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Walkthrough

by Dubble_G

\==========================================================================/
_________ _______ _________   _______  _______ _________ _______    ______  
\__    _/(  ____ \\__   __/  (       )(  ___  )\__   __/(  ___  )  / ___  \ 
   )  (  | (    \/   ) (     | () () || (   ) |   ) (   | (   ) |  \/   \  \
   |  |  | (__       | |     | || || || |   | |   | |   | |   | |     ___) /
   |  |  |  __)      | |     | |(_)| || |   | |   | |   | |   | |    (___ ( 
   |  |  | (         | |     | |   | || |   | |   | |   | |   | |        ) \
|\_)  )  | (____/\   | |     | )   ( || (___) |   | |   | (___) |  /\___/  /
(____/   (_______/   )_(     |/     \|(_______)   )_(   (_______)  \______/ 

/==========================================================================\

         
___________________________                   ____________________________
                 _____                       _      _       
                /  __ \                     | |    | |      
                | /  \/ ___  _ __ ___  _ __ | | ___| |_ ___ 
                | |    / _ \| '_ ` _ \| '_ \| |/ _ \ __/ _ \
                | \__/\ (_) | | | | | | |_) | |  __/ ||  __/
                 \____/\___/|_| |_| |_| .__/|_|\___|\__\___|
                                      | |                   
                                      |_|                   
          _    _       _ _    _   _                           _     
         | |  | |     | | |  | | | |                         | |    
         | |  | | __ _| | | _| |_| |__  _ __ ___  _   _  __ _| |__  
         | |/\| |/ _` | | |/ / __| '_ \| '__/ _ \| | | |/ _` | '_ \ 
         \  /\  / (_| | |   <| |_| | | | | | (_) | |_| | (_| | | | |
          \/  \/ \__,_|_|_|\_\\__|_| |_|_|  \___/ \__,_|\__, |_| |_|
                                                         __/ |      
                                                        |___/       
___________________________                   ____________________________


=================================================
JET MOTO 3 COMPLETE FAQ/WALKTHROUGH

Creator: Dubble_G (Gregor Wilke)
Console: Playstation 1
Version: 0.70
Created: May 2008-August 2008
E-mail: [email protected]
=================================================


=================================================
TABLE OF CONTENTS
=================================================
1.Version History
2.Submissions & E-mail
3.Introduction
4.Controls
5.Game Modes
6.Cheat Codes
7.Racing Tips
8.What the Stats Mean
9.Characters
10.Season Mode (Track Strategies)
11.Stunt Mode
12.Coin Locations
13.Trophy Room
14.Questions & Answers
15.Legal
16.Credits

=================================================
VERSION HISTORY
=================================================
Version 0.70- August 4th, 2008
Added half the track strategies, and improved layouts

Version 0.51 - July 11th, 2008
Added a credits section

Version 0.50 -June 18th, 2008
Finished Stunt Mode strategies as far as I have beaten the game. Hoping to
get in some user contributed data for Stunt mode.

Version 0.45
Spelling fixed, and the track strategies layout is more complete.

Version 0.4
Submissions, introduction, controls, game modes, cheats, tips, stats,
characters, legal, Q&A, and coin location sections complete.

Trophy room section partially complete, and layout for stunt mode and
track strategies is set out.  


=================================================
SUBMISSIONS & E-MAIL
=================================================
If you have worthwhile information that you think would be a good addition
to this FAQ send it in!  Just label your e-mail with the subject Jet Moto 3,
and I will give you full credit if I decide to use it in the FAQ. Just title
the subject of your e-mail "Jet Moto 3," or I won't read it.  Subsequently,
I will not tolerate spam e-mails, so don't even try sending them to me. I
know JM3 can be a fake and frustrating game, but don't take your anger out
on me with spam e-mails.


=================================================
INTRODUCTION
=================================================
Welcome to the one and only Jet Moto 3 FAQ/Walkthrough on the net, and thanks
for reading it!  I have always enjoyed writing FAQS for lesser known games,
especially ones without any walkthroughs whatsoever.  Too bad they don't
give me FAQ bounties for these though...anyways, I hope you can find what
you are looking for to make your experience with Jet Moto 3 better! I know
Jet Moto 3 has cases of cheap A.I., and hard to find coin locations, so I'm
sure that's what many of you are here for, so I made sure to deliver.


=================================================
CONTROLS
=================================================
In case you have lost your instruction manual, here are the controls.

            *DEFAULT CONTROLS*

Any direction on the D-pad * Steering

X button * Accelerate

Square button * Brake

Triangle button * Turbo

Circle button * Jump

L1/R1 * Roll left/roll right

L1 & D-Pad left * Tighter left turn

R1 & D-pad right * Tighter right turn

L2/R2 * Magnetic Grapple

Select * Change your camera view

X button & Square button * Power slide

L1 & L2 & R1 & R2 * Eject from bike

            *ANALOG CONTROLS*
            
Right Stick up/Down * Accelerate/Brake

Right Stick Left/Right * Analog roll

Left Stick Up/Down * Analog pitch

Left STick Left/Right * Analog turn

Left Stick Push Down * Powerslide

Riht Stick Push Down * Turbo


=================================================
GAME MODES
=================================================
-SEASON-
Your "career" mode if you will.  In this mode you will race other competitors
unlocking new tracks, advancing in difficulty, and gaining medals, pins,
and trophies along the way.

-SINGLE-
This is a one track race (your choice) against either a second player, or
the A.I.

-PRACTICE-
Just as it sounds.  Roam around tracks at your own pace to improve your
knowledge of the track, find shortcuts, and hone your skills.

-CIRCUIT-
A series of races all in a row.  You get to choose what tracks to race on,
and in what order.  Nothing can be unlocked in Circuit mode.

-STUNT-
A short season mode where you have to compete in freesytle trick contests and
collect enough coins to get a point total to qualify for the next level. This
mode is not available from the get-go.


=================================================
CHEAT CODES
=================================================
Here are the known codes for the game, in case you can't unlock something
regularly, or just want to putz around longer in the game. I also have a few
miscellaneous cool tricks and tips to try out as well.

All codes must be entered at the main Menu; where it says Jet Moto 3, and
press X except for *'ed codes

Race as Granny-Beat season mode in first place

Race as Captain Ballard- beat season mode in first place with all but any
two racers of your choice

Planet X, and Ramp Park Tracks-beat professional season mode

Master Code-press L1+Left, R1+Up, L1+Left, Right, L2+Triangle, Triangle,
R1+Right, L1+Right, R1+Down, and R1+Triangle to unlock everything. 

Unlock all race tracks-Press Right, L1+Triangle, Circle, L1+Left

*Unlimited Turbo-press L1+Right, R1+Down, R1+Left, L1+Right, R1+Down,
L1+Right, Triangle, and Select -during GAMEPLAY

*More air-Right, L1+Circle, Circle, R1+X, L1+Left, Triangle and Select.


=================================================
RACING TIPS
=================================================
-Learn the track.  Practice until you know each track like you know yourself.

-Learn to lean.  Leaning (L1, R1) will cut corners faster and save time.

-Boost up hills. Don't always save boost for the straightaways.  Boosting
uphill gives you extra torque, and saves more time than in any other terrain.

-Avoid hitting objects.  As you may have found out the hard way, JM3 is quite
sensitive when crashing.  Sometimes slight hits into walls can send you
careening off your bike.  Tread carefully.

-Go slow, don't die.  If you're on a narrow dangerous path, take it going
slower with more control, than trying to speed over it dying numerous times.

-Do tricks when you can. Pressing the D-pad different directions in the air
can cause you to do spins and flips which recharge your turbo meter.  Don't
get cocky though, because you might land upside down.

-Jump.  In certain tracks you should jump, and than give yourself a quick
turbo boost to get over steep terrain.

-Grapple.  You know those purple posts you see next to sharp turns? Press
L2 or R2 to activate them when you're near, and they'll pull you around
sharp turns faster, and help you save time.  Use them correctly though,
or they could actually slow you down.


=================================================
WHAT THE STATS MEAN
=================================================
TOP SPEED-Well duh, top speed is the maximum speed your jet bike can reach.
The higher the better

ACCELERATION-Just how fast your jet bike speeds up.  The more the better.

WEIGHT-How heavy your bike is. A moderate weight usually gets the job done.
Being too light means you float and bop around too much, but being too heavy
affects your manueverability.


=================================================
CHARACTERS
=================================================
Here's the character section to give you a low down on how good each
character is, and which ones to use.

-------------------------------------------------
*The Max* Sponsor-Mountain Dew
-------------------------------------------------
Your all around, "no strengths, no weaknesses" character.  The Max is quite
good, and in my top three for character choices.  He's got good weight, and
decent stats otherwise.  Probably the most popular character.

Stats:
Top Speed- 6 (108ish)
Acceleration- 5
Weight- 6
Total- 17
-------------------------------------------------

-------------------------------------------------
*Raven* Sponsor-Freestyle
-------------------------------------------------
My favorite character indeed, and one I'm going to be recommending a lot.
You lose a little bit of accel to the Max, but you gain some much needed top
speed and weight. Plus the bike looks awesome.

Stats:
Top Speed- 7 (112ish)
Acceleration -4
Weight- 8
Total- 19
-------------------------------------------------

-------------------------------------------------
*Bomber* Sponsor-Doritos
-------------------------------------------------
The fastest character in the game!  If you can master the Bomber, you'll be
as good as you can get.  We lose quite a bit of accel here, and gain some
weight, but since it's so fast, mastering Bomber is well worth it.

Stats:
Top Speed- 9 (120ish)
Acceleration- 3
Weight- 9
Total- 21
-------------------------------------------------

-------------------------------------------------
*Convict* Sponsor-Slim Jim
-------------------------------------------------
Like Bomber, but worse, so there's not much point in using him, accept for
looks, or heavier handling.

Stats:
Top Speed- 8 (118ish)
Acceleration- 3
Weight- 10
Total- 21
-------------------------------------------------

-------------------------------------------------
*Angel* Sponsor-989 Studios
-------------------------------------------------
The makers of the game pick one of the worst bikes to sponsor. Angel is a
piddly, light, worthless bike that only beginners should bother practicing
with.

Stats:
Top Speed- 3 (95ish)
Acceleration- 10
Weight- 3
Total- 16
-------------------------------------------------

-------------------------------------------------
*Technician* Sponsor-Kawasaki
-------------------------------------------------
Yet again, another worthless bike.  Way to go Kawasaki, I've lost faith
in all of your dirt bikes now just for sponsoring this piece of junk.

Stats:
Top Speed- 4 (100ish)
Acceleration- 7
Weight- 3
Total- 14
-------------------------------------------------

-------------------------------------------------
*Spirit* Sponsor-Pacific Coast Power and Light Company
-------------------------------------------------
Yet another bike to avoid.  Too bad they're all so unbalanced.

Stats:
Top Speed- 3 (100ish)
Acceleration- 8
Weight- 4
Total- 15
-------------------------------------------------

-------------------------------------------------
*Wild Ride* Sponsor-Body Glove
-------------------------------------------------
Make me happy, and don't use this bike as well.

Stats:
Top Speed- 3 (100ish)
Acceleration- 9
Weight- 3
Total- 15
-------------------------------------------------

-------------------------------------------------
*Tetsujin* Sponsor-VSI
-------------------------------------------------
Another well balanced racer, but unfortunately The Max makes this bike
obsolete.

Stats:
Top Speed- 4 (100ish)
Acceleration- 6
Weight- 4
Total- 14
-------------------------------------------------

-------------------------------------------------
*Vampeera* Sponsor-Dragon
-------------------------------------------------
Finally, a better bike, and a cooler sponsor. Pretty well rounded, and
one of my recommendations to use if you don't like The Max, or Raven.

Stats:
Top Speed- 5 (108ish)
Acceleration- 5
Weight- 7
Total-17
-------------------------------------------------

-------------------------------------------------
*Granny* Sponsor-none
-------------------------------------------------
Granny knows how to race!  An excellent bike, except for the light weight
which gets her knocked around a lot.

Stats:
Top Speed- 10
Accleration- 10
Weight- 2
Total- 22
-------------------------------------------------

-------------------------------------------------
*Captain Ballard* Sponsor-none
-------------------------------------------------
The best bike!  The heavier handling may take a while to get used to, but
it's all worth it!

Stats:
Top Speed- 9
Acceleration- 10
Weight- 9
Total- 28
-------------------------------------------------


=================================================
SEASON MODE-(TRACK STRATEGIES)
=================================================
Novice- the novice season only consists of four races, and if you beat that
with the most points, you will advance.

Semi-Pro- Semi Pro recycles the same four tracks and adds three new ones with
tougher A.I. Follow the first four track strategies.

Professional- professional recycles the first 7 tracks, and adds three new
ones along with harder difficulty.

If you want to complete the trophy room, I believe you need to get 1st in
EVERY race, not just get the most points.

 ===============================
 \\\     DEVIL's CANYON      ///
   \\                       //
     \=====================/
     
Track Description:
-------------------
Devil's Canyon is the first course, so it's an easy one.  The course has a
few minor twists, a shortcut, and not much else except nice open speed
racing.  Difficulty: 1/10

Strategy:
-------------------
Start racing, and if you want go straight.  It's a a shortcut, but barely,
so I advise you just to keep right.  Stay with the curves, and don't turn
to sharp as to fall off your bike.  Soon you'll come to a waterfall. Hop
right before it, and press L2 to catch the grapple.  Let it swing you a bit,
and then release to get a good fling ahead of the pack. Continue through the
small cave, and jump a couple times for speed. Continue to the right onto
the sand, and hop over the bumps to gain air and speed, and not get slowed
down.  Pick up speed, skip the jump, and grapple around the left of the
corner. Up ahead is a great straightaway, so burn your turbo here. Go
between the rocks up ahead, and slow down a bit so you don't get too much
air off the jump before the finish line.  Repeat!  I've double lapped racers
with this strategy!

 ===============================
 \\\    KHUMBU ICE FALLS     ///
   \\                       //
     \=====================/

Track Description:
-------------------
Khumbu Ice Falls is our second course. It's a bit harder, with actual spots
to fall off of the track, and it's a bit slippery being an icy course.  Not
bad though.  Difficulty: 4/10

Strategy:
-------------------
Race through the cave, and prepare to hop right before the drop off. Try to
land somewhere to the right in the mess of icebergs down there. Keep goin,
and head way right up the narrow ice bridge. Really stick to the right
because if you don't you'll fall and die in the hole and lose time.  Follow
the curves of the track well so you don't get thrown up the cave walls and
lose speed.  Slow down a bit if you have to.  Keep going until you get out
of the caves, and stick to your left because there is a ring of track
around another deadly hole.  Hop over the bumps again after the ring,
and you'll be heading in for lap two already!

 ===============================
 \\\     VOLCANO ISLAND     ///
   \\                       //
     \=====================/

Track Description:
-------------------
This third course is probably the most open one you'll have so enjoy it.
Difficulty: 3/10

Strategy:
-------------------
Head straight, and maintain control over the bumpy waves.  Follow the track
until you head into the volcano. Head down the lava flow, and turbo off the
rock that serves as a ramp for a large boost ahead of the pack.  That's
gonna be your biggest gain in the whole track, so if you're struggling
utilize that. Head up the track, and up the sandy hill. Head down the next
lava flow, and burn off any turbo you still have until the finish line.

 ===============================
 \\\        LOST CITY       ///
   \\                       //
     \=====================/

Track Description:
-------------------
Lost City is my favorite track, blending in a bit of difficulty, open areas,
water, narrow channels, and shortcuts.  I hope you like it to.
Difficulty: 6/10

Strategy:
-------------------
Stick to the left, and keep going through the buildings, but always going
straight so you make it to the coliseum. As soon as you enter it, burn off
about half of your turbo, but slow down a bit and turn left so you don't
hit the wall and die. Climb the hill, and as soon as you see grass grapple
to the right so you turn sharply and fastly.  You should notice a large
skinny ramp, but skip that, you can play on that later.  Head through the
observatory, and through the temple, not crashing into things.  Back onto
the water now, head left under the bridges.  Then prepare for a sharp
grappling turn to the right. You can turbo on that water stretch a bit too.
Keep going, and than grapple left sharply around some buildings. Back on
the water, turn to the right, and turbo some more. Grapple left, and head
into the cave system. The cave tunnels off in a few directions, but I always
just stick left.  When you come out, there will be several waterslid like
things.  The shortest thing to do here is stick left all the way, and not
going to fast as to ram into walls and such.  This will bring you to the
end of the lap!

 ===============================
 \\\       URBAN SUBWAY      ///
   \\                       //
     \=====================/

Track Description:
-------------------
Urban Subway is the first course that I started having difficulties in. It's
very narrow, and there are a lot of obstacles that need to be jumped over.
Plus you're a semi pro now, and the A.I. isn't as forgiving.
Difficulty 8/10

Strategy:
-------------------
mmediately grapple left, and then turbo some. Drive down the steps and
into a narrow channel. Always pick the right channel, and use turbo going
up it. Follow the path, and eventually into some water and up a hill. Up the
hill the paths spilt off again, and try to jump into the middle one.  If you
keep on the right one, some annoying stationary subways might slow you down.
Have most of your turbo used up, and head up the steps on the left, but
don't nail yourself to the fence. Keep up on the road, and when you
see a grapple use it, and turn right. Up ahead is a plethora of cars in the
road that you'll need to jump over. Keep going through the tunnel, and
then slow down to dodge the boxes effectively. Head through the turnabout,
and then follow the same path backwards. That finishes this course.

 ===============================
 \\\      SHIPWRECK COVE     ///
   \\                       //
     \=====================/

Track Description:
-------------------
Back to more open courses yay!  This one's easy for the most part, except
for one annoying ledge climb.
Difficulty: 4/10

Strategy:
-------------------
Start off turboing with all you got.  Slow down eventually, heading to 
the right.  Hop over the bumpy terrain if you can. Stay on the left of
the ledge, and grapple to the left up the second one. Head up sticking
to the right.  You CAN'T fall of this, or you'll lose major time, so be
slow if you have to. Eventually the ledge will come to a cave, which will
empty out into some water. Turbo, and go up the ramp ahead for a shortcut.
Keep to the right, then follow the narrow channel, and then stick to the
right of the boats when you get that far. Head up the hill, and use any
remaining turbo here. Go off the drop off, and grapple yourself to swing
forward.  Landing on the boat is optional. End!


 ===============================
 \\\        CATACOMBS        ///
   \\                       //
     \=====================/

Track Description:
-------------------
Oooh, this course is deadly.  It takes a while to master, but the A.I. isn't
the greatest on this course so we lucked out.
Difficulty: 8/10

Strategy:
-------------------
This course starts off deadly!  Don't fall off the bridge; hop if you have
to. Turbo in this curve thing, but maintain control. Turbo a bit just before
it straightens out into some jumps, but not too much.  If you go too much
your momentum will send you flying into the wall on top. As soon as that
ends go left.  Or you will die.  Don't hit the outcropping wall either,
or you'll be sent into the hole. Turbo up the channel a bit, and you'll
come to a corkscrew thing.  There are many a fake death to be had here,
but do your best.  Don't come down it too fast either, or you'll die.
The track forks up here. Take the left for a longer, safer travel, or
the right path for the opposite.  Whatever you do, just stick by the wall,
and take it slow and don't die. When the paths meet keep to the left. A
narrow winding path will take you to the top.  You'll die here probably
once, and that'd be okay.  Try to make it to the top unscathed though.
At the top jump off, trying to land on land at the bottom. Then turbo
to finish that lap up!

 ===============================
 \\\     SEQUOIA FOREST      ///
   \\                       //
     \=====================/
     
Track Description:
-------------------
Oooh, this course is nigh impossible.  Too many places to die, and not enough
to go fast.  Yet the A.I. just rips through it.  Good luck!
Difficulty: 10/10

Strategy:
-------------------

 ===============================
 \\\     MACCHU PICCHU      ///
   \\                       //
     \=====================/
     
Track Description:
-------------------
Good scenery, but don't be fooled.  This one is difficult. There's plenty
of shortcuts, drop offs, jumps, and bumps.  The A.I. are ruthless here.
Difficulty: 9/10

Strategy:
-------------------

 ===============================
 \\\        SKY PARK         ///
   \\                       //
     \=====================/

Track Description:
-------------------

Strategy:
-------------------

 ===============================
 \\\        PLANET X         ///
   \\                       //
     \=====================/
     
Track Description:
-------------------

Strategy:
-------------------

 ===============================
 \\\       TSOL YTIC         ///
   \\                       //
     \=====================/

Track Description:
-------------------

Strategy:
-------------------

 ===============================
 \\\         YKS KRAP        ///
   \\                       //
     \=====================/

Track Description:
-------------------

Strategy:
-------------------

 ===============================
 \\\      UHCCAM UHCCIP      ///
   \\                       //
     \=====================/

Track Description:
-------------------

Strategy:
-------------------


=================================================
STUNT MODE
=================================================
Ah, stunt mode.  A fairly enjoyable mode adddition to JM3, that quickly
becomes a chore in the last couple of levels.  JM3's sloppy collision
detection and physics systems have prevented me from beating this mode.
I doubt this FAQ will ever be complete, because I have no patience to try
this anymore. I will give you the walkthroughs for the first 3 levels, but
then you're on your own, unless someone would kindly send me in a
walkthrough to add.

For any track in stunt mode, I would recommend using Granny.  She's got
great top speed, and her lightness makes her ideal for doing tricks and
such.

I will not be adding a trick FAQ to this FAQ, because there are just so many
darn wiggles, jumps, twists, and waggles, and combos, and point values. 
Tricks are almost useless anyways, just go for the 100,000 point coins that
I will be going over here.

-------------------------------------------------
Olympic Park
-------------------------------------------------
Track Description:
A fairly easy park to begin with, featuring a few ramps,
bowls, and ridges to trick off of.

Strategy:
Venture around until you find the one bowl without a logo at the bottom.
Instead, there is a hole.  Go in that hole, follow it down, and there will
be a small ramp at the end, and the 100,000 point coin floating in this
spherical room.  I do not believe you can get the coin from the ramp, so
instead fall into the room, drive straight up the walls, and time your speed
and trajectory right until you fall from above down onto the coin! 

-------------------------------------------------
Circus Park
-------------------------------------------------
Track Description:
A spherical shaped park with plenty of bridges, ramps, and twists.

Strategy:
The coin is atop the pillar in the middle, and may seem hard to get until
you figure out what you need to do.  Drive up one of the vert ramps until
you land on the ridge of the bowl on top.  This ridge is about 3 bike
lengths long.  Back your bike up to the back of the ridge. Line yourself up
with the pillar coin so it's straight in your line of sight.  Turbo a bit,
and hop, and hopefully your trajectory was right and you got the coin. If
not repeat until you do.

-------------------------------------------------
Ramp Park
-------------------------------------------------
Track Description:
A smaller park, but with a large set of frustrating ramps in the middle. 

Strategy:
The
100,000 point coin is above one of the ramps, but I have never gotten it.
Jet Moto 3's physics are just too sloppy, and made this coin fake to get.
I suppose you would launch yourself as high as you can off a short ramp,
and by some mircale have just the right amount of speed and angle of
trajectory to get it.  Beating this one with mega stunts may be easier.

-------------------------------------------------
Coin Park
-------------------------------------------------
Track Description:
A spherical, hemisphere based course with plenty of ramps, and floating
bowls in the air for plenty of trick opporotunities.

Strategy:

-------------------------------------------------
Grapple Park
-------------------------------------------------
Track Description:
An odd track for sure.  In the center are a series of floating rings with
coins in the middle.  To the outsides are grapples galore, just waiting to
throw you up on an odd island or too in the middle full of ramps to trick
off of.

Strategy:

If anyone could write up a track strategy for Coin and Grapple Park, or
a short trick/point values list, I would be exteremly appreciative.
Otherwise the one and only Jet Moto 3 FAQ on the net may never be complete,
and we don't want that!


=================================================
COIN LOCATIONS
=================================================
There are 10 coins scattered around these 10 tracks in Jet Moto 3. They
can only be found while playing during season mode, and they are in unusual
spots.  Finding them all unlocks Stunt Mode.  In case these descriptions are
not clear to you, you can watch a full video of me collecting all the coins.
I didn't do it in season mode, so the coins don't show up, but I show you
exactly where to go and such.  Wasn't that nice of me? 

Video coming soon!

Devil's Canyon
-------------------------------------------------
Continue on all the way down the sandy slope, and all the way down the
river. Keep going after you hit the bottom of the falls, and go until you
are not on water anymore. Go past the bumps and the checkpoint until you can
see a rock ramp in the distance and a craggy peak to the left.  The peak you
must scale for the coin.  Just carefully drive up the side of it, and hop
into the coin to get it.

Khumbu Ice Falls
-------------------------------------------------
Go through the tunnel and all the way past the water covered with scattered
icebergs. Drive up the right side of the ramp, and halt before you get to
the checkpoint.  Go to the left, and drive around the ring of the gap,
and you will see a ledge you can drive to overlooking the gap with the coin
on top of that ledge.

Volcano Island
-------------------------------------------------
Keep going until you get to where there is a large wooden bridge in your
view.  The coin is on the bridge.  Now this one can be tricky to get.
I'm not sure if there is a better way than this or not.  Basically what I
do is just turbo myself at the right side of the wall by the bridge, and
hope that I fly up into the air onto the bridge.  It can take several tries
to get this one.

Lost City
-------------------------------------------------
Continue all along the track until you just pop out of the water cave, and
begin to race in the water channels. Take the left water channel down all
the way until it starts to curve.  Keep going, and it will curve slightly
again.  Just ahead up there is a small building to your right side.
Hop up there, and nab that coin.  Six to go!

Urban Subway
-------------------------------------------------
Race all the way through the subway system, and then pop out back on the
streets again. Go past the checkpoint, and notice the grapple on the
straightaway.  You'll be using that.  To get the coin, position yourself
halfway down the road.  Speed up, and take the corner while holding grapple.
If done right, you will land on a bridge connecting two buildings with the
coin on top.  This one can be challenging to get sometimes.

Shipwreck Cove
-------------------------------------------------
Oh, man what a joy this coin is to get.  This one took me over twenty
minutes of jumping just to get the dang thing.  You have to align
yourself nearly perfect off of a jump, grapple, and land on a small
platform.  Fun. Continue on about 3/4 of the track, until you have to climb
some rocks like the mini part in the beginning. Get to the top, and position
yourself a few feet behind the checkpoint, with a grapple in view. Turbo
a bit off the edge, and grapple, time your release for you to fall on the
boat's roof.  Don't feel bad if it takes 20+ minutes to do.

ALTERNATE METHOD:-I just found a new method that usually works in five
minutes or so.  Start on the left open side of the boat, race down it,
jump onto the front of the boat leading up to the roof, and jump again
on the rampish part to get on the roof.  My video shows this alternate
method.  If you get the speed and jump timing just right you can get
the coin much easier.

Catacombs
-------------------------------------------------
Go down the tube with the grapple above, and drop out. Take the right path
where the paths split. Follow the path along a bit, until there is a rampish
kind of ledge you can jump off with the coin hovering just away from it. 
A much easier coin to get.

Sequoia Forest
-------------------------------------------------
Continue down the track just a little ways.  Just before the first of the
checkpoints is a huge fallen log that you can drive under.  Drive around by
its stump which also serves as a ramp.  Drive onto the stump, give your bike
some gas, and drive across the log to get the coin.

Machu Picchu
-------------------------------------------------
This coin is probably the hardest to locate or decide how to get it. But
once you figure out how to get it its not bad.  The coin is up on a
ridge/ruin thing in the last segment of the track.  Once you go across the
winding ledges, and through the mini wall maze, you'll get out to a segment
where you have to go down some steps/ridges/ruins.  It's up on the top of a
part of one of those. Go down three steps and face yourself toward the
wall. You can drive straight up it, and onto a flat ledge.  Ahead of the
ledge you are on is another wall/ramp, and if you drive up that one the coin
will be on the flat ledge up there.

Sky Park
-------------------------------------------------
About halfway through this track you'll come to a little stunt area with a
checkpoint, some boxes, and ramps. Keep goint straight, but not off the
two ramps.  Notice that Body Glove sign by a box on the right? The coin is
on the box next to that one.  To get the coin, go just past the stunt area,
turn around, and drive off the ledge/ramp of the track, and up onto that box.

You now have all the coins!  Have fun with stunt mode!

=================================================
QUESTIONS & ANSWERS
=================================================
Not that these questions aren't answered elsewhere, but here's quick access
to the most common game questions.

Q: Can I change the number of laps to race?
A: Yes.  Go to options, then race, and there you can switch the number of
laps from 3-7.

Q: What do those purple posts you see on tracks do?
A: They are grapples; learn to use them.  When you approach them, hold L2
or R2 (depending on the direction of the curve) to turn sharper around
corners and cut lap time.

Q: How does weight affect my vehicle?
A: It affects handling, light making you bop around a lot, and heavy
affecting your cornering.

Q: How do I unlock stunt mode?
A: By finding all 10 coins scattered about in Season Mode.


=================================================
TROPHY ROOM
=================================================
This is the second part of the FAQ that will probably never be finished.
I have played and beat the game under professional, but once again don't
have the patience to beat the bonus season which is quite difficult, or
believe the game is fun enough to beat with all the bikes.  I'll give you
what I have though, and hope that is enough.

The coins-collect each coin in season mode

Trophies-beat season mode in first place

Pins-beat each season in first place getting first in EVERY race

Track Master Medal ???

Stunt Master Medal ???

Bike Master Medal ???

If anyone knows how to get the last three, please e-mail me!

=================================================
LEGAL
=================================================
This Jet Moto 3 Complete FAQ/Walkthrough may not be reproduced
under any circumstances unless permission is granted by ME, Gregor Wilke.
This FAQ is Copyrighted (C) 2008 by Gregor Wilke.  

These are the ONLY websites allowed to host this FAQ-

Gamefaqs.com
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Gamespot.com
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Honestgamers.com
Neoseeker.com

If you would like to host my FAQ, and are not listed in this list, e-mail
me on an individual basis.

Plagiarism, illegal distribution, and illegal hosting of this FAQ should not
be done under any circumstances.  Just follow the laws people.  I spent long
hours writing this FAQ, and deserve every ounce of credit for creating it.

I do not mind however, the copying of this FAQ to your desktop, or printing
of the FAQ for your quicker access.  As long as you're not distributing it
for profit or your own personal benefits.


=================================================
CREDITS
=================================================
Thanks to Sony and 989 Studios for creating and publishing the game
Thanks to Gamefaqs and other sites for hosting this FAQ!
Thanks to all readers of the FAQ for making the work worthwhile!
Thanks to http://www.network-science.de/ascii/ for their  ASC II generator!