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FAQ/Walkthrough

by Syonyx

                  ___   ___ ______ _______    ____  __  ____
                 |   | |   |      |   _   \  /    \| / /    /
                 |   | |   |    __|  | )   )/     ||/ /    /
                 |    '    |   |_    |/    /     /   (    (
                 |         |     |        /|    /     \    \
                 |         |    _|        \|   (       )    )
                 |    ^    |   |__         \    \     /    /
                 |   | |   |      |   |\    ;    \   /    /
                 |___| |___|______|___| \__/ \,___\  \___/
             __   ___    _______ _  ___ _______ __  __ _____  ______   ____
       /\   |  --\   \  /       | \|   '       '  ||  |     \|      | /    /
      /  \  |         \/      __|       _     _   ||  |  |)  )    __|/    /
     /    \ |  |\            |_        | |   | |  ||  |     /|   |_ (    (
    /      \|  |_) |           |       | |   | |  ||  |    / |     | \    \
   /  /|    |      |          _|       | |   | |  ||  |    \ |    _|  )    )
  /   `'          ' \    |   |__    _  | |   | |  ||  |     \|   |__ /    /
 /    __          /  \  /|      |  | \ | |   | '   `  '      |      /    /
/____/  |___ __--`    \/ |______|__|  \| |___|  \____/|__|\__,______\___/

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                   Herc's Adventures - on Sony Playstation

                          A Complete FAQ/Walkthrough

                          presented by ~: Syonyx :~

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___________________                                                 ___________
===================                                                 ===========
 TABLE OF CONTENTS                                                   GAME INFO
===================                                                 ===========

1. Introduction                                        Title: Herc's Adventures
2. Playing the Game                                     Genre: Action/Adventure
    2.1 Controls                                     Platform: Sony Playstation
    2.2 Characters                                      Players: 1 or 2 (co-op)
    2.3 Gameplay                              ESRB Rating: K-A (Kids to Adults)
    2.4 Weapons                                              Developer: Big Ape
    2.5 Items                                         Publisher (NA): LucasArts
    2.6 Enemies                                    Release Date (NA): 31-Jul-97
3. Walkthrough
    3.1 A Hero Appears
    3.2 Assignment: Seek the Help of the Gods                      ____________
    3.3 The Caledonian Boar                                        ============
            Boss: Caledonian Boar                                   GUIDE INFO
    3.4 Journey to Elis                                            ============
    3.5 Town of Elis
          3.5.1 Circe's Island (Optional)                        Author: Syonyx
    3.6 Retrieving the Sacred Cow                                Version #: 2.0
    3.7 Return to Lerna                              Completion Date: 17-Apr-06
    3.8 Road to Athens
    3.9 Meeting with Poseidon
    3.10 Labyrinth of the Minotaur
            Boss: Minotaur
    3.11 Minoan Encampment
            Boss: Talos
    3.12 Egypt
    3.13 Eastern Islands
    3.14 Return to Egypt & Escape from Islands
    3.15 Land of the Amazons
    3.16 Back in Athens, Finally
    3.17 Meeting with Athena
    3.18 Lair of the Medusa
            Boss: Medusa
    3.19 Ice Lands
    3.20 Macedonia
    3.21 Swamp Lands
            Boss: Boar of the Tundra
    3.22 Once More to Athens
    3.23 Dionysus' Quest
           3.23.1 Retrieving the Passwords
           3.23.2 Journey to Crete
           3.23.3 Completing Dionysus' Quest
                     Boss: Hydra
    3.24 Seeking Hades
    3.25 Quest for the Golden Fleece
    3.26 Colchis
            Boss: Giant Snake
    3.27 Final Preparations
    3.28 Into the Underworld
            Boss: Cerberus
            Boss: Hades
4. Underworld Journeys
5. Closing Info


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                             ~~~~~~~~~~~~~~~~~~~
                               1. INTRODUCTION
                             ~~~~~~~~~~~~~~~~~~~
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The evil Hades, lord of the underworld, has kidnapped Persephone, goddess of
spring, launching the world into a period of famine and death.  Can a single
hero stand up to the armies of the dead and restore balance to the land?  And
if he or she can't, can two heroes do it?

Rooted in ancient Greek mythology (though taking many artistic liberties with
the source material), Herc's Adventures thrusts you into the role of Hercules,
Jason, or Atlanta, as you journey to distant lands, fight legendary monsters,
and meet the pantheon of gods.  This game has the distinction of being one of
the few 2-player cooperative games released for the Sony Playstation.  It is
also an excellent, challenging 1-player game as well (and I think most people
will play it solo, since you would always need both players on hand for a 2-
player game).

This game was released on both the Sony Playstation and the Sega Saturn.  This
guide is based on the Playstation version, but aside from the control scheme,
it should apply equally well to the Saturn version too, just in case anyone's
still playing on that thing.

And a little bit about the author: I am Syonyx, though in my non-gaming guide
life they call me Marc.  This is my 21st (I think) complete video game
walkthrough, most of which have been for relatively obscure Playstation games.
I hope you enjoy reading this guide and that it helps you get through a fairly
challenging game.  My contact info is posted at the end of the document if you
have any questions or feedback.

VERSION HISTORY:
  1.0 - 13-Feb-06 - All basic gameplay and walkthrough completed.
  2.0 - 17-Apr-06 - Complete revision of walkthrough.  Many more secrets added.
                    Greatly improved final boss fight description.  Added
                    Underworld Journeys section.


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                             2. PLAYING THE GAME
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   ==============
    2.1 CONTROLS
   ==============

D-pad: Move character.                    L1: Use secondary weapon.
X: Jump.                                  L2: Scroll through secondary weapons.
Square: Attack (tap).                     R1: Use item.
        Charge attack (hold & release).   R2: Scroll through items.
Triangle: Run (hold).                     Start: Pause and view map.
O: Pick up/throw/talk to NPCs/buy.

   ================
    2.2 CHARACTERS
   ================

PLAYABLE CHARACTERS:

~~ Hercules ~~

Starting HP: 50         Weapon: Wooden Club
Starting AP: 70         Charge attack: Club boomerang throw

Herc, the title character of the game, is the strongest of the three playable
figures.  Though the others can increase their max AP quite easily, Herc
initially has the best capacity for picking up and throwing objects.  His
charge attack is the least useful overall, since he cannot move until his club
has returned to him, leaving him vulnerable to attacks.  However, the club
throw has the ability to hit multiple targets in a line.  His spoken lines are
by far the cheesiest of the three.  Well suited to your first play-through.

~~ Jason ~~

Starting HP: 50         Weapon: Short sword
Starting AP: 50         Charge attack: Sling attack

Young Jason, if he survives this adventure, will grow up to lead the Argonauts.
In the meanwhile, though he's just a kid, he's just about as effective a
fighter as Herc.  His direct physical attack is identical, and his charge
attack charges quickly and he can move immediately after using it.  Unlike
Herc's charge attack, though, Jason's only hits one enemy at a time.

~~ Atlanta ~~

Starting HP: 50         Weapon: Bow & Arrow
Starting AP: 40         Charge attack: Rain of arrows

The warrior woman who can be tamed by no man, Atlanta is the only character to
use a distance attack as her main attack.  Armed with bow and unlimited arrows,
she damages enemies from a distance, giving many of them no chance to
counterattack.  Her charge attack is impressive, raining multiple arrows down
onto a target anywhere on the screen, and she can move the moment the attack is
unleashed.  Her main weakness would be that her attack form is awkward when
faced with enemies from multiple directions.  Her main advantage is that she is
the only character who can hit targets scattered throughout the world that
grant special prizes, usually extra Drachmas, without consuming her inventory.

OTHER CHARACTERS:

Zeus: Ruler of the gods, but not really a figure worth looking up to.  Being a
      horny bastard, he spends most of his time chasing pretty young mortals.
      Maybe if he was doing his job, Hades couldn't have pulled off his coup
      in the first place.

Hades: Lord of the underworld, domain of the dead.  By kidnapping Persephone,
       he hopes to ensure the death of all mortals through starvation, swelling
       his armies beyond any point of resistance.

Persephone: Goddess of the spring, and responsible for the renewal of the
            bountiful earth come the end of winter.  Her abduction by Hades has
            left the lands in an impoverished, hungry state.

Hera: Bitter queen of the gods, and wife to Zeus.  There's no love lost between
      those two, thanks to Zeus' philandering, but Hera hasn't made loyalty an
      easy job either.

Athena: Warrior goddess and daughter of Zeus.  Though not related to this game,
        she is also the goddess of spinning (as in thread).  Just a little bit
        of trivia for y'all.  She respects strength in battle above all else.

Poseidon: King of the seas.  He's the one to blame whenever you're being slowly
          killed off by those nasty biting fish.

Dionysus: God of wine and debauchery.  Those ancient Greeks sure knew how to
          pick a deity.

   ==============
    2.3 GAMEPLAY
   ==============

Herc's Adventures plays as a three-quarter-top-down free roaming adventure
game.  After selecting your character, you are dropped into the middle of
ancient Greece, and from there on you can go wherever you wish within the
limits of the geography.  Over land and sea, you will walk or run about, kill
or avoid monsters along the way, ultimately trying to meet all of the pantheon
of gods and receive their help to eventually reach and defeat Hades.

Your health and stamina are shown in the top left corner of the screen.  The
top bar represents your health, and the bar will shorten as the number
displayed drops whenever you take damage.  This can happen by getting hit by
enemy attacks or by environmental hazards.  You regain health by either eating
Gyros, found or purchased throughout the world, or more rarely by walking into
a magical healing pool.  You can also find Health Hearts which will increase
your maximum health by 10 to 25 points, as well as completely refilling your
health bar.  Below this is the blue stamina bar, or Action Points meter.  This
bar is gradually consumed whenever you run, or whenever you pick up and throw
an object or enemy.  Liftable items have varying weights, and you may need to
increase your maximum stamina before you can lift certain objects.  You can do
this by finding Dumbbells in various hidden places throughout the game world,
or by paying Muscle Men to train you up.  Stamina is recovered slowly over time
whenever it isn't being consumed (i.e. whenever you're not running or carrying
any heavy objects).  Eating a Gyro also gives you a small stamina boost.

Advancing through the game world requires at times keys, which may be generic
or specific to certain doors.  These latter are often given to you by the gods
after you complete a specific task for them.  At other times, you will need to
lift heavy objects, which may require an increase in your maximum stamina
before you can proceed.  Some situations require you to obtain specific objects
to trade for passage.  As you go along, you gain access to more and more of the
game world.  Once an area has been accessed, you can return to there at any
time, though the journey may be a long one depending on your current position.
Make sure to explore all corners of the world and make note of currently
impassable areas, to which you can return once you've gained the required
skills or objects.

Combat occurs in real time and is fairly basic.  You can hit enemies with your
normal attack, or using special weapons accumulated throughout the game.
Whenever an enemy is injured, damage numbers will appear over them, depending
on how powerful the weapon you used is.  Each enemy type possesses a set amount
of health.  Experiment with different approaches with each enemy type to find
the most efficient and safest way to dispose of each.  But though it may be
tempting to use your most powerful weapons in many situations, the wise player
will use only the minimal required force, saving up special weapons for later
in the game when they are more desperately required.  When things are getting
hairy, though, don't panic.  If you die, you go to the Underworld, and the
first few times you show up there you are able to fight your way out and return
to the land of the living, with your health fully restored.  Do this too often,
though, and you'll reach Game Over for good.

You will also collect many items, such as Gyros, that can be used at any time.
Some of these will make distracting targets for your enemies, some are traps
for enemies to wander into, and others exist simply to trade for other items or
weapons that you need in order to advance in the game.

Throughout the game world you will find traders offering a variety of goods.
Some of them want Drachmas, which you can find in various places throughout
the world, while others want weapons or items in exchange for whatever they're
offering.  Keep in mind that not all trades are to your benefit.  For some, the
cost is not worth the reward.

And finally, you will also notice many platforms carved into the rock walls as
you travel, with a gold column on either side and either a heart, coin or
lightning bolt emblem on the ground.  These are Bonus Pedestals, and you will
find prizes here for accomplishing various tasks, such as hitting distant
targets and eliminating certain enemies.  All playable characters are able
to accomplish these tasks by some means or another, though it is often easier
for one particular character or another, so experiment to figure out what works
for you.  Some of these pedestals also serve as restart points for when you
return from the Underworld.

Basically, you will walk around the world, exploring new areas and fighting
various foes along the way.  Do your best to avoid taking damage wherever
possible.  Be patient when approaching a difficult enemy and always take the
time to dodge foreseeable attacks.  Also, check out every corner of a new area,
and lift up whatever objects you are able to.  You never know what valuable
goodies might lie underneath.


   =======================
    2.4 SECONDARY WEAPONS
   =======================

SPEARS: These simple weapons fly in a straight line until they hit something,
        doing 5 points of damage each.  Common and easy to use.  20 spears per
        pickup.

GARBAGE: Fish bones, tin cans, rotten tomatoes, twigs, rocks... sure, they
         don't hurt much (at only 1 point of damage each), but you can throw
         them in quick succession, and they bounce along the ground, sometimes
         ricocheting off walls, until they make contact or bounce off the
         screen.  Weak, but it has its uses, don't you worry.  50 shots per
         pickup.

BOMBS: Great for eliminating several weak enemies at one time.  Toss a bomb
       into their midst for area-effect damage (10 points each).  Their power
       is offset by their limited throwing range.  These are the only weapons
       that can damage those nasty biting fish.  20 bombs per pickup.

PEPPER BREATH: Chew on one of these to add some fire to your breath.  Each
               burning cloud does only 1 point of damage, but they
               automatically home in on the nearest enemy, and you can fire a
               continuous stream by holding down the L1 button.  Very useful
               for safely eliminating pesky bees, and in situations where you
               don't have the chance to take careful aim.  99 shots per pickup.

FROST BREATH: Represented as a big block of ice, this weapon works in the same
              way as Fire Peppers, but freezes rather than fries you enemies,
              immobilizing them momentarily.  Causes no damage on its own.  99
              shots per pickup.

THUNDERBOLTS: Zeus sure doesn't seem to care just what he leaves lying around!
              Throw this lightning to generate a sustained blast of power in
              the spot where it first hits something or someone.

EVIL TABOO: This rare device fires a blast of eldritch energy that affects most
            of the enemies in the game.  Multiple targets can be hit with one
            blast, causing them to shrink down to a harmless size, at which
            point you can bash them into jelly or just walk over them to finish
            the job.  30 shots per pickup.

TRIDENTS: The favored weapon of Poseidon, these work the same way as Spears,
          except that they do twice as much damage.  20 per pickup.

RAY GUN: This anachronistic weapon packs a very powerful punch, launching an
         energy beam in a straight line that goes clean through opponents,
         ideally to hit other targets behind the first.  Causes 20 points of
         damage to whatever it hits.  30 shots per pickup.

ROCK SPIT: Thanks to the game's audio, it may sometimes sound like Herc's mouth
           is full of pebbles.  With this weapon, it's kind of true.  Spit out
           bouncing rocks in rapid-fire succession to hammer an enemy.

SNOWBALLS: Another orally-launched device, when one of these snowballs hits a
           target, said target is frozen briefly.  Very briefly.  Still, it's
           and improvement over the Frost Breath, since it actually does a
           tiny bit of damage.

MEDUSA HEAD: If you manage to acquire this deadly item, you can automatically
             turn most enemies to stone, killing them instantly.  This weapon
             fires somewhat slowly, but has unlimited ammo.  It is ineffective
             against undead enemies and bosses.  Unfortunately, you will only
             have this weapon for a relatively short period of time.


   ===========
    2.5 ITEMS
   ===========

GYROS: One of the most important items of the game.  Eat these to restore up to
       75 points of health and 20 points of stamina.

HAWKS: Using this sets a flying friend circling the air in your vicinity,
       distracting and occasionally damaging enemies.  1 per pickup.

FROGS: Once unleashed, frogs will hop around and cause minor damage to enemies
       they come in contact with.  They move about randomly and don't hurt all
       that much, so they're not hugely useful, serving only as a minor
       distraction at times.

BOAR TRAPS: Set one of these down in the path of your enemy and chuckle as they
            walk over it, causing 10 points of damage.  Fortunately, you cannot
            be damaged by your own trap.  Some powerful enemy attacks can
            destroy set traps before they can be triggered.

MAGIC POTIONS: Drink one of these Circe specialties to transform into a pig
               temporarily.  While in porcine form, you cannot run, jump,
               attack, or do much of anything except fit through smaller
               holes than you normally can.

INFLATABLE COWS: What the...?  Whatever.  Place a blow-up cow to create a
                 distracting target for your enemies.  Useful when you're being
                 assaulted by spears or the like from all angles.

PANDORA'S BOX: It looks like a gold chest, but once opened, it will unleash a
               devastating torrent of pain that flies around you and causes
               fairly heavy damage to any enemies that get too close.  Once
               locked on, it'll stick to an enemy and continue to cause damage
               until its power runs out.


   ===============
    OTHER PICKUPS
   ===============

DRACHMAS: They look like Drachmas, and they even have a 'G' inscribed on
          them, but since were in Greece they're called drachmas.  The only
          currency of this part of the world, required to buy secondary weapons
          and items, and also needed to save your game at the various Scribe
          locations.

HEALTH HEARTS: When you're getting into trouble in the game, you can breathe a
               sigh of relief when you spot one of these babies.  Pick it up
               to not only completely restore your health, but also increase
               your maximum health by 10.

DUMBBELLS: Grab one of these for an instant workout with tangible results,
           permanently increasing your maximum AP and restoring your AP meter
           to full.

KEYS: They open locked doors (duh).  Some are generic, while others are
      specific to doors sporting one of the letters A, H, P, D, or U.  Each key
      can be used only once.


   =============
    2.6 ENEMIES
   =============

CYCLOPES: Yes, that is the plural of Cyclops.  These one-eyed giants are big
          and strong, but terribly dumb.  If you get close, they may try to
          grab you.  This effort is preceded by a roar, so dash away when you
          hear this.  If they are hit several times in quick succession, they
          will be stunned momentarily, letting you move in quickly for even
          more damage.  They take a lot of hitting, but they do die eventually.

SKELETONS: The skeleton hordes of Hades are not physically powerful, but they
           make up for this with their vast numbers.  Sometimes, you'll knock
           one's head off, making it attack even more viciously, but blindly.
           Some will grab you from underground and hold you in place, and some
           will jump on your back, throwing you off until you shake them off.
           Despite all of this, they don't pose much threat.  They usually just
           slow you down.

HAGS: Crazy cackling witches.  They don't move very quickly, but if they reach
      you they'll bite your leg.  Not very painful, but it can be tricky
      getting far enough away to attack them with distance weapons.

BEES: A sting does only 1 point of damage, so they're more of an annoyance
      than anything.  A sword or club strike will destroy them, but Atlanta
      will have a hard time aiming at one.  The Fire Pepper is the most useful
      weapon for eliminating them.  Beehives can be picked up and thrown,
      eliminating the persistent threat of bees for good, and causing decent
      damage to any enemies hit.

BABY BOARS: These little ankle biters squeal and burst out of bushes, racing
            across the screen horizontally.  They die with a couple of hits,
            but it's easiest to just avoid them when you hear them.

FISH: These aquatic denizens of the lakes and oceans of the world can be a
      major pain.  They swim faster than you, and will repeatedly bite you
      until you jump out of the water again.  If there are several together,
      they may prevent you from swimming in the direction you want to go.  They
      can only be killed by using Bombs, or by Atlanta's charged rain of arrows
      attack, or by a carefully aimed thrown object.

STYMPHALIAN BIRDS: These birds of prey are mostly beyond your reach to harm
                   them.  Territorial creatures, they will fly about and swoop
                   down at you if you stray too close to their nests.  They
                   will hover above the ground for a moment and launch wing
                   blades at the ground.  Just keep on the move and they will
                   not likely be able to hit you.  Avoidance is key, as it's
                   more trouble than it's worth to try and kill them.

WOOD NYMPHS: Symbiotically bonded to their trees, they can emerge from the
             trunk and fire a gob of chlorophyll that will ricochet off of
             solid objects.  You can stop them from firing by hitting them.  It
             takes several hits to kill one, and even then you have to lift and
             throw the remaining trunk out of the way.

SEA NYMPHS: Another very annoying creature, these sea hags hang out near
            beaches, waiting until you approach before leaping up out of the
            water and spitting bubbles at you.  These bubbles will float
            towards you, and cause minor damage if they make contact.  You
            can destroy the bubbles by hitting them with a weapon or making
            them strike a wall (by placing one between you and it).  Sea Nymphs
            can be 'killed' (you don't actually see them die, they just stop
            appearing) by hitting them with any attacks while they're out of
            the water.

SOLDIERS: Spear-toting troops from various nations.  Some throw spears into the
          air to drop on you from above, while some stab you with them from
          medium range.  These last attack straight on, so approach them from
          a diagonal to get past their defenses.  Bombs are great for
          eliminating groups of them.  Some of the ones encountered later in
          the game take more damage to kill.  All of them can be picked up and
          thrown for an instant kill.

CENTURIONS: These bulky warriors carry broadswords, and are strong enough to
            smash down walls and gates.  They attack on a diagonal, so stay
            directly above or below them to attack.  After a few hits, they'll
            fall over, but they get up twice before going down for good.

MINOANS: First, they will toss barrels at you from a distance at a fairly slow
         rate, drawing on a nearby stack until it's depleted.  Move in between
         tosses and slash at them until their next throw.  Once they're out of
         barrels, they come at you with ball and chain, attacking on a
         diagonal.

ALIENS: Exactly what these beings are doing in ancient Greece is anyone's
        guess.  Their bodies are weak, falling after only one hit from most
        secondary weapons.  They make up for this with their alien technology,
        i.e. ray guns.  These weapons shoot a wide energy beam straight across
        the screen, zapping you good if they hit.  I suggest tossing a spear at
        them and then quickly moving aside before their beam hits you.

LAMIAS: Hybrid snake women, capable of slithering across the ground at high
        speeds to slash you with their claws.  Since they move so quickly,
        you'll need powerful distance weapons to take them down.

AMAZONS: These acrobatic warriors can stab with their staffs, trip you up with
         leg sweeps, or use their staffs as a pole to launch a kicking attack.
         They can attack straight on or on a diagonal, so you have to keep
         moving between every couple of hits to avoid getting countered.  Or,
         you can just pick them up and throw them for an instant kill.

REALLY BIG AMAZONS: These big mamas are as tough as they are fat.  They usually
                    start off throwing a large object at you, then stomp in to
                    attack you directly.  If they get close enough, they'll
                    grab you in a bear hug and crush you, so keep away and
                    pelt them with spears or other distance weapons.  They take
                    a lot of damage before they go down.

SNAKES: Measly enemies that slither along the ground fairly slowly, requiring
        only one hit with any weapon to make them vanish.  Less of a nuisance
        than bees, and less common.

BARBARIANS: Populating the northern regions, these bulky fighters are similar
            to Centurions.  Stay directly above or below them to avoid their
            attacks.  You have to knock them down 3 times to make them stay
            down for good.

MAD THIEF: The Thief can't physically hurt you, but can cause you a lot of
           trouble regardless.  He will dash about quickly and try to
           shoulder-charge you.  When he makes contact, you drop a couple of
           items from your inventory.  If you don't pick them back up quickly,
           he'll steal them for good.  Also, he can only be harmed by the Evil
           Taboo or Medusa Head.  If you don't have either of these, then the
           best strategy is to avoid him and run away, fast.

PAN: Half-goat, half-man, this creature lives for mischief and music.  He won't
     attack you directly, opting instead to play his pipes (or pan flutes, if
     you will) and put you in an involuntary dancing trance that causes quite
     a bit of damage and also temporarily leaves you open to attack by other
     enemies.  He doesn't do this often, though, and he's slow enough for you
     to just walk up and bash him until he vanishes in a puff of air, perhaps
     to reappear later in a different location.

HARPIES: These monstrous bird-hags are perhaps the most difficult non-boss
         creatures in the game.  One trick to killing them is to use rapid-fire
         weapons, so that you're continuously hitting them and they don't have
         even the brief moment they require before they can unleash their
         energy beam on you.  If you're only facing one, position yourself
         carefully to avoid their energy beams, which they shoot in 8-way
         positions around themselves.  If desperate, break out your most
         powerful weapons and just let loose.


o-=-o-=-o-=-o-=-o-=-o-=-o-=-o-=-o-=-o-=-o-=-o-=-o-=-o-=-o-=-o-=-o-=-o-=-o-=-o-=
                              ~~~~~~~~~~~~~~~~~~
                                3. WALKTHROUGH
                              ~~~~~~~~~~~~~~~~~~
=-o-=-o-=-o-=-o-=-o-=-o-=-o-=-o-=-o=-o-=-o-=-o-=-o-=-o-=-o-=-o-=-o-=-o-=-o-=-o-

Choose 'New Game' from the title screen and select your hero by highlighting
them and pressing X.  If you have a second player, they can join in by pressing
Start on a controller plugged into the second port while you're choosing your
hero, or during the 5-second countdown that you see afterwards.  Press Start to
skip this countdown if you're sure you only want a 1-player game.  Now on with
the fun!

O=O=O=O=O=O=O=O=O=O=O=O
  3.1 A HERO APPEARS
O=O=O=O=O=O=O=O=O=O=O=O

Walk down from the top of the mountain (how did you get up there in the first
place?) and pick up the DRACHMA on the next plateau below.  Keep going down and
meet your first opponent: a Cyclops!  These guys are tougher than you would
expect for a first enemy.  Just keep hitting him, but be ready to dash away
(hold Triangle to run) as soon as he growls, because he'll try to grab you and
smash you then.  When he has stars around his head, he is stunned for a moment,
so use that opportunity to bash him with abandon.  Eventually (after about 100
points or so of damage), he'll fall over dead.  You can also pick up the SPEARS
in this area to use against him (press L1 to use your secondary weapon), or you
can pick up some sheep and throw them at him too.  Read the 'you are here' sign
in the upper left and see if you can figure out the logical error inscribed on
it.

**SECRET: The girl shepherd in this area will sell you 20 BOMBS for 3 Gold
Coins, though she doesn't tell you about this option.  Use the O button to talk
to her when you have enough gold in your possession.  Assuming that you didn't
let the Cyclops eat her, anyway.  END SECRET**

Go down some more to a clearing with a few houses.  If you're playing as
Hercules, you can pick up the houses to find a DRACHMA and some more SPEARS.
Also pick up the HAWK on its perch by walking into it.  The sheep in the bottom
left corner also has a DRACHMA underneath it.  Go back up to where you fought
the Cyclops and head to the right.  Avoid the next Cyclops throwing boulders at
you, and keep following the path until you reach a second Cyclops that you can
fight.  He also throws boulders at you, so just move around to dodge them once
they're airborne.  Eliminate him as you did the previous one, then head right.

**SECRET: If you're Atlanta, you can kill the Cyclops on the high ledge by
using your charged rain of arrows attack.  With the other characters, you have
to hit him with 10 Bombs, bought from the shepherd girl as described in the
previous secret.  Doing this gives you a valuable HEALTH HEART on the Bonus
Pedestal just past the gate ahead.  END SECRET**

By the gate, there's another HAWK, and underneath the house below, you find
SPEARS and a DRACHMA if you're Hercules.  But that's not all!  If you're
playing as Atlanta, use your charge attack to shower each archery target on the
right side with arrows, granting you a DRACHMA for each one.  If you're
Hercules, throw the house at one of these targets to get the same prize.  Jason
can only hit the targets by throwing Bombs (as can any of the other characters,
of course, but this consumes your inventory).  Since you still need a key to
open the gate, go back to the left and jump off the cliff.  On the beach below,
walk into the catapult to be launched to a landing with a KEY (you can also
find GARBAGE under the house on this beach, if playing as Hercules)  Go down
from here, get the 3 DRACHMAS under the rocks and sheep, and drop down.
Retrace your steps back towards the gate, which you can now unlock and pass
through.

**SECRET (Dangerous!): Before you unlock the gate, drop down the beach again.
Hop into the water and swim left along the cliff wall (Do your best to avoid
the fish, but you're going to get bitten regardless).  You'll reach a small
beach with a broken-down boat, which you can lift up to find 2 PEPPER BREATHS.
Now, if you keep going left along the cliff wall (and around a single boulder
in the water), you'll reach another beach.  Use the key on the gate above to
enter a small area with another KEY (to replace the one you just used up) and
an old man who will sell you an EVIL TABOO for 6 Drachmas.  If you already
bought the Bombs, then you'll have to playing as Hercules to have enough coin
at the start of the game, assuming that you found all of the Drachmas under the
houses in the main area.  You can also get SPEARS under the house behind the
old man.  Now, you've probably lost a lot of health doing all this, and
swimming back with the fish is certain death.  So your options are: let
yourself die and fight back through the first level of Hades (see below the
main walkthrough), returning to the land of the living with your inventory
intact, or wait a while in the game until you've picked up another key and a
Gyro or two to restore yourself with before coming back to take this path.  Or,
alternately, just forget about it altogether (though the Evil Taboo is pretty
rare).  Actually, if you must know, you can get here via a different route
much, much later in the game, so it's up to you whether or not you want to give
it a shot now.  END SECRET**


O=O=O=O=O=O=O=O=O=O=O=O=O=O=O=O=O=O=O=O=O=O=O
  3.2 ASSIGNMENT: SEEK THE HELP OF THE GODS
O=O=O=O=O=O=O=O=O=O=O=O=O=O=O=O=O=O=O=O=O=O=O

Once you're through the gate, pick up the GYRO and go right, then down, and
throw aside the rock in your path.  Drop down on the mud (I suggest jumping
repeatedly to get through mud more quickly).  Follow the beach until you get a
visit from Zeus, then just keep on going.

**SECRET: Swim to the right a very short distance after meeting Zeus to get a
bonus DRACHMA on a sandy island.  END SECRET**

You'll run into your first Skeletons before long, once you reach the DRACHMA on
the main beach.  These only take a couple of hits to destroy, but they have
strength in numbers.  Plow your way through them (try the Evil Totem on them if
you got it), and pick up the GYRO and PEPPER BREATH under the boat at the top
of the beach.

**SECRET: At the fisherman, swim up along the right side of the land to find an
area with a GYRO and BOMBS.  Swim back to the fisherman to resume.  END
SECRET**

Go left, lift the rock and get the SPEARS behind it.  At the naked man, you can
go left below the woods to reach some SPEARS, or just go up and fight your way
through the skeletons in the mud.  Go left and up to meet Hades.

**SECRET: On the way up to meet Hades, there's a lone Undead Warrior on an
isolated rock landing to your left.  Kill him with a Bomb or Atlanta's charge
attack to receive a DRACHMA on the Bonus Pedestal above where Hades appears.
END SECRET**

Once Hades is finished gloating, defeat more of his undead army, then head
through the tunnel in the rock wall ahead to reach a HEALTH HEART and some
GARBAGE (Hopefully, you haven't needed to use any Gyros up to this point, and
you can just use the Heart to restore your health to full).  Go back down
through the tunnel, then continue to the right.

Jump up to the landing along the cliff wall and head left, to another mud field
full of skeletons.  Fight your way up through there, jump up to the dry land
just above and get the DRACHMA, then go back to the mud, left and up past the
rock.  Behind the dead trees, go right and up the slope (be careful not to fall
down the ledge when it crumbles as you pass), go left and jump down the
waterfall.

**SECRET: Before you jump down the waterfall, kill the Undead Warrior on the
far side with a distance attack.  This yields a DRACHMA on the Bonus Pedestal
just to the right behind you.  END SECRET**

Swim out, then watch out for the Hag!  She moves quickly, so a hit-and-run or
distance approach works best to keep her from chewing on your leg or head.
Hags get distracted by rats, which they stop to eat, so use those moments to
your advantage too.  You can pick up the boat and throw it at her as well, and
collect the GARBAGE underneath it.  Watch out for the Hag hiding under the
house at the top of the field, she'll come after you if you lift if up (as
Hercules, of course).  Another house hides a GYRO, so be sure to get that one
if you're Hercules.  Before you continue upward, go straight down below the
waterfall, fight a couple of skeletons in the mud, then go right to find the
invaluable SCRIBE!!  Save your game!!  (Talk to the Scribe using the O button).
There's also a DRACHMA hiding behind the rocks in the bottom right corner of
the mud patch.


O=O=O=O=O=O=O=O=O=O=O=O=O=O
  3.3 THE CALEDONIAN BOAR
O=O=O=O=O=O=O=O=O=O=O=O=O=O

Head up from the village into the woods.  You'll run into your first Wood
Nymph.  Avoid the ricocheting bullets and get up close to the Nymph, then just
keep bashing on it until it dies.  When it does, back away for a moment,
because the debris will cause damage if it lands on you.  You have to pick up
and throw the stump remaining after killing a Nymph if it's blocking your path.
For the tall trees that spring up, hit them once, then get out of the way as
they fall over. Again, watch for the resulting debris to settle before
continuing onward. Follow the muddy path through the woods until you reach the
"Danger - Go back" sign.  Do not obey it, go ahead instead to find a couple
more Wood Nymphs.  The one at the top of the clearing has a GYRO behind it,
definitely worth killing for.  Ignore the mud path off to the right leading up,
it leads to a gate that you don't have the key for yet.  Follow the signs
leading to the Boar.

 --------------------------------
 = Boss Battle: Caledonian Boar =
 --------------------------------
 = Drop down into the 'arena', and pick up the Boar Traps on the ground beside
 - the hunter.  In addition to your main target, you also have to avoid the
 = smaller boars that run across the screen, squealing.  You can kill them with
 - a couple of hits, but they're easier just to avoid.  Their runs are always
 = preceded by the sound of the bushes rustling.  If your health is low when
 - you start, there's a HEALTH HEART you can pick up.  Take the first left
 = after jumping down the ledge, then go up the dark hole in the bushes, then
 - right to the heart.  Now for the Boar: You want to stay out of its path as
 = much as possible, approaching it from the side or the back instead.  If it
 - catches you head-on, it'll swallow you whole, and you have to press Attack
 = repeatedly to escape.  The best time to attack is when it unleashes its
 - energy breath attack, as its flank is wide open and it won't move for a
 = moment.  At other times, keep moving around it and hitting it in the side
 - whenever you can, then getting out of the way as it turns towards you.  If
 = possible, get it into a wide-open space without too much mud, to give you
 - more maneuverability.  Watch its health bar in the lower-right corner to
 = see how much damage you're doing.  Use your items to good effect too, like
 - the Boar Traps you picked up at the start of this fight, and watch the Boar
 = run right into them.  Once you kill it, pick it up to automatically add its
 - carcass to your inventory.  Also grab the 'A' key it spits up.

Now, retrace your steps out of the boar's arena and up to where the lady is
selling Frogs.  The other person here is exclaiming that he could eat a whole
boar, so give him one!  Talk to him with the boar in your inventory, and he'll
reward you with another HEALTH HEART!  Now, with the 'A' key in your
possession, you might think that you could take that path that branched off a
bit earlier, but you'd be wrong, you need something else first to get very far
on that path.  So for now, it's off to Elis!


O=O=O=O=O=O=O=O=O=O=O=O
  3.4 JOURNEY TO ELIS
O=O=O=O=O=O=O=O=O=O=O=O

Go back into the Boar's arena.  You need to head to the upper left corner to
find the path to Elis.  If you find the hunter who says, "Hera can help you on
your quest", you need to go more to the left.  If you find the guy who's
selling spears, you need to backtrack and go up some more, then left again.
The proper spot is a hole in the bushes at the top of a large mud field.
Above, kill the Wood Nymph and get the GYRO behind him.  Note the "Short Cut"
sign here, you'll use it later when you're coming back from Elis.  For now,
head to the left into the mountains.  Jump up to new ledges as they present
themselves until you reach the water's edge, then down on the far side.

You have entered an area protected by vicious Stymphalian Birds.  Hey, they're
just defending their nest, you're the intruder here.  Just avoid them as best
as you can.  When a path splits off to the right, keep going straight down
instead. Stick to the left wall until you come to a THUNDERBOLT, a little gift
from Zeus.  Keep going down the narrow path and enter a hidden tunnel at the
bottom. You have to move to the right a little bit half-way down, then continue
out the visible exit below.  This brings you to a PEPPER BREATH.  Once you've
got that, retrace your steps to above the rock where you found the Thunderbolt,
and keep going down the main path.  Drop down the first ledge, take the path
with the rocks that you have to throw out of the way, then go right through
where the sign says "Path".  Keep moving down and to the right until you find a
little path going down through some trees.  Just to the left of there, you can
stand on the rock sticking slightly over the pond, and kill some fish to make
your life easier later on (use Bombs for Herc and Jason, or Atlanta's charge
attack).  Go through the trees.  Out the other side, move down into the ruins.

Kill the first Cyclops on the ground, moving to a position low down where the
other Cyclops' boulders can't hit you.  Once the first one is dead, go up and
take his brother out.  Ignore the Mathematician walking around here until your
enemies are dead.  Climb up the stairs that the second Cyclops was guarding and
get the DRACHMA and the HEALTH HEART.

**SECRET: After you kill the Cyclops on the stairs, you receive a DRACHMA on
the Bonus Pedestal by the path through the woods.  To pick it up, when you
reach the fisherman (see a couple of paragraphs below), go up and right to the
trees' edge.  END SECRET**

Now, go pick up the brainy guy mumbling to himself, and bring him over to the
gate at the bottom left of this clearing. He'll tell you the code to open the
gate.  Enter the code by walking onto the buttons in front of the four panels
on either side of the gate.  Step repeatedly on the panels to keep changing the
numbers (or rather, numerals) displayed to match the code that the nerd gave
you.  Go inside and ride the catapult to reach another DRACHMA.

Go up from this landing and walk right towards the fisherman (watch out for the
Cyclops on the left, he can grab you even though there's a wall between you if
you're not careful).  Pick up the BOMBS, then jump into the water and swim to
the lower right corner of the pond.  You can get rid of the Fish again by
throwing Bombs, or using Atlanta's charge attack.  On the other side, avoid the
Cyclops' boulders (or if you want to kill him, it's Bombs or rain of arrows yet
again) and move to the left.

**SECRET: Go to the bottom right corner of this area and walk down through the
rocks.  There's tunnel that emerges at a FROST BREATH weapon pickup.  Walk back
up through the tunnel once you've got it.  END SECRET**

Talk to the man by the bush to give him 2 Drachmas (it's a good thing that
there were 2 to be found in this area, eh?) to open the entrance. Go up, kill
the 2 Cyclopes one by one, and then follow the path to Elis (don't swim at the
first beach half-way along the path).  Take the short swim at the end that goes
up and to the left, then continue on foot.  At the entrance to the town, Zeus
appears again and gives you some not-very-useful advice.

**SECRET: Killing the lower Cyclops after paying the open the path above
produces a DRACHMA on the Bonus Pedestal way back at the top of the mountain.
You can wait until you're on your way back from Elis to pick it up, if you
like.  END SECRET**


O=O=O=O=O=O=O=O=O=O=O
  3.5 TOWN OF ELIS
O=O=O=O=O=O=O=O=O=O=O

Among the friendly folks and shopkeepers, there are also a few Soldiers
wandering around here, so just keep an eye out.  Hercules can find SPEARS and
GARBAGE underneath some of the houses.  Go up a little bit after entering the
town to find two extremely important characters: the Scribe (Save Your Game!),
and the Muscle Man.  Pay the latter to increase your AP bar by 20.  Ultimately,
you want your max AP to be 100 or greater, as this will allow you to lift the
large boulders that have been too much for you to handle up to this point.  You
don't have to spend all your money now doing this, however, as there are some
power-ups ahead that will help in that respect.

**SECRET: On the right side of this area, there are 2 targets for Atlanta to
shoot with her charge attack, and for Herc and Jason to throw objects at to
earn 2 DRACHMAS.  END SECRET**

**SECRET: From the very top left corner of town, use Atlanta's charge attack to
hit the target in the water above and to the left.  This yields a HEALTH HEART
on the Bonus Pedestal just outside of town, back the way you came in.  END
SECRET**

Follow the rock path up the middle of town to reach Hera's temple.  Stand on
the Welcome mat to receive a task from Hera.  Go to the lower left corner of
this level of town to find another DRACHMA underneath the market stand.  Go
down from the middle of town to start your new quest.

**VERY BIG SECRET: From this point on, you may notice that items, houses,
enemies and such all regenerate when you leave and re-enter certain areas.
Whenever the world music changes, this signifies such a regeneration point.
Note when the music changes as you walk through the mud going down from the
town.  If you then come back up, all of the Drachma and other pickups available
in town (except for those obtained by hitting distant targets or from Bonus
Pedestals) will have returned.  Use this fact to increase your Drachma and Gyro
inventory in particular.  This can be done in many points throughout the game
world, though some are more convenient than others.  END VERY BIG SECRET**


O=O=O=O=O=O=O=O=O=O=O=O=O=O=O=O=O=O
  3.5.1 CIRCE'S ISLAND (OPTIONAL)
O=O=O=O=O=O=O=O=O=O=O=O=O=O=O=O=O=O

This is a little side area.  I recommend having a Key in your possession before
coming up here, and you should also have a maximum AP of at least 80, so this
might require waiting until you've gone partially through the Spartan fort as
described below.

Go to the right side of Elis from the top level, past the woman who asks, "Are
you a good archer?".  Fight past the Soldiers, and follow the winding mountain
path to the beach.  From there, there are two places to go.

Swim straight to the left to find an island with Skeletons aplenty.  On the top
level, lift up the house for a DRACHMA.  That's it.

Swim straight up to find Circe Island.  Kill the Cyclops guarding the entrance
and go on in.  You'll find a MAGIC POTION on the ground, and you buy more from
Circe for 1 Drachma each.  Now go through the gate on the right (remember how I
recommended that you have a Key before coming here?) and pick up the
THUNDERBOLTS and ROCK SPIT inside.  Now you can return to Elis and resume your
quest.  Note that there's a Cyclops on the beach on your way back, and that
Zeus makes an appearance to chastise you for not following the main quest.  Who
asked him anyway?


O=O=O=O=O=O=O=O=O=O=O=O=O=O=O=O=O
  3.6 RETRIEVING THE SACRED COW
O=O=O=O=O=O=O=O=O=O=O=O=O=O=O=O=O

Go down from the center of town and fight some Soldiers.

**SECRET: Stick to the left once you leave town and you'll find a path through
a patch of trees.  Above, there are some SPEARS and a Bonus Pedestal.  There
are also several more Soldiers, so be prepared.  Also, if you go down the ledge
on the left side of the forest, then down through the middle of the trees,
you'll also find a DRACHMA and a lazy soldier who sells Frost Breath (not a
good purchase, in my opinion).  END SECRET**

Go to the right once you reach the bottom of the field.  Most of the platoons
of marching soldiers can be avoided if you don't want to get stuck full of
spears.  Now you're at the fort (which you can easily identify by its smooth
light beige walls.

**SECRET: Stay along the bottom of the Spartan fort to reach the lower right
corner.  Arrow or bomb the target on the wall there to receive a DRACHMA on the
ground below it.  END SECRET**

**SECRET: Below the fort on the right side, there's a large boulder.  If your
maximum AP is at least 100, you can lift it and follow the path to some
GARBAGE.  Not much of a prize, I know.  END SECRET**

Inside the fort, lift up the houses and market to stands to find bonus
DRACHMAS, GYROS and SPEARS, and especially for the DUMBBELL under a stand near
the top left of the fort.  Go up and left until you reach the top left corner,
up a small series of steps.  Kill the soldiers and grab the HAWK from its
perch, then head straight down along the top of the wall.  At the end of this
short path, kill the last soldier to receive a GYRO.  Retrace your steps to the
top left corner of the fort.  To the right, there's a man offering something in
exchange for 80 Spears.  Take him up on his offer (there's plenty of spears to
be found around these parts, by killing soldiers and lifting up houses) as many
times as you can, because for each 80 Spears, he gives you a valuable GYRO.

**SECRET: Because the Soldiers outside the fort regenerate constantly, and
killing them often yields Spears, you can keep stocking up on Spears and
trading them for Gyros for a virtually limitless supply.  END SECRET**

Now go back to the entrance to the fort and go right along the bottom (from
where there's a diagonal line marking where the paving stones start), then up
to reach a couple of wooden gates/doors.  If there's a hole in the wall beside
the left door, go in.  If not, get the attention of the Spartan Centurion
inside, and watch as he smashes through the wall to get to you.  Go inside the
pen and lift up the boulder to find a KEY.

**SECRET: If you haven't already, lead this Warrior around or find another
behind a wall somewhere in the fort, and lure them into smashing walls for you.
Along the left edge of the fort, there's a DRACHMA to be found once the correct
walls are busted open.  END SECRET**

Go back to the vendor trading Spears for Gyros and move straight down from his
position.  Walk right along the top of the wall.  Some Soldiers from below will
try to grapple up to your level, but one hit will knock their grapples free
from the wall, sending them plummeting back down.  At this point, you need to
fight a Centurion or two that are in your way.  The best position to
fight them from is directly below them, as they will swing their swords
diagonally and miss you from there.  Or better yet, use distance attacks so
that their counterattacks become a non-issue.  Knock them over 3 times to kill
them. Enter the gate with the Key you collected earlier, or alternately, the
KEY that the warrior guarding the gate drops when you kill him.

Now you're in the cattle pens.  Go to the far right and up through the hole in
the wall, slashing the inflatable cow to destroy it.  Grab the KEY here.  Be
careful not to approach any of the gates in this area without meaning to, using
up your precious Keys.  Enter the gate beside the fat lounging man.  Now, in
the back part of the pens, use the Centurions to your advantage.  Lure both out
and watch as they break open most of the passageways that you want them to.
Along the right side, you'll find a DRACHMA in the top corner.  Go through
the gate on the left marked 'Daisy' to get an invaluable HEALTH HEART.  Then,
enter the door marked 'Io' to pick up your main target.  You may want to make
sure you've killed both Centurions first, however, and make sure that they've
at least smashed open the upper wall to the left of Io's pen so that you can
get out.

Now that you've found the cow, you have to carry it back to Hera.  Pick it up
like any object, walk with it, and throw it if you need to rest to restore AP,
or if you need to fight.  On that note, throw Io at enemies to cause heavy
damage.  Io can take it, don't you worry.  Okay, you've picked up the cow, so
walk up through the broken gates to exit the fort.  Follow the grassy path left
to reach another Spartan Centurion, kill him, then continue to the left (again,
with the cow).  When you reach a larger clearing with a boulder and a pair of
soldiers, throw the cow off the edge of the cliff below you.  Before jumping
down yourself, be sure to pick up the boulder to find DUMBBELLS to increase
your AP.  Throw the boulder at the target in the upper right corner of this
clearing too for a bonus DRACHMA (or just charge attack it with Atlanta).

Jump down the cliff to rejoin your cow (if you jump or fall down without
tossing him over first, you have to retrace your steps back through the fort
and across the cliff tops again to rejoin him).  Head back up to town.  Once
you cross the lower wall, Hades appears to taunt you again.  Just ignore him
and keep going.  Return to the temple of Hera and stand on the mat with Io in
hand to receive your reward: the 'H' KEY!  Whoop-de-doo.  And might I suggest
saving your game at the Scribe again before moving on?


O=O=O=O=O=O=O=O=O=O=O=O
  3.7 RETURN TO LERNA
O=O=O=O=O=O=O=O=O=O=O=O

Now, you have to retrace your steps back to where you fought the Boar.  Head
right out of town from the area with the Gyro vendor, and swim in the water to
reach the lower beach.  Hop back up onto the cliff and follow the path through
the mud.  At the end, instead of jumping up, you could go down to a beach, but
you can get to the same area more safely just ahead (see next secret, below).

Follow the sign and kill the two Cyclopes in your way.  The path through the
rocks below is just to the left of the right-most rock peak.  Out the other
side of this tunnel, note the heavy boulder to the left, which you can now lift
up.

**SECRET: Lift the boat to find some GARBAGE, then ride the catapult to the
center island to get some BOMBS and BOAR TRAPS, then swim to the upper right
beach.  From there, swim out straight left a short distance to find yet another
beach and jump up onto the cliff.  Go up, pick up the heavy boulder, and throw
it at the Cyclops just ahead.  To get past him, you'll need to use distance
attacks, since you can't jump up to his level and attack him directly.  If
you're Atlanta, this is easy, but the others will have to use charge attacks or
secondary weapons to do the job.  Go past his vantage point to find a HEALTH
HEART, which will restore all of the damage from the biting fish, then return
to the first beach, jump up twice, and retrace your path away Elis (follow the
signpost towards Athens).  END SECRET**

Go back through this area.  You have to swim across the pond again, getting
bitten a couple of times in the process unless you take the time and resources
to kill the Fish.  From here, just keep heading up until you're out of the
eagles' nesting grounds.  At the top of the mountain, pick up the heavy boulder
to find a DRACHMA.  Keep following the path until you reach a Wood Nymph, kill
him, and then enter the woods behind him where the sign says "Short Cut".
Cross straight right to find a catapult.

**SECRET: Don't ride the catapult yet, jump up to the cliff above it first and
throw the heavy boulder out of the way.  Follow the mud path, and go up when
the path splits.  Follow the path to reach a clearing with a pool of water.
Walk through the water to be fully healed!  Retrace your steps to where the mud
path split and take the downward path.  Go left to a beehive, pick it up and
throw it away so that the bees will stop bothering you.  Continue up the mud
path.  When you turn left, note the small cave below you.  Use a Magic Potion
to turn into a pig and walk through that cave.  Drop down, get the THUNDERBOLTS
and the HEALTH HEART on the shrine.  Drop down the ledges to return to the mud
path.  You can return to the catapult if you want.  If you choose to continue
up the mud path past the small cave, you'll return to Elis after killing a pair
of Wood Nymphs, grabbing a DRACHMA and swimming along a river, then down from
Circe's island.  END SECRET**

Back at the 'short cut', ride the catapult to the area above the Boar's arena.
Head right from here, then follow the sign to Athens, going up the mud path on
the right.


O=O=O=O=O=O=O=O=O=O=O=O=O
  3.8 JOURNEY TO ATHENS
O=O=O=O=O=O=O=O=O=O=O=O=O

Follow this path, destroying trees in your path, to reach a gate.  Open it
using the 'A' Key that you received earlier from defeating the Boar, then ride
the catapult on the other side.

**SECRET: Shoot the target on the left with a Bomb or Atlanta's charge attack
after clearing out the Soldiers, and you will receive a DRACHMA.  END SECRET**

**SECRET: Open the door above here with a Key and follow the path to the left
to receive a PANDORA'S BOX.  If you drop down the ledge from there, you return
to the healing pool above the 'short cut' catapult you used on your way back
from Elis.  You'll have to retrace your steps back towards Athens if you decide
to use it.  END SECRET**

Ride the next catapult as well to land in a camp.  Kill the Soldiers and grab
the GYRO.  Since you're in close quarters, try picking up a Soldier and tossing
him at another.  Be careful not to touch the fire, lest it burns you.  Go up
through the woods, then go left and down a bit on the left to find some hidden
SPEARS, then go right.  Jump up to the cliff, killing the Soldier on top, then
go left and enter the cave.  Follow the path and throw the heavy boulder out of
the way (see why you needed to go see Hera first?) to continue onward.

Follow the road, killing the Wood Nymphs along the way.  Here, one can shoot
you while you're attacking another, so either be prepared to dodge or just take
a few hits, since they don't hurt very much.  When you reach a hole in the
woods, go left a bit more, then jump across the stone platforms to cross the
water.

**SECRET: After jumping straight left, jump diagonally down-left, then follow
the path.  In the woods above you, throw a Bomb or use a rain of arrows on the
target to receive a DRACHMA.  Also, if you drop down the ledge, you can follow
the path to the left to a PANDORA'S BOX, if you didn't get it earlier between
catapult rides.  END SECRET**

**ALTERNATE ROUTE: If you want to bypass the Nymphs completely, when you reach
the water's edge swim up the right side and jump to the landing.  Jump up-
right, then up-left from there to reach the cliff wall.  END ALTERNATE ROUTE**

Jump left, then up-left twice across the pond, then up to the cliff wall.  Kill
the Wood Nymph at the top.

**SECRET: From the left side of the waterfall, jump up to note a THUNDERBOLT on
a ledge high above you.  So far I haven't found a path to it, I suspect you may
reappear there if you die in this area and fight through the Underworld.  END
SECRET**

You now have to jump right across the platforms behind the waterfall.  On the
second such platform, get ready for a lot of bees!  I recommend the Fire Pepper
to take them out on your way across.  Once on the right side, jump up to the
beehive, pick it up and toss it.  Go up on the right side, eliminate the
soldiers, and go down on the other side of their clearing.  Destroy the Cyclops
(feel free to use the boulders lying around).  If you have an extra Key, you
can enter the small fort on the left for a GYRO and a HAWK.

Welcome to the entrance to the grand city of Athens!  Actually, before you go
in there (to the right), go down in the area where you just fought the Cyclops
and note the sign pointing to Poseidon.  Now, go right from the upper right
corner and fight your way through some soldiers.  Go up at the wall to find
another Strongman (and why not upgrade a couple times while you're
here?  Because it's damn expensive, that's why!) and, more importantly, a
Scribe!  Save your game!


O=O=O=O=O=O=O=O=O=O=O=O=O=O=O
  3.9 MEETING WITH POSEIDON
O=O=O=O=O=O=O=O=O=O=O=O=O=O=O

Again, in the field where you just fought the Cyclops, go to the lower right
corner and jump down the ledge, after throwing the boulder out of the way.
Follow the zigzagging path until you notice that some not-so-nice fellows are
trying to throw barrels on your head.  Go down and take the Minoans out up-
close and personal before they run out of barrels and start swinging their
morning stars instead.  Just walk up, hit them, and briefly dash away when they
throw more barrels.  Repeat until they fall.  Go down along the left side of
the fort and approach the wooden 'H' gate with a Minoan behind it, which will
automatically drop thanks to the 'H' Key that Hera gave you.  Take this guy
out, then climb up to the catapult beside him.  Whee!

**SECRET: Before you ride the catapult, kill the Minoan throwing barrels from
the top of the fort on the left side, using Bombs or Atlanta's charge attack.
Doing this gives you a DRACHMA on the Bonus Pedestal above, back through the
gate.  END SECRET**

Now you have to maneuver your way across the water in the bay.  Move left to
the dock, dodging the barrels that the Minoans below you are tossing.  You can
swim down and jump onto their boat from below its left tip and kill them to
receive a DRACHMA, or just ignore them.  From the first barrel off the starting
platform, carefully jump from barrel to barrel upwards.  You can take a moment
to try and kill some Fish if you feel like it.  If ever you fall into the
water, you can jump back onto a barrel, or onto a dock or boat.  Swim up to one
of those, and you'll automatically jump out of the water onto it.

Once you make it all the way across the barrels, fight the Minoans at the dock.
Killing the one on the boat below the dock gives you a set of TRIDENTS, a more
powerful form of spear.  At the top of the paved stone area, lift the market
stand beside a Minoan (once you kill him) to find more TRIDENTS.  At the bottom
of the same area, another stand hides a MAGIC POTION.  At the very bottom edge,
cross left to find a soldier who will open the gate there for 2 Drachmas.
Doing so creates an open path back to Athens if you like.  Anyway, once you're
done playing here, take the uppermost dock out to the right, then jump straight
right to another dock.  Get the DRACHMA underneath the cart, and kill the last
Minoan on the right.  Walk right to find Poseidon's altar. Stand on his emblem
to talk to him.

Go down from the sea altar to find the Giant Tuna that Poseidon promised you.
Be sure to jump square on its head, you can fall off of it if you're not
careful.  Don't move as it swims straight down all the way to Poseidon's
Temple.  Jump off at the end and get ready for your next challenge.


O=O=O=O=O=O=O=O=O=O=O=O=O=O=O=O=O=O
  3.10 LABYRINTH OF THE MINOTAUR
O=O=O=O=O=O=O=O=O=O=O=O=O=O=O=O=O=O

The entrance is at the right side of the landing, by the beehive.  Be sure to
jump over the threshold to avoid landing on the floor spikes below!  This
labyrinth contains many traps to catch the unwary, so watch your step!  Once
the path widens, stepping on the square floor panel that is clearly visible
releases a pair of spiked balls that roll around the labyrinth.  They don't do
much except hurt you if they hit you, so avoid this if possible.  On the right
side of the maze, a mask shoots out fireballs that travel down periodically,
but this is easily avoided.

What you most need to watch out for are the spike walls around the rim that the
Minotaur can push into you if you're both in the right positions.  The ones at
the bottom that are pushed up are most troublesome, because you can easily get
stuck between one and an alcove that you can't escape from, leading to
inevitable death.  Try to lure the Minotaur out by triggering a spike wall
where you can easily dodge out of the way, then stay around the outer rim of
the maze, behind the spike walls, unless the Minotaur comes out in the center
to meet you on his own.  One easy place to do this is at the upper left corner.
Walk up and grab the DRACHMA, then run down again as soon as you hear the
Minotaur's deep raspy voice and the scrape of the push wall.

In the bottom left, in an alcove below some floor spikes, you can find some
BOAR TRAPS as well, but they're not especially useful in this fight.  There's
also a GYRO behind a spike floor down the left side of the arena.

 -------------------------
 = Boss Battle: Minotaur =
 -------------------------
 = Once you get this guy to engage you in hand-to-hand (or something like it,
 - anyway), as opposed to just pushing spike walls into you, the real fun
 = begins.  You may try using various special weapons and direct attacks
 - against him, only to note that a hit from even your most powerful weapons
 = does only 1 point of damage.  This would suggest that this is going to be a
 - looooonnngg fight.  It can be done this way, I've defeated him using only
 = garbage (since you tend to have tons, and it doesn't normally do more damage
 - anyway).  But if you don't have all day, here's the trick: After he throws
 = his axe at you, dodge it, then quickly run to where it lands and pick it up,
 - then immediately throw it back at the Minotaur.  Hitting him in this way,
 = with his own weapon, does 28 points of damage.  You have to be pretty quick
 - to pick it up and throw it before he reaches you, though.  You can pretty
 = much just keep the Minotaur in a specific area going back and forth like
 - this.  Eventually, he gets enraged and starts charging quickly, so do your
 = best to dodge at these times and wait until he engages you normally again.
 - He'll fall after roughly 10 axe tosses back at him.  Be sure to grab the
 = 'H' key and his big bull head!

After your victory, there are 2 ways out of the labyrinth, both being 'H'
doors: in the upper left and lower right corners.  If you enter the upper left
door, you'll be in Crete, but there's not really anything you can do there
right now except for picking up a replacement 'H' key.  So head to the bottom
of the arena and to the lower right corner instead.  If you find yourself
curving back up the path on a grate that leads up to a fireball spout, you need
to go left along the bottom again until you can move down another row, then
right to the prisons.

Head through the prisons and open the next 'H' door with the 'H' Key lying
right in front of it (they really aren't making finding these keys difficult
any more, are they?).  If you have extra Keys, you can open the upper left cell
for a GYRO, the lower right one for a DRACHMA, and the lower left one for some
GARBAGE.  You get no reward for freeing the lady there, so it's up to you
whether or not to leave her to rot.  You might as well, really.  Pass through
the second 'H' door and head up and right through the exit that the skinny man
has dug to return to the great outdoors.  And now... Save Your Game!!!


O=O=O=O=O=O=O=O=O=O=O=O=O=O
  3.11 MINOAN ENCAMPMENT
O=O=O=O=O=O=O=O=O=O=O=O=O=O

Pick up the BOAR TRAPS and INFLATABLE COWS, then go down and drop down to find
a GYRO.  Go right, then up to find an area with some helmeted Minoan Soldiers.
These lads are a little tougher than their earlier counterparts, with 14HP
instead of 9.  Use distance weapons to maintain your edge.  Above the well,
pick up the BOMBS and SPEARS underneath the barrel and house, and throw them at
the Soldiers for easy kills.

**SECRET: Kill the Soldier throwing spears on the ledge on the right at the
very start of the wooden walkways.  This gives you a DRACHMA on the Bonus
Pedestal down from your current position.  END SECRET**

Walk all the way around the wooden platform, fighting your way through, and
lift the cage at the end to find a MAGIC POTION and release some prisoners
(though I don't see what good this does; they just run, sit down and
disappear).  Enter the cave in the top wall.

**SECRET: Jump down into the middle of the quarry/mine/whatever this is, to
find a target to hit with your charge attack.  Atlanta can do this from
anywhere, while the others must launch their attack from the lift that goes up
and down.  Hitting the target with any attack gives you GYRO below the slave
worker.  Jump back up onto the lift to get back up top.  END SECRET**

When the platform splits, the left side leads to a dead end with some Soldiers,
lots of SPEARS and a MAGIC POTION, and also a GYRO under a barrel.  Go right,
then down if you want some GARBAGE, then back up, then left along the top of
the square.  Go into the cave in the middle briefly for a DRACHMA.  Go right
to find a couple of DRACHMAS underneath stuff in a small clearing, then go
left to the end of the wooden platform.  The guy there offers to show you the
exit for 2 Drachmas.  This way leads to the next boss arena.  Conveniently,
there were 2 Drachmas available underneath the liftable objects in the clearing
to the right.  Instead of spending your hard-earned money, though, there is
another, better way to get through to the next area...

**SECRET: Where the man offers to sell you the exit, go left through the bushes
instead.  Go up on the other side.  Straight up, you can get some ROCK SPIT
underneath the stand.  To the left, there's a small cave that you must use a
Magic Potion to get through.  Get the KEY, and also lift the statue of Bob to
find the THUNDERBOLTS.  Go through the door above (consuming the Key; easy
come, easy go) and onto the beach.  You can trade 60 Spears for Frost Breath
from the castaway, but it won't be of any real use in the upcoming fight.
Definitely grab the GYRO regardless.  You can't swim anywhere, so go right and
jump up to the mountain path.  Follow it along until you land in the arena.
END SECRET**

Whether you took the secret path or just paid for the direct route, you enter
the arena and the golden warrior awakes!

 ----------------------
 = Boss Battle: Talos =
 ----------------------
 = First of all, be sure to grab the GYRO underneath one of the statues in the
 - middle.  Now for the fight: Talos is practically invulnerable due to his
 = armor.  If only he had a weak point...  While staying away from him (but not
 - too far away) to avoid his spinning sword attack, you must hit him several
 = times with most weapons (4 to 6 times, it seems), or usually just one time
 - with a bomb.  Doing so knocks off his helmet.  As he bends over to pick it
 = up, he reveals his polka-dot boxer shorts.  While they're exposed, smack him
 - in the ass!  This is the only way to cause him damage.  Don't approach him
 = until his helmet hits the ground, or else he'll still do his spin attack.
 - Once he recovers, throw another bomb at him and hit him again.  After a
 = couple of rounds like this, he'll retreat to his pedestal and throw bombs
 - all over the place.  Just keep moving (walking speed is fine) and you'll
 = avoid them.  In order to get him to stop, however, you'll need to throw
 - bombs back at him.  If you're out, just keep dodging and once in a while
 = he'll throw one with the fuse unlit, ready for you to pick it up and scroll
 - to it in your weapon inventory.  Once he's back on the ground, repeat the
 = previous strategy.  He sometimes moves faster, so run if you have to to
 - stay out of range.  At some point, he'll go nuts and dash all over throwing
 = more bombs around.  Just keep moving to avoid getting hit and keep throwing
 - bombs at him until he returns to normal.  Keep hitting him in the ass
 = whenever he bends over, and you'll eventually emerge triumphant.

Be sure to grab the 3 DRACHMAS and the 'D' KEY once Talos has fallen apart.
Use the key in the top right corner to proceed.  Follow the path and kill the
Soldiers for some SPEARS, and lift the rock for another DRACHMA.  Drop down
on the right end of this plateau.  Did I mention that you can't get back up
this way now?  That's okay, because there's nowhere else for you to go.  Now
all you have to do is find a way back to Poseidon so you can show him the
freakin' Minotaur's head.  You'll get there eventually, but there's plenty of
stuff to do along the way.


O=O=O=O=O=O=O=O
  3.12 EGYPT
O=O=O=O=O=O=O=O

From the beach you land on, you can only swim to the right.  Note the
mysterious music that begins playing.  Oooohhh.  From the first island, kill a
few Fish with Bombs or arrows and jump over the rest as best as you can towards
the bottom right, and swim the rest of the way down-right to the next piece of
dry land.  Go down from here past the pyramid.

**SECRET: You can destroy the UFO!  And since this halts the barrage of Aliens,
it's definitely worth taking a little time.  Make your stand below the pyramid,
or along the bottom of Egypt where there's a circle in the sand with 3 round
lights in a diagonal line across it, or anywhere that the UFO drops off Aliens
once you've killed all of the ones in a particular area.  The UFO will soon
come down to your level to drop off more Aliens.  As it does so, you can hit it
several times before it flies away.  Kill the new Aliens, and repeat until the
UFO is gone for good.  END SECRET**

**SECRET: If you kill a couple of Fish and swim left and down from the beach to
the left of the pyramid, you'll find an island with INFLATABLE COWS.  Sure, not
much of a prize, but it's better than a kick in the pants.  END SECRET**

Go down and around the wall along the right side here, and up to the Strongman.
Buy strength from him until you can lift the Very Heavy Weight (unless the
whirlwind has picked it up and flung it away already), about 160 AP ought to do
it.  Pick up the ROCK SPIT underneath.  Now, watch out for the Aliens as you
move through this land.  A quickly- thrown spear will take them out before they
zap you.  Of course, if you took out the UFO as indicated above, you don't have
to worry about them.  Go right and down from the Muscle Man and jump down onto
the sand.  The machine to your left will take your photo, then send out little
robots with your picture on them.  Destroy the machine and throw it aside for a
DRACHMA.  Kill the little robots too while you're at it.

Up the right side there is a vendor who will sell you a RAY GUN.  At 8
Drachmas, it's pretty expensive, but it's a powerful weapon too, so I'll leave
it up to you.  You will be able to pick one up not too far ahead for free.  Go
down past the camera-robot's position.  Find the SPEARS to the left of the
Sphinx.  Explore this area, clearing out some Aliens and destroying their
machines.  Shoot those from afar to avoid the spinning energy balls, and throw
the machines aside once destroyed.  You'll find a couple of DRACHMA underneath
them.  There are two on the left side, and three on the right.  Once you've
cleared out the enemies, explore this area a little.  Especially note the woman
in the red dress who offers her help for some lipstick.  Hey, a girl's got to
look her best in the desert, right?

**SECRET: In the bottom left corner of this area, look for the broken yellow
brick path.  Follow it down through the rocks to an area with a DRACHMA and
SPEARS.  END SECRET**

**SECRET: Walk straight down from the woman who wants lipstick, passing between
the rock outcrops to find a powerful RAY GUN!  END SECRET**

Now, go to the right edge of Egypt and up along the rocks.  Before you jump up
to the landing above, swim left and slightly up to find... a Scribe!  Save your
game!

Side Note: Why are there aliens in Egypt exactly??


O=O=O=O=O=O=O=O=O=O=O=O=O
  3.13 EASTERN ISLANDS
O=O=O=O=O=O=O=O=O=O=O=O=O

From the Scribe, swim back right and down to the rightmost edge of Egypt.  From
there, jump up onto the landing above, throw the rock out of the way, and
follow the path upward.  When you come to the Whirlwinds, run past them up the
right side.  You arrive at another beach.  Kill the two Fish to get by safely.

**SECRET: Swim straight up after entering the water to find another beach
above.  Enter the cave.  At the back, there's a valuable Healing Pool.  Be sure
to stop off here every time you pass by!  Also, Bobby wants a buck, or a
Drachma in other words.  Talk to him to acquiesce.  This opens up a cave over
the beach back down below, so swim down back to the beach on the right and
enter the cave to find a RAY GUN and a HEALTH HEART!  END SECRET**

From the beach, swim left to another sandy island.  Avoid the Whirlwind as you
go down to the lower edge, then jump up onto the landing above.  Keep jumping
up to reach the Very Heavy Weight, and lift it (provided that you beefed up as
I instructed at the Muscle Man in Egypt) to find a KEY.

**SECRET: This is another area where you can regenerate valuable items by
leaving the section and returning.  In this case, swim back to the beach on the
right and follow the path until the game music changes.  Turn back and return
to the Very Heavy Weight to find another Key.  Repeat as many times as you
like.  And don't forget about the Healing Pool from the previously described
secret, which you can use to recover any damage taken from the Fish or
whirlwind as you go back and forth.  END SECRET**

Go back down to the beach, and jump left to the floating barrel, then to the
next, then to the boat.  Kill the Soldier and hop up onto the moving platform
as it comes down to you.  Above, cross the walkway, eliminating the Soldiers as
you go along.  Grab the HAWK in the top left corner and the DRACHMA.  Drop down
to the beach below.

Go around the enclosure with the Lipstick visible inside.  You'll need to
return here once you find a 'P' Key.  Go up to the top of this beach, and hop
to the next beach just above.  You may notice a floating platform to the left
beside the enclosure with the Lipstick.  This takes you to an island with a
catapult locked behind an 'H' door, for which you don't have a key, so don't
worry about it for now.

**SECRET: Before you jump to the next beach above, swim up-right and jump onto
a floating platform.  From there, throw a bomb or rain arrows on to the target
up-right from your position.  This sounds the reward chime.  Go back to the
island where you lifted the Very Heavy Weight to get the Key, where you will
now find a DRACHMA on the Bonus Pedestal.  END SECRET**

Jump up to the landing and ride the catapult there.  Go left on the island you
land on.  The old man there wants 2 Gyros to open the gate.  If you've got
them, you can just give them to him.  If you don't, or if you want more, swim
left and slightly down to a rectangular island, then jump down at the bottom to
another.  Go left to the adjacent island with the enclosure.  You need a Key to
enter and reach the Gyro Vendor.  If you have that Key from lifting the heavy
weight earlier, you can use that.  At the price of only 1 Drachma, these Gyros
are a steal.  Go back to the old man if you took this route.

**SECRET: From the island just down-left of the old man seeking Gyros, jump
left to a floating platform, then again when another platform moves down to
you.  Ride that one to the top and lift the Very Heavy Weight at the beach to
find a MAGIC POTION and TRIDENTS.  Swim down a bit and jump back onto the
moving platform when it returns, then jump right to the island that you started
this brief side journey from.  END SECRET**

Give the old man the Gyros to unlock the door and go to the top of the beach
beyond it.  Jump up-left to the small island with the Whirlwinds, dodge them,
and jump up again to the next piece of land.  Here, you find your first Lamia!
She's tough, so use your Ray Gun if you want to kill her without taking much
damage yourself.  Alternately, you can just ignore her and use the catapult
(the other item of interest here is a locked enclosure with a man who will
trade 4 Gyros for an EVIL TABOO.  Pricey, but worth it, since it will destroy
the Lamias and other enemies in one hit.  You can also grab a PEPPER BREATH in
the enclosure).  The catapult will launch you to a pen with 2 Lamias (!) in it,
so definitely unleash your Ray Gun or Evil Taboo on them as quickly as
possible.

**SECRET: Before riding the catapult by the Lamia, swim right from the top of
the island to reach another locked enclosure containing a PANDORA'S BOX, two
beaches over.  Of course, retrieving it requires that you use a Key.  END
SECRET**

Grab the 'H' Key and the 'P' Key and go down through the 'H' door (so much for
that key), dropping onto a floating platform.  Jump left-down and left again to
reach land once more.  This is the island past the 'Gyro' door.  Go back down
through that door and swim down-left to an island, then down again to another
pair of islands (this is where the Gyro vendor is, in case you didn't come down
here earlier).  From the right island of this pair, jump right to the floating
barrel, then keep jumping along them all until you reach the boat (if you fall
into the water, just swim past them all to the boat).  Just above the boat,
there's an island with a DRACHMA.

Ride the catapult on board to reach an area with a pair of Soldiers.  After
eliminating them, drop down on the left half of the break in the wall at the
bottom.  Grab the BOMBS, then jump across the gaps to the right to reach a
landing (if you fall in the water, quickly swim left to reach the boat with the
catapult again).  Kill the Soldiers and go down to yet another catapult (if you
go up, a military man demands a Password to drop the bridge.  You don't have
one yet, but you can come back later when you do).  Take the catapult.  You
land in water, near a floating platform.  (Hey, I just figured out that you can
jump back onto objects floating in the water if you fall in!  Wow, that'll save
me a lot of fish-induced pain the next time I play the game).

**SECRET (2nd iteration): If you didn't get this one earlier, shoot the target
with any character's charge attack to receive a DRACHMA at the Bonus Pedestal
below beside the Very Heavy Weight that previously hid a Key.  END SECRET**

Swim left from here to return to an earlier island.  Go to the left edge and
down to reach the enclosure, then use your 'P' key to open the door.  Enter and
pick up the LIPSTICK.  Talk to the man to find out where the Password is.


O=O=O=O=O=O=O=O=O=O=O=O=O=O=O=O=O=O=O=O=O=O=O=O
  3.14 RETURN TO EGYPT & ESCAPE FROM ISLANDS
O=O=O=O=O=O=O=O=O=O=O=O=O=O=O=O=O=O=O=O=O=O=O=O

Go to the bottom-right part of this beach and jump right to the floating
barrel, then to the platform, then swim left and slightly up to reach the boat.
From there, keep jumping across the floating objects towards the right to
return to the island with the Whirlwind on the right side.  Remember the secret
Healing Pool in a cave up-right from here (check the secrets listed earlier if
this is new to you), then swim back down to the beach on the right side of the
world map.

Follow the path along the right edge of the world back down to Egypt.  Go all
the way to the bottom and then a little bit to the left.  Where you see a short
gold brick path, follow it down to a cave.  This one is barred by a gate, but
you can see intriguing items inside.  Go left some more (you have to jump up
the small ledge) and up slightly from the lower wall to find the girl in a red
dress.  Talk to her to hand over the Lipstick and you hear the reward chime.
But what did she do?  Well, go back to that cave marked by the brick path and
lo' and behold, the gate is open!  Go inside and grab the PASSWORDS (you get 2
of them), THUNDERBOLTS and 3 DRACHMAS.  Nice haul.  Go left along the bottom
wall a ways to find another brick path, and go down to get SPEARS and a GOLD
COIN.  Yes, not as exciting as the last find, but at least it's better than dog
food.

**SECRET: Kill all of the Aliens along the bottom of Egypt to have the UFO come
back around.  Stand in the ring of lights on the ground, near the left side,
and shoot the UFO repeatedly as it comes down to drop off more Aliens.  Kill
them and repeat, until the UFO is destroyed and the reward chime is heard.
This gives you THUNDERBOLTS on the Bonus Pedestal up-right from the Scribe's
island.  I know that I described destroying the UFO during the first visit to
Egypt, but for me the Thunderbolts didn't appear until I killed it again upon
returning here this time.  END SECRET**

Now might be a good time to save your game again, so go up either to the right
of the Sphinx, or along the right edge of this area, and swim to the Scribe's
island to do so.

And now, finally, to leave these cursed lands.  It's still not a direct route,
so bear with me.  From the right edge of Egypt, jump up to the landing and
follow the mountain path to the top.  Swim over to the left (and remember the
Healing Pool in the secret area up-right from here, and also remember to get
another KEY underneath the Very Heavy Weight above!) and jump across the
barrels to the boat.  Kill a couple of Fish and swim left some more past a
floating barrel and platform to reach the island with the enclosure that held
the Lipstick.  Move to the top of this island.  Jump up to the next island and
ride the catapult above.  Go down from your landing area and follow the 'Food'
sign down-left across the water.  Jump down- right to the next island, then hop
along the barrels to the right to reach the boat with the catapult.  From the
new landing, drop down on the left side of the gap, jump right across the gaps,
and up to the guy guarding the bridge. Talk to him to give him the Password to
lower the bridge (note that even though your inventory showed 2 Passwords, you
now have none).  On the other side, lift and throw the Very Heavy Weight.  Go
to the bottom right corner of this plateau and drop down.  Jump across the
floating platforms to the next beach and go up through the cave.  Welcome to a
new area!

**SECRET: After dropping down on the right after crossing the drawbridge, swim
far out to the left and down a little bit.  You'll likely want to draw at least
a couple of fish over to you first and kill them.  Upon swimming out there,
you'll find a boat with an EVIL TABOO on board, definitely worth a few Fish
bites.  END SECRET**

Go down to the beach, avoiding the Whirlwind, and swim left to the island with
the grove of trees.

**SECRET: To get to the Healing Pool inside the trees, simply use a Magic
Potion.  In pig size, just walk through the bushes from either side and be
fully healed.  Walk out again, and wait for the effect to wear off before
attempting to enter the water.  Did you know that entering water as a pig is
instant death?  I didn't before I tried it here.  Whoops.  END SECRET**

Go up-right from the island with the trees, then right across another island to
reach solid land once more.  Go past the Whirlwind and up the path.  Prepare to
fight the Lamia ahead (again, the Evil Taboo and Ray Gun prove invaluable
against these foes).  After killing the first, you have two choices: simply
jump up the root-covered cliff above, or take the less direct route that nets
you a couple of pickups.  For the latter, go down along the left edge of the
clearing to find another Lamia, and a catapult (there are also BOAR TRAPS
underneath the house on the left).  Search behind the rocks to the right of the
catapult to find a hidden DRACHMA.  Ride the catapult.  Where you land, kill
both Snake Women to recover the BABY.  Talk to the woman who claims that the
Lamias stole her baby (even though she's carrying another one, and really
doesn't look like she can care properly for even just that one.  What is this
ancient world coming to?), returning it to her and lowering the bridge in
exchange.

**SECRET: Before you cross the bridge, jump up to the ledge to the right of the
bridge, lift the house and toss it at the target in the corner.  After crossing
the bridge, go back to the area with the catapult and jump to the Bonus
Pedestal in the top left corner.  Here, you'll find another BABY!!  This is a
valuable find that will help you accomplish a task later in the game much more
quickly.  END SECRET**

Cross the bridge and go back up to the first Lamia-laden area.  At the top,
jump up to the root-covered rocks, then walk over to the base of the tree.
Jump up to the bunches of leaves where the sign indicates 'Path'.  Jump up at
the top of the plateau and follow the path back and forth up the mountain.
Follow the path to reach... the land of the Amazons!  Geez, are you ever going
to get back to Poseidon?


O=O=O=O=O=O=O=O=O=O=O=O=O=O=O
  3.15 LAND OF THE AMAZONS
O=O=O=O=O=O=O=O=O=O=O=O=O=O=O

At the 'Men Stay Out' sign, keep heading to the right.  When you reach the gate
(which will remain closed to you), the first Amazons come out to fight. They're
able warriors, so keep your wits about you.  Lift the pedestal to the right of
the gates to find SPEARS.  Go right some more to reach a catapult that will
toss you over the wall into a literal no-man's land.

Go up, fight the Amazons, and get the GYRO from the upper right corner before
going up the stairs.  Once you do, get ready for a fairly big fight.  The Big
Amazons on their own are bad enough, but you also have several of their little
sisters to contend with at the same time.  I recommend using some Thunder Bolts
to thin out the herd, as they cause some area damage, until the smaller Amazons
are all gone.  After that, use Spears against the Big Amazon, always keeping a
fair distance away, until she falls.  Alternately, one hit from the Evil Taboo
will shrink the Big Amazons and allow you to crush them underfoot.  There's
another Big Amazon waiting in the upper right corner, too, so eliminate her in
the same way.  Pick up the SPEARS underneath the pedestal by the barrels, which
may or may not have already been thrown by you or the Big Amazons.  Now, you
can talk to the Scribe beside the stairs above through the bars.  Do so to save
your game!

**SECRET: Go to the right edge of this wide space and down past the diagonal
row of columns (a row of columns?).  Use a Key to open the door below and grab
the HEALTH HEART.  END SECRET**

Go up the stairs and to the left to the green 'Exit' sign.  If you want to
leave now (which I don't recommend), just continue to the left and follow the
path.  Pay the girl 1 Gold Coin to create rocks in the water and jump across
them.  Go left on the other side, and find the GARBAGE under the beach
umbrella.  Go back to the where the girl was, and there will be a MAGIC POTION
there instead.  Go up again past the beach, and lift the house in the top left
corner.  Jump up behind it and drop down to the beach, where a boat awaits to
take you back to the mainland.  From where you dock, go down and left into the
woods, then go through the trees just below the beehive.  Go down from there
and you'll find yourself in Athens!

If you would rather keep looting the Amazons' fort, go down at the green sign,
then down the stairs to the left to find a large trap floor.  The best way to
cross it is to cross it slowly, taking small steps to reveal the floor pikes.
Once they retract, keep crossing downward.  Grab the 'H' Key from the middle of
this floor and use it to open the gate at the bottom.  Go left to the large
space and fight some more Amazons, including one big one.  You can lift the
cages to free the men, but the only real point is so that you can then throw
the cages at the women.  Grab the BOMBS to the right of the jail cell.

**SECRET: If you acquired the second Baby in the area with the Lamias before
reaching the Amazons, give it to the jailer in front of the cell to open the
door.  Give the prisoner inside a Gyro to receive PASSWORDS.  END SECRET**

On the left side of this space, go up between the fireball spouts in the upper
wall and take the left branch of the path.  Stay to the left, and jump down the
gap. Free the men from the cage to get a hint about weapons in Crete.  Now, you
can jump back up to the ledge above and retrace your steps.

To the right along the grilled walkway, there's a door above that can be
unlocked with a Key.  You can choose to ignore this path for now if you want,
as you can return later from Athens, but any consumed items will be replaced if
you choose to pursue it.  If you go through the door, ride the catapult and go
left when you land.  Lift the boulder to find a DRACHMA.  Pay the girl 4
Drachmas to receive a KEY and drop down the ledge below.  Go right and take the
upper path when it splits, jump over the spikes and follow the mud path until
you fall into the jail.  Lift the boulder at the back and enter the cave behind
it.  Take the upper path and follow it to reach some Skeletons and a visit from
Hades.  Go up from there to see Zeus, then grab the 'H' KEY from behind the
tree on the right, and get the 3 DRACHMAS.  Retrace your steps and take the
lower mud path to the right when it splits.  Go down through the cave at the
end of the path.

**SECRET: Hit the target on your right before jumping down after coming out of
the cave with a rain of arrows or Bomb.  Go back up to where you just say Zeus
and get the THUNDERBOLTS from the Bonus Pedestal there.  END SECRET**

Drop down after emerging from the cave, fight down to the 'A' door and open it
with your key.  You are now back where you started.  Return to the area where
you last fought a Big Amazon.  There, go up to the walkway in the lower right
corner and follow it (fighting your way through as needed) to reach some land.
There's a DRACHMA in the corner under a pillar.  There's also Marcia, who will
take 5 Drachmas in exchange for a PANDORA'S BOX.  Swim left from here to reach
a catapult on an island that will toss you all the long way back to Athens.
Finally!

Follow the strips of beach when you land.  From the lady who takes Frogs in
trade for Boar Traps, swim straight to the left.  Welcome back to Athens!


O=O=O=O=O=O=O=O=O=O=O=O=O=O=O=O=O
  3.16 BACK IN ATHENS, FINALLY
O=O=O=O=O=O=O=O=O=O=O=O=O=O=O=O=O

You can get some GARBAGE by throwing away the beach umbrellas and a pillar on
the way through this area.  Go up past the girl and soldier to the large stairs
at the top of this area.  There are TRIDENTS underneath the market stand to the
right of the stairs, behind the soldier selling Bombs.  Watch out for
Cassandra's predictions!  Most of them cause the predicted objects to rain from
the sky (safes, pizzas, frogs); you can see their shadows to get out of the way
before they land.  A prediction of Clowns summons several who will follow and
try to bash you until you strike them.  A prediction of Bees causes a large
swarm to come after you, so get your Fire Pepper ready! And finally, a
prediction of Coins is a rare boon to your coffers, so milk that one for all
that it's worth.  As soon as Cassandra makes a prediction, you can prevent it
from being realized by hitting her.

After going up the wide stairs, go to the lower right corner and go down the
long walkway to find a HAWK.  Go back up, then follow along the bottom of this
area to the left side, and jump down the gap there.  Pick up the ICE BREATH and
jump over the pool without getting wet, then lift the house to find a KEY.  Now
you can dip into the pool to transform into a pig, and leave via the hole in
the lower wall.  Go back up the wide stairs and go left just about all the way
to the end.  Just above, you can find a PANDORA'S BOX inside the open-air
temple.  Go down through the gap in the short white wall below, lift the stand
to find PEPPER BREATH, and keep heading straight down to reach a mud path. Go
up at the end, fight past a few Soldiers, and head left.  Does this area look
familiar now?

Go down past the Cyclops (you could use your Key to get the GYRO and HAWK in
the enclosure if you didn't open it earlier, or just save it for later) and
jump down at the lower right corner, then follow the signs towards Poseidon.
Once you reach the Minoans' fort, you could fight your way through as you did
the first time you were here and ride the catapult, or you can go down along
the left edge through the now-open gate and cross the top of the fort to reach
the upper right dock.  From there, jump right off the end to the next dock and
over to Poseidon's altar.  Talk to him to return the Minotaur's head and
receive a 'P' Key!

Please Note: At any time, you can return to Poseidon's altar to find the giant
tuna below it at the dock.  Jump on board to return to the entrance to the
Minotaur's Labyrinth way down to the South.  Why you would want to do this
though, I'm not certain.

Go back through the Minoan fort to the lower left corner and sneak up the side
to return to Athens proper, via the winding mud path.  Go up past the first
detachment of Soldiers to return to the Scribe.  Save your game!


O=O=O=O=O=O=O=O=O=O=O=O=O=O=O
  3.17 MEETING WITH ATHENA
O=O=O=O=O=O=O=O=O=O=O=O=O=O=O

Go straight down from the Scribe and Strongman, fight past the Soldiers, go
past the columned temple and take the mud path where it leads you.  Go up on
the paved terrain and enter the large columned pavilion from the lower right
end to pick up a PANDORA'S BOX if you didn't grab it earlier.  Go right and
down from here, then cross to the next area in the lower right corner, past the
off-duty soldier standing there. Watch out again for Cassandra's predictions as
you go up slightly to Athena's altar.  Step on the 'A' to summon her.  She
gives you the quest of defeating the horrible Medusa, and it won't be terribly
easy.  All of this just for some lousy keys.  Oh well, what can you do about
it?  Stop playing?  Not at this point, buster!  You've got to go on.


O=O=O=O=O=O=O=O=O=O=O=O
  3.18 MEDUSA'S LAIR
O=O=O=O=O=O=O=O=O=O=O=O

I recommend having a minimum of 2 Gyros in your inventory before you start this
quest.  Use the 'P' Key to enter the door just up-left from Athena's altar.
Grab the GYRO and ride the catapult quite a fair distance.  From your landing
point, go down to the water's edge, jump in, and swim directly left to reach
the Edge, a.k.a. Medusa's Lair.  Head left and down along the wall.  Run
between the pair of Wood Nymphs and hit them one at a time as they emerge from
their trunks, to prevent them both from shooting at you.  Once they're both
dead, head left and up.

**SECRET: Swim down and left from the beach to find an island with a single
statue on it.  Toss it aside to find PEPPER BREATH.  END SECRET**

At the edge of the arena, a couple of Hags come to get you. Just keep a few
steps away at all times and shoot them full of spears.  Once those two are out
of the way, head up to the wall.  You can see Medusa (at least her bottom half)
on the other side, so start attacking her with your most powerful weapons right
away.

 -----------------------
 = Boss Battle: Medusa =
 -----------------------
 = There aren't any real tricks to this fight, as Medusa will take damage no
 - matter what you throw at her.  All you have to do is stay alive long enough
 = to wear down her health bar.  Sounds easy enough, right?  I recommend using
 - your most powerful weapons, such as the Ray Gun, Thunderbolts, and Bombs.
 = Lots and lots of Bombs.  These have the added advantage of doing area damage
 - to the snakes she sends out after you, and also you don't need to aim
 = precisely to hit her with them.  Aside from her snakes, she naturally also
 - possesses her petrifying gaze.  Get hit by this laser beam and you'll
 = solidify momentarily, causing 20 points of damage.  Avoid this by always
 = staying in motion and out of Medusa's line of sight.
 -
 = After she takes a bit of damage (about 1/5 of her life bar), she'll fly off
 - to another area.  Take this opportunity to rest and build your AP bar up.
 = Go up the left side carefully, and note how the lightning creates a hole in
 - the ground.  If you fall into one of these holes, it's instant death, so
 = take care!  You can jump straight over holes, or go around them.  You will
 - also need to lift and throw the statues occasionally to proceed.  Use every
 = tool at your disposal to help you out here, such as Inflatable Cows to draw
 - some of her fire.  But above all, keep those bombs coming, and stay out of
 = line with her eye beams.  Once she drops to 1/2 of her life bar, she will
 - sometimes fire in a circle.  Keep a short distance away and slight to the
 = side of a line directly above or below her to keep from getting hit.  Keep
 - pouring on the damage and push her back down the wall on the left edge of
 = the arena (here, the lightning doesn't cause holes at least).  She'll be
 - cornered at the bottom, along with a Hag, so watch your health in case it's
 = almost out, and let her have it.
 -
 = If you're still having trouble... the only real trick to this fight is
 - learning the angles that you can stand at in relation to her position, so
 = that her eye beams can't hurt you.  Get that part down, watch your step
 - around the holes, and the rest will fall into place.

After the fight, pick up her head from the part of the arena at the bottom of
the long wall you came down towards the end.  Go back through her arena (at the
top of the long wall, drop down on the right side and go down to a DRACHMA),
still avoiding those holes, and return to the beach.  Watch out for the Mad
Thief!  He'll knock you over and make you drop some stuff.  Avoid him as best
you can, and pick up your stuff right away if he does manage to check you.  He
can only be stopped by using the Evil Taboo, so hopefully you've got one,
because he'll be appearing again shortly.  Swim to the right straight across to
the beach, then go up and get the HEALTH HEART up above!

**SECRET: Scroll through your inventory looking for the Medusa Head.  Note that
it appears in your weapon inventory, and that there's no ammo number attached
to it.  The Medusa Head is an unlimited weapon that can turn any enemy to
stone!  Some, you will then have to toss out of the way, while others will just
crumble on their own.  Use it with abandon for the sections up ahead!  END
SECRET**


O=O=O=O=O=O=O=O=O=O
  3.19 ICE LANDS
O=O=O=O=O=O=O=O=O=O

To the right of the landing area (from the catapult way back in Athens), go up
the mud path and keep following it until the sky clears and you reach the snow-
covered mountaintop.  Eliminate the Hag that emerges from the cave here, then
go right and kill the Wood Nymph.  Lift up and toss the snowman to reveal
SNOWBALLS.  There's another Hag just to the right here.  Jump across the snowy
landings, and note the caveman warming by the fire.  He wants a Green Egg in
exchange for a 'P' Key.  Now where are you going to get a Green Egg?

Go down the ramp below you, and jump left to the moving ice floe.  At the left
end of its path, jump down to the next floe moving up and down.  Jump to the
first landing on the left to find FROST BREATH under the snow boulder.  Jump
back to the ice floe and ride it all the way down, disembarking on the left.
Go left past the 'H' door, and jump left then down to another moving floe.
Jump off at the bottom.  Go to the bottom of this area, and run and jump right
over the ice spikes.  Fight the Barbarian (who unfairly seems to be able to
walk right over the spikes without damage), then lift the broken boat to
receive the 'H' KEY.  Retrace your steps to the 'H' door and enter it.

Go up the ice ramp (you can throw the penguins if they're in your way) and ride
the catapult.  You land in an area with 3 Hags (!), so have a suitable weapon
prepared (I'll let you pick what you like, just remember that you're fighting
in close quarters.  Fine, you want a hint?  Maybe Thunderbolts or bombs.
You'll probably take a few hits anyway, but they're more annoying than
harmful).  Pick up the 'H' Key, and especially remember to lift up the snowman
to find... a GREEN EGG!  Go through the door at the bottom and drop down, jump
down-left twice to the moving ice floe and get off at the left side, go up and
ride the floes all the way back to the old caveman by his fire.  Talk to him to
make the exchange, then go back to where you fought the Barbarian and found the
first 'H' Key.  Open the 'P' door and enter.  Grab the bag of FROGS, and buy
some GYROS if you want to.  Go up the ramp on the right after tossing the snow
boulder out of the way.

**SECRET: This is another location where you can leave and return to regenerate
valuable items.  In this case, you can get unlimited 'H' KEYS and GREEN EGGS,
which can be exchanged for 'P' KEYS.  To do this, once you've got at least one
of each, leave via the snowy path along the top, past the Hags' caves.  Go down
the winding path until the music changes and the sky darkens, then return.  Use
the catapult on the left side to return to the enclosure with 3 Hags, a Green
Egg and an 'H' Key, then go back to the old caveman to trade in the egg, then
keep going back out past the caves if you want to do it again.  Repeat as much
as you have patience for.  The extra keys will come in very handy late in the
game.  END SECRET**

Follow the path, defeating lone Barbarians along the way.  The second one can
be killed from the ledge above by lobbing Bombs at him.  Go down the ramp on
the right side and throw the boulder out of the way.  On the slippery path,
avoid the ice spikes and head up along the left edge.  Jump over the spikes,
then jump left over the water to another icy patch.  You have 3 Hags to fight
off here, then a Barbarian who comes from the right.  Follow the path up the
slopes, across and down.  There are 3 Barbarians just ahead, you can kill them
off by staying just at the top of the slope down into their area and throwing
Spears to the right.  Go down to reach the villager who welcomes you to...
Macedonia!

**SECRET: Just above the area with 2 Hag caves, there's another Hag walking
around on an unreachable ledge above you.  Kill her with Bombs or arrows, then
retrace your steps back over the large group of ice spikes to find THUNDERBOLTS
on the Bonus Pedestal over the water to the right.  END SECRET**


O=O=O=O=O=O=O=O=O=O
  3.20 MACEDONIA
O=O=O=O=O=O=O=O=O=O

Remember to use the Medusa Head as your main weapon throughout this area to
make passage infinitely easier.  Defeat a couple of Barbarians along the path
until you reach a small village clearing.  Pick up the first hut to find a
DRACHMA.

**SECRET: Use a Magic Potion and enter the hole in the trees above the first
hut.  On the other side, you'll find SPEARS, THUNDERBOLTS and a DRACHMA.  The
pool will also transform you into a pig (sorry, it's not a healing pool),
ensuring that you can get back out again.  If you don't have a Magic Potion, to
the right at the top of the clearing, there's another cave with several
Barbarians running around outside of it.  Inside there, there's another pool to
transform you into a pig.  END SECRET**

Quickly run to the right edge of this clearing to avoid the Mad Thief, or use
the Medusa Head on him to eliminate his threat.  There are wooden gates that
can only be opened by a Barbarian smashing them open.  Stay above the fire pit
to fight the Barbarians, as they can only come up to you one at a time through
the space beside the fire.  And remember that they can only hit diagonally, so
stay directly above them to avoid any damage.

**SECRET: After the Barbarians smash the wooden gates, enter the next area and
go straight down from the campfire.  You'll enter a hidden cave with a HEALTH
HEART on the other side.  END SECRET**

Go down, then left and down again, fighting your way through as needed.  Past
the woman and her baby (you can give them a Gyro, but all you get are some
SNOWBALLS; not a great exchange for you), lift the hut for some SPEARS and grab
the HAWK perched above to the right.  Go down and wait at the water's edge
along the right side until you see the floating platform come up to you. Jump
to it and ride down, then jump off and take out the Wood Nymph.  There are also
three Barbarians on this field to fight, and some SNOWBALLS and ICE BREATH
under the hut.  Once things are safe, go and see the Scribe.  Save your game!

At the left edge of this field, jump onto the next floating platform, then from
the top of its path to the right to another platform (you may need to wait a
couple of cycles to see it).  Jump off that one on the left side.  If you go
straight up and move along the top of the beach to the Wood Nymph, you'll avoid
the notice of the Mad Thief hiding down below (though using the Medusa Head or
Evil Taboo, he really poses little threat).  You can throw the Nymph's stump at
the trees to knock them over and let you pass.  Follow the path towards the
left.  Eventually you'll drop down onto a muddy strip on the edge of a forest.

**SECRET: From the muddy patch here, jump in the water and swim down as far as
you can go, then swim left.  From the small beach found here, jump up to find a
hermit who will sell you an EVIL TABOO for the low, low price of 6 Drachmas.
END SECRET**


O=O=O=O=O=O=O=O=O=O=O
  3.21 SWAMP LANDS
O=O=O=O=O=O=O=O=O=O=O

Go down the mud strip and defeat the single Wood Nymph, followed a little later
by a pair of Wood Nymphs.  If you try to fight both at once, you'll also get
attacked by bees and likely lose a small amount of health.  It might be easier
to launch distance attacks at the right Nymph from above, then move down to
deal with the other one head one, smashing the bees as they approach.  Keep
going down, fight another Wood Nymph, and then, surprise...

-----------------------------------
= Boss Battle: Boar of the Tundra =
-----------------------------------
= This one just doesn't compare to the first one you fought way back when.
- Stay at the top the area where he first appears, on the strip of land beside
= the woods.  You can kill him using only Boar Traps if you like, just lay them
- along both sides of the path and wait for him to walk right into them.  Just
= stay out of his way, which is easy enough to do, leading him in a square
- pattern onto more traps until he dies.

Do pick up the boar's carcass to add his head to your inventory, just like the
last one.

**SECRET: If you return to this area after returning to Athens, riding the
catapult back to Medusa's lair and fighting through Macedonia, another Boar
will have appeared (this might require that you save and reload a game in
Athens first).  With more Boar Heads in your inventory, you can trade them for
something nice later on.  END SECRET**

Go down to the bottom of this area, then right past the Bomb vendor.
Kill the Wood Nymph, then go up and right past the Pepper Breath vendor.  Up
and right a little further is another Wood Nymph, and down from him, some trees
to knock over to reveal the path ahead.

Go down a short distance to see some Undead Warriors waiting for you.  At the
bottom of this path, the ground will collapse.  Pick up the DRACHMA, triggering
4 skeletons to leap out of the dirt in the pit with you.  Note that the Medusa
Head is ineffective against these undead warriors.  Kill the skeletons on the
right side, then jump out of the pit.  Down from the bottom right corner of the
muddy patch, you can find a PEPPER BREATH in a dead-end.  Go back up and follow
the muddy path upwards. When the path turns to the left, you can jump above to
a small plateau with a hunchback selling Boar Traps.  Go left past the beehive
and kill the Wood Nymph (while also dealing with the occasional bee), then get
ready for the stinging of your life.

Equip the Fire Pepper and run up, then follow the winding path through the
woods as lots and lots of bees come after you.  Keep firing your Fire Pepper to
kill most of them before they can reach you.  Once you're clear out the other
end, you have more Undead Warriors to kill.  Just below the first batch,
there's also a new enemy: Pan!  He's easy to kill, but do it quickly before
he plays his magic flute, causing you to dance uncontrollably for a short time,
causing quite a bit of damage and leaving you vulnerable to attacks.  Jump into
the mud pit and kill the skeletons, then enter the cave above.

**UNDISCOVERED SECRET: There's a GREEN EGG to the left along the bottom below
the cave entrance, behind a row of trees.  Anyone figure out how to get there?
END UNDISCOVERED SECRET**


O=O=O=O=O=O=O=O=O=O=O=O=O=O=O
  3.22 ONCE MORE TO ATHENS
O=O=O=O=O=O=O=O=O=O=O=O=O=O=O

Go up, knock over the first trees and eliminate the Wood Nymph.  Pass some more
trees, and jump up to a landing.  Just ahead, there's a Mad Thief, so run like
crazy until you're past his region.  Jump up a couple of ledges at the right
end of the path and follow the mountainside until you reach a dead end with a
coded door lock.  Go down the path beside the rocks until you find the
Mathematician with his abacus.  Walk back up a little bit, and he'll follow you
and start to speak the code.  Enter this code by stepping on the panels on the
ground in front of each display to unlock the door below.  Go down, and do NOT
pick up the market stand.  It'll release bees!  You can, however, go right
along the fence to find Pan, and some Spears in the corner behind the house.

There are two ways to get down from here.  The first is to drop down through
the gap in the trees below the market stand.  The other is to jump down from
the wall at the right end of the path.  If you opt for the first one, you land
in water.  Swim left, jump out and follow the path to some THUNDERBOLTS on a
ledge above the waterfall west of Athens.  Jump right across the waterfall to
return to Athens via the previous route.  Go to the Scribe and save your game.

If you choose the latter path, jump down over the wall from this end and swim
to the right.  Kill the Cyclops on the beach (and yes, the Medusa Head works on
them too!) to hear a little 'victory' sound, but I don't honestly know where
the bonus pedestal for that one is yet.  Oh well, regardless, jump back into
the water and swim down around some rocks, and straight down and right until
you reach another beach.  Hey, you're back in Athens!  Go right to the Scribe
and save your game.

Now pay attention: under normal circumstances, you would at this point return
to the god who assigned you your most recent quest, give them the prize and
receive a key in exchange.  In this case, you need to give Athena the Medusa
Head to receive your reward: another stinking Key, with big shiny 'A'.  BUT,
after this you obviously no longer have the Medusa Head with all of its
fantastic killing power.  So, if you've played the game before (and if you're
using this walkthrough without at least trying it on your own first, shame on
you), you know that there are a couple of side tasks necessary to accomplish
the next main quest, which can be made quite a bit easier through use of the
Medusa Head.  So hold onto it for now!


O=O=O=O=O=O=O=O=O=O=O=O=O
  3.23 DIONYSUS' QUEST
O=O=O=O=O=O=O=O=O=O=O=O=O

If you decide to hold onto the Medusa Head for now, ignore the next paragraph
and skip down instead to the tasks you need to perform to fulfill Dionysus'
quest (even though you officially don't know what it is yet).

If you ignore my advice above and exchange the Medusa Head for Athena's 'A'
Key, what do you do with it?  Well, there's still one of the gods that Zeus
told you to get help from left to visit: Dionysus.  So let's figure out how to
reach him, shall we?  First of all, go back through Athens to reach the area
with the Scribe and Muscle Man.  Jump up to the ledge above them and follow the
path to the left around the pool.  You will encounter a series of Cyclopes who
like to toss boulders around.  Take them down one by one.  Above the pair of
Cyclopes who attack you at the same time, you'll find TRIDENTS.  Past them to
the left, you will reach the 'A' door. Go on through it, then go left and
follow the path through the fenced area, across a plowed field, underneath the
lattice, and past the wine barrels to reach the D-man himself.  Stand on the X
by the GYRO and GARBAGE to have him appear, the drunk old pervert.

If you check your world map (press Start), you can easily spot Lerna and the
bunch of grapes (look just below the image of the giant boar).  Getting there
is easy enough, but I'll save you a bit of time and tell you that you're not
ready to go there yet.  If you do go, you'll find out from some of the locals
there that A) the Hydra hates fire, and B) Fire weapons are made in Crete.  If
you went to Crete after defeating the Minotaur earlier, you may also remember a
soldier there who demanded a Password to let you by.  Now's the time to check
your inventory: If you have any passwords, then your life is made much easier.
This will be the case if you have been following this walkthrough, and you
obtained the second Baby prior to reaching Amazonia, allowing you to enter the
jail and exchange a Gyro for the Passwords.  If that was the case, please skip
ahead to the 'Journey to Crete' section of the walkthrough below.

If you don't have a Password in your possession, then your route will be a
little more roundabout.  You may remember a certain jailed man in
Amazonia who offered to trade you for some Passwords.  You may also remember
that his jailer was complaining that Lamias stole her baby.  So to summarize,
before you can face the Hydra you must:

                                  -get a baby;
                                  -return the baby to the Amazon;
                                  -trade the man for a Password;
                                  -take the Password to Crete;
                                  -get the fire weapons;
                                  -return to Athens.

Sounds easy enough, right?


O=O=O=O=O=O=O=O=O=O=O=O=O=O=O=O=O=O
  3.23.1 RETRIEVING THE PASSWORDS
O=O=O=O=O=O=O=O=O=O=O=O=O=O=O=O=O=O

FIRST FOR THE BABY: From Dionysus' altar, go back out the way you came in.
After a visit from Hades, you'll find that some Undead Warriors have sprouted
up to bar your path, so just smash your way through.  Stay on the top of the
cliff and return to the open 'A' door.  Above there, there's a ledge you can
jump up to.  Follow the winding mud path to reach a junkyard of sorts.  Pick up
the BABY and SNOWBALLS, then head back along the same path.  Go back down into
Athens.

NOW FOR THE AMAZONS: Go up and right from Athena's altar to find the express
boat to Amazonia.  Step onto the boat, then sit back and wait until you're
across the sea.

**SECRET: Towards the end of the voyage, you'll see a target in the water above
the boat.  Ready your charge shot and hit it to receive a DRACHMA that will
appear just ahead once you land.  END SECRET**

Go up from the beach and follow the path to reach the first Amazon.  Do NOT
lift the barrel here, as this will unleash some snakes.  Jump over the spikes
and continue downward until you drop into a prison area.  From here, lift the
boulder in the top right corner and enter the cave behind it.  When the path
branches, keep going up and follow the mud to another cave on a ledge.  Keep
going through here.  Eventually the way will widen, and the sky will darken.
At the large mud field ahead, Hades will make an appearance and you have to
fight some Undead Warriors.  Go straight up and through the hole in the trees
to another clearing, where Zeus appears and tells you that there's an 'A' KEY
behind the tree to his right.  Grab this and the three DRACHMAS, then fight
your way through the skeletons back the way you came.

Return to where the narrow mud path branched, and take the lower path to the
right.  Go down at the end to drop out of a cave.  Get the DRACHMA and fight
your way down to the 'A' door.  There's another locked door below, so ride the
catapult first to an area with another DRACHMA, and a girl who will sell you
a key for 4 Drachmas.  It's a good thing there were at least 4 coins in this
area, eh?  Anyway, make the purchase and go down, dropping down to fight a trio
of Amazons.  Go right and take the upper ramp to return to the prison.  Go back
through the cave and through the 'A' door, then through the next door below,
consuming your new Key.  Fight your way to the left on the other side.  There
are some SPEARS that you can grab up above, then take the path leading down
between the fire spouts.  Here, you have to fight a Really Big Amazon (stay at
a distance and pelt her with Spears or other special weapons).  Go to the right
after that and you'll find the Amazon who lost her baby.  Speak to her to
return it.  Now you can enter the cell and get a PASSWORD, provided that you
brought a Gyro to trade for it.  You did bring one, didn't you?  If not, then
head to the right side of this area and slowly walk up past the spike floor,
then go up to the walkway.  Follow it all the way to the right, then down into
a wide arena with lots of Amazons and a Really Big Amazon.  Once they're all
done for, go down to the fire spouts, and grab the GYRO from the corner on the
right.  Go back up towards the prison cell to make your exchange (and in the
top left corner of the big arena, you can save your game by talking to the
Scribe through the bars.  As long as you have some gold, I recommend doing so).

**SECRET: If you have a key, in the wide arena where you just fought all of the
Amazons, go the right wall and down all the way past the pillars.  Unlock and
enter the door there to find a valuable HEALTH HEART.  This assumes that you
didn't get it already on your first visit to Amazonia.  END SECRET**

With Passwords in hand, go to the right and up through the spike floor area,
walking slowly.  At the top of the walkway, follow the 'exit' sign to the left.
Follow the path up the mountainside.  At the swampy area at the top, if you
passed through here earlier the rocks will still be in place under the water's
surface for you to cross.  If not, then pay the girl if able to, otherwise swim
straight up through the Fishies.  Go left on the other side and lift the house
at the left edge of this area.  Go above it and jump up to the ledge, then drop
off the other side.  Trade with the vendors if you want to (if you're low on
gold, then hold off), and climb into the boat to row back to the West.

From the beach you land on, go down to the bottom, then left into the woods.
Watch for Soldiers, Bees, and Cassandra's predictions.  When you see the BAG OF
FROGS on the left, walk through the trees to get it.  Then walk straight to the
right under more trees to reach the other side of the path.  At the beach, jump
down from the lower left corner, and follow the muddy path back to Athens.
Remember to get the PANDORA'S BOX from inside the columned pavilion if you
never collected it earlier.


O=O=O=O=O=O=O=O=O=O=O=O=O=O=O=O=O=O=O
  3.23.2 JOURNEY TO CRETE AND BACK
O=O=O=O=O=O=O=O=O=O=O=O=O=O=O=O=O=O=O

One possible way to get to Crete is to ride the giant tuna down from Poseidon's
altar and entering through the upper left corner of the labyrinth, using an
'A' Key.  But a better way exists, with more rewards.  This requires that you
first return to Elis.  Leave Athens via the West side (in the area where the
Cyclops throws boulders at you) and follow the path to return to the waterfall.
Jump down to the lake and jump up the rocks in the lower left corner.  Follow
this path, and go left when you reach the fort.  Follow the mud path to a
Healing Pool.  Go down from there and take the downward fork in the mud path.
Keep following the trail until you drop down to some Wood Nymphs.  Above them
to the left, jump up to the ledge and go left to a DRACHMA.  Drop down below
here into the water and swim left.  This brings you near Circe's island.  Swim
down the right side of the lake to reach a beach, and follow the path into the
town of Elis.  Collect whatever goodies you can.

Now, go down through the down and down towards the Spartan fort.  Stick to the
right side after you're past all of the mud.  This leads to a smaller fort.  A
door there that was previously closed to you is now open, as you are a 'friend
of Poseidon'.  Enter it and drop down to a winding path.  At the end, swim
right to a beach, then go down and jump onto the boat.  The rowers will take
you Eastward to Crete.

At the right end of the dock, give a Drachma to the soldier who 'cannot be
bribed' (yeah, whatever) to open the gate.  Jump up to the ledge above the
spike floors and kill the Cretan warrior.  At the first intersection, go down,
jump over the floor spikes, kill the Soldiers, and grab the HEALTH HEART at the
bottom.  Go back up and move right along the top, then drop down at the end.
Circumvent the catapult for now and go down, jumping over the row of floor
spikes (these are popular traps hereabouts, apparently).  Give the Password to
the soldier at the bottom to open the next gate.

Through the gate, jump up to the platform on the right and go up to get the
BOMBS, then return.  Go left and down, lifting the first house you reach to
reveal a DRACHMA.  Go down a little further on the right.  Now, if you took the
short mud path to your right and followed where it led, you would return to the
Minotaur's maze, consuming a 'H' Key in the process (unless you opened that
gate earlier).  There's no advantage to doing so, but if you only go part way
along that path until the music changes, you can return to Crete and the
various pickups will have regenerated.

Go left from the bottom of the short mud path and down slightly to where the
path splits again.  Go left here and follow the road to reach a 'H' KEY.  Go
back to the last split and go down.  Go right at the bottom.  Give the soldier
at the end another Password to drop the gate, then go up, jump to the platform,
drop down on the other side.  Talk to the Blacksmith to buy FIRE SPEARS!  You
can also get DUMBBELLS below the house beside him, and ROCK SPIT in the upper
right corner.

With Fire Spears in stock, it's time to go back to Athens.  Go back through the
town to the catapult above the row of floor spikes.  Ride it to land on a very
small island.  Swim up and left to reach another small beach, then up and right
to one more.

From here you have two options.  The first one is to take the catapult on the
beach.  Doing so drops you onto a path that leads to the right side of the
Spartan fort.  If you really want some more Keys, Spears, Drachmas and Gyros,
feel free to go back there and use the reappearing item trick to gather them to
your hearts content.  Personally though, I prefer the second option from the
beach, described next.

If you fight the Cyclops on the ledge above, jump up and follow the path past
another Cyclops, you can drop down into an area with an old man selling EVIL
TABOOS.  There are also BOMBS under the house, and a KEY just sitting there
waiting for you.  Now you have to swim right along the upper edge of the water.
There are Fish in there, and you can lure a couple over to your beach and kill
them, but there will always be more, so you're gonna get bit.  Swim to a second
small beach with BOMBS and SPEARS, then to the right some more to return to
what is hopefully a familiar area.  Lift the house in the upper right corner to
get a GYRO and ride the catapult back to the starting point of the game.  No
matter which character you're playing, you can now lift all of the houses to
get lots of prizes, like Gyros and Drachmas.  There are more Cyclopes than
before, but you can handle them (especially if you kept the Medusa Head up to
this point).

**SECRET: Remember to kill the unreachable Cyclops on the ledge throwing
boulders at you, using rains of arrows or bombs, because doing so gives you
another HEALTH HEART on the Bonus Pedestal just through the gates up ahead.
END SECRET**


O=O=O=O=O=O=O=O=O=O=O=O=O=O=O=O=O=O=O
  3.23.3 COMPLETING DIONYSUS' QUEST
O=O=O=O=O=O=O=O=O=O=O=O=O=O=O=O=O=O=O

You now want to return to near where you fought the Caledonian Boar, way back
at the start of the game.  If you took the catapult from the beach upon
returning from Crete, you need to go back up to Elis and journey East, take the
'Short Cut' catapult to cut a little time off of your journey (by bypassing the
Boar's hedge maze), then head to the right and down to the first 'Certain Death
- go back' sign, straight down from the signpost to Elis and Athens..  If you
took the other path and ended up in the game's starting area, just follow the
only path available until you reach that same 'Certain Death' sign.  Below
there, throw the boulder out of the way and drop down.  Talk to the ex-heroes
to learn what you already know.

Now it's boss time, he's waiting for you just below.  You can take the
catapult from below the wheelchair-bound ex-hero to launch right into the
arena, or just walk down from above.

----------------------
= Boss Battle: Hydra =
----------------------
= Now, if you've read up on your mythology, you'll know how this fight has to
- work.  Traditionally, the Hydra is a multi-headed monster who grows 2 heads
= to replace every one chopped off, making it seemingly indestructible.  The
- Hercules of lore, however, figured out that by burning the stump of a head
= just removed, it prevented any regrowth.  The same principle applies here.
- You have to damage the Hydra's heads enough with any means to destroy them,
= then use a Fire Spear to sear the stump and prevent it from growing back.
- You must do this while avoiding the Hydra's attacks, which consist of
= spitting green goo (easily avoided by staying constantly in motion), bites
- from each head (just don't get close enough for it to do this a lot), and
= giant floating fireballs.  These last are the hardest to avoid.  Your
- choices are to keep circling the Hydra and hopefully not be in the direction
= that the fireballs are moving (if you are far enough away, they'll disappear
- before they hit you), or just take the hits and continue a relentless
= assault.  I recommend the latter as long as you have at least 2 Gyros in
- your possession (you might only need one if you're efficient).  Hit the
= Hydra with whatever you've got.  Bombs are handy since they don't need to hit
- precisely, and the Fire Pepper breath is good for its homing ability too.
= Keep moving around to avoid attacks, but keep the Hydra in view so that you
- can see when one or more of its heads have temporarily vanished.  When they
= do, quickly equip your Fire Spears (it's helpful to note before the fight how
- many R2 presses they are away from whatever weapon you plan on using, so that
= you can switch over to it quickly), and toss one across the missing head(s).
- You'll know that you were successful when you see a black charred stump
= instead of smooth green skin.  Go back to your other attacks, and repeat for
- the next head, and again until all 4 heads are history.

Pick up the GRAPES that spill out of the dead Hydra's stomach, and grab the
BOMBS from the lower right corner of the arena.  Walk on out of here with your
head held high.  But before returning to Athens...

**SECRET: If you go up and left to the boy who says he can eat a whole boar,
above the Caledonian Boar's hedge maze, you can exchange your new Boar's Head
from the swamp lands for another HEALTH HEART.  Bet you were wondering why you
were carrying that thing around.  In fact, if you go back to the swamp lands
after saving and reloading a game in Athens (via the catapult to Medusa's
lair), you can get yet another Boar's Head and come back and exchange it again.
END SECRET**

Go up to the signpost pointing the way to Athens and return there via the same
route you took the first time you went there.  Check earlier in the walkthrough
if you get lost repeating these travels.  And finally, it's time to go and see
Dionysus.

At this point, if you haven't done so already, you must finally hand in the
Medusa Head to Athena in order to get her precious 'A' key.  With that in hand,
go back through Athens to reach the area with the Scribe and Muscle Man.  Jump
up to the ledge above them and follow the path to the left around the pool.
You will encounter a series of Cyclopes who like to toss boulders around.  Take
them down one by one.  Above the pair of Cyclopes who attack you at the same
time, you'll find TRIDENTS.  Past them to the left, you will reach the 'A'
door. Go on through it, then go left and follow the path through the fenced
area, across a plowed field, underneath the lattice, and past the wine barrels
to reach the D-man himself.  Stand on the X by the GYRO and GARBAGE to have him
appear, the drunk old pervert.  If this is your first time visiting him, he'll
skip right to his congratulatory speech.  You get the 'D' Key for all of your
trouble.


O=O=O=O=O=O=O=O=O=O=O=O
  3.24 SEEKING HADES
O=O=O=O=O=O=O=O=O=O=O=O

On the way out from Dionysus' altar, you'll find a Drachma and a visit from
Hades himself.  After that, some Skeletons come out to play, and Pan makes an
appearance as well.  Fight your way through them all.  When you pick up the
boulder, several Skeletons emerge from the ground below, so throw it at them to
clear the way.  Before you pass back through the open 'A' door, jump to the
ledge straight up from it and follow the path upward.  You'll reach a kind of
treasure trove, with a Baby and other items.  This is where you would have come
to get another Baby had you not been following this walkthrough and taken the
most efficient actions earlier in the game.  Talk to the sculptor to hear an
important message, then go back down along the same path that brought you here.
Go down on the left and drop down to the beach.  Kill or bypass the Cyclops and
swim left past the rocks, then down and right to emerge back in Athens by the
Scribe.  Save your game!

And now for the final act: taking on Hades himself!  Before you do, though,
there's another use you can put the 'D' Key to...

**SECRET: Go back to the Amazons (use the boat near Athena's altar).  There,
from the prison, go up through the cave behind the boulder, take the first
right, go down at the end and through both open doors, then go all the way to
the right and up to find a 'D' door.  Open it with your key, and inside you'll
receive a GREEN EGG, an EVIL TOTEM, and another 'D' KEY to replace the one you
just consumed.  Return from Amazonia using the other boat to the North (check
the 'Retrieving the Passwords' section of the walkthrough above if you need
more specific instructions on this point).  And if you skipped the part of the
walkthrough above that sent you back to the Amazons because you already had the
Passwords, note the target in the water above the boat on your way to Amazonia,
near the end of the voyage.  Shoot it with a charge attack to receive a DRACHMA
on the Bonus Pedestal ahead.  END SECRET**

**SECRET: From the beach below Iolcus (after going down through the trees past
some bees), swim right to a small island, perhaps after killing off the Sea
Nymphs and Fish.  Shoot the target down-right from there to receive a DRACHMA
on the Bonus Pedestal back on the main beach.  END SECRET**

**SECRET: From the top of Iolcus' beach, swim to the right, after eliminating
some Fish and Sea Nymphs.  You'll find another small beach.  Jump up from
there, and move to the right side of the landing.  Hit the target in the water
to receive THUNDERBOLTS on a Bonus Pedestal inside the Iolcus fort.  END
SECRET**

Upon returning from the Amazons if you did the secret above, or by going up
from the left half of the Athens town common (i.e. the large area around
Athena's altar), you find yourself on a beach in front of a long wall.  This is
the town of Iolcus, haven of Hades worshippers.  Use Bombs to kill the spear-
throwing Soldiers atop the palisades.  At the top of the beach, there's a man
saying 'Only friends of Hades can enter'.  If you try to talk to him, he'll
tell you that you don't have enough gold (I've tried it with 30 Drachmas in
stock, and that wasn't enough, I don't know if he ever gives you anything).
Further to the left along the same wall, there's a small hole that you can
enter by using a Magic Potion. Inside, talk to the lounging soldier and give
him 3 Drachmas to open a door in the wall.  Enter it.

Before you open the 'D' door, go up on the right side of it.  Fight a couple of
Soldiers, pick up some SPEARS, and keep following the path until you reach the
Gyro vendor.  Buy some if you want to, then go down at the lower left corner of
this dock.  Get the BOMBS on the boat.  That's all you can do here, so go back
to the 'D' door and enter it now.

Jump up to the ledge behind the door and follow the path past a 'U' door (?)
and down on the left.  Drop down and head left past Hades' promotional sign,
fighting your way through a large number of Undead Warriors.  Go up through the
gap in the wall and stand on the 'H' to have a lovely conversation with Hades.
Go back out the way you came (go straight down from the open 'D' door to find
the hole in the wall; walk into the pool to transform into a pig so that you
can fit through it) and move along the wall to the right.  The door that was
closed to you before (since you weren't a friend of Hades' yet) is now open.
Go on through and move along the docks, going down just past the boat-in-
progress to find another boat that will take you where you need to go.


O=O=O=O=O=O=O=O=O=O=O=O=O=O=O=O=O=O=O
  3.25 QUEST FOR THE GOLDEN FLEECE
O=O=O=O=O=O=O=O=O=O=O=O=O=O=O=O=O=O=O

Get off the boat when it reaches the end of its run, and swim a short distance
to the right to find a beach.

**SECRET: From the left edge of the beach, if you jump you can just see a GYRO
in a cave on a ledge that is slightly too high to jump to.  The only way to get
this Gyro is to die!  When you return from Hades' realm after dying in this
region, you'll reappear on this ledge, allowing you to grab the Gyro and jump
back down to the ground.  END SECRET**

Grab the GARBAGE and head up the ramp to find the most annoying monsters you've
encountered in the game to date.  The Harpies are vicious and tough to kill.
The only time you get a momentary reprieve from their attacks is immediately
after they get hit with one of your attacks.  So, the trick to defeating them
without taking too much damage yourself is to use your rapid-fire weapons.
These include Garbage, Rocks, Snowballs, and Fire Peppers.  To really maximize
your performance, you want to get a Harpy into a position where you just hold
the R1 button while moving up to it, then just hold there until it dies. The
only difficulty is if a second Harpy is around, so do this in a position where
the other one's beam attack isn't actually hitting you.  This may require
luring one of them back the way you came a short distance.  Alternately,
another strategy is to just try to avoid them altogether.  They're
pretty easy to run around, unless one is blocking a narrow path.

Anyway, once you've reached the top of the ramps, enter the caves to pick up 2
DRACHMAS. Follow the path until you reach a pavilion with a Cassandra walking
around. Continue to the right at the bottom of the pavilion.  Cross to the
right edge and go up the lift in the top right corner.  Grab the PEPPER BREATH,
pick up the Mathematician, and throw him over the edge past the lift.  Drop
down to meet him. You'll likely have to fight the 2 Harpies that have appeared
down here, but fortunately for you, the Sage draws some of their fire.  Deal
with the one on the floor first, staying out of range of the one on the stairs,
then move on to the latter.  Once the way is clear, pick the Mathematician back
up and walk to where Cassandra is hanging out.  Go to the bottom right corner
of this area and throw the Sage over the edge again, then jump down to meet
him.  He will now give you the combination to the door lock down here.  Step on
the foot panels to enter it, then go through the opened door below.  You'll
find another Harpy, a 'P' door and a catapult.  Ride the last up to a cliffside
ledge with a red-robed man and another Harpy.

The man wants 2 Gyros in exchange for the 'P' KEY.  If you've got the Gyros,
make the trade, then jump off the ledge below and make your way back to the
area with the catapult.  Use the 'P' Key on the door, and skip the next
paragraph.

If you are truly short on Gyros, then you must kill the Harpy, walk left along
the ledge it was on, drop down on the other end, then jump back up on the left
side to get the KEY.  Go straight down from here and jump into the water,
swimming left and up.  This brings you to the tip of the docks in Iolcus.  Go
back out the 'Hades friends only' door and use a Magic Potion to fit through
the hole in the wall to the left.  Take the right path up from there again to
reach the Gyro vendor, and stock up with them.  I also recommend saving 2
Drachmas and going back to the Scribe in Athens to save your game, as you've
got a lot of danger ahead of you, and I would hate for you to have to restart
way back from your last save file.  Once you've stocked up and have saved your
game, take the boat from the dock at Iolcus back to the Northeast, and follow
the path through the Harpies to the area with the catapult.

Enter the 'P' door to the right of the catapult (or, use the catapult to reach
the man who trades Gyros for the 'P' Key if you didn't have enough earlier).
Once through the door, jump down to the beach and jump to the next beach to the
right.  Mount the boat from here that will take you the rest of the way to
Colchis.

**SECRET: In case you haven't discovered it for yourself already, you can speed
up those boat rides by striking the drum in between the drummer's beats.  This
prompts the slaves to row faster.  Not much of a secret, but a fun little
tidbit at least.  END SECRET**


O=O=O=O=O=O=O=O=O
  3.26 COLCHIS
O=O=O=O=O=O=O=O=O

Head up the ramp from the beach and note the hole in the brick wall above.
Don't use up any Magic Potions to go through it at this point.  Move left,
killing as you go along (note that these Soldiers are the toughest ones yet to
kill, but you can still always just pick one up and toss him).  Once you've
eliminated the Soldiers on the stairs, enter the magic pool beside them to grab
the MAGIC POTION.  Wait until you revert to human form and go up the stairs.
Note the Serpent Priest insisting that you find his horn.  Heh-heh.  Also note
the monk on the left side.  Talk to him to receive a door code.  Remember it!
Also make sure to grab the GYRO below the monk.

Make sure that the way to the hole in the brick wall is clear of enemies, then
step into the magic pool and head for that hole in pig form.  Walk through the
hole all the way up until you can see yourself again.  Wait to revert to human
form.  Now, enter the code from the monk in the door lock to your left (if you
forgot it, there'll be another monk up ahead who will also give you the code).
Next, head to the right and go down the path, killing Soldiers on the ground
and on raised platforms to the sides.  When you reach a large barrel, lift it
to find... the HORN.  Now bring this back to the Serpent Priest.  He opens a
door in the wall behind him to reveal an 'A' KEY.  Grab this, and head back to
where you found the horn, then keep going down, fighting your way past many
Soldiers.  Enter the 'A' Door and ride the catapult.

From where you land, lift the boulder blocking the mud path above and follow it
until you reach paved ground, grabbing the DRACHMA along the way.  Stay at the
edge of the mud path and either use your Evil Taboo if you've got enough to go
around, or throw Spears or something at the Lamias to the left.  They won't
enter the path, so that's a safe zone for you to attack from.  Do NOT walk into
the pools in this area, they are pig pools, not healing ones, and you don't
want to be left vulnerable to attacks.  Go down the left side and kill 2 more
Lamias below. You can retreat back to the mud path if one of them gives chase.
Once you've cleared them all out, go down to get a DRACHMA, and go to the upper
right to get the 'D' KEY.

**SECRET: Kill the Fish in the small pool to the right of the Key pedestal to
receive a HEALTH HEART on the Bonus Pedestal above.  END SECRET**

Another Lamia will have appeared on the way back to the mud path, as well as on
the other end of the mud path.  Kill them or avoid them. From the end of the
mud path (closest to where you landed from your catapult ride), go down and
drop off the ledge.  When you land, walk to the right and go back up into
Colchis proper.  Head all the way to the right and down to the bottom again,
then open the 'D' Door and fight a whole bunch more Soldiers. Pick up the
barrel past them to find a GYRO.  Follow the winding path down from here, pick
up a DRACHMA and jump over some spikes, then receive visits from both Hades and
Poseidon.  Then, drop down the ledge just past the pool of water, and away we
go!

----------------------------
= Boss Battle: Giant Snake =
----------------------------
= This will be a long, drawn out fight, so feel free to pause the game and
- collect your wits from time to time.  The reason that the fight is so long is
= that both you and the snake will only be able to whittle each other's health
- down bit by bit.  In other words: you will need to hit the snake a whole lot
= in order to kill it, but fortunately its attacks each do only a bit of damage
- to you, too.  And to complicate matters, the whole fight takes place in mud,
= limiting your mobility, and bees frequently fly out from either side to raise
- the annoyance factor throughout the battle.  Just keep your Gyros ready to
= use when you see your health starting to get dangerously low.
=
- When you first land, the snake will be slithering around in a seemingly
= random pattern.  It'll take a moment for you to get a feel for how it moves.
- If it makes contact, you'll be knocked over, and it'll keep circling over
= you, making it hard to get up.  If this happens, try to get in the middle of
- the circle it creates, and wait for it to stop before slipping out through
= the gap between its tail and its head.  The best way to avoid it completely
- is to stay along the bottom of the arena, moving left and right.  Here
= the snake will always turn away from you after approaching, at which time you
- can attack it as it moves away.  The snake is made up of several body
= segments, each of which must be worn down in turn.  Start off by attacking it
- wherever you can hit it.  When you see sections turning brown, you've
= destroyed the initial layer of skin in that section.  You then need to do the
- same to all other sections.  Watch the snake, because when it stops, it'll
= spit three gobs at you.  Just keep moving in one direction to avoid these.
- You don't even need to run.
=
- Please note that the environment gives you a couple of items that you can use
= to your advantage, namely two beehives and a log.  Throw these at the snake
- to cause some damage.  Hey, every little bit of help is appreciated.
=
- Once you do a fair amount of damage, the snake will start slithering in a
= circle in the middle of the arena, and will send LOTS of little snakes out to
- pester you.  These are easily destroyed with a swipe of your weapon, but they
= just keep coming.  Fight your way through them to the big snake, then stand
- beside him and hit his body as he rotates, intermixed with bashing the little
= snakes as they get close.  Just make sure that you're not standing where the
- big snake will run you over.  You'll know when you're causing the big snake
= damage when you hear its little scream and the damage counters appear.
- Target your attacks on the sections that are still green.
=
- After you've gotten rid of most of the green segments, the snake goes back to
= slithering all over the field.  Move to the bottom and take out the last of
- the little snakes (he's stopped generating new ones), and then you have to
= chase the big snake a bit to be able to hit his remaining green segments.
- Try some Boar Traps lain randomly around.  They'll trigger as a healthy
= segment moves over them.  After a while, he goes back to emitting snakes.
- This guy's a real pain.  Smack your way through them to reach him.  The
= segment just behind his head is probably the most difficult to reach.  You
- can try the homing Fire Pepper when that's the only one left.
=
- Once all green segments are destroyed (except for his head, that will always
= stay green), then you can start destroying the next layer of tissue to expose
- the bone.  Again, you must destroy each individual body segment.  The snake
= will continue to use the same attacks, but the frequency of gob spitting is
- intensified.  Keep moving straight left or right as a round of spit is
= volleyed, and use whatever weapons you like to hit him.  If he's staying in
- a circle pattern, it might be best to just use your regular weapon, saving
= your special weapon for when he moves around the arena more.
-
= Eventually, you'll find it harder and harder to hit the remaining healthy
- segments with your special weapons.  At this point, stay along the bottom of
= the arena, and when the snake turns away from you, move up to it and hit it
- with your normal attack.  In this way you can get rid of most of the rest,
= but likely the last one or two segments behind the snake's head will remain.
- Again, the Fire Pepper will make it easier for you to hit these, but each hit
= won't do much damage.  Actually, this segment will be damaged if you hit the
- snake directly on the head.  He doesn't want to let you do this, however, and
= to that effect start spraying short-distance bursts of his spit attack to
- keep you from getting in front of him.  Keep your distance and plan your hits
= well, and eventually you'll wear him down to nothing.
-
= Playing as Atlanta makes this fight a little different.  She can more easily
- hit the snake, even while just firing blindly from one side of the arena.
= When the snake's circling and sending out little snakes, have her run around
- to avoid the latter and use charge attacks in the big snake's path to do a
= lot of damage to the segments.  Once several of them are damaged, though, it
- becomes more difficult to target the rest successfully.

After the fight, go to the upper right corner of the arena and jump up where
the rock is broken.  Take the GOLDEN FLEECE, a well-earned reward.  Ride the
catapult just above here.

When you land, throw the large boulder out of the way and jump up to the other
ledge with a boulder.  Get the GYRO at the other end and jump down.  Does this
area look familiar?  It should, if you've been doing your homework in Amazonia.
Go left past the trees and lift the house in the upper left corner, then jump
to the ledge behind it.  Note that the vendors here are actually buying, not
selling, meaning that you'll receive Drachmas for the items in question from
your inventory.  Unload some useless Frogs in this manner.  Climb onto the boat
from the beach and enjoy the ride back to Iolcus.


O=O=O=O=O=O=O=O=O=O=O=O=O=O
  3.27 FINAL PREPARATIONS
O=O=O=O=O=O=O=O=O=O=O=O=O=O

Return to Iolcus and use a Magic Potion to enter the small hole in the wall in
the upper left corner.  If you want to go and buy any more GYROS, take the
right door and follow the path to the docks, but be warned!  If you don't have
any more Magic Potions, you need to save 3 Drachmas to buy one shortly.  If
you just want to get on with your quest, go through the open 'D' door on the
left.  Jump up to the ledge above and follow the path.  Fight your way through
the Undead Warriors to Hades' altar.  Now you have two choices: you can go
straight into the Underworld by using the Fleece in front of the entrance
above, or you can ignore Poseidon's advice and give Hades the Fleece.  I
recommend the latter.  Even though it'll take you 15 or 20 minutes to return to
this point again, you get another Health Heart out of it, increasing your
maximum health and fully recharging you.  So stand on the 'H' to summon Hades
and give him the Fleece.  In exchange, you receive the 'U' KEY (U for
Underworld, I suppose).

Go back through the Undead Warriors and up to the 'U' Door.  Inside, keep
hitting the man with the 'Kick Me' sign until he gives up the current location
of the Fleece.  This is the area near Dionysus' altar where a Baby was found
earlier.  But before you go, make sure to go below that whipping boy to grab
the ever-important HEALTH HEART!

Go back down through Iolcus into Athens, up to where the Scribe and the Muscle
Man are, and jump up to the path that leads to Dionysus' altar.  Once you pass
through the opened 'A' door, jump up to the ledge above and follow the mud path
to Hades' storage area.  Walk to the FLEECE to pick it up (you may need to pick
up and toss the weight underneath it to reach it).  Take the quick route back
to Athens by jumping off the ledge onto a beach from inside the fenced area
leading to Dionysus, then swimming back to the Athenian Scribe.

**IMPORTANT!: At this point, you really want to make sure that you're very well
stocked first of all on Gyros, and also on powerful damaging weapons.  For the
former, you can go back to Elis and use the music-change item regeneration deal
to go up and down through the town and the Spartan fort.  In doing so, you'll
collect lots of Drachmas which you can trade at the Gyro Vendor in town, and
you'll also get lots of Spears, which you can trade for Gyros in the fort.  For
weapons, if you're really short you can try going through Egypt and the Islands
again.  You can get there by using the giant tuna below Poseidon's altar.
Please take this point seriously, as you're going to need a lot of healing
power to be able to complete the game successfully, so it's worth spending an
hour or so to stock up if you don't have at least 10 or 12 Gyros going into the
Underworld.  END IMPORTANT**

Make your way back to Iolcus once again.  At this point you could very well be
fresh out of Magic Potions to fit through that hole again.  If this is the
case, you can enter the door to the right along the same wall and go up until
you reach the soldier selling them for 3 Drachmas.  If you're not rich
enough, you can either go out and get some coins (e.g. hang around Cassandra
until she predicts money, take the boat to the harpies, kill them and loot the
caves there), or try to find a Magic Potion elsewhere (e.g. taking the long
trek back to Elis and swimming up to Circe's island).

Once you have a Magic Potion, walk through that hole as a pig again and take
the path leading to Hades' altar.  This time, do NOT step on the 'H' summoning
him.  Instead, go straight up to the entrance to Hades, cycle through your
items and 'use' the Fleece.  You'll be surrounded by a ball of energy, and you
can walk safely through the barrier.


O=O=O=O=O=O=O=O=O=O=O=O=O=O=O
  3.28 INTO THE UNDERWORLD
O=O=O=O=O=O=O=O=O=O=O=O=O=O=O

You're in hell!  Or the ancient Greek equivalent of it, anyway.  If you've died
during the game (and come on now, I know you have), it should look pretty
familiar to you, except that you're approaching it from the opposite end this
time, and you're not a horrible pasty green colour.  If you've got any Evil
Taboo ammo, now's the time to use it!  Go down, fighting past the legions of
Undead Warriors, and jump down the ledges on the right.  At the 'Welcome to the
Underworld' sign, go down, then take the crumbling ledge to the right at the
bottom of the stairs rather than jumping down again.  Follow the mud path and
run past the spitting cherub statues, grabbing the GYRO between them and
continuing to the bottom-left.  At the next crumbling ledge, drop down.  Take
the steps down on the right to get some SPEARS, then come back up and go down
along the path of the fire spout.  Make sure to clear the Undead Warriors out
of the way to the first alcove first, though.  A couple of Bombs tossed
downward should do the trick.  At the bottom, go right, then keep following the
path downward to another area with a couple of flame spouts. First, go to the
left and jump up to the cave on a ledge.  Follow the path behind it to some
BOMBS, then return to the flame spouts.  Run right past them, and get ready for
another boss fight.

-------------------------
= Boss Battle: Cerberus =
-------------------------
= Ah, the legendary 3-headed dog guarding the gates of Hades.  Watch out for
- lightning strikes as you walk up through the massive doors to behold the big
= red dog.  You'll need to use distance attacks as you avoid the small
- fireballs that each head spit out.  These don't burn for long, so you can
= just walk around them and keep attacking.  In very short time, Cerberus will
- back up slightly, and the ground shaking will knock over some of the pillars
= on the sides of the path.  Back off until they've fallen, then move up and
- keep pelting Cerberus with whatever's on hand.  You can even do so while he's
= off the screen, just watch the boss life meter in the lower right corner of
- the screen, as its eyes will flash when you hit him.  If they stop flashing,
= it means that Cerberus has backed off some more and you need to give chase.
-
= After moving back a couple of times, a few lightning strikes will come down.
- You can't really see them coming, so just brace yourself.  When he backs up a
= little further, you'll hear a little voice saying, "He's going to barf", at
- which point you need to move into one of the side alcoves to avoid the giant
= fire breath that will blast down the pathway.  After backing off from here,
- the heads will start spitting laser beams that ricochet off the walls down
= the path.  For this, get to the top as soon as you can and attack while
- standing right up against Cerberus.
=
- A little further up, the fireballs turn into wide simultaneous sprays, but
= just stay on the move and you can still avoid them.  Up ahead a little more,
- Cerberus employs both fireballs and lasers.  Stay up close and keep moving
= around the small space in front of Cerberus where the lasers don't cross to
- the other side of the path yet.  You'll likely take some damage here.  Above,
= it's back to big fireball barfing.  Stay in the left alcove, where you have
- room to move to avoid the smaller fireballs.  Stay down here and keep firing
= Spears up when Cerberus backs off, you can get several hits in (according to
- the boss life meter) until he's out of range.
=
- After that, it's more lasers and fireballs, more barfing...  just watch out
= for the alcove on the right that has a floor pike trap.  Keep jumping out
- between barfs and keep pelting him with spears, and he'll fall into the green
= pit of ooze behind him.  You win!

Continue up the left side of the pit.  To your left are an 'A' door and a 'P'
door.  If you spent some time in the Ice Lands gathering extra keys, you can
open the 'P' door at least to receive SNOWBALLS and a MAGIC POTION, neither of
which will be particularly useful at this point in the game.  Go up the ramp on
the right.  At the top, run past the two spitting statues until you hit the
next group of Undead Warriors.  Kill them, then run up past another statue.  Go
left after this one to find the 'A' KEY.  Go back along the path to the 'A'
door and enter it.  Get the FIRE PEPPER and INFLATABLE COWS, but more
importantly, note the number inscribed in blood above them on the wall.  Follow
the path up through the spitting statues, jump over a set of floor pikes past
where you found the 'A' Key, and enter this code into the door lock.  You have
to do this while avoiding the spitting statue, so just run across the two
rightmost triggers until they're correct, then set the first one in peace.  Go
through the door below.

Go up a mud path and fight some more Undead Warriors to reach an area with more
doors, for which you may or may not have keys for.  The first 'H' door hides
BOMBS and a PANDORA'S BOX.  The 'A' door has SPEARS and a RAY GUN.  The first
'P' door has a GYRO and PEPPER BREATH.  The 'H' door at the end has a HEALTH
HEART and FIRE SPEARS, so save that one for last.  The catapult at the end
marks your last chance to turn back, but if you're really not prepared at this
point, you're better off just reloading your last save file and stocking up
some more on Gyros and powerful weapons before trying the Underworld again.

Upon taking the catapult ride, from where you land, go down then left to a GYRO
and a whole lot more of those skeleton warriors.  Fight your way up the path,
then pass some sconces to find... the big bad himself!!

Before you engage him, rid your inventory of useless weapons, so that it'll be
easier to scroll to the ones you want.  Use up all of your Frost Breath,
Garbage, Evil Taboo, and maybe Rock Spit, Snowballs and other low-damage items.
Pepper Breath could still be useful due to its homing ability and rapid fire
rate, letting you run around trying to dodge attacks while still causing
damage.  Well, here we go:

---------------------
= Final Boss: Hades =
---------------------
= This is going to be one tough battle.  You are fighting a god, after all.
- You can't get up to him without taking some damage from the giant fireballs,
= but they look worse than they feel.  Nevertheless, you're going to take a
- beating, and there's nothing for it but to hit back hard and heal as often
= as needed.  Quickly hammer him with the best stuff you're carrying:
- Thunderbolts, Ray Guns, Bombs, you name it.  After you do a bit of damage, he
= switches to some lightning based attacks.  You can try to dodge a little, and
- especially don't get close to his hands.  Throw weapons upward whenever you
= get a chance.  Watch your health and use Gyros whenever it drops to half.
- If you need to back off and recoup, feel free.  His attacks can't reach you
= past the burning sconces at the bottom.  Throw in a Pandora's Box before you
- back off, so that it'll keep causing damage.  Basically, all you can do is
= just keep pummeling him from the center while using Gyros to keep yourself
- alive.
=
- Once you get his health down to about 1/2, his true form is revealed!...???
= Just keep pounding him until smaller minions are released, then back off and
- kill them all.  Hades is invulnerable until you kill all of the little guys.
= Once they're done for, he resumes his attack, and so should you.  Keep laying
- on the pain and you'll kill him before too long.

Afterwards, talk to Persephone to finish the game, restoring Spring and nature
to the land, yada yada yada.  Afterwards, enjoy the very creative end credits.

Oh, and congratulations!


o-=-o-=-o-=-o-=-o-=-o-=-o-=-o-=-o-=-o-=-o-=-o-=-o-=-o-=-o-=-o-=-o-=-o-=-o-=-o-=
                          ~~~~~~~~~~~~~~~~~~~~~~~~~~
                            4. UNDERWORLD JOURNEYS
                          ~~~~~~~~~~~~~~~~~~~~~~~~~~
=-o-=-o-=-o-=-o-=-o-=-o-=-o-=-o-=-o=-o-=-o-=-o-=-o-=-o-=-o-=-o-=-o-=-o-=-o-=-o-

As you have likely discovered, death on the surface world is not automatically
the end of the game.  Rather, as a bona-fide hero, you can potentially fight
your way through the Underworld, realm of Hades, and emerge back in the mortal
realm as good as new, fully healed and with all of your pre-death inventory
intact.  Not only that, but any pickups in the area you return to afterwards
will have regenerated, but so will the monsters.  At times, this can work to
your advantage, if your health is getting very low and you are short on healing
Gyros, but you can only take this path a few times before it's 'Game Over' for
good.  And each time you visit the Underworld, the going gets a little tougher.

O=O=O=O=O=O=O=O
  FIRST DEATH
O=O=O=O=O=O=O=O

Go right past the sign and go up.  Jump up the steps when you reach them.  If
you wait for the skeletons above to jump down, you can then jump up and avoid
fighting them altogether.  At the top, Hades appears and taunts you.  Fight
your way up through the last little area and make a break for the sunlit
opening at the top.

O=O=O=O=O=O=O=O=O
  SECOND DEATH
O=O=O=O=O=O=O=O=O

Walk down past a couple of depressing souls and drop down to beside the same
sign that you started at last time.  Go right and up until you reach the realm
of the living once more.

O=O=O=O=O=O=O=O
  THIRD DEATH
O=O=O=O=O=O=O=O

You start off in a locked pen with endless Skeletons, occasional Drachmas and a
headless figure at the top who offers to let you out for 20 Drachmas.  Keep
fighting and picking up the coins until you have enough (you'll get a 'You're
Rich' message on-screen), then talk to the headless man.  Go up through the
gate, up at the stairs, then right and up to reach the exit as before.

O=O=O=O=O=O=O=O=O
  FOURTH DEATH
O=O=O=O=O=O=O=O=O

This time around, there are a lot more Skeletons directly in the way that you
have to deal with.  Go up, then run right around the spitting statues, tossing
the boulder out of the way at the start of the mud path.  Carefully cross the
crumbling ledge and keep heading upward.  Go right and up to reach that
familiar sign, the right and up until you exit.

O=O=O=O=O=O=O=O
  FIFTH DEATH
O=O=O=O=O=O=O=O

Go up and right to get a visit from Hades, then bash the many, many Skeletons
to get through the cave above.  Go right at the top, drop down the first
crumbling ledge, then carefully shimmy left across the next one.  Go up, right
and up to once again reach the Underworld sign, then fight to the right and run
past the spitting statues.  Go up, cross the crumbling ledge, go up and right a
bit, then up to the sign again.  Fight your way right and up to the light.
Count yourself lucky that you've been able to escape death this many times.

O=O=O=O=O=O=O=O
  SIXTH DEATH
O=O=O=O=O=O=O=O

As Persephone wails, walk to the bottom of the words to see Hades bask in his
victory.  That's it for you.


o-=-o-=-o-=-o-=-o-=-o-=-o-=-o-=-o-=-o-=-o-=-o-=-o-=-o-=-o-=-o-=-o-=-o-=-o-=-o-=
                             ~~~~~~~~~~~~~~~~~~~
                               5. CLOSING INFO
                             ~~~~~~~~~~~~~~~~~~~
=-o-=-o-=-o-=-o-=-o-=-o-=-o-=-o-=-o=-o-=-o-=-o-=-o-=-o-=-o-=-o-=-o-=-o-=-o-=-o-

   ===============
    ONE FINAL TIP
   ===============

I found this little tidbit at http://www.playstationalley.com/ps/hercs.htm

"Start a two player game, and pick Atlanta and Herc (You need 2 players!!).
Then, after you beat Hades and do all of the tasks for the rest of the Gods, go
back to Hera. Go to her and she will talk to you. Do this for all the Gods and
then go to Egypt. The first Martian you kill will die and come back to life as
Jason! He will now be controlled by the computer. He will follow you around and
help you. And he's invincible, so send him head first into battle."

Sounds pretty neat, but I haven't tried it myself, and I'm not really sure what
is meant by 'beat Hades', since doing so ends the game.  If anyone can confirm
or deny this trick, that would be appreciated.  As for myself, no gamer friends
handy enough to play through the whole thing 2-player with.  Sad, I know.

   =============
    THANK YOU'S
   =============

I just wanted to give a very special thanks to DarkHorseRequiem, who sent me
information after version 1.0 of this guide.  He first tipped me off to killing
the fish, using the Medusa Head and exploiting the reappearing items trick.
Also, thank you to Synthetic for providing me with the listings of the proper
names of things as outlined in the manual, as my copy of the game sadly came
without one.  I generally don't buy games not in complete condition, but this
one was a special exception.  I guess thanks also need to go out to LucasArts
for publishing this fun game, and to Gamefaqs.com, just for being the best
gaming site around.

   ============
    LEGAL INFO
   ============

This document is copyright (c) Marc Lalonde, a.k.a. Syonyx.  It is provided for
free personal enjoyment only.  Any use of this guide in whole or in part for
financial profit or in the hopes of such profit is strictly prohibited.
Webmasters wishing to post this guide may do so only if it unchanged in any
way, all original indications of authorship are intact, and it is available for
unlimited viewing by non-paying visitors to that website.

   ==============
    CONTACT INFO
   ==============

I am always happy to receive mail about my guides.  This particular document is
still less than 100% complete, as there were several secrets that I wasn't able
to figure out yet (despite having found dozens more while updating to version
2.0), and I would love to hear from you if you've found anything new.  Please
send any contributions, comments, suggestions, or intelligent criticism to:

               syonyx_faqs[at]yahoo[dot]com

Any contributions included in a future update of this guide will of course be
fully credited.

I am an avid video game guide writer and have produced many quality guides for
a variety of games, mostly semi-obscure Playstation titles.  Please see my
complete body of work at:
http://www.gamefaqs.com/features/recognition/35729.html

And in closing... this was a difficult game to write for!  First of all, the
game is fairly challenging to start with, but add to that the many optional
pathways and roundabout routes and it quickly becomes much more complicated
than its cartoony appearance would suggest.  But I'm glad that I was able to
both complete the game and complete this guide, and hopefully my work will be
able to help many retro gamers navigate this unexpectedly fun piece of
software.

Thank you, and good night.

Syonyx 2006.