=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ .------------------------------. |. .^. .^. .| ' ' ' .' ' ` | | | | | | | | | | | | __ |____|__ _|_ | | _|__ ___ / \ | ,. .- \ | | | \ / \ \ / : | / | | \ || | | | | | \ \ / ^ \ ____ _ |/ | | \|| | | _,. | | _ _ _\ \ / / \ : | _ \ / _ \ | | | |-.| / , \ | | / '` | ; _ \ / / : \ ' | \ \ / | | | | | ,. ' / ; \ \ | | / /`. |' ; \ : ( ; \ \ | | '-` | '-` | | | || |; | | :| | | ; | |{ | | \ : '-.-' . [ | | | | | | | || |{ \__| ;| | | | | |; | | ) \ .--. \ | | | ; | | | | || |` ,---' | | ,.\ | | || | | / : : \ : | | : | .-| | | | || | \ \ . | | ||: | | |\ | | ; \ \ : \| | | \_| ) | | | || | : '` ) | |_/ | \ \_; | : \, / \__\ \__`__> \____/ [`___`] [__][__] \__/ [_______| \ ___' \___/ | | | | | | ` | | | | | | | | | | | | | | | | | | _.` '__' '__.' ._ |_______________________________| =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ ~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ Arc the Lad III ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~ (Arc the Lad Collection Release) Complete FAQ/Walkthrough by : Syonyx : Version 1.01 =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ _____________________ _____________ TABLE OF CONTENTS GAME INFO 1. Introduction Title: Arc the Lad III 2. Gameplay (from Arc the Lad Collection) 2.1 Controls Platform: Sony Playstation 2.2 Game flow Genre: RPG 2.3 Combat Developer: Sony 2.4 Menus Localization: Working Designs 3. Disc 1 Walkthrough Publisher: Working Designs 4. Disc 2 Walkthrough Release Date: 31-Jan-01 (NA) 5. Characters 5.1 Playable Characters 5.2 Experience Levels *** To jump to any section, press 5.3 Side Characters ctrl-F and enter the section 6. Inventory number, e.g. '6.2' *** 6.1 Item/Equipment Album 6.2 Synthesis Recipes 6.3 Item Society Hints 6.4 Weapon Society Hints 6.5 Shops list 7. Monsters 7.1 Monster Album 7.2 Wanted Monsters 7.3 Human-type Monsters 7.4 Encounters by Location 7.5 Monster Society Tips 8. Job Summary 8.1 Job list and Hunter ranks 8.2 Side Stories 8.3 Paysus library books 9. Mini-games 9.1 Danger Dome 9.2 Pandira Casino 9.3 Choko Time 10. Closing info 10.1 Convert save file changes 10.2 Thank you's 10.3 Version history 10.4 Legal info 10.5 Contact info %-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%%-%-%-%-%-% \ / } 1. INTRODUCTION { / \ %-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%--%-%-%-%-%-% A good day to you! I am Syonyx, and this is my guide to Arc the Lad III, part of the Arc the Lad Collection released by Working Designs. This game is an RPG with turn-based strategy-style combat, set in a world struggling to recover from a global disaster. It takes place some years after the events of Arc the Lad I & II, and I recommend that you play those games first. But if for some reason you haven't, playing this game first won't give away *too* much stuff, but it'll diminish the effect of some of the surprises, meeting familiar faces and re-imagining events from the first 2 games. Anyway, you're here now, so let's try and make the best of it. I have strived to make this guide as useful as can be for you, dear reader, including full details on all jobs, monsters, items, equipment, synthesizing... you name it, it's in here. But if for some odd reason it's not, drop me a line and I'll try to put it in. You can contact me at: [syonyx_faqs at yahoo dot com]. I'm always open to receiving suggestions, comments, kudos, and constructive criticism. But enough with that, on with the game! HOW TO USE THIS GUIDE: Beware, there are spoilers herein! I have tried to keep them to a minimum, but still, if you read ahead, you're doing so at your own risk. To minimize the chance of seeing something you shouldn't, I have put the walkthrough before all of the encyclopedic information. In searching for what you're looking for in the walkthrough, the easiest way is to press Ctrl-F and enter "job X", where X is the number of the job you're currently on or want to know more about. Other than that, use the section numbers from the table of contents above to jump around to the desired information. %-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%%-%-%-%-%-% \ / } 2. GAMEPLAY { / \ %-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%--%-%-%-%-%-% .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=. -----{ 2.1 CONTROLS }----- '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=' On maps ======= D-pad/L or R stick: Move character, move cursor in menus. X: Enter area, confirm menu selections. Square: Open game menu. Triangle: Close menus, cancel menu selections. Select: Open game options menu. Start: Pause game timer. In field/town ============= D-pad/L or R stick: Move character, move cursor in menus. X (tap): Talk, scroll speech, examine, enter, confirm menu selections. X (hold): Run while moving. Square: Open game menu. Triangle: Exit menus and cancel menu selections. Select: Open game options menu. Start: Pause game timer. In battle ========= D-pad/L or R stick: Move character, move cursor in menus. X: Attack enemy in range, confirm menu selections. O: Open abilities menu. Square: Open battle menu. Triangle: Exit menus and cancel menu selections, end turn without acting. L1 or R1 (hold) + D-pad: Rotate character's facing position without moving. L1 + R1: Activate free cursor. Can then use L1/R1 to scroll through characters/enemies, or D-pad to move cursor around field. .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=. -----{ 2.2 GAME FLOW }----- '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=' The game is primarily built around the Job System. Through taking on various jobs, you will explore each region, fight monsters, advance the story, and sometimes move on to other regions. If ever you don't know what to do, either 1) go to the Hunter's Guild in the region's main town and get a new job; 2) check your current jobs in the game menu, and do what they say. If you're in the middle of a job but somehow got totally lost, well, just check the walkthrough below. Remember, the game is about jobs, jobs, and more jobs, so do as many as you can. REGION MAPS =========== These are overhead maps of your current geographic area. You can move freely about the map within certain paths (some area are impassable). Areas of interest, such as towns, monster encounter areas, or dungeons, will reveal their names as you walk over them. Press X while a name is visible to enter that area. Sometimes, on your first time in a certain region, you may not be able to walk past a named area freely without entering it at least once first. Also, you may see areas that look interesting, but for which no name pops up. Be patient, this area may become open to you later in the game. MONSTER ENCOUNTER AREAS ======================= Entering these spots automatically triggers a fight with whatever monsters are indigenous to that area. You can leave the area by either finishing the battle, or by having a character end their turn on a red square by the exit (must be in their current range of movement). TOWNS ===== Walk about the streets of the town and walk into doorways to enter the various buildings. Every town will have an Inn, Shop, Hunter's Guild, Pub, and may have a Monster Society, Item Society, Weapon Society, or other buildings to explore. You can talk to the townspeople by pressing X while facing them. The Hunter's Guild will be your main destination for advancing the game, as you pick up key and side jobs. Hunter's Guild -------------- Here, you can pick up new jobs (a must to advance in the game, I can't stress this enough!), read the wanted monster posters (necessary before they'll appear), and check your job history with the Guild clerk. Inn --- Here, you can pay to rest for the night, restoring your HP and MP fully, and removing any abnormal statuses. You can also store items and equipment, for later retrieval from any inn around the world. Pub --- Go here to get drunk (okay, not really) and talk to the booze hounds for information. Monster Society --------------- Here, you can purchase tips on monster names, locations, and cardishing difficulty (or just read them all in my monster section, below), store or retrieve your monster cards (you can carry a max of 5 at one time), look at the monster album, filled with info on monsters you've found, heard about, or used a card for, and trade monster cards with other collectors hanging around. Item Society ------------ Here, you can synthesize items or accessories (either through known recipes or experimentation), examine the item book for known and found items/equipment, or get hints on item names, locations, and synthesis (again, all hints provided for you below in the item/ equipment section). Weapon Society -------------- Here, you can synthesize weapons and armor, examine the equipment book for known and found items/equipment, and get hints on weapon/armor names, locations and synthesizing (once again, all tips are provided for you in the item/equipment section below). DUNGEONS ======== You will also sometimes enter free-roaming dungeon areas, in which you progress through a series of rooms, some littered with traps, and some of which contain monster battles, which will be automatically triggered upon entering the room. Some of these battles will occur every time you enter that room, some will only happen one time ever. Search around for treasure and for the path to the end. WORLD MAP ========= Late in the game, you may gain the ability to travel the whole world freely. When you leave a region, the world map will appear. Scroll the cursor over the continents, and press X when a region's name appears to enter that region, switching to the appropriate region map. .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=. -----{ 2.3 COMBAT }----- '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=' Battles are triggered either automatically in the course of a job, by progressing through dungeons, or commonly by entering a monster encounter area through a region map. Battles are preceded by the party selection screen, where you choose up to 4 combatants from your roster to fight. Use the character face icons to move your selection to the upper line (press X on a lit face to move it up, and press X on a darkened face to remove it from the upper line) and press Start or press X on the 'Start' icon to finalize your selection. Each character and monster acts in turn in order based on their agility scores. You can move a set number of spaces, shown by highlighted squares about your character. Move to the desired square, and if any enemies are in range of your attack in the direction that you're facing, they will show a red arrow over their heads. Basically, your options on each turn are as follows: -Move -Attack -Use special ability -End turn without acting (either after moving or without moving). You will gain experience points every turn whatever action you take (even if you just end your turn without moving). You gain more points, however, for attacking, damaging and killing opponents. If you can kill multiple opponents at once (such as with area magic), your experience will grow quickly. At set experience levels, this will result in a level increase for your characters as well. As your level goes up, you gain more Max HP and MP, your stats go up, and you may learn new abilities or level up current abilities. The list of experience points needed to reach each level is listed in the characters section, below. You can also open the battle menu by pressing Square during any character's turn and access the following options: -Abilities: opens menu of the current character's special abilities (can also be accessed by pressing O during their turn). -Summon: *Only available to Theo* Use Theo's Cardish power to unleash a monster from one of the monster cards in your possession. -Items: Use an item from your inventory. Each item has it's own range and field of effect. -Equipment: Examine and change the weapon, armor, or accessories for any character in the current battle. -Status: Examine the stats of any character in the current battle. -Options: Opens the game options menu (see bottom of gameplay section). Each character and enemy has a certain amount of HP. Once that HP is reduced to 0, that figure is removed from the battle. Your characters can be revived if killed by using a Resurrection spell or a Revival Tonic. To win the battle, you must kill all enemies. To lose the battle, all of your characters must be killed. If you've ever played an RPG, you really don't need to be reading this stuff. In addition to damage, there are also status effects and elemental effects to consider. They can all affect and be caused by both your characters and enemies, the effect stemming from special attacks or special equipment. These effects are explained below: STATUS EFFECTS ============== 1. Sleep: Character will be unable to move or act. Will wake up on being attacked. Cure by using Mint. 2. Gravity: Character will be unable to move from their current spot, but can rotate in place to face different directions and can act on targets in range. Cure by using Gravity Nut. 3. Paralysis: Character will be unable to move or act. Cure by using Rue's Medicine. 4. Silent: Character will be unable to use special abilities. Cure by using Harmony Needle. 5. Confusion: Character will be out of control, attacking friends and foes randomly. Cure by using Memory Plant. 6. Poison: Character will lose some HP each turn. Cure by using Vigor Seed. Effect remains after battle. 7. Hemo-ji: Character will turn into a Hemo-ji, and be unable to use special attacks. Cure by using Power Jelly. Effect remains after battle. All of these statuses can also be cured by using a Refresh spell, a General Tonic or Super General Tonic, or by letting the character die and reviving them. ELEMENTAL ATTRIBUTES ==================== There are 6 elements in the game, formed by 3 opposite pairs: Fire <--> Water Earth <--> Wind Light <--> Dark Certain monsters are naturally imbued with an elemental attribute. As a result, they carry an innate resistance to that element, but also a particular weakness to the opposite element. For example, a Flame has innate fire attribute (obviously), so if you use fire magic against it, or a weapon based on fire, it will take reduced damage. If you use water against it, it will take greater than normal damage. Some monsters have elemental affinities so strong that will actually absorb damage of the same element, restoring their HP. You can give your characters elemental attributes by equipping special armor and weapons. Keep an eye on the effects, though, because you may be unintentionally decreasing your effectiveness against certain monsters. .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=. -----{ 2.4 MENUS }----- '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=' ~~~~~~~~~~~ GAME MENU ~~~~~~~~~~~ Press Square while on a map or in a town or dungeon (anytime other than in combat) to reveal the following options: Items: This will open your current inventory, let you use curative items, or just look at what you've got. You can also send any unwanted items to the local inn for later retrieval. Equip: Change any of your current party members' equipment (weapons, armor, and accessories). Status: Examine the stats and abilities of any of your current party members. Recover: Use healing magic learned by any party members to recover HP. Monsters: Choose Send to telegraph any monster cards in your hand to the Monster Society for later retrieval. This clears up space for more Cardishing. Jobs: Read the details on your current jobs. Useful if you're forgetful. Options: Opens the options menu (see just below) ~~~~~~~~~~~~~~ OPTIONS MENU ~~~~~~~~~~~~~~ You can open this menu at any time in the game, by pressing Select when on the field or in a town, or by choosing it from the battle menu during combat. Vibration: Turn dual-shock vibration on/off. Sound: Stereo or mono. For goodness sake, choose stereo if you're got stereo speakers. Message Speed: Changes the speed at which spoken text and game messages appear. Level-up Speed: Changes the speed at which stat bonuses scroll when a character gains a level in battle. Movement: On Normal, you will walk on the field and in towns when pressing the D-pad/analog sticks, and only run when holding X. On Fast, you will run as the default, and only walk when holding X. Battle Voices: When On, your characters will talk in Japanese when their turn comes up and in response to various actions. Confirm Finish: In battle, this determines if you get a confirmation screen or not when you press Triangle to end your turn. I recommend 'On' so you don't cancel your turns by accident. Window Style: Changes the background of menu windows. Experiment to see which is easiest on the eyes. Window Color: Changes the color of spoken text boxes. Transparency: Makes spoken test boxes see-through when On, or solid and blocking out the background when Off. Load Party: At the start of battles, if this option is On, the last party used will appear as the default, and you can just press Start if you don't want to make changes. When Off, you must select each character for every battle. %-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%%-%-%-%-%-% \ / } 3. WALKTHROUGH - DISC 1 { / \ %-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%--%-%-%-%-%-% *** Note: This guide was written based on playing the game without using a converted save file from Arc the Lad II. For details on the differences when using a converted file, please refer to the end section. .............................................................................. -+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+ PRELUDE TO ADVENTURE -+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+ .............................................................................. --------------- Sasha Village --------------- *Received items: 5 Herbs Once you gain a measure of control over the game (rather than just scrolling through dialogue), save your game at the journal and head out the door. You will automatically be taken to the world map, where you can head Southeast to the Tohde Bridge. Once the text announcing the location pops up, press X to enter the area. Take the opportunity at the start of battle to quickly go through the battle basics from your manual. After the fight, your only choice is to go to Itio (trying to enter other locations simply makes Alec remind you of this fact. Your village is in danger, you know). ----------- Itio City ----------- The Hunter's Guild is the building in the Northwest corner of town. Enter it to trigger the rescue. --------------- Sasha Village --------------- *Received items: Magic Apple, Recovery Tonic Once the crisis has passed, you have free reign of the town for the first time. Talk to the cow (either from behind the fence, or by entering the pen through its gate) if you ever wondered what a cow thinks about. Alec's home is the rundown shack in the Southwest corner. Head there, then set out again to look for Leegle. The first stop is Lutz's house, right next door. After dropping Lutz off there, head to the Northeast corner of the village, beside the big boulder, to find Leegle. After he leaves, go to the back of the village and speak to the Elder, then track him down again in his house once Lutz joins you. Now you can do pretty much whatever you want on the island. .............................................................................. -+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+ ETERU ISLAND -+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+ .............................................................................. ---------------------- ------------------------------------------- | TOWNS: Sasha Village | FIELD AREAS: Mormo Plain | | Itio City | Tohde Bridge | ---------------------- Kiska Marsh | | Lukae Riverbank | | Trial Cave | ------------------------------------------- ----------- Itio City ----------- Return to the Hunter's Guild to initiate the registration test. *** Job 1: Hunter Registration Test *** *** Client: Itio Guild *** *** Reward: 0G, 5 Merits *** Once you're stocked with whatever equipment and items you want, head to the Trial Cave. It's in the North of the island, to the right of the waterfall. ------------ Trial Cave ------------ *Treasure: Iron Knife, Herb, Palo Nut X 2, Iron Spear, Shimmer Stone X 4, Falcon Statue While fighting, don't hesitate to use Herbs and other healing stuff as needed. From the first room you fight monsters in, head right to reach a pair of treasure chests, then return and head North. On the basement level, when the path splits head to the right again, then take the lower path when it splits again to reach more treasure chests. Continue along to reach the save and heal points, then go left and down to enter the area you bypassed earlier. Go back to the save points and examine the crystals at the North end of the cave. Push on them to get by. Inside, you face the cave boss: Tengaron! No surprises here. His rifle fires two spaces ahead, so don't line your characters up where they can both be hit at once. Heal as necessary (it may not be), and keep on attacking. The fight won't take long. Afterwards, you receive the Ghost Dream Crystal fragment as proof of your prowess. Return to Itio once your first job is complete and re-enter the Hunter's Guild to get the first part of your reward. Don't forget to claim your bounty on the job at the Guild counter to collect your merit points, too. After that, check out the wanted monsters on the wall, and talk to the Guild manager to pick up some more jobs. Once you leave the guild, if you took job 3 or 4, the houses involved will be pointed out to you automatically. *** Job 2: Protect Medicinal Plants *** *** Client: Lendal *** *** Reward: 80G, 6 Merits *** Enter the house beside the inn to initiate this job. After some dialogue and a knock at the door, the real mission begins: catch those mice! You have to watch the boxes as the mice pop out of different ones with increasing speed. Once Lutz says go, examine the box where the last mouse appeared to catch it. You need to catch three mice, and you can only make 2 mistakes before failing the job. The order is random, so I can't tell you exactly where to catch them. The easiest way is to focus your gaze on the center of the screen, and let your peripheral vision pick up the mice. Once they're all caught, sit back for some more dialogue until your team leaves the house with everyone happy. You also receive a Herb from Lendal for your success. *** Job 3: Supplies for Hunter Jay *** *** Client: Itio Guild *** *** Reward: 100G, 6 Merits *** Jay needs supplies. Find him at either Kiska Marsh or Lukae Riverbank. Buy a Vigor Seed and Adventurer Vest and take them to him (you receive a cash advance to cover their purchase). Buy the goods at the store in the Southeast corner of town. The advance covers their price exactly. You can go to either Kiska Marsh or Lukae Riverbank as part of the job, but Jay only shows up at the latter. If you want an extra fight, though, go to the Marsh first. At Kiska Marsh, you have to fight a Pit Scorpion and 2 Slimes, while at Lukae Riverbank, it's a pair of Slumber Flowers. Jay will show up after the fight. Give him the goods to complete the job. *** Job 4: Nasty Creatures in the House *** *** Client: Nate *** *** Reward: 120G, 7 Merits *** Enter the house beside the Guild to start the mission. Once it's set up, the screen changes slightly. There will be red arrows indicating the locations of the 7 holes you need to cover with the crates. Here's a diagram of the room: ------------------ | Stairs H5 H6 | H# = hole | H7| C# = crate | | | H3C4 C5C6C7 | | C3 H4| Push C2 up one space, then push C1 left to cover H1. | | Next, push C3 up once, then C2 down all the way and | H1 C1C2 | right to cover H2. Now push C5 up, left, and up to | H2 | cover H5. Go around to C7 (the open crate) and push ------------------ it up and right to cover H7, then push C3 down past the counter, right all the way, and up to H4. Now it's a simple matter to push C4 over H3, and then push C6 left once, then up, right, and up to cover H6. You're done! - - - - - - - - - - - - - - - - - - - - - - - - - - Once you complete one of the above jobs, job 5 will become available, then job 6 once you complete at least one more. Make absolutely sure that you're done with all previous jobs that you want to do before accepting job 6, because doing so erases all other job possibilities for you, including those you've accepted but haven't completed yet. This will often be the case with the core story-driving jobs throughout the game. Fortunately, you get an extra prompt before making this commitment final each time. Also fortunately, since it's a core story job, you can take your time getting around to it without worrying about it disappearing. Once you take it, do whatever else you want in this region (hunt Wanted Monsters, go shopping) before talking to the client. - - - - - - - - - - - - - - - - - - - - - - - - - - *** Job 5: Examiner's Assistant *** *** Client: Itio Guild *** *** Reward: 100G, 8 Merits *** As soon as you accept the job, it begins. You join Tengaron at the Ghost Dream Crystal, and have to fight off some unworthy hunter wannabes, 2 Swordsmen and 2 Apprentices. Defeat them to complete the job. It's that easy. Provided that you've gotten into a couple other fights already to build your levels up, at least. *** Job 6: Chase the Monster Egg Trunk *** *** Client: Innkeeper Balpus *** *** Reward: 150G, 8 Merits *** Go to the inn and talk to the man behind the desk to learn the details of the job. While you're at it, save your game before heading to the Itio Port, in the Southwest of the city. Talk to the sailor, then go back into town and enter the pub (in the center lane, the Southernmost building; it's got a picture of a jug in front and big double doors, you can't miss it). After a brief scene, head back to the port once more to set sail. .............................................................................. -+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+ FORESTAMORE -+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+ .............................................................................. ---------------------- ------------------------------------------- | TOWNS: Renn | FIELD AREAS: Noalis Forest | | Vernica | Corelia Pass | | Lieza's Ranch | Astorny Bridge | ---------------------- Karkado Mountain Range | | Great Scar | ------------------------------------------- ------ Renn ------ Head left along the planks and North from the last building to enter the main part of the city. Ask around and you'll learn that Poco is currently at the inn, in the Northwest corner of town. Head to the second floor in there, and find him in the second room. Take the monster outside to meet up with a boy named Theo, and follow him East to the Monster Society at the end of the road. Enter it to finish your longest job yet (though there are more to come). Head next to the Hunter's Guild, Southwest of the Monster Society, to get your bounty and pick up some new jobs in this new land. Only one will be available at first. *** Job 7: Fetch the Runaway Boy *** *** Client: Renn Monster Society *** *** Reward: 180G, 9 Merits *** Accept the job and leave the counter to start. You'll automatically talk to the girl who made the request, and she'll give general directions to the desired location. You must enter Corelia Pass on the way North in order to continue along the road. There, you battle 4 Rocs, then 4 more come out, but a stranger will help remove their threat (watch how Lutz checks out her rack). Continue North and you can enter Vernica if you want to, or just keep going to the Great Scar deep in the forest. Eventually, you make it into the ruin, and Theo has to complete a tile puzzle. Stand at the intersection of 4 tiles and press O to rotate them clockwise, or Square to rotate them counter-clockwise. Use the D-pad to move around to turn different tiles. There's no easy way to describe how to solve the puzzle. Note that you can turn just pairs of tiles by standing along the edge. I suggest starting in one corner, moving the corner piece into the right spot, and then working your way along the edge to fill in the rest. Once you've got 2 sides complete, work on the middle, then the remaining outer edge. The tiles light up slightly when you get them into place, and you can press R1 to put numbers on the tiles indicating their proper position (at the end, they should be arranged as so: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 If you need to flip the order of a pair of pieces, bring them to the edge and rotate just the two of them, then push them back into the center and arrange as necessary. Once Theo gains his power, it's not over yet, unfortunately. Go back to the vine and examine it to climb up and save the Monster Society Chief from some monsters. After the fight, you automatically return to Renn. - - - - - - - - - - - - - - - - - - - - - - - - - - Back in the city, you again have freedom to do what you want. As always, your priority should be the Hunter's Guild, where there are 3 jobs to choose from at this point. Other than that, though, you can check out the Monster Society to examine the monster book and hear tips on finding and capturing monsters. You can also go shopping to upgrade your equipment if you haven't already. - - - - - - - - - - - - - - - - - - - - - - - - - - *** Job 8: Renn Hunters' Monster Assault *** *** Client: Renn Hunter Guild *** *** Reward: 200G, 8 Merits *** This job starts automatically once you accept it. There's no way to fail to complete it unless you fall in battle, and that isn't very likely. You will be taken automatically to Corelia Pass, and you then fight first a single Opossum, then a pair of Wild Dogs and a pair of Vipers at the same time. Now, I know I just said that you probably won't get killed, but the Wild Dogs have strong attacks, so don't get cocky either. Afterwards, Lutz gets a little scolding, then you'll find yourself back on the area map. Return to the city to claim your reward. *** Job 9: Model for a Troubled Painter *** *** Client: Innkeeper Dan *** *** Reward: 160G, 5 Merits *** Speak to the innkeeper first, then head out to the city port to find the artist in question. After that, a mini-game ensues where you have to press the X, O, and Square buttons as the artist commands. There are 3 rounds, and in each the time that you have to press the indicated button gets a little shorter. Keep an eye on the bottom of the screen for the commands. Each button is associated with a character too, so you'll see 'Alec []', 'Theo X', and 'Lutz O'. He sometimes starts to say one name then switches to another, though, so don't press the button until you see the whole name and the button symbol appear. *** Job 10: Chase Away the Suspicious Man *** *** Client: City Girl Mina *** *** Reward: 170G, 7 Merits *** The client's house in the one just to the left of the Hunter's Guild. Enter there to start the mission. Once you leave, the team chases a suspicious character. Eventually, you end up in Noalis Forest where you have to fight a Crimson Roc, 2 Poison Slime, and 2 Poison Mushrooms. After the fight, the mysterious man's identity is revealed. Will we ever see him again? - - - - - - - - - - - - - - - - - - - - - - - - - - At this point, you might want to rest at the inn to regain your HP and MP. Accepting the next job, number 11, wipes out all of the other ones, though without any prompting, so make sure to complete the previous ones before you take it on. - - - - - - - - - - - - - - - - - - - - - - - - - - *** Job 11: New Parent for the Baby Monster *** *** Client: Renn Monster Society *** *** Reward: 180G, 8 Merits *** Head to the Monster Society to initiate the job. Your next stop is Vernica Village, North of Corelia Pass. --------- Vernica --------- *Found items: Blue Talisman, Red Talisman, Magic Sprig, Magic Power Nut - in storehouse. Talk to the Village Elder in the rear left house to open up the next locations on the area map. There's also a save point in the back room of the Elder's house if you want to use that. Afterwards, it's off to Astorny Bridge, which you are forced to enter. You won't get far, however, before you have to return to Vernica once more. Return to the Elder's House, then the house just South of it to see Hannah. She sends you off to Noalis Forest next, where you fight 5 Crimson Rocs (use a monster card for an easier fight), and where Lutz finds a Calm Nut. With that in hand, return to Astorny Bridge. Alec will automatically use the nut on Paundit, and you can then all continue. --------------- Lieza's Ranch --------------- *Found items: Magic Apple, Soothing Ring, Amazing Herb, Recovery Tonic, Light Alloy - in storehouse. Hand over little Kupy and the job is done. You can rest here by examining the bed, and save at the journal if you wish to. The Karkado Mountains are now open on the map as well, just past the ranch. - - - - - - - - - - - - - - - - - - - - - - - - - - Once you return to the Hunter's Guild, Theo expresses an interest in seeing more of the world. You'll get there eventually, but there's still lots to do in this area first. For one thing, there are 3 new jobs available, 2 of which follow up on previous ones. - - - - - - - - - - - - - - - - - - - - - - - - - - *** Job 12: Drive the Gang from the Bridge *** *** Client: Renn Guild *** *** Reward: 200G, 7 Merits *** Head up to Astorny Bridge for a pretty goofy encounter with a bunch of bandits. Note the range on their weapons, and plan your defense accordingly. You'll have to take them out quickly, so a monster card might be in order. *** Job 13: New Work for the Artist *** *** Client: Girth *** *** Reward: 170G, 5 Merits *** Head to the pub to meet Girth, who needs you to talk a girl into modeling for him. Lutz, ever the ladies' man, takes on this task. You have 3 tries to get Lutz to act like a human being and get her to agree to model. The correct order of responses is: -Excuse me -Model for a picture, -You're perfect for a model -No! It's true! -Please model! After that, she and Girth go to get down to business, and the job is a success. *** Job 14: Corelia Pass Monster Mashing *** *** Client: Renn Guild *** *** Reward: 200G, 7 Merits *** This one doesn't begin automatically, unlike the previous Corelia Pass job, so you have to head there yourself. You face 2 Sidewinders with an Opossum and a Wild Dog, not a difficult fight. After that, a single Opossum appears, but another hunter takes him out. After a conversation, the job is complete. - - - - - - - - - - - - - - - - - - - - - - - - - - If you return to the Guild after finishing one or more of the above jobs, you'll overhear talk of a strange object that fell from the sky before you enter. Investigating this object now becomes one of the jobs available for you to take. It's a main story job, so it has to be done. Once it is, though, a whopping 4 more jobs become available. Do at least 2 of them to make the next story job (#20) appear. - - - - - - - - - - - - - - - - - - - - - - - - - - *** Job 15: Recover the Strange UFO *** *** Client: Baguda *** *** Reward: 190G, 9 Merits *** Head to the shop beside the Guild to talk to the eccentric owner, then head out to the Karkado Mountain Range. The gang runs into Sharon again, then grabs the object before being attacked by 3 Wild Dogs. Return to the item shop to finish. *** Job 16: A Nut in the Basement *** *** Client: Renn's Pub Master *** *** Reward: 180G, 8 Merits *** The pub is along the North road, next to the Monster Guild. Head inside to trigger the job. The team will automatically descend to the basement. After examining the situation, you now need to go to Monaire's shop. Head to the Southeast corner of town and walk down to the port area, where you first arrived in town. Head East all the way to reach an intact building and go inside. You automatically return to the pub basement, where you learn that you need a Vigor Seed. If you have one in your inventory, you can go ahead and use it. Otherwise, you'll have to buy one from the local shop. Afterwards, you get into a fight with 5 Slimes, which is the only challenge this job offers. Finish them off to complete it. *** Job 17: A Playmate for Paundit *** *** Client: Lieza *** *** Reward: 150G, 5 Merits *** Go to Lieza's ranch and agree to take Paundit out to the Karkado Mountain range (you go there automatically). He'll play with some other dogs who look almost identical. To tell them apart, watch their faces. Paundit's is conical and smooth, while the others have open mouths with fangs, and have red eyes. After they go off screen, they come running back in a line, and that's when you have to notice which one is the real Paundit, before they run up off screen again. You must then choose which one he was, counting from the left dog. For me, it was the third, but I don't know if it's always the same. Once you pick the correct one, you return to the ranch and the job is complete. *** Job 18: Bodyguard for a Troubled Painter *** *** Client: Girth *** *** Reward: 160G, 7 Merits *** Go to the inn to find out where Girth has gone off to, then rush there to save him from 2 Pit Scorpions and a Roc, which is a pretty easy fight. *** Job 19: See the Little Roc! *** *** Client: Len *** *** Reward: 150G, 6 Merits *** Initiate this job by entering the Renn Monster Society and talk to the girl by the tables. You will have to engage in fights in a series of locations to satisfy this flighty girl's urges (no, not that kind, just to see a bird). First, go to Corelia Pass and fight 4 Rocs, then go to Noalis Forest and fight 5 Crimson Rocs, which, apparently, are what Len was looking for all along. *** Job 20: Appraisal of a Mysterious Object *** *** Client: Shopkeeper Baguda *** *** Reward: 220G, 9 Merits *** Make sure you complete all other jobs that you want to before taking this one on, because accepting the job removes all others from consideration. Head to the shop next to the Guild to start. Next, head to the port to see if a boat can take you. Ha ha, made you go, you can't get there by boat. Head to the Monster Society next to check out Theo's idea of using a monster card. You can get the Flying Fire card you need, but you'll need to trade 3 other cards for it: Wild Hemo-Ji, Dandelion, and Slime. Here's how to get each: 1. To get the Wild Hemo-Ji card, you need to trade with Len, the girl standing around in the Monster Society. She'll only take a Crimson Roc in trade, so go to Noalis Forest and fight until you can Cardish one to trade with her. 2. To get a Slime card, talk to the man walking around outside the Monster Society. He'll advise you to ask a sailor at the port. Head toward the ship at the end of the port. The sailor offers it to you only if you help out with loading goods onto the boat. Your job is to count the numbers of objects being moved on and off the boat by 5 other sailors. This job is kind of randomized. There are three types of objects: brown clay jars, wooden crates, and bouquets of flowers. One of these objects can be ignored, while the other two must be counted. They will be brought both on and off the ship, and you need the total remaining on the ship at the end of the game. My suggestion is to have a piece of paper, and make four boxes. On one side, label these with the two objects (e.g. jars and crates), and the other side, label in and out. When a sailor takes one of the desired objects on or off the ship, put a mark in the appropriate box, and count them up when it's all over. If you answer true, you get the Slime Card as your reward. 3. For the Dandelion card, if you visit Hannah's home in Vernica village, she'll tell you that you can find a Dandelion at the Great Scar. So head there and fight the flowers that appear. If you don't succeed at Cardishing the Dandelion, you can re-enter the area and try again. Watch out for that paralyzing scent! You might want to keep Theo back until the Dandelion's weak, then move him in to capture it. Please note that, if for some insane reason you choose to use the card you just worked so hard to get in battle, you can replace it by repeating the task by which you acquired it in the first place. So go ahead and use Wild Hemo- Ji, just have enough Crimson Roc cards on hand to get a new one. Once you have all 3 cards, return to the Monster Society and talk to the Chief. Take your newly-acquired Flying Fire card to Lieza at her ranch, and have her unlock its powers. Make sure that you've done all that you want to accomplish in Forestamore before you give Lieza the final confirmation outside of her house. .............................................................................. -+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+ NORTH SULARTO -+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+ .............................................................................. ------------------------ ----------------------------------------- | TOWNS: Society Village | FIELD AREAS: Galecki Falls | | Gislem | Ruined City | ------------------------ Sabi Wilds | | Crash Site Secret Path | ----------------------------------------- --------------- Galecki Falls --------------- The team makes a crash landing and meets their first resident of North Sularto. Next, you have to head to Society Village, just South of your position. It's the only location on the region map that you can enter at this point. ----------------- Society Village ----------------- There's a save point in the back of the village, which you can use at any time. It will prove very useful before attempting synthesis a little later on. Head to the item society first, to finish off your current job (it's the middle building in the South row). Head into the Weapon Society as well for a little scene with Cheryl. After that, your next destination is the town of Gislem, just Southwest of Society Village. -------- Gislem -------- Take a look around town, then head to the Hunter's Guild in the Northeast corner and cash in on the job that brought you to this armpit of a region. There's only one other job currently available, and it will give you a chance to explore the town in-depth. *** Job 21: Gislem Census *** *** Client: Gislem Guild *** *** Reward: 200G, 8 Merits *** You have to talk to every single person in town. A counter will appear in the top left corner of the screen, and will keep a tally for you. Don't worry about talking to the same person again, because it'll only count each different person one time. Remember to talk to the people in the Hunter's Guild, the upstairs room in the pub, the shop, the inn, the orphanage (which was locked before but is open to you now), the academy, and the danger dome area, past the derelict buses. You have to talk to the Hunter's Guild manager also from over the counter, and including him, your total should be 31. Finishing this job opens up 5 more. *** Job 22: Help the Troubled Customer *** *** Client: Innkeeper Nale *** *** Reward: 240G, 6 Merits *** Head to the inn and talk briefly with the innkeeper, then go into the first room and speak to the woman inside. In an effort to get her spear back, go to the Danger Dome next and talk to the man inside by the entrance to the arena. You have a wager at least a half-decent item for him to put up his Silver Sarissa in exhange, so don't offer just a Vigor Seed or anything like that. An Amazing Herb will get the job done, or a decent weapon. Theo will fight the Spear Hunter in a fairly easy one-on-one battle. Use healing items if you get into trouble somehow. After the fight, you automatically return to the woman in the inn, and you figure out that it's the wrong spear. Go to the pub and ask around to find the real thief, then return to the Danger Dome once more to fight for the real thing this time. The fight will be very similar to the last, so use the same strategy. Afterwards, the job wraps up and you receive the Silver Sarissa as part of your reward. *** Job 23: Power Plant Chief's Crisis *** *** Client: Plant Worker Melt *** *** Reward: 320G, 9 Merits *** Head to Society Village and enter the power plant behind the Societies. After a conversation downstairs, head up the stairs on the left side and talk to the chief in the blue suit. Some stuff happens, and then Alec ends up in a one- on-one fight with a woman named Noye. It's a long fight, so keep Alec's HP up. Remember that he can get counter-attacked too, so he might take two hits before being able to heal on the next turn. After the fight, the job will run to its completion, but leave questions still unanswered for now. *** Job 24: Wilderness Monster Mashing *** *** Client: Gislem Guild *** *** Reward: 300G, 7 Merits *** Go to Sabi Wilds (it's the patch of land near the Ruined City, if you're having trouble finding it), and you'll run into your old friend Alba, who challenges you to a contest, to see who's team can wipe out monsters in the least number of turns. If you accept his offered handicap, then if you tie with him, you win. Otherwise, you have to flat out beat his time to win. You have to fight 4 Desert Devils and 2 Sidewinders within 3 or 4 turns, depending on whether or not you accepted the handicap. To make it more challenging, the monsters are fairly spread out, so you have to do the same with your party to reach them all. Use a monster card to make it easier, and area magic to finish it quickly. You have to beat Alba at his game to make the job a success. *** Job 25: Traveling Merchant's Tonic Test *** *** Client: Shopowner Dorvan *** *** Reward: 260G, 6 Merits *** The client is waiting for you at Galecki Falls. It turns out that Dorvan has a magical tonic that will imbue you with great power. It just hasn't been tested yet. So take a swig and see the results... which are not good. Each character will lose some HP and MP at the start of each turn, and the 4 PA- 200s that you fight aren't pushovers either. Use your stronger magics early, while you still have enough MP, and don't let any one character get surrounded. After you win, Dorval makes you a special offer in the spirit of Ron Popiel. If you choose to buy, for 100 Goz you get a Steel Sword, Iron Sword, Bronze Sword, Blunt Sword, Steel Spear, Iron Spear, Warped Spear, Steel Scalpel, Iron Knife, Butcher Knife, and Apple Extract. Some of these are useless, but others at least add to your stock for synthesis experiments. *** Job 26: Escort to the Ruined City! *** *** Client: Orphanage Child *** *** Reward: 80G, 9 Merits *** This job doesn't give you much Goz, but c'mon, it's orphans paying for it for goodness's sake. Go to the orphanage, and you'll automatically be taken to the Ruined City, where you fight off a Robber and a Ninja. Upon returning to the orphanage, the team heads back outside, while the bad guys sneak in behind you. You'd better choose to investigate. Repeat the last fight inside to complete the job. *** Job 27: Get a Valuable Synthesis Item *** *** Client: Item Society Elnan *** *** Reward: 270G, 8 Merits *** Head back to the Item Society in Society village to start this one off. From there, you get sent around to different locations on a hunt for the Tough Alloy. First stop: Gislem pub. The bartender demands 100G for information about the tough alloy's owner, then another 100G to tell where the owner is. Pay twice to find out that you have to find Cheryl at the Danger Dome. Refuse to pay the third time, and Alec will figure out on his own what's going on. (Just going to the Danger Dome won't work until you've paid for the first 2 clues). Anyway, go to the Danger Dome to put a stop to an ambush, and fight 3 gang members. They can be a little tricky, so position yourself well. Gudan tends to dodge attacks, too. After the fight, Cheryl gives you the alloy, and the team wonders why she's so angst-ridden. Return to the Item Society to complete the job, then go back to the Hunter's Guild to get some more. *** Job 28: Clean up Galecki Falls *** *** Client: Gislem Guild *** *** Reward: 300G, 7 Merits *** Head to Galecki Falls to engage in another encounter with the famed Rainbow Bridge Gang. What's up with these guys? Anyway, the fight will be easier than last time, since the gang members have the same stats, while you have grown stronger. A quick fight and it's all over. *** Job 29: Search for the Secret Fruit *** *** Client: Lyor *** *** Reward: 250G, 6 Merits *** Go to the rear room in the inn to meet the client. You learn that there's a fight waiting for you in Sabi Wilds, but you need to refrain from killing a certain type of monster, one that is large. Speak to the men in the other room at the inn to learn that the monster in question is also meandering and long, more nimble than you think, and is hard to see in the forest. Go to Sabi Wilds to fight an Earth Dragon, Sidewinder, Abyssar Gargoyle, and Dragoon all together. Watch out for that Gargoyle's attacks, ouch! Anyway, let's see... Green, large, can move far... I'd say the Earth Dragon's the one you want to leave alone. So leave it for last, or you'll have to start over again. *** Job 30: Monster Invasion! *** *** Client: Gislem Guild *** *** Reward: 300G, 9 Merits *** This job starts in the Gislem pub. Talk to the hunter at the far end of the bar, then automatically head to Ruined City to fight a whopping 7 Stun Smogs. I hope you have some status-restoring items, because they can paralyze and poison you. After the fight, you automatically go to Galecki Falls to meet your partner in this mission. *** Job 31: Synthesis Tournament Partner *** *** Client: Apprentice Portia *** *** Reward: 280G, 7 Merits *** Go to Society Village and talk to the girl just inside the gates, outside the Item Society building. This is Portia, and you will be her partner for the synthesis tournament. I hope you've done some synthesizing, so you at least know the basics. You get the chance to cram before confirming going to the tournament. After a brief encounter with... Spicy (?) you go to the contest. There are 5 chests, each containing a different item for synthesis. After the first pair tries their hand, your partner Portia will pick an item. You then have to pick a second item that will make something useful when combined with the first pick. The answer to the first round is available as one of the synthesis hints at the Weapon Society: Steel Sword plus Shimmer Stone makes a Silver Sword. Therefore, pick the Shimmer Stone as your item. In the second round, you face off against Alba and Enea (man, this job is an endless round of encounters with your lame nemeses). Anyway, Portia picks the Shimmer Stone on her turn. You need to combine it with the Fur Cape to make something useful (the other armor, Silver Main and Breastplate, were already synthesized with the Shimmer Stone, and the Leather Vest won't make anything with the Shimmer Stone). In the final round, Portia picks the synthesis item Light Alloy. Ask her for a hint, and she'll tell you to pick the cheapest item, which would be the mint. Combine them to make the Insomnia Card accessory to win the tournament and complete the job. *** Job 32: Bazaar Synthesis Item Sale *** *** Client: Item Society *** *** Reward: 270G, 6 Merits *** Your first stop is the Item Society in Society Village, followed shortly thereafter by the Weapon Society. From there, in search of Cheryl, head to the Ruined City, where you help her out of a jam and join her in a fight against the Academy, officially putting them on your enemies list. Afterwards, enjoy a brief encounter with the mysterious man in black. Is this a story job or what! Anyway, now the Secret Path is open to you. It's the cave in the Southwest corner of this region, at the end of the road after Gislem. ------------- Secret Path ------------- *Items Found: Vitality Fruit, Emblem of Lark, Life Fruit, Magnetic Belt, Palo Nut X 2, Light Alloy, Recovery Tonic, Strength Nut, Reco Pod, Magic Sprig, Silver Knife *Monster Encounters: 2 Ghost, Phantom, 2 Paralyze Ooze; 2 Golem, Golem Master; 2 Skeleton, 2 Ghost, Skull Warrior; 3 Golem, Golem Master; 3 Golem Master, 2 Golem; 2 Golem, 2 Apprentice. Progress through the series of rooms. Any battles will start as soon as you reach the room, so feel free to plow through any other areas without fear. Open the square stone boxes to receive treasures (you can open them during battle by 'attacking' them, too). In the second room with a fight, against the golems, there's a slightly hidden treasure box in the top right corner. When you reach the Secret Path Center, obviously that's the half-way point through the dungeon, so take heart. After one more fight, the following hallway holds a healing point and a save point. Keep pushing through until you emerge out the other side. .............................................................................. -+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+ SOUTH SULARTO -+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+ .............................................................................. ------------------------ ----------------------------------------- | TOWNS: Testa | FIELD AREAS: Hell Plain | | Pandira | South Wharf | ------------------------ Dongle Cape | | Crash Site Secret Path | | Battleship | ----------------------------------------- ------- Testa ------- Feel free to look around town, after a little intro to the town and its famed Water Sphere. Now, who's that Tosh guy? Check out the bazaar for its many vendors and items that you haven't previously seen for sale (see above). When ready to continue, the societies are all North of the water fountain. Head to the Item Society first. There, you find out that there's still a ways to go for this job. Go talk to Tosh in the Northeast building. He will tell you Ali's full name, 'Aliorihavelymasogarli'. Write it down (or just look at this guide), then leave the town (there's an exit on the West side) and head a little further South to Pandira. --------- Pandira --------- After an interesting encounter with a local denizen, head to Ali's shop on the right side of town. Talk to him, then choose his correct name (once again, Aliorihavelymasogarli) and agree to the price of 2500G for the Tem's Root (it's not your money anyway). Head back to Testa, unless you want to take this time to do some gambling (see the Casino section of this guide for more details). ------- Testa ------- Return to the Item Society to synthesize a new item. Next, you automatically go to the Weapon Society, and from there you have to find the Bazaar Control Office. It's in the Southeast corner of town, directly up from the entrance to the Bazaar. Talk to the guy at the counter on the left. Give him the Ray Sword, then go once more to see Tosh. Finally, the job is complete. Your next stop, once you gain control of your party once more, should be the Hunter's Guild to cash in on your latest success and pick up some more jobs. You may notice that job 33 seems to be missing. You can return to North Sularto to do it now, if you wish. It'll still be there later if you want to put it off. - - - - - - - - - - - - - - - - - - - - - - - - - - ----------------------- Back in North Sularto ----------------------- *** Job 33: Another Power Plant Crisis *** *** Client: Plant Worker Melt *** *** Reward: 350G, 9 Merits *** Take the job in Gislem, then head to the Society Village power plant once more. Inside, the team splits up to guard the whole plant. Have Alec go upstairs and talk to the chief. Alec fights Noye again. Equip a spear or something if you don't want to get counterattacked. After that fight, there's another with a gang of thugs, who hit pretty hard, so keep yourself healed and take them out quickly. The denouement of this saga follows, so enjoy it, and head back to South Sularto to do more jobs there when you're finished. - - - - - - - - - - - - - - - - - - - - - - - - - - *** Job 34: Bazaar Item Contest *** *** Client: Testa Guild *** *** Reward: 300G, 10 Merits *** Accepting this job will start it right away. Oh, great, it's your old friend Alba. The two of you automatically go to the bazaar, where the contest is explained. You get an herb, and have up to 5 trades to get the best item possible. Each merchant will only trade for particular items. The stands are arranged roughly as follows: _________________________ | -2- | The trades that each man will | -1- -3- -4- | 1: Herb for Memory Plant or | | Power Jelly. | -5- -6- -7- | 2: Memory Plant for Iron Sword |_________________________| or Butcher Knife. 3: Power Jelly for Bronze Dagger or Steel Sword. 4: Sword for Chain Vest. 5: Apple for Big Bomb. 6: Protector (meaning armor) for Silver Knife or Magic Apple. 7: Big Bomb for Silver Blade. Logically, you would need to trade at #1 for either prize, then trade that in for a sword from #2 or #3, then take the sword to #4 for the vest, then trade that at #6 for the Magic Apple, then trade that for the Big Bomb at #5, then finally get the Silver Blade, the most valuable item, from #7. However, that is 6 trades, more than is allowed, and there's no obvious way around it. The trick, though, is to use Alba's overconfidence against him. Talk to him after making at least one trade, and he'll tell you that he'll trade a knife for a "special item". Take him up on his offer. Trade your way up to either the butcher knife or bronze dagger, then go to him to trade for... Apple Extract? Oh well, apple is apple. Trade this for the Big Bomb at #5, then get the Silver Blade at #7, and finish by talking to the contest administrator in the middle of the bazaar. *** Job 35: Crash Site Monster Bash *** *** Client: Testa Guild *** *** Reward: 300G, 7 Merits *** Head for the Secret Path once accepting this job (note that, upon trying to enter it, you can choose to go directly to North Sularto, thus bypassing the dungeon now that you've already cleared it). At the entrance, you run into Alba, again. The challenge is now to reach the center of the Secret Path as quickly as possible and defeat the monster there. 'Quickly' means using as few turns in battles as possible, in this case, in less than 8 turns total. There are three fights along the way: 2 Paralyze Ooze, 2 Ghost, Phantom; 2 Skeleton, Skull Warrior 2 Ghost; 3 Skeleton, 2 Skull Warrior. Once you reach the center of the site, assuming you have 7 turns total or less, then you fight the last set of monsters, 3 Golems and a Golem Master. If you're having trouble with this job, make sure Theo goes into it with some decent monster cards to inflict widespread damage quickly. *** Job 36: Discover the Charm's Power *** *** Client: Traveling Merchants *** *** Reward: 260G, 8 Merits *** Make your way to Dongle Cape, at the Southern tip of this region, to start this job. The charm that you tests out inadvertently removes your ability to attack, so you have to fight 3 Armor Tortoises and 2 Crimson Rocs with just your magic abilities. Hope you have some MP saved up! Lutz' Fatal Dagger skill will come in handy, especially once the turtles use Shrinkage and lower your attacks' effectiveness to 1 HP damage each. *** Job 37: Make the Shop Prosper *** *** Client: Shopkeeper Ali *** *** Reward: 220G, 6 Merits *** Head to Ali's shop in Pandira to start the job. You might want to save your game in the inn down the road first. The team then stands outside and tries to bring customers into the store, by having appropriate team members talk to the people, depending on their situation. Each person needs the right person or people to talk to them, and you can make one error before they walk away for good. Your first mark is... Spicy? Have Cheryl, a girl, talk to him, then Lutz, whose mind operates on the same level. Next up, a girl who's been having man trouble, so don't send a man to see her. Send Theo for the cute kid factor, then Cheryl to sympathize with her. For the third person, a Hunter, send Theo, the polite young boy. That'll get him in without sending a second person to talk to him. And last but not least, comes Lavender. Send Alec to talk to her, and she'll head right in. After that, the job is complete, even if nobody bought anything from the store. *** Job 38: Catch the Bazaar Shoplifter! *** *** Client: Bazaar Control *** *** Reward: 300G, 7 Merits *** This is another core story job that will erase all other jobs that are still available or are unfinished, so wrap up whatever else you still want to do before accepting it. Head to the Bazaar Control office once you have to begin the mission. At the shop in question, Alec will hide until the thief comes, then chase him. He tries to confuse you by dancing around with his identical brother. Keep your eye on him as they move around. At one point, a picture of an apple (which he stole) will flash over him to remind you in case you lost track right away. When they stop in a line, you have to choose which guy stole the apple. Choose correctly, and another man will be called in to make it more difficult and they all run around again. This happens 4 times in total, with 5 guys running around at the end. It may be randomized, but as I'm writing this, is was the second guy from the left the first round, the first guy from the left on the second round, and the third from the left the third round, then finally the first from the left on the last round. - - - - - - - - - - - - - - - - - - - - - - - - - - Return to the Hunter's Guild and step outside again, after seeing that, bizarrely, there are no new jobs for you to take. Once you leave, a chilling scene ensues, and your next job becomes clear. It is made into a formal request at the Guild, so take that job to continue on your merry way. - - - - - - - - - - - - - - - - - - - - - - - - - - *** Job 39: Bring Back the Water Sphere *** *** Client: Tosh *** *** Reward: 350G, 12 Merits *** Upon accepting the job, the team tries to figure out where to go for information. If you want Alec to look cool in front of his friends, have him pick Gislem as the place to go first, but it won't affect the outcome of the job if he doesn't know where to go, because the others will figure it out. --------------- North Sularto --------------- Once back in Gislem, check out the Hunter's Guild for another job related to your current one. You can do it while job 39 is still going on. - - - - - - - - - - - - - - - - - - - - - - - - - - *** Job 40: Stop the Riot *** *** Client: Tosh's Guard *** *** Reward: 250G, 9 Merits *** Accepting this job starts it automatically, so save your game before taking it on if you're worried about failing it. You will automatically go to the North entrance of the Secret Path. Head in to stop the crazy townsfolk from rioting against the town guards. Break up the spat and stop the squad of monsters that come marching in, composed of a Ghost and 2 Ogre Mages. After the fight, you head back outside to see everyone kiss and make up. Job complete! - - - - - - - - - - - - - - - - - - - - - - - - - - Still working on job 39 now, head to the Academy building in the Southwest corner of Gislem. Head into the back room and talk to the wannabe Academic (Academian?) to learn that the bad guys are holed up in the crashed battleship back in South Sularto. Return to Testa and tell Tosh the news in his home. He'll join you for the next stage of your quest. ------------ Battleship ------------ *Items Found: Tough Alloy X 3, Swift Armlet, Rad's Reagent X 3, Light Alloy, Palo Nut X 2, Life Nut X 2, Green Talisman, Magic Power Nut, Emblem of Lark, Magic Sprig, Yellow Talisman, Violet Fruit, Magic Armlet *Monster Encounters: 2 Academy 1 Fighter; Academy Spec Ops, 2 Academy 1 Fighter; 2 Shotgun Trap, 2 Cannon Trap; 3 Gunner Pod; 2 Gunner Pod; 3 Interceptor. It's in the Northeast corner of the South Sularto Region. Enter in the large intact section on the right. Grab the treasure from the metal box inside and head into the facility through the door on the left. Go down the long hallway, past the first locked door for now, and enter the second door for your first fight. - - - - - - - - - - - - - - - - - - - - - - - - - - Now that you have more than 4 party members, you have to make choices about who to bring into battle. If you have Load party set to 'Auto' in the options menu, pressing triangle at the party confirmation screen will let you change your configuration. Give Tosh a try, but you might decide to just keep all of your original members in your main fighting force, so that they'll get the benefit of all the experience that Tosh would otherwise absorb and then eventually leave the party with. - - - - - - - - - - - - - - - - - - - - - - - - - - After the fight, check all corners of the hangar for treasure chests, and exit through the bottom right door. In the new hallway, skip the first door and go to the end to enter a computer room. Examine the green-lit terminal to flip a switch that will unlock the door back in the first hallway. Go back to that door and enter it, then go down to the torpedo bay for another small fight. Go right from there to another computer room, and use the lit terminal to unlock door #4, wherever that is. Finally, go back through the hangar to the second hallway, and enter the door in the middle of it this time. This will lead you downstairs to a crossroads. From there, head right to another computer room to open door lock #2, go back to the crossroads, and head through the left door, which is now open to you. Head down the stairs to a new level. Going left from the bottom of the stairs will bring you to an engine room and another encounter. Past that room is another computer to unlock door #3. Go back to the crossroads and go right to yet another computer room, but it is useless. Go back upstairs to the previous crossroads and enter the bottom door, which is now unlocked. Go down the hall and downstairs to the next floor, then follow the path to reach another straight hallway, shorter than previous ones. Enter the door just ahead for some treasure, then go up the stairs beside this room and up once more. Watch the scene unfold as Shu's true colors come shining through. Once you trade Tosh for him in your party, head down the new hall in pursuit of that big guy with the lance. At the first door, you can go in for a rest and save point. Continue on to the end of the hall and up the stairs when you're done. On the upper deck, fight some gun trap-type enemies, then head down the stairs on the right side to continue into the battleship, in search of more info on the Academy. Inside again, you find an electrified floor, which you can't cross. Enter the other door down hear and go downstairs. Enter the first door to find a computer that will turn off the floor trap. Go back upstairs and cross the now-safe floor to find a door that requires a passcode, and another past it that doesn't. Go through the latter and up to the top of the ship again for another encounter, then head down the left stairs from the deck and enter the room below to learn passcode 2: 3121. Now, go back downstairs and go past the room where you deactivated the floor trap. Enter the next door to find the ship's lounge and some Gunner Pods. Go out the door on the left side when you're done fighting them. Enter the room on the left of the crossroads and use the computer to get Passcode 1: 9871. Now, note that there are still stairs to go up at the top of this crossroads, and go back to the first floor trap to reach the passcode door and enter your code. All that work, just to get Passcode 3, which is 1192. Now retrace your steps downstairs, through the lounge/bar, then down the stairs at the crossroads. Go to the code-locked door and enter passcode 2 (remember? It's 3121) to gain entry, then turn off the local floor trap at the computer inside. Cross the deactivated trap floor and enter the final code, passcode 3 (1192) to enter the room. Enter the first door you reach for another rest and save point. Leave the save room and go up the stairs on the left. Enter the next door, and some familiar ominous music will start up... __________________ ____/ BOSS: Chaos Arms \____________________________________________________ | | | HP: ~650 | | Attacks: Chaos Arms Cannon - summons 2 more Crustaceans to fight. | | Whupass Beam - suck all party members and Crustaceans to center | | of field and devastate them all with a laser beam.| | High Orbit Explosives - Fires missiles to rain on enemies | | standing 3 spaces or closer. | | Chain Gun Sweeping Fire - machine guns fire at all enemies | | standing nearby (3 spaces or less). | | | | Crustaceans | | Lv. 13 | | HP 65 MP 40 | | Atk 71 Def 23 Move 5 | | Items: nothing | | Special attacks: Fireball (R2 ahead, F1; MP 16) | | -spit napalm to burn enemies. | ---------------------------------------------------------------------------- This first boss has several attacks that hit any and all characters standing close to him, causing widespread damage. If you stay back, though, you can't attack him effectively, and he'll just send more Crustaceans out for you to deal with. The easiest method is to have 2-3 characters in close enough to fight him, while keeping Alec back to heal them as needed. Note that you can hit him anywhere on his large body, it all counts as the same target. Head outside once your battle is over, and return to Testa to report to Tosh. Job complete! You can now pick up some more at the Hunter's Guild. - - - - - - - - - - - - - - - - - - - - - - - - - - There is another job available in North Sularto, so head to Gislem if you're trying to complete them all. *** Job 41: Friends for Danny *** *** Client: Kulara *** *** Reward: 100G, 6 Merits *** Head to the Orphanage to talk to Kulara, then head into the back room to see what Damien, er, Danny is up to. I don't know if it matters what response you make to him, but I chose the first one the last time I played. Anyway, head to the inn and talk to the boy's previous foster parents in the second room. Next, you head to the Ruined City and fight off a Ninja and Robber. After that, just sit through some long conversations until the job is over. - - - - - - - - - - - - - - - - - - - - - - - - - - *** Job 42: A Request from Tosh *** *** Client: Tosh *** *** Reward: 320G, 9 Merits *** Head to Tosh's manor to talk with him, then start discussions with the townsfolk, especially in the Inn, the Pub, and the Societies. Talk to them all, and a pattern will emerge: the man in question, supposedly the lead guard of the town, will visit the Item Society, then the Pub, then the Monster Society, then the Weapon Society, then the Inn. Once you've talked to the people in all of these places, return to Tosh's manor to speak with him. He'll join you as you go to these places again, in search of the mysterious man. Go to the buildings in the order just listed (Item, Pub, Monster, Weapon, Inn) until you hear that the man just left. If you just follow to the next place, he'll have just left from there again, so skip ahead one to catch him in the act. For example, if he just left the Pub for the Monster Society, head to the Weapon Society, since that's where he'll go after the Monster Society. Once you catch him, Tosh will come in and he'll run away. You now have to find him in town. He's hiding in the pen in the Southwest corner of town. Next, you automatically go to the Hell Plain to confront him. Fight his guard of 3 Fighters, then have Alec urge Tosh to forgive the man this time to complete the job. *** Job 43: Gislem Gift Courier *** *** Client: Testa Guild *** *** Reward: 300G, 7 Merits *** Enter the Secret Path from the South Sularto side to begin. You have to go through the Secret Path and recover items along the way. Ultimately, you're looking for a pair of matched opposite rare items. Go through the dungeon, looking for sparkles along the ground indicating dropped items. (Note: there won't be any in rooms where you fight monsters). There's one in the corner in the hall after the room with the first fight. In the next hallway, after passing an empty room, there's another item in the corner where you come in. After the next fight, there's another item near the entrance to the next hallway, and the fourth item is in the same hall, near the save and heal points. Next, find three things in the center room of the path: in the bottom left corner of the center room, along the left wall, and near the top right corner. In the following room, you fight some new monsters, Wonderful Hemo-jis, along with some Skeletons. In the next hall, there's another item by the door at the far end, and it's the final item. Since you now have the Light and Dark Fragment, among other goods, you go to the shop in Gislem, where both shopkeepers are waiting. The job is complete, and you can now buy a Dark Fragment in the Gislem shop, and a Light Fragment at the stand in Testa. Note: Look for the God's Nectar Fruit in a new treasure chest, in the room where you fight the Hemo-jis. *** Job 44: Chase the Gang Away *** *** Client: Testa Guild *** *** Reward: 300G, 7 Merits *** Enter South Wharf to do this job. Let's see now, a gang, a body of water, now who could it be? Listen to the leader's story, then fight the gang. It gets easier each time, since their stats remain the same throughout the game. Anyway, win the fight to finish the job and leave. *** Job 45: Take Information to the Library *** *** Client: Society Village *** *** Reward: 270G, 9 Merits *** This is the job you've been waiting for to take you away from this land. First, go to North Sularto again and visit Society Village. You have to go into each of the three societies to collect their data. Once you have them all, head to the South Wharf in South Sularto. There, you have to face 3 Cassowary and 3 Bomber Flies before boarding the ship. You get a final chance to confirm boarding, in case you still have some business in the current lands. If not, then hop aboard, and away you sail to Jiharta. .............................................................................. -+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+ JIHARTA -+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+ .............................................................................. ------------------------ ----------------------------------------- | TOWNS: Paysus | FIELD AREAS: Roma Lake Shore | | Rusaht | Romastor River | | Amaidar Temple | Mt. Amaidar Path | ------------------------ Kaoyan Forest | | Jiharta Dock | ----------------------------------------- You can go shopping and visit the inn in Rusaht if you like, but your main destination is Paysus, the large city in the South. -------- Paysus -------- After a brief encounter on the street, head to the library, in the bottom left corner of town. Just walk inside and Alec'll hand over the data, declaring the job complete. On your way out to see what's going on at the Hunter's Guild, a robed woman stops you and plies her fortunes. Head into the Guild just to the right to see what's what. Take the one available job to join the commotion. *** Job 46: All Hunters, Find Tikva! *** *** Client: Paysus Guild *** *** Reward: 200G, 10 Merits *** After hearing the details of the job, head to Tikva's house in the very top- right corner of town. Talk to the boss, then leave town and head to Amaidar Temple, the large cone-shaped structure to the North. ---------------- Amaidar Temple ---------------- ...okay, so that was a pretty brief visit. On to... -------- Rusaht -------- Head into the Spell Institute, the building in the back of town. Your conversations lead to Marsia, the Institute's star pupil, joining the team in their investigation. ---------------- Amaidar Temple ---------------- Back once more, this time you actually gain entry, and you speak with Iga and other monks about what happened. Armed with your new information, return to Rusaht to continue your research. -------- Rusaht -------- It's Tikva in the flesh, and it's no contest who wins this round. You do find out some more information about his activities, so go back to the Guild in Paysus and report what you've learned so far. -------- Paysus -------- Go to the Guild first, then head out to talk to more townspeople to see if they've seen the Academy scientists. The key is to enter the library and talk to the kid with the coke-bottle glasses inside. His information sends you next to the Romastor River. ---------------- Romastor River ---------------- It's located in the West of this region. Head to the point where the land sticks out in a point, and slightly North to touch the riverbank. You can now enter this area. Do so to watch a short cinema introducing... The Professor! (But where's Maryanne? You know, Gilligan's Island... ah, never mind). Eventually, the team intervenes, and you must fight Galdo, that giant spear- and shield-carrying freak. _____________ ____/ BOSS: Galdo \_________________________________________________________ | | | HP: ~200 | | Attacks: Agility Bellow - raise own agility for duration of fight | | Wild Shout - raise own attack power for duration of fight | | Break Slide - Send out damaging shockwaves all around (R0, F3) | ---------------------------------------------------------------------------- This fight doesn't take much strategy, just keep your characters healed. When all is said and done, return to Paysus and report the job complete at the Hunter's Guild. And now that you're done the whirlwind tour of the region, start taking on the new jobs that come up, now that the Guild is open for business once more. *** Job 47: Finger the Page Pilferer! *** *** Client: Library Manager *** *** Reward: 300G, 8 Merits *** If you were paying attention during the last job, you should have a clue who the culprit is as soon as you hear what the book in question is. After hearing the Manager's speech, the team heads upstairs. Talk to each of the five people there to hear their story. Head downstairs once you've heard from them, don't worry much about the details of their stories, who saw who and what not (by the way, you should have a pretty solid idea who it is by now. If you need a hint, it wasn't in the people's stories of when they arrived and left the library, it was in other things they said). Go back downstairs and answer the head librarian in the quasi-affirmative. The team will try to act out each suspect's activities. They narrow it down to three that you have to put in order of when they came to the library. Don't worry too much about Theo's position, as long as the others are happy with their positions. Anyway, talk to the manager and say you've figured it out to bring the suspects down, unless you need to rearrange the team again. Talk to Yonan and accuse him of being the thief to bring the whole story into light. Boy, are they ever soft on crime in this town. *** Job 48: Drive Lakeshore Bandits Away! *** *** Client: Paysus Guild *** *** Reward: 400G, 8 Merits *** Go to Roma Lake Shore to face... guess who? They've got a new member now, though, and she's a little tougher, but you can still handle her, especially since you should be able to wipe out the rest of the gang with barely a passing glance. *** Job 49: Find the Pet Dog *** *** Client: Goose *** *** Reward: 500G, 6 Merits *** You may want to save before picking up this job, because there's a series of fights in it without a break in between. You should also equip as many characters with an Emblem of Lark as possible, because many of the monsters you will face can paralyze you. When you've taken the job, enter the pub/inn in the top left corner of town, and you'll automatically talk to Goose. In the search for his little lost pup, you go first to Romastor River, where you fight off 2 Myconids and 2 Alraunes. Next stop, Mt. Amaidar Path, where you must take on 3 Shuternelles and 2 Crystal Gargoyles. And now to Kaoyan Forest, where a whole slew of plant-types come out to play. Fight off the 4 Alraunes and 2 Pen-Pen Plants. After that, still no dog, so the team returns to the inn to find him waiting there. What a hoot. *** Job 50: Retrieve the Scroll of Truth *** *** Client: Spell Institute *** *** Reward: 360G, 9 Merits *** Go to Rusaht and enter the Spell Institute. You can find the head in the side room. You automatically travel to the peak of Mt. Amaidar next, and meet the Earth Wizard. You must answer his questions to receive the scroll. I think you can answer whatever you like (I picked Sun, Atlas, and mountains, and completed the job, so if you're worried, just repeat after me). Now, the fight begins. As you've been told repeatedly, don't kill the last monster until you've opened the last chest (just examine the chests in battle to open them). There are 5 chests, 3 Wild Hemo-jis, and 2 Maneaters. The only way to screw it up, other than abject idiocy or inattention, would be if Alec counterattacks too much and inadvertently kills the monsters. To avoid this, equip him with anything other than a sword. Send a character toward the bottom left to get the farthest chest there, and pick up the rest at your leisure. Finish off the baddies once all the chests are opened to complete the test. After a little teleportation and short conversation, it finishes the job, too, with you 5 talismans richer. *** Job 51: Collect Historical Information *** *** Client: Library Manager *** *** Reward: 410G, 10 Merits *** Make sure you don't have any other jobs still on the go before accepting this one, then head to the Library and talk to the manager behind the desk on the first floor. He wants you to talk to Harzan at Amaidar Temple and Salubari at the Spell Institute. Do these in any order, and you can talk to the common folk along the way for little tidbits. In searching for Salubari after visiting the Spell Institute you go to Roma Lake Shore, where you encounter 3 Maneaters and 2 Dragoons (shock! a fight!). Afterwards, you get the information you need. Head to Amaidar Temple next, where you square off against a group of monks. After the fight, talk to them all and then head out. Return to the library and talk to the manager again to finish the job. He'll ask you if you've talked to enough people. Make sure to talk to everyone around, upstairs in the library, walking around the towns, in the Guild and Societies, and in the Rusaht institute and cafeteria, just to be safe. The more people you talk to before confirming the job finished, the more information will show up in the history books. You do not, however, have to talk to absolutely every person for the job to be considered a success. The books will appear once you leave and re-enter the library after finishing the job. They'll be in the top right stacks on the first floor. Exactly what is in the books will depend on who you talked to. *** Job 52: Investigate the Spooky Sounds! *** *** Client: Vicky & Ellie *** *** Reward: 360G, 8 Merits *** Go to the house in the top right corner of town and talk to the women standing in front of the door. They appear to be Marsia's neighbours, and they share an obsession with cleaning other people's houses. You enter the house, and eventually hear about a legend regarding weapon synthesis. Next, read all of the books in the room. There are two on each of the three shelves, in the left and right spots in front of each shelf. Put together the hints, then talk to Marsia. When she asks who might have the object, choose Hemo-ji, then choose the Mt. Amaidar Peak for the location of the Shining Hemo-ji. When the fight starts, it turns out that it's actually called a King Hemo-ji, and you fight it along with 3 Wild Hemo-jis. Defeat them all to receive Inferno Powder. The team automatically travels to the Weapon Society back in Paysus, and after some drama, combines the powder with the Assault Gun and Light Alloy that are already there. The result is kept at the Society as a tribute, but at least you know the recipe, so you can make another Shotgun yourself if you want. The investigation is complete and so is another long-winded job. *** Job 53: Help Sania Break the Cycle *** *** Client: Fortune Teller Sania *** *** Reward: 300G, 8 Merits *** Speak to Sania in the pub to learn more about her problem. You'll follow the guy in question to Roma Lake Shore automatically and eavesdrop on his date. When you get the chance, choose to wait while they fight some more, then stay silent to give Yan time to figure out what to do. Tell him that he's on his own when he asks for help too, no matter how cruel it seems. It's not like the game would ever let another character be killed by monsters anyway. *** Job 54: Traveling Duo's Great Discovery *** *** Client: Alban & Lumina *** *** Reward: 340G, 6 Merits *** You have to start this job immediately upon accepting it. You'll meet the traveling salespeople at the top of Mt. Amaidar. They make you stand over a buried item, ostensibly to enhance your weapons, but it ends up removing all of your special abilities. You then fight 4 Maneaters and a Wild Hemo-ji with only your normal attacks, which shouldn't be difficult. Afterwards, to make up for their mistake, the duo give you a synthesis hint and a Dryad card. *** Job 55: Trainee Monk's Romance Trouble *** *** Client: Nana *** *** Reward: 340G, 7 Merits *** Go to Mt. Amaidar Path on the field map once you've accepted this job. After talking to Nana, who sounds a little obsessed, talk to Kurt in the back of the training area at the peak of the mountain (he's the one without a mask). You come up with the plan of sneaking him past the guards by talking the them to distract them before they see Kurt walking by. You get 5 tries, and you might need them all, because it's kind of tricky. Talk to any guard that's getting close to Kurt as he wanders about kind of aimlessly. You'll talk to a guard three times as Kurt moves around, then the conversation will end. You can finish it slightly earlier by pressing the triangle button. Try the guard in the top left corner first, then in the top right as soon as possible, then the same guard again. Finally, talk to any lower guard as Kurt sneaks out the bottom. It's not over yet, though! You have to do it again at the mountain base. It gets harder, because stupid Kurt tends to walk himself into a corner. He's really not helping much. The best way is for him to walk across the top to the left, down the side, then back right along the bottom to the exit planks. While he's crossing the bottom toward the middle, run right and distract the guard over there. Finally, since he's too stupid to leave on his own, talk Kurt into actually crossing the planks to leave. This guy should never be a monk. Anyway, after the escape, you go to Romastor River where the lovers are reunited. But Alba and his gang show up, and their job is to haul Kurt back. Block them and fight them (finally, you get to really show Alba up). Afterwards, Iga shows up to straighten everything out, and the job is complete. *** Job 56: Archmonk Iga's Special Delivery *** *** Client: Iga *** *** Reward: 500G, 10 Merits *** Go to Amaidar Temple to receive a letter. You can now travel to another new land to deliver it to someone named Leshalt. Go next to the Jiharta Docks, where you arrived in this fair land, and board the boat at the end by talking to the captain in front of it. Away you go... .............................................................................. -+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+ PARUTE -+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+ .............................................................................. ------------------------- ---------------------------------------- | TOWNS: Paltos | FIELD AREAS: Tolarka Castle Ruins | | Mountain Retreat | Dartanelle Beach | ------------------------- Parute Desert | | Cariote Cave | ---------------------------------------- Head to the town near the beach where you land. -------- Paltos -------- Inside, head into the Arena to see what the big fuss is. Head right up the middle hall to the arena proper. After the scene that transpires, go to the Item Society. It's just to the right of the path to the Arena. Note the lift to the basement inside on the left side of the room. Anyway, talking to the guy from the Arena, you learn that Leshalt lives in a retreat immediately South of town. Leave the town and head there next. It's the little circle literally just South of Paltos. ------------------ Mountain Retreat ------------------ Enter the house to meet your target. In the middle of your conversation, you will be rudely interrupted by the arrival of Velhart. The job is completed without any difficulty, but of course it was all set up just to get you to a new region and to initiate a slew of new jobs at the Guild anyway. On your way out, there's another brief encounter with Velhart, but then you're a free man once more. Head to the Hunter's Guild in the top right corner of Paltos to pick up some brand spanking new jobs. Some of them are challenging, so save your game before you embark on this new stage of your journey. *** Job 57: Decode the Mysterious Memo *** *** Client: Paltos Guild *** *** Reward: 500G, 9 Merits *** Go to the Paltos Pub (directly below the Hunter's Guild) and talk to the Hunter standing at the end of the bar. I'll reprint the memo here, so you can examine it at your leisure: "Run away from all this... I tell this to you. There is no other way. Understand that you have no other choice, my dear. I can stand idly by no longer. No one should make you change course. Run!" Make any sense of it yet? If not, try reading down the first letter of each line. Obviously, your choice of location should be the Tolarka Ruins. Head there at once. You face off against 3 Intruders, the Academy's newest mechanical guards. After the fight, when asked to explain the clue, choose "Run away", the only item on the list that is the beginning of one of the lines. With all that taken care of, the job is a success. *** Job 58: Stop Illegal Monster Card Buying *** *** Client: Monster Society *** *** Reward: 450G, 8 Merits *** Head to the Monster Society, then talk to some folks to learn where to find the dandy in question. You can just talk to the man trading cards in the Society a couple of times to get the tip that he's at the Inn. Head there, and Theo will unleash his plan. The team gets drawn to the Tolarka Ruins automatically, where they fight 3 Ogre Mages (should be a cinch). The rich guy then has a slight change of heart, but not enough to satisfy your little group of communists. So the fighting approach is adopted once more, evidently the last resort of all capitalists. This time, though, you get 4 Ogre Mages and an Ogre Lord to take down. Finally, the capitalist repents, and this parable is brought to a close. *** Job 59: Monster Extermination in Tolarka *** *** Client: Paltos Guild *** *** Reward: 500G, 7 Merits *** Accept the job to start it right away. After meeting with the other hunters, you go to Tolarka Ruins automatically, and eventually face 2 Doommongers and 3 Cobras. Afterwards, it's 3 Crypt Rats, 2 Cobras and a Sidewinder. Drama unfolds afterwards, as Alba takes down one last rat, but the Red Death rises and strikes down Enea. The team learns the story behind this sad event, and the job is complete, but man, what a downer. *** Job 60: Command a Monster Hunter Team! *** *** Client: Paltos Guild *** *** Reward: 500G, 9 Merits *** Now you're in for the big time leadership-type jobs, so don't screw it up! You need to coordinate offensives in 3 areas, each with monsters of varying strengths. From easiest to hardest, these are: Parute Desert >> Tolarka Ruins >> Dartanelle Beach. You then have to divide 6 Hunters into 3 teams of two, based on their individual strength. Talk to them each in turn to get an idea of how powerful they are. Generally, take what they say at face value, regardless of whatever attitude they might show. For example, the first guy on the left is egotistical, but genuinely strong. From left to right again, here are brief descriptions: 1 - strong; 2 - not much experience; 3 - not much experience, uses a rifle; 4 - beginner; 5 - strong; 6 - average. Talk to the Guild clerk when you're done checking them out, then pick two for Dartanelle beach by talking to them again. You want to send the two strongest ones there, so pick #1 and #5. Talk to the Guild clerk again, then send #3 and #6 to the Ruins, since they're of medium ability (#3 seems to be slightly more powerful than #2, based on their descriptions of themselves), then send #2 and #4 to the desert, as they're the weakest of the bunch. You can change your mind if you're not sure you got it all set up right. The team then heads out to see how everyone is doing. The first two sites should be fine, if you selected your teams as I indicated. At the third location, Parute Desert, it seems that your intelligence was a bit faulty. The team you sent in didn't have any trouble initially, but there are some strong monsters here after all, and it's up to you to take them out now. Fight the 2 Dragons and the Copper Dragon. Afterwards, you return to the guild. If you had made any different choices for your attack teams, you would have had to fight yourself in one of the other two locations, and the job would be rated incomplete, despite everyone's kudos for you. If you assigned the teams perfectly, it's a complete success. *** Job 61: Help with the Tournament Prep *** *** Client: Tournament Committee *** *** Reward: 450G, 10 Merits *** Head to Gruga's house after accepting this job, in the bottom left corner of town. After learning of your rank and meeting other hunters, he doles out some jobs. Yours is to guard Rochefort Manor, which he takes you to right away. You meet Anrietta Rochefort and her tireless butler. After a while, the Academy forces bust in, and you must take them down. It's 2 Academy 1 Fighters and 2 Academy Spec Ops, and they will be easy targets at this point, since your area attacks should be able to hit all of them at once. Anyway, even after the job is declared complete, you have to wait as the team goes and talks to Leshalt about what just happened before you regain control. He'll talk about putting in a Guild request. But if you re-enter the cabin immediately after leaving and talk to him, he'll say he already did it. That is one seriously fast man. *** Job 62: Help Hunter Back from Darkside *** *** Client: Pepper *** *** Reward: 400G, 7 Merits *** Go next door to the inn, and enter the first room beside the check-in counter. Pepper will be waiting inside. Go to the pub after speaking with him, and you'll encounter Gengal. Say anything you want to him, he'll reject you and walk outside, then get attacked by his boss's goons. Back in Pepper's room, choose to enter the Black Tournament yourself to protect Gengal. Head to Tolarka Ruins to join the party. Talk to the boss on the left upper side of the area. For the Chaos Round, Alec must choose one of the finalists to fight. Whichever it is, you will then fight the other one. After that, there's a staged fight with Gengal, and then the real battle begins, against the evil source of this twisted competition. Defeat the Illusionist and 2 Presdigitators. *** Job 63: Scout the Site of a New Inn! *** *** Client: Shillena *** *** Reward: 440G, 6 Merits *** Go to Tolarka Castle Ruins after accepting this job to get it started. You test out a tonic meant to repel monsters, but end up fighting 3 Crypt Rats and 3 Doommongers instead, quickly followed by 3 Crypt Rats and 2 Cobras, followed yet again by 3 Cobras and 2 Doommongers. Finally, the tonic wears off, and Shillena thanks you for your help. Now, if only a job were ever complete like when Lutz called it earlier in this job. *** Job 64: Safeguard the Tournament Prize *** *** Client: Leshalt *** *** Reward: 450G, 11 Merits *** Leave town and go South to the Mountain Retreat. Your job, as assigned by Leshalt, is to win the Brilliant Goddess Statue in the Arena Tournament, and deliver it to the basement of the Paltos Item Society. Return to Paltos and enter the arena, then head to the waiting room on the left once Gruga registers you. Once the tournament begins, Alec will fight a series of opponents, beginning each round fully healed. Your first match is with Leegle, then with Shadow, and finally you go up against Velhart for the title. Then... what a poor loser! Anyway, follow the bad guys to the Parute Desert and past it. Walk across the bottom of this region and go up to the grey rectangular structure on the left side. Once the words 'Secret Academy Base' pop up, enter it. --------------------- Secret Academy Base --------------------- *Items Found: Magic Sprig, Reco Pod, Vitality Fruit, Magic Power Nut, Strength Nut, Palo Nut, Inferno Powder, Mysterious Ore *Monster Encounters: various combinations of Academy 1 Fighters, Academy Spec Ops, and Intruders. Once inside, head through the antechamber to the first hallway. If you head straight up the middle, after the large storage room, you'll reach a save point and a locked door, meaning that this path doesn't go anywhere else at this time. Go back out to the original hallway and take the right branch. After fighting through the first room you come to, you can take 2 exits, through the door on the left or the stairs on the right. The door on the left leads down to the basement. Fight your way down there to reach a room with another 2 exits, one on top and one on the bottom wall. The top door leads to a storeroom with some treasure, and that's all, so you have to go back out into the previous room and fight again. Head out the bottom door next. In the basement hallway, the middle door is locked, so head up the stairs on the left side. After one more fight, you go up more stairs, placing you on the second floor. The other door beside the one you just came through leads back down to the first floor hallway where it all began. Go through the door in the lower wall at the right end instead, then through the middle door in the new hallway you find yourself in. In there, use the computer terminal to turn off the lock to the subcontrol room. Once you do that, go back down either side to return to the basement and enter the door in the middle of the hallway that was previously locked. In there, collect the treasure and use the computer terminal to unlock to door by the save point upstairs. Return upstairs and up the middle of the entrance hallway. Enter the door past the save point to watch the drama unfold, then pursue your prey into a warehouse, where a new mechanical obstacle awaits. _____________________ ____/ BOSS: Steingraf X 2 \_________________________________________________ | | | HP: ~500 each | | Attacks: Gatling Barrage - fire on foes in single line across room. | | Short Cannon - fire missiles that rain down on nearby foes. | | Frenzy Laser - massive laser cannon pounds enemies in wide | | swath. Used when one Steingraf is destroyed. | ---------------------------------------------------------------------------- Head to the Item Society back in Paltos when you regain control, and deposit the Aura Stone into their safekeeping. With a new ally in tow, return to the Guild for a little surprise... - - - - - - - - - - - - - - - - - - - - - - - - - - Welcome to the true purpose of the Hunter's Guild! Once you accept the new, weighty job, you will embark on a new stage in your journey. You may notice, too, that this job, which is the only one available, is #69, while the last one you did was #64. No worries! Simply accept the job, then look at available jobs again, and #65-68 will magically appear. Please do them now, before you head to Cariote Cave, if you are trying to complete every job in the game. - - - - - - - - - - - - - - - - - - - - - - - - - - *** Job 65: Make Dartanelle Beach Safe Again *** *** Client: Paltos Guild *** *** Reward: 500G, 7 Merits *** Beach... bandits... oh no. It couldn't be. Sigh. Oh well, what can you do, but face the Rainbow Bridge Gang once more. Except, now they're the Saucy Love Thieves? Regardless, it's an easy fight, but a difficult thing to watch overall. *** Job 66: Crisis at the Rochefort Manor *** *** Client: Anrietta *** *** Reward: 800G, 7 Merits *** Head to the Rochefort manor in the top left corner of town. Talk to your client to find out, eventually, that your job is to... catch a cat? Simply walk to it, and it'll run away. Keep following it until you force it into the corner behind the chair, at the edge of the bookcase. But of course, you have to do it again, this time in the entrance hall. Force Mew into a corner by the pillars on the side of the room. On the third round, in Anrietta's room, push the cat into the space between Anrietta and her stool at the foot of the bed, or between the desk and the plant in the same corner of the room. After this third catch, the 'job' is complete. *** Job 67: Gruga's Surveillance Request *** *** Client: Gruga *** *** Reward: 450G, 10 Merits *** Head to Gruga's home in the bottom left corner of town. He tells you that he wants you to spy on his daughter. Follow her to the Museum of Heroes next door and listen in on her conversation. As your team deduces, you need to go to Dartanelle Beach next to keep an eye on her. You have to fight off a small gang of rogues who don't really pose a challenge. *** Job 68: Catch Mamaman's Depression *** *** Client: Catch Mamaman *** *** Reward: 440G, 6 Merits *** No, his depression isn't contagious, his name is just Catch. Since you're going to the inn for this one, you might as well save your game before you talk to him at the bottom of the stairs. Anyway, the conversation continues upstairs, and the team presents Catch with ideas inspire him once more. Cheryl's idea is the one that sparks, so choose the others to present theirs if you want to hear them. The winning idea is... Love Pair Battles! Now you have to match up warriors to make a male-female pair. Talk to each person to get a sense of their abilities and preferences in a potential partner. Talk to them all as many times as you need to get a good idea of who would make the best pair. It turns out that Zenden loves to do all the fighting, and wants a healer to back him, while Pamela is a healer, and wants to let someone else do all the fighting. Not only that, but spears turn her on. So Pamela and Zenden it is! Go to Catch on the balcony and tell him you're ready. You get another chance to make sure you know what you're talking about, then tell Catch the names you picked (again, Pamela and Zenden). And then, of course, you need a pair of opponents, built from your own team, to fight against them. Pick the most attractive couple, which is obviously Alec and Marsia (actually, the pair you pick probably doesn't matter. I've also done Alec and Cheryl, and Lutz and Cheryl, and they all worked out fine). They'll also balance nicely against the Spear Hunter and Healer you already selected. Head into the Arena and talk to Catch to initiate the big event. Fight the pair you selected. To make the job fully complete, you have to win the fight, even though the outcome for the client should be the same either way. It's just your personal pride at stake, I guess. *** Job 69: Search Academy HQ! *** *** Client: Guildmaster *** *** Reward: 1000G, 11 Merits *** This is the big one! Assuming you completed the previous jobs and found some time to hunt the wanted monsters already, all that's left to do around these parts is hit Cariote Cave. To get there, go up and West from Paltos to reach a loop in the path. The cave is in the middle of the loop, and you can enter it from the South side. -------------- Cariote Cave -------------- *Items Found: Rad's Reagent X 4, Inferno Powder X 3, Light Alloy, Magic Power Nut, Recovery Tonic, Palo Nut X 2, Reco Pod, Strength Armlet, Life Nut, Mysterious Ore X 4, Flay's Crest, Strength Nut *Monster Encounters: 2 Flame, 3 Crypt Rat; 2 Flame, 3 Dungeon Mouse, 2 Cobra; 2 Dungeon Mouse, 4 Cobra; 3 Dungeon Mouse, Dragon Fly, 2 Shaman Hemo-ji; 3 Dragon Fly, 3 Cobra. Sadly, you don't even need to remember the lock combination, because Alec remembers it for you. When you first enter the cave, take the left path. The room you enter has many rocks in the ground that you can't walk over, but they're the least of your worries. The real problem is that there are also land mines scattered throughout the room. Stepping on one shoots you into the air and removes 10 HP from every character in your party. So really, they're no big deal, but if you really want to avoid them, start by walking up the right side of the path you come in from until you hit the first rock, then go up the right side of the rock. Stop before you're in line with the lower treasure box, and walk left to the spot just below it. Once you've opened the box, head right two spaces, then up to the next treasure box. After opening it from the left side, walk left until you hit a rock, then go straight up to leave this room. Pass a room with a monster encounter to reach a dead end with a hunk of machinery and some treasure. Pull the lever, then return to the entrance to the caves. The lever deactivated a trap on the right handed path, where you will now go. Past the holes in the wall, from which arrows would have previously pounded you, causing 20 HP damage to each party member were you hit, you reach a large opening in the cave, with a rope hanging on the upper wall. Examine the rope to climb to the second level. Up here, unbeknownst to you there are many spots where you will fall through the floor, crashing in the large room below and forcing you to climb up again. The safe path is to go down from the top of the rope, and cross right below the second rock on this side. Keep heading diagonally right-down until you reach the lower wall of the room, then follow along the wall to the right and up at the corner until you reach the path leading out of this small area. Climb down the new rope at the end of that path. You fall into a new encounter, then after that you enter another mine-laden room. When you enter, stop before you reach the first rock dead ahead, and go up and around the rock just above to reach the first treasure box. From that one, go right until you hit a rock and down a bit to the next box. Next, go down one space and right and pass a pair of rocks and then another single rock just above you. Go straight up after that to reach the final chest. From there, follow the wall to the right to reach a path leading out of this room. Pull the lever and open the chests in this new room, then return to the previous room and follow the top wall as closely as you can to reach another rope. Climb up it, then cross past the deactivated wall trap and climb down yet another rope. This room is again laden with invisible holes. If you fall, you'll climb back up the other rope you can see in the ground here. From the area where the ropes meet, go right along the top and then down past the first rocks. Take the second left to reach the middle of the room, then go up one row and continue to the left. Go up to the top wall at the first opportunity, then follow the wall to a path leading off to the left. This leads to some treasure and a dead end, so return to the room with the holes and walk down along the bottom wall. Go past the visible treasure box, and stick to the right and top of the rocks surrounding the small clearing to the right of the box to reach it. Finally, walk down on the right side of the rock that is immediately down-right from the treasure box to fall onto the island in the room below. Open the last treasure box and head downward to reach another encounter. When you're finished battling, cross the bridges and continue downward. When the path splits up and down, going up brings you to a bed and a save point. The downward fork brings you to the start of a maze-like area. The three ropes you can reach at first in the starting area only lead to each other, so go past the middle one and head South. Below, go South again by circling around the large hole where the walkway splits, to reach a treasure chest. Go back up one screen and take the lowest of the pathways going off to the right. Descend the rope this brings you to, and follow the path below to climb up a different rope (there's only one choice of where to go from here). Back up top, go to the upper wall and move along it to go up one screen. Now you have two ropes you could descend. The left one takes you to treasure, so use that one, then return and take the right one down. Cross this basement cave to the far side and climb up again. Go directly South from where you emerge, open the chest and then follow the path along the left wall. When the wall turns and the path splits, go left (the downward path quickly ends). Cross the plank and ignore the first rope. Cross the room to the lower left corner, then right and slightly up, to exit this screen on the right side. Descend the first rope to the two treasure boxes. Skip the middle rope on the other side of the boxes for now, and take the rope at the far right end. This leads only to another treasure box, so climb back down, and go back up the far left rope. Now go down slightly and take the path leading to the left. From there, go South, then take the first path to the right and climb down the rope it leads to. Cross to the other accessible rope below and climb back up, then go North to the next screen. Cross the plank and go right off the screen around the wall. Go up-right to the rope and climb down it, then go far to the left and up yet another rope. Above, go down to the next screen, then left to the next rope, leading only to more treasure and back up again. Continue left off the screen. From here it's down another rope, cross right and go up again, then head North off screen. Take the first rope down to treasure and back up, then continue North to the final rope leading down. This leads to a welcome save point. Climb up one more rope past it to reach the end of this dungeon. - - - - - - - - - - - - - - - - - - - - - - - - - - Note: before climbing up past the last save point, make sure you've accomplished everything that you want to, because we're off to disc 2 after this. Any previous wanted monsters will no longer be available, because they'll all be replaced with brand new ones. Other changes include the prizes wagered at the Danger Dome, and additions to the prize list at the Pandira casino, but these aren't things that you have to turn back for. - - - - - - - - - - - - - - - - - - - - - - - - - - %-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%%-%-%-%-%-% \ / } 4. WALKTHROUGH - DISC 2 { / \ %-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%--%-%-%-%-%-% .............................................................................. -+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+ RAGNARK -+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+ .............................................................................. ------------------------- ---------------------------------------- | TOWNS: Felator | FIELD AREAS: White Bone Forest | ------------------------- Midoro Swamp | | Academy HQ | ---------------------------------------- - - - - - - - - - - - - - - - - - - - - - - - - - - At this point and any time hereafter, you can hop into your trusty old hovercraft and sail to any of the lands in the game. There are a few new jobs available, particularly #70, 72, and 75, at different Guilds. You can complete these before completing your current spy mission if you wish, but they'll still be available afterwards, too. - - - - - - - - - - - - - - - - - - - - - - - - - - --------- Felator --------- Now, now, don't snicker at the town's name. Head up to the guards in front of the secure building and you'll be stopped, but then you'll see how the scientists get in, simply by virtue of their white coats. So you need to get white coats. Follow the sleepy scientists to the inn, and examine the coat on the floor to pick it up. Make Alec walk into the guards again to have him put on the coat and sneak by them. When asked what station you're at, choose any of the answers, they'll all get you by. ------------------------- Secret Academy Building ------------------------- *Items Found: Wisdom Tablet, Grenade Launcher, Mysterious Ore. In the first room after Alec removes his lab coat, you play a little game with the security guard. He'll walk around in a pre-programmed pattern, moving one space for every space that you move yourself. Walk forward to get him started, then walk back and forth on your side of the central block to move him to the opposite side. Then, go counter-clockwise behind him to reach the left door and enter it. In the room with the crates, head to the far wall and push the red button to turn off an intruder alert. Now, return to the previous room, where the guard is now gone. Go through the door on the right side, cross to the end, and turn off the next intruder detector (incidentally, if you haven't seen them, the intruder detectors are the lines of dark blocks going across the room. They glow red when activated, and if triggered by you walking on them, send you back to the entrance of the facility). Return to the middle room and go up this time. Enter the door in the middle just above you. There are 4 terminals, each controlling a different inhibitor for the laser alarms on either side outside of this room. You have to activate 2 inhibitors, and together they will deactivate 2 lasers. The trick is to turn off both lasers on one side of the room. To do this, activate the terminals that are diagonal from each other. Use the top left and bottom right terminals (inhibitors 1 and 4) to turn off the lasers on the left side, then go outside and up the left side. In the room at the end, press the button to turn off an alarm further up. Return to the central control room and turn on the opposite terminals (inhibitor 2 and 3) after turning off the ones that are already activated to disengage the lasers on the right side. Head up that side and go up the stairs. Upstairs, go right when the path branches and enter the top room. There are 4 inhibitor terminals here again. The way they work are as follows: Inhibitors | Lasers deactivated ------------------------------------------ 1 & 2 | middle top and right bottom 1 & 3 | left both and middle top 1 & 4 | one laser in each hall 2 & 3 | middle both 2 & 4 | right both and middle top 3 & 4 | left bottom and middle top Use inhibitors 2 and 4 to reach the right room, which stores some treasure, inhibitors 2 and 3 to turn off the alarm floor to the room below, and inhibitors 1 and 3 to open the way to another alarm deactivation button for floor panels further up. Once you've done all this, head through the door below the inhibitor control room. Below, there's another little game with 2 guards. Basically, just follow the guard on the right down the right side, then go straight to the door. Cross the short hall to the next door for a 3-guard room. In here, go up the right side, and wiggle back and forth near the top until the 2 guards on the left have turned downward, but don't wait so long that the right guard comes around the corner below you and spots you. Go down the second row from the left as the pair of guards goes around the bottom corner and head straight to the door. In the next room, approach the far door to trigger an overheard conversation. Leave the building the same way you came in. At the entrance, you hear the guards describe the path to the real Academy HQ, so leave town and head up the left side of the region to follow your quarry. ------------------- White Bone Forest ------------------- This is a mandatory stop on the way to HQ. This time through, you have to fight 3 Gas Clouds. Defeating them moves the team along and opens up a little bit more of the terrain. -------------- Midoro Swamp -------------- Here you face down 3 Stone Gels and 2 Zombies before you advance to the final destination. ------------ Academy HQ ------------ *Items Found: Inferno Powder X 2, Tough Alloy X 2, Wisdom Tablet X 4, Life Nut, Magic Power Nut, Vitality Nut, God's Nectar Fruit, Mysterious Ore, Astral Rod, Speed Ring, Grenade Launcher. *Monster Encounters: Academy 1 Fighter, Academy Spec Ops, Gun Trap, Shotgun Trap, CAA-5, Gunner Pod, Intruder, Academy 3 Fighter. Head inside and take out the first group of guards you encounter. Past the entrance, you reach a bay of elevators. There's a treasure chest in the far right corner, don't miss it. At this point, you can make a choice whether to take the elevators of the stairs to reach the top of HQ. In the elevator path, you won't encounter any enemies, but it's a bit of a maze to get through. Taking the stairs, you more or less just go straight up, but you can expect to have to fight on almost every floor. You can do both paths to get all of the treasure on each by starting with the elevators, then when you reach the top, go back down the stairs to the start, then come up the elevators again (you'll have unlocked a direct path by the end, so you only have to endure the maze once). *** STAIR PATH *** Head up the stairs on the left side, and fight your way up several rooms to reach the sixth floor. There, enter the door between the stairwells to find a bed and a save point. Take the stairs on the left up some more. Now, you have 2 choices. You can head down into an area full of collapsing floors, where your only hope is to memorize the floor pattern and carefully pick your way along the ground down the room and up the other side. Alternately, you can go up the stairs that are here, go through some rooms with treasure scattered among the equipment, and eventually reach a terminal to deactivate that darn floor trap. I strongly suggest the latter. Anyway, do so, then cross the seventh-floor room to the right side and up to the stairs. *** ELEVATOR PATH *** Each of the elevators has a panel with an arrow beside it. If the arrow is unlit, you can't use that elevator at this time. Here's a rough map of the elevators. Each of the 4 elevators exists on each floor, but you can't always just walk between them. Getting on an elevator on a particular floor will take you only to one specific other floor. I have provided a diagram of the elevator stops and destinations. Read the directions too, though, because there's more to it then just riding elevators. Legend: X|X - unpassable wall between elevators L - elevator is locked initially (until you find a way to unlock it) # - path leading down from elevator bay here Tr - Treasure by this elevator Floor Elevator 1 | Elevator 2 | Elevator 3 | Elevator 4 =========================================================================== 1 up to 3 | L up to 2 | L down to B1 | L up to 12 Tr --------------------------------------------------------------------------- 2 up to 7 | down to 1 | up to 7 X|X up to 4 Tr --------------------------------------------------------------------------- 3 down to 1 | up to 5 | up to 4 | L up to 8 --------------------------------------------------------------------------- 4 up to 5 # X|X up to 10 Tr X|X down to 3 # X|X down to 2 # --------------------------------------------------------------------------- 5 down to 4 # X|X down to 3 | up to 6 | up to 6 --------------------------------------------------------------------------- 6 up to 10 # |X up to 7 # X|X down to 5 | down to 5 Tr --------------------------------------------------------------------------- 7 down to 2 # X|X down to 6 | down to 2 X|X up to 9 # --------------------------------------------------------------------------- 8 up to 9 X|X up to 9 X|X up to 10 # X|X down to 3 # --------------------------------------------------------------------------- 9 down to 8 | down to 8 X|X up to 11 | down to 7 --------------------------------------------------------------------------- 10 down to 6 X|X down to 4 X|X down to 8 # X|X up to 11 --------------------------------------------------------------------------- 11 up to 12 | up to 12 | down to 9 | down to 10 --------------------------------------------------------------------------- 12 down to 11 | down to 11 X|X up to 13 | down to 1 In text, take elevator 1 up, then elevator 2 up, then either 3 or 4 to get treasure, then back down to the third floor again. Take elevator 3 from there to reach the fourth floor and walk down to the conveyor belt area. Flip the left switch and hop on the middle conveyor belt to reach the left side of the room. Go up to the elevator and ride it up to reach the computer panel that will unlock elevator 2 on the first and second floors. Return to the conveyor belts and ride back to the central platform. Flip the second switch from the left and ride the belts again, this time to reach the treasure on the right side. Go up to the elevator the path here leads to and ride it down to some treasure, then return to the conveyor belt room once more. Return to the central platform and go back to the elevator, go down to the third floor and use elevator 1 to go back to the first floor where you started. Since you unlocked elevator 2, ride that up to the second floor. From there, take elevator 1 to the seventh floor and go down to the terminal that unlocks elevator 4 between the third and eighth floors. Go back down to the second floor and ride elevator 3 up to the seventh floor, then take elevator 2 down one floor and go down to another computer terminal to unlock elevator 3 between floors eight and ten, where you haven't been yet. Retrace your steps to the first floor. Go up elevator 1 again, then take elevator 4 on the third floor, now that it's unlocked. On the eighth floor, go down to another conveyor belt room. Flip the right switch and ride the belt to the very left platform. Go up to 9, switch to elevator 2, and go back to the eighth floor conveyor belts, where a good treasure awaits. From there, ride the belt to the next platform to the right, go up and take the elevator up to the tenth floor. Of course, this puts you in yet another conveyor belt room. Without flipping the switch, hop on the belt and ride over to the next platform on the left, then go up to elevator 2 and take it down to some treasure, then return to the tenth floor. Flip the switch here on the second platform, then ride the right belt over one platform, flip the switch there, then ride back to the left, and down the middle-left belt to now reach the far right end of the room. Go up and ride elevator 4 up to the eleventh floor, constantly soaring the new heights as you are. Take elevator 3 down, then 4 down to reach the seventh floor, when you can walk down to another terminal, unlocking elevator 3 between the twelfth and thirteenth floors, and elevator 4 on the first and twelfth floor, giving you speedy access between those. Return to the eleventh floor the same way you just came down. Take elevator 4 down to the tenth floor conveyor belts, flip the switch beside you, and ride back to the second platform. Flip the switch there back down, then ride the left belt over to the far left platform. Go up to elevator 1 from there and go down to the sixth floor, then walk down to the terminal unlocking elevator 3 from the first floor to the basement. Continuing along, return to the tenth floor conveyor belts and ride over to the third platform. Take the elevator down to the eighth floor belts, and ride over to the right, then take elevator 4 down to the third floor, and elevator 1 back to the entrance. You can now ride elevator 3 down one floor to some treasure and back up, then take elevator 4 up to 12, then elevator 3 up to thirteen from there. At this point, you join the path coming up the stairs. *** ACADEMY HQ 13TH FLOOR *** Whichever path you took to get here, take advantage of the bed and save point in the room beside the stairs. Take the stairs going up once you're ready to face what's next. You overhear another conversation between high-ranking Academy folk (these guys really aren't much on privacy), then chase after Sharon to the roof, where Theo receives a startling revelation, and the team must fight the next big distraction. ____________________ ____/ BOSS: Fear Crimson \__________________________________________________ | | | HP: ~900 | | Attacks: Reactor Flare - nuclear explosion fries all within 3 space block.| | Fire Crimson - tech missiles fly from body and create fiery | | blast reaching entire field. | | Vortex Storm - uses powerful storm breath to damage all enemies | | within a 2-space block around body. | ---------------------------------------------------------------------------- Use your usual strategy for large bosses: have a couple people move in close to attack it, while at least one other stays back to heal after each attack. You can cast spells while out of range of most of his attacks, but that Fire Crimson hits you no matter where you're standing. It won't take long to take him down. After the fight, you are joined by a surprise guest, and the rest of the team learns of the events of the previous 2 games. Isn't this getting exciting? Anyway, head back to Paltos in Parute via hovercraft and report to the Hunter's Guild there, via the back room. Job complete! .............................................................................. -+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+ A NEW KIND OF HUNTER -+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+ .............................................................................. - - - - - - - - - - - - - - - - - - - - - - - - - - From this point on, you're not restricted to any one continent or region at a time. With the hovercraft you can go anywhere and everywhere at any time. From time to time, a new core job will appear at the Guilds, as directed by you. In the meanwhile, you will spend your time doing other odd jobs, hunting down the new set of wanted monsters in each region, and otherwise rounding out your days. For the purposes of this guide, the layout will have to change somewhat, too. I'll continue listing jobs in numerical order, but I'll have to be more specific about where to locate each one. The jobs that are now available are as follows: Paysus guild - job 70 Paltos guild - jobs 71, 78 Testa guild - jobs 72, 80 Itio guild - job 74 Renn guild - jobs 75, 79 Gislem guild - job 77 Also note that as soon as you enter a Guild other than the one in Paltos, that Guild's chief will inform you that the Guildmaster has gotten some information, and that you must return to the Paltos Guild. Once you do, you'll be prompted to enter the hallowed back room, and afterwards you'll be sent back to the Paysus Guild to pick up the official job. Once you've arranged this in the back room, a couple more jobs become available at some guilds, too: Paltos - job 73 Paysus - job 76 - - - - - - - - - - - - - - - - - - - - - - - - - - *** Job 70: Changes at Amaidar Temple *** *** Guild: Paysus *** *** Client: Paysus Guild *** *** Reward: 500G, 7 Merits *** Head to Amaidar Temple in sunny Jiharta to see what's up with Iga. You head out to the temple proving grounds. Talk to each of the 6 monks to get an idea of what's wrong with them, then you automatically return to Iga. Agree to talk with the monks. Pick a couple of your guys to talk with them (I like Alec's tale, it's freakin' hilarious). Eventually, it becomes clear that talk is meaningless, and that actions will speak louder than words. It's Velhart vs. 1 Amaidar Monk, then another, then another, until all 6 have fallen. Watch your HP and use herbs as needed. Once you take a bit of damage, Omega Buster will wipe the monks out with one shot. Once they're all down, you report to Iga, and it's job complete. *** Job 71: Rochefort Family Crisis *** *** Guild: Paltos *** *** Client: Anrietta *** *** Reward: 800G, 8 Merits *** Oddly enough, this job is different from the 'Crisis at the Rochefort Manor' one. Head to Rochefort Manor to find out what Anrietta has in store for you this time. After much conversation, Alec and Anrietta must compete in the Love Pair Battle set up in job 68 earlier. In the first round, Anrietta starts at level 1, so keep her out of reach for now. Try any of her magic attacks and watch her levels fly up. First, you face Zenden and Pamela from the first ever Love Pair Battle. After that, only 255 more matches to go... Phew, not really. After just the one fight, the job is complete. *** Job 72: Explore the Treasure Dungeon! *** *** Guild: Testa *** *** Client: Testa Guild *** *** Reward: 500G, 9 Merits *** This is a big, optional job. After accepting it, head South through the South Sularto region. The entrance to Kutao Temple is the cave along the road leading down to Dongle Cape. It is now open to you. Outside the entrance, you will run into Tosh, and you can have him join your party for this mission (you might as well take him along, you don't have to put him in your battle party if you want the experience to go to your regular members). -------------- Kutao Temple -------------- *Items Found: Earth Fragment, Black Talisman, Dark Fragment X 3, Earth Amulet, Wind Fragment, Dark Amulet, Wind Amulet, Palo Nut, Shimmer Stone, Light Alloy X 2, Tough Alloy X 2, Swift Armlet, Mysterious Ore X 3, Rad's Reagent X 3, Parade Coat, Strength Armlet, Delight Heel, King's Image, Protection Armlet, Decorator, Romancing Stone, Magic Armlet. *Monster Encounters: 4 Marionette, 4 Talking Trina; 3 Skull Warrior, Skull Knight; 4 Hell Guardian; 6 Will-o-wisp; 4 Mage Hemo-ji, 2 King Hemo-ji; Sword Hunter, Rifle Hunter, 3 Treasure Hunter; 2 Iron Golem, 2 Crystal Golem, 2 Master Golem; 4 Hell Guardian, 2 Gatekeeper; 3 Skull Warrior, 2 Skull Knight, Skull King. Once you enter, collect the chest's treasure and walk to either side. Confused yet? Good. I'll draw you a map. Since your main priority is to find and rescue the other lost hunters, make sure you do that, at the same time as you hunt for treasure, and defeat never before seen monsters. When you run into the first hunter, please choose to help him out, and walk him back to the stairs leading to the first floor. The team seems to think it's all over then, but it ain't. There are still more hunters trapped further within. MAP LEGEND: C = Treasure Chest @ = warp point (brings you back into same room via opposite side) o = positions of columns in room H# = Hunter to rescue --> = rooms cycle around to opposite side of map monster name = type of monsters encountered in that room Entrance FIRST FLOOR: __| |__ | | stairs to @== C ==@ 2nd floor |__ __| __| |__ ___________ __| |__ | | | | | | | === === ==@ |_______| |___________| |__ __| | | @ As you descend through the second floor, you'll run into a pair of hunters are are just in it for the treasure, and oppose you being there. When you first run into them, you have to fight just the 2 of them, but when you encounter them next and every time thereafter, they'll have hired help in the form of 3 Treasure Hunters to fight too. Just keep going to reach the next area of the dungeon, because the fights won't ever stop. SECOND FLOOR: Stairs to 1st floor __________ __| |__ _____ | o| | | | C | @== === === C | |_________o| | | |___C_| | | ______ | | __________ | C | | | | | | C === === ==@ _________ |_C____| | | |__________| |Tablet 1 | | | |___ ___| ____ _________ | | __________ _____ __| |__ | | |o o| | | |o o| | | | | <-- === === Skulls === === Mario- === === C ==--> |_ _| |_________| |__ __| |___nettes_| |_ _| |_______| __||__ __| |__ __| |__ | | | | | | | | | | | | _____| |_____ _____| |_____ _____| |____ | || | | | <-- === ==== === C ==--> |________ _______||________ ________| |________ _______| __| |__ __| |__ __| |__ | | | | | | | | @== ==@ @== ==@ | | |__ __| |__ __| | | | | | | | H1 | @ @ | | |__ __| --> (to below) _____| |_____ _____________ _____| |_____ _____________ |o o| | | | | |o o| <-- == === === Willowisps === Hunters == --> |o____________| |_____ _____| |_____ _____| |_____ ____o| _____________ _____| |_____ _____| |_____ _____| |_____ | | | o o | | | | | <-- == Hemo-jis === Hunters === | | == --> |_____ _____| |___o_____o___| |_____ _____| |_____ _____| _____| |_____ _____________ _____| |_____ _____| |_____ | | | o o o | | | | | | === Hunters === === Hell Guard | |_____ _____| |___o_ o _o___| |_____ _____| |_____ _____| _____| |_____ _____| |_____ _____| |_____ _____| |_____ |o | | o o | | | | o| <-- == | | o o | | Hunters | | == --> |o___________o| |_____ _____| |_____ _____| |o___________o| | | | | __| |__ --> (to above) | | _____ _____ _____***_____ | | |C C C| | Save| | | | | | | | Heal| | Warp room 1 | | | |_ _| |_ _| |_ _________| | |___| |_______| |_______| |__ | | |____________________________________| In the warp room, at the end of the second floor maze, there are 4 panels on the wall. Each panel, when pushed into the wall, causes the tunnel at the top of the room to lead to a different location. The 4 paths are: (Warp room 1) Panel 1 - back to same warp room Panel 2 - return to Tablet 1 Panel 3 - stairs to third floor *** Note: you want to take this one. Panel 4 - return to Tablet 1 Now, since 2 of the choices bring you to the tablet, it's quite possible that the tablet's inscription, "There is but one vortex. You must harness the power of the three stone tablets to challenge fate", is referring to the number 3, hinting that you need to press the third panel to advance through this dungeon (the 'vortex' refers to the symbol on the ground in the warp room). THIRD FLOOR (TO WARP ROOM 2) Stairs to 2nd floor _______ ___| |___ ________***________ |Tablet | | | | | | 2 | | | | Warp room 2 | |__ __| | | |__ ______________| __| |_____| |_____| |__ | | | | |______________ ______________| ___| |___ | | | Big 'X' | | | |___ ___| | | @ For the second warp room, the tablet on this floor again provides the clue: "There are 2 vortexes. The right path is the same as another. Choose the path that memory dictates." This means that, just like in the first warp room, panel 3 is the way to go. (Warp room 2) Panel 1 - big 'X' room Panel 2 - big 'X' room Panel 3 - continue on third floor (see map below) Panel 4 - return to Tablet 2 Continuing through this maze, you'll eventually run into the Rifle Hunter that you kept fighting up above. This time, he needs help, and he'll lead you to his companion, who is being hauled off by a bunch of Golems. Fight them to rescue the pair, even though they've been a pain in your ass. THIRD FLOOR (AFTER WARP ROOM 2) _____ _____ |C C| | C| | C | | C | |_ _| |C _| _| |_ _| |_ | | | | | Gol-| _____ | Gol-| _____***___ | ems | |Tab- | | ems | | | |H3 | | let | | | |Warp Room 3| |_ _| |_ 3 _| |_ _| |_____ ___| _| |_ _| |_ _| |_ _| |_ | | | | | | | | | | | | | | | | | | | | | | | | | |_______| |_______________| |______| | | | | H2 | |__________________________ _________________________| _____| |_____ _____ | | |Tab- | | | | let | | | |_ 4 _| | | _| |_ _____ _____ _____ ____| |_____ _____ | | | | | | | | | | | | | === === === === === C ==@ |_____| |_____| |_____| |_____| |__________ ___________| |_____| | | To warp room 2 When you reach Warp Room 3, there are again 4 choices. Tablet 3 gave us another hint: "There are three vortexes. The appearance of things is useful. Put your hand on the future and walk the correct road." The appearance of things refers to the panel that is already pushed in when you arrive, the first panel. If you try the others, here's where they lead: (Warp room 3) Panel 1 - Warp room 4 Panel 2 - Tablet 3 Panel 3 - Big 'X' room Panel 4 - Big 'X' room AFTER WARP ROOM 3: _____***_____ | | |Warp room 4 | |_____ _____| | | to Warp room 3 From warp room 4, you face the same choices. If you read the tablet earlier, you'll have the hint "There are four vortexes... walk the road you believe in... everything connects to the future." Now, I don't know why you believe in the number two, but it seems that you do, and strongly, because that's the path to take to reach the next people you need to rescue. You should, however, also use panel 3 to reach some otherwise unreachable treasure. (Warp room 4) Panel 1 - Tablet 5 Panel 2 - Hunters to rescue and warp room 5 Panel 3 - Treasure room Panel 4 - to monsters and treasure AFTER WARP ROOM 4: _______ ____***____ |C C C| | | | | |Warp room 5| |__ __| |____ ____| ____| |____ _______ _| |_ | | | | | | | Skulls | |Tablet | | | |____ ____| | 5 | |H4 | _______ ____| |____ | | |H5 | | C | |Hell guards| | | | | | C C | |Gatekeeps | |__ __| |_ _| |__ __| |____ ____| | | | | | | | | Warp room 4 Warp room 4 Warp room 4 Warp room 4 Panel 1 Panel 2 Panel 3 Panel 4 Choosing panel 2, you'll encounter a pair of wounded hunters, and you'll go on ahead to search for their partner, who went to find medicine for them. You'll locate her at position H6 on the map. Once you do find her (hint: take panel 2 from warp room 5 - see more below) she'll say that she can find her way back, but you need to go after her anyway. You'll quickly find that she's lost and you need to escort her back to her friends (this happens automatically once you run into her for the second time). Once you're all reunited, they invite you to leave with them. You are prompted a couple of times, in case you decide not to, but if you do agree to go, you'll automatically return to the Guild in Testa, and the job will be declared complete. You can come back any time to explore any untouched areas, however, so feel free to leave now if you're getting tired of this place. As mentioned, the path to finish the job requires using panel 2 from warp room 5. How do you know this? Well, if you used panel 1 in warp room 4, you would have found tablet 5, which reads, "There are five vortexes. From the left bridge, three to the right, and two to the left. The answer will be found there." So from the first panel (1), go three right and 2 left, to end up at panel two. This path will lead to the end. The other choices are: (Warp room 5) Panel 1 - big 'X' room Panel 2 - find final hunter Panel 3 - big 'X' room Panel 4 - big 'X' room AFTER WARP ROOM 5 _______ | C | |C C| |_C C_| _______| |_______ | H6 | | | |_______ _______| ____| |____ | | | | | | | | | | |____ ____| @ @ __| |__ __| |__ __| |__ | o | |o | | | @== === === ==@ |__ __| |__ __| |o_ __| | | | | | | @ @ | | | | @ | | __| |__ __| |__ | | | | @== === ==@ |__ __| |__ __| __| |__ | | | | @ @== ==@ |__ __| | | From warp room 5 If you did leave before you collected all of the treasure, please come back to get the rest, because there are some unique, powerful items available here. It is essential to filling your item book as well, if you care about such things. Also, in the spot where you ran into the last hunter, the one who was getting medicine for her friends, there are now some sparkles which, if examined, reveal themselves to be the spirit of Kutao, who will teleport you outside if you wish. And remember, if you didn't leave earlier, make sure to go to the Guild in Testa to make it job complete. Man, am I glad that one's over! *** Job 73: Guild Staff: The Next Generation *** *** Guild: Paltos *** *** Client: Paltos Guild *** *** Reward: 500G, 7 Merits *** Just as a reminder this job only becomes available after you visit another Guild, are informed of new information in Paltos, and you return and talk to the Guildmaster. On another note, you may want to save before taking on this job, because it can be a little tricky. Accepting this job prompts you to be certain of your choice, because the job starts immediately. You get taken to the back room (oooh, special). Talk to Yann to learn more details. You have to make sure that each child is passing along the assigned message. The first message is: "A Hunter has to be strong, but strength alone does not make a Hunter". After hearing it garbled once, you get to test each trainee as he passes the message along. Press X if they make a mistake. If they were right, but you pressed X anyway, they'll lose trust in you, and if this happens 3 times with the same person, they'll quit and you'll fail the job. Watch closely as the kids start to talk. They can get the words mixed up a little as long as the spirit of the message is the same, but any obvious mistakes must be caught. If you correct a kid when the mistake was passed on by a previous student, but you didn't catch it then, the message will be corrected, but the child will lose trust. The messages that each kid gets wrong are as follows (in context of the whole phrase) (note: the notation #phrase# indicates the incorrect portion of the sentence): 1) A Hunter must be #wrong#, but strength alone does not make a Hunter. 2) A Hunter must be strong, but strength alone #does not wake a Hunter.# 3) A Hunter #might be# strong, but strength alone does not make a Hunter. 4) #A Hunger# must be strong, but strength alone does not make a Hunter. 5) A Hunter must be strong, #but strong cologne# does not make a Hunter. Once you get the correct message to the end, a new message appears: "The Guild network is speedy, but is sometimes inaccurate." This time, they will rearrange the order of the phrase more, starting with saying that the Guild is sometimes inaccurate. This is okay, so don't fault them just for that. The spots where each kid will get it wrong are as follows (sometimes it's different, but at least this gives you an idea): 1) The Guild's network is sometimes #out of place#, but they are speedy. 2) The Guild's speedy #clerk# can be inaccurate sometimes. 3) Sometimes, #the Goz's# network can be inaccurate but is speedy. 4) #Six times# the Guild's network is inaccurate but is #greedy#. 5) Sometimes the Guild's network is inaccurate #but is not# speedy. You have to get both messages correct by the end of their deliveries to make the job a complete success. *** Job 74: Protect the Materials Shipment *** *** Guild: Itio *** *** Client: Itio Guild *** *** Reward: 500G, 9 Merits *** Okay, so you accept the job in Eteru Isle, but then you have to travel all the way to Midoro Swamp in Ragnark to actually carry out the task. Once there, you run into good ol' Shu. You then have to make a team of 3, the first 2 being Alec and Velhart, to fight off monsters while the others haul cargo. When you've chosen your third, talk to Shu and tell him who it is (Theo's a good choice if he's holding any strong monster cards). In fighting, prevent the monsters from making it around the bend leading away from this area. If they come anywhere close to the corner, pound them with all you've got. Remember that they can jump over you, too, so just standing in the way will be useless. The fight is against 3 Stone Gels and 2 Zombies, and they start fairly close to the corner already, so don't waste any time. Now, at this point in the game, just the one fight would never be enough, so of course you must take on another wave of enemies with only Alec and Velhart, this time against 2 Zombies and 2 Stone Gels. It's a bit tougher this time. Try Alec's Brain Blast to paralyze the monsters, and just keep pounding on them with your most powerful attacks. And once more with feeling... or with Shu on your side at least, this time against 2 Stone Gels and 4 Zombies. And look, you get to pick a full size team from your whole roster, so make it a good one. *** Job 75: Get to the Artist's Exhibition *** *** Guild: Renn *** *** Client: Innkeeper Dan *** *** Reward: 480G, 5 Merits *** After picking up the job, head to the Renn inn to meet the client. Except, he's not there! Monaire comes in and explains things. You have to look for Dan, Lan, and Leimi in Noalis Forest, Karkado Mt. Range, and Corelia Pass. At least they're all in this region. In Noalis Forest, you must fight 3 Poison Mushrooms, 2 Fungi, and a Myconid. In Corelia Pass, it's 3 Rocs and 2 Phoenixes. And finally, in the Karkado Mountain Range, you face 2 Kerberos and 4 Wyverns. After you've completed all three, sit back and watch the exhibit, which you travel all the way to Paltos and back for, without you, the player, lifting a finger. *** Job 76: Interview Magic Master Gogen *** *** Guild: Paysus *** *** Client: Guildmaster *** *** Reward: 800G, 12 Merits *** Accept the job to learn that there's a Hunter in Rusaht with information about Gogen's location. So what are you waiting for? Go talk to the man already. He's in the Spell Institute, specifically in the training room. Hey, it's your old friend Tengaron! With a warning of danger, he sends you to Elbow Cape. To get there, head East from the road as it enters Paysus, and North at the short to the little rock at the tip of the peninsula. It is now open to you. ------------ Elbow Cape ------------ *Items Found: Strength Nut, Light Amulet, Reco Pod x 2, Life Nut, Light Fragment X 3, Soul Herb, White Talisman, Strength Nut, Magic Sprig X 2, Recovery Tonic, Life Fruit, Palo Nut X 2, Potent Violet Fruit, Battle Suit, Magic Power Nut In rooms in this dungeon, Gogen will test your wit with some box-chasing puzzles. The trick to each to trap the box (or boxes) in a location where it cannot escape. Each time you approach the box, it'll jump away in the opposite direction 2 spaces once you're in the space next to it. If it hits a wall, it'll move sideways. In the first room, you want to get the box in the space along the left wall between the crates, so it can't escape. To get it there, chase it to the right wall and down. When it reaches the single crate along the bottom, it'll move upward. Chase it up once more, then approach it from the right to push it into that space on the left wall. Once you can touch it, you can open it and receive its treasure. Once you clear all boxes from a room, the room resets, with the opened boxes in their original positions. In the second room, there are 2 boxes. To trap them, push them both into the upper left corner, into the 2 spaces beside the crate. They'll end up trapping each other there, letting you open both freely. Exit on the right side when done. In the third room, there are again 2 boxes. You want to get them both along the back wall, to the left of the crate that's touching the wall. First, push one into the space right beside the crate along the wall, then get the other one around the crate that's one space out from the wall and behind it, to trap the first box in place. Open that box, then go around the crate that's sticking out and open the second. In the fourth room, with 3 boxes, you'll notice that there are 3 spaces between the upper wall and the crate along the right. Push the 3 boxes into those 3 spaces, then open them all willy-nilly. And finally, you have 4 boxes with no crates in the room to capture them. The trick is to use them to trap each other. First, push 2 of them to any wall, with the first leaving 2 spaces between it and the wall, and the next one 2 spaces away from the first, as is illustrated here: --------------- |x x 1 x 2 x = free space | # = box | Now push a third box in between the first two, trapping it, then open it, as follows: --------------- |x x 1 3 2 x = free space | ^ # = box | (Note: if you push a box against a wall inadvertently, keep pushing it until it hits another box and moves away from the wall. Use this method if you can't get any boxes to line up in the right spot). Next, take the box furthest from the corner (in my picture, it's #2), and approach it from the outer side so that it moves away from the wall, then maneuver it into the space between box 1 and the corner. Push the fourth and final box into the other space beside it, and you can now open them all. --------------- |2 4 1 3 x = free space | # = box | In essence, you made the first box that you opened into a permanent barrier, allowing you to trap the others with ease. Continuing through this bizarre dungeon, you reach a long hall with several doors along it. Each of the middle doors leads to a Simon-Says-type puzzle, where you have to copy the pattern of lights that play on the floor tiles ahead, lighting the torches as you go. The trick is to watch the floor tiles, not the torches, as you enter the room, to catch the order that you have to play them in. Also listen to the tune that plays, as this may help you remember the sequence as well. The easy way is to just write it down as it plays, and you can always choose to 'Play sample' to see and hear it again. I guess since you're still reading this, though, I might as well tell you the patterns: First room: 3,1,5,2,4 Second room: 1,3,4,5,4,3,4,1 Third room: 1,2,3,1,3,4,3,2,1 On the third floor of the dungeon, the stairs on the left side just lead to a dead end, so take the middle door. You get to progress through a series of rooms where you find yourself surrounded by copies. All of the fake Alec's will move in certain directions for each direction that you move in. If you (the real Alec) come up against another one and cannot move, the others will still move in their programmed direction. This is all fine until you reach the rooms where you can fall off the edges. The trick to finding the real Alec is to watch the figures that move in the direction you're trying to actually go in. Do this a couple of times with different directions to zero in on the real guy. After that, it's just a matter of clearing a path to the exit. You may have to walk in different directions to get any copies blocking the doorway out of the way. The fake Alec's falling off the edges won't do anything to you, so don't worry, you're really just freeing up more room for the others. Once you make it through 3 such rooms, you'll reach Gogen's hideout. Listen to his story and the makings of your next mission will become clear. Once you're back outside, head to the Guild in Paltos and enter the back room to report to the Guildmaster. It's job complete, and another big one on the way soon. ** Note: In order to do Job 78, you'll have to accept it and complete it BEFORE you report to the Guildmaster's room in the back of the Paltos Guild. Otherwise, you'll have to abandon it once you take on Job 81, and the Guild Chief won't let you leave the Guild without accepting Job 81 once it becomes available at the counter. For that reason, hold off on completely finishing this current job before you've cleared all the other ones you still want to do. - - - - - - - - - - - - - - - - - - - - - - - - - - At this point, as soon as you enter another Guild somewhere in the world, you'll be informed that the Guildmaster has more information for you. Return to Paltos at any point to make the next major story job available. This also triggers several more jobs at the different Guilds (I wish they'd give you a chance to catch up on the rest first, but at least the older ones don't disappear). If you're in a rush to do them, the new jobs and their locations are: Gislem - job 83 Paltos - job 81 (key story job) Renn - job 84 Paysus - job 82 Testa - job 85 And remember, as per the note above, if you report on Job 76 in the back room in Paltos, events will then force you to abandon Job 78 if you haven't accepted and completed it yet. - - - - - - - - - - - - - - - - - - - - - - - - - - *** Job 77: Where is the Heinous Hunter? *** *** Guild: Gislem *** *** Client: Gislem Guild *** *** Reward: 500G, 7 Merits *** Go to the Sabi Wilds, just East of Gislem, to start this job. After a lot of discussion, you get into a fight with a Rifle Hunter, Katana Hunter, Spear Hunter, and Hunter Aura. After that, the plot thickens, and you take on 4 Paladins, a Bishop, and Lady Rogue. A little more sermonizing, and you're all done. *** Job 78: Raia's Dream *** *** Guild: Paltos *** *** Client: Arena Reception Girl *** *** Reward: 380G, 9 Merits *** Just to remind you once more, you have to accept and complete this job before speaking to the Guildmaster after talking to Gogen, so don't go into the back room in Paltos until you've finished with this task. Now, go to the Arena to begin this unusual, but touching job. Specifically, head to the reception area on the right side. After much discussion, you get a brief dance practice with Marsia and Cheryl. Lyrics will roll along the bottom of the screen, with the Square and O buttons underneath key words. As these words are sung, the button symbols will light, and that's when you have to press them (if they flash, you got it right). Be as accurate as you can. You can practice again if you want to, or just head to the Arena if you think you did well enough. Sit through some more talk, and then the other auditions (scary!). About six hours later, you get your turn to perform. Just do it like you remember it, if you can think back that far. But wait! There's a twist. Another dancer enters the mix. Their signal is the X button. It gets worked into the lyrics just like the others, so just follow along as best as you can. You really don't have to get perfect, so just do your best and enjoy the song. Afterwards, as long as your score is 35 or better, the job is complete, though you still have to sit through Anrietta's party. *** Job 79: Dreaded Village of Hemo-jis! *** *** Guild: Renn *** *** Client: Renn Guild *** *** Reward: 500G, 8 Merits *** The town of Vernica, North of Renn, is being overrun with Hemo-jis, and they've transformed the entire village into even more Hemo-jis. It's up to Cheryl to use special bullets to both repel the Wild Hemo-jis and turn the transformed villagers back into humans. The first part of this job is telling the two apart. Villagers are wearing red striped hats, while the Wild Hemo- jis are wearing just their natural mossy grey hair. Next, you have 2 different types of bullets. Press X to fire a bullet that repels a Wild Hemo- ji, and press O to fire a Power Jelly bullet to turn a villager back to normal. Cheryl will stand in the middle of the village as both types of Hemo- ji come from all directions. She has to turn in the proper direction (she won't move from her location, just swivel) and fire the right bullet. Remember, it's red hat = O, mossy hair = X. There will be more Wild than Villager hemo-jis. Each time that one touches Cheryl, one other party member will take the blow. When they're all gone, one more touch will finish off Cheryl for good. You have to save all 10 villagers to complete the job. Then, you must fight 5 Wild Hemo-jis in the village storehouse, in the normal manner (note: any of your party members that got transformed will appear as Hemo-jis in this fight). After that, it's congratulations all around. *** Job 80: Sexy Casino Party Help Needed! *** *** Guild: Testa *** *** Client: Innkeeper Zak *** *** Reward: 550G, 6 Merits *** Head to the inn beside the casino in Pandira and talk to the innkeeper to learn about the job's details. Cheryl volunteers to be the bar bunny (she's really getting keen on doing jobs, isn't she?), but she lacks the requisite people skills, so it's up to Marsia to save the day. You have to listen to each person's drink order as they shout is across the room in the casino, then go talk to each one and deliver the requested drink. Except, sometimes they'll change their mind mid-order or after someone else orders, so pay close attention. (I've had a problem where the text box disappears before a customer announced what they wanted, leaving it up to a total guess. That was while playing on a PS2 so I don't know if it will happen on an original Playstation also). To make the job perfect, you have to get every order right. To make it only incomplete, you can make 2 mistakes in total, but on the third mistake you'll get fired and fail the job completely. Incidentally, Chardonnay is wine, and Sour Mash is whiskey. In the third and final round, almost every guest will change their mind at some point, and there are 2 pairs of people standing close together who will both order. The correct orders are: (Round 1) 1. Woman on left - Wine 2. Man on right - Beer 3. Man at bottom - Milk (Round 2) 1. Man on left - Wine 2. Kid at bottom - Milk 3. Man at top right - Beer 4. Woman at right - Whiskey (Round 3) 1. Woman at bottom - Wine 2. Man at far left - Whiskey 3. Other man at left - Beer 4&5. Couple on right - Milk X 2 *** Job 81: Get the Eternal Steel! *** *** Guild: Paltos *** *** Client: Guildmaster *** *** Reward: 800G, 13 Merits *** Head to Cariote Cave, where you previously found the Hovercraft, to look for this rare item. You've already been through here, so I'll be providing slightly more abridged directions than last time. Take the right branch inside the entrance. The traps are still turned off from before. After climbing the rope, head down past 2 rocks, then right and down-right to reach the lower wall, then follow the wall to the right and up to reach the exit from this room. Climb down the rope, fight, then continue to the right past a land-mine room. Climb up the rope at the back of it. Follow the path and climb down ropes to reach the room where you can exit on the lower side via the planks leading over a small island. After another fight, Alec encourages the team to keep searching. Ahead, you meet that travelling shopkeeper family, and they advise you that the Eternal Steel is not in here. The team then sets out to find an artifact that may have been forged from it instead. You can also use the family's services, which include an inn, Item Synthesizing, Item shop, Weapon Synthesis, and Monster Card services. Dorvan's Item Shop: Vigor Seed 50G Harmony Needle 50G Gravity Nut 50G Mint 50G Memory Plant 50G Power Jelly 50G Rue's Medicine 50G General Tonic 400G Amazing Herb 60G Hybrid Mag Apple 600G Big Bomb 300G When you're done with the family and try to leave the area, you'll be escorted directly to the entrance. Talking about where to go next, the option that will help you out is to 'Try Something Else'. Velhart contributes the idea of checking the Hero Memorial Hall in Paltos, so head there next. The curator will fill you in on a legend about a ghost that may carries the Mystic Great Sword, which may be crafted of Eternal Steel. Head to a new location, Digarta Wilds, to the East of Paltos and North of Tolarka Castle Ruins, to try to find this ghost (it's the square in the middle of forest, next to the beach where you park your hovercraft). Velhart proves an inadequate challenge for the old ghost. Return to Paltos and enter Gruga's house to ask for some advice from a master strategist. He sends you around so Velhart can learn something about strength. First, you're off to the Arena, into the fighting area proper. Next, head to Rochefort Manor. After that, return to the Arena, but go to the reception desk this time. It's a brief visit, after which you must go to Dartanelle Beach. Finally, Velhart learns something, and he's ready to face the ghost again. Return to Digarta Wilds and call him out. _____________________ ____/ BOSS: Ghost Warrior \_________________________________________________ | | | HP: ~1000 | | Attacks: Thunder God Fission - rain lightning down on opponent (R3, F0). | | | ---------------------------------------------------------------------------- Have Velhart use Super Amazing Herbs to heal himself as needed. Omega Buster quickly becomes very useful as your HP drops. After the fight, the spirit is freed, and the Eternal Steel becomes yours. Congratulations, you're on your way to constructing a new Ark! - - - - - - - - - - - - - - - - - - - - - - - - - - After returning to the Guild, you are informed that the Guildmaster has more information, this time about the next ingredient for the Ark. At this point, even more jobs are opened up: Paltos - jobs 88, 89 Renn - job 86 Gislem - job 91 Testa - job 87 Also note that Digarta Wilds is now permanently open on the field map. Enter there to fight some Dragons, and also to get the final Wanted Monster who appears there. - - - - - - - - - - - - - - - - - - - - - - - - - - *** Job 82: The Truth About The Academy *** *** Guild: Paysus *** *** Client: Morzat *** *** Reward: 550G, 11 Merits *** Head to the library in Paysus and talk to the manager. This job tests your memory about events related to the Academy, so I hope you've been paying attention. But if not, I'll give you the answers anyway. The first question is about the scientist you met at Corelia Pass. Lutz can't remember, but she's so sexy, how could you forget? It's Sharon, of course. As to who helped you retrieve the Water Sphere, it was good ol' Shu (though Tosh helped you get through there, it was Shu who actually retrieved the Water Sphere). The third question is asking who saved Tikva from The Academy, and that was Marsia, as her Gaia magic proved too powerful for the Academy's machines to control. As for the final question, of course it was Velhart who stole the statue, under duress. The job is complete. If you have a recent saved game, though, you might want to try giving some incorrect answers, just to see how the flashbacks turn out. You can return later to read the book based on the information you provided, on the second floor of the library on the right bookshelf. *** Job 83: Where is the Missing Document? *** *** Guild: Gislem *** *** Client: Elnan *** *** Reward: 540G, 8 Merits *** This job starts in the Item Society in Society Village. Upon hearing of the job details, you must set out to talk to researchers in Item Societies and Weapon Societies around the world. In Society Village's Weapon Society, you learn that the document is called the "Secret of Itemass". Head to South Sularto next and talk to the Societies in Testa. Head to Paysus in Jiharta next to follow up on this Secat person. The next stop is Paltos in Parute, where Secat's son can be found in the Weapon Society. Return to Testa and talk to the Weapon Society researcher to learn of Leshalt's involvement. Next, return to Paysus and speak to the guy in the Weapon Society there. This sends you back to Society Village to speak with Elnan again. And once more, back to Parute to talk to Horace. With the Secret of Itemass in hand, return to Elnan in Society Village to make it a job complete. Now wasn't that fun, traveling all around the world all just for that? *** Job 84: Protect Vernica's Treasure *** *** Guild: Renn *** *** Client: Vernica Vill, Elder *** *** Reward: 600G, 7 Merits *** Accepting this job starts it right away. It can be difficult, too, so I recommend saving before accepting it. You'll travel to Vernica Village and speak to the elder (who knew his name was Vill?), and he reveals the village's treasure, the Wind Pearl. The team runs outside and gets mauled by the ninja bandits, The Karkado Ninja Gang of Ten (!). After some heated debate, Velhart then goes out to head off the gang at Astorny Bridge. The game here is to slash the ninjas as they reach Velhart. You can only miss 3. Any more than that, and you'll fail the job. Watch the ninjas carefully. A couple will move extremely fast, a couple may speed up partway through their run, and one will vanish and reappear half-way across. You have to slash them while they're right in front of Velhart or right on top of him. It all boils down to skill and timing. If you have a recent saved game, you might want to try it again, this time losing on purpose, because the results in the end are pretty funny. *** Job 85: Spooky Stuffed Animal Warehouse *** *** Guild: Testa *** *** Client: Bazaar Control *** *** Reward: 540G, 6 Merits *** Head to the Bazaar Office in the bottom right corner of town to start this job. You get to go into the back room (bet you didn't know that was there, did you?), then you need to go next door to the inn to speak with the owner of the merchandise. She's in the first room, nearest the reception desk. Return with her to the storeroom to start a little game. You have to choose from the animals available and place a certain number in a line, and then talk to the owner, who will tell you how many are hers, and how many are in the right order. Your teammates will help remember the orders that you've already attempted and what the results were. Lutz will remember the first try, Theo the second, and down the line to Velhart. For the first round, the owner tells you that 2 of the 4 animals are hers, so pick two, and then pick left and right positions for them. Do this systematically. If on your first arrangement, one is right, but in the wrong position, while the other is completely wrong, then leave one in place, while replacing the other with first the third animal, then the fourth on the next turn. If neither of these combinations gives you both correct animals, then you need to put switch the one you left from the original pair with the one you replaced, then try that one with each of the other two until you get it. Finally, once both animals are right, you need only switch their order if they're not perfect yet. The correct choices are randomized, so I can't tell you what they are. For the second round, you have to pick 3 of the five. Use the same strategy. Randomly place three in any order, and check the results. Swtich out whatever number don't match and see how it affects the results, then switch back if it made things worse and try a different one. Once you get both rows right, the extra monsters come to life! Fight three of the remaining 4 monsters (Alec kills one before the fight). Afterwards... the plot thickens! Head into the bazaar to hunt down your prey. Another mini- game! This time, move Alec around the bazaar. Each time he moves, he'll go to the next intersection between the rows between stands. When he encounters the evil man, he'll run away in the opposite direction, or to the side if he's against a wall. Don't push him into either the top or bottom exits, which means that if he's in the middle vertical row, you have to come at him from either side, not from above or below. The trick is to chase him to the left wall, then approach from above to chase him to the bottom left corner. Come at him from above and he'll get a surprise as he runs by Chogara's pot. You catch him, and the job is complete. *** Job 86: Get the Eternal Tree Branch! *** *** Guild: Renn *** *** Client: Guildmaster *** *** Reward: 800G, 13 Merits *** Your first stop, should you accept this mission (and you have to eventually) is Vernica Village, previously beset by Hemo-ji and Ninjas, now your only source of information on the whereabouts of Eternal Tree. Go to Hannah's house (second one on the left) to get a clue. After that, it's off to the Great Scar, just to the North. Fortunately, the vine you tied up here long ago is still standing, so use it to climb down to the Sealed Ruins entrance. Now you'll finally get to see what's through those doors in the back... well, not quite yet. Noa tells you that you need to heal the Guardian monster's heart to get in, and that one of its eggs were stolen. Hmm, where have you seen a monster egg before? Head out to Lieza's Ranch to negotiate a monster party. But for the best bash ever, she suggests that you need Poco. Return to Renn and head to the inn to find him in the far room. He'll go on ahead, so go back to Lieza at the ranch to bring her along, then go back to the Great Scar and down into the temple entrance. It's quite the party. You pick the second song, and then witness a family reunion. After that, it's off into the Sealed Ruins. -------------- Sealed Ruins -------------- *Items Found: Wind Fragment x 2, Tem's Root X 2, Yellow Talisman, Wisdom Tablet X 3, Earth Fragment x 2, Phalanx, Green Talisman, Rocket Bomb. *Monster Encounters: 3 Lifesucker, 2 Maneater; 4 Lifesucker, 2 Maneater; 3 Maneater, 2 Lifesucker, Armor Eater; 3 Mandrake, 2 Myconid; 3 Mandrake, 2 Lifesucker; 4 Polar Bat, 2 Myconid; 3 Lifesucker, 2 Copper Dragon; 2 Polar Bat, Mandrake, 2 Myconid. Head through the large room inside the entrance (and no, sadly, these roots here are not from the Eternal Tree). There are two exits on the right side, one at the bottom and one at the top. Take the bottom path first, and climb down the vine at the end. Fight through the monsters, then continue to the right to reach a single treasure chest. Fight your way back to the vine and up to where the path split, and take the upper road this time. Climb down the new vine here. Below, Theo will rescue a small monster, which will then point the way to go. You can't climb down the left hole yet, so instead examine the hole on the right. You get the option of taking the vine or climbing down. This choice will apply to all vines from this point on, but only when you're at the top of a hole. Note too that you can only carry one vine at a time. In this case, take the vine, move to the left hole, and place the vine to climb down. On level B4, take the other vine and climb back up, then place it in the hole on the right. Go back to the left hole and take the vine there, then climb down the right hole. Below, place the new vine in the next hole, and keep climbing down until you reach a room with a battle and some treasure chests. This is a dead end. On your way back up, take the first vine you climb up with you. At the top (level B3), place the vine in the left hole, then climb back down the right and pick up the next vine. Go back up to level B3 and down the left hole. Place your current vine in the next hole on the left, then climb back up on the right and pick up the last vine available on B2 from the right hole. Make your way down the left to B5. From there, travel South past a room with a battle, to reach another room with 2 holes. Go down the right hole to reach some treasure and climb back up. Place a vine in the left hole and scurry down 2 levels to reach B7 and another fight. Go down the vine at the far right of this room for more treasure. On your way back up, pick up the vine (after the fight, if you need one), and climb back up to where you had 2 holes to choose from, then head back North past the next fight. Climb up the left side. Use your vine on the left hole, then pick up the other vine, and climb down on the left for a couple of levels until you reach another battle. Afterwards, descend via the hole in the bottom right corner. You'll come to heal and save points. Add your vine to the hole on the left and climb down. Follow the path to discover the reason for the Eternal Tree's demise. _________________ ____/ BOSS: Rootbytus \_____________________________________________________ | | | HP: ~400 | | Attacks: Raging Blaze - envelop all enemies in burst of flame. | | Cyclone Fang - thorns rain down within R2 of head. | | Filthy Smoke - poison gas hits enemies within R2 of head. | | Genesis X - replace positions of head and tail. | | | ---------------------------------------------------------------------------- Attack it, and you'll quickly see it's Genesis X move, which regenerates the monster indefinitely. Defeat it in this way 3 times and the team will retreat the seek a new strategy. The answer comes in the form of a Monster Card. Fight the monster again in its new form. _______________________________ ____/ BOSS: Rootbytus - second form \_______________________________________ | | | HP: ~1500 | | Attacks: Fascination Laser - wide-beam attack (R5 column). | | Killing Mist - poison gas hits enemies within R3. | ---------------------------------------------------------------------------- This time around, his attacks do a little more damage. Try to spread your party out and heal as needed. Velhart's Omega Buster attack will make short work of him once his HP drops a bit. After the fight, the team plants a seed to restore the Eternal Tree, and gets the branch they sought. Return to the Guild to report a job well done. - - - - - - - - - - - - - - - - - - - - - - - - - - Once you enter any Guild, the Chief will inform you that the Guildmaster has more information for you back in Paltos. By now you know the drill. At this point, yet more jobs are opened up as well: Renn - Job 95 Paltos - Jobs 94, 96 Gislem - Job 90 Paysus - Job 92 (next big story job) Itio - Job 93 - - - - - - - - - - - - - - - - - - - - - - - - - - *** Job 87: Help the Indebted Family! *** *** Guild: Testa *** *** Client: Pokkar & Amy *** *** Reward: 480G, 8 Merits *** Head to the Pandira inn to witness a little scene with Tosh, then head upstairs to find the clients in the first room. After hearing their story, Tosh joins you as you set out to investigate the loan shark. Go to the building on the right side of the main street leading up to the Casino, and talk to the pink-haired punk standing outside. Next, talk to a couple of people on the street and they'll point you toward the Casino. Head in there to confront the swindler and make him talk to his victims. After looking at the loan agreement, pick whatever answers you want to try to explain the situation. Whatever you choose, Tosh will come in and take you to the Hell Plain to confront the bandits. You have to fight 3 A-class Criminals, and Tosh must be part of your party. Afterwards, Tosh takes care of the loan in his own fashion, while Amy has her own brand of revenge against Duke, and all is well once more. *** Job 88: Stop the Impostor Swordsman! *** *** Guild: Paltos *** *** Client: City Boy Varshil *** *** Reward: 420G, 9 Merits *** Go and meet Varshil in the waiting room on the left side of the Arena. He points you to Parute Desert, but an encounter outside the Arena suggests Tolarka Castle Ruins as the probable location of your quarry. It's up to you where to check first, but I say go to Tolarka first because it's closer. There, the client's brother is pretending to be the fake Velhart to draw the real fake Velhart out, even though he thought it was the real Velhart. Got all that? Anyway, go to Parute Desert next to find the real culprit. Defeat the Dark Knight to put an end to your task. *** Job 89: Investigate a Mysterious Box *** *** Guild: Paltos *** *** Client: Researcher Shulter *** *** Reward: 540G, 8 Merits *** The Paltos Item Society is where you'll find your client. Follow him down to the basement and watch as events unfold. Sit through each character's fantasies. After that, it's job complete. Easiest. Job. Ever. Just a little on the long side, considering that you don't actually do anything. *** Job 90: What Kind of Present? *** *** Guild: Gislem *** *** Client: Dario *** *** Reward: 450G, 6 Merits *** Go to the Weapon Society in Society Village (in North Sularto) and talk to Dario, Cheryl's old friend. He sets you the task of finding presents for a ladyfriend. In choosing flowers, the team automatically goes to Vernica Village to get advice from Hannah. She sets you to find flowers for your girls first. Go to Ruined City in North Sularto to pick up Fine Saflower, a sturdy flower for Cheryl, then get an Intellily from Roma Lake Shore in Jiharta for Marsia. In Ruined City, you have to fight 2 Stun Smogs, 2 Sleeping Gusts, and 2 Night Callers for it. After that, you automatically go to Roma Lake Shore, where you battle a Mandrake and 4 Maneaters for the flower, which blooms on the Mandrake's head. The trick is to not kill the Mandrake, but wipe out the other monsters. For both flowers, feel free to give them to the girls (but see the note in the next paragraph below). After that, you return to Hannah, who advises you to find more flowers for your female friends. As you collect flowers for the 5 women you've met, you have the option of returning to each woman and presenting her with her favorite flower. Feel free to pursue this option with 1 or 2 of them, but you will need to keep at least 3 flowers for yourself to give to Dario. Actually, if you want to do this job really quickly (because it can take a long time to get every flower), the speedy way is to keep the flowers that you collected for Marsia and Cheryl, and then just get 1 more flower (Anrietta's is the quickest), at which point you can return to Dario and hand them over. However, in keeping with the spirit of completeness and to flesh out the storyline, it's worth it to do the entire job properly. Also, *SLIGHT SPOILER* you might want to make Anrietta one of the ones you give the flower back to, as it will make a certain option available later in the game (see Job 100, below) *END SLIGHT SPOILER*. Since you're in the area, start with Lieza. Go to her ranch to talk to her. She wants a Tiafriel from Karkado Mountain Range, so go there to get it. To pick it properly, you must first choose 'Trim excess leaves' (foliage = leaves), then 'Give it plenty of water', then pick it up 'with some surrounding dirt', all as per Lieza's instructions. Next, take the hovercraft to North Sularto, and enter the Gislem orphanage to visit Kulara. She wants a Fandelion from Dongle Cape. There, you have to defeat 3 Stone Tortoises and 3 Hunter Flies within 3 turns to reach the flower in time. A decent monster card should do the trick quickly enough, but even without one the monsters aren't tough. Third, go for Raia, who is now working at the pub in Itio City back on Eteru Isle. She sends you to Parute Desert to find a Passion Rose. Unfortunately, the flower creates mirages of itself. Chase the flower around, touching it 3 times (in the middle of the field, then the top, and finally the bottom right corner) before you remember to sing to it, and then the real flower will be revealed, along the right wall of the area. Now, since you're in Parute, go and see Anrietta, in her bedroom in her manor, will tell you that her favorite flower is the Gorgeous Rose. She happens to have some on hand, and just gives them to you. You go ahead and give them right back, though, provided you've still got at least 2 others in your possession. And finally, go to see Sania in the Paysus inn. She wants a Mystagia from Kaoyan Forest. To pick the right one, 'follow your heart'. In truth, it doesn't matter which one you pick. I think that you were given a choice just to stress you out. Back in the Weapon Society with Dario, you have to have at least 3 flowers left in your possession. He needs this many to make a decent bouquet out of them. If you only give 1 or 2 flowers, then the job is incomplete and you never see the rest of it. It turns out the flowers are meant for the woman way back from job 22, who's son's spear you returned to her. After the romance plays out, the team walks outside to discuss what happened, and the job is done (finally!). *** Job 91: Traveling Guild Worker Escort *** *** Guild: Gislem *** *** Client: Doruel *** *** Reward: 530G, 7 Merits *** Enter the Secret Path from the North Sularto side to meet the client for this job. Naturally, he's... taking a piss? What kind of game is this? Anyway, take him into the dungeon and meet some more of his odd family members, who somehow convince you to try another potion. Of course, is goes wrong, and you must fight 4 Paralyze Ooze and 2 Wonderful Hemo-ji while you lose some HP and MP each turn. It won't be a difficult fight. After that, thanks to further incompetence from the traveling noobs, you then fight 4 Ghosts and 3 Paralyze Ooze. Head deeper into the cave to reunite the entire clan. You next fight a pair of Ghouls and 4 Golems without any special abilities (use your physically strong characters). The Golems will be weak compared to you at this point, but the Ghouls will take a little longer to take out. Head a little deeper still. Hey, there was still one more of these clowns? Whatever. Next, a final fight without being able to use your normal attacks, only special attacks, against 3 Ghouls and 3 Ogre Mages. Have fun! After that, you finally reach the center of the cave, the family has another spat, and the job is complete. Now you can finally get out of here. *** Job 92: Get the Eternal Ice! *** *** Guild: Paysus *** *** Client: Guildmaster *** *** Reward: 800G, 13 Merits *** Upon accepting this job, head to Amaidar Temple to consult with Iga. Head up the path to the left of the temple to the snowy region above it, and enter the Ice Gallery. -------------- Ice Gallery -------------- *Items Found: Wisdom Tablet, Ice Amulet, Water Fragment X 3, Blue Talisman, Raila's Mirror. *Monsters Encountered: 5 Vampire Bat, 3 Attack Dog; 4 Dark Fog, 2 Water Dragon; 2 Dark Fog, 3 Water Dragon; 4 Night Caller, 2 Dark Fog. Head inward to reach a slippery ice floor. When you move on it, you keep sliding in that direction until you hit a wall or an obstacle. This field is 8 squares wide. You enter the room in line with the 4th square. Go up in that row, then go right to reach a treasure chest, then go down, left, and down to return to the start. Next, take row #6, going up, left, up, right, up, left, and up to reach the far side. Continue your journey up to reach a fight. Beyond that room, you come to stairs in the ice, but go past them to the left first to reach a treasure chest, then return and take the stairs up. On the second floor, you come to another ice floor, though a much larger one. Plus, at the far end, there's a pit across the top except for in the very middle, and if you slide into it you go back to the first floor and have to climb up again. To start, take the 4th row from the right up, then right to a chest. Go back to the start. Next, take the 2nd row from the right going up, left, down, right, up, right, up to the top, then left to the end of this puzzle. You can now head up to the third floor. At the heal and save points, go straight down at the 5th row from the right, then left to reach the first treasure chest. Next, return to the start and slide left across the top of the ice to reach the other non-slippery part. From there, go down at the 4th row from the left, then go right, down, left to the chest, then down to the other chest. As for that final chest by the left landing, slide down the 2nd row to the left of the chest, then go left, down, right, and up to open it. Go left and up the left side when you're done here and follow the path to reach the end of the dungeon, where the team encounters the Eternal Ice, but is unable to break it. They return to the Spell Institute in Rusaht to see if there is any Gaia magic that could do the job. (end of Ice Gallery) In the spell Institute, Marsia learns that she must face all 6 elemental wizards and defeat them to gain the power of... (drum roll) Giga Plasma! Marsia doubts her ability, however. The team goes to Amaidar Temple, where Iga advises speaking to Sania, so head to Paysus and go find Sania not in her usual spot in the inn, but in the library instead. Next, return to Amaidar Temple, where the gate guards send you automatically to the mountain peak. Geez, all this just because Marsia is feeling insecure. Anyway, return finally to the Spell Institute to face the 4 elemental wizards. Go into the training hall on the side to face them. This fight, despite Marsia's fears, will actually be quite easy. Just use each wizard's opposite element against them, and you can finish the battle in 4 turns. Next, Tikva comes in as the Light/Dark wizard, and you battle him one on one. He is immune to light and dark magic, naturally, but use anything else on him. Once you win, you learn Giga Plasma. Return to the Ice Gallery (when you enter it, you have the option of going directly to the Ice Wall. I suggest you take advantage of this option). In a nice FMV, Marsia smashes the Ice Wall, but the guardian emerges to give you a hard time, accompanied by 4 Ice Golems. ______________________ ____/ BOSS: Cliff Gigantor \________________________________________________ | | | HP: ~1000 | | Attacks: Ice Masher - drop giant icicle on single foe within R6. | | Prism Wall - summon 2 Ice Golems to the battle. | | | | Ice Golems | | Lv. 41 | | HP 214 MP 80 | | Atk 183 Def 46 Move 5 | | Items: nothing | | Special attacks: none | ---------------------------------------------------------------------------- After the fight, the team picks up the Eternal Ice to a soothing musical score, and it's job complete! Good job Marsia! - - - - - - - - - - - - - - - - - - - - - - - - - - By now you really know the drill: head into any Hunter's Guild to get a message that the Guildmaster has more information for you. At this point, more jobs are yet again made available at the various guilds: Itio - job 97 Testa - job 98 (Eternal Flame - after reporting to Guildmaster) - - - - - - - - - - - - - - - - - - - - - - - - - - *** Job 93: Eternal Love Final Confession *** *** Guild: Itio *** *** Client: Spicy the Lover *** *** Reward: 370G, 6 Merits *** Alright folks, this is Spicy's last chance at love. After accepting the job, go to the vacant house (where you pushed the crates around way back at the start of the game) and climb the stairs to the second floor. You have to help him hook up with a girl named Chuanna in the house next door. Sit through a lot of dialogue, and then its time to return to the vacant house for another box-pushing puzzle. The boxes are arranged as so: B1 Stairs B6 B2 B3 B4 B5 Coin B7 To free the coin, push B7 left, then push B4 up twice. Next, push B6 right and B5 down to finish clearing the path. With the task successfully completed, you all return to the house, where Chuanna sends you on another bonehead quest, this time to pick up a Star Fragment in Ruined City. You go there automatically. Now it's the 'block the enemies vision' minigame. This can be tough, but you get 3 tries at it. I've had the best luck by first making Spicy walk to the top of the screen by talking to him from above, then distracting the girl in the pink dress twice while Spicy starts to make his way to the right, then distract the boy walking upward as Spicy sneaks past the other little girl to grab the Star Fragment. For some reason, you have to make your own way back to Itio city. Reenter Chuanna's house to hear her latest request of Spicy. It's off to Ragnark, specifically the White Bone Forest. You have to fight off 2 Litch and 2 Nether Ghosts to get it. After that, you all return to Chuanna's house, where the earlier confusion becomes amusingly clear. *** Job 94: Monster Extermination in Cariote *** *** Guild: Paltos *** *** Client: Paltos Guild *** *** Reward: 500G, 8 Merits *** Accept this job, and Monster Hunter Jay comes in, badly wounded, telling you that the Red Death is in Cariote Cave. You go to the inn to tell Enea, Belga and Alba about it, then Belga and Alba head out to take their revenge. Worried about their emotional state, you go after them, finding monster carnage in their wake. Head up the left side of the cave and eventually you'll fight 3 Dungeon Mice and 3 Crypt Rats. Not a hard fight, but the last monster turns into the Red Death. Belga and Alba arrive to fight it, but can't overcome it, so it's up to you to finish it off. The fight isn't terribly hard, and afterwards, the team helps Alba find his courage again. (and since this info doesn't fit anywhere else, since the monster isn't in the monster album, here's the brief stats on The Red Death: Lv. 60 HP 596, MP 400 Atk 200, Def 32 Move 5) *** Job 95: RBG: The Last Encounter *** *** Guild: Renn *** *** Client: Gang Chief Aguito *** *** Reward: 1000G, 7 Merits *** Head to Astorny Bridge to finish this particular saga. Eventually, you fight the gang. Don't hold back, you need to defeat them. It all works out in the end, after a big show. *** Job 96: Rochefort Company's New Product *** *** Guild: Paltos *** *** Client: Anrietta *** *** Reward: 1200G, 6 Merits *** Enter the Rochefort manor and Sebastian will take you to Anrietta's room. You go with her to Gislem, where she makes you take her to the Danger Dome. Head in there and Anrietta sets up a wager for you, making you fight 2 enemies at once: a Robber and a Ringleader. You get the item that the girl wagered for, and she eats it, and the job is announced complete. You wish, though. Anrietta gets sick and Alec takes her to the orphanage. After an embarassing time there, you finally take her home and the job is over. Poor little Anrietta, eh? *** Job 97: Protect Raia during the Show! *** *** Guild: Itio *** *** Client: Shante *** *** Reward: 360G, 10 Merits *** Once you accept the job, head into the local pub to talk with Shante. You have to block 3 fans of Raia's show as they attempt to rush the stage. To block them, just stand in front of them, and they'll be pushed back for a while. Their speeds are variable though, and it can be tricky predicting which one will reach the stage first at a couple of points. Here's the order that you have to block them in (R = right, L = left, M = middle): M, R, L, M, R, L, M, R, L, M, R, L, M, R, L, M, R, L, M, R, M, L Do it like that, and the job is complete. *** Job 98: Get the Eternal Flame! *** *** Guild: Testa *** *** Client: Guildmaster *** *** Reward: 800G, 13 Merits *** Remember, this job only appears once you report to the Guildmaster in Paltos after obtaining the Eternal Ice. After accepting it, head to the Testa Bazaar and speak with Chongara in the bottom left corner. You have to visit Aliorihavelymasogarli in Pandira to get a medicine to help Chongara remember, however. His price for it is outrageous, but he tells you the ingredients, which are equally impossible to get. Just go back and talk to Chongara again, then Marsia will drop a rock on his head to jog his memory. He sends you to North Sularto to the smoking volcano there, which you can now enter. -------------- Volcano Cave -------------- *Items Found: Flame Fragment X 3, Red Talisman, Flame Amulet, *Monsters Encountered: 3 Flame, 2 Phoenix; 3 Flame, 3 Phoenix; 2 Dragon Fly, 2 Suzaku; 4 Phoenix, Suzaku; 3 Dragon Fly, 2 Suzaku, Fire Dragon Head into the cave. Past the first treasure chest, you encounter the first trap: when you step on the round rock panel on the floor, it sets up the flame spout ahead. Once you step off the panel, the spout flashes, then it fires on your next step. Fortunately, you can't walk in front of it in time for this one, but watch out ahead. Go right past the first battle room to reach another room with traps. Here, step on the first panel, then go right and down to the second, then across to the next pair. Walk only on the bottom panel, then right and up as the spout goes off. Continue to the stairs leading down to the next level. Here, the path splits in two, and you can take either the lower or upper paths on the left side. The upper path leads to a battle, then to a treasure room in a dead end, so get the treasure and return to where the path split. Following the lower path, step on the first panel, then the second, then the third, then walk down. Move left on the next step, left again, then up and left the rest of the way across. Head down the stairs at the end. After another battle, there's another series of flame spouts. Walk on the first, then the second, then go down, then right, up, and left again to avoid the 3rd flame spout. Walk right 3 spaces, down, up again, and right to get past this trap zone safely. Continue along the path to reach the end of the cave, where the team figures out their next problems. Head to the Item Society in Society Village next. (End of Volcano Cave) Back at the Item Society, you get the mysterious object you dropped off when you first came here, and it's now in working condition. Head to the Weapon Society next, where you learn that you need a Calm Nut to make the gun that Cheryl wants to freeze lava. Go to Gislem and enter the Danger Dome to face the Gudan Gang, Cheryl's old nemeses. With a change of heart, Gudan lets it slip that you can get a Calm Nut in Kutao Temple by facing a Dwarf Behemoth. So what are you waiting for? In South Sularto, in case you didn't do the job that brings you there, Kutao Temple is the cave along the rocks leading to Dongle Cape. Head down to the 2nd floor and go to where you found the first lost hunter (check job 72 in this guide. It's where the map is marked 'H1'). There, you'll encounter a group of Dwarf Behemoths. After the fight, you can pick up the Calm Nut. You return automatically to the Weapon Society and Dario synthesizes the gun for you: the Stone Gun! Go back to the Item Society to pick up the container for the Eternal Flame, and head back to the volcano. You have the option of heading straight to the end of the dungeon again. -------------- Lake of Fire -------------- After a brief adventure with Diekbeck, the mini-game starts. First, move Lutz left or right to decide where he will climb up. He'll go and stop somewhere, then you get one shot to try and block the lava flow. As the lava flows down, basically whenever it can more between vertical rows through a gap in the wall, it will do so, always moving downward. Because of this, you can calculate the lava's path based on where it starts each round. Place a block in the gaps in the vertical walls anywhere where it will help you ensure that the lava doesn't touch Lutz. After 4 rounds, Lutz will reach the peak. If you fail at any point, don't worry! You have unlimited tries, which is nice since this is a required core story job. Once you've got the flame, Lutz gets back down, but Diekbeck is now beyond your reach. He graces you with his one- of-a-kind monster card, however. Save it for a really big battle, it's a great card. Anyway, job complete! You can now make the ark. - - - - - - - - - - - - - - - - - - - - - - - - - - Of course, your main job is to report back to the Guildmaster in Paltos so you can get on with the serious business of making the new ark and sealing the Dark One before it's too late. However, there are a few final jobs that are now opened up too: Renn - Job 99 Paltos - Job 100, 102 (key story job, after talking to Guildmaster) Gislem - Job 101 Please note that once you report to the Guildmaster, you are forced to accept Job 102, but contrary to other times, doing so will not erase other jobs from your roster. So if you accept Job 100 before speaking with the Guildmaster, you will still be able to complete it. - - - - - - - - - - - - - - - - - - - - - - - - - - *** Job 99: Do the Monster Card Tournament! *** *** Guild: Renn *** *** Client: Renn Monster Society *** *** Reward: 630G, 8 Merits *** I hope you've been using those monster cards and paying attention! This is a job for Theo. Go to the Renn Monster Society and talk to the Chief. If you want to, you can look at the Monster Book before you go, but it won't really help you, so just talk to the Chief to automatically go to the Karkado Mountains for the competition. You will see a series of monster summoning animations, and you must then correctly identify each of them to win the contest. Take a look at your competitors (it's the girl who wanted to see a Little Roc, the man who tried to buy or swindle monster cards in Parute, and Lumina of the traveling sales family). The correct answers are as follows: First round: Crimson Roc Second round: Gunner (though properly it should be Gunner Pod) Third round: Litch Fourth round: Mage Hemo-ji Fifth round: Earth Dragon (which is confusing because it's actually a wind- element monster) The fourth round is especially difficult, since the Hemo-ji card attacks are all so similar. Now, when did Lieza become a Cardist? Anyway, as mentioned, you have to have gotten them all right to make the job a complete success. And for winning, you also receive a Card Trident (if you came second, it would have been a God's Nectar Fruit). *** Job 100: Find the Missing Daughter! *** *** Guild: Paltos *** *** Client: Butler Sebastian *** *** Reward: 900G, 9 Merits *** Head into Rochefort Manor and talk to Sebastian about what happened. In searching Anrietta's room, inspect Mew, her cat, to find a clue. Next, talk to the townspeople to find out where she may have gone. The man walking around in front of the Monster Society will say she headed for Paysus in Jiharta if you talk to him twice, so go there via hovercraft. Talk to the people on the street there, and you'll learn that she headed for Amaidar Temple, so go there next. The monks there send you next to the Spell Institute. After that, it's back to the mansion for another clue. You find Kulara there instead, and you all go back to Gislem to find Anrietta. In the ruined city, she joins you in a fight against a Robber and a Ninja. Anrietta will be at whatever level you left her at back in Job 71, where you fought with her in a Love Pair Battle. After the fight, Anrietta says that she wants to join and travel with you. NOW THIS IS IMPORTANT: If, in Job 90, you gave Anrietta back the flowers she gave you, and if you say that she can travel with you in this job, then she will join your party as a permanent member. However, this will mean that you fail the job, since your client, Sebastian, hired you to return her home. So it's up to you. Successfully completing every single job only nets you bragging rights, but you've come this far doing so. On the other hand, this is your only chance to gain another character. She is at a low level, but will gain levels very quickly at first. She also has unique spells, but they will not grow in number or level from this point on. So really, the choice is yours, and will not affect the outcome of the game in any significant way. If you do leave her behind, you do have the chance to dance with her to "The Way of the Earth" before you go. Alec, you charmer, you. *** Job 101: Unleash the Ultimate Monster *** *** Guild: Gislem *** *** Client: Explorer Rupert *** *** Reward: 360G, 7 Merits *** This guy is the drugged man you saved in the basement of the Renn pub way back near the start of the game. Go to the entrance of Volcano Cave to meet him. He tells you that you need 6 different Dragon cards to unleash the Ultimate Monster: Water, Fire, Earth, Gold, Silver, and Copper. If you talk to him again at any point, he can give you hints about where to find these dragons. He'll also take any of the relevant cards that you are holding in your hand when you speak to him. The locations for the 6 dragons, which you need to Cardish, are as follows: Water Dragon: Ice Gallery (Jiharta) Fire Dragon: Volcano Cave (North Sularto - you're already there!) Earth Dragon: Trial Cave (Eteru Isle) Copper Dragon: Sealed Ruins (Forestamore) Gold Dragon: Midoro Swamp (Ragnark) Silver Dragon: White Bone Forest (Ragnark) If you don't feel like hunting them down, you can make use of any you've already Cardished that may be in storage at the Monster Society. If you've never Cardished them, however, or used the cards you had, you're out of luck and have to do it the hard way. Once you've handed over one of each dragon card, you all head to the Eternal Flame to unleash... the Ultimate Monster: Altima! After a dramatic scene, you gain a new card, and the job is complete. You can also find Altimas to fight and Cardish more of them in various locations throughout the world. I've found them in the Trial Cave and Sealed Ruins, but I suspect that they appear other places as well. *** Job 102: Create a New Ark! *** *** Guild: Paltos *** *** Client: Guildmaster *** *** Reward: 1000G, 18 Merits *** Go back to the Trial Cave where it all began, back on Eteru Isle. Fight your way through to the Ghost Dream Crystal chamber. (Note that if you take the left path where it splits on the lower floor, you can fight an Altima, provided you completed the previous job). I won't spoil the events for you. Just enjoy them until the job is done. - - - - - - - - - - - - - - - - - - - - - - - - - - You're almost there! Just pop into any guild and you'll be told to report to the Guildmaster (if you go to the Paltos guild, of course, it will save you some time). All that's left to do now is go get the bad guys, so head on out to Ragnark and see Elc at the Hien. Though if you're shooting for a complete experience, there are a few things to consider doing: -fill the monster album, by defeating every monster type and using every monster card (though a few are only in the Sky Castle); -fill the item/equipment book by finding and synthesizing every possible item, weapon, armor, and accessory (except for Elc's equipment); -Max your Hunter stats by hunting every wanted monster and completing all jobs (this should have been an ongoing task throughout the game); -Fight in the Danger Dome if you haven't already; -Play the mini-games in Pandira Casino, and play Choko's Quest in Chongara's pot. There are a couple of things that you can't totally complete until you've entered the final dungeon to face the Academy for the last time. For example, Elc's equipment may not show up in the book yet, and a couple of monsters cannot be encountered outside the flying castle. But with this in mind, do as much as you can before heading on in for the big finale - - - - - - - - - - - - - - - - - - - - - - - - - - -------------------- Lake Bottom (Hien) -------------------- Talk to Elc at the newly repaired Hien. You get 2 chances to confirm if you're ready or not, because there's no turning back from this point. Into the Sky Castle! ------------ Sky Castle ------------ *Items Found: Shimmer Stone, Flame Fragment, Strength Armlet X 2, Mysterious Ore X 3, Water Fragment, Tough Alloy, Earth Fragment, Rad's Reagent X 2, Protection Armlet x 2, Black Talisman, White Talisman, Wind Fragment, Blue Talisman, God's Nectar Fruit, Green Talisman, Light Saber, Yellow Talisman, Light Fragment, Light Alloy X 2, Red Talisman, Wisdom Tablet X 2, Dark Fragment, Inferno Powder, Swift Armlet X 2, Tough Alloy, Magic Armlet X 2. *Monsters Encountered: (1F) Sleeping Gust, Illusionist; 2 Ghoul, Necromancer; (2F) See below; (3F) Litch, 2 Death Lord; Death Lord, 2 Litch; 2 Gold Dragon, Dragon Master; (4F) 2 Academy 1 Fighter, 2 Academy Spec Ops, Academy 3 Fighter; Beast Master, 2 Killer Dog; 3 Mortality Shadow, Death Lord; 2 Crystal Golem, 2 Master Golem, Golem Master; 5 Poltergeist, Shaman; 3 Bishop, 2 Mage, High Priestess; (5F) Wizard, Healer, Priestess; 1ST FLOOR You enter into a corridor with 3 exits along the top wall. On the left side, enter to discover the traveling shopkeeper family, all lined up and ready for business! You can come back here at any time while inside the Sky Castle for the following services: -Shop -Inn -Hunter's Guild (Hunter stats and history only) -Item Society (synthesis and item/equipment book) -Weapon Society (synthesis and item/equipment book) -Monster Society (Card handling and Monster Album) Just past the family in the next room, there's a save book, and beyond that a dead-end room. Hmm... On the right side of the main corridor, the door leads to a repeating warp room. As long as you keep going through the top door, you'll just keep getting into fights. Come back through the lower door when you're tired of that. Go up the middle door from the main hall to reach a warp crystal to take you to the second floor. 2ND FLOOR The second floor is composed of a warp maze, where each room contains monster encounters made up of particular groups of monsters. Called 'Trials', in these rooms you can encounter a large variety of monsters, and thus it is good if you're still missing entries in you monster book (which you are, since this is the first place that some of the monsters appear). I have drawn a map of this floor. You enter at the bottom. @ = warps back into the same room. @ @ @ __| |__ __| |__ __| |__ |Undead | | Mecha | | Power| @= Trial === Trial === Trial=@ |__ __| |__ __| |__ __| _| |_ | | __| |__ | | @ | Dragon| |Save/| @= Trial ===>Exit to 3F | Heal| |__ __| |_ _| @ | | __| |__ __| |__ @ | Flora | | Winged| @= Trial === Trial =@ |___ ___| |__ __| @ | | | | ___@___ __| |__ | Feral | |Spectre| @= Trial === Trial =@ |__ __| |__ __| | | | | ^ @ Enter from 2F The monster encounter groups in each trial are as follows (there may be more that I haven't come across yet): Feral Trial: Pit Scorpion, Venom Hound, Armor Tortoise; 2 Wild Dog, 2 Hell Hound, Crypt Rat; Dungeon Mouse, 3 Desert Devil; 2 Opossum, Stone Tortoise, Flash Hider, Attack Dog; Spectre Trial: Gas Cloud, 2 Paralyze Ooze, Dark Fog; 2 Poison Slime, 2 Stun Smog, Will-o-wisp; 2 Stone Gel, 2 Shade, Flame; 2 Slime, Sleeping Gust, Sphere, Night Caller; Winged Trial: Hell Guardian, Cassowary, 4 Cave Bat; Crystal Gargoyle, 2 Dragoon, Phoenix; 2 Polar Bat, Master Gargoyle, Doommonger; Suzaku, Gatekeeper, Bomber Fly, 2 Roc; 3 Wyvern, Abyssar Gargoyle, Dragon Fly; Flora Trial: 3 Maneater, Lifesucker, Armor Eater; Mandrake, 3 Maneater; 2 Slumber Flower, Tulip, Myconid, Fungus; 3 Dandelion, Alraune; Undead Trial: 2 Zombie, Skull Knight; 3 Skull Warrior, Nether Ghost; Death Bringer, 3 Skull Warrior; Death God, 3 Skeleton; Mecha Trial: 2 Gun Trap, Prowler; 2 PA-200, Gunner Pod; Interceptor, 3 Cannon Trap; Intruder, 2 CAA-5; Power Trial: 2 Wild Hemo-ji, Wonderful Hemo-ji, Mage Hemo-ji, Shaman Hemo-ji; Golem, Crystal Golem, 2 Ogre Mage, Marionette; Ogre Lord, King Hemo-ji, Iron Golem, 2 Mecha Doll; 3 Ogre, Talking Tina, Master Golem; Dragon Trial: 2 Dragon, 2 Water Dragon, Silver Dragon; 2 Dragon, 2 Fire Dragon, Copper Dragon; 3RD FLOOR Head up to find another long corridor with 4 exits on the upper wall, and 2 on the lower wall (including the one you just came through from the warp crystal). The upper door on the left leads to a crumbled dead-end room with an encounter, including the Death Lord, a new monster. The second door from the right leads to 4 treasure boxes, and the third door leads to 3 more. At the left end of the corridor, the lower door leads to an encounter in another dead-end room. The upper door leads through a series of rooms without monsters. In the room with the warp crystal, there's another door that leads to a small square room with a teleporter in the floor. Using it takes you back to the empty room past the traveling sales family back on the 1st floor, and also activates the other end of this teleporter, allowing you to return to the 3rd floor instantly. Take advantage of this opportunity to rest and save before returning to the 3rd floor and taking the warp crystal. 4TH FLOOR You must be getting close, because you fight some Academy forces here. In the second room, Alec receives a startling revelation! It's almost on par with "Luke, I am your father". Anyway, fight Galdo and his goons to advance. _____________ ____/ BOSS: Galdo \_________________________________________________________ | | | HP: ~2300 | | Attacks: Agility Bellow - raise own agility for duration of fight | | Wild Shout - raise own attack power for duration of fight | | Break Slide - send out damaging shockwaves all around (R0, F3) | | Flick Shield - slam nearby opponent with giant shield | | Hyper Scrape - swing giant spear (R1 sweep) | ---------------------------------------------------------------------------- Goodbye Galdo! In the next room, don't miss the treasure chest behind the central structure on the left side before you enter the center door. Inside there, it's another fight with a new monster, the Killer Dog. After that, 3 doors, hmm... It's another warp area, and you have to choose correctly from the 3 doors in each room to be able to advance. In brief, starting in the room with the Killer Dogs, go Left, Left, Right, Left, then up the Middle to exit. In more detail, here's a map of the area (you enter at the bottom): @ = warp back into same room. St = Returns you to the starting room with the Killer Dogs. C = Treasure Chest Warp to 5F ^ St | @ __\_|_/__ |C | |_Bishops_| \ \ @ St __\_|_/__ |Polter- | |__geists_| / St @ / __\_|_/__ | Golems | |___ ____| \ \ St @ __\_|_/__ |Mort C| |_Shadows_| \ \ @ @ __\_|_/__ | Killer | |__Dogs___| ^ Enter here 5TH FLOOR In the small room after passing the drill, don't miss the treasure chest on the right side. It contains the Light Saber, the final item to fill your item/equipment book. After that, there's another long corridor with several exits. Starting at the left, the upper door leads to some treasure. In the second row, both upper and lower doors lead to more treasure. In the third row, it's more of the same. Finally, at the right end of the corridor, the upper door leads to a battle with some human-type enemies (why are these guys here? Were they hired by the Academy?), and the lower door leads onward to the next significant area. Again, in the room with the warp crystal, the side door reveals a teleporter that, once activated, will create a permanent conduit to the first floor by the traveling sales family. This is your last opportunity to do all those things that make the game 100% complete. Make sure that your monster album is full, same for your item/equipment book including all synthesis recipes, stock Theo up with the very best monster cards in your collection, and otherwise just get all of your affairs in order before heading up to the final level (there will be one more save point after this). Once you're satisfied, return to the teleporter (it's the right one, remember) to go back up to the 5th floor and take the last warp crystal. 6TH FLOOR Head through the corridors until a scene and another boss battle is triggered. _______________ ____/ BOSS: Seville \_______________________________________________________ | | | HP: ~1800 | | Attacks: Agility Bellow - increase own AGL for duration of fight | | Psycho Blade - blade energy damages surrounding foes (R2 square) | | White Shadow Dual Blade - lightning quick forward strike | | (R4 line) | | Storm Dance - flashing sword attack on enemy in front of self | | | | Wyvern Slave X 2 | | Academy 1 Fighter X 2 | ---------------------------------------------------------------------------- After the fight, head up to find a save and heal point, one final treasure chest, and then keep going up. Once you're in the room with the large computers and pipes along the sides, you're near the end. You can still go back to the 1st floor at this point of you want, but really, the world can't wait to be saved any longer. --------------- Inner Sanctum --------------- After a powerful scene, the team must engage the Dark One. To start off, as Alec says, take out the eyeballs one by one. ________________________ ____/ BOSS: The Dark One X 6 \______________________________________________ | | | HP: ~750 each | | Attacks: Flashpoint - extreme fire burst hits all enemies | | Evil Vortex - damage all by breaking their spirits | | Water Torture - damage all with rippling water | ---------------------------------------------------------------------------- What, that wasn't the end? We have to keep fighting the ultimate final boss? Shock! Gather yourself up for another round. ____________________ ____/ BOSS: The Dark One \__________________________________________________ | | | HP: ~10,000 | | Attacks: Dark Flash - outpouring of dark energy to harm foes | | Chaotic Impulse - radiate dark flames to damage all enemies | | Advent of Demise - steal HP to heal self a lot | | Vice Crop - grow evil seeds that hit party for dark damage | ---------------------------------------------------------------------------- This could be a long battle, complicated by the fact that he heals himself once in a while. You can do more damage than he can restore, however, and his healing restores less HP each time. Your big power attacks should be Giga Plasma with Marsia's MAG raised as high as possible, and Velhart's Omega Buster, but you have to let his HP go down for it to be effective (heal him only when there's a risk of him dying). Alec's Impulse Bomb is the next best thing. Make sure you've got some healing power on board, and let him have it! And now, congratulations! You've finished the game, saved the world, resisted the temptation to evil and accepted the slow strength of humanity working together. Enjoy the lovely closing FMV and watch the credits to show your appreciation for all the people who worked really hard to make the game a reality. %-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%%-%-%-%-%-% \ / } 5. CHARACTERS { / \ %-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%--%-%-%-%-%-%-%-%-%-% .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=. -----{ 5.1 PLAYABLE CHARACTERS }----- '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=' =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ALEC =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Alec is the main character of this adventure. Orphaned as a young boy in Romalia during the Great Disaster, he was rescued by an unknown Hunter and left to be raise in the tranquil Sasha Village, far away from the world's hardships. He dreams of being a Hunter himself, and when his village is attacked by bandits, he gets the opportunity to start on this path. His politeness, good nature, and determination to always do the right thing attracts people to him, and he makes friends easily. Alec cannot let an injustice go unchallenged, no matter the danger to himself. Alec is a well-rounded fighter, fairly strong in attack, defense, magic ability, and agility. His cure spell will prove invaluable early in the game. His attack magic is effective, and often cause status effects to enemies. Can Equip: All weapons, All armor Initial Equipment: Bronze Sword ----------------------------------------------------------------------------- Ability | MP | Lvl | Range/Field | Learned | Description ----------------------------------------------------------------------------- Cure | 12 | 1 | R1, F1 | Lv. 2 | Restore allies' HP | | 2 | R2, F1 | Lv.11 | | | 3 | R2, F2 | Lv.21 | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Force Ring | 18 | 1 | R2, F1 | Lv. 5 | Hit with non-elemental | | 2 | R2, F2 | Lv.15 | force and chance of | | 3 | R3, F2 | Lv.27 | confusing enemies - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Silent | 16 | 3 | R3, F2 | Lv.10 | Prevent enemy magic - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Resurrection | 48 | 3 | R1 Square | Lv.20 | Revive fallen ally - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Impulse Bomb | 18 | 1 | R2, F1 | Lv.30 | Attack with non- | | 2 | R2, F2 | Lv.38 | elemental force | | 3 | R3, F2 | Lv.46 | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Divide | 5 | 1 | R1, F0 | Lv.35 | Steal HP from single | | 2 | R2, F0 | Lv.42 | enemy and divide among | | 3 | R3, F0 | Lv.49 | self and nearby allies - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Crystal Dust | 16 | 1 | R2, F1 | Lv.40 | Ice magic attack | | 2 | R2, F2 | Lv.47 | | | 3 | R3, F2 | Lv.53 | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Brain Blast | 20 | 1 | R2, F1 | Lv.45 | Cause mental damage | | 2 | R2, F2 | Lv.51 | and 50% chance of | | 3 | R3, F2 | Lv.57 | paralyzing foes ----------------------------------------------------------------------------- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- LUTZ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Lutz is also an orphan raised in Sasha Village, and is Alec's best friend. Though his parents are gone, he lives with his sister, Kuretta, and loves her dearly. Lutz is a constant source of pratfalls, bad puns, and he won't hesitate to speak his mind if he thinks someone is an idiot. Unfortunately, due to his misuse of the english language and predilection for stating the obvious, just who the idiot is may be questionable. Nevertheless, his enthusiasm and dedication to his friends make him a valuable ally. Lutz is the quickest character in your party, but his physical attack and defense are only average, and his magic is average as well. He only has one area attack spell, but as a supportive character he has unique abilities. Lutz can steal items from enemies, especially useful against rare foes, and his fatal dagger attack will quickly bring down powerful monsters (though ineffective against bosses). Pair him with Theo to make Cardishing a breeze. Can Equip: Knives, Heavy Armor, Vests Initial Eqipment: Bronze Dagger ----------------------------------------------------------------------------- Ability | MP | Lvl | Range/Field | Learned | Description ----------------------------------------------------------------------------- Knife Rain | 12 | 1 | R2, F1 | Lv. 2 | Shower of knives on | | 2 | R2, F2 | Lv.17 | all enemies within | | 3 | R3, F2 | Lv.33 | field - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Steal | 5 | 3 | R1(ahead),F0 | Lv. 3 | Take foe's carried item - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Refresh | 8 | 1 | R1, F1 | Lv.15 | Remove adverse status | | 2 | R2, F1 | Lv.24 | effects from allies | | 3 | R2, F2 | Lv.27 | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Fatal Dagger | 20 | 3 | R1(ahead),F0 | Lv.20 | Cut foe's HP to 1/10 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Magic Shield | 16 | 1 | R1, F1 | Lv.25 | Increase allies' | | 2 | R2, F1 | Lv.33 | resistance to damage | | 3 | R2, F2 | Lv.41 | from magic - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Excitement | 8 | 3 | R3, F2 | Lv.45 | Raise allies' ATK - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Silent | 16 | 3 | R3, F2 | Lv.50 | Block enemy abilities ----------------------------------------------------------------------------- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- THEO =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Theo is a young boy whose lost mother was a legendary Cardist, a master of monster magics. A lover of monster cards, Theo hopes to follow in her footsteps. Despite his youth, Theo usually keeps a level head. His love of monsters leads him to journey around the world, fighting on the side of right with the others along the way. Theo's ability with the spear leads to some unique abilities, such as the circling cross javelin, but his physical attacks are average. His abilities are limited in number, but these are enhanced by his Cardish ability, giving him a far greater range of magical attacks through the use of monster cards. Can Equip: Spears, Vests Initial Equipment: Iron Spear, Adventurer Vest ----------------------------------------------------------------------------- Ability | MP | Lvl | Range/Field | Learned | Description ----------------------------------------------------------------------------- Cardish | 1 | 3 | R1(ahead),F0 | Lv. 5 | Turn monster into card - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Card Field | 8 | 1 | R1, F1 | Lv.12 | Increase allies' DEF | | 2 | R2, F1 | Lv.21 | | | 3 | R2, F2 | Lv.30 | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Rob Mind | 1 | 1 | R1, F0 | Lv.24 | Steal MP from single | | 2 | R2, F0 | Lv.32 | enemy and divide it | | 3 | R3, F0 | Lv.37 | with nearby allies - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Cross Javelin | 16 | 1 | R0, F1 | Lv.34 | Spinning javelin attack | | 2 | R1 square | Lv.40 | | | 3 | R2 square | Lv.46 | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Divide | 5 | 1 | R1, F0 | Lv.43 | Steal HP from single | | 2 | R2, F0 | Lv.49 | enemy and divide among | | 2 | R3, F0 | Lv. | nearby allies ----------------------------------------------------------------------------- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CHERYL =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Cheryl has been a victim of the Great Disaster more so than the other characters, because she was forced to fend for herself and survive growing up in the slums of North Sularto. A life of scavenging for junk, however, has made her a skilled weapon synthesizer, and she has a special place in her heart for firearms. Gruff, defensive and quick to anger, will she be able to open her heart and allow herself to find out what friendship truly means? Cheryl is above average in attack and defense, but is weak in magic ability. She makes up for this with the ranged attacks of her various guns. Her cure spell will never be as powerful as Alec's, but can still be useful. Can Equip: Guns, Capes, Vests Initial Equipment: Revolver, Adventurer Vest ----------------------------------------------------------------------------- Ability | MP | Lvl | Range/Field | Learned | Description ----------------------------------------------------------------------------- Napalm Edge | 12 | 1 | R3 only, F1 | Lv.15 | Throw incendiary bomb | | 2 | R3 only, 3X3 | Lv.20 | to blow up enemies | | 3 | R3 only, F2 | | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Double Illusion | 18 | 1 | R1, F1 | Lv.17 | Dizzying combo attack | | 2 | R2, F1 | Lv.23 | on group of enemies | | 3 | R2, F2 | Lv.32 | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Cure | 12 | 1 | R1, F1 | Lv.19 | Restore allies' HP | | 2 | R2, F1 | Lv.28 | | | 3 | R2, F2 | Lv.36 | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Refresh | 8 | 1 | R1, F1 | Lv.25 | Remove allies' abnormal | | 2 | R2, F1 | Lv.33 | statuses | | 3 | R2, F2 | Lv.41 | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Night Raid | 20 | 1 | R3, 2X3 sq. | Lv.31 | Dark elemental dome | | 2 | R3, 3X3 sq. | Lv.38 | attack | | 3 | R3 ahead, F2 | Lv.46 | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Dark Out | 8 | 1 | R1, F1 | Lv.38 | Increase own and | | 2 | R2, F1 | Lv.45 | allies' speed of | | 3 | R2, F2 | Lv.52 | attack - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Rob Mind | 1 | 1 | R1, F0 | Lv.42 | Steal MP from single | | 2 | R2, F0 | Lv.49 | enemy and divide it | | 3 | R3, F0 | Lv. | with nearby allies ----------------------------------------------------------------------------- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- MARSIA =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Marsia is the top student of the Rusaht Institute, where she has trained for years in the art of Gaia Magic. Despite her skill level, she has never tested her abilities in the real world. Marsia is a studious intellectual and a top performer, yet continues to lack confidence in her own abilities. Marsia is a physically weak character, but has a great range of elemental magic abilities. These start off also somewhat weak, so she may not be of much use at first, but as her strength grows, look out! Her ultimate spell, once learned, will be able to wipe out most regular enemies without a second thought. Can Equip: Rods, Capes Initial Equipment: Silver Rod, Fur Cape ----------------------------------------------------------------------------- Ability | MP | Lvl | Range/Field | Learned | Description ----------------------------------------------------------------------------- Heat Shell | 16 | 1 | R2, F1 | Lv.20 | Toast enemies with | | 2 | R2, F2 | Lv.24 | flame | | 3 | R3, F2 | Lv.35 | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Water Crumble | 16 | 1 | R2, F1 | Lv.20 | Suck enemies into | | 2 | R2, F2 | Lv.22 | water vortex | | 3 | R3, F2 | Lv.30 | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Land Ax | 16 | 1 | R2, F1 | Lv.20 | Drop boulders on heads | | 2 | R2, F2 | Lv.27 | of foes | | 3 | R3, F2 | Lv.41 | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Air Blast | 16 | 1 | R2, F1 | Lv.20 | Whirlwind attacks | | 2 | R2, F1 | Lv.25 | enemies | | 3 | R3, F2 | Lv.41 | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Light Arrow | 20 | 1 | R2, F1 | Lv.20 | Magic arrows of light | | 2 | R2, F2 | Lv.32 | rain on opponents | | 3 | R3, F2 | Lv.48 | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Dark Extreme | 20 | 1 | R2, F1 | Lv.20 | Dark dome engulfs | | 2 | R2, F2 | Lv.37 | enemies | | 3 | R3, F2 | Lv.49 | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Resurrection | 48 | 3 | R1 square | Lv.44 | Revive fallen ally - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Giga Plasma | 64 | 3 | R3 column, F7 | Job 92 | Ultra powerful magic ----------------------------------------------------------------------------- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- VELHART =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Velhart is a sullen, solitary figure, caring for nothing but practicing his swordplay and dreaming of the day when he can prove his prowess as the greatest fighter ever. Wielding a huge broadsword, Velhart's reputation is known far and wide, and though he thinks highly of his own skills, he is not a braggart. Velhart is a physical powerhouse, and his special abilities provide a varied range of attacks. His Omega Buster attack is extremely useful against powerful enemies as his HP decreases. Velhart can quickly dominate the scene in battle, once he reaches the enemy. Can Equip: Blades, Heavy Armor Initial Equipment: ? ----------------------------------------------------------------------------- Ability | MP | Lvl | Range/Field | Learned | Description ----------------------------------------------------------------------------- Omega BUSTER | 25 | 1 | R1 ahead, F0 | Lv.40 | Damage to facing | | 2 | R1 ahead, F0 | Lv.43 | opponent increases as | | 3 | R1 ahead, F0 | Lv.46 | Velhart's HP decreases - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Omega BREAKER | 24 | 3 | R0, F5 line | Lv.40 | Straight energy wave - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Omega BURST | 18 | 1 | R0, F1 | Lv.40 | Spinning sword attack | | 3 | R0, F2 square| Lv.52 | on all surrounding foes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - MUSOU I | 15 | 1 | R0, F0 | Lv.55 | Become invulnerable MUSOU II | | 2 | R0, F0 | Lv.58 | to normal attacks for MUSOU III | | 3 | R0, F0 | Lv.61 | 3, 5, or 7 turns ----------------------------------------------------------------------------- -=-=-=-=-= TOSH -=-=-=-=-= (Joins in job 39, starts at Lvl. 30) Tosh is charged with protecting the town of Testa in South Sularto. A skilled katana fighter, Tosh's rage at injustice knows no bounds. Initial Equipment: Crimson Edge, Cloth Suit ----------------------------------------------------------------------------- Ability | MP | Lvl | Range/Field | Description ----------------------------------------------------------------------------- Ouka-raibaku-zen| 20 | 3 | R1(ahead),F0 | Advanced sword technique - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Shinku-zen | 16 | 3 | R2(ahead),F0 | Slash enemy 2 squares away - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Monji Slash | 32 | 3 | R1(ahead),F0 | Reduce HP and defense power - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Jubakuken | 36 | 3 | R1(ahead),F0 | Damage and paralyze target ----------------------------------------------------------------------------- -=-=-=-=- SHU =-=-=-=-= (Joins in job 39, starts at Lvl. 40) Shu is a mysterious figure in black, appearing out of nowhere to save others, but also seemingly working for the Academy. What is this strange figure up to? Initial Equipment: Dimension Gun, Metal Arm ----------------------------------------------------------------------------- Ability | MP | Lvl | Range/Field | Description ----------------------------------------------------------------------------- Steal | 5 | 3 | R1(ahead), F0 | Rob enemy of item carried - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Magic Shield | 16 | 3 | R2, F2 | Increases allies' magic resistance - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Tenderly Shock | 16 | 3 | R3, F2 | Reduce enemies' DEF - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Air Blast | 16 | 3 | R3, F2 | Air magic attack ----------------------------------------------------------------------------- -=-=-=-=-=-=-= ANRIETTA -=-=-=-=-=-=-= (First available in job 71, starts at Lvl. 1) Anrietta, the spoiled rich daughter of the Rochefort family, has lived a life far removed from the experience of most people. As such, she often acts in inappropriate ways to get what she thinks she wants. Initial Equipment: Gorgeous Ring, Jeweled Dress ----------------------------------------------------------------------------- Ability | MP | Lvl | Range/Field | Description ----------------------------------------------------------------------------- Ruby Laser | 20 | 3 | R3 column | Blast and paralyze with laser - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Diamond Shower | 30 | 3 | R3, F2 | Confuse and damage with diamonds - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Pltnum Pressure | 40 | 3 | R2, F2 | Cause gravity with heavy metal - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Jewelry Box | 50 | 3 | R2, F2 | Heal and random stat increase ----------------------------------------------------------------------------- -=-=-=-=- ELC =-=-=-=-= (Joins at the Sky Castle, starts at Lvl. 60) Elc is a legendary hunter and fighter of the forces of evil. A master of fire magics, he will do whatever it takes to ensure the world's safety. Initial Equipment: Flame Saber, Light Suit ----------------------------------------------------------------------------- Ability | MP | Lvl | Range/Field | Description ----------------------------------------------------------------------------- Fire Storm | 32 | 3 | R3, F2 | Melt enemies in sea of fire - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Strike Power | 16 | 3 | R3, F2 | Raise allies' ATK with fire - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Explosion | 32 | 3 | R3, F2 | Fire and lightning attack - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Magic Shield | 16 | 3 | R2, F2 | Increase resistance to elements ----------------------------------------------------------------------------- .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=. -----{ 5.2 EXPERIENCE LEVELS }----- '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=' LEVEL EXPERIENCE INCREASE LEVEL EXPERIENCE INCREASE ============================== ============================== lvl 2 80 (+80) lvl 51 196144 (+10496) lvl 3 160 (+80) lvl 52 206968 (+10824) lvl 4 280 (+120) lvl 53 218120 (+11152) lvl 5 448 (+168) lvl 54 229600 (+11480) lvl 6 672 (+224) lvl 55 241408 (+11808) lvl 7 960 (+288) lvl 56 253544 (+12136) lvl 8 1320 (+360) lvl 57 266008 (+12464) lvl 9 1760 (+440) lvl 58 278800 (+12792) lvl 10 2288 (+528) lvl 59 291920 (+13120) lvl 11 2912 (+624) lvl 60 305368 (+13448) lvl 12 3640 (+728) lvl 61 319144 (+13776) lvl 13 4480 (+840) lvl 62 333248 (+14104) lvl 14 5440 (+960) lvl 63 347680 (+14432) lvl 15 6528 (+1088) lvl 64 362440 (+14760) lvl 16 7752 (+1224) lvl 65 377528 (+15088) lvl 17 9120 (+1368) lvl 66 392944 (+15416) lvl 18 10640 (+1540) lvl 67 408688 (+15744) lvl 19 12320 (+1680) lvl 68 424760 (+16072) lvl 20 14168 (+1848) lvl 69 441160 (+16400) lvl 21 16192 (+2024) lvl 70 457888 (+16728) lvl 22 18400 (+2208) lvl 71 474616 (+16728) lvl 23 20800 (+2400) lvl 72 491344 (+16728) lvl 24 23400 (+2600) lvl 73 508072 (+16728) lvl 25 26208 (+2808) lvl 74 524800 (+16728) lvl 26 29232 (+3024) lvl 75 541528 (+16728) lvl 27 32480 (+3248) lvl 76 558256 (+16728) lvl 28 35960 (+3480) lvl 77 574984 (+16728) lvl 29 39680 (+3720) lvl 78 591712 (+16728) lvl 30 43648 (+3968) lvl 79 608440 (+16728) lvl 31 47872 (+4224) lvl 80 625168 (+16728) lvl 32 52360 (+4488) lvl 81 641896 (+16728) lvl 33 57120 (+4760) lvl 82 658624 (+16728) lvl 34 62160 (+5040) lvl 83 675352 (+16728) lvl 35 67488 (+5328) lvl 84 692080 (+16728) lvl 36 73112 (+5624) lvl 85 708808 (+16728) lvl 37 79040 (+5928) lvl 86 725536 (+16728) lvl 38 85280 (+6240) lvl 87 742264 (+16728) lvl 39 91840 (+6560) lvl 88 758992 (+16728) lvl 40 98728 (+6888) lvl 89 775720 (+16728) lvl 41 105944 (+7216) lvl 90 792448 (+16728) lvl 42 113488 (+7544) lvl 91 809176 (+16728) lvl 43 121360 (+7872) lvl 92 825904 (+16728) lvl 44 129560 (+8200) lvl 93 842632 (+16728) lvl 45 138088 (+8528) lvl 94 859360 (+16728) lvl 46 146944 (+8856) lvl 95 876088 (+16728) lvl 47 156128 (+9184) lvl 96 892816 (+16728) lvl 48 165640 (+9512) lvl 97 909544 (+16728) lvl 49 175480 (+9840) lvl 98 926272 (+16728) lvl 50 185648 (+10168) lvl 99 943000 (+16728) .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=. -----{ 5.3 SIDE CHARACTERS }----- '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=' AGUITO - visionary leader of the Rainbow Bridge Gang. ALBA - Cocky young Hunter who occasionally crosses paths with your party. ALI - short for Aliorihavelymasogarli. He's a shopkeeper in Pandira who is very particular about who he sells to. AURA - Hunter met in Forestamore and leader of the monster hunting operation there. She imparts some wisdom to Alec as he starts off his career. ENEA - traveling companion to Alba and a magic-user. BELGA - traveling companion to Alba, a burly brawler. BAGUDA - Eccentric collector of 'rare objects', which are often just junk to anyone else. He owns the shop in Renn. BREEZE - Master wind wizard. BUROOGA - member of the Rainbow Bridge Gang. CATCH MAMAMAN - announcer and arena host in Parute. He takes a lot of pride in his work. DOAN - Master earth wizard. DOLDOLKA - apprentice member of the Rainbow Bridge Gang. ELENA - daughter of Gruga. ELNAN - item society researcher in Society Village. He takes on the project of analyzing the mysterious flying object that you find in Forestamore. GALDO - The Professor's right-hand man, and a giant-spear-carrying force to be reckoned with. GIRTH - a struggling artist staying in Forestamore. He is very talented, but often suffers from a creative block. GRADO - member of the Rainbow Bridge Gang. GRUGA - Resident of Paltos and legendary arena fighter. HANNAH- resident of Vernica Village and an expert in plants, herbs, and seeds. JAY - Hunter specializing in Wanted Monsters. KULARA - head of the orphanage in Gislem. KURETTA - Lutz' sister. LAVENDER - a nice, uh, lady in Pandira, she takes it upon herself to show the men around town. LEEGLE - Hunter who takes the job of driving off the bandits attacking Sasha village at the start of the game. LIEZA - A young woman with the ability to speak to monsters. She has set up a ranch and monster preserve in Forestamore. MORZAT - manager of the library in Paysus. MURABU - member of the Rainbow Bridge Gang. NOYE - mysterious fighter with a vendetta against the current Society Village power plant Chief. OVEL - Master water wizard. POCO - traveling musician, he is devoted to lifting people's spirits with music. ROSHGALL ROCHEFORT - head of the wealthy Rochefort family and absentee father to Anrietta. SALUBARI - head of the Spell Institute in Rusaht. SANIA - Fortune teller residing in Paysus. Her powers are as mysterious as her past. SEBASTIAN - butler to Anrietta Rochefort and keeper of the Rochefort manner. SEVILLE - left-hand man to The Professor. SHARON - attractive researcher with the Academy. SOAH - Master fire wizard. TENGARON - Hunter and keeper of the Ghost Dream Crystal. He runs the test for Alec to earn his Hunter Crest. TRIM - member of the Rainbow Bridge Gang. YONAN - a boy living in Paysus, he is the descendent of the chief retainers to the royal family of Millmana, a nation lost in the Great Disaster. Studious, he spends most of his time in the library. %-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%%-%-%-%-%-% \ / } 6. INVENTORY { / \ %-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%--%-%-%-%-%-% .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=. -----{ 6.1 ITEM/EQUIPMENT ALBUM }----- '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=' Listed here are the entire contents of the item/equipment book, which can be viewed in any Item Society or Weapon Society location. ~~~~~~~ ITEMS ~~~~~~~ Name | Description | Can be synthesized? ============================================================================= 1. Vigor Seed | Cure poison | N 2. Harmony Needle | Cure silence | N 3. Gravity Nut | Cure gravity | N 4. Mint | Cure sleep | N 5. Memory Plant | Cure confusion | N 6. Power Jelly | Cure Hemo-ji | N 7. Rue's Medicine | Cure paralysis | N 8. Recovery Tonic | Revive the dead | N 9. General Tonic | Cure any status | Y 10. Super General Tonic | Cure statuses (area) | Y 11. Dead Bud | Restore 1 HP | Y 12. Herb | Restore 50 HP | N 13. Amazing Herb | Restore 100 HP | Y 14. Super Amazing Herb | Restore 200 HP | Y 15. Potent Herb | Restore 150 HP (area) | Y 16. Super Potent Herb | Restore all HP (area) | Y 17. Apple Extract | Restore 1 MP | Y 18. Magic Apple | Restore 50 MP | N 19. Hybrid Magic Apple | Restore 100 MP | Y 20. Red Apple | Restore 200 MP | Y 21. Super Potent Apple | Restore 150 MP (area) | Y 22. Hyper Apple | Restore all MP (area) | Y 23. Life Nut | Raise Max HP by 20 | N 24. Ambrosia | Raise Max HP by 50 | Y 25. Magic Power Nut | Raise Max MP by 20 | N 26. Elixir Nut | Raise Max MP by 50 | Y 27. Strength Nut | Raise ATK by 5 | N 28. Reco Pod | Raise DEF by 5 | N 29. Magic Sprig | Raise MAG by 5 | N 30. Palo Nut | Raise AGL by 5 | N 31. Violet Fruit | Raise MOV by 1 | N 32. Potent Violet Fruit | Raise MOV by 2 | N 33. Vitality Fruit | Raise Lvl by 1 | N 34. God's Nectar Fruit | +3 ATK, AGL, DEF, and MAG | N 35. Bomb | Area damage in battle | N 36. Big Bomb | Area damage in battle | Y 37. Antipersonnel Bomb | Area damage in battle | Y 38. Rocket Bomb | Area damage in battle | Y 39. Life Fruit | Switch half of HP to MP | N 40. Soul Herb | Switch half of MP to HP | N ------------------------------------------------------------------------------ ~~~~~~~~~ WEAPONS ~~~~~~~~~ Can be synthesized Name | ATK | DEF | AGL | MAG | Notes | ? ============================================================================== 41. Blunt Sword | +1 | | | | | N 42. Bronze Sword | +2 | | | | | N 43. Iron Sword | +6 | | | | | N 44. Steel Sword | +11 | | | | | N 45. Silver Sword | +17 | | | | | Y 46. Platinum Sword | +24 | | +1 | | | N 47. Crystal Sword | +32 | | +3 | | | N 48. Alloy Blade | +36 | | +5 | | | Y 49. Rune Sword | +40 | | | +7 | | Y 50. Firangi | +28 | | | +3 | Adds fire to attack | Y 51. Ice Saber | +28 | | | +3 | Adds water to attack | Y 52. Earth Blade | +25 | +3 | | +3 | Adds earth to attack | Y 53. Storm Sword | +25 | +3 | | +3 | Adds wind to attack | Y 54. Ray Sword | +22 | +3 | | +3 | Adds light to attack | Y 55. Diablo Edge | +22 | +3 | | +3 | Adds dark to attack | Y 56. Mystic Sword | +45 | | | +20 | | Y 57. Gorgeous Ring | +35 | | | | Restricted to Anrietta | N 58. Flame Saber | +30 | | | | Restricted to Elc | N 59. Crimson Edge | +35 | | | | Restricted to Tosh | N 60. Butcher Knife | +1 | | -1 | | | Y 61. Bronze Dagger | +2 | | +1 | | | N 62. Iron Knife | +5 | | +1 | | | N 63. Steel Scalpel | +10 | | +2 | | | N 64. Silver Knife | +15 | | +2 | | | Y 65. Platinum Knife | +22 | | +3 | | | N 66. Crystal Knife | +29 | | +3 | | | N 67. Super Alloy Knife | +33 | | +4 | | | Y 68. Rune Dagger | +35 | | | +7 | | Y 69. Assassin Knife | +17 | | +5 | | Can cause poison | Y 70. Silent Dagger | +17 | | +5 | | Can cause silent | Y 71. Gravity Dagger | +24 | | +6 | | Can cause gravity | Y 72. Slumber Blade | +24 | | +6 | | Can cause sleep | Y 73. Mind Smasher | +30 | | +7 | | Can cause confusion | Y 74. Shadow Stitcher | +30 | | +7 | | Can cause paralysis | Y 75. Palo's Knife | +36 | | +30 | | | Y 76. Thieves Dagger | +36 | | +15 | | Steals 1/4 of damage | Y 77. Reciprocal Blade | +32 | | +30 | | | Y 78. Warped Spear | +1 | -1 | -1 | | | Y 79. Iron Spear | +4 | +1 | | | | N 80. Steel Spear | +9 | +2 | | | | N 81. Silver Sarissa | +14 | +2 | | | | Y 82. Platinum Sarissa | +21 | +3 | | | | N 83. Crystal Spear | +28 | +3 | +3 | | | N 84. Super Alloy Spear | +32 | +8 | | | | Y 85. Rune Spear | +33 | +2 | | +7 | | Y 86. Muse Lance | +35 | | +20 | | | Y 87. Card Trident | +18 | | | +4 | Higher Cardish rate | Y 88. Sol Spear | +30 | | | +8 | Highest Cardish rate | Y 89. Magma Spear | +31 | +2 | +2 | +2 | Fire attack, water defense|Y 90. Blizzard Spear | +31 | +2 | +2 | +2 | Water attack, fire defense|Y 91. Gaia Spear | +31 | +2 | +2 | +2 | Earth attack, wind defense|Y 92. Hurricane Spear | +31 | +2 | +2 | +2 | Wind attack, earth defense|Y 93. Holy Spear | +31 | +2 | +2 | +2 | Light attack, dark defense|Y 94. Dark Spear | +31 | +2 | +2 | +2 | Dark attack, light defense|Y 95. Phalanx | +38 | | -5 | | | N 96. Scrap Gun | +1 | | -1 | | Range: 2 (line) | Y 97. Revolver | +9 | | | | Range: 2 (line) | N 98. Sub-Machine Gun | +14 | | | | Range: 2 (spread) | N 99. Assault Gun | +21 | | | | Range: 2 (spread) | Y 100. Heavy Machine Gun | +28 | | | | Range: 2 (spread) | N 101. Grenade Launcher | +32 | | | | Range: 2 (cross) | N 102. Gatling Gun | +34 | | | | Range: 2 (spread) | Y 103. Rocket Launcher | +35 | | | | Range: 2 (cross) | Y 104. Peacemaker | +39 | | +10 | | Range: 2 (line) | Y 105. Genocider | +38 | | | | Range: 2 (spread) | Y 106. Shotgun | +30 | | | | Range: 3 (spread) | Y 107. Nightmare | +32 | | | | Range: 3 (spread) | Y 108. Hunter Rifle | +34 | | +5 | | Range: 5 (line) | Y 109. Sniper Rifle | +38 | | +10 | | Range: 5(line)+paralysis | Y 110. Hyper Shotgun | +36 | | +8 | | Range: 3 (spread) | Y 111. Lunar Blaster | +42 | | +15 | | Range: 5 (line) | Y 112. Stone Gun | +50 | | | | Cannot be equipped | Y 113. Dimension Gun | +28 | | | | Restricted to Shu | N 114. Uncanny Pole | +1 | | | -3 | | Y 115. Silver Rod | +10 | | | | | N 116. Platinum Rod | +14 | | | +3 | | N 117. Crystal Rod | +18 | | +1 | +3 | | N 118. Hyper-Alloy Rod | +22 | | +1 | +4 | | Y 119. Rune Wand | +26 | | | +5 | | Y 120. Mirage Rod | +15 | | +20 | +8 | | Y 121. Force Rod | +15 | | | +16 | | Y 122. Vlad Wand | +17 | | | +5 | Recover 1/4 of damage | Y 123. Renewal Wand | +20 | | | +7 | Recover 1/2 of damage | Y 124. Magic Stick | +19 | | | +10 | Lowers spell MP cost | Y 125. Tohroo Stick | +21 | | | +12 | Halves spell MP cost | Y 126. Mystic Rod | +16 | | | +16 | Recover 10 MP/turn | Y 127. Sacred Rod | +18 | | | +20 | Recover 20 MP/turn | Y 128. Astral Rod | +28 | | | +10 | | N 129. Strongest Cane | +23 | | | +30 | | Y 130. Cursed Blade | +2 | | -2 | | | Y 131. Silver Blade | +20 | | | | | N 132. Platinum Blade | +30 | | | +1 | | N 133. Crystal Blade | +40 | | | | | N 134. Titanium Blade | +45 | | | | | Y 135. Rune Blade | +50 | +5 | +5 | +10 | | Y 136. Avenger | +55 | | +18 | | | Y 137. Guardian | +55 | +12 | | | | Y 138. Blaze Guard | +55 | +5 | | | Half fire damage | Y 139. Glacier Guard | +55 | +5 | | | Half water damage | Y 140. Earth Keeper | +55 | +5 | | | Half earth damage | Y 141. Storm Keeper | +55 | +5 | | | Half wind damage | Y 142. Light Protector | +55 | +5 | | | Half light damage | Y 143. Dark Protector | +55 | +5 | | | Half dark damage | Y 144. Life Stealer | +60 | | | | Recover damage inflicted | Y 145. Light Saber | +60 | | | +3 | +20 HP each turn | N ------------------------------------------------------------------------------ ~~~~~~~ ARMOR ~~~~~~~ Can be synthesized Name | DEF | AGL | MAG | Notes | ? ============================================================================== 146. Warped Armor | +1 | -1 | | Also ATK -1 | Y 147. Leather Armor | +4 | | | | N 148. Steel Armor | +8 | | | | N 149. Silver Mail | +13 | | +3 | | Y 150. Platinum Mail | +19 | | | | N 151. Rune Armor | +26 | +2 | +2 | | Y 152. Fire Armor | +30 | +5 | +5 | Fire defense | Y 153. Water Armor | +30 | +5 | +5 | Water defense | Y 154. Earth Armor | +30 | +5 | +5 | Earth defense | Y 155. Wind Armor | +30 | +5 | +5 | Wind defense | Y 156. Light Armor | +30 | +5 | +5 | Light defense | Y 157. Dark Armor | +30 | +5 | +5 | Dark defense | Y 158. Mystery Armor | +32 | | | +20 HP each turn | Y 159. Hero Armor | +34 | | | Prevents abnormal status | Y 160. Shining Armor | +10 | | | Can sell for ++ Goz | Y 161. Traveler Robe | +2 | | | | N 162. Fur Cape | +6 | | | | N 163. Hunter Cape | +10 | | | | Y 164. Platinum Robe | +16 | | +2 | | N 165. Rune Robe | +22 | | +5 | | Y 166. Fire Robe | +26 | | +15 | Fire defense | Y 167. Water Robe | +26 | | +15 | Water defense | Y 168. Earth Robe | +26 | | +15 | Earth defense | Y 169. Wind Robe | +26 | | +15 | Wind defense | Y 170. Light Robe | +26 | | +15 | Light defense | Y 171. Dark Robe | +26 | | +15 | Dark defense | Y 172. Wise Man Robe | +22 | | +12 | Defense on all elements | Y 173. Miracle Robe | +24 | | +18 | +10 MP each turn | Y 174. Dimension Robe | +26 | | +6 | 1/2 element damage | Y 175. Decorator | +27 | | +9 | | N 176. Parade Coat | +10 | | | | N 177. Jeweled Dress | +20 | | | Restricted to Anrietta | N 178. Light Suit | +30 | | | Restricted to Elc | N 179. Cloth Suit | +20 | | | Restricted to Tosh | N 180. Adventurer Vest | +3 | | | | N 181. Chain Vest | +7 | | | | N 182. Silver Breastplate | +11 | | +3 | | Y 183. Platinum Breastplate | +17 | | | | N 184. Rune Vest | +23 | +5 | | | Y 185. Fire Vest | +26 | +15 | | Fire defense | Y 186. Water Vest | +26 | +15 | | Water defense | Y 187. Earth Vest | +26 | +15 | | Earth defense | Y 188. Wind Vest | +26 | +15 | | Wind defense | Y 189. Light Vest | +26 | +15 | | Light defense | Y 190. Dark Vest | +26 | +15 | | Dark defense | Y 191. Battle Suit | +28 | +24 | | Also ATK +2 | N 192. Treasure Vest | +28 | | | EXP earned up 25% | Y 193. Lucky Vest | +28 | | | EXP earned up 50% | Y 194. Metal Arm | +25 | | | Restricted to Shu | N ------------------------------------------------------------------------------ ~~~~~~~~~~~~~ ACCESSORIES ~~~~~~~~~~~~~ Can be Name | Description | Synthesized? ========================================================================= 195. Warped Amulet | +1 DEF | Y 196. Red Talisman | Half fire damage | N 197. Blue Talisman | Half water damage | N 198. Yellow Talisman | Half earth damage | N 199. Green Talisman | Half wind damage | N 200. White Talisman | Half light damage | N 201. Black Talisman | Half dark damage | N 202. Flame Amulet | Nullify fire damage | Y 203. Water Amulet | Nullify water damage | Y 204. Earth Amulet | Nullify earth damage | Y 205. Wind Amulet | Nullify wind damage | Y 206. Light Amulet | Nullify light damage | Y 207. Dark Amulet | Nullify dark damage | Y 208. Flame Medallion | Absorb fire damage | Y 209. Hydro Medallion | Absorb water damage | Y 210. Earth Medallion | Absorb earth damage | Y 211. Wind Medallion | Absorb wind damage | Y 212. Holy Medallion | Absorb light damage | Y 213. Abyssar Medallion | Absorb dark damage | Y 214. Force Amulet | Nullify all elements | Y 215. Soothing Ring | Prevent poison | Y 216. Falcon Statue | Prevent silent | Y 217. Magnetic Belt | Prevent gravity | Y 218. Insomnia Card | Prevent sleep | Y 219. Tanzanite | Prevent confusion | Y 220. Anti Hemo-ji | Prevent hemo-ji | Y 221. Emblem of Lark | Prevent paralysis | Y 222. Book of Cravis | Prevent multiple statuses | Y 223. Litch Ring | +50 MP, -50 HP each turn | Y 224. Strength Armlet | ATK +5 | N 225. Protection Armlet | DEF +5 | N 226. Magic Armlet | MAG +5 | N 227. Swift Armlet | AGL +5 | N 228. Muscle Ring | ATK +10 | N 229. Armor Ring | DEF +10 | Y 230. Spirit Ring | MAG +10 | Y 231. Speed Ring | AGL +10 | Y 232. Super Ring | Increase multiple stats | Y 233. Soldier's Armlet | ATK +10, DEF +10 | Y 234. Heretic Armlet | AGL +10, MAG +10 | Y 235. Romancing Stone | Make all magic cost 0 MP | N 236. Flay's Crest | Halves all element damage | N 237. Raila's Mirror | Prevent sleep, poison, confusn| N 238. Delight Hell | +10 HP, +10 MP each turn | N 239. King's Image | Increase EXP gained by 25% | N ------------------------------------------------------------------------- ~~~~~~~~~~~~~~~~~ SYNTHESIS ITEMS ~~~~~~~~~~~~~~~~~ Name | Description ============================================================== 240. Flame Fragment | Adds fire attribute 241. Water Fragment | Adds water attribute 242. Earth Fragment | Adds earth attribute 243. Wind Fragment | Adds wind attribute 244. Light Fragment | Adds light attribute 245. Dark Fragment | Adds dark attribute 246. Shimmer Stone | Makes things shiny 247. Light Alloy | Used in forging metals 248. Tough Alloy | Used in forging strong metals 249. Mysterious Ore | Mysterious. Leave it at that. 250. Rad's Reagent | Expands range of items 251. Tem's Root | Invigorates nerve activity 252. Wisdom Tablet | Adds magical essence 253. Inferno Powder | Adds explosive power to guns 254. Vine Rope | Cannot use 255. Calm Nut | Cannot use -------------------------------------------------------------- .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=. -----{ 6.2 SYNTHESIS RECIPES }----- '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=' In an Item Society or Weapon Society branch, there's always a guy on the left somewhere who will let you synthesize items, either by choosing 'Synthesis' to use known recipes, or 'Experiment' to try new combinations. With the former option, choose the item you want to create, and it'll show you how many of the required ingredients you have left. For the latter option, you get a complete list of your current inventory. Press X when each item you want is highlighted, then press Start when you've selected all of the ingredients you want. You get a final chance to confirm your choices before the synthesis is attempted. Notes on Synthesis: -You must be in an Item Society to synthesize items or accessories, or in a Weapon Society to make weapons or armor. -Get hints by talking to the staff in the various branches. I have included all of the hints below for your perusal. -IMPORTANT: The game tells you that you can only use one of each item in a recipe, but this is bald-faced lie! There are alternate recipes for many items and equipment that double ingredients in place of one or more of the other standard ingredients (e.g. Herb X 2 will give you an Amazing Herb, as will the usual Herb + Tem's Root). In this way, you can save many of the rare synthesis items for when they are absolutely necessary. This will also let you create some great equipment while still in Disc 1. I have listed here only the official, standard recipes for synthesis, but as indicated just above, there are alternate recipes. I will refer you to Andrew Nelson's great item synthesis guide, available on gamefaqs.com, for all of the alternate lists. I also want to thank him for letting me use his work to find those elusive synthesis recipes that continued to haunt me. ~~~~~~~ ITEMS ~~~~~~~ # Name | Synthesis ingredients ============================================================================= 9. General Tonic | Vigor Seed + Harmony Needle + Gravity Nut + Mint | + Memory Plant + Rue's Medicine - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 10. Super General Tonic | General Tonic + Rad's Reagent - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 11. Dead Bud | Faulty synthesis using herb - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 13. Amazing Herb | Herb + Tem's Root - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 14. Super Amazing Herb | Amazing Herb + Tem's Root - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 15. Potent Herb | Amazing Herb + Rad's Reagent - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 16. Super Potent Herb | Potent Herb + Tem's Root - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 17. Apple Extract | Faulty synthesis using apple - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 19. Hybrid Magic Apple | Magic Apple + Tem's Root - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 20. Red Apple | Hybrid Magic Apple + Tem's Root - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 21. Super Potent Apple | Hybrid Magic Apple + Rad's Reagent - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 22. Hyper Apple | Super Potent Apple + Tem's Root - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 24. Ambrosia | Life Nut + Tem's Root - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 26. Elixir Nut | Magic Power Nut + Tem's Root - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 36. Big Bomb | Bomb + Rad's Reagent - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 37. Antipersonnel Bomb | Big Bomb + Light Alloy + Tem's Root - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 38. Rocket Bomb | Antipersonnel Bomb + Tough Alloy + Inferno Powder ------------------------------------------------------------------------------ ~~~~~~~~~ WEAPONS ~~~~~~~~~ # Name | Synthesis ingredients ============================================================================== 41. Blunt Sword | Flawed synthesis using a sword - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 45. Silver Sword | Steel Sword + Shimmer Stone - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 48. Alloy Blade | Platinum Sword + Light Alloy + Tough Alloy - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 49. Rune Sword | Platinum Sword + Mysterious Ore - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 50. Firangi | Platinum Sword + Hybrid Mag Apple + Flame Fragment - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 51. Ice Saber | Platinum Sword + Hybrid Mag Apple + Water Fragment - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 52. Earth Blade | Platinum Sword + Hybrid Mag Apple + Earth Fragment - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 53. Storm Sword | Platinum Sword + Hybrid Mag Apple + Wind Fragment - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 54. Ray Sword | Platinum Sword + Hybrid Mag Apple + Light Fragment - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 55. Diablo Edge | Platinum Sword + Hybrid Mag Apple + Dark Fragment - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 56. Mystic Sword | Alloy Blade + Magic Sprig - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 60. Butcher Knife | Flawed synthesis using a knife - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 64. Silver Knife | Steel Scalpel + Shimmer Stone - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 67. Super Alloy Knife | Platinum Knife + Light Alloy + Tough Alloy - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 68. Rune Dagger | Platinum Knife + Mysterious Ore - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 69. Assassin Knife | Silver Knife + Vigor Seed + Tough Alloy - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 70. Silent Dagger | Silver Knife + Harmony Needle + Tough Alloy - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 71. Gravity Dagger | Platinum Knife + Gravity Nut + Tem's Root - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 72. Slumber Blade | Crystal Knife + Mint + Tem's Root - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 73. Mind Smasher | Crystal Knife + Memory Plant + Wisdom Tablet - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 74. Shadow Stitcher | Crystal Knife + Power Jelly + Wisdom Tablet - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 75. Palo's Knife | Rune Dagger + Palo's Nut - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 76. Thieves Dagger | Crystal Knife + Palo Nut + Shimmer Stone - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 77. Reciprocal Blade | Platinum Knife + Palo Nut + Light Alloy - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 78. Warped Spear | Flawed synthesis using a spear - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 81. Silver Sarissa | Steel Spear + Shimmer Stone - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 84. Super Alloy Spear | Crystal Spear + Light Alloy + Tough Alloy - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 85. Rune Spear | Platinum Sarissa + Mysterious Ore - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 86. Muse Lance | Platinum Sarissa + Palo Nut - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 87. Card Trident | Platinum Sarissa + Harmony Needle + Rue's Medicine - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 88. Sol Spear | Card Trident + God's Nectar Fruit - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 89. Magma Spear | Crystal Spear + Hybrid Mag Apple + Water Fragment - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 90. Blizzard Spear | Crystal Spear + Hybrid Mag Apple + Flame Fragment - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 91. Gaia Spear | Crystal Spear + Hybrid Mag Apple + Wind Fragment - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 92. Hurricane Spear | Crystal Spear + Hybrid Mag Apple + Earth Fragment - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 93. Holy Spear | Crystal Spear + Hybrid Mag Apple + Dark Fragment - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 94. Dark Spear | Crystal Spear + Hybrid Mag Apple + Light Fragment - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 96. Scrap Gun | Flawed synthesis using a gun - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 99. Assault Gun | Sub-Machine Gun + Light Alloy - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 102. Gatling Gun | Heavy Machine Gun + Light Alloy + Tough Alloy - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 103. Rocket Launcher | Grenade Launcher + Tough Alloy - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 104. Peacemaker | Revolver + Light Alloy + Inferno Powder - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 105. Genocider | Rocket Launcher + Big Bomb + Light Alloy - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 106. Shotgun | Assault Gun + Light Alloy + Inferno Powder - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 107. Nightmare | Assault Gun + Inferno Powder - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 108. Hunter Rifle | Peacemaker + Shotgun - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 109. Sniper Rifle | Hunter Rifle + Inferno Powder - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 110. Hyper Shotgun | Nightmare + Water Fragment + Earth Fragment - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 111. Lunar Blaster | Sniper Rifle + Mysterious Ore + Inferno Powder - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 112. Stone Gun | Grenade Launcher + Rocket Bomb + Calm Nut + Ice Saber - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 114. Uncanny Pole | Flawed synthesis using a rod - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 118. Hyper-Alloy Rod | Platinum Rod + Light Alloy + Tough Alloy - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 119. Rune Wand | Platinum Rod + Tem's Root + Shimmer Stone - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 120. Mirage Rod | Platinum Rod + Magic Sprig + Palo Nut - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 121. Force Rod | Platinum Rod + Magic Sprig + Magic Power Nut - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 122. Vlad Wand | Crystal Rod + Hybrid Mag Apple + Amazing Herb - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 123. Renewal Wand | Crystal Rod + Red Apple + Super Amazing Herb - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 124. Magic Stick | Rune Wand + Magic Power Nut - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 125. Tohroo Stick | Magic Stick + Magic Power Nut - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 126. Mystic Rod | Hyper-Alloy Rod + Magic Apple + Wisdom Tablet - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 127. Sacred Rod | Rune Wand + Magic Apple + Wisdom Tablet - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 129. Strongest Cane | Platinum Rod + Tohroo Stick + Wisdom Tablet - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 130. Cursed Blade | Flawed synthesis using a blade - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 134. Titanium Blade | Platinum Blade + Light Alloy + Tough Alloy - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 135. Rune Blade | Platinum Blade + Mysterious Ore - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 136. Avenger | Silver Blade + Palo Nut - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 137. Guardian | Silver Blade + Reco Pod - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 138. Blaze Guard | Crystal Blade + Flame Fragment - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 139. Glacier Guard | Crystal Blade + Water Fragment - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 140. Earth Keeper | Crystal Blade + Earth Fragment - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 141. Storm Keeper | Crystal Blade + Wind Fragment - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 142. Light Protector | Crystal Blade + Light Fragment - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 143. Dark Protector | Crystal Blade + Dark Fragment - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 144. Life Stealer | Blaze Guard + Glacier Guard + Earth Keeper | + Wind Keeper + Light Protector + Dark Protector ------------------------------------------------------------------------------ ~~~~~~~ ARMOR ~~~~~~~ # Name | Synthesis ingredients ============================================================================== 146. Warped Armor | Faulty synthesis using armor - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 149. Silver Mail | Steel Armor + Shimmer Stone - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 151. Rune Armor | Platinum Mail + Mysterious Ore - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 152. Fire Armor | Steel Armor + Wisdom Tablet + Flame Fragment - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 153. Water Armor | Steel Armor + Wisdom Tablet + Water Fragment - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 154. Earth Armor | Steel Armor + Wisdom Tablet + Earth Fragment - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 155. Wind Armor | Steel Armor + Wisdom Tablet + Wind Fragment - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 156. Light Armor | Steel Armor + Wisdom Tablet + Light Fragment - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 157. Dark Armor | Steel Armor + Wisdom Tablet + Dark Fragment - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 158. Mystery Armor | Rune Armor + Super Amazing Herb + Wisdom Tablet - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 159. Hero Armor | Rune Armor + Mysterious Ore + Wisdom Tablet - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 160. Shining Armor | Platinum Mail + Shimmer Stone - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 163. Hunter Cape | Fur Cape + Shimmer Stone - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 165. Rune Robe | Platinum Robe + Mysterious Ore - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 166. Fire Robe | Platinum Robe + Tem's Root + Flame Fragment - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 167. Water Robe | Platinum Robe + Tem's Root + Water Fragment - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 168. Earth Robe | Platinum Robe + Tem's Root + Earth Fragment - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 169. Wind Robe | Platinum Robe + Tem's Root + Wind Fragment - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 170. Light Robe | Platinum Robe + Tem's Root + Light Fragment - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 171. Dark Robe | Platinum Robe + Tem's Root + Dark Fragment - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 172. Wise Man Robe | Flame Fragment + Water Fragment + Earth Fragment | + Wind Fragment + Light Fragment + Dark Fragment - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 173. Miracle Robe | Platinum Robe + Super Amazing Herb + Tem's Root - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 174. Dimension Robe | Platinum Robe + Rad's Reagent + Wisdom Tablet - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 182. Silver Breastplate | Chain Vest + Shimmer Stone - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 184. Rune Vest | Platinum Breastplate + Mysterious Ore - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 185. Fire Vest | Platnm Breastplate + Light Alloy + Flame Fragment - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 186. Water Vest | Platnm Breastplate + Light Alloy + Water Fragment - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 187. Earth Vest | Platnm Breastplate + Light Alloy + Earth Fragment - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 188. Wind Vest | Platnm Breastplate + Light Alloy + Wind Fragment - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 189. Light Vest | Platnm Breastplate + Light Alloy + Light Fragment - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 190. Dark Vest | Platnm Breastplate + Light Alloy + Dark Fragment - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 192. Treasure Vest | Platinum Breastplate + Palo Nut + Mysterious Ore - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 193. Lucky Vest | Silver Breastplt + Vitality Fruit + Wisdom Tablet ------------------------------------------------------------------------------ ~~~~~~~~~~~~~ ACCESSORIES ~~~~~~~~~~~~~ # Name | Synthesis ingredients ============================================================================= 195. Warped Amulet | Faulty synthesis using an accessory - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 202. Flame Amulet | Red Talisman + Flame Fragment - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 203. Water Amulet | Blue Talisman + Water Fragment - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 204. Earth Amulet | Yellow Talisman + Earth Fragment - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 205. Wind Amulet | Green Talisman + Wind Fragment - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 206. Light Amulet | White Talisman + Light Fragment - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 207. Dark Amulet | Black Talisman + Dark Fragment - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 208. Flame Medallion | Flame Amulet + Wisdom Tablet - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 209. Hydro Medallion | Water Amulet + Wisdom Tablet - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 210. Earth Medallion | Earth Amulet + Wisdom Tablet - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 211. Wind Medallion | Wind Amulet + Wisdom Tablet - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 212. Holy Medallion | Light Amulet + Wisdom Tablet - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 213. Abyssar Medallion | Dark Amulet + Wisdom Tablet - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 214. Force Amulet | Flame Amulet + Water Amulet + Earth Amulet | + Wind Amulet + Light Amulet + Dark Amulet - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 215. Soothing Ring | Vigor Seed + Shimmer Stone - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 216. Falcon Statue | Harmony Needle + Shimmer Stone - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 217. Magnetic Belt | Gravity Nut + Shimmer Stone - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 218. Insomnia Card | Mint + Light Alloy - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 219. Tanzanite | Memory Plant + Light Alloy - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 220. Anti Hemo-ji | Power Jelly + Light Alloy - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 221. Emblem of Lark | Rue's Medicine + Tough Alloy - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 222. Book of Cravis | General Tonic + Mysterious Ore + Wisdom Tablet - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 223. Litch Ring | Magic Armlet + Life Fruit + Mysterious Ore | + Wisdom Tablet - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 228. Muscle Ring | Strength Armlet + Strength Nut + Tem's Root - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 229. Armor Ring | Protection Armlet + Reco Pod + Tem's Root - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 230. Spirit Ring | Magic Armlet + Magic Sprig + Tem's Root - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 231. Speed Ring | Swift Armlet + Palo Nut + Tem's Root - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 232. Super Ring | Strength Armlet + Protection Armlet + Magic Armlet | + Swift Armlet + Mysterious Ore | ** The game may freeze so save before synthesizing - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 233. Soldier's Armlet | Muscle Ring + Armor Ring + Wisdom Tablet - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 234. Heretic Armlet | Spirit Ring + Speed Ring + Wisdom Tablet ----------------------------------------------------------------------------- .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=. -----{ 6.3 ITEM SOCIETY TIPS }----- '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=' -=-=-=-=-=- ITEM INFO =-=-=-=-=-= SOCIETY VILLAGE: -Confusion can be warded off by using a Tanzanite item. -There is a Soothing Ring that defends against poisoned status. -Paralysis can be guarded against by using the Emblem of Lark. -Anti Hemo-ji items are effective protectors against Hemo-ji status. -The Insomnia Card will guard against Sleep status. -There is a General Tonic that cures all status abnormalities other than death. -There is a Falcon Statue that defends against silence status. -An item called a Magnetic Belt guards against Gravity status. TESTA: -There're 6 kinds of Fragments: Fire, Water, Earth, Wind, Light, Dark. The Fragments add attributes to items. -Metal alloys are especially good for item synthesis. -A Magic Apple can be synthesized into a Hybrid Magic Apple. -The Life Nut increases maximum hit points.-If you synthesize an Amazing Herb, you can get a Super Amazing Herb. -The six kinds of Amulets reduce attribute damage. -The Violet Fruit increases MOV. -Anti Hemo-ji protects from Hemo-ji conditions. The Emblem of Lark protects from paralysis. PAYSUS: -Ambrosia is sought after as a healing item. It can restore up to 50HP. -The Armor Ring is a more powerful version of the Protection Armlet. -Red Apples are very useful because they restore up to 200MP. -A very effective offensive weapon called an Antipersonnel Bomb can be synthesized here. -Tem's Root improves the health and well-being of the user in many ways. -An item exists that can recover the HP of an entire party. -There is an item that increases maximum MP by 50 points, but it can only be obtained by synthesis. -Armor Eaters will sometimes leave Magic Apples behind then they are defeated. PALTOS: -Hell Kites will sometimes drop Inferno Powder when defeated. -The six Medallions absorb attacks of the corresponding attribute. The Medallions are Flame, Hydro, Earth, Wind, Holy, and Abyssar. -The Wisdom Tablet is said to contain the knowledge of synthesis. -The Soldier's Armlet raises ATK and DEF +10. The Heretic Armlet raises MAG and AGL +10. -A Spirit Ring raises MAG +10. A Speed Rind raises AGL +10. -Mysterious Ore can strengthen the composition of other items. -A Rocket Bomb has devastating destructive power. -Vitality Fruit raises the level of the one consuming it. -=-=-=-=-=-=-=- GETTING ITEMS =-=-=-=-=-=-=-= SOCIETY VILLAGE: -If you defeat a Poison Slime, you can usually get a Vigor Seed. -Magic Apples can sometimes be found somewhere in North Sularto. -If you defeat a Crimson Roc, you can sometimes get a Harmony Needle. -One of the monster types in North Sularto will sometimes drop a Flame Fragment! -Most items that treat abnormal statuses can be obtained at town shops. -Medicinal herbs and apples can be obtained by synthesis or by defeating monsters. -If you defeat a Pit Scorpion, Poison Mushroom, or Roc, you'll often get a Gravity Nut. -Talismans cannot be synthesized with current technology. You have to get them from monsters or treasure chests. TESTA: -Tough Alloy is found in dungeons. -Very few Violet Fruits exist in the world. One of them is in this very land. -Life Nuts cannot be synthesized, but you may get them in South Sularto. -The six Amulets can be found in chests or purchased. -The six types of Fragments can be found in chests or by defeating monsters. -Nuts are hard to find, but they can increase ATk, DEF, MAG, and AGL. -The six kinds of Talismans are often used for synthesis and experiments. If you find one in a shop, buy it! -Minerals such as Shimmer Stones, Light Alloy, and Tough Alloy are sold in the Bazaar. PAYSUS: -When a Dragoon or Shuternelle is defeated, they will sometimes drop a General Tonic. -If you defeat a Fungus, it'll sometimes leave an Amazing Herb behind. -If you defeat an Alraune, it will often drop an Amazing Herb. -If you defeat a King Hemo-ji, he may drop Power Jelly, Amazing Herb, or a Light Fragment. -Defeating a Maneater will sometimes yield Tem's Root. -To synthesize the special item that increases max MP by 50, a Magic Power Nut is necessary. -Defeat an Armor Eater and you can get Tem's Root occasionally. -If you defeat an Armor Eater, it will sometimes drop Magic Apples. PALTOS: -If you defeat a Dryad, you can occasionally score a Falcon Statue. -A defeated Doommonger will sometimes drop a Dark Fragment. -A Copper Dragon will sometimes drop an Earth Amulet when defeated. -When you beat a Crystal Golem, it'll drop a Light Fragment sometimes. -Mysterious Ore cannot be synthesized, so you have to get it from monsters or in chests. -Crypt Rates are often found around Parute. They often drop Potent Herbs when defeated. -The Wisdom Tablet cannot be synthesized. You can only get it by defeating monsters or searching treasure chests. -If you defeat a Shaman Hemo-ji, you can occasionally get an Anti Hemo-ji amulet. -=-=-=-=-=-=-=-=-=-= SYNTHESIZING ITEMS =-=-=-=-=-=-=-=-=-=- SOCIETY VILLAGE: -The majority of the weapons, defenses, medicinal plants, etc. sold in the shop cannot be synthesized. -Tem's Root is a synthesis component of an Amazing Herb. -If you manage to succeed at synthesizing a totally new item, you are granted the right to name it! -In synthesis, you have to know the ingredients beforehand. However, for experiments, you're free to choose the things to combine. -Synthesis information is mainly held in the respective Societies. Townspeople are generally ignorant of the subject. -The General Tonic will allow you to synthesize many status-curing items. -The General Tonic can be synthesized with Mint, a Memory Plant, Rue's Medicine, and other items. -Once an item is used in an experiment, it becomes part of the output item and its previous form is lost. TESTA: -The Hybrid Magic Apple is synthesized from a Magic Apple and Tem's Root. -When all six amulets are synthesized, an incredibly powerful item is said to result. -When the Blue Talisman is combined with a Water Fragment, you get an Ice Amulet. -An Anti Hemo-ji is synthesized from Power Jelly and Tough Alloy. -The Super Potent Apple is synthesized from a Hybrid Magic Apple and Rad's Reagent. -Emblem of Lark is synthesized from Rue's Medicine and Tough Alloy. -The Amazing Herb is synthesized from an Herb and Tem's Root. -When the Red Talisman is combined with a Fire Fragment, you get a Flame Amulet. PAYSUS: -A Red Apple is synthesized from a Hybrid Magic Apple and Tem's Root. -Inferno Powder can sometimes be found in chests, but it cannot be synthesized. It's useful mainly for gun synthesis, but it hasn't been tested extensively because it's so scarce. -A Speed Ring is synthesized form a Palo Nut, Swift Armlet, and Tem's Root. -A Muscle Ring is synthesized from a Strength Nut, Strength Armlet, and Tem's Root. -Ambrosia is synthesized from a Life Nut and Tem's Root. -An Antipersonnel Bomb is synthesized from a Big Bomb, Light Alloy, and Tem's Root. -An Armor Ring is synthesized form a Reco Pod, Protection ARmlet, and Tem's Root. -A Spirit Ring is synthesized from a Magic Sprig, Magic Armlet, and Tem's Root. PALTOS: -When a Wisdom Tablet, Spirit Ring, and Speed Ring are synthesized, you get a Heretic Armlet. -A Rocket Bomb is synthesized from an Antipersonnel Bomb, Tough Alloy, and Inferno Powder. -A Delight Heel cures HP and MP during battle. It's quite rare and cannot be synthesized. -A Holy Medallion is synthesized from a Light Amulet and Wisdom Tablet. An Abyssar Medallion is synthesized from a Dark Amulet and Wisdom Tablet. -A Spirit Ring is synthesized from a Magic Sprig, Magic Armlet, and Tem's Root. -The King's Image was lost in the Great Disaster. If you can find it, it will give you more experience points in battle. -A Soldier's Armlet is synthesized from a Wisdom Tablet, Muscle Ring, and an Armor Ring. -A Speed Ring is synthesized from a Palo Nut, Swift Armlet, and Tem's Root. .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=. -----{ 6.4 WEAPON SOCIETY TIPS }----- '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=' -=-=-=-=-=-=-= WEAPON NAMES =-=-=-=-=-=-=- SOCIETY VILLAGE: -Club-type weapons are good for short-range attacks only. -Bronze and Iron swords can only attack enemies when they're close. -Some spears, like the Gaia Spear, decrease damage. -Shimmer Stones can be found in the area around here. -Bronze Daggers or Iron Spears can attack from afar, but can't defend. -Knives like Assassin Knife have a poison status. -Each weapon has a unique range of attack and defensive abilities. -Firangi is a sword with a Fire Attribute. TESTA: -Great sword like the Silver Blade can only be handled by the best swordsmen. -The Silver Sword and Silver Knife can both be synthesized. -The Assassin Knife can poison enemies. -Armor like the Hunter Cape, Silver Mail, and Silver Breastplate can be bought in shops. Those items can also be synthesized. -The Silent Dagger can silence enemies in battle. -The Crimson Edge is Tosh's favorite weapon. Only he can equip it. -The Platinum Sword can have atributes added to it by means of the various element fragments. -The Sub-Machine Gun is a powerful weapon that can attack across a broad range. PAYSUS: -A Hunter registered with the Guild is wandering the world with a Flame Saber. -There are certain swords that cary specific attributes. Firangi is a blade with a Fire Attribute. The Ice Saber holds a Water Attribute. The Earth Blade has an Earth Attribute. The Storm Sword has a Wind Attribute. The Ray Sword has a Light Attribute. And finally, the Diablo Edge has a Dark Attribute. -Before the Great Disaster, there was a weapon called a Rifle that allowed attacks from afar. -The Hyper Alloy Rod allows distance attacks and increases AGL. -The Assault Gun is a lighter, stronger version of the Sub-Machine Gun. -The Rune Rod, Mirage Rod, and Force Rod all increase MAG. -The Reciprocal Blade and Muse Lance both increase AGL. -The Card Trident increases the rate of Cardish. PALTOS: -The Hunter Rifle has the longest range of all weapons. -A sword called Blaze Guard reduces fire-attribute damage. -There is a very powerful gun called the Peacemaker. -The Fire Vest has protective powers and a Fire Attribute. -There is a type of armor called Shining Armor that is very valuable. -Hunters have come back reporting word of a town where sword and knives are made of crystal. -A knife called the Shadow Stitcher causes paralysis. -The shotgun called Nightmare has a wide attack range. -=-=-=-=-=-=-=-=-= WEAPON LOCATIONS =-=-=-=-=-=-=-=-=- SOCIETY VILLAGE: -In Gislem, goods called Bombs and Revolvers that use gunpowder can be bought. -In Testa, items made from Shimmer Stones can be purchased. -When you defeat a Golem Master, sometimes an Amazing Herb or Magic Apple is left behind. -Some Skeletons leave Iron Swords when defeated. -When you defeat a Golem, you can sometimes get a Tanzanite. -Some monsters in North Sularto leave a Water Fragment when defeated. -When a Wanted Monster is defeated, you generally get a special item! -When a Skull Warrior is defeated, sometimes they leave Steel Armor. TESTA: -Armor Tortoises sometimes give up Tough Alloy when they're beaten. -Silver Sword, Silver Knife, Silver Sarissa, Silver Rod, and Sub Machine Gun can all be synthesized, or you can purchase them at a shop. -If you fight a Wonderful Hemo-ji, you can sometimes get a Light Fragment. -There is a fancy dress known as a Decorator that increases MAG. -There is a person that possesses a Jeweled Dress, but it is nearly impossible to get. -Silver Mail, Silver Breastplate, and Hunter Cape can be synthesized. If you're not willing to do that, you can buy them at a shop in Testa. -Sometimes an Ogre-Mage will give up a Dark Fragment if it loses in battle. -The Legendary Vest increases ATK and AGL. It is theoretically able to be synthesized, but no one knows the method any more. PAYSUS: -Crystal Gargoyles will occasionally drop a Protection Armlet when defeated. -Legends speak of a great sword that can be gained by synthesizing 6 swords known to slay specific monsters. -Abyssar Gargoyles will sometimes drop a Swift Armlet when defeated. -The shop in Rusaht features a Platinum Sword, Knife, Sarissa, and Rod. And for those with ammunition in mind, they also carry an Assault Gun. -If you defeat a Dragoon, you may be rewarded by it dropping a Green Talisman. -The Iron Golem sometimes carries Tough Alloy. -If you defeat a Shuternelle, you can sometimes get a Yellow Talisman. -A Muscle Ring is a more powerful version of the Strength Armlet. PALTOS: -Among the monsters that appear in Parute, Dragons will sometimes drop Recovery Tonic when defeated. -When a Doommonger is defeated, they will sometimes drop a Super Potent Apple. -When a Crystal Golem is defeated, it will sometimes leave a Super Potent Apple behind. -When an Intruder is defeated, it may drop a number of things. Bombs, Big Bombs, and Antipersonnel Bombs are some of the items that have been reportedly left. -The Mage Hemo-jis around parute will sometimes drop Magic Apples when defeated. -Hell Hounds are known to drop Flame Fragments when defeated. -Water Armor reduces water-attribute damage. It can be synthesized. -The Glacier Guard is a product of synthesis, and reduces water-attribute damage. -=-=-=-=-=-=-=-=-=-=- SYNTESIZING WEAPONS =-=-=-=-=-=-=-=-=-=-= SOCIETY VILLAGE: -Rather than guessing on experiments, check the synthesis book to see if ingredients are known. -In synthesis or experiments, two of the same ingredient can't be used. -If an experiment fails, sometimes there are strange results. -A Fur Cape and Shimmer Stone will result in a Hunter's Cape when synthesized. -A Steel Sword and Shimmer Stone will result in a Silver Sword when synthesized. -In synthesis or experiments, up to six items can be used. -A Steel Scalpel and Shimmer Stone will result in a Silver Knife when synthesized. -Multiple synthesized items can be made at once, but only one experiment can be done at a time. (Rauvan - job 36): synthesize 6 different wands into one great one. TESTA: -A Silver Knife is synthesized from a Shimmer Stone and a Steel Knife. -A Silver Sword in synthesized from a Shimmer Stone and a Steel Sword. -Silver Mail results from the synthesis of Steel Armor and a Shimmer Stone. -A Silent Dagger is synthesized from a Harmony Needle, Tough Alloy, and a Silver Knife. -A Hunter Cape can be synthesized from a Fur Cape and a Shimmer Stone. -A Silver Sarissa is synthesized from a Shimmer Stone and a Steel Spear. -A Silver Breastplate is the result of synthesizing a Chain Vest and Shimmer Stone. -The Assassin Knife is synthesized from a Vigor Nut, Tough Alloy and Silver Knife. PAYSUS: -A Force Rod can be synthesized from a Platinum Rod, Magic Power Nut and Magic Sprig. -A Reciprocal Blade can be synthesized from a Platinum Knife, Palo Nut, and some Light Alloy. -A Muse Lance is synthesized from a Platinum Sarissa and a Palo Nut. -A Mirage Rod can be crated by synthesizing a Platinum Rod, Magic Sprig, and Palo Nut. -A Rune Wand is created by synthesizing a Platinum Rod, Shimmer Stone, and Tem's Root. -A Card Trident is synthesized from a Platinum Sarissa, Harmony Needle, and Rue's Medicine. -A Firangi can be synthesized from a Platinum Sword, Flame Fragment, and Hybrid Magic Apple. -A Hyper-Alloy Rod can be synthesized from a Platinum Rod, Light Alloy, and Tough Alloy. (Alban - job 54) -When you synthesize a Rune Wand with a Magic Power Nut, you end up with a Magic Stick. It increases the usage frequency of magic. PALTOS: -An Earth Robe can be synthesized from a Platinum Robe, Earth Fragment, and Tem's Root. -A Shadow Stitcher can be synthesized from a Crystal Knife, Power Jelly, and a Wisdom Tablet. -A Peacemaker can be synthesized from a Revolver, Light Alloy, and Inferno Powder. -A Nightmare can be synthesized from an Assault Gun and Inferno Powder. -An Earth Keeper can be synthesized from a Crystal Blade and an Earth Fragment. -A Hunter Rifle can be synthesized from a Peacemaker and another ingredient. -When a Hyper-Alloy Rod, Magic Apple, and Wisdom Tablet are combined, they produce a Mystic Rod, which automatically recovers MP during battle. -Shining ARmor can be synthesized from Platinum Mail and a Shimmer Stone. .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=. -----{ 6.5 SHOPS LIST }----- '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=' ~~~~~~~~~~~ Itio City ~~~~~~~~~~~ *Inn: 20G *Shops: Items - Vigor Seed 50G Weapons - Bronze Sword 40G Harmony Needle 50G Iron Sword 100G Gravity Nut 50G Bronze Dagger 50G Mint 50G Iron Knife 120G Memory Plant 50G Iron Spear 110G Power Jelly 50G Rue's Medicine 50G Armor - Leather Armor 120G Herb 20G Traveler Robe 50G Adventurer Vest 70G ~~~~~~ Renn ~~~~~~ *Inn: 100G *Shop: Items - Vigor Seed 50G Weapons - Iron Sword 100G Harmony Needle 50G Steel Sword 240G Gravity Nut 50G Iron Knife 120G Mint 50G Steel Scalpel 280G Memory Plant 50G Iron Spear 110G Power Jelly 50G Steel Spear 260G Rue's Medicine 50G Herb 20G Armor - Leather Armor 120G Steel Armor 360G Traveler Robe 50G Adventurer Vest 70G Chain Vest 240G ~~~~~~~~ Gislem ~~~~~~~~ *Inn: 100G *Shop: Items - Vigor Seed 50G Weapons - Iron Sword 100G Harmony Needle 50G Steel Sword 240G Gravity Nut 50G Iron Knife 120G Mint 50G Steel Scalpel 280G Memory Plant 50G Iron Spear 110G Power Jelly 50G Steel Spear 260G Rue's Medicine 50G Revolver 150G Herb 20G Bomb 100G Armor - Leather Armor 120G Steel Armor 360G Synthesis Items - Dark Fragment 2000G* Traveler Robe 50G *after job 43 Adventurer Vest 70G Chain Vest 240G ~~~~~~~ Testa ~~~~~~~ *Inn: 100G *Shops: Items - Vigor Seed 50G Weapons - Blunt Sword 5G Harmony Needle 50G Bronze Sword 40G Gravity Nut 50G Iron Sword 100G Mint 50G Butcher Knife 5G Memory Plant 50G Bronze Dagger 50G Power Jelly 50G Iron Knife 120G Rue's Medicine 50G Warped Spear 5G Dead Bud 1G Iron Spear 110G Herb 20G Silver Sword 500G Amazing Herb 60G Silver Knife 600G Potent Herb 1600G Silver Sarissa 540G Armor - Warped Armor 10G Accessories - Warped Amulet 10G Leather Armor 120G Red Talisman 6400G Steel Armor 360G Blue Talisman 6400G Traveler Robe 50G Soothing Ring 2000G Fur Cape 180G Falcon Statue 4000G Adventurer Vest 70G Magnetic Belt 6000G Chain Vest 240G Synthesis - Flame Fragment 2500G Water Fragment 2500G Shimmer Stone 1200G Rad's Reagent 5300G *after job 43 Light Fragment 2000G* ~~~~~~~~ Paysus ~~~~~~~~ *Inn: 100G *Shops: Items - Vigor Seed 50G Weapons - Steel Sword 240G Harmony Needle 50G Silver Sword 500G Gravity Nut 50G Steel Scalpel 280G Mint 50G Silver Knife 600G Memory Plant 50G Steel Spear 260G Power Jelly 50G Silver Sarissa 540G Rue's Medicine 50G Revolver 150G Herb 20G Sub-Machine Gun 360G Bomb 100G Silver Rod 460G Armor - Steel Armor 360G Silver Mail 920G Fur Cape 180G Hunter Cape 500G Chain Vest 240G Silver Breastplate 600G ~~~~~~~~ Rusaht ~~~~~~~~ *Inn: 100G *Shops: Items - Vigor Seed 50G Weapons - Silver Sword 500G Harmony Needle 50G Platinum Sword 900G Gravity Nut 50G Silver Knife 600G Mint 50G Platinum Knife 1080G Memory Plant 50G Silver Sarissa 540G Power Jelly 50G Platinum Sarissa 980G Rue's Medicine 50G Sub-Machine Gun 360G Herb 20G Assault Gun 750G Amazing Herb 60G Silver Rod 460G Bomb 100G Platinum Rod 850G Armor - Steel Armor 360G Silver Mail 920G Fur Cape 180G Hunter Cape 500G Chain Vest 240G Silver Breastplate 600G ~~~~~~~~ Paltos ~~~~~~~~ *Inn: 100G *Shops: Items - Vigor Seed 50G Weapons - Silver Sword 500G Harmony Needle 50G Platinum Sword 900G Gravity Nut 50G Silver Knife 680G Mint 50G Platinum Knife 1080G Memory Plant 50G Silver Sarissa 540G Power Jelly 50G Platinum Sarissa 980G Rue's Medicine 50G Sub-Machine Gun 360G Herb 20G Assault Gun 750G Amazing Herb 60G Silver Rod 460G Bomb 100G Platinum Rod 850G Silver Blade 620G Armor - Silver Mail 920G Platinum Blade 1060G Platinum Mail 2250G Hunter Cape 500G Platinum Robe 1080G Silver Breastplate 600G Platinum Breastplate 1850G ~~~~~~~~~ Felator ~~~~~~~~~ *Inn: 0G (free!) *Shops: Items - Vigor Seed 50G Weapons - Platinum Sword 900G Harmony Needle 50G Crystal Sword 1500G Gravity Nut 50G Platinum Knife 1080G Mint 50G Crystal Knife 1800G Memory Plant 50G Platinum Sarissa 980G Power Jelly 50G Crystal Spear 1660G Rue's Medicine 50G Assault Gun 750G Herb 20G Heavy Machine Gun 1350G Amazing Herb 60G Platinum Rod 1060G Bomb 100G Crystal Rod 1440G Big Bomb 300G Platinum Blade 1060G Crystal Blade 1820G Armor - Silver Mail 920G Platinum Mail 2250G Hunter Cape 500G Platinum Robe 1080G Silver Breastplate 600G Platinum Breastplate 1850G %-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%%-%-%-%-%-% \ / } 7. MONSTERS { / \ %-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%--%-%-%-%-%-% .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=. -----{ 7.1 MONSTER ALBUM }----- '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=' Once you find a Monster Society, you can view the monster album. It will contain 117 slots for the 117 monsters you can encounter in the game (not including bosses, wanted monsters, or human-type enemies). The names of monsters you have encountered or heard of will be shown, and the stats will appear for any monsters you have defeated. To completely fill an entry, you must find, kill, and use the monster card for that monster. *Note: The ATK values listed in the album in the game differ from the ones shown for the monsters during battles. I have listed here the values in-battle, as I believe they are more accurate. The difference may be due to some virtual equipment that the monsters possess. Tips on Cardishing ------------------ Any monster lover's dream is to Cardish all the monsters possible. Remember these notes about Cardishing monsters: -Cardishing will be easier the lower the monster's current HP; -You can only hold 5 cards in your hand at one time. If you already have 5 cards, you will be unable to cardish more. Send cards to the Monster Society between battles to make room; -Cardishing a monster will be more difficult if you already have one of that same monster's cards in your hand; -If an enemy cannot be cardished, you will be informed as soon as you try. Here's Syonyx's sure-fire method for Cardishing monsters: -Lutz and Theo must be in your battle party. -Equip Theo with the Card Trident, or better yet, the Sol Spear, to improve his chances. Also, raise him MP as far as possible, through leveling up and MP-boosting equipment. -Use Lutz' Fatal Dagger attack to reduce the monster's HP to 1. This may take 2-3 Fatal Daggers, depending on the strength of the monster. -Have Theo Cardish it once it's down to 1 HP. -If still having difficulty, just keep trying! Difficult-to-Cardish monsters have a random chance of being captured each time, so it may take many tries. Your odds are improved if its HP is at 1. -If it's taking you several turns to Cardish it, have Lutz steal from it and have Theo/Cheryl rob MP while you're trying. It may not help, but it's something to do in the meanwhile. ------------------------------------------------------------------------------ 001. Wild Dog Lv: 13 HP: 47 MP: 0 Element: none ATK: 68 DEF: 8 Items: nothing MOVE: 4 Special attacks: Cardish: Very Easy Card attack: Name Found: Corelia Pass, Karkado Mt. Range, Jobs 8, 14, 15 ------------------------------------------------------------------------------ 002. Attack Dog Lv: 47 HP: 179 MP: 10 Element: none ATK: 197 DEF: 22 Items: Harmony Needle, Falcon Statue MOVE: 5 Special attacks: Silence Howl (R0, F3; MP 5) -cause silence in foes over large area. Cardish: Easy Card attack: Giant jaws repeatedly maul enemies. Found: Ice Gallery ------------------------------------------------------------------------------ 003. Killer Dog Lv: 45 HP: 193 MP: 30 Element: none ATK: 206 DEF: 24 Items: General Tonic, Super General Tonic MOVE: 5 Special attacks: Gravity Howl (R0, F3; MP 8) -cause gravity over large area. Empower (R0, F0; MP 4) -power up own ATK. Cardish: ease Card attack: Giant jaw grabs and shakes all enemies. Found: Sky Castle ------------------------------------------------------------------------------ 004. Hell Hound Lv: 38 HP: 131 MP: 90 Element: Fire ATK: 153 DEF: 17 Items: Amazing Herb MOVE: 5 Special attacks: Fire Breath (R2 spread; MP 16) -blow fire attribute breath at foes. Cardish: Very Easy Card attack: Fiery breath incinerates all monsters. Found: Parute Desert, Noalis Forest ------------------------------------------------------------------------------ 005. Venom Hound Lv: 48 HP: 182 MP: 100 Element: Dark ATK: 199 DEF: 22 Items: MOVE: 5 Special attacks: Dark Breath (R2 spread; MP 16) -blow dark attribute breath at nearby enemies. Cardish: Easy Card attack: Summoned hound blows fiery breath across field. Found: Corelia Pass ------------------------------------------------------------------------------ 006. Kerberos Lv: 53 HP: 191 MP: 120 Element: none ATK: 208 DEF: 22 Items: Flame Fragment, Amazing Herb MOVE: 5 Special attacks: Dog Breath (R2 spread; MP 16) -non-elemental stink cause damage to its victims. Cardish: Easy Card attack: Hound spews horrible breath to damage all. Found: Karkado Mountains (disc 2), Job 75 ------------------------------------------------------------------------------ 007. Opossum Lv: 1 HP: 18 MP: 8 Element: none ATK: 24 DEF: 6 Items: Nothing MOVE: 4 Special attacks: Seed Spray (R3, F1) -Throw seeds at enemies for damage. Cardish: Easy Card attack: Opossums roll around and damage all monsters Found: Tohde Bridge, Jobs 8, 14 ------------------------------------------------------------------------------ 008. Dungeon Mouse Lv: 33 HP: 109 MP: 0 Element: none ATK: 136 DEF: 20 Items: Potent Herb MOVE: 5 Special attacks: Cardish: Very Easy Card attack: Horde of mice bounce around room and cause damage. Found: Cariote Cave ------------------------------------------------------------------------------ 009. Crypt Rat Lv: 29 HP: 82 MP: 16 Element: none ATK: 109 DEF: 16 Items: Potent Herb MOVE: 5 Special attacks: Banzai Run (R0, F1 Square; MP 0) -Self-destruct, damaging all surrounding enemies. Insane Laugh (R1 ahead, F0; MP 4) -Damage opponent's spirit with laughter. Cardish: Easy Card attack: Self-destruct to cause heavy damage on all monsters. Found: Tolarka Castle Ruins, Cariote Cave, Jobs 59, 63 ------------------------------------------------------------------------------ 010. Flash Hider Lv: 45 HP: 125 MP: 20 Element: Light ATK: 156 DEF: 22 Items: Fur Cape, Earth Fragment MOVE: 5 Special attacks: Insane Laugh (R1 ahead, F0; MP 4) -damage opponent's spirit with laughter (?). Cardish: Easy Card attack: Horde of rodents roll around, then giant one explodes. Found: Tohde Bridge (disc 2), Trial Cave ------------------------------------------------------------------------------ 011. Electroskilter Lv: 13 HP: 65 MP: 40 Element: Fire ATK: 71 DEF: 23 Items: nothing MOVE: 4 Special attacks: Fireball (R2 ahead, F1; MP 16) -shoot explosive fireball a short distance ahead. Cardish: Very Hard Card attack: Creature rises from volcano and blasts field with fire. Found: Battleship (upon re-entry after completing Job 39, return to final area of battleship, where you fought the boss machine) ------------------------------------------------------------------------------ 012. Pit Scorpion Lv: 7 HP: 11 MP: 20 Element: Fire ATK: 33 DEF: 15 Items: Gravity Nut MOVE: 4 Special attacks: Gravity Liquid (R1, F0 - straight ahead) -cause Gravity status in single enemy. Cardish: Very Easy Card attack: Giant stinger fills field with poison. Found: Kiska Marsh, Astorny Bridge, Jobs 3, 18 ------------------------------------------------------------------------------ 013. Desert Devil Lv: 17 HP: 22 MP: 40 Element: Water ATK: 71 DEF: 26 Items: General Tonic, Gravity Nut MOVE: 4 Special attacks: Gravity Liquid (R1, F0 - straight ahead; MP 16) -cause Gravity status in single enemy. Cardish: Easy Card attack: Giant blue stinger fills field with poisonous venom. Found: Sabi Wilds, Job 24 ------------------------------------------------------------------------------ 014. Viper Lv: 2 HP: 24 MP: 0 Element: Earth ATK: 23 DEF: 6 Items: MOVE: 4 Special attacks: Cardish: Very Easy Card attack: Giant tail strike from under sand. Found: Mormo Plain, Tohde Bridge, Astorny Bridge, Sabi Wilds, Job 8 ------------------------------------------------------------------------------ 015. Sidewinder Lv: 5 HP: 26 MP: 0 Element: Wind ATK: 26 DEF: 6 Items: MOVE: 4 Special attacks: Cardish: Easy Card attack: Serpent dives repeatedly around field for damage. Found: Trial Cave, Astorny Bridge, Lukae Riverbank (disc 2), Sabi Wilds, Jobs 14, 24, 29, 59 ------------------------------------------------------------------------------ 016. Cobra Lv: 35 HP: 114 MP: 35 Element: Fire ATK: 120 DEF: 19 Items: Harmony Needle, General Tonic MOVE: 5 Special attacks: Menace (R0, F1; MP 0) -silence surrounding enemies Cardish: Easy Card attack: Instant death to some enemies via deadly eye beams. Found: Parute Desert, Sabi Wilds, Tolarka Castle Ruins, Cariote Cave, Jobs 59, 63 ------------------------------------------------------------------------------ 017. Stone Tortoise Lv: 18 HP: 39 MP: 20 Element: Water ATK: 64 DEF: 36 Items: Earth Fragment MOVE: 5 Special attacks: Shrinkage (R0, F0; MP 4) -raise own defense by retreating into shell. Cardish: Easy Card attack: Mystical energy raises all allies' DEF. Found: Dongle Cape ------------------------------------------------------------------------------ 018. Armor Tortoise Lv: 23 HP: 43 MP: 36 Element: Water ATK: 72 DEF: 38 Items: MOVE: 5 Special attacks: Shrinkage (R0, F0; MP 4) -raise own defense by retreating into shell. Cardish: Very Easy Card attack: Protective energy raises all allies' DEF a lot. Found: Dongle Cape, Sabi Wilds, Dartanelle Beach, Job 36 ------------------------------------------------------------------------------ 019. Dragon Lv: 43 HP: 244 MP: 50 Element: none ATK: 194 DEF: 29 Items: Recovery Tonic, Platinum Breastplate MOVE: 5 Special attacks: Smackdown (R1 sweep; MP 16) -hit enemies in front with tail. Cardish: Hard Card attack: Giant dragon tail sweeps the field. Found: Job 60, Parute Desert, Digarta Wilds ------------------------------------------------------------------------------ 020. Fire Dragon Lv: 54 HP: 607 MP: 200 Element: Fire ATK: 250 DEF: 37 Items: Flame Amulet MOVE: 5 Special attacks: Smackdown (R1 sweep; MP 16) -hit enemies in front with tail. Fire Breath (R2 spread; MP 16) -blow fire attribute breath at enemies. Cardish: Hard Card attack: Fiery breath blasts field and burns enemies to a crisp. Found: Volcano Cave ------------------------------------------------------------------------------ 021. Water Dragon Lv: 53 HP: 596 MP: 210 Element: Water ATK: 246 DEF: 37 Items: Recovery Tonic, Ice Amulet MOVE: 5 Special attacks: Water Breath (R2 spread; MP 16) -blow water attribute breath back and forth. Smackdown (R1, F1 sweep; MP 8) -strike enemies standing in line in front. Cardish: Hard Card attack: Breathes giant water spout to drown all enemies. Found: Ice Gallery ------------------------------------------------------------------------------ 022. Earth Dragon Lv: 54 HP: 376 MP: 205 Element: Wind ATK: 186 DEF: 24 Items: Recovery Tonic, Wind Amulet MOVE: 5 Special attacks: Smackdown (R1, F1 sweep; MP 8) -strike enemies standing in line in front of him. Wind Breath (R0, F2 spread; MP 16) -Wind attribute breath damages enemies. Cardish: Hard Card attack: Dragon blows tornado winds to devastate all enemies. Found: Trial Cave (disc 2), Job 29 ------------------------------------------------------------------------------ 023. Copper Dragon Lv: 52 HP: 483 MP: 250 Element: Earth ATK: 215 DEF: 31 Items: Recovery Tonic MOVE: 5 Special attacks: Earth Breath (R2 spread; MP 16) -blow earth-attribute breath ahead. Smackdown (R1 sweep; MP 8) -hit enemies standing in front with tail sweep. Cardish: Hard Card attack: Massive earth-element assault, erupting lava from ground. Found: Sealed Ruins, Job 60 ------------------------------------------------------------------------------ 024. Silver Dragon Lv: 58 HP: 632 MP: 270 Element: Light ATK: 255 DEF: 38 Items: Recovery Tonic, Light Amulet MOVE: 5 Special attacks: Light Breath (R2 spread; MP 16) -blow light attribute damage with dragon breath. Smackdown (R1 sweep; MP 8) -tail sweep ahead of self knocks over enemies. Cardish: Hard Card attack: Bahamut-style attack causes massive light element damage. Found: White Bone Forest ------------------------------------------------------------------------------ 025. Gold Dragon Lv: 59 HP: 643 MP: 300 Element: Dark ATK: 255 DEF: 37 Items: Recovery Tonic MOVE: 5 Special attacks: Smackdown (R1 sweep; MP 8) -tail sweep ahead of self knocks over enemies. Dark Breath (R2 spread; MP 16) -blow dark attribute breath at foes. Cardish: Hard Card attack: Dark dragon fills the field, causing elemental damage. Found: Midoro Swamp ------------------------------------------------------------------------------ 026. Altima Lv: 26 HP: 785 MP: 600 Element: none ATK: 255 DEF: 48 Items: Recovery Tonic, Red Apple MOVE: 5 Special attacks: Wind Breath (R2 spread; MP 16) -blow wind attribute breath short distance ahead. Fire Breath (R2 spread; MP 16) -blow fire attribute breath back and forth. Water Breath (R2 spread; MP 16) -blow water attribute breath at nearby enemies. Smackdown (R1 sweep; MP 8) -tail sweep ahead of self knocks over enemies. Cardish: Very Hard Card attack: Multiple Ultimas blow all-attribute breath. Found: Job 101, (once unleashed:) Trial Cave, Sealed Ruins, other caves ------------------------------------------------------------------------------ 027. Wild Hemo-ji Lv: 13 HP: 63 MP: 40 Element: none ATK: 58 DEF: 12 Items: Light Fragment MOVE: 5 Special attacks: Cardish: Easy Card attack: Wild Hemo-ji hammer turns enemies into Hemo-jis Found: Secret Path, Hell Plains, Jobs 50, 52, 54, 79 ------------------------------------------------------------------------------ 028. Wonderful Hemo-ji Lv: 17 HP: 68 MP: 40 Element: none ATK: 71 DEF: 13 Items: Power Jelly, Light Fragment MOVE: 5 Special attacks: Hemo-ji Hammer (R1-ahead, F0; MP 16) -physical attack on opponent, may miss. Cardish: Hard Card attack: Wonderful Hemo-ji hammer turns enemies into Hemo-jis Found: Hell Plain, Secret Path, Job 91 ------------------------------------------------------------------------------ 029. Mage Hemo-ji Lv: 31 HP: 115 MP: 200 Element: none ATK: 125 DEF: 18 Items: Power Jelly MOVE: 5 Special attacks: Cardish: Hard Card attack: Mage Hemo-ji hammer turns enemies into Hemo-jis Found: Dartanelle Beach ------------------------------------------------------------------------------ 030. Shaman Hemo-ji Lv: 37 HP: 126 MP: 80 Element: none ATK: 110 DEF: 19 Items: Magic Apple, Anti Hemo-ji MOVE: 4 Special attacks: Restore (R3, F0; MP 24) -revive fallen ally from current fight. Cardish: Very Hard Card attack: Shaman Hemo-ji hammer turns enemies into Hemo-jis Found: Dartanelle Beach, Cariote Cave ------------------------------------------------------------------------------ 031. King Hemo-ji Lv: 40 HP: 116 MP: 60 Element: none ATK: 147 DEF: 18 Items: Magic Apple, Power Jelly MOVE: 5 Special attacks: Kiss Off (R1 ahead, F0; MP 32) -instant death on close target. Short Kiss Goodnight (R1 ahead, F0; MP 16) -put nearby enemy to sleep. Cardish: Very Hard Card attack: King Hemo-ji hammer pounds field and turns all to Hemo-ji. Found: Kutao Temple, Job 52 ------------------------------------------------------------------------------ 032. Ogre Lv: 6 HP: 40 MP: 60 Element: None ATK: 34 DEF: 5 Items: Herb MOVE: 3 Special attacks: Cardish: Very Easy Card attack: Giant club hits all for physical damage. Found: Trial Cave, Noalis Forest, Karkado Mountains, Hell Plains ------------------------------------------------------------------------------ 033. Ogre Mage Lv: 20 HP: 110 MP: 160 Element: Dark ATK: 77 DEF: 7 Items: Magic Apple, Dark Fragment MOVE: 4 Special attacks: Air Blast (R2, F1; MP 16) -hits enemies with tornado. Heat Shell (R2, F2; MP 16) -roasts enemies with fire. Water Crumble (R2, F1; MP 16) -drowns enemies within field of attack. Cardish: Easy Card attack: Smash field with giant club twice. Found: Hell Plains, Trial Cave, Secret Path, Jobs 40, 58, 91 ------------------------------------------------------------------------------ 034. Ogre Lord Lv: 53 HP: 212 MP: 100 Element: Light ATK: 252 DEF: 15 Items: Magic Apple MOVE: 5 Special attacks: Air Blast (R2, F1; MP 16) -hits enemies with tornado. Heat Shell (R2, F2; MP 16) -roasts enemies with fire. Water Crumble (R2, F2; MP 16) -drowns enemies within field of attack. Cardish: Hard Card attack: Massive club strikes several times on all monsters. Found: Job 58, Trial Cave (disc 2) ------------------------------------------------------------------------------ 035. Gas Cloud Lv: 39 HP: 94 MP: 0 Element: none ATK: 137 DEF: 42 Items: nothing MOVE: 5 Special attacks: Normal attack can cause poison in target. Cardish: Easy Card attack: Fumes cover field and cause poison in all foes. Found: White Bone Forest, Job 69 ------------------------------------------------------------------------------ 036. Stun Smog Lv: 15 HP: 36 MP: 20 Element: none ATK: 60 DEF: 20 Items: Flame Fragment MOVE: 5 Special attacks: Normal attack can cause paralysis in target. Scattering (R0, F1; MP 8) -poisons foes around self. Cardish: Very Easy Card attack: Rain of dust paralyzes all opponents. Found: Ruined City, Secret Path, Jobs 30, 90 ------------------------------------------------------------------------------ 037. Sleeping Gust Lv: 45 HP: 112 MP: 25 Element: Light ATK: 156 DEF: 47 Items: Mint, Vigor Seed MOVE: 5 Special attacks: Scattering (R0, F1; MP 8) -attempt to poison surrounding enemies. Regular attack can put enemies to sleep. Cardish: Easy Card attack: Sleeping gas covers field, affecting all monsters. Found: Ruined City, Job 90 ------------------------------------------------------------------------------ 038. Dark Fog Lv: 46 HP: 115 MP: 30 Element: Dark ATK: 159 DEF: 47 Items: Gravity Nut MOVE: 5 Special attacks: Scattering (R0, F1; MP 8) -cause paralysis in surrounding enemies. Normal attack can cause gravity. Cardish: Easy Card attack: Dark fumes engulf the field and cause darkness damage. Found: Ice Gallery ------------------------------------------------------------------------------ 039. Sphere Lv: 19 HP: 46 MP: 20 Element: Light ATK: 75 DEF: 25 Items: MOVE: 4 Special attacks: Banzai Run (R1 square, MP 0) -self-destruct, damaging enemies nearby. Cardish: Very Easy Card attack: Rains explosive light energy onto field, damaging foes. Found: South Wharf, Secret Path ------------------------------------------------------------------------------ 040. Poltergeist Lv: 48 HP: 118 MP: 30 Element: none ATK: 163 DEF: 48 Items: Magic Apple MOVE: 5 Special attacks: Banzai Run (R1 square; MP 0) -self destruct, damaging nearby enemies. Cardish: Easy Card attack: Spirit ball drops on enemies and explodes. Found: Kiska Marsh (disc 2) ------------------------------------------------------------------------------ 041. Flame Lv: 39 HP: 81 MP: 26 Element: Fire ATK: 146 DEF: 12 Items: Herb, Red Talisman MOVE: 5 Special attacks: Banzai Run (R0, F1 square; MP 0) -self destruct to damage all surrounding enemies. Cardish: Very Easy Card attack: Ghostly flame fire-bombs field. Found: Cariote Cave, Volcano Cave ------------------------------------------------------------------------------ 042. Will-o-wisp Lv: 47 HP: 88 MP: 34 Element: Dark ATK: 161 DEF: 13 Items: Amazing Herb MOVE: 5 Special attacks: Banzai Run (R1 square; MP 0) -self-destruct, damaging surrounding enemies. Cardish: Easy Card attack: Envelop self in dark sphere and crash on top of enemies. Found: Kutao Temple ------------------------------------------------------------------------------ 043. Slime Lv: 5 HP: 15 MP: 0 Element: Water ATK: 26 DEF: 10 Items: MOVE: 3 Special attacks: Cardish: Very Easy Card attack: Rain of tiny slimes, followed by giant slime for damage. Found: Mormo Plain, Kiska Marsh, Lukae Riverbank, Trial Cave, Ruined City, Jobs 3, 16 ------------------------------------------------------------------------------ 044. Poison Slime Lv: 12 HP: 23 MP: 20 Element: Water ATK: 48 DEF: 15 Items: MOVE: 3 Special attacks: Cardish: Very Easy Card attack: Rain of slimes causes minor damage, followed by a large slime for more damage. Found: Noalis Forest, Job 10 ------------------------------------------------------------------------------ 045. Paralyze Ooze Lv: 16 HP: 45 MP: 40 Element: Water ATK: 69 DEF: 21 Items: Rue's Medicine MOVE: 5 Special attacks: Cardish: Easy Card attack: Rain of ooze causes damage and paralysis. Found: Secret Path, Jobs 35, 91 ------------------------------------------------------------------------------ 046. Stone Gel Lv: 37 HP: 76 MP: 60 Element: Dark ATK: 132 DEF: 37 Items: Gravity Nut MOVE: 5 Special attacks: Goo Down (R1 ahead, F0; MP 16) -cause gravity status in nearby enemy. Cardish: Easy Card attack: Rain of gels causes some damage and gravity to all foes. Found: Midoro Swamp, Mormo Plain, Jobs 69, 74 ------------------------------------------------------------------------------ 047. Shade Lv: 17 HP: 34 MP: 0 Element: none ATK: 79 DEF: 10 Items: Steel Sword MOVE: 5 Special attacks: Cardish: Very Easy Card attack: Ghostly apparition melts and transfers enemy HP to team. Found: Ruined City ------------------------------------------------------------------------------ 048. Night Caller Lv: 48 HP: 101 MP: 0 Element: none ATK: 199 DEF: 22 Items: Dark Fragment MOVE: 5 Special attacks: Cardish: Very Easy Card attack: Twin ghosts dissolve and pass HP from monsters to team. Found: Ruined City (disc 2), Ice Gallery, Job 90 ------------------------------------------------------------------------------ 049. Mortality Shadow Lv: 55 HP: 118 MP: 0 Element: ATK: 227 DEF: 25 Items: Wisdom Tablet MOVE: 5 Special attacks: Cardish: ease Card attack: Shadow melts onto enemies, steals HP and gives to allies. Found: Sky Castle ------------------------------------------------------------------------------ 050. Slumber Flower Lv: 6 HP: 33 MP: 30 Element: Earth ATK: 28 DEF: 6 Items: Mint MOVE: 3 Special attacks: Sleep Scent (R0, F2) -put surrounding enemies to sleep with gas. Cardish: Very Easy Card attack: Shoots piercing vines to damage all enemies. Found: Lukae Riverbank, Jobs 3 ----------------------------------------------------------------------------- - 051. Dandelion Lv: 19 HP: 52 MP: 60 Element: Earth ATK: 61 DEF: 10 Items: Rue's Medicine MOVE: 3 Special attacks: Paralysis Scent (R0, F2; MP?) -Paralyze enemies in range with gas Cardish: Easy Card attack: Dandelion blooms and whips monsters with vines. Found: Kaoyan Forest, Job 20 ------------------------------------------------------------------------------ 052. Tulip Lv: 28 HP: 97 MP: 70 Element: Earth ATK: 99 DEF: 16 Items: Memory Plant MOVE: 4 Special attacks: Confusion Scent (R0, F2; MP 16) -cause confusion in surrounding enemies. Cardish: Hard Card attack: Tulip grows from bulb and stabs field with sharp vines. Found: Kaoyan Forest, Lukae Riverbank ------------------------------------------------------------------------------ 053. Maneater Lv: 22 HP: 102 MP: 50 Element: Earth ATK: 108 DEF: 15 Items: Tem's Root MOVE: 4 Special attacks: Seed Spray (R3, F0; MP 2) -toss seed onto an enemy's head. Cardish: Very Easy Card attack: Sharp thorns rain on all enemies. Found: Mt. Amaidar Path, Roma Lake Shore, Sealed Ruins Jobs 50, 51, 54, 90 ------------------------------------------------------------------------------ 054. Lifesucker Lv: 48 HP: 157 MP: 80 Element: Earth ATK: 199 DEF: 24 Items: Earth Fragment MOVE: 5 Special attacks: Seed Spray (R3, F1; MP 4) -toss seed at single opponent. Cardish: Easy Card attack: Rain of pointy branches and seeds on all monsters. Found: Sealed Ruins ------------------------------------------------------------------------------ 055. Armor Eater Lv: 36 HP: 234 MP: 200 Element: Earth ATK: 127 DEF: Items: Tem's Root MOVE: 5 Special attacks: Restore (R0, F3; MP 87) -randomly revive fallen allies from current fight. Seed Spray (R3, F0; MP 2) -toss seed onto single enemy's head. Cardish: Hard Card attack: Massive damage on all with barrage of seeds and vines. Found: Mt. Amaidar Path, Sealed Ruins ------------------------------------------------------------------------------ 056. Pen-Pen Plant Lv: 23 HP: 99 MP: 0 Element: Wind ATK: 100 DEF: 15 Items: MOVE: 4 Special attacks: Paralysis Scream (R0, F2; MP 8) -paralyze surrounding opponents. Cardish: Very Easy Card attack: Damage plus chance of paralysis on all enemies Found: Kaoyan Forest, Romastor River, Job 49 ------------------------------------------------------------------------------ 057. Alraune Lv: 26 HP: 103 MP: 20 Element: none ATK: 106 DEF: 16 Items: MOVE: 4 Special attacks: Paralysis Scream (R0, F2; MP 8) -cause paralysis in surrounding enemies. Cardish: Easy Card attack: Tornado and lightning storm paralyzes enemies. Found: Noalis Forest, Romastor River, Kaoyan Forest, Job 49 ------------------------------------------------------------------------------ 058. Dryad Lv: 35 HP: 134 MP: 26 Element: none ATK: 133 DEF: 19 Items: Falcon Statue MOVE: 4 Special attacks: Silent Scream (R0, F2; MP 18) -cause silence in surrounding enemies. Cardish: Hard Card attack: Silence all monsters on field. Found: Dartanelle Beach, Kaoyan Forest ------------------------------------------------------------------------------ 059. Mandrake Lv: 51 HP: 201 MP: 80 Element: none ATK: 185 DEF: 24 Items: MOVE: 5 Special attacks: Unholy Scream (R0, F2; MP 32) -cause instant death to surrounding enemies. Cardish: Hard Card attack: Deadly cry can cause death in half of monsters. Found: Dartanelle Beach (disc 2), Job 90 ------------------------------------------------------------------------------ 060. Poison Mushroom Lv: 1 HP: 24 MP: 16 Element: none ATK: 19 DEF: 6 Items: Gravity Nut MOVE: 3 Special attacks: Gravity Spore (R0, F2) -Cause gravity status to all enemies in area. Cardish: Very Easy Card attack: Emits gas that freezes enemies in place. Found: Tohde Bridge, Noalis Forest, Jobs 10, 75 ------------------------------------------------------------------------------ 061. Fungus Lv: 24 HP: 102 MP: 38 Element: none ATK: 83 DEF: 15 Items: Amazing Herb MOVE: 4 Special attacks: Sleep Spore (R0, F2; MP 8) -put surrounding enemies to sleep. Cardish: Very Easy Card attack: Gas emitted puts enemies to sleep. Found: Noalis Forest, Romastor River, Job 75 ------------------------------------------------------------------------------ 062. Myconid Lv: 47 HP: 174 MP: 50 Element: none ATK: 143 DEF: 24 Items: Rue's Medicine MOVE: 5 Special attacks: Cardish: Easy Card attack: Laughter emits gas that paralyzes all foes. Found: Noalis Forest, Jobs 49, 75 ------------------------------------------------------------------------------ 063. Wyvern Lv: 15 HP: 64 MP: 50 Element: Wind ATK: ? DEF: 8 Items: nothing MOVE: 5 Special attacks: Air Blast (R2, F1; MP ?) -Wind power rips through enemies. Cardish: Hard Card attack: Wings send deadly winds to pummel foes. Found: Karkado Mountain Range, Astorny Bridge, Job 75 ------------------------------------------------------------------------------ 064. Shuternelle Lv: 27 HP: 126 MP: 70 Element: Earth ATK: 118 DEF: 14 Items: Yellow Talisman MOVE: 5 Special attacks: Earth Swirl (R2, F1; MP 24) -create dirt vortex to pummel enemies. Cardish: Hard Card attack: Powerful wings cause earth damage to all monsters. Found: Mt. Amaidar Path, Job 49 ------------------------------------------------------------------------------ 065. Hell Kite Lv: HP: MP: Element: ATK: DEF: Items: MOVE: Special attacks: Cardish: ease Card attack: Name Found: ------------------------------------------------------------------------------ 066. Dragoon Lv: 17 HP: 79 MP: 60 Element: Dark ATK: 79 DEF: 10 Items: General Tonic MOVE: 5 Special attacks: Paralysis Swirl (R2, F1; MP 28) -chance of paralyzing with whipping winds. Cardish: Easy Card attack: Powerful wings blow dark magic at enemies. Found: Roma Lake Shore, Jobs 29, 51 ------------------------------------------------------------------------------ 067. Roc Lv: 7 HP: 28 MP: 32 Element: none ATK: 44 DEF: 7 Items: Gravity Nut MOVE: 5 Special attacks: Heavy Eyes (R2, F1; MP 16) -induce gravity status in all enemies in area. Cardish: Very Easy Card attack: Eye beams cause gravity in all monsters. Found: Corelia Pass, Astorny Bridge, Jobs 7, 18, 19, 75 ------------------------------------------------------------------------------ 068. Crimson Roc Lv: 13 HP: 38 MP: 25 Element: none ATK: 56 DEF: 7 Items: Harmony Needle MOVE: 5 Special attacks: Hypno Eyes (R2, F1; MP 16) -Cause Silence on all within field of attack Cardish: Very Easy Card attack: Eye beams cause silence in all enemies. Found: Noalis Forest, Dongle Cape, Jobs 10, 11, 19, 36 ------------------------------------------------------------------------------ 069. Phoenix Lv: 55 HP: 146 MP: 80 Element: Fire ATK: 194 DEF: 20 Items: Rue's Medicine MOVE: 5 Special attacks: Paralysis Swirl (R2, F1; MP 28) -paralyze opponents with wind from wings. Cardish: Easy Card attack: Flashing eyes paralyze all enemies. Found: Corelia Pass, Volcano Cave, Job 75 ------------------------------------------------------------------------------ 070. Cassowary Lv: 23 HP: 59 MP: 90 Element: Fire ATK: 90 DEF: Items: MOVE: 5 Special attacks: Fireball (R2, F1; MP 16) -scorch enemies with breath of fire. Cardish: Hard Card attack: Giant fireball fries all enemies. Found: Astorny Bridge, Job 45 ------------------------------------------------------------------------------ 071. Cockatrice Lv: 48 HP: 134 MP: 30 Element: none ATK: 181 DEF: 20 Items: MOVE: 5 Special attacks: Medusa Glance (R2, F1; MP 16) -cause paralysis in victims. Cardish: Hard Card attack: Diving birds of light slash with sharp beaks. Found: Astorny Bridge ------------------------------------------------------------------------------ 072. Suzaku Lv: 54 HP: 143 MP: 120 Element: Fire ATK: 192 DEF: 20 Items: nothing MOVE: 5 Special attacks: Inferno Sphere (R3 ahead, F2; MP 24) -spit giant exploding fireball. Cardish: Hard Card attack: Firebird immolates the field, causing fire damage. Found: Volcano Cave ------------------------------------------------------------------------------ 073. Dragon Fly Lv: 47 HP: 145 MP: 40 Element: none ATK: 178 DEF: 29 Items: MOVE: 5 Special attacks: Blast (R1 ahead, F0; MP 8) -lightning ball attack on nearby enemy Cardish: Very Easy Card attack: Wings plow paralyzing smoke onto field. Found: Cariote Cave, South Wharf (disc 2), Volcano Cave ------------------------------------------------------------------------------ 074. Hunter Fly Lv: 37 HP: 129 MP: 30 Element: Wind ATK: 160 DEF: 28 Items: Green Talisman MOVE: 5 Special attacks: Blast (R1 ahead, F0; MP 8) -ball of thunder harms nearby enemy. Cardish: Easy Card attack: Insect wings blow poisonous smoke on all enemies. Found: Dongle Cape ------------------------------------------------------------------------------ 075. Bomber Fly Lv: 18 HP: 59 MP: 15 Element: Dark ATK: 82 DEF: 15 Items: Wind Fragment MOVE: 5 Special attacks: Bazai Run (R1 square; MP 0) -self-destruct, damaging enemies nearby. Cardish: Very Easy Card attack: Fly buzzes then self-destructs, damaging all opponents. Found: South Wharf, Job 45 ------------------------------------------------------------------------------ 076. Cave Bat Lv: 2 HP: 15 MP: 0 Element: None ATK: 26 DEF: 5 Items: Herb MOVE: 5 Special attacks: Normal attack sometimes absorbs HP equal to damage. Cardish: Very Easy Card attack: Flock of bats steals some HP and gives it to party. Found: Trial Cave, Noalis Forest ------------------------------------------------------------------------------ 077. Vampire Bat Lv: 45 HP: 154 MP: 60 Element: Wind ATK: 174 DEF: 22 Items: nothing MOVE: 5 Special attacks: Restore (R0, F3; MP 24) -Return fallen allies to the battlefield. Cardish: Very Easy Card attack: Bats divebomb enemies and steal HP for party. Found: Trial Cave (disc 2), Ice Gallery ------------------------------------------------------------------------------ 078. Polar Bat Lv: 48 HP: 161 MP: 70 Element: Light ATK: 181 DEF: 22 Items: Amazing Herb MOVE: 4 Special attacks: Supersonic Wave (R2 spread; MP 6) -power of sound confuses opponents. Normal attack can absorb HP. Cardish: Easy Card attack: Mystical bats steal enemy HP and give it to your party. Found: Sealed Ruins, Trial Cave (disc 2) ------------------------------------------------------------------------------ 079. Master Gargoyle Lv: 49 HP: 178 MP: 180 Element: none ATK: 232 DEF: 34 Items: MOVE: 5 Special attacks: Cardish: Easy Card attack: Gargoyle forms and paralyzes enemies with terrain. Found: Sky Castle ------------------------------------------------------------------------------ 080. Abyssar Gargoyle Lv: 34 HP: 97 MP: 48 Element: Light ATK: 146 DEF: 21 Items: MOVE: 5 Special attacks: Stone Morph (R0, F0; MP 24) -raise own physical defense by turning to stone. Cardish: Easy Card attack: Gargoyle forms from shards and paralyzes all enemies. Found: Mt. Amaidar Path, Job 29 ------------------------------------------------------------------------------ 081. Crystal Gargoyle Lv: 35 HP: 98 MP: 100 Element: Wind ATK: 148 DEF: 22 Items: MOVE: 5 Special attacks: Crystal Morph (R0, F0; MP 32) -raise own defense by hardening body. Cardish: Hard Card attack: Garloyle forms and uses magic to paralyze all enemies. Found: Mt. Amaidar Path, Job 49 ------------------------------------------------------------------------------ 082. Doommonger Lv: 40 HP: 116 MP: 110 Element: none ATK: 170 DEF: 25 Items: Super Potent Apple MOVE: 5 Special attacks: Hell's Gate (R3 ahead, 2X3 square; MP 20) -darkness dome area attack. Cardish: Very Easy Card attack: Summons evil demon to hurt all monsters. Found: Tolarka Castle Ruins, Jobs 59, 63 ------------------------------------------------------------------------------ 083. Gatekeeper Lv: 51 HP: 165 MP: 200 Element: Wind ATK: 222 DEF: 31 Items: MOVE: 5 Special attacks: Hell's Gate (R3 ahead, 3x3 square; MP 36) -dark elemental area assault. Cardish: Easy Card attack: Evil demon assaults all monsters on field. Found: Kutao Temple ------------------------------------------------------------------------------ 084. Hell Guardian Lv: 53 HP: 169 MP: 150 Element: none ATK: 228 DEF: 32 Items: General Tonic MOVE: 5 Special attacks: Hell's Gate (R3 ahead, F2; MP 36) -dark elemental area assault. Cardish: Hard Card attack: Demon from hell drains away HP with dark power. Found: Kutao Temple ------------------------------------------------------------------------------ 085. Zombie Lv: 38 HP: 259 MP: 0 Element: Dark ATK: 135 DEF: 21 Items: Recovery Tonic MOVE: 5 Special attacks: Cardish: Very Easy Card attack: Hands of the dead rise from the ground to cause pain. Found: Midoro Swamp, Jobs 69, 74 ------------------------------------------------------------------------------ 086. Corpse Lv: 38 HP: 259 MP: 30 Element: Dark ATK: 135 DEF: 21 Items: Memory Plant MOVE: 5 Special attacks: Body Fluids (R1 ahead, F0; MP 16) -throw up on enemy, causing confusion. Cardish: Easy Card attack: Giant undead hands cause much pain to the living. Found: Midoro Swamp, Kiska Marsh (disc 2) ------------------------------------------------------------------------------ 087. Ghoul Lv: 51 HP: 331 MP: 50 Element: Water ATK: 167 DEF: 24 Items: General Tonic MOVE: 5 Special attacks: Body Fluids (R1 ahead, F0; MP 16) -vomit on foe to cause confusion. Normal attack can cause paralysis. Cardish: Hard Card attack: Giant zombie hands rise from ground and strike all. Found: Job 91, Secret Path ------------------------------------------------------------------------------ 088. Skeleton Lv: HP: 51 MP: 0 Element: Earth ATK: 87 DEF: 12 Items: Steel Sword MOVE: 5 Special attacks: Cardish: Very Easy Card attack: Name Found: Secret Path, Ruined City, Job 35 ------------------------------------------------------------------------------ 089. Skull Warrior Lv: 20 HP: 69 MP: 0 Element: Water ATK: 112 DEF: 14 Items: Steel Armor MOVE: 5 Special attacks: Normal attack is spear R2. Cardish: Easy Card attack: Barrage of light arrows hit all enemies. Found: Secret Path, Kutao Temple, Job 35 ------------------------------------------------------------------------------ 090. Skull Knight Lv: 54 HP: 173 MP: 100 Element: Fire ATK: 250 DEF: 27 Items: MOVE: 5 Special attacks: Restore (R3, F0; MP 24) -revive fallen ally from current fight, up to 2. Cardish: Easy Card attack: Devastating arrows of light pierce all enemies. Found: Kutao Temple ------------------------------------------------------------------------------ 091. Skull King Lv: 65 HP: 229 MP: 180 Element: Dark ATK: 255 DEF: 28 Items: Black Talisman MOVE: 5 Special attacks: Normal attack is R2 (spear). Dark Extreme - (R2, F2; MP 20) -darkness attack envelops enemies. Cardish: Hard Card attack: Light spears cause massive damage to all foes on field. Found: Kutao Temple ------------------------------------------------------------------------------ 092. Ghost Lv: 13 HP: 61 MP: 0 Element: Water ATK: 71 DEF: 10 Items: Herb MOVE: 5 Special attacks: Can absorb HP through normal attacks. Cardish: Very Easy Card attack: Spirit steal HP from enemies and gives to party. Found: Secret Path, Jobs 35, 40, 91 ------------------------------------------------------------------------------ 093. Phantom Lv: HP: 66 MP: 60 Element: Wind ATK: 62 DEF: 10 Items: MOVE: 5 Special attacks: Possession (R1, F0 - directly ahead; MP 24) -confuse single foe by possessing him/her. Cardish: Easy Card attack: Ghostly apparition steals HP from monsters for party. Found: Secret Path, Job 35 ------------------------------------------------------------------------------ 094. Nether Ghost Lv: 54 HP: 216 MP: 188 Element: Light ATK: 173 DEF: 22 Items: MOVE: 5 Special attacks: Cardish: Easy Card attack: Ghostly apparition sucks HP from enemies and gives to you. Found: White Bone Forest, Job 93 ------------------------------------------------------------------------------ 095. Death Bringer Lv: 39 HP: 176 MP: 180 Element: Dark ATK: 183 DEF: 21 Items: Magic Apple MOVE: 5 Special attacks: Dark Extreme (R2, F2; MP 20) -cast darkness dome over foes. Cardish: Very Easy Card attack: Evil spirit summons dark energy to attack monsters. Found: Sky Castle, White Bone Forest ------------------------------------------------------------------------------ 096. Death God Lv: 52 HP: 222 MP: 240 Element: Dark ATK: 224 DEF: 25 Items: Recovery Tonic MOVE: 5 Special attacks: Dark Extreme (R2, F2; MP 20) -envelop enemies in dark magic. Dark Seduction (R1 ahead, F0; MP 32) -suck away soul, causing instant death. Cardish: Easy Card attack: Grim Reaper's scythe slashes all for heavy damage. Found: Sky Castle, White Bone Forest ------------------------------------------------------------------------------ 097. Litch Lv: 53 HP: 226 MP: 270 Element: Dark ATK: 228 DEF: 25 Items: Hybrid Mag Apple MOVE: 5 Special attacks: Air Blast (R2, F2; MP 16) -magic wind area attack. Land Ax (R2, F2; MP 16) -earth magic area attack. Darkest Seduction (R1 ahead, F0; MP 32) -steal soul to cause instant death. Normal attack is R3 sweep (rod). Cardish: Hard Card attack: Scythe flies about field causing heavy damage. Found: White Bone Forest, Job 93 ------------------------------------------------------------------------------ 098. Death Lord Lv: 62 HP: 272 MP: 300 Element: Dark ATK: 255 DEF: 28 Items: Wisdom Tablet MOVE: 5 Special attacks: Water Crumble (R2, F2; MP 16) -suck enemies into water vortex. Heat Shell (R2, F1; MP 16) -toast enemies with fire. Dark Seduction (R1 ahead, F0; MP 32) -lure soul away, causing instant death. Cardish: Hard Card attack: Giant scythe spins endlessly, slashing all monsters. Found: Sky Castle ------------------------------------------------------------------------------ 099. Dwarf Behemoth Lv: 53 HP: 12 MP: 50 Element: none ATK: 132 DEF: 96 Items: Soul Herb MOVE: 5 Special attacks: Bell (R1 ahead, F0; MP 50) -drop a bell over opponent and ring it like crazy. Cardish: Very Hard Card attack: Giant bells hammer-thrown at field to mash all enemies. Found: Kutao Temple (during and after Job 98) ------------------------------------------------------------------------------ 100. Golem Lv: HP: 94 MP: 30 Element: none ATK: 79 DEF: 19 Items: MOVE: 4 Special attacks: Cardish: Easy Card attack: Golem summons boulders to rain down on field. Found: Secret Path, Jobs 35, 91 ------------------------------------------------------------------------------ 101. Iron Golem Lv: 51 HP: 306 MP: 50 Element: Earth ATK: 222 DEF: 48 Items: Tough Alloy MOVE: 5 Special attacks: Cardish: Hard Card attack: Pounds enemies with heavy iron spheres. Found: Mt. Amaidar Path (disc 2), Kutao Temple ------------------------------------------------------------------------------ 102. Crystal Golem Lv: 47 HP: 297 MP: 90 Element: Light ATK: 214 DEF: 47 Items: Light Fragment MOVE: 5 Special attacks: Crystal Morph (R0, F0; MP 32) -harden body to raise physical defense. Cardish: Hard Card attack: Barrage of crystals cause heavy damage to all. Found: Kutao Temple ------------------------------------------------------------------------------ 103. Master Golem Lv: 52 HP: 313 MP: 120 Element: Light ATK: 228 DEF: 49 Items: Light Fragment MOVE: 5 Special attacks: Magic Shield (R2, F1; MP 16) -raise allies' defense against elemental magic. Cardish: Hard Card attack: Rain of heavy gold causes massive damage to all monsters. Found: Kutao Temple ------------------------------------------------------------------------------ 104. Mechanical Doll Lv: 4 HP: 109 MP: 20 Element: none ATK: 140 DEF: 19 Items: Gravity Nut MOVE: 5 Special attacks: Gravity Thread (R1 ahead, F0; MP 16) -cause gravity in opponent by tying them up. Cardish: Easy Card attack: Puppet strings tie up all enemies, cause gravity. Found: White Bone Forest (?), Sky Castle ------------------------------------------------------------------------------ 105. Talking Tina Lv: 43 HP: 124 MP: 30 Element: none ATK: 154 DEF: 21 Items: Hybrid Mag Apple MOVE: 5 Special attacks: Gravity Thread (R1 ahead, F0; MP 16) -cause gravity in opponent by tying them up. Cardish: Easy Card attack: String attack causes gravity in all opponents. Found: Kutao Temple ------------------------------------------------------------------------------ 106. Marionette Lv: 48 HP: 131 MP: 35 Element: none ATK: 163 DEF: 22 Items: Gravity Nut, White Talisman MOVE: 5 Special attacks: Gravity Thread (R1 ahead, F0; MP 16) -tie down opponent with string. Cardish: Easy Card attack: Web of string freezes all opponents in place. Found: Kutao Temple ------------------------------------------------------------------------------ 107. SA-100 Lv: HP: 63 MP: 10 Element: none ATK: 102 DEF: 17 Items: MOVE: 4 Special attacks: Cardish: Easy Card attack: Non-elemental explosion from cannon fire. Found: Galecki Falls ------------------------------------------------------------------------------ 108. PA-200 Lv: HP: 53 MP: 20 Element: none ATK: 90 DEF: 15 Items: nothing MOVE: 4 Special attacks: Cannon (R2 spread; MP 4) -spray machine-gun fire. Cardish: Very Easy Card attack: Twin machine-gun arms spray all enemies for damage. Found: Galecki Falls, Job 25 ------------------------------------------------------------------------------ 109. CAA-5 Lv: 40 HP: 135 MP: 50 Element: none ATK: 199 DEF: 29 Items: Light Alloy MOVE: 4 Special attacks: Laser Cannon (R0, F3 line; MP 8) -fires laser medium distance in straight line. Cardish: Hard Card attack: Twin laser gun arms zap all opponents. Found: Academy HQ ------------------------------------------------------------------------------ 110. Interceptor Lv: 19 HP: 90 MP: 0 Element: none ATK: 100 DEF: 14 Items: nothing MOVE: 5 Special attacks: Cardish: Hard Card attack: Machine flies up and strafes field with gunfire. Found: Battleship lounge, Academy HQ ------------------------------------------------------------------------------ 111. Prowler Lv: 11 HP: 63 MP: 0 Element: none ATK: 71 DEF: 11 Items: MOVE: 5 Special attacks: Normal attack is R3 spread (shotgun). Cardish: Easy Card attack: Prowler rises from field and fires a scatter shot. Found: Galecki Falls ------------------------------------------------------------------------------ 112. Gunner Pod Lv: 21 HP: 93 MP: 0 Element: none ATK: 106 DEF: 15 Items: Bomb MOVE: 5 Special attacks: Cardish: Easy Card attack: Gunner on rooftop blasts enemies with powerful laser. Found: Academy HQ, Galecki Falls ------------------------------------------------------------------------------ 113. Intruder Lv: 49 HP: 182 MP: 0 Element: none ATK: 176 DEF: 22 Items: Bomb, Big Bomb MOVE: 5 Special attacks: Shoots spread R2 Cardish: Hard Card attack: Searches city and sweeps enemies with machine-gun fire. Found: Job 57, Secret Academy Base, Academy HQ, Battleship (disc 2) ------------------------------------------------------------------------------ 114. Gun Trap Lv: 12 HP: 85 MP: 0 Element: none ATK: 140 DEF: 14 Items: Shimmer Stone MOVE: 0 Special attacks: Normal attack - R2 F1 (cross fire) Cardish: Very Easy Card attack: Trio of gun traps riddle enemies with bullets. Found: Galecki Falls ------------------------------------------------------------------------------ 115. Shotgun Trap Lv: 13 HP: 85 MP: 0 Element: none ATK: 143 DEF: 14 Items: Shimmer Stone MOVE: 0 Special attacks: Normal attack is R3 spread Cardish: Easy Card attack: Single burst shot hits entire field. Found: Battleship deck, Galecki Falls ------------------------------------------------------------------------------ 116. Cannon Trap Lv: 14 HP: 89 MP: 0 Element: none ATK: 147 DEF: 14 Items: MOVE: 0 Special attacks: Normal attack is a R2, F1 cross ahead Cardish: Hard Card attack: Gun on mount fires single long-range laser burst. Found: Battleship deck, Galecki Falls ------------------------------------------------------------------------------ 117. Diekbeck Cardish: automatic Card attack: Unloads mini-Diekbecks all over field, then smashes them to cause explosions. Found: Job 98 ------------------------------------------------------------------------------ .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=. -----{ 7.2 WANTED MONSTERS }----- '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=' When hunting for wanted monsters, you have to first look at its poster in the region's Hunter's Guild, then go to the appropriate location. Remember that the wanted monster will not appear all of the time! When it does appear, it does so after you've selected your characters for the fight. If all you want is to find the wanted monster and it doesn't appear, just exit the fight and try again. Note 1: Each group of 6 monsters is restricted to either Disc 1 or Disc 2. In Disc 1, since you can't roam the world freely, be sure to finish hunting all wanted monsters in a region before you take off for the next one. Note 2: Wanted monsters often carry good valuable items, so be sure to have Lutz steal them before you kill them. The monsters are listed by the order they appear in the Hunter's Guild list. They are also conveniently sorted by region in this way. In the list, there will be 6 monsters from the first region for Disc 1, then 6 for Disc 2, then 6 monsters from the second region for Disc 1, then 6 for Disc 2, etc. ------------------------------------------------------------------------------ W1. Garius Monster Type: Slime Lv: 10 HP: 20 MP: 0 Move: 3 ATK: 39 DEF: 12 Item: Magic Apple Special attacks: Found: Eteru Isle, Tohde Bridge Reward: 100G, 2 Merits ------------------------------------------------------------------------------ W2. Odyessa Monster Type: Slumber Flower Lv: 10 HP: 37 MP: 20 Move: 4 ATK: 39 DEF: 7 Item: Insomnia Card Special attacks: Found: Eteru Isle, Mormo Plain (disc 1) Reward: 100G, 2 Merits ------------------------------------------------------------------------------ W3. Razorback Monster Type: Opossum Lv: 10 HP: 30 MP: 30 Move: 4 ATK: 39 DEF: 6 Item: Magic Apple Special attacks: Found: Eteru Isle, Mormo Plain (disc 1) Reward: 100G, 2 Merits ------------------------------------------------------------------------------ W4. Calamitos Monster Type: Dragon Fly Lv: 10 HP: 32 MP: 40 Move: 4 ATK: 43 DEF: 8 Item: Herb Special attacks: Blast (R1 ahead, F0) -cast ball of light and thunder for damage. Found: Eteru Isle, Lukae Riverbank (disc 1) Reward: 100G, 2 Merits ------------------------------------------------------------------------------ W5. Terminus Monster Type: Zombie Lv: 10 HP: 56 MP: 36 Move: 5 ATK: 39 DEF: 7 Item: Iron Knife Special attacks: Found: Eteru Isla, Kiska Marsh (disc 1) Reward: 100G, 2 Merits ------------------------------------------------------------------------------ W6. Alphaium Monster Type: Poison Slime Lv: 10 HP: 20 MP: 60 Move: 5 ATK: 39 DEF: 12 Item: Soothing Ring Special attacks: Goo Spew (R1 ahead, F0) -spit poison Found: Eteru Isle, Kiska Marsh (disc 1) Reward: 100G, 2 Merits ------------------------------------------------------------------------------ W7. Phreaker Monster Type: Ghoul Lv: 57 HP: 311 MP: 311 Move: 5 ATK: 177 DEF: 28 Item: Diablo Edge Special attacks: Normal attack can cause paralysis. Body Fluids (R1 ahead, F0; MP 16) -cause confusion in foe by vomiting on them. Found: Eteru Isle, Tohde Bridge (disc 2) Reward: 500G, 3 Merits ------------------------------------------------------------------------------ W8. Shiverall Monster Type: Night Caller Lv: 57 HP: 110 MP: 0 Move: 5 ATK: 217 DEF: 23 Item: Life Fruit Special attacks: Found: Eteru Isle, Mormo Plain (disc 2) Reward: 450 G, 3 Merits ------------------------------------------------------------------------------ W9. Gahveone Monster Type: Myconid Lv: 57 HP: 226 MP: 60 Move: 5 ATK: 158 DEF: 25 Item: Super General Tonic Special attacks: Found: Eteru Isle, Mormo Plain (disc 2) Reward: 500G, 3 Merits ------------------------------------------------------------------------------ W10. Strike King Monster Type: Cobra Lv: 57 HP: 204 MP: 70 Move: 5 ATK: 177 DEF: 25 Item: Mind Smasher Special attacks: Found: Eteru Isle, Lukae Riverbank (disc 2) Reward: 450 G, 3 Merits ------------------------------------------------------------------------------ W11. Winky Hugger Monster Type: Dark Fog Lv: 57 HP: 343 MP: 50 Move: 5 ATK: 177 DEF: 13 Item: Slumber Blade Special attacks: Scattering (R0, F1; MP 8) -cause poison by dispersing gaseous body onto foes. Found: Eteru Isle, Lukae Riverbank Reward: 500G, 3 Merits ------------------------------------------------------------------------------ W12. Will Sapper Monster Type: Phantom Lv: 57 HP: 198 MP: 90 Move: 5 ATK: 177 DEF: 23 Item: Vitality Fruit Special attacks: Normal attack can absorb the HP caused in damage. Possession (R1 ahead, F0; MP 24) -cause confusion in foe by momentary possession. Found: Eteru Isle, Kiska Marsh (disc 2) Reward: 450 G, 3 Merits ------------------------------------------------------------------------------ W13. Buzzcutter Monster Type: Bomber Fly Lv: 14 HP: 42 MP: 80 Move: 5 ATK: 58 DEF: 11 Item: Bomb Special attacks: Found: Forestamore, Astorny Bridge (disc 1) Reward: 200G, 2 Merits ------------------------------------------------------------------------------ W14. Glint Monster Type: Cockatrice Lv: HP: 41 MP: 60 Move: 5 ATK: 58 DEF: 7 Item: Magnetic Belt Special attacks: Medusa Glance (R2, F1; MP 16) -paralyze enemies with power of eyes. Found: Forestamore, Karkado Mountain Range (disc 1) Reward: 200G, 2 Merits ------------------------------------------------------------------------------ W15. Rotmonger Monster Type: Zombie Lv: 14 HP: 76 MP: 0 Move: 4 ATK: 52 DEF: 9 Item: Steel Armor Special attacks: Found: Forestamore, Corelia Pass (disc 1) Reward: 200G, 2 Merits ------------------------------------------------------------------------------ W16. Seedinator Monster Type: Lifesucker (the wanted poster calls it a Ghost Tree) Lv: 14 HP: 92 MP: 40 Move: 5 ATK: 58 DEF: 2 Item: Magic Apple Special attacks: Found: Forestamore, Noalis Forest (disc 1) Reward: 200G, 2 Merits ------------------------------------------------------------------------------ W17. Howlers Monster Type: Attack Dog Lv: 14 HP: 53 MP: 60 Move: 5 ATK: 63 DEF: 8 Item: Fur Cape Special attacks: Found: Forestamore, Noalis Forest (disc 1) Reward: 200G, 2 Merits ------------------------------------------------------------------------------ W18. Temptropla Monster Type: Alraune Lv: 14 HP: 46 MP: 60 Move: 5 ATK: 58 DEF: 9 Item: Amazing Herb Special attacks: Paralysis Scream (R0, F2; MP 8) -cause paralysis in surrounding enemies. Found: Forestamore, Noalis Forest (disc 1) Reward: 200G, 2 Merits ------------------------------------------------------------------------------ W19. Nibbler Monster Type: Crypt Rat Lv: 57 HP: 165 MP: 50 Move: 5 ATK: 177 DEF: 23 Item: Rad's Reagent Special attacks: Found: Forestamore, Astorny Bridge (disc 2) Reward: 500G, 3 Merits ------------------------------------------------------------------------------ W20. Backbiter Monster Type: Wild Dog Lv: 57 HP: 220 MP: 0 Move: 5 ATK: 217 DEF: 23 Item: Platinum Robe Special attacks: Found: Forestamore, Karkado Mt. Range (disc 2) Reward: 450G, 3 Merits ------------------------------------------------------------------------------ W21. BTL-DK Monster Type: PA-200 Lv: 57 HP: 13 MP: 64 Move: 5 ATK: 138 DEF: 98 Item: Mysterious Ore Special attacks: Found: Forestamore, Karkado Mt. Range (disc 2) Reward: 500G, 3 Merits ------------------------------------------------------------------------------ W22. Hellspawn Monster Type: Fire Dragon Lv: 57 HP: 722 MP: 110 Move: 5 ATK: 255 DEF: 37 Item: Red Talisman Special attacks: Fire Breath (R2 spread; MP 16) -area sweep with fire element breath. Found: Forestamore, Karkado Mountain Range (disc 2) Reward: 450G, 3 Merits ------------------------------------------------------------------------------ W23. Aurora Monster Type: Ghost Lv: 57 HP: 198 MP: 0 Move: 5 ATK: 177 DEF: 23 Item: Life Fruit Special attacks: Found: Forestamore, Noalis Forest (disc 2) Reward: 500G, 3 Merits ------------------------------------------------------------------------------ W24. Vorforea Monster Type: Wyvern Lv: 57 HP: 275 MP: 120 Move: 5 ATK: 217 DEF: 23 Item: Wind Fragment Special attacks: Air Blast (R2, F1; MP 16) -tornado attack. Found: Forestamore, Noalis Forest (disc 2) Reward: 450G, 3 Merits ------------------------------------------------------------------------------ W25. Screamer Monster Type: Crimson Roc Lv: 18 HP: 66 MP: 40 Move: 5 ATK: 75 DEF: 9 Item: Red Talisman Special attacks: Hypno Eyes (R2, F1; MP 16) -cause silence in all foes it hits. Found: North Sularto, Galecki Falls (disc 1) Reward: 300G, 2 Merits ------------------------------------------------------------------------------ W26. Flegrocapella Monster Type: Alraune Lv: 18 HP: 62 MP: 30 Move: 5 ATK: 75 DEF: 11 Item: Magic Apple Special attacks: Paralysis Scream (R0, F2; MP 8) -paralyze enemies around self. Found: North Sularto, Galecki Falls (disc 1) Reward: 300G, 2 Merits ------------------------------------------------------------------------------ W27. Gohran Monster Type: Venom Hound Lv: 18 HP: 68 MP: 100 Move: 5 ATK: 82 DEF: 10 Item: Fur Cape Special attacks: Dark Breath (R2 spread; MP 16) -Dark elemental breath on all nearby enemies. Found: North Sularto, Sabi Wilds (disc 1) Reward: 300G, 2 Merits ------------------------------------------------------------------------------ W28. Psychonitor Monster Type: PA-200 Lv: 18 HP: 92 MP: 50 Move: 4 ATK: 67 DEF: 6 Item: Shimmer Stone Special attacks: Cannon (R2 spread; MP 4) -fire machine guns at all in range. Found: North Sularto, Ruined City (disc 1) Reward: 300G, 2 Merits ------------------------------------------------------------------------------ W29. Vamp Spore Monster Type: Myconid Lv: 18 HP: 69 MP: 40 Move: 5 ATK: 11 DEF: 11 Item: Emblem of Lark Special attacks: Found: North Sularto, Sabi Wilds (disc 1) Reward: 300G, 2 Merits ------------------------------------------------------------------------------ W30. Razorbeak Monster Type: Roc Lv: 18 HP: 66 MP: 30 Move: 5 ATK: 75 DEF: 9 Item: nothing Special attacks: Heavy Eyes (R2, F1; MP 16) -induce gravity status in opponents. Found: North Sularto, Ruined City (disc 1) Reward: 300G, 2 Merits ------------------------------------------------------------------------------ W31. Pestario Monster Type: Gas Gloud Lv: 57 HP: 221 MP: 0 Move: 5 ATK: 177 DEF: 13 Item: Mint Special attacks: Found: North Sularto, Galecki Falls (disc 2) Reward: 500G, 3 Merits ------------------------------------------------------------------------------ W32. Soulizar Monster Type: Hell Guardian Lv: 57 HP: 178 MP: 250 Move: 5 ATK: 237 DEF: 32 Item: Recovery Tonic Special attacks: Found: North Sularto, Sabi Wilds (disc 2) Reward: 450G, 3 Merits ------------------------------------------------------------------------------ W33. Deudas Monster Type: Skull Knight Lv: 57 HP: 208 MP: 120 Move: 5 ATK: 255 DEF: 28 Item: Super Alloy Spear Special attacks: Found: North Sularto, Galecki Falls (disc 2) Reward: 500G, 3 Merits ------------------------------------------------------------------------------ W34. Celluloid Monster Type: CAA-5 Lv: 57 HP: 178 MP: 70 Move: 5 ATK: 197 DEF: 32 Item: Shimmer Stone Special attacks: Laser Cannon (R0, F3 ahead; MP 8) -fires laser in straight line ahead medium distance. Found: North Sularto, Ruined City (disc 2) Reward: 450G, 3 Merits ------------------------------------------------------------------------------ W35. Spooky Slot Monster Type: PA-200 Lv: 57 HP: 128 MP: 100 Move: 5 ATK: 217 DEF: 32 Item: Antipersonnel Bomb Special attacks: Found: North Sularto, Sabi Wilds (disc 2) Reward: 500G, 3 Merits ------------------------------------------------------------------------------ W36. Rehith Monster Type: Armor Tortoise Lv: 57 HP: 176 MP: 30 Move: 5 ATK: 158 DEF: 74 Item: Tough Alloy Special attacks: Shrinkage (R0, F0; MP 4) -withdraw into shell to boost own defense. Found: North Sularto, Ruined City (disc 2) Reward: 450G, 3 Merits ------------------------------------------------------------------------------ W37. Marrowdral Monster Type: Skull Warrior Lv: 25 HP: 100 MP: 0 Move: 4 ATK: 123 DEF: 15 Item: Silver Sarissa Special attacks: Found: South Sularto, Hell Plain (disc 1) Reward: 400G, 2 Merits ------------------------------------------------------------------------------ W38. Whisperfall Monster Type: (Dryad) Lv: 25 HP: 84 MP: 50 Move: 5 ATK: 94 DEF: 14 Item: Hybrid Magic Apple Special attacks: Found: South Sularto, Hell Plain (disc 1) Reward: 400G, 2 Merits ------------------------------------------------------------------------------ W39. Underkill Monster Type: Dandelion Lv: 25 HP: 102 MP: 70 Move: ATK: 85 DEF: 14 Item: Special attacks: Found: South Sularto, Dongle Cape (disc 1) Reward: 400G, 2 Merits ------------------------------------------------------------------------------ W40. Lurker Monster Type: Poison Slime Lv: 25 HP: 60 MP: 100 Move: 4 ATK: 85 DEF: 24 Item: Black Talisman Special attacks: Found: South Sularto, Dongle Cape (disc 1) Reward: 400G, 2 Merits ------------------------------------------------------------------------------ W41. Tordriad Monster Type: Lifesucker (the wanted poster calls it a Ghost Tree) Lv: 25 HP: 80 MP: 90 Move: 5 ATK: 105 DEF: 14 Item: Earth Fragment Special attacks: Seed Spray (R3, F0; MP 2) -toss seed at single enemy for damage. Found: South Sularto, South Wharf (disc 1) Reward: 400G, 2 Merits ------------------------------------------------------------------------------ W42. Zueego Monster Type: Sleeping Gust Lv: 25 HP: 83 MP: 40 Move: 5 ATK: 85 DEF: 7 Item: Insomnia Card Special attacks: Found: South Sularto, South Wharf (disc 1) Reward: 400G, 2 Merits ------------------------------------------------------------------------------ W43. Teraster Monster Type: Cockatrice Lv: 57 HP: 262 MP: 60 Move: 5 ATK: 197 DEF: 20 Item: Emblem of Lark Special attacks: Medusa Glance (R2, F1; MP 16) -attempt to paralyze opponents with gaze. Found: South Sularto, Hell Plain (disc 2) Reward: 500G, 3 Merits ------------------------------------------------------------------------------ W44. Nellister Monster Type: Shuternelle Lv: 57 HP: 308 MP: 90 Move: 5 ATK: 217 DEF: 23 Item: Super Amazing Herb Special attacks: Earth Swirl (R2, F1; MP 24) -earth magic attack. Found: South Sularto, Hell Plain (disc 2) Reward: 450G, 3 Merits ------------------------------------------------------------------------------ W45. Grief Wing Monster Type: Mortality Shadow Lv: 57 HP: 220 MP: 0 Move: 5 ATK: 217 DEF: 23 Item: Vlad Wand Special attacks: Found: South Sularto, Dongle Cape (disc 2) Reward: 500G, 3 Merits ------------------------------------------------------------------------------ W46. Anamagone Monster Type: Marionette Lv: 57 HP: 198 MP: 90 Move: 5 ATK: 177 DEF: 23 Item: Soul Herb Special attacks: Gravity Thread (R1 ahead, F0; MP 16) -attempt to root enemy to ground with string. Found: South Sularto, Dongle Cape (disc 2) Reward: 450G, 3 Merits ------------------------------------------------------------------------------ W47. Hellman Monster Type: Skull King Lv: 57 HP: 239 MP: 300 Move: 5 ATK: 255 DEF: 28 Item: Dark Spear Special attacks: Dark Extreme (R2, F2; MP 20) -dark elemental area attack Normal attack is R2 (spear) Found: South Sularto, South Wharf (disc 2) Reward: 500G, 3 Merits ------------------------------------------------------------------------------ W48. Cackler Monster Type: Abyssar Gargoyle Lv: 57 HP: 257 MP: 100 Move: 5 ATK: 237 DEF: 32 Item: Super Potent Apple Special attacks: Stone Morph (R0, F0; MP 24) -increase own defense by turning to stone. Found: South Sularto, South Wharf (disc 2) Reward: 450G, 3 Merits ------------------------------------------------------------------------------ W49. Axelay Monster Type: Golem Lv: 40 HP: 220 MP: 50 Move: 4 ATK: 141 DEF: 34 Item: Earth Fragment Special attacks: Found: Jiharta, Mt. Amaidar Path (disc 1) Reward: 400G, 2 Merits ------------------------------------------------------------------------------ W50. Thunder Giant Monster Type: Ogre Mage Lv: 40 HP: 211 MP: 120 Move: 4 ATK: 133 DEF: 9 Item: Hyper-Alloy Rod Special attacks: Found: Jiharta, Mt. Amaidar Path (disc 1) Reward: 400G, 2 Merits ------------------------------------------------------------------------------ W51. Molten Wing Monster Type: Cassowary Lv: 40 HP: 125 MP: 80 Move: 5 ATK: 133 DEF: 14 Item: Wind Fragment Special attacks: Found: Jiharta, Romastor River (disc 1) Reward: 400G, 2 Merits ------------------------------------------------------------------------------ W52. Grief Lord Monster Type: Mandrake Lv: 40 HP: 136 MP: 50 Move: 4 ATK: 133 DEF: 18 Item: Hybrid Magic Apple Special attacks: Found: Jiharty, Kaoyan Forest (disc 1) Reward: 400G, 2 Merits ------------------------------------------------------------------------------ W53. Impostinal Monster Type: Slumber Flower Lv: 40 HP: 149 MP: 30 Move: 4 ATK: 121 DEF: 18 Item: Tem's Root Special attacks: Sleep Scent (R0, F2; MP 12) -put surrounding foes to sleep with gas Found: Jiharta, Kaoyan Forest (disc 1) Reward: 400G, 2 Merits ------------------------------------------------------------------------------ W54. Doppler Monster Type: Night Caller Lv: 40 HP: 107 MP: 0 Move: 5 ATK: 147 DEF: 16 Item: Dark Fragment Special attacks: Found: Jiharta, Roma Lake Short (disc 1) Reward: 400G, 2 Merits ------------------------------------------------------------------------------ W55. Tree Giant Monster Type: Master Golem Lv: 57 HP: 411 MP: 80 Move: 4 ATK: 237 DEF: 49 Item: Earth Amulet Special attacks: Magic Shield (R2, F1; MP 16) -increase own and allies' magic resistance. Found: Jiharta, Mt. Amaidar Path (disc 2) Reward: 500G, 3 Merits ------------------------------------------------------------------------------ W56. Heaven's Hell Monster Type: Ogre Lord Lv: 57 HP: 314 MP: 150 Move: 5 ATK: 255 DEF: 18 Item: Hyper-Alloy Rod Special attacks: Water Breath (R2 spread; MP 16) -blow water elemental mist on nearby foes. Heat Shell (R2, F2; MP 16) -fire area attack. Found: Jiharta, Mt. Amaidar Path (disc 2) Reward: 450G, 3 Merits ------------------------------------------------------------------------------ W57. Big Firebird Monster Type: Suzaku Lv: 57 HP: 182 MP: 120 Move: 5 ATK: 197 DEF: 30 Item: Flame Fragment Special attacks: Found: Jiharta, Romastor River (disc 2) Reward: 500G, 3 Merits ------------------------------------------------------------------------------ W58. Pistulation Monster Type: Paralyze Ooze Lv: 57 HP: 163 MP: 80 Move: 5 ATK: 197 DEF: 49 Item: Litch Ring Special attacks: Goo Smack (R1 ahead, F0; MP 12) -attempt to paralyze close enemy with ooze. Found: Jiharta, Romastor River (disc 2) Reward: 450G, 3 Merits ------------------------------------------------------------------------------ W59. Old Tree King Monster Type: Armor Eater (the wanted poster calls it a Huge Ghost Tree) Lv: 57 HP: 462 MP: 110 Move: 5 ATK: 197 DEF: 25 Item: Super General Tonic Special attacks: Seed Spray (R3, F0; MP 2) -drop a giant seed on single enemy's head. Found: Jiharta, Kaoyan Forest (disc 2) Reward: 500G, 3 Merits ------------------------------------------------------------------------------ W60. W. Plantanator Monster Type: Mandrake Lv: 57 HP: 172 MP: 160 Move: 5 ATK: 197 DEF: 25 Item: Dark Vest Special attacks: Found: Jiharta, Roma Lake Shore (disc 2) Reward: 450G, 3 Merits ------------------------------------------------------------------------------ W61. Fissius Monster Type: Sidewinder Lv: 25 HP: 167 MP: 80 Move: 5 ATK: 148 DEF: 21 Item: Falcon Statue Special attacks: Found: Parute, Parute Desert (disc 1) Reward: 400G, 2 Merits ------------------------------------------------------------------------------ W62. Diablios Monster Type: Venom Hound Lv: 52 HP: 197 MP: 100 Move: 5 ATK: 182 DEF: 19 Item: Hunter Cape Special attacks: Dark Breath (R2 spread; MP 16) -dark elemental breath Found: Parute, Parute Desert (disc 1) Reward: 400G, 2 Merits ------------------------------------------------------------------------------ W63. Skanktum Monster Type: Poison Slime Lv: 52 HP: 182 MP: 70 Move: 5 ATK: 148 DEF: 36 Item: Soothing Ring Special attacks: Found: Parute, Dartanelle Beach (disc 1) Reward: 400G, 2 Merits ------------------------------------------------------------------------------ W64. Hubrisacor Monster Type: Hunter Fly Lv: 52 HP: 180 MP: 80 Move: 5 ATK: 166 DEF: 25 Item: Antipersonnel Bomb Special attacks: Blast (R1 ahead, F0; MP 8) -electric ball attack on nearby enemy. Found: Parute, Dartanelle Beach (disc 1) Reward: 400G, 2 Merits ------------------------------------------------------------------------------ W65. Spartacus Monster Type: Crystal Golem Lv: 52 HP: 408 MP: 120 Move: 5 ATK: 198 DEF: 40 Item: Tough Alloy Special attacks: Crystal Morph (R0, F0; MP 32) -harden body to raise defense Found: Parute, Tolarka Castle Ruins (disc 1) Reward: 400G, 2 Merits ------------------------------------------------------------------------------ W66. Largos Monster Type: Dragon Lv: 52 HP: 240 MP: 90 Move: 5 ATK: 182 DEF: 19 Item: Wind Fragment Special attacks: Found: Parute, Tolarka Castle Ruins (disc 1) Reward: 400G, 2 Merits ------------------------------------------------------------------------------ W67. Neros Monster Type: Skull King Lv: 57 HP: 239 MP: 200 Move: 5 ATK: 255 DEF: 28 Item: Dark Protector Special attacks: Dark Extreme (R2, F2; MP 20) -dark element area attack. Found: Parute, Digarta Wilds (disc 2 - open after Job 81) Reward: 500G, 3 Merits ------------------------------------------------------------------------------ W68. Starius Monster Type: Desert Devil Lv: 57 HP: 123 MP: 100 Move: 5 ATK: 197 DEF: 62 Item: nothing Special attacks: Found: Parute, Parute Desert (disc 2) Reward: 450G, 3 Merits ------------------------------------------------------------------------------ W69. Grodos Monster Type: Armor Tortoise Lv: 57 HP: 222 MP: 50 Move: ATK: 158 DEF: 74 Item: Tem's Root Special attacks: Shrinkage (R0, F0; MP 4) -pull limbs into body to raise defense. Found: Parute, Dartanelle Beach (disc 2) Reward: 500G, 3 Merits ------------------------------------------------------------------------------ W70. Drifter Monster Type: CAA-5 Lv: 57 HP: 178 MP: 80 Move: 5 ATK: 197 DEF: 32 Item: Light Alloy Special attacks: Laser Cannon (R3 line; MP 8) -zap enemies in line ahead with laser. Found: Parute, Dartanelle Beach (disc 2) Reward: 450G, 3 Merits ------------------------------------------------------------------------------ W71. Icaruss Monster Type: Gold Dragon Lv: 57 HP: 722 MP: 380 Move: 5 ATK: 255 DEF: 37 Item: Dark Fragment Special attacks: Dark Breath (R2 spread; MP 16) -blow dark attribute breath at nearby enemies. Found: Parute, Tolarka Castle Ruins (disc 2) Reward: 500G, 3 Merits ------------------------------------------------------------------------------ W72. Valdimos Monster Type: Hell Guardian Lv: 57 HP: 301 MP: 190 Move: 5 ATK: 177 DEF: 25 Item: Recovery Tonic Special attacks: Found: Parute, Tolarka Castle Ruins (disc 2) Reward: 450G, 3 Merits ------------------------------------------------------------------------------ .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=. -----{ 7.3 HUMAN-TYPE MONSTERS }----- '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=' These are all of the non-monster enemies you will encounter in the course of completing all of the jobs. There is one other source of human enemies: the Danger Dome. I have not listed the stats of the enemies encountered there because your enemies in the Dome will always have the same level as you, therefore their stats change all of the time. So take what you can get here. In alphabetical order: ------------------------------------------------------------------------------ H1. A-class criminal Lv: 40 HP: 129 MP: 40 Move: 4 ATK: 141 DEF: 19 Items: Adventurer Vest Special attacks: Normal attack is R3 spread. Found: Job 67, 87 ------------------------------------------------------------------------------ H2. Academy 1 Fighter Lv: 23 HP: 105 MP: 0 Move: 4 ATK: 75 DEF: 12 Items: Super Amazing Herb Special attacks: Found: Jobs 61, 64 ------------------------------------------------------------------------------ H3. Academy 3 Fighter Lv: 49 HP: 176 MP: 320 Move: 4 ATK: 160 DEF: 24 Items: nothing Special attacks: Magic Shield (R2, F2; MP 16) -raise own and allies' attribute defense. Cure (R2, F2; MP 12) -restore HP to self and nearby allies. Found: Academy HQ, Job 69 ------------------------------------------------------------------------------ H4. Academy Spec Ops Lv: 36 HP: 149 MP: 280 Move: 4 ATK: 68 DEF: 22 Items: Super Amazing Herb, Magic Apple Special attacks: Heat Shell (R3, F2; MP 16) -flame attack. Air Blast (R3, F2; MP 16) -tornado attack. Land Axe (R3, F2; MP 16) -giant boulder attack. Flamethrower (R2 spread; MP 0) -sweep flames back and forth. Found: Jobs 61, 64 ------------------------------------------------------------------------------ H5. Alba Lv: 35 HP: 288 MP: 180 Move: 4 ATK: 148 DEF: 17 Items: nothing Special attacks: Found: Job 55 ------------------------------------------------------------------------------ H6. Amaidar Monk Lv: 24 HP: 143 MP: 70 Move: 4 ATK: 113 DEF: 15 Items: Amazing Herb Special attacks: Amaidar Fist (R2, F1; MP 12) -special martial arts attack. Attack Vibration (R2-line; MP 12) -fire energy blast 2 spaces ahead. Found: Jobs 51, 70 ------------------------------------------------------------------------------ H7. Apprentice Lv: 7 HP: 15 MP: 140 Move: 4 ATK: 26 DEF: 5 Items: nothing Special attacks: Heat Shell (R2, F1; MP 16) -fire area attack Air Blast (R2, F1; MP 16) -wind area attack Water Crumble (R2, F1; MP 16 -water area attack Land Axe (R2, F1; MP 16) -earth area attack Found: Secret Path, Job 5 ------------------------------------------------------------------------------ H8. Assistant Chief Lv: 40 HP: 288 MP: 200 Move: 4 ATK: 121 DEF: 16 Items: Special attacks: Found: Job 48, 65 ------------------------------------------------------------------------------ H9. Badan Lv: 12 HP: 118 MP: 40 Move: 4 ATK: 75 DEF: 12 Items: Special attacks: Found: Job 27 ------------------------------------------------------------------------------ H10. Beast Master Lv: 52 HP: 109 MP: 150 Move: 5 ATK: 161 DEF: 30 Items: nothing Special attacks: Restore (R0, F3; MP 24) -revive fallen allies from current battle. Found: Sky Castle ------------------------------------------------------------------------------ H11. Belga Lv: 38 HP: 284 MP: 120 Move: 4 ATK: 129 DEF: 25 Items: nothing Special attacks: Found: Job 55 ------------------------------------------------------------------------------ H12. Bishop Lv: 48 HP: 107 MP: 320 Move: 4 ATK: 127 DEF: 17 Items: nothing Special attacks: Light Arrow (R3, F2; MP 20) -light elemental area attack. Heal Zone (R0, F3; MP 32) -restore HP of self and surrounding allies. Air Blast (R3, F2; MP 16) -area wind attack. Found: Job 77, Sky Castle ------------------------------------------------------------------------------ H13. Breeze Lv: 69 HP: 172 MP: 999 Move: 4 ATK: 22 DEF: 102 Items: nothing Special attacks: Air Blast (R3, F2; MP 0) -elemental wind attack Found: Job 92 ------------------------------------------------------------------------------ H14. Dark Knight Lv: 48 HP: 257 MP: 110 Move: 5 ATK: 237 DEF: 30 Items: nothing Special attacks: Kill Zone (R0, F3; MP 48) -try to cause instant death to all foes around. Found: Job 88 ------------------------------------------------------------------------------ H15. Demon God Lv: 57 HP: 148 MP: 120 Move: 5 ATK: 255 DEF: 20 Items: nothing Special attacks: Found: Hell Plain (disc 2) ------------------------------------------------------------------------------ H16. Doan Lv: 69 HP: 172 MP: 999 Move: 4 ATK: 22 DEF: 102 Items: nothing Special attacks: Land Ax (R3, F2; MP 0) -elemental earth attack Found: Job 92 ------------------------------------------------------------------------------ H17. Dragon Master Lv: 60 HP: 118 MP: 160 Move: 4 ATK: 171 DEF: 30 Items: nothing Special attacks: Heat Shell (R3, F2; MP 16) -area flame attack. Found: Sky Castle ------------------------------------------------------------------------------ H18. Eden Lv: 12 HP: 127 MP: 20 Move: 4 ATK: 62 DEF: 10 Items: Special attacks: Found: Job 27 ------------------------------------------------------------------------------ H19. Enea Lv: 34 HP: 262 MP: 250 Move: 4 ATK: 97 DEF: 15 Items: nothing Special attacks: Found: Job 55 ------------------------------------------------------------------------------ H20. Fighter Lv: 12 HP: 127 MP: 20 Move: ATK: 23 DEF: 15 Items: nothing Special attacks: Found: ------------------------------------------------------------------------------ H21. Golem Master Lv: 23 HP: 41 MP: 80 Move: 5 ATK: 72 DEF: 15 Items: Magic Apple Special attacks: Land Axe (R2, F2; MP 16) -drop boulders on enemies Found: Secret Path, Job 35 ------------------------------------------------------------------------------ H23. Gudan Lv: 16 HP: 133 MP: 30 Move: 4 ATK: 83 DEF: 12 Items: Special attacks: Found: Job 27 ------------------------------------------------------------------------------ H24. Harzan Lv: 34 HP: 164 MP: 110 Move: 4 ATK: 182 DEF: 17 Items: nothing Special attacks: Found: Job 51 ------------------------------------------------------------------------------ H25. Healer Lv: 37 HP: 171 MP: 40 Move: 4 ATK: 69 DEF: 15 Items: nothing Special attacks: Silent (R2, F2; MP 16) -prevent enemies from using special abilities. Cure (R2, F1; MP 12) -heal own and allies' HP. Found: Job 68, 71, Sky Castle ------------------------------------------------------------------------------ H26. High Ninja Lv: 51 HP: 137 MP: 60 Move: 5 ATK: 255 DEF: 20 Items: nothing Special attacks: Sleep Magic (R0, F2; MP 16) -ancient ninja magic puts enemies to sleep. Found: Hell Plain (disc 2) ------------------------------------------------------------------------------ H27. High Priestess Lv: 55 HP: 281 MP: 80 Move: ATK: 164 DEF: 22 Items: Special attacks: Cure (R2, F1; MP 12) -restore allies' HP. Silent (R3, F2; MP 16) -prevent enemies from using special abilities. Light Arrow (R3, F2; MP 20) -area light element attack. Found: Sky Castle ------------------------------------------------------------------------------ H28. Hunter Aura Lv: 59 HP: 417 MP: 60 Move: 4 ATK: 201 DEF: 25 Items: nothing Special attacks: Circle Riot (R2, F1 in each direction; MP 16) -fire gun while spinning around. Found: Job 77 ------------------------------------------------------------------------------ H29. Illusionist Lv: 40 HP: 144 MP: 200 Move: 5 ATK: 128 DEF: 12 Items: nothing Special attacks: Found: Job 62 ------------------------------------------------------------------------------ H30. Katana Hunter Lv: 49 HP: 376 MP: 120 Move: 4 ATK: 183 DEF: 24 Items: nothing Special attacks: Vacuum Cut (R4 line; MP 18) -energy wave travels in straight line. Reckless Cut (R1 ahead, F0; MP 12) -rapid multi-slash attack. Found: Job 77 ------------------------------------------------------------------------------ H31. Lady Rogue Lv: 48 HP: 171 MP: 15 Move: 4 ATK: 163 DEF: 22 Items: nothing Special attacks: Normal attack is R2 (whip)1 Found: Job 77 ------------------------------------------------------------------------------ H32. Leegle Lv: 41 HP: 265 MP: 160 Move: 4 ATK: 139 DEF: 18 Items: nothing Special attacks: Spear Toss (R2 ahead, F0; MP 12) -throw spear from afar. Found: Job 64 ------------------------------------------------------------------------------ H33. Mage Lv: 54 HP: 124 MP: 280 Move: ATK: 143 DEF: 19 Items: Special attacks: Land Axe (R3, F2; MP 16) -area earth attack. Water Crumble (R3, F2; MP 16) -area water attack. Found: Sky Castle ------------------------------------------------------------------------------ H34. Monk Lv: 19 HP: 82 MP: 60 Move: ATK: 115 DEF: 11 Items: nothing Special attacks: Cure (R1, F1; MP 12) -heal self and nearby allies Attack Vibration (R2 ahead; MP 12) -fire energy blast forward 2 spaces Found: ------------------------------------------------------------------------------ H35. Monk Lv: 42 HP: 169 MP: 60 Move: 4 ATK: 176 DEF: 20 Items: Special attacks: Cure (R1, F1; MP 12) -heal self and nearby allies Attack Vibration (R2 ahead; MP 12) -fire energy blast forward 2 spaces Found: Job 62 ------------------------------------------------------------------------------ H36. Ninja Lv: 19 HP: 55 MP: 40 Move: 5 ATK: 100 DEF: 11 Items: General Tonic Special attacks: Found: Hell Plain (disc 2), Jobs 26, 100 ------------------------------------------------------------------------------ H37. Ninja Master Lv: 54 HP: 143 MP: 80 Move: 5 ATK: 255 DEF: 20 Items: nothing Special attacks: Confusion Magic (R0, F2; MP 16) -cause confusion with ancient ninja skills. Found: Hell Plain (disc 2) ------------------------------------------------------------------------------ H38. Noye Lv: 21 HP: 228 MP: 180 Move: 4 ATK: 70 DEF: 8 Items: Special attacks: Empower (R0, F0; MP 4) -raise own attack power. Found: Jobs 23, 33 ------------------------------------------------------------------------------ H39. Ovel Lv: 69 HP: 172 MP: 999 Move: 4 ATK: 22 DEF: 102 Items: nothing Special attacks: Water Crumble (R3, F2; MP 0) -elemental water attack Found: Job 92 ------------------------------------------------------------------------------ H40. Paladin Lv: 48 HP: 374 MP: 100 Move: 4 ATK: 199 DEF: 24 Items: nothing Special attacks: Found: Job 77 ------------------------------------------------------------------------------ H41. Pamela Lv: HP: MP: Move: ATK: DEF: Items: Special attacks: Found: Jobs 68, 71 ------------------------------------------------------------------------------ H42. Presdigitator Lv: 38 HP: 141 MP: 140 Move: 5 ATK: 125 DEF: 12 Items: ? Special attacks: Water Crumble (R3, F2; MP 16) -hit all with water column. Restore (R3, F0; MP 24) -revive fallen ally. Found: Job 62 ------------------------------------------------------------------------------ H43. Priestess Lv: 54 HP: 277 MP: 60 Move: 4 ATK: 163 DEF: 22 Items: nothing Special attacks: Found: Sky Castle ------------------------------------------------------------------------------ H44. Rainbow Gang Bandit Lv: 18 HP: 54 MP: 48/64 Move: ATK: 52 DEF: 8 Items: nothing Special attacks: Circle Riot (R2, F1, in each direction; MP 16) -fires in a circle, damaging enemies all around. Found: Jobs 12, 28, 44, 48, 65, 95 ------------------------------------------------------------------------------ H45. Rifle Hunter Lv: 45 HP: 374 MP: 90 Move: 4 ATK: 181 DEF: 24 Items: nothing Special attacks: Normal attack is R4 line. Mute Alarm (R3 ahead, F0; MP 16) -cause damage and silence single foe. Found: Kutao Temple (Job 72), Job 77 ------------------------------------------------------------------------------ H46. Ringleader Lv: 17 HP: 60 MP: 40 Move: 4 ATK: 71 DEF: 11 Items: nothing Special attacks: Normal attack is R2 (rifle). Found: Job 96 ------------------------------------------------------------------------------ H47. Robber Lv: 15 HP: 67 MP: 0 Move: 4 ATK: 76 DEF: 12 Items: Amazing Herb, Rad's Reagent Special attacks: Found: Jobs 26, 67, 96, 100 ------------------------------------------------------------------------------ H48. Shadow Lv: 44 HP: 350 MP: 250 Move: 5 ATK: 160 DEF: 20 Items: nothing Special attacks: Found: Job 64 ------------------------------------------------------------------------------ H49. Shaman Lv: 52 HP: 225 MP: 230 Move: 4 ATK: 181 DEF: 17 Items: nothing Special attacks: Restore (R0, F3; MP 24) -revive fallen allies from current fight. Found: Sky Castle ------------------------------------------------------------------------------ H50. Sniper Lv: 16 HP: 58 MP: 60 Move: 4 ATK: 69 DEF: 11 Items: ? Special attacks: Normal attack is R4 line. Found: Job 67 ------------------------------------------------------------------------------ H51. Soah Lv: 69 HP: 172 MP: 999 Move: 4 ATK: 22 DEF: 102 Items: nothing Special attacks: Heat Shell (R3, F2; MP 0) -elemental fire attack Found: Job 92 ------------------------------------------------------------------------------ H52. Spear Hunter Lv: 17 HP: 101 MP: 100 Move: 4 ATK: 58 DEF: 6 Items: nothing Special attacks: Spear Toss (R2, F0, straight ahead; MP 12) -damage single target with explosive spear throw. Found: Job 77 ------------------------------------------------------------------------------ H53. Spear Hunter Lv: 38 HP: 307 MP: 100 Move: 4 ATK: 112 DEF: 10 Items: nothing Special attacks: Spear Toss (R2, F0, straight ahead; MP 12) -damage single target with explosive spear throw. Found: Job 68, 71 ------------------------------------------------------------------------------ H54. Spear Thief Lv: 21 HP: 129 MP: 70 Move: 4 ATK: 62 DEF: 8 Items: Special attacks: Spear Toss (R2, F0, straight ahead; MP 12) -damage single target with explosive spear throw. Found: ------------------------------------------------------------------------------ H55. Street Fighter Lv: 17 HP: 77 MP: 30 Move: 4 ATK: 108 DEF: 11 Items: nothing Special attacks: Attack Vibration (R2 ahead) -Energy blast shot directly ahead 2 spaces. Found: ------------------------------------------------------------------------------ H56. Sword Hunter Lv: 45 HP: 309 MP: 100 Move: 4 ATK: 174 DEF: 24 Items: nothing Special attacks: Empower (R0, F0; MP 4) -raise own attack power. Sword Dance (R0, F1; MP 12) -spinning sword attack damages nearby enemies. Found: Kutao Temple ------------------------------------------------------------------------------ H57. Sword Master Lv: 42 HP: 137 MP: 100 Move: 5 ATK: 132 DEF: 18 Items: Special attacks: Sonic Wave (R0, F3 line ahead; MP 16) -damage opponent from afar with sonic strike. Found: Job 62 ------------------------------------------------------------------------------ H58. Swordsman Lv: 7 HP: 30 MP: 20 Move: ATK: 43 DEF: 7 Items: Special attacks: Found: Job 5 ------------------------------------------------------------------------------ H59. Tengaron Lv: 8 HP: 155 MP: 50 Move: 4 ATK: 40 DEF: 7 Items: nothing Special attacks: Found: Job 1 ------------------------------------------------------------------------------ H60. Tikva Lv: 51 HP: 294 MP: 999 Move: 4 ATK: 37 DEF: 95 Items: nothing Special attacks: Light Arrow (R3, F2; MP 0) -elemental light attack. Dark Extreme (R3, F2; MP 0) -elemental dark attack. Found: Job 92 ------------------------------------------------------------------------------ H61. Treasure Hunter Lv: 43 HP: 220 MP: 30 Move: 4 ATK: 154 DEF: 21 Items: nothing Special attacks: Bomb Toss (R2 ahead, F1; MP 12) -throw explosive to damage foes. Normal attack is R2 (whip). Found: Kutao Temple (during job 72 only) ------------------------------------------------------------------------------ H62. Velhart Lv: 40 HP: 340 MP: 200 Move: 4 ATK: 144 DEF: 38 Items: nothing Special attacks: Found: Job 64 ------------------------------------------------------------------------------ H63. Wizard Lv: 55 HP: 126 MP: 300 Move: 5 ATK: 144 DEF: 19 Items: nothing Special attacks: Found: Sky Castle ------------------------------------------------------------------------------ H64. Zenden Lv: HP: MP: Move: ATK: DEF: Items: Special attacks: Found: Jobs 68, 71 ------------------------------------------------------------------------------ .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=. -----{ 7.4 ENCOUNTERS BY LOCATION }----- '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=' This is a list of all of the random monster group encounters in all of the areas of the game. Please note that some locations in each region are not available the first time you pass through there, and you may have to wait until later in the game to get into there. Also, this list does not include the monster groups encountered in the course of pursuing specific jobs. Rather, this is the list of encounters you can find while simply exploring the world, building up your levels, looking for wanted monsters, or trying to fill your monster album. -=-=-=-=-=-= Eteru Isle =-=-=-=-=-=- Mormo Plain: (Disc 1) - 2 Viper, Slime; - 3 Slime; - 2 Slime. (Disc 2) - 2 Stone Gel, 4 Slime; - 2 Stone Gel, 4 Viper. - - - - - - - - - - - - - - - - - - - - - - - - - - Tohde Bridge: (Disc 1) - 3 Opossum; - Opossum, 2 Poison Mushroom; - 2 Opossum, Viper. (Disc 2) - 4 Viper, 2 Flash Hider; - 2 Opossum, 2 Flash Hider, 2 Poison Mushroom. - - - - - - - - - - - - - - - - - - - - - - - - - - Kiska Marsh: (Disc 1) - 3 Slime; - 2 Slime, Pit Scorpion; - 3 Pit Scorpion. (Disc 2) - 3 Pit Scorpion, 2 Corpse; - 4 Poltergeist, 2 Corpse. - - - - - - - - - - - - - - - - - - - - - - - - - - Lukae Riverbank: (Disc 1) - 2 Slime, Slumber Flower; - 2 Slumber Flower. (Disc 2) - 3 Slumber Flower, 2 Tulip; - 3 Slime, 3 Sidewinder. - - - - - - - - - - - - - - - - - - - - - - - - - - Trial Cave: (Disc 1) - 3 Cave Bat, 2 Slime; - 5 Cave Bat; - 2 Cave Bat, Sidewinder; - 3 Ogre; - 2 Ogre, 2 Sidewinder. (Disc 2) - 4 Vampire Bat; - 4 Cave Bat, Ogre Mage; - 2 Cave Bat, 2 Vampire Bat, 2 Ogre Mage; - 3 Vampire Bat, 2 Cave Bat, 2 Ogre Mage - 2 Sidewinder, 2 Ogre Mage; - Altima (after Job 101) ------------------------------------------------------------------------------ -=-=-=-=-=-=- Forestamore =-=-=-=-=-=-= Noalis Forest: (Disc 1) - 2 Crimson Roc, 2 Poison Mushroom; - Ogre, 2 Poison Slime; - 2 Crimson Roc, 3 Cave Bat. (Disc 2) - 3 Poison Mushroom, 2 Fungus, Myconid; - 2 Ogre, 2 Crimson Roc; - 2 Poison Slime, 2 Hell Hound, 2 Myconid. - - - - - - - - - - - - - - - - - - - - - - - - - - Corelia Pass: (Disc 1) - 2 Roc, 2 Wild Dog. (Disc 2) - 3 Wild Dog, 2 Phoenix, 2 Venom Hound; - 4 Roc, 2 Pheonix. - - - - - - - - - - - - - - - - - - - - - - - - - - Astorny Bridge: (Disc 1) - 2 Roc, 2 Pit Scorpion; - 2 Viper, 2 Sidewinder. (Disc 2) - 3 Wyvern, 2 Cockatrice; - 2 Crimson Roc, 2 Cassowary, Cockatrice. - - - - - - - - - - - - - - - - - - - - - - - - - - Karkado Mountains: (Disc 1) - 2 Wild Dog, 2 Ogre; - 3 Wyvern, Ogre; - 2 Wyvern, 2 Wild Dog. (Disc 2) - 3 Ogre, 3 Kerberos; - 4 Wyvern, 2 Kerberos. - - - - - - - - - - - - - - - - - - - - - - - - - - Sealed Ruins: (Disc 2) (B2) - 3 Lifesucker, 2 Maneater; - 4 Maneater, 2 Lifesucker. (B5) - 3 Mandrake, 2 Lifesucker; - 3 Mandrake, 2 Myconid. (B6 right side) - 4 Lifesucker, Armor Eater. (B6 left side) - 2 Myconid, 4 Polar Bat; - 2 Myconid, 2 Polar Bat, Myconid. (B7) - 3 Lifesucker, 2 Copper Dragon; - Altima (after Job 101). ------------------------------------------------------------------------------ -=-=-=-=-=-=-=- North Sularto =-=-=-=-=-=-=-= Galecki Falls: (Disc 1) - 4 PA-200; - 2 SA-100, 2 PA-200; - Cannon Trap, 2 Gun Trap, Shotgun Trap; (Disc 2) - 3 PA-200, Prowler; - SA-100, 2 Gun Trap, Gunner Pod. - - - - - - - - - - - - - - - - - - - - - - - - - - Ruined City: (Disc 1) - 2 Slime, 2 Stun Smog; - 3 Slime, 2 Skeleton. (Disc 2) - 2 Shade, 2 Sleeping Gust, 2 Skeleton; - 2 Sleeping Gust, 2 Stun Smog, 2 Night Caller. - - - - - - - - - - - - - - - - - - - - - - - - - - Sabi Wilds: (Disc 1) - 2 Desert Devil, 4 Sidewinder; - 2 Desert Devil, 2 Sidewinder; - 2 Viper, 2 Sidewinder. (Disc 2) - 2 Desert Devil, 2 Cobra; - 4 Cobra, 2 Armor Tortoise. - - - - - - - - - - - - - - - - - - - - - - - - - - Secret Path: (Disc 1) - 2 Golem, 2 Apprentice; - 2 Ogre Mage, 3 Stun Smog; - 4 Golem, Golem Master; - 2 Wonderful Hemo-ji, 3 Wild Hemo-ji; - 2 Wonderful Hemo-ji, 2 Wild Hemo-ji; - 2 Skeleton, 2 Ogre Mage, 2 Golem. (Disc 2) (North B2) - 4 Ghost, 2 Paralyze Ooze; - 4 Paralyze Ooze, 2 Wonderful Hemo-ji; - 4 Golem, 2 Ghoul. (North B3) - 2 Sphere, 4 Apprentice; - 3 Ghoul, 3 Ogre Mage. (South B3) - 3 Will-o-wisp, 4 Apprentice; - 3 Phantom, 3 Ghoul. (South B2) - 3 Golem, Golem Master; - 3 Wonderful Hemo-ji, 2 Wild Hemo-ji. (South B1) - 4 Golem, 3 Ogre Mage; - - - - - - - - - - - - - - - - - - - - - - - - - - Volcano Cave: (Disc 2) (B1) - 4 Flame, 2 Pheonix; - 3 Flame, 3 Phoenix. (B2) - 2 Dragon Fly, 2 Suzaku; - 4 Phoenix, Suzaku. (B3) - 4 Suzaku, Fire Dragon; - 3 Dragon Fly, 2 Suzaku, Fire Dragon. ------------------------------------------------------------------------------ -=-=-=-=-=-=-=- South Sularto =-=-=-=-=-=-=-= Hell Plain: (Disc 1) - 2 Ogre Mage, 2 Wild Hemo-ji; - 4 Ogre, Ogre Mage. (Disc 2) - 2 Ninja Master, 3 Ninja, 2 High Ninja; - Demon God, 3 Ogre, 3 Ogre Mage. - - - - - - - - - - - - - - - - - - - - - - - - - - South Wharf: (Disc 1) - 4 Sphere, 2 Bomber Fly; - 2 Sphere, 3 Bomber Fly; - 4 Bomber Fly. (Disc 2) - 2 Dragon Fly, 4 Bomber Fly. - - - - - - - - - - - - - - - - - - - - - - - - - - Dongle Cape: (Disc 1) - 2 Stone Tortoise, 5 Crimson Roc; - 3 Crimson Roc, 3 Armor Tortoise; - 2 Stone Tortoise, Armor Tortoise, 3 Crimson Roc. (Disc 2) - 3 Armor Tortoise, 3 Hunter Fly; - 4 Stone Tortoise, 2 Hunter Fly. - - - - - - - - - - - - - - - - - - - - - - - - - - Battleship: (Disc 1) (R 2F Lounge) - (R 3F Factory) - 4 Electroskilter. (Disc 2) (R 2F Lounge) - 3 Intruder; (R 3F Factory) - 4 Electroskilter. - - - - - - - - - - - - - - - - - - - - - - - - - - Kutao Temple: (Disc 2) (2F) - 4 Marionette, 4 Talking Tina; - 3 Skull Warrior, Skull Knight; (refer to map from - 5 Dwarf Behemoth; Job 72) - 6 Will-o-wisp; - 4 Mage Hemo-ji, 2 King Hemo-ji; - 4 Hell Guardian; (3F) - 2 Crystal Golem, 2 Iron Golem, 2 Master Golem; - 4 Hell Guardian, 2 Gatekeeper; - - - - - - - - - - - - - - - - - - - - - - - - - - Secret Path: (listed under North Sularto, above) ------------------------------------------------------------------------------ -=-=-=-=- Jiharta =-=-=-=-= Roma Lake Shore: (Disc 1) - 6 Maneater; - 5 Maneater, 2 Dragoon; - 3 Maneater, 4 Dragoon. (Disc 2) - 3 Maneater, 4 Dragoon; - 5 Maneater, 2 Dragoon; - - - - - - - - - - - - - - - - - - - - - - - - - - Romastor River: (Disc 1) - Pen-Pen Plant, Alraune, 2 Fungus; - 2 Alraune, 2 Fungus; - 2 Pen-Pen Plant, 3 Fungus. (Disc 2) - 3 Alraune, Fungus; - 2 Pen-Pen Plant, 3 Fungus. - - - - - - - - - - - - - - - - - - - - - - - - - - Mt. Amaidar Path: (Disc 1) - 3 Shuternelle, 2 Crystal Gargoyle; - Armor Eater, 5 Maneater; - Crystal Gargoyle, 2 Abyssar Gargoyle, 3 Shuternelle. (Disc 2) - 5 Iron Golem; - 3 Shuternelle, Crystal Gargoyle, 2 Abyssar Gargoyle. - - - - - - - - - - - - - - - - - - - - - - - - - - Kaoyan Forest: (Disc 1) - 3 Tulip, Alraune; - 3 Dandelion, 2 Tulip; - 3 Tulip, 2 Dryad. (Disc 2) - 2 Dandelion, 3 Dryad; - 3 Tulip, 2 Dryad; - - - - - - - - - - - - - - - - - - - - - - - - - - Ice Gallery: (Disc 2) (1F) - 4 Attack Dog, 2 Vampire Bat; - 5 Vampire Bat, 3 Attack Dog. (3F) - 4 Dark Fog, 2 Water Dragon; - 2 Dark Fog, 3 Water Dragon - 4 Dark Fog, 3 Night Caller. ------------------------------------------------------------------------------ -=-=-=-= Parute =-=-=-=- Tolarka Castle Ruins: (Disc 1) - 3 Crypt Rat, 3 Doommonger; - 3 Crypt Rat, 2 Cobra. (Disc 2) - 3 Cobra, 4 Doommonger; - 2 Doommonger, 3 Skull Warrior. - - - - - - - - - - - - - - - - - - - - - - - - - - Dartanelle Beach: (Disc 1) - 2 Mage Hemo-ji, Shaman Hemo-ji; - 3 Armor Tortoise, 2 Dryad; - 4 Dryad. (Disc 2) - 2 Dryad, 2 Mandrake; - 6 Dryad. - - - - - - - - - - - - - - - - - - - - - - - - - - Parute Desert: (Disc 1) - 5 Cobra; - 2 Hell Hound, 3 Cobra. (Disc 2) - 4 Dragon; - 3 Cobra, 2 Dragon. - - - - - - - - - - - - - - - - - - - - - - - - - - Digarta Wilds: (Disc 2) - 3 Dragon. - - - - - - - - - - - - - - - - - - - - - - - - - - Cariote Cave: (Disc 1) - 2 Flame, 3 Crypt Rat; - 2 Flame, 3 Dungeon Mouse, 2 Cobra; - 2 Dungeon Mouse, 4 Cobra; - 3 Dungeon Mouse, Dragon Fly, 2 Shaman Hemo-ji; - 3 Dragon Fly, 3 Cobra. (Disc 2) (1Fa) - 2 Dungeon Mouse, 3 Crypt Rat, Flame; - 3 Crypt Rat, 2 Flame; (1Ff) - 3 Dungeon Mouse, 2 Flame, 2 Cobra; - 2 Dungeon Mouse, 4 Cobra; (B1a) - 3 Shaman Hemo-ji, 3 Dragon Fly; - 3 Cobra, 3 Dragon Fly. - - - - - - - - - - - - - - - - - - - - - - - - - - Secret Academy Base: (Disc 2) - various combinations of Academy 1 Fighter, Academy Spec Ops, Intruder. ------------------------------------------------------------------------------ -=-=-=-=- Ragnark =-=-=-=-= White Bone Forest: (Disc 2) - 5 Gas Cloud, Silver Dragon; - 2 Nether Ghost, 2 Litch. - - - - - - - - - - - - - - - - - - - - - - - - - - Midoro Swamp: (Disc 2) - 3 Stone Gel, Zombie, Corpse; - 3 Gold Dragon. ------------------------------------------------------------------------------ .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=. -----{ 7.5 MONSTER SOCIETY TIPS }----- '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=' Why pay for them when I'll give them to you for free? This time, too, you can go back and re-read any that you've already received. -=-=-=-=-=-=-=- MONSTER NAMES =-=-=-=-=-=-=-= RENN: -Ogres and Ogre Mages are common, but the Ogre Lords are rare. -Underground there are Cave Bats, Vampire Bats, and Polar Bats. -Vipers, Sidewinder, and Cobras found near here are not that dangerous. -The Roc class of bird has a number of sub-classes, like the Crimson Roc. -Poison Mushrooms and Myconid are both fungi -- and very dangerous. -Among Slimes, Poison Slime and Paralyze Ooze have special abilities normal Slimes don't. -Dandelions and Tulips are both poison flowers. SOCIETY VILLAGE: -Stun Smog is a companion of Gas Cloud and Sleeping Gust. -Prowlers, Interceptors, and Gunner Pods are battle robots that have hovering functions. -Golems are made of stone, but Iron Golems are made of iron. -Other than Poison Slimes, the friends of Slimes are Paralyze Ooze and Stone Gel. -Skeletons, Skull Warriors, and Skull Knights, despite their outward appearances, are skilled fighters. -SA-100 is a defense robot, remodeled into types PA-200 and CAA-5. Shades and Night Callers are said to be monsters born of humanity's dark thoughts. -Constrained Ghosts, Phantoms, and Nether Ghosts suck HP out of their opponents when they attack, so you need to be careful. TESTA: -There are many classes of Hemo-j, from Wonderful to King Hemo-jis. -Both the Stone and Armor Tortoises have high defense, so they're hard to defeat with just weapons. -Hunter Fly and Bomber Fly are in the same family as the Dragon Fly. -Electroskilters can be found around the battleship wreckage. -Reports have come in that Will-o-wisps have been seen nearby, but they are unconfirmed. -It's hard to tell a Sphere and Poltergeist apart, but you'd better learn. A Poltergeist is much stronger than a Sphere. -Gun Trap, Shotgun Trap, and Cannon Trap are all fixed-position mechanical opponents. -Alraune belongs to the same family as the Pen-Pen Plant. PAYSUS -The Dragon, Fire Dragon, and Water Dragon are quite scarce, and rarely seen. -Wyvern, Shuternelle, and Hell Kite are all related to Dragoons. -Attack and Killer Dogs are related to the Wild Dog variety of monsters. -Armor Eaters and Lifesuckers are stronger variants of the Maneater plants. -Zombie and Corpse are two types of undead monsters. -The Abyssar and Crystal Gargoyles are stronger relatives of the Master Gargoyle. -A new type of robot monster called an Intruder was recently discovered. -Pen-Pen Plant, Alraune, Dryad, and Mandrake are all related plant monsters. PALTOS -Hell Hounds are friendly toward Venom Hounds and Kerberos. -The Shade is an ally of the Mortality Shadow. -Monsters enveloped in fire can be found in this world. The Phoenix and Cockatrice are two. -Dragons are on good terms with Earth Dragons and Copper Dragons. -Mage and Shaman Hemo-jis are friendly with both Wild and Wonderful Hemo-jis. -Crypt Rats are cooperative with Opossums, Dungeon Rats, and Kusukurus. -A forest somewhere harbors the Death Bringer, Death God, and Litch. It is a very, VERY dangerous place. -Doommongers are friendly with Gatekeepers and Hell Guardians. -=-=-=-=-=-=-=-=-=- MONSTER LOCATIONS =-=-=-=-=-=-=-=-=-= RENN -Wild Dogs, Sidewinders, and Rocs can appear at Corelia Pass on Forestamore. -Sidewinders, Pit Scorpions, Vipers, Ogres, and Poison Mushrooms are on Eteru Isle as well as other places. -Opossums and Slumber Flowers are usually only found on Eteru Isle. -Hell Hounds, Venom Hounds, and a very strong beast known as Kerberos have been seen on Forestamore. -Maneaters and Mandrakes are rarely seen on Forestamore. -Ogres, Poison Slimes, Poison Mushrooms, Crimson Rocs, and Cave Bats can be found in Noalis Forest. -Pit Scorpions, Vipers, Sidewinders, and Rocs usually appear near Astorny Bridge. -Wild Dogs, Ogres, and Wyverns can be found in the Karkado Mountains of Forestamore. SOCIETY VILLAGE -In the Ruined City, Stun Smogs and Skeletons often appear. -Golems have been sighted at the Secret Path. -In the Ruined City, weird monsters like Slimes and Shades appear. -In Galecki Falls, robot-class monsters called Prowlers, PA-200, and SA-100 often appear. -In Sabi Wilds, Desert Devils, Vipers, and Sidewinders appear. -Paralyze Ooze and Ghosts appear on the Secret Path from time to time. -In the Ruined City, the monsters called Night Callers sometimes appear. -At the Secret Path, Phantoms and Skull Warriors appear. TESTA -In Galecki Falls, Shotgun Traps and Gun Traps can be found. -Ogres and Ogre Mages appear quite frequently on the Hell Plain. -The Bomber Fly and Sphere are known to appear at the South Wharf. -Interceptors, Prowlers, and SA-100 models are known to appear in the battleship wreckage. -Wild Hemo-jis and Wonderful Hemo-jis have been seen on the Hell Plain. -The Secret Path area is crawling with Wild Hemo-jis, Wonderful Hemo-jis, Ogre Mages, and Skeletons. -The Stne and Armor Tortoise as well as the Crimson Roc appear at Dongle Cape. -The battleship is loaded with Gun Traps, Shotgun Traps, and Cannon Traps. PAYSUS -The Maneater and Armor Eater variety of monsters can be found at Mt. Amaidar. -Flying monsters like Shuternelles and Crystal Gargoyles can be found at Amaidar Mountain. -Maneaters and Dragoons are sometimes seen near the Roma Lake Shore. -Iron Golems reportedly have been seen at the base of Amaidar Mountain. -The Pen-Pen Plant, Alraune, and Fungus appear near the Romastor River. -Abyssar Gargoyles have been seen near Mt. Amaidar. -Kaoyan Forest sometimes hides Alraune and Pen-Pen Plants. -The Dandelion and Tulip are sometimes seen in the Kaoyan Forest. PALTOS -Mage Hemo-jis and Shaman Hemo-jis prefer to stay around Dartanelle Beach. -Cobras and Hell Hounds can be found in the Parute Desert. -Cobras and Crypt Rats are all over the Tolarka Castle Ruins. -Near North Sularto, Sleeping Gusts and Ghouls have been seen recently. -Dryads and Armor Tortoises can be found at Dartanelle Beach. -Doommongers have been seen at the Tolarka Castle Ruins. -Ogre Lords and Polar Bats have been seen around the Trial Cave. -IN Forestamore, fearsome monsters called Kerberos and also Venom Hounds have been appearing lately. -=-=-=-=-=-=-=-=-=-=- CARDISHING MONSTERS =-=-=-=-=-=-=-=-=-=-= RENN -Every monster has a Cardish resistance level that has nothing to do with its strength. -Wanted Monsters cannot be Cardished. -Opossums and Sidewinders can be turned into cards fairly easily. -Human type monsters, like Fighters and Swordsmen, can't be turned into cards. -Wild Dogs, Poison Slimes, Rocs, and Crimson Rocs are easy to Cardish. -Wyverns are somewhat difficult to Cardish. -Cardish is more successful if you do it after you decrease the target monster's HP first. -Vipers, Ogres, Pit Scorpions, Slumber Flowers, Slimes, Poison Mushrooms, and Cave Bats are easy to Cardish. SOCIETY VILLAGE -Of the monsters that appear in the Sabi Wilds, Desert Devils, Sidewinders, and Paralyze Ooze can be turned into cards quite easily. -Do you know of the Card Trident? It's a spear that's said to increase the effectiveness of turning monsters into cards. -Golems, Skull Warriors, and Phantoms are easy to Cardish. -The SA-100 and Prowlers are easy to Cardish. -In North Sularto, there are twelve kinds of Wanted Monsters in all. -The Shades and Skeletons can be turned into cards easily. -Ghosts and PA-200s can be turned into cards easily. -Monsters that you can easily turn into cards are Slimes, Vipers and Stun Smogs. TESTA -Skull Warrior and SA-100 are both fairly easy to Cardish. -The Skeleton and Gun Trap are not too difficult to Cardish. -The Wonderful Hemo-ji, Interceptor, and Cannon Trap are somewhat difficult to Cardish. -Sphere, Crimson Roc, and Bomber Fly are not too difficult to Cardish. -The Electroskilter is said to be the most difficult monster to Cardish in this region. -The Armor Tortoise, Ogre, and Stun Smog are among the easiest to Cardish. -The Stone Tortoise, Wild Hemo-ji, and Ogre Mage are fairly easy to Cardish. -The Prowler, Gunner, and Shotgun Trap are easy robot-type monsters to Cardish. PAYSUS -In the Ruined City, a creature called a Night Caller can be Cardished pretty easily. -The Tulip and Armor Eater monsters are difficult to Cardish. -Crystal Gargoyles and the Shuternelle are difficult to Cardish. -Maneaters, Pen-Pen Plants, and Fungus are relatively easy to Cardish. -The CAA-5 is very difficult to Cardish. -The Myconid is quite easy to Cardish. All you have to do is try! It appears in the Noalis Forest. -Dragoons appearing near Roma Lake are easy to Cardish. -Dandelions and Alraune are easy to Cardish. PALTOS -It is unknown if the Gas Cloud and Death Bringer in the White Bone Forest can be Cardished at all. -Of all the Parute Isla monsters, the Mage Hemo-ji and Dryad are among the hardest to Cardish. -The Hell Hound that appears on Parute Isle can be turned into a card very easily. -Crypt Rat and Cobra monsters found on Parute Isle can be turned into cards fairly easily. -Of the monsters that appear on Parute Isle, Armor Tortoises and Doommongers seem to be the easiest to Cardish. -It is unknown if the Stone Gel and Zombies in the Midoro Swamp can be Cardished. -The Dragon found in the Digarta Wilds is supposedly difficult to Cardish. -The Shaman Hemo-ji on Parute Isle is hard to turn into a card. %-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%%-%-%-%-%-% \ / } 8. JOB SUMMARY { / \ %-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%--%-%-%-%-%-% .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=. -----{ 8.1 JOB LIST }----- '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=' See the walkthrough for the full details on each job. Here, I have just listed the basic information about them. Job # | Name '*'=key story job | Guild | Reward | Merits | ========================================================================== 1 | *Hunter Registration Test | Itio | 0G | 5 | 2 | Protect Medicinal Plants | Itio | 80G | 6 | 3 | Supplies for Hunter Jay | Itio | 100G | 6 | 4 | Nasty Creatures in the House | Itio | 120G | 7 | 5 | Examiner's Assistant | Itio | 100G | 8 | 6 | *Chase the Monster Egg Trunk | Itio | 150G | 8 | 7 | *Fetch the Runaway Boy | Renn | 180G | 9 | 8 | Renn Hunter's Monster Assault | Renn | 200G | 8 | 9 | Model for a Troubled Painter | Renn | 160G | 5 | 10 | Chase Away the Suspicious Man | Renn | 170G | 7 | 11 | *New Parent for the Baby Monster | Renn | 180G | 8 | 12 | Drive the Gang from the Bridge | Renn | 200G | 7 | 13 | New Work for the Artist | Renn | 170G | 5 | 14 | Corelia Pass Monster Mashing | Renn | 200G | 7 | 15 | *Recover the Strange UFO | Renn | 190G | 9 | 16 | A Nut in the Basement | Renn | 180G | 8 | 17 | A Playmate for Paundit | Renn | 150G | 5 | 18 | Bodyguard for a Troubled Painter | Renn | 160G | 7 | 19 | See the Little Roc! | Renn | 150G | 6 | 20 | *Appraisal of a Mysterious Object | Renn | 220G | 9 | 21 | *Gislem Census | Gislem | 200G | 8 | 22 | Help the Troubled Customer | Gislem | 240G | 6 | 23 | Power Plant Chief's Crisis | Gislem | 320G | 9 | 24 | Wilderness Monster Mashing | Gislem | 300G | 7 | 25 | Traveling Merchant's Tonic Test | Gislem | 260G | 6 | 26 | Escort to the Ruined City! | Gislem | 80G | 9 | 27 | *Get a Valuable Synthesis Item | Gislem | 270G | 8 | 28 | Clean up Galecki Falls | Gislem | 300G | 7 | 29 | Search for the Secret Fruit | Gislem | 250G | 6 | 30 | Monster Invasion! | Gislem | 300G | 9 | 31 | Synthesis Tournament Partner | Gislem | 280G | 7 | 32 | *Bazaar Synthesis Item Sale | Gislem | 270G | 6 | 33 | Another Power Plant Crisis | Gislem | 350G | 9 | 34 | Bazaar Item Contest | Testa | 300G | 10 | 35 | Crash Site Monster Bash | Testa | 300G | 7 | 36 | Discover the Charm's Power | Testa | 260G | 8 | 37 | Make the Shop Prosper | Testa | 220G | 6 | 38 | Catch the Bazaar Shoplifter | Testa | 360G | 7 | 39 | *Bring Back the Water Sphere! | Testa | 350G | 12 | 40 | Stop the Riot | Gislem | 250G | 9 | 41 | Friends for Danny | Gislem | 100G | 6 | 42 | A Request from Tosh | Testa | 320G | 9 | 43 | Gislem Gift Courier | Testa | 300G | 7 | 44 | Chase the Gang Away | Testa | 300G | 7 | 45 | *Take Information to the Library | Testa | 270G | 9 | 46 | *All Hunters, Find Tikva! | Paysus | 200G | 10 | 47 | Finger the Page Pilferer! | Paysus | 300G | 8 | 48 | Drive Lakeshore Bandits Away! | Paysus | 400G | 8 | 49 | Find the Pet Dog | Paysus | 500G | 6 | 50 | Retrieve the Scroll of Truth | Paysus | 360G | 9 | 51 | Collect Historical Information | Paysus | 410G | 10 | 52 | Investigate the Spooky Sounds! | Paysus | 360G | 8 | 53 | Help Sania Break the Cycle | Paysus | 300G | 8 | 54 | Traveling Duo's Great Discovery | Paysus | 340G | 6 | 55 | Trainee Monk's Romance Trouble | Paysus | 340G | 7 | 56 | *Archmonk Iga's Special Delivery | Paysus | 500G | 10 | 57 | Decode the Mysterious Memo | Paltos | 500G | 9 | 58 | Stop Illegal Monster Card Buying | Paltos | 450G | 8 | 59 | Monster Extermination in Tolarka | Paltos | 500G | 7 | 60 | Command a Monster Hunter Team! | Paltos | 500G | 9 | 61 | *Help with the Tournament Prep | Paltos | 450G | 10 | 62 | Help Hunter Back from Darkside | Paltos | 400G | 7 | 63 | Scout the Site of a New Inn! | Paltos | 440G | 6 | 64 | *Safeguard the Tournament Prize | Paltos | 450G | 11 | 65 | Make Dartanelle Beach Safe Again | Paltos | 500G | 7 | 66 | Crisis at the Rochefort Manor | Paltos | 800G | 7 | 67 | Gruga's Surveillance Request | Paltos | 450G | 10 | 68 | Catch Mamaman's Depression | Paltos | 440G | 6 | 69 | *Search Academy HQ! | Paltos | 1000G | 11 | 70 | Changes at Amaidar Temple | Paysus | 500G | 7 | 71 | Rochefort Family Crisis | Paltos | 800G | 8 | 72 | Explore the Treasure Dungeon! | Testa | 500G | 9 | 73 | Guild Staff: The Next Generation | Paltos | 500G | 7 | 74 | Protect the Materials Shipment | Itio | 500G | 9 | 75 | Get to the Artist's Exhibition | Renn | 480G | 5 | 76 | *Interview Magic Master Gogen | Paysus | 800G | 12 | 77 | Where is the Heinous Hunter? | Gislem | 500G | 7 | 78 | Raia's Dream | Paltos | 380G | 9 | 79 | Dreaded Village of Hemo-jis! | Renn | 500G | 8 | 80 | Sexy Casino Party Help Needed! | Testa | 550G | 6 | 81 | *Get the Eternal Steel! | Paltos | 800G | 13 | 82 | The Truth About The Academy | Paysus | 550G | 11 | 83 | Where is the Missing Document? | Gislem | 540G | 8 | 84 | Protect Vernica's Treasure | Renn | 600G | 7 | 85 | Spooky Stuffed Animal Warehouse | Testa | 540G | 6 | 86 | *Get the Eternal Tree Branch! | Renn | 800G | 13 | 87 | Help the Indebted Family! | Testa | 480G | 8 | 88 | Stop the Imposter Swordsman! | Paltos | 420G | 9 | 89 | Investigate a Mysterious Box | Paltos | 540G | 8 | 90 | What Kind of Present? | Gislem | 450G | 6 | 91 | Traveling Guild Worker Escort | Gislem | 530G | 7 | 92 | *Get the Eternal Ice! | Paysus | 800G | 13 | 93 | Eternal Love Final Confession | Itio | 370G | 6 | 94 | Monster Extermination in Cariote | Paltos | 500G | 8 | 95 | RBG: The Last Encounter | Renn | 1000G | 7 | 96 | Rochefort Company's New Product | Paltos | 1200G | 6 | 97 | Protect Raia During the Show! | Itio | 360G | 10 | 98 | *Get the Eternal Flame! | Testa | 800G | 13 | 99 | Do the Monster Card Tournament! | Renn | 630G | 8 | 100 | Find the Missing Daughter! | Paltos | 900G | 9 | 101 | Unleash the Ultimate Monster | Gislem | 360G | 7 | 102 | *Create a New Ark! | Paltos | 1000G | 18 | ========================================================================== ------------ HUNTER RANKS ------------ As you should know, you are given a Hunter Rank based on the number of Merits you have so far. To earn merits, you have to complete jobs, but then you also have to collect the bounties at a Hunter's Guild. Your rank doesn't matter much as far as game events are concerned, but so what? Do your best anyway. The merit levels listed below may be off by a few in some cases, as the tally goes by so quickly when they're adding to your total, but you get the idea anyway. Hunter trainee (0 merits) Sissy Hunter (5 merits) Tripe Hunter (25 merits) Truffle Hunter (40 Merits) Amateur Hunter (75 Merits) Careful Hunter (105 Merits) Rookie Hunter (140 Merits) Outlaw Hunter (180 Merits) Fearless Hunter (225 Merits) Awesome Hunter (280 Merits) Expert Hunter (350 Merits) Pro Hunter (425 Merits) Ruthless Hunter (510 Merits) Deadly Hunter (610 Merits) Fiend Hunter (720 Merits) God Hunter (860 Merits) Legendary Hunter (1000 Merits) + gold plaque! Exciting! .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=. -----{ 8.2 SIDE STORIES }----- '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=' In addition to the main storyline of Alec's quest to be a great Hunter, stop the Academy, and save the world, there are many other storylines that you'll encounter along the way, and you have to do all of the jobs to see them in their entirety. Here are the main side stories that you'll encounter: THE EGOTISTICAL HUNTER Jobs 14, 24, 34, 35, 55, 59, 94 Alba is a young Hunter about the same age as Alec, and similar to Alec, he travels with his friends, Enea, a mage, and Belga, a warrior. He rubs your team the wrong way right from the start. So certain is he of his superior Hunter ability that he constantly degrades your team, which especially riles Lutz. His over-confidence leads him to challenge you to a variety of contest, but despite his consistent losses, his ego remains super-inflated. His companions do their best to teach him manners and humility, but he exasperates even their best efforts. Eventually, though, his attitude leads to tragedy. As he turns his back on a monster he has just slain, a spirit rises from it, that of... the Red Death! This legendary creature hides in the bodies of monsters, and strikes unsuspecting humans with deadly effect once his hosts are dispatched. Enea, fearing for Alba's life, shoves him out of the way and takes the strike meant for him. Teetering in critical condition, Enea struggles to survive as Alba is wracked with guilt. Belga relates the story of Alba's father, a great Hunter, who's life was cut short when he saved Enea from the Red Death while Alba was just a child. Enea and Belga have tried to teach Alba well so that a similar tragedy would not reoccur. Wracked with pain, Alba and Belga later go off on a foolish hunt when the Red Death is spotted once more. When faced with the chance to overcome his fear, Alba hesitates again, until Lutz puts himself in danger, challenging Alba to save him or risk forever hating himself. Alba finally comes through and realizes how foolish he has been, as Enea recovers from the edge of death. - - - - - - - - - - - - - - - - - - - - - - - - - - THE HOPELESS LOVER Jobs 10, 37, 55, 68, 78, 93 Ah, Spicy. Trained in the secret, invisible arts of assassination, all he wants to kill is the loneliness in his heart. He develops an instant obsession on any pretty girl he sees, but is unable to get over his creepy ways and form a meaningful relationship. The team first encounters him as he stalks a girl in Renn, and later sees him in Pandira, propositioning a girl on the street. He is rejected once again as he tries to find a match for the Love Pair Battles, and then shoots high when he catches Anrietta's eye while auditioning for her party. Never shot down for long, he finally tries to make a normal advance to a nice girl in Itio, but she sends him on a series of wild quests while refusing to acknowledge his successes. Desperate, he hires you for help, but can this crazy ninja ever find lasting love? - - - - - - - - - - - - - - - - - - - - - - - - - - THE RBG SAGA Jobs 12, 28, 44, 48, 65, 78, 95 The Rainbow Bridge Gang is a bandit group formed when a number of people found themselves without hope after the Great Disaster. Planning to throw themselves in to the ocean, they were saved and given purpose by the Chief Aguito, whose vision of a rainbow serves as inspiration to them all, as they strive to build bridges in their hearts. The gang later encounters a woman facing despondency herself and contemplating drowning her sorrows, literally. Somehow, they hound her into being the Chief's assistant, at which point she renames them the Rainbow Love Bridge Gang. She inspires them to train harder, despite the Chief's initial misgivings about her. Eventually, the intrusion of this female proves too much for the Chief, and he dissolves the gang despite their pleas. As the new leader, the Assistant Chief renames them the Saucy Love Thieves, but they fare no better under this moniker. Eventually, they and the Chief find each other again, and they reunite, but still prove incompetent as bandits. Their penchant for dramatic reenactments of their tragic plight, however, leads to their being commissioned as a drama troupe. - - - - - - - - - - - - - - - - - - - - - - - - - - A TALENTED ARTIST Jobs 9, 13, 18, 75 Girth, a young painter in Forestamore, gains support from a local innkeeper who believes in his potential. He hires you to model for them, and you quickly understand why he has trouble getting models. His direction style is so intense, it's scary. You later have to help him convince a woman he scared off to model for him once more. Girth gets so caught up in his inspiration, he inadvertently puts himself in danger at times as well. Eventually, Girth's name becomes known far and wide, and you attend his grand unveiling in the upscale city of Paltos. - - - - - - - - - - - - - - - - - - - - - - - - - - THE TRAVELING SHOPKEEPER FAMILY Jobs 25, 36, 54, 63, 81, 91 As you journey through the land, the team meets various members of this crazy family of dreamers. Each one hopes to make it big for the family by creating a successful shop with unique items for sale. In the quest for special items, they find many untested things, that they then subject you to to determine their effects, always with nearly disastrous results. Eventually, the family reunites, but ever the bumblers, continually set up shop in remote, dangerous locations, where you are the only customers that will ever pass by. - - - - - - - - - - - - - - - - - - - - - - - - - - THE ROCHEFORT SAGA Jobs 61, 66, 71, 78, 96 Anrietta is the richest, most spoiled girl left on the planet. It may not be all her fault, since she was waited on hand and foot since birth and has had no opportunity to truly experience the world. Her issues with an absentee father may also play a role in her manner. Regardless, she immediately develops a crush on Alec, but her lack of social tact drives her to concoct bizarre excuses to hire him as her own personal Hunter. After several rounds of chasing her fluffy cat around, Anrietta then decides that Alec should join her in competing in the Love Pair Battle, an Arena event that the team helped announcer Catch Mamaman to design. She proves to be a surprisingly capable fighter. Later, Anrietta holds auditions for her birthday party, where the singer Raia gets her big musical break. Anrietta tries her darnedest to get Alec to dance with her, but he has to leave on another job without delay. On another job, Anrietta hires Alec to suppposedly help her acquire a new product for her family's company, but she's really just conniving to spend more time with him. She makes him take her to the Danger Dome and fight on her behalf, only to win a peeled apple that she bet your hovercraft for. She gets sick from it and Alec takes her to the orphanage to rest. In shock about how the other half live, Anrietta behaves poorly and Alec takes her home in shame. Eventually, Anrietta realizes how little she knows of the world and sets out to make it on her own, but her misdirected efforts only land her into more trouble. Alec saves her, and she attempts to convince him to let her join his party. Will this little rich girl become a valuable member of your team? - - - - - - - - - - - - - - - - - - - - - - - - - - THE WAY OF THE EARTH Jobs 78, 81, 90, 97 Raia, who lost her singer boyfriend in the Great Disaster, longs to be a professional singer and travel the world, as was her and her boyfriend's dream. She turns to your party for help as backup dancers when she auditions for her big break. Her natural talent makes her an instant star. She gets hired by Shante to perform in her pub on Eteru Isle, where her popularity grows so much that she eventually needs bodyguards to keep fans from rushing the stage. Her voice and her song prove to be an inspiration to all in this struggling, slowly healing world. - - - - - - - - - - - - - - - - - - - - - - - - - - .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=. -----{ 8.3 PAYSUS LIBRARY BOOKS }----- '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=' Okay, so these don't have much to do with jobs, but I needed to put them somewhere, and they don't deserve their own main section. Anyway, here's the list of books that you can read at the library in Paysus. Some of them only become available to read after you complete certain jobs. "Hunter Job Hints" Once a job is accepted, do everything you can to actually complete it. Once a job is complete, report to the Guild. Bounty isn't collected, nor Merits awarded until you report the job complete. "Gaining Hunter Titles" Completing jobs not only earns money, it also results in Merits being awarded. Incomplete jobs award fewer Merits. Also, the more Merits you earn, the better your title, so try to gain as many as you can. "Weapon Basics" The Weapon Society deals with things like Weapons and Armor. Every person has a different preference for these. In the Weapons class, Spears, Knives, and Guns are good for distance attacks. "Weapon Locations" Weapon and Armor types are different in almost every area of the world. "Weapon Research Journal" Ray Sword synthesis: Combine Platinum Sword, Light Fragment, Hybrid Magic Apple. "Item Basics" There are 4 types of items: Consumable, Weapon, Armor, and Accessory. Consumable items are efficacious immediately and are comprised of items like Herbs. Weapons, Armor, and Accessories all have to be equipped to be effective. Items can also be synthesized. Each synthesis process can take up to 6 items. Item synthesis can be achieved through trial and error, or by following a recipe. "Herb & Apple Notes" There are rumors of an Herb with tremendous healing powers that can be synthesized. Apples are valuable fruits that heal the minds of humans. Much research into their properties is ongoing. "Secret Accessory Journal" Amulets are better than Talismans, and Medallions are more powerful than Amulets. "Ultimate Item Quest" I have decided to try shifting focus to synthesizing bombs with other items to expand their effective range. ...If I synthesize a fragment with weapons, armor, or accessories, perhaps attributes can be added to them... ... synthesis experiments have gone poorly lately. I must travel to other lands to gather more raw materials... "Basic Battle Tips" Attack enemies from behind to achieve the greatest damage and lowest risk of counterattack. Consider weapon range before attacking. For example, Spears and Knives are effective at a distance, which prevents counterattacks. Use Special Abilities well! Abilities are the best way to damage multiple enemies at once. When things are overwhelming, don't be afraid to RUN! You can't always do it, but it doesn't hurt to try. "Dungeon Battle Tips" Before entering caves, dungeons, and towers, be sure to stock up on healing items so you're well-prepared. Saving is also a good idea. Enemies reappear when an area is exited, so moving without thinking ahead will just result in needless extra battling. In some dungeons, caves, or towers there are special areas to heal and save. If you find these fountains, USE THEM! "Monster Card Basics" Using the Cardish Ability will seal monsters within cards. Cards cannot be purchased. The only way to get new cards is to Cardish or trade at the Monster Society. Only 5 cards can be carried at any given time. When you are carrying 5 cards, you cannot Cardish. "Cardish Advice" Cardish is less successful if you are already carrying a card featuring the monster you are trying to Cardish. As the level of the Cardist increases, so increases the success rate of the Cardish Ability. "Monster Legends" In ancient times, there was a fire monster called the Flying Fire around Forestamore. It was said to be used to transport humans! In Jihara, there a monster known as Hemo-ji that possesses the ability to turn others into Hemo- ji monsters. "The Great Disaster and Recovery" Sania has said that the Disaster was so great it changed the shape of whole continents. Some continents were lost entirely. Yonan's studies ave led him to the conclusion that Millmana was a continent lost in the Great Disaster. However, since the Princess has survived, she vows to rebuild her kingdom in another place. After the Great Disaster, various Societies were formed in an effort to recapture the way of life that was lost. "History and Doctrine of Amaidar" Iga, Archmonk of Amaidar Temple, has said that the Amaidar way of life was founded by the Earth Guardian. The basic Doctrine of Amaidar is to be thankful for everything, live peacefully, love others, and shun senseless killing. Amaidar Temple is a training ground for those tat would pursue the way of a peaceful protector. "Ancient Legends" In times long past, a human king sought to gain Ultimate Power. Consumed by evil, he nearly destroyed the world. In ancient times, humans developed an advanced civilization. However, the rise of The Dark One eventually brought it to an end. The world has met with great calamity two times. In both cases, a great Dark Power was unleashed by a human. "Ark and Seven Braves Legend" According to Archmonk Iga, the Ark contains at once everything and nothing. In times past, a Fire Guardian used to watch over the world. In times past, there were Earth, Fire, Water, and Wind Guardians. The Gaia Magic of today draws on their power. Iga has said before that every living thing on this world has a spirit within it. In ancient times, there were many Guardians and Spirits. A very long time ago, when the Dark One rose up, Seven Braves saved the world by using the Ark to seal evil. The Seven Braves of long ago are said to have been chosen specifically by the Spirits. (After Job 52) "The Way of Amaidar" To know the way of Amaidar, one must undergo strict training at Amaidar Temple. One who completes this course will be rewarded with a strong mind and body. And that one will come to know that it is their task to love every creature and avoid unnecessary killing. Amaidar is an ancient temple dedicated to the glory of the Earth Guardian. Everything in this world is blessed by the Guardians, and it is by their grace that the balance of nature is maintained. Amaidar Temple exists because of the Earth Guardian. At the peak of Mt. Amaidar, the Earth Guardian is worshipped. The philosophy of Amaidar is summed up as deep wisdom from on high. "Monsters Illustrated" A number of monsters have attacks specific to their species. For example, if a Hemo-ji attacks you, you can become a Hemo-ji and lose power in battle. Recovery requires Power Jelly. "Map" Walk from Amaidar Temple and you will arrive at Lake Roma, a deeply spiritual place. "Alatos Document" by I. W. Carter In memory of Dr. H. Lucy and Dr. S. Atu's sterling work beforehand. Today's weather: One cloud, later 2 clouds, later 3 clouds, later many clouds. Tokoko Village is in the forest. But Choko has nothing to do. Choko is bored. Choko take a nap. Zzzz. Choko had a weird dream... Today's weather. Don't know because I'm sleeping. Choko had many weird dreams. Wish for dream about cake! No dream for cake. Choko will go outside of the forest today. Which is better, ocean or mountain? Choko will go to ocean to see funny dolphin. Choko still dreaming. But, how is this writing with Choko asleep? Oh, well. Choko went where the smell came from at Amaidar Mountain and met monk. He looks like Hemo-ji! That Hemo-ji-like Amaidar Monk said words that made Choko's head hurt. According to the highest wisdom, the value of life is equal to all people. Therefore, Choko is equal to all others. Weird. Choko is same as Amaidar Monk? It makes Choko's head feel funny. This is where the translation of the document fragment ends. This Alatos Document, dubbed "Choko's Journal" is written by Dr. H. Lucy and Dr. S. Atu. (After job 69) "Guilds and Societies" The scholars who survived the Great Disaster hypotehsized that it was caused by a secret power Romalia had tapped into. The surviving leaders of technology and business swore not to attempt to discover that dangerous power source and try to tame it again. The various Societies were established to assist humanity in regainin much of what was lost in the Great Disaster. The role of the Hunters' Guild evolved into peace-making. They were sworn to serve humanity and to make sure the power that destroyed the world would not be released again. "World Geography and Climate" Eteru Isle has a moderate climate and topography. It was virtually untouched by the Great Disaster. Its largest town, Itio, is built around a natural harbor in the south. Sasha Village is in the north. Forestamore features a rough mountain range to the north, and is partially submerged in the south at the city of Renn. The central Forestamore region is marked by a notable rift in the ground near Vernica Village. North Sularto was heavily damaged in the Great Disaster, and is littered with many ruins. Gislem is the main town, but suffers a high crime rate. Society Village is also located here. South Sularto is a desert region with the town of Testa as the main point of trade. Testa receives all of its water from a magical Water Sphere. To the south, people relax in the Casino at Pandira. Jiharta occupies some of the area called Greyshinne in the time before The Disaster. The country is famous for Amaidar Temple. The town of Paysus is to the south. Parute features a moderate climate, which made it a perfect host to the Arena. People come from all over to see the Arena in Paltos. As with South Sularto, this area is part of a large desert. Ragnark is the area formerly known as Romalia, the kingdom most say was responsible for The Disaster. Abandoned for years, no one was thought to live there any longer, until The Academy began construction there. (After job 82) "Academy Records" At Corelia Pass in Forestamore, a female scientist performed experiments, and later examined a mysterious object at the Karkado Mountains. In North Sularto, many researchers and people with special talents disappeared. The Academy was found to be responsible. The Academy had an office in Gislem, as well. In South Sularto, the Water Sphere was stolen from Testa. A Hunter named Alec was brought in to resolve the case. In Jiharta, The Academy forced a Hunter to steal the Water Control Scroll from Amaidar Temple. This case was resolved by a Hunter named Alec and a student of the Spell Institute. In Parute, The Academy attempted to steal the battle Tournament prize, the Brilliant Goddess Statue. They apparently just wanted the Aura Stone attached to the statue. This document could not have been compiled without the aid of the Hunters who travel the world. Thanks to Hunter Alec, who contributed most! %-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%%-%-%-%-%-% \ / } 9. MINI-GAMES { / \ %-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%--%-%-%-%-%-% -=-=-=-=-=-=-=-=-=-=-=-=-= ---== 9.1 DANGER DOME ==--- -=-=-=-=-=-=-=-=-=-=-=-=-= In the town of Gislem in North Sularto, you've of course discovered the Danger Dome. In it, you can engage in one-on-one battles with a variety of fiends to improve your inventory. For many items wagered, winning the battle gives you a slightly better item as your prize. For others, you get the item's 'sister' as a prize, such as with any of the elemental items (e.g. Earth Keeper gets you Wind Keeper, Fire Armor gets you Water Armor, etc.) Listed here are the prizes you can win. Please note that you can receive different items for some wagers when you fight during disc 2 (also, in disc 2 you will be able to obtain many items that were not available in disc 1 to put up in wager). Talk to any of the fiends hanging outside of the arena entrance to make your wager and choose to begin a battle or not. The characters you can fight will change every time you enter this area. Remember that the battles are one-on- one, that you can choose which of your characters is going to fight, and that the enemy will always have the same level as you. *** Note: A special thanks to Andrew Nelson, who let me use his guide to fill in some of the prizes I was missing in Disc 1. His item synthesis guide was also extremely useful in making many of the advanced equipment early on. Legend: x = wager will not be accepted. n/a = you will not be able to offer up that item, likely because it is not available by the time you leave South Sularto in Disc 1, or because it is an alternate character's only equipment. ITEM WAGERED | DISC 1 PRIZE | DISC 2 PRIZE ============================================================================= 1. Vigor Seed | x | x 2. Harmony Needle | x | x 3. Gravity Nut | x | x 4. Mint | x | x 5. Memory Plant | x | x 6. Power Jelly | x | x 7. Rue's Medicine | x | x 8. Recovery Tonic | General Tonic | General Tonic 9. General Tonic | Recovery Tonic | Recovery Tonic 10. Super General Tonic | x | x 11. Dead Bud | x | x 12. Herb | x | x 13. Amazing Herb | x | Magic Apple 14. Super Amazing Herb | x | Hybrid Mag Apple 15. Potent Herb | x | x 16. Super Potent Herb | x | x 17. Apple Extract | x | x 18. Magic Apple | x | Amazing Herb 19. Hybrid Magic Apple | x | Super Amazing Herb 20. Red Apple | x | x 21. Super Potent Apple | x | x 22. Hyper Apple | x | x 23. Life Nut | x | x 24. Ambrosia | x | x 25. Magic Power Nut | x | x 26. Elixir Nut | x | x 27. Strength Nut | x | General Tonic 28. Reco Pod | x | General Tonic 29. Magic Sprig | x | General Tonic 30. Palo Nut | x | General Tonic 31. Violet Fruit | x | x 32. Potent Violet Fruit | n/a | x 33. Vitality Fruit | x | Hybrid Mag Apple 34. God's Nectar Fruit | x | Hybrid Mag Apple 35. Bomb | Big Bomb | Big Bomb 36. Big Bomb | Antipersnl Bomb | Antipersonnel Bomb 37. Antipersonnel Bomb | Rocket Bomb | Rocket Bomb 38. Rocket Bomb | Shimmer Stone | Shimmer Stone 39. Life Fruit | Soul Herb | Soul Herb 40. Soul Herb | Life Fruit | Life Fruit WEAPON WAGERED | DISC 1 PRIZE | DISC 2 PRIZE ============================================================================= 41. Blunt Sword | x | x 42. Bronze Sword | Iron Sword | Iron Sword 43. Iron Sword | Steel Sword | Steel Sword 44. Steel Sword | Silver Sword | Silver Sword 45. Silver Sword | Platinum Sword | Platinum Sword 46. Platinum Sword | Crystal Sword | Crystal Sword 47. Crystal Sword | Herb | Light Alloy 48. Alloy Blade | x | x 49. Rune Sword | Amazing Herb | x 50. Firangi | Flame Fragment | Ice Saber 51. Ice Saber | Water Fragment | Firangi 52. Earth Blade | Earth Fragment | Storm Sword 53. Storm Sword | Wind Fragment | Earth Blade 54. Ray Sword | Light Fragment | Diablo Edge 55. Diablo Edge | Dark Fragment | Ray Sword 56. Mystic Sword | x | x 57. Gorgeous Ring | n/a | n/a 58. Flame Saber | n/a | n/a 59. Crimson Edge | n/a | n/a 60. Butcher Knife | x | x 61. Bronze Dagger | Iron Knife | Iron Knife 62. Iron Knife | Steel Scalpel | Steel Scalpel 63. Steel Scalpel | Silver Knife | Silver Knife 64. Silver Knife | Platinum Knife | Platinum Knife 65. Platinum Knife | Crystal Knife | Crystal Knife 66. Crystal Knife | Herb | Shimmer Stone 67. Super Alloy Knife | Amazing Herb | Shimmer Stone 68. Rune Dagger | Amazing Herb | Shimmer Stone 69. Assassin Knife | Vigor Seed | Silent Dagger 70. Silent Dagger | Harmony Needle | Assassin Knife 71. Gravity Dagger | Gravity Nut | Slumber Blade 72. Slumber Blade | Mint | Gravity Dagger 73. Mind Smasher | Memory Plant | Shadow Stitcher 74. Shadow Stitcher | Rue's Medicine | Mind Smasher 75. Palo's Knife | x | x 76. Thieves Dagger | x | x 77. Reciprocal Blade | Amazing Herb | Light Alloy 78. Warped Spear | x | x 79. Iron Spear | Steel Spear | Steel Spear 80. Steel Spear | Silver Sarissa | Silver Sarissa 81. Silver Sarissa | Platinum Sarissa | Platinum Sarissa 82. Platinum Sarissa | Crystal Spear | Crystal Spear 83. Crystal Spear | Herb | Shimmer Stone 84. Super Alloy Spear | Amazing Herb | Rune Spear 85. Rune Spear | Amazing Herb | Super Alloy Spear 86. Muse Lance | Super Amaz Herb | Card Trident 87. Card Trident | Super Amaz Herb | Muse Lance 88. Sol Spear | x | x 89. Magma Spear | Flame Fragment | Blizzard Spear 90. Blizzard Spear | Water Fragment | Magma Spear 91. Gaia Spear | Earth Fragment | Hurricane Spear 92. Hurricane Spear | Wind Fragment | Gaia Spear 93. Holy Spear | Light Fragment | Dark Spear 94. Dark Spear | Dark Fragment | Holy Spear 95. Phalanx | n/a | x 96. Scrap Gun | x | x 97. Revolver | Sub-Machine Gun | Sub-Machine Gun 98. Sub-Machine Gun | Herb | Assault Gun 99. Assault Gun | Herb | Heavy Machine Gun 100. Heavy Machine Gun | n/a | Shimmer Stone 101. Grenade Launcher | n/a | Shimmer Stone 102. Gatling Gun | n/a | Light Alloy 103. Rocket Launcher | Super Amaz Herb | Light Alloy 104. Peacemaker | Super Amaz Herb | Light Alloy 105. Genocider | Super Amaz Herb | Light Alloy 106. Shotgun | x | x 107. Nightmare | Magic Apple | Tough Alloy 108. Hunter Rifle | Magic Apple | Tough Alloy 109. Sniper Rifle | Magic Apple | Tough Alloy 110. Hyper Shotgun | Magic Apple | Tough Alloy 111. Lunar Blaster | n/a | x 112. Stone Gun | x | x 113. Dimension Gun | n/a | n/a 114. Uncanny Pole | x | x 115. Silver Rod | Platinum Rod | Platinum Rod 116. Platinum Rod | Crystal Rod | Crystal Rod 117. Crystal Rod | Herb | Shimmer Stone 118. Hyper-Alloy Rod | Amazing Herb | Shimmer Stone 119. Rune Wand | Magic Apple | Flame Fragment 120. Mirage Rod | Magic Apple | Water Fragment 121. Force Rod | Magic Apple | Earth Fragment 122. Vlad Wand | n/a | Wind Fragment 123. Renewal Wand | Hybrid Mag Apple | Light Fragment 124. Magic Stick | Hybrid Mag Apple | Dark Fragment 125. Tohroo Stick | Hybrid Mag Apple | Rad's Reagent 126. Mystic Rod | Hybrid Mag Apple | Rad's Reagent 127. Sacred Rod | n/a | Rad's Reagent 128. Astral Rod | n/a | x 129. Strongest Cane | x | x 130. Cursed Blade | x | x 131. Silver Blade | n/a | Platinum Blade 132. Platinum Blade | n/a | Crystal Blade 133. Crystal Blade | n/a | Shimmer Stone 134. Titanium Blade | n/a | Shimmer Stone 135. Rune Blade | n/a | Shimmer Stone 136. Avenger | n/a | Light Alloy 137. Guardian | n/a | Light Alloy 138. Blaze Guard | Flame Fragment | Glacier Guard 139. Glacier Guard | Water Fragment | Blaze Guard 140. Earth Keeper | Earth Fragment | Wind Keeper 141. Wind Keeper | Wind Fragment | Earth Keeper 142. Light Protector | Light Fragment | Dark Protector 143. Dark Protector | Dark Fragment | Light Protector 144. Life Stealer | x | x 145. Light Saber | n/a | n/a ARMOR WAGERED | DISC 1 PRIZE | DISC 2 PRIZE ============================================================================= 146. Warped Armor | x | x 147. Leather Armor | Steel Armor | Steel Armor 148. Steel Armor | Silver Mail | Silver Mail 149. Silver Mail | Platinum Mail | Platinum Mail 150. Platinum Mail | Amazing Herb | Amazing Herb 151. Rune Armor | Amazing Herb | Amazing Herb 152. Fire Armor | Flame Fragment | Water Armor 153. Water Armor | Water Fragment | Fire Armor 154. Earth Armor | Earth Fragment | Wind Armor 155. Wind Armor | Wind Fragment | Earth Armor 156. Light Armor | Light Fragment | Dark Armor 157. Dark Armor | Dark Fragment | Light Armor 158. Mystery Armor | x | x 159. Hero Armor | x | x 160. Shining Armor | Amazing Herb | Amazing Herb 161. Traveler Robe | Fur Cape | Fur Cape 162. Fur Cape | Hunter Cape | Hunter Cape 163. Hunter Cape | Platinum Robe | Platinum Robe 164. Platinum Robe | Amazing Herb | Amazing Herb 165. Rune Robe | Amazing Herb | Amazing Herb 166. Fire Robe | Flame Fragment | Water Robe 167. Water Robe | Water Fragment | Fire Robe 168. Earth Robe | Earth Fragment | Wind Robe 169. Wind Robe | Wind Fragment | Earth Robe 170. Light Robe | Light Fragment | Dark Robe 171. Dark Robe | Dark Fragment | Light Robe 172. Wise Man Robe | x | x 173. Miracle Robe | x | x 174. Dimension Robe | x | x 175. Decorator | n/a | x 176. Parade Coat | n/a | x 177. Jeweled Dress | n/a | n/a 178. Light Suit | n/a | n/a 179. Cloth Suit | n/a | n/a 180. Adventurer Vest | Chain Vest | Chain Vest 181. Chain Vest | Silver Breastplt | Silver Breastplate 182. Silver Breastplate | Pltnum Breastplt | Platinum Breastplate 183. Platinum Breastplate | Amazing Herb | Amazing Herb 184. Rune Vest | Amazing Herb | Amazing Herb 185. Fire Vest | Flame Fragment | Ice Vest 186. Ice Vest | Water Fragment | Fire Vest 187. Earth Vest | Earth Fragment | Wind Vest 188. Wind Vest | Wind Fragment | Earth Vest 189. Light Vest | Light Fragment | Dark Vest 190. Dark Vest | Dark Fragment | Light Vest 191. Battle Suit | n/a | x 192. Treasure Vest | x | x 193. Lucky Vest | x | x 194. Metal Arm | n/a | n/a ACCESSORY WAGERED | DISC 1 PRIZE | DISC 2 PRIZE ============================================================================= 195. Warped Amulet | x | x 196. Red Talisman | Herb | Amazing Herb 197. Blue Talisman | Herb | Amazing Herb 198. Yellow Talisman | Herb | Amazing Herb 199. Green Talisman | Herb | Amazing Herb 200. White Talisman | Herb | Amazing Herb 201. Black Talisman | Herb | Amazing Herb 202. Flame Amulet | Amazing Herb | Super Amazing Herb 203. Water Amulet | Amazing Herb | Super Amazing Herb 204. Earth Amulet | Amazing Herb | Super Amazing Herb 205. Wind Amulet | Amazing Herb | Super Amazing Herb 206. Light Amulet | Amazing Herb | Super Amazing Herb 207. Dark Amulet | Amazing Herb | Super Amazing Herb 208. Flame Medallion | Super Amaz Herb | Blue Talisman 209. Hydro Medallion | Super Amaz Herb | Red Talisman 210. Earth Medallion | Super Amaz Herb | Green Talisman 211. Wind Medallion | Super Amaz Herb | Yellow Talisman 212. Holy Medallion | Super Amaz Herb | Black Talisman 213. Abyssar Medallion | Super Amaz Herb | White Talisman 214. Force Amulet | x | x 215. Soothing Ring | Vigor Seed | Vigor Seed 216. Falcon Statue | Harmony Needle | Harmony Needle 217. Magnetic Belt | Gravity Nut | Gravity Nut 218. Insomnia Card | Mint | Mint 219. Tanzanite | Memory Plant | Memory Plant 220. Anti Hemo-ji | Power Jelly | Power Jelly 221. Emblem of Lark | Rue's Medicine | Rue's Medicine 222. Book of Cravis | n/a | x 223. Litch Ring | n/a | x 224. Strength Armlet | Magic Apple | Magic Apple 225. Protection Armlet | Magic Apple | Magic Apple 226. Magic Armlet | Magic Apple | Magic Apple 227. Swift Armlet | Magic Apple | Magic Apple 228. Muscle Ring | Hybrid Mag Apple | Hybrid Mag Apple 229. Armor Ring | Hybrid Mag Apple | Hybrid Mag Apple 230. Spirit Ring | n/a | Hybrid Mag Apple 231. Speed Ring | Hybrid Mag Apple | Hybrid Mag Apple 232. Super Ring | n/a | x 233. Soldier's Armlet | n/a | x 234. Heretic Armlet | n/a | x 235. Romancing Stone | n/a | x 236. Flay's Crest | n/a | x 237. Raila's Mirror | n/a | x 238. Delight Heel | n/a | x 239. King's Image | n/a | x SYNTHESIS ITEM WAGERED | DISC 1 PRIZE | DISC 2 PRIZE ============================================================================= 240. Flame Fragment | Herb | Herb 241. Water Fragment | Herb | Herb 242. Earth Fragment | Herb | Herb 243. Wind Fragment | Herb | Herb 244. Light Fragment | Herb | Herb 245. Dark Fragment | Herb | Herb 246. Shimmer Stone | Bomb | Big Bomb 247. Light Alloy | Bomb | Big Bomb 248. Tough Alloy | Bomb | Big Bomb 249. Mysterious Ore | n/a | Big Bomb 250. Rad's Reagent | Magic Apple | Hybrid Mag Apple 251. Tem's Root | Magic Apple | Hybrid Mag Apple 252. Wisdom Tablet | n/a | Hybrid Mag Apple 253. Inferno Powder | n/a | Hybrid Mag Apple 254. Vine Rope | n/a | n/a 255. Calm Nut | n/a | n/a -=-=-=-=-=-=-=-=-=-=-=-=-= ---== 9.2 PANDIRA CASINO ==--- -=-=-=-=-=-=-=-=-=-=-=-=-= The lovely shining lights of Pandira beckon to visitors in South Sularto, first accessible roughly mid-way through disc 1. Head straight up the main strip to visit the Casino, your ticket to unimaginable wealth or abject poverty, depending on your ability to master the games. Unlike a real casino, the odds can definitely work in your favour in here. The casino operates on Chips, so to start off you'll need to convert some of your Goz. Even this requires a gamble, however, as you use your Goz to play a slot machine, hoping to win enough Chips to get started at the tables. Once you earn chips, you can cash them in for fabulous prizes by talking to the lady in the green dress over the counter by the entrance. The first set of prizes is available as soon as you reach the casino. The second set is added on once you reach Disc 2 in the game, and a few more prizes become available later in Disc 2 as well. PRIZES | COST (CHIPS) ========================================== (Disc 1) | Recovery Tonic | 10000 Shimmer Stone | 20000 Super General Tonic | 30000 Potent Herb | 40000 Antipersonnel Bomb | 50000 Light Alloy | 60000 Super Potent Apple | 80000 Rad's Reagent | 120000 | (Disc 2) | Life Nut | 150000 *** Note: you can Magic Power Nut | 150000 | only take one Alloy Blade | 150000 | of each of this Peacemaker | 150000 | batch of prizes Reciprocal Blade | 200000 | Vlad Wand | 200000 | Avenger | 200000 | Magma Spear | 200000 | | | (late in Disc 2) | | Rune Robe | 270000 | Rune Vest | 270000 | Rune Armor | 300000 | Book of Cravis | 999000 *** ========================================== *** Betting Tip *** Once you get some chips, you can bet any number of them on any game. The game says that 1000 chips is the maximum bet, but in fact, the sky's the limit! On the betting screen for any game, using the directional buttons, you can only reach 1000, but by using the shoulder buttons you can surpass this limit. Press R1 to add 100 chips to your bet, and press R2 to add 1000 chips to your bet. The "amount bet" display will not show the total amount you are betting over 1000 (in fact, you may get some bizarre symbols instead of numbers), but the pot display will continue to shrink as you press R1/R2. In this way, once you know your way around a game (and I suggest you make it Monster Walk, see below), you can very quickly win vast sums of chips to trade in for the best prizes. Here's the layout of the casino: --------------------------------------------------- | Bar | | ------------- ------------ | | Monster Poker Monster Walk | | ------------- ------------ | | | | --------- ----------- | | --------- ----------- | | | | ------------ ------------ | | Monster Mind Monster Trio | | ------------ ------------ | | | | | |-------------- -----------------| | | / | | | | Info | | Slot | | | | Machine | | Exchange | |---------- - \ | | ------------------| | | ------------- Entrance ---------------------------- Here are details on the games, including the slot machine to convert Goz into Chips: ---------------- ---- Slot Machine ---- ---------------- The basic goal of the slot machine is to line up identical items. To use the machine, you must first bet Goz using either 1, 3, or 5 lines. Make your selection by pressing right and left on the D-pad. The number of lines refers to the number of ways you can win. 1 line is simply the middle row. 3 lines lets you win with any or all of the three horizontal rows, middle, top, and bottom. 5 lines adds the two diagonal lines passing through the middle as well. If you only bet 1 line, but 3 icons line up in the top row, it doesn't count as a win. The cost of betting is as follows: 1 line - 25 Goz 3 lines - 50 Goz 5 lines - 100 Goz I suggest always betting at least 3 lines. Once your bet is made, press X to start the wheel spinning, then press X 3 more times to stop each reel. The payout is as follows: Dragons: 30X Ogres: 15X Rocs: 10X Dandelions: 5X Slimes: 2X Hemo-ji: 1X (wild card) To explain this payout a little better, aside from Hemo-jis, you must get 3 in a row of any of the icons. If you do, you will receive your bet, multiplied by the number for the monster, in chips. If you get any Hemo-jis on your betting lines, you will receive your bet back in chips. But if you get more than 1 Hemo-ji in a line, you still only receive 1X your bet. For example, suppose you bet 3 lines. On the top line, you get a full row of Dandelions, on the second row you get a Hemo-ji and 2 Slimes, and on the bottom row you get 3 different monsters, none of which are Hemo-jis. The bet will have cost 50G. For the Dandelions, you receive 250 Chips back, plus another 50 Chips for the Hemo-ji, for a total of 300 Chips. For this game, it's best to just play until you have a few hundred Chips, most of which will be acquired simply through getting Hemo-jis, making it a straight exchange for your Goz. It's very hard to win the big payouts, and since it's coming from your actual money, don't waste much trying to make it. You'll have lots of chance to increase your chips at the other games. Press Triangle to exit the slot machine when you're done. ---------------- ---- Monster Mind ---- ---------------- This game is kind of like Mastermind, if you remember that one (one player had to guess the order of a hidden row of colored marbles, and would be told how many marbles in each of his guesses were either the right color or in the right position) Here, there are 4 hidden cards. Your job is to find the matching cards from your set of 15 cards in 7 turns or less. Each turn, you pick up to four cards and put them into the four positions available. The game will tell you if each of your picks are the right card in the right spot (shown with an O), the right card in the wrong spot (shown with a triangle), or not one of the matching cards at all (shown with an X). You then get to make new picks for any of the still unmatched cards. The commands are as follows: L/R: scroll through cards at bottom, or pick position to place selected card X: Select card or position to place Triangle: cancel selected card / check results once all 4 selections are made. The payout depends on the number of turns it takes you to turn over all 4 plates: 8+ turns: 0 X bet 7 turns: 1 X bet 6 turns: 2 X bet 5 turns: 5 X bet 4 turns: 10 X bet 3 turns: 50 X bet 2 turns: ? 1 turns: ? Here's my winning strategy: Go through the cards systematically, placing them in the 4 slots available, i.e. pick #1,2,3,4, then 5,6,7,8, etc. If one matches with a triangle, remember the number, because you'll have to put it up again later. If you get a perfect match, the plate will flip over, and you now have to fill only the remaining 1 to 3 slots. Basically, you want to go through all of the cards from 1 to 15 until you know which 4 match the plates, and then spend the remaining turns rearranging the order of those 4 cards on the plates until you get all perfect matches. You will win almost every time if you do this right, unless by chance you make 2-3 perfect matches right away, leaving less plates available to test out the rest of the cards on subsequent turns. For example, suppose on turn 1, you pick cards 1, 2, 3, and 4. You press triangle to get the following results: (1, 2, 3, 4 ) X, Tr, O, Tr You now know that card 2 and 4 are part of the hidden set, while 3 is a perfect match, but card 1 is not part of the hidden set at all. Plate 3 will turn over, removing that space from the game. For turn 2, DO NOT choose cards 2 and 4 again. You have a limited number of turns to find the fourth right card, and if you use only the last remaining space to search for it, it could take up to 11 more turns. If you instead just remember to go back to cards 2 and 4 once you have found the last matching card, then you can check 3 other cards each turn. So in turn 2, try cards 5, 6, 7. In turn 3, try 8, 9, 10. In turn 4, try 11, 12, 13. In turn 5, if you still haven't found it, try cards 14, 15, and then re-try either card 2 or 4 in a different position than before. You will now know all the right cards (#2, 3, 4, and let's say 14), and have 2 turns left to find the right order out of [2, 4, 3, 14], [4, 14, 3, 2], or [14, 4, 3, 2]. (Note: the other permutations of these 4 cards were already eliminated, since you know that #3 is in the third position, and that #2 cannot be second and #4 cannot be fourth, because of the results from the first turn). ---------------- ---- Monster Trio ---- ---------------- This is similar to the children's game 'Memory'. In it, you receive 15 cards played face down. In them are 5 sets of 3 matching cards. Your job is to turn over cards to reveal the matching trios in 10 turns or less. On each turn, flip over a card, then flip over another. If it matches, then you have to find the third matching card, and if successful they will all be removed from the field. If the second card is not a match, then both cards are turned back down and the turn is over. Even turns in which you clear a trio are counted, and you still need to take a turn to flip over the final 3 cards, even though they obviously match. Move the cursor using the D-pad, and flip over a card by pressing X. The payout is as follows: 10 turns: 1 X bet 9 turns: ? 8 turns: ? 7 turns: ? 6 turns: ? 5 turns: ? If your memory skills are not razor sharp, you might want to consider writing down the cards that you see on a piece of paper, with a 5 X 3 grid drawn on it to help you keep track. Is this cheating? Well, maybe a little, but the game's pretty hard otherwise. Even with this method, where no errors can be made, you'll be lucky to finish in 10 turns. ----------------- ---- Monster Poker ---- ----------------- This is poker at its most basic, but without any bluffing or any other features to make the game actually interesting. The deck consists of 3 sets of cards numbered 1 to 15, with a blue set, green set, and red set, for a total of 45 cards. You are randomly dealt 5 cards. You can pick as many cards as you want to discard by highlighting them using the D-pad and pressing X to mark them for exchange. Press Triangle when you're finished deciding to receive your new cards. If you make any poker hands out of the final bunch (and you can just press Triangle to finish without exchanging if you're happy with your original hand), then you receive chips back in a certain amount. The payoffs for different hands are: Straight flush - 100 X bet Full house - 50 X bet Straight - 25 X bet 3 of a kind - 5 X bet 2 Pair - 3 X bet Flush - 2 X bet Pair - 1 X bet And in case you've never played poker, I better explain these hands. A pair is obviously 2 cards of the same number, with 3 of a kind being, well, 3 of the same number. A flush is 5 cards of the same color, the numbers don't matter. A straight is a consecutive run of 5 numbers without skipping any, for example 3-4-5-6-7. A full house is any 3 of a kind plus a pair. A straight flush is a straight where the cards are all the same color. It is very difficult to win more than your bet back in this game. I don't recommend spending much time on it at all. ---------------- ---- Monster Walk ---- ---------------- This is a competitive board game, where you and the dealer take turns playing cards and moving your monster pieces along a straight path. You have to move exactly 20 spaces to land on the finish before the dealer does. To accomplish this, you receive 5 cards, visible at the bottom of your screen. Select one using the D-pad and press X to play it. The cards are as follows: #1-5: These cards will move your piece ahead that many spaces, unless the effect is modified by a special card just played by your opponent. You cannot play a card that would take you past the finish block. Sleep: The opposing player misses a turn and you get a new card. Gravity: The opposing player is weighed down, and will move only half the number of spaces if they play a number card. For odd numbers, the result is rounded up (e.g. playing a 5 while under gravity moves you 3 spaces). Reverse: The opposing player will move backwards the appropriate number of steps if they play a number card on their turn. This card cannot be played while your opponent is still on the starting block. Each time you play a card, another will be drawn from you from the deck, which contains 3 of each card in total. The deck will be constantly reshuffled throughout the game, so you could theoretically receive any card at any time, unless all 3 of that card are held by you and/or your opponent. To win, you must land exactly on the end space (i.e. you can't play a number card higher than the number of spaces you need). When you reach the end (assuming you win), your bet is multiplied by 2 X the number of spaces back that the dealer still is. As such, you can win a lot of chips in this game if you play your cards right. My strategy is to start off with a 5 or a 4 right off the bat, or else the dealer will get ahead and make it difficult for you to catch up. Once you've moved out, just work to stay ahead of the dealer. Play 5's whenever you can. Once the dealer moves out, use reverses to move him back. Always keep a couple special cards on hand to counter the dealer's. For example, when he plays reverse on you, just use sleep to erase the effect and then play a number card to move ahead again. If you are forced to play a number, use a low number for reverse, and play an odd number if you are under gravity. Once you get used to this game, it will quickly become your main source of winnings, since you can often get up to 20 X your bet or more. -=-=-=-=-=-=-=-=-=-=-=-=-= ---== 9.3 CHOKO'S QUEST ==--- -=-=-=-=-=-=-=-=-=-=-=-=-= Choko's Quest is a mini-game developed for the Sony Pocketstation, which sadly never made it to North America. But even without it, the Arc the Lad Collection version lets you play it on-screen. HOW TO PLAY: The basic idea of Choko's Quest is that you build up her statistics by playing a variety of games with her, and then you send her off to find items. What she brings back will be influenced by her statistics at the time. These items, however, cannot be transferred back to the real game in Arc the Lad Collection, so there's no real advantage to playing. But hey, it's Choko, right? So get on with it! When Choko's Quest opens up, you have 4 options: Help: - gives you instructions on playing all of the games. Play: - starts Choko's Quest on-screen. Item Book: - displays the list of items that Choko has found for you. Download: - transfer game to Pocketstation (again, not available in the West). From the game screen, press X to start. Use the left and right buttons to scroll through the games, and press X to start one. The details on each game are listed below. Press Triangle to exit to the main menu. -------------- ---- Jumprope ---- -------------- Press X to start, then press X to jump as the rope is coming down at about the half-way point. Every few jumps, the speed will increase. Once you trip or reach 50 successful jumps, the game will end. Choko's AGL score will increase depending on how well you did, and if you reached the end without falling, she'll receive an increase in all stats. -------------- ---- Exercise ---- -------------- This is a simon-says game that takes a painfully long time to get through, but isn't difficult. Choko will dance in a pattern corresponding to button presses (L, R, U, D, and X), which will be revealed on the screen as she dances. You then have to repeat the same button presses. Next, Choko will repeat the same moves as the last time, then add one more. You then repeat them again, including the last extra one. Please note that you don't have to wait for Choko to finish each move before pressing the next button, you can just press them all in quick succession and wait for her to stop dancing. To make your life easier, just jot down the moves on a piece of paper, adding one more at each 'lesson'. The more lessons you complete, the greater the bonus to her DEF. If you successfully complete all 18 lessons (without falling asleep from boredom), Choko gets a +7 bonus to all of her stats. --------------- ---- Flag Time ---- --------------- In Flag Time, the Left directional button toggles the left (black) flag up and down, and the X button toggles the right (white) flag up and down. You will receive a series of commands across the top of the screen telling you what position to put the flags in. The speed of the commands will increase as the game goes on, until you reach 50 successful commands. Each command is composed of 2 parts: a colored block (black or white), indicating which flag you're supposed to position, and then a position command, which can be one of 4 things: -Raise (flag should be up) -Lower (flag should be down) -Don't Raise (flag should be down) -Don't Lower (flag should be up) See how they're tricky with the "Don't raise/lower" thing? Anyway, you have a moment to make any changes, if necessary, to the appropriate flag before the next command scrolls across. Please note that half of the time, your flag will already be in the correct position, so don't do anything at those times. Choko will increase her ATK depending on how well you do. If you successfully clear 50 commands, she will get a +3 bonus to all stats. -------------- ---- Coin Con ---- -------------- Choko will hide a coin in one of her hands. Press the left directional button to guess left (her right hand), and press X to guess right (her left hand). If you get it right, you get a bonus to her MAG score. Play repeatedly and guess correctly several times in order in increase the bonus. The correct hand is chosen completely randomly, so you've got a 50/50 chance each time. ------------- ---- Puzzler ---- ------------- This is the most challenging of Choko's games. You have to rearrange the numbers in order (1-3 at the top, 4-6 in the middle, 7-9 at the bottom). To do so, press X while on any square, and hold X as you move the square up/down or left/right. Note that this shifts each row or column as you go. I'm not sure yet how to solve the puzzles well. If you're good at Rubik's Cube, you'll be good at this. I can get it sometimes, but don't have a good system yet. You don't have to get it perfect, however, to get an ATK bonus. If you solve the puzzle in time, you get +3 to each stat. --------------- ---- Item List ---- --------------- This will provide a screen where all of the found items will be marked with a square. Move the cursor over the box and press X to look at the item. Here are the item's she's located for me so far. Care to add to the list? 1. 2. 3. 4. 5. 6. 7. 8. Pretty Leaf 9. 10. 11. Canned Tuna 12. 13. 14. 15. 16. 17. 18. 19. 20. 21. 22. 23. 24. 25. 26. 27. 28. 29. 30. Gear 31. 32. ----------------- ---- Item Search ---- ----------------- Choose this to send Choko out to find stuff. What she returns with will be based on her current stats. She'll walk off-screen a couple of times and return, maybe have a snack, and finally go off for good. When she does, give her a bit of time, then press X to bring her back. Hopefully she'll have found something on her return. ** Note: every time you send Choko out to find an item, her stats reset to 0. %-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%%-%-%-%-%-% \ / } 10. CLOSING INFO { / \ %-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%--%-%-%-%-%-% ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 10.1 CONVERT SAVE FILE CHANGES ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ One of the features of the Arc the Lad series is that you can use save files from the previous game to unlock certain things. For Arc III, you need to have a save file created during Arc II in the Romalia Sky Castle. Starting a new game using this save file doesn't do much, and to be honest, I haven't done it myself yet. But the consensus seems to be that using a converted save file will: -make certain items and equipment available earlier in the game, by changing the contents of some treasure chests; -upgrade the stats of characters from Arc II that become part of your party during the game (Tosh, Shu, Elc). As far as I know, that's it, but I'll update if I learn anything else. ~~~~~~~~~~~~~~~~~~ 10.2 THANK YOU'S ~~~~~~~~~~~~~~~~~~ Writing this guide was a lot of work, but it was made a little easier through the help of one Andrew Nelson, whose item guide on gamefaqs.com proved helpful in finding the synthesis recipes for some missing key equipment. Thanks for permission to use your info, Andrew. Also, thank you to CJayC, creator of gamefaqs.com, in my opinion the best video game help site available. I have written all of my guides with primarily the gamefaqs community in mind. ~~~~~~~~~~~~~~~~~~~~~~ 10.3 VERSION HISTORY ~~~~~~~~~~~~~~~~~~~~~~ Version 1.0 (11-Dec-04)- complete guide and walkthrough posted. Version 1.01 (15-Jan-05) - some typos and formatting problems fixed (thanks for the review, DeMatt) Plans for the future: - add a speed walkthrough, indicating which jobs to do to get through the game the fastest ~~~~~~~~~~~~~~~~~ 10.4 LEGAL INFO ~~~~~~~~~~~~~~~~~ This document is copyright (c) to Marc Lalonde, a.k.a. Syonyx, and is provided for free personal use only. Any attempt to use this guide in whole or in part for financial profit is strictly prohibited. Any false or altered claims of authorship are also forbidden. If you wish to post this guide on your website, you may do so as long as it is unaltered in any way, and all original indications of authorship remain intact. ~~~~~~~~~~~~~~~~~~~ 10.5 CONTACT INFO ~~~~~~~~~~~~~~~~~~~ I am always open to receiving comments, suggestions, submissions, kudos, and constructive criticism on this guide. Please send any correspondence to: [syonyx_faqs at yahoo dot com] Contributed information included in future updates will of course be fully credited. For the complete list of my other video game guides, mostly for semi-obscure Sony Playstation games, please go to: http://www.gamefaqs.com/features/recognition/35729.html That's it for me! Thank you and good night. Syonyx 2004.