Copyright (c) 2003 by piecemealcranky Game: Road Rash: Jailbreak Author: piecemealcranky Platform: Sony Playstation Date Created: 11th of August 2003 E-mail: [email protected] Last Updated: 19th of September 2003 Version: 2.00 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ```````````````````````````````````` Last Updated: 31st of August 2003 ```````````````````````````````````` I had reviewed this FAQ and checked all the words and grammar mistakes. I'll be still waiting for some suggestions for the hints & tips section (if you know any that are not shown here yet) and if you're willing to contribute it to this FAQ, please do so. Any contribution is my honor to receive it and your name will be put in the special thanks section. I think it will take some time for me to figure out some more hints & tips for this FAQ. So, get ready for the next update. `````````````````````````````````````` Last Updated: 12th of September 2003 `````````````````````````````````````` Like I said, I've added some more hints for this game. More to come (maybe) but as I mentioned earlier, if you would like to share something new (tips/hints) with this FAQ (which are not posted yet), please e-mail them to me. Anyway, that's all for now. `````````````````````````````````````` Last Updated: 19th of September 2003 `````````````````````````````````````` I'm totally sorry for not making this MAJOR update earlier. I don't really see it until now. I've done a new section in the 'List Of Motorcycles' part under. I've added a small part for Cops Bikes. Sorry again for this important update. Anyway, just scroll down for more info. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ `````````````````````````` Author's First Words: `````````````````````````` Firstly, I would like to say thanks for reading this FAQ. I hope I've really done a great job that can help you find some answers you've wondered a long time. I provided some information that may not really be helpful but I think it can still be added for your own knowledge. I'd like to mention here that I didn't make any guide or information for the Side Car (Co-op) & Side Car (Versus) under the Multiplayer menu because the co-op mode, you can find the courses in the Jailbreak mode while the versus mode, the courses you can find in the mode Skull To Skull, so both of them are not necessary. I also would like to apologize if I didn't make a full guide or missed some important things that should be in this FAQ. If you've detected any major problems regarding this FAQ, please e- mail me as soon as possible (see my e-mail address above). If you can't understand what I've written down here, please e-mail me and I would be glad if you provide the subject (just write there 'Road Rash Jailbreak'). Thank you again for spending your precious time reading this FAQ. Happy reading! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ``````````` Contents: ``````````` 1. Introduction 2. Legal Information 3. Game Types 4. Controller Configuration 5. Info For Single Player -Jailbreak -Five-O -Time Trial 6. Info For Multiplayer -Skull To Skull -Cops & Robbers -Time Trials 7. Characters & Characteristics 8. List Of Weapons 9. List Of Motorcycles 10. Hints & Tips 11. Gameshark Codes 12. Special Thanks ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ````````````````` 1. Introduction ````````````````` Have you ever heard of Spaz and Punt? They are looking for a skilled rasher, and do you want to be one of them? So, get ready, because I'm about to make you skilled and help them out. Road Rash: Jailbreak is not only focusing on the full campaign mode, but in this game, you can be a cop, race with your partner and compete against the clock. Best of all, you got to knock all of the rashers especially the gang leaders and the cops as well. If you didn't know yet, you can view help by pressing the circle button anytime and a menu will appear and that should help you out a bit, in case you got into any trouble. There are three important things you always should remember in this game; never get your bike wrecked, never get busted by the cops and most importantly, never ever give up hope. Do these things correctly and you'll be well on your way to victory. So, pick up a mode and get started! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ `````````````````````` 2. Legal Information `````````````````````` Please remember these legal notices each time you're trying to rip off my work. This part may contain some VERY SERIOUS information, so please pay attention: No part of this FAQ may be reproduced in any form, shape, or transmitted, in any ways, or any forms by any means (electronic, mechanical, recording, or otherwise) without prior permission from the author. This means no copying, no publishing, or any other illegal activities. This FAQ is posted only in GameFAQs and nowhere else. If other websites had taken this FAQ to theirs (a secured site), I won't mention them here. This FAQ copyright 2003 by the author piecemealcranky. The author may agree or disagree with any suggestions given. Contact me as soon as possible for any inconveniences regarding this FAQ. E-mail me at: [email protected] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ``````````````` 3. Game Types ``````````````` In this section, I'm going to let you know about the modes that are available in the main menu. If you highlight a mode or anything that can be emphasized, you will see that you will be shown a section where the highlighted place explained. Anyway, here they are: Solo: So, you're a cocky punk who wants to go it alone. Let's see what you're made of. - Jailbreak - The full campaign. Run with a gang, rise through the ranks and jack your status to Captain. Spaz and Punt are looking for a skilled rasher. Could you be the one? - Five-O - You're the 'man', delivering your own brand of justice. Capture the fugitive or pull down your quota in this three level campaign. - Time Trial - It's you and the clock. Thrash some records and become remembered. Multiplayer: Want to compete against your pals? Welcome to smack talk center. - Skull To Skull - Time to walk the walk. Pick a race, a bike and have at it. May the best rasher win. - Cops & Robbers - Be the cop on the hunt or an escapee in the making. One of each required. - Side Car (Co-op) - One bike, two riders and a whole mess of ornery opponents. Can you learn to work together? - Side Car (Versus) - Up for some 2 on 2? Split screen sidecar for up to 4 players. - Time Trials - Any record breakers in your crowd? Race 1 - 6 players against the clock in alternate play. Options: Save, Load, Sounds, Controls and other items of a personal nature. - Load - Load a saved game from your memory card. - Save - Save the Jailbreak campaign in detail and race progressions in Five-O and Sidecar. (You can only save a game when you have started or loaded one). - Controller - Change your existing controller configuration. - Noise - Mix the various volume levels to your hearts content. - Jukebox - Some killer bands and some kind songs. Set up your in- game play list for a fine rashing background. - Multiplayer - Adjust screen layout for split screen games and toggle the 'catch up' speed boost for the lagging player. - Credits - Who's to blame for the Jailbreak? Check out this most wanted crew. Note: For further explanations and details regarding the Solo and Multiplayer information above, scroll down to the 'Info For Single Player' and 'Info For Multiplayer ' part below. Also, for the list of the controls under the Options menu, see the part under. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ````````````````````````````` 4. Controller Configuration ````````````````````````````` So, you're lazy to check the controls in the game itself huh? No worries, because I got all the stuff you need right here. This part shows the controls taken directly from the game. I apologize for some inconvenience that I didn't see when I'm typing. Please e-mail me as quickly as possible if you've detected some mistakes written down here (see my e-mail address above). Digital 1: X - Throttle/Wheelie X + Up - Nitro (2x) Square - Brake Triangle - Cycle Weapons Circle - Look Back Select - Cycle Camera Start - Pause Left + Right - Steering _ R1 - Primary Attack |_ R2 - Kick attack |_ L1 - Alternate Attack |_ L2 - Taunt + Up + Down - Super Moves R1 / R2 / L1 - Combos Digital 2: R1 - Throttle/Wheelie R1 + Up - Nitro (2x) L1 - Brake Square - Cycle Weapons R2 - Look Back Select - Cycle Camera Start - Pause Left + Right - Steering _ Triangle - Primary Attack |_ X - Kick Attack |_ Circle - Alternate Attack |_ L2 - Taunt + Up + Down - Super Moves Triangle / X / Circle - Combos Digital 3: X - Throttle/Wheelie X + Up - Nitro (2x) Square - Brake Triangle - Taunt Circle - Cycle Weapons Select - Cycle Camera Start - Pause Left + Right - Steering _ R1 - Kick Attack |_ R2 - Alternate Attack |_ L1 - Primary Attack |_ L2 - Look Back + Up + Down - Super Moves R1 / R2 / L1 - Combos Note: The Controller options are for you to change what controller you want to make changes to. Also, if you're using 'analog controllers', you can toggle on and off for it. Using analog controllers are recommended for better feeling when playing throughout the game. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ``````````````````````````` 5. Info For Single Player ``````````````````````````` Welcome to the information part. This part will explain and give information regarding the single player mode, which includes Jailbreak, Five-O, and Time Trial. If you think it's hard to understand my elaborations regarding this section, please e-mail me and I'll make some changes for you to understand easier. If I missed some important stuff, e-mail me too. Anyway, here they are: A. Jailbreak: This part is the full campaign where you fight with everyone and earn money and other stuffs. First of all, you'll see a scene with Spaz and Punt riding motorcycles (they're not really moving actually). After that scene, you'll come to a screen where you have to select which team you want to be in. There are two teams, which are: DeSades & Kaffe Boys DeSades: Captain - Draco Desade Wheels - Cruisers Leathers - Only with Chains M.O. - 'Cruise & Bruise' Description: Draco's boys - The Motley Cruisers. Straight-ahead power, whether fist or throttle. Do you dare belong? Kaffe Boys: Captain - Helmut Swizzlestick Wheels - Super Sports Leathers - Flashy Racing Variety M.O. - 'Lean & Scrape' Description: Helmut's crowd - Serious speed in the twisties, with a mean kung fu streak. Red lined, white knuckled - No problem! Next, you'll have to make a decision. Just like what the game says: 'Now the choice is up to you. Draco and the DeSades' Cruisers or the Kaffe Boys' Super Sports? Join a gang, pick an Alias and get to business.' Anyway, if you want to know about the courses, check under here. So, I'll give info for the courses that are available in the Jailbreak campaign. Here they are: I) The Courses: Rank - Grunt Soccer Mom: Stadium To The City Park Traffic Density - Wide Open Curve Factor - Light Miles - 5.06 Description - It's gameday on this city's freeways. Pack up your bat |& chain, it's time to visit some old 'friends'. Overlook: Alpine To Countryside Traffic density - Moderate Curve Factor - Hard Miles - 4.94 Description - Sunday service is out and the hills are alive with the sound of violence! 'Love thy neighbor'. High Noon: Badlands To The Military Base Traffic Density - Wide Open Curve Factor - Moderate Miles - 5.01 Description - Round up the gang and hop on the chuckwagon for a tour through the old ghost town. Waterfront: Skyscrapers To The Factories Traffic Density - Moderate Curve Factor - Light Miles - 5.01 Description - Life's a beach, then you endo! Head for the party in the old warehouse district. Tree Hugger: Alpine To Rolling Hills Traffic Density - Congested Curve Factor - Hard Miles- 5.09 Description - Pack up your bags and head for the hills for a little 'fun in the forest'. Watch out for smokie! Monu-Mental: Coastal Dunes To The Dam Traffic Density - Congested Curve Factor - Hard Miles - 4.86 Description - Lost time and hallucinations... What really happened in the desert that day? Rush Hour: Strip Malls To The Freeway Traffic Density - Wide Open Curve Factor - Light Miles - 5.28 Description - Wide open roads, with little girly curves. Watch those tunnels, the entrances are wide but those exits are narrow. Medieval: Woodlands To the Countryside Traffic Density - Wide Open Curve Factor - Moderate Miles - 4.94 Description - Igor's got a brand new bat. Spare the torches and go to the town on the village folk. Border Run: Headlands To The Military Base Traffic Density - Wide Open Curve Factor -Light Miles - 5.01 Description - Wake and bake, time to chase those aliens in the hot desert sun. Welcome to Badlands! Gauntlet: Countryside To Rolling Hills Traffic Density - Wide Open Curve Factor - Light Miles - 3.57 Description - And you were hoping for a nice, quite ride in the country. Can you say roadkill? Rank - Lieutenant Urban Sprawl: Factories To The Harbor Traffic Density - Wide Open Curve Factor - Moderate Miles - 9.33 Description - Ah, the sounds of the city. Little children playing, birds chirping, and heads hitting the asphalt. Woodlands: Farms To The Mountain Pass Traffic Density - Moderate Curve Factor - Moderate Miles - 9.46 Description - Leave that pig on the farm and ride a real hog on this not so pleasant ride through wine country! Round Up: Badlands To The Military Base Traffic Density - Congested Curve Factor - Moderate Miles - 9.74 Description - Rednecks and Roadkill litter the road, try to add to it if you can. When you see a fork on the road, take it. Wharf Rat: Stadium To Meadows Traffic Density - Moderate Curve Factor - Moderate Miles - 9.42 Description - The city is a human zoo, not a concrete jungle. Follow the Pied Piper home or lay your own trail to the country. Descent: Alpine To The Arid Hills Traffic density - Wide Open Curve Factor - severe Miles - 9.53 Description - After leaving the turns, please enjoy the in-flight movie shown during your high altitude jumps. Flight School: Rocky forest To Coastal Dunes Traffic Density - Wide Open Curve Factor - Moderate Miles - 9.70 Description - Don't let the road hypnotize you, or you might miss the dam tour. Escape: Factories To The Island Traffic Density - Congested Curve Factor - Moderate Miles - 9.30 Description - Don't wok, ride your way to Chinatown or you'll never make it to the bridge. DeSades like kung-pao! Sightseeing: Alpine To Meadows Traffic Density - Wide Open Curve Factor - Heavy Miles - 9.67 Description - Getting better little man, but these ups and downs are sure to make you cry. Lost Highway: Military Base To the Dam Traffic Density - Congested Curve Factor - Moderate Miles - 9.46 Description - Ride, punch, kick, ride, punch, kick, ride, punch, kick. Oh yeah, don't forget to say hello to Doris. Donut patrol: Stadium To The Donut Shop Traffic Density - Moderate Curve Factor - Light Miles - 10.9 Description - Don't ever try to lift bear claws from Ye Olde Donut Shoppe again - now your thumbs in the batter! Rank - Captain Traffic School: Foothills To Skyscrapers Traffic Density - Wide Open Curve Factor - Moderate Miles - 14.13 Description - Mom isn't here to wipe your nose, time to ride with the big boys or get beat down like the dog you are. Mountaineer: Woodlands To Countryside Traffic Density - Moderate Curve Factor - Hard Miles - 13.81 Description - Sharp turns, numerous trees, and holiday traffic. One tip, pack a lot of bandages, biaaaaatch! Dry Heat: Arid Hills To Coastal Dunes Traffic Density - Moderate Curve Factor - Moderate Miles - 13.83 Description - Vultures overhead, 5-0 on your back and victory on your sights. Kick some rashers or become another stat. Weekender: Freeways To Mountain Pass Traffic Density - Moderate Curve Factor - Moderate Miles - 14.12 Description - From the city tunnels to the curves of the hills. Watch your back and try to keep the bugs out of your teeth. Agro: Countryside To The Bluffs Traffic Density - Moderate Curve Factor - Moderate Miles - 13.99 Description - Through the valley, over the hills, across the dam, and to the wharf. This ain't the way to Grandma's house. In The Drink: Military Base To the Harbour Traffic Density - Congested Curve Factor - Hard Miles - 14.16 Description - Don't get beat in the desert heat. If you're not the fastest you'll be stuck to a cactus. I'm a poet and didn't know it! Long Haul: Chunnel To The Oil Fields Traffic Density - Moderate Curve Factor - Moderate Miles - 13.92 Description - Try to hold out for the long haul, and show em why you're leader of the pack. Road Trip: Mountain Pass To The Chunnel Traffic Density - Wide Open Curve Factor - Severe Miles - 14.11 Description - Watch your back, but not too much, or you'll find your ride wrapped around a tree. Run For The Hills: From Bridge To Alpine Traffic Density - Moderate Curve Factor - Moderate Miles - 14.03 Description - Get off your knees punk, you're not done yet. One last break through the hills to be top dawg... Jailbreak: ??? To ??? Traffic Density - ??? Curve Factor - ??? Miles - ??? Description - Keep your hands on the wheels, you've got a mission to accomplish. Once done, rash like mad. II) Jailbreak Info & Details: Rank - Grunt Ok, this part, I'll give some info about the Jailbreak mode. Well, you'll start as a Grunt first. Your only target now is to jack your status to Lieutenant, which is the next rank; so winning is the only way. First, start with your first race and just beat anyone who is blocking your way. Well, I'll explain everything I know about grunt level so here they are: Chances Of Winning - 93% Chances Of Losing - 23% Chances Of Getting Beaten Up - 17% Explanations - Grunt status is not very bad, because you can easily win the game and your opponents are weaker than you or as same as you (except for the Captains). Believe me, you can easily get number 1 and most of the time you got to beat many opponents in just one race (see the percentages above). One thing you'll always have to remember when in your grunt days; don't care what rank you're in, just keep a full concentration on the game and watch out for your opponents and also for the obstacles. Level Progression: Well, this task is called 'The Gauntlet'. First, you'll see a scene where Spaz is testing Punt on his skills to beat 'it'. 'To reach Loo-tenant, you'll have to prove yourself against the home team. Beat the clock and survive the Gauntlet. Make Punt proud'. So, do you think you can? Never say no! This task is a simple one. You'll just have to beat the time given in the game. Just race and kick some rashers and you'll be fine. Just don't get crashed to any trees and/or cars or it will definitely slow you down. Good luck! When you've completed the race then you'll see another scene where punt gets a new bike. So, be careful. The next level are not going to be as easy as you thought. Rank - Lieutenant Well, looks like you've made it. Congratulations! Well, you're not finished with you mission. Still got to get to Captain which is the next rank. Well, your rank goes up, but your target doesn't. Well, to know if you have what it takes to become a skilled rasher and to get away from Lieutenant rank, try your first level and I don't really recommend skipping races. Just win them in order. To add to your own knowledge, see the percentages below: Chances Of Winning - 75% Chances Of Losing - 40% Chances Of Getting Beaten Up - 43% Explanations - Don't ever think winning on this rank would be a piece of cake. Dealing with it is quite tough but once you've mastered it, you won't have any problems kicking those rashers. If you want to be the first, make sure you put some efforts to it. It won't come easy. Your chances of winning are good but losing chances are also good enough to make you suffer. So, always focus and keep it straight. Level Progression: You'll see a short scene where the cops busted Spaz and stripped off his gear without his permission. He wants revenge for the person that does that. 'Spaz demands revenge. Knock the flashing officer Petrovich from her mighty perch with a few well placed blows and Captain honors are yours'. Anyway, this is what you have to do. First, you'll have to catch up against Petrovich; the leader of the cops. Second, you'll need to take her out. Kick her, punch her, do whatever you need to do with her until she's down. Then, Captain honors are yours. Good Luck anyway! Finally, you'll see a short scene where Punt talks to Spaz at the jail using telephones. After the scene, get ready for your top and final rank! Rank - Captain At last, you've reached the highest rank in this game. Congratulations! Don't be too happy, because you are going to fight with tough opponents and chances of you getting number 1 are decreasing. Make sure you've packed lots of experiences and gather along with some hope and go for it. To make sure how good your skills are and how well your winning chances going to be, see this list: Chances Of Winning - 57% Chances Of Losing - 63% Chances Of Getting Beaten Up - 60% Explanations - Look at the above list. Looks like you REALLY need some practices before you start racing. Put some efforts on it and you'll be more than enough to continue. You can practice by racing with your partner(s) or with anyone. Nothing comes easy. So, just get those cops away from you as well as your opponents and a bit more confidence in your self and you'll be fine. Just don't get busted by the cops or get your bike wrecked. Jailbreak: 'The BIG moment has arrived. Take the sidecar to the Oasis, bust Spaz out of the chain gang, and bring him home. The clock's ticking'. This is it! After watching the scene where Punt gets you a new bike (you'll know what you'll be riding up next don't you?) Just get ready to use the sidecar. I recommend that you practice with someone first in the Multiplayer menu using the Side Car (Co-op) mode. Then, you'll be much more skilled in handling the sidecar. Here's what you'll have to do. First, take the sidecar to the place marked X (Oasis), and you'll see a bunch of cops and some people wearing orange shirts. Well, one of them is Spaz. The plan is to get Spaz out while the police are watching them working. So, just drive through the cops but not the car or you'll ruin the plan. Then your game should be on 'auto' mode. Spaz will run to your sidecar and you'll have to get to the end of the bridge where your teammates are awaiting you arrival. Attention: Do not crash into anything or you might get busted because there are many cops behind/in front of you. Good Luck! Finally, you'll get a message where you've completed the Jailbreak and watch the scene (I don't want to ruin the game for you). B. Five-O: 'Pick your fugitive and nail 'em or fill the paddy wagon with your arrest quota. Either way, do it before the clock runs out and the Chief will be happy'. So, justice time! In this mode, you'll be a cop (Cop'er) and hunt down your fugitives or pull down your quota if you think it's too hard to catch up for them or you're just bored to be in the chase. What's a good think being a cop is to get powerful weapons and most of the time, you can win a chase if your fugitive crashed into something and if you go near that person you'll win the game and they'll be locked in the cell. In this mode, there are three levels, which are Meter Maid, Patrolman and Sergeant. The higher you go, the harder your enemies to be locked in the cells. So, you might want to consider pulling down your quota is a better choice. Well, I recommend that you don't just skip to the next or to the last fugitive, when you can't even defeat the first and the easiest escapee. So, catch them in order is a better option. Anyway, here's a list about their height, weight, rank, and warrant suspect number: Warrant Suspect Number - 0022140 - Mongo Height - 6 feet 3 inches Weight - 220 lbs Rank - Grunt Warrant Suspect Number - 0048962 - Jork AKA Jorg' noff Height - 6 feet 1 inch Weight - 190 lbs Rank - Grunt Warrant Suspect Number - 0015293 - Bull Height - 6 feet 4 inches Weight - 200 lbs Rank - Lieutenant Warrant Suspect Number - 0032667 - Tasha Height - 5 feet 7 inches Weight - 140 lbs Rank - Lieutenant Warrant Suspect Number - 0047730 - Draco Height - 5 feet 10 inches Weight - 200 lbs Rank - Captain Warrant Suspect Number - 0051708 - Helmut Height - 5 feet 7 inches Weight - 150lbs Rank - Captain Rank - Meter Maid Nothing to worry in this level, because winning is always on your side. Catching your fugitives are not hard, but if you want to prepare some stuffs before your hunt begins, here's a list about this rank and the fugitives: Time For This Rank - 3 minutes Quota - 4 Mongo Description - Big on size but small on brains, he's an easy take down. Find him huddled in the middle of the pack. Jork AKA Jorg' noff Description - An easy target for launting. Lay on a few quips about his clothes or hair and he'll give you 'sufficient reason'. Bull Description - Bull has a record of repeatedly trying to resist arrest. Use of excessive force is encouraged. Tasha Description - Tasha's Girl Rock band is popular on MP3 websites. Stop her before she sings again. Draco Description - A Pro wrestler turned bad. If there was a law against ugly, he'd still be Public enemy number 1. Helmut Description - Don't let his fake Austrian accent fool you. This boy's from a trailer park sure as sap flows from trees. Rank - Patrolman This level is easy, but it is just a bit more harder than the previous rank. The fugitives in this rank are tougher and harder to catch, so pulling down your quota raises your chance to win. Anyway, see the list under for more information about your fugitives: Time For This Rank - 4 minutes 15 seconds Quota - 5 Mongo Description - Mongo jumped bail, your first assignment as a Patrolman is to drag him in again. Shouldn't be too hard, it IS Mongo after all. Jork AKA Jorg' noff Description - Jork got a slap on the wrist last time. This time he's going down. Pinch him or filter out the ranks of his gang. Bull Description - Bull is a loose cannon that must be brought in, do what you got to do. Tasha Description - Don't underestimate Tasha this time. Her mouth is almost as deadly as her punch! Draco Description - Draco has all the characteristics of a dog except loyalty. Put a leash on this bad boy and bring in your collar. Helmut Description - Helmut is the leader of the Kaffe Boys gang. He's wanted by the police in 3 states, and by women in 7. Rank - Sergeant This the last and the highest rank in this mode - Sergeant. This time, all of the fugitives are ready to be locked up for good! Just make sure your weapons are set to go for hunting. If you want to estimate how well you fugitives are, here's a list of them: Time For This Rank - 5 minutes 35 seconds Quota - 6 Mongo Description - Mongo broke his cellmate's heart when he broke out of jail. Bring him to justice and return him to his pal. Jork AKA Jorg' noff Description - Stop Jorg' noff and bring him in. The Chief wants him off the street since the 'incident' with his daughter. Bull Description - Teach Bull a lesson about the costs of over- ambition. Punctuate it by thinning out the DeSades. Tasha Description - The beautiful but deadly, Tasha has ice in her veins. Demonstrate to her our take on Diplomatic Immunity. Draco Description - As leader of the DeSades gang, everything revolves around Draco. Take him down and the gang might follow. Helmut Description - Helmut got off on a technicality last time. If you're gonna use that club, make sure, NO CAMERAS! C. Time Trial: This mode is where you come to break an existing record. So, what you are worrying about? Don't fret; as long as you're not slowing down or get busted by the cops, you'll have opportunity to beat the clock. Here's a hint. Try not to crash into anything (trees, cars, etc.) or you will fail. Don't believe me, go ahead and try. Once you crashed into anything, this will slow you down and you won't make it. So, show the clock some real fights and start breaking the records already! Anyway, here's some information about the available courses: Rank - Grunt White Knuckle: Strip Malls To Freeway Traffic Density - Wide Open Curve Factor - Light Miles - 3.50 Downhill: Woodlands To Countryside Traffic Density - Wide Open Curve Factor - Hard Miles - 3.49 Desert Sands: Coastal Dunes To Badlands Traffic Density - Moderate Curve Factor - Moderate Miles - 3.40 Rank - Lieutenant Suburbia: From Slums To The Park Traffic Density - Wide Open Curve Factor - Moderate Miles - 6.36 Sasquatch: Mountain Pass To Countryside Traffic Density - Wide Open Curve Factor - Severe Miles - 6.66 Poke-me-man: Dunes To The Military Base Traffic Density - Wide Open Curve Factor - Moderate Miles - 6.73 Rank - Captain Home Run: Chinatown To The Freeway Traffic Density - Wide Open Curve Factor - Moderate Miles - 9.66 Country Line: Rolling Hills To Countryside Traffic Density - Wide Open Curve Factor - Hard Miles - 9.69 Mirage: Badlands To Cactus Hills Traffic Density - Wide Open Curve Factor - Hard Miles - 9.93 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ `````````````````````````` 6. Info For Multiplayer `````````````````````````` In this part, I'll give you some information about the available modes for the multiplayer menu, which includes Skull To Skull, Cops & Robbers and Time Trials. Remember, if you don't understand what I'm talking about, e-mail me. One last thing, I would like to mention again that this section, I don't add the Side Car modes (both of them) because I've already told all the courses in the Single Player section (read the 'Author's First Words' section for further details). Oh yeah, if you want the Time Trials mode's details regarding the courses (except the description), scroll up to the Time Trail mode in the 'Info For Single Player' part above. Anyway, let's start with the first mode: A. Skull To Skull: This mode is made specially for you and your buddy. So, you're finally tired racing with computers? Try this mode, and I guarantee that you'll cheer up with your pal. Well, I'll give you some info where you can find them in the game. There are three ranks, just as same as other modes and you can select any one of them. So, the higher the rank you pick, the harder the courses will be, but one things' for sure, your bike will go faster. So, here are some courses you might want to know in the game: Rank - Grunt Downtown: Harbor To The City Park Traffic Density - Wide Open Curve Factor - Light Miles - 4.14 Description - Shopping in the district will never be the same again. Uphill: Woodlands To Alpine Traffic Density - Wide Open Curve Factor - Moderate Miles - 3.98 Description - Mount your iron horse, grab your trusty crowbar, and head to the hills to break some skulls. Pipeline: Military Base To Coastal Dunes Traffic Density - Moderate Curve Factor - Moderate Miles - 4.03 Description - Ride the pipeline through the Badlands as you flee from Groom Lake. Fish Food: Factories To the Stadium Traffic Density - Wide Open Curve Factor - Light Miles - 3.98 Description - Keep the throttle wide open down these roads - and don't stop to pick the bugs out of your teeth. Ridge run: Mountain Pass To Countryside Traffic Density - Moderate Curve Factor - Moderate Miles - 4.00 Description - Ride hard and fast but watch your line, or that tree you hit will be used to make your coffin. Red Rocks: Military Base To the Canyons Traffic Density - Moderate Curve Factor - Moderate Miles - 3.88 Description - The odor of flesh frying on the road fills the air. Are you man enough to compete? Well are you, punk? Rank - Lieutenant Free-For-All: Strip malls The Harbor Traffic Density - Wide Open Curve Factor - Light Miles -7.78 Description - Free-For-All. The name says it all, so pack your best gear and just try and stay alive. Downtime: Alpine To The Farms Traffic Density - Wide Open Curve Factor - Moderate Miles - 7.56 Description - Are you brave enough to tame this beast? This race's bite is worse than it's bark. Dry Run: Canyons To The Badlands Traffic Density - Wide Open Curve Factor - Moderate Miles - 7.66 Description - The desert is alive with the sound of death, listen closely and you can hear it calling for you. Concrete Jungle: Freeway To The Suburbs Traffic Density - Wide Open Curve Factor - Light Miles - 7.72 Description - From the docks, China Town, and the residential areas - not a single hospital in sight! Woodlands: Countryside To alpine Traffic Density - Moderate Curve Factor - Hard Miles - 7.70 Description - The hills echo banjos and pig squeals, don't stop to admire, or you might regret it. Gun Slinger: Badlands To the Dam Traffic Density - Wide Open Curve Factor - Moderate Miles - 7.84 Description - The Gold Rush days have long left but the gunslinger still lives on - riding his steel chariot. Rank - Captain Long Way: Factories To The Freeway Traffic Density - Moderate Curve Factor - Moderate Miles - 9.33 Description - This used to be a good town, but then again I used to be a good boy. Head Rush: Mountain Pass To Countryside Traffic Density - Moderate Curve Factor - Severe Miles - 9.68 Description - Air to ground. Air to ground - Bandits at 3 o'clock! Air to ground! Mirage: Badlands To cactus Hills Traffic Density - Wide Open Curve Factor - Hard Miles - 9.56 Description - Those po-po are no joke, keep off the shoulder and ride hard to make first place. Tour De force: Stadium To the Strip Malls Traffic Density - Wide Open Curve Factor - Moderate Miles - 9.70 Description - This ain't cruising USA! Take that 2x4 and show em what it's like on the bad side of the tracks. Tenderizer: Mountain Pass To Rolling Hills Traffic Density - Moderate Curve Factor - Severe Miles - 9.60 Description - Use your experts handling skills (Right!) to pass through these killer turns, hills, and dips. Heat Wave: Cactus Hills To The Badlands Traffic Density - Wide Open Curve Factor - hard Miles - 9.58 Description - Bleached bones and roadkill line your path to the finish... try not to become the next map point. B. Cops & Robbers: Well, feel free to knock your partner down in this mode. This place is where you fight as a cop or a rasher with your buddy. 'The robber must finish before the Cop gets him, or a quota. Get going and remember to watch the clock, the quota, and the finish line'. Well, here are the available courses in this mode: Rank - Grunt/Meter Maid Meter Maid: City Park To the Harbour Traffic Density - Wide Open Curve Factor - Light Beat Length - 4.14 Description - Take this ride and squeal like a pig, boy! Yard Duty: Alpine To The Woodlands Traffic Density - Wide Open Curve Factor - Moderate Beat Length - 3.98 Description - Badges! We don't need no stinking Badges!!! La Migre: Dunes To The Military Base Traffic Density - Moderate Curve Factor - Moderate Beat Length - 4.03 Description - Son... it's time to learn about the law. Crank 'n Heads: Stadium To The Factories Traffic Density - Wide Open Curve Factor - Light Beat Length - 3.98 Description - You can't do anything for me man, you want six dollars for what? Club Fed: Countryside To Mountain Pass Traffic Density - Wide Open Curve Factor - Moderate Beat Length - 4.00 Description - Spend a weekend at Club Fed, and see what 'Club living' is all about... Solitary: Canyons To Military Base Traffic Density - Moderate Curve Factor - Moderate Beat Length - 3.88 Description - Hard time or left behind, we'll see if you have what it takes. Rank - Lieutenant/Patrolman Moving Violation: Harbour To strip Malls Traffic Density - Wide Open Curve Factor - Light Beat Length - 7.78 Description - Punks like you are made to be busted. Deputy Dog: From Farms To Alpine Traffic Density - Wide Open Curve Factor - Moderate Beat Length - 7.56 Description - Show this rookie why he's not ready for life on the beat. No Parole: Badlands To the Canyons Traffic Density - Wide Open Curve Factor - Moderate Beat Length - 7.66 Description - We've got a 118, 707 over? Roger that. 1-6-4 and a side of fries, over? Court date: City Park To The Freeway Traffic Density - Wide Open Curve Factor - Light Beat Length - 7.72 Description - Look ma, I made the Most Wanted list! Beat down: Alpine to Countryside Traffic Density - Moderate Curve Factor - Hard Beat Length - 7.70 Description - Riding cruisers in the... hot sun. You fought the law and the... " Speed Trap: Dunes To The Badlands Traffic Density - Wide Open Curve Factor - Moderate Beat Length - 7.84 Description - Around every corner - slow for that radar, yeah right, hee haw. Rank - Captain/Sergeant Punishment: Freeway To The Factories Traffic Density - Moderate Curve Factor - Moderate Beat length - 9.33 Description - There's a new sheriff in town... Riot Act: Countryside To Mountain Pass Traffic Density - Moderate Curve Factor - Severe Beat Length - Busted baton and broken knuckle, knock heads on this city's mean streets. Border Patrol: Cactus Hills To The Badlands Traffic Density - Wide Open Curve Factor - Hard Beat Length - 9.56 Description - You've been lucky so far, come in quietly or we've got a special cell-mate for you. Traffic School: Strip Malls To The Skyscrapers Traffic Density - Wide open Curve Factor - Moderate Beat length - 9.70 Description - Life and Times of the Highway Patrol, record this!!! Mounties: Rolling Hills To the Mountain Pass Traffic Density - Moderate Curve Factor - Severe Beat Length - 9.60 Description - Eh, you can't get away from the mounties - you betcha eh! Lights Out: Badlands To Cactus Hills Traffic Density - Wide Open Curve Factor - Hard Beat Length - 9.58 Description - Mano a mano, the final showdown. Time to do or die... C. Time Trials: Well, have you got the 'power' to conquer your partner's will to win? Anyway, this mode is for you and your buddy, fight together to determine whose the best and the fastest. Well, in this part, I'm about to tell you some descriptions regarding the courses. However, I will not give you information about the courses because they are the same as the Time Trial mode in the Single Player part (see the Time Trial mode above for further details). Anyway, here are the descriptions for each course: Rank - Grunt White Knuckle: Hit the city and race against the clock. Downhill: Tick tock... ready to rode the best time into the ground. Desert Sands; Like sand through an hourglass, the clock's running. Rank - Lieutenant Suburbia: Think you can take the boys on their home turf. Sasquatch: Open the throttle and close your eyes. Watch for fallen fruit. Poke-me-man; Ever made out with a cactus? We've just the jump for you. Rank - Captain Home Run: No tailgating here. Beat the traffic to get out front. Country line: Get too crazy and you'll be pulling weeds for the country. Mirage: Fire up the ride and don't get burned - every second counts. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ````````````````````````````````` 7. Characters & Characteristics ````````````````````````````````` Ok, in this part, I'll give you information about the characters and their characteristics that you can choose from the Jailbreak mode. This includes all the Kaffe Boys' Alias and DeSades' Alias. I took this straight from the game itself, so if you have any problems, contact me ok (see above for my e-mail). Anyway, here they are: I) DeSades Gang: Switch: Height - 5 feet 10 inches Weight - 170 lbs Weapon - Chain Colors - Green Description - Nothin' like a few tattoos to pretty a man up. Switch is quick enough, but the bark definitely outdoes the bite here. Stacks: Height - 6 feet Weight - 215 lbs Weapon - Bat Colors - Blue Description - This dawg's got a bone to pick, best hope it ain't yours. Gifted with good all around Rashing skills. Brick: Height - 6 feet 4 inches Weight - 245 lbs Weapon - Fist Colors - Red Description - Cuz it feels that way when he hits you. Power baby - pure, sweet, and with a vengeance. II) Kaffe Boys Gang: Chops: Height - 6 feet 4 inches Weight - 190 lbs Weapon - Mouth Colors - Red & Blue Description - Extruded cool and focused. All about keeping an even keel and a tight line. Kat: Height - 5 feet 7 inches Weight - 145 lbs Weapon - Nitro Slash Colors - Black & Silver Description - Smart and quick on her feet. Always snakes away an extra nitro burst for prime time. Dru: Height - 6 feet 1 inch Weight - 200 lbs Weapon - Billy Club Colors - Green & Gold Description - He has no fear - not of speed, steep twisties, nor any opposing force. He can bash with the best. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ```````````````````` 8. List Of Weapons ```````````````````` In this section, I'll explain and give some information about the weapons and their ability to knock down an opponent. All of these weapons are listed by orders. One last thing, you must remember that only you, and no one else can get your weapon recharged. Anyway, here they are: Fist: One of the most often used weapon. It is very useful and handy when you can't hit your opponent with any other weapons or you just have no choice. This is also used to hit the Captains especially if they're using powerful weapons (this is recommended). Ability To Handle - 75% Power - 45% Spray: Hard to get and hard to be used. Although managing it is tough, the power of this weapon is tremendous! Use this when someone is chasing after you from the back. Hold it longer and it will be more powerful. While some people would like to use this to the Captains, I recommend that you don't and please never try to attempt this. You may do this (it's all up to you), but again, I wouldn't recommend it. Sometimes, 'one' hit would be enough to knock someone down. Ability To Handle - 65% Power - 95% Cattle Prod (Electric): A very often used weapon by the cops. They act fairly fast and have an accurate hit (most of the time). Powerful but also easy to be stolen, so be careful all the time. It is very effective in near range, but gets defective when you hit your opponent in a long range. It is just the same as the spray, because if you hold it for a while, it becomes more powerful! Ability To Handle - 55% Power - 90% Cattle Prod (Fire): Just the same as the above weapon, but this weapon is a bit different. It gives out sparks of fire instead of blue electric. The power is just as same as the electric cattle prod and can be powerful too if it is pressed longer. Ability To Handle - 55% Power - 90 Crowbar: This weapon acts fast and powerful too. This is one of my favorite weapons that I love to use, especially its combo move. This weapon is really effective when you're up against the Lieutenants and Captains. But I think you'll pretty much screw up if your opponent is using a cattle prod. Ability To Handle - 88% Power - 85% Nun-Chuck: This weapon acts slow, but although its speed is poor, it power is incredible! Just two to three hits would be enough to knock off a Lieutenant! Mostly Gr Jork and Cp Helmut use this weapon. But sometimes you won't have enough time to react fast and you'll get knock off. Just don't fight with this weapon if your opponent is using the fist. Ability To Handle - 52% Power - 80% Stick: This weapon is not really widely used up in the crowd. Even though it's a bit not famous, it can still help you knock off those riders! It hits well, and acts quickly too! You don't have to worry because this weapon has a moderate power. Ability To Handle - 75% Power - 79% Billy Club: Just the same as the weapon above. It's combos are the same. Although they have some similarities, this weapon is bit more common used. Its attack and power are nearly the same. Ability To Handle - 75% Power - 78% Bat: Just the same as the crowbar, but the sound it makes when it hits someone is different. It is a good substitute for the crowbar because it's nearly the same as it. This weapon is good when someone is using the fist. Ability To Handle - 86% Power - 83% Chain: My second best weapon that I love! This weapon is very easy to manage, and its authority is ideal for the Captains! It comes very handy when facing with any types of opponents, but be caution, this weapon is easy to be stolen too. Ability To Handle - 87% Power - 88% ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ```````````````````````` 9. List Of Motorcycles ```````````````````````` Well, in this section, I'm going to give you some information regarding the bikes that can be chosen in this game. Please be informed that I have separated the sidecar bikes and the normal bikes, and for your own note, I just estimate the percentages of the bikes. There's a section for Cops Bikes too. Oh yeah, the cops bikes can only be chosen at the Cops & Robbers game. So please forgive me if I had done something wrong. Well, I'll give the description too so let's get started: DeSades I) Normal Bikes Rank - Grunt Desperado: Acceleration - 60% Durability - 63% Top Speed - 60% Handling - Arcade Description = Raw power, a lightweight frame, and a bad attitude combine to make this one choice ride. Omaha Brave: Acceleration - 59% Durability - 65% Top Speed - 61% Handling - Simulation Description - This low-slung cruiser does two things well. It goes straight and it doesn't turn. Rank - Lieutenant AFW Falcon: Acceleration - 75% Durability - 72% Top Speed - 78% Handling - Arcade Description - Ride as the predator, instead of the prey, on this untamed road beast. It's swift, straight and true. AFW Bandit: Acceleration - 73% Durability - 77% Top Speed - 80% Handling - Simulation Description - With a classic look and feel, and the power to hold a true line, the Bandit is one sweet cruising machine. Rank - Captain Firebrand Viper: Acceleration - 95% Durability - 93% Top Speed - 98% Handling - Arcade Description - This ain't no ride for twitches. Stay out of the path of this monstrosity or you may end up as roadkill. Nomad 1100: Acceleration - 97% Durability - 95% Top Speed - 100% Handling - Simulation Description - With the acceleration of a freight train and cornering to match, this behemoth is best suited for open roads. II) Sidecar Bikes Rank - Grunt Bushwhacker 350: Acceleration - 61% Durability - 85% Top Speed - 57% Driver Steers - Both Rash Description - This English-made sidecar has the power to match it's lawnmower styling. Rank - Lieutenant Omaha Marauder: Acceleration - 78% Durability - 93% Top Speed - 75% Driver Steers - Both Rash Description - This motorcycle built-for-two is as big as most cars - and as heavy. Rank - Captain AFW Garrotter: Acceleration - 98% Durability - 100% Top Speed - 88% Driver Steers - Both Rash Description - Break the rules and some skulls form this easy to handle sidecar. Kaffe Boys I) Normal Bikes Rank - Grunt Firecracker 250LX: Acceleration - 57% Durability - 57% Top Speed - 61% Handling - Arcade Description - Both lightweight and maneuverable, the Firecracker packs an explosive punch. Jiva Banshee 250: Acceleration - 56% Durability - 58% Top Speed - 63% Handling - Simulation Description - The handling's squirrelly but veteran rashers can muscle this beast around the bends. Rank - lieutenant Missleblade KB650: Acceleration - 71% Durability - 71% Top Speed - 80% Handling - Arcade Description - Aerodynamic and moderately powerful, this crotch- rocket rules in the corners. Impotent 600LS: Acceleration - 70% Durability - 72% Top Speed - 82% Handling - Simulation Description - This two stroke, twitchy-terror makes you the envy of all your competitions. Rank - Captain Tsunami XR950: Acceleration - 95% Durability - 74% Top Speed - 100% Handling - Arcade Description - This high performance speed machine mixes pure power with impeccable handling. Jiva Vendetta 950GS: Acceleration - 93% Durability - 90% Top Speed - 98% Handling - Simulation Description - When the quickest path between two points is a deep leaning turn, Vendetta gets you there first. II) Sidecar Bikes Rank - Grunt Rabbit 325: Acceleration - 57% Durability - 78% Top Speed - 62% Both Steer - Both Rash Description - This flat-footed two seated traces a sure line when the monkey's in step. Rank - Lieutenant Sumo Hara-Kiri 750LX: Acceleration - 82% Durability - 89% Top Speed - 78% Both Steer - Both Rash Description - Few have survived this ride, but past owners swear by its razor-like feel. Rank - Captain Sumo Sangai 1200: Acceleration - 99% Durability - 99% Top Speed - 86% Both Steer - Both Rash Description - State-of-the-art-sidecar thrills to the tandem that can handle the road as well as the rash. III) Cops Bikes Rank - Meter Maid Shikari 300 LP: Acceleration - 49% Durability - 60% Top Speed - 55% Handling - Arcade Description - Unleash the long arm of the law from the standard cruising vehicle for rookies. Rank - Patrolman Avenger 700 PS: Acceleration - 75% Durability - 90% Top Speed - 89% Handling - Arcade Description - Mete out your own brand of swift justice on this high-powered workhorse. Rank - Sergeant Executioner 1000SS: Acceleration - 93% Durability - 96% Top Speed - 100% Handling - Arcade Description - You're the judge and jury when patrolling on the executioner. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ `````````````````` 10. Hints & Tips `````````````````` Ok, so you want to check some hints for this game as well as some - additional tips? You've came to the right place! I'll give some tips and of course, hints for this game (as far as I know) and if you got any other suggestions it would be nice to be written down here (of course your name will be listed in the special thanks part). I didn't list any cheat codes because they are always available at this site. Anyway, here are some hints and tips that I know so far: 1. You can get the cattle prod easily by using your fist and steal it from a cop. After that, he'll change to the spray weapon and you might as well get that too. Be careful, you might get busted! 2. If you attempt to find another way to win a race, you'll never win because the miles that has been stated in the race info is not the same as the one in your current game. 3. To get up quickly to your bike instead of running to it, just press the triangle button each time you got up from a crash. 4. Wheelie over cars (normal ones) by pressing the x button twice and don't attempt this on trucks, although they might work sometimes. 5. Hitch a ride and travel on the car by pressing the wheelie button and quickly press the square button to brake (not on trucks, please). Then, you'll be stuck above the car. Be warned that if anyone crashes on that same car, you'll crash too! 6. In the sidecar (Co-op) mode, if your partner is hitting an opponent on his side, you can help him. Simply hit any buttons that hits an opponent on your side and he'll have the same damage as what you just did. 7. You can win a race with an easier way. First, you must have at least 2 to 3 nitro with you. Then, when it is almost near the finish line, quickly boost by pressing down and x buttons (twice) and the down button and you'll you have more chances to win, the easy way. Remember that you must at least be at position 8 or 10. 8. You can get in a fight easy. Just press the taunt button (L2) and opponents will chase you and gets you into trouble (sometimes). 9. In the 5-0 mode, you can win a round easier by pulling down your quota. It is easier than to chase after you fugitives especially Draco and Helmut. 10. If you got into any trouble, such as being busted, loses to a race, failed to catch you fugitive, or other stuffs, just restart by pressing the start button and choose it from there. It should help you out. 11. You can also drown yourself by going to the side of the beach, and crash into a car and you or your bike will be thrown out into the sea and you'll drown. Then, it will say that your bike has wrecked. This is just for fun to do. 12. If you take the Time Trial mode and go somewhere else to explore, once you've went far enough, you'll automatically stop and that's the end of the race. 13. Here's a hint. If you want to crash your opponents easier, look for some high jumps and aim for them. Then, quickly boost for better acceleration and jump above them. This way, you may crash them. Be warned however, that you could crash as well. 14. This hint is quite similar to the above one, but not really. You can get a another way to crash your opponents simply by going the opposite way their heading to. In this way, you will crash, and bring along your opponent(s) with you. Also be warned, that don't attempt this if a cop is nearby. 15. Don't try to corner too seriously, otherwise you be rolling down on the road. However, if you release the acceleration button, you'll be okay. Note: More hints/tips will be added if I found any new ones. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ````````````````````` 11. Gameshark Codes ````````````````````` Well, here's a list about all the Gameshark codes that I've got from the site Gameshark.com. Please don't argue with me if one of these codes doesn't work. You can check it yourself. If I did a mistake, sorry. Maybe I've accidentally typed the wrong letter. Anyway, here they are: STOP TIMER >>>>>>>>>>>>>> 800d5d480000 INFINITE HEALTH >>>>>>>>>>>>>>>>> 800d57665a5a INFINITE BIKE DAMAGE >>>>>>>>>>>>>>>>>> 800d577c4040 ALWAYS WIN >>>>>>>>>>>>>>>>>>>> 800d577e016e INFINITE NITRO >>>>>>>>>>>>>>>>>>>> 300d81ec000a ALL WEAPONS/SUPERWEAPONS >>>>>>>>>>>>>>>>>>>> 800d81e401ff >>>>>>>>>>>>>>>>>>>> 800d81e8ffff >>>>>>>>>>>>>>>>>>>> 800d81eaffff ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ```````````````````` 12. Special Thanks ```````````````````` First, I would like to thank to myself for doing and figuring all this stuff. Next, I would like to thank to CJayC for accepting this FAQ and running the best FAQ-based website on the net. I would also like to give credits to Gameshark for its codes and helpful hints. Not to mention GameWinners too for its hints. Again, I apologize if I haven't completely made a full guide. Also, to all of you who had read my FAQ, I thank you a lot! My Advice: Don't ever give up. Have fun and remember, losing is not bad, but gives you more experience to become better! Anyway, I expect that this FAQ help you, well at least a bit. Remember, if you have any suggestions that would be best to be added to the Hints & Tips section, e-mail me as soon as you know. So, good luck to become a skilled rasher! My e-mail address (again) is: [email protected] Again, no part of this FAQ may be reproduced in any form, shape, or transmitted, in any ways, or any forms by any means (electronic, mechanical, recording, or otherwise) without prior permission from the author. This means no copying, no publishing, or any other illegal activities. This FAQ is posted only in GameFAQs and nowhere else. If other websites had taken this FAQ to theirs (a secured site), I won't mention them here. This FAQ copyright 2003 by the author piecemealcranky. The author may agree or disagree with any suggestions given. Copyright (c) 2003 by piecemealcranky END OF DOCUMENT