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Walkthrough

by Shotgunnova

       ___                 __  __            __              __   ____ 
      /   |  __________   / /_/ /_  ___     / /   ____ _____/ /  |___ \
     / /| | / ___/ ___/  / __/ __ \/ _ \   / /   / __ `/ __  /   ___/ /
    /  �  |/ /  / /__   / /_/ / / /  __/  / /___/ /_/ / /_/ /   /    /  
   /_/��| /_/   \___/   \__/_/ /_/\___/  /_____/\__,_/\__,_/   /  ������/
        | |                                                     ��������
        | | FAQ & WALKTHROUGH by SHOTGUNNOVA (shotgunnova @ gmail.c0m)
        | | This guide may display incorrectly on some browser settings!
________|_|____________________________________________________________________
�������������������������������������������������������������������������������
    I. CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . CNTR
   II. TH' BASICS . . . . . . . . . . . . . . . . . . . . . . . . . . . . THBS

       General Info...................................................... GENR
       Characters........................................................ CHRC
       Stat Overview..................................................... STVV
       Status Abnormalities.............................................. STTS
       Menu Overview..................................................... MENV
       Smith Shops....................................................... SMTH
       Saving/Converting................................................. SVCV
       Mother Claire..................................................... MTHC
       Tips & Tricks..................................................... TPTR

  III. WALKTHROUGH  . . . . . . . . . . . . . . . . . . . . . . . . . . . WLKT

       01) Introduction.................................................. WK01
       02) Indigos....................................................... WK02
       03) Prodias....................................................... WK03
       04) Yudo Village.................................................. WK04
       05) Sealed Ruins.................................................. WK05
       06) Indigos....................................................... WK06
       07) Salba Desert.................................................. WK07
       08) Lost Forest................................................... WK08
       09) White House................................................... WK09
       10) Palencia...................................................... WK10
       11) Romalia Battleship............................................ WK11
       12) Clenia Isle................................................... WK12
       13) Forles........................................................ WK13
       14) Chimera Research Lab.......................................... WK14
       15) Seirya........................................................ WK15
       16) Palencia Tower................................................ WK16
       17) Romalia....................................................... WK17
       18) Main Chimera Lab.............................................. WK18
       19) Greyshinne.................................................... WK19
       20) Worldly Affairs...............................[OPTIONAL]...... WK20
       21) Brakia........................................................ WK21
       22) Banza Mountain................................................ WK22
       23) Forles........................................................ WK23
       24) Gia Temple.................................................... WK24
       25) Millmana...................................................... WK25
       26) Nien Forest / Graunoln........................................ WK26
       27) Deep Sea Oil Rig.............................................. WK27
       28) Pre-Pyramid Events............................................ WK28
       29) Pyramid....................................................... WK29
       30) Amigue........................................................ WK30
       31) The God Tower................................................. WK31
       32) Palencia Tower................................................ WK32
       33) Touvil........................................................ WK33
       34) North & South Pole Towers..................................... WK34
       35) Romalia....................................................... WK35
       36) Romalia Sky Castle............................................ WK36

   IV. APPENDICES . . . . . . . . . . . . . . . . . . . . . . . . . . . . APPN

       Job Guide......................................................... JBGD
       Wanted Monsters................................................... WNTD
       Shop List......................................................... SHPL
       Diekbeck.......................................................... DKBK
       Forbidden Ruins................................................... FRBD
       Arena Guide....................................................... ARNA
       Equipment List.................................................... EQPT

    V. FREQUENTLY ASKED QUESTIONS . . . . . . . . . . . . . . . . . . . . FAQZ
   VI. UPDATES & CONTRIBUTIONS  . . . . . . . . . . . . . . . . . . . . . UPDT
  VII. LEGALITY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . LGLT

_______________________________________________________________________________
�������������������������������������������������������������������������������
I. CONTROLS                                                              [CNTR]
_______________________________________________________________________________
�����������������������������������|��|����������������������������������������
                     ____          |  |          ____
    L2 BUTTON -->   /____/\        |  |        /\____\   <-- R2 BUTTON
    L1 BUTTON -->  /____/\ \_______|  |_______/ /\____\  <-- R1 BUTTON
                  /  _    \________|__|________/    _  \
                 / _| |_                         _ /_\ _\  <-- TRIANGLE BUTTON
DIRECTIONAL --> | |_   _|   [SELECT]   [START]  [_]   (_)| <-- CIRCLE BUTTON
    PAD         |   |_|          [ANALOG]          (X)   | <-- X BUTTON
                /            ____        ____            \
               /            /    \  __  /    \            \
               \         /\ \____/ /  \ \____/ /\         /
                \       /  \______/    \______/  \       /
                 \_____/ LEFT ANALOG  RIGHT ANALOG\_____/
                            (L3)          (R3)

 Arc the Lad 2 works with a DualShock controller. The analog sticks will have
 the same functionality as the d-pad.

 .-----------.---------------------------------------------------------------.
 | D-Pad     | Controls character movement / Moves free cursor in Battle     |
 | Start     | Toggle game pause / Confirms battle party / Open Sort Menu    |
 | Circle    | Display character's abilities in combat                       |
 | Square    | Open Battle Menu                                              |
 | Triangle  | 'Cancel' button for menus / Ends combat turn                  |
 | X Button  | 'Confirm' button for menus, 'Talk' button for field           |
 | L2 Button | Use programmed ability / Switch current pointman (field-only) |
 | R2 Button | Use programmed ability / Switch current pointman (field-only) |
 '-----------'---------------------------------------------------------------'

 Pressing L1 & R1 in battle activates 'Free Cursor' mode for searching enemies
 and such. Holding either L1/R1 over a character, and then using the d-pad,
 will change the direction an ally faces without moving from that tile.

_______________________________________________________________________________
�������������������������������������������������������������������������������
II. TH' BASICS                                                           [THBS]
_______________________________________________________________________________
�������������������������������������������������������������������������������
GENERAL INFO                     [GENR]
_______________________________________
���������������������������������������

 PLAYERS : 1
 # DISCS : 1
 MEM CARD: 16kb [2 slots]
 RELEASED: 4/18/02 [US]

 Arc the Lad Collection comes with: ATL1, ATL2, ATL3 [2 Discs], Arc Arena, and
 a "Making Off" Disc. Extras include an Omake box with character standees, a
 specialized memory card case (generic PS1 type only), and 4 of those rubbery
 convex things y'flip inside out and they jump up to right themselves. Sorry,
 don't know what they're called!

_______________________________________
���������������������������������������
CHARACTERS                       [CHRC]
_______________________________________
���������������������������������������
  NOTE: Levels abilities are learned at may differ slightly (two LV up/down)
  NOTE: Abilities marked 'CLAIR' mean Mother Claire must teach the abilities

 [ELC]

  Elc is the last of the Pyrenians, an ancient tribe that had the ability to
  summon and manipulate flame. While Arc was still a child in Touvil, a small
  child named Elc watched as the Silver Noah launched a vicious assault that
  destroyed his entire village. During the raid, Elc was captured and sent to
  a place codenamed White House for further studies. A Hunter known as Shu
  rescued Elc in the forest near White House, and took him in. While under
  Shu's care, Elc was taught many battle and survival techniques. Even now,
  Elc is still haunted by nightmares of his time at White House. As this
  chapter begins, he is about to take an assignment that will force him to
  confront all he has struggled to forget.

  DEFAULT: Spear (1/10, 3/6)
         : Gauze Wrap (1/10, 3/6)
         : Herb (1/1, 1/1)

   .-----------------.-------.----------------------.----------------.-------.
   | SKILL           | LEARN | DESCRIPTION          | MP COST / LVL  | ELMNT |
   |-----------------+-------+----------------------+----------------+-------|
   | Fire Storm      | ----- | Fire damage          | 06 -> 14 -> 30 | Fire  |
   | Fire Shield     | LV 09 | Fire protection      | 03 -> 09 -> 28 | Fire  |
   | Charge          | LV 12 | Up own Attack power  | 02             | ----- | 
   | Retaliation     | LV 14 | Ups Counteratk rate  | 02 -> 04 -> 08 | ----- |
   | Might Mind      | LV 17 | Raise allies' MAG    | 02 -> 04 -> 08 | ----- |
   | Expand Range    | LV 20 | Range Up effect      | 04 -> 08 -> 16 | ----- |
   | Explosion       | LV 23 | Fire damage (large)  | 10 -> 20 -> 40 | Fire  |
   | Invincible      | LV 26 | Can't be damaged     | 08 -> 24 -> 72 | ----- |
   | Protection      | CLAIR | Raise allies' DEF    | 04 -> 08 -> 16 | ----- |
   | Strike Power    | CLAIR | Raise allies' ATK    | 03 -> 06 -> 12 | ----- |
   | Mind Buster     | CLAIR | Reduce enemies' MP   | 08 -> 16 -> 32 | ----- |
   | Divide          | CLAIR | Steals enemies' MP   | 06 -> 12 -> 24 | ----- |
   | Extract         | CLAIR | Damage enemies       | 08 -> 16 -> 32 | ----- |
   | Swing           | CLAIR | Damage enemy         | 08 -> 16 -> 32 | ----- |
   |_________________|_______|______________________|________________|_______|

 [LIEZA]

  Born into a tribe of Beasttalkers that can communicate with monsters, Lieza
  has spent most of her life on an isolated plateau, away from other humans,
  and raised by her grandfather, Joseph. Her grandfather was painfully aware
  of the gift that his granddaughter possessed, and of the scorn it might
  bring if exposed to the outside world. Instilling his own fears into her,
  he's taught Lieza that people kill what they fear and don't understand.
  Unfortunately, in the case of Romalia, that's true, but only after they've
  harnessed her power for the mysterious Chimera program.

  DEFAULT: Dagger+0, Gauze Wrap, Chaos Herb

   .-----------------.-------.----------------------.----------------.-------.
   | SKILL           | LEARN | DESCRIPTION          | MP COST / LVL  | ELMNT |
   |-----------------+-------+----------------------+----------------+-------|
   | Search          | ----- | See an enemy's stats | 00 -> 01 -> 02 | Earth |
   | Power Loss      | ----- | Attack Down effect   | 03 -> 06 -> 12 | ----- |
   | Cure            | ----- | Refills target(s) HP | 07 -> 14 -> 28 | ----- |
   | Ground Shield   | LV 13 | Earth protection     | 03 -> 09 -> 28 | Earth |
   | Ravish          | LV 16 | Captures monsters    | 16 -> 31 -> 96 | Earth |
   | Weakness        | LV 18 | All-element weakness | 08 -> 12 -> 24 | ----- |
   | Earthquake      | LV 21 | Earth-elem damage    | 10 -> 20 -> 40 | Earth |
   | Spinster        | LV 23 | Damage foes around   | 08 -> 16 -> 32 | Earth |
   | Counter Hang    | CLAIR | Reduce foes' Counter | 03 -> 06 -> 12 | ----- |
   | Trans Enemy     | CLAIR | Moves foes elsewhere | 06 -> 12 -> 24 | ----- |
   | Distract Range  | CLAIR | Reduce foes' Range   | 04 -> 08 -> 16 | ----- |
   | Hold Enemy      | CLAIR | Inflicts Paralysis   | 03 -> 06 -> 12 | ----- |
   | Dispel          | CLAIR | Put souls to rest    | 18 -> 36 -> 72 | ----- |
   | Mud Storm       | CLAIR | Earth damage         | 08 -> 16 -> 32 | Earth |
   |_________________|_______|______________________|________________|_______|

 [PAUNDIT]

  Paundit is the wolf monster companion to Lieza, the person who can talk to
  animals. He has a friendly side but is very wary of strangers, and will not
  hesitate to jump to Lieza's defense. The two have been together for a long,
  long time.

  DEFAULT: Metal Fang

   .-----------------.-------.----------------------.------------------------.
   | SKILL           | LEARN | DESCRIPTION          | MAGIC COSTS PER LEVEL  |
   |-----------------+-------+----------------------+------------------------|
   | Ice Shield      | ----- | Ice protection       | 03 -> 09 -> 28         |
   | Cold Breath     | ----- | Ability Down effect  | 08 -> 16 -> 32         |
   | Strike Power    | LV 10 | Attack Up effect     | 03 -> 06 -> 12         |
   | Charge          | LV 16 | Ups Attack on self   | 02                     |
   | Destruction     | CLAIR | Decrease foes' MAG   | 03 -> 06 -> 12         |
   | Counter Hang    | CLAIR | Decrease foe Counter | 03 -> 06 -> 12         |
   | Mind Buster     | CLAIR | Reduces foes' MP     | 08 -> 16 -> 32         |
   | Diamond Dust    | CLAIR | Ice damage           | 08 -> 16 -> 32         |
   | Thunder Breath  | CLAIR | Reduces foes' ATK    | 08 -> 16 -> 32         |
   | Blizzard        | CLAIR | Ice damage           | 10 -> 20 -> 40         |
   |_________________|_______|______________________|________________________|

 [SHU]

  Clad in the traditional black bodysuit of the ninja, Shu keeps his true
  identity a mystery, but that hasn't stopped people from constantly guessing
  as to his origins. One popular rumor tells of his birth in the city of Seirya
  and his apprenticeship in the secret corps of assassins, but Shu himself has
  never confirmed or denied this tale. Shu's stern personality keeps most
  potential allies at a distance, but his taciturn manner conceals a warm
  heart.

  DEFAULT: Cloth Shoes (4/12, 4/7), Gauze Wrap (1/10, 3/6)

   .-----------------.-------.----------------------.----------------.-------.
   | SKILL           | LEARN | DESCRIPTION          | MP COST / LVL  | ELMNT |
   |-----------------+-------+----------------------+----------------+-------|
   | Steal           | ----- | Steal enemy items    | 04 -> 08 -> 16 | ----- |
   | Plasma Shock    | ----- | Defense Down effect  | 04 -> 08 -> 16 | ----- |
   | Scapegoat       | ----- | Swap w/ damaged ally | 02 -> 04 -> 08 | ----- |
   | Speed Up        | LV ?? | Speed Up effect      | 02 -> 04 -> 08 | ----- |
   | Wind Shield     | LV 23 | Wind protection      | 03 -> 09 -> 28 | Wind  |
   | Time Bomb       | LV 28 | Dmg foe after 3 trns | 08 -> 16 -> 32 | ----- |
   | Random Attack   | LV 31 | Damage foes around   | 08 -> 16 -> 32 | ----- |
   | Wind Slash      | LV 36 | Wind damage          | 08 -> 16 -> 32 | Wind  |
   | Jump High       | CLAIR | Raise allies' Jump   | 05 -> 10 -> 20 | ----- |
   | Power Loss      | CLAIR | Decrease foes' ATK   | 03 -> 06 -> 12 | ----- |
   | Charge          | CLAIR | Raise own ATK        | 02             | ----- |
   | Thunder Storm   | CLAIR | Thunder damage       | 08 -> 16 -> 32 | Wind  |
   | Tornado         | CLAIR | Wind damage          | 10 -> 20 -> 40 | Wind  |
   | Extract         | CLAIR | Damage enemy         | 08 -> 16 -> 32 | ----- |
   |_________________|_______|______________________|________________|_______|

 [SHANTE]

  Abandoned as a child, Shante essentially raised herself and her brother.
  They spent many years wandering the country of Aldia before settling down in
  the city of Indigos. Shante frequently performs in the bars and pubs of
  Aldia, but prefers to stay near Indigos. She works hard to provide her
  brother with the life she feels will never be hers to live. After a lifetime
  of overcoming hardships, Shante has developed a fighting spirit that will
  serve her well.

  DEFAULT: Cloth Shoes, Gauze Wrap+1, Strengthen Apple

   .-----------------.-------.----------------------.----------------.-------.
   | SKILL           | LEARN | DESCRIPTION          | MP COST / LVL  | ELMNT |
   |-----------------+-------+----------------------+----------------+-------|
   | Cure            | ----- | Refills target(s) HP | 07 -> 14 -> 28 | ----- |
   | Silent          | ----- | Gives Silence effect | 04 -> 08 -> 16 | ----- |
   | Resurrection    | ----- | Revives KO'd ally    | 16 -> 31 -> 96 | ----- |
   | Refresh         | LV 25 | Cures bad statuses   | 04 -> 08 -> 16 | ----- |
   | Ice Shield      | LV 29 | Gives Ice Protection | 03 -> 06 -> 12 | Water |
   | Dispel          | LV 33 | Remove good statuses | 08 -> 16 -> 32 | ----- |
   | Divide          | LV 35 | Drain foes' HP       | 12 -> 24 -> 48 | ----- |
   | Diamond Dust    | LV 37 | Ice damage           | 08 -> 16 -> 32 | Water |
   | Destruction     | CLAIR | Decrease foes' MAG   | 03 -> 06 -> 12 | ----- |
   | Retaliation     | CLAIR | Raise ally's Counter | 02 -> 04 -> 08 | ----- |
   | Divine Judgment | CLAIR | Light damage         | 08 -> 16 -> 32 | Light |
   | Sleep Wind      | CLAIR | Damage + %Sleep      | 09 -> 18 -> 36 | ----- |
   | Blizzard        | CLAIR | Ice damage           | 10 -> 20 -> 40 | Water |
   | Rob Mind        | CLAIR | Steals enemies' MP   | 00 -> 01 -> 02 | ----- |
   |_________________|_______|______________________|________________|_______|

 [GRUGA]

  Gruga was 23 years old when he assumed leadership of Brakia, a colony of
  Niedel. Brakia declared a war of independence against Niedel, and as the
  battle raged on for years, Gruga became increasingly depressed at the
  mounting casualties on both sides of the conflict. The depression eventually
  drove Gruga to abandon his position. He now lives with his adopted daughter
  Elena, whose parents were killed in the war.

  DEFAULT: Warpick [LV 6/12, ATK 9/14]

   .-----------------.-------.----------------------.----------------.-------.
   | SKILL           | LEARN | DESCRIPTION          | MP COST / LVL  | ELMNT |
   |-----------------+-------+----------------------+----------------+-------|
   | Gruga Charge    | ----- | Raise own ATK        | 02             | Light | 
   | Gruga Tackle    | ----- | Physical damage      | 10 -> 20 -> 40 | Light |
   | Confusion       | LV 48 | Damage + %Confusion  | 08 -> 16 -> 32 | ----- |
   | Rolling Sabot   | LV 49 | Phys damage (around) | 08 -> 16 -> 32 | Light |
   | Distract Range  |       | %Range Down          | 04 -> 08 -> 16 | ----- |
   | Extract         |       | Physical damage      | 08 -> 16 -> 32 | ----- |
   | Gruga Special   |       | Physical damage      | 12 -> 24 -> 48 | Light |
   | Super Nova      |       | Light damage         | 10 -> 20 -> 40 | Light |
   | Power Loss      | CLAIR | Lower foes' ATK      | 03 -> 06 -> 12 | ----- |
   | Expand Range    | CLAIR | Raise allies' Range  | 04 -> 08 -> 16 | ----- |
   | Counter Hang    | CLAIR | Lower foes' Counter  | 03 -> 06 -> 12 | ----- |
   | Protection      | CLAIR | Raise allies' DEF    | 04 -> 08 -> 16 | ----- |
   | Strike Power    | CLAIR | Raise allies' ATK    | 03 -> 06 -> 12 | ----- |
   | Invincible      | CLAIR | Become invincible    | 08 -> 24 -> 72 | ----- |
   |_________________|_______|______________________|________________|_______|

 [GOGEN]

  Over 3,000 years ago, Gogen fought as one of the original seven heroes in an
  attempt to save the world. The confrontation climaxed at the Ancient Monolith
  near the small town of Touvil. As the battle dragged on, it became apparent
  to Gogen that the only way for good to emerge victorious was to seal himself
  and the enemy in the Illusion World. Due to the length of time he has spent
  away from humanity, Gogen's brain is a little foggy, but he remains a
  powerful wizard nonetheless.

  DEFAULT: Rod  [LV 1/8, ATK 6/11]
           Prayer Beads [Lv 0/0, DEF 6/6]
           Gauze Wrap [LV 1/10, DEF 3/6]

   .-----------------.-------.----------------------.----------------.-------.
   | SKILL           | LEARN | DESCRIPTION          | MP COST / LVL  | ELMNT |
   |-----------------+-------+----------------------+----------------+-------|
   | Explosion       | ----- | Fire-element damage  | 10 -> 20 -> 40 | Fire  |
   | Dream Knock     | ----- | Inflict Sleep        | 04 -> 08 -> 16 | ----- |
   | Diamond Dust    | ----- | Ice-elemental damage | 08 -> 16 -> 32 | Water |
   | Wind Slash      | ----- | Wind-element damage  | 08 -> 16 -> 32 | Wind  |
   | Rob Mind        | ----- | Drains MP from enemy | 00             | ----- |
   | Thunder Storm   | ----- | Wind-element damage  | 08 -> 16 -> 32 | Wind  |
   | Teleport        | ----- | Move anywhere on map | 04 -> 08 -> 16 | ----- |
   | Earthquake      | ----- | Earth-element damage | 10 -> 20 -> 40 | Earth |
   | Might Mind      | CLAIR | Raise allies' MAG    | 02 -> 04 -> 08 | ----- |
   | Destruction     | CLAIR | Lower foes' MAG      | 03 -> 06 -> 12 | ----- |
   | Magic Shield    | CLAIR | Prevents one spell   | 12 -> 24 -> 48 | ----- |
   | Mud Storm       | CLAIR | Earth damage         | 08 -> 16 -> 32 | Earth |
   | Blizzard        | CLAIR | Ice damage           | 10 -> 20 -> 40 | Water |
   | Super Nova      | CLAIR | Light damage         | 10 -> 20 -> 40 | Light |
   |_________________|_______|______________________|________________|_______|

 [POCO]

  Poco was part of the Palencia Military Corps' marching band in the first
  game, and now travels at Arc's side as a companion. His instruments cause
  a wide array of damage and he's a great supportive player (and has one of
  the best healing abilities in the game, if not the most).

  DEFAULT: Panic Wave [LV 4/10, ATK 13/21; Add: Confuse]
         : Chaos Cloth Wrap [LV 8/10, DEF 11/12]
         : Herb [LV 1/1, DEF 1/1]

   .-----------------.-------.----------------------.----------------.-------.
   | SKILL           | LEARN | DESCRIPTION          | MP COST / LVL  | ELMNT |
   |-----------------+-------+----------------------+----------------+-------|
   | Battle Drum     | ----- | Increase allies' ATK | 04 -> 08 -> 16 | ----- |
   | Lion Drum       | ----- | Phys damage (line)   | 08 -> 16 -> 32 | ----- |
   | Cheer Trumpet   | ----- | Slay in one blow     | 08 -> 16 -> 32 | ----- |
   | Atrophy Horn    | ----- | Weakens enemies      | 10 -> 20 -> 40 | ----- |
   | Healing Harp    | ----- | Restores HP          | 04 -> 12 -> 36 | ----- |
   | Mind Buster     | ----- | Reduces target's MP  | 08 -> 16 -> 32 | ----- |
   | Speed Ocarina   | ----- | Increase allies' AGL | 04 -> 08 -> 16 | ----- |
   | Orchestra Hit   | ----- | Weakens enemies      | 08 -> 16 -> 32 | ----- |
   | Jump High       | CLAIR | Raise allies' Jump   | 05 -> 10 -> 20 | ----- |
   | Jump Low        | CLAIR | Lower foes' Jump     | 05 -> 10 -> 20 | ----- |
   | Ice Shield      | CLAIR | Lower ice damage     | 07 -> 14 -> 28 | Water |
   | Diamond Dust    | CLAIR | Ice damage           | 08 -> 16 -> 32 | Water |
   | Might Mind      | CLAIR | Raise allies' MAG    | 02 -> 04 -> 08 | ----- |
   | Blizzard        | CLAIR | Ice damage           | 10 -> 20 -> 40 | Water |
   |_________________|_______|______________________|________________|_______|

 [TOSH]

  Tosh was a member of the Elite Guard in the town of Palencia, but travels
  with Arc after being freed from a prison cell below Palencia Castle. He's
  wise but still temperamental and prone to recklessness at times.

  DEFAULT: Crimson Edge [Lv 4/8, ATK 17/24]
           Gauze Wrap [Lv 1/10, DEF 3/6]
           Herb [LV 1/1, DEF 1/1]

   .------------------.-------.----------------------.----------------.-------.
   | SKILL            | LEARN | DESCRIPTION          | MP COST / LVL  | ELMNT |
   |------------------+-------+----------------------+----------------+-------|
   | Ouka-raibaku-zen | ----- | Physical damage      | 08 -> 16 -> 32 | ----- |
   | Jubakuken        | ----- | Damage + %Paralysis  | 06 -> 12 -> 24 | ----- |
   | Shinku-zen       | ----- | Phys damage          | 08 -> 16 -> 32 | ----- |
   | Koei-zen         | ----- | Damage + %DEF Down   | 08 -> 16 -> 32 | ----- |
   | Toha-zen         | ----- | Damage + %Tohazen    | 08 -> 16 -> 32 | ----- |
   | Kishinho         | ----- | Take in damage       | 08 -> 31 -> 64 | ----- |
   | Ryugaken         | ----- | Release Kishinho dmg | 31             | ----- |
   | Monji Slash      | ----- | Damage + Weak Enemy  | 08 -> 24 -> 72 | ----- |
   | Speed Up         | CLAIR | Increase AGL         | 02 -> 04 -> 08 | ----- |
   | Speed Down       | CLAIR | Decrease foes' AGL   | 02 -> 04 -> 08 | ----- |
   | Expand Range     | CLAIR | Increase Movement    | 02 -> 04 -> 08 | ----- |
   | Fire Storm       | CLAIR | Fire damage          | 07 -> 14 -> 28 | Fire  |
   | Explosion        | CLAIR | Fire damage          | 10 -> 20 -> 40 | Fire  |
   | Swing            | CLAIR | Physical damage      | 08 -> 16 -> 32 | ----- |
   |__________________|_______|______________________|________________|_______|

 [IGA]

  Iga was a monk at Amaidar Temple in Greyshinne during the events in the
  first Arc the Lad game, and now travels at Arc's side in the Silver Noah,
  unafraid to deliver justice on those who would harm the innocent.

  DEFAULT: Force Iron Knuckle [LV 4/12, ATK 11/19]
           Gauze Wrap [LV 1/10, DEF 3/6]
           Herb [LV 1/1, DEF 1/1]

   .------------------.-------.----------------------.----------------.-------.
   | SKILL            | LEARN | DESCRIPTION          | MP COST / LVL  | ELMNT |
   |------------------+-------+----------------------+----------------+-------|
   | Shingan-ho       | ----- | %Jubakuken           | 05             | ----- |
   | Taima-kodan      | ----- | Physical damage      | 08 -> 16 -> 32 | ----- |
   | Senpu-gekishu    | ----- | Physical damage      | 08 -> 16 -> 32 | ----- |
   | Ryusei-baku      | ----- | Physical damage      | 08 -> 16 -> 32 | ----- |
   | Kijinryu-eiha    | ----- | Physical damage      | 08 -> 16 -> 32 | ----- |
   | Messho-reppa     | ----- | KO lower-level foes  | 08 -> 16 -> 32 | ----- |
   | Amaidar Fist     | ----- | %Amaidar Fist        | 10 -> 20 -> 40 | ----- |
   | Power Loss       | CLAIR | Lower enemies' ATK   | 03 -> 06 -> 12 | ----- |
   | Ground Shield    | CLAIR | Lower earth damage   | 07 -> 14 -> 28 | ----- |
   | Strike Power     | CLAIR | Raise allies' ATK    | 03 -> 06 -> 12 | ----- |
   | Mud Storm        | CLAIR | Earth damage         | 08 -> 16 -> 32 | Earth |
   | Earthquake       | CLAIR | Earth damage         | 10 -> 20 -> 40 | Earth |
   | Extract          | CLAIR | Damage enemy         | 08 -> 16 -> 32 | ----- |
   |__________________|_______|______________________|________________|_______|

 [ARC]

  Having the blessing of the Spirits, Arc fought against evil in the first
  ATL game, and in the second, is still painted as a criminal by Andel, the
  evil minister of Seirya. Having a strong crew and the airship Silver Noah
  at his disposal, he's sure to turn up wherever foes are taking advantage of
  the weak.

  DEFAULT: Long Sword [LV 12/15, ATK 9/11]
           Brave Crest [LV 0/0, DEF 5/5; Increase Max MP; Refill MP each turn]
           Cloth Wrap [LV 1/10, DEF 6/12]

   .------------------.-------.----------------------.----------------.-------.
   | SKILL            | LEARN | DESCRIPTION          | MP COST / LVL  | ELMNT |
   |------------------+-------+----------------------+----------------+-------|
   | Burn Ground      | ----- | Fire damage          | 08 -> 16 -> 32 | Fire  |
   | Total Healing    | ----- | Refresh & Heal HP    | 08 -> 16 -> 32 | ----- |
   | Gale Flash       | ----- | Light damage         | 08 -> 16 -> 32 | Light |
   | Slow Enemy       | ----- | Lower foes' AGL      | 04 -> 08 -> 16 | ----- |
   | Meteor Shower    | ----- | Earth damage         | 08 -> 16 -> 32 | Earth |
   | Tornado          | ----- | Wind damage          | 10 -> 20 -> 40 | Wind  |
   | Magic Shield     | ----- | Protect from 1 m-atk | 08 -> 24 -> 48 | ----- |
   | Weak Enemy       | ----- | Lower foes' stats    | 04 -> 08 -> 16 | ----- |
   | Retaliation      | CLAIR | Increase Counteratk  | 02 -> 04 -> 08 | ----- |
   | Might Mind       | CLAIR | Increase MAG         | 02 -> 04 -> 08 | ----- |
   | Expand Range     | CLAIR | Increase Movement    | 02 -> 04 -> 08 | ----- |
   | Fire Storm       | CLAIR | Fire damage          | 07 -> 14 -> 28 | Fire  |
   | Explosion        | CLAIR | Fire damage          | 10 -> 20 -> 40 | Fire  |
   | Invincible       | CLAIR | Immune to damage     | 08 -> 24 -> 72 | ----- |
   |__________________|_______|______________________|________________|_______|

 [SANIA]

  When the king and queen of Millmana met their untimely end at the hands of
  monsters, their only daughter Sania was able to escape to the neighboring
  country of Greyshinne. Scarred by the memory of that attack, she has vowed
  to avenge the death of her parents. Until that day of reckoning, she hones
  her mental abilities and training in the art of war.

  DEFAULT: Black Card [LV 8/10, ATK 11/12]
           Chaos Gauze Wrap+2 [LV 8/10, DEF 11/12]
           Strengthen Fruit [LV 1/1, DEF 2/2]

   .------------------.-------.----------------------.----------------.-------.
   | SKILL            | LEARN | DESCRIPTION          | MP COST / LVL  | ELMNT |
   |------------------+-------+----------------------+----------------+-------|
   | Shuffle Shot     | ----- | Physical damage      | 10 -> 20 -> 40 | Dark  |
   | X-Cryte          | ----- | %X-Cryte             | 08 -> 16 -> 32 | Dark  |
   | Random Dice      | ----- | Random damage attack | 10 -> 20 -> 40 | ----- |
   | Dark Shield      | ----- | Lower Dark damage    | 03 -> 06 -> 12 | Dark  |
   | Trans Enemy      | ----- | Move enemy elsewhere | 06 -> 12 -> 24 | ----- |
   | Transfer         | ----- | Give ally next turn  | 00             | Dark  |
   | Poison Wind      | CLAIR | Damage + %Poison     | 08 -> 16 -> 32 | Dark  |
   | Sleep Wind       | CLAIR | Damage + %Sleep      | 09 -> 18 -> 36 | Dark  |
   | Paralyze Wind    | CLAIR | Damage + %Paralysis  | 12 -> 24 -> 48 | Dark  |
   | Petro Wind       | CLAIR | Damage + %Petrify    | 10 -> 20 -> 40 | Dark  |
   | Divide           | CLAIR | Drain enemies' HP    | 12 -> 24 -> 48 | ----- |
   | Death            | CLAIR | Instantly kill foe   | 08 -> 24 -> 72 | Dark  |
   |__________________|_______|______________________|________________|_______|

 [KUKURU]

  During the first game, Kukuru's selfishness caused the Dark One to escape;
  the solution was to "become his seal," which meant that she could never
  leave the Sabatico Shrine in Touvil. In ATL2, she still plays that role,
  although some events allow the player to beat the crap out of baddies with
  her masterful training.

  DEFAULT: Force Iron Knuckle [LV 5/12, ATK 11/19]
           Gauze Wrap [LV 3/10, DEF 3/6]
           Herb [LV 1/1, DEF 1/1]

   .------------------.-------.----------------------.----------------.-------.
   | SKILL            | LEARN | DESCRIPTION          | MP COST / LVL  | ELMNT |
   |------------------+-------+----------------------+----------------+-------|
   | Cure             | ----- | Heals HP             | 07 -> 14 -> 28 | ----- |
   | Magic Shield     | ----- | Protect from 1 m-atk | 08             | ----- |
   | Silent           | ----- | Inflicts Silent      | 04 -> 08 -> 16 | ----- |
   | Refresh          | ----- | Cures bad statuses   | 04 -> 08 -> 16 | ----- |
   | Divine Judgment  | ----- | Light-element damage | 08 -> 16 -> 32 | Light |
   | Resurrection     | ----- | Revives KO'd ally    | 16 -> 31 -> 96 | ----- |
   | Divide           | ----- | Drains enemy's HP    | 12 -> 24 -> 48 | ----- |
   | Protection       | ----- | Inflicts DEF Up      | 04 -> 08 -> 16 | ----- |
   |__________________|_______|______________________|________________|_______|

 [CHOKO]

  In ATL1 Choko was a rambunctious little girl with special powers whom
  Chongara could use in battle. Now, she is found in the Forbidden Ruins of
  Alatos (or Tokoko Village in Clenia Isle) where she awaits the party to
  help her "grow up." She's cute, funny, and unbearably cheery -- did I
  mention she packs a wallop?

  DEFAULT: Cloth Shoes [LV 1/12, ATK 3/7]

   .------------------.-------.----------------------.----------------.-------.
   | SKILL            | LEARN | DESCRIPTION          | MP COST / LVL  | ELMNT |
   |------------------+-------+----------------------+----------------+-------|
   | Pasha-Pasha      | ----- | Water damage         | 16 -> 31 -> 93 | Water |
   | Meki-Meki        | ----- | Earth damage         | 16 -> 31 -> 93 | Earth |
   | Hyururu          | ----- | Wind damage          | 16 -> 31 -> 93 | Wind  |
   | Mera-Mera        | ----- | Fire damage          | 16 -> 31 -> 93 | Fire  |
   | Earthquake       | CLAIR | Earth damage         | 10 -> 20 -> 40 | Earth |
   | Blizzard         | CLAIR | Water damage         | 10 -> 20 -> 40 | Water |
   | Explosion        | CLAIR | Fire damage          | 10 -> 20 -> 40 | Fire  |
   | Tornado          | CLAIR | Wind damage          | 10 -> 20 -> 40 | Wind  |
   | Super Nova       | CLAIR | Light damage         | 10 -> 20 -> 40 | Light |
   | Death            | CLAIR | Instantly KO target  | 12 -> 24 -> 48 | Dark  |
   |__________________|_______|______________________|________________|_______|

_______________________________________
���������������������������������������
STAT OVERVIEW                    [STVV]
_______________________________________
���������������������������������������

 ATTACK --> Physical attack strength
 DEFENSE -> Physical defense strength
 MAGIC ---> Magical-damage potency
 AGILITY -> Affects battle speed and evasion
 THROW ---> Distance one can throw items (max: 3)
 COUNTER -> Chance of counterattack (max: 3)
 RANGE ---> Distance one can travel on a battlefield in one turn
 CATCH ---> Chance of catching a thrown item or throwing it back (max: 3)
 JUMP ----> Ability to jump over opposing enemies (max: 3)

 Catch is a semi-useful way to get new equipment, in that enemies may throw an
 item and the player will simply pocket it, no questions asked. This situation
 becomes scarce as the game goes on, though. Jump will be 0 when the player
 first starts the game, meaning an ally has to walk around the enemy instead
 of being able to jump right over and attack from aft. Leveling-up increases
 all of these stats, although outside of the "main four" on the list, there
 might be a while before a huge boost comes. For instance, it's not unheard
 of to get a huge AGL or Catch boost after not having gotten one for levels
 and levels.

_______________________________________
���������������������������������������
STATUS ABNORMALITIES             [STTS]
_______________________________________
���������������������������������������
 Arc the Lad 2 has a plethora of status effects, good or bad, that can be used
 in battle. When a status is inflicted, a tiny icon will appear above their
 head in battle. To check what all the icons mean, enter a character's status
 menu, press up, hold X, and use L1/R1 to navigate through.
  _______________ _____________________ _____________________________________
 | ICON          | STATUS              | EFFECT                              |
 |���������������|���������������������|�������������������������������������|
 | HP1           | Critically Injured  | HP set to 1 (Undead monsters only)  |
 | Shuriken      | Scapegoat           | This target's damage given to Shu   |
 | Glass Pane    | Magic Shield        | Prevents damage from 1 spell/skill  |
 | R/Y Symbol    | Amaidar Fist        | Critical-hit each turn (automatic)  |
 | Bomb          | Time Bomb           | Will incur timebomb damage soon     |
 | Golem's Head  | Invincibility       | Cannot be damaged in any way        |
 | Broken Armor  | Kishinho            | Stores damage for use with Ryugaken |
 | Down Arrow    | Weak Enemy          | Decreased ATK, DEF, MGC, AGL        |
 | Voodoo Pin    | X-Cryte             | When Sania damaged, so is this foe  |
 | Japan Symbol  | Jubakuken           | Cannot take any actions             |
 | Brown Gem +   | Earth Proof         | Increases Earth ATK & DEF           |
 | Brown Gem X   | Earth Weakness      | Decreases Earth ATK & DEF           |
 | Blue Gem +    | Water Proof         | Increases Water ATK & DEF           |
 | Blue Gem X    | Water Weakness      | Decreases Water ATK & DEF           |
 | Red Gem +     | Fire Proof          | Increases Fire ATK & DEF            |
 | Red Gem X     | Fire Weakness       | Decreases Fire ATK & DEF            |
 | Green Gem +   | Wind Proof          | Increases Wind ATK & DEF            |
 | Green Gem X   | Wind Weakness       | Decreases Wind ATK & DEF            |
 | Yellow Gem +  | Light Proof         | Increases Light ATK & DEF           |
 | Yellow Gem X  | Light Weakness      | Decreases Light ATK & DEF           |
 | Grey Gem +    | Dark Proof          | Increases Dark ATK & DEF            |
 | Grey Gem X    | Dark Weakness       | Decreases Dark ATK & DEF            |
 | Grumpy Face   | Hemo-ji             | Character turned into a hemo-ji     |
 | Rock          | Stone/Petrify       | Character cannot act; DEF increased |
 | Orng Zigzags  | Paralyze            | Character cannot act                |
 | 2 Spin Stars  | Confusion           | Can't control ally's actions        |
 | Large 'Z'     | Sleep               | Character sleeping & cannot act     |
 | Skull         | Poison              | Character loses HP every round      |
 | Two eyeballs  | Darkness            | Physical attack success decreased   |
 | Ellipsis      | Silence             | Character cannot use magic/skills   |
 | Sword +       | Offense Up!         | ATK increased                       |
 | Sword X       | Offence Down!       | ATK decreased                       |
 | Sphere +      | Magic Up!           | MAG increased                       |
 | Sphere X      | Magic Down!         | MAG decreased                       |
 | Shield +      | Defense Up!         | DEF increased                       |
 | Shield X      | Defense Down!       | DEF decreased                       |
 | Boot +        | Agility Up!         | AGL increased                       |
 | Boot X        | Agility Down!       | AGL decreased                       |
 | Movegrid +    | Range Up!           | Range increased                     |
 | Movegrid X    | Range Down!         | Range decreased                     |
 | Spring +      | Jump Up!            | Jump stat set to three              |
 | Spring X      | Jump Down!          | Jump stat set to zero               |
 | Swordfight +  | Counterattack Up!   | Counter stat set to three           |
 | Swordfight X  | Counterattack Down! | Counter stat set to zero            |
 | Thrown Ball + | Throw Up!           | Throw stat set to three             |
 | Thrown Ball X | Throw Down!         | Throw stat set to zero              |
 | Sunshine +    | Catch Up!           | Catch stat set to three             |
 | Sunshine X    | Catch Down!         | Catch stat set to zero              |
 | Japan Symbol  | Tohazen             | Acts like no weapon is equipped     |
 |_______________|_____________________|_____________________________________|

 Some statuses have a specific item cure (Poison cured by Antidote Nut, etc.)
 but most do not. Every status listed will "time out" on its own and alleviate
 without help. However, to expedite the curing, use of a Cure-All item or spell
 with Refresh-like capabilities (such as Arc's Total Healing) are necessary.
 Some equipment and accessories also prevent status(es) effects.

_______________________________________
���������������������������������������
MENU OVERVIEW                    [MENV]
_______________________________________
���������������������������������������

STATUS MENU

 The status menu can be checked in or out of battle, by bringing up the main
 menu and going to "Status". Any ally or encountered monster will appear there
 and can have (some) stats looked at.
  ____________________________________
 |[1] [2]       [3]     [4]           | 01 - Character name
 |������������������������������������| 02 - Current EXP and EXP to next level
 | [5]                           [10] | 03 - Elemental affinity
 |                               [11] | 04 - Current/Max HP & MP
 |                               [12] | 05 - Weapon type & current proficiency
 | [6]                           [13] | 06 - Charge rating (for built-up ATK)
 | [7]                           [14] | 07 - Current equipment
 |                               [15] | 08 - Nol skill (for raising monsters)
 |                               [16] | 09 - Party's current goz (money)
 |                               [17] | 10\
 | [8]                           [18] | to ) Current ATK, DEF, MAG, AGL, Throw, 
 | [9]                           [19] | 19/  Counter, Range, Catch, Jump Stats
 |____________________________________|

OPTIONS MENU

 Bracketed entries represent defaults.

  - Vibration      : [On], Off           Toggles analog stick vibrations
  - Sound          : [Stereo], Mono      Toggles audio quality
  - Message speed  : [Slow], Med, Fast   Toggles how fast messages appear
  - Level-up speed : [Slow], Med, Fast   Toggles how fast level-ups disappear
  - Movement       : [Med], Fast         Toggles how fast allies walk normally
  - BG Music       : [On], Off           Toggles music
  - Sound effects  : [On], Off           Toggles sound effects
  - Battle voices  : [On], Off           Toggles battle voices
  - Confirm finish : [On], Off           Toggles "confirm action" requests
  - Status bar     : [On], Off           Toggles Name/HP/MP/Element bar
  - Window color   : [1], 23456789       Change window colors
  - Transparency   : [On], Off           Toggle menu & window transparency

_______________________________________
���������������������������������������
SMITH SHOPS                      [SMTH]
_______________________________________
���������������������������������������

 In Prodias and Brakia there are such things as "Smith Shops," which can be
 used in regards to items & equipment. For a fee, they help improve current
 equipment's levels, ATK/DEF, or add special abilities. First, here's an
 example of a piece of equipment:


               Max Level  Current ATK
                     |       |
                     |       |
   Red Shoes: LV 10/12, ATK 36/40, Increase Move Ability
       |          |             |            |
       |          |             |            |
     Name    Current Level   Max ATK    Extra Effect

 A piece of equipment will always have a current/max LV and ATK/DEF, but may
 not have an extra ability, which can be set into the item or learned through
 battle use. Here are the shop functions:

 � Judge Item      : Any Guild can do this for free. It basically looks at the
                     current inventory and gives a description of the item but
                     no stats.

 � Raise Item Level: This will raise the item level of the equipment. Although
                     it appears to be a waste of money, remember that an item
                     with maximum item level cannot be upgraded further, so if
                     one is close to the limit, this may help avoid it for a
                     while.

 � Add Item Effect : If the weapon is applicable and does not already have a
                     effect (example: "Increase DEF"), the player can select
                     one from the list and place it in the item. Only one can
                     be put into the item and cannot be replaced ever.

 � Raise Max Level : For a fee, the maximum level and ATK/DEF of the item is
                     raised by 1-3. [Prodias-only]

 � Raise Off/Def   : This ability can be used on any equipment (who's still
                     applicable). For a fee, the ATK or DEF of the item will
                     raise by 1-3. [Brakia-only]

 � Personalize     : For a fee, the smithmaster will make an item equippable
                     only on a certain ally. Doing this on something everyone
                     can equip is often dumb, but it does have its uses, such
                     as increase the item's LV & ATK/DEF a bit. May be better
                     used on monster weapons (sickles, clubs, masks) that the
                     humans can't use. [Brakia-only]

 All guilds start off with the normal two (Judge, Raise) and the Master smith
 in Brakia starts off with the first three (Judge, Raise, Add). To unlock the
 better abilities, repeatedly use the option lowest on the list. For example,
 to unlock "Add Item Effect" at the smith in Prodias, use Raise Item Level 5
 times, then close and re-open the menu to have the new option! Other things
 worth knowing:

  - Upgrading Off/DEF may change the name of the item, such as Raila's Hairpin
    becoming Raila's Hairpin+1.

  - Each guild has some special ability(s). Cultivating these throughout the
    game, because each pair is unique and will complement the other in making
    the best items possible!

  - A guildmaster representing both of the guilds (and Combine Shop) will be
    available in the final dungeon from which one cannot leave. Thus, it's
    best to work for the newer options prior to that time.

  - When using "Raise Max Level", after using it once, go to Prodias and use
    the "Raise Off/Def" ability to see if any extra equipment points can be
    milked before the thing is completely maxed out. It's crucial that one who
    wants to do this "sneaky" action does NOT max out the item level.

  - Save before upgrading a great piece of equipment, and reset if it doesn't
    go as planned. Don't accept lower ATK/DEF if needed!

_______________________________________
���������������������������������������
SAVING/CONVERTING                [SVCV]
_______________________________________
���������������������������������������

 Arc the Lad 2 requires two (2) save blocks, but at the same time, allows one
 to allot saves to two blocks as well, so it's not so bad. There's dual memory
 card support for ATL2 also, meaning it can recognize cards in both slots of
 the console and be switched between with L1/R1. Given how long the game can
 can be, it's recommended the player save twice (especially toward end of the
 game) so s/he isn't slighted if the enemy abilities scale too fast.

 The "convert" option on the main menu allows one to take a completed Arc the
 Lad (1) save and start a new game with it. Although most things happen in the
 same way, a couple new events are unlocked only with this option, such as
 getting better items at Chongara's Shop in Alatos and being able to finish
 Choko's sidequest in B50+ of the Forbidden Ruins. If the save is laying 
 around, there's really no reason to /not/ do this!

_______________________________________
���������������������������������������
MOTHER CLAIRE                    [MTCL]
_______________________________________
���������������������������������������

 Mother Claire's Cave is located north of Forles Skyport along the ridge, and
 cannot be accessed until after the Chimera Research Lab events in this area
 have been completed (when Lieza obtains the Nol Crystal). After that, it's
 possible to traverse the small cave -- which requires monsters only to get
 through, so have a couple powerful ones -- to reach Mother Claire's house at
 the top of the mountain.

 This ol' witch has the special ability to unlock special powers within allies
 and monsters, as well as change classes of monsters. The currency for some of
 these actions is "Nol," which is obtained by defeating monsters in battle.

 � Class Change : For any monsters in the party, they can be upgraded to a much
                  better (arguable) class, provided they're of the requisite
                  level and the player has enough Nol collected. Upgrading from
                  worst to best, for instance, would add both to Chongara's
                  Monster Book...and everything in-between!

 � Add Ability  : The human and Guardian allies can receive some new magic, if
                  they're of high enough level. Everyone has the ability here
                  except Odon, for obvious reasons once his battle skills are
                  known. Although many may be available, only two can be set
                  on a character at one time!

 � Sell Monster : Unwanted monsters can be sold to Mother Claire! Although the
                  reward is rather paltry, this should be used as a way to get
                  space in the party ranks not as a quick-cash scheme.

 Mother Claire will appear in the last dungeon of the game to assist the ally
 team if they found her prior to then, so make sure to do that! And no, that
 isn't a spoiler.

_______________________________________
���������������������������������������
TIPS & TRICKS                    [TPTR]
_______________________________________
���������������������������������������

 � This game has a lot of equipment and the item limit becomes very annoying
   when the person is toting around a bunch of rare things. Take a peek at the
   Combine Shop's formulae and see what is worth keeping around for combos and
   what is worth selling first chance y'get.

 � For those not reading the Job/Wanted Monster list in this guide, the rule
   of thumb is to check the guilds after every major event to see if something
   new has come up. Later on this includes peeking into other continents for
   the same thing.

 � The last boss of this game is hard...like REALLY hard. For this reason, it
   may be a smart idea to cultivate Rai-jin and Fu-jin's abilities so they can
   use the Furaiha dual-ability. In case one doesn't know how to do it, put a
   Guardian on one side of a target and the other Guardian on the side opposite
   him. This unlocks the powerful wind-elemental ability (MP: 12>24>48). Once
   the two allies get souped-up, Furaiha is a force to be reckoned with.

_______________________________________________________________________________
�������������������������������������������������������������������������������
01) INTRODUCTION                                                         [WK01]
_______________________________________________________________________________
�| ITEMS ��������������������������������������������������������������������|�
 |       � Gale Bandanna                                                     |
 |___________________________________________________________________________|

PRODIAS APARTMENT
�����������������
 Elc wakes up in his apartment after the frightful flashback dream regarding
 the Silver Noah. Default equipment: Spear, Gauze Wrap, Herb. His current
 setup will be optimum by exchanging the Herb for the Revival Dust already in
 the inventory [ATK +3]. Exit out the southern door afterwards. When Lynx
 proposes a job for Elc, talk with him again to leave. There's nothing to find
 in the flat.

PRODIAS GUILDHALL
�����������������
 Before doing anything, check the six wanted posters on the wall. These are
 special monsters that will earn a reward if they've been defeated; the catch
 is that Elc has to have learned about them from the guild posters to collect!
 The book near the blue-haired dispatcher can be used to save, also. The job
 pays 2000G but Lynx already has the bounty for safekeeping. Talk with him at
 the door and say he's ready to go.

ALDIA SKYPORT
�������������
 After some breaking and entering (mostly the former), a small boss fight.

  |�����������|���������|��������������|
  | BOSS: ??? | HP: ??? | STEAL: ----- |
  |___________|_________|______________|

  Elc has a spear equipped which gives him the advantage in weapon range.
  Attack from two spaces away and it'll send the mystery man on the lam, like
  a gigantic wuss.

 Before giving pursuit, talk with the female ex-hostage and obtain a smooth
 [Gale Bandana - 10/10, 4/4] already with maxed-out stats. Equip it in place
 of the Gauze Wrap for a DEF & AGL boost. Following the assailant, stop by
 the first room in the airship and see a scene with a girl and her monster,
 then follow to the upperdeck for a final battle.

 |���������������������|�������|�������|�������������������������������������|
 | Lv 02 Alfred        | 21 HP | 11 MP | Divine Judgment, Super Nova         |
 | Lv 01 Giant Bat [4] | 15 HP | 05 MP | Supersonic                          |
 |_____________________|_______|_______|_____________________________________|

 Alfred rarely uses any skills, and his Great Bat cohorts -- who can be OHKO'd
 by either Paundit or Elc from the flank -- don't have enough MP to use theirs.
 Try to have Lieza 'Search' both of the two enemy types in this batte, which'll
 permanently remember them if they reoccur later on. Attack-wise, Elc can use
 his spear from a safe distance and Paundit can get a Cold Breath. None of
 the boss' spells are particularly damaging, but it's still best to stay away
 from close-knit formations. [SPOILERS: 5g [4], 23g]

_______________________________________________________________________________
�������������������������������������������������������������������������������
02) INDIGOS                                                              [WK02]
_______________________________________________________________________________
�������������������������������������������������������������������������������

 After arriving in town, and seeking refuge in Shu's apartment, Elc will be on
 his own for finding Lado, the doctor. Saving is possible on the table, and
 since Lieza occupies the bed, our hero can nap on the couch for recovering.
 Hit the city street when ready.

 |�������������������������|
 |   |�|   |��|___         |  1 - Tavern
 |   | |���|  | 2 |_|�|    |  2 - Shu's Apartment
 |  _| | 1 |  |___| |_|_   |  3 - Indigos Hunter Guild
 | |_ 6 ���        _____|  |  4 - Indigos Store
 |   | |���|  |���|        |  5 - Jewelry Store
 |   | | 3 |  |___|        |  6 - Sewer Manhole
 |  _|  ���       |        |
 | |_  |���|  |���|����|   |  Check out the shop and buy a few Herbs [SH01]
 |   | |___|  | 4 | 5  |   |  before hitting up the local guild -- the building
 |   |         ��� ������| |  with the silhouette of a panther on a bulletin
 |    �������������������  |  board. Talk with the bespectacled dispatcher
  �������������������������   about Lado's whereabouts. The man rebuffs Elc
 but the Hunter nearby will direct Elc to the tavern north of there.

 When you get there, a man is just leaving, and the bartender'll tell Elc that
 was the doc and he's headed for Ruin Town. Exit onto the world map, and make
 for the nearb crumbled city.

RUIN TOWN
���������
 Never interrupt a psychotic diatribe!

 |���������������������|���|�����|�����|�������������������������������������|
 | Lv ?? Leland        | E | 22  | 07  | ---                                 |
 |_____________________|___|_____|_____|_____________________________________|

  Uh...yeah, just a special (in the bad way) monster who wants to pick a fight
  with you. He's Earth-type, although that doesn't matter at the moment. Don't
  bother with Fire Storm since it'll do crap damage -- just let him approach
  you (move one space right) and counterattack him, then deal the coup de
  grace. No spoils, since Leland flees. He's a wanted monster later on, so do
  not fret his cowardly actions. :p

INDIGOS
�������
 Return to Shu's Apartment after the easy fight and Lieza/Paundit join the
 party. Lieza equipment: [Dagger+0, Gauze Wrap, Chaos Herb]. Paundit initial
 equipment: [Metal Fang]

 From now on, Elc can recover in the bed. Exit into town and visit the guild
 -- our hero can now read the wanted posters (whereas he refused to when Lieza
 was sick) to gain the scoop on monsters. The four-eyed dispatcher has a job
 for Elc. It pays nothing, but must be accepted. Immediately after:

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 03 Phantasm [?]     | F | 22  | 07  | Wide Attack                      |
 | Lv 03 Elemental [?]    | F | 18  | 07  | ---                              |
 | Lv 04 Witch Doctor [1] | W | 19  | 15  | Jump High, Thunder Storm         |
 |________________________|___|_____|_____|__________________________________|

  The alley is four spaces wide, so the three allies can't stuff it up. Lure
  the enemies toward the dead end, because when any of them die (2-hit KO for
  all), one of the floating enemies will respawn toward the start. This can
  save a few damage turns. After enough turns have passed -- approx. 6 -- the
  battle will automatically conclude.

 Shante will introduce herself and says she'll sell information on the pursuers
 for 1500G. Return to the apartment -- Shu will join permanently. Initial stuff
 for our Lv6 ninja friend: [Cloth Shoes 4/12, 4/7; Gauze Wrap 1/10, 3/6]. 

 To make ends meet on the Shante's fee, the best way is to complete the jobs
 currently available at the guild. This includes wanted monsters. These can
 be completed at the moment; check the appropriate section for information.
 Remember that fugitive monsters' bounties are lost if they're not read up on
 at the guild bulletin board! Also, not all jobs are available at once.

 � Wanted Monster: Aju           [WNAJ]
 � Wanted Monster: Shamus        [WNSH]
 � Job: Indigos Sewer Research   [JB01]
 � Job: Ghost House Ruin Town    [JB02]
 � Job: Indigos Jewely Robbery   [JB03]
 � Job: Barns' Lost Dog          [JB04]

 After collecting 1500G, talk with the bartender and return to Shu's house
 until nightfall. Return under the cover of darkness, and...

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 12 Gulnag           | D | 40  | 17  | Magic Shield, Rob Mind           |
 | Lv 10 Robber [4]       | - | 36  | 15  | Charge, Swing                    |
 |________________________|___|_____|_____|__________________________________|

  The Robbers can do around 8-10dmg (at an advantageous location) apiece but
  have crappy defense, so they can go down with one or two hits. Use the bar's
  surroundings to protect your back and sides. Sometimes the Robbers will use
  Charge to raise their attack, which gives you extra time to blow 'em away.
  I suggest sending Paundit down to attack the southern monster and everyone
  else north. Steal a Spirit Seed if you want, but it's not that good.

  When Gulnag's dying, it says to go to the "Square of the Goddess" to find
  Shante. Naturally, Elc will know the location, since it's in Prodias. Since
  there are no new jobs here, let's hit the dusty trail.

 The next morning, Prodias can be accessed again.

_______________________________________________________________________________
�������������������������������������������������������������������������������
03) PRODIAS                                                              [WK03]
_______________________________________________________________________________
�| ITEMS ��������������������������������������������������������������������|�
 |       � Ticket                                                            |
 |___________________________________________________________________________|

 __________________________
|    ___    ___ ___ ___    |
|   | 1 |__| 2 | 3 | 4 |   | 1 - Elc's Apartment
|  _|___|  |___|___|___|_  | 2 - Smith
| |________   ___________| | 3 - Prodias Guild Hall
|          | |             | 4 - Tavern
|  ________| |___________  |
| |______________________| | Elc introduces everyone to his apartment, being
|__________________________| the save/recovery spot for the city. Until the
                             dedication ceremony at the Square of the Goddess
 is complete, the Guild will have no jobs. However, by reading the wanted
 poster (again, if done at the very start of game) there are a few fugitive
 monsters to snare:

 � Wanted Monster: Golza     [WNGZ]
 � Wanted Monster: Boosee    [WNBS]

 Note that you won't be able to collect the bounties here for awhile, but you
 can in Indigos. The shop, which is found in a southern stall [SH02] actually
 has a worse selection than the one in the previous town. Luckily, there's a
 second shop [SH03] east of it which has more weapons. You'll quickly find
 that the "new and better" weapons that other RPGs have don't apply here; it
 is mostly the same old crap that you have to raise up yourself.

 There is also a 'Smith' in Prodias which can raise the power of your weapons
 and other equipment (those that apply). Right now it only has one option, to
 use 'Raise Item Level'. BUT, if you pick some crappy (applicable) item and
 upgrade it five times, the 'Add Item Effect' option will appear! For example,
 the Gladius weapon can be upgraded to have '+Ability Defense' or to have the
 ability to inflict sleep on contact; the 'Force Dagger+0' can have '+Counter
 Level' and the ability to add Darkness status. Note that only one effect can
 be placed in a weapon... Oh, and the option to add abilities only shows up
 after five times + CLOSING THE WINDOW. Don't waste more money than you have
 to. There's more to this you can read in the smithing section.

 ---

 Either way, when you're done, go onto the world map and travel to the hill
 nearby, with the sweet-lookin' airship on it.

HEIN PORT
���������
 This is where Elc's airship is kept. His mechanic (Lynx) will be there and
 give our Flame Hunter a [TICKET] to the pavilion, which you'll have been
 turned away from if you went there. If you're not sure where that is, it's
 the island with the statue south of Prodias. Make sure you read each of the
 wanted monster listings in the guild before going!!!!

CEREMONY PAVILION
�����������������
 Some events take place here and the scenes will switch to...

_______________________________________________________________________________
�������������������������������������������������������������������������������
04) YUDO VILLAGE                                                         [WK04]
_______________________________________________________________________________
�| ITEMS ��������������������������������������������������������������������|�
 |       � Revenge Bandanna      � Small Sword                               |
 |___________________________________________________________________________|

     |�����|     After awakening in Yagos Village, Vilmer will not offer any
     |SAVE!|     other help in finding Shu, who has been split from Paundit,
  ___|_   _|�|   Lieza, and Elc. His house has a save journal and snoozing in
 |_____   ___|   the bed Elc recuperated in is possible, too.
       | |
       | |       As for the town, the lower-left house's [Revenge Bandanna]
   ____| |____   (Lv 10/10, Def 6/6) can only be stolen by going in the back-
  |____  |    |  -door. It increases DEF by 6 and increases counterattack LV
  |  1 | |_  _|  when warn. Give it to Elc, and give Lieza the Gale Bandanna.
  |_  _|  ____|
  |      |    |  The upper-right house has a [Small Sword] (Lv 2/10, ATK 2/4)
  |      |_  _|  of little use. The lower-right house has the richest guy in
  |____   ____|  town parading his bathroom around. Inspect the tub to see a
       |_|       filthy revelation.

 The shopkeep guy is spread out on a quilt near the left house. This is the
 first place with Blood Herbs, so I suggest carrying some around for the next
 place [SH04]. Speaking of which, make sure to visit Vilmer's basement hangar
 where the Hein is to find out his granddaughter went to the nearby ruins and
 hasn't returned. That makes the next place accessible.

 ---

 Also worth noting is the Combine Shop on the island, which takes two rare
 items and combines them into a more useful item. No combinations can be
 fulfilled yet, but check out the Combine Shop section for more information on
 them. As y'go along, it pays to glance at that list to see what's worth
 keeping in the inventory and what's worth tossing in the trash.

_______________________________________________________________________________
�������������������������������������������������������������������������������
05) SEALED RUINS                                                         [WK05]
_______________________________________________________________________________
�| ITEMS ��������������������������������������������������������������������|�
 |       � Defender              � Reco's Grass           � Dagger+0         |
 |       � Recover Fruit         � Magic Apple            � Cure-All         |
 |       � Power Unit            � Full Power Fruit       � Revival Dust     |
 |___________________________________________________________________________|

 A native in front of the ruins will explain the "dungeon basics" if needed.
 To summarize: going to the stairs will end battle and go to the next highest
 or lowest floor. Come prepared with some Blood/Herbs! Also, Giant Bats may
 drop Neutrino Blade swords [Lv 8/8, ATK 7/7, Damage UP v. Flying Monsters]
          ______                                               _____
         |  B   |                            |�|   ___        |  7  |
         |_    _|                         ___| |__|   |       |_   _|
  ___   ___|  |___                       |    E     __|   ______| |______
 |   |_|          |_|���|         _____   �����|   |     | 8          9  |
 |       |______|       |        |  D  |       |    ��|  |____|�|G|�|____|
 |___|�|    A     |�|___|        |HEAL!|      /4/���\F|          �
       |__________|              |  C  |      ��     �           _
    __                            �����           _         ____|G|____
   | A|                      |���\     /���| |�|_|E|_|�|   | 5       6 |
   |  | \��\___/��/          |    \___/  C | |         |   |___/| |\___|
   |  |__)       (     __    |____     ____|  ���| |���      ___| |___
   | _|           \   | 1|   |���\\   //���|  _  | |  _   __|F __,__  |__
   |               \  |  |   |___//   \\___| |2|_| |_|3| |    |     |    |
   |___/�|ENTER|�|  \_|  |   |����     ����| |___   ___| |____|     |____|
          �|�|�  |_______|   |____/|B|\____|     |D|
           |_|                      �             �

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 14 Ruin Raven       | D |  54 |  21 | Speed Up, Charge                 |
 | Lv 13 Skeleton         | D |  43 |  19 | Charge                           |
 | Lv 12 Mummy            | - |  50 |  17 | Nice Catch                       |
 | Lv 11 Vampire Bat      | D |  37 |  17 | Suck                             |
 | Lv 10 Giant Bat        | D |  35 |  16 | Supersonic                       |
 |________________________|___|_____|_____|__________________________________|

 Giant Bats are wussy like usual, but Mummies are the new type. Being that
 they're zombies, they take an extra attack once they hit 0 HP to die (unless
 a light-element weapon is used). Besides that, use Lieza's throwing knives
 and Elc's spear from two panels away to avoid any unnecessary counterattacks.
 Don't forget to Search monsters as new types appear!

 � FLOOR 1 - Lv10 Giant Bat [2], Lv12 Mummy      <- Battle formation repeated
 � FLOOR 2 - Lv11 Vampire Bat [2], Lv12 Mummy [2]

 At this point, they'll find Lia and automatically bring her back to Yudo
 Village. Vilmer proposes a trade: he'll fix the airship in exchange for the
 robot on the B3 floor. If Elc sleeps in the scientist's house a few times
 before leaving, he can recover a few memories about where he was confined as
 a child. The town merchant will stop the trio as they try to leave and gives
 some "tips"... >__>

 When ready, return to the ruins. All previous battles must be refought, but
 make sure to get the [Defender] on the first floor since it's a component in
 a combination later on. At the robot's location, the metalhead himself (who
 reveals himself as Diekbeck) asks that the Power Unit further in the ruins
 be retrieved to power him up.

 � FLOOR 3 - Diekbeck (no monsters)
 � FLOOR 4 - Guardian's Force (free healing)
 � FLOOR 5 - Lv12 Vampire Bat [2], Lv13 Skeleton [2]
 � FLOOR 6 - Lv12 Vampire Bat [2], Lv13 Skeleton [2]
 � FLOOR 7 - Lv12 Vampire Bat [4], Lv13 Skeleton [2]

 On B5, a "Guardian's Force" is found...basically a free healing point. No
 save function, though. Make sure to return here should anyone be low on MP
 and such. On B5, claim the [Reco's Grass] and [Dagger+0]; on B6, claim the
 [Recovery Fruit]. On B7, the 2nd battle is with 5 Ruin Ravens at a crossroad
 corridor. It helps to put Elc in the middle (with Charge), and Lieza behind
 him for curing. Paundit can then get access to the corridor with his breath
 without being in harm's way. Collect the [Magic Apple] and [Cure-All].

 On the lowest (B8) floor, a mid-boss battle occurs with two ghoulish tomb
 protectors.

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 15 Seal Guard [2]   | D |  45 |  50 | Hell Stairs, Divide              |
 | Lv 14 Gargoyle [4]     | D |  54 |  21 | Speed Up                         |
 |________________________|___|_____|_____|__________________________________|

 Use Strike Power and Power Loss on the two Seal Guards, and stick together so
 Lieza can cure everyone. It helps to take out a few Gargoyles first, since
 they use Speed Up a lot and can overwhelm a semi-damaged party. Use Search on
 the two new types after the coast is somewhat clear (Seal Guards are undead).

 ---

 Afterwards, [Power Unit 00] is received. Get the [Full Power Fruit] and 
 [Revival Dust] chests before the trip back to B3 where Diekbeck will come out
 of its muck, and automatically returned to Yudo Village. Save and sleep for a
 scene involving Elc's past, then head downstairs for the island's final fight
 with...

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 17 Ninja [2]        | F |  64 |  26 | Bomb Shuriken                    |
 | Lv 16 Kobold [3]       | E |  61 |  23 | Swing                            |
 |________________________|___|_____|_____|__________________________________|

  There's little challenge involved, given the amount of counterattacks the
  Revenge Bandanna supplies. Just stick to a formation that lets Lieza Cure
  if needed and let 'em dash themselves on Elc's weapon.

 ---

 Afterwards, White House's general vicinity is revealed and the Hein is back
 in shape. Go to the makeshift skyport on the north edge of the island and get
 the heck outta this place!

_______________________________________________________________________________
�������������������������������������������������������������������������������
06) INDIGOS                                                              [WK06]
_______________________________________________________________________________
�| ITEMS ��������������������������������������������������������������������|�
 |       � Slasher               � Long Sword             � Gauze Wrap+1     |
 |       � Power Unit 00         � Power Unit 01          � Power Unit 02    |
 |       � Power Unit 03         � Power Unit 04                             |
 |___________________________________________________________________________|

INDIGOS
�������
 Visit Shu's Apartment first, and Shante will creep around before informing
 Elc to get in touch with her the next morning at the tavern. Before y'do any
 of that, check the bedside the next morning for a [Slasher] weapon. This is
 used to make a Dual Knife at the Combine Shop on Yagos Isle, and is easily
 missed! In fact, combine them now if y'like.

 Now then, down at the local guild, see some scenes with the inspector. There
 is a new wanted poster for "Slasher", so inspect it now or collecting the
 reward will be impossible! Also, the return to East Aldia has heralded some
 new jobs in both cities. I suggest doing them before anything else:

  � Job: Weird Sewer Sounds        [JB05] - Indigos
  � Job: Indigos Whiskey Delivery  [JB06] - Prodias
  � Job: Search for Missing Child  [JB07] - Prodias
  � Job: Doll Collector in Ruins   [JB08] - Indigos
  � Job: Dangerous Types in Ruins  [JB09] - Indigos
  � Wanted Monster: Leland         [WNLL] - Ruin Town
  � Wanted Monster: Menan          [WMMN] - Yagos Isle - Sealed Ruins

 Note that "Indigos Whiskey Delivery" can be accepted but not started until
 after the events at Shu's Apartment in a moment. Talk with Shante at the bar
 and retire to Shu's Apartments, where some events will automatically take
 place.

SHU'S APARTMENT
���������������
 A literal rude awakening?

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 18 Ginie            | D |  77 |  37 | Tornado                          |
 | Lv 17 Witch Doctor [2] | W |  45 |  54 | Jump High, Thunder Storm         |
 | Lv 17 Orc [2]          | E |  48 |  22 | Retaliation                      |
 |________________________|___|_____|_____|__________________________________|

 Cast Power Loss on Slasher since his wicked blade can be quite nasty, and
 put Strike Power on as many people as possible. If Elc has the Revenge
 Bandanna equipped -- and he should -- just set him near the four southern
 enemies and they'll be counterattacked to death pretty easily. Even if you
 Search the Slasher, his abilities won't be revealed for some reason, but he
 does know Tornado magic. Search the Orc, too, if possible.

 ---

 Afterwards, rendezvous with Shante at the tavern and she'll tell Elc to get
 ready (i.e. stockpile items) before she takes him to Gallarno's HQ. Tell her
 it's time and after that, she leaves the bar; this frees up the place for
 the "Indigos Whiskey Delivery" mission that might've been on the backburner
 for awhile.

GALLARNO'S HOUSE
����������������
 This is the large mansion near the Hein's hill. Previously Elc wouldn't have
 bothered to go there, but with Shante pulled in as a guide (not in party,
 mind you), it's accessible. And guess what -- a welcome party is waiting.

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 19 Blood Fiend      | F |  70 |  28 | Fire Breath                      |
 | Lv 18 Necromancer [2]  | D |  47 |  57 | Refresh, Mind Buster             |
 | Lv 17 Robber [2]       | - |  52 |  24 | Charge, Swing                    |
 |________________________|___|_____|_____|__________________________________|

  Search the Blood Fiend and try to take him down quicker. Like Paundit, his
  elemental breath has a T-shaped attack pattern, so try to avoid getting the
  allies caught en masse. The rest of the enemies are pretty pathetic, but
  the Necromancers' Mind Buster can prove to be annoying if left alone too
  long. Consider using Lieza's "Ravish" to coax the Blood Fiend onto the good
  guys' side, if y'like.

 ---

 Afterwards, the door to Gallarno's room is locked, and Shante urges Elc to
 check out the eastern rooms. A corridor is on either side of the main foyer,
 and the southern room in each has a treasure chest - [Gauze Wrap+1] and a
 [Long Sword]. Finally, check out the eastern room at the hallway's end for
 another fight.

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 18 Necromancer      | D |  47 |  57 | Refresh, Mind Buster             |
 | Lv 17 Robber [2]       | - |  52 |  24 | Charge, Swing                    |
 |________________________|___|_____|_____|__________________________________|

  Pathetic stall battle. Go for the Necromancer first, for obvious reasons.

 Return to Shante's location afterward, and in the dining hall for the main
 course...

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 21 Ginie            | D |  86 |  41 | Wind Slash                       |
 | Lv 20 Hobgoblin [4]    | E |  57 |  27 | Destruction                      |
 |________________________|___|_____|_____|__________________________________|

  It will take at least three turns for all enemies to wind around the lengthy
  table to where Elc's party is, giving everyone plenty of time to prepare for
  the onslaught. Use the planters, chairs, table, and wall to provide ample
  coverage and, when the enemies are close, use Strike Power (use it earlier
  and it may run out) and Retaliation on everyone. Power Loss is suitable for
  turning the Slasher's hook into butter-knife strength, and Wind Slash should
  do the same mediocre damage from before. The Hobgoblins suck but may use the
  'Destruction' skill to inflict Magic Down status, so take 'em out when there
  is time...or just defeat Ginie to win the battle.

 Finally...

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 22 Gallarno         | D |  57 |  53 | Power Shoot, Easy Shoot          |
 | Lv 20 Hobgoblin [4]    | E |  57 |  27 | Destruction                      |
 |________________________|___|_____|_____|__________________________________|

  Shu and Shante will join the battle at around party average, and luckily,
  this ain't much of a climax. Use our ninja's Speed Up and Paundit's Strike
  Power for a better advantage. Gallarno's stupid doll master facade isn't a
  huge threat, and his stealable item (Tem's Grass) isn't much better. Shante
  already knows 'Resurrection' at Lv21, and can cure like Lieza, so this one
  should go off without a hitch no matter how it's sliced. Battle ends when
  Gallarno's done for.

INDIGOS
�������
 Shu's heard White House is in the Salba Desert of West Aldia, so that's the
 next destination. Save up and collect the Slasher's bounty, and equip Shu w/
 the Scale Legs weapon if it was retrieved from Menan's corpse. Oh, and here's
 the new jobs and crap:

 � Job: 3 AM Piano at the Bar        [JB10] - Indigos
 � Job: Monsters in Vacant House     [JB11] - Prodias
 � Job: Protect House from Burglary  [JB12] - Prodias
 � Job: Robber's Revenge             [JB13] - Prodias
 � Wanted Monster: Tianus            [WMTN] - Vacant House

 The Tianus monster has the superb Meow Sword steal, which can raise defense
 by twenty or more. Definitely pursue this monster -- don't let its level-45
 tag dissuade you!

YUDO VILLAGE
������������
 Also, going back to Yagos Isle is a good idea so that you can pick up Diekbeck
 from Vilmer's Lab. It starts out with horrific stats since it can't level up,
 but as you find those Power Units, equipping them will teach him skills and
 boost his stats. Vilmer will hand over the [POWER UNIT 00], [POWER UNIT 01],
 [POWER UNIT 02], [POWER UNIT 03], and [POWER UNIT 04] items once you've talked
 with Diekbeck. Use these to power up the robot's skills, although opposing
 elements cannot be equipped at the same time (i.e. a fire cannot be equipped
 when a water power unit is).

 ---

 When ready to continue the storyline, use the Hein to get to West Aldia, the
 new location on the world map. The desert nearby is

_______________________________________________________________________________
�������������������������������������������������������������������������������
07) SALBA DESERT                                                         [WK07]
_______________________________________________________________________________
�������������������������������������������������������������������������������

 This is a short 3-screen area. Here's the enemy overview:

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 24 J-Guard          | W |  59 |  75 | Jump High, Thunder Storm         |
 | Lv 23 Robber           | - |  65 |  31 | Charge, Swing                    |
 | Lv 23 Maneater         | D |  63 |  32 | Throw Seed, Acid Breath          |
 | Lv 22 Roc              | E |  78 |  31 | Ground Shield, Earthquake        |
 |________________________|___|_____|_____|__________________________________|

 � Screen 1 - Lv22 Roc [3], Lv23 Maneater [2]
 � Screen 2 - Lv22 Roc [2], Lv23 Robber [3], Lv24 J-Guard
 � Screen 3 - Lv22 Roc [2], Lv23 Maneater [2], Lv23 Robber

 The first battle is typically crowded, so try to position everyone so they're
 able to do something besides idling. Rocs are flying types and can land on
 pieces of scenery and rocks that humans can't, remember. The 2nd battle is a
 pincer attack (enemies attack from both sides), but doesn't constitute much
 of a threat if the party is similarly levelled. Third stall battle isn't much
 to strategize, either.

 The exit to the Lost Forest is thereafter.

_______________________________________________________________________________
�������������������������������������������������������������������������������
08) LOST FOREST                                                          [WK08]
_______________________________________________________________________________
�| ITEMS ��������������������������������������������������������������������|�
 |       � Crush Boots           � Strengthen Fruit                          |
 |___________________________________________________________________________|

                                                                EXIT 
                                     _________ __________ _______|�|_
                                  <-|_____ _ _|__ _ _____|___________|->
                                     _____| |   _| |_____ ___________
                                  <-|_ _ ____| |_________|___________|
                          __________ _| |_____ _______   \           \BALZACK
          CRUSH BOOTS  <-|_ _ ______|_________|_______|-> \
         _______ __\___   _| |______                       STRENGTHEN
        |_ _ ___|______| |______ _ _|                         FRUIT
      __ _| |___ ________ ______| |_
     |  )_______|________|__________|->
     | (
    _|  \
   |SAVE |  Upon entering, everyone suggests staying in the small shack near
   | HEAL|  the exit. This place allows for free healing, saving, and a small
   |_   _|  unmanned shopbox [SH05]. Item-wise, the stock is comperable to 
     |_|    Yudo Village's, except this one has less items. Funny how no one
    ENTER   tries to steal the items... I mean, c'mon!

 Note that as soon as the team enters, it's possible to find the wanted baddie
 Hoysler BACK in Salba Desert's third screen. He doesn't have useful items,
 though, so once he's dead, just smile knowing a bounty can be collected in a
 little while.

 The forest itself is a huge maze, with screens that loop (repeat) so the
 player is none the wiser. These are denoted by arrows on the map; just don't
 go that way and things'll be fine. The two items found in this forest, the
 [Crush Boots] and [Strengthen Fruit] should be picked up, the former more
 importantly as it's a component in making Stone Boots.

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 26 Red Skeleton     | F |  72 |  35 | Magic Shield, Charge, Self Bomb  |
 | Lv 25 Treant           | E |  68 |  35 | Throw Seed, Self Bomb            |
 |________________________|___|_____|_____|__________________________________|

  All enemy formations will include a combination of these types, often with
  4-5 enemies per battle. Red Skeletons have a high counter rate, so try and
  attack them from two panels away. Treants aren't as tough, but know Self
  Bomb just like their cohort, making the potential for needless damage higher
  than most. Red Skeletons may drop Ancient Spears (6/10, 6/8, Paralyze Atk)
  on occasion, too, instead of just Bitter Leafs.

  Note that even if a battle is cleared, if the screen is ever re-entered, the
  battle has to be done again. This is a quick way to deplete resources, so
  fleeing prematurely (move to exit and choose to escape) may help. The map'll
  help show the way to the exit. The rule of thumb is to keep going in one
  direction, taking every northern (up on screen) path at once.

  In one of the dead ends, the wanted monster 'Balzack' will be. Don't bother
  visiting him the first time through, for two reasons. One: if you talk to
  him whatsoever, there's a fight with Red Skeletons on the way back to the
  main path. The second incentive is that if you tell him "Go to White House",
  he teleports everyone back to the entrance! Leave him alone, dude!

_______________________________________________________________________________
�������������������������������������������������������������������������������
09) WHITE HOUSE                                                          [WK09]
_______________________________________________________________________________
�| ITEMS ��������������������������������������������������������������������|�
 |       � Power Nut             � Strengthen Fruit       � Magic Leaf       |
 |       � Studded Club          � Full Power Fruit       �                  |
 |___________________________________________________________________________|

 http://db.gamefaqs.com/console/psx/file/arc_the_lad_ii_white_house_sewers.png

 The above link has a colorized map for the sewer region, so check it out, yo.

 Note that as soon as the sewers are entered, leaving is possible back into
 Lost Forest. The wanted monster Balzack can now be defeated! Make sure to
 take advantage of the sewer's free healing facility before doing this,
 though. One'll have to backtrack all the way through the woods, so make sure
 to initiate Balzack's fight by answering "Who are you?".
  _________
 |_   ___  |
  _|�|_  | |                            ___________
 |�    | | |                    ENTER  |  _________|-> To White House Lab
  �|�|�  | |   ________   _______|�|_  | |REST |    (Access from other side)
 |� 1 �| | |  |        | |           | | |_   _|
 |_____| | |  |  ____  | | |�������| |_|_|_|�|_
  _______| |__|_|_  _|_|_| |  |���||___________|
 |  ______________||_____  |_ |3A(
 |_|                     |  �||����|             |����������������������|
  |  ________ ______ _    ���  ����              | 1 - Power Nut        |
  | |  ______|    � | |   ____  |����|����|      | 2 - Magic Leaf       |
  | | |   ___|������  |  |  _ | |REST|EXIT|      | 3 - Strengthen Fruit |
  | | |  |2 _|_   ____|  | |__|  �|�\|/�|�       | � - Switch to Flip   |
  | | |  |_|  _|_|_     _|_|__    |_ � _|        | A - Access Point     |
  | | |______|     |_ _|    A_|    _|�|_         |______________________|
 |�||_   ____|      _|_     |_    |�    |
 | |__|_|_   |_____|   |______|�������  |
 |________|                    ���������

 The locked red doors are all controlled by wall switches, denoted with a
 bullet (�) on the map. As far as monsters go, the only semi-new thing is the 
 Freezy's Mesmerize Breath which inflicts sleep on targets in a T-shaped area.
 
 |������������������������|���|�����|�����|����������������������������������|
 | Lv 29 Wizard           | L |  69 |  90 | Cure, Divine Judgment            |
 | Lv 28 Skeleton         | D |  76 |  37 | Charge                           |
 | Lv 27 Freezy           | W |  72 |  37 | Cold Breath, Mesmerize Breath    |
 | Lv 27 Giant Bat        | D |  73 |  37 | Supersonic                       |
 |________________________|___|_____|_____|__________________________________|

  � #1 - Freezy [2], Skeleton [2]
  � #2 - Freezy [2], Giant Bat [2]
  � #3 - Skeleton [2], Giant Bat [2]
  � #4 - Skeleton [2], Giant Bat [2], Freezy [2], Wizard

  Open the first locked door after saving/resting and proceed west. The path
  will go north to the next switch and a room with a [Power Nut] inside with
  another battle (#2). Head downstairs in the main hallway; the red door'll
  be accessible.

  From here, head north to the third switch, then backtrack west to the next
  fight (#3). You can avoid doing this initially by ducking into the doorway
  north, giving better access to the [Magic Leaf] without wasting resources.
  After getting said, treasure continue through the #3 battle into the
  adjacent room's battle with the same (#3) enemy formation.

  Now, the thing I note about this fourth battle (marked with an 'A' on map)
  is that, during battle, accessing the ladder in the upper-right corner is
  possible. This leads up to the final chest, a [Strengthen Fruit]. Getting
  this is impossible out-of-battle, though, so make time to get up that
  ladder! Shu's the best candidate due to his great move/jump stats. One'll
  have to continue east out of that monster room, eventually. This time it's
  a lot easier to ditch it and get to the exit, though

  The final battle (#4) is the largest yet; luckily the meandering sewer
  walkways provide some means of slowing down the faraway enemies so it's
  easier to absorb. Try to Silence the Wizard if possible and finish this
  battle by going north.

  Finally, two more red doors adjacent to the north. The one open already's
  a save/heal room, the locked one (switch nearby) leads into White House's
  lower sanctum...a new section unto itself.



                        |�����|
                        |     |
                  _____  �| |�
                 |     | _|�|_
                 |     ||BOSS |   .-------------------------------.
                 |_   _||_   _|  |�|                            _|�|_  ___
             ______|�|____|�|_   | |              _______ ____ |     ||   | _
            |  ___   _________|  | |             |      _|__  ||_   _||  _||2|
            | |  _|�|_           | |        |���||     |   _| |__|�|__|�|__|�|
            | | |     |  ___  ___| |        |_1 ||_   _|  |__________________|
   ____ ____| | |_   _| |  _||  _| |          | |  | |  |�|
  |  __|______|  _|�|___|�|__|�|_| |   Rest   |�|__|�|__|�|
  |_|           |__________________|       \_ |_   _______|
   |                                       |R|  | |
To White                                   |�|  |�| 
House Sewers                               |  ��   �|
                                           |__   ___|
                                              |_|
                                             START

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 33 Blood Knight     | E | 112 |  45 | Charge, Swing                    |
 | Lv 32 Wraith           | D |  83 |  43 | Divide                           |
 | Lv 31 Ghoul            | D |  81 |  41 | Throw Head, Self Bomb,           |
 |                        |   |     |     | Paralyze Wind                    |
 | Lv 30 Illusion Flame   | F |  79 |  41 | Fire Breath, Fire Shield,        |
 |                        |   |     |     | Paralyze Breath                  |
 | Lv 30 Voodoo Man       | L |  71 |  93 | Power Shoot, Dispel              |
 | Lv 29 Rabid Dog        | W |  78 |  40 | Ice Shield, Cold Breath          |
 | Lv 29 Poison Cloud     | D |  78 |  39 | Poison Wind                      |
 |________________________|___|_____|_____|__________________________________|

  � #5 - Voodoo Man [2], Rabid Dog [2]
  � #6 - Voodoo Man [1], Rabid Dog [2], Poison Cloud [2]
  � #7 - Voodoo Man [2], Rabid Dog [2], Poison Cloud [2]
  � #8 - Ghoul [4], Illusion Flame [2]
  � #9 - Blood Knight [3], Wraith [2]

 In the initial elevator room where the the prompt for changing battle party
 appears, unlock the nearest door and enter inside for a monster skirmish
 (#5). There's a [Studded Club] to swipe, which might be useful...not on any
 current human characters, at least. The middle chamber can only be opened
 with a switch in the rightmost room, and leads to another battle (#6) with
 a new enemy: Poison Cloud. Try to kill 'em first before they poison all of
 the party.

 The second trio of doors past there have two locked, one with a switch. The
 rightmost containing a [Full Power Fruit] is unlocked by finding a switch
 tucked away in the lower-left hallway's dead end, mind you. The object is to
 enter the leftmost door, accessible only through the middle's monster-ridden
 (#7) battlezone.

 On the upstairs level, there's three more doors, all with switches affixed
 to the side. Ignore the first two and enter the westernmost room. It seems
 normal, but the floor will actually cave in and send everyone down into the
 floor below...straight into a monster battle where the allies entered White
 House! [NOTE: If you fail, no skirmishes on the ascent must be repeated!]
 To tell which tiles are rigged, look at the tiles -- the most prominent kind
 will have 6 rivets in them, whereas the booby-trapped ones are rust-colored
 and smooth. That should help in avoiding them.

 In the north corridor, there are two doors and a long path sloping down to
 the west...and it leads back to where the party infiltrated the sewers! This
 means the free healing area is right nearby. Once that's out of the way, get
 back to the White House corridor and enter the only door available for...

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 28 Gunhed [2]       | - | 138 | 118 | Final Slayer                     |
 | Lv 28 Gunhed [2]       | - | 138 | 999 | Final Slayer                     |
 | Lv 28 Gunhed           | D | 164 | 140 | Twin Blitz, Confusion, Mind      |
 |                        |   |     |     | Buster, Poison Wind              |
 | Lv 15 Ectoplasm [2]    | - |  56 |  23 | Sleep Wind, Holy Breath          |
 |________________________|___|_____|_____|__________________________________|

 Final Slayer does mediocre damage, even to Lieza, so I wouldn't worry about
 standing in front of its hands too much. Twin Blitz shoots straight down the
 middle ladder by its chest, and can cause Power Down status -- stay out of
 there if possible. Take out the hands without standing near the chest ladder
 [it can get in attacks from head machineguns there] and, although you may not
 be aware of it, it's possible to JUMP over the hands and attack the shoulder
 region as well! 'Final Slayer' can't reach there, so bang away. Also, its
 Confusion attack only works if the ally is right in front of its green chest
 gem; any ranged attacker is safe!

 Afterward, a bridge will span an abyss and Elc and company can continue; I
 recommend sleeping back in the sewers for a smidge. Another battle (#8) will
 take place in the scientist room north of Gunhed's former location. After
 rescuing Mariel, she'll lead everyone to the playground; saving before this
 is possible, too. In the playground, another battle (#9) takes place. It'll
 be wise to use Lv2 Silent on the Blood Knights in order to avoid heavy-ish
 damage.

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 34 Mariel           | W | 123 |  59 | ???                              |
 | Lv 35 Mariel           | W | 126 |  60 | ???                              |
 |________________________|___|_____|_____|__________________________________|

  The final battle is with Project M, begrudgingly. Elc will have to deplete
  her health to start some storyline scenes, after which she'll be replenished
  and one level higher. He'll have to deplete her health again, one way or
  another.

 ---

 More scenes later, and the Silver Noah ferries everyone to Touvil. When Shu
 and Shante form a party, talk with Chopin at the Silver Noah docked in the
 quarry. He refers everyone back to Kukuru, so return to the Sabatico Shrine
 and save, then talk with the girl herself. Agree twice and she'll transport
 the duo to...
 
_______________________________________________________________________________
�������������������������������������������������������������������������������
10) PALENCIA                                                             [WK10]
_______________________________________________________________________________
�������������������������������������������������������������������������������

 Palencia seems small, but the downtown area is separated from where Shu and
 Shante end up. The guild is in the initial quarter, though, as well as the
 tavern and shop [SH06]. It's got the best selection of weapons and armor so
 far, so anyone with armor around +6 should trade in or a Cloth Wrap that
 starts at DEF 6/12. 

 Guild-wise, there are no jobs and four wanted monsters; however, only one
 is currently available to fight.

  � Wanted Monster: Ragi      [WMRG]

 Since Shu is scrounging up information, head to the Downtown area and make
 for the tavern. The man in question is loafing on the couch, so buy him a
 drink for a proposition: find him 4 Shimmer Stones from monsters at Quina
 Hill and he'll help the team infiltrate a Romalian Battleship. The hill is
 in the west at the foot of a mountain.

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 35 Wyvern [2]       | F |  93 |  45 | ???                              |
 |________________________|___|_____|_____|__________________________________|

  When the Wyverns get close, use Lv2 Silence/Plasma Shock and go to town on
  'em. They're not that tough, but their physical attacks can take a toll if
  the player's not careful. Keep Shante in good health and near Shu for any
  healing purposes. One Shimmer Stone is obtained per battle, so there's four
  to do in all. Make sure there's room for four of the stones, and stick near
  the exit if things happen to go south (so one can flee battle).

 Return to Pepe with the goods and he'll get ready to take everyone onboard
 the battleship. Be sure to restock the inventory with healing items, and
 sell off any junky equipment. Cross-check 'em with what's used in the Combine
 Shop section, naturally -- don't want to throw out anything potentially great
 in the long run. The shop sells Recovery Fruits which are a step above the
 Blood Herb, mind you.

 Anywho, when Pepe gives the word, it's into the sky!

_______________________________________________________________________________
�������������������������������������������������������������������������������
11) ROMALIA BATTLESHIP                                                   [WK11]
_______________________________________________________________________________
�| ITEMS ��������������������������������������������������������������������|�
 |       � Chaos Herb            � Magic Herb             � Reco's Grass     |
 |       � Recover Fruit         � Crystal Shoes          � Ranger Suit      |
 |       � Strengthen Fruit                                                  |
 |___________________________________________________________________________|

     COLORIZED MAP: http://www.gamefaqs.com/console/psx/file/572645/46250
  _____________   ___________   _____   _____
 |C     _____  | |F _______  | |  �  | |1  2 |
 | |�|�|___  | | | ||�����|| |  �|_|�   �|_|�   ___
 | | |5 |� | | | | ||  6  || | |�   �����   ���|  A|  |���������������������|
 | | |��   | | | | ||_   _|| | | |�����������| | |�   | 1: Chaos Herb       |
 | |  �|�|�  | | | |__| |__| | | |    |�����|| | |    | 2: Magic Apple      |
 |  ���   ���  | |           | | |___ |START|| | |    | 3: Reco's Grass     |
  �������������   �����������  |  ___| �|_|� |   |    | 4: Recover Fruit    |
    _   _______                | |    |�   �|| | |    | 5: Crystal Shoes    |
   |D| |  ___  |               | |     �|_|� | | |    | 6: Ranger Suit      |
   | |_|�|_  | |               | |______| |__| | |_   | 7: Strengthen Fruit |
   |  _____|_| |    _          |_______________|  B|  | �: Switch to Press  |
 __| | |7      |   |G|          _| |_   _|�|_   ���   |_____________________|
|  |_|  �������    | |         |3  4 | |_____|            _______
|  |   |�����|_ ___| |          �����                    |C      |______
|  |_  | F E   |     |   __________________________   ___ �����|       A|
|__| |  ������� �����   |D             ____        | |  G|      ��������
   | |_________         | |���������| | E  | |�����  | |�
   |          C|        | | |�����| | |    | | |�|   | | |���������|
    �����������         | | |_ � _| | |    | | |�|   | | |         |
       |�������|        | |___|_|___| |_  _| |_|_|_  | |_|_|�|_|���    _
       | EXIT! |        |__________________________| |_____| | |______|H|
       |__   __|                                             |__________|
         _|�|_
        |     |  Shu and Shante will emerge from the crate onboard the war
        |_ _ _|  vessel, and lounge around in the room marked 'START' for a
  ________| |    while. Saving & healing is possible here, and after the next
 |H         |    battle, coming and going will be lightning quick.
  ����������
 |������������������������|���|�����|�����|����������������������������������|
 | Lv 35 Assassin         | W | 118 |  48 | ???                              |
 | Lv 35 Poison Cloud     | D |  91 |  46 | Poison Wind                      |
 | Lv 35 Demi Monk        | D |  83 |  82 | Poison Wind                      |
 | Lv 35 Evil Eye         | D |  90 |  47 | Petro Wind                       |
 |________________________|___|_____|_____|__________________________________|

  � #1 - Demi Monk [2]
  � #2 - Demi Monk [1], Evil Eye [1]
  � #3 - Evil Eye [2]
  � #4 - Demi Monk [1], Evil Eye [2]
  � #5 - Demi Monk [2], Evil Eye [2]
  � #6 - Demi Monk [2], Evil Eye [3]
  � #7 - Poison Cloud [4], Assassin [2]

 Evil Eye enemies can inflict Stone status with 'Petro Wind', which they're
 not afraid to use. This means whoever gets hit is a sitting duck. Shante's
 Refresh skill can help, but the enemy also drops Nettles which can be used
 to block the effects. Keep some around for these purposes. 

 ---

 Exit south from the starting point for a forced battle (#1) with a couple
 of punk soldiers. The hallway is adjacent. Two switches block the dual exits
 on this 3F area...but before that, get the [Chaos Herb] and [Magic Apple] in
 the monster-free NW room. The SW room isn't free of baddies, though, and has
 a couple (#2) to fight with. A [Reco's Grass] can be snatched from its black
 bin afterwards, although the [Recover Fruit] must be obtained in-battle by
 jumping the fence -- re-enter if y'missed it. The NW room (#3) and SW room
 switches should be sought out next. The exits are in the eastern portion
 adjacent to the hallway. Opt for the north route this time.

 This leads to the dead-end area of the 3F where there's a single room and
 a battle (#2). Press the switch here, exit, and go in the north side for the
 cool [Crystal Shoes] weapon -- 8/14, 11/15. Since both allies can equip it,
 and the only good foot weapon 'til now has been the Crush Boots, give it to
 whoever has something like Cloth/Temporary Shoes. With that in tow, return
 back two screens to the initial 3F area and take the southeasternmost exit.

 ...this leads to 2F. Continue along, fight another battle (#4) and get into
 the corridor again. First, find the switch branching east off the walkway;
 it opens the door to the hangar. Now, there is a [Strengthen Fruit] in this
 area that can be reaped as well. When Shu passes east under the overhanging
 ceiling (blind spot) going east towards the switch, go north when the ninja
 vanishes, getting into the adjacent passage. Follow it along to the chest,
 then double-back and take the "D" stairway (on map) to the battleship's 1F.

 There are two doors blocking the "E" stairway, and the two switches're found
 nearby. The biggest room has one switch, the eastern barracks has the other.
 Be careful in the soldiers' quarters, as one switch (left) is the correct
 one to flip; the other turns on the light and awakens everyone (#4) for a
 useless stall battle. Take the "E" stairway when possible.

 Back on the 2F, take the "F" stairway to the [Ranger Suit] chest. Shante's
 unable to equip it, so it's up Shu's alley. It comes at Lv 6/14, DEF 11/18,
 as well as increasing AGL...awesome. Back upstairs, find the inactive lever
 that opens the "G" stairway's path to 1F, leading further in to another
 stall battle (#5). None of the stall battles up to now are repeatable, so
 return to the initial heal/save point and get freshened up.

 Taking the "H" stairway leads to the final regular skirmish (#6). Spamming
 Silent right off the bat will save a lot of grief. Heal up and enter the
 hangar where another harder battle (#7) comes up. Try to get Speed Up on
 the duo immediately so they don't get creamed by the six enemies they're up
 against (Lv2 Plasma Shock/Silent helps).

 ---

 Afterwards, Shante will be the lever director and Shu will be at the Hien.
 Up the ladder, our gal will have to pick which lever to pull -- it's the
 "right" one, as she says immediately prior. A separation ensues, on which
 Shante, alone, winds up at...

_______________________________________________________________________________
�������������������������������������������������������������������������������
12) CLENIA ISLE                                                          [WK12]
_______________________________________________________________________________
�������������������������������������������������������������������������������

 Shante's all by her lonesome after a girl (Elena) finds her washed ashore.
 The Clenia Town shop [SH07] has the exact same inventory as Palencia, so
 unless Shante's armor is sitting with a max of 6, it'll probably be rather
 useless in her case. There isn't a guild here to worry about either, so...

 Elena's advice was to ask the innkeep where her father (Gruga) ran off to;
 the reply is Training Rock nearby.

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 35 Ninja [4]        | F | 118 |  48 | Bomb Shuriken                    |
 |________________________|___|_____|_____|__________________________________|

  Shante will help Gruga fight the four ninja ambushing him. Use Gruga Charge
  and then Gruga Tackle (free critical hit!) to make mincemeat of these guys.

 Back in Clenia, talk with the innkeep again and stay the night. Visit the
 arena the next morning and find Gruga, who's waiting for the finals. Repeat
 this course of action until the finals are over, at which time events at
 the inn take place. In the trashed room, look for a note which directs the
 duo to the vacant house on the town's outskirts. Gruga doesn't come with any
 armor, so make sure to give him some before tackling the place.

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 36 Wizard           | L |  83 | 111 | Cure, Divine Judgment            |
 | Lv 36 Black Knight     | E | 121 |  48 | Charge + ???                     |
 | Lv 35 Dragonfly        | F |  91 |  46 | ???                              |
 |________________________|___|_____|_____|__________________________________|

  � #1 - Lv36 Wizard, Lv35 Dragonfly [2]
  � #2 - Lv36 Wizard, 

  No strategy required besides letting Gruga's massive power clean house. The
  second battle -- which takes place in the NE room from the first -- isn't
  much different. Use Gruga Charge and dismantle them with counterattacks,
  too! Wizards drop Magic Apples, Black Knights drop Recovery Fruits -- nice!

TOUVIL
������
 After the Clenia Isle scenes, the view switches to Lieza at the Sabatico
 Shrine. The Silver Noah will be repaired and Chongara puts his helpers --
 Kelack and Mofly -- in Lieza's ward for awhile. They come at party average,
 and know Cure & Make Bolt, respectively. The Kelack comes with a specialized
 [King's Image] accessory which increases EXP gained...nice.

 Talk with Chopin and he'll ferry our ladyfriend to...

_______________________________________________________________________________
�������������������������������������������������������������������������������
13) FORLES                                                               [WK13]
_______________________________________________________________________________
�������������������������������������������������������������������������������

 After being dropped off at the skyport, Lieza will be stuck here without any
 of her human compadres. The destination is Holn in the northwest, but before
 that...

RAMUL
�����
 Shopping is just fine [SH08] here, but the semi-surprising thing is Lieza's
 able to take guild jobs if she wants. And since they're kinda easy, getting
 'em out of the way would be wise. The Wanted Posters are on the right side
 of the desk, and not displayed as prominently as the other guilds, so don't
 miss 'em!

  � Job: Find Missing Son       [JB14] - Ramul
  � Job: Catch Mischievous Boy  [JB15] - Ramul
  � Wanted Monster: Balguli     [WMBL] - Fels Highlands
  � Wanted Monster: Dillinger   [WMDL] - Calmio Hill

 The two other wanted monsters, Gaucrow and Jad, can't be fought just yet.

MOTHER CLAIRE'S CAVE
��������������������
 This is located north of Carmio Hill near the skyport, and visible from the
 map. However, a voice says that unless Lieza bears the 'sacred proof', she
 should leave before she's killed. Either way, nothing to do just yet.

HOLN
����
 |������������������������|���|�����|�����|����������������������������������|
 | Lv 30 Barbarian [5]    | E | 103 |  41 | Ground Shield, Charge            |
 |________________________|___|_____|_____|__________________________________|

  Not especially hard -- just abuse Lv2 abilities, Power Loss and Cold Breath
  in particular to cripple 'em en masse. Kelack and Mofly are physically weak
  so just use their respective skills repeatedly.

 After the kid leaves, inspect the large boulder barring entrance into Holn.
 Lieza decides she needs some help in eradicating the nuisance.

RAMUL
�����
 Any NPC Lieza talks to will have the option to 'ask about rock'. Everyone'll
 be afraid to do so since the kid Lieza saved will have talked about his li'l
 encounter. Once everyone has been asked, try to exit (east) out of town and
 some more scenes'll take place; Lieza will meet Gogen in the jail cell and
 escape with him.

HOLN
����
 Gogen will break the boulder and a whole bunch of monsters swarm in...

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 32 Knight Stalker [3] D | 109 |  44 | Sleep Wind                       |
 | Lv 31 Wyvern [2]       | F |  84 |  40 | Fire Breath                      |
 | Lv 30 Jad              | E | 102 |  41 | Ground Shield, Charge            |
 | Lv 30 Barbarian [2]    | E | 102 |  41 | Ground Shield, Charge            |
 |________________________|___|_____|_____|__________________________________|

  Taking out the Wyverns is the easiest since they have low HP and set them-
  -selves up for an Explosion on the first turn. Speaking of which, that's
  what Gogen should be abusing here. The Knight Stalkers are powerful, so use
  Power Loss as soon as possible. Those on the bridge usually bunch up whether
  one likes it or not, too. Overall, this pincer attack isn't too hard when
  Gogen's around. As for the wanted monster Jad, it doesn't appear to be
  anything other than a typical Barbarian, so slay away. If Lieza gets the
  opportunity, try to Ravish one of the Knight Stalkers to replace the Mofly
  (which is pretty lame, to be honest).

 Afterward, head into town and visit Lieza's grandfather's house, being the
 one furthest north. Then...

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 36 Beast Master     | E |  85 |  84 | Nice Catch                       |
 | Lv 32 Venom Cloud [4]  | - |  84 |  42 | Paralyze Wind                    |
 |________________________|___|_____|_____|__________________________________|

  This isn't too hard since the enemies have a penchant for NOT using their
  skills; the problem is everyone is crippled from the last fight. Healing
  everyone at the start will be obvious, while Gogen and whoever has enough
  HP left should spam their skills, trying to catch as many enemies in the
  crossfire as possible. If y'got a Knight Stalker last time like I did, it
  can really have fun here with Sleep Wind!

 After Leets shows up, resting is possible in the backroom of Lieza's house.
 The next portion involves going to the mountain west of Holn, where the foe
 who battled Lieza escaped to. It appears as "???" when neared, and is really
 the...

_______________________________________________________________________________
�������������������������������������������������������������������������������
14) CHIMERA RESEARCH LAB                                                 [WK14]
_______________________________________________________________________________
�| ITEMS ��������������������������������������������������������������������|�
 |       � Wind Staff            � Smart Capture          � Raila's Mirror   |
 |       � Nol's Crystal                                                     |
 |___________________________________________________________________________|

 Death Hounds may drop IceSnake Whips [6/14, 13/21] for general reference.
 Try to get a couple as they sell for 6500g a pop! Very useful...
                               ____
                              |  __|-----------------|���|
                           _  | |  _       4-.____    �| |
                   HEAL---|_|_|_|_|2|        |BOSS|    | |
                          |___     �|    _   _��|_|    | |  1: Wind Staff
                          ____|_|���    |3|_|_|_|_|    | |  2: Smart Capture
                         |  ____|       |�     ___|    | |  3: Raila's Mirror
                  |���|  |�|_            ���|�|_____   | |  4: Nol's Crystal
                  |   |  |   |              |_______|_ | |
                  |   |  |   |                    |___|| |
                  |  _|  |_  |                     | |_| |
                  |�|_    _|�|                     |_____|
                  |   |  |   |
                  |   |__|   |
|�����|       |���|          |
|_ 1 _|       | |� ����������
  |�|_________|�|
  |_____   _____|     � #1 - Red Skeleton [3], Great Dragon
  |�|   | |   |�|     � #2 - Death Hound [3], Boogie Man
  | |___| |___| |     � #3 - Death Hound [2], Red Skeleton [2], Boogie Man
  |_____   _____|     � #4 - Death Hound [2], Great Dragon [2], Boogie Man
        |_|           � #5 - Death Hound [3], Great Dragon [3]
       ENTER 

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 34 Boogie Man       | W |  88 | 106 | Nice Catch, Diamond Dust         |
 | Lv 34 Red Skeleton     | F |  90 |  45 | Magic Shield, Charge, Self Bomb  |
 | Lv 33 Death Hound      | D |  87 |  45 | Acid Breath                      |
 | Lv 33 Great Dragon     | W |  89 |  43 | Wind Shield, Destruction         |
 |________________________|___|_____|_____|__________________________________|

 Upon entering, the two dead-ends in the first area both have switches. The
 left of the two opens the door to the NW where a battle (#1) over the chest,
 a [Wind Staff], can be fought. It's not used in any combinations, but is a
 decent weapon for Gogen just the same. Take the NE entrance in the previous
 hallway thereafter, which leads to a second skirmish (#2).

 Upstairs, take the NW of the two doors and approach a lonely switch, which
 will start a appear-behind-you fight (#3). When it's over, backtrack one
 room and use the NE of the two exits, leading to the the other battle (#4).

 The hallway connected there will have three sets of switches -- these control
 which room can be entered through the eastern door. If all are one type (i.e.
 only left ones flipped on) they open the way to the door! In this case, the
 middle one is the default, but change them all to right-only for a moment
 and continue to a [Smart Capture] whip chest, Lv 8/14 & ATK 13/18. Change
 them all to the left afterwards to find a HP recovery barracks! Default all
 of them to the middle again and trek onward.

 Upstairs again, the next battle is with six enemies (#5). A second switch-
 -ridden hallway is beyond, and also changes which passages can be entered.
 Unlike the other one, there is a set combination.

 UUDUDUUUD ----> Leftmost room has Lieza-only [Raila's Mirror] accessory
 DUUUUDUDU ----> Middle room that's booby-trapped (don't bother)
 UDUDUUDUU ----> Rightmost room that leads to corridor

 Raila's Mirror gives +11 DEF as well as sleep/confuse/poison/darkness-proofing
 the wearer...very recommended. The downside is that it's a female-only item...
 After getting it, use the combination above to get into the rightmost room of
 the three. It leads to the boss area...

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 36 Holn Lab Chief   | F |  95 |  46 | Retaliation, Thunder Breath      |
 | Lv 34 Stone Jackal [5] | W |  90 |  46 | Distract Range                   |
 |________________________|___|_____|_____|__________________________________|

  Use Strike Power on everyone as soon as possible, then spam Explosion and
  Cold Breath for better effect. Have Kelack cure every turn and the chief'll
  be fighting an unwinnable battle.

 Afterward, Lieza's grandfather gives her [Nol's Crystal], which opens the
 way to Mother Claire and lets her collect experience from beasts she kills
 to upgrade ones she captures (Ravages).

_______________________________________________________________________________
�������������������������������������������������������������������������������
15) SEIRYA                                                               [WK15]
_______________________________________________________________________________
�| ITEMS ��������������������������������������������������������������������|�
 |       � Leaf's Bead           � Leaf's Bead                               |
 |___________________________________________________________________________|

TOUVIL
������
 Elc is battling his subconscious after a few scenes.

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 11 Ginie            | D |  56 |  28 | Tornado                          |
 | Lv 11 Mariel           | W |  54 |  30 | ???                              |
 | Lv 11 Elc's Father     | F |  38 |  16 | Magic Shield, Charge, Self Bomb  | 
 | Lv 11 Elc's Mother     | D |  46 |  17 | ???                              |
 |________________________|___|_____|_____|__________________________________|

  Way easy. Elc should be in his thirties by now, so just use Invincible and
  let the goofballs run into some mean counterattacks. The parents are undead
  types so it'll take at least two turns.

 He'll reawaken from his tormenting coma in the Sabatico Shrine. Save, speak
 with Kukuru, who will transport him to Palencia.

PALENCIA
��������
 There are still no guild jobs to do, and just one wanted monster...the same
 one from before that may not have been killed yet.

  � Wanted Monster: Ragi      [WMRG]

PALENCIA CASTLE RUINS
���������������������
 Upon entering, Elc will band together with one of Arc's companions (Poco) and
 enter the ruins' basement together. Our new comrade comes at Lv45 with most
 of his skills (Battle Drum, Lion Drum, Cheer Trumpet, Atrophy Horn, Healing
 Harp, Mind Buster, Speed Ocarina, Orchestra Hit) already learned, and most
 at Lv3 effectiveness. A battle takes place upon entering.

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 38 Dark Wraith      | D |  97 |  51 | ???                              |
 | Lv 38 Funeral Pyre [2] | F | 126 |  52 | Fire Shield + ???                |
 |________________________|___|_____|_____|__________________________________|

  Use Poco's superb Battle Drum to increase attack and Speed Ocarina to do the
  same for AGL. It should be rather easy from there, since Poco has a healing
  tech as well.

 Exit NW and slide down the broken elevator shaft to...

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 40 Stone Fly        | - | 102 |  52 | ???                              |
 | Lv 40 Vampire Bat [2]  | D | 102 |  53 | Suck                             |
 |________________________|___|_____|_____|__________________________________|

  The enemies will line up in a plus-shaped formation on the first turn, so
  spray 'em with Atrophy Horn and clean up their mess with Elc.

 In the Bio Lab...

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 42 Diros            | D | 138 |  56 | Sleep Wind + ???                 |
 | Lv 42 Hell Hound       | F | ??? |  ?? | ???                              |
 |________________________|___|_____|_____|__________________________________|

  Again, use Atrophy Horn to clean up here. They also conveniently move into
  a plus-shaped formation on the first turn.

 Afterwards, Poco gives Elc a [Leaf's Bead] to return to Touvil at any time
 he wishes. Use said item, talk with Kukuru, and she'll return Elc to Palencia
 for the tower operation with another [Leaf's Bead].

PALENCIA
��������
 There's little worth noting here, except that there's a new vendor opened in
 town, near the north park. It's been closed previously but ain't any longer.
 [SH09]: buy an Illusion Robe for Elc (max DEF: 19) and another for Poco. It
 only costs 2000g a pop, which is pretty dang good.

  � Wanted Monster: Ragi      [WMRG]
  � Wanted Monster: Shako     [WMSH]

 Note that Shako appears in the very first screen in the ruins.

_______________________________________________________________________________
�������������������������������������������������������������������������������
16) PALENCIA TOWER                                                       [WK16]
_______________________________________________________________________________
�| ITEMS ��������������������������������������������������������������������|�
 |       � Firangi               � Strengthen Fruit       � B Ring Armor     |
 |       � Life Nut              � Magic Sprig            � Magic Canceler   |
 |___________________________________________________________________________|
 |���������������������|
 | 1: Firangi          |                  _____       _____
 | 2: Strengthen Fruit |                 |CELLS|     |EXIT!|
 | 3: B Ring Armor     |                  �| |� _____ �| |�
 | 4: Life Nut         |                   |  �|_   _|�  |
 | 5: Magic Sprig      |                    ���  |_|  ���
 | 6: Magic Canceler   |                        _|_|____
 |_____________________|                       |4   5   |
                            _.-Save            |�|����|�|____
               ___ ___   __|_|__ _           |�   �||�       |-> TO HOLDING
              |  _|_  |_|PRISON | |_ ___      �|_|�  ��������    CELL AREA [6]
              | |   |___|_|�����|___|   |_ __|� _|
              | |                    �|___|____|
              |_|      _
   _         _| |_   _|_|_
 _|�|_      |    �| |  _  |
|_   _|     | |�|�|_|�| |_|__
  |�|    IN | | |_____| |3   |
  | |_ ___\_|�|_ ___     ����
  |___|_  | |   |_  |
        |_   _|�  | |  COLOR MAP: gamefaqs.com/console/psx/file/572645/46267
     ___ _| |_    |_|
    |  _|___ �|   | |
    |_|  ___|_|   | |
  __| | | � | |_ _|�|  � #1 - Medusa Lizard [4]
 |�   | |   |___|_  |  � #2 - Medusa Lizard [2], Mad Monk [2]
  ����  |___  2_| |1|  � #3 - Thunder Bird [2], Ninja Lord
           _|�|_ _| |  � #4 - Giant Bat, Manticore
          |_____|___|  � #5 - Poison Bat [2], Nightmare [2]

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 45 Medusa Lizard    | W | 115 |  60 | Rob Mind + ???                   |
 | Lv 44 Mad Monk         | D | 101 | 102 | Sleep Wind + ???                 |
 | Lv 42 Ninja Lord       | E | 139 |  57 | Bomb Shuriken + ???              |
 | Lv 40 Thunder Bird     | W | 102 |  53 | Thunder Breath + ???             |
 | Lv 35 Giant Bat        | D |  91 |  47 | Supersonic                       |
 | Lv 35 Manticore        | - |  91 |  47 | Expand Range + ???               |
 | Lv 16 Nightmare        | D |  60 |  23 | ???                              |
 | Lv 14 Poison Bat       | - |  44 |  21 | ???                              |
 |________________________|___|_____|_____|__________________________________|

 The entrance isn't shown on the ASCII map, but it's a one-screen do-nothing
 area that leads to the place marked "IN". This is where the fun begins. Elc
 will be incognito so there aren't any random battles just yet. In the B1 
 area, there are four switches (�) marked on the map. The NW one opens a door
 in the south leading to the middlemost lever. Make it to the great [Firangi]
 sword (4/12, 13/23) chest in the southeast and enter the room with the second
 treasure, a [Strengthen Fruit]. The lever in that room opens the door north
 and in plain view, and after taking it, the 3rd lever lowers a stairway near
 the B1 entrance. Finally tackle the fourth, southwest switch to open the door
 out of this area, a little NE of the B1 entrance.

 Going north, there is a zig-zag path extending east leading to a chest with
 [B Ring Armor] -- 2/10, 10/19. Elc can't equip it, however, so that's why
 the player should've had an equal-DEF Illusion Robe bought in Palencia! The
 dead-end room near this chest has a switch which smooths over a floor gap in
 the distance, so flip it, backtrack through the zig-zag, and go through the
 door with a lever affixed to it.

 Upon reaching the prison area, Poco will join up again. His small cell has
 an empty treasure chest (?) and savepoint on the bed. Resting is impossible
 here, though. On that same subject, leaving is impossible, too, as soldiers
 will uncover what Elc's doing and prevent him from going back. That's why
 saving can be a little sketchy for those unprepared. Make sure to give Poco
 the B Ring Armor, which starts at slightly better DEF than the Illusion Robe.

 Anyway...the trek east to the room with a [Life Nut] and [Magic Sprig] is
 simple and enemy-free...for a moment. Baddies warp in and a skirmish (#1)
 begins. The way north is locked, so south y'go! Unfortunately, there's a big
 trapdoor that sends everyone into a downstairs prison. This next part's easy
 to do with the colorized map, but for those without internet access:
 
 � Flip two switches in starting room [opens way west & south]
 � Go west, flip both switches [opens way south]
 � Go south twice, flip left green switch [opens way south in 1st room]
 � Go south twice from first room, flip both switches [opens exit]
 � Return to starting room, go east for a [Magic Canceler] accessory!

 The Magic Accessory has [0/0, 7/7, Increase Magic Defense] properties, and
 is Fire-type too. I noticed when Elc stepped on some bones there, they broke;
 does that have any effect, I wonder? Anyway, exit east when ready and it'll
 return back up to the trapdoor room. Sidestep the obvious pitfall and flip
 the switches, deactivating the booby trap and lowering the stairway in the
 room where treasures #4 & 5 were located. Go north from there for a second
 pincer battle (#2) -- it helps to use Battle Drum & Retaliation since the
 monks use Sleep Wind. If needed, use Invincible and slay the enemies with
 counterattacks. Use as much MP as needed.

 ...because at the bifurcation nearby, head west to find the villagers! There
 is time for healing if Elc lets Poco do so, but no saving (!?) still. After
 some scenes, the villagers escape and Elc stays behind to find off enemies
 (#3). This solo battle with Elc can be annoying, so I suggest moving into
 the tiny corner NW of the locked door Poco went through and using Invincible;
 this usually lets Elc counterattack two enemies if they bunch up, making it
 easier to get through. Since the birds' Thunder Breath inflicts ATK-down, it
 really is the smartest course of action.

 ---

 After Elc's finished his wild n' wacky romp with the soldiers, Poco's team
 will be navigating the secret tunnel beyond. Lishena in a cave full of ZZZing
 monsters...who knew she would wake them up? The battle that ensues (#4) has
 Poco fighting alone against the two monsters, with five liabilities on his
 hands. The girls will make for the exit (Lv 35, 91 HP, 8 MP) so the best Poco
 can do is heal them if they're damaged. Using Speed Ocarina will help some on
 this battle, since the girls have a __HUGE__ range already. Funny enough, AI
 here is pretty crappy, especially on the Manticore...it doesn't even attack
 the girls... Just use Atrophy Horn a few times and things'll be easy.

 Elc rejoins after the battle, just in time for another (#5). Poco will be
 way north of the screen, but the enemies are so patheticly crappy Elc should
 be able to take 'em out (after healing HP from previous battle). Seriously,
 they're level 14-16...tch!

TOUVIL
������
 After meeting Kukuru, Chongara arrives back...which means the Silver Noah's
 back as well! It's anchored in the quarry like always. This switches the POV
 over to our friend...

_______________________________________________________________________________
�������������������������������������������������������������������������������
17) ROMALIA                                                              [WK17]
_______________________________________________________________________________
�| ITEMS ��������������������������������������������������������������������|�
 |       � Cast-Off Ball       � Power Unit 12                               |
 |___________________________________________________________________________|

HOUFION
�������
 ...Shu! He's ended up in this crappy city on Romalia's outer wall, looking
 for a place to infiltrate. Resting is possible in the southwest part of town
 (I say this because when I first played, I didn't even know there was a SW
 part! D'oh!) and the shop [SH10] is on par with Ramul. 

 Before doing anything else, visit the local tavern's bartender to learn a guy
 at the inn (Moris) might be able to tell Shu more about Romalia. Outside...

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 38 Ninja Master     | F | 127 |  52 | Charge, Mirror Image + ???       |
 | Lv 36 Werewolf [2]     | W |  93 |  48 | ???                              |
 |________________________|___|_____|_____|__________________________________|

  Shu will fight this trio alone, so playing it safe helps (well, some Recover
  Fruits do too). Minimize attack sides by going north near the bar's barrels,
  and use Speed Up. Spam Random Attack/Plasma Shock when they box Shu in and
  heal when necessary. The ninja's evasion is pretty good, so cheap-shotting
  him with Time Bomb can be very useful also. Kobolds sometimes idle on their
  turn, so make 'em second priority.

 With the lad saved, go to the innkeeper for scenes with Moris, who defers our
 ninja to the man with "wild red hair" at the bar. The guild will have some
 jobs to do, finally (no wanted monsters yet though).

 � Job: Stop the Terrible Gas Leak!  [JB16]
 � Job: Guard the Recyclers          [JB17]
 � Job: Monsters' Food!?             [JB18]

 Just some mundane jobs, the fourth of which (Dorarosh) is found on Clenia
 Isle, so forget 'bout him for awhile. No jobs just yet, however. The only
 other places accessible on the map are the skyport, the monster-infested
 "The Heap," and the entrance-barred "Heap Cave-In" and "Romalia Tunnel". So,
 that's the geography. [NOTE: After doing "Monsters' Food!?", one can return
 to the newer part of the dungeon and find [Power Unit 12] within a previously
 locked west offshoot].

 ---

 When ready, talk with the red-haired barfly (Tosh) and some scenes will take
 place at The Heap.

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 46 Tosh             | F | 117 |  62 | Ouka-raibaku-zen, Jubakuken,     |
 |                        |   |     |     | Shinku-zen, Koei-zen, Toha-zen,  |
 |                        |   |     |     | Kishinho, Ryugaken               |
 |________________________|___|_____|_____|__________________________________|

  Cast Speed Up to get on even terms, first and foremost. Tosh has a variety
  of skills to use, but most of the best have a huge MP cost for mediocre
  damage (~30-40). This runs his skills down pretty fast; however, his normal
  attacks can usually do about the same. This battle shouldn't be too hard
  if Shu's got half-decent armor and weapons. Shu can steal a Bomb from the
  redhead, too...but who cares?

 Afterwards, Tosh and Shu will crack a plan to hijack a military supply train
 and enter Romalia through the guarded tunnel. It's so crazy it just might
 work! Shu can save after the strategy meeting (back in the inn...) -- do so,
 and buy a bunch of Recover Fruits if the supply's running low. Talk with the
 redheaded swordsman and he'll join the party. His armor sucks, so give him
 an Illusion Robe if there's one left in the inventory from Palencia. The new
 destination is...

ROMALIA TUNNEL
��������������
 This is found up near the skyport's train tracks. After some scenes...

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 46 Dark Stalker     | D | 115 |  61 | ???                              |
 | Lv 46 Ice Devil [3]    | W | 153 |  60 | Ice Shield + ???                 |
 |________________________|___|_____|_____|__________________________________|

  Pincer attack! Cast Speed Up on both allies and let Tosh go to town. Since
  he joins at such a high level, and has such a fantastic ATK rating, he may
  be able to do over 100 damage to weaker-DEF enemies.

 Afterwards, hotfoot it back to...

HOUFION
�������
 Save/heal at the inn and stop by the base for some fun n' games.

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 46 SA-200           | - | 116 |  95 | ???                              |
 | Lv 46 SA-200SP         | - | 116 |  95 | Speed Down + ???                 |
 | Lv 46 SA-100 [2]       | - | 116 |  95 | Speed Up + ???                   |
 |________________________|___|_____|_____|__________________________________|

 Many, many scenes later, Tosh and Shu will work out a plan to destroy the
 train and tunnel in a vicious derailment. Shu will plant the bombs, Tosh will
 stall the guards -- for this purpose, a [Cast-Off Ball] is obtained for use
 when Tosh cannot fend off the inbound foes. Fighting mundane battles at The
 Heap and such will be impossible until this is completed, too.

ROMALIA TUNNEL
��������������
 |������������������������|���|�����|�����|����������������������������������|
 | Lv 36 Mud Battler [3+] | W | 121 |  49 | Blizzard + ???                   |
 | Lv 36 Earth Devil [3+] | E | 123 |  47 | Earth Shield + ???               |
 |________________________|___|_____|_____|__________________________________|

  As discussed, Tosh will be fighting all enemies (6 initially) alone, and has
  a goal to play for time, using the Cast-Off Ball when things get too heated.
  A turn counter will be displayed throughout the battle, and depending on how
  long Tosh stalls, the better it goes for Shu in the next section. A useful
  tip for this battle is giving Tosh the "Meow Sword" that could have been
  stolen way back in East Aldia, since it increases DEF by 20 -- Tosh can use
  it. And really, that's almost preferable since the enemies here have higher
  HP and he should be using counterattacks to deal most of the damage. My
  equipment: Meow Sword [Lv 1/10, ATK 4/8, Increase DEF ability], an Illusion
  Robe [LV 2/12, DEF 9/19], and a Magic Sprig to give MP back. Ability-wise,
  spamming Jubakuken to paralyze enemies helps, especially on Mud Battlers
  who will spam Blizzard if out-of-range (but no physical poles). Bring lotsa
  Recover Fruits for the battle ahead, and things'll be easier. Every turn an
  enemy is slain, the next turn will respawn any that have been murdered, but
  not necessarily the same type (i.e. a Mud Battler might be replaced by Earth
  Devil). Remember to use the screen boundaries to protect Tosh' back!

 At Turn 20, Tosh will say that's been enough time and "recommend" the player
 use the Cast-Off Ball. The battle can go on longer, but there's little reason
 for it. When the skirmish concludes, it's over to Shu...

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 32 Soothesayer      | E |  83 | 100 | Explosion, Super Nova            |
 | Lv 30 Fire Golem [2]   | F | 105 |  40 | ???                              |
 |________________________|___|_____|_____|__________________________________|

  Shu will have two bombs not finished, no matter if Tosh lasts 20 turns or
  just one. Each bomb has three steps until it's finished (open cover, set
  timer, activate) and only one step can be done per bomb, even if Shu's got
  access to both bombs. So, this battle's a minimum of six turns. It needn't
  be said probably, but the bombs are like treasure chests in terms of how to
  inspect them (default: x-button). Use Lv2 Speed Up and abuse the fact that
  tweaking the bombs can be done before attacking the enemies, w/o affecting
  the turn! The golems are quite weak, but use sticks to attack so they won't
  be counterattackable. So, what does Tosh's time have to do with this battle?
  Pretend Tosh fought for 20 turns. This means if Shu finishes the enemies in
  10 turns but hasn't primed all bombs, he'll be safe from reinforcements for
  10 turns!

 The turn after Shu's completed his objective, the train barrels past and...
 well, y'just have to watch the firework display. Much of Elc's splintered
 party will be making its way to Romalia at this time, too.

ROMALIA CASTLE WALL
�������������������
 Watch some scenes and then it's into...

_______________________________________________________________________________
�������������������������������������������������������������������������������
18) MAIN CHIMERA LAB                                                     [WK18]
_______________________________________________________________________________
�| ITEMS ��������������������������������������������������������������������|�
 |       � Spark Flail           � Ancient Spear          � Strengthen Fruit |
 |       � Scale Whip                                                        |
 |___________________________________________________________________________|
 |������������������������|���|�����|�����|����������������������������������|
 | Lv 50 Fake Tosh        | F | 126 |  67 | All Tosh's abilities             |
 | Lv 50 Fake Elc         | F | 163 | 104 | Fire Storm                       |
 | Lv 49 Flesh Flicker    | D | 122 |  64 | Throw Head, Petro Wind           |
 | Lv 49 Zombie           | D | 122 |  64 | Poison Wind                      |
 | Lv 49 Ghoul            | D | 122 |  64 | Throw Head, Self Bomb, Paralyze  |
 |                        |   |     |     | Wind                             |
 | Lv 48 Ghoulgoyle       | D | 155 |  63 | Speed Down, Charge               |
 | Lv 48 Blood Zombie     | D | 119 |  62 | Throw Head, Self Bomb, Sleep Wind|
 | Lv 45 Fake Kukuru      | L | 113 | 151 | Cure, Magic Shield, Silent,      |
 |                        |   |     |     | Refresh, Divine Judgement,       |
 |                        |   |     |     | Resurrection, Divide, Protection |
 | Lv 44 Fake Tosh        | F | 112 |  59 | All Tosh's abilities             |
 | Lv 41 Fake Lieza       | E | 105 | 137 | All Lieza's abilities            |
 | Lv 40 Fake Arc         | - | 103 |  54 | Burn Ground, Total Healing, Gale |
 |                        |   |     |     | Flash, Slow Enemy, Meteor Shower |
 |                        |   |     |     | Tornado, Magic Shield, Weak Enemy|
 | Lv 38 Dopple-Elc       | F | 127 |  80 | Fire Storm                       |
 | Lv 38 Dopple-Lieza     | E |  98 | 127 | Search, Power Loss, Cure         |
 | Lv 46 Fake Gogen       | - | 115 | 154 | All Gogen's abilities            |
 | Lv 35 Dopple-Alfred    | - | 120 |  52 | Divine Judgment, Super Nova      |
 | Lv 33 Fake Shu         | W | 120 |  46 | All Shu's abilities              |
 |________________________|___|_____|_____|__________________________________|

  � #01 - Fake Lieza, Fake Gogen, Blood Zombie [2]
  � #02 - Ghoulgoyle [3]
  � #03 - Fake Tosh, Fake Shu
  � #04 - Ghoulgoyle [2]
  � #05 - Fake Arc, Fake Kukuru
  � #06 - Ghoulgoyle [2], Blood Zombie
  � #07 - Dopple-Alfred, Fake Arc, Fake Lieza
  � #08 - Blood Zombie [3]
  � #09 - Ghoulgoyle [2]
  � #10 - Ghoul [6]
  � #11 - Flesh Flicker [6]
  � #12 - Blood Zombie [6]
  � #13 - Zombie [6]
  � #14 - Fake Elc [6]
  � #15 - Fake Tosh [6]

 The path is very straightforward and enemy-less. In the sixth room, Gogen and
 Lieza will be found...but odd how they don't join the active party. Further
 in, the "oddness" will be revealed that they're not really Gogen and Lieza at
 all (#1). Their abilities are the same, however, so take out Gogen before he
 can use explosion.

 ---

 After some scenes, the party switches over to the real Gogen/Lieza somewhere
 in the place. They'll have only their monsters to use as comrades, so it may
 be a smidge harder for 'em. Equip them with whatever leftovers are in the
 inventory (B Ring Armor?) and move to the chest in the room, a [Spark Flail]
 with LV 4/10, ATK 11/17, Wind-elemental, and Inflict: Sleep. Enemies attack
 (#2), but it's worth it since the flail is used in the Combine Shop. Another
 thing: try to Ravish one of the Ghoulgoyles since they're probably 10 levels
 higher than Lieza and have great attack.

 When the battle's done, two exits are in the north. The northwest leads to an
 [Ancient Spear] -- LV 4/14, ATK 6/13, Inflict Poison -- amidst six Ghoulgoyle
 statues. Luckily no enemies 'hatch' for a stall battle. The NE door leads to
 another impostor confrontation (#3) to deal with. Gogen's Explosion should
 be used to great effect.

 ---

 The POV changes to Poco & Elc after, near a locked door and six switches. All
 but the fifth from left will summon 2 Ghoulgoyles (#4). Beyond the gate is
 another impostor-cleaning trial (#5); take out Kukuru first since she's got
 healing abilities on her side and is very fast.

 ---

 Gruga and Shante will be up next (#6). It's not too hard, but chances are the
 duo will have substandard equipment, so rely on attacks and let Shante smooth
 things over with her healing magic. Gruga's light-elemental so he can murder
 zombie types without them going to HP>1 state! Use Silent to prevent Speed
 Down from being cast, also. The next battle (#7) is adjacent to there, and it
 ain't too hard at all -- use Silent to prevent any crappy Power Loss attacks.

 ---

 Lastly, it's Iga's turn. The nearest room has a lame "fight" with an Iga
 copy, the second room has an actual fight (#8) with some zombies, whereas the
 rightmost room is the real place to go, since it has the illusion machine to
 destroy (#9). Use Kijinryu-eiha and Senpu-gekishu to do away with 'em; pretty
 easy since all Lv1 Iga skills cost 8 MP! Make sur Iga's crappy equipment has
 been switched out, though, or he may get the crap beaten out of him.

 Everyone will join up in a hallway afterwards, and enter a room (can't return
 back). The corridor beyond has two stairs going up, two going down. Each'll
 lead somewhere after a monster fight; here's the division:

 Upper-Left  -> Battle #10 -> Resting point (no saving)
 Lower-Left  -> Battle #11 -> [Strengthen Fruit]
 Lower-Right -> Battle #12 -> [Scale Whip]
 Upper-Right -> Battle #13 -> To boss fight

 Go to the resting spot and heal up everyone, which makes searching the other
 2 rooms for treasure easier (hint: spam Lv2 Atrophy Horn/Explosion). Each
 fight has to be fought when going into the room, but coming out there's no
 problem. After Battle #13, heal everyone up and continue to the #14 fight
 (which Elc can't participate in). The #15 battle, in the NW corner, will be
 a LOT harder since it's six Tosh copies -- it's best to heal everyone, hope
 to get through the first turn alright, and bombard them all with area-effect
 magic.

 FINALLY, go to the third door -- the security room.

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 54 Gallarno         | D | 417 | 234 | Double Heat Breath, Hell Burst   |
 | Lv 52 Gallarno [6]     | - | 234 | 214 | None                             |
 | Lv 48 Death Mage [2+]  | D | 119 | 149 | Hell Stairs                      |
 |________________________|___|_____|_____|__________________________________|

  I suggest bringing Arc, Poco, Tosh, Lieza/Shante, and Gogen/Iga. Poco gets
  to use his wide variety of stat-buffs, Gogen uses Lv2 Explosion to weaken
  all parts of Gallarno, and the healer...heals. I used Lieza since she can
  use Search, too. Arc's abilities are great, with Magic Shield and Total
  Healing being great. His starting equipment blows, though, so that should
  be changed on his turn, too. The boss has numerous "skin" parts in front
  of its main part (head) that must be killed before someone can use physical
  attacks there, which is kinda annoying. Speed Ocarina helps a lot, too.

  Double Heat Breath attack affects all allies within two spaces of his flabby
  hide, and does about 50 fire-type damage. This is it's main attack when it
  doesn't idle. Personally, I would just avoid attacking the Death Mages as
  they don't move and their Hell Stairs ability is lame; oftentimes they idle
  also. A replacement will instantly be summoned upon defeat, too; however,
  if the enemy can be tricked into moving (via Confusion), someone can stand
  on the device and prevent any others. Rarely useful, kinda funny.

ROMALIA SKYPORT
���������������
 Leaving this country is possible, as Chongara says something's going on in
 Greyshinne. Before leaving, there are some loose ends to finish up in this
 country, though.

 � Wanted Monster: Gravis           [WMGR] - The Heap
 � Wanted Monster: Jackal           [WMJC] - Houfion
 � Job: Catch the Scrap Thief       [JB19] - Houfion
 � Job: Slay the Nocturnal Monsters [JB20] - Houfion

 Move to the skyport and events will automatically take everyone to...

_______________________________________________________________________________
�������������������������������������������������������������������������������
19) GREYSHINNE                                                           [WK19]
_______________________________________________________________________________
�| ITEMS ��������������������������������������������������������������������|�
 |       � Blood Bomb            � Garland                � Cure-All         |
 |       � Recover Fruit         � Skull Mask             � Magic Apple      |
 |       � Magic Sprig           � Power Unit 06          � Elven Cloak      |
 |       � Borak Knife           � Earth Charm            � Magic Guard      |
 |       � Water Staff           � Power Unit 07                             |
 |___________________________________________________________________________|

PAYSUS
������
 Paysus is the only city in Greyshinne and it's quite large. The shop [SH11]
 is normal except for the new items: Black Card and Shotgun. The town inn is
 on the second floor of the NW restaurant, for reference. Guild-wise, there
 are currently no jobs, but some quarries to hunt and kill:

 � Wanted Monster: Kido            [WMKD] - Rutar/Noyam Plain, Anan Flats
 � Wanted Monster: Bishamon        [WMBS] - Rutar/Noyam Plain, Anan Flats

 There's nothing else here to talk about, except a weird fortune-teller girl
 who gives a cryptic foreshadowing. There are various places to fight out on
 the world map, except Amaidar Mountain which Iga makes everyone leave if they
 approach. The Sealed Ruins in the northeast can be opened, provided all of
 the previous' ruins were robbed of their power units.

GREYSHINNE SEALED RUINS
�����������������������
 This place is completely optional, and can be done later as well. I'll list
 it now because there are decent items to reap before any major events get
 set in motion. On the flipside, because this place can be done later, it can
 be easier on the inventory -- which is probably filled with all kinds of
 equipment for the Combine Shop later -- to let these things lie until the
 ol' carrying bag is thinned somewhat.

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 40 Ghost            | W | 101 |  53 | Wind Slash                       |
 | Lv 40 Living Armor     | D | 143 |  52 | Charge, Paralyze Wind            |
 |________________________|___|_____|_____|__________________________________|

 Every floor has four Ghosts and three Living Armors on it. Watch out for
 the Living Armors' Lv2 Paralyze Wind which they use often enough for it to
 be a nuisance (i.e. stay out of tight-knit formations). Each floor the team
 goes down, each enemy gains one level, also.

  � B1: [Blood Bomb] + [Garland]
  � B2: [Cure-All]
  � B3: [Recover Fruit]
  � B4: [Magic Apple] + [Magic Sprig] + [Power Unit 06] + Healing Point
  � B5: [Elven Cloak] + [Borak Knife] + [Earth Charm]
  � B6: ---
  � B7: [Magic Guard] + [Water Staff]
  � B8: [Power Unit 07]

 When a floor is cleared properly, monsters won't reappear unless the ruins
 are left completely; this means the trek back up is ten times easier. Here
 is a little info on the items found:

  CLUB : Garland     [Lv 1/2, ATK 12/13]
  MASK : Skull Mask  [Lv 2/12, ATK 15/33]
  ROBE : Elven Cloak [Lv 6/12, DEF 9/14]
  KNIFE: Borak Knife [Lv 4/8, DEF 6/9]
  CHARM: Earth Charm [Lv 8/12, DEF 7/9, Dodge: Attack/Catch/DEF/AGL Down]
  SWORD: Magic Guard [Lv 6/12, ATK 16/23]
  STAFF: Water Staff [Lv 2/14, ATK 13/31]

 Make sure to get the Power Unit 06 power-up for Diekbeck before leaving this
 continent, because just as this Sealed Ruins required Yagos Island's unit,
 so will the next region's.

AMAIDAR TEMPLE
��������������
 This place is in on the northwestern mountain, and the first mandatory stop
 in this coastal area. After some events, Iga will need to fetch the Amaidar
 scripture from Paysus to complete a deal with Sania, the fortune-teller. Our
 classy clairvoyant will join the party at this time [Lv 50] and with normal
 equipment, which should be changed out if anything better's sitting 'round.

PAYSUS
������
 Save at the restaurant before doing anything. Some new things can be done
 visiting the library's second floor where the scripture is held. There's a
 single job available right now, but IT CANNOT BE COMPLETED UNTIL THE NEWEST
 CONTINENT IS ACCESSIBLE, so staving off until then is a pretty good idea.

 � Job: Find a New Home [JB21]

 When ready, enter the local library's second floor and learn the scripture's
 been stolen. Sania will use her crystal ball to see who the man looks like
 (blue-clothed buff guy with jacket draped over back). A lot of people have
 appeared in Paysus that look like this, so forgetting it is unlikely. To
 continue on the quarry's trail, talk with all similarly-clothed men in town
 (11), at:

  � Library [2F]
  � Library [1F]
  � Restaurant street
  � Restaurant [1F]
  � Inn area [2F]
  � Inn room [2F]
  � Item Shop
  � In front of Library
  � Guild Hall
  � Guild Hall back-alley
  � In front of Guild Hall

 If y'get mixed up, realize that once the pointmen demands to know the alibi,
 that option won't appear thereafter. Talk with the hunter on the library's 2F
 once all suspects have been questioned and he'll suggest searching one of the
 three "normal" monster areas on the world map. 

NOYAM PLAIN
�����������
 This place is in the western reaches near the foot of a great mountain, for
 reference.

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 47 Soul Knight [7]  | D | 166 |  61 | Charge, Death                    |
 |________________________|___|_____|_____|__________________________________|

  With so many enemies knowing Death spells this seems like it would be some
  sort of challenge, but the enemy AI's disposition is more likely to use the
  other ability (Charge). Still, it doesn't hurt to use Arc's Magic Shield
  technique after stat-buffing to make this go a lot smoother. They do 25-45
  damage per hit, so don't leave any weak-DEF allies hanging out to dry when
  they come 'round.

 The scripture is recovered afterward, and Iga says the next place to go is
 Mount Amaidar, where the writing's seal can be broken. Save/heal in Paysus
 and mosey on up to the summit. For reference, another job is available:

 � Job: Play Cupid            [JB22]
 � Wanted Monster: Hell Spawn [WMHL]

AMAIDAR MOUNTAIN
����������������
 Unlock the seal with Iga, and he will be granted the "Amaidar Fist" ability
 and knowledge of the scroll. Some blah-blah scenes later, Sania joins for
 good. Near the southern reaches of Greyshinne, the option to advance toward
 "The Border" is given. Save in Paysus and move there.

THE BORDER
����������
 |������������������������|���|�����|�����|����������������������������������|
 | L47 Soul Flame [4]     | F | 153 |  63 | Power Loss, Death                |
 | L47 Skeleton Knight [5]| E | 154 |  62 | Plasma Shock, Charge             |
 |________________________|___|_____|_____|__________________________________|

  This battle is very run-of-the-mill -- kill the enemies anyway possible. But
  the change-up to the formula comes in that a crosshair will target one of
  Arc's band, signifying that area will be attacked in the coming turns. Use
  Weak Enemy while avoiding the Graunoln's reticle (inflicts about 80 damage)
  and things'll go fine. Spread Speed Up/Speed Ocarina around because allies
  can move out of the cannon's range, since it focuses on a location not any
  specific person. [NOTE: Cannon can damage enemies as well.]

 After the romp, the Silver Noah can be used to go anywhere of the following
 places: East Aldia, Yagos Isle, West Aldia, Seirya, Greyshinne, Forles,
 Alatos, Clenia Isle, Niedel, Romalia, Brakia, Zariban. Yeah, that's a lot of
 things to do, which I'll cover in the next "buffer section".

_______________________________________________________________________________
�������������������������������������������������������������������������������
20) WORLDLY AFFAIRS                                           [OPTIONAL] [WK20]
_______________________________________________________________________________
�| ITEMS ��������������������������������������������������������������������|�
 |       � Hit Scroll            � Throw Scroll           � Magic Card       |
 |       � Power Wrist           � Temporary Shoes        � Counter Bracelet |
 |       � Junk Bracelet         � Senior Bandanna        � Tragedy Glasses  |
 |       � Antidote Ring         � Warrior Charm          � Hawk Statue      |
 |       � Hawk Statue           � Senior's Wish          � Fake Statue      |
 |       � Short Sword           � Armor Stone            � Emblem of Lark   |
 |       � Romancing Stone 3     � Bitter Leaf            � Cure-All         |
 |       � Yellow Powder         � Chaos Herb             � Power Unit 08    |
 |       � Cestus                � Wind Charm             � Scourge          |
 |       � Metal Defender        � Magic Apple            � Chaos Bomb       |
 |       � Attack Bottle         � Power Unit 09          � Magic Sprig      |
 |       � Magic Apple           � Magic Apple            � Crown Ax         |
 |       � Cure-All              � Arsenic Mask           � Tanzanite        |
 |       � Decorator                                                         |
 |___________________________________________________________________________|

 The next place Arc wants to go is Brakia -- Gruga's home country -- but with
 the Silver Noah usable "for realz" the entire world is opened up...well, most
 of the world. Here's what can be done.

GUILDWORK
���������
 � Job: Find a New Home             [JB21] - Paysus
 � Job: Indigos Jewelry Robbers II  [JB23] - Indigos
 � Job: Exterminate Weapons Thief   [JB24] - Prodias
 � Job: Slay the Monster            [JB25] - Prodias
 � Job: Indigos Escort              [JB26] - Prodias
 � Job: Catch the Slasher           [JB27] - Prodias
 � Job: Find Ancient Treasure!      [JB28] - Palencia
 � Job: Find Ancient Treasure II    [JB29] - Palencia
 � Job: Vengeance Assistance        [JB30] - Palencia
 � Job: Find the Old Man            [JB31] - Misro
 � Job: Monster in the Arena        [JB32] - Misro
 � Job: Arena Monster Revolt        [JB33] - Misro
 � Job: Stop the Desert Thieves     [JB34] - Elzark
 � Job: Stop the Desert Thieves II  [JB35] - Elzark

 Completing 'Exterminate Weapons Thief' opens up a new shop on the smithy's
 second floor [SH12] and has great weapons, most of which can be modified a
 bit (like the Platinum Edge sword) or simply have high ATK, usually 25-38!

WANTED MONSTERS
���������������
 Here is the list of monsters that can be hunted. This list doesn't include
 monsters affiliated with jobs, so you'll have to do those to get some also.

 � Wanted Monster: Kiba             [WMKB] - Quina Hill
 � Wanted Monster: Dorarosh         [WMDR] - Clenia Isle Vacant House
 � Wanted Monster: Gigmunt          [WMGG] - Misro Arena
 � Wanted Monster: Queger           [WMQG] - Alatos Forbidden Ruins [F1]
 � Wanted Monster: Tasman           [WMTS] - Ishima Rocks
 � Wanted Monster: Shvaidel         [WMSV] - Saryan Desert
 � Wanted Monster: Gaucrow          [WMGC] - Azenda Highlands

EVENTS
������
 Here are some events, excluding important Forles/Brakia events

 � Both arenas (Misro in Niedel, Clenia on Clenia Isle) are accessible now.

 � Return to Clenia Isle's vacant house and search the backroom where Elena
   was once kept. A [Decorator] chest can be found with maxed [LV 15, DEF 11]
   stats. This can be used in a combination on Yagos Isle, so it may be worth
   keeping around.

 � If the party hasn't obtained Diekbeck yet -- which is possible -- revisit
   Yudo Village's lab and he'll automatically join the party. Vilmer will give
   Power Units 00-04 as well, which imbue Diekbeck with elemental powers and
   stats.

 � Alatos' Forbidden Ruins have fifty (50) floors to go down and has lots of
   treasure along the way, a lot of it used in the Yagos Isle Combine Shop!

 � At Azendia Highlands in Alatos, after finishing a battle, look for a hole
   in the northeast corner. Go there and Rai-jin, one of the monsters Arc's
   team is acquainted with, will join the party.

 � At the Water Shrine in Zariban, defeat the enemies and enter the hole near
   the screen's top. This leads to the Guardian Force Fu-jin's area -- another
   of Chongara's monsters -- that will join the party after a scene. He has a
   special attack with Rai-jin, remember.

 � Remember at Yagos Isle's Sealed Ruins, that one floor where treasures were
   encased in the wall and there was no way to get there? Well, Gogen is the
   answer...or rather, his Teleport ability is. Items to get: [Magic Sprig],
   [Magic Apple], [Crown Ax], [Magic Apple]. The Crown Ax is used to create
   the Taburl axe when combined with a Gale Bandanna. This item sucks, and it
   can't learn any weapon abilities either.

 � In Alatos, Chongara's Shop is just northwest of Gazalla. Visit there for
   some items:

   - [Hit Scroll]
   - [Throw Scroll]
   - [Magic Card]
   - [Power Wrist]
   - [Temporary Shoes]
   - [Counter Bracelet]
   - [Junk Bracelet]
   - [Senior Bandanna]
   - [Tragedy Glasses]
   - [Antidote Ring]
   - [Warrior Charm]
   - [Hawk Statue] - two of them
   - [Senior's Wish]
   - [Fake Statue]
   - [Short Sword]
   - [Armor Stone]
   - [Romancing Stone 3]
   - [Emblem of Lark]

   Also, Chongara's friend Odon will join the party as a monster type. The
   Tragedy Glasses should definitely be picked up, as there's a 'trick' that
   can be done with 'em. 

 � Alatos' Sealed Ruins can be entered if both power units from Greyshinne's
   Sealed Ruins were obtained.

   |������������������������|���|�����|�����|��������������������������������|
   | Lv 50 Warlock          | E | 124 | 167 | Divide                         |
   | Lv 49 Killer Wolf      | E | 160 |  65 | Speed Down, Paralyze Breath    |
   |________________________|___|_____|_____|________________________________|

    F1: [Bitter Leaf],  [Cure-All]                            [Killer Wolf x7]
    B1: ---                                                       [Warlock x6]
    B2: [Yellow Powder], [Chaos Herb]            [Killer Wolf x3 + Warlock x4]
      : Healing point (after battle)
    B3: [Power Unit 08], [Cestus], [Wind Charm]  [Killer Wolf x3 + Warlock x4]
    B2: [Scourge] + [Metal Defender]             [Killer Wolf x3 + Warlock x4]
    B1: [Magic Apple] + [Chaos Bomb] + [Attack Bottle]
    B2: [Power Unit 09]

    Fighting enemies here is slightly easier than in Greyshinne since there
    are no undead types to waste turns; but, every wolf loves to use Paralyze
    Breath when threatened, so make sure someone with Refresh-type abilities
    is in the party (Arc's Total Healing has this property). The Killer Wolf
    and Warlock enemies both may Dark Smasher knives [LV 6/10, ATK 6/8
    Range DOWN effect] that can be used at Yagos Isle's Combine Shop.

 � In Forles, visit Mother Claire's Cave (north of skyport). Since Lieza will
   have Nol's Crystal, agree to having the proof and the boulder will roll
   back. However, only beasts may proceed beyond that point, so pick as many
   as possible. In fact, using Ravish on a few higher-level ones can really
   help get through here (Dragon Zombies at Quina Hill in Seirya?). Kelack &
   Mofly don't count...same for Raijin, Odon, and the other special types.

   - Screen #1 - Enter north screen
   - Screen #2 - Flip switch and exit north
   - Screen #3 - Flip switch RIGHT; exit in southwest area
   - Screen #4 - Fight battle: Lv31 Black Wraith [4], Lv31 Rabid Bat [3]
               - Flip switch in corner
   - Screen #3 - Exit northeast
   - Screen #5 - Fight battle: Lv31 Black Wraith [3], Lv31 Rabid Bat [4]
   - Screen #6 - Nothing
   - Screen #7 - Mother Claire

   Mother Claire has the ability to change monsters' classes, add abilities to
   any unit, and even buy the captured critters to save party space. Changing
   classes carries a prerequisite level, so there's no jumping straight to the
   best type (unless you capture them at a high LV). Mother Claire, once found,
   will appear later in the game, too, so make sure to find her when you can!

 � In Clenia Isle's Training Rock battlefield, there are three treasure chests
   to get normally. They are: [Arsenic Mask] with Lv 1/15, ATK 1/2, and the
   ability to inflict Confusion; and, a regular ol' [Cure-All]

   The isolated chest holds [Tanzanite], LV 0/0, DEF 4/4, Immune: Confusion.
   This can be used at Yagos Isle's Combine Shop, so it may be worth keeping
   around.

_______________________________________________________________________________
�������������������������������������������������������������������������������
21) BRAKIA                                                               [WK21]
_______________________________________________________________________________
�| ITEMS ��������������������������������������������������������������������|�
 |       � Power Nut             � Recovery Fruit         � Palo's Nut       |
 |       � Atrophy Ball          � Super Rod              � Reco's Grass     |
 |       � Yellow Powder         � Spirit Seed            � Full Power Fruit |
 |       � Cure-All              � Wind Edge              � Blue Flail       |
 |       � Power Unit 10         � Bastard Sword          � Phalanx          |
 |       � Life Nut              � Power Unit 11                             |
 |___________________________________________________________________________|

GOOZ
����
 This tiny town seems to be oppressed by the Lord of the Manor nearby...hmm.
 The shop [SH16] is the same as always except for the "Grizzle Fang" weapon
 for monsters. I should say: FINALLY! Poor Paundit has been thrown scraps
 up til the player's been able to get the Styx weapon (see last section).
 Guild-wise:

 � Wanted Monster: Gigas          [WMGG]
 � Wanted Monster: Dobano         [WMDB]

 No jobs just yet. The town on the ridge nearby might have some action...

RUWAGA
������
 ...and there's the action!

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 55 Spectre [6]      | E | 176 |  73 | Sleep Wind                       |
 |________________________|___|_____|_____|__________________________________|

  Gruga is mandatory for this battle, so hopefully he isn't under-levelled.
  These ghoulish freaks know Sleep Wind but don't spam it like some of their
  earlier counterparts. Gruga's light-elemental so if he deals the killing
  blow to any of the undead monsters, they instantly die instead of going to
  HP->1 state. Cool! Also, Spectres may drop Mints. Not so cool!

 Afterwards, Gruga can explore the town. The shop [SH17] is pretty much as the
 same down the road, except they sell normal Fangs only and Rods. Enter one of
 the houses in town for some storyline scenes involving Gruga's nemesis Rygar,
 who's showed back up again.

LORD'S MANOR
������������
 This will be a small dungeon of sorts, not unlike the Vacant House in East
 Aldia. Pick a party and head on in...

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 56 Dark Mage        | D | 137 | 186 | Weakness, Death                  |
 | Lv 56 Iron Golem       | - | 183 |  72 | Protection                       |
 |________________________|___|_____|_____|__________________________________|

  � #1 - Dark Mage [4], Iron Golem [4]
  � #2 - Dark Mage [2], Iron Golem [4]

  Two rooms in is a bland battle (#1) inside a room with a west/east exit.
  Pick either of the exits, both of which lead north to another battle to
  sort through (#2). The adjacent hallway with a huge door has battle (#2)
  also. In the study, watch some scenes with Rygar and learn of his devious
  plan at the nearby mountain/volcano. That's the next destination.

BRAKIA SEALED RUINS
�������������������
 Before undertaking anything, the sealed ruins here can be entered if all the
 previous ruins were looted of their power units (Alatos opens this place).
 Completing this now will open up the Amigue continent's stuff.

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 63 SA-200           | - | 154 | 129 | Speed Down                       |
 | Lv 63 PA-200           | - | 154 | 129 | Power Loss                       |
 | Lv 54 SA-100           | - | 134 | 111 | Speed Up                         |
 | Lv 54 PA-100           | - | 134 | 111 | Strike Power                     |
 |________________________|___|_____|_____|__________________________________|

  The monsters here aren't too tough, really. "SA" types use punches, whereas
  "PA" types use sub-machine guns to hit multiple targets. Obviously, guns're
  not that powerful but they can weaken allies en masse, so keep a look out
  and try not to set everyone up to get hit! As usual, the enemies slowly grow
  in level (+2/per) as the team descends each floor.

  The map for this place gets VERY CONVOLUTED, so here's a simplified map to
  help one through.
              _____              ____
             |    A|     |�����||D   |      _____
             | 1 2 |     |C|�|I| ��| |     |  I  |          |��������|
             |B   _|  _  |_| |_| __|6|     |10 11|________  | 14 15  |
          ___ �|_| __/A|  _____ |J   | |���|_____| 12  _  | |        |
    Heal | 3D|    |E   | |    G||����\ | 9  G|H|J     |_| | | 16 17  |
        \|C|�      ��|4| |7|��� |E|�\ \|___|�|  ����|  13 | |        |
         | |_      __|5| |8|___ |�|_/ /      |      |�����  |        |
         |  B|    |F   | |   F ||H   /       |  K   |       |    K   |
          ���      ����   �����  ����         ������         ��������
                                                     ______________________
  A healing point is found on B1 ("D/B" path side)  | 01: Power Nut        |
  after the battle. Enemy-wise, there is always a   | 02: Recovery Fruit   |
  mixture of two enemy types, usually 7 per floor.  | 03: Palo's Nut       |
                                                    | 04: Atrophy Ball     |
  � F1 - [Power Nut] + [Recovery Fruit]             | 05: Super Rod        |
  � B1 - [Palo's Nut]                               | 06: Reco's Grass     |
       - [Atrophy Ball] + [Super Rod]               | 07: Yellow Powder    |
  � B2 - [Reco's Grass]                             | 08: Spirit Seed      |
       - [Yellow Powder] + [Spirit Seed]            | 09: Full Power Fruit |
  � B3 - [Full Power Fruit]                         | 10: Cure-All         |
       - [Cure-All] + [Wind Edge]                   | 11: Wind Edge        |
       - [Blue Flail] + [Power Unit 10]             | 12: Blue Flail       |
  � B4 - [Bastard Sword] + [Phalanx] + [Life Nut]   | 13: Power Unit 10    |
         + [Power Unit 11]                          | 14: Bastard Sword    |
                                                    | 15: Phalanx          |
                                                    | 16: Life Nut         |
  Equipment overview:                               | 17: Power Unit 11    |
                                                     ����������������������
  � THROW: Atrophy Ball  [LV 1/01, DEF 01/01; Inflict: DEF-Down, ATK-down]
  � STAFF: Super Rod     [LV 2/12, ATK 18/38]
  � FLAIL: Blue Flail    [LV 8/12, ATK 18/23, Water-elemental]
  � SWORD: Wind Edge     [LV 6/14, ATK 22/36; NOT Wind-elemental]
  � SWORD: Bastard Sword [LV 4/12, ATK 13/23; Wind-Elemental]
  � SPEAR: Phalanx       [LV 6/15, ATK 11/19; Increase DEF]

_______________________________________________________________________________
�������������������������������������������������������������������������������
22) BANZA MOUNTAIN                                                       [WK22]
_______________________________________________________________________________
�| ITEMS ��������������������������������������������������������������������|�
 |       � Feather Staff         � Battle Stick           � Light Elbow      |
 |___________________________________________________________________________|

 If you want to save a bunch of unneeded grief in here (monster battles can't
 be fled from), bring along Arc to spam Lv2 Weak Enemy when needed. It saves
 a lot of MP for those who can cure. My team: Arc, Poco, Tosh, Lieza, Shu.
 Any automatic MP refill items (Magic Sprig, Brave Crest, Styx) can help too.
 Mud Goblins may drop FlameKnifes [LV 2/12, ATK 7/16, Fire-elemental].

                                                                    EXIT
                                           _______                    |
                                          |3      |         ______   |�|-HEAL
                                           �|     |________|      |__|�|
                                            |______________ __   ______|
                                            |  ________    |  | |
                                            | |        |   |__| |_
                                            | |        |          |
                                            |�|        |___   ____|
                                         ___| |____  ______| |
                                        |  ________||________|
                                        | |
                                        |�|____________
                                        |  __________  |
                                        | |________  | |
                                     ___|          | | |
                                    |  ___|������| | | |
                                    | |   |����| | | | |
                                  __| |___|    |_| | | |
                                 |  _______________| | |
                                 | |     __________  | |
                                 | |    |�         | | |
                                 | |_    ��������| | | |
                                 |   |__|�|      | | | |
                                 |         ������  | | |
                                  ���������������| | | |
                                                 | |_| |
                                        |�����|  |  ___|
                                        |_   _|  |�|
                                        __| |    | |-HEALING
                                       |     ����  |
                                       |    |������
                                       |__  |
                                          | |
                                          | |
                                       |��   ��|
                                       |__   __|
                                          | |_____
                                          |      2|
                                          | |�����
                                          |  �|
                           _              | |�
                          |�|_____________|�|
               ___________|__               |
              |  ____     |  |      |���|   |   ITEMS:
              | |    |    |  |      |   |   |
             _| | ___|    |__|      |___|   |   1 - Feather Staff
            |   ||�                         |
            |   | ������������������������| |   2 - Battle Stick
            |   |________|���|            | |
            |      ______    |____________| |   3 - Light Elbow
            | |�|   1 |  |__________________|
            | |  �����
       |����|�|_________
       |    |________   |
       |______________  |
              |��|    | |
            |�   |    | |
            | |  |__ _| |_
            | |___  |     |
            |___  | |     |
                |_|_______|
                |_|

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 62 Weretiger        | F | 152 |  81 | Strike Power                     |
 | Lv 60 Mud Stalker      | E | 193 |  79 | Sleep Wind                       |
 | Lv 58 Mud Goblin       | E | 143 |  75 | Power Loss                       |
 |________________________|___|_____|_____|__________________________________|

  � #1 - Mud Goblin [7]
  � #2 - Mud Goblin [8]
  � #3 - Mud Stalker [6]
  � #4 - Mud Stalker [7]
  � #5 - Mud Stalker [8]
  � #6 - Weretiger [6]
  � #7 - Weretiger [5]

 Get ready for a long ride in this dump. Continue along the main path until
 a lone mine cart is found; ride it to a welcome party (#1) of mud goblins.
 Ride the next tiny mine track to a larger antechamber with two carts. Don't
 take the cart as-is; it leads to a battle (#1) in a dead-end room. Instead,
 flip the switch to make it the track go on the northern grooves. This will
 end the first screen.

 Follow the next mine cart to a new battle (#8) type...well, there's just one
 more mud goblin added. Afterwards, use the tiny track nearby to find a wall
 switch that makes the lavaflow recede both right of the previous battle room
 and near the screen's first cart. Go east first. Ride the mine cart, flip the
 dead-end room's switch -- receding lavaflow in other location further -- and
 then return to the screen's beginning to enter that new place.

 Go south when possible for a [Feather Staff] -- LV 6/10, ATK 13/17, Catch-
 -DOWN effect. The funny thing about this weapon is...that it's actually a
 spear! Anyway, continue east, ride the next cart, and it'll move on a fun
 track toward the NE exit. Screen two: over!

 ---

 Screen 3 should provide entertainment. Before riding the cart, head north to
 kill the annoying mud stalkers who use clubs (#3). Afterward, return to the
 cart, hit the small switch along the way, and use it to get the [Battle Stick]
 chest in a dead-end. Ride the cart back to its starting position, make sure
 the first switch is "off" and the northernmost is "on" -- this makes the
 track loop west then east, dropping the player near a healing point.

 Screen 4 is a lot larger. Ride the nearest cart and a monster will force a
 lame battle with its cohorts (#4). Spam Lv2 Weak Enemy on the second turn and
 y'just might be able to make it affect all of 'em! Continue up the path until
 another fight takes place; the Wanted Monster Gigas will appear far north of
 the foes (#5). Like before, the largest force can all succumb to a single
 short of Lv2 Weak Enemy. Afterwards, trek north until a mine cart can go
 east -- this leads back to the screen's start, right near the energizer point
 in Screen 3...so use it. Duh! When healed, take that cart back and exit
 north.

 Screen 5...upon entering, a monster will be trying to take the mine cart.
 Battle is avoided if the player lets the baddie take it; a useless fight (#6)
 takes place if one upholds the principle of annoying enemies. There's really
 no strategic value of fighting, so just go north via a cart to leave...well,
 that's recommended anyway.

 Screen 6: follow the cart to a battle (#6). There is a crapload of carts to
 choose from at this point -- six going laterally and a lone one going north.
 Don't bother going on any of the laterally-running ones, as it leads to a
 needless repeat battle (#6) of before. So, take the lonely cart running north
 to ANOTHER #6 battle. This time, there will only be six new carts to take:
 five running west, one running east. Of the six, take the fourth from top to
 a [Light Elbow] chest: LV 4/15, DEF 9/19, Increase Offense Ability. This
 time, there's no monster battle upon returning! Finally, take the east-going
 cart to a healing point and this mountain's exit.

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 70 Rygar            | D | 336 |  91 | Death                            |
 | Lv 64 Gas Cloud [5]    | w | 156 |  82 | Petro Wind                       |
 |________________________|___|_____|_____|__________________________________|

  Gruga will be mandatory for this battle, so hopefully he's been semi-used up
  until now. As previous battles have shown, Petro Wind is a huge annoyance;
  this time, so will Rygar's Death spell which finally sees some action. Using
  Silent or Mind Buster to reduce the MP en masse will go very far in lessening
  the crappy factors that can show up. But, until then, stay out of Lv2 range
  but not far enough that one can't heal on the next turn. Of course, using
  Weak Enemy (or Shinku-zen) on Rygar will really declaw him, making it really
  easy to reach the finish line. His stolen items/drops are nothing special.

WORLD OVERVIEW
��������������
 A few things can now be done before continuing to Forles.

 � Wanted Monster: Dabano         [WMDB] - Banza Mountain
 � Wanted Monster: Garop          [WMGR] - Banza Mountain
 � Job: Clear the Tracks          [JB36] - Gooz
 � Job: Collect Minerals          [JB37] - Gooz
 � Job: Deliver Meat to Gourmet   [JB38] - Gooz
 � Job: Mysterious Job Interview  [JB39] - Indigos [can't be finished now]

 Also worth noting is that if Elc has collected 250 merits doing jobs and
 wanted monsters, he can enter the Prodias Guild's backroom. The items are a
 [DarkLong Sword] with LV 4/10, ATK 19/29, and Inflict: Dark weakness stats;
 a [Boar Spear] with LV 4/15, ATK 16/33 stats; and a [God Hunter Crest] with
 Lv 12/12, DEF 7/7 stats. Elc also gets access to Indigos' backroom, but there
 isn't anything to do there...yet.

_______________________________________________________________________________
�������������������������������������������������������������������������������
23) FORLES                                                               [WK23]
_______________________________________________________________________________
�������������������������������������������������������������������������������

 Alright, time to follow up on Sania's fortune-telling and see what's going on
 in this country. Check out Ramul's citizens and something will definitely be
 awry (which is why only saving, not resting, is possible there). Head to the
 more friendly village nearby...

HOLN
����
 Enter Lieza's grandfather's house and...

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 49 Death Druid [5]  | D | 122 | 152 | Earthquake                       |
 |________________________|___|_____|_____|__________________________________|

  Unlike their name, they don't know the Death spell. Also, they're probably
  about ten levels under the party average if the player screwed around with
  optional stuff before going to Brakia. Score!

RAMUL
�����
 Everyone in Ramul is giving the team the silent treatment...odd. Leets will
 be at the inn and after some 'taking advantage' of the innkeeper, sleeping
 for free can be done. During the night, some events will take place. Follow
 the townspeople to Gia Temple (via world map).

_______________________________________________________________________________
�������������������������������������������������������������������������������
24) GIA TEMPLE                                                           [WK24]
_______________________________________________________________________________
�| ITEMS ��������������������������������������������������������������������|�
 |       � Wind Blade            � Hatchet                � Earth Blade      |
 |       � Diek Punch            � GroundGrizzle Fang     � Black Wear       |
 |___________________________________________________________________________|

                                       BOSS
                                      _|��|_
                                     | HEAL |
                                     |__  __|
                                     |  ____||������|
            _                   |����  | ___ | |��| |
           |G|_____             | |��| ||   ||_| _| |
         |�        |            | |  |_|| I |   |   |
         |         |            | |     |___|   |  _|
 ________|_   _   _|            |_|  _________  |_|
| HEAL 6 | |�|_|�| |��������|   |J| |  _____  | |H|  |������������������������|
|_|����| | |HEAL!| | |����|_|   | | |G|  _  | |_| |  | 1 : Wind Blade         |
| |    |�|  �| |�  |�|    | |   | |  �  |I| |  _  |  | 2 : Hatchet            |
| ||���   ���|�|���   ���|| |   | |___  | | | | | |  | 3 : Earth Blade        |
| ||_   ___  | |12___   _|| |   |     |_| |_| | |_|  | 4 : Diek Punch         |
|D|  |B|  _|�|�|�|_  |A|  |C|   |_|�|_________|      | 5 : GroundGrizzle Fang |
 �    �  |  _| |_  |  �    �                         | 6 : Black Wear         |
         |�|_|�|_|�|                                 |________________________|
         |         |               _              _
         |___   ___|             _|D|____________|C|_
             |�|                |  ________________  |
             | |                | |  _          _  | |
             |_|                | |_|B|________|A|_| |
          ___| |_|�|            | |                | |
         |___   _| |            | | |������������| | |
           |_______|  ________  | | |            | | |  ________
                     |  ____  | |E|_|            |_|F| |  ____3 |
                     |_| _  |_| |_|                |_| | |  _ |_|
                 ____| ||E|_| |                        |�|_|F|| |____
                |   5  ||_____|                        |_____||  4   |
                |______|                                      |______|

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 50 Demi-Zombie      | D | 124 |  65 | Throw Head, Confusion            |
 | Lv 50 Skeleton Lord    | L | 163 |  66 | Strike Power, Swing              |
 | Lv 49 Master Mummy     | - | 161 |  64 | Dark Shield                      |
 |________________________|___|_____|_____|__________________________________|

  � #1 - Master Mummy [9]
  � #2 - Demi-Zombie [2], Skeleton Lord [3]

 Upon approaching the place, there's a battle (#1) before entering's possible.
 Everyone will automatically breach the temple, but know that leaving is still
 possible (there is no savepoint inside, as per usual). In the cathedral's
 main hall where Ramul's denizens sit, there are two exits in the NW & NE. The
 former has another battle (#2), but the latter is enemy-free.

 Going the NE path, there is a room with two treasure chests: a [Wind Blade]
 knife with maxed (Lv10 ATK 12 Inflict: DEF-Down) properties, and a [Hatchet]
 axe with maxed (Lv10, ATK 25) stats also. If the player had taken the NE way
 there would have been ANOTHER useless stall battle (#2).

 In the room with the treasures, exit north and continue along until there's
 a skirmish in a tight hallway (#2). Upon reaching the 3F, the archmonk will
 be informed of the breach. The nuns will use a secret entrance in the shelf
 behind the pulpit -- tip-off for later. Continue south along the east edge
 to enter a new screen; follow the winding staircases to an [Earth Blade]
 (Lv 8/12, ATK 22/28) and a [Diek Punch], the latter having a battle (#2) that
 precedes it. The Diek Punch has the exact same stats as the Diek Knuckle
 (Lv 0/0, ATK 4/4, Increase Trained Level) but is better...or something. In
 the opposite tower -- via the southwest exit on the 3F -- is a [GroundGrizzle
 Fang] with Lv4/14 + ATK 11/21 stats.

 The object now is to descend to the first floor again. From the 3F, take the
 northwest exit through an enemyless corridor to a [Black Wear] chest near a
 healing point. This armor inflicts Darkness on an enemy when they attack...
 nice! After that, backtrack to the 3F and take the enemyless NE path down.

 Back on the 1F, inspect the shelf (for lack of a better word) behind the
 archmonk's empty pulpit, sliding the secret entrance open. Saving before
 this in Ramul isn't such a bad idea, because the passage beyond prevents use
 of magic (!?) for some reason. There's another battle (#2) to sleepwalk
 through then a small puzzle course in a weird eyeball-pattern floor...

 First, enter the NW room and push the column onto the lit-up tile, opening
 the door in the NE. Go there, follow the course until it loops around and
 goes west. Push the block into the floor, push the next one to the junction.
 Move that block north, then east over the edge...and onto a switch! This'll
 open the door in the first room. However, don't go down just yet -- push the
 other two nearby off the edge in turn, then one more onto a lit-up tile to
 get right near the exit. I believe this skips a battle, so...yay?

 ---

 In the passage beyond, move to the passage marked "I" which has a skull tile
 floor. Notice that two of the tiles are slightly different (frowny face) and
 can be moved on with the column. This puzzle will recur throughout this next
 part. Anyway, here's how to proceed by using the map I've made above.

 � In "I" room, move column onto northeastern of two switches
 � In "H" room, move column toward dead-end switch (#2 battle en route)
 � In "J" room, move column into dead-end

 The passage north to a healing point is now evident.

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 56 Archmonk         | D | 180 |  73 | Mind Buster, Misery Beam         |
 | Lv 54 Mage Smog [6]    | - | 134 |  70 | Magic Shield                     |
 |________________________|___|_____|_____|__________________________________|

  Lieza is mandatory for this battle, so make sure she's properly equipped.
  Other than that, this should be a very short fight -- use Lv2 Weak Enemy
  and mass-effect attacks when the opposition nears on the second turn. Bing,
  bang, boom! Archmonk has a Recovery Fruit steal/drop.

HOLN
����
 Afterwards there's some fun pitchin' in going on, and that ends events in
 Forles for awhile. The next destination is Millmana, but there's a couple
 of things to do, also:

 � Job: Yuk Yuk Comedy Club Guard   [JB40] - Ramul
 � Job: Get Food to Holn Village    [JB41] - Ramul
 � Job: Deliver the Herb            [JB42] - Gooz
 � Job: Monsters on the Tracks!     [JB43] - Gooz
 � Job: Get Monster Egg             [JB44] - Gooz
 � Wanted Monster: Dreyper          [WMDR] - Banza Mountain

_______________________________________________________________________________
�������������������������������������������������������������������������������
25) MILLMANA                                                             [WK25]
_______________________________________________________________________________
�������������������������������������������������������������������������������
AJARL
�����
 The shop here [SH18] has upgraded weapons for the first time in a long while,
 although most can't hold a candle to specialized types. The armor here has a
 max defense of 19, whereas the previous generic armor's was 12. Definitely
 get some for those who've been making do with crappy gauze and 'Chaos' types.
 Guild-wise:

 � Wanted Monster: Dalcios          [WMDL] - Razen Pond

 At the moment, Nien Forest and Ruvag Woods aren't accessible. Headquarters
 has some fun scenes, but prevents access to the small island it's connected
 to. A cool combination to do at Yagos Isle (Battle Stick + Scale Wand) can
 be done now, too, to make an Extra Rod. Just somethin' to think about.

 When ready to continue the storyline, head to the tavern and find the guy
 who appears to be holding a vacuum cleaner. Make Sania the pointman (i.e.
 she's the one who is walking around) and talk with him -- Roan -- to learn
 Yagun's drilled an immense oil platform at sea. This will now appear on the
 world map once everyone heads back to the Silver Noah.

OIL RIG
�������
 Watch the scenes of Graunoln in action (!) and the oil rig won't be able to
 be breached until the train cannon is kaput. Coming back to this offshore
 place will be impossible for awhile.

AJARL
�����
 Visit Roan at the bar again which will allow access to Nien Forest nearby.
 Y'know, the forest with a huge train now sticking out of it.

_______________________________________________________________________________
�������������������������������������������������������������������������������
26) NIEN FOREST / GRAUNOLN                                               [WK26]
_______________________________________________________________________________
�| ITEMS ��������������������������������������������������������������������|�
 |       � Rock Shot             � WindGrizzle Fang       � Killer Sound     |
 |       � Pole Ax               � Magic Rod              � Memory Necklace  |
 |       � DarkGrizzle Fang      � Long Pole              � Dark Weapon      |
 |___________________________________________________________________________|
 |������������������������|���|�����|�����|����������������������������������|
 | Lv 63 Dark Hemo-ji     | - | 201 |  83 | Hemo-ji Finger, Paralyze Wind    |
 | Lv 62 Lifesucker       | w | 151 |  81 | Pollen Attack, Divide            |
 |________________________|___|_____|_____|__________________________________|

  � #1 - Dark Hemo-ji [2], Lifesucker [3]
  � #2 - Dark Hemo-ji [4]

 |����������������������������|
 |               TRAIN        | Continue along to the first intersection -- go
 |                 |          | north to a hemo-ji skirmish (#1) instead of to
 |           _____|�|         | the east, which leads to a dead-end. Hemo-ji
 |          |  _    |         | enemies can use "Hemo-ji Finger" to turn their
 |         _| |_| |�          | targets into similar monsters. They can still
 |     /��|_______|           | attack like normal (the attacks are souped-up,
 |  __/ /�                    | even) but can't use skills. Using Mind Buster,
 | (__ (     _|�����|         | Silent, or Ravish can be very helpful, the
 |    \ \_ _|   |�| |         | latter especially since they have great DEF and
 |     \__|___|  �  |         | can equip swords and other useful weapons.
 |             �| |�          |
 |              |�|           | The adjacent screen has another hemo-ji romp
 |      |�������   \          | (#1) to bother with, and the one after that
 |      |  ���|���\ \__ ____  | completes the trifecta (#2). Following, the
 |      |���  |    \___|__  | | team finds where Graunoln is parked.
 |      | |���        _ __| | |
 |      |_|          | |____| | Arc will lead the decoy team while Elc and
 |     START      ___| |      | Sania will attack the unfortified part of the
 |               |_____|      | train from above, with the Hien. The rest of
 |____________________________| the allies can be chosen as the player likes,
                                although the decoy team should have the
 some of the stronger fighters since they'll be part of the diversion. DO NOT
 SEND ALL YOUR WEAKLINGS TO THE AIR TEAM OR THEY WILL PROBABLY BE SMOKED WHEN
 THE BATTLES COME! I've made this mistake before and the infiltration part
 was twice as long as it needed to be. Thus, have a good stock of Revival
 Dusts and Strengthen Fruits; or, at least put Shante in the airship team as
 she knows Resurrection, eh?

 The party starts when the team's selected...

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 64 King Dragon [4]  | F | 209 |  82 | Acid Breath                      |
 | Lv 63 Ogre Lord [4]    | F | 154 |  81 | Plasma Shock, Extract            |
 |________________________|___|_____|_____|__________________________________|

  Party-buff on the first turn, before the dragons can approach. Use Weak
  Enemy when they do and this will really take the bite out of the dragons'
  powerful attacks, which can do 60+ with regular consistancy. Ogre Lords're
  not as worrisome, but putting anyone in position to be hit multiple times
  on all sides is just a crappy strategic route to take. Keep semi-close so
  healing can affect everyone, and use Total Healing if anyone gets smacked
  with negative statuses.

GRAUNOLN INTERIOR
�����������������
 Afterwards, Elc's team will have to infiltrate the train by itself. Although
 there are only two cars, from the inside it looks a lot more complicated!

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 68 Grim Stalker     | D | 215 |  89 | Easy Shoot, Tornado + ???        |
 | Lv 67 Dark Monk        | D | 147 | 154 | ???                              |
 | Lv 67 Assassin Lord    | w | 214 |  88 | Tornado + ???                    |
 | Lv 64 Spectre Monk     | L | 141 | 147 | Confusion + ???                  |
 | Lv 64 Shadow Ninja     | W | 205 |  84 | Diamond Dust, Silent, Tornado    |
 |________________________|___|_____|_____|__________________________________|

  � #1 - Shadow Ninja [3], Spectre Monk [3]
  � #2 - Shadow Ninja [4]
  � #3 - Shadow Ninja [2]
  � #4 - Assassin Lord [3], Dark Monk [2]
  � #5 - Shadow Ninja [3], Grim Stalker [3]
                                                        Heal
 _     _ _____ _____ __________________ _____ ____  _   _/
| |_ _| |     |_   _|_   _   ___   __  |     |    || |_| |_
|___|_  |_   _|_   _| |1| |�|   |�|  | |_   _|�|__||   |  _|--.      [F1]
  |   | |_|�|___|�|    �|�   �|�  2�|| |_|�|_______| |�|_|    |
Enter |___________|     |_____|_____||_______________|        |
                                                              |
                          ______________________________      |
                         |  _   _____________   ______  |     |
                Heal     | | |_|___________  | | _| |_| |     |
              _    \_|�|_| | |_____________| | | \__  | |_|�| |
             |_|-.-|_  |_  |  |      |     |_| |_|3 |_| |   |-'      [B1]
             /   |   |_| | |  |  ____|_____|_   _|__| | |�|_|
       Diek Gun  |       | |__|�|____________| |______| |
                 | |�|_  |______________________________|
                 |-| 4 |                                             [B2]
                 | |_|�                    ____ ____
                 |         Switch Trio    | 5  |    |
                 |         _____ ____)     ���� ��| |
                 |        |    _|    |     ___ ___| |
                 |        |_  | |____|    |  _|_____|
                 | |�|_ ____|�|___________|�|___ ___                 [B3]
                 '-|   |       ________   ______|_  |
                   |_|� ����|_|        |_|        |_|
                          |�   �|      | |_ ____  |  �|_
                          |     |_|��| |___|    | |_____|-.
                          |_____|____|     |____|   |     |
                                                  Heal    |
                                                  Save    |
                            _____ ____________ ___   ___  |
                     |�|_ _|  ___|_________  _|   | |   | |
               .-----|  _|___| |7|____________|�| |_| |_|-'
               |     |_|        �               |     |              [B4]
               |                _ ____________ _|     |
               |               |6|____________|_______|
               | Control        �
               |   ___)  ___ _ _____ __
               |  |   |_|   | |     |89|
               |  |___|___|� � �| |� ��
               |      ___ ____ _|�|                                  [B5]
               '-----|___|____|___|                      

 Enter the hallway corridor and find the switch to flip; this deactivates the
 lasers in the first room. That room's switch will open a door further into
 the metal behemoth. Enter the corridor's second door to reach a much larger
 area! A [Rock Shot] gun -- LV 4/4, ATK 13/13, Causes Critical Hits -- is a
 great weapon to keep around.

 Now, find the switch in this hallway, which changes a laser pattern in the
 nearby room (marked with a 2), allowing access to a [WindGrizzle Fang]. This
 one's stats: LV 6/10, ATK 16/21, Wind-elemental. Paundit-approved, too! Now
 do the following: flip the switch in this room, deactivate the hallway's,
 then return to the WindGrizzle fang room and flip the far switch -- this'll
 make the next-door room's switch accessible. Said switch deacivates the laser
 grid in the hallway, allowing passage east! Whew...

 The first room past the defunct laser has more lasers; these are timed and
 are easy to progress through. Enter to the east for the 1st mandatory fight
 this dump (#1). Be careful about proceeding, as the starting formation sets
 up the enemy to use Lv2 Silent on everyone! Be careful because this battle
 can actually be VERY annoying. The switch here will power an elevator nearby,
 so either complete the battle normally or race to the switch and flee -- both
 are good, actually.

 ---

 Find the elevator at the east end of the hallway. There's a healing point to
 use before descending, luckily! Also, before going down, head left over the
 lift, through a blind spot, to find the [Diek Gun]! This is missable but is
 a good item for Diek. Down below, the large rectangular corridor has lots of
 lasers. Go the south route and north a little to find two rooms on either side
 of the place. Take the left path for another fight (#2), where an interior
 switch will make an upper path accessible from the west. Exit and go to the
 right door, which contains a [Killer Sound] cymbal for Poco that's used in the
 Combine Shop (LV 8/14, ATK 22/31) later, and a switch that turns off some
 lasers outside. This stall battle (#3) within this Killer Sound room can be
 fled from rather easily, too.

 A room in the northern area of the corridor is accessible now. Enter it,
 avoid the laser grid, and flip the lever to deactivate the southern lasergrid!
 Continue west and enter the first small room that opens north, where a battle
 (#1) can be found. The switch therein turns off the rest of the northern
 lasergrids -- this entire area should be clear now! Enter the last door (NW-
 -most) and flip the last switch on the upper catwalk. This will power up the
 westernmost elevator, where there's also a healing point. That elevator leads
 to a [Pole Ax] spear chest -- LV 4/14, ATK 13/26. Continue down further...

 ---

 On this B4 level, there are grids alternating...all this means is that the
 pointman can only move one space at a time lest s/he trip the wires and
 initiate a pointless battle. Enter the first south-opening door for a weird
 lasergrid setup -- running into these causes Elc to restart, not a battle to
 initiate (luckily). When making it to the SE door, find the switch that makes
 part of the pathway ahead open up.

 Back in the hallway, continue east until there's another south-facing room.
 Get through or flee the next battle (#4) to find a multi-switch laser play.
 Do the following: 1st, 2nd, 4th, 5th, Switch. This opens up a switch in the
 barracks down the hall, where sleeping and saving is possible. The last
 north-opening room in the corridor leads to a [Magic Rod] chest. It has
 [Lv 4/6, ATK 11/13] stats and isn't all that great, really.

 ---

 On the B5 level via the barracks, the first battle (#5) takes place in a ro`om
 with two exits, upper-west and lower-west. [NOTE: This battle will not replay
 unless the team moves to the right stairway leading to the elevator!]. Take
 the lower path west to a [Memory Necklace] -- LV 0/0, DEF 9/9, Up Status
 Protection -- that's Shante-only. Take the northern path through the factory
 area, and look for a middle path near the assembly line that goes west to a
 [DarkGrizzle Fang] -- LV 6/8, ATK 19/22, Dark-elemental. Finally, take the
 highest path west to an up-elevator.

 Follow this to a bifurcation, where Elc can go east and find a [Long Pole] &
 [Dark Weapon] scythe. They have [LV 8/14, ATK 18/26] and [LV 4/10, ATK 16/25],
 respectively. For those that like scythe weapons, make sure to pick up the
 Dark Weapon as it can be combined with a crappy Light Sickle (buyable just
 about anywhere) to make a Double Moon, with a max attack of 47! Take the west
 path at the fork to the control room, thereafter.

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 74 Giones           | D | 248 | 170 | Poison Wind + ???                |
 | Lv 68 Grim Stalker [6] | D | 215 |  89 | Easy Shoot, Tornado + ???        |
 |________________________|___|_____|_____|__________________________________|

  This battle can be difficult, if only because the enemies swamp the party
  in a small room, and there was no healing point leading up to this fight.
  If things aren't looking too good, stand together for healing purposes and
  have Elc use Invincible -- at least he can get in cheap counterattacks that
  way. Lv2 Silent can help also, since the enemy spams Tornado a lot. Battle
  ends only when all enemies are killed, not just Giones.

 Once Graunoln has been cleared of its command, the mission is over. Sania'll
 leave Yagun a special present by nuking the local HQ, giving access to the
 island's battle locations: Nicarus Forest, Ruvag Woods, and Toyoke Forest.

AJARL
�����
 The next destination is the Oil Rig, now unguarded from nearby threats. A few
 things can be done before then.

 � Job: Archaelogical Guard    [JB45] - Ajarl
 � Job: Monster Kids!          [JB46] - Gooz
 � Wanted Monster: Gorgas      [WMGR] - Ruvag Woods
 � Wanted Monster: Kish        [WMKS] - Nien Forest [Screen #3]

 Other things that can be done:

 � Visit Toyoke Forest for a scene with the Forest Spirit of Millmana
 � Create a Double Moon weapon (Dark Scythe + Light Sickle) at Yagos Isle?

 When ready, talk with Roan in the Ajarl tavern, then head to the destination.

_______________________________________________________________________________
�������������������������������������������������������������������������������
27) DEEP SEA OIL RIG                                                     [WK27]
_______________________________________________________________________________
�| ITEMS ��������������������������������������������������������������������|�
 |       � Ruby                  � Flame Edge             � Revival Dust     |
 |       � Instant               � Studded Leather        � Reco's Grass     |
 |       � Rage Weaken Dust      � Power Nut              � Ray Sword        |
 |       � Crown Knife           � Rage Life Nut                             |
 |___________________________________________________________________________|

  Sania will be mandatory for this dungeon (sadly), which means phasing out a
  more useful ally. I ended up choosing Arc, Tosh, Poco, and Lieza as that's
  who I like. There is a one-time-only wanted monster on this rig and it has a
  Fate Sword (knife) to steal. Don't worry, though -- the battle party can be
  reselected after finishing this place's boss.

       ___________
      |  _______  |
      |  ____|  | |
      | |  __   |_|               The
      | | |IN|__| |            Submarine
      |_| |_______|                |
      | |___________|�|--.    ____|�|_
      |_______________|  |   |___  ___|
                         |   |____   _|          |�����������������������|
      |���������������|  |        |A|            | 01: Ruby              |
       �| |���������| |  |         �             | 02: Flame Edge        |
      |�   ���|     | |  |                       | 03: Revival Dust      |
      |�����  |     | |  |                       | 04: Instant           |
       �|_|���      |_|--'   Grovis' Location    | 05: Studded Leather   |
       _| |_                      _|______       | 06: Reco's Grass      |
      |_   _|______    _______   |12 13 14|      | 07: Rage Weaken Dust  |
       _| |  ____  |__|  ___  |__|�|������       | 08: Power Nut         |
      |1    |    |______|   |      |             | 09: Ray Sword         |
       �����                | |����              | 10: Crown Knife       |
                            | | |����������|     | 11: Rage Life Nut     |
                            | | | |������| |     | 12: Magic Apple       |
            _____|�����|    | | | |      | |     | 13: Palo's Nut        |
           |     | |�|_|  __| |_|�|_     | |     | 14: ShineGrizzle Fang |
  |������| |_|�| | | |3| |__________|__  | |     |_______________________|
  | |��| | | | |_  | |4|    |  ______  | | |
  | |  |�|_| |   |_|  �_____|�|_   __|�|_|�|_
  | |  |___  |   | |  |_   _____| |____   ___|
  | |      | |   | |    | |  ______    |?|
  | |_    _| |   | |    | | |  __  |_  | |--Path opens after using
  |   |  |?| |   | |____| |_| |  | 2 | | |  switch near heal point
  |___|  |___|   |____________|  |___| | |
   /       |               _     ____  | |
 Crane     |      _|�|____|A|_  | 567| | |
           '-----|    HEAL    |  ��|�|_| |
                  �������\����     |___  |
                        Switch         |_|-TO PIPE MAZE


 |������������������������|���|�����|�����|����������������������������������|
 | Lv 72 Basilisk         | w | 175 |  93 | Petro Wind                       |
 | Lv 72 Dark Paladin     | D | 247 |  92 | Rob Mind                         |
 | Lv 68 Red Phantom      | F | 215 |  89 | Easy Shoot, Fire Storm           |
 | Lv 68 Mysterious Fire  | F | 232 |  89 | Fire Storm, Self Bomb            |
 |________________________|___|_____|_____|__________________________________|

  � #1  - Mysterious Fire [4], Red Phantom [2]
  � #2  - Mysterious Fire [2], Red Phantom [2]
  � #3  - Mysterious Fire [9], Red Phantom [1]
  � #4  - Basilisk [5]
  � #5  - Basilisk [4]
  � #6  - Mysterious Fire [3], Red Phantom [2]
  � #7  - Mysterious Fire [4]
  � #8  - Mysterious Fire [2], Red Phantom [2], Grovis [1]
  � #9  - Mysterious Fire [3], Red Phantom [1]
  � #10 - Dark Paladin [1], Basilisk [4]

  Upon entering, waltz to the second screen where the monsters waste no time
  in launching an offensive (#1). They can be tough, so spam Weak Enemy like
  usual. Further on in the fourth screen, another battle (#2) to un-epic
  proportions. Adjacent is a small [Ruby] chest near a large industrial pipe,
  which can be entered a few times until appearing in the east. There will be
  an entrance blocked by a crate -- make a note of it if you're hunting Grovis,
  as it will only appear in that room on the way OUT. Enter the blue-lit door
  down the stairs and continue 'long.

  From here, there's only one way to go, and it's semi-backtracking through
  the pipes. Eventually it will spit the party in the southwest area. One of
  the pipes running east here will lead to a [Flame Edge] -- Lv 1/8, ATK 18/22,
  Fire-elemental -- for sword-users. Naturally don't equip it, as many monsters
  here are fire-type. Continue westward to a blue-lit door, and take the NE
  path at the fork for a dead-end path with a [Revival Dust] and [Instant]
  sword. The Instant [LV 8/12, ATK 18/23, Increase ATK on Level-Up] is a very
  useful item, but isn't going to be as powerful compared to a fully-upgraded
  Platinum Edge. Backtrack and go the left route at the fork to continue.

  There will be another entrance and an extended (un-enterable) pipe near an
  "on" switch. Flip the switch "off" so it's red-colored, and enter the door
  that was passed by on the way down for a fight (#3) with ten enemies. Weak
  Enemy will clean house, though. The small platform to the south will control
  a crane, moving the extended pipe piece away from the opening near the
  previous switch. Return to that location and continue to the first healing
  spot of the dungeon. The switch near there will open a connect a fractured
  piece of the path a long ways back (marked on map), leading to chests #5-7.
  These are: [Studded Leather], [Reco's Grass], and [Rage Weaken Dust]. The
  Studded Leather has LV 6/8, DEF 14/16 stats and isn't that awesome. Ignore
  the "A" door as it leads to the submarine dock which is of no use now.

 ---

  Now, the southeastern part of the map is marked "the pipe maze." This is a
  rather confusing place, to be sure, so I'll isolate it here! Yay for you.

                                             Heal+Save
                 ENTER           Connected   /
                   |      Normal   Pipe     /
                  |�|_     Path    Path    /
                  | |B|      _)     _)    /
                  | |A|-----|A|~~~~|A|  |�|
                  |___|      |     |_|__|�|__|�|-> TO OIL RIG BOSS
                           __|__   |___________|
                          | FGH |
                          | CDE |  ______   ____
                   _     _ �����  |I    F| |  E |
                  |I|___|C|       | 8910 | |__  |
                  |_______|       |______|    | |
                            _____          ___| |
                           |  D  |        |J  11|
                            ��|��          �\���
                              |              \     ___
                              |               \___| K |
                         .----|                   | B |
                      ___|_ __|___                 ���
                     |     |SWITCH|
                     |     |  H   |
                    _ �|_|� ������
                   |G|_| |
                   |SWTCH|
                    �����
 One thing before getting started: some pipes listed in the room are tail-ends
 of other pipes, meaning they can't be accessed due to height. For the most
 part, this shouldn't conflict with anything. Here's how to get through without
 throwing your controller:

 � Take A path, which drops everyone in the [FGHCDE] room automatically.

 � Take C path, fight battle (#4), and continue to treasures #8-10. They are
   [Power Nut], a light-elemental [Ray Sword] with LV 6/8 & ATK 26/30 stats,
   and a lame [Crown Knife] with LV 4/8 & ATK 6/9 stats. The "F" path will
   drop everyone back in the main 6-pipe room.

 � Go the "D" path, get dropped into a switch room, flip that switch to change
   a movable pipe, return via the "H" path, and re-enter the "D" path again,
   which will not drop the player into a room below. This leads to a skirmish
   (#5). Exit to the south, flip the switch there (movable pipe = position #3)
   and use the "G" path to return to the main room.

 � This time, jump in the "E" pipe, leading to the eleventh treasure listed, a
   [Rage Life Nut]. Use the "J" pipe to enter a room somewhere else, landing
   by another switch -- this moves a pipe into place elsewhere. The "B" pipe
   will return the player to the far entrance. If the Basilisks have beaten
   the player up a lot, think about returning to the healing point near the
   submarine dock.

 � Jump in the "A" pipe again and this will lead to a corridor connected.

 Now, at this point there is a door leading to a heal/save room, as well as a
 "Yagun Alpha Clearance" elevator. Heal up, save up, descend to find the real
 story behind Yagun's "death". Prior to the battle, party members can be re-
 -selected, although Sania is still mandatory.

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 75 Yagun            | D | 376 | 320 | Confusion, Super Nova + ???      | 
 | Lv 71 Hippogriff [6]   | w | 226 |  92 | Wind Shield, Wind Slash          |
 |________________________|___|_____|_____|__________________________________|

  Yagun's full repertoire won't be revealed even if Searched, but it shouldn't
  matter too much. On Turn 2, after the hippogriffs have congregated closer,
  spam Lv2 Weak Enemy so they're not such a pain. Try not to stick too near
  one another, as Yagun isn't afraid to use Confusion. With weakened minions,
  this battle isn't nearly as annoying. Yagun's immune to most status effects
  (including Weak Enemy), so fighting him the hard way's the only route.

 Now the escape phase starts. The battle party can be re-selected before the
 20:00 timer starts. The goal is to reach the submarine dock, which is a very
 easy task with the provided map. Saving in the barracks (before the timer is
 activated) isn't necessarily a death sentence in any capacity.

 HOWEVER, before doing any of that stuff, if the player wants to kill Wanted
 Monster Grovis, go to that location marked on the map and it may appear! THIS
 IS THE ONLY CHANCE TO DO IT EVER. Luckily, the running timer stops when the
 game is paused or a menu is up. Anyway, the breakdown for battles:

 MANDATORY  : #6 + #9 + #10
 GROVIS PATH: #6 + #8 + Mandatory Path

 Grovis' Path also has treasures #12-14 in it, being: [Magic Apple], [Palo's
 Nut], and [ShineGrizzle Fang]. Anyway, upon reaching the submarine dock all
 allies escape. This author reached it with 3:21 left on the clock -- see if
 you can beat it!

AJARL
�����
 Once again, the party has liberated the continent and finds themselves in a
 small downtime phase. Upon returning to the Silver Noah, two more continents
 (Amigue, Balbalard) will be open for exploration. As usual, a few things can
 be done before this, not counting the new places:

 � Job: Rescue Coal Miners      [JB47] - Ajarl
 � Job: Monsters in Amaidar     [JB48] - Paysus

_______________________________________________________________________________
�������������������������������������������������������������������������������
28) PRE-PYRAMID EVENTS                                                   [WK28]
_______________________________________________________________________________
�| ITEMS ��������������������������������������������������������������������|�
 |       � IceWonder Card        � Blood Bomb             � Attack Bottle    |
 |       � Power Unit 13         � Magic Apple            � WaterRobe        |
 |       � Revival Dust          � Rayne                  � Reco's Grass     |
 |       � Blue Adventurine      � Cure-All               � Light Aura       |
 |       � Power Unit 14         � Life Nut               � Power Unit 15    |
 |       � Magic Leaf            � Strengthen Fruit       � Zebra Ax         |
 |       � Shadow Stitcher       � Dark Charm             � Windlong Sword   |
 |       � Full Power Fruit      � Power Unit 16          � Rage Herb        |
 |       � Sarissa               � Tomahawk               � Strengthen Fruit |
 |       � Recover Fruit         � Killer Spike           � Flame Tail       |
 |       � Dark Staff            � Power Unit 17          � Kenpo Suit       |
 |       � Magic Apple           � Flame Charm            � Ranger Suit      |
 |       � Beat Attacker         � Brass Knuckle          � Power Unit 18    |
 |       � Emerald               � Iolite                 � Black Suit       |
 |___________________________________________________________________________|

 I'll go over a few things before the next mandatory dungeon is undertaken.

MUHAD
�����
 This is the only town in the country. There's a great shop [SH19] to peruse,
 which sells a great Sawed Off Shotgun for Shu! There is nothing in Muhad or
 Morea's guilds right now, but all the rest of the game's wanted monsters are
 able to be killed before going to the Pyramid.

 � Job: Mysterious Job Interview  [JB39] - Indigos
 � Wanted Monster: Darius         [WMDR] - Kanara Desert
 � Wanted Monster: Gualde         [WMGL] - Tukae Cave [inaccessible now]
 � Wanted Monster: Guadiras       [WMGD] - Sealed Ruins [Balbalard]
 � Wanted Monster: Dolgon         [WMDL] - Altrapas Wilds [Amigue]
 � Wanted Monster: Golgon         [WMGL] - Altrapas Wilds [Amigue]
 � Wanted Monster: Belladonna     [WMBL] - Sealed Ruins [Amigue]
 � Wanted Monster: Darry          [WMRR] - Sealed Ruins [Amigue]
 � Wanted Monster: Maios          [WMMS] - Sealed Ruins [Zariban]

 That's right...no jobs in Muhad or Morea currently! However, the one job that
 does affect Balbalard has been available for awhile, but due to circumstances
 current or coming, it can't be completed until after Pyramid events.

AMIGUE SEALED RUINS [OPTIONAL]
������������������������������
 These are available, so I'll cover 'em now. This country's northern ruins're
 accessible if all previous ones (except Zariban/Balbalard) were looted of
 their power units. Specifically, Brakia's sealed ruins open up Amigue's.

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 66 Mutant Fly       | D | 161 |  85 | Flying Smash, Dark Breath        |
 | Lv 66 Arch Gargoyle    | D | 210 |  86 | Thunder Storm                    |
 |________________________|___|_____|_____|__________________________________|

  Mutant Flies are undead and have a penchant for using Lv2 Dark Breath. They
  may drop Whisper Tonics (inflict: MAG Down). Arch Gargoyles' magic attacks
  suck, but they have spears (FlameTridents) to avoid most counterattacks.
  As per usual, there are always seven enemies per floor no matter the type.
  Here's the treasures; double-bracketed items are the isolated ones!

  � F1 - [[IceWonder Card]]
       - [[Blood Bomb]], [[Attack Bottle]]
  � B1 - [Power Unit 13]
  � B2 - [Magic Apple]
       - [[WaterRobe]], [[Revival Dust]], [[Rayne]]
  � B3 - [Reco's Grass]
       - [[Blue Adventurine]]
  � B4 - [Cure-All], [Light Aura], [Power Unit 14]

  Healing point is on B2, after the battle...like usual.

  The chests on the B1/B3 area are all in separated areas, and need flying
  enemies to get both. On the B2 floor, there are three chests that can only
  be obtained by moving to the remote location and jumping the obstacles. Just
  leave one Mutant Fly alive, reduce its HP to one, and cavort around the area
  that way! Gogen's Teleport skill can help at times, but flying allies are
  much handier overall (provided they don't suck). I recommend using Lv3
  Ravish on a weakened Arch Gargoyle, as they're great allies after Mother
  Claire gets through with 'em (hint: change them to King Gargoyle and give
  them a good scythe like the Double Moon).

  ITEM OVERVIEW

  � CARD : IceWonder Card   [LV 2/8, ATK 11/18; Water-elemental]
  � ARMOR: WaterRobe        [LV 6/12, DEF 13/19; Water-elemental]
  � SWORD: Rayne            [LV 4/8, ATK 7/24; Heal HP each turn]
  � PADS : Light Aura       [LV 8/8, ATK 37/37; Increase Magic Ability]
  � ACSRY: Blue Adventurine [LV 0/0, DEF 3/3; Heal Critical Injury]
 
  The Wanted Monster Belladonna may appear on the B1 floor of these ruins, so
  make sure the Morea poster's been looked at! Nothing too special about it
  besides the Dark Stream club, and that could have been gotten previously in
  Brakia (W.M. Dabano). The Wanted Monster Darry may appear on the B3 level,
  so if he doesn't, just exit and re-enter to see if he's there.

BALBALARD SEALED RUINS [OPTIONAL]
���������������������������������
 These ruins open up after finishing Amigue's.

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 72 Anubis           | L | 229 |  93 | Holy Breath                      |
 | Lv 72 Skeleton Lord    | L | 229 |  93 | Strike Power, Swing              |
 |________________________|___|_____|_____|__________________________________|

  Skeleton Lords are nothing special, but the quick-footed Anubis enemies can
  spell trouble with their Holy Breath, which inflicts SILENCE instead of the
  displayed Sleep status. Everyone getting Silence on themselves is crappy,
  so use one of those Hawk Statues on someone with Refresh-like abilities to
  bootstrap out of a horrible situation (it does run out on its own, but...)
  Items per floor:

  � F1 - Nothing
  � B1 - [Life Nut]
  � B2 - There are six exits after completing the empty chest puzzle:

         NW: [Power Unit 15]
         SW: [Magic Leaf], [Strengthen Fruit], [Zebra Ax]
         N : Connected to "S" stair
         S : Connected to "N" stair
         NE: Leads to looping path [nothing there]
         SE: [Shadow Stitcher], [Dark Charm] ------ Ignore switch (monsters!)

         The SW exit leads to the B4.

  � B3 - Exit to B4
  � B4 - [WindLong Sword], [Full Power Fruit]
  � B5 - A switch "changes something" -- return to B2
  � B2 - Take the NE exit to B3, then to [Power Unit 16]!

  WALKTHROUGH

  � F1 - Pull lever and enter left room to find stairs
  � B1 - Pull both switches, exit east to treasure and stairs
  � B2 - Six empty chests with switches inside -- press lower-left and make
         six stairs appear, as well as a healing point. Stairs only appear if
         chests around are unopened, apparently. Descend SW exit.
  � B3 - Exit to B4
  � B4 - Get treasures and go to B5
  � B5 - Press switch here to make "something change". Backtrack!
  � B2 - Enter NE exit
  � B3 - This looping room will now lead to...
  � B4 - The last power unit! Leave now.

  EQUIPMENT OVERVIEW

  � AXE  : Zebra Ax        [LV 8/10, ATK 26/29]
  � KNIFE: Shadow Stitcher [LV 6/12, ATK 3/4; Inflict: Paralyze]
  � ACSRY: Dark Charm      [LV 8/12, DEF 7/9; Immune: Jump/Cntr/Ctch/Thrw Down] 
  � SWORD: WindLong Sword  [LV 4/10, ATK 19/29; Inflict: Wind-weakness]

ZARIBAN SEALED RUINS [OPTIONAL]
�������������������������������
 Finally, the last of the available Sealed Ruins is available for spelunking,
 now that the player has looted both power units from Balbalard's ruins.

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 81 Mutant Fly       | D | 195 | 104 | Flying Smash, Dark Breath        |
 | Lv 80 Mummy Lord       | L | 254 | 102 | Refresh, Super Nova              |
 |________________________|___|_____|_____|__________________________________|

  Sometimes in battle there will be tiles marked with a lightning bolt. This
  is a one-time HP/MP healing spot for a character! Out-of-battle, they will
  either do nothing or open side-passages (no healing).

  � F1 - [Rage Herb]
  � B1 - [Sarissa], [Tomahawk]
  � B2 - [Strengthen Fruit], [Recover Fruit], [Killer Spike], [Flame Tail],
         [Dark Staff]
  � B3 - [Power Unit 17]
  � B4 - Healing Point
  � B5 - [Kenpo Suit], [Magic Apple] ----> [Flame Charm], [Ranger Suit]
       - [Beat Attacker], [Brass Knuckle] --> [Power Unit 18]

  EQUIPMENT OVERVIEW

  � SPEAR: Sarissa       [LV 2/12, ATK 5/11]
  � AXE  : Tomahawk      [LV 3/14, ATK 12/26; Earth-elemental]
  � FLAIL: Killer Spike  [LV 1/14, ATK 8/21; Inflict: Darkness]
  � KNIFE: Flame Tail    [LV 6/12, ATK 6/9; Fire-elemental]
  � STAFF: Dark Staff    [LV 8/8, ATK 22/22; Dark-elemental]
  � ARMOR: Kenpo Suit    [LV 6/12, DEF 8/11]
  � ACSRY: Flame Charm   [LV 8/12, DEF 7/9; Immune: ATK/MAG/DEF/Jump Down]
  � ARMOR: Ranger Suit   [LV 6/14, DEF 11/18; Increase Agility] 
  � PADS : Beat Attacker [LV 1/10, ATK 7/14]
  � FIST : Brass Knuckle [LV 4/14, ATK 8/15]

  On the B2, there are three switches. The rightmost drops five treasures,
  the leftmost opens the exit passage, and the middle triggers a battle! The
  Wanted Monster Maios may appear in this battle, which is the only incentive
  to triggering it.

  On the B3, there are three switches again. The rightmost leads to the exit,
  the leftmost leads to the power unit, and the middle starts a battle. The
  allies can duck out of it by going back upstairs, but it will restart when
  they go down!

  On B4 by the healing point, there's two exits: a north and south. Both lead
  to treasure, but the north way will eventually lead to the power unit after
  a few battles.

MUHAD
�����
 Now for the part that opens up the Pyramid, which is surrounded by sandstorm
 activity. Visit that landmark and Arc suggests finding another way in. Return
 to town and speak with the two people at the Guild; try to leave and one of
 them propositions a job. Talk with the white-garbed man again at the bar and
 he tasks them to defeat the monster Rayburn at Kanara Desert. Stats:

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 77 Rayburn          | D | 243 | 100 | Jump High, Dark Breath           |
 | Lv 76 Roc [6]          | E | 240 |  98 | Ground Shield, Earthquake        |
 |________________________|___|_____|_____|__________________________________|

 The battle is normal. Afterwards, it appears Rayburn is just protecting her
 nest. Three options: kill Rayburn, let Rayburn go, and break the eggs. Pick
 the middle option which earns an [Emerald] -- LV 0/0, DEF 7/7, Recover Allies
 effect -- from the monster.

 Back in the Muhad bar, talk with Rata for more scenes. He takes everyone to
 the Saryu Tribe camp nearby, and wants them to return his hostage mother from
 Tukae Cave. It's in the south of this area.

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 84 Leviathan        | W | 269 | 107 | Cold Breath                      |
 | Lv 80 Will 'o Wisp [6] | F | 271 | 104 | Fire Shield, Explosion           |
 | Lv 80 Fanged Bat [6]   | - | 192 | 103 | Paralyze Breath                  |
 | Lv 79 Serpent [7]      | W | 192 | 100 | Ice Shield, Blizzard             |
 |________________________|___|_____|_____|__________________________________|

 Bats here may be level eighty, but they have basically no Counter stat, so
 fear of repercussion goes out the window. Just watch out for (Lv1) Paralyze
 Breath which they use sometimes. Further in, there are 3 exits: one in the
 NE -- which leads to a serpent battle and a [Iolite] accessory; one in the
 SW which leads to more serpents and a [Black Suit] armor; and in the
 NW, which leads to another bat skirmish. The Black Suit has 34 max DEF, so do
 not leave without this thing! Unfortunately only Shu can equip it... >____>

 Past there is a room (NW) where an injured dragon is kept (for job "Mysterious
 Job Interview") whereas the 2nd in the east leads to a mandatory fight with
 the wanted monster Gualde and his cohorts (will o' wisps).

 Afterwards, return to Nata in the nomad camp and the Pyramid will be open to
 exploration. Leaving is impossible until the after the Pyramid events, too.

_______________________________________________________________________________
�������������������������������������������������������������������������������
29) PYRAMID                                                              [WK29]
_______________________________________________________________________________
�| ITEMS ��������������������������������������������������������������������|�
 |       � Light Saber           � Abuser                 � Delta Guard      |
 |       � Hell Crusher                                                      |
 |___________________________________________________________________________|

            Riddle2 
          _______\_____ _____
         |      _|    _|_    |
         |     |  �|_|   |_  |
          �| |�  |�   �|   |_|
          _|�|_  | B   |  _| | Riddle3      To Boss [3,4]
         |     |_|TILES|_|   | /           ____/ 
 Riddle1 |       |     |_    |/           |  E |           1 - Light Saber
        \|     |�|  A  | |_  |  Riddle4   | |��
         |     | |_____|  _|�| /          | | _|���|_      2 - Abuser
         |     |  _| |_ _|   |/           | ||_____  |
         |     | | HEAL|_____|            |D|__  __|C|     3 - Delta Guard
          �| |�   �����      |���������|  |____||____|
           |�|_|�����|_      |   1 2   |                   4 - Hell Crusher
           |           |     |    A    |  |�����|�����|
           |   |�   �| |_    |_   _____|  |   |� �|B  |
           |___|�|_|�|   |-.   | |        |�|�     �|�|
                 | |  ���  |  / /         |  �|   |�  |
                 |_|       '-| |          |  D|   |C  |-Riddle5
                ENTER         �           |___|   |___|
                                         /
                                     Riddle6

 If all this goes right, it's possible to make it through this place with one
 fight! So, let's play it safe...

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 83 Mum Mummy        | - | 263 | 106 | Extract                          |
 | Lv 82 Sphinx           | - | 258 | 106 | Strike Power, Poison Breath      |
 | Lv 81 Flesh Golem      | L | 257 | 105 | Refresh                          |
 |________________________|___|_____|_____|__________________________________|

  � #1 - Flesh Golem [6]
  � #2 - Sphinx [7]
  � #3 - Mum Mummy [6]

 After some scenes with Kasadoll, a battle (#1) takes place on the steps up
 to the Pyramid. Arc will be back by then, so Weak Enemy will mow the foes
 down like usual. Remember: Refresh does _NOT_ remove Weak Enemy status!
 [NOTE: After this battle, leaving the continent is possible once again.]

 Inside, go to the northwest. From this point on, there will be rooms where
 some sphinxes give riddles and if answered correctly, the player avoids a
 pointless battle (#2). Here is a listing of all riddles in one place:

 � What creature walks on 4 legs at morning, 2 at noon, 3 at evening? -> HUMAN
 � What is the name of the cave to the east? -> TUKAE CAVE
 � What does the "G" in your monetary system stand for? -> GOZ
 � What is the opposite of Wind power? -> EARTH

 After the first four riddles have staved off attack, find the healing room
 and go north to the weird tile puzzle. The pointman will move in the direction
 the fingers point sort of like a "conveyor belt effect" before dropping the
 player into the room below. If the path is wrong, everyone is makes noise and
 a battle with mummies (#3) goes; if it's done right, the player lands by some
 chests and avoids confrontation.

 So, there is only four tiles to step on 'fore the flow takes effect: take the
 rightmost of the two side-by-side to drop down to a [Light Saber] and [Abuser]
 chest. They have [LV 12/14, ATK 33/36; On Attack Recover HP] and [LV 4/14,
 ATK 22/42], respectfully.

 Return to the area where the third riddle (about the monetary system) was and
 go left into the sliding tile room. This time, of the two finger tiles side
 by side, take the lower one to find a stairway upwards. Up there, two more
 questions will be encountered:

 � "Which of these is released from the ground?" -----------> BIRD
 � "Death Hound," "Dolid," "Dragon Fly." What comes next ---> EVIL EYE

 Alright, from the stairway room, go SE, answer the question, and go upstairs.
 There is an easy moving block puzzle to do -- the switch in the middle opens
 the way west to another switch to press. Use it (don't try to cross sand
 stream that was blocked or you'll fall to a battle below!) and return to the
 initial stairway room; this time, go NW.

 This leads to a tile puzzle. Take the left pair's leftmost tile, then when
 it stops, go to the right to find the last riddle near a stairway. Upwards,
 continue to the "E" stairway which is now accessible. The next battle will
 be with Kasadoll -- BRING GOGEN IF YOU WANT THE TREASURE CHESTS.

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 88 Dark Kasadoll    | D | 444 | 112 | Charge, Death                    |
 | Lv 85 Anubis [2]       | L | 268 | 110 | Holy Breath                      |
 | Lv 85 Flesh Golem [4]  | L | 269 | 110 | Refresh                          |
 |________________________|___|_____|_____|__________________________________|

  Anubis' high AGL almost ensures that it'll use Holy Breath the first turn
  and inflict Silence on some people -- make sure someone can alleviate that,
  or at least be able to wait until it's dispelled. The rest of the battle is
  mundane...however, there is only one shot to get the treasure chests! Gogen
  must use Lv3 Teleport to step on the switches, opening the path again. This
  lets anyone get the items if needed, now. The [Delta Guard] / [Hell Crusher]
  have [LV 4/14, DEF 6/13, Immune: ATK Down] and [LV 4/14, ATK 13/26] stats,
  respectively. Not that great, so one wouldn't be missing much by leaving
  'em.

MUHAD
�����
 Ah, back to Muhad! The townspeople's sprites may glitch here, meaning they
 can be talked to (including shopkeep) but don't have visible layering. Just
 re-enter the place to correct this. Guild-wise...

 � Job: Mysterious Job Interview  [JB39] - Indigos [can finally be completed!]
 � Job: Find the Ring             [JB49] - Muhad
 � Job: Lost Girl                 [JB50] - Muhad
 � Job: Dangerous Medicine        [JB51] - Muhad
 � Job: Desert Rapture            [JB52] - Muhad

_______________________________________________________________________________
�������������������������������������������������������������������������������
30) AMIGUE                                                               [WK30]
_______________________________________________________________________________
�������������������������������������������������������������������������������
MOREA
�����
 Upon entering town, two men (Antonio, Gomez) talk and offer a tour to which
 ...well, they're refused. They go to the bar, and the team can learn that
 the person who runs this town -- Senor Generale -- has blocked access out
 toward the God Tower. Visit the new friends at the bar's basement and agree
 to have them introduce Senor Generale to the party. After the head honcho's
 rambling story, he tries to dissuade Arc by imposing a 10,000G fee to get
 permission. This should be chump change -- I had 472947G, myself. Once it's
 payed, the guild opens up a bit:

 � Job: Boor at the Bar           [JB53] - Morea
 � Job: Find the Missing Buro     [JB54] - Morea
 � Job: Theft at Senor Generale's [JB55] - Morea
 � Job: 5 Feathers of Amigue Roc  [JB56] - Morea

 Personally, I think this awesome western town has some of the best jobs in
 the game. Definitely do some (the Boor and Theft one especially) if you've
 been bored to tears by some of the mundane crap. Check out the shop when
 needed [SH19] and continue out of Morea's north exit, this leads to...

_______________________________________________________________________________
�������������������������������������������������������������������������������
31) THE GOD TOWER                                                        [WK31]
_______________________________________________________________________________
�������������������������������������������������������������������������������

 There are two types of teleporters found within: triangular ones which move
 the party around on the same floor, and circular ones which ascend everyone
 to the next-highest area. Keep this in mind, yo.
  _____   ________   _________   ___ ___   _______       ______
 |     | |      T | |       W | |_ _| W | |       \     |      |  [X = Warp
 | A A | | U      | | U     X | | V | Y | | HEAL Y )--> | BOSS |  To Floor 1]
  �|_|�  |________| |   V     | |___|___| |_______/     |______|
  ENTER  _____       ���������                   _______   ______   ___ ___
        | A B |  ____/����\_  |�����|  ___|�|_  | K  L  | | L    | |NP | T |
  |�����|�����| |_____  E   | |  H  | |       | |_______| |      | |QRS| O |
  |  C  |  C  | | E F |_____| |     | |���|   | |      K| |    M | |___|___|
   \  D | B  /   \ D  | G F | |  G  | | J | I | | J  I  | | HEAL | |NOP QRS|
    \___|___/     \___|____/  |_____| |___|___| |_______| |______| |   M   |
                                                                    �������
 |������������������������|���|�����|�����|����������������������������������|
 | Lv 73 SA-200           | - | 177 | 149 | Speed Down                       |
 | Lv 73 SA-100           | - | 177 | 149 | Speed Up                         |
 |________________________|___|_____|_____|__________________________________|

  � #1 - SA-200 [3], SA-100 [3]
  � #2 - SA-200 [5], SA-100 [3]
  � #3 - SA-200 [2], SA-100 [4]
  � #4 - SA-200 [3], SA-100 [4]
  � #5 - SA-200 [4], SA-100 [4]
  � #6 - SA-100 [8]

 Upon entering, take either of the teleporters to arrive at the same 2F area.
 The next teleporter is a rather lame encounter (#1) with some robots; after,
 the way to the 3F is opened. At the 3F, there are two triangular teleporters:
 the right of the pair leads to the exit, whereas the other leads to a stall
 battle (#1) in the adjacent room. Nothing's on the 4F, so continue up.

 On 5F, Gomez and Antonio unwittingly trigger a trapdoor and drop everyone
 to 4F. Return to the previous floor and ascend to 6F. Move to the NE and the
 bungling pair of banditos will accidentally activate a teleportation trap,
 making everyone appear on 2F! Upon returning to 6F, there will be a battle
 waiting (#2). After some talk about Grolgalde, use the triangular pad to get
 to the exit.

 The 7F has a "mirror tile" puzzle. Basically, when the pointman moves on a
 flat space, all the spaces around it reverse their position (flat/tilted).
 The object is to cross to the south side -- where an healing point is --
 without being trapped by uncrossable slanted tiles! Here's one of the many
 methods to crossing, starting at the rightmost of the two starting spaces
 (L = Left, U = Up, D = Down, R = Right): LLLLDDLURDDDDLURDD

 On 8F, there will be six teleporters, split into threes. All but the middle
 of the left group will lead to a #3 battle. On 9F, Gomez and Antonio bungle
 their way out of harm's way while putting the allies right in it (#4). Up to
 10F, there are 3 new switches: two circulars and a triangle. The triangle'll
 warp everyone to the first floor, so don't take it. The SW circle leads to
 a #5 battle, while the NE circle leads to the safe part of 11F.

 On 12F, a healing point and two switches! The right one starts a #6 battle,
 while the left changes the lone warp to move up a floor.

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 80 Grolgalde        | D | 316 | 114 | Twirl Blitz + ???                |
 | Lv 77 SA-100 [2]       | - | 186 | 157 | Speed Up                         |
 | Lv 77 SA-200 [2]       | - | 186 | 157 | Speed Down                       |
 |________________________|___|_____|_____|__________________________________|

  As the battle starts, Grolgalde uses some magnetized energy field to "put
  the world's weight" on everyone, robbing them of turns early on -- this'll
  included counterattacks. Before Turn 3 starts, Antonio and Gomez will mess
  up in the party's favor, wrecking the gravity amplification machine and
  loosening the effect. The boss can be Searched but doesn't have all its
  info revealed.

 Afterwards, the place crumbles in one of the weirdest anti-gravity ways a
 person can witness. Truly awesome! 

MOREA
�����
 At the Silver Noah, the next destination will be Palencia Tower. If all the
 jobs up until now have been completed, there won't be any new ones to bother
 with. Let's go!

TOUVIL
������
 Collect a [Leaf's Bead] from Kukuru and head into Palencia. At the downtown
 bar, make Tosh the pointman and talk with the bartender for some scenes that
 regard Monji. Everyone retreats to the Silver Noah afterward, and Tosh will
 leave temporarily. Talk with Kukuru and the party will have to split in two,
 with one helping Tosh and the other guarding Touvil. Arc/Tosh are mandatory
 for Palencia Tower, Elc is mandatory for staying behind. Choose well!

_______________________________________________________________________________
�������������������������������������������������������������������������������
32) PALENCIA TOWER                                                       [WK32]
_______________________________________________________________________________
�| ITEMS ��������������������������������������������������������������������|�
 |       � Needle Shoes          � Magic Gauntlet         � Bandit Knife     |
 |       � Hellfire Flail        � Dragon Katana          � Crescent Ax      |
 |       � Magic Leaf            � Book of Marin          � Parade Coat      |
 |       � WindWonder Card       � Life Nut               � Revival Dust     |
 |       � Yoshua's Memento                                                  |
 |___________________________________________________________________________|
                                _____
                               |MONJI|
                       [99th]  |_   _|       [44th]         _______
                       _____   __|�|__      /�������\      /  12   \
                      |  Q  | | Q     |    / /�����\ \    (10/���\11) [77th]
                      |_____| |_______|    \ \_____/ /     \ \___/ /
                         |                  \_______/       \7 8 9/
 ________________________|______________________|_______     ��|��
|                                                       |------'
|    _____           _____               _____          |
|   |  2  |         |  G  |             |4 G  |         |      _
|   |_   _|         |_   _|             |_   _|         |     |K|
|     |�|      _ _    |_|___     _ __   __|�|__   ____  |   /�   �\
|   /�   �\   | | |_/�__|__ \   |H|  |_|       |_|    | |  / /���\ \_|���|
|  / /���\ \  | |3|_ (     )E)  | |  |_   ___   _| P  | | (M(     )L_| O |
|  \F\___/E/  |F| | \_\___/ /   | |__| | | J | | |____| |  \N\___/ / |___|
|   \HEAL!/   |_|_|  \_   _/    | I  | |_|___|_|        |   \_____/
|    ��|��            _|_|_      ����                   |______|
|------'             |  F  |                              _    _____    _
|                    |_____|                 |���||���|  |5|  /SWTCH\  | |
|      __            ____    _____           |   ||   |  |6| / /���\ \ | ||���|
|     |B \   |����| | D  |  /  B  /\  |����| |   || K |  | |( (     ) )| ||O P|
|   /���  \  |    | |    |_/ /����\ \_|    | |   ||   |  |M| \ \___/ / |L||___|
|  / /���\ \_|  A | |    |_ (      )  |  A | |   ||   |  | |  \  N  /  | |
|  \ \___/ __|____| |____| \ \____/ /�|____| | I || J |   �    �����    �
|   \_____/                 \/ C   /          ���  ���
|      |                     ������           _____________________
|      |                                     |  1: Needle Shoes    |
'------|                                     |  2: Magic Gauntlet  |
       |                                     |  3: Bandit Knife    |
      |�|               ______               |  4: Hellfire Flail  |
   ___|�|___    ____   /     1\              |  5: Dragon Katana   |
  |___   _  |  | D  |_/ /����\/\             |  6: Crescent Fly    |
   ___| | | |  |    |_ (      ) )            |  7: Magic Leaf      |
  |  _  | | |  |    | \_\____/ /             |  8: Book of Marin   |
  | |_| |_| |  |____|  \    __/              |  9: Parade Coat     |
  |___   _|_|           �| C |               | 10: Revival Dust    |
      |_|                 ���                | 11: Life Nut        |
     ENTER                                   | 12: WindWonder Card |
                                              ���������������������
 |������������������������|���|�����|�����|����������������������������������|
 | Lv 87 Necromancer      | D | 185 | 264 | Refresh, Mind Buster             |
 | Lv 86 PA-100           | - | 206 | 175 | Strike Power                     |
 | Lv 86 Flesh Flicker    | D | 205 | 110 | Throw Head, Petro Wind           |
 | Lv 84 Sacred Devil     | L | 266 | 108 | Cure, Divine Judgment            |
 |________________________|___|_____|_____|__________________________________|

  � #1 - PA-100 [3], Flesh Flicker [3]
  � #2 - PA-100 [2], Flesh Flicker [3], Necromancer [2]
  � #3 - PA-100 [2], Flesh Flicker [4], Necromancer [2]
  � #4 - Sacred Devil [4]
  � #5 - PA-200 [6], Lv95 Necromancer 

 Tosh rejoins upon entering, just in time for a mandatory (#1) battle with a
 few petrification-inflicting baddies. Unlike the previous romp through this
 tower, the basement prison area is inaccessible; proceed north to a lift that
 ferries everyone to the 30F! Upstairs will be another immediate (#1) battle
 to sort through. Use the stairs in the EAST, rather than the stairs in the
 north to ascend the 31F. A #2 will have to be fought on the 31F either
 way, though. The map's "C" stairway leads to a switch that opens a door in a
 different segment. To reach there eventually, go back to 30F and take the
 north stairway, then a west exit to the previously-locked door. This leads to
 the first treasure, some [Needle Shoes] -- LV 1/10, ATK 12/25. A switch on
 the wall lets the elevator go to 33F, so return to 31F and go up. Whew!

 A healing point is at 33F, along with two tiny escalators... North of there
 is a [Magic Gauntlet] chest -- LV 4/10, ATK 13/21, Up MAG ability. Make the
 leftmost of escalators go upwards to 34F, then take the west room where a
 lonely [Bandit Knife] -- LV 6/8, ATK 16/18, Cause Critical Hits -- is found.
 The north door there is locked, but if one takes the rightmost escalator up
 to 34F (#2 battle) there is a switch to open it. 34F also has a south-opening
 dead-end room with a teleporter leading to the west room of 35F. It's barred
 for the moment though, so don't bother (but do commit it to memory). Now, the
 north door that was locked will lead upstairs...so go there!

 35F...whew. Grab the [Hellfire Flail] -- Earth-elem, LV 4/12, ATK 16/28 -- 
 and leave to the south for a battle, #2-stylin'. There are five teleporters
 in reach, but only the southeastern one leads to the small enclosed stairway
 in the same room. The west room has a switch that opens the blocked stairway
 in the other segment of the room (accessible via 34F teleporter, remember?),
 whereas the east room has a downward-facing escalator that can't be used. 
 Don't bother with the enclosed 35F stairway right now (leads nowhere), and do
 the 34F teleporter way to the "I" exit listed on the map.

 This leads to a...#2 battle! Flip the switch to make the 36F escalator work,
 then return to 35F's main area and use the SE teleporter to get there, then
 up to the 36F. Yes, that's a run-on sentence! Naturally, heal up before the
 37F area is arrived at.

 Okay...so the player's at 37F. A small battle (#1) is cued, and afterwards,
 four ways to leave the room are around. Ignore the lame east door and go up
 the stairs, which lead to a switch that lets the elevator go the 99th floor.
 HERE IS A SECRET YOU SHOULD DO: flip the switch nine times to unlock the 77th
 floor as a destination; do it ten more times to unlock the 44th floor. Before
 going to the elevator, take the left escalator for a [Dragon Katana] and a
 [Crescent Ax]. They have [Earth-type, Lv 10/14, ATK 29/36] and [Light-type,
 LV 2/15, ATK 18/44] stats, respectively. The other escalator is unimportant.

 ############################################################################
 OPTIONAL: FLOORS 77 & 44

 Using the method described above, these two secret areas can be unlocked. Go
 to Floor 77 first to find a bunch of treasures, being:

 � [Life Nut]
 � [Magic Leaf]
 � [Revival Dust]
 � [Parade Coat] - LV 1/10, DEF 6/12
 � [WindWonder Card] - LV 2/14, ATK 9/21, Wind-elemental
 � [Book of Marin] - LV 0/0, DEF 7/7, Increase Item Find; Shu-only

 The Book of Marin apparently lets Shu steal things easier, which is why it's
 indispensible for those with rare items to get still. Don't leave it sitting
 here! The 44th floor has a useless #3 battle to bother with...so don't!

 ############################################################################

 Return to the 37th floor (mandatory), and take the elevator to the 99th. At
 this point, the Sabatico Shrine will be under attack and Elc's team will have
 to fend off an attack (#4). No one who is at Palencia Tower can join,
 naturally, and Elc is mandatory. I suggest using Elc's Invincible when needed
 Kukuru (LV 44, HP 110, 0/147 MP) will need to be protected, so don't let the
 goons overpower her. Using Diekbeck's wide array of power units to fit the
 challenge works well, too. The opposition can cure, also, so nuke 'em fast!

 ---

 The POV switches back to the 99th-floor crew soon after. Reach the 100F, heal
 up and enter the boss' room.
 
 |������������������������|���|�����|�����|����������������������������������|
 | Lv 80 Monji            | F | 195 | 106 | Same attacks at Tosh             |
 |________________________|___|_____|_____|__________________________________|
 
  Tosh will be fighting this battle alone, but so long as he hasn't been on
  the sidelines for too long, he should be able to pull it out rather easily,
  counterattacks-only or otherwise. Monji has the same repertoire as Tosh but
  if his son has a defense of about 70, then they'll do low double-digit
  damage. Not too hard, considering a critical hit with a 38-ATK Platinum Edge
  could probably OHKO the guy.

 But, that's not it. Afterwards there is a sweet scene in the room after that
 leads up to the final battle (#5) with a high-powered necromancer and his
 machine cohorts. Tosh's new Monji Slash will inflict damage and Weak Enemy,
 so that's a cool thing to try out.
 
 Afterwards, [Yoshua's Memento] is received. Make room if y'have to.

_______________________________________________________________________________
�������������������������������������������������������������������������������
33) TOUVIL                                                               [WK33]
_______________________________________________________________________________
�| ITEMS ��������������������������������������������������������������������|�
 |       � DarkMask              � Super Boots                               |
 |___________________________________________________________________________|

 After some scenes, there will need to be some time-traveling done via that
 memento received. Only one person can go, but luckily Chongara is humored
 with a save prompt (FINALLY?) before the character selection screen. I chose
 Arc for his Weak Enemy & Total Healing abilities, both of which are great as
 usual.

 Now, whoever is sent back will be teamed up with Kukuru eventually (Level 44,
 110 HP, 147 MP)

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 51 Wolf Zombie [4]  | D | 127 |  67 | Charge, Magic Shield + ???       |
 | Lv 50 Super Hemo-ji [4]| - | 162 |  67 | Hemo-ji Finger + ???             |
 | Lv 50 Armor Eater [4]  | W | 124 |  66 | ???                              |
 |________________________|___|_____|_____|__________________________________|

 Battle flow is this: armoreaters, hemo-ji troops, then wolf zombies. None of
 the battles are particularly hard, but Kukuru can't take too many hits with
 her paltry HP, so she won't be as helpful as a normal ally. But, there's a
 good chance the time-traveling ally is about 30 levels higher than the foes,
 so...easiness!

 It's decided in following events that the five guardians must be talked with,
 and the nearest one (Fire) is in Palencia Castle's ruins.

PALENCIA CASTLE RUINS [PAST]
����������������������������
 After some tough talkin'...

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 51 Black Knight [4] | E | 166 |  67 | ???                              |
 | Lv 52 Fire Bird [3]    | F | 129 |  68 | Fire Breath                      |
 |________________________|___|_____|_____|__________________________________|

 They're thirty levels lower than Arc, so they shouldn't pose a threat. After
 a bit of dialogue, three fire birds appear to be barbecued. Talk with the
 Fire Guardian in the laboratory and Kukuru will get an idea of how to get to
 the other continents. Save in Palencia/Downtown and visit the skyport to get
 passage to Greyshinne.

GREYSHINNE [PAST]
�����������������
 There's nothing to do in Paysus, so visit the Amaidar Temple for some scenes.

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 54 Death Priest     | D | 133 | 167 | ???                              |
 | Lv 53 Spectre          | E | 170 |  71 | Sleep Wind                       |
 | Lv 53 Red Phantom [2]  | F | 170 |  71 | Easy Shoot, Fire Storm           |
 | Lv 53 Blue Phantom [2] | W | 170 |  71 | Diamond Dust                     |
 | Lv 52 Noxious Odor [4] | D | 128 |  68 | ???                              |
 |________________________|___|_____|_____|__________________________________|

 After defeating the crappy ghosts, access to Amaidar Mountain is given. Go up
 and finish the boring spectre/phantom fight, then another phantom (2 types) &
 priest fight. Finally, the Earth Guardian can be talked with. Afterwards, the
 skyport's destination will be Niedel. 

NIEDEL [PAST]
�������������
 Enter Misro and find everyone petrified -- Restart will be active. To get the
 [DarkMask] in the upper-right area, push everyone out of the way and enter a
 house blocked by them; then, exit and push the old man east. The item has 
 [LV 2/12, ATK 13/28] stats. Another chest in the east is locked and says
 something about "people circling the arena." Hmm... Inspect the pillars by
 the arena to see that something is drawn on each one. To unlock the chest by
 the tavern, one must push specific people to each of those pillars! Here's
 the solution (from left to right):

   HINT ON THE PILLARS     STATUE TO MOVE IN FRONT
   �������������������     �����������������������
 � Candy Wrappers ------->  
 � Mess of Cigar Butts -->
 � Incense Smell --------> Old woman with glasses found in the south
 � Broken Liquor Bottle -> Guy in suspenders found near arena entrance
 � Shopping List -------->
 � Cane Marks ----------->
 � Patch of Long Hair --->
 � Graffiti -------------> Little boy with baseball cap west of arena entrance

 A notification of "[Click!]" will signify the person is in the right place,
 also. Here's how to do each in my recommended order:

 � #1 - Liquor Bottle Guy - He's easiest, Simply push him to the west until
                            the click notification comes up.

 � #2 - Graffiti Kid      - Push him west once, south a little, then east all
                            the way until he aligns. Then north to position.

 � #3 - Incense Granny    - She's in the south area. Push her west to the wide
                            alley, then north (to west side of white furniture)
                            and east until she can be pushed north and put into
                            position.

 � #4 - Candy Girl        - She's near the five by the weaponsmith. Push the
                            older woman near her west once, then push the
                            little girl east until she has an easy position to
                            be put into position at the arena's upper-left
                            corner.

 � #5 - Old Man           - With the little girl out of the way, push the old
                            geezer west until the pointman can get to that
                            side and push him east toward the arena.

 � #6 - Long-Hair Girl    - She's the younger-looking statue near the weapon-
                            -smith, and has long hair of course. Push the older
                            woman statue north to the treasure chest spot and
                            simply move the long-hair statue east toward the
                            arena.

 � #7 - Cigar Butt Guy    - The usable statue of him is at the town entrance.
                            Push him north once, then all the way to the west
                            stair. From there, he can take the same route as
                            the old-woman statue.

 � #8 - Shoplist Woman    - She's in the far southeast near the tavern. Push
                            her west once, south twice, then go all the way
                            around to her and push her west in the same path
                            as the cigar-smoker.

 When everyone is in place, a notification a "lock turning was heard"...this
 means one can get the [Super Boots] from the chest north of the tavern. It
 has LV 4/12, ATK 16/28, and increases Jump Level, too! Kukuru can wear them,
 since she probably doesn't have great fists/claws/shortswords to work with.
 And she'll find lots of use for them in a second! Also worth noting, these
 boots can be combined with Needle Shoes to make the great Dragon Boots weapon
 at Yagos Isle. Keep both of the items around!

 Sleep at the inn (they still pay!) and save with the new weapon in the pack.
 A little girl in the house NE of the Super Boots chest will tell the tale of
 what happened here. Visit the arena and Arc will watch the little girl...so
 Kukuru will fight the coming battle alone.

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 55 Warlock          | E | 135 | 183 | ???                              |
 | Lv 37 Demi-Ogre        | F |  96 |  49 | ???                              |
 | Lv 37 Skeleton Knight  | E | 124 |  50 | Plasma Shock, Charge             |
 | Lv 37 Black Skeleton   | D | 124 |  50 | Speed Up                         |
 |________________________|___|_____|_____|__________________________________|

  Two pairs of skeleton types and Kukuru'll fight alone. Use Protection first
  off, and draw the enemies into a group. After that, use Divide to inflict
  damage and heal simultaneously. Try to use the sides of the arena so they
  can't attack from aft. Following, the battle will be repeated, but there'll
  be an addition of the Demi-Ogre. Use the Divide strategy and heal MP if it
  is absolutely crucial...otherwise, just go to town.

 Afterward, there's another battle with a Warlock, but Arc's in this one and
 the monster appears alone. D'oh! After some scenes, Alatos will be available
 from the skyport.

ALATOS [PAST]
�������������
 Gazella is accessible but Chongara's Shop and such aren't, at least where
 searching is concerned. The real goal is the Azenda Highlands where the
 Light Guardian is. Before leaving for the monster-infested area, talk with
 the strange backpacker in the weapon shop.

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 56 Sword Eater [2]  | W | 137 |  73 | ???                              |
 | Lv 56 Super Hemo-ji [2]| - | 180 |  74 | Hemo-ji Finger + ???             |
 |________________________|___|_____|_____|__________________________________|

 After the rather lame battle, choose not to hack at the immobile golem (if
 you do, it has invincible status so there's no reason to). Return to Gazalla
 afterwards and it'll be time to learn some info on the golem. Do this:

 - Talk with seller near doctor's house to learn a magician's at the inn
 - Talk with sick old magician in inn's east room
 - Visit the bar and talk with a patron twice until he mentions the doctor
 - Talk with the doctor to get the magician's medicine
 - Talk with the magician to learn his deceased wife's necklace was stolen
 - Buy the necklace from the backpacker in the weapon shop [1000g]
 - Return to the magician

 The golem will now be moved out of the highlands. The battle has to be done
 again, but that should be no problem. Visit the Light Guardian afterwards and
 put the necklace on the magician's wife's grave. Afterwards, Zariban will be
 accessible.

ZARIBAN [PAST]
��������������
 Enter Elzark and visit the guild, where some soldiers will see the duo is on
 a wanted poster. The chase culminates in meeting a Saryu (from ATL1) who is
 a friend of the team. He says the key to the Water Shrine is in the Saryu
 Tribe Ruins nearby.

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 59 Golem Master     | E | 131 | 136 | Miss Catch                       |
 | Lv 59 Iron Golem [6]   | - | 192 |  76 | Protection                       |
 | Lv 57 Dwarf [4]        | E | 184 |  75 | Charge, Mud Storm                |
 | Lv 57 Ark Ghoul [3]    | F | 188 |  78 | Dust Rain, Lightning Bolt,       |
 |                        |   |     |     | Divide, Rob Mind, Divine Judgment|
 |                        |   |     |     | Super Nova, Death                |
 |________________________|___|_____|_____|__________________________________|

  The dwarf/ghoul battle that plays isn't hard, although being mindful of the
  Death spell helps. Using Silent when they crowd around someone helps bring
  this battle back to "easy as pie" standards.

 Visit the Water Shrine afterwards (save/heal first). There will be a battle
 (golems/golem master), which is pretty easy and similar to a previous job
 that could have been done in the present time. After finding the Guardian at
 long last, save/heal and return to Seirya.

SEIRYA [PAST]
�������������
 After returning, enter Palencia and warp to Touvil at Kukuru's behest.

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 60 Kobold [4]       | E | 193 |  78 | Swing                            |
 |________________________|___|_____|_____|__________________________________|

  There's nothing to note in this battle, besides unequipping Kukuru of any
  awesome equipment, especially that which may be used in the Combine Shop.

 After the battle, Arc returns to his own time.

TOUVIL [PRESENT]
����������������
 Everyone will be waiting on the Silver Noah for Arc. Make sure to save in the
 Sabatico Shrine, because there won't be any time for exploration as everyone
 gears up to take the North & South Pole towers simultaneously. Arc must go
 to the north, and Elc to the south -- besides that, split the team up evenly
 and make sure there's a good healer in the south team (Arc's Total Healing'll
 be good enough for the north probably).

_______________________________________________________________________________
�������������������������������������������������������������������������������
34) NORTH & SOUTH POLE TOWERS                                            [WK34]
_______________________________________________________________________________
�| ITEMS ��������������������������������������������������������������������|�
 |       � IceGrizzle Fang       � IceLong Sword          � Metal Arm        |
 |       � Amethyst              � Refreshing Shoes       � Strengthen Fruit |
 |       � Ice Charm             � Glacier Dagger         � Palo's Nut       |
 |___________________________________________________________________________|
 |������������������������|���|�����|�����|����������������������������������|
 | Lv 91 Ice Fly          | W | 217 | 116 | Cold Breath + ???                |
 | Lv 91 Ice Devil        | W | 288 | 116 | Ice Shield, Magic Shield         |
 | Lv 91 Frost Giant      | W | 287 | 117 | Blizzard                         |
 | Lv 91 Blue Phantom     | W | 284 | 118 | Diamond Dust                     |
 |________________________|___|_____|_____|__________________________________|

  � #1 - Frost Giant [4], Ice Fly [3]
  � #2 - Blue Phantom [3], Ice Devil [4]

 Since both towers are being done at once, and the layouts are simple, I won't
 bother with maps. There will be multiple switching back and forth to keep the
 player occupied, though (*hears booing of audience*).

 After the opening scenes where it's revealed hitting floating orbs opens the
 way in the other tower, it's time to continue.

SOUTH POLE TOWER [1-2F]
�����������������������
 Elc's team starts it off. Visit 2F to find a sliding ice puzzle...y'know, the
 kind where the player slides in one direction until s/he hits an obstacle.
 To get the treasure chest, stand behind it, walk three spaces east, slide
 down, east, north, and west. It's a [IceGrizzle Fang] -- LV 6/14, ATK 19/31,
 Water-elemental -- for monsters

 To reach the orb from the treasure chest's location: south, west, south,
 west, north, west, south, west, north, east. This will take the player near
 the far left wall and to the orb. Inspect it for the POV switch.

NORTH POLE TOWER [1-2F]
�����������������������
 Arc's team will fight a #1 battle up the stairs. Flip the north wall switch
 and go to 3F. Flip the switch there also, then return downstairs to find the
 icicles carved a path to the orb. A [Dragon Scale] armor can be obtained
 first, having decent potential (LV 6/15, DEF 16/27) if used for awhile.
 The POV switches to Elc after blowing up the orb.

SOUTH POLE TOWER [2-4F]
�����������������������
 Visit 3F to find a bunch of stairs to 4F, which is another ice-slick rink to
 skate on. Use the SW stairway on 3F to get to 4F, which gives a pretty easy
 sliding position to the [IceLong Sword] -- LV 4/10, ATK 19/29, Water-elem.
 Now, take the NW of the 3F, which will automatically scoot Elc south; go west
 from there for a #2 battle. Afterwards, the dead-end east passage has another
 orb to smack 'round.

NORTH POLE TOWER [2-4F]
�����������������������
 Return to 3F to find the stairway unblocked by the glacier, finally. Go to
 4F and find three large glaciers on the fringe of a west rink. Push the one
 furthest north to trigger the orb (do any others and trigger a #1 battle).

SOUTH POLE TOWER [4-5F]
�����������������������
 Return to 3F and take the SW stairway to 4F, like before. This time, when
 possible, slide along the easternly route to find the enclosed stairway to
 5F...and it's another rink! On the tiny patch of solid ground surrounding
 the stairway, stand at the NW corner and do this: west, north, west, north,
 east, north, east, north, east, north. This puts Elc on solid ground. From
 there, move one space east and slide south & east for a [Frey's Headdress]
 from the chest. It's Light-elemental and carries LV 12/12, DEF 9/9 stats, as
 well as putting on various elemental defenses.

 From there, slide back the way Elc came (to the north solid rim), go west
 and south, sliding to the stairway. Note if the party errs and wanders to the
 SW portion, a useless #2 battle is fought...so avoid it and hit the orb near
 the stairway.

NORTH POLE TOWER [4-8F]
�����������������������
 On 5F, there's a #1 battle before reaching the stairs. Get the [Metal Arm]
 guard to find, having LV 4/15 & DEF 9/19 stats. There's an [Amethyst] jewel
 with LV 0/0, DEF 1/1, Recover HP abilities. Not that special. Up on 6F, look
 for a [Refreshing Shoes] chest to the right of the stairs, hidden initially
 off-screen. It has LV 1/12, ATK 11/26 abilities and increases HP/MP every
 turn! DEFINITELY GET THESE! Too bad they're Shante-only...

 On 7F, fight another #1 battle and go to 8F! There, move to the northeast
 end and go west through the half-obscured tunnel to the orb!

SOUTH POLE TOWER [5-8F]
�����������������������
 On 6F, there's another #2 battle in a screen with a [Strengthen Fruit] in it.
 7F will have another of this type of battle, so if one can get to the stair
 in the NE, try to bypass the rigamarole, eh? Brian Chiang writes in at this
 point to say:

  "In the section South Pole Tower [5-8F], you missed 2 items you can obtain
   with Elc's party before hitting the orb to switch back to Arc's party.
   There is a Glacier Dagger (lvl 4/6, 16/19 attack, Water element and a 
   chance to inflict the speed down property on attack) and Palo's Nut
   (permanently increases agility) hidden at the end of a hidden sliding
   passage.

   On the 8th floor with Elc's party, the passage is 2 spaces (or 1 space
   seeing as how when you come up to this floor, it automatically sends you
   1 space down) below the stairway.  Stick to the left side and you'll find
   a part of the wall where you can go in from."

 So, make sure to get those! 8F has a orb to 'splode.

NORTH POLE TOWER [8-9F]
�����������������������
 There'll be a heal point to (finally) sample. If you want the hidden [Ice
 Charm] accessory, enter the half-hidden passage in the middle of the screen.
 It has a small part of solid ground in the middle, though -- go west once,
 and meander through southwestward to the treasure. After that, ascend to the
 9F!

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 97 Andel            | D | 504 | 464 | Mind Buster + ???                |
 | Lv 95 Giant Lizard [6] | W | 227 | 122 | Around Attack, Invincible        |
 |________________________|___|_____|_____|__________________________________|

  Andel can be inflicted with Darkness of all things, and probably more. The
  lizards that appear with him know Invincible, but don't get near until the
  second turn. Bash him with Lv3 attacks before he uses Mind Buster, which
  everyone should be spread out for so it doesn't wipe all MP off the map in
  one fell swoop! The good thing about Invincible being used is that the foe
  wastes their turn and gives everyone more shots at Andel. Of course use Weak
  Enemy on the high-DEF lizards if there's still MP to spare!

TOUVIL
������
 Everyone regathers here and determines Romalia is the next target. There's a
 few things to do before then, though.

 � Create the Light Charm [etc.] on Yagos Isle
 � Do the "super job" in Indigos, if the player has 250 merits and the God
   Hunter Crest from the Prodias guild's backroom. Talk with the man in the
   Indigos Guild's backroom and he will refer Elc to Ajarl, where the new job
   will be listed.

   � Job: Return the Sea Dragon's Egg   [JB57] - Ajarl

 � After "Return the Sea Dragon's Egg" is complete, start up the submarine
   again and go to the East Shrine option. Diekbeck must be put in the party,
   or else the first room's gate won't open for anyone.

   |������������������������|���|�����|�����|��������������������������������|
   | Lv 118 Judgment        | D | 440 | 162 | ???                            |
   | Lv 108 Earth Giant     | E | 338 | 138 | Earthquake                     |
   | Lv 102 CAM-6           | - | 242 | 207 | Jump Low, Easy Shoot           |
   | Lv 52 Flesh Golem      | L | 170 |  68 | Refresh                        |
   | Lv 50 CAA-5            | - | 124 | 103 | Jump High + ???                |
   | Lv 50 Fire Golem       | F | 165 |  65 | ???                            |
   | Lv 50 Freezy           | W | 124 |  66 | Cold Breath, Mesmerize Breath  |
   |________________________|___|_____|_____|________________________________|

    - #1 - Earth Giant, CAM-6 [6]
    - #2 - Earth Giant, CAM-6 [4]
    - #3 - Freezy [6]
    - #4 - Fire Golem [4]
    - #5 - Flesh Golem [2], CAA-5 [2]
    - #6 - Judgment

   Everyone but Diekbeck should be spamming their best moves, while Diekbeck
   himself uses little to no MP!! The #3-5 battles will be fought with Diek
   only, so give him his best power units (17 & 18) and use Happy Beam to get
   souped-up. The field will also have some 1x1 tiles enclosed so he can use
   magic without fear of physical repercussion (although this may draw them
   to use breath attacks more often). Use Lv2 skills like Divine Judgment to
   clear the house. For the sixth battle, Diekbeck can't be used and Elc/Arc
   must be. Judgment is immune to Weak Enemy, so the player'll have to bang
   out a win the old-fashioned way.

   The prize for finishing the trial is [Power Unit 19], the last of the set.
   It bestows the Cure, Divide, Rob Mind, and Resurrection spells -- awesome!

 � Visit Time Forest on Clenia Isle and get Choko. Enter the forest on the map
   and find the tree maze. From the start, do the following exits: WEWEWENSN.
   The area should be getting gradually darker to signify the path is being
   done right. [There might be more ways to make it dark, but that's the only
   one I know of specifically].

   The team should come upon Tokoko Village afterward. Choko will invite all
   back to her house (northwestmost) to spend the night. The following morning
   she will give a quick tour and lead everyone to the Time Forest graveyard
   (for reference, from Tokoko: ESSWWNN), then the exit (from g'yard: ENES).
   She'll join at the entrance!

 Note that following this guide, there should be 56 of the 58 jobs completed
 and all wanted monsters killed. If you don't have that, do whatever ones are
 available.

_______________________________________________________________________________
�������������������������������������������������������������������������������
35) ROMALIA                                                              [WK35]
_______________________________________________________________________________
�| ITEMS ��������������������������������������������������������������������|�
 |       � Death Rosary          � Garnet                 � Blood Bomb       |
 |       � Power Nut             � Tower Guard            � Crazy Face       |
 |       � Force Staff           � DarkWonder Card        � Book of Cravis+3 |
 |       � Strengthen Fruit      � Palo's Nut             � Muse             |
 |       � Emblem of Tery        � Life Stealer                              |
 |___________________________________________________________________________|

HOUFION
�������
 Upon entering...

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 97 Werejackal [4]   | E | 231 | 125 | Speed Up                         |
 | Lv 98 Ninja Master [2] | F | 307 | 127 | Bomb Shuriken, Charge,           |
 |                        |   |     |     | Mirror Image                     |
 |________________________|___|_____|_____|__________________________________|

 Afterwards, it's agreed that some info should be sought out. Another battle
 with this same monster formation takes place by the tavern (Shu's mandatory).
 When the battle concludes, switch the pointman to Shu/Tosh and talk with the
 red-haired kid at the bar...Danny! Follow him downstairs, and eventually...

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 100 PA-100 [3]      | - | 237 | 203 | Strike Power                     |
 | Lv 100 SA-100 [3]      | - | 237 | 203 | Speed Up                         |
 |________________________|___|_____|_____|__________________________________|

 Heal up, save, and make for the Romalian Tunnel again.

ROMALIAN TUNNEL
���������������
 |������������������������|���|�����|�����|����������������������������������|
 | Lv 101 Dark Mage [7+]  | D | 239 | 333 | Weakness, Death                  |
 | Lv 101 Earth Giant [7+]| E | 317 | 130 | Earthquake                       |
 |________________________|___|_____|_____|__________________________________|

  It's Tosh's team's job to buy time for Danny's resistance -- that's why the
  turn counter (starts at 10) appears on the screen. This is a lot of foes to
  sort through, but defeating all of them is not paramount...just delay 'em!
  Lieza's Hold Enemy which inflicts Paralysis or any other attack that throws
  a wrench in the enemy's offensive (Dream Knock, etc.) is very useful. Should
  the player have a high-level Iga, using Messho-reppa to kill those of lower
  level is an easy way to go as well. Defeated enemies will warp in at the
  far west side of the screen, so it's impossible to kill everything; battle
  ends after ten turns, thusly. Although this battle is similar to the one
  Tosh fought on the tracks hours and hours ago, these guys can be tough if
  left to their own devices -- use Weak Enemy en masse so no critical hits
  get through weaker armor! And, if it has to be said, use the far north or
  south screen boundaries to protect allies' backs.

 After successfully staving off the attack, return to Houfion to sleep/save.
 The final job of the game is now available before fighting the battle trio
 in the Romalian Tunnel, the next destination. It _MUST_ be taken before the
 events in Romalia are over, else it cannot be completed!

  � Job: Deliver the Charm     [JB58] - Houfion

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 103 Zombie Master   | D | 243 | 131 | Throw Head, Death                |
 | Lv 102 Evil Bat        | E | 242 | 131 | Counter Hang, Retaliation        |
 | Lv 102 Dark Mage       | D | 241 | 336 | Weakness, Death                  |
 | Lv 102 Soul Knight     | D | 345 | 130 | Charge, Death                    |
 | Lv 98  TYPE-A Clone    | E | 309 | 131 | Death Spark, Death Crash         |
 |________________________|___|_____|_____|__________________________________|

  � #1 - Dark Mage [2], Soul Knight [2], Druid [2]
  � #2 - Zombie Master [3], Evil Bat [3]
  � #3 - TYPE-A Clone [2]
 
  See how many enemies know Death? Bring a few Revival Dusts along for luck.
  Upon entering, it's a (#1) battle. Go up the stairs for a (#2) battle, and
  the trifecta is the (#3) battle with some GIANT bug monsters. It's awesome,
  actually.

ROMALIA INTERIOR
����������������
 Upon entering Romalia's first screen, leaving is possible (automatically) to
 the world map for saving and healing...and stuff.

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 110 SA-200          | - | 260 | 223 | Speed Down                       |
 | Lv 110 PA-200          | - | 260 | 223 | Power Loss                       |
 | Lv 109 Salamander      | F | 344 | 139 | Fire Breath, Explosion           |
 | Lv 109 Ghost Knight    | - | 368 | 139 | Charge, Mind Buster              |
 | Lv 109 Cockatrice      | - | 258 | 140 | Petro Breath                     |
 | Lv 109 Hippogriff      | w | 340 | 140 | Wind Shield, Wind Slash          |
 | Lv 108 Druid           | E | 229 | 246 | Power Shoot, Easy Shoot          |
 | Lv 107 Great Gargoyle  | D | 333 | 137 | Mind Buster, Misery Beam         |
 | Lv 104 Arch Mage       | - | 245 | 342 | Poison Wind, Sleep Wind          |
 | Lv 104 Death Lizard    | D | 247 | 133 | Around Attack, Divide            |
 |________________________|___|_____|_____|__________________________________|

  � #1  - Arch Mage [3], Death Lizard [3]
  � #2  - Arch Mage [3], Death Lizard [4]
  � #3  - Arch Mage [4], Death Lizard [3]
  � #4  - Druid [2], Great Gargoyle [3]
  � #5  - Death Lizard [7]
  � #6  - Druid [4], Great Gargoyle [3]
  � #7  - Druid [3], Great Gargoyle [4]
  � #8  - Arch Mage [2], Death Lizard [4]
  � #9  - Cockatrice [3], Hippogriff [4]
  � #10 - SA-200 [3], PA-200 [3]
  � #11 - Hydra [4], Ogre [3]
  � #12 - Ghost Knight [3], Salamander [4]

  A #1 battle starts in the second screen north of the entrance. Two screens
  further is a #2 played out like a pincer attack. A boring #3 plays out at
  the 5th-screen intersection, too. Once it's finished, Danny's group leads
  all participants to a safehouse nearby, where sleep/saving is possible. He
  also says the hardest part of getting to the nearby castle will be finding
  the override switches for the city's control barriers, which section off a
  piece of the city automatically. The Castle's not accessible until at least
  4 are overriden! Here's how to proceed once back on the street:
                                          _______
                                         |9 10 11|
                                          �|�|���    _____ _
                                           | e������|     |8|�|
                                   Exit    |___|���� ����� �| |
                                      \_     _              | |
                                      |_|   |d|            _| |
                               _______|E|_ _|�|___ _______|7|_|
                              |  _____   _|_______|_______|_|
                             _|�|__   | |
                            |_5 6__|  | |                   UPPERCASE: Barrier
                 Underpass    |�|__   |�|                   LOWERCASE: Switch
                    (_ ___   (    c|  |D|              __
                    | |34_|_  �| |�   |_|          _  |1a]
                   _| |_|_| |__|�|_ __|C|__ ____ _| |_|�|____
                  |       |        | b     |    |            |
                   ������� �������� ��|_|�� ���� �������| |��
       1 - Death Rosary               | |               |�|__
       2 - Garnet                     |B|          _    |    |
       3 - Blood Bomb                 |_| BASE    |2|   | |��
       4 - Power Nut                  |A|_|�|___ _|�|___|�|__
       5 - Tower Guard                |         |            |
       6 - Crazy Face                 |_|������� ������������
       7 - Force Staff                |_|
       8 - DarkWonder Card            |_|
       9 - Book of Cravis+3           |_|
      10 - Strengthen Fruit           |_|-ENTER
      11 - Palo's Nut

  Go east of the base and attempt to enter the house to make a #2 battle occur
  on the street. Luckily, one can completely skip it if they try to enter the
  house before the soldiers approach, but it'll have to be repeated on the way
  back out! Inside is a battle (#4) and a chest that holds a [Garnet] gem -- 
  LV 0/0, DEF 3/3, Heal HP.

  Back on the street, go east and north two screen to another "elbow" street
  with an apartment entrance. Fight the #4 battle and claim the [Death Rosary]
  bead weapon inside -- Dark-elem, LV 2/14, ATK 18/42. East of there, examine
  the statues on the bridge to start a (#5) battle. West of there is an empty
  intersection with a switch on a wall, lowering the 2nd partition (and better
  shortcut to the base).

  West of there is another (#2) battle. The apartment nearby has a (#6) battle
  before the team can exit the backdoor and find another switch, the third one
  (at the intersection north of other two). Keep going east, though, and the
  Resistance-held Underpass can be entered. Upstairs is a [Blood Bomb] and a
  [Power Nut].

  Now, return to the behind-the-house area where the 3rd switch was and enter
  the apartment north of there. Two people will ignore the party upon first
  glance, but repeated talking will botch their surveillance job and send a
  (#7) battle the allies' way. Upstairs is the bounty: the [Tower Guard] with
  LV 8/10 + DEF 11/12 stats, and a [Crazy Face] mask with LV 4/12 + ATK 16/28
  + Inflict: Confuse stats.

  Heal up, exit north out of the apartment, then continue east until some
  soldiers are found beating up a Resistance ally. Keep talking with one of
  the enemy until he recognizes the intruders and starts a (#8) battle. The
  condo behind him has the 4th switch inside, also. Exit outside and go east
  to a almost-hidden door in the SE part of the screen. This leads up to a
  [Force Staff] and a #9 battle on the rooftops.

  Cross to the other side's dwelling and continue west until the party comes
  upon a bunch of arguing, hungry monsters (#10) to murder. Beyond, watch a
  scene where a hapless guard is freaked out and leaves a gate open. Continue
  west to the fifth and final switch that opens the way to Romalia Castle!
  Before going there, make sure to get the three treasure chests in the house
  nearby: [Book of Cravis+3] with Lv 0/0, DEF 10/10, and protection against
  all statuses; and, a [Strengthen Fruit] and [Palo's Nut].

  Save and heal at the hideout before attmpting to leave. There are two ways
  to get to the castle: through the underpass's new opening or north up the
  "main street" where all the partitions were lowered. Going north may be a
  bit quicker but there's a #11 battle; going the underpass route is longer
  (due to #12 battles). It's got a simple layout (valves lower gas leaks, etc.)
  and has the following treasures: [Muse] spear with Lv 2/6 + ATK 15/22 stats;

                          |�|
                          |�|_ ___
                          |   |  _|
                          | |� �|_|-EXIT
                       _  |�|___ _____
     Emblem of Tery-.-| | |     |     |
       Life Stealer-' |�|_|�|��� �|   |   Since the player can leave the
                      |_____|___ _|   |   underpass sewers and heal without
                            |  _|     |   the enemies respawning, this is the
                            | |  ���|�|   best way to go, really.
                           _|�|_    | |
                       _ _|     |_ _| |   Either way, when the player comes
                      |_|_       _|___|   out of the sewers and comes to the
                      /   |_   _|         castle front, a #11 battle will be
                    Muse    |�|_ ___      fought, so save before then!
                            |___|_  |
                                  |_|-ENTER

  After fighting the royal guard at the castle gate, watch the awesome events
  and put this longtastic chapter in the history books. Note that once the
  team approaches the floating castle, leaving is IMPOSSIBLE. Make an extra
  save (maybe) and tell Chongara there's other work to be done first, too,
  which will give access to the other countries.

  I recommend bringing a bunch of Magic Apples to the last dungeon, as they
  will be very helpful.

_______________________________________________________________________________
�������������������������������������������������������������������������������
36) ROMALIA SKY CASTLE                                                   [WK36]
_______________________________________________________________________________
�������������������������������������������������������������������������������
  NOTE: Monster battles don't respawn. Don't miss any chests because of this!
  NOTE: KO'd allies may not return with 1 HP in battle -- bring Revival Dusts!
  NOTE: Lieza's Claire-given "Dispel" attack may kill undeads instantly!

  |�������������������������������������������������������������������������|
  | 03: Death Illusion           02: Magic Apple         01: Rune Guard     |
  | 06: Scorpion Tail            05: Rune Blade          04: Fire Stick     |
  | 09: Dark Aura                08: Death Eraser        07: Grave Basher   |
  | 10: Death Needle        ________________________________________________|
  | 11: Carnelian          |            __
  | 12: Marion Knife       |           | D|
  | 13: Aquamarine         |           |��|   __          __           _
  | 14: Dragoon Spear      |           |��|  |12|  |��|  |14|  |��|   |E|
  | 15: Mystic Dress       |           |��|__|��|__|��|__|��|__|��|  _|�|_
  |________________________|           |                          | |     |
  _____                          _     |__|��|__|��|__|��|__|��|__| |   __|
 |  B  |   _____                |C|    |11|  |__|  |13|  |__|  |__| |��|
 |_ _ _|  | 123 | _____         |�|     ��          ��         |  | |��|
   | |    |_   _||  10 |      __|�|                _    _      |__|_|__|
   | |      | |  |_ _ _|_    | 67 |               |D|  |C|     |_______|
  _|�|______|�|   _| |_|A|   |  __|          _    |�|  |�|
 |    ______  |  |_______|  _|�|   _    _   |B|   |�|  | |         _______
  �|_|     _|�|_           |  _|  |9|  |8|  |�|   |�|  |�|-HEAL   |   F   |
  _| |_   | ____|          |�|____|�|__|�|__|�|   |�|  | |-SAVE   |  BOSS |
 |  A  |  |___  |    ____  |  ________________|  _|�|__|�|_       |   E   |
 |_____|     _|�|_  |NOAH| | |                  |          |       �������
            |     |_|�|��  |�|                  |          |      |�������|
            |         |    |5|                  |          |      |  BOSS |
             ���������     |_|                  |__________|      |   F   |
                                                                   �������
 |������������������������|���|�����|�����|����������������������������������|
 | Lv 120 Bishop          | L | 281 | 394 | Divide, Dispel                   |
 | Lv 120 Ifreet          | F | 374 | 153 | Invincible, Explosion            |
 | Lv 119 CAA-5           | - | 280 | 241 | Jump High, Power Shoot           |
 | Lv 119 CAM-6           | - | 280 | 241 | Jump Low, Easy Shoot             |
 | Lv 119 Griffon         | w | 400 | 130 | Magic Shield, Tornado            |
 | Lv 118 Ark Ghoul       | F | 371 | 154 | Dust Rain, Lightning Bolt,       |
 |                        |   |     |     | Divide, Rob Mind, Divine Judgment|
 |                        |   |     |     | Super Nova, Death                |
 | Lv 117 Black Dragon    | D | 368 | 149 | Poison Breath                    |
 | Lv 117 Dragon Zombie   | D | 368 | 149 | Dark Breath                      |
 | Lv 116 King Dragon     | F | 365 | 147 | Acid Breath                      |
 | Lv 115 Ghost Knight    | - | 387 | 146 | Charge, Mind Buster              |
 | Lv 114 Soul Knight     | D | 384 | 145 | Charge, Death                    |
 | Lv 113 Death Priest    | D | 266 | 344 | Cure                             |
 | Lv 112 Black Skeleton  | D | 349 | 143 | Speed Up                         |
 |________________________|___|_____|_____|__________________________________|

  � #1  - Black Skeleton [6]
  � #2  - Black Skeleton [4], Death Priest [2]
  � #3  - Death Priest [4]
  � #4  - Black Skeleton [5], Death Priest [1], Soul Knight [1]
  � #5  - Death Priest [2], Soul Knight [1]
  � #6  - Death Priest [2], Soul Knight [2], Ghost Knight [3]
  � #7  - Death Priest [1], Black Skeleton [5]
  � #8  - King Dragon [6]
  � #9  - Dragon Zombie [3]
  � #10 - Black Dragon [4]

FLOOR 1
�������
 The Silver Noah's new exit is through the broken cockpit windshield. Upon
 entering the flying castle's interior, there's a battle (#1) with some local
 wildlife. After completing this, the airship will be more hospitable, giving
 a healing bed and savebook downstairs; upstairs, a smith, upgraded shop [SH21]
 and Mother Claire (only if team visited her prior). The smith will have the
 combine shop abilities and any upgrades to the ones in Prodias & Brakia. Oh,
 and the savebook will remind the player if they save they can't leave -- pay
 heed! Okay, let's get on with this...

 Exiting north from the initial battle's room, two screens later is a hallway
 with three new exits. Take the nearest north to a #2 battle, and collect the
 [Rune Guard] with LV 6/15, DEF 16/27 stats; the [Death Illusion] card in a
 dead-end room nearby, with Lv 10/14 & ATK 34/42 stats; and a [Magic Apple]!
 In the SW room, take the lift to a dead-end on the 2F with a #7 battle and
 [Death Needle].

 Backtrack to the F1 hallway and take the NW corridor exit. After a brief #3
 battle on a northbound catwalk, it leads to the orange warp (marked B on map)
 that leads to the next-highest floor.

FLOOR 2
�������
 There's an annoying #4 battle in the room south of the "B" teleport, and
 after that, another huge corridor. The first two rooms starting from the
 east have a [Death Eraser] club and [Dark Aura] pad to steal -- no enemies!
 All the way in the southwest is a small #5 battle with a [Rune Blade] for Arc,
 having LV 8/15 & ATK 37/55 stats, and an "Increase DEF" effect also! Take the
 NW of the exits to a #6 battle. The [Scorpion Tail] can be obtained easily,
 but make sure the [Grave Basher] axe in the SE corner is gotten too, 'cause
 if y'finish the battle without it, the thing's history. North a bit leads to
 the next warp.

FLOOR 3
�������
 Two rooms south, there is a red (healing) crystal and a blue (saving) crystal
 for the allies' leisure. South of there, the party is trapped in a huge room
 with no apparent exit. The player can switch characters by talking to one of
 their allies walking around the field. There are six other rooms within this
 single room, and by taking someone in there, they face a trial. Anyone who's
 walking around is applicable, and whoever's picked can only do it once. Here
 is a list of who does what. Note that when a person has to fight an enemy by
 him/herself, it's roughly equal (or lower) level.

 � Arc ------> Pick "No" and fight with an Arch Fiend
 � Elc ------> Fight Warlock & Mariel
 � Iga ------> Fight Demi-Zombie [3]
 � Shu ------> Fight Arch Fiend
 � Poco -----> Pick "Watch" and fight a Warlock
 � Tosh -----> Fight Demi-Zombie [2] and Warlock
 � Choko ----> Pick either option and fight Ark Ghoul
 � Gogen ----> Pick "No" and fight Ark Ghoul
 � Gruga ----> Fight Niedel Soldier [6] > "Do not fight" [3] > Demi-Zombie [2]
 � Lieza ----> Pick "No" and fight Demi-Zombie [3]
 � Sania ----> Fight Demi-Zombie [2]
 � Shante ---> Pick "Wait!" and fight Alfred
 � Diekbeck -> Fight Warlock [will always be level one -- haha!)

 Choko, Gogen, Shu, Sania, and Shante have the more interesting scenarios.
 After six trials are passed (it doesn't matter who participated), a door in
 the north opens up. Heal, save, and ascend.

FLOOR 4
�������
 South of the warp's a #8 battle to putt around with. In the next hallway,
 there are nine (9) new exits! Luckily, most have #9 battles that can be fled
 from. Enter the southwestern door for a [Carnelian] gem that reduces MP cost
 of a person by about 30%. From there, go east to the next pair of doors and
 take the north one for a [Marion Knife]. East again, this time taking the
 southern of the pair to get a [Aquamarine] gem. East once more, enter north
 for a [Dragoon Spear].

 Now, in the far east is one more pair of doors. Take the north one past a
 #8 battle and find a [Mystic Dress] with great potential DEF (27!) that also
 refills MP each turn. This will help in the last battle if it's cultivated to
 be higher in defense. There's also a healing point here. Backtrack to the
 hallway once more and enter the SE door. Past a #8 battle, is a #10 battle,
 and past there...is a huge room with a door-opener crystal! Unfortunately, it
 can't be used until the 4 trials are cleared first. Abuse the previous heal
 crystal if/whenever needed.

 � SW Trial: Lv120 Bishop, CAM-6, CAA-5
 � NW Trial: Lv118 Ark Ghoul [3]
 � NE Trial: Lv119 Demi-Zombie [9]
 � SE Trial: Lv119 Griffon [4], Lv120 Ifreet

 The NE trial has a lot of potential Death spells to be cast, and the enemy's
 got good move and AGL, so spam Lieza's Lv3 Dispel ability when they bunch
 around and hope it kills most. If it doesn't, leave, heal, try again. Once
 the challenges are finished, use the white crystal to open the north door,
 leading to the warp.
 
 THERE WILL BE A BOSS ON THE NEXT FLOOR SO SAVE UP ON 3F BEFOREHAND!

FLOOR 5
�������
 |������������������������|���|������|�����|���������������������������������|
 | Lv 122 Zalbad          | D | 2496 | 604 | Mud Storm, Tornado, Explosion   |
 | Lv 120 Zalbad-00 [6]   | - |  506 | 486 | None                            |
 |________________________|___|______|_____|_________________________________|

  If the party is under-levelled or slow, the first round will probably kill
  a comrade or two. Zalbad's got powerful magic at his disposal and the tiny
  minions have a two-panel physical attack that's crappy, but weakens the
  party when factored in six times. The Zalbad-00's will respawn if all six
  are killed, so go straight for the boss himself -- too bad only one panel
  in the very front gives access to attacking. Thus, use Weak Enemy on the
  00's and buff the allies, and lay into 'em. Zalbad will always use magic on
  his turn, which means if the party goes right before then, use Lv2 Magic
  Shield to completely neutralize his strike. The immobile boss has no evasion
  or counterattacks, so use that to your advantage! MAKE SURE YOU KEEP CASTING
  SPEED UP/SPEED OCARINA OR THE BOSS/MINIONS MAY GET A DOUBLE-TURN DUE TO AGL
  DIFFERENCES! The battle ends when Zalbad's defeated.

 Afterwards, two warps will appear. The one in the south leads back down to
 the previous levels, the one in Zalbad's monolith leads upwards. There are
 no heal/save spots beyond this boss room, so it's best to go back and do the
 duties before proceeding. 

FLOOR 6
�������
 Some scenes take place upstairs, and...

 |������������������������|���|������|�����|���������������������������������|
 | Lv50 The Dark One      | D | 206  | 206 | Moral Collapse                  |
 |________________________|___|______|_____|_________________________________|

  Kukuru will fight this one by herself; luckily, it's easy as heck and the
  boss' attacks are crappy. Afterwards, the second form is fought.

 |������������������������|���|������|�����|���������������������������������|
 | Lv124 The Dark One     | D | 4152 | 000 | Moral Collapse                  |
 |________________________|___|______|_____|_________________________________|

  The Dark One uses a gun (!?) called the Millennium, which means its attack
  range is like a normal one. The boss is immobile and has li'l evasion, but
  is immune to status effects, too. When its HP starts getting hacked away,
  it uses the "Moral Collapse" skill which costs 0 MP and has a typical Lv3
  spell range, doing about 100-150 damage to its targets. This can hurt a
  lot, but Magic Shield will completely reduce its damage. If the allies keep
  out of its gun's attack range and someone with MP-recovery powers spams Lv2
  Magic Shield, it can really help a lot!

 |������������������������|���|������|�����|���������������������������������|
 | Lv128 The Dark One     | D | 9999 | 000 | Massacre, God Destroy           |
 |________________________|___|______|_____|_________________________________|

  The third and final form is the hardest by far, with max HP and a couple new
  abilities to make life hell for the allies, who don't get refreshed HP/MP as
  some previous fights may have. Since the player can pick the battle party
  before this battle, it helps to use some "fresh" players off the bench who
  aren't going to start crippled. For instance, if Lieza was in the 2nd form
  battle, consider switching her out for another healer around the same skill
  (Shante, Diekbeck; the latter's easier). The boss uses a Departure Gun, so
  it has a T-shaped attack range still.

  Massacre is dark-elemental, so Dark Shield (or using the Tragedy Glasses
  trick to setup an elemental ward) will help reduce its damage, about 150+.
  God Destroy is also dark-elemental and attacks a smaller plus-shaped range,
  doing about 150-200 damage. Definitely hard-hitting, although God Destroy
  is FIXED to hit the 4 panels in front of it, so that CAN be avoided.

  The thing about this fight is that it's a battle of attrition -- its DEF is
  decent (most physical attacks probably won't break 200), and all its attacks
  cost 0 MP. Without sufficient HP/MP refilling abilities, it'll probably just
  end up as the player getting screwed after 1000's of HP damage. What's worse
  is that there battles don't respawn in this place!

  The boss has limited range and is immobile, meaning those who stay away are
  completely safe from the boss' wrath. There are few things that can be done
  but heal up normally or equip automatic-HP/MP refill items and build oneself
  up that way. Sorry -- there isn't an easy way to get through this battle in
  any manner, besides using a Romantic Stone (0 MP cost). Fu-jin and Raijin's
  special move, as well as Choko's Asura form, can inflict a lot more damage
  than normal attackers -- it's worth noting, at least. Don't have 'em? That
  was the reason a separate save should've been made!

 Once the boss is defeated, though, that's the end of the game. If you get
 this far, you've certainly earned it...although the ending's rather sad...

          _________          _______    _______  _        ______   _ 
          \__   __/|\     /|(  ____ \  (  ____ \( (    /|(  __  \ ( )
             ) (   | )   ( || (    \/  | (    \/|  \  ( || (  \  )| |
             | |   | (___) || (__      | (__    |   \ | || |   ) || |
             | |   |  ___  ||  __)     |  __)   | (\ \) || |   | || |
             | |   | (   ) || (        | (      | | \   || |   ) |(_)
             | |   | )   ( || (____/\  | (____/\| )  \  || (__/  ) _ 
             )_(   |/     \|(_______/  (_______/|/    )_)(______/ (_)

_______________________________________________________________________________
�������������������������������������������������������������������������������
JOB GUIDE                                                                [JBGD]
_______________________________________________________________________________
�������������������������������������������������������������������������������

 01) Indigos Sewer Research ............................................. JB01
 02) Ghost House Ruin Town .............................................. JB02
 03) Indigos Jewely Robbery ............................................. JB03
 04) Barns' Lost Dog .................................................... JB04
 05) Weird Sewer Sounds.................................................. JB05
 06) Indigos Whiskey Delivery............................................ JB06
 07) Search for Missing Child............................................ JB07
 08) Doll Collector in Ruins............................................. JB08
 09) Dangerous Types in Ruins............................................ JB09
 10) 3 AM Piano at the Bar............................................... JB10
 11) Monsters in Vacant House............................................ JB11
 12) Protect House from Burglary......................................... JB12
 13) Robber's Revenge.................................................... JB13
 14) Find Missing Son.................................................... JB14
 15) Catch Mischievous Boy............................................... JB15
 16) Stop the Terrible Gas Leak!......................................... JB16
 17) Guard the Recyclers................................................. JB17
 18) Monsters' Food!?.................................................... JB18
 19) Catch the Scrap Thief............................................... JB19
 20) Slay the Nocturnal Monsters......................................... JB20
 21) Find a New Home..................................................... JB21
 22) Play Cupid.......................................................... JB22
 23) Indigos Jewelry Robbers II.......................................... JB23
 24) Exterminate Weapons Thief........................................... JB24
 25) Slay the Monster.................................................... JB25
 26) Indigos Escort...................................................... JB26
 27) Catch the Slasher................................................... JB27
 28) Find Ancient Treasure!.............................................. JB28
 29) Find Ancient Treasure II............................................ JB29
 30) Vengeance Assistance................................................ JB30
 31) Find the Old Man.................................................... JB31
 32) Monster in the Arena................................................ JB32
 33) Arena Monster Revolt................................................ JB33
 34) Stop the Desert Thieves............................................. JB34
 35) Stop the Desert Thieves II.......................................... JB35
 36) Clear the Tracks!................................................... JB36
 37) Collect Minerals.................................................... JB37
 38) Deliver Meat to Gourmet............................................. JB38
 39) Mysterious Job Interview............................................ JB39
 40) Yuk Yuk Comedy Club Guard........................................... JB40
 41) Get Food to Holn Village............................................ JB41
 42) Deliver the Herb.................................................... JB42
 43) Monsters on the Tracks!............................................. JB43
 44) Get Monster Egg..................................................... JB44
 45) Archaeological Guard................................................ JB45
 46) Monster Kids!....................................................... JB46
 47) Rescue Coal Miners.................................................. JB47
 48) Monsters in Amaidar................................................. JB48
 49) Find the Ring....................................................... JB49
 50) Lost Girl........................................................... JB50
 51) Dangerous Medicine.................................................. JB51
 52) Desert Rapture...................................................... JB52
 53) Boor at the Bar..................................................... JB53
 54) Find the Missing Burro.............................................. JB54
 55) Theft at Senor Generale's........................................... JB55
 56) 5 Feathers of Amigue Roc............................................ JB56
 57) Return the Sea Dragon's Egg......................................... JB57
 58) Deliver the Charm................................................... JB58

_______________________________________________________________________________
JOB: INDIGOS SEWER RESEARCH                                              [JB01]
�������������������������������������������������������������������������������
       Merits: 2
       Reward: 400g
       Listed: Indigos
    Available: When Lieza joins up in Indigos
 Best Outcome: Kill all slimes

  Starting this job is as simple as entering the Indigos sewers.

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 04 Green Slime [10] | W | 20  | 08  | ---                              |
 |________________________|___|_____|_____|__________________________________|

  A bunch of crappy slimes to beat up for two merits...well, better than some
  deals you'll be dealt. Use spells like Power Loss, Fire Storm, and others
  to squish 'em. This should be an easy feat, since you start on the bottom
  part of the map and can clog the passageway where most of them are. Don't
  forget that spears can hit two at a time!

_______________________________________________________________________________
JOB: GHOST HOUSE RUIN TOWN                                               [JB02]
�������������������������������������������������������������������������������
       Merits: 2
       Reward: 600g
       Listed: Indigos
    Available: Do 'Indigos Sewer Research' (or complete first job?)
 Best Outcome: Kill all monsters accompanying Baldal

  Once the job's taken, go to Ruin Town and enter the 'haunted house.' Enter
  upstairs and talk to the kid standing in the corner. A monster appears and
  says he's desecrated the dead by rebuilding a skeleton. The elemental then
  possesses the skeleton and it's murder time!

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 08 Baldol           | F | 31  | 12  | Magic Shield, Charge, Self Bomb  |
 | Lv 07 Elemental [4]    | F | 27  | 12  | ---                              |
 |________________________|___|_____|_____|__________________________________|

  Obviously, you don't want to use any fire-elemental skills here; physical
  attacks'll do. Use Power Loss and Ice Breath to lower the agility of the
  elementals, which can evade attacks with a bit more ease than Baldal. One
  of the Elementals dropped a Gladius for me, which is used as a component
  later on in item synthesizing -- try to get one!

  Defeat the monster (doesn't drop anything) and see just what's up with
  the child...

_______________________________________________________________________________
JOB: INDIGOS JEWELRY ROBBERY                                             [JB03]
�������������������������������������������������������������������������������
       Merits: 4
       Reward: 1000g
       Listed: Indigos
    Available: After Lieza joins up in Indigos
 Best Outcome: Defeat all enemies (do not let any escape with stolen jewelry)

 Talk to the jewelry clerk to start the mission. Make sure you've looked at
 the wanted poster list in the guild office, since the wanted monster Docsun
 shows up to steal stuff!

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 10 Docsun           | D | 36  | 15  | Mind Buster                      |
 | Lv 09 Stone Golem [4]  | - | 42  | 14  | Paralyze Wind                    |
 |________________________|___|_____|_____|__________________________________|

  The first thing you'll want to do is secure the exit! Block it up pronto so
  that no monsters can escape with the jewels. Note that it doesn't matter how
  many display cases get busted, as long as no one leaves the premises. Once
  the exit's clogged, the enemies will swarm you, so it's a perfect situation
  to use Power Loss/Plasma Shock/Cold Breath in. Launch an offensive first
  thing because the golem enemies have a paralysis-inflicting attack, plus can
  hit more than one ally with physical attacks and do it diagonally! Lieza's
  Cure ability (LV2) should help a lot here, if you get paralyzed.  Try to
  swipe that Ruby item, too, which gives +3 DEF and is a component in making a
  LightRobe later on. Also, Docsun will NOT attack if he cannot get access to
  that large gem display case and won't give the retreat order; however, his
  cohorts will still head for the exit once they're freed up. Elc can block it
  in three turns, since Docsun doesn't move his first.

  The police arrive afterward, but things don't get hectic.

_______________________________________________________________________________
JOB: BARNS' LOST DOG                                                     [JB04]
�������������������������������������������������������������������������������
       Merits: 3
       Reward: 800g
       Listed: Indigos
    Available: After Lieza joins party in Indigos
 Best Outcome: Kill all monsters and get the dog

 After accepting the job, talk to the bespectacled man standing in front of
 the Indigos Bar. He wants you to find his lost dog, which is somewhere in
 town. Go down into the sewer to find some undead monsters that want to fend
 you off...so they can eat poochie...

 |������������������|���|�����|�����|����������������������������������������|
 | Lv 11 Ghoul      | D | 36  | 16  | Throw Head, Self Bomb, Paralyze Wind   |
 | Lv 10 Zombie [4] | D | 34  | 15  | Poison Wind                            |
 |__________________|___|_____|_____|________________________________________|

  Luckily, this isn't a "save the hostage" mission -- the enemies all target
  your group first-off. Sadly, all have the 'Paralyze Wind' attack and aren't
  afraid to use it every once in awhile. Use area-effect spells/skills like
  Power Loss, Plasma Shock, Cold Breath, etc. to murder 'em, since most will
  be coming up from the SW corner of the map towards you. Just stay apart so
  that their paralysis attack can't hit more than one person and this won't be
  so hard -- just make sure to deal the finishing blow ASAP when they're left
  with 1 HP!

 Return to the surface with the dog and talk to the green-overalled kid who
 is standing by the bar, now. He'll say that Mr. Barns waited as long as he
 could, but had business abroad -- he wants Elc to take care of it 'til he
 gets back! Four 'Doggy Treats' (not a real item) will be handed over as well.
 When you can return to Elc's apartment in Prodias, the dog will end up going
 there.

 ...At least Barns didn't forget to pay the guild.

_______________________________________________________________________________
JOB: WEIRD SEWER SOUNDS                                                  [JB05]
�������������������������������������������������������������������������������
       Merits: 6
       Reward: 1200g
       Listed: Indigos
    Available: After Yagos Isle events
 Best Outcome: Defeat all monsters with no ally casualties

 Enter the sewers to start the battle.

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 18 Piers Beronica   | D | 47  | 57  | Charge                           |
 | Lv 17 Skeleton [4]     | D | 52  | 24  | Refresh, Mind Buster             |
 |________________________|___|_____|_____|__________________________________|

 This may be a teency bit trying with only three party members, but if you
 stave off on doing it until the end of Gallarno's House, Shu and Shante will
 be in the party. Cold Breath, Strike Power/Power Loss, and spear attacks'll
 bring these doofuses down.

_______________________________________________________________________________
JOB: INDIGOS WHISKEY DELIVERY                                            [JB06]
�������������������������������������������������������������������������������
       Merits: 3
       Reward: 1000g
       Listed: Prodias
    Available: Can do immediately after Yagos Isle events
 Best Outcome: Defeat all monsters

 Apparently, this job can't be completed until Shante has quit hanging around
 in the bar, because this temporarily halts traffic to the bar until then.
 Talk to the Prodias barkeep and head towards Indigos' tavern. After picking
 up the goods, its time for an above-ground FIGHT CLUB!

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 22 Fighter [3]      | W | 63  | 30  | Charge                           |
 | Lv 22 Mighty Fly [2]   | L | 62  | 30  | Flying Smash                     |
 |________________________|___|_____|_____|__________________________________|

 Another waste of time to go through; luckily, the Fighters are all water-type
 so Elc can rip through them with ease. "Flying Smash" can do 12-15 damage to
 one target but isn't much to crow about. When the battle ends, Elc goes back
 to the Prodias Bar (automatically) to deliver the goods.

_______________________________________________________________________________
JOB: SEARCH FOR MISSING CHILD                                            [JB07]
�������������������������������������������������������������������������������
       Merits: 2
       Reward: 800g
       Listed: Prodias
    Available: After events at Yagos Isle are complete
 Best Outcome: Find the kid on the very first try

 This is a non-offensive one, so it's pretty easy to do. Talk to the man in
 the Prodias bar to get a 'description' of the kid, who looks ugly and has a
 bad posture. Enter Elc's apartment building and snag the kid who's standing
 in the hallway for the correct pick. If you pick any other similarly dressed
 kid around town, this affects the 'rating' of the job completion.

_______________________________________________________________________________
JOB: DOLL COLLECTOR IN RUINS                                             [JB08]
�������������������������������������������������������������������������������
       Merits: 6
       Reward: 1200g
       Listed: Indigos
    Available: After Yagos Isle events, finish 'Weird Sewer Sounds' job
 Best Outcome: Defeat all monsters + Piers Beronica alive

 Head to Ruin Town and find a bunch of children-like statues (creepy!) that
 are blocking the way upstairs. The 'Restart' puzzle-reset ability will now
 be active. Clear the way and enter the second floor to find Piers Beronica
 from before.

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 18 Piers Beronica   | D | 54  | 25  | Mind Buster                      |
 | Lv 17 Soul Flame [4]   | F | 63  | 26  | Power Loss, Death                |
 |________________________|___|_____|_____|__________________________________|

 A grown man making little-girl dolls...yeah, it screams pedophilia. And we all
 know the best treatment for creepy guys like this -- STABBITY! Piers has lost
 an ability since last time we saw him, but the Soul Flame allies know a Death
 spell, so those are the main targets here (not that Piers can be targeted).
 Doing this early on can be a little hard since the flames can hit for 18+ dmg
 per hit, and if they gang up on anyone, that's curtains. Waiting until after
 Gallarno's House events are done is better since Shu and Shante will join up
 for the game's duration. Physical attacks are really the way to go here. The
 Soul Flames can also drop Tem's Grass, too. The after-battle convo is great:

 Piers: "Why are parents getting nervous?"
 Elc  : "Because you're an untrustworthy freak."

_______________________________________________________________________________
JOB: DANGEROUS TYPES IN RUINS                                            [JB09]
�������������������������������������������������������������������������������

       Merits: 6
       Reward: 1300
       Listed: Indigos
    Available: Complete 'Weird Sewer Sounds' + 'Doll Collector in Ruins' jobs
 Best Outcome: Defeat Piers Beronica

 Back to Ruin Town...

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 18 Piers Beronica   | D | 54  | 25  | Magic Shield, Rob Mind           |
 | Lv 17 Robber [4]       | - | 52  | 24  | Charge, Swing                    |
 | Lv 16 Fighter [3]      | W | 49  | 22  | Charge                           |
 |________________________|___|_____|_____|__________________________________|

 Piers actually DID become a monk, in a sense, and is now preaching all kinds
 of crazy credo to some baddies. Doing him in wins the battle, which isn't so
 hard with three people; it's even easier with five. Cold Breath and Power Loss
 are about all ya need here, if you don't want to bumrush the 'boss'. 

_______________________________________________________________________________
JOB: 3AM PIANO AT THE BAR                                                [JB10]
�������������������������������������������������������������������������������
       Merits: 5
       Reward: 3000g
       Listed: Indigos
    Available: After finishing events at Gallarno's House
 Best Outcome: Defeat all monsters

 Talk to the barkeep to start this all-nighter...

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 21 Demi Monk        | D | 55  | 51  | Poison Wind                      |
 | Lv 20 Barbarian [4]    | E | 73  | 28  | Ground Shield, Charge            |
 |________________________|___|_____|_____|__________________________________|

 These jokers start in the NW corner of the room in a close formation, so any
 five-square magic/ability can hit most of them; plus, it's easier to keep 'em
 close together since they won't be able to move away, either through movement
 constrain or the AI. The Demi Monk's Poison Wind attack can do 15+ dmg in the
 normal plus-shaped formation, so don't cluster together without some curative
 means nearby (or, use Shante's Silent ability). The other enemies are nothing
 to worry about. [Demi Monk may drop an Earth Curse item.]

_______________________________________________________________________________
JOB: Monsters in Vacant House                                            [JB11]
�������������������������������������������������������������������������������
       Merits: 4
       Reward: 2000g
       Listed: Prodias
    Available: After events at Gallarno's House
 Best Outcome: Defeat all monsters in one go; don't go back to heal

 Go back to Gallarno's House -- now called the Vacant House -- and meet with
 the employers. The woman will let Elc rest if he wants to. This place is full
 of monsters. Here are the monsters you'll have to fight.

 * Lv 20 Ghoul (x5)
 * Lv 20 Ghoul (x2), Lv 20 Vampire Bat (x3)
 * Lv 20 Ghoul (x3), Lv 20 Vampire Bat (x2)

 There are six fights in all: one for the main hall, one for Gallarno's old
 office, and four for the adjacent hallways' rooms. Once all are gone, return
 to Dex and the mission's over.

_______________________________________________________________________________
JOB: Protect House from Burglary                                         [JB12]
�������������������������������������������������������������������������������
       Merits: 4
       Reward: 2000g
       Listed: Prodias
    Available: Complete 'Monsters in Vacant House' job
 Best Outcome: Annihilate all monsters in the four rooms

 Return to Mr. Dex' house to protect it from burglary. Each of those four tiny
 rooms off the main corridor have treasure chests in them now. 

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 21 Werewolf         | w | 60  | 30  | Expand Range                     |
 | Lv 21 Doll Master      | D | 61  | 29  | Mind Buster                      |
 |________________________|___|_____|_____|__________________________________|

 These are the only monsters that appear in each room, with each type having
 2-3 types, but always five in all. Pretty easy stuff -- use Lv2 Power Loss
 and Lv2 Plasma Shock to kill 'em en masse.

 Once all four rooms are cleared, the job's over. And, no, Elc cannot steal
 the treasure for himself. :p

_______________________________________________________________________________
JOB: Robber's Revenge                                                    [JB13]
�������������������������������������������������������������������������������
       Merits: 4
       Reward: 4000g
       Listed: Prodias
    Available: Complete 'Protect House from Burglary' job
 Best Outcome: Defeat all monsters

 Return to Dex's house once again to find a little soiree going on...

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 21 Kobold           | E | 76  | 30  | Swing                            |
 | Lv 21 Werewolf [2]     | w | 60  | 30  | Expand Range                     |
 | Lv 21 Doll Master [2]  | D | 61  | 29  | Mind Buster                      |
 | Lv 21 Mad Puppeteer    | D | 55  | 51  | Power Shoot                      |
 |________________________|___|_____|_____|__________________________________|

 The Kobold/Mad Puppeteer enemies start at the top of the stair, giving the
 party time to use Speed Up/Strike Power early on. Once that's done, harness
 the guards' bodies' positions and use them for cover. Silent and Power Loss
 work especially well here, given the probability of your characters' semiweak
 armor. They don't really have a compunction for using their skills, but still
 doesn't detract from the fact that they CAN...and who wants that? Oh, and
 don't forget about Plasma Shock. Shu's should be in the frontlines attacking,
 but if a Lv2 skill can hit four or more enemies, have at 'er.

_______________________________________________________________________________
JOB: Find Missing Son                                                    [JB14]
�������������������������������������������������������������������������������
       Merits: 3
       Reward: 1000g
       Listed: Ramul
    Available: When Lieza first comes to Forles
 Best Outcome: Locate son

 Talk with the widow at the comedy club next-door to the guild to learn that
 her son is nearby, apparently. To locate him, head onto the plateau south
 of Holn and go to the east edge, where a small area called 'Forest Edge' can
 be found. Watch the scenes there and that's it!

_______________________________________________________________________________
JOB: Catch Mischievous Boy                                               [JB15]
�������������������������������������������������������������������������������
       Merits: 3
       Reward: 1500g
       Listed: Ramul
    Available: When Lieza first comes to Forles
 Best Outcome: Catch boy all 8 times + don't talk with any lookalikes

 A distraught woman will ask Lieza to catch her bratty son who's had a sudden
 rebellious streak...basically, a hide-and-seek game in Ramul. The boy wears
 a red baseball cap and a yellow shirt, so he really sticks out when found.
 Here's how to do it without any casualties (^__^):

 � Near the inn in plain sight
 � Near the guild's street
 � Near weapon shop, obscured by tree
 � Near inn, by flowershop lady
 � Near newspaper seller, obscured by tree
 � At northernmost dead-end street
 � Standing under architecture in house east of weapon shop
 � Completely obscured by tree nearest weapon shop

 Talking with any red-capped, yellow-shirted lookalike once the hunt's began
 will result in a substantially lower reward (375g!?)...so don't.

_______________________________________________________________________________
JOB: Stop the Terrible Gas Leak!                                         [JB16]
�������������������������������������������������������������������������������
       Merits: 7
       Reward: 3000g
       Listed: Houfion
    Available: After speaking with Moris in Houfion Inn
 Best Outcome: Stop the leak via the wall switch

 The client's located at the Heap Cave-In, which is actually east of Houfion
 past the raised train tracks.

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 38 Skeleton Knight  | E | 127 |  51 | Charge, Plasma Shock + ???       |
 | Lv 38 King Dragon      | F | 131 |  50 | Acid Breath + ???                |
 |________________________|___|_____|_____|__________________________________|

 The red gas has pervaded sections of the tunnel and reduces MP each turn, so
 bring some Recover Fruits. The monster duo listed above will appear for any
 monster battle, and for all intents and purposes, can often be fled from. At
 the first fork, continue right 2 screens to find three items:

 � WindMask [Lv 2/12, Atk 11/23; Wind-Elemental]
 � Smash Pads [Lv 8/12, Atk 15/19]
 � Palo's Nut [Lv 1/1, Def 1/1; Increase Agility]
 � Power Unit 05 [Lv 0/0, Def 0/0, Increase Most Stats; Diekbeck-only]

 None of the weapons are used in the Combine Shop, but the Power Unit is worth
 the detour. Backtrack to the first fork, going left this time, and follow the
 linear screens until a dead-end room with another monster battle. Finish it
 up quick, flip the wall switch to stop the gas. Monsters haven't disappeared
 yet, though.

_______________________________________________________________________________
JOB: GUARD THE RECYCLERS                                                 [JB17]
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       Merits: 5
       Reward: 2000g
       Listed: Houfion
    Available: After speaking with Moris in Houfion Inn
 Best Outcome: Bobby is not attacked once

 Meet with Bobby at the recycling plant in town and the mission will start up
 automatically.

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 44 Rabid Bat [2]    | L | 111 |  58 | Dark Shield, Rob Mind            |
 | Lv 50 Black Dragon     | D | 167 |  65 | Poison Breath                    |
 |________________________|___|_____|_____|__________________________________|

  The goal is to ensure that Bobby isn't harmed whatsoever, so Shu should be
  in punching bag mode. Zoom right into the thick of things, use Speed Up, and
  make the ninja available for the beatdown. Keep away from Bobby but not so
  far that if any monster slips by, Shu can't get within attacking range. The
  Black Dragon uses Lv2 Poison Breath, too, which can be annoying also. Spam
  Random Attack when they surround Shu and try to get by with lots of counter-
  -attacks. It's crucial that Speed Up be cast since the bats are quite fast
  and _MAY_ get two turns to Shu's one, especially after Bobby jabbers over
  "grand sockets" and whatever junk he's pocketing. Bring lots of Recover
  Fruits for this one.

 After five turns, the battle automatically ends. Killing the enemies isn't
 necessary, nor does it affect the battle reward.

_______________________________________________________________________________
JOB: MONSTERS' FOOD!?                                                    [JB18]
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       Merits: 8
       Reward: 4000g
       Listed: Houfion
    Available: Complete 'Stop the Terrible Gas Leak' & 'Guard the Recyclers'
 Best Outcome: Prevent monsters from spawning in back room (puzzle)

 To start, simply trek to THE HEAP CAVE-IN, not 'The Heap' as the job says.
 If they didn't want people to be confused, maybe they should've thought of
 a better name, huh? Anyway, enter inside, hang a left at the bifurcation,
 and the missing guard will be standing there near a new door.

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 41 Skeleton Knight  | E | 136 |  55 | Charge, Plasma Shock + ???       |
 | Lv 41 King Dragon      | F | 140 |  54 | Acid Breath + ???                |
 | Lv 20 Ghost Knight     | - |  78 |  27 | Charge + ???                     |
 |________________________|___|_____|_____|__________________________________|

 Like before, the above battle takes place in the monster zones and can be ran
 from if needed. Continue along until the first fork; go right into a room
 with two chests: a Conf Ancient Spear [10/14, 12/15, Inflict Confusion] and
 [Cure-All]. Double-back a room, continue north a ways and eventually two more
 chests will be in an empty path. The Stripe [6/10, 13/17] club and Cloak
 [2/14, 6/15] aren't too awesome, and aren't used in the Combine Shop either.

 Continue on the straightforward path until arriving at another fork -- ignore
 the west dead-end path and go north into a puzzle room. The weird icon-filled
 tiles will summon a group of six Ghost Knights into battle, and the solution
 to this is moving the columns in front of the northern gates to prevent this
 from ever happening again. It's quite simple to do, but the general rule of
 thumb is to block the left door and work right.

 When all six are done, Shu finishes up. However, he'll still have to hoof it
 on out, so that's where the ample healing supplies comes in.

_______________________________________________________________________________
JOB: CATCH THE SCRAP THIEF                                               [JB19]
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       Merits: 8
       Reward: 4000g
       Listed: Houfion
    Available: After finishing Main Chimera Lab events
 Best Outcome: Defeat all monsters

 Talk with the town Recyclers for the battle to start.

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 47 Acid Slime [6]   | E | 153 |  63 | Acid Breath, Self Bomb           |
 |________________________|___|_____|_____|__________________________________|

  Use Arc's Weak Enemy ability to lower a large amount of groups' stats, and
  let everyone dogpile on the li'l slimeballs. To further cement their own
  mediocrity, they may drop Herbs.

_______________________________________________________________________________
JOB: SLAY THE NOCTURNAL MONSTERS                                         [JB20]
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       Merits: 5
       Reward: 2000g
       Listed: Houfion
    Available: Complete 'Catch the Scrap Thief'
 Best Outcome: Defeat all monsters

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 50 Jackal           | L | 163 |  66 | Holy Breath                      |
 | Lv 48 Werejackal [5]   | E | 120 |  63 | Speed Up                         |
 |________________________|___|_____|_____|__________________________________|

  The hard part isn't killing the enemies -- anyone with a half-decent party
  and an affinity for spamming Arc's Weak Enemy can get by. No, the hard part
  is getting Jackal to drop its rare Tri-Shot shoe which can be combined into
  Dagger Boots on Yagos Isle. To gauge it's difficulty, let's just say it took
  over thirty resets to get it. I recommend stealing its crappy held item 1st,
  then trying to get the drop.

_______________________________________________________________________________
JOB: FIND A NEW HOME                                                     [JB21]
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       Merits: 6
       Reward: 3400g
       Listed: Paysus
    Available: After Sania joins party at Amaidar Temple
 Best Outcome: Locate home for geezer

 Talk with the old man at the restaurant's bar and he'll want to find a house
 somewhere warm -- that's it. Although this can be accepted early into the
 Greyshinne events, it can't be finished until after them when the Silver Noah
 can be used freely to explore the world.

 When it comes time to finish this mission, fly to Zariban's town of Elzark.
 In the northeast, one of the ladies wants to sell her house, and will gladly
 sell it to the man from Greyshinne. Fly back and tell him the good news to
 complete the mission.

_______________________________________________________________________________
JOB: PLAY CUPID                                                          [JB22]
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       Merits: 7
       Reward: 4000g
       Listed: Paysus
    Available: After retrieving Amaidar Scripture at Noyam Plain
 Best Outcome: Retrieve jewelry for man

 The client in one of the inn's rooms has requested a hunter to help him 'get
 the girl' he likes. Talk with him, then the girl working the counter in the
 restaurant below, to learn she can't wed unless a suitor gets the jewels from
 a monster on Anan Flats. One more talk with the guy and agree to get the junk
 for him. Save if y'want and go to that location.

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 49 Death Druid      | D | 122 | 152 | Earthquake                       |
 | Lv 48 Arch Knight [5]  | L | 169 |  62 | Charge, Expand Range             |
 |________________________|___|_____|_____|__________________________________|

  Not too hard, given the geography makes the enemies bunch up by the bridge;
  just use Weak Enemy and slog away! The jewelry is received after the mark
  has been slain. Make sure that Hell Spawn's wanted poster has been viewed
  before this or else the bounty on him can't be collected!
_______________________________________________________________________________
JOB: INDIGOS JEWELRY ROBBERS II                                          [JB23]
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       Merits: 12
       Reward: 6000g
       Listed: Indigos
    Available: After gaining control of Silver Noah [post-Greyshinne events]
 Best Outcome: All enemies defeated [none escape]

 The clerk at the jewelry store will start the mission when ready.

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 47 Golem Master     | E | 107 | 109 | Miss Catch                       |
 | Lv 44 Iron Golem [9]   | - | 147 |  57 | Protection                       |
 |________________________|___|_____|_____|__________________________________|

  Elc and Shu are mandatory for this job. Like the previous outing in this
  store (which has gotten a lot bigger due to renovations), the enemies' goal
  is to take as many jewels as they can and escape whence they came. Sending
  someone with great move -- Shu's the best candidate -- north to block the
  entrance is the best idea, since the enemies often don't bother attacking
  if there are jewels to steal within range. The Golem Master has a Recover
  Fruit to steal, but nothing of use. As long as no enemies manage to leave
  battle -- the directive's only given after the golem master has stolen from
  the three main display cases -- property damage is irrelevant.

_______________________________________________________________________________
JOB: EXTERMINATE WEAPONS THIEF                                           [JB24]
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       Merits: 4
       Reward: 1000g
       Listed: Prodias
    Available: After gaining control of Silver Noah [post-Greyshinne events]
 Best Outcome: Defeat thief

 Visit the smith shop in Prodias to start the events.

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 47 Boogie Man       | W | 117 | 145 | Nice Catch, Diamond Dust         |
 | Lv 47 Gas Cloud [4]    | w | 118 |  61 | Petro Wind                       |
 |________________________|___|_____|_____|__________________________________|

  Mundane battle: the enemy starts in a horribly opportune position for Lv2
  magic, and anyone can weaken them within a single turn, probably. Just goes
  to show that not all thieves are smarty-pants. Petro Wind will be used if
  an opening's there, so something like Magic Shield will help keep this a
  short fight.

_______________________________________________________________________________
JOB: SLAY THE MONSTER                                                    [JB25]
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       Merits: 8
       Reward: 3000g
       Listed: Prodias
    Available: After gaining control of Silver Noah [post-Greyshinne events]
 Best Outcome: Cure Hope of her disease

 The client is in the second pad of Elc's apartment building. After a lot of
 scenes, the job will be changed from "kill me" to "ask Vilmer how to cure
 the disease." Of course, Vilmer is in Yudo Village on Yagos Isle, still.
 Talking with him opens up the Jinbara Tube area on the northeastern beach.

 |������������������������|���|������|����|����������������������������������|
 | Lv 60 Jinbara          | E | 1024 | 78 | Throw Seed, Self Bomb            |
 |________________________|___|______|____|__________________________________|

  No, that's not a typo -- it really has over a thousand HP. Too bad all the
  rest of its stats are crappy, and the same thing goes for its skills. The
  special monster has an Herb steal and drops the pseudo-item 'Juice of
  Jinbara.' May also drop a 'Ground Rod' [LV 8/12, ATK 15/19, Earth-element].

 Take this to Vilmert and he'll concoct a weird potion, and automatically, the
 job's final events will take place.

_______________________________________________________________________________
JOB: INDIGOS ESCORT                                                      [JB26]
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       Merits: 6
       Reward: 3500g
       Listed: Prodias
    Available: After gaining control of Silver Noah [post-Greyshinne events]
 Best Outcome: Defeat Marg

 The client is at Aldia Bridge, which is at the bridge on the world map where
 the crossroads lead to Indigos, Prodias, and the Vacant House.

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 48 Marg             | E | 157 |  63 | Ground Shield, Charge            |
 | Lv 47 Robber [3]       | - | 119 |  61 | Charge, Swing                    |
 | Lv 47 Fighter [3]      | W | 119 |  61 | Charge                           |
 |________________________|___|_____|_____|__________________________________|

  The enemy will do a pincer attack on the bridge, but since none of them are
  particularly good (this is the type of riffraff found in Ruin Town, just w/
  a higher level!) or have decent skills, it quickly devolves into a normal,
  kill-the-craptastic-foes type of battle. Lunacius will be in the middle of
  the bridge and stays there, and won't be targeted by the enemy, so don't
  treat this like a hostage protection mission. Targeting Marg, like Lunacius
  said, will end the battle.

_______________________________________________________________________________
JOB: CATCH THE SLASHER                                                   [JB27]
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       Merits: 8
       Reward: 4000g
       Listed: Prodias
    Available: Complete 'Indigos Escort' mission
 Best Outcome: Defeat monster + Don't let it go free

 Return to Aldia Bridge. Shu and Elc will talk about how they're famous and
 a decoy is needed to draw the killer out of hiding. Anyone works, really; I
 chose Tosh since he's vicious and I'd given him a 38 ATK Platinum Edge just
 a few moments earlier. A 4-person party will also be formed to help out the
 decoy that night, but...

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 48 Soul Knight      | D | 169 |  62 | Charge, Death                    |
 |________________________|___|_____|_____|__________________________________|

  The monster will use a 'wind silence field' to prevent anyone from hearing
  screams; its other function is preventing the decoy from using anything but
  physical attacks. This means someone physicaly strong, like Tosh or Gruga,
  won't be that affected.

 Afterwards, the wussy monster says they should let him go because his little
 girl is sick and needs blood potions. Don't fall for it -- the sap is lying
 through his teeth, and freeing him results in less pay and such.

_______________________________________________________________________________
JOB: FIND ANCIENT TREASURE!                                              [JB28]
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       Merits: 5
       Reward: 4000g
       Listed: Palencia
    Available: After gaining control of Silver Noah [post-Greyshinne events]
 Best Outcome: Deliver letter to client

 Visit the Palencia Bar's client near the pool table and he'll want the party
 to fetch a hidden heirloom from Palencia Castle's ruins.

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 47 Dark Wraith [2]  | D | 117 |  62 | Poison Wind, Self Bomb           |
 | Lv 47 Soul Flame [4]   | F | 153 |  63 | Power Loss, Death                |
 |________________________|___|_____|_____|__________________________________|

 After battle, search the rightmost section of the rubble (in the first room)
 and Elc will locate an [Ancient Letter]. Give it to the man at the bar to
 complete the mission.

_______________________________________________________________________________
JOB: FIND ANCIENT TREASURE II                                            [JB29]
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       Merits: 6
       Reward: 6000g
       Listed: Palencia
    Available: Complete 'Find Ancient Treasure!' job
 Best Outcome: Deliver buried treasure to client

 The same whiskered client at the Palencia Bar seems to have a new clue as
 to the whereabouts of his fabled treasure. The letter says: "'Quina Hill,
 from the skull under the tree... Castle 4 Out 2 Sand 1 Ghost 7 Out 5 Sand 2
 Ghost 4. Under the corpse of the crow." Whatever that means...

 |������������������������|���|�����|�����|����������������������������������|
 | Lv47 Death Hound [4]   | D | 118 |  62 | Acid Breath                      |
 | Lv47 Dragon Zombie [2] | D | 158 |  61 | Dark Breath                      |
 |________________________|___|_____|_____|__________________________________|

 Get rid of the pesky monsters (which shouldn't need a strategy) and clear the
 field so that searching can be done. Inspect the lower-right corner where a
 bird skeleton is to find the treasure. What is it? Not revealed. Bring it to
 the client and it's some easy money.

_______________________________________________________________________________
JOB: VENGEANCE ASSISTANCE                                                [JB30]
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       Merits: 7
       Reward: 6000g
       Listed: Palencia
    Available: Complete 'Find Ancient Treasure II'
 Best Outcome: Complete battle

 The little boy is at the Palencia inn, second room from the right. After some
 scenes, a battle starts. Revenge by proxy...?

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 48 Blue Phantom     | W | 155 |  64 | Diamond Dust                     |
 | Lv 47 Will 'o Wisp [4] | F | 164 |  63 | Fire Shield, Explosion           |
 |________________________|___|_____|_____|__________________________________|

  None of the enemies have a penchant for using their skills, meaning a quick
  Lv2 Weak Enemy and half the battle is already won. Will 'o Wisp enemies may
  drop Golden Dragon knives [LV 4/8, ATK 6/9, Increase Defense ability] though.

_______________________________________________________________________________
JOB: FIND THE OLD MAN                                                    [JB31]
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       Merits: 3
       Reward: 2000g
       Listed: Misro
    Available: After gaining control of Silver Noah [post-Greyshinne events]
 Best Outcome: Mystery solved

 The client is in the northeasternmost house in Misro, who says his missing
 father is most assuredly inside town. He carries an umbrella and has a ribbon
 on his head...okay. Show up at the southwesternmost house and talk with the
 weird geezer who'll leave for home...but upon talking with the client, his
 father is still missing! Go back to the SW house and convey the father's
 wishes to his son to finish the job.

_______________________________________________________________________________
JOB: MONSTER IN THE ARENA                                                [JB32]
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       Merits: 6
       Reward: 4000g
       Listed: Misro
    Available: After gaining control of Silver Noah [post-Greyshinne events]
 Best Outcome: The real Negdus defeated

 Visit the Niedel Arena in Misro and talk with the official-looking chap near
 the statues.

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 64 Negdus [8]       | F | 156 |  82 | Protection, Charge               |
 |________________________|___|_____|_____|__________________________________|

  The wanted monster Negdus will create some illusionary havoc, creating some
  copies of himself to fight -- the battle lasts until he's defeated. So how
  to tell which one is which? You can't! It's random! When a copy is defeated
  another one appears somewhere in the arena's corner, which makes this fight
  one of the game's few aggravating, throw-controller-at-wall ordeals.

_______________________________________________________________________________
JOB: ARENA MONSTER REVOLT                                                [JB33]
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       Merits: 7
       Reward: 4000g
       Listed: Misro
    Available: Complete 'Monster in the Arena'
 Best Outcome: Complete all three battles

 Talk with the official-looking man near Misro Arena's statues to start the
 quelling.

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 64 Skeleton Knight  | E | 205 |  83 | Plasma Shock, Charge             |
 | Lv 64 Arch Gargoyle    | D | 204 |  83 | Thunder Storm                    |
 | Lv 62 Red Skeleton     | F | 153 |  80 | Magic Shield, Charge, Self Bomb  |
 | Lv 60 Skeleton         | D | 148 |  77 | Charge                           | 
 |________________________|___|_____|_____|__________________________________|

  The monsters are angry and fighting back, and there are three battles to
  take part in, each group of monsters entering as the team progresses north.

  BATTLE 1: Skeleton [4]
  BATTLE 2: Red Skeleton [4]
  BATTLE 3: Skeleton Knight [2], Arch Gargoyle [2]

  The last battle can be a little harder than normal fare due to the high HP
  and such, but using Lv2 Weak Enemy -- like so many times before -- makes a
  joke of the opposition.

_______________________________________________________________________________
JOB: STOP THE DESERT THIEVES                                             [JB34]
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       Merits: 7
       Reward: 4000g
       Listed: Elzark
    Available: After gaining control of Silver Noah [post-Greyshinne events]
 Best Outcome: Force enemy to flee

 Before the thieves can be stopped, information must be gathered about them.
 Although the guild information mentions MISRO, that Niedel town has nothing
 to do with this mission, so don't be thrown off. Two people in Elzark's bar
 will mention the thieves plan to hit the Water Ruins and that they only work
 at night, respectively. Sleep in the inn for a fabulous night skirmish!

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 48 Berserker [5]    | w | 169 |  62 | Charge, Protection               |
 | Lv 48 Dark Paladin [2] | D | 169 |  62 | Rob Mind                         |
 |________________________|___|_____|_____|__________________________________|

  Lv2 Weak Enemy will affect all Berserkers in their unfortunate setup, while
  the two remaining enemies are further north. Protection may be cast, but it
  should only delay the inevitible, in this case being the wussies fleeing.

_______________________________________________________________________________
JOB: STOP THE DESERT THIEVES II                                          [JB35]
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       Merits: 7
       Reward: 5000g
       Listed: Elzark
    Available: Complete 'Stop the Desert Thieves' job
 Best Outcome: Win battle

 They're aiming for the Raiden Ruins this time, so no fancy investigating to
 make them appear -- just trek there. It's in the northern part of Zariban.

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 48 Berserker [10]   | w | 169 |  62 | Charge, Protection               |
 | Lv 48 Dark Paladin [3] | D | 169 |  62 | Rob Mind                         |
 |________________________|___|_____|_____|__________________________________|

 This time the enemy's frontline is the three dark paladins, whereas the ten
 Berserkers are in two rows behind them. This means the party can get one of
 the biggest mass-damage attacks to weaken multiples of them. It doesn't help
 the opposition that the few allies can stuff up the tiniest area and disallow
 them to get behind.

_______________________________________________________________________________
JOB: CLEAR THE TRACKS!                                                   [JB36]
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       Merits: 6
       Reward: 3000g
       Listed: Gooz
    Available: After finishing Banza Mountain events
 Best Outcome: All rocks moved off tracks and dumped into a hole

 To find the miner waiting for a Hunter, enter Banza Mountain's first screen
 and look for a new passage on the west wall that's opened up since Banza
 Mountain's events. After two battle screens, a long mine cart track will
 lead to the guy.

 His problem is that there are rocks on the tracks; the job is to simply move
 them off the track and to the side, in whatever way possible. There isn't a
 'Restart' option like some puzzles, but the man there allows the team to
 start over if they ask. The secondary objective was to dump the rocks into a
 hole to get rid of them; make sure to do this or it'll affect job completion.

_______________________________________________________________________________
JOB: COLLECT MINERALS                                                    [JB37]
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       Merits: 8
       Reward: 4000g
       Listed: Gooz
    Available: After finishing Banza Mountain events
 Best Outcome: Return all 20 minerals to miner

 The miner is at Banza Mountain, and tells his plight: he dropped 20 minerals
 and they're now guarded by monsters. Enemies that may be fought within (in
 various combinations):

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 64 Black Skeleton   | D | 205 |  83 | Speed Up                         |
 | Lv 63 Fire Bird        | F | 154 |  82 | Fire Breath                      |
 | Lv 62 Weretiger        | F | 152 |  81 | Strike Power                     |
 | Lv 60 Mud Stalker      | E | 193 |  79 | Sleep Wind                       |
 | Lv 58 Mud Goblin       | E | 143 |  75 | Power Loss                       |
 |________________________|___|_____|_____|__________________________________|

                                           _______
                                          |       |         ______
                                           �|     |________|      |__|�|
                                            |______________ __   ______|
                                            |  ________    |  | |
                                            | |        |   |__| |_
                                            | |        |          |
                                            |�|        |___   ____|
                                         ___| |____  ______| |
                                        |2 ________||________|
                                        | |
                                        |�|____________
                                        |  __________ 1|
                                        | |________  | |
                                     ___| 1        | | |
                                    |  ___|������| | | |
                                    | |   |����| | | | |
                                  __| |___|    |_| | | |
                                 |  _______________| | |
                                 | |     __________  | |
                                 | |    |�         | | |
                                 | |_    ��������| | | |
                                 |   |__|�|      |1| | |
                                 |         ������  | | |
                                  ���������������| | | |
                                                 | |_| |
                                        |�����|  |  ___|
                                        |_ 1 _|  |�|
                                        __| |    | |-HEALING
                                       |     ����  |
                                       |    |������
                                       |__  |
                                          | |
                                          | |
                                       |��   ��|
                                       |__   __|
                                          | |_____
 CAN'T                                    |       |
 ENTER                                    | |�����
 �| |�                                    |  3|
 _|�|_  Garop Appearance   _              | |�
|  1  |-'                 |�|_____________|�|
|_ _ _|        ___________|__               |
  | |         |  ____     |  |     1|���|   |   
  | |         | |    |  1 |  |      |   |   |
  | |        _| | ___|    |__|      |___|   |   
  | |       |   ||�                         |
  | |       |   | ������������������������| |   
  | |       |   |________|���|            | |
  | |       |      ______   1|____________| |   
  | |Dabano | |�|   2 |  |__________________|
  | |    \  | |  �����                          
  | |  |����|�|_________
  | |  | 2  |________   |
  | |  |______________  |      Crystals are always found on the ground, and
  | |         |��|    | |      are picked up like normal items (x-button).
  |�|_      |� 1 |    | |      When all twenty (20) are recovered -- or less,
  |   |     | |  |__ _| |_     if the player wants a worse job completion on
  | 2 |_____| |___  |     |    this -- return back to the miner near the
  |_________|___  | |     |    mountain entrance to finish this grueling,
                |_|_______|    annoying, crappy mission.
                |_|
_______________________________________________________________________________
JOB: DELIVER MEAT TO GOURMET                                             [JB38]
�������������������������������������������������������������������������������
       Merits: 5
       Reward: 2000g
       Listed: Gooz
    Available: After finishing Banza Mountain events
 Best Outcome: Fetch food for fatty

 The gourmet is staying at the inn, and wants meat from the Lord's Manor on
 the nearby ridge. In the room right next to the study (where Ginba/Elena are
 located), a huge hambone is sitting on a coffee table...for some reason. Just
 bring it back to the fatso and that's it.

_______________________________________________________________________________
JOB: MYSTERIOUS JOB INTERVIEW                                            [JB39]
�������������������������������������������������������������������������������
       Merits: 7
       Reward: 3200g
       Listed: Indigos
    Available: After finishing Banza Mountain events
 Best Outcome: News of Elvic relayed to Dragon Ash

 Meet "the client" at Aldia Bridge -- being the one between Indigos and 
 Prodias, if the player remembers -- and reply with "Not really..." as per
 the password. It turns out the leader of the local gang, Dragon Ash, has lost
 his dragon and needs the crew to find it.

 Balbalard becomes available after finishing events on the Millmana continent,
 and Tukae Cave soon after. If the job's taken already, the events can be done
 when the cave is mandatory; otherwise, they have to wait until Arc joins up
 at the Pyramid to gain access to the Silver Noah again.

 Elvic is in the far back (NW) room of the cave, off the split that lead to
 where the wanted monster Gualde was. Since there won't be any monsters in the
 main path, this part's easy. Talk with Piers Beronica about the dragon, and
 after Lieza does her magic, return to Dragon Ash to finish the mission.

_______________________________________________________________________________
JOB: YUK YUK COMEDY CLUB GUARD                                           [JB40]
�������������������������������������������������������������������������������
       Merits: 6
       Reward: 3500g
       Listed: Ramul
    Available: After Gia Temple events
 Best Outcome: Defeat Farmas' monsters

 Visit the comedy club next door to Ramul's Guild and...

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 56 Orc [6]          | E | 138 |  72 | Retaliation                      |
 |________________________|___|_____|_____|__________________________________|

 Once the battle is completed, Farmas flees like a ninny and the job's done.
 I could have sworn that only women from Holn had the power to control monster
 hordes, also...

_______________________________________________________________________________
JOB: GET FOOD TO HOLN VILLAGE                                            [JB41]
�������������������������������������������������������������������������������
       Merits: 8
       Reward: 3000g
       Listed: Ramul
    Available: After Gia Temple events
 Best Outcome:

 The local barkeep has food he wants delivered to Holn at once. Go there and
 some starving monsters decide to risk their lives for it...haha.

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 56 Barbarian [6]    | E | 181 |  73 | Ground Shield, Charge            |
 |________________________|___|_____|_____|__________________________________|

_______________________________________________________________________________
JOB: DELIVER THE HERB                                                    [JB42]
�������������������������������������������������������������������������������
       Merits: 7
       Reward: 3000g
       Listed: Gooz
    Available: After Millmana becomes available [post-Brakia & -Forles events]
 Best Outcome: Herb given to doctor

 A client at the bar fears an epidemic would wipe Gooz off the map, and wants
 a special Cure-All Herb that grows...at Banza Mountain of course! As to be
 expected in this incredibly annoying dungeon, the Herb is near the former
 entrance to the mountaintop (it's been filled with lava since).

 Once collected, simply bring it back to the doc and finish this sucker.

_______________________________________________________________________________
JOB: MONSTERS ON THE TRACKS!                                             [JB43]
�������������������������������������������������������������������������������
       Merits: 12
       Reward: 4800g
       Listed: Gooz
    Available: Completed "Clear the Tracks!" mission
             : After Millmana becomes available [post-Brakia & -Forles events]
 Best Outcome: All monsters defeated

 The man in the newer part of the mountain (from mission "Clear the Tracks!")
 needs help again. Return to that room that was cleared of rocks and now in
 the upper-left corner, a new exit will be found. Go in two screens to find
 the client.

 |������������������������|���|�����|�����|����������������������������������|
 | L65 Fire Bird [7]      | F | 159 |  85 | Fire Breath                      |
 |________________________|___|_____|_____|__________________________________|

  They all end up in a tight-knit formation perfect for any number of mass-
  -effect attacks, such as Lv2 Weak Enemy. Dispatchin' is child's play.

 Afterwards, the job is complete. A lone Fire Bird will lay an egg and leave;
 this fact becomes useful in a later job.

_______________________________________________________________________________
JOB: GET MONSTER EGG                                                     [JB44]
�������������������������������������������������������������������������������
       Merits: 7
       Reward: 3800g
       Listed: Gooz
    Available: Complete "Monsters on the Tracks!"
 Best Outcome: Retrieve egg for gourmand

 The egg laid in the "Monsters on the Tracks!" job is now wanted by the fatso
 gourmet who stays in Gooz' inn. Return once again to Banza Mountain, fight
 through the first two three stall battles that occur normally and reach the
 dead-end room where the monster egg is kept.

_______________________________________________________________________________
JOB: ARCHAEOLOGICAL GUARD                                                [JB45]
�������������������������������������������������������������������������������
       Merits: 8
       Reward: 2800g
       Listed: Ajarl
    Available: After completing Graunoln events
 Best Outcome: All three runes deciphered [scientist does not flee battle]

 The client at Ajarl's tavern is trying to date three stone markers in Nien
 Forest, and needs the party as bodyguards. Go there automatically and the
 archaeologist will head to a part not on the normal map.

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 63 Dark Hemo-ji     | - | 201 |  83 | Hemo-ji Finger, Paralyze Wind    |
 |________________________|___|_____|_____|__________________________________|

  � #1 - Dark Hemo-ji [3] ---- TIME LIMIT: 5 Turns
  � #2 - Dark Hemo-ji [4] ---- TIME LIMIT: 7 Turns
  � #3 - Dark Hemo-ji [5] ---- TIME LIMIT: 5 Turns

 The scientist explains that he has an "allergy to danger," which is a polite
 way of saying "keep those dang monsters away from me or your pay suffers"! In
 other words, the monsters will approach him to stop him from fouling up the
 sacred location, and the hunters need to stop them. To clarify, the scientist
 will leave battle angrily if an enemy approaches a grid square adjacent to
 him or the rune, so that's a decent-sized rectangle they can't enter.

 There will be a counter in the lower-left corner displaying the number of
 turns the monsters must be stalled. The battle only ends when the # of turns
 has depleted, NOT if all enemies are defeated!

 After successfully completing a battle, the bodyguards leave Nien Forest; to
 go to the next archaeological ruin, simply re-enter and confirm the leader's
 request. SLEEPING IN AJARL IN-BETWEEN BATTLES DOES NOT AFFECT ANYTHING, JOB
 COMPLETION OR OTHERWISE. In fact, you'd be crazy not to rest up in Ajarl...!

BATTLE #1
���������
 The terrain in the southern edge of the ruins is particularly good at keeping
 enemies from moving, as there are stone pillars that can't be jumped over --
 this forces enemies to bunch up. The solution to bunched-up enemies? Using
 Arc's Weak Enemy, of course. The opposition will try to go towards the tomb-
 -raiding archaelogist first and foremost, and may not even use any attacks if
 that leaves them out of range. Any status effects -- paralysis and sleep are
 the easiest to use, probably -- that impede progress will be useful here.

 A good way to stop enemies from proceeding north is to block an intersection,
 rather than use two allies to stop a foe from jumping over. What this means
 is instead of standing between two pillars, move into that position and go
 one tile north or south -- perfect! This screws up the enemy movement pattern
 enough that time can easily be bought.

BATTLE #2
���������
 This time the scientist's dig is in the north, and the enemies approach in
 pairs from the south and east. The easiest way to defend is from the south,
 which has more maze-like portions, whereas the eastern way is more open and
 a lot easier to breach. Thus, send powerhouses like Tosh (who has paralysis-
 -inflicting attacks) toward the two in the east, with another comrade; two
 more can stall those in the south.

 Those in the east may have a hard time, so if strategic retreat is needed,
 put three people around the scientist's position (west side is blocked by a
 rune) and protect the monsters from going to an adjacent space. Remember that
 the scientist is not targetable in-battle, so any attacks' area of effect
 will not affect him whatsoever (or the job completion)! As the hemo-ji in the
 south are defeated, the allies who took care of them can encroach north and
 help defend the archaeologist easier.

BATTLE #3
���������
 This one's horrible defenses makes it the hardest one of them all. Really,
 the only feasible way to do this -- since the enemy attacks from all sides --
 is to bring in multiple allies who know sleep/paralysis skills and have them
 spam it. With most of the enemies knocked out (paralysis preferred), pick 'em
 off one by one. Of course, bungling through with pure muscle is possible too,
 but usually gives hit-and-miss results.

 Obviously, Gogen's Dream Knock skill is an easy one to use, just as some 
 generic monsters' skills (Confusion, Paralyze Wind, etc.) can be nice. As an
 alternative, Mother Claire can give people -- Sania in particular -- a bunch
 of new status-inflicting abilities if they're of the appropriate level. Poco
 can use the the Claire-given Jump Low skill to decent effect, just as anyone
 with the Trans Enemy (Sania, Lieza) ability can be very useful also.

 Sometimes the AI doesn't go straight for the scientist, and can give a break
 now and then...just don't count on it. The two hemo-ji in the SW and SE take
 longest to get to the ruin center, so taking out the west/east/south ones
 with the most powerful attacks (or status effects) is really the best course
 of action.

_______________________________________________________________________________
JOB: MONSTER KIDS!                                                       [JB46]
�������������������������������������������������������������������������������
       Merits: 7
       Reward: 5000g
       Listed: Gooz
    Available: After completing Graunoln events
             : Must have completed "Get Monster Egg" job previously
 Best Outcome: Children's condition reversed

 The fat gourmet who stays at the Gooz inn fed his children the monster egg
 from a prior job, and now they've turned into hatchlings! Talk with the local
 tavern's doctor to get a special cure-all (not actual item) and return it to
 the gourmet to automatically cure his sons. Finally, a job in Brakia that
 doesn't require one to traverse Banza Mountain...

_______________________________________________________________________________
JOB: RESCUE COAL MINERS                                                  [JB47]
�������������������������������������������������������������������������������
       Merits: 12
       Reward: 8000g
       Listed: Ajarl
    Available: After completing Oil Rig events
 Best Outcome: All (10) miners are saved

 A cave-in at the Grassal Coal Mine may prove hazardous to the trapped miners.
 This location will automatically be entered upon taking the job, too. The
 foreman gives the party a [Mattock] axe to chop down pieces of debris; this
 will damage the place, however. Here's a map of this joint.
                                         _____
                                        |ENTER|
                                         �|_|�
                              _____ ____  ) )
                             | 1 o |___ \/ /_____
                             |_ooo_|   \  _____  |    /�/
                               |_|     |o|     |_|   (3(
                               | |___ _|�|__ __| |    )�\
                               |2    |o   __|__  |_ _/   \
                                ����� �| |     |___|__/�\o\
                                  ___ _|�|               \_\
                                 |   |o  |             _ _) )
                                 |  _|o /             | |__/
                      ___ _____ _|_|  ��_             |4|
                     |o  |_   _|  5|   |7|             �
                     |_|�  |_|  �|_|   |_|
                     |o|_ _| |_ _| |_ _|o|
                     |  o|_____|_   _|_  |
                     |6/�        |o|   |_|
                      �   _____ _|�|_ _|o|
                     |���|_ _  |_ 8 _|_  |
                     |_|�  |o|�  |_|   |o|
                     | |   |o|   |_|   |�|
                     |9|   |o|   ____ _| |
                      �     �   |10 o|___|
                                 ����
 The lowercase O's represent breakable rocks, whereas the numbers represent
 the miners in the suggested order. Once found, a miner can only be carried
 back one at a time! All in all, if the players harnesses some strategy, the
 minimum rocks needed to be destroyed in order to save all (10) miners is 8!
 Although there is a tone of urgency about this mission, there isn't any kind
 of "hidden" time limit -- breaking too many rocks is what buries the chances
 of completion here.

 Also: no monsters are in this place! Ain't that a change.

_______________________________________________________________________________
JOB: MONSTERS IN AMAIDAR                                                 [JB48]
�������������������������������������������������������������������������������
       Merits: 5
       Reward: 2000g
       Listed: Paysus
    Available: After completing Oil Rig events
 Best Outcome: Monsters defeated

 The Amaidar monks are fearful of the monster population's resurgence, so a
 job is posted to take care of 'em. Head to Amaidar Mountain to start the
 show.

 |������������������������|���|�����|�����|����������������������������������|
 | L70 Mysterious Fire [3]| F | 239 |  92 | Fire Storm, Self Bomb            |
 | L70 Red Phantom [4]    | F | 221 |  92 | Easy Shoot, Fire Storm           |
 |________________________|___|_____|_____|__________________________________|

  This battle is only "special" for two reasons: Iga's got mandatory inclusion
  and the three Mysterious Fire enemies make up the "Flame Brothers" wanted
  monster. Otherwise, all enemies were available for killing at the Oil Rig.

_______________________________________________________________________________
JOB: FIND THE RING                                                       [JB49]
�������������������������������������������������������������������������������
       Merits: 5
       Reward: 3000g
       Listed: Muhad
    Available: After finishing Tukae Cave events
 Best Outcome: Ring found

 After taking the job, go to the Kanara Desert. Elc will have to appoint the
 person to search -- pick someone strong, because after it's found (east of
 the upper-middle small skeleton; look for small twinkle), there will be a
 fight to do! 

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 80 Barbarian [2]    | E | 253 | 103 | Ground Shield, Charge            |
 |________________________|___|_____|_____|__________________________________|

  The person who was sent to find the ring will have to fight these 2 brutes
  all by his/her lonesome. I picked Tosh, so he cleaned house pretty easily
  with his paralysis-inflicting ability and hard counterattacks.

_______________________________________________________________________________
JOB: LOST GIRL                                                           [JB50]
�������������������������������������������������������������������������������
       Merits: 7
       Reward: 3500g
       Listed: Muhad
    Available: After finishing Tukae Cave events
 Best Outcome: Mia's mother located

 The girl at the Muhad inn (Mia) says she lost her mother in Prodias. Return
 to that city and talk with the woman in the far-right room of the apartment
 complex (Elc's landlady?). Return to Mia and...

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 80 Will 'o Wisp [5] | F | 271 | 104 | Fire Shield, Explosion           |
 |________________________|___|_____|_____|__________________________________|

  Run-of-the-mill battle. Mia isn't targetable, so no need to protect her.

 Job finished afterwards!
_______________________________________________________________________________
JOB: DANGEROUS MEDICINE                                                  [JB51]
�������������������������������������������������������������������������������
       Merits: 6
       Reward: 4000g
       Listed: Muhad
    Available: After finishing Pyramid events
 Best Outcome: Sea Dragon Horn obtained

 A leviathan in Tukae Cave has a horn used for medicinal purposes. There's no
 client to meet, so simply head to the cave. In the 2nd screen, continue to
 the southeastern passage that leads to an adjacent room where a Leviathan
 enemy spawns.

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 84 Leviathan        | W | 269 | 107 | Cold Breath                      |
 | Lv 79 Serpent [6]      | W | 192 | 100 | Ice Shield, Blizzard             |
 |________________________|___|_____|_____|__________________________________|

  The dragons, surprisingly, have pretty bad DEF, so Weak Enemy rips 'em a new
  one pretty easily. The Leviathan's a little better, but not anything to crow
  about. It "drops" a Sea Dragon Horn afterwards, completing the job.

_______________________________________________________________________________
JOB: DESERT RAPTURE                                                      [JB52]
�������������������������������������������������������������������������������
       Merits: 8
       Reward: 4000g
       Listed: Muhad
    Available: Complete "Find the Ring"
 Best Outcome: Bandits defeated

 People have been disappearing in Kanara Desert's sandstorms. Go there and...

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 82 Wraith Guard     | w | 196 | 106 | Wind Slash                       |
 | Lv 81 Barbarian        | E | 256 | 105 | Ground Shield, Charge            |
 | Lv 80 Robber [2]       | - | 193 | 102 | Charge, Swing                    |
 |________________________|___|_____|_____|__________________________________|

  The robber types start all the way in the northeast, meaning everyone can
  gang up on the poor wraith guard nearby. This battle is so easy in fact,
  that the enemy might not even get an attack off!

_______________________________________________________________________________
JOB: BOOR AT THE BAR                                                     [JB53]
�������������������������������������������������������������������������������
       Merits: 4
       Reward: 1000g
       Listed: Morea
    Available: After getting permission to enter God Tower
 Best Outcome: Bandito shot and humiliated on the first try

 A bar patron's been too rowdy and is annoying and/or shooting people. Talk
 with the barkeep and then the wussy geezer in the basement. Upon coming
 upstairs, the bandito everyone's raving about will cause a scene and "takes
 it outside" with Arc. For the upcoming gunfight, Shu will be the challenger.

 The rules are simple: walk five paces back to back and at the count of five,
 turn and shoot. The winner lands a shot, the loser gets shot -- simple! To
 shoot, face the opponent and quickly press R1 to squeeze the trigger. As
 Gomez says, be too slow and Shu's fajita mix! Basically, turn as fast as 
 humanly possible when a villager says the "5" count and fire.

 Plug the guy with a bullet on the first try and it's the highest rating! Once
 Shu wins, this foolish goofball can be refought and reshot at leisure as he
 is rechallengeable (stands in front of bar).

_______________________________________________________________________________
JOB: FIND THE MISSING BURRO                                              [JB54]
�������������������������������������������������������������������������������
       Merits: 6
       Reward: 5500g
       Listed: Morea
    Available: After getting permission to enter God Tower
 Best Outcome: Donkey found and saved

 A female local near the bar has lost her donkey. Talk with her, then the two
 kids near her, then with her again (she doesn't identify Elc as the helper
 until then for some reason). With the information that the donkey's left the
 town, head to Madeta Hill nearby.

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 72 Earth Giant      | E | 230 |  93 | Earthquake                       |
 | Lv 72 Poison Cloud [4] | D | 174 |  92 | Poison Wind                      |
 |________________________|___|_____|_____|__________________________________|

 After smokin' the enemies, talk with the woman in town again to complete the
 job!

_______________________________________________________________________________
JOB: THEFT AT SENOR GENERALE'S                                           [JB55]
�������������������������������������������������������������������������������
       Merits: 5
       Reward: 4000g
       Listed: Morea
    Available: After getting permission to enter God Tower
 Best Outcome: Stolen goods recovered

 Here's one of the more fun jobs in the game. The town's big cheese suspects
 someone of stealing things from his house...the problem is he's too old and
 can't know every inch of his mansion. So, the hunters are tasked with finding
 out where the stolen stuff is. 

 Talk with the Generale, then his assistant in the foyer. If you question the
 boothworker at the guild, he says "don't touch the bookshelf" -- this is a
 clue. Go behind the guild's counter (near wanted posters) and read the shelf
 to learn that rumors say the mansion's lights have a special interest. The
 person in the basement says the lights might lead to a rooftop area, but he
 doesn't know how it'd work.

 So, with all that information, here's a list of the switches.

 � F1 - Foyer (lower-left side)
 � F1 - Foyer (lower-right side)
 � F1 - Back hallway
 � F1 - Back hallway
 � F1 - Back hallway
 � F2 - Foyer (upper-left side)
 � F2 - Foyer (by Senor's office)
 � F2 - Upper-right balcony
 � F2 - Upper-right balcony

 Nine total. The key is to flip them all on _EXCEPT_ the northeasternmost in
 on the northeastern balcony (closest to the corner). Make sure the lamp right
 beside the useless one is the last one flipped on -- this makes the stairway
 appear. Go upstairs to find the thief!

 Talk with Senor Generale to finish the mission. [This job is missed forever
 if not done before completing The God Tower.]

_______________________________________________________________________________
JOB: 5 FEATHERS OF AMIGUE ROC                                            [JB56]
�������������������������������������������������������������������������������
       Merits: 7
       Reward: 4000g
       Listed: Morea
    Available: Complete any 2 of the 3 jobs listed in Morea initially
 Best Outcome: Five feathers delivered to the client

 A bar client -- the guy seated in the right table -- wants some Amigue Roc
 feathers...for no particular reason. These birds appear at Madeta Hill...the
 only problem is that they're not always in the monster lineup. Leave and
 re-enter if that's the case.

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 72 Earth Giant      | E | 230 |  93 | Earthquake                       |
 | Lv 72 Poison Cloud     | D | 174 |  92 | Poison Wind                      |
 | Lv 72 Amigue Roc       | E | 228 |  93 | Ground Shield, Earthquake        |
 |________________________|___|_____|_____|__________________________________|

 Once five are collected, return to the client and the job's cleared.

_______________________________________________________________________________
JOB: RETURN THE SEA DRAGON'S EGG                                         [JB57]
�������������������������������������������������������������������������������
       Merits: 30
       Reward: 4000g
       Listed: Millmana
    Available: After completing Martyr Tower events
             : 250 Merits acquired
             : God Hunter Crest acquired
 Best Outcome: Egg returned to its nest (not given to scientists)

 This job for "super hunters" is available in the late game and can be done
 before one goes into Romalia a second time. Once 250 merits and the GH Crest
 are retrieved (the latter is in Prodias Guild's backroom), talk with the man
 in the Indigos Guild's backroom. He will refer Elc to Millmana where the job
 will now be listed.

 ---

 When the job's accepted, meet the client at the Ajarl inn. How how would one
 acquire a submrine?

 Although there's really no clue here, visit Vilmer in Yudo Village. Luckily,
 that's where one SHOULD go! Speak with the scientist and he'll start fixing
 the submarine that washed up on Millmana's shore. Leave the country and come
 back to find the craft floating in the bay.

 Once everyone is situated, Elc's "piloting skills" will take center stage.
 Choose to dive a few times and something will appear on the sonar. Choose to
 attack it and see some events, then dive again. When Shu says the hull may
 not hold, choose "I don't care" and dive again to find the shrine. However,
 a torpedo will be inbound from the aft -- pick "Decoy Shot" to avoid any
 unnecessary drowning. From there, everyone will enter the deep-sea shrine.

 Continue north until a scientist demands to have the egg. Ask his reasoning
 and then refuse, like any good Hunter would.

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 120 Flesh Golem     | L | 374 | 153 | Refresh                          |
 | Lv 102 Golden Slime [2]| L | 343 | 132 | ---                              |
 | Lv 98 Slime Bomber [2] | - | 330 | 127 | Self Bomb, Death                 |
 |________________________|___|_____|_____|__________________________________|

  Death can be an annoyance, but it misses so often it probably won't factor
  in. Use n' abuse Weak Enemy to avoid any mishaps.

 Go downstairs...

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 98 Dark Slime [4]   | D | 306 | 127 | Dark Shield, Dark Breath         |
 | Lv 100 Flesh Golem [2] | L | 314 | 128 | Refresh                          |
 |________________________|___|_____|_____|__________________________________|

 And downstairs once more. A scientist demands to have the egg, but don't...
 y'know, 'cause he's a scrub.

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 110 Earth Giant     | E | 344 | 141 | Earthquake                       |
 | Lv 102 Freezy [2]      | W | 241 | 131 | Cold Breath, Mezmerize Breath    |
 | Lv 102 Acid Slime [2]  | E | 318 | 132 | Acid Breath, Self Bomb           |
 | Lv 102 Dark Slime [2]  | D | 318 | 132 | Dark Shield, Dark Breath         |
 | Lv 102 Slime Bomber [3]| - | 343 | 132 | Self Bomb, Death                 |
 |________________________|___|_____|_____|__________________________________|

  The slimes rely on their breath attacks a lot, so use Weak Enemy when most
  are together to take the sting out of their skills. The Slime Bombers are in
  the small canal, although it affects basically nothing except their own
  movement. They may even use Self Bomb and avoid any trouble!

 When all enemies are murdered, a few scenes occur...then it's time to leave!

_______________________________________________________________________________
JOB: DELIVER THE CHARM                                                   [JB58]
�������������������������������������������������������������������������������
       Merits: 6
       Reward: 2000g
       Listed: Houfion
    Available: After fighting in Romalia tunnel (before entering Romalia town)
 Best Outcome: Charm successfully delivered

 This job becomes available after the mandatory 10-turn stall fight, but WILL
 NOT be available after finishing Romalia events...so one must take it before
 going in for best effect. Meet the client in the Houfion shop and she'll have
 a charm she wants to deliver to her son in the Resistance.

                                          _______
                                         |9 10 11|
                                          �|�|���    _____ _
                                           | e������|     |8|�|
                                   Exit    |___|���� ����� �| |
                                      \_     _              | |
                                      |_|   |d|            _| |
                               _______|E|_ _|�|___ _______|7|_|
                              |  _____   _|_______|_______|_|
                             _|�|__   | |
                   (Exit)   |_5 6__|  | |                   UPPERCASE: Barrier
                 Underpass    |�|__   |�|                   LOWERCASE: Switch
                    (_ ___   (    c|  |D|              __
                    | |34_|_  �| |�   |_|          _  |1a]
                   _| |_|_| |__|�|_ __|C|__ ____ _| |_|�|____
                  |       |        | b     |    |            |
                   ������� �������� ��|_|�� ���� �������| |��
       1 - Death Rosary               | |               |�|__
       2 - Garnet                     |B|          _    |    |
       3 - Blood Bomb                 |_| BASE    |2|   | |��
       4 - Power Nut                  |A|_|�|___ _|�|___|�|__
       5 - Tower Guard                |         |            |
       6 - Crazy Face                 |_|������� ������������
       7 - Force Staff                |_|
       8 - DarkWonder Card            |_|
       9 - Book of Cravis+3           |_|
      10 - Strengthen Fruit           |_|-ENTER
      11 - Palo's Nut

 Fight the way through Romalia Tunnel and arrive in the city proper. Here's a
 map of how to get through -- the woman's son is in the screen with the "D",
 and can be accessed after lowering the "C" barrier. Technically there is only
 five fights to encounter before reaching the "c" switch: three before finding
 the base, one on the bridge east of the "C" barrier intersection, and one in
 the apartment the "c" switch is in. [The one on the street outside of there
 can be skipped by entering apartment without finishing fight.

_______________________________________________________________________________
�������������������������������������������������������������������������������
WANTED MONSTERS                                                          [WNTD]
_______________________________________________________________________________
�������������������������������������������������������������������������������

 Wanted Monsters are creatures specifically wanted dead by the Guild, enough
 that they'll pay top dollar. Unlike jobs, there is no "semi-completion" to
 these, and once dead the full reward/merits are given. However, some have a
 few annoying spawn conditions or can be missed completely (such as Grovis).
 But, seeking these baddies out can often be helpful as some carry rarified
 weaponry that can't be found by any other easy method.

_______________________________________________________________________________
WANTED MONSTER: AJU                                                      [WNAJ]
�������������������������������������������������������������������������������
       Merits: 1
       Reward: 270g
       Listed: Indigos
       Locate: Indigos [Sewers]
    Available: After Lieza rejoins team in Indigos
 Appears With: Lv3 Giant Bat (x4), Lv4 Green Slime (x2)

                                         .----------------.-----------------.
                                         | STEAL          | DROP            |
 .-----.-----.-----.---------.-----.-----+----------------+-----------------|
 | HP  |  MP | LVL | ELEMENT | ATK | DEF | ???????????    | Herb            |
 |-----+-----+-----+---------+-----+-----+----------------+-----------------|
 |  25 |  11 |  06 | Water   |  08 |  07 | Power Jelly    | Temporary Shoes |
 |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
 | SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
 |                    |         |    |       |                              |
 | * Cold Breath      | Water   | 01 | 08    | % Agility Down               |
 | * Mesmerize Breath | Dark    | 01 | 10    | % Sleep                      |
 '--------------------'---------'----'-------'------------------------------'

 Overall, pretty crappy battle. It's a lot easier when Shu's with, so it's
 preferred you fight once he's joined up after the back-alley fight. The
 monster itself relies on physical attacks and doesn't seem to prefer using
 its skills. Huh.

_______________________________________________________________________________
WANTED MONSTER: SHAMUS                                                   [WNSH]
�������������������������������������������������������������������������������
       Merits: 1
       Reward: 450g
       Listed: Indigos
       Locate: Indigos [Sewers]
       Throws: Cloth Shoes
    Available: After Lieza rejoins team in Indigos
 Appears With: Lv. 3 Giant Bat (x4), Lv. 4 Green Slime (x2)

                                         .----------------.-----------------.
                                         | STEAL          | DROP            |
 .-----.-----.-----.---------.-----.-----+----------------+-----------------|
 | HP  |  MP | LVL | ELEMENT | ATK | DEF | ???????????    | Antidote Nut    |
 |-----+-----+-----+---------+-----+-----+----------------+-----------------|
 |  34 |  15 |  10 | Dark    |  09 |  07 | GroundKnife    | Temporary Shoes |
 |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
 | SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
 |                    |         |    |       |                              |
 | * Poison Wind      | Dark    | 01 | 08    | % Poison                     |
 '--------------------'---------'----'-------'------------------------------'

 Shamus is a bit tougher since it'll use its AOE attack 'Poison Wind' to 
 inflict poison status. It's not very useful since he can only use it once,
 but still, not something you want to get hit with. Use Power Loss to take
 make its bark worse than its bite, then strike. It threw 'Cloth Shoes' at
 me, which I caught -- if this hits, it does about 18dmg, though! Remember
 that since it's undead, it'll stay on the field until its 'Auto-Life' 1 HP
 is reduced. It's odd that the monster's listed as having 'Head Toss' as his
 special attack, and he doesn't even know it. o_O

 The GroundKnife you can steal matches Lieza's element, and she uses knives
 to boot! Definitely try to steal that sucker if you can.

_______________________________________________________________________________
WANTED MONSTER: DOCSUN                                                   [WNSH]
�������������������������������������������������������������������������������
       Merits: 2
       Reward: 450g
       Listed: Indigos
       Locate: Indigos [during 'Indigos Jewelry Robbery' job]
    Available: After Lieza joins up in Indigos
 Appears With: Lv. 9 Stone Golem (x4)

 .-----.-----.-----.---------.-----.-----.----------------.-----------------.
 | HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
 |-----+-----+-----+---------+-----+-----+----------------+-----------------|
 |  36 |  15 |  10 | Dark    |  12 |  10 | Ruby           | Paralysis Apple |
 |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
 | SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
 |                    |         |    |       |                              |
 | * Mind Buster      | ------- | 01 | 08    | Lowers target(s) MP values   |
 '--------------------'---------'----'-------'------------------------------'

  The monster itself is (obviously) not very powerful, but its Mind Buster
  attack can be a source of annoyance. Luckily, when it shows up for a bit
  of larceny, it won't take any offensive maneuvers if it can't reach the
  large display case. Elc should be able to run north and block it within
  three turns; or, whoever's following him can block the way entirely. Not
  very important, although you can steal a 'Ruby' from it -- a component in
  making a LightRobe later on. It's rarified, so don't leave without Shu
  stealing it.

  Naturally, it's recommended you don't pick the battle until Shu joins up.

_______________________________________________________________________________
WANTED MONSTER: GOLZA                                                    [WNGZ]
�������������������������������������������������������������������������������
       Merits: 1
       Reward: 540g
       Listed: Prodias
       Locate: Ruin Town
    Available: After reading Golza's wanted poster
 Appears With: Lv. 8 Elemental (x3), Lv. 6 Skeleton (x3)

 To find this skeleton's remains, fight the first 'stall' battle in Ruin Town
 and enter the top floor of the abandoned building.

                                         .----------------.-----------------.
                                         | STEAL          | DROP            |
 .-----.-----.-----.---------.-----.-----+----------------+-----------------|
 | HP  |  MP | LVL | ELEMENT | ATK | DEF | ???????????    | Cheer Nettle    |
 |-----+-----+-----+---------+-----+-----+----------------+-----------------|
 |  40 |  17 |  12 | Dark    |  11 |  09 | Jump Nettle    | Gladius         |
 |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
 | SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
 |                    |         |    |       |                              |
 | * Charge           | ------- | 01 | 02    | Raises own attack power      |
 '--------------------'---------'----'-------'------------------------------'

 If your characters are Lv. 10+, this battle is pretty easy. The skeletons
 only have a 'Charge' ability which they don't seem to harness, and should
 they use it, it gives you a good chance to get in a few potshots. Strike
 Power + Power Loss is an efficient marriage of skills to use here. Its
 stealable item sucks, so you don't even have to bother -- it does however
 drop a Gladius sword, which is a component in making an "Assassin Dagger"
 later on (it's dark-elemental). On that note, Elementals can drop Gladius
 daggers as well. 

_______________________________________________________________________________
WANTED MONSTER: BOOSEE                                                   [WNBS]
�������������������������������������������������������������������������������
       Merits: 3
       Reward: 1350g
       Listed: Prodias
       Locate: Wastelands
    Available: After revisiting Prodias for 1st time since opening events
 Appears With: Lv. 11 Roc (x4), Lv. 12 Wind Devil (x2)

 NOTE: There seems to be a low chance of this monster appear at the location.
       Just keep re-entering until it shows up with the regular monsters.

 .-----.-----.-----.---------.-----.-----.----------------.-----------------.
 | HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
 |-----+-----+-----+---------+-----+-----+----------------+-----------------|
 | 102 |  42 |  30 | ------- |  17 |  18 | Power Jelly    | Scorpion        |
 |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
 | SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
 |                    |         |    |       |                              |
 | * Hemo-ji Finger   | ------- | 01 | 04    | Inflicts 'Hemo-ji' status    |
 | * Sleep Wind       | Dark    | 01 | 09    | Inflicts 'Sleep' status      |
 '--------------------'---------'----'-------'------------------------------'

 Boosee is tough! He'll be doing around 20dmg, and with all the enemies that
 swarm around, this can be difficult going. Keep your rear guarded and slap
 Power Loss on as many enemies as you can, plus Cold Breath/Plasma Shock.
 Out of the minions, only the Rocs have area attacks, so take care of them
 first (coincidentally, they're the weakest). Once the regular monsters are
 killed, travel in a pack so that you can heal everyone. Never attack the
 Hemo-ji from one square away, due to its heavy counter damage. It's quite
 possible everyone can die here if you're not careful; always remember that
 you can leave the map to regroup! You get to restart if the party dies,
 but your funds will be halved -- reset instead. It'll be hard to steal from
 him, too, but that Scorpion spear rocks A LOT -- try to get if nothing else.
 It has [LV 2/10; ATK 9/17].

_______________________________________________________________________________
WANTED MONSTER: THE SLASHER                                              [WNSL]
�������������������������������������������������������������������������������
       Merits: 4
       Reward: 1500
       Listed: Indigos
       Locate: Gallarno's House
    Available: After Yagos Isle events
 Appears With: Lv. 20 Hobgoblin (x4)

 This monster is part of the storyline and has to be fought. Power Loss really
 dulls its hook-hand, and that's about the only strategy to go with this early
 on.

_______________________________________________________________________________
WANTED MONSTER: LELAND                                                   [WNLL]
�������������������������������������������������������������������������������
       Merits: 2
       Reward: 990g
       Listed: Prodias
       Locate: Ruin Town [after Yagos Island events]
    Available: After visiting Prodias for 1st time since opening events
 Appears With: Lv. 8 Fighter (x2), Lv. 6 Robber (x3)

 .-----.-----.-----.---------.-----.-----.----------------.-----------------.
 | HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | Herb            |
 |-----+-----+-----+---------+-----+-----+----------------+-----------------|
 |  79 |  31 |  22 | Earth   |  12 |  12 | Cheer Nettle   | Cheer Nettle    |
 |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
 | SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
 |                    |         |    |       |                              |
 | * Charge           | ------- | 01 | 02    | Raises Attack stat on self   |
 | * Swing            | ------- | 01 | 08    | Physical damage to a target  |
 | * Thunder Storm    | Wind    | 02 | 08-16 | Wind-elem dmg to target(s)   |
 '--------------------'---------'----'-------'------------------------------'

 Leland's bulked up since last we met him, but he's got a crappy entourage
 in tow this time. Power Loss and Silent really take care of him -- not that
 he was hard anyway. The oddity is his Thunder Storm ability which seems to
 be a weird addition to the physical fighter's repertoire. If he does use
 said ability, it will almost definitely be the Lv2 version which'll only
 hit for about 9-11dmg (lol). His Cheer Nettle steals/drops really suck and
 shouldn't be pursued, really.

_______________________________________________________________________________
WANTED MONSTER: TIANUS                                                   [WMTN]
�������������������������������������������������������������������������������
       Merits: 3
       Reward: 2025g
       Listed: Prodias
       Locate: Vacant House
    Available: Do 'Monsters in Vacant House,' 'Protect House from Burglary,'
               and 'Robber's Revenge' jobs, all of which are only available
               after clearing the story past Gallarno's House in East Aldia.
               The monster can then appear inside the newly vacated house.
 Appears With: Lv 18 Necromancer (x2), Lv. 19 Blood Fiend

 This monster appears randomly in battle, although I'm not terribly sure if
 there's any method to this. Y'already know there's four tiny rooms in two
 corridors, right? In the right corridor's first room, I managed to get the
 mark there. It appears after the rest of the regular ones; so, if it does
 not appear at first, just exit out of the room and try again.

 .-----.-----.-----.---------.-----.-----.----------------.-----------------.
 | HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
 |-----+-----+-----+---------+-----+-----+----------------+-----------------|
 | 101 | 138 |  45 | Light   |  15 |  12 | Meow Sword     | Herb            |
 |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
 | SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
 |                    |         |    |       |                              |
 | * Cure             | ------- | 01 | 07    | Refills HP on self/allies    |
 | * Divine Judgment  | Light   | 01 | 08    | Light-elem dmg on target(s)  |
 '--------------------'---------'----'-------'------------------------------'

 Cast Silence first off because Divine Judgment can do 30+ damage to a party
 with a level-twenty-five average...and it ain't afraid to spam the attack 
 all the live long day. The real reason for keeping Tianus alive is so that
 Shu can steal his incredible Meow Sword which, as far as I know, can only
 be obtained in this battle. It has the ingrained ability to Increase Defense
 and has stats of [1/10, 4/8] which isn't too bad early on. But, that defense-
 -raising ability is useful for anyone, especially monsters who don't get armor
 equips. Don't leave without stealing it! Oh, and it's wind-elemental.

_______________________________________________________________________________
WANTED MONSTER: MENAN                                                    [WMMN]
�������������������������������������������������������������������������������
       Merits: 2
       Reward: 1125g
       Listed: Prodias
       Locate: Yagos Isle - Sealed Ruins
    Available: Anytime Yagos Isle is accessible
 Appears With: Lv. 11 Vampire Bat (x2), Lv. 12 Mummy (x2)

 I found this on the second floor down, but it may appear randomly. In this
 case, simply keep re-entering the 2nd floor until it rears its ugly face.

 .-----.-----.-----.---------.-----.-----.----------------.-----------------.
 | HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
 |-----+-----+-----+---------+-----+-----+----------------+-----------------|
 |  89 |  34 |  25 | ------- |  26 |  19 | Tem's Grass    | Scale Legs      |
 |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
 | SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
 |                    |         |    |       |                              |
 | * Extract          | ------- | 01 | 08    | Strikes enemies hard         |
 | * Fire Storm       | Fire    | 02 | 06-14 | Fire-elem dmg on target(s)   |
 '--------------------'---------'----'-------'------------------------------'

 Menan's physical attack can inflict Darkness, which decreases the accuracy of
 weapon attacks. Inflict Silence and Power Loss to take its edge off before it
 bites the dust. It's a fairly run-of-the-mill enemy except for its AWESOME
 item that gets dropped -- the Scale Legs! Not only do they inflict darkness
 at times, but are a component in making the Dagger Boots and Salamander whip.
 Scale Legs have a Max LV and ATK of 14 & 13, respectively, and can inflict
 Darkness on the target.

_______________________________________________________________________________
WANTED MONSTER: HOYSLER                                                  [WMHY]
�������������������������������������������������������������������������������
       Merits: 2
       Reward: 1125g
       Listed: Indigos
       Locate: Salba Desert 
    Available: After making it to Lost Forest, re-enter the Salba Desert. The
               monster can be found in the last (3rd) screen.
 Appears With: Lv. 23 Maneater (x2), Lv. 22 Roc (x2), Lv24 Robber

 .-----.-----.-----.---------.-----.-----.----------------.-----------------.
 | HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
 |-----+-----+-----+---------+-----+-----+----------------+-----------------|
 |  61 |  78 |  25 | Light   |  11 |  08 | Nuru-nuru      | Yellow Powder   |
 |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
 | SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
 |                    |         |    |       |                              |
 | * Power Shoot      | ------- | 01 | 03    | Gives 'Throw Up!' status     |
 | * Dispel           | ------- | 08 | 01    | Removes positive statuses    |
 | * Earthquake       | ------- | 02 | 10-20 | Earth-elem dmg to target(s)  |
 '--------------------'---------'----'-------'------------------------------'

 Not much to say for this doofus, since your party average is probably past
 his by the time everyone trucks through Salba. He's got a tendency to use
 his Lv2 Earthquake spell, so spread characters thin position-wise, evading
 most of the damage (does about 20). Shante's Silent spell does very well here
 if you're trying to get a steal, but no rarities this time. The Nuru-nuru one
 can steal, however, IS used in making a Fibre Stick combination weapon, but
 it's not a hard-to-get item by any degree.

_______________________________________________________________________________
WANTED MONSTER: BALZACK                                                  [WMBZ]
�������������������������������������������������������������������������������
       Merits: 2
       Reward: 1755g
       Listed: Prodias
       Locate: Lost Forest
    Available: After getting to White House. It's possible to go and get him
               right _after_ arriving, actually. Find him again in the maze,
               ask "Who are you?" and he will be available for battle.
 Appears With: None

 .-----.-----.-----.---------.-----.-----.----------------.-----------------.
 | HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
 |-----+-----+-----+---------+-----+-----+----------------+-----------------|
 |  99 | 121 |  39 | Earth   |  14 |  10 | Spirit Seed    | Claymore        |
 |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
 | SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
 |                    |         |    |       |                              |
 | * Explosion        | Fire    | 01 | 10    | Fire-elem dmg to target(s)   |
 | * Super Nova       | Light   | 01 | 10    | Light-elem dmg to target(s)  |
 '--------------------'---------'----'-------'------------------------------'

 Probably a little above the average party level by White House, but not too
 hard to manage regardless. Use Shante's 'Silent' to put a muzzle onto this
 oddball's claptrap, taking out his sorta-good magicks. The Spirit Seed that
 can be stolen is a component in making a Magic Nail weapon, while the dropped
 item Claymore [LVL 1/8, ATK 8/15] is just mediocre and not used in synthesis
 procedures.

 Oh, and you'll have to fight four Red Skeletons (lv26) on your way back 'cause
 you talked to Balzack. That's how it went before, too... 

_______________________________________________________________________________
WANTED MONSTER: RAGI                                                     [WMRG]
�������������������������������������������������������������������������������
       Merits: 2
       Reward: 1575g
       Listed: Palencia
       Locate: Quina Hill
    Available: After first getting to Palencia
 Appears With: Lv35 Wyvern [2]

 .-----.-----.-----.---------.-----.-----.----------------.-----------------.
 | HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
 |-----+-----+-----+---------+-----+-----+----------------+-----------------|
 |  92 |  46 |  35 | Dark    |  33 |  17 | Spirit Seed    | Miranda         |
 |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
 | SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
 |                    |         |    |       |                              |
 | * Magic Shield     | ------- |  1 | 08    | Reflect magic off self       |
 | * Rob Mind         | ------- |  1 | 00    | Steal MP from target         |
 '--------------------'---------'----'-------'------------------------------'

  Quina Hill is rather large and meandering, and Ragi won't approach since
  it's such a long way. This means the party can easily deal with the flying
  cohorts and make the way north. Ragi's physical attack does about 30 damage
  but that's about the only thing going for him -- the skillset he owns sucks.
  The Earth-type Prayer Beads he drops, the Miranda [Lv 2/4, ATK 18/22] is a
  nice score, though, so get that for sure.

_______________________________________________________________________________
WANTED MONSTER: KIBA                                                     [WMKB]
�������������������������������������������������������������������������������
       Merits: 3
       Reward: 2115g
       Listed: Palencia
       Locate: Quina Hill
    Available: After gaining control of Silver Noah [post-Greyshinne events]
 Appears With: Lv47 Dragon Zombie [2], Lv46 Dark Fang [4]

 .-----.-----.-----.---------.-----.-----.----------------.-----------------.
 | HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
 |-----+-----+-----+---------+-----+-----+----------------+-----------------|
 | 154 |  63 |  47 | Fire    |  24 |  21 | Herb           | Wing Spear      |
 |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
 | SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
 |                    |         |    |       |                              |
 | * Bomb Shuriken    | ------- | 01 | 08    | Physical damage around self  |
 '--------------------'---------'----'-------'------------------------------'

  As anyone who's played Quina Hill knows, its craggy, meandering path means
  battles take about thrice as long as any other battlefield...and Kiba starts
  as far away from the start as possible. Thus, simply getting to him is the
  most time-consuming part. He's fairly standard, but may drop a Wing Spear
  [LV 2/8, ATK 11/18, Increase Dodging Ability] which isn't too shabby at all.

_______________________________________________________________________________
WANTED MONSTER: SHAKO                                                    [WMSH]
�������������������������������������������������������������������������������
       Merits: 2
       Reward: 1800g
       Listed: Palencia
       Locate: Palencia Castle Ruins
    Available: After going through the ruins with Poco
 Appears With: Lv44 Funeral Pyre [2], Lv44 Wraith

 .-----.-----.-----.---------.-----.-----.----------------.-----------------.
 | HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
 |-----+-----+-----+---------+-----+-----+----------------+-----------------|
 | 101 |  53 |  40 | Wind    | ??? | ??? | -------------- | Green Mem Grass |
 |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
 | SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
 |                    |         |    |       |                              |
 | * Paralyze Wind    | ------- | 03 | ????? | Damage + %Paralysis          |
 '--------------------'---------'----'-------'------------------------------'

  If just Elc is fighting (and maybe Diekbeck), this battle can still be a
  li'l annoying since Shako uses wide-range Paralyze Wind. It helps to use
  Invincible the first turn for this reason. Heck, this is a good way to get
  by on counterattacks alone. The good thing is that Shako can only use
  Paralyze Wind once.

_______________________________________________________________________________
WANTED MONSTER: DIROS                                                    [WMDR]
�������������������������������������������������������������������������������
       Merits: 3
       Reward: 1890g
       Listed: Palencia
       Locate: Palencia Castle Ruins
    Available: Mandatory [when Elc goes with Poco]
 Appears With: Lv41 Hell Hound [2]

 .-----.-----.-----.---------.-----.-----.----------------.-----------------.
 | HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
 |-----+-----+-----+---------+-----+-----+----------------+-----------------|
 | 138 |  56 |  42 | Dark    | ??? | ??? | -------------- | Mint            |
 |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
 | SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
 |                    |         |    |       |                              |
 | * ???              | ??      | ?? | ??    | ??                           |
 '--------------------'---------'----'-------'------------------------------'

  Since Diros must be fought with only Elc & Poco, it's imposible to tell
  some of his stats. He uses a spear like Elc and drops a near-worthless Mint.
  
_______________________________________________________________________________
WANTED MONSTER: JAD                                                      [WMJD]
�������������������������������������������������������������������������������
       Merits: 2
       Reward: 1350g
       Listed: Ramul
       Locate: Holn
    Available: Mandatory [after Gogen destroys rock blocking Holn entrance]
 Appears With: Lv32 Knight Stalker [3], Lv31 Wyvern [2], Lv30 Barbarian [2]

 .-----.-----.-----.---------.-----.-----.----------------.-----------------.
 | HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
 |-----+-----+-----+---------+-----+-----+----------------+-----------------|
 | 103 |  41 |  30 | Earth   |  24 |  19 | -------------- | Cheer Nettle    |
 |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
 | SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
 |                    |         |    |       |                              |
 | * Ground Shield    | Earth   | 01 | 03    | Reduces earth-element damage |
 | * Charge           | ------- | 01 | 02    | Raises own ATK               |
 '--------------------'---------'----'-------'------------------------------'

  Jad is a run-of-the-mill Barbarian with nothing special to drop. Since Shu
  isn't present for the events in Forles, it prevents one from learning about
  the wanted moster's held item. It's probably crappy, as per usual.

_______________________________________________________________________________
WANTED MONSTER: BALGULI                                                  [WMBL]
�������������������������������������������������������������������������������
       Merits: 2
       Reward: 1440g
       Listed: Ramul
       Locate: Fels Highland
    Available: As soon as Lieza comes to Forles
 Appears With: Lv31 Evil Eye [4], Lv31 Barbarian          .-----------------.
                                                          | DROPS           |
 .-----.-----.-----.---------.-----.-----.----------------+-----------------|
 | HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | Change Staff    |
 |-----+-----+-----+---------+-----+-----+----------------+-----------------|
 |  85 |  43 |  32 | Dark    |  22 |  26 | ???            | Recover Fruit   |
 |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
 | SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
 |                    |         |    |       |                              |
 | * Around Attack    | ------- | 01 | 08    | Attack foes around self      |
 | * Divide           | ------- | 01 | 12    | Drain HP from foe            |
 '--------------------'---------'----'-------'------------------------------'

 The enemies it appears with know Petro Wind, which gives the potential for
 this to be a super-annoying battle, especially since Lieza doesn't learn
 Refresh and her monster allies aren't super-awesome. They'll all bunch up
 by the 2nd turn, though, so Lv2 Power Loss/Cold Breath will help out some.
 The Evil Eyes it appears with may drop a Change Staff, too, however, so
 restarting repeatedly for this 'rare weapon' isn't necessary. 

_______________________________________________________________________________
WANTED MONSTER: DILLINGER                                                [WMDL]
�������������������������������������������������������������������������������
       Merits: 2
       Reward: 1485g
       Listed: Ramul
       Locate: Calmio Hill
    Available: As soon as Lieza comes to Forles
 Appears With: Lv31 Evil Eye [4], Lv31 Barbarian

 .-----.-----.-----.---------.-----.-----.----------------.-----------------.
 | HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
 |-----+-----+-----+---------+-----+-----+----------------+-----------------|
 |  86 |  45 |  33 | Dark    |  20 |  17 | ???            | Nettle          |
 |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
 | SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
 |                    |         |    |       |                              |
 | * Petro Wind       | Dark    | 01 | 10    | Damage + %Petrify            |
 | * Mud Storm        | Earth   | 02 | 08-16 | Earth-elemental damage       |
 '--------------------'---------'----'-------'------------------------------'

 Like the Balguli battle, the potential for annoyances is high with almost
 all enemies knowing Petro Wind. Stay out of a plus-shaped formation to avoid
 any petrification nonsense, and use Lv2 Cold Breath/Power Loss when enemies
 bunch together. Kelack should heal, Mofly abuse Make Bolt. Mud Storm isn't a
 very good attack, but it still pays to use Ground Shield when the battle's
 started to reduce its damage to ~10. If Gogen's already with, his Explosion
 skill will devastate the enemies.

_______________________________________________________________________________
WANTED MONSTER: GAUCROW                                                  [WMGC]
�������������������������������������������������������������������������������
       Merits: 3
       Reward: 2250g
       Listed: Ramul
       Locate: Azenda Highlands
    Available: When Alatos becomes available [after Silver Noah obtained]
 Appears With: Lv45 Poison Ivy [4], Lv46 Cockatrice [2], Lv47 King Hemo-ji

 .-----.-----.-----.---------.-----.-----.----------------.-----------------.
 | HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
 |-----+-----+-----+---------+-----+-----+----------------+-----------------|
 | 162 |  66 |  50 | Earth   |  24 |  22 | Neba-neba      | Speed Bottle    |
 |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
 | SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
 |                    |         |    |       |                              |
 | * Ground Shield    | Earth   | 01 | 03    | Reduces Earth damage         |
 | * Earthquake       | Earth   | 01 | 10    | Earth damage                 |
 '--------------------'---------'----'-------'------------------------------'

  Gaucrow may appear in the upper-left corner of the highlands. He's nothing
  more than a regular ol' Roc, though, meaning the player shouldn't bother
  with its steal/drop items (both commonplace).

_______________________________________________________________________________
WANTED MONSTER: GRAVIS                                                   [WMGR]
�������������������������������������������������������������������������������
       Merits: 3
       Reward: 2160g
       Listed: Houfion
       Locate: The Heap
    Available: After completing Main Chimera Lab events
 Appears With: Lv52 Black Dragon [2], Lv50 Rabid Bat [6]

 This monster spawns a little rarer than some, but will appear in the upper-
 -righthand corner of the junkyard when doing so.

 .-----.-----.-----.---------.-----.-----.----------------.-----------------.
 | HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
 |-----+-----+-----+---------+-----+-----+----------------+-----------------|
 | 119 |  62 |  48 | Dark    |  39 |  27 | Bomb           | Drowned Ax      |
 |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
 | SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
 |                    |         |    |       |                              |
 | * Throw Head       | ------- | 01 | 08    | Physical damage              |
 | * Petro Wind       | Dark    | 01 | 10    | Damage + %Petrify            |
 '--------------------'---------'----'-------'------------------------------'

  Petro Wind is always annoying no matter who uses it, but by now the party
  has reformed so Silent will be available. The Bomb is nigh useless, but
  the Drowned Ax [LV 2/4, ATK 11/13, Wind-elemental] can be used at the Yagos
  Isle Combine Shop to create a Beam Ax, so make sure to get it.

_______________________________________________________________________________
WANTED MONSTER: SA-200SP                                                 [WMSA]
�������������������������������������������������������������������������������
       Merits: 3
       Reward: 2115g
       Listed: Houfion
       Locate: Houfion Resistance Base
    Available: Mandatory [after first fight at Romalia Tunnel]
 Appears With: Lv46 SA-100 [2], Lv46 SA-200

 .-----.-----.-----.---------.-----.-----.----------------.-----------------.
 | HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
 |-----+-----+-----+---------+-----+-----+----------------+-----------------|
 | 116 |  95 |  46 | ------- | ??? | ??? | Paralyzer      | ???             |
 |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
 | SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
 |                    |         |    |       |                              |
 | * Speed Down       | ------- | ?? | ????? | Decreases AGL                |
 '--------------------'---------'----'-------'------------------------------'

  With the floor obscured by people, movement is screwed up a bit. Level 2
  Plasma Shock the enemies when they come and let Tosh' extremely vicious
  blade carve 'em up. He may end up OHKO'ing! Of course, that's part of the
  problem in this case -- the wanted monster carries a Paralyzer gun on its
  person [LV 12/15, ATK 7/8, Inflict: Paralysis] which is slightly better
  than any storebought arms. Try to trap the enemy in a corner, away from
  Tosh' blade, and have Tosh throw healing items until Shu can rob the devil.  

_______________________________________________________________________________
WANTED MONSTER: JACKAL                                                   [WMJC]
�������������������������������������������������������������������������������
       Merits: 4
       Reward: 330g
       Listed: Houfion
       Locate: Houfion
    Available: During job 'Slay the Nocturnal Monsters'
 Appears With: Lv48 Werejackal [5]
                                         .----------------.-----------------.
                                         | STEAL          | DROP            |
 .-----.-----.-----.---------.-----.-----+----------------+-----------------|
 | HP  |  MP | LVL | ELEMENT | ATK | DEF | Jump Nettle    | Jump Nettle     |
 |-----+-----+-----+---------+-----+-----+----------------+-----------------|
 | 163 |  66 |  50 | Light   |  31 |  23 | Herb           | Tri-Shot        |
 |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
 | SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
 |                    |         |    |       |                              |
 | * Holy Breath      | Light   | 01 | 09    | Holy damage + %Silent        |
 '--------------------'---------'----'-------'------------------------------'

  Jackal himself isn't that hard, but the thing of interest it the Tri-Shot
  shoe it drops, which is a component in making the great Dagger Boots on
  Yagos Isle's Combine Shop. However, it's a very hard item to get dropped
  most of the time, and may not be worth the grief of resetting. That drop in
  question has [LV 8/12, ATK 11/14] stats, for reference.

_______________________________________________________________________________
WANTED MONSTER: DORAROSH                                                 [WMDR]
�������������������������������������������������������������������������������
       Merits: 3
       Reward: 2475g
       Listed: Houfion
       Locate: Vacant House [Clenia Isle]
    Available: After gaining control of Silver Noah [post-Greyshinne events]
 Appears With: Lv58 Mighty Fly [3], Lv59 Arch Knight [3], Lv60 High Wizard [2]

 .-----.-----.-----.---------.-----.-----.----------------.-----------------.
 | HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
 |-----+-----+-----+---------+-----+-----+----------------+-----------------|
 | 135 | 169 |  55 | Dark    | 17  | 13  | Tem's Grass    | Nuru-nuru       |
 |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
 | SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
 |                    |         |    |       |                              |
 | * Miss Catch       | ------- | 01 | 02    | Lowers Catch ability         |
 | * Wind Slash       | Wind    | 01 | 08    | Wind damage                  |
 '--------------------'---------'----'-------'------------------------------'

  He appears with a lot of high-powered monsters, but himself is paltry, both
  in stats, abilities, and drop/stealable items. That the player has to wait
  so long for this lame monster only cements the situation's blandness.

_______________________________________________________________________________
WANTED MONSTER: KIDO                                                     [WMKD]
�������������������������������������������������������������������������������
       Merits: 3
       Reward: 2250G
       Listed: Paysus
       Locate: Rutar Plain / Noyam Plain
    Available: As soon as Greyshinne is accessible
 Appears With: Lv46 Death Wizard [4], Lv47 Soul Knight [2] - [Rutar Plain]
             : Lv46 Death Wizard [1], Lv47 Soul Knight [5] - [Noyam Plain]
             : Lv46 Death Wizard [5], Lv47 Soul Knight [1] - [Anan Flats]

 .-----.-----.-----.---------.-----.-----.----------------.-----------------.
 | HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
 |-----+-----+-----+---------+-----+-----+----------------+-----------------|
 | 113 | 116 |  50 | Dark    |  17 |  16 | Herb           | FlameGrizzle Fang
 |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
 | SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
 |                    |         |    |       |                              |
 | * Sleep Wind       | Dark    | 01 | 09    | Damage + %Sleep              |
 | * Divine Judgment  | Light   | 02 | 08-16 | Light-elemental damage       |
 '--------------------'---------'----'-------'------------------------------'

  All accompanying monsters have a "Death" skill, so it helps to either kill
  them first or at least use Silent so they're not as impacting. Kido himself
  is pretty lame, though. The useful thing is his drop, a FlameGrizzle Fang
  for monsters [LV 2/6, ATK 15/22, Fire-elemental] which can be put on any
  furry friend who's not water-type...sorry, Paundit. As far as where to
  encounter this guy, Noyam Plain's got fewer monsters and the marked baddie
  starts A LOT closer; however, the monster spawns easier at the other plain.

  The drop is hard to get, so if it doesn't come soon, forget about it -- the
  Soul knight enemies have that very same drop and appear regularly within the
  region.

_______________________________________________________________________________
WANTED MONSTER: BISHAMON                                                 [WMBS]
�������������������������������������������������������������������������������
       Merits: 3
       Reward: 2250g
       Listed: Paysus
       Locate: Rutar Plain
    Available: As soon as Greyshinne is available
 Appears With: Lv46 Death Wizard [4], Lv47 Soul Knight [2] - [Rutar Plain]
             : Lv46 Death Wizard [1], Lv47 Soul Knight [5] - [Noyam Plain]
             : Lv46 Death Wizard [5], Lv47 Soul Knight [1] - [Anan Flats]

 .-----.-----.-----.---------.-----.-----.----------------.-----------------.
 | HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
 |-----+-----+-----+---------+-----+-----+----------------+-----------------|
 | 176 |  65 |  50 | Light   |  43 |  29 | Cheer Nettle   | Whirlwind Edge  |
 |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
 | SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
 |                    |         |    |       |                              |
 | * Charge           | ------- | 01 | 02    | Raises ATK (self)            |
 | * Expand Range     | ------- | 01 | 04    | Increases Range (self)       |
 '--------------------'---------'----'-------'------------------------------'

  Bishamon may appear even if Kido is still alive, which is kinda useful in a
  way -- just eases the ability to find a wanted monster at the location. The
  awesome Whirlwind Edge [LV 2/6, ATK 13/19, Wind-elemental, Increase: Move]
  it drops is the main attraction here, and should be obtained. Like Kido, he
  can appear at two different locations, Rutar being where he starts furthest
  away.

_______________________________________________________________________________
WANTED MONSTER: FLAME BROTHERS                                           [WMFL]
�������������������������������������������������������������������������������
       Merits: 4
       Reward: 2700g
       Listed: Paysus
       Locate: Amaidar Mountain
    Available: During job "Monsters in Amaidar"
 Appears With: Lv70 Red Phantom [4]

 .-----.-----.-----.---------.-----.-----.----------------.-----------------.
 | HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
 |-----+-----+-----+---------+-----+-----+----------------+-----------------|
 | 239 |  92 |  70 | Fire    |  ?? |  ?? | ?????????????? | ??????????????? |
 |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
 | SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
 |                    |         |    |       |                              |
 | * Fire Storm       | Fire    | 01 | 06    | Fire damage                  |
 | * Self Bomb        | ------- | 01 | 00    | Self-destruct to attack foes |
 '--------------------'---------'----'-------'------------------------------'

  The Flame Brothers are just three regular "Mysterious Fire" enemies, to be
  honest, and have no redeeming qualities or items to take. Although listed
  fairly early in the game, they can only be done in the late game...nothin'
  else to say besides that.

_______________________________________________________________________________
WANTED MONSTER: HELL SPAWN                                               [WMHL]
�������������������������������������������������������������������������������
       Merits: 4
       Reward: 2790g
       Listed: Paysus
       Locate: Anan Flats
    Available: During job 'Play Cupid'
 Appears With: Lv48 Arch Knight [5]

 .-----.-----.-----.---------.-----.-----.----------------.-----------------.
 | HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
 |-----+-----+-----+---------+-----+-----+----------------+-----------------|
 | 122 | 152 |  49 | Dark    |  20 |  14 | Magic Apple    | Magic Apple     |
 |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
 | SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
 |                    |         |    |       |                              |
 | * Earthquake       | Earth   | 01 | 10    | Earth damage                 |
 '--------------------'---------'----'-------'------------------------------'

 The 'Play Cupid' job becomes available after getting the Amaidar scroll back,
 so fairly early into Greyshinne events. The wanted monster (a Death Druid) is
 really nothing special, and drops nothing special really... Magic Apples are
 normal steals from quite a few "flying reaper" type monsters that appear in
 this continent.

_______________________________________________________________________________
WANTED MONSTER: GIGMUNT                                                  [WMGG]
�������������������������������������������������������������������������������
       Merits: 4
       Reward: 2790g
       Listed: Misro
       Locate: Misro Arena
    Available: After gaining control of Silver Noah [post-Greyshinne events]
 Appears With: Lv60 Dark Wizard [2]

 .-----.-----.-----.---------.-----.-----.------------------.---------------.
 | HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL            | DROP          |
 |-----+-----+-----+---------+-----+-----+------------------+---------------|
 | 151 | 190 |  62 | Water   |  19 |  15 | Full Power Fruit | Spirit Seed   |
 |-----'-----'-----'--.------'--.--'-.---'---.--------------'---------------|
 | SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
 |                    |         |    |       |                              |
 | * Tornado          | Wind    | 01 | 10    | Wind damage                  |
 | * Divide           | ------- | 01 | 12    | Drains HP from target        |
 '--------------------'---------'----'-------'------------------------------'

  This battle is notable for the funny way one "outs" Gigmunt. Visit Misro's
  arena and locate the greaser in a black jacket near one of the statues.
  Repeatedly talk to him and he'll start sweating bullets, even mentioning
  that he's not a wanted monster. Finally he just gives up and changes form,
  making everyone flee in terror. The battle is a 3-on-3 fight -- his rules.
  The monster or its held items are nothing special, though.  

_______________________________________________________________________________
WANTED MONSTER: NEGDUS                                                   [WMNG]
�������������������������������������������������������������������������������
       Merits: 4
       Reward: 2880g
       Listed: Misro
       Locate: Misro Arena
    Available: During 'Monster in the Arena' job
 Appears With: Lv64 Negdus [7]

 .-----.-----.-----.---------.-----.-----.----------------.-----------------.
 | HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
 |-----+-----+-----+---------+-----+-----+----------------+-----------------|
 | 156 |  82 |  64 | Fire    |  41 |  35 | ?????????????? | ??????????????? |
 |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
 | SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
 |                    |         |    |       |                              |
 | * Protection       | ------- | 01 | 04    | Temporarily raise DEF        |
 | * Charge           | ------- | 01 | 02    | Raise ATK (Self)             |
 '--------------------'---------'----'-------'------------------------------'

  This freak makes seven copies of himself, and the battle doesn't cease
  until the real one is slain. The easiest way to proceed is to wait until
  the masses group together, then use Weak Enemy and magic bombardment. The
  'real one' is randomized apparently, so this is just the easiest way to
  get this over with. Note that copies will continue to REAPPEAR in the
  area to further complicate matters... If anyone knows his drops/steals, I
  would be very interested in knowing 'em.  

_______________________________________________________________________________
WANTED MONSTER: QUEGER                                                   [WMQG]
�������������������������������������������������������������������������������
       Merits: 5
       Reward: 2925g
       Listed: Misro
       Locate: Forbidden Ruins F1 [Alatos]
    Available: After gaining control of Silver Noah [post-Greyshinne events]
 Appears With: Lv45 Fighter [3]

 .-----.-----.-----.---------.-----.-----.----------------.-----------------.
 | HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
 |-----+-----+-----+---------+-----+-----+----------------+-----------------|
 | 159 |  85 |  65 | Water   |  55 |  35 | Cheer Nettle   | Styx            |
 |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
 | SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
 |                    |         |    |       |                              |
 | * Ice Shield       | Water   | 01 | 03    | Reduces Water-type damage    |
 | * Cold Breath      | Water   | 01 | 08    | Damage + %AGL-down           |
 '--------------------'---------'----'-------'------------------------------'

  The main attraction to this mediocre baddie is its super-awesome Styx fang
  weapon [LV 2/4, ATK 18/22, Steal MP]. It has no elemental affiliation, so
  this type Paundit can equip it...which is to say, FINALLY! The other special
  fang weapon that was earned earlier (FlameGrizzle) was good but fire-type,
  so poor Paundit was out of contention. Also worth noting is that Queger
  drops the weapon rather easily, unlike the Tri-Shot.

_______________________________________________________________________________
WANTED MONSTER: MAIOS                                                    [WMMS]
�������������������������������������������������������������������������������
       Merits: 3
       Reward: 2340g
       Listed: Elzark
       Locate: Zariban Sealed Ruins [B2]
    Available: As soon as Balbalard/Amigue is accessible [post-Oil Rig events]
             : Must have gotten all previous Sealed Ruins' power units first!
 Appears With: Lv82 Mummy Lord [7]

 .-----.-----.-----.---------.-----.-----.----------------.-----------------.
 | HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
 |-----+-----+-----+---------+-----+-----+----------------+-----------------|
 | 170 |  67 |  52 | ------- |  47 |  36 | Bitter Leaf    | Bear Claw       |
 |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
 | SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
 |                    |         |    |       |                              |
 | * Dark Shield      | Dark    | 01 | 03    | Reduces Dark damage          |
 '--------------------'---------'----'-------'------------------------------'

  This pesky monster appears in the B2 level of the ruins, which is the third
  screen in. Here, there are three northern switches -- the middle triggers a
  useless battle which the wanted monster may appear in.

  Maios isn't going to be a problem to overcome, as it's usually about twenty
  to twenty-five levels lower than the party average by the time it's able to
  be hunted. The attractive item it has is the Bear Claw [LV 4/8, ATK 16/22],
  which is a decent fist weapon of equal attack to the Pity, the other good
  one at the moment.

  It's worth noting the Bear Claw drops with a pretty good rate, so the trip
  down to Maios is often fruitful.

_______________________________________________________________________________
WANTED MONSTER: TASMAN                                                   [WMTS]
�������������������������������������������������������������������������������
       Merits: 5
       Reward: 2250g
       Listed: Elzark
       Locate: Ishima Rocks
    Available: After gaining control of Silver Noah [post-Greyshinne events]
 Appears With: Lv47 Giant Lizard [4], Lv47 Chimera [2]

 .-----.-----.-----.---------.-----.-----.----------------.-----------------.
 | HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
 |-----+-----+-----+---------+-----+-----+----------------+-----------------|
 | 126 |  66 |  50 | Dark    |  31 |  37 | Recover Fruit  | Recover Fruit   |
 |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
 | SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
 |                    |         |    |       |                              |
 | * Around Attack    | ------- | 01 | 08    | Physical damage around self  |
 | * Divide           | ------- | 01 | 12    | Drain HP from enemy          |
 '--------------------'---------'----'-------'------------------------------'

 The poster in Elzark says that Tasman's special is Petro Wind, but oddly
 enough, he doesn't have it. Too bad, because that might make him remotely
 special; without it, he's another wanted monster who appears with lots of
 allies and has no useful "anything"s.

_______________________________________________________________________________
WANTED MONSTER: SHVAIDEL                                                 [WMSV]
�������������������������������������������������������������������������������
       Merits: 3
       Reward: 2700g
       Listed: Elzark
       Locate: Salyan Desert
    Available: After gaining control of Silver Noah [post-Greyshinne events]
 Appears With: Lv48 Manticore, Lv46 Acid Cloud [4], Lv47 King Lizard [2]

 .-----.-----.-----.---------.-----.-----.----------------.-----------------.
 | HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
 |-----+-----+-----+---------+-----+-----+----------------+-----------------|
 | 192 |  78 |  60 | ------- |  35 |  33 | Antidote Nut   | Metal Pads      |
 |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
 | SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
 |                    |         |    |       |                              |
 | * Strike Power     | ------- | 02 | 03-06 | Raise allies' ATK            |
 | * Poison Breath    | ------- | 02 | 10-20 | Damage + %Poison             |
 '--------------------'---------'----'-------'------------------------------'

 The only thing notable about this blithering idiot is the Metal Pads it
 drops [LV 2/6, ATK 11/16, Increase Defense Ability], making it a half-decent
 monster weapon. Shouldn't be first choice, but it's good enough that it's
 worth saving.

_______________________________________________________________________________
WANTED MONSTER: ZANACK                                                   [WMZN]
�������������������������������������������������������������������������������
       Merits: 3
       Reward: 3150g
       Listed: Elzark
       Locate: Raiden Ruins
    Available: During "Stop the Desert Thieves II" job
 Appears With: Lv48 Berserker [10], Lv48 Dark Paladin [2]

 .-----.-----.-----.---------.-----.-----.----------------.-----------------.
 | HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
 |-----+-----+-----+---------+-----+-----+----------------+-----------------|
 | 169 |  62 |  48 | Dark    |  29 |  28 | Cheer Nettle   | Senior's Wish   |
 |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
 | SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
 |                    |         |    |       |                              |
 | * Rob Mind         | ------- | 01 | 00    | Steal MP from target         |
 '--------------------'---------'----'-------'------------------------------'

 The monster has plenty of reinforcements to help, but is very bland himself.
 The Cheer Nettle is an item many monsters have as a drop/steal, and the
 Senior's Wish is a crappy little item that barely raises DEF (not to mention
 one can be obtained for free at Chongara's Shop in Alatos). Berserkers may
 drop a Battle Ax [LV 1/12, ATK 16/38] for reference.

_______________________________________________________________________________
WANTED MONSTER: GAROP                                                    [WMGR]
�������������������������������������������������������������������������������
       Merits: 4
       Reward: 3060g
       Listed: Gooz
       Locate: Banza Mountain
    Available: After completing Banza Mountain events
 Appears With: Lv63 Black Skeleton [3], Lv64 Fire Bird [4]

 .-----.-----.-----.---------.-----.-----.----------------.-----------------.
 | HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
 |-----+-----+-----+---------+-----+-----+----------------+-----------------|
 | 165 |  88 | 68  | Wind    |  39 |  34 | Mad Builder    | Earth Charm     |
 |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
 | SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
 |                    |         |    |       |                              |
 | * Wind Shield      | Wind    | 01 | 03    | Reduces wind damage          |
 | * Thunder Breath   | Wind    | 01 | 08    | Damage + %MGC Down           |
 '--------------------'---------'----'-------'------------------------------'

  Garop does not appear in the main part of the mountain. To find him after
  defeating Rygar, enter the mountain like normal and look for a path on the
  west wall that leads to a new area. The birdbrain appears in the second of
  the two battlefield rooms, past the long mine-cart track.

  Garop himself is kinda sucky, but luckily the Mad Builder it carries [LV 2/8,
  ATK 15/26, Inflict: Darkness] is a great pad weapon for monsters, and better
  than any of that type so far. The Earth Charm is carries isn't as important,
  but DOES have a combination (helps create Light Charm) it's used in, so if
  one isn't already in the inventory, try to get it.

_______________________________________________________________________________
WANTED MONSTER: GIGAS                                                    [WMGG]
�������������������������������������������������������������������������������
       Merits: 4
       Reward: 2925g
       Listed: Gooz
       Locate: Banza Mountain
    Available: Appears during Banza Mountain mandatory battle [Screen 4]
 Appears With: Lv61 Mud Stalker [8]

 .-----.-----.-----.---------.-----.-----.----------------.-----------------.
 | HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
 |-----+-----+-----+---------+-----+-----+----------------+-----------------|
 | 208 |  86 |  65 | Dark    |  44 |  35 | Recover Fruit  | Wind Charm      |
 |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
 | SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
 |                    |         |    |       |                              |
 | * Dispel           | ------- | 01 | 08    | Lays souls to rest           |
 | * Fire Breath      | Fire    | 02 | 08-16 | Damage + %MGC Down           |
 '--------------------'---------'----'-------'------------------------------'

  This freak appears really far into Banza Mountain events; luckily, he's got
  nothing worth resetting over. Recover Fruits are a dime a dozen, sold at
  just about every shop in the game. The Wind Charm is semi-special, and can
  be used in creation of the Light Charm, but one can also be found at Alatos'
  Sealed Ruins, so fretting over another is a waste of time.

_______________________________________________________________________________
WANTED MONSTER: DABANO                                                   [WMDB]
�������������������������������������������������������������������������������
       Merits: 5
       Reward: 2970g
       Listed: Gooz
       Locate: Banza Mountain
    Available: After completing Banza Mountain events
 Appears With: Lv58 Mud Goblin [7]

 .-----.-----.-----.---------.-----.-----.----------------.-----------------.
 | HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
 |-----+-----+-----+---------+-----+-----+----------------+-----------------|
 | 145 | 152 |  66 | ------- |  29 |  33 | Magic Apple    | Dark Stream     |
 |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
 | SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
 |                    |         |    |       |                              |
 | * Cure             | ------- | 01 | 07    | Heals HP                     |
 | * Divide           | ------- | 03 | 12-48 | Drains HP from enemies       |
 '--------------------'---------'----'-------'------------------------------'

  Dabano can be kinda hard to find. He appears in Banza Mountain's first
  screen, in the dead-end area where some tracks lead to (also known as 'the
  second and only other battle in the first screen'). In normal cases, his
  knowing Lv3 Divide would be cool, but this guy carries a great club-type
  weapon, the Dark Stream [Lv 10/10, ATK 21/21]. Pretty useful for those who
  can use it, at least currently.

_______________________________________________________________________________
WANTED MONSTER: DREYPER                                                  [WMDR]
�������������������������������������������������������������������������������
       Merits: 4
       Reward: 3060g
       Listed: Gooz
       Locate: Banza Mountain
    Available: After clearing "Clear the Tracks!" & "Monsters on the Tracks!"
 Appears With: Lv65 Fire Bird [4], Lv65 Black Skeleton [3]

 .-----.-----.-----.---------.-----.-----.----------------.-----------------.
 | HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
 |-----+-----+-----+---------+-----+-----+----------------+-----------------|
 | 217 |  88 |  68 | Earth   |  42 |  36 | Recover Fruit  | Cheer Nettle    |
 |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
 | SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
 |                    |         |    |       |                              |
 | * Plasma Shock     | ------- | 01 | 04    | Lowers enemies' DEF          |
 | * Charge           | ------- | 01 | 02    | Raises ATK (self)            |
 '--------------------'---------'----'-------'------------------------------'

  After clearing Banza Mountain's Rygar events, in the very first screen of
  the place, a new entrance on the west wall will open. Eventually this
  leads to the client of the "Clear the Tracks!" mission; later, there's one
  more extension that leads to the "Monsters on the Tracks!" client. Now,
  in-between the first and second client's location is a one-room battlefield
  where Dreyper may appear. If he doesn't, simply exit out and return to see
  if he'll show his mug.

  Luckily, after all the rigamarole to get him to appear, there's not one
  special thing about him. Just slay away!

_______________________________________________________________________________
WANTED MONSTER: DALCIOS                                                  [WMDL]
�������������������������������������������������������������������������������
       Merits: 5
       Reward: 3250g
       Listed: Ajarl
       Locate: Razen Pond
    Available: As soon as Millmana is accessible
 Appears With: Lv63 Slime Bomber [4], Lv62 Venom Fly [3]

 .-----.-----.-----.---------.-----.-----.----------------.-----------------.
 | HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
 |-----+-----+-----+---------+-----+-----+----------------+-----------------|
 | 227 |  90 |  70 | Fire    |  65 |  80 | Recover Fruit  | FlameWonder Card|
 |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
 | SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
 |                    |         |    |       |                              |
 | * Fire Breath      | Fire    | 01 | 08    | Damage + %MGC Down           |
 '--------------------'---------'----'-------'------------------------------'

  Surprisingly, this baddie can appear with some pretty tough customers, as
  far as monsters concerned -- most have ATK in or above 50! Weak Enemy'll
  make 'em heel, of course, but they can really get the jump on a person.
  The main draw to this draconic baddie is the FlameWonder Card [Lv 1/12,
  ATK 12/28, Fire-elemental], which is one of the best weapons to give Sania.
  Since she's required for an upcoming part of the storyline, it pays to give
  her this, instead of her crappy default weapon or a storebought.

_______________________________________________________________________________
WANTED MONSTER: GORGAS                                                   [WMGR]
�������������������������������������������������������������������������������
       Merits: 4
       Reward: 3105g
       Listed: Ajarl
       Locate: Ruvag Woods
    Available: After completing Graunoln events
 Appears With: Lv64 Werejackal [2], Lv63 Slime Bomber [6]

 .-----.-----.-----.---------.-----.-----.----------------.-----------------.
 | HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
 |-----+-----+-----+---------+-----+-----+----------------+-----------------|
 | 168 |  90 |  69 | Fire    |  41 |  33 | Cheer Nettle   | Attack Bottle   |
 |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
 | SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
 |                    |         |    |       |                              |
 | * Strike Power     | ------- | 01 | 03    | Raise allies' ATK            |
 '--------------------'---------'----'-------'------------------------------'

 There's nothing remotely special about this monster or its commonplace items
 that just about every generic baddie drops. It does appear with a host of
 Lv60+ cohorts, though -- the Slime Bombers in particular can be nasty to any
 weak-DEF ally.

_______________________________________________________________________________
WANTED MONSTER: KISH                                                     [WMKS]
�������������������������������������������������������������������������������
       Merits: 4
       Reward: 3150g
       Listed: Ajarl
       Locate: Nien Forest
    Available: After completing Graunoln events
 Appears With: Lv63 Dark Hemo-ji [4]

 .-----.-----.-----.---------.-----.-----.----------------.-----------------.
 | HP  |  MP | LVL | ELEMENT | ATK | DEF | ?????????      | Recover Fruit   |
 |-----+-----+-----+---------+-----+-----+----------------+-----------------|
 | 169 |  91 |  70 | Wind    |  45 |  42 | Pity           | Damocles Blade  |
 |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
 | SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
 |                    |         |    |       |                              |
 | * Pollen Attack    | ------- | 01 | 08    | Damage to adjacent tiles     |
 | * Divide           | ------- | 01 | 12    | Drains HP from target        |
 '--------------------'---------'----'-------'------------------------------'

 Kish is a monster worth seeking out, as it owns two rare weapons instead of
 the usual one. It appears in the Nien Forest's third battle area, also known
 as the screen just before Graunoln's old location. Pity [LV 2/4, ATK 18/22,
 Earth-elemental] is simply a pretty good claw-type weapon, whereas a Damocles
 Blade it has allows max MP to raise (+1) per level gained. If you can't get
 this rare drop, don't worry about it -- the dark hemo-ji enemies around here
 also have it as a dropped item. It's...just really hard to obtain without
 using the Unicorn Horn/Shell accessory.

_______________________________________________________________________________
WANTED MONSTER: GROVIS                                                   [WMGV]
�������������������������������������������������������������������������������
       Merits: 4
       Reward: 6480g
       Listed: Ajarl
       Locate: Oil Rig
    Available: During Oil Rig events [only]
 Appears With: Lv68 Mysterious Fire [2], Lv68 Red Phantom [2]

 Grovis is one of the most annoying wanted monsters to seek out. It only rears
 its ugly face during the ESCAPE PORTION of the Oil Rig events, when there's
 a 20:00 timer to reach the submarine dock. Counting the fight itself, that's
 two extra battles to complete! I've marked the location on an ASCII map down
 there.

       ___________
      |  _______  |
      |  ____|  | |
      | |  __   |_|               The
      | | |IN|__| |            Submarine
      |_| |_______|                |
      | |___________|�|--.    ____|�|_
      |_______________|  |   |___  ___|
                         |   |____   _|          |�����������������������|
      |���������������|  |        |A|            | 01: Ruby              |
       �| |���������| |  |         �             | 02: Flame Edge        |
      |�   ���|     | |  |                       | 03: Revival Dust      |
      |�����  |     | |  |                       | 04: Instant           |
       �|_|���      |_|--'   Grovis' Location    | 05: Studded Leather   |
       _| |_                      _|______       | 06: Reco's Grass      |
      |_   _|______    _______   |12 13 14|      | 07: Rage Weaken Dust  |
       _| |  ____  |__|  ___  |__|�|������       | 08: Power Nut         |
      |1    |    |______|   |      |             | 09: Ray Sword         |
       �����                | |����              | 10: Crown Knife       |
                            | | |����������|     | 11: Rage Life Nut     |
                            | | | |������| |     | 12: Magic Apple       |
            _____|�����|    | | | |      | |     | 13: Palo's Nut        |
           |     | |�|_|  __| |_|�|_     | |     | 14: ShineGrizzle Fang |
  |������| |_|�| | | |3| |__________|__  | |     |_______________________|
  | |��| | | | |_  | |4|    |  ______  | | |
  | |  |�|_| |   |_|  �_____|�|_   __|�|_|�|_
  | |  |___  |   | |  |_   _____| |____   ___|
  | |      | |   | |    | |  ______    |?|
  | |_    _| |   | |    | | |  __  |_  | |--Path opens after using
  |   |  |?| |   | |____| |_| |  | 2 | | |  switch near heal point
  |___|  |___|   |____________|  |___| | |
   /       |               _     ____  | |
 Crane     |      _|�|____|A|_  | 567| | |
           '-----|    HEAL    |  ��|�|_| |
                  �������\����     |___  |
                        Switch         |_|-TO PIPE MAZE

 .-----.-----.-----.---------.-----.-----.----------------.------------------.
 | HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP             |
 |-----+-----+-----+---------+-----+-----+----------------+------------------|
 | 167 |  90 |  69 | Dark    |  31 |  30 | Fate Sword     | Full Power Fruit |
 |-----'-----'-----'--.------'--.--'-.---'---.------------'------------------|
 | SKILLS:            | ELEMENT | LV | MP    | EFFECT                        |
 |                    |         |    |       |                               |
 | * Poison Wind      | Dark    | 01 | 08    | Damage + %Poison              |
 | * Self Bomb        | ------- | 01 | 00    | Damage + Own HP reduced to 0  |
 '--------------------'---------'----'-------'-------------------------------'

  The main draw to this monster is that it carries a Fate Sword knife [LV 4/8,
  ATK 16/22, On Attack Take Damage] which is rare, but not the best of its
  kind. The Full Power Fruit isn't so bad either, and it seems to drop it with
  a pretty good consistancy. To be honest, with the clock ticking, killing the
  monster and escaping is a victory in itself.

_______________________________________________________________________________
WANTED MONSTER: DARIUS                                                   [WMDR]
�������������������������������������������������������������������������������
       Merits: 5
       Reward: 3600g
       Listed: Muhad
       Locate: Kanara Desert
    Available: When Balbalard becomes available [post-Oil Rig events]
 Appears With: Lv78 Roc [4], Lv78 Barbarian [3]

 .-----.-----.-----.---------.-----.-----.----------------.-----------------.
 | HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
 |-----+-----+-----+---------+-----+-----+----------------+-----------------|
 | 255 | 102 |  80 | Earth   |  35 |  36 | Bitter Leaf    | Black Powder    |
 |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
 | SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
 |                    |         |    |       |                              |
 | * Ground Shield    | Earth   | 01 | 03    | Reduces earth-elem damage    |
 | * Strike Power     | ------- | 01 | 03    | Raises allies' ATK           |
 '--------------------'---------'----'-------'------------------------------'

  Darius appears in the desert near Muhad, and isn't special in any respect.
  The two items it drops are commonplace throughout the game, so there's no
  reason to dwell on 'em.

_______________________________________________________________________________
WANTED MONSTER: GUALDE                                                   [WMGL]
�������������������������������������������������������������������������������
       Merits: 5
       Reward: 3645g
       Listed: Muhad
       Locate: Tukae Cave
    Available: Mandatory [Tukae Cave events]
 Appears With: Lv80 Will 'o Wisp [6]

 .-----.-----.-----.---------.-----.-----.----------------.-----------------.
 | HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
 |-----+-----+-----+---------+-----+-----+----------------+-----------------|
 | 256 | 106 |  81 | Fire    |  57 |  42 | Andel Claim    | ??????????????? |
 |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
 | SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
 |                    |         |    |       |                              |
 | * Bomb Shuriken    | ------- | 02 | 08-16 | Damage panels around self    |
 | * Charge           | ------- | 01 | 02    | Raise own ATK                |
 | * Mirror Image     | ------- | 02 | 10-20 | Damage target                |
 '--------------------'---------'----'-------'------------------------------'

 Gualde must be fought during Tukae Cave events, when the party is there at
 the behest of Rata. The stealable flail "Andel Claim" [ATK 2/2, ATK 15/15;
 Inflict MGC Down] is better than storeboughts but worse than similar flails
 like the Killer Spike and Spark Flail.

_______________________________________________________________________________
WANTED MONSTER: GUADIRAS                                                 [WMGD]
�������������������������������������������������������������������������������
       Merits: 5
       Reward: 3915g
       Listed: Muhad
       Locate: Balbalard Sealed Ruins [B1]
    Available: When Balbalard becomes available [post-Oil Rig events]
             : Must have gotten Amigue Sealed Ruins' power units to open!
 Appears With: Lv72 Anubis [3], Lv72 Skeleton Lord [4]

 .-----.-----.-----.---------.-----.-----.----------------.-----------------.
 | HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
 |-----+-----+-----+---------+-----+-----+----------------+-----------------|
 | 245 | 342 | 104 | ------- |  32 |  27 | Cure-All       | Mint            |
 |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
 | SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
 |                    |         |    |       |                              |
 | * Poison Wind      | Dark    | 02 | 08-16 | Damage + %Poison             |
 | * Sleep Wind       | Dark    | 01 | 09    | Damage + %Sleep              |
 '--------------------'---------'----'-------'------------------------------'

  This monster appears on the B1 area, in the NW dead-end room opened by a
  nearby switch. Because the party is locked in, and battles don't respawn,
  if he doesn't appear it means the team has to leave (or reset) to try again.
  Kind of annoying... The good news is Guadiras has nothing special to get, so
  once he appears it's open season on his hind end. His cohorts can inflict
  Silent and he can inflict Sleep/Poison, so don't get caught in any bad
  situations!

_______________________________________________________________________________
WANTED MONSTER: DOLGON                                                   [WMDL]
�������������������������������������������������������������������������������
       Merits: 4
       Reward: 3330g
       Listed: Morea
       Locate: Altrapas Wilds
    Available: When Morea becomes available [post-Oil Rig events]
 Appears With: Lv72 Poison Cloud [5], Lv72 Earth Giant [2]

 .-----.-----.-----.---------.-----.-----.----------------.-----------------.
 | HP  |  MP | LVL | ELEMENT | ATK | DEF | StrengthenFruit| Strengthen Fruit|
 |-----+-----+-----+---------+-----+-----+----------------+-----------------|
 | 236 |  96 |  74 | Earth   |  52 |  40 | Bronze Guard   | Mystic Knife    |
 |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
 | SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
 |                    |         |    |       |                              |
 | * Earthquake       | Earth   | 02 | 10-20 | Earth damage                 |
 '--------------------'---------'----'-------'------------------------------'

  Dolgon himself is just a regular old Earth Giant type, no matter if the
  wanted poster in Morea talks about his special "Invincibility" skill -- he
  ain't got one. The two items that can be gotten off of him are slightly more
  interesting. The Bronze Guard [LV 1/10, DEF 6/12] pads are a mediocre armor,
  whereas the Mystic Knife's possible 19 ATK and MGC-raising power isn't such
  a bad score...if y'can get it to drop.

  Also worth noting is that Dolgon must be killed before Golgon, its wanted
  monster twin, will appear in this same area.

_______________________________________________________________________________
WANTED MONSTER: GOLGON                                                   [WMGL]
�������������������������������������������������������������������������������
       Merits: 4
       Reward: 3420g
       Listed: Morea
       Locate: Altrapas Wilds
    Available: When Morea becomes available [post-Oil Rig events]
 Appears With: Lv72 Poison Cloud [5], Earth Giant [2]

 .-----.-----.-----.---------.-----.-----.-------------------.--------------.
 | HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL             | DROP         |
 |-----+-----+-----+---------+-----+-----+-------------------+--------------|
 | 242 |  98 |  76 | Water   |  64 |  86 | Slayer Heavy Suit | Crusty Pads  |
 |-----'-----'-----'--.------'--.--'-.---'---.---------------'--------------|
 | SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
 |                    |         |    |       |                              |
 | * Blizzard         | Water   | 01 | 10    | Ice damage                   |
 '--------------------'---------'----'-------'------------------------------'

  Another monster with two special items. The Slayer Heavy Suit [LV 8/10,
  DEF 18/21] is a decent item, with a higher max defense than any storebought
  up to this point. Heck, it even beats some special items -- make sure to get
  this! The Crusty Pads [LV 8/8, ATK 22/22] are simply a good body-slamming
  weapon for monsters. Remember, this monster won't appear until Dolgon has
  been killed in Altrapas Wilds! 

_______________________________________________________________________________
WANTED MONSTER: BELLADONNA                                               [WMBL]
�������������������������������������������������������������������������������
       Merits: 5
       Reward: 3510g
       Listed: Morea
       Locate: Amigue Sealed Ruins [B1]
    Available: When Morea becomes available [post-Oil Rig events]
             : Sealed Ruins require Brakia's Sealed Ruins' Power Units!
 Appears With: Lv67 Mutant Fly [4], Lv67 Arch Gargoyle [3]

 .-----.-----.-----.---------.-----.-----.----------------.-----------------.
 | HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
 |-----+-----+-----+---------+-----+-----+----------------+-----------------|
 | 246 | 101 |  78 | Dark    |  50 |  41 | Cheer Nettle   | Dark Stream     |
 |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
 | SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
 |                    |         |    |       |                              |
 | * Speed Down       | ------- | 01 | 02    | Lowers enemies' AGL          |
 | * Charge           | ------- | 01 | 02    | Raises own ATK               |
 '--------------------'---------'----'-------'------------------------------'

  Belladonna appears on the B1 floor of the Sealed Ruins, meaning the second
  screen inside. If it doesn't appear, simply head back upstairs and descend
  until it shows its face. The special weapon it carries is another Dark
  Stream [LV 10/10, ATK 21/21, Dark-elemental] club. This could have been
  obtained already by hunting Dabano in Brakia's Banza Mountain, so it's not
  that useful to seek out.

_______________________________________________________________________________
WANTED MONSTER: DARRY                                                    [WMRR]
�������������������������������������������������������������������������������
       Merits: 5
       Reward: 3510g
       Listed: Morea
       Locate: Amigue Sealed Ruins
    Available: When Morea becomes available [post-Oil Rig events]
             : Sealed Ruins require Brakia's Sealed Ruins' Power Units!
 Appears With: Lv69 Mutant Fly [4], Lv69 Arch Gargoyle [3]

 .-----.-----.-----.---------.-----.-----.----------------.-----------------.
 | HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
 |-----+-----+-----+---------+-----+-----+----------------+-----------------|
 | 188 | 100 |  78 | ------- |  47 |  39 | Recover Fruit  | Nettle          |
 |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
 | SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
 |                    |         |    |       |                              |
 | * Petro Breath     | Dark    | 01 | 12    | Damage + %Petrify            |
 '--------------------'---------'----'-------'------------------------------'

  Like Belladonna, Darry appears within the Sealed Ruins...just way deeper in,
  on the B3 level. If it doesn't appear near the exit, leave and descend until
  it does. Luckily, Darry carries no rare items and should be neutralized on
  the spot because of that mediocrity (and Petro Breath).

_______________________________________________________________________________
�������������������������������������������������������������������������������
SHOP LIST                                                                [SHPL]
_______________________________________________________________________________
�������������������������������������������������������������������������������
01) INDIGOS SHOP                                      [RETURN LINK: WK02][SH01]
_______________________________________________________________________________
�|���������������������|������������|������������|������������������|��������|�
 | ITEM                | LVL/MAX LV | DEF/MAX LV | OTHER            | COSTS  |
 |                     |            | ATK/MAX LV |                  |        |
 |---------------------+------------+------------+------------------+--------|
 | Revival Dust        |   01/01    |   01/01    | Up Offense Ablty |   1000 |
 | Cure-All            |   00/00    |   01/01    | Up Status Protc. |   1000 |
 | Herb                |   01/01    |   01/01    | ---------------- |     60 |
 | Light Sword         |   01/12    |   04/09    | ---------------- |    400 |
 | Ax                  |   01/10    |   05/10    | ---------------- |    400 |
 | Dagger              |   01/08    |   02/03    | ---------------- |    200 |
 | Spear               |   01/10    |   03/06    | ---------------- |    300 |
 | Cloth Shoes         |   01/12    |   03/07    | ---------------- |    300 |
 | Pad                 |   01/10    |   03/06    | ---------------- |    400 |
 | Tooth               |   01/10    |   03/06    | ---------------- |    200 |
 | Gauze Wrap          |   01/10    |   03/06    | ---------------- |    400 |
 | Protector           |   01/12    |   02/04    | ---------------- |    400 |
 '---------------------'------------'------------'------------------'--------'

_______________________________________________________________________________
�������������������������������������������������������������������������������
02) PRODIAS ITEM SHOP                                 [RETURN LINK: WK03][SH02]
_______________________________________________________________________________
�|���������������������|������������|������������|������������������|��������|�
 | ITEM                | LVL/MAX LV | DEF/MAX LV | OTHER            | COSTS  |
 |                     |            | ATK/MAX LV |                  |        |
 |---------------------+------------+------------+------------------+--------|
 | Revival Dust        |   01/01    |   01/01    | Up Offense Ablty |   1000 |
 | Cure-All            |   00/00    |   01/01    | Up Status Protc. |   1000 |
 | Herb                |   01/01    |   01/01    | ---------------- |     60 |
 | Gauze Wrap          |   01/10    |   03/06    | ---------------- |    400 |
 | Protector           |   01/12    |   02/04    | ---------------- |    400 |
 '---------------------'------------'------------'------------------'--------'

_______________________________________________________________________________
�������������������������������������������������������������������������������
03) PRODIAS WEAPON SHOP                               [RETURN LINK: WK03][SH03]
_______________________________________________________________________________
�|���������������������|������������|������������|������������������|��������|�
 | ITEM                | LVL/MAX LV | DEF/MAX LV | OTHER            | COSTS  |
 |                     |            | ATK/MAX LV |                  |        |
 |---------------------+------------+------------+------------------+--------|
 | Light Sword         |   01/12    |   04/09    | ---------------- |    400 |
 | Ax                  |   01/10    |   05/10    | ---------------- |    400 |
 | Light Flail         |   01/15    |   03/08    | ---------------- |    360 |
 | Dagger              |   01/08    |   02/03    | ---------------- |    200 |
 | Spear               |   01/10    |   03/06    | ---------------- |    300 |
 | Wood Club           |   01/12    |   02/04    | ---------------- |    300 |
 | Leather Knuckle     |   02/08    |   03/05    | ---------------- |    225 |
 | Cloth Shoes         |   01/12    |   03/07    | ---------------- |    300 |
 | Pad                 |   01/10    |   03/06    | ---------------- |    400 |
 | Tooth               |   01/10    |   03/06    | ---------------- |    200 |
 '---------------------'------------'------------'------------------'--------'

_______________________________________________________________________________
�������������������������������������������������������������������������������
04) YUDO VILLAGE MERCHANT                             [RETURN LINK: WK04][SH04]
_______________________________________________________________________________
�|���������������������|������������|������������|������������������|��������|�
 | ITEM                | LVL/MAX LV | DEF/MAX LV | OTHER            | COSTS  |
 |                     |            | ATK/MAX LV |                  |        |
 |---------------------+------------+------------+------------------+--------|
 | Revival Dust        |   01/01    |   01/01    | Up Offense Ablty |   1000 |
 | Cure-All            |   00/00    |   01/01    | Up Status Protc. |   1000 |
 | Blood Herb          |   04/05    |   01/01    | ---------------- |     82 |
 | Herb                |   01/01    |   01/01    | ---------------- |     60 |
 | Light Sword         |   01/12    |   04/09    | ---------------- |    400 |
 | Dagger              |   01/08    |   02/03    | ---------------- |    200 |
 | Wooden Club         |   01/12    |   02/04    | ---------------- |    300 |
 | Leather Knuckle     |   02/08    |   03/05    | ---------------- |    225 |
 | Shot Whip           |   01/10    |   04/08    | ---------------- |    400 |
 | Pad                 |   01/10    |   03/06    | ---------------- |    400 |
 | Tooth               |   01/10    |   03/06    | ---------------- |    200 |
 | Gauze Wrap          |   01/10    |   03/06    | ---------------- |    400 |
 | Protector           |   01/12    |   02/04    | ---------------- |    400 |
 '---------------------'------------'------------'------------------'--------'

_______________________________________________________________________________
�������������������������������������������������������������������������������
05) LOST FOREST UNMANNED SHOPBOX                      [RETURN LINK: WK08][SH05]
_______________________________________________________________________________
�|���������������������|������������|������������|������������������|��������|�
 | ITEM                | LVL/MAX LV | DEF/MAX LV | OTHER            | COSTS  |
 |                     |            | ATK/MAX LV |                  |        |
 |---------------------+------------+------------+------------------+--------|
 | Revival Dust        |   01/01    |   01/01    | Up Offense Ablty |   1000 |
 | Cure-All            |   00/00    |   01/01    | Up Status Protc. |   1000 |
 | Blood Herb          |   04/05    |   01/01    | ---------------- |     82 |
 | Herb                |   01/01    |   01/01    | ---------------- |     60 |
 | Light Sword         |   01/12    |   04/09    | ---------------- |    400 |
 | Light Flail         |   01/15    |   03/08    | ---------------- |    360 |
 | Pad                 |   01/10    |   03/06    | ---------------- |    400 |
 | Gauze Wrap          |   01/10    |   03/06    | ---------------- |    400 |
 | Protector           |   01/12    |   02/04    | ---------------- |    400 |
 '---------------------'------------'------------'------------------'--------'

_______________________________________________________________________________
�������������������������������������������������������������������������������
06) PALENCIA                                          [RETURN LINK: WK10][SH06]
_______________________________________________________________________________
�|���������������������|������������|������������|������������������|��������|�
 | ITEM                | LVL/MAX LV | DEF/MAX LV | OTHER            | COSTS  |
 |                     |            | ATK/MAX LV |                  |        |
 |---------------------+------------+------------+------------------+--------|
 | Revival Dust        |   01/01    |   01/01    | Up Offense Ablty |   1000 |
 | Cure-All            |   00/00    |   01/01    | Up Status Protc. |   1000 |
 | Recover Fruit       |   01/01    |   02/02    | ---------------- |    400 |
 | Blood Herb          |   04/05    |   01/01    | ---------------- |     82 |
 | Rapier              |   01/10    |   08/17    | ---------------- |   1000 |
 | Light Ax            |   01/12    |   10/23    | ---------------- |   3000 |
 | Flail               |   01/10    |   07/14    | ---------------- |   1000 |
 | Iron Dagger         |   01/10    |   06/12    | ---------------- |   3000 |
 | FlameTrident        |   04/06    |   08/09    | Fire-elemental   |   3000 |
 | Power Club          |   01/10    |   05/10    | ---------------- |   4000 |
 | Claw                |   01/12    |   06/14    | ---------------- |    800 |
 | Leather Shoes       |   01/14    |   05/13    | Up Defense Ablty |   1500 |
 | Splash Cymbals      |   01/14    |   09/23    | ---------------- |   8000 |
 | Shot Whip           |   01/10    |   04/08    | ---------------- |    400 |
 | Sub Machine Gun     |   03/08    |   05/07    | ---------------- |   2000 |
 | Beat Attacker       |   01/10    |   07/14    | ---------------- |   1000 |
 | Fang                |   01/12    |   06/14    | ---------------- |   1000 |
 | Mask                |   01/08    |   02/03    | ---------------- |     20 |
 | Light Sickle        |   01/12    |   03/07    | ---------------- |   2000 |
 | Cloth Wrap          |   01/10    |   06/12    | ---------------- |    800 |
 | Shoulder Grd        |   01/08    |   04/07    | ---------------- |   2000 |
 '---------------------'------------'------------'------------------'--------'

_______________________________________________________________________________
�������������������������������������������������������������������������������
07) CLENIA TOWN                                       [RETURN LINK: WK12][SH07]
_______________________________________________________________________________
�|���������������������|������������|������������|������������������|��������|�
 | ITEM                | LVL/MAX LV | DEF/MAX LV | OTHER            | COSTS  |
 |                     |            | ATK/MAX LV |                  |        |
 |---------------------+------------+------------+------------------+--------|
 | Revival Dust        |   01/01    |   01/01    | Up Offense Ablty |   1000 |
 | Cure-All            |   00/00    |   01/01    | Up Status Protc. |   1000 |
 | Recover Fruit       |   01/01    |   02/02    | ---------------- |    400 |
 | Blood Herb          |   04/05    |   01/01    | ---------------- |     82 |
 | Rapier              |   01/10    |   08/17    | ---------------- |   1000 |
 | Light Ax            |   01/12    |   10/23    | ---------------- |   3000 |
 | Flail               |   01/10    |   07/14    | ---------------- |   1000 |
 | Iron Dagger         |   01/10    |   06/12    | ---------------- |   3000 |
 | FlameTrident        |   04/06    |   08/09    | Fire-elemental   |   3000 |
 | Power Club          |   01/10    |   05/10    | ---------------- |   4000 |
 | Claw                |   01/12    |   06/14    | ---------------- |    800 |
 | Leather Shoes       |   01/14    |   05/13    | Up Defense Ablty |   1500 |
 | Splash Cymbals      |   01/14    |   09/23    | ---------------- |   8000 |
 | Shot Whip           |   01/10    |   04/08    | ---------------- |    400 |
 | Sub Machine Gun     |   03/08    |   05/07    | ---------------- |   2000 |
 | Beat Attacker       |   01/10    |   07/14    | ---------------- |   1000 |
 | Fang                |   01/12    |   06/14    | ---------------- |   1000 |
 | Mask                |   01/08    |   02/03    | ---------------- |     20 |
 | Light Sickle        |   01/12    |   03/07    | ---------------- |   2000 |
 | Cloth Wrap          |   01/10    |   06/12    | ---------------- |    800 |
 | Shoulder Grd        |   01/08    |   04/07    | ---------------- |   2000 |
 '---------------------'------------'------------'------------------'--------'

_______________________________________________________________________________
�������������������������������������������������������������������������������
08) RAMUL                                             [RETURN LINK: WK13][SH08]
_______________________________________________________________________________
�|���������������������|������������|������������|������������������|��������|�
 | ITEM                | LVL/MAX LV | DEF/MAX LV | OTHER            | COSTS  |
 |                     |            | ATK/MAX LV |                  |        |
 |---------------------+------------+------------+------------------+--------|
 | Revival Dust        |   01/01    |   01/01    | Up Offense Ablty |   1000 |
 | Cure-All            |   00/00    |   01/01    | Up Status Protc. |   1000 |
 | Recover Fruit       |   01/01    |   02/02    | ---------------- |    400 |
 | Blood Herb          |   04/05    |   01/01    | ---------------- |     82 |
 | Rapier              |   01/10    |   08/17    | ---------------- |   1000 |
 | Light Ax            |   01/12    |   10/23    | ---------------- |   3000 |
 | Flail               |   01/10    |   07/14    | ---------------- |   1000 |
 | Iron Dagger         |   01/10    |   06/12    | ---------------- |   3000 |
 | FlameTrident        |   04/06    |   08/09    | Fire-elemental   |   3000 |
 | Power Club          |   01/10    |   05/10    | ---------------- |   4000 |
 | Claw                |   01/12    |   06/14    | ---------------- |    800 |
 | Leather Shoes       |   01/14    |   05/13    | Up Defense Ablty |   1500 |
 | Splash Cymbals      |   01/14    |   09/23    | ---------------- |   8000 |
 | Shot Whip           |   01/10    |   04/08    | ---------------- |    400 |
 | Sub Machine Gun     |   03/08    |   05/07    | ---------------- |   2000 |
 | Beat Attacker       |   01/10    |   07/14    | ---------------- |   1000 |
 | Fang                |   01/12    |   06/14    | ---------------- |   1000 |
 | Mask                |   01/08    |   02/03    | ---------------- |     20 |
 | Light Sickle        |   01/12    |   03/07    | ---------------- |   2000 |
 | Luck Beads          |   01/08    |   03/05    | ---------------- |   2000 |
 | Cloth Wrap          |   01/10    |   06/12    | ---------------- |    800 |
 | Shoulder Grd        |   01/08    |   04/07    | ---------------- |   2000 |
 '---------------------'------------'------------'------------------'--------'

_______________________________________________________________________________
�������������������������������������������������������������������������������
09) PALENCIA [PARK VENDOR]                            [RETURN LINK: WK15][SH09]
_______________________________________________________________________________
�|���������������������|������������|������������|������������������|��������|�
 | ITEM                | LVL/MAX LV | DEF/MAX LV | OTHER            | COSTS  |
 |                     |            | ATK/MAX LV |                  |        |
 |---------------------+------------+------------+------------------+--------|
 | Revival Dust        |   01/01    |   01/01    | Increase offense |   1000 |
 | Cure-All            |   00/00    |   01/01    | Up status protct |   1000 |
 | Illusion Robe       |   01/12    |   08/19    | ---------------- |   2000 |
 '---------------------'------------'------------'------------------'--------'

  This shop is only open once in the entire game, when Elc is in Seiryu and
  preparing to go to Palencia Tower. Buying lots of Illusion Robes comes in
  very handy given its special properties (Makes enemy earth-weak or raises
  Magic Defense), and helps later on when people join under-levelled and with
  crappy, obsolete equipment. Seriously, buy about eight-plus; that cheap cost
  is easy to swallow.

_______________________________________________________________________________
�������������������������������������������������������������������������������
10) HOUFION                                           [RETURN LINK: WK17][SH10]
_______________________________________________________________________________
�|���������������������|������������|������������|������������������|��������|�
 | ITEM                | LVL/MAX LV | DEF/MAX LV | OTHER            | COSTS  |
 |                     |            | ATK/MAX LV |                  |        |
 |---------------------+------------+------------+------------------+--------|
 | Revival Dust        |   01/01    |   01/01    | Up Offense Ablty |   1000 |
 | Cure-All            |   00/00    |   01/01    | Up Status Protc. |   1000 |
 | Recover Fruit       |   01/01    |   02/02    | ---------------- |    400 |
 | Blood Herb          |   04/05    |   01/01    | ---------------- |     82 |
 | Rapier              |   01/10    |   08/17    | ---------------- |   1000 |
 | Light Ax            |   01/12    |   10/23    | ---------------- |   3000 |
 | Flail               |   01/10    |   07/14    | ---------------- |   1000 |
 | Iron Dagger         |   01/10    |   06/12    | ---------------- |   3000 |
 | FlameTrident        |   04/06    |   08/09    | Fire-elemental   |   3000 |
 | Power Club          |   01/10    |   05/10    | ---------------- |   4000 |
 | Claw                |   01/12    |   06/14    | ---------------- |    800 |
 | Leather Shoes       |   01/14    |   05/13    | Up Defense Ablty |   1500 |
 | Splash Cymbals      |   01/14    |   09/23    | ---------------- |   8000 |
 | Shot Whip           |   01/10    |   04/08    | ---------------- |    400 |
 | Sub Machine Gun     |   03/08    |   05/07    | ---------------- |   2000 |
 | Beat Attacker       |   01/10    |   07/14    | ---------------- |   1000 |
 | Fang                |   01/12    |   06/14    | ---------------- |   1000 |
 | Mask                |   01/08    |   02/03    | ---------------- |     20 |
 | Light Sickle        |   01/12    |   03/07    | ---------------- |   2000 |
 | Luck Beads          |   01/08    |   03/05    | ---------------- |   2000 |
 | Cloth Wrap          |   01/10    |   06/12    | ---------------- |    800 |
 | Shoulder Grd        |   01/08    |   04/07    | ---------------- |   2000 |
 '---------------------'------------'------------'------------------'--------'

_______________________________________________________________________________
�������������������������������������������������������������������������������
11) PAYSUS                                            [RETURN LINK: WK19][SH11]
_______________________________________________________________________________
�|���������������������|������������|������������|������������������|��������|�
 | ITEM                | LVL/MAX LV | DEF/MAX LV | OTHER            | COSTS  |
 |                     |            | ATK/MAX LV |                  |        |
 |---------------------+------------+------------+------------------+--------|
 | Revival Dust        |   01/01    |   01/01    | Up Offense Ablty |   1000 |
 | Cure-All            |   00/00    |   01/01    | Up Status Protc. |   1000 |
 | Recover Fruit       |   01/01    |   02/02    | ---------------- |    400 |
 | Blood Herb          |   04/05    |   01/01    | ---------------- |     82 |
 | Rapier              |   01/10    |   08/17    | ---------------- |   1000 |
 | Light Ax            |   01/12    |   10/23    | ---------------- |   3000 |
 | Flail               |   01/10    |   07/14    | ---------------- |   1000 |
 | Iron Dagger         |   01/10    |   06/12    | ---------------- |   3000 |
 | FlameTrident        |   04/06    |   08/09    | Fire-elemental   |   3000 |
 | Power Club          |   01/10    |   05/10    | ---------------- |   4000 |
 | Claw                |   01/12    |   06/14    | ---------------- |    800 |
 | Leather Shoes       |   01/14    |   05/13    | Up Defense Ablty |   1500 |
 | Splash Cymbals      |   01/14    |   09/23    | ---------------- |   8000 |
 | Shot Whip           |   01/10    |   04/08    | ---------------- |    400 |
 | Sub Machine Gun     |   03/08    |   05/07    | ---------------- |   2000 |
 | Beat Attacker       |   01/10    |   07/14    | ---------------- |   1000 |
 | Fang                |   01/12    |   06/14    | ---------------- |   1000 |
 | Mask                |   01/08    |   02/03    | ---------------- |     20 |
 | Light Sickle        |   01/12    |   03/07    | ---------------- |   2000 |
 | Black Card          |   01/10    |   06/12    | ---------------- |   1200 |
 | Luck Beads          |   01/08    |   03/05    | ---------------- |   2000 |
 | Shotgun             |   01/10    |   06/12    | ---------------- |  10000 |
 | Cloth Wrap          |   01/10    |   06/12    | ---------------- |    800 |
 | Shoulder Grd        |   01/08    |   04/07    | ---------------- |   2000 |
 '---------------------'------------'------------'------------------'--------'

_______________________________________________________________________________
�������������������������������������������������������������������������������
12) PRODIAS SMITH                                     [RETURN LINK: WK20][SH12]
_______________________________________________________________________________
�|���������������������|������������|������������|������������������|��������|�
 | ITEM                | LVL/MAX LV | DEF/MAX LV | OTHER            | COSTS  |
 |                     |            | ATK/MAX LV |                  |        |
 |---------------------+------------+------------+------------------+--------|
 | Platinum Edge       |   02/12    |   18/38    | ---------------- |   2250 |
 | Light Spear         |   02/10    |   13/25    | ---------------- |   1125 |
 | Staff               |   01/14    |   12/31    | ---------------- |   2000 |
 | Steel Claw          |   02/08    |   13/22    | ---------------- |   4500 |
 | Tommy Gun           |   02/08    |   11/18    | ---------------- |  11250 |
 '---------------------'------------'------------'------------------'--------'

  This shop is accessible only after the 'Exterminate Weapons Thief' job, and
  can be found on the Prodias smithy's second-floor (use first-floor backdoor)

_______________________________________________________________________________
�������������������������������������������������������������������������������
13) GAZALLA                                           [RETURN LINK: WK20][SH13]
_______________________________________________________________________________
�|���������������������|������������|������������|������������������|��������|�
 | ITEM                | LVL/MAX LV | DEF/MAX LV | OTHER            | COSTS  |
 |                     |            | ATK/MAX LV |                  |        |
 |---------------------+------------+------------+------------------+--------|
 | Revival Dust        |   01/01    |   01/01    | Up Offense Ablty |   1000 |
 | Cure-All            |   00/00    |   01/01    | Up Status Protc. |   1000 |
 | Recover Fruit       |   01/01    |   02/02    | ---------------- |    400 |
 | Blood Herb          |   04/05    |   01/01    | ---------------- |     82 |
 | Rapier              |   01/10    |   08/17    | ---------------- |   1000 |
 | Light Ax            |   01/12    |   10/23    | ---------------- |   3000 |
 | Flail               |   01/10    |   07/14    | ---------------- |   1000 |
 | Iron Dagger         |   01/10    |   06/12    | ---------------- |   3000 |
 | FlameTrident        |   04/06    |   08/09    | Fire-elemental   |   3000 |
 | Power Club          |   01/10    |   05/10    | ---------------- |   4000 |
 | Claw                |   01/12    |   06/14    | ---------------- |    800 |
 | Leather Shoes       |   01/14    |   05/13    | Up Defense Ablty |   1500 |
 | Splash Cymbals      |   01/14    |   09/23    | ---------------- |   8000 |
 | Shot Whip           |   01/10    |   04/08    | ---------------- |    400 |
 | Sub Machine Gun     |   03/08    |   05/07    | ---------------- |   2000 |
 | Beat Attacker       |   01/10    |   07/14    | ---------------- |   1000 |
 | Fang                |   01/12    |   06/14    | ---------------- |   1000 |
 | Mask                |   01/08    |   02/03    | ---------------- |     20 |
 | Light Sickle        |   01/12    |   03/07    | ---------------- |   2000 |
 | Black Card          |   01/10    |   06/12    | ---------------- |   1200 |
 | Luck Beads          |   01/08    |   03/05    | ---------------- |   2000 |
 | Shotgun             |   01/10    |   06/12    | ---------------- |  10000 |
 | Cloth Wrap          |   01/10    |   06/12    | ---------------- |    800 |
 | Shoulder Grd        |   01/08    |   04/07    | ---------------- |   2000 |
 '---------------------'------------'------------'------------------'--------'

_______________________________________________________________________________
�������������������������������������������������������������������������������
14) MISRO                                             [RETURN LINK: WK20][SH14]
_______________________________________________________________________________
�|���������������������|������������|������������|������������������|��������|�
 | ITEM                | LVL/MAX LV | DEF/MAX LV | OTHER            | COSTS  |
 |                     |            | ATK/MAX LV |                  |        |
 |---------------------+------------+------------+------------------+--------|
 | Revival Dust        |   01/01    |   01/01    | Up Offense Ablty |   1000 |
 | Cure-All            |   00/00    |   01/01    | Up Status Protc. |   1000 |
 | Recover Fruit       |   01/01    |   02/02    | ---------------- |    400 |
 | Blood Herb          |   04/05    |   01/01    | ---------------- |     82 |
 | Rapier              |   01/10    |   08/17    | ---------------- |   1000 |
 | Light Ax            |   01/12    |   10/23    | ---------------- |   3000 |
 | Flail               |   01/10    |   07/14    | ---------------- |   1000 |
 | Iron Dagger         |   01/10    |   06/12    | ---------------- |   3000 |
 | FlameTrident        |   04/06    |   08/09    | Fire-elemental   |   3000 |
 | Power Club          |   01/10    |   05/10    | ---------------- |   4000 |
 | Claw                |   01/12    |   06/14    | ---------------- |    800 |
 | Leather Shoes       |   01/14    |   05/13    | Up Defense Ablty |   1500 |
 | Splash Cymbals      |   01/14    |   09/23    | ---------------- |   8000 |
 | Shot Whip           |   01/10    |   04/08    | ---------------- |    400 |
 | Sub Machine Gun     |   03/08    |   05/07    | ---------------- |   2000 |
 | Beat Attacker       |   01/10    |   07/14    | ---------------- |   1000 |
 | Fang                |   01/12    |   06/14    | ---------------- |   1000 |
 | Mask                |   01/08    |   02/03    | ---------------- |     20 |
 | Light Sickle        |   01/12    |   03/07    | ---------------- |   2000 |
 | Black Card          |   01/10    |   06/12    | ---------------- |   1200 |
 | Luck Beads          |   01/08    |   03/05    | ---------------- |   2000 |
 | Shotgun             |   01/10    |   06/12    | ---------------- |  10000 |
 | Cloth Wrap          |   01/10    |   06/12    | ---------------- |    800 |
 | Shoulder Grd        |   01/08    |   04/07    | ---------------- |   2000 |
 '---------------------'------------'------------'------------------'--------'

_______________________________________________________________________________
�������������������������������������������������������������������������������
15) ELZARK                                            [RETURN LINK: WK20][SH15]
_______________________________________________________________________________
�|���������������������|������������|������������|������������������|��������|�
 | ITEM                | LVL/MAX LV | DEF/MAX LV | OTHER            | COSTS  |
 |                     |            | ATK/MAX LV |                  |        |
 |---------------------+------------+------------+------------------+--------|
 | Revival Dust        |   01/01    |   01/01    | Up Offense Ablty |   1000 |
 | Cure-All            |   00/00    |   01/01    | Up Status Protc. |   1000 |
 | Recover Fruit       |   01/01    |   02/02    | ---------------- |    400 |
 | Blood Herb          |   04/05    |   01/01    | ---------------- |     82 |
 | Rapier              |   01/10    |   08/17    | ---------------- |   1000 |
 | Light Ax            |   01/12    |   10/23    | ---------------- |   3000 |
 | Flail               |   01/10    |   07/14    | ---------------- |   1000 |
 | Iron Dagger         |   01/10    |   06/12    | ---------------- |   3000 |
 | FlameTrident        |   04/06    |   08/09    | Fire-elemental   |   3000 |
 | Power Club          |   01/10    |   05/10    | ---------------- |   4000 |
 | Claw                |   01/12    |   06/14    | ---------------- |    800 |
 | Leather Shoes       |   01/14    |   05/13    | Up Defense Ablty |   1500 |
 | Splash Cymbals      |   01/14    |   09/23    | ---------------- |   8000 |
 | Shot Whip           |   01/10    |   04/08    | ---------------- |    400 |
 | Sub Machine Gun     |   03/08    |   05/07    | ---------------- |   2000 |
 | Beat Attacker       |   01/10    |   07/14    | ---------------- |   1000 |
 | Fang                |   01/12    |   06/14    | ---------------- |   1000 |
 | Mask                |   01/08    |   02/03    | ---------------- |     20 |
 | Light Sickle        |   01/12    |   03/07    | ---------------- |   2000 |
 | Black Card          |   01/10    |   06/12    | ---------------- |   1200 |
 | Luck Beads          |   01/08    |   03/05    | ---------------- |   2000 |
 | Shotgun             |   01/10    |   06/12    | ---------------- |  10000 |
 | Cloth Wrap          |   01/10    |   06/12    | ---------------- |    800 |
 | Shoulder Grd        |   01/08    |   04/07    | ---------------- |   2000 |
 '---------------------'------------'------------'------------------'--------'

_______________________________________________________________________________
�������������������������������������������������������������������������������
16) GOOZ                                              [RETURN LINK: WK21][SH16]
_______________________________________________________________________________
�|���������������������|������������|������������|������������������|��������|�
 | ITEM                | LVL/MAX LV | DEF/MAX LV | OTHER            | COSTS  |
 |                     |            | ATK/MAX LV |                  |        |
 |---------------------+------------+------------+------------------+--------|
 | Revival Dust        |   01/01    |   01/01    | Up Offense Ablty |   1000 |
 | Cure-All            |   00/00    |   01/01    | Up Status Protc. |   1000 |
 | Recover Fruit       |   01/01    |   02/02    | ---------------- |    400 |
 | Blood Herb          |   04/05    |   01/01    | ---------------- |     82 |
 | Rapier              |   01/10    |   08/17    | ---------------- |   1000 |
 | Light Ax            |   01/12    |   10/23    | ---------------- |   3000 |
 | Flail               |   01/10    |   07/14    | ---------------- |   1000 |
 | Iron Dagger         |   01/10    |   06/12    | ---------------- |   3000 |
 | FlameTrident        |   04/06    |   08/09    | Fire-elemental   |   3000 |
 | Power Club          |   01/10    |   05/10    | ---------------- |   4000 |
 | Claw                |   01/12    |   06/14    | ---------------- |    800 |
 | Leather Shoes       |   01/14    |   05/13    | Up Defense Ablty |   1500 |
 | Splash Cymbals      |   01/14    |   09/23    | ---------------- |   8000 |
 | Shot Whip           |   01/10    |   04/08    | ---------------- |    400 |
 | Sub Machine Gun     |   03/08    |   05/07    | ---------------- |   2000 |
 | Beat Attacker       |   01/10    |   07/14    | ---------------- |   1000 |
 | Grizzle Fang        |   01/10    |   09/19    | ---------------- |   3000 |
 | Fang                |   01/12    |   06/14    | ---------------- |   1000 |
 | Mask                |   01/08    |   02/03    | ---------------- |     20 |
 | Light Sickle        |   01/12    |   03/07    | ---------------- |   2000 |
 | Black Card          |   01/10    |   06/12    | ---------------- |   1200 |
 | Luck Beads          |   01/08    |   03/05    | ---------------- |   2000 |
 | Shotgun             |   01/10    |   06/12    | ---------------- |  10000 |
 | Cloth Wrap          |   01/10    |   06/12    | ---------------- |    800 |
 | Shoulder Grd        |   01/08    |   04/07    | ---------------- |   2000 |
 '---------------------'------------'------------'------------------'--------'

_______________________________________________________________________________
�������������������������������������������������������������������������������
17) RUWAGA                                            [RETURN LINK: WK21][SH17]
_______________________________________________________________________________
�|���������������������|������������|������������|������������������|��������|�
 | ITEM                | LVL/MAX LV | DEF/MAX LV | OTHER            | COSTS  |
 |                     |            | ATK/MAX LV |                  |        |
 |---------------------+------------+------------+------------------+--------|
 | Revival Dust        |   01/01    |   01/01    | Up Offense Ablty |   1000 |
 | Cure-All            |   00/00    |   01/01    | Up Status Protc. |   1000 |
 | Recover Fruit       |   01/01    |   02/02    | ---------------- |    400 |
 | Blood Herb          |   04/05    |   01/01    | ---------------- |     82 |
 | Rapier              |   01/10    |   08/17    | ---------------- |   1000 |
 | Light Ax            |   01/12    |   10/23    | ---------------- |   3000 |
 | Flail               |   01/10    |   07/14    | ---------------- |   1000 |
 | Iron Dagger         |   01/10    |   06/12    | ---------------- |   3000 |
 | FlameTrident        |   04/06    |   08/09    | Fire-elemental   |   3000 |
 | Power Club          |   01/10    |   05/10    | ---------------- |   4000 |
 | Rod                 |   01/08    |   06/11    | ---------------- |   1000 |
 | Claw                |   01/12    |   06/14    | ---------------- |    800 |
 | Leather Shoes       |   01/14    |   05/13    | Up Defense Ablty |   1500 |
 | Splash Cymbals      |   01/14    |   09/23    | ---------------- |   8000 |
 | Shot Whip           |   01/10    |   04/08    | ---------------- |    400 |
 | Sub Machine Gun     |   03/08    |   05/07    | ---------------- |   2000 |
 | Beat Attacker       |   01/10    |   07/14    | ---------------- |   1000 |
 | Fang                |   01/12    |   06/14    | ---------------- |   1000 |
 | Mask                |   01/08    |   02/03    | ---------------- |     20 |
 | Light Sickle        |   01/12    |   03/07    | ---------------- |   2000 |
 | Black Card          |   01/10    |   06/12    | ---------------- |   1200 |
 | Luck Beads          |   01/08    |   03/05    | ---------------- |   2000 |
 | Shotgun             |   01/10    |   06/12    | ---------------- |  10000 |
 | Cloth Wrap          |   01/10    |   06/12    | ---------------- |    800 |
 | Shoulder Grd        |   01/08    |   04/07    | ---------------- |   2000 |
 '---------------------'------------'------------'------------------'--------'

_______________________________________________________________________________
�������������������������������������������������������������������������������
18) AJARL                                             [RETURN LINK: WK25][SH18]
_______________________________________________________________________________
�|���������������������|������������|������������|������������������|��������|�
 | ITEM                | LVL/MAX LV | DEF/MAX LV | OTHER            | COSTS  |
 |                     |            | ATK/MAX LV |                  |        |
 |---------------------+------------+------------+------------------+--------|
 | Revival Dust        |   01/01    |   01/01    | Up Offense Ablty |   1000 |
 | Strengthen Fruit    |   01/01    |   02/02    | ---------------- |   1000 |
 | Cure-All            |   00/00    |   01/01    | Up Status Protc. |   1000 |
 | Chain Flail         |   01/08    |   11/20    | ---------------- |   6000 |
 | Short Sword         |   01/12    |   10/23    | ---------------- |   8000 |
 | Partisan            |   01/12    |   10/23    | ---------------- |   4000 |
 | Metal Basher        |   01/12    |   09/21    | ---------------- |   8000 |
 | Scale Wand          |   01/12    |   06/14    | ---------------- |   3000 |
 | Iron Knuckle        |   01/12    |   08/19    | ---------------- |   2000 |
 | Boots               |   01/10    |   08/17    | ---------------- |   3500 |
 | Machine Gun         |   02/14    |   09/21    | ---------------- |   4500 |
 | Power Pad           |   01/10    |   11/23    | ---------------- |   4000 |
 | Grizzle Fang        |   01/10    |   09/19    | ---------------- |   3000 |
 | Shadow Mask         |   01/10    |   06/12    | ---------------- |   4000 |
 | Leather Armor       |   01/10    |   09/19    | ---------------- |   1600 |
 | Leather Wrap        |   01/10    |   06/12    | ---------------- |   1200 |
 | Blade Guard         |   01/10    |   05/10    | ---------------- |   4000 |
 '---------------------'------------'------------'------------------'--------'

_______________________________________________________________________________
�������������������������������������������������������������������������������
19) MUHAD                                             [RETURN LINK: WK28][SH19]
_______________________________________________________________________________
�|���������������������|������������|������������|������������������|��������|�
 | ITEM                | LVL/MAX LV | DEF/MAX LV | OTHER            | COSTS  |
 |                     |            | ATK/MAX LV |                  |        |
 |---------------------+------------+------------+------------------+--------|
 | Revival Dust        |   01/01    |   01/01    | Up Offense Ablty |   1000 |
 | Strengthen Fruit    |   01/01    |   02/02    | ---------------- |   1000 |
 | Cure-All            |   00/00    |   01/01    | Up Status Protc. |   1000 |
 | Blade               |   01/10    |   12/25    | ---------------- |   2000 |
 | Battle Ax           |   01/12    |   16/38    | ---------------- |   6000 |
 | Partisan            |   01/12    |   10/23    | ---------------- |   4000 |
 | Scale Wand          |   01/12    |   06/14    | ---------------- |   3000 |
 | Iron Knuckle        |   01/12    |   08/19    | ---------------- |   2000 |
 | Machine Gun         |   02/14    |   09/21    | ---------------- |   4500 |
 | Power Pad           |   01/10    |   11/23    | ---------------- |   4000 |
 | Rosary              |   01/12    |   06/14    | ---------------- |   4000 |
 | Sawed Off Shotgun   |   01/08    |   10/18    | ---------------- |  20000 |
 | Leather Armor       |   01/10    |   09/19    | ---------------- |   1600 |
 | Leather Wrap        |   01/10    |   06/12    | ---------------- |   1200 |
 | Blade Guard         |   01/10    |   05/10    | ---------------- |   4000 |
 '---------------------'------------'------------'------------------'--------'

_______________________________________________________________________________
�������������������������������������������������������������������������������
20) MOREA                                             [RETURN LINK: WK30][SH20]
_______________________________________________________________________________
�|���������������������|������������|������������|������������������|��������|�
 | ITEM                | LVL/MAX LV | DEF/MAX LV | OTHER            | COSTS  |
 |                     |            | ATK/MAX LV |                  |        |
 |---------------------+------------+------------+------------------+--------|
 | Revival Dust        |   01/01    |   01/01    | Up Offense Ablty |   1000 |
 | Strengthen Fruit    |   01/01    |   02/02    | ---------------- |   1000 |
 | Cure-All            |   00/00    |   01/01    | Up Status Protc. |   1000 |
 | Blade               |   01/10    |   12/25    | ---------------- |   2000 |
 | Battle Ax           |   01/12    |   16/38    | ---------------- |   6000 |
 | Metal Basher        |   01/12    |   09/21    | ---------------- |   8000 |
 | Boots               |   01/10    |   08/17    | ---------------- |   3500 |
 | Ride Cymbals        |   04/12    |   16/28    | ---------------- |  16500 |
 | Snake Whip          |   01/14    |   08/21    | ---------------- |   8000 |
 | Power Pad           |   01/10    |   11/23    | ---------------- |   4000 |
 | Blood Sickle        |   01/08    |   09/16    | ---------------- |   8000 |
 | Leather Armor       |   01/10    |   09/19    | ---------------- |   1600 |
 | Leather Wrap        |   01/10    |   06/12    | ---------------- |   1200 |
 | Blade Guard         |   01/10    |   05/10    | ---------------- |   4000 |
 '---------------------'------------'------------'------------------'--------'

_______________________________________________________________________________
�������������������������������������������������������������������������������
21) SILVER NOAH                                       [RETURN LINK: WK36][SH21]
_______________________________________________________________________________
�|���������������������|������������|������������|������������������|��������|�
 | ITEM                | LVL/MAX LV | DEF/MAX LV | OTHER            | COSTS  |
 |                     |            | ATK/MAX LV |                  |        |
 |---------------------+------------+------------+------------------+--------|
 | Strengthen Fruit    |   01/01    |   02/02    | ---------------- |   1000 |
 | Revival Dust        |   01/01    |   01/01    | Up Offense Ablty |   1000 |
 | Cure-All            |   00/00    |   01/01    | Up Status Protc. |   1000 |
 | Spirit Blade        |   01/14    |   18/47    | ---------------- |   8000 |
 | Hell Ax             |   01/12    |   22/52    | ---------------- |  12000 |
 | Morning Star        |   01/12    |   16/38    | ---------------- |  12000 |
 | Soul Dagger         |   01/10    |   14/29    | ---------------- |  10000 |
 | Halberd             |   02/14    |   15/36    | ---------------- |   9000 |
 | Borpal Club         |   01/10    |   12/25    | ---------------- |  12000 |
 | War Staff           |   01/10    |   15/31    | ---------------- |   6000 |
 | Brass Knuckle       |   01/06    |   16/26    | ---------------- |   6000 |
 | Boots               |   01/10    |   08/17    | ---------------- |   3500 |
 | Gong Cymbals        |   01/15    |   16/44    | ---------------- |  15000 |
 | Dragon Whip         |   01/15    |   12/33    | ---------------- |  10000 |
 | Dimension Gun       |   02/10    |   13/25    | ---------------- |  20250 |
 | Breaker             |   01/10    |   16/34    | ---------------- |   8000 |
 | Dino Fang           |   01/12    |   15/35    | ---------------- |  10000 |
 | Death Mask          |   01/10    |   10/21    | ---------------- |  10000 |
 | Dark Sickle         |   01/10    |   12/25    | ---------------- |  16000 |
 | Miracle Card        |   01/14    |   14/36    | ---------------- |  10000 |
 | Legacy Beads        |   01/12    |   10/23    | ---------------- |   8000 |
 | Grenade Gun         |   01/01    |   14/14    | ---------------- |  20000 |
 | Slayer Heavy Suit   |   08/10    |   21/21    | ---------------- |   7500 |
 | Battle Armor        |   01/10    |   12/25    | ---------------- |   4000 |
 | Bronze Guard        |   01/10    |   06/12    | ---------------- |  10000 |
 '---------------------'------------'------------'------------------'--------'

_______________________________________________________________________________
�������������������������������������������������������������������������������
DIEKBECK                                                                 [DKBK]
_______________________________________________________________________________
�������������������������������������������������������������������������������

 Diekbeck is a robot dug out of Yagos Isle's Sealed Ruins in some mandatory
 events. After it comes time to go to West Aldia, return to Vilmer's house in
 Yudo Village and he'll give Diekbeck to the party along with some Power Unit
 items. Unlike every other character in the game, Diekbeck ONLY learns new
 abilities through Power Units, specialized accessories only he can wear (he
 cannot equip anything else).

 Like any other piece of equipment, he can only equip two and they cannot be
 of opposing elements (i.e. no fire & water power units on at one time).

____ ___________ _____ _____ _____ ____ _______________________________________
 ## | ATK | DEF | MAG | AGI | MOV | EL | ABILITIES LEARNED
����|�����|�����|�����|�����|�����|����|���������������������������������������
 00 |  10 |  14 |   8 |   5 |   2 | -- | Charge
 01 |   9 |  14 |   8 |   5 |   2 | Er | Ground Shield, Mud Storm
 02 |   9 |  14 |   8 |   5 |   2 | Wt | Diamond Dust, Refresh   
 03 |   9 |  14 |   8 |   5 |   2 | Fr | Fire Shield, Fire Breath
 04 |   9 |  14 |   8 |   5 |   2 | Wn | Wind Shield, Thunder Storm, Wind Slash
 05 |  12 |  17 |  10 |   6 |   2 | -- | Nice Catch, Miss Catch
 06 |  12 |  18 |  11 |   6 |   2 | -- | Jump Low, Easy Shoot
 07 |  12 |  18 |  11 |   6 |   2 | Wt | Cold Breath, Blizzard
 08 |  14 |  20 |  12 |   7 |   2 | -- | Jump High, Power Shoot
 09 |  14 |  20 |  12 |   7 |   2 | Wn | Thunder Breath, Tornado
 10 |  16 |  23 |  15 |   8 |   2 | -- | Silent, Change Enemy
 11 |  16 |  23 |  15 |   8 |   2 | Er | Acid Breath, Earthquake
 12 |  12 |  17 |  10 |   6 |   2 | -- | Weakness, Trans Enemy
    |     |     |     |     |     |    | Speed Down, Distract Range
 13 |  18 |  24 |  16 |   9 |   2 | -- | Expand Range, Mind Buster
    |     |     |     |     |     |    | Dispel, Extract
 14 |  18 |  24 |  16 |   9 |   2 | Fr | Magic Shield, Confusion
    |     |     |     |     |     |    | Fire Storm, Explosion
 15 |  21 |  29 |  19 |  10 |   2 | -- | Plasma Shock, Power Loss
    |     |     |     |     |     |    | Destruction, Counter Hang
 16 |  21 |  29 |  19 |  10 |   2 | Dr | Invincible, Paralyze Wind
    |     |     |     |     |     |    | Death, Happy Beam
 17 |  29 |  39 |  26 |  14 |   2 | -- | Protection, Strike Power
    |     |     |     |     |     |    | Might Mind, Retaliation
 18 |  29 |  39 |  26 |  14 |   2 | Lg | Invincible, Super Nova
    |     |     |     |     |     |    | Divine Judgment, Happy Beam
 19 |  32 |  48 |  30 |  16 |   3 | -- | Cure, Divide, Rob Mind, Resurrection
____|_____|_____|_____|_____|_____|____|_______________________________________

 So where to find these delectable stat-raising morsels? The locations:

 � 01 - Given by Vilmer when Diekbeck's received
 � 02 - Given by Vilmer when Diekbeck's received
 � 03 - Given by Vilmer when Diekbeck's received
 � 04 - Given by Vilmer when Diekbeck's received
 � 05 - Heap Cave-In [Romalia]
 � 06 - Greyshinne Sealed Ruins
 � 07 - Greyshinne Sealed Ruins
 � 08 - Alatos Sealed Ruins
 � 09 - Alatos Sealed Ruins
 � 10 - Brakia Sealed Ruins
 � 11 - Brakia Sealed Ruins
 � 12 - Heap Cave-In [Romalia]

        To find the twelfth item, take the job "Monsters' Food!?" and complete
        it. En route to the room with the final puzzle, there was a western
        offshoot with an unopenable door. This leads to Power Unit 12!

 � 13 - Amigue Sealed Ruins
 � 14 - Amigue Sealed Ruins
 � 15 - Balbalard Sealed Ruins
 � 16 - Balbalard Sealed Ruins
 � 17 - Zariban Sealed Ruins
 � 18 - Zariban Sealed Ruins
 � 19 - East Shrine

        The East Shrine is only accessible after obtaining the submarine, so
        the player must have 250 merits and the God Hunter Crest obtained.
        Do "Return the Sea Dragon's Egg" and afterwards the sub can be taken
        to the shrine, where after completing the trials, Diek gets his final
        and best power unit!

 It's no mistake that the power units received go in order of the Sealed Ruins
 because ALL power units in one unlock the next in the chain. For instance,
 a player cannot enter Alatos' ruins without first getting the two power units
 in Greyshinne. Thus, the flow is: Yagos Isle -> Greyshinne -> Alatos ->
 Brakia -> Amigue -> Balbalard -> Zariban -> East Shrine

 However, useful as these all may appear to be, Diekbeck is better off having
 a handful of the better magic ones at his disposal. This resolution also will
 save a HUGE amount of space in the inventory that would otherwise be occupied
 by power units Diek never uses. Make no mistake: these are one-of-a-kind. But
 if the player has to keep only a handful, they should be: 10, 16, 18, 19.

_______________________________________________________________________________
�������������������������������������������������������������������������������
FORBIDDEN RUINS                                                          [FRBD]
_______________________________________________________________________________
�������������������������������������������������������������������������������

 The Forbidden Ruins are accessible from the first time the Alatos continent's
 accessible. Although this is the largest dungeon in the entire game, going
 down 50+ floors, it has a wealth of items to pick up and even a secret ally
 to claim (Choko). Worth it? Definitely.

 Every floor divisible by ten (except B50) has a healing point and a statue
 that will let the player exit the dungeon. The latter has a prompt, so there
 shouldn't be any mix-ups. [NOTE: Those vacant healing floors are omitted from
 following list.]

 The monsters are all the same leveled, mostly. The first set of 10 is Lv45,
 and the fifth is Lv49. As one can probably see, each set gains +1 level.

 � B1  - Fighter [3]
 � B2  - Rabid Dog [3]
 � B3  - Rabid Dog [2], Earth Devil [2]
 � B4  - Fighter [2], Earth Devil [2]
 � B5  - Death Hound [4], Blood Knight [4]
 � B6  - Ice Devil [3], Blood Knight [3]
 � B7  - Ice Devil [2], Death Hound [3]
 � B8  - Black Knight [6]
 � B9  - Hell Hound [4], Wind Devil [2]

 � B11 - Wind Devil [4], Wyvern [2]
 � B12 - Arch Knight [2], Wyvern [4]
 � B13 - Fate Dragon [4], Sacred Devil [4]
 � B14 - Killer Wolf [2], Sacred Devil [4]
 � B15 - Arch Knight [6], Sacred Devil [2]
 � B16 - Killer Wolf [3], Fate Dragon [3]
 � B17 - Dark Fang [6]
 � B18 - Death Devil [2], Razor Knight [3]
 � B19 - Dark Fang [4], Red Dragon [1]

 � B21 - Hydra [4]
 � B22 - Death Devil [6], Soul Knight [1]
 � B23 - Soul Knight [2], Hydra [3]
 � B24 - Soul Knight [2], Dark Fang [4]
 � B25 - Blood Hound
 � B26 - Death Devil [3], Dragon Zombie [3]
 � B27 - Soul Knight [4]
 � B28 - Black Dragon [5]
 � B29 - Black Dragon [4], Soul Knight [4]

 � B31 - Blood Fiend [4], Gargoyle [2]
 � B32 - Reaper [2], Noxious Odor [4]
 � B33 - Reaper [3], Gargoyle [3]
 � B34 - Reaper [3], Blood Fiend [3]
 � B35 - Evil Eye [6], Spelunker [1]
 � B36 - Mud Battler [4], Death Wizard [1]
 � B37 - Ghoulgoyle [2], Death Wizard [4]
 � B38 - Knight Stalker [2], Ghoulgoyle [4]
 � B39 - Death Mage [2], Arch Gargoyle [3]

 � B41 - Death Mage [3], Arch Gargoyle [3]
 � B42 - Mud Stalker [3], Dark Stalker [3]
 � B43 - Death Mage [3], Great Gargoyle [3]
 � B44 - Shriek Lord [2], Great Gargoyle [3]
 � B45 - Shriek Lord [4], Death Druid [3]
 � B46 - Grim Stalker [4], King Gargoyle [1]
 � B47 - Black Wraith [1], Death Priest [2]
 � B48 - Ectoplasm [4], Death Priest [2], Black Fiend [1]
 � B49 - Lich [1]

TREASURE LIST (Only floors with treasure will be listed)

 � B1  - BEAD   : Fallen Rain [Lv 2/6, ATK 15/22, Wind-elemental]
 � B2  - CYMBALS: Explosion Cymbals [LV 4/10, ATK 11/17]
 � B3  - ACCSSRY: Skill Bracelet [LV 12/12, DEF 14/14, Increase Catch Level]
 � B4  - CARD   : Sleepless Card [LV 0/0, DEF 4/4, Immune: Sleep]
 � B6  - GLOVE  : Power Arm [LV 4/14, ATK 11/21, Increase Defense]
 � B7  - ACCSSRY: Hell Scope [LV 0/0, DEF 5/5; PWR Down assigned to foe]
 � B8  - ACCSSRY: Sunglasses [LV 0/0, DEF 4/4; Immune: Darkness]
 � B9  - ACCSSRY: Flame Charm [LV 8/12, DEF 7/9; Immune: ATK/MAG/DEF/AGL Down]
 � B10 - ACCSSRY: Flame Charm [LV 8/12, DEF 7/9; Immune: ATK/MAG/DEF/AGL Down]
 � B11 - ACCSSRY: Flay's Crest [LV 12/12, DEF 7/7, Light; Foes made Light-weak]
 � B12 - ACCSSRY: Ice Charm [LV 8/12, DEF 7/9; Immune: JUMP/CNTR/THR/CTCH Down]
 � B13 - ACCSSRY: Magic Ring [LV 12/12, DEF 7/7; Increase Magic Ability]
 � B14 - ACCSSRY: Unicorn Horn [LV 12/12, DEF 7/7; Increase Item Finds]
 � B15 - ACCSSRY: Power Wrist [LV 12/12, DEF 7/7; Increase Offense Ability]
 � B16 - ACCSSRY: Anti Hemo-ji [LV 0/0, DEF 4/4; Immune: Hemo-ji]
 � B17 - ACCSSRY: Healing Charm [LV 10/10, DEF 8/8; Heal HP]
 � B18 - ACCSSRY: Mirror [LV 0/0, DEF 4/4; Immune: Petrify]
 � B19 - ACCSSRY: Seabreeze Harmony [LV0/0, DEF 5/5; Heal Allies]
 � B20 - ACCSSRY: Violet Necklace [LV 12/12, DEF 4/4; Increase Move Ability]
 � B21 - ACCSSRY: Music Book [LV 0/0, DEF 7/7; Poco-only]
 � B22 - BOOTS  : Hyper-Boots [LV 2/12, ATK 6/14; Increase AGL]
 � B23 - ACCSSRY: Yukari's Crest [LV 0/0, DEF 5/5; Heals on use; Tosh-only]
 � B24 - ROBE   : FireRobe [LV 2/14; DEF 9/21; Fire-elemental]
 � B25 - ACCSSRY: Power Wrist [LV 12/12, DEF 7/7; Increase Offense Ability]
 � B26 - ACCSSRY: Flame Charm [LV 8/12, DEF 7/9; Immune: ATK/MAG/DEF/AGL Down]
 � B27 - ACCSSRY: Earth Charm [LV 8/12, DEF 7/9; Immune: ATK/MAG/DEF/AGL Down]
 � B28 - SWORD  : Death Blade [LV 1/2, ATK 22/24, Dark-elemental]
 � B29 - ACCSSRY: Sunglasses [LV 0/0, DEF 4/4; Immune: Darkness]
 � B30 - ACCSSRY: Anti Hemo-ji [LV 0/0, DEF 4/4; Immune: Hemo-ji]
 � B31 - ACCSSRY: Sleepless Card [LV 0/0, DEF 4/4, Immune: Sleep]
 � B32 - ROBE   : WindRobe [LV 2/12, DEF 9/19; Wind-elemental]
 � B33 - ACCSSRY: Hawk Statue [LV 0/0, DEF 4/4; Immune: Silent]
 � B34 - ACCSSRY: Hit Scroll [LV 12/12, DEF 9/9; Increase Defense]
 � B35 - GLOVE  : God's Fist [LV 2/14, ATK 11/26; Damage Up v. Flying Monsters]
 � B36 - ACCSSRY: Mirror [LV 0/0, DEF 4/4; Immune: Petrify]
 � B37 - ACCSSRY: Shell [LV 12/12, DEF 7/7; Increase Item Find]
 � B38 - ACCSSRY: Magic Ring [LV 12/12, DEF 7/7; Increase Magic Ability]
 � B39 - ACCSSRY: Antidote Ring [LV 0/0, DEF 4/4; Immune: Poison]
 � B40 - ACCSSRY: Book of Flower [LV 0/0, DEF 5/5; Increase Evasion; Tosh-only]
 � B41 - ARMOR  : Legend Charm [LV 10/12, DEF 17/19]
 � B42 - SWORD  : Fabulous Sword [LV 2/15, ATK 10/25; Inflict: Conf/Sleep/Dark]
 � B43 - STAFF  : Quick Cane [LV 4/14, ATK 15/28; Increase Defense]
 � B44 - ACCSSRY: Sun Hat [LV 12/12, DEF 9/9; Heal HP each turn]
 � B45 - ACCSSRY: Fabulous Ring [LV 12/12, DEF 7/7; Increase Magic Ability]
 � B46 - ACCSSRY: Necklace [LV 12/12, DEF 4/4; Increase HP on level-up]
 � B47 - ACCSSRY: Wind Charm [LV 8/12, DEF 7/9; Immune: JUMP/CNTR/THR/CTCH Dwn]
 � B48 - ACCSSRY: Raila's Hairpin [LV 0/0, DEF 5/5; Heal MP each turn]
 � B49 - ACCSSRY: Bravery Wings [LV 0/0, DEF 11/11; Raise most stats; Elc-only]
 � B50 - ACCSSRY: Romancing Stone 4 [LV 10/10, DEF 8/8; Increase Counteratk LV]

 Once the first fifty floors are traversed, and the Romancing Stone 4 is
 obtained, backtrack (yes, this must be done...) to B40 and use the statue to
 leave entirely. Note that if Choko was already invited at some point, she'll
 point out a secret shortcut to B50 upon entering Forbidden Ruins from the
 world map. It's up the first stair, to the right, and in the tiny offshoot
 where there's a gray wall. There's no shortcut back except on B40, though, so
 don't jump in willy-nilly.

HOW TO OPEN THE OTHER FLOORS
����������������������������
 Yes, there isn't just fifty floors to this thing! Here's how to unlock the
 lower depths:

 � Visit Clenia Isle's Time Forest on the world map (by skyport) and find
   the tree maze. From the start, do the following exits: WEWEWENSN. The area
   should be getting gradually darker to signify the path is being done right.

   The team should come upon Tokoko Village afterward. Choko will invite all
   back to her house (northwestmost) to spend the night. The following morning
   she will give a quick tour and lead everyone to the Time Forest graveyard
   (for reference, from Tokoko: ESSWWNN), then the exit (from g'yard: ENES).
   She'll join at the entrance!

 � Choko will have mentioned that she can't grow up until she journeys for a
   while. So, use her until she hits level sixty and bring her back to the
   Time Forest. Instead of making everyone leave automatically, she should
   start a new scene. Rather than return to Tokoko Village, revisit the
   graveyard Choko visited before -- this is done by going straight north 4
   times.

   Find the large headstone of Choko's mother and read the back of it for a
   little dialogue. After that, leave.

 � Re-enter the forest and Choko will automatically visit her father's house.
   She'll say she lost her dog Silva; re-enter the house and the backyard will
   have to be searched. To find the key, search the pile of junk in a dead-end
   near the bedroom. Once out there, look for a tiny brown headstone and read
   what's buried underneath. See more scenes in the house and later...

  |������������������������|���|�����|�����|���������������������������������|
  | Lv 55 Green Slime [8]  | w | 135 |  72 | None                            |
  |________________________|___|_____|_____|_________________________________|

   Elc and Lieza will be mandatory for this fight, while Choko can't be used.
   Since these are villagers, don't kill any! The goal is to escape out of
   town, thus. It helps to bring some crappy ATK allies such as Gogen since
   they won't kill with counterattacks. Gogen's presence also allows one to
   get a secret chest that is otherwise unavailable. A [Magic Leaf] is in the
   southwest forest part of the screen, whereas a [Red Shoes] is hidden behind
   the northeastern church. As Gogen is (hopefully) getting the Red Shoes item
   which is a one-of-a-kind thing, move everyone south towards the exit. Look
   for the small left fence down there to have a broken plank, letting one get
   out of there and toward the secret exit in the southeast. The slimes don't
   have any skills, so it shouldn't be that hard to dupe 'em. However, if any
   problems arise, use Lieza's "Hold Enemy" skill that she gets from Mother
   Claire to inflict paralysis without any damage. Oh, and de-equip weapons if
   needed. [RED SHOES: LV 10/12, ATK 36/40, Increase Move Ability; Choko-only]

   Once everyone leaves via the southeast exit, it leads to the graveyard. Go
   near the shimmering headstone of Choko's mother for...

  |����������������������|���|�����|�����|�����������������������������������|
  | L51 Dark Pillar      | - | 230 | 210 | ---                               |
  | L48 Blood Zombie x10 | D | 119 |  62 | Throw Head, Self Bomb, Sleep Wind |
  |______________________|___|_____|_____|___________________________________|

   Unlike the other fight, these low-level undeads can and should be killed
   in whatever fashion is available. Elc and Lieza will also be mandatory for
   this fight and Choko can't be selected, just like last time. An odd thing
   is that although the Dark Pillar is the "boss," it can't be searched, only
   attacked.

   Talk with Ralgo afterwards, and a weird person comes out of the graveyard.

 � If you're far enough in the story (post-Martyr Towers), return to Time
   Forest and go straight north -- it leads to Tokoko Village automatically.
   Saving is possible in Choko's house now, too. Leave and...

  |����������������������|���|�����|�����|�����������������������������������|
  | L52 Flesh Flicker x8 | D | 128 |  67 | Throw Head, Petro Wind            |
  |______________________|___|_____|_____|___________________________________|

   After the easy battle, some more scenes will play at Choko's House. When a
   prompt comes up with two choices, pick either 'cause it changes nothing.

---

 The last half of Choko's sidequest can ONLY be done if the player converted a
 save from Arc the Lad (1), and finished the Tokoko Village events.

_______________________________________________________________________________
�������������������������������������������������������������������������������
ARENA GUIDE                                                              [ARNA]
_______________________________________________________________________________
�������������������������������������������������������������������������������

MATEN TOWER
�����������
 USE: 4 Allies [Niedel]
 WIN: 5-200s

 This mode is fairly simple. Once the contestant enters the ring, four large
 slot wheels are spun and the player must stop them. Whichever ninja are
 displayed on the wheels when they stop will be summoned to fight the player!
 The round is cleared when all four monsters are defeated, and medals (seum)
 are won. The monsters range in payout, with the best types giving the most
 (40) and the worst giving (1).

 Here's the overview of possible enemies (levels/HP/MP will differ slightly):

 |���������������������|���|�����|�����|�������������������������������������|
 | Lv 54 White Ninja   | E | 175 |  72 | Bomb Shuriken, Mud Storm            |
 | Lv 53 Green Ninja   | w | 172 |  71 | Thunder Storm                       |
 | Lv 52 Purple Ninja  | w | 169 |  69 | Tornado                             |
 | Lv 52 Blue Ninja    | F | 169 |  69 | Bomb Shuriken                       |
 | Lv 51 Nat-X Ninja   | F | 166 |  68 | Bomb Shuriken, Charge, Mirror Image |
 |_____________________|___|_____|_____|_____________________________________|

BOMA-JIN
��������
 USE: 5 Players [Niedel]
 WIN: 30-120s

 This mode can be rather hectic. The challengers stand in the corners of the
 arena while the monsters (12) are in the middle and try to reach the exits
 (8). The job is to pummel the opposition without letting them escape. The
 players start with 0 MP and will have to use items to gain MP; also, there
 is 8 MP automatically awarded to a player who slays an enemy. [The player's
 able to pick who gets the MP.]

 Prize-wise, the pot starts at 120 seum and is halved when a monster flees
 successfully; lose four times and the reward is gone! Example monster
 formation:

 |�����������������������|���|�����|�����|�����������������������������������|
 | L26 Red Skeleton x6   | F |  72 |  35 | Magic Shield, Charge, Self Bomb   |
 | L30 Black Skeleton x6 | D | 103 |  41 | Speed Up                          |
 |_______________________|___|_____|_____|___________________________________|

 There are a few tips I can give:

 - Automatic MP-refilling items help somewhat
 - Use multiple-target weapons such as machine-guns
 - Iga's Messho-reppa ability can kill any targets of lower LV than he is!
 - Paralysis (Lieza's Hold Enemy skill for instance) is a good status effect

 At high levels it's incredibly easy to get win this, since stat difference
 is so good and the enemy doesn't put up any sort of fight. Strangely enough,
 skills and magic seem to do CRAPPY damage so only use those that inflict
 physical damage -- that's the way to go normally.

TOPPA-JIN
���������
 USE: 4 Players [Niedel]
 WIN: 100-200s

 The player starts at the bottom of a long arena corridor and must fight their
 way through leagues of opponents to reach the top. The game is won when an
 ally makes it through the north exit. The prize for winning is 100 seum, but
 if none do, the game ends. An extra 100 seum is given if the players defeat
 all monsters instead of bolting to the exit, also!

 |������������������������|���|�����|�����|����������������������������������|
 | Lv55 Arch Gargoyle x19 | D | 177 |  72 | Thunder Storm                    |
 |________________________|___|_____|_____|__________________________________|

 A few tips:

 - If at similar level as the enemy, Weak Enemy makes them like kitty-kats
 - High-DEF & High-move allies will be able to blow right through the enemies
 - Iga's Messho-reppa can kill any enemy of lower level than his own
 
 Anyone playing this in the late game should be able to win easily. However,
 it kinda lags due to all the foes on-screen (although this self-corrects once
 the herds are thinned) and isn't worth it unless the player decides to murder
 all the baddies as well.

GENMA-JIN
���������
 USE: 1 Player [Clenia Isle]
 WIN: 10-120

 In this mode, there are massive magic squares throughout the arena, and they
 will show a "phantom" in it. However, after awhile, these phantoms fade from
 view. The goal is to kill as many as possible in a whack-a-mole type game.
 Twelve (12) phantoms will appear in all in randomized spots, and appear for
 only a couple turns, so one will have to work quickly!

 |������������������������|���|�����|�����|����������������������������������|
 | Lv1 Dark Pillar [12]   | - |  85 |  10 | None                             |
 |________________________|___|_____|_____|__________________________________|

 TIPS:

  - This game has no bonus... =/
  - The enemy has no counterattack/evasion so use powerful attacks
  - Try to stay toward the arena's middle so as to not be caught off-guard
  - The "Chongara Bomb" attack used by the Hemo-ji at Amaidar is great here!
  - Shu is ideal for this battle, as he has high movement and can attack with
    guns to improve his range.

RENMA-JIN
���������
 USE: 1 Player [Clenia Isle]
 WIN: 5*?? + 20*??

 This is similar to Genma-jin in that phantom monsters appear and must be
 killed; the change-up is that real monsters may appear also, and missing one
 (1) phantom at all ends the game. Each phantom is worth five (5) seum and
 each real monster is worth twenty (20) seum. The real foes that appear --
 one can tell this by how they move -- are of similar-level to the player.
 Unlike other arena games, this one ONLY ends when a phantom is missed or the
 player is defeated.

 Here is an example of enemies around my Lv89 Shu's range:

 |������������������������|���|�����|�����|����������������������������������|
 | Lv  1 Dark Pillar      | - |   1 |  10 | None                             |
 | Lv 97 Soul Knight      | D | 329 | 124 | Charge, Death                    |
 | Lv 94 Razor Knight     | D | 319 | 120 | Charge, Divide                   |
 | Lv 93 Ninja Master     | F | 292 | 121 | Bomb Shuriken/Charge/Mirror Image|
 | Lv 92 Ninja            | F | 289 | 119 | Bomb Shuriken                    |
 | Lv 90 Assassin         | w | 283 | 117 | Thunder Storm                    |
 | Lv 89 Arch Knight      | L | 303 | 114 | Charge, Expand Range             |
 | Lv 88 Assassin Lord    | w | 277 | 114 | Tornado                          |
 | Lv 87 Shadow Ninja     | W | 274 | 113 | ???                              |
 | Lv 86 Black Knight     | E | 271 | 111 | Charge, Swing, Extract           |
 |________________________|___|_____|_____|__________________________________|

 TIPS:

  - Stay toward the middle to maintain a good range toward phantoms
  - Phantoms appear farther appear farther apart as the game progresses
  - Phantoms don't appear if a real monster's on the field. Heal up then!
  - The real monsters' level increases by 1 each time -- save MP for later!
  - Shu is ideal for this battle, as he has high movement and can attack with
    guns to improve his range. Bring some healing items and he'll be set!

DAIMA-JIN
���������
 USE: 1 Player [Clenia Isle]
 WIN: 10-200

 In a large ring is a cage with monsters in it, and the player has to kill
 them with weapons, items, or magic. However, entering the cage is automatic
 game over, so s/he will have to be resourceful in winning. The faster the
 enemy's defeated, the better the payout. Talking with Catch will allow one
 to quit, should there be a "stalemate" of sorts with some pesky foes. Max
 reward is 200 (-10 each round) and the max turn limit is 20.

 TIPS:

  - Monsters move once every 2 turns -- use this to your advantage
  - Killing a monster recovers 8 MP

SECRET ARENA
������������
 USE: 5 Players [Clenia Isle]
 WIN: Nothing

 |������������������������|���|�����|�����|����������������������������������|
 | L82-99 Ninja Master x7 | F | 310 | 128 | Bomb Shuriken/Charge/Mirror Image| 
 |________________________|___|_____|_____|__________________________________|

 Catch Mamaman has a secret arena in Clenia Isle! Not sure how it's opened,
 but it pits an ally team against a monster team of varying levels. The cool
 thing is that Catch will give funny play-by-play commentary which is great
 to watch and worth experiencing a few times.

SURVIVAL MODE
�������������
 USE: 5 Players [Amaidar Temple]
 WIN: Lv 31 Hemo-ji

 This mode pits five allies against a host of enemies, with a "kill counter"
 keeping track. Once defeated, enemies will appear somewhere in the arena's
 fringe and start attacking. Survival Mode can only end when all allies are
 defeated, so one's in for the long haul when undertaking this mode.

 |������������������������|���|�����|�����|����������������������������������|
 | Lv 96 Assassin Lord    | w | 301 | 124 | Tornado                          |
 | Lv 84 Ghost Knight     | - | 286 | 107 | Charge, Mind Buster              |
 | Lv 79 Black Dragon     | D | 254 | 101 | Poison Breath                    | 
 |________________________|___|_____|_____|__________________________________|

 TIPS:

  - Close-knit plus-shaped formation can help conserve MP
  - Iga's Messho-reppa skill kills anyone of lesser level than he -- useful!

 The special Hemo-ji Guardian that can be won has one of the best skills in
 the game, "Chongara Bomb". It can be used to damage all enemies on the field
 no matter their placement! It only starts at level one, though, so it has to
 be developed first.

TIME ATTACK MODE
����������������
 USE: 1 Player [Amaidar Temple]
 WIN: 


PRIZE TRADE-IN
��������������
 Catch Mamaman says that seum can be traded in the courtyard...but where? Get
 some and talk to the jacketed person in the right of said area a few times,
 and he'll tell the password (Venuncio) for the guy standing next to him. The
 guy in question will say something nonsensical until the password is given,
 but afterwards, opens up his shop.

  2000 = Revival Dust
  2500 = Life Nut
  2500 = Magic Sprig
  2700 = Reco's Grass
  2800 = Power Nut
  2800 = Magic Leaf
  3000 = Palo's Nut
  3500 = Full Power Fruit
  3800 = Blood Bomb
  4000 = Rage Weaken Dust
  4600 = Ruby
  5200 = Rage Protect Dust
  6100 = Rage Bomb
  7100 = God Magic Apple
  7700 = Great Item
  8200 = Shell
  9000 = Unicorn Horn
  9600 = Chaos Gauze Wrap+9
 10300 = Blood Tanzanite
 11100 = Armor Stone
 11900 = Tragedy Glasses
 12600 = Steel Guard
 13900 = Slayer
 15000 = Book of Cravis+3

_______________________________________________________________________________
�������������������������������������������������������������������������������
EQUIPMENT LIST                                                           [EQPT]
_______________________________________________________________________________
�������������������������������������������������������������������������������

 This is not yet complete due to all the missables that have small windows of
 opportunity to get. Any additions would be appreciated -- just format them to
 match the info given below.

 � Natural stats listed ONLY. Use Smith Shops to increase LV/DEF/ATK more!
 � Some storebought items may have slightly different item LVs (not ATK/DEF)
 � Items listed are at the max LV/ATK/DEF, and with an ability if possible
 � [U] stands for Upgraded...it becomes that name after much use with normal
   type. For instance, the "Machine Gun" upgrades to "Bitch Machine Gun."

_______________________________________________________________________________
�������������������������������������������������������������������������������
LONG SWORDS / KATANAS                           [USED BY: Arc, Elc, Tosh, Odon]
_______________________________________________________________________________
  NAME             | LV | ATK | ELM | SPECIAL EFFECT              
                   |    |     |     | 
Small Sword        | 10 |   4 | --- | -----------------------------
Neutrino Blade     |  8 |   7 | --- | Damage Up vs. Flying Monsters
Gladius            | 15 |   8 | --- | Inflict Sleep / Magic DEF Up
Scimitar           | 15 |   8 | --- | -----------------------------
Light Sword        | 12 |   9 | --- | -----------------------------
Meow Sword         | 11 |   9 | Wnd | Increase DEF
Long Sword         | 15 |  11 | --- | Inflict Jump Down
EarthLong Sword    | 10 |  12 | Ert | Inflict Earth-weak
Spatha             |  8 |  15 | Drk | -----------------------------
Claymore           |  8 |  15 | --- | Inflict DEF Down/Magic DEF+/Attack = HP+
Whirlwind Edge     |  6 |  19 | Wnd | Increase Movement
Gale Edge          | 10 |  21 | Wnd | -----------------------------
Flame Edge         |  8 |  22 | Fre | -----------------------------
Sixteenth Night    |  8 |  22 | Drk | -----------------------------
Izuna              | 12 |  23 | --- | Steal MP
Instant            | 12 |  23 | --- | Increase ATK gained on level-up
Firangi            | 12 |  23 | Fir | -----------------------------
Magic Guard        | 12 |  23 | --- | Increase Magic DEF
Bastard Sword      | 12 |  23 | --- | -----------------------------
Crimson Edge       |  8 |  24 | Fir | -----------------------------
Death Blade        |  2 |  24 | Drk | -----------------------------
Rayne              |  8 |  24 | Wtr | Heal HP each turn
Fabulous Sword     | 15 |  24 | Lgt | Confu/Sleep/Psn/Dark/Silent ATK
Blade              | 10 |  25 | --- | -----------------------------
Falchion           | 14 |  26 | Ert | -----------------------------
Scourge            | 10 |  27 | --- | Steal HP
Dark Blade         |  4 |  27 | Drk | On attack, take damage
Earth Blade        | 12 |  28 | Ert | -----------------------------
IceLong Sword      | 10 |  29 | Wtr | Inflict Water-weak
WindLong Sword     | 10 |  29 | Wnd | Inflict Wind-weak
DarkLong Sword     | 10 |  29 | Drk | Inflict Dark-weak
Unfire             | 10 |  29 | Fir | Raise DEF / Give HP each turn / +MP Lv-up
Dragon Saber       |  4 |  30 | Fir | -----------------------------
Ray Sword          |  8 |  30 | Lgt | -----------------------------
Backus Sword       | 10 |  31 | --- | Inflicts ATK/MGC Down [Tosh-only]
Slayer             |  8 |  33 | --- | Deal more damage vs. certain monsters
ChokoSlayer        |  8 |  33 | --- | Damage Up vs. monsters
FlameLong Sword    | 10 |  34 | Fre | Inflict Fire-weak
Wind Edge          | 14 |  36 | --- | -----------------------------
Light Saber        | 14 |  36 | Lgt | On attack, recover HP
Dragon Katana      | 15 |  38 | Ert | -----------------------------
Platinum Edge      | 12 |  38 | --- | Increase Counterattack LVL
Life Stealer       | 10 |  38 | Drk | Steal HP
LightLong Sword    | 10 |  46 | Lgt | Inflict: ERT/WTR/FIR/WND/LGT-weak
Spirit Blade       | 14 |  47 | --- | -----------------------------
Rune Blade         | 15 |  55 | --- | Increase DEF [Arc-only]
___________________|____|_____|_____|__________________________________________
�������������������������������������������������������������������������������
SHORT SWORDS (THROWING KNIVES)                [USED BY: Lieza, Fu-jin, Rai-jin]
_______________________________________________________________________________
  NAME             | LV | ATK | ELM | SPECIAL EFFECT                 
                   |    |     |     |
Dagger             |  8 |   3 | --- | -----------------------------
Shadow Stitcher    | 12 |   4 | --- | Inflict Paralysis
Defender           | 12 |   7 | --- | Increase DEF
Dark Smasher       | 10 |   8 | Drk | Inflict Move Down
Borak Knife        |  8 |   9 | --- | -----------------------------
Crown Knife        |  8 |   9 | --- | -----------------------------
Golden Dragon      |  8 |   9 | --- | Increase DEF
Flame Tail         | 12 |   9 | Fre | -----------------------------
Slasher            |  6 |  10 | --- | -----------------------------
Assassin Dagger    | 14 |  10 | Drk | Increase AGL
WindKnife          | 12 |  11 | Wnd | -----------------------------
Iron Dagger        | 10 |  12 | --- | -----------------------------
Wind Blade         | 10 |  12 | Wnd | Inflict DEF Down
GroundKnife        | 12 |  14 | Ert | Inflict Sleep
Dual Knife         | 14 |  15 | --- | Inflict Silent
Bandit Knife       |  8 |  18 | --- | Critical hit more often
ShineKnife         | 14 |  18 | Lgt | Add: Sleep / Increase Ability DEF
Mystic Knife       | 12 |  19 | --- | Increase MAG
Glacial Dagger     |  6 |  19 | Wtr | AGI Down
Fate Sword         |  8 |  22 | --- | User takes damage when attacking
Short Sword        | 12 |  23 | --- | Inflict Catch Down / On Attack, Take DMG
Soul Dagger        | 10 |  29 | --- | -----------------------------
Marion Knife       | 12 |  38 | Ert | -----------------------------
___________________|____|_____|_____|__________________________________________
�������������������������������������������������������������������������������
WHIPS                                                          [USED BY: Lieza]
_______________________________________________________________________________
  NAME             | LV | ATK | ELM | SPECIAL EFFECT                 
                   |    |     |     |
Shot Whip          | 10 |   8 | --- | -----------------------------
FlameSnake Whip    | 12 |  19 | Fir | -----------------------------
Smart Capture      | 15 |  19 | Lgt | -----------------------------
Snake Whip         | 14 |  21 | --- | -----------------------------
IceSnake Whip      | 14 |  21 | Wtr | -----------------------------
Dragon Whip        | 15 |  33 | --- | -----------------------------
Death Needle       | 10 |  46 | Drk | -----------------------------
Salamander         | 14 |  47 | Fre | -----------------------------
___________________|____|_____|_____|__________________________________________
�������������������������������������������������������������������������������
FLAILS                                                   [USED BY: Poco, Gogen]
_______________________________________________________________________________
  NAME             | LV | ATK | ELM | SPECIAL EFFECT                 
                   |    |     |     |
Bear Flail         | 12 |   4 | --- | Critical-hit more often
Light Flail        | 15 |   8 | --- | -----------------------------
Andel Claim        |  2 |  15 | --- | Inflict MGC Down
Spark Flail        | 10 |  17 | Wnd | Inflict Sleep
Killer Spike       |  4 |  21 | --- | Inflict Darkness
Dual Ball          |  8 |  22 | --- | -----------------------------
Blue Flail         | 12 |  23 | Wtr | -----------------------------
Hellfire Flail     | 12 |  28 | Fir | -----------------------------
Morning Star       | 12 |  38 | --- | -----------------------------
Scorpion Tail      | 15 |  49 | --- | -----------------------------
___________________|____|_____|_____|__________________________________________
�������������������������������������������������������������������������������
CYMBALS                                                         [USED BY: Poco]
_______________________________________________________________________________
  NAME             | LV | ATK | ELM | SPECIAL EFFECT                 
                   |    |     |     |
Explosion Cymbals  | 10 |  17 | --- | -----------------------------
Panic Wave         | 10 |  21 | --- | Inflicts Confusion
Splash Cymbals     | 14 |  23 | --- | -----------------------------
Ride Cymbals       | 12 |  28 | --- | -----------------------------
Killer Sound       | 14 |  31 | --- | -----------------------------
Gong Cymbals       | 15 |  44 | --- | -----------------------------
Micro Bomber       | 14 |  47 | --- | -----------------------------
___________________|____|_____|_____|__________________________________________
�������������������������������������������������������������������������������
MACHINE GUNS/SHOTGUNS                                  [USED BY: Shu, Diekbeck]
_______________________________________________________________________________
  NAME             | LV | ATK | ELM | SPECIAL EFFECT   
                   |    |     |     |
Diek Gun           |  0 |   2 | --- | Diekbeck-only
Diek Gun G         |  0 |   3 | --- | Diekbeck-only
Death Crimson      | 15 |   5 | --- | Inflict: Confuse/Sleep/Poison/Dark/Silent
Sub Machine Gun    |  8 |   7 | --- | -----------------------------
Paralyzer          | 15 |   8 | --- | Paralysis ATK
Shotgun            | 10 |  12 | --- | -----------------------------
Rock Shot          |  4 |  13 | --- | Critical-hits more often
Grenade Gun        |  1 |  14 | --- | -----------------------------
Tommy Gun          |  8 |  18 | --- | -----------------------------
Sawed Off Shotgun  |  8 |  18 | --- | -----------------------------
Machine Gun        | 14 |  21 | --- | -----------------------------
Bitch Machine Gun  | 14 |  21 | --- | ----------------------------- [U]
Dimension Gun      | 10 |  25 | --- | -----------------------------
___________________|____|_____|_____|__________________________________________
�������������������������������������������������������������������������������
AXES                              [USED BY: Elc, Gruga, Skeleton-type Monsters]
_______________________________________________________________________________
  NAME             | LV | ATK | ELM | SPECIAL EFFECT                 
                   |    |     |     |
Ax                 | 10 |  10 | --- | -----------------------------
Taburl             | 10 |  12 | --- | -----------------------------
Drowned Ax         |  4 |  13 | Wnd | -----------------------------
Earth Slicer       |  8 |  22 | Ert | Increase DEF
Light Ax           | 12 |  23 | --- | -----------------------------
Hatchet            | 10 |  25 | --- | -----------------------------
Tomahawk           | 14 |  26 | Ert | -----------------------------
Zebra Ax           | 10 |  29 | --- | -----------------------------
FlameHand Ax       | 14 |  31 | Fir | -----------------------------
Beam Ax            |  4 |  38 | Fir | -----------------------------
Battle Ax          | 12 |  38 | --- | -----------------------------
Crescent Ax        | 15 |  44 | Lgt | Increase Counterattack
Ax Bomber          |  8 |  48 | --- | -----------------------------
Rune Ax            | 10 |  48 | --- | Inflict CNT Down [Gruga-only]
Hell Ax            | 22 |  52 | --- | -----------------------------
Grave Basher       | 12 |  57 | --- | -----------------------------
___________________|____|_____|_____|__________________________________________
�������������������������������������������������������������������������������
STICKS / CLUBS                               [USED BY: Arc, Iga, Shante, Gruga]
_______________________________________________________________________________
  NAME             | LV | ATK | ELM | SPECIAL EFFECT                 
                   |    |     |     |
Wood Club          | 12 |   4 | --- | -----------------------------
Short Pole         | 10 |   6 | --- | -----------------------------
Power Club         | 10 |  10 | --- | -----------------------------
Garland            |  2 |  13 | --- | -----------------------------
Fibre Stick        | 12 |  14 | --- | -----------------------------
Stripe             | 10 |  17 | --- | -----------------------------
Dark Stream        | 10 |  21 | --- | -----------------------------
Silent Massacre    | 14 |  21 | --- | -----------------------------
Borpal Club        | 10 |  25 | --- | -----------------------------
Long Pole          | 14 |  26 | --- | -----------------------------
Hell Crusher       | 14 |  26 | --- | -----------------------------
Death Eraser       | 14 |  31 | Drk | -----------------------------
Astral Pole        | 12 |  33 | --- | -----------------------------
___________________|____|_____|_____|__________________________________________
�������������������������������������������������������������������������������
BEADS                                             [USED BY: Monk-type monsters]
_______________________________________________________________________________
  NAME             | LV | ATK | ELM | SPECIAL EFFECT                 
                   |    |     |     |
Luck Beads         |  8 |   5 | --- | -----------------------------
Rosary             | 12 |  14 | --- | -----------------------------
Miranda            |  4 |  22 | Ert | -----------------------------
Fallen Rain        |  6 |  22 | Wnd | -----------------------------
Legacy Beads       | 12 |  23 | --- | -----------------------------
Death Rosary       | 14 |  42 | Drk | -----------------------------
___________________|____|_____|_____|__________________________________________
�������������������������������������������������������������������������������
CANES                                           [USED BY: Gogen, Shante, Sania]
_______________________________________________________________________________
  NAME             | LV | ATK | ELM | SPECIAL EFFECT                 
                   |    |     |     |
Change Staff       | 14 |  10 | --- | -----------------------------
Hyper Stick        |  4 |  13 | --- | -----------------------------
Magic Rod          |  6 |  13 | --- | -----------------------------
Scale Wand         | 12 |  14 | --- | -----------------------------
Mirage Wand        | 12 |  14 | --- | Inflict Confusion
Feather Staff      | 10 |  17 | --- | Inflict Catch Down
Ground Rod         | 12 |  19 | Ert | -----------------------------
Battle Stick       | 14 |  21 | --- | -----------------------------
Dark Staff         |  8 |  22 | Drk | -----------------------------
Quick Cane         | 14 |  28 | --- | Increase DEF
Force Staff        | 10 |  29 | Drk | -----------------------------
Staff              | 14 |  31 | --- | -----------------------------
Water Staff        | 14 |  31 | Wtr | -----------------------------
War Staff          | 10 |  31 | --- | -----------------------------
Crystal Rod        | 12 |  33 | Lgt | -----------------------------
Extra Rod          | 15 |  33 | --- | -----------------------------
Fire Stick         | 14 |  36 | Fir | -----------------------------
Super Rod          | 12 |  38 | --- | -----------------------------
___________________|____|_____|_____|__________________________________________
�������������������������������������������������������������������������������
THROWING CARDS                                                 [USED BY: Sania]
_______________________________________________________________________________
  NAME             | LV | ATK | ELM | SPECIAL EFFECT                 
                   |    |     |     |
Magic Card         |  8 |   7 | --- | Increase MAG
Black Card         | 10 |  12 | --- | -----------------------------
Mystic Card        | 10 |  12 | --- | -----------------------------
IceWonder Card     |  8 |  18 | Wtr | -----------------------------
WindWonder Card    | 15 |  22 | Wnd | -----------------------------
FlameWonder Card   | 12 |  28 | Fre | -----------------------------
GroundWonder Card  | 12 |  28 | Ert | -----------------------------
DarkWonder Card    | 10 |  34 | Drk | -----------------------------
Miracle Card       | 14 |  36 | --- | -----------------------------
Death Illusion     | 14 |  42 | --- | -----------------------------
___________________|____|_____|_____|__________________________________________
�������������������������������������������������������������������������������
SPEARS                                     [USED BY: Gogen, Elc, Sania, Kelack]
_______________________________________________________________________________
  NAME             | LV | ATK | ELM | SPECIAL EFFECT                 
                   |    |     |     |
Spear              | 10 |   6 | --- | -----------------------------
Ancient Spear      | 10 |   8 | --- | Inflict Paralysis
FlameTrident       |  6 |   9 | --- | -----------------------------
Sarissa            | 12 |  11 | --- | -----------------------------
Ancient Spear      | 14 |  13 | --- | Inflict Paralysis
Conf Ancient Spear | 14 |  15 | --- | Inflict Confusion
Scorpion           | 10 |  17 | --- | -----------------------------
Wing Spear         |  8 |  18 | Wnd | Increase dodging ability
Phalanx            | 15 |  19 | --- | Increase DEF
Muse               |  6 |  22 | --- | -----------------------------
Partisan           | 12 |  23 | --- | -----------------------------
Light Spear        | 10 |  25 | --- | -----------------------------
Pole Ax            | 14 |  26 | --- | -----------------------------
Dragoon Spear      |  6 |  29 | --- | -----------------------------
Boar Spear         | 15 |  33 | --- | -----------------------------
Halberd            | 14 |  36 | --- | -----------------------------
___________________|____|_____|_____|__________________________________________
�������������������������������������������������������������������������������
GLOVES & CLAWS             [USED BY: Iga, Diekbeck, Guardian Monsters, Paundit]
_______________________________________________________________________________
  NAME             | LV | ATK | ELM | SPECIAL EFFECT                 
                   |    |     |     |
Diek Nail          |  0 |   4 | --- | Increase Trained Level [Diekbeck-only]
Diek Punch         |  0 |   4 | --- | Increase Trained Level [Diekbeck-only]
Diek Knuckle       |  0 |   4 | --- | Increase Trained Level [Diekbeck-only]
Diek Gauntlet      |  0 |   4 | --- | Increase Trained Level [Diekbeck-only]
Leather Knuckle    |  8 |   5 | --- | -----------------------------
Claw               | 12 |  14 | --- | -----------------------------
Brass Knuckle      | 14 |  15 | --- | -----------------------------
Iron Knuckle       | 12 |  19 | --- | -----------------------------
Force Iron Knuckle | 12 |  19 | --- | ----------------------------- [U]
Power Glove        |  4 |  21 | --- | Increase DEF
Magic Gauntlet     | 10 |  21 | --- | Increase MAG
Magic Nail         | 14 |  21 | Lgt | Increase MAG
Pity               |  4 |  22 | --- | -----------------------------
Steel Claw         |  8 |  22 | --- | -----------------------------
GetSteel Claw      |  8 |  22 | --- | Steal MP [U]
Bear Claw          |  8 |  22 | --- | -----------------------------
Dragon Claw        |  4 |  24 | --- | -----------------------------
Brass Knuckle      |  6 |  26 | --- | -----------------------------
Cestus             | 15 |  27 | --- | -----------------------------
God's Fist         | 15 |  27 | --- | Damage Up vs. Flying Monsters
___________________|____|_____|_____|__________________________________________
�������������������������������������������������������������������������������
SICKLES                             [USED BY: Reaper- & Gargoyle-type Monsters]
_______________________________________________________________________________
  NAME             | LV | ATK | ELM | SPECIAL EFFECT                 
                   |    |     |     |
Light Sickle       | 12 |   7 | --- | -----------------------------
Blood Sickle       |  8 |  16 | --- | -----------------------------
Dark Weapon        | 10 |  25 | --- | -----------------------------
Dark Sickle        | 12 |  25 | --- | -----------------------------
Double Moon        | 14 |  47 | --- | -----------------------------
___________________|____|_____|_____|__________________________________________
�������������������������������������������������������������������������������
SHOES                                 [USED BY: Shu, Shante, Iga, Gruga, Choko]
_______________________________________________________________________________
  NAME             | LV | ATK | ELM | SPECIAL EFFECT                 
                   |    |     |     |
Cloth Shoes        | 12 |   7 | --- | -----------------------------
Stone Boots        |  8 |   9 | --- | Inflict Petrify
Crush Boots        | 14 |  10 | --- | Inflict DEF Down
Leather Shoes      | 14 |  13 | --- | -----------------------------
Scale Legs         | 14 |  13 | --- | Inflict Darkness
Tri-Shot           | 12 |  14 | --- | -----------------------------
Hyper-Boots        | 12 |  14 | --- | Increase AGL
Crystal Shoes      | 14 |  15 | --- | -----------------------------
Boots              | 12 |  17 | --- | -----------------------------
Needle Shoes       | 10 |  25 | --- | -----------------------------
Dragon Boots       |  6 |  26 | --- | -----------------------------
Dagger Boots       |  8 |  26 | --- | -----------------------------
Refreshing Shoes   | 12 |  26 | --- | Increase HP/MP per turn [Shante-only]
Super Boots        | 12 |  28 | --- | Increase Jump LVL
Red Shoes          | 12 |  40 | --- | Increase Movement Ability [Choko-only]
___________________|____|_____|_____|__________________________________________
�������������������������������������������������������������������������������
MASKS                                             [USED BY: Monk-type Monsters]
_______________________________________________________________________________
  NAME             | LV | ATK | ELM | SPECIAL EFFECT                 
                   |    |     |     |
Arsenic Mask       | 15 |   2 | --- | Inflict Confusion
Mask               |  8 |   3 | --- | -----------------------------
Shadow Mask        | 10 |  12 | --- | -----------------------------
Poisoner           |  8 |  15 | --- | Inflict Poison
Death Mask         | 10 |  21 | --- | -----------------------------
WindMask           | 12 |  23 | Wnd | -----------------------------
Phantom Mask       | 14 |  26 | --- | -----------------------------
DarkMask           | 12 |  28 | --- | -----------------------------
Crazy Face         | 12 |  28 | --- | Inflict Confusion
Skull Mask         | 13 |  35 | --- | -----------------------------
Abuser             | 15 |  44 | --- | -----------------------------
___________________|____|_____|_____|__________________________________________
�������������������������������������������������������������������������������
PADS                                             [USED BY: Devil-type Monsters]
_______________________________________________________________________________
  NAME             | LV | ATK | ELM | SPECIAL EFFECT                 
                   |    |     |     |
Pad                | 10 |   6 | --- | -----------------------------
Crusty Pads        |  8 |  12 | --- | -----------------------------
Beat Attacker      | 10 |  14 | --- | -----------------------------
Metal Pads         |  6 |  16 | --- | Increase DEF
Smash Pads         | 12 |  19 | --- | -----------------------------
Metal Basher       | 12 |  21 | --- | -----------------------------
Power Pad          | 10 |  23 | --- | -----------------------------
Mad Builder        |  9 |  28 | --- | Inflict Darkness
Breaker            | 10 |  34 | --- | -----------------------------
Dark Aura          |  8 |  37 | Drk | Increase MAG
Light Aura         |  8 |  37 | Lgt | Increase MAG
___________________|____|_____|_____|__________________________________________
�������������������������������������������������������������������������������
TEETH                                         [USED BY: Paundit, most monsters]
_______________________________________________________________________________
  NAME             | LV | ATK | ELM | SPECIAL EFFECT                 
                   |    |     |     |
Meow Fang          |  2 |   4 | --- | Increase MAG
Tooth              | 10 |   6 | --- | -----------------------------
Iron Beak          | 14 |  10 | --- | -----------------------------
Gold Beak          | 14 |  10 | --- | -----------------------------
Fang               | 12 |  14 | --- | -----------------------------
Fabulous Fang      | 14 |  18 | --- | Inflict ATK-Down, DEF-Down
Grizzle Fang       | 10 |  19 | --- | -----------------------------
WindGrizzle Fang   | 10 |  21 | Wnd | -----------------------------
GroundGrizzle Fang | 14 |  21 | Ert | -----------------------------
Styx               |  4 |  22 | Drk | Steal MP
FlameGrizzle Fang  |  6 |  22 | Fir | -----------------------------
DarkGrizzle Fang   |  8 |  22 | Drk | -----------------------------
ShineGrizzle Fang  |  8 |  26 | Lgt | -----------------------------
IceGrizzle Fang    | 14 |  31 | Wtr | -----------------------------
Dino Fang          | 12 |  35 | --- | -----------------------------
___________________|____|_____|_____|__________________________________________
�������������������������������������������������������������������������������
ACCESSORIES                                    [USED BY: Everyone but monsters]
_______________________________________________________________________________
  NAME             | LV | DEF | ELM | SPECIAL EFFECT                 
                   |    |     |     |
Power Unit 00      |  0 |   0 | --- | More stats/skills [Diekbeck-only]
Power Unit 01      |  0 |   0 | --- | More stats/skills [Diekbeck-only]
Power Unit 02      |  0 |   0 | --- | More stats/skills [Diekbeck-only]
Power Unit 03      |  0 |   0 | --- | More stats/skills [Diekbeck-only]
Power Unit 04      |  0 |   0 | --- | More stats/skills [Diekbeck-only]
Power Unit 05      |  0 |   0 | --- | More stats/skills [Diekbeck-only]
Power Unit 06      |  0 |   0 | --- | More stats/skills [Diekbeck-only]
Power Unit 07      |  0 |   0 | --- | More stats/skills [Diekbeck-only]
Power Unit 08      |  0 |   0 | --- | More stats/skills [Diekbeck-only]
Power Unit 09      |  0 |   0 | --- | More stats/skills [Diekbeck-only]
Power Unit 10      |  0 |   0 | --- | More stats/skills [Diekbeck-only]
Power Unit 11      |  0 |   0 | --- | More stats/skills [Diekbeck-only]
Power Unit 12      |  0 |   0 | --- | More stats/skills [Diekbeck-only]
Power Unit 13      |  0 |   0 | --- | More stats/skills [Diekbeck-only]
Power Unit 14      |  0 |   0 | --- | More stats/skills [Diekbeck-only]
Power Unit 15      |  0 |   0 | --- | More stats/skills [Diekbeck-only]
Power Unit 16      |  0 |   0 | --- | More stats/skills [Diekbeck-only]
Power Unit 17      |  0 |   0 | --- | More stats/skills [Diekbeck-only]
Power Unit 18      |  0 |   0 | --- | More stats/skills [Diekbeck-only]
Power Unit 19      |  0 |   0 | --- | More stats/skills [Diekbeck-only]
Romancing Stone    |  0 |   0 | --- | Reduces all MP costs to zero (0)
Armor Stone        |  0 |   2 | --- | Increase DEF
Blue Adventurine   |  0 |   3 | --- | Heal Critical Injury
Carnelian          |  0 |   3 | --- | Reduce MP Cost (~30%)
Garnet             |  0 |   3 | --- | Heal HP
Sapphire           |  0 |   3 | --- | Heals opposite sex each turn
Blue Jewelry       |  0 |   3 | --- | -----------------------------
Red Jewelry        |  0 |   3 | --- | -----------------------------
Green Jewelry      |  0 |   3 | --- | -----------------------------
Moon Stone         |  0 |   3 | --- | Cures abnormal status
Iolite             |  0 |   3 | --- | Heal Critical Injury
Great Item         |  1 |   1 | --- | Give enemy multiple weaknesses/stat downs
Melody Cap         |  1 |   3 | --- | Increase AGL
Ruby               |  0 |   4 | --- | -----------------------------
Anti Hemo-ji       |  0 |   4 | --- | Immune: Hemo-ji
Hawk Statue        |  0 |   4 | --- | Immune: Silent
Emblem of Lark     |  0 |   4 | --- | Immune: Paralysis
Antidote Ring      |  0 |   4 | --- | Immune: Poison
Sleepless Card     |  0 |   4 | --- | Immune: Sleep
Sunglasses         |  0 |   4 | --- | Immune: Darkness
Senior's Wish      |  0 |   4 | --- | Increase DEF
Mirror             |  0 |   4 | --- | Immune: Petrify
Confusion Jewelry  |  0 |   4 | --- | Add Confusion to attack
Diel's Fang        |  0 |   5 | --- | Increase Counterattack
Book of Cravis+3   |  0 |  10 | --- | Protects against all statuses?
Gale Bandanna      | 10 |   4 | --- | Increase AGL
Senior Bandanna    | 10 |   4 | --- | Increase DEF
Fake Statue        | 12 |   4 | --- | Increase dodging ability
Necklace           | 12 |   4 | --- | Increase gained HP on level-up
Violet Necklace    | 12 |   4 | --- | Increase Movement ability
Seabreeze Harmony  |  0 |   5 | --- | Recover Allies
Book of Flower     |  0 |   5 | --- | Increase dodging ability
Brave Crest        |  0 |   5 | --- | Heal MP each turn
King's Image       |  0 |   5 | --- | Increase EXP points received
Hell Scope         |  0 |   5 | --- | Assigns ATK Down to attackers
Raila's Hairpin    |  0 |   5 | --- | Heal MP each turn
Yukari's Crest     |  0 |   5 | --- | Gain one 'Charge' per turn
Toy Ring           |  0 |   5 | --- | Heal HP
Ancient Ring       |  0 |   5 | --- | Increase MAG
Blood Tanzanite    |  6 |   5 | --- | Immune: Confusion
Prayer Beads       |  0 |   6 | --- | Increase MAG
Revenge Bandanna   | 10 |   6 | --- | Increase counterattack LVL
Emerald            |  0 |   7 | --- | Recover allies
Music Book         |  0 |   7 | --- | Increase MAG
Magic Canceler     |  0 |   7 | --- | Increase Magic DEF
Book of Marin      |  0 |   7 | --- | Increase stealing rate [Shu-only]
Shell              | 12 |   7 | --- | Raise chance of rare-item drop?
Power Wrist        | 12 |   7 | --- | Increase ATK
Magic Ring         | 12 |   7 | --- | Increase MAG
Flay's Crest       | 12 |   7 | Lgt | Assigns Light-weak to attacker
God Hunter Crest   | 12 |   7 | --- | -----------------------------
Unicorn Horn       | 12 |   7 | --- | Raise chance of rare-item drop?
Fabulous Ring      | 12 |   7 | --- | Increase MAG
Healing Charm      | 10 |   8 | --- | Heal HP
Romancing Stone 3  | 10 |   8 | --- | Increase Catch LVL
Romancing Stone 4  | 10 |   8 | --- | Increase Counterattack LVL
Chaos Tanzanite    | 11 |   9 | --- | Immune: Confuse/Sleep/Darkness
Memory Necklace    |  0 |   9 | --- | Protects against all statuses?
Emblem of Tery     |  0 |   9 | --- | Raises ATK
Hit Scroll         | 12 |   9 | --- | Increase DEF
Junk Bracelet      | 12 |   9 | --- | Increase Catch
Dark Charm         | 12 |   9 | Drk | Immune: Jump/Cntr/Ctch/Throw Down
Earth Charm        | 12 |   9 | Ert | Immune: ATK/MAG/DEF/Jump Down
Fire Charm         | 12 |   9 | Fir | Immune: ATK/MAG/DEF/Jump Down
Ice Charm          | 12 |   9 | Wtr | Immune: Jump/Cntr/Ctch/Throw Down
Wind Charm         | 12 |   9 | Wnd | Immune: Jump/Cntr/Ctch/Throw Down
Frey's Headdress   | 12 |   9 | Lgt | Reduces all elem dmg except Dark
Throw Scroll       | 12 |   9 | --- | Increase Throw
Tragedy Glasses    | 12 |   9 | --- | Reduces all elemental damage
Sun Hat            | 12 |   9 | --- | Heal HP each turn
Counter Bracelet   | 12 |   9 | --- | Increase Counterattack LVL
Raila's Mirror     |  0 |  11 | --- | Immune: Confu/Sleep/Psn/Dark
Bravery Wings      |  0 |  11 | --- | Increase most stats [Elc-only]
Light Charm        | 13 |  12 | Lgt | Immune: ATK/MAG/DEF/Jump Down
Goddess Prayer     | 12 |  14 | --- | Reduce MP Cost [50%]
Skill Bracelet     | 12 |  14 | --- | Increase Catch
MegaRevivalDust+9  | 15 |  55 | --- | Increase Offensive Ability [+40]
___________________|____|_____|_____|__________________________________________
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ARMOR
_______________________________________________________________________________
  NAME             | LV | ATK | ELM | SPECIAL EFFECT                 
                   |    |     |     |
Protector          | 12 |   4 | --- | -----------------------------
Gauze Wrap         | 10 |   6 | --- | -----------------------------
Shoulder Grd       | 12 |   7 | --- | -----------------------------
Blade Guard        | 10 |  10 | --- | -----------------------------
Chain Guard        |  8 |  11 | --- | -----------------------------
EarthRobe          |  8 |  11 | Ert | -----------------------------
Decorator          | 15 |  11 | --- | -----------------------------
Cloth Wrap         | 10 |  12 | --- | -----------------------------
Destiny Mantle     | 10 |  12 | --- | -----------------------------
Chaos Gauze Wrap   | 10 |  12 | --- | ----------------------------- [U]
Chaos Gauze Wrap+2 | 10 |  12 | --- | ----------------------------- [U]
Leather Wrap       | 10 |  12 | --- | -----------------------------
Parade Coat        | 10 |  12 | --- | -----------------------------
Tower Guard        | 10 |  12 | --- | -----------------------------
Bronze Guard       | 10 |  12 | --- | -----------------------------
Delta Guard        | 14 |  13 | --- | Immune: Counter Down
Kenpo Suit         | 12 |  11 | --- | -----------------------------
Elven Cloak        | 12 |  14 | --- | Increase dodging ability
Cape               | 14 |  15 | --- | -----------------------------
Cloak              | 14 |  15 | --- | -----------------------------
LightRobe          |  6 |  16 | --- | -----------------------------
Studded Leather    |  8 |  16 | --- | -----------------------------
Black Wear         | 10 |  17 | --- | Darkness assigned to attackers
Warrior Charm      | 14 |  18 | --- | -----------------------------
Ranger Suit        | 14 |  18 | --- | Increase AGL
WaterRobe          | 12 |  19 | Wtr | -----------------------------
WindRobe           | 12 |  19 | Wnd | -----------------------------
Illusion Robe      | 12 |  19 | --- | Earth-weak assigned to attackers
Leather Armor      | 12 |  19 | --- | -----------------------------
Legend Charm       | 12 |  19 | --- | -----------------------------
B Ring Armor       | 12 |  19 | Wtr | -----------------------------
Metal Defender     | 15 |  19 | --- | -----------------------------
Metal Arm          | 15 |  19 | --- | -----------------------------
Light Elbow        | 15 |  19 | --- | Increase ATK
MagicIllusion Robe | 12 |  19 | --- | Increase MAG [U]
Yellow Ribbon      | 12 |  21 | --- | Heal HP each turn [Choko-only]
FireRobe           | 14 |  21 | Fir | -----------------------------
Slayer Heavy Suit  | 10 |  21 | --- | Increase dodging ability
Charm Suit         | 10 |  21 | --- | -----------------------------
Elven Chain        | 12 |  21 | --- | Increase Movement
Battle Armor       | 10 |  25 | --- | -----------------------------
Dragon Scale       | 15 |  27 | --- | -----------------------------
Rune Guard         | 15 |  27 | --- | -----------------------------
Mystic Dress       | 15 |  27 | --- | Heal MP each turn
Black Suit         | 14 |  34 | --- | Increase dodging ability
___________________|____|_____|_____|__________________________________________
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V. FREQUENTLY ASKED QUESTIONS                                            [FAQZ]
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[Q] - Why is there a "G" on my job rating instead of a star?
[A] - The "G" means you haven't collected the bounty for the job yet; it'll
      change to a star(s) after doing so.

[Q] - Why can't I jump over my comrades?
[A] - Your Jump rating is too low. It can be increased artifically through
      a status effect, although it may increase naturally with level-ups. Shu,
      for instance, will probably be the first person to get a Jump past the
      default (1).

[Q] - I accidentally forgot to add someone in the battle party!
[A] - Re-enter the location and the option comes up again.

[Q] - How do I use LV2 abilities?
[A] - Find an applicable skill, open the ability in-battle, and press right
      to go up the current levels; or, press left to go to the maximum at
      once. Left/right on the d-pad, naturally.

[Q] - Is there any reason to use Diekbeck?
[A] - Yes. Once all his power units are collected -- and this can take a long
      time but is usually worth it -- he is incredibly versatile and will have
      some great stats as well as rare spells (Death, Happy Beam, etc.) that
      are simply awesome. Also worth noting is that if you equip a character
      with the King's Image (initially found on Kelack) accessory, any EXP
      given to him via Diekbeck's Yagos Isle transfer machine will be raised!
      Since Diekbeck can be gotten early and has great HP/MP, he makes a good
      person to have during mandatory split-team events. [NOTE: The King's
      Image and Silk Belt effects will stack somewhat.]

[Q] - Why didn't Iga come with the Amaidar Fist ability?
[A] - It's given only during the storyline in Greyshinne.

[Q] - Should I save up special equipment for Yagos Isle combinations?
[A] - Yes and no. There are plenty of GREAT items to make there, but many of
      them (such as the Crown Ax & Gale Bandanna combo axe "Taburl") suck and
      aren't even a good alternative to clearing the inventory. Given that a
      few require more than two items, the player can be lugging these around
      for tens of hours. Check the stats the items have and sell/drop the
      crappy items.

[Q] - In Balbalard Ruins B2, why can't I get out of the empty chest puzzle?
[A] - As you may know, the lower-left chest is the one that opens up the path
      downwards -- this is found out by the "There's nothing in it" narrative
      which is different from the others. However, it only seems to allow one
      to descend if the CHESTS ARE UNOPENED. If you fight monsters, leave, and
      return, all chests look opened -- then, all of them make monsters! The
      good thing is it's possible to get to B2 without fighting any battles on
      the way, so it's not much of an inconvenience to exit the ruins and come
      back. Alternatively, fight the monster battle and don't leave the room,
      which may work.

[Q] - What does 'SPEC' mean when someone levels-up?
[A] - It means a special effect was earned.

[Q] - Can I ever get the bounties on Arc/Tosh?
[A] - No. Those are just meant to advertise the characters' unjust infamy,
      and kinda show how unliked they are by most people.

[Q] - Why can't I equip this piece of equipment?
[A] - There are two reasons: either the character can't equip that type of
      item initially, or there is conflicting elemental types. Remember that
      characters usually have an elemental affinity and so do equipment; some
      can't normally be paired together. For instance, Water-type Paundit is
      unable to equip anything with a fire-affinity.

[Q] - How do I get those chests inside of the walls. Are there secret switches?
[A] - Nope. The only way to get those is by using Gogen's Teleport ability.

[Q] - I want to complete the Monster Book. Do I have to catch every type?
[A] - Nope, luckily. Once one type is caught, go to Mother Claire and change
      it into the highest class for that monster. All the rest should be in
      the book also. For example, making a Dark Stalker into a Black Wraith
      will add all monsters in-between.

[Q] - Where's Power Unit 20?
[A] - It doesn't exist because there are only twenty in all, and "00" is the
      first one obtained. Thus, it's numbered 0-19 not 1-20.

[Q] - How come I can't sell something for the price you listed?
[A] - The prices I list are the (natural) maximum LV/ATK/DEF of the item, and
      that affects the prices. For instance, a weapon with LV 13/14 & ATK 2/2
      won't be worth the same amount as that same weapon maxed at LV 14/ATK 2.
      Giving a weapon item different abilities might fluctuate the price a bit
      also, and I've tried to use those in the figures.

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VI. UPDATES & CONTRIBUTIONS                                              [UPDT]
_______________________________________________________________________________
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  6-12-08 -----------------+ Added to GameFAQs
  7-08-08 -----------------+ Error corrections
  7-14-08 -----------------+ Equipment updates (Thanks to The Great Yuffilator)
  7-18-08 -----------------+ Equipment updates (Thanks to The Great Yuffilator)
  7-25-08 -----------------+ Equipment updates (Thanks to Cronorei / Piorcraft)
  7-30-08 -----------------+ Equipment updates (Thanks to Yuff/Crono/Piorcraft)
  8-03-08 -----------------+ Updated Graunoln section (thanks to Crono/Yuff)
  8-08-08 -----------------+ Updated Golza info (thanks to Mercenarioaa)
  9-06-08 -----------------+ Updated South Pole Tower section


CONTRIBUTORS
������������
 � Sailor/Ceej, for hostin' my junk
 � The ATLC manual for character intros
 � Piorcraft, for the Slasher's stats
 � Pop, for realizing I'd put ATL3 ASCII instead of ATL2. Me r dum.
 � Cronorei from the ATLC board for support and various information <3
 � Brian Chiang for information I forgot at the South Pole Tower section!
 � TopperCop, for his item guide which told the locations of some rare drops <3
 � Anyone on the ATLC board who's offered help: Trambient, snowstorm52, xgaz,
   ArcFan10000, Mercenarioaa, KatanaSoul, The Great Yuffilator (for some item
   stats!), Ceyx_7, and Unquestionable.

THINGS I NEED / FUTURE UPDATES
������������������������������
 � Last half of Choko sidequest in Forbidden Ruins
 � How is the Secret Arena in Clenia Isle opened (monster book...?)
 � Does monster battle change at Palencia Tower if Elc doesn't let Poco rest?
 � When entering Romalia Tunnel a second time: possible to go down traintracks?

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VII. LEGALITY                                                            [LGLT]
_______________________________________________________________________________
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This document is intended for private home use ONLY, and may not be reproduced
through electronic or commercial means without the expressed consent of the
author (P. Summers). It cannot be hosted, edited, or distributed for profit,
and may not be given away as an add-in/gift to bought items. All rights are
reserved to respective parties, even those not explicitly stated herein. Those
who find this document on sites not listed below should e-mail the author (me).
Thanks for reading this, and thanks for respectin' FAQ authors.

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  � Honestgamers.com                                E-mail for permissions at:
  � Cavesofnarshe.com                                 shotgunnova[@]gmail.com

�������������������������������������������������������������������������������
TRUE HUNTING'S OVER; NO        Document � Shotgunnova 1997-2008 (and countin'!)
HERDS TO FOLLOW / WITHOUT                       Arc the Lad � respective owners
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