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Walkthrough

by Lord Yami Shuryou

 ____                     __       ___                __
/\  _`\                  /\ \     /\_ \              /\ \
\ \ \L\ \     __   __  __\ \ \____\//\ \      __     \_\ \     __
 \ \  _ <'  /'__`\/\ \/\ \\ \ '__`\ \ \ \   /'__`\   /'_` \  /'__`\
  \ \ \L\ \/\  __/\ \ \_\ \\ \ \L\ \ \_\ \_/\ \L\.\_/\ \L\ \/\  __/
   \ \____/\ \____\\/`____ \\ \_,__/ /\____\ \__/.\_\ \___,_\ \____\
    \/___/  \/____/ `/___/> \\/___/  \/____/\/__/\/_/\/__,_ /\/____/
                       /\___/
                       \/__/


--------------------------------------------------------------------------------
                               TABLE OF CONTENTS
--------------------------------------------------------------------------------
To find the section that you are looking for, press CTRL + F to open the search
box. Copy and paste the name of the section that you are looking for, and then
hit enter. Go through the return found in the Table of Contents, and the next
one should be where you wanted to go.


                            I - Starting Your Game
                                 II - Options
                               III - Tournament
                               IV - Free Battle
                                V - MEMORY CARD
                                 VI - History
                               VII - Battle/Tips
                       VIII - Frequently Asked Questions
                                  IX - Parts
                                  X - Updates
                                  XI - Credits



                            ----------------------
                            I - Starting Your Game
                            ----------------------
Up on the Main Screen, you get a choice of either New Game or Continue.

If you already have a saved game, load it up. Otherwise, Start a New Game.
Kenny starts asking you some questions. The first's your gender, of which some
rather nice anime pictures are provided. After  you choose, then you get asked
for your name, and then confirmation.

Lastly, he then gives you a choice of having either Kid Dragoon/Dragoon S or
Knight Dranzer/Dranzer S.  After that, you get directed to your various options
throughout the game.


                                 ------------
                                 II - Options
                                 ------------
All of these descriptions are listed by Kenny.

Tournaments - You can fight in the tournament.

Free Battle - This is Free Battle.Its perfect for competing with your friends.

Customize - You can customize your Beyblade.You also can buy parts here.

MEMORY CARD - You can save and load data for Player 1 and 2 using memory card
              slot one only.

Options - Options.You can switch sound options, between stereo and mono.


                               -----------------
                               III - Tournaments
                               -----------------

The tournament involves 7 matches of beyblading action, the first three
of which are against Blader A, B and C, randomly shuffled up. This is
about as much RPG action that you will get out of this game.

Match 1- Random Blader A, B or C.

Match 2- One of the two bladers you didn't fight in Match 1.

Match 3- The last of the A/B/C bladers you still haven't fought.

Match 4-You finally get to fight against one of the anime characters!
        (Max, Rei, Lee, Tala or Robert)

Quarterfinals - One of the above five characters you didn't fight.

Semi-Finals - Lee, Tala or Robert, if you haven't fought them yet.

Finals - Tyson or Kai.


After each battle that you win, Kenny asks if you would like him to repair
your beyblade. My recommendation is dont ever do this unless your beyblade
gets under 50 HP, because it will lose statistics in certain areas, which
can end up damaging it even more. If you lose, I advise you to look at my
Tips section, and practice against the person you lost against in Free
Battle(If it was Match 4 or higher)

Also, from what I've seen, this is how wins are judged. In order to have
a win, you need four points. How to get these points?

Miss Stadium: One point
Knock-Out: Two points
Stop Spinning: Three point
Bust Blade: Two points, and instant win if the opponent doesn't have a second
blade.

Blader A - He has an annoying complexion of hitting hard every once in a while,
so move around and try to hit him first, and if you are hit, summon your
bit-beast to stay in the arena. After the first few times through the
tournament, he'll be somewhat easier though.

Blader B - Although not as much as Tyson, Blader B usually goes fast, and so if
you keep to yourself, very much more likely than not, he'll fly out of the
arena.

Blader C - Following somewhat the same annoyance as Blader A, his defense is a
bit more hard, but I recommend that you go on Attack, as his control is
slightly worse.

Max - Max is a tough cookie, using strong defense. My strongest recommendation
is to use an endurance Beyblade, and try to stay near the center to stop
yourself from being hit by a possible attack. As always, if you are close to
being knocked out of the arena, you can summon your bit-beast to be back in the
middle.

Rei - He's quick, and that is his weakness. Through the awkward physics system
of this game, he'll move around and throw himself out of the arena more times
than you hit him out.

Lee-  His Beyblade switches between defense mode and attack mode every time it
is hit, so go forth with a strong attacking Beyblade, and hit him quickly.

Michael - DID Crave even bother to create a very intelligent AI here? Using an
attack type Beyblade, Michael rarely summons his bit-beast, and rarely dodges
one! Use a defense Beyblade to stop him cold.

Tala - Using a Beyblade meant for defense and endurance, and doing a darn well
job at that, he also dodges your Bit-Beast a lot. Go in with full speed, and
use your own defensive Beyblade against him.

Robert - Annoyingly dodging a lot, he still can't stop an attacking Beyblade, so
advance with a strong attacker.

Tyson - Following the same strategy as Rei, with a slightly more powerful
bit-beast, he goes at top speed almost all the time, and his attack doesn't
really throw you off, so again, dodge and let him throw himself out.

Kai - With his beyblade usually in attack mode, pit a strong defense against
him. Go at him quickly, with high speed, and keep to the center of the arena.


                               ----------------
                               IV - Free Battle
                               ----------------

Here, you get the opportunity to play against all your favorite players from
the Beyblade TV Show! You can also play as them!  And no, there arent any
hidden characters, sorry.

The characters you can play as or against are Tyson, Max, Rei, Kai, Lee,
Michael, Robert and Tala! No Dark Bladers to all you DB fans! And also no
Blader A,B or C.

Note that you can still play as yourself, and even if you dont play as
yourself, you still get the same Beypoint rewards as always. Rules play the
same as tournament, and remember, you still get Beypoints.

Strategies for the various characters have been listed in the Tournament
section.


SPECIAL - How to play with unique character for each player
-----------------------------------------------------------
Thanks to a contributor, I now have the answer to how you can have two custom
players in free battle.

When you start the game you have to continue the game and load the game from the
memory card of the person who wants to be Player 1. You then switch memory cards
to the one that contains the information for Player 2. You go back to Memory
Card option and load the contents of this card, it will ask you if you want to
load it as Player 1 or Player 2. Choose to load it as Player 2.  You now have
the data from both memory cards stored in the Playstation and you can go to Free
Battle.

When in Free Battle, Player 1 can pick his custom character, and Player 2 can
pick their custom character.  You will both get Bey points for playing Free
Battle.

When you are done Free Battling, you can customize both Players as well, Player
2 gains control of the screen for customization of his Bey Blade, and Player 1
has control for the customization of his own Bey Blade.

To save the progress and customization, go back to Memory Card Option and it
will ask you which player wants to save.  Choose the Player and insert the
appropriate memory card for that player.  Repeat for the next Player.


                                ---------------
                                V - MEMORY CARD
                                ---------------
How would I go upon explaining this to you readers who are playing this as your
FIRST GAME (I mean, who the hell else would need to read this section)? Oh well.

Kenny asks you if you would like to save, then which player (Memory Card) would
like to save their game, and if you already have a game, if you would like to
overwrite your previous file.

NOTE: You can only have one game to one file, so if you overwrite a different
file when you start a new game, then that's it for the old game. In other words,
1 new game that you save on the same memory card block = Goodbye, old game.

                                 ------------
                                 VI - History
                                 ------------
Beyblade is a reconstruct of some German(?) tops, which you tied a string around
your finger to launch. Takara Toy then redesigned the toy as to launch it with a
rip cord and launcher. In Japan, they released the toy, which came to be an
immediate success, and then they released the anime show after it. It was vice-
versa however in the United States and Canada though, as they had the anime
first and then the toy, probably to self-assure Takara that they would get sales
in a less-toy-liking environment. Note, if you do buy beyblades, beware of many
people who try to counterfeit the beyblades with their own cheap duplicates,
usually Chinese Companies if my memory proves right from all those cheap copies
I've browsed around where I live. One way to try and see if the beyblade is
authenic is to check for the BBA writing on the attack ring. Other than that,
you'll just have to figure out if it is fake or real. Of course, certain things
such as size, and how easily it appears to be able to break could help you out
with such things.

                               -----------------
                               VII - Battle/Tips
                               -----------------

Battle
------
Battle takes place in a semi 3-D stadium.

The stadium has unfortunately,3 wide gaps, so you have to devote a lot of your
time and energy to keeping your Beyblade from going out of the stadium, perhaps
even revolutionize how you construct your beyblades.

If you lose a battle, you get 5 Beypoints. If you win, you get 10 Beypoints.

You first launch your beyblade. You get a pixel line of which you launch your
beyblade with the X button. Then when you launch, with some talking from DJ
Jazzman, you have semi-control with your beyblade. The object is to either break
your opponents beyblade (The designers of this game must promote sportsmanship -
It is really hard to break beyblades), make them stop spinning or get them out
of the stadium.

In battle, when you have 25 Bitbeast power, which is signified in a small blue
box, you can summon your bitbeast with the circle, square or triangle.

In order to win the match, it isn't best out of three. This is what you have to
do to win, any one of them.

4 points are needed to win.

Out of stadium- If one of the beyblades goes out of the stadium, the winner
gets 2 points.

Stops Spinning- If one of the beyblades stop spinning, you get 1 point.

Missed- If somebody misses the stadium on his launch, you get 1 point.

Beyblade is broken- If somebody's beyblade is broken, and he doesn't have an
extra beyblade, he is therefore disqualified. Otherwise, two points.

Tips
----
1. Never try to launch more than 8500 spinning power, as any higher can have a
really good chance of throwing you out of control, and throw your Beyblade out
of the stadium.

2. If you have 25 bitbeast power, save it and when you are about to go out of
the stadium, use it then. This brings back your Beyblade to the center of the
stadium.

3. When you hit an opponent's Beyblade, press X on the moment of impact with the
opponent Beyblade. This will hereby stop you from taking any damage to your
Beyblade, and sometimes increase damage to your opponents beyblade.

4. Do tournament more often rather than free battle. The first three matches can
be pretty easy, plus in the 7th round, you win 20 Beypoints if you lose and a
part if you win.

5. With Dragoon, Dranzer, Kid Dragoon and Knight Dranzer, you can do a special
spin attack. Launch your beyblade when it has twenty LP , and press with square
instead of the X.

6. Make sure you have a second beyblade handy in case your first one gets
destroyed. I don't know about you, the reader, but sometimes I get caught up
trying to destroy my opponents beyblade.

7. There is more to battling than just getting Beypoints. There is also
increasing your or your bit-beasts level. Note that Bit-Beast level is NOT
universal. In other words, if you change your bit-beast to one that you just
bought, your new bit-beast will be at level one.

8. Sometimes, if you have the DX launchers, when you launch, you'll be going out
of control a lot at 10000 spinning power. The solution? Devote a lot of energy
to controlling the blade with the direction buttons, or betterwise, use a Bit-
Beast that centers itself for your opponent to hit, such as the Draciel Bit-
Beast.

9. Higher beyblader and bit-beast level can cause more damage to your opponent.

10. If you go for an endurance beyblade, here is a move that requires precise
timing. When your opponents beyblade is between 50 and 100, and if you have
enough LP to summon your bit-beast, do it. Your opponents beyblade is then
prompted to be destroyed.

11. If you are about to go out of the stadium, and you have at least 25 LP, use
your summon immediately. You will then be back in the middle of the stadium
after the summon.


                       ---------------------------------
                       VIII - Frequently Asked Questions
                       ---------------------------------

Q: Why is there only a tournament?
A: Cause Crave sucks, and just rushed this game through production.

Q: Why did you work on this FAQ?
A: Needed to get some extra contribution credit, I thought this was a good game
(not), and more importantly, the people on the Beyblade boards needed an FAQ. I
needed something to do with my spare time. That is the best possible combination
in my opinion. Oh, and of late, I found out that they had an FAQ bounty for this
game.

Q: Why is the layout so funny?
A: I had to keep the lines down to 79 characters/letters.

Q: Do you have gameshark codes?
A: No.

Q: Are there any in-game glitches?
A: Not that I know of, no.

Q: Are there any in-game codes?
A: None that I know of.

Q: Is there anything to unlock?
A: No.

Q: How realistic is this game?
A: Realistic enough, with the exception of it having Bit-Beasts. Unless you mean
the physics system, in which case it sucks.

Q: Is there any type of secret moves?
A: Please see section X, or Battle/Tips


If you have any extra questions, please email me at yamishuryou AT gmail DOT
com.


                                  ----------
                                  IX - Parts
                                  ----------

Parts are listed in the following order;

Bit Chips
Attack Rings
Weight Rings
Spin Gears
Bases
Launchers/Grips



+------------------------------------------------------------------------------+
|                                   Bit Chips                                  |
|----------------------+----------+----------+-----------+----------+----------|
|         Name         |  Attack  |  Defense | Endurance |    HP    |   Cost   |
|----------------------+----------+----------+-----------+----------+----------|
| Dragoon              |       30 |       10 |        10 |       10 |      200 |
|----------------------+----------+----------+-----------+----------+----------|
| Dranzer              |       25 |       10 |        10 |       10 |      200 |
|----------------------+----------+----------+-----------+----------+----------|
| Draciel              |       15 |       35 |        30 |       30 |      150 |
|----------------------+----------+----------+-----------+----------+----------|
| Driger               |       30 |        5 |         5 |        5 |      150 |
|----------------------+----------+----------+-----------+----------+----------|
| Galeon               |       25 |       10 |        10 |       10 |      150 |
|----------------------+----------+----------+-----------+----------+----------|
| Wolborg              |       20 |       20 |        20 |       20 |      150 |
|----------------------+----------+----------+-----------+----------+----------|
| Trygle               |       15 |       20 |        15 |       15 |      150 |
|----------------------+----------+----------+-----------+----------+----------|
| Griffon              |       30 |        0 |         0 |        0 |      150 |
|----------------------+----------+----------+-----------+----------+----------|
| Kid Dragoon          |       25 |        5 |         5 |        5 |      100 |
|----------------------+----------+----------+-----------+----------+----------|
| Knight Dranzer       |       20 |       10 |        10 |       10 |      100 |
+----------------------+----------+----------+-----------+----------+----------+


+------------------------------------------------------------------------------+
|                                 Attack Rings                                 |
|----------------------+-------------+-------------+-------------+-------------|
|         Name         |    Attack   |   Defense   |  Endurance  |      HP     |
|----------------------+-------------+-------------+-------------+-------------|
| Dual Dragon          |          55 |          85 |          55 |          85 |
|----------------------+-------------+-------------+-------------+-------------|
| Flame Wings          |          55 |          85 |          60 |          85 |
|----------------------+-------------+-------------+-------------+-------------|
| Eight Spikes         |          35 |          65 |          45 |          65 |
|----------------------+-------------+-------------+-------------+-------------|
| Cross Fang           |          40 |          60 |          40 |          60 |
|----------------------+-------------+-------------+-------------+-------------|
| Roaring Lion         |          65 |          70 |          50 |          70 |
|----------------------+-------------+-------------+-------------+-------------|
| Upperwolf            |          40 |          70 |          40 |          70 |
|----------------------+-------------+-------------+-------------+-------------|
| Triple Wing          |          45 |          80 |          60 |          80 |
|----------------------+-------------+-------------+-------------+-------------|
| Cross Griffon        |          55 |         100 |          70 |         100 |
|----------------------+-------------+-------------+-------------+-------------|
| Reverse Dragon       |          35 |          75 |          45 |          75 |
|----------------------+-------------+-------------+-------------+-------------|
| Double Wing          |          50 |          65 |          45 |          65 |
+----------------------+-------------+-------------+-------------+-------------+
Attack Rings cost 100 BP each.



+----------------------+------------+------------+-------------+------------+
|                                Weight Rings                               |
|----------------------+------------+------------+-------------+------------|
|     Weight Rings     |   Attack   |   Defense  |  Endurance  |     HP     |
|----------------------+------------+------------+-------------+------------|
| Eight Wide           |         25 |         25 |          10 |         25 |
|----------------------+------------+------------+-------------+------------|
| Eight Heavy          |         25 |         30 |          15 |         30 |
|----------------------+------------+------------+-------------+------------|
| Eight Balance        |         25 |         35 |          20 |         35 |
+----------------------+------------+------------+-------------+------------+
Weight Rings cost 30 BP each.


+----------------------+----------+----------+-----------+----------+----------+
|                                  Spin Gears                                  |
|----------------------+----------+----------+-----------+----------+----------|
|         Name         |  Attack  |  Defense | Endurance |    HP    |   Cost   |
|----------------------+----------+----------+-----------+----------+----------|
| Right Spin Gear      |       10 |       30 |        20 |       30 |       50 |
|----------------------+----------+----------+-----------+----------+----------|
| Left Spin Gear       |       10 |       30 |        20 |       30 |       50 |
|----------------------+----------+----------+-----------+----------+----------|
| Right Spin Gear with |       15 |       40 |        30 |       40 |      100 |
| MB                   |          |          |           |          |          |
|----------------------+----------+----------+-----------+----------+----------|
| Left Spin Gear with  |       15 |       40 |        30 |       40 |      100 |
| MB                   |          |          |           |          |          |
+----------------------+----------+----------+-----------+----------+----------+


+----------------------+------------+------------+-------------+------------+
|                                   Bases                                   |
|----------------------+------------+------------+-------------+------------|
|         Name         |   Attack   |   Defense  |  Endurance  |     HP     |
|----------------------+------------+------------+-------------+------------|
| Phantom Grip Base    |        110 |         60 |          45 |         60 |
|----------------------+------------+------------+-------------+------------|
| Flame Change Base    |         85 |         65 |         105 |         65 |
|----------------------+------------+------------+-------------+------------|
| Fortress Base        |         80 |        100 |         125 |        100 |
|----------------------+------------+------------+-------------+------------|
| Full Auto Clutch     |        120 |         75 |          90 |         70 |
| Base                 |            |            |             |            |
|----------------------+------------+------------+-------------+------------|
| SG Semi-Flat Base    |        100 |         70 |          90 |         70 |
|----------------------+------------+------------+-------------+------------|
| Defense Grip Base    |         90 |        100 |         145 |        100 |
|----------------------+------------+------------+-------------+------------|
| Jumping Base         |         95 |         60 |         100 |         50 |
|----------------------+------------+------------+-------------+------------|
| Griffolyon Base      |        100 |         50 |         100 |         50 |
|----------------------+------------+------------+-------------+------------|
| Storm Grip Base      |         90 |         60 |          60 |         60 |
|----------------------+------------+------------+-------------+------------|
| Spiral Change Base   |         80 |         70 |         115 |         75 |
+----------------------+------------+------------+-------------+------------+


+----------------------+------------+------------+-----------------+--------+
|                            Rip Cords/Launchers                            |
|----------------------+------------+------------+-----------------+--------|
|         Name         |  Max Spin  |   MinSpin  |  Spin Direction |  Cost  |
|----------------------+------------+------------+-----------------+--------|
| EZ Launcher          |       6000 |       3000 | R               |     70 |
|----------------------+------------+------------+-----------------+--------|
| Reverse Launcher     |       6500 |       2500 | L               |     70 |
|----------------------+------------+------------+-----------------+--------|
| EZ Launcher Grip     |       7000 |       3000 | R               |     80 |
|----------------------+------------+------------+-----------------+--------|
| Reverse Launcher     |       7500 |       2500 | L               |     80 |
| Grip                 |            |            |                 |        |
|----------------------+------------+------------+-----------------+--------|
| Sniper Grip          |       7000 |       3000 | R               |     80 |
|----------------------+------------+------------+-----------------+--------|
| Catapult Grip        |       9000 |       4000 | R               |     80 |
|----------------------+------------+------------+-----------------+--------|
| Dragoon DX Launcher  |      10000 |       3000 | L               |    100 |
|----------------------+------------+------------+-----------------+--------|
| Dranzer DX Launcher  |      10000 |       3000 | R               |    100 |
|----------------------+------------+------------+-----------------+--------|
| Driger DX Launcher   |      10000 |       3000 | R               |    100 |
+----------------------+------------+------------+-----------------+--------+

*Beypoints is not money, but is still used as the official currency.
*MB stands for Metal Ball


                                  -----------
                                  X - Updates
                                  -----------

20/06/05 - *Scratches head* What the hell am I still doing on this FAQ? Anyways,
I eliminated the Combination section and some other useless stuff, and
reformatted the entire FAQ, especially the Parts section. It should be a lot
easier on the eyes now and the data should be a lot less difficult to read.

1/30/04 - OK, so now it's the last update! Hearing a message, I took to work
upon making strategies for the tournament, and also figured out who usually
tookplace in what match.

1/27/04 - Last update. This FAQ is now on IGN.com, and updated because of that
FAQ Bounty on GameFAQs.com

1/20/04-  Oh well, despite it being done, I updated the format togo with what my
standards are now. Ok, so not up to my standards,but somewhat easier to look
through.

1/2/04 - Now officially done the FAQ. There is pretty much nothing left to
answer. Nothing. There is no possible walkthrough. I may, in the future however,
change the format.

6/17/03 - I am now OFFICIALLY at 20K. Possibly I get some deletion or something
when I upload it ontoGameFAQS.com, which brings it down about a kilobyte, but
still, I am officially at 20K. Also, who likes my new ACII Art of the Beyblade
at the Intro? As for updates, added some combos, some FAQ questions, the like.
Also, if hellfirediamonddust is reading this, as Tyson says in the show, "You're
going down!"

6/16/03 - Fixed up a few grammar mistakes, added another combination. I am
aiming for 20K before Friday the 20th, and 25K for the 25th. After that, I don't
know if there WILL BE anything left to add. But, please send me stuff I should
know if you have any addition data. You will get your GameFaqs name/Real Name
(If requested) in the credits section, plus what you gave me, or at least how
you helped me out.

6/15/03 - Second update in one day. Realizing that there was no need for the
Other section, since there is NO OTHER STUFF in this game, I removed it.

6/15/03 - Added some more tips, did strategies on the rest of the beybladers. I
also started and completed history. I've now beat hellfirediamonddust in size of
the FAQ.

6/6/03 - Long time since I've updated. Did strategy work from Tyson-Rei.

15/03/03 - I've added two new combos. The problem with the bottoms is, 1. After
playing it for such a long time, I've lost lots of interest. 2. I loaned my copy
of Beyblade to a friend of mine.

8/03/03 - Long time since I worked on this thing. I started the combinations
list, just above the credits, and have already finished one. More to come soon.

23/02/03 - I was able to add some more tips, and finish off most of the parts.
Only a few bottoms remain.

22/02/03 - I was able to put up the stats for the Attack Rings,Defense/Weight
Rings and the spin gear finally.

19/02/03 - I was able to get the stats points for the Bit Chips. Cost me a lot
of money to buy them all though.

17/02/03 - Started on Battle/Tips, Credits, Parts, Tournaments and Free Battle
and finished MEMORY CARD, New Game and Options.

14/02/03 - I finally started this FAQ. I've done the basic layout ofthis FAQ,
and got to work on the New Game and Options.

                                 ------------
                                 XI - Credits
                                 ------------
Crave Entertainment, for making this game for us.

Nalvana, for helping bring over the TV show to North America.

Takara Toy, for inventing the Beyblade.

Me, for creating this FAQ.

JAMMco, for emailing me how to play two custom characters in freebattle.

Jonathan Chang's Tablemaker programs for the Parts tables.

GameFAQS, for posting this FAQ.

GameFAQS, for having it's FAQ bounty on this game, which inspired me to write
even more work.

My computer, for not freezing once while working on this FAQ.
                                                
                                            


  .-.  .-.
  (_  \ /  _)        __
       |   _.._ _ o (_ |_    ._  _
       |  (_|| | || __)| ||_||\/(_)|_|
			      /


�2005 Yami Shuryou