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Walkthrough

by TrulyDexterous

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                                                                        '!!!

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                    FAQ/WALKTHROUGH AUTHOR: TrulyDexterous
                        ORIGINAL PUBLISH DATE: 22/01/07
                                 VERSION: 1.3
                             LAST UPDATED: 22/11/08

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

.-.                                                                       .-.
| |--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--| |
| |                           TABLE OF CONTENTS                           | |
| |                                                                       | |
| |--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--| |
| |                                                                       | |
'-'                                                                       '-'
     1).........................................Revision History [RVHI]
     2).............................................Legal Notice [LGNO]
     3).............................................Introduction [INRN]
     4)....................................................Story [STOY]
     5)..............................................Game Basics [GABA]
     6).............................................Career Paths [CRPS]
     7)......................................Possible Formations [PSFO]

     8)..............................................Walkthrough [WKTH]
     8a)...............................................Boot Camp [BTCP]
     9)........................................Area 1 - Hogshead [AAHH]
     9a)..............................Mission 1 - War Foundation [WRFD]
     9b)..............................Mission 2 - Routine Patrol [RTPR]
     9c)..............................Mission 3 - Trench Warfare [TNWF]
     9d)..............................Mission 4 - Morning Glory! [MGGY]
     9e).............................Mission 5 - Island Invasion [IDIV]
     10).....................................Area 2 - Saustralia [AASS]
     10a)................................Mission 6 - Under Siege [URSG]
     10b)....................Mission 7 - Communication Breakdown [CMMB]
     10c)............................Mission 8 - The Spying Game [TSPG]
     10d).........................Mission 9 - The Village People [TVGP]
     10e)..........................Mission 10 - Bangers and Mash [BGMS]
     11).....................................Area 3 - Trotsville [AATV]
     11a).......................Mission 11 - Saving Private Rind [SGPR]
     11b)..............................Mission 12 - Just Deserts [JTDS]
     11c)..............................Mission 13 - Glacier Guns [GLGS]
     11d)...........................Mission 14 - Battle Stations [BTTS]
     11e)...........................Mission 15 - Fortified Swine [FFSW]
     12)....................................Area 4 - Bellyopolis [AABY]
     12a)..............................Mission 16 - Over The Top [OVTT]
     12b).........................Mission 17 - Geneva Convention [GVCV]
     12c)..................................Mission 18 - I Spy... [ISPY]
     12d).........................Mission 19 - Chemical Compound [CHCD]
     12e).............................Mission 20 - Achilles Heal [ACHL]
     13)........................................Area 5 - Arstria [AAAA]
     13a)..............................Mission 21 - High and Dry [HGDY]
     13b).............................Mission 22 - Assassination [ASSN]
     13c)..............................Mission 23 - Hero Warship [HRWP]
     13d)............................Mission 24 - Hamburger Hill [HRHL]
     14a).........................Mission 25 - Well, Well, Well! [TIOS]
     14b)...............................Mardy Pigs and Team Lard [MPTL]

     15)...........................................Weapons Guide [WPGD]
     16)............................Vehicles and Buildings Guide [VASG]
     17)..................................................Cheats [CHTS]
     18)................................................Glitches [GTCS]
     19).................................................Credits [CDTS]
     20).....................................Contact Information [CNNF]

To get to the section you want use this search string. Hold CTRL+F and input
the code to the right of the section you want. Press enter to be taken there.


.-.                                                                       .-.
| |--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--| |
| | 1)                         REVISION HISTORY                    [RVHI] | |
| |                                                                       | |
| |--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--| |
| |                                                                       | |
'-'                                                                       '-'
                            =======================
                             Version 1.0 (05/01/07)
                            =======================

I'm classing this as the first version, though the original was back in
2004. I've got everything done what I had set out to finish. I very much
doubt that there will be any updates but you never know, so I won't name
this as the final version. File size is 111kb.


                            ========================
                             Version 1.1 (24/02/08)
                            ========================

Changed my contact email and spell checked the guide.


                            ========================
                             Version 1.2 (17/05/08)
                            ========================

I took away the final version tag, as guides can always be updated. Plenty of
formatting fixes in this version. I also added to the introduction and
changed the contact information section. File size is around 113kb.


                            ========================
                             Version 1.3 (22/11/08)
                            ========================

Did a little bit of formatting and updated with some minor contributions.


.-.                                                                       .-.
| |--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--| |
| | 2)                          LEGAL NOTICE                       [LGNO] | |
| |                                                                       | |
| |--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--| |
| |                                                                       | |
'-'                                                                       '-'

This guide can only be viewed on the following sites-

http://www.GameFAQs.com    - GameFAQs
http://www.GameSpot.com    - GameSpot
http://www.ign.com         - IGN
http://www.neoseeker.com   - Neoseeker
http://www.supercheats.com - SuperCheats

These are the only sites that I trust. Please do not ask to host my guides.

If you see this guide on any other site than the ones listed above, then
please contact me at [email protected].

UNDER NO CIRCUMSTANCES CAN CHEATCC.COM USE THIS DOCUMENT.

This guide is the and everything included herein is the sole property of 
D Makey. It may not be used for profitable purposes (whether money is
involved or not) or for promotional purposes. It may not be used for any
reason other than to provide help on a free to view website. Printing of
this document is allowed, but only for personal use. It may not be
displayed or offered publicly.


.-.                                                                       .-.
| |--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--| |
| | 3)                            INTRODUCTION                     [INRN] | |
| |                                                                       | |
| |--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--| |
| |                                                                       | |
'-'                                                                       '-'

Hello everyone, this is my guide for Hogs of War. I know this game is years
out of date but it could do with a decent guide. I started this guide a
couple of years ago and I never got around to finishing it. I haven't written
a guide for a year or two now, so I hope it turns out okay.


Hogs of War was one of my favourite games growing up. It took the original
Worms idea and transformed it into 3D! Great gameplay, along with hilarious
voice-acting by Rik Mayall make this an enjoyable game. Obviously there isn't
a clear path to follow in this game and every game is different. I have given
guidelines to the best of my ability but obviously there will be a degree or
variation and chance. 

If you want to see any more of my works, follow this link-

http://www.gamefaqs.com/features/recognition/76852.html

I hope you enjoy both the game, and the guide.

- TrulyDexterous


.-.                                                                       .-.
| |--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--| |
| | 4)                               STORY                         [STOY] | |
| |                                                                       | |
| |--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--| |
| |                                                                       | |
'-'                                                                       '-'

He who controls the swill controls the universe. It really is that simple.
Swine scientists have discovered an untapped supply of swill in the
uninhabited archipelago of Saustralasia deep in the South Pigsific Ocean,
and every Hog Nation wants the land as it's own. Gone are the days of
scratching around for drips of swill. Saustralasia's 25 regions are drenched
in the stuff. And the only way to ensure that no one else gets their filthy
trotters on the delicious swill is WAR. From the rather British Tommy's
Trotters and Uncle Ham's Hogs from the other side of the pond, to the Sushi
Swines and the Sow-A-Krauts, this is a world war like no other: to possess
every last drop of swill on the planet. 

Let us not romanticise these battles though brave hogs. There will be 
slaughter and butchery. Your job will be to bring victory to your chosen
nation, to save your own bacon and make a meal of your enemies. With
victory comes great reward. So great in fact that your brave boars will be
as happy as pigs in... well, you get the idea. With any luck, we'll all be
home in time for Christmas. So what are you waiting for? Chop, chop! 


.-.                                                                       .-.
| |--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--| |
| | 5)                            GAME BASICS                      [GABA] | |
| |                                                                       | |
| |--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--| |
| |                                                                       | |
'-'                                                                       '-'
                                 ==========
                                  CONTROLS
                                 ==========

     Directional Buttons.......................................Move pig
     Circle...........................................Open Weapons Menu
     Square........................................................Jump
     Triangle........Enter Vehicle/Artillery/Close Menu/Deselect Weapon
     X...............................................Select/Fire Weapon
     Hold X.......................................Increase Weapon Power
     L1.........................................Cycle Camera/Aim Weapon
     R1...................................................Trajectory Up
     R2.................................................Trajectory Down


                                ============
                                 GAME MODES
                                ============

 =~=~=~=~=~=~=~=~=
  ONE PLAYER MODE
 ~=~=~=~=~=~=~=~=~

This is the mode which the guide will be written for. Use your five-man
group to take part in the 25 missions in the campaign. Pick one of the five
nations to undertake this task. Choose between Tommy's Trotters (Britain),
Uncle Ham's Hogs (USA), Sushi Swine (Japan), Sow-A-Krauts (Germany),
Piggystroika (Russia) and Garlic Grunters (France). Promotion Points can be
used to help upgrade your pigs. More on this mode throughout the guide.


 ~=~=~=~=~=~=~=~=~=
  MULTIPLAYER MODE
 ~=~=~=~=~=~=~=~=~~

There is a large choice of multiplayer games to play-

-SURVIVAL NOVICE- The last pig alive wins. Terrain and pickups aimed at
novice players.

-SURVIVAL EXPERT- Same as the novice mode, but terrain and pickups are aimed
at more experienced players.

-SURVIVAL STRATEGY- Specially constructed levels that require more thought.
No one for the idiots.

-DEATH MATCH- The first one to a pre-set kill limit is the winner. Killed
pigs will be respawned until a player has amassed the required number of
points. Points are awarded- 2 points for a kill -1 for a loss.

-GENERATE- The generate option creates a landscape at random, rather than
using a pre-designed terrain.

After you have started the level setup screen will appear. You can select
the number of pigs on each team and toggle the time for each turn. You
can also select the number of points to win a deathmatch, the starting
health of each pig, pick a turn to go to sudden death (health of all pigs
will go down to 1). The most interesting option is the Select Pig option.
Usually pigs take it in turns but with this option you can select which
pig you want to take a turn.


                                ============
                                 BASIC TIPS
                                ============

� Espionage pigs (i.e. Scout, Sniper, Spy) do not appear on the mini-map.

� Engineering pigs (i.e. Sapper, Engineer, Saboteur) can see minefields.

� Whilst parachuting, the pigs drift can be controlled with the directional
  buttons.

� Pigs who reach Commando level can swim without losing health.

� Hiding away (use Hide) gives you more protection from attack. This goes
  the same for sitting in vehicles and buildings.

� If you stay in a Mash Tent for a full turn, your pig will receive a full 
  health boost. If you pig is in a Medic Tent, it will receive a health boost.

� Abandon a vehicle when its HP is low. If it is destroyed while your pig is
  in it you will receive a hit to your HP.

� If you poison an enemy and leave them with less than 10HP, they will take
  their turn and immediately die. This effectively means that the enemy will
  miss a turn.

� Knock lower level enemies into the water and they will lose health.

� You can use two mines in one turn or one mine and a TNT etc. 
 

.-.                                                                       .-.
| |--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--| |
| | 6)                         CAREER PATHS                        [CRPS] | |
| |                                                                       | |
| |--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--| |
| |                                                                       | |
'-'                                                                       '-'

       __________________________,-------.__________________________
      |              ____________| Grunt |____________              |
      |             |            '-------'            |             |
 ,----'----.    ,---'----.                        ,---'---.     ,---'----.
 | Orderly |    | Sapper |                        | Scout |     | Gunner |
 '----,----'    '---,----'                        '---,---'     '---,----'
      |             |                                 |             |
      |             |                                 |             |
  ,---'---.    ,----'-----.                       ,---'----.   ,----'-----.
  | Medic |    | Engineer |   CAREER FLOWCHART    | Sniper |   |Bombardier|
  '---,---'    '----,-----'                       '---,----'   '----,-----'
      |             |                                 |             |
      |             |                                 |             |
  .---'---,     ,---'----.                         ,--'--.   ,------'------.
  |Surgeon|     |Saboteur|                         | Spy |   | Pyrotechnic |
  '---,---'     '---,----'                         '--,--'   '------,------'
      |             |                                 |             |
      |             |                                 |             |
      '-------------'-----------------,---------------'-------------'
                                      |
                                ,-----'----.
                                | Commando |
                                '-----,----'
                                      |
                                  ,---'--.
                                  | Hero |
                                  '------'

 =======
  GRUNT
 =======
,--------------------------------------------------------------------------.
| POSITION  | RANK  | PP REQ | HP |              WEAPONS                   |
|-----------|-------|--------|----|----------------------------------------|
|  Grunt    | Grunt |  N/A   | 50 |      Bayonet, Rifle, Grenade x3        |
'-----------'-------'--------'----'----------------------------------------'

All career paths start at Grunt level. After promotion from Grunt, a career
path must be decided upon.


 ==============
  HEAVY WEAPONS
 ==============
,--------------------------------------------------------------------------.
| POSITION  | RANK | PP REQ | HP |               WEAPONS                   |
|-----------|------|--------|----|-----------------------------------------|
|  Gunner   | 1ST  |   1    | 75 |       Trotter, Pistol, Bazooka          |
|-----------|------|--------|----|-----------------------------------------|
|Bombardier | 2ND  |   2    | 90 |  Trotter, Pistol, Mortar x3, Bazooka    |
|-----------|------|--------|----|-----------------------------------------|
|Pyrotechnic| 3RD  |   3    |120 |    Trotter, Pistol, Flamethrower x3,    |
|           |      |        |    |    Mortar x3, Bazooka, Airburst x1      |
'-----------'------'--------'----'-----------------------------------------'


 ==========
  ENGINEER
 ==========
,--------------------------------------------------------------------------.
| POSITION  | RANK | PP REQ | HP |             WEAPONS                     |
|-----------|------|--------|----|-----------------------------------------|
|  Sapper   | 1ST  |   1    | 80 |   Trotter, Shotgun, Mines x3, TNT x1    |
|-----------|------|--------|----|-----------------------------------------|
| Engineer  | 2ND  |   2    |100 |Trotter, Shotgun, Shrapnel Grenade x3,   |
|           |      |        |    |Mine x3, TNT x2, Suicide x1              |
|-----------|------|--------|----|-----------------------------------------|
| Saboteur  | 3RD  |   3    |120 |Trotter, Super Shotgun, Shrapnel Grenade |
|           |      |        |    |x3, Mine x3, TNT x3, Suicide x1          |
'-----------'------'--------'----'-----------------------------------------'


 ===========
  ESPIONAGE
 ===========
,--------------------------------------------------------------------------.
| POSITION | RANK | PP REQ | HP |               WEAPONS                    |
|----------|------|--------|----|------------------------------------------|
|  Scout   | 1ST  |   1    | 75 |Rifle, Poison Gas x1, Knife, Hide,        |
|          |      |        |    |            Pickpocket x1                 |
|----------|------|--------|----|------------------------------------------|
|  Sniper  | 2ND  |   2    | 90 |Sniper Rifle, Knife, Poison Gas x1,       |
|          |      |        |    |Suicide x1, Pickpocket x2, Hide           |
|----------|------|--------|----|------------------------------------------|
|   Spy    | 3RD  |   3    |120 |Knife, Cattle Prod x3, Sniper Rifle,      |
|          |      |        |    |Poison Gas x1, TNT x1, Pickpocket x3, Hide|
'----------'------'--------'----'------------------------------------------'


 =======
  MEDIC
 =======
,--------------------------------------------------------------------------.
| POSITION | RANK | PP REQ | HP |               WEAPONS                    |
|----------|------|--------|----|------------------------------------------|
| Orderly  | 1ST  |   1    | 60 |Rifle, Grenade x3, Knife, Healing Hands x3|
|----------|------|--------|----|------------------------------------------|
|  Medic   | 2ND  |   2    | 80 |Knife, Rifle, Medicine Dart x3, Grenade x3|
|          |      |        |    |Medicine Ball x3, Healing Hands x3        |
|----------|------|--------|----|------------------------------------------|
| Surgeon  | 3RD  |   3    |120 |Knife, Rifle, Rifle Burst x3, Medicine    |
|          |      |        |    |Dart x3, Tranquiliser x1, Grenade x3,     |
|          |      |        |    |Medicine Ball x3, Healing Hands x3        |
'----------'------'--------'----'------------------------------------------'


 ==========
  COMMANDO
 ==========
,--------------------------------------------------------------------------.
| POSITION  | RANK  | PP REQ | HP  |               WEAPONS                 |
|-----------|-------|--------|-----|---------------------------------------|
| Commando  |  4TH  |   6    | 130 |Knife, Machine Gun x1, Sniper Rifle,   |
|           |       |        |     |Medicine Dart x3, Cluster Grenade x1,  |
|           |       |        |     |Poison Gas x1, Bazooka, Airburst x1,   |
|           |       |        |     |TNT x1, Jetpack x1, Hide.              |
'-----------'-------'--------'-----'---------------------------------------'


 ======
  HERO
 ======
,--------------------------------------------------------------------------.
| POSITION  | RANK  | PP REQ | HP  |               WEAPONS                 |
|-----------|-------|--------|-----|---------------------------------------|
|   Hero    |  5TH  |   8    | 150 |Sword, Machine Gun x1, Sniper Rifle,   |
|           |       |        |     |Medicine Dart x3, Cluster Grenade x1,  |
|           |       |        |     |Poison Gas x1, Bazooka, Airburst x1,   |
|           |       |        |     |TNT x1, Jetpack x1, Self-Heal x1, Hide,|
|           |       |        |     |Spec-Ops x1, Airstrike x1              |
'-----------'-------'--------'-----'---------------------------------------'


 ========
  LEGEND
 ========

Once you reach the final mission, The Isle of Swill you will come up against
a team of Legends. You cannot be promoted to this rank yourself, so it makes
the final mission extremely hard. It's hard to say what weapons the Legend
has but I've done my best. 

,--------------------------------------------------------------------------.
| POSITION  | RANK  | PP REQ | HP  |               WEAPONS                 |
|-----------|-------|--------|-----|---------------------------------------|
|  Legend   |  6TH  |  N/A   | 200 |Sword, Machine Gun x1, Sniper Rifle,   |
|           |       |        |     |Tranquiliser x1, Fire Rain Shell x1,   |
|           |       |        |     |Medicine Dart x3, Cluster Grenade x1,  |
|           |       |        |     |Poison Gas x1, Bazooka, Airburst x1,   |
|           |       |        |     |TNT x1, Jetpack, Self-Heal x1, Hide,   |
|           |       |        |     |Spec-Ops x1, Airstrike x1, Shockwave   |
'-----------'-------'--------'-----'---------------------------------------'


 ===========================
  GRENADIER AND PARATROOPER
 ===========================

On the multiplayer missions, there are two other careers that you can
select troops from. These cannot be selected in One Player Mode. 

,--------------------------------------------------------------------------.
| POSITION  | RANK  | PP REQ | HP  |               WEAPONS                 |
|-----------|-------|--------|-----|---------------------------------------|
| Grenadier |  N/A  |  N/A   | 60  |Bayonet, Rifle, Cluster Grenade x3,    |
|           |       |        |     |High Explo. Grenade x5, Grenade        |
|           |       |        |     |Launcher                               |
|-----------|-------|--------|-----|---------------------------------------|
|Paratrooper|  N/A  |  N/A   | 65  |Cattle Prod, Machine Gun, Bazooka,     |
|           |       |        |     |Jetpack x3                             |
'-----------'-------'--------'-----'---------------------------------------'


.-.                                                                       .-.
| |--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--| |
| | 7)                     POSSIBLE FORMATIONS                     [PSFO] | |
| |                                                                       | |
| |--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--| |
| |                                                                       | |
'-'                                                                       '-'

There are many possible formations in the game and the one you choose depends
your style of strategy. I personally go for a more hands on approach, but not
without caution. I would advise having a Medic in every formation, just as
a precaution. All formations will eventually lead to Commando and then Hero.


 =================
  BASIC FORMATION
 =================

This is a basic formation that will probably get you through the game.
However it is not very specialised, so it is better if you have no
preferred fighting style.

Espionage
Heavy Weapons
Engineer
Medic
Espionage/Engineer


 =================
  HEAVY MACHINERY
 =================

Good for strong, long range attacks. If you are handy with the Bazooka,
then this is a good formation for you.

Heavy Weapons
Heavy Weapons
Heavy Weapons
Medic
Espionage/Engineer


 =============
  ENGINEERING
 =============

For a more hands on approach use this. The engineers have the strong TNT,
but there is little in the way of long range attacks.

Engineer
Engineer
Engineer
Medic
Heavy Weapons/Espionage


 =========
  STEALTH
 =========
If you fancy yourself as James Bond, then use this formation. Good for 
long range attacks but no so much for the close range.

Espionage
Espionage
Espionage
Medic
Heavy Weapons/Engineer


 ==============
  HEALTH FREAK
 ==============

On the Achilles Heal mission, you will find a company made up entirely of
Surgeons. You'll probably never die using this formation, but neither will
your enemies.

Medic
Medic
Medic
Medic
Medic


 ================
  STAR FORMATION
 ================

This is my own personal favourite. I'm not so good with the Heavy Weapons,
so I've stuck an extra Espionage pig in there. I've completed the game many
times using this formation.

Espionage
Espionage
Engineer
Engineer
Medic


.-.                                                                       .-.
| |--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--| |
| | 8)                         WALKTHROUGH                         [WKTH] | |
| |                                                                       | |
| |--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--| |
| |                                                                       | |
'-'                                                                       '-'

Okay, familiarise yourself with this template below. This will be shown in 
each mission in the walkthrough.

MAP DESCRIPTION- A brief description of what the map is made up of (e.g.
land, water, hills etc).

DIFFICULTY- The difficulty of the mission out of 5.

YOUR HOGS- How many soldiers you have and what their levels are.

PROMOTION POINTS- How many Promotion Points can be earned in this mission.

TIME PER TURN- How many seconds per turn you have.

ENEMIES- How many enemies there are and their levels.

PICKUPS- What pickups can be collected.

MINES?- Are there mines on the map?

WATER?- Is there water on the map?

VEHICLES?- Are their any buildings or vehicles on this mission?

TIPS- Any helpful hints and tips to get you through the mission.


Please remember that this isn't a linear game, a lot of action is downn to
the games' AI. I have done my best to give help throughout this guide but 
clearly I cannot give a step-by-step account.
 

.-.                                                                       .-.
| |--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--| |
| |8a)                          BOOT CAMP	  	            [BTCP]| |
| |                                                                       | |
| |--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--| |
| |                                                                       | |
'-'                                                                       '-'

This is a training mission that will teach you the ins and outs of the game.
It will cover basic weaponry and the use of vehicles and shelters.

MAP DESCRIPTION- All kinds of terrain in this mission, to give you training
in all kinds of fields.

DIFFICULTY- 0/5

YOUR HOGS- 1 Grunt

PROMOTION POINTS- N/A

TIME PER TURN- 99 seconds

ENEMIES- N/A

PICKUPS- Bayonet, Rifle, Sniper Rifle, Grenades, Bazooka, Health, TNT

MINES?- 1 mine field

WATER?- Yes

VEHICLES?- 1 Shelter

TIPS-

� Follow the instructions that the General will give you. This being a 
  training mission, I really don't want/need to tell you about it here.


.-.                                                                       .-.
| |--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--| |
| | 9)                       AREA 1 - HOGSHEAD                     [AAHH] | |
| |                                                                       | |
| |--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--| |
| |                                                                       | |
'-'                                                                       '-'

HEADLINE- HOGSHEAD FALLS! ENEMY SULKS

AREAS- 5

DIFFICULTY- 2/5

REWARDS- 5 Promotion Points, Restricted film 1/5- Know Your Enemy!


.-.                                                                       .-.
| |--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--| |
| | 9a)                  MISSION 1 - WAR FOUNDATION                [WRFD] | |
| |                                                                       | |
| |--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--| |
| |                                                                       | |
'-'                                                                       '-'

We have put you in charge of your own squad of Grunts taking part in the 
invasion of Hogshead. Each of your hogs is equipped with 3 grenades, a rifle
and a bayonet- Lets see what you can do.


MAP DESCRIPTION- Large area of green land with a small river in the centre of
the map. Access over the river is via either end of the map. There are hilly
regions on both banks.

DIFFICULTY- 1/5

YOUR HOGS- 3 Grunts

PROMOTION POINTS- 1 Mission Complete, 1 Survival Bonus

TIME PER TURN- 99 seconds

ENEMIES- 3 Grunts

PICKUPS- Bazooka, TNT, Sniper Rifle, Health

MINES?- No

WATER?- Yes

VEHICLES?- No

TIPS-

� On the first attack the enemy nearest to your troops (use a grenade to take
  30hp from him and finish him off with your rifle).

� Take each enemy out one at a time.

� The TNT pickup will kill an enemy Grunt instantly.

� Use the health packs when needed.


.-.                                                                       .-.
| |--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--| |
| | 9b)                 MISSION 2 - ROUTINE PATROL                 [RTPR] | |
| |                                                                       | |
| |--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--| |
| |                                                                       | |
'-'                                                                       '-'

This supply route must be secured against the threat of a cowardly enemy
ambush. Take your lads out for a bit of a jaunt and have a pop at any
foreign-types you bump into along the way.

DIFFICULTY- 1/5

MAP DESCRIPTION- 3 areas of hilly land, separated by a channel of water.

YOUR HOGS- 2 1st level career hogs, 3 Grunts 

PROMOTION POINTS- 1 Survival, 1 Mission Complete 

TIME PER TURN- 99 seconds 

ENEMIES- 1 Gunner, 2 Grunts

PICKUPS- Health, TNT, Bazooka 

MINES?- No

WATER?- Yes 

VEHICLES?- No 

SHELTERS?- No


TIPS-

� Take out the Grunt nearest to your troops first, using Poison Gas if 
  you have a Scout.

� There is some TNT behind the Grunt on the opposite island. To get it use
  the path on the left of the hill. Use it against the gunner (if you already
  have a Explosives Expert this won't matter).

� The TNT will kill a Grunt in one attack.

� Don't destroy the bridges.

� Beware of the water, it burns...


.-.                                                                       .-.
| |--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--| |
| | 9c)                 MISSION 3 - TRENCH WARFARE                 [TNWF] | |
| |                                                                       | |
| |--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--| |
| |                                                                       | |
'-'                                                                       '-'

The enemy line must be weaken in preparation for the big shove. Advance your
men across no-mans-land and don't come back until the wretched foe have been
roundly trounced.

MAP DESCRIPTION- Hilly region, higher towards the top end of the map. Plenty
of trenches and on the higher ground you will find mines.

DIFFICULTY- 2/5

YOUR HOGS- 4 1st level promotion hogs, one Grunt.

PROMOTION POINTS- One Mission Complete, one Survival Bonus.

TIME PER TURN- 60 seconds

ENEMIES- 1 Gunner and 3 Grunts

PICKUPS- Cluster Grenades, Health

MINES?- A few small patches on the high ground.

WATER?- No

VEHICLES? 1 Shelter and 2 Tents

TIPS-

� Use Poison Gas to good effect (can get 2 at once).

� Use the Cluster Grenades against the 2 Grunts near the top of the map.

� Avoid the mines.

� If you have a Sapper use the TNT on the Gunner and quickly run and jump
  into a Shelter.

� Take out the Gunner early.

� With your Sapper, place a mine on an enemy and then use a TNT on a
  different hog in the same turn.


.-.                                                                       .-.
| |--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--| |
| | 9d)                  MISSION 4 - MORNING GLORY                 [MGGY] | |
| |                                                                       | |
| |--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--| |
| |                                                                       | |
'-'                                                                       '-'

A foolhardy enemy troop are attempting an out-flanking maneuveur on our
gallant lads further up the river. Have your chaps make a daring ambush and
teach them not to be so saucy!

MAP DESCRIPTION- Two areas on desert land, separated by a river. The edges
of the map are very hilly.

DIFFICULTY- 2/5

YOUR HOGS- All 1st level promotions

PROMOTION POINTS- One Mission Complete, one Survival Bonus

TIME PER TURN- 60 seconds

ENEMIES- 3 Gunners, 2 Grunts

PICKUPS- Rifle Burst, Mortar and Health

MINES?- 3 patches on the opposite bank.

WATER?- Yes

VEHICLES? No.

TIPS-

� Hit your enemies into the mine patches.

� Use the Poison Gas to get more than one enemy in one shot.

� Use the 'Sapper Tactic' of laying a mine and then using the TNT.

� The Drop-Zone is on the opposite bank to the left of the Gunners. You will
  be rewarded with an Airburst.

� Knock your enemies into the water.


.-.                                                                       .-.
| |--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--| |
| | 9e)                  MISSION 5 - ISLAND INVASION               [IDIV] | |
| |                                                                       | |
| |--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--| |
| |                                                                       | |
'-'                                                                       '-'

A reckless band of enemy hogs have been mercilessly wreaking havoc on the
small islands that make up part of Hogshead. Take your boys along and
administer a sound thrashing to demonstrate the error of their ways.

MAP DESCRIPTION- There are many small islands dotted about the map, in the
middle of what seems to be a huge lake. The islands are connected by bridges.

DIFFICULTY- 2/5

YOUR HOGS- 1 2nd level hog and 4 1st level hogs.

PROMOTION POINTS- 1 Mission Complete, 1 Survival Bonus.

TIME PER TURN- 60 Seconds

ENEMIES- 2 Gunners, 1 Scout and 1 Orderly

PICKUPS- Health and Airburst

MINES?- No

WATER?- Yes

VEHICLES?- No

TIPS- 

� Heavily attack the island with the 3 enemy hogs and 2 shelters on it.

� Take out the enemy engineer with your Sapper/Engineer.

� Don't forget some of the bridges are not joined at both ends, so you may
  not be able to get back.

� Don't group your hogs together.

� On the island with your 2 hogs on (the one closest to enemy island) there
  are some stepping stones to the enemy island. Jump onto them to get to the 
  enemy island.

� Don't forget about the enemy Scout that is hiding in the corner of the map.

� When you kill the Scout, a weapons drop is made.

� Use the shelter if you need to (i.e. injured hogs).

� Don't stay too close to the edge of the islands- you are at risk of
  falling in the water.


.-.                                                                       .-.
| |--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--| |
| | 10)                       AREA 2 - SAUSTRALIA                  [AASS] | |
| |                                                                       | |
| |--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--| |
| |                                                                       | |
'-'                                                                       '-'

HEADLINE- VICTORY IN SAULSTRALIA NEXT STOP TROTSVILLE!

AREAS- 5

DIFFICULTY- 2.5/5

REWARDS- 5 Promotion Points, Restricted film 2/5- The Importance of
Camouflage


.-.                                                                       .-.
| |--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--| |
| | 10a)                   MISSION 6 - UNDER SEIGE                 [URSG] | |
| |                                                                       | |
| |--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--| |
| |                                                                       | |
'-'                                                                       '-'

You are to parachute into a deserted farm on the island of  Saustralia. There
may be one or two foreign types lurking there. Dispatch them quickly- we want
to make progress.

MAP DESCRIPTION- A desert/ground based level. There is a small farm in the 
valley with large hills surrounding it.

DIFFICULTY- 2.5/5

YOUR HOGS- 5 2nd level hogs.

PROMOTION POINTS- 1 Mission Complete, 1 Survival Bonus

TIME PER TURN- 60 Seconds

ENEMIES- 2 Bombardiers and 2 Snipers

PICKUPS- Super Airburst, Health

MINES?- Yes, a large field surrounds the farm.

WATER?- No

VEHICLES?- No

TIPS- 

� Take out the enemy Bombardiers with your snipers and Bombardiers if you have
  any.

� Don't group your hogs together.

� Make sure you collect the pickup in the minefield. To get it use your
  explosives expert to find a path through to it. Use it against one of the
  enemy Snipers.

� Beware of the enemies Poison Gas.

� Use the Health economically.

� Don't under-estimate the enemy Snipers

� Don't stand too close to the mines.

� Your Medic will be put to use here.

� Shelter in the buildings when possible.


.-.                                                                       .-.
| |--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--| |
| | 10b)               MISSION 7 - COMMUNICATION BREAKDOWN         [CMMB] | |
| |                                                                       | |
| |--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--| |
| |                                                                       | |
'-'                                                                       '-'

The enemy has built a fortified communication post while we weren't looking.
It is imperative that they be taken off the air to stop their incessant
gloating.

MAP DESCRIPTION- A winding river splits two hilly regions. The map is snow/
grass based.

DIFFICULTY- 2.5/5

YOUR HOGS- All 2nd level hogs.

PROMOTION POINTS- 1 Mission Complete, 1 Survival Bonus

TIME PER TURN- 45 Seconds

ENEMIES- 1 Bombardier, 1 Scout, 1 Orderly and 2 Grunts

PICKUPS- Super TNT and Health

MINES?- No 

WATER?- Yes

VEHICLES?- 2 Pillboxes and 1 shelter

TIP-

� Use the 2 Super TNTs against the pill-boxes.

� If you manage to capture a pill-box, use it to your advantage.

� Don't cluster, especially at the top of the hill where you start, you are
  vulnerable to machine gun fire from the pill-boxes.

� Take out the enemy Bombardier with your Sniper(s).

� Send your Engineer(s) down to take on the Scout and the Orderly.

� A good way to avoid being hit by the pill-boxes is to hide behind trees.

� The pill-boxes are only operated by Grunts.

� To get to the other side of the river, there is a path on the left of the
  map.

� Access to the pill-box island is near the enemy Bombardier.


.-.                                                                       .-.
| |--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--| |
| | 10c)               MISSION 8 - THE SPYING GAME                 [TSPG] | |
| |                                                                       | |
| |--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--| |
| |                                                                       | |
'-'                                                                       '-'

We suspect that enemy spies have been carrying out acts of treachery from
this location. Pop along for a quick shuftie and be sure to harass any dodgy
looking types while your about it.

MAP DESCRIPTION-  Desert type land that is separated by a long and wide
river. Away from water the land is very hilly.

DIFFICULTY- 2.5/5

YOUR HOGS- 1 3rd level hog, 4 2nd level

PROMOTION POINTS- 1 Mission Complete, 1 Survival Bonus

TIME PER TURN- 45 Seconds

ENEMIES- 1 Medic, 2 Snipers and 2 paratrooping Spies

PICKUPS- Rocket Launcher, Jetpack, Health

MINES?- No

WATER?- Yes

VEHICLES?- 1 mash-tent and 1 shelter

TIPS-

� The enemy spies parachute in on the pigs heads engraved in the ground.
  There is one on the island that you begin on and one to the land on the
  left. Have your explosives expert put at least one mine on each but try to
  put as many around it as possible.

� Use the mash-tent for injured pigs, but destroy it if an enemy gets in.

� To reach the other areas on land, use the stepping stones near to your
  island.

� Use explosives against the enemy spies.

� To kill the spy on your island, hit him into the water until he drowns.

� I find it easier if I don't go for the pickups, but it's your choice.

� Try to vacate both islands before enemy spies land. Your pigs will be left
  open to attack otherwise.


.-.                                                                       .-.
| |--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--| |
| | 10d)                MISSION 9 - THE VILLAGE PEOPLE             [TVGP] | |
| |                                                                       | |
| |--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--| |
| |                                                                       | |
'-'                                                                       '-'

The remnants of a defeated enemy troop have tucked their tails between their
legs and scarpered to a remote hill farm. Find these battle-dodging wimps
and show them how real soldiers behave!

MAP DESCRIPTION- A bit of everything, a minefield, a lake, flat and hilly 
regions in each corner.

DIFFICULTY- 2/5

YOUR HOGS- 2 3rd level hogs and 3 2nd level.

PROMOTION POINTS- 1 Mission Complete, 1 Survival Bonus and 1 Special Bonus.

TIME PER TURN- 45 Seconds

ENEMIES- 2 Bombardiers, 1 Pyrotechnic and another Pyrotechnic parachutes in.

PICKUPS- Cluster Grenade, Mortar, Airstrike and Health.

MINES?- Yes, 1 large field and a smaller patch.

WATER?- Yes

VEHICLES?- 1 shelter and 2 tents.

TIPS- 

� To start with go into the enemy base and use a TNT. If you position it
  right, you can blast a Bombardier of the edge of the map. Now, quickly run
  and jump in the shelter.

� Don't cluster together, you'll be vulnerable to Mortar attacks.

� To get the Special Promotion Point use your explosives expert to pick a
  path through the minefield. In the building in the middle of the field you
  will find the Promotion Point. However make sure you make it to the 
  building. Stopping in the minefield will leave you open to attack and 
  further damage if you slide into the mines.

� In the same building in the minefield you will find a Jetpack. Use it to
  get to the island in the lake. Here you will find an Airstrike.

� Use the Airstrike, but don't hit your own hogs.

� Don't destroy the bridge.

� Don't get too close to the mine patch in the 'village', as you can easily
  be knocked in.

� The only Health pack you will find is in the minefield.

� The entrance to the minefield is on the side facing the lake.

� Try to get the Promotion Point in one turn, you will be left extremely 
  vulnerable to long range attacks that will knock you into the mines.

� Try to complete the mission before the extra Pyrotechnic parachutes in.

� Use the Cluster Grenade pickup just outside of the village to good effect.


.-.                                                                       .-.
| |--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--| |
| |10e)                  MISSION 10 - BANGERS AND MASH              [BGMS]| |
| |                                                                       | |
| |--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--| |
| |                                                                       | |
'-'                                                                       '-'

The guns in the canyon have been causing havoc throughout Saustralia. If you
can silence them the entire island will belong to us.

MAP DESCRIPTION- Desert style map with a huge mountain overlooking the rest
of the map. 

DIFFICULTY- 3/5

YOUR HOGS- 3 3rd level pigs and 2 2nd level.

PROMOTION POINTS- Mission Complete, Survival Bonus and Special Bonus

TIME PER TURN- 45 Seconds

ENEMIES- 2 Gunners, 1 Scout

PICKUPS- TNT, Super TNT, Mortar and Health

MINES?- No, but the Artillery have mine shells.

WATER?- Yes 

VEHICLES?- 2 Artillery and a mash-tent

TIPS-

� Send your 2 most powerful pigs up the mountain to destroy the Artillery
  and recover the Special Promotion Point. If you have 2 explosive experts
  send them both.

� The Promotion Point is in an armoured box. Throw everything you have at 
  one side of the box to get in.

� Place the Super TNT between the 2 Artillery and the armoured box. This
  will destroy them and damage the box.

� Try to stay clear of the Artillery fire.

� The 3 pigs who stay down the bottom must take out the Scout.

� Unless your Medic/Surgeon is the first to move, you cannot help the 
  mash-tent being attacked. 

� To get up the mountain, just follow the brown path.

� Try to use the side of the mountain to protect you from gun fire.

� If your pigs get seriously injured let them stay in the mash tent for a
  turn to recover their health. 


.-.                                                                       .-.
| |--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--| |
| | 11)                     AREA 3 - TROTSVILLE                    [AATV] | |
| |                                                                       | |
| |--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--| |
| |                                                                       | |
'-'                                                                       '-'

HEADLINE- TROTSVILLE TAKEN! WAR OVER BY CHRISTMAS!

AREAS- 5

DIFFICULTY- 3/5

REWARDS- 5 Promotion Points, Restricted film 3/5 'A Soldier Marches On His
Feet'.
 

.-.                                                                       .-.
| |--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--| |
| | 11a)             MISSION 11 - SAVING PRIVATE RIND              [SGPR] | |
| |                                                                       | |
| |--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--| |
| |                                                                       | |
'-'                                                                       '-'

One of your senior ranking hogs has been captured by the evil scum whilst
performing a recce on Trotsville. Use the rest of your lads to launch a
heroic rescue attempt. Show them that they have messed with the wrong pigs.

MAP DESCRIPTION- A big hill looks over a rising path and a minefield. This is
a grass-based map.

DIFFICULTY- 3/5

YOUR HOGS- All 3rd level pigs.

PROMOTION POINTS- 1 Mission Complete, 1 Survival Bonus, 1 Special Bonus

TIME PER TURN- 45 Seconds

ENEMIES- 1 Bombardier and 4 Snipers

PICKUPS- Homing Missiles, Jetpack, Airstrike and Health

MINES?- One field and a small field surrounding the captured pigs.

WATER?- No

VEHICLES?- 1 Shelter

TIPS- 

� Go through the minefield using your Saboteur to get the Promotion Point.

� The trees and boxes on the mounds surrounding your captured pig are really
  hiding Snipers. Attack them if you have the opportunity.

� When you are controlling the captured officer, don't step on the grass as
  there are mines there.

� When a crate is dropped near your captured officer, you will find 2 
  jetpacks. Use the first to escape and then second to get the Airstrike on
  top of the tall pillar, near the minefield.

� When you kill the Bombardier, a crate containing Homing Missiles is dropped
  into the minefield.

� Use the Homing Missiles at your first opportunity.

� You can also enter/exit the minefield by a path that runs down the side of
  the hill.


.-.                                                                       .-.
| |--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--| |
| | 11b)                  MISSION 12 - JUST DESERTS                [JTDS] | |
| |                                                                       | |
| |--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--| |
| |                                                                       | |
'-'                                                                       '-'

A battalion of our tanks has been pinched! Our watchful scouts have tracked
them to this desert oasis. Take up pursuit in your own tanks and make sure
they get what's coming to them!

MAP DESCRIPTION- In a desert a band of mines separate two sides.

DIFFICULTY- 3/5

YOUR HOGS- All 3rd level

PROMOTION POINTS- 1 Mission Complete, 1 Survival Bonus and 1 Special Bonus

TIME PER TURN- 45 Seconds

ENEMIES- 3 Pyrotechnics and 2 Spies

PICKUPS- Homing Missiles, Airstrike and Health

MINES?- Yes

WATER?- No

VEHICLES?- 6 Tanks

TIPS-

� At first DO NOT get into the tanks. Instead go to your left and there is
  a gap in the hill. Go here and there is a drop-area. Here each pig will
  receive a Homing Missile, so use these before you get in the tanks.

� Attack the entire group with the Homing Missiles.

� Each pig can only receive one missile.

� Destroy all the enemy tanks to get the Special Promotion Point. It is
  dropped in the middle of the minefield- use a tank to get to it.

� Don't cluster together, you'll be vulnerable to Airbursts.

� When the Airstrike crate is dropped on the edges of the minefield, make
  sure you get it before the enemy.

� To begin with, the enemy spies are disguised as trees.

� Line up with the enemies and fire Airbursts at full power at them once 
  your supply  of Homing Missiles is used up.

� Be careful not to let any enemies get into your tanks. This will make 
  your task harder.

� If an enemy picks up the Airstrike, kill him before he uses it. When he
  dies the pickup will be left behind.

� Don't stop near the minefield as you can easily be knocked in. 


.-.                                                                       .-.
| |--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--| |
| | 11c)                MISSION 13 - GLACIER GUNS                  [GLGS] | |
| |                                                                       | |
| |--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--| |
| |                                                                       | |
'-'                                                                       '-'

We must take this arctic base in order to prepare the way for a crucial
landing by our ground troops. Take your best chaps in and leave the enemy in
no doubt who wears the trousers in this war!

MAP DESCRIPTION- Snow-based with a huge area of water/glaciers and a smaller
area of land.

DIFFICULTY- 3/5

YOUR HOGS- 1 Commando, 4 3rd level pigs

PROMOTION POINTS- 1 Mission Complete, 1 Survival Bonus and 1 Special Bonus

TIME PER TURN- 45 Seconds

ENEMIES- 5 Gunners

PICKUPS- Anti-P Mines, Rocket Launchers, Health, Airstrike

MINES?- No

WATER?- Yes

VEHICLES?- 5 Pill-boxes

TIPS-

� Use the Commando's Jetpack to get to the Promotion Point behind the first
  pill-box (use your map if you are unsure).

� Pick up the Rocketlauncher and use it against the pill-boxes. However,
  make sure you are close enough because it is hard to be very accurate
  with them.

� Pick up the Anti-P mines and use them against the pill-boxes and
  enemy hogs. 

� Beware of falling into the water.

� Don't forget the Commandos can swim without losing health.

� For every pill-box destroyed, a weapons-drop is made.

� When you are on the ledge where there are 3 pill-boxes, use the trees as
  protection against them.

� The Saboteur's TNT will be effective against the pill-boxes as will be the
  Commando's Cluster Grenade.

� Don't forget the Gunners will lose health if knocked into the water.

� The airstrike is located beneath the left-hand most pill-box. It is a
  pickup that comes in a weapons drop.


.-.                                                                       .-.
| |--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--| |
| | 11d)               MISSION 14 - BATTLE STATIONS                [BTTS] | |
| |                                                                       | |
| |--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--| |
| |                                                                       | |
'-'                                                                       '-'

Our misguided foes are attempting to expand their operations on Trotsville by
constructing a new HQ in these hills. Launch an attack from our own base and
demolish it before it becomes operational.

MAP DESCRIPTION- A very hilly region, with a large minefield separating the 
top from the bottom.

DIFFICULTY- 3/5

YOUR HOGS- 1 Commando, 4 3rd level pigs

PROMOTION POINTS- 1 Mission Complete, 1 Survival Bonus, 1 Special Bonus

TIME PER TURN- 45 Seconds

ENEMIES- 4 Pyrotechnics

PICKUPS- Homing Missiles, Airburst, Health

MINES?- 33% of the map is a minefield

WATER?- No

VEHICLES?- No

TIPS-

� Every turn an Airburst weapons drop will be made. Make sure that pig
  picks up one and focus 2 pigs on one pair of Pyrotechnics and the other 2
  on the other pair. Keep the shot at the default trajectory and use 90%-100%
  power. Repeat this process.

� Keep trying out the above process and you will quickly find your range.

� You can get across the minefield by following the rough path, but I'd
  advise you not to, as you are likely to be hit into the minefield.

� The Promotion Point is situated in the opposite corner of the map to your
  bases (between the 2 enemy bases). Use the Commandos jetpack to reach the
  point. I would advise that you do this in the first turn.

� Use your Commando's new position to punish the enemy with Cluster
  Grenades etc. Pick up the health pack here as well. It gives you a cool
  100HP.

� Use your base as protection against attack.

� If you are knocked out of your base, still continue with the airbursting.

� Your Surgeon will probably be put to good use.


.-.                                                                       .-.
| |--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--| |
| | 11e)               MISSION 15 - FORTIFIED SWINE                [FFSW] | |
| |                                                                       | |
| |--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--| |
| |                                                                       | |
'-'                                                                       '-'

The unspeakable has happened!- The General's secret wine cellar has fallen 
into enemy hands! Take it back from the unrefined enemy and Trotsville will
be ours.

MAP DESCRIPTION- Some water, a minefield, a river, a bit of everything
really.

DIFFICULTY- 3/5

YOUR HOGS- 2 Commandos, 3 3rd level pigs

PROMOTION POINTS- 1 Mission Complete, 1 Survival Bonus and 1 Special Bonus

TIME PER TURN- 45 Seconds

ENEMIES- 3 Spies and a Pyrotechnic

PICKUPS- Jetpack, Airstrike and Health

MINES?- 2 fields, both passable

WATER?-Yes

VEHICLES?- 1 Duck

TIPS-

� On an island on the left of the lake you will find the Duck tank and the
  drop point that will give you 5x Rocket Launchers.

� To get to the island, swim with your Commandos or use a jetpack.

� IMPORTANT- Do not blow up the wine cellar (the building opposite as you
  start). This would mean that you would not get the Special Promotion Point,
  earned by keeping the cellar intact.

� To get to the opposite side of the river, keep to the edge of the
  minefield and you will be able to use the bridge.

� Shoot the explosive barrels next to the enemy spies to deal maximum
  punishment.

� Another good way to kill enemies is to hit them into the minefield using
  things such as knives, trotters, bayonets and cattle-prod etc.

� If the Duck tank is blown up with one of your pigs inside, while your in
  the water, it will drown unless it is a Commando.

� You don't have to pick up the Promotion Point, it is automatically awarded
  to you.


.-.                                                                       .-.
| |--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--| |
| | 12)                    AREA 4 - BELLYOPOLIS                    [AABY] | |
| |                                                                       | |
| |--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--| |
| |                                                                       | |
'-'                                                                       '-'

HEADLINE- BELLYOPOLIS IS OURS! OUR WAR MACHINE IS UNSTOPPABLE!

DIFFICULTY- 3.5/5

AREAS- 5

REWARDS- Top Secret Tape 4/5, 5 Promotion Points.


.-.                                                                       .-.
| |--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--| |
| | 12a)                 MISSION 16 - OVER THE TOP                 [OVTT] | |
| |                                                                       | |
| |--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--| |
| |                                                                       | |
'-'                                                                       '-'

The enemy have secretly begun to fortify a stretch of their front line on
Bellyopolis; they must be expecting an invasion. Let them know their secrets
out and stop them from getting any fancy ideas!

MAP DESCRIPTION- 1 Huge hill dominates the scene, with many small hills and
valleys surrounding.

DIFFICULTY- 3.5/5

YOUR HOGS- 3 Commandos and 2 3rd level pigs

PROMOTION POINTS- 1 Mission Complete, 1 Survival Bonus, 2 Special Bonus

TIME PER TURN- 45 Seconds

ENEMIES- 1 Grunt, 1 Gunner, 1 Commando and 3 more Gunners will parachute in.

PICKUPS- Cluster Grenades, Medicine Balls and Health

MINES?- No, but Artillery have mine shells.
 
WATER?- No

VEHICLES? 2 Artilleries.

TIPS-

� From the start, jetpack up to the artillery. Next to one of them you will
  find the drop point. It will give you a super TNT. Use this against the
  artillery. Follow this process with the next Commandos. When each of the
  artillery are destroyed, a Promotion Point is dropped in on either side of
  the bridge. Make sure you don't destroy the bridge.

� Make sure you collect both Special Promotion Points (this is the first
  mission with more than one).

� 3 Gunners will parachute in, so try and destroy the artillery before the
  enemy can make use of them.

� Kill the Grunt without destroying the bridge- it's bait, don't take it.
  Use a sniper rifle to take him out.

� When you have destroyed the artilleries, attack the Gunner nearest to your
  pigs.

� In 2 of the 4 corners of the map, there are access hills that will take
  you up to the artilleries.

� Try to gain a third Super TNT with your third Commando. Use it against the
  enemy Commando.


.-.                                                                       .-.
| |--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--| |
| | 12b)             MISSION 17 - GENEVA CONVENTION                [GVCV] | |
| |                                                                       | |
| |--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--| |
| |                                                                       | |
'-'                                                                       '-'

Wave after wave of our raw recruits have been eaten up by the enemy here. We
believe they may be elite forces. Your lads have seen plenty of action now,
so it should be a doddle to see them off. Shouldn't it?

MAP DESCRIPTION- A large grass valley, with a river in the centre.

DIFFICULTY- 2.5/5

YOUR HOGS- 4 Commandos, 1 3rd level pig

PROMOTION POINTS- 1 Mission Complete, 1 Survival Bonus, 1 Special Bonus (I
know it should be 2, but there's a glitch in the game).

TIME PER TURN- 45 Seconds

ENEMIES- 4 Commandos

PICKUPS- Cluster Grenades

MINES?- Yes

WATER?- Yes

VEHICLES?- 4 Mash-tents

TIPS-

� The enemies in the medic-tents are not fully recovered. Take advantage of
  this straight away. The tents are in a rhombus shape-

                ____________________
               ,                    .
              /         O            \
             /                    O   \
            /                          \
           /                 O          \
          /    O                         \


The first one that you should attack is the second one from the right. Hit
this with a sniper rifle and this will leave the Commando on 10 health. He
will then limp to the one furthest to the right. Destroy this one and both
pigs will be killed. On the next turn a Commando will be revived 50HP (the
one in the highest tent). Wait until he has had his turn and attack the
remaining tent. This will leave the occupant on 10 health. A Promotion Point
will now be dropped in on the other side of the minefield. Use a jetpack to
get to it and then complete the mission.

� Don't destroy the bridge.

� Beware of the mines around the waters edge.

� Don't group together.

� Don't try to find a path through the minefield to the Promotion Point.

� Try not to get into hand-to-hand combat, keep to a distance. The Sniper
  Rifle is especially useful for this.

� Once you get one Special Promotion Point, that is all you can gain from
  this level. 


.-.                                                                       .-.
| |--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--| |
| | 12c)                  MISSION 18 - I SPY...                    [ISPY] | |
| |                                                                       | |
| |--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--| |
| |                                                                       | |
'-'                                                                       '-'

Our courageous spies have located the enemies secret intelligence HQ- the
home of their most accomplished agents. We must move swiftly to bring these 
treacherous hogs the justice!

MAP DESCRIPTION- An uneven desert wasteland.

DIFFICULTY- 3.5/5

YOUR HOGS- 4 Commandos, 1 3rd level pig

PROMOTION POINTS- 1 Mission Complete, 1 Survival Bonus and 2 Special Bonuses

TIME PER TURN- 30 Seconds

ENEMIES- 5 Spies

PICKUPS- Super TNT, Cluster Grenades and Health

MINES?- No

WATER?-No

VEHICLES?- No

TIPS-

� Beware of the enemy's poison gas.

� Destroy the Promotion Point crates by throwing all you have at it. However,
  collect the Super TNT crate and use it against the crates for maximum effect.

� Stay alert for surprise attacks.

� Poison gas will also be good weapon against the spies.

� Deduce enemy positions early.

� You may wish to designate 2 pigs to the Promotion Points and the other 3
  to fighting the enemy. However if you wait for the Super TNT weapons drop
  this is not imperative.

� Use the health crates or medicine darts if you get poisoned.

� If you are in trouble, hide to ensure your safety.

� Try not to gather together or stay in open spaces e.g. around the Promotion
  Point crates.


.-.                                                                       .-.
| |--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--| |
| | 12d)              MISSION 19 - CHEMICAL COMPOUND               [CHCD] | |
| |                                                                       | |
| |--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--| |
| |                                                                       | |
'-'                                                                       '-'

Captured intelligence has revealed that our unscrupulous adversaries are
manufacturing deadly chemical weapons. Make a surprise visit and treat them
to some of your own chemistry.

MAP DESCRIPTION- Very uneven, snow area, with just a single path through. 

DIFFICULTY- 4/5

YOUR HOGS- 5 Commandos

PROMOTION POINTS- 1 Mission Complete, 1 Survival Bonus and 2 Special Bonuses

TIME PER TURN- 30 Seconds

ENEMIES- 1 Surgeon, 1 Spy, 1 Commando and a Pyrotechnic

PICKUPS- Jetpack, Rocket Launcher, Airstrike and Health

MINES?- Yes

WATER?- No

VEHICLES?- 1 pill-box and the chemical transports that you need to destroy.

TIPS-

� First of all jetpack into the middle of the minefield and get the
  Airstrike crate. Use it as and when you see fit.

� Destroy the chemical transports by throwing a grenade into the explodable
  barrels and they transports will be destroyed. You will receive a Promotion
  Point for this.

� Attack the bridge and destroy the bridge with the enemy spy on it,
  otherwise he will come and poison your pigs.

� When the enemy force is reduced to 2, another Pyrotechnic will parachute
  in. Kill him to receive the second Promotion Point. You will need to jetpack
  to it, so make sure you save one.

� Make sure the last pig that you kill is not the Pyrotechnic who parachutes
  in. Otherwise  the mission will be over and you won't be able to collect
  the second Promotion Point. 

� Try to stay out of the firing line of the pill-box.

� Don't group together.

� Use the Rocket Launchers against the pill-box.

� If you are in doubt, hide to ensure your safety.


.-.                                                                       .-.
| |--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--| |
| | 12e)                MISSION 20 - ACHILLES HEAL                 [ACHL] | |
| |                                                                       | |
| |--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--| |
| |                                                                       | |
'-'                                                                       '-'

The opposition are desperately trying to get medical supplies to their
faltering front line on Bellyopolis. If we can prevent them from ever
arriving the island will be ours for the taking.

MAP DESCRIPTION- A large hill with trenches at the bottom.

DIFFICULTY- 3/5

YOUR HOGS- 5 Commandos

PROMOTION POINTS- 1 Mission Complete, 1 Survival Bonus and 2 Special Bonuses

TIME PER TURN- 30 Seconds

ENEMIES- 5 Surgeons

PICKUPS- Bazooka, Medicine Balls, Homing Missiles

MINES?- No

WATER?- No

VEHICLES?- 1 mash-tent

TIPS-

� Although killing 5 Surgeons seems a simple task, they are very good at
  healing themselves. Just when you think they have been defeated, then
  reinforcements will parachute in. The best way to handle this one is to
  stay in your base and use it as a sniper's nest.

� Destroy the mash-tent straight away.

� Don't group together.

� Don't stray too far from the top of the hill.

� Take them out one by one.

� Don't forget to use the medicine balls dropped down to you.

� When the reinforcements parachute in just sniper these also.

� The drop zone is down near the enemy base and will give you Hi-Explosive 
  grenades.

� The Promotion Points are dropped in at random times throughout the 
  encounter. Make sure you don't complete the mission without collecting them
  both.

� Airbursts may also be a useful weapon.


.-.                                                                       .-.
| |--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--| |
| | 13)                    AREA 5 - ARSTRIA                        [AAAA] | |
| |                                                                       | |
| |--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--| |
| |                                                                       | |
'-'                                                                       '-'

DIFFICULTY- 5/5

AREAS- 4

REWARDS- Top Secret Tape 5/5


.-.                                                                       .-.
| |--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--| |
| | 13a)                  MISSION 21 - HIGH AND DRY                [HGDY] | |
| |                                                                       | |
| |--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--| |
| |                                                                       | |
'-'                                                                       '-'

Extremely hostile Special Forces units have been sighted dangerously close to
our one and only supply route on Arstria. If we lose this territory our
invasion plans will be shattered. 

DIFFICULTY- 3.5/5

YOUR HOGS- 2 Heroes, 3 Commandos

PROMOTION POINTS- 1 Mission Complete, 1 Survival Bonus and 3 Special Bonuses

TIME PER TURN- 30 Seconds

ENEMIES- 5 Commandos

PICKUPS- Rocketlauncher, Guided Missiles

MINES?- No

WATER?- A small channel at the bottom of a gully.

VEHICLES?- 2 Shelters

TIPS-

� At the start you are clustered together. Break up quickly because you are
  open to attack.

� With your first Hero go straight into one of the Shelters and use the
  Airstrike. Air it between the officers messes on the opposite island. This
  should destroy them both and uncover some hiding enemies.

� There are 3 officers mess' to destroy. Each to you destroy one a 
  Promotion Point will be dropped. There are two on the enemies side and one
  on yours.

� With your second Hero, again get into a Shelter and use the Airstrike. 
  This time aim for any enemies that you can see.

� Wait until all 3 Promotion Points have been dropped and collect them all
  together. Use a Jetpack or Spec-Ops to get across. Or you can walk if need
  be.

� Use TNT to destroy the officers mess near your base.

� Weapons drops will be made inside a building close to your base. Blow open
  the door with TNT to gain access. The crates will contain Guided Missiles.

� Use TNTs and Cluster Grenades to take out the remaining enemy.
  Alternatively, make use of the guides missiles. Fire them from inside the
  building for extra protection.


.-.                                                                       .-.
| |--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--| |
| | 13b)                MISSION 22 - ASSASSINATION                 [ASSN] | |
| |                                                                       | |
| |--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--| |
| |                                                                       | |
'-'                                                                       '-'

Your team have been chosen for a secret mission. to assassinate one of the
enemy's most notorious commanders, thus breaking the enemies morale. Bring an
abrupt end to his commission and then finish off his personal guard!

MAP DECRIPTION- A snowy wasteland surrounds a heavily fortified area.
A medium sized minefield is just to the side of the fortification.

DIFFICULTY- 5/5

YOUR HOGS- 2 Heroes and 3 Commandos.

PROMOTION POINTS- 1 Mission Complete, 1 Survival Bonus and 3 Special Bonuses

TIME PER TURN- 30 Seconds

ENEMIES- 1 Hero, 2 Gunners, 1 Scout

PICKUPS- Jetpack, Airstike, Health

MINES?- Yes a good sized field.

WATER?- No

VEHICLES? 2 Artilleries, 1 Pill-box and 1 Shelter

TIPS-

� With your first move Jetpack up to the Pill-box and get in it. If you
  don't the enemy Scout will get in and cause havoc amongst your troops. Now
  use an Airstrike on the enemy Artilleries. If you position your cursor just
  between them, they will receive heavy damage.

� With your second turn attack the Shelter which contains the enemy Hero.
  Use either TNT or a Cluster Grenade. Repeat this until it is blown up. If
  you do not do this the Hero will call in an Airstrike to attack the base.
  He would be safe inside the Shelter, so that is why it must be destroyed.

� A Promotion Point will be dropped when you have killed the Hero. It will
  be dropped just outside your base, at the back of the minefield. Use a 
  Jetpack to reach it. Once you have done so pick up the Jetpack nearby- this
  is your escape route. Use it to fly over the minefield. Aim to land on
  top of the pickup near the corner of the map. Inside are 3 Airstrike, which
  will prove very useful.

� Two more Promotion Points will be dropped when you destroy each of the
  Artillery. Use Airstrikes wherever possible to attack the Artillery. One
  Point will be dropped inside your base, the other will be one a ledge out
  side it. Use a Jetpack to reach it. 

� Try not to cluster together because the Artillery will be attacking your
  base with shells.

� Get your pig out of the Pill-box before it is destroyed.

� If you managed to capture an Artillery use it against the other one.

� If you are not quick enough, the enemies backup will parachute in. This
  will consist of Pyrotechnics.

� Destroy the Pill-box if you vacate it and the Scout is still around.


.-.                                                                       .-.
| |--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--| |
| | 13c)                 MISSION 23 - HERO WARSHIP                 [HRWP] | |
| |                                                                       | |
| |--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--| |
| |                                                                       | |
'-'                                                                       '-'

Intelligence reveals that leading enemy commanders are conducting talks at
this secret location in Arstria. You must ensure that the only conclusion
they reach is that we are hard as nails!

MAP DECRIPTION- Barren desert landscape. Many gullies and ridges. A small
channel of water runs along one edge of the map.

DIFFICULTY- 4/5

YOUR HOGS- 3 Heroes, 2 Commandos

PROMOTION POINTS- 1 Mission Complete, 1 Survival Bonus and 4 Special Bonuses

TIME PER TURN- 30 Seconds

ENEMIES- 4 Heroes

PICKUPS- Health, Guided Missile, Cluster Grenade, Bazooka, Homing Missile,
Spec-Ops, Jetpack, Airstike

MINES?- A very small patch

WATER?- A small channel

VEHICLES?- 2 Pill-boxes 3 Shelters

TIPS-

� Move away from each other as quickly as possible. There will be a lot of
  Airstrikes so try and isolate each pig.

� With your first move spread out and use and Airstrike. The enemy are
  hiding in boxes to your left. You will be able to see them with a birds eye
  view. Place the Airstrike where it will do most damage.

� Now that your enemies are exposed with your next two turns use Airstrikes
  again.

� For each of the first 3 enemies that you kill a Promotion Point will be
  dropped near your base. Use a Jetpack to reach them, but don't do this until
  the end of the mission. You'll see why in a minute.

� Where the health crate is there is another Promotion Point. Jetpack across
  and pick it up.

� If your enemies are not dead or hiding in Shelters after the Airstrike,
  attack them with Airbursts, Cluster Grenades, TNT anything that you find
  suitable. However, don't forget to keep your health up in case of a 
  surprise attack.

� Watch out for weapons drops. Eventually a 5x Airburst drops into the
  enemy base. Pick it up before they do.

� Once you kill the last Hero something strange will happen. Another medal
  will be dropped. I realise that on this mission you should only gain 4, but
  this 5th one will make up for the glitch on the Geneva Convention mission.
  Now, if you look at the shape in which the other 3 Promotion Points have
  been dropped, you'll see it is in a triangle shape. The final one will make
  up a diamond shape. So position a one or a few of your pigs around that
  area before you kill the final Hero. When you kill him the Promotion Point
  will be dropped on the head of you pig. Genius! It will say that you only
  gained 4 on the mission overview, but you will be awarded 5.

.-.                                                                       .-.
| |--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--| |
| | 13d)                MISSION 24 - HAMBURGER HILL                [HRHL] | |
| |                                                                       | |
| |--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--| |
| |                                                                       | |
'-'                                                                       '-'

The enemy has sent all of their remaining infantry into the fray, in a
desperate final attempt to hold the island of Arstria. This is going to be
extremely tough, don't let me down!

MAP DECRIPTION- A snow landscape on very hilly ground. 

DIFFICULTY- 2/5

YOUR HOGS- 4 Heroes, 1 Commando

PROMOTION POINTS- 1 Mission Complete, 1 Survival Bonus and 4 Special Bonuses

TIME PER TURN- 15 Seconds

ENEMIES- 8 Pyrotechnics

PICKUPS- Health, Guided Missiles, Bazooka, Spec Ops, Jetpack, Airstrike

MINES?- No

WATER?-No

VEHICLES?- No

TIPS-

� This mission is extremely easy. The hardest thing about it is trying
  to work out how to get the Promotion Points. However I'll tell you how to
  do this so don't worry. 

� First of all you can tear apart the enemy with an Airstrike or two. 
  However, be careful to keep at least one enemy alive.

� Once you have dealt with the enemy force, take each one of your men
  over to the enemy position. On the ground around here you will see a pigs
  face. Walk over it and the General will drop you a medal in. Do this for
  each one of your pigs until you have all 5 Promotion Points. When you have
  collected your Promotion Point, use Hide to make sure all your pigs are
  safe from attack.

� Be wary that you only have 15 seconds for each turn now.

� Try not to cluster together the Pyrotechnics have powerful projectiles.


.-.                                                                       .-.
| |--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--| |
| | 14a)              MISSION 25 - WELL, WELL, WELL!               [TIOS] | |
| |                                                                       | |
| |--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--| |
| |                                                                       | |
'-'                                                                       '-'

This is it lads; The Isle of Swill. The reason we began this war and the
reason you haven't had clean underwear for the last 3 years!

If we can take the island we will have all the swill we will ever need.


MAP DECRIPTION- Very hilly region with many gullies. At the bottom of these
gullies lie many poisonous pools.

DIFFICULTY- 5/5

YOUR HOGS- 5 Heroes

PROMOTION POINTS- Zero. But you do get a survival bonus. Once you have
completed this mission you unlock the 'Mardy Pig's' team, also know as Team
Lard. These pigs fight in purple and that's about as far as their advantage
goes. Enjoy. Make sure that you save the team before you quit otherwise you
will lose them. 

TIME PER TURN- 30 Seconds

ENEMIES- 5 Legends (They are Hero +1, with 200HP), 1 Gunner

PICKUPS- Health, Jetpack

MINES?- No

WATER?- Yes and no. There is water but its poisonous.

VEHICLES?- Pill box

TIPS-

� If you want this mission over with quickly there is a way around doing
  it 'properly'. With your first move use a Jetpack or Spec-Ops to land
  on top of the enemy Pill-box. The enemy Gunner will then get out and 
  attack you. All you need to do now is use a TNT to knock him into the
  poison pool behind. Otherwise you can just use a Cluster Grenade to kill
  him. Job done, mission over. If you'd rather play the mission as it 
  should be played though...

� If you play the mission in the way it was intended, the enemy force is
  made up of the captains of each nation that you have fought. There will
  also be a purple Gunner in the Pill-box from Team Lard.

� Destroy the swill wells to gain a weapons drop.

� You don't have to worry about keeping your hogs alive on this mission. It
  is the last mission and there are no Promotion Points (ergo Survival
  Bonuses) to be had.

� Do not fall into the green water. It is poisoned and you will react the
  same as when your hog has been poison gassed. 

� Jump in the pill-box if you get the oppotunity.

� With your first two turns I would advise you to Hide. The only enemy that
  starts on the map is in the Pill-box. The others parachute in. If you Hide
  then you will give 2 of your pigs some protection.

� Try to stay on high ground if possible, this well lessen the potency of
  the enemies Fire Rain Shells.

� Try to knock the enemy into the poisonous water.

� Airstrikes and Cluster Grenades will be your most useful weapons.

� Because of the enemy Fire-Rain Shells, if your HP drops below 100, heal
  yourself otherwise death is likely.


.-.                                                                       .-.
| |--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--| |
| | 14b)                 MARDY PIGS AND TEAM LARD                  [MPTL] | |
| |                                                                       | |
| |--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--| |
| |                                                                       | |
'-'                                                                       '-'

Once you have finished all the missions you will watch the final film and
enjoy your victory. But once that is over you will unlock a new team-
Mardy Pigs or 'Team Lard'.

If you start a new campaign with Team Lard you will win back Saustralia from
the team that you used to complete the game first time around (I used
Tommy's Trotters). In addition to this the game will be harder. For example
the first mission- War Foundation would normally have 3 Grunts as enemies.
These Grunt have been upgraded to Gunners. This is 'hard mode' if you will. 

I have a little bit of a problem here. Ocasionally, when you complete the
game, you will receive a 260 medal reward for your next game. However, on
other ocassions, you won't recieve the reward. If anyone can give me a
definite answer as to how the medals are earned it would be much appreciated.


.-.                                                                       .-.
| |--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--| |
| | 15)                        WEAPONS GUIDE                       [WPGD] | |
| |                                                                       | |
| |--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--| |
| |                                                                       | |
'-'                                                                       '-'
                            ,----------------.
                            |      KEY       |
                            |--------,-------|
                            |   L    | LONG  |
                            |--------|-------|
                            |   XL   | EXTRA |
                            |        | LONG  |
                            |--------|-------|
                            |   W    | WIDE  |
                            |--------|-------|
                            |   S    | SHORT |
                            '--------'-------'

.--------------------------------------------------------------------------.
|   WEAPON     | RANGE |MAX HP|                 COMMENT                    |
|              |       |      |                                            |
|--------------|-------|------|--------------------------------------------|
| 1000lbs Shell|   L   | 100  |Extremely powerful but limited range. Found |
|              |       |      |in Artilleries.                             |
|--------------|-------|------|--------------------------------------------|
|  Airburst    |  W/L  |  60  |Similar to a bazooka, but after the initial |
|              |       |      |explosion another round of bombs drop.      |
|--------------|-------|------|--------------------------------------------|
|  Airstrike   | W/XL  | 50+  |This will get you out of a tight spot. Call |
|              |       |      |in an airstrike and you can select an area  |
|              |       |      |to be bombed by your blimp. Very few about  |
|              |       |      |until later on where Hero's have them. This |
|              |       |      |can be used while inside a building/vehicle.|
|--------------|-------|------|--------------------------------------------|
| Anti-P Mine  |   S   |  ?   |Use this against enemy pill-boxes and       |
|              |       |      |enemies. It explodes and a round of bombs   |
|              |       |      |issue from it.                              |
|--------------|-------|------|--------------------------------------------|
|   Bayonet    |   S   |  10  |Least weapon on the game. Extremely basic,  |
|              |       |      |you'll probably have no use for it. Ever.   |
|--------------|-------|------|--------------------------------------------|
|   Bazooka    |  XL   |  40  |It's long range is effective if you can     |
|              |       |      |master the use of the heavy weapons.        |
|--------------|-------|------|--------------------------------------------|
| Cattle Prod  |   S   |  25  |Surprisingly powerful. Will hit your enemy  |
|              |       |      |a good way away.                            |
|--------------|-------|------|--------------------------------------------|
|   Cluster    |  W/L  |  30+ |Similar to both the grenade and the airburst|
|   Grenade    |       |      |After initial explosion another round of    |
|              |       |      |mini-grenades are released.                 |
|--------------|-------|------|--------------------------------------------|
|  Fire Rain   | L-XL  |25-150|Drops a shell that explodes and then leaves |
|    Shell     |       |      |balls of fire trailing. Very dangerous.     |
|              |       |      |Found in Artilleries but Legends have them  |
|              |       |      |also. Damage caused is 25 for every fireball|
|              |       |      |so maximum damage will be around 150HP      |
|--------------|-------|------|--------------------------------------------|
| Flamethrower |  M/W  |20-30 |Wide range.Propels the enemy across the map.|
|              |       |      |Works effectively against vehicles/shelters.|
|              |       |      |Damage caused is 20 from a pill-box and 30  |
|              |       |      |from a hand held flamethrower. This is      |
|              |       |      |especially effective against tanks and      |
|              |       |      |buildings.                                  |
|--------------|-------|------|--------------------------------------------|
|   Grenade    |  L/W  |  30  |Basic weapon. Very versatile and useful     |
|              |       |      |early on. Throw the grenade and detonate it |
|              |       |      |yourself.                                   |
|--------------|-------|------|--------------------------------------------|
|   Grenade    |   XL  |  30  |Exactly the same as a Grenade but has a     |
|   Launcher   |       |      |longer range.                               |
|--------------|-------|------|--------------------------------------------|
|Guided Missile|   XL  |  50  |This is a rocket that you actually control. |
|              |       |      |It will take a course that you guide it on. |
|--------------|-------|------|--------------------------------------------|
|Healing Hands |   S   | +20  |Use this on one of your injured hogs and it |
|              |       |      |will be restored 20HP.                      |
|--------------|-------|------|--------------------------------------------|
|    Hide      |   S   | N/A  |Hides your hog away, so that he cannot be   |
|              |       |      |seen by the enemy.                          |
|--------------|-------|------|--------------------------------------------|
| Hi-Explosive |   L   |  60  |Exactly the same as a grenade, but it is    |
|   Grenade    |       |      |more powerful.                              |
|--------------|-------|------|--------------------------------------------|
|Homing Missile|   XL  |  40  |Select an exact position on the map to      |
|              |       |      |attack and launch a rocket at it.           |
|--------------|-------|------|--------------------------------------------|
|  Jetpack     |   L   |  15  |Not a weapon as such. Helps to transport    |
|              |       |      |your hogs around the map. However if it     |
|              |       |      |lands on an enemy, it will cause damage.    |
|--------------|-------|------|--------------------------------------------|
|    Knife     |   S   |  15  |A small upgrade to the bayonet. Packs more  |
|              |       |      |punch and propels enemies further away.     |
|--------------|-------|------|--------------------------------------------|
| Long Range   |  XL   |  ?   |Found in Artilleries. Very long range and   |
|    Shell     |       |      |very powerful.                              |
|--------------|-------|------|--------------------------------------------|
| Machine Gun  | W/L   |20-40 |These work a lot like the flamethrower. They|
|              |       |      |are often found in pill-boxes. Damaged      |
|              |       |      |is caused is 20 for a hand gun and 40       |
|              |       |      |if fired from a pill-box.                   |
|--------------|-------|------|--------------------------------------------|
| Madness Gas  |   L   |  15  |Will send your enemy farting across and     |
|              |       |      |possibly off the map.                       |
|--------------|-------|------|--------------------------------------------|
|Medicine Ball |   L   | +30  |Works the same as a grenade, but instead of |
|              |       |      |a blast, health restoring medicine issues.  |
|--------------|-------|------|--------------------------------------------|
|Medicine Dart |   L   | +40  |Works the same as a rifle but it gives HP.  |
|              |       |      |Fire straight upwards to heal yourself.     |
|--------------|-------|------|--------------------------------------------|
|    Mine      |   S   |  20  |Plant a mine on your enemy and it will      |
|              |       |      |instantly explode. Alternatively plant it   |
|              |       |      |anywhere on the map and it will remain      |
|              |       |      |hidden from all except engineers. You can   |
|              |       |      |use two of these in one turn.               |
|--------------|-------|------|--------------------------------------------|
|  Mine Shell  |   L   |  ?   |This shell will hit and then drop a number  |
|              |       |      |of mines where it hits the ground. Found in |
|              |       |      |Artilleries.                                |
|--------------|-------|------|--------------------------------------------|
|   Mortar     |  XL   |  ?   |Much the same an airburst but more powerful |
|              |       |      |with no power gauge.                        |
|--------------|-------|------|--------------------------------------------|
|  Pickpocket  |   S   | N/A  |Will steal a random weapon from an enemy    |
|              |       |      |every time it is used.                      |
|--------------|-------|------|--------------------------------------------|
|   Pistol     |   L   |  20  |See rifle.                                  |
|              |       |      |                                            |
|--------------|-------|------|--------------------------------------------|
|  Poison Gas  |   L   |  15+ |Poison your enemy and it will take away 15HP|
|              |       |      |plus 10HP for any turn your enemy takes. If |
|              |       |      |you poison an enemy and leave them with less|
|              |       |      |than 10HP, they will take there turn and    |
|              |       |      |immediately die. This effectively means that|
|              |       |      |the enemy will miss a turn.                 |
|--------------|-------|------|--------------------------------------------|
|    Rifle     |   L   |  20  |Fairly basic weapon but useful in early     |
|              |       |      |missions.                                   |
|--------------|-------|------|--------------------------------------------|
| Rifle Burst  |   L   |15-45 |This issues 3 shots. Each hit will cause 15 |
|              |       |      |Hp of damage. Shots will rise in height.    |
|--------------|-------|------|--------------------------------------------|
|Rocketlauncher|  XL   |  50  |Mainly found in pickups. Works much like the|
|              |       |      |rifle but causes much more damage.          |
|--------------|-------|------|--------------------------------------------|
|  Self-Heal   |   S   | +50  |Self explanatory. Plus 50 HP.               |
|              |       |      |                                            |
|--------------|-------|------|--------------------------------------------|
|   Shotgun    |   L   | 15+  |Main blast will take 15 HP, but there are a |
|              |       |      |series of 3HP shots as well. This will also |
|              |       |      |propel the enemy a short way across the map.|
|--------------|-------|------|--------------------------------------------|
|Shrapnel Gren.|  W/L  | 30+  |Instead of just an explosion, shrapnel is   |
|              |       |      |fired out, possibly adding to injury.       |
|--------------|-------|------|--------------------------------------------|
| Sniper Rifle |  XL   |  40  |Extremely useful weapon throughout the game.|
|              |       |      |Has a long range than rifle, making it more |
|              |       |      |accurate.                                   |
|--------------|-------|------|--------------------------------------------|
|  Spec-Ops    |  XL   | N/A  |Select a position on the map to be dropped. |
|              |       |      |The blimp will drop you there.              |
|--------------|-------|------|--------------------------------------------|
|   Suicide    |   S   |  50  |Causes damage to your enemy but also kills  |
|              |       |      |your pig. Not to be used in One Player Mode.|
|--------------|-------|------|--------------------------------------------|
|Super Airburst|  W/L  |  ?   |Works the same as an airburst, but there is |
|              |       |      |an extra round of bombs.                    |
|--------------|-------|------|--------------------------------------------|
|Super Shotgun |   L   | 15+  |Works the same as a shotgun but propels     |
|              |       |      |the enemy further across the map.           |
|--------------|-------|------|--------------------------------------------|
|  Super TNT   |   S   | 200  |The most powerful weapon that you'll lay    |
|              |       |      |hands on. Works the same as a TNT but it is |
|              |       |      |more powerful. Plant it and you have 3      |
|              |       |      |seconds to get away from the blast zone.    |
|--------------|-------|------|--------------------------------------------|
|   Sword      |   S   |  25  |Works the same as the knife/bayonet etc but |
|              |       |      |it causes more damage.                      |
|--------------|-------|------|--------------------------------------------|
|    TNT       |   S   |  50  |Probably the most effective weapon that is  |
|              |       |      |widely available throughout the game. Little|
|              |       |      |brother of the Super TNT.                   |
|--------------|-------|------|--------------------------------------------|
| Tranquiliser |   L   |  20  |This causes the enemy to miss their next    |
|              |       |      |turn.                                       |
|--------------|-------|------|--------------------------------------------|
|   Trotter    |   S   |  15  |See knife.                                  |
|              |       |      |                                            |
'--------------'-------'------'--------------------------------------------'


.-.                                                                       .-.
| |--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--| |
| | 16)                VEHICLES AND BUILDINGS GUIDE                [VASG] | |
| |                                                                       | |
| |--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--| |
| |                                                                       | |
'-'                                                                       '-'

.--------------------------------------------------------------------------.
|   VEHICLE    |  WEAPONS   |               DESCRIPTION                    |
|--------------|------------|----------------------------------------------|
|  Artillery   |Long Range, |Large and powerful. Cannot move, but it can   |
|              |Mine, Fire  |rotate 360 degrees. Packs some extremely      |
|              |Rain,       |dangerous weapons.                            |
|              |1000lbs     |                                              |
|              |Shells      |                                              |
|--------------|------------|----------------------------------------------|
|  Mash Tent   |    N/A     |Very useful. One turn in this and your pigs   |
|              |            |health will be fully restored.                |
|--------------|------------|----------------------------------------------|
|  Medic Tent  |    N/A     |Works in the same way as a Mash Tent, but you |
|              |            |pig will only receive a health boost rather   |
|              |            |than a full restore.                          |
|--------------|------------|----------------------------------------------|
|  Pill-Box    |Machine Gun,|Low HP means they are easily destroyed. Cannot|
|              |Flamethrower|move but can rotate 360 degrees. Average and  |
|              |            |inaccurate weaponry but it provides some      |
|              |            |protection against attack.                    |
|--------------|------------|----------------------------------------------|
|   Shelter    |    N/A     |Provides the same protection as a pill-box but|
|              |            |it has no weapons.                            |
|--------------|------------|----------------------------------------------|
|    Tank      |  Bazooka,  |Very strong and versatile. Can move around    |
|              |  Airburst  |the map with slightly better weapons than     |
|              |            |a pill-box.                                   |
|--------------|------------|----------------------------------------------|
| Water Tank/  |    N/A     |This acts in the same way as a tank, but      |
|    Duck      |            |with the weapons. However, it can travel      |
|              |            |across water and pick troops up.              |
'--------------'------------'----------------------------------------------'


.-.                                                                       .-.
| |--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--| |
| | 17)                          CHEATS                            [CHTS] | |
| |                                                                       | |
| |--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--| |
| |                                                                       | |
'-'                                                                       '-'

Enter the following names at the name your team screen-

PRYING PIGS- All FMV Scenes

WATTA PORK- Bonus FMV Scene

MARDY PIGS- Team Lard

ALL COMMANDOS-

Go to the start single-player mode and use the WATTA PORK name. Watch the
movies when you start the training mission and then exit and go to the 
multi-player mode. Go to the level called PLAY PEN and have all the teams
have nothing but paratroopers as their pigs. Start the level and watch the
movies again, when they finish you will have a single player with all your
troops as the Commandos from the start.


.-.                                                                       .-.
| |--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--| |
| | 18)                         GLITCHES                           [GTCS] | |
| |                                                                       | |
| |--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--| |
| |                                                                       | |
'-'                                                                       '-'

1) There is only one real glitch in the game. The second Promotion Point in
Geneva Convention does not appear. This however is made up for by (I
presume) another glitch. On the Hero Warship mission an extra Promotion
Point is dropped for you to collect. Meaning you will have the correct
number of Promotion Points in give you a all-Hero line up at the end of the
game.


.-.                                                                       .-.
| |--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--| |
| | 19)                         CREDITS                            [CDTS] | |
| |                                                                       | |
| |--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--| |
| |                                                                       | |
'-'                                                                       '-'

  T h a n k  Y o u s
���������������������������������������������

GameFAQs.com for the original hosting of this guide.

Bruno Bonnell and Infrogrames for making the game.

TwistidSoul for the ASCII.

Enigma_07 for contributing some weapons info on the Legends.

The bassoholic for telling me about a couple of errors.


.-.                                                                       .-.
| |--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--| |
| | 20)                      CONTACT INFORMATION                   [CNNF] | |
| |                                                                       | |
| |--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--| |
| |                                                                       | |
'-'                                                                       '-'

My contact email is [email protected]. Before contacting me see my
guidelines below. Follow these and I'm more than willing to help you out.

  D o
���������������������������������������������

� Put the game name in the title of your email.

� Read all of the guide before contacting me. Make sure the thing that you 
  email me about isn't already in the guide.

� Send me anything that you have to add to the guide.

� Praise mail. It's always nice to get good feedback.

� Tell me about a mistake I made, but not typos please, I'll sort them out
  if I need to.


  D o n ' t
���������������������������������������������

� Send me emails in txt spk lik ths. Correct English please.

� Send me spam.

� Hate mail. I don't really need to see this. I don't care if you didn't like
  the FAQ.

� Add me to your IM contacts list. Send me an email instead!

� Email me asking me to join a group/club/forum. Thanks but no thanks.


����������������������������������������������������������������������������

Thank you, that's it until next time. See you around peeps.

    ______           __      ____            __                            
   /_  __/______  __/ /_  __/ __ \___  _  __/ /____  _________  __  _______
    / / / ___/ / / / / / / / / / / _ \| |/_/ __/ _ \/ ___/ __ \/ / / / ___/
   / / / /  / /_/ / / /_/ / /_/ /  __/>  </ /_/  __/ /  / /_/ / /_/ (__  ) 
  /_/ /_/   \__,_/_/\__, /_____/\___/_/|_|\__/\___/_/   \____/\__,_/____/  
                   /____/