Your Account
    Log into your account here:
       Forgot Password

    Not registered? Sign Up for free
    Registration allows you to keep track of all your content and comments, save bookmarks, and post in all our forums.

Ape Escape FAQ

by Kildread2

         __    _______    _________
        /  \   \_____ `-. \        |
       /    \     __ `.  \ |  .----'
      /  /\  \   |  |  | | |  |___
    _|  |__|  |_ |  './  / |    __|
   /_    __    _\|  |._,'  |  ,'
     |  |  |  |  |  |      |  \__,'\
     |  |  |__|  |__|      |,_____,'
     |__|  _________    ____        ____      __    ________   _________
           \        | ,'    |    ,-'    |    _\ \   \_____  `-.\        |
            |  .----'/    __|  ,'    ___|   /    \    .--.`.   \|  .----'
            |  |___  \   (    /   ,-'      /  /\  \   |  |  |  ||  |__
            |    __|  `.  `. |  ,'       _|  |__|  |_ |  './  / |    _|
            |  ,'    ___)   \| (_______ /_    __    _\|  |._,'  |  ,'
            |  \__,'\\      / \        /  |  |  |  |  |  |      |  \__,'\
            |,_____,' \___,'   `.______\  |  |  |  |  |  |      |______,'
                                          |__|  |__|  |__|

******************************************************************************
Ape Escape FAQ/Walkthrough
Version 0.9
Copyright 2003-2004 Richard Beast
Email: [email protected]
******************************************************************************

==============================================================================
1) Version History
==============================================================================

This is the version history for this darned guide:

-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
11/20/03 - Version 0.8: Yes, I lied. I updated this to Version 0.8! Walkthrough
up to Sushi Temple, and the Monkey Book has been updated quite a bit. Format
has been improved to its maximum too, so I am 100% pleased!

10/09/03 - Version 0.5: I am no longer putting more version histories here.
Every time I do something in the guide, I might update it but no more shall be
here. Until Version 1.0, of course.

9/24/03 - Version 0.35: More updated, and the Monkey Book was further done. I
also did one of Jake's challenges and Coral Cave. I also tried new format. I
won't update again until I finish more levels or my format is a failure.

9/22/03 - Version 0.25: I updated the guide and did a little more of the
walkthrough and some gadget tests. Still not complete, but it's surely progress!

9/20/03 - Version 0.2: The first, quite incomplete version of this guide. A
while less than half of the game is covered. I will update this guide soon, I
promise.
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

------------------
Table of Contents:
------------------

1. Version History
2. Introduction
3. Legal Disclaimer
4. Email Rules
5. IM Rules
6. Characters/Basics
7. Gadgets
8) Walkthrough      ***UNDER CONSTRUCTION***
9) Jake Challenges  ***UNDER CONSTRUCTION***
10) Specter Battles ***COMING SOON***
11) Mini-Games      ***UNDER CONSTRUCTION***
12) Gadget Tests    ***FINISHED***
13) Monkey Book     ***UNDER CONSTRUCTION***
14) Time Attack Guide ***UNDER CONSTRUCTION***
15) Codes/Secrets
16) Credits

==============================================================================
2) Introduction
==============================================================================

Ah, if it's not Richard Beast and another kid's game, Ape Escape, eh? Well, Ape
Escape certainly isn't any kid's game. This is one of the most magnificent
games I have ever played. If you've read my recently updated review for Ape
Escape, you'll know all of my feelings on this wonderful gem of a game. Anyway,
I am your host, Richard Beast. This is my fifteenth guide, and since there was
definitely a little room for another Ape Escape guide on GameFAQs, I decided to
do one. Well, enough babble, time to start the guide! Anyway, remember that
there will be spoilers here so read at your own risk.

==============================================================================
3) Legal Disclaimer
==============================================================================

You are NOT permitted to put this FAQ on your site without my permission first.
All you have to do is email me or IM me saying you want this FAQ on your site,
then you can tell me your site and the chance is high that I'll let you. But if
you put this FAQ on your site without my permission I swear you will regret it.
If I let you, not ONE word should be changed from this FAQ! NOT ONE! Got it?
Good. Also, make sure that no money is involved. If you want this FAQ to be
sold on eBay, then just forget about it, man. And don't sell this guide either,
or pay people to use it, or you'll be in such big trouble you don't want to
think.

Another little note is that I will not have this guide hosted on many other web
sites besides GameNotOver, GameFAQs, IGN, and Neoseeker. You need full-on
permission if it's not one of the four above sites. I am sick of people ripping
me off (I have been ripped off three times in the past), so if I don't like
your site, I won't let my guide be posted on it. I am sorry, but this is how it
has to be. If you ask politely and I like your site, you will definitely have
the luck of getting it up there. Thank you very much.

==============================================================================
4) E-Mail Rules
==============================================================================

I love getting good emails, so you're free to email me with a question any
time, and I will answer questions already answered in this FAQ. But these are
the rules:

1. Don't send me a question for something that this FAQ shouldn't list anyway.
2. If you email me try to make it neat. There's a much higher chance I won't
respond to you if the email has ALL CAPS, no caps, and no short talk like i
instead of I, ur instead of you're, etc.
3. Don't send me advertisements. They will be ignored and deleted.
4. No silly stuff.

If you follow these 4 rules there's a 99% chance I will respond to you within
12 hours.

==============================================================================
5) IM Rules
==============================================================================

I recently closed my AIM list, so you'll have to e-mail me to be added to it if
you aren't one of my friends. Still, I may unclose it sometime. I will update
this guide when I end up doing so, so don't you worry. Oh, and if ya end up on
my list, don't bother sending me IMs like "hey" and "hi" and asking me what
games I have, what sites I go to, and stuff like that. Honestly, I am very busy
often and don't have time to bother with all that stuff. You can still ask it
to me, but don't ask it often or I could remove you from my list. Still, I am a
good guy to talk to on AIM. My name is Rib292. Anyway, that's all you need to
know about that.

UPDATE: it's closed. E-mail me to be added.

==============================================================================
6) Characters/Basics
==============================================================================

I'll start off with the characters and then everything you need to know to get
yourself started.

Characters:
-----------

~*~*~
Spike
~*~*~

Spike is your hero, and the one who has to catch the monkeys. He looks a bit
like a monkey himself, but he's 10 years old and don't judge him by his size!
He may look like a runt to Specter or anyone else, but he contains true power.

~*~*
Jake
~*~*

Jake is Spike's rival but friend, and was transported back in time with Spike
but reached Specter, where he gave in and was controlled and brainwashed. He
challenges Spike to three races/battles during the game as well.

~*~*~*~
Natalie
~*~*~*~

Natalie is the Professor's grand-daughter, and she really gets mad easily. She
is also 14 years old but doesn't play a huge role in the game.

~*~*~*~*~
Professor
~*~*~*~*~

The Professor was the one who made the Peak Point Helmet. He's a good person,
but he's the reason why Specter is now evil and controlled. He makes all the
gadgets for Spike, although he is 60 years old and doesn't play too much role.

~*~*~*~
Specter
~*~*~*~

Specter. He was an innocent little monkey before, but he found the Peak Point
Helmet that the Professor had dropped. So he put it on and then became
possessed and evil. He released all the monkeys at the amusement park he was in
(204), and gave them duplicate helmets and then he went to the Professor's lab
to go back in time and change history forever. He must be stopped.

Basics:
-------

++++++++
CONTROLS
++++++++

The controls in Ape Escape are rather confusing, so here they are:

MOVING
------

Ape Escape was the very first game that took full advantage of the Dual Shock
Analog Controller. And since there's so much stuff to do in this game and a lot
of buttons required for that, Spike is moved with the Left Analog Stick. If
you're pushing it just a tiny little bit, he will walk slowly. If you push it
all the way, he will run. Running while you have the Super Hoop going will make
you run REALLY darn fast!

JUMP
----

To jump, press R1. Yes, I know it is a silly button to press for jumping, but
it is the button anyway. To do a double jump, press R1 for a regular jump and
then press R1 in midair and that will end up being a double jump. Also, once
you have the Sky Flyer, you can turn it when you are already in the air to get
an even bigger jump! This is a very cool feature that they brought up, was it
not? Not to mention in midair you can tilt the Right Analog Stick to land down,
and the Stun Club goes down on the enemies.

PAUSE
-----

To pause the game, press Start. If you press Triangle from there, you will go
to the gadget menu, where you can choose the gadgets. By pressing O, you will
get some details about the level, how many monkeys you have left to catch, time
trial data and stuff like that. If you want to escape from the level or restart
Time Trial, press [] (Square). X will allow you to continue.

CAMERA
------

The camera of Ape Escape can become very frustrating at times. Believe it or
not, the D-Pad is used to move it. This is best used if you're at an area where
you can't move very much and you want to see what is to your left or right
without having risks of turning it around by moving. L1 will put the camera
right in front of you, so you can always see where you're going. That pretty
much wraps it up when it comes to that.

X: Weapon
O: Weapon
[]: Weapon
/\: Weapon
D-Pad: Move Camera
Start: Pause
Select: Gadgets
Left Analog Stick: Move
Right Analog Stick: Use Gadget
L1: Move Camera in Front
L2: Move Camera
R1: Jump
R2: Jump

+++++++
MONKEYS
+++++++

You may notice as you move through the game that the monkeys have different
colored pants on. This lets you tell what kind of monkey he is.

Yellow: Normal ape, nothing special.
Light-Blue: Very gentle and usually doesn't attack.
Blue: Runs fast and is hard to catch.
Green: Very alert and powerful.
Red: Very aggressive.
Black: Mischevious and strong.
White: Extremely alert.

==============================================================================
7) Gadgets
==============================================================================

Here is a list of all the gadgets in the game, when you get them, what they do,
blah blah blah.

******************************************************************************

Name: Stun Club
When: You have it at the beginning.
What: This is your basic weapon and what you're probably going to use
throughout the game. Just throw the Analog Stick and it swings in that
direction! Also, you can spin it to make it even more useful. Very good for
those wheels, and it's a medium powered weapon.

Name: Time Net
When: You have it at the beginning.
What: Make sure you always have the Time Net while monkey hunting, because this
is the most useful gadget in the game. No other gadget can capture the monkeys
like the Time Net can so without the Time Net, you'd be helpless!

Name: Water Net
When: Before Primordial Ooze.
What: This also captures monkeys, but it's not a real gadget. When you dive in
water, the gadget you currently have is replaced with the Water Net. By
pressing R3 (pressing down the Right Analog Stick), you can fire at the monkeys
and catch them!

Name: Monkey Radar
When: Before Thick Jungle.
What: You cannot attack with the Monkey Radar, but it's a very useful weapon
when you're going for apes you can't see or blue-panted ones. You can use this
gadget and if a monkey is nearby, it makes a noise. The closer you get to the
monkey, the louder the noise. This is the only one gadget that you never need
though, so I'd say it's the least useful gadget in the game.

Name: Slingback Shooter
When: Before Cryptic Relics.
What: Probably the most used weapon in the game besides the Stun Club, the
Slingback Shooter is used to shoot at enemies. There are three kinds of bullets
to fire. One is the normal bullet in which you have an infinite number of and
don't need ammuntion for. It is very weak. Another is the explosive bullet, and
is very powerful and even some bosses will fall to the power of this weapon,
but you have 7 of these at the default so you need ammuntion dropped by enemies
to use this, which is truly a pity. And the last is the tracking bullet, which
is simply a missile that tracks on to the enemy or ape, and is of medium power
but extremely useful while going for UFOs. Unfortunately though, it also needs
ammo, but overall the Slingback Shooter is one of the most useful gadgets in
the entire game.

Name: Super Hoop
When: Before Crabby Beach.
What: If you are going for Time Attacks or you have a switch right below you
and a place you need to reach really quickly, the Super Hoop is here. You have
to rotate your Right Analog Stick and the Super Hoop charges up and Spike
starts running VERY quickly! Against apes in Time Attack mode, you must have
the Super Hoop. Unfortunately though, you don't need it too often besides the
Time Attacks. And I also forgot to mention that it can be used as a small
attack against apes, but has a small power.

Name: Sky Flyer
When: Before Frosty Retreat.
What: Yet another incredibly useful gadget! Spike can turn the Sky Flyer and be
levitated to a high area with it. Not only can you use this to jump high
distances that you couldn't reach before, you can use it to jump long
distances, and when you're in the air if you turn it longer you'll be going for
a really long time, so you'll love this gadget a lot. It can also SOMETIMES be
used as a weapon if you levitate right next to a monkey, but the power is very
low.

Name: RC Car
When: Before City Park.
What: This is probably the coolest gadget in the whole game. Spike has a remote
control and can move the car with it. In those places where even the Super Hoop
can't you past a door, the RC Car can by putting it on the switch. Not only
that, but in those cages with monkeys in them, you can frighten them out by
putting the RC Car in there. You can also drive it to attack enemies, and it
has a medium attack power. If you use it to attack an ape, it may attack the RC
Car and destroy it. If the RC Car falls into a pit, it is destroyed but you can
just use the button it's on to bring it back. If it explodes right next to an
ape, that ape will take a lot of damage and stay down for a while. So
therefore, the RC Car is an immensely useful gadget.

Name: Magic Punch
When: After Monkey Madness.
What: This weapon is ULTIMATELY powerful. Although you can't spin it on a wheel
like you can with the Stun Club, this weapon is very powerful and will knock
apes out for quite a while. It is so powerful that it can break through the
various walls located in Ape Escape with monkeys behind them, and it even has a
long distance! With this weapon, you'll hardly need any other method of
attacking.

*******************************************************************************

==============================================================================
8) Walkthrough
==============================================================================

Here's a complete walkthrough for Ape Escape. Enjoy it, it took a lot out of me.

===============================================================================
FOSSIL FIELD
Coins: 1
Monkeys Needed: 3
Monkeys: 4
Gadget(s) Needed: Sky Flyer
===============================================================================

Fossil Field is the very first level in the game, so if you can't beat this,
you're doomed. ^_^ To the left, you will find a lot of trees, so I'd recommend
climbing them. You'll find lots of chips up here, so you might as well get
them. Also, you may find a Specter Coin on top of one of the trees. After you
get it, try not to jump down but climb down the tree. To your right, you will
find another monkey on top of a rock, but we need the Sky Flyer to get him/her.
Basically all you have to do is catch the apes right to your left. It's as
simple as that.

NOTE: Right before Primordial Ooze, you will have to go through the Water Net
test. Refer to the Gadget Tests section for that.

===============================================================================
PRIMORDIAL OOZE
Coins: 1
Monkeys Needed: 4
Monkeys: 6
Gadget(s) Needed: N/A
===============================================================================

You may find at the start of this level that there's a rock in the water and
you cannot jump to it. Well, you don't need the Sky Flyer for that! Just jump
on top of the dinosaur in the water, and then from there you can jump to the
rock and catch the monkey! He hardly even attacks. After you catch him, jump
down and use your Water Net on the monkey right there. Up above, you may notice
another ape. Get right next to that area and jump, and he may jump down here.
In that case, use the Water Net and let him taste it. Now go back to the left.
Deep in the water, you can find a Specter Coin and several chips. Get the
Specter Coin and the chips and go back to land. Where you arrived, you'll find
a bridge and a monkey on the other side. Hope he doesn't run away and catch him.

After you catch that monkey, Primordial Ooze will be cleared but there are
still two more apes to catch and no other gadgets are needed to get them, so we
might as well catch them. After you do that, go to the surface to the right of
there, and you'll find a rock with a monkey on top of it. This isn't hard to
make, all you have to do is double jump and catch him. After that, get the
chips and head right ahead. Three green monsters might poke their head out, so
in that case use the Stun Club and kill them. Go ahead and you'll find the area
where the third monkey was. Jump down into the water and go to the left. Jump
up the steps and get to the top, then catch the monkey there. Now Primordial
Ooze is completed!

===============================================================================
MOLTEN LAVA
Coins: 1
Monkeys Needed: 4
Monkeys: 7
Gadget(s) Needed: Slingback Shooter
===============================================================================

Molten Lava is harder than the previous levels, but it still isn't anything
rather difficult. Get the chips up this little hill and go to the left. Take
out the enemies here and you might see a waterfall. Jump behind it and you'll
find another monkey. Catch him and get out of that room. Jump up the right step
and you'll find two more green monsters. Another monkey can be located here.
Catch him and to your right you will find a platform.

There are lots of chips surrounding this platform, so I would recommend getting
them. Afterwards, jump on to it and go up. Right ahead, there's another
monster. Take the two out and you'll see a Specter Coin up the hay. Simply jump
up the steps and then go down the hill from the top (you'll slide down unless
you do this), and grab it. You may now see some eggs...

The Pterodactyl in the sky is guarding the eggs, and do NOT get in its nest! If
you do, it will grab Spike out of it and waste a lot of time. You may see that
one of the eggs is shaking a little. When you find that, attack it and a monkey
will come out of it. Now, catch him! Try not to waste time with him by having
him get in the nest and in another egg. After catching him, go down two steps
and jump to the highest step. You'll find the waterfall and a monkey right next
to it. That completes the level.

I wouldn't recommend stopping now though. Return to this level and go to your
left, up the step with the platform, then up the next steps past the
Pterodactyl's nest, and you'll come to the molten lava itself. Go up the hill
and you will find a T-Rex. It has a monkey on its back but you cannot hurt it
with any of your gadgets. There are two ways to catch the monkey. The hard,
long way is to stand in front of the rocks and get in sight of the T-Rex, then
wait for it to roar and then get out of the way. If he hits his head hard
enough, he'll drop the monkey. Only do this if you want to torture yourself.
The easy way is to jump and catch the monkey while he is on the T-Rex's tail.
Now, go to the upper-left rock and catch the monkey on top of it.

There is nothing more to do in Molten Lava yet, but there's one thing you
should do after you get the Slingback Shooter. Near the entrance, there is a
door leading to an area with a fence blocking off a Triceratops and a monkey.
Use the Slingback Shooter and shoot the switch on the other side. The monkey on
the Triceratops can be caught by letting him throw bombs. When they're on the
ground, just use your Stun Club and it'll throw the bombs back at the
Triceratops. It will rage now so if you're in the way get out of it. Hit it
three times and that monkey will be dropped. Catch him and this level is
completed.

NOTE: Before Thick Jungle, you will get the test for the Monkey Radar. Go to
the Gadget Tests section for that.

===============================================================================
THICK JUNGLE
Coins: 4
Monkeys Needed: 6
Monkeys: 14
Gadgets Needed: Slingback Shooter, Sky Flyer
===============================================================================

Now, you may notice that the number of monkeys is a tad bit high in this level.
Well, that's no problem. There are lots of bees and plants in this level that
are very annoying, so watch your step here. The area right ahead of you is full
of trampolines that we need the Sky Flyer to access, so don't bother going
there. Take out the plants right ahead of you as well as the bee, and you'll
soon find a monkey. Catch him, and then turn to your left.

Take out some more enemies to be found here, and you will find another monkey.
Also, there's a little area to the left where you can swim into a tunnel. In
there, you can find a UFO, but it's almost impossible to shoot down without the
Slingback Shooter. If you want to catch him now though, just jump on the rock
and do several jumps when he gets close and hope to catch him. There is very
little chance.

If you went in there, head straight in the water and get to the surface, and
then go to the left, or if you didn't go there, it's to the right. Either way,
you'll led to another little area. You'll find a black-panted monkey here.
Watch out for his gun and capturing him will be no problem. After getting him,
just jump in the water and head into that tunnel.

We'll be in an area with a great deal of water and a rainbow in the sky. To
your right, there's a monkey in the vines, but we need the Slingback Shooter
for him and there's no way of getting around it. Period. You may still want to
go over there because there is a Specter Coin as well as some chips there. And
right ahead, you'll find two open Energy Chips and a rowboat, as well as a
large, disgusting fish. I have never found any way to defeat the fish.

To get past this fish, you may want to use the rowboat. Let me warn you though
that the controls for the rowboat are so horrible that you probably won't want
to do that. Besides, you do not need it. What I would suggest is to just swim
as fast as you can past it before it shocks you with its fins, and get to the
pole. Climb it, and you'll see another monkey climbing vines.

Now this monkey, unlike the other few monkeys that we've met on vines, can be
captured. Do a double jump and then use the Stun Club to knock him off. Then
capture him. Jump back into the water and head straight ahead. We'll find one
of those wheels and a closed gate. Take out the Stun Club and spin it with a
full 360, and then QUICKLY jump into the water and get beyond the gate. Capture
the monkey here, and go to the next area.

We will find another rowboat and yet another fish. This one is much smaller
than the previous one and is down below so we don't have to deal with it.
Ignore the rowboat and swim on. You can't kill the fish without the Slingback
Shooter, so don't even try. Just swim right ahead and you'll find land. To your
right, jump up and go up the steps. You will find another yellow monkey here.
Catch him.

Now, it's time to get the big meat out of the way. Right ahead of him, you'll
find yet another monkey. But he has a semi-boss to help him. You cannot catch
him before fighting the tree he will escape to. I have tried by shooting
explosive bullets with the Slingback Shooter and even crawling to him and using
the Time Net when I got close without him taking the slightest notice of me. It
cannot be done, so we have to fight the tree.

Defeating it is pretty simple, although it is not very fun. Back there, there
is a cookie jar so if you run low on health, just use it to get more back. The
tree will guard itself with two trees. To defeat it, attack the trees and its
body will be revealed. Hit it a few times with the Stun Club, and then a small
wind will start. Immediately get back when this happens, and then wait for it
to attack with the trees and then attack them when you can, and hit the tree.
You'll have to do this four to five times. When it's down, catch the monkey.

After we catch that monkey, please do remember that our work is not done here
yet. The stage will most likely be cleared by then, but we want everything,
don't we? Once you get the Slingback Shooter, shoot down the monkeys that you
couldn't before, and then go back to where we previously were. There is a small
log bridge around here with some chips, two plants, and a monkey on vines. Take
care of the plants and then hit the monkey with the Stun Club and capture him.

From where the monkey with the tree was, go back. You will see another area
ahead of that. Make sure you have the Slingback Shooter. In the vines, a monkey
can be seen. Get past all of the rocks, but do it carefully. Sometimes there's
about a three second wait before all of them stop and sometimes three will roll
very rapidly. Do that and then shoot at the darned monkey. Catch him, and we
have only two more to go.

Alright, remember near the entrance where that area was right ahead of you?
Just return back to the entrance when you have the Sky Flyer. A lot of
trampolines can be seen right above. Use the Sky Flyer and lift yourself up to
a red one. Bounce to a green platform and jump up. Take out the Stun Club and
spin the wheel next to this door. When the door is up, run in and capture that
monkey. He was Specter's favorite. =P After catching him, get the chips around
here and head to the right.

Some pig-like enemies will await you. Take them out with your Stun Club and go
right on. A light-blue panted monkey can be seen with one of those tree
monsters. This one, however, can be crawled up to and captured. Just push in
the Left Analog Stick and crawl to him, and try to catch him before he gets in
the tree. After that, you may notice some small green steps below to your left.
Go down these steps carefully as they are very small. Enter the cave right
ahead of you from there, and you'll find some chips, a Specter Coin, and the
last monkey. Get everything and this level is over.

===============================================================================
DARK RUINS
Coins: 4
Monkeys Needed: 6
Monkeys: 13
Gadgets Needed: Slingback Shooter
===============================================================================

Dark Ruins is another really long level, similar to Thick Jungle. Up on the
ledge, you'll see a monkey with a gun, shooting at you. Unless you have the Sky
Flyer, you can't reach him from down here. Right ahead of you, there's a
blue-panted monkey. Take out the regular monsters around here (crawling up on
them rules). You have to hit them twice. After you kill them, you might want to
crawl up on the monkey as well. However, try to avoid him seeing you. To make
yourself even less visible, press in the Right Analog Stick to pretend you're
not there.

This monkey is very hard to catch. Since he wears blue pants, he is very fast
and you might want to leave him alone until you have the Super Hoop. Otherwise,
wait until he starts running around the large fence. On the other side of the
fence, there is a monkey and at the top of the large statue there, you can find
a Specter Coin, but unfortunately we cannot get either of them yet. What a
bummer. As for the blue-panted ape, just crawl and get to him. I've done this
without his helmet even turning yellow.

After catching him, go to the left of the fence. You'll see a slightly delicate
floor and a pillar up above. There's a block on top of it, but we can't reach
that yet, and we cannot break the floor without using the block, so ignore that
for now. Take out the enemies around here with the Stun Club, and you'll soon
reach a sort of temple to your right. Well, let's enter that, shall we?

You will find a small purple beast jumping around here. Hit it to make it turn
into two small beasts. Hit one of them to make it two tiny beasts, so that's
four of them. Kill them all for the cookies they drop, and then just go on
ahead. Above a slippery white ramp, you'll see some vines and a monkey on them.
We need the Slingback Shooter for him, so don't bother. Head to the right, and
for heaven's sakes AVOID THOSE FREAKING FLOORS THAT JUST GO DOWN. There are
more purple beasts here.

After killing those beasts, you may want to see that monkey on the other side
of the fence. He'll fire at you, so stay clear. After a little time, he'll step
on the button and you will go down a white ramp. Note that this is not the
white ramp that we saw a little earlier with the vines and the monkey. After
you reach the floor, just go on and you'll see an elevator to the right. Jump
on it and it'll take you up.

Up there, turn to your right and take out the statues here. You'll find the
monkey that we saw on the other side of the fence here. Catch him and that's
him taken care of. Take out the statues to his left and right, and then go to
your right. You'll find another elevator. Jump on it and it'll taken you to the
top of the first white slippery ramp with the vines. We can't get the monkey
yet (rats' behind), so just slide down the ramp and get the Specter Coin and go
past where the fence was to the exit of this place.

At the top of this place, you will see a monkey with a gun and that block that
we noticed earlier. Run around here and catch the monkey and then go to the
block. Get up close to it and push the Left Analog Stick forward to the right
and it'll break the delicate floor on the ground. Now do NOT jump to get off
here, or you're likely to fall off. Just walk off, and do try not to fall into
the area below the delicate floor. If you do, you will almost definitely take
damage. Get the chips and enter the area below where the delicate floor was.

You'll find a new enemy in here. It's a hard to hit flaming monster that loves
to circle around and explode, doing some damage to Spike. You'll want to use
the Stun Club to blow them up. Destroy them, and go to your right. Walk up that
wall there, and find the monkey there. Capture him and then jump down to the
floor. Right ahead of you, you'll find a green-panted monkey along with some
flaming monsters, some switches, and a huge fan.

Okay, this monkey is a BIG PAIN IN THE NECK. Green-panted monkeys are very hard
to catch and this monkey is no exception. He can shoot missiles at Spike and do
some damage, but worse of all there's the fan. The two switches will operate
the fan and it'll pull you away from the monkey. The flaming enemies are a
large distraction and to make things worse even so, he could probably see you
from halfway across the whole room.

Well, there's a new tactic that we can use in this place. You'll definitely
have to crawl up on this monkey unless you're really talented and have the
Super Hoop with you to go SUPER fast to get to him. What you need to do is
crawl up on him, but when he stops, always press R3 (push in the Right Analog
Stick). Eventually he will probably see you, but by then you will most likely
be close enough to him to catch him. Do so and then step on one of the switches
and pull yourself away with the fan.

After you've caught him, you've probably cleared Dark Ruins. The rest of this
level's walkthrough will cover the rest of this level. In this room, there is a
Specter Coin. But to get it, you will have to walk across a VERY small, thin,
and narrow path, and it is pretty long. In fact, I even recommend not getting
it now and waiting until you have the Sky Flyer. When you have it, you can just
get up there from below it. Anyway, Specter Coin or not, go to the room
opposite the entrance and get out of this place.

You're now on the other side of the fence in the beginning of the level. That
obviously means there's another monkey in here. Catch him and then you might
notice a Specter Coin high above. This doesn't require the Sky Flyer but it
requires some talent and skill. Jump up the step to your right and climb up the
pole. Jump up and climb to the top and grab the Specter Coin. Then, you might
want to sacrifice a cookie and just over the fence, or it'll be a great deal of
work going through that area back there and making your way back to the other
side of the fence.

Now, there's another area in Dark Ruins that we need to take care of. Go back
to where the first temple that we found was, and to the left of it you will see
some platforms. Flying monsters of green will be around here, so hit them with
the Stun Club when they charge and be careful not to get hit. Don't jump to the
high piece of land you'll see right ahead, just go to the right. You'll find
yourself at a platform with a light blue-panted monkey there. He is extremely
easy to catch. Jump back across the platforms.

Go to the high piece of land that I mentioned a little earlier, and then go up
the steps there. You'll find the REAL temple. To the left of it, there is a
button to open the door. Hit it and then the door will open. Get in there and
you'll see a brown elevator. Do NOT go down there yet because it takes ages for
it to go down and there's another priority. Go to the door opposite of the
entrance and enter, then you'll find yourself at another high area. Jump right
down and you'll find yourself at the ape that was too high to reach at the
beginning. Get him and jump down.

Make your way back to the high piece of land and the temple, and then re-enter.
Now use the brown elevator and go down. Okay, here is where you will definitely
want the Super Hoop. Take out the statues here, and then go to the right. A
blue-panted monkey is here. It's almost impossible to crawl up to him before he
jumps across the platforms in the water. Once they're jumped on, they will sink
until you go back here the long way. To get across the water with the strong
current in which the monkey will probably jump across, there are two ways.

One way is to just go across the water. This is quicker but it's slightly
harder. The other one is to just cross those super thin and narrow areas on the
sides of this place. Do keep in mind that you the walls might push you off if
you aren't careful. Walk across and try to find that monkey. Keep in mind that
in the water, you might notice a Specter Coin. There's another impossible
monkey in here, beware. Ahead of this place, you'll find a green-panted monkey
and some platforms in midair. This monkey is harder to catch than the blue one
because of his missiles. If the platforms go down, some purple ones will appear
to jump across.

I will leave the rest up to you to capture these monkeys. I recommend using the
Super Hoop once you get it. After you've got them, there's still one more left.
Between where the blue and green panted monkeys are, there's a jump to your
right. Jump there, and you will find a room with four cookies and a spinning
statue. It breathes fire and spins around with all of its heads, and it is very
dangerous. What I'd recommend is staying on the floor where the flame can't hit
you. Then, just take down the statue and an area will open up and you can catch
the monkey inside it. Once you've done that, this level is finally over.

NOTE: Right before Cryptic Relics, you will get the test for the Slingback
Shooter. Go to the Gadget Tests section for that.

===============================================================================
CRYPTIC RELICS
Coins: 1
Monkeys Needed: 5
Monkeys: 8
Gadgets Needed: N/A (not even the RC Car)
===============================================================================

This is one of my very favorite levels in the game. ^_^ At the beginning, just
go on. Ignore the bridge to the right and jump across the wheel things in the
air. They will spin and could take you down, so be very careful not to let that
happen. Jump across them, and you will find some yellow-brown enemies. Take
them out in one hit. Right ahead and to your right, you'll also see a monkey
and a block, not to mention that the monkey is behind a wall and there's a
switch. Push the block on the switch and the wall go up and you can catch the
monkey.

After catching him, go back to where you're faced with the pit and the red
flying monster. Use the Slingback Shooter to hit the switch, and a bridge will
appear. Take out the red monster, and then head to the moving platform. Jump on
it and when it gets close to the monkey and the switch, shoot the switch and
then get to where the monkey is. Catch him and then drop down to the ground.

Down there, you'll find two flying red monsters and a switch. Hit the switch
and planks for a bridge will come down. After all of them come down, cross the
bridge that they make and you'll find two purple monsters on the other side.
Hit them three times until they back off and then hit them again to destroy
them. They give a lot of cookies so if you're low on health, it's best to hit
them. There are two doors here. Go through that first one...

You'll be in a dark area. Step forward and two yellow-brown beasts will appear.
Just kill them and go forward. On the other side of an abyss, there's a switch
and a monkey. How perfectly simple. Just take out the Slingback Shooter and hit
the switch on the other side and cross the bridge that appears. Cross it and
catch the monkey. Go back through this room to the area with the purple
enemies, and go to your right and hit the switch, then go through there.

In here, just go to your left. In there, go to the right and you'll find
another wall and a switch. Use the Slingback Shooter and hit the switch. After
you've done that, catch the monkey there. You can see him where you come in
this certain place, but you can't catch him from behind the wall there unless
you have the Magic Punch. (Note that I'm referring to where we came in.) After
you've caught the monkey, go on and you'll find a green room and a place to
your left. Go to the left and spin on the wheel and catch the monkey near the
water.

After you've caught that monkey, you've likely completed Cryptic Relics but we
have to go for everything. Go back to where you were but when you get the
choice of going to your left and to the water or into the green room, choose
the latter. You'll be in a dark area. Ahead you will find a large pillar and a
monkey. Hit the pillar with the Stun Club nine times, and it will completely
break. After that, the monkey will fall.

It is the next part of the level that will confuse most people into thinking
that they need the RC Car. Well, you don't. I am deadly serious. Around where
you entered, there's a pole and some water. Jump across the water and climb up
the pole, and then take out the monsters in the way. In there you will find a
cage with a monkey in it. Make sure you have some time, and just let the monkey
know you're there. This may take a while to get him out, but stand there and
scare him until he comes out, and then catch him.

After you've caught him, go back to where the room with the water was. Once
you're there, jump into the water and go to your left. You will find a part of
the floor there with a pole on it. Climb on it and get the Specter Coin on the
wall, and jump down to the water. Head to the end of this place, and then go to
the right. Behind a delicate wall, there's a switch. Hit the wall three times
and then get the switch.

After doing so, turn back and go to the water. Jump onto the left piece of
land, and you'll find some flaming red monsters. Use the Slingback Shooter and
kill them, and cross the thin blue bridge. Take more of these monsters out, and
you will come to a room with a drawing that a monkey put on the right. Catch
the monkey in here. If you haven't completed this level yet, there's a switch
in the room you can hit to go back, but otherwise this level is complete!

NOTE: Before Crabby Beach, you will get the test for the Super Hoop. Go to the
Gadget Tests section for that.

Once Cryptic Relics is finished, none other than Jake challenges you to a race,
the winner earning five Specter coins. You're a man. Don't turn it down. Even
if you lose, the story will still progress and you don't ever have to complete
it. You can come back whenever you want.

-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
#1 - AFTER CRYPTIC RELICS
Difficulty: Easy
Gadgets Used: Water Net

This one isn't too hard, but it could prove a challenge. Jump right into the
water and go as fast as you can across. You should be leading Jake now. Turn
right and jump across these platforms on the lava. In fact, it might even be
quicker to jump in the lava, but I don't recommend it. Usually for me, Jake
catches up and gets ahead. Follow him but pay attention when he gets to the
slope. He slides down normally but it takes him a long while to get up. Alright
you jackass Jake, you lost for that.

When you get to the bottom, jump over Jake and don't spend a long while getting
up. Go to the left and swim across this large body of water. If you're swimming
as fast as you can, there should be no way Jake should catch up. Okay, now for
the hard part. These spiked balls moving across will stun Spike for a few
seconds if they hit you and they move very quickly, so... avoid them. When you
get to the end, you probably should have beaten Jake if you didn't run into any
spiked balls.
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

===============================================================================
CRABBY BEACH
Coins: 1
Monkeys Needed: 5
Monkeys: 8
Gadgets Needed: Sky Flyer
===============================================================================

At the beginning of the level, just head up and then go to the left and you'll
find a lot of monkeys right in sight! Take out your Time Net and find the one
lying down on the left. Catch him and then find the one building the sand
castle. Catch him as well. Now, you might just find a regular one walking
around as well. Collect him to your Time Net (got sick of saying "catch him").
Now the door on the upper-left side will open. You can get a message that you
need three monkeys to open it.

Before going through there, go to the water. You may also find a monkey
swimming in it. If you find him, shoot him with the Water Net. Sometimes he's
outside the water as well though. After finding him, just go beyond that and go
to the left, through the door. Inside, you'll find a cliff on the left. Right
now we'd need the Sky Flyer but there's a path that can take you up there.
Continue and you'll find some bridges falling. Use the Super Hoop and get
across quickly before you fall off. If you do, climb back up with the pole.

Higher up and farther along, you can see a bridge created by a switch, and two
monkeys. Now, this could get tricky. One of them makes a bridge, and one of
them gets in a UFO. You might want to use the Slingback Shooter and get at the
one in the UFO, since 5 monkeys is all you need (I believe) and you probably
have captured the previous four. If you have, capture the one in the UFO just
in case you want to come back and get a few more monkeys. That way, the other
monkey will be on the switch, and you can cross without the Sky Flyer.

And then assuming you do indeed have the Sky Flyer a little later... return to
the bridge, but don't cross. Instead, look at the cliff on the right. See that
monkey there? It's like monkeys dropping on your head... although he doesn't
drop on your head, he spies on you. The pesky little rat, just use the Sky
Flyer to get up and capture him. Now jump down below, without crossing the
bridge. We now want the one on the cliff at the beginning of this place, but if
you have the Sky Flyer you can just fly to him and capture him.

Anyway, assuming that you don't want to do that... go to the left and you'll
find an elevator. Jump on and go to the top. Collect the Specter Coin high
above and now you'll see a switch and a door. Go to the switch, and then get
the Super Hoop ready! As soon as you stand on it, just activate the Super Hoop,
go back through and to the left, and then you'll find yourself on the cliff
where that monkey on the cliff was! Be careful not to fall off. Just use the
Time Net on him and that does it!

===============================================================================
CORAL CAVE
Coins: 1
Monkeys Needed: 5
Monkeys: 8
Gadgets Needed: N/A (Sky Flyer might be...)
===============================================================================

Opening up the level, you will notice an ape on one of the sharks in the water.
Jump into the water, and use the Water Net on him. This may take a few tries
due to how the shark is very agile and has a nasty bite. After finding him,
find the green slope on the left of this lake. Climb up and now let us start
locating those monkeys at the very top of this place, shall we? If you look up,
you might see two monkeys. But now to get to them.

Take out a few of the enemies here and get to the wheel. Use the Stun Club and
spin it until the bridge at the top goes down. Avoid the flying creature up
there, and cross the bridge. On the other side, use your net and capture both
monkeys. It is possible if you spend too much time on one of them that the
other one will jump into the water, and this is something you don't want, as
there's the shark there... now, ready for Coral Cave's true challenge?

Jump back into the water and turn right. Get to where the next door is, but do
not go through. Instead, descend and go to the right side and forward through
there, then let yourself travel up, and it's another new area. You'll find a
cookie jar, vines, and some monsters here. You might need the cookie jar by now
so get some cookies if necessary. Now on to what the real challenge of Coral
Cave truly was...

The monsters are no problem, just jump to hit them and then you'll likely fall
in the water, but just jump back up. If you go to the end of this place, you
can see a monkey out of your reach. I have never caught this monkey without the
Sky Flyer, and that's why I believe it can be done with the vines. However, it
is extremely difficult if at all possible. You'll have to be on the vine while
facing the monkey, otherwise there is absolutely no chance. Anyway, if you
manage, capture him.

If you manage to do so, get back to around where we were we started the level.
If you have been reading this walkthrough at all, you know where the next place
we need to go is. Get past the sharks (for the third and final time!) and then
go to the passage at the end. You'll find two green monsters in the ground.
Take both of them out before they shoot at you. Now at this fork, turn right.
You'll find two things made of steel swinging. Avoid them and cross this path
to the end, and capture the monkey.

Now supposing you captured the monkey on the cliff, you've gotten all the
monkeys needed, but why not stay and collect some more? Return to the fork, and
go left this time. You'll find a monkey in a tank, and a few cookies. Get to
the tank and hit it. Whenever you hit it, you will slide off of the little
slope the tank is on. It'll take about six hits before blowing up. The injured
monkey will be in the tank, ready to be caught.

After catching him, go deeper into the water and a bit further to find a
Specter Coin. Now get a little closer to the tank so you can jump out, and
return to the surface. Cross the waterfall, and be very careful while doing so
because you could fall into the water if you're not careful! Get past that, and
take out the green creature and go up. You'll find another monkey here. Now as
for the last monkey, it is probably the hardest to catch...

Jump around to the ridge, where you can climb across and get to the other side.
Getting on it may take several attempts, so be a little careful. When you get
to the end, jump inside and you'll find a red-panted monkey in here. Now this
monkey is a little bit tricky, because he has a gun, missiles, and bombs to
fire at Spike. This will slow him down, and the monkey is also very agile! I
recommend staying a good distance away from him, and then crawling. After that,
you've finished this level!

===============================================================================
DEXTER'S ISLAND
Coins: 3
Monkeys Needed: 6
Monkeys: 12
Gadgets Needed: Magic Punch
===============================================================================

To begin this level, advance forward and take out some of the enemies here, and
then go to the door. Hit it three times with the Stun Club, and then kill the
monster in the air. Capture the monkey and then hit the switch on the left side
of the room. A turtle inside a prison at the back side will be released. Get
out of the cave and to the dock, and jump on the turtle. Let it take you to the
boat. Jump and get the Specter Coin, and then circle the monkey. Since he wears
blue pants, he'll be hard to catch. Try and stay in one place, but let the
monkey know you're there.

Now... you might be wondering where to go next. See the red creature? The red
creature is called Dexter, but seeing as how big it is, you'd think it's an
enemy one. Anyway, it's not. Hit Dexter with the Stun Club and he'll open his
mouth. Now enter his mouth and we're entering his body. On entering it, we'll
be sliding down his tongue. I especially wouldn't want to be Spike in this
case, where'd I be on some creature's tongue where it's full of spit and slime
and garbage like that. Go figure.

Slide down to the bottom of the room and go to the right side. Jump across two
of Dexter's bones, and then take out the larva creatures. If you were running
low on cookies, they're good enemies to take out if you want some more. Now
find the log a little further and to the left. Jump on and now make your way up
this slope. Barrels will be falling from the top, so be careful to get hit, or
you'll fall to the bottom! Once you get to the top of that, make perhaps the
biggest normal jump in the game, from there to the purple ledge. I warn you
that this could get very difficult, so jump at the very edge.

When you get to the purple area, catch the monkey and then jump to the green
water below. Swim below the wooden slope and you'll find a Specter Coin! Not
bad... return to around the log area and go further from that through the door
a few steps beyond. Hit the phone in the next room and you'll be warned there's
a maze inside Dexter's body. Jump on the slope to your left and slide to the
bottom and into the water. Swim further, until you get to the purple steps.
Now, it's time to fight with a semi-boss.

Fighting the semi-boss is a little difficult, but still simple. Take out the
Stun Club and hit it. When it moves back, run away because then it's going to
attack you. After about eight hits with the Stun Club, it will die and move up,
allowing you to travel up an elevator. Get on the elevator at first chance,
because it goes a long, LONG, L-O-N-G way up. If it gets up without you, you'll
have to wait almost a whole minute for it to come back down. This really
pesters me why they had to do that. I take that for one of Dexter's mouth
muscles, because you'd have some to have such a filthy, disgusting system
inside it.

At the top, collect the two coins and go through the next passage. Jump into
the water, and then go down. Travel a little further through it, and get to the
end of the underwater tunnel and go up to see three white-panted monkeys.
White-panted ones have supreme vision and could see you before you had jumped
in the water! Anyway, bring out the Slingback Shooter and fire it at all three
of them. If you've caught all I've been mentioning, you should have cleared
Dexter's Island, but now assuming you have not... I'll just guide you through
this.

Go back to around the slime area, at the entrance of Dexter's body. Swim to the
other side, across the log, and you'll see a light-pink crystal looking room. A
red-panted monkey is here, but he is perhaps the hardest to catch ape that we
have met thus far. The little maniac will be shooting like crazy, firing
missiles, and throwing bombs one-by-one. Try to use the crystals in the room as
shields, and just try and avoid being hit! Once you get close to the little
ape, catch him! Now that we've taken care of him, go back to where the three
white-panted monkeys were.

You might also be wondering why I put that monkey one paragraph ago instead of
five paragraphs ago. Well, it really makes a person mad when they miss out on
that ONE monkey that's up there. Trust me, that's just rotten. Anyway, turn
right and stand on the switch. Activate the Super Hoop, and dash past the door
before it closes on you, or you won't be able to make it through, and that's
not exactly something that I am very fond of. On the other side, you'll find a
room with boulders, and even more white-panted monkeys! Not to mention they
need to get moving more often. =P

In that room, there are two boulders, going up and down. I highly recommend
avoiding them, because a boulder making you part of the floor won't make you
bolder (alright, that's a horrible pun). Anyway, the monkeys will commonly play
around and slide down the left and right sides of the room or get hit by the
boulders. Either way, when they reach the ground that's when to catch them.
When they're stuck there, they will be stunned for several seconds, so that's
obviously the time that you will want to catch them. There are about three of
them.

After catching them, it's time to tackle one of Dexter's Island's other true
challenge. See the sign with the five monkeys on it and the door above it? If
you have five monkeys, the door will open. Enter that area, and then go to the
right and up the slopes. Collect all the chips you can. When you reach the top,
you'll see a monkey in some kind of creature. It will then summon four tentacle
creatures. Remember these from right behind the huge elevator, in the beginning
of the "maze"? These are almost exactly the same!

Or maybe they're not. You might notice if you hit them, they die instantly.
However, they're still equally powerful. They will hit you from a good
distance, and that is really going to hurt. The proper way to go around doing
this is get to where one of the four tentacles land, then instantly hit it, get
away from their attacks, then hit two others. After that, just get up on one of
them, and attack it and then the large creature with the monkey in it will
land. Hit it like crazy! You probably won't be able to do it in one go-around
so you'll have to repeat the process again. Catch the monkey when it dies.

===============================================================================
SNOWY MAMMOTH
Coins: 1
Monkeys Needed: 5
Monkeys: 6
Gadgets Needed: N/A
===============================================================================

First of all you will probably be looking up there and noticing how few monkeys
there are in Snowy Mammoth compared to previous levels. Well, don't
underestimate this level, cuz it isn't easy. You'll get information that if you
get in the ice, it won't be good for you. So... well, avoid it at all costs.
Get to the end of the snow path, and jump to the other side. The flying blue
enemies around here are real nuisances, because you have to hit them three
times for them to die. After suffering through that, go to the igloos. It's
just a few steps further.

There is a monkey here, but there are also four igloos to protect him. While he
is out of them, go out and catch him. However, it's not exactly that easy. He
can go from one to another while he's in one of them, so if he runs into one
and you're guarding it so he doesn't get out, don't expect to catch him like
that. After you do manage to catch him, proceed to the upper-left. Slide down
to the bottom, and you'll find a light-blue panted monkey. You should have no
problems catching him... compared to the next one anyway.

Climb up the pole to your right and jump to get some chips and a Specter Coin.
On the other side, you'll see a wooly mammoth and a red-panted monkey in a cage
on his back. Now don't go running over to the mammoth, expecting to get the
monkey that easily. You need the Slingback Shooter. Stay on the pole and take
out the Slingback Shooter and shoot at the cage. The monkey will get mad and
shoot at you. When this happens, jump into the air to avoid being hit. Try not
to hit the mammoth if you want to do this by ground, because he gets mad too
and smashes the ground.

After repeating this process, the monkey will fall out of the cage. Go over to
him and capture him. He won't attack. Now advance further, and go to the left
while trying not to jump into the blue creature. Now you will have to fight
some really strong winds. Get the Super Hoop and spin it as fast as you can,
past the winds. Once you reach the other side, turn to the left and you will
see a platform high up with a powerful propeller on it. Turn the switch with
the Stun Club, and then jump on the platform. STAY AWAY FROM THE PROPELLER. IT
IS VERY DEADLY. STAY AWAY FROM IT!!

Once it is at the top again, jump off to find a light-blue panted monkey
working the propeller. Capture him for punishment, and then hit his computer
and the propeller will break. Jump onto the hazard-free platform now, and jump
to the small bridge and capture the monkey here. Now... you have completed
Snowy Mammoth but if you want to get this place over with, enter it again and
return to where you captured that monkey. Go over to the left, and you'll be at
a long path. There's a monkey on the other side, but he won't even notice you
unless you stay there for a long time. Capture him, and this level is complete!

NOTE: Before Frosty Retreat, you will get the test for the Sky Flyer. Go to the
Gadget Tests section for that.

===============================================================================
FROSTY RETREAT
Coins: 3
Monkeys Needed: 6
Monkeys: 9
Gadgets Needed: N/A
===============================================================================

This is one of the single most annoying levels in the entire game. Never have I
felt such frustration coming from a level in Ape Escape. Anyway, you may see
enhanced versions of the green enemies that puffed their cheeks out from the
first few levels and certain areas in Oceana. They are now blue, and twice as
dangerous. What makes them dangerous now is that they go underground constantly
and then appear in a new area. Unlike the green kind, they don't have a set
location. So take out the Slingback Shooter and sling it at them for some
cookies/coins.

Glide to the other side with the Sky Flyer and you'll see another one of those
blue creatures flying above the ground. Let him have it with the Slingback
Shooter. Now you'll have to be careful right here. There's a very thin bridge
of ice right ahead of you, and if you go too fast you might end up down, down,
down. Or rather, dead. So try not to let that happen. On the other side, you'll
find two monkeys in this room. Catch both of them. Since this is a small room,
you should have no problems.

Leave the room and then go back to around where the blue flyer was. Use the Sky
Flyer to get up the cliff, and just avoid the sucker on top of it. Get up and
quickly get to the room right ahead of you. Also, don't bother going near the
puffing monsters to the left, it's a waste of time if you don't have the
Slingback Shooter. In the next, icy room, get down to the floor and climb up
the stairs. Hope that the monkey doesn't see you and then capture him. Then use
the Slingback Shooter and shoot the puffing enemies ahead of you, then
continue. Go down the stairs to your right.

You'll find a room with some water in it. If you didn't catch the last monkey,
he'll likely be in here. To the left, you can also find a Specter Coin. After
collecting it, leave this room and go up the cliff next to you with the Sky
Flyer. Avoid the icy spikes (this is not a pun) right ahead of you by all
means, since taking them to the face is painful. Fly up and shoot the blue
puffer, and then just go to the left. And avoid the rolling boulders, but you
shouldn't have too many problems dodging them.

At the top, enter the room on the left to find a red-panted monkey. He's
nothing next to most monkeys of his type, so let him have it. Afterwards, go to
the next room right in front of you (to the right, anyway) and you'll be
outside, with lots of freezing cold water here. =) Jump into the water (don't
bother with the boat) and then head into the small tunnel a little below
yourself, and then wait for Spike to go up. You'll be in a room with a
green-panted monkey. He's a bit hard to catch, but try to stop him from
entering the UFOs. Now for real UFO business. Get out of there and back to the
lake.

On the right there will be an island with a yellow-panted monkey on it. Before
going onto the island, go deeper into the lake and you'll see a Specter Coin.
Try to avoid the jellyfish, because they move around a lot and getting shocked
hurts.. Afterwards, on to that island to the monkey. He just has to get into
his UFO, doesn't he...? Anyway, UFOs are no problem now since you have the
Slingback Shooter. Once his UFO crashes, capture him and you should have Frosty
Retreat cleared. If you want to though, go back to Frosty Retreat to capture
more monkeys. If you choose to do so, be my guest.

The reason that I didn't mention an earlier monkey is to make things easier and
not have to bother with the UFO. Go to the cave in the middle and jump on the
ledge at the top to find a monkey, so catch him. Just return exactly to where
you were when you cleared the level. Use the Slingback Shooter and shoot the
two puffers ahead of you and catch the monkey nearby, and then go around to
that area. Shoot more of these blasted buffoons, and you should find a
light-blue panted monkey hiding. Catch him and we'll see a narrow path ahead of
us. A monkey and a puffer are ahead. Shoot the puffer and then cross a little
of this narrow path. Then get across and capture the monkey. Complete!

===============================================================================
HOT SPRINGS
Coins: 2
Monkeys Needed: 6
Monkeys: 9
Gadgets Needed: N/A
===============================================================================

To begin this level out, jump to the ground below. Don't do it in one whole
jump though, or you could end up with an injury. =P Anyway, when you land on
the ground, capture the monkey. Now just jump into the water, and swim under
the huge rock, and then go up to find a red-panted monkey. He'll be a little
hard to capture though, due to the fact he's nuts and shooting a gun. Try to
avoid it and perhaps jump on him; that'll really get him in that net. After
that, swim out of there and get back to the island that we started this on.
Time to start action.

There's a dangerous snowman on the left that needs hitting three times to
defeat. It's fast and furious, so just smack it till it's destroyed. If it, or
the monkey gave you some trouble, there are some cookies on the ground as well.
When you're ready to advance, jump back up the cliff that you jumped down from
at the beginning of the level and then get to the top, and jump off to find a
long ice bridge. Now, this is not nice. If you stand on the ice, it will break.
Not to mention two spiked, steel balls are circling around the bridge. Try to
use the Sky Flyer around half of it, then get quickly across a little more and
use the Sky Flyer again.

Across, you'll find a monkey and two puffers. Just ignore all of them, you'll
thank me a little later when you're coming back here. Go to the right after
that, and take out the blue flying monster. Just go on a little bit and you'll
find a few more puffers. Give them a taste of your Stun Club or Slingback
Shooter. After that, go to the right and use the Sky Flyer some more to find a
monkey. This one, we can catch. Skip the next two paragraphs if you want to
find out right now why you should capture this one now and leave the last one
there.

Eventually, you should make it to the top, to find another ice bridge. We now
have two ways to cross. We can cross normally by the bridge, or you can swim
across the waterfall on the right. If you use the waterfall on the right,
you'll also get an extra life in the water on the far right. I recommend using
the waterfall, but push hard to the right so you don't fall off. If you go to
the left too much, you'll fall out of the water and end up at the beginning of
the level. This is something you probably don't want to happen. Anyway, get
across and head in the rather bright passage.

Go to the left and you'll find a monkey in black pants. This is one of the most
harmless black-panted monkeys in the game, so you needn't worry too much about
capturing him. From up the stairs on the left, jump back down to the ground and
head upward to find a light-blue panted monkey hiding behind a waterfall. Add
him to your net by capturing him (hehe), and then just go back a little bit,
and you'll shortly find a yellow-panted monkey. Capture him, and then you'll
have 6 monkeys, which means you've automatically completed Hot Springs. But if
you want to capture the other few...

Once again, head up the rocks on the left and climb up, and then once again,
cross the ice bridge. When you get across, shoot down the puffers with the
Slingback Shooter, and then find the monkey. Capture him, and then go back down
below the cliff and go to the right of it. Slightly visible is a black cave.
Head in, and you'll be in a very snowy cave. You CANNOT go forward, because
it's blocked off. Instead, just go to the right and you'll be in a small room
with a large polar bear. Not exactly the kinda place where I would want to be
though.

There are a lot of columns in this room, so you're going to want to break them
down. To break them, the polar bear has to ram them three times. To get him to
do this, just shoot him with a bullet or hit him, and he goes backwards and
hits something really hard. If he does this to a column three times, you can
pass through it. To start out with, hit him and have him go at the leftmost
column three times, and then you'll be in a room with tons of computers and an
ape. Capture the ape and then return to the room with the polar bear to proceed
onward.

Have him destroy the column right ahead of the entrance to this room. In the
next room, you'll find yet another polar bear, but only one column on the
right. Attack the polar bear and get him to ram the column three times, and
then it'll break down to reveal the closed off area from the beginning of this
cave! A Specter Coin is also plain in view to collect. The monkey should
provide no difficulty in catching. Alright, now we've beaten New Freezeland.
And now the Professor has found Specter, which means after a few more fights,
he awaits.

After that, there's another race with Jake that must be made. Are you ready to
do it, cowboy?

-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
#2 - AFTER HOT SPRINGS
Difficulty: Medium
Gadgets Used: Sky Flyer

It may seem to be hard at first, but the race after Hot Springs is really
pretty easy. You'll have to use the Sky Flyer a LOT here. You'd better be quite
used to it by now, or else you stand no chance. Start out by gliding up the two
ledges that you'll start out with, and then make your way up the next wall.
Now, here is where Jake screws up: he'll slide down a ramp, be delayed, then
have to take the long way to the next area. Go down the first ramp, immediately
jump to the second and then jump off at the end and you have no delays
whatsoever!

Take a right and cross a bit of the narrow path (avoid the spiked balls, the
Sky Flyer is great help for that) then Sky Fly up the uncrossable blue path and
continue. You'll find several platforms circling a larger one. Do NOT follow
them if they head to the left before you get on them; that is just a pure waste
of time. Instead, patiently wait for another one to come by, and jump to the
ledge in the middle and continue to the end. As long as you don't make the
mistake Jake makes, you can goof around all you want and you'll still win.
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

Enjoy another five Specter Coins! By now you should definitely have unlocked
Specter Boxing.

===============================================================================
SUSHI TEMPLE
Coins: 3
Monkeys Needed: 7
Monkeys: 12
Gadgets Needed: N/A
===============================================================================

Directly upstairs, you will meet three apes who seem to be talking to each
other. Hmm, I didn't know that monkeys could speak English. Anyway, try to
crawl on them until you're about halfway there. When you reach that point, give
them a nice trip to your net, or just capture them. Then take out the Slingback
Shooter and fire at the monkey on the roof of the temple. He'll fall off,
enabling you to capture him, making four captured apes already! Not bad. Now go
to the left and you'll find a Specter Coin.

Go to the right of this place and you'll find a well. Climb inside and you'll
be in a... rather hot place. There's burning lava below, so mind you don't jump
in it. Two monkeys are around here, so capture the both of them. You may want
to creep up on them because they jump around this place quite a bit, making
them hard to capture. You'll probably want to use the Sky Flyer a little bit
around here too... after doing that, you might see a statue of Specter right
ahead. There's a little something behind it.

Before doing anything else though, go to the top-left of this room and jump up
the statue, and you'll find a rope leading to a little space with a Specter
Coin. Be careful, however, because while climbing there, you'll have to do a
lot of jumps, and you will also need to jump perfectly onto the vines to hang
on to them, otherwise you'll fall to the bottom. After collecting the Specter
Coin, find the switch at the top-right side of this room and shoot it. Then, a
statue will move. A light-blue panted monkey is behind it. Capture him and
we've got the monkeys!

When you return to Sushi Temple, just go into the temple itself. It's right
near the entrance and really big, so you can't miss it. Inside, go upstairs a
little bit and then turn to the left to find a monkey sitting on a huge statue.
A black-panted ape, so just jump up a bit, let him see you, have him jump off,
and then get to the top of the statue to collect a Specter Coin. Now just go a
little further and drop to the bottom of the floor, and you'll find two
monkeys: one with with green pants and one with yellow pants. Neither are
extremely difficult to catch.

The last two monkeys are probably the hardest to catch though. On the bottom
floor, look for the statues, and use the Sky Flyer to climb up them. Now just
use it to get up, up, up to the ceiling. Up here, two monkeys can be found
roaming around. One of them wears light blue pants, and the other wears normal
blue. With the light blue one, you should have absolutely no problems. He's
slow and everything like that, so he's definitely not the one you'll want to
worry about. With the blue one, you'll want to creep up. DON'T use the Super
Hoop, because you're bound to fall off.

===============================================================================
WABI SABI WALL
Coins: 3
Monkeys Needed: 8
Monkeys: 10
Gadgets Needed: N/A
===============================================================================

Wabi Sabi Wall is one of the most difficult and one of the biggest levels in
the entire game. Anyway, to start this off, go forward a bit, and then use the
Sky Flyer to get to the island on the left. You'll find some Energy Chips and a
Specter Coin, sweet. Get to the top of this small island, and then Sky Fly
back. Head even further, and you'll be greeting by a platform with spikes
popping out, so obviously this is something you'll want to avoid. The Sky Flyer
is your friend.

At the other side, you'll find an propeller enemy, so take it out. It drops
bombs on your head, which is never a nice thing. Go down a little after taking
it out, jump on the small bridge, and then use the Sky Flyer on the rotating
plates. On the other side, a monkey will be awaiting you. Unfortunately for
him, he's on standby and can't see you at all unless you stand still for about
ten whole seconds! Just like the monkey from Snowy Mammoth. Anyway, just
capture him and hop on the platform next to him.

Take this platform across and you'll find yourself on a small ledge below an
area above. There's another monkey here, so put him in your net. Get back on
the platform and take it up. Get off and then head up this ramp. Be very
careful of the propeller enemies, and time it so you don't fall off. When you
get to the top, turn right and you'll find some barrels you have to jump
across. I recommend using the Sky Flyer twice to get across here. When you get
to the other side, just enter through the door ahead to find three white-panted
monkeys.

This part here is VERY tough. We have three monkeys to catch, and they will be
jumping all around and they'll just be tough to catch. The two bad parts are
that they can also bring weapons from the ceiling down to crush you, using the
gong in the middle of the room and that they can hide using the trapdoors on
the sides of the room, and they use them to appear at a different part of the
room as well! Man, it's just so darn annoying. You'll want to focus on using
the Super Hoop and trying to get them away from trapdoors. Anyway, after
caught, some stairs open up and a Specter Coin will be revealed.

Head upstairs after they open, and then head out the door. You'll see a
platform ahead of you. First of all, fire a Guided Bullet to the left to make
it start moving. Wait until it gets close to you, and then jump onto it and
wait for it to carry you to the other side. Use the Sky Flyer to jump to the
ledge on the right, and then head forward until you drop to where you can see a
good old cookie jar and a monkey. Capture him (he's very easy) and then look
for ledges to climb up, then use the Sky Flyer to ascend. Once you reach the
top, follow the path until you reach a lever.

Whack this lever several times with the stun club and then four wooden logs
will appear, making a bridge to a temple. Jump across them _very carefully_. If
you jump too fast, you will fall into the abyss below. Use the Sky Flyer across
them if you have to. Inside the temple, take a left and you'll find another
lever. Cross the bridge that appears as quickly as you can (it disappears
quickly, the Super Hoop comes in handy here). Then you will find a second
lever. This one will create a bridge to cross, and be warned that it disappears
quickly. Do NOT use the Super Hoop, since it disappears around the middle.

Just continue using the Stun Club on the lever until the bridge doesn't
disappear, and then you should be able to cross it with ease. After doing that,
follow the looping path to the right up. You'll then find a pole between a
ledge you need to get to and your current area, with two bullseyes on it. Hit
either one, and then cross the pole and you'll find a dangerous monkey with
black pants. Capture him quickly and carefully. Now, instead of going into the
room in front of you, since that was monkey 7/8, just jump to the bottom of the
floor (the next room is better left for later).

Go to the rightside of the floor and you will find a monkey sleeping,
apparently having gotten into the area he's in by crawling through the small
hole. Although many people believe that you need the RC Car to get him, you in
fact do not need it. Stand in front of the hole so that he can see you, and
then let him run out. It's best to capture him with the net as soon as he
appears, though. After you catch him you'll have 8/10 monkeys captured.
However, the remaining two can be captured right now. Head all the way back up
to the area with the black monkey and head through the door we haven't used yet.

You'll find a rail in front of you. Walk right under it and jump, and then
Spike will be taken forward. Beware of the bird that will try and charge at
Spike on the way though, since it will knock you off. You'll then see a monkey
with red pants, going into the room on the right. Do not try to catch him now,
because for some reason even if you could get right up on him (he's very fast),
the game wouldn't let you get him now. He will then climb the wall in the room
on the right. Just ignore him and follow the main path, WAY UP to the top.

Don't cross it too carefully though, because falling boulders will frequently
make their faces shown, although they don't have faces themselves. First, a
large boulder will roll down from the right, then the left, then the right,
etc. Just avoid them and once you're at the top, you'll find a monkey who will
then hop into a UFO. When he gets inside, immediately fire several normal
Slingback Shooter bullets repeatedly, and sooner or later he'll die, and a hole
in the ground will open. Catch the monkey, and then jump into the hole. You'll
then find that red-panted monkey that you saw earlier. Capture him before he
can attack, and this level is over at last!

===============================================================================
CRUMBLING CASTLE
Coins: 4
Monkeys Needed: Specter
Monkeys: 20
Gadgets Needed: Magic Punch
===============================================================================

The first thing you'll notice in this level is that you needn't catch apes. In
fact, there's a door that won't open until you have five apes, but besides that
you could ignore every other ape in this whole place. You just have to find
Specter and catch him. Still, I'll tell you how to capture most to all of the
apes here. Another thing you need to take note of is that this level is the
second longest in the game. Prepare yourself, and it's all good. You'll notice
some of the monsters you fought 'way back in Dark Ruins here. Rip them a new
one with the Stun Club.

Instead of following the path up, drop down the steps to the left. You'll find
some more familiar enemies, and eventually a green-panted monkey. As usual,
they're dangerous, so you may wanna sneak up on this one. After you've bagged
him, just head forward and eventually the upper path and the area you are right
now will meet up. A yellow-panted monkey will also await you around here. Catch
him as well, and then head uphill to reach a large castle... you know this is
Specter's castle.

The gate in front of you will only open if you catch five monkeys. Alright,
start off by heading to the door on the left. The monkey there enjoys hopping
into bells and then jumping out, making him very hard to catch. Just crawl to
him and put him in the net, and then go to the left. You'll find a wheel you
need to turn with the Stun Club there! Turn it and then when the platforms
appear to the left, jump on them and then get to the pillar.

Jump to the ramp on the right, and barrels will start rolling down to try and
crush you. That is bad, methinks. The Super Hoop is recommended for getting to
the top fairly quickly. Do not enter the door in front of you yet. Instead,
look to the right and you'll find a pillar with a monkey there. Use the Sky
Flyer to get there, and then capture him. Then head back to the top of the ramp
and head out the door, and you'll find a switch nearby. Hit it, and three steps
will appear which make a shortcut to this area from the beginning.

There's also a monkey around here to catch, so as soon as you've got him, there
are five you've got, which will open the door we found earlier. Jump down to
the beginning, and then head back in through the gates. That door is now open!
Enter to find a monkey in black pants, best to be creeped up to. Looks like
we've still got a long way to go until Specter. Jump to the right and then head
up the large set of stairs, and along the way you'll find a monkey. After
you've got him, jump the set of pillars on the left.

After a few of them you'll immediately find a path to follow. In the next room
is a Specter coin and a monkey who won't even notice you. After you catch him,
return to where you were and continue on the path to find an elevator and a
door below. If you take the elevator all the way, you'll be right back at the
beginning. That's a waste of time. Jump to the door on the left when you're
able to, and enter. Slide down the ramp in front of you and jump to the ledge
with the monkey, and CAPTURE!

Once he's bagged, use the Sky Flyer to get to the ledge on the lower left and
you'll be in a small dungeon. Capture another monkey in here and then jump to
the ground. You'll see a red platform above with a Specter Coin on it! Use the
platform around here to head back up, and then use the Sky Flyer to get down to
that red trampoline, and get the Specter Coin. Then head to the right and
you'll find a door, no less than four cookies, and a knight.

It turns out that the knight will come to life when you come near. Don't worry
though, it's extremely easy. If you've got two cookies or less, grab a few
cookies, but otherwise just attack when the knight swings his sword, because
otherwise he'll guard against your attack. After he's destroyed, you'll get an
extra life, and the door behind him will open. Grab the rest of those cookies
(yum yum!) and then head through, and you'll be in a dark creepy dungeon full
of bats and rats. Help, I want my mommy!

Don't take the path on the right, because it just leads to a dead end. Hit the
switch on the left and then hop into the water on the upper-left, ignoring all
those bats. They're nothing but a distraction, and the rats don't even
distract. Swim down and to the right, and make sure you've got a firm grip on
the R1 button. Continue through the tunnel and rise up to enter a small room
with a monkey. Capture him and swim back through the tunnel to where you were a
little earlier, and head to the right. Then you'll find another monkey to
capture!

The obstacle a little bit ahead is rather tough. Take the path to the right and
you'll find several nails above you, some platforms you can jump across, and
the waters have a very strong current. Obviously, you need to get to the other
side. Wait until the nails move across from the platforms, and then jump. Do
this twice and you'll find yourself in a room full of machinery. Take a dip
into the pool and then you'll find a monkey swimming in it. Net him before he
can get away.

Head up the stairs on the right, and you'll find yet another monkey up here.
There's also a switch to hit. Smack it with the Stun Club and you'll see a door
opening and the machinery shutting down. This is nothing but good news! Walk
across the machines to get a Specter Coin, and then take the door on the left.
Walk forward and grab the extra life by using the Sky Flyer, and return to the
place where you caught the fifth monkey. Enter the opened door, and watch the
cutscene as you meet Specter and Jake. Too bad we can't fight either now, we're
stuck with a damn knight...

-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
#1 - DARK KNIGHT
Difficulty: Easy
Location: Crumbling Castle

This fight is similar to the one that you fought about halfway through the
stage, guarding the gate to the dungeon. It's a bit tougher though, mainly
because you can only damage the knight when his shield is down. Despite the
fact the area you have to move is small, he moves at the speed of a snail.
Avoid his sword attacks and wait until his shield goes down, and attack. You
don't really need a strategy, just so long as you keep moving and don't get hit
too much. Cookies will appear frequently if you make an accident.
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

You'll then end up in Spike's town, to find that it's in trouble. You will then
have to go to an energy house, then a mechanical factory, and finally the
town's TV tower, where Specter is. When you go back to Crumbling Castle (quite
preferably with the Magic Punch) head along the back of the castle to get
another Specter Coin and another monkey, and near the door to the room where
you fight the dark knight, you'll find a box which you'll need to open with the
Magic Punch, to capture the final ape.

NOTE: Before City Park, you will get the test for the RC Car. Go to the Gadget
Tests section for that.

===============================================================================
CITY PARK
Coins: 3
Monkeys Needed: 8
Monkeys: 13
Gadgets Needed: N/A
===============================================================================

Head upstairs, and you'll find a really large cage, with a monkey inside. Two
openings will allow your trusty, undusty RC Car to enter and chase the monkey
out. Chase the monkey out and then capture him, and then ignore the stairs to
the left for now, since you'll need three monkeys to enter the energy store
house. Continue on the path to the right and you'll find some wood to jump
onto, with some bees flying around. If the bees bother you, hit them with your
Stun Club, and then enter the room above to find an ape to capture.

Jump back down and continue to find a monkey and a robot guarding him. Handle
the robot first by getting near it, attacking, jumping over his attack,
attacking, avoiding, repeat. Then get the extra life it drops, as well as that
monkey, and then YOU CAN ENTER THE ENERGY HOUSE! Go to the path I mentioned
earlier and drop inside, and we'll get some good music, since man was I
seriously getting sick of the silence. Head along the path to the right, and
ignore the red panted monkey above, you cannot get to him with the Sky Flyer, I
have tried about twenty times.

Further on is a box with an opening. Drive the RC Car into it and then move it
to the switch to open the door. In the next room, first destroy the purple
blob, because it will be very annoying. Then go below the stairs (to the right)
to find a monkey in another huge cage. He's very hard to catch, since he only
comes out when absolutely necessary. Stay near one opening, where you drive the
RC Car in, and chase him out through the other, and when he comes out,
IMMEDIATELY capture him, and you've gotten one of the hardest apes.

Now use the Sky Flyer to quickly get up the stairs, and then take a right
instead of dipping into the pool. There's an opening in the large gate, as well
as a switch, and a huge ramp you can't walk across. This is much easier than
you might think it would be; drive the RC Car into the opening and get it on
the switch to form four platforms. Jump to the ledge above and take a right.
Make sure you're standing on the purple floor, and take out the RC Car.

Drive the RC Car through the opening and then slowly drive it across the bridge
on the left, since it's extremely narrow. You'll get several chips, a Specter
Coin, and a switch that lowers the purple floor that you're standing on! And
then you'll get your reward: that black-panted monkey. Catch him and then jump
down. Having to do that small puzzle and then having to go back to the pool a
little bit back is more than worth it for a Specter Coin and a monkey. Return
to the pool and swim into the passage.

Everything from hereon is easy, only extremely annoying. Wait for a barrel to
roll down from where you are. Then jump to it, and just to be safe use the Sky
Flyer to get to the platform. Do not try to catch the monkey behind the gate,
because you can't; it only opens from the inside. Now, rather than proceeding,
Sky Flyer down to the bottom to land on a ledge with another ape. After
catching him, return to where you were, and then wait until three barrels roll
by. Jump across them and then you'll land on the ledge on the other side.

Catch the monkey and kill the annoying purple blob, then climb up the platforms
in front of you to find yet another monkey above. You've now cleared City Park,
but there's five more monkeys to catch! When you return to City Park, go back
to the area with the falling barrels, and then swim to the wall on the left.
Hug it and then descend to find a passage to go through! Swim forward and take
a left, and on the way, capture the monkey with the Water Net.

If you took too much time to capture that monkey and drown, it's no problem
since you should have plenty of lives by now. Head forward and then immediately
ascend to solid ground with everything you've got left. You'll be on the other
side of the cage we noticed earlier, along with the monkey, so spank him! ;)
Actually, capture him, and then jump across the falling barrels again to reach
the ledge on the other side.

Return to the room with the water, and this time take a right into the next
room and you'll find a couple of windmills blocking the next room. When a blade
just gets past you, walk under it (try and take a small left) and then get past
the next one (get rid of those annoying purple blobs too) and take a dip into
the pool! OH EM GEE. To the left are also some small ledges you can climb up.
Jump to the first, Sky Fly a bit back and then immediately forward to get up
the next ledge.

At the top is another ape in which is ripe for the catchin'. Jump back into the
water and then look to the right. There's an underwater hole you can pass
through! After going through, you'll find yourself back in the park, near that
black panted monkey we couldn't catch earlier. First of all, get the nearby
Specter Coin, and then get the monkey. And at last, we have COMPLETED TEH CITY
PARK!!!

===============================================================================
SPECTER FACTORY
Coins: 2
Monkeys Needed: 7
Monkeys: 10
Gadgets Needed: N/A
===============================================================================

===============================================================================
TV TOWER
Coins: 2
Monkeys Needed: Specter
Monkeys: 12
Gadgets Needed: Magic Punch
===============================================================================

===============================================================================
MONKEY MADNESS
Coins: 10
Monkeys Needed: N/A
Monkeys: 24
Gadgets Needed: Magic Punch
===============================================================================

HOLY **** MAN THIS STAGE IS HUGE! I'm talkin' twice as big as Crumbling Castle,
folks. There's a reason that ten coins and 24 monkeys can fit inside. Okay, for
the first part of this level we're not after Specter quite yet. Instead, we're
after Natalie and the professor. Let us start out by going to the Western house
up the stairs to the left. Just head over to the fountain and enter from the
left and you'll find yourself in a barn! One with four monkeys and a Specter
Coin though.

Walk over to the house in front of you and three monkeys might come out. This
is where the Slingback Shooter comes to use. Wait for one to come out by
watching one window, and when he does, shoot him and he'll fall out. Make sure
you capture him quickly before he enters the house again, because otherwise
he'll just get back inside! Repeat with all three of them, and if you *gasp*
need them, walk a bit back and collect the cookies behind you. After that,
check the house on the right this time!

He's even easier to catch than the last three were. Shoot him when you get a
good opportunity, and then he'll fall down for you to catch him. Now return to
the entrance and glide to the top of the structure and you'll get a Specter
Coin. Now leave the building and head downstairs again and take a right into
the Haunted Coaster. You'll find a roller coaster on the right to take, but
don't immediately do that.

Go down the stairs and take a right, and you'll have to make a series of timed
jumps across moving platforms. Just so long as you use the Sky Flyer to get
past them, you will not have any trouble whatsoever with them. At the end of
the line you'l find a monkey to catch. After you've got him, just jump into the
pits to return to the Haunted Coaster. You should have plenty of lives by now,
so throwing one away won't hurt you a bit. When you're ready to go, JUMP ON THE
COASTER!

You'll start off going a bit slow, but it'll speed up quickly. I'm not going to
waste my time giving you a full walkthrough for getting past obstacles on a
stupid roller coaster, but just jump over the barriers in the way and until you
collect/see a Specter Coin, try not to jump a lot. When you get the Specter
Coin straight ahead of you, jump as much as possible for the rest of the
coaster. The next Specter Coin (in the air) can be found in the place with the
rainbow.

Eventually you'll crash into a scary haunted house. :( I WANT MY MUMMY HAHA I'M
SO FUNNY, FEAR ME. Jump off and head to the left and then you'll find Natalie!
She's trapped inside a cage! I guess it's time to go free her then. Head
through the door on the left and on the way you'll get several ghosts coming
out of windows to try and make your life miserable. As long as you've got the
Stun Club, you need nails driven through your head if you have problems.

There will be a HUGE sword that falls down and blocks the way forward just a
bit ahead, so Sky Fly over it just to be safe. Then head into the next room to
find a bunch of small ghosts... man, I get tougher stuff out of my neighbor's
cat's litter box. However, not far after that is a bottle containing a ghost.
o_O Hit and shoot at the ghost all you want, you can't kill it. If you destroy
the bottle, it disappears. Very weird.

A wooden wall is behind the bottle with the ghost, in which you can smash down
if you fail to capture a monkey a little bit ahead. This method is more fun
anyway, so smash down the wall. You'll see another ghost in a bottle. Destroy
it and continue to the right and you'll go up stairs breaking bottles. Bahaha!
Eventually, you'll be walking down a narrow path. Tiptoe up ahead and drop into
the cage with the ape and capture him, and stand on the switch to the left and
you'll see platforms rising. Hmmm...

Stand on the other switch to open the cage, and use the Super Hoop to get out.
Now return to where you found the first ghost in a bottle, and take a left into
the room where the platforms arose. Use the Sky Flyer and collect the Specter
Coin way above (it's hidden) and carefully jump the platforms to enter a room
with three white-panted monkeys and a cage in the air. Please don't tell me
that you don't know who's in it, because you do.

For the mentally challenged, it's Natalie. Anyway, capturing these three
monkeys can actually be a challenge, since they're extremely fast, can see you
behind a door, and keep hiding in coffins. Not to mention they've also got a
bunch of ghosts to help them fight with you. I can't really give too much
advice here, but just stay near the coffins and wait for the monkeys to come
near you, and quickly get them in your net.

After all three are captured, the cage with Natalie in it falls and breaks,
releasing her. After seeing a rather amusing cutscene, you'll find a door that
will lead back to the first room of the haunted house, and the rolling coaster
is ready to take you back! Jump into it to head back to the amusement park, and
then head over to the right and you'll find yourself in a circus! Come on, you
knew there'd be a circus here. Trust me, you KNEW there would. For anything
that's useful, the professor's trapped! Help him out by getting to the top.

Follow the path on the right and jump to the bouncy platforms... boinga-boinga!
Keep jumping across and you'll find some bombs that will come storming at you!
Hit 'em and they'll explode, so they're not anything that you'll have
difficulty with. I'm not going to give you a walkthrough for the circus, since
it'd be a bore, a snore, and a total waste of time, so as long as you time
platform jumps and don't act stupid or anything, you'll reach the top.

Up here you'll have to fight with a really evil clown, who spends half of the
time trying to balance on a freakin' ball. He has a LOT of bombs to try and
rage at you, but that's all he's got. Spin your Stun Club around to take care
of the bombs, and after they're all gone and the clown has to struggle to stand
on his own two legs, fire a Slingshot explosive bullet at him. Eventually,
after a bit of hitting, he'll be weakened and the floor below him starts to
shake. GET OFF OF THE CENTER AND GET TO THE EDGE IMMEDIATELY!

The fall from the pit you see is equal to how high you've come to the very
bottom of the circus. Obviously, I can't see how Spike wouldn't break his leg.
But he doesn't, he just gets damaged and loses a cookie! To avoid that, just
use the Sky Flyer to lower yourself into the pit, to find that the clown hasn't
given up. He's now gonna go for you and the professor by charging at you. It
looks like his plans aren't thoroughly sorted out...

Dash out of the way when he crashes into the wall, and then hit him with the
Stun Club. After a few hits, that clown (aren't clowns supposed to be friendly,
and funny?) is dead and the professor is free! Watch the cutscene and leave,
and then back in the amusement park, Specter will tell Spike to head to the Go
room, where "his friend" is. Guess who it is? Anyway, head upstairs to the
right and you'll find the Go Room. Take a right into the next room, and the
still possessed Jake will want a battle with Spike! Teach him some manners.

-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
#3 - MONKEY MADNESS
Difficulty: Medium
Gadgets Used: N/A

This isn't a race like the previous challenges from Jake were. This is a full
on battle, although Jake is driving a car. Isn't he like 10 or so? Does he have
a license? Anyway, he'll make clones of your RC Car drive at you to damage you,
unless you're standing on the red pad to the left. Keep a distance from the car
and use the Stun Club to get them out of your way, and walk over to the pad and
stay there for a second. Jake will patiently wait for his cars to explode, and
then he charges at you at lightning fast speed! Now get behind his car real
fast and hit the green switch at the back. To easily win this fight, hit it
several times while he's over there and it'll explode in no time.
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

After that battle, Jake is finally free from Specter's curse. Watch the
cutscene; Specter tells you that the door to his castle is now open. So this is
where the level really begins. Leave the Go room and head back to the amusement
park, and in the very northern end of it you'll find a gate open. That's
Specter's castle. As Spike runs in, it starts flying and the first part of it
crumbles to pieces! This is just a small delay, nothing that will distract you.

First thing you'll notice is the silence... where the hell is the music?! Well,
it just remains quiet for now. Head forward and use the Sky Flyer to get to the
platform on the right. Go just a bit onward and fly to the next one, and after
a few more you'll find an ape lying down, waiting for you to capture him,
despite wearing black pants. Jump to the very bottom, and then use the Sky
Flyer again to reach the top of the machine in the center, and you'll get a
Specter Coin!

Return to the ground and then step on either of the two switches to open a
portal in the machine. Hop in and ride the elevator over to the castle itself.
But the door is locked, how do we open it? You need two monkeys that aren't
here yet, I officially win. Whatever. Take a right and jump in the air to
collect another easy Specter Coin and you'll see a door to enter, and a path to
follow down. A monkey will immediately detect you and ring a bell of warning,
activating every machine in this room!

Quiet as it was earlier, there's now loud music playing! I love the music here,
so feel free to relax a bit, and continue down the path. Jump onto the small
ledge at the end of the path, then just Sky Fly back a little bit to get onto
the next one, and then you'll reach the top of the wall easily. Ignore the
barrels of stuff being rolled by the conveyor belt behind the glass, since it's
completely pointless. When you reach the end of the path, turn around and shoot
at the switch with your Slingback Shooter.

This opens a seal on the floor, and you'll find the monkey that detected you
and turned on the machines. Before hopping back down, use the Sky Flyer to get
to the switch you just activated, and fly up to the Specter Coin above to
collect it! Back on the floor, enter the area you just opened and catch the
monkey before he causes any serious trouble (baha) and glide out of there and
head outside the way you came in the first place.

Remember the gate that wouldn't open unless you caught two monkeys that weren't
around? They're here now, with UFOs. Take down the UFOs just the way you took
them down in Thick Jungle, Crabby Beach, Wabi Sabi Wall, etc., with the Stun
Club and Slingback Shooter, and capture the apes when they come out. And then
the entrance to the castle opens. Inside are a bunch of the enemies with the
steel armor that dash at you. You're used to them by now, aren't you?

Before going upstairs, take a right into the room over there. You'll find a
platform moving back and forth, behind and in front of the glass wall to the
right with an opening... ;) Use your RC Car to get through the opening, and
when the moving platform is right next to you, drive the car onto it and when
it's at the other side, move it just a bit forward, just off the platform. Then
when it gets close to you again, jump on to the next ledge, and get the RC Car
on the switch to open the door.

Enter the room you've just opened to find a monkey playing pool with himself,
how the heck is that done? Get him in the net and leave that room and continue
into one with an ape to catch. After getting him, there's nothing left to do in
this room... yet, anyway, since you'll come back to it at the end of the
castle. Head back into the previous room and use the platform to get back, and
return to the one where you first entered the "real" castle.

See that picture of Specter in front of the entrance? Remember that! For now,
just head up the stairs and take a left. Head through the door and then take a
right and you'll find a switch to press. After hitting it, do not yet return to
the room we were just in. It's totally pointless and we'll be back there soon
anyway. Take out the RC Car and Super Hoop, if they aren't already on your
quick select, and stand on one of the two switches in the middle of the room,
and drive the RC Car onto the other. The door will open!

The only problem is that it instantly closes if you get off of a switch. Use
the Super Hoop to get through, and you'll find a couple more enemies to smack a
few blows into. Totally ignore the stairs to the right for now and enter the
next room through the monkey's mouth. WTF is that for a door? Meh, who cares,
for that matters. If you're low on health, grab a few cookies. By the way,
sorry, but the next monkey isn't a door, so you can't head forward in. ;) For
now, take a right.

Drop into the gap on the right and head down and further to the right. Make
sure you've got the Stun Club and Super Hoop ready, and spin the switch at the
other side. Now prepare your Sky Flyer too. Dang it, since your Time Net should
ALWAYS be on the quick select, how many more changes are we gonna have to make?
Anyways, enough of my ranting. After the eyes of the monkey are pulled out as
FAR as possible (an ugly thought if it were alive) quickly return to where you
came into this drop. Jump back up the trampoline.

Quickly use the Super Hoop to head up the ramp on the right, and jump onto the
eyes. Carefully jump, because you don't wanna have to repeat what you just did.
Go into the next room and to the left you'll find a switch! Hit it... why did
it go off FIVE freakin' times? But the electricity in the previous room (up the
stairs we have yet to go to) has gone off. I guess that's another adventure on
Spike's list.

Before you go, you have an opportunity to catch the hardest monkey in the
entire game now. He's in the huge cage across this room. First of all, you've
got to have the Super Hoop, RC Car, and Time Net all on the ring if you plan to
get him. You'll have to chase him out of the cage with the car while carefully
avoiding the pits (and yes, he can spin the car and destroy it) and then when
he's out, IMMEDIATELY catch him, with the Super Hoop helping. It honestly took
me about thirteen tries to catch this ape, good luck.

Now return to the previous room, but do not jump back to the floor yet!
Instead, jump onto the very top of the monkey's head, and spin the red glass at
the top and it'll break open. Head forward a bit to find a monkey who will
hardly even see you, the usual. Now use the Sky Flyer and grab the Specter Coin
and return to the room with the stairs (in which we have yet to take up). Take
them up and then remember this: the rest of the castle is a huge dungeon.

In that next room, you'll find a free extra life in a piece of glass. This room
is absolutely gigantic, so I feel it best to split this into four parts. Part
One is where the floor is yellow, part two when it's red, part three when it's
green, and the rest is part four. Of course, you'll start in Part One (duh).
Grab it and then take a right forward. Ignore any and all huge robots in this
room, they take FAR too much time and Slingback Shooter ammunition to destroy,
there will just be more, and they're already almost harmless.

Avoid the few enemies that will get in your way, and then eventually you'll
find an extremely narrow path leading to Part Two, the longest of the four
parts. A very cheap way to get across this strip of floor is to Sky Fly across
it. Baha, you're worth a few cents at most. Aside from my jokes now. Head to
the right and ignore the next big robot that tries to attack. You'll find a
bridge which will frequently go up and down. When it's down, cross it.

There's also a conveyor belt which will carry you down. Avoid it by all
circumstances and to a ledge on the left, you'll find an ape. Glide over and
bag him quickly, then return to where you just where. Continue on the path and
you'll part three. Follow the path, you're in part four instantly, just so long
as you have no problems with those big robots! There also happens to be a
monkey in here, so catch him quickly and take the path on the right. ANOTHER
robot attacks, but as usual, a squirrel is more deadly.

Yanno, when I first played Ape Escape in good old '99, I completely forgot that
I was still in Monkey Madness by this point. Don't worry though, since you're
probably sick of this level by now. Anyway, there's another piece of glass here
to burst open, which has an extra life in it. Anyway, head to the right and
you'll find some platforms to jump across, as well as a steel ball which will
try to hinder you. Eh well, God said, "Let there be the Sky Flyer!" and there
was.

On the other side, once again use the Sky Flyer to help cross the platforms.
You can also Sky Fly to the platform straight ahead of you to collect another
monkey. Then Sky Fly to the platform above and to the right, you'll find a
large box with three switches in it. One of them creates a useless bridge in
the back, one raises the box, the other creates a useless bridge in the front.
First of all, raise the box.

You're apparently supposed to use the bridge to first cross and then jump to
the next ledge, but I used the Sky Flyer for the whole thing. ^_^ Over on the
next ledge, when the bar to grab onto gets on your side, grab it and cross to
the next side. Then turn to the left and grab your Slingback Shooter and pop a
bullet at the switch above to make three stairs appear, although they quickly
return in. My recommendation is to quickly jump up and then continue to the
next ledge. That tactic gets the Richard Beast Seal of Approval!

And when you're here there's another narrow path to cross, this one being way
at the top, so you can end up with a great, deadly fall if you're not careful.
I advise using the Sky Flyer as much as possible to cross it. Several
trampolines will then go back and forth, and jumping on them will bounce you to
the ledge above. The Sky Flyer (god bless it, how many times has it helped us
in Monkey Madness?) is very handy for this. One thing I should also make known
is a bit below, there's a platform with a Specter Coin and a monkey. Sky Fly
down and capture him, and take the way back up.

Take a left and you'll find two switches to turn with your Stun Club. There
will also be several platforms flying over to the ledge you're on. Stand in the
middle, and when one goes to either side, head over to that side. Immediately
spin that switch, and then the platform will stop and go much slower. Jump on
the platform during that short time, and then jump to the next ledge and take a
left upstairs, and grab some cookies along the way! yum yum... but you've got a
very, very hard boss to fight now!

Just kidding, it's not a boss, it's an extremely easy robot. Hit it with the
Stun Club, it'll never counterattack, and its attacks have the accuracy of a
mouse trying to throw nuts at your nose. Take a right into the small room there
and whack the switch and you'll return to that room we were in a lot earlier!
Remember, where we used a platform to cross to and used the RC Car to get to an
ape who was playing pool? The picture of Specter I mentioned earlier now
reveals Specter's lair, but don't go in there immediately.

Remember that there were three switches in that room a little bit onward, two
in which were used to open the door, and one in which was used to open a door
in here? Head forward and you'll find a door that we saw a little earlier is
now open. Enter and then bounce using the trampoline for fun, some cookies, and
the 10th Specter Coin! You should have all but one monkey (you can't get him
until you have the Magic Punch) and all the Specter Coins by now. When you're
ready, return to the main room.

Hop onto the elevator that's now opened, and you'll see a platform which will
take you a little bit forward, across the pit. There's a huge ass robot there
in which you should totally ignore right now. But where's its head? It's
looking for its head... give it its head... oh never mind. Instead, take the
path to the right and grab the cookies and chips on the way, and ascend with
the elevator to find its head, and Specter. Watch perhaps the best cutscene in
the entire game, and prepare for two fights.

-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
#3 - TANK HEAD
Difficulty: Easy
Location: Monkey Madness

The Tank Head is just a preparation for the fight coming up. Specter's got a
cannon with a built in lock-on feature in which he'll try to aim at you, and he
can launch a ring of fire at you now and then, but that's all he's got. The
hardest part about this fight is that it's hard to see yourself, since the view
is set through Specter's camera. Walk up to him walking as "crooked" as you can
so that the cannon will have less chance of hitting you, and then hit the
cannon with your Stun Club. Then it'll repel you to where you were a second
ago. Just repeat this process four times and jump over the flame if he sets it
on you.
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

After you defeat it, it'll burn down and destroy the floor you're standing on.
Once it's crumbled down, the head will land on that huge robot we saw earlier.
Not to mention Specter's already in the head, so we have another battle, this
one being much harder.

-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
#4 - GIANT ROBOT
Difficulty: Hard
Location: Monkey Madness

This would be the toughest fight in Ape Escape, but it's not as bad as it could
lead one to believe. To destroy the robot, you'll have to hit it seven times.
But you have to hit it in one of three different areas, two of which you can
hit for the first part of the fight, and one for the second part of the fight,
only when they turn on. Did you understand what I just said? I think not.
Anyway, the giant robot will start out by firing some bullets into the air and
making the land at you, and just gunning you, not any trouble at all.

There are some small bots in the air which will fire lasers at you but drop
cookies at the same time, be sure to grab them! After the robot itself gets
done shooting you, it'll rest up a bit and a light comes on in one of his arms.
Hit the green switch that appears, and that's how to damage it! The robot can
also try and smash you now and then, but after you've hit it a couple times
(remember, you're hitting it in the arms ^_^) it'll stop doing this, since
would you want to smash your arms on the ground if one of them was damaged? I
think not.

You'll have to hit each arm twice to destroy it; it's not hard. After both arms
are destroyed, something strange happens: all of its armor comes off. Did we
damage its body so much that that had to happen? Anyway, the bots will fire
lasers rather infrequently now, which is, all-in-all, a disadvantage. The robot
now attacks by firing a laser at the floor to destroy one of the three pieces
of it. After that, a light in its body comes on. Hit it, and then it'll start
firing more lasers at the floor, this time at two pieces of it.

Make sure that the lasers the robot fires are aimed at the ones on the side. I
mean, who wants to have the center one destroyed, be isolated at one side, and
when the light comes on in its body, have to be damaged by the lava below?
Anyway, after two hits to the body, you'll see that it's in critical status by
the fact it starts flashing red. This time it'll fire two laser beams at the
floor. Unless you use the Super Hoop, the middle one will always be destroyed,
but oh well. After it turns on, just jump over to it and hit it and then the
whole robot explodes, and you don't even take damage! XD
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

After that battle, you'll see a cutscene as Spike returns to Jake, the
Professor, and Natalie and the credits will roll. But it's not over yet. You
have yet to get the final gadget, and there are still monkeys out there!
Anyway, after you get the Magic Punch, return to every stage and catch every
monkey you have yet to catch! If you need, my guide has the location of all of
them. When you're done, watch another cutscene, and the final area opens up.

===============================================================================
PEAK POINT MATRIX
Coins: N/A
Monkeys Needed: Specter
Monkeys: N/A
Gadgets Needed: N/A
===============================================================================

This is the Peak Point MATRIX? Where's Neo? Where's Trinity? Where's Morpheus?
Where's, even more importantly, Specter? It turns out that he starts right in
front of you, LOL. Of course, he hasn't got any more friendly with Spike than
he was in Crumbling Castle, TV Tower, or Monkey Madness. He's ready for the
final battle, one that will define who the stronger one is!

-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
#5 - ULTIMATE SPECTER
Difficulty: Medium
Location: Peak Point Matrix

Specter, this time around, is hardly ultimate. Alright, there are four gadgets
you'll need in this fight: the Slingback Shooter, the Sky Flyer, the Magic
Punch, and after he's beaten, the Time Net (duh). This fight has two parts: one
in which Specter is in his chair, and one in which it is destroyed. First of
all, Specter will appear and disappear between the computers a few times, and
then he'll charge up a really big energy blast!

With this, you can't just jump over it, the aftermath of that energy blast is
so great that the Sky Flyer is needed to get over it. After that, Specter will
be stunned for a moment. Use the Slingback Shooter (explosive bullets) and fire
a good one at him and he'll be worse off than earlier. After hitting him a few
times with nice explosions, his chair will be destroyed and he'll be on the
floor next to you. Unfortunately, you can't net him yet. This is the second
part of the fight!

Now that he's lost his chair, Specter is a big wuss. He has an energy shield up
all the time and will run around the room all the time firing energy spheres at
you, trying to keep away from you! It's times like these where you can't fault
the Magic Punch's range. Avoid those aimed spheres and get close to him, just
enough so that your Magic Punch can hit him. After his energy shield takes a
few hits, it goes down! Hit Specter a few times and then he'll be weakened, and
you can catch him! You'll know it when Spike yells, "GOTCHA GOTCHA GOTCHA!"
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

Congratulations, you've beaten Ape Escape. Now sit back, grab some chips or
cookies, give yourself a pat on the back, and enjoy the real ending!

==============================================================================
9) Jake's Challenges
==============================================================================

After Cryptic Relics and Hot Springs, Jake will challenge you to a race. In
Monkey Madness, he will also challenge Spike to a one-on-one fight. Okay, on to
these little challenges of his...

-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
#1 - AFTER CRYPTIC RELICS
Difficulty: Easy
Gadgets Used: Water Net

This one isn't too hard, but it could prove a challenge. Jump right into the
water and go as fast as you can across. You should be leading Jake now. Turn
right and jump across these platforms on the lava. In fact, it might even be
quicker to jump in the lava, but I don't recommend it. Usually for me, Jake
catches up and gets ahead. Follow him but pay attention when he gets to the
slope. He slides down normally but it takes him a long while to get up. Alright
you jackass Jake, you lost for that.

When you get to the bottom, jump over Jake and don't spend a long while getting
up. Go to the left and swim across this large body of water. If you're swimming
as fast as you can, there should be no way Jake should catch up. Okay, now for
the hard part. These spiked balls moving across will stun Spike for a few
seconds if they hit you and they move very quickly, so... avoid them. When you
get to the end, you probably should have beaten Jake if you didn't run into any
spiked balls.
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
#2 - AFTER HOT SPRINGS
Difficulty: Medium
Gadgets Used: Sky Flyer

It may seem to be hard at first, but the race after Hot Springs is really
pretty easy. You'll have to use the Sky Flyer a LOT here. You'd better be quite
used to it by now, or else you stand no chance. Start out by gliding up the two
ledges that you'll start out with, and then make your way up the next wall.
Now, here is where Jake screws up: he'll slide down a ramp, be delayed, then
have to take the long way to the next area. Go down the first ramp, immediately
jump to the second and then jump off at the end and you have no delays
whatsoever!

Take a right and cross a bit of the narrow path (avoid the spiked balls, the
Sky Flyer is great help for that) then Sky Fly up the uncrossable blue path and
continue. You'll find several platforms circling a larger one. Do NOT follow
them if they head to the left before you get on them; that is just a pure waste
of time. Instead, patiently wait for another one to come by, and jump to the
ledge in the middle and continue to the end. As long as you don't make the
mistake Jake makes, you can goof around all you want and you'll still win.
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
#3 - MONKEY MADNESS
Difficulty: Medium
Gadgets Used: N/A

This isn't a race like the previous challenges from Jake were. This is a full
on battle, although Jake is driving a car. Isn't he like 10 or so? Does he have
a license? Anyway, he'll make clones of your RC Car drive at you to damage you,
unless you're standing on the red pad to the left. Keep a distance from the car
and use the Stun Club to get them out of your way, and walk over to the pad and
stay there for a second. Jake will patiently wait for his cars to explode, and
then he charges at you at lightning fast speed! Now get behind his car real
fast and hit the green switch at the back. To easily win this fight, hit it
several times while he's over there and it'll explode in no time.
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

==============================================================================
10) Specter Battles
==============================================================================

Four times in the game, you'll have to match off with Specter (well, only once
will you fight face-to-face in a duel) and this is where you can quickly find
strategies to all four boss fights.

-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
#1 - DARK KNIGHT
Difficulty: Easy
Location: Crumbling Castle

This fight is similar to the one that you fought about halfway through the
stage, guarding the gate to the dungeon. It's a bit tougher though, mainly
because you can only damage the knight when his shield is down. Despite the
fact the area you have to move is small, he moves at the speed of a snail.
Avoid his sword attacks and wait until his shield goes down, and attack. You
don't really need a strategy, just so long as you keep moving and don't get hit
too much. Cookies will appear frequently if you make an accident.
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
#2 - BATTLE SHIP
Difficulty: Medium
Location: TV Tower

Specter's ship, here we are. Well, what can I say. Specter's ship has three
attacks at the beginning of the assault. It can fire missiles with deadly
tracking at you, although they're not hard to avoid, since they don't really
come back for you. His worst attack is firing UFOs at you, and since he throws
about four at you, and they all take two hits to take down, it's not a very
friendly attack. That's not to mention that simultaneously he'll fan you away,
making it easier work for the UFOs.

He can also fire a large red blast of fire at you, and then he'll act goofy and
reveal a green switch in the ship. Switch to your Slingback Shooter and then
switch (okay, that was the worst pun ever) his health to a lower amount! Don't
worry about explosive Slingshot ammo, since the Stun Club will also damage the
switch, and missiles will drop ammunition sometimes. Specter only gets one more
attack (when his ship starts looking like it's in bad shape), dropping a bomb
in the middle of the arena. Get away from it and/or Sky Fly over it if that
happens. Repeat firing at the ship and watch the pretty explosion!
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
#3 - TANK HEAD
Difficulty: Easy
Location: Monkey Madness

The Tank Head is just a preparation for the fight coming up. Specter's got a
cannon with a built in lock-on feature in which he'll try to aim at you, and he
can launch a ring of fire at you now and then, but that's all he's got. The
hardest part about this fight is that it's hard to see yourself, since the view
is set through Specter's camera. Walk up to him walking as "crooked" as you can
so that the cannon will have less chance of hitting you, and then hit the
cannon with your Stun Club. Then it'll repel you to where you were a second
ago. Just repeat this process four times and jump over the flame if he sets it
on you.
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
#4 - GIANT ROBOT
Difficulty: Hard
Location: Monkey Madness

This would be the toughest fight in Ape Escape, but it's not as bad as it could
lead one to believe. To destroy the robot, you'll have to hit it seven times.
But you have to hit it in one of three different areas, two of which you can
hit for the first part of the fight, and one for the second part of the fight,
only when they turn on. Did you understand what I just said? I think not.
Anyway, the giant robot will start out by firing some bullets into the air and
making the land at you, and just gunning you, not any trouble at all.

There are some small bots in the air which will fire lasers at you but drop
cookies at the same time, be sure to grab them! After the robot itself gets
done shooting you, it'll rest up a bit and a light comes on in one of his arms.
Hit the green switch that appears, and that's how to damage it! The robot can
also try and smash you now and then, but after you've hit it a couple times
(remember, you're hitting it in the arms ^_^) it'll stop doing this, since
would you want to smash your arms on the ground if one of them was damaged? I
think not.

You'll have to hit each arm twice to destroy it; it's not hard. After both arms
are destroyed, something strange happens: all of its armor comes off. Did we
damage its body so much that that had to happen? Anyway, the bots will fire
lasers rather infrequently now, which is, all-in-all, a disadvantage. The robot
now attacks by firing a laser at the floor to destroy one of the three pieces
of it. After that, a light in its body comes on. Hit it, and then it'll start
firing more lasers at the floor, this time at two pieces of it.

Make sure that the lasers the robot fires are aimed at the ones on the side. I
mean, who wants to have the center one destroyed, be isolated at one side, and
when the light comes on in its body, have to be damaged by the lava below?
Anyway, after two hits to the body, you'll see that it's in critical status by
the fact it starts flashing red. This time it'll fire two laser beams at the
floor. Unless you use the Super Hoop, the middle one will always be destroyed,
but oh well. After it turns on, just jump over to it and hit it and then the
whole robot explodes, and you don't even take damage! XD
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
#5 - ULTIMATE SPECTER
Difficulty: Medium
Location: Peak Point Matrix

Specter, this time around, is hardly ultimate. Alright, there are four gadgets
you'll need in this fight: the Slingback Shooter, the Sky Flyer, the Magic
Punch, and after he's beaten, the Time Net (duh). This fight has two parts: one
in which Specter is in his chair, and one in which it is destroyed. First of
all, Specter will appear and disappear between the computers a few times, and
then he'll charge up a really big energy blast!

With this, you can't just jump over it, the aftermath of that energy blast is
so great that the Sky Flyer is needed to get over it. After that, Specter will
be stunned for a moment. Use the Slingback Shooter (explosive bullets) and fire
a good one at him and he'll be worse off than earlier. After hitting him a few
times with nice explosions, his chair will be destroyed and he'll be on the
floor next to you. Unfortunately, you can't net him yet. This is the second
part of the fight!

Now that he's lost his chair, Specter is a big wuss. He has an energy shield up
all the time and will run around the room all the time firing energy spheres at
you, trying to keep away from you! It's times like these where you can't fault
the Magic Punch's range. Avoid those aimed spheres and get close to him, just
enough so that your Magic Punch can hit him. After his energy shield takes a
few hits, it goes down! Hit Specter a few times and then he'll be weakened, and
you can catch him! You'll know it when Spike yells, "GOTCHA GOTCHA GOTCHA!"
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

==============================================================================
11) Mini Games
==============================================================================

Here's a list of all the mini-games to be found in Ape Escape, a little bit of
detail on them all, and overall the things you are going to need to know before
taking them on.

==================
1. Ski Kids Racing
Coins: 10
My Rating: ***
==================

This is personally my least favorite of the three mini-games. Maybe it is cause
I blow at this level or because the music gets VERY annoying after you hear it
lots of times, but this just isn't my favorite. Anyway, it's a skiing race
game. You can play as five characters: Spike, Jake, Natalie, the Professor, and
a monkey. Out in the races themselves, Jake and the monkey are the best
characters. Spike is average, and Natalie and the Professor are no good.
Just... well, don't pick them, okay? I almost always choose Jake when I play
Ski Kids racing.

There are two kinds of races: the qualifications and the real races. In the
qualifications, you will be racing to get a good spot. When you finish a lap,
you will get a certain place. In the real race, you will start in that place.
For example, if you finish 2nd in the qualifications, you will be 2nd in line
at the real race. If you are having lots of trouble, I definitely recommend
doing that to get the 1st place so you can get way ahead of everyone and race
to your victory. You can qualify over and over again, only the place you get
when you finish it counts.

Now, I'll tell you exactly how to control yourself here. I don't mind admitting
that the controls are pretty shoddy. Pulling both Analog Sticks allow the
player to move. If you hold both of them together in opposite directions
(simply, the Left Analog Stick to the upper-right and the Right Analog Stick to
the upper-left), the two skis will move together and you will receive a major
speed boost. If you move them as far apart from each other (Left Analog Stick
to the left and Right Analog Stick to the right), you will do a rather steady
move. You'll never have to use this though.

---MORE COMING SOON---

==============================================================================
12) Gadget Tests
==============================================================================

Here are all of the gadgets in the game and a guide for all of them, helping
you through them! None of these tests are very long, but I figure that together
they each deserve a section here.

*********
WATER NET
*********

The start of this challenge is easy enough. Just hop in the water and swim
across to the other side, and you'll find another message. Go further and
you'll find a wall blocking the way to going across. Hold L3 (hold down Left
Analog Stick) and go down, then swim under there and beyond, then ascend. On
the other side, just go to the left and you'll find a monkey in the water. Now
we have to try and catch him with the Water Net. Just get in there and push L3
to catch him.

************
MONKEY RADAR
************

This one gets a bit tricky at times... three of the boxes have monkeys in them
and three have bombs. We want the ones with monkeys, but definitely not the
bombs! Use the Monkey Radar near the boxes and if it makes a silent sound,
forget it. If it goes "beeeeeeeep" then you know it's a monkey. The switches
right near the boxes will open the box up. So obviously what you have to do is
find the monkeys to open the door at the other side of the room.

*****************
SLINGBACK SHOOTER
*****************

Right ahead of you in this one, there are some normal enemies. Press L2 and aim
at them, then fire. After finishing them, go through the door on the right side
and take the Slingback Shooter, then aim at the switch at the top of the room.
The door below it will then open. Go through and we'll see more enemies. Here,
we should try out the new guided bullets and explosive ammo. Try them if you
want, but use L2 because it'll be much harder without it. Finish them off and
exit this test.

**********
SUPER HOOP
**********

At the entrance, three blue creatures await you. Use the Super Hoop and charge
all of them, and then go to the right side. Step on the switch, and then the
gate will open. The rest of this challenge involves more dangerous gates and a
few more enemies. All of the rest of this challenge is pretty easy and
perfectly straightforward, so you don't need any more walkthrough for that,
since it's all just the same anyway.

*********
SKY FLYER
*********

This is by far the hardest Gadget Test, but it's still not difficult. Turn the
Sky Flyer by rotating the Right Analog Stick to go up one step in front of you,
and then proceed, and Natalie will mention on the phone that the Sky Flyer is
useful for making large jumps. You will then have to use the Sky Flyer against
two huge jumps, and if you are a beginner, you will definitely have trouble.
Try to keep it turning in as high midair as possible. At the end, you'll get
the same hint I gave you. ^_^

******
RC CAR
******

Now this test is FUN! Get the car ready and go through the door right ahead.
You can see enemies right ahead. Let the RC Car go and drive through all of
them. After that, put the RC Car on the switch right behind the door, and then
go through. By the time you can get the RC Car through the door before it
closes, the door will probably have closed and locked the RC Car out or crashed
down on it, so press R3 to summon it back. Now put it through the hole on the
gate and put it on the switch at the other side to open the gate. The end of
that!

***********
MAGIC PUNCH
***********

Finally, the ultimate gadget. Find the blue enemies in here, and give them a
punch to blow them into oblivion. Proceed forward, and then find the two
switches at your side. This is the hardest part of the test. You'll have to be
at the very tip of the sides of this bridge to get them. After you hit them
both, go through the door that opens and you'll find some more enemies. On
taking them out, find the radio and it'll tell you to get all the rest of the
monkeys. Step through the door and go where you wanted to!

==============================================================================
13) Monkey Book
==============================================================================

Here are all of the monkeys in the game and just about everything that you'll
probably need to know about them. Enjoy. ;)

*******************************************************************************

-------------
FOSSIL FIELD:
-------------

Name: Noonan
Pants: Yellow
Level: 1
Attack: 1
Speed: 1
Alert: 1
Description: Has helmet hair problems.

Name: Jorjy
Pants: Yellow
Level: 1
Attack: 1
Speed: 1
Alert: 1
Description: Wants to watch wrestling.

Name: Nati
Pants: Yellow
Level: 1
Attack: 1
Speed: 1
Alert: 1
Description: Dances to loud music.

Name: Tray C.
Pants: Light-Blue
Level: 3
Attack: 1
Speed: 1
Alert: 1
Description: Hides from danger.

----------------
PRIMORDIAL OOZE:
----------------

Name: Shay
Pants: Yellow
Level: 1
Attack: 1
Speed: 1
Alert: 1
Description: Just chillin'.

Name: Dr. Monk
Pants: Yellow
Level: 1
Attack: 1
Speed: 1
Alert: 1
Description: Wondering when lunch is.

Name: Ah-choo
Pants: Yellow
Level: 1
Attack: 1
Speed: 1
Alert: 1
Description: Afraid of dinosaurs.

Name: Grunt
Pants: Yellow
Level: 1
Attack: 1
Speed: 1
Alert: 1
Description: Enjoying the view.

Name: Tyrone
Pants: Light-Blue
Level: 3
Attack: 1
Speed: 1
Alert: 1
Description: Needs a bath!

Name: Gornif
Pants: Yellow
Level: 1
Attack: 1
Speed: 1
Alert: 1
Description: Sleeps underwater.

------------
MOLTEN LAVA:
------------

Name: Scotty
Pants: Yellow
Level: 1
Attack: 1
Speed: 1
Alert: 1
Description: Won't go out in the rain.

Name: Coco
Pants: Yellow
Level: 1
Attack: 1
Speed: 1
Alert: 1
Description: Can handstand for days.

Name: J. Thomas
Pants: Yellow
Level: 1
Attack: 1
Speed: 1
Alert: 1
Description: Coming out of his shell.

Name: Moggan
Pants: Light-Blue
Level: 3
Attack: 1
Speed: 1
Alert: 1
Description: Afraid of heights.

Name: Barney
Pants: Yellow
Level: 2
Attack: 1
Speed: 1
Alert: 1
Description: Can't get down.

Name: Mattie
Pants: Yellow
Level: 1
Attack: 1
Speed: 1
Alert: 1
Description: Could be dino's next meal.

Name: Rocky
Pants: Yellow
Level: 3
Attack: 1
Speed: 1
Alert: 1
Description: Triceratops wrangler.

------------
THICK JUNGLE
------------

Name: Marquez
Pants: Yellow
Level: 1
Attack: 1
Speed: 1
Alert: 1
Description: Knows great hiding places.

Name: Livinston
Pants: Light-Blue
Level: 1
Attack: 1
Speed: 1
Alert: 1
Description: Can disappear in a flash.

Name: George
Pants: Black
Level: 2
Attack: 2
Speed: 1
Alert: 1
Description: Seriously on the lookout.

Name: Gonzo
Pants: Yellow
Level: 3
Attack: 1
Speed: 1
Alert: 1
Description: Specter's favorite.

Name: Zanzibar
Pants: Yellow
Level: 4
Attack: 2
Speed: 1
Alert: 1
Description: A great barbecue chef.

Name: Alphonse
Pants: Light-Blue
Level: 4
Attack: 1
Speed: 1
Alert: 1
Descriptions: Dreams of being Specter.

Name: Maki
Pants: Yellow
Level: 3
Attack: 2
Speed: 1
Alert: 3
Description: Mixes work with play.

Name: Herb
Pants: Yellow
Level: 1
Attack: 1
Speed: 1
Alert: 1
Description: Fools around too much.

Name: Dilweed
Pants: Light-Blue
Level: 1
Attack: 1
Speed: 1
Alert: 1
Description: Lazy little guy.

Name: Stoddy
Pants: Yellow
Level: 1
Attack: 1
Speed: 1
Alert: 1
Description: Existential philosopher.

Name: Mitong
Pants: Yellow
Level: 1
Attack: 2
Speed: 2
Alert: 1
Description: Attracted to shiny things.

Name: Nasus
Pants: Yellow
Level: 2
Attack: 2
Speed: 1
Alert: 1
Description: Can read your mind.

Name: Elechin
Pants: Yellow
Level: 2
Attack: 1
Speed: 2
Alert: 2
Description: Flies UFO for fun.

Name: Selur
Pants: Light-Blue
Level: 3
Attack: 1
Speed: 1
Alert: 1
Description: Feels safe in the trees.

----------
DARK RUINS
----------

Name: Kyle
Pants: Yellow
Level: 3
Attack: 2
Speed: 1
Alert: 2
Description: Fun, sun, shiny new gun.

Name: Stan
Pants: Yellow
Level: 1
Attack: 1
Speed: 1
Alert: 1
Description: Searching for gold

Name: Kenny
Pants: Yellow
Level: 1
Attack: 2
Speed: 1
Alert: 1
Description: Guarding the entrance

Name: Cratman
Pants: Light-Blue
Level: 2
Attack: 1
Speed: 1
Alert: 1
Description: Too afraid to look down

Name: Mooshy
Pants: Blue
Level: 3
Attack: 1
Speed: 4
Alert: 3
Description: Worn out from running.

Name: Nuzzy
Pants: Green
Level: 3
Attack: 3
Speed: 2
Alert: 4
Description: His short legs are speedy

Name: Mav
Pants: Yellow
Level: 2
Attack: 2
Speed: 1
Alert: 1
Description: Dreams about being a star

Name: Papou
Pants: Yellow
Level: 1
Attack: 2
Speed: 1
Alert: 1
Description: Crazy from solitude

Name: Trance
Pants: Yellow
Level: 3
Attack: 2
Speed: 1
Alert: 1
Description: Has a really big mouth

Name: Bernt
Pants: Yellow
Level: 3
Attack: 2
Speed: 1
Alert: 1
Description: Has too much fun to care

Name: Runt
Pants: Blue
Level: 3
Attack: 1
Speed: 4
Alert: 3
Description: Slippery fast runner

Name: Hoolah
Pants: Light-Blue
Level: 2
Attack: 1
Speed: 1
Alert: 1
Description: Playing dead.

Name: Chino
Pants: Green
Level: 3
Attack: 3
Speed: 2
Alert: 4
Description: Watches TV in his goggles

--------------
CRYPTIC RELICS
--------------

Name: Bazzle
Pants: Light-Blue
Level: 2
Attack: 1
Speed: 1
Alert: 1
Description: Lamenting his lost love.

Name: Freeto
Pants: Yellow
Level: 2
Attack: 2
Speed: 2
Alert: 1
Description: Needs clean underwear.

Name: Troopa
Pants: Yellow
Level: 2
Attack: 2
Speed: 1
Alert: 1
Description: Pushy little dude.

Name: Stymie
Pants: Yellow
Level: 2
Attack: 2
Speed: 1
Alert: 1
Description: Shot a hole in his foot.

Name: Spanky
Pants: Light-Blue
Level: 2
Attack: 1
Speed: 1
Alert: 1
Description: Spineless and ruthless.

Name: Jesta
Pants: Yellow
Level: 2
Attack: 2
Speed: 1
Alert: 1
Description: Looks angry, acts mean.

Name: Pally
Pants: Yellow
Level: 2
Attack: 2
Speed: 1
Alert: 1
Description: Has the soul of a poet.

Name: Crash
Pants: Yellow
Level: 4
Attack: 1
Speed: 1
Alert: 1
Description: King of the Apes

------------
CRABBY BEACH
------------

Name: Cool Blue
Pants: Yellow
Level: 1
Attack: 1
Speed: 1
Alert: 1
Description: Ate pink seaweed at lunch.

Name: Sandy
Pants: Light-Blue
Level: 1
Attack: 1
Speed: 1
Alert: 1
Description: Sand architect.

Name: Shell E.
Pants: Yellow
Level: 1
Speed: 1
Attack: 1
Alert: 1
Description: Catching some rays.

Name: Gidget
Pants: Yellow
Level: 1
Attack: 1
Speed: 1
Alert: 1
Description: Life is just a vacation.

Name: Shaka
Pants: Yellow
Level: 2
Attack: 2
Speed: 1
Alert: 1
Description: Too jumpy to stand still.

Name: Puka
Pants: Yellow
Level: 3
Attack: 2
Speed: 1
Alert: 1
Description: The island's best swimmer.

Name: MaxMahalo
Pants: Yellow
Level: 2
Speed: 1
Attack: 2
Alert: 1
Description: UFO Pilot and surfer.

Name: Moko
Pants: Yellow
Level: 3
Attack: 1
Speed: 1
Alert: 1
Description: Totally out of it.

----------
CORAL CAVE
----------

Name: Chip
Pants: Yellow
Level: 2
Attack: 1
Speed: 1
Alert: 1
Description: Little Juvenile Delinquent

---MORE COMING SOON---
*******************************************************************************

==============================================================================
14) Time Attack Guide
==============================================================================

Here's a guide for the basics of Time Trial and strategies for all of the
levels and just about every thing you need for Time Trial, which is definitely
one of the most confusing aspects this game offers.

BASICS
------

Time Trial itself is pretty simple. You can start playing Time Trial as soon as
you complete a level (you have to totally complete it with all monkeys), and
then Time Trial opens. All you have to do is choose that level and press Start,
and you are required to catch a number of monkeys within a certain amount of
time. Sounds tough, eh? It can be tougher. To start out with, don't you dare
enter Time Trial without Super Hoop. Super Hoop is mandatory. There are also
three kinds you have to beat in Time Trial: Bronze, Silver, and Gold.

Bronze is a piece of cake, no trouble at all will be involved. Silver is a
little harder but still isn't that hard. Gold can be easy in some places (City
Park) but in some places (Molten Lava), it can be devastating, simply. There
are also Ultra Times you can view by pausing the game and pressing O. To stop
time during Time Trial, run over Energy Chips. Small ones stop the clock for
one second, and big ones stop it for five seconds. Add these up and you can
have the clock paused for minutes. You can also pause to stop it, but if you go
to gadgets it will still be running.

LEVELS
------

I will not list the Bronze and Silver times because you probably are not going
to need 'em. I will just post up the Gold times, so see how you can do!

===========================================================================
FOSSIL FIELD-------| TIME: 0:32-------| MONKEYS: 4
===========================================================================

Fossil Field, being the first level in the game, is extremely easy Time
Trial-wise. Only problem is that you need to catch all four monkeys, not just
three of them. Activate the Super Hoop, and go ahead to catch the first two
monkeys ahead of you. The third is a little harder. You'll want to have the
Super Hoop going and you want to jump up the steps at the same time, but if you
rush it, you're going to fall off and you'll lose sight of the monkey. You also
want to get as many chips as possible.

While going up the steps, don't get the Super Hoop going. It'll just make your
job harder. Have it going UNTIL the steps, but once you get there, turn it off
and collect as many chips as you can to pause time, and catch the monkey. Then
Super Hoop down until you get to the large piece of cliff, and then use the Sky
Flyer. At the top, just catch the final monkey. See? Fossil Field wasn't too
hard. However, we are only just beginning...

===========================================================================
PRIMORDIAL OOZE-------| TIME: 0:35-------| MONKEYS: 4
===========================================================================

In Primordial Ooze, it's not hard to get every monkey but this time you have to
make choices for yourself on which monkeys you want to catch. Just do yourself
a favor and don't catch the monkey on top of the cliff. That leaves four out of
five monkeys to choose from, and several paths and ways to get them. To start
it out, use the Super Hoop and capture the monkey. Don't bother if he gets in
the water though. After catching him, go to the big island across the water.
This is where our other three monkeys await.

Try avoiding the hills while using the Super Hoop because if you make an
accident you could slide down and have around two seconds of wasted time. Once
you get to the hill, use the Sky Flyer or just do a normal double jump and
capture the monkey on the rock. Return to the ground, and collect the large,
open chips. Five seconds off the time apiece, and the green monsters around
here help quite a lot. Just charge into them and you'll get even more chips.
Very useful and very nice, I must say.

Go to the right to get to the sleeping monkey which you crawled on when you
first came to Primordial Ooze, and capture him. Now for the tricky part. You'll
want to use the Sky Flyer to get to the monkey on the rock in the water. Only
problem is, the Sky Flyer is really slow and if you use the Super Hoop at the
end of the hill, you will fall into the water, leaving you a whole lot of time
to have to use the Sky Flyer and catch him. Sky Fly over to him carefully and
make sure you do it quickly! This is a virtue. Once you get there, just catch
him. That shouldn't have been very difficult.

===========================================================================
MOLTEN LAVA-------| TIME: 1:15-------| MONKEYS: 5
===========================================================================

Molten Lava is by far the hardest of the first three levels to get Gold in, and
one of the hardest in the entire game, to tell you the truth. Head up the slope
on the right and just ignore the Triceratops room. Jump into Scotty's room
(behind the waterfall), while you get the Super Hoop going as much as possible,
and capture that monkey. Leave the room and go to the right, and capture the
handstanding monkey. Avoid the "puffers" around here and use the Sky Flyer to
get up this cliff, and prepare yourself.

We have now reached one of the harder parts of this level. It is your decision:
do you want to go to the right and up the cliff to capture the light-blue
panted monkey or the one in the Pterodactyl's egg? The light-blue one will take
longer but has less chance of screwing up, while the one in the Pterodactyl egg
is much quicker to catch, but the monkey is agile to get into another egg,
increasing the trouble. So just try your luck out and go for the one in the
Pterodactyl's egg. Try to get into its nest though, or he'll grab you out.

When you've gotten him, go to the room of the Tyrannosaurus Rex. Since you need
five monkeys and you have likely captured three, an easy monkey and a
frustrating monkey await in this room. Get as many chips as you possibly can
first to stop the time and then wait until the T-Rex's tail is low. This is a
better solution than just waiting for him to smash his head into a rock and
then having the monkey fall off, because that could literally take years, and
we only have a minute and fifteen seconds to do everything. Anyway, once that's
done go to the upper-left of the room to catch the monkey and finish this level.

===========================================================================
THICK JUNGLE------| TIME: 1:30-------| MONKEYS: 5
===========================================================================

We have five out of thirteen monkeys to choose from here, so it can be a hard
choice. My recommendation is to capture the first three monkeys in here, then
go the normal way and past the dangerous fish, then capture the monkey right
above you, then go to the wheel and spin it, and capture the monkey on the
other side of the gate to finish this level off. However, there is two other
ways which you can go around this level to capture the monkeys here. Note that
whichever one you pick if your decision.

The second choice is to take the water path. Jump into the water around halfway
through and go into the tunnel to end up where the UFO is. Try very hard to get
to the monkey before he gets to the UFO, but if you fail that's just too bad.
If you do indeed fail, just use the Sky Flyer and go up. Go straight and by all
means avoid the boulders! If you are run over by one, just restart Time Trial
now. Anyway, after the end of that path, enter the upcoming room and we'll be
in the area we know very well.

In here, we have only two monkeys to choose from. The one in the three is not a
choice. Go to the shiny area (get chips if you can) and then catch that monkey.
Then go up the steps and to the right, where the evil plants are. The monkey is
around here. Be very careful because the plants are very dangerous and can eat
you up and really slow you down. And try not to let the monkey get in the
vines, or it'll be a really hard job getting him out of them and down to the
ground where you can catch him.

---MORE COMING SOON---

==============================================================================
15) Codes/Secrets
==============================================================================

Here's a list of some codes and secrets that might be useful when you play this
game yourself.

//////////////////////////////
Collect More Explosive Bullets
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Pause the game and press:

R2, Down, L2, Up, Right, Down, Right, Left

Contributed By: KasketDarkfyre

////////////
Get 99 Lives
\\\\\\\\\\\\
To get 99 lives, pause the game and press R2, Up, L2, Down, Left, Up, Left,
Right, L2, and R2. You will then have 99 lives.

Contributed By: Gbness

////////////////
Rear View Mirror
\\\\\\\\\\\\\\\\
During the Ski mini-game hold down L1 + R1 to get a rear view mirror

Contributed By: MTruitt

///////////
Save a life
\\\\\\\\\\\
If you fall off a cliff, before you die press start and exit the level. When
you return to the level, you shouldn't have lost a life.

Contributed By: Raven.

==============================================================================
16) Credits
==============================================================================

Here are the credits for this FAQ.

-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
CJayC: For posting the guide.
CHyde: For a wonderful other walkthrough.
Vash the Stampede: For a wonderful other walkthrough.
SinirothX: His guides are some that inspired me to write.
Psycho Penguin: His guides are some that inspired me to write.
MTruitt: A code. You have way too many though.
KasketDarkfyre: Again, too many codes but one up though!
Raven.: For one of the codes.
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-

Also, there are a lot of authors on the FAQ Contributors (Social) Board that I
would like to thank for being cool, supporting me, and all that. Thanks a lot
guys. I really hope to meet you all in person, you real as much as that. Here
are just a few of the notable mentions.

� Cyril: (Stephanie Nutter)
http://www.gamefaqs.com/features/recognition/31154.html
� Psycho Penguin: (Steve McFadden)
http://www.gamefaqs.com/features/recognition/9471.html
� DBM11085: (Devin Morgan)
http://www.gamefaqs.com/features/recognition/3579.html
� ZoopSoul: (David McCutcheon)
http://www.gamefaqs.com/features/recognition/26774.html
� Supernova54321: (Duncan Hardy)
http://www.gamefaqs.com/features/recognition/22472.html
� Fox: (Martin Dale-Hench)
http://www.gamefaqs.com/features/recognition/30730.html
� Meowthnum1: (Trace Jackson)
http://www.gamefaqs.com/features/recognition/11356.html
� BSulpher: (Brian Sulpher)
http://www.gamefaqs.com/features/recognition/19608.html
� Crazyreyn: (Matthew Reynolds)
http://www.gamefaqs.com/features/recognition/27600.html
� Karpah: (Rebecca Skinner)
http://www.gamefaqs.com/features/recognition/22431.html
� AlaskaFox: (Ronan Murphy)
http://www.gamefaqs.com/features/recognition/7818.html
� Snow Dragon: (Jesse Eubanks)
http://www.gamefaqs.com/features/recognition/10258.html
� Warhawk: (Stephen Harris)
http://www.gamefaqs.com/features/recognition/12949.html
� SinirothX: (Nick Henson)
http://www.gamefaqs.com/features/recognition/30775.html
� Gbness: (Richard B.)
http://www.gamefaqs.com/features/recognition/32454.html

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~END OF FILE~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~