(����) /�����\ ) ( (����)����������\(����) /\ (�������\ \_(�) ) | | ) ( ) (�| \) ( / \ ) |�\ \ / / | | | | | | | |\ | / /\ \ | |_/ / / / | | | | | | | | \ | / �� \ | ( _/ /_|�| | | | |_| | ) ( \ |/ (��) \_| (\ \ (________| | | /\_______)(____) \__(____)(_________)\ \ �������� | ������ )������ ���� �� ���� ��������� \ \ (� ________ / ETERNAL BLUE FAQ & WALKTHROUGH \ \ \/��������\/ By Shotgunnova (Patrick Summers) \ ���) _____________________________________________________________\____/____________ ������������������������������������������������������������������������������� I. CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . CNTR II. TH' BASICS . . . . . . . . . . . . . . . . . . . . . . . . . . . THBS General Info.................................................... GNRL Characters...................................................... CHRC Crests & Elements............................................... CRLM Stat Explanation................................................ STTX Status Overview................................................. STTV Status Abnormalities............................................ STTS Menu Overview................................................... MNOV Tips & Tricks................................................... TPTR Walkthrough Notation............................................ WLNT III. WALKTHROUGH . . . . . . . . . . . . . . . . . . . . . . . . . . WLKT 01) East Desert Pass / Gwyn's House............................. WK01 02) Blue Spire.................................................. WK02 03) Larpa Village............................................... WK03 04) Dalton / Dragonship Destiny................................. WK04 05) Starlight Forest / Forest of Illusion....................... WK05 06) Takkar...................................................... WK06 07) Ghost Manor................................................. WK07 08) Bandit Butte................................................ WK08 09) Nota / Carnival............................................. WK09 10) Mystic Ruins................................................ WK10 11) Nota........................................................ WK11 12) Zulan....................................................... WK12 13) Zulan Mountain.............................................. WK13 14) Meribia..................................................... WK14 15) Taben's Peak................................................ WK15 16) Meribia Sewers.............................................. WK16 17) Vane........................................................ WK17 18) Sluice Forest............................................... WK18 19) Azado....................................................... WK19 20) Pentagulia.................................................. WK20 21) White Dragon Cave........................................... WK21 22) Horam / Zen Zone............................................ WK22 23) Blue Dragon Cave............................................ WK23 24) Zaback Mines / Zaback....................................... WK24 25) Neo-Vane.................................................... WK25 26) Black Dragon Cave........................................... WK26 27) Raculi...................................................... WK27 28) Serak Palace................................................ WK28 29) Red Dragon Cave............................................. WK29 30) Althena's Fortress / Goddess Tower.......................... WK30 31) Vane........................................................ WK31 32) Zophar's Keep............................................... WK32 EPILOGUE 33) Miscellaneous..................................[OPTIONAL]... WK33 34) Brave Labyrinth................................[OPTIONAL]... WK34 35) Dragon's Nest..................................[OPTIONAL]... WK35 36) Lionhead.......................................[OPTIONAL]... WK36 37) Lost Labyrinth.................................[OPTIONAL]... WK37 38) Dragon Ruins................................................ WK38 39) Water Ruins................................................. WK39 40) Star Dragon Tower........................................... WK40 IV. APPENDICES . . . . . . . . . . . . . . . . . . . . . . . . . . . APPN Bromides........................................................ BRMD Rememberizer.................................................... RMMB Stat Growth..................................................... STTG Crest Guide..................................................... CRST Equipment....................................................... EQPM Shop Listing.................................................... SHPL V. FREQUENTLY ASKED QUESTIONS . . . . . . . . . . . . . . . . . . . FAQZ VI. UPDATES & CONTRIBUTIONS . . . . . . . . . . . . . . . . . . . . UPDT VII. LEGALITY . . . . . . . . . . . . . . . . . . . . . . . . . . . . LGLT _______________________________________________________________________________ ������������������������������������������������������������������������������� I. CONTROLS [CNTR] _______________________________________________________________________________ �����������������������������������|��|���������������������������������������� ____ | | ____ L2 BUTTON --> /____/\ | | /\____\ <-- R2 BUTTON L1 BUTTON --> /____/\ \_______| |_______/ /\____\ <-- R1 BUTTON / _ \________|__|________/ _ \ / _| |_ _ /_\ _\ <-- TRIANGLE BUTTON DIRECTIONAL --> | |_ _| [SELECT] [START] [_] (_)| <-- CIRCLE BUTTON PAD | |_| [ANALOG] (X) | <-- X BUTTON / ____ ____ \ / / \ __ / \ \ \ /\ \____/ / \ \____/ /\ / \ / \______/ \______/ \ / \_____/ LEFT ANALOG RIGHT ANALOG\_____/ (L3) (R3) Analog control is available for Lunar 2 Eternal Blue, and is the recommended mode for play. The "soft reset" option -- bringing the player to the title screen -- is holding Start and Select + L1/L2/R1/R2. .-----------.---------------------------------------------------------------. | D-Pad | Controls movement | | Start | Shortcut to save option | | Select | Opens field menu | | Analog | Toggles analog function | | Circle | Temporary dash / Cancels current Combat menu | | Square | Opens menu | | Triangle | Cancels current menu | | X Button | Confirm menu command / Exit vehicle | | L. Analog | Controls movement | '-----------'---------------------------------------------------------------' _______________________________________________________________________________ ������������������������������������������������������������������������������� II. TH' BASICS [THBS] _______________________________________________________________________________ ������������������������������������������������������������������������������� GENERAL INFO [GNRL] ____________________________ ���������������������������� PLAYERS : 1 # DISCS : 4 [Three for the game + "Making Of" video] MEM CARD: 8kb RELEASED: 5/27/99 [JP] ~ 12/15/00 [US] � Note that each 8kb file on the memory card allows for two separate saves! ____________________________ ���������������������������� CHARACTERS [CHRC] ____________________________ ���������������������������� HIRO ���� Hiro is an adventurous youth who is greatly influenced by his grandfather's love of archaeology. Legends of the Four Dragons, Dragonmater, ancient battles, and the Goddess Althena fascinate him. He hopes that by unlocking the secrets of the past, he will be able to understand the future. Although he's not supposed to explore the ancient ruins near his home without his grandfather Gwyn, Hiro and Ruby frequently break this rule. Fortunately, he's pretty handy with a boomerang. INITIAL: Dagger, Adventurer's Clothes HP : High MP : Medium ATK: High MDF: Medium AGL: Medium SPD: Medium WSD: Medium RNG: Medium |������������������|�����|����|�����|��������������������������������������| | Boomerang | --- | 03 | One | Wind-elemental damage | | Poe Sword | L07 | 06 | One | Physical damage | | Squall | L09 | 07 | Zne | Wind damage | | Sybillium Sword | L16 | 10 | Zne | Physical damage | | Vortex | L20 | 10 | All | Wind damage | | Cross-Boomerang | L24 | 06 | One | Wind-elemental damage [Upgrade] | | Tempest | L27 | 14 | Zne | Wind damage [Upgrade] | | Batallion Sword | L30 | 14 | Lne | Physical damage | | Speed Storm | L33 | 08 | Slf | Increases AGL | | Super Cyclone | L37 | 20 | All | Wind damage [Upgrade] | | Concussion Sword | L41 | 20 | All | Physical damage + %Instant Death | | Triple Sword | L50 | 30 | One | Physical damage (3-hit) | |__________________|_____|____|_____|______________________________________| LUCIA ����� Lucia is quite a mysterious young lady. She is haunted by nightmares about the future of LUNAR. She also seems troubled by a terrible secret she cannot share. Despite her strong magic skills, she seems to be a little naive when it comes to dealing with other people. She has trouble containing her emotions and looks to Hiro for guidance and protection. She is only concerned with Althena, and begs Hiro to help her find the Goddess. Will her mission cause the ruination of this world? [NOTE: Lucia cannot be controlled by the player ever in the game, and selects her attacks on a situational basis! The abilities she uses changes throughout the game; for example, she doesn't use Heal Litany until after Pentagulia events.] INITIAL: Lucia's Hat, Lucia's Robe, Lucia's Pendant |������������������|�����|����|�����|��������������������������������������| | Atomic Burn | --- | -- | One | Fire damage | | Heal Litany | --- | -- | One | Heals HP | | Plasma Rain | --- | -- | All | Non-elmnt damage | | Napalm Shot | --- | -- | One | Non-elmnt damage | | Thunder Blow | --- | -- | Zne | Lightning damage | | Magic Barrier | --- | -- | One | Increases DEF | | Power Charge | --- | -- | One | Increases ATK | | Lightning Bomb | --- | -- | Zne | Non-elmnt damage | | Solar Bomb | --- | -- | All | Kills minor enemies | | Blue Star Prayer | --- | -- | One | Revive from KO with all HP | |__________________|_____|____|_____|______________________________________| RONFAR ������ Ronfar is rumored to have been a priest for the Goddess Althena. He possesses impressive healing powers. When he was unable to save his true love from an evil spell, he swore he would never use magic again. Now he spends most of his time in bars winning people's money. He also tends to make decisions on a throw of the dice. His dice, like his charm, seem to be magic, because they never let him down. He's a womanizer who's always conerned about the fairer ex, and they're usually all too happy to return his affections! DEFAULT: Bandanna, Peasant Clothes HP : Medium MP : High ATK: High MDF: High AGL: Low SPD: Low WSD: Medium DEF: Medium-low RNG: Low |������������������|�����|����|�����|��������������������������������������| | Anger Dice | --- | 02 | One | Randomized physical damage | | Heal Litany | --- | 04 | One | Heals HP | | Calm Litany | --- | 12 | All | Heals HP | | Clean Litany | --- | 03 | One | Alleviates all conditions | | Destiny Dice | L13 | 05 | All | Damages all enemies or hurts Ronfar | | Saint Litany | L15 | 05 | One | Automatically recover fraction of HP | | Escape Litany | L16 | 02 | --- | Return to dungeon start (field-only) | | Purity Litany | L18 | 12 | One | Fully restores ally's HP | | Revive Litany | L21 | 12 | One | Revives from KO at half HP | | Light Litany | L26 | 08 | One | Steals HP from enemy | | Recovery Coin | L30 | 20 | All | Revives all allies with low/full HP | | Tranquil Litany | L34 | 24 | All | Heals HP [Upgrade] | | Shining Litany | L38 | 30 | All | Steals HP from enemies [Upgrade] | | Divine Litany | L42 | 20 | All | All allies recover HP/turn [Upgrade] | | Miracle Litany | L46 | 30 | One | Fully revives KO'd ally | | Cleansing Litany | L54 | 18 | All | Cures allies of status abnormalities | |__________________|_____|____|_____|______________________________________| JEAN ���� Jean is a fan dancer at the Carnival and highly valued for her talents. She is a tomboy with a big-sister complex, who can be overbearing at times. She tends not to develop strong relationships with people. However, Jean is an extremely talented fighter. Those in the Carnival say she was trained as a child. Unfortunately, her past is going to catch up with her, and it may not be a pretty sight! INITIAL: Feather Fan, Pretty Dress HP : Medium MP : Medium-low ATK: High MDF: Low AGL: Highest SPD: Highest WSD: Low DEF: Medium RNG: Highest |������������������|�����|����|�����|��������������������������������������| | Moth Dance | --- | 06 | One | Physcl damage + %Poison | | Sleep Step | --- | 05 | One | Physcl damage + %Sleep | | Bee Dance | --- | 07 | One | Physcl damage + %Paralysis | | Enchanted Kiss | L17 | 07 | One | Physcl damage + %Confusion | | Butterfly Dance | L20 | 09 | Zne | Physcl damage + %Poison [Upgrade] | | Dream Dance | L23 | 09 | Zne | Physcl damage + %Sleep [Upgrade] | | Swarm Dance | L26 | 12 | Zne | Physcl damage + %Paralysis [Upgrade] | | Blue Dragon Palm | --- | 10 | One | Physcl damage | | Dopple Dance | --- | 16 | Slf | Use clone for extra damage per turn | | Blue Dragon Kick | L36 | 14 | Lne | Physcl damage | | Blue Dragon Wave | L41 | 14 | Spc | Physcl damage | | Blue Dragon Fist | L46 | 32 | All | Physcl damage | | Slam Dance | L51 | 32 | Slf | Use clone for extra damage [Upgrade] | |__________________|_____|____|_____|______________________________________| LEMINA ������ Lemina is the Junior Premier of the Magic Guild of Vane. Unlike her mother Miria, she doesn't seem to understand the legacy of the great magicians that inhabited this ancient city, and doesn't seem to possess any of their noble qualities. Instead, she seems to be a very selfish and arrogant girl who's only concerned with money. Yet, at times, she does let people see a softer side. Despite her greedy demeanor, her magic skills are extremely powerful. Can Hiro afford to have her in his party? INITIAL: Magic Staff, Iron Gauntlet, Hairband, Robe HP : Medium-low MP : Highest ATK: Low MDF: Highest AGL: Low SPD: Low WSD: Highest DEF: Low RNG: Low |������������������|�����|����|�����|��������������������������������������| | Flame | --- | 04 | One | Fire damage | | Flame Bomb | --- | 07 | Zne | Fire damage | | Burning Rain | --- | 10 | All | Fire damage | | Ice Pick | --- | 04 | One | Ice damage | | Ice Lance | --- | 07 | Zne | Ice damage | | Freeze Claw | --- | 10 | Zne | Ice damage | | Power Flame | --- | 09 | One | Increases ally's ATK | | Magic Seal | --- | 03 | One | Prohibit's enemy's magic usage | | Ice Shell | L21 | 08 | One | Increases ally's DEF | | Flame Shot | L22 | 08 | One | Fire damage [Upgrade] | | Dispel Magic | L24 | 03 | One | Cancels out stat-altering spells | | Ice Arrows | L27 | 16 | One | Ice damage [Upgrade] | | Pyro Pillar | L31 | 14 | Zne | Fire damage [Upgrade] | | Erase Magic | L32 | 18 | All | Clears field of elemental magic | | Crematorium | L34 | 30 | All | Fire damage [Upgrade] | | Magic Swiper | L36 | 01 | One | Steals MP from enemy | | Mega Seal | L38 | 09 | All | Prohibits enemies' magic [Upgrade] | | Cryo-Shield | L40 | 16 | One | Increases ally's DEF [Upgrade] | | Magic Shield | L42 | 18 | Spc | Boost MDF of all allies (in circle) | | Ice Wall | L44 | 21 | Zne | Ice damage [Upgrade] | | Freeze Smash | L46 | 20 | All | Ice damage [Upgrade] | | Power Drive | L48 | 18 | One | Increases ally's ATK [Upgrade] | | Catastrophe | L51 | 55 | All | Omni-elemental spell | |__________________|_____|____|_____|______________________________________| LEO ��� This part-human, part-beast is a staunch supporter of the Goddess Althena. In fact, White Knight Leo is the leader of Althena's Guard, a group of elite soldiers sworn to uphold the orders of the Goddess. Althena has granted Leo the use of the Dragonship Destiny. The Destiny allows him to roam around the world of LUNAR and keep its inhabitants safe. His skill as a swordsman is unmatched by any human. He is searching for the Destroyer that has come to LUNAR. Can Hiro help him find it? HP : Highest MP : Low ATK: Highest MDF: Low AGL: Low SPD: Low WSD: Low DEF: Highest RNG: Low |������������������|�����|����|�����|��������������������������������������| | Rock Viper | --- | 04 | One | Earth damage | | Rock Crush | --- | 07 | Zne | Earth damage | | Crack Point | --- | 10 | All | Earth damage | | Flash Blade | --- | 08 | One | Physical damage | | Buzz Blade | --- | 18 | Zne | Physical damage | | Grizzle Blade | --- | 20 | All | Physical damage | | Rock Riot | L36 | 14 | Zne | Earth damage [Upgrade] | | Crack Zone | L?? | 20 | All | Earth damage [Upgrade] | | Earth Prayer | L48 | 15 | Slf | Raises ATK & DEF | | Soul Blade | L50 | 26 | One | Steals an enemy's HP | |__________________|_____|____|_____|______________________________________| GWYN ���� Gwyn is an aging scholar who dreams of making his mark in the world of archaeology before he dies. He devoted his entire life to the study of the Blue Tower and similar ruins, and has become a notable expert. He's taught Hiro and Ruby how to explore the ancient ruins near his home, though he's warned them never to go there without him. But, will Gwyn's quest for fun and adventure be his last? INITIAL: Mace, Adventurer's Clothes |������������������|�����|����|�����|��������������������������������������| | Heal Litany | --- | 04 | One | Heals HP | | Calm Litany | --- | 12 | All | Heals HP | | Fractured Armor | L10 | 06 | One | Lowers enemy's defense | | Shattered Sword | L12 | 06 | One | Lowers enemy's attack | |__________________|_____|____|_____|______________________________________| ____________________________ ���������������������������� CRESTS & ELEMENTS [CRLM] ____________________________ ���������������������������� Crests are accessories that can be equipped (2 max) on each player, giving them new abilities, magic, or even unique in-battle traits like reducing MP consumption. |����������������������| Combining elemental crests will either produce a | Earth | specialized combo of both elements or fail and make | | a non-attribute attack. | | | Fire Water | To figure out which elements go well with which, | | just look at the chart. Pick any element and the | | two farthest away will combine successfully. For | | instance, take Fire; the two farthest away are Wind | Earth Wind | and Water, both of which make great partners in |______________________| combining. See the Crest Guide for more analysis. ____________________________ ���������������������������� STAT EXPLANATION [STTX] ____________________________ ���������������������������� ATTACK : Physical-damage prowess ATTACKS : Number of times a character attacks w/ physical attacks DEFENSE : Ability to reduce physical damage AGILITY : Evasion ability SPEED : Quickness, used in determined who goes when in a turn WISDOM : Magical-damage prowess MGC DEF : Ability to reduce magic-type damage RANGE : In-battle movement stat, such as attacking a faraway enemy LUCK : The higher it is, the more likely critical hits are to occur ____________________________ ���������������������������� STATUS OVERVIEW [STTV] ____________________________ �|��������|��������|�������� | Red | 00-24% | In battle, the character's HP will change colors based | Orange | 25-49% | off how much is remaining. This will help the player | White | 50-99% | determine the urgency of healing, since the max amount | Green | 100% | isn't displayed! |________|________| |��������|�����������������������| Also, the numbers themselves will have a | Red | Critical Hit/Weakness | color attributed to them as a reminder of | Blue | DEF Increasing | (anti-)damage incurred. There is usually | Green | Curative | a word associated with them (such as ATK) | White | Damage Incurred | to help the player understand. | Orange | ATK Increasing | | Yellow | Damage Reduced | Finally, in the third table, the subject |________|_______________________| of attacks comes up. When attacking a |��������| | target, they are highlighted in a color. | Red | Attack works badly | For instance, an enemy that turns red'll | Green | Attack works greatly! | be resistant to the attack; or, if it's | Yellow | Attack is neutral | a status-inflicting technique, the status |________|_______________________| won't work. Always good to remember! ____________________________ ���������������������������� STATUS ABNORMALITIES [STTS] ____________________________ ���������������������������� In battle, a character free of disease and hurt is 'good'; a status change will act as a detriment to his/her battle actions, and will be displayed under their name in yellow lettering. Ending battle will alleviate all of the following symptoms, INCLUDING faint (revive with 1 HP). ___________ ____________________________________________ __________________ | STATUS | EFFECT... | ITEM CURE | |�����������|��������������������������������������������|������������������| | Charmed | Character will only attack allies | --- | | Confused | Character randomly attacks friends & foes | --- | | Faint | Character is KO'd and cannot act | Angel's Tear | | Mute | Character cannot use special abilities | --- | | Poison | Character loses HP in increments each turn | Purity Herb | | Paralysis | Character cannot act | Cleansing Water | | Sleep | Character cannot act until awoken | --- | |___________|____________________________________________|__________________| For the other conditions that don't have a specific item tied to them, using a Vitality Vial or Holy Water is the only solution (besides ending battle or letting the status run out). ____________________________ ���������������������������� MENU OVERVIEW [MNOV] ____________________________ ���������������������������� MAIN MENU ��������� � MAGIC - Shows abilities usuable on the field for all characters � ITEMS - Display current inventory and use applicable items/bromides � EQUIP - Display characters stats, current equipment, and EXP levels � SYSTEM - Display Save, Load, Tactics, and Options Menus BATTLE MENU ����������� � CONTROL - Select per-character menus for turn: Attack, Magic, Items, Defend � AI - Commence auto-battle with character AI set in Tactics menu � TACTICS - Select which preset auto-battle tactics will be used (or make one) � RUN - Attempt to flee battle. Fail and all enemies get free potshots! ____________________________ ���������������������������� TIPS & TRICKS [TPTR] ____________________________ ���������������������������� Here is a few tips and tricks I've picked up in my travels. Got any good ones of your own? Send 'em in and I may put 'em here with yer name in lights! :P � Abuse the Tactics screen -- it's there for a reason. The rule of thumb is to always spread out the 5-person party to avoid zone attacks, putting the strongest DEF characters towards the front (Leo & Hiro). Not only is it just good battle sense to do this, but it makes boss AI more manageable as most single-target attacks will go towards the nearest enemy repeatedly (usually NW-corner person). � Cash isn't always easy to come by, especially for those not inclined to level-grinding. Fess up: it's boring and a chore. For those like me, the best ways to make money are selling old equipment (but not accessories & crests) that's become obsolete, and Life Jewels in particular. Why them? They sell for 3000 silver and are pretty useless in the long run, healing only 200 to everyone. Whereas Silver Lights are superlative and worth pocketing, those jewels are better off being sold ASAP for some equipment. � Horde Silver Lights. These items which sell for 5000 silver are infinitely useful, especially against the storyline's final boss. Silver Lights are alright, but these are actually worth keeping around. A normal stockpiler will get about 15 if none are used, but keeping 8+ is always a good idea. � White Dragon Protect is a boss-breaker. It protects all allies from one attack of any kind, and once the attack pattern's signs are known, it's almost invaluable. The 50 MP tag can be taken care of in a couple ways. One, put the thing on Lemina who has the best MP growth of anyone; Two, buy lots of Star Lights and spam them. A player will probably end up doing a combination, honestly, but keep all options open. � Pay attention to the way the enemy is highlighted before an attack. If it's red, the attack will suck; if it's green, it's super effective. Yellow just means the attack is neutral and does normal damage. This should be obvious in terms of damage-dealing, but remember that if an enemy is 'red' against a status-inflicting attack, it probably isn't susceptible so don't waste your time. � Steal from enemies! Lemina's Thieves' Staff is not only useful on principle but also a way to get free items for safe keeping and, in the case of some duplicate Shiro/Chiro crests, quick cash. It's in the top floor of Vane's Trial Cave, so don't forget to swipe it after Lemina gives permission! I should also mention that in the final dungeon leaving is impossible, and her stealing can be a good way to collect resources (Star Lights!) � Erpy writes: "Some dungeons (Destiny at Dalton, Taben's Peak, Azado Tower, Serak Palace and Red Dragon Cave) allow you to use a statue without the monsters respawning. You can abuse that fact by using your most powerful attacks to wipe out everything and then restore your mp at the statue." � Erpy writes: "Certain enemies use MP for their specials (like the crystals in Zophar's Keep, the Crazy Crabs in Zophar's Keep, the Magicians in the Black Dragon Cave). If you see such an enemy preparing to use their special skill (like the crazy crab's hit-all skill), have Lemina hit them with magic stealer. She'll replenish her mp while effectively muting the enemy and also causing them to waste their turn trying to use a skill they have no mp for." � Erpy writes: "The Dark Eye enemies in Lionhead can be easily killed by Hiro's Concussion Sword. It's about the only thing that's effective on them, but it makes a decent alternative to seeking out Chiro Mongrels if you dislike the random appearances of the latter." � Erpy writes: "Althena's Sword becomes an even more kick-ass weapon when Hiro also has the Goddess Crest equipped. This combination gives Hiro one additional attack AND emulates the effect of a Healing Ring (just like in Lunar 1)." � Erpy writes: "You mentioned it's always good battle sense to spread out your party to avoid zone-attacks, but if the enemies in an area don't have zone attacks, there's actually a benefit to crowding your party together. Especially if the critters are faster than your party, bunching up your party means the enemies bunch up too. If they're fast, you can simply aim a Sybillium Sword or Battalion Sword at any monster and watch the attack hit every critter on the screen." Although as the game progresses more monsters have attack types other than single-target, this isn't such a bad idea. Crowding together helps Lemina's Magic Shield work on more people, and lets enemies crowd around Jean for her Blue Dragon Wave attack. Both of said attacks are "special"-ranged in the caster's proximity, and aren't as effective on their targets unless friends/foes are swarming. � Bakkerkid writes: "I will agree that in normal battle situations the Fiend Ring is very, very bad and should not be equipped. However, it is a boss killer. It doesn't matter the boss, just put the ring on and first thing heal. Chances are very good that you will heal first (items usually go first, particularly on Jean), or you may have to actually use Chiro crests (combined or with Goddess Crest) to get it. Either way, if you heal, you now have full HP, resistance to ALL attacks, and room for one more item to equip! In the final battle against the Star Dragon, equip the Fiend Ring and a Healing Ring. Use an item first turn. Then just sit back and do NOTHING the entire battle. At lvl 63, the Dragon could not physically get Hiro's health to less than full - the ring even resists the non-elemental attack!" ____________________________ ���������������������������� WALKTHROUGH NOTATION [WKNT] ____________________________ ���������������������������� Most things are self-explanitory, but I'll go over boss formats for a sec: ______________________ ____________ ____________ ______________ | Boss Name | HP Value | EXP Value | Cash Gained | |���������������������� ������������ ������������|�������������� �������������| | � Attack's purpose (Type) | How to tell when it's used | |________________________________________________|____________________________| _________________________ ___________________________________________________/ III. WALKTHROUGH [WLKT] |_ ������������������������������������������������������������������������������� 01) EAST DESERT PASS / GWYN'S HOUSE [GS01] _______________________________________________________________________________ �|ITEMS ������������������������������������������| FOES ��������������������|� | � Herb � 100s | � Dung Beetle | | � Ancient Dagger � Left Opal Jewel | � Sand Cyclops | |________________________________________________| � Sand Shark | |__________________________| ENTER -> |��| After the delightful opening sequences, exit the Dragon | | Ruins and continue south (no enemies on world map!) to ALTHENA -> | \ the nearby stopgap dungeon: the East Desert Pass. This STATUE | \ place can be kinda hard, so it's recommend Hiro sticks |__| \/��| near the Althena Statue -- the game's free healing -- | | while he slays enemies, or simply flees. Note that if | | Hiro fails to flee, all enemies on the screen get a ���| | potshot! Hiro starts with a Dagger and Adventurer's | | Clothes, and is level 5 to begin. Attempt to get him |��| | | to Lv7, at which time he learns the move he'll use a | | | | whole lot during the game: Poe Sword. Until then, it's ______| |___| | helpful to move Hiro to the very back of the starting / | area via the "Tactics" option. Since enemies ranges're ( (\_______ | small to start with, they'll often have to waste turns \ \ |____/ moving toward Hiro while he can use Boomerang from a \__\ ways away. Along this dungeon's path is an [Herb] and \ \ [100s], both in the second screen. |��� ��\ | \ Trek towards the only house in the vicinity once Hiro | _ (�\ \ and Ruby make it out. Talk with Gwyn and watch the | | \ \ \__\ scene 'tween him and Leo, then follow him to the deck | | \ \_________ above to find something happening at the northern Blue |__| \ | Spire. Get the [Ancient Dagger] from the basement chest HERB \_____/�| | at Gwyn's behest and equip it. \��\ | | 100S --> \ \__| | Gramps will join the party afterward, giving the [Left \ | Opal Jewel] for safekeeping. He starts at Lv9 and comes ) |��� with a Mace and Adventurer's Clothes. His healing techs EXIT ---> |__| should help for the upcoming battle. Now then, the Blue Spire is north of Gwyn's House, and there's an eastern run that's a beeline to there. _______________________________________________________________________________ ������������������������������������������������������������������������������� 02) BLUE SPIRE [WK02] _______________________________________________________________________________ �|ITEMS ������������������������������������������| FOES ��������������������|� | � Angel's Tear � Star Light | � Bandage Boy | | � Angel's Tear � Herb | � Brainpicker | | � Healing Nut � 72s | � Mummy | | � Star Light | � Slime | |________________________________________________|__________________________| MAP: http://www.gamefaqs.com/console/psx/file/197807/52721 A note about the enemies here. Killing the Mummy that appears with Bandage Boys will automatically defeat all remaining enemies (this tactic will appear later in the game with palette-swapping also), so that's the strategy to go for immediately. Also, spread Gwyn and Hiro out to the back to perhaps stall the enemy slightly. 1 - Angel's Tear |�����| 2 - Star Light |LUCIA| Althena Statue 3 - Angel's Tear |_____| .-----------. \ .----. 4 - Herb | | | \_|�|_ | 5 - Healing Nut |�����| | |�����| | |�����| | | | 6 - Herb |�| | | |�| | |_ _| | |_ _| | | | 7 - 72S | ��� ��� | | _|�|_ _|�|_ |�|_ | | | 8 - Star Light | | | | \/ \/�� | | | | .--------------. |_____________|---. | ����\__/| |\__/����� | | | | | | | | | | | | |�|_________|�| | |�������������| | | |�����| | | |�����| �| |� | |7 8| | _| |_ | | |_ _| | | |_ _| _|�|_ | ���| |��� '-|_ _|-' | _|�|_ _|2|_ _|�|_ |BOSS | | _ | | _ |_____________| | | \/ \/ | | | | |H|_| |_|I| | ����\__/| |\__/���� �| |� | |_____|�|_____| | _| |_ _| |_ | | | | | | | | |_____|---------|_____| | _ _ _ _ | | |F|_________|E| |F| _____ |E| '----------. | |___ G ___| |4 || G || 5| |�| | | | �� | | �� | |_______|���| | | | _ _ | 6| _ |��|___ | B | | |D|_| |_|C| |H|_| |_|I| | B _ | | 1|������|___| | |_____|�|_____| |_____|�|_____| |__| | |__| |______ | | | | |�� \��| |��/ /) | | | |�\_�� ��_// | | _ _ _| |_ \ / / B | | _ _ |A|_________|B| | B | �| |� (____| | |A|_ _|B| |___ ___| |_____| _|�|_ | | |3|_| | | | | | | | |_ _| _ | | _ | |__ | |_ _| |D|_| |_|C| |________|--ENTER '------|_| |_____|�|_____| Upon reaching the anterior, Gwyn will put the dragon gem in the door. Move Hiro to the other side and slide his loot from the ruins to the socket, which will open the way forward. This is a huge two-part dungeon, composed of a labyrinthine lower section and the Blue Spire the second, more straightforward stretch. There are only two rooms to the lower areas, but they take a little work to get through. Four buttons (marked "B" on map) must be pressed down to get to the exit, where an [Angel's Tear] is lying by an abyss. On the 2F, there are 4 antechambers where buttons must be pressed to power up the warp at the end. A [Star Light] is near there. Through the room marked 'BOSS' -- which isn't used until the trip back -- enter the Blue Spire Garden that contains an Althena statue and the start of the real ascent. _______________________ Collect the [Angel's Tear] at the ground-floor room | NEW? �����������������| and pick either access door to the floor directly | � Bomb Angel | above. From ever floor above, excluding the last, | � Crystal Knight | the exits are on the opposite side of the room | � Magic Masque | (horizontally) from where Hiro starts. Along the |_______________________| way are a few treasures: [Herb], [Healing Nut], ����������������������� [72S] and a [Star Light]. Running from the enemies isn't a bad strategy, as all treasures can be collected on the way down -- it will be 10x easier, guaranteed. Also, the "A" marks on the Blue Spire rooms is a stairway that couldn't be drawn correctly on the map. Oops! At the penultimate (7F) area when Gwyn splits up momentarily, inspect the northern warp tile to meet Lucia. She'll join the party but cannot have her actions chosen by the player. It doesn't matter, since she's so overpowered that any enemies will be OHKO'd if they dare stand in her way. Return back down. In the Blue Spire Garden, heal up and head into the room with the Guardian statue. This time, it won't sit by and watch; it breaks free and the game's first boss fight begins! ______________________ ____________ ____________ ______________ | BOSS: Guardian | HP: ~550 | EXP: 121 | SILVER: 100 | |���������������������� ������������ ������������|�������������� �������������| | � Raises ATK/DEF (Self) | Flashes white | | � Physical damage (Zone) | Twirls ball-and-chain | | � Physical damage (One) | Holds ball-and-chain | | � Physical damage (One) | Holding b-and-c, rocking | |________________________________________________|____________________________| This boss can wreck the Hiro and Gwyn's pretty easily, so make sure the two are far apart, which will avoid the zone-area attack it has. Gwyn should use Fractured Shield a few times to counteract the stat-buffing the boss does, while Hiro spams Poe Sword for better effect. Hiro will definitely be faster than the boss, but Gwyn undoubtedly won't; use our speedy ally to cure the old man when the time calls for it. Lucia will hang around the battlefield, but won't participate, and the boss usually leaves her alone anyway -- do not waste any Angel's Tears on her. Make sure that the (usual) target of the zone attack guards that turn to avoid souped-up damage! Otherwise, it's just debuffing and using Poe Sword. Even if someone is KO'd, they'll get the experience afterwards, remember. [Gwyn's Shattered Sword ability works great here as well, but he usually only gets to Lv11 unless the player spends more time leveling.] After defeating it, heal at Althena's statue and exit out of the labyrinth below the tower to see some scenes with Leo. Beat a trail back to Gwyn's pad and keep talking to Lucia until gramps suggests visiting the priest in Larpa called Ronfar. He'll put the boat out on the world map, so board and take it west to the other dock (only place to disembark). The town's just down the line. _______________________________________________________________________________ ������������������������������������������������������������������������������� 03) LARPA VILLAGE [WK03] _______________________________________________________________________________ �|ITEMS ������������������������������������������| FOES ��������������������|� | � Angel's Tear � Herb | � Ochre Ooze | | � Saucepan Lid � 500s | � Killer Fly | | � Lucia's Bromide 1 |__________________________| |________________________________________________| Larpa is a tiny town carved out of a mountain pass. Before locating the guy named Ronfar, looting the place for treasure has to happen -- RPG rule! |����������������������������������| � An [Angel's Tear] is behind the town | MAYOR | Althena Statue, half-hidden. | CHURCH |�����| |�����| | | RONFAR |�����||_ _ _| |_ _| | � An [Herb] is behind the sanctuary, | |�����||_ _| | | _|�|_ | accessible by entering and using the | |_ _|__|�|____| |___| | | backdoor to get 'round. | |�| _________ _________|__ | | | | | | | |TAVRN| | | � [Lucia's Bromide 1] can be obtained | |___| |_ _| |_ _|STATUE| | after staying the night at Ronfar's | | _______ ________ | | house, then talking to the man in | | | | | |STORE| | | front of the mid-level eastern house | | | | | |_ _| | | afterwards. | |_| |_| | | | | |_|������� | � Within the mayor's kitchen is a red | ENTER | [Saucepan Lid] chest. It's like a |__________________________________| shield, so give it to Hiro. Now, to mandatory business. Talk with the sanctuary priest near the Althena statue to learn that Ronfar hangs out at the tavern. In the local bar, speak with the man by the barrels a couple times to see a cutscene...he's Ronfar! Agree to "roll the bones" with him, then quit and talk to Ronfar again; he'll invite everyone back to his house in the NW corner of town. Keep talking with Ronfar before and after "LM" arrives and splits, opening a secret passage behind the bureau (it's so obvious). He joins the part at Lv12 -- or maybe Hiro's current level -- with a Bandanna & Peasant Clothes, plus the healing magic Gwyn knew + Anger Dice & Clean Litany. Nice! The tiny cliff dwelling passage is monster-infested, but there should be no real danger with Ronfar around. Make sure to equip him with the Daggers so he can get a 2nd attack in! Getting through "Larpa Pass" shouldn't be much of a challenge. There's a [500S] chest within, right in plain sight, too. Jump down to the sanctuary grounds and avoid Leo's lodgings to get into the main statue's area for some existential detox. Rest at Ronfar's place, only to find Lucia gone the next morning! Collect [Lucia's Bromide 1] at this time and enter the man's house and speak with his wife, then the mayor. The errant beauty will now be found near the lower docks, and then...leaves the party. Oh well... --- Equip Ronfar and Hiro with some upgraded merchandise [SH01] and make for the nearby town of Dalton. There's a small 'dungeon' -- West Desert Pass -- in between, but like the East Desert Pass, it's incredibly small and straight- -forward. Just a [300s] chest in there. =/ _______________________________________________________________________________ ������������������������������������������������������������������������������� 04) DALTON / DRAGONSHIP DESTINY [WK04] _______________________________________________________________________________ �|ITEMS ������������������������������������������| FOES ��������������������|� | � Star Light � Dagger | � Private | | � Herb | � Captain | |________________________________________________|__________________________| Upon entering and seeing Lucia accosted, it's time to do some burgling. The Althena statue at the town entrance has been vandalized and become worthless, so healing can only be done at the temple for a free (100s). Dang! However, save that cash for the free healing that is coming up in a short moment. The shop here is, expectedly, better than the previous ones. [SH02] |�����������������������������| | |�����|�| /��������| | � Inside a happy couple's home at mid-level, | |_ _| | | |�� | a [Star Light] is within a red chest. | | |_| | |����|______| | | |_____ | |_ _|>>>>>>| | � En route to the Dragonship Destiny, there | | | |���| |������| | is a breezeway that leads down to sleeping | |_ _| |_ _| | | | quarters. A red chest has a [Dagger]. Whee? | | |_| | |�����| | | |_________ ___| | BAR | | � And, of course, the [Herb] chest right by | | |SHP| |_ _| | the entrance bridge! | | |_ _| | | | |______________| | When ready, take the mid-level breezeway to |_____________________________| the Dragonship, which is strangely free of a host of guards. Hmm! .-----------. A note about Private enemies. When their shields are held |�|_______ | high, they'll evade any physical attack and counter! Don't | STATUE | | bother with anything other than skills (Ruby bypasses this). |___ ___| | .----------------. |_| | | | |�| | |�| |�|�������| | |���������| | ___ ___ | | | | | | _ ___| | |____ _| | |__ | __| | |_|�|_| | |�| | | | |-. '-| | | | |-. | __|||__ _| | | � |_| � | | | __|__ | | '-| | | |IN | | |� | �| | | | | | | | | | |�| | �| |_____| | | |_ _| | | | |_ | _| | | | � | | | |_________| | |_ _ _| | |��| |�� <-- LUCIA | |�|_|�| | | | | _| |_| |_ | |_ | |__ |_| | |_| |_________| | | A | | | _ _ | | | | | |�����| | | |__| |__| .----' | | | |_ _| | | |__ __| ["A" passages are | | | |_________| | |A| connected!] | .-----------' | | � | _|�|_ '---------------' | | | | �|_|� Keep in mind that stall battles here are mandatory and cannot be | | fled from, so backtracking to the Althena statue for refreshment '----' is a lot better than being caught with no MP and one-swipe attack patterns! Hiro learns his second regular attack at Lv14, however. When reaching the lowest deck and overhearing Lucia's interrogation, go over and rescue her. Lock the person who comes to check on her in the cell when he's not looking, too. After that, leaving the Destiny and town completely, heading north! There won't be a shop for quite awhile, so dawdle and get some cash for Hiro's Long Sword, too! _______________________________________________________________________________ ������������������������������������������������������������������������������� 05) STARLIGHT FOREST / FOREST OF ILLUSION [WK05] _______________________________________________________________________________ �|ITEMS ������������������������������������������| FOES ��������������������|� | � Herb � 600s | � Green Goblin | | � Herb � Herb | � Hummingbyrd | | � Herb � Star Light | � Killer Fly | | � Snake Crest � Herb | � Hobgoblin | | � 146s � Chain Mail | � Goblin King | | � Life Jewel � Passion Fruit |__________________________| | � Iron Clogs � Rope Ladder | | � Jean's Bromide 2 | |________________________________________________| EXIT This section here is actually | composed of three areas: the _|�|_____ Starlight Forest at the beginning; OUTLOOK <- | CARAVAN |-> SPRING the middle Star Dragon Tower, that [10] �| |� [9,11] has a resting spot; and the final, �|_|� longest stretch through the real 01 - Herb | |_/���\|�| Forest of Illusion. The latter part is 02 - Herb \___/�\ \ | the only one shown on the map, since 03 - Herb _ \ | the player can easily manage 'til then. 04 - Star Light (�(_|8|_) ) 05 - Snake Crest \ _ / --- 06 - Herb \ \_| / 07 - 146s \ / In the Starlight Forest area (1-screen) 08 - Chain Mail |�|___ __| | are two treasure chests: [Herb] in the 09 - Life Jewel | _ 6|/7/| | NE lower path, and [600s] in the upper 10 - Passion Fruit | |_| __/_| | NW dead-end. The exit is in the far 11 - Iron Clogs | | northeastern corner. | |��������� ___|�| The Star Dragon Tower has an Althena statue, _ | _ | but no relevance besides...at least for now. Continue __ |5|_| |_| | west to find the main girth of the dungeon...Illusion \4\|___ ___| Woods! It's the next place on the world map. / \ | | / /\3\ | | Ronfar will talk with his old buddy to learn how to get ( ( \_\ | | through the place: look for exits hidden by shrubs! This \ \_/��\/ | strategy'll be used from now on, but know that dead ends (�( \ /\___| and treasure chests can be found this way, too. [Dead-end \ \�|_ |_| paths are not denoted on map]. ) 2|_| | / | The Caravan in the fourth screen will have a small shop, so it ( |�|__/��� is perfectly acceptable to avoid lame Herb chests to save some \ \_ _ time and health. The [Snake Crest] and [Chain Mail]'re the main / _ \_|1| ones to get. ( (_) ___| \ / Upon reaching the caravan, there's a short scene with a dancer |_| named Jean. Talk with the troupe head Giban and Jean will head | to the western cliff outlook. Use this time to visit the closed TO ENTRANCE hot spring area and get the [Life Jewe] chest hidden by the [Althena S] darkened trees. Over at Jean's location, look for a well-hidden [Passion Fruit] chest south of where the star dancer's standing. When it's time to ask her questions, expend all 3 options and morning will come. Before going to the hot spring as Jean suggests -- and it is mandatory -- check the shopguy in the last car of the caravan [SH03] for some pick-me-up items. Nothing fancy, just medicine and such. Enter the batthouse and see some hilarity, then re-enter the boys' side and claim the [Iron Clogs] which lowers range to raise DEF. Back at the caravan an accident occurs and a huge fissure opens up in the ground. Talk with Jean to get the [Rope Ladder], then put it in the largest hole -- she'll join up! Make sure to organize the party layout on the Tactics screen and spread them out! After a single enemy screen, it's boss mulch-makin' time! [NOTE: If the player needs to level-up this can still be done in the Illusion Woods.] ______________________ ____________ ____________ ______________ | BOSS: Plantella | HP: ~2000 | EXP: 420 | SILVER: ---- | |���������������������� ������������ ������������|�������������� �������������| | � Physical damage + %Poison (One) | Flytrap arms swing at side | | � Physical damage (All) | Midriff mouth is wiggling | | � Physical damage (One) | Flowery woman is unfurled | | � Physical damage (All) | Small seedspit stamen down | |________________________________________________|____________________________| Hiro should use Poe Sword (Boomerang is practically useless here!!!) while Jean spams Sleep Step. She's also the fastest, meaning in a bind, she should be the one to give up her turn to throw some Herbs around. Ronfar should put Saint Litany on all controllable characters, and heal when necessary. At the start, it only uses its flytrap poisoning attack. The character it chooses to target (usually nearest) will continuously be targeted then on, meaning s/he can guard and get by with little agony. I recommend putting Lucia near it so that Saint Litany can be spread around a lot easier on the characters who are more useful. After enough damage, its midriff shell blows open and gives access to the attack-all technique (~40dmg) -- anticipate it with a Calm Litany. Luckily, its DEF is slightly reduced in this second formation, and it will alternate its two attacks until the 3rd form appears: a topless flower woman! This'll unlock a powerful single-target attack for 70+ damage. It'll alternate from the 1st and 3rd attacks and do a seed-spitting attack-all every 6th turn about. The main target from all these is the PERSON CLOSEST TO PLANTELLA, so as long as healing is anticipated on that person, Saint Litany will just heal the rest naturally. I got by with a Lv 15-16 party and only used one Angel's Tear, but that was after most people died -- cuttin' it pretty close, I should say! --- Once everyone's safe and sound, talk with Jean -- she'll join the party for the rest of the game! Heal up at the Althena statue and talk to the female near the top exit of the caravan for [Jean's Bromide 2]! On the world map, the path to the nearest town is accessible. _______________________________________________________________________________ ������������������������������������������������������������������������������� 06) TAKKAR [WK06] _______________________________________________________________________________ �|ITEMS ���������������������������������������������������������������������|� | � Star Light � Holy Water � Passion Fruit | |___________________________________________________________________________| Cozy li'l town...but what's this about the north exit closed off to prevent the Destroyer from advancing? Hmm... Besides the shop's better equipment [SH04], there are a few tasty confections to reap from the establishments: |�����������������������������| � A [Star Light] is near the house south of | |�����|�|����|����| | the sanctuary. | |_ _| |_ _|_ _|__ | | | | ______ __|-EXIT | � [Holy Water] is stashed by the fence south | |_____ |TAVERN| | | of the Althena Statue. | | | |__ __| |��| | | |_ _| | _| | � [Passion Fruit] is inside the tavern, stuck | | |���| / | in the cramped backroom behind the hooded | | |_ _| \ | woman's seat. | |_______________|\/-ENTER | |_____________________________| When all is ready to continue, speak with the gate guard to learn the way is closed. Then, converse with the hooded stranger inside the bar. One last round with the gate guard and she'll say there is a secret way out of town, through the eastern fence. _______________________________________________________________________________ ������������������������������������������������������������������������������� 07) GHOST MANOR [WK07] _______________________________________________________________________________ �|ITEMS ������������������������������������������| FOES ��������������������|� | � Purity Ring � Wind Ring | � Banshee Fowl | | � Holy Water � Angel's Tear | � Rufus | | � 302s � Star Light | � Death Worm | | � Herb � Star Light | � Mud Cyclops | |________________________________________________| � Rolling Imp | | � Suzie Death | | � Knuckle Buster | EXIT |__________________________| __|�|__ | | | BOSS | |������������������| |__ __| ___ | 1 - Purity Ring | __| |_____| | | 2 - Wind Ring | 8-|__________ _| |_____ | 3 - Holy Water | ___________ _ | _ 7 | | 4 - Angel's Tear | _ | _______ |_|6|__ | |_| |���� | 5 - 302s | |5| |_ | _|______ |__| ___ �| | 6 - Star Light | | |___ | |_ |4|_ |____ | _| | | 7 - Herb | | _ | |_ | |_ | _ | |_| _| | 8 - Star Light | | |_| |___| |___| |______|3||_____| |__________________| |____________ ___________| | | |�| The Ghost Manor is prefaced by a small Takkar |������ ����| Mountain Pass, filled with a wide assortment ���| |������� of baddies. Banshee Fowl can poison, while the (�( Rufus types have a zone lightning attack (if _________) ) their horns are glimmering). (2 / ��������\ \ There is no Althena statue anywhere coming up, ) )_ which means preparatory actions should be done /������� 1) at once. Train for a little while (recommend ( (�������\_/ Lv 19+) and get optimum equipment for everyone, \ �������\ and pack the maximum amount of Herbs for the �������) ) coming battle. Getting up the mountain should ____/ / be pretty simple with the "flee and save" |_____/ strategy. Just make sure not to bypass the good [Purity Ring] and [Wind Ring] chests alongside! The manor ends up being a one-screen place filled with semi-annoying foes, some of which have a physical-attack defense. None are that hard (except the Knuckle Duster who needs a Poe Sword to kill it quickly), but Suzie Deaths can drop 'Cute Ribbon' headgear for females, which is better than what is currently offered. Try to get one! [NOTE: Using Escape Litany in the manor brings one back to the Takkar town outskirt!] Going through once for items, then another time 'for real' might actually be a good idea, here. Before entering the red ornate-carpeted room, make sure everyone is spread out via the 'Tactics' menu. I recommend: Hiro in NW corner, Lucia in SW, and the other two in whichever vacant corner remains. Proceed... ________________________ ___________ ____________ ______________ | BOSS: Magic Tester LX1 | HP: ~2500 | EXP: 1080 | SILVER: ---- | |������������������������ ����������� ������������|�������������� ������������| | � Physical damage (One) | No special animation | | � Physical damage + %Sleep (One) | Ears extend/retract | | � Physical damage (One; after arms broken) | No special animation | | � Physical damage (Line) | Sucks in white particles | |_________________________________________________|___________________________| This boss has three forms, as its HP is whittled away. The first is the easy part. It alternates between a drumbeat attack on a single-target, and a low-damage sleep-inducing attack -- the person it targets will receive the attacks until s/he is defeated. For this reason, it's recommended Lucia is put in its path as a "meat shield" for these stupid attacks, letting Ronfar put Saint Litany on everyone while Jean uses her lowest-MP attack (should be Sleep Step) while Hiro uses Boomerang. Yes, Boomerang -- it does identical damage for half as much MP! With Lucia being baited into her Napalm Shot counterattack, the first round may go a tad bit easier. Jean'll have to use her turns for urgent healing, however. After enough damage, its arms will break off, initiating the second stretch of the fight. It loses its drumbeat attack but retains its sleep bubble one, sadly. The rocket-boost attack does about the same damage as the drumbeat. As before, its fixation on a single target for all its attacks can easily be its undoing if it's Lucia; Ronfar should anticipate healing at this point to let Jean deal damage. I should also note it seems a bit SLOWER, so Ronfar may actually go before him if he didn't in the first form. The third form takes place after its shoes are destroyed. Its repertoire'll consist of its line-attack (for about 60dmg at best) and sleep bubbles. Jean should give Ronfar a Star Light if needed, but it's quite possible a level 19-20 party can get through with the strategic placement outlined here w/o using ANY! --- After the 'test' is completed, the hooded girl reveals herself as Lemina Ausa from Vane's Magic Guild, joining the party (at party average level). Exit out the backdoor, see some magic carpet skills, and heal up at the Althena statue below. Need items? Enter Takkar's north side and a merchant will be locked out as well, selling stuff. It's the same stuff as before, so if y'stocked up it's useless. Westward.... _______________________________________________________________________________ ������������������������������������������������������������������������������� 08) BANDIT BUTTE [WK08] _______________________________________________________________________________ �|ITEMS ������������������������������������������| FOES ��������������������|� | � Shiro Crest � Star Light | � Maneater | | � Wind Staff | � Killer Buzz | |________________________________________________| � Parasite | |__________________________| _____________________________ | _________________________ | There's not much to say about this place, | | _______ ____ | | which is just a five-screen dungeon filled | | | 2| / | | | with rather mediocre enemy wildlife. Killer | |_|�| |��� / /�|�|_| | Buzz types can inflict paralysis with their |_____| | /��\ /1/ |_____| stingers, and are usually fast enough to | |_/ /\_\ ( ( get a turn in if Jean doesn't cut 'em down |____/ / / \ \ immediately. ____/ / \ \ |_ _/ ) ) Maneaters are slow, so as long as Lemina's ( (_____ /_/ casting any attack-all magic -- which will \__ 3| / / kill every enemy usually -- they're nothing | |� ( ( to worry about. Parasites take reduced ____/ / \ \ physical attack damage, so magic's the only / ____/ \ \ way to take care of 'em in a timely fashion. EXIT-(_( \_\-ENTER As for treasure, a [Shiro Crest] is within the second screen, and enlarges a character's range at the expense of their wisdom stat. Not that useful at the moment. A Star Light's in the 4th screen, and a [Wind Staff] is in the last. After exiting, make way to the 'twin' city of Nota on the NW riverbank. _______________________________________________________________________________ ������������������������������������������������������������������������������� 09) NOTA / CARNIVAL [WK09] _______________________________________________________________________________ �|ITEMS ���������������������������������������������������������������������|� | � Gauss' Necklace � Silver Light � Herb | | � Holy Water � Angel's Tear | |___________________________________________________________________________| |��������������������| East Nota is really just half of the city; the other | 1: Gauss' Necklace | area is across the river and connected by the middle | 2: Silver Light | bridge. For now, concentrate on getting the treasure | 3: Herb | chests: | | |��������������������| � [Gauss' Necklace] is in 2nd-level house | |����|����|����| | � [Silver Light] is near the upper armory | |_ _| 3 |_ _|_ | � An [Herb] is near the upper farmer's market | | 2| | | �������| |������ | Upgrade any equipment y'can afford [SH05], which is a | | |����| | bit easier by selling those near-useless Life Jewels. | ____ | |_ _| | NEVER SELL SILVER LIGHTS! I made this mistake the 1st | | 1 | | __| | time I played the game and ended up regretting it as | |_ _|__| |__ | bosses call for more magic-intensive strategies. Keep | | | | as many as possible in the inventory, safe n' snug... | �������| |�� EAST | | |����| | | NOTA | When ready to continue, mosey onto Nota's connection | |_ _|__| |____ | bridge to see some scenes with the party's pursuers. | |_____ ____| | Jean suggests fleeing to the Madoria Carnival to get | |_| | past the roadblock with the Magic Arrow, to which all |____________________| agree. The festivities are on the northern cape! Once there, look for a [Holy Water] chest near the first screen's eastern fence. There are some festivities around, but none are particularly useful besides the Hall of Chance, which can double Hiro's bet silver (the 10000s bet cannot be done -- Ruby prevents it!). In the Carnival's second screen, visit the better of the two shops [SH08] for all of Nota's inventory re-offered. An [Angel's Tear] is in the final caravan car, too. Speak with Giban to get permission to use the Magic Arrow, so peek inside the middle car for the obligatory perversion scene and talk w/ the attendant to board the projectile. Unfortunately, things never go as planned... _______________________________________________________________________________ ������������������������������������������������������������������������������� 10) MYSTIC RUINS [WK10] _______________________________________________________________________________ �|ITEMS ������������������������������������������| FOES ��������������������|� | � Healing Nut � Dream Crest | � Reflector | | � Star Light � Star Light | � Masquerade | | � Flame Staff | � Persona | |________________________________________________| � Dark Knight | |__________________________| Masquerades (I think) drop Silver Hairpins, which are a step up from the girl headgear at this point. To Garden | |�����������������������| __________|�|_______ | _________|�|________ | |_| | _|�|_ | |_| | ("M" is | _LLL | | | | A _| 1-way) |MMMMMMM|_| _ | | | | DD|�|EEEEAEEEEEEE|_| |M KKKKKKKK|_| | �| |� | D |_| A F| |M J | _|�|_ | D CCC|�����|B F| |M J | | | | D ����� B F|_|��| |��|_|MFFFFFFFFFFFFFFF|�|_|_|��| | | |��|_| D |�|HHHHBHHH|�|_ 2 | | 4 _|_| H|�|IIIIIIII�|_|_ 3 | �|_|� | 1 _|���| �I |�| G�| |__| |__| |D H � E| |__| | |__| |���E I � G | |D HGGG|�|BB E| | | E I G | |D |5| � B |�| |������|_|�| | |�| I |�| | |D � AAABAAAA|_| | _ | | � I � | |�|CCCCCCC|�|BB | |______| |_| |________|���|_______| |_|_______| |________| �|_| |_| |_______________________________| The above letter streams (ex: AAAAA) represent the paths of the movable platforms. There is a [Healing Nut] and [Dream Crest] available in the first maze, on either side of the room, inside the antechambers. Exit's in the south. From there, the next room has two [Star Light]s in the antechambers, with a [Flame Staff] in plain sight within the maze. Pretty simple for a 2- -room area. Enter the garden area thereafter and approach the magic-locked door to get onto the world map again. Now that Leo's off the trail, Nota is accessible. Revisit! _______________________________________________________________________________ ������������������������������������������������������������������������������� 11) NOTA [WK11] _______________________________________________________________________________ �|ITEMS ���������������������������������������������������������������������|� | � Life Jewel � Peasant Clothes � Herb | |___________________________________________________________________________| ___ | 1 | With the bridge opened for |���|���| | |� business, everyone can get | |_ _|____|_|___________ to Nota's western half at |_ _| | |_____________|����|����|����| long last. | |_ _|^| |_ _| |_ _|_ |___ ___| | | | | The shops on that side are | | |_| | �������| |������ better, surprisingly, with _| |_ _| | | |����| both upgraded equipment and _|_ ___| |� ____ | |_ _| the new Cleansing Water, | 2 | | | | | | | __| which alleviates paralysis. _|_ _| |___| | |_ _|__| |__ [SH07] |3|___ _____| | | |_____ | �������| |�� Besides that, a [Life Jewel] |_| |����| | | can be found by taking the |_ _|__| |__ scenic route under the Nota |_____ ____| bridge; [Peasant Clothes]'re |_| in one of the lower houses, and an [Herb] is on the low west part of the town exit. The northern route to Azado is the only way to go. _______________________________________________________________________________ ������������������������������������������������������������������������������� 12) ZULAN [WK12] _______________________________________________________________________________ �|������������������������������������| ITEMS �������������������������������|� | TO MOUNTAIN | � Plate Armor | | | |______________________________________| | |�| |���������| IN | | | | | MAYOR |_______) | This icy town is in the middle of a | | | |_____ _| _____| | frightfully fierce blizzard, and it's | |���| |_| | _|�|_| | | slowed down daily operations to a | |_ _| ___| | | |______ | crawl. But, first things first -- the | |___ | | ___| |_ _ _| | only treasure chest in town. | | | | | | | | | | | |_____| |_ _| |_ _| | � [Plate Armor] is inside the mayor's | | ____________________| | digs, on the second floor, in plain | |_| | sight. | | | | EXIT | When ready to proceed, talk with the |____________________________________| mayor himself and agree to slay the monster causing the snowstorm. Lucia will object and temporarily leave the party, so she won't attend the ascent! Suit up with the local supply shops [SH08] and prepare to exit town in the north, near the althena statue. Recommend levels: around Lv 20-22. _______________________________________________________________________________ ������������������������������������������������������������������������������� 13) ZULAN MOUNTAIN [WK13] _______________________________________________________________________________ �|ITEMS ������������������������������������������| FOES ��������������������|� | � 2000s � Healing Nut | � Wyburn | | � Power Crest � Water Staff | � Barbarian | | � Barrier Ring | � Razor Wolf | |________________________________________________| � Albino Baboon | |__________________________| A few notes before continuing. There is no Althena statue on this mountain, but there will be automatic healing before the final boss -- that should be at least a little load off one's mind (I know it was to me!). As for the monsters, all are weak to fire magic, which means Burning Rain will be a boon to spam. Of course, running away like a ninny works when the MP diminishes... This is especially useful against Razor Wolf enemies' spinning attack-all technique, which'll take off about 40dmg to everyone. Either Albino Baboon or Razor Wolf enemies drop a Fur Robe, but since they're near inseperable, I haven't found out which is which. Food for thought! _ |������������������| |E|_______ _ | 1 - 2000s | END |_____ 5| |F| | 2 - Healing Nut | | | |��� �| | 3 - Power Crest | "OUTDOORS" ____|�|_ | 6 | | 4 - Water Staff | _ | ______| ��������� | 5 - Barrier Ring | __|E|__|�|_ _| |__|F|_ ______ | 6 - Phoenix Ring | | ||__________| _____/ 3 \_ |__________________| | |���������_ | __________ | _| |__|�|___|D|_________ | |_ _______| | |__ _ | _ | D||_ _____|_ ___|A|___/|\_ 4 |_|C|_ ��� _| |_____|C| "INDOORS" |_ ______| \_____________| | |___________| _| |______/�\_ _ ______________| _| 2 | | |_| |____|B|__ _ | _����| _ |__________ | \ _|A|__| | | |�| |B| _______| |������\________/ ( 1 / |� | |_ _____________\ \______/�| |����| | |_| |__________| ENTER Zulan Mountain is composed of three areas. It seems simple, but there's so much sections blocked off and backtracking required that the player'll end up slightly annoyed at its unnecessary length. But, hey, that's RPGs for ya! The first area -- Zulan Mountain 3's SW corner -- is easy, as there are no treasures and the way to the "A" entrance is straightforward. Ruby will melt the ice-capped doorway, and will repeat this as time goes on. Beware: foes may lurk behind false entrances! [NOTE: These are not marked on the map.] Inside, grab the [2000s] and [Healing Nut], making way outside again. Ignore the nearest ice-over entrance and make for the other where "C" is marked on map. There will be a [Power Crest] en route to the blizzarding outdoors, and a [Water Staff] sitting in a snowbank once there. Ignore the nearest icy door and continue west and north to the stairway, where the "E" entrance is located. Thre's a short final cavern with a [Barrier Ring], and a half-hidden [Phoenix Ring] along the southern wall, before braving the winds and getting to the "END"-marked path on the map. Save at this time and mosey inside. After some scenes, Ruby and Hiro must gather the unconscious party members. Lucia will be back, also, and heals everyone completely. DO NOT SAVE HERE! There are no regular enemies to fight, and the boss'll have y'cornered, as he's just up the hill. Positioning tactics are recommended as such: Hiro - NW corner Jean - NE corner Lucia - Middle Lemina - SE corner Ronfar - SW corner Jean and Lemina can be toggled around whichever back-row corner, naturally, but that's my setup. I suppose Lucia and Ronfar could switch as well (to bait boss into a Napalm Shot counterattack), but Lucia will now use healing and supportive magic on her friends now, not just herself! Oh what a soul search will do... Anyway, fatty's up the summit. ________________________ ___________ ____________ ______________ | BOSS: Missing Link | HP: ~3000 | EXP: 2600 | SILVER: ---- | |������������������������ ����������� ������������|�������������� ������������| | � Physical damage (One) | Beating chest with arms | | � Water damage (All) | Ears pointed, mouth agape | | � Nullifies all damage with tornado (Self) | Sucking in snowy air | |_________________________________________________|___________________________| This boss should be a piece of cake once his pattern is learned. If the above recommendation was situated as so, the single-target physical attack will be on Hiro's NW position about 99% of the time. Since he'll have the most HP at any given time, that's for the best...not to mention the others will regain HP with Saint Litany! The tornado attack it uses nullifies all damage for one round, so use that one for healing, boosting ATK, and replenishing MP with items -- it uses it instantaneously when the turn occurs, so not even Jean's fleet-footedness can do anything about it. It happens every five turns about, plus two more where it's protected, so there's ample time for recuperation. Lucia will use Napalm Shot every turn if her healing services aren't needed, which is finally some good AI going her way. Jean's lightning speed should be used to supply quick healing; otherwise, use her lowest-MP move which'll do about 60-70dmg if upgraded. Lemina should stick with Flame Shot _EVERY_ turn, unless you can't resist using Power Flame on Hiro. Speaking of which, he should be using Poe Sword every (applicable) turn. Ronfar should sling Saint Litany on everyone, while using Calm Litany when the avalanche attack is upcoming. He'll be slower than the boss at Lv22 but faster at Lv23, for reference -- pre-empt if needed. --- Once Missing Link has been purposely lost, inspect Maria and return to Zulan as the blizzard-bashin' heroes. Try to leave the mayor's house for some nice heartwarming scenes about Maria and her child...and her amnesia. Leaving the town via the SW exit is now possible. The port city of Meribia will be in plain view south of the pass. _______________________________________________________________________________ ������������������������������������������������������������������������������� 14) MERIBIA [WK14] _______________________________________________________________________________ �|ITEMS ���������������������������������������������������������������������|� | � Life Jewel � Herb � Lemina's Bromide 3 | | � Lemina's Bromide 2 � Jessica's Bromide � Earth Crest | | � Dagger | |___________________________________________________________________________| Sight-seeing? Who cares about that -- let's loot the place for treasuresssss! _|�|_ � A [Life Jewel] is in the SW part of |���|�|���|ENTER| TO DOJO [6,7] town, against the western wall. |_ _| |_ _| |_______|�|_________ |___ ___ | � One [Herb] is in the SE warehouse ___| |___| |�| | district, near the corner pier. | ___ |_| |���|���| |���|���| | ||���||3 4| _ | 5 | | | | | | � [Lemina's Bromide 3] is given from ||_ _||_ _| |_| |_ _|_ _| |_ _|_ _| | Gramps in Ramus' shop, by talking |1 __ _ _ | to him four times. This is missable �| |��|��| |__| |_| |_| |���||���| | so get it immediately! | |_ | _| __ _ |_ _||_ _|2| |_________| |_____| |____________| � [Lemina's Bromide 2] is found by searching the upper-left barrels in Ramus' shop after getting Lemina's other bromide. This is missable too! � [Jessica's Bromide] can be obtained from some philosopher at the local bar; he's near the upper-left counter. Now, for the real stuff. Master Lunn runs the town and the dojo, and Jean's tagged along with the party because of him. Go there to see some scenes and he'll task everyone with getting rid of Taben's Peak's pesky bandits. There is an [Earth Crest] in the trainees' quarters and a useless [Dagger] in the first-floor armory. Taben's Peak is just up the road, that weird twisted mountain to the NE. Get properly equipped in Meribia [SH10], and sell off that junky Life Jewel for extra cash if needed. Also notable is that this is the first town that sells Star Lights. Kinda expensive now, but they won't be needed now anyway -- no boss fight lurks in the distant dungeon. _______________________________________________________________________________ ������������������������������������������������������������������������������� 15) TABEN'S PEAK [WK15] _______________________________________________________________________________ �|ITEMS ������������������������������������������| FOES ��������������������|� | � Herb � Legendary Lid | � Tormentor | | � Thunder Staff � Luck Ring | � Dream Leech | | � Spirit Mace � Herb | � Octo Plant | |________________________________________________| � Magic Hat | |__________________________| Tormentors are weak to fire, and their most powerful attack comes from their head-shooter tech -- it occurs when their wheels aren't blazing. Dream Leech girls are weak to fire and can drain lots of MP from their target; watch out for Lemina! Octo Plants are also weak to ice and are very slow, so they're not much to worry about in the long run. COLORIZED MAP: http://www.gamefaqs.com/console/psx/file/197807/52590 TO MOUNTAINTOP The going is mostly straightforward, luckily. | There is an [Herb] chest sitting in plain |�| sight within the first enemy-filled screen, _|�� �| and near the NE exit, a [Legendary Lid] put .-------|_ | very sneakily into the foliage. It's hard to | |__ _| find, so look for the glint of red and dive | |�| right in. | |� �|_ | |�|_| |_|5| The next screen has a [Thunder Staff] for | | | dear ol' Lemina, while two screens later, a | | _______| [Luck Ring] and [Spirit Mace]. Again, this | | | ############ place's design isn't close to labyrinthine, | | �|# # so even a novice should proceed easily up to | | 4 |�| |�����| # the top (bearing in mind the semi-annoying | |_____| | |�|_| # enemy groups, that is). | __| | #### | | __| At the summit, Nall's group has built a huge | |� | 'fortress' and everyone is captured & jailed | | |� in the lower area. Talk with everyone and it | |�|___ will be morning. Ruby and Hiro are the only | |___ |_ ones left in the jail, so it's time to root | | |3| around this place. There's just one [Herb] | |�| | | on the SW part of the basement balcony. | ELEVATOR | ___| | <- PATH | | |����������| Nall is in a basement room with Lucia, so | | |__| |������| | interrupt 'em and return to the sunny balcony | | | | | for more scenes...Shadow Dragon Cult scenes. | |______|���|__| | Talk with the white-haired leader and then... | |_ ___|______| | __________|�|___ He'll ask everyone to prove | |_ ____ | | 2| |������������������| their worth and return all of | _| |_ | | | �| | 1: Herb | the kidnapped kids back there. | | | |_____|� | 2: Legendary Lid | Lucia will stay as a 'hostage' | |�|_| |��� | 3: Thunder Staff | and then it's off to Meribia's | |1 | |�| | 4: Luck Ring | sewers, where the cult's base | |_|�| |_| | | 5: Spirit Mace | is supposedly operating from. | |_ _| |�������| |__________________| The mountaintop gondola will | | |_____| |���| | ferry everyone down quickly. | |__ ____| | | | | | |�| Once y'return to Meribia, the only way into | |_| |�|___| |_ the sewers will be through the shop, so get '---------------|___ ___| as much upgraded equipment as possible and _| |_ proceed on through! |_ _| ___| |___ TO MERIBIA <-|_________|-> TO VANE _______________________________________________________________________________ ������������������������������������������������������������������������������� 16) MERIBIA SEWERS [WK16] _______________________________________________________________________________ �|ITEMS ������������������������������������������| FOES ��������������������|� | � Star Light � Steel Shield | � Grog Snake | | � Dew Ring � Quake Staff | � Fatal Hopper | | � Soul Bandanna � Silver Light | � Gunfoot | | � Steel Helm � Healing Nut | � Ammonia | | � Silk Dress � Star Light | � Assassin | | � Star Light � Mask |__________________________| |________________________________________________| COLORIZED MAP: http://www.gamefaqs.com/console/psx/file/197807/52343 ________________________________ _____ _ |__ _____________________ | | | | |����| | | _ | |�| | | 3 | | | C5 | | | ____ _ |4| | |_| |__|_ _| | | __| | | |�| | B2 | | | | | ______________| | | |�������������������| __| |_| |_|_ _| | | | | | | | | 01: Star Light | |__ ____________| | | |� �| ______ | | | 02: Steel Shield | | | | | | |�| | _| __ | | | | 03: Dew Ring | | | | |__| |_| |_| |__| |___| | | 04: Quake Staff | __| |_|�����|___ |_ _______________________| | 05: Soul Bandanna | | A |�|ENTER| | | | 06: Silver Light | | |������ ����� | | | 07: Steel Helm | | | | | | 08: Healing Nut | | |_______ | | | 09: Silk Dress | | 1| _____| |___________ | 10: Star Light | | |�������_____ |D | | 11: Star Light | | | EXIT | _ | �������| |����| |�� |___________________| | |__|�|_| |_| |_ | |____| |__ | 10 11F | |___ ___ | This place can be rather confusing, �������| |����| | | | | | as specific switches need to be turned |�| |�| | | | | ___ _| |_ | | on in order to advance. Basic rule of | |_|9|_| | | | |E | | | |6| thumb: turn every switch you find 'on' |_________|____| |__ �| |_| |� �| |_| as none of them have bad consequences. | 8 | | | 7 | |___|���| | | |�| |___| From the 'enter' area, locate the first | |_| | |_| treasure, a [Star Light] near the dead end |_____| to the SW. Flip the "A" switch and continue north to the [Steel Shield] chest -- the B switch is also found there, and allows further passage north. The place gets a bit maze-like from now on, but should be traversable with the ASCII map. A [Dew Ring] is in a dead-end room, while a [Quake Staff] is in the lengthy passage of similar uselessness west of there. The [Soul Bandanna] chest is near the "C" switch, which allows Hiro to take a small shortcut later on. It is the "D" switch that allows access to the [Silver Light] chest, though -- make sure to get that sucker! A [Steel Helm] is found near there, as well as the "E" chest which allows one to get the [Silk Dress] on an isolated part of the corridor later. Before that, though, is a [Healing Nut] near the waterside. Follow north to the two last treasures, two [Star Light]s! At this point, flip the "F" switch -- it lowers a bridge near the 1st item, for quick healing back in Meribia. Don't worry, the dungeon's bridges don't reset (but the enemies will). Down the stairway marked 'Exit', it's a mid-boss battle: 4 Assassins. Ronfar should anticipate healing, while Hiro spams Poe Sword and Jean attacks. Dear Lemina should use the most powerful ice-element magic. The battle can be hard, so killing one at a time is wise. Chances are they'll be faster than Jean at Lv25, so try to poison them for better effect (+55 damage!). [1280exp, 600s] An Angel's Tear may be dropped also. --- Afterwards, a [Mask] is collected and the Meribia events are finished. Return to Taben's Peak and speak with Nall, who'll give the [White Dragon Wings] as a present. This is basically an infinite 'Dragonfly Wing' item, allowing one to escape to the beginning of the dungeon. It doesn't work in all places, but should serve the party well 'nough. Lucia joins the party on the balcony, and then it's off to Vane -- the barricade has been removed. _______________________________________________________________________________ ������������������������������������������������������������������������������� 17) VANE [WK17] _______________________________________________________________________________ �|ITEMS ������������������������������������������| FOES ��������������������|� | � Mia's Bromide � Lemina's Purse | � Giga Wasp | | � Gorgon Doll � Seal Crest | � Bat Knight | | � Thunder Crest � Silver Light | � Death Shroom | | � Angel Ring � Thieves' Staff |__________________________| |________________________________________________| Upon approaching Vane, entrance is barred. Lemina comes up with a plan to get inside via the Spring of Transmission nearby; it looks like a small pond on the world map. Talk with one of the people there to get [Mia's Bromide] and proceed to the warp tile to enter the Vane Trial Cave. There are no items to get in here, so don't bother exploring. _ _ ____ _ __/D/ _ )A) |__ |/\/A|__/�\ / / _ |D|___ \�\_/ / | | \/) ) |C| /| ___ \ \ / | |�| |�) ) ( / /_)� | ( (___) ) / ( ___| |_| |/ / \/ / \ \ ( \�\_/ /\/ |_____ / ( (���| |�\/ ) (��) \_ \ / /�/ _ ) \ ) )|� �| / \/ | ) / / / _|B|/ /| |\ \/\ / / | | / /\ /\__| ( ( ( ( |_____/ |_| \__/ \/ |_____| (_/ \_/ \ \_______) ) | | / __ __ \ __ THIEVES' EXIT / __| _| |_ \/ \ \/�/ STAFF ( ( |ENTER| ) ( __ ) \ |_____| _ / /\ \/C/_ /_,_\ \B\/ / \ __/ The Trial Cave is relatively simple to get \ / /_/ through, but has multiple dead-ends and a /_/ larger enemy saturation than previous places. Still shouldn't be difficult to make it up, though, considering only four floors have monsters and one is very...small. Don't bother with the Thieves' Staff chest yet, as Lemina won't let anyone steal it. _______ |�����|_|�| GUILD |�| Head straight for the guild and see scenes | |___ ___| |_____ involving Borgan and Miria, then Lemina on |_____|�|_ | the roof. All treasure chests in Vane are | |�| | now ripe for the pickin'. |�|���|���| | |___| | |_ _|_ _| | � [Lemina's Purse] is inside the guild hall | |���|�����| � [Gorgon Doll] is inside the guild hall | |���| |_ _|__ __| � [Seal Crest] is near the guild exterior | |_ _| | � [Thunder Crest] is near the Althena statue |_______ |���| |���| _________| � [Silver Light] is in the Magic Library / ||_ _| |_ _|| � [Angel Ring] is inside the Magic Library Trial |____ ____| � [Thieves' Staff] is in Trail Cave top floor Cave Ent. _| |_ |ENTER| Also, [Lemina's Bromide 1] can be found in the Magic �|_|� Library, in one of the eastern shelves' poetry books. Before leaving, check out the shops' immense inventories [SH10] and get as much as possible, selling Life Jewels where needed. Most of the armor is or was available before (in treasure chests, like Meribia Sewers) so that will save some hard-earned silver. Don't bother buying any elemental staves, since Lemina should have the Thieves' Staff equipped for...well, forever. --- Destination: Sluice Forest, south along the riverbank. _______________________________________________________________________________ ������������������������������������������������������������������������������� 18) SLUICE FOREST [WK18] _______________________________________________________________________________ �|ITEMS ������������������������������������������| FOES ��������������������|� | � Vigor Ring � Star Light | � Giga Ant | | � Warrior Crest | � Fly Trapper | |________________________________________________| � Killer Wasp | | � Bloodbyrd | |__________________________| |������������������| The forest is a tiny 3-screen stopgap EXIT | 1: Vigor Ring | dungeon en route to Azado, so there isn't | | 2: Star Light | a lot to see and do. However, the enemies _|�|_ | 3: Warrior Crest | here often produce a large heap of silver | | |__________________| upon defeat, so equipping Lemina's Purse | | (Lemina-only accessory) should help gain _ �| |� a bit more cash for the effort. Most foes are either weak |3|__|�|____ or neutral to fire attacks, so that's the one to spam. The | \ Giga Ant will be a pain in the rear, though, so use Poe ���| |�| |\ \ Sword first thing to get rid of 'em. | |_| | )2) _ |_____|( ( All treasures are found in the 2nd screen. The [Vigor Ring] \1\________) ) near the entrance, [Star Light] in the middle], and the nice ) __ _ / [Warrior Crest] near the end. The latter should be stuck on ( ( \ \_/ / Hiro and paired with the Power Crest to give him an enormous )�) \___/ attack boost that'll suit him well for a long time. / / ( ( The third screen is the sluice area. Inspect the artificial | |___ pond and everyone will camp out for the night. After the | | usual dialogue, talk with Lucia near the sluice for some fun |ENTER| bathing scenes. Well, at least she's mastered embarrassment! �|_|� In the morning, hit the road to Azado, down the south cape. _______________________________________________________________________________ ������������������������������������������������������������������������������� 19) AZADO [WK19] _______________________________________________________________________________ �|ITEMS ������������������������������������������| FOES ��������������������|� | � Safety Helmet � Life Jewel | � Inferno Ghoul | | � Angel Ring � Star Light | � Dieclops | | � Healing Ring � Healing Crest | � Flight Knight | | � Healing Nut | � Nipple Yanker | |________________________________________________| � Electro Eye | |__________________________| _____________________ | | | TO SHRINE | The port town of Azado will be a larger section, for | | | reasons that will be evident in a few tics. But, like | _ _____|�|_____ _ | always, robbing townsfolk blind comes first. | | | | | |3| | | | |__ __| |__ __| | | � [Safety Helmet] in southwesternmost house | | _____ | | � [Life Jewel] hidden by trees in SW waterside area | | |�����| |BALSE| | | � [Angel Ring] near NE house (go around back to get) | | |__ __| |__ __| | | | | | | That's all for a moment. The shops nearby have [SH11] | | |�����| |�����| | | better inventory than Vane, too. Precedence should be | | |__1__| |__ __| | | given to Hiro and Ronfar, since they'll see more use | |2 | | than anyone else in the next dungeon. Stock Healing | �������|_|������� | Nuts for good measure, too -- sell the Life Jewel if |_____________________| needed. As Ronfar said when he entered town, his acquaintance can hook 'em up with a boat. Visit the weird shrine on the north part of town and talk with Jamil, then visit the red-roofed house where Balse lives. This time, it'll be open. When ready, accept his invitation to pass the time 'til nightfall. A ship is berthed at west harbor, so get on it for some scenes. White Knight Leo will temporarily join the party, which will now consist of him, Hiro, and Ronfar. He joins at Lv35 always with Dyne's Sword and Platinum Shield/Helm/Armor. --- There will be Inferno Ghouls around the streets now, but Leo will be able to completely massacre them with Grizzle Blade. The allies -- probably in the mid-20s -- won't fare as well, and may die. Backtrack to the Althena statue if needed. Lots of free EXP here with Leo, so soak it up. Near Balse's house there is another scene; after, make way through the barbecue to the temple. The shops are still open somehow if y'need to stockpile. Forcefully enter the northern shrine, and the Goddess Image (upper floors) will be available for explorations. Note there isn't healing at the top, but the base floor has an Althena statue...for 100s. =/ MAP: http://www.gamefaqs.com/console/psx/file/197807/52625 _ ______ __ __ |A| | A| |C | N| __ __ __ __ __ __ __ __ __ __ __ __ |��|��| | | | | | | |DC|NM| |DE|LM| |FE|LK| |F | G|J | K| |HG|JI| | _| _| | | | | | | | | | | | | | | | | _|_ | _|_ | | | | | ENTER | | B | | |23| �� �� �� �� �� �� |_____|_____| �� �� ��|_|�� |______| |B | | _______ _______ ___ �� �� |H |O|I | |P |O| 4| _|P |_ |������������������| | _|___1| | | |5 | ______ | 1: Silver Light | | | | | | | | �| |Q| |BOSS Q| | 2: Healing Ring | ������� � � � � ��� � ������ | 3: Healing Crest | | 4: Healing Nut | This area is often two rooms separated by a wall, which | 5: Silver Light | will prove annoying where backtracking is concerned. |__________________| Enemies are usually easy to run away from, and I've no idea why this is. Either way, conserve MP on the ascent! Once up to the 9F, collect the [Star Light] chest and take the "I" stairway back down to the 3F, where a [Healing Crest] and [Healing Ring] are. The ring is GREAT and gives extra HP each turn, and will STACK with Saint Litany! Very nice. Back on the 9F, take the "O" stairway to the 11F where the final item, a [Silver Light] is. Exit onto the statue's outer hands, heal up and save, and approach the flame for a boss fight. Make sure everyone is spaced out as per the Tactics menu. ________________________ ___________ ____________ ______________ | BOSS: Flame Fang | HP: ~4500 | EXP: 6000 | SILVER: ---- | |������������������������ ����������� ������������|�������������� ������������| | � Fire-element damage (Zone) | Flapping wings normally | | � Physical damage (One) | Flapping wings hastily | | � Fire-element damage (All) | Flapping wings slowly | |_________________________________________________|___________________________| This boss fight might be the easiest so far...if Hiro and Ronfar had their equipment properly updated, as directed. The tactics are quite easy, though: Hiro and Leo use Poe sword and Flash Blade (respectively), while Ronfar uses healing magic based on the boss' tactics. At Lv27, our gamblin' priest was still slower than the boss, so healing should be anticipated. The physical wing projectile attack it uses goes off first no matter the speed, and can do about 150+ damage. If Hiro is nearest to the boss (NW corner of Tactics screen as per usual), he'll be the main person attacked. If this happens, he should have the Healing Ring for extra help. It may be a little slower going, but I recommend having Hiro defend every time the physical attack is around; Leo should never let up with Flash Blades, since he won't be attacked by anything other than the raining fire attack. Speaking of which, the fiery rain and zone-attack animations that tip the player off to what attack will be used are practically identical. Know that the raining fire attack ALWAYS follows the physical attack. --- Afterwards, use Escape Litany and return to the docked Dragonship. Talk with Lucia on the upper deck (y'should know the layout by now) and that's all! ______ _________ _______ _______ __ _______ _ ______ ( __ \ \__ __/( ____ \( ____ \ / \ ( ____ \( ( /|( __ \ | ( \ ) ) ( | ( \/| ( \/ \/) ) | ( \/| \ ( || ( \ ) | | ) | | | | (_____ | | | | | (__ | \ | || | ) | | | | | | | (_____ )| | | | | __) | (\ \) || | | | | | ) | | | ) || | | | | ( | | \ || | ) | | (__/ )___) (___/\____) || (____/\ __) (_ | (____/\| ) \ || (__/ ) _(______/_\_______/\_______)(_______/____\____/____(_______/|/____)_)(______/__ ������������������������������������������������������������������������������� 20) PENTAGULIA [WK20] _______________________________________________________________________________ �|ITEMS ������������������������������������������| FOES ��������������������|� | � Healing Ring � Platinum Blade | � Corp. Crusher | | � Life Jewel � Hellfire Staff | � Sgt. Slaughter | | � Silver Light � Jewel Gauntlet | � Flame Reaper | | � Ritual Hairpin � Jewel Gauntlet | � Gargoyle | | � Ritual Hairpin | � Flash Lord | |________________________________________________| � Assassin | | � Mercenary | | � Dark Sorcerer | |__________________________| Disembark and talk with the party members -- Ronfar, Jean, and Lemina will go to the see the respective Masters and leave the party for awhile. Hiro's duty is to escort Lucia to Althena. There are no shops in town whatsoever, and the layout is beyond simplistic -- just head to the northernmost building. For some fun, though, head to either of the four towers (except NE) to have some eavesdropping fun on the other allies' conversations. Anywho, Leo will be on the shrine's 2F and leads the trio to see Althena. A few dialogues later and Hiro will be up against a boss by himself, although he cannot win so there's no strategy 'cept to fail! He'll then be in the top of the White Tower in the NE part of Pentagulia. Leo will join the party as 'Mystere'. When an enemy is faced, use Poe Sword/Flash Blade -- Grizzle Blade probably won't OHKO anyone. Oh, and spread the two fighters out in the back row for good measure (NE, SE corners). Secret Ronfar RED TOWER Passage WHITE TOWER Start \_ _ _ _ _ _ | _ _ _ _ _ _/ | |-| |-|4|-| |-| |-| |-|�| __|�|__ |�|-| |-| |-|3|-|2|-|1|-| | � � |5| � � � | |__|ALTHENA|__| | � � � � � � � |_ _________ _| BLUE TOWER | | | | BLACK TOWER _ _ _ _ _ _ | | | | _ _ _ _ _ _ | |-| |-|7|-|6|-| |-| |-|�| | | |�|-| |-|8|-| |-|9|-| |-| | /� � � � � � |___| |___| � � � � � �\ Jean Lemina |��������������������| The descent from the White Tower results in another | 01: Healing Ring | [Healing Ring], and a [Platinum Sword] / [Life Jewel] | 02: Platinum Sword | combo. At the very bottom is Pentagulia's underground, | 03: Life Jewel | a corridor that connects to the other three towers. It | 04: Hellfire Staff | would be in the player's best interest to assault the | 05: Silver Light | Red Tower, since that's where our healer's being kept | 06: Jewel Gauntlet | under lock and key. A [Hellfire Staff]-[Silver Light] | 07: Ritual Hairpin | duo is there. | 08: Jewel Gauntlet | | 09: Ritual Hairpin | After that, rescue Jean and Lemina in whatever order. |____________________| Each path results in a [Jewel Gauntlet] and [Ritual Hairpin]. Make sure to equip them on the femmes! When the party is reunited fully, Mystere leaves the party to pursue some other stuff...and then joins as Leo! What a goofball... The downside to going up the towers in secret is that Escape Litany doesn't work, so one has to trek back downwards. All those enemies y'might have run away from are going to be keeping an eye out. Saving at every floor helps a bit. Anyway, the secret passage is behind the underground corridor's Althena statue. Inspect it from the front to open, watch some scenes, and continue down to Lucia's spot via the door in Althena's room. Leo leaves the party... again. Follow the blue-haired lass up to the 2F balcony where a secret tower will be uncovered. Follow her into the lake, watch some scenes. --- ...and everyone ends up at Taben's Peak! Talk with Nall then everyone else; the Dragonship will be in the vicinity of Vane all of a sudden. Since Leo's carrying the White Dragon Aura, he'll need to cough it up. Visit the ship and Leo will have a mano-e-mano fight with Hiro. It's not very hard to win -- just spam Poe Sword, have a Healing Ring equipped, and some Healing Nuts on- -hand. He will fully heal himself once, too, but it shouldn't affect much. [5000 EXP awarded]. For winning, the [White Dragon Aura] is received. Drive the Destiny to Meribia and enter the water, then head in a westernly direction to the ice-capped land of permafrost. The White Dragon Cave will be up a meandering path there. Make sure to stock up on items before entering! _______________________________________________________________________________ ������������������������������������������������������������������������������� 21) WHITE DRAGON CAVE [WK21] _______________________________________________________________________________ �|ITEMS ������������������������������������������| FOES ��������������������|� | � Star Light � Snake Ring | � Yeti | | � Endurance Ring � Wind Crest | � Mecha Star | | � Chiro Crest � Angel Ring | � Mutant Fly | | � Ice Staff � Vitality Vial | � Shiro Mongrel | | � White Dragon Crest | � Chiro Mongrel | |________________________________________________|__________________________| This dungeon can be a bit of an annoyance, although it is great for stealing Shiro/Chiro Crests from the respective mongrels. That combination will affix a user's range at 200 which is helpful for low-range attackers like Ronfar. However, the best would be two Chiro Chests which allow the user attack initiative, i.e. they go first no matter their SPD! Getting them is slightly annoying though, as Chiro Mongrels flee battle on 1-2 turns in battle and, even if the allies flee battle, it disappears from that monster formation! Kinda annoying, which is why it's best to steal from the one on the first floor repeatedly, leave the cave, repeat. If everyone has 2 Chiro Crests, they'll always go before the enemy; there's no priority besides actual SPD within the ally ranks. ^___^ BTW, the part about Nall directing the party to find "four chests" is a leftover objective from a previous Lunar EB game; this time, there's no such thing to worry about. COLORIZED MAP: http://www.gamefaqs.com/console/psx/file/197807/52639 ENTER _ /����| \ _ _ |2|_/ /�| | |�����| |�| |����\/\ |�| |A|_ |C| _ _ | __/ | |_ _ _____| |�| | | | | 3 /_| |_| | |� | |C| _|D| | | \ | | | | | | | ����\ ____| | | |� | | | | | |�| | ���| | | | | | | \ \�|_| _ | |___ | | | | \ \ | _________| | | |_| | /�\_) \ |B|_| * | | | |_ | \ \___|*|1 | | ___| /_|____ \ |___ ** | | |___| | \ | �����|�����| |*| _ \ \ | ** 45 | | | | | | |_| | _ |B|_/��� ) | ** | |_***_____| | �| |���� |_|A| |________/ | * | |6| | | | | | |���|_____| ������� � | |______| |���� |�����������������������| |__________| TO NALL [9] | 1: Star Light | _ | | 2: Snake Ring | ___|D|____ _|�|_ | 3: Endurance Ring | Asterisks (*) denote | _ ____| BOSS| | 4: Wind Crest | crystal barriers opened | | | | | | 5: Chiro Crest | by enemies and/or their | | ________| | 6: Angel Ring | projectiles. | | 7 | | 7: Ice Staff | |_|_____| | 8: Vitality Vial | | 9: White Dragon Crest | |_______________________| The first screen is one of the biggest. Continue along the path until getting to a two-tier area with ladders. Stick with the upper rim and continue south to a dead-end [Star Light] chest. Enter the lower 'ice rink' via the ladder, then find the next ladder, weaving along the to the west. A [Snake Ring] that increases evasion likelihood is in a chest there. From there, continue south along the upper ridge, moving east to the "A" stairway. This leads to the B2 floor, which is much simpler -- an [Endurance Ring] is in the NW area, while the "B" stairway exit is found in the southern dead-end. Easy-peasy. The B3 area blocks Hiro in initially with ice crystals, but the enemies here will throw projectiles when they don't have access to their prey -- this will shatter the obstruction. This same tactic must be taken to get the chests in the SW 'crystal' fence, but the [Chiro Crest] and [Wind Crest] are worth it. "C" exit is to the north. The next area (B4) is similar in that there is one easy place with a bunch of enemies near the [Angel Ring] chest, also behind a crystalline cage. And again, this same tactic is used on B5 where an [Ice Staff] can be liberated. On the lowest floor, collect the [Vitality Vial] and heal up with Healing Nuts and, if necessary, Star Lights. Find the weird creature blocking the entryway and... ________________________ ___________ ____________ ______________ | BOSS: White Fiend | HP: ~4000 | EXP: 11000 | SILVER: ---- | |������������������������ ����������� ������������|�������������� ������������| | � Non-elemental damage (All) + Field: Water | Aura ring encircles self | | � Raises own ATK/DEF | Pentagram on the ground | | � Water-elemental damage (All) | Mouth agape, head bobbing | | � Water-elemental damage (One) + %Sleep | Wings & head glow white | |_________________________________________________|___________________________| To start, this is the first battle where a boss will change the field to suit itself. After the first attack, there will be a teardrop symbol in the south- -east corner, denoting water moves will be powered up more than normal. This effect will stay forever unless Lemina uses Erase Magic to neutralize it; she learns that skill at Lv32. As an example, its first attack should do around 70-80 damage to everyone, but with the field effect used, it does about forty extra damage -- not good! It's possible to get through the battle without neutralizing the effect, but Ronfar'll have to work extra hard while Jean keeps his MP brimming. Hiro should use Poe Sword every turn, since that's the most damaging attack one currently has. Jean should attack (her skills suck in these cases) while the player uses her speed to item heal when needed. Ronfar should anticipate healing if he's Lv29 or below since he'll be slower than the boss (at least without aid of crests). Saint Litany will help also, but should only be cast when the boss self-buffs or uses its single-target attack. Lemina should spam Flame Shot normally, and use Dispel Magic & Erase Magic to get rid of White Fiend's power-ups. Lucia will go at her own pace, equal parts attacker and nurse. If the usual "spread out to the corners" tactic is taken, make sure Lucia is in the middle to draw its single-target attack to her. The boss' pattern is usually as follows: non-elem field-changer, stat-buff, water-damage on all, water-damage on one, water-damage on all, repeat. This means the pattern ends with two attack-alls in a row! It may be wise to have some people defend, while others item heal or anticipate such. This twofer can really ruin a good strategy, so preparation...or at least give Ronfar's SPD a boost with a crest setup and have him use Recovery Coin (learn: Lv30). Also, its sleep-inducing attack will always act first, unless the double Chiro crest setup is on a character. --- Afterwards, talk with Nall and get the [White Dragon Crest]. This will give every member of the party protection from one magic attack and, surprise surprise, it will be infinitely useful on coming bosses. From now on, having a nice supply of Star Lights to suit the huge 50 MP cost should be nice to have. DO NOT WASTE SILVER LIGHTS IF YOU DON'T HAVE TO, since those should all be saved for much later. Give Jean the White Dragon Crest since her speed'll act as its own type of protection. Nall will melt the icebergs nearby and after getting back to the Dragonship, access to the town of Horam in the SW will be possible! _______________________________________________________________________________ ������������������������������������������������������������������������������� 22) HORAM / ZEN ZONE [WK22] _______________________________________________________________________________ �|ITEMS ���������������������������������������������������������������������|� | � Star Light � Protection Ring � Blue Pajamas | | � Life Jewel � Invitation � Iron Claw | | � Hawk Armlet � Gold Hairpin � Hawk Wrap | | � Rubber Boots � Blue Dragon Aura | |___________________________________________________________________________| |�������������������| � [Star Light] is in left part of forest by entrance | 4|�������|5 | � [Protection Ring] is behind item shop in alley | | | | � [Blue Pajamas] are on the 2F of the NE dojo | |__ __| | � [Life Jewel] is on the upper-left side of main dojo | |�����| |�����| | � [Herb] is on the upper-right side of main dojo | |__ __| |__3__| | | 2 | Before buying any equipment [SH12] and such, head for ||���|���| |�������|| the Blue Dragon Fist dojo in town. The master there'll ||_ _|_ _| |_ _____|| choose Jean to represent them in the Tournament of |________ ________| Death, at which time Jean will undergo a transformation |1 ALTHENA | of her own. ��������|_|�������� First, she will gain the Blue Dragon Palm and Dopple Dance abilities, and use claws (like a monk); this means she cannot equip any fans. Her other equipment besides the [Iron Claw] will be a [Hawk Armlet], [Gold Hairpin], and [Hawk Wrap]! Jean is now a force to be reckoned with on the battlefield. Oh, and she gains an extra attack in battle. The dojo master will bestow an [Invitation] that gives access to the Zen Dojo in the south. Some [Rubber Boots] can be found in a dojo storage room, also. Now, for the upcoming tournament, only Jean, Ronfar, and Hiro will fight, so those three should have priority when it comes to updating equipment. Our martial artist will already have optimum equipment, however. Find the Zen Dojo by taking the Destiny south...quite simple and obvious, really. ZEN DOJO �������� The tournament will begin here by talking with the proctor near the ring. A man here has his own item shop [SH13] -- if y'don't have any Healing Nuts, get some. There isn't a real boss fight until after winning, so I'll give a short overview of the build-up matches. Note that the player can leave the area whenever s/he wishes without suffering any penalties whatsoever. ROUND 1: There are three 'Wolf Guard' enemies to defeat. No strategy needed, really, since they do double-digit damage and one Poe Sword + Blue Dragon Palm should be able to fell 'em. Kinda boring. [819 EXP] ROUND 2: This time, three 'Flash Ninja' to defeat. Their attack can inflict poison and they attack twice each, as well as having about twice as much HP as the Wolf Guard enemies. Gang up on one and anticipate healing with Ronfar, if possible -- he IS the weakest link and may be KO'd as an easy target. [1017 EXP]. ROUND 3: Final round: 3 Shadow Assassins. They have about 1000 HP each, attack three times, and can be pretty hard. Gang up on them one at a time (try to get multiple ones with Battalion Sword, etc.) while Ronfar anticipates healing. If y'get lucky, Ronfar may not die; if he does, things can get hectic. Their attacks usually do (apx.) 100 per assault, even with their charging technique. [1689 EXP]. With the tournament victory grasped, talk with Lunn near his lame acolytes and a boss battle will begin once Jean agrees to the terms of battle. ________________________ ___________ ____________ ______________ | BOSS: Master Lunn | HP: ~3000 | EXP: 8800 | SILVER: ---- | |������������������������ ����������� ������������|�������������� ������������| | � Physical damage (One) - about 60-70 damage | Crouching, leg extended | | � Physical damage (One) - About 100 damage | Standing, palms extended | | � Heals self for about 375 HP + DEF Up | Standing, arms at side | | � Physical damage, 2-hit (One) - about 75 total | Standing, arms folded | |_________________________________________________|___________________________| Jean will fight this battle alone, so she should have a Healing Ring and a DEF-increasing/Angel Ring accessory for good measure. Healing Nuts should be tucked away in the inventory, too, since that's the only way Jean will get anything done, really. The battle is quite simple. Lunn's attacks are all easily stomached, his pattern is easy to learn, and Jean will probably be faster than him. If she isn't, equip 2 Chiro Crests or level up a smidge. His healing and DEF-up tech is a bit annoying, but overall, it isn't a huge obstacle. Having at least one Star Light in the inventory will help, since that's all Jean'll probably need when she spams Blue Dragon Palm the entire battle. Of course, it's plausible that she doesn't need to heal her MP whatsoever (at Lv33 at least). [Erpy has written and informed me that Lunn's most powerful attack can be completely avoided by defending and moving up/down out of range, since it's a line-type attack!] --- The [Blue Dragon Aura] is obtained from the humbled Lunn, and it's now time to take the Blue Dragon Cave for all its worth. It can be found upriver, a little to the east. Make sure to equip all the other allies properly before committing! _______________________________________________________________________________ ������������������������������������������������������������������������������� 23) BLUE DRAGON CAVE [WK23] _______________________________________________________________________________ �|ITEMS ������������������������������������������| FOES ��������������������|� | � Hurricane Staff � Holy Water | � Tiger Shark | | � Anti-Magic Ring � Revenge Crest | � Doom Rigger | | � Angel's Tear � Angel Ring | � Scurvy Slug | | � Plasma Ring � Gold Hairpin | � Water Elemental | | � Star Light � Blue Dragon Crest | � Aqua Assassin | |________________________________________________|__________________________| This place has more levels, but some are very brief, so overall, it's about the same proceeding as the White Dragon Cave. Water Elementals can inflict Mute with their regular attacks, while Doom Riggers summon Scurvy Slugs and then immediately leave. Don't bother attacking them (Riggers) unless Lemina has the 2 Chiro Crests, since it will probably flee before then. For one battle with a Doom Rigger: 3511 EXP + 1050s + Holy Water. Not bad! Aqua Assassins' best trait is that their attacks are all 'Line' type. _ _____ _ 01: Hurricane Staff |A| __/ \ )B) _ 02: Holy Water / | |_ ____ \/��\/ / /���\ |C| |����\ /�\ 03: Anti-Magic Ring \ \ | | \1 /\ / _/ /�\2\ | | | |�\ \/ D\ 04: Revenge Crest \ ) | |____ �� �� / \_/ / | | | | ) _/�\ \ 05: Angel's Tear ) / / _____ \ / /�\ B / | | | | ( ( ) ) 06: Angel Ring / / ( ( _ ) ) | | ��� |3| __ | | \ \__/ / 07: Plasma Ring /_/ \ \/A\/ / _| |__/\ | |_/D/ | |__ \ 4 / 08: Gold Hairpin | \_____/ | C/ |____/ | E| ���� 09: Star Light ENTER ������� ���� 10: Blue Dragon Crest 10-/\__________ _ \ BOSS G 9 \ /F\ _ _____ ������\____/|��\/ \_____ \G\/ 8 \_ |7 /�\ | \__/\____ \ ���� ����| | ____) ) ___________| | |____ ( ( 6 ___| ____) ) \__/���) ( |F / _____/ \ ����� |E / ��������� Upon entering the 2nd screen, use the stepping stone blocks to get near the [Hurricane Staff] chest and the "B" stairway. A [Holy Water] will be near an Aqua Assassin immediately within sight. The 4th screen's [Anti-Magic Ring] is easy to find as well. In the fifth screen, go south until a glimmer of red by the wall reveals a [Revenge Crest]. The description is a little crappy, but know that it makes someone hit by physical attacks counter more than naught. Through the "E" stairway, another [Angel Ring] is nearby, while the [Plasma Ring] near the "F" stairway reduces water damage. A [Gold Hairpin] is en route to the "G" stairway. Collect the [Star Light] and make sure everyone is spread out in the Tactics menu. That Plasma Ring collected a moment ago should go on the person with the worst MDF, probably Jean, as it makes all attacks to someone do laughable double-digit damage. ________________________ ___________ ____________ ______________ | BOSS: Blue Fiend | HP: ~5000 | EXP: 16500 | SILVER: ---- | |������������������������ ����������� ������������|�������������� ������������| | � Water-element damage (All) + Field: Water | Sucking in water w/ mouth | | � Water-element damage (Zone) + %Mute | Tiny arms pointing upward | | � Water-element damage (All) | Head horns glowing blue | | � Heals about 1266 HP (Self) | Pentagram circle below it | |_________________________________________________|___________________________| Like the previous fake dragon boss, this one will also change the field to a water-supportive one. If Lemina gets 2 Chiro Crests, she can be way better at dealing with its annoyances. Its muting ability can be lured to the ally at the NW corner (Hiro for me), so make sure s/he has the mute-proof accessory. All its other attacks are run of the mill, although the massive healing tech may delay its demise awhile. Its pattern: attack all + field change, mute zone attack, whirlpool attack-all, mute zone attack, healing ability, repeat. There are two things that make this battle easy. The first is Lemina having 2 Chiro Crests (always acts first) and letting her stat buff or destroy any field effects. The second is Ronfar's Tranquil Litany ability which should smooth over any damage during the round -- he learns it at Lv34. Tactics-wise, Hiro should use Poe Sword every round. Jean's geared to spam Blue Dragon Palm or item-heal if required. Lemina should use Flame Shot and Erase Magic; the latter should be anticipated if she doesn't have 2 Chiro Crests. Ronfar should try to get Saint Litany on everyone while Tranquil Litany-ing after attack-all abilities. --- After deep-sixing the sea dragon, head into the crystal room and shatter the thing. The [Blue Dragon Crest] is received and will fully heal everyone...uh, that's not that good, I guess, given the MP requirement. Still, hold onto it. The abyss near the cave will have cleared up and passage downriver to where the Black Dragon lies is possible. Before continuing, it's possible to level-up a bit on Doom Riggers if Lemina gets 2 Chiro Crests. This is the first GREAT spot to do so, and it will help a bit later on. Anyway, downriver Neo-Vane will make the Dragonship spaz out, and it can't be used for awhile. Enter the nearby mines... _______________________________________________________________________________ ������������������������������������������������������������������������������� 24) ZABACK MINES / ZABACK [WK24] _______________________________________________________________________________ �|ITEMS ������������������������������������������| FOES ��������������������|� | � Silver Light � Passion Fruit | � Boomba Boy | | � Fresh Ring � Angel's Tear | � Big Boomba | | � Rusty Dagger � Star Light | � Boomba Baby | | � 92s � Earth Ring | � Elder Boomba | |________________________________________________|__________________________| There are a bunch of Boomba types (like goomba?) that mainly use fire-element suicide attacks and regular physical attacks. Shouldn't be too time-wasting, especially since the smaller ones dash forward in a straight line and evasion can be done by side-stepping. They're all weak to ice-elemental attacks, of course. COLORIZED MAP: http://www.gamefaqs.com/console/psx/file/197807/52658 ENTER _____ _____ _____ _ ___ |�|____/ | |2 | _ | _ | __|A| | | _ _ _ |____ /��| | | |�| |_|A| | |_| |_| |_| |_| |B| _|C|__ _|B| | | _| | | |_| | |___ __________||���| | | | | | | |1 |____| | | | |_ _| _ | |��| | _| ___| |/ _______| ___| |____ ______| | |6| | |_ | | | | _ _/�| |�\/�| | / __ _ | |3 _ _ | | |___ | 5|| | | | | | | | | | | / | |_ |_| |_| |_||_|| |��� | | |� | | | |_| |___| |____| | /\| |____\ [] _ _ ___| | |�| |�| |_| | | |� |__________________| \_________ |_| | | | | |_| |_| |__| | / ______| | | |_________|�|______| /_/ \4\ |������������������| �� .------TO BLACK | 1: Silver Light | _ __|�|__ DRAGON CAVE | 2: Passion Fruit | ________|C|_ | _ | | 3: Fresh Ring | | | | | | | | | 4: Angel's Tear | | |����| | | | | |_| | | | 5: Rusty Dagger | | |____|_| 7| |����� _____| | 6: Star Light | |_ ���| | |���| | | 7: 92s | | |�| 8|_| �|_| | | 8: Earth Ring | | |_| |��|___ |_____| |__________________| |___ |______| | \________ | |_|-EXIT A relatively small place to be sure, but still full of good items. There's a [Silver Light] and [Passion Fruit] on the first screen, leading up to the "A" stairway. Once there, the [Fresh Ring] and [Angel's Tear] items are all near the "B" stairway in the eastern section. The 3rd screen is remarkably easy, with a [Rusty Dagger] and [Star Light] to get, the latter in an isolated crossroad section. Finally, [92s] and an [Earth Ring] on the last floor. The Black Dragon Cave entrance is found here in the NE, but cannot be opened. Go south into town. --- Zaback itself is rather small, just a few shops [SH14] and houses. A couple chests -- [Peasant Clothes], [Passion Fruit], [Life Jewel] -- can be found in and around town. To reach Neo-Vane, take the westernmost house which contains a teleportation grid. _______________________________________________________________________________ ������������������������������������������������������������������������������� 25) NEO-VANE [WK25] _______________________________________________________________________________ �|ITEMS ������������������������������������������| FOES ��������������������|� | � Luck Ring � Life Jewel | � Rock Biter | | � Herb � Healing Ring | � Gorgon | | � Clear Ring � Earth Staff | � Dark Lord | | � Star Light � Silver Light | � Scream Sphere | | � Silver Light � Black Dragon Aura |__________________________| | � Red Pajamas | |________________________________________________| Upon entering, Ronfar and Jean disappear into a pit because they can't use magic. Don't worry about it, though. Neo-Vane is illustrious, and has lots of (snooty) people to talk to. A [Luck Ring] is in the SE apartment, a [Life Jewel] in the armory's back room, and an [Herb] in the item shop's sideroom. Speaking of such, the shops here [SH16] have inventories geared towards Hiro and Lemina, whereas the Zaback ones were slanted toward the others. Now, onto the dungeon part. The main guild entrance is locked (urgh!) so the detour into the Neo-Vane Trial Cave must be taken. It's located behind the guild building. COLORIZED MAP: http://www.gamefaqs.com/console/psx/file/197807/52344 EXIT-. .-----------------. |������������������| |�| \�\ |�| /�����\ | | 1 - Healing Ring | \ ( \ \| |___/ /���\ \ | | 2 - Clear Ring | \ \ / _ ( ) ) | | 3 - Earth Staff | ) )/ ______| \ \___/ / | | 4 - Star Light | / //5/ \ / | | 5 - Silver Light | | | �� [B5] / \ | |__________________| | | _______/ /���\ \ | .-----. | |____/ ( ) ) | |��|____________|�| | |____ /��/ /�\ \___/ / | | | | \ ��� / \_____/ | | |����| |��| |��� | ������ | |������ | | | | | | | | 4 | ) | | | [B4] | .--------------. | |__ | / | | | | _|�|_____ | '----. | |�| | / | | | | |_____ _| | _|�|__| |_| |_/ \_| | | __| |_ | | 3 /\ | | / | | ������������������ ���� | / /����� | _________ | / / | / JEAN | ______________|�| | | [B1] _____ '-------. / /�| /�� | | | |_____ | _ | (�\________/ / | / | |��| |�������| | | | | | |1| \ RONFAR ( ) / | | |2| | | |_ ___| | | � ) ______/\ \ ( ( | | � | | | | ) |______ /_/ | | | | | |___ [B3] | | | | / | [B2] | | | | |____ \ | | / \ ) | .--. ) ) | | .--. .--. ) ) | | / /�\ \_/ | | |�|______/ / | |___|�| | | |�|____/ ( .--. | | \/ \________ __| | | / | | | | | ) | |�|_| | |_| | |________/ |___|�|_| | | |______/\/ | |_____| ENTER | | | | '-------------------------+--' | '----------------' The [Healing Ring] should be the first item collected on the entrance screen, with only a few Rock Biters to fight with. The 2nd area is enemy-free and has Ronfar and Jean to be rescued from their back-breaking mine work. With them in tow, consider returning to Neo-Vane and outfitting them. Mosey into the rather straightforward 3rd screen for a [Clear Ring]! This stops a bunch of status effects and should be on Hiro for obvious reasons. Exit's in the NE area. The 4th screen's items are all situated toward the SW exit, and are an [Earth Staff] and [Star Light]. In the last screen, go SE to the fifth and last chest, a [Silver Light]. It may help in the very near future. There is a long way to the exit, a magician's door that they all enter. Heal up at the Althena statue and confront Borgan in his hall. [NOTE: Leaving becomes impossible once Borgan is approached, so _don't_ save!] Oh, and get th [Silver Light] near the entrance beforehand if needed. ________________________ ___________ ____________ ______________ | BOSS: Borgan | HP: ~4000 | EXP: 18700 | SILVER: ---- | |������������������������ ����������� ������������|�������������� ������������| | � Ciphons MP (One) | Left draghead expanding | | � Non-elemental damage (all) | Holds staff horizontally | | � Non-elemental damage (One) | Middle draghead expanding | | � Erects damage-reduction barrier (Self) | Right draghead expanding | |_________________________________________________|___________________________| Borgan opens the battle by stealing MP from everyone, so have Jean use the White Dragon Crest to protect against it. She should be faster than him by Lv36. In fact, everyone should be. His most damaging attack is the damage-all magic one, but the most annoying is his barrier that protects him from any kind of damage! It seems to take 5-6 hits of any kind to shatter it. Hiro should use Poe Sword every turn, Jean should spam Blue Dragon Palm and White Dragon Protect when needed. If Lemina got 2 Chiro Crests, she should be the ATK-buffer and item-healer, especially giving Star Lights to Jean as she won't have enough MP for 3 WDPs for awhile. Ronfar, of course, should be using Tranquil Litany (or White Dragon Protect) when the pattern requires it. All in all, tactical WDPs will really make this battle simple. From what I've heard, Borgan's power was actually nerfed in comparison to his Sega Saturn days. --- Borgan, the fatty that he is, gets the [Black Dragon Aura] stolen from him. On the 2F, get the [Red Pajamas] chest by the bed, and on the 3F, eventually a [Cave Key]. This allows passage into the Black Dragon Cave within Zaback Mines. _______________________________________________________________________________ ������������������������������������������������������������������������������� 26) BLACK DRAGON CAVE [WK26] _______________________________________________________________________________ �|ITEMS ������������������������������������������| FOES ��������������������|� | � Healing Nut � Lightning Staff | � Zombie | | � Angel Ring � Force Ring | � Soul Yanker | | � Star Dagger � 312g | � Webhead | | � Stardust Ring � Angel's Tear | � Chaos Fiend | | � Passion Fruit � Hunter Crest |__________________________| | � Star Light � Black Dragon Crest | |________________________________________________| MAP: http://www.gamefaqs.com/console/psx/file/197807/52369 If you don't know where the entrance to the cave is within the Zaback Mines, simply enter from town and make way to the NE corner on that same screen. It ain't that hard, but if y'need, view the mines' map in the appropriate area. A note about the Zombies: they're weak to physical attacks. That means if Hiro and Jean have enough SPD, they can take out all five without receiving any repercussions. Those enemies can do about 100 damage each, so this isn't a poor alternative to fleeing (which fails a lot here). Also cool: Star Lights can be stolen/dropped from Chaos Fiends. ############################## # ___ # IN B1 # _/ 5 ) |�| | __ # / _/ | | |�| / 2| __ # |��� | _____| | \ \_/ /� / / |�| | |�| | / 3 | | \ | / /� / | | |_| | / 4 , | ) | /� �� | | |/ /�����| | ####### / \_/ _________| | __ _/ | | # |�| /1/�\ / | | _| | B2 / | # | | � ���� ####################| |#___| / | # / | # / | / /| | # | | #### # / /\ \_______/� / | | # | |____/�| # # ( (__) (__| | # | | # # \_______/�����\_____| # \ / # # # \ / # # ############################# # \ |�� # # |�|____ # # \8| # _____ # |___ | # # � # | \_|�| | | |�|______/�/ |�| # | ___| _ | ������\____ ##### |_________/ | |########### | / /6| | 7 / # |�| _____ / |�| \_ / /�� | | ______/��� # | | |10_ \ / ____ \ \ \__/ /��� | | # | | | |_| \ / / \ \ \ \ B3 | |____/�/ # | | |____/\ \/ / \9\ ) \ | / # | | \__ \ � | \ / ______ ( /�/ # | \ \ \ |___/�\ \_/ / \ \/ / # �\ \__/���\__/ / \___/ \__/ # \___________/ # ################################## # |����������������������| # ###################### | 01 - Healing Nut | |�| |�| # | 02 - Lightning Staff | | | | | END |�| # | 03 - Angel Ring | | | | | | |�|_| |_ # | 04 - Force Ring | | | | | |�| | 11| |�| | 05 - Star Dagger | \ \ | | | | |BOSS |_| | | 06 - 312g | \ \ | | | |_| \ | | 07 - Stardust Ring | \ \ ) |_ |___ |����\ \�� | 08 - Angel's Tear | / \ / \ |_| ____) ) | 09 - Passion Fruit | / \__/ | |_____/ | 10 - Hunter Crest | / /\ /���� | 11 - Star Light | \_/ \___/ |______________________| Before continuing, I should note that if you thought the White Dragon Protect strategy was lame or cheap, it's going to be VERY useful in the coming boss fight. I actually bought about 15 Star Lights the first time I played to get prepared, but only used six -- I recommend at least that many. Just sell some old crap or steal Chiro Crests and pawn 'em (1000s/per). Anyway... First screen has a [Healing Nut] and [Lightning Staff] in some tiny dead-end alleys en route to the eastern exit. The [Angel Ring] and [Force Ring] are in-between some enemies right off the main path. The semi-useful [Star Dagger] can be found nearby, too. In the 3rd area, is [312g] and a [Stardust Ring]. Two notes about this floor: poison swamp areas will take off 1 HP each time the screen flashes, on everyone; second, the Stardust Ring is semi-hidden, so use the map wisely! Said ring will recover MP in battle, so don't miss it. The fifth screen has an [Angel's Tear], leading back to the fourth screen's main area. Contained herein are a [Hunter Crest] and [Passion Fruit], both pretty awesome. On the floor where the boss is located, a [Star Light] can be claimed. When ready to undertake the most annoying of the fiends, jump right in... ________________________ ___________ ____________ ______________ | BOSS: Black Fiend | HP: ~4000 | EXP: 24200 | SILVER: ---- | |������������������������ ����������� ������������|�������������� ������������| | � Lowers MP (All) | Standing there, bobbing | | � Thunder-element damage (Zone, Large) | Wings standing upright | | � Physical damage (All) + %Paralysis | Head waving, wings alight | | � Non-elemental damage (One) + %Sleep | Wings erect, head coiled | |_________________________________________________|___________________________| So why is the Black Fiend so annoying? Simple: physical attacks completely suck against it. That means that Lemina is going to be the main attacker in this one -- all the reason more to have 2 Chiro Crests. Its MP-reducing attack is annoying, but not nearly as much as its paralysis-inflicting one only a short ways down the attack pattern. THAT is the one that should be WDP'd as it'll screw up just about any strategy. Its single-target attack can usually be drawn to Lucia if she's placed in the middle of the Tactics screen. [NOTE: MP-lowering tech goes first regardless of SPD, except where 2 Chiro Crests are concerned; also, defending does not reduce effect] Hiro should use Cross-Boomerang (which oddly the boss is only neutral to), and it's good if he has the Snake & Revenge Crests on, since his ATK will raise on its own every turn. Lemina should spam Ice Arrows every single turn. Jean should be the White Dragon Protect-or, Ronfar the Saint/Tranquil Litany guy. This is definitely an uphill battle which is why I suggested toting some Star Lights into battle. Also equip any Healing Rings to take the burden off Ronfar's MP. Also, equipping elemental crests and having the boys do some of the magic attacking can work out too, especially for Hiro. --- After unlocking the encaged ancient, the [Black Dragon Crest] is received. Neo-Vane's power over the Dragonship will have vanished now, so backtrack through the Zaback Mines to get to it. There won't be any upgraded armories for awhile, so whatever's in Neo-Vane and Zaback constitutes the par. The next location downriver and east into the East Katarina Zone. There's a small town near there, as well as quick passage into the river near Dalton and Azado. _______________________________________________________________________________ ������������������������������������������������������������������������������� 27) RACULI [WK27] _______________________________________________________________________________ �|ITEMS ���������������������������������������������������������������������|� | � Silver Light � Yellow Pajamas � Passion Fruit | |___________________________________________________________________________| |������������| | |���||���| | � [Silver Light] is hidden in the SW forest...hidden badly. | |_ _||_ _| | � [Yellow Pajamas] in the SW house | | � [Passion Fruit] is near the eastern boats ||���| |���| | ||_2_| |_3_| | There's really little to do here besides shop [SH16]. There | | are upgraded weapons for Hiro, Jean, and Ronfar, but the next |����| |����� place has armor laying around, so only buy weapons if needed. |__ | | | | | The main thing to do here is speak with Leo, who can be found on |�� | | the Althena Statue's hilltop. When he leaves after reminiscing, go |_ | | to the NE house in town to find him once more. He offers a solution |1 | | to curing Mauri... She's at Serak Palace in the northern cliffs, �� �|_| apparently. That's the next destination. _______________________________________________________________________________ ������������������������������������������������������������������������������� 28) SERAK PALACE [WK28] _______________________________________________________________________________ �|ITEMS ������������������������������������������| FOES ��������������������|� | � Holy Hairpin � Psycho Gauntlet | � Blyzzer | | � Master Helm � Miracle Clothes | � Arrow Fish | | � Tiger Wrap � Life Jewel | � Archmage | | � Star Light � Silver Light | � Necromancer | | � Life Jewel � Althena's Aura |__________________________| | � Red Dragon Aura | |________________________________________________| TO RED DRAGON CAVE | _|�|_ _ _ |MAURI| _ _ |H|I| _ ____ | 11 | ___ _|A|_ _|B|_|_ _|_ _ |A| 10 | �| |� |J I| | | | |F|G| |���������������������| | | J | _|�|_ |___|_ | 1| | | | | 01: Holy Hairpin | | |____| | | | |7|G| |� � 2|8 9| 6 | | 02: Psycho Gauntlet | | |_|_ _|_| | | | _|� �|����� ��� ��� | 03: Master Helm | |__________ ___ | | |C| | | 04: Miracle Clothes | _|_|_ |_|___| |_______| | 05: Tiger Wrap | \ / | 06: Life Jewel | \___/ _ _ | 07: Star Light | ENTER _____ _ _|B|_ _ __|H|__ | 08: Life Jewel | |E |3| |4| D | | 09: Silver Light | | | | | |_______| | 10: Althena's Aura | |� � | D | | E | F | | 11: Red Dragon Aura | _|� �| | | | | |_____________________| |C| | |_____| | 5| | |_______|_________|___|___| Serak Palace is only three floors but it can be very confusing just the same. The first floor has no enemies, and a cleansing candidate will block the door to Mauri. Take the "A" path to the 2F and get the [Holy Hairpin] and [Psycho Gauntlet] items, then make for the "C" stairway. On the 3F, collect both the [Master Helm] and [Miracle Clothes] before going on the "E" warp, arriving by a [Tiger Wrap] container. Go downstairs via the "F" stairway and find just 1 [Life Jewel]. Downstairs even further, a [Star Light]! Now, backtrack in your preferred fashion (Escape Litany?) and take the "B" stairway on the 2F. After descending the "H" staircase, collect the [Life Jewel] and [Silver Light]. From there, continue along the "I" and "J" warps to find the door leading to [Althena's Aura]. Use Escape Litany and Mauri's chamber will be unbarred. If you're a money-grubber like me and don't want to pay 666s for healing, return to Raculi and do so. Bring a bunch of Healing Nuts -- you'll see why in a sec. Talk with Mauri and it's MURDERFACE TIME AHAHA! _______________________ ____________ ____________ ______________ | BOSS: Mauri's Id [6] | HP: ~10000 | EXP: 29430 | SILVER: ---- | |����������������������� ������������ ������������|�������������� ������������| | � Fire-elemental damage (One) | No way to foretell | | � Fire-elemental damage (One) | No way to foretell | | � Fire-elemental damage (All) - 6th Head Only | Blue tongues on fire | |_________________________________________________|___________________________| Ronfar will not be participating in this battle, and instead has a storyline purpose inside of Mauri's subconsciousness. When he talks to one of the fake Mauris and disagrees with it, it makes one of the Hydra's heads in battle go aflame -- this means it's vulnerable to damage and should be quickly cut off! Each head has approximately 2000 HP, which should be about two rounds worth of damage since Leo is assisting in battle. Since it's fire-elemental, using any fire-reduction accessories will be very wise. Each head uses fire-elemental attacks, so Lemina should spam Ice Arrows, Jean use Blue Dragon Palm, Hiro spam Poe Sword and Leo chop things up with Flash Blade. White Dragon Protect is more useful in the early going, of course, but shouldn't be all that necessary unless there's little healing (Lucia won't be that reliable here). When it does come time for WDP, use it as a shield to heal a bit. When four heads have been slain, an ugly stomach-mouth thing will come out; that should be the main target. Since its attack-all can capitalize on the party's weakened condition, this may be one of the very few times when a Life Jewel is better off used than sold. As an aside, when I played, Leo didn't get hit once with any attack. This may be luck, but since his sister is effectively fighting against him, maybe that symbolizes her hesitancy somehow...? Something to think about. --- After finishing the boss, talk with Mauri on the hilltop in ye olde Raculi. The [Red Dragon Aura] is received. The mouth of the cave is actually in that very room. Yay! Leo will have left the team, of course. _______________________________________________________________________________ ������������������������������������������������������������������������������� 29) RED DRAGON CAVE [WK29] _______________________________________________________________________________ �|ITEMS ������������������������������������������| FOES ��������������������|� | � Holy Hairpin � Healing Nut | � Inferno Ghoul | | � Life Jewel � Dyne's Armor | � Blood Slime | | � Tiger Armlet � Passion Fruit | � Pyromaniac | | � Ogre Crest � Holy Water | � Flame Berzerker | | � Water Ring � Angel's Tear |__________________________| | � Shield Ring � Angel Ring | | � Angel's Tear � Star Light | |________________________________________________| In the lower floors there will be fiery geysers that emerge from the floor, and these'll hurt the party. Look for black holes where these may appear and avoid them. Also notable is that, for those of us who enjoy fleeing battle to maintain a harder difficulty, it often backfires and the enemies will maul the party. Everything can do about 70-100, so it's no laughing matter. Be careful and take lots of Healing Nuts! COLORIZED MAP: http://www.gamefaqs.com/console/psx/file/197807/52657 _ _ __|A| _|A|__ / \ _/��\_____ |_____ \_/\ ENTER / /���\ \ | ______ \_ \ / |�| /��| / / \4\ | | _\__ \________/���\__ ) / | |/ /1| / / _ ) ) | |____|C\ \__ | ( ( |_ /|_| / (__|B|__/ / _ \________) \ (���������| | \ \ / / \__________/ (7(_ _ __ \ \_ | | \ \ ( ( ) \ |6|_/5/ / \ _ | | |���\ \___) \___ __ /_/\ \ | (___/ /�\ \_|B|_| | | 3 _________ \ /2/ \ \/ / \________| |____| \ \_/ / \ /\ /\___/ \___/ \ \_)( ______________________ _ __ )____) | 01: Holy Hairpin | |D| |10| /�/ _____ | 02: Healing Nut | | |_| ( / ( |_14 _| _/��\__|�| /�) | 03: Life Jewel | | ___ \ / C) |�| ___/ __ \ /D/ | 04: Dyne's Armor | | | \ \_____/ /�� | | |13 \/ /\ \/ / | 05: Tiger Armlet | | | ) 9 / | | ��) /\_/\ ) \ ( | 06: Passion Fruit | | |___/ _ _ ( | | / / \ ( \ ) | 07: Ogre Crest | |______/ |_| \ \ | |__/ ) \ \ \ \__ | 08: Holy Water | \8\ |BOSS (_ /12) \11/ | 09: Water Ring | �� �����\14\ ��� �� | 10: Angel's Tear | ��� | 11: Shield Ring | | 12: Angel Ring | In the first screen, collect the [Holy Hairpin] and | 13: Angel's Tear | [Healing Nut] before finding the 'clearing' with a | 14: Star Light | [Life Jewel] ripe for the taking. The "A" stairway | 15: Red Dragon Crest | will lead to a smaller looping screen with just one ���������������������� item: [Dyne's Armor]. Stick it on Hiro immediately! In the third screen, the enemy saturation will become abundantly clear, so the flee-and-save tactic'll help conserve MP. The three treasures -- [Tiger Armlet], [Passion Fruit], and [Ogre Crest] -- are in the dead-end section of the map where most of the foes congregate, whereas the "C" stairway is all around the other way practically. In the fourth screen, it's a bit smaller-scale. A [Holy Water], [Water Ring], and [Angel's Tear] can be scooped up. Put the Water Ring on someone because it's the second fire-reducing item so far. The "D" stairway will lead to the final enemy-infested region with the most number of items to collect. The [Shield Ring] is great, another [Angel Ring] and [Angel's Tear] are nearby as well. The [Star Light] is laying near the final fiend, so heal up and get ready for a heavyweight matchup... _______________________ ____________ ____________ ______________ | BOSS: Red Fiend | HP: ~9000 | EXP: 36300 | SILVER: ---- | |����������������������� ������������ ������������|�������������� ������������| | � Fire-elemental damage (All) + Field: Fire | Flashes white; fire crcle | | � Fire-elemental damage (Line) | Flashes white ONLY | | � Raises ATK twice (Self) | Pentagram glows beneath | | � Physical damage (One) | Tail's flame glows white | |_________________________________________________|___________________________| This boss concentrates on raw attack strength rather than defense, so it will be in the party's best interest for the weakest MDF/HP allies to have the Water & Wind Rings equipped. By Lv40 everyone should be faster than the dude, but 2 Chiro Crests on Lemina still helps. The pattern is usually something like: firefield-maker, line damage, raises own attack, physical attack, line attack, repeat. Hiro should use Poe Sword, Jean gets Blue Dragon Palm, Ronfar tries to use Saint Litany and Tranquil Litany. Lemina should spam Ice Arrows and remove the fire-field effect from its lead-off attack. Unlike the White Fiend boss which was possible to beat without removing the elemental field effect, this one will barbecue the party in an instant. A good turn for Hiro/Jean/Lemina should produce 1000+ damage. Tactics-wise, I suggest putting the two people who have fire-reducing items on in the NW and NE corners, which is where it uses its line-type attack; it will do paltry double-digit in this way. The person in the NW corner will be able to draw all its other attacks there, which is why Hiro's high HP is the best candidate for the slot. This also means that, barring any interruption, only one WDP needs to be used every 5 or so turns and it will protect the 3-4 other allies! --- Afterwards, enter the main chamber and watch the scenes with Ruby, who will give the [Red Dragon Crest] over. Now that all four dragons have been freed, it's time to tackle...The Goddess Tower in Pentagulia! I should note that, in battle, Ruby will now do more damage than the 8-10 she's been doing all game. It doesn't help much, but more useful comparitively. NOTE: After entering the Goddess Tower, there won't be anymore shops for a looooooong time, so get everyone properly equipped, and take care of inventories also. _______________________________________________________________________________ ������������������������������������������������������������������������������� 30) ALTHENA'S FORTRESS / GODDESS TOWER [WK30] _______________________________________________________________________________ �|ITEMS ������������������������������������������| FOES ��������������������|� | � Vitality Vial � Healing Nut | � Stone Creep | | � Holy Water � Holy Mace | � Statue Soldier | | � Crushing Fist � Master Shield | � Plasma Prism | | � Holy Bracelet � Aura Bandanna | � Cannon Angel | | � Aura Robe � |__________________________| |________________________________________________| MAP: http://db.gamefaqs.com/console/psx/file/lunar_2_althena.png The final dungeon on Disc 2, the Goddess Tower, |�����| is actually comprised of a large 'preamble' area, | | Althena's Fortress. Ten screens of foe goodness �| |� to trudge through. Watch out for the powerful duo _|�|_ of Stone Creeps & Statue Soldiers, which can beat |BOSS!| up and paralyze the party with relative ease. =( �| |� _ _|�|_ |�����|_|G| | | | ___| �|_|� |_ _| _| |_ __| | |HEAL!| |�������������������| | __| �| |� | 01: Vitality Vial | _| |_ |����| |�| | 02: Healing Nut | | |_| 8 | |�����|_|� �| | 03: Holy Water | | | | | | 04: Holy Mace | �| |���| |�� |_ _|�|_ _| | 05: Crushing Fist | _| |___| | _| |_ _| |_ | 06: Master Shield | | | | |_| 9 | | 07: Holy Bracelet | | |��� | | | 08: Aura Bandanna | �| |� |_ _|�|_____| | 09: Aura Robe | |�|_ | | _ |___________________| |_ | | |_|�����|_|G| _______ _| |_ |___ ___| |7 |_| | |_____| | _ | |__ __| |_____| | | _ _| |�����|_|F| | _| | |����|___________ _| |_|_ _|��� |��� | _ ___|������| | |_| | | |�|____|���������| | |E|_| _ | | | _| |_ _| |_ |_____| |_ __| |_____|��� | | | | _| | _ _____ _ | �����| | | |���|_| _| _|F|_ |3 |__|B| |_____|���| | _ �| |� | | | | | | |�� ��| |D| | | |_ |��� _____|_ _| |_ _|���� | 5 | | |_| | | |___| |_| | | | | | |_____| | 6 ___| | �| |���| ��| |�� �����|_____| | � 4 | |�| _ _ | _|�|___| |��� �| |D|_|�����|_|E| |�������| _| |_ _ | |_____|_ |___ GLOBE ___| |�����|__| | | |_|C| | | _|C| |_____| | _____ __| | ___| _| |___| | |_ _| | | _ |_____| | | | |_ _ | ���|_|B| _ |_ _|�| _| |_ | |A| | ___| _|A|_ |�����| _| |_ | | _| |_| |_|2 | | |_| | | |_| | | |����� | _ | | | |_________| |1 | |_ _| |_____|��� ����� _| | | _| __| |_ | | | ENTER| �|_|�� Luckily, all paths in this joint are straightforward. The first screen has a [Vitality Vial], the second a [Healing Nut]. The third screen has a [Holy Water] and a weapon for Ronfar, the [Holy Mace]. Nothing in the fourth area, but the fifth has a [Crushing Fist] for Jean. Continue along to the room marked 'Globe' to see a scene about Lunar's history. From now on, a new enemy type will appear with the other baddies, and it has a long range for following, sadly. A [Master Shield] can be found in the 1st screen they appear in, and a [Holy Bracelet] in the one after. The 8th screen has an [Aura Bandanna] to swipe, and the last treasure is a [Aura Robe] for Lemina. There won't be any more regular battles after that screen, so heal up at the Althena statue and level-up a bit if required. The boss will be in the Goddess Tower itself. _______________________ ____________ ____________ ______________ | BOSS: Fake Althena | HP: ~8000 | EXP: 40000 | SILVER: | |����������������������� ������������ ������������|�������������� ������������| | � Raises DEF a small amount (Self) | Staff raised w/ 2 hands | | � Physical damage (All) | Staff raised w/ 1 hand | | � Physical damage (One) + %Poison | Hand on hip, one on staff | | � Non-elem damage (One) | Hands together in prayer | | � Thunder-element damage (Line) | 2 snakes peek on shoulder | |_________________________________________________|___________________________| The boss' DEF leaves much to be desired -- taking off 1000-plus damage per round is very possible -- but it has a few attacks that can really wreak some havoc. The first is its physical damage attack on everyone, where she throws her staff. It's used on the 2nd turn and every 5 turns thereafter (about). It is thus wise to use White Dragon Protect when she raises her DEF to counter this. The second powerful attack is the one where snakes emerge from her shoulderpads; this does massive damage in a line...like, OHKO amounts (300+). Hiro should use Poe Sword (or Triple Sword if he's Lv50+ already), Jean gets to use Blue Dragon Palm. Lemina should strike with Ice Arrows. Since these guys should be doing this every turn, it's thus best to give the White Dragon Protect duties to Ronfar, who shouldn't need to cure as much. Putting Hiro in the NW corner (via Tactics screen) will lure the poison and other one-target attack there! Obviously he should have a poison-proof accessory, but it's not too hard to beat this battle without the boss getting to use its attack pattern 2 full times. :D |�������������������| No map for the Goddess Tower, I'm afraid -- it's | � Life Jewel | structurally similar to the Blue Spire, so there's | � Passion Fruit | no "huh!?" factor involved. The best items to walk | � Silver Light | away with are the [Silver Light], [Spirit Talisman] | � Angel's Tear | which halves all elemental damage, and the [Goddess | � Spirit Talisman | Crest] which powers up any crest it's paired with. | � Goddess Crest | The [Tri-Ring] protects any status changes -- put it | � Star Light | on Hiro. | � Tri-Ring | |___________________| At the tower's summit, speak with Nall and get ready for a big revelation. Lucia won't be in the party any longer -- ain't that the rub? Leave the Goddess Tower and Pentagulia via the Destiny. After some astounding FMVs, talk with everyone to mark the... ______ _________ _______ _______ _______ _______ _ ______ ( __ \ \__ __/( ____ \( ____ \ / ___ ) ( ____ \( ( /|( __ \ | ( \ ) ) ( | ( \/| ( \/ \/ ) | | ( \/| \ ( || ( \ ) | | ) | | | | (_____ | | / ) | (__ | \ | || | ) | | | | | | | (_____ )| | / / | __) | (\ \) || | | | | | ) | | | ) || | / / | ( | | \ || | ) | | (__/ )___) (___/\____) || (____/\ / /_/\ | (____/\| ) \ || (__/ ) _(______/ \_______/\_______)(_______/__(_______/__(_______/|/____)_)(______/___ ������������������������������������������������������������������������������� 31) VANE [WK31] _______________________________________________________________________________ �|ITEMS ���������������������������������������������������������������������|� | � Ghaleon's Sword | |___________________________________________________________________________| Talk with Lady Miria and she'll want the rest of the party with to hear her news. Ramus will be nearby with his item shop [SH17], also. Find the rest of the party in the Magic Library, the highest floor of the Vane Trial Cave, and near the Althena Statue. Once they're spoken to, Miria will tell Hiro to go back to the roof -- Leo's there! He'll join the party, and so will the others in a fight with... _______________________ ____________ ____________ ______________ | BOSS: Ghaleon | HP: ~2000 | EXP: ----- | SILVER: | | BOSS: Ghaleon | HP: ~5000 | EXP: 50000 | SILVER: | |����������������������� ������������ ������������|�������������� ������������| | � Physical damage (One) | Hold sword w/ both hands | | � Non-elem damage (One) | Sword & self shine white | | � Non-elemental damage (All) | Sword & self glow w/ aura | | � Non-elemental damage (Zone) | Hand glows with aura | | � Non-elemental damage (One) | Sword held laterally | |_________________________________________________|___________________________| This is actually two separate battles back-to-back but I'll combine 'em here. The first is basically just attacking with everyone except Lemina, who should be healing with items. It's not that hard even with no magic abilities; just make sure to use Healing Nuts since damage usually ends up being about 200. Hiro's the main target all throughout this, so keep him alive and things'll be swell. Ghaleon alternates his attacks, and the electric shock one is OHKO basically -- hopefully your inventory has some Angel's Tears, or at least a few Angel Rings for the party. One way to get through is having Hiro defend a lot since his attacks won't do much besides criticals, whereas Leo should be able to do 120-ish each attack turn. The second battle has everyone with their magical powers back. Use Divine Litany and White Dragon Protect with Ronfar, Hiro gets Poe Sword, Leo Flash Blade, Jean Blue Dragon Palm, and Lemina should ATK-boost/Magic Shield since Ghaleon's elemental defense is high. The non-elemental meteor attack is the most damaging, so that's the one to guard against. The other attacks from before still get used, although their power is nerfed a bit. Hiro will once again be the most-targeted ally (if in the NW corner), so give him special attention! --- Afterwards, [Ghaleon's Sword] is obtained. Leaving town is only possible by telling Ghaleon that, so before going, if the Thieves' Staff from the Vane Trial Cave HASN'T been obtained, get it immediately. This way, if anything bad happens in the next dungeon, Healing Nuts and Star Lights can be stolen! _______________________________________________________________________________ ������������������������������������������������������������������������������� 32) ZOPHAR'S KEEP [WK32] _______________________________________________________________________________ �|ITEMS ������������������������������������������| FOES ��������������������|� | � Silver Light � Silver Light | � Snatcher | | � Fiend Ring � Silver Light | � Mecha Star | | � Life Jewel � Life Jewel | � Crazy Crab | | � Life Jewel � Silver Light | � Hades | |________________________________________________| � Lunar Seed | | � Fire Seed | Anyway, after approaching the final dungeon in | � Spark Seed | mandatory play, the Destiny will park on the | � Wind Seed | waterless ocean floor. The Althena statue on it | � Mace Masher | will be the only means of instant healing in the | � Fiend Gate | entire dungeon, however, so in a bind, warping |__________________________| out is the only way to go! Speaking of which, the final boss is H-A-R-D. I tried to beat it when Hiro was under Lv50 and couldn't do it; it was a war of attrition with my items since the boss heals a huge amount every so often. Thus, I don't recommend attempting to fight him until Hiro is Lv50, at which time he learns the great Triple Sword technique -- basically 3 Poe Sword attacks in one turn. This'll make proceeding a whole lot easier. The good news is that the party is Lv45+ already most likely, so level-grinding shouldn't be too difficult. The last note is that gaining items can be hard in this last place, but with the Thieves' Staff, it's not impossible. Fiend Gates on the topmost floors carry Star Lights, whereas Mace Mashers have Healing Nuts. Hades monsters on the 2F carry/drop Angel's Tears, for reference. COLORIZED MAP: www.gamefaqs.com/console/psx/file/197807/52391 _________ | Switch1 | |_ _______| ############################################# # # _______ _______ # # __________/�\ /�����\ |Switch3|# |Switch2|_/�\_ ______ )�|___ / 2 ) \ / ������� ## �����#�| | \/ RR| | /_ / /� �\ ############|�|_ (���| # | _|_ _/ |�� | | / \__/ / \ # ___ __| | )EX| # |__, __|_ _|_ 3_| | | \ / # # EX| |R �|/ � | ######\ ' | | | |�� ��|����|������|___ _/ # #\ | |_ | |�� |�����|#_\__|__|____|_ _| | | \ # Swtch( � | | | | | /EX \_\_/ | 4 | | | | \ # 4 \ | / � \ |�� �\ \_ _| __| |��� _\___| /����� )# |� \( \__| 6 |\ /�\_/| | |_ _/ \_ _/ 1 / # | � �\� \ \ | )( |___/�� \ |____ | \ / # ���\ \ ,__|�R�|/ | \ \ | \_ _/ # \___\___\ | 5 , | \____ \__| | | ####### ������� ) |_ __/� �\ \�\_________(�( /�/ ( _ _/ \ / \\ \___/ / "R" = Red Laser Grid \ / \ / ( (���������\/ \ _ / "EX" = Passage to 3F \__( \_ _/ \ \ / / \ \ \_____/ |_| \ \ _______/ / \/ |������������������| \ \/ / | 1 - Silver Light | / ___/���\ ( | 2 - Silver Light | / / ) \__/����| | 3 - Fiend Ring | ( (________/ /�|_| | 4 - Silver Light | \__________/\ \��� | 5 - Life Jewel | \ \ | 6 - Life Jewel | ) ) | 7 - Life Jewel | #######################################|�|_/ / | 8 - Silver Light | # |____/ |__________________| # # ##################### # |�����|# # # |���| | |�| |�||���| # |�| # | _| |� �|___||_ | # _| |__ # | | | |�| | | | _|�|____ ______ | | # | |_____| |_| | | | | \_/ _ _| | |��| | # | _____| |� | | |�����\___/ | | | | _| |_ # | |���| |__ /�� | | | | |___| || 8 | # | | | \ ( (�|_ | | | Exit |_____ ||_____| # | |___| |�\ \___) ) | | |_| / | |_ # |_______| \_____/ | |_ __|�| |�| |__ \ # | _| | __| | | __) ) # |����| | | | | | | | / # |_ _| |��������� _| | |____| |________| |� # || | |�����\ \__ | ____ ________ | # || __| | \_ | | | | | | | # |_\ | _ | _| |_ | | | |_____ / / # \\_|| | |_|�|__| 7 | |_| | \_/ / # \__| |____#_________| ������\___/ # # ###################### This place is a gigantic undertaking with hard monsters, most of which are resistant to some common form of attack. Thus, even while it's easy to get through with a map, I recommend going through and getting the items, leaving, and then ascending without having to worry about sidetracking. A flee-n'-save strategy can work, but it will probably involve a lot of resetting also. --- On labyrinthine first floor, a [Silver Light] is in the north chamber from the exit. Turn west when possible, then south at the first chance, then west once more when the corridor opens. From here, just take the curvy path 'round the western rim of the 'honeycomb' until the exit presents itself. The 2F is similar, although proceeding is barred by red laser grids. The areas leading up to the 3F switches (enemyless) are marked on the map. Only when all four are deactivated does the way go forward. The [Fiend Ring], [Silver Light], and 2 [Life Jewel]s found here should be picked up naturally, although the Fiend Ring has a nasty side-effect: it makes the user start battle w/ 1 HP! However, it'll make that person resistant to all magic (even non-elem)! Just make sure there's always a situation where that person can be immediately cured, such as with a pair of Chiro crests. Floor #3 has no treasures, so meandering is useless -- go south, east when possible, then south to the exit. Floor #4 is enemy-filled with new types, but there's only one treasure -- a [Life Jewel] -- near the entrance, so don't bother exploring. After going north a bit, the way west opens up, and from there, north again to the looped exit. Sound like bad directions? That's what a map is for! Floor #5 is much easier, and only has a [Silver Light] in a dead-end platform to the east. This is also the only place Fiend Gates will appear on, so try and steal (or drop) Star Lights from them if possible. The stairway up will lead to the game's hardest boss. Here is my tactics setup: |����������������| Leo : Blue Dragon/Power Crests + Water Ring, Fresh Ring | Hiro Jean | Hiro : Revenge/Snake Crests + Healing Ring, Tri-Ring | | Jean : Chiro/Chiro Crests + Spirit Talisman/Healing Ring | Ronfar | Lemina: White Dragon/Chiro Crests + Stardust/Wind Ring | | Ronfar: Chiro/Goddess Crests + Healing/Clear Rings | Leo Lemina | |________________| Recommended equipment is basically the best they have! Note that if you have only one Chiro Crest, pairing it w/ the Goddess Crest will produce the same "always attacks first" effect. There is no doubt in my mind that a player may NOT have multiple Chiro Crests -- I didn't when I first played -- but I figure at least someone scratching their head over equipment could derive their own special type. _______________________ ____________ ____________ ______________ | BOSS: Zophar | HP: ~12000 | EXP: ----- | SILVER: | |����������������������� ������������ ������������|�������������� ������������| | � Non-elemental damage (One) + %Mute | Standing up, arms crossed | | � Non-elemental damage (All) | Hands at side | | � Non-elemental damage (Zone) | Arms raised up | | � Non-elemental damage (One) | Hands at side | |_________________________________________________|___________________________| Hiro should use Triple Sword, Leo gets Soul Blade, Jean uses Blue Dragon Palm. Ronfar should put Divine Litany on everyone, then (pre-empt?) cure when the pattern requires it. Lemina learns Power Drive at Lv48 and should slap it on Hiro immediately -- this will stretch that 30 MP cost a bit -- as well as using White Dragon Protect. She has the most MP (348 at Lv50!) and can get the most use out of the high casting price, although she'll definitely have to pre-emptively cast it. For as slow as she is, with the crest setup shown above, she didn't really need to pre-empt anything, though. Her Magic Shield will also be useful at times, just like Ice Arrows will be. Really, if Hiro is the main damage-dealer, Lemina deserves spotlight for versatility. Speaking of which, this first form only has a few attacks. The muting strike will target the middlemost ally, which the player should have equipped some mute-proof armor on (it was Ronfar for me). The zone attack also targets the middlemost person. The pattern is usually: mute attack, raining fire, zone attack, crappy single-target laser, zone attack. The "tell" for the raining fire and laser strike are the same, though, so the player may be thrown for a loop. Either way, if done right, a single WDP can be stretched very far! Try not to use too many items (the reason WDP is on Lemina) because those will be needed in a few moments. If you saved up Silver Lights like I did -- I had 15 from throughout the game -- then sparing one to get this form over quickly is A-OK. _______________________ ____________ ____________ ______________ | BOSS: Zophar [5] | HP: ~15000 | EXP: ----- | SILVER: | |����������������������� ������������ ������������|�������������� ������������| | � Non-elemental damage (All) | Symbol on Z's left hand | | � Non-elemental damage (One) | Right hand clenched | | � Non-elemental damage (One) | Left hand glowing white | | � Non-elemental damage (Zone) | Right fingertip glowing | |-------------------------------------------------+---------------------------| | � Non-elemental damage (One) | Inner lefthand palm glows | | � Random elemental attack (Zone) | Inner righthnd near face | | � Non-elemental damage (One) + %Sleep | Face's red gem glows | | � Non-elemental damage (One) | Outer lefthand moving | | � Non-elemental damage (One) | Outer right hand moving | | � Drains HP and cures all parts (One) | Inner lefthand = red aura | | � Non-elemental damage (One) | Yellow sparks around head | | � Drains MP and donates to all parts (One) | Inner left hand = normal | | � Non-elemental damage (One) | Inner left hand = grayish | | � Non-elemental damage (One) | Head gem flashes green | | � Dispels field's elemental magic | Head gem glows white | | � HUGE 7000+ NON-ELEM DAMAGE (One) | Red-eyed, mouth opening | | � Dispels ally's positive effects (One) | In. lefthand finger sprkl | | � Non-elemental damage (One) | Head stone flashes yellow | |_________________________________________________|___________________________| The middle and hardest stretch can be seen as two separate forms, although I group them together as one, myself. First things first: when the battle starts, put Divine Litany on everyone, cast White Dragon Protect, and simply guard/stall for 6 turns while Lucia gives her little soliloquy. Zophar's multi-armed attacks will be pretty paltry, like he's playing with the allies knowing he can't lose. Make sure that during this time everyone spaces them- -selves out; this helps when Zophar tightens the proverbial noose. [Erpy suggests doing as much damage to the hands as possible before Lucia heals the party, to help make them easier to kill in the next portion.] Onto the real battle, which occurs after Lucia breaks loose of Zophar's hold. She will fully heal everyone, which includes any MP that was reduced before. Focus only on killing the head of the beast!!! Hiro should spam Triple Sword, Leo uses Soul Blade, Jean uses Blue Dragon Palm. Ronfar should use Divine Litany (yes, it must be recast for part 2) and his bag of tricks should any HP redline or ally be KO'd. Lemina should be the White Dragon Protect-or, and use Power Drive & Ice Arrows in her spare time. It's possible to kill the hands (HP: ~6500) although it's not really needed. White Dragon Protect is great like always, but with five enemies casting a semi-random attack, it gets perforated a lot easier than normal. It should be recast EVERY turn 50 MP is available; or, have Ronfar heal while everyone defends in extreme cases. This is the reason why I said to save Silver Lights and buy/steal Star Lights up til now. It __CAN__ heal itself, but it might As for the boss itself, many of its attacks are single-target non-elemental attacks. Some don't target the back-row, which is why Magic Shield (used w/ WDP) can really help those it does target, namely front- and middle-row attackers. One more thing of note: if someone dies in one round, they won't be targeted by the boss AI in the next. This helps a lot if Ronfar (or who- -ever is the healer) has attack initiative and can be put under WDP after a bit of the enemy's attacks. Final note: its elemental attacks target those by field placement, it seems. Ice attacks hit front, fire/wind middle, and fire/thunder back row. Just an observation. _______________________ ____________ ____________ ______________ | BOSS: Zophar | HP: ~2000 | EXP: ----- | SILVER: | |����������������������� ������������ ������������|�������������� ������������| | � Non-elemental damage (One) | Mouth agape | | � Non-elemental damage (One) | Mouth open; 2 tongues out | |_________________________________________________|___________________________| After so much toiling, just one more form...and it's a piece of crap! Well, it can still kill Hiro, but the tactics can be tempered with a bit of self- -preservation. Lucia will be the only other ally but may not heal, so Hiro's gotta do that himself. Use Triple Sword, heal if needed, and repeat. Hiro still has the same HP/MP as the previous battle, which is the only downside. --- Afterwards, everyone reappears in Vane. Talk to Nall in front of the guild, Lucia on the roof, then with Ruby again. Some scenes'll take place and it's _________ _______ _______ _ ______ _ \__ __/|\ /|( ____ \ ( ____ \( ( /|( __ \ ( ) ) ( | ) ( || ( \/ | ( \/| \ ( || ( \ )| | | | | (___) || (__ | (__ | \ | || | ) || | | | | ___ || __) | __) | (\ \) || | | || | | | | ( ) || ( | ( | | \ || | ) |(_) | | | ) ( || (____/\ | (____/\| ) \ || (__/ ) _ )_( |/ \|(_______/ (_______/|/ )_)(______/ (_) ...Actually it isn't. There's an entire epilogue of goodness to go through! _______________________________________________________________________________ ������������������������������������������������������������������������������� 33) EPILOGUE - MISCELLANEOUS [WK33] _______________________________________________________________________________ �|ITEMS ���������������������������������������������������������������������|� | � Lucia's Pendant � Rememberizer � Lucia's Bromide 3 | | � Ghaleon's Bromide � Jean's Bromide 3 � Jean's Bromide 4 | | � Mystere's Bromide � Lemina's Bromide 4 � Althena's Sword | | � Lucia's Bromide 2 � Luna's Bromide � Borgan's Bromide | | � Borgan's Bromide X � Jean's Bromide 1 � Nall's Bromide | | � Lucia's Bromide 4 � Mauri's Bromide 1 � Mauri's Bromide 2 | |___________________________________________________________________________| To start the Epilogue, after defeating the game's scenes, a prompt will ask if a save wants to be made. Do so, go to the title screen, and load that to start the new adventure! --- Hiro will be all alone again in the world, and for the last mission -- going to the Blue Star -- he'll have to round up the old gang again who's scattered around the globe. There's plenty of new stuff to get and do, so I'll list it in an encyclopedic manner: GENERAL ������� � All Althena statues that demanded a donation will now be free � [Lucia's Pendant] obtained in the final scenes is a teleportation device, and once a place has been REVISITED, it is added to the menu. It can only be used in the same places where the Blue Star can be viewed, so nothing underground for instance. ALLY LOCATIONS �������������� � Leo is on top of the Mystic Ruins � Jean is at the Madoria Carnival � Ronfar is at Raculi � Lemina is in Vane OPTIONAL DUNGEONS ����������������� � Lionhead [on river island near Neo-Vane area] � Brave Labyrinth [in broken hillside near Horam] � Dragon's Nest [carved in mountain near former Pentagulia location] � Dragon Ruins [near Gwyn's House] � Lost Labyrinth [inside Illusion Woods' bathhouse/hot spring] � Water Ruins [in Sluice Forest's artificial dam] � Star Dragon Tower [in Starlight Forest] The Water Ruins, Dragon Ruins, and Star Dragon Tower must be completed to clear the epilogue, whereas everything else is just extra items and such. EAST/WEST LOTA �������������� � A small event here about marriage. Talk with Julia in the small building leading to the bridge from East Nota, and she'll ask a favor. Agree; there will be a message to deliver to Kyle in West Nota. You can find him in the bar getting hammered. Tell him "You're not giving up, are you?" and a few scenes later, they'll be reunited. A [Rememberizer] is given over as a thank you! Whenever the party visits a location where an FMV took place, the Rememberizer will shine and the player can watch the scene at leisure. To see which ones are currently viewable, scroll down the list with the d-pad -- it looks like nothing's happening, but that's only because the ones not yet obtained are towards the top. Select whichever one, change the disc at the prompt, and voila! MYSTIC RUINS ������������ � [Lucia's Bromide 3] is given from a fairy in the garden area � In the room where Ghaleon first appeared, [Ghaleon's Bromide] is found. � Leo will be standing on the very top part, near the Magic Arrow's wreckage TAKKAR ������ � Talk with the person near the gate for [Mystere's Bromide]. If Leo's with, he'll talk about finding him and...uh...having strong words with him! MADORIA CARNIVAL ���������������� � [Jean's Bromide 3] can be bought from a guy in the north screen (3000s) � [Jean's Bromide 4] is near the caravan's NE balloon planter � Jean will join the party near the caravan! � Hiro can now bet 10,000s at the Hall of Chance MERIBIA ������� � [Lemina's Bromide 4] has appeared in a chest in the monsterless sewer area TABEN'S PEAK ������������ � In the underground jail, a chest containing [Lucia's Bromide 4]. � Talk with the baby on the outer balcony for [Lucia's Bromide 2]. � [Nall's Bromide is given from the boy near the underground see-saw. � Nall will give Hiro [Althena's Sword] after talking with him. VANE ���� � [Luna's Bromide] is in the left house near the entrance; the woman has it � [Borgan's Bromide] is given from the fatty himself once Lemina joins up � For [Borgan's Bromide X], examine the tapestry behind him; alternate X & O a few times a 'ding' sound plays. I've heard someone say this can be gotten in Neo-Vane also, but it didn't work for me when I tried. HORAM ����� � In the NE dojo, the drunkard will give [Jean's Bromide 1] as a souvenir. RACULI ������ � Mauri gives [Mauri's Bromide 1] to Ronfar after he rejoins the party � [Mauri's Bromide 2] is behind Ronfar's house in a red chest _______________________________________________________________________________ ������������������������������������������������������������������������������� 34) BRAVE LABYRINTH [OPTIONAL] [WK34] _______________________________________________________________________________ �|ITEMS ������������������������������������������| FOES ��������������������|� | � Hero's Talisman | � Wicked Wood | |________________________________________________| � Heat Fang | | � Living Sword | | � Lady Charme | |__________________________| |�����| This is the dungeon nearest Horam, found in the broken hill |BOSS | north of town. It also happens to be the shorest and easiest, |_ _| which is why it should be done first. _|�|_ | _ | The first room will have lots of monsters and sword-shaped | |_| | diagrams that have locked the door. To jimmy the door, get |_ _| the floating sword monsters to hover over the panels; when _| |_ all are deactivated, it's northward. | _ | | |_| | The 2nd screen has more locked doors, and 2 statues on either |_ _| side. One will unlock the door, the other 3 will force a fight _| |_ with a Lady Charme and her cohorts. To proceed without any of | _ | the unneeded nonsense, do the following switch-flippin': | |_| | |_ _| � Just left of Door #1 _| |_ � Just right of Door #2 | _ | � Leftmost of Door #3 | |_| | � Rightmost of Door #4 |_ _| � Just right of Door #5 | | ___|�|___ Northward once more, into a lengthy passage with monsters. The |___ ___| floor has sections that are mesh and will inflict field damage |___ ___| (sort of like poison in Black Dragon Cave) when passed over. |___ ___| Some parts are good, some aren't -- it's basically a 50/50 |___ ___| chance of escaping damage, not that evasion's that important. | | ���| |��� The fourth and final room has a treasure chest on an alcove. ___|�|___ Before approaching it, heal everyone up, because that ain't | | no regular chest. Give the White Dragon Protect to Lemina, and | ENTER | give anyone else (Ronfar?) the ability to act first via Chiro ���|_|��� and/or Goddess Crest setups. _______________________ ____________ ____________ ______________ | BOSS: Hero's Talisman | HP: ~18000 | EXP: 50000 | SILVER: ---- | |����������������������� ������������ ������������|�������������� ������������| | � Raises ATK (All enemies except self) | Talisman spins around | | � Summons another minion | Talisman doesn't spin | |_________________________________________________|___________________________| The Hero's Talisman is the main target, whereas the Sword Arm/Fist Arms it creates are not. Use Triple Sword, Blue Dragon Palm, and Soul Blade on the main target, while Ronfar uses Divine/Tranquil Litany. Lemina should use WDP and ATK-buff Hiro and Jean if possible. The boss has no attacks other than making its (repeatably-summoned) cohorts ATK raise through the roof, so it's not a bad idea to have someone attack everyone at once: Grizzle Blade and/or Catastrophe can work here. This also helps because, after the boss has died, its minions remain. The sword arm is weak to ice, the other weak to fire. I would guess the lesser parts have about 5000-5500 HP. [Erpy writes: "If you want to fight a bit more defensive in the battle against the Hero's Talisman, have Lemina use Erase Magic to void the Talisman's attack buffs on its cronies. Sure, your own buffs will disappear too, but since the Talisman is weak against physicals, your sword techs should still do plenty of damage against it."] --- Afterwards, claim the [Hero's Talisman], which gives an ally the 'Burning Rage' ability, which increases all allies' ATK for 1 MP! Yeah, what a marvel. Give it to someone with lots of MP and doesn't attack a lot, like Ronfar or Lemina. _______________________________________________________________________________ ������������������������������������������������������������������������������� 35) DRAGON'S NEST [OPTIONAL] [WK35] _______________________________________________________________________________ �|ITEMS ������������������������������������������| FOES ��������������������|� | � Goddess Hairpin � Goddess Bracelet | � Harpy | | � Nameless Sword � Dragon Shield | � Blood Wyburn | | � Sage Staff � Life Jewel | � Doppleganger | | � Silver Light � Chaos Armor | � Death Doll | | � Gale Crest |__________________________| |________________________________________________| MAP: http://www.gamefaqs.com/console/psx/file/197807/52692 ______ _ __ _ / C \ \D\ \A\ \�\ )�) /��\ __ |C| /\ _ / /����) ) \ \ \ \ \ \/ / / /\ ) /A/ __ | | _/ /_/3) / ����� / ) ) \ \ \ / \�\ / /_//_/ / )2) | |/ __ / _( (����| |(�(_/ / \ \/ | \ \/ ( / / | \ \ ( |4|\ \___| | ) / _ \ | \�\ \ /\ \/ / | /) ) \ \ /��| | | | |/ / /1) | | \ \/ / \ / | |( ( _ \ \/ /� \ \| |��| ) /\ \ / / / \ \___ __ ( | | ) )\ \B| \ / ) | | / \ \ ( ( / /\ \ _ ( ( ) ) / \ ( / \ / ) \ / /| | / / )_) \ \___| | ) ) (B(_) )( ( /_/�\_\ | | \ \_/ \ / / \ \/ / \ENTER | /_/ \ _/ \_\ |_| \____/\_) (_( \__/ �|_|�� \_\ _______ _ _ ___ _ | __ \ /�\ _ \E\ |F| | 9 | |E| | |__| 6 ) / G \ _ (I( _ _ | | | | | | | | |_ ( _ /_/�\ \ \8\ ) ) |D| )5) | |\�\ | | | | | | | /���\ \ |H| \ \/�/ \ \/ / | | / /_ /� ( ) )| | | I | | | | | \ \ \ \ \ / __ \ ( | (/ \ / /\ \/ / | | |___| | | |_ �\___ \ \ ) ) / /_ \H\ ) ) | _/��\ \_/ / ) / | |_______| | | ____ \ \ \ ( ( / _ ( / / / ( \ \ ) ( / / |___________| | | _ )_) ) )_ \ \___/ / ) ) \ \__/ /) ) \ \__/ /�| ) \_/ | |_|F| ( ()G| \_____/ /7/ )____// / \____/ /_/ |_____| \___| �� �� |����������������������| All of the enemies here will be super-tough, doing | 01: Goddess Hairpin | about 180-200+ per attack to a Lv50+ party. It can | 02: Goddess Bracelet | be hard to get through, but note there's no boss to | 03: Nameless Sword | save any MP for. Just use the tried and true method | 04: Dragon Shield | of fleeing-and-saving in order to make it through. | 05: Sage Staff | Did I mention that all enemies are very fast and | 06: Life Jewel | follow a long distance? I didn't? They do, and it | 07: Silver Light | can be very annoying. One note on Dopplegangers: | 08: Chaos Armor | they're near-invincible until they turn into Death | 09: Gale Crest | Dolls on Turn 2. They also give 1800 EXP each, and |______________________| may appear in fives on B9. Fleeing from them is not too difficult because the first turn's a crapshoot! Item-wise, each floor has exactly one item. [Goddess Hairpin] can only be equipped on Jean, the [Goddess Bracelet] goes to Ronfar, and the [Nameless Sword] is Leo's very own. Hiro gets a [Dragon Shield] and Lemina gets a mute-inflicting [Sage Staff]. A [Life Jewel] and [Silver Light] are the two weaker items, although a [Chaos Armor] towards the bottom can be put onto Ronfar. It randomizes his DEF, so use with a lots of discretion. The 9th item is a [Gale Crest] which gives an extra physical attack, or two if combined w/ the Goddess Crest. Since the last screen is outdoors (like B6), simply teleport out, yo! _______________________________________________________________________________ ������������������������������������������������������������������������������� 36) LIONHEAD [OPTIONAL] [WK36] _______________________________________________________________________________ �|ITEMS ������������������������������������������| FOES ��������������������|� | � Fantasy Ribbon � Miracle Bandanna | � Mummy Lord | | � Lunn's Armlet � Holy Shield | � Working Stiff | | � Hiro's Bromide � Fierce Fist | � Mutant Turtle | | � Healing Ring � Silver Light | � Dark Eye | |________________________________________________|__________________________| MAP: http://www.gamefaqs.com/console/psx/file/197807/52696 Lionhead is the lion-shaped mountain in the river near Neo-Vane's vicinity. It was accessible in the real game, but Hiro couldn't go in for some reason. _)�\ _ _ _____ /���\/\ |A \ | | | |__ (A __ \ /_/�\ / | |�| )| |_| \_) ) ) ) /\ \ \ | � / |_ __/\___/ / / / /���\ /���| \ | |\ \ | | / /_ ( (_/�) ) ____ _ _ ( (�\_/\_\ | | \/ | |/\ _/ | \ \_/ / _| _ \ |2| |3| \ \______/ ( | | / /�� \ / |C| | \_\ _|�|_|�|_ ) _____ \ �| | / /�� | | | _| _ _| |_ _ / /�) / \ \ / \/ /__ ___| |_ | |___/��\ | | _|4| /_/ / / /�\ \_\ / /�\ __ \ |C ___ |_ |______/\ \ � �| | ( (___/ \ / / _\ | ) ) | |___|___| / / _ _| |_ _ )�)\_____/�\ \ ( ( |___| / / _ |_ _|_ _ / / |1|_ _|E| ( ( | | \ \___ ( (_|B| _| |_|B| |D|____/ \ � |_ _| � ) )______/\ | | \____| \____| |_______| |_______/\_\ |D|�|_| / / | | _____ � |_| ( (�) )�| \_| | BOSS-|6 7 8| \ � / | |\__ | �|_|� ____ |����������������������������������������| |_| |_| |_| |����\_| |_/ ___| | 1: Fantasy Ribbon 5: Hiro's Bromide | ENTER | |�\__ __/ _ | 2: Miracle Bandanna 6: Silver Light | | | |5| _|E| | 3: Lunn's Armlet 7: Healing Ring | | | � / _/ | 4: Holy Shield 8: Fierce Fist | | ���������� / |________________________________________| ������������� There are no items on the first four floors, so no exploration needed. In the first screen, veer east at the first fork and do the same at the next to find the "A" stairway. On 2F, hang east at every chance to find the southeastern "B" stairway. From there on 3F, simply follow the straightforward path right to the "C" stairway. Finally, go the southern way on 4F and eventually find the "D" stairway nestled in the SW corner. The 5F area is filled with spikes and a single pathway to a room. Each of the side-rooms will have a switch to turn on, changing the pathway outside to the next room. This will have to be repeated until the "E" stairway gets hooked up. Along the way, a [Fantasy Ribbon] for Lemina, [Miracle Bandanna] for Ronfar, [Lunn's Armlet] for Jean, and [Holy Shield] for Leo are able to be found. On Lionhead's outer carving, get [Hiro's Bromide] above the nose. There's a single door leading into a treasure area, guarded by... _______________________ ____________ ____________ ______________ | BOSS: Devil Eye | HP: ~12000 | EXP: 55000 | SILVER: | |����������������������� ������������ ������������|�������������� ������������| | � Physical damage (One) | Eye flashes blue & green | | � Physical damage (One) | Slightly compacting self | | � Physical damage (All) | Eye = blue, green, & red | | � Non-elem damage (One) | Raising/lowering claws | |_________________________________________________|___________________________| Devil Eye is strong against almost all attack types, making this battle quite crappy fundamentally. Hiro should use Cross-Boomerang, Ronfar Divine/Tranquil Litany and (maybe) Anger Dice, Jean Blue Dragon Fist, and Lemina Ice Arrows. Leo should use Rock Cobra as necessary. It's possible to do 1000+ per round if everyone's kept alive. Slam Dance and White Dragon Proect will be great to have, but Lemina will be the main damage-dealer so don't stick WDP on her. Its physical toss-up attack can be lured to the NW corner character, so make it Hiro/Leo since it does about 300+. In fact, this will lure all of its single-target attacks there! Since Cross-Boomerang only does about 200, it isn't that dumb to just have Hiro guard while everyone else hammers away and puts an occasional White Dragon Protect up for the pyramid attack. It helps if Ronfar has attack initiative (2 Chiro Crests or Chiro/Goddess Crest) so he can be much more effective. Not having to cure MP once is a real possibility. [Erpy writes: "Instead of using weaker high-level magic (like Cross-Boomerang and Rock Cobra) against the Devil Eye, use Thunderbolt against it (gained by equipping 2 thunder crests). Thunderbolt is most likely the strongest magical attack in the game, except for Catastrophe. Lemina's spell did over 1000 damage a round in my game (I was at a fairly high level) and the rest did between 700 and 800 a shot.] --- After the boss is a red stain, collect the treasure trio: [Healing Ring], [Silver Light], [Fierce Fist]. The switch in the boss' room will make the path in the spikes room go to the only antechamber yet unentered, which has the button to get back to the normal dungeon. This is all unnecessary though, so just warp out and put Lionhead behind y'forever! _______________________________________________________________________________ ������������������������������������������������������������������������������� 37) LOST LABYRINTH [OPTIONAL] [WK37] _______________________________________________________________________________ �|ITEMS ������������������������������������������| FOES ��������������������|� | � Alex's Ocarina | � Axeman | |________________________________________________| � Gramwalker | | � Sable Slime | | � Jack Attack | |__________________________| This labyrinth was right in front of everyone's faces, located in Illusion Woods' hot spring bathhouse. The mini-waterfall in the main room will have dried up in the epilogue, giving passage beyond. After entering the second screen, the main maze part occurs. The rooms are all linked, looping, and designed to confuse and befuddle! There are many ways to proceed, but here's the way I suggest (per-room basis): FLOOR 2: East, East, South FLOOR 3: West, South, South, West FLOOR 4: West, South, West, South, West FLOOR 5: West, West FLOOR 6: South, South If you're confused about which floor you're on, go to the save screen and it will display the current location. _______________________ ____________ ____________ ______________ | BOSS: Mage Guardian | HP: ~7000 | EXP: 17000 | SILVER: ---- | | BOSS: Angel Guardian | HP: ~7000 | EXP: 17000 | SILVER: ---- | | BOSS: Knight Guardian | HP: ~7000 | EXP: 17000 | SILVER: ---- | |����������������������� ������������ ������������|�������������� ������������| | � Non-elemental damage (All) | Angel: yellw orb in hands | | � Drains HP to heal all comrades (One) | Mage: Holding staff | | � 2-hit physical attack (One) | Knight: Sword in 2 hands | | � Physical damage (Zone) | Knight: upside-down sword | |_________________________________________________|___________________________| The Angel Knight is weak to physical attacks, the Knight to magical attacks. Mage Knight is neutral to all attacks, but will heal his comrades, so make sure to target that one first. The Angel should be next, since Triple Sword will eviscerate it for about 3600+ damage. Knight should be last. Hiro should use Triple Sword, Jean use Blue Dragon Palm, Leo use Soul Blade. Like usual, Ronfar should use Divine Litany first turn and stick with healing thereafter. Lemina is best with White Dragon Protect; if someone else has it, give her the Hero's Talisman from Brave Dungeon to boost all allies' ATK. Once the Mage is dead, the others can follow a lot easier. Note that the Knight will attack the nearest NW person, so as long as s/he's alive, there should be little problem. --- The prize for winning is [Alex's Ocarina], which will play the game's music at leisure. Unlike the Rememberizer, the music's already recorded so there's no zooming around the world to get 'em. _______________________________________________________________________________ ������������������������������������������������������������������������������� 38) DRAGON RUINS [WK38] _______________________________________________________________________________ �|ITEMS ������������������������������������������| FOES ��������������������|� | � Justice Rod � Dragon Armor | � Cannonfoot | | � Scarlet Wrap � Lion Helm | � Shellshredder | | � Archer Crest � Goddess Gauntlet | � Shock Sphere | | � Silver Light � Right Opal Jewel | � Goliath | |________________________________________________|__________________________| MAP: http://www.gamefaqs.com/console/psx/file/197807/52713 The Dragon Ruins, of course, are the ruins first featured in the game, where Ruby and Hiro stole the first dragon-eye jewel. Return there and it will be open for spelunkin'. There will be a boss to save MP for, so... _ _ _________ ___ _ ______________ _________________|A|_ |B| | __ | A| |B|| _| |_ __ _ _ ____| | |_| |__| |____|� | || |���| |��| | | | | | | | | | _ | |�| | || | _| ||� �| | | | | | | | |_| | | |�����������| | | || | | || | _| |_ |_| | | |_ _| | |_________ | | | | || |_| | || | |_ ||�| | | | | |__ |_________ |_| | | | ||_____| || | |_ _|| | | | |____ | | _ | | | |______| ||_ _| _| |__| |_| |______| | |_| |___| |__________|__| |_ |__________ ________| |C | |_| _ ����������������� / / |��������| _|D|_ |��������| |�����| |�����| ( ( | |����| || || |����| | | 3 | | E | ENTER-\_\ | | 01 | ||_ _|| | | | |_ _|_____|_ _| | |_ _| |__| |__| |_ _| | | |_| D |_| | |___________ _________| | |___ |�| ___| _______| | 2 | | | | � | ___| _______|_ _|_ _| | ����� |C |___________| ������������� _ _ _ _ _ _ _ _____ _ _|J|_|K|_ _|F|_ _____ _|E|_ _|F|_ _ _|H|_ _|J|_| |_|H|_ | | | | | | | | | | |G| | || | K L | | | BOSS! | | | | G | |_ _| |_ _| _| |_|_ _||_ _|_____|_ _| |_________| �| |� |_____|___| |_ | |__| _ |_| |_ |_____ ___ | _________ |� ���| | _ _| |____ |_| | | |I|__| |_ _| |_ | __|L| | |� �| |_____| | | | I |_ _|_ _| |___ | 7 | | | 8 | | | 6 |___ ___| 4 | | | | |___| | |____|_____| | ���� | |_____| _| |_ |_____| |____| |_______| ��������� | | | 5 | The first, second, and third floors have no treasure |_____| to steal; the fourth floor has the first items, a [Justice Rod] for Lemina and [Dragon Armor] for Hiro. |���������������������| | 1: Justice Rod | The fifth floor has [Scarlet Wrap] for Jean with an | 2: Dragon Armor | exit in the northeastern room. Floor six gets the | 3: Scarlet Wrap | biggest congregation of chests: [Lion Helm] for Leo, | 4: Lion Helm | [Archer Crest], and [Goddess Gauntlet] for Lemina. | 5: Archer Crest | Two floors later, the final chest, a [Silver Light] | 6: Goddess Gauntlet | is claim-able. Take the NW exit from there to reach | 7: Silver Light | the ninth floor. Guess who's waiting? A big ugly ol' | 8: Right Opal Jewel | boss! Heal up, use a Silver Crest or two if you can |_____________________| spare 'em, and jump into the fray. _______________________ ____________ ____________ ______________ | BOSS: Phantom Sentry | HP: ~19000 | EXP: 55000 | SILVER: | |����������������������� ������������ ������������|�������������� ������������| | � Suction party in closer (All) + ATK Up (Self) | Pink gas in chest hole | | � Physical attack (Zone) | Sword held out | | � Non-elemental attack (All) | Sword held out; it's blue | | � Non-elemental attack (All) | Swordless hand extended | |_________________________________________________|___________________________| Like usual, use Triple Sword, Soul Blade, Blue Dragon Palm, and Divine Litany on the first turn. It will use its suction attack to draw everyone in closer for its physical zone attack, so use WDP to bypass perhaps. It will repeatedly use that attack if the player directs the characters to defend (which makes them go to their normal spots), so this might be useful in stalling somewhat. Luckily, the boss is neutral to all types of attacks, so no one's left out. Basically, its attacks are powerful, but by using WDP and Burning Rage (from Hero's Talisman in Brave Labyrinth), everyone can get their physical attacks souped-up to about 3500+ damage per turn. It helps if Ronfar is using the ATK-booster since he won't be doing anything; Lemina should be using WDP for her MP'd duration. She really is the ideal person to use it since she should be faster at Lv53 without much SPD-upping. In fact, it's easy enough that the battle could be over in about six or seven turns with no useful items wasted. --- Go past the hunkajunk sentry and down to the dragon sculpture, where the [Right Opal Jewel] is. The Rememberizer will remember a scene here as well. Don't have it? You'll have to backtrack all the way to get it now. Tch! _______________________________________________________________________________ ������������������������������������������������������������������������������� 39) WATER RUINS [WK39] _______________________________________________________________________________ �|ITEMS ������������������������������������������| FOES ��������������������|� | � Saint Clothes � Goddess Armor | � Dark Doll | | � Sage Robe � Dragon Helm | � Gorgonka | | � Berserker Claw � Life Jewel | � Black Brain | | � Silver Light | � Digester | |________________________________________________|__________________________| This place will be a little bit different than previous dungeons. A few of the floors have glowing red buttons that lower water pools, giving access to the exit. This isn't found on the deeper levels, luckily. ___ _ | D| |B|___ ENTER _ _ _ _________ _ | |� _____| A |_____) ___|�|_|C|_| |B|___ | C| |D| | �| | _ 1|�����| _ | _|45 | | |___ | | |_|�____| | �| | | |_| |_____| |_| | |___ | _| |___| | |��� ||6 ____| |� | |_ _| |�|_| �| | _____| | |�| ||____ | | |� | 2_ _ _ | | _ |_____| |___| | |_| | _|| 6| | | |_ �| | |_| | |A| | |_| | | |_|3 _| ___| |__| _|_| | |E| | |_____|_____|_____| |_____|�|____|�|____| |_______________| |___| |������������������������| |��������| This place is much more simple to | 1: Saint Clothes | | 8 | go through by the third floor, as | 2: Goddess Armor | | | there's no more button-pressing to | 3: Sage Robe | |_ ____| waste time with. | 4: Dragon Helm | _|�|_| |_ | 5: Berserker Claw | |BOSS |_ | At the bottom floor, look for a door | 6: Life Jewel | |_ _|_| | slightly hidden ("F") that leads to | 7: Silver Light | _| |_| _| the [Left Sapphire Jewel] without | 8: Left Sapphire Jewel | |E F|_| having to fight the boss. Naturally, |________________________| �|_|� it's free EXP so leaving it be isn't the greatest choice. _______________________ ____________ ____________ ______________ | BOSS: Water Guardian | HP: ~20000 | EXP: 60000 | SILVER: | |����������������������� ������������ ������������|�������������� ������������| | � Water damage + Traps ally in a bubble (One) | Bobbing vertically | | � Water-elemental damage (All) | Tail moving quickly | | � Thunder-elemntl damage (One) | Electricity on self | | � Water-elemental damage (One) | Head moves side-to-side | |_________________________________________________|___________________________| This boss isn't that hard in comparison to the rest. Hiro gets Triple Sword, Leo gets Soul Blade, Jean uses Blue Dragon Palm, Ronfar uses Divine Litany and Burning Rage. Lemina should use White Dragon Protect and fire-elemental attacks, as the boss is weak to them. With its crappy defense, there's no reason this battle can't be won in 6-7 turns of pure offense. For hilarity, put Hiro in the NW corner and give him a water-reducing accessory. The most annoying tack is definitely the bubble one, which traps an ally inside and doesn't let them have their turn. _______________________________________________________________________________ ������������������������������������������������������������������������������� 40) STAR DRAGON TOWER [WK40] _______________________________________________________________________________ �|ITEMS ������������������������������������������| FOES ��������������������|� | There ain't any! | � Bronze Creep | |________________________________________________| � Master Mirror | | � Steel Soldier | | � Bomb Angel | |__________________________| Star Dragon Tower is the massive Blue Spire lookalike north of Dalton, one screen into Starlight Forest. If you've visited there previously, pick that forest from Lucia's Pendant's screen and get there immediately. Put both of the dragon-eye jewels into the sculpture and it'll be possible to continue into the game's last (for real this time!) dungeon. _ _ _ _ _ _ _____ | |A| | | |A| | _|�|_ _______ _______ _ _ _| _ | |_ _| |_ _|| _ | | ___ | ___ | | |D| |_| | ______| |______ ___| |__| |_| | | |___| | |___| | |_____| ___| | _ ___ _ || _ ______| | |___ ____ __| | _ _| | |_| |___| |_| || |_| | _____| | _| |_ _| |_ | |_| |_ |______ ______||_____||_ ___| | ____||___ | |_____ | _| |_ | | ___ |___ || ___| | |___ | _ | |��� �| | _ _| || |_ _ _ _ _| _ | | |_| | | |���| B | | |C| || |B| | | |C| |_| | |ENTER| | ��� | | |_____||_____| |_____|_____| �|_|� ������� ��� _____ _ _ _ _ _ _| _ | | |F| | | |D| |_| | |_ _| _|�|_ There are no items to claim |_____| ___| ______| |______ | | in this tower, so no need to | ___ | | _ ___ _ | | | bother with exploration. When | |___| |________ | |_| |___| |_| | �| |� On the seventh floor, equip |_ ________ _| |__ _____ __| _|�|_ Hiro with a Healing Ring and _| |_ _ _ __| | | | _ | | |BOSS | Spirit Talisman; or, if that | | |E| | | |_|E|_| | |_ _| last item isn't available, an |_____|_____|__| |_________| |_| item that reduces elemental damage. He'll fight alone... _______________________ ____________ ____________ ______________ | BOSS: Star Guardian | HP: ~10000 | EXP: ----- | SILVER: | |����������������������� ������������ ������������|�������������� ������������| | � Non-elemental damage (One) | Horn-tip sparkle | | � Thunder-elemental damage (One) | Moving, mouth opening | | � Fire-elemental damage (One) | Back scales red | | � Water-elemental damage (One) | Back scales segmenting | | � Wind-elemental damage (One) | Moving, mouth opening | |_________________________________________________|___________________________| There's nothing that can be done about the non-elemental attack, however, but by equipping a Spirit Talisman (all elemental attacks reduced) and a Healing Ring, most of the dragon's attacks will do chump damage. The ring will help smooth over the damage. Hiro should use Triple Sword repeatedly, defending during the non-elemental attack, and healing once during the boss' elemental attack pattern. Pretty simple. [NOTE: The thunder attack always follows its non-elem attack, although the 'tell' seems to be the same. Email if you find it out.] The good news is that Hiro will definitely be faster than the boss, so barring any inventory mishaps, he should make it out alright. --- Afterwards, head upstairs and watch the true ending. After the credits, make sure to watch the hilarious outtakes! They're a sweet icing on the cake. _________ _______ _______ _ ______ _ \__ __/|\ /|( ____ \ ( ____ \( ( /|( __ \ ( ) ) ( | ) ( || ( \/ | ( \/| \ ( || ( \ )| | | | | (___) || (__ | (__ | \ | || | ) || | | | | ___ || __) | __) | (\ \) || | | || | | | | ( ) || ( | ( | | \ || | ) |(_) | | | ) ( || (____/\ | (____/\| ) \ || (__/ ) _ )_( |/ \|(_______/ (_______/|/ )_)(______/ (_) _______________________________________________________________________________ ������������������������������������������������������������������������������� BROMIDES [BRMD] _______________________________________________________________________________ ������������������������������������������������������������������������������� Bromides (pictures) of the characters have been scattered throughout the game and can be fun souvenirs of the journey. Some can be missed, some can only be found in the epilogue -- here's how to get 'em in their general order of appearance. NORMAL PLAY ����������� � Lucia's Bromide 1 (Staring at the Sky) After first staying the night at Ronfar's place, Lucia will be missing the next morning. In the east part of town is a man standing in front of a house that Lucia visited earlier; talk with him to get the item. � Jean's Bromide 2 (Dancing Queen) After events in Illusion Woods, Jean will join the party and the northern exit to the world map will be open. Talk with the girl who guarded the vines and she'll give the poster over. � Lemina's Bromide 3 (Midnight Appraisal) When first arriving in Meribia, visit Ramus' shop and repeatedly speak with his grandfather. After a few conversations, he'll give the bromide over. This is missable, so get it before going to Taben's Peak for the 1st time. � Lemina's Bromide 2 (Seaside Stroll) After obtaining the 'Midnight Appraisal' bromide from Ramus' grandfather, inspect the barrels in the northwest corner of the store to find this one. It can't be obtained without Ramus grandfather's first one, though!!! � Jessica's Bromide (Land Ho!) When first arriving in Meribia, talk with the poet/bard at the local tavern and he'll fork it over. � Mia's Bromide At the Spring of Transmission near Vane, one of the two guys walking around will notice Hiro's a collector and donate this to his cause. � Lemina's Bromide 1 (Sunset Breeze) In Vane's Magic Library, one of the easternmost shelves has a funny book of poetry that Lemina contributed to. This bromide will fall out of it. EPILOGUE-ONLY ������������� � Lucia's Bromide 3 (Blue Starlight) In the Mystic Ruins, one of the fairies gives this as a present. � Ghaleon's Bromide (Secret Garden Moment) In the Mystic Ruins, backtrack to the area where Ghaleon first appeared to the party (where his memory was kept). A new chest will carry this. � Mystere's Bromide (Shining Justice) Over in Takkar, the person who used to guard the northern gate will ask if anyone had seen the masked hoodlum who razed the town in a clumsy fashion. The poster of Mystere is given over. � Jean's Bromide 3 (Long Hard Night) In the Madoria Carnival's north screen, a guy loitering around will sell a bromide of Jean for 3000 silver. Snap that up! � Jean's Bromide 4 (Martial Awe) In the Madoria Carnival's north screen, a new red chest will have appeared by a balloon planter near the caravan's tail. � Lemina's Bromide 4 (Steamy Scene) This chest will have appeared in the now-monsterless Meribia Sewers, near the entrance that lead down to where a past Assassin battle. It's in plain sight, really, on one of the isolated walkways. � Lucia's Bromide 4 (Splendor in the Grass) At Taben's Peak, a new chest with this inside has appeared in the jail. � Lucia's Bromide 2 (Another Great Day) At Taben's Peak, on the balcony is a baby in a carriage; he has this. � Nall's Bromide (Fishy Fantasies) At Taben's Peak, a kid in the downstairs playground area will give this after some conversation, saying not to show Nall or Ruby because "you know what prudes they can be". ^___^ � Luna's Bromide (Dreamy Weaver) At Vane, the house northwest of the entrance has two grown-ups who used to live at Taben's Peak. Nall gave them this bromide as something to remember him by, and they'll give it to Hiro in turn. � Borgan's Bromide (Rub-a-Dub-D'ohh!) This perverse bromide is given by Borgan to Lemina, after she's re-joined the party again. Like Borgan says, don't look at it or it will lose its charm... >___> � Borgan's Bromide X (He really is a fat bastard after all) In the epilogue, go to the Vane guild hall and inspect the tapestry behind Miria and Borgan by alternating "X" and "O" buttons. A 'ding' sound should play and put this in the inventory. It's really an in-joke about how there was no Dark Scimitar in Lunar Silver Star Story, and apparently, Borgan's had it the entire time! Haha... � Jean's Bromide 1 (Gypsy Feast) In the northwestern dojo is a drunkard who will give this to Jean as a sign of the alleged night they spent together. :p � Mauri's Bromide 1 (Afternoon Picnic) After Ronfar rejoins the party, Mauri will give this token as something to remember her by on the journey. � Mauri's Bromide 2 (In Leo's Footsteps) Inside a chest behind Ronfar's house in Raculi. _______________________________________________________________________________ ������������������������������������������������������������������������������� REMEMBERIZER [RMMB] _______________________________________________________________________________ ������������������������������������������������������������������������������� The Rememberizer can be obtained in the epilogue in a small Nota sidequest. Talk with the bride-to-be (Julia) in East Nota, and agree to carry a message to Kyle in West Nota. He's getting smashed at the tavern there, and after giving him some advice -- the middle option at the prompt -- on getting her back, a few wedding-crashing scenes later the bride will give this as a token of her thanks. Now, this item allows the player to watch any previous FMV -- the trick is, Hiro has to revisit the location to 'record' it. To view past cutscenes, open the Rememberizer in the item enu and use the d-pad to scroll down. This seems self-explanitory, but since Disc 1 movies aren't displayed immediately, it can seem like nothing's happening. Anyway, here's where to find all of the cool scenes: DISC ONE �������� � Lucia's Awakening - Revisit Dragon Ruins area Ruby/Hiro started game at � Ruin Raiders - Revisit Dragon Ruins area Ruby/Hiro started game at � The Blue Spire - Revisit Blue Spire's base (Althena Statue area) � Lucia's Arrival - Revisit area where Lucia first arrived in Blue Spire � Lucia's Confusion - Revisit Blue Spire's base (Althena Statue area) � Ronfar's Entrance - Revisit the Larpa tavern � Lucia Reflects - Revisit end of Larpa dock where Lucia once stood � Jean's Entrance - Revisit Illusion Woods area where caravan once stood � Althena's Spring - Revisit Illusion Woods batthouse (male side) � Lemina's Entrance - Revisit Ghost Manor's boss room � The Disguise - Revisit the Madoria Carnival's north screen � Punched-Out Peeps - Revisit the Madoria Carnival's north screen � Lucia's New Clothes - Revisit the Madoria Carnival's north screen � Recorded History - Revisit the Mystic Ruins area where Ghaleon appeared � The Entrance - Revisit the Mystic Ruins area where Ghaleon appeared � An Old Friend - Revisit Taben's Peak base where Nall first appeared � Moonlit Swim - Revisit Sluice Forest's artificial dam � En Route to Pentagulia - Automatically obtained when Rememberizer received � The Holy City - Revisit Pentagulia's old location w/ Dragonship DISC TWO �������� � Dragonmaster Ghaleon - Revisit Pentagulia's old location w/ Dragonship � Audience with Althena - Revisit Pentagulia's old location w/ Dragonship � Shadow Warrior Jean - Revisit the Horam Blue Dragon Fist dojo � Neo-Vane - Drive Dragonship near east entrance to Zaback Mines � Dragon Attack - Revisit Pentagulia's old location w/ Dragonship � Death of the Blue Star - Revisit Pentagulia's old location w/ Dragonship � Luna's Story - Revisit Pentagulia's old location w/ Dragonship � Zophar's Revival - Revisit Pentagulia's old location w/ Dragonship � Zophar vs. Lucia - Revisit Pentagulia's old location w/ Dragonship DISC THREE ���������� � Ghaleon's Challenge - Revisit Vane Magic Guild roof � Destiny Departs - Revisit Vane Magic Guild roof � Zophar's Castle - Revisit Pentagulia's old location w/ Dragonship � Omni-Zophar - Revisit Pentagulia's old location w/ Dragonship � Spire in Shadow - Revisit Blue Spire's base (Althena Statue area) � Tearful Farewell - Revisit area where Lucia first arrived in Blue Spire � A New Beginning - Revisit area where Lucia first arrived in Blue Spire That should do it. Note that the "real" ending and such cannot be unlocked for leisurely viewing. _______________________________________________________________________________ ������������������������������������������������������������������������������� STAT GROWTH [STTG] _______________________________________________________________________________ ������������������������������������������������������������������������������� All level-ups give new stats (duh?), but Lunar 2's are set, meaning they have no random factor like some games. Here's a list of I've documented to about Lv51, barring a few mishaps and blank spots (such as Leo's level-skipping). Email me with any corrections! _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ | LVL | HP | MP | ATK | DEF | AGL | SPD | WSD | MDF | RNG | LCK | HIRO |�����|�����|�����|�����|�����|�����|�����|�����|�����|�����|�����| ���� | -- | 52 | 34 | 22 | 27 | 18 | 24 | 22 | 18 | 14 | 17 | | 06 | 58 | 37 | 24 | 22 | 20 | 25 | 24 | 19 | -- | -- | | 07 | 66 | 40 | 25 | 23 | 21 | 27 | 25 | 21 | 15 | -- | | 08 | 73 | 45 | 26 | 25 | 23 | 29 | 27 | 23 | -- | -- | | 09 | 79 | 48 | 27 | 26 | 24 | 30 | 28 | 24 | -- | -- | | 10 | 87 | 52 | 29 | 27 | 26 | 31 | 30 | 26 | -- | -- | | 11 | 94 | 54 | 30 | 29 | 27 | 32 | 32 | 27 | -- | -- | | 12 | 100 | 55 | 32 | 30 | 29 | 34 | 34 | 29 | 16 | -- | | 13 | 108 | 57 | -- | 33 | 30 | 35 | 35 | 30 | -- | -- | | 14 | 115 | 60 | -- | 34 | 32 | 37 | 37 | 32 | -- | -- | +1 # ATKS | 15 | 121 | 61 | 33 | 36 | 33 | 39 | 38 | 34 | -- | -- | | 16 | 129 | 63 | 34 | 37 | 35 | 40 | 40 | 35 | -- | -- | | 17 | 136 | 66 | 36 | 40 | 36 | 41 | 41 | 36 | 17 | -- | | 18 | 142 | 67 | 38 | 41 | 38 | 42 | 43 | 37 | -- | -- | | 19 | 150 | 69 | 40 | 43 | 39 | 44 | 44 | 39 | -- | -- | | 20 | 158 | 72 | 41 | 44 | 41 | 45 | 46 | 40 | -- | -- | | 21 | 165 | 73 | 43 | 47 | 42 | 47 | 47 | 42 | -- | -- | | 22 | 174 | 75 | 45 | 48 | 44 | 49 | 49 | 44 | 18 | -- | | 23 | 182 | 78 | 47 | 50 | 45 | 50 | 50 | 45 | -- | -- | | 24 | 189 | 79 | 48 | 51 | 47 | 51 | 52 | 46 | -- | -- | | 25 | 198 | 82 | 50 | 54 | 48 | 52 | 53 | 47 | -- | -- | | 26 | 206 | 85 | 52 | 55 | 50 | 54 | 55 | 49 | -- | -- | | 27 | 213 | 89 | 53 | 57 | 51 | 56 | 56 | 51 | 19 | -- | | 28 | 222 | 92 | 55 | 58 | 53 | 58 | 58 | 53 | -- | -- | | 29 | 230 | 95 | 57 | 61 | 54 | 60 | 59 | 55 | -- | -- | | 30 | 237 | 99 | 58 | 62 | 56 | 62 | 61 | 57 | -- | -- | | 31 | 246 | 102 | 59 | 64 | 57 | 63 | 62 | 58 | -- | -- | | 32 | 254 | 105 | 61 | 65 | 59 | 64 | 64 | 59 | 20 | -- | | 33 | 261 | 109 | 62 | 68 | 60 | 66 | 65 | 61 | -- | -- | | 34 | 270 | 112 | 64 | 69 | 62 | 68 | 67 | 63 | -- | -- | | 35 | 278 | 115 | 66 | 71 | 63 | 70 | 68 | 65 | -- | -- | | 36 | 285 | 119 | 67 | 72 | 65 | 72 | 70 | 67 | -- | -- | | 37 | 294 | 123 | 69 | 75 | 66 | 74 | 71 | 69 | 21 | -- | | 38 | 302 | 125 | 71 | 77 | 68 | 75 | 73 | 70 | -- | -- | | 39 | 309 | 129 | 73 | 78 | 70 | 76 | 75 | 71 | -- | -- | | 40 | 318 | 132 | 74 | 81 | 71 | 78 | 76 | 73 | -- | -- | | 41 | 326 | 135 | 76 | 83 | 72 | 80 | 77 | 75 | -- | -- | | 42 | 333 | 139 | 78 | 84 | 74 | 82 | 79 | 77 | 22 | -- | | 43 | 342 | 142 | 79 | 87 | 75 | 84 | 80 | 79 | -- | -- | +1 # ATKS | 44 | 350 | 145 | 81 | 89 | 77 | 86 | 82 | 81 | -- | -- | | 45 | 357 | 149 | 83 | 90 | 79 | 87 | 84 | 82 | -- | -- | | 46 | 366 | 152 | 85 | 93 | 80 | 88 | 85 | 83 | -- | -- | | 47 | 374 | 155 | 87 | 95 | 82 | 90 | 87 | 85 | 23 | -- | | 48 | 381 | 159 | 89 | 96 | 84 | 93 | 89 | 88 | -- | -- | | 49 | 390 | 162 | -- | 99 | 85 | 95 | 90 | 90 | -- | -- | | 50 | 398 | 166 | -- | 101 | 87 | 97 | 92 | 92 | -- | -- | | 51 | 406 | 171 | 92 | 102 | 89 | 99 | 94 | 94 | -- | -- | | 52 | 415 | 175 | 95 | 105 | 90 | 100 | 95 | 95 | 24 | -- | | 53 | 423 | 178 | 98 | 107 | 92 | 103 | 97 | 98 | -- | -- | | 54 | 431 | 183 | 101 | 108 | 94 | 104 | 99 | 99 | -- | -- | |_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____| _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ | LVL | HP | MP | ATK | DEF | AGL | SPD | WSD | MDF | RNG | LCK | RONFAR |�����|�����|�����|�����|�����|�����|�����|�����|�����|�����|�����| ������ | -- | 85 | 78 | 35 | 27 | 25 | 27 | 37 | 32 | 13 | 20 | | 13 | 92 | 82 | 36 | 30 | -- | 29 | 38 | 33 | -- | -- | | 14 | 98 | 87 | 39 | 31 | 26 | 30 | 40 | 34 | -- | -- | | 15 | 103 | 91 | -- | 32 | 27 | 32 | 42 | 35 | -- | -- | | 16 | 110 | 95 | 41 | 33 | 28 | 33 | 44 | 37 | -- | -- | | 17 | 116 | 100 | 42 | 36 | 29 | 34 | 45 | 39 | -- | -- | | 18 | 121 | 104 | 45 | 37 | 31 | 36 | 47 | 41 | -- | -- | | 19 | 128 | 109 | 46 | 39 | 32 | 38 | 48 | 43 | -- | -- | | 20 | 134 | 113 | 47 | -- | 33 | -- | 51 | 45 | 14 | -- | | 21 | 140 | 118 | 48 | 42 | 34 | 39 | 52 | 46 | -- | -- | | 22 | 148 | 122 | 51 | 43 | 36 | 40 | 54 | 48 | -- | -- | | 23 | 155 | 126 | 52 | 45 | -- | 42 | 55 | 49 | -- | -- | | 24 | 161 | 131 | 54 | 46 | 37 | 43 | 57 | 51 | -- | -- | | 25 | 169 | 135 | 55 | 48 | 38 | 45 | 61 | 53 | -- | -- | | 26 | 176 | 139 | 57 | 49 | 39 | 46 | 62 | 54 | 15 | -- | | 27 | 182 | 144 | 58 | 51 | 40 | 47 | 64 | 55 | -- | -- | | 28 | 190 | 148 | 60 | 52 | 42 | 49 | 65 | 56 | -- | -- | | 29 | 197 | 152 | 61 | 55 | 43 | 50 | 68 | 58 | -- | -- | | 30 | 202 | 157 | 63 | -- | 44 | -- | 69 | 60 | -- | -- | | 31 | 210 | 161 | 64 | 57 | 45 | 52 | -- | 61 | -- | -- | | 32 | 217 | 165 | 66 | 58 | 47 | 53 | 71 | 62 | 16 | -- | | 33 | 223 | 170 | 67 | 61 | -- | 55 | 72 | 64 | -- | -- | | 34 | 231 | 174 | 70 | 62 | 48 | 56 | 74 | 66 | -- | -- | | 35 | 238 | 178 | -- | 63 | 49 | 58 | 76 | 68 | -- | -- | | 36 | 244 | 183 | 72 | 64 | 50 | 59 | 78 | 70 | -- | -- | | 37 | 252 | 187 | 73 | 67 | 51 | 61 | 79 | 72 | -- | -- | | 38 | 259 | 191 | 76 | 69 | 53 | 62 | 81 | 73 | 17 | -- | | 39 | 265 | 196 | 79 | 70 | 54 | 63 | 83 | 74 | -- | -- | | 40 | 272 | 200 | 82 | 72 | 55 | -- | 85 | 76 | -- | -- | | 41 | 279 | 204 | 85 | 74 | 56 | 64 | 86 | 78 | -- | -- | | 42 | 285 | 209 | 87 | 75 | 58 | 65 | 88 | 80 | -- | -- | | 43 | 293 | 213 | -- | 78 | -- | 67 | 89 | 82 | -- | -- | | 44 | 300 | 217 | -- | 80 | 60 | 68 | 91 | 84 | -- | -- | | 45 | 306 | 222 | -- | -- | 61 | 70 | 94 | 85 | 18 | -- | +1 # ATK | 46 | 314 | 226 | 89 | 83 | -- | 71 | 95 | 86 | -- | -- | | 47 | 321 | 230 | 92 | 85 | 63 | 72 | 97 | 88 | -- | -- | | 48 | 327 | 235 | 94 | 86 | 65 | 74 | 99 | 91 | -- | -- | | 49 | 335 | 239 | 95 | 89 | 66 | 75 | 100 | 93 | -- | -- | | 50 | 342 | 244 | 97 | 90 | 67 | 76 | 103 | 95 | -- | -- | | 51 | 349 | 250 | 99 | 91 | 69 | 77 | 105 | 97 | -- | -- | | 52 | 357 | 254 | 100 | 94 | 70 | 78 | 106 | 98 | 19 | -- | | 53 | 364 | 259 | 103 | 96 | 71 | 80 | 108 | 101 | -- | -- | | 54 | 371 | 265 | 105 | 97 | 72 | 81 | 110 | 102 | -- | -- | |_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____| _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ | LVL | HP | MP | ATK | DEF | AGL | SPD | WSD | MDF | RNG | LCK | JEAN |�����|�����|�����|�����|�����|�����|�����|�����|�����|�����|�����| ���� | -- | 114 | 72 | 31 | 35 | 48 | 53 | 47 | 35 | 21 | 19 | | 17 | 119 | 75 | 33 | 38 | 49 | 54 | 49 | 36 | 22 | -- | | 18 | 123 | 79 | 35 | 39 | 51 | 55 | 52 | 37 | -- | -- | | 19 | 129 | 82 | 37 | 41 | 52 | 57 | 54 | 39 | -- | -- | | 20 | 134 | 86 | 38 | -- | 55 | 59 | 56 | 40 | -- | -- | | 21 | 139 | 91 | 40 | 43 | 56 | 61 | 57 | 42 | -- | -- | | 22 | 146 | 95 | 41 | 44 | 58 | 63 | 59 | 44 | 23 | -- | | 23 | 152 | 99 | 42 | 46 | 59 | 64 | 60 | 45 | -- | -- | | 24 | 157 | 104 | 43 | 47 | 61 | 65 | 62 | 46 | -- | -- | | 25 | 164 | 108 | 45 | 49 | 63 | 67 | 63 | 47 | -- | -- | | 26 | 170 | 112 | 46 | 50 | 65 | 69 | 65 | 49 | -- | -- | | 27 | 175 | 117 | 48 | 52 | 66 | 71 | 66 | 51 | 24 | -- | | 28 | 182 | 121 | 49 | 53 | 68 | 73 | 68 | 53 | -- | -- | | 29 | 188 | 125 | 50 | 55 | 69 | 75 | 69 | 55 | -- | -- | | 30 | 193 | 127 | 52 | -- | 72 | 78 | -- | 56 | -- | -- | | 31 | 201 | 128 | 54 | 57 | 73 | 79 | 70 | 57 | -- | -- | | 32 | 209 | 129 | 56 | 58 | 75 | 80 | -- | 58 | 25 | -- | | 33 | 216 | 131 | 58 | 60 | 76 | 82 | 71 | 59 | -- | -- | | 34 | 225 | 132 | 60 | 61 | 78 | 84 | -- | 60 | -- | -- | | 35 | 233 | 134 | 62 | 62 | 80 | 87 | 72 | 61 | -- | -- | | 36 | 240 | 136 | 64 | 63 | 82 | 89 | -- | 62 | -- | -- | | 37 | 249 | 137 | 66 | 66 | 83 | 91 | 73 | 63 | 26 | -- | | 38 | 257 | 139 | 68 | 68 | 85 | 92 | -- | 64 | -- | -- | | 39 | 264 | 140 | 70 | 69 | 87 | 93 | 74 | 65 | -- | -- | | 40 | 272 | 142 | 72 | 71 | 89 | 96 | -- | 66 | -- | -- | | 41 | 279 | 144 | 74 | 73 | 90 | 98 | 75 | 67 | -- | -- | | 42 | 285 | 147 | 76 | 74 | 92 | 100 | -- | 68 | 27 | -- | | 43 | 293 | 149 | 78 | 76 | 93 | 102 | 76 | 69 | -- | -- | | 44 | 300 | 151 | 80 | 78 | 95 | 104 | -- | 70 | -- | -- | | 45 | 306 | 154 | 82 | 79 | 98 | 106 | 77 | 71 | -- | -- | | 46 | 314 | 156 | 83 | 82 | 99 | 107 | -- | 72 | -- | -- | | 47 | 321 | 158 | 85 | 84 | 101 | 109 | 78 | 73 | 28 | -- | | 48 | 327 | 161 | 87 | 85 | 103 | 112 | -- | 74 | -- | -- | | 49 | 335 | 163 | 88 | 88 | 104 | 114 | 79 | 75 | -- | -- | | 50 | 342 | 165 | 90 | 89 | 107 | 117 | 81 | 76 | -- | -- | | 51 | 349 | 168 | 91 | 90 | 109 | 119 | 82 | 77 | -- | -- | | 52 | 357 | 170 | 93 | 93 | 110 | 120 | 83 | 78 | 29 | -- | | 53 | 364 | 173 | 95 | 95 | 112 | 123 | 85 | 79 | -- | -- | | 54 | 371 | 176 | 96 | 96 | 114 | 124 | 86 | 80 | -- | -- | |_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____| * Jean's Lv28 RNG may be incorrect _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ | LVL | HP | MP | ATK | DEF | AGL | SPD | WSD | MDF | RNG | LCK | LEMINA |�����|�����|�����|�����|�����|�����|�����|�����|�����|�����|�����| ������ | -- | 109 | 128 | 30 | 35 | 28 | 29 | 58 | 63 | 12 | 15 | | 21 | 114 | 134 | 31 | 38 | 29 | 30 | 60 | 65 | -- | -- | | 22 | 121 | 140 | 32 | -- | 31 | 31 | 63 | 67 | -- | -- | | 23 | 127 | 145 | 33 | 40 | -- | 32 | 66 | 69 | 13 | -- | | 24 | 132 | 151 | 34 | 41 | 32 | 33 | 68 | 71 | -- | -- | | 25 | 139 | 157 | 36 | 43 | -- | 34 | 70 | 73 | -- | -- | | 26 | 145 | 163 | 37 | -- | 33 | 35 | 72 | 75 | -- | -- | | 27 | 150 | 169 | 38 | 45 | 34 | 36 | 74 | 76 | -- | -- | | 28 | 157 | 175 | 39 | 46 | 36 | 38 | 76 | 77 | -- | -- | | 29 | 163 | 181 | 40 | 49 | 37 | 39 | 77 | 79 | -- | -- | | 30 | 167 | 187 | 42 | -- | -- | -- | 80 | 82 | 14 | -- | | 31 | 174 | 196 | 43 | 51 | 38 | 41 | 81 | 83 | -- | -- | | 32 | 180 | 204 | 44 | -- | 40 | 42 | 84 | 85 | -- | -- | | 33 | 185 | 211 | 45 | 54 | -- | 43 | 85 | 87 | -- | -- | | 34 | 192 | 220 | 46 | 55 | 41 | 44 | 87 | 89 | -- | -- | | 35 | 198 | 228 | 48 | 56 | -- | 45 | 89 | 91 | -- | -- | | 36 | 203 | 235 | 49 | -- | 42 | 46 | 91 | 93 | -- | -- | | 37 | 210 | 244 | 50 | 59 | 43 | 48 | 93 | 95 | 15 | -- | | 38 | 216 | 252 | 51 | 61 | 45 | 49 | 96 | 96 | -- | -- | | 39 | 221 | 259 | 52 | 62 | 46 | 50 | 97 | 97 | -- | -- | | 40 | 227 | 268 | 54 | 64 | -- | -- | 99 | 100 | -- | -- | | 41 | 233 | 276 | 55 | 66 | 47 | 51 | 100 | 102 | -- | -- | | 42 | 238 | 283 | 56 | -- | 49 | 52 | 103 | 104 | -- | -- | | 43 | 245 | 292 | 57 | 69 | -- | 53 | 104 | 106 | -- | -- | | 44 | 251 | 300 | 58 | 71 | 51 | 54 | 106 | 108 | 16 | -- | | 45 | 256 | 307 | 60 | -- | -- | 55 | 109 | 109 | -- | -- | | 46 | 263 | 316 | 61 | 73 | -- | 56 | 110 | 111 | -- | -- | | 47 | 269 | 324 | 62 | 75 | 53 | 57 | 113 | 113 | -- | -- | | 48 | 274 | 331 | 63 | 76 | 55 | 59 | 115 | 116 | -- | -- | | 49 | 281 | 340 | 64 | 79 | 56 | 60 | 116 | 118 | -- | -- | | 50 | 287 | 348 | 66 | 80 | -- | 61 | 119 | 121 | -- | -- | | 51 | 293 | 356 | 67 | 81 | 58 | 62 | 121 | 123 | 17 | -- | | 52 | 300 | 364 | 68 | 83 | 59 | 63 | 123 | 124 | -- | -- | | 53 | 306 | 373 | 69 | 85 | 60 | 64 | 125 | 127 | -- | -- | | 54 | 312 | 381 | 70 | 86 | 61 | 65 | 127 | 129 | -- | -- | |_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____| _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ | LVL | HP | MP | ATK | DEF | AGL | SPD | WSD | MDF | RNG | LCK | LEO |�����|�����|�����|�����|�����|�����|�����|�����|�����|�����|�����| ��� | 35 | 318 | 110 | 82 | 74 | 56 | 54 | 53 | 47 | 19 | 14 | | 36 | 325 | 112 | 85 | 75 | 58 | 55 | 54 | 48 | -- | -- | | 41 | 368 | 125 | 101 | 87 | 64 | 60 | 60 | 54 | 20 | -- | | 42 | | 105 | 88 | 66 | 61 | 62 | 55 | -- | -- | | 44 | | 115 | 93 | 69 | 63 | 64 | 58 | 21 | -- | | 45 | 401 | 135 | 120 | 94 | 70 | 65 | 66 | 59 | -- | -- | | 46 | 410 | 138 | 124 | 97 | 71 | 66 | -- | -- | -- | -- | | 47 | 418 | 142 | 128 | 99 | 73 | 67 | 68 | 61 | -- | -- | | 48 | 426 | 144 | 132 | 100 | 75 | 69 | 70 | 63 | -- | -- | | 49 | 435 | 147 | 134 | 103 | 76 | 70 | -- | 65 | -- | -- | | 50 | 443 | 151 | 137 | 106 | 77 | 71 | 72 | 66 | 22 | -- | | 51 | 451 | 154 | 140 | 107 | 79 | 72 | 74 | 68 | -- | -- | | 52 | 460 | 159 | 142 | 110 | 80 | 73 | 75 | -- | -- | -- | | 53 | 468 | 163 | 144 | 112 | 82 | 74 | 76 | 71 | -- | -- | | 54 | 476 | 167 | 146 | 113 | 83 | 75 | 78 | -- | -- | -- | |_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____| * - Leo's Lv41 RNG may not be correct * - Leo's Lv44 RNG may not be correct _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ | LVL | HP | MP | ATK | DEF | AGL | SPD | WSD | MDF | RNG | LCK | GWYN |�����|�����|�����|�����|�����|�����|�����|�����|�����|�����|�����| ���� | -- | 63 | 45 | 18 | 23 | 21 | 19 | 26 | 29 | 12 | 21 | | 10 | 64 | 47 | -- | 24 | -- | -- | 27 | -- | -- | -- | | 11 | 65 | 49 | -- | 25 | 22 | -- | 28 | -- | -- | -- | | 12 | 66 | 51 | 19 | 26 | -- | -- | -- | 30 | -- | -- | |_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____| _______________________________________________________________________________ ������������������������������������������������������������������������������� CREST GUIDE [CRST] _______________________________________________________________________________ ������������������������������������������������������������������������������� Crest are equippable by all characters, and temporarily augment stats, give new magic, or have specific battle effects. There are many combinations that will help (like reducing MP consumption) to others that aren't as useful. Here's a list of all combinations NOTE: Combinations that do nothing are NOT listed : Bracketed numbers -- such as [05] -- represent stat decreases : Duplicate combinations are NOT listed. Search alphabetically to find. : You know a combination is made because the lettering will be yellowed! : The [NS] notation means 'No Staves' -- combination doesn't affect 'em : The [?] notation means I'm unsure what the displayed effect does : "Enhanced High Magic" means that, in addition to upgraded spells, a spell that affects the elemental field will be given. ______________ ______________ | CREST | CREST | |��������������|��������������|��������������������������������������������| | Archer | --- | Allows long-range wpn attacks [NS] | | Archer | Ogre | Attack range increases [NS] | | Archer | Goddess | Attack range increases [NS] | | Black Dragon | --- | Enables Black Dragon Grief ability | | Black Dragon | Goddess | Black Dragon Grief + stats increased | | Blue Dragon | --- | Enables Blue Dragon Vigor ability | | Blue Dragon | Goddess | Blue Dragon Vigor + stats increased | | Charm | --- | Enables Charm Magic | | Charm | Power | Charm Magic imbued in weapon | | Charm | Goddess | Rogue Charm becomes 'Fatal Flirting' | | Chiro | --- | Increases SPD | | Chiro | Chiro | SPD increase + User always attacks first | | Chiro | Goddess | SPD increase + User always attacks first | | Chiro | Shiro | WSD increase + Range fixed at 200 | | Dream | --- | Enables Sleep Magic | | Dream | Dream | Sleep Sheep becomes 'Dirt Nap' magic | | Dream | Goddess | Sleep Sheep becomes 'Dirt Nap' magic | | Dream | Power | Sleep Magic imbued in weapon | | Earth | --- | Enables Earth Magic | | Earth | Earth | Enables High Earth Magic | | Earth | Fire | Enables Earth/Fire Combination Magic | | Earth | Goddess | Enables enhanced High Earth Magic | | Earth | Power | Earth Magic imbued in weapon | | Earth | Thunder | Enables Non-Attribute Magic | | Earth | Water | Enables Earth/Water Combination Magic | | Earth | Wind | Enables Non-Attribute Magic | | Fire | --- | Enables Fire Magic | | Fire | Fire | Enables High Fire Magic | | Fire | Goddess | Enables enhanced High Fire Magic | | Fire | Power | Enables enhanced Fire Magic | | Fire | Thunder | Enables Thunder/Fire Combination Magic | | Fire | Water | Enables Non-Attribute Combination Magic | | Fire | Wind | Enables Non-Attribute Combination Magic | | Gale | --- | Number of attacks +1 [NS] | | Gale | Hunter | Enables projectile attack [NS] | | Gale | Goddess | Number of attacks +2 [NS] + stats increase | | Goddess | --- | Heightens the power of other crests | | Goddess | Healing | Attack absorbs most enemy HP [NS] | | Goddess | Hunter | AGL and critical-hit rate increase | | Goddess | Magic Eye | MP consumption reduced | | Goddess | Mind | Mind Blast becomes 'Mind Burst' | | Goddess | Ogre | Attack range increases [NS] | | Goddess | Power | All stats slightly increase | | Goddess | Red Dragon | Red Dragon Anger + stats increased | | Goddess | Revenge | Enemy almost always counterattacked | | Goddess | Seal | Magic Seal becomes 'Super Seal' | | Goddess | Shiro | RNG and evasion increased | | Goddess | Snake | Poison Dart becomes 'Venom Dart' | | Goddess | Thunder | Enables enhanced High Thunder Magic | | Goddess | Warrior | ATK greatly increased | | Goddess | Water | Enables enhanced High Water Magic | | Goddess | White Dragon | White Dragon Protect + stats increased | | Goddess | Wind | Enables enhanced High Wind Magic | | Healing | --- | Weapon attacks absorb HP [NS] | | Healing | Magic Eye | Attack absorbs enemy's MP [NS] | | Hunter | --- | Increases AGL | | Hunter | Hunter | AGL and critical-hit rate increase | | Magic Eye | --- | Increases WSD | | Magic Eye | Magic Eye | Increases WSD greatly + ATK raises | | Mind | --- | Enables Paralysis Magic | | Mind | Mind | Mind Blast becomes 'Mind Burst' | | Mind | Power | Paralysis Magic powered up | | Mind | Warrior | User's ATK rises but always attacks last | | Ogre | --- | Weapon attacks become 'Line' type | | Power | --- | Powers up other crests worn | | Power | Seal | Muting Magic imbued in weapon | | Power | Snake | Poison Magic imbued in weapon | | Power | Thunder | Thunder Magic imbued in weapon | | Power | Wind | Wind Magic imbued in weapon | | Red Dragon | --- | Enables Red Dragon Anger ability | | Revenge | --- | May counter enemies' physical attacks | | Revenge | Snake | ATK automatically rises every round | | Seal | --- | Enables Muting Magic | | Seal | Seal | Magic Seal becomes 'Super Seal' | | Seal | Warrior | ATK almost doubles, but no skills/magic! | | Shiro | --- | Increases RNG | | Shiro | Shiro | WSD and SPD increase | | Snake | --- | Enables Poison Magic | | Snake | Snake | Poison Dart becomes 'Venom Dart' | | Thunder | --- | Enables Thunder Magic | | Thunder | Thunder | Enables enhanced High Thunder Magic | | Thunder | Water | Enables Non-Attribute Magic | | Thunder | Wind | Enables Thunder/Wind Combination Magic | | Warrior | --- | Increases ATK | | Warrior | Warrior | ATK & WSD increase | | Water | --- | Enables Water Magic | | Water | Water | Enables High Water Magic | | Water | Wind | Enables Water/Wind Combination Magic | | White Dragon | --- | Enables White Dragon Protect ability | | Wind | --- | Enables Wind Magic | | Wind | Wind | Enables High Wind Magic | |______________|______________|____________________________________________| _______________________________________________________________________________ ������������������������������������������������������������������������������� EQUIPMENT [EQPT] _______________________________________________________________________________ ������������������������������������������������������������������������������� Here's the equipment list. One note on the "Uses?" portion -- I abbreviated the first names of the main players (not Gwyn) in this order: Hiro, Ronfar, Jean, Lemina, Leo; in other words, order of invitation. Don't get Lemina & Leo's names mixed up! Any special effects are listed underneath the section. Bracketed numbers (ex: [08] ) represent stat decreases. ______________________ _______ ____________________________________________ | SWORD / DAGGER | USES? | ATK AT DEF AGL SPD WSD MGD RNG LCK | |����������������������|�������|��������������������������������������������| | Dagger | HRJLL | 02 +1 -- -- -- -- -- -- -- | | Ancient Dagger | HRJLL | 05 +1 -- 02 02 -- -- -- -- | | Rusty Dagger | HRJLL | -- +1 -- -- -- -- -- -- -- | | Short Sword | H L | 17 -- -- -- -- -- -- -- -- | | Star Dagger | HRJLL | 20 +1 -- -- -- -- -- -- 07 | | Long Sword | H L | 23 -- -- -- -- -- -- -- -- | | Broadsword | H L | 31 -- -- -- -- -- -- -- -- | | Silver Sword | H L | 40 -- -- -- -- -- 05 -- -- | | Bastard Sword | H L | 49 -- -- -- -- -- -- -- -- | | Rune Sword | H L | 57 -- -- -- -- 02 02 -- -- | | Platinum Blade | H L | 67 -- -- -- 05 -- -- -- -- | | Smash Saber | H L | 70 [01] -- [05] [05] -- -- -- -- | | Samurai Sword | H L | 77 -- -- 05 -- -- -- -- -- | | White Fang | L | 94 -- -- 05 -- -- -- -- -- | | Master Sword | H L | 94 -- 02 02 02 -- -- 02 -- | | Ghaleon's Sword | H | 100 -- -- -- -- 09 09 -- -- | | Nameless Sword | L | 105 -- 05 -- -- -- 05 05 -- | | Althena's Sword | H | 111 -- 07 07 07 07 07 07 07 | |______________________|_______|____________________________________________| ______________________ _______ ____________________________________________ | MACE | USES? | ATK AT DEF AGL SPD WSD MGD RNG LCK | |����������������������|�������|��������������������������������������������| | Mace | R | 15 -- -- -- -- -- -- -- -- | | Silver Mace | R | 33 -- -- -- -- -- -- -- -- | | Golden Mace | R | 42 -- -- -- -- -- -- -- -- | | Spirit Mace | R | 50 -- -- -- -- -- -- -- -- | | Ritual Mace | R | 58 -- -- -- -- -- -- -- -- | | Flaying Flail | R | 72 -- -- -- -- -- -- -- -- | | Amethyst Mace | R | 80 -- -- -- -- -- -- -- -- | | Prayer Mace | R | 88 -- -- -- -- -- -- -- -- | | Holy Mace | R | 93 -- -- -- -- 08 08 -- -- | | Justice Rod | R | 100 -- 10 -- -- -- 10 -- -- | |______________________|_______|____________________________________________| ______________________ _______ ____________________________________________ | STAFF | USES? | ATK AT DEF AGL SPD WSD MGD RNG LCK | |����������������������|�������|��������������������������������������������| | Earth Staff | L | Effect: Earth-elem damage (One) | | Flame Staff | L | Effect: Fire-elem damage (One) | | Hellfire Staff | L | Effect: Fire-elem damage (Zone) | | Hurricane Staff | L | Effect: Wind-elem damage (Zone) | | Ice Staff | L | Effect: Water-elem damage (Zone) | | Lightning Staff | L | Effect: Thunder-elem damage (Zone) | | Magic Staff | L | Effect: Non-elem damage (One) | | Quake Staff | L | Effect: Earth-elem damage (Zone) | | Sage Staff | L | Effect: Non-elem damage (Zone) | | Thieves' Staff | L | Effect: Steals held item (One) | | Thunder Staff | L | Effect: Thunder-elem damage (One) | | Water Staff | L | Effect: Water-elem damage (One) | | Wind Staff | L | Effect: Wind-elem damage (One) | |______________________|_______|____________________________________________| ______________________ _______ ____________________________________________ | FANS / CLAWS | USES? | ATK AT DEF AGL SPD WSD MGD RNG LCK | |����������������������|�������|��������������������������������������������| | Feather Fan | J | 24 -- -- -- -- -- -- -- -- | | Iron Fan | J | 29 -- -- -- -- -- -- -- -- | | Razor Fan | J | 36 -- -- -- -- -- -- -- -- | | Platinum Fan | J | 43 -- -- -- -- -- -- -- -- | | Jean's Fan | J | 50 -- -- -- -- -- -- -- -- | | Iron Claw | J | 55 -- -- -- -- -- -- -- -- | | Fierce Fist | J | 60 -- -- -- -- -- -- -- -- | | Black Panther Claw | J | 66 -- -- -- -- -- -- -- -- | | White Tiger Claw | J | 77 -- -- -- -- -- -- -- -- | | Crushing Fist | J | 87 -- -- -- -- -- -- -- -- | | Berserker Claw | J | 99 -- -- -- -- -- -- -- -- | |______________________|_______|____________________________________________| * - Jean cannot use fans after learning Blue Dragon Fist techniques ______________________ _______ ____________________________________________ | SHIELDS | USES? | ATK AT DEF AGL SPD WSD MGD RNG LCK | |����������������������|�������|��������������������������������������������| | Saucepan Lid | HRJLL | -- -- 02 -- -- -- -- -- -- | | Wood Shield | H L | -- -- 05 -- -- -- -- -- -- | | Iron Shield | H L | -- -- 10 -- -- -- -- -- -- | | Silver Shield | H L | -- -- 15 -- -- -- -- -- -- | | Steel Shield | H L | -- -- 20 -- -- -- -- -- -- | | Legendary Lid | HRJLL | 02 -- 20 02 02 02 02 02 02 | | Platinum Shield | H L | -- -- 25 -- -- -- -- -- -- | | Warrior Shield | H L | -- -- 31 -- -- -- -- -- -- | | Amethyst Shield | H L | -- -- 36 -- -- -- -- -- -- | | Master Shield | H L | -- -- 42 -- -- -- -- -- -- | | Holy Shield | L | -- -- 46 -- -- -- 04 -- -- | | Dragon Shield | H | -- -- 50 -- -- -- -- -- -- | |______________________|_______|____________________________________________| ______________________ _______ ____________________________________________ | BRACELETS | USES? | ATK AT DEF AGL SPD WSD MGD RNG LCK | |����������������������|�������|��������������������������������������������| | Bracelet | R | -- -- 04 -- -- -- -- -- -- | | Iron Bracelet | R | -- -- 08 -- -- -- -- -- -- | | Silver Bracelet | R | -- -- 12 -- -- -- -- -- -- | | Steel Bracelet | R | -- -- 17 -- -- -- -- -- -- | | Platinum Bracelet | R | -- -- 22 -- -- -- -- -- -- | | Bejeweled Bracelet | R | -- -- 37 -- -- -- -- -- -- | | Holy Bracelet | R | -- -- 38 -- -- -- -- -- -- | | Goddess Bracelet | R | -- -- 44 -- -- -- -- -- -- | |______________________|_______|____________________________________________| ______________________ _______ ____________________________________________ | GAUNTLETS | USES? | ATK AT DEF AGL SPD WSD MGD RNG LCK | |����������������������|�������|��������������������������������������������| | Iron Gauntlet | L | -- -- 03 -- -- -- -- -- -- | | Silver Gauntlet | L | -- -- 08 -- -- -- -- -- -- | | Platinum Gauntlet | L | -- -- 13 -- -- -- -- -- -- | | Magic Gauntlet | L | -- -- 18 -- -- -- -- -- -- | | Jewel Gauntlet | L | -- -- 22 -- -- -- -- -- -- | | Mystic Gauntlet | L | -- -- 27 -- -- -- -- -- -- | | Psycho Gauntlet | L | -- -- 33 -- -- -- -- -- -- | | Goddess Gauntlet | L | -- -- 40 -- -- -- -- -- -- | |______________________|_______|____________________________________________| ______________________ _______ ____________________________________________ | ARMLETS | USES? | ATK AT DEF AGL SPD WSD MGD RNG LCK | |����������������������|�������|��������������������������������������������| | Hawk Armlet | J | -- -- 26 -- -- -- -- -- -- | | Leopard Armlet | J | -- -- 31 -- -- -- -- -- -- | | Tiger Armlet | J | -- -- 36 -- -- -- -- -- -- | | Lunn's Armlet | J | -- -- 43 -- -- -- -- -- -- | |______________________|_______|____________________________________________| ______________________ _______ ____________________________________________ | HELMS | USES? | ATK AT DEF AGL SPD WSD MGD RNG LCK | |����������������������|�������|��������������������������������������������| | Leather Cap | HR L | -- -- 02 -- -- -- -- -- -- | | Iron Helm | H L | -- -- 05 -- -- -- -- -- -- | | Silver Helm | H L | -- -- 09 -- -- -- -- -- -- | | Steel Helm | H L | -- -- 13 -- -- -- -- -- -- | | Safety Helmet | HR L | -- -- 15 -- -- -- -- -- 02 | | Amethyst Helm | H L | -- -- 25 -- -- -- -- -- -- | | Master Helm | H L | -- -- 29 -- -- -- -- -- -- | | Lion Helm | L | -- -- 34 -- -- -- -- -- -- | | Dragon Helm | H | -- -- 35 -- -- -- -- -- -- | |______________________|_______|____________________________________________| ______________________ _______ ____________________________________________ | ARMOR & MISCELLANY | USES? | ATK AT DEF AGL SPD WSD MGD RNG LCK | |����������������������|�������|��������������������������������������������| | Red Pajamas | HRJLL | -- -- 03 -- -- -- -- -- -- | | Blue Pajamas | HRJLL | -- -- 03 -- -- -- -- -- -- | | Peasant Clothes | HRJLL | -- -- 03 -- -- -- -- -- -- | | Adventurer's Clothes | HRJLL | -- -- 06 -- -- -- -- -- -- | | Leather Armor | HR | -- -- 12 -- -- -- -- -- -- | | Chain Mail | HR | -- -- 18 -- -- -- -- -- -- | | Plate Armor | HRJLL | -- -- 30 -- -- -- -- -- -- | | Platinum Armor | H L | -- -- 40 -- -- -- -- -- -- | | Warrior Armor | H L | -- -- 58 -- -- -- -- -- -- | | Dyne's Armor | H L | -- -- 64 -- -- -- -- -- -- | | Yellow Pajamas | HRJLL | -- -- 66 -- -- -- -- -- -- | | Goddess Armor | L | -- -- 70 05 05 05 05 -- -- | | Dragon Armor | H | -- -- 75 -- -- -- -- -- -- | |______________________|_______|____________________________________________| � Red Pajamas recovers lost MP when a character sleeps � Blue Pajamas recover lost HP when a character sleeps � Yellow Pajamas allow sleep during the day ______________________ _______ ____________________________________________ | ROBES | USES? | ATK AT DEF AGL SPD WSD MGD RNG LCK | |����������������������|�������|��������������������������������������������| | Robe | L | -- -- 13 -- -- 01 01 -- -- | | Silver Robe | L | -- -- 17 -- -- 02 02 -- -- | | Fur Robe | L | -- -- 21 -- -- 03 03 -- -- | | Magician Robe | L | -- -- 30 -- -- 04 04 -- -- | | Immortal Robe | L | -- -- 40 -- -- 05 05 -- -- | | Wisdom Robe | L | -- -- 50 -- -- 06 06 -- -- | | Aura Robe | L | -- -- 60 -- -- 07 07 -- -- | | Sage Robe | L | -- -- 70 -- -- 08 08 -- -- | |______________________|_______|____________________________________________| ______________________ _______ ____________________________________________ | CLOTHES | USES? | ATK AT DEF AGL SPD WSD MGD RNG LCK | |����������������������|�������|��������������������������������������������| | Chaos Armor | R | -- -- -- -- -- -- -- -- 08 | | Priest Clothes | R | -- -- 23 -- -- -- 01 -- -- | | Purity Clothes | R | -- -- 30 -- -- -- 02 -- -- | | Ceremonial Clothes | R | -- -- 37 -- -- -- 03 -- -- | | Holy Clothes | R | -- -- 44 -- -- -- 04 -- -- | | Battle Clothes | R | -- -- 52 -- -- -- 05 -- -- | | Miracle Clothes | R | -- -- 60 -- -- -- 06 -- -- | | Saint Clothes | R | -- -- 70 -- -- -- 07 -- -- | |______________________|_______|____________________________________________| � Chaos Armor will randomize Ronfar's DEF ______________________ _______ ____________________________________________ | DRESSES & WRAPS | USES? | ATK AT DEF AGL SPD WSD MGD RNG LCK | |����������������������|�������|��������������������������������������������| | Pretty Dress | J | -- -- 14 -- -- -- -- -- -- | | Flared Dress | J | -- -- 18 -- -- -- -- -- -- | | Fur Dress | J | -- -- 21 -- -- -- -- -- -- | | Silk Dress | J | -- -- 34 -- -- -- -- -- -- | | Jean's Dress | J | -- -- 42 -- -- -- -- -- -- | | Hawk Wrap | J | -- -- 53 -- -- -- -- -- -- | | Ninja Wrap | J | -- -- 61 -- -- -- -- -- -- | | Tiger Wrap | J | -- -- 69 -- -- -- -- -- -- | | Scarlet Wrap | J | -- -- 77 -- -- -- -- -- -- | |______________________|_______|____________________________________________| � After learning Blue Dragon Fist abilities, dresses can't be equipped ______________________ _______ ____________________________________________ | BANDANNAS | USES? | ATK AT DEF AGL SPD WSD MGD RNG LCK | |����������������������|�������|��������������������������������������������| | Bandanna | R | -- -- 01 -- -- -- -- -- -- | | Colorful Bandanna | R | -- -- 03 -- -- -- -- -- -- | | Silver Bandanna | R | -- -- 06 -- -- -- -- -- -- | | Lucky Bandanna | R | -- -- 09 -- -- -- -- -- 02 | | Soul Bandanna | R | -- -- 12 -- -- 02 -- -- -- | | Charm Bandanna | R | -- -- 15 -- -- -- -- -- -- | | Prayer Bandanna | R | -- -- 18 -- -- -- -- -- -- | | Spirit Bandanna | R | -- -- 21 -- -- -- -- -- -- | | Aura Bandanna | R | -- -- 24 -- -- -- -- -- -- | | Miracle Bandanna | R | 04 -- 27 04 04 04 04 04 04 | |______________________|_______|____________________________________________| ______________________ _______ ____________________________________________ | FEMALE HEADGEAR | USES? | ATK AT DEF AGL SPD WSD MGD RNG LCK | |����������������������|�������|��������������������������������������������| | Hairband | JL | -- -- 03 -- -- -- -- -- -- | | Silver Hairpin | JL | -- -- 06 -- -- -- -- -- -- | | Cute Ribbon | JL | -- -- 08 -- -- -- 08 -- -- | | Platinum Hairpin | JL | -- -- 09 -- -- -- -- -- -- | | Bejeweled Hairpin | JL | -- -- 12 -- -- -- -- -- -- | | Ritual Hairpin | JL | -- -- 15 -- -- -- -- -- -- | | Gold Hairpin | JL | -- -- 18 -- -- -- -- -- -- | | Amethyst Hairpin | JL | -- -- 21 -- -- -- -- -- -- | | Holy Hairpin | JL | -- -- 24 -- -- -- -- -- -- | | Fantasy Ribbon | L | -- -- 30 -- -- -- -- -- 02 | | Goddess Hairpin | J | -- -- 30 -- -- -- -- -- -- | |______________________|_______|____________________________________________| ______________________ _______ _____________________________________________ | ACCESSORIES | USES? | ATK AT DEF AGL SPD WSD MGD RNG LCK | |����������������������|�������|���������������������������������������������| | Angel Ring | HRJLL | -- -- -- -- -- -- -- -- -- | | Anti-Magic Ring | HRJLL | -- -- -- -- -- -- 10 -- -- | | Barrier Ring | HRJLL | -- -- 15 -- -- -- 15 -- -- | | Clear Ring | HRJLL | -- -- -- -- -- -- -- -- -- | | Dew Ring | HRJLL | -- -- -- -- -- -- -- -- -- | | Earth Ring | HRJLL | -- -- -- -- -- -- -- -- -- | | Endurance Ring | HRJLL | -- -- 09 -- -- -- -- -- -- | | Fiend Ring | HRJLL | -- -- ?? -- -- -- ?? -- -- | | Force Ring | HRJLL | -- -- -- -- -- -- -- -- -- | | Fresh Ring | HRJLL | -- -- -- -- -- -- -- -- -- | | Gauss's Necklace | HRJLL | -- -- -- -- -- -- -- -- -- | | Gorgon Doll | HRJLL | -- -- -- -- -- 05 05 -- [01] | | Healing Ring | HRJLL | -- -- -- -- -- -- -- -- -- | | Hero's Talisman | HRJLL | -- -- -- -- -- -- -- -- -- | | Iron Clogs | HRJLL | -- -- 10 -- -- -- -- [03] -- | | Luck Ring | HRJLL | -- -- -- -- -- -- -- -- 10 | | Phoenix Ring | HRJLL | -- -- -- -- -- -- -- -- -- | | Plasma Ring | HRJLL | -- -- -- -- -- -- -- -- -- | | Protection Ring | HRJLL | -- -- 10 -- -- -- -- -- -- | | Purity Ring | HRJLL | -- -- -- -- -- -- -- -- -- | | Rubber Boots | HRJLL | -- -- -- -- -- -- -- -- -- | | Shield Ring | HRJLL | -- -- -- -- -- -- -- -- -- | | Snake Ring | HRJLL | -- -- -- -- -- -- -- -- -- | | Spirit Talisman | HRJLL | -- -- -- -- -- -- -- -- -- | | Stardust Ring | HRJLL | -- -- -- -- -- -- -- -- -- | | Tri-Ring | HRJLL | -- -- -- -- -- -- -- -- -- | | Vigor Ring | HRJLL | -- -- -- -- -- -- -- -- -- | | Water Ring | HRJLL | -- -- -- -- -- -- -- -- -- | | Wind Ring | HRJLL | -- -- -- -- -- -- -- -- -- | |______________________|_______|_____________________________________________| � Angel Ring revives character automatically from KO once in battle � Hero's Talisman resists physical attacks � Healing Ring restores HP in increments at each round's beginning � Stardust Ring restores MP in increments at each round's beginning � Snake Ring increases evasion chances � Shield Ring decreases attack damage � Force Ring decreases magic damage � Earth Ring decreases thunder & wind damage � Phoenix Ring decreases water & wind damage � Plasma Ring decreases earth & water damage � Water Ring decreases thunder & fire damage � Wind Ring decreases fire & earth damage � Spirit Talisman decreases all elemental damage � Purity Ring protects against poison � Vigor Ring protects against paralysis � Dew Ring protects against sleep � Fresh Ring protects against poison, paralysis, and sleep � Clear Ring protects against mute and charm � Tri-Ring protects against every status change (except KO) � Fiend Ring DEF/MDF by ~30%, but wearer starts battle w/ 1HP + elem protect! � Gauss's Necklace recovers 7HP at the start of each round � Rubber Boots...well, I have no idea what they do. � Hero's Talisman bestows the 'Burning Rage' magic, increase all allies' ATK _______________________________________________________________________________ ������������������������������������������������������������������������������� SHOP LISTING [SHPL] _______________________________________________________________________________ ��������������������������������������|���������������������������������������� 01) LARPA VILLAGE [SH01] | 02) DALTON [SH02] ______________________________________|________________________________________ ��������������������������������������|���������������������������������������� | Herb 40 | Long Sword 690 Purity Herb 20 | Flail 630 Short Sword 340 | Wood Shield 100 Mace 300 | Bracelet 80 Leather Armor 360 | Colorful Bandanna 60 Leather Cap 40 | Herb 40 | Purity Herb 20 ______________________________________| Vitality Vial 50 ��������������������������������������| Angel's Tear 1000 03) CARAVAN SHOP [SH03] | Dragonfly Wing 100 ______________________________________| ��������������������������������������|________________________________________ Herb 40 |���������������������������������������� Purity Herb 20 | 04) TAKKAR [SH04] Vitality Vial 50 |________________________________________ Angel's Tear 1000 |���������������������������������������� Dragonfly Wing 100 | ______________________________________| Silver Mace 1320 ��������������������������������������| Iron Fan 1160 05) EAST NOTA [SH05] | Iron Bracelet 240 ______________________________________| Iron Gauntlet 60 ��������������������������������������| Chain Mail 720 | Hairband 60 Herb 40 | Herb 40 Purity Herb 20 | Purity Herb 20 Vitality Vial 50 | Vitality Vial 50 Angel's Tear 1000 | Angel's Tear 1000 Dragonfly Wing 100 | Dragonfly Wing 100 Iron Shield 300 |________________________________________ Flared Dress 720 |���������������������������������������� Silver Robe 680 | 06) CARNIVAL [SH06] Iron Helm 150 |________________________________________ Silver Bandanna 240 |���������������������������������������� Broadsword 1240 | ______________________________________| Herb 40 ��������������������������������������| Purity Herb 20 07) WEST NOTA [SH07] | Vitality Vial 50 ______________________________________| Angel's Tear 1000 ��������������������������������������| Dragonfly Wing 100 Silver Sword 1600 | Broadsword 1240 Silver Bracelet 480 | Iron Shield 300 Silver Gauntlet 320 | Flared Dress 720 Iron Armor 1300 | Silver Robe 680 Priest Clothes 1150 | Iron Helm 150 Herb 40 | Silver Bandanna 240 Purity Herb 20 |________________________________________ Vitality Vial 50 |���������������������������������������� Cleansing Water 60 | 08) ZULAN [SH08] Angel's Tear 1000 |________________________________________ Dragonfly Wing 100 |���������������������������������������� ______________________________________| Silver Shield 600 ��������������������������������������| Fur Dress 1300 09) MERIBIA [SH09] | Fur Robe 1050 ______________________________________| Silver Helm 360 ��������������������������������������| Lucky Bandanna 450 Bastard Sword 2450 | Golden Mace 2100 Platinum Fan 2580 | Razor Fan 1800 Steel Bracelet 850 | Herb 40 Platinum Gauntlet 650 | Purity Herb 20 Silver Armor 1920 | Cleansing Water 60 Purity Clothes 1800 | Vitality Vial 50 Platinum Hairpin 360 | Angel's Tear 1000 Herb 40 | Dragonfly Wing 100 Healing Nut 200 |________________________________________ Purity Herb 20 |���������������������������������������� Cleansing Water 60 | 10) VANE [SH10] Vitality Vial 50 |________________________________________ Angel's Tear 1000 |���������������������������������������� Dragonfly Wing 100 | Smash Saber 2100 Star Light 2000 | Rune Sword 3990 ______________________________________| Ritual Mace 4060 ��������������������������������������| Magic Staff 1200 11) AZADO [SH11] | Flame Staff 2000 ______________________________________| Wind Staff 2000 ��������������������������������������| Water Staff 2000 Smash Saber 2100 | Thunder Staff 2000 Rune Sword 3990 | Quake Staff 2000 Jean's Fan 3500 | Steel Shield 1000 Platinum Shield 1500 | Magic Gauntlet 1080 Platinum Bracelet 1320 | Platinum Armor 2800 Ceremonial Clothes 2590 | Silk Dress 2040 Jean's Dress 2940 | Magician Robe 2100 Platinum Helm 1020 | Steel Helm 650 Charm Bandanna 900 | Soul Bandanna 600 Herb 40 | Bejeweled Hairpin 600 Healing Nut 200 | Herb 40 Purity Herb 20 | Healing Nut 200 Cleansing Water 60 | Purity Herb 20 Holy Water 100 | Cleansing Water 60 Vitality Vial 50 | Holy Water 100 Angel's Tear 1000 | Vitality Vial 50 ______________________________________| Angel's Tear 1000 ��������������������������������������| Dragonfly Wing 100 13) ZEN ZONE [SH13] | Star Light 2000 ______________________________________|________________________________________ ��������������������������������������|���������������������������������������� Herb 40 | 12) HORAM [SH12] Healing Nut 200 |________________________________________ Holy Water 100 |���������������������������������������� Vitality Vial 50 | Platinum Blade 5360 Angel's Tear 1000 | Samurai Sword 6840 Charm Crest 3000 | Flaying Flail 5760 Dream Crest 3000 | Warrior Shield 2170 ______________________________________| Bejeweled Bracelet 1890 ��������������������������������������| Jewel Gauntlet 1540 14) ZABACK [SH14] | Warrior Armor 3840 ______________________________________| Holy Clothes 3520 ��������������������������������������| Immortal Robe 3200 Amethyst Mace 7200 | Warrior Helm 1470 Black Panther Claw 5940 | Prayer Bandanna 1260 Amethyst Bracelet 2560 | Ritual Hairpin 900 Leopard Armlet 2480 | Herb 40 Battle Clothes 4680 | Healing Nut 200 Ninja Wrap 5490 | Holy Water 100 Spirit Bandanna 1680 | Vitality Vial 50 Amethyst Hairpin 1680 | Angel's Tear 1000 Herb 40 | Protection Ring 3200 Healing Nut 200 | Warrior Crest 4000 Holy Water 100 | Power Crest 3500 Vitality Vial 50 |________________________________________ Angel's Tear 1000 |���������������������������������������� Mind Crest 3000 | 16) RACULI [SH16] Snake Crest 3000 |________________________________________ ______________________________________|���������������������������������������� ��������������������������������������| Master Sword 10340 15) NEO-VANE [SH15] | Prayer Mace 8800 ______________________________________| White Tiger Claw 7700 ��������������������������������������| Healing Nut 200 Amethyst Sword 8500 | Holy Water 100 Amethyst Shield 2880 | Vitality Vial 50 Mystic Gauntlet 2160 | Angel's Tear 1000 Amethyst Armor 5040 | Hunter Crest 3500 Wisdom Robe 4500 | Seal Crest 3000 Amethyst Helm 2000 |________________________________________ Herb 40 |���������������������������������������� Healing Nut 200 | 17) VANE [Ramus, Disc 3] [SH17] Holy Water 100 |________________________________________ Vitality Vial 50 |���������������������������������������� Angel's Tear 1000 | Healing Nut 200 Star Light 2000 | Holy Water 100 Anti-Magic Ring 9000 | Vitality Vial 50 Magic Eye Crest 4000 | Angel's Tear 1000 | Star Light 2000 | Earth Crest 3000 NOTE: In the Epilogue, [SH17]'s | Thunder Crest 3000 crests replace the weapon shop's | Water Crest 3000 inventory! | Fire Crest 3000 | Wind Crest 3000 ______________________________________|________________________________________ ������������������������������������������������������������������������������� V. FREQUENTLY ASKED QUESTIONS [FAQZ] _______________________________________________________________________________ ������������������������������������������������������������������������������� [Q] - What comes with the Lunar Eternal Blue boxset? [A] - The following: � Eternal Blue game (3 discs) � A "Making Of" disc � A paper map � An omake box with figurines inside � A replica of Lucia's pendant + holding bag � Hardcover manual � Lunar 2 Soundtrack + holder (with space for demo -- not included) [Q] - What's the max level? [A] - Ninety-nine (99). [Q] - How do I steal items? [A] - Lemina gets a weapon called the Thieves' Staff, found at the highest floor of the Vane Trial Cave. It's in a southwest corner, and can be opened only after Lemina gives everyone permission to open the town's chests. [Q] - Where are the Dragon Eye Jewels in the epilogue? [A] - Cliff's notes: the Water Ruins in Sluice Forest and the Dragon Ruins by Gwyn's house. The jewel used for the Blue Spire events cannot be taken out or anything. [Q] - How do you learn Shattered Sword and Fractured Armor? [A] - Equip the Rusty Dagger and a Magic Eye Crest. Unfortunately, this is the only specialized combination I know of where abilities like these are learned. [Q] - How can Hiro run faster? [A] - Equip the Yellow Pajamas, Gorgon Doll, and Rubber Boots -- this nearly doubles how long he can sprint. The downside is that whoever has this setup starts all battles asleep! [Q] - I heard you can access Lucia's magic somehow...? [A] - Yes. Make sure the party is damaged and heal them with Ronfar. Lucia's portrait, which was previously grayed-out, can be accessed. [Q] - Are there any missables? [A] - There are only a few to my knowledge. The Lemina-centric bromides found in Meribia must be obtained before leaving for Taben's Peak. Also, the Hellfire Staff and Healing Ring in Pentagulia events are unique and finite in availability, respectively. Many unique items have an infinite window of opportunity to get overall, though. [Q] - Why does Blue Dragon Wave/Magic Shield not work on everyone? [A] - They're 'special' type attacks, in that they only affect the enemies or allies around their current location. In Magic Shield's case, it will affect any ally within range, or just Lemina if spread out (since it can only be cast on her). These attacks usually aren't that useful unless everyone is clumped together -- an ill-advised tactic overall -- but it can be useful against enemies that suck everyone in closer, such as the Phantom Sentry. When Lemina's hit, the move has to be recast though. =/ [Q] - What's the differences between the PSX and Sega CD/Saturn/JP versions? [A] - Here's what's noted in the manual and what I know off-hand. E-mail me if there's anything else (and I'm sure there are, plot-/mechanic-wise). � New Crest system added � Analog function was added � Music slowdown eliminated � Random overworld battles removed � Hiro & Ruby's voices were re-recorded � Spell names and voices can be disabled � Textbox borders were changed to a more "ornate" type � "Magic Experience" used in magic level-ups/saving removed � When purchasing items, stat changes are shown before buying � Brave/Lost Labyrinth (Epilogue) dungeons invented for remake � Anime scenes framed in 320x224 resolution instead of 256x224 � In the movie playback system, audio is 38Khz mono instead of 18Khz � Some audio was restored; the given example: Ronfar's Mauri flashback � Spell effectiveness is color-coded now instead of using JP "X" & "O"s � Thirty saves per 15-block memory card, whereas there were 3 originally [Q] - The strategy guide said there's a bonus if one rips the cd audio...? [A] - Yes. There's a hidden track in Zophar's voice where he says he's liked it when the person has cheated all throughout his/her life, and condones one ripping the audio to see the outtakes sooner. For a link to the vid: http://www.youtube.com/watch?v=iDunXSSQu9o _______________________________________________________________________________ ������������������������������������������������������������������������������� VI. UPDATES & CONTRIBUTIONS [UPDT] _______________________________________________________________________________ ������������������������������������������������������������������������������� 05-08-08 ------------------------------+ Added to GameFAQs 05-09-08 ------------------------------+ Error corrections 05-12-08 ------------------------------+ Error corrections + additions 05-15-08 ------------------------------+ Updated Crest Guide 05-16-08 ------------------------------+ Error corrections 05-26-08 ------------------------------+ More user-submitted tips 08-08-08 ------------------------------+ Updated FAQ 10-07-08 ------------------------------+ Updated Zular Mountain section 10-31-08 ------------------------------+ Updated Tips / Map links THANKS TO... ������������ � Working Designs, for another smashing PSX success! � The manual for some character descriptions � Tooweak for helping with Lemina/Jean bare stats <3 � ChrisTurk for tip correction � The GameFAQs Lunar 2 board, for being helpful and friendly � Shototom, for informing me Hiro's boomerang attacks are wind-type � Erpy, for a plethora of great tips and corrections � Bakkerkid, for a Fiend Ring tip � Final_Cataclsym for helping explain some statgains, Phoenix Ring's location, and a bevy of other great contributions NOTES TO SELF ������������� � Leo's missing stats on list � When does Ronfar get his 2nd attack? � Mage Guardian's "tell" for healing attack? _______________________________________________________________________________ ������������������������������������������������������������������������������� VII. LEGALITY [LGLT] _______________________________________________________________________________ ������������������������������������������������������������������������������� This document is intended for private home use ONLY, and may not be reproduced through electronic or commercial means without the expressed consent of the author (P. Summers). It cannot be hosted, edited, or distributed for profit, and may not be given away as an add-in/gift to bought items. All rights are reserved to respective parties, even those not explicitly stated herein. Those who find this document on sites not listed below should e-mail the author (me). Thanks for reading this, and thanks for respectin' FAQ authors. Allowed Sites: Disallowed Sites: � Gametalk.com � cheatcc.com � GameFAQs.com � MyCheats.com � Neoseeker.com � Supercheats.com � Gamesradar.com � Honestgamers.com � Chaptercheats.com � Cavesofnarshe.com E-mail me for permissions ~ shotgunnova (a+) gmail (d0t) com. _______________________________________________________________________________ SHELTER ME FROM THE POWDER & Document � Shotgunnova, 1997-2008 (and countin'!) THE FINGER; COVER ME WITH THE Lunar namesake � its respective owners THOUGHT THAT PULLED THE TRIGGER E N D O F D O C U M E N T