see that the bowl is on the
left side, and the big half pipe is on the right side. To get this gap, get
some big air on the bowl, and then launch from the bowl all the way over to the
half pipe on the other side.


BULLET BOWL HOP

Half turn from the start of the level, and jump into the bowl on the left.
Skate up the length of the bowl, do an air, and then skate fast back down the
length of the bowl. To get this gap, launch from the bowl, over the railing,
and land on, or over the quarter pipe on the other side. Alternatively, launch
from the quarter pipe into the bowl.


CIRCLE THE POOL

Half turn from the start of the level, and jump into the bowl on the left. The
part of the bowl nearest the half pipe has an extension on it. Jump to a grind
after the extension, and grind all the way around the bowl to get this gap.


CUT THE CORNER

Go down the roll-in at the start of the level, and then turn right. Skate
forward until you get to a small slope just to the left of the huge vert wall.
To get this gap, you need to jump from the slope going up, over the corner, and
land on the small slope going down to the right.


DAAAAAY TRIPPER

Make your way over to the half pipe in this level, and once you're on it, grind
along the top of the ramp, and around the curved rail to get the 'Van Secret
Area Key' gap. This will open the first secret area near the huge vert wall.
Make your way over to the vert wall, and enter the secret outside area. In this
area, there will be a van with two ramps on either side of it. To get this gap,
launch from one ramp, over the van, and land on the other ramp.


EXTENSION TRANSFER

Half turn from the start of the level, and jump into the bowl on the left. The
part of the bowl nearest the half pipe has an extension on it. Jump up onto a
grind on the extension, then drop down onto a grind on the normal part of the
bowl for this gap.


FUNBOX WHEELIE

Skate down the roll-in at the start of the level, and then skate forward and
slightly to the right until you come to a hexagonal funbox. Manual over the
funbox to get this gap.


GIMME GAP REDUX

Go down the roll-in at the start of the level, and skate forward and slightly
to the left until you see some steps leading up onto a platform. Skate to the
left before you reach the steps, and you'll soon come to a quarter pipe. Just
jump forward over the quarter pipe, and land on the quarter pipe on the other
side to get this simple gap.


GULLY LIP

Go down the roll-in at the start of the level, and then turn right. Skate
forward until you reach the huge vert wall. Do a liptrick on the quarter pipe
opposite the vert wall to get this gap.


HAVIN A PICNIC

Make your way over to the half pipe in this level, and once you're on it, grind
along the top of the ramp, and around the curved rail to get the 'Van Secret
Area Key' gap. This will open the first secret area near the huge vert wall.
Make your way over to the vert wall, and enter the secret outside area. There
will be two red picnic benches that are facing each other in this area. There
is a very small gap between the benches. Grind up one of the benches, air over
the small gap, and then grind down the other bench to get this gap.


HEXBOX GAP

Skate down the roll-in at the start of the level, and then skate forward and
slightly to the right until you come to a hexagonal funbox. Jump over the
funbox to get this gap.


HIGH JUMPER

Go down the roll-in at the start of the level, and skate forward and slightly
to the left until you see some steps leading up onto a platform. Skate to the
left before you reach the steps, and you'll soon come to a quarter pipe. Turn
left when you get to the quarter pipe so that you're facing the big half pipe.
There is a very small quarter pipe just before the half pipe. There is also a
curved rail that comes out of the half pipe. To get this gap, launch from the
very small quarter pipe, and land on the other side of the curved rail.


HIGH STICKER

Go down the roll-in at the start of the level, and then turn right. Skate
forward until you reach the huge vert wall. The vert wall has stickers very
high up on it. Use the quarter pipe opposite the vert wall to get some speed,
and then launch as high as you can off of the vert wall to get this gap.


HP LIP

Half turn from the start of the level, and jump into the half pipe on the
right. Do a liptrick on the half pipe to get this gap.


HP TO BOWL

Half turn from the start of the level. You should see that the bowl is on the
left side, and the big half pipe is on the right side. To get this gap, get
some big air on the half pipe, and then launch from the half pipe all the way
over to the bowl on the other side.


HP TO RAILBOX

Go down the roll-in at the start of the level, and skate forward and slightly
to the left until you see some steps leading up onto a platform. Turn left
before you reach the steps to come to a quarter pipe. Turn left when you get to
the quarter pipe to face the big half pipe. There is a curved rail that comes
out of the half pipe. Below the curved rail is the railbox. The easiest way
I've found to get this gap, is to grind around the half pipe until you reach
the curved rail. Once you're grinding on the curved rail, jump slightly off to
the left and land onto a grind on the railbox. It's difficult to do, as you
need to make sure you're going just the right speed to make the gap.


MR. SMALL LIPS

Go down the roll-in at the start of the level, and skate forward and slightly
to the left until you see some steps leading up onto a platform. Skate to the
left before you reach the steps, and you'll soon come to a quarter pipe. Jump
forward over the quarter pipe to land in a very small half pipe. Do a lip trick
on one side of the half pipe for this gap.


NAIL THE RAIL

Half turn from the start of the level. You should see that the bowl is on the
left side, and the big half pipe is on the right side. To get this difficult
gap, get some big air on the bowl, and then launch from the bowl all the way
over to a grind on the platform of the half pipe.


NO KIDDING AROUND

Half turn from the start of the level. You will be on the left platform of the
big half pipe. Drop in to the half pipe, and make your way up to the top of the
right platform. Once up on the right platform, take a look around. There will
be a bridge that goes over a big gap. Drop back into the half pipe, and get
some big air. To get this gap, launch from the half pipe all the way over to
the other side of the bridge.


OVER THE BRIDGE

Go down the roll-in at the start of the level, and skate forward and slightly
to the left until you see some steps leading up onto a platform. Skate to the
left before you reach the steps, and you'll soon come to a quarter pipe. Turn
left when you get close to the quarter pipe, and skate forward until you see a
path leading under the big half pipe to the right. Skate down this path, and
you'll soon go under a bridge. To get this gap, get some speed up on the
quarter pipe at the far end, then skate quickly towards the small wooden kicker
ramp, and use it to launch you all the way over the bridge.


OVER THE DECK

Go down the roll-in at the start of the level, and skate forward and slightly
to the left until you see some steps leading up onto a platform. There are some
platform which run across the top of the steps. On every step but the first
one, there is a small ramp going up the side of the steps. To get this gap, use
the small ramp at the side of one of the steps to launch over the deck.


OVER THE WALL

Go down the roll-in at the start of the level, and skate forward and slightly
to the left until you see steps leading up onto a platform. Skate to the left
before you reach the steps, and you'll soon come to a quarter pipe. There is a
tiny little wall sticking out of one part of the quarter pipe. Jump from one
quarter pipe, over the wall, and land on the other quarter pipe for this gap.


RAIL SECRET AREA KEY

Go straight forward from the start of the level and you should come up to a
large quarter pipe with a sort of wave on it. Grind to the left of the wave.
Keep grinding along the rail, and when you're coming to the end of the quarter
pipe, jump and land onto a grind on the next rail that goes along. Keep
grinding along this rail to get the 'Rail Secret Area Key' gap.


RAIL TO RAIL

Go down the roll-in at the start of the level and turn right. Skate forward
until you come to a long rail leading off to the right. Jump onto a grind on
the rail. There will be a wall over on the left, and a ledge over on the right.
To get this gap, either jump to a grind on the wall, or a grind on the ledge.


RAILING HOP

Go straight forward from the start of the level to come to a huge quarter pipe.
There is a kind of wave in the middle of this quarter pipe. Jump up onto the
platform on the left side of the wave, and then turn so that you're facing to
the the left. You should notice a small railing at the end of the platform. To
get this gap, just jump over the railing.


RIDE THE WAVE

Go straight forward from the start of the level and you should come up to a
large quarter pipe with a sort of wave on it. Do a liptrick on the quarter pipe
to get this gap.


SHOOT THE GAP

Go straight forward from the start of the level and you should come up to a
large quarter pipe with a sort of wave on it. Grind to the left of the wave.
Keep grinding along the rail, and when you're coming to the end of the quarter
pipe, jump and land onto a grind on the next rail that goes along. Keep
grinding this rail to get the 'Rail Secret Area Key' gap. This will open up an
outside secret area just to the left of the big quarter pipe with the wave on
it. Enter the secret area, and look for the two quarter pipes. Jump the gap
between the two quarter pipes.


SKATIN ON THE DOCK OF THE BAY

Make your way over to the half pipe in this level, and once you're on it, grind
along the top of the ramp, and around the curved rail to get the 'Van Secret
Area Key' gap. This will open the first secret area near the huge vert wall.
Make your way over to the vert wall, and enter the secret outside area. Skate
all the way over to far end of this area, and then turn around so that you're
facing the way you just came. There should be a high ledge in front of you. On
the other side of this ledge is a long quarter pipe. To get this gap, jump over
the ledge and grind all the way along the quarter pipe.


SODEE POP GAP

Half turn from the start of the level. You will be on the left platform of the
big half pipe. Drop in to the half pipe, and make your way up to the top of the
right platform. Once up on the right platform, make your way across the bridge,
and turn left once you get over it. You should arrive in an area with a bar,
with loads of tables and chairs you can crash into. Turn around so that you're
facing the half pipe, and move close to the wall on the right. To get this gap,
jump onto a wallride on the wall on the right, and then jump about halfway
along the wall, and land on the platform of the half pipe.


STAIRSET

Half turn from the start of the level. You will be on the left platform of the
big half pipe. Drop in to the half pipe, and make your way up to the top of the
right platform. Once up on the platform, ride across the bridge, and turn right
once you get over it. Skate along the path and stay to the left. You'll soon
come to a set of steps going down. Jump over the steps for this gap.


SURFIN U.S.A.

Go forward from the start of the level and you should come up to a large
quarter pipe with a sort of wave on it. Grind over the wave to get this gap.


VAN SECRET AREA KEY

Half turn from the start of the level, and you should be on top of the half
pipe. Going off the edge of the half pipe is a curved rail. Grind around the
curved rail to get this gap.


WAVE WALL MINIGAP

Go straight forward from the start of the level and you should come up to a
large quarter pipe with a sort of wave on it. Grind to the left of the wave.
Keep grinding along the rail, and when you're coming to the end of the quarter
pipe, jump and land onto a grind on the next rail that goes along for this gap.


-------------------------------------------------------------------------------
2.7.                    Philadelphia - Pennsylvania
-------------------------------------------------------------------------------


AWNING GAP

Skate forward from the start of the level, and then go down the steps on the
right side of the fountain. Continue skating forward after going down the
steps, and you'll soon come to a blue awning. Just under the blue awning are
some small planters which can be used as ramps. To get this gap, launch off one
of the planters onto a grind on the awning.


BENCH GAP

Turn left from the start of the level, to see a long planter. There are gaps in
the planter, where benches have been placed. To get this gap, grind along the
planter, jump over the bench, and then land onto another grind on the planter.


CHILLIN' ON THE BALCONY

From the start of the level, grind the top of the wooden ramp, and then drop
off the end. Then, after grinding the ramp, jump over the gap between the two
green ramps. Immediately after jumping the gap, grind the rail down the steps.
At the end of the rail, you should have enough speed to jump all the way from
the planter onto the top of the roof, which will get you this gap. The only
tricky part about this gap is getting enough speed to jump from the planter
onto the balcony. It may be better to build up your speed by doing tricks off
various objects, and then coming back to the starting point to try this gap.


DEATH FROM ABOVE

From the start of the level, grind the top of the wooden ramp, and then drop
off the end. Then, after grinding the ramp, jump over the gap between the two
green ramps. Immediately after jumping the gap, grind the rail down the steps.
At the end of the rail, you should have enough speed to jump all the way from
the planter onto the top of the balcony. Once you're up on the balcony, go
forward and do a wallride on about the middle of wall, then jump up from the
wallride onto a grind on top of the balcony. Once you're grinding on top of the
balcony, quickly jump off and land on the roof.

Once up on the roof, turn around to face in the direction of the wire. Move
over to the right edge of the roof, and then hold triangle so that you start
grinding. After grinding the roof, you will start grinding down the wire. After
grinding down some of the wire, you'll soon start to pass over the fountain. If
you look at the fountain, you will see that it has some pipes leading out from
the centre of it. To get this gap, jump from the wire all the way down to a
grind on one of the pipes. You won't get this gap if you jump off the wire at
an angle. You have to jump straight forward off the wire to get this gap.


EASY POST OLLIE

Skate forward from the start of the level, and you'll soon come to some tall
posts. Ignore these, and skate to the right of them. Go down the steps on the
right side of the fountain, and skate forward until you come to small posts
near the blue awning. The first post that you come to is smaller than the other
posts. Jump over the first post to get this gap.


FLATLANDS TECHIN'

Turn right at the start of the level, and skate forward along the path, going
past the small green kicker ramps along the way. You'll soon come up to a large
set of stairs. Jump over the stairs, and when you land, turn around so that
you're facing the stairs you just jumped over. There are four rails going up
the stairs. Grind up one of the rails, and then jump off the rail and land into
a manual on the flat. Once you've done this, manual in the direction of the
funbox, and go to the right of it. Carry on doing a manual all the way down the
path until you reach the stairs, to get this gap. This gap is difficult to do
as you need to manual so far. It may make things easier if you grind the top of
the wooden ramp, or jump over the funbox to get enough speed to make the gap.


FLY BY WIRE

From the start of the level, grind the top of the wooden ramp, and then drop
off the end. Then, after grinding the ramp, jump over the gap between the two
green ramps. Immediately after jumping the gap, grind the rail down the steps.
At the end of the rail, you should have enough speed to jump all the way from
the planter onto the top of the balcony. Once you're up on the balcony, go
forward and do a wallride on about the middle of wall, then jump up from the
wallride onto a grind on top of the balcony. Once you're grinding on top of the
balcony, quickly jump off and land on the roof. Once you're up on the roof,
turn around so that you're facing in the direction of the wire. Move over to
the right edge of the roof, and hold triangle so that you start grinding. After
grinding on the roof, you will start grinding down the wire. Grind all the way
down the wire to get this gap.


FOUNTAIN PING!

Skate forward from the start of the level, and then go down the steps on the
left side of the fountain. Continue skating forward after going down the steps,
and you'll soon come to a blue awning which will be on the right. Go to the
left of the awning to get to a big quarter pipe. Get some big air on the
quarter pipe, and then skate in the direction of the fountain. You will come to
a small wooden kicker ramp at the edge of the fountain. Use the kicker ramp to
launch you onto a grind on the centre of the fountain.


FUNBOX TRANSFER

Enter the secret skatepark, and get into the main area of the skatepark by
using the wooden kicker ramp to launch you over the top of the bowl. There are
two funboxes in the main skatepark area. One in the middle of the park, and one
at the left side which has a ledge on it. Ignore the funbox in the middle of
the park, and head over to the funbox with the ledge on it. Skate slightly
ahead of the funbox, and then turn so that you're facing the funbox. To get
this gap, grind up the ledge on the funbox, and then jump from the ledge onto a
grind on the curved rail, that goes around the outside of the skatepark.


FUNBOX WHEELIE

Skate forward and slightly to the left at the start of the level to come to the
funbox. To get this gap, get into a manual before you reach the funbox, and
then manual all the way over the top of the funbox and down the other side.


GRIND OF FAITH

Skate forward from the start of the level, and then go down the steps and jump
into the fountain. Once in the fountain, you should notice that there are some
pipes leading from the centre of it. To get this gap, grind along one of the
pipes, jump over the centre, and then land onto a grind on the other pipe.


GRIND UP DEM STAIRS

Turn right at the start of the level, and skate forward along the path, going
past the small green kicker ramps along the way. You'll soon come up to a large
set of stairs. Jump over the stairs, and when you land, turn around so that
you're facing the stairs you just jumped over. There are four rails going up
the stairs. Grind up one of the rails to get this gap.


HOBO GRIND

Enter the secret skatepark, and look for the long rail that goes all the way
from near the entrance to the park, all the way up to the half pipe. To get
this gap, grind the whole rail.


JUST VISITING

Skate forward from the start of the level until you come up to a big white
planter. You can either grind this planter to the right, or grind this planter
to the left. Grind the planter to the left, and grind around the first corner
in the planter. Keep grinding along the planter, and it will look like you're
about to grind off the end of the planter in the direction of the building with
the green rails. The planter actually goes very quickly around a corner to the
right. Grind around the very small corner to the right, and then jump off the
end of the planter, jump the gap, and land on the other planter below.


LITTLE CORNER GRIND

Half turn from the start of the level, and then skate forward until you get to
the road. Once on the road, turn left, and skate forward down the left side of
the road until reach the corner going around to the left. On the right wall on
the corner is a long rail. To get this gap, do a Boneless to get enough height
to grind at the start of the rail, and then grind all the way around corner and
off the end of the rail.


LONG STAIR

Skate forward from the start of the level to see some tall posts. Just behind
the posts is the top step of the fountain. Drop down off of this step to get to
the medium step of the fountain. Drop down off of the medium step to get to the
low step of the fountain. Grind the whole step for this gap.


MANUAL STIMULATION

Enter the secret skatepark, and get into the main area of the skatepark by
using the wooden kicker ramp to launch you over the top of the bowl. Once you
land in the main area of the park, make your way over to the blue humps. Manual
over the blue humps to get this gap.


MEDIUM STAIR

Skate forward from the start of the level, and you'll soon come to some tall
posts. Just behind the posts is the top step of the fountain. Drop down off of
this step to get to the medium step of the fountain. Grind the whole step to
get this gap.


PHILLYSIDE BIG BOWL LIP

Enter the secret skatepark, and get into the main area of the skatepark by
using the wooden kicker ramp to launch you over the top of the bowl. Once you
land in the main area of the park, turn left to see a huge quarter pipe. Do a
liptrick on the quarter pipe to get this gap.


PHILLYSIDE HOP

To get this gap, you first have to open the secret skatepark in this level. To
do this, turn slightly to the left from the start of the level, go over the
funbox, and skate forward along the path until you come to a building with some
green rails on it. Go up the path leading to the top level of the building, and
you should notice that over the first corner of the green rail is a wire
leading up. Jump onto the wire, and after grinding it, it will fall over and
smash down the fences which were once blocking the park. Once the fences have
been smashed down, enter the park. There will be a small wooden kicker ramp in
this area. To get this gap, use the kicker ramp to launch you over the top of
the bowl, and into the park.


PHILLYSIDE HP LIP

Enter the secret skatepark, and make your way over to the half pipe, which is
in the top right corner of the park. Once you're on the half pipe, skate
towards the top of the ramp, and liptrick on either side of the half pipe.


PHILLYSIDE HP TRANSFER

Enter the secret skatepark, and make your way over to the half pipe in the top
right corner. Get some big air on the half pipe, then launch over the top of
the half pipe and into the area of the park near the blue humps. Alternatively,
launch from the area from the blue humps over into the half pipe for this gap.


PHILLYSIDE MID BOWL LIP

Enter the secret skatepark, and get into the main area of the skatepark by
using the wooden kicker ramp to launch you over the top of the bowl. Once you
land in the main area of the park, skate straight forward until you get to the
blue humps. Just to the right of the blue humps is a small quarter pipe. Do a
liptrick on the quarter pipe to get this gap.


PHILLYSIDE NEW BOWL LIP

To get this gap, you first have to open the secret skatepark in this level. To
do this, turn slightly to the left from the start of the level, go over the
funbox, and skate forward along the path until you come to a building with some
green rails on it. Go up the path leading to the top level of the building, and
you should notice that over the first corner of the green rail is a wire
leading up. Jump onto the wire, and after grinding it, it will fall over and
smash down the fences which were once blocking the park. Enter the secret
skatepark, and get into the main area of the skatepark by using the wooden
kicker ramp to launch you over the top of the bowl. Once you land in the main
area of the park, skate straight forward past the blue humps, to get to a small
quarter pipe. Do a liptrick on the quarter pipe to get this gap.


PILLAR FIGHT

Enter the secret skatepark, and get into the main area of the skatepark by
using the wooden kicker ramp to launch you over the top of the bowl. Once in
the main area of the skatepark, look around for pillars which have quarter
pipes at the base of them. To get this gap, launch as high as you can up the
pillar by using the quarter pipes.


PILLAR HOP

Enter the secret skatepark, and get into the main area of the skatepark by
using the wooden kicker ramp to launch you over the top of the bowl. Make your
way over to the blue humps, and then look for the pillar just to the blue
humps. On either side of this pillar is a quarter pipe. To get this gap, start
grinding along the quarter pipe before you reach the pillar, jump, and then
land onto a grind on the quarter pipe after you reach the pillar.


PLANTER DOUBLE PILLAR GAP

Skate forward from the start of the level, and then go down the steps on the
right side of the fountain. Continue skating forward after going down the
steps, and you'll soon come to a blue awning. When you get to the awning, turn
right, and skate forward until you come to a road. When you get to the road,
turn right and skate forward a little way. Then turn around and face the way
that you just came from. A planter will be on the left side of the road. Make
sure you're going fast, then jump onto a grind along the planter. You'll soon
come to a big gap over two posts. Jump from the planter, over the two posts,
and land onto a grind on the other planter.


PLANTER TRANSFER

Half turn from the start of the level, and then skate forward until you get to
the road. Once on the road, turn left, and skate forward down the left side of
the road until you see a high planter up on the left. To get this gap, jump
onto a grind on the high planter, and when you get to the end of it, jump
forward over the gap and land on the low planter.


POST OLLIE

Skate forward from the start of the level, and you'll soon come to some tall
posts. Jump over one of the posts to get this gap.


RAILING TO PLANTER

From the start of the level, grind the top of the wooden ramp and drop off the
end. After grinding the ramp, jump over the gap between the two green ramps.
After jumping the gap, grind the rail down the steps. At the end of the rail,
you should have enough speed to jump all the way from the planter onto the top
of the balcony. Once on top of the balcony, turn left so that you see the white
railing. To get this gap, grind along the railing to the right, then jump off
the end of it and drop all the way down onto a grind on the planter.


ROCKIN' THE STAIRS

Skate forward from the start of the level, and then go down the four sets of
steps on the right side of the fountain. Once you get to the bottom of the
steps, turn around so that you're facing the steps. To get this gap, jump into
a manual on the first step, then jump into a manual on the second step, then
jump into a manual on the third step. Then jump up onto the step where the
posts are to get this gap.


SHORT STAIR

Skate forward from the start of the level, and you'll soon come to some tall
posts. Just behind the posts is the top step of the fountain. Grind the whole
step to get this gap.


STAIR SET

Turn right at the start of the level, and skate forward along the path, going
past the small green kicker ramps along the way. You'll soon come up to a large
set of stairs. Jump over the stairs to get this gap.


STATUE HOP

Skate forward from the start of the level, and then go down the steps on the
right side of the fountain. Continue skating forward after going down the
steps, and you'll soon come to a blue awning. Just under the blue awning are
some small planters which can be used as ramps. There is a small gap between
the planters. To get this gap, jump from one planter, over the gap, and land on
the other planter.


TELEPHONE CO. GAP

From the start of the level, grind the top of the wooden ramp, and then drop
off the end. Then, after grinding the ramp, jump over the gap between the two
green ramps. Immediately after jumping the gap, grind the rail down the steps.
At the end of the rail, you should have enough speed to jump all the way from
the planter onto the top of the balcony. Once on top of the balcony, turn left
so that you see the white railing. To get this gap, grind along the railing to
the left, then jump right off the end of it and grind on the telephone wire.


THPS FOUNTAIN GAP

Skate forward from the start of the level, until you get near the red THPS
sign. Shortly after the sign is the top step of the fountain. To get this gap,
you need to launch from the top step of the fountain down into the fountain.


TRACK SMACK

Enter the secret skatepark, and you should notice that there are lots of rails
going around the outside of the park. Some of the rails have gaps between them,
such as the ones at the far left of the skatepark. To get this gap, grind along
one of the rails, jump the gap, then land in a grind along the other rail.


TRAIN HARD

Enter the secret skatepark, and get into the main area of the skatepark by
using the wooden kicker ramp to launch over the top of the bowl. Once you land
in the main area of the park, skate forward past the blue humps, to get to a
small quarter pipe. Jump on this quarter pipe near the pillar just after the
blue humps, and grind all the way around the quarter pipe to get this gap.


UP THE SMALL STEP SET

Skate forward from the start of the level, and then go down the steps on the
left side of the fountain. Turn left around the corner in the wall to see a
small set of steps, just before the building with the green rails on it. Jump
up the steps to get this gap.


WORLDS MOST OBVIOUS GAP

Turn right at the start of the level, and skate forward along the path until
you see some green kicker ramps with a large gap between them. To get this gap,
just jump the gap between the two kicker ramps.


WORLDS SECOND MOST OBVIOUS GAP

From the start of the level, grind the top of the wooden ramp, and then drop
off the end. Then, after grinding the ramp, jump from the first green ramp, all
the way over to a grind going down the rail on the stairs. This is a difficult
gap, as you need to be going so fast. The best way to get enough speed is to do
a combination of grinds on the wooden ramp at the start of the level. Boneless
at the first green ramp to get enough height and distance to make the gap.


-------------------------------------------------------------------------------
2.8.                        The Bullring - Mexico
-------------------------------------------------------------------------------


AIR TORO

Go down the roll-in at the start of the level, and then turn right once you get
onto the half pipe. Skate forward until you reach the end of the half pipe,
then turn right. Skate forward until you come to the quarter pipe behind the
half pipe. On the quarter pipe is a small gap. Way up high above the gap is a
roll-in. To get this gap, use the quarter pipe on one side to launch you over
the top of the roll-in, and then land on the quarter pipe on the other side.


BIG ENCHILADA MAMA

Go down the roll-in at the start of the level, and get some air on the first
side of the half pipe. When you come back down, head over to the right side of
the half pipe to see the full pipe. Make sure you're going fast, then go all
the way around the full pipe. When you come out of the full pipe, you'll be
facing a red and white hump. Shortly after the first hump is another red and
white hump. To get this gap, use the humps as quarter pipes, and launch from
one of the humps to the other.


BOX TO BANANA

Go down the roll-in, and then turn right when you get onto the half pipe. Skate
forward until you come to the small wooden ramp next to the stands. To the left
of the small wooden ramp is the banana rail quarter pipe. Launch from the small
wooden ramp, to a grind on top of the banana rail quarter pipe.


BOX TO RAIL

Go down the roll-in, and then turn right when you get onto the half pipe. Skate
forward until you come to the small wooden ramp next to the stands. To the
right of the small wooden ramp is a long rail. To get this gap, launch from the
small wooden ramp onto a grind on the rail.


CLENCHFEST!

Go down the roll-in at the start of the level, then turn right once you get
onto the half pipe. Go over to the quarter pipe where the stands are, and use
the banana rail quarter pipe to help you go faster. Once you're going fast
enough, launch yourself from the quarter pipe all the way up onto a grind on
the rail with the flags on it. To get this gap, grind to the end of the high
rail, and jump to a grind on one of the rails that goes across the whole level.


DONT LOOK DOWN!

Go down the roll-in at the start of the level, and then turn right when you get
onto the half pipe. Skate forward until you come to the small wooden ramp next
to the stands. Use the small wooden ramp to launch you up, over the gate, onto
the big kicker ramp on the stands. Go down the kicker ramp, use the quarter
pipe on top of the stands to get some speed, and then skate towards the big
kicker ramp. Use the kicker ramp to launch you high enough to make it onto a
grind on one of the rails that goes all the way across the big half pipe. When
you first start grinding along the rail, you'll get the 'Way To Go Amigo' gap.
Keep grinding along the rail to get this gap.


ENJOYIN THE VIEW

Go down the roll-in at the start of the level, then turn right once you get
onto the half pipe. Go over to the quarter pipe where the stands are, and use
the banana rail quarter pipe to help you go faster. Once you're going fast
enough, launch from the quarter pipe near the stands, all the way up to a grind
on the rail with the flags on it. Grind about half of the rail for this gap.


FINESSE TEST

Go down the roll-in, and then turn right when you get onto the half pipe. Skate
forward until you come to the small wooden ramp next to the stands. Use the
small wooden ramp to launch you up, over the gate, onto the big kicker ramp on
the stands. There are four big kicker ramps around the stands. Start grinding
the ledge of the stands, and then jump over the kicker ramp, and land onto a
grind on the ledge on the other side. This is a very difficult gap to do, as
you need to make sure you jump off at just the right direction. Try grinding
very fast, and then jumping just before you reach the ramp.


GATE GAP

Go down the roll-in, and then turn right when you get onto the half pipe. Skate
forward until you come to the gate next to the stands. To get this gap, launch
over the gate by using the quarter pipes on either side of it.


GRINDIN THE PIPE

Go down the roll-in at the start of the level, and get some air on the first
side of the half pipe. When you come back down, head over to the right side of
the half pipe to see the full pipe. Skate off the half pipe, and go around to
the other side of the full pipe. Then turn around so that you're facing the
full pipe. There will be a quarter pipe leading up to the full pipe. To get
this gap, use the quarter pipe to launch you onto a grind on the pipe.


JUMPIN DA HUMPS

Go down the roll-in at the start of the level, and get some air on the first
side of the half pipe. When you come back down, head over to the right side of
the half pipe to see the full pipe. Make sure you're going fast, then go all
the way around the full pipe. When you come out of the full pipe, you'll be
facing a red and white hump. Shortly after the first hump is another red and
white hump. To get this gap, use the humps as kicker ramps, and launch forward
from the centre of one of the humps to the centre of the other hump.


KINK

Go down the roll-in at the start of the level, and skate over to the left side
of the half pipe to come to a sort of huge kicker ramp that is attached to the
half pipe. To get this gap, jump over the platform of the big kicker ramp, and
land onto a grind on the kinked rail.


LAUNCH TO BANANA

Go down the roll-in at the start of the level, and then turn right when you get
onto the half pipe. Skate forward until you come to the small wooden ramp next
to the stands. Use the small wooden ramp to launch you up, over the gate, onto
the big kicker ramp on the stands. Go down the kicker ramp, use the quarter
pipe on top of the stands to get some speed, and then skate towards the big
kicker ramp. Use the kicker ramp to launch you over to the right, to land onto
a grind on top of the banana rail quarter pipe.


LAUNCH TO RAIL

Go down the roll-in at the start of the level, and then turn right when you get
onto the half pipe. Skate forward until you come to the small wooden ramp next
to the stands. Use the small wooden ramp to launch you up, over the gate, onto
the big kicker ramp on the stands. Go down the kicker ramp, use the quarter
pipe on top of the stands to get some speed, and then skate towards the big
kicker ramp. Use the kicker ramp to launch you over to the left, to land onto a
grind on the rail.


LAUNCHIN ON UP

Go down the roll-in, and then turn right when you get onto the half pipe. Skate
forward until you come to the gate next to the stands. To get this gap, use the
small wooden ramp to launch up, over the gate, onto the big ramp on the stands.


LAUNCHIN THE PIPE

Go down the roll-in at the start of the level, and get some air on the first
side of the half pipe. When you come back down, head over to the right side of
the half pipe to see the full pipe. Skate off the half pipe to the right, and
go around to the other side of the full pipe. Then turn around so that you're
facing the full pipe. There will be a quarter pipe leading up to the full pipe.
To get this gap, use the quarter pipe to launch you over the pipe.


LIL WEE WUSSY GAP

Go down the roll-in at the start of the level, and get air on the first side of
the half pipe. When you come back down, you should be heading in the direction
of the roll-in. Grind the half pipe before you get to the roll-in, then jump
the roll-in, and land in a grind on the half pipe after the roll-in.


NAILIN DA RAIL

Go down the roll-in at the start of the level, and get some air on the first
side of the half pipe. When you come back down, you should be heading in the
direction of the roll-in. Go all the way up the roll-in, and aim very slightly
to the left or right. To get this gap, you need to launch from the roll-in onto
a grind on one of the yellow rails that supports it.


NICE FRIGGIN ANKLES

Go down the roll-in at the start of the level, then turn right once you get
onto the half pipe. Go over to the quarter pipe where the stands are, and use
the banana rail quarter pipe to help you go faster. Once you're going fast
enough, launch yourself from the quarter pipe all the way up onto a grind on
the rail with the flags on it. To get this gap, grind to the end of the high
rail, and drop all the way down onto a grind on the quarter pipe.


PLAT GAP

Go down the roll-in at the start of the level, and skate over to the left side
of the half pipe to come to a sort of huge kicker ramp that is attached to the
half pipe. To get this gap, jump over the platform of the big kicker ramp.


RAIL PLAT GAP

Go down the roll-in at the start of the level, and skate over to the left side
of the half pipe to come to a sort of huge kicker ramp that is attached to the
half pipe. Hold forward as you go up the kicker ramp to land on the platform.
There are three kinked rails up on the platform. One that goes down to the
left, one that goes down the middle, and one that goes down to the right. To
get this gap, grind up the kinked rail on the left, jump the platform, and land
on the kinked rail on the right.


RAMP RAIL TO BANANA

Go down the roll-in at the start of the level, and grind along the half pipe to
the right. When you're coming near the end of the half pipe, jump off to the
left and land onto a grind on top of the banana rail quarter pipe.


RAMP RAIL TO RAIL

Go down the roll-in at the start of the level, and get some air on the first
side of the half pipe. When you come back down, approach the side of the half
pipe with the roll-in, and grind it to the left. When you're coming near the
end of the half pipe, jump off and land onto a grind on the rail.


ROLL-IN GAP

Go down the roll-in at the start of the level, and get some air on the first
side of the half pipe. When you come back down, you should be heading in the
direction of the roll-in. To get this gap, you need to start the jump far away
from the roll-in, and then land far away from the roll-in on the other side.


TAKIN THE HIGH ROAD

Go down the roll-in at the start of the level, then turn right once you get
onto the half pipe. Go over to the quarter pipe where the stands are, and use
the banana rail quarter pipe to help you go faster. To get this gap, launch
from the quarter pipe near the stands, all the way up onto a grind on the rail
with the flags on it.


THREADIN THE NEEDLE

Go down the roll-in at the start of the level, and then turn right once you get
onto the half pipe. Skate forward until you reach the end of the half pipe,
then turn right. Skate forward until you come to the quarter pipe behind the
half pipe. On the quarter pipe is a small gap. High above the gap is a roll-in.
There is a small gap between the yellow rails that support the roll-in. To get
this gap, use the quarter pipe on one side to launch through the gap in the
yellow rails of the roll-in and land on the quarter pipe on the other side.


TIGHT GAP

Go down the roll-in at the start of the level, and get some air on the first
side of the half pipe. When you come back down, you should be heading in the
direction of the roll-in. Go all the way up the roll-in, and launch forward
over the gap, to land on the roll-in going down the other side of the gap. The
best way to do this gap, is to go up the half pipe roll-in slowly, and then
keep going until you get onto the flat of the roll-in. It makes the gap a lot
easier to launch from the flat of the roll-in to the flat of the other roll-in.


UP TO THE STANDS

There are red quarter pipes that go around the edge of the level. Jump up into
the stands by launching off one of the quarter pipes to get this gap.


WAY TO GO AMIGO

Go down the roll-in, and then turn right when you get onto the half pipe. Skate
forward until you come to the small wooden ramp next to the stands. Use the
ramp to you up, over the gate, onto the big kicker ramp on the stands. Go down
the kicker ramp, use the quarter pipe on top of the stands to get some speed,
and then skate towards the big kicker ramp. Use the kicker ramp to launch you
high enough to make it onto a grind on one of the rails that goes all the way
across the big half pipe. Start grinding along the rail for get this gap.


WAY TO GO GRINGO!!!

Go down the roll-in at the start of the level, and get some air on the first
side of the half pipe. When you come back down, head over to the right side of
the half pipe to see the full pipe. Make sure you're going fast, then go all
the way around the full pipe to get this gap.


WUSSY ROLL-IN GAP

Go down the roll-in at the start of the level, and get some air on the first
side of the half pipe. When you come back down, you should be heading in the
direction of the roll-in. To get this gap, do a small jump over the roll-in.


-------------------------------------------------------------------------------
2.9.                        Chopper Drop - Hawaii
-------------------------------------------------------------------------------


1 POTATO

After dropping out of the helicopter, there will be a ladder in front of you up
on top of the platform of the half pipe. To get this gap, use the half pipe to
launch up onto a grind on the first rung of the ladder.


2 POTATO

After dropping out of the helicopter, there will be a ladder in front of you up
on top of the platform of the half pipe. To get this gap, use the half pipe to
launch up onto a grind on the second rung of the ladder.


3 POTATO

After dropping out of the helicopter, there will be a ladder in front of you up
on top of the platform of the half pipe. To get this gap, use the half pipe to
launch you up onto a grind on the third rung of the ladder.


70FT

Drop out of the helicopter, and skate over to the far left of the half pipe. At
one side there will be a huge roll-in, at the other side there will be a small
kicker ramp. Make sure you're going fast, and then launch off of the kicker
ramp and land on the dock.


80FT

In the same location as the '70ft' gap, but land even further on the dock.


90FT

In the same location as the '70ft' and '80ft' gaps, but land even further on
the dock. You will need to get a lot of speed for this one. Do a Boneless off
of the kicker ramp to help get the extra height and distance to get the gap.


HELI GRIND

Drop out of the helicopter at the start of the level, and get some air on the
first side of the half pipe. Make sure you're going fast, then approach the
other side of the ramp and launch forward and slightly at an angle onto a grind
on the door of the helicopter.


INTO THE HELI

Drop out of the helicopter at the start of the level, and get some air on the
first side of the half pipe. Make sure you're going fast, then approach the
other side of the ramp and launch forward into the helicopter.


WHOOMAH

Drop out of the helicopter at the start of the level, and air on the first side
of the half pipe. Make sure you're going fast, then approach the other side of
the ramp and launch forward onto a liptrick on the door of the helicopter.


-------------------------------------------------------------------------------
2.10.                            Skate Heaven
-------------------------------------------------------------------------------


90 DEGREE RAMP RAIL GAP

At the start of the level, skate forward through the middle of the radramp, and
carry on skating straight forward until you come to the snakerun. Skate all the
way down the snakerun, and then go through the full pipe to arrive at Tony's
Island. Once on Tony's Island, jump up onto the platform on the right side of
the half pipe. Go up the little slope in the platform, and then follow the
platform around the corner to the left. Stop when you get to the edge of the
platform, and look over to the left to see a small platform on the half pipe.
To get this gap, jump from the big platform, over the gap, and land in a grind
on the small platform.


90 DEGREE SADLANDS RAIL GAP

Turn left at the start of the level, and skate all the way down the path until
you see the small red dome. Turn left before you get to the dome, and go along
until you come to a junction in the path. One way will lead straight on, and
the other way will lead off to the right to the entrance of the snakerun. Take
the path on the right, and stop before you enter the snakerun. If you look at
the snakerun, the first corner turns sharply around to the left. Enter the
snakerun, go around the corner, and then turn around so that you're facing the
way you just came. To get this gap, jump up onto a grind on the right edge of
the snakerun, and then before you grind around the corner, jump over to a grind
on the left edge of the snakerun.


AIRS HOLE

At the start of the level, skate forward through the middle of the radramp, and
carry on skating straight forward until you come to the snakerun. Skate all the
way down the snakerun, and then go through the full pipe to arrive at Tony's
Island. Once on Tony's Island, keep going straight forward onto the half pipe.
Stop as soon as you get on the half pipe, and have a look at the ramp. It's a
normal half pipe on the left and right side, but there is also a big section at
the far end of the half pipe. To get this gap, go forward, and launch from the
big section at the far end of the half pipe over to the left. If everything
goes well, you'll float around the outside of the gap and land on the small
section of the half pipe.


BENCH GAP

At the start of the level, skate forward through the middle of the radramp, and
carry on skating straight forward until you come to the snakerun. Skate all the
way down the snakerun, and then go through the full pipe to arrive at Tony's
Island. Keep going straight forward once you get to Tony's Island, and skate
all the way past the half pipe. Just after passing the half pipe, stop and look
to the right. There will be an island down below. There will also be two blue
benches on the island with a small gap between them. Jump over the edge of
Tony's Island down to the Sadlands island, and skate up to the blue benches. To
get this gap, grind one of the blue benches, jump the small gap, and then land
onto a grind on the other blue bench.


BENCH GAP SERIES

Turn left at the start of the level, and skate down the path until you see the
small red dome. Turn left before you get to the dome, and go along until you
come to a junction in the path. One way will lead straight on, and the other
way will lead to the entrance of the snakerun. Keep skating straight along the
path, and you'll soon come to a set of benches on the left side of the path.
There are some small gaps between the benches. To get this easy gap, just grind
along one of the benches, jump the gap, and land on one of the other benches.


BIG FAT GRASSY GAP

At the start of the level, skate forward through the middle of the radramp, and
carry on skating forward until you come to the snakerun. Ride down the snakerun
and then go through the full pipe to arrive at Tony's Island. Keep going
straight forward once you get to Tony's Island, and skate all the way to the
steps at the other end. At the bottom of the steps will be some grass. Go down
the steps, and jump over the wide part of the grass for this gap.


BLOWIN IT OUT THE HOLE!

At the start of the level, skate forward through the middle of the radramp, and
carry on skating straight forward until you come to the snakerun. Skate all the
way down the snakerun, and then go through the full pipe to arrive at Tony's
Island. Use the small bump just to the right of where you exit the full pipe to
launch you up onto the top of Tony's house. You may need to wallride the house,
and then jump up from the wallride to get on top of Tony's house. Once up on
the top of the house, skate along and grind up the rail leading to the roof of
San Dieguito Hall. You will need a lot of speed to get up on the rail, and may
need to do combinations of grinds to get up onto the roof.

Once you get near the roof, the volcano will start errupting. Quickly skate
back from San Dieguito Hall to the Wallows area near the start of the level.
Launch from the one of the slopes into the errupting volcano to get to the
secret area. Once in the secret area, go forward down the path until you get to
the big wooden half pipe. Skate onto the right side of the half pipe, and look
to the left. One part of the half pipe looks slightly different to the rest of
the half pipe. Air over the different part of the half pipe to get this gap.


CHEN RAIL SERIES

At the start of the level, skate forward through the middle of the radramp, and
carry on skating straight forward until you come to the snakerun. Skate all the
way down the snakerun, and then go through the full pipe to arrive at Tony's
Island. Use the small bump just to the right of where you exit the full pipe to
launch you up onto the top of Tony's house. You may need to wallride the house,
and then jump up from the wallride to get on top of Tony's house. Once up on
the top of the house, skate along and grind up the rail leading to the roof of
San Dieguito Hall. You will need a lot of speed to get up on the rail, and may
need to do combinations of grinds to get up onto the roof.

Once you get near the roof, the volcano will start errupting. Quickly skate
back from San Dieguito Hall to the Wallows area near the start of the level.
Launch from the one of the slopes into the errupting volcano to get to the
secret area. Once in the secret area, go forward down the path until you get to
the big wooden half pipe. Skate onto the right side of the half pipe, and look
to the right. There will be a roll-in. To get this gap, grind along the half
pipe, jump the roll-in, and then land onto a grind on the half pipe.


CLEANING THE PIPES

At the start of the level, skate forward through the middle of the radramp, and
carry on skating straight forward until you come to the snakerun. Skate all the
way down the snakerun until you reach the full pipe. To get this gap, you need
to ride all the way around the full pipe. This can be very difficult to do, as
the full pipe in this level is very big. There are two ways of doing it. The
first way is to get as much speed as you can, and try going around the full
pipe that way. The other way is to not get as much speed, and then do a
Boneless as you get about quarter of the way up the full pipe.


CLEARING THE SWINGS

Turn left at the start of the level, and skate all the way down the path until
you see the small red dome. Turn left before you get to the dome, and go along
until you come to a junction in the path. One way will lead straight on, and
the other way will lead down to the right. Take the path down to the right, and
follow it along until you see some swingrails. There are two swingrails, one on
the left, and one on the right. There is a path going up between the two
swingrails. Go up the path, and follow it along until you come to a big funbox.
Get some big air on the funbox, and then skate back towards the swingrails. Use
the small gray slopes to launch over the top of one of the swingrails.


DOWN 2 TONYS ISLAND

At the start of the level, skate forward through the middle of the radramp, and
turn left just before you get to the big bowls. Skate around the side of the
bowls until you come to the edge of the island. Look over the edge to see
Tony's Island down below. To get this gap, just jump from the island with the
bowls on it down to Tony's Island.


DROPPING IN ON TONY

At the start of the level, skate forward through the middle of the radramp, and
turn left just before you get to the big bowls. Skate around the side of the
bowls until you come to the edge of the island. Look over the edge to see
Tony's Island down below. On Tony's Island there is a big half pipe. Jump from
the island with the bowls on it down to the half pipe on Tony's Island.


FEED ME!!!

Turn left at the start of the level, and skate down the path until you come to
a small kicker ramp on the right side of the path. Go down the small slope just
after the kicker ramp, and then turn left and use the small gray slope in front
of you as a quarter pipe. To get this gap, go straight forward after coming
down from the gray slope, and launch forward from the other gray slope all the
way into the volcano.


FENCE 2 RADRAMP

Turn left at the start of the level to see a small fence up on the grassy bank
near the volcano. To get this gap, grind along the top of the fence, and then
jump from the top of the fence onto a grind on the Radramp.


GRASSY GAP

At the start of the level, skate forward through the middle of the radramp, and
carry on skating forward until you come to the snakerun. Skate down the
snakerun, and then go through the full pipe to arrive at Tony's Island. Keep
going straight forward once you get to Tony's Island, and skate all the way to
the steps at the other end. At the bottom of the steps will be some grass. Go
down the steps and jump over the small part of the grass for this gap.


GUTTER 2 SAN DIEGUITO ROOF

At the start of the level, skate forward through the middle of the radramp, and
carry on skating straight forward until you come to the snakerun. Skate all the
way down the snakerun, and then go through the full pipe to arrive at Tony's
Island. Use the small bump just to the right of where you exit the full pipe to
launch you up onto the top of Tony's house. You may need to wallride the house,
and then jump up from the wallride to get on top of Tony's house. Once up on
the top of the house, skate along and grind along the rail. When you come to
the corner in the rail, jump off and land onto a grind on the edge of San
Dieguito Roof to get this gap.


GUTTER 2 SAN DIEGUITO ROOF

At the start of the level, skate forward through the middle of the radramp, and
carry on skating straight forward until you come to the snakerun. Skate all the
way down the snakerun, and then go through the full pipe to arrive at Tony's
Island. Use the small bump just to the right of where you exit the full pipe to
launch you up onto the top of Tony's house. You may need to wallride the house,
and then jump up from the wallride to get on top of Tony's house. Once up on
the top of the house, skate along, and jump off the end of Tony's roof onto the
San Dieguito Roof to get this gap.


HOUSE OF TONY 2 SADLANDS

At the start of the level, skate forward through the middle of the radramp, and
carry on skating straight forward until you come to the snakerun. Skate all the
way down the snakerun, and then go through the full pipe to arrive at Tony's
Island. Use the small bump just to the right of where you exit the full pipe to
launch you up onto the top of Tony's house. You may need to wallride the house,
and then jump up from the wallride to get on top of Tony's house. Once up on
the top of the house, skate along and jump off the top right corner of the
roof. Land on the Sadlands island to get this gap.


ISLE OF TONY 2 EDGE

At the start of the level, skate forward through the middle of the radramp, and
carry on skating straight forward until you come to the snakerun. Skate all the
way down the snakerun, and then go through the full pipe to arrive at Tony's
Island. Keep going straight forward once you get to Tony's Island, and skate
all the way past the half pipe. Just after passing the half pipe, stop and look
to the right. There will be an island down below. To get this gap, air over the
edge of Tony's Island down onto a grind on the edge of the Sadlands island.


ISLE OF TONY 2 SADLANDS

At the start of the level, skate forward through the middle of the radramp, and
carry on skating straight forward until you come to the snakerun. Skate all the
way down the snakerun, and then go through the full pipe to arrive at Tony's
Island. Keep going straight forward once you get to Tony's Island, and skate
all the way past the half pipe. Just after passing the half pipe, stop and look
to the right. There will be an island down below. To get this gap, air over the
edge of Tony's Island down to the Sadlands island.


JUMPIN DA HUB

Turn left at the start of the level, and skate all the way down the path until
you see the small red dome. Turn left before you get to the dome, and go along
until you come to a junction in the path. One way will lead straight on, and
the other way will lead down to the right. Take the path down to the right, and
follow it along until you see some swingrails. There are two swingrails, one on
the left, and one on the right. There is a path going up between the two
swingrails. Go up the path, and follow it along until you come to a big funbox.
Get some big air on the quarter pipe behind the funbox, and then launch over
the top of the funbox to get this gap.


KICKER 2 RAIL

Turn left at the start of the level, and skate down the path until you come to
a small kicker ramp on the right side of the path. Launch from the kicker ramp,
all the way over to a grind on the rail going down the grassy bank.


KICKER 2 RAILSPAN

Turn left at the start of the level, and skate down the path. Go past the small
kicker ramp on the right side of the path, and keep going until you come to
another kicker ramp in the middle of the path. You can either go up this kicker
ramp to the left or right. To get this gap, launch from the kicker ramp to the
left, all the way over to a grind on the rail going down the grassy bank. It
makes this gap a lot easier if you do the 'Kicker 2 Rail' gap first, as it will
line you up for this gap.


LONGRAIL

At the start of the level, skate forward through the middle of the radramp, and
carry on skating straight forward until you come to the snakerun. Skate all the
way down the snakerun, and then go through the full pipe to arrive at Tony's
Island. Use the small bump just to the right of where you exit the full pipe to
launch you up onto the top of Tony's house. You may need to wallride the house,
and then jump up from the wallride to get on top of Tony's house. Once up on
the top of the house, turn around so that you're facing in the direction of the
full pipe. Hold triangle, and then move over to the edge of the roof to start
grinding along the rail. Keep grinding along the rail as it goes around to the
right side of the full pipe. When you come to the end of the rail, jump off and
land onto a grind on the edge of the snakerun.


MID INTERSECT SAD GAP

Turn left at the start of the level, and skate all the way down the path until
you see the small red dome. Turn left before you get to the dome, and go along
until you come to a junction in the path. One way will lead straight on, and
the other way will lead to the entrance of the snakerun. Enter the snakerun. Go
along the snakerun until you come to a gap on the left edge of the snakerun.
Skate past the gap, and carry on skating forward until you come another gap on
on the left and right edge of the snakerun. Jump up onto a grind on one the
edge of the snakerun before the gap, jump the gap, then land onto a grind on
the edge of the snakerun after the gap.


NORTHEAST SNAKE GAP

Turn left at the start of the level, and skate all the way down the path until
you see the small red dome. Turn left before you get to the dome, and go along
until you come to a junction in the path. One way will lead straight on, and
the other way will lead to one of the entrances of the snakerun. Enter the
snakerun, and go through it until you come to the first path on the left. Exit
the snakerun by going through the path. Go a little way forward, and then turn
around so that you're facing the path. There are small slopes on either side of
the snakerun. Use the small slopes to launch over the snakerun.


NORTHERN CROSSOVER SAD GAP

Turn left at the start of the level, and skate all the way down the path until
you see the small red dome. Turn left before you get to the dome, and go along
until you come to a junction in the path. One way will lead straight on, and
the other way will lead to the entrance of the snakerun. Enter the snakerun. Go
along the snakerun until you come to a gap on the left edge of the snakerun.
Just after you pass the gap, jump up onto a grind on the right edge of the
snakerun. Keep grinding along until you come to the corner in the edge. When
you come to the corner, jump from the right edge, and grind on the left edge.


NORTHERN INTERSECT SAD GAP

Turn left at the start of the level, and skate all the way down the path until
you see the small red dome. Turn left before you get to the dome, and go along
until you come to a junction in the path. One way will lead straight on, and
the other way will lead to the entrance of the snakerun. Enter the snakerun. Go
along the snakerun until you come to a gap on the left edge of the snakerun. To
get this gap, jump up onto a grind on the edge before the gap, jump the gap,
and then land onto a grind on the edge after the gap.


NORTHERN SWINGRAIL

Turn left at the start of the level, and skate all the way down the path until
you see the small red dome. Turn left before you get to the dome, and go along
until you come to a junction in the path. One way will lead straight on, and
the other way will lead down to the right. Take the path down to the right, and
follow it along until you see some swingrails. There are two swingrails, one on
the left, and one on the right. Grind the swingrail on the left for this gap.


NORTHWEST SNAKE GAP

Turn left at the start of the level, and skate all the way down the path until
you see the small red dome. Turn left before you get to the dome, and go along
until you come to a junction in the path. One way will lead straight on, and
the other way will lead to one of the entrances of the snakerun. There are
small slopes on either side of the snakerun. To get this gap, use the small
slopes to launch you over the entrance of the snakerun.


OFF THE ROOF 2 RAIL

At the start of the level, skate forward through the middle of the radramp, and
carry on skating straight forward until you come to the snakerun. Skate all the
way down the snakerun, and then go through the full pipe to arrive at Tony's
Island. Use the small bump just to the right of where you exit the full pipe to
launch you up onto the top of Tony's house. You may need to wallride the house,
and then jump up from the wallride to get on top of Tony's house. Once up on
the top of the house, skate along and jump off the top right corner of the
roof. Drop down to a grind on the bench on the Sadlands island for this gap.


OVER THE DOME

Turn left at the start of the level, and skate all the way down the path until
you see the small red dome. There is a small gray slope that surrounds the
outside of the red dome. To get this gap, use the small gray slope to launch
over the top of the red dome.


PIT O DOOM!!!

Turn left at the start of the level, and skate all the way down the path until
you see the small red dome. Turn left before you get to the dome, and go along
until you come to a junction in the path. One way will lead straight on, and
the other way will lead down to the right. Take the path down to the right, and
follow it along until you see some swingrails. There are two swingrails, one on
the left, and one on the right. Go over to the one on the right, and do a big
air on the quarter pipe behind it. After coming down from the quarter pipe, go
under the swingrail and you should be coming up to a big gray slope. On the
other side of the slope is a massive hole. To get this gap, launch from the
gray slope all the way over the hole.


PLATFORM GAP

At the start of the level, skate forward through the middle of the radramp, and
carry on skating straight forward until you come to the snakerun. Skate all the
way down the snakerun, and then go through the full pipe to arrive at Tony's
Island. Once on Tony's Island, jump up onto the platform on the right side of
the half pipe. Go up the little slope in the platform, and then follow the
platform around the corner to the left. Stop when you get to the edge of the
platform, and look over to the left to see a small platform on the half pipe.
Jump from the big platform, over the gap, and land on the small platform.


RAIL 2 KICKER 2 RAIL 2 BENCH

Continuing on from the 'Kicker 2 Railspan' gap, jump off the end of the rail to
the left, and land onto a grind on the bench to get this gap.


RADRAMP 2 ISLANDS EDGE

The Radramp is straight in front of you at the start of the level. Get some air
on the left side of the Radramp, then approach the other side and grind to the
left. When you get near the end of the grind on the Radramp, jump off slightly
to the right and land onto a grind on the edge of the island to get this gap.


RADRAMP 2 SNAKERUN

The Radramp is straight in front of you at the start of the level. Get some air
on the left side of the Radramp, then approach the other side and grind to the
left. When you get near the end of the grind on the Radramp, drop off and land
onto a grind on the top step. Keep grinding along the top step, and then drop
off the end of the step onto a grind on the other top step. When you come to
the end of the grind on the other top step, drop off the end of the step and
land onto a grind going up the edge of the snakerun to get this gap. This gap
is actually very easy to do, as you don't need to jump at all. Just make sure
you're going fast, and hold triangle from the Radramp, down to the steps, and
onto the edge of the Snakerun.


RAIL 2 SNAKERUN

At the start of the level, skate forward through the middle of the radramp, and
carry on skating straight forward until you come to the snakerun. Skate all the
way down the snakerun, and then go through the full pipe to arrive at Tony's
Island. Go forward, and then turn around so that you're facing the full pipe.
There is a small kicker ramp going up the right side of the full pipe. Go up
the kicker ramp, and launch onto the rail that goes along the right side of the
full pipe. Keep grinding along the rail until you come to the end of it, and
then jump off the rail and land onto a grind on the edge of the snakerun.


RAMP 2 RAIL

At the start of the level, skate forward through the middle of the radramp, and
carry on skating straight forward until you come to the snakerun. Skate all the
way down the snakerun, and then go through the full pipe to arrive at Tony's
Island. Once on Tony's Island, jump up onto the platform on the right side of
the half pipe. Go up the little slope in the platform, and then turn around so
that you're facing in the direction of the full pipe. There will be a rail at
the left of the half pipe. Grind along this, and when you're coming to the end
of the rail, jump off onto a grind on the rail that goes around the right side
of the full pipe.


RAMP RAIL GAP

At the start of the level, skate forward through the middle of the radramp, and
carry on skating straight forward until you come to the snakerun. Skate all the
way down the snakerun, and then go through the full pipe to arrive at Tony's
Island. Once on Tony's Island, keep going straight forward onto the half pipe.
Stop as soon as you get on the half pipe, and have a look at the ramp. On the
left side of the half pipe there is a small gap. To get this gap, grind along
the half pipe, jump the gap, and then land onto a grind on the half pipe.


REVERSE WUSSY SNAKE GAP

At the start of the level, skate forward through the middle of the radramp, and
carry on skating straight forward until you come to the snakerun. Skate down
the snakerun until you come to the full pipe. Once you get to the full pipe,
turn around so that you're facing the snakerun. Skate up the snakerun until you
come to the corner that leads around to the right near the full pipe. Air over
the corner by holding forward as you jump for this gap.


REVERSE ZAG GAP

At the start of the level, skate forward through the middle of the radramp, and
carry on skating straight forward until you come to the snakerun. Skate down
the snakerun until you come to the full pipe. Once you get to the full pipe,
turn around so that you're facing the snakerun. Skate up the snakerun until you
get to the corner that leads to the left near the middle of the snakerun. Air
over the corner by holding forward as you jump. Do a large air over the corner
to get this gap.


REVERSE ZIG GAP

At the start of the level, skate forward through the middle of the radramp, and
carry on skating straight forward until you come to the snakerun. Skate down
the snakerun until you come to the full pipe. Once you get to the full pipe,
turn around so that you're facing the snakerun. Skate up the snakerun until you
get to the corner that leads around to the right near the end of the snakerun.
Air over the corner by holding forward as you jump. Do a large air over the
corner to get this gap.


RIMRAIL GAP

Turn left at the start of the level, and skate all the way down the path until
you see the small red dome. Turn left before you get to the dome, and go along
until you come to a junction in the path. One way will lead straight on, and
the other way will lead down to the right. Take the path down to the right, and
follow it along until you see some swingrails. There are two swingrails, one on
the left, and one on the right. There is a path going up between the two
swingrails. Go up the path, and follow it along until you come to a big funbox.
Surrounding the outside of the funbox area is a small gray slope. You can grind
the top of the gray slope. Get up some speed by using the funbox as a quarter
pipe, and then start grinding along the slope. Grind along until you reach the
gap between the slope. To get this gap, jump from the grind on the slope, over
the gap, and land onto a grind on the other slope.


SADLANDS 2 SAN DIEGUITO HALL

At the start of the level, skate forward through the middle of the radramp, and
carry on skating straight forward until you come to the snakerun. Skate all the
way down the snakerun, and then go through the full pipe to arrive at Tony's
Island. Keep going straight forward once you get to Tony's Island, and skate
all the way to the steps at the other end. Once you get near the top of the
steps, stop and look to the right. There will be an island down below. Jump
down from the hall to the island below, skate forward, and then turn around so
that you're facing the way you just came. To get this gap, use the small grassy
slope at the edge of the Sadlands island to launch up to the hall.


SADLANDS PATH GAP

Turn left at the start of the level, and skate all the way down the path until
you see the small red dome. Turn left before you get to the dome, and go along
until you come to a junction in the path. One way will lead straight on, and
the other way will lead down to the right. Take the path down to the right.
This is the path you have to jump over to get this gap. Go down to the bottom
of the path, and turn around so that you're facing the path. To get this gap,
use the small gray slope on the one side of the path as a quarter pipe, launch
over the path, and land on the small gray slope on the other side of the path.


SADLANDS UP 2 ISLE OF TONY

At the start of the level, skate forward through the middle of the radramp, and
carry on skating straight forward until you come to the snakerun. Skate all the
way down the snakerun, and then go through the full pipe to arrive at Tony's
Island. Keep going straight forward once you get to Tony's Island, and skate
all the way past the half pipe. Just after passing the half pipe, stop and look
to the right. There will be an island down below. Jump down from Tony's Island
to the island below, skate forward, and then turn around so that you're facing
the way you just came. To get this gap, use the small grassy slope at the edge
of the Sadlands island to launch you up onto Tony's Island.


SAN DIEGUITO HALL 2 EDGE

At the start of the level, skate forward through the middle of the radramp, and
carry on skating straight forward until you come to the snakerun. Skate all the
way down the snakerun, and then go through the full pipe to arrive at Tony's
Island. Keep going straight forward once you get to Tony's Island, and skate
all the way to the steps at the other end. Once you get near the top of the
steps, stop and look to the right. There will be an island down below. To get
this gap, air from the hall down to a grind on the edge of the island.


SAN DIEGUITO HALL 2 SADLANDS

At the start of the level, skate forward through the middle of the radramp, and
carry on skating straight forward until you come to the snakerun. Skate all the
way down the snakerun, and then go through the full pipe to arrive at Tony's
Island. Keep going straight forward once you get to Tony's Island, and skate
all the way to the steps at the other end. Once you get near the top of the
steps, stop and look to the right. There will be an island down below. To get
this gap, air from the hall down to the island.


SAN DIEGUITO ROOF 2 EDGE

At the start of the level, skate forward through the middle of the radramp, and
carry on skating straight forward until you come to the snakerun. Skate all the
way down the snakerun, and then go through the full pipe to arrive at Tony's
Island. Use the small bump just to the right of where you exit the full pipe to
launch you up onto the top of Tony's house. You may need to wallride the house,
and then jump up from the wallride to get on top of Tony's house. Once up on
the top of the house, skate along, and jump off the end of Tony's roof onto the
San Dieguito Roof. To get this gap, air over the edge of San Dieguito Roof down
onto a grind on the edge of the Sadlands island.


SAN DIEGUITO TEN SET

At the start of the level, skate forward through the middle of the radramp, and
carry on skating straight forward until you come to the snakerun. Skate all the
way down the snakerun, and then go through the full pipe to arrive at Tony's
Island. Keep going straight forward once you get to Tony's Island, and skate
all the way to the steps at the other end. Jump over the steps for this gap.


SAN DIEGUITO WINDOW 2 SADLANDS

At the start of the level, skate forward through the middle of the radramp, and
carry on skating straight forward until you come to the snakerun. Skate all the
way down the snakerun, and then go through the full pipe to arrive at Tony's
Island. Keep going forward once you get to Tony's Island, and skate all the way
to the steps at the other end. Just to the right of the top of the steps is a
window. Jump through the window, and land on the Sadlands island for this gap.


SOUTHERN CROSSOVER SAD GAP

Turn left at the start of the level, and skate all the way down the path until
you see the small red dome. Turn left before you get to the dome, and go along
until you come to a junction in the path. One way will lead straight on, and
the other way will lead to the entrance of the snakerun. Enter the snakerun. Go
along the snakerun until you come to a gap on the left edge of the snakerun.
Skate past the gap, and carry on skating forward until you come another gap on
on the left and right edge of the snakerun. Go past this gap, and skate forward
until you come to another gap on the left edge of the snakerun. Once you pass
this gap, jump up onto a grind of the right edge of the snakerun. Keep grinding
along until you come to the corner in the edge. When you come to the corner,
jump from the right edge, and land onto a grind on the left edge.


SOUTHERN INTERSECT SAD GAP

Turn left at the start of the level, and skate all the way down the path until
you see the small red dome. Turn slightly to the right before you get to the
dome, and then enter the snakerun. Go along the snakerun until you come to a
gap on the right edge of the snakerun. To get this gap, jump up onto a grind on
the edge before the gap, jump the gap and grind on the edge after the gap.


SOUTHERN SNAKE GAP

Turn left at the start of the level, and skate all the way down the path until
you see the small red dome. Turn right before you get to the dome, and go
through into the entrance of the snakerun. This part of the snakerun is the
part you have to jump over to get the gap. To do this, drop down over to the
left when you come to the first corner in the snakerun, go forward, and then
turn around so that you're facing the entrance of the snake run nearest San
Dieguito Hall. To get this gap, use the big gray slope on the left to launch
over the snakerun, and land on the small gray slope on the right.


SOUTHERN SWINGRAIL

Turn left at the start of the level, and skate all the way down the path until
you see the small red dome. Turn left before you get to the dome, and go along
until you come to a junction in the path. One way will lead straight on, and
the other way will lead down to the right. Take the path down to the right, and
follow it along until you see some swingrails. There are two swingrails, one on
the left, and one on the right. Grind the swingrail on the right for this gap.


SWINGING THE SET

Turn left at the start of the level, and skate all the way down the path until
you see the small red dome. Turn left before you get to the dome, and go along
until you come to a junction in the path. One way will lead straight on, and
the other way will lead down to the right. Take the path down to the right, and
follow it until you see some swingrails. There are two swingrails, one on
either side with a path going up between the two swingrails. Go up the path,
and follow it along until you come to a big funbox. Get some big air on the
funbox, and then skate back towards the swingrails. To get this gap, use the
small gray slopes to launch up to a grind on one of the swingrails.


THE HOLY CRAIL

At the start of the level, skate forward through the middle of the radramp, and
carry on skating straight forward until you come to the snakerun. Skate all the
way down the snakerun, and then go through the full pipe to arrive at Tony's
Island. Use the small bump just to the right of where you exit the full pipe to
launch you up onto the top of Tony's house. You may need to wallride the house,
and then jump up from the wallride to get on top of Tony's house. Once up on
the top of the house, skate along and grind up the rail leading to the roof of
San Dieguito Hall. You will need a lot of speed to get up on the rail, and may
need to do combinations of grinds to get up onto the roof.

Once you get near the roof, the volcano will start errupting. Quickly skate
back from San Dieguito Hall to the Wallows area near the start of the level.
Launch from the one of the slopes into the errupting volcano to get to the
secret area. Once in the secret area, go forward down the path until you get to
the big wooden half pipe. Skate onto the right side of the half pipe, and look
to the right. There will be a roll-in. Air over the roll-in to get this gap.


TIGHT LANDING

Turn left at the start of the level, and skate down the right side of the path
until you get to the small kicker ramp with the 'Sadlands' sign just behind it.
To get this gap, launch from the kicker ramp slightly over to the right, and
land on the small platform next to the door that leads to the bottom of the
steps of San Dieguito Hall.


TIME 2 FEED THE VOLCANO!!!

At the start of the level, skate forward through the middle of the radramp, and
carry on skating straight forward until you come to the snakerun. Skate all the
way down the snakerun, and then go through the full pipe to arrive at Tony's
Island. Use the small bump just to the right of where you exit the full pipe to
launch you up onto the top of Tony's house. You may need to wallride the house,
and then jump up from the wallride to get on top of Tony's house. Once up on
the top of the house, skate along and grind up the rail leading to the roof of
San Dieguito Hall. You will need a lot of speed to get up on the rail, and may
need to do combinations of grinds to get up onto the roof. Once you get near
the roof, you will get this gap.


TOP OF DA WORLD MA!!!

Turn left at the start of the level, and skate all the way down the path until
you see the small red dome. There is a small gray slope that surrounds the
outside of the red dome. To get this gap, use the small gray slope to launch up
onto a grind on the top of the red dome.


TUNNEL OF LUVIN

At the start of the level, skate forward through the middle of the radramp, and
carry on skating straight forward until you come to the snakerun. Skate all the
way down the snakerun, and then go through the full pipe to arrive at Tony's
Island. Use the small bump just to the right of where you exit the full pipe to
launch you up onto the top of Tony's house. You may need to wallride the house,
and then jump up from the wallride to get on top of Tony's house. Once up on
the top of the house, skate along and grind up the rail leading to the roof of
San Dieguito Hall. You will need a lot of speed to get up on the rail, and may
need to do combinations of grinds to get up onto the roof. Once you get near
the roof, the volcano will start errupting.

Quickly skate back from San Dieguito Hall to the Wallows area near the start of
the level. Launch from the one of the slopes into the errupting volcano to get
to the secret area. Once in the secret area, go forward down the path until you
get to the big wooden half pipe. Skate onto the right side of the half pipe,
and look to the left. One part of the half pipe looks slightly different to the
rest of the half pipe. Air over the different part of the half pipe to get the
'Blowin It Out The Hole!' gap. Once you've got the gap, there will be a tunnel
in the ramp. Go through the tunnel to get this gap.


UP 2 COMBI

At the start of the level, skate forward through the middle of the radramp, and
turn left just before you get to the big bowls. Skate around the side of the
bowls until you come to the edge of the island. Look over the edge to see
Tony's Island down below. On Tony's Island there is a big half pipe. Jump from
the island with the bowls on it, down to the half pipe on Tony's Island. Once
you've done this, get some big air on the one side of the half pipe, and then
approach the other side of the half pipe. To get this gap, launch from the half
pipe all the way up to the island with the bowls on it.


UP 2 PIPE RAIL

At the start of the level, skate forward through the middle of the radramp, and
carry on skating straight forward until you come to the snakerun. Skate down
the snakerun until you come to the corner that leads around to the left at the
end of the snakerun near the full pipe. Launch over the corner of the snakerun,
and grind on the rail going along the side of the full pipe.


WEAK SAUCE WUSSY SNAKE GAP

At the start of the level, skate forward through the middle of the radramp, and
carry on skating straight forward until you come to the snakerun. Skate down
the snakerun until you come to the corner that leads around to the left at the
end of the snakerun near the full pipe. Air over the corner by holding forward
as you jump. You only need to do a small air over the corner to get this gap.


WEAK SAUCE ZAG GAP

At the start of the level, skate forward through the middle of the radramp, and
carry on skating straight forward until you come to the snakerun. Skate down
the snakerun until you come to the corner that leads around to the right near
the middle of the snakerun. Air over the corner by holding forward as you jump.
You only need to do a small air over the corner to get this gap.


WEAK SAUCE ZIG GAP

At the start of the level, skate forward through the middle of the radramp, and
carry on skating straight forward until you come to the snakerun. Skate down
the snakerun until you come to the corner that leads around to the left near
the beginning of the snakerun. Air over the corner by holding forward as you
jump. You only need to do a small air over the corner to get this gap.


WOOHOOO OH HO YEEHEE!!!

At the start of the level, skate forward through the middle of the radramp, and
carry on skating straight forward until you come to the snakerun. Skate all the
way down the snakerun, and then go through the full pipe to arrive at Tony's
Island. Keep going straight forward once you get to Tony's Island, and skate
all the way to the steps at the other end. Before you get to the steps, turn to
the left, and skate forward in the direction of the volcano. When you get near
the edge of Tony's Island, turn around so that you're facing San Dieguito Hall.
You should notice a big wall going down the side of the hall. At the end of the
wall is a small platform. To get this gap, jump from Tony's Island onto a
wallride on the side of San Dieguito Hall, and then jump from the wallride to
land on the small platform at the end of the wall.


WUSSY SNAKE GAP

At the start of the level, skate forward through the middle of the radramp, and
carry on skating straight forward until you come to the snakerun. Skate down
the snakerun until you come to the corner that leads around to the left at the
end of the snakerun near the full pipe. Air over the corner by holding forward
as you jump. Do a large air over the corner to get this gap.


ZAG GAP

At the start of the level, skate forward through the middle of the radramp, and
carry on skating straight forward until you come to the snakerun. Skate down
the snakerun until you come to the corner that leads around to the right near
the middle of the snakerun. Air over the corner by holding forward as you jump.
Do a large air over the corner to get this gap.


ZIG GAP

At the start of the level, skate forward through the middle of the radramp, and
carry on skating straight forward until you come to the snakerun. Skate down
the snakerun until you come to the corner that leads around to the left near
the beginning of the snakerun. Air over the corner by holding forward as you
jump. Do a large air over the corner to get this gap.


===============================================================================

3.                              Special Tricks

===============================================================================


BOB BURNQUIST
  One Foot Smith         : Right, Down + Triangle
  Racket Air             : Left, Down + Circle
  Rocket Tailslide       : Up, Down + Triangle

STEVE CABALLERO
  FS 540                 : Right, Left + Circle
  Hang Ten               : Right, Up + Triangle
  Triple Kickflip        : Up, Left + Square

KAREEM CAMPBELL
  Casper                 : Left, Down + Circle
  Ghetto Bird            : Down, Up + Square
  Nosegrind to Pivot     : Down, Up + Triangle

RUNE GLIFBERG
  Christ Air             : Left, Right + Circle
  Kickflip 1 Foot Tail   : Left, Down + Square
  One Foot Bluntside     : Left, Up + Triangle

TONY HAWK
  Overturn               : Down, Left + Triangle
  Sacktap                : Up, Down + Circle
  The 900                : Right, Down + Circle

ERIC KOSTON
  Indy Frontflip         : Down, Up + Circle
  Pizza Guy              : Down, Left + Circle
  The Fandangle          : Right, Down + Triangle

BUCKY LASEK
  Fingerflip Airwalk     : Left, Right + Circle
  One Foot Japan         : Up, Right + Circle
  The Big Hitter         : Left, Down + Triangle

RODNEY MULLEN
  Casper to 360 Flip     : Down, Right + Circle
  Freestylin             : Down, Right + Circle (while skating slowly)
  Heelflip Darkslide     : Right, Left + Triangle
  Nollieflip Underflip   : Down, Left + Square

CHAD MUSKA
  Hurricane              : Down, Right + Triangle
  Muska Nose Man         : Right, Up + Circle
  Mute Backflip          : Up, Down + Circle

ANDREW REYNOLDS
  Hardflip Late Flip     : Up, Down + Square
  Nosegrab Tailslide     : Up, Down + Triangle
  Triple Heelflip        : Up, Right + Square

GEOFF ROWLEY
  Double Hardflip        : Right, Down + Square
  Half Flip Casper       : Right, Left + Square
  Rowley Darkslide       : Left, Right + Triangle

ELISSA STEAMER
  Hospital Flip          : Left, Right + Square
  Indy Backflip          : Up, Down + Circle
  Madonna Tailslide      : Up, Left + Triangle

JAMIE THOMAS
  Beni Fingerflip Crooks : Down, Up + Triangle
  Laser Flip             : Down, Right + Square
  One Foot Nose Manual   : Left, Up + Circle

80'S TONY HAWK
  Layback Grind          : Right, Left + Triangle
  Pogo Air               : Left, Right + Circle
  The 900                : Right, Down + Circle

OFFICER DICK
  Assume The Position    : Up, Down + Circle
  Lazy A. Grind          : Left, Down + Triangle
  Salute!!!              : Left, Down + Circle

PRIVATE CARRERA
  Double Splits          : Right, Down + Circle
  Fifty-5 Ho Slide       : Right, Down + Triangle
  Ho Ho Handplant        : Left, Right + Triangle

SPIDER-MAN
  Spidey Flip            : Up, Down + Circle
  Spidey Grind           : Left, Right + Triangle
  Spidey Varial          : Left, Right + Square


===============================================================================

4.                               Secret Areas

===============================================================================


THE HANGAR - MULLET FALLS, MONTANA

1. Go down the roll-in at the start of the level, and at the right side of the
   half pipe there will be a propeller. Grind the propeller, and the secret
   area will open.

2. Go down the roll-in at the start of the level, and turn left so that you're
   skating towards the glass. Smash through the glass to arrive in the area
   with the helicopter. There is a propeller on the helicopter. Grind the
   propeller, and it will cause the helicopter to fly away. Once it's gone, you
   should notice that the door that was once closed in this area. Go outside,
   and jump high on the quarter pipe.


SCHOOL 2 - SOUTHERN CALIFORNIA

1. At the start of the level, skate straight forward, and go to the right of
   the planter with the tree on it. There will be two tunnels with rails going
   down them. Take the right tunnel, and when you come out of it, turn left,
   and go along until you come to a slope leading up to the right. Go up the
   slope, turn right, and you'll come to a quarter pipe. Get a lot of speed by
   doing a big trick on the quarter pipe, and then go straight forward and
   you'll see a gap in the building. You need to use the planter to launch up
   onto the roof of the building. Next, jump the huge gap over the roof, and
   drop down over the next roof to arrive in the secret area.

2. This secret area is a big gym. To enter the gym, you have to grind the 'Roll
   Call! Opunsezmee Rail!' when the bell rings. Head over to the rail and start
   grinding it when the timer is on about 1:41. If all goes well, the gym doors
   should open. Turn left when you get off the rail, then go straight forward
   and into the gym.


CONTEST 1 - MARSEILLE, FRANCE

To open this secret area, go straight forward from the start of the level and
jump up over the wooden ledge. You will land on a grassy area with lots of
trees. Skate through the stick next to the lamp, and the lamp will fall through
the fence. Go through the newly opened fence, and drop down into the mysterious
hole. You will arrive in the secret area.


NY CITY - NEW YORK

1. First of all, you need to get 5 Subway Tokens, which can be collected in
   Career Mode. Then, go forward from the start of the level, and skate all the
   way up the road until you reach a wall. Do a wallride on the wall, and then
   quickly jump up into a grind on top of the wall. Once you're grinding on top
   of the wall, jump over and ride along the top of the wall until you drop
   down into the secret area.

2. First of all, you need to get 5 Subway Tokens, which can be collected in
   Career Mode. Head straight forward from the start of the level, and go to
   the right of the first pillar. The escalator will be on your right, so go a
   little way in front of it, then turn around so that you're facing it. Go up
   the escalator to arrive at this secret area.


VENICE BEACH - CALIFORNIA

Turn left at the start of the level, and head down the slope next to the kinked
ledge to end up in the area with a long quarter pipe. Use the quarter pipe to
launch over the wall at the far right corner to land on a path going around the
building, which leads to the secret area.


SKATESTREET - VENTURA

1. Make your way over to the half pipe in this level, and once you're on it,
   grind along the top of the ramp, and around the curved rail to get the 'Van
   Secret Area Key' gap. This will open the first secret area just before the
   huge vert wall.

2. Go forward from the start of the level and you should come up to a large
   quarter pipe with a sort of wave on it. Grind to the left of the wave. Keep
   grinding along the rail, and when you're coming to the end of the quarter
   pipe, jump and land onto a grind on the next rail that goes along. Keep
   grinding this rail to get the 'Rail Secret Area Key' gap. This will open up
   a secret area just to the left of the big quarter pipe with the wave on it.


PHILADELPHIA - PENNSYLVANIA

To open this secret area, turn slightly left at the start of the level, go over
the funbox, and skate forward along the path until you come to a building with
some green rails on it. Go up the path leading to the top level of the building
and you should notice that over the first corner of the green rail is a wire
leading up. Jump onto the wire, and after grinding it, it will fall over and
smash down the fences which were once blocking the secret skatepark.


CHOPPER DROP - HAWAII

Drop out of the helicopter, and skate over to the far left of the half pipe. At
one side there will be a huge roll-in, at the other side there will be a small
kicker ramp. Make sure you're going fast, and then launch off of the kicker
ramp and land on the dock. Not much of a secret area, but at least it lets you
skate away from the half pipe.


SKATE HEAVEN

At the start of the level, skate forward through the middle of the radramp, and
carry on skating straight forward until you come to the snakerun. Skate all the
way down the snakerun, and then go through the full pipe to arrive at Tony's
Island. Use the small bump just to the right of where you exit the full pipe to
launch you up onto the top of Tony's house. You may need to wallride the house,
and then jump up from the wallride to get on top of Tony's house.

Once up on the top of the house, skate along and grind up the rail leading to
the roof of San Dieguito Hall. You will need a lot of speed to get up on the
rail, and may need to do combinations of grinds to get up onto the roof. Once
near the roof, the volcano will start errupting. Quickly skate back from San
Dieguito Hall to the Wallows area near the start of the level. Launch from the
one of the slopes into the errupting volcano to get to this secret area.


===============================================================================

5.                                  Secrets

===============================================================================


80'S TONY HAWK VIDEO

To watch the 80's Hawk video, just complete the final competition in Mexico
with 80's Tony Hawk.


NEVERSOFT BAILS VIDEO

Complete the game with Officer Dick to unlock this video of Neversoft skating,
and also falling as well.


NEVERSOFT MAKES VIDEO

Complete the game with Private Carrera to unlock this video of Neversoft
skating.


MCSQUEEB

Beat the game with Tony Hawk to unlock this cheat. McSqueeb is 80's Tony Hawk.
That is, he's dressed like Tony Hawk was in the 80's, and even has some of the
old 80's tricks that Tony Hawk used to do.


PRIVATE CARRERA

Get all of the gaps in the eight normal levels of the game to get Private
Carrera.


SPIDER-MAN

Complete Career Mode 100% with a created skater to get Spider-Man.


OFFICER DICK

Complete Career Mode 100% for the first time with any of the twelve normal
characters to get Officer Dick.


SKIP TO RESTART

Complete Career Mode 100% for the second time to get the Skip to Restart Cheat.
You can use this cheat to start in certain points around the level.


KID MODE

Complete Career Mode 100% for the third time to get Kid Mode. This makes the
characters a lot smaller, and also gives them better balance.


PERFECT BALANCE

Complete Career Mode 100% for a fourth time to get Perfect Balance. This gives
you perfect balance on grinds and manuals.


ALWAYS SPECIAL

Complete Career Mode 100% for a fifth time to get the Always Special cheat.


STUD

Complete Career Mode 100% for a 6th time to get the Stud cheat. This gives your
character maximum statistics.


WEIGHT MODE

Complete Career Mode 100% for a 7th time to get the Weight cheat.


WIREFRAME MODE

Complete Career Mode 100% for an 8th time to get the Wireframe cheat.


SLOW-NIC

Complete Career Mode 100% for a 9th time to get the Slow-Nic cheat. The game
plays at normal speed when you are just skating normally, and then switches to
slow motion when you do a trick.


BIG HEAD

Complete Career Mode 100% for a 10th time to get the Big Head cheat.


SIM MODE

Complete Career Mode 100% for an 11th time to get the Sim Mode cheat. It makes
the game more realistic, in the way that you don't jump as high or as far as
you can normally.


SMOOTH CHEAT

Complete Career Mode 100% for a 12th time to get the Smooth cheat.


MOON PHYSICS

Complete Career Mode 100% with Officer Dick get the Moon Physics cheat.


LEVEL FLIP

Complete Career Mode 100% with Spider-Man to get the Level Flip cheat.


DISCO MODE

Complete Career Mode 100% with Private Carrera to get the Disco Mode cheat.


CHOPPER DROP, HAWAII

Get golds in every competition, with all characters except Private Carrera.


SKATE HEAVEN

Complete Career Mode 100% with every character except Private Carrera. This is
a massive secret level, set in space.


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6.                          Copyright Information

===============================================================================


This file is Copyright 2000-2008 Tom Hayes. As it can be difficult to keep
track of websites that haven't posted the latest version of this file, please
do not distribute it without my permission. Send an e-mail to me if you would
like to post this file on your website and you will likely receive a positive
response. If you do post the file, please keep it in its original form with all
of the sections intact and credit the author (Tom Hayes) as the writer of the
file. The latest version of the file can be found at www.gamefaqs.com.