Grand Theft Auto 2 FAQ: Written by, and Copyright to Salil Benegal, [email protected]. Version 1.0 � 25th December 1999 (Finally wrote this FAQ) Version 1.1 � 3rd January 2000 (Added lists of vehicles) Version 1.2 � 5th January 2000 (Added Mission 22 and basic controls) Okay, this is the beginning of this FAQ and strategy guide, for just the Residential zone (2nd level). Of course, this FAQ is copyright to me, Salil Benegal, [email protected] , but you can put it on your web pages if you want. Gavin Ripley � [email protected] has written another FAQ with strategies for the first area � the Downtown zone. To complete the following missions, I suggest that you type in NAVARONE and LIVELONG for all weapons and invincibility, unless you are in a car in which case you can be killed/ blown up. The controls I have set my GTA2 to operate to are the ones I will be using to explain actions: Square � Enter/Exit car Triangle � Move backward Circle � Fire L1/L2 � Alternate weapons X � move R1 � Jump/Brake R2 � Horn/Siren The three gangs in the second level � a) The Rednecks � their boss is Billy Bob Bean, and their personal Redneck vehicles are the Pickup Trucks with painted flags on the back. b) The Zaibatsu � Same gang from Part 1, only with a different boss; Red Valdez. Their personal vehicles are the black Z-types with Z's on the backs. c) The Scientists � Their boss is Dr. LaBrat, and they drive around in yellow and white SRS meteors. These are the cars available in the second level of GTA 2: Cop Car Special Agent Car* SWAT Van Tank** Army Pacifier** Land Roamer** Armed Land Roamer** Medicar ~ Fire Truck ~~ Zaibatsu Z-Type Scientist Meteor Redneck Pickup Truck Truck Cab Trailer Truck Cab SX Bug Benson Hot Dog Van TV Van Van Taxi Express Stretch Limousine Furore GT Big Bug B-Type Maurice Eddy G4 Bank Van Trance Am Schmidt Hachura Panto The strongest are tanks that can take up to 4 shots with a rocket launcher, or with Molotav cocktails. I personally prefer driving in the Hachuras, Trance Ams, Furore GTs, Z-Types and Meteors. * Special agent cars come when your wanted level has risen up to 5. They are also seen in the Alma Mater prison. ** Army tanks, pacifiers, land roamers and armed land roamers come only when your wanted level has risen up to 6. There is a tank kill frenzy in the Redneck zone. ~ Medicars arrive when you have killed somebody. After waiting, you will see the vehicle arrive, and see two paramedics leave it. ~~ Fire trucks arrive after you have blown up some vehicles, pressing Circle while driving a fire truck will fire the water cannon. Several blasts with this can kill a person. Also, in the Zaibatsu low respect missions, you end up with a fire truck that can shoot both fire and water after passing the top phone mission. The flame cannon and water cannon can be alternated by the buttons that regularly alternate your weapons (L1 and L2). The garages have five entrances: Bomb Bay Mix: Straps a bomb on your car. Press Circle to set it off, and then get out of the car. Max Paint: Repairs car damage, can change colors and gets the cops off you. Gold Mines: Press Circle after driving through here to drop a mine. DO NOT DRIVE OVER IT. Smith's and Weston's: Places machine guns on your car, so you can shoot while in the car. Hell Oil: Allows you to drop oil patches, great when cops are chasing you, to change their direction. My favorite way of earning money is by driving cars into bomb shops, getting cops on my tail, and set the bomb for as they enter the car, or just using Molotav cocktails, grenades and rocket launchers to blow up vehicles. This leads to the SWAT team attacking when your wanted level reaches four, and the Special Agents (FBI) interfering when the wanted level becomes five. When you reach the maximum wanted level, six, that is when the boys are separated from the men � the army interfere with their Land Roamers (armed and unarmed), unarmed Pacifiers and Rear-end- kicking tanks. Just for information, the Land Roamers require one blast with Molotav cocktails or rocket launchers to be destroyed, the Pacifiers require two rocket launcher blasts or two Molotav cocktails to be destroyed, and tanks can take four rocket launcher shots or Molotav cocktails. Tip: For good explosions, and to save ammo, drive two pacifiers, or tanks or land roamers very close together, and fire at them, to get both of them exploding together. Also, soldiers make entrances; they truly are tough � use up most of your machine gun ammo and armor. I prefer just burning them with a flame-thrower. To kick more butt, steal one of the tanks and just drive around pressing Circle. My favorite choice is to park 6/7 cars in one large clump, steal another car, plant a bomb in it, and scorch all the other cars. For those who prefer earning their money by doing jobs, here are the strategies for the jobs. Bonuses: ? 'Cop Killa' � Earned by killing as many cops as you can. Easiest to earn during the first level. ? 'Medical Emergency' � Earned by blowing up a huge amount of Medicars and killing as many paramedics as possible. ? 'Accuracy Bonus' � Earned for shooting the SWAT team very accurately � I get it with a Silenced Uzi, or with the Shotgun. ? 'Genocide' � This is for killing a large number of people, from a particular group, e.g. the police, Zaibatsu, SWAT team, etc Missions: I am rating the difficulty of each mission on a scale from 0 � 5 (0 is the easiest, 5 is the hardest) on my personal experience for these missions. Zaibatsu: 1.) Green phones - Low respect � Bottom phone � Difficulty � 1 � easy. This is a simple mission, all you need to do is get into the Redneck's Mobile RV park. Steal Montana's armed pickup truck, but beware of the Rednecks tossing around Molotav cocktails. Drive around to the Science Cloning Center (it is best if you have their respect), park it near the big building, and press Circle to blow up the truck and the building. Don't forget to get outta the pickup. 2.) Green phones � Low respect � Top phone � Difficulty � 4 � kinda tough. Kill some civilians near the Auto garage, take a cop car, and quickly get the cops off your butt. Drive in the cop car and block the yellow van. Shoot the scientist as he speaks to you, and take off in the van. Drive it to Red Valdez's garage in The Village. Then for a fire engine, steal that, and bring it in front of the garage. A Z-man gets in the fire engine and attaches the flame-thrower. Now you've gotta head to Mobile RV, and burn 10 Rednecks. (Best to have their respect, as otherwise, they'll immediately blow up the fire engine, getting you a 'Mission Failed'.) 3.) Yellow phones� Medium respect � phone on the right � Difficulty � 4 and a half � very tough. Go along with the Z-men to the Scientist zone. There will be a large wooden ramp, drive up the ramp and make your way into the Scientist Research Center. Find, if you can, the areas where the generators are located. There are ramps leading up to the generators. Blow the two generators up with Molotav cocktails, or Rocket launchers. Mission complete. 4.) Yellow phones � Medium respect � phone on the left � Difficulty � 2 � simple No detailed explanations required, for the first three vehicles, just steal them, and bring them to the garage in the Village. The find a truck cab, hitch it to the trailer, and bring it to the crane. The cop car will be freed, get in it, and take it to the garage. Mission complete. 5.) Yellow phones � Medium respect � part 2 of either phone � Difficulty � 1 � simple with the provided codes, 5 � devastatingly hard without codes Fun mission with NAVARONE and LIVELONG codes. Blow up the cops, then kill the SWAT team, keeping their van intact. Good chance to practice your shooting, try to get an 'Accuracy Bonus'. Take it to the familiar garage in the Village. Then wreak more havoc, and take a Special Agent Car to the garage. Mission complete. 6.) Red phones � Maximum respect � first visit to phone Both the phone missions are rated 1 � simple with the codes, and 5 � devastatingly hard without codes. Steal some vehicle, and drive with the Z-men to the mall near Wormley. Then just kill 20 scientists without vehicles, easy if you are invincible. Beware of their flame-throwers. Tip: Hid on an upper ledge. When scientists move around below you, drop Molotav cocktails or grenades upon them. 7.) Part 2 of the Red phone � Maximum respect � Here's another interesting mission; drive down to the video store near Redneck territory. Climb up the staircases, over the pipes, and shoot all the cops who go after you. At the high fork with a left turn, CONTINUE STRAIGHT. This path leads to the generator, which you can easily blow up to set the alarm off. Best weapons for this are the Molotav cocktails and the Rocket launcher. Backtrack to the fork, and take the left turn, which leads to the ground. Get into the truck cab, and drive around for 60 seconds without being arrested. You can also get out of the truck cab, without any warning messages. After the minute, you get a 'Mission Complete'. All Zaibatsu missions done. Scientist missions � 1.) Green phone � low respect � phone on the right � Difficulty � 2 � quite easy. Take Dr. LaBrat's red limousine, and head to the Redneck zone to pick up two of the Redneck groups. Make sure you have their respect, as other Rednecks won't attack you. Then head to Zaibatsu quarters, and pick up the two groups of Z-men. Drive back to the Scientist Research Center, park the limousine in the designated spot, get out of the limousine, and let the Scientists blow it up. 2.) Green phone � low respect � phone on the left � Difficulty � 0 � do it with one hand tied behind your back. Steal a taxi, then all you have to do is drive to the Zaibatsu members, pick all four of them up, and bring them to the South Docks to drown them. Even if the Zaibatsu hate you, the men you pick up will not attack. Mission Complete after drowning. 3.) Yellow phones � medium respect � top phone � Difficulty � 1 � simple with codes, 3 � pretty tough without Dr. LaBrat wants you to make the Zaibatsu population in the Village decrease. All you have to do is take a car and drive on the pavements of the Village, or with the codes LIVELONG and NAVARONE, just keep firing around with machine guns, Uzi's or tazers. Also, keep stealing Z-type cars, and immediately drive over the Zaibatsu who was driving it. After killing 17 Zaibatsu members, your mission is complete. 4.) Yellow phone � medium respect � phone on the bottom � Difficulty � 4 and a half � tough Drive to the Redneck zone, and speak to Dirk. Take any one of the cars (I suggest the Furore GT) and drive after the Loonies. It will be hard because the cars catch fire very easily. After killing the lunatics, if you are still in one piece, head back to Dirk, and take his pickup truck. Drive towards Grandpa, and blast the horn � R2. After he gets in, a line of Rednecks in various cars follow you. Try to avoid them. If you get stuck in a traffic jam, or smash into a wall, you'll probably end up with a Mission Failed as the Rednecks will toss Molotav cocktails at your truck, blowing up Grandpa. Tip: Park the pickup, run away from it and then shoot all the Rednecks who attack you. Try to drop off the truck without any problems, and your mission will be completed. 5.) Yellow phones � medium respect � part 2. Difficulty � 3 � not too tricky, not too easy Drunken Rednecks are attacking the energy generators and your aim is to defend them in two minutes. Tip: Steal some limousines and park them in front of the generators so that the Rednecks cannot blow up the generators. All you need to do is to kill the Rednecks. If you can defend all generators, you get $ 50,000, but is one is blown up, $ 30,000 is the reward. 6.) Red phone � maximum respect � Difficulty � 2 � fairly easy The first part is hard, when you have to drive the remote control taxi for five circuits. The jump over the water is the most difficult, when it is easy to drop the taxi in the water. After five circuits, the taxi explodes. Then you get control of another taxi, in which you have to pick up a traitor. Then destroy the taxi by either driving it into water, or driving into a bomb shop and letting it explode, or just driving it carelessly until it blows up. Do this to two more traitors with two more taxis and the mission is complete. 7.) Red phone � maximum respect � part 2. Difficulty � 4 � pretty tricky to find areas. Go with the SRS clones over the bridge to the Village, and head north. Take a left turn, to reach the power plant. Then move across the bridges (I apologize for not including coordinates), and when you reach the generators, drop Molotav cocktails into them and run. After blowing up all four generators, go back on the road, and backtrack. You will find, near the bottom of the screen, another gate. Enter, and go across the long, winding bridge to reach the generator. Blow that up, and head back to the gate. When you reach the gate, you'll get a Mission Complete. Redneck missions � 1.) Green phone � low respect � bottom phone � Difficulty � 0 � do it with one hand tied behind your back Take Montana's pickup truck, and park it near Fat Boy Jim's trailer hut. Press Circle to blow it up. Then take another truck, drive it to the Zaibatsu barrier, and blow that up. Mission Complete. The same thing as the Zaibatsu's mission which makes you blow up the Scientists' clone test center. 2.) Green phone � low respect � top phone � Difficulty � 2 and a half � fairly tricky As Billy Bob Bean is pissed with the Zaibatsu and Scientists for always targeting him, he wants you to first steal a Zaibatsu Z-type. Drive down to the Scientists' area, and drive over 20 Scientists. Then take a Meteor and drive down to the Village or to Cayman. Kill 20 Zaibatsu to complete the mission and have the Scientists fighting with the Zaibatsu. 3.) Yellow phone � medium respect � top phone � Difficulty � 2 � fairly easy Steal the Benson, which is to be taken to the cops, take it to Montana's Bomb Shop to get it rigged. Then drive it to the crane in the Redneck zone and park it. After that, go find a truck cab, and hitch to the Redneck trailer. Next, park the trailer next to the crane so that the rigged Benson is put on top of the trailer. Drive it down to the cop crane, where the Benson will be lifted off. The police chief gets in the Benson, and is blown up. Mission complete. 4.) Yellow phone � medium respect � bottom phone Difficulty � 1 � simple Drive with the Rednecks down to the big car park and start killing. DO NOT BLOW UP THE LIMOUSINE. Steal a car and drive it to a bomb shop. Drive it back, park it next to the limousine and press Circle to blow the car up. Mission complete. 5.) Yellow phones � medium respect � part 2 of either phone Difficulty � 2 � fairly easy Billy Bob wants a tank for Montana's birthday. Head into the Army Base, and kill all attacking soldiers. Find the tank and take it out. When you exit the base inside the tank, DRIVE FAST. The Army goes after you. Just drive into the Redneck area, and park it in the garage in the Disgracelands. Mission complete. 6.) Red phone � maximum respect � part 1. Difficulty � 1 � simple This is the easiest mission requiring maximum respect. Just go to the SRS Scientist zone, and blow up five Meteors. Then head to the Village, and blow up five Z-types. Mission complete. 7.) Red phone � maximum respect � part 2 Difficulty � 5 � Awful This is the worst mission I've seen in GTA 2. Drive down to the parked Benson, and enter it. Immediately, police cars surround you, and the message GOING DOWN appears on the screen. You are then put in jail, stripped of all weapons, and dressed in the prisoners' clothing. Meet an inmate, who gives you a key. Follow the arrow, and enter the building to dress up in a cop uniform, and get a Uzi. Fire one shot with the Uzi, to start a riot. Kill eight inmates. Then head left and go up the ramp on the right. Go next to both generators, to blow them up, and to open the gate. After this, take a Special Agent car, and drive over the bridge. Head after that, to the Disgracelands, where you enter by driving over the ramp. Change in the bunk, and the mission is complete. This mission stinks because you don't get any weapons back � annoying if you used the NAVARONE code. Mission 22: All other missions must be completed, for all three gangs. Difficulty � 1 � simple After completing all the missions for all the gangs, the Rednecks, Zaibatsu and SRS are annoyed with you, and all three bosses come to kill you in their gang vehicles. All you need to do is to kill them, and you have beaten the entire second level. After that, you will have probably gotten the money required, so you can head to your starting point and go to the Industrial district, with the Zaibatsu, Krishna and Russian Mafia gang. Okay, these are the missions, and their strategies. Use these to earn money, and pass the level. Just for information, in case you haven't noticed, finishing a mission (failing or succeeding) clears your wanted level. Anyway, this is the end of this strategy FAQ. If you have any more questions about this level, e-mail me; my address is [email protected] Credits, and Big thanks to: GameFAQ's � for posting my FAQ. Rockstar Games � for creating this fabulous game Gavin Ripley � for writing the FAQ that inspired me to write this. Gamewinners.com � for posting my FAQ. [email protected] � for giving me the info on Genocide bonuses