__ __ _ _____ _ _ | | ___ __| |_ _ _____ ___|_|___ ___ | __| |___ ___| |_| | |_ | | | | | | | . | | | . | | __| | .'|_ -| |__| | _| |_____|___|_|_|_| _|_|_|_|_ | |__| |_|__,|___|_|_|__| |___| |_| |___| PERFORMANCE MEDAL FAQ Created by Hibana (Andrew Yarbrough) Copyright � GameFAQs 2008 Version 0.95 Last Updated: 05-03-2008 _____________________________________ |*************************************| | TABLE OF CONTENTS | |*************************************| | | | I. Introduction | | II. Game Modes | | III. Performance Medals | | 1. Door Prize | | 2. Flower Child | | 3. Bunny of Steel | | 4. Systematic Salvation | | 5. El Dorado | | 6. Penny Pincher | | 7. Super Stomper | | 8. Frugal Fireworks | | 9. Kodos | | 10. Bonus Bonanza | | 11. Big Trouble? No Sweat | | 12. Hasta La Vista, Baron! | | IV. Enemy Checklist | | V. Legal Information | |_____________________________________| ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- =========================== I. INTRODUCTION =========================== I've been a fan of the Jumping Flash! series ever since I was a kid during the heyday of PlayStation 1 popularity. Only in recent years had I discovered that Jumping Flash! 2, my favorite of the two games released in North America, has a special mode that can be unlocked through certain achievements while playing the game: Hyper Mode. I couldn't figure how I unlocked it. Seeing as how there was little to no information about it in the game's instruction manual or online, I decided to figure it out myself. This guide was written to explain in brief detail how to do so. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- =========================== II. GAME MODES =========================== Jumping Flash! 2 has four main gameplay modes. 1.) Normal Mode - Also called World Mode, this is the game's default mode. 2.) Extra Mode - Unlocked as soon as the game's Normal Mode is completed and consists of rearranged and more challenging stages. 3.) Super Mode - Also unlocked when Normal Mode is beaten; basically a rehash of Normal Mode, but with a few changes: - Levels are redesigned and the Muu Muus are in different locations - Robbit has the ability to jump up to six times instead of just three - Robbit can move very fast if you hold down the L1 button - Robbit can descend very fast if you press the triangle button 4.) Hyper Mode - A rehash of Extra Mode; also changes the Muu Muus' locations, gives you the Rachel support A.I., and also gives Robbit the same abilities as in Super Mode. In order to unlock Hyper Mode, you have win all the game's Performance Medals. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- =========================== III. PERFORMANCE MEDALS =========================== So, what are Performance Medals? Performance Medals are awarded to the player when certain conditions are met while playing each of the game's stages. Some also apparently add to the player's Extra Bonus at the end of each stage, and multiple medals can be earned in a single level. There are a total of 12 medals to collect within the game. The medals appear on the bottom left side of the screen where you advance to the next stage. They also show up on the gameover screen along with your high score, but, even though your score resets if you get a gameover, you get to keep the medals you've won for that saving. Just don't forget to save! You can check to see how many medals you've earned in the Options menu under "Performance." Note: You cannot collect Performance Medals in Super Mode or Hyper Mode. --------------------------- 1. Door Prize --------------------------- Requirement: None You automatically have this medal by starting a new game. It will show up on that saving once you either beat World 1-1, get a gameover, or exit the game. --------------------------- 2. Flower Child --------------------------- Requirement: Beat any level without shooting any bullets To obtain this medal, you have to beat a level without using Robbit's bullets This is very easy to do, and you can still attack enemies and bosses with fireworks and by jumping on them. --------------------------- 3. Bunny of Steel --------------------------- Requirement: Beat any level without taking any damage To earn this medal, you have to beat a level without getting hit by enemies or losing health being damaged by obstacles. This one is also fairly easy to get as well. --------------------------- 4. Systematic Salvation --------------------------- Requirement: Collect "E-X-I-T" in order on any level This one requires you to save the Muu Muus in order. Simply collect "E," "X," "I," then "T" in that order and complete the level. This is easiest to do on the enclosed stages like World 2-2 or World 4-2. --------------------------- 5. El Dorado --------------------------- Requirement: Hold three of the same type of fireworks at one time This medal requires you to have three of the same kind of fireworks (ex: three Roman Candles) at the same time. You do not have to complete the level with them, just as long as you get them at some point during the level. The easiest place to do this is at the far end of World 3-1, where three sets of Power Orbs sit neatly in a row. (Thanks to Essenoan and Kikya for this information.) --------------------------- 6. Penny Pincher --------------------------- Requirement: Collect all enemy money on any level To earn this medal, you have to pick up every coin that is dropped when you destroy enemies within a level. The easiest way to do it is to kill just one enemy, pick up all its money, then beat the level without killing anymore. Bonus stage money does not count. --------------------------- 7. Super Stomper --------------------------- Requirement: Jump on 7 or more enemies without touching the ground To get this one, you will have to kill 7 or more enemies in a row by performing a jumping chain. At 7 enemies, you'll earn 10,000 bonus points. I find this easiest to do on World 2-1 at the far end of the level, below the EXIT pad, using the origami birds, frogs, and cloud enemies. --------------------------- 8. Frugal Fireworks --------------------------- Requirement: Use fireworks in some special way I have yet to determine the exact way to win this medal. It obviously has something to do with picking up and/or using fireworks. If you spend a good ten minutes killing enemies with fireworks, you should get the medal. I can almost always get it on World 2-2 if I run through it as fast as I can, killing every enemy in sight with multiple fireworks. --------------------------- 9. Kodos --------------------------- Requirement: Defeat one of every type of enemy in the game You must kill at least one of every type of enemy in the game to get this medal. See the enemy checklist below. --------------------------- 10. Bonus Bonanza --------------------------- Requirement: Play all bonus levels on Normal Mode and Extra Mode You earn this medal by entering the game's twelve bonus stages. Each bonus stage can be found on the first level of each world (1-1, 2-1, 3-1, etc.). You do not have to get "Perfect" any of the stages to get the medal. --------------------------- 11. Big Trouble? No Sweat --------------------------- Requirement: Beat all levels on Normal Mode This medal requires you to play through and beat the first half of the game, "Big Trouble in Little Muu" (Normal Mode). --------------------------- 12. Hasta La Vista, Baron! --------------------------- Requirement: Beat all levels on Extra Mode Playing through and beating the second half of the game, "Two Faces of Baron Aloha" (Extra Mode), awards you this medal. Congratulations! You've just earned all 12 Performance Medals! There won't be any confirmation that you've unlocked Hyper Mode. Once you get all 12 medals, simply go to the main title screen and push the right directional button at Extra 6 to highlight Hyper Mode. Have fun! ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- =========================== IV. ENEMY CHECKLIST =========================== The following is a checklist of the 37 enemies found in Jumping Flash! 2. You must kill at least one of each of these to get the Kodos medal. Most of them are very easy to find, and playing through the entire game is usually enough to get the medal. However, just in case you have trouble, descriptions and the enemies' locations are provided. Note: Under location, "W" denotes World while "E" denotes Extra ENEMY NAME DESCRIPTION LOCATION Kiwi Small, round, green kiwi W1-1, E1-1 Yadokari-san Red and white hermit crab W1-1, W1-2, E1-1, E1-2 Hachidori-kun Blue and white bird W1-1, E1-1 Paradise-flower Yellow flower with red eyes W1-1, W5-2, E1-1, E5-2 Beetle Flat, blue beetle W1-1, W1-2, W2-1, W4-1, W4-2, E1-1, W1-2, E2-1, E4-1, E4-2 Paraglider-kiwi Kiwi with hang glider W1-2, E1-2 Burger-san Walking hamburger W1-2, E1-2 Hippo-bazooka Red hippo that shoots rockets W1-2, W3-1, W5-1, E1-2, E3-1, E5-1 Orizuru-machine Trio of flying origami birds W2-1, E2-1 Kaeru-san Green frog with top hat W2-1, E2-1 Cloud-kun Pink/grey cloud with one eye W2-1, W3-1, E2-1, E3-1 Kumo-kun Black and yellow spider W2-1, W2-2, E2-1, E2-2 Balloonfish No.1 Blue and white pufferfish W2-2, E2-2 Slime-kun No.1 Purple, cone-shaped enemy W2-2, E2-2 Tengu-robo Red robot with big nose W2-2, E2-2 Moth-machine Colorful moth W3-1, W5-2, E3-1, E5-2 Sekizo-robo Pale-colored humanoid robot W3-1, W4-2, E3-1, E4-2 Imomushi-machine Blue caterpillar W3-1, W5-1, E3-1, E5-1 Kaeru-no-prince Orange frog with crown W3-2, E3-2 Slime-kun No.2 Red cone-shaped enemy W3-2, E3-2 Lafressia Green flower with red petals W3-2, E3-2 Kamo-samba Maracas that fly in threes W3-2, E3-2 Ka-propeller Large mosquito with big eyes W4-1, E4-1 Tekkyu-beetle Grey beetle with crane W4-1, W5-2, E4-1, E5-2 Kaeru-no-uncle Red frog with safety hat W4-1, E4-1 Balloonfish No.2 Yellow and white puffer fish W4-1, E4-1 Piranha Green and yellow piranha W4-2, E4-2 Parabola-bat Blue electronic bat W4-2, W6-1, E4-2, E6-1 Dynamite-funkorogashi Purple bug with yellow mark W4-2, E4-2 Chusha-bee Tiny, purple bee W5-1, W5-2, E5-1, E5-2 Balloon-kiwi Kiwi with balloon W5-1, E5-1 Yadokari-bomber Large, blue hermit crab W5-1, E5-1 Penguin Penguin with babies W5-2, E5-2 10t-nomi Small, hopping bug W5-2, E5-2 Manbow-san Blue, flat sunfish W6-1, E6-1 Monster-flower Tiger-colored flower W6-1, E6-1 Red-kiwi Small, round, red kiwi E1-1 ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- =========================== V. LEGAL INFORMATION =========================== "Jumping Flash! 2" is a trademark of Sony Computer Entertainment (SCEA - 1996) This document is protected by U.S. copyright laws for Andrew Yarbrough (2008) Compiled by Hibana ([email protected]) for the use by www.gamefaqs.com. This document may not be used or reproduced without the consent of said author or website. -------------------------------------------------------------------------------