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Follow the dark path or use the light


by Salil Benegal

Grand Theft Auto 2 FAQ: Written by, and Copyright 
to Salil Benegal, [email protected] 

Version 1.0 – 25th December 1999 (Finally wrote this FAQ)
Version 1.1 – 3rd January 2000 (Added lists of vehicles)
Version 1.2 – 5th January 2000 (Added Mission 22 and basic controls)

Okay, this is the beginning of this FAQ and strategy guide, for just 
the Residential zone (2nd level). Of course, this FAQ is copyright to 
me, Salil Benegal, [email protected] , but you can put it on 
your web pages if you want. Gavin Ripley – [email protected] has 
written another FAQ with strategies for the first area – the Downtown 
zone. To complete the following missions, I suggest that you type in 
NAVARONE and LIVELONG for all weapons and invincibility, unless you are 
in a car in which case you can be killed/ blown up.

The controls I have set my GTA2 to operate to are the ones I will be 
using to explain actions:
Square – Enter/Exit car
Triangle – Move backward
Circle – Fire
L1/L2 – Alternate weapons
X – move
R1 – Jump/Brake
R2 – Horn/Siren

The three gangs in the second level – 
a) The Rednecks – their boss is Billy Bob Bean, and their personal 
Redneck vehicles are the Pickup Trucks with painted flags on the back.
b) The Zaibatsu – Same gang from Part 1, only with a different boss; 
Red Valdez. Their personal vehicles are the black Z-types with Z's on 
the backs.
c) The Scientists – Their boss is Dr. LaBrat, and they drive around in 
yellow and white SRS meteors.

These are the cars available in the second level of GTA 2:
Cop Car
Special Agent Car*
Army Pacifier**
Land Roamer**
Armed Land Roamer**
Medicar ~
Fire Truck ~~
Zaibatsu Z-Type
Scientist Meteor
Redneck Pickup Truck
Truck Cab
Truck Cab SX
Hot Dog Van
TV Van
Taxi Express
Stretch Limousine
Furore GT
Big Bug
G4 Bank Van
Trance Am
The strongest are tanks that can take up to 4 shots with a rocket 
launcher, or with Molotav cocktails. I personally prefer driving in the 
Hachuras, Trance Ams, Furore GTs, Z-Types and Meteors.
* Special agent cars come when your wanted level has risen up to 5. 
They are also seen in the Alma Mater prison.
** Army tanks, pacifiers, land roamers and armed land roamers come only 
when your wanted level has risen up to 6. There is a tank kill frenzy 
in the Redneck zone.
~ Medicars arrive when you have killed somebody. After waiting, you 
will see the vehicle arrive, and see two paramedics leave it. 
~~ Fire trucks arrive after you have blown up some vehicles, pressing 
Circle while driving a fire truck will fire the water cannon. Several 
blasts with this can kill a person. Also, in the Zaibatsu low respect 
missions, you end up with a fire truck that can shoot both fire and 
water after passing the top phone mission. The flame cannon and water 
cannon can be alternated by the buttons that regularly alternate your 
weapons (L1 and L2).

The garages have five entrances:
Bomb Bay Mix: Straps a bomb on your car. Press Circle to set it off, 
and then get out of the car.
Max Paint: Repairs car damage, can change colors and gets the cops off 
Gold Mines: Press Circle after driving through here to drop a mine. DO 
Smith's and Weston's: Places machine guns on your car, so you can shoot 
while in the car.
Hell Oil: Allows you to drop oil patches, great when cops are chasing 
you, to change their direction.

My favorite way of earning money is by driving cars into bomb shops, 
getting cops on my tail, and set the bomb for as they enter the car, or 
just using Molotav cocktails, grenades and rocket launchers to blow up 
vehicles. This leads to the SWAT team attacking when your wanted level 
reaches four, and the Special Agents (FBI) interfering when the wanted 
level becomes five. When you reach the maximum wanted level, six, that 
is when the boys are separated from the men – the army interfere with 
their Land Roamers (armed and unarmed), unarmed Pacifiers and Rear-end-
kicking tanks. Just for information, the Land Roamers require one blast 
with Molotav cocktails or rocket launchers to be destroyed, the 
Pacifiers require two rocket launcher blasts or two Molotav cocktails 
to be destroyed, and tanks can take four rocket launcher shots or 
Molotav cocktails. Tip: For good explosions, and to save ammo, drive 
two pacifiers, or tanks or land roamers very close together, and fire 
at them, to get both of them exploding together. Also, soldiers make 
entrances; they truly are tough – use up most of your machine gun ammo 
and armor. I prefer just burning them with a flame-thrower. To kick 
more butt, steal one of the tanks and just drive around pressing 
Circle. My favorite choice is to park 6/7 cars in one large clump, 
steal another car, plant a bomb in it, and scorch all the other cars. 
For those who prefer earning their money by doing jobs, here are the 
strategies for the jobs. 

? 'Cop Killa' – Earned by killing as many cops as you can. Easiest to 
earn during the first level.
? 'Medical Emergency' – Earned by blowing up a huge amount of Medicars 
and killing as many paramedics as possible.
? 'Accuracy Bonus' – Earned for shooting the SWAT team very accurately – 
I get it with a Silenced Uzi, or with the Shotgun.
? 'Genocide' – This is for killing a large number of people, from a 
particular group, e.g. the police, Zaibatsu, SWAT team, etc

I am rating the difficulty of each mission on a scale from 0 – 5 (0 is 
the easiest, 5 is the hardest) on my personal experience for these 

1.) Green phones  - Low respect – Bottom phone – 
Difficulty – 1 – easy.
This is a simple mission, all you need to do is get into the Redneck's 
Mobile RV park. Steal Montana's armed pickup truck, but beware of the 
Rednecks tossing around Molotav cocktails. Drive around to the Science 
Cloning Center (it is best if you have their respect), park it near the 
big building, and press Circle to blow up the truck and the building. 
Don't forget to get outta the pickup. 
2.) Green phones – Low respect – Top phone – 
Difficulty – 4 – kinda tough.
Kill some civilians near the Auto garage, take a cop car, and quickly 
get the cops off your butt. Drive in the cop car and block the yellow 
van. Shoot the scientist as he speaks to you, and take off in the van. 
Drive it to Red Valdez's garage in The Village. Then for a fire engine, 
steal that, and bring it in front of the garage. A Z-man gets in the 
fire engine and attaches the flame-thrower. Now you've gotta head to 
Mobile RV, and burn 10 Rednecks. (Best to have their respect, as 
otherwise, they'll immediately blow up the fire engine, getting you a 
'Mission Failed'.)
3.) Yellow phones– Medium respect – phone on the right – 
Difficulty – 4 and a half – very tough.
Go along with the Z-men to the Scientist zone. There will be a large 
wooden ramp, drive up the ramp and make your way into the Scientist 
Research Center. Find, if you can, the areas where the generators are 
located. There are ramps leading up to the generators. Blow the two 
generators up with Molotav cocktails, or Rocket launchers. Mission 
complete. 4.) Yellow phones – Medium respect – phone on the left – 
Difficulty – 2 – simple
No detailed explanations required, for the first three vehicles, just 
steal them, and bring them to the garage in the Village. The find a 
truck cab, hitch it to the trailer, and bring it to the crane. The cop 
car will be freed, get in it, and take it to the garage. Mission 
5.) Yellow phones – Medium respect – part 2 of either phone – 
Difficulty – 1 – simple with the provided codes, 5 – devastatingly hard 
without codes
Fun mission with NAVARONE and LIVELONG codes. Blow up the cops, then 
kill the SWAT team, keeping their van intact. Good chance to practice 
your shooting, try to get an 'Accuracy Bonus'. Take it to the familiar 
garage in the Village. Then wreak more havoc, and take a Special Agent 
Car to the garage. Mission complete.
6.) Red phones – Maximum respect – first visit to phone
Both the phone missions are rated 1 – simple with the codes, and 5 – 
devastatingly hard without codes.
Steal some vehicle, and drive with the Z-men to the mall near Wormley. 
Then just kill 20 scientists without vehicles, easy if you are 
invincible. Beware of their flame-throwers. Tip: Hid on an upper ledge. 
When scientists move around below you, drop Molotav cocktails or 
grenades upon them.
7.) Part 2 of the Red phone – Maximum respect – 
Here's another interesting mission; drive down to the video store near 
Redneck territory. Climb up the staircases, over the pipes, and shoot 
all the cops who go after you. At the high fork with a left turn, 
CONTINUE STRAIGHT. This path leads to the generator, which you can 
easily blow up to set the alarm off. Best weapons for this are the 
Molotav cocktails and the Rocket launcher. Backtrack to the fork, and 
take the left turn, which leads to the ground. Get into the truck cab, 
and drive around for 60 seconds without being arrested. You can also 
get out of the truck cab, without any warning messages. After the 
minute, you get a 'Mission Complete'. All Zaibatsu missions done.

Scientist missions –
1.) Green phone – low respect – phone on the right – 
Difficulty – 2 – quite easy.
Take Dr. LaBrat's red limousine, and head to the Redneck zone to pick 
up two of the Redneck groups. Make sure you have their respect, as 
other Rednecks won't attack you. Then head to Zaibatsu quarters, and 
pick up the two groups of Z-men. Drive back to the Scientist Research 
Center, park the limousine in the designated spot, get out of the 
limousine, and let the Scientists blow it up. 
2.) Green phone – low respect – phone on the left – 
Difficulty – 0 – do it with one hand tied behind your back.
Steal a taxi, then all you have to do is drive to the Zaibatsu members, 
pick all four of them up, and bring them to the South Docks to drown 
them. Even if the Zaibatsu hate you, the men you pick up will not 
attack. Mission Complete after drowning.
3.) Yellow phones – medium respect – top phone – 
Difficulty – 1 – simple with codes, 3 – pretty tough without
Dr. LaBrat wants you to make the Zaibatsu population in the Village 
decrease. All you have to do is take a car and drive on the pavements 
of the Village, or with the codes LIVELONG and NAVARONE, just keep 
firing around with machine guns, Uzi's or tazers. Also, keep stealing 
Z-type cars, and immediately drive over the Zaibatsu who was driving 
it. After killing 17 Zaibatsu members, your mission is complete.
4.) Yellow phone – medium respect – phone on the bottom – 
Difficulty – 4  and a half – tough
Drive to the Redneck zone, and speak to Dirk. Take any one of the cars 
(I suggest the Furore GT) and drive after the Loonies. It will be hard 
because the cars catch fire very easily. After killing the lunatics, if 
you are still in one piece, head back to Dirk, and take his pickup 
truck. Drive towards Grandpa, and blast the horn – R2. After he gets 
in, a line of Rednecks in various cars follow you. Try to avoid them. 
If you get stuck in a traffic jam, or smash into a wall, you'll 
probably end up with a Mission Failed as the Rednecks will toss Molotav 
cocktails at your truck, blowing up Grandpa. Tip: Park the pickup, run 
away from it and then shoot all the Rednecks who attack you. Try to 
drop off the truck without any problems, and your mission will be 
5.) Yellow phones – medium respect – part 2.
Difficulty – 3 – not too tricky, not too easy
Drunken Rednecks are attacking the energy generators and your aim is to 
defend them in two minutes. Tip: Steal some limousines and park them in 
front of the generators so that the Rednecks cannot blow up the 
generators. All you need to do is to kill the Rednecks. If you can 
defend all generators, you get $ 50,000, but is one is blown up, $ 
30,000 is the reward.
6.) Red phone – maximum respect – 
Difficulty – 2 – fairly easy
The first part is hard, when you have to drive the remote control taxi 
for five circuits. The jump over the water is the most difficult, when 
it is easy to drop the taxi in the water. After five circuits, the taxi 
explodes. Then you get control of another taxi, in which you have to 
pick up a traitor. Then destroy the taxi by either driving it into 
water, or driving into a bomb shop and letting it explode, or just 
driving it carelessly until it blows up. Do this to two more traitors 
with two more taxis and the mission is complete.
7.) Red phone – maximum respect – part 2.
Difficulty – 4 – pretty tricky to find areas. 
Go with the SRS clones over the bridge to the Village, and head north. 
Take a left turn, to reach the power plant. Then move across the 
bridges (I apologize for not including coordinates), and when you reach 
the generators, drop Molotav cocktails into them and run. After blowing 
up all four generators, go back on the road, and backtrack. You will 
find, near the bottom of the screen, another gate. Enter, and go across 
the long, winding bridge to reach the generator. Blow that up, and head 
back to the gate. When you reach the gate, you'll get a Mission 

Redneck missions – 
1.) Green phone – low respect – bottom phone – 
Difficulty – 0 – do it with one hand tied behind your back
Take Montana's pickup truck, and park it near Fat Boy Jim's trailer 
hut. Press Circle to blow it up. Then take another truck, drive it to 
the Zaibatsu barrier, and blow that up. Mission Complete. The same 
thing as the Zaibatsu's mission which makes you blow up the Scientists' 
clone test center.
2.) Green phone – low respect – top phone – 
Difficulty – 2 and a half – fairly tricky
As Billy Bob Bean is pissed with the Zaibatsu and Scientists for always 
targeting him, he wants you to first steal a Zaibatsu Z-type. Drive 
down to the Scientists' area, and drive over 20 Scientists. Then take a 
Meteor and drive down to the Village or to Cayman. Kill 20 Zaibatsu to 
complete the mission and have the Scientists fighting with the 
3.) Yellow phone – medium respect – top phone – 
Difficulty – 2 – fairly easy
Steal the Benson, which is to be taken to the cops, take it to 
Montana's Bomb Shop to get it rigged. Then drive it to the crane in the 
Redneck zone and park it. After that, go find a truck cab, and hitch to 
the Redneck trailer. Next, park the trailer next to the crane so that 
the rigged Benson is put on top of the trailer. Drive it down to the 
cop crane, where the Benson will be lifted off. The police chief gets 
in the Benson, and is blown up. Mission complete.
4.) Yellow phone – medium respect – bottom phone
Difficulty – 1 – simple
Drive with the Rednecks down to the big car park and start killing. DO 
NOT BLOW UP THE LIMOUSINE. Steal a car and drive it to a bomb shop. 
Drive it back, park it next to the limousine and press Circle to blow 
the car up. Mission complete.
5.) Yellow phones – medium respect – part 2 of either phone
Difficulty – 2 – fairly easy
Billy Bob wants a tank for Montana's birthday. Head into the Army Base, 
and kill all attacking soldiers. Find the tank and take it out. When 
you exit the base inside the tank, DRIVE FAST. The Army goes after you. 
Just drive into the Redneck area, and park it in the garage in the 
Disgracelands. Mission complete.
6.) Red phone – maximum respect – part 1.
Difficulty – 1 – simple
This is the easiest mission requiring maximum respect. Just go to the 
SRS Scientist zone, and blow up five Meteors. Then head to the Village, 
and blow up five Z-types. Mission complete.
7.) Red phone – maximum respect – part 2
Difficulty – 5 – Awful
This is the worst mission I've seen in GTA 2. Drive down to the parked 
Benson, and enter it. Immediately, police cars surround you, and the 
message GOING DOWN appears on the screen. You are then put in jail, 
stripped of all weapons, and dressed in the prisoners' clothing. Meet 
an inmate, who gives you a key. Follow the arrow, and enter the 
building to dress up in a cop uniform, and get a Uzi. Fire one shot 
with the Uzi, to start a riot. Kill eight inmates. Then head left and 
go up the ramp on the right. Go next to both generators, to blow them 
up, and to open the gate. After this, take a Special Agent car, and 
drive over the bridge. Head after that, to the Disgracelands, where you 
enter by driving over the ramp. Change in the bunk, and the mission is 
complete. This mission stinks because you don't get any weapons back – 
annoying if you used the NAVARONE code. 

Mission 22: All other missions must be completed, for all three gangs.
Difficulty – 1 – simple
After completing all the missions for all the gangs, the Rednecks, 
Zaibatsu and SRS are annoyed with you, and all three bosses come to 
kill you in their gang vehicles. All you need to do is to kill them, 
and you have beaten the entire second level. After that, you will have 
probably gotten the money required, so you can head to your starting 
point and go to the Industrial district, with the Zaibatsu, Krishna and 
Russian Mafia gang.
Okay, these are the missions, and their strategies. Use these to earn 
money, and pass the level. Just for information, in case you haven't 
noticed, finishing a mission (failing or succeeding) clears your wanted 
level. Anyway, this is the end of this strategy FAQ. If you have any 
more questions about this level, e-mail me; my address is 
[email protected]

Credits, and Big thanks to:

GameFAQ's – for posting my FAQ.
Rockstar Games – for creating this fabulous game
Gavin Ripley – for writing the FAQ that inspired me to write this. – for posting my FAQ.
[email protected] – for giving me the info on Genocide bonuses