Title: Strategy Guide v1.20 for Dragon Warrior 7 (PSX) Description: Game rule explanations, strategic and tactical tips and lists. Revision Log: 1.20 Now the Monster List has gotten to an ultimate form at last. And some corrections and additions were made. A quite informative update! 1.15 More pieces of info. 1.14 13 was an unlucky number, I had to rectify something. I'm so sorry. 1.13 I patched the guide a bit. 1.12 I forgot something out from the beginning, now it is in. And the "hatching monsters" are complete. 1.11 I worked on some sections and did some corrections. 1.10 I added a new section for Monster Locations, and did some corrections and additions. 1.00 The Guide was created and posted in this form in June of 2005. Contents: 1. Introduction 1.1. Welcome, Great Warriors! 1.2. The Ultimate Strategy 1.3. How to Use This FAQ 1.4. Abbreviations in Item Names 2. Game Rule Explanations 2.1. Character Info 2.1.1. Seeds to Strengthen Your Characters 2.2. The Fight 2.2.1. Random Battles 2.2.2. Special Battles 2.3. How Is Damage Dealt? 2.3.1. The Flag Table of Resistances 2.3.2. How Do Resistances Work? 2.3.2.1. Magic Defense Provided by Equipment 2.3.2.1.1. Equipment List for Magic Defense 2.3.2.1.2. Destruct Shield 2.3.2.1.3. Sorrow Shield 2.3.2.2. EerieLite, MagicWall 2.3.2.3. Barrier, WoolGuard 2.3.2.4. Final Resistance 2.3.3. Standard Attacks 2.3.3.1. Normal Attack 2.3.3.1.1. PsycheUp, ChargeUp 2.3.3.1.2. TwinHits 2.3.3.1.3. Critical Hit 2.3.3.1.4. Vital Blow 2.3.3.2. EvilSlash, Massacre 2.3.3.3. Berserker 2.3.3.4. 2EdgeHit 2.3.3.5. Punch 2.3.3.6. Bite 2.3.3.7. FalconCut 2.3.3.8. SquallHit 2.3.3.9. ZombieCut, DrakSlash 2.3.3.10. BirdSlash, JumpKick 2.3.3.11. MetalCut 2.3.3.12. FireSlash, IceSlash, VacuSlash, BoltSlash 2.3.3.13. QuadHits, SwordDanc 2.3.3.14. BackFlip 2.3.3.15. RainSlash, Roundhous, Rip, JockDance 2.3.3.16. BigTrip, ConfuHit, ThiefHit 2.3.3.17. K.O.Punch 2.3.3.18. UltraHit 2.3.4. Spells and Skills 2.3.4.1. Offensive Spells 2.3.4.2. Skills of Level Dependent Damage 2.3.4.3. Skills of Fixed Damage 2.3.4.3.1. Breath Attacks 2.3.4.3.2. Others 2.3.4.4. Skills of Stat Dependent Damage 2.3.4.5. Skills to Dodge 3. Strategic Tips 3.1. Explore The World 3.1.1. Areas 3.1.1.1. Terrain 3.1.2. Dungeons 3.1.3. Shops 3.1.3.1. Buy What? Buy Not 3.1.3.2. Shop Offer List (Including Awards, Token Exchange) 3.1.3.2.1. Present World 3.1.3.2.2. Past World 3.1.4. The Search 3.1.4.1. Treasure List 3.1.5. Casinos 3.1.5.1. How to Become Rich 3.1.5.2. Lucky Panel Item List 3.2. Quest for All Classes 3.2.1. Human Classes 3.2.1.1. Basic Classes 3.2.1.2. Advanced Classes 3.2.1.3. Hybrid Skills 3.2.1.3.1. How to Learn Hybrid Skills? 3.2.1.3.2. Class Mastering Chain for All Hybrid Skills 3.2.2. Monster Classes 3.2.2.1. Basic Classes 3.2.2.2. Advanced Classes 3.2.3. Mastering Classes for The Earliest 3.2.3.1. KnockDown, Expel Shield, Expel, Disperse 3.2.4. Some Areas and Dungeons with Level Limits for Job Level-up 3.3. Walkthrough with Essential Classes 3.3.1. Essential Classes 3.3.1.1. Shepherd 3.3.1.2. Thief 3.3.1.3. Tamer 3.3.1.4. TeenIdol 3.4. Classless Games 3.4.1. The Best Way to Play! 3.4.2. Items vs. Skills&Spells 3.4.3. Weapon Effects 3.4.3.1. Additional Damage 3.4.3.2. Falcon Cut 3.4.3.3. Vital Blow 3.4.3.4. Critical or Nothing 3.4.3.4.1. Demon Hammer and Devil Sword 3.4.3.5. Miracle 3.4.3.6. Dual-edge 3.4.3.7. Bad Status 3.4.3.8. Weapon Effects with Standard Attack Skills 3.4.4. More WorldDew 4. Tactical Tips 4.1. Make Your Plan 4.1.1. First of All Change Your Party to "Manual" 4.1.2. Reorder Your Party 4.1.3. Equip Your Party 4.1.4. Offense and Support 4.2. Offensive Tactics 4.2.1. Agile and Annihilating 4.2.2. All Targets vs. Single Target 4.2.3. Save MP 4.2.4. Prepare for Offense 4.2.4.1. Sap, Defense 4.2.4.2. TwinHits, ChargeUp, PsycheUp 4.2.4.3. EerieLite 4.3. Defensive Tactics 4.3.1. Parry, StrongD 4.3.2. Evasion 4.3.3. ParryPass 4.3.4. Guardian 4.3.5. The Defense Bonus (Upper, Increase) 4.3.6. Ironize 4.3.7. Defeat the Enemy by Its Own Force 4.4. Disable the Enemy 4.4.1. Bark, BoxerDanc 4.4.2. Sleep 4.4.3. StopSpell 4.4.4. DanceShut 4.5. Notes for Some Skills 4.5.1. Retaliate 4.5.2. SickLick 4.5.3. Majustis, Gigastis, DeMagic, EerieFog 4.5.4. Summon, Summoner 4.6. Boss Battles 4.6.1. How to Beat Them 4.6.1.1. My Randomless Quest (Kind of Boss FAQ) 4.6.2. Invincible(?) Bosses 4.6.3. To Read the Two Battle Logs 4.7. Obtaining Items from Battles 4.7.1. Dropping Ratio 4.7.2. Monster Spirits (Hearts) from Battles 4.7.3. Thieving Methods 4.7.3.1. Thief, Pirate, Budoo 4.7.3.2. ThiefHit 4.8. Monster Taming Methods 4.9. How to Defeat Metal Slimes? 4.10. A Special Quick Level-up Tip for Classless ("Whistless") Games 5. Lists 5.1. Monster Abilities 5.2. Monster List 5.3. Monster Locations 5.3.1. Monster Name Index 5.3.2. Further Possible Monsters in Locations 5.3.3. Disc One Areas 5.3.4. Disc Two Areas 5.3.5. Dungeons 6. Credits 1. Introduction 1.1. Welcome, Great Warriors! Once there was a Lucky Panel Guide that contained other strategic sections also, and here is this strategic FAQ that contains a Lucky Panel section also. From a worm to a butterfly (or rather an ugly moth, you will tell). DW7 is very easy to play (simple menus, few buttons), however, behind the cover there is a very difficult system of rules. For example there are six different kinds of fire based damage. It's a miracle that this game runs. It runs, but...there are some strange things I wonder they did them on purpose or accidentally. This document does not include everything, there are many guides for this game, so I put things in that I consider important or missing from the other guides. It may contain spoilers for you (Monster List, Treasure List), but it does not mention the story, it explains the game only strategically. 1.2. The Ultimate Strategy If you don't like battles and strategies, and you want only the story and to play Dragon Warrior 7 like an adventure game, you don't need to read the other parts of this FAQ, because here is the Ultimate Strategy, a cheat: 80010C60 00E8 80010C62 0203 These GameShark codes put two items in your hero's inventory, so you must empty it before you use the codes, because they will replace any item that is in slot 1 and slot 2. After you loaded DW7 with the codes and you "obtained" the two items, save your game immediately and reset your PlayStation, and reload DW7 again without the codes. You will be able to play safely further on, the game itself uses these items (perhaps they were made for beta testers): GospelO Equip it to one of your characters and you will avoid every random battle. This is a normal item in the game, but you will get it so late, that it's completely useless. MimicCrag There will be numerous and difficult battles that you won't be able to avoid by the GospelO, so here is this item for them. It is to use in battle. It erases everything that gets in your way. 1.3. How to Use This FAQ This document is huge. I recommend you to use the Find Word tools of your file viewer. This way you can avoid the spoiler-dangerous parts and quickly find the info you need. If you don't get a sense of an expression I used, maybe you should check other similar sections where you may find explanations for that. However, I don't think this FAQ should be so hard to understand. If you know what info you want to find and utilize in your quest, you will get along. 1.4. Abbreviations in Item Names Attempting to follow DW7 item name design I use these (limited) ASCII symbols in the entire document: / = Symbol of Knife, Sword, Bat, Lance, Staff; \ = Symbol of Hammer; ~ = Symbol of Whip; W = Symbol of Claw; ) = Symbol of Axe; 7 = Symbol of Boomerang; Y = Symbol of Fan; V = Symbol of Shield, Mask; ^ = Symbol of Cap, Helm, Hair-band; T = Symbol of Shirt, Robe, Bustier; # = Symbol of Armor; H = Symbol of Breastplate, Leotard; _ = Symbol of Pants; O = Symbol of Ring; v = Symbol of Heart; k = Symbol of Key; @ = Symbol of Scroll; 2. Game Rule Explanations 2.1. Character Info You, the Hero, have a few friends who acompany you in your quest to save the world, it is Your party, you and they are the "characters" who fight the monsters. Your characters have some parameters ("stats") that are important to win battles. Maribel Maribel Maribel Name FishDghtr Hero PlatKing Class (Job) ChosenOne SlimeIdol Class Level (Rank) SEX:Woman SEX:Woman SEX:Woman Sex Lv 34 Lv 34 Lv 34 Level STR 70 STR 76 STR 62 Strength AGL 108 AGL 108 AGL 129 Agility GRD 40 GRD 40 GRD 335 Guard INT 99 INT 113 INT 78 Intellect APR 234 APR 238 APR 238 Appearence ATK 169 ATK 175 ATK 161 Attack Power DEF 238 DEF 238 DEF 533 Defense Max HP 234 Max HP 255 Max HP 93 Maximum Hit Points Max MP 144 Max MP 188 Max MP 144 Maximum Mana Points Ex 346176 Ex 346176 Ex 346176 Experience Points EDemon/ EDemon/ EDemon/ Weapon ESacred# ESacred# ESacred# Armor ESilverV ESilverV ESilverV Shield ETiara^ ETiara^ ETiara^ Helmet EAquaCharm EAquaCharm EAquaCharm Accessory Name In the beginning you choose a name for your hero, and later in the game there will be a point where you can modify not only your hero's name, but the other characters' also (Dharma Temple). Class Now, this is an important parameter. Every character has a basic class or rather "No class". Maribel is FishDghtr (fisher's daughter), and she has stats determined in advance. When she levels up, she will get certain pluses and may learn certain spells/skills, independent from her actual class she had been changed to. For example if you change Maribel to a class that has higher HP and go through many a level-up, she won't get more HP in the end than she had had leveling up as FishDghtr. And the same goes with the stat-increasing seeds. If you use a LifeAcorn on her and you read "Maribel's HP was raised by 5!", that's really 4 or even less. If you want to use up seeds at the highest efficiency, you'd better change your character to No class just to see the real amounts. Each Character Class has certain resistance points that are well hidden from your eyes, but as you fight and take numerous kinds of damage you will see the differences. I am sorry that this FAQ doesn't contain a resistance list, but whenever I can get a sound data I will put it in. D. Short's Job Guide has a list, but that covers only about the half of all. Some classes, especially the advanced classes, have certain bonus effects. There are some that can stun enemies randomly (TeenIdol, Bombcrag, JewelBag, EvilWell), and some that can steal items from battles (Thief, Pirate, Budoo), or other useful battle effects (Critical hits, Vital blows, Rebound fire, HP regeneration, MP discount, etc.). So classes are not just for learning skills and spells. Class Level The original classes do not have a class level. When you change your class to a new one, that class starts at the first level. Each level has a fancy name, but the white or golden star(s) indicates it better. Your class level will slowly raise (up to eighth) if you fight "strong enough enemies". The only thing that counts is the number of battles when you defeat at least one monster. If you kill hundreds of the most difficult enemies in one single battle, that will be equal when you kill a single one of the weakest in the proper area. So don't look at the monsters, but look at the place where you fight and your characters' levels. Every area/dungeon has a certain level limit that determines whether your characters gain a class level point or not. What monsters reside in a place, that doesn't matter. It is wise to check out whether you still gain class points every time you level up. If you don't, then you should find a new place to train your characters. Even the very battle where you have just leveled up over the level limit doesn't count. Battles against bosses and mini-bosses (Mimic, EvilWell, etc.) don't count. Battles when all monsters fled or were banished, and battles when your party fled or were wiped out no matter how many monsters you killed also don't count. As you advance class levels, certain class parameters, bonus effects may be triggered. This is when you may learn a new skill or spell. When your class reaches the eighth level, you have mastered that class. The white stars turn to golden. This time some parameters of your character may increase (mastery bonus). Even if you don't need the skills of a class, you might need to master it for its good parameters at master level (WRF Ranking). Sex It isn't significant. The effect of a skill called PuffPuff is Sex dependent. Level Very important. After earning a certain amount of experience points (generally from battles) your characters will advance one (or more) level(s) and their parameters may be increased by certain (and not random) values. But Level isn't just an indicator of your characters' status. It has influence to some things: -As I explained above, it determines the class-level-ups. -If Hero's level is too low, random monsters will attack even if you want to avoid them (Repellent, Repel spell). -The success of your attempt of escaping from a battle depends on whether Hero's Lv has reached the low-level of the current area or not. If monsters "are stunned" or "haven't noticed yet", you can always escape. -Monsters that can flee from battles flee more often when your level is higher than the low-level of the current area. -The damage of some skills is Level dependent (WindBeast, Vacuum, Howl). Strength Your STR and weapon power make your attack power (ATK). If you rely on attack skills, the higher your STR is the better. You can be awarded by the WRF for your high enough STR, however, you should care for the order of winnings if you want your weaker characters, too, to win the STR Award lest your strongest character make it impossible. Agility This parameter determines the order of actions of your party and monsters. It is good if your characters can precede the enemy action, but not always. You should look at AGL when you make your plans in battles. And you will fail sometimes because the program makes a random number out of AGL and that number sets the order of actions really. I believe the higher the differences between the AGLs of your characters the better. There are some initiative skills and spells that are independent from AGL (Guardian, Ironize, MagicBack). Guard It is a character's basic defense. This and the defense points of equipment make a character's defense (DEF). The higher GRD is the better, and you will learn that the real threat won't be physical attacks but status altering and DEF independent offensive skills and spells. You will want to choose armor by its special effects and not by its DEF points, so your GRD will be more important wearing the thinner armor instead of the thicker. Intellect It seems to have no influence to battles, but it plays an important role in the WRF contest. And the items added to the INT Award are truly valuable (Tiara^). Appearence It seems to have no influence to battles, but it plays an important role in the WRF contest to win the APR Award. Every equippable item has APR points that can raise your APR or even decrease it. And there can be a hidden APR bonus for the WRF if you wear a proper equipment combination (check out the "Mini FAQ" by Gilberto Vargas at Neoseeker.com). Attack Power Your STR and weapon power make your attack power (ATK). If you rely on attack skills, the higher your ATK is the better. Defense Your GRD and equipment defense points make your DEF. Maximum Hit Points The most important parameter. High HP is solution for every problem except death based attacks. It determines your advancement in the game with stronger and stronger enemies. If your Max HP is lower than the damage potential of the enemy, you should level up some more. As your Max HP gets higher, the value of the fully healing items (WorldDew, WorldLeaf) will be more immeasurable. Maximum Mana Points It is important if you are all for spells. For me MP was important only in the beginning of the adventure, when after a couple of Uppers and Heals I ran out of mana, but later when I could use the wide variety of items and MP free skills, MP was the last thing I looked at (I didn't look). Experience Points They determine your level-ups. Weapon, Armor, Shield, Helmet, Accessory This is when the strategy begins. You can create a "brand new" character by equipment. Not the parameters determine your characters' worth finally, but the equippable items, allowed to equip an item or not. Fortunately there are great items for every character, but you won't get them in the time of need. The greatest items are completely wasted, because they are found in the very late of the game, where it is all the same whether you have them or not. 2.1.1. Seeds to Strengthen Your Characters You can balance your characters' parameters by items. You can even equalize their parameters, everybody be strong and tough enough, but this is not wise. I usually use one or two warrior to slaughter, and the rest supports (Heal, Bounce, Upper, TwinHits, Sap, etc.), so I give STRseeds to the warriors only. I use AGLseeds to widen the AGL range of my party so I could count on the order of my party's actions. DEFseed and LifeAcorn: yes, equalizing is good here, but if you use the Guardian tactics frequently, the character that plays the Guardian role should get the majority of these seeds. MysticNut: it depends on your fighting style. Love offensive spells? Give the MysticNuts to the "mages". Don't use offensive spells? Give the MysticNuts to the support. Of course seeds are not essential, but you can imitate level-ups by them instead of fighting monsters for EXP, especially when high Lv is bad for jobs. These seeds raise a character's parameters permanently: STRseed STR 1-2 AGLseed AGL 1-2 DEFseed GRD 1-2 INTseed INT 1-3 Graceherb APR 1 LifeAcorn Max HP 3-4 MysticNut Max MP 3-5 2.2. The Fight 2.2.1. Random Battles Your party is attacked by monsters randomly in places where random battles are available. Each step you take in the area is checked by the randomizer and may trigger a random battle. It seems that the chance slightly raises the more steps you have taken without an attack in an area. So it is possible to took lots of steps in a dungeon without a random battle if you change the floors quickly. The chances for a random battle are the best on the lands of the world map, normal in caves and towers, and poor on the seas. Some dungeons have floors where monsters won't attack. A random battle may end: -All monsters were defeated or banished or fled. -Your party fled. -All your characters died (Your party was wiped out). -All monsters were defeated and all your characters died (Sacrifice, 2EdgeHit), the battle will be declared as wiped out. -You pressed O button to cancel battle (999). Hero can NEVER die. When your party was wiped out, you lose half of the money, but you (Hero) will be returned to the last save point. Random monsters have altering HP. Time Sand also sets their HP to another random values. Only the random battles can be avoided some ways. 2.2.2. Special Battles What are they? -You start them by talking, checking or passing an invisible border. -You can't flee (one exception). -Some spells and skills are non-available or limited (Tamer, Chance). -You don't get job-experience. There are six kinds of special battles: Trap Monsters You opened a treasure chest, or checked or broke a pot, checked a bookcase or looked in a well that was a monster. -You have to defeat or banish the monster if you want him gone. -If your party was wiped out, the monster will still be there. -You can't use Tamer and Rib, but the monster may be tamed, though. -You can press O button to cancel battle (999), but then this battle will be declared as wiped out. -Trap monsters also drop items. Cocoon Monsters You ripped a monster cocoon. A single random monster will appear. -If your party was wiped out, the monster will be gone. -You can use Tamer and Rib, but it seems the monster can't be tamed, though. -You can press O button to cancel battle (999). -Cocoon monsters also drop items. Scenario Monsters You talk to a monster that attacks you. -You have to defeat or banish the monster if you want him gone. -If your party was wiped out, the monster will still be there. -You can press O button to cancel battle (999), but then this battle will be declared as wiped out. -Even though you defeated the monster it will reappear after you left the area and came back. Scenario monsters will disappear when the story goes on. -Scenario monsters also drop items. Mini Bosses You talk to a monster that attacks you. -You have to defeat or banish the monster if you want him gone. -If your party was wiped out, the monster will still be there. -Mini bosses will disappear when the story goes on. Bosses You fight an individual enemy. -You have to defeat or banish the monster if you want him gone. -If your party was wiped out, the monster will still be there. -Bosses have to be defeated, so the story can go on. -You may (and then always) get an item from the battle. Invincible(?) Bosses You fight an individual and unbeatable(?) enemy. -Either your party was wiped out or the monsters were defeated, it won't change the story, the monsters will still be there or the story will go on. -You won't lose money even if your party was wiped out. 2.3. How Is Damage Dealt? You should reduce the enemy's Hit Points to 0 to defeat it. You can do it various ways. Every technique has a specific damage value, and there is a randomized range to make things less presumable. Note: in the formulas when I use expressions like (normal+30%)-40%, I mean (normal+normalx0.3)-(normal+normalx0.3)x0.4. For the shorter. 2.3.1. The Flag Table of Resistances Every monster and character (and class) has resistance points for "elements", really for almost each and every skill and spell. Resistance points can take on only four kinds of "value" (rather a flag): -no resistance (0), -slight resistance (1), -decent resistance (2), -highest resistance or immunity (3). I list the monster resistance flags (note that characters' resistance flags are slightly different) and the skills/spells accordingly in the Monster List section. 2.3.2. How Do Resistances Work? First the target gets the specific amount of damage from an ability (force) or the efficiency of an ability (efficiency; some abilities are 100% successful, some are less than 50%). This value will be reduced according to the target's resistance: damage=force-R1 R1: resistance factor for offensive spells and the majority of skills. 0: 0% 1: 30% 2: 60% 3: 100% damage=force-R2 R2: resistance factor for breath attacks, I mean almost all ice and fire based offensive skills, and for some other skills (MultiCut, BigBang, Tsunami). 0: 0% 1: 20% 2: 50% 3: 100% damage=force-R3 R3: resistance factor for the rare ability Freeze. 0: 0% 1: 15% 2: 25% 3: 50% damage=force-R4 R4: resistance factor for the rare ability FlameWave. 0: 0% 1: 10% 2: 20% 3: 40% chance of success=efficiency-RC RC: resistance factor reducing the chances of success. 0: 0% 1: ? 2: ? 3: 100% I could not but estimate the chances, and that would be very hard, so I just put ?'s. Some offensive skills also work like this (Punch, Hellblast). 2.3.2.1. Magic Defense Provided by Equipment This is very important. The greatest threat will always be the DEF ignorant monster abilities (breath attacks, spells, etc.), so you should choose armor not by DEF power but "special effects". To see how MD works, I resume the formula above: damage=(force-R1)-MD (e.g. Blazemore) damage=(force-MD)-R1 (e.g. Hurricane) damage=(force-MD)-R2 (e.g. IceAir) MD: magic defense provided by equipment. Here is an equipment list. You should print it on a piece of paper so you can see it while playing. Even I use it frequently, my own list... 2.3.2.1.1. Equipment List for Magic Defense Abbreviations Column titles: DF = DeFense; adds to DEF; MD = Magic Defense; subtracts damage from certain attacks; BZ = BlaZe; Blaze, Blazemore, Blazemost, BigBang; FB = FireBal; Firebal, Firebane, Firebolt, FireSlash; BG = BanG; Bang, Boom, Explodet, Lightning, BoltSlash. IC = ICebolt; IceBolt, SnowStorm, Blizzard, IceSlash; NF = iNFernos; Infernos, Infermore, Infermost, Vacuum, Hurricane, WindBeast, VacuSlash, Quake, Whirlpool; ZP = ZaP; Zap; FM = FlaMe; FireAir, BlazeAir, Scorching, WhiteFire, HellFlame, MegaMagic, FlameWave, Magma, FireTower; CD = ColD; FrigidAir, IceAir, IceStorm, Freeze; TS = TSunami; Tsunami; Flags: Y = subtracts damage from that type; - = does not subtract damage from that type; Monograms: Y = You; M = Maribel; G = Gabo; V = melVin; A = Aira. Equipment List Item: DF MD BZ FB BG IC NF ZP FM CD TS Equip: IronV 13 5 - - - - - - Y Y - YA DragonV 26 15 - - - - - - Y Y - YA OgreV 45 20 - - - - - - Y Y - G WhiteV 16 10 - - - - - - Y - - YMVA DolphinV 28 30 - - - - - - - - Y YA MagicV 18 10 Y Y Y - - - - - - YMVA PlatinumV 25 10 Y Y Y - - - Y - - YA IceV 24 20 Y Y Y - - - Y - - YGA FlameV 36 25 - - - Y - - - Y - YA SilverV 50 25 Y Y Y - - - Y - - YMGVA MetlKingV 70 30 Y Y Y - - - Y Y - YGVA TornadoV 60 30 - - - Y - - - Y - YVA WizardT 37 15 Y Y Y - - - - - - MV MagicT 30 25 Y Y Y Y Y - - - Y MGV InnocentT 30 15 Y Y Y Y Y - - - Y A PrincessT 85 30 Y Y Y Y Y - - - Y MA King'sT 105 20 Y Y Y - - - Y - - A WaterT 65 30 Y Y Y - - - Y - - MGV DragonT 95 40 Y Y Y - - - Y Y - YMV SkirtT 45 30 Y Y Y Y Y - - - Y MA Silver# 43 20 Y Y Y Y Y - - - Y YA Magic# 47 15 Y Y Y Y Y - - - Y YVA Spirit# 55 20 Y Y Y Y Y - - - Y YVA Platinum# 63 20 Y Y Y Y Y - - - Y YA Devil# 65 30 Y Y Y Y Y - - - Y YA Dragon# 60 15 - - - - - - Y - - YA Heavy# 50 15 - - - - - - Y Y - YGVA Gigant# 92 30 - - - - - - Y Y - YA MetlKing# 115 30 - - - - - - Y Y - YVA Flame# 70 25 - - - Y - - - Y - YA Demon# 85 30 Y Y Y - - - Y - - YA Gaiala# 125 35 Y Y Y - - - Y - - YV FlameChrm 0 20 - - - - - - Y Y - YMGVA TerraChrm 20 20 - - - - - Y - - - YMGVA WindCharm 0 20 - - - - Y - - - Y YMGVA AquaCharm 30 20 Y - - - - - Y - - YMGVA 2.3.2.1.2. Destruct Shield DestructV adds 50 damage to almost all spells and skills (except Zap family), however, it deals an altering additional damage of ~50 with FireSlash, for one. 2.3.2.1.3. Sorrow Shield SorrowV takes a half from standard attack damage and shares it randomly to one of the target's companions. It is very helpful for the wearer who can stand higher damage than his current HP, but it raises the chances the enemy hit and kill a character with very low HP. 2.3.2.2. EerieLite, MagicWall Resistances can be lowered (EerieLite) or uppered (MagicWall) by 25%. What is immune to something, that will remain immune after EerieLite. damage=force-MW (MagicWall) damage=force+EL (EerieLite) MW, EL: magical effect changing resistance; MW1 MW2 MWC EL1 EL2 ELC 0: 25% 0% ? 0% N/A ? 1: 25% 15% ? 25% N/A ? 2: 25% 20% ? 25% N/A ? 3: N/A N/A N/A N/A N/A N/A 1, 2, C: according resistance classes 2.3.2.3. Barrier, WoolGuard You can half the damage of fire and ice based skills by the spell called Barrier or the weapon called Hero/. WoolGuard halves ice based damage. It works like: damage=force-B B: barrier effect (Barrier, WoolGuard); B=50% Note: -WoolGuard effect fades after ~3 turns with no text. -Barrier effect will replace existing WoolGuard effect. -WoolGuard effect will not replace existing Barrier effect. -Both are useless against MegaMagic, FlameWave, and Freeze. 2.3.2.4. Final Resistance Now the final formulas for offensive spells and skills: damage=(((force-R1)-MW)+EL)-MD damage=(((force-MD)-R1)-MW)+EL damage=(((force-MD)-R2)-MW)-B force: ranged damage potential of an ability R1, R2: resistance factor MD: magic defense provided by equipment MW, EL: magical effect changing resistance; B: barrier effect; For example let's calculate min and max damage for IceAir for the case you are a Diamond of the JewelBag class (slight cold resistance), you wear Heavy armor, cast MagicWall, cast Barrier: Min damage= =(((60-15)-(60-15)x0.2)-((60-15)-(60-15)x0.2)x0.15)/2= =((45-45x0.2)-(45-45x0.2)x0.15)/2= =((45-9)-(45-9)x0.15)/2= =(36-36x0.15)/2= =(36-5.4)/2= =30.6/2= =15.3~15 Max damage= =(((50-15)-(50-15)x0.2)-((50-15)-(50-15)x0.2)x0.15)/2= =((35-35x0.2)-(35-35x0.2)x0.15)/2= =((35-7)-(35-7)x0.15)/2= =(28-28x0.15)/2= =(28-4.2)/2= =23.8/2= =11.9~12 Note: BigBang is similar to breath attacks (FairWind and Barrier works, also R2 type), however, it causes damage similar to Blaze type (MD works like it was Blaze (magic), not flame, and it seems to check for monsters' Blaze-resistance flag, however, your characters do not resist it as Blaze type. It's very strange, isn't it? 2.3.3. Standard Attacks You use your strength and a weapon to deal damage to the enemy. There are some techniques (Punch, JumpKick) that don't use weapons, but they use weapon power, though. And, you can use every sword skill without any weapon. You can hit a single target by using a single target skill with a multi-target weapon, and you can hit multiple targets by using a multi-target skill with a single target weapon either (EvilSlash with Boomerang, RainSlash with War\). There is no monster that immune to standard attacks (except Punch, RainSlash). Some have high defense, though. Monsters' resistances against attacks show dodging out of the way. Monsters that have no resistance will never dodge. Monsters that have decent resistance will often dodge. And those that have slight resistance (including your characters) will sometimes dodge. If your target's defense beats your attack power, the damage will be 1 or 0. If it's 0, you will get the "Miss! [mr] avoided damage!" message. You may get this same message when you have really missed the target (releasing EvilSlash, blinded by Flash, SandStorm). The same goes with your enemy attacking you, but then the message will be "Miss! [sy] was unharmed!". 2.3.3.1. Normal Attack When you press "Fight", you will attack normally. The damage will be: normal=(ATK/2-DEF/4)xP normal: normal attack damage (later I will use this expression) ATK: attacker's ATK (STR+WeaponPower) DEF: target's DEF (it can be lowered or uppered by certain methods) P: PowerUp status (1, 2, 4), it is normally 1 (it can be raised by certain methods). Example: your ATK is 100, monster's DEF is 100, the damage will be: damage=(100/2-100/4)x1=(50-25)x1=(25)x1=25 2.3.3.1.1. PsycheUp, ChargeUp Logically the attacker can double his ATK by these skills for the next turn. But REALLY he doubles the P in the formula. What is the difference? I use the example above: Logically: damage=(100x2/2-100/4)x1=(200/2-100/4)x1=(100-25)x1=(75)x1=75 This way you could have penetrated your target's DEF well. REALLY: damage=(100/2-100/4)x(1x2)=(50-25)x(2)=(25)x(2)=50 So there is no point in using these skills to "double ATK" by wasting a turn. Then, what on earth are these skills are for? Disadvantage: -Because of the target's evasion, obviously the more attacks the more hits, so it is foolish to do the same damage by one attack instead of two attacks. -Also your chances of a critical hit is halved. Advantage: -It's a good way of waiting until your other characters have lowered the target's DEF, and in the next turn you can strike on a null-defense target "bringing the ATK power of the previous turn with you". -Some monsters can heal themselves. By a powered-up strike you can probably kill them in a single blow not giving them the opportunity to heal. -You do slightly more damage. The bonus ranges 0..25%. 2.3.3.1.2. TwinHits Logically the attacker can double his ATK by this spell temporalily. But REALLY he doubles the P in the formula just like by PsycheUp, ChargeUp. TwinHits is far more useful, though. -It is worth wasting a turn to cast TwinHits, for it lasts for about six turns. -TwinHits can be cast on another character, so s/he can do double damage in the same turn already. What will be if you ChargeUp while TwinHits is on? The damage will be: damage=(100/2-100/4)x(1x(2x2))=(50-25)x(1x(4))=(25)x(4)=100 If your target has higher DEF and you can only scratch it (0 or 1 damage) with normal attack, the damage will be 0 or 4 with TwinHits+ChargeUp. Note: -TwinHits, ChargeUp, PsycheUp won't double the damage of a critical hit, EvilSlash, Massacre, Berserker, BackFlip, K.O.Punch, MetalCut and UltraHit. -Only the first strike will be powered up for FalconCut, QuadHits, SwordDanc, RainSlash, Roundhous, Rip, JockDance, and attacks with multi-target weapons. -ChargeUp, PsycheUp is pointless before Retaliate; you will attack back with normal power. 2.3.3.1.3. Critical Hit You can rarely hit your target critically, when your target's DEF won't matter and your damage potential will be equal to your ATK. The formula is simple: damage=ATK When may an attack be a critical hit? -You attack normally ("Fight") AND -you use single target weapon or bare hands AND -you don't miss your target AND -you don't have TwinHits on. 2.3.3.1.4. Vital Blow There are some weapons (Dagger/, Poison/, Demon/), skills (K.O.Punch), classes (Paladin, EvilMech) that allow you to instantly slay your target. There is no damage. Your force will be "death". When may an attack be a vital blow? -You don't miss your target AND -your target is not immune to instant kill AND -you at least scratch your target AND -you use standard attacks (normal attack, sword skills). 2.3.3.2. EvilSlash, Massacre These skills allow you to hit your target critically, when your target's DEF won't matter and your damage potential will be equal to your ATK. The formula is simple: damage=ATK EvilSlash often misses, Massacre hits random target (even the attacker). 2.3.3.3. Berserker You can deal double damage without TwinHits or ChargeUp. The formula: damage=ATK-DEF/2 Warning: when you use this skill, you may also get double damage from enemies. Standard attacks: damage=(normal+S)x2 normal: normal attack damage; normal=(ATK/2-DEF/4)xP S: skilled bonus; S=-50%..+50% If your DEF is high and the enemy can only scratch you (0 or 1 damage), the damage will be 0 or 2. Note: -When a monster use Berserker and you hit him critically, he will get double damage (ATKx2). -When you use Berserker, you won't get double damage if you get hit brutally, just the same ATK (BrutalHit(c)). However, you get double damage from other similar skills (Massacre, EvilSlash, BrutalHit). Offensive skills and spells: damage=((forcex2)-R1)-MD damage=((forcex2)-MD)-R2 force: ranged damage potential of an ability R1, R2: resistance factor MD: magic defense provided by equipment 2.3.3.4. 2EdgeHit A strong attack with HP loss. damage=normal+50% 2.3.3.5. Punch A strong attack that is also resistance dependent, so it may miss sometimes. damage=normal+50% chance of success=100%-RC RC: resistance factor reducing the chances of success. 2.3.3.6. Bite It can be either a stronger or a weaker attack. damage=normal+RG RG: range=-25%..50% 2.3.3.7. FalconCut It is a good skill causing same damage (hits twice) as Punch or 2EdgeHit with no draw-backs. damage=normal-25% Also it doubles the chance of getting a sword effect (Dagger/, Tempt/, Deja/). 2.3.3.8. SquallHit A quicker attack though a weaker attack: damage=normal-25% It's great when you want to: -be faster than the enemy; -"determine" the order of your party's actions. 2.3.3.9. ZombieCut, DrakSlash You can deal bonus damage to zombies or dragons as if you attacked with Zombie/ or Dragon/: damage=normal+50% If you use these sword skills with Zombie/ or Dragon/, the damage will be better than double (normal+(50%+50%)): damage=(normal+50%)+50% This fact makes the ZombieCut+Zombie/ and DrakSlash+Dragon/ the finest sword techniques if you fight these types of monsters. Example (from above): normal=(100/2-100/4)x1=25 combo damage=(25+25x0.5)+(25+25x0.5)x0.5=(37.5)+(37.5)x0.5=56.3~56 What does it mean? If you can eliminate the target's DEF (100/4) by Sap or SickLick, you can do 25% better damage than a critical hit, and there are still TwinHits and ChargeUp. The stairs: normal 25, single skill 37.5, combo 56.25, with TwinHits 112.5, with TwinHits+ChargeUp 225. Note: A critical hit attacking normally with Zombie/ or Dragon/ will not result ATK+50% damage to undead or dragons, just the same ATK. 2.3.3.10. BirdSlash, JumpKick You can deal bonus damage to flying monsters. The modest damage bonus of the BirdSlash must be a mistake: damage=normal+25% JumpKick is better: damage=normal+50% 2.3.3.11. MetalCut You can deal bonus damage to metal slimes: damage=(ATK/2-DEF/4)+50% This skill is useless for weak characters (low STR). MetalCut begins to work above ATK 500 (Metabble's, MetalKing's DEF: 999). 2.3.3.12. FireSlash, IceSlash, VacuSlash, BoltSlash These skills are mixtures of normal attack and spell damage. damage=((normal+30%)-R5)-MD R5: resistance factor, it depends on the target's resistance. 0: 0% 1: 15% 2: 40% 3: 80% MD: magic defense provided by equipment 2.3.3.13. QuadHits, SwordDanc These skills hit target(s) four times. normal-50% (QuadHits) normal-25% (SwordDanc) 2.3.3.14. BackFlip This skill hits all enemies. damage=(ATK/2-DEF/4)-D D: decrease factor determined by the number of targets; 1: -50% 2: 0% 3: 25% 4: 40% 5: 50% 6: 55% 7: 61% 8: 66% 9: 70% 10: 73% 2.3.3.15. RainSlash, Roundhous, Rip, JockDance These skills hit multiple targets. damage=normal-D damage=(normal-D)-R1 (RainSlash) D: decrease factor determined by the sequence of targets; 1th: 0% 2nd: 15% 3rd: 30% 4th: 50% 5th: 70% 6th: 80% 6< : 80% 2.3.3.16. BigTrip, ConfuHit, ThiefHit You can both do damage and cause bad status to the target at the same time. ThiefHit may result an item (see Thieving Methods). damage=normal Note: ConfuHit is a rare sword skill that you can use with multi-target weapons too, and you may confuse a group or all enemies. 2.3.3.17. K.O.Punch You can damage or instantly slay the target. damage=(ATK/2-DEF/4)/2 2.3.3.18. UltraHit Strong attack that uses 20 MP. Its damage is fixed though it has similarity to standard attack damage. damage=UH-DEF; UH=600..700 2.3.4. Spells and Skills There are numerous abilities that ignore target's DEF, and cause fixed damage or damage that is calculated in a special way, however, the target's resistance is very important. 2.3.4.1. Offensive Spells There are eight types of offensive spells: Blaze, Firebal, Bang, IceBolt, Infernos, Whirlpool, Zap, Beat, and each family has usually three spells of different power or targeting. Force Target Blaze 12-15 1 Blazemore 70-90 1 Blazemost 180-200 1 Firebal 16-24 G Firebane 28-42 G Firebolt 90-110 G Bang 20-30 A Boom 52-68 A Explodet 130-150 A Infernos 8-24 G Infermore 25-55 G Infermost 80-175 G IceBolt 25-35 1 SnowStorm 42-58 G Blizzard 90-110 A CoralRain 80-110 A Whirlpool 120-150 A Zap 70-90 A Thordain 175-225 G AllDain 600-700 1 Beat death 1 Defeat death G DefeatMax death A Sacrifice death G 2.3.4.2. Skills of Level Dependent Damage These skills beat fixed damage abilities as your Lv gets higher. damage=(10+(Lv+Lv/2))-R1, Lv=1..99 (Howl) damage=(25+(Lvx2))-R1, Lv=1..99 (Stampede) damage=(25+(Lvx2))-R1, Lv=1..99 (CallArmy) damage=(10+(Lvx3))-R1, Lv=1..60 (WindBeast) damage=(30+(Lvx2))-R1, Lv=1..60 (Vacuum) damage=Lv-R1, Lv=1..99 (PuffPuff) 2.3.4.3. Skills of Fixed Damage 2.3.4.3.1. Breath Attacks Force Target FireAir 5-10 A BlazeAir 30-40 A Scorching 65-85 A WhiteFire 150-170 A Magma 70-85 A HellFlame 210-250 A FireTower 170-190 1 FrigidAir 13-16 A IceAir 50-60 A IceStorm 120-140 A WhiteAir 210-230 A 2.3.4.3.2. Others They work just like spells, some use even MP. Force Target CragThrow 10-25 G RockThrow 90-130 A Lightning 40-50 A Tsunami 30-40 A Quake 50-65 A Hurricane 50-70 G MultiCut 180-210 G GigaSlash 350-410 G Hellblast 220-290 A BigBang 300-400 A K.O.Dance death A Crack death A Tremor death A 2.3.4.4. Skills of Stat Dependent Damage The effectiveness of these skills depends on the current status of the user and target. damage=(HPx0.8)-R1 (Tackle, Ramming, RamAttack) HP: target's current HP. damage=(MPx3)-R2 (MegaMagic) MP: caster's current MP. 2.3.4.5. Skills to Dodge There are some spell-like skills that check for the "dodge" flag also, so target may dodge them: CragThrow, RockThrow, Vacuum, WindBeast, Stampede, Howl, CallArmy, PoisonGas, PoisonFog, SleepAir, SandStorm, WaveSong, PalsyAir, KnockDown, LegSweep. 3. Strategic Tips 3.1. Explore The World 3.1.1. Areas Monsters may attack your party randomly in most areas, that means battles. Each area has a specific monster appearence, but you can also fight such monsters that do not exist in an area normally (Help, Hatch, Merge). Of course the range of monster species can be different, and you can also find some differences in monster appearences in the same area. I mean, when a guide tells you that a certain monster is found in an area and you don't find any though, you should walk to another part of it and try there. Each area has a low-level (your party is too weak to "rule" that land) and a job-level limit. 3.1.1.1.Terrain For most battles terrain is just decoration, but you will fail with some skills on water (Quake, Magma, Crack, FireTower). Perhaps the chances for an ambush by monsters are better in mountains and forests. 3.1.2. Dungeons They are the places where the real trials begin. Random battles of course, traps (trap monsters, fall-downs, foul puddles), blind-ways, puzzles to solve, and treasure to find. There are some travel spells that eases your exploration: Smell: It tells you if there is any treasure in a location. It says unopened chests, but it means every spot (chests, pots, barrels, on the ground, under ground, bookcases, etc.). Note that there may be spots that Smell doesn't tell. MapMagic: It helps you to find a hidden spot, or see if Smell included a chest that is out of reach. It tingles and twinkles at the spot if it is on the screen. Location: It helps you to find your way. TipToe: It reduces the random battle frequency, though raises the chance of an ambush. Repel, Repellent: When Hero's level is above the low-level of the place, you won't be interrupted by random battles. StepGuard: You will be able to walk through puddles, spikes, energy fields with no harm. When you change a location StepGuard will fade. X-Ray: It indicates the contents of a chest by showing you the "aura" of an item; Yellow: gold, Blue: item, Red: monster, None: empty. Slumber: Some dungeons may took long time to explore, with numerous fights that may use up HP&MP, though you don't want to abandon the place to rest and go through all the floors again. A character in Slumber restores HP and MP by the steps, though s/he will start a battle sleeping. When you change a location Slumber will be canceled, just as the sleep effect. Antidote: Just like the item, it cures target of poison. Outside: After you got to the end of exploration and don't want to go through all the floors again to get out, just cast Outside. 3.1.3. Shops Almost every town has a shop or two. And sometimes there may be "traveling merchants" around, and they may be found in a certain part of a scenario only, so you might miss an item that you will find much later in shops. Shop offers determine your success a lot. In the other hand you don't have to buy every item just because it's better by one or two points than the old one. First you should explore the area before shopping lest you buy an item that you would step on the next corner. 3.1.3.1. Buy What? Buy Not Buy: -Equipment that has special effects. Even if it might be overshadowed by its ATK or DEF points in the future, it will remain useful for its special effect (Dagger/, Bounce/, Pixy/, ExpelV, Heavy#, EvadeT, etc.). -Equipment that you can equip to almost every character, so even if you found a better stuff, another character could inherit it and use it still. -Items that you tactically need to defeat a hard opponent. Don't buy: -Everything useless. I mean don't buy a thing in the idea of "It might be useful someday..." (Star ort, SpiderWeb, WarpWing, Boxer_, Silk^, etc.). -Expensive stuff. There are other ways, too, to obtain items: monster drops, Lucky Panel. 3.1.3.2. Shop Offer List (Including Awards, Token Exchange) Abbreviations: G=General Store I=Item Shop W=Weapon Shop A=Armor Store WA=Weapon and Armor Shop T=Token Exchange M=Medal King Rewards R=World Ranking Prizes 19=Special Awards 3.1.3.2.1. Present World Fishbel-G Herb Antidote Stick/ ClothT Pot LidV Estard-G ClothT TravelerT Leather^ HairBand^ Pot LidV Herb Estard Castle-I Stick/ Pole/ TravelerT LeatherV Antidote Rexwood-WA Copper/ Mallet\ Leather# LeatherV TravelerT Horned^ Antidote Engow-WA Mallet\ Rosevine~ Scale# LeatherT LeatherV ScaleV Wooden^ Orph-I Herb Antidote MoonHerb Repellent Cloth Orph-WA StoneW Knife/ Rosevine~ Leather_ KittenV Turban^ Fur^ Falrish-W Copper/ StoneW Mallet\ Boomerang Rosevine~ Rock) Iron/ Falrish-A Scale# LeatherT Shell# Chain# BronzeV IronV Iron^ Mentare-I Herb Antidote MoonHerb Repellent BunnyTail SpiderWeb BugPowder Inn-I Herb Antidote SlimeO BunnyT Bunny^ Casino-T Scarf Potion Tights MagicT WizardO DolphinV Dharma-I Herb Antidote MoonHerb Repellent Dharma-W Blade7 Steel/ Chain~ SteelW Iron) Sleep/ Mist/ Dharma-A Iron# Steel# EvadeT MagicT WhiteV Mezar-G Chain~ Dagger/ Iron# ShellT WhiteV MagicV IronMask^ Dune-I Herb Antidote Repellent MoonHerb BunnyTail LifeRock Dune Palace-I Herb Antidote Repellent WarpWing Dune Palace-WA Blade7 Chain~ SteelW ShellT Steel# MagicV IronMask^ Krage-G Blade7 Dagger/ Steel/ SteelW GlamT ShellT Silk^ Krage-I WorldDew Litorud-I Herb Antidote MoonHerb Repellent Litorud-W Hammer\ Steel/ Chain~ SteelW Iron) Destruct/ PowerW Litorud-A EvadeT SilverH WizardT MagicV PlatinumV Captain^ IronMask^ Litorud-R ValiantO (STR) Platinum# (APR) SpangleT (APR) Intelli^ (INT) Tiara^ (INT) Baloch Bridge-G Blade7 Dagger/ SilkRobeT DancerT TrayV Silver^ Baloch Bridge-G Boxer_ BunnyT Bunny^ GoldenO Hamelia-I Herb Antidote MoonHerb WarpWing PinkPearl Hamelia-W Mace~ Shears) Battle) FlameW Dragon~ Hacksaw/ LuneY Hamelia-A PirateT Viking# Silver# SkirtT PlatinumV Captain^ Viking^ Medal Castle-M Poison/ (45) Wind/ (50) SacrificO (58) Miracle/ (65) BluePrint (75) SageRock (83) MetlKingV (90) BoleroT (95) ? Shard (100) Ultimate~ (105) PlatKingv (110) Probina-W Mace~ Dragon~ Hacksaw/ FlameW IceW Sage/ Probina-A WizardT Silver# SkirtT Magic# DragonV IronMask^ Viking^ Loomin-W FlameW Hacksaw/ IceW War\ Loomin-A WizardT Silver# Heavy# DragonV ExpelV IronMask^ Mardra-I Herb Antidote MoonHerb SpiderWeb Repellent Mardra-W Destruct/ Pixy/ LuneY IceW Tempt/ Steel~ Mardra-A Silver# SkirtT Magic# Spirit# MagicV DragonV Silver^ Gorges-I Herb Antidote Repellent WarpWing Gorges-W Dragon~ FlameW Pixy/ War\ Flame7 Gorges-A SkirtT Magic# Spirit# AngelT WhiteV MagicV ExpelV Labres-I Herb Antidote War\ Seduce/ Flame7 Dragon# ExpelV Mountain Store-W FlameW Pixy/ LuneY IceW Mountain Store-A Magic# SkirtT AngelT WhiteV MagicV Coastal-I Herb Antidote MoonHerb Repellent Coastal-W Bounce/ LuneY Seduce/ MonsterW Flame7 Dragon/ Coastal-A Viking# Dragon# WaterT IceV ExpelV Captain^ Viking^ Coastal-T WorldLeaf ? Shard BluePrint Falcon/ Sacred# MetlKing^ Halflings' Cave-W Dragon/ Flame/ Sea Roar/ Halflings' Cave-A Slime# FlameV Platinum^ Sky Fane-I Herb Antidote Repellent WarpWing Sky Fane-W Zombie/ DragonW Thunder/ Sky Fane-A WaterT Flame# PrincessT ExpelV HealV Mythril^ Mt. Flame-G Herb Antidote MoonHerb Zombie/ DragonW WaterT HealV Marle de Dragonne-G Herb Antidote MoonHerb SpiderWeb Marle de Dragonne-W Thunder/ DevilW Bastard/ Sea Roar/ Marle de Dragonne-W Dagger/ PowerW Needle/ Zombie/ DragonW Godeus/ Marle de Dragonne-A WaterT Flame# Gigant# DragonT HealV Mythril^ Marle de Dragonne-A Viking# Captain^ Viking^ SilverV Dugon^ Dune-I Herb Antidote Repellent DevilW HealV Mythril^ Dune Palace-W Dragon~ LuneY IceW War\ Sage/ Gorges-I SkirtT Magic# Spirit# AngelT WhiteV MagicV ExpelV Immigrant Town-G Club/ TravelerT Leather^ Herb Antidote Immigrant Town-I Herb Antidote Immigrant Town-W Stick/ Club/ Mallet\ Immigrant Town-I Herb Antidote Repellent Immigrant Town-W Leather~ Sickle/ Hammer\ Immigrant Town-A Leather_ Shell# Chain# Immigrant Town-I Herb Antidote MoonHerb SpiderWeb Repellent Immigrant Town-W Steel/ Battle) Sage/ Pixy/ Immigrant Town-A Iron# Silver# Blade# WhiteV IceV IronMask^ Immigrant Town-I Herb Antidote MoonHerb SpiderWeb WarpWing Repellent Immigrant Town-W Destruct/ Dragon~ FlameW LuneY War\ Hero/ Immigrant Town-A Steel# WizardT Magic# Mirror# DragonV Platinum^ Great^ Bazaar-I Herb Antidote MoonHerb SpiderWeb Star Ort LifeRock SpeedO Bazaar-I SlimeO SlimeT Slime# MetlKingV SeaShell^ Bazaar-I Rib Bazaar-W Dragon~ FlameW Platinum/ Tempt/ Bow Gun MetlKing/ Bazaar-A PartyT SilkTuxT TrendyT Turban^ Silk^ Tights Bow Tie Cathedral-G Wind/ Holy/ Sage/ LuneY SunY Spirit# WaterT Cathedral-G Herb Antidote Repellent Potion LifeRock WizardO Vivify/ Farm-G Sickle/ Hacksaw/ MonsterW OriconW Boxer_ Leather_ LifeRock Grand Slum-W PowerW Shears) Dragon~ Flame7 Seduce/ Devil/ Grand Slum-A Viking# Dance# SilkT SpangleT Garter Tights Bunny^ Grand Slum-T TrendyT StarryO MetlKing# RainHawkv Wreck~ DreamH 3.1.3.2.2. Past World Rexwood-WA Pole/ Club/ Copper/ Leather# LeatherV Horned^ Herb Engow-G Copper/ Mallet\ Rosevine~ TravelerT LeatherV Horned^ Herb Engow-I Mallet\ Rosevine~ TravelerT LeatherT ScaleV Herb Antidote Orph-I Herb Antidote MoonHerb Repellent Cloth Orph-WA Bone/ Mallet\ Rosevine~ Leather_ Scale# KittenV Wooden^ Falrish-I Herb Antidote MoonHerb Repellent Falrish-W StoneW Mallet\ Boomerang Rock) Iron/ Falrish-A Scale# LeatherT Shell# KittenV BronzeV Silver^ Iron^ Verdham-I Herb Antidote MoonHerb Repellent Verdham-WA Boomerang Iron/ Leather~ Blade7 Bronze# IronV Iron^ Inn-I Herb Antidote Repellent BunnyTail SlimeO Inn-WA Iron/ Leather~ Blade7 Sickle/ FurT Chain# SlimeT Casino-T Scarf Potion Tights MagicT WizardO DolphinV Penal-I Herb Antidote MoonHerb Repellent Thiefk Penal-W IronW Sickle/ Hammer\ Steel/ Sleep/ Penal-A FurT DancerT IronH EvadeT IronV TrayV Bunny^ Mt. Hut-I Herb Antidote MoonHerb Star Ort Arena-WA Chain~ Steel/ SteelW EvadeT Iron# TrayV Captain^ Dharma-I Herb Antidote MoonHerb SpiderWeb BugPowder Dharma-W Mallet\ Iron/ Blade7 Wizard/ Sickle/ Dharma-A Chain# Bronze# IronH IronV Iron^ Dune-I Herb Antidote Repellent BunnyTail Star Ort LifeRock Krage-G Dagger/ Iron) GlamT ShellT WhiteV Herb Antidote Litorud-I Herb Antidote Repellent MoonHerb Litorud-W Hammer\ Steel/ Chain~ SteelW Holy/ Iron) Litorud-A Iron# MagicT ShellT Steel# WhiteV MagicV IronMask^ Litorud-G Star Ort Thiefk Baloch Bridge-I Herb Antidote MoonHerb SpiderWeb BugPowder Mentare-I Herb Antidote AGL Scarf Verdham-I Herb Antidote MoonHerb Repellent Verdham-WA Chain~ Holy/ Destruct/ PowerW SilverH WizardT IronMask^ Avon-I Herb Antidote MoonHerb Repellent Huzu-W Mace~ Shears) Battle) PowerW Mist/ Huzu-A WizardT Viking# SilkT MagicV PlatinumV Captain^ Viking^ Hamelia-I Herb Antidote MoonHerb Repellent PinkPearl Hamelia-W Destruct/ Mace~ Shears) Battle) FlameW Dragon~ Hamelia-A Viking# SkirtT PlatinumV Captain^ Viking^ Mountain Tower-I Herb Antidote MoonHerb PinkPearl Pixy/ Probina-G Mace~ Dragon~ Hacksaw/ FlameW IceW Herb Antidote Probina-A WizardT Silver# SkirtT Heavy# PlatinumV DragonV IronMask^ Loomin-I Herb Antidote Pot LidV Loomin-A WizardT Silver# Heavy# DragonV IronMask^ Loomin-W FlameW Hacksaw/ IceW War\ Raguraz-I Herb Antidote MoonHerb Raguraz-A Steel# SilverH Heavy# IronV WhiteV Iron^ IronMask^ Mardra-I Herb Antidote MoonHerb SpiderWeb Repellent BunnyTail Mardra-WA Pixy/ LuneY IceW SkirtT Magic# MagicV Silver^ Great Fane-I Herb Antidote MoonHerb SpiderWeb Repellent BunnyTail GuardRuby Gorges-W Dragon~ FlameW Pixy/ War\ Flame7 Gorges-A SkirtT Magic# Spirit# AngelT WhiteV MagicV ExpelV Labres-G Herb Antidote War\ Seduce/ Flame7 WhiteV Coastal-W Bounce/ LuneY Tempt/ Steel~ MonsterW Dragon/ Coastal-A Dragon# WaterT IceV ExpelV Captain^ Viking^ Coastal-G Herb Antidote MoonHerb Repellent Mystery-19 ? Shard ? Shard ? Shard Hero'sv Fillet DreamH 3.1.4. The Search Items are as inevitable in DW7 as characters, monsters, spells, and dungeons. Most items are useless in various causes, but when I say "useless" I don't mean that they should have been left out of the game. As far as I can tell, the most of the items have been existing in all DQ games from the early times. They just make you feel it better that you are playing a DQ game. And every item is kind of decoration for the various places and scenarios. It's all the same what you have found, the point is you have found something along your SEARCH. I don't list monster drops in this FAQ; I could not but copy other FAQs and lists, for I haven't obtained items from all monsters yet. I have mentioned items in shops and awards above, here I list items that you can find, as treasure. 3.1.4.1. Treasure List B = Barrel P = Pot, vase S = hanging Sack 1 = treasure chest 2 = treasure chest, Thiefk opens 3 = treasure chest, Magick opens 4 = treasure chest, special D = Drawer W = Wardrobe G = Ground H = Hidden L = weLL K = booKcase ! = given by someone ? = special, MapMagic and Smell do not detect M = dropped by a Monster * = Note: Place cannot be revisited! Fishbel ClothT - You 3 B Outdoors Herb B Outdoors 5 B Outdoors 10 H Outdoors Herb S Home 10 D Home Leather^ D Home 110 1 Home FishSub ! Mollie 1 P Cave Herb B Cave 2 B Cave DEFseed 1 Sailor's H Herb B Amitt's H 2 D Amitt's H HairBand^ W Amitt's H AmitSnack ! Merchant AmitDonut ! Merchant 4 B Ship Empty 1 Ship Empty 1 Ship Antidote D Ship Herb D Ship AmitSnack P Ship ClothT - Maribel FishPaste ! Mollie Woodsman's House 3 B Outdoors Cloth W House Herb B Basement 3 P Basement MysticNut 2 Basement Estard 1 P Outdoors 6 P Outdoors Dung B Outdoors Stick/ D Inn 2 B Orka's H Old Man's House INTseed B Outdoors 2 P House Estard Castle 5 D Castle AmitDonut P Castle Antidote P Basement Herb P Basement Spectacle P Basement Ruins Ancient@ ! Kiefer Estard Pearl Orb G Well HotStone ? Hondara's H TravelerT - Kiefer Fane Saint's^ 1 Inside 10 1 Inside Ancientk ? Inside LifeAcorn 1 Inside Saint's# 1 Inside Saint's/ 1 Inside Saint'sV 1 Inside LandShard G Inside LandShard G Inside World Map G Inside Fishbel LandShard ! Borkano Rexwood 12 P House ClothT W Inn Colorstone Mine Herb B Outdoors STRseed B Inside 40 B Inside Green Orb ! Matilda Wood Doll ! Matilda Eastern Tower 20 P Inside Herb P Inside WindShard M Golem Bronze/ 1 Inside FireShard 1 Inside LeatherV 1 Inside 5 P Inside 80 1 Inside DEFseed 1 Inside DEFseed M Clawser Rexwood AGLseed B Outdoors 25 P Outdoors Herb P Temple Leather^ W HouseA Antidote P Tower WindShard ? HouseB Colorstone Mine Antidote B Outdoors 13 B Outdoors MysticNut B Inside FireShard G Inside Estard Castle AGLseed P Castle FireShard 1 Castle Estard HolyWater ! Hondara Engow 10 P Outdoors Antidote P Outdoors LifeAcorn P Outdoors 6 P HouseA ClothT W HouseB Antidote B Mayor's H Horned^ D Mayor's H Engow Festival* Potion P Outdoors Mt. Flame DEFseed 1 Inside Herb 1 Inside Knife/ 1 Cliff Antidote 1 Inside 110 1 Inside AquaShard M FireGiant STRseed 1 Inside Bottle - You Engow AquaShard ! Pamela Rainbow Cove RainbwDew ? Cove Engow Button ? Outdoors TinyMedal ! Kid Potion P Outdoors Antidote P Outdoors Boxer_ D Well Antidote P House 7 B Mayor's H Cloth D Mayor's H Mt. Flame Herb 1 Inside 80 1 Inside 350 1 Cliff 60 1 Inside Antidote 1 Inside WindShard 1 Inside Dialac 10 P Outdoors ClothT W HouseA Leather^ W HouseB 7 B Bar AngelTear ! Clayman Herb P Underground 5 P Underground LandShard B Underground Sim's Land* WindShard G Outdoors Sim's Land* 3 B Outdoors TinyMedal P Tent Orph Dung B Outdoors DEFseed S Item Shop Herb P Item Shop LifeAcorn 1 Item Shop HairBand^ D Item Shop 5 W Farmer's H Copper/ 1 W&A Shop TinyMedal W Inn Bone/ P House 5 P Mayor's H Antidote P Mayor's H Woodsman's House MysticNut ! Squirrel Mt. Ceide 120 1 Cave STRseed 1 Cave AquaShard 1 Cave AquaShard 1 Cave Orph 15 B Outdoors Herb S Item Shop Empty 1 Item Shop ClothT D Item Shop WindShard 1 W&A Shop 5 P House 30 B Barn DEFseed P Mayor's H Monster@ ! Mayor Jetty 15 B House Mt. Ceide StoneW 1 Cave TinyMedal 1 Cave Bunny^ 1 Cave 120 1 Cave AquaShard ! Deathpal Sim's Town* Leather_ W Well Leather^ D House Sim's House WellLure L Outdoors TinyMedal H Well SlimeO D Sim's H 6 P Sim's H Falrish TinyMedal B Watchpoint 10 P Fort Leather# 1 Fort Herb P Fort 15 B Fort STRseed P Fort FireShard 1 Fort 3 B Outdoors Falrod Castle LeatherV D Castle* Scale# D Castle TinyMedal P Castle 5 P Castle DEFseed 1 Castle STRseed P Castle Zebbot's House 2 B Outdoors Bronze/ 1 Shed Bone/ P House SeaShell^ D House Falrod Castle Wooden^ W Castle MechSoldiers' Base IronV 1 Inside STRseed 1 Inside Cannibox 1 Inside 250 1 Inside 100 P Inside FireShard 1 Inside Falrod Castle Bug/ ! King 1200-1400 ! Soldier Falrish Tights W Inn 3 B Watchpoint 210 2 Fort 21 P Fort EvilPot P Fort TinyMedal 1 Fort Falrod Castle Scale# W Castle NobleT D Castle WindShard 1 Castle 5 P Castle Herb B Castle TinyMedal B Castle 2 B Castle 8 P Castle Zebbot's House TinyMedal B Outdoors FireShard 1 Shed HairBand^ D House Falrish MechParts ? Outdoors FireShard ! Daughter Clockmech Site Empty 1 Inside TinyMedal 1 Inside Cannibox 1 Inside STRseed 1 Inside EvilPot P Inside IronW 1 Inside Verdham TravelerT W Inn TinyMedal 1 Item Shop 3 P HouseA Bunny^ W HouseB Wooden^ W Gardener's H 25 B Mansion GlamT W Mansion 500 2 Mansion Engow Mila Drug ! Pamela Swamp Cave WindShard 1 Cave 50 1 Cave TinyMedal 1 Cave Cannibox 1 Cave WindShard G Cave Cannibox 1 Cave Verdham Ruins WindShard G Outdoors Inn TinyMedal B Bar Mentare 3 P Gardener's H 5 P Mansion 250 1 Mansion SlimeO 1 Mansion Garter D Mansion LandShard 1 Mansion Empty 1 Mansion Path TinyMedal P Shack 100 1 Outdoors Dung P Cave Horned^ D Cave LifeAcorn 2 Outdoors Monastery Fur^ D Inside DEFseed P Inside Dejan Camp* 13 P Outdoors Leather^ 1 TentA AquaShard 1 TentB TinyMedal 1 TentC 20 1 TentC 5 1 Chief's T DEFseed 1 Chief's T VivaGrape ! Woman Second Dejan Camp* AGLseed P Outdoors Lake Altar Cave Empty 1 Cave Bug/ 1 Cave TinyMedal 1 Cave Empty 1 Cave FurT 1 Cave AGLseed 1 Cave Empty 1 Cave 5 1 Cave 15 1 Cave 20 1 Cave Herb 1 Cave 3 1 Cave INTseed 1 Cave Potion 1 Cave MysticNut 1 Cave WizardO 1 Cave LandShard 1 Cave DEFseed 1 Cave* 15 1 Cave* TinyMedal 1 Cave* Fane Kiefer's@ ? Inside Estard Castle AquaShard ! King Dig Site 17 B Tent TinyMedal W Well AquaShard W Well Last Inn BunnyTail 2 Shop IronV 2 Shop 3 P Shop AGLseed P Inn EvilBook K Inn Dharma Temple WizardO 2 Downstairs 130 1 Downstairs STRseed 1 Downstairs 50 P Downstairs Penal Dung P Outdoors Bone/ P Outdoors Herb B Outdoors 3 B Outdoors Herb P House WorldLeaf 1 Suifu's H Antidote P Suifu's H LifeAcorn B Suifu's H Horned^ W Suifu's H Antidote B Bath 5 P Bath TinyMedal B Outdoors Herb P Outdoors 20 P Outdoors Herb B Outdoors Dung P Outdoors Empty 1 Outdoors TinyMedal P Bar 30 P Neris' H WondeRock ! Flower Mt. Hut TinyMedal H Graveyard Herb P Item Shop Antidote B Cave WellLure L Outdoors TinyMedal W Well Horned^ D Haven 35 P Haven Leather# D House Cave to Prison DEFseed 1 Cave Sickle/ 1 Cave TinyMedal 1 Cave Dung P Cell STRseed P Cell MysticNut P Cell IronV 1 Cave WorldLeaf 1 Cave 50 P Cave TinyMedal P Cell Mt. Hut Dharmak ! Fosse Under Dharma Herb P Inside Antidote P Inside EvilPot P Inside DEFseed 1 Inside TinyMedal 1 Inside 15 B Inside WorldLeaf 1 Inside STRseed P Inside 100 P Inside Dung P Inside Dung P Inside EvilPot P Inside KittenV 1 Inside AGLseed 1 Inside 350 1 Inside 200 1 Inside Arena Herb P Arena 50 P Arena Antidote P Arena Herb P Arena Scale# W Arena 7 B Arena Dharma Temple Leather^ D Inn LandShard 1 Downstairs LifeAcorn 1 Downstairs MysticNut 1 Downstairs TinyMedal 1 Downstairs Penal STRseed 1 Apartment LandShard 1 Apartment Last Inn Potion 2 Shop IronMask^ 2 Shop DEFseed P Inn 3 B Bar Dharma Temple SilkRobeT W Inn TinyMedal P Downstairs LandShard 1 Downstairs 5 P Downstairs Bandit Lair ClothT W Cave Dung B Cave Banditk W Boss' Room TinyMedal P Treasury IronV 2 Treasury Iron/ 2 Treasury LandShard ! Boss Mezar EvilWell L Outdoors LandShard G Well 6 B House 7 P House PirateT W Inn TravelerT W Nicola's H Empty 1 Treasury LifeRock 1 Treasury TinyMedal 1 Treasury Empty 1 Treasury Healerv 1 Treasury Herb B Treasury Repellent P Treasury Carpet ! Nicola Sim's Town* TinyMedal P Outdoors 7 B Outdoors LifeAcorn B Outdoors Fur^ W Well 23 B HouseA SpeedO 2 HouseA Empty 1 HouseA EvilPot P HouseA GlamT 2 HouseB Sim's Town 6 B Outdoors STRseed B Outdoors Bow Tie D Inn LifeAcorn 2 HouseA Empty 1 HouseA EvilPot P HouseA SeaShell^ W HouseB TinyMedal 1 HouseC Sim's Town Tights W House TinyMedal P Shop MadPot P Shop Palace of Dune SilkRobeT W Palace Dune DEFseed P Outdoors TinyMedal P HouseA 7 P HouseB Antidote P Chief's H DuneCharm ! Chief Herb P Storehouse Dig Site Fossil ! Scholar Dune TyranBone - You Evil Statue* EvilPot P Prison STRseed P Inside DEFseed P Inside Blackk ! Fedel Cannibox 1 Inside TinyMedal 1 Treasury SpeedO 1 Treasury 350 1 Treasury Cannibox 1 Treasury EvilPot P Inside SilverH 1 Inside Dune LandShard 1 Treasury Leather~ 1 Treasury Palace of Dune Package ! Scholar Dig Site LandShard 1 Outdoors TinyMedal P Outdoors Dune TinyMedal B Outdoors 15 P Outdoors Dung B Outdoors Herb B House DancerT W House LandShard G Inside Jar MysticNut P Chief's H AmitSnack P Chief's H Palace of Dune SilkT W Palace NobleT W Palace Silver^ W Palace Palace of Dune Dark Ruby ! Fedel GoldenO 1 Treasury TinyMedal 1 Treasury FireShard 1 Treasury 210 1 Treasury Krage 3 B Bar ClothT D House TinyMedal P Mayor's H Leather^ D Mayor's H Sacred Tree Elven Jar ? Elven Cabin HolyDew ? Outdoors Bless/ ! Elf Girl Krage FireShard ! Farmer Krage TravelerT D Inn TinyMedal W Inn 13 B House TinyMedal D Well Fur^ D Mayor's H EvilBook K Mayor's H FireShard 1 Villa INTseed 2 Villa INTSpecs 2 Villa 50 ! Maid AmitDonut B Villa 5 W Villa Silk^ W Villa World Tree FireShard G Outdoors Litorud Herb P Outdoors TinyMedal B Outdoors 10 ? Outdoors TravelerT W Inn Horned^ D Basement 15 B Bar MysticNut B Bar Silk^ W Mansion Turban^ D Creyney's H Repellent P Creyney's H Herb P Creyney's H Herb P Creyney's H LifeRock 1 Creyney's H EvilBook K Creyney's H Baloch Bridge 6 P Outdoors WellLure L Outdoors Leather^ W Well SeaShell^ D Workshop Studio INTseed P Studio Clockk ! Baloch Time Vortex* Cannibox 1 Inside AGLseed 1 Inside SpeedO P Inside EvilPot P Inside TinyMedal 1 Inside 350 1 Inside Potion 1 Inside Cannibox 1 Inside LandShard M TimeSage Time Sand ? Inside Verdham TinyMedal W Well TinyMedal B Mansion Tights W Mansion SilkRobeT W Mansion 500 2 Mansion DEFseed W Gardener's H 3 P Iwan's H ClothT W House 50 1 Item Shop PurpleJar ? Outdoors Mentare AGLseed P Gardener's H 2 P Mansion TinyMedal 1 Mansion Silver^ 1 Mansion DEFseed 1 Mansion STRseed 1 Mansion Path TinyMedal 1 Outdoors STRO 2 Outdoors 15 P Cave Monastery 5 P Inside SilkRobeT D Inside Baloch Bridge TinyMedal B Outdoors TinyMedal W Well INTSpecs W Well Graceherb P Tea Shop Litorud 5 B Outdoors WarpWing B Outdoors Horned^ D Scholar's H Herb P Scholar's H Herb P Scholar's H Repellent P Scholar's H WindShard 1 Scholar's H Emily's@ ? Scholar's H INTseed ! Scholar GlamT D Mansion Graceherb B Bar Graceherb W Inn Scarf D Inn Baloch Tower Bow Tie 1 Inside DEFseed P Inside SilkTuxT 1 Inside DragonEye ? Inside INTseed 1 Treasury TinyMedal 1 Treasury LandShard 1 Treasury WindShard 1 Treasury Avon 20 B Outdoors Herb P Outdoors TinyMedal D Chieftan's H TinyMedal 1 Avon Tunnel MoonHerb P Avon Tunnel Huzu Antidote B Outdoors Leather^ W Chief's H LifeAcorn B Shipyard TinyMedal B Bar Hamelia 30 P Outdoors Iron/ 2 Shop STRseed B Tower Mountain Tower* MysticNut 1 Tower Side SpiderWeb B Haven 5 B Haven Dung P Haven WindShard ! Bard Sunken City* JewelBag S ShopA TinyMedal 1 ShopB AGLseed P ShopB TinyMedal 1 Outdoors Mimic 1 Corridor Horkv P Cell MadPot P Outdoors MadPot P Outdoors TinyMedal P Outdoors MoonHerb P Potter's H Bounce/ 1 Balcony WorldLeaf 1 Canal LifeAcorn 1 Canal Mountain Tower* WizardO ! Bard Hamelia Merm Moon 1 Treasury WindShard 1 Treasury Avon Berserkrv 1 Treasury PirateT 1 Treasury Mezar Carpet 1 Basement Great Hero Shrine WindShard 1 Inside LifeAcorn P Inside Sphinx AquaShard G Inside Hamelia Empty 1 Shop INTseed P Azmov's H TinyMedal H Canal Mountain Tower BluePrint M KingSlime MadPot P Basement FireShard 1 Tower Side Dung B Inside 50 B Inside TinyMedal P Inside Slimev P Inside MadPot P Inside FireShard M GigaMute Hamelia FireShard 1 Treasury LifeAcorn 1 Treasury Bruego's Mansion EvilWell L Outdoors Bow Tie W Mansion Silk^ W Mansion TinyMedal 2 Mansion Magick 2 Mansion ShellT 1 Mansion LandShard 1 Basement 120 B Basement World's Tallest Tower AGL Scarf 1 Inside 370 1 Inside TinyMedal 1 Maze Empty 1 Ladder Hall HotStone ! Bruego FireShard G Altar Steel/ - Melvin Chain# - Melvin BronzeV - Melvin Iron^ - Melvin Rose's House Graceherb B House SilkRobeT D House Rose@ ! Rose GlassShoe ! Rose Bandit Lair Lore^ ! Epong Sunken City FireShard 1 Shop TinyMedal 1 Outdoors GuardRuby 1 Corridor AmitDonut P Cell MysticNut P Outdoors MadPot P Outdoors MadPot P Outdoors TinyMedal 1 Balcony ? Shard ! Gracos V Probina 6 B Outdoors Leather# W Armor Shop 37 P Elder's H TinyMedal B House Herb S Weapon Shop Potion 2 Weapon Shop Steel/ 2 Weapon Shop Mt. Prob Cave Florajayv 1 Cave 530 1 Cave Cannibox 1 Cave Mt. Prob Repellent P Temple* Probina Platinum/ ! Shopkeeper Mt. Prob LifeAcorn 1 Basement MoonHerb B Basement Probina GoddesPic ? Outdoors Priestk ? Outdoors Small Bridge Legs ? Outdoors Torso ? Outdoors Probina Herb B Outdoors ClothT D Inn TinyMedal H Well 340 2 Weapon Shop IronMask 2 Weapon Shop LifeAcorn P House Boxer_ W Elder's H Dung P Elder's H Mt. Prob Cave Lipsyv 1 Cave LandShard 1 Cave Cannibox 1 Cave Mt. Prob WindShard 4 Temple TinyMedal 1 Basement East Hill LandShard G Outdoors Loomin Horned^ W Inn IronMask^ 2 Shop Iron) 2 Shop HairBand^ D HouseA Herb P HouseB Repellent W Well DEFseed W Well TinyMedal P Mansion Towerk D Mansion DarkDraco Tower TinyMedal 1 Inside 120 1 Balcony Tempt/ 1 Inside Potion 1 Inside Loomin Ruins* TinyMedal W Well Monster Man's House BeefJerky ! Assistant SlimeT D House DarkDraco Tower TinyMedal 1 Inside Lipsyv 1 Balcony 280 1 Inside Mimic 1 Inside ? Shard G Top Loomin Cave* Steel/ G Cave 630 1 Cave Devil# 1 Cave WindShard M HellVine Loomin Tights W HouseA TravelerT W Inn 550 2 Shop Copper/ 2 Shop LeatherT D HouseB SilkTuxT D Mansion MadBook K Mansion Repellent W Well Mardra Potion B Outdoors 5 P Outdoors MagicV 3 Shop Horned^ W HouseA MadBook K HouseB MysticNut D Well Bow Tie D Well Mardra Castle EvadeT 3 Water Spire 310 3 Water Spire LightAqua 4 Water Spire MysticNut 3 Wind Spire Empress@ ! Empress 250 1 Fire Spire STRseed 1 Fire Spire 13 P Fire Spire Great Fane MysticNut 1 Storage Potion 1 Storage TinyMedal P Graves 6 P Tunnel Basin Lake Herb P House StarShard G Top* Great Fane Priest@ ! High Priest Mardra Castle TinyMedal W Castle* Bolt/ ! Staff Maker Mardra TinyMedal B Outdoors EvilWell L Outdoors TinyMedal D Well SilkRobeT D Inn SeaShell^ W House Mardra Castle Empty 1 Water Spire Mimic 1 Water Spire PartyT 4 Water Spire DEFseed 1 Wind Spire Great Fane WindShard 1 Storage TinyMedal 1 Storage MysticNut P Graves Majustis ? Grave Dejan Camp TinyMedal P Outdoors LifeAcorn P Outdoors Rib P TentA Empty 1 TentA Empty 1 TentB Empty 1 TentB Empty 1 TentC 60 1 Chief's T LifeAcorn 1 Chief's T West Shore WindShard ! Aira Deja/ - Aira DancerT - Aira TrayV - Aira Silver^ - Aira Dejan Camp TerraTula ! Chief Gorges BluePrint B Outdoors TinyMedal W Pendragon's H 210 3 Inn Pot LidV 3 Armor Store Empty 1 Armor Store 20 1 Armor Store Boomerang 1 Weapon Shop 3 P Dwelling Rib 1 Dwelling Guardian Village EvilWell L Outdoors DEFseed W Well Dark Cloud Maze* Potion 1 Inside TinyMedal 1 Inside Bolt/ 1 Inside Mimic 1 Inside WorldLeaf 1 Inside Wind Fane Empty 1 Outdoors TinyMedal B Residence LifeAcorn B Residence Wyvernv 1 Residence Mimic 1 Residence 350 1 Residence DEFseed 1 Inside BlissRock ? Altar Gorges AGL Scarf ! Pendragon Wind Fane WizardO ? Spirit Statue Gorges BlissRock ! Firia Gorges 540 3 Inn GlamT 3 Armor Store TrayV 3 Armor Store 320 3 Armor Store 10 1 Weapon Shop LifeAcorn 1 Dwelling Lefa Fane TinyMedal 1 Outdoors MadBook K Residence MadBook K Residence Rib B Residence TinyMedal 1 Residence LifeAcorn 1 Residence AquaShard 1 Residence WorldDew 1 Inside LandShard G Inside Labres TinyMedal B Prefect's H MysticNut P Temple Mt. Tor Mimic 1 Outdoors STRseed 1 Cave BluePrint 1 Outdoors TinyMedal 1 Cave Rib 1 Cave 650 1 Cave Labres MysticNut B Outdoors Rib P House AquaShard 1 Tent TinyMedal ? Graveyard TinyMedal ? Graveyard TinyMedal ? Graveyard TinyMedal ? Graveyard TinyMedal ? Graveyard DEFseed P Temple Bunny^ D Prefect's H Monolith ? Basement Coral Cave BluePrint 1 Inside ? Shard 1 Inside Sky Fane InnocentT ! Dancer Coastal TinyMedal B Outdoors PirateT W Inn Captain^ W Castle ? Shard 1 Outdoors Halflings' Cave TinyMedal 1 Cave WorldDew P Treasury BluePrint 3 Treasury Viking^ 3 Treasury STRseed 1 Cave Glim Moss ? Cave Great Lighthouse TinyMedal D Residence MadPot P Storage Potion B Storage Devil# 1 Inside Mimic 1 Inside Scarf 1 Inside Mimic 1 Inside Empty 1 Inside LifeAcorn 1 Inside ? Shard M BeliMawr Coastal Coastal@ ! King Engow PilotFire ! Man Coastal Aquagon/ ! King Halflings' Cave ? Shard 1 Treasury Sea Roar/ 1 Treasury EvlTurtlv 1 Treasury Rib P Treasury Coastal TinyMedal 1 Outdoors AmitSnack B Outdoors Great Lighthouse Herb B Storage Antidote B Storage WorldDew 1 Inside LifeAcorn 1 Inside TinyMedal 1 Inside Herb 1 Inside Potion 1 Inside MysticNut 1 Inside Coastal ? Shard ? Temple Halflings' Cave 30 1 Cave Rib P Treasury 120 1 Treasury TinyMedal 1 Treasury AmitDonut P Dwellings STRseed 1 Treasury 50 1 Treasury PinkPearl 1 Treasury 16 P Treasury Dung P Treasury ID Card ! King TrendyT W Dwellings MysticNut 1 Cave Unknown Shrine TinyMedal H Graveyard ? Shard ! Sage Excavate TinyMedal 1 Cave Demon Lord's Lair Mimic 1 Inside Great Fane Gigastis ? Grave Lake Altar TerraBell ! Chief Lake Altar Cave Cannibox 1 Inside Herb 1 Inside* Fishbel FishSub ! Mollie Chrystal Palace Repellent ! Sister Finalk 1 Treasury Berserkr^ 1 Treasury MysticNut P Cell* STRseed P Cell* LifeAcorn P Cell* LifeAcorn P Kitchen TinyMedal P Kitchen SilkT W Dwellings Estard Castle TinyMedal H Cell TinyMedal 1 Treasury STRseed 1 Treasury Kings/ 1 Treasury PlatinumV 1 Treasury Mt. Flame Lava/ 1 Inside TinyMedal 1 Inside STRseed 1 Inside WorldDew 1 Inside Flamek ! Pamela FlameAqua ! Pamela FlameChrm ! FlameV Marle de Dragonne Captain^ D Cabin PirateT D Staircase Turban^ D Cell 20 P Storage BluePrint 1 Storage STRseed B Staircase TinyMedal ! Cat PirateT D Room TinyMedal P Kitchen AmitSnack B Board Dune Palace King'sk ! Brothers Inside Pyramid Mimicv 1 Canal Seer'sGem ? Crypt Rouge Gem ? Altar Nose Gem ? Altar Heart Gem ? Altar PierceGem - You Oasis TerraChrm ! TerraV Dune Palace Potion G Fane WizardO G Fane Gorges Silver^ W Pendragon's H 7 P Pendragon's H Wind Tower TinyMedal 1 Inside Miracle/ 1 Inside Blade7 P Balcony AGL Scarf 1 Inside MadPot P Inside 1200 1 Inside Mimic 1 Inside DEFseed 1 Inside AGLseed 1 Inside Sky Town TinyMedal B Bar AGLseed P Pendragon's H Sealk ! Pendragon Halo Orb ! Pendragon Wind Maze TinyMedal 1 Inside LightT 1 Inside SpeedO 1 Inside WindT ! Nengal Sky Town Wind^ ! Pendragon Lefa Fane WindCharm ! WindV Rainbow Cove AquaCharm ! AquaV Sunken City Demon/ 4 Throne Hall Coral Cave ? Shard ! Ghost Coral Cave ? Shard ! Monster Sim's Town INTSpecs 3 HouseA AmitSnack P HouseB MadPot P Item Shop Rib P Item Shop Antidote B Item Shop MysticNut P Temple TinyMedal P Complex MadPot P Complex LeatherT W Complex 2570 3 Complex TinyMedal P Cell STRseed P Cell MadPot P Cell STRO 1 Cell CursLampv 1 Cell Sim's Town TravelerT W Inn TinyMedal B Complex DorasBox 1 Treasury ? Shard 1 Treasury King'sT 1 Treasury Grand Slum STRseed B Roof 16 B Roof LifeAcorn B Roof DEFseed B Roof Dung B Roof 7 B Roof TinyMedal B Roof Bunny^ D Inside TinyMedal P Inside 160 B Inside DEFseed B Casino Farm TinyMedal P Inside Dung P Inside LifeAcorn P Inside Leather_ W Upstairs Boxer_ W Upstairs Rib P Upstairs Bazaar MadPot P ItemShop TinyMedal P ItemShop MadPot P Market MysticNut P Market Wyvernv B Market LifeO 3 Market 160 1 Market Dark Palace MadPot P Cell MadPot P Cell MadPot P Cell LarMirror 1 Inside TinyMedal 1 Inside TinyMedal 1 Inside DorasBox 1 Inside 1250 1 Inside LifeO 1 Inside WorldLeaf 1 Inside SorrowV G "Tent" BluePrint 1 Maze TinyMedal H Blind Passage Fuego^ 1 Flame Cave Gaiala# 1 Terra Cave TinyMedal 1 Terra Cave TornadoV 1 Wind Fane ? Shard 1 Aqua Cave Oceano/ 1 Waterfall Cave Estard LostShard G Well Fishbel FishSub ! Mollie FishSub ! Mollie AmitDonut ! Merchant Estard ? Shard 1 Cliff Mystery STRseed 1 "Mt. Tor" MadBook K "Old Man's H" TinyMedal P "Old Man's H" STRseed B "Old Man's H" LifeO 1 "Time Vortex" SageRock 1 "Time Vortex" Empty 1 "Path" Magic^ 1 "Path" TinyMedal 1 "Mt. Ceide" WellGhost L "Mt. Hut" SlimeT D "Mt. Hut" TinyMedal B "Mt. Hut" MadPot P "Mt. Hut" MadPot P "Mt. Hut" Zion Cave DorasBox 1 "Mt. Tor" GoddessO 1 "Mt. Flame" DorasBox 1 "Under Dharma" DestructV 1 "Under Dharma" MadPot P "Under Dharma" TinyMedal P "Under Dharma" Rib B "Under Dharma" Echo^ 1 "Mt. Flame" Monster Guide Book Completed GospelO - You Monster Park Completed Memento ! Guru 3.1.5. Casinos Casinos eliminate money. If you are lucky, and it's easy to be lucky in a DW Casino, you can earn so much gold that you could buy everything. And you can play these casino games just for their sake as well. 3.1.5.1. How to Become Rich Every casino has Lucky Panel. You can win items and some cash here. From the items you sell you will quickly become filthy rich. And beside the money you should play it because: -you may win some decent equipment; -it is an infinite source of items that are not found in shops; -you can win some monster spirits here in case you wish to master (all) monster classes. In the early casinos you can earn money from Lucky Panel even if you rotate your cash and tokens, but you had best win lots of tokens from few cash on other games, and put that on. How to win thousands of tokens? The method depends on the Casino available. In the Grand Lara Casino the Poker Table is as good as the Slot Machines. In the Big Boss Murrel Casino and the Coastal Casino the Slots are better because you can bet up to 500 tokens while the Poker still has that 10 tokens top bet, which is poor. 1. Buy 100 tokens first (and save game), and play Poker at max bet. Anything you win, double-down it. If you got 1000-2000 tokens, you can continue with the Slots, but you can easily win 100000 at the Poker Table, even in one successful double-down row. If you like card games like me, stay. 2. If you have a few thousands of tokens, you can milk the Slots while you are having dinner or watching the TV. Choose a one-armed with the highest bet and put an object on the forward button. Every now and then take a look at the counter, if you lost the amount you may win by Metabbles or the like, just reload the previous game, not to mention you lost all. If you won a nice sum, save the game and continue. And whether puff-puff brings you good luck, I don't think so. You may catch those 7's even without it, especially if the princess' kiss turns Slimes to 7's. I think they placed the inevitable puff-puff to the Casino because the two things fit. By the way, getting a puff-puff massage does not take much time, you can do it whenever you pass, and let me be mistaken and you have good luck! 3.1.5.2. Lucky Panel Item List 1: Grand Lara Casino, past (Cost: 5 tokens per draw) 2: Grand Lara Casino, present (Cost: 20 tokens per draw) 3: Coastal Casino, first floor (Cost: 50 tokens per draw) 4: Coastal Casino, third floor (Cost: 100 tokens per draw) 5: Big Boss Murrel Casino (Cost: 500 tokens per draw) 2..400: The numbers indicate chance and availablity as well. Prizes: 1 2 3 4 5 Herb 400 400 100 200 100 Herb x3 200 100 200 100 100 Antidote 200 200 100 100 200 MoonHerb 200 200 100 50 200 WorldLeaf 5 50 200 100 200 Graceherb - 5 5 25 50 LifeAcorn - 5 5 10 25 MysticNut - 5 5 10 25 STRseed - - 2 5 25 AGLseed - - 2 10 25 INTseed - - 5 25 50 DEFseed - - 2 10 25 Dung 100 50 25 25 25 50 g 400 200 400 200 200 100 g 100 200 400 400 200 500 g 10 25 50 100 300 1000 g - 2 10 50 50 Slimev - 50 100 100 50 Berserkrv - 25 50 100 100 Wyvernv - 50 100 200 50 EvlTurtlv - 50 100 100 50 Bombcragv - 25 50 100 200 Mimicv - 25 50 100 200 DrakSlimv - 10 25 50 100 EvilWellv - 5 25 25 200 CosmoBogv - - - 5 25 HelGiantv - - - 5 25 Andrealv - - - 10 100 Gerionv - - - 10 25 RainHawkv - - - 2 10 Wizard/ 25 50 100 100 25 Wind/ - 5 10 50 50 Sleep/ - 10 50 100 25 Mist/ - - 10 25 25 Judge/ - 2 10 25 50 Sage/ - - 5 50 100 Club/ 200 100 50 25 25 Knife/ 200 100 50 25 25 Bronze/ 200 100 50 25 25 Bug/ 100 100 100 50 25 Dagger/ 100 100 100 100 50 Copper/ 200 200 50 10 10 Pixy/ - 2 25 50 50 Tempt/ - - 2 10 50 Steel/ 100 200 200 50 10 Hacksaw/ 25 50 100 200 50 Platinum/ - - - 5 50 Zombie/ - 2 5 25 50 Dragon/ - - 5 10 50 Massacre/ - - - 5 25 Devil/ - - - 2 5 IronW - 200 200 200 25 FlameW - 10 25 50 100 DragonW - - 5 25 50 DevilW - - 5 10 25 Mallet\ 200 100 50 25 10 War\ 10 50 100 100 50 Demon\ - 2 5 10 25 Rock) 200 100 50 25 10 Iron) 200 200 100 50 10 Battle) 10 100 100 100 50 LuneY - - 5 25 50 Leather^ 200 100 50 50 10 Wooden^ 200 100 50 50 10 Turban^ 50 50 25 50 50 SeaShell^ 200 200 50 50 25 Joy^ - - - 2 5 Magic^ - - - 2 5 Iron^ 200 200 100 100 100 IronMask^ 5 25 50 100 100 Viking^ 5 10 25 50 50 Mythril^ - - 5 10 25 Platinum^ - - - 5 10 ClothT 200 50 25 25 10 TravelerT 200 50 25 25 10 EvadeT 10 100 100 50 25 ShellT - 50 100 50 50 SkirtT - 25 50 100 100 LeatherT 200 50 50 25 10 FurT 100 100 50 50 50 SilkRobeT 2 25 50 100 50 WizardT - 10 50 50 50 PartyT - 25 50 50 50 SpangleT - 5 10 25 50 WaterT - - 5 10 50 PureT - - - 5 10 AngelH - - 5 10 25 Leather# 200 200 50 25 10 Shell# 100 100 100 50 10 Iron# 100 100 50 25 10 Steel# 50 50 100 50 25 Heavy# 2 25 25 25 50 Blade# - 10 10 25 50 Silver# - 10 25 25 50 Magic# - 10 25 50 50 Devil# - - - 5 25 Mirror# - - - 5 25 Gigant# - - - 5 25 Dragon# - 2 5 10 25 LeatherV 200 200 50 50 50 ScaleV 200 200 100 100 50 IronV 100 100 100 50 50 WhiteV 25 25 50 100 100 DragonV - 5 5 10 50 MagicV - 10 25 50 100 DestructV - - - 10 25 SorrowV - - - 5 25 FlameV - - - 10 50 SilverV - - - 5 25 WizardO - 50 50 100 200 STRO - 10 25 50 100 SpeedO - 10 25 50 50 SlimeO - 100 100 100 100 LifeO - - - 5 25 Scarf - 100 100 100 100 AGL Scarf - 10 25 50 50 GlassShoe - 100 100 100 100 LuckShoes - - - 5 10 Tights - 100 100 100 100 Garter - 25 100 100 100 And it might be very important to know which panels (pictures) carries which items, in case you go for a certain item, and you don't want to play every draw along. Canceling draws (you mismatch panels on purpose) of no promise may earn you much time. "herb" = Herb, Antidote "herbx3 = Herb x3 "leaf" = MoonHerb, WorldLeaf, Graceherb "AGLseed" = LifeAcorn "STRseed" = MysticNut "MysticNut" = STRseed "LifeAcorn" = INTseed, AGLseed "DEFseed" = DEFseed (Hurray, they match!) "dung" = Dung "medal" = money "ball" = monster spirit (heart) "staff" = all kind of staff "club" = Club/ "dagger" = Knife/, Bronze/, Bug/, Dagger/ "short sword" = Copper/, Pixy/, Tempt/ "long sword" = Steel/, Hacksaw/, Platinum/ "great sword" = Zombie/, Dragon/, Massacre/, Devil/ "claw" = all kind of claw "mallet" = all kind of hammer and axe "fan" = LuneY "cap" = all kind of cap "helmet" = all kind of helmet "cloth" = ClothT, TravelerT, EvadeT "shell" = ShellT "pink dress" = LeatherT, SkirtT, SpangleT, PartyT "white dress" = FurT, SilkRobeT, WizardT, WaterT "pink leotard" = AngelH "armorA" = Leather#, Shell#, Iron#, Steel#, Heavy#, Blade# "armorB" = Silver#, Magic#, Devil#, Mirror#, Gigant#, Dragon# "shieldA" = LeatherV, ScaleV, IronV "shieldB" = WhiteV, DragonV, MagicV, DestructV "shieldC" = SorrowV, FlameV, SilverV "ring" = all kind of ring "slime gem" = SlimeO "scarf" = Scarf, AGL Scarf "shoe" = GlassShoe, LuckShoes "garter" = Garter, Tights, PureH 3.2. Quest for All Classes There are 54 character classes to play with. It's a great many, and it would take some time if you wanted to master all. There isn't any sense in mastering any class, anyway. The whole thing is for just to work on something. Some people do not understand, and they hate DW7 for being "laborous". The game can be finished easily with the original classes (FisherSon, WolfBoy. etc.) and skills (HealMore, Howl, etc.), so start job-leveling only when you want the job-leveling. For there is a detailed job guide by D. Short, so I just include my opinions here. 3.2.1. Human Classes They provide so much power (skills/spells, special abilities, bonus stats) that you won't have any problem in battles. 3.2.1.1. Basic Classes If you master all the basic human classes, you may as well stop, because your party is already too strong. And they can be completed in really short time. 3.2.1.2. Advanced Classes The most powerful skills and the finest stats are the benefits of advanced classes, but the maturing will cost you more time. To gain access for an advanced class, you can do two things: -master all basic classes before monsters get quite strong and dangerous, and choose from all the advanced later, -master only the required classes for an aimed advanced class and leave alone the rest, just to get ready for any opponent the quickest. This way you will miss not just the other classes, but some really great hybrid techniques. 3.2.1.3. Hybrid Skills Almost all basic classes are connected by certain hybrid skills that you should not let unutilized. And you don't have to do any more for them, but change classes in the right time and the right order. It is best to level up classes right after you free Dharma and before you go on to the next mission. This way you can fight still not so dangerous monsters, and can change classes anytime you wish. Later it might be impossible just to return from a captured situation to Dharma for a hybrid skill. 3.2.1.3.1. How to Learn Hybrid Skills? First I thought: if I use skills and spells of a certain class while I am in another one, then I "use experience as" that class, and will learn a hybrid technique. Not so logical. The learnig method is simply to change classes in the right order, no matter what your character does in battles; only a dead character does not learn anything. When you are leveling up classes you may get a message "[sy] is becoming matured!", usually after you reach the fifth class level. Then you should return to Dharma and change to the class from which you expect the hybrid skill you need. Then you should level-up the other class until you get another message that will hopefully tell you that your character has learned the hybrid skill. The point is you always have to fight battles for the five levels OR 30 battles if the class is above level fifth, even mastered. Don't count the battles (30), always wait for the messages, because you may count battles that the game doesn't (weak enemies). 3.2.1.3.2. Class Mastering Chain for All Hybrid Skills If you want all hybrid skills for all characters, here is a guide how to make it with minimal battles. For your characters have some hybrid skills already, there is a different chain for each character. I leave K.O.Dance and WarCry alone. The guide shows class names and levels: Change to/fight from, Fight until/change from; and the message telling you the time to change: BM=[sy] is becoming matured!, MU=[sy] is making up!; and the hybrid skill learned. Hero, Maribel, | Melvin: | Aira: Gabo: | | | | Cleric Cleric | Cleric Cleric | Warrior Warrior * ***** | * ***** | *** ***** BM, N/A | BM, N/A | BM, N/A >>> | >>> | >>> Shepherd Shepherd | Shepherd Shepherd | Dancer Dancer * ***** | * ***** | ******** ******** BM, Increase | BM, Increase | MU, SwordDanc >>> | >>> | >>> Warrior Warrior | Warrior Warrior | Fighter Fighter * ***** | * ***** | * ***** BM, Mineuchi | BM, Mineuchi | BM, JockDance >>> | >>> | >>> Thief Thief | Mariner Mariner | Thief Thief * ***** | * ***** | * ***** BM, ThiefHit | BM, BirdSlash | BM, K.O.Punch >>> | >>> | >>> Dancer Dancer | Fighter Fighter | Warrior Warrior * ***** | * ***** | ***** ****** BM, RobDance | BM, BigTrip | MU, ThiefHit >>> | >>> | >>> Fighter Fighter | Thief Thief | Mariner Mariner * ***** | * ***** | * ***** BM, JockDance | BM, K.O.Punch | BM, BirdSlash >>> | >>> | >>> Jester Jester | Warrior Warrior | Fighter Fighter * ***** | ***** ****** | ***** ***** BM, Retaliate | MU, ThiefHit | MU, BigTrip >>> | >>> | >>> Mage Mage | Dancer Dancer | Shepherd Shepherd * ***** | * ***** | * ***** BM, PanicAll | BM, SwordDanc | BM, RamAttack >>> | >>> | >>> Bard Bard | Shepherd Shepherd | Dancer Dancer * ***** | ***** ****** | ******** ******** BM, CurseSong | MU, RamDance | MU, RamDance >>> | >>> | >>> Warrior Warrior | Bard Bard | Mariner Mariner ***** ****** | * ***** | ***** ****** MU, WarSong | BM, RamSong | MU, ShipDance >>> | >>> | >>> Mariner Mariner | Jester Jester | Mage Mage * ***** | * ***** | * ***** BM, BirdSlash | BM, GagSong | BM, Lightning >>> | >>> | >>> Fighter Fighter | Mage Mage | Dancer Dancer ***** ***** | * ***** | ******** ******** MU, BigTrip | BM, PanicAll | MU, TakeMagic >>> | >>> | >>> Shepherd Shepherd | Thief Thief | Jester Jester ***** ****** | ***** ****** | * ***** MU, RamAttack | MU, RobMagic | BM, BoxerDanc >>> | >>> | >>> Mage Mage | Dancer Dancer | Bard Bard ***** ***** | ***** ****** | * ***** MU, SleepAll | MU, RobDance | BM, GagSong >>> | >>> | >>> Thief Thief | Fighter Fighter | Warrior Warrior ***** ****** | ***** ***** | ****** ******* MU, RobMagic | MU, JockDance | MU, WarSong >>> | >>> | >>> Jester Jester | Mage Mage | Shepherd Shepherd ***** ****** | ***** ***** | ***** ****** MU, Giggle | MU, FireAir | MU, Mineuchi >>> | >>> | >>> Warrior Warrior | Mariner Mariner | Mage Mage ****** ******* | ***** ****** | ***** ***** MU, ConfuHit | MU, Lightning | MU, SleepAll >>> | >>> | >>> Dancer Dancer | Cleric Cleric | Jester Jester ***** ****** | ***** ****** | ***** ****** MU, SwordDanc | MU, HolyAura | MU, PanicAll >>> | >>> | >>> Jester Jester | Bard Bard | Thief Thief ****** ******* | ***** ****** | ***** ****** MU, BoxerDanc | MU, HealSong | MU, Giggle >>> | >>> | >>> Bard Bard | Warrior Warrior | Mage Mage ***** ****** | ****** ******* | ***** ****** MU, GagSong | MU, WarSong | MU, RobMagic >>> | >>> | >>> Shepherd Shepherd | Jester Jester | Bard Bard ****** ******* | ***** ****** | ***** ****** MU, RamSong | MU, ConfuHit | MU, CurseSong >>> | >>> | >>> Dancer Dancer | Fighter Fighter | Cleric Cleric ****** ******* | ***** ******* | * ***** MU, RamDance | MU, Retaliate | BM, HealSong >>> | >>> | >>> Mariner Mariner | Shepherd Shepherd | Mariner Mariner ***** ****** | ****** ******* | ****** ******* MU, ShipDance | MU, RamAttack | MU, HolyAura >>> | >>> | >>> Cleric Cleric | Mage Mage | Bard Bard ***** ****** | ***** ****** | ****** ******* MU, HolyAura | MU, SleepAll | MU, WaveSong >>> | >>> | >>> Bard Bard | Bard Bard | Shepherd Shepherd ****** ******* | ****** ******* | ****** ******* MU, HealSong | MU, CurseSong | MU, RamSong >>> | >>> | >>> Mariner Mariner | Mariner Mariner | Cleric Cleric ****** ******* | ****** ******* | ***** ******** MU, WaveSong | MU, WaveSong | MU, Increase >>> | >>> | >>> Mage Mage | Dancer Dancer | Jester Jester ***** ****** | ****** ******* | ****** ******* MU, Lightning | MU, ShipDance | MU, N/A >>> | >>> | >>> Fighter Fighter | Mage Mage | Fighter Fighter ***** ******* | ****** ******** | ***** ******* MU, FireAir | MU, TakeMagic | MU, Retaliate >>> | >>> | >>> Thief Thief | Thief Thief | Mage Mage ****** ******** | ****** ****** | ****** ******** MU, K.O.Punch | MU, N/A | MU, FireAir [...] | >>> | [...] Sage Sage | Jester Jester | Sage Sage * ***** | ****** ******** | * ***** BM, N/A | MU, Giggle | BM, N/A >>> | [...] | >>> TeenIdol TeenIdol | Sage Sage | TeenIdol TeenIdol * ******** | * ***** | * ******** BM, LifeDance | BM, N/A | BM, LifeDance | >>> | Missing: | TeenIdol TeenIdol | Missing: TakeMagic (Budoo) | * ******** | ConfuHit (Slime) | BM, LifeDance | 3.2.2. Monster Classes This part of the game is the land of hard workers. If you would like to watch the many classes mastered and the many stars in your characters' info box, then you master the monster classes. Some are very useful both in skill repertoire both in stats and resistances. If you mastered all human classes, you will get very few new skills, but if you haven't mastered any of them yet, the walk of the monster paths may be more yielding. And you can skip basic classes and change right to the super classes if you have the proper monster hearts. And also the monster hearts are what may ruin your advancement, the lack of them. They are rare items, some are found in chests, some can be won on Lucky Panel, but the ones that only monsters drop (rather they won't drop for Christ's sake) are the hardest to get. 3.2.2.1. Basic Classes They require a monster spirit (heart) to change classes. Put the monster heart in your character's inventory, and talk to the high priest of Dharma to change classes. Once you obtained a monster class, you won't need further hearts to change back to that class any more. However, you need a heart for each character, and to find five hearts each for the 14 basic monster classes is a great achievement. First collect the ones from chests, then play Lucky Panel for the others. Some people hate Lucky Panel, but I think you get the hearts faster that way than from battles. And for the rest you have to fight battles. I list the basic classes by the heart availablity: Class Heart Found Slime chest (1), Lucky Panel, droppped Lipsy chest (2), dropped Healer chest (1), dropped Florajay chest (1), dropped Hork chest (1), dropped Wyvern chest (2), Lucky Panel, dropped BoltRat dropped EvlTurtle chest (1), Lucky Panel, dropped Dumbira dropped Berserker chest (1), Lucky Panel, dropped JewelBag dropped LizardMan dropped Bombcrag Lucky Panel, dropped Mimic chest (1), Lucky Panel, dropped 3.2.2.2. Advanced Classes The quickest way to access advanced monster classes is master the required basic classes. When I want to master these, I never care about the hearts, just complete the basics, because: -the dropping ratio is so low that you may as well master the required basic classes while trying to get the (five) heart(s); -the monsters the advanced monster classes are originated from are found in the very late of the game (Esterk, PlatKing). The last basic monster is LizardMan in the Great Lighthouse (present), so it is possible to master ALL the 54 classes on disk one. 3.2.3. Mastering Classes for The Earliest If you haven't done too much level-up until Dharma and your characters are at Lv 10-15, you can master all human classes and some monster classes, too, that are accessable by the available hearts (Casino) before the next mission. What to do?: -Fight monsters of the lowest EXP; the farther you go back to previous missions the lowest EXP you earn (generally). -Fight in areas where you still get job-levels, and move on only when the highest Lv character levels up and earns no more job-level points. -Kill only one monster per battle, the one of the lowest EXP. -Make use of the Help ability: for example Meranza (19 EXP) calls Eggplaton (3 EXP) in, kill Eggplaton and banish Meranza. -There are some bosses (high EXP) that can be banished or tricked to leave the scene (Bandit, Pigmon, ColumnMan, SeaGrudge, Babygoyle, TreeGuard). 3.2.3.1. KnockDown, Expel Shield, Expel, Disperse By these abilities and item you are able to keep EXP and Lv low. -KnockDown is the skill of the Thief class. It removes a single monster from battle. It costs no MP, and it's 100% successful with monsters of no resistance. -Expel is a spell of the Cleric class. It may remove a group of monsters from battle. It only costs 1 MP, but you run out of MP very quickly, though, because it fails with monsters of even no resistance half the time, and there is OddDance (MudDoll, ColumnMan, TrickBag) that makes MP reduction faster. You learn Expel after the first battle as Cleric. -Disperse is a spell of the Ranger class. It costs 8 MP (why so much?) and may remove a single target from battle. I never use it. It is equal to Expel regarding to resistances. -The Expel shield can be bought at Gorges. It removes a group of monsters from battle when used just like Expel, but regarding to resistances, it is equal to KnockDown, though, (very interesting), and 100% successful with monsters of no resistance. See Monster List which banishing methods you should use. You may also confuse a monster, and a confused monster may leave the scene. 3.2.4. Some Areas and Dungeons with Level Limits for Job Level-up Here is a list for some places with Lv limits, right before one of your heroes levels up, you should move on because there will be no more maturing: Listed: Place, Past (P) or pResent (R) or Both (B), Lv limit. Rexwood area P 9 Colorstone Mine P 9 Eastern Tower P 11 Seas R 9 Colorstone Mine R 12 Engow area P 13 Mt. Flame B 14 Dialac area P 15 Orph area P 15 Mt. Ceide R 16 Falrod area P 17 MechSoldier's Base P 18 Verdham area P 19 Swamp Cave P 20 Deja area P 21 Lake Altar Cave P 22 Dharma area P 23 West Cave P 24 Cave to Prison P 24 Under Dharma P 24 Dune area P 25 Dune Palace P 25 Evil Statue P 26 Krage area P 27 Sacred Tree Roots P 27 Litorud area P 28 Time Vortex P 29 Baloch Tower R 30 Avon area P 30 Avon Tunnel P 31 Mountain Tower P 31 Sea P 32 Sunken City P 32 Mountain Tower R 32 World's Tallest T R 35 Probina area P 33 Mt. Prob Cave P 34 Loomin area P 34 DarkDraco Tower B 34 Loomin Cave P 35 Mardra area P 35 Basin Cave P 35 Gorges area P 37 Dark Cloud Maze P 99 Wind Fane P 99 Great Lighthouse R 35 Coastal area R 0 The latest Disc One locations and all Disc Two new locations and areas have no level limits. 3.3. Walkthrough with Essential Classes As I said before, you don't really need any class, but to complete some side quests, some classes can be very helpful, and if you don't like some nasty bosses dusting your clothes too many times, you can strengthen your party by some useful skills. 3.3.1. Essential Classes I understand those who don't want to waste precious time on leveling up classes and are also sick of such "boring" things. So here is some classes of which mastering aren't so painful and provide some individually useful skills. 3.3.1.1. Shepherd Antidote: With this spell you don't need to carry Antidotes any more. Against PoisonFog it's very handy. Slumber: You can restore MP and HP by walking. Whistle: You can start a battle instantly for level-ups, monsters, drops; you don't have to walk around your lifetime to trigger a random battle (especially on seas). WoolGuard: It halves cold-breath damage for ~3 turns. Stampede: It fails sometimes, but there aren't many monsters that can stand its decent level dependent and DEF ignorant damage. Mineuchi: A hybrid skill with the Warrior class. Very useful against PaniDance, PanicAll, Sleep, SleepAir, etc. 3.3.1.2. Thief Location: It helps you find your way in dungeons. Smell: It eases the search for treasure. Steal: You can obtain items in battles with more probablity. 3.3.1.3. Tamer Tamer: This skill makes the monster hunt for the Park faster, much faster. Item Use: You can't use Rib sucessfully if your character has never been a Tamer**. 3.3.1.4. TeenIdol Ironize: The safest defense. Combine it with Sacred# and you can get out from narrow situations. Hustle: It's almost a cheat. It heals everybody without items and MP. BackFlip: A fine attack skill. For the strong characters it's useful. FireTower: It fails sometimes, but causes great damage. Bosses go down quickly by this. LifeSong: It's always good to have a revival method in your hands. Well it's 921 battles (Shepherd 135, Warrior 55 (for Mineuchi), Thief 140, Tamer 18 (for Item Use), TeenIdol 180+120(Dancer)+140(Bard)+133(Jester)) and you can kill&heal with ease, and complete the monster park if you wish. 3.4. Classless Games A Classless game does not allow you to use the Dharma class (job) system, just to leave your characters in their original strength (stats and skills), so you can find more challenge in battles and you should be more passionate along your search for items. 3.4.1. The Best Way to Play! If you want to enjoy DW7, play it Classless. The game will have the challenge until the end, and except the monster park there will be nothing disadvantage. With proper level-up you can defeat all bosses (even that certain one in 19). What's the use of devastating all opponents with those super strong new techniques (UltraHit, GigaSlash, WhiteAir, HellFlame, etc.) they put in this volume of the series? And healing your party without MP loss (Hustle)? ZombieCut, Sap, Upper, ParryPass, Sleep, HealMore; these make a DW game for me. 3.4.2. Items vs. Skills&Spells I don't know if it was intentional or by a mistake, using items provide you much more advantage than the suitable spells or skills, so there is sense in keeping certain items in inventory. Here is a table that shows you the differences in the "same" effect methods. Some of them may be an advantage one time and a disadvantage in the other. The Disadvantage Flags: SS: StopSpell; you can't use the technique when you are sealed by StopSpell. EF: EerieFog; you can't use the technique when you are sealed by EerieFog or Gigastis. BC: BounCe; your cast spell will be returned to you because of target's Bounce, BounceOn or MagicBack. FW: FairWind; your breath attack will be returned because of target's FairWind. RT: Retaliate; Target can copy the technique. MP: The technique uses MP. WT: WasTed; you lose MP even if your spell won't take effect. ML: May Lose; you may lose the item by the use. OU: One-Use item; you will lose the item by the use. OO: One-use Only-when; you will lose the item only when it takes effect. UI: Unique Item; NI: No Initiative; SF: SelF; the technique can be used on self only. GR: GuaRdian; when you use the technique the target will always be the Guardian or Scapegoat of the user. EO: Effect is On already; the game doesn't allow you to use the technique on a target that already has the complete effect. TR: TRavel; you cannot use technique beside battles. TN: TerraiN; you cannot use technique on water. Technique SS EF BC FW RT MP WT ML OU OO UI NI SF GR EO TR TN Heal Y Y Y - - Y Y - - - - - - - - - - Herb - - - - - - - - - Y - - - - - - - WondeRock - - - - - - - - - - Y - - - - Y - HealMore Y Y Y - - Y Y - - - - - - - - - - Bless/ - - - - - - - - - - - - - Y - Y - Sage/ - - - - - - - - - - - - - Y - Y - HealUs Y Y Y - - Y Y - - - - - - - - - - Hustle - - - - - - - - - - - - - - - Y - SageRock - - - - - - - - - - Y - - - - Y - HealAll Y Y Y - - Y Y - - - - - - - - - - Meditate - - - - - - - - - - - - Y - - Y - HealUsAll Y Y Y - - Y Y - - - - - - - - - - WorldDew - - - - - - - - Y - - - - - - - - AmitSnack - - - - - - - - - Y Y - Y - - - - AmitDonut - - - - - - - - - Y Y - Y - - - - Revive Y Y Y - - Y Y - - - - - - - - - - WorldLeaf - - - - - - - - - Y - - - - - - - Vivify Y Y Y - - Y Y - - - - - - - - - - Vivify/ - - - - - - - - - - - - - - - Y - WizardO - - - - - - - Y - - - - Y - - - - Potion - - - - - - - - - Y - - - - - - - Antidote Y Y Y - - Y Y - - - - - - - - - - Antidote - - - - - - - - - Y - - - - - - - NumbOff Y Y Y - - Y Y - - - - - - - - - - MoonHerb - - - - - - - - - Y - - - - - - - Mineuchi - - - - - - - - - - - - - - - - - Merm Moon - - - - - - - - - - Y - - - - - - LifeRock - - - - - - - - - Y - - Y - - - - Upper Y Y Y - - Y Y - - - - - - - Y - - Pixy/ - - - - - - - - - - - - - - - - - Increase Y Y Y - - Y Y - - - - - - - Y - - WarSong - - - - - - - - - - - - - - Y - - Lune/ - - - - - - - - - - - - - - - - - Defense Y Y Y - Y Y Y - - - - - - - - - - Godeus/ - - - - - - - - - - - - - - - - - TwinHits Y Y Y - - Y Y - - - - - - - Y - - Oceano/ - - - - - - - - - - Y - - - - - - Bounce Y Y - - - Y - - - - - - Y - - - - Bounce/ - - - - - - - - - - - - Y Y - - - MagicBack Y Y - - - Y - - - - - - Y - - - - TornadoV - - - - - - - - - - Y Y Y - - - - Barrier Y Y Y - - Y Y - - - - - - - - - - Hero/ - - - - - - - - - - - - - - - - - Sleep Y Y Y - Y Y Y - - - - - - - - - - Sleep/ - - - - - - - - - - - - - - - - - WaveSong - - - - Y - - - - - - - - - - - - AquaCharm - - - - - - - - - - Y - - - - - - PanicAll Y Y Y - Y Y - - - - - - - - - - - PaniDance - - - - Y - - - - - - - - - - - - BugPowder - - - - - - - - Y - - - - - - - - Star ort - - - - - - - - - - - - - - - - - StopSpell Y Y Y - Y Y Y - - - - - - - - - - MistSong - - - - Y - - - - - - - - - - - - Mist/ - - - - - - - - - - - - - - - - - Blaze Y Y Y - Y Y - - - - - - - - - - - Wizard/ - - - - - - - - - - - - - - - - - Blazemore Y Y Y - Y Y - - - - - - - - - - - FlameW - - - - - - - - - - - - - - - - - FlameChrm - - - - - - - - - - Y - - - - - - Firebal Y Y Y - Y Y - - - - - - - - - - - Destruct/ - - - - - - - - - - - - - - - - - Firebane Y Y Y - Y Y - - - - - - - - - - - Bolt/ - - - - - - - - - - - - - - - - - Bang Y Y Y - Y Y - - - - - - - - - - - Flame/ - - - - - - - - - - - - - - - - - Infernos Y Y Y - Y Y - - - - - - - - - - - Judge/ - - - - - - - - - - - - - - - - - Infermore Y Y Y - Y Y - - - - - - - - - - - Wind/ - - - - - - - - - - - - - - - - - WindCharm - - - - - - - - - - Y - - - - - - SnowStorm Y Y Y - Y Y - - - - - - - - - - - IceW - - - - - - - - - - - - - - - - - Zap Y Y Y - Y Y - - - - - - - - - - - Thunder/ - - - - - - - - - - - - - - - - - Tsunami - - - - Y - - - - - - - - - - - - Sea Roar/ - - - - - - - - - - - - - - - - - Aquagon/ - - - - - - - - - - Y - - - - - - Magma - - - Y Y - - - - - - - - - - - Y Lava/ - - - - - - - - - - - - - - - - Y Crack - - - - Y - - - - - - - - - - - Y TerraChrm - - - - - - - - - - Y - - - - - - ExpelV - - - - - - - - - - - - - - - - - Tamer - - - - - - - - - - - - - - - - - Rib - - - - - - - - Y - - - - - - - - Fillet - - - - - - - - Y - - - - - - - - Memento - - - - - - - - - - Y - - - - - - 3.4.3. Weapon Effects Some weapons can do something more beside damage, so this can be more an option than ATK power when shopping. And if you play DW7 Classless, you will get some "sword skills" for your modest skill/spell arsenal. 3.4.3.1. Additional Damage These weapons do elemental damage to the target or another target additionally: Casts: Hits (element type): FlameW Blazemore Firebal IceW SnowStorm IceBolt Flame/ Bang Blaze Oceano/ TwinHits Zap Snow/ N/A IceBolt The additional damage will be (attacker must hit target normally before): damage=((ATK/2-DEF/4)/2)-R1 Here are some examples to show how the FlameW works in cases when the first target (T1) dies due to the normal attack damage and another target (T2) gets the additional damage: 1A 1B 1C 2A 2B 3A 3B 4A 4B 5 6 7 8A 8B Attacker's ATK 100 100 100 100 100 100 100 100 100 100 100 100 100 100 T1's DEF 200 200 100 100 100 0 100 100 100 100 0 100 100 100 T1 Resists Sap 0 0 0 0 0 0 3 0 0 0 0 0 0 0 and Firebal 0 0 0 2 0 3 0 0 0 0 0 0 3 3 T1's Evasion 0 0 0 0 0 0 0 3 0 0 0 0 0 0 T1's current HP 1 1 25 25 25 50 25 25 25 100 200 32 6 19 Damage to T1 0 1 25 25 25 50 25 - 25 100 200 32 6 19 T2's DEF 100 100 200 100 100 100 0 100 100 100 100 100 100 100 T2 Resists Sap 0 0 0 0 0 3 0 0 0 0 0 0 0 0 and Firebal 0 0 0 0 2 0 3 0 0 0 0 0 0 0 T2's Evasion 0 0 0 0 0 0 0 0 3 0 0 0 0 0 Damage to T2 - 12 0 12 5 12 0 - 12 12 12 12 12 12 Sum damage 0 13 25 37 30 62 25 0 37 112 212 44 18 31 1: Sometimes the additional damage may be higher than the normal damage(B), or 0 (C), or take no effect at all (A). 2: You should care about the targets' resistances. 3: When Sap helps (A), and when it doesn't (B). 4: It seems additional damage cannot be dodged, so care about the targets' evasion. 5: A critical hit makes no difference. 6: TwinHits+ChargeUp makes no difference. 7: Sword skills (FireSlash) make no difference. 8: Sword skills (FireSlash(A), SquallHit(B)) make no difference. 3.4.3.2. Falcon Cut The Falcon/ imitates FalconCut, however, a hit of FalconCut will never be a critical hit, but a hit of the Falcon/ will. There is a similar weapon called Needle/, though it "only" strikes twice per attack. 3.4.3.3. Vital Blow Dagger/, Poison/, Demon/ may instantly slay target if it isn't immune to death. They are excellent used with skills like QuadHits, RainSlash, FalconCut, Retaliate, etc. 3.4.3.4. Critical or Nothing Demon\ and Demon) are effective weapons against extremely high DEF monsters. They miss often, but they will always hit critically. When you play DW7 Classless, they will be your EvilSlash. When you use them with sword skills, you will often miss your target, but you won't lay a Critical-FireSlash, for one, just the same FireSlash. 3.4.3.4.1. Demon Hammer and Devil Sword This must be a mistake: Item Special Effect Info Box Removeable Demon Hammer Critical or Nothing Slow but hits hard No Demon Axe Critical or Nothing Slow but hits hard Yes Devil Sword Paralyzes User Often Smell trouble Yes Devil Armor Paralyzes Wearer Often Smell trouble No Devil/ should have been cursed instead of Demon\. Devil and demon are synonyms, maybe that's why they mistook these two weapons. What a pity. 3.4.3.5. Miracle It is the best sword effect of all. The more powerful hits you lay, the more you heal yourself, because you restore HP by the 1/4 of the damage you deal. If you wear Sacred#, you will be almost invincible. You must esteem that few Miracle/ you obtain. 3.4.3.6. Dual-edge You take 1/6 damage from the damage you deal. 3.4.3.7. Bad Status Each of these weapons may cause a bad status to the target if it isn't immune: Weapon: Effect: Bug/ Paralyze MonsterW Paralyze Tempt/ Sleep Seduce/ Confuse DevilW Deadly Poison This is not a great deal, but as you cause damage and may disable your target at the same time; little fragments of advantages lead you to victory or help you out of trouble. My favorite is the DevilW. It has good ATK, and its poison finishes everything in some turn even while your entire party is disabled. At low levels it is very useful against the first DorasBoxes you meet. 3.4.3.8. Weapon Effects with Standard Attack Skills AD: Additional Damage (FlameW, Oceano/, etc.) FC: Falcon Cut; -25% (Falcon/) HT: Hits Twice (Needle/, Falcon/) EG: Enemy Group (Rosevine~, Ultimate~, etc.) AE: All Enemy (Boomerang, Wreck~, etc.) VB: Vital Blow (Dagger/, Poison/, Demon/) 1D: 1-Damage (Poison/) OM: Often Misses (Demon\, Demon)) MR: MiRacle (Miracle/) 2E: Dual-Edge (2Edged/) BS: Bad Status (DevilW, Seduce/, etc.) ZK: Zombie Killer (Zombie/) DK: Dragon Killer (Dragon/) DrakSlash = DrakSlash, ZombieCut, BirdSlash, MetalCut; FireSlash = FireSlash, VacuSlash, BoltSlash, IceSlash; JumpAttak = JumpAttak, Smother, Claw, Fang, Fury; Y: Weapon takes effect N: No effect Technique AD FC HT EG AE VB 1D OM MR 2E BS ZK DK Normal Y Y Y Y Y Y Y Y Y Y Y Y Y Critical Y N Y N N N Y N Y Y Y N N DrakSlash Y Y Y N N Y Y Y Y Y Y Y Y FireSlash Y Y Y N N Y Y Y Y Y Y Y Y JumpAttak Y Y Y N N Y Y Y Y Y Y Y Y ThiefHit Y Y Y N N Y Y Y Y Y Y Y Y BigTrip Y Y Y N N Y Y Y Y Y Y Y Y ConfuHit Y Y Y Y Y Y Y Y Y Y Y Y Y 2EdgeHit Y Y Y N N Y Y Y Y Y Y Y Y SquallHit Y Y Y N N Y Y Y Y Y Y Y Y Bite Y Y Y N N Y Y Y Y Y Y Y Y FalconCut N Y Y N N Y N Y Y Y Y Y Y EvilSlash Y N N N N Y N Y Y Y Y N N Massacre Y N N N N Y N Y Y Y Y N N Berserker N N N N N N N N N N N N N JumpKick N N N N N N N N N N N N N Punch N N N N N N N Y N N N N N K.O.Punch N N N N N N N Y N N N N N Roundhous N N N N N N N N N N N N N Rip N N N N N N N N N N N N N JockDance N N N N N Y Y Y N N Y Y Y RainSlash N N N N N Y Y Y N N Y Y Y BackFlip N N N N N N N Y N N N N N QuadHits N N N N N Y N Y N N Y Y Y SwordDanc N N N N N Y N Y N N Y Y Y ChargeAll Y Y Y Y Y Y Y Y Y Y Y Y Y BeatDown Y Y Y Y Y Y Y Y Y Y Y Y Y 3.4.4. More WorldDew You will probably need better healing methods than HealMore or SageRock when you play the game Classless. WorldDew is great, but the Krage shop sells only one per customer. You can outfox them, though. 1. Enter the shop, and buy a WorldDew. 2. Leave the shop, and put the WD into a companion's inventory. 3. Enter the shop again, and buy another WD. 4. Repeat the #2 and #3 until they announce the stock out or your companions' inventories are full of WD. When the shop has no more WD, leave Krage, and return, maybe it will help. You can even max out your WD supply (3 companions x 12 inventory slots + you = 37), that will be enough. 4. Tactical Tips 4.1. Make Your Plan When you are about to face a challenging adversary, or the opposite case, you wish to finish random battles quickly, you should make a plan for the battle, and do some preparations, because once a battle has begun you won't be able to rummage in the Bag for an item or exchange items between your characters. You must decide who will do what before the battle. 4.1.1. First of All Change Your Party to "Manual" Your characters are set to A.I. by default, so "change" them to Manual immediately, because A.I. doesn't: -care about which monster you want to defeat last for a drop or taming. -use even the infinite items like Bless/, SageRock, FlameW, Pixy/, etc. -use some useful skills (Howl, FireTower). -care about what you plan to do in a turn; this is when two characters (Hero and another controled by A.I.) heal the same character, or none because you expect A.I. to have a character heal the wounded but it doesn't, and the low HP one will die. -absolutely fit some real advanced tactics. 4.1.2. Reorder Your Party The first character is attacked more times than the others, and the last one is left alone more times, and some skills of decreasing damage hit the fore of your party harder, so reorder it as your characters' HP, DEF fit the threat. 4.1.3. Equip Your Party Equipment is a leading part in DW7. You can change weapon and armor even in battles, and you should sometimes. Don't forget that equipment "works on along" even when your character is disabled (Sleep, Confuse); the healing armor called Sacred# is a trump card; the Mirror# deflecting spells kills the enemy while you are wetting your pants; and never try to substitute MD armor and shields with MagicWall, Barrier or FairWind, they will let you down when you need protection the most. Weapons are not so important, especially if you aren't a warrior type. 4.1.4. Offense and Support Give your characters roles that fit them. In difficult battles some characters should support the others who work on defeating the enemy. In the other hand, there may be some situations where everyone is both a healer and attacker, their actions depend on who are under your control or how HP of your party is doing. 4.2. Offensive Tactics 4.2.1. Agile and Annihilating Sometimes random monsters are worse than bosses because of their bad status tricks. The best way to prevent them is quickly and powerfully get rid of them. Level-ups always help you to be faster (AGL) and strong enough, but probably you don't want to hoe weak monsters all day long. I like AGL Scarf very much, and although there will be better accessories than that, in the beginning it helps a lot to strike first. Also you can change to an agile class, but I think you will change classes to master them in that part of the adventure. Gabo is already an agile little beast, so train him to classes that have powerful all-target spells and skills as a good strategy. He has modest MP, so some MysticNuts can make him a useful spellcaster. Breath attacks are very good. They are all-target skills and don't use MP, and most monsters are weak to fire or cold. I like Vacuum, too; it's powerful, and plays less animation. Later in the game it won't be easy to be annihilating, because monsters have better resistances, so you should know their weaknesses and the potential of your arsenal. This is why I am rather a warrior type gamer, and sometimes it's even better to attack normally than to throw the most powerful "hellish" stuff into the air. 4.2.2. All Targets vs. Single Target Although all-target techniques have the best damage potential, I prefer single- target skills because all-target techniques "don't sort" monsters by item drops or taming. All-target techniques are also bad for job-leveling, they would kill a lot. 4.2.3. Save MP I don't see why still there are spells in this game. Or why they put skills in that use no MP and are even more powerful than spells. And there are some fine items (FlameW, Thunder/, Lava/) to defeat monsters without MP while you still have few skills in the beginning of the class evolution. When you explore an unknown dungeon, and probably there will be something challenging in its end, you'd better use standard attack techniques even if battles will last longer for this reason, and use the infinite-healing items in battles to heal, or Herbs after battles. Sometimes I start a random battle just to get everybody to full-HP before a boss. 4.2.4. Prepare for Offense 4.2.4.1. Sap, Defense For the serial monsters it's just a waste of time to reduce defense, but when you fight an individual opponent, its high HP declares a long battle and takes numerous attacks to kill, so if it isn't immune to Sap, you should always reduce its defense to raise your offensive potential. Sap lasts for five or six turns, or I should say "actions of the target" rather, because if your enemy has two or more actions per turn, the effect will fade in fewer turns. If your target's DEF is odd, for example it is 55, Sap will reduce it by halves, 22 and 22, and there will be 1 left, but after five turns you should reduce that 1, too. This way you will get another five turns with 0 DEF of your target instead of two Saps to reduce that two 22 again. I almost never use Defense. However, Defense is a useful weapon in the hands of your enemy, against your party Defense works well. So it is worth your efforts to prepare for it (Bounce, MagicBack) and return it to the caster, this way you will protect your party and weaken the enemy at the same time. 4.2.4.2. TwinHits, ChargeUp, PsycheUp TwinHits is very useful if you like sword techniques. ChargeUp and PsycheUp is good if you use Sap (see Damage Dealt - Normal Attack). 4.2.4.3. EerieLite You can reduce the resistances of the enemy with this skill, but I don't recommend it, because: -It doesn't affect immunities. -It makes no difference with no-resistances. -Monsters may be resistant or immune to EerieLite as well. So you had better use those spells to attack that your target is weak to. 4.3. Defensive Tactics The most amusing part of a boss-battle is staying alive, isn't it? It requires wits to formulate tactics to be able to stand the enemy's attempts to kill you. 4.3.1. Parry, StrongD When a character is parrying it will half almost all kind of damage. It's good to tire the enemy out (it runs out of MP), or when you know the enemy is about to come with its most powerful offense, it may even save your life. And having one or two characters parry all the time will theoretically double your HP or rather half the enemy's offensive potential. If it is hitting the parrying ones while you attack with the other characters, you will have to heal less times. And it reduces the chances the enemy attack fatally a character; I mean, for example your party HP are around 100, and the enemy has a strong skill or spell to deal more damage than 100 (BrutalHit, two attacks per turn, Blazemost, Spike, FireTower, etc.) it will be 100% to kill someone normally, but if the half of your party is parrying, it will be 50%. Remember it is very bad to let a character die; even in the best case two characters will waste a turn (the dead one and the resurrecter one). StrongD is a very useful skill for the "parry tactics", it reduces damage to 10%. StrongD can be also a lifesaver if your HP has gotten very low. It's very good against BrutalHit(c), spells, but useless against breath attacks, so I don't recommend it for the most cases. 4.3.2. Evasion To increase evasion is my favorite defensive tactics because I can both defend myself and attack though it's risky, for you get no damage or 100%, but I think one can gain advantage from one's good luck only. You can't beat an extremely strong opponent while you are extremely weak, but with good luck. And evasion is all about good luck. I said "tactics" though it is a matter of equipment. You should replace your thickest and magically wonderous wear to dodge armor (EvadeT, Dance#, DarkT and maybe WindT). I highly recommend it when your party is targeted by SleepAir, PalsyAir, SandStorm, CragThrow, BrutalHit(c), and for a Guardian it's almost a necessity against these attacks. I don't see the point in the use of SideStep. Also there are classes that have better evasion (Dancer), but their having worse stats is disadvantage in the end. 4.3.3. ParryPass This tactics is similar to evasion being risky. ParryPass passes standard attacks to other targets (it might be both enemy and companion). It is very effective when you are outnumbered. And if your enemy is much stronger than you, you had best use its own power to defeat itself while you get no harm at all. Combine it with evasion, so, even if you fail to parry, you might still dodge the attack. And ParryPass doubles evasion! I noticed that the game checks for evasion before ParryPass and after a casual failure, too. However, you will be vulnerable against spells, breath attacks, and many more threats, and for example and for your note, a BrutalHit cannot be parry-passed. And you cannot double-parrypass an attack, I mean, when your character passes an attack to another that also does ParryPass, s/he will be hit. 4.3.4. Guardian This defensive tactics has the most impact to your success. You sacrifice a character to get the damage for the others, therefore you do not reduce damage, and you risk a character's life, so what's the use? -A Guardian may protect characters of very low HP to save them from certain death. -You can utilize the defenses of a unique armor or a very expensive armor, or armor that you cannot equip to everyone. -You can utilize a character's better parameters (HP, DEF, resistances). -You foreknow who will be attacked and who you will have to heal. -You can save your party from bad statuses that have less impact to the Guardian (Flash, SandStorm, Surround, StopSpell, PoisonGas, PoisonFog, DeMagic) -You don't need to support all characters with defenses (Upper, Bounce) but the Guardian. Scapegoat is similar to the Guardian, but the latter has higher priority. Here is a table to see how these skills "collect" damage: G: Guardian character, S: Scapegoat character, T: Target character, O: Others. Your party Who will be hit? 1 2 3 4 O O O T 4 G O O T 1 S4 O O T 1 G G O T 1 or 2 G G G G 1 or 2 or 3 or 4 G S1 O T 1 S4 S1 O T 1 S4 S4 O T 1 or 2 4.3.5. The Defense Bonus (Upper, Increase) You have the Guard (GRD) parameter for basic defense, and equipment adds to this and makes your Defense (DEF). And there is Battle Defense (BDEF) as I call it. Normal BDEF=DEF, Max BDEF=DEF+200, Min BDEF=0. Battle Defense can be raised by DEF/2 (Upper) or DEF/4 (Increase, WarSong) up to DEF+200, and it can be reduced to 0 (SickLick) or reduced by DEF/2 (Sap) or DEF/4 (Defense) down to 0. When you use Upper, you will give a character a defense bonus that can greatly help you to stay alive. For example, you have DEF=10, with Uppers you can get even BDEF=210 for defense, it is a great difference. As you have better GRD and thicker armor (I mean armor that adds more to DEF), Increase will get more effective than Upper. For example your party's average DEF is 800, Upper and Increase will give you the same +200, but Increase will do it for all of you by a single cast, Upper will do it by four casts, though it's an extreme case. A +100 DEF bonus is enough usually, and with 200 DEF for average defense in your party, Upper will do it by four uses, and Increase will do it by two uses. The defense bonus not just makes your characters tougher, but you don't have to buy the best armor of high cost, or you can utilize an item that, although it provides modest DEF naturally, has an useful special effect (EvadeT, MagicT, AGL Scarf, ValiantO, etc.). Note: Monsters' Max BDEF=DEFx2. 4.3.6. Ironize The absolute defense. However, DeMagic dispells it. Ironize is useful when you foreknow the enemy's next action and want to avoid it. It also helps you learn about monsters' abilities you have first met. If you are a patient kind, you can have monsters waste their strong spells and MP, and attack when it's safe. 4.3.7. Defeat the Enemy by Its Own Force There is nothing more amusing than to watch how your enemy hurts itself. My favorite is Bounce, of course when the enemy has spells. Bounce can be put on by the spell (Bounce) or the Bounce/, and it lasts for six turns or rather six actions of your characters, because if you "talk" all the time, Bounce won't fade. I like to combine it with Guardian. MagicBack is not so good as Bounce, because it will be on just for the current turn and you really do nothing, but it is cast preceding normal actions. You should also be careful, because your support spells (HealMore, Upper, Revive (Mirror#, LightT)) will be reflected as well, so you should use other ways to do them (Sage/, Pixy/, WorldLeaf). FairWind can return a breath attack to the attacker and will fade. It lasts for about six turns. Even if your attacker is immune to its own weapons, you should still protect yourself fully by these techniques. 4.4. Disable the Enemy Get rid of enemy attacks and abilities if you want a safer battle. Sometimes even the strongests of your enemies can be easily beaten if you find a way to disable them. 4.4.1. Bark, BoxerDanc In random battles you may find yourselves outnumbered often. Tie down enemy groups even if it takes a character or two to do that, and slowly but without a scratch you can defeat them. Gabo's Bark works well early on when you have poor funds to buy proper equipment. When you fight a strong opponent, tie him down at all costs, if you can, to avoid his attacks or dangerous status-tricks. Bark, BoxerDanc makes an enemy group lose a turn or rather an action. If target has two actions per turn, it will lose only one and will be able to act in the same turn. If target has already acted when you stun it, it will be inactive in the next turn. 4.4.2 Sleep Maribel's Sleep is very useful, it has affection on some bosses, too, and you can disable your opponent for a couple of turns instead for only one turn. And when you use this nice tactics, you should use spells, items, or skills that don't wake up target instead of attacks. 4.4.3. StopSpell Some spells can be very dangerous, so try to seal them if you can. You will get two advantages: -You get rid of a threat. -The enemy may lose a turn trying to cast a spell. 4.4.4. DanceShut There are some abilities that can be sealed just like spells. Dances can be just annoying (OddDance, RobDance, LureDance) and even dangerous (PaniDance, SwordDanc, K.O.Dance), so try to seal them if you can. You will get two advantages: -You get rid of a threat. -The enemy may lose a turn trying to dance. 4.5. Notes for Some Skills 4.5.1. Retaliate Maribel's Retaliate can be very effective, of course it may be absolutely useless if she isn't the one who gets the attacks, or she is attacked by such abilities that can't be copied (see Monster Abilities). Although she isn't a great fighter, she can deal decent damage with the proper weapons: -Equip her with a whip, and she will attack an enemy group as many times as she gets an attack from that group. -Equip her with a weapon that deals additional effects (Dagger/, Bug/, Seduce/) and watch what will happen when she gets a hit from RainSlash, SwordDanc, QuadHits. -BackFlip is used often by monsters, and although Maribel won't deal serious damage, she will always get a hit from this all-target skill and srtike back. -If you fight monsters with the ChargeAll ability, equip Maribel with the Needle/. She will beat down the whole enemy party two times at 50% power. With a normal weapon (LuneY) she will do it only once. If she uses a whip or the like (SunY), she will deal a decreasing damage from 50% to the group only, from where she get the attack. See the difference? Retaliate is also good when the user have only few skills to choose from, and they deal modest damage, and the opponent has strong offensive skills that are worth to copy. The best skills to copy are the all-target ones, from which Maribel gets only one amount, but she deals back to all, and everytime. For example, she gets a hit from Lightning and luckily she wears SkirtT and MagicV, she will be unaffected and will retaliate, and maybe she gets another and another, and the monsters (six Thunderats) are defeated in one turn by one character! What if the opponent has two actions per turn? She will copy only the last copiable attack. Retaliate does not use MP, so it is a good way to spare MP, or in the opposite case, when Maribel runs out of MP, she still can copy enemy spells. 4.5.2. SickLick It reduces target's DEF to 0 and stun it without MP use, so it can replace Sap very well, though it fails sometimes even if target's resistance 0. However, the point isn't that! SickLick checks for the DEF-down resistance flag just like Sap, Defense, and almost all bosses aren't immune to Sap, so you can make them lose a turn by SickLick even if they are immune to Bark, BoxerDanc, etc. You will beat them hands down... 4.5.3. Majustis, Gigastis, DeMagic, EerieFog Majustis deletes some spell effects, but oddly enough it doesn't delete TwinHits while you have tested it on a certain someone, haven't you? Gigastis deletes some effects (Upper and Sap as well) on target, and dissipates all spells cast by EVERYONE for two turns beside the current one. Well, the Ultimate Magic is rather DeMagic, it deletes even EerieFog, it uses no MP, and all characters can learn it. EerieFog also makes effects fade and dissipates all spells cast by everyone, and it lasts till the end of battle. It's very useful against death magic, powerful offensive spells, and enemy can't heal itself with spells. And you should use Hustle to heal, and items to support (Lune/, Godeus/, Oceano/, Sleep/) and skills and items to attack (Howl, Thunder/, FlameW, etc.). Here is a table how effective these techniques are: M=Majustis G=Gigastis D=DeMagic E=EerieFog Effect M G D E Upper Y Y Y Y Sap Y Y Y Y TwinHits N Y Y Y Bounce N Y Y Y MagicWall N N Y Y EerieLite N N Y Y Barrier N N Y Y FairWind N N Y Y EerieFog N N Y - Ironize Y Y Y Y HolyAura Y Y Y Y Transform Y Y Y Y Change Y Y Y Y BeDragon Y Y Y Y Surround N N Y Y SandStorm N N N N StopSpell N N Y Y DanceShut N N N N 4.5.4. Summon, Summoner They are very useful, especially in boss battles. A summoned one: -supports your party (HealMore, WarSong, etc.); -may take damage and bad status instead of your characters; -helps to deal damage to the enemy. However, I don't need help, I like to win on my own, I didn't like the auxiliary characters in my party as well. It's not my style, though you may like it. Even the weakest summon is worth a turn and MP of a character. Use it and you will win. They and their stats are listed in the Monster List section. 4.6. Boss Battles 4.6.1. How to Beat Them These individual opponents make gameplay better, their challenge is the fun. Some of them may be annoyingly "evil" because they don't want to die as easily as some players wish. Generally you can do some things that work in almost all boss-battles: -Level-up, and you will be strong enough to beat the enemy. -Give characters the best equipment you can get, such equipment that will fit the threats. -Give characters items for the worst cases (WorldLeaf, WorldDew). -Start the battle at full HP and MP. -Raise your characters' defenses (Upper). -Put Bounce on if your opponent has especially offensive spells. -Put Barrier or/and FairWind on if your opponent has breath attacks. -Don't attack with every character, some characters do best when they are protecting themselves (who don't have proper equipment or/and who can deal but modest damage to the enemy). -Raise your offensive potential by TwinHits and Sap. -Don't try bad-status tricks (PanicAll, Sleep, PoisonFog, PalsyAir, etc.) or fast ways to win (Beat, Ramming, KnockDown, Expel, etc.), because they won't work usually, but if some of them do though, you can gain great advantage. -Heal yourselves with MP free techniques (Bless/, SageRock, Hustle, Meditate) so you can attack with the most powerful skills that usually use lots of MP. -Change text rotation to 8 (keypressed), so you can see damage and effects better. It will help if you keep a "log" for effects (Bounce, Upper, Barrier, TwinHits, etc.) and schedule your actions so. 4.6.1.1. My Randomless Quest (Kind of Boss FAQ) I made a battle log for my Randomless quest. You play DW7 Randomless if you never fight random enemies to level-up and for gold. It contains every no-random battle along my quest, so the boss-battles as well. So you can find almost all the bosses and their fall in it, and it's a great spoiler by its very nature. You may get more info and tactical hints from it than this FAQ. It's also a strategy guide to beat the game with so limited money. You may get an idea from my battles how strong your party is, whether you will be able to defeat a boss. You can formulate better tactics to beat an enemy by analizing my mistakes. And it is also a "novel" to read. 4.6.2. Invincible(?) Bosses In DW7 there are a few individual bosses, that look unbeatable, even the FAQs and guides tell the regular player not to fight, just let your party die. But who wants to die? Not me. I spent "some" time trying to defeat them, and I was successful. So there are no invincible opponents in this game. That's a fact now. I made a log fighting these enemies to show you they can be beaten, how much you should prepare, and make you feel their toughness (incredible long battles) and strength. And weakness. 4.6.3. To Read the Two Battle Logs Both Randomless and Invicible(?) Bosses give you many an example for what I stated and explained in this FAQ. You can ask me through e-mail to send the battle logs (rdmless.zip - 101k, invboss.zip - 32k), or maybe you can download them from the post #5 at this link: http://www.woodus.com/forums/index.php?showtopic=6912&hl=webmaster 4.7. Obtaining Items from Battles Everybody likes to get items from monsters: -Items from monsters are free, however, maybe this is the most expensive way to get an item (time is money). -Some items cannot be bought in shops, and some can even be obtained from monsters only. Every monster drops only one specific item. Most items are useless. The most useful drops are the seeds. I, for one, always kill that monster last which drops a seed. Only the last defeated monster may drop an item, and how many turns were gone by or how many monsters fled or were banished after the last killed one that does not matter. The items in boss battles are exceptional. You always obtain the item, but it can be dropped by any of the monsters if it is not one opponent. Maybe this is why you cannot banish or confuse most bosses; how could you get a Shard if the boss is gone? 4.7.1. Dropping Ratio Every monster drops an item determined by a race specific ratio. For example Centbeast drops an item often. Healer drops an item very rarely (you can easily defeat the 999 without a lousy item). The randomozer is god in this game. You may get the item from the first Healer you defeat, and of course you may never get any. The worst chance of dropping is 1:500 as far as I can estimate it. And 500 means 500 battles in which that monster was killed last. 4.7.2. Monster Spirits (Hearts) from Battles Getting a monster heart from battles is the most disputed part of DW7. Many people complain about it. If you don't want the vast amounts of battles for a heart then don't do that. This, with the job evolution and the monster park task, is for the mere time killing. It's a hard core thing. A test for your patience. What would be the use of every monster dropping a heart? You should work for it, that is the point. How could you raise your chances of getting a heart, though? I tell you what I do to get a heart (or a very needed item) in battles, but I am not telling that I am completely right, but it seems to work for me: -When you are on the hunt for a monster heart, DON'T defeat other monsters if the wanted monster isn't among the opponents, flee instead. If you fight only Dubira-battles (Dumbira was killed last), you cannot get but Dumbira hearts or Copper/s. If you fought various-monster-battles, then you might easily get a lot of various and useless items and no Dumbira heart. -While you are on the hunt for monster hearts, you probably go for the jobs. Defeat one monster, the one that may drop the heart, and banish the rest. If you defeated all appearing enemy, your EXP and Lv would get so high that you would not get job-levels in that area before you got the five hearts for your characters. Again: -Do you need the useless items that other monsters would drop? No. (If 100 different monsters drop an item, it's 1% to be a certain item. If 100 monsters of the same kind drop an item, it's 100% to be a certain item.) -Do you need the EXP that you would earn defeating other monsters? No. (EXP is bad for jobs; You've got the MetalKings to earn good EXP after all.) -Do you need the poor gold that you would earn defeating other monsters? No. (You've got the Casinos to earn good money.) -You need the monster heart. -You need one single monster defeated for the job-levels. So flee or banish them. Fleeing is the quickest way to end a battle and get rid of monsters you don't want to defeat. (I keep an item drop log along my AllClasses quest. For example I got five hearts and six Copper/s from 459 Dumbira-battles, and five hearts and a Steel/ from 62 LizardMan-battles. It's not so bad.) -The heart dropping ratio is not the same as the item dropping ratio of the monster. It can be much better (Healer) or also worse (Rosevine) (but I didn't tested the latter, and I won't). -You seem to be unable to steal a monster heart. -You should not go for the hearts of advanced classes, it's shorter to access them from the basic classes. -Monsters start dropping hearts after the monster man has given you the BeefJerky, but you don't have to tame the monster or fill up Monster Houses to get its heart, the two things are different though they are triggered by the same event. And there is a special case of getting hearts right after Dharma, but shortly it is switched off I can't guess why. 4.7.3. Thieving Methods Waiting for a monster to drop an item can be frustrating. If you want an item badly from a monster, you should do something about it: 4.7.3.1. Thief, Pirate, Budoo Change all your party to classes that can steal in battles. I think the game will check for the dropping ratio for each thief in your party beside the usual drop-check. It's like you fought four more battles in one. For example, when a dropping ratio is 1:500, you get an item from ~500 battles normally, but with a four-thief party you will make it from only 500/(1+4)=100 battles. 4.7.3.2. ThiefHit People complain that this method is very poor. I disagree. This is the best (shortest time) way to get an item. I think the game checks for the dropping ratio for each hit of the ThiefHit (and I guess ThiefHit steals only when the target does not die). For example, when a dropping ratio is 1:500, you will get an item from ~500 ThiefHits. So if you use ThiefHit ~500 times in one battle, you can get the desired item in one single battle instead of 500 battles. But which monster could stand 500 punches from even the weakest character? The answer is: the one that has at least 500 HP. If you use the weapon called Poison/, that will ALWAYS deal 1 damage even when it critically hits. The only "drawback" is that it allows vital blows, so if your target isn't immune to "death", he will be defeated in not too many hits. ThiefHit+Poison/ shines very much when your target is immune to death AND has some healing techniques (HealMore, HealUs, etc.). My favorite is KingSlime: I could steal a LifeAcorn from each one that SlimeLv8 created when I was testing. But Poison/ isn't in every general store. You get only one as a medal award. You can replicate it, though! Use ThiefHit+Poison/ on Needlon, they are immune to death, so you can quickly obtain two more Poison/s. Unfortunately you can equip Poison/ to Maribel, Gabo, and Melvin only. So only these three characters need to learn the ThiefHit, the others don't really. It seems you can steal only one item per monster, and it seems the monster whose item you have already stolen do not drop an item if it is defeated last. So you should watch carefully the noise and text of the theft: "LifeAcorn was stolen!" because it passes by quickly (I mean there is not the "keypressed" pause like with a vital blow). It seems ThiefHit is ineffective when the drop ratio is 1:1. The items stolen by ThiefHit always go in the Bag. 4.8. Monster Taming Methods There is the Monster Park and your battles with monsters. How do monsters go to the park? After you get the BeefJerky, you will be able to send monsters to the park. Don't expect monsters to do anything unusual in battles when you used the BeefJerky on them (it does NOTHING by the way), or you "tamed" them by the Tamer skill or Rib; they won't exit battle to make for the park. It's really "incredible", a monster can go to the park only when he has been killed! Obtaining the BeefJerky switches on a mechanism that works similarly as the item-drop check. The monster you killed last, and no matter how many turns were gone by or how many monsters fled or were banished after that, goes under a "monster park-check" in the end of the battle. If that kind of monster doesn't live in the park, yet, or you keep Monster House space for that, he will be checked for tame ratio, and with good luck you can "obtain" him like an item. The worst tame ratio is around a medium item drop ratio, 1:200 or 1:300, as far as I can estimate it. Tame ratios are better than dropping ratios in general. And you can even better the tame ratio by Tamer skill and one-use items (Rib, Fillet). The ways of taming: -Defeat the monster you want to send to the park last. It is the simplest way, though it takes "some" time to complete the park this way. -Use the Tamer skill on the monster and defeat him last. Use the skill more than one time to get better chances for the capture check. -Use Rib or Fillet on the monster and defeat him last. I could have said "Don't use Rib and Fillet" because there is the Tamer skill. Only those characters can use these items who have advanced at least level two (Groomer) as Tamer, however, they don't have to be Tamers after that. So these items don't replace the Tamer class unfortunately. Some monsters cannot be tamed by Tamer: bosses, Clockmech, trap monsters, but trap monsters are also checked for tame ratio, so they may go to the park. SlimeLv8, MetalyS, and cocoon monsters can be tamed, but they never go to the park, though. You should talk to the monster man everytime you sent new monsters and you want to see them in the park. The construction of the Monster Park: bring BluePrints to the man, and if you want the park to be built, rest at home or stay in an inn. The park will enlarge by the morning. You can send monsters to the park even if they have no place yet. Later they will be found as soon as the park gets the new area. 4.9. How to Defeat Metal Slimes? Metal slimes are good for EXP and level-ups, but they cannot be defeated easily though. They are immune to almost everything, and have high DEF, higher than you could deal more than 1 damage usally. And they don't give you too much time to scratch them to death, they flee often and have high AGL to do it before you can even raise your sword. The ways of killing a metal slime: -Attack normally, because the best they can do about normal attacks is dodge sometimes. They have little Max HP, so if they don't flee early, you may hit one twenty times with four characters in five turns, and twenty will kill even a MetalKing. -Attack normally, this may result a critical hit that will penetrate the target's high DEF and kill it. -Attack with weapons that hit twice in one turn (Falcon/, Needle/). I recommend two variations: you raise your offensive potential with two Needle/s (Aira and Maribel): 1x2+1x2+1+1=6 per turn, or you double your chances to lay a critical hit with less damage using two Needle/s and two Falcon/s (you and Melvin): 1x2+1x2+0x2+0x2=4. Note: Falcon/ doesn't take those 1 damage scratches oddly. Falcon/ imitates FalconCut, it does normal-25% damage. 1-0.25=0.75 and maybe 0.75 is rounded to 0, that's why. -Use Demon\ and Demon). They miss often, but they ALWAYS hit the target critically. Unfortunately, you can't equip them to all characters. -Use EvilSlash. It misses often, but it ALWAYS hits the target critically. -Use Massacre. It ALWAYS hits the target critically, though it may hit any of you as well. Massacre works best when your adversary is only one or two MetalKings or PlatKings and no other monsters. One character should use the Massacre skill, the rest should use ParryPass. It's still risky, but the chances are on your side. -If you have really strong characters in your party already, they can deal some damage to high DEF targets. Metaly appears in bands of eight in the Krage area. You may score them all using the Ultimate~ (a strong multi-target weapon that seems to miss not as often as a boomerang) and earn 8000 points of EXP. PlatKing has not just high DEF (800) but also high Max HP (~200) for a metal slime. So you should do bonus damage, too, to defeat a PlatKing in one or two turns. Have an agile support (Maribel, Gabo) cast TwinHits on your strong warrior, and he should use 2EdgeHit (+50%) or Bite (max +50%). You can use the Berserker (+100%) or MetalCut (+50%) while also the supports attack trying to lay critical hits instead of casting TwinHits. -Change everybody to classes that may lay a critical hit more often and attack normally (Fighter, Dragoon, SkyDevil, Golem from D. Short's guide). -Equip Aira with Blade# (may return 1/4 damage to attacker) and Massacre/ (sets DEF to 0), and order her to do the Guardian (of course put a Bounce on her). When a MetalKing attacks her, the monster may get 1/4 damage (169/2/4=21) that will be enough to kill himself. -Don't expect EerieLite to lift immunities for spells or skills. They are immune to EerieLite also. -They are immune to PoisonFog. -They are immune to instant death, so vital blows or death spells don't work. -They are immune to KnockDown, so the skills like Tackle, Ramming don't work. The ways to prevent metal slimes of fleeing: -You may be successful with some lose-turn techniques (BoxerDanc, LureDance, Bark vs. MetalKing, PlatKing) or putting them to sleep (Metaly, PlatKing), but your characters will also lose (waste) turns trying to tie the monsters down. Using Sleep/ on PlatKing works the best due to his BounceOn and high evasion. -It's better to change all your party to TeenIdol, JewelBag, Bombcrag classes, they may stun the monsters every now and then. -It's a good idea to equip DreamH to Maribel, her sexy wear may stun the monsters every now and then. -There are random battles that begin "But monsters looked stunned!" or "But monsters haven't noticed yet!", so your party get a bonus turn. This is a good opportunity to finish metal slimes. -Change all your party to EvilWell class. This is a way to get a bonus "first strike turn" similarly as above more frequently. -Use Time Sand when the big fish has fled. Metabble appears generally with other slimes (Slime, CureSlime, Healer, etc.) in Krage area, so you are able to restart battle when the Metabble escaped but at least one monster is left. I was able to defeat many a Metabble this way. 4.10. A Special Quick Level-up Tip for Classless ("Whistless") Games If you play DW7 Classless, you will miss Whistle badly, because you have to walk around miles to get a random battle. If you want to level-up quickly somewhere in the middle of disc one, you should fight battles of the most EXP earned. Metaly would come to your mind (1000 EXP), but they appear not very often and they tend to flee often once you encountered some at last. There is a more effective way to earn huge EXP (100,000-1,000,000). You encounter SlimeLv8 in Mountain Tower. You should let one call for help, but do not let them merge into KingSlime. How? If a single one appears, it is simple. If three of them appear, and it is more usual, your party must defeat two, and let the one call for help. Then using Sleep/s, two of your party should put the eight Slimes to sleep, the others use Wind/ or IceW or Destruct/ or the like on the group. Brandished items will not wake up sleeping monsters as standard attacks often do. If you have brandished the right items the right times, there will be only one or two or three Slimes, whom you should finish, leaving only a single one alone. When he wakes up, just let him call for help to circulate the slaughter. SlimeLv8 gives you "only" 150 EXP, but you kill them in large bunches, so it is far better than Metaly. You can even accomplish a Guinness record of hard-coreness, you reach Lv 99 in one single battle! Later in the game the other metal slimes give you quicker EXP. Play Lucky Panel for a Demon\ and go to Krage, you will find yourselves at Lv99 quickly. 5. Lists 5.1. Monster Abilities Here are the nasty tricks of monsters. First I tried to list them systematized (spells, breath attacks, status tricks, attack skills, etc.) but I failed (Is SleepHit, for one, an attack skill or a status trick?), so I found it best to list them by order of appearence (I hate alphabetical lists). I hope this list will help you to estimate the threats of your enemies. Ability name: Where I don't know its "official" name, I use a name by my own following the nine character limit. Coming: This text appears when the ability is about to be used. Just for you to recognize the ability. Effect: This text appears when the ability takes effect. Fade: This text appears when the effect caused by the ability fades. Avoided: This text appears when the ability fails due to defense, evasion or immunity. Force: Initial damage or value from the ability. Target: The targeting and the hits of the ability. Some abilities are absolute targeting (they ignore party formation as Guardian, Scapegoat). Retaliate: How the ability is copied. MP Cost: The ability uses MP. Explanation: I explain what is going on and I give you some hints what to do. mr = monster; sy = somebody of your party. Attack Coming: [mr] attacked! Effect: [sy] took X damage! Avoided: Miss! [sy] was unharmed! [sy] easily dodges out of the way! Force: normal Target: one Retaliate: attack It seems to be a normal attack in a different movement. Flee Coming: [mr] fled! Target: self There are monsters that sometimes escape from battle. It can be an annoying ability. Not just your party is stripped of EXP, but if you wanted to tame that one or needed the item he might drop, then it's gone. They flee more often when your party is too strong for them, or they are wounded. LureDance Coming: [mr] danced LureDance! Effect: [sy] was absorbed in dancing!..[sy] was absorbed in dancing! Avoided: [sy] was unaffected! Force: N/A Target: one Retaliate: same Target loses a turn. It can be prevented by DanceShut. LushLicks Coming: [mr] licked [sy]'s face! Effect: [sy] got goose bumps!..[sy] is shuddering. Avoided: [sy] was unaffected! Force: N/A Target: one Retaliate: same Target loses a turn. Watch Coming: [mr] is watching. Target: self The enemy is doing nothing, you got a free turn! Blaze Coming: [mr] cast Blaze! Effect: [sy] took X damage! Avoided: [sy] was unaffected! Force: 12-15 Target: one Retaliate: same MP cost: 2 A weak offensive spell. Early on it can be painful because there is no protective equipment against it yet. Heal Coming: [mr] cast Heal! Effect: [mr]'s wounds were healed! Force: 30-40 Target: one MP cost: 2 The monsters can stand your offense a little longer by this spell. Try to kill them by concentrated offense instead of scattering your attacks on numerous targets. StrongD Coming: [mr] gets ready to take any attack! Target: self The monster is defending himself reducing the damage you do to him to 1/10. This way he can absorb even the strongests of your arsenal, you will just waste a turn and MP. However, he can be rooted out by some bad-status trick or breath attacks. And if it is your healing turn, then you are lucky. Parry Coming: [mr] is parrying! Target: self The monster is defending himself halving the damage you do to him. It can be a problem if you aimed a parrying one, for he absorbs your force while the others take the chance to attack you. And it can be annoying when you wanted to kill last some other monster for a possible item or taming, and this one survives the turn and the others die. Sap Coming: [mr] cast Sap! Effect: [sy]'s DEF was reduced by X! Fade: [sy]'s defense has returned to normal! Avoided: [sy] was unaffected! Force: N/A Target: one Retaliate: same MP cost: 3 This spell halves a character's defense. It can be a problem because even if you have the thickest armor and the highest GRD, this spell just can eliminate them leaving you more vulnerable to attacks. You can do two things about it: you wait parrying until the effect has gone (5-6 turns) or raise the Sapped character's DEF back to normal by Upper. It might worth the effort to prevent it by some way (StopSpell, Bounce, MagicWall) because there is no equipment that could parry this kind of spell. Charge Coming: [mr] charged [sy]! Effect: [sy] took X damage! Avoided: But [sy] was unaffected! [sy] easily dodges out of the way! Force: normal+30% Target: one Retaliate: attack Generally monsters have a stronger attack, namely a skilled strike beside the normal attack. This is one. OddDance Coming: [mr] danced OddDance! Effect: [sy]'s MP was reduced by X! Avoided: [sy] was unaffected! Force: N/A Target: one Retaliate: same It reduces only a small amount of MP, however, in the beginning your characters have very modest Max MP, so mana is blood. Later you will be able to prevent it by DanceShut, but then MP will not matter so much. FrigidAir Coming: [mr] spewed frigid breath! Effect: [sy] took X damage! Avoided: [sy] was unaffected! Force: 13-16 Target: all Retaliate: same An ice based skill, a breath attack. Early on it is the most dangerous monster ability because there is no protective equipment against it yet. IceBolt Coming: [mr] cast IceBolt! Effect: [sy] took X damage! Avoided: [sy] was unaffected! Force: 25-35 Target: one Retaliate: same MP cost: 3 A weak offensive spell. Early on it can be painful because there is no protective equipment against it yet. BackFlip Coming: [mr] jumped sky high! [mr] made a sommersault and slashed! Effect: [sy] took X damage! Avoided: Miss! [sy] was unharmed! [sy] easily dodges out of the way! Force: (ATK/2-DEF/4)-D Target: all Retaliate: same If you haven't good armor, the enemy can bring you in a nasty situation by this skill. Every DefenseUp method helps (Upper, Increase). JumpAttak Coming: [mr] jump attacked! Effect: [sy] took X damage! Avoided: Miss! [sy] was unharmed! [sy] easily dodges out of the way! Force: normal+30% Target: one Retaliate: same Generally monsters have a stronger attack, namely a skilled strike beside the normal attack. This is one. SandStorm Coming: [mr] breathed SandStorm! Effect: Sand got into [sy]'s eyes! Fade: [sy]'s SandStorm effect has faded! Avoided: [sy] nimbly shook off the sand! [sy] easily dodges out of the way! Force: N/A Target: all Retaliate: same It makes your characters miss the target often for a couple of turns. It is time to unleash your offensive spells or skills that never miss. PoisonHit Coming: [mr] attacked! Effect: [sy] took X damage! [sy] is poisoned! [sy] took X damage! Fade: [sy] was cured of poison! Avoided: Miss! [sy] was unharmed! [sy] easily dodges out of the way! Force: normal Target: one Retaliate: attack An attack that both causes damage and may poison the target. Poison lasts for about 15 turns, if you finish the battle sooner, then your character will remain poisoned. The poison hasn't any influence on the battle, but afterwards the exploration of the dungeon will be more difficult losing HP by the step. Do not waste a turn to use Antidotes in the battle, you should do it after you defeated the enemy. FireAir Coming: [mr] breathed flames! Effect: [sy] took X damage! Avoided: [sy] was unaffected! Force: 5-10 Target: all Retaliate: same A fire based skill, a breath attack. It is not so dangerous (at 1-2 HP it is a kill of course), however, numerously taken it can slowly run your party's HP down. ChargeAll Coming: [mr] charged your party! Effect: [sy] took X damage! Avoided: Miss! [sy] was unharmed! [sy] easily dodges out of the way! Force: normal-50% Target: all Retaliate: same An attack that hits all of you scoring more damage against your party. ChargeUp Coming: [mr] is gathering power! Target: self The enemy is pausing for power. You got a safe turn, but in the next one you should care for defense, because your opponent will attack with double force (force: normalx2). You can defend yourselves (parry, StrongD, etc.) or return the powered-up strike to him by ParryPass, however, it's risky. Help Coming: [mr] called for help! Effect: Incredibly, [mrX] appears! Target: new The enemy tries to outnumber Your party by gathering further monsters into the battle. If your offensive potential isn't enough to handle the replication, then you should try to put some bad status (sleep, shock, confuse, etc.) on them or flee. Also a good plan to wait and only cause wounds to them until the screen is full (then no more can come), and kill them all at the same time. Coil Coming: [mr] coiled around [sy]! Effect: [sy]'s body is constricted tightly! [sy] took X damage! Avoided: Miss! [sy] was unharmed! [sy] easily dodges out of the way! Force: normal+30% Target: one Retaliate: same Generally monsters have a stronger attack, namely a skilled strike beside the normal attack. This is one. PoisonGas Coming: [mr] breathed PoisonGas! Effect: [sy] is poisoned! Fade: [sy] was cured of poison! Avoided: [sy] dodged the breath! [sy] easily dodges out of the way! Force: N/A Target: group Retaliate: same It can poison everyone in your group. Poison lasts for about 15 turns, if you finish the battle sooner, then your characters will remain poisoned. The poison hasn't any influence on the battle, but afterwards the exploration of the area will be more difficult losing HP by the step. Do not waste a turn to use Antidotes in the battle, you should do it after you defeated the enemy. Miss Coming: [mr] attacked! Effect: Miss! [sy] was unharmed! Avoided: N/A Force: N/A Target: one, absolute Retaliate: N/A The enemy cannot fight well, you got a safe turn. SleepHit Coming: [mr] attacked! Effect: [sy] took X damage! [sy] fell asleep!..[sy] is asleep! [sy] took X damage! Fade: [sy] woke up! Avoided: Miss! [sy] was unharmed! [sy] easily dodges out of the way! Force: normal Target: one Retaliate: attack An attack that both causes damage and may put the target to sleep. WindBeast Coming: [mr] released WindBeast! Effect: [sy] took X damage! Avoided: But [sy] was unaffected! [sy] easily dodges out of the way! Force: level dependent Target: one Retaliate: same A wind based attack that ignores DEF, so try to keep HP on top or parry when the situation is not safe. This skill is very popular among the bosses. Flash Coming: [mr] radiated blinding light from the entire body! Effect: [sy]'s eyes were dazzled! Fade: no text Avoided: [sy] kept eyes closed and dodged! Force: N/A Target: all Retaliate: same It makes your characters miss the target often for a turn or two. It is time to unleash your offensive spells or skills that never miss. RainSlash Coming: [mr] released RainSlash! Effect: [sy] took X damage! Avoided: Miss! [sy] was unharmed! [sy] easily dodges out of the way! Force: normal, decreasing Target: all Retaliate: same An attack that hits all of you scoring more damage against your party. Slash Coming: [mr] slashed violently! Effect: [sy] took X damage! Avoided: Miss! [sy] was unharmed! [sy] easily dodges out of the way! Force: normal+30% Target: one Retaliate: attack Generally monsters have a stronger attack, namely a skilled strike beside the normal attack. This is one. Firebal Coming: [mr] cast Firebal! Effect: [sy] took X damage! Avoided: [sy] was unaffected! Force: 16-24 Target: group Retaliate: same MP cost: 4 A weak offensive spell. Early on it can be painful because there is no protective equipment against it yet. BrutalHit(c) Coming: [mr] attacked! Effect: A brutal hit! [sy] took X damage! Avoided: [sy] easily dodges out of the way! Force: critical Target: one Retaliate: attack It is a very dangerous skill, because it ignores DEF and hits hard. You cannot ParryPass it because it is a brutal HIT, once it has hit then there is nothing else to parry (at least this is the only logic I see why you can't). However, you can dodge it by increasing your evasion. Also a good plan to order some of you to defend (parry, StrongD) increasing the chance to block instead of taking in a grave damage to one of you anyway. SleepAir Coming: [mr] breathed SleepAir! Effect: [sy] fell asleep!..[sy] is asleep! Fade: [sy] woke up! Avoided: [sy] didn't fall asleep! [sy] easily dodges out of the way! Force: N/A Target: group Retaliate: same It may put all your group to sleep. It is dangerous because you cannot do anything secure about it. EvilSlash Coming: [mr] slashed fearsomely! Effect: [sy] took X damage! Miss! [sy] was unharmed! Avoided: [sy] easily dodges out of the way! Force: critical Target: one Retaliate: same It misses often, but once you are hit, it ignores your DEF and hits hard. So try to finish foe in less turns and the chance of obtaining a big nasty "item" will be lower. You can also try ParryPass though it is risky. Massacre Coming: [mr] flew into a rage and attacked [sy/mr]! Effect: [sy/mr] took X damage! Avoided: [sy] easily dodges out of the way! Force: critical Target: one Retaliate: N/A A powerful attack that ignores DEF. However, this skill is a lottery in battle. If you are lucky, the enemy will work for you, if you aren't, then you will not be lucky, for sure. If you ParryPass all along the battle, the chances will be on your side, but that's not secure either. 2EdgeHit Coming: [mr] took a risk and ran at [sy]! Effect: [sy] took X damage! [mr] took X/4 damage! Avoided: Miss! [sy] was unharmed! [sy] easily dodges out of the way! Force: normal+50% Target: one Retaliate: same A powerful attack that damages both you and the enemy. Of course the attacker takes less damage, but slowly he will die frequently using this technique even if you cannot do a scratch to him. Ponder Coming: [mr] has no idea what to do. Target: self The enemy is doing nothing, you got a free turn! Fury Coming: [mr] swung furiously! Effect: [sy] took X damage! Avoided: Miss! [sy] was unharmed! [sy] easily dodges out of the way! Force: normal+30% Target: one Retaliate: same Generally monsters have a stronger attack, namely a skilled strike beside the normal attack. This is one. MagicWall Coming: [mr] cast MagicWall! Effect: no text Fade: [mr]'s spell resistance has returned to normal! Target: all MP cost: 2 The enemy can raise its spell resistance by this spell. It reduces the chances of success of Sleep, Sap, etc. and the damage of offensive spells (and even some skills) by 25%, so what worked on it before the MagicWall, that may easily fail. You should wait with the spells until it has faded. Sleep Coming: [mr] cast Sleep! Effect: [sy] fell asleep!..[sy] is asleep! Fade: [sy] woke up! Avoided: [sy] was unaffected! Force: N/A Target: group Retaliate: same MP cost: 3 This spell may put all your group to sleep. It is dangerous while you haven't proper defense against it. Anyhow, try everything (MagicWall, StopSpell, Mist/, Bounce) to avoid it, because it might lead your party to defeat. SmileJump Coming: [mr] showed a wicked smile and jumped to attack! Effect: [sy] took X damage! Avoided: Miss! [sy] was unharmed! [sy] easily dodges out of the way! Force: normal+30% Target: one Retaliate: attack Generally monsters have a stronger attack, namely a skilled strike beside the normal attack. This is one. HealMore Coming: [mr] cast HealMore! Effect: [mr]'s wounds were healed! Force: 70-90 Target: one MP cost: 4 The monsters can stand your offense a little longer by this spell. Try to kill them quickly providing them less oppurtinity to heal. Firebane Coming: [mr] cast Firebane! Effect: [sy] took X damage! Avoided: [sy] was unaffected! Force: 30-42 Target: group Retaliate: same MP cost: 6 A medium offensive spell. Early on when your characters have low Max HP, you should be careful until the enemy has used up his MP and is unable to cast it any more. Later it will not be so dangerous because there are lots of equipment that reduce it. Defense Coming: [mr] cast Defense! Effect: [sy]'s DEF was reduced by X! Fade: [sy]'s defense has returned to normal! Avoided: [sy] was unaffected! Force: N/A Target: group Retaliate: same MP cost: 4 This spell reduces your group's defense by DEF/4. It can be a problem because even if you have the thickest armor and the highest GRD, this spell just can eliminate them leaving you more vulnerable to attacks. You can do two things about it: you wait parrying until the effect has gone (5-6 turns) or raise your characters' DEF back to normal by Upper. It might worth the effort to prevent it by some way (StopSpell, Bounce, MagicWall) because there is no equipment that could parry this kind of spell. Also a good plan to order some of you to Retaliate. This way you can make the enemy's spell dual-edged without MP use. StopSpell Coming: [mr] cast StopSpell! Effect: [sy]'s spells were sealed! Fade: [sy]'s StopSpell has faded! Avoided: [sy] was unaffected! Force: N/A Target: group Retaliate: same MP cost: 3 This spell seals target's spells for around ten turns. It can be a serious problem if you want to cast Heal or HealMore to heal. Be sure to give your party some healing items before the battle. Fang Coming: [mr] opened wide and bit with sharp fangs! Effect: [sy] took X damage! Avoided: Miss! [sy] was unharmed! [sy] easily dodges out of the way! Force: normal+30% Target: one Retaliate: same Generally monsters have a stronger attack, namely a skilled strike beside the normal attack. This is one. Claw Coming: [mr] raised arms and slashed with sharp claws! Effect: [sy] took X damage! Avoided: Miss! [sy] was unharmed! [sy] easily dodges out of the way! Force: normal+30% Target: one Retaliate: same Generally monsters have a stronger attack, namely a skilled strike beside the normal attack. This is one. Surround Coming: [mr] cast Surround! Effect: [sy] is lost in a daze! Fade: [sy]'s Surround has faded! Avoided: [sy] was unaffected! Force: N/A Target: group Retaliate: same MP cost: 5 This spell makes your characters miss the target often for a couple of turns. It is time to unleash your offensive spells or skills that never miss. Upper Coming: [mr] cast Upper! Effect: [mr]'s DEF rose by X! Fade: [mr]'s defense has returned to normal! Target: one MP cost: 2 This spell raises a monster's defense by DEF/2, and monsters can gain double defense this way, so kill him/them quickly, or fight with spells or skills that ignore DEF instead of normal attacks. Bang Coming: [mr] cast Bang! Effect: [sy] took X damage! Avoided: [sy] was unaffected! Force: 20-30 Target: all Retaliate: same MP cost: 5 A weak offensive spell. You can even avoid damage if you have equipment that reduce it. Beat Coming: [mr] cast Beat! Effect: [sy] died! Avoided: [sy] was unaffected! Force: death Target: one Retaliate: same MP cost: 4 This spell is a very dangerous monster ability because it can kill a character fast as pie. You can avoid it by items (LifeRock, AngelT), however, the cheapest way is Bounce though you will need high AGL or good luck. RobMagic Coming: [mr] cast RobMagic! Effect: [sy] was stripped of X MP! Avoided: [sy] was unaffected! Force: N/A Target: one Retaliate: same MP cost: 0 This spell channels your precious MP to the enemy, and the enemy regains his magic power to throw at you again. PsycheUp Coming: [mr] took a deep breath! Target: self The enemy is pausing for power. You got a safe turn, but in the next one you should care for defense, because your opponent will attack with double force (force: normalx2). You can defend yourselves (parry, StrongD, etc.) or return the powered-up strike to him by ParryPass, however, it's risky. Herb Coming: [mr] used Herb! Effect: [mr]'s wounds were healed! Force: 30-40 Target: one The monsters can stand your offense a little longer by this skill (or item?). Try to kill them by concentrated offense instead of scattering your attacks on numerous targets. BrutalHit Coming: [mr] attacked! Effect: A brutal hit! [sy] took X damage! Avoided: Miss! [sy] was unharmed! [sy] easily dodges out of the way! Force: normalx2 Target: one Retaliate: attack This skill can score great damage without a warning if you haven't thick armor. You cannot ParryPass it, however, boosting up your DEF by Upper will solve the problem. Also you can try to dodge it by increasing your evasion though it is not secure. HPRegain Effect: no text Force: 1:~20, 2:~50, 3:~100 Target: self This is a very rare ability. Your opponent regains HP after every turn just like when you wear Sacred#. You had best keep your offensive potential at the maximum if you want to win before your PlayStation gets bad bearings. Lamp Coming: [mr] threw a lamp! Effect: [sy] took X damage! Avoided: [sy] dodged the lamp! [sy] easily dodges out of the way! Force: normal+30% Target: one Retaliate: attack Generally monsters have a stronger attack, namely a skilled strike beside the normal attack. This is one. Hurricane Coming: [mr] cast Hurricane! Effect: [sy] took X damage! Avoided: [sy] was unaffected! Force: 50-70 Target: group Retaliate: same This wind based skill can harm you, for sure. Luckily it is very rare among monsters. Infermore Coming: [mr] cast Infermore! Effect: [sy] took X damage! Avoided: [sy] was unaffected! Force: 25-55 Target: group Retaliate: same MP cost: 4 A medium offensive spell. With proper equipment it is not a problem. BlazeAir Coming: [mr] spewed fire! Effect: [sy] took X damage! Avoided: [sy] was unaffected! Force: 30-40 Target: all Retaliate: same A fire based skill, a breath attack. When you begin to meet new monsters with this ability, it is high time you got armor that reduces fire because it is very general skill from then on. CragThrow Coming: [mr] picked up some rocks and hurled! Effect: [sy] took X damage! Avoided: But [sy] dodged crags! [sy] easily dodges out of the way! Force: 10-25 Target: group Retaliate: same It is not so dangerous, however, it ignores armor and numerously taken it can slowly run your party's HP down. WarCry Coming: [mr] shouted the WarCry! Effect: [sy] was shocked!..[sy] was caught off guard and froze. Avoided: [sy] was unaffected! Force: N/A Target: all Retaliate: same Target loses a turn. Infernos Coming: [mr] cast Infernos! Effect: [sy] took X damage! Avoided: [sy] was unaffected! Force: 8-24 Target: group Retaliate: same MP cost: 2 A weak offensive spell. It is not so dangerous even without protection, however, numerously taken it can slowly run your party's HP down. SpaceOut Coming: [mr] is spacing out. Target: self The enemy is doing nothing, you got a free turn! Explode Coming: [mr] exploded! Effect: [sy] took X damage! [mr] dropped dead! Avoided: [sy] easily dodges out of the way! Force: MaxHP/4 Target: all Retaliate: N/A It is not so dangerous, however, it ignores armor and numerously taken it can slowly run your party's HP down. They explode more often when they are wounded. SickLick Coming: [mr] licked [sy]! Effect: [sy]'s DEF was reduced to 0!..[sy] is shuddering. Fade: [sy]'s defense has returned to normal! Avoided: [sy] was unaffected! Force: N/A Target: one Retaliate: same This skill can reduce your DEF to nothing with making you lose a turn. Tail Coming: [mr] whipped around with its tail. Effect: [sy] took X damage! Avoided: Miss! [sy] was unharmed! [sy] easily dodges out of the way! Force: normal+30% Target: one Retaliate: attack Generally monsters have a stronger attack, namely a skilled strike beside the normal attack. This is one. PanicAll(o) Coming: [mr] cast PanicAll! Effect: [sy] became confused!..[sy] is confused! [various actions] [sy] became more confused!..[sy] is confused! [various actions] [sy] became more confused!..[sy] is paralyzed! Fade: [sy] snapped out of confusion! [sy] was cured of paralysis! Avoided: [sy] was unaffected! Force: N/A Target: one MP cost: 5 Retaliate: same This spell may put you into confusion. It is dangerous because a confused character might attack and even kill the others, so try to get rid of this enemy quickly. Increase Coming: [mr] cast Increase! Effect: [mr]'s DEF rose by X! Fade: [mr]'s defense has returned to normal! Target: group MP cost: 3 This spell raises monsters' defense by DEF/4, and numerously cast monsters can gain fairly high defense, so kill them quickly, or defeat them by spells or skills that ignore DEF instead of normal attacks. FireSlash Coming: [mr] released FireSlash! Effect: [sy] took X damage! Avoided: Miss! [sy] was unharmed! [sy] easily dodges out of the way! Force: normal+30%, resistance dependent Target: one Retaliate: same It is a stronger attack if the target is not resistant against Firebal. Punch Coming: [mr] bent down low and punched straight! Effect: [sy] took X damage! Avoided: Miss! [sy] dodged the attack! [sy] easily dodges out of the way! Force: normal+50% Target: one Retaliate: same It is a stronger attack though it may miss in some cases. Roundhous Coming: [mr] released Roundhous! Effect: [sy] took X damage! Avoided: Miss! [sy] was unharmed! [sy] easily dodges out of the way! Force: normal, decreasing Target: group Retaliate: same An attack that hits your group scoring more damage against your party. SnowStorm Coming: [mr] cast SnowStorm! Effect: [sy] took X damage! Avoided: [sy] was unaffected! Force: 42-58 Target: group Retaliate: same MP cost: 5 A medium offensive spell. With proper equipment it is not a problem. MagicBack Coming: [mr] cast MagicBack! Effect: A thin wall of light was created before [mr]! Fade: no text Target: self MP cost: 5 This spell provides the caster a magic shield that reflects any spell back at you for the remaining part of that turn. So you'd better omit spells. IceSlash Coming: [mr] released IceSlash! Effect: [sy] took X damage! Avoided: Miss! [sy] was unharmed! [sy] easily dodges out of the way! Force: normal+30%, resistance dependent Target: one Retaliate: same It is a stronger attack if the target is not resistant against IceBolt. QuadHits Coming: [mr] released QuadHits! Effect: [sy] took X damage! Avoided: Miss! [sy] was unharmed! [sy] easily dodges out of the way! Force: normal-50% Target: 4xhit any Retaliate: same An attack that hits Your party four times at random. The danger lies in that it may hit the very same character who will get serious injury then if s/he hasn't proper defense. KnockDown Coming: [mr] tried to knock [sy] down! Effect: ??? Avoided: But [sy] held off! [sy] easily dodges out of the way! Force: N/A Target: one Retaliate: N/A This skill seems to do nothing to you at all, so you got a free turn! EnergyBal Coming: [mr] led two energy balls into your party! Effect: [sy] took X damage! Avoided: N/A Force: (ATK/2-DEF/4)/2+67 Target: 2xhit any, absolute Retaliate: N/A This is an odd ability. Partly normal damage, but there is a fix part that not just ignores DEF, but it also ignores whether you are parrying or not. And of course it causes nice injury to you, and if it hits twice the same character, you will probably have to revive that one. ThiefHit Coming: [mr] released ThiefHit! Effect: [sy] took X damage! Avoided: Miss! [sy] was unharmed! [sy] easily dodges out of the way! Force: normal Target: one Retaliate: same I don't think monsters could steal anything from you. This technique seems to be a decoration, you are fighting thieves after all. BugPowder Coming: [mr] spread BugPowder out! Effect: [sy] became confused!..[sy] is confused! [various actions] [sy] became more confused!..[sy] is confused! [various actions] [sy] became more confused!..[sy] is paralyzed! Fade: [sy] snapped out of confusion! [sy] was cured of paralysis! Avoided: [sy] was unaffected! Force: N/A Target: one Retaliate: N/A This skill (or item?) may put you into confusion. It is dangerous because a confused character might attack and even kill the others, so try to get rid of this enemy quickly. JockDance Coming: [mr] danced JockDance! Effect: [sy] took X damage! Avoided: Miss! [sy] was unharmed! [sy] easily dodges out of the way! Force: normal, decreasing Target: group Retaliate: same An attack that hits your group scoring more damage against your party. RobDance Coming: [mr] danced RobDance! Effect: [sy] was stripped of X MP! Avoided: [sy] was unaffected! Force: N/A Target: one Retaliate: same This skill channels your precious MP to the enemy, and the enemy regains his magic power to throw at you again. Boom Coming: [mr] cast Boom! Effect: [sy] took X damage! Avoided: [sy] was unaffected! Force: 52-68 Target: all Retaliate: same MP cost: 8 A medium offensive spell. You should get equipment that reduce it. Also you can protect your party and defeat the enemy at the same time with a Bounce+Guardian combo. Blazemore Coming: [mr] cast Blazemore! Effect: [sy] took X damage! Avoided: [sy] was unaffected! Force: 70-90 Target: one Retaliate: same MP cost: 4 A medium offensive spell. You should get equipment that reduce it. Also you can protect your party and defeat the enemy at the same time with a Bounce+Guardian combo. SleepAll Coming: [mr] cast SleepAll! Effect: [sy] fell asleep!..[sy] is asleep! Fade: [sy] woke up! Avoided: [sy] was unaffected! Force: N/A Target: group Retaliate: same MP cost: 5 This spell may put all your group to sleep. It is dangerous while you haven't proper defense against it. Anyhow, try everything (MagicWall, StopSpell, Mist/, Bounce) to avoid it, because it might lead your party to defeat. Smile Coming: [mr] is smiling oddly. Target: self The enemy is doing nothing, you got a free turn! Giggle Coming: [mr] giggled strangely. Target: self The enemy is doing nothing, you got a free turn! PanicAll Coming: [mr] cast PanicAll! Effect: [sy] became confused!..[sy] is confused! [various actions] [sy] became more confused!..[sy] is confused! [various actions] [sy] became more confused!..[sy] is paralyzed! Fade: [sy] snapped out of confusion! [sy] was cured of paralysis! Avoided: [sy] was unaffected! Force: N/A Target: group MP cost: 5 Retaliate: same This spell may put all your group into confusion. It is dangerous because a confused character might attack and even kill the others, so try to get rid of this enemy quickly. TwinHits Coming: [mr] cast TwinHits! Effect: [mr]'s ATK was doubled! Target: one MP cost: 6 This spell doubles a monster's attack power (force: normalx2), so you should care for defense until your opponent's effect has faded (5-6 turns). Upper or thick armor helps a lot. Also you can return the powered-up strikes to him by ParryPass though it's risky. Berserker Coming: [mr] did the Berserker attack! Effect: [sy] took X damage! Avoided: Miss! [sy] was unharmed! [sy] easily dodges out of the way! Force: ATK-DEF/2 Target: one Retaliate: same It can be a powerful attack if you haven't thick armor, but this ability is a great weakness of the user in the other hand because the attacker will get double damage in that turn: if you did 1-2 damage to this monster, he will take 2-4 damage, that's not too much, but if you did ~50, he will take ~100 and maybe die! Time Sand Coming: [mr] sprinkled Time Sand! Effect: Time was reversed! Target: N/A This skill (or item?) sets the battle to the very start making everything unhappened. It can be very annoying because it may put you in an eternal and hopeless battle if you cannot get rid of the user quickly enough. However, it can save your party from defeat either if you are on the lose. Hatch Coming: What? [mr]'s shell broke. Effect: no text Target: self This monster may change to another. Stomp Coming: [mr] stomped with big feet! Effect: [sy] took X damage! Avoided: Miss! [sy] was unharmed! [sy] easily dodges out of the way! Force: normal+30% Target: one Retaliate: attack Generally monsters have a stronger attack, namely a skilled strike beside the normal attack. This is one. Gather Coming: [mr] called for help! Effect: [mrX] appeared! Target: new The monster calls in more monsters to fill up their party. Merge Coming: The [mrs] look like they're up to something! Effect: [mr] merged! They've become [mrX]! Target: new The monsters change into one. HealUs Coming: [mr] cast HealUs! Effect: [mr]'s wounds were healed! Force: 70-90 Target: all MP cost: 10 The monsters can stand your offense a little longer by this spell. Try to kill them quickly providing them less oppurtinity to heal. Smother Coming: [mr] balloned and smothered [sy]! Effect: [sy] took X damage! Avoided: Miss! [sy] was unharmed! [sy] easily dodges out of the way! Force: normal+30% Target: one Retaliate: same Generally monsters have a stronger attack, namely a skilled strike beside the normal attack. This is one. Scapegoat Coming: [mr] is protecting [mrX]! Effect: [sy] attacked! [mr] is protecting [mrX]! [mr] took X damage! Target: one This ability is just annoying when you want an item dropped or try to tame a monster and you kill not the one you want. ParaHit Coming: [mr] attacked! Effect: [sy] took X damage! [sy] is paralyzed!..[sy] is paralyzed! [sy] took X damage! Fade: [sy] was cured of paralysis! Avoided: Miss! [sy] was unharmed! [sy] easily dodges out of the way! Force: normal Target: one Retaliate: attack An attack that both causes damage and may paralyze the target. Glint Coming: [mr]'s eyes glinted suspiciously! Effect: A great sleepiness comes over [sy]! [sy] fell asleep!..[sy] is asleep! Fade: [sy] woke up! Avoided: ??? Force: N/A Target: one, absolute Retaliate: N/A This ability puts the target to sleep. It is dangerous because you haven't any defense/resistance against it. You can wake up sleeping characters by WakeSong. Tsunami Coming: [mr] drew Tsunami near! Effect: [sy] took X damage! Avoided: But [sy] was able to surf the wave safely! Force: 30-40 Target: all Retaliate: same A medium offensive skill. You should get equipment that reduce it. And remember that it always works for monsters as you sometimes fail with it. BeatDown Coming: [mr] beat down your party laughing! Effect: [sy] took X damage! Avoided: Miss! [sy] was unharmed! [sy] easily dodges out of the way! Force: normal-25% Target: all Retaliate: same If you haven't good armor, the enemy can bring you in a nasty situation by this skill. Every DefenseUp method helps (Upper, Increase). PoisonFog Coming: [mr] spewed out poisonous mist! Effect: [sy] was poisoned badly!..[sy] is poisoned badly! [sy] took X damage! Fade: [sy] was cured of poison! Avoided: But [sy] shook off the fog! [sy] easily dodges out of the way! Force: N/A Target: one Retaliate: same This ability may poison one of you so much that the target will lose HP in the end of every turn. Poison lasts for about 15 turns, if you finish the battle sooner, then your character will remain just normally poisoned, but it may worth wasting a turn of one of you to use Antidote if the battle seems to be long. IceAir Coming: [mr] spewed cold air! Effect: [sy] took X damage! Avoided: [sy] was unaffected! Force: 50-60 Target: all Retaliate: same An ice based skill, a breath attack. This is the first breath attack that makes you go shopping or playing Lucky Panel for proper armor. You should also learn techniques that provide you some defense (WoolGuard, Barrier, FairWind). FalconCut Coming: [mr] released FalconCut! Effect: [sy] took X damage! Avoided: Miss! [sy] was unharmed! [sy] easily dodges out of the way! Force: normal-25% Target: 2xhit one Retaliate: same An attack that hits one of you twice. Infermost Coming: [mr] cast Infermost! Effect: [sy] took X damage! Avoided: [sy] was unaffected! Force: 80-175 Target: group Retaliate: same MP cost: 8 A strong offensive spell. With proper equipment it is not so serious, but it is wise to negate it completely by Bounce. Lightning Coming: [mr] caused fierce Lightning! Effect: [sy] took X damage! Avoided: [sy] was unaffected! Force: 35-45 Target: all Retaliate: same A medium offensive skill. With proper equipment it is not a problem, but with none it can be defeating if this enemy is numerous. HealAll Coming: [mr] cast HealAll! Effect: [mr] wounds were healed! Force: Max HP Target: one MP cost: 6 This spell can annihilate your efforts to kill the enemy. Concentrate your offensive power to single targets, or double it (ChargeUp, TwinHits) for the next turn. And you can try instant killing techniques or to disable the enemy (Sleep, StopSpeell, etc.). Scorching Coming: [mr] breathed Scorching! Effect: [sy] took X damage! Avoided: [sy] was unaffected! Force: 65-85 Target: all Retaliate: same A fire based skill, a breath attack causing so serious damage that it is worth the effort to put a Barrier on your party, especially if you haven't protective armor. Using FairWind, you can even return the parcel and defeat the enemy by its own power. Thread Coming: [mr] spewed a thread! Effect: [sy] got tangled in the thread!..[sy] escaped out of the threads. Avoided: [sy] was unaffected! Force: N/A Target: one Retaliate: N/A Target loses a turn. PaniDance Coming: [mr] danced PaniDance! Effect: [sy] became confused!..[sy] is confused! [various actions] [sy] became more confused!..[sy] is confused! [various actions] [sy] became more confused!..[sy] is paralyzed! Fade: [sy] snapped out of confusion! [sy] was cured of paralysis! Avoided: [sy] was unaffected! Force: N/A Target: group Retaliate: same This skill may put all your group into confusion. It is dangerous because a confused character might attack and even kill the others, so try to get rid of this enemy quickly or prevent it with DanceShut. Bounce Coming: [mr] cast Bounce! Effect: A wall of light was created before [mr]! Fade: [mr]'s Bounce has faded! Target: self MP cost: 4 This spell provides the caster a magic shield that reflects any spell back at you for five turns. So you'd better omit spells. Steal Coming: no text Effect: [mr] took X golds from your party! Avoided: N/A Force: N/A Target: N/A Retaliate: N/A This ability is a plain annoyance if you are tight with money. Blazemost Coming: [mr] cast Blazemost! Effect: [sy] took X damage! Avoided: [sy] was unaffected! Force: 180-200 Target: one Retaliate: same MP cost: 10 It is the strongest offensive spell. Even if there are numerous pieces of equipment that reduce it, you should be careful trying to keep HP full. With Bounce you can even use the force of the enemy. Explodet Coming: [mr] cast Explodet! Effect: [sy] took X damage! Avoided: [sy] was unaffected! Force: 130-150 Target: all Retaliate: same MP cost: 15 A strong offensive spell. Even if there are numerous pieces of equipment that reduce it, you should be careful trying to keep HP full. With Bounce you can even use the force of the enemy. IceStorm Coming: [mr] spewed a freezing blizzard! Effect: [sy] took X damage! Avoided: [sy] was unaffected! Force: 120-140 Target: all Retaliate: same An ice based skill, a breath attack. First you should get proper armor. Then use techniques that provide you some defense (WoolGuard, Barrier, FairWind). Firebolt Coming: [mr] cast Firebolt! Effect: [sy] took X damage! Avoided: [sy] was unaffected! Force: 90-110 Target: group Retaliate: same MP cost: 10 A strong offensive spell. With proper equipment it is not so serious, but it is wise to negate it completely by Bounce. Arrow Coming: [mr] drew a bow and shot an arrow! Effect: [sy] took X damage! Avoided: Miss! [sy] was unharmed! [sy] easily dodges out of the way! Force: normal+30% Target: one Retaliate: attack Generally monsters have a stronger attack, namely a skilled strike beside the normal attack. This is one. QuickShot Coming: [mr] quickly shot an arrow! Effect: [sy] took X damage! Avoided: Miss! [sy] was unharmed! [sy] easily dodges out of the way! Force: normal-50% Target: 4xhit any Retaliate: attack An attack that hits Your party four times at random. The danger lies in that it may hit the very same character who will get serious injury then if s/he hasn't proper defense. Ironize Coming: [mr] cast Ironize! Effect: [mt] turned into an iron hunk! Fade: [mr]'s Ironize was dispelled! Force: N/A Target: self MP cost: 2 This spell is just an annoyance, it slows down your monster-genocidal machinery a little. You can blow the spell off with DeMagic or Majustis. Vacuum Coming: [mr] initiated Vacuum! Effect: [sy] took X damage! Avoided: [sy] was unaffected! [sy] easily dodges out of the way! Force: level dependent Target: all Retaliate: same A wind based offensive skill. It is harmful because it ignores DEF, though there is equipment that subtracts from it. Also you can evade it, but the best thing you can do about it is have somebody always heal your party with Hustle, HealUs or SageRock in every turn. SideStep Coming: [mr] began fancy footwork! Effect: no text Target: self Monster is doing nothing but trying to evade your attacks. ParryPass Coming: [mr] is ready to defend an attack! Effect: [sy] attacked! [mr] parried the attack! [sy]/[mrX] took X damage! [sy] attacked! [mr] failed to parry! [mr] took X damage! Target: self Monster is doing nothing but trying to pass your attacks to another target. LifeDance Coming: [mr] danced LifeDance! Effect: [mrX] came back to life! [mr] danced too much and died! [mr] danced too much and died! Force: revive Target: self The monster can trade his life for the others you have just defeated. If you want a shorter battle, wipe this one out first. DanceShut also works. Revive Coming: [mr] cast Revive! Effect: [mrX] came back to life! Force: revive Target: one MP cost: 15 The monster can bring his companion back to fight again. If you want a shorter battle, wipe this one out first. However, you can earn double EXP for those who come back. PalsyAir Coming: [mr] breathed PalsyAir! Effect: [sy] is paralyzed!..[sy] is paralyzed! Fade: [sy] was cured of paralysis! Avoided: [sy] dodged the breath! [sy] easily dodges out of the way! Force: N/A Target: group Retaliate: same It may paralyze all your group for some turns. It is dangerous because you cannot do anything secure about it. NumbOff, MoonHerb can help you out from trouble. PowerHit(c) Coming: [mr] attacked! Effect: A brutal hit! [sy] took X damage! [sy] took X damage! Avoided: Miss! [sy] was unharmed! [sy] easily dodges out of the way! Force: normal or critical Target: one Retaliate: attack An attack that has good chances to hit you brutally. Quake Coming: [mr] stomped violently! Effect: [sy] took X damage! Avoided: But [sy] stood firm! Force: 50-65 Target: all Retaliate: same A medium offensive skill. It ignores armor, so try not to be at low HP too long and you will be alright. Transform Coming: [mr] cast Transform! Effect: [mr] transformed into [sy]! Fade: [sy]V turned back to normal! Avoided: N/A Force: N/A Target: self/one, absolute Retaliate: N/A MP cost: 5 This spell can be dangerous. The monster can copy your character's DEF, ATK, and gains access to his/her skills and spells. Use the LarMirror, or void the spell effect by DeMagic, Majustis, Gigastis. Parry(s) Coming: [mr] is parrying! Target: self The monster is defending himself reducing standard attack damage to 1/5. It can be a problem if you aimed a parrying one, for he absorbs your force while the others take the chance to attack you. Sacrifice Coming: [mr] cast Sacrifice! Effect: [sy] died! [mr] dropped dead! Avoided: [sy] was unaffected! Force: death Target: all Retaliate: N/A MP cost: 1 If the monster is wounded, he will likely throw himself into a suicidal action and kill you as well. I recommend two things: EerieFog, Bounce to avoid the spell (yes, it is one), or hit him lethal by strong offensive techniques (EvilSlash, UltraHit). Vivify Coming: [mr] cast Vivify! Effect: [mrX] came back to life! [mrX] did not come back to life! Force: revive Target: one MP cost: 8 The monster can bring his companion back to fight again. If you want a shorter battle, wipe this one out first. However, you can earn double EXP for those who come back. ReversKik Coming: [mr] reverse-kicked viciously! Effect: [sy] took X damage! Avoided: Miss! [sy] was unharmed! [sy] easily dodges out of the way! Force: normal+30% Target: one Retaliate: attack Generally monsters have a stronger attack, namely a skilled strike beside the normal attack. This is one. HealUsAll Coming: [mr] cast HealUsAll! Effect: [mr]'s wounds were healed! Force: Max HP Target: all MP cost: 20 This spell can annihilate your efforts to kill the enemy. Concentrate your offensive power to single targets, or double it (ChargeUp, TwinHits) for the next turn. And you can try instant killing techniques or to disable the enemy (Sleep, StopSpeell, etc.). Magma Coming: [mr] called Magma from the bottom of the land! Effect: [sy] took X damage! Avoided: But [sy] was unaffected! Force: 70-85 Target: all Retaliate: same A fire based skill, and works like a breath attack. It causes serious damage, so it is worth the effort to put a Barrier on your party, especially if you haven't protective armor. Using FairWind, you can even return the parcel and defeat the enemy by its own power. DeMagic Coming: [mr] fired a freezing pulse! Effect: All magic effects on [sy] wore off! Avoided: N/A Force: N/A Target: all Retaliate: same The representation of annoyance. You try to build up the power of your party, and this skill ruins all. Bounce, MagicWall, Barrier, WoolGuard, FairWind, Upper, TwinHits, Ironize: all useful effects will be deleted from your characters. You can risk somebody to do the Guardian to collect the "blessings" and the others will be fine. (I always get a naked feel after DeMagic.) Spike Coming: [mr] charged [sy] with spiky shoulders! Effect: [sy] took X damage! Avoided: ??? Force: 160-180 Target: one, absolute Retaliate: N/A This ability is the type of "now you'll just die". It ignores defense, evasion, resistance, Guardian, StrongD, ParryPass. The best you can do to reduce damage is parry. SwordDanc Coming: [mr] danced SwordDanc! Effect: [sy] took X damage! Avoided: Miss! [sy] was unharmed! [sy] easily dodges out of the way! Force: normal-25% Target: 4xhit any Retaliate: same An attack that hits Your party four times at random. The danger lies in that it may hit the very same character who will get serious injury then if s/he hasn't proper defense. FireTower Coming: [mr] spit a fireball! Effect: [sy] took X damage! Avoided: But [sy] was unaffected! Force: 170-190 Target: one Retaliate: same It's a very strong fire based offensive skill, a breath attack. Good fire proof armor, Barrier can save your life, also you can fully avoid damage by FairWind. Guardian Coming: [mr] stood before allies taking all attacks! Effect: no text Target: self This skill can confuse your tactics to slaughter monsters. As monsters are never as organized (supporting their Guardian by Upper, Bounce) as your party, the only use of this skill for the enemy is that their Guardian will die first. Blizzard Coming: [mr] cast Blizzard! Effect: [sy] took X damage! Avoided: [sy] was unaffected! Force: 90-110 Target: all Retaliate: same MP cost: 12 A strong offensive spell. With proper equipment it is not so serious, but it is wise to negate it completely by Bounce. Meditate Coming: [mr] started to Meditate quietly. Effect: [mr]'s wounds are noticeably closing. Force: 500 Target: self This skill can annihilate your efforts to kill the enemy. Concentrate your offensive power, even double it (ChargeUp, TwinHits). FairWind Coming: [mr] caused FairWind! Effect: no text Fade: [mr]'s FairWind has faded! Target: self This skill can surprise you if you like to use devastating breath attacks like WhiteAir, HellFlame, WhiteFire, FireTower, BigBang, etc. VacuSlash Coming: [mr] released VacuSlash! Effect: [sy] took X damage! Avoided: Miss! [sy] was unharmed! [sy] easily dodges out of the way! Force: normal+30%, resistance dependent Target: one Retaliate: same It is a stronger attack if the target is not resistant against Infernos. Seize Coming: [mr] suddenly seized [sy] with claws! Effect: [sy] took X damage! Avoided: Miss! [sy] was unharmed! [sy] easily dodges out of the way! Force: normal+30% Target: one Retaliate: N/A Generally monsters have a stronger attack, namely a skilled strike beside the normal attack. This is one. Biter Coming: [mr] bit violently! Effect: [sy] took X damage! Avoided: Miss! [sy] was unharmed! [sy] easily dodges out of the way! Force: normal-50% Target: 4xhit any Retaliate: attack An attack that hits Your party four times at random. The danger lies in that it may hit the very same character who will get serious injury then if he/she hasn't proper defense. Mashing Coming: [mr] leaped on [sy] and began mashing! Effect: [sy] took X damage! Avoided: Miss! [sy] was unharmed! [sy] easily dodges out of the way! Force: normal+30% Target: one Retaliate: attack Generally monsters have a stronger attack, namely a skilled strike beside the normal attack. This is one. RockThrow Coming: [mr] threw a rock! Effect: [sy] took X damage! Avoided: [sy] quickly dodged the attack! [sy] easily dodges out of the way! Force: 90-130 Target: all Retaliate: same A strong offensive skill. It is harmful because it ignores DEF and there is no equipment that reduces it. You can evade it, but the best thing you can do about it is have somebody always heal your party with Hustle, HealUs or SageRock in every turn. K.O.Dance Coming: [mr] danced K.O.Dance! Effect: [sy] died! Avoided: [sy] was unaffected! Force: death Target: group Retaliate: same This skill is more dangerous than the similar spells. If you cannot kill this enemy quickly, then try to stop him by DanceShut. A few LifeRocks in inventory prevent trouble. Farewell Coming: [mr] cast Farewell! Effect: [mrX] came back to life! [mr] dropped dead! Force: revive Target: self MP cost: all The monster can trade his life for the others you have just defeated. If you want a shorter battle, wipe this one out first. Hustle Coming: [mr] danced Hustle! [mr]: Hustle! Hustle! Effect: [mr]'s wounds were healed! Force: 70-90 Target: all The monsters can stand your offense a little longer by this skill. Try to kill them quickly providing them less oppurtinity to heal. EerieFog Coming: [mr] emitted dubious mist engulfing the area! Effect: All magic spells on Your party were voided! Fade: N/A Avoided: N/A Force: N/A Target: all Retaliate: same It is a dual-edged ability because the user also won't be able to cast spells for the remaining turns. If you want to cast spells again, use DeMagic. Whirlpool Coming: [mr] cast Whirlpool! Effect: [sy] took X damage! Avoided: [sy] was unaffected! Force: 120-150 Target: all Retaliate: same MP cost: 12 A strong offensive spell. Even if there are some pieces of equipment that reduce it, you should be careful trying to keep HP full. With Bounce you can even use the force of the enemy. Defeat Coming: [mr] cast Defeat! Effect: [sy] died! Avoided: [sy] was unaffected! Force: death Target: group Retaliate: same MP cost: 7 This spell is a very dangerous monster ability because it can kill your characters fast as pie. You can avoid it by items (LifeRock, AngelT, AngelH) or reduce its success by equipment (MetlKing^, Tiara^, Fuego^), and it is also useful having Bounce or Bounce/ always at hand. EerieLite Coming: [mr] emitted an eerie light! Effect: A mysterious light covers [sy]! [sy] was weakened against spells. Fade: [sy]'s spell resistance has returned to normal! Avoided: [sy] quickly dodged the attack! Force: N/A Target: group Retaliate: same This ability is more just a waste of time for the enemy than a tactical movement. It reduces the target's resistances by 25%, and not just your spell resistance. Chance Coming: [mr] cast Chance! Effect: [various] Force: N/A Target: N/A Retaliate: N/A MP cost: 20 This ability is just an annoyance, but the consequences might cause trouble. Zap Coming: [mr] cast Zap! Effect: [sy] took X damage! Avoided: [sy] was unaffected! Force: 70-90 Target: all Retaliate: same MP cost: 6 A strong offensive spell. Without proper equipment it can be dangerous. It is wise to negate it completely by Bounce. PowerHit Coming: [mr] attacked! Effect: A brutal hit! [sy] took X damage! [sy] took X damage! Avoided: Miss! [sy] was unharmed! [sy] easily dodges out of the way! Force: normal or normalx2 Target: one Retaliate: attack An attack that has good chances to hit you brutally. WhiteFire Coming: [mr] breathed WhiteFire! Effect: [sy] took X damage! Avoided: [sy] was unaffected! Force: 150-170 Target: all Retaliate: same A fire based skill, a breath attack causing so serious damage that it is worth the effort to put a Barrier on your party, especially if you haven't protective armor. Using FairWind, you can even return the parcel and defeat the enemy by its own power. HellFlame Coming: [mr] breathed HellFlame! Effect: [sy] took X damage! Avoided: [sy] was unaffected! Force: 210-250 Target: all Retaliate: same MP cost: 20 A fire based skill, a breath attack causing so serious damage that it is worth the effort to put a Barrier on your party, especially if you haven't protective armor. Using FairWind, you can even return the parcel and defeat the enemy by its own power. FlameWave Coming: [mr] hurled intense flames! Effect: [sy] took X damage! Avoided: N/A Force: 170-190 Target: all, absolute Retaliate: N/A A rare fire based skill. It ignores Barrier, FairWind, Guardian, even parrying is useless. What to do then? Wear proper armor. If you know when it comes, cast Ironize, or use some decent healing method (WorldDew, HealUsAll) in this turn by a slow character or by an agile one in the next turn. Grasp Coming: [mr] grasped [sy] with claws and heaved! Effect: [sy] took X damage! Avoided: N/A Force: (ATK/2-DEF/4)/5+150 Target: one, absolute Retaliate: N/A This ability is the type of "now you'll just die". It ignores defense (partly), evasion, resistance, Guardian, StrongD, ParryPass, even parrying is useless. Keep your HP on top. This is the test of your healing potential (HealAll, Meditate) or your revival potential (Revive, WorldLeaf). ConfuHit Coming: [mr] attacked! Effect: [sy] took X damage! [sy] became confused!..[sy] is confused! [various actions] [sy] took X damage! Fade: [sy] snapped out of confusion! Avoided: Miss! [sy] was unharmed! [sy] easily dodges out of the way! Force: normal Target: one Retaliate: attack An attack that both causes damage and may confuse the target. TerriCry Coming: [mr] made a terrifying cry! Effect: [sy] took X damage! Avoided: N/A Force: 120-150 Target: all, absolute Retaliate: N/A A strong offensive skill. It is harmful because it ignores DEF, resistance, evasion, StrongD, Guardian. The best thing you can do about it is have somebody always heal your party with Hustle, HealUs or SageRock in every turn. MegaMagic Coming: [mr] unleashed all remaining magic power! Effect: [sy] took X damage! Avoided: But [sy] was unaffected! Force: 200-220 Target: all, absolute Retaliate: N/A MP cost: all A rare fire based skill. It ignores Barrier, FairWind, Guardian. Keep your HP on top and prepare some decent healing methods (WorldDew, HealUsAll). EvilForce Coming: [mr] began praying with eyes closed! Evil force began to fill the area! Effect: [mr]'s magic power was instantly recovered! Force: Max MP Target: self The enemy pausing for MP. You got a safe turn. Freeze Coming: [mr] radiated freezing cold! Effect: [sy] took X damage! Avoided: N/A Force: 120-140 Target: all, absolute Retaliate: N/A A rare ice based skill. It ignores Barrier, WoolGuard, FairWind, Guardian. So proper armor is necessary. The best thing you can do about it is have somebody always heal your party with Hustle, HealUs or SageRock in every turn. Flesh Coming: [mr] hurled pieces of flesh! Effect: [mrX] was created! Target: new The enemy can get helpers. Ignore the newcomers or use all-target offensive techniques or weapons. Hellblast Coming: [mr] summoned lightning from Netherworld! Effect: [sy] took X damage! Avoided: But [sy] was unaffected! Force: 220-290 Target: all Retaliate: same MP cost: 25 A strong offensive skill. Keep your HP on top and prepare some decent healing methods (WorldDew, HealUsAll). QuickJoke Coming: [mr] released QuickJoke! [various text, see QuickJoke FAQ by B. Bond] Effect: [sy] is rolling on the ground laughing!..[sy] is rolling on the ground laughing. Avoided: [sy] did not laugh! Force: N/A Target: group Retaliate: same Target loses a turn. BoxerDanc Coming: [mr] danced BoxerDanc! Effect: [sy] is laughing a lot!..[sy] is rolling on the ground laughing. Avoided: [sy] is acting like nothing happened! Force: N/A Target: group Retaliate: same Target loses a turn. Object Coming: [mr] threw an object! Effect: [sy] took X damage! Avoided: Miss! [sy] was unharmed! [sy] easily dodges out of the way! Force: normal+30% Target: one Retaliate: attack Generally monsters have a stronger attack, namely a skilled strike beside the normal attack. This is one. DrakSlash Coming: [mr] released DrakSlash! Effect: [sy] took X damage! Avoided: Miss! [sy] was unharmed! [sy] easily dodges out of the way! Force: normal Target: one Retaliate: same This attack isn't more dangerous than a normal attack. Perhaps against classes like Andreal, LizardMan, DrakSlime, or the spell called BeDragon. BounceOn Coming: N/A Effect: no text Fade: [mr]'s Bounce has faded! Target: self The monster may appear in battle with a Bounce on. Use DeMagic if you want to cast spells anyway. Retaliate Coming: [mr] is in a defensive stance! Effect:..[mr] has retaliated!.. Target: self Monster tries to copy your actions. BoltSlash Coming: [mr] released BoltSlash! Effect: [sy] took X damage! Avoided: Miss! [sy] was unharmed! [sy] easily dodges out of the way! Force: normal+30%, resistance dependent Target: one Retaliate: same It is a stronger attack if the target is not resistant against Lightning. MetalCut Coming: [mr] released MetalCut! Effect: [sy] took X damage! Avoided: Miss! [sy] was unharmed! [sy] easily dodges out of the way! Force: normal Target: one Retaliate: same This attack isn't more dangerous than a normal attack. Perhaps against the PlatKing class. DefeatMax Coming: [mr] cast DefeatMax! Effect: [sy] died! Avoided: [sy] was unaffected! Force: death Target: all Retaliate: same MP cost: 15 This spell is a very dangerous monster ability because it can kill your characters fast as pie. You can avoid it by LifeRock or reduce its success by equipment (MetlKing^, Tiara^, Fuego^, AngelT, AngelH), and it is also useful having Bounce or Bounce/ always at hand. Crack Coming: [mr] pounded the ground! Effect: [sy] was swallowed into a crack! Avoided: [sy] jumped over the crack! Force: death Target: all Retaliate: same This ability is dangerous just like other death-based skills. 5.2. Monster List This list includes all random enemies, bosses, mini-bosses, allies, summoned spirits in order of appearence. Following the name, in () is the boss battle formation, or distinction. Abilities: 1-2x means one or two actions per turn, 2x means always two actions per turn. (!) means the monster do not have enough MP for the spell. Stats: HP = Hit Points, slightly altering in most cases; MP = Magic Points (mana); AGL = Agility; ATK = Attack Power; DEF = Defense; Exp = Experience gained; Gold = Gold obtained; T = Tame ratio: 0 = cannot be tamed, 7 = easily tamed; D = Drop ratio: 0 = always, 7 = very rare; Item = Item dropped/found, or attack-weapon indicator. Family/Type Flags: D = Dragon: weak to Dragon/, DrakSlash; Z = Zombie (undead): weak to Zombie/, ZombieCut, MultiCut; S = Slime; M = Metallic: weak to MetalCut, immune to Repellent; F = Flying: weak to BirdSlash, JumpKick; Y = That type; - = Not that type. Note: they did not set some type flags as one expects. Resistance Flags: -DG = DodGe ratio: 0 = never dodges, 3 = dodges very often; -BZ = BlaZe: Blaze, Blazemore, Blazemost, BigBang; -FB = FireBal: Firebal, Firebane, Firebolt, FireSlash; -BG = BanG: Bang, Boom, Explodet, Lightning, BoltSlash; -IC = ICebolt: IceBolt, SnowStorm, Blizzard, IceSlash; -NF = iNFernos: Infernos, Infermore, Infermost, Hurricane, Vacuum, WindBeast, Tsunami, Quake, Whirlpool, MultiCut, VacuSlash; -ZP = ZaP: Zap, Thordain, AllDain, Hellblast (evasion), GigaSlash; -FL = FLame: FireAir, BlazeAir, Scorching, WhiteFire, HellFlame, FireTower, Magma, MegaMagic, FlameWave; -CD = ColD: FrigidAir, IceAir, IceStorm, WhiteAir, Freeze; -PU = PUnch: Punch (evasion), PuffPuff (men), CragThrow, RockThrow, CoralRain, RainSlash; -HL = HowL: Howl, Stampede, CallArmy, Memento; -DE = DEath: Beat, Defeat, DefeatMax, Sacrifice, Crack, Tremor, K.O.Dance, K.O.Punch, vital blow, Tackle, Ramming, RamAttack, Supplex, KnockDown, ExpelV, EerieLite; -EX = EXpel: Expel, Disperse; -PS = PoiSon: PoisonGas, PoisonFog, DevilW, PoisonHit; -SP = SaP: Sap, Defense, CurseSong, SickLick, Godeus/; -SR = SurRound: Surround, SandStorm, Flash; -SL = SLeep: Sleep, SleepAll, SleepAir, SleepHit, SleepSong, WaveSong, RamSong, Tempt/; -CF = ConFuse: PanicAll, PaniDance, ConfuHit, Star ort, BugPowder, Seduce/; -PZ = ParalyZe: PalsyAir, ParaHit, Bug/, MonsterW; -LT = Lose Turn: Bark, WarCry, Tickle, LushLicks, PuffPuff (women), QuickJoke, BoxerDanc, GagSong, FishNet, Thread, SpiderWeb, BigTrip, LegSweep, LureDance, Deja/; -RM = RobMagic: RobMagic, RobDance, OddDance; -SS = StopSpell: StopSpell, MistSong, Mist/; -DS = DanceShut: DanceShut. Slime (Slime 3) Attack, Flee Lv HP MP AGL ATK DEF Exp Gold T D Item 1 10 0 3 8 8 1 1 0 6 Herb D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - Y - - 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 0 0 0 0 0 3 0 3 Matilda (Ally) Heal, BoltSlash, DrakSlash, HPRegain(2), Revive(*) Lv HP MP AGL ATK DEF Exp Gold T D Item 20 65000 Inf 35 75 95 0 0 0 0 Steel/ D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 3 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 Slime Attack, Flee Lv HP MP AGL ATK DEF Exp Gold T D Item 1 7 0 3 9 8 1 1 7 4 Herb D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - Y - - 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 3 3 3 Eggplaton LureDance, Flee Lv HP MP AGL ATK DEF Exp Gold T D Item 1 8 0 5 10 9 2 2 5 3 Herb D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 3 3 0 Centbeast Flee Lv HP MP AGL ATK DEF Exp Gold T D Item 2 8 0 4 12 13 3 3 5 1 Herb D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 3 3 3 Lipsy LushLicks Lv HP MP AGL ATK DEF Exp Gold T D Item 2 10 0 8 11 7 2 4 6 2 Herb D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 3 3 3 TongueRat LushLicks, Watch Lv HP MP AGL ATK DEF Exp Gold T D Item 3 20 0 7 20 13 6 3 6 5 Repellent D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 0 0 0 0 0 0 0 0 0 0 0 2 0 0 0 0 0 0 0 3 3 3 Hank (Ally) Sap, Heal, Watch, HPRegain(2) Lv HP MP AGL ATK DEF Exp Gold T D Item 15 65000 Inf 20 60 55 0 0 0 0 Steel/ D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 1 1 1 1 1 1 1 1 1 3 3 3 1 3 3 3 3 3 3 3 3 Golem (Golem 1) Lv HP MP AGL ATK DEF Exp Gold T D Item 13 280 0 12 32 20 60 70 0 0 WindShard D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 0 0 0 0 0 0 2 1 3 3 3 3 3 1 1 1 3 3 3 3 3 3 CactiBall Flee Lv HP MP AGL ATK DEF Exp Gold T D Item 3 14 0 10 18 14 4 5 6 6 Rosevine~ D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 0 0 0 0 0 0 0 0 0 0 0 2 0 0 0 0 0 0 0 3 3 3 CatMage Blaze Lv HP MP AGL ATK DEF Exp Gold T D Item 5 22 4 8 19 15 8 7 4 5 Stick/ D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 3 Earwinger Flee Lv HP MP AGL ATK DEF Exp Gold T D Item 4 16 0 9 16 9 5 5 5 4 Herb D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - Y 1 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 3 3 3 Clawser (Clawser 1) Blaze, Heal, StrongD, Attack Lv HP MP AGL ATK DEF Exp Gold T D Item 18 310 50 24 42 31 80 90 0 0 DEFseed D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 1 1 0 2 0 2 2 3 0 3 3 3 0 2 2 3 3 0 3 3 3 Matilda (Matilda 1) StrongD, Parry, Watch Lv HP MP AGL ATK DEF Exp Gold T D Item 20 250 0 150 20 30 20 30 0 7 None D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 0 0 0 0 0 0 1 1 1 1 3 3 3 1 3 3 3 3 3 3 3 3 RushFish Sap, Charge Lv HP MP AGL ATK DEF Exp Gold T D Item 7 18 4 15 22 14 8 5 6 4 Herb D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 0 0 0 0 0 0 0 0 0 0 3 0 0 0 0 1 1 0 0 0 3 Starfish Blaze, OddDance Lv HP MP AGL ATK DEF Exp Gold T D Item 7 20 4 10 19 15 9 6 4 5 SeaShell^ D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 1 1 0 0 0 0 SeaLipsy FrigidAir, LushLicks Lv HP MP AGL ATK DEF Exp Gold T D Item 7 30 0 8 17 8 10 4 4 4 Antidote D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 0 0 0 0 0 0 0 0 0 0 1 2 0 0 0 0 1 1 0 3 3 3 HornSnail IceBolt, Charge, Parry Lv HP MP AGL ATK DEF Exp Gold T D Item 7 32 4 8 20 21 12 8 4 4 Herb D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 0 0 0 0 1 0 0 0 0 0 0 2 0 0 0 1 0 0 0 1 0 3 PutreFish BackFlip, Flee Lv HP MP AGL ATK DEF Exp Gold T D Item 25 85 0 35 70 20 60 52 4 4 Bone/ D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - Y - - - 0 0 0 0 1 0 0 0 0 0 0 2 1 2 0 1 1 1 2 1 3 3 3 Swordaroo JumpAttak, Flee Lv HP MP AGL ATK DEF Exp Gold T D Item 4 24 0 12 25 14 10 6 5 5 Copper/ D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 0 0 0 0 0 0 0 0 0 0 0 2 0 0 0 0 0 0 0 3 3 3 Florajay Flee Lv HP MP AGL ATK DEF Exp Gold T D Item 6 20 0 13 20 9 9 4 5 4 Herb D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - Y 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 3 3 3 Forester SandStorm Lv HP MP AGL ATK DEF Exp Gold T D Item 5 28 0 10 27 16 11 5 4 4 ClothT D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 0 0 0 0 0 0 0 0 0 0 0 2 0 0 0 0 0 0 0 3 3 3 Thornmole Lv HP MP AGL ATK DEF Exp Gold T D Item 5 25 0 8 30 25 8 7 4 5 Herb D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 1 0 0 0 3 3 3 Imp Heal Lv HP MP AGL ATK DEF Exp Gold T D Item 5 30 4 16 33 20 12 6 4 4 Herb D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 3 Babble PoisonHit Lv HP MP AGL ATK DEF Exp Gold T D Item 6 24 0 6 20 12 7 4 5 2 Antidote D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - Y - - 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 1 0 0 0 0 3 3 3 FireGiant (FireGiant 1) FireAir, ChargeAll, ChargeUp Lv HP MP AGL ATK DEF Exp Gold T D Item 6 310 0 13 47 24 120 150 0 0 AquaShard D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 3 3 3 0 0 0 2 0 0 1 3 3 3 0 3 2 3 3 1 3 3 3 CancerMan Flee Lv HP MP AGL ATK DEF Exp Gold T D Item 7 27 0 12 35 31 14 6 5 6 Copper/ D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 0 0 0 0 0 0 0 0 0 0 0 2 0 0 1 0 0 0 0 3 3 3 Healer Heal, Help Lv HP MP AGL ATK DEF Exp Gold T D Item 10 30 12 16 27 23 15 8 5 7 MysticNut D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - Y - - 1 0 0 0 0 0 0 0 0 0 0 1 2 0 0 0 2 0 0 0 2 2 3 Crestpent Sap, Coil Lv HP MP AGL ATK DEF Exp Gold T D Item 7 28 3 24 37 20 17 7 4 4 Leather^ D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 3 Goopi Help Lv HP MP AGL ATK DEF Exp Gold T D Item 7 35 0 17 40 13 11 5 3 6 Repellent D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - Y - - - 0 0 0 0 0 0 0 0 0 0 0 1 2 0 0 2 2 0 0 0 3 3 3 Venomworm PoisonHit, PoisonGas, Flee Lv HP MP AGL ATK DEF Exp Gold T D Item 7 35 0 16 35 14 17 6 4 2 Antidote D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 3 3 0 SkyHunter Miss Lv HP MP AGL ATK DEF Exp Gold T D Item 6 40 0 18 32 25 13 9 4 4 Stick/ D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - Y 1 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 3 3 3 TailApe Flee Lv HP MP AGL ATK DEF Exp Gold T D Item 9 46 0 23 36 25 18 9 4 5 Dung D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 0 0 0 0 0 0 0 0 0 0 1 2 0 0 0 0 0 0 0 3 3 3 FairyRat SleepHit Lv HP MP AGL ATK DEF Exp Gold T D Item 5 33 0 25 35 23 17 8 5 4 Herb D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - Y 1 0 0 0 0 0 0 0 0 0 0 1 2 0 0 0 1 0 0 0 3 3 3 Woodsman (Ally) Herb, Parry Lv HP MP AGL ATK DEF Exp Gold T D Item 9 65000 0 15 20 30 0 0 0 0 None D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Deathpal (Deathpal 1) 1-2x, WindBeast, Flash Lv HP MP AGL ATK DEF Exp Gold T D Item 5 520 20 20 52 35 200 250 0 0 None D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 0 0 0 0 0 0 0 3 3 3 3 3 1 1 1 3 3 3 3 3 3 RedSlime Attack, Flee Lv HP MP AGL ATK DEF Exp Gold T D Item 8 24 0 25 33 15 10 4 6 4 Herb D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - Y - - 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 3 3 0 Meranza LureDance, Help Lv HP MP AGL ATK DEF Exp Gold T D Item 8 40 0 21 28 25 19 8 5 6 ClothT D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 2 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 3 3 0 Babygoyle IceBolt Lv HP MP AGL ATK DEF Exp Gold T D Item 6 45 7 23 36 26 19 7 5 6 MysticNut D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 1 0 0 0 0 0 3 Clockmech 1-2x, RainSlash Lv HP MP AGL ATK DEF Exp Gold T D Item 11 60 0 15 46 42 62 20 0 5 Iron) D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 1 1 1 1 1 0 1 1 1 3 3 3 3 2 3 3 3 3 1 3 3 3 Falrodier (Falrodier 1) Heal, Slash Lv HP MP AGL ATK DEF Exp Gold T D Item 10 360 4 25 50 32 160 100 0 0 None D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 0 0 0 0 0 0 0 3 3 3 3 3 1 2 2 3 3 1 3 2 3 Hork PoisonHit Lv HP MP AGL ATK DEF Exp Gold T D Item 6 65 0 13 37 18 18 5 6 4 Antidote D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - Y - - - 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 3 Cannibox Firebal, BrutalHit(c), SleepAir Lv HP MP AGL ATK DEF Exp Gold T D Item 9 110 30 40 65 50 65 100 6 4 STRseed D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 2 1 1 1 1 1 0 0 0 0 0 3 3 0 0 3 3 3 0 3 3 2 3 Clockmech (Clockmech 1)(Clockmech 2)(Clockmech 3) EvilSlash, Massacre, 2EdgeHit, Ponder, Watch, Miss Lv HP MP AGL ATK DEF Exp Gold T D Item 11 60 0 8 40 38 72 20 0 0 None D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 1 1 1 1 1 0 1 1 1 3 3 3 3 2 3 3 3 3 1 3 3 3 Machinoid (Machinoid 1) Sap, Fury, Help Lv HP MP AGL ATK DEF Exp Gold T D Item 15 250 12 45 48 40 180 70 0 0 None D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 0 0 0 0 0 0 0 0 3 3 3 3 3 1 1 3 3 3 2 2 2 3 EvilMech (EvilMech 1) 1-2x, MagicWall, FireAir, 2EdgeHit, Flash Lv HP MP AGL ATK DEF Exp Gold T D Item 18 380 8 38 80 70 300 200 0 0 None D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 1 1 1 1 1 0 1 1 1 3 3 3 3 2 3 3 3 3 1 3 3 3 EvilPot IceBolt, Firebal, Sleep, SmileJump Lv HP MP AGL ATK DEF Exp Gold T D Item 15 100 35 88 63 90 120 180 4 5 Pot LidV D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - Y - - - 2 0 0 0 1 3 0 0 0 0 3 3 1 0 0 0 2 2 0 2 3 3 3 Rainmaker (Rainmaker 1) 2x, HealMore, FrigidAir, LushLicks Lv HP MP AGL ATK DEF Exp Gold T D Item 17 450 10 38 65 39 350 310 0 0 None D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 0 0 1 1 0 0 0 1 0 3 3 3 3 1 2 3 3 3 2 0 3 3 DarkDwarf StopSpell Lv HP MP AGL ATK DEF Exp Gold T D Item 6 42 5 27 45 32 20 8 5 6 Herb D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - Y - - - 0 1 1 0 0 0 0 0 0 0 0 2 2 0 0 0 0 0 0 1 1 0 3 Fuga Claw, Fang Lv HP MP AGL ATK DEF Exp Gold T D Item 6 41 0 39 44 26 20 7 4 6 AGLseed D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 2 0 0 0 0 0 0 0 0 0 0 1 2 0 0 0 1 0 0 1 3 3 3 DrakSlime FireAir Lv HP MP AGL ATK DEF Exp Gold T D Item 7 45 0 33 45 45 22 9 5 5 ClothT D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS Y - Y - - 0 1 1 0 0 0 0 1 0 0 0 1 1 0 0 0 1 1 0 0 3 3 3 MudDoll OddDance Lv HP MP AGL ATK DEF Exp Gold T D Item 6 50 0 23 40 19 22 4 5 5 ClothT D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 1 0 0 3 3 0 Cavemon (Cavemon 1, JewelBag 2) 1-2x, Firebal, Firebane, Flash Lv HP MP AGL ATK DEF Exp Gold T D Item 19 450 24 27 70 40 432 123 0 0 None D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 0 0 0 0 1 0 0 1 0 2 3 3 3 0 2 3 3 3 2 0 1 3 JewelBag (Cavemon 1, JewelBag 2) Defense, LureDance, OddDance, Smile Lv HP MP AGL ATK DEF Exp Gold T D Item 15 110 5 49 48 36 110 350 0 0 None D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 0 0 0 0 1 0 2 2 1 1 3 3 3 0 1 3 3 3 2 0 3 0 Hunter Fury Lv HP MP AGL ATK DEF Exp Gold T D Item 7 48 0 33 54 40 21 10 4 5 Club/ D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 0 0 0 0 0 0 0 0 0 1 2 0 0 1 1 1 0 1 3 3 3 ZombieEye LushLicks Lv HP MP AGL ATK DEF Exp Gold T D Item 7 45 0 18 45 18 20 6 5 5 Graceherb D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 1 1 0 0 1 3 3 3 Smoocher SleepAir Lv HP MP AGL ATK DEF Exp Gold T D Item 7 52 0 27 40 30 22 8 5 4 Herb D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 0 0 0 0 0 0 0 0 0 0 1 1 0 0 1 1 0 0 0 3 3 3 MagJaguar Blaze, Surround Lv HP MP AGL ATK DEF Exp Gold T D Item 7 43 15 41 38 51 23 12 4 6 Potion D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 0 0 0 1 0 0 0 0 0 0 1 0 0 0 0 1 1 0 1 1 0 3 SlimeNite Heal, JumpAttak Lv HP MP AGL ATK DEF Exp Gold T D Item 8 70 10 38 53 55 25 15 6 4 Copper/ D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - Y - - 0 0 0 0 0 0 0 0 0 0 0 2 2 0 0 2 1 0 0 1 1 1 3 PodHero Upper, Miss, Thordain(!) Lv HP MP AGL ATK DEF Exp Gold T D Item 9 45 13 20 38 30 25 25 5 4 Herb D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 0 0 0 0 0 0 0 0 0 1 3 0 0 1 1 1 1 1 2 1 3 PodFightr Miss Lv HP MP AGL ATK DEF Exp Gold T D Item 9 50 0 17 43 35 24 9 5 4 Antidote D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 0 0 0 0 0 0 0 0 0 1 3 0 0 1 1 1 1 0 3 3 3 PodMage Blaze, IceBolt, Sap, Explodet(!) Lv HP MP AGL ATK DEF Exp Gold T D Item 9 32 19 23 22 27 23 18 5 4 SpiderWeb D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 0 0 0 0 0 0 0 0 0 1 3 0 0 0 1 1 1 2 2 1 3 PodPriest Heal, HealUsAll(!) Lv HP MP AGL ATK DEF Exp Gold T D Item 9 37 19 19 30 33 22 12 5 4 Repellent D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 0 0 0 0 0 0 0 0 0 2 3 0 0 0 1 1 1 1 2 2 3 EvilBook Bang, Beat, RobMagic Lv HP MP AGL ATK DEF Exp Gold T D Item 18 64 6 61 80 55 58 40 4 6 LifeAcorn D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 0 0 2 0 0 0 2 0 2 3 2 0 0 3 3 3 3 3 0 3 3 EvilArmor BackFlip, PsycheUp Lv HP MP AGL ATK DEF Exp Gold T D Item 23 110 0 67 100 97 68 52 4 5 Iron# D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 1 1 1 0 1 0 1 1 2 2 3 3 1 0 2 2 3 3 3 3 3 3 Bully (Bully 1, Suifu 1, Fighter 1) Herb Lv HP MP AGL ATK DEF Exp Gold T D Item 60 177 0 72 80 34 0 0 0 0 None D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 0 0 0 0 0 0 0 0 0 1 3 3 3 0 0 0 3 3 3 0 3 3 Suifu (Bully 1, Suifu 1, Fighter 1) BrutalHit, Fury, HPRegain(3) Lv HP MP AGL ATK DEF Exp Gold T D Item 60 30000 0 57 120 67 0 0 0 0 None D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 0 0 0 0 0 0 0 3 3 3 3 3 3 3 3 3 3 3 0 3 3 Fighter (Bully 1, Suifu 1, Fighter 1) Lamp Lv HP MP AGL ATK DEF Exp Gold T D Item 60 200 0 93 75 33 0 0 0 0 None D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 0 0 0 0 0 0 0 0 0 2 3 3 3 0 0 0 3 3 3 0 3 3 Flower (Ally) Herb, Watch, HPRegain(3) Lv HP MP AGL ATK DEF Exp Gold T D Item 21 65000 0 60 63 35 0 0 0 0 None D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 1 1 0 0 0 0 0 0 3 0 3 3 3 0 0 1 3 3 3 3 3 3 Armorpion BrutalHit(c) Lv HP MP AGL ATK DEF Exp Gold T D Item 9 49 0 19 50 70 24 9 4 6 DEFseed D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 1 0 0 0 0 0 0 0 0 0 2 3 0 0 2 2 1 0 0 3 3 3 Mantipion Claw Lv HP MP AGL ATK DEF Exp Gold T D Item 9 49 0 40 59 50 23 11 4 5 Bronze/ D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 0 0 0 0 0 0 0 0 0 0 2 3 0 0 0 3 1 0 0 3 3 3 PigDemon Defense, FrigidAir, Parry Lv HP MP AGL ATK DEF Exp Gold T D Item 8 66 7 35 55 49 24 13 5 4 Leather# D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 0 0 0 0 0 0 0 0 0 0 1 2 0 0 1 1 3 0 0 1 0 3 Inopp (Inopp 1, Gonz 1) Hurricane, Fury, SandStorm, ChargeUp, HPRegain(3) Lv HP MP AGL ATK DEF Exp Gold T D Item 64 30000 Inf 93 95 40 0 0 0 0 None D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 0 0 0 0 0 0 0 0 0 2 3 3 3 3 2 3 3 3 3 0 0 3 Gonz (Inopp 1, Gonz 1) Infermore, BlazeAir, Claw, HPRegain(3) Lv HP MP AGL ATK DEF Exp Gold T D Item 64 30000 Inf 74 85 35 0 0 0 0 None D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 0 0 0 0 0 0 0 0 2 3 3 3 3 2 3 3 3 3 0 3 3 WellLure CragThrow, WarCry, Flash Lv HP MP AGL ATK DEF Exp Gold T D Item 20 120 0 65 75 70 150 100 6 6 STRseed D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 0 0 0 0 0 0 0 0 2 3 3 0 0 2 3 3 3 2 3 3 3 Babbleoon Infernos, SpaceOut Lv HP MP AGL ATK DEF Exp Gold T D Item 8 61 15 28 52 30 23 10 4 4 ClothT D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - Y 1 0 0 0 0 0 0 0 0 0 0 3 1 0 0 0 0 2 0 0 1 1 3 Pummeler Explode Lv HP MP AGL ATK DEF Exp Gold T D Item 9 55 0 45 60 65 25 16 3 5 Bone/ D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 0 0 1 0 0 0 0 0 0 2 3 0 0 2 2 0 1 2 3 3 3 Wyvern FireAir Lv HP MP AGL ATK DEF Exp Gold T D Item 9 61 0 40 73 69 29 18 5 4 WarpWing D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - Y 2 0 0 0 0 0 0 2 0 0 0 1 2 0 0 0 1 1 0 1 3 3 3 Kasim (Ally) Slash, Watch, HPRegain(3) Lv HP MP AGL ATK DEF Exp Gold T D Item 22 65000 0 55 73 40 0 0 0 0 Godeus/ D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 0 1 0 1 0 0 1 0 3 3 3 3 3 1 1 1 3 3 3 3 3 3 Inopp (Inopp 1, Gonz 1) BrutalHit, Fury, SandStorm Lv HP MP AGL ATK DEF Exp Gold T D Item 20 440 0 73 90 38 278 310 0 0 None D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 0 0 0 0 0 0 0 0 3 2 3 3 3 1 1 3 3 3 2 3 3 3 Gonz (Inopp 1, Gonz 1) BrutalHit, Claw, Tail Lv HP MP AGL ATK DEF Exp Gold T D Item 19 400 0 64 79 35 294 320 0 0 None D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 0 0 0 0 0 0 0 3 2 3 3 3 1 1 3 3 3 1 3 3 3 Maneater (Maneater 1) Bang, Firebane, Defense, PoisonHit Lv HP MP AGL ATK DEF Exp Gold T D Item 21 400 25 76 75 44 419 294 0 0 None D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 0 0 0 0 0 0 0 3 1 3 3 3 1 1 3 3 3 2 1 3 3 BeakRat SickLick, Help Lv HP MP AGL ATK DEF Exp Gold T D Item 8 52 0 37 50 48 22 9 4 4 Leather^ D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 2 0 0 0 0 0 0 0 0 0 0 2 3 0 0 1 1 0 0 1 3 3 3 Zaji (Ally) Bang, Upper, HealMore, HPRegain(3) Lv HP MP AGL ATK DEF Exp Gold T D Item 23 65000 45 72 77 50 0 0 0 0 Bolt/ D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 0 1 1 0 0 0 0 3 0 3 3 3 1 1 1 3 3 3 3 3 3 Nepro (Nepro 1, DrakSlime 3) IceBolt, Firebal, PanicAll(o), Surround, StopSpell Lv HP MP AGL ATK DEF Exp Gold T D Item 15 345 100 25 70 47 200 50 0 0 None D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 0 0 0 0 0 0 0 0 3 3 3 0 0 0 2 2 3 2 0 3 3 Garcia (Garcia 1, BoltRat 3) Increase, HealMore, FireSlash, BackFlip Lv HP MP AGL ATK DEF Exp Gold T D Item 17 350 50 35 105 56 250 50 0 0 None D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 0 0 0 0 0 0 1 0 0 3 3 3 0 0 2 2 3 3 2 0 3 3 BoltRat Flash Lv HP MP AGL ATK DEF Exp Gold T D Item 10 73 0 88 61 50 31 20 4 4 Horned^ D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 0 0 0 0 0 0 0 0 0 1 1 3 0 0 3 2 1 0 2 3 3 3 Thompson (Thompson 1, Goopi 3) Infermore, Sleep, HealMore, Fury Lv HP MP AGL ATK DEF Exp Gold T D Item 18 280 150 30 90 60 260 60 0 0 None D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 0 0 0 0 0 0 0 0 0 3 3 3 0 0 0 2 3 3 2 0 3 3 Naputo (Naputo 1, Smoocher 3) 1-2x, WindBeast, Punch, Roundhous Lv HP MP AGL ATK DEF Exp Gold T D Item 15 270 0 95 80 55 280 70 0 0 None D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 0 0 0 0 0 0 0 0 0 3 3 3 0 0 0 2 3 3 3 0 3 3 DonJose (DonJose 1, BeakRat 3) SleepHit, CragThrow, SandStorm Lv HP MP AGL ATK DEF Exp Gold T D Item 20 300 0 100 75 40 300 80 0 0 None D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 0 0 0 0 0 0 0 0 0 3 3 3 0 0 0 2 3 3 1 0 3 3 Neris (Neris 1, SlimeNite 3) 2x, IceBolt, SnowStorm, MagicBack, IceSlash Lv HP MP AGL ATK DEF Exp Gold T D Item 21 460 23 74 90 57 267 0 0 0 None D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 0 1 1 1 0 0 1 0 3 3 3 3 1 1 3 3 3 3 3 3 3 ApeBat QuadHits Lv HP MP AGL ATK DEF Exp Gold T D Item 8 62 0 42 63 52 28 14 6 4 Dung D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 0 0 0 0 0 0 0 0 0 0 2 0 0 2 0 0 0 1 3 3 3 HornRush KnockDown, ChargeUp Lv HP MP AGL ATK DEF Exp Gold T D Item 9 70 0 35 65 59 27 12 5 4 StoneW D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 1 1 1 0 0 0 0 0 0 0 2 3 0 0 0 2 1 0 0 3 3 3 Fosse (Ally) SnowStorm, HealMore, HPRegain Lv HP MP AGL ATK DEF Exp Gold T D Item 24 65000 90 83 80 59 0 0 0 0 Sage/ D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 1 1 0 0 1 1 1 3 3 3 3 3 0 3 3 3 3 1 3 3 3 Antoria (Antoria 1) 1-2x, Bang, Firebane, MagicWall, EnergyBal, FireSlash Lv HP MP AGL ATK DEF Exp Gold T D Item 24 700 55 75 85 63 687 743 0 0 None D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 1 0 1 1 0 0 1 3 3 3 3 3 1 1 1 3 3 2 3 3 3 Datzu (Summon) HealMore, Lightning, SleepAir, Scapegoat Lv HP MP AGL ATK DEF Exp Gold T D Item 10 300 50 80 180 150 0 0 0 0 Judge/ D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 1 1 1 1 1 1 1 1 1 3 3 3 3 1 1 1 3 3 3 3 3 3 Diego (Summon) TwinHits, Increase, Scorching, SickLick Lv HP MP AGL ATK DEF Exp Gold T D Item 10 450 60 120 210 160 0 0 0 0 MonsterW D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 0 0 0 0 0 0 0 0 3 2 3 3 1 3 1 2 3 1 3 3 3 Samshin (Summon) 2x, Defense, DrakSlash, ZombieCut, FireSlash, BoltSlash, EvilSlash Lv HP MP AGL ATK DEF Exp Gold T D Item 10 550 40 150 250 190 0 0 0 0 Godeus/ D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 3 1 1 1 1 1 0 0 0 0 3 2 2 3 2 2 3 1 3 2 2 3 3 Bazoo (Summon) Blazemost, Infermost, Firebolt, Blizzard, HealUs Lv HP MP AGL ATK DEF Exp Gold T D Item 10 800 150 100 300 230 0 0 0 0 Sage/ D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 2 2 2 2 2 1 0 0 0 3 3 1 3 2 3 1 3 3 3 3 2 3 Kakaron (Summoner) HealAll, Hurricane, Magma, Quake, WarSong Lv HP MP AGL ATK DEF Exp Gold T D Item 10 1500 70 95 310 240 0 0 0 0 Judge/ D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 1 1 1 1 1 1 2 2 1 3 3 3 0 2 1 2 3 3 0 0 2 3 Balbal (Summoner) TwinHits, EvilSlash, FalconCut, RainSlash, SwordDanc, CurseSong Lv HP MP AGL ATK DEF Exp Gold T D Item 10 2000 90 115 340 240 0 0 0 0 MonsterW D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 0 0 0 0 0 2 2 1 3 2 3 3 1 3 2 3 3 3 0 0 3 Kusharami (Summoner) K.O.Dance, JockDance, Hustle, PaniDance Lv HP MP AGL ATK DEF Exp Gold T D Item 10 2200 0 150 300 270 0 0 0 0 Godeus/ D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 1 1 1 1 1 1 2 2 0 3 2 3 3 1 2 2 1 3 3 3 3 2 Domadee (Summoner) HealUsAll, MultiCut, RockThrow, FireTower, Guardian Lv HP MP AGL ATK DEF Exp Gold T D Item 10 3000 70 130 390 300 0 0 0 0 Sage/ D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 1 1 1 1 1 1 1 1 0 3 3 3 3 1 1 2 3 3 3 3 2 3 Brigand (Brigand 1, ShrubMage 1, Bandit 1, Epong 1) ThiefHit, FireSlash, BackFlip, Flash, ChargeUp Lv HP MP AGL ATK DEF Exp Gold T D Item 20 200 0 71 80 46 199 11 0 0 None D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 1 0 0 1 0 0 0 1 3 3 3 1 1 1 1 3 3 0 3 3 3 ShrubMage (Brigand 1, ShrubMage 1, Bandit 1, Epong 1) Firebane, Sleep, ThiefHit, Fury Lv HP MP AGL ATK DEF Exp Gold T D Item 20 140 30 72 65 50 182 6 0 0 None D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 1 0 0 0 0 0 0 0 1 2 3 3 1 1 1 3 3 3 1 0 3 3 Bandit (Brigand 1, ShrubMage 1, Bandit 1, Epong 1) CragThrow, BugPowder Lv HP MP AGL ATK DEF Exp Gold T D Item 20 180 0 96 75 40 187 8 0 0 None D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 0 1 0 1 1 0 0 0 1 0 1 3 0 0 1 0 0 0 2 3 3 3 Epong (Brigand 1, ShrubMage 1, Bandit 1, Epong 1) Claw, JockDance, CragThrow, PoisonGas, RobDance Lv HP MP AGL ATK DEF Exp Gold T D Item 21 230 45 77 68 40 204 5 0 0 None D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 0 0 0 1 0 0 0 1 2 3 3 3 1 1 1 3 3 1 3 3 0 BanditWig (BanditWig 1) 1-2x, Boom, Slash, UltraHit(!) Lv HP MP AGL ATK DEF Exp Gold T D Item 25 500 19 74 92 45 731 637 0 0 None D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 0 0 0 1 0 0 0 1 3 3 3 1 0 1 3 3 3 3 3 3 3 EvilWell Blazemore, SleepAll, HealMore, CragThrow, WarCry Lv HP MP AGL ATK DEF Exp Gold T D Item 30 210 20 61 120 75 250 67 5 5 NobleT D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 0 0 0 0 0 0 1 1 1 1 3 3 2 0 3 3 3 3 2 2 1 3 VenomBird Upper, PoisonHit Lv HP MP AGL ATK DEF Exp Gold T D Item 8 50 4 55 50 48 26 8 4 3 Antidote D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - Y 1 0 0 0 0 0 0 0 0 0 0 1 2 0 0 0 1 1 0 0 0 0 3 FoggyPot Sleep, SandStorm Lv HP MP AGL ATK DEF Exp Gold T D Item 10 68 5 63 59 78 30 20 3 6 MysticNut D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 2 2 2 1 1 0 0 0 0 0 3 0 0 0 0 0 1 0 0 0 0 3 NailMan Lv HP MP AGL ATK DEF Exp Gold T D Item 10 69 0 60 70 58 31 15 4 4 Dagger/ D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 0 0 0 0 0 0 0 0 0 2 3 0 0 1 1 0 0 0 3 3 3 Hadeed (Ally) HealMore, FalconCut, Guardian, Watch Lv HP MP AGL ATK DEF Exp Gold T D Item 27 65000 Inf 94 92 85 0 0 0 0 None D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 3 3 0 0 0 0 0 3 0 0 0 3 3 2 0 3 3 3 3 3 3 3 3 BoneRider (BoneRider 1) 1-2x, Defense, Smile Lv HP MP AGL ATK DEF Exp Gold T D Item 13 500 4 32 60 26 100 270 0 0 None D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 0 0 0 0 0 1 0 0 2 3 3 0 0 3 3 3 3 3 0 0 3 Pigmon (Pigmon 2) Heal, FireAir, Giggle Lv HP MP AGL ATK DEF Exp Gold T D Item 14 400 10 24 62 30 100 50 0 0 None D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 0 0 0 0 0 0 0 0 0 0 3 3 0 0 0 0 0 3 2 0 0 3 TrickBag Blaze, OddDance, Help, Giggle Lv HP MP AGL ATK DEF Exp Gold T D Item 11 70 10 65 58 75 50 50 5 4 ClothT D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 3 0 0 0 0 0 0 0 0 0 2 3 1 0 0 3 3 1 1 2 1 1 0 FloatTree PanicAll Lv HP MP AGL ATK DEF Exp Gold T D Item 9 85 6 43 58 55 30 18 3 7 LifeAcorn D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - Y - - Y 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 2 0 0 0 1 1 0 3 WarTiger Heal, FireAir Lv HP MP AGL ATK DEF Exp Gold T D Item 10 84 20 65 75 65 32 26 4 7 BunnyTail D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 0 0 0 0 0 0 0 0 1 2 2 0 0 1 1 2 0 1 0 0 3 Pigmon (Pigmon 1) Heal, FireAir, Giggle Lv HP MP AGL ATK DEF Exp Gold T D Item 15 550 10 25 68 30 180 90 0 0 None D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 0 0 0 0 0 0 0 0 0 0 3 3 0 0 0 0 0 3 1 0 0 3 Seto (Seto 1) 2x, Sap, Massacre, Fury, ChargeUp Lv HP MP AGL ATK DEF Exp Gold T D Item 27 900 8 40 80 59 650 250 0 0 None D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 1 0 0 0 0 0 1 0 0 0 3 3 0 0 3 3 3 3 3 3 3 3 HangedApe CragThrow Lv HP MP AGL ATK DEF Exp Gold T D Item 9 78 0 78 62 67 28 20 4 4 Club/ D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 0 0 0 0 0 0 0 0 0 0 1 2 0 0 0 1 0 0 1 3 3 3 WeirdGuy (WeirdGuy 1) 2x, Lamp Lv HP MP AGL ATK DEF Exp Gold T D Item 25 350 0 80 95 60 72 75 0 0 None D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 2 0 0 0 2 1 0 0 0 0 0 3 3 0 0 1 2 3 3 2 3 3 3 Metaly Blaze, Flee Lv HP MP AGL ATK DEF Exp Gold T D Item 12 4 20 255 55 512 1000 65 3 6 DEFseed D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - Y Y - 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 0 2 3 3 3 3 3 3 Horseman Charge, Miss Lv HP MP AGL ATK DEF Exp Gold T D Item 11 92 0 59 69 59 33 26 4 5 Boxer_ D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 0 0 0 0 0 0 0 0 0 0 3 3 0 0 0 1 2 3 2 3 3 3 EvilWell (EvilWell 1) 1-2x, IceBolt, Sleep, CragThrow, WarCry, ChargeUp Lv HP MP AGL ATK DEF Exp Gold T D Item 28 580 40 85 105 70 370 40 0 0 None D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 0 0 0 0 0 0 1 1 1 2 3 3 0 0 3 3 3 3 2 2 1 3 WolfDevil (WolfDevil 1) TwinHits, QuadHits Lv HP MP AGL ATK DEF Exp Gold T D Item 30 600 50 85 115 85 400 210 0 0 None D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 0 0 0 0 0 0 0 2 2 3 3 3 0 3 3 3 3 2 1 1 3 Needlon Berserker, LureDance Lv HP MP AGL ATK DEF Exp Gold T D Item 10 67 0 75 55 49 30 18 4 6 Poison/ D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 0 0 0 0 0 0 0 0 0 0 3 3 0 0 0 2 0 2 2 3 3 0 SmileRock SmileJump, ChargeUp, Watch Lv HP MP AGL ATK DEF Exp Gold T D Item 12 100 0 47 66 90 34 18 3 6 LifeRock D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 1 1 1 0 0 0 0 0 0 0 2 3 0 0 2 2 0 1 1 3 3 3 TimeSage (Makimaki 1, TimeSage 1, Makimaki 1) Blazemore, Boom, MagicWall, Flash Lv HP MP AGL ATK DEF Exp Gold T D Item 32 780 120 90 135 85 750 312 0 0 LandShard D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 0 1 2 0 1 0 1 0 2 2 3 3 3 0 2 3 3 3 2 2 3 3 Makimaki (Makimaki 1, TimeSage 1, Makimaki 1) IceBolt, Time Sand Lv HP MP AGL ATK DEF Exp Gold T D Item 22 230 40 52 85 73 77 25 0 0 LandShard D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 0 0 0 0 0 0 0 0 1 1 3 3 0 0 0 1 3 3 2 0 0 3 EvlMantis Claw Lv HP MP AGL ATK DEF Exp Gold T D Item 13 64 0 85 74 70 33 17 5 4 MoonHerb D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 0 0 0 0 0 0 0 0 0 0 2 3 0 0 2 1 1 1 0 3 3 3 Eggeron Hatch, Explode Lv HP MP AGL ATK DEF Exp Gold T D Item 17 150 0 78 60 90 30 28 4 5 Repellent D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 0 0 0 0 0 0 0 0 0 1 2 3 0 0 0 1 2 1 1 3 3 3 ColumnMan (ColumnMan 2) Blaze, OddDance Lv HP MP AGL ATK DEF Exp Gold T D Item 29 180 20 46 102 67 150 51 0 0 None D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 2 2 1 0 0 0 0 0 0 0 2 2 0 0 1 3 2 2 2 1 0 0 MuddyMan Increase, SpaceOut, Giggle Lv HP MP AGL ATK DEF Exp Gold T D Item 13 130 20 40 68 40 35 15 4 4 Dung D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - Y - - - 0 0 0 0 0 0 0 0 0 0 0 2 0 0 0 3 0 0 0 0 0 0 3 Enchanter Firebal, StopSpell, Heal Lv HP MP AGL ATK DEF Exp Gold T D Item 13 85 30 68 60 64 40 12 4 5 Potion D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 1 1 1 0 0 0 0 0 0 0 3 3 0 0 0 3 1 2 0 0 0 3 RockGolem BrutalHit(c), Stomp, ChargeUp Lv HP MP AGL ATK DEF Exp Gold T D Item 14 115 0 56 85 84 45 35 5 5 LifeRock D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 0 0 0 0 0 0 0 0 0 0 3 3 0 0 1 2 2 2 1 3 3 3 Dumbira TwinHits, Charge Lv HP MP AGL ATK DEF Exp Gold T D Item 14 99 7 65 80 75 42 22 5 4 Copper/ D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 0 0 0 0 0 0 0 0 1 3 2 0 0 1 2 2 1 1 1 0 3 SlimeLv8 Gather, Merge Lv HP MP AGL ATK DEF Exp Gold T D Item 10 120 100 30 58 35 150 50 4 7 Herb D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 0 0 0 0 0 0 0 0 0 0 1 1 0 0 1 1 1 1 1 1 3 3 KingSlime HealUs, Smother Lv HP MP AGL ATK DEF Exp Gold T D Item 20 140 35 65 95 82 120 77 4 6 LifeAcorn D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - Y - - 0 1 1 1 1 2 0 1 1 0 2 3 3 1 2 2 1 3 1 1 2 1 3 IronTurt Charge, Scapegoat, StrongD Lv HP MP AGL ATK DEF Exp Gold T D Item 14 85 0 58 72 120 36 15 5 6 DEFseed D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 1 0 0 0 0 0 0 0 0 1 2 2 0 0 1 3 2 1 1 3 3 3 DeathCrab Help, Watch Lv HP MP AGL ATK DEF Exp Gold T D Item 25 90 0 35 65 40 73 56 5 5 Bronze/ D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 0 1 1 1 2 0 0 0 0 0 1 3 0 0 1 0 1 1 0 3 3 3 Seahorser Heal, FrigidAir, SleepAir Lv HP MP AGL ATK DEF Exp Gold T D Item 25 78 20 80 80 40 72 70 6 5 Iron/ D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 0 0 0 1 0 0 0 0 0 1 3 0 0 1 2 1 2 1 2 2 3 Piranhan Bang, Charge Lv HP MP AGL ATK DEF Exp Gold T D Item 25 90 16 62 85 58 65 61 5 5 Bronze/ D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 0 0 1 1 0 0 0 0 0 1 3 0 0 1 1 1 2 1 2 2 3 Confupeng Help, PanicAll(!) Lv HP MP AGL ATK DEF Exp Gold T D Item 25 105 4 58 75 50 70 42 5 4 Leather^ D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 0 0 3 0 0 0 0 0 0 2 3 0 0 1 2 1 2 1 1 1 0 Parasnail StopSpell, Charge, ParaHit, Parry Lv HP MP AGL ATK DEF Exp Gold T D Item 25 80 12 52 65 63 73 30 4 4 SeaShell^ D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 1 2 2 0 0 0 0 0 0 0 1 3 1 0 2 0 1 3 0 2 1 3 MultiEyes Defense, Glint Lv HP MP AGL ATK DEF Exp Gold T D Item 25 140 30 45 79 25 81 45 4 5 PinkPearl D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 3 3 3 3 2 3 2 3 EvlAnchor SnowStorm, Explode Lv HP MP AGL ATK DEF Exp Gold T D Item 26 90 10 71 85 95 77 61 4 6 INTseed D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 2 2 2 2 2 0 2 2 0 2 2 3 2 0 1 1 0 2 1 0 0 3 EvlTurtle BackFlip Lv HP MP AGL ATK DEF Exp Gold T D Item 26 85 0 85 90 88 90 53 3 4 Viking^ D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 1 1 1 1 3 0 0 0 0 2 1 3 0 0 1 1 0 2 0 3 3 3 EvilDiver SnowStorm, BlazeAir Lv HP MP AGL ATK DEF Exp Gold T D Item 28 250 30 72 105 92 105 93 3 6 AngelH D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 0 0 3 3 0 0 1 0 1 2 3 2 0 2 2 0 3 2 1 1 3 JewelBag Beat, LureDance, Help, Smile Lv HP MP AGL ATK DEF Exp Gold T D Item 30 200 10 105 99 80 90 350 3 5 PinkPearl D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 2 1 1 1 1 1 0 2 2 1 3 3 3 3 0 3 3 3 3 3 2 0 1 Mimic 1-2x, Beat, OddDance, SleepAir Lv HP MP AGL ATK DEF Exp Gold T D Item 32 250 15 90 135 100 210 130 5 6 STRseed D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 1 1 1 1 1 1 0 0 2 3 3 3 2 1 3 3 3 2 3 1 2 3 MadPot 1-2x, Infermore, Sleep, SmileJump Lv HP MP AGL ATK DEF Exp Gold T D Item 31 250 30 91 125 99 250 110 5 6 DEFseed D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 1 1 1 1 2 0 0 0 1 2 3 3 2 1 2 2 3 2 2 1 1 3 SeaGrudge (SeaGrudge 3) Infernos, Sleep Lv HP MP AGL ATK DEF Exp Gold T D Item 24 150 50 75 80 50 95 0 0 0 None D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 1 1 1 0 0 2 0 0 0 0 3 3 0 0 1 3 2 2 0 2 1 3 Bard (Ally) Bang, HealMore, AngelSong, HPRegain(3) Lv HP MP AGL ATK DEF Exp Gold T D Item 35 65000 Inf 100 75 140 0 0 0 0 None D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 3 0 0 0 0 0 0 0 2 0 0 3 3 3 0 0 3 3 3 3 3 3 3 Gracos (Gracos 1) 1-2x, IceAir, Tsunami, BeatDown, PoisonFog Lv HP MP AGL ATK DEF Exp Gold T D Item 35 1400 90 65 165 85 1320 720 0 0 None D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 0 0 0 2 0 0 0 2 1 2 3 3 3 3 2 3 3 3 3 0 3 3 KingSlime (KingSlime 1) 1-2x, HealMore, Charge, Smother Lv HP MP AGL ATK DEF Exp Gold T D Item 33 670 70 60 150 90 120 77 0 0 BluePrint D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - Y - - 0 1 1 1 1 2 0 1 1 0 2 3 3 3 3 3 3 3 3 3 2 1 3 Chargon FrigidAir, KnockDown Lv HP MP AGL ATK DEF Exp Gold T D Item 15 105 0 80 78 61 38 15 4 6 AGLseed D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 2 0 0 0 0 0 0 0 0 0 1 3 2 0 0 1 1 0 0 1 3 3 3 GigaMute (GigaMute 1) 1-2x, IceAir, FrigidAir Lv HP MP AGL ATK DEF Exp Gold T D Item 36 1050 0 62 160 82 1230 125 0 0 FireShard D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - Y 0 0 2 3 0 0 1 0 0 1 1 3 3 3 0 2 3 3 3 3 3 3 3 Gracos V (Gracos V 1) 1-2x, SnowStorm, IceAir, BeatDown, PoisonFog Lv HP MP AGL ATK DEF Exp Gold T D Item 38 1500 100 65 180 85 1950 940 0 0 None D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 0 0 0 2 0 0 0 2 1 2 3 3 3 3 3 3 3 3 3 0 3 3 SkyFrog LushLicks, Help Lv HP MP AGL ATK DEF Exp Gold T D Item 15 72 0 58 69 52 35 14 5 4 TravelerT D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - Y 0 0 0 0 0 0 0 0 0 0 0 2 3 0 0 0 1 1 0 1 3 3 3 ColumnMan Blaze, OddDance Lv HP MP AGL ATK DEF Exp Gold T D Item 15 85 10 65 70 65 41 31 4 4 Leather# D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 2 2 1 0 0 0 0 0 0 1 3 1 0 0 1 3 2 3 2 1 0 0 SheepBird Attack Lv HP MP AGL ATK DEF Exp Gold T D Item 15 77 0 58 75 46 40 23 4 6 AGLseed D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 0 0 0 0 0 0 0 0 0 2 3 0 0 1 2 1 1 1 3 3 0 Bugbear Bang, Heal, Watch Lv HP MP AGL ATK DEF Exp Gold T D Item 16 80 15 69 72 59 42 18 4 6 INTseed D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 0 0 0 0 0 0 0 0 0 0 3 1 0 0 3 3 3 3 3 1 0 3 PutreMan ParaHit, Slash Lv HP MP AGL ATK DEF Exp Gold T D Item 16 102 0 50 81 40 43 11 5 5 Chain# D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - Y - - - 0 0 0 0 3 0 0 0 3 0 0 3 1 0 0 0 3 3 3 3 3 3 3 Banegaroo Sap, FalconCut, JumpAttak Lv HP MP AGL ATK DEF Exp Gold T D Item 16 89 7 80 75 70 40 25 4 4 Herb D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 2 0 0 0 0 0 0 0 0 0 0 2 3 0 0 1 1 0 1 1 1 0 3 PinkOrc Surround, FrigidAir Lv HP MP AGL ATK DEF Exp Gold T D Item 15 85 6 61 70 63 45 31 5 6 PinkPearl D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 0 0 0 0 0 0 0 0 0 2 3 0 0 1 2 0 2 1 2 0 0 Armorgon BlazeAir, Help Lv HP MP AGL ATK DEF Exp Gold T D Item 17 90 0 58 69 80 46 20 4 6 Boomerang D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS Y - - - - 0 2 2 2 2 1 0 0 0 0 1 3 3 0 0 1 2 1 2 1 3 3 0 MageImp (MageImp 1) SnowStorm, HealMore Lv HP MP AGL ATK DEF Exp Gold T D Item 30 180 30 92 185 68 120 90 0 0 None D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 0 0 1 1 1 0 0 0 0 0 2 1 0 2 2 1 2 1 1 1 3 Stalker Lamp Lv HP MP AGL ATK DEF Exp Gold T D Item 17 80 0 48 75 62 42 10 3 5 Iron) D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 0 0 0 2 1 0 0 0 0 0 2 3 0 0 1 2 2 1 1 3 3 0 Dragon IceAir, Help Lv HP MP AGL ATK DEF Exp Gold T D Item 18 160 0 67 89 70 50 32 4 4 IronV D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS Y - - - - 1 0 0 0 3 0 0 0 3 0 0 3 3 0 0 3 3 1 2 2 3 3 3 ShadeNite Slash Lv HP MP AGL ATK DEF Exp Gold T D Item 18 62 0 88 75 98 47 22 4 5 Copper/ D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - Y - - - 2 0 0 0 2 0 0 0 3 0 2 3 1 0 2 1 3 2 2 1 3 3 3 Babydrak FrigidAir, BlazeAir, Flee Lv HP MP AGL ATK DEF Exp Gold T D Item 24 85 0 27 71 48 62 32 4 4 Herb D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS Y - - - - 1 0 0 0 0 0 0 1 1 0 0 2 3 0 1 1 2 1 2 1 3 3 3 DragonMan (DragonMan 1) Infermost, QuadHits Lv HP MP AGL ATK DEF Exp Gold T D Item 64 9999 Inf 60 190 150 0 0 0 0 None D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - Y 2 3 3 3 2 2 2 1 1 3 3 3 3 3 3 3 3 3 3 3 3 3 3 DragonMan (DragonMan 1) Miss Lv HP MP AGL ATK DEF Exp Gold T D Item 35 1200 0 43 98 52 850 1500 0 0 None D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - Y 0 0 0 0 0 0 0 0 0 3 3 3 3 3 0 0 2 3 3 3 3 3 3 Thunderat Lightning Lv HP MP AGL ATK DEF Exp Gold T D Item 17 66 0 69 70 65 45 21 5 4 Horned^ D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 0 0 0 0 3 0 0 0 1 2 3 0 0 1 1 0 2 1 3 3 3 Broadaxer BrutalHit(c), JockDance Lv HP MP AGL ATK DEF Exp Gold T D Item 18 76 0 71 80 67 43 25 4 4 Iron) D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 0 0 0 0 0 0 0 0 0 2 3 0 1 1 3 1 1 1 3 3 0 RhinoKing Charge, ChargeUp Lv HP MP AGL ATK DEF Exp Gold T D Item 18 76 0 61 85 80 49 42 5 4 StoneW D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 0 0 1 1 0 0 0 0 0 3 3 0 0 1 2 1 1 2 3 3 3 Babygoyle (Babygoyle 2) Sleep, HealMore Lv HP MP AGL ATK DEF Exp Gold T D Item 30 250 32 212 105 65 130 110 0 0 None D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 0 0 0 0 0 0 3 0 0 0 1 2 0 0 0 1 0 0 0 0 0 0 PinkOrc (PinkOrc 1) Surround, BlazeAir Lv HP MP AGL ATK DEF Exp Gold T D Item 30 300 35 145 155 78 145 110 0 0 None D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 0 0 0 0 0 0 0 0 0 1 3 1 0 0 2 0 2 1 2 1 1 Borunga (Borunga 1) BrutalHit, Stomp, ChargeUp Lv HP MP AGL ATK DEF Exp Gold T D Item 35 1000 0 60 180 100 280 1240 0 0 None D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 0 0 1 1 1 1 1 2 3 3 3 3 2 3 3 3 3 3 2 3 3 Curer HealAll, Help, Watch Lv HP MP AGL ATK DEF Exp Gold T D Item 17 68 50 47 60 50 40 23 5 4 Herb D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - Y - - 2 0 0 0 0 0 0 0 0 0 0 2 0 0 0 0 2 1 1 0 2 2 3 BabyDevil Firebane Lv HP MP AGL ATK DEF Exp Gold T D Item 19 95 15 80 82 69 48 34 4 4 Pot LidV D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 0 0 1 1 0 0 0 0 0 3 1 0 0 2 2 1 1 2 2 1 3 DarkDraco (DarkDraco 1) WindBeast, IceAir, Scorching Lv HP MP AGL ATK DEF Exp Gold T D Item 23 1350 0 105 195 80 1330 950 0 0 None D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS Y - - - - 0 0 0 0 3 1 1 0 0 1 3 3 3 1 0 3 3 3 3 3 3 3 3 EvilClown (EvilClown 1) Blazemore, Beat Lv HP MP AGL ATK DEF Exp Gold T D Item 31 420 150 250 92 115 100 120 0 0 None D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 1 2 3 1 1 0 0 0 0 0 3 3 2 1 1 3 3 3 3 3 2 3 VineRoot (VineRoot 1) Lv HP MP AGL ATK DEF Exp Gold T D Item 32 185 0 135 152 70 80 20 0 0 None D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 0 0 0 0 0 0 0 0 3 3 3 3 0 0 3 3 3 3 3 3 3 LizrdBird Claw, PaniDance Lv HP MP AGL ATK DEF Exp Gold T D Item 18 90 0 72 79 58 47 23 4 5 Leather^ D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 2 1 1 1 0 0 0 0 0 0 0 2 3 0 1 1 2 1 1 1 3 3 0 DragonMan Slash, Help Lv HP MP AGL ATK DEF Exp Gold T D Item 19 77 0 78 92 72 50 32 5 4 Iron/ D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS Y - - - - 1 0 0 0 0 0 0 0 0 0 0 2 1 0 2 1 3 1 1 1 3 3 3 VineRoot (VineRoot 1, HellVine 1, VineRoot 1) Lv HP MP AGL ATK DEF Exp Gold T D Item 32 185 0 135 152 70 80 20 0 0 WindShard D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 0 0 0 0 0 0 0 0 3 3 3 3 0 0 3 3 3 3 3 3 3 HellVine (VineRoot 1, HellVine 1, VineRoot 1) 1-2x, StopSpell, PoisonFog, SleepAir, Flash Lv HP MP AGL ATK DEF Exp Gold T D Item 40 1300 Inf 100 180 80 1650 2100 0 0 WindShard D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 0 0 0 1 1 1 0 1 1 3 3 3 3 0 2 3 3 3 3 3 3 3 Chibi (Chibi 1) 1-2x, Thread, SleepAir Lv HP MP AGL ATK DEF Exp Gold T D Item 34 1260 0 132 185 160 375 0 0 0 None D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 0 0 0 0 0 0 0 1 2 3 3 3 0 2 3 3 3 2 3 3 3 HellWorm (HellWorm 1) 1-2x, Thread, PoisonGas Lv HP MP AGL ATK DEF Exp Gold T D Item 32 500 0 112 140 113 223 123 0 0 None D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 0 0 0 0 0 0 0 0 1 1 3 3 3 0 2 1 3 3 2 3 3 3 MadBook Beat, SleepAll, BlazeAir, IceAir, ConfuHit Lv HP MP AGL ATK DEF Exp Gold T D Item 36 262 33 95 140 91 163 43 5 6 INTseed D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 2 0 0 0 0 0 0 0 0 1 2 3 2 2 0 2 2 3 1 3 3 2 3 Red Sting BrutalHit(c), Tail Lv HP MP AGL ATK DEF Exp Gold T D Item 20 98 0 80 85 95 53 23 4 5 Iron^ D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 2 2 2 0 2 0 0 0 0 0 2 3 1 0 2 2 1 1 1 3 3 3 MetlRider Heal, BrutalHit(c), JumpAttak Lv HP MP AGL ATK DEF Exp Gold T D Item 21 104 12 110 87 135 230 40 5 3 Copper/ D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - Y - - 1 2 2 2 2 2 0 2 2 2 2 3 3 3 2 2 3 1 2 2 1 1 3 SnowBat IceBolt, SnowStorm Lv HP MP AGL ATK DEF Exp Gold T D Item 23 120 8 70 92 88 66 31 4 5 LeatherT D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 0 0 3 1 0 0 3 0 0 2 3 2 0 1 1 0 2 3 3 1 3 KilStar Bounce, Explode Lv HP MP AGL ATK DEF Exp Gold T D Item 19 110 8 90 91 115 51 47 4 5 SilverH D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 0 0 0 0 1 0 0 0 0 1 2 2 0 1 3 3 1 1 1 1 1 3 DarkThief Steal, Flee Lv HP MP AGL ATK DEF Exp Gold T D Item 19 130 0 65 79 78 40 18 3 4 ClothT D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 0 0 0 2 0 0 0 0 0 0 1 1 0 0 0 0 2 2 1 3 3 3 VenomHork ParaHit, PoisonHit, PoisonGas Lv HP MP AGL ATK DEF Exp Gold T D Item 20 120 0 45 80 48 45 10 3 3 Antidote D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - Y - - - 0 0 0 0 3 0 0 0 2 0 0 2 1 3 0 1 3 0 2 2 3 3 3 ZoeMage (ZoeMage 1) 1-2x, Blazemore, Infermost, SleepAll, StopSpell, Bounce Lv HP MP AGL ATK DEF Exp Gold T D Item 33 1390 Inf 113 101 81 740 920 0 0 None D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 2 2 2 2 1 1 1 2 1 0 2 3 3 3 3 3 3 3 3 3 3 3 3 Zeppel (Zeppel 1) 2x, Blazemost, Explodet, IceStorm, BrutalHit(c) Lv HP MP AGL ATK DEF Exp Gold T D Item 64 40000 Inf 37 270 200 1 1 0 0 None D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - Y - - - 1 2 2 2 2 2 2 0 0 0 3 3 3 3 3 3 3 3 3 3 3 3 3 Zeppel (Zeppel 1) 1-2x, Blazemost, Firebolt, IceAir Lv HP MP AGL ATK DEF Exp Gold T D Item 42 2200 Inf 82 165 90 2260 710 0 0 None D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - Y - - - 0 0 0 0 0 0 0 0 0 0 0 3 3 3 1 3 3 3 3 3 3 3 3 TreeGuard Arrow, QuickShot, Miss Lv HP MP AGL ATK DEF Exp Gold T D Item 22 109 0 65 84 72 55 32 4 5 Bronze# D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - Y 2 0 0 0 0 0 0 0 0 0 0 0 0 2 0 0 2 0 1 1 0 0 3 Vulgarian Flash Lv HP MP AGL ATK DEF Exp Gold T D Item 22 110 0 59 86 65 59 35 5 5 Boxer_ D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - Y - - - 1 0 0 0 0 0 0 0 0 0 0 1 0 2 2 1 2 1 1 1 3 3 3 WonderEgg Upper, Ironize, Explode, Hatch Lv HP MP AGL ATK DEF Exp Gold T D Item 23 180 20 83 80 100 62 28 3 6 MysticNut D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 2 2 2 2 2 1 1 1 2 3 3 3 3 0 1 2 3 2 3 1 0 3 JunkMech BrutalHit Lv HP MP AGL ATK DEF Exp Gold T D Item 22 135 0 69 83 69 60 25 4 5 Iron) D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 0 0 0 0 0 0 0 1 0 3 3 1 0 3 3 3 3 3 3 3 3 SlimeWing BlazeAir Lv HP MP AGL ATK DEF Exp Gold T D Item 23 150 0 75 79 78 64 50 3 5 SlimeT D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - Y - Y 1 1 1 1 0 0 0 2 0 1 1 3 2 3 0 2 2 1 1 2 3 3 3 Quixotron Charge, ChargeUp, Miss Lv HP MP AGL ATK DEF Exp Gold T D Item 22 97 0 63 90 62 61 48 4 5 Iron# D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 0 0 0 0 0 0 0 0 0 2 2 1 0 1 1 1 1 2 3 3 3 ClawBeast IceAir Lv HP MP AGL ATK DEF Exp Gold T D Item 21 112 0 77 92 70 57 18 4 4 IronW D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 1 1 1 2 0 0 0 0 1 0 3 3 2 0 2 3 2 3 3 3 3 3 Boarenger PsycheUp, SandStorm Lv HP MP AGL ATK DEF Exp Gold T D Item 22 200 0 60 88 71 58 39 4 3 Club/ D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 0 0 0 0 0 0 0 0 0 2 3 3 0 1 1 2 1 2 3 3 3 HellGenie (HellGenie 1) 1-2x, Infermost, WindBeast, SmileJump, ChargeAll, Smile Lv HP MP AGL ATK DEF Exp Gold T D Item 27 2500 100 86 171 94 1760 575 0 0 None D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - Y 0 0 0 0 0 3 0 0 1 0 2 3 3 3 2 3 3 3 3 3 3 3 3 MagWyvern BlazeAir Lv HP MP AGL ATK DEF Exp Gold T D Item 23 95 15 77 87 77 65 51 5 4 WarpWing D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - Y 1 2 2 2 0 0 0 0 0 0 1 2 3 2 0 2 2 3 2 2 1 1 3 HellCloud (HellCloud 1) 1-2x, WindBeast, Vacuum, Help Lv HP MP AGL ATK DEF Exp Gold T D Item 33 3080 Inf 96 185 91 2160 604 0 0 None D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - Y 2 0 0 0 0 3 0 0 2 0 3 3 3 3 3 3 3 3 3 3 3 3 3 BabyCloud Infermore, Sleep Lv HP MP AGL ATK DEF Exp Gold T D Item 32 188 26 94 103 85 105 65 4 4 Leather^ D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - Y 0 0 1 1 0 0 2 0 0 0 1 2 3 0 0 1 2 2 2 2 3 1 3 MageLipsy SleepAir, LushLicks Lv HP MP AGL ATK DEF Exp Gold T D Item 22 108 0 89 85 65 60 20 5 6 Graceherb D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 0 0 0 0 0 0 0 1 1 1 2 3 0 1 1 1 1 2 3 3 3 Devilite Bang, StopSpell Lv HP MP AGL ATK DEF Exp Gold T D Item 23 122 9 71 90 75 70 48 5 5 Turban^ D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 2 2 2 2 2 0 0 0 1 0 3 1 2 0 2 3 1 2 2 2 1 3 PuppetMan Increase, RobDance, SideStep Lv HP MP AGL ATK DEF Exp Gold T D Item 24 130 8 73 90 88 65 32 4 4 Wooden^ D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 2 1 1 1 1 1 1 0 0 0 0 2 1 1 0 1 2 3 1 3 0 3 0 TigerMage Firebane, PanicAll, Surround Lv HP MP AGL ATK DEF Exp Gold T D Item 24 170 20 89 95 88 78 28 4 4 FurT D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 0 1 2 0 0 0 0 1 0 3 2 2 0 2 2 2 1 2 2 1 3 Berserker Fury, Massacre Lv HP MP AGL ATK DEF Exp Gold T D Item 24 140 0 74 105 72 72 32 4 4 Sickle/ D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 0 0 1 1 0 0 0 0 0 2 3 1 0 1 1 0 1 3 3 3 3 Pigady IceAir Lv HP MP AGL ATK DEF Exp Gold T D Item 24 190 0 65 110 70 75 61 4 6 ShellT D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 0 1 1 0 0 0 0 1 0 2 1 2 0 2 1 0 1 2 3 3 3 Gron Defense, PoisonHit, SickLick Lv HP MP AGL ATK DEF Exp Gold T D Item 24 140 6 55 99 40 71 25 3 4 HairBand^ D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - Y - - - 0 0 0 3 0 2 0 0 0 0 0 1 1 3 0 2 3 0 1 3 3 2 3 Flamzard Blaze, BlazeAir, Flee Lv HP MP AGL ATK DEF Exp Gold T D Item 11 49 20 20 40 32 30 20 4 4 Herb D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS Y - - - - 1 0 0 0 0 0 0 1 0 0 0 2 3 0 0 1 1 0 1 0 3 1 3 TreeGuard (TreeGuard 2) Arrow, QuickShot, Miss Lv HP MP AGL ATK DEF Exp Gold T D Item 38 600 0 80 140 99 205 70 0 0 None D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - Y 1 0 0 0 0 3 0 0 0 0 0 3 3 0 0 0 0 0 3 0 3 3 3 DumbiKing TwinHits, HealMore, Charge Lv HP MP AGL ATK DEF Exp Gold T D Item 24 160 12 75 95 84 74 62 5 4 Leather_ D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 0 0 0 2 0 0 0 2 0 3 3 3 0 2 3 2 2 2 2 2 3 WingTiger Infermore, Bounce, ParaHit Lv HP MP AGL ATK DEF Exp Gold T D Item 25 185 12 82 110 68 80 40 4 5 Leather_ D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 0 1 2 0 0 0 0 0 0 2 3 1 0 3 1 0 1 2 2 2 3 Botok (Botok 1) 2x, StopSpell, HealMore, PoisonFog Lv HP MP AGL ATK DEF Exp Gold T D Item 45 2500 Inf 83 155 93 2150 200 0 0 None D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 2 0 0 0 0 3 0 0 0 1 1 3 3 3 0 3 3 3 3 3 3 3 3 Ogreling BrutalHit Lv HP MP AGL ATK DEF Exp Gold T D Item 25 180 0 75 115 80 82 50 4 4 Sickle/ D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 0 0 0 0 0 0 0 0 0 1 0 2 0 0 2 0 1 1 0 0 0 Clawser ParryPass, Help Lv HP MP AGL ATK DEF Exp Gold T D Item 26 140 0 65 105 115 81 45 5 6 Shears) D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 1 1 1 1 2 0 1 1 0 0 2 2 3 0 3 2 0 1 1 3 3 3 WoodyEye SleepAll Lv HP MP AGL ATK DEF Exp Gold T D Item 27 160 10 53 105 65 84 45 3 6 MysticNut D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - Y 0 0 0 0 3 2 3 0 0 0 0 2 1 2 0 1 3 3 2 2 2 0 3 FooHero Infernos, Heal, Miss, UltraHit(!) Lv HP MP AGL ATK DEF Exp Gold T D Item 26 150 19 38 75 60 72 50 4 5 WorldDew D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 0 0 0 0 0 0 0 0 0 2 3 0 0 0 1 1 2 1 2 1 3 FoFighter Miss Lv HP MP AGL ATK DEF Exp Gold T D Item 26 180 0 30 85 65 70 22 4 6 STRseed D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 0 0 0 0 0 0 0 0 0 2 3 0 0 0 1 1 2 0 3 3 3 FooPriest HealMore, HealUsAll(!) Lv HP MP AGL ATK DEF Exp Gold T D Item 26 140 19 41 68 50 75 33 4 5 WorldLeaf D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 0 0 0 0 0 0 0 0 0 0 3 3 0 0 0 1 1 2 1 3 2 3 FooMage Firebal, Bang, Defense, DefeatMax Lv HP MP AGL ATK DEF Exp Gold T D Item 26 120 22 45 55 40 68 40 4 5 Potion D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 0 0 0 0 0 0 0 0 0 2 3 0 0 0 1 1 2 2 2 2 3 Poucher HealMore, SpaceOut, LifeDance Lv HP MP AGL ATK DEF Exp Gold T D Item 26 130 8 79 95 62 79 35 4 5 SilverH D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - Y 2 0 0 0 0 0 0 0 0 3 2 3 2 1 0 3 1 2 1 3 1 1 0 ButchMan IceBolt, Flash Lv HP MP AGL ATK DEF Exp Gold T D Item 27 150 5 81 100 78 83 57 4 4 Iron) D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 0 0 0 0 0 0 0 2 0 0 1 3 2 0 1 2 0 1 2 1 1 3 Tyranodon Charge, IceAir Lv HP MP AGL ATK DEF Exp Gold T D Item 28 230 0 105 125 90 90 80 4 6 AGLseed D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS Y - - - - 1 0 0 0 0 1 0 1 0 1 0 2 3 1 1 2 1 1 1 1 3 3 3 Metabble Firebal, Flee Lv HP MP AGL ATK DEF Exp Gold T D Item 30 6 50 255 90 999 10500 20 4 6 LuckShoes D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - Y Y - 0 3 3 3 3 3 3 3 3 3 3 3 2 3 3 3 3 3 3 3 3 3 3 Gamadius (Seahorser 1, Gamadius 1, SeaDragon 1) Revive, IceAir, PoisonFog Lv HP MP AGL ATK DEF Exp Gold T D Item 46 1300 Inf 95 170 100 920 500 0 0 None D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 0 0 2 0 0 0 0 0 1 3 3 0 0 3 2 3 3 3 3 3 3 Seahorser (Seahorser 1, Gamadius 1, SeaDragon 1) Heal, IceAir, SleepAir Lv HP MP AGL ATK DEF Exp Gold T D Item 10 248 62 135 110 90 72 70 0 0 None D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 0 0 0 1 0 0 0 0 1 1 3 0 0 2 2 3 3 2 2 2 3 SeaDragon (Seahorser 1, Gamadius 1, SeaDragon 1) HealMore, Scorching, PalsyAir Lv HP MP AGL ATK DEF Exp Gold T D Item 10 314 82 85 90 140 173 105 0 0 None D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 0 0 0 1 0 2 2 0 1 3 3 3 0 3 3 3 3 2 2 1 3 HellClown Blazemore Lv HP MP AGL ATK DEF Exp Gold T D Item 28 180 10 92 108 77 88 66 3 4 Silk^ D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 0 0 0 2 3 0 1 1 0 1 2 3 2 0 2 1 2 2 1 3 1 3 WolfDevil TwinHits, QuadHits Lv HP MP AGL ATK DEF Exp Gold T D Item 27 140 8 95 117 85 86 60 4 5 Dagger/ D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 0 0 0 0 0 0 0 0 0 3 3 1 0 2 2 1 3 0 3 1 3 BeliMawr (BeliMawr 1) HealMore, PowerHit(c), Quake Lv HP MP AGL ATK DEF Exp Gold T D Item 47 1580 85 90 190 105 2750 724 0 0 ? Shard D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 0 0 0 0 0 0 0 0 2 3 3 0 0 3 3 3 3 3 3 3 3 LizardMan TwinHits, Defense Lv HP MP AGL ATK DEF Exp Gold T D Item 34 190 18 97 125 98 128 90 5 4 Steel/ D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS Y - - - - 1 0 0 0 0 0 0 0 0 0 0 3 0 2 0 0 0 0 1 3 0 0 3 CloudKing MagicWall, Help Lv HP MP AGL ATK DEF Exp Gold T D Item 36 310 30 75 150 109 170 120 3 5 NobleT D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - Y 1 0 0 0 0 1 2 0 0 2 2 3 3 3 0 2 3 2 3 3 3 3 3 MagicPost Increase, OddDance Lv HP MP AGL ATK DEF Exp Gold T D Item 33 190 16 69 116 87 123 95 3 6 Dance# D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 0 0 2 3 0 1 1 2 0 3 2 0 2 3 1 1 2 2 0 2 0 DarkArmor StopSpell, BackFlip Lv HP MP AGL ATK DEF Exp Gold T D Item 34 200 20 78 132 130 130 92 4 5 Steel# D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - Y - - - 0 0 1 2 2 0 0 1 1 2 1 3 1 3 0 1 3 3 3 3 2 1 3 AnkHorn HealUs, BlazeAir, Flash Lv HP MP AGL ATK DEF Exp Gold T D Item 35 285 35 70 135 100 140 104 5 6 LifeAcorn D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 0 0 0 3 3 0 0 0 1 0 3 3 2 0 1 3 3 3 3 3 2 3 EvlStatue 1-2x, Upper, JumpAttak, JockDance, IceAir Lv HP MP AGL ATK DEF Exp Gold T D Item 35 225 21 87 125 94 138 72 5 4 Dagger/ D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 0 0 2 2 0 0 2 1 1 2 3 3 0 1 3 2 3 3 3 3 1 Moosedon BrutalHit, Stomp, ChargeUp Lv HP MP AGL ATK DEF Exp Gold T D Item 28 280 0 86 118 100 92 70 4 5 Fur^ D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 0 0 0 1 0 0 0 1 1 0 2 3 1 1 1 2 2 1 3 3 3 3 JellyMan Transform, Parry(s) Lv HP MP AGL ATK DEF Exp Gold T D Item 30 330 10 70 99 60 105 100 4 4 TrayV D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 0 0 0 2 3 0 0 0 0 0 3 3 0 1 2 2 2 1 3 2 2 3 Bombcrag Sacrifice, SmileJump Lv HP MP AGL ATK DEF Exp Gold T D Item 28 200 20 55 105 120 80 50 5 4 LifeRock D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 1 1 0 1 2 0 1 1 0 1 3 2 3 1 2 1 1 3 3 2 2 3 ProtoMech BrutalHit Lv HP MP AGL ATK DEF Exp Gold T D Item 30 190 0 58 89 85 95 58 4 5 Battle) D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 1 0 2 1 0 0 1 1 0 0 3 3 3 1 1 3 1 3 2 3 3 3 EvilClown Blazemore, Firebane, Vivify Lv HP MP AGL ATK DEF Exp Gold T D Item 31 185 200 72 103 92 110 110 3 4 Bolt/ D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 1 2 3 1 1 0 0 0 2 1 3 3 2 1 1 2 3 3 3 3 2 3 EvilViper Coil, ParaHit, PoisonGas Lv HP MP AGL ATK DEF Exp Gold T D Item 29 120 0 68 110 80 94 65 3 5 Bug/ D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 0 0 0 0 0 0 0 0 0 0 3 3 3 0 1 2 1 2 1 3 3 3 FlameToad BlazeAir Lv HP MP AGL ATK DEF Exp Gold T D Item 29 155 0 67 95 87 85 42 4 4 Turban^ D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 1 1 0 0 0 0 2 0 0 0 2 3 3 0 1 2 1 1 1 3 3 3 FireCloud Bang, Sleep Lv HP MP AGL ATK DEF Exp Gold T D Item 30 155 25 83 99 72 100 52 4 4 KittenV D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - Y 0 1 2 2 0 0 0 3 0 1 0 3 3 0 0 2 2 1 2 2 2 1 3 OrcDevil PsycheUp, SandStorm Lv HP MP AGL ATK DEF Exp Gold T D Item 32 210 0 65 119 90 88 66 3 5 Iron# D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 0 0 1 2 0 0 1 0 1 0 2 3 0 1 1 1 1 2 2 3 3 3 SheepDuck ReversKik Lv HP MP AGL ATK DEF Exp Gold T D Item 30 180 0 82 108 62 90 77 4 6 AGLseed D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 0 0 3 1 0 0 2 0 0 2 3 1 0 1 2 2 1 0 3 3 3 CureSlime HealAll, HealUsAll, Charge, Smother Lv HP MP AGL ATK DEF Exp Gold T D Item 30 230 200 48 110 77 120 85 5 5 WorldDew D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - Y - - 0 1 1 1 1 1 1 0 0 1 1 3 3 0 0 1 2 3 2 2 3 2 3 CurseLamp StopSpell, Help Lv HP MP AGL ATK DEF Exp Gold T D Item 33 210 8 100 140 107 87 120 5 6 INTseed D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 1 1 1 1 2 0 2 2 3 2 3 2 2 2 1 3 2 3 2 2 1 3 LampGenie WindBeast, Smother, SmileJump, FairWind Lv HP MP AGL ATK DEF Exp Gold T D Item 23 350 0 88 170 105 200 117 3 5 NobleT D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - Y 1 0 0 0 0 2 0 0 0 2 2 3 3 3 0 2 2 2 2 3 3 3 3 Orgodemir, First Form (Orgodemir 1) 1-3x, Blazemost, Explodet, EnergyBal, WindBeast, Magma, Lightning, Glint, DeMagic Lv HP MP AGL ATK DEF Exp Gold T D Item 25 3000 Inf 107 182 127 0 0 0 0 None D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 1 1 1 1 0 0 1 0 0 1 3 3 3 3 3 3 3 3 3 3 3 3 Orgodemir, Second Form (Orgodemir 1) 1-2x, Spike, Scorching, IceAir, Vacuum, DeMagic Lv HP MP AGL ATK DEF Exp Gold T D Item 10 4200 0 82 230 90 0 0 0 0 None D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 2 0 0 0 0 0 0 0 0 0 0 3 3 3 3 3 3 3 3 3 3 3 3 Pigmon IceAir, PalsyAir, Flee Lv HP MP AGL ATK DEF Exp Gold T D Item 30 205 0 68 103 90 108 58 4 4 Leather_ D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 0 0 2 0 0 0 0 0 0 3 3 1 1 1 1 1 1 2 3 3 3 BoltWorm Thread, PoisonFog, Flee Lv HP MP AGL ATK DEF Exp Gold T D Item 29 180 0 74 107 71 96 37 4 4 ShellT D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 0 0 0 1 0 1 0 0 2 0 1 3 2 0 2 2 1 1 3 3 3 3 Goldman BrutalHit, ChargeUp, Stomp Lv HP MP AGL ATK DEF Exp Gold T D Item 29 255 0 54 130 120 80 650 3 5 GoldenO D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 0 0 2 2 2 0 1 1 1 1 2 3 3 0 2 1 2 3 3 3 3 3 HellGuard Lamp, Parry Lv HP MP AGL ATK DEF Exp Gold T D Item 32 190 0 70 112 87 110 80 3 4 Fur^ D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 0 0 0 2 0 0 0 0 0 0 3 3 1 0 1 2 1 1 3 3 3 3 Plesiodon Defense, BlazeAir, IceAir Lv HP MP AGL ATK DEF Exp Gold T D Item 33 200 80 70 126 93 115 80 4 5 Leather~ D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS Y - - - - 0 0 0 1 2 0 0 2 2 0 1 3 3 2 0 2 2 1 2 1 1 1 3 MageImp SnowStorm, HealMore Lv HP MP AGL ATK DEF Exp Gold T D Item 33 210 35 53 105 70 120 60 4 5 Pot LidV D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 0 0 1 1 0 0 0 0 0 3 1 1 0 2 2 1 2 2 2 1 3 Panther Surround, Flee Lv HP MP AGL ATK DEF Exp Gold T D Item 34 210 21 85 127 92 130 83 5 5 SteelW D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 0 0 0 0 0 0 0 1 0 2 3 1 0 2 1 2 1 2 3 1 3 WhiteFuga Claw, Lightning, PaniDance Lv HP MP AGL ATK DEF Exp Gold T D Item 33 230 0 99 121 82 125 88 4 4 PirateT D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 0 0 2 0 3 0 0 1 0 2 3 1 0 0 1 1 2 2 3 3 0 Rosevine Sleep, PalsyAir, PoisonFog Lv HP MP AGL ATK DEF Exp Gold T D Item 37 380 5 81 132 85 160 101 5 5 Sleep/ D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 0 0 1 0 3 0 0 0 2 1 3 3 3 0 2 3 3 3 3 3 3 3 Hellbane BlazeAir, Charge Lv HP MP AGL ATK DEF Exp Gold T D Item 36 330 0 93 130 91 141 93 4 6 AGLseed D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS Y - - - - 1 0 1 2 0 2 0 0 0 0 0 2 3 2 0 1 2 1 2 1 3 3 3 BoneRider SnowStorm, IceAir, Help Lv HP MP AGL ATK DEF Exp Gold T D Item 36 280 30 77 129 79 155 93 4 4 Iron/ D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - Y - - - 0 0 0 0 2 0 0 0 0 0 1 2 2 1 0 2 2 1 2 2 3 1 3 Magmaron Boom, Help Lv HP MP AGL ATK DEF Exp Gold T D Item 33 250 20 43 118 65 125 82 4 6 DEFseed D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 3 3 3 0 0 0 3 0 0 0 2 1 3 0 1 1 1 2 2 2 1 3 GoldSlime HealMore, ChargeAll Lv HP MP AGL ATK DEF Exp Gold T D Item 37 350 18 85 122 120 350 3000 3 6 LifeO D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - Y - - 0 1 1 1 2 3 1 2 2 2 2 3 3 3 1 2 3 2 3 2 3 2 3 CosmoBog Blazemore, Flash Lv HP MP AGL ATK DEF Exp Gold T D Item 36 310 30 105 128 100 147 107 3 5 GlamT D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 0 0 1 3 3 0 0 1 2 0 3 3 3 0 2 3 3 3 2 2 2 3 SkulBlade SwordDanc Lv HP MP AGL ATK DEF Exp Gold T D Item 35 180 0 98 133 79 138 62 4 5 STRO D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - Y - - - 0 0 0 0 3 2 0 0 0 0 0 2 3 3 0 1 3 3 3 0 3 3 1 WingDraco MagicBack, BlazeAir Lv HP MP AGL ATK DEF Exp Gold T D Item 37 315 20 88 135 84 158 98 3 4 Dragon~ D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS Y - - - - 1 0 0 1 0 0 0 0 1 1 0 3 2 3 0 3 2 1 2 3 2 2 3 FlameV (FlameV 1) Blazemost, Blazemore, FireTower, Magma, Scorching, WarCry Lv HP MP AGL ATK DEF Exp Gold T D Item 52 5000 Inf 100 220 120 3700 800 0 0 None D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 3 3 3 0 0 0 3 0 1 0 3 3 3 0 3 3 3 3 3 3 3 3 IronKid FrigidAir, Help, Flee Lv HP MP AGL ATK DEF Exp Gold T D Item 35 220 0 94 122 105 142 82 4 5 TrayV D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS Y - - - - 0 0 1 2 3 1 0 0 2 0 0 2 3 3 0 1 2 2 2 1 3 3 3 MadFalcon PanicAll, BlazeAir Lv HP MP AGL ATK DEF Exp Gold T D Item 40 310 30 105 145 99 170 100 4 5 LuneY D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 0 0 0 0 0 0 0 0 1 3 3 2 0 1 2 3 3 3 3 1 3 SkyDevil Blazemore, BackFlip Lv HP MP AGL ATK DEF Exp Gold T D Item 40 320 30 100 148 102 175 105 5 6 STRseed D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 2 0 0 1 2 0 0 0 0 2 0 3 3 1 0 1 2 3 3 3 3 1 3 ShieldOgr IceAir, Guardian, StrongD Lv HP MP AGL ATK DEF Exp Gold T D Item 40 250 0 64 139 150 180 120 4 4 IceV D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 1 1 1 1 1 0 1 1 0 2 3 3 2 0 1 2 1 1 2 3 3 3 Zombier Defense, PoisonHit, ParaHit, SleepHit Lv HP MP AGL ATK DEF Exp Gold T D Item 37 350 20 70 125 75 163 72 4 4 Battle) D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - Y - - - 0 0 0 0 3 0 0 0 2 0 0 2 1 3 0 1 3 2 1 2 3 1 3 DemonToad LushLicks, PoisonGas, Help Lv HP MP AGL ATK DEF Exp Gold T D Item 37 220 0 72 130 85 160 90 3 5 SlimeO D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 0 0 0 0 0 0 0 0 0 0 1 2 3 0 1 1 1 1 1 3 3 3 Gragoopi IceBolt, Help Lv HP MP AGL ATK DEF Exp Gold T D Item 36 185 50 112 125 60 141 50 3 7 FarewellO D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - Y - - - 0 0 0 0 0 0 0 0 0 0 0 3 2 2 0 0 1 2 3 2 3 1 3 WoeBottle 1-2x, Beat, PoisonFog, Help Lv HP MP AGL ATK DEF Exp Gold T D Item 33 245 16 80 120 120 135 103 4 6 INTseed D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 2 0 0 1 3 0 0 0 0 3 2 3 2 2 0 2 2 2 3 3 2 1 3 GoldKid BlazeAir Lv HP MP AGL ATK DEF Exp Gold T D Item 37 215 0 105 135 105 155 210 4 6 GoldenO D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS Y - - - Y 1 1 1 1 1 2 0 0 0 2 1 2 3 3 0 1 2 1 2 2 3 3 3 BoltDevil Charge, Lightning, Flash Lv HP MP AGL ATK DEF Exp Gold T D Item 38 259 0 91 142 100 180 95 4 5 Bolt/ D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 0 0 0 1 1 3 0 2 0 0 2 2 2 0 1 1 1 1 1 3 3 3 Saide (Ally) FalconCut, RainSlash, Watch Lv HP MP AGL ATK DEF Exp Gold T D Item 50 65000 0 124 260 110 0 0 0 0 None D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 3 3 0 0 0 0 0 0 0 0 0 3 3 2 0 3 3 3 3 3 3 3 3 ClawBeast (ClawBeast 1) ParaHit, PoisonGas, Giggle Lv HP MP AGL ATK DEF Exp Gold T D Item 40 1800 0 90 202 90 480 0 0 0 None D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 0 0 3 0 0 0 3 0 0 3 3 3 0 0 0 2 3 0 3 3 3 BoneFish (BoneFish 1) Blizzard, Heal, Tsunami Lv HP MP AGL ATK DEF Exp Gold T D Item 40 1500 Inf 94 180 100 350 0 0 0 None D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - Y - - - 1 0 0 0 3 0 0 0 3 0 0 3 3 0 0 0 0 3 3 0 2 2 3 StarFish (StarFish 1) Bounce, Upper, LureDance Lv HP MP AGL ATK DEF Exp Gold T D Item 40 1300 80 100 160 140 320 0 0 0 None D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 0 0 3 0 0 0 3 0 0 3 3 0 0 0 0 3 3 0 1 2 2 Slemperor MagicBack, Vivify, ChargeAll Lv HP MP AGL ATK DEF Exp Gold T D Item 38 310 16 85 155 125 410 300 4 6 GoddessO D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - Y - - 0 0 0 0 0 1 0 0 0 0 3 3 3 3 0 0 3 3 2 3 3 1 3 RedGrunt Blazemore, Infermore, Boom, Flash Lv HP MP AGL ATK DEF Exp Gold T D Item 39 345 50 94 150 108 175 95 3 5 Lune/ D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 0 1 2 0 1 0 0 0 3 1 3 3 0 0 2 2 3 3 3 2 2 3 EvlVulgar Defense, Lightning, Charge Lv HP MP AGL ATK DEF Exp Gold T D Item 42 325 50 92 179 117 248 124 4 5 PartyT D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 0 0 0 0 0 3 0 0 0 0 3 3 3 0 3 2 2 3 2 2 1 3 SnowBat (SnowBat 1) Blizzard, SnowStorm Lv HP MP AGL ATK DEF Exp Gold T D Item 40 860 32 92 173 70 320 108 0 0 None D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - Y 1 0 0 0 3 1 0 0 3 0 0 3 3 1 0 1 1 0 2 1 3 1 3 WreckMan BrutalHit, Fury Lv HP MP AGL ATK DEF Exp Gold T D Item 39 325 0 85 160 85 180 80 4 4 Leather_ D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 0 0 1 0 2 0 0 0 1 0 3 3 2 0 1 3 2 3 2 3 3 3 General Firebane, StopSpell, BrutalHit, Meditate Lv HP MP AGL ATK DEF Exp Gold T D Item 39 335 35 97 158 112 188 108 3 4 GlamT D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 2 2 2 0 0 0 0 2 1 3 3 2 0 3 3 2 2 3 3 2 3 WarBoar BlazeAir, ChargeUp, SandStorm, Flee Lv HP MP AGL ATK DEF Exp Gold T D Item 37 292 0 81 148 97 173 104 4 4 Leather_ D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 0 0 1 3 0 0 0 2 0 0 2 3 2 0 2 1 1 2 2 3 3 3 NumbSlime ParaHit, PalsyAir, Help Lv HP MP AGL ATK DEF Exp Gold T D Item 36 240 0 76 130 70 160 58 3 4 SeaShell^ D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - Y - - 1 0 0 0 0 0 0 0 0 0 1 2 3 1 0 1 3 1 1 2 3 3 3 Andreal Scorching, BlazeAir, IceAir, Help Lv HP MP AGL ATK DEF Exp Gold T D Item 39 358 0 84 165 102 190 119 5 4 Dragon~ D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS Y - - - - 0 0 2 2 1 0 0 0 3 1 0 3 3 3 0 2 1 1 2 3 3 3 3 ClayNite TwinHits, Defense, VacuSlash Lv HP MP AGL ATK DEF Exp Gold T D Item 38 330 50 80 158 120 182 120 4 4 Copper/ D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 2 2 2 1 0 0 0 0 0 0 2 3 3 0 2 2 3 2 3 2 1 3 Zombie Seize, PoisonGas, PoisonFog, Help Lv HP MP AGL ATK DEF Exp Gold T D Item 37 338 0 59 148 68 173 93 4 6 LifeAcorn D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - Y - - - 0 0 0 0 2 3 0 0 1 0 1 2 3 3 0 1 1 1 2 2 3 3 3 DeadNoble SnowStorm, IceAir Lv HP MP AGL ATK DEF Exp Gold T D Item 38 365 37 97 162 120 205 72 4 5 NobleT D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - Y - - - 1 0 0 0 1 0 0 0 2 2 0 3 1 0 0 1 3 3 1 3 2 1 3 Gerion Infermore, BrutalHit Lv HP MP AGL ATK DEF Exp Gold T D Item 39 352 27 102 165 110 210 102 4 6 MonsterW D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 0 1 0 3 0 0 0 2 0 2 3 2 0 2 3 2 3 1 2 1 3 Hulkagon Seize, Scorching, Quake Lv HP MP AGL ATK DEF Exp Gold T D Item 41 390 0 97 185 130 220 150 5 5 DragonV D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS Y - - - - 0 0 0 0 0 3 0 0 0 0 0 2 3 2 0 2 1 1 2 1 3 3 3 Cerabus Fang, Biter Lv HP MP AGL ATK DEF Exp Gold T D Item 37 274 0 110 163 120 218 111 3 6 MonsterW D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - Y - - - 2 0 0 0 0 0 0 0 0 2 0 2 1 2 0 1 2 1 2 3 3 3 3 Nengal (Nengal 1) Charge, SwordDanc, BrutalHit(c) Lv HP MP AGL ATK DEF Exp Gold T D Item 55 4680 0 99 267 32 3690 1009 0 0 None D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 0 0 0 0 0 0 0 0 3 3 3 3 2 3 3 3 3 3 3 3 3 GnuDevil Boom, Infermore, Stomp Lv HP MP AGL ATK DEF Exp Gold T D Item 42 360 50 83 180 135 233 121 5 4 IceW D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 0 0 0 0 2 0 0 0 0 0 2 3 1 0 1 2 2 1 2 2 2 3 Moai Mashing, ChargeAll, RockThrow, Flash Lv HP MP AGL ATK DEF Exp Gold T D Item 41 350 0 80 190 160 230 140 4 4 LifeRock D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 1 2 3 3 0 0 0 0 0 0 3 3 2 0 3 2 2 2 1 3 3 3 Demranger SnowStorm, StopSpell, Fury Lv HP MP AGL ATK DEF Exp Gold T D Item 41 310 50 99 182 120 235 132 4 5 Lune/ D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 0 0 2 0 0 0 1 0 1 2 3 1 0 1 1 1 1 3 2 1 3 MetalKing Infermore, Charge, Flee Lv HP MP AGL ATK DEF Exp Gold T D Item 45 20 60 255 169 999 33000 100 4 6 LuckShoes D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - Y Y - 1 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 2 3 3 3 GigaMute IceAir Lv HP MP AGL ATK DEF Exp Gold T D Item 42 400 0 92 205 110 240 125 4 4 SteelW D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - Y 0 0 0 0 2 3 0 0 0 0 0 3 3 2 0 1 2 1 2 1 3 3 3 HornBeast Blazemore, Zap, BrutalHit, Stomp, ChargeUp Lv HP MP AGL ATK DEF Exp Gold T D Item 42 355 50 95 185 135 242 150 4 5 STRO D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 0 0 0 3 0 0 0 2 0 3 3 0 1 3 3 3 3 3 2 1 3 Savagemon Boom, SleepAll, Giggle Lv HP MP AGL ATK DEF Exp Gold T D Item 43 375 70 105 188 120 250 142 3 6 STRseed D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 0 1 1 1 0 0 0 1 0 3 3 2 1 2 3 1 2 2 2 2 3 Panickle PanicAll, Claw, ConfuHit Lv HP MP AGL ATK DEF Exp Gold T D Item 40 280 15 110 160 82 180 70 5 4 MoonHerb D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 0 0 0 0 0 0 0 0 1 2 3 1 0 1 2 3 1 2 3 2 3 MageArmor MagicBack, FireSlash, EvilSlash, BackFlip Lv HP MP AGL ATK DEF Exp Gold T D Item 41 315 20 95 175 200 215 138 4 5 Magic# D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 2 2 2 2 2 1 1 1 0 2 3 3 2 0 2 3 2 3 3 3 1 3 GuardDog Biter Lv HP MP AGL ATK DEF Exp Gold T D Item 42 300 0 123 175 130 195 95 5 4 SteelW D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - Y - - - 2 0 0 0 2 0 0 0 0 0 1 2 3 2 0 2 2 3 3 2 3 3 3 Dragoner Seize, BlazeAir, Quake Lv HP MP AGL ATK DEF Exp Gold T D Item 43 420 0 88 190 140 227 103 4 5 Needle/ D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS Y - - - - 0 0 0 1 0 1 0 0 0 0 0 3 3 2 1 1 1 2 3 2 3 3 3 WellGhost 1-2x, Surround, CragThrow, ChargeUp, WarCry Lv HP MP AGL ATK DEF Exp Gold T D Item 47 450 33 97 205 111 510 162 6 4 ExpelV D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 0 0 0 0 0 0 0 1 2 3 3 0 0 2 2 3 3 2 2 1 3 EvilBeast JumpAttak, K.O.Dance, IceAir, Flash Lv HP MP AGL ATK DEF Exp Gold T D Item 43 313 0 99 172 135 222 122 4 5 PowerW D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 0 0 0 2 1 0 0 0 0 0 2 3 1 0 3 3 3 3 3 3 3 0 Drakorpse IceAir, IceStorm Lv HP MP AGL ATK DEF Exp Gold T D Item 44 456 0 63 193 92 280 73 4 6 LifeAcorn D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS Y Y - - - 0 0 0 0 2 3 0 0 0 0 0 3 3 3 0 2 3 3 3 2 3 3 3 Revirock Farewell, SmileJump, ChargeUp Lv HP MP AGL ATK DEF Exp Gold T D Item 44 411 50 78 182 130 262 107 5 6 FarewellO D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 1 1 1 1 1 0 0 0 0 1 3 3 0 1 2 2 3 3 3 2 2 3 DragonKid IceAir, BlazeAir Lv HP MP AGL ATK DEF Exp Gold T D Item 33 140 0 35 101 65 124 73 5 5 KittenV D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS Y - - - - 1 0 0 0 0 0 0 2 2 0 0 2 3 0 1 1 2 2 3 2 3 3 3 WoePriest Blizzard, Infermore, TwinHits, Lightning Lv HP MP AGL ATK DEF Exp Gold T D Item 44 380 90 99 172 147 257 148 3 5 Lava/ D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 1 1 1 1 1 0 1 1 2 1 3 3 3 0 1 2 3 3 3 2 2 3 Disguiser Transform, BrutalHit Lv HP MP AGL ATK DEF Exp Gold T D Item 44 315 100 105 181 150 268 92 4 4 Destruct/ D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 2 0 0 0 1 0 0 0 0 2 2 3 3 3 0 2 3 3 3 3 3 2 3 Swordbane ParaHit, SwordDanc Lv HP MP AGL ATK DEF Exp Gold T D Item 43 283 0 107 210 160 266 133 4 6 2Edged/ D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - Y - - - 2 0 0 0 0 0 3 0 0 1 1 2 3 3 0 2 3 2 3 3 3 3 3 Pirates (Ally) CoverFire, Tsunami, Watch, HPRegain(2) Lv HP MP AGL ATK DEF Exp Gold T D Item 32 65000 0 120 230 350 0 0 0 7 None D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 0 0 0 0 3 3 1 1 0 3 3 3 3 3 3 3 3 3 3 3 3 3 Guartle Bounce, Guardian, Scapegoat, Parry(s) Lv HP MP AGL ATK DEF Exp Gold T D Item 33 180 15 77 125 120 133 72 3 6 DEFseed D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 1 1 1 3 3 0 0 0 0 1 3 3 2 1 2 2 1 1 1 3 3 3 Squidgore Blazemore, BlazeAir, OddDance, Hustle Lv HP MP AGL ATK DEF Exp Gold T D Item 34 200 30 83 130 90 120 65 4 6 MysticNut D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 0 0 0 0 0 0 0 0 1 1 3 2 0 2 2 1 2 1 3 2 3 MageStar HealUs, PaniDance Lv HP MP AGL ATK DEF Exp Gold T D Item 35 240 50 120 135 95 115 80 4 5 WizardO D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 1 1 1 1 1 0 0 0 0 3 2 3 2 0 1 1 2 3 1 2 1 3 BoneFish BackFlip, BrutalHit Lv HP MP AGL ATK DEF Exp Gold T D Item 35 220 0 73 140 80 122 52 5 4 Bone/ D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 0 0 3 0 0 0 2 0 1 3 1 2 0 3 2 1 1 2 3 3 3 SeaDragon HealMore, Scorching, PalsyAir Lv HP MP AGL ATK DEF Exp Gold T D Item 40 260 50 83 150 83 173 105 3 5 2Edged/ D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 0 0 0 0 0 2 2 0 2 3 3 3 0 3 3 2 3 2 2 1 3 CragDevil Infermore, Help Lv HP MP AGL ATK DEF Exp Gold T D Item 39 230 16 92 135 103 130 92 4 5 Wind^ D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 2 0 0 0 3 0 0 0 2 0 2 2 3 1 1 2 2 2 1 0 1 1 3 DarkSnail StopSpell, Charge, Parry(s) Lv HP MP AGL ATK DEF Exp Gold T D Item 38 190 8 62 133 180 125 83 5 4 Wizard/ D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 2 2 2 2 2 1 1 1 0 1 2 3 3 0 1 1 2 2 2 1 1 3 Shelgator 1-2x, Tsunami Lv HP MP AGL ATK DEF Exp Gold T D Item 40 170 0 106 165 140 145 77 5 6 AGLseed D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 0 0 0 0 0 0 0 0 1 1 3 0 0 1 1 1 2 1 3 3 3 Wormspec TwinHits, Glint Lv HP MP AGL ATK DEF Exp Gold T D Item 40 230 10 63 145 95 156 68 4 6 Magic^ D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 0 0 0 0 2 0 0 0 0 0 2 1 0 0 3 3 1 2 1 2 3 3 Octogon ChargeAll, Hustle, EerieFog, HPRegain(1) Lv HP MP AGL ATK DEF Exp Gold T D Item 42 350 0 75 170 102 180 98 3 6 LifeAcorn D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 0 0 0 0 0 0 0 0 0 0 3 3 2 0 3 3 3 3 1 3 3 3 FrogKing Firebolt, Whirlpool, IceAir, HPRegain(1) Lv HP MP AGL ATK DEF Exp Gold T D Item 43 400 38 88 190 93 210 110 3 5 INTSpecs D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 0 0 1 2 0 1 1 1 3 3 3 3 0 2 3 2 3 1 2 2 3 GreatMerm Blizzard, IceAir, Fury, PoisonFog, HPRegain(1) Lv HP MP AGL ATK DEF Exp Gold T D Item 44 430 50 96 210 110 215 130 3 6 LifeO D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 0 0 2 1 0 1 1 1 2 3 3 3 0 2 3 2 3 2 2 2 3 Varanus IceAir, IceStorm, Scorching Lv HP MP AGL ATK DEF Exp Gold T D Item 45 450 0 90 240 92 240 150 3 6 STRseed D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 0 0 0 3 0 1 1 0 1 3 3 3 0 2 3 2 3 2 3 3 3 DorasBox 2x, Defeat, RobMagic, BrutalHit(c), SleepAir Lv HP MP AGL ATK DEF Exp Gold T D Item 50 900 10 131 240 200 630 280 5 5 LightT D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 2 0 1 0 2 1 2 0 0 0 3 3 3 2 2 2 3 2 3 2 1 3 3 RainHawk Firebolt, Scorching Lv HP MP AGL ATK DEF Exp Gold T D Item 45 456 120 95 200 150 300 155 4 4 LuneY D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - Y 0 0 2 2 0 0 0 0 0 1 1 3 3 3 0 2 3 3 3 3 2 1 3 Runger 1-2x, Bounce, Barrier, BackFlip Lv HP MP AGL ATK DEF Exp Gold T D Item 46 380 20 125 200 160 297 160 3 5 DragonW D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - Y 1 0 0 1 2 1 0 0 0 1 1 2 3 2 0 2 3 2 2 3 3 1 3 StelDemon Upper, BrutalHit, BlazeAir, DeMagic Lv HP MP AGL ATK DEF Exp Gold T D Item 46 300 30 92 230 150 290 155 4 6 STRseed D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 1 1 1 2 2 0 1 1 0 0 3 3 3 1 1 2 2 3 2 2 1 3 HellGiant Blazemore, Explodet, Scorching, EerieLite Lv HP MP AGL ATK DEF Exp Gold T D Item 47 410 70 100 210 145 300 175 5 5 Judge/ D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 0 0 2 0 1 0 0 0 2 0 3 3 2 1 3 3 3 3 2 3 2 3 OgreKing IceAir, StrongD, Glint Lv HP MP AGL ATK DEF Exp Gold T D Item 47 360 0 115 195 135 270 200 4 6 OgreV D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 0 0 0 2 3 0 1 1 1 0 3 3 2 1 1 3 3 2 3 3 3 3 Behemoth HealUs, IceAir Lv HP MP AGL ATK DEF Exp Gold T D Item 48 385 50 122 185 120 295 110 4 5 BeastW D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS Y - - - - 1 1 1 1 1 3 0 0 0 0 0 2 1 3 1 1 2 0 1 3 3 2 3 DeathGron Beat, Chance, SickLick, Watch Lv HP MP AGL ATK DEF Exp Gold T D Item 46 280 42 78 182 130 230 70 5 6 LifeAcorn D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - Y - - - 1 0 0 0 0 1 0 0 0 1 0 2 1 1 0 2 1 2 2 3 3 3 3 Niterich BrutalHit, IceStorm, PsycheUp, Vivify(!), Blizzard(!) Lv HP MP AGL ATK DEF Exp Gold T D Item 47 420 0 92 220 200 400 140 3 5 DestructV D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - Y - - - 1 0 0 0 2 0 0 0 2 3 0 3 2 3 1 3 3 3 3 3 3 2 3 GigaDraco Infermost, WhiteFire, Scorching, Quake Lv HP MP AGL ATK DEF Exp Gold T D Item 48 520 50 82 220 130 330 130 3 5 Demon# D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS Y - - - - 0 0 1 2 0 2 0 1 0 0 0 2 3 3 1 2 2 2 3 2 2 2 3 Necrobal Zap, TwinHits, PowerHit Lv HP MP AGL ATK DEF Exp Gold T D Item 49 440 65 102 203 135 310 142 3 4 SorrowV D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 0 0 1 1 2 0 0 0 2 3 3 2 1 2 3 3 2 3 2 1 3 Bludbeast MagicWall, Stomp Lv HP MP AGL ATK DEF Exp Gold T D Item 49 560 36 77 227 130 360 82 4 5 BeastW D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 0 0 0 2 0 0 0 0 0 0 2 2 3 0 1 1 1 2 2 2 2 3 Druinlord Explodet, Revive, WhiteFire, Scorching, DeMagic Lv HP MP AGL ATK DEF Exp Gold T D Item 50 450 100 110 215 141 410 150 3 6 Bless/ D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 2 2 2 2 2 0 0 0 0 2 3 3 3 1 1 3 3 3 3 1 2 3 MetalyS Gather, Merge, Flee Lv HP MP AGL ATK DEF Exp Gold T D Item 10 8 100 255 70 500 1050 120 4 7 Herb D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 HellHawk PanicAll(o), HellFlame, WhiteFire Lv HP MP AGL ATK DEF Exp Gold T D Item 60 870 30 123 330 155 1250 185 2 5 Platinum^ D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 2 2 2 0 0 0 3 0 0 0 3 3 3 2 3 3 3 3 3 1 1 3 Orgodemir, First Form (Orgodemir 1) Tail, WhiteFire, IceStorm Lv HP MP AGL ATK DEF Exp Gold T D Item 70 3500 Inf 80 330 200 0 0 0 0 None D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS Y - - - - 0 0 0 0 0 0 0 0 0 2 0 3 3 3 3 3 3 3 3 3 3 3 3 Orgodemir, Second Form (Orgodemir 1) 1-3x, Blazemost, Explodet, EnergyBal, Punch, WindBeast, FlameWave, Glint, DeMagic Lv HP MP AGL ATK DEF Exp Gold T D Item 50 3300 Inf 135 330 200 0 0 0 0 None D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 0 0 0 0 0 0 0 2 0 3 3 3 3 3 3 3 3 3 3 3 3 Orgodemir, Third Form (Orgodemir 1) 1-2x, Grasp, ConfuHit, TerriCry, Magma, PoisonFog, DeMagic, HPRegain(1) Lv HP MP AGL ATK DEF Exp Gold T D Item 70 3000 Inf 116 350 170 0 0 0 0 None D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - Y - - - 0 0 0 0 0 0 0 0 0 1 0 3 3 3 3 3 3 3 3 3 3 3 3 Orgodemir, Final Form (Orgodemir 1) 1-2x, Sleep, MagicWall, MegaMagic, WhiteFire, Freeze, Coil, ParaHit, ChargeAll, Flesh, Meditate, EvilForce, DeMagic, HPRegain(2) Lv HP MP AGL ATK DEF Exp Gold T D Item 70 4500 Inf 85 300 140 0 0 0 0 None D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - Y - - - 0 0 0 0 0 0 0 0 0 0 0 3 3 3 2 3 3 3 3 3 3 3 3 Bulbose Defense, Upper, LushLicks Lv HP MP AGL ATK DEF Exp Gold T D Item 70 500 50 120 160 100 0 0 0 0 None D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - Y - - - 0 0 0 0 1 1 0 0 1 2 0 3 2 3 1 2 3 3 3 3 1 1 3 Dagorlach BlazeAir, Scorching Lv HP MP AGL ATK DEF Exp Gold T D Item 70 600 0 80 200 120 0 0 0 0 None D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - Y - - - 0 0 0 0 1 1 0 0 1 0 0 3 2 3 1 2 3 3 3 3 3 3 3 God (God 1) 1-4x, WindBeast, Hellblast, HellFlame, Freeze, QuickJoke, BoxerDanc, Glint, DeMagic, HPRegain(2) Lv HP MP AGL ATK DEF Exp Gold T D Item 55 12400 Inf 173 382 162 0 0 0 0 None D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 0 0 0 0 0 0 0 2 0 3 3 3 3 3 3 3 3 3 3 3 3 Barbarian BrutalHit(c), Hustle Lv HP MP AGL ATK DEF Exp Gold T D Item 47 370 0 99 200 121 280 92 5 6 Demon) D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 2 0 0 0 0 0 0 0 0 0 0 3 3 0 0 2 2 2 2 2 3 3 1 HelKaiser Explodet, IceStorm, EerieLite Lv HP MP AGL ATK DEF Exp Gold T D Item 51 520 50 120 220 123 340 118 4 6 Snow/ D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 0 1 2 2 2 0 0 0 1 1 3 3 3 0 3 3 2 3 3 3 3 3 Darksanta Object, Steal, Flee Lv HP MP AGL ATK DEF Exp Gold T D Item 42 350 0 107 190 90 200 125 3 6 DarkT D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 0 0 0 1 2 0 0 0 0 2 3 2 0 1 2 2 2 1 3 3 3 Gigagoner Seize, Quake, WhiteFire Lv HP MP AGL ATK DEF Exp Gold T D Item 52 580 0 92 225 115 450 165 3 6 HealV D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS Y - - - - 1 0 1 0 2 3 0 0 0 0 0 3 3 2 1 2 2 2 3 3 3 3 3 Satanmail 1-2x, BrutalHit, FireSlash, DrakSlash, VacuSlash, BackFlip, BounceOn Lv HP MP AGL ATK DEF Exp Gold T D Item 50 420 0 118 238 170 420 140 4 5 Platinum# D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 0 0 0 2 0 0 0 0 2 3 3 3 0 2 2 2 2 3 3 3 3 BudooLamp Retaliate, Help, TwinHits(!) Lv HP MP AGL ATK DEF Exp Gold T D Item 43 530 0 135 190 165 380 210 4 6 INTseed D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 2 1 1 1 1 1 0 0 0 2 0 3 3 2 1 2 3 3 2 2 3 3 3 Budoo Infermost, WindBeast, SmileJump, ChargeAll, FairWind Lv HP MP AGL ATK DEF Exp Gold T D Item 52 630 100 108 240 132 510 310 2 5 AngelH D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - Y 1 0 0 0 0 0 3 0 0 2 3 3 3 2 0 2 3 3 3 3 1 1 3 Baskervil 1-2x, Biter Lv HP MP AGL ATK DEF Exp Gold T D Item 48 420 0 125 225 123 385 132 3 6 DevilW D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 0 0 2 0 0 0 0 0 0 2 3 1 0 2 1 2 2 1 3 3 3 DrakMetal HealUs, IceAir, BlazeAir, Flee Lv HP MP AGL ATK DEF Exp Gold T D Item 40 100 100 255 77 410 2500 50 4 5 Platinum^ D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS Y - Y - - 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 2 3 2 3 2 3 2 3 Makainite Defense, Slash, Help Lv HP MP AGL ATK DEF Exp Gold T D Item 50 480 50 110 233 128 360 123 4 6 Massacre/ D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 2 0 2 1 0 0 0 1 0 3 3 1 0 2 2 2 2 3 2 1 3 PomPomBom MagicWall, PaniDance, LifeDance Lv HP MP AGL ATK DEF Exp Gold T D Item 52 390 30 103 190 110 285 135 3 5 INTSpecs D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - Y 2 0 0 0 0 0 0 0 0 0 0 3 3 3 0 3 3 3 1 2 2 2 1 Golemuga BrutalHit, Stomp, ChargeUp Lv HP MP AGL ATK DEF Exp Gold T D Item 42 580 0 72 300 125 345 175 4 6 ValiantO D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 0 0 0 0 3 2 0 0 0 0 2 3 1 1 1 2 2 2 2 3 3 3 Putrbeast Scorching, WhiteFire Lv HP MP AGL ATK DEF Exp Gold T D Item 51 650 0 45 260 30 420 50 4 4 Rib D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - Y - - - 0 0 0 0 0 3 2 0 0 0 0 2 1 3 0 1 1 3 2 2 3 3 3 Blaster 1-2x, BoltSlash, MetalCut, SwordDanc Lv HP MP AGL ATK DEF Exp Gold T D Item 53 530 0 102 267 92 418 87 4 5 Blade# D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 1 1 1 0 2 0 0 0 0 1 3 3 2 0 2 2 2 3 3 3 3 1 Devilash Increase, Vivify, BrutalHit, Meditate Lv HP MP AGL ATK DEF Exp Gold T D Item 54 580 90 95 256 110 515 190 3 5 PureT D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 0 0 1 2 3 0 0 2 1 3 3 3 1 3 3 2 2 2 2 2 3 Lithohead ChargeAll, RockThrow, EerieLite Lv HP MP AGL ATK DEF Exp Gold T D Item 55 700 0 100 270 170 650 90 3 6 Demon\ D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 2 2 0 0 0 0 0 1 1 0 2 3 2 1 2 3 2 2 2 3 3 3 PlatKing Surround, Smother, Flee, BounceOn Lv HP MP AGL ATK DEF Exp Gold T D Item 60 200 100 255 210 800 65000 700 1 5 Joy^ D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - Y Y - 1 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 2 3 3 2 3 3 3 MadPlant SleepAll, PoisonFog, PalsyAir Lv HP MP AGL ATK DEF Exp Gold T D Item 57 610 50 88 280 110 900 210 4 5 PureT D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 0 0 0 3 0 0 0 3 0 0 2 3 3 0 2 2 2 2 3 3 2 3 DemoKing Firebolt, EnergyBal Lv HP MP AGL ATK DEF Exp Gold T D Item 58 720 80 92 290 135 1050 180 1 5 Magic^ D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 2 2 2 0 0 2 2 1 0 1 3 3 3 2 2 3 3 2 2 2 2 3 Deathgon Defeat, Chance, Stomp Lv HP MP AGL ATK DEF Exp Gold T D Item 58 700 70 110 300 90 750 162 2 5 BeastW D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 0 0 0 0 0 0 0 0 1 3 3 2 1 3 2 2 2 1 2 2 3 Esterk 1-2x, Explodet, BrutalHit, IceStorm, DeMagic, EerieFog Lv HP MP AGL ATK DEF Exp Gold T D Item 59 750 90 117 410 142 990 142 2 6 Berserkr^ D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 1 1 0 1 1 0 1 1 1 2 3 3 1 2 2 3 3 3 3 2 2 3 NiteKing Blazemost, HealAll, BrutalHit, IceStorm, ChargeUp Lv HP MP AGL ATK DEF Exp Gold T D Item 60 800 100 95 310 140 1420 210 4 5 Massacre/ D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - Y - - - 1 0 0 0 3 0 0 0 3 0 0 3 3 3 2 3 3 3 3 3 2 2 3 DarkMage DefeatMax, Infermost, Revive, BrutalHit, DeMagic Lv HP MP AGL ATK DEF Exp Gold T D Item 60 690 90 115 290 146 1300 230 3 5 Echo^ D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 1 1 1 1 1 1 0 0 1 2 3 3 3 0 1 3 3 3 2 3 3 3 DragonWoo WhiteFire, Vacuum, Quake Lv HP MP AGL ATK DEF Exp Gold T D Item 45 900 0 93 380 150 1500 250 4 5 Demon\ D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS Y - - - - 0 0 0 0 0 3 0 1 1 0 0 3 3 3 1 2 3 2 3 3 3 3 3 FlameV (WindV 1, TerraV 1, AquaV 1, FlameV 1) Blazemost, FireTower, Magma, Scorching Lv HP MP AGL ATK DEF Exp Gold T D Item 56 2900 Inf 135 235 131 2400 0 0 0 None D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 3 1 1 0 0 0 3 0 1 1 3 3 3 3 3 3 3 3 3 3 3 3 TerraV (WindV 1, TerraV 1, AquaV 1, FlameV 1) RockThrow, Crack, BrutalHit(c) Lv HP MP AGL ATK DEF Exp Gold T D Item 56 3200 Inf 61 275 90 3000 0 0 0 None D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 0 0 0 0 0 0 0 0 0 0 0 3 3 3 3 2 2 3 3 1 3 3 3 AquaV (WindV 1, TerraV 1, AquaV 1, FlameV 1) Blizzard, Tsunami, DeMagic, HealSong Lv HP MP AGL ATK DEF Exp Gold T D Item 56 2300 Inf 120 185 141 2400 0 0 0 None D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 1 0 0 0 3 1 0 0 1 2 3 3 3 3 3 3 3 3 3 3 3 3 3 WindV (WindV 1, TerraV 1, AquaV 1, FlameV 1) Infermost, WindBeast, Vacuum, FairWind Lv HP MP AGL ATK DEF Exp Gold T D Item 40 1900 Inf 260 205 120 2400 0 0 0 None D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS - - - - - 2 0 0 1 0 3 0 1 1 3 1 3 3 3 3 3 3 3 3 3 3 3 3 5.3. Monster Locations Where can you find a certain monster to tame for the park or merely encounter him to complete the Monster Book? Also there are some really patient players who wish to have the dropped item entry for every monster in the Book, so they want to choose locations where there are the right monster combinations of no item dropped. There was an attempt to list all locations by Kesac, unfortunately unfinished. So I took on the task and here they are. However, I miss the temporary dungeon Halflings' Cave where I could not go back yet, but maybe someday I will reveal it too. 5.3.1. Monster Name Index You have not found a monster in this FAQ? Some monsters' names are shortened to nine characters, maybe that's why. I listed some names that may be problematic: Name Name in DW7 Name in this FAQ EvilMantis EvlMantis EvlMantis LizardBird LizrdBird LizrdBird RedSting Red Sting Red Sting MetalRider MetlRider MetlRider EvilStatue EvlStatue EvlStatue SkullBlade SkulBlade SkulBlade ShieldOgre ShieldOgr ShieldOgr EvilVulgar EvlVulgar EvlVulgar SteelDemon StelDemon StelDemon PodFighter PodFightr PodFightr FooFighter FoFighter FoFighter HellKaiser HelKaiser HelKaiser PutreBeast Putrbeast Putrbeast EvilAnchor EvlAnchor EvlAnchor EvilTurtle EvlTurtle EvlTurtle Falrodier Falroider Falrodier FlameSpirit FlameV FlameV Monster heart names are shortened to eight characters for the item symbol: Berserker = Berserkr EvlTurtle = EvlTurtl LizardMan = LizrdMan DrakSlime = DrakSlim ProtoMech = ProtMech CurseLamp = CursLamp HellGiant = HelGiant DeadNoble = DeadNobl WoePriest = WoPriest GigaMute = Mutant 5.3.2. Further Possible Monsters in Locations Some monsters can call other monsters to help them, or turn into a different one. This way you can find such monsters in a place that are not originally available there. They are: Meranza + Eggplaton TrickBag + FloatTree Eggeron ? TrickBag, Needlon, BoltRat, Metaly, SmileRock, EvlMantis, MuddyMan, IronTurt, Chargon, SkyFrog, SheepBird, BugBear. SlimeLv8 > KingSlime DeathCrab + IronTurt Armorgon + IronTurt Dragon + Healer WonderEgg ? ShadeNite, Thunderat, Curer, RhinoKing, LizrdBird, BabyDevil, Red Sting, ClawBeast, Vulgarian, SlimeWing, MagWyvern, MageLipsy, JewelBag, Metabble. JewelBag + Healer CloudKing + BabyCloud CurseLamp + LampGenie BoneRider + Healer WoeBottle + EvlStatue Gragoopi + WellGhost Andreal + Healer MetalyS > MetalKing BudooLamp + Budoo 5.3.3. Disc One Areas Rexwood: Slime, Eggplaton, Centbeast. Sea: RushFish, Starfish, SeaLipsy, HornSnail, PutreFish. Engow: CatMage, Forester, Florajay, Swordaroo, TongueRat. Dialac: Centbeast, Earwinger, CatMage, Forester, Thornmole, CancerMan. Orph: Imp, Healer, Forester, CancerMan, Thornmole, TongueRat, Swordaroo, CatMage, Babble. Falrod: Clockmech, RedSlime, CancerMan, Healer, TailApe, Crestpent, Goopi, Babygoyle, Meranza, FairyRat. Verdham: Healer, Hork, Crestpent, FairyRat, Goopi, Babygoyle, Venomworm, Meranza. Deja: Hunter, Fuga, Babygoyle, DarkDwarf, DrakSlime. Dharma: SlimeNite, MagJaguar, FairyRat, DrakSlime, PodHero, PodFightr, PodMage, PodPriest. Dune: Wyvern, VenomBird, HornRush, Babbleoon, BeakRat, Hunter, SlimeNite. Krage: FloatTree, WarTiger, HangedApe, ApeBat. Litorud: WarTiger, Needlon, Horseman, BoltRat, Metaly. Avon: NailMan, BoltRat, FloatTree, Needlon, SmileRock. Hamelia: NailMan, Horseman, MuddyMan, SmlieRock, EvlMantis, WellLure. Sea: DeathCrab, PutreFish, Seahorser, Confupeng, Piranhan. Probina: PutreMan, Banegaroo, PinkOrc, BugBear, SheepBird, Armorgon. Loomin: RhinoKing, Broadaxer, Thunderat, Stalker, Healer. Mardra: MetlRider, Red Sting, SnowBat, DragonMan, FoggyPot, BabyDevil. Lefa: TrickBag, Chargon, WonderEgg, SlimeWing, JunkMech, Vulgarian, TreeGuard, Quixotron, SnowBat. Labres: Devilite, MagWyvern, PuppetMan, ClawBeast, Flamzard, MageLipsy, TigerMage, Boarenger, Berserker, Pigady, Gron. Coastal: Confupeng, Parasnail, Clawser, EvilArmor, Ogreling, WoodyEye, FooHero, FoFighter, FooMage. 5.3.4. Disc Two Areas Estard: MageImp, HellGuard, Panther, SheepDuck, WellLure. Coastal: LizardMan, BoltWorm, Tyranodon, BabyCloud. Engow: MageImp, WhiteFuga, Hellbane, BoneRider, Rosevine. Dharma: MadBook, MadFalcon, ShieldOgr, IronKid, SkyDevil, Rosevine. Dune: DemonToad, Zombier, Gragoopi, WoeBottle, MadFalcon, GoldKid, BoltDevil, EvlVulgar. Lefa: WarBoar, WreckMan, BoltDevil, General, NumbSlime. Dark Palace: GuardDog, EvilBeast, WoePriest, Drakorpse, Disguiser. Rexwood: WarBoar, Bombcrag, MageArmor, GigaMute, Moai. Orph: Demranger, WreckMan, GigaMute, Hulkagon, Panickle, MageArmor, HornBeast, Gerion, Savagemon, MetalKing, WarBoar, NumbSlime, General, Zombie, Andreal. Falrod: GnuDevil, Panickle, Moai, Rosevine, SkulBlade, WreckMan, ClayNite, Slemperor, BoltDevil, Dragoner, JellyMan. Mentare: WarBoar, ClayNite, Andreal, HellGuard, Metabble, FooHero, FooMage, FoFighter, FooPriest, Revirock, Drakorpse, EvilBeast, WellGhost. Deja: Disguiser, WoePriest, GuardDog, Drakorpse, EvilBeast, Revirock, HornBeast, Hulkagon, Panickle, WreckMan, MageArmor, GigaMute, Demranger, GnuDevil, Swordbane. Mezar: Andreal, Gragoopi, Dragoner, NumbSlime. Krage: Slime, RedSlime, Healer, Babble, KingSlime, GoldSlime, CureSlime, Metaly, Metabble, MetalKing, Demranger, Hulkagon, EvilBeast, HornBeast, Savagemon, Zombier. Litorud: Revirock, WellGhost, Drakorpse, EvilBeast, Moai, Dragoner, FooHero, FoFighter, FooMage, FooPriest. Hamelia: EvilBeast, HornBeast, Zombier, Savagemon, Hulkagon, Demranger, MadFalcon, DemonToad, Gerion, AnkHorn. Medal: RedGrunt, HornBeast, Hellbane, Demranger, General, GoldKid, Gerion, PuppetMan. Probina: Hulkagon, HornBeast, Gerion, Panickle, Savagemon, GigaMute, MetalKing. Mardra: EvilBeast, Dragoner, GnuDevil, MetalKing. Labres: Gragoopi, Zombie, HornBeast, GuardDog, DeadNoble. Loomin: WhiteFuga, DragonKid, GoldKid, BoltWorm, Tyranodon, OrcDevil, Panther, Pigmon, FlameToad, Metabble. Sea: Octogon, BoneFish, Guartle, MageStar, FrogKing, Varanus, Wormspec, Squidgore, DarkSnail, Shelgator, GreatMerm, CragDevil, SeaDragon. 5.3.5. Dungeons Colorstone Mine - Past Colorstone Mine: None Mining Cabin: None Colorstone Mine 1F: Slime, Centbeast, Eggplaton, Lipsy. Colorstone Mine B1: Slime, Centbeast, Eggplaton, Lipsy. Colorstone Mine B2: None Colorstone Mine B3: Slime, Centbeast, Eggplaton, Lipsy. Colorstone Mine B4: None Colorstone Mine B5: None Colorstone Mine B6: Slime, Centbeast, Eggplaton, Lipsy, TongueRat. Eastern Tower - Past Eastern Tower: None Eastern Tower 1F: Lipsy, TongueRat, Centbeast, Slime, Eggplaton. Eastern Tower 2F: Lipsy, TongueRat, Centbeast, CactiBall, CatMage. Eastern Tower 3F: Lipsy, TongueRat, Centbeast, CactiBall, CatMage. Eastern Tower 4F: None Eastern Tower 5F: Lipsy, TongueRat, CactiBall, CatMage, Slime, Earwinger. Eastern Tower 6F: Lipsy, TongueRat, CactiBall, CatMage, Slime, Earwinger. Colorstone Mine - Present Colorstone Mine: None Mining Cabin: None Colorstone Mine 1F: None Colorstone Mine B1: None Colorstone Mine B2: None Colorstone Mine B3: None Colorstone Mine B4: None Colorstone Mine B5: None Colorstone Mine B6: Slime, Centbeast, Lipsy, CactiBall, CatMage, Earwinger. Colorstone Mine B7: Slime, Centbeast, Lipsy, CactiBall, CatMage, Earwinger. Mt. Flame - Past Mt. Flame: None Crater: None Mt. Flame 6F: None Mt. Flame 5F: Swordaroo, Forester, Babble, CatMage, Earwinger. Mt. Flame 4F: Swordaroo, Forester, Babble, CatMage, Earwinger. Mt. Flame 3F: Swordaroo, Forester, Babble, Imp, Thornmole, Florajay. Mt. Flame 2F: Swordaroo, Forester, Babble, Imp, Thornmole, Florajay. Mt. Flame 1F: Swordaroo, Forester, Babble, Imp, Thornmole, Florajay. Mt. Flame B1: None Mt. Flame - Present Mt. Flame: None Crater: None Mt. Flame 6F: None Mt. Flame 5F: Swordaroo, Forester, Imp, Thornmole, Florajay. Mt. Flame 4F: Swordaroo, Forester, Imp, Thornmole, Florajay. Mt. Flame 3F: Swordaroo, Forester, Imp, Thornmole, Babble. Mt. Flame 2F: Swordaroo, Forester, Imp, Thornmole, Babble. Mt. Flame 1F: Swordaroo, Forester, Imp, Thornmole, Babble, Florajay. Mt. Flame B1: None Mt. Ceide - Past & Present Entrance to Mt. Ceide: None Mt. Ceide 1F: Crestpent, Venomworm, Babble, CancerMan, Healer, Thornmole. 2x Mt. Ceide 2F: Crestpent, Venomworm, Babble, CancerMan, Healer, Thornmole. Mt. Ceide 3F: Crestpent, Venomworm, Swordaroo, Imp, Goopi. Mt. Ceide 4F: Crestpent, Venomworm, Swordaroo, Imp, Goopi. Mt. Ceide 5F: Crestpent, Venomworm, Swordaroo, Imp, Goopi. Path around Mt. Ceide: Florajay, SkyHunter, TailApe, FairyRat. [sealed room]: Crestpent, Venomworm, Swordaroo, Imp, Goopi. [coffin room]: None MechSoldiers' Base - Past MechSoldiers' Base: None MechSoldiers' Base 1F: Clockmech, Hork, FairyRat, Babygoyle. MechSoldiers' Base B1: Clockmech, Hork, FairyRat, Babygoyle. 2x MechSoldiers' Base B2: Clockmech, Hork, FairyRat, Babygoyle. Swamp Cave - Past Swamp Cave 1F: Fuga, DarkDwarf, MudDoll, Hork, Babygoyle. Swamp Cave B1: Fuga, DarkDwarf, MudDoll, Hork, Babygoyle. Swamp Cave B2: Fuga, DarkDwarf, MudDoll, Hork, DrakSlime. Swamp Cave B3: Fuga, DarkDwarf, MudDoll, Hork, DrakSlime. 2x Swamp Cave B4: Fuga, DarkDwarf, MudDoll, Hork, DrakSlime. Swamp Cave B4: None Passage - Past Passage 1F: Hork, Goopi, MudDoll, Babygoyle, ZombieEye. Passage 2F: Hork, Goopi, MudDoll, Babygoyle, ZombieEye. Passage 3F: Hork, Goopi, MudDoll, Babygoyle, ZombieEye. Lake Altar Cave - Past 2x Lake Altar Cave 1F: RedSlime, Smoocher, Crestpent, DarkDwarf, Hork, DrakSlime. Lake Altar Cave B1: RedSlime, Smoocher, Crestpent, DarkDwarf, Hork, DrakSlime. Lake Altar Cave B2: RedSlime, Smoocher, Crestpent, DarkDwarf, Hork, MudDoll, Hunter, MagJaguar. 5x Lake Altar Cave B3: RedSlime, Smoocher, Crestpent, DarkDwarf, Hork, MudDoll, Hunter, MagJaguar. Lake Altar Cave B4: RedSlime, Smoocher, Crestpent, DarkDwarf, Hork, MudDoll, Hunter, MagJaguar. Lake Altar Cave B5: None West Cave - Past West Cave 1F: Armorpion, ZombieEye, PodHero, PodFightr, PodMage, MudDoll, Smoocher, Mantipion. West Cave 2F: Armorpion, ZombieEye, PodHero, PodFightr, PodMage, MudDoll, Smoocher, Mantipion. West Cave 3F: Armorpion, ZombieEye, PodHero, PodFightr, PodPriest, SlimeNite, PigDemon, MagJaguar. West Cave 4F: Armorpion, ZombieEye, PodHero, PodFightr, PodPriest, SlimeNite, PigDemon, MagJaguar. Cave to Prison - Past Cave to Prison 1F: Babbleoon, PigDemon, Pummeler, PodHero, PodFightr, PodMage, Armorpion, Smoocher, Mantipion. Cave to Prison B1: Babbleoon, PigDemon, Pummeler, PodHero, PodFightr, PodPriest, ZombieEye, Wyvern. Cave to Prison B2: Babbleoon, PigDemon, Pummeler, PodHero, PodFightr, PodPriest, ZombieEye, Wyvern. Cave to Prison B3: Babbleoon, PigDemon, Pummeler, PodHero, PodFightr, PodPriest, ZombieEye, Wyvern. Cave to Prison B4: Babbleoon, PigDemon, Pummeler, PodHero, PodFightr, PodPriest, ZombieEye, Wyvern. 2x Magical Prison: None Under Dharma - Past Under Dharma B5: BeakRat, PigDemon, Pummeler, Babbleoon, Mantipion, PodHero, PodPriest, PodMage. Under Dharma B4: BeakRat, PigDemon, Pummeler, Babbleoon, Mantipion, PodHero, PodPriest, PodMage. Energy Storage: None Under Dharma B3: None Under Dharma B2: BeakRat, PigDemon, Pummeler, Babbleoon, Mantipion, PodHero, PodPriest, PodMage. Under Dharma B1: BeakRat, PigDemon, Pummeler, Babbleoon, Mantipion, PodHero, PodPriest, PodMage. Dharma Temple - Past - Temporary 2x Dharma B2: None 3x Dharma B1: BeakRat, PigDemon, Pummeler, Wyvern, HornRush, PodHero, PodFightr, PodMage. Dharma 1F: BeakRat, PigDemon, Pummeler, Wyvern, HornRush, PodHero, PodFightr, PodMage. Dharma 2F: BeakRat, PigDemon, Pummeler, Wyvern, HornRush, PodHero, PodFightr, PodMage. Palace of Dune - Past - Temporary Palace of Dune: Wyvern, VenomBird, NailMan, ApeBat, FoggyPot. Palace of Dune 1F: None Palace of Dune B1: None Palace of Dune B2: None Evil Statue - Past - Non-revisitable Evil Statue: None Evil Statue 1F: None Evil Statue B1: FoggyPot, TrickBag, NailMan, WarTiger, Wyvern, ApeBat. Evil Statue 2F: FoggyPot, TrickBag, NailMan, WarTiger, Wyvern, ApeBat. Evil Statue 3F: FoggyPot, TrickBag, NailMan, WarTiger, Wyvern, ApeBat. Evil Statue 4F: FoggyPot, TrickBag, NailMan, WarTiger, Wyvern, ApeBat. Evil Statue 5F: FoggyPot, TrickBag, NailMan, WarTiger, Wyvern, ApeBat. Evil Statue 6F: FoggyPot, TrickBag, NailMan, WarTiger, HornRush, Pummeler. Evil Statue 7F: FoggyPot, TrickBag, NailMan, WarTiger, HornRush, Pummeler. Evil Statue 8F: FoggyPot, TrickBag, NailMan, WarTiger, HornRush, Pummeler. Sacred Tree - Past Sacred Tree Roots: FloatTree, HangedApe, Horseman, Metaly, BoltRat, WarTiger, EvilPot. Inside Root System 3: FloatTree, HangedApe, Horseman, Metaly, BoltRat, WarTiger, EvilPot. Inside Root System 1: FloatTree, HangedApe, Horseman, Metaly, BoltRat, WarTiger, EvilPot. Inside Root System 2: FloatTree, HangedApe, Horseman, Metaly, BoltRat, WarTiger, EvilPot. Well Water Cave 1: FloatTree, HangedApe, Horseman, Metaly, ApeBat. Well Water Cave 2: None Well Water Cave 3: FloatTree, HangedApe, Horseman, Metaly, ApeBat. Time Vortex - Past - Non-revisitable 2x Time Vortex: NailMan, Needlon, SmileRock, HangedApe. 2x Time Vortex: NailMan, Needlon, SmileRock, WarTiger, BoltRat. Time Vortex: None Baloch Tower - Present Baloch Tower: None Baloch Tower 1F: Eggeron, EvlMantis, SmileRock, BoltRat, Metaly. Baloch Tower 2F: Eggeron, EvlMantis, SmileRock, BoltRat, Metaly. Baloch Tower 3F: Eggeron, EvlMantis, SmileRock, BoltRat, Metaly. Baloch Tower 4F: None 2x Baloch Tower 5F: None Avon Tunnel - Past Avon Tunnel B1: None Avon Tunnel B2: Dumbira, Enchanter, RockGolem, MuddyMan, EvlMantis. Outside Avon Tunnel: None Mountain Tower - Past - Non-revisitable Mountain Tower 1F: SlimeLv8, Dumbira, IronTurt, RockGolem, Eggeron, Enchanter. Mountain Tower 2F: SlimeLv8, Dumbira, IronTurt, RockGolem, Eggeron, Enchanter. Mountain Tower B1: SlimeLv8, Dumbira, IronTurt, RockGolem, Eggeron, Enchanter. 2x Mountain Tower 3F: None Mountain Tower 4F: SlimeLv8, Dumbira, IronTurt, RockGolem, Eggeron Enchanter. Mountain Tower 5F: None Mountain Tower, Flooded - Past - Non-revisitable Mountain Tower 2F: Dumbira, Enchanter, RockGolem, MuddyMan, EvlMantis. 2x Mountain Tower 3F: None Mountain Tower 4F: SlimeLv8, Dumbira, IronTurt, RockGolem, Eggeron, Enchanter. Mountain Tower 5F: None Sunken City - Past - Non-revisitable Sunken City: Seahorser, DeathCrab, EvlTurtle, EvlAnchor, EvilDiver, WellLure, MultiEyes, Parasnail. Sunken City Item Shop: Seahorser, DeathCrab, EvlTurtle, EvlAnchor, EvilDiver, WellLure, MultiEyes, Parasnail. Sunken City Armor Shop: Seahorser, DeathCrab, EvlTurtle, EvlAnchor, EvilDiver, WellLure, MultiEyes, Parasnail. Sunken City Temple: Seahorser, DeathCrab, EvlTurtle, EvlAnchor, EvilDiver, PutreFish, Confupeng. Sunken City 1F: Seahorser, DeathCrab, EvlTurtle, EvlAnchor, EvilDiver, PutreFish, Confupeng. Sunken City Home: Seahorser, DeathCrab, EvlTurtle, EvlAnchor, EvilDiver, PutreFish, Confupeng. Sunken City Prison: Seahorser, DeathCrab, EvlTurtle, EvlAnchor, EvilDiver, PutreFish, Confupeng. Sunken City Home 2: Seahorser, DeathCrab, EvlTurtle, EvlAnchor, EvilDiver, PutreFish, Confupeng. Sunken City Hall: Seahorser, DeathCrab, EvlTurtle, EvlAnchor, EvilDiver, PutreFish, Confupeng. Sunken City Fane 1F: Seahorser, DeathCrab, EvlTurtle, EvlAnchor, EvilDiver, PutreFish, Confupeng. Sunken City Fane B1: Seahorser, DeathCrab, EvlTurtle, EvlAnchor, EvilDiver, PutreFish, Confupeng. Sunken City Fane B2: Seahorser, DeathCrab, EvlTurtle, EvlAnchor, EvilDiver, PutreFish, Confupeng. Sunken City Throne Room: None Mountain Tower - Present Mountain Tower 1F: SlimeLv8, Dumbira, IronTurt, RockGolem, MuddyMan, Chargon. Mountain Tower B1: None Mountain Tower 2F: SlimeLv8, Dumbira, IronTurt, RockGolem, MuddyMan, Chargon. 2x Mountain Tower 3F: SlimeLv8, Dumbira, IronTurt, RockGolem, MuddyMan, Chargon. Mountain Tower 4F: SlimeLv8, Dumbira, IronTurt, RockGolem, MuddyMan, Chargon. Mountain Tower 5F: None World's Tallest Tower - Present World's Tallest Tower: None World's Tallest Tower 1F: ColumnMan, SkyFrog, SheepBird, Dumbira, Chargon. World's Tallest Tower 2F: ColumnMan, SkyFrog, SheepBird, Dumbira, Chargon. World's Tallest Tower 3F: ColumnMan, SkyFrog, SheepBird, Dumbira, Chargon. World's Tallest Tower 4F: ColumnMan, SkyFrog, SheepBird, Dumbira, Chargon. World's Tallest Tower 5F: None World's Tallest Tower 6F: ColumnMan, SkyFrog, SheepBird, BugBear, PutreMan. World's Tallest Tower 7F: ColumnMan, SkyFrog, SheepBird, BugBear, PutreMan. World's Tallest Tower 8F: ColumnMan, SkyFrog, SheepBird, BugBear, PutreMan. World's Tallest Tower 9F: ColumnMan, SkyFrog, SheepBird, BugBear, PutreMan. Top Floor of Tower: None Mt. Prob Cave - Past Entrance to Mt. Prob: None Mt. Prob Cave 1F: Dragon, EvilBook, Stalker, ShadeNite, Armorgon, NailMan, Banegaroo, Babydrak, SlimeLv8. Mt. Prob Cave 2F: Dragon, EvilBook, Stalker, ShadeNite, Armorgon, NailMan, Banegaroo, Babydrak, SlimeLv8. Mt. Prob Cave 3F: Dragon, EvilBook, Stalker, ShadeNite, SmileRock. Mt. Prob Cave 4F: Dragon, EvilBook, Stalker, ShadeNite, SmileRock. Mt. Prob Cave 5F: Dragon, EvilBook, Stalker, ShadeNite, SmileRock. Dark Draco's Tower - Past & Present Dark Draco's Tower: None Dark Draco's Tower 1F: Dragon, Armorgon, Curer, LizrdBird, RhinoKing. Dark Draco's Tower 2F: Dragon, Armorgon, Curer, LizrdBird, RhinoKing. Dark Draco's Tower 3F: Dragon, Armorgon, Curer, LizrdBird, RhinoKing. Dark Draco's Tower 4F: Dragon, Armorgon, Curer, LizrdBird, RhinoKing, Broadaxer, BabyDevil, Babydrak. Dark Draco's Tower 5F: Dragon, Armorgon, Curer, LizrdBird, RhinoKing, Broadaxer, BabyDevil, Babydrak. Dark Draco's Tower 6F: Dragon, Armorgon, Curer, LizrdBird, RhinoKing, Broadaxer, BabyDevil, Babydrak. Top of Dark Draco's Tower: None Loomin Cave - Past - Non-revisitable 4x Loomin Cave B1: BabyDevil, DragonMan, LizrdBird, ShadeNite, FoggyPot, KingSlime. 2x Loomin Cave B2: BabyDevil, DragonMan, LizrdBird, ShadeNite, FoggyPot, KingSlime. 2x Loomin Cave B3: BabyDevil, DragonMan, LizrdBird, ShadeNite, FoggyPot, KingSlime. Loomin Cave B3: None Basin Cave - Past - Partly Non-revisitable 3x Basin Cave 1F: LizrdBird, KilStar, DarkThief, VenomHork, Red Sting. Basin Cave B1: LizrdBird, KilStar, DarkThief, VenomHork, Red Sting. Basin Lake: None Basin Cave 2F: LizrdBird, KilStar, DarkThief, VenomHork, Red Sting. Basin Cave 3F: LizrdBird, KilStar, DarkThief, VenomHork, Red Sting. Basin Cave 4F: LizrdBird, KilStar, DarkThief, VenomHork, Red Sting. Basin Cave 5F: LizrdBird, KilStar, DarkThief, VenomHork, Red Sting. Above Basin Lake: LizrdBird, Thunderat, BabyDevil, Armorgon, SheepBird. Dark Cloud Maze - Past - Non-revisitable 2x Dark Cloud Maze: Boarenger, VenomHork, DarkThief, ClawBeast, SlimeWing. Dark Cloud Maze B1: Boarenger, VenomHork, DarkThief, ClawBeast, SlimeWing. Dark Cloud Maze B2: Boarenger, VenomHork, DarkThief, ClawBeast, SlimeWing. 2x Dark Cloud Maze: None Wind Fane - Past - Temporary Wind Fane: None Wind Fane 1F: TrickBag, MagWyvern, EvilArmor, SnowBat, Red Sting, WonderEgg. Wind Fane Residence: TrickBag, MagWyvern, EvilArmor, SnowBat, Red Sting, WonderEgg. Wind Fane 2F: TrickBag, MagWyvern, EvilArmor, SnowBat, Red Sting, WonderEgg. Wind Fane 3F: None Wind Fane 4F: None Wind Fane Altar: None Wind Fane 5F: None Mt. Tor - Past Mt. Tor: Berserker, Gron, PuppetMan, Devilite, Pigady, MageLipsy, Flamzard. Mt. Tor 1F: Berserker, Gron, PuppetMan, TigerMage, DumbiKing, WingTiger, Devilite, Pigady. Mt. Tor 4F: Berserker, Gron, PuppetMan, TigerMage, DumbiKing, WingTiger, Devilite, Pigady. Mt. Tor 7F: Berserker, Gron, PuppetMan, TigerMage, DumbiKing, WingTiger. Mt. Tor 6F: Berserker, Gron, PuppetMan, TigerMage, DumbiKing, WingTiger. Mt. Tor 8F: Berserker, Gron, PuppetMan, TigerMage, DumbiKing, WingTiger. Mt. Tor 9F: Berserker, Gron, PuppetMan, TigerMage, DumbiKing, WingTiger. Top of Mt. Tor: None Halflings' Cave - Past Halflings' Cave 1F: Ogreling, ButchMan, Poucher, WoodyEye, JewelBag, FoFighter, FooPriest, FooHero. Halflings' Cave B1: Ogreling, ButchMan, Poucher, WoodyEye, JewelBag, FoFighter, FooPriest, FooHero. Halflings' Cave B2: Ogreling, ButchMan, Poucher, WoodyEye, JewelBag, FoFighter, FooPriest, FooHero. Halflings' Cave B3: None Halflings' Cave B4: Ogreling, ButchMan, Poucher, WoodyEye, JewelBag, FoFighter, FooPriest, FooMage, Tyranodon, Metabble. Halflings' Cave B5: Ogreling, ButchMan, Poucher, WoodyEye, JewelBag, FoFighter, FooPriest, FooMage, Tyranodon, Metabble. Great Lighthouse - Past Great Lighthouse: None Great Lighthouse 1F: Metabble, Ogreling, WingTiger, PuppetMan, Clawser, Poucher, HellClown, EvilArmor, EvilWell. Great Lighthouse 2F: Metabble, Ogreling, WingTiger, PuppetMan, Clawser, Poucher, HellClown, EvilArmor, EvilWell. Great Lighthouse 3F: Metabble, Tyranodon, JewelBag, WolfDevil, ButchMan, WoodyEye, Cannibox. Great Lighthouse 4F: Metabble, Tyranodon, JewelBag, WolfDevil, ButchMan, WoodyEye, Cannibox. Great Lighthouse 5F: Metabble, Tyranodon, JewelBag, WolfDevil, ButchMan, WoodyEye, Cannibox. Great Lighthouse 6F: Metabble, Tyranodon, JewelBag, WolfDevil, ButchMan, WoodyEye, Cannibox. Great Lighthouse 7F: None Altar: None Great Lighthouse - Present Great Lighthouse: None Great Lighthouse 1F: Metabble, MagicPost, EvlStatue, CloudKing, BabyCloud, DarkArmor, LizardMan. Great Lighthouse 2F: Metabble, MagicPost, EvlStatue, CloudKing, BabyCloud, DarkArmor, LizardMan. Great Lighthouse 3F: Metabble, MagicPost, EvlStatue, CloudKing, BabyCloud, DarkArmor, AnkHorn. Great Lighthouse 4F: Metabble, MagicPost, EvlStatue, CloudKing, BabyCloud, DarkArmor, AnkHorn. Great Lighthouse 5F: Metabble, MagicPost, EvlStatue, CloudKing, BabyCloud, DarkArmor, AnkHorn. Great Lighthouse 6F: Metabble, MagicPost, EvlStatue, CloudKing, BabyCloud, DarkArmor, AnkHorn. Great Lighthouse 7F: None Altar: None Coral Cave - Present & Past Coral Cave B2: PutreFish, Piranhan, Seahorser, DeathCrab, EvlTurtle, EvlAnchor, Confupeng, MultiEyes, Parasnail. Coral Cave B1: PutreFish, Piranhan, Seahorser, DeathCrab, EvlTurtle, EvlAnchor, Confupeng, MultiEyes, Parasnail. Coral Cave B3: PutreFish, Piranhan, Seahorser, DeathCrab, EvlTurtle, EvlAnchor, Confupeng, MultiEyes, Parasnail. Excavated Cave - Present Excavated Cave B1: None Excavated Cave B2: EvilViper, EvilClown, ProtoMech, JellyMan, Bombcrag, Tyranodon, Moosedon, Metabble, Cannibox. Excavated Cave B3: EvilViper, EvilClown, ProtoMech, JellyMan, Bombcrag, Tyranodon, Moosedon, Metabble, Cannibox. Excavated Cave B4: None Excavated Cave B5: EvilViper, EvilClown, ProtoMech, JellyMan, Bombcrag, Tyranodon, Moosedon, Metabble, Cannibox. Excavated Cave B6: None Demon Lord's Lair - Past Demon Lord's Lair: None Demon Lord's Lair 1F: EvilViper, EvilClown, ProtoMech, FireCloud, FlameToad, Mimic. Demon Lord's Lair B1: EvilViper, EvilClown, ProtoMech, FireCloud, FlameToad, Mimic. Demon Lord's Lair 2F: EvilViper, EvilClown, ProtoMech, FireCloud, FlameToad, Mimic. Demon Lord's Lair 3F: EvilViper, EvilClown, ProtoMech, FireCloud, FlameToad, Mimic. Demon Lord's Lair 4F: EvilViper, OrcDevil, SheepDuck, CureSlime, Metabble, Metaly, CurseLamp. Demon Lord's Lair 5F: EvilViper, OrcDevil, SheepDuck, CureSlime, Metabble, Metaly, CurseLamp. Demon Lord's Lair 6F: EvilViper, OrcDevil, SheepDuck, CureSlime, Metabble, Metaly, CurseLamp. Demon Lord's Lair 7F: EvilViper, OrcDevil, SheepDuck, CureSlime, Metabble, Metaly, CurseLamp. Demon Lord's Throne: None Passage - Present Passage 1F: Pigmon, CureSlime, Goldman, BoltWorm, HellGuard, MadPot. Passage 2F: Pigmon, CureSlime, Goldman, BoltWorm, HellGuard, MadPot. Passage 3F: Pigmon, CureSlime, Goldman, BoltWorm, HellGuard, MadPot. Lake Altar Cave - Present 2x Lake Altar Cave 1F: Pigmon, CureSlime, Plesiodon, EvilViper, OrcDevil, Goldman, Boarenger, ClawBeast. Lake Altar Cave B1: Pigmon, CureSlime, Plesiodon, EvilViper, OrcDevil, Goldman, Boarenger, ClawBeast. Lake Altar Cave B2: Pigmon, CureSlime, Plesiodon, EvilViper, OrcDevil, Goldman. 5x Lake Altar Cave B3: Pigmon, CureSlime, Plesiodon, EvilViper, OrcDevil, Goldman. Lake Altar Cave B4: Pigmon, CureSlime, Plesiodon, EvilViper, OrcDevil, Goldman. Lake Altar Cave B5: None Mt. Flame - Present Mt. Flame: None Crater: None Mt. Flame 6F: None Mt. Flame 5F: None Mt. Flame 4F: Swordaroo, Forester, Imp, Thornmole, Florajay. Mt. Flame 3F: Swordaroo, Forester, Imp, Thornmole, Babble. Mt. Flame 2F: Magmaron, CosmoBog, Hellbane, BoneRider, SkulBlade, TigerMage. 2x Mt. Flame 1F: None Mt. Flame B1: Magmaron, CosmoBog, Hellbane, BoneRider, Rosevine, GoldSlime, WingDraco. Mt. Flame B2: Magmaron, CosmoBog, Hellbane, BoneRider, Rosevine, GoldSlime, WingDraco. Mt. Flame B3: Magmaron, CosmoBog, Hellbane, BoneRider, Rosevine, GoldSlime, WingDraco. Mt. Flame B4: Magmaron, CosmoBog, Hellbane, BoneRider, Rosevine, GoldSlime, WingDraco. Mt. Flame B5: Magmaron, CosmoBog, Hellbane, BoneRider, Rosevine, GoldSlime, WingDraco. 2x Mt. Flame B5: None Inside Pyramid - Present Inside Pyramid 6F: WoeBottle, Slemperor, SkyDevil, GoldKid, BoltDevil, Gragoopi, Zombier, DemonToad. Inside Pyramid 7F: WoeBottle, Slemperor, SkyDevil, GoldKid, BoltDevil, Gragoopi, Zombier, DemonToad. Inside Pyramid 5F: WoeBottle, Slemperor, SkyDevil, GoldKid, BoltDevil, Gragoopi, Zombier, DemonToad. Inside Pyramid 4F: WoeBottle, Slemperor, SkyDevil, GoldKid, BoltDevil, EvlVulgar, RedGrunt. Inside Pyramid 3F: WoeBottle, Slemperor, SkyDevil, GoldKid, BoltDevil, EvlVulgar, RedGrunt. Inside Pyramid 2F: WoeBottle, Slemperor, SkyDevil, GoldKid, BoltDevil, EvlVulgar, RedGrunt. Inside Pyramid 1F: WoeBottle, Slemperor, SkyDevil, GoldKid, BoltDevil, EvlVulgar, RedGrunt. Bottom of Pyramid: None Wind Tower - Present Wind Tower: None Wind Tower 1F: NumbSlime, ClayNite, LampGenie, Zombie, Andreal, Gerion, FooHero, FoFighter, FooMage, Zombier, DemonToad. Wind Tower 2F: NumbSlime, ClayNite, LampGenie, Zombie, Andreal, Gerion, FooHero, FoFighter, FooMage, Zombier, DemonToad. Wind Tower 3F: NumbSlime, ClayNite, LampGenie, Zombie, Andreal, Gerion, FooHero, FoFighter, FooMage, Zombier, DemonToad. Wind Tower 4F: NumbSlime, ClayNite, LampGenie, Zombie, Andreal, Gerion, FooHero, FoFighter, FooMage, Zombier, DemonToad. Wind Tower 5F: NumbSlime, ClayNite, LampGenie, Zombie, Andreal, Gerion, FooHero, FoFighter, FooMage, DeadNoble, Hulkagon. Wind Tower 6F: NumbSlime, ClayNite, LampGenie, Zombie, Andreal, Gerion, FooHero, FoFighter, FooMage, DeadNoble, Hulkagon. Wind Tower 7F: NumbSlime, ClayNite, LampGenie, Zombie, Andreal, Gerion, FooHero, FoFighter, FooMage, DeadNoble, Hulkagon. Wind Tower 8F: None Wind Tower 9F: NumbSlime, ClayNite, LampGenie, Zombie, Andreal, Gerion, FooHero, FoFighter, FooMage, DeadNoble, Hulkagon. Wind Tower 10F: NumbSlime, ClayNite, LampGenie, Zombie, Andreal, Gerion, FooHero, FoFighter, FooMage, DeadNoble, Hulkagon. Wind Maze - Present Wind Maze Area 1: Hulkagon, Gerion, GoldKid, Andreal, Cerabus, DeadNoble, EvlVulgar. Wind Maze Area 2: Hulkagon, Gerion, GoldKid, Andreal, Cerabus, DeadNoble, EvlVulgar. Wind Maze Area 3: Hulkagon, Gerion, GoldKid, Andreal, Cerabus, DeadNoble, EvlVulgar. Wind Maze Area 4: Hulkagon, Gerion, GoldKid, Andreal, Cerabus, DeadNoble, EvlVulgar. Dark Palace - Present Dark Palace: None Dark Palace 9F: None Dark Palace 8F: RainHawk, Behemoth, OgreKing, Swordbane, WoePriest, Drakorpse. 4x Dark Palace 7F: RainHawk, Behemoth, OgreKing, Swordbane, WoePriest, Drakorpse. 4x Dark Palace 6F: RainHawk, Behemoth, OgreKing, Swordbane, WoePriest, Drakorpse. Dark Palace 5F: RainHawk, Behemoth, OgreKing, Swordbane, WoePriest, Drakorpse. 2x Dark Palace 4F: RainHawk, Behemoth, OgreKing, Swordbane, GigaDraco, Niterich, HellGiant, StelDemon, Disguiser. Dark Palace 3F: RainHawk, Behemoth, OgreKing, Swordbane, GigaDraco, Niterich, HellGiant, StelDemon, Disguiser. 2x Dark Palace 2F: RainHawk, Behemoth, OgreKing, Swordbane, GigaDraco, Niterich, HellGiant, StelDemon, Disguiser. Dark Palace 1F: None Dark Palace B1: GigaDraco, Necrobal, Druinlord, DeathGron, Bludbeast, MetalyS. Dark Palace B2: GigaDraco, Necrobal, Druinlord, DeathGron, Bludbeast, MetalyS. Dark Palace B3: GigaDraco, Necrobal, Druinlord, DeathGron, Bludbeast, MetalyS. 2x Dark Palace B4: None Dark Palace B5: None 9x Dark Palace B6: GigaDraco, Necrobal, Druinlord, DeathGron, Bludbeast, MetalyS. Dark Palace B6: None Flame Cave 1F: Magmaron, Behemoth, GigaDraco, HellGiant, HellHawk. Flame Cave B1: Magmaron, Behemoth, GigaDraco, HellGiant, HellHawk. Flame Cave B2: Magmaron, Behemoth, GigaDraco, HellGiant, HellHawk. Flame Cave B3: Magmaron, Behemoth, GigaDraco, HellGiant, HellHawk. Flame Cave B4: Magmaron, Behemoth, GigaDraco, HellGiant, HellHawk. Terra Cave 1F: Behemoth, Druinlord, EvlVulgar, DarkSnail, Revirock, WellGhost, MetalyS. 2x Terra Cave B1: Behemoth, Druinlord, EvlVulgar, DarkSnail, Revirock, WellGhost, MetalyS. 2x Wind Fane: RainHawk, Necrobal, Runger, Swordbane, GuardDog, Disguiser. Inside Wind Fane: RainHawk, Necrobal, Runger, Swordbane, GuardDog, Disguiser. 2x Aqua Cave 1F: Octogon, Shelgator, SeaDragon, GreatMerm, FrogKing, Varanus, EvilDiver, Niterich, Disguiser. 2x Aqua Cave B1: Octogon, Shelgator, SeaDragon, GreatMerm, FrogKing, Varanus, EvilDiver, Niterich, Disguiser. 2x Aqua Cave B2: Octogon, Shelgator, SeaDragon, GreatMerm, FrogKing, Varanus, EvilDiver, Niterich, Disguiser. Mystery - Bonus Dungeon Mt. Tor: HelKaiser, Gigagoner, Satanmail, BudooLamp, Budoo, Makainite, Barbarian, Darksanta. Ruins: HelKaiser, Gigagoner, Satanmail, BudooLamp, Budoo, Makainite, Barbarian, Darksanta. Passage: HelKaiser, Gigagoner, Satanmail, BudooLamp, Budoo, Makainite, Barbarian, Darksanta. World's Tallest Tower: HelKaiser, Gigagoner, Satanmail, BudooLamp, Budoo, Makainite, Barbarian, Darksanta. 2x House on the Cliff: None Halflings' Cave: HelKaiser, Gigagoner, Satanmail, BudooLamp, Devilash, PomPomBom, Baskervil, DrakMetal, Golemuga, Disguiser. Underground Path: HelKaiser, Gigagoner, Satanmail, BudooLamp, Devilash, PomPomBom, Baskervil, DrakMetal, Golemuga, Disguiser. Mt. Flame: HelKaiser, Gigagoner, Satanmail, BudooLamp, Devilash, PomPomBom, Baskervil, DrakMetal, Golemuga, Disguiser. Dark Draco Tower: None Coral Cave: RushFish, Starfish, SeaLipsy, HornSnail, PutreFish. Time Vortex: RainHawk, Necrobal, Runger, Swordbane, GuardDog, Disguiser. Ruins Cave: HelKaiser, Gigagoner, Satanmail, BudooLamp, Devilash, PomPomBom, Baskervil, DrakMetal, Golemuga, Disguiser. Basin Lake Cave: Devilash, PomPomBom, Baskervil, DrakMetal, Golemuga, Disguiser, Makainite, Blaster, Lithohead, Putrbeast. Path to Geionne: Behemoth, Druinlord, EvlVulgar, DarkSnail, Revirock, WellGhost, MetalyS. Mt. Ceide: Devilash, PomPomBom, Baskervil, DrakMetal, Golemuga, Disguiser, Makainite, Blaster, Lithohead, Putrbeast. Swamp Cave: None 2x Mt. Hut: Devilash, PomPomBom, Baskervil, DrakMetal, Golemuga, Disguiser, Makainite, Blaster, Lithohead, Putrbeast. Temple: None Underground Bridge: Devilash, PomPomBom, Baskervil, DrakMetal, Golemuga, Disguiser, Makainite, Blaster, Lithohead, Putrbeast. Skies: None Zion - Bonus Dungeon Palace of Dune: DorasBox, MadPlant, NiteKing, DemoKing, DarkMage, Esterk, HellHawk, PlatKing, Deathgon. Mt. Tor: DorasBox, MadPlant, NiteKing, DemoKing, DarkMage, Esterk, HellHawk, PlatKing, Deathgon. Inside Pyramid: DorasBox, MadPlant, NiteKing, DemoKing, DarkMage, Esterk, HellHawk, PlatKing, Deathgon. Halflings' Cave: DorasBox, MadPlant, NiteKing, DemoKing, DarkMage, Esterk, HellHawk, PlatKing, DragonWoo. Mt. Flame: None Under Dharma: DorasBox, MadPlant, NiteKing, DemoKing, DarkMage, Esterk, HellHawk, PlatKing, DragonWoo. Mt. Flame: Magmaron, Behemoth, GigaDraco, HellGiant, HellHawk. West Cave: Octogon, Shelgator, Varanus, GreatMerm, FrogKing. Demon Lord's Lair: DorasBox, MadPlant, NiteKing, DemoKing, DarkMage, Esterk, HellHawk, PlatKing, DragonWoo. Dharma: None Mt. Ceide: None Sky: None Dune House: None 6. Credits Dragon Warrior VII is Copyright 2001 Armor Project/Bird Studio/Heart Beat/Arte Piazza/Enix. This FAQ is Copyright 2005-2006 Borjati Csaba, for private use only. E-mails are welcome to: [email protected] Job/Spell/Skill Guide by David Short (gamefaqs.com) DW7 Walkthrough by Mike Mawhinney (gamefaqs.com) Immigrant Town FAQ by Michael Tousignant (gamefaqs.com) Diary of a No-Class Game by "j mcdermid" (gamefaqs.com) GameShark Codes by "Jackel" and "StalkerX" (cmgsccc.com) Enter the Debug Menu by _Neil (woodus.com) Dragon Quest VII Hacking by ? (shinobi.jp) ConfuHit Special Use by "DOAHunterX" (gamefaqs.com) DreamH Correction by "wont reply" Thanks to: Andrew, Brian, Drew, Ross, Will, Woodus for their help and correspondence; GameFAQs, Neoseeker for being at gamers' disposal; DQ/DW fans, for keeping 2D games alive. That's all, Folks!