Your Account
    Log into your account here:
       Forgot Password

    Not registered? Sign Up for free
    Registration allows you to keep track of all your content and comments, save bookmarks, and post in all our forums.

Walkthrough

by Tricky

+-----+ +------+ +-+ +-----+ +-+  +-+  +-+   +-+ +--+ +------+
+-+ +-+ | ---- | | | | +---+ | | / /    \ \ / /  | /  | +----+
  | |   | +----+ | | | |     | |/ /      \ + /   |/   | +----+
  | |   | |\ \   | | | |     | | /\       \ /         +----+ |
  | |   | | \ \  | | | +---+ | |/\ \      | |         +----+ |     
  +-+   +-+  +-+ +-+ +-----+ +-+  +-+     +-+         +------+
COMPLETE WALKTROUGH FOR THE GRANSTREAM SAGA

Version 1.00 - By: Tricky

+---------------------------------------------------------------------------+
| Index:                                                                    |
+---------------------------------------------------------------------------+
     Introduction to the game and this FAQ ......................... IDXA00

     Level Ups and Sources Of Power ................................ IDXB00
     Enemies ....................................................... IDXB01

     Walkthrough ................................................... IDXC00
     Valos' House - Game Start ..................................... IDXC01
     Wise Men's Cemertery - Game Start ............................. IDXC02
     Arona - Bringing Roddy Back ................................... IDXC03
     The Gude - Eon as a stoaway ................................... IDXC04
     The Vangel - Rescue Arcia ..................................... IDXC05
     Arona - Return with Arcia ..................................... IDXC06
     Kilia Shrine .................................................. IDXC07
     Wise Men's Cemetery ........................................... IDXC08
     Kilia Shrine - Boss ........................................... IDXC09

     Pikshim ....................................................... IDXC0A
     The Kel's Secret Cavern........................................ IDXC0B
     Icy Corridor .................................................. IDXC0C
     Pikship - Afto's in trouble ................................... IDXC0D
     The Kel's Secret Cavern - Now we do business .................. IDXC0E
     Pikshim - Before we leave ..................................... IDXC0F
     
     The Cities Of Volcos .......................................... IDXC0G
     The Lava Cave ................................................. IDXC0H
     The Cities Of Volcos - Laramee is safe ........................ IDXC0I
     Stalagmite Castle ............................................. IDXC0J
     The Cities Of Volcos - The good and the evil .................. IDXC0K
     Stalagmite Casltle - The Ultimate Life Form ................... IDXC0L
     The Lifting Verse of Volcos ................................... IDXC0M

     The Gude ...................................................... IDXC0N
     The Vangel .................................................... IDXC0O

     Geltania ...................................................... IDXC0P
     Ruins of the Earth Spirits .................................... IDXC0Q
     Ruins of the Wind Spirits ..................................... IDXC0R
     Ruins of the Water Spirits .................................... IDXC0S
     Ruins of the Fire Spirits ..................................... IDXC0T
     Geltania - Now you see me, now you don't ...................... IDXC0U
     Imperial Fortress ............................................. IDXC0V

     Gates of Hades ................................................ IDXC0W

     
+---------------------------------------------------------------------------+
| Introduction to the game and this FAQ                            | IDXA00 |
+---------------------------------------------------------------------------+
First of all, I wrote this FAQ so that you could use it when you get stuck
only. For that I brought in IDX codes. Look up the section you're stuck in
up in the index then open a search window (Apple-F in MacOS, Ctrl-F in Windows
and Linux). Type over the code and you should find the section you're looking
for. 

When it comes to the game, this game has only one playable character. A boy
named Eon. All other characters are NPCs and do only take part in the 
scenario, not in missions or battles. Eon does not level up by fighting enemies
and thus earning experience points, but by passing certain points in the
scenario. So beating enemies like crazy to become stronger is pointless.

I do note that there are items called "Source of Power". When you get one
you'll automaticly use it gaining one LP. It's the LP that counts here.
When you're out you'll die. In the next sections I'll note down all Sources 
of power I found. Until you completed the Zephere continent you can come back
to nearly all places you've been before so that you can take missed Life 
Points.

Dungeons are often divided in serveral areas or floors if you like. When I say
"Exit" I mean that you leave one area and go into another. Every time you 
enter a new area I'll start on a new line with a "-".
When you got to do multiple things in an area I'll use = as a sum up mark.

And lastly, the game basically has the top of the screen as north. You see
a compass in the corner. It points where north is and when I say north I mean
the North as the direction the compass points for North.

+---------------------------------------------------------------------------+
| Level Ups and Sources of Power                                   | IDXB00 |
+---------------------------------------------------------------------------+
Here are all the locations where you'll gain a level:
 2. When getting the Orb of Wind in the Wise Man's Cemertery (Shilf)
 3. When getting the replica's of the power orbs at the Vangel (The Vangel)
 4. When solving the crystal puzzle at Kilia Shrine (Shilf)
 5. When beating Bordlang in Kilia Shrine (Shilf)
 6. When finding the first piece of obsidian (Aquas)
 7. After speaking to Arcia after the Afto incident (Aquas)
 8. When finding the dead soldier in the lava caves (Volcos)
 9. After fighting the first monster ins stalagmite castle (Volcos)
10. When you defeat Hergezod (Volcos)
11. When the soldier dies (Zephere)
12. Completing the "Now You See Me, Now You Don't" Puzzle (Zephere)
13. After Gandor's stunt in the Imperian Fortress (Zephere)
14. Honor Slayzer's request (Hades)


Here are all the locations where you can find a source of power and thus
increase your maximum LP:
 4. In one of the barrels outside Valos' house (Shilf)
 5. West of the room-whith-the-hole in Kilia Shrine (Shilf)
 6. At the lower floor in the harships puzzle, Wise Men's cemetery. (Shilf)
 7. Found at random while searching for obsidian (Aquas)
 8. Secret passage near Karok (Zephere)
 9. Defeating the Earth Dragon (Zephere)
10. Chest in the "Now you see me, now you don't" section (Zephere)
11. Killing the Drifer in the Imperial Fortress (Zephere)
12. Chest in Imperial Fortress (Zephere)

+---------------------------------------------------------------------------+
| Enemies                                                          | IDXB01 |
+---------------------------------------------------------------------------+
Here are the kinds of enemies and a few tricks to defeat them. There are
basically standard types of enemies, most of all the difrences are that they
are stronger.

GUARDIANS
=========
Guardians are on top of my hate-list (next to the golems). The first ones 
you meet are extremely easy and have no defenses. They can hack if you get
close and use beam attacks when you get far. Lower versions can only do one
beam straight forward. Higher forms can do multiple beams into a "fan" or 
even move around beaming. Except for the lower two versions all of them got
a shield which they use to defend agressively. You can not hurt them when they
use that shield, but if you keep whacking they lose that shield. Now block the
way between the guardian and his shield by standing between them, and the
guardian is defenseless (still dangerous though)
= Guardian
= High Guardian
= Death Guardian
= Fortu
= Braze
= Shadow
= Sentinal
= Spligun

SOLDIERS
========
Soldiers are people who serve the imperial wizardry. They are masters in
combat. They come in all kinds of arms. Swords, big swords, two swords.
They fighting style is all the same. When you attack them when you hear
the ting sound you can cancel their attacks. For the rest keep guarding
and let them attack and counter. The best moment is after their combo attack.
= Soldier
= High Soldier
= High Swordsman
= Royal Guard

SORCERERS
=========
My favorites. They are soooo easy. I hate the first level versions of them
(the green ones), the others are really easy. They use all kinds of nasty
spells on you, and move away quickly when you get close. Guard and wait for
a spell, then quickly charge them and attack. Can require a little practise
but it works. I get them nearly all the time without being hurt, even from
the highest versions of them. 
= Sorcerer
= Legar
= Herferg
= Wizard
= Drifer
= Kijil

GOLEMS
======
Big strong fellows. Have strong moves, easily breaks your defenses. Even 
though they are slow hard to dodge. Just kill them as quickly as you can.
= Ice Golem
= Stone Statue
= Assault Golem
= Buster Golem

SLASHERS
========
More annoying than hard. Jump around quickly, so just swining your sword 
around won't help, you'll hit nothing. When you hear the ting sound, move
away quickly to dodge the attack. For the rest, wait for them to attack while
guarding, then counterattack.
= Slasher
= Ripper
= Marauder
= Head Hunter

CRABS
=====
Crabs are large crab-like creatures who mostly appear in a weak (with little
LP) or strong (with much LP) forms. They can patiently await your moves to
be ready to block you. Don't act too soon because of that, as they may use
that against you. Be patient, wait for them to attack, then counter attack.
When you hear the ting (for the unblockable move) charge straight to them
and they might jump over you, leaving no harm.
One important thing to know: Their backs are impentratable. So you can only
hurt them on the front side.
= Slarg
= Bazam
= Venom

REPTILES
========
These come in two catagories. The aggressive and the defensive ones.
The agresive ones will go crazy with unblockable moves (which can be canceled
by attacking, or be dodged easily). The defensive ones will do nothing but
defend. On the defensive ones, don't lose patience they will attack eventually
so waiting for that and counter-attack is the best strategy on those.
= Jargo
= Grates
= Rampage

FLESH BLOBS
===========
These are the easiest sort of creatures in the entire game. No challenge at
all. You need a little patience though. They often seek distance and if they
don't do it, then seek the distance yourself. Then they can do to things.
Do a spinning charge. Block it and counter-attack if they do. Or they walk
slowly to you, if that happens, wait for them and when they get close hack
them. Takes them all the time.
Don't try to attack on other moment. It gets you nowhere.
= Roper
= Slag
= Blob

DRAGONS
=======
Aside from the mini bosses you can also meet them as normal enemies.
Formula is the same though.
= White Dragon
= Black Dragon

+---------------------------------------------------------------------------+
| Walkthrough                                                      | IDXC00 |
+---------------------------------------------------------------------------+
You start at Valos' house at level 1 with 3 Life Points.
Good luck.

+---------------------------------------------------------------------------+
| Valos' House                                                     | IDXC01 |
+---------------------------------------------------------------------------+
- = Open the chest to get the Tea Set
  = Go to the stove
  = Use the Tea Set on it. (After that you'll automaticly have another chat 
    with Valos, during the chat Valos opens a secret passage).
  = Go down the ladder to the secret passage.

- Stand on the teleporter and you'll be warped to the Wise Men's cemetery

+---------------------------------------------------------------------------+
| Wise Man's Cemertery                                             | IDXC02 |
+---------------------------------------------------------------------------+
- = Examine the metal scraps (your bracelet will shine. It's called the 
    sceptre, and you'll be able to duplicate things with it, or even get
    a replica of the original form of an item when its broken. Very handy).
  = Go north
  = Talk to Valos
  = The green crystal to the west is a savespot. It'll recover your health
    and you can use it to save the game.
  = Go into the corridor north
  = Examine the strange statue like thing. It's your first enemy. It's not
    that hard to defeat.
  = After your fight exit north

- = Go west
  = Examine the altar with the green glittering.
    You'll get to fight another guardian.

  After this fight this mini-mission is completed and you gain a level.
  You'll also get the Orb of Wind.

+---------------------------------------------------------------------------+
| Arona - Brining Roddy Back                                       | IDXC03 |
+---------------------------------------------------------------------------+
- = Go to the pub (east of the well to the north of the gate)
  = There talk to the pubkeeper (Dougal)
  = No go to the church at the north of town
  = Enter

- Talk to the old lady and leave

- = Now find the man who walks strangely. (If he hiccups when you talk to
    him you got the right one). Talk to him
  = Go back to the church again

- Go north and you'll meet the priest. After the priest leaves check out
  the secret passage at the back. Go in there.

- Get the comb from the table and you'll see a spirit image of a girl. This
  girl will become important later in the game. The priest will find you
  and take you out of the passage and explain things to you.

- You can talk to the priest in order to save the game. After that leave the
  church.

- Go back to the pub and talk to Dougal (he's at the front door).
  After that enter the pub. Dougal will get you aboard the Gude.
  For that hide in the chest in front of the pub. You'll be brought
  aboard the Gude (the airship of the Despat Pirates).

+---------------------------------------------------------------------------+
| The Gude - Eon as a stowaway                                     | IDXC04 |
+---------------------------------------------------------------------------+
You'll start this mission when found by the pirate Laramee and her spirit
beast Korky (he is NOT a bird).

- Leave the room

- = Go south and Korky will tell you to hide
  = Keep following the way south
  = Exit south

- = Go downstairs
  = Open the chest and Korky will demonstrate the alarm system when you 
    decide to take a jewel. 
  = Go upstairs and Korky will start the demonstration
  = After the demonstration open the chest again. (The scepter will copy
    one of the jewels).
  = Now go upstairs
  = Exit north

- Go back to Laramee's room

- Laramee will now let you stay.
  Hide in her shower. Check out some stuff here until the story continues.
  Laramee will now smuggle you into the Vangel.

+---------------------------------------------------------------------------+
| The Vangel - Rescue Arcia                                        | IDXC05 |
+---------------------------------------------------------------------------+
- Exit north

- Use the elevator north

- = Go through the door north (Twice)
  = Take the door west (elevator). Go to the second level

- = Go east and a soldier will come out. Kill him.
  = Go north
  = Door east = savespot, door west is the one to continue the game
  = From there take the northern door west

- Kill the soldier. You'll receive a key when you win.
  Exit east

- Go to the southern door west and open it with the key.

- Here you'll meet Arcia. After that you'll end up at the elevator in the
  main hall

- = Go west
  = Around the corner south
  = Check out the southern door to the east
    You'll meet Slayzer and he'll destroy the power orbs
  = After Slayzer leaves, examine the remains of the orbs and the sceptre
    will replicate them (and you'll gain a level)
  = Examine the northern door east and Korky will appear and you'll
    automaticly exit this place.

You'll automaticly arrive at Airlim. Now Airlim is a very important device
within the game. When you leave a location you'll now always end up at Airlim.
You can use it as a savespot and a hintkeeper, and last but not least, it's
your transportation between cities, dungeons and the continents.

In the end you'll be brought to the continent of Shilf.  Right now there's
only one location you can go to, which is Arona.

+---------------------------------------------------------------------------+
| Arona - Return with Arcia                                        | IDXC06 |
+---------------------------------------------------------------------------+
- Enter the village
- Go to the church
- Talk to the priest
  After that leave the church
- Go to the house of the elder. He lives in the north-east of town.
- Talk to the elder and leave the house
- Go out of the city gate
- Exit south, and Arcia will come after you.
  Take her with you.

You'll be in Airlim. Go to Valos' House.
Check out the barrels at the outside to find a source of power to increase 
your max LP. Enter the house and read the note on the table.
After that leave the area and head to Killia Shrine. (when you are at 
Airlim, it's on the top of the mountain of the continent).

+---------------------------------------------------------------------------+
| Kilia Shrine                                                     | IDXC07 |
+---------------------------------------------------------------------------+
- Go north and Arcia will follow you.
  After your chat enter the shrine

- The green crystal is a savespot, the red one is a shortcut back to Airlim.
  Save if you need and go for it.
  = Go east
  = First way north
  = Exit north

- = West
  = Around the corner south
  = First way west
  = At the end north
  = Behind the green monster is a small stairway down. Take it.
  = Go west, first way south (up the small stairway)
  = In the south wall is a crystal. Use the sceptre to copy it.
    (The chest contains the spell Flame Thrower)
  = Go back north
  = first way east
  = Up the stairs and south
  = First way east
  = Around the corner south
  = First way east
  = At the end north
  = Around the corner east and south
  = Exit south

- = South
  = First way west
  = Examine the pole and Eon will use the sceptre to place a crystal on it.
  = Take on the stairway that is formed
  = In the room with the hole go west
  = Open the chest at the end here to obtain a source of power
  = Go back to the hole
  = Jump into it.

- = Go south
  = Take the steps to the east down
  = Go east
  = Exit into the doorway east

- = Go north
  = Go down the steps west (the chest north-east of here contains better
    armor).
  = Go straight north
  = Examine the crystal at the end, don't take it, let the sceptre copy it.
  = Exit west

- Exit west

- Copy the crystal with the sceptre (so don't take it) and exit east

- Examine the peddestal south twice and take the stairs down
  (You'll gain a level)

- Exit east

- = Go south
  = At the end east
  = First way south
  = Press the button when the platforms form a bridge. You must time it right
    (When you timed wrong press the botton again to make them move again
  = Cross the bridge you created
  = Go west
  = Exit west

- = Go to the star symbol at the centre.
  = From there go north
  = Examine the gears twice in order to use the scepter to replace the missing
    gear.
  = Now this room has for stone windows. You need to open or close stones
    in order to proceed. Set the north west stone window the left stone
    window open
  = In the north east open both stones
  = At the south east open the right stone
    A melody will sound and the star symbol will shine.
  = Stand on the star symbol

Remember this place. You've been here before. It's the Wise Men's Cemetery.

+---------------------------------------------------------------------------+
| Wise Men's Cemetery                                              | IDXC08 |
+---------------------------------------------------------------------------+
Please note, this is a one time dungeon. Once completed you cannot go back 
here.
- +----- BONUS -------------------------------------------------------------+
  | = Go west                                                               |
  | = In the next room go south                                             |
  | = Open one of the chests and you'll get to fight a sorcerer             |
  | = Open the chest on the right to find a new sword, and with that sword  |
  |   you learn a new skill. From now one you can attack three times in     |
  |   succession. A very handy ability.                                     |
  | = Go north                                                              |
  | = Next spot east                                                        |
  |                                                                         |
  | You are now in the center room again. There is a sort-like puzzle in    |
  | east way.                                                               |
  +-------------------------------------------------------------------------+
  = Go north
  = Exit north

- = Go west
  = At the end go south 
  = Kill the Death Guardian
  = Go west
  = At the end go north
  = Open the chest to get a decayed crest
  = Go back south
  = First way east
  = First way south
  = Around the corner east
  = Open the south door
  = Go south
  = At the end open the east door and go east
  = At the end go south
  = Around the corner west
  = In the room with the sorcerer go north
  = Exit north

- You'll get a question from Zora. Open the middle door and enter the next
  room

- In the next two rooms you go to trigger a divice that opens the door but
  will make you fall. In the room you fall into you can take the stairs and
  start over and so on until you reach the end. (There is a source of power
  in the north of the lower floor, btw).

  When you reach the end, open the north door (Zora will speak to you)
  And exit north

- You get the next question from Zora. Then take the left door

- You'll be in an empty room. Walk around until you hear Zora's voice.
  And you'll warp to the next room

- Now you get the last question. Take the middle door

- You'll be alone in the room with a child. Speak to her and she'll claim
  to be 100 years old. If she asks if you believe her say "No".
  You'll automaticly warp to the next room.

- Go north and examine the shiny spot to obtain the first lifting verse.
  After that you'll be in Kilia Shrine again.

+---------------------------------------------------------------------------+
| Kilia Shrine - Boss                                              | IDXC09 |
+---------------------------------------------------------------------------+
Go up the stairs, save the game and go upstairs to meet the first boss.
_________
| Boss 1 \
+---------------------------------------------------------------------------+
| Bordlang                   | Difficulty: Medium         | Life Points:  4 |
+---------------------------------------------------------------------------+
| Bordlang is totally invincible as long as he has his hands. Guard and let |
| the hands attack, then counter-attack. When the hands are out, he you'll  |
| be able to hurt him. When rocks circle around him guard as a meteor rain  |
| will come out. When he eye shines move away quickly as a cirlce will      |
| appear that paralyses you a few seconds when you don't move. Some times   |
| he charges at you. You can block it easily. You can even dodge it easily  |
| and try to counter-attack.                                                |
+---------------------------------------------------------------------------+
After this battle this mission is over. You'll gain a level, and you'll 
automaticly give the verse to Arcia who'll save the continent with it.

You'll end up in Arona. Leave the city and go to Valos' house and check out
the the stove. After that go back to Airlim and go to the town of Pikshim on
the continent of Aquas. (Airlim will explain how to go to other continents).


+---------------------------------------------------------------------------+
| Pikshim                                                          | IDXC0A |
+---------------------------------------------------------------------------+
Upon your arrival you'll meet a boy by the name of Afto. He'll be very 
important during your stay on Aquas.

- Talk to him and he'll invite you the spend the night at his place.
  Accept his invitation.
   
- You'll be at Afto's house (the next morning)
  Leave the house (south)

- = Go to the church in the south-east of town.
    There you'll hear about a woman by the name of Selela and her Kel
    religion.
  = Find a guy (north of the Curio Shop) and he'll tell you about Selela and
    the Kel religion. He'll recommend you to join the Kels.
  = Find a woman in the west region of the city. When she says the Kels are
    wrong to divide people you got the right one.
  = Go to the south-west and you'll see Arcia talking to a guy
  = Talk to Arcia then to the guy she was talking to.
    When he asks if you are worried about your fate say "Yes".
    When he invites you to the meeting say "Yes".

+---------------------------------------------------------------------------+
| The Kel's Secret Cavern                                          | IDXC0B |
+---------------------------------------------------------------------------+
- Go north, exit north

- When here Arcia will ask if she may go with you. What you answer matters
  little. I said "yes".
  Talk to the guy here and say "Yes" when he asks if you're finished with
  your visit.

You'll now be at one of Selela's sermons. Of course things will go horribly
wrong and you'll end up in jail.

+---------------------------------------------------------------------------+
| Icy Corridor                                                     | IDXC0C |
+---------------------------------------------------------------------------+
When Korky asks if you can get up say "Yes"
- = Examine the cell door twice (you'll see Arcia)
  = Examine the cell door again, and a guard will take you out to do some 
    work.
  = Go throught he corridor and exit north at the end

- After your instructions examine the walls, and at random you may find
  a piece of obsidian. (You'll find a source of power too while you
  search, you'll also gain a level when you find the first piece of Obsidian). 
  Once you found all 10, speak to the guard to the south and he'll bring you 
  back to your cell.

- The next morning the guard will open the cell door. Go to the next area

- Another go of finding 10 pieces of obsidian. When you're ready talk to the
  guard to the south. Exit south.

- Walk back to your cell until you meet someone familiar. After some 
  scenario, you'll be back in your cell. When the guard lets you out go
  back to the obsidian digging spot.

- You can dig for obsidian if you want, but you no longer need to.
  In the west of this room is a sleeping guard. Examine him. Don't pick up
  his key, use the sceptre to copy it in stead.
  After that exit north (Don't worry, the guard there is asleep and won't
  bother you).

- Open the big door north (the sceptre will do this for you) and exit north

- = Go west
  = Take the first stairway east
  = On the other side you see a stairway leading north, take it.

- = North, first way west
  = When you go south at the end you can find a savespot. First way north
    however is the road to take
  = In the great hall east
  = Next hall take the stairway south

- = First way west
  = Around the corner south
  = Around the corner east
  = First way south
  = Take the stairs at the end up

- = East
  = Around the corner north
  = First way east
  = Take the stairway north of the Golem

- = North
  = Around the corner west (down the stairs)
  = At the end (up the stairs) south
  = Exit south (downstairs)

- = Follow the corridor 
  = Kill the guard, walking around here for a prison key
  = Kill the guard in front of the third cell (Arcia is locked in that cell)
  = Try to open the door. It won't work (no the key you found won't fit)
  = Go back in the corridor to find Afto (you can open the other cells with
    keys you got. Middle cell is a special herb. South cell is a mimic)
    Afto will give you the key (it's broken but the sceptre will restore it).

With that this section is over, and you'll automaticly end up in Pikshim.

+---------------------------------------------------------------------------+
| Pikshim - Afto's in trouble                                      | IDXC0D |
+---------------------------------------------------------------------------+
Upon arrival, Laramee will appear and tell you that there's trouble in town.
Soon you'll learn that Afto got himself kidnapped.
You'll start at Afto's house. 
- Leave the house (south-side)
- Go to the tower in the north of town and enter it (Arcia is standing next
  to it).
- Talk to Arcia.
  Laramee will enter. After a heathed up discussion Arcia will go to the 
  next room. 
  Exit north
- Follow the corridor and go up the stairs at the end
  (You'll see a cutscene in which Arcia tries to negotiate)
- Go north, follow the corridor, and exit upstairs (another cutscene with 
  Arcia).
- Take the first door east
- Climb up the ladder
- The rest of this part is automated. After that you'll be back at Afto's
  house.

- Exit north to check on Arcia. 
  After your talk with Arcia some cutscenes will take place and after that
  you'll be in a bedroom in Afto's house. (You'll gain a level)

- Exit west
- Exit south
- A youth will talk with you. After the talk, go to Airlim.

Use Airlim go to the Kel's Secret Cavern

+---------------------------------------------------------------------------+
| The Kel's Secret Cavern - Now we do business                     | IDXC0E |
+---------------------------------------------------------------------------+
- Go north, exit north

- = Go east to the fire
  = From there go north down the steps
  = Keep going north up the other steps
  = Exit north

- = Go west
  = At the fork, north and directly west
  = At the end north
  = Keep going north, at the very end east
  = Keep going east (south if you have to) to the end
  = Exit north

- = West, then south
  = First way west
  = At the end north and you'll gotta fight the sorcerer who tried to kill
    Afto. (No boss, just a sorcerer like all others).
    After the fight you'll find a crystal which will be in the sceptre now.
  = Open the chest to obtain the Flare Saber (very handy against the 
    enemies here on Aquas).
  = Go south
  = First way east
  = Second way north
  = Go down the stairs

- = Go west
  = When you can get no further west go south
  = At the end east
  = At the very end north
  = Exit north

- = Go west
  = South
  = East
  = Push the roch
  = Exit downstairs

- There are serveral rocks shaped like skulls here. Examine the one in the
  north area of this room (it's looking to the north wall). The sceptre will
  place in the missing eye (from the sorcerer) and a secret passage will 
  open.
  Exit north

- Open the big doors, and say you wish to enter.

- Examine the skull rock and answer all its questions with "Yes".
  You'll automaticly get into the new room.

- Examine the north wall. After a lot of talk Gandor will appear and create
  you a passage. Exit west

- = Save your game if you want and head west
  = Stand on the star when it's yellow
  = Go north (You gotta kill the Golem. Nothing can prevent that)
  = Around the corner west and south
  = Exit south

- = Go south
  = Around the corner east
  = Stand on the star symbol when it's yellow
  = Go east
  +----- BONUS -------------------------------------------------------------+
  | = At the end south                                                      |
  | = Around the corner west                                                |
  | = At the very end north                                                 |
  | = Open the chest (it is a mimic) and you'll obtain an extra healing     |
  |   spell (after you defeat the mimic)                                    |
  | = Go south                                                              |
  | = Around the corner east                                                |
  | = At the very end north                                                 |
  +-------------------------------------------------------------------------+
  = Go north
  = Exit north

- = Go west
  = Talk to Selela. (Tell her you believe her)
  = Save your game
  = Go west 
  = You'll be locked in. Kill the Golem that appears.
  = Go east
  = From the save and return crystals head south (save if you want)
  = At the end go west, and Selela will bring life into the statues
    (You'll have to fight one. They act like Golems).
    (You may want to recover at the savespot now as there is a boss coming
    up).
  = Go west (from the spot where you fought the statue)
  = Around the corner north
  
You'll meet Selela at Levante's altar. Selela will discover that you got
Afto's amulet. She'll request to give it. Refuse.
When Selela disappears, make sure you're ready to face a boss and 
examine the altar. When you say you're ready you'll be warped to the next
room, in order to fight Levante.
_________
| Boss 2 \
+---------------------------------------------------------------------------+
| Levante                    | Difficulty: Very easy      | Life Points:  6 |
+---------------------------------------------------------------------------+
| Levante is the easiest boss in the game, you only have to figure out how  |
| he works. Just charging at him to attack won't help, you'll only get      |
| yourself hurt.                                                            |
|                                                                           |
| Levante will charge to a circle. There are four of those, each            |
| representing one of the four elements. Levante will charge energy from    |
| that circle, during that time he's invincible. After that he'll release   |
| the energy in the form of a spell in the element represented by the       |
| circle. You can block that. After that charge at him and attack him,      |
| immediatly after that block, because he may counter. Then he goes to the  |
| next circle and the whole cycle starts over. Just make sure you are close |
| to him when he casts the spells, so you can attack immediately after that |
|                                                                           |
| If you play this well, you can win this fight without being hurt.         |
+---------------------------------------------------------------------------+
After this fight the mission is over and you'll return with Selela to
Pikshim. There Selela will teach you the lifting verse and Arcia will
recite it to save Aquas. 

Return to Pikshim.

+---------------------------------------------------------------------------+
| Pikshim - Before we leave                                        | IDXC0F |
+---------------------------------------------------------------------------+
Go first to Afto to check on him. 

After that go to the church.
After the small service for those who died you can leave Pikshim and
use Airlim to fly to the next continent. Volcos. When you arrive there
go to Geintz' Barrier.

+---------------------------------------------------------------------------+
| The cities of Volcos                                             | IDXC0G |
+---------------------------------------------------------------------------+
Volcos has two cities contected by Geintz's Barrier. I take all three 
locations in one section each time you have to go there.

- Exit north
- Stand on the scale. After that pick up five rocks and stand on the 
  scale again. Then walk to the west gate and you'll end up in the town of
  Tulku

- Go around town and talk to people. Not that they say much that makes sense
  but after you talked to enough people you can enter the town hall in the
  south-west of town.

Now you'll get a cutscene in which Arcia and Laramee are trying to talk with
the mayor. After that something will happen that makes the volcano about to
erupt. 

- Leave the town hall

- Try to bring as many people to the townhall. You can only take one at a
  time. You may not be able to save all of them, just try to save as many
  as you can.
 
When the time is up you'll get into an automated part in which the despate
pirates try to save the people of Tulku. 

- Now that the eruption took place there's no more need to mind the balance.
  So leave Tulku

- In Geintz' Barrier exit east to get in Orkul.

- Enter the mayor's house (south of town with the green roof).

- Here you'll find Arcia and the pirate Jeel. Talk to Jeel.
  Then talk to Arcia, and she'll give you Laramee's dagger. (You'll also get
  a special move because of that).
  Leave the house

- Talk to a guy next to the crack. He says to have heard a girl's scream, and
  he thinks she might have falling into the crack. After that leave town.

- Talk to Geintz. After that go back to Airlim.

Use Airlim to go the Lava Cave (On top of the volcano)

+---------------------------------------------------------------------------+
| The Lava Cave                                                    | IDXC0H |
+---------------------------------------------------------------------------+
- Exit north

- = Go north
  = At the end east
  = Keep going east
  = Exit east

- = Go east
  = At the end south
  = first way east
  = Around the corner south, then west, then north
  = First way east
  = Exit east

- = Go east
  = First way south
  = At the end east
  = First way south
  = Around the corner west
  = Open the chest to get Valhalla. A very handy sword against the creatures
    here.
  = Talk to the old man (this is Ziruas). He'll give you the neutralizing
    solution
  = Go east
  = Around the corner north
  = At the end west
  = First way north
  = At the end west
  = Exit west

- = First way south
  = Around the corner east, then north then west
  = First way south
  = Exit south

- = Save your game
  = From the savespot head either east or west
  = Go around the corner
  = First way north
  = You'll find a dead soldier. (You'll gain a level)
    Use the neutralizing solution here and exit north

- = Go north
  = Around the corner west
  = Around the corner north
  = Around the corner east
  = First way north
  = Exit north

- = North
  = Around the corner east
  = At the end north
  = Around the corner west
  = First way north
  = Exit north

- = West
  = Around the corner north
  = First way east
  = Follow the path until you find Laramee.

There the mission will end you and you'll be in the bedroom of the mayor's 
house.

+---------------------------------------------------------------------------+
| The Cities of Volcos - Laramee is Safe                           | IDXC0I |
+---------------------------------------------------------------------------+
- Exit west
- Leave the house (the mayor will demand money, give it to him and leave)
- Go to Geintz's Barrier
- Examine the northern bookshelves and a secret passage will open.
- Examine the red book on the south desk. Read all three sections in random
  order. After doing that stop reading and Korky will bring you to
  Stalagmite Castle.

+---------------------------------------------------------------------------+
| Stalagmite Castle                                                | IDXC0J |
+---------------------------------------------------------------------------+
- Go west, exit west

- Go down and examine the door. When the game asks to jump in say "yes"

- Go north, exit north

- = West
  = Around the corner north
  = Around the corner east
  = Go south on the third pillar
  = Use the valve (the sceptre will copy it in the process)
  = Go north
  = At the end east
  = Go back south two pillars further
  = Examine the south spot and the sceptre will bring a copy of the valve
    handle.
  = Go north
  = At the end east
  = At the very end south
  = At little east
  = Exit south

- Go south and stand in the vent

- = Fight the Marauder (You'll find a note to Irena and gain a level)
  = Head west
  = At the end is a way up south
  = Go west
  = around the corner north
  = Exit north

- = West
  = Around the corner north
  = Around the corner east
  = At the end south
  = Go to the lower level
  = Jump into the door

- = Go west
  = Go to the higher level and head north
  = Exit north

- Head west until you meet Evil Ziruas. After that go west and exit south

- Jump down, save if you need and head west. Make your way around the door
  and exit west

- Exit west to return to Airlim. 

Go back to Geintz's Barrier.

+---------------------------------------------------------------------------+
| The Cities Of Volcos - The Good and the Evil                     | IDXC0K |
+---------------------------------------------------------------------------+
Go to Ziruas' secret lab (behind the bookshelf).
There you'll learn about the evil Ziruas you met at stalagmite castle.
Give Ziruas the vial you found when you met Evil Ziruas.

After that Ziruas will ask for Sulphuric Acid. If you don't have it you can
buy it for 500 gems at the Apothecary in Orkul (city east on Volcos).

After that leave the basement and check on Laramee and Arcia, they'll be at 
the mayor's house in Orkul. Then go back to to Ziruas and you'll give you
the acid solution.

Now go back to Airlim and go back to Stalagmite Castle.

+---------------------------------------------------------------------------+
| Stalagmite Castle - The Ultimate Life-Form                       | IDXC0L |
+---------------------------------------------------------------------------+
- Exit west
- Make your way east to the savespot. Save if you need (this is the only
  savespot here) and exit south

YUCK! What the hell did we get ourselves into now?
I recommend to switch the the Flare Saber as it seems to do more damage on
the creatures here. (Or is that just my imagination?)

- = Go south-west
  = Around the corner south
  = Examine the east wall, when the game says the cells are damaged use
    the acid solution on it.
  = Exit east

- = Go north-eest, first way east
  = At the end south
  = Examine the barrier and monsters will appear
  = Kill them all
  = Now open the barrier
  = Go south
  = Around the corner west
  = At the end go down the hole (This is a one-way. So no return possible
    until you clear this dungeon)

- = Go west
  = Around the corner north
  = Around the corner east
  = First way north
  = When you are ready to face the boss go down the hole
_________
| Boss 3 \
+---------------------------------------------------------------------------+
| Hergezod                   | Difficulty: Hard           | Life Points:  8 |
+---------------------------------------------------------------------------+
| Hergezod is surrounded by a magic barrier and you cannot penetrate it.    |
| in other words, you can not defeat Hergezod. However as soon as you've    |
| lost two life points the battle will be interupted. Ziruas will dispell   |
| the barrier and then the fight will resume.                               |
|                                                                           |
| Now for the real battle. The room shifts and changes continuously around  |
| you, and that makes this fight even harder. Now Hergezod's tentacles are  |
| huge and can attack you from quite some distance pushing you back.        |
| However some red things are floating around making you move slower. These |
| things make it impossible for Hergezod to push you back, so you can try   |
| to get advantage out of that. When Hergezod puts its tentacles in the     |
| floor, then don't even try to attack, since it will all be blocked and    |
| its claw nails can come out of the floor anywhere. Keep moving and be as  |
| far away from it as possible until it removes its claws from the ground.  |
+---------------------------------------------------------------------------+
After this fight you'll be back at the savespot. There you'll find a note
from Ziruas and gain a level.

Go back to Airlim and go back to Geintz's Barrier.

+---------------------------------------------------------------------------+
| The Lifting verse of Volcos                                      | IDXC0M |
+---------------------------------------------------------------------------+
Now the only thing left to do is to find the lifting verse and perform the
lifting ceremony.

First of all go to the secret lab of Ziruas, to check on Arcia and the others.
After that leave the lab and go to Orkul.

Now comes a very annoying part. Geintz knows stuff, but he's not wanting to
tell you anything at all. 
= Talk to a guy next to the crack and he'll tell you Geintz knows about the
  Wise Men.
= Then talk to Geintz. He won't tell you anything
= Go back to town
= Talk to the boy close to the mayor's house. You'll learn that Geintz knows
  magic.
= Go back to Geintz and try to hear him out again. Again he'll refuse to talk.
= No go back to Orkul and talk to the mayor. We have a very rare ocasion in
  which he'll talk without being paid. This information is highly valuable.
= Go back to Geintz, and hear him out about the Wise Men's decendant, and about
  magic skills. This time he'll talk.

Now go to Stalagmite Castle (with Airlim, of course)

East from the entrance into the organs of Hergezod a passage has now opened
There you'll find a peddestal. Examine it and Wise Man Gault will appear and
teach you the lifting verse. Now use Airlim to go back to Geintz' barrier.

Go to Ziruas' lab and you'll find Arcia, talk to her to give her the lifting
verse. Arcia will recite the verse and so Volcos is saved.

After that Eon will have a chat with Gandor. After that go to Airlim in order
to discuss the situation, after thhat you'll automaticly come aboard the Gude.

+---------------------------------------------------------------------------+
| The Gude                                                         | IDXC0N |
+---------------------------------------------------------------------------+
- Talk to Arcia, then leave this room
- Go to Laramee's room
- Talk to Laramee and leave
- Go to the lower level and check out the northern room west
- Talk to the sleeping pirate and leave 
- Go to the south-west room
- Talk to the pirate here and leave
- Go north, exit north
- Talk to bouth Lang and Jeel and leave
  (You'll see a cutscene of Gandor and Arcia)
- Go to the lower level and exit on the northside
- Talk to Gandor and leave
- Go to Gandor's room
- Talk to Arcia (she'll leave), leave as well
- Go to the lower level and exit north

Now the mission at the Vangel will begin.

+---------------------------------------------------------------------------+
| The Vangel                                                       | IDXC0O |
+---------------------------------------------------------------------------+
You've been before in the Vangel, and you'll start the mission in the room
where they kept Arcia when you came here first.

- Exit east

- = Go through the big door east
  = In the room with the sorcerer go north
  = Keep going north
  = Exit north

- = Kill the soldier (High Swordsman) to obtain a level 2 ID card
  = Exit south

- = Go all the way south
  = At the very end west
  = Use the elevator (you'll end up on floor III)

- = East
  = First way north
  = In the room with the sorcerer pick the west door
  = At the end of the passage go north
  = Go to the lower level
  = Talk to the soldier and kill him. (You'll obtain a Level 1 ID Card)
  = Go back to the higher level
  = Go east
  = At the end south
  = Take the door west
  = First way south
  = At the end west
  = Step in the elevator and go to the main passageway

- = Go south
  = When you reach the elevator go through the door east
  = Exit south

- = Keep going south
  = At the end downstairs
  = South
  = At the very end downstairs
  = West
  = Third way south
  = Talk to the engineer
  = Go up the stairs (west)
  = North
  = Use the Level 2 ID Card on the device at the end
  = South
  = Second way east
  = At the end north
  = Use the Level 1 ID Card on the device at the end
  = Exit north

- = North-west
  = At the end north
  = At the end north-east
  = First way north
  = At the end east
  = At the end north-east then north
  = Around the corner west
  = Exit west

- = North
  = Climb the ladder
  = West, then south
  = At the end west
  = Examine the device 
    (With that you activated the self-destructor. But don't worry, there is
     no timer)
  = Go east
  = Around the corner north
  = Go down the ladder
  = South
  = At the end west
  = First way south
  = Exit south

- = Go south
  = Go west when you see the two O's on the floor
  = Step into the elevator and go to the second floor

- = Go east
  = Go north
  = Big door west
  = South
  = Enter Arcia's Cell

- You'll discover that Arcia has gone. Exit east

- = Go through the big doors west
  = south
  = At the end east
  = Use the elevator to go to level 1

- = First way north
  = Exit north

- Go down the steps. Fight the soldier after that exit south

- Go back to the elevator and go to floor II

- Go west and step in the other elevator and go to the main level

- = Go south (you'll hear a conversation between Slayzer and Laramee)
  = After that go south
  = Talk to Laramee (she's to the west)

There this mission ends
You'll go with Airlim to Zephere.
Once there go to the town of Geltania.

+---------------------------------------------------------------------------+
| Geltania                                                         | IDXC0P |
+---------------------------------------------------------------------------+
Go into the building at the north of town.
There you'll meet the giant spirit beast, Karok. You'll get a tablet which
you need on the next four missions.

Before you leave, you can push the block east of Karok to reveal a secret
passage. Lots of stuff is down there including a force of power.
You can also copy the axe and the shield beside Karok for extra equipment

When you are ready go back to Airlim and go to the ruins of the Earth Spirits

+---------------------------------------------------------------------------+
| Ruins of the Earth Spirits                                       | IDXC0Q |
+---------------------------------------------------------------------------+
- Go north and the spirits will open the temple. Enter it

- Exit north

- Go north, exit north

- Open the chest to learn the translation spell. Exit south

- Go south, exit south

- Go to the southside of the "tower" and go downstairs
  (keep repeating this until you reach the lowest floor)

- = Use the translation spell on the peddestal
  = Read the peddestal
  = Go back unstairs

- Go to the north side of the "tower" and go upstairs

- Exit east

- Go east, exit east

- Go east, exit south

- Go south, around the corner west, exit north

- North, then east, exit south

- Go west, and talk to the spirit servant. (Say you're ready to face the 
  dragon).

- Go to the southside of the room and take the moving platform there.
____________
| Mini-Boss \
+---------------------------------------------------------------------------+
| Earth Dragon               | Difficulty: Medium         | Life Points:  3 |
+---------------------------------------------------------------------------+
| The dragons are all the same. They wait for you to come closer, so        |
| keeping distance is futile. Keep in movement as dragons are slow and take |
| your advantage of that. Don't allow yourself to be struck down when the   |
| dragon has lost some Hitpoints. If that heppens it will heal itself. It   |
| can only heal Hitpoints and no Life Points.                               |
+---------------------------------------------------------------------------+
  Take the platform north, follow the road and exit west

- Go south, follow the corridor and talk to the spirit servant

- Use the tablet on the peddestal to receive the first crest and the first
  part of the story about Mah-Oh. After that go south, exit south

- Follow the corridor and exit east

- Go through the dragon chamber and exit east

- = Check the north pillar
  = Check the south-west pillar
  = Check the south-east pillar
  = Exit east

- Go north, exit north

- West, south, exit south

- East, north, exit north

- Go west, exit west

- Go west, exit west

- Go to the northside of the "Tower" and go upstairs

- Go to the northside of the "Tower" and go upstairs

- Exit south to return to Airlim

Now the other three continents have spirit ruins too. Seek them out in
random order. And once you completed them all go back to Geltania.


+---------------------------------------------------------------------------+
| Ruins of the Wind Spirits                                        | IDXC0R |
+---------------------------------------------------------------------------+
- Go north, exit north

- Go north until you reach the peddestal.
  Now this room have 6 teleporters. All of them lead to an enemy.
  You need to step into 5 of these teleporters in a specific order,
  and then beat the enemy that it leads to, and after that you'll be
  teleported back. The order is: = Green
                                 = Blue
                                 = Skyblue
                                 = Red
                                 = Yellow
  After that the peddestal will move and you can exit north
  (Save first) :)

- Go around the room and use the platform
____________
| Mini-Boss \
+---------------------------------------------------------------------------+
| Wind Dragon                | Difficulty: Hard           | Life Points:  3 |
+---------------------------------------------------------------------------+
| Much the same as the other dragons, only a lot quicker and no breath      |
| attack. That makes it hard                                                |
+---------------------------------------------------------------------------+
  Use the west platform, go north and talk to the Spirit Servant

- Use the tablet on the peddestal to receive another crest and another part
  of the story of Mah Oh. Then go south and the spirit servant will leave
  and you receive the Aeroforce. The best sword out there.

- Exit south

- Make your way thorugh the dragon chamber and exit south

- Keep going and exitting south until you reach Airlim.

If you did all the other spirit ruins go back to Geltania, if not then take
on the others first.


+---------------------------------------------------------------------------+
| Ruins of the Water Spirits                                       | IDXC0S |
+---------------------------------------------------------------------------+
- Exit east

- = Go north
  = Make your way across the moving platforms and go to the peddestal
  = Cast the translation spell.
  = Read the peddestal 
  = Now go around the room clockwise in a time limit of aprox 60 seconds.
    This is hard because of those moving platforms, but you can make it.
  = When you're back read the peddestal again to be warped to the next room

- Exit west

- Go north, translation spell and read the peddestal. Around the room
  counterclockwise this time.

- Exit north

- Go with the platform to the center of the room
____________
| Mini-Boss \
+---------------------------------------------------------------------------+
| Water Dragon               | Difficulty: Medium         | Life Points:  4 |
+---------------------------------------------------------------------------+
| The dragons are all the same. They wait for you to come closer, so        |
| keeping distance is futile. Keep in movement as dragons are slow and take |
| your advantage of that. Don't allow yourself to be struck down when the   |
| dragon has lost some Hitpoints. If that heppens it will heal itself. It   |
| can only heal Hitpoints and no Life Points.                               |
+---------------------------------------------------------------------------+
  Take the east platform, follow the way north and talk to the spirit
  servant

- Use the tablet on the peddestal to receive another crest and another part
  of the story of Mah Oh. Then go south and the spirit servant will leave
  and you receive the Aero guard. Best Armor out there.

- Exit south

- Make your way thorugh the dragon chamber and exit south

- Use the red crystal to return to Airlim.

If you did all the other spirit ruins go back to Geltania, if not then take
on the others first.

+---------------------------------------------------------------------------+
| Ruins of the Fire Spirits                                        | IDXC0T |
+---------------------------------------------------------------------------+
The meaning is easy. Exit into one of the four corridors.
The screen will shine in a color. Then examine the peddestal to fight a 
monster. Then go back to the main hall, and step in the teleporter of the
same color of the shine you saw first. Then examine the peddestal there
and you'll get to fight the same monster as before. The go back into the 
teleporter and you'll see that the teleporter you come in has been disabled.
Work out all corridors and teleporters on the same way

When you did them all a teleporter will appear in the middle in the
form a a whirl wind. Step into it to get in the dragon chamber


- Go with the platform to the center of the room
____________
| Mini-Boss \
+---------------------------------------------------------------------------+
| Fire Dragon                | Difficulty: Medium         | Life Points:  4 |
+---------------------------------------------------------------------------+
| The dragons are all the same. They wait for you to come closer, so        |
| keeping distance is futile. Keep in movement as dragons are slow and take |
| your advantage of that. Don't allow yourself to be struck down when the   |
| dragon has lost some Hitpoints. If that heppens it will heal itself. It   |
| can only heal Hitpoints and no Life Points.                               |
+---------------------------------------------------------------------------+
  Take the east platform, follow the way north and talk to the spirit
  servant

- Use the tablet on the peddestal to receive another crest and another part
  of the story of Mah Oh. Then go south and the spirit servant will leave
  and you receive the Aero Barrier. Best Shield out there.

- Exit south

- Make your way thorugh the dragon chamber and exit into the teleporter south

- Use the red crystal to return to Airlim.

If you did all the other spirit ruins go back to Geltania, if not then take
on the others first.

+---------------------------------------------------------------------------+
| Geltania - Now you see me, Now you don't                         | IDXC0U |
+---------------------------------------------------------------------------+
Go to the hall of Karok and place the stone tablet in its peddestal.
After that leave and you'll meet Laramee.
Go to the building east of town and check on Arcia (she still appears to be
in the trance). Leave and you'll meet Gandor and Laramee.
Go back into the building and talk to Laramee. (she'll leave)
Then leave and go to Karok's building. Laramee will be at the front door of
it. When she enters, follow her. After the little anime scene go back to
check on Arcia. (if nothing happens go to Laramee, talk to her and try it
again, if everything is right you'll meet a soldier who wants to leave the
army). You'll gain a level and learn the spell Genocide

Now go back to Karok and talk to him. Now go to the center of town and
examine the obelisk (from the south side).

NOW YOU SEE ME, NOW YOU DON'T
- = Go to the girl and she'll warp to another spot
  = Go to the girl again, and once again she'll warp to another spot
  = Go south west, then south
  = Go to the girl, and she'll warp you to the next spot.

- Examine the next tombstones
  = North section, second row, second grave
  = West section: first row, second grave. 
                  sixth row, second grave
  = South section: First row, third grave
  = East section: first row, first grave
                  sixth row, first grave
  The room will now become dark.
  Talk to the old lady and refuse her offer for some gems.
  At the west side of the isle in the middle is a stairway down. Go down there.

- You'll learn part one of the lifting verse.
  Now yo can go back
  (There is in a chest here a source of power for an extra life point)

- Step in the teleporter on the top of the isle.

- = Go north
  = first way east
  = At the end south
  = Go to the girl and you'll get into the next area

- At all sets of tomb stones, check out all the middle ones with the 
  one on the east last. A stairway down opens. Go down

- You'll learn part 2 of the lifting verse. Go back.

- Step in the teleporter on the top of the isle.

- Go to the north and there the girl is waiting for you. Go to her to go
  to the next part

- There are eight Tombs of King's here. Examine them all (it will appear 
  nothing will happen). When you did that a stairway down will open in the
  south. Go down

- Here you'll learn part 3 of the lifting verse. Go back.

- Step in the teleporter on the top of the isle.

- Go south and you'll meet the girl. She'll ask for her mother.

Now go into all cemeteries and you'll see a person looking for his/her 
daughter. Speak to them all then seek out the girl again. She's in the main
section. Tell her you can find her mother. When she asks if you are sure
say "yes". Now she'll go with you.
Go to the public cemetery (South-west teleporter) 
Talk there with the old lady and you'll be warped back to the main section
in front of a doorway. (You'll gain a level) Go in there and you'll meet 
Layzel, the wise man of Earth he'll give you the final part of the lifting 
verse and some final instructions on reciting them.

Return to town and check on Arcia (she's back to normal).
Teach her the lifting verse and go down the cemetery again to the room
where you met Layzel. Jump into the hole for the next mission.

+---------------------------------------------------------------------------+
| Imperial Fortress                                                | IDXC0V |
+---------------------------------------------------------------------------+
IMPORTANT NOTE!
When going north you return to Airlim. This is the last time you can travel
with Airlim. If you have anything to do on the other continents now then do
it now, because when you continue it won't be possible anymore. Don't need
anything. Then continue.

- Go south, exit south
- Exit south-east
- You'll find Jeel here. Talk to him. He'll tell you about Gudelzepher.
  After that go south-east, exit south-east
- Go south, exit south-west
- Go south-west, exit south-west
- = Kill the golem and you'll get a security card
  = Use the card on the device on the north. The device will reject the card
    but the sceptre will copy it
  = Use the device.
  = Exit north
- Go east and step on the elevator
- = Kill the sorcerer
  = Go north-east
  = South
  = Exit south
- You'll be in a spirit version of Geltania. Go to the obelist and talk to
  the spirit of Layzel. Say you understand him. Then you'll be teleported
  out.
- Go back to the elevator and go down
- Go north and step on the elevator
- Kill the golem, go then to the center and exit east
- You'll be in the spirit version of Tulku. Seek out the spirit of 
  Gault here (north-west of town). and you'll be teleported out
- Go down the elevator in the north-east
- = Go west
  = Open the treasure chest to gain a life point
  = Step on the elevator
- Kill the soldier. Go to the center and exit north
- You'll be in the spirit version of Arona. Seek out the spirit of Zora.
  He's in front of a windmill in the west of town. You'll be teleported
  out.
- Go back down with the elevator north-west
- Go south and step on the elevator
- Kill the golem. Go to the center and exit west
- You'll be in the spirit version of Pikshim.
  Seek out the spirit of Wonoa. He's next to the front door of Afto's house.
  You'll be teleported out

Now you are in the central part of the fortress. There's no more way back now.
(The spell Airlim Return is blocked).
- = Go west
  = Around the corner northwest
  = Exit north

- = Save the game if you need
  = Kill the soldier
  = Examine the device
  = Exit south (you can open the chest first to learn Granstream)

- = South
  = South-east
  = East
  = North-east
  = North
  = Exit north

- = Kill the guard
  = Talk to the engineer and he'll give you a code
  = Examine the device to find a keycard
  = Exit south

- = Follow the corridor until you meet Gandor and Laramee
  = Go to the north door (the one Gandor tried to force open)
  = East of it is a slot (you won't see it but trust me, it's there)
    Put the keycard into it.
  = Give up the code: Triangle-Triangle-Cross-Circle
  = Go south and talk to Laramee
  = Go north and talk to Gandor
  You'll get in the next room and gain a level.

- Save your game and exit north to fight Gudelzepher.
_________
| Boss 4 \
+---------------------------------------------------------------------------+
| Gudelzepher                | Difficulty: Very Hard      | Life Points: 14 |
+---------------------------------------------------------------------------+
| Nearly none of Gudelzepher's attacks can be blocked, and dodging is hard  |
| as well. Gudelzepher is also the only enemy who can attack an block at    |
| the same time. The only vulnerable spot is the blue orb. Just get to it   |
| and attack it like crazy. Don't bother dodging attacks, just use healing  |
| when you lost 4 or more Life Points (I really hope you got 800+ MP).      |
| Ocasionally the orb can send out a beam that pushes you away. That is     |
| the only attack that can be blocked. Healing in time is the key to        |
| victory here.                                                             |
+---------------------------------------------------------------------------+
After this fight this mission is over. You'll be in front of Karok.
Leave the town and go to Airlim. You'll automaticly end up in the final
dungeon.

+---------------------------------------------------------------------------+
| Gates of Hades                                                   | IDXC0W |
+---------------------------------------------------------------------------+
- Go north, and you'll come past the souls of people you met during your 
  quest. Keep on going north, and exit north

Now you'll meet up with Arcia and Laramee and you'll also meet Demaar. You'll
hear a big blah blah about the Mah Oh time. During this talk Slayzer will
come in. He'll make you a horrible request, but you have to honor that 
request. (You'll gain a level).

After that save the game. When you go north you'll meet monsters (and
after that be annoyed by Demaar). There are 4 monsters in total.
I suggest to come back after each fight to recover and save.
After the 4th monster the game will ask you if you are ready to face Demaar.
Say you are ready. It makes no sense to beat up other enemies, it'll only
cost you.

Now you must make a choice. Either Arcia or Laramee will have to be 
sacrificed. For the gameplay it does not matter who you sacrifice, it will
only affect the way the story ends. I like the ending in which Laramee was
sacrificed better, but the one with Arcia sacrificed is perhaps a little more
realistic. Talk to both girls first, then make your choice.

After the sacrifice is complete you'll have only one thing left to do to
finish the game.

KILL DEMAAR!
_________
| Boss 5 \
+---------------------------------------------------------------------------+
| Demaar                     | Difficulty: Annoying       | Life Points: 15 |
+---------------------------------------------------------------------------+
| Demaar is rather annoying than hard. Not something you'd expect from a    |
| final boss. He has two modes between he switches a lot. A high and a low  |
| mode. His moves differ from which mode he is. Most important of all is    |
| that you cannot reach him when he's in the high mode. And when he's low   |
| you can hit him, though he dodges you easily. You can block almost all of |
| his moves except for one (which is easily dodged), so that makes this     |
| battle hardly hard. Only annoying since you can spend a lot of time only  |
| to hit him.                                                               |
|                                                                           |
| His attacks:                                                              |
| In high mode                                                              |
| = DIVE                   When he does that, just block it                 |
| = BEAM ATTACK            Just block it                                    |
| = LIFE DRAIN CRYSTAL     That's the only move that cannot be blocked.     |
|                          A crystal is dropped and will slowly follow you  |
|                          When it touches you all your HP is drained and   |
|                          will heal Demaar. Avoid these.                   |
|                                                                           |
| In Low Mode:                                                              |
| = CYCLONE BLADE          A small cyclone. Block it.                       |
| = BEAM ATTACK            Block it                                         |
|                                                                           |
| For attacking, he'll contineously stays out of your reach. When he's low  |
| keep charging at him. He does give some openings in which you can attack. |
|                                                                           |
| Good luck                                                                 |
+---------------------------------------------------------------------------+
After this fight the game is over.

CONGRATULATIONS! YOU'VE COMPLETED THE GRANSTREAM SAGA!