______ _______ __ | ___ \ _ \ \ / / | |_/ / | | |\ V / | /| | | |/ \ | |\ \\ \_/ / /^\ \ \_| \_|\___/\/ \/ � Copyright 2009 Keith Kelly. All Rights Reserved. The websites that are allowed to host this guide is: www.gamefaqs.com - Username = Glacoras www.neoseeker.com - Username = Games_GameFAQs www.supercheats.com - Username = Glacoras =============================================================================== Introduction =============================================================================== Welcome to my fourteenth Guide without a co-author. I decided to write for this guide after noticing that it did not have a guide on this site and it was a short game. I did enjoy this game, but do not feel as if you should spend more than �3 for it. It is VERY short and might take you less than 2 hours to complete. I managed to get mine at a charity shop for 50p, so I felt as if I have got my moneys worth from it. Anyway, I hope you enjoy this guide and the game as much as I enjoyed writing the guide and playing the game. =============================================================================== Contents =============================================================================== To find a section quickly, press "Ctrl"+"F" and copy the string of text in the square brackets. 01) Contact Details .............................. [RX01] 02) History ...................................... [RX02] 03) Game Basics .................................. [RX03] 03A) Controls ............................... [RX03A] 03B) Menu Options ........................... [RX03B] 03C) Levels ................................. [RX03C] 04) My Guide ..................................... [RX04] 04A) Erasing Dice + Colour Effects .......... [RX04A] 04B) Playing Area + Game Over ............... [RX04B] 04C) Flashball + Linking .................... [RX04C] 04D) Hints & Tips ........................... [RX04D] 05) Credits ...................................... [RX05] =============================================================================== 01) Contact Details [RX01] =============================================================================== E-Mail me at [email protected]. Please use the title "ROX Guide", or it may be deleted as I get alot of junk mail from this E-Mail. Please DO NOT E-Mail me if you can not write in English or you want to ask a question that has already been answered in the guide. =============================================================================== 02) History [RX02] =============================================================================== Version 1.0 First copy of this FAQ Version 1.1 Changed some information before the Introduction Version 1.2 Update of the guide's layout Version 1.3 Updated the Levels [RX03C] section Version 1.31 Fixed a mistake =============================================================================== 03) Game Basics [RX03] =============================================================================== This section is dedicated to explaining the Controls, the Menu Options and how to play this game. ------------------------------------------------------------------------------- 03A) Controls [RX03A] ------------------------------------------------------------------------------- Start Button = Pause Left/Right Direction Buttons = Moves the drop to the left/right Down Direction Button = Makes the drop fall faster X Button = Rotates the fall anti-clockwise (DEFAULT) O Button = Rotates the fall clockwise (DEFAULT) ------------------------------------------------------------------------------- 03B) Menu Options [RX03B] ------------------------------------------------------------------------------- Single Mode ����������� You have a counter in the middle that you need to fill up (by erasing Dice) before you can get to the next level. There are 20 levels and the counter requires a higher amount of points to fill to the top. VS Mode ������� You get Blocking Blocks in this game. The winner is the first one to force the other player into a Game Over situation (column 3 or 4 filled to the top). The Blocking Blocks are thrown to the opposite player's Playing Area when you score points and their current drop has finished and another drop is about to start. Option ������ This allows you to change the rotation controls to 3 pre-defined sets. I do not use both types of rotation in my games, so the DEFAULT setting (mentioned in section [RX03B]) is fine for my purposes. However, you may decide that you want to use one of the other selections. Anyway, you can also listen to different Sound Types and Music Tests in here as well. Guide ����� An in-game guide that will explain how to play the game. There are 5 sections to this guide. DICE MOVEMENTS = Explains that a pair of dice will fall down (and shows that they can be moved from side to side). Also explains that they can be rotated. No explaination on how to accomplish these tasks, though. HOW TO ERASE DICE = From in-game: "Erasable when the number on the thrown dice is the same as the number of dice". Also shows some dice being erased. I feel this is a poor explaination and will provide a clearer idea on how to erase dice in section [RX04A]. DICE COLOURS = Explains that different coloured dices that meet the critera of being erased will only erase the end dice. Then explains that if the colours match, the dice in between the matching critera pair will also be erased. In-game has better explainations, but I will explain this in further detail in section [RX04A]. FLASHBALL = From in-game: "The flashball will erase any adjacent die including those adjacent diagonally". LINKS = Explains that linking is possible, then shows 3 examples of what linking is. Linking is basically having an Erase Dice move drop another die into a position to be removed from the Playing Area. I suggest you watch this to see what linking is. ------------------------------------------------------------------------------- 03C) Levels [RX03C] ------------------------------------------------------------------------------- NOTE: Red/Pink is one set of Dice and Blue/Yellow is another set of Dice. The reason behind the identification is that the manual that comes with the game identifies Red, Yellow and Green Dice, but I the colours more like Pink, Blue and Green. This may just be a translation error. Levels 1-4 (choose "Easy" in-game) only have access to the Red/Pink Dice. Levels 5-9 (choose "Normal" in-game) has access to Red/Pink and Blue/Yellow Dice. Levels 10-19 (choose "Hard" in-game) have access to the Red/Pink, Blue/Yellow and Green Dice, as well as a faster drop rate for the Dice. Level 20 has the Dice fall faster than the other levels AND has access to all three sets of Dice. =============================================================================== 04) My Guide [RX04] =============================================================================== As mentioned in section [RX03B], the game has an in-built guide to explain how to play the game. For this reason, I felt it was important to show that this section was my own guide and not copy/paste from the game. The fact that the game has an in-built guide may ask why I felt I needed to make one of my own. The answer is that I felt the in-game guide was lacking in some explainations and that it was not as useful as it could have been. ------------------------------------------------------------------------------- 04A) Erasing Dice + Colour Effects [RX04A] ------------------------------------------------------------------------------- To remove any Dice from the playing area, you need place the Dice in a specific place away from a matching number Dice. The Table will provide the amount of Dice that needs to be in the middle of the match number Dice. .----------.-----------------------------------------.----------------------. | Dice No. | Dice in the Middle of the Matching Pair | Total amount of Dice | |----------|-----------------------------------------|----------------------| | 01 | 01 | 03 | |----------|-----------------------------------------|----------------------| | 02 | 02 | 04 | |----------|-----------------------------------------|----------------------| | 03 | 03 | 05 | |----------|-----------------------------------------|----------------------| | 04 | 04 | 06 | |----------|-----------------------------------------|----------------------| | 05 | 05 | 07 | |----------|-----------------------------------------|----------------------| | 06 | 06 | 08 | '----------'-----------------------------------------'----------------------' .---.---.---. | |. .| | | . | . | . | <--- That will erase the 1 Dice. Depending on the colour of | |. .| | the 1 Dice will depend on the 5 Die being erased as well. '---'---'---' This game has 3 colours (as mentioned in section [RX03C]). The booklet that came with the game claims that there are red, yellow and green. I think that the Dice colours in the UK version look more like pink, blue and green, although I could agree that pink could be counted as a light red. Anyway, if the colours of the 1 Dice in the above diagram match (ie, they are both green), the 5 Die will also be erased. If one of the 1 Dice is green and the other one is red/blue, the 5 Die will NOT be erased. Another words, attempt to get the colours matching when possible. ------------------------------------------------------------------------------- 04B) Playing Area + Game Over [RX04B] ------------------------------------------------------------------------------- The Playing Area is 6 Dice in length. Because of this, I recommend that you try to use 4 Die in the first column on the right and on the left. 5 and 6 Die should NOT be placed in the edge columns unless you need to in an attempt to keep playing. The man in the top-right corner (middle for 2 Player game, with the red guy being Player 1 and the blue guy being Player 2) shows the next Dice drop. You need to keep the middle columns (3 and 4) from filling up to the top, or it is Game Over. Either use carefully placed Flashballs (mentioned later in section [RX04C] to reduce the height of the columns or clear the coloumns with matching colour Dice (as mentioned in section [RX04A]). ------------------------------------------------------------------------------- 04C) Flashball + Linking [RX04C] ------------------------------------------------------------------------------- We will start with the Flashball in this section. Flashballs will destroy any Dice surrounding them. This means that they are more effective if they are placed next to the largest column of Dice. Dropping a Flashball on the top of the largest column is a waste, as you will only get rid of one Die. Also, Flashballs can be used to fill in gaps between a matching set of Dice (as mentioned in section [RX04A]). Finally, you can use them as part of a Linking tactic. .---.---.---. In the diagram to the left is an example of Linking. | .|. .|. .| The 1 Dice will be erased, dropping the Dice above them | | |. .| to the lower row. This will also trigger the 2 Dice to |. |. .|. .| match and be erased as well. I made sure that the left |---|---|---|---. diagram was not affected by the colours of the Dice. | |. .| | .| However, if the 1 Dice DID match colour AND the 4 Die | . | . | . | | was not there, the 5 Die would be erased and you would | |. .| |. | no longer have a link move. '---'---'---'---' ------------------------------------------------------------------------------- 04D) Hints & Tips [RX04D] ------------------------------------------------------------------------------- 1) The edge columns should only house 4 Dice. Exceptions to this rule can be made if you need that column to match another Dice number OR you are running out of room. 2) Unless there is no room left, keep 5 Dice and 6 Dice away from the edge columns. 3) Try to keep the Playing Area as empty as possible. 4) Forget about Linking moves. Any focus on these may cause you to build up and loose the game. 5) For more points, press down when the set of Dice falling is where you want them to drop. 6) When possible, use Flashballs to bridge the gap between Dice that will be removed. 7) Drop Flashballs to one of the sides of the highest Dice column, hopefully on top of another Dice column to remove more Dice. 8) Do not bother trying to match 5 Dice and 6 Dice, as a miscalculation will mean that you have a huge column of Dice that could have been avoided. Also, only try to match 4 Dice hortizontally (from left to right, not down to up). This should be ignored if you can match them up without building a stack of Dice to do so. 9) In 2-Player Mode, try to get points quickly to add Blocking Blocks to the opposition. =============================================================================== 05) Credits [RX05] =============================================================================== Everyone on the FAQ Contribution General Board for help with improving my guides. If you need help with writing a guide, please check out GameFAQ's Board 2000094. If not, just check out that board to see how you can help with the Completion Projects that are running there. ===============================================================================