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Follow the dark path or use the light
Syphon Filter Pack Shot

Syphon Filter



by Gabe_Logan2

Complete walkthrough for
Syphon Filter

This document is a complete walkthrough for the game Syphon Filter. If you are
not interested in everything being revealed to you, do not keep on reading.
Also keep in mind that this text may contain several spoilers. I suggest that
you use this walkthrough only when you meet some challenges that you can not 
manage to overcome yourself. My purpose is not to take you by the hand to the
end of the game, but rather to help on specific occasions. That is why I 
strongly advise against reading to and fro this document before you have 
completed the game at least once.

v0.05 General layouts (08/21/2008)
v0.15 Sections A, B, C, D, E, G added (09/13/2008)
v0.20 Section H started, level 1 added (10/06/2008)
v0.30 Levels 2, 3, 4 and 5 added (10/12/2008)
v0.35 Levels 6 and 7 added (10/13/2008)
v0.40 Level 8 added (10/17/2008)
v0.45 Levels 9, 10, 11 and 12 added (10/18/2008)
v0.50 Level 14 added (11/08/2008)
v0.55 Levels added 15 and 16 (11/9/2008)

To speed up navigation, use the find function of your browser (Ctrl+F) and 
copy/paste the letters with the square brackets.

A. Introduction to the game             <INT>

B. Starting the game                    <STA>

C. Gameplay                             <GAM>

D. In-game screen                       <IGS>

E. Pause menu                           <PAU>

G. Equipment                            <EQU>
  a. Description                        <DES>
  b. Location                           <LOC>

H. Walkthrough
  I. Georgia Street                     <L01>
  II. Destroyed Subway                  <L02>
  III. Main Subway Line                 <L03>
  IV. Washington Park                   <L04>
  V. Freedom Memorial                   <L05>
  VI. Expo Center Reception             <L06>
  VII. Expo Center Dinorama             <L07>
  VIII. Rhoemer's Base                  <L08>
  IX. Base Bunker                       <L09>
  X. Base Tower                         <L10>
  XI. Base Escape                       <L11>
  XII. Rhoemer's Stronghold             <L12>
  XIII. Stronghold Lower Level          <L13>
  XIV. Stronghold Catacombs             <L14>
  XV. Pharcom Warehouses                <L15>
  XVI. Parcom Elite Guards              <L16>
  XVII. Warehouse 76                    <L17>
  XVIII. Silo Access Tunnel             <L18>
  XIX. Tunnel Blackout                  <L19>
  XX. Missile Silo                      <L20>

I. FAQ (Frequently Asked Questions)     <FAQ>

J. Cheats                               <CHE>

K. Miscellenaous                        <MIS>

L. Conclusion                           <CON>

M. Credits & thanks                     <CRE>

A. Introduction to the game     <INT>
In this game, you play as special agent Gabriel Logan, member of the very 
secret Agency. On the trail of Erich Rhoemer, he and his partner Lian Zing are
brought to Costa Rica, on the site of plantation facilities meant for the 
production of a virus nammed Syphon Filter.

After a gunshot sound has drawn their attention, Gabe and Xing discover the 
body of their teammate Ellis, terminated. Meanwhile, all the installations have
been burned to the ground, leaving no evidences at all. 

Not to long after that, a first bacterial attack is located in Nepal. Every
form of life seem to have been killed within miles around, but for one man who
survived miraculously. One among thousands...

B. Starting the game    <STA>
From the main menu, three options are available: NEW GAME, LOAD GAME and 
TRAINING VIDEO. Note that you must have a Memory Card containing a Syphon 
Filter savegame in order to see the Load Game appear. The Training video lets
you look at a short video introducing you to the main gameplay.

C. Gameplay     <GAM>
I'm sure some of you will find the gameplay to be a bit wide and clumsy. It may
take you a while before you are at ease with it. Take your time to familiarize
with the sensibility of the mouvements, which might not respond as directly as
you are used to (if you're running full, don't expect to be able to make a 
straigh 90° turn, for instance).

So here is the list of standard gameplay (NOTE: these controls will be as 
described unless you have altered them. See section D for further details).

Up arrow............................Move forward.

Left arrow..........................Turn left. If you're standing still, the
                                    character will simply revolve on himself.
                                    If you are walking/running, the turn will 
                                    be made progressively.

Right arrow.........................Same as above, but on the right.

Down arrow (hold)...................Move backward.
           (tap)....................Do a 180° turn.

NOTE: The joystick will do the same as the D-Pad (e.i. arrows). 

X (hold)............................Crouch. This enables other actions:
                                    1° While crouching, moving around will be 
                                    2° Use the automatic aiming mode (see 
                                       below) to increase your accuracy.
                                    3° You can take cover behind low obstacles.
                                    4° When you come close to an edge, you can
                                       lower yourself down, preventing 
                                       accidental falls.

Circle..............................Roll. This is really useful to dodge enemy
                                    shots while retreating.

Triangle............................This is your interaction button. You can:
                                    1° activate control pannels and switches;
                                    2° access the content of weapon or flak 
                                       jacket boxes;
                                       NOTE: When interaction is possible, you
                                             will get a tag saying so on the
                                    3° reload your weapon; 
                                       NOTE: When your weapon clip is empty,
                                             Gabe will reload automatically the
                                             next time you press the fire 
                                    4° climb on obstacles;
                                    5° use objects in your inventory;
                                    6° receive radio communications.

Carré...............................Fire your weapon (see section G for further
                                    details on how to use your weapons).

R1 (hold)...........................Manual aiming mode.

L1 (hold)...........................Automatic aiming mode. A gauge will appear
                                    in the upper left corner of your screen 
                                    showing how good are your chances of 
                                    hitting your target (see section D for 
                                    further details).

R2..................................Move sideway on your right. While in manual
                                    aiming mode, allows you to take a step on
                                    your right.

L2..................................Same as above, only on your left instead.

Start...............................Pause the game and access menus (see 
                                    section E for more details).

Select (tap)........................Switch to the next weapon in your 
       (hold).......................Show your inventory on top of your 
                                    screen. Use the R2 and L2 buttons to cycle
                                    through weapons and items. 
                                    (NOTE: While doing so, you won't be able
                                           to move sideway with R2 and L2, but 
                                           you can still move around witht the
                                           D-Pad and joystick).

D. In-game screen     <IGS>
The screen layouts are simple and efficient, so you shouldn't have any problems
understanding them.

Gabe is always at the center of the screen and the camera is said to be active
(meaning that it fallows the character like it would be fixed to his back).

In the upper left corner are your different gauges. The first one is your 
ARMOR/HEALTH gauge and is always visible. You loose armor points until it is 
ruined and the gauge will then show your remaining health. Once this one too
reaches 0, well... Keep in mind that collecting flak jackets will restore your
armor, totally or partially, but never your health. The second one is your
DANGER meter and this one will appear if you get in the fire line of an enemy.
When it reaches its max, it means that the enemies can hit you. It will also
blink at that time. The last meter is called TARGET and it will show how good 
are your chances of hitting the enemy you are aiming at. It will appear only
when you are using the auto aiming mode. The more the gauge is filled, the
better your aiming is. If there are no enemies in sight, the target meter won't
show at all.

The RADAR is located in the lower right corner of your screen. It will indicate
the location of your enemies in relation to your character which stands in the
its center. The green dots are your enemies and they too will blink when they
have you in their line of fire (meaning that your DANGER meter is full). The 
blue dots are your allies (for instance, CBDC agents) or any other collateral

Finally, in the lower left corner is your equipment information. A picture 
shows what weapon you are equiped with, and underneath are your ammunition 
count (number of bullets in the current clip/total number of bullets).

E. Pause menu      <PAU>
This menu will be brought to your screen when you hit the Start button in the
middle of a mission. Here is an overview of the options available then.

MAP: Press the X button to show the current level layouts. You can then see the
     location of some objectives too.
OBJECTIVES: See your objective list.
PARAMTERS: See your parameter list.
BRIEFING: Allows you to read the briefing for the current mission (same one 
          that you saw when the mission was loading).
WEAPONS: Press X to see the list of all weapons you are carrying. You can also
         see a description for each item and switch weapons.
OPTIONS: List of miscellaneous options.
  Restart mission: Need more explanation?
  Restart mission at last checkpoint: Very useful from time to time.
  Select mission: A list of missions you've alread completed available for 
  Quit game: ...
  Game settings: Customize options like sound fx, music and voice sound level,
                 as well as controls config.

F. Characters    <CHA>

Coming soon...

G. Equipment     <EQU>
You start each mission (each mission being made of a few levels, the nuance is
important here) with a 9mm silenced handgun, a taser and a flashlight. From 
there you can collect additionnal weapons found throughout the levels on dead
enemies or inside boxes.

a. Using your weapons    <DES>
To use any weapons or object (except keycards), equip it and press Square. 
However there are a few types of weapon that are handled differently. 
- Sniper rifles
  When you go to the manual aiming mode with a sniper rifle, you will look 
  through its scope. Press circle to zoom in and triangle to zoom out. (NOTE:
  to reload your weapon, you must exit the manual aiming mode or wait for the
  current clip to empty itself).
- Grenades
  To throw a grenade, press and hold Square. The longer you hold it down, the
  longer the throw will be. Release Square to throw. 

b. Description
Each weapons described below are evaluated on two criteria with a note from 1 
to 5 (5 being the best), e.i. fire rate and damage. These statistics are taken
from the game booklet, but the analysis below each one is from me, and so is 
the overall note given on 5 stars.

Silenced 9mm Handgun
Fire rate     |||
Damage        ||
Clip size     15
Max rounds    90
This small handgun is most useful for stealth mission. It can kill an enemy 
with a few shots, but this lack of power it made up for by its rather rapid
fire rate, better than most handguns.
Overall rating: **

.45 Handgun
Fire rate     ||
Damage        |||
Clip size     10
Max rounds    60
This powerful handgun can pack a punch. One direct hit is normally enough to
take care of an enemy without a flak jacket.
Overall rating: ***

M-16 Assault Rifle
Fire rate     |||||
Damage        ||
Clip size     30
Max rounds    180
Fast and efficient, this assault rifle is one of your best bet for the first
levels. Its range is however limited by that fact that Gabe handles it with two
hands, allowing only a 180° area.
Overall rating: ***

PK-102 Assault Rifle
Fire rate     |||||
Damage        ||
Clip size     30
Max rounds    180
Identical to the M-16, it is a good weapon to use against multiple enemies, 
especially in the first half of the game.
Overall rating: ***

HK-5 Pistol-Machine Gun
Fire rate     ||||
Damage        |||
Clip size     32
Max rounds    192
One of my personnal favourites, it combines firepower with rapid fire rate. 
It also has a 360° range because Gabe handles it one-handed. However, bullets
may prove to be tough to find and it is easy to run out.
Overall rating: ****

Fire rate     ||
Damage        ||||
Clip size     n/a
Max rounds     25
The classic shotgun! Always useful, it one-shot kills any normal enemy. This is
a safe bet when going against multiple enemies. It has limited ammo but it is
easy to find enemies with the same weapon.
Overall rating: ****

Combat Shotgun
Fire rate     ||
Damage        ||||
Clip size     n/a
Max rounds    30
As efficient as the normal shotgun, you can hold five additional rounds.
Overall rating: ****

BIZ-2 Pistol-Machine Gun
Fire rate     ||||
Damage        |||
Clip size     66
Max rounds    396
You will find this weapon only in the later half of the game. It has the same
advantages than the HK-5, but it makes up for the ammo problem.
Overall rating: *****

G-18 Pistol-Machine Gun
Fire rate     |||||
Damage        ||
Clip size     33
Max rounds    198
This is the weapon with the best fire rate of the whole game. In fact, it 
shoots so fast that is is easy to run out of ammo without noticing. Very
useful against enemies wearing flak jackets or for headshots, you should save
it only for the crucial moments.
Overall rating: *****

K3G4 Assault Rifle
Fire rate     ||||
Damage        ||
Clip size     20
Max rounds    120
This is definitely the best weapon in the game. Indeed, with teflon-made
bullets, it can cut through flak jacket. Even better, you can collect theses
flak jackets from the enemies after!
Overall rating: *****

Sniper Rifle
Fire rate     ||
Damage        ||
Clip size     10
Max rounds    30
A reliable ally during infiltration missions, it allows you to shoot precisely 
over long distances (see above for instructions on how to use sniper rifles).
However, it is not an option to be spotted with this weapons in your hands, as
it is a very poor weapon in firefight situations.
Overall rating: **

Nightvision Rifle
Fire rate     |
Damage        |||
Clip size     10
Max rounds    30
As useful as the regular sniper rifle, it comes fitted with a nightvision 
scope. Its only downside is that it won't show up body parts when you aim at it
(whereas the sniper rifle scope does). It is slightly more powerful than the
normal rifle, yet it has lower fire rate. Again, not a good idea to get caught
with this weapon.
Overall rating: ***

Fire rate     |
Damage        |||||
Clip size     n/a
Max rounds    10
Very effective against a group of ennemies, especially if they are not looking
at you, allowing you time to aim and throw (see above for instructions on using
grenades). Just make sure you don't blow yourself...
Overall rating: ****

Gas Grenade
Fire rate     |
Damage        |||||
Clip size     n/a
Max rounds    10
Featuring the same advantages than the explosive grenades, it's also a silent
weapon. It's thus a crucial weapon in certain stealth situations where you face
multiple enemies. Make sure the gas is entirely dissipated before you come 
closer to it.
Overall rating: *****

Grenade Launcher
Fire rate     |
Damage        |||||
Clip size     n/a
Max rounds    15
A classic weapon that so many fans enjoy. For my part, I don't especially like 
it, because it seems handicapped by its overwhelming power. For instance, 
you've got almost as many chances to hit yourself than your enemies. Yet,
overall it is still a valuable weapon useful in the toughest situations. 
Overall rating: ****

Fire rate     |
Damage        |||||
Clip size     n/a
Max rounds    unlimited
You should never have to use this weapon, unless you face a critical situation 
where you have no ammo left. It's a very slow weapon that makes it useless 
against multiple targets. 
Overall rating: *

C4 Explosives
Fire rate     n/a
Damage        |||||
Clip size     n/a
Max rounds    n/a
The C4 explosives shouldn't be consider a weapon, but rather en item since you 
are not free to use it at will. However you will be required to use to complete
a few objectives throughout the game.
Overall rating: n/a

Viral Scanner
This item is mainly designed for locating contaminated bodies in the later 
levels of the game. However, it is also a very useful tools that allows you to
see through walls, thus locating enemies before they do.

Viral Antigen
This is a vaccine that you will have to administrate to test subjects.

Essential item to open doors.

Flak Jacket
This is your energy. When you are hit, your ARMOR gauge will decrease (see 
Section D for more details). You can rocover your armor by collecting other 
flak jackets, either on dead enemies or in item boxes. The first will five you
back a quarter of your armor, while the second will fill it completely. Note 
that if you kill an enemy wearing a flak jacket, you'll destroy it unless you
shot it in the head or use a special weapon such as the K3G4. (Note: You can 
regain your armor, but never your health.)

b. Location     <LOC>
It might be useful to know in which weapons are available in which level. Here
is a list of all weapons that you might have with you during each mission. I 
won't include the taser, since you always have it.
NOTE: Although it is not indicated, you must picture the game as being divided
      in a few major missions, each one being made of a few levels. It is
      important to keep this in mind, as Gabe will keep all the weapons he has
      previously collected between levels of a same mission. I'll seperate 
      these larger missions in the chart below. 
Level                                 | Available weapons
Georgia Street                        | 9mm, M-16, Shotgun, Grenades, Sniper 
                                      | Rifle, M-79
Destroyed Subway                      | 9mm, M-16, Shotgun, Grenades, Sniper
                                      | Rifle, M-79
Main Subway Line                      | 9mm, M-16, Shotgun, Grenades, Sniper
                                      | Rifle, M-79
Washington Park                       | 9mm, .45, M-16, Shotgun, Grenades,
                                      | Sniper Rifle, Nightvision Rifle, M-79
Freedom Memorial                      | 9mm, .45, M-16, Shotgun, Grenades, 
                                      | Sniper Rifle, Nightvision Rifle, M-79
Expo Center Reception                 | 9mm, HK-5, G-18, Combat Shotgun, K3G4, 
                                      | Sniper Rifle
Expo Center Dinorama                  | 9mm, HK-5, G-18, Combat Shotgun, K3G4,
                                      | Sniper Rifle
Rhoemer's Base                        | 9mm, PK-102, Combat Shotgun, Sniper
                                      | Rifle, Nightvision Rifle, Gas Grenades
Base Bunker                           | 9mm, PK-102, Combat Shotgun, Sniper
                                      | Rifle, Nightvision Rifle, Gas Grenades
Base Tower                            | 9mm, PK-102, Combat Shotgun, Sniper
                                      | Rifle, Nightvision Rifle, Gas Grenades
Base Escape                           | 9mm, PK-102, Combat Shotgun, Sniper
                                      | Rifle, Nightvision Rifle, Gas Grenades,
                                      | M-79
Rhoemer's Stronghold                  | 9mm, .45, PK-102, Shotgun, G-18,
                                      | K3G4, Sniper Rifle, Gas grenades, M-79
Stronghold Lower Level                | 9mm, .45, PK-102, Shotgun, G-18,	
                                      | K3G4, Sniper Rifle, Gas grenades, M-79
Stronghold Catacombs                  | 9mm, .45, PK-102, Shotgun, G-18, 	
                                      | K3G4, Sniper Rifle, Gas grenades, M-79
Pharcom Warehouses                    | 9mm, PK-102, Combat Shotgun,  BIZ-2,
                                      | K3G4, Sniper Rifle, Grenades, M-79
Pharcom Elite Guards                  | 9mm, PK-102, Combat Shotgun, BIZ-2,
                                      | K3G4, Sniper Rifle, Grenades, M-79
Warehouse 76                          | 9mm, PK-102, Combat Shotgun, BIZ-2,
                                      | K3G4, Sniper Rifle, Grenades, M-79
Silo Access Tunnel                    | 9mm, PK-102, Combat Shotgun,  BIZ-2,
                                      | K3G4, Sniper Rifle, Grenades, M-79
Tunnel Blackout                       | 9mm, PK-102, Combat Shotgun, BIZ-2,
                                      | K3G4, Sniper Rifle, Nightvision Rifle,
                                      | Grenades, M-79
Missile Silo                          | 9mm, PK-102, Combat Shotgun, BIZ-2,
                                      | K3G4, Sniper Rifle, Nightvision Rifle,
                                      | Grenades, Gas Grenades, M-79

H. Walkthrough
Here is the main section of this document: the guide that will tell you level 
by level what to do. I will first list all the objectives you have at the 
beginning  of the mission (and I'll add the others as they come).

Pay attention to « Hint » sections. They will give you precious advices on 
delicate situations as well as tips to find secret weapon locations.

The sections « Enemy » will help you fighting the bosses in this game.

I will not describe every corner of the mission, in the obvious intention to 
reduce the text density. I will give only essential instructions but I won't
fully explore the levels for you. Yet you should always take a good look at
your environment by yourself.

I. Georgia Street                                                         <L01>
- Eliminate Kravitch and destroy comm. array
- Eliminate Rhoemer
As you start, be prepared to face many enemies: terrorists will keep coming 
from over the wall in front. The CBDC agents may help you but don't count on 
them. Walk towards the wall from where the terrorists are coming from and 
locate the subway entrance on your left. Go down in it until you get to a 
closed gate. You will then receive a radio transmissio from Lian.
Objective added:
- Turn off power to terminal security door
Get back up to the street level and enter the bar just beside the subway 
entrance. Fallow the hall at the back of the room. You will cross a door that
is partially blocked on your you left. There is a terrorist with an M-16 in the
small room  behind the blockage. Kill him and enter the room. Shoot the window
on the wall and get outside. You will then get another transmission from Lian.
Objective added:
- Protect CBDC bomb squad
Keep going in front of you and you will emerge in another street where CBDC are
fighting terrorists behind flammed police cars. There are a few items there but
nothing else to do. Instead, get back in the alley and go up to the metal 

+ Hint: M-79 +
There is a large blue container beside the fence. Climb on it and jump to the
catwalk above (press Triangle to do so). Then hang to the pipe that crosses the
alley so you can reach the opposite catwalk. Make sure you face the large
"Hotel" sign as you cross, because enemies will attack you from below and you
will be better off facing them. Once you're on the other side, you will be able
to collect a M-79 from a box.

Back to main guide
There is a padlock on the left part of the fence. Shoot it to open the gate.
Use the switch on the wall. Once the elevator has reached you, climb on it and
press Triangle to go down. When you get to the bottom, turn on your flashlight
and locate a power switch on your right. Shut it down (objective completed/
checkpoint) and go back to the surface afterwards.

A few enemies will be waiting for you when you come up, one being on a catwalk
to your right. Eliminate them and go back inside the bar the way you came out
earlier. Another terroriste will be waiting in the corridor. Take him out and
fallow that corridor up to Kravitch.

* Enemy : Pavel Kravitch *
Kravitch is a tougher guy than your average grunt. He is equiped with a flak 
jacket. On the other hand he is only armed with a 9mm so he shouldn't be much 
of a threat. A headshot is your best strategy, but he will start running as 
soon as he sees you. It might be a little tough to get a clean shot, but wait 
for your openings and use the counters as cover.

Back to main guide
When Kravitch is down, locate and destroy his computer in a corner of that room
(objective completed/checkpoint). Before you leave, you should know that there
is an item box containing a shotgun behind the counter where Kravitch was when
you walked in. However as soon as you go there, three enemies will burst in the
room. You should have no trouble with them.

Go all the way back where you started the level. Go past the police car and
turn left in the alley. You will emerge in another street with an undammaged
police car. A few terrorists will attack you from the roofs on each side of the
street. Just make sure you don't stay too close from the car because it could
explose. Eliminate the enemies and keep going towards the bank. When you get to
the entrance, a CBDC will lead you to the bomb location (if he didn't survive,
don't worry, just go inside the bank and find the bomb yourself). Another CBDC
will ask you to cover him while he disarms the bomb. A few enemies will attack
meanwhile. Make sure no one gets close to the CBDC agent until he is done
(objective completed/checkpoint).

Leave the bank. Three terrorists will be waiting for you on the roof across the
street. One of them will throw grenades at you. Kill them (starting by the one
with the grenades) and come back to the subway entrance. The security door will
no be opened. Get down to the train platform level and you will receive a 
transmission from Lian.
Objective added:
-Tag the bomb in the upper terminal for CBDC
There are two levels in the subway terminal. You are currently on the upper 
level. There are also two train tracks, one on each side. You can cross those
rails, but make sure you avoid the trains. They come in in alternation. There
are also a couple of enemies.

Cross the rails on your left and walk along the track until you reach the bomb
(it will show up as a big blue square on your radar). Press Triangle when you
are beside it (objective completed/checkpoint). Cross back to the main platform
and cross the other track. 

+ Hint: M-79 (bis) +
After you've crossed the track, turn right (like you were leaving the 
terminal). You will soon see an entrance on your left. Inside will be boxes
containing grenades and a M-79. Beware of the enemy standing near it.

Back to main guide
Turn left and fallow the track. You will see a doorway on your right, leading
to a large corridor. To your left is a dark corner. Use your flashlight to
reveal an elevator swithc. Use it to go down to the lower floor.

Fallow the red corridor up to the track and kill the enemy standing in front. 
Cross over to the main platform and go to the opposite side of the terminal 
while dealing with the enemies you come across on your way. When you arrive 
near the main bomb, an enemy wearing a flak jacket will be protecting it. You
should kill him quickly with a headshot because he will attempt to throw a 
grenade at you. When he is down, come closer to the bomb.

II. Destroyed Subway                                                      <N02>
- Eliminate Rhoemer
Stay away from the flames surrounding you on this level. There's a box ahead
containing a flak jacket if you need it. Cross the railways to your left, and 
turn left again on the deck. A terrorist on fire will run towards you. Step
back a few steps and he'll fall after a few seconds. Keep going and turn right.
Two terrorists will come in fron the right, one on the platform and the other 
on a subway car. Deal with them and climb on that car. Go right until you get a
radio transmission from Lian.
Objectives added:
- Blow open passage to street and protect CBDC
- Locate explosive cache.
When you reach the end of the car, climb down. On the train platform, three 
enemies will attack you, one of which will throw grenades at you. You shouldn't
attack them right away, but instead fallow the tracks until your out of reach.
This way you'll avoid the first grenade easily. You can not go very far because
of train cars, but that will be enough to be safe. There will be a terrorist
attacking you from above. Shoot him down. Then slowly come back towards the
first three terrorists and take them down one at the time, starting with the 
one with grenades. He wears a flak jacket, so you should aim for his head.

Before you go any further, come back on the tracks and turn on your flash light.
You'll find a different looking item box near where you took cover from the 
grenades. This box contains C4 that you will need. Now go towards the last
group of terrorists you took down until you get to a dead end. Climb on the
knocked over vending machine and press Triangle grab the beam that is over your
head. An enemy will attack you from below (from where the C4 was). Take him out
and grab the perpendicular pipe, then climb again on another pipe. This way 
you'll be able to reach the upper level of the terminal. Turn left and fallow
the train platform until you reach the security door. Place the C4 charge you
got earlier (press Triangle). Go take cover and after the explosion the CBDC
officer will meet you down in the terminal. Fallow him to the bomb you tagged
in the previous mission and cover him as he disarms it. Then cross over the 
platform and you'll get a transmission from Lian.
Objective added:
- Shut the gas main
Come back in your steps and turn right as soon as you can (that is, before the
hole that leads to the lower level). Turn on you flashlight and look for the
gas main, which is on the other side of the tracks. Shut it (objective 
completed) and go back to where you got your last transmission from Lian. The
fire that was blocking your way is now quenched. Climb over the subway car. 
Once you're on the other side, a terrorist on fire will run towards you, just
like previously. Just wait for him to die. After a few steps, another terrorist
will attack you from the car you just came from. Eliminate him and climb on the
next car. This time a terrorist will be waiting for you on top of it. Kill him
and climb down at the other end.

III. Main Subway Line                                                     <L03>
- Eliminate Aramov
* Enemy: Mara Aramov *
This is a very straing foward mission. You only have to fallow Mara while 
avoiding the subways that still are running. The trains comes in alternation on
each side of the tracks. However, they may be exceptions: sometimes two trains
will pass on the same side. You must zigzag between the two tracks will keeping
Mara in sight. If you stay on the same side of the tracks then her, you should 
have no problems avoiding the trains. There are also a few terrorists on the
way and Mara will shoot at you if you get to close. After a while, she will 
stop in a recess on the right. Take her down with a head shot (objective 

+ Hint: Quick win +
You can actually be done with Mara after a few seconds only. First, you must
press X during the intro animation in order to cut it short. Then quickly get
on the main line and go in manual aiming mode. Aim for Mara's head (you should
see it in the far) and shot. If you're quick enough, you should be able to get

IV. Washington Park                                                       <L04>
- Locate and disarm four viral bombs
- Reach Freedom Memorial
This level will require you to use different skills, from stealth to sniping.
You have a 20-minute countdown to complete your first objective (e.i. disarm
the bombs). Don't worry, it's a lot more time then you need. This level is a
step up in comparison to the first three, mainly because enemies are more 
heavily armed. 

When the mission starts, cross the field in diagonal. You'll see the first two
enemies, one on the ground, the other on a tall wall. Take them down and go
between the two walls that form a gate. An enemy will burst in on your left. 
Kill him quickly. The first bomb is located in a one of the "squares" that are
in that area (use your radar: the bombs will show up as blue squares). Press
Triangle near the bomb and wait for the CBDC agent to get to you. Cover him 
while two or three enemies will attack you. Make sure you stay near the CBDC in
order to draw the fire on you (checkpoint).

When the bomb is disarmed, fallow the path to a statue. You'll then receive a 
call from Lian.
Objective added:
- Rescue CBDC hostages
The second bomb is behind the statue. Tag it and cover the CBDC. You should
again stay near him and use the lock-on aiming mode with a powerful weapon 
(such as the .45 handgun) (checkpoint). 

There are two paths going on each side of the statue. Take the one to the right
(when you face the statue while on the side of the bomb). Fallow the passageway
that will lead to a small square patrolled by three terrorists. Kill them and 
take the next passageway to your right. You'll then receive another 
transmission from Lian.
Objective added:
- Secure terrorist comm. array
This time you'll reach a much larger field. There a few enemies scattered 
around, all armed with Nightvision Rifles. I suggest that you try to keep your
stealth, since that will ease your progression. You should snipe the first
enemy you'll see on your left and go grab his rifle. Use it on the next 
enemy and so on until you reach the third bomb. Tag it and wait for the CBDC.
This is maybe the toughest bomb to cover, because many enemies will come from
all sides. You must act quickly and always stay near the CBDC (checkpoint).

Come back all the way to the statue and take the other path this time that
leads to a garden section. Use your radar to locate the last bomb. Tag and
protect (objective completed/checkpoint). 

Fallow the path until you reach a large passage that leads out of that section. 
A few terrorists will attack you from the flanks above, so be quick to react.
You'll then reach a tennis court. The hostages you have to free are there, in
the middle of the court. You do not have to use a silent weapon, but it might
still be a good idea. First eliminate the first terrorist you see, near your
end of the court. Then go forward and take down the terrorist holding the two
hostages (objective completed/checkpoint). There is a third terrorist at the
other end of the court.

Leave the tennis court and keep going until you get to a monument made out of 
big concrete blocks. A few enemies are located nearby, and a few more are on
the monument itself. Take them all out and then climb in the sculpture. The 
communication aray is on top of it. Press Triangle in front of it and you'll 
receive a call from Lian.
Objective added:
- Eliminate trigger man Marcos
Climb back down to the ground and go towards the hedge maze. Fallow the paved
path so you don't get lost, and eliminate the enemies on your way.

* Enemy: Jorge Marcos *
You come across Marcos after a little while. As soon as he sees you, he'll run
away. Stay on his trail and do not loose him (that's what he is trying to do.
He has good aiming so watch as he shoots back at you. He wears a flak jacket so
aiming for his head is your best bet (objective completed/checkpoint).

If he looses you, come to the entrance of the maze. He always go hiding in the
north-west corner of the maze, so use your map to get there.

Back to main guide
Cross the maze and reach the Freedom Memorial. When you come closer, two 
terrorists will block your way. The best thing to do is to fall back. They both
wear flak jackets. You should either use a grenade to take them out if you got
one, or snipe them from afar. Approach the Memorial entrance (objective 

V. Freedom Memorial                                                       <L05>
- Eliminate Girdeux
* Enemy: Anton Girdeux *
This is your first real fight in this game. Girdeux is armored from head to toe
and is armed with a powerful flame-thrower. You find yourself trapped in a 
circular room with columns circling around the main monument. Girdeux is at the 
center with the bomb. You can NOT use any explosives because of that bomb. 
Girdeux will only fire at you when he sees you, so use the columns wisely.
There are a few item boxes around for ammo. Watch out for the flames that will
stay alive a while after Girdeux as shot. In order to defeat Girdeux, you must
fire at his fuel tank that he carries on his back. Use the manual aiming for
better results, although it is possible to do it using the lock-on mode. A few
hits should be enough (the power of the weapon you use as an influence on how 
long it'll take) (objective completed).

VI. Expo Center Reception                                                 <L06>
- Shadow Phagan to secret meeting
This is your first real infiltration mission. In order to complete your first
objective, you avoid being spotted. It will thus be essential to make good use
of your silent weapons, e.i. the 9mm or the sniper rifle. You must take out the
guards using headshots so that they die instantly.

You start the level a few steps behind Phagan. He is walking in a gentle slope
and there are two guards at the top of it, one of which will come in your
direction. Go to your left and climb the big steps until you get to the higher
one. Use the columns there to hide from the guards. First, take out the guard
who stayed at the top of the slope (just don't get to close to him and he won't
see you, even if he seems to be looking in your direction). When he is down, go
take his place and look down the slope. Headshot the second guard who stopped
at the bottom.

Enter the corridor at the top of the slope and turn left. You'll immediatly see
a guard walking towards your right. Go in manual aiming mode and shoot him in 
the head. Fallow his steps and enter the Stone Hedge exhibit. There is one
guard located at the back of the room. Is going back and forth in front of the
corridor leading out. Use the stone pillars to avoid detection and take him out
when he stops. Also make sure Phagan isn't anywhere near him when you do so, or
he'll hear you. Keep going until you reach the Ancient Egypt exhibit, but stop
before you enter the room. One enemy is patroling in front. Use your sniper to
take him out. Enter the room and turn right. Stay hidden behind the closest
column and wait while aiming at the corridor ahead. After a short while, a
guard will turn the corner. Quickly take him out before he sees you. Keep going
and turn that same corner. Go in manual aiming right away because one last
enemy will walk in front of you. Take him out and keep walking until a 
cutscene starts (objective completed/checkpoint).

NOTE: At any point, if you are too fast you might close up on Phagan. If that
is the case, you should always wait a little before you do anything, otherwise
he might hear the sound of a body falling on the floor.
Objective added:
- Capture Phagan alive
* Enemy: Edward Benton *
The action starts back with you being trapped in another Ancient Egypt room 
along with Benton. He is armed with a G-18 and wears a flak jacket. As soon as
he sees you, he'll run and take cover. You have few chances to defeat him while
he is moving. Besides, he'll frenetically shoot at you while running. You must
slowly and silently come closer to him when he hides somewhere. Make sure you 
have a good angle, while being hidden behind something. Then go in manual
aiming, take a step aside (pressing L2 or R2 accordingly) and go for a quick
headshot. If you miss, make sure you're well hidden while Benton runs to
another spot, and start over.

Back to main guide
When Benton is down, take the security card he was carrying (checkpoint). You
will then receive an incoming call from Lian.
Objective added:
- Find security cardkeys
From that point, you don't have to worry about stealth anymore. Head for the
right corner at the bottom of the room, and use the keycard to open the grid. 
Open the door to your right (press Triangle in front of it). There are two 
enemies in the next room, which is built in height. Take cover behind the big
statue to your left. Take the enemies one by one. When you are done, climb on
that same statue, and again on the catwalk above your head. Keep going up until
you reach a large vent. Shoot the lock to open the grid and enter in it. Fallow
the only path available up to the next grid which you can open again by
shooting the lock.

You are now on the top of a big aztek pyramid. To the very bottom is en enemy
who is wearing a flak jacket. Another (with no armor) will be firing at you
from a corridor which is at your level in front of you. Take them out (there
was a box containing a HK-5 back in the vent). When you want to climb down the
pyramid, go to the stairs and Gabe will slide all to way to the bottom. The 
guard that was at the bottom was also carrying a keycard. A few guards will 
attack you as soon as you touch the ground, so be prepared to face them. When 
the area is cleared, climb back to the top of the pyramid (from the sides) and
activate the swtich you'll find near the vent entrance. The gate it opens is
located at the bottom of the pyramid, at the end of a corridor to the right. 
As soon as you've activated the gate controls, slide to the bottom of the
pyramid and turn right. Hurry to the grid and roll under it if necessary. Keep
going until you reach the next room. 

There is one guard in this room and another located in a corridor high above
might also see you. Eliminte the one above first, then deal with the one down
with you. This one is armed with a G-18 and wears a flak jacket, like Benton
was. Take him out and pick up the security card he had. Open the gate and head
for the next room.

This next room has a tall spacerocket replica in the middle of it. There are a
few guards in there, two on the same your level, two others on the lower
floor and finally one on a catwalk above. There is a small elevator to the left
of the rocket. Go on the platform and manually aim above the elevator switch
that has sparks coming from it. Shoot it to go up. You'll reach the catwalk
where there was a guard earlier. Fallow the corridor, while dealing with the
two enemies you'll come across. You'll pass in front of the parymid you were on
earlier. You should ignore the enemies shooting at you and go to the end of the
corridor in order to collect the security keycard (checkpoint). Now that you
have your checkpoint, you can take down the enemies or just come back to the
elevator. You'll come across another guard on your way back. Use the elevator
to go all the way down (just press Triangle twice).

Once on the lower floor, open the door (press Triangle) in front and you'll be
in a locker room. There are two guards there. Take them out. You can take a
look at the lockers: one contains a G-18 and another has a flak jacket in it.
Head for the next door that will lead you to the Mars Exhibit. Eliminate the
enemies firing at you from the corridor ahead. Then climb to that same corridor
and head right. Use the control pannel and the keycard to open the gate.

You'll reach the Moon Exhibit. First, take out the enemy standing in front.
Before you go down on the exhibit floor, take the K3G4 from the box at the end
of the corridor. Also eliminate the guard down in the exhibit who is wearing
a flak jacket. When you'll set foot in the exbibition floor, another guard
equiped with a flak jacket will attack you from a catwalk above your head.
Using the K3G4 against him isn't a bad idea, because you don't have a good
angle to his head. Climb on the lunar module replica in order to reach the
catwalk. Head left and you'll meet a last guard after you turn the corner. He
also wears an armor. Take him out and approach the door to your right.

VII. Expo Center Dinorama                                                 <L07>
- Find security cardkey
- Capture Aramov and Phagan alive
As soon as you start the level, four enemies, all wearing flak jackets, will
burst in the control room where you are. A fifth enemy will fire from behind a
grid on your right. Use the desk in the center for protection and take out your
K3G4 (there are ammo in one of the lockers). When all threats are down, go out
through the only opened door and fallow the corridor until you reach the top of
the reception hall. Go halfway around catwalk and hang to the girder above.
Move to the center of the dome and drop yourself.

After the cutscene, you find yourself on a block in the center of the reception
hall. An enemy will fire at you from an edge at your level. Take him down, and
climb down to the floor. Now quickly take cover in a corner of the block you
were just on, because three snipers will pin you down from the ceiling. A
fourth enemy will take position on an edge over a door. Take out the snipers
one at the time (their fire rate is slow, so use that to your advantage). The
last enemy has a flak jacket and is armed with a combat shotgun. Headshot him
and climb to his level in order to pick up his keycard (objective completed/

Locate the door with a sign over it saying "Dinosaurs" and open it. This room
is filled with obstacles and a heavy scenery. A few enemies will try to
surround you and you might have trouble seeing them. Besides, they all wear
flak jackets. Don't hesite to use your heavy artillery there. The last grid is
passed this room, and its control pannel is beside it.

There are a few guards in the next room. When you'll enter them, two more
guards will fire at you from behind the gate that will have closed after you
went through. The shots will be coming from all sides, so keep running around
and again don't be afraid to use heavy firepower. When all guards are down,
break down the showcase glass in the back of the room and cross over to the
corridor. Turn left and you'll start hearing Mara's voice.

* Enemy: Mara Aramov *
Mara and Phagan are in a corridor above. Mara is pointing a gun at Phagan, so
you have limited time to act. Position yourself so that you can have a direct
shot at Mara (stay in the corridor is necessary). Take out your sniper rifle
and carefully aim at Mara's HK-5. Shoot to disarm her.

Back to main guide
Climb on the tail of the dinosaur at the center of the room. A few enemies will
then burst in from the corridor you came by, but the K3G4 should take care of
them quickly. Walk to its head and grab the girder above. Cross over to Mara's

VIII. Rhoemer's Base                                                      <L08>
- Plant C4 charges at 5 fuel tanks
- Eliminate Gabrek and collect cardkey
This level will again require from you that you use your stealth skills.
However, it is not an objective, so failing to do so will not end the mission.
If you get spotted, the base will be on alert and will send in reinforcements.
Besides, there are almost no flak jackets available at all in the entire
mission. The strategy I will describe here will help you to keep your stealth.
Yet it may still be helpful even if you set the base on alert.

You start in a corner and two guards are on the opposite side of the area, near
a truck on your left. One is standing still and the other is circling around
the truck. First, crouch-walk (press and hold X) inside the small shed. In a
locker you will find gas grenades that you absolutely need. Take them and go to
the back of the truck, while avoiding the moving guard. He will soon stop for
a short while near is comrade. Throw a gas grenade at their feet to take them
both out at the same time (make sure the cloud of gas as completely been
dissipated before you come closer).

Further ahead there is a overhanging catwalk on which another guard is
standing. Note the search light on it too. You must not walk in its beam or
it will trigger the alarm. Take out your sniper rifle and headshot the guard
first. Then shoot the search light to destroy it. You can now cross under the

The first fuel tank is in that next area. But don't rush to it already, you
must rather take cover behind the low wall in front of it. A guard will burst
in from your left. Take him out and only now can you go place a C4 charge under
the tank (press Triangle in front of it) (checkpoint). Now look to your right.
You'll see a guard on the wall above, looking away. Snipe him and don't forget
to destroy the search light too. Look to your left and destroy the other searh
light on the arch (which is just to the left of the fuel tank). Cross under
that same arch now that the way is safe and you will receive a transmission
from Lian.
Objective added:
- Disable the power to motion sensors
In the far, you'll see a guard round tripping. You can snipe him right now, but
whatever you do don't go beyond the arch, because an enemy is coming from the
left. Shoot him down as soon as you see him. A third guard is patroling on your
right this time. Take cover behind the corner on your right and eliminate him
and he turns away. Now you can venture out without any worries.

Turn left, in the direction from which the second guard was coming, and climb
the incline leading to the catwalk you crossed under earlier. Cross it and stop
on the other side. Look down to see two guards walking by and a third one 
standing still. Wait for the two guys to move away and shoot down the last one.
Climb down and take the supplies from the boxes behind the truck (including a
nightvision rifle). Take your right and you'll catch up the two guards as they
walk on each side of some kind of trench. Have a gas grenade ready. When they
stop, throw a grenade between them. If you aimed correctly, the cloud of gas
will be large enough to take them both out. 

Now switch to your nightvision rifle. Locate the guards on the wall in front of
you. There's also a search light on that same wall. Make sure you stay out of 
its reach. There are two guards: one will stay in front of you and the second
will walk a long way on your right. You must take this one out first, when he
is on that part of the wall. In other words, you must make sure that the body
is not in the sight of the first guard. When it's done, take out the last enemy
and destroy the light. On your left is the second fuel tank (checkpoint).

From the fuel tank location, turn right and you will soon see a guard standing
in front of a fence. Kill him and come back. Now there is a second passage with
a trench, like the previous one. But before you venture their, locate a door
with a small window on the left side of the building. You can see the head of
a guard through it facing the said trench. Aim and shoot to kill him. Then 
cross the passageway, but stay on the right side of the trench. Once on the 
other side, look to your left to see two guards behind a row of barrels. Take
out a gas grenade and throw it on the wall behind them. Again, don't forget to
destroy the next search light. Finally, the third fuel tank is located behind 
you (checkpoint).

* Enemy: Vladislav Gabrek *
Keep going until you see the fourth fuel tank ahead. Locate a door space on
your right and hide their. Soon Gabrek and three of his guards will walk by.
When they are passed you, sneak behind them. Throw a gas grenade at the group
in order to kill them all at the same time. When the gas cloud has gone away, 
pick up the security card on Gabrek (objective completed/checkpoint).

Back to main guide
Go and set a C4 charge under the fourth fuel tank (checkpoint). Keep fallowing
the same path and stop after the next corner. In a door space similar to the
one you wear just hiding in is a guard. You can throw a gas grenade to take him
out, but it is also quite easy to come close enough to see his head (yet he
won't be able to see you; remember that enemies have poor peripherical vision).

Keep going until you come to a gate. Open it using the switch on the wall. Go
straight in front of you and stop as soon as you see a first soldier. Use your
sniper to eliminate him. Advance up to the next enemy and repeat until you get 
to the power plant. It is on the other side of a fence on your right and there
are two guards in there. Headshot the first one when he comes closer from the
fence. Move until you can see the second one, who is standing still. With
both one killed, you can place a C4 under the last fuel tank (objective
completed/checkpoint). Then go the fence and shoot to lock to open it. The
control pannel is near where the second guard was standing. Cut the power
(objective completed/checkpoint).

Come back to the last crossing and this time take your right. Notice that you
were there earlier in this level. Take your right again and stop by the gate. 
On the other side of the fence, locate the enemy. Snipe him and keep aiming at
the same spot. A second guard will run in and stop exactly where his friend
was standing. Shoot him quickly and you can now open the gate.

Destroy the search light on the wall ahead and cross under the arch. Don't
enter the bunker right away. Instead, wait on the side of the entrance as a
guard will come out. Take him out and then enter the bunker. You'll see a
soldier in front of you once inside. Kill him and look to your right where two
more enemies are standing. A gas grenade will take care of them. Now walk
towards them and turn left.

+ Hint: Survive in the alerted base +
The ideal is obviously not to blow your stealth at all. However it is well
possible to complete the level even with the base on alert. There will be a lot
of enemies and well armed with either PK-102 rifles or combat shotguns. As I 
mentionned at the beginning of the level, there are no full flak jacket
available in the entire level. The only you will find is Gabrek's and it will
give you back only a quarter of your total armor. So it is a heavy challenge
and there are no magic tricks to do it. The combat shotgun is a rather
effective weapon in such a situation, since it can kill an enemy with one shot.
Take cover as often as possible and move only when the path is cleared. With
enemies always coming, no place is really safe, but they usually come in in 
waves. This means that after you've taken a few of them, there will be a break
before new ones come in, leaving a gap for you to make your move. Barrels are
your friends. They will explose when shot. Don't EVER take cover near barrels
and shoot one that's near you yourself! Also make sure you don't destroy any
barrel nearby a fuel tank. Finally, don't bother to kill all enemies you see
on your radar. If they are not in the direction you are going in, leave them
alone. The more you fight, the more chances you have to get killed.

IX. Base Bunker                                                           <L09>
- Catalog 10 ennemy missiles
- Reach comm. building roof
This is a rather short level, yet a very intense one. First, there is a flak
jacket in a box nearby if you need it. Go to the first crossing ahead and be
ready to face enemies on your left. DO NOT touch the red lasers or you will be
killed instantaneously. For now, you can only shut the ones on your right by
shooting the switch with a flashing red light behind them.

Ignore for now the green switch and continue to the next lasers. Locate the red
switch and shoot it. Notice that the lasers on the opposite site have been shut
off. Now come back to the switch with a green light and press Triangle to open
de large door. The first two missiles you have to catalog are in there. An
enemy is also waiting for you inside. Shot him and tag the two missiles. Open
the door on the other side, eliminate the enemy waiting behind it and keep

When you reach a double intersection. First of all, turn right at the first 
intersection and deactive the lasers by shooting the switch ahead. A few
enemies will try to surround you. Run towards the last switch you just fried
and take your right. Again, turn of the lasers by shooting the nearby switch
and keep going. You will come across a corridor on your right. There is a flak
jacket behind the lasers. Ignore it otherwise. When you reach the next lasers,
repeat the same process and open the door on your right (use the green light
switch). There are two soldiers in the back of this room. Take them out and go
to the control pannel they were standing next to. Press Triangle to raise the
four missiles and tag them. After you can come back all the way to the first
of the double intersection.

At the second intersection, a bunch of enemies will jump on you. Deal with them
and deactive the lasers on your left by shooting the switch. Like you did for
the first storeroom, go deactivate the next lasers before you. Afterwards you 
can enter the room and tag the last four missiles (objective completed/
checkpoint). Watch out as an enemy will attack you from behind as soon as you
enter the room. When you are done, exit by the oppiste door. Take your right at
the intersection and destroy the last laser switch.

+ Hint: Access the armory +
You will see ahead a control room with a computer. Enter this room but be 
prepared for a tough fight. Three enemies will run in and take position, all
flak jacket equiped. Eliminate them quickly and make sure they do not destroy
the computer (in order to do so, don't hide exactly under the computer). When
the area is cleared, activate the computer to open the armory door. As you
enter three enemies will take position inside. Run towards the first one
you see. He will throw a grenade at you, so by running to him you will avoid
it. Headshot him before he can switch weapons (they too are equiped with flak
jackets). Take down the other two soldiers. In the lockers around you are a lot
of supplies. Take whatever you need.

Back to main guide
To the right of the control room is a freight-elevator. Use the switch on the
wall to open its door and take it up to the roof (press Triangle).

X. Base Tower                                                             <L10>
- Disable radar tracking
You are now standing on the tower roof. There is a large radar dish in the
center. Go around it and climb to its control pannel. Press Triangle or shoot
it to disable the radar (objective completed/checkpoint).

Objectif ajouté
- Shoot down attack helicopter
* Enemy: KI-33 Chopper *
The next fight is a tough one. The chopper has machine guns that can kill you
in a matter of seconds. The PK-102 is the best weapon to use against it and you
will find ammunition for it on each side of the dish (as well as flak jackets).
During the first phase of the fight, the chopper will circle above you. You can
avoid its machine gun by running in diagonal (arrow + R2 or L2). As soon as it
gone over your head, turn around and shoot it as long as you can. Use the 
lock-on targeting mode and keep shooting as long as you see green in your
target gauge. 

After a few times, you will enter the second phase. This time the chopper will
rise frome below on each side of the tower. He then repeats the manoeuvre on
the opposite side and so on. You should position yourself on the same side of
the dish. Wait for it to rise, than when he starts shooting, run in diagonal
to one of the corner. When the chopper has gone past you, turn around and shoot
like previously. 

There is an alternate strategy which would consist of waiting for the chopper
on the opposite side of the dish. This way you are easily protected from its
machine gun. The downside however is that the chopper then have time to drop
one or two soldiers on the tower. In this case you would constantly have to
deal with enemies while trying to shoot the chopper at the time. I strongly
suggest that you use my strategy above which is more effective not really more

Finally, the third phase combines the two first one. Be prepare to react
accordingly and repeat until the level ends (objective completed).

XI. Base Escape                                                           <L11>
- Escape trough the main gate
You have 3 minutes to escape the base, e.i. to get back to the entrance. You
must move quickly and avoid wasting times with enemies. Try to always be on the
move and stop as rarely as possible, even when you have to fight enemies.

+ Hint: M-79 +
When the mission begins, turn around and go towards the power plant. The box
containing the M-79 is near where you cut the power in the "Rhoemer's Base"
level. An enemy soldier with a flak jacket will be protecting it. Take into
account the 3 minute time limit you have when you decide to go and pick up this
weapon. The level is rather short and the M-79 is far from being essential. The
combat shotgun is the most effective weapon to use.

Back to main guide
At the start of the level, a guard will be ahead a running away. There is a box
with a flak jacket on your right if you need it. Fallow that guard and take him
out when you can. A second enemy will come from your right and a third is 
located on a roof further ahead. Take them out and keep going.

You'll see an enemy inside a building in front of you. Notice the barrels 
before him: shoot them to quickly get rid of him. There is another enemy inside
just after, but this time you have to use normal means to take him out. Fallow
the path up to the passageway with the trench (a few enemies will attack you
from the roofs on your way, but ignore them if they do not pose a direct

Cross the passageway on either side of the trench, but do go down in it. If you
do, you'll likely be overwhelmed by the enemies attacking from all sides.
Indeed, three enemies will try to trap you in the passageway. Shoot down the
ones in front will you keep running. You could simply ignore the third one and
continue on. There is a box with a flak jacket on the ride side of the trench,
which could justify that you want to come back.

Go towards the next trench and eliminate the enemies as you cross it. Ahead are
two enemies wearing flak jackets, taking cover behind a row of barrels. Use to 
explosion to quickly kill them. Turn ride and climb up to the catwalk. A few
enemies will be attack you on the way up.

Climb down at the other end of the catwalk and go around the block in order to
cross under that same catwalk. Two enemies will be blocking the base entrance.
One will normally be inside the shelter, whereas the other will be right on the
road out. This one is the biggest threat because he wears a flak jacket and
will throw grenades at you. Stay in mouvement in order to avoid the grenades 
and take them out. You can use the barrels near the shelter to take out the one
inside. Finally, there is generally a third guard in the corner on your left.
Depending on the time you have left, you can either shoot him or just roll past
him and run outside the base (objective completed).

+ Hint: Gaining a few seconds +
Once you've crossed the catwalk, instead of going down the normal way and go
around the block, you can climb on the wall on either your left or right. Hold
X and lower you down. Drop you off on the ground. Be cautious, because you will
be in a bad position to fight the last guards. You will gain only a few seconds
doing so, but in such a context it might just as well make the difference.

XII. Rhoemer's Stronghold                                                 <L12>
- Eliminate Rhoemer's 10 scientists
- Administer antigen to 6 test subjects
- Find security cardkeys
- Find entrance to catacombs
You start this level on the roof of the cathedral. Take a few steps foward and
climb down on the arche on your right. You'll see an enemy down below. Use your
sniper rifle to take him out easily. Keep walking carefuly and you will be
attacked by a guard from behind a stained glass window. Kill him and make your
way to that same window in order to enter the building.

+ Hint: The chandeliers +
Notice the many chandeliers hanging from the ceiling. By shooting one, it'll
collapse and create an explosion. This might be useful to take out enemies. Use
it to your advantage.

Back to main guide
Take the corridor on your right and shoot the first scientist you see ahead. 
There is a doorway on your right which leads into a small room. Enter and you
will receive a transmission from Markinson. There are two test subjects in
here: locate them and give them a shot of your antigen (press Triangle).

Come back in the corridor and turn right. Turn the corner and you will see a
monk guarding a large wooden door. Shoot him and keep going (ignore the door,
you need a keycard first). Ahead is a dark small room which has supplies in it.
There might also be a guard there, but for some reasons he's most often not
there (if there was a guard by the large door before, this one won't be there).
To the right of this small room is the second scientist. Eliminate him. There
may be a guard with him too. Go in their direction and you will come to an

First go straight ahead, towards the laboratory. Behind the glass door is a
test subject. Give him the antigen and come back to the intersection. You will
then be attacked by enemies in the corridor on your left. Deal with them and
engage in that corridor. You will come across a second laboratory room on your
left. This time there is a guard in front of the glass door. Kill him and go
inside the chamber in order to administer the antigen to the test subject

+ Hint: The test-tubes +
Notice the test-tubes on the counter of this lab. Some of them, when shot, will
spread a lethal gas in the air, similar to the cloud produced by your gas 
grenades. To differentiate them from the normal test-tubes, look at their
shape. The ones that have this mortal gas are bulb-shaped and contain a green-
blue liquid. No other type of test-tubes will have such effect.

Back to main guide
Come back in the corridor and go left to the third laboratory. Behind the glass
doors are three scientists. Eliminate them and pick the keycard that one of
them is carrying (checkpoint).

Back in the corridor, four enemies will attack you. Eliminate them and make
your way back to the large door. A new guard will be in front of it. Kill him 
and go to the switch to unlock the door. Then go press triangle in front of the
door itself to open it. In the room behind it, there's a pile of boxes. You can
easily climb over them. Once at the top, enemies will start shooting you from
far ahead. He's actually on the other side of the cathedral, in a small alcove.
Snipe him and go out through the window. 

Turn left on the balcony and eliminate the guard in front of the stained glass
window on your left. Do the same with the other one on the balcony with you.
Another enemy is located on the other side of the cathedral, like earlier. Now
there are four stained glass window on your left. The first one is the one you
came through. Behind the second window is a room with a scientist in it. Kill 
him and come back on the balcony. There is nothing in the fourth one but a K3G4
rifle (that I strongly suggest you pick up). Finally, behind the third window
is the exit you are looking for.

Fallow the corridor and you will catch up a scientist walking towards a guard.
Take them both out and keep going until you see a inclination on your right.
Above it is a test subject. Go to him and give him a shot of the antigen, but
be ready to fight as two enemies will shut your exit. When you're done with
them, come back in the corridor and turn right. At the end is a scientist
protected by two guards. All three wear flak jacket, but notice the chandelier
above their head. Eliminate them and take the security card from the scientist

The door you can unlock was just before the last group of enemy. You now enter
a library. ALL enemies in there wear flak jacket. The K3G4 might come in handy
here, although it's quite possible to do without. In the back of the room is a
box on which you can climb to reach the surrounding balcony. Three enemies are
on that balcony. Eliminate them and go around the room. At the other end of the
balcony is a bookcase on which you can climb. Destroy the glass stained window
and go outside. There will be a monk on the arch. Kill him and cross to the
other side. While doing so another enemy will shoot at you from your right.
When you are on the other side, enter back inside the cathadral.

Below you is a guard that has not seen you yet. Use that to eliminate him and
climb down to where he was. On your left is a glass door, and behind it is a
guard standing behind a counter. He wears a flak jacket, so be cautious. Kill
him and go beyond the glass door. There is also a test subjet in a corner on
your left. Give him the antigen and climb down on your left. An enemy is
waiting at the bottom. After you've taken care of him, fallow the corridor up
to an intersection. You will then see a scientist running by you. You can
fallow him but stay alert as there is a guard on your left. Kill them both and
take the keycard from the scientist (objective completed/checkpoint).

Climb over the boxes and eliminate the enemy below (he has a flak jacket). When
you climb down, two more enemies will attack you from behind. Kill them a go
over the boxes on your left. An enemy is standing on the other side and he 
wears a flak jacket too. Shoot him and climb over the last set of boxes. A
scientist is about the go around the corner in front of you. Eliminate him
(objective completed/checkpoint).

+ Hint: K3G4 +
There is a dark room on your right with a peak made out of boxes. On top of it
is a K3G4. As you enter the room, a guard will fall from above. Kill him. And
as you start climbind the boxes, a second one will attack from behind.

Back to main guide
Climb the incline on your right and you'll reach what looks like an attic. 
There will be three enemies there, all wearing flak jackets. They are tough to
deal with because they move a lot and will somewhat try to corner you. Climb
down on the other side of the room and open the door using the switch on the
left wall. Open the door and kill the guard on your right. Exit through the
stained glass window.

+ Hint: M-79 +
Notice that the last door you opened prevented you from going left (it was
blocking the corridor). Once you're outside, you can actually get back inside
behind that door through the second stained glass window. You will then find a
box containing a M-79.

Back to main guide
Fallow the central arch until you reach the other side of the cathedral.
Destroy the stained glass window and climb inside. An enemy wearing a flak
jacket will attack you from above a wall of boxes. Take him out and go right.
One last guard will be hidden behind a column on your right. He too is equiped
with a flak jacket. Nearby is a small elevator on which you must go to end the

XIII. Stonghold Lower Level                                               <L13>
- Eliminate Rhoemer's 9 scientists
- Administer antigen to 4 test subjects
- Find security cardkeys
- Find entrance to catacombs
The objectives are exactly the same as in the previous mission. Start by going
down the slope and eliminte the guard that is at the bottom. Turn left and 
enter the room on your left. Administer the antigen to the test subject there
and be prepared for an attack from above. Get back out when you are done and
take your right.

You'll reach a larger hall. Do not go down for now, but keep going ahead
instead. There is an enemy at the end of the balcony. Take him down and turn
left. In the room up there is a scientist. He might be running towards you. If
he does, just make sure you stand in his way and he'll get on his knees. Kill

Come back to the balcony. On the other side of the hall is an enemy. Shoot him
down and use the slope to get to the lower floor. Take your left once you are
down there and go towards the laboratory room in front. Another scientist will
come running like the previous one. Eliminate him and go through the glass door
in front of you. Climb on the boxes on your left and go through the tunnel like
window in order to reach a second laboratory. Down there is a test subject. 
Give him the antigen and go through the glass door on your left. Climb on the
boxes like you just did and go to the next room. You will thus reach a third 
lab room. In this one, there are a few enemies. The first one is right below
you. Kill him and climb down to where he was. Behind the doors on your right is
an armed scientist. Be cautious because he almost always keeps running, which
makes him a tough target to hit. Once he is dead, leave this place through the
doorway on the opposite side of the lab. Down the slope is a test subject. 
Give him the antigen and fallow the corridor back to the large hall. 

Right in front of you is a corridor in which you must go. As you turn the
corner, you will see one or two enemy guards which will try to run away when
they see you. Kill them and keep going until you reach another large hall, this
one divided by a large arch above. Cross under it and go towards the corner
to your right. Climb over the boxes and take the corridor there. Administer the
antigen to the test subject you come across (objective completed/checkpoint).

You end up in a courtyard, be alert because a few enemies will attack you, most
of them equiped with flak jackets. Make your way up to the other end of the
area and climb the tall pile of boxes there in order to reach the balcony
above. When you get to it, an enemy will attack you from behind, on the
fortification. Take care of him and go in the corridor in front of you. It'll 
lead you back in the large hall with the arch. There are two guards in the
balcony with you, the first one wearing a flak jacket. Besides, after you've
taken a few steps into the balcony, a third enemy also equiped with a flak
jacket will burst in from the same corridor you used. When they are all down,
climb over the guardrail and into the arch in order to cross over to the other
side. As you do, a guard will fire at you from the ground level. When you reach
the balcony, go into the small room and elimiate the scientist there. He is 
armed, so again use caution. Take his security keycard (checkpoint).

Come back all the way to the outside balcony. An enemy will be waiting for you
on the upper balcony on your right Take him down and climb to where he was. 
Destroy the stained-glass window and get inside. Turn right and kill the
scientist on your right (he's armed too). Unlock the door to your right which
leads to a corridor.

First take your left and you will come across another scientist, not armed this
time. Take care of him and keep going until you reach a long laboratory filled
with test tubes of all sort. Make sure you don't destroy one that contains a
deadly gas. At the end of the room is a third scientist, armed with a .45. 
Kill him and pick up his security keycard (checkpoint). Immediately turn around
and prepare for a quick firefight as an enemy will be coming at you. He may be
trying to throw a grenade at you. Deal with him and come back to the door you
previously opened (you will come across another normal enemy on the way).

Go past the door and you will see two guards standing at the other end of the
corridor, each one protected with a flak jacket. Take them down and keep going
until you reach a locked door. Use your keycard to unlock it and open it.

You end up on a balcony, on the second floor of a large rom. Ennemis will
attack you from all around, most of the wearing flak jackets, including an
armed scientist. This is a tricky part, so you might want to use your K3G4 
providing you haven't spoiled your ammo before. Once every one is down, keep
going and take the corridor in the corner opposite of where you came in. You 
now reach the second floor of the rose chapel. Eliminate the enemies and, after
a short communication from Markinson, make your way to the arches in the center
of the room. Walk towards the large stained-glass window and there will be a

You are on the ground level oustide the fortress. On the fortifications around 
are two enemies: one on each side of you. Kill them and climb down to the
ground. A tunnel will lead you to the next area. You'll come across two enemies
equiped with flak jacket on your way through. When you reach the second area,
an enemy with a flak jacket will fire at you from a roof in front of you. A 
little to the left of him is another tunnel, but the entrance will be protected
by another enemy with a flak jacket. 

This tunnel leads to a cimetery. Between the gravestones is yet another enemy
wearing a flak jacket. The next tunnl is on the opposite side of the area.
However, after you've turned the corner, you'll see two enemies above on the
fortifications and one will throw grenades at you. You should keep running to
safety in the tunnel will ignoring this last pair. In this tunnl you will come
across the last scientist you need to take down (objective completed/
checkpoint). You will also have to face a few enemies, all wearing flak

After that you will come back inside the cathedral and you will go through
already seen rooms, but this time you find yourself on the first floor. There
will be a couple of enemies in the room with the large columns and, as you
might be getting used to, they all wear flak jackets. Once you reach the 
chapel, take the slope down to the catacombs entrance.

XIV. Stronghold Catacombs                                                 <L14>
- Find Phagan
NOTE: This mission could be divided into three distinct parts. During the first
one, you have to remain stealthy while eliminating guards using a silent weapon
and headshots.

Part one:
As the mission starts, you will se a guard in front of you. Eliminate him and
climb down to where he was. Look to your right: there is a box with a silenced
9mm if you need ammo. Then go left and climb down the stairs, fallowing the
scientist. Always remember to keep a reasonnable distance between you and him.
When you get to the bottom of the stairs, take cover in the alcove on other
side of the tunnel. Soon, you will see a guard passing by you. Eliminate him
quickly. Keep going after the scientist.

The scientist will pass between two guards, standing on each side of the 
tunnel and facing each other. Just before them is a crossing. Crouch so your
steps won't make noise, and turn right. Take your left at the next crossing.
There will be a guard walking ahead in the same direction as you. Eliminate him
and you might also see another guard further ahead. You can just ignore this
last one. Turn left at the next crossing.

+ Hint: Alternate strategy +
It is possible to take out the two guards facing each other by throwing a gas
grenade between them. You must really in the middle of the tunnel, so that the
cloud of gas will reach both of them. Keep going straight ahead and you will
end up in a room with stairs in the middle. The scientist will be on your left.

Back to main guide
Keep fallowing the scientist, but after he is passed the corner on your right,
stay hidden in the tunnel where you are. A guard will pass before you. Take him
out and after that you will be able to pass the corner too. Fallow the 
scientist to Phagan's cell and there will be a cutscence (objective completed/
Objectives added:
- Fallow Phagan to Lian Xing's cell
- Get Lian Xing out of the catacombs
Part two:
You must now fallow Phagan to Lian's cell. He is unarmed, so you must provide
cover fire for him at all time. In general, you should stay close to him to
that you draw enemy fire on you. Stay on your guards because you will often be
surrounded by enemies. You will frequently be attacked from behind after one
or two guards have pulled your attention in front of you. Always eliminate the
threats closer to Phagan first. You should also ignore enemies that are not
directly in your way. Thus, if you let Phagan take to much lead on you, he is
most likely to get killed before you know it. A few enemies are equiped with 
flak jackets, so headshots will always be a winning strategy. You will get one
checkpoint on the way, when you come to a larger room with stairs in the
middle of it. When you reach Lian's cell, there will be a cutscene (objective

Part three:
This time, Lian and you must find the exit to the catacombs. Lian will lead the
way. Unlike Phagan, she is armed with a .45. Still, don't let her do all the 
work, she is not that efficient. However, it means that you can not more easily
deal with enemies attacking from behind while Lian keeps the ones in front 
busy. Again, the fastest you deal with the enemies, the greater your chances
are of making itout alive. Always give a hand to Kian and never leave her alone
for too long. You will also get one checkpoint on the way, after you've climbed
down some stairs. You will eventually get back to the very place where you
started the level. There will be a few enemies wearing flak jackets waiting for
you. Take them out and fallow Lian to the exit (objective completed).

XV. Pharcom Warehouses                                                    <L15>
- Find and interrogate Erikson 
- Turn off power to electric fences
- Locate and tag 3 viral carriers
- Get to warehouse 76
NOTE: This level is unique in that there are two factions fighting each other:
Rhoemer's men in blue and men from PHARCOM in grey. If they see you, they won't
necessarily attack you. They will fight the closest target to them. Besides, in
those combat zones, enemies will respawn forever. Don't try to take them all
out, since it is impossible. The chaos should instead provide you a lot of 
openings for moving to your destinations.

When the mission stars, go forward. Erikson's office is located on your right,
and a low slopping roof on which you can climb will enable you to reach it. 
Enter through the window and there will be a cutscene (objective completed/
checkpoint). Before you get out, make sure you take the viral scanner from the
item box.

+ Hint: M-79 +
To the left of the alley where you started the level is a building inside which
there are a few of PHARCOM's soldiers. You can enter this building through
one of the large windows. Once inside, turn left and climb on the boxes. Break
the window and climb on the roof. There is a box with a M-79 right in front of

Back to main guide
Leave Erikson's office and go straight ahead. On your right, past the two 
enemies firing from the roof, there is an opening in which you can climb. When 
you reach the last room, take out your viral scanner and look around (press 
either Square or R1). Find the body and tag it (press Triangle while you are
above it) (checkpoint).

Break the window and get out. There are a few enemies on the roof and other on
the ground firing at each other. You might one to take out a few before you 
actually get out the building. Once you reach the ground, run away and take
cover behind the large blue containers. Go at the back of this areay and 
located warehouse 38 (the number is written on a small piece of wood over the
door). To the left of that door (which is locked), a small roof similar to the
one which gave you access to Erikson will allow you to reach a window. Destroy
it and climb inside the warehouse. Use your viral scanner and locate the second
infected body. Tag it (checkpoint).

To get out from the warehous, shoot on the barrels that block the main door.
The explosion will break it open. When you are outside, go to warehouse 36 (you
can located it on your map also). Open the door and fallow the alley to
warehouse 36. Shoot the barrels in the corner in order to reveal a hole to an
underground tunnel. Turn right and fallow it until you get back outside.

To your left is an electrified fence behind which are some of PHARCOM's men.
Before you can do anything, you need Rhoemer's men to keep them busy. For an
odd reason, the only way to have them come in is to go inside warehouse 45, to
the right of the fence. They will come in shortly. Get back outside and climb
on the large blue container in the middle of the area. There is a wire above
your head that you can grab in order to cross over to a cornice over warehouse
45. The fightings beneath you should keep you safe while you cross. You will 
find on the cornice a power switch that will cut the power to all fences in
the level (objective completed/checkpoint).

Go to the left end of the cornice and climb down on the other side of the
fence. When you reach the ground, go to the right of the building so that you
don't run through the firefight. In the back is warehouse 69. To the right of
the door (which is locked), there is a window that you can reach to get in.
Once inside, be ready because three enemies will come out of nowhere when you
touch the ground. One of them is armed with grenades and they are all wearing
flak jackets. Kill them all and take out your viral scanner to locate the last
body. Tag it (objective completed/checkpoint) and fire on the barrels to get

Come back all the way to the tunnel (now that the power has been cut, you can
kick open a gate in the fence). Fallow the tunnel until you reach a fence.
Open it and turn right. Open the next fence and fallow this tunnel. There will
be a few of Rhoemer's men fighting PHARCOM soldiers. Rhoemer's man are equiped
with flak jacket so take them out first. Take the tunnel on your right after
that, which will lead you back outside. There is one last of Phagan's men there
who is also wearing a flak jacket. He hasn't seen you yet, so take him out
quickly. Go left and climb on the roof and inside the building.

XVI. Warehouse Elite Guards                                               <L16>
- Locate and tag 3 viral carriers
- Get to warehouse 76