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Performance Medal FAQ

by hibana

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                     PERFORMANCE MEDAL FAQ

Created by Hibana (Andrew Yarbrough)
Copyright � GameFAQs 2008
Version 0.95
Last Updated: 05-03-2008

 _____________________________________
|*************************************|
|          TABLE OF CONTENTS          |
|*************************************|
|                                     |
| I.   Introduction                   |
| II.  Game Modes                     |
| III. Performance Medals             |
|         1.  Door Prize              |
|         2.  Flower Child            |
|         3.  Bunny of Steel          |
|         4.  Systematic Salvation    |
|         5.  El Dorado               |
|         6.  Penny Pincher           |
|         7.  Super Stomper           |
|         8.  Frugal Fireworks        |
|         9.  Kodos                   |
|         10. Bonus Bonanza           |
|         11. Big Trouble? No Sweat   |
|         12. Hasta La Vista, Baron!  |
| IV.  Enemy Checklist                |
| V.   Legal Information              |
|_____________________________________|


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===========================
 I. INTRODUCTION
===========================


I've been a fan of the Jumping Flash! series ever since I was a kid during the 
heyday of PlayStation 1 popularity. Only in recent years had I discovered that 
Jumping Flash! 2, my favorite of the two games released in North America, has a 
special mode that can be unlocked through certain achievements while playing 
the game: Hyper Mode. I couldn't figure how I unlocked it. Seeing as how there 
was little to no information about it in the game's instruction manual or 
online, I decided to figure it out myself. This guide was written to explain in
brief detail how to do so.


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===========================
 II. GAME MODES
===========================


Jumping Flash! 2 has four main gameplay modes.

1.) Normal Mode - Also called World Mode, this is the game's default mode.

2.) Extra Mode - Unlocked as soon as the game's Normal Mode is completed and 
    consists of rearranged and more challenging stages.

3.) Super Mode - Also unlocked when Normal Mode is beaten; basically a rehash 
    of Normal Mode, but with a few changes:

   - Levels are redesigned and the Muu Muus are in different locations
   - Robbit has the ability to jump up to six times instead of just three
   - Robbit can move very fast if you hold down the L1 button
   - Robbit can descend very fast if you press the triangle button

4.) Hyper Mode - A rehash of Extra Mode; also changes the Muu Muus' locations, 
    gives you the Rachel support A.I., and also gives Robbit the same abilities 
    as in Super Mode. In order to unlock Hyper Mode, you have win all the 
    game's Performance Medals.


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===========================
 III. PERFORMANCE MEDALS
===========================


So, what are Performance Medals? Performance Medals are awarded to the player 
when certain conditions are met while playing each of the game's stages. Some 
also apparently add to the player's Extra Bonus at the end of each stage, and 
multiple medals can be earned in a single level.

There are a total of 12 medals to collect within the game. The medals appear on 
the bottom left side of the screen where you advance to the next stage. They 
also show up on the gameover screen along with your high score, but, even 
though your score resets if you get a gameover, you get to keep the medals 
you've won for that saving. Just don't forget to save!

You can check to see how many medals you've earned in the Options menu under 
"Performance."

Note: You cannot collect Performance Medals in Super Mode or Hyper Mode.


---------------------------
 1. Door Prize
---------------------------
   Requirement: None

   You automatically have this medal by starting a new game. It will show up on 
   that saving once you either beat World 1-1, get a gameover, or exit the 
   game.


---------------------------
 2. Flower Child
---------------------------
   Requirement: Beat any level without shooting any bullets

   To obtain this medal, you have to beat a level without using Robbit's 
   bullets This is very easy to do, and you can still attack enemies and bosses
   with fireworks and by jumping on them.


---------------------------
 3. Bunny of Steel
---------------------------
   Requirement: Beat any level without taking any damage

   To earn this medal, you have to beat a level without getting hit by enemies 
   or losing health being damaged by obstacles. This one is also fairly easy to
   get as well.


---------------------------
 4. Systematic Salvation
---------------------------
   Requirement: Collect "E-X-I-T" in order on any level

   This one requires you to save the Muu Muus in order. Simply collect "E," 
   "X," "I," then "T" in that order and complete the level. This is easiest to 
   do on the enclosed stages like World 2-2 or World 4-2.


---------------------------
 5. El Dorado
---------------------------
   Requirement: Hold three of the same type of fireworks at one time

   This medal requires you to have three of the same kind of fireworks (ex: 
   three Roman Candles) at the same time. You do not have to complete the level
   with them, just as long as you get them at some point during the level. The 
   easiest place to do this is at the far end of World 3-1, where three sets of
   Power Orbs sit neatly in a row. (Thanks to Essenoan and Kikya for this
   information.)


---------------------------
 6. Penny Pincher
---------------------------
   Requirement: Collect all enemy money on any level

   To earn this medal, you have to pick up every coin that is dropped when you 
   destroy enemies within a level. The easiest way to do it is to kill just one
   enemy, pick up all its money, then beat the level without killing anymore. 
   Bonus stage money does not count.


---------------------------
 7. Super Stomper
---------------------------
   Requirement: Jump on 7 or more enemies without touching the ground

   To get this one, you will have to kill 7 or more enemies in a row by 
   performing a jumping chain. At 7 enemies, you'll earn 10,000 bonus points. I
   find this easiest to do on World 2-1 at the far end of the level, below the 
   EXIT pad, using the origami birds, frogs, and cloud enemies.


---------------------------
 8. Frugal Fireworks
---------------------------
   Requirement: Use fireworks in some special way

   I have yet to determine the exact way to win this medal. It obviously has 
   something to do with picking up and/or using fireworks. If you spend a good
   ten minutes killing enemies with fireworks, you should get the medal. I can 
   almost always get it on World 2-2 if I run through it as fast as I can, 
   killing every enemy in sight with multiple fireworks.


---------------------------
 9. Kodos
---------------------------
   Requirement: Defeat one of every type of enemy in the game

   You must kill at least one of every type of enemy in the game to get this 
   medal. See the enemy checklist below.


---------------------------
 10. Bonus Bonanza
---------------------------
   Requirement: Play all bonus levels on Normal Mode and Extra Mode

   You earn this medal by entering the game's twelve bonus stages. Each bonus 
   stage can be found on the first level of each world (1-1, 2-1, 3-1, etc.).
   You do not have to get "Perfect" any of the stages to get the medal.


---------------------------
 11. Big Trouble? No Sweat
---------------------------
   Requirement: Beat all levels on Normal Mode

   This medal requires you to play through and beat the first half of the game,
   "Big Trouble in Little Muu" (Normal Mode).


---------------------------
 12. Hasta La Vista, Baron!
---------------------------
   Requirement: Beat all levels on Extra Mode

   Playing through and beating the second half of the game, "Two Faces of Baron 
   Aloha" (Extra Mode), awards you this medal.


Congratulations! You've just earned all 12 Performance Medals! There won't be 
any confirmation that you've unlocked Hyper Mode. Once you get all 12 medals, 
simply go to the main title screen and push the right directional button at 
Extra 6 to highlight Hyper Mode. Have fun!


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===========================
 IV. ENEMY CHECKLIST
===========================


The following is a checklist of the 37 enemies found in Jumping Flash! 2. You 
must kill at least one of each of these to get the Kodos medal. Most of them are
very easy to find, and playing through the entire game is usually enough to get 
the medal. However, just in case you have trouble, descriptions and the enemies'
locations are provided.

Note: Under location, "W" denotes World while "E" denotes Extra

ENEMY NAME             DESCRIPTION                      LOCATION

Kiwi                   Small, round, green kiwi         W1-1, E1-1
Yadokari-san           Red and white hermit crab        W1-1, W1-2, E1-1, E1-2
Hachidori-kun          Blue and white bird              W1-1, E1-1
Paradise-flower        Yellow flower with red eyes      W1-1, W5-2, E1-1, E5-2
Beetle                 Flat, blue beetle                W1-1, W1-2, W2-1, W4-1, 
                                                        W4-2, E1-1, W1-2, E2-1,
                                                        E4-1, E4-2
Paraglider-kiwi        Kiwi with hang glider            W1-2, E1-2
Burger-san             Walking hamburger                W1-2, E1-2
Hippo-bazooka          Red hippo that shoots rockets    W1-2, W3-1, W5-1, E1-2,
                                                        E3-1, E5-1
Orizuru-machine        Trio of flying origami birds     W2-1, E2-1
Kaeru-san              Green frog with top hat          W2-1, E2-1
Cloud-kun              Pink/grey cloud with one eye     W2-1, W3-1, E2-1, E3-1
Kumo-kun               Black and yellow spider          W2-1, W2-2, E2-1, E2-2
Balloonfish No.1       Blue and white pufferfish        W2-2, E2-2
Slime-kun No.1         Purple, cone-shaped enemy        W2-2, E2-2
Tengu-robo             Red robot with big nose          W2-2, E2-2
Moth-machine           Colorful moth                    W3-1, W5-2, E3-1, E5-2
Sekizo-robo            Pale-colored humanoid robot      W3-1, W4-2, E3-1, E4-2
Imomushi-machine       Blue caterpillar                 W3-1, W5-1, E3-1, E5-1
Kaeru-no-prince        Orange frog with crown           W3-2, E3-2
Slime-kun No.2         Red cone-shaped enemy            W3-2, E3-2
Lafressia              Green flower with red petals     W3-2, E3-2
Kamo-samba             Maracas that fly in threes       W3-2, E3-2
Ka-propeller           Large mosquito with big eyes     W4-1, E4-1
Tekkyu-beetle          Grey beetle with crane           W4-1, W5-2, E4-1, E5-2
Kaeru-no-uncle         Red frog with safety hat         W4-1, E4-1
Balloonfish No.2       Yellow and white puffer fish     W4-1, E4-1
Piranha                Green and yellow piranha         W4-2, E4-2
Parabola-bat           Blue electronic bat              W4-2, W6-1, E4-2, E6-1
Dynamite-funkorogashi  Purple bug with yellow mark      W4-2, E4-2
Chusha-bee             Tiny, purple bee                 W5-1, W5-2, E5-1, E5-2
Balloon-kiwi           Kiwi with balloon                W5-1, E5-1
Yadokari-bomber        Large, blue hermit crab          W5-1, E5-1
Penguin                Penguin with babies              W5-2, E5-2
10t-nomi               Small, hopping bug               W5-2, E5-2
Manbow-san             Blue, flat sunfish               W6-1, E6-1
Monster-flower         Tiger-colored flower             W6-1, E6-1
Red-kiwi               Small, round, red kiwi           E1-1


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===========================
 V. LEGAL INFORMATION
===========================


"Jumping Flash! 2" is a trademark of Sony Computer Entertainment (SCEA - 1996)
This document is protected by U.S. copyright laws for Andrew Yarbrough (2008)
Compiled by Hibana ([email protected]) for the use by www.gamefaqs.com. This
document may not be used or reproduced without the consent of said author or
website.

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