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Rugrats Search for Reptar FAQ/Walkthrough

by RHarrison0987

                        Rugrats: The Search for Reptar
                              For the PlayStation
                                FAQ/Walkthrough

                               By Ryan Harrison
                          rharrisonfaqs(at)gmail.com

                         Last Revised: 01 January 2006
                                  Version 1.2

             This document is Copyright (c)2003-2006 Ryan Harrison

===============================================================================

Table of Contents

     1. Guide Opening
          1.01  -  Version History
          1.02  -  Introduction

     2. Game Overview
          2.01  -  Story
          2.02  -  Controls
          2.03  -  Characters
          2.04  -  Tips
          2.05  -  FAQs

     3. Walkthrough
     4. Activities

     5. Secrets
          5.01  -  Unlockables
          5.02  -  Secrets

     6. Guide Closing
          6.01  -  Credits
          6.02  -  Legal Disclaimer
          6.03  -  Contacting Me


===============================================================================
                               1. Guide Opening
===============================================================================

Opening things and welcome stuff.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                           1.01  -  Version History
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Version 1.2  -  01 January 2006  -  The new layout for this FAQ, and the
                                    copyright has been updated for the year
                                    2006.

Version 1.1  -  27 October 2004  -  A newly reformatted version of this FAQ.

Version 1.0  -  22 July 2003     -  The first fully finished version of this
                                    file.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                             1.02  -  Introduction
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Despite bad graphics, Rugrats: Search for Reptar is actually quite an 
enjoyable, light PlayStation game. It has range of activities to play with lots 
of fun, and lots to discover around the Pickles' household. The game itself is 
very short however, but if you don't mind these minor flaws then by all means 
you should definitely try this game out!


===============================================================================
                               2. Game Overview
===============================================================================

The basics.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                2.01  -  Story
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

(Note that I do not own a copy of the instruction manual of Rugrats, so this 
story is explained in my own words to describe the events of the game before 
you begin.)

It's a nice day over at the Pickles house and Tommy's friends, Chuckie, Phil 
and Lil have come round. Tommy is playing Reptar then decides to show the 
others his Reptar jigsaw puzzle toy. He grabs the Reptar box and shakes it to 
reveal one jigsaw piece. He gets upset, and the only conclusion that Didi, his 
mom, can come to, is that the pieces are scattered all over the house. It's up 
to you, Tommy and the others to find the missing pieces.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                               2.02  -  Controls
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

D-Pad         -  Move Rugrat; change highlighted options in menus; climb
                 objects when leaning against them (Up); control direction of
                 golf swing in golf games (Left/Right)

Start Button  -  Pause/resume game

Square        -  Hold to walk while moving

Cross         -  Confirm selections on menu screens; jump

Circle        -  Pick up/put down objects

Triangle      -  Throw object you are holding; begin episode when standing near
                 sparkling object; open doors; start/stop meter in golf games;
                 cancel selections in menus

L1            -  Move camera around the Rugrat temporarily

L2            -  Move camera to the left of the Rugrat temporarily

R1            -  Reset camera angle to behind Rugrat

R2            -  Move camera to the right of the Rugrat temporarily


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                              2.03  -  Characters
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Those of you who are familiar with the Nickelodeon cartoon show of Rugrats 
should know who the characters are. I'm only going to list those that you 
control in the game, as there are a lot of familiar faces in this game!

Tommy Pickles
-------------
Tommy is the brave baby of the rugrat set, and the hero of the story, and you 
will control Tommy most often. He has lost his Reptar puzzle pieces and has 
vowed to find them all again, "even if he gots to search the whole wide world".
In appearance, he is bald, has a blue T-Shirt and a white diaper.


Chuckie Finster
---------------
Chuckie is Tommy's best friend, although he is rather cowardly as opposed to 
his brave pal. Chuckie is the oldest of the rugrats and keeps control of the 
group. He wears big glasses, green shorts and a blue T-Shirt. He has spiky 
orange hair.


Phil DeVille
------------
The male twin of the DeVille kids. He is always quarrelling with his sister 
Lil, although they're usually seen together often in the cartoon. You can tell
if you are playing Phil as he does not have a bow in his hair.


Lil DeVille
-----------
The female twin. She and her brother Phil like to eat creatures from the  
ground. She argues with Phil a lot, too. To tell the difference from Phil she
has a bow in her hair.


Angelica Pickles
----------------
Tommy's 3-year-old cousin, who likes to boss the babies around as well as  
getting them to do work for her. She loves to eat cookies, and is a fan of the 
Cynthia doll set. She's constantly getting into trouble.  She has long, blonde 
hair and a blue dress.


Susie Carmichael
----------------
Angelica's friend. You only get to play as Susie in the Mini Golf activity game 
from the main menu.


Spike
-----
Tommy's loyal, loving dog. You can control him in the search for Cynthia, and  
he even helps Tommy in some episodes.


Reptar
------
Tommy's hero dinosaur. You control him in the Reptar 2010 episode, and get to 
destroy the city. Fun.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                 2.04  -  Tips
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

- Look for paths to inaccessible areas. For example, climbing big staircases
  may require you to place items to be able to climb.

- Explore. If you want to have to do less activity games you can search for
  hidden Reptar Bars, you can even find some in the Pickles' residence.

- Before you can do hard activity games you must collect more puzzle pieces.
  You should get about 6 before you can try.

- Keep your health meter up by eating cookies. Your health can decrease if you
  fall from high heights, so look for ways to climb down safely and reduce the
  risk.

- Get puzzle pieces by collecting 15 Reptar bars, or completing an activity
  episode.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                 2.05  -  Tips
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Q: Can I play as any Rugrat I want in any episode?

A: No - there are specified Rugrats for certain levels, although in some levels
   you can control multiple Rugrats, such as the Mini-Golf game.


Q: Do I have to play through every level to get every puzzle piece?

A: You don't, actually - it is possible to beat the game by getting all the
   puzzle pieces without playing through every level the game has to offer.


Q: Hi, I'm from CheatCC...

A: Go away.


===============================================================================
                                3. Walkthrough
===============================================================================

There is a training level if you want to get used to the controls of the game 
first. I recommend giving it a go, it's pretty easy and sweet.

There are bonus episodes in the game. They are explained at the end of the 
walkthrough chapter.

So have fun, and here we go.


[ PICKLES' HOME ]  ------------------------------------------------------------

The Pickles Residence is the main 'headquarters' of the game, where you can 
select which episode you would like to play, but also look for hidden Reptar 
Bars and play with stuff. Here is a layout of episodes located in each room of
the house:


Living Room
-----------
The umbrella next to the playpen: Chuckie's Glasses
The basket case beside the TV: Egg Hunt


Downstairs Landing
------------------
The golf clubs beside the bin: Ice Cream Mountain


Basement
--------
The big machine: The Mysterious Mr. Friend


Toilet
------
Dentures on the floor: Grandpa's Teeth


Kitchen
-------
Fudge packet near popcorn: Incident on Aisle 7


Stu & Didi's Bedroom
--------------------
Gorilla next to bed: Toy Palace


Guest Bedroom
-------------
Cynthia doll next to bed: 7 Voyages of Cynthia


Bathroom
--------
Toy lion in front of laundry basket: Circus Angelicus


Upstairs Sitting Room
---------------------
Cookie box next to coffee table: The Cookie Race


Grandpa's Bedroom
-----------------
Remote next to bed: Visitors from Outer Space


Tommy's Bedroom
---------------
Nightlight: Let There Be Light

NOTE: There is a Reptar bar behind Spike's doghouse in the garden.
NOTE: There is a Reptar bar behind the bin in the kitchen.
NOTE: There is a Reptar bar in the closet in Stu & Didi's room.
NOTE: There is a Reptar bar behind the crib in Tommy's room.
NOTE: Before you go anywhere, press Triangle on Tommy's Reptar puzzle box to
      place the first piece.


[ CHUCKIE'S GLASSES ]  --------------------------------------------------------

Difficulty: Easy
Controlled Character: Chuckie
Aim: To tag each rugrat and race them back to the playpen
Reward: 1 puzzle piece

Introduction: It's pouring down outside and Angelica is bored. Chuckie suggests 
they play a game, and it's Hide and Go Peek. But Angelica orders him to give 
her his glasses.  So a blind Chuckie has to find each baby and race it to the 
pen.


Pickles Residence
-----------------
Look around for Reptar bars, and search around downstairs first to make it 
easier on yourself at first. The garage is open, so take a look around in  
there. The babies hide in random locations around the house, so just look 
everywhere. Press Triangle to tag a hiding baby. Racing babies is easy. Just 
make sure to find clear paths and take the quickest way back. If a baby beats 
you, they get to hide again.

Another tip: if you have to race a baby downstairs, you can use the secret 
stair jump trick (jumping down to the foot of the stairs from the very top, 
explained in the Cheats and Secrets section). You have to race back three 
babies (Tommy, Lil and Phil). Once you have raced all the babies back, Angelica 
will appear wearing Chuckie's glasses. She gets sick and Chuckie retrieves his 
glasses.


[ EGG HUNT ]  -----------------------------------------------------------------

Difficulty: Easy
Controlled Character: Tommy
Aim: To get 35 eggs in 170 seconds
Reward: 4 Reptar bars

NOTE: You can only explore downstairs.
NOTE: The hidden gold egg is in the downstairs sitting room behind the couch.

Introduction: Tommy finds an Easter egg and Angelica snatches it from him. But 
there are more eggs around the house. Find them all before Angellica does.


Pickles Residence
-----------------
The eggs are all easy to find. Just get the gold egg before getting the final 
egg. There is plenty of time, but be as quick as possible. Just look around 
corners and keep an eye out, you may go past one. When you get all the eggs, 
Angelica gets upset and runs off crying.


[ ICE CREAM MOUNTAIN ]  -------------------------------------------------------

Difficulty: Easy
Controlled Characters: Tommy, Chuckie, Angelica, Phil, Lil
Aim: To score a par on each hole (9 holes in total)
Reward: 1 puzzle piece

NOTE: A hole in 1 will earn you a Reptar bar.

Introduction: Stu finds his clubs. He tells Didi that he's taking the kids out 
for ice cream. He takes them to 'Ice Cream Mountain' a golf course in which you 
are rewarded a whole mountain of ice cream if you score 9 pars. But it's never 
been done before...Tommy tells the others that if they all do some, they'll be 
done in no time.


Hole 1 - Par 4
--------------
You control Tommy here. This is the simplest of all the holes. Start by  
approaching the ball and you will take a club and the swinging meter will  
appear. The hole is directly in front of the tee. Direct the arrows as parallel 
to the sides as possible. Press Triangle to start the meter and press it again 
to stop the meter and strike the ball at strength according to how much of the 
bar is filled. I'd stop it about 75% of the way up the bar and you should score 
an easy hole in 1.


Hole 2 - Par 5
--------------
This place is filled with toys, and Chuckie is your man. You will see that the 
hole is on a degree to the right up a big hill in front of the tee. You want to 
hit the ball at a high strength aimed just to the left of the hole. So when it 
rolls up the hill, it should swerve to the right, but be careful to keep it  
from going down the slope to the right of the hole. But you have plenty of 
shots if you make a mistake. It is possible for a hole in 1, but at the most 
you are looking for no more than 3 or 4 shots.


Hole 3 - Par 4
--------------
The ol' castle with shuttin' door hole. You control Angelica. You're looking at 
the same strategy as used in Hole 1. Just hit the ball at a high strength and 
don't hit the door. If you don't score, walk through the castle or round the 
side and pocket the ball. A very easy hole.


Hole 4 - Par 5
--------------
You control Phil. This is similar to Hole 2, but the hole is further away. 
Remember to use the strong hit up the hill technique and swerve it left. From 
there, shoot it at the hole. Be careful not to let it roll down the other ramp 
next to it.


Hole 5 - Par 5
--------------
The ol' windmill hole, and Lil is your controlled rugrat. You want to aim the 
ball directly at the hole in the fence in front of the windmill and smack it at
full force. Just don't hit the blades! Then the direction of the path changes, 
so aim to the left and hit the ball at another high force towards the hole. It 
gets simple after the windmill.


Hole 6 - Par 5
--------------
You control Tommy again. This hole has a big pitfall - the massive bowl to the 
right of the tee. Between the tee and the hole, you should see an elevated 
mound of grass in the corner. Strike the ball towards there. It should go up 
and roll off the other side and from there you can go for the hole. Remember, 
if it goes into the bowl, putt it towards the hole at full force. You have more 
than enough shots, but still, use them wisely.


Hole 7 - Par 4
--------------
A very complex, and difficult hole. You control Chuckie.  The hole is behind 
the set of buildings in front of the tee. You need to aim it at a certain angle 
so it should rebound of the sloped path. This map should help.

|       |               |       |
|       |               |       |
|       |____      _____|       |
|      ***** \    / ooooo       |
|__________ **\  / o  __________|
           | * \/  o |
           |  *   o  |             (Follow the *'s or the o's)
           |   * o   |
           |   * o   |
           |   * o   |
           |    *    |
           |    *    |
          /     *     \
         |      *      |
         |    (tee)    |
          \___________/

From there, you need to aim the ball at another degree to swerve it round the 
buildings and into the hole. Remember, hit the corners to rebound the ball at  
an angle.


Hole 8 - Par 5
--------------
A spiralled course, and you control Angelica. Before you start, go into the big 
pyramid to find lots of Reptar bars and even a mummy of Mr. Friend! When you've 
found all the Reptar bars, get out again (you can't get hurt, so don't worry).

So from where you start, aim the ball at the far corner to rebound it. Rinse, 
lather, repeat, and carry on into the centre of the spiral. It's easy if you 
get used to it.


Hole 9 - Par 3
--------------
The final hole is looking at Ice Cream Mountain! It's up to Tommy to win it  
all. The hole is directly opposite the tee, across a stretch of land with 
sloped terrain. You want to hit the ball off at full strength towards the slope 
in the middle to the left. It should roll towards the hole and land not far 
away, and you can putt it in from there. It's a quite simple hole, but with few 
swings.

Then, the ice cream's all yours!


[ THE MYSTERIOUS MR. FRIEND ]  ------------------------------------------------

Difficulty: Easy
Controlled Character: Tommy
Aim: To fend off Mr. Friend and a group of three Mr. Friends
Reward: 1 puzzle piece

Introduction: Tommy approaches Stu's machine when all of a sudden a doll 
appears out of it called Mr. Friend. But he sure doesn't look friendly.


Pickles Residence Basement
--------------------------
There are cookies scattered around the basement if you need some instant 
health, but only use them when you have to. Find a can and press Circle to pick 
it up and press Triangle to throw it and hit Mr. Friend, like Bowling. It 
should take 2 hits to blow him to pieces.

Suddenly, the machine produces three more Mr. Friends. So now Tommy's up for  
his first kung-fu lesson. You can bowl the cans at Mr Friend again, or you can 
kick him by pressing Triangle to grab him then hitting X to kick but it's 
better to bowl cans.

Stu then sees his wrecked creations, luckily Didi persuades him to make up a
new toy!


[ GRANDPA'S TEETH ]  ----------------------------------------------------------

Difficulty: Medium
Controlled Characters: Tommy, Spike
Aim: Find Grandpa's teeth then rescue Chuckie
Reward: 1 puzzle piece

Introduction: Tommy and Chuckie are at the garden festival at the park. Grandpa 
is left to look after Tommy and Chuckie while he takes his teeth out to eat 
some potato salad. Spike steals the teeth and runs off with Grandpa chasing 
him, and Tommy and Chuckie are left alone. They escape the play cage to go and 
retrieve the teeth.


Park
----
You can play on the playground equipment by pressing Triangle on them. Look 
around this area for some Reptar bars then head into the maze. From the start, 
take the left turn and walk through the path until you reach the white gate.
Stay away from the bench as there is a goose there, so head the opposite way.
Walk through the path until you see a tree in dark shade. Go past it and turn 
left (avoid the goose)! Take more left turns until you get to another tree in 
shade. Walk up the path and you should get to Spike. It's difficult to describe 
the route, but it's simple. Just go in the opposite direction of the geese and 
you should end up finding Spike sooner or later.

When Tommy finds Spike, he drops the teeth. Chuckie goes to get them when a
goose attacks him. The goose steals the teeth and knocks Chuckie onto its back 
and runs off. Tommy mounts Spike and it's chase time!


Maze
----
Stay on the path and chase the goose. There are cookies around if you need  
them. You have to jump a bench before carrying on. After a picnic bench with a 
yellow bowl on it you have to jump another bench then cross the little stream. 
On the other end of the big puddle is a Reptar bar, so be sure to get it! 
Continue chasing the goose and you'll come to some white pairs of fences. You 
need to jump the last three. Get the Reptar bar behind the bush after the 
fourth fence. Jump three fallen over trees and you'll end up at the play area.

The goose throws Chuckie off and begins to attack him in the play area. Tommy 
finds some hockey pucks. You could take the goose out with them.


Play Area
---------
Aim the kick of the puck with the Left and Right buttons and kick the pucks 
with Triangle. But remember to hit the goose and not Chuckie! You have 130 
seconds to do it in. You need to hit the goose five times to win. If you hit 
Chuckie four times, you lose and have to start again. Also, there's a Reptar 
bar at the far end of the court. Hit it with a puck to get it.

The goose spits the teeth out again and Grandpa finds them, and the episode
finishes.


[ INCIDENT ON AISLE 7 ]  ------------------------------------------------------

Difficulty: Hard
Controlled Character: Tommy
Aim: Find Reptar cereal & escape from Steve and Larry
Reward: 1 puzzle piece

Introduction: Tommy finds a packet of Fudgy Ding-A-Ling bars. It's empty.
Grandpa realises that the family is out of Fudgy Ding-A-Ling bars, and takes
Tommy to the shop to buy some more along with the other groceries. While they
are at the supermarket Tommy spots a big poster advertising Reptar cereal, so
he decides to go and find the Reptar cereal. He sneaks off while Grandpa goes 
to buy the shopping.


Supermarket
-----------
At the other end of where you start are some sacks of flour with a Reptar bar 
on top. You have to climb the other set of sacks and jump over to get it. Head 
to the area with the gardening and carry on until you see some ice on the 
floor, which you must traipse across. If you run you'll slide and lose health, 
so hold down the Square button to walk across safely. Turn left to enter the 
fruit area. Turn right and climb the stock of fruit. Walk across and jump the 
weighing scales, carry on a bit more and jump another set of weighing scales.  
You should now be in the corner if you have followed me so far.

Now turn to your left and jump the next set of weighing scales. You'll now be 
on a long stock of oranges. Walk to the end of it and jump onto the purple and 
green fruit. From there, jump onto the nearby set of more purple and green 
front and then jump onto the crates and get the Reptar bar.

Tommy boards a shopping trolley and is scooted across to the bakery and lands 
on a shelf of pies. You now have to keep Steve and Larry away by throwing pies 
at them.


Bakery
------
Throw pies at Larry and Steve with the Triangle button, and aim the pies with 
the Left and Right buttons on the D-Pad. Try to get the Reptar bar next to the 
blue poster by hitting it with a pie. Larry and Steve will run around a lot and
hide behind the big shelves, so throw pies at every opportunity. When the five 
counters on their picture go out, you win.

Larry and Steve argue and walk off after you've finished with them. The next 
target is to escape the lobsters and get to the soapy area.


Supermarket
-----------
To the left of the blue poster is a Reptar cereal poster with a direction 
arrow, so follow it! An opened freezer with a lobster is here. Quickly turn 
left. Look out for the blue cans, which can hurt Tommy. Walk straight through 
this next area and find the trolley.  Turn right and go past the spilt coke.  
The next open area is full of cans and lobsters. Use the cans to take out the 
lobsters by picking them up with Circle and throwing them with Triangle. At the 
right hand end of the store you should hear the music change. Walk through. You 
should now be at the Soapy area. If you run across the soap, you'll fall. It 
takes a bit of time to walk across it, too. Your best bet is to climb the boxes 
and jump your way across to the other end of this area.

The next area has eggs flying everywhere. Avoid them and carry on through this
next area. Watch out for the slippery floor and the freezer doors that open and
shut themselves, they can hurt you. At the end you can get a cookie to 
replenish your health.

Tommy then finds the Reptar cereal but there is a boss lobster and his buddies 
around. You have to press the switch against the wall...


Reptar Cereal Department
------------------------
There are several cans in front of Tommy. Pick them up and throw them at the 
lobsters to take care of them, and grab the cookies if you need some health.  
When you take out the three red lobsters, grab a can and hit the big blue  
lobster with it to stun him, then quickly climb the nearby boxes and press 
Triangle to flip the switch on the wall.

The blue lobster is swept away and Tommy gets the cereal. He is swept away on a 
box and finds Grandpa, who takes him away, but not the cereal, therefore making 
this venture completely pointless (almost)!


[ TOY PALACE ]  ---------------------------------------------------------------

Difficulty: Hard
Controlled Characters: Chuckie, Tommy
Aim: To find Tommy & fend off Thorg
Reward: 1 puzzle piece

Introduction: Stu finds an old doll in his room and remembers the store where 
he bought it from: Toy Palace. He decides to take Tommy and Chuckie to the 
store with him. When they are at Toy Palace, the babies find some dolls and 
replace them in the pram that Stu is pushing them around in. Tommy runs off, 
Chuckie gets lost, and the store closes, while Stu has walked out. Oh dear...


Toy Palace
----------
Walk straight ahead, past the two soldiers. Move through the section with toy 
soldiers. Then you should come to the area with toy cowboys. Run through the 
firing plastic arrows and turn left. You can get a cookie here. Move on then 
turn right. There's a big Jack-in-a-box in the corner, stay away from it. Wade
through the ball pool and keep moving ahead into the area of giant crayons.

Chuckie finds Tommy and they start making their way out when they see Thorg, 
the giant gorilla toy who is hungry. It looks like they are doomed, but Reptar 
can save them. But they need to hit the high switch on the wall.

You need to find Reptar boxes and place them to be able to climb the steps.  
One of them has been done for you. Look around the area for boxes: there is one 
on top of the pile of 'Toys' boxes, one above the toy train tunnel in the area 
of giant Lego bricks, another in the same area on the other side (across from 
the big time-machine gadget) and one on the high shelf next to the wrapped up 
boxes. You should now have enough boxes to climb the steps and reach the 
switch. Press Triangle to press it. Reptar takes care of Thorg, and then Stu 
finds the babies and takes them out of the store.


[ 7 VOYAGES OF CYNTHIA ]  -----------------------------------------------------

Difficulty: Hard
Controlled Character: Spike
Aim: Find Cynthia
Reward: 1 puzzle piece

Introduction: Tommy finds Angelica's Cynthia doll and brings it to Chuckie.
They're going to use her as a captain for their play boat. Angelica realises 
she's gone and then Tommy and Chuckie lose her. Spike sets off to retrieve 
Cynthia.


Sewers
------
Head forward and turn left when you get to the metal fence. Run forward and 
turn at the first right. At the end of this tunnel on the right hand side is a 
Reptar bar. Grab it and head in the opposite direction. Jump over the pipe and 
go right. You'll then come into an open area and the music should change. 
You're on the right track so far.

In this open area, run right and climb up and go around to the left of the 
yellow drum. Now you must be careful to stay out of the brown water, as it can 
damage Spike's health. Use the floating crates to move around. You need to get 
past the two black bin-liner bags and move on until you get to the two yellow 
drums. Use the platforms to reach the far platform at the back. At the end is a 
gap with three sewage pipes and a raft underneath them. Hop onto this raft to 
get across the water, and then jump off. Turn left to get to another area full 
of sewage water. Get to the bottom left end. When you go through this next 
tunnel you should see a blue drum, and the music will change when you approach 
it.

To the right of this blue drum is a bone if you need more health. This next 
area is simple. Just stay on the left side all the time and venture through the 
sewers, and you should get bones if you need them. At the end you'll see 
daylight, and head out onto the field.


Garbage Dump
------------
You have 130 seconds to find Cynthia on the field. She's between the two drums 
at the end of the route. Just head out, turn right when you see the crane and 
run down to the end of the slope and you should see her. Spike then returns 
Cynthia just before she's about to crucify the babies!


[ CIRCUS ANGELICUS ]  ---------------------------------------------------------

Difficulty: Medium
Controlled Characters: Spike, Phil, Angelica
Aim: Complete each act and please Angelica (three acts in total)
Reward: 1 puzzle piece

Introduction: Tommy finds his toy lion in the bathroom when he hears Angelica 
and the others talking downstairs in the landing. Angelica wants to throw a 
circus. Chuckie is reluctant at first, but then he decides to join when the 
others persuade him.


Ring One
--------
The first act is Tommy demonstrating his furry-ocious lion jump through burning
hula-hoops. Well, over hurdles, actually. You have to collect 12 bones to  
complete the act within 110 seconds. It's easy really, just stay near the outer
edge of the garden. Bones are placed above hurdles, and between hurdles on the 
ground. Just be quick and make your jumps at the right time and you should have 
no problem.


Ring Two
--------
This next act is Phil and Lil riding their tricycle around the path and jumping 
off the ramp landing into the "bulls eye". Start by riding through the path in 
the cones then turn left into the path between the fences. Get the Reptar bar 
if you want and move on. Follow the path, and get the Reptar bar just before 
the ramp. Now start biking up the ramp, and when you are on the red board at 
the top, jump forward and you should land on the trampoline. If you don't,
you're ordered to do it again.


Ring Three
----------
The last act is Chuckie, the human cannonball! Chuckie is put on the end of the
seesaw and Angelica is on the top of the ladder at the other end. Press the 
Triangle button to start to meter and when it reaches the small bar on the left 
side, press Triangle. It will start moving back, and when it reaches the small 
bar on the right, hit Triangle a third time. Angelica will launch Chuckie. If  
he lands in the dark brown leaves, you've done it. If not, you have to try 
again. If you do it incorrectly three times, Chuckie runs off and you have to 
start all over from Ring One again.

Once you've finished it, Phil and Lil argue over who gets to be the human 
cannonball next, and inadvertently launch Angelica off the seesaw and she lands 
in the leaves with Chuckie!


[ THE COOKIE RACE ]  ----------------------------------------------------------

Difficulty: Easy
Controlled Character: Tommy
Aim: Beat Angelica to the kitchen
Reward: 2 Reptar bars

Introduction: Tommy finds a cookie box. Without warning, Angelica appears out 
of nowhere and snatches the box. There are no cookies in it, but she can smell 
more cookies being baked in the kitchen. She's up for a race with Tommy, with 
the winner getting the cookies.


Pickles Residence
-----------------
Run out of the sitting room and turn left. Run to the end of the hallway and 
descend the stairs (jump down them to make it quicker). Run through the living 
room and into the garden. Run around the banner and through the kitchen doors.

There are cookies scattered around the house to grab while you race to the 
kitchen. If you get all 5 you get bonus Reptar bars when you finish the race.  
Here is where they are located in order:

1. In the hallway on the way to the stairs.
2. On the staircase.
3. Next to the basement door.
4. Beside the coffee table in the living room.
5. Next to Spike's doghouse.

If you beat Angelica, Tommy gets the cookies!


[ VISITORS FROM OUTER SPACE ]  ------------------------------------------------

Difficulty: Medium
Controlled Character: Angelica
Aim: Escape to the alien garage
Reward: 1 puzzle piece.

Introduction: Tommy finds a remote in Grandpa's room and Grandpa and Stu joins 
him. Grandpa goes on about stories about aliens. Stu takes Tommy to bed when 
all of a sudden he lands in a playpen in a spaceship with Chuckie, Phil and 
Lil. He has the idea that Visitors from Outer Space did it. Angelica appears 
with an alien remote and uses it to free the babies. The robots realise that 
they have escaped and go off to find the other babies, and now Angelica has to 
escape.


Spaceship
---------
Use Triangle to shoot the laser if you have to. Collect batteries to recharge 
it, and get cookies to replenish your health. Anyway, get out of the first room 
and start moving around this next area in a circle. Defeat the robots using the 
laser and find the room with the blue and yellow coloured squared floor. Turn 
right and run to the end (zap robots while doing so) and take the next right 
turn to get into the elevator. When it takes you to the bottom run out.

Now move forward and zap the robot. Get the battery if you need it. Enter the 
door and go out the door on the right-hand side. Keep moving on and enter the 
next room and grab the Reptar bar then go out the next door. Zap the robot and 
go to the very end of this hallway and go through the door to your right. You 
can find a Reptar bar between the suitcase and the bin. Go out the door at the 
end of the room. Turn left and zap the robot. There's a cookie before the next 
door; get it to get some more health. Walk into the middle of the room.

A talking fish promises to help Angelica escape if she frees him. So she zaps 
the lock of his cage. The robots suddenly enter and see Angelica. They make a 
dash for her when George (the fish) turns off the gravity. He escapes through 
an air duct. Angelica's on her own again.

Use the X Button to float higher and Circle to float lower. Go into the air 
duct in front of you. Turn left, then turn left again to get a Reptar bar then 
float upwards. In this next area go the end with a Reptar bar in the corner, 
turn right and float downwards at the _first_ drop in the duct. Move to the 
end, turn right, float upwards and keep moving on until you see the garage.
Float out.

Angelica sees the babies. They have found a spaceship, and make their escape 
back home.


[ LET THERE BE LIGHT ]  -------------------------------------------------------

Difficulty: Medium
Controlled Character: Tommy
Aim: Get to the fridge then find Spike to help you open it
Reward: 1 puzzle piece

Introduction: It's bedtime and Tommy's tucked up. Stu then presses a key on his 
computer downstairs and all of a sudden there is a blackout. Tommy thinks the 
light must be in the refrigerator, as it's always hiding in there. He takes his 
flashlight with him to keep the shadow monsters away.


Pickles Residence
-----------------
Press Triangle to turn on the flashlight to take out the shadow monsters when 
they appear, and pick up batteries to recharge it. So head out of Tommy's room 
and go through the hallway, and take out the shadow monster. Go down the stairs 
and go into the living room, taking out any shadow monsters you might 
encounter.  Now head into the kitchen, put down the flashlight by pressing 
Circle and press Triangle against the fridge.

Tommy's not strong enough to open the fridge by himself. But he's certain that 
Spike can help. Now he just has to find Spike.

So before you go on any dog hunts, don't forget to pick the flashlight up 
again! Spike is found in a random location of the house, so all I can really 
say is look everywhere. Try the back garden too, as you may find him there as 
well. Remember to use Triangle to take out the shadow monsters and collect 
batteries if you need more charge for the flashlight, and grab cookies if you 
need health. When you find Spike, put down the flashlight and press Triangle 
against him.

Spike then helps Tommy open the fridge, when the light appears again. Stu has 
fixed the fuse!


[ BONUS LEVELS ]  -------------------------------------------------------------

Bonus levels are extra episodes, which you can play after completing a few 
episodes in the Pickles Home. Here are the walkthroughs for each of them too.


[ NO MORE COOKIES ]  ----------------------------------------------------------

Controlled Characters: Tommy, Chuckie, Phil, Lil
Aim: Eat all the cookies before Angelica snatches them
Reward: 3 Reptar bars

Introduction: Tommy and his friends are eating cookies in the kitchen that were
made for them especially by his mom. Angelica enters, and orders to have the 
cookies. But if she has any more, she'll be sick. So keep the cookies away from 
her.


Pickles Residence
-----------------
You have to eat 15 cookies. Press Circle while standing still to eat a cookie, 
and if Angelica gets too close to you, press Triangle to throw the box to the 
baby with the arrow above their head. It's easy if you just keep your distance 
from Angelica. Also, there is a Reptar bar in Lil's corner. Whoever is 
controlling the cookies should quickly grab it.

She gets angry and the babies celebrate when you win.


[ MIRRORLAND ]  ---------------------------------------------------------------

Controlled Character: Tommy
Aim: Find all the balloons to float back up to the mirror
Reward: 1 puzzle piece

Introduction: Didi shows Tommy an antique mirror she bought. She goes off to 
find some other stuff when Tommy walks into the mirror. He suddenly finds 
himself on the ceiling and everything is upside down. Spike hands him some 
balloons to get started on trying to float back up.


Pickles Residence
-----------------
There are six '?' boxes around the house. When you find one, press Triangle 
against it to release all the balloons, which you have to collect before the 
timer stops. Look around that area and nearby rooms. Here is where each colour 
box of balloons is located:

  Blue: Stu & Didi's room (where you start)
  Red: Kitchen
  Yellow: Toilet
  Green: Living room
  Orange: Grandpa's room
  Purple: Basement

Don't forget to look for Reptar bars!

When you have all 6 colour balloons, Tommy returns!

NOTE: When you complete this level, you can access it again via the mirror in 
      Stu & Didi's room.


[ TOUCHDOWN TOMMY ]  ----------------------------------------------------------

Controlled Characters: Tommy, Chuckie, Phil, Lil
Aim: Drink all the chocolate milk before Angelica can get any
Reward: 3 Reptar Bars

Introduction: Didi is going out and leaves Stu and Grandpa to look after the 
kids. They go to watch the football and Grandpa gives Tommy some chocolate 
milk. Angelica tries to steal it. You must drink it all before Angelica gets 
any!


Pickles Residence
-----------------
Similar to 'No More Cookies' but on a football mat and less room, so be quick 
in drinking the milk. Press Circle to drink it while standing still and 
Triangle to pass it to the baby with the arrow above their head. There are two 
Reptar bars around.

When you win, Angelica gets upset. Didi comes to clean her up. (Since when did 
Didi get back so soon)?


[ GOLD RUSH ]  ----------------------------------------------------------------

Controlled Character: Phil
Aim: To get 62 nickels in 170 seconds
Reward: 4 Reptar bars

Introduction: Angelica, Phil and Lil are playing in the park. Angelica goes 
down the slide and finds a nickel. She's sure there are more nickels in the 
park, and she orders Phil to go and find them all.


Park
----
Nickels are scattered everywhere, and they are all easy to find. There is a 
bonus gold nickel in the park maze behind one of the pillars. Remember to 
search everywhere, on all the playground equipment, and on the hill in the 
middle of the park.

When you have all the nickels, Angelica gets all hyped up thinking she's rich 
over 3 dollars and 10 cents. Phil and Lil then go off to look for worms.


[ THE END...? ] ---------------------------------------------------------------

Once you have found all the puzzle pieces it looks like it's a happy ending, 
with all the babies sleeping over at Tommy's house.  Actually, there's one more 
level to do...


[ REPTAR 2010 ]  --------------------------------------------------------------

Controlled Character: Reptar
Aim: Get to City Hall


City
----
You can get to rampage around in the city for a bit of fun. With Reptar, you 
can press Triangle to chomp things and Circle to breathe fire. You can't get 
hurt or killed in this level, so just feel free to roam around. Look for the 
spotlights and approach them. I'm not going to spoil the ending for you, so 
just enjoy it.

Congratulations upon beating Rugrats: Search for Reptar!


===============================================================================
                                 4. Activities
===============================================================================

There are some mini-games that you can play from the main menu of the game and 
here are the walkthroughs for them.  Some of them you can find in the main game 
so I'll just be as basic as possible.


[ COOKIE RACE ]  --------------------------------------------------------------

(A more detailed walkthrough is in the walkthrough section, in the episode 
entitled "The Cookie Race".)

Controlled Character: Tommy
Aim: Beat Angelica to the Kitchen

The same as the episode in the main game, but there are no cookies for bonus 
Reptar bars, although this activity is great as a warm up. Start by running out 
of the sitting room, turn left, run to the end of the hallway, jump down the 
stairs, run through the living room and into the garden, around the party 
banner and into the kitchen. If you beat Angelica, Tommy gets the cookies.


[ GOLD RUSH ]  ----------------------------------------------------------------

Controlled Character: Phil
Aim: Find 62 nickels in 170 seconds

Nickels are scattered everywhere, and they are all easy to find. Remember to 
search everywhere, on all the playground equipment, and on the hill in the  
middle of the park. When you have them all, Angelica is $3.10 richer. Big wow.


[ MINI-GOLF ]  ----------------------------------------------------------------

Controlled Characters: Tommy, Chuckie, Angelica, Phil, Lil, Susie
Aim: Beat other players in a golf tournament or play yourself

You get to play Ice Cream Mountain (look in walkthrough for details) against 
other players or by yourself. To beat other players you need to score in less 
swings than they do, simple. You can have up to 4 players (multi-tap required)
or just play alone if you'd like to practise. Here are some tips for each hole:


Hole 1 - Par 4
--------------
This is the simplest of all the holes. Start by approaching the ball and you 
will take a club and the swinging meter will appear. The hole is directly in 
front of the tee. Direct the arrows as parallel to the sides as possible. Press 
Triangle to start the meter and press it again to stop the meter and strike the 
ball at strength according to how much of the bar is filled. I'd stop it about 
75% of the way up the bar and you should score an easy hole in 1.


Hole 2 - Par 5
--------------
You will see that the hole is on a degree to the right up a big hill in front 
of the tee. You want to hit the ball at a high strength aimed just to the left 
of the hole. So when it rolls up the hill, it should swerve to the right, but 
be careful to keep it from going down the slope to the right of the hole. But 
you have plenty of shots of you make a mistake.


Hole 3 - Par 4
--------------
The ol' castle with shuttin' door hole. You're looking at the same strategy as 
used in Hole 1. Just hit the ball at a high strength and don't hit the door. If 
you don't score, walk through the castle or round the side and pocket the ball.


Hole 4 - Par 5
--------------
This is similar to Hole 2, but the hole is further away. Remember to use the 
strong hit up the hill technique and swerve it left. From there, shoot it at 
the hole. Be careful not to let it roll down the other ramp next to it.


Hole 5 - Par 5
--------------
The ol' windmill hole. You want to aim the ball directly at the hole in the 
fence in front of the windmill and smack it at full force. Just don't hit the 
blades! Then the direction of the path changes, so aim to the left and hit the 
ball at another high force towards the hole. It gets simple after the windmill.


Hole 6 - Par 5
--------------
This hole has a big pitfall - the massive bowl to the right of the tee. Between 
the tee and the hole, you should see an elevated mound of grass in the corner.
Strike the ball towards there. It should go up and roll off the other side and 
from there you can go for the hole. Remember, if it goes into the bowl, putt it 
towards the hole at full force.


Hole 7 - Par 4
--------------
A very complex, and difficult hole. The hole is behind the set of buildings in 
front of the tee. You need to aim it at a certain angle so it should rebound of 
the sloped path. This map should help.

|       |               |       |
|       |               |       |
|       |____      _____|       |
|      ***** \    / ooooo       |
|__________ **\  / o  __________|
           | * \/  o |
           |  *   o  |             (Follow the *'s or the o's)
           |   * o   |
           |   * o   |
           |   * o   |
           |    *    |
           |    *    |
          /     *     \
         |      *      |
         |    (tee)    |
          \___________/

From there, you need to aim the ball at another degree to swerve it round the 
buildings and into the hole. Remember, hit the corners to rebound the ball at 
an angle.


Hole 8 - Par 5
--------------
A spiralled course. So from where you start, aim the ball at the far corner to 
rebound it. Rinse, lather, repeat, and carry on into the centre of the spiral.
It's easy if you get used to it.


Hole 9 - Par 3
--------------
The hole is directly opposite the tee, across a stretch of land with sloped 
terrain. You want to hit the ball off at full strength towards the slope in the
middle to the left. It should roll towards the hole and land not far away, and 
you can putt it in from there.


[ EGG HUNT ]  -----------------------------------------------------------------

Controlled Character: Tommy
Aim: To get 35 eggs in 170 seconds

The eggs are all easy to find. There is plenty of time, but be as quick as 
possible. Just look around corners and keep an eye out, you may go past one.


===============================================================================
                                  5. Secrets
===============================================================================

The secrets of the game.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                             5.01  -  Unlockables
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Unlock Grandpa in Mini-Golf
---------------------------
Clear all levels and get all Reptar bars to unlock Grandpa and be able to play
as him in the Mini-Golf game.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                               5.02  -  Secrets
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Mr. Friend Mummy
----------------
On Hole 8 of Ice Cream Mountain (Main Game only) if you look inside the giant 
pyramid you can find a tomb of Mr. Friend encased in bandages.


Play With Spike
---------------
In the garden there is a stick, a ball and a bone. If you get near Spike and 
throw one of these objects, he'll play fetch with you.


Stair Jump
----------
In areas of the house you can jump from the top of the stairs to the very 
bottom and you actually won't get hurt. This is great for racing games like 
Chuckie's Glasses and The Cookie Race. Get a good run-up and jump as far as you 
can. It saves all the time from hobbling down the stairs. This works on the 
stairs on the upper landing and the stairs in the basement.


===============================================================================
                               6. Guide Closing
===============================================================================

The end.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                               6.01  -  Credits
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Steve "Psycho Penguin" McFadden
     For all the help, encouragement, advice and stuff. Shabba!

Jeff "CJayC" Veasey, the IGN staff, and other sites whom have posted this FAQ
     For hosting all my work and allowing me to become a much more recognised
     author.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                           6.02  -  Legal Disclaimer
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

This FAQ is copyright (c)2003-2006 and exclusive property of Ryan Harrison.
Everything contained in this file is my own info, unless it has been notified 
and credited as info from another source. This FAQ may ONLY appear on the 
following sites:

1up.com (http://1up.com/)
GameFAQs (http://www.gamefaqs.com/)
GameNotOver (http://www.gamenotover.com/)
GamerHelp (http://www.gamerhelp.com/)
HonestGamers (http://www.honestgamers.com/)
IGN FAQs (http://faqs.ign.com/)
Neoseeker (http://www.neoseeker.com/)
Omega Gateway (http://omegagateway.com/)
SuperCheats (http://www.supercheats.com/)

If you would like to post this guide on your site, feel free to do so, but only
as long as you contact me first and I grant you permission. If any of my FAQs 
is marked as Version FINAL, I'm not going to let you post them up, as I don't 
have time to be registering with all the sites just to have my guides posted 
up. If you're going to be stupid and decide to post ANY of my FAQs, let alone 
this one, on your site without my permission, that is plagiarism, and it's 
illegal. So just don't do it. This FAQ may also NOT be sold for profit, 
published for profit or reproduced for profit. This document is protected by 
copyright law, and I will find out if you rip me off. However, if you would 
like to use some of my info for your own FAQ, then I have no problem with that,
JUST SO LONG AS YOU ASK ME AND CREDIT ME. That is all.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                            6.03  -  Contacting Me
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

If you wish to get in touch with me regarding my work, whether you have any 
questions, comments or suggestions for this or any other of my FAQs, my E-Mail 
address is rharrisonfaqs(at)gmail.com. Please make sure that your questions 
have been answered within the file before you send them, because I do not have 
time to look and reply to E-Mails that already have the solutions posted up, 
and you will likely not get a reply. If the file is complete and has a version 
number FINAL then you should definitely re-check before you send an E-Mail to 
me, otherwise then I'd be glad to help you out.

If you do send something helpful to me, then I will include in a future update 
of the file and I will give credit to you for whatever you have submitted. 
Please have a sensible E-Mail topic like "FAQ Question" so that I do not 
mistake it for something else and delete it. Thanks for reading and take care.

http://www.gamefaqs.com/features/recognition/22792.html

This file is dedicated to the memory of the late Chris MacDonald, who died on 
May 17, 2004. Rest in Peace.

http://www.gamefaqs.com/features/recognition/85.html

-END OF FILE-