Puzzle Pirates The Unofficial Omnibus by T. Stodden, Ludologist Version 0.503 -- Silver Edition ================================================================================ NOTICE & DISCLAIMER: The game that is being written here is an actively evolving online massively multiplayer game. Therefore, information in this guide may become incorrect, dated or no longer relevant as this guide ages. While most information will be updated to include relevant data, the guide will be updated as long as the author remains interested in Puzzle Pirates. Please visit the Puzzle Pirates website (http://www.puzzlepirates.com) for the most up-to-date information with the game. Other writers MAY choice to rewrite this guide or make their own guide AFTER this author has retired from the game without requesting permission. Please read Section E for Copyright & Licensing information. 0) Table of Contents ----------------------- Quick Tip: You can jump to the action you want by copying the TOC entry, hit CTRL+F (for Windows) to pull up the Find prompt. <<< Part I : Introduction >>> 1) Introduction to Puzzle Pirates 2) Signing up for Adventure 2.1) Creating your Pirate 2.2) Creating your Account 3) The Laws of the Seas 3.1) Social Laws 3.2) Crew Laws 3.3) Currency Laws <<< Part II : Puzzle, Games, & Crews >>> 4) Sailing Puzzles 4.1) Bilging 4.2) Carpentry 4.3) Sailing / Rigging 4.3.1) Sailing 4.3.2) Rigging 4.4) Gunning 4.5) Navigation 4.5.1) Standard Navigation 4.5.2) Battle Navigation 4.6) Treasure Hauling 5) Crafting Puzzles 5.1) Blacksmithing 5.2) Alchelmy 5.3) Shipwrighting 5.4) Distilling 5.5) Foraging 6) Social Puzzles / Games 6.1) Rumble 6.2) Swordplay 6.3) Drinking 6.4) Treasure Drop 6.5) Hearts 6.6) Spades 6.7) Poker 7) Crews <<< Part III: Village Life >>> 8) Islands 9) Buildings 10) Clothing 11) Weapons 12) Commodities 13) Decay & Consumption <<< Part IV: Sailing Voyages >>> 14) Pillaging 15) Expeditions 15.1) Treasure Treks 15.2) Merchant Catch 15.3) Shipwrecks 16) Flotillas 17) Blockades 18) Atlantis Voyages 19) Cursed Isles 20) Foraging <<< Part V: Advanced Pirating >>> 21) Puzzle Work 22) Ship Tips 23) Badges 24) Ships 25) FAQ's for the potentially hopeless 26) Chat Commands 27) Game Jargon 28) Pirate Lingo <<< Part VI: THE APPENDIX >>> A) About the Author... B) Acknowledgments C) Suggested Viewing D) A Brief History of the Guide E) Copyright Information & Licensing F) The Final Word <<< ================================ PART I ================================ >>> ~ Introduction ~ This section is designed to get you into Puzzle Pirates & learn the ropes of the game's basic laws as well as get you started. If you're already know the basics, you most likely want to skip this section... otherwise read on. <<< ======================================================================== >>> 1) Introduction to Puzzle Pirates ------------------------------------ Welcome to the seas of Puzzle Pirates, where you get to sail the various oceans for adventure & riches. Players get to play a wide variety of puzzle games during your journies. Before you set sail to the game, please be aware of the following requirements. * 500 Mhz processor or faster * 128 MB - 256 MB's of RAM * Java Runtime Environment (available at http://www.java.com ) * Decent video card In short, any computer by the turn of the millenium should be able to handle this without problems. I will note that basic video cards (like those embedded on the motherboard) are acceptable, but they tend to have some minor graphical glitches. Therefore, I must suggest that you have a decent video card to avoid such issues. Puzzle Pirates runs complete on Java, which makes the game completely OS independant & even browser independant. However, the game is pretty much geared towards PC users. 2) Signing up for Adventure ------------------------------- Unlike other MMORPG's, Three Rings allows you to try out Puzzle Pirates BEFORE you create an account. This way you can check out the game & see if you really want to play it more than once. 2.1) Creating your Pirate ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Before you can hop onto a server, you'll need to create the look of your pirate. While the options are fairly limited, you can choose how you look & what rags you're wearing. You can also choose a name for your pirate. HOWEVER, you can only have a one-word name, no special characters OR numbers (letters ONLY) & it has to be unique to the server at the game has selected for you. Do worry if you don't like your initial choices, you can pick up new clothes & even change your character's looks later... once you get your wallet filled with some PoE & Doubloons, which will take some time to do. 2.2) Creating your Account ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ When you're ready to make a commitment to the game, you just go to the "Ye" tab & click on the "Save my Pirate" to bring up the account registration form. Here is where you enter the username you want (assuming it's unique for the game), your password, birthdate (for COPPA reasons) & e-mail address (optional, but highly suggested for account recovery). Please note that the pirate you created with your account is dedicated to the server you're playing on, so if you try login to a different server, you'll have to create a new pirate for that server. 3) The Laws of the Seas -------------------------- Like all massively multiplayer games, there's always some rules that you'll have to deal with. Here's some rules that you'll need to be aware of so you don't get yourself into trouble. 3.1) Social Laws ~~~~~~~~~~~~~~~~~~~ As with social areas, there are a few rules in place in order to keep things civil & organized. Here's a few laws that are in effect. 1) NO SWEARING PERMITTED! This is a family-friendly game. Since it's difficult to know the age of any particular player (without directly asking), you should be on your best behavior. Breaking this rule can result in getting reported, placed on ignored lists of other players & potentially banned. The game now highlights any words that may be considered swearing in your chat prompt BEFORE you hit enter. 2) Avoid Spamming at Inns Inns are major social hubs since they contain the social games on the servers. Since there's a large number of players at the inns, most inn owners heavily discourage spamming. Spamming is consider an wide-area message for buying or selling items at a moderately consistant rate without regards to who may hear it. While you're permitted to make transactions at Inns, it's best to pace yourself to minimize the annoyance you're causing. Breaking this rule can result in getting placed on ignored lists of other players & thrown out by the owner. However, there can be more serious penalties as well. 3) Socialize with others you're planning on challenging OR trading with. This is more a courtesy rule than a law. You should always hash out the details of the trade / challenge BEFORE issuing the request as most players like a little small talk before taking a request. The only place where you can forgo this law is when you're playing on the parlor tables, where players can create an open-ended challenge that anybody can join in OR when you're in an elimination tournament, where your opponent is decided by the tournament pairings. 4) NO BEGGING OTHERS FOR ANYTHING! Begging for stuff is EXTREMELY WEAK as you're trying to get something for nothing... which greatly annoys others since the time you're wasting to beg others could be used to sail with the navy (weak, but steady pay) OR enroll as a Jobber for voyage (inconsistant, but good pay with winning crews). The only exception would be high-end officers requesting donations to pick something up (like a ship) for the crew to use. However, these are usually noted on the crew's notice board once & it's completely optional for the crew to comply. Breaking this rule can result in getting placed on ignored lists of other players. You could also get reported & potentially banned as well since it could be consider item scamming. You may get a loan from a fellow crew member that trusts you, BUT (and this is a BIG BUT) you need to remember that you'll have to payback the loan you receive... possibly with interest, before it ruins your relationship with them (as moneylending is known to break up friendships) & gets you branded as a thief. 5) NEVER DISCLOSE YOUR USERNAME NOR PASSWORD TO ANYBODY!!! This is a common sense law. If you give your username & password to somebody, they could hijack your account & take it for their own. Since each account can have MULTIPLE PIRATES of MULTIPLE SERVERS, it becomes even MORE CRITICAL! You're can give your pirate names & the server they're on, but that's all the important information you want to give out. If you need to give access of items in the game to others, you should use in-game measures to grant access... however, there's still some risk (albeit it less) with granting access to various items. 3.2) Crew Laws ~~~~~~~~~~~~~~~~~ When participating in a pirate crew, either as a jobbing pirate (temporary) OR as a crew member... there's a few things that you'll need to be aware of in order to help the crew & keep you employed. 1) NEVER ANNOY THE CAPTAIN OF THE SHIP!!! The captain of the ship is the supreme ruler of the vessel & uses the standard pecking order. The ship's captain is at least an officer or higher in the crew & has full control over the ship while traveling. Annoying the captain will increase the risk of you getting slapped with a fine (a "-") OR walking the plank & losing any claims to booty from the trip. For jobbing pirates, you'll get booted from the crew as well. 2) Check crew rules when applying as a full member & boarding crew ships. Some crews require you to ask for boarding permission on an active ship. When you're a full member, you may board any active ship your crew has. However, boarding permission rule is more of a courtesy rule as the ship's captain may have a full crew or something. When sending an application to a crew on the notice board (as a jobbing pirate), the game forces boarding permission as the ship's captain has to offer you a spot within the crew before you can board. Other rules like membership & officer requirements may be posted as well, which must be observed when you're a full member. 3) Try to follow captain's orders as much as possible. During your voyages across the seas, the captain may issue orders on the ship in order to address the needs. The captain can issue general orders (which anybody available should follow) & direct orders, which you should follow. Some tasks on the ship, like Gunning & Navigation, usually require an order from the captain in order to bypass the standard requirements for those spots. You may request performing one of these spots, but if the captain denies your request (either by saying no... if anything), DO ANOTHER JOB!!! Asking multiple times will annoy the captain & the rest of the crew. 4) Avoid idling on a ship. You're getting paid to work on the ship, not to sit around & look pretty. Unless you're moving to a different spot on the ship, find a job that you can do. Once you're doing a job, make sure you actually playing it & doing a fair job. Idling on a puzzle will hurt your job performance & those who consistantly get booched reports will likely get planked since booching some puzzles will incur penalties for the ship. Doing a poor job may place you at risk of getting planked OR ordered to do another job, but at least it shows you're making an effort (albeit a weak effort) on the job. While it may look bad to the crew, the ONLY PERSON that is permitted to idle on a ship is the captain themselves as they be looking for other ships. 5) Check Booty distribution BEFORE signing on with a crew. When crews post job offers, the crew information will tell you how the crew splits up booty when the voyage ends. There's pretty much 5 ways that booty is divided. * Even -- Everybody gets 1 share, regardless of rank. * Rank's Privilege -- Officer's get slightly more than others. * 2 shares for Cabin persons * 3 shares for Pirates & Jobbers * 4 shares for Officers & higher * Jobber's Delight -- Jobbers are given an incentive to job with the crew for voyages. * 5 shares for Jobbers * 3 shares for Cabin Persons * 4 shares for the rest of the crew * Crew Loyalty -- Crew members are given an incentive to voyage with their own crew. * 4 shares for Jobbers & Cabin Persons * 5 shares for the rest of the crew * Promotion Pays -- Pay is scaled towards rank within the crew. * 5 shares for Jobbers * 6 shares for Cabin Persons * 7 shares for Pirates * 8 shares for Officers & Fleet Officers * 9 shares for Senior Officers * 10 shares for the Captain * Officer's Club -- Pay is scaled towards rank within the crew, but Jobbers are paid the same as Pirates. * 5 shares for Cabin Persons * 7 shares for Jobbers & Pirates * 8 shares for Officers & Fleet Officers * 9 shares for Senior Officers * 10 shares for the Captain * Jobber's Bane -- Pay is scaled AGAINST Jobbers & Cabin Persons. * 1 share for Jobbers & Cabin Persons * 2 shares for everyone else * Trader Shares -- Pay is scaled towards Pirates & lower-ranked crew members. * 4 shares for Jobbers & Cabin persons * 5 shares for Pirates * 2 shares for Officers & higher * The Cruel Shelf -- The harshest pay scale that heavily pays higher ranked crew members. * 5 shares for Jobbers * 10 shares for Cabin Persons * 12 shares for Pirates * 15 shares for Officers * 20 shares for Fleet Officers & higher Please note that booty splitting is based on per-battle & the ship restocking fee is taken out first BEFORE the it's divided by amongst the crew. For example, let's say there's 4 people on a ship for the entire voyage. You (a jobber), a Pirate, an officer & a senior officer. Your pillaging raked in 10,000 PoE on your last pillage & the crew has a 25% restocking fee. 10,000 * 25% = 2,500 PoE Restocking Fee, which means there's 7,500 for the crew. Assuming no +'s or -'s are issued (which would affect the shares), here's how the booty be split. Under "Even", one share is 1/4 of the booty, or 1,875 PoE per share... which is what everybody takes. Under "Rank's Privilege", One share is 1/14 (3+3+4+4) of the booty or around 535 PoE per share. You would get 1,605 PoE while the officers get 2,140 PoE. Under "Jobber's Delight", One share is 1/17 (5+4+4+4) of the booty or around 441 PoE per share. You would get 2,205 PoE while everybody else would get 1,764 PoE. Under "The Cruel Shelf", One share is 1/52 (5+12+15+20) of the booty or around 144 per share. You would only get 720 PoE, while the Pirate gets 1,728 PoE, the Officer gets 2,160 PoE & the Senior Officer gets a whopping 2,880 PoE. When jobbing with a crew, look for crew that pays evenly OR pays more for temporary work with "Jobber's Delight" or "Trader Shares" while more permament position in a crew may want something else. I should note that whenever the ship wins a battle, half of the booty is automatically given out to all crew members who participated in the battle, based on the pay scale used. This way, jobbers who can only do a partial voyage will still get some PoE from their voyage. Please note that the officer that is splitting up the booty (usually the owner or operator of the ship) reserves the right to award +'s or -'s to anybody they deem worthy. However, the officer can only give out 1 +/- to each person... but the dividing officer may place as many -'s as they wish upon themselves. 6) Always try to do your best, especially in multiplayer battles! Multiplayer battles are a group effort where you have to eliminate all the players of the rival team before your team is eliminated. Please be aware that your fellow players (on BOTH SIDES) can see the current condition of your playfield with every piece played. Therefore, it can become apparent if you commit suicide. Those who commit suicide will likely get slapped with a -. Inversely, if you manage to take down the rest of the rival crew by yourself (like in a 1 vs 5 deal), you may get awarded with a +. 3.3) Currency Laws ~~~~~~~~~~~~~~~~~~~~~ Puzzle pirates runs practically one two currencies: Pieces of Eight & Doubloons. Pieces of Eight, or PoE, is the standard game currency as all pay is given in PoE. Doubloons are the "Premium" currency. Some items usually require Doubloons to buy as such items or services in the game on Doubloon Oceans as part of the "a la carte" pricing. Subscription Oceans DO NOT USE Doubloons since players are paying a premium to access nearly everything. With currency, you will need to be aware of the following: * Players may buy & sell Doubloons at any price they deem fair -- This allow players on Doubloon Oceans to trade Doubloons in PoE. Please be aware that here is a transaction fee on selling Doubloons. You are charged around 2% of the selling price when your Doubloons sell. Please be aware that Doubloon Exchange prices will vary based on the ocean you're playing on as well as current events in the game. The Exchange price can vary greatly during the life of the game, but it's in constant flux & various situations (seasons, new items, ect.) can affect the exchange rate... so look at the buying & selling prices before you consider placing an offer on the exchange. * Doubloons are attached to your account. PoE's are attached to your pirate -- Since Puzzle Pirates allows you to have up to three pirates per ocean on your account, each pirate has a separate account for PoE only. Since Doubloons are a premium currency, it's attached to your account so you can use them with any pirate you have. DO NOT ATTEMPT TO BUY DOUBLOONS ON ONE OCEAN & SELL THEM ON ANOTHER OCEAN IN AN ATTEMPT TO MAKE A PROFIT!!! AS STATED, PIECES OF EIGHT DO NOT TRANSFER BETWEEN OCEANS!!! ATTEMPTING TO DO SO WILL RESULT IN SCREWING YOURSELF OUT OF SOME FUNDS! * Doubloons can be purchased with real funds. -- Because it's a premium currency, the makers of Puzzle Pirates will allow you to buy a set number of Doubloons. The "per Doubloon" rate will vary between $.20 & $.25 depending on how much money you're willing to spend. $3.00 = 12 Doubloons ( $.25 / ea.) $10.00 = 42 Doubloons (~$.238 / ea.) $19.00 = 90 Doubloons (~$.222 / ea.) $50.00 = 240 Doubloons (~$.208 / ea.) $100.00 = 500 Doubloons ( $.20 / ea.) NOTE: Prices stated here are rounded to the nearest dollar You'll either have to use a credit card or PayPal to buy the Doubloons directly. However, you can buy prepaid cards at Target for $10 or $20 & can be used to buy Doubloons OR access to the Subscription Oceans. * You can buy access to the Subscription Oceans through Doubloons -- This method is called a "Coin-scription" since you're paying through the game's premium currency. The "Coin-scription" rate is 42 Doubloons per month. <<< =============================== PART II =============================== >>> ~ Puzzle, Games, & Crews ~ This section is made of puzzles & games that are included in Puzzle Pirates for you to play & work on. You can read up & learn the various puzzle games as well as finding similar games that could help you improve your skills when you aren't online. You're free to develop your own tactics, but this should get you start on the right foot. <<< ======================================================================== >>> 4) Sailing Puzzles --------------------- This is the core of Puzzle Pirates as each ship contains various puzzle positions (or "spots") with a minimum of 1 spot for each type of puzzle. Each ship is designed for all players to work as a group over various duties to help promote the welfare of the group. Please be aware that there are some requirements with some puzzles that have to be take care of before you can fill that particular spot. This section is to help players to learn the puzzles. For more information as how each puzzle on the ship affects each other, please see section 4.1) Bilging ~~~~~~~~~~~~~~~ Difficulty: Easy Similar game(s): * Panel de Pon (various platforms) * Tetris Attack (SNES) * Pokemon Puzzle League (N64 / GBC) * Puzzle Planet League (DS) Controls: * Mouse / Arrow keys: Move Cursor * Left Click / Space: Swap Pieces Bilging (or "Bilge Pumping") is pretty much one of the easiest puzzles on the ship. If you've played one of the similar games noted, you've gotten the basics of the game down. The only major difference is that you play with a completely full playfield all the time. You just move the cursor around (with your mouse being the best method) & click on the pieces to swap them. Please be aware that you can only swap pieces horizontally, NOT vertically & pieces float upward, NOT DOWNWARD. The object of the puzzle is to line up 3 or more pieces a line (horizonally OR vertically) to clear the pieces. During your progression through the levels, you'll start seeing 3 specialty pieces that can help or hinder your progress. * Blowfish (Lv 4) -- These are generally good as they allow you to remove all the puzzle pieces in a one-block area (3x3) of the blowfish when activated. * Crabs (Lv 5) -- These are annoying, stubborn creatures that'll hinder your progress as you can't move them around. Thankfully, they'll leave the board as soon as they're above the waterline. * Jellyfish (Lv 6) -- These are considered a godsend to bilgers as they allow you to remove ALL instances of a puzzle piece selected with it. When you're stumped with the board, you can stimulate the playfield by using one (or more) Jellyfish. As you progress from Lv 4 to Lv 7, the game will start adding a new puzzle piece to the playfield until you have all 7 pieces to work with. The better you can clear pieces from the board, including cascading combos, the better you'll perform as a bilger. The pump in the lower-right corner of the game window will show your performance. The faster the pump is working, the better. When the pump turns gold, you're producing "excellent" work. If you start seeing golden sparks as well, you've reached the "incredible" performance level. During the game, you'll notice that the "Water Line" will vary between 3 lines from the top (Waterlogged) to 3 lines from the bottom (dry). The Water Line reflects the water status of the ship. The better the bilger works, the faster the water line drops & the better the ship runs. Please be aware that you can generally work faster ABOVE the water line than BELOW it, but there may be some circumstances where you're forced to work below. In the ship gauges, the right gauge (in Blue) notes the water level on the ship. Needless to say, the lower the gauge is... the better. The water level can affect the speed & potentially the battle condition of the ship. HOWEVER, your efforts are affected by the damage level of the ship. During Flotilla & Blockade events, you'll see special tokens appear on the pieces while you play. All you have to do to collect the special tokens is to line up the token halfs together, regardless if it clears pieces from the board or not. The only way to booch this puzzle is to work VERY SLOWLY. 4.2) Carpentry ~~~~~~~~~~~~~~~~~ Difficulty: Moderate Similar Game(s): * Tetris (various platforms) * Pentaminos * Jigsaw Puzzles Controls: * Mouse: Move Pieces * Left-Click: Select / Place Piece * Z: Flip Piece * X / C: Rotate Piece Carpentry is a little harder as you try to patch up the various holes on this ship that tend to occur during travels. The object is to fit the pieces that you're given into the holes with as little overlap as possible. The controls of the puzzle is pretty easy. Use the mouse to move the pieces into position, then use 'Z' & 'X' to rotate the pieces into place. All the pieces in Carpentry are 5-unit pieces. Pardon the ASCII art here. XXXXX - I block (or "BAR") XXX - Z/S block XXX - P block XX ("Little") XX X XXX X XXX - + Block X - T Block XX - M/W/E/3 Block X X XX X XX XX XXXX - R Block XX - F Block X - Z/S Block X XX ("Big") X X - C Block XXXX - L/J Block O - Putty XXX X (Up to 5 squares) You'll have 3 pieces of wood (or putty) in your toolbox to place in each hole. Putty is more of a wild-card piece that allows you to fill in any hole in any shape, up to a maximum of 5 squares. If the hole is larger than 5 squares, you won't be able to use the putty until shrink it. During normal gameplay, you'll have 4 holes to work on at the same time. When 2 holes on the same side is filled in, the work area will shift to include new holes as you progress through the puzzle. HOWEVER, you cannot dedicate all your time one hole as ignoring holes will make matters worse. The game will warn you when you're ignoring a hole a little too long based on it's progress. When no progress has been made to filling the hole, the outline of the hole will start flashing red. You'll have to place a piece in the hole within 3 moves OR the hole will enlargen of neglect by one square... making it practically impossible for you to properly fill in that hole without any overlaps. If you've placed pieces in a hole, one of the pieces will start to shake when you've ignored it a bit too long. You'll have to place a piece in that hole within 2 moves of the shaking piece will fly off. In both cases, you lose progress on the holes... WHICH IS VERY BAD FOR YOUR PERFORMANCE as you're going backwards. As you finish the holes, you'll get rated based on how well the pieces fit. If you patched the hole with absolutely NO overlap, you'll get the coveted "Masterpiece" judgement. A little overlap will get you "Craftmanship" while a lot of overlap will get you the undesirable "Sloppy Work" judgement or WORSE. Please be aware that "Masterpiece" judgements can be stacked, so the longer you can keep the Masterpiece streak going, the better your progress rating will be. Craftmanship will break the streak, but it will keep you in the "Good" work progress in the crew. To the right of the toolbox is a hammer, which is an indicator of your progress rating. The faster the hammer moves, the better your rating. As with Bilging, Gold = Excellent & Gold Sparks = Incredible. During Flotillas & Block events, you'll see special tokens on the pieces. To collect the tokens, you have to put all 4 token pieces together & do a good job on the hole to earn it. Fair & sloppy work will cause you to lose the token bonus. Carpentry affects the battle condition of the ship & becomes a critical task during flotillas & dangerous trips as the ship can sink if the red damage meter (in the center of the ship gauges) maxes out... which carpentry works to counter it. The only way to booch this puzzle is to work VERY SLOWLY, ignore all warnings & heavily overlap holes. 4.3) Sailing & Rigging ~~~~~~~~~~~~~~~~~~~~~~~~~ Prior to April, 2009, The sails on the ship only had one game to do with it. HOWEVER, they added Rigging to help break up the monotony. Pirates can now do EITHER task & it'll go towards the sails. 4.3.1) Sailing ***************** Difficulty: Moderate Similar Game(s): * Dr. Mario (Various Platforms) Controls: * Left / Right: Move piece left / right * Up / Down: Rotates piece * Space Bar: Drops piece Sailing is one of the essential puzzle games that tends to be one of the important spots on the ship as there's proportionally more sailing spots than all other spots. The object of Sailing is to fill the sails with the appropiate combination of "Wind Orbs", which slowly drops from the top of the playfield. The "Wind Orbs" come in 3 colors: White, Blue & Gold. When you complete all the sails, you clear the board. However, if you make a mistake, you just line up 4 of the same color in a line (horizontally OR vertically) to clear them. Please be aware that any linked orbs will drop. The sails tend to follow one of the following patterns: O O OO O O O OO O OO OO O OO O OOO OO The staggard patterns (sails 1 & 3) are usually a single color while the other patterns can be multicolored. Patterns 1, 3 & 4 can be flipped horizontally as well. Please be aware that sails have a bar underneath them, so you cannot pass through the bottom of them. In the upper-right corner of the game window a little ship that serves as your work progress indicator. The higher the sail on the ship, the better your progress is reported. Sailing carries 2 purposes: 1) Fills the ship's wind gauge, on the left in Yellow & makes the ship move faster in the water in normal mode. 2) Fills the ship's manuever list, which allows the ship's captain to move the ship in battle mode. HOWEVER, Sailing efforts are affected by the ship's water level. The higher the water level, the hard you have to work in order to keep the ship moving. During Flotilla & Blockade events, you'll see special tokens on the pieces. To collect the tokens, you just have to pair up the tokens & clear them. Please be aware that it's possible to booch sailing by having the wind orbs go beyond the playfield. This will reset the playfield & ship will incur a small penalty. 4.3.2) Rigging ***************** Difficulty: Moderately easy Similar Game(s): * Chuzzle (PC, various platforms) Controls: * Left-click & drag Rigging is the EASIER alternative (in my opinion) to sailing as there's no major time pressures (as Sailing has gravity forcing your actions, but you still need to work at a respectable speed) OR booching penalities involved with this game. The object of this game is to line up the 3 or more of the same tokens that's touching the highlighted pulley to remove them from the board & help propel the ship. With every move you make, the highlight pulley rotates clockwise around the 6 pulleys around the board, whether or not you clear tokens from the board. Therefore, you have to pay attention to which pulley you need to line up with. While you need at least 3 in a group to clear, all the tokens do NOT need to be in a straight line as the game will take all the tokens that are touching each other. HOWEVER, you can only pull on one line of the board each time & the tokens will wrap around that line. For every token you remove from the board, you add 1 coil of rope to the meter below. Once you max out that meter with 20 coils, you'll be awarded a wild card token. HOWEVER, if you fail to clear any tokens in 3 moves, you'll lose 5 roils of rope. Just like sailing, the indicator in the upper right will show you how well you're doing. It's simply clear as many tokens with as few moves as possible & you'll do just fine. When in a flotilla or blockade, you'll have specialty tokens on the board. In order to redeem those specialty tokens, you have to clear 2 tokens in two moves. What I mean by this is that the first token you clear will be sent to the next pulley. If you can clear that token on the next move, you'll redeem it. For Rigging, you CAN redeem MULTIPLE specialty tokens in the same move. Any cleared specialty tokens NOT redeemed will carry on to the next pulley, so you could essentially redeem those specialty tokens around the clock. 4.4) Gunning ~~~~~~~~~~~~~~~ Difficulty: Hard Requirements (1): * Pirate's Badge or better (crew ships only) * Captain's Order Similar Game(s): * Chu Chu Rocket (various platforms) Controls: * Mouse: Move cursor * Left-click: Place Arrow * Z / X / Mouse Wheel: Rotate Arrow Gunning is considered one of the hardest puzzles on the ship & therefore usually restricted to more experienced crew members. Less experienced players should practice gunning on navy ships to learn the ropes of this game. The object of the game is to load the 4 cannons in the playfield by directing the items, in the RIGHT ORDER, into the cannons by placing allows on the playfield that the items must obey. In order to load the cannons, you must put the items in the following order: 1) Gun Powder (red bag) 2) Packing Paper (white wad of paper) 3) Cannon Ball (black ball) When a cannon has been fired OR if you make a mistake in loading a cannon, you must use the bucket of water to wash out the cannon. There's 2 of each item on the playfield at any given item. When an item is loaded into a cannon or jettisoned from the ship, it'll return to the playfield from the barrel located around the center of the playfield. Gunning is mostly a battlefront puzzle as once all the cannons are filled, you have to wait until they're fired before you can clean & reload them. The only exception to this is practicing with the navy in non-battle situations as they fire the cannons once they're all of them are loaded. At the bottom of the playfield is the speed meter, which works 2 ways: 1) Allows you to manage the pace of the items on the playfield. 2) Gives you a precise measure of progress As you properly load the cannons, the speed meter increases. Whenever you make a mistake OR jettisson items, the speed meter decreases. Ideally, you want to go as fast as possible without making mistakes in order to keep your work progress up. It's fairly easy to booch gunning by placing the items in the wrong order, using the water bucket at the wrong time OR jettisoning too many items as well as the standard idling. Since the cannons are a critical battle item, most captains want only good gunners doing this job. There's a few times where the captain may prefer doing this job themselves instead of permitting sub-par players. 4.5) Navigation ~~~~~~~~~~~~~~~~~~ Difficulty: Moderate / Moderately Hard Requirements (1): * Officer's Badge or higher (Owned / Unlocked ships) * Captain's Order w/ Pirate's Badge (Normal Only) Navigation is broken up into two parts & it's considered one of the most important job on the ship as there's practically only ONE SPOT on the ship. This is usually reserved for ship's captain or an officer of the crew. 4.5.1) Standard Navigation ***************************** Controls: * Left / Right: Rotate Ring * Up / Down: Change Rings * Space: Drops Star The object in Standard Navigation is to match the star pattern amongst the three nagivation rings. While you cannot control the falling stars, you can control the rings. Please be aware that gravity applies towards the center of the wheel so the stars will go towards the inner rings when there's space available. When you need to make space for the right star in the ring, you'll have to line up three stars in a row on the same ring OR across all three rings to clear them from the wheel. Getting combos on the wheel will help improve your performance. However, if any star lands outside the outer ring, you'll booch the game. This will reset the board, turn the ship around for the current league (taking you back to the start of the league) & ANNOUNCE YOUR MISTAKE TO THE ENTIRE CREW... not something you want to broadcast... especially when you're getting pressed for time. In the upper-right corner is group of four stars rotating around each other, which serves as your work progress indicator. The faster the stars spin, the better you're performing. Navigation acts like an amplifier for the ship, so the better the performance on navigation, the better the work from other jobs on the ship will become. Navigating is usually reserved for the captain of the ship, but any officer of the crew can take the wheel. 4.5.2) Battle Navigation *************************** Similar Games: * Robo Rally (Board Game) Controls: * Mouse: Move command(s) * Left-Click (drag): Issue / Reorder / Cancel Command(s) Battle Navigation is a different puzzle than standard navigation as you have to either work to catch OR evade the other ship in the battlefield. In Battle Navigation, you have a little amount of time PER TURN to issue your commands. You're able issue movement commands as well as firing cannons & even firing a grappling hook. You may issue up to 4 movement & firing commands per turn, but some of the larger ships only permit 3 moves. Sailing & Gunning plays a major role here as sailing gives your ship the ability to move on the battlefield as Gunning gives your ship the ability to shoot. On the battlefield, there's wind icons that will alter your ship's path. You will need to take the wind into account when trying to intercept or evade your target. Battle navigation ends ONLY when the ships confront each other OR disengage from battle after a set number of turns (where neither ship has taken damage). During special voyages (like flotilla, blockades, ect.), there are special "safety zones" where ships can enter & leave the battle boards, but they cannot attack (or be attacked) in. Due to the importance of Battle Navigation, only the ship's captain of a fellow officer in the crew (on an unlocked ship) may take the helm & usually given to the crew member with the most experience. It's highly suggested that pirates who want to do their own voyages to practice with the navy in the mission "Battle Brigands with the Navy" for it's low risks, since you do not have to pay for supplies on navy ships & you don't lose anything (other than pride) when you lose in a battle. 4.6) Treasure Hauling ~~~~~~~~~~~~~~~~~~~~~~~~ NOTE: SPECIAL BATTLE-TYPE EVENT PUZZLE Requirement(s): * Available ONLY during the following events... * Flotilla Combat * Sinking Blockades * Atlantis Battles * Shipwreck Expeditions * You're near a recently sunken ship Similar Games: * Bilging Treasure Haul is extremely similar to Bilging, but the major difference is that you can only swap pieces vertically instead of horizontally. As soon as your ship sinks a rival ship, players of your ship can start hauling treasure aboard. Pretty much the better the players are on "hauling", the faster the treasure from the sunken ship will get brought aboard. Hauling while you're directly on top of the sunken ship is more efficient than hauling from a nearby spot. Treasures obtained through Treasure Haul will consist of PoE & will be added to the Ship's Booty Chest for splitting when the ship returns to port. As noted, Treasure Haul runs practically the same Bilging where you try to line up at least 3 or more coins in a line. During the game, you'll run into "power gems" that can help you clear coins when used. * Ruby (Red) -- Clears all coins in the game row & column (in a + pattern). * Emerald (Green) -- Clears all coins diagonally from it (in a X pattern). Please be aware that you can cause a chain reaction with power gems & have one gem trigger another gem (& so on). Performance is based on the rate (speed) & the value of the treasure getting hauled up during the game. Since speed is more important than combos, you won't want to waste time setting up combos. There's three indicators of performance. 1) The Growing Gold pile behind the pirate. 2) the Pirate is merrily pulling on the ropes. 3) Coins are flying up the screen. During Atlantis battles, treasure chests will sporadically apear. Pretty much just clear all the coins above it in order to claim the chest, which contains MORE PoE than the coins obtained from a shipwreck. For this case, players tend to keep a ruby on the top row to make things easier. Again, SPEED IS OF THE ESSENCE HERE! The faster you work, the most booty that you can pick up & less time your ship has to spend near the shipwreck. Please be aware that while players still need to others to work on the ship (ESPECIALLY Carpentry) while this game is available since the ship MUST make it to port in order to make this game worthwhile. If your ship sinks (which IS POSSIBLE during these events), you will lose ALL the PoE that could have been obtained from the post-voyage booty split. 5) Crafting Puzzles ---------------------- Crafting Puzzles are a group of puzzles that allow you to flex more of your creative powers than sailing. While there's usually one crafting puzzle that's available to all players each day, you'll most likely need to pick up a Labor Badge (5 Doubloons) to keep playing any particular puzzle beyond the designated day. Labor Badges allow you to generate up to 24 hours of OFFLINE WORK per day. Each time you play a game, you generate one hour of labor of work for the stall that you're working for. Please be aware of the following limits: 1) You cannot produce more than 24 hours of OFFLINE LABOR per day. 2) You cannot produce more than the work limits of the stall you're are employed at, due to labor restrictions. 3) You can only produce labor ONLY for work orders that are pending for a specific stall. -- No orders = No labor 4) Your labor may be downgraded as needed to fill work orders -- Even if you produced skilled labor, you may only get paid the basic rate if there's no need for skilled labor. You are paid an hourly rate for your work, based on the quality of the work you provide. You are required to login every 10 days in order to keep your job. You will automatically quit all jobs if you fail to do so. If the stall has maxed out on OFFLINE LABOR for the day OR you have maxed out your labor badge, you can only practice the crafting puzzles. This will give you more experience with the game, but you will not produce any labor as a result of it. Please be aware that Labor Badges are only good for 30 CALENDAR DAYS, NOT LOGIN DAYS! Therefore, you most likely DO NOT want to unwrap your labor badge UNLESS you're ready to work for most of those 30 days. 5.1) Blacksmithing ~~~~~~~~~~~~~~~~~~~~~ Difficulty: Moderate Free Access on Sundays Similar Games: * "Peg" / "Golf" solitare (Non-card version) Controls: * Mouse: Move Cursor * Left Click: Confirm Move This puzzle requires some thinking as the object of the game it so clears as many squares on the playfield as possible before you run out of moves. Your first move can take any square you want, but subsequent moves will be restricted to what the last square you hit shows. On the upside, you can go in any of the 8 directions. * 1 Square = 1 square from the last square hit. * 2 Square = 2 squares from the last square hit. * 3 Square = 3 squares from the last square hit. * 4 Square = 4 squares from the last square hit. (Level 4) During the game (starting with the second level) you'll run into chess squares, which act similarly to their actual chess piece. * Bishop Square = any square on the edge diagonally from the last square hit. * Rook Square = any square on the edge horizontally or vertically from the last square hit. * Knight Square = any square available in an "L" shape from the last square hit. * Queen Square = any square on the edge in any of the 8 directions from the last square hit. (Level 3) Finally, there's the "Rum Jug" square that's introduced on the 4th Level which acts as a wild card & allows you to strike any square available on the board. It will replace the last piece hammered on the top (hot) & middle (warm) layers on the playfield. To help you see the moves, the game will highlight the eligible squares by making them glow. Please be aware that each square in the 6 x 6 grid can only be struck 3 times during the game. Once you hit the square for the third time, that square is considered completed & is no longer available on the playfield. When you can no longer make a move (or complete the board), the game ends & you'll be ranked on how many strikes are left on the board... +------------------------------+--------------+--------------+ | Message | Strikes Made | Strikes Left | +------------------------------+--------------+--------------+ | Maybe use that one as a club | Under 78 | Over 30 | | A Hefty Blade | 78 - 91 | 30 - 17 | | Finely Balanced | 92 - 101 | 16 - 7 | | Keen Edge | 102 - 107 | 6 - 1 | | A Masterpiece! | Exactly 108 | NONE! | +------------------------------+--------------+--------------+ To avoid booching, you'll want to try & clear as many squares as possible & create chains & sets. You can see the progress of your work by looking at the piece of metal that's surrounding the playfield (to the left & right of the playfield will give you a better look). The better your performance, the better the metal will look. The best strategies for this game are... * Try to clear layer before working on the next -- This will help prevent you from creating holes in the playfield & reduce the risk of ending early. * Avoid clearing the edges early -- The chess pieces (other than the knight) require edge pieces to clear... so try holding on to them, if possible. Other than that... I wish you the best! 5.2) Alchelmy ~~~~~~~~~~~~~~~~~ Difficulty: Moderately Easy Free Access on Wednesdays Similar Game(s): * Talismania (PC / Web) * Rocket Mania (PC / Web) Controls: * Mouse / Arrow keys: Move Cursor * Left Click / S: Rotate pieces Counter-clockwise * Right Click / D: Rotate pieces Clockwise * Spacebar: Confirm "Fill" Alchelmy is fairly simple, but challenging puzzle. The object is to fill the bottles at the bottom of the playfield with the appropiate color from the top by manipulating the pipes in between. In the lower-right corner of game window is a mouse with a number by it. That number is the turn limit, which decreases every time you manipulate a pipe in the playfield. However, you can manipulate the same piece of pipe as many times without affecting the turn limit counter as there's some times that you'll need to rotate the pipe multiple times to complete the connection. You'll need to manipulate the pipes to fill as many bottles with the right color AND hit the fill button before the turn limit counter hits zero or some of the bottles may shatter. You'll get a warning when the counter hits 10 turns or less as the bottles start to shake. For those who are colorblind, each of the primary colors are tagged with an astrological symbol. This way you can match the colors with their symbols. You'll find some bottles will require a secondary color, where you have to find a way to mix the two colors within the pipes prior to filling. Please be aware that secondary colors will mix in all the pipes that are connected together, so you can't use a multi-tap pipe to split blue into blue one way & mix with yellow for green on the other. You have to separate the color paths to avoid mixing. For those who don't know how to mix colors (which practically everybody with an elementary education should know)... * Red + Blue = Purple * Red + Yellow = Orange * Yellow + Blue = Green * Yellow + Red = Orange * Blue + Red = Purple * Blue + Yellow = Green Mixing all three colors will produce brown, which you'll NEVER NEED for any of the bottles... so avoid it when possible! In later levels, you'll get larger "striped" bottles, which needs to be filled in the proper order (bottom-up) to clear. While they do take more time to fill, they're generally worth more. As you play the game, you'll find three special pieces to help you out: * Bonus Piece (Gold Coin) -- This will boost your work score a little bit when color is routed through it. * Multifill piece (Arrow icon) -- This rare, but valuable piece allow you to fill all consecutive instances of a color in a bottle... as long as the color is needed for a bottle. * "Quicksilver" piece (Q icon) -- This piece will change at one of the source bulbs (at the top of the playfield) into a new silverish-grey color for each color that routes through the piece. If you only route one color through it, only one bulb of that color will become quicksilver. If you route two colors through it, one bulb of BOTH colors will become quicksilver. The new "Quicksilver" color acts as a wild-card color & can be used to fill ANY BOTTLE you want. This makes it extremely valuable, HOWEVER, quicksilver only counts as a primary color for scoring purposes. Some players try to use Quicksilver & Multifill pieces together in order to fill multiple colors quickly, but it takes some practice to get down. Just fill as many bottles with (preferably with secondary colors) in as few turns as possible to do well in this game. However, it is possible to booch this game. Pretty much if you break all the bottles (either by taking too long OR filling the bottles with the wrong color) before you finish & filling only ONE bottle at a time will 5.3) Shipwrighting ~~~~~~~~~~~~~~~~~~~~~ Difficulty: Moderately Hard Free Access on Saturdays Controls: * Mouse controls Shipwrighting is the game that's used to produce labor on ships & bludgeoning weapons at shipyards. Those that are good with slide puzzles may like the challenge provided here. The object is to line up the material pieces into the pattern that matches one of the pieces at the bottom of the screen. You'll want to match up as many of the bottom pieces with the material board WITHOUT moving any pieces. There are 5 pieces that are available on the board & how they can move: * Cloth -- Cannot be move by itself, but it can be swapped with other pieces * Iron -- Moves horizontally (left & right) & it can be swapped with others * Wood -- Moves vertically (up & down) & it can be swapped with others * Rope -- Moves diagonally & it can be swapped with others * Gold -- The Mystical "Wild Card" that cannot be moved at all! At the bottom of the board, you'll have 6 pattern pieces that you need to match on the material board which will contain 3, 4 or 5 material pieces. The more patterns you can clear consecutively, the bigger the chain & more points you can score. HOWEVER, you'll want to save your biggest pieces for later in the chain to maximize points. While you're working, the water level at the bottom the screen will slowly start rising. If the water gets too high, it'll start carrying pattern pieces away... which you want to avoid. On the left side of the screen a flag, which serves as your progress indicator. As you clear patterns, the flag will start rising up & when it reaches the top of the pole, the game ends. If you can get some nice big combos in there, you can do pretty well in this game. However, due to the large number of patterns used (& my reluctance to use ASCII Art to discribe them), you'll need to visit YPPedia (see Section C) for more help. 5.4) Distilling ~~~~~~~~~~~~~~~~~~ Difficulty: FRUSTRATINGLY HARD Free Access on Fridays Controls: * Mouse controls... * Click pieces to move * Drag pieces to move Distilling is the fine (if not frustrating) art of turning sugar cane, wood & iron into rum... It's also, in my opinion, one of the most frustrating puzzles in the entire game. You will DEFINATELY want to practice this A LOT before you start to distill for any shop as it's one game that takes a LOT of thought to properly master this game. The object of the game is to generate as clean of rum with the distilling furnace by making as many columns of white balls on the right side. There are 5 different types of balls on the playfield: * White -- Sugar, the highly desirable pieces * "Burnt" White -- Burnt Sugar, Works OK... but not totally desireable * Orange -- Spice, works well with EVERYTHING! * Brown -- Carmalized Sugar / Wood... Undesirable * Black -- Coal / Impurities... TOTALLY UNWANTED You can swap pieces on the playfield where links are show, BUT there are rules that the pieces can follow. White & "Burnt" White balls * Swaps Upward with Black balls * Swaps Downward with Brown balls Brown balls * Swaps Upward with White balls * Swaps Downward with Black balls Black balls * Swaps Upward with Brown Balls * Swaps Downward with Black balls Orange (Spice) balls cannot be moved anywhere. When the time comes for the right column to be removed from the playfield, the direction it goes is based on the contents of the column. * All White -- Goes up, noted as "Crystal Clear" (Highly desirable) * Mix of White & "Burnt" White -- Goes up, but not noted as "Crystal Clear" * More White than Brown (no Black) -- Goes up, noted as "Smooooooth!" * More White than Brown or Black -- Goes up * All Brown -- Goes up * Equal mix of White & Black -- Goes up, noted as "Blecch!" * More Black than White -- Goes down Please note that for every 2 White balls that go down into the furnace, one "Burnt" White ball returns to the playfield. Additionally, Orange balls in a line does NOT damage the "Crystal Clear" combo & you'll get a "Spicy" note. As you proceed with distilling, you'll note the color of the rum above to denote your progress report. The more brown & black balls that go up, the darker the rum will become while sending only white pieces balls will lighten the rum. The game ends when 12 columns are sent upwards... HOWEVER, those who can manage to obtain 12 consecutive "Crystal Clears" (which is the best you can do) are permitted to keep player UNTIL the combo is broken. Top distillers are able to achieve this more than half of the time, but it requires a lot of practice to do so. However, going beyond 12 "Crystal Clears" is only done for bragging rights. You will most likely require extra assistance that cannot be provided with this guide. Therefore, you will most likely want to visit YouTube or look for other places like YPPedia (See Section C) for extra assistance. 5.5) Foraging ~~~~~~~~~~~~~~~~ Difficulty: Moderate Notes: * Free to play during an expedition * Free to play during a Cursed Isles voyage (Requires Bravery Badge) * Free Access on Tuesdays (Practice ONLY) Similar Game(s): * Bejeweled Twist (PC) Controls: * Mouse / Arrow Keys: Move Cursor * Left Click / X: Rotate Counter-clockwise * Right Click / C: Rotate Clockwise Foraging allows you to search uncolonized islands for fruits & other rarities to sell on colonized islands. The object is to get the baskets, crates & chests of items to the bottom of the board (& into the ship). For each item that gets added to the ship, you'll spend one hour of OFFLINE LABOR on your labor badge. Recently (April, 2009) Foraging has been added as a special expedition game when crews go for Treasure Trek expeditions. This allows players to play this game WITHOUT having a Labor Badge for a limited time for each expedition. To clear pieces on the board, you rotate a group of 2x2 tiles (either clockwise OR counter-clockwise) to line up 3 or more of the same tile in a line. There are 3 containers to clear on the board. * Baskets (1 x 1 tile): Common item & contains low-valued fruits like bananas, coconuts, limes, mangos & pineapples. * Crates (2 x 2 tiles): Uncommon item & contains more exotic & valuable fruits like carambolas, durians, passion fruit, pomegranates and rambutan. * Chests (2 x 3 tiles): Rare item & contains valueable items like gems & gold nuggets. If you're only practicing this game (or run out of OFFLINE LABOR time), the containers will be empty & nothing will be added to the ship's hold. In order to assist you in your work, there are some specialty tiles that you can use to aid in your work. * Machete: Clears all pieces to the left OR right of the item. * Shovel: Clears all pieces BEFORE the item. * Monkey: Swaps a 5x5 grid (with it in the center) * Earthquake: Shifts all pieces to the left OR right * Ant: Eats the piece directly in front of it for X number of turns (excluding containers OR edge of playfield), can be rotated to go where you want it to go. Ants will die when it eats the designated number of tiles OR when it runs out of tiles to eat. Your performance score is based on how fast you can work to clear the containers on the ship. 6) Social Puzzles / Games ---------------------------- There has to be some multiplayer games in Puzzle Pirates to make it worthwhile as a online multiplayer game. These games are usually available at the local inns & you can gamble with. Some include team support While a specific game (or games) are available to players for free each day, you'll need a Parlor Badge (4 Doubloons) to play these at any time. The Puzzles that include "Pirate Battle Game!" note are games that are played when battling another ship & can be played beyond inns on some days. 6.1) Rumble ~~~~~~~~~~~~~~~~ Notes: * Pirate Battle Game! * Team Support (Tables / Battles Only) * Non-Table Access (direct challenge request) * Free "Parlor Table" Access on Mondays, Thursdays & Saturdays Similar Game(s): * Bust-a-Move / Puzzle Bobble (Various Platforms) * Snood (PC, GBA) * Frozen Bubble (Linux) Controls: * Mouse: Move Cursor * Left-Click: Fire Left Ball : Select Target Opponent (Team) * Right-Click: Fire Right Ball This game plays a lot like Bust-a-Move, but you have 2 cannons instead of just one. The object is to knock out your opponent by taking down more balls from your playfield. When playing in Teams, you can select the opponent you want to throw your attacks to. You can affect your attacks by equiping a blungeoning weapon, which can be purchased or ordered local shipwrighting (NOT the municipal) shops. In short, you're just trying to outlast your opponent(s). 6.2) Swordplay ~~~~~~~~~~~~~~~~~ Notes: * Pirate Battle Game! * Team Support (Tables / Battle Only) * Non-Table Access (direct challenge request) * Free "Parlor Table" Access on Mondays, Thursdays & Saturdays Similar Game(s): * Super Puzzle Fighter (Various Platforms) Controls: * Left / Right: Move Piece * Up / Down: Rotate Piece * Space: Drop Piece * Left-Click: Select Target Opponent (Team) If you've played Super Puzzle Fighter, then you've already know how to play this game. The object is to take down your opponent by filling up their playfield first. Pieces of various colors will drop from the top of the playfield. You try to get the block of the same color together. When a sword touches blocks of the same color when it lands, it'll clear all the blocks that are connected together. The more you clear, the more garbage blocks that get sent to your opponent. In team mode, you can select who you want to attack just by click on their name. Just as long as you take out everybody on the rival team, your team wins. You can affect your attacks by equiping a fencing weapon (like a sword), which can be purchased or ordered at the local blacksmith shops. 6.3) Drinking ~~~~~~~~~~~~~~~~ Notes: * Free Access on Sundays & Wednesdays Similar Game(s): * Alchemy (PC / Web) Controls: * Mouse controls Drinking is similar to Pop Cap's Alchemy in a multiplayer environment, where each player places a drink on the table that matches in shape or color while you rally to earn points. When a row of column of the table is filled, it gets cleared from the table. If you cannot place any of the three drinks on the table, you must down a drink yourself. However, be aware that if you down three drinks during the game, you'll pass out for a couple of rounds. Who ever eaches the target score first wins. 6.4) Treasure Drop ~~~~~~~~~~~~~~~~~~~~~ Notes: * Free Access on Tuesdays & Fridays Similar Game(s): * Plinko * Avalanche (Board Game) * Pachinko Controls: * Mouse controls (Point & click) Treasure Drop is one of those interesting games where you have to think ahead if you want to win. The object of the game is to earn more points than your rival, but the board is filled with coin trap levers. When the coin you drop hits the lever, it flips the coin trap around & lets any coin that's on the trap drop down on the table. You're award points for each coin that reaches the bottom of the table on your turn. The further from the center slots that the coins lands in, the more points you're awarded because of the difficulty of reaching them. This game is broken up into 4 scoring rounds & the current round ends one turn AFTER either player breaks the target score & needless to state, the highest score winds. There's really no luck involved with this game... ONLY skill with strategic thinking... unless your opponent isn't skilled enough to think ahead. 6.5) Hearts ~~~~~~~~~~~~~~ Notes: * Free Access on Tuesdays & Wednesdays * Requires 4 players Similar Game(s): * Hearts As the name states, it's just a standard card game that nearly everybody has played. Therefore, you're better off going to the library to learn OR have a couple of friends teach you the game. In short, the object of the game is to avoid taking the hearts OR the queen of spades (which give you points, that you don't want). You take the tricks played by playing the highest card in the suit. There are some other rules here as well, but this contains the bare-bones. 6.6) Spades ~~~~~~~~~~~~~~ Notes: * Free Access on Monday & Thursdays * Requires 4 players Similar Game(s): * Spades As the name states, it's just a standard card game that nearly everybody has played. Therefore, you're better off going to the library to learn OR have a couple of friends teach you the game. 6.7) Poker ~~~~~~~~~~~~~ Notes: * Requires PoE to play (minimium of 20 PoE) * Free Access on Sundays & Fridays * Supports up to 10 players Similar Game(s): * Texas Hold'em Poker (Card & Various Platforms) As the name states, it's just a standard card game that nearly everybody has played... or watched on TV. Therefore, you're better off going to the library OR have a couple of friends teach you the game WITHOUT any monetary changes. Please be aware that each poker table will have a minimum buy-in, which you must have enough PoE to cover in order to join the game. However, players may rebuy as many items as their wallets can handle. 7) Crews -------------- Crews are a group of people who choose to work together in the game for whatever reason that they desire & compose the greatest part of Puzzle Pirates. Each crew will have various members & ships available at their disposal as well as the governing methods. 7.1) Crew Ranks ~~~~~~~~~~~~~~~~~~ There are 6 full-time (& 1 temporary) ranks within the crew that various people can occupy. 7.1.1) Jobbing Pirate ************************ Jobbing Pirate (or "Jobbers") are TEMPORARY MEMBERS of the crew who have signed on for specific voyage... be it exploring Atlantis, attacking a Flotilla, participating in a blockage, pillaging OR trading. Jobbers can only do the basics (Sailing, Carpentry & Bilging) UNLESS ORDERED by the ships's captain to do Gunning or Navigation. However, Navigation does require the player to have an active pirate's badge (or be a subscriber on Subscription Oceans). If members of the crew are pleased with your performance, they may invite you to become a full member of the crew. Jobbers are usually paid the same rate as pirates, but generally on the low-end of the pay scale in comparison. 7.1.2) Cabin Person ********************** Cabin Person is the lowest rank in the crew & usually reserved for new members as well as those who cannot afford to purchase a pirate badge (or a paid subscription). Cabin Persons can only do the basic (Sailing, Carpentry & Bilging) UNLESS ORDERED by the ship's captain to do Gunning. Some crews tend to use Cabin Person as an entry-level spot. However, most use this rank for punishment. Cabin Persons are usually paid the least on voyages under most pay scales. 7.1.3) Pirate **************** Pirates are the second lowest rank in the crew, which is usually the entry-level spot for most crews & requires owning a Pirate Badge (or paid subscription) to obtain full rights. Pirates can do the basics & Gunning jobs on the ship without any orders on crew ships & may do standard navigation upon order by the ship's captain. Pirates also have the ability to bring up & vote on issues in Democratic Crews. Most crews tend to automatically promote new members to Pirate since it contains almost the exact same powers as Cabin Person. Pirates as usually 2nd lowest on the pay scale. 7.1.4) Officer ***************** Officers are the third lowest (fourth highest) rank in the crew & requires owning an Officer's Badge (or paid subscription) to obtain full rights. Officers are permitted to perform ANY JOB on any of the crew's ships without orders & go on voyages. Officers may sail on any ships they own OR sail on an unlocked ship within the crew. However, Officers can only access the hold & modify the charts available on their own ships. Officers who are running the voyage will receive the restocking fee when you're splitting booty for the purpose of restocking any supplies used during the voyage if you don't own the ship. Officers are permitted to buy rum & cannonballs for any ship they use, but don't own, out of their own pockets. Officers reserve the right to propose promotions (or demotions) for any member of the crew, which causes an issue to be posted... which requires a vote in democratic crews. Most crews tend to have specific requirements in order to receive such a promotion... so check with the crew on what's required. Officers usually get a decent pay on the pay scales. 7.1.5) Fleet Officer *********************** Fleet Officers are the third highest rank in the crew & requires owning a Fleet Officer's Badge (or paid subscription) to obtain full rights. Fleet Officers are permitted to perform ANY JOB on any of the crew's ships without orders & may go on voyages. Fleet Officers may access the hold & modify charts on all unlocked ships. Fleet Officers may take bid tickets as well. Requirements to become a Fleet Officer will vary with each crew, you will need to show some loyalty amongst the crew. However, this is pretty much there the "Glass Ceiling" is with most crews, as getting promoted beyond Fleet Officer is extremely hard with the majority of crews. Fleet Officers usually get good pay on the pay scales. 7.1.6) Senior Officer ************************ Senior Officers are the second highest rank in the crew & requires owning a Senior Officer's Badge (or paid subscription) to obtain full rights. Senior Officers have nearly all rights within the crew, apart from the Captain. Not only do they have all the rights as Fleet Officers, but they may promote (up to Fleet Officer), demote or expel any lower members of the crew in an autocratic crew without permission from the captain. In oligaric crews, Senior Officers have a voice in all issues. Senior Officers also have tenure with the crew & cannot be expelled without action by the captain (usually involving a demotion prior to expulsion). Senior Officers are usually considered the "First Mate" of the captain & usually requires a long history of good service with the crew to obtain such a promotion in the crew rank. Because of the bonus of tenure & a voice in the crew, most captains do not promote anybody to Senior Officer lightly. Therefore, you need to prove that you're trustworthy to your superiors within your crew to grant this rank. Senior Officers are usually the second highest on the pay scales & usually the highest rank that most crew members will ever reach. 7.1.7) Captain ***************** Captains are the highest rank in the crew & requires owning a Captain's Badge (or paid subscription) to obtain full rights. Captains are usually the founder of the crew, but a former officer of the crew can be promoted as well. Captains are the head of the crew & in autocratic crews, they can do whatever they desire... but it's usually considered the hardest position within the crew as you have to manage things. Captains usually receive the highest pay on the pay scales, but you'll most likely will have to start your own crew to reach this rank. However, it is possible for other crew members (mostly an SO) to get promoted to captain as well to keep the crew going. On Doubloon Oceans, you'll need to spend 10 Doubloons in order to start your own crew (on top of the captain's badge). 7.2) Crew Politics ~~~~~~~~~~~~~~~~~~~~~ Each Crew can be managed under one of three political methods. The politics of the crew CAN BE CHANGED under the agreement of the current political system in use. In all political systems, DORMANT MEMBERS of the crew (including the Captain) are NOT permitted to vote. Crew members become dormant if they do not login every 10 days. However, those members will become active once they log back in. 7.2.1) Autocratic ******************** Similiar to Monarchies & Dictatorships Autocratic is where the Captain can do whatever they want with the crew without having to bring anything up to a vote. The Captain is the only person that's allowed to promote crew members to Senior Officer (or Captain). While it can prevent the "theft" of the crew, the Captain must remain active in order to maintain this politicial system. This is the most common form of government within crews 7.2.2) Oligarchic ******************** Similiar to US Government's Legistlative Branch Oligarchic crews is where the Captain & Senior Officers are permitted to propose a vote on issues, which only the Captain & Senior Officers may vote upon within 3 days. Issues that receive the majority (or the majority of those who voted) will pass. Crews where the Captain has left, becomes dormant OR promotes a dormant member of the crew to Captain, the politics will turn into an Oligarchic Crew automatically. 7.2.3) Democratic ******************** Similar to US Governments (in general) Democratic crews are crews governed by the all the members of the crew that are at least Pirate or higher. All members (Pirate or higher) may post & vote on issues proposed by the crew within 3 days. Issues that receive the majority (or the majority of those who vated) will pass. Crews cannot be made democratic by default. 7.3) Crew Articles ~~~~~~~~~~~~~~~~~~~~~ The Crew Articles is practically the "Cover Letter" of the crew, which shows the details of the crew... like Current members, Pay Scale, Political system, & any PUBLIC notices of the crew. Everybody who is deciding to apply for a job or join a crew can view the articles. When changes to the crew articles are made, everybody currently with the crew will be notified. If the pay scale is changed, all members on ships will be notified, but the changes will NOT affect any voyages in progress until a booty division is completed (under the old pay scale). 7.4) Crew Management ~~~~~~~~~~~~~~~~~~~~~~~ Members of the crew will see the following buttons within the crew articles. * Leave Crew (all) -- Allows you to leave the crew. It will bring up a confirmation prompt to ensure that you're serious about it. * Post News (Officers) -- Allow officers to post crew issues, which are availble for all crew members to view. The following buttons are ONLY VISIBLE to those that control the crew. In an Autocratic Crew, only the Captain will have access to these. * Change Articles -- Allow you to change the articles of the crew, like public & private statements, pay scales & political system. * Disband Crew -- Allows you to PERMAMENTLY DISBAND the crew. THIS CANNOT BE REVERSED ONCE CONFIRMED! * Merge Crew -- Allows you to PERMAMENTLY MERGE your crew with another of your choice. THIS CANNOT BE REVERSED ONCE CONFIRMED! * Leave Flag (if crew is with a flag) -- Allows you to PERMAMENTLY LEAVE a crew flag, but only under peaceful terms. Crews are NOT PERMITTED to leave a flag if it's at war. Royalty members are the only members permitted to allow a crew to rejoin a previous departed flag. <<< =============================== PART III =============================== >>> ~ Village Life ~ Now that you've gotten down the sea-faring part of life within Puzzle Pirates, this section is dedicated to the land-lubbing part of life... or when you're NOT on a voyage or partaking in "shore leave". Since you cannot live on the seas forever, you should take the time & find out what's going on with the islands that you're visiting. <<< ======================================================================== >>> 8) The Islands ------------------ Each ocean contains various islands that ships sail to & fro between. Each island can contain different items (for uncolonized islands) or shops (for colonized islands) that it makes you want to travel! Please be aware that I cannot give you actual island names because each ocean has DIFFERENT ISLANDS, but I can give you some rough details of islands. <<< AUTHOR'S NOTE >>> More research will be done in order to expand this section in future updates. <<< ------------- >>> 9) The Buildings ------------------- On each colonized island, there'll be a few buildings on the island for you to explore... so you should know what they are... 9.1) Government Building ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Points of Interest: * Palace Shoppe * Doubloon Exchange * Portait Studio Each colonized island will always have some type of Government Building on it, where the colony starts. Each Government Building always contains the Palace Shoppe, where you can buy your badges. Each building also contains a link to the Doubloon Exchange on the server, where you can buy & sell Doubloons. The Government Building can be either a fort or a palace, depending on the development of the island. Please be aware that only the Governor of the island has the ability to modify the furniture in this guilding. 9.2) Real Estate Office ~~~~~~~~~~~~~~~~~~~~~~~~~~ Points of Interest: * Adding / Removing Buildings * Upgrading / Downgrading Buildings The next important building on the island... mostly for the governer of the island than the citizens as it dictates what gets built on the island. 9.3) Player Housing ~~~~~~~~~~~~~~~~~~~~~~ Points of Interest: * Player Houses This is where players can call "Home" on the island. They get to furnish their house however they want & control who can enter it. This place also serves as your "Go Home" spot the "Ye" tab Players are permitted only ONE HOUSE per island, so if you want a larger house, you must sell your old house (at half the PoE price) before you can order a new one (which costs PoE & Doubloons, depending on the size you want) for that island. If you want a specific house, the island must have the desired house on the island for your to buy one. If the island doesn't have the type of house you want, you'll either have to look elsewhere on your ocean for that type of house or live with what's available. You're better off looking through the pages of Y! Pedia (see Section C) to see what islands within your ocean have player houses. Please be aware that each player is given a free 1-room shack with a bed roll, crate & pet rat as part of a mission. While players cannot sell their free shack (it has to be "given back"), they may request a free shack if they do not have one on any island (even if you given it back before)... assuming the island includes a shack. 9.4) Bank ~~~~~~~~~~~~ Points of Interest: * Doubloon Exchange The Bank is mostly used to allow players quick & easy access to the Doubloon Exchange... That's about it. 9.5) The Inn ~~~~~~~~~~~~~~~ Points of Interest: * Parlor Games * Tournament Board / Announcements * Swabbies The Inn is where most players like to wind down after a lengthy voyage & get a little social with others with a relaxing card game or work on their combat skills. There's usually a Tournament Board in the pub, where players can see what tournaments are going on (active & new ones starting) & even participate in the tournaments... assuming you can afford the entry fee & the time requirements, if the tournament gets a lot of players. Finally, you can find swabbies at the inn that you can temporarily recuit for your ship to cover empty stations on your ship. If you feel generous, you can buy the "old salt" swabbie a drink for 10 PoE. 9.6) Tailors ~~~~~~~~~~~~~~~ Points of Interest: * Clothes Shopping Unless you like your pirates to run in the rags, you will want to make a stop at the tailors to look at the various clothes that are available to buy OR order. Personally, you're usually better off ordering your clothes & deal with the delivery fees as well as the processing delays since the price tags for the on-the-rack articles tend to be heavily inflated. 9.7) Blacksmiths ~~~~~~~~~~~~~~~~~~~ Points of Interest: * Sword Shopping (for Swordfighting) * Cannonball Shopping * Blacksmithing Game For all things metal, this is the place to be! You can shop around & order swords for yourself & cannonballs for the ship(s) you're using. Please be aware that putting in orders for cannonballs can give you a discount, if you're willing to wait. 9.8) Apothecary ~~~~~~~~~~~~~~~~~~ Points of Interest: * Potion Shopping * Paintbrush (for personal painting) * Paints, Dyes & Enamel (for shops) * Alchemistry Game This unusual shop contains some useful items for both personal & business use. There's potions to alter your pirate's appearance, including mystical potions to cure injuries as well as a teleporation potion. You can pick up paintbrushes to paint your house or ship (paint sold separately THROUGH the paintbrush, when you try to use it) as well as picking up paint & dyes for shop stalls. 9.11) Distillery ~~~~~~~~~~~~~~~~~~~ Points of Interest: * Rum Shopping * Distilling Game The main manufacturer of Rum & Rum-based products, which you'll need to fuel any crew on the open seas. You can put in advanced orders in an attempt to get a discount, but remember to shop around. 9.10) Shipyard ~~~~~~~~~~~~~~~~ Points of Interest: * Ship Shopping * Bludgeoning Weapon Shopping (for Rumbles) * Shipwrighting Game This is one of the biggest, most expensive & most labor-intensive shops amongst the islands as this is where you can build & buy ships. You can also buy some weapons to assist you in rumbles as well. 9.11) Furniture Shop ~~~~~~~~~~~~~~~~~~~~~~~ Points of Interest: * Furniture Shopping For those who like to pimp out your house or ship will likely visit here. You can order & buy furniture, including storage pieces & game tables, to put into your house... or even your ship, assuming it has enough space for it, to give it the personal touch. 9.12) Commodities Market ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Points of Interest: * Buying / Selling Commodities This is where officers can buy & sell commodities (like rum & cannonballs), which they can process through the hold (& the booty chest) on the ship. Fleet officers or higher can buy & sell more commodities than basic supplies AS WELL AS handle bid tickets, which is pretty much an official request for a certain ammount of an item for a specific price for a specific shop stall. <<< AUTHOR'S NOTE >>> However, due to the requirement to use the commodities market, the author is unable to elaborate on this place at this time. More research is required at this time & should be updated in a future release. <<< ------------- >>> 9.13) Notice Board ~~~~~~~~~~~~~~~~~~~~~ Points of Interest: * Notices of Voyages looking for players * Keeps you up-to-date with events The Notice Board (also available on the "Ye" tab) is the first thing that's loaded up in the main window whenever you log in & is usually located next to the dock on all inhabited islands. Not only it keeps you notified of current & upcoming events, you can also find job opportunities listed here from various crews that are looking for temporary assistance. Voyages are usually broken down into 5-6 catagories & include different challenges. Please be aware that each crew splits booty differently, some voyages require badges & defense voyages include league pay (which will vary as well). 9.14) Dock ~~~~~~~~~~~~~ Points of Interest: * Ships available to board * Ferries to other islands This is where you go to see what ships are currently available & see what ships you can board. Inhabited islands in an archipelago will include ferries that you can take between them (usually for free). Please note that unless you own a ship, you'll be unable to board any ships that aren't owned by your crew... much less sail them (unless they're unlocked) if you're an officer. When you're in a crew, you can click on "Where's my vessels" to see where all the ships are currently docked at (if not on a voyage). 10) Clothing ---------------- Let's face it, everybody likes to look the like their successful & not like a bum (with rags). Here's the various options that you can look through to make yourself look nice. Please be aware that you'll be asked what color or colors (as some items permit you to have more than one color) you want. These will affect the PRICE of the items, so you'll need to know the following * Black, Gold & Purple are EXTREMELY EXPENSIVE! -- There a couple of reasons why these colors are highly desirable within the game, but it means that the prices for these colors for an item will have a greatly higher price (around 10x) compared to other colors. * Tan is VERY CHEAP! -- This is pretty much the default color for some things, which makes it makes it a bit UNDESIRABLE... so you can likely get a fair discount by taking tan items over other colors. Each item will have a gender note next to the item name. That way, you'll know if the item is just for men or women. Finally, prices noted here are ORDERING PRICES. "On Rack" prices in a specific stall will greatly vary, but rack prices don't use Doubloons in the price. 10.1) Boots ~~~~~~~~~~~~~~ You want to be a comfortable pirate, right? The countless hours on your feet would take its toll on you (if it was real life), so you really don't do to everything barefooted... right? Here's the footware available within the game. 10.1.1) Boots (M/F) ********************** Price: ~300 PoE + 2 Doubloons Decay Rate: 60 login days These are just a simple pair of boots to cover your feet. 10.1.2) Buckled Shoes (M/F) ****************************** Price: xxx PoE + 3 Doubloons Decay Rate: 80 login days These are seen on those who want to present some "class" to their look. Those who are likely part of the colony's government tend to wear these. 10.1.3) Boots with Gaiters (M) ********************************* Price: xxx PoE + 3 Doubloons Decay Rate: 80 login days These are a step-up from regular boots as they have gaiters (extra covering for the legs), which can add an extra color to the boots. 10.1.4) Curled Slippers (F) ***************************** Price: xxx PoE + 3 Doubloons Decay Rate: 45 login days These are a simple shoe that the ladies can wear & it's as close as they can get to "high heels" in the game. 10.1.5) Curled Boots (M) ************************** Price: xxx PoE + 2 Doubloons Decay Rate: 80 login days A simple modification to stylize the boots, similar to the middle-east look. 10.1.6) Fancy Boots (M/F) **************************** Price: xxx PoE + 5 Doubloons Decay Rate: 90 login days It's a little flashy, but a very stylish pair of boots. Captain Jack Sparrow from Pirates of the Caribbean are sporting this type of boots. 10.2) Pants & Skirts ~~~~~~~~~~~~~~~~~~~~~~~ You probably don't to go in the nude, or show your unmentionables in public, right? Then you'll want something to wear on your waist, but here's the items available to keep you from getting slapped with indecent exposure. 10.2.0) Rag Pants (M) / Rag Skirt (F) **************************************** Cost: NOT AVAILABLE FOR ORDER Decay Rate: ~30 login days (or longer) These are the "Bare Bones" or "Default" clothes that every new pirate wears. Rag Pants (M) & Rag Skirts (F) are produced AFTER the item you're wearing has decayed completely. If the rags are colored, they'll lose their color after 30 days... but they won't decay further. 10.2.1) Kilt (M) ******************* Cost: x,xxx PoE + 10 Doubloons Decay Rate: 60 login days For those who want to express their scottish heritage. However, due to the requirement of black cloth, the cost is fairly high. 10.2.2) Bloomers (F) *********************** Cost: xxx PoE + 12 Doubloons Decay Rate: 30 login days This is a simple, but baggy pair of pants for ladies. 10.2.3) Loose pants w/ Sash (M) ********************************** Cost: xxx PoE + 5 Doubloons Decay Rate: 25 login days This is a simple pair of baggy pants that are held by a belt. 10.2.4) Flare pants (F) ************************** Cost: xxx PoE + 5 Doubloons Decay Rate: 60 login days Essentially "Bell Bottoms" for the ladies. 10.2.5) Pantaloons (M) ************************* Cost: xxx PoE + 5 Doubloons Decay Rate: 60 login days Puffy pants that some men around the renessance ages wear. 10.2.6) Gown (F) ******************* Cost: xxx PoE + 10 Doubloons Decay Rate: 90 login days This is an elegant, full-length skirt for the ladies that want to dress themselves up & show some class. 10.2.7) Pants (M) ******************** Cost: xxx PoE + 3 Doubloons Decay Rate: 30 login days It's a pair of pants... FOR GUYS! (that's it) 10.2.8) Long Dress Bottom (F) ******************************** Cost: xxx PoE + x Doubloons Decay Rate: 60 login days This is a full-length skirt for ladies. 10.2.9) Plain Knickers (F) ***************************** Cost: xxx PoE + 2 Doubloons Decay Rate: 30 login days (ESTIMATED) It's a pair of pants... FOR GIRLS! (it's hard to get excited here) 10.2.10) Patched Pants (M / F) ********************************* Cost: xxx PoE Decay Rate: 30 login days (ESTIMATED) These are pair of worn pants that have been revived a bit with some patches. They may be very cheap, but they're not visually appealing & their decay rate is a bit unpredictable. 10.2.11) Striped Knickers (M / F) ************************************ Cost: xxx PoE Decay Rate: 30 login days These are the cheapest pair of NORMAL pants available in the game. These are just a simple pair of white pants with colored stripes, which are decent for low ranking pirates. 10.2.12) Short Dress Bottom (F) ********************************** Cost: xxx PoE + 3 Doubloons Decay Rate: 30 login days It's a simple "mini" skirt for the ladies. 10.2.13) Wrap (F) ******************** Cost: xxx PoE + 2 Doubloons Decay Rate: 90 login days It's a deceptively simple skirt that's comprised of layers of cloth that are wrapped around the lady's body. 10.3) Shirts ~~~~~~~~~~~~~~~ Shirts... love them or hate 'em, they're available in the game & allows you to show off your fashion sense here! 10.3.0) Rag Shirt (M / F) **************************** Cost: NOT AVAILABLE FOR ORDER Decay Rate: ~30 login days (or longer) This is what happens to your shirts when they fully decay. If you can a colored shirt, that color will stay with the rags for 30 days before it fades into basic rags. New pirates will be equiped with such rags. 10.3.1) Apron (M / F) ************************ Cost: xxx PoE + 3 Doubloons Decay Rate: 60 login days This is essentially a shirt with an apron with it. It's a pretty good look for those who work in the game as laborers. 10.3.2) Bandolier Jacket (M) ******************************* Cost: xxx PoE + 9 Doubloons Decay Rate: 90 login days For the guys who like going gun-ho would want to wear this, which is essentially a jacket with two ammo belts crossing each other. 10.3.3) Bodice (F) ********************* Cost: xxx PoE + 5 Doubloons Decay Rate: 60 login days This is a kind of shirt that the ladies (& bar maidens) would likely wear this. 10.3.4) Belt & Bracers (M) ***************************** Cost: xxx PoE + 10 Doubloons Decay Rate: 60 login days Men, care to go shirtless? This is pretty much the only option you have here! 10.3.5) Buccaneer Jacket (F) ******************************* Cost: xxx PoE + 9 Doubloons Decay Rate: 90 login days This is a lovely jacket that the ladies (mostly senior officers) would likely want to wear to show their successfulness. 10.3.6) Cape (M) ******************* Cost: xxx PoE + 4 Doubloons Decay Rate: 90 login days This is a bit more fanciful than a standard shirt that works pretty well in formal occasions as well as on the open seas. Noted as "Shirt with cape" 10.3.7) Captain's Jacket (M / F) *********************************** Cost: xxx PoE + 9 Doubloons Decay Rate: 90 login days NOTE: CAPTAINS ONLY! This jacket definately shows everybody that you're in command of your crew. 10.3.8) Chainmail (M / F) **************************** Cost: xxx PoE + 5 Doubloons Decay Rate: 60 login days For those who want a little more protection, but want freedom of movement would probably enjoy this. DISCLAIMER: WEARING CHAINMAIL DOES NOT HELP YOU IN MULTIPLAYER BATTLES. 10.3.9) Conquistador Armor (M) ********************************* Cost: xxx PoE + 5 Doubloons Decay Rate: 90 login days For those who want to have the spanish look with the protection. DISCLAIMER: WEARING CHAINMAIL DOES NOT HELP YOU IN MULTIPLAYER BATTLES. 10.3.10) Corset (F) ********************** Cost: xxx PoE + 9 Doubloons Decay Rate: 90 login days It's a little more formal shirt for ladies... if you care for it. 10.3.11) Frilly shirt w/ sash (M / F) **************************************** Cost: xxx PoE + 2 Doubloons Decay Rate: 60 (M) / 30 (F) login days It's a mix of informal shirt that has some frills with it. 10.3.12) Jerkin (M) ********************** Cost: xxx PoE + 5 Doubloons Decay Rate: 60 login days This is essentially a shirt with a vest. 10.3.13) Midriff Blouse w/ Scarf (F) *************************************** Cost: xxx PoE + 12 Doubloons Decay Rate: 30 login days A little revealing shirt for the ladies that exposes the mid-section. 10.3.14) Plain shirt (M / F) ******************************* Cost: xxx PoE Decay Rate: ~30 login days (ESTIMATE) It's just a plain, solid colored shirt of your choice... that it. 10.3.15) Shirt w/ Sash (M) ***************************** Cost: ~500 PoE + 1 Doubloon Decay Rate: 30 login days It's a step up from the plain shirt for the guys 10.3.16) Shirt w/ Belt (F) ***************************** Cost: xxx PoE + 1 Doubloon Decay Rate: 30 login days It's a step up from the plain shirt for the ladies 10.3.17) Striped Shirt (M / F) ********************************* Cost: xxx PoE Decay Rate: 30 login days This is the cheapest "normal" shirt available in the game. It's a shirt that has white & colored stripes (of your preferred color). 10.3.18) Striped Shirt w/ Vest (M / F) ***************************************** Cost: xxx PoE + 2 Doubloons Decay Rate: 60 login days Another step up from the striped shirt, which includes a vest to go over it. 10.3.19) Swashbuckler's Jacket (M) ************************************* Cost: xxx PoE + 9 Doubloons Decay Rate: 90 login days This is the premium look for the successful male pirate as it's a full-length jacket. This would be something the captain would likely wear... if they didn't already have a dedicated jacket for themselves. 10.3.20) Tabard (F) ********************** Cost: xxx PoE + 9 Doubloons Decay Rate: 90 login days This is the premium look for the successful female pirates, but it looks more like a religious robe than pirates. 10.3.21) Tudor Bodice (F) **************************** Cost: xxx PoE + 3 Doubloons Decay Rate: 90 login days This is more what a female pirate should look like as they sail the seas. 10.3.22) Vest w/ Sash (M) **************************** Cost: xxx PoE + 5 Doubloons Decay Rate: 60 login days Another step-up idea to give a guy a successful, mid-level pirate look. 10.3.23) Vest w/ Scarf (F) **************************** Cost: xxx PoE + 5 Doubloons Decay Rate: 80 login days This is the lady's equivelence of the Vest w/ Sash look. 10.4) Hats & Headgear ~~~~~~~~~~~~~~~~~~~~~~~~ 10.4.1) Atlantean Helmet (M / F) *********************************** Cost: NOT AVAILABLE FOR ORDER Decay Rate: 30 login days This is only found in treasure chests from Atlantis Voyages. 10.4.2) Bandana (M / F) ************************** Cost: ~150 PoE Decay Rate: 30 login days Simple, but a cheap & color hat that to cover your head with. 10.4.3) Captain's Hat (M / F) ******************************** Cost: xxx PoE + 10 Doubloons Decay Rate: 90 login days NOTE: CAPTAIN'S ONLY! xxx 10.4.4) Conquistador Helmet (M) ********************************** Cost: xxx PoE + 7 Doubloons Decay Rate: 60 login days xxx 10.4.5) Crown (M) ******************* Cost: xxx PoE + 10 Doubloons Decay Rate: 90 login days NOTE: FLAG ROYALTY ONLY! xxx 10.4.6) Diving Helmet (M / F) ******************************** Cost: xxx PoE + 20 Doubloons Decay Rate: 100 login days Planning on being a member of the 20,000 League(s under the sea) Club? Then you might want to pick this up, but it's one of the most expensive hats within the game. 10.4.7) Enlightened Mask (M / F) *********************************** Cost: NOT AVAILABLE FOR ORDER Decay Rate: 30 login days This is found only in treasure chests from the Cursed Isles Voyages 10.4.8) Feathered Hat (M / F) ******************************** Cost: xxx PoE + 3 Doubloons Decay Rate: 30 login days xxx 10.4.9) Fez (M) ****************** Cost: xxx PoE + 4 Doubloons Decay Rate: 40 login days xxx 10.4.10) Funny Glasses (M / F) ********************************* Cost: 10 PoE Decay Rate: 1 login day Note: HOLIDAY SPECIAL! Purchase @ Palace Shoppe! These are available ONLY for April Fool's day 10.4.11) High Enlightened Mask (M / F) ***************************************** Cost: NOT AVAILABLE FOR ORDER Decay Rate: 30 login days This is found only in treasure chests from the Cursed Isles Voyages 10.4.12) Laurels (F) *********************** Cost: xxx PoE + 5 Doubloons Decay Rate: 30 login days xxx 10.4.13) Laurels of Triumph (M / F) ************************************** Cost: 4,000 PoE + 4 Doubloons Decay Rate: 10 calendar days NOTE: SPECIAL EVENT ITEM! Purchase at Palace Shoppe! This item is only available during the Summer Pirate Games. 10.4.14) Muffin Hat (F) ************************** Cost: xxx PoE + 5 Doubloons Decay Rate: 60 login days xxx 10.4.15) Musketeer Hat (M) ***************************** Cost: xxx PoE + 5 Doubloons Decay Rate: 90 login days xxx 10.4.16) Ornate Headdress (F) ******************************** Cost: xxx PoE + 8 Doubloons Decay Rate: 30 login days xxx 10.4.17) Overload Helmet (M) ******************************* Cost: x,xxx PoE + 12 Doubloons Decay Rate: 60 login days xxx 10.4.18) Savvy Hat (M / F) ***************************** Cost: NOT AVAILABLE FOR ORDER! Decay Rate: DOESN'T DECAY NOTE: Box Edition item This hat was included with the Box Edition of Puzzle Pirates, therefore it cannot be traded nor decayed. 10.4.19) Scarf (F) ********************* Cost: xxx PoE + 2 Doubloons Decay Rate: 60 login days xxx 10.4.20) Sleeping Hat (M / F) ******************************** Cost: xxx PoE + 2 Doubloons Decay Rate: 20 login days xxx 10.4.21) Tiara (F) ********************* Cost: xxx PoE + 10 Doubloons Decay Rate: 90 login days NOTE: FLAG ROYALTY ONLY! xxx 10.4.22) Tricorner Hat (M / F) ********************************* Cost: xxx PoE + 7 Doubloons Decay Rate: 60 login days xxx 10.4.23) Turban (M) ********************** Cost: xxx PoE + 3 Doubloons Decay Rate: 60 login days xxx 10.4.24) Valkyrie Helmet (F) ******************************* Cost: xxx PoE + 12 Doubloons Decay Rate: 60 login days xxx 10.4.25) Viking Helmet (M / F) ********************************* Cost: xxx PoE + 5 Doubloons Decay Rate: 60 login days xxx 10.4.26) Veil (F) ******************** Cost: xxx PoE + 1 Doubloon Decay Rate: 30 login days xxx 10.4.27) Wide-brimmed Hat (F) ******************************** Cost: xxx PoE + 5 Doubloons Decay Rate: 60 login days xxx 10.4.28) Wig (M / F) *********************** Cost: xxx PoE + 8 Doubloons Decay Rate: 60 login days xxx 10.5) Holiday Specials ~~~~~~~~~~~~~~~~~~~~~~~~~ 10.5.1) Funny Glasses (M / F) ******************************** Cost: 10 PoE Decay Rate: 1 login day This is a special holiday item for April Fool's Day, which are purposely made to be fun. However, the low cost for the item means that they're only good for that day ONLY. 10.5.2) Laurels of Triumph (M / F) ************************************* Cost: 4,000 PoE + 4 Doubloons Decay Rate: 10 calendar days This is a special event item for the Summer Pirate Games (similar to the Olympic Games), to add a greek flair for the events. 10.5.3) Dryad Laurels Mask (F) ********************************* Cost: 2,000 PoE + 2 Doubloons Decay Rate: 15 calendar days This is a special Halloween mask that makes the ladies look like a dryad. 10.5.4) Feminine Feline Mask (F) *********************************** Cost: 3,000 PoE + 3 Doubloons Decay Rate: 15 calendar days This is a special Halloween mask that makes the ladies look like a cat. 10.5.5) Horned Imp Mask (M / F) ********************************** Cost: 3,000 PoE + 3 Doubloons Decay Rate: 15 calendar days This is a special Halloween mask that makes you look like a horned imp. 10.5.6) Masked Bandana (M / F) ********************************* Cost: 1,000 PoE + 1 Doubloon Decay Rate: 15 calendar days This is a special Halloween mask that allows you to disguise yourself. 10.5.7) Masquerade Tiara (F) ******************************* Cost: 3,000 PoE + 3 Doubloons Decay Rate: 15 calendar days This is a special Halloween mask that allows the ladies to look like a queen of the party. 10.5.8) Pantomime Mask (F) ***************************** Cost: 1,000 PoE + 3 Doubloons Decay Rate: 15 calendar days This is a special Halloween mask that allows the ladies to disguise themselves. 10.5.9) Piscean Captain Mask (M / F) *************************************** Cost: 2,000 PoE + 2 Doubloons Decay Rate: 15 calendar days This is a special Halloween mask that allows you to look like merperson. 10.5.10) Wicked Witch Mask (F) ********************************* Cost: 2,000 PoE + 2 Doubloons Decay Rate: 15 calendar days This is a special Halloween mask that allows the ladies to look like a witch. 10.5.11) Chapeau de Bergerac Mask (M) **************************************** Cost: 2,000 PoE + 2 Doubloons Decay Rate: 15 calendar days This is a special Halloween mask that allows the men to disguise themselves. 10.5.12) Masquerade Crown (M) ******************************** Cost: 3,000 PoE + 3 Doubloons Decay Rate: 15 calendar days This is a special Halloween mask that allows the men to look like a king of the party. 10.5.13) Pumpkin Head (M) **************************** Cost: 3,000 PoE + 3 Doubloons Decay Rate: 15 calendar days This is a special Halloween mask that allows the men to disguise themselves by making their head look like a pumpkin. 10.5.14) Skull Turban Mask (M) ********************************* Cost: 1,000 PoE + 1 Doubloon Decay Rate: 15 calendar days This is a special Halloween mask that allows the men to look like a skeleton. 10.5.15) Wolf Wear Mask (M) ****************************** Cost: 2,000 PoE + 2 Doubloons Decay Rate: 15 calendar days This is a special Halloween mask that allows the men to look like a wearwolf. 10.5.16) Butterfly Mask (F) ****************************** Cost: 3,000 PoE + 3 Doubloons Decay Rate: 15 calendar days This is a special Halloween mask that allows the ladies to diguise themselves by hiding behind a butterfly. 10.5.17) Harlequin Mask (F) ****************************** Cost: 3,000 PoE + 3 Doubloons Decay Rate: 15 calendar days This is a special Halloween mask that allows the ladies to disguise themselves. 10.5.18) Dottore Mask (M) **************************** Cost: 3,000 PoE + 3 Doubloons Decay Rate: 15 calendar days This is a special Halloween mask that allows the men to disguise themselves. 10.5.19) Octopus Mask (M) **************************** Cost: 3,000 PoE + 3 Doubloons Decay Rate: 15 calendar days This is a special Halloween mask that allows the men to look like an octo-man. 10.5.20) Santa Hat (M / F) ***************************** Cost: * 1,000 PoE + 1 Doubloons (Red) * 3,000 PoE + 3 Doubloons (other colors) Decay Rate: 15 calendar days This is a special Christmas item that allows to spread some Christmas cheer, but there's an extra premium for non-Red hats. 10.5.21) Bearded Santa Hat (M / F) ************************************* Cost: * 4,000 PoE + 4 Doubloons (Red) * 6,000 PoE + 6 Doubloons (other colors) Decay Rate: 15 calendar days This is a special Christmas item that allows you to get your santa on even more as it includes a beard with the hat. There's an extra premium for non-Red hats. 10.5.22) Antler Wreath (F) ***************************** Cost: 5,000 PoE + 5 Doubloons Decay Rate: 15 calendar days This is a special Christmas item that allows the ladies to look like a reindeer. 10.5.23) Antler Band (M) *************************** Cost: 5,000 PoE + 5 Doubloons Decay Rate: 15 calendar days This is a special Christmas item that allows the men to look like a reindeer. 11) Weapons -------------- In the multiplayer battles, you have the option to use a special item to help tip the tables in your favor. Like all other items, there's a fair number of options (& costs) available. Please be aware that for "Price Classifications", the criteria is as follows: Low range : 30 login days Mid-range : 60 login days High range: 90 login days 11.1) Swords ~~~~~~~~~~~~~~~ Swords are required for swordplay, so you'll always have to have one on hand. Each sword has a different attack pattern, which can make it harder (or easier) for others to counter. Swords that have asymmetric attack patterns CAN be "reserved" (mirror image) by having a blue, green or purple guard. Otherwise, the colors of the hilt & guard will only affect what colors appear where in the batter. Having that said, some swords only permit certain colors. For attack patterns, I'll be using the first letter of the colors that are used. R = Red G = Green B = Blue Y = Yellow 11.1.0) Stick **************** Cost: NOT AVAILABLE FOR ORDER Decay Rate: DOESN'T DECAY Attack Pattern: YRBBGY RRBBGG RRBBGG The stick is given to pirates that don't have a sword to use in swordfighting. It's consider the weakest weapon of the group since it's easy to counter. Pirates cannot get rid of their stick UNTIL they equip another sword. While it is perplexing for some players, some expert swordsmen has taken up the stick as it gives them a challenge against others. HOWEVER, other pirates take up the stick for financial reasons as it's the cheapest weapon in the game (NOTHING). 11.1.1) Backsword ******************** Cost: NOT AVAILABLE FOR ORDER Decay Rate: DOESN'T DECAY NOTE: BOX ITEM Attack Pattern: GGRBYY GRRBBY GRGYBY RGGYYB This is a special sword that's only available to those with the box edition of the game. 11.1.2) Cleaver ****************** Cost: xxx PoE + 12 Doubloons Decay Rate: 90 login days Attack Pattern: GGYBYY GYYYBY GGBYYB RGGRYY RRGYRY RGGYYR xxx 11.1.3) Cutlass ****************** Cost: ~5,000 PoE + 3 Doubloons Decay Rate: 60 login days Attack Pattern: RRGGYY BBBYGG GGBBRR GGBBRR YYGBBR YYGGRR This isn't a great sword, but it's a fair mid-range sword as it's at least better than a foil & it lasts twice as long. 11.1.4) Dirk *************** Cost: xxx PoE + 3 Doubloons Decay Rate: 30 login days Attack Pattern: BBGGYY BBGGYY BGGRRY BBRRYY RRRRRY xxx 11.1.5) Falchion ******************* Cost: xxx PoE + 7 Doubloons Decay Rate: 90 login days Attack Pattern: GGYYBB GBYRRB RBBGRY RRGGYY The Falchion is consider one of the best high-end swords. 11.1.6) Foil *************** Cost: ~2,500 PoE Decay Rate: 30 login days Attack Pattern: GGBBYY GGBBYY RRGGBB RRGGBB This is the basic sword that all new pirates are given. While the attack pattern is pretty basic, it's at least better than the stick. It's OK for a low-end "Budget" sword, but it can be fairly easy to counter & therefore more experienced players should look for an upgrade. 11.1.7) Long Sword ********************* Cost: xxx PoE + 9 Doubloons Decay Rate: 60 login days Attack Pattern: BBRRYY BGGGGY YBRRYB YBRRYB BBGGYY BBRRYY xxx 11.1.8) Poniard ****************** Cost: xxx PoE + 5 Doubloons Decay Rate: 60 login days Attack Pattern: YYRBGG GYRBGY GGRBYY GGRBYY GRRBBY RGRBYB The poniard is a bit of a mystery in the mid-range weapons as it's a mixed bag. Those who aren't experienced with the poniard could get defeated easily, but those who aren't experienced fighting AGAINST the poniard could get caught off guard as well. 11.1.9) Rapier ***************** Cost: xxx PoE + 7 Doubloons Decay Rate: 60 login days Attack Pattern: YGRYBR RGBGBY RRBGYY GGGBBB RGGBBY RRGBYY xxx 11.1.10) Saber ***************** Cost: xxx PoE + 7 Doubloons Decay Rate: 90 login days Attack Pattern: GBBRRG GGYYGG GGYYGG GRRBBG BRRBBB BBBRRB xxx 11.1.11) Scimitar ******************** Cost: xxx PoE + 12 Doubloons Decay Rate: 90 login days Attack Pattern: GRRRRY GGGYYY BRGYRB BBGYBB xxx 11.1.12) Short Sword *********************** Cost: xxx PoE + 3 Doubloons Decay Rate: 30 login days Attack pattern: GGBBYY GGBBYY RRGGBB RBGGYB xxx 11.1.13) Skull Dagger ************************ Cost: xxx PoE + 9 Doubloons Decay Rate: 90 login days Attack Pattern: GGYRGG GBYRBG GBYRBG BBYRBB BYGGRB The Skull Dagger is considered to be one of the most dangerous high-end weapons available, but it's not one of the preferred weapons of players. 11.1.14) Stiletto ******************** Cost: xxx PoE + 3 Doubloons Decay Rate: 30 login days Attack Pattern: BBYRGG BRGBYG BRBGYG BBRYGG xxx 11.2) Bludgeons ~~~~~~~~~~~~~~~~~~ During Rumbles, you can equip a special weapon to help you out. However, you're NOT REQUIRED to have a bludgeon weapon. The color of the bludgeon weapon will affect the attack pattern Attack patterns will use the first letter of each color that are used. HOWEVER "Bruised" balls in the attack pattern will be noted with a lower-case letter... A/a = Aqua (light blue) B/b = Blue O/o = Orange R/r = Red Y/y = Yellow 11.2.0) Bare Fists (NO WEAPON) ********************************* Cost: NO AVAILABLE FOR ORDER Decay Rate: DOESN'T DECAY Attack Pattern: BBOOORRAA BBOOORRAA OOBBAAARR OOBBAAARR AAARRRYYY AAAOROYYY This is the default for all pirates that choose NOT to have a blugeoning weapon for some reason or another. 11.2.1) Belaying Pin *********************** Cost: xxx + 3 Doubloons Decay Rate: 30 login days Attack Pattern: OOBBAOYBB RRRRAOYBB RRYYAOYYB BBBBAOYYB RRAAAOOYB RRYYAABBB RYYAAABBB xxx 11.2.2) Blackjack ******************** Cost: xxx PoE + 7 Doubloons Decay Rate: 90 login days Attack pattern: RAAAOOOOY RaaOOOORR RRROaOYRO AAROOYYRO AAROYABOA YYRYABAAA OOYYYRRRR OOYBYYRBR This high-range bludgeoning weapon seems to be preferred expert players. 11.2.3) Brass Knuckles ************************* Cost: xxx PoE + 3 Doubloons Decay Rate: 30 login days Attack Pattern: BBRRAYYOO OBBAAAYYB OOOAAABBB ORRAAAYYB OOYYARRBB OOYYARRBB xxx 11.2.4) Cane *************** Cost: xxx PoE + 5 Doubloons Decay Rate: 60 login days Attack Pattern: OOOYYBAAA ORRBBBAOO ORRYBBAOO OORYYYAAO OOYYYBAAA OOYYYBAAA xxx 11.2.5) Chain **************** Cost: xxx PoE + 6 Doubloons Decay Rate: 60 login days Attack Pattern: AAABBBRRR AAYYYYRRR YYYBBYRYY AAABBYYYR OAAOOORRR OORORORRA xxx 11.2.6) Gaff *************** Cost: xxx PoE Decay Rate: 30 login days Attack Pattern: BBYYYOOAA BBYYYOOAA YYBBAAAOO YYBBAAYOO AAAOOOYRR AAAOOOYYR This is a favored low range weapon by players 11.2.7) Gauntlets ******************** Cost: xxx PoE + 9 Doubloons Decay Rate: 90 days Attack Pattern: RBBAYAOOR ARRAAYRRA ARRYAARRA OAAAYAAAB OOYYYYYRR OOOYYYOOO ROOYYYBBR ROOAAABBR xxx 11.2.8) Hammer ***************** Cost: xxx PoE + 12 Doubloons Decay Rate: 90 days Attack Pattern: YYYRRRAAA YrrRyRrAA YrrROOoAA YYYOOOAAA OOORRRBBA AOARRRABA xxx 11.2.9) Leather Gloves ************************* Cost: xxx PoE + 5 Doubloons Decay Rate: 60 days Attack Pattern: RBBBBBBBO RRRRBOOOO YYYRBOAAA YYOOOAAAA AAARRRBBB AARRORRBB xxx 11.2.10) Rope Coils ********************** Cost: ~800 PoE + 1 Doubloon Decay Rate: 30 login days Attack pattern: OORRYRROO RRYYBYYRR RRYYBYYRR YYBBABBYY YYBBABBYY BBYYYRRBB BBYYRRRBB This is a favored low range weapon by players. 11.2.11) Skull Rings *********************** Cost: xxx PoE + 9 Doubloons Decay Rate: 90 login days Attack Pattern: OoYAAARBb OOYYaRRBB OYYAAARRB OOrRAYYBB ORRAAAyYB OOYYYYYBB ROOYRYBBR xxx 11.2.A) Hook *************** Cost: NOT AVAILABLE FOR ORDER Decay Rate: CANNOT DECAY Attack Pattern: BBYYYOOAA BBYYYOOAA YYBBAAAOO YYBBAAYOO AAAOOOYRR AAAOOOYYR This bludgeoning weapon is obtained as a sinking injury, which will become your default weapon when you don't have anything. However, this weapon can be removed by using the hand regrowth salve from the apothecary OR use a cure-all elixir, obtained from the OM's. 11.2.B) Fish *************** Cost: NOT AVAILABLE FOR ORDER Decay Rate: 5 login days Attack Pattern: RRBBBBBRR BAAY YOOR RAAYYYOOR RRBBBBBRR RRBBYBBRR RRBBYBBRR RRBBYBBRR Fishes are usually given to those who have fallen on a sunken ship & silently added to your booty. However, since fish are (formerly) "living", they do not stay around for long. 11.2.C) Broken Bottle ************************ Cost: NOT AVAILABLE FOR ORDER Decay Rate: 9 login days Attack Pattern: YYYRRBOOO Y YRBBO O OOOBBAYYY O OBAAY Y YYYRRROAA YYYRRROOA This bludgeoning item is obtained through Atlantis Voyages 11.2.D) Skeleton Bone ************************ Cost: NOT AVAILABLE FOR ORDER Decay Rate: 30 login days BYYOORRYY YBBORRYAA YOOBBYYAA OORRYBBOO OORRYYOBB OORRYYOAB This bludgeoning item is aquired through Atlantis Voyages OR from a fray with Skellies. 11.3) Mugs ~~~~~~~~~~~~~ Mugs are a special item that you can equip to give yourself an advantage when playing the drinking game. <<< COMING SOON >>> 12) Commodities ------------------- Commodities, as the name states, are the items that the shops need to create the items that they sell. <<< COMING SOON >>> 13) Decay & Consumption -------------------------- Before you start knocking down the doors of Three Rings in a heap of Mob Mentality here. You should at least UNDERSTAND why Puzzle Pirates has Decay & Consumption mechanisms within the game. These mechanisms are to ensure the economies within the game. As items you own decay & eventually turn to dust, you'll have to buy a replacement item. This allows the shops to earn money to make rent for their stall, which allows others to sell commodities to make the items. If stuff never decayed or be consumed, there'll be a flood of items on the server which would either devalue items & make shops unprofitable OR cause hyper-inflation, making the in-game currency worthless. This would really make the game unenjoyable for everybody. Having that said, there are a few things within the game that NEVER decays or can be consumed. * Ships (& Deeds) * Player Houses (& Deeds) * Pets * Trinkets * "Boxed Items" (items included with the CD version of the game) * Backsword * Savy Hat * Bid tickets * Commodities * Portraits * Special Furniture * Sticks * Colorless Rags Furniture does decay, but only when they're moved, placed or removed from a room in a player's house. Therefore, if you never move the item AFTER placing it in your house, it'll stay in near-pristine condition. Ships do not decay, mostly because they're big & expensive to build, but they CAN destroyed. In certain events, high-risk events, the ship can be sunked. The owner of the ship is the only person that may sail their ship into such an event. If the ship's damage gauge maxes out, the ship is destroyed & everything within the ship is lost forever (including the ship's deed). This part of the game, you may not like... but it's a necessary evil that keeps things going & in-check, much like real life. <<< =============================== PART IV =============================== >>> ~ Sailing Voyages ~ Voyages are the heart of the game as it's the major income system for crews & pirates. There are various ways to do a voyage, so this section covers the gist of various voyages that you could partake in. <<< ======================================================================== >>> 14) Pillaging ---------------- Pillaging is the simplest & most common voyage held by crews. This is where a crew sets a course to another island & attacks various ships along the way in hopes of making a profit by plundering the holds of the defeated ships. HOWEVER, it's possible for crews to get defeated & lose stuff from their ships (like PoE & ship supplies). The more successful pillagers will win more battles than lose. Pillaging tends to benefit the commanding officer more than the pirates on duty since the CO may be permitted to pocket any surplus restocking funds with a good pilly. In a good pilly, a CO can pocket 2-4 TIMES the pay of the the pirates. Additionally, those who are good at pillaging can pick up expeditions along the way, which are described below. 15) Expeditions ------------------ During your pillaging, a member of the defeated crew (of brigands or barbarians) might have a loose tongue & slip out a very special expedition for your crew! Expeditions are randomly earned by beating random computer-generated crews. Once an expedition is obtained, the crew CANNOT perform a booty split BEFORE the expedition is over OR lose it completely. Expeditions come in three varieties: Treasure Treks, Merchant Catch & Shipwrecks 15.1) Treasure Treks ~~~~~~~~~~~~~~~~~~~~~~~ Difficulty: Easy Treasure Treks are one of the easier expeditions. Once obtained, you just set a course to the nearest island en route to the special treasure island noted in the expedition. There's no time pressure here as the island noted on the expedition won't disappear unless you stop your voyage. Once you reach the island destination, your the entire crew disembarks to go after the treasure. Players play the Forgaging game for a limited amount of time until that player reaches their quota OR until all treasures have been found. 15.2) Merchant Catch ~~~~~~~~~~~~~~~~~~~~~~~ Difficulty: Hard! Merchant Catch is what the expedition name states. You catch word of a LOADED MERCHANT SHIP that's in transit. The challenge here is that you have to sail your ship to intercept it BEFORE it reaches it's port. The hard part is that to plot an intercept course & AVOID OTHER SHIPS to reach it. Therefore, it can be fairly easy for crews to miss out on this expedition. 15.3) Shipwrecks ~~~~~~~~~~~~~~~~~ Difficulty: Easy Shipwrecks are similar to Treasure Treks, but instead of setting sail to a previously undisclosed island, you now set sail to a sunken ship. Once you reach the shipwreck, the entire crew heads to the hold to play the Treasure Haul game in order to rake in the treasure from this expedition. Unlike Flotillas & Blockades, you don't have to worry about getting attacked while the crew is hauling up the sunken treasure. This way you can be assured that you'll get your booty... assuming you can properly defend it on the way to port. 16) Flotillas ---------------- Note: Flotillas are noted with a skull icon on your chart. CAUTION: THESE CAN BE A SINKING VOYAGE (You COULD lose your boat here!) BEWARE THE RED ICONS FLOTILLA ICON!!! Flotillas are a special event that can occur along a route between two islands, where a computerized opponent is blocking the route of oncoming ships. These are popular for rallying large crews as the computerized ships are the larger ships & crews have to even up the odds to make it a fair fight. In Flotillas, crews work hard to sink the opposing ships in order to loot them WHILE trying to keep their own ship afloat. Rounds last around 10 minute with a minute break per round. The Flotillas last as long as there is an opposing ship on the battle map. As noted above, THESE CAN BE SINKING VOYAGES! Sinking voyages are riskier as crews CAN LOSE their ship if the damage meter maxes out, but the booty rewards are higher as well compared to non-sinking voyages. Payouts are less with non-sinking flotillas, but when the ship's damage meter maxes out, your ship is teleported to the nearest island. If your ship gets sunk before you can leave the battle map (regardless of the type of flotilla), you lose ALL BOOTY during the voyage. Therefore, it's up to the CO to decide when it's in their best interest to flee from battle. 17) Blockades ---------------- CAUTION: THESE CAN BE A SINKING BLOCKADE (You COULD lose your boat here!) Blockades are similar to flotillas, BUT there are four major differences here. 1) Blockades are set around a specific COLONIZED island, NOT a route. -- Islands NOT CONTROLLED by Three Rings (aka Vilya crew) can be obtained through a blockade. 2) These are Crew vs Crew deal, so you're going up against other players & NOT computer ships. 3) Crews try to control the various buoys on the battle map for the duration of the blockades. 4) Blockades are VERY EXPENSIVE (costing at least 250,000 PoE) to do & are scheduled for a specific island (see Notice Board for these). Blockades are commonly done by crews who practically want to become THE ISLAND'S GOVERNMENTAL AUTHORITY. The crew that wins the blockade gets control of the island contested in the blockade. The crew that controls the island is has all the powers to develop the island as they see fit. Although running an island is expensive (mostly on the development side), it's one of the biggest adventures that are available in the game. The crew that has control over the island gives a member of their crew (either the captain or a trusted senior officer) the governor's position. The Governor of the island is the only person that is permitted to modify the development of the island as they see fit & name the buildings on the island. Since this is consider such a grand adventure for crews, it's also the hardest to maintain as other crews will occasionally challenge your authority, creating a new blockade event. As noted above, some blockade events can be SINKING BLOCKADES. This is usually when a crew attempts to go after an unclaimed island & are "High Risk" events. Therefore, crews should not attempt to participate in a blockade lightly. 18) Atlantis Voyages ----------------------- NOTE: This Voyage is consider a "Sea Monster Hunt" in-game! WARNINGS: 1) THIS IS A SINKING VOYAGE! (You CAN lose your boat here!) 2) ALL PLAYERS are required to have a Bravery Badge or a subscription to go on this voyage! To go on an Atlantean voyage, you must obtain a chart to one from pillaging or by defeating skellies or zombies. These maps are only good for 8 CALENDAR DAYS & can be traded to other pirates if you're unwilling or unable to partake in them. Atlanis Voyages are similar to Sea Monster Battles, but a bit harder as there's more stuff going on with the Battle Board. 1) Treasure Haul is available throughout various blocks of the battle board & a 2x2 chest will appear in the playfield. 2) Dragoons will board the ship & challenge players to a swordfight. Players just fight the Dragoons in order to maintain control over your ship. Dragoons will leave the ship when they're defeated. A new piece (the Aqua Trident) will appear in swordfighting. 3) Multiple sea monster will be posted on the battle board, which will attempt to sink or trap ships. 4) Citadels will appear, which ships can attempt to attack for treasure. All pirates join in a swordfight with the new piece here. The majority of this voyage is directed towards the ship's captain or CO as they have to use their battle navagation skills to keep the ship relatively safe as the crew works furiously to power & protect the ship in the process. 18.1) Altantis Treasure ~~~~~~~~~~~~~~~~~~~~~~~~~~ There's various items that can be obtained from the treasure chests that are exclusive only to Atlantean voyages. 18.1.1) Clothing ******************* Note: All clothing awarded is gender-neutral * Atlantean Helmet (Head) * Atlantean / White Feathered Hat (Head) * Atlantean / Blue Captain's Jacket (Body) * Aqua / Atlantean Pair of Flared Pants (Waist) * Atlantean / Navy Pair of Fancy Boots (Feet) 18.1.2) Furniture ******************** * Anglerfish Statue * Archelon Model * Atlantean Amphora * Atlantean Armor * Atlantean Octopus Statue * Atlantean Princess Statue * Atlantean Seal * Atlantean Statue * Broken Atlantean Amphora * Crossed Tridents * Gorgonyx Model * Triketos Model 18.1.3) Trinkets ******************* * Archelon Egg * Atlantean Band * Atlantean Brooch * Atlantean Totem * Broken Trident Tine * Engraved Atlantean Band * Inscribed Shell * Atlantean Clam Shell * Atlantean Knobby Coral * Atlantean Spiky Coral * Atlantean Starfish * Sand Dollar 18.1.4) Pets / Familiars *************************** As of February 5, 2008, pirates may receive a pet OR familiar from a treasure chest. For Pets, you may obtain an Atlantean species of crab called "Karkinos", which can be any four shades of blue with a metalic shade (gold, silver or bronze) filigree. For Familiars, you may obtain an Atlantean species of seahorse called "Ippolito" that can be one of six possible colors: * Black * White * Blue * Navy * Aqua * Atlantean 18.2) Injuries ~~~~~~~~~~~~~~~~~ As of February 5, 2008, pirates may receive a special injury if their ship sinks during their voyage. The injured pirate will have a starfish stuck to their face & is mostly a cosmetic deal (mostly visible in portraits). However, the starfish can be removed with a potion from the apothecary. 20) Cursed Isles ------------------- WARNINGS: 1) THIS IS A SINKING VOYAGE! (You can lose your boat here!) 2) ALL PLAYERS are required to have a Bravery Badge or a subscription to go on this voyage! This is a multi-stage voyage that was introduced to the game on November 19, 2008 & was geared more towards smaller ships. To go on a Cursed Isles voyage, you must obtain a chart to one from pillaging or by defeating skellies or zombies. These maps are only good for 8 CALENDAR DAYS & can be traded to other pirates if you're unwilling or unable to partake in them. When you first enter the Cursed Isles, you'll enter a special "Cursed Battle Board" that has a couple of differences to regular battles. 1) The board is MUCH DARKER than normal (as it's CURSED) 2) There's patches of green fog, which your ship must avoid AS MUCH as possible. It hurts your crew's production levels AND causes the ship to take damage (which is VERY BAD). 3) There's Cursed COUNTER-CLOCKWISE Whirlpools (noted with a green tint). These are different than the normal CLOCKWISE Whirlpools. 4) You cannot do any Treasure Hauling here, even if another player ship sinks (as wrecks will NOT appear). The object of the the Battle Board (commonly referred to as "The Gauntlet") is to reach the Cursed Isle itself, which is on the other end of the board (as far away from the safety zone) & it's ALWAYS surrounded by fog. Multiple ships can make their way to the island, but you will NOT be able to see the other ships once they land on the Cursed Isle. There will be cursed ships (similar to flotilla vessels) as well as "The Raft of The Dead", which are more nimble than ships (being able to turn on the spot) & can move forward twice as fast, but they carry no offensive capabilties. HOWEVER, if a raft gets nearby your ship, the passengers will forcefully board your ship & the Zombies & an Enlightened One will start challenging players on the ship. This will hinder the ship & the players as well since the "unwelcomed guests" will distract them from their duties. Players can either go head-to-head against them team up for a group defense effort. Please be aware that all fights here are rumbles only. While you're on the cursed battle board, ships will be able to use specialty moves... but there's a special 5th specialty "Cursed Token" that allows you to turn the tables a bit & either get rid of some of the zombies OR turn them into helpers. There's 2 flavors of these "Cursed Tokens". Silver Tokens -- Removes 2 boarders from yor ship. Gold Token -- Removes around 5 boarders & gives you 1-4 thralls (helpers). Thralls are individually tied to pirates on board & you can have no more than one thrall per pirate & only helps when their owner is fighting. Thralls will stay with the crew until they're defeated or until you have successfully depart from the Curse Islands (& the Battle Board). Once you reach the Island's harbor, your party will be "greeted" by the "Welcoming Committee"... which throws you into a Zombie Rumble, which should be fairly easy to defeat. After you've defeated the "Welcoming Committee", the entire crew will be sent into the foraging minigame in search for treasure. HOWEVER, while your group is foraging, the islanders are regrouping & the cultists will come after you with spears for a swordfight... which are a bit harder & slightly larger than your crew. Once you defeat your enemies, all the treasures obtained during your previous foraging session are transfer to the ship's hold & you return to foraging for more treasure. The cycle of Zombies & Cultists will keep coming in alternating phases in greater numbers. The Ship's Captain (or CO) may choose to order your group back to your ship at any time & keep all the treasure you've hauled in so far... OR you can keep going until you finally lose a fray, but losing a fray means that you'll lose half of all the treasures you hauled from your last foraging session ONLY! All treasures hauled in previous sessions (with a successful fray) are in your ship's hold & therefore protected from the islanders. The only major differences with foraging on the Cursed Isles are: * There's skull-like chests instead of crates * There's a hard time limit to forage in each session. Foraging performance is based on how many "Chest Points" you obtained during the session... where a Bone Boxes (1x1) are 1 point, Fetish Boxes (2x2) are 2 points & Cursed Chests (2x3) are 3 points. +----------------+--------------------+ | Foraging Score | Performance Rating | +----------------+--------------------+ | 0 - 2 CP's | Asleep | | 3 - 5 CP's | Lethargic | | 6 - 8 CP's | Steady | | 9 - 11 CP's | Brisk | | 12 - 14 CP's | Swift | | 15+ CP's | Frenetic | +----------------+--------------------+ 19.1) Cursed Treasures ~~~~~~~~~~~~~~~~~~~~~~~~~ Once you make make it out of the Cursed Isles & get back port, the treasure chests will be divided based on the puzzles played during the voyage. But here are the items that you may pick up in the process. 19.1.1) Clothing ******************* Note: All Clothing is gender-neutral. * Enlightened mask (head) * High Enlighted mask (head) * Indigo / Magenta (Cursed) Feathered Hat (Head) * Purple / Indigo (Cursed) Bandolier Jacket (Body) * Indigo / Red (Cursed) Loose Pants with Sash (Waist) * Purple / Indigo (Cursed) Buckle Shoes (Feet) 19.1.2) Furniture ******************** * Crossed Spears (Brown) * Fancy Crossed Spears (Green) * Jarred Homunculus * Necromancer's Table (red) * Vargas Statue * Indigo / Indigo (cursed) crest tapestry 19.1.3) Trinkets ******************* * Beaded Fetish * Cursed Effigy * Dried Homunculus * Hemlock * Powdered Lizard Tail * Shrunken Head * Spell Scrap * Talon Fetish 19.1.4) Mugs) *************** * Cursed Chalice The Cursed Chalice allows you to earn 30 extra points when chugging, but you get drunk faster, & does not require adjacent piece placement when used in the Drinking parlor game. It also allows you to drink from it & temporarily colors your face similar to the Cultist for the current session. CAUTION: Drink from the Cursed Chalice will cost you 1 login day with it per use. 21) Foraging ---------------- NOTE: Requires Labor badge to partake in. Foraging is more of a labor-based voyage where you take your ship & your crew to an uncolonized island to pick up fruit & other valuables to sell at the markets of the colonized islands. The hard parts of this type of voyage are... 1) Having the funds within your ship's hold to pay the pirates who partake in the foraging (as they're paid on a per-item basis). 2) Trying to protect your goods from others while in transit to a colonized island. Which can also cost PoE (which must be in the hold) to keep your fellow pirates on board. It's a bit tricky to budget, but a good forager could clean up fairly well if they know where to sell. <<< ================================ PART V ================================ >>> ~ Advanced Pirating ~ This part of the guide is geared towards those who have a fair grasp of the the game & could use some insight into the inner workings. <<< ======================================================================== >>> 21) Puzzle Work ------------------ You may wonder "why are we doing these puzzles" while you're on the voyages. Besides keeping crewmates occupied, they perform some valuable functions with the ship's performance. In the hierarchy of performance is... Carpentry -[ AFFECTS ]-> Bilging -[ AFFECTS ]-> Sailing -[ AFFECTS ]-> Voyage To put this into a longer explaination, which may be easier to understand... Carpentry is the core task on the ship. As the ship receives damage, it's the carpenter's job to repair the damage as fast as they can since it affects how much water the ship takes... which, in turn, affects Bilging. Bilging is the next task on the ship. As the ship takes on water, it's the bilger's job to expell the water as fast as they can since it affects how fast the ship can go... which, in turn, affects Sailing. HOWEVER, bilgers can only work as well as the carpenters do. Sailing is the final "main task" on the ship. The sailors's job is to fill the ship's sails with wind in order to move the ship & keep it moving. HOWEVER, the sailors can only work as well as the bilgers can, which can only work as well as the carpenters... so you can see how thing are related. Please note that one crew member producing "Fine" work is enough to prevent the gauges from deteriorating further, but more help will be needed as the damage & bilging gauges max out to counter them. Here's a table of performance ratings for each job. +------------+---------------+-----------------------------------------------+ | | | Comparison Chart (in x) | | Rating | Work Produced | | | | | B | P | F | G | E | I | +------------+---------------+-------+-------+-------+-------+-------+-------+ | Booched | 0% (0.0x) | ..... | 0 | 0 | 0 | 0 | 0 | | Poor | 50% (0.5x) | ..... | 1 | 1/2 | 1/3 | 1/4 | 1/6 | | Fine | 100% (1.0x) | ..... | 2 | 1 | 2/3 | 1/2 | 1/3 | | Good | 150% (1.5x) | ..... | 3 | 1 1/2 | 1 | 3/4 | 1/2 | | Excellent | 200% (2.0x) | ..... | 4 | 2 | 1 1/3 | 1 | 2/3 | | Incredible | 300% (3.0x) | ..... | 6 | 3 | 2 | 1 1/2 | 1 | +------------+---------------+-------+-------+-------+-------+-------+-------+ | Note: | | ..... denotes no number available due to "Divide by Zero" error. | +----------------------------------------------------------------------------+ Based on this table, you can see if one worker is producing excellent work & another is producing fine work, the work output would be 300% between them BEFORE any bonuses (like good Navigation) & penalties (like high damage & water levels or BAD Navigation). Below are the tables that help pair up the relationships. 21.1) Damage to Bilging Performance ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +--------------+---------------------+---------------------+ | Damage % | Bilging Performance | Times Work Required | +--------------+---------------------+---------------------+ | 0% ( 0/ 1) | 100 % ( 1/ 1) | 1.000 x | | 5% ( 1/20) | 95 % ( 1/20) | ~1.053 x | | 10% ( 1/10) | 90 % ( 1/10) | ~1.111 x | | 15% ( 3/20) | 85 % (17/20) | ~1.176 x | | 20% ( 1/ 5) | 80 % ( 4/ 5) | 1.250 x | | 25% ( 1/ 4) | 75 % ( 3/ 4) | ~1.333 x | | 30% ( 3/10) | 70 % ( 7/10) | ~1.429 x | | 33% ( 1/ 3) | 67 % ( 2/ 3) | 1.500 x | | 35% ( 7/20) | 65 % (13/20) | ~1.538 x | | 40% ( 2/ 5) | 60 % ( 3/ 5) | ~1.667 x | | 45% ( 9/20) | 55 % (11/20) | ~1.818 x | | 50% ( 1/ 2) | 50 % ( 1/ 2) | 2.000 x | | 55% (11/20) | 45 % ( 9/20) | ~2.222 x | | 60% ( 3/ 5) | 40 % ( 2/ 5) | 2.500 x | | 65% (13/20) | 35 % ( 7/20) | ~2.857 x | | 67% ( 2/ 3) | 33 % ( 1/ 3) | 3.000 x | | 70% ( 7/10) | 30 % ( 3/10) | ~3.333 x | | 75% ( 3/ 4) | 25 % ( 1/ 4) | 4.000 x | | 80% ( 4/ 5) | 20 % ( 1/ 5) | 5.000 x | | 85% (17/20) | 15 % ( 3/20) | ~6.667 x | | 90% ( 9/10) | 10 % ( 1/20) | 10.000 x | | 95% (19/20) | 5 % ( 1/20) | 19.000 x | | 100% ( 1/ 1) | 0 % ( 0/ 1) | Infinite | +--------------+---------------------+---------------------+ Even though this table is VERY comprehensive (overkill, if you want to call it), you'll only need to keep track of the big numbers (25%, 33%, 50%, 66%, 75% & 100%) as they're the easiest to estimate on the guages as you cannot get an exact measure here. As you can see in this table, the damage & bilging performance are inversely related in a very direct manner. As ship damage increases, bilging performance decreases to the point where no amount of bilging will do a thing. As noted, 1 crew member producing "Fine" work is enough to keep the bilge water at bay under ideal conditions (no damage), resulting in no change to the meter. However, as damage increases, more crew members are required to producing "fine" or better to keep the balance. On Small ships (like sloops), there's only 2 bilge pumps available. So if the ship is around 50% damage, it's taking both crew members going at least "Fine" to keep the water meter even. At 75%, both crew members have to work TWICE AS HARD (getting Excellent or better) to keep the water meter balance. When the ship gets closer to full damage, you may want your bilgers to abandon their stations to do carpentry. For smaller ships, 75-80% damage is the roughly the point to futility. However, larger ships can move this point to around 90-95% as there's more bilge stations on the ship. Once the damage meter gets down to roughly 50% (75-80% on larger ships, where there are more bilge pumps), then your bilgers can resume their station. 21.2) Bilge Water to Sailing Performance ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +--------------+---------------------+---------------------+ | Water % | Sailing Performance | Times Work Required | +--------------+---------------------+---------------------+ | 0% ( 0/ 1) | 100.000 % ( 1/ 1) | 1.000 x | | 5% ( 1/20) | ~96.667 % ( 29/ 30) | ~1.034 x | | 10% ( 1/10) | ~93.333 % ( 14/ 15) | ~1.071 x | | 15% ( 3/20) | 90.000 % ( 9/ 10) | ~1.111 x | | 20% ( 1/ 5) | ~86.667 % ( 13/ 15) | ~1.154 x | | 25% ( 1/ 4) | ~83.333 % ( 5/ 6) | 1.200 x | | 30% ( 3/10) | 80.000 % ( 4/ 5) | 1.250 x | | 33% ( 1/ 3) | 78.000 % (117/150) | ~1.282 x | | 35% ( 7/20) | ~76.667 % ( 23/ 30) | ~1.304 x | | 40% ( 2/ 5) | ~73.333 % ( 11/ 15) | ~1.364 x | | 45% ( 9/20) | 70.000 % ( 21/ 30) | ~1.429 x | | 50% ( 1/ 2) | ~66.667 % ( 2/ 3) | 1.500 x | | 55% (11/20) | ~63.333 % ( 19/ 30) | ~1.579 x | | 60% ( 3/ 5) | 60.000 % ( 3/ 5) | ~1.667 x | | 65% (13/20) | ~56.667 % ( 17/ 30) | ~1.765 x | | 67% ( 2/ 3) | ~55.333 % ( 83/150) | ~1.807 x | | 70% ( 7/10) | ~53.333 % ( 8/ 15) | 1.875 x | | 75% ( 3/ 4) | 50.000 % ( 1/ 2) | 2.000 x | | 80% ( 4/ 5) | ~46.667 % ( 7/ 15) | ~2.143 x | | 85% (17/20) | ~43.333 % ( 13/ 30) | ~2.308 x | | 90% ( 9/10) | 40.000 % ( 2/ 5) | 2.500 x | | 95% (19/20) | ~36.667 % ( 11/ 30) | ~2.727 x | | 100% ( 1/ 1) | ~33.333 % ( 1/ 3) | 3.000 x | +--------------+---------------------+---------------------+ While this table is very comprehensive (bordering overkill), you'll only need to keep track of the big numbers (25%, 50%, 75% & 100%) as they're easier to estimate on the guages as you can't get an exact measure. The Water to Sailing is also an inverse proportion as well, but it's scaled back a little bit in the following ratio: Sailing Performance = 1 - (( [WATER %] * 2) / 3) Unlike Bilging to Damage, the sails always work to some aspect. However, the more water the ship has, the more work the sailers must do to maintain the sails & speed of the ship. 1 crew member producing "Fine" work should be able to maintain the ship's speed, but it may require more crew members to maintain speed since drag is based on the contents of the ship & the water meter. A fully loaded ship will take more work to increase or maintain the ship's speed than one that's running light. On larger ships, you may only need 3 sailors to maintain ship speed regardless of ship conditions, but 2 sailors performing "Good" can maintain ship speed on most ships. 22) Ship Tips --------------- For those who like to take ships out for a spin, I thought I should give you some tips before you start sailing the open seas on your own... Please be aware that you'll need to dedicate at least an hour of your time to run a voyage. 22.1) Pre-Voyage Tips ~~~~~~~~~~~~~~~~~~~~~~~~ Before you set sail on your own ship OR a fellow crewmate's that's unlocked, you will want to check the following: 1) MAKE SURE YOU HAVE AN OFFICER'S BADGE OR AN ACTIVE SUBSCRIPTION! 2) You are at least an officer within your crew. 3) Double-check your Crew's articles about usage rules as well as PvP issues. 4) Find a boat that's NOT being used for another voyage (like blockades). 5) You have permission from the owner to USE a boat. 6) Find a boat that's not heavily damaged (for PvP issues). 7) You're fiscally capable to restock the ship, should your voyage goes bad. 8) The server is NOT scheduled for a reboot. If you cannot clear this checklist, then you might want to wait UNTIL you can clear this checklist. Items 1 & 2 are critical as those are GAME REQUIREMENTS to run a ship. Items 3-6 is more for common courtesy for your crew when you're borrowing a boat as the owner of the boat may want to use it for their own voyage. Item 7 is a critical item as you're responsible to restock the ship when you're done. If your voyage goes bad, you'll have to use your own funds to restock the ship to at least the pre-voyage levels (or better). Finally, item 8 is a bit unexpected as it's up to the Ringers & the OM to issue these... usually when they made updates to the game. When a reboot is coming, all players on the server will get periodic warnings. If you get such a notice, you'll want to put off your voyage UNTIL the reboot is over. 22.2) Pre-Launch Tips ~~~~~~~~~~~~~~~~~~~~~~~~ Once you have secured a ship, there's a few things you'll need to do BEFORE you set sail. 1) DOUBLE-CHECK Permission from the owner for what you're doing. 2) Board the ship & take the wheel for a short moment. You don't have to play the navigation game (you can leave after you hop in), but it gives you access to the ship controls. 3) Check the Officer Boards for desired restocking levels (if any). 4) Inspect the hold & take pre-launch inventory. 4.1) Check for Valuable Commodities. If there's any, either use another ship OR try to transfer the items off the ship, with the owner's permission. 4.2) Check Rum & Cannonball supplies. Post a notice on Officer's Board if numbers are BELOW desired restocking levels. Otherwise, note the supplies. 4.3) Buy any supplies you may need. 5) Notify crew first of your voyage & the ship being used. -- They deserve to get the first shot for staffing the ship. 6) Post a job offer to obtain jobbers -- These are posted on the notice board. You will also pick up swabbies if you don't have enough crew members (including jobbers) on board. 7) Assign stations to crew & swabbies on ship. When you reach the end of this list, you're ready to set sail! Just hit the "Sail" button & off you go! It's highly suggested (although not required) to have at least 5 pirates (even on the small ships) before you set sail. However, you can still pick up pirates while you at sea... especially when they leave for whatever reason. Swabbies will come board on the ship when there's less than 4 pirates aboard. 22.3) At Sea Tips ~~~~~~~~~~~~~~~~~~~~ Once you're at sea, it's your duty to make sure that everybody is doing their job properly as well as monitor the "Sunrise Gauges". Please note that some pirates (especially greenies) will need some extra explainations & encouragement to jobs that need to be done. Swabbies that are NOT WORKING (usually when a pirate bumps them off their previous post) won't resume work UNTIL they're ordered to do so... So feel free to issue orders to them. Pirates normally try to comply with orders, but as they're only human, you have a couple of ways to direct them. A) Issue (direct) orders -- Some pirates prefer this due to puzzle vision, but it can be a bit impersonal & some pirates may not understand general orders that may be directed towards them. Swabbies only understand direct orders, so don't worry about their feelings. B) Tell / Request pirates desired orders -- Other pirates prefer this method as it's a bit more personal & can be kinder than receiving an order. You just use Vessel Chat to issue the requested orders C) Personally tell pirate(s) desired orders -- Usually done on larger ships, but it can be used to respectfully scold uncooperative pirates. Please be aware that gunning & navigation posts usually require direct orders to jobbers if you want to the do that job. These are also posts that some jobbers request, so you'll need to check the pirate out before giving them the OK. The general order for post priorities are: 1) Carpentry 2) Bilging 3) Sailing 4) Gunning 5) Navigating However, the priorities can vary depending on the conditions of the ship. Please note that the post priorities are based on AVERAGE PERFORMANCE of all crew members aboard. 22.3.1) "Fair Winds" (Ideal) ******************************* This is the best condition for the ship as it's completely undamaged & little to no water in the bilge. Most ships that you set sail on will be in this ideal condition. Post priorities are: 1) Carpentry with Swabbie or Pirate (Fine or better performance) 2) Bilging with Swabbie or Pirate (Fine of better performance) 3) 1st Best Sailor 4) Gunning, then an open post... once cannons are filled 5) 2nd Best Sailor 6) Officer (YOU) in Crow's Nest, doing radar 7) Other Sailors 8) Navigation with a GOOD Pirate (OPTIONAL) It is possible for a pirate to alternate between carpentry & bilging under ideal conditions, but it's a bit demanding on the pirate. It's generally better just to have 2 pirates dedicated to one post than constantly swapping. Gunning may get a bumped up on the priority list so the cannons are ready for battle. 22.3.2) "Heavily Damaged" **************************** This is the most undesirable conditions you can get into on a ship as you have high level of damage & soon-to-have high water levels. You want your crew to do damage control as much as possible as you're considered "easy prey". Post priorities are: 1) Best Carpenter 2) 2nd Best Carpenter 3) Best Bilger 4) Gunning, then an open posts... once cannons are filled 5) 2nd Best Bilger 6) Best Sailor 7) Officer (YOU) in Crow's Nest, doing radar 8) Other Carpenters 9) Other Bilgers 10) Other Sailors 11) Navigation Please note that you want to get the damage levels down to at least 75% (~80% on larger ships) before you get your bilgers working as they can't put a dent into the water level until the damage level starts dropping. Sailing gets dropped down on the priorities list as your sailors will have to put in roughly 3 times the effort (at 100% water) to produce the same results compared to ideal conditions. Gunning gets bumped up on the priorities list as your ship is considered easy prey since the ship is "crippled" & you need to be able to defend yourselves. 22.3.3) "High Waters" ************************ This is a bit a "recovering" condition for your ship as you've gotten the damage level under control (if not completely fixed) & you just have to deal with water level on the ship. Post Priorities are: 1) Carpentry with Swabbie or Pirate (Fine or better performance) 2) Best Bilger working 3) 2nd Best Bilger working 4) Gunning, then an open posts... once cannons are filled 5) Best Sailor working 6) Other Bilgers 7) Other Carpenters 8) Officer (YOU) in Crow's Nest, doing radar 9) Other Sailors 10) Navigation While Carpentry is still the top post, you only need one crew member on it to maintain damage levels. Bilgers are in demand here as you want to reduce the water level as fast as possible so the sailors can get the ship up to speed. Even though the ship is recovering, some ships may still go after you. So you still need to get your cannons loaded... just in case you need to defend the ship. 22.3.4) Other Conditions *************************** When you're in a battle, you may want to focus a bit more on sails so you can pick up more move tokens to use & have somebody on the cannons if you're trigger happy. But you'll still want at least one person on Carpentry & Bilging unless the status on either gauge gets above 25%, then extra help is needed. If you're tired of pillaging, you may want to focus primarily on sails to reach a port as fast as you can. 22.4) League Points ~~~~~~~~~~~~~~~~~~~~~~~ While traveling between islands, there are league points. These are primarily checkpoints along the way. A duty report is shown to all puzzling pirates & there are some useful things that can be done. * Check the performance of the crew & possibly reassign duties * Sit & wait for an unwanted aggressor to pass * Sit & wait for a wanted aggress to catch up * Rechart your course, in case you need to go back to you started. * Take a VERY short break * Turn back on course without losing speed * Pick up more jobbers Please note that while you're sitting at a league point, your boat will continue to take on bilge water. Therefore, you should avoid sitting there too long. If you're going in the opposite direction of your charted course, you'll be returned to your charted direction without any loss of speed. It's generally faster to sail back to a league point & take off in the right direction from there that to issue a "Turn About" order as it leaves you less vulnerable since your ship will be moving faster. League points are fair place to wait & pick up jobbers. Swabbies are OK, but they have limited uses compared to jobbers. However, it's not suggested to wait too long at a league point as you'll start annoying your current crew member as they won't have anything to do while the bilge fills up. DO NOT LEAVE YOUR COMPUTER to use the restroom OR eat dinner at a league point! If you must do these things, it's better to these while the ships on moving & there's nothing on the radar. Doing such things at league point will cause your crew to hate you & hurt the reputation of your crew & flag. You may also get DEMOTED for leaving a ship in the middle of the ocean. Wars have been declared over less. 22.5) When to Attack & When to Avoid ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The success of your pillage will depend on your choices of which opponents to attack & which to avoid. DO NOT ATTACK ANY SHIPS WHEN YOUR SHIP IS DAMAGED! Your ship is considered "Damaged" when any of the following applies: * More than 25% damage * More than 25% bilge water * You have a need for more than one peron on bilge or carpentry when there's less than three people on sails. For smaller ships, you'll want to seak out & attack... * Green, Yellow OR Orange <Brigands> * Green or Yellow <Merchants> * Green <Barbarians>, if you're up for rumbles. DON'T ATTACK... * When your boat is struggling or damaged * When guns aren't loaded * Orange ships * Red ships * Teal ships * Blue ships Actively AVOID & don't attack unless you want to do some PvP battles... * Boats with names too good to be true * Boats with flag names * <Independent> boats * ANY Boat noted with crew "Dread Ringers" or Flag name "Vilya" -- These are Ringers & OM's... Attack at your own peril! In short... when in doubt, it's better NOT to attack. 22.5.1) Player vs Player (PvP) ********************************* Player vs Player battles are frequently unprofitable. Weak crews often have no booty aboard & winning the battle can be fiscally unrewarding. Green boats may also be full of experienced "alt" players that are looking for an easy target. If you're engaged in a PvP battle or accidentally engaged an opponent, you will want to ask them to disengage. You can find out who is on a ship with the /vwho <VESSEL> command for direct info OR the /who command to see who has the helm on each ship in parenthesis after the ship's name. /tell <PLAYER> a friendly request to disengage. If your opponent asks you to disengage at the beginning of a fight, it's polite to honor such request. When a disengage is requested, neither player should make any moves to avoid spooking your opponent (which could be consider BREAKING the agreement). If your opponent can strike at you & starts placing moves, then assume they're attacking & take the appropiate actions. You may encounter larger boats that are being operated by a single person. They may be tempting to attack, but they're unprofitable to attack. The person on the ship is doing taxi services to another island & most likely be completely empty. Attacking these vessles are a nuisance to the players who are moving them (as it adds even MORE TIME to the work) & will earn your crew a bad name. 22.6) Post Battle Check-list ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ When you finish a battle, you SHOULD do the following: 1) Redistribute the crew, based on ships condition. 2) Check that the Job Offer is still posted. 3) Check supplies, ESPECIALLY if you lost. If the ship is low on necessary ship supplies, you should make a port call IMMEDATELY so you can restock the ship & potentially end the voyage. If you run out of cannonballs, you cannot load the cannons to attack or defend the ship. If you run out of rum, ship performance will plunge, battles become harder for your crew & the crew morale will nosedive... something you DON'T want! For those who are running their own ship OR borrowing an unlocked ship as a fleet officer (or higher), you might want to remove any PoE in the ship's hold obtained from winning a battle, in order to protect it. HOWEVER, such an action will be noted in the hold logs & those funds may need to be replaced after the pillage is over. Your job offer will automatically be taken down when the ship is maxed out for crew members. If your ships is no longer maxed out, you'll want to repost the job offer to recuit more people. 22.7) Notes about server reboots ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ When a reboot is scheduled, everybody currently on the server will receive a server message stating "The server will be rebooted in <TIME LEFT>." You should HONOR THESE NOTICES AT ALL COSTS!!! If you're planning on starting a voyage, put it off UNTIL the server is rebooted to avoid distruptions. If you're currently on a voyage when you get this message, GET YOUR ASS TO THE NEAREST ISLAND IMMEDIATELY (RECHART YOUR COURSE, IF NEEDED, & SHOOT FOR A COLONIZED ISLAND, IF POSSIBLE)!!! If you don't get your ship into port BEFORE the server reboots, your entire crew will get ejected from the boat & you'll be facing the wrath of your crew (both the jobbing crew AND the crew you're with). Once you're in port, if you have enough time to do so, split the booty & restock the ship. If you cannot restock the ship before the reboot, try to do it immediately after the reboot... otherwise, post a note on the Officer's board & try to remedy the issue as soon as possible. In the undesirable event that you cannot reach a colonized island in time, just port at an uncolonized island & take care of everything you can. You'll have to enlist the help of another officer to taxi you back to your ship OR use a swigging potion to teleport back to that island after the reboot (assuming that you've set foot on the island before the reboot), but that's only a minor inconvience compared to what COULD have happened. 22.8) Post-Voyage Checklist ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Once your voyage is over for whatever reason, return the ship to the island that you started from (for borrowed ships) OR a COLONIZED ISLAND. Please be aware that you may be targeted by other ships, so you still need to be prepared for battle... when it happens. Depending on how urgently you want to end your voyage, you may want to dedicate more crew members to sailing... assuming that damage & water levels are low. HOWEVER, you'll still want to make sure the ship is battle-ready, just in case you get attacked before you reach the port. When you're ready to enter port, just hit the Port button when you reach the desired island. Again, you want to make sure that it's a COLONIZED ISLAND so that you can properly complete the post-voyage checklist. Once you're in port, please complete the checklist. 1) Thank the crew for their work. -- It's not necessary, but it's a good courtesy measure for those who've stuck with you for the past hour or so. 2) Check the Booty Chest for commodities & sell them, if possible OR add extra PoE to cover them -- Only Fleet Officers & higher can sell commodities, but it adds PoE to the booty coffers. If you cannot sell them, toss some PoE out your wallet to cover it. 3) Split the Booty with the crew -- This is a good time to give bonuses (for great performance) & fines (for poor performance or other issues) to crew members that you deem worthy. 4) Invite Jobbers to the crew, if crew rules policies permit it. 5) Restock the Ship, using the restocking cut obtained from booty. If the cut doesn't cover the costs, you'll have to pay with your own funds. 6) If ANYTHING is NOT as it should be (bad ship condition, unable to properly restock theship), you'll need to post a note on the officer's board stating WHAT is wrong, WHY it's wrong (or WHY you couldn't address it) & WHO you are. It's better to be responsible & own up to your problems than having a pissed off crew member calling you out on it. 7) Transfer any valuable commodities BACK to the ship if you did a transfer before your voyage. Again, make a note on the Officer's Board. When restocking the ship, you'll want to do some comparison shopping for rum if the owner of the ship permits substitutions. The big reason is that costs for various qualities of rum will vary & the prices may not be perfectly in line. Here's the rule of thumb when comparing prices. * Rum is 100 proof & need 6 barrels for comparison purposes * Grog is 60 proof & need 10 barrels to match Rum * Swill is 40 proof & need 15 barrels to match Rum For example, Rum is 55 PoE, Grog is 30 PoE & Swill is 20 PoE. Rum = 55 x 6 = 330 PoE Grog = 30 x 10 = 300 PoE Swill= 20 x 15 = 300 PoE When comparing the prices in this example, you'll either want to buy grog OR swill instead of rum to save some PoE. HOWEVER, you'll want to go with the better rum when possible as it takes less space in the hold & lasts longer on voyages. In the event that you have a surplus after restocking the ship, you'll want to check the Officer's Board or the Crew Articles in order to figure out HOW to deal with such surpluses. HOWEVER, most crews & ship owners usually permit you to pocket the surplus for a well completed pillage. Once the checklist is complete, you may disembark the ship & do whatever you want on that island... or head back to your home island 23) Badges ------------ On Doubloon Oceans, there are various badges that are used to access games, jobs & privledges in the game. Badges are purchased at the Palace Shop (available on all islands with a government building) & come in 2 varieties: Wrapped & Unwrapped. Wrapped Badges allow you to save the abilities granted by the badge until you need them. Wrapped Badges can also be traded with other players as well. There's no premiums on wrapped badges, but you cannot get any discounts either. Unwrapped Badges give you the abilities they grant immediately, but cannot be traded. Officers to Senior Officers can immediately trade-in their badge for a discount on a higher level badge. The price listed on these badges are based on how old your badge is at trade-in. Therefore, a newly unwrapped badge (usually within 3 days) can be upgraded for only the difference in the badge prices. On the flipside, a badge that's about to disintergrate (only 3 days left or less) will only give you a trade-in value of 1 Doubloon. 23.1) Parlor Badge ~~~~~~~~~~~~~~~~~~~~ Cost: 5 Doubloons for 30 login days The Parlor Badge gives you unrestricted access to all the parlor games. Players who are very sociable OR prefer to persue the life of a professional gambler (as players can place bets on all parlor games) will likely want to pick one of these up. 23.2) Labor Badge ~~~~~~~~~~~~~~~~~~~ Cost: 5 Doubloons for 30 calendar days The Labor Badge gives you unrestricted access to all the labor games & allows you to produce 24 hours of OFFLINE LABOR each day as well as producing expert level labor. Pirates with the Labor Badge can also apply for Foraging Voyages as well. The labor badge is the only badge that runs on calendar days as you'll still be able to produce labor, even when you're offline. 23.3) Bravery Badge ~~~~~~~~~~~~~~~~~~~~~ Cost: 8 Doubloons for 30 login days The Bravery Badge permits players to partake in dangerous & potentially risky voyages like battling sea monsters or sailing into haunted seas. 23.4) Pirate Badge ~~~~~~~~~~~~~~~~~~~~ Cost: 1 Doubloon for 30 login days The Pirate's Badge allows you to fullfill your position in the crew as a pirate & grants access to Gunning without a direct order. Players who have a Pirate's Badge can also access Gunning & Navigation games on navy ships... assuming you have obtained the necessary requirements. 23.5) Officer's Badge ~~~~~~~~~~~~~~~~~~~~~~~ Cost: 8 Doubloons for 30 login days CAN BE UPGRADED The Officer's Badge allows you to fullfill your position in the crew as an Officer & Fleet Officer. It grants all the privledges of the pirate's badge & grants access to Navigation without a direct order. Players with the Officer's Badge are permitted to start a voyage with the crew (including Jobbers) & sail any unlocked ships within the crew. However, Officers are not permitted to access the ships hold (beyond restocking) & modify chart holdings on unlocked ships that they don't own. Players are required to possess an Officer's Badge OR HIGHER to sail their own ship(s). 23.6) Senior Officer's Badge ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Cost: 10 Doubloons for 30 login days CAN BE UPGRADED The Senior Officer's Badge allow you to fullfill your position in the crew as a senior officer. It grants all the privledges of the officer's badge & permits senior officers to promote & demote crew members without captain's permission. 23.7) Captain's Badge ~~~~~~~~~~~~~~~~~~~~~~~ Cost: 20 Doubloons for 30 login days NOTE: Starting your own crew costs 10 Doubloons ON TOP of the cost of the Captain's Badge. The Captain's Badge allows you to fullfill your position in the crew as the captain, which is the highest position within the crew. 24) Ships ------------ You can't really go anywhere in the game without owning or boarding a ship for a voyage. Here's the list of ships that are available in the game for purchase. Please be aware that "Work Days" listed next to the labor requirements are a minimum estimate of how many days are required for a specific shop stall, depending on the size of the stall (small, medium or large), if they max out all available labor hours for their stall on a NEW ORDER. All figures are rounded up to the next full day to ensure all work hours are completed & gives a small buffer for the stalls. HOWEVER, some shops may be working on a ship prior to your order & therefore may have a ship built EARLIER than what's noted. In addition to Doubloons, shops will charge you a fee in PoE as well. This is to cover the labor & material costs NOT COVERED by the Doubloon fee (which is set by Three Rings). Since labor & material costs vary per shop, you are encouraged to shop around to find the price that you're happy with. Items on the ship that are noted as "Discontinued" are no longer available as part of ship. These items are mostly parlor games, which the tables are sold separately at furniture shops & cost extra. The resale value of a ship is amount of PoE that the ship is worth in the secondary market. It usually includes the value of the Doubloons used & may include the cost of supplies in the hold. The figures stated in the guide are ONLY A GUIDELINE for buying ships as owners may choose to sell their ships at any price they desire. For sake of complete disclosure here, the resale values are using the conversion rate of 1500 PoE / Doubloon. However, inflation of the Doubloon Exchange will give the rate of 1700:1 more accurate. 24.1) Sloop ~~~~~~~~~~~~~ Crew Capacity: 7 pirates / 3 Swabbies Hold Capacity: 13,500 Kg / 20,250 L Stations: 1 Navigation 3 Sailing 2 Carpentry 2 Bilging 1 Gunnery Battle Nav Stats: 4 moves tokens / turn 4 small cannons 1 canon shot per side / move Max Damage Stats (SF / Sink): 6.00 / 10.00 Small Cannon Balls 4.00 / 6.66 Medium Cannon Balls 3.00 / 5.00 Large Cannon Balls Swabbie Ship Transport: 4 Swabbies Max Cost: 40 PoE per League Blockade Stats: 1 block diameter of influence 3 crew members minimum Construction Costs: 20 Doubloons (+ ~7,000 - 10,000 PoE) 160 hrs of Basic Labor (~15 / 10 / 7 work days) 60 hrs of Skilled Labor (~12 / 9 / 6 work days) 0 hrs of Expert Labor 66 units of Wood 50 units of Iron 75 units of Sail Cloth 0 units of Tan Cloth 0 units of Lacquer Resale Value: ~45,000 - 50,000 PoE Paint Requirements: 66 units of paint The Sloop is the small, but cheapest ship to operate. Since it requires the least number of crew members to operate, it enjoys widespread use everyday. For pillaging, new officers benefit from the sloop's small, easier-to-manage crew & maneuverability. Older officers can use the small crew requirement to finely tune the ship's might rating. For blockages, Sloops have very limited use. Since it has one influence beyond the tile it sits on, the location of the ship will always be known. With the weak battle durability, the sloop will either sink or become irrelevant to the blockade score. HOWEVER, with only 3 crew members required for influence, they are often used in event blockades. Before the advent of coded-event blockades, sloops were used in blockade-board games such as Bumper Sloops. A pirate crew will usually have a fair number of sloops in their fleet because they're cheap to build, fairly fast to receive (2-4 week order commitment), & only require 3-4 pirates to run (which swabbies can be used to subtitute pirates in some cases)... which makes them a good starter ship for everybody. Please be aware that you're taking a 1 to 2-week commitment when ordering this ship. Rooms / Decks: * Crow's Nest * Railing: 2 units of paint * No special uses * Main Deck * Sideboard: 29 units of paint * Railing: 35 units of paint * Stations: * 1 Hold * 1 Carpentry * 4 Gunnery * 1 Navigation * 3 Sailing * Depart the ship * Main Hold * Stations * 1 Booty Chest * 1 Navigation Table * 2 Bilging * 1 Carpentry 24.2) Cutter -------------- Crew Capacity: 12 (13) Pirates / 3 Swabbies Hold Capacity: 40,500 KG / 60,750 L Stations: 1 Navigation 5 Sailing 3 Carpentry 2 Bilging 2 Gunnery Battle Nav Stats: 4 Move tokens / turn 8 small cannons aboard 1 cannon shot per side / move Max Damage (SF / Sink): 7.50 / 12.50 small cannon balls 5.00 / 8.33 medium cannon balls 3.75 / 6.25 large cannon balls Swabbie Ship Transport: 5 Swabbies Max Cost 50 PoE per League Blockade Stats: 2 block diameter of influence 4 crew members minimum Construction Costs: 30 Doubloons (+ ~15,000 - 30,000 PoE) 250 hrs of Basic Labor (~23 / 15 / 11 work days) 100 hrs of Skilled Labor (~20 / 15 / 10 work days) 0 hrs of Expert Labor 150 units of Wood 100 units of Iron 150 units of Sail Cloth 0 units of Tan Cloth 0 units of Lacquer Resale Value: ~65,000 to 80,000 PoE Paint Requirements: 79 units of paint Originally called the "large sloop", the Cutter is essentially a larger version of the Sloop. On the older models of the cutter, there was a fully-functional drinking game aboard. While the cutter was able to be soloed easily during beta testing, only excellent sailors & navigators are capable to solo the cutter with only one swabbie on hand. On May 24, 2007, the Cutter's hold capacity was increased from 27,000 Kg & 40,500 L to make it a better trading ship. The Cutter is practically a step-up to the sloop as it holds 3 times more cargo & only cost 10 more Doubloons (& ~5,000 more PoE)... which would make it my preferred choice of ship for starters, but I'm only looking at the figures here. Please be aware you're taking a 2 to 3-week commitment when ordering this ship. Rooms / Decks: * Crow's Nest * Railing: 2 units of paint * No special uses * Main Deck * Sideboard: 34 units of paint * Railing: 43 units of paint * Stations: * 2 Holds * 1 Carpentry * 6 Gunnery * 1 Navigation * 5 Sailing * Depart the ship * Main Hold * Stations * 1 Booty Chest * 1 Navigation Table * 2 Bilging * 2 Carpentry 24.3) Dhow -------------- Crew Capacity: 12 Pirates / 4 Swabbies Hold Capacity: 13,500 KG / 20,250 L Stations: 1 Navigation 5 Sailing 3 Carpentry 2 Bilging 1 Gunnery Battle Nav Stats: 4 Move tokens / turn 4 medium cannons aboard 1 cannon shot per side / move Max Damage (SF / Sink): 7.50 / 12.50 small cannon balls 5.00 / 8.33 medium cannon balls 3.75 / 6.25 large cannon balls Swabbie Ship Transport: 5 Swabbies Max Cost 50 PoE per League Blockade Stats: 2 block diameter of influence 4 crew members minimum Construction Costs: 35 Doubloons (+ ~22,500 PoE) 200 hrs of Basic Labor (~19 / 12 / 9 work days) 125 hrs of Skilled Labor (~25 / 18 / 13 work days) 50 hrs of Expert Labor (~50 / 25 / 17 work days) 150 units of Wood 125 units of Iron 150 units of Sail Cloth 25 units of Tan Cloth 5 units of Lacquer Resale Value: ~85,000 - 95,000 PoE Paint Requirements: 177 units of paint The Dhow, a traditional Arabian sailing vessel primarily used around the Arabian Peninsula, India & Eastern Africa, was introduced into the game by Azarbad the Great. The dhow is fairly similar the cutter, but the major difference is with the cannons. While the dhow has only 4 cannons (instead of 8), it carries medium cannons to increase potential damage to become a reasonable opponent against small & medium ships. The dhow has very limited use in blockades, but it does have some use in blockades where low jobber turnout makes brigs & frigates unfeasible for the event. Please be aware you're taking a .75 to 2-month commitment when ordering this ship. Rooms / Decks: * Crow's Nest * Railing: 2 units of paint * No special uses * Main Deck * Sideboard: 74 units of paint * Railing: 85 units of paint * Stations: * 1 Booty Chest * 1 Hold * 1 Carpentry * 4 Gunnery * 1 Navigation * 5 Sailing * Depart the ship * Cabin: * Trim: 16 units of paint * Stations * 1 Navigation Table * Main Hold * Stations * 1 Booty Chest * 1 Hold * 2 Bilging * 2 Carpentry 24.3) Longship ---------------- Crew Capacity: 15 Pirates / 4 Swabbies Hold Capacity: 13,500 KG / 20,250 L Stations: 1 Navigation 5 Sailing 3 Carpentry 3 Bilging 3 Gunnery Battle Nav Stats: 4 Move tokens / turn 12 small cannons aboard 2 cannon shots per side / move Max Damage (SF / Sink): 9.00 / 15.00 small cannon balls 6.00 / 10.00 medium cannon balls 4.50 / 7.50 large cannon balls Swabbie Ship Transport: 6 Swabbies Max Cost 60 PoE per League Blockade Stats: 2 block diameter of influence 5 crew members minimum Construction Costs: 40 Doubloons (+ 34,000 PoE) 250 hrs of Basic Labor (~23 / 15 / 11 work days) 150 hrs of Skilled Labor (~30 / 22 / 15 work days) 50 hrs of Expert Labor (~50 / 25 / 17 work days) 350 units of Wood 250 units of Iron 175 units of Sail Cloth 75 units of Tan Cloth 0 units of Lacquer Resale Value: ~100,000 - 110,000 PoE Paint Requirements: 104 units of paint The Longship, released in late 2007, were used by the Vikings & Saxons for coastal raids during the Middle Ages as well as long distance trading & commerce with voyages. Please be aware that you're taking a .75 to 2-month commitment when ordering this ship. Rooms / Decks: * Crow's Nest * Sideboard: 1 unit of paint * Railing: 1 unit of paint * NOTE: Changing the color of sideboard & Rails will affect the sail colors. * No special uses * Main Deck * Sideboard: 36 units of paint * Railing: 53 units of paint * Stations: * 1 Hold * 1 Carpentry * 12 Gunnery * 1 Navigation * 5 Sailing * Depart the ship * Main Hold * Stations * 1 Booty Chest * 1 Navigation Table * 1 Hold * 3 Bilging * 2 Carpentry 24.4) Baghlah --------------- Crew Capacity: 18 Pirates / 4 Swabbies Hold Capacity: 18,000 KG / 27,000 L Stations: 1 Navigation 6 Sailing 4 Carpentry 4 Bilging 3 Gunnery Battle Nav Stats: 3 Move tokens / turn 12 medium cannons aboard 2 cannon shots per side / move Max Damage (SF / Sink): 12.00 / 19.00 small cannon balls 8.00 / 13.33 medium cannon balls 6.00 / 10.00 large cannon balls Swabbie Ship Transport: 7 Swabbies Max Cost 70 PoE per League Blockade Stats: 4 block diameter of influence 6 crew members minimum Construction Costs: 40 Doubloons (+ 40,000 PoE) 300 hrs of Basic Labor (~28 / 18 / 13 work days) 175 hrs of Skilled Labor (~35 / 25 / 18 work days) 50 hrs of Expert Labor (~50 / 25 / 17 work days) 350 units of Wood 150 units of Iron 200 units of Sail Cloth 50 units of Tan Cloth 10 units of Lacquer Resale Value: ~105,000 - 110,000 PoE Paint Requirements: 279 units of paint The Baghlah is similar to the dhow, but larger. Please be aware that you're taking a .75 to 2-month commitment when ordering this ship. Rooms / Decks: * Aft Crow's Nest * Railing: 2 units of paint * No special uses * Crow's Nest * Sideboard: 2 units of paint * Railing: 2 units of paint * No special uses * Main Deck * Sideboard: 120 units of paint * Railing: 133 units of paint * Stations: * 1 Hold * 1 Booty Chest * 2 Carpentry * 6 Gunnery * 1 Navigation * 6 Sailing * Depart the ship * Cabin * Railing: 19 units of Paint * Stations * 1 Navigation Table * Aft Hold * 1 Booty Chest * Main Hold * Railing: 1 unit of paint * Stations * 2 Holds * 4 Bilging * 2 Carpentry * 6 Gunnery 24.5) Merchant Brig --------------------- Crew Capacity: 20 (24) Pirates / 4 Swabbies Hold Capacity: 90,000 KG / 135,000 L Stations: 1 Navigation 6 Sailing 9 Carpentry 6 Bilging 2 Gunnery Battle Nav Stats: 3 Move tokens / turn 8 medium cannons aboard 1 cannon shots per side / move Max Damage (SF / Sink): 12.00 / 19.00 small cannon balls 8.00 / 13.33 medium cannon balls 6.00 / 10.00 large cannon balls Swabbie Ship Transport: 8 Swabbies Max Cost 80 PoE per League Blockade Stats: 4 block diameter of influence 7 crew members minimum Construction Costs: 40 Doubloons (+ 34,000 PoE) 400 hrs of Basic Labor (~37 / 24 / 18 work days) 150 hrs of Skilled Labor (~30 / 22 / 15 work days) 50 hrs of Expert Labor (~50 / 25 / 17 work days) 400 units of Wood 125 units of Iron 200 units of Sail Cloth 0 units of Tan Cloth 0 units of Lacquer Resale Value: ~105,000 - 115,000 PoE Paint Requirements: 182 units of paint <<<NO COMMENTS AVAILABLE FOR THIS SHIP>>> Please be aware that you're putting in a .75 to 2-month commitment when ordering this ship. Rooms / Decks: * Aft Crow's Nest * Railing: 2 unit of paint * No special uses * Main Crow's Nest * Sideboard: 2 units of paint * Railing: 2 units of paint * No special uses * Main Deck * Sideboard: 74 units of paint * Railing: 91 units of paint * Stations: * 2 Hold * 1 Booty * 2 Bilging * 4 Carpentry * 6 Gunnery * 1 Navigation * 6 Sailing * Depart the ship * Cabin * Trim: 11 units of paint * Stations * 1 Booty Chest * 1 Navigation Table * Aft Hold * Stations * 1 Booty Chest * 1 Drink Game -- OLDER GENERATIONS ONLY! (Discontinued) * Main Hold * Stations * 2 Holds * 4 Bilging * 5 Carpentry * 4 Gunnery 24.6) War Brig ----------------- Crew Capacity: 30 (24) Pirates / 4 Swabbies Hold Capacity: 54,000 KG / 81,000 L Stations: 1 Navigation 9 Sailing 6 Carpentry 4 Bilging 4 Gunnery Battle Nav Stats: 3 Move tokens / turn 16 medium cannons aboard 2 cannon shots per side / move Max Damage (SF / Sink): 15.00 / 24.00 small cannon balls 10.00 / 16.66 medium cannon balls 7.50 / 12.50 large cannon balls Swabbie Ship Transport: 10 Swabbies Max Cost 100 PoE per League Blockade Stats: 6 block diameter of influence 8 crew members minimum Construction Costs: 50 Doubloons (+ 38,000 PoE) 400 hrs of Basic Labor (~37 / 24 / 18 work days) 200 hrs of Skilled Labor (~40 / 29 / 20 work days) 90 hrs of Expert Labor (~90 / 45 / 30 work days) 400 units of Wood 150 units of Iron 200 units of Sail Cloth 0 units of Tan Cloth 0 units of Lacquer Resale Value: ~125,000 - 135,000 PoE Paint Requirements: 247 units of paint This is ship that most crews like to use for large-scale pillaging & small-scale voyages. Please be aware that you'll be putting in a 1 to 3-month commitment when you order this ship. Rooms / Decks: * Fore Crow's Nest * Sideboard: 2 units of paint * Railing: 2 units of paintt * No special uses * Main Crow's Nest * Sideboard: 2 units of paint * Railing: 2 units of paint * No special uses * Main Deck * Sideboard: 89 units of paint * Railing: 112 units of paint * Stations: * 2 Holds * 2 Booty Chests * 2 Bilging * 3 Carpentry * 4 Gunnery * 1 Navigation * 9 Sailing * Depart the ship (2) * Cabin * Walls: 11 units of paint * Trim: 19 units * Stations * 1 Booty Chest * 1 Drinking Table -- OLDER WAR BRIGS (Discontinued) * Galley * Stations * 1 Hold * 2 Bilging * 3 Carpentry * 12 Gunnery * Roundhouse * Trim: 7 units of paint * Stations * 1 Navigation Table 24.7) Merchant Galleon ------------------------ Crew Capacity: 30 (41) Pirates / 4 Swabbies Hold Capacity: 270,000 KG / 405,000 L Stations: 1 Navigation 9 Sailing 14 Carpentry 14 Bilging 3 Gunnery Battle Nav Stats: 3 Move tokens / turn 12 large cannons aboard 1 cannon shot per side / move Max Damage (SF / Sink): 18.00 / 30.00 small cannon balls 12.00 / 19.00 medium cannon balls 9.00 / 15.00 large cannon balls Swabbie Ship Transport: 16 Swabbies Max Cost 160 PoE per League Blockade Stats: 6 block diameter of influence 13 crew members minimum Construction Costs: 60 Doubloons (+ xx,xxx PoE) 650 hrs of Basic Labor (~60 / 39 / 29 work days) 375 hrs of Skilled Labor (~75 / 54 / 38 work days) 125 hrs of Expert Labor (~125 / 63 / 42 work days) 600 units of Wood 225 units of Iron 325 units of Sail Cloth 0 units of Tan Cloth 0 units of Lacquer Resale Value: ~90,000+ PoE Paint Requirements: 324 units of paint <<<NO COMMENTS AVAILABLE FOR THIS SHIP>>> Please be aware that you're taking a 1.5 to 4.25-month commitment when ordering this ship. Rooms / Decks: * Aft Crow's Nest * Railing: 2 units of paint * No special uses * Fore Crow's Nest * Railing: 2 units of paint * No special uses * Main Crow's Nest * Sideboard: 2 units of paint * Railing: 2 units of paint * No special uses * Main Deck * Sideboard: 119 units of paint * Railing: 150 units of paint * Stations: * 2 Holds * 2 Booty Chests * 8 Gunnery * 1 Navigation * 9 Sailing * Depart the ship * Cabin * Trim: 25 units ot paint * Stations * 1 Booty Chest * 1 Navigation Table * 1 Drinking Table -- OLDER Merchant Galleons (Discontinued) * Captain's Quarters * Wall: 8 units of paint * Trim: 12 units of paint * Stations * 1 Booty Chest * Galley * Railing: 1 unit of paint * Trim: 1 unit of paint * Stations * 1 Booty Chest * 3 Hold * 14 Bilging * 14 Carpentry * 2 Gunnery 24.8) Xebec ------------- Crew Capacity: 45 (38) Pirates / 4 Swabbies Hold Capacity: 121,500 KG / 182,250 L Stations: 1 Navigation 14 Sailing 9 Carpentry 8 Bilging 6 Gunnery Battle Nav Stats: 3 Move tokens / turn 24 medium cannons aboard 2 cannon shots per side / move Max Damage (SF / Sink): 20.00 / 35.00 small cannon balls 14.00 / 22.33 medium cannon balls 10.50 / 17.50 large cannon balls Swabbie Ship Transport: 15 Swabbies Max Cost 150 PoE per League Blockade Stats: 6 block diameter of influence 12 crew members minimum Construction Costs: 60 Doubloons (+ xx,xxx PoE) 525 hrs of Basic Labor (~48 / 31 / 23 work days) 350 hrs of Skilled Labor (~70 / 50 / 35 work days) 115 hrs of Expert Labor (~115 / 58 / 39 work days) 560 units of Wood 210 units of Iron 300 units of Sail Cloth 180 units of Tan Cloth 25 units of Lacquer Resale Value: ~90,000+ PoE Paint Requirements: 391 units of paint <<<NO COMMENTS AVAILABLE FOR THIS SHIP>>> Please be aware that you're taking a 1.5 to 4-month commitment when ordering this ship. Rooms / Decks: * Aft Crow's Nest * Railing: 2 units of paint * No special uses * Fore Crow's Nest * Sideboard: 2 units of paint * Railing: 2 units of paint * No special uses * Main Crow's Nest * Sideboard: 2 units of paint * Railing: 2 units of paint * No special uses * Main Deck * Sideboard: 150 units of paint * Railing: 173 units of paint * Stations: * 2 Holds * 2 Booty Chests * 7 Carpentry * 12 Gunnery * 1 Navigation * 12 Sailing * Depart the ship (2) * Cabin * Trim: 28 units ot paint * No Special Usage * Aft Hold * Trim: 22 units of paint * Stations * 1 Booty Chest * Main Hold * Railing: 2 unit of paint * Trim: 6 unit of paint * Stations * UNAVAILABLE 24.9) War Frigate ------------------------ Crew Capacity: 75 (55) Pirates / 4 Swabbies Hold Capacity: 216,000 KG / 324,000 L Stations: 1 Navigation 18 Sailing 18 Carpentry 12 Bilging 6 Gunnery Battle Nav Stats: 3 Move tokens / turn 24 large cannons aboard 2 cannon shots per side / move Max Damage (SF / Sink): 30.00 / 50.00 small cannon balls 19.00 / 33.33 medium cannon balls 15.00 / 24.00 large cannon balls Swabbie Ship Transport: 21 Swabbies Max Cost 210 PoE per League Blockade Stats: 8 block diameter of influence 17 crew members minimum Construction Costs: 70 Doubloons (+ 107,500 PoE) 700 hrs of Basic Labor (~64 / 42 / 31 work days) 450 hrs of Skilled Labor (~90 / 65 / 45 work days) 175 hrs of Expert Labor (~175 / 88 / 59 work days) 650 units of Wood 250 units of Iron 400 units of Sail Cloth 0 units of Tan Cloth 0 units of Lacquer Resale Value: ~212,500 - 225,000 PoE Paint Requirements: 303 units of paint This ship is a staple of blockades, flotillas & sea monster hunts for the large number of pirates it can support. However, please be prepared to put in at least a 2 to 6-month commitment when you place an order for such a ship. Rooms / Decks: * Aft Crow's Nest * Railing: 2 units of paint * No special uses * Fore Crow's Nest * Railing: 2 units of paint * No special uses * Main Crow's Nest * Sideboard: 2 units of paint * Railing: 2 units of paint * No special uses * Main Deck * Sideboard: 105 units of paint * Railing: 141 units of paint * Stations: * 2 Holds * 1 Booty Chest * 2 Bilging * 6 Carpentry * 12 Gunnery * 1 Navigation * 18 Sailing * Depart the ship * Cabin * Trim: 23 units ot paint * Stations * 1 Booty Chest * 1 Navigation Table * 1 Drinking Table -- OLDER War Frigates (Discontinued) * Captain's Quarters * Wall: 7 units of paint * Trim: 9 units of paint * Stations * 1 Booty Chest * Galley * Railing: 2 units of paint * Trim: 2 units of paint * Stations * 1 Booty Chest * 3 Holds * 10 Bilging * 12 Carpentry * 10 Gunnery 24.10) Grand Frigate ------------------------ Crew Capacity: 159 (77) Pirates / 4 Swabbies Hold Capacity: 540,000 KG / 810,000 L Stations: 1 Navigation 30 Sailing 24 Carpentry 16 Bilging 6 Gunnery Battle Nav Stats: 3 Move tokens / turn 24 large cannons aboard 2 cannon shots per side / move Max Damage (SF / Sink): 36.00 / 60.00 small cannon balls 23.00 / 40.00 medium cannon balls 18.00 / 30.00 large cannon balls Swabbie Ship Transport: 36 Swabbies Max Cost 360 PoE per League Blockade Stats: 10 block diameter of influence 29 crew members minimum Construction Costs: 100 Doubloons (+ xxx,xxx PoE) 1,200 hrs of Basic Labor (~110 / 71 / 53 work days) 850 hrs of Skilled Labor (~170 / 122 / 85 work days) 350 hrs of Expert Labor (~350 / 175 / 117 work days) 1,200 units of Wood 500 units of Iron 600 units of Sail Cloth 0 units of Tan Cloth 0 units of Lacquer Resale Value: ~150,000+ PoE Paint Requirements: 485 units of paint To put this in rough terms... This is a big ass boat! The biggest in the entire game! While is does have a speed penalty (with only 3 moves vs 4 moves), the 24 large cannons on board make it a monster to deal. With 6 large cannon balls getting lobbed at it's targets, it can incapacitate half of the boats in the game & sink a sloop in one turn! Incapacitating the rest of the ships, except the frigate class in 2 turns. This boat is tailor-made for marine warfare as it can hold a small town inside, but the high construction costs & work require means that you'll have to put in roughly a 4 to 12-month commitment into the game before you get the deed to this ship & you have to be an excellent captain in order to control this behemoth! I will note that this ship could have doubled as a floating pub with all the rooms (& the game tables that were originally... but are now sold separately) on this ship. Anybody who plans on taking such a ship to a flotilla (or other "high risk") voyage would likely want to place such tables on the ship for the crew (mostly jobbers) to use while waiting for appropiate numbers of pirates join for the voyage. Rooms / Decks: * Aft Crow's Nest * Railing: 2 units of paint * No special uses * Fore Crow's Nest * Sideboard: 2 units of paint * Railing: 2 units of paint * No special uses * Main Crow's Nest * Sideboard: 2 units of paint * Railing: 2 units of paint * No special uses * Main Deck * Sideboard: 185 units of paint * Railing: 245 units of paint * Stations: * 2 Holds * 1 Booty Chest * 2 Bilging * 7 Carpentry * 14 Gunnery * 1 Navigation * 30 Sailing * Depart the ship (2) * Aft Cabin, Port side * Stations * 1 Drinking Table (Discontinued) * NO Special Usage * Aft Cabin, Starboard side * Trim: 1 unit of Paint * Stations * 2 Brawling Pits (Discontinued) * 1 Drinking Table (Discontinued) * No Special Usage * Captain's Cabin * Walls: 9 units of paint * Trim: 13 units of paint * Stations * 1 Booty Chest * 1 Navigation Table * Fore Cabin * Railing: 1 unit of paint * Trim: 17 units of paint * Stations * 1 Booty Chest * 1 Brawl Pit (discontinued) * 1 Drinking Table (discontinued) * Main Hold, Back end * Railing: 1 unit of paint * Stations: * 1 Booty Chest * 8 Bilging * 7 Carpentry * 6 Gunnery * Main Hold, Front end * Railing: 1 unit of paint * Stations * 6 Bilging * 10 Carpentry * 4 Gunnery 25) FAQ's for the potentially hopeless ----------------------------------------- For those what still have some questions, hopefully you find the answers you're looking for here. Please be aware that the questions are listed here in no particular order... Q.01) Do I need to register to play this game? A.01) No, registration is NOT REQUIRED to play the game. Three Rings (makers of Puzzle Pirates) allow you to create a pirate & play the game WITHOUT registering. HOWEVER, it's strongly advised that you register so you can save your pirate(s) on the ocean(s) you play on. Q.02) How many pirates can I have? A.02) You're permitted to have up to 3 pirates PER Ocean PER Account. Since there are 7 public oceans (& 1 private, invite-only beta ocean), you can have up to 21/24 different pirates on your account! Q.03) Do I have to pay to play this game? A.03) No. You are NOT REQUIRED to pay in order to play this game, but please be aware of some of the restrictions. 1) Subscription Oceans require a subscription ($10 / month) in order to participate in higher-end activities & purchase higher-end items. 2) Doubloon Oceans are free for all, but access to some games beyond "Free Days" & higher-end activities require the appropiate badge. Q.04) Do I have to buy Doubloons with real money? A.04) Not at all! Players on Doubloon Oceans can use the Doubloon Exchange to buy Doubloons from those who are willing to sell. HOWEVER, you need to be aware that the exchange rate is in constant flux depending on events within the game & the server (as each server acts separately from each other). When you're ready to buy Doubloons, just post your offer in the Doubloon exchange. It may take a while for your offer to be processed as buyers & sellers reach an agreed price. Normally, the more money you're willing so spend, the faster your request will be processed. HOWEVER, offers on the exchange are only good for 10 days before they're taken down (& any PoE posted with the exchange is refunded). Doubloons can be freely earned by doing surveys or completing offers, but please be aware that the free surveys are a first-come, first-paid deal & offers usually have strings attached. HOWEVER, Three Rings is very good at notifying you about these strings PRIOR to starting them. Q.05) Since I can buy Doubloons with real money, can't I just buy my way through the game? A.05) While buying Doubloons with real money can make life easier on you as a a way to quickly obtain PoE & items, it doesn't really help in getting any experience in the game. Voyages are biggest part of the game & that's one thing that you can't buy your way through. Doubloons are practically worthless on Subscription Oceans as you're already paying a monthly fee to play the game withot restrictions. Please be aware that there are monthly purchase limits enforced on users to limit liability. Q.06) Can I get a subscription for free? A.07) Yes, you can get a subscription for free two ways: 1) By purchasing a "Coin-Scription" with 42 Doubloons -- You can save your PoE, then exchange them for Doubloons to buy the a 1-month subscription. 2) By receiving a "Gift Subscription" from a subscription player -- Players can, if they so desire, transfer subscription time to other players. Please be aware that players can only transfer FULL MONTHS of subscription time. Q.07) I'm no longer interested in the game... Can I get a refund on my unused subscription or my Doubloons? A.07) Sorry, but once you sink any real money into the game, you cannot get a refund! The only thing you can do with your unused subscription time & Doubloons is to give them away... preferably to your hearties OR a fellow crew mate. On the rare occasion, Three Rings will only repurchase Doubloons & subscription time in cases of fraud... but this is EXTREMELY RARE. Q.08) What should I buy: Doubloons or Subscription Time? A.08) While this is up to you to decide, I'm more partial to buying Doubloons over Subscription Time. Doubloons are a bit more flexible as you can pick some items on the Doubloon Oceans OR later convert those the Doubloons you have into Subscription Time. Once you buy Subscription Time, that it! You can't use Subscription Time for anything else than on Subscription Oceans... However, the "All Access" price on Doubloon Oceans (buying Captain's, Parlor, Labor AND Bravery Badges) is roughly 35 Doubloons for high-ranking players. It mostly depends on HOW you prefer to play the game. Q.09) While placing an order with a shop, it said it'll take 3 weeks for delivery, what's up with that? A.09) When placing orders in a shop, there's a real-time restriction on the creation of items. The time estimate is based on how hard it'll be for the shop to obtain the materials & generate the labor for the item in question. The time estimate gives you an idea on how long you'll need to wait to receive your order based on the performance of the shop, as noted by the server. However, it is possible for a shop to take longer than the estimate if it cannot obtain the materials OR the labor required for the order. With this in mind, please be aware that prices can vary based on how long it'll take to complete... So an order that could be ready in an hour will likely cost more than an order that'll take a couple of days to complete. HOWEVER, you may want to avoid shops that don't give you a definate estimate. When they say "A long time", it could be mean either a couple of months to complete... IF EVER!!! Please be aware that ships can take at least 1/2 to 12 months to complete, depending on the size of the shop stall you order from. Q.10) Why is there a delivery charge on my order in Doubloons? A.10) On Doubloon Oceans, the delivery charge is applied on orders depending on the item(s) being ordered & can be considered a "Convenience Fee" for on-demand items. While you do NOT need to have the Doubloons on hand when you make the order, you will need the Doubloons to receive the order. Please be aware that delivery fees are set by the server & not received by the shop when paid or considered "Sunk" In order to bypass the delivery charge, you can visit a shop stall & see what in-stock items are available. However, prices on these items can greatly vary & may cost MORE than the order price WITH the delivery charge. For example, a pair of green boots may cost 500 PoE + 2 Doubloons when ordered WHILE a in-stock pair may cost around 5,000 PoE... Order Cost : 3500 PoE = 500 PoE + (2 x 1500 PoE / Doubloon) In-Stock Cost: 5000 PoE The Doubloon Prices will vary, so you may want to check the going rate before doing a price-check. In short... SHOP AROUND! Q.11) Do I have to join a crew? A.11) Unless you want to work your way through the Navy Ranks (with their lousy pay), you'll need to join a crew in order to make some good money. When you're a member of a crew & you're at least an officer or higher, you can take ships (that you own or one of your crew that's unlocked) out for voyages. HOWEVER, you only have to join as a JOBBING PIRATE... which is only a temporary position. Jobbers are only listed in the crew while they're online & doing a job. You can be a full member of one crew WHILE jobbing for another crew, but you'll be forced to leave your old crew IF you choose to become a full member of another crew. Q.12) Do I need to buy a Badge on Doubloon Oceans? A.12) Unless you don't mind the access restrictions, being on the bottom rung of the crew (either as Cabin Boy or a Jobber) & not able to sail your own ship... you'll need to invest in at least crew badges. Q.13) It's [day of week], but I can't access [game]... What's going on? A.13) All the Oceans (game servers) run on Pacific Time (GMT-8). So you have to wait until Midnight, Pacific Time for the free access listings to change. Here's a list times for most users. * Central European Time (CET, GMT+2) -- 10:00 AM * Western European Time (WET, GMT+1) -- 9:00 AM * Greenwich Mean Time (GMT) -- 8:00 AM ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * Eastern Time (ET, GMT-5) -- 3:00 AM * Central Time (CT, GMT-6) -- 2:00 AM * Mountain Time (MT, GMT-7) -- 1:00 AM Server -> * Pacific Time (PT, GMT-8) -- 12:00 AM (Midnight) <- Server * Alaskan Time (AT, GMT-9) -- 11:00 PM (-1 day) * Hawaiian Time (HT, GMT-10) -- 10:00 PM (-1 day) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * Australia (GMT+10) -- 6:00 PM If your time zone isn't listed here, just take the difference between your time zone's GMT adjustment from Pacific Time Please be aware that if your location doesn't observe Daylight Savings Time (aka "Summer Time"), please subtract an hour from times listed to get the proper time. So if you're in Australia, you'll have access to Monday's free games from 6:00 PM Monday to 6:00 PM Tuesday. If you're in Eastern coast of the US, it's from 3:00 AM Monday to 3:00 AM Tuesday... AND SO ON... WHEN IN DOUBT, type in "/info" & you'll get the exact time on the server. Q.14) What's the difference between "Login Days" & "Calendar Days" A.14) The main difference is how fast some of the badges degenerate. It's not that hard to understand. Calendar Days are exactly what they state. When you unwrap a badge, you have access to those privledges for exactly 30 days from the time you unwrap it... whether you use it or NOT. Labor badges use this method as well as some rare charts. Login Days are a bit gentler. When you unwrap a badge, you'll have access to those privledges for 30 days that you've logged onto the server. These badges only degrade when you login to the server & you can only lose ONE day, regardless of many times you login that same day... until Midnight. All badges (except for Labor) & most charts use this method. If you only login one a week, you'll be able to use your officer badge for 30 weeks or roughly 7 1/2 months. Q.15) You said there's 8 servers, but I only see 7 here! Where's the 8th? A.15) As noted elsewhere, the 8th server (Ice Ocean) is the PRIVATE, INVITE-ONLY BETA SERVER! You have to PAY your way (like buying subscription time or a fair number of Doubloons) to get such an invite from Three Rings & it's only good for month you're invited to. In short... don't ask them for an invite, they'll invite you when they deem you worthy. You'll have to use the standalone client to access the server. Since it's the dediated BETA SERVER, most of the new features are tested on this server first before it gets released on the others. This also means that you'll likely run into bugs while playing on that server... so your pirates on Ice Ocean won't be as developed as your pirates on the public servers, especially since accounts on this server can be resetted without warning. Q.16) A player who was trying to sell something quoted a price like "15K", what do they mean by that? A.16) The player is using standard short-hand for numbers, which have been used since the pinball & it's pretty easy to understand. K -- From the prefix "Kilo-", which means 1,000 M -- From the prefix "Mega-", which means 1,000,000 As noted, this shorthand was originally used on pinball tables to compress information on the table to better fit small lights. The terminology has just carried over to other games as well & it's easier to say 15K instead of 15,000... especially when there's a limit to message lengths & player are choose to round prices. Please be aware that some players may use decimals with prefixes, so if somebody says 18.5K, they mean 19,500 Q.17) Why do you have "Similar Games" listed by nearly each puzzle game? A.17) The "Similar Games" are other games outside Puzzle Pirates that you may want to play in order to improve your skills for those games. Each game listed has similar, if not identical, properties that can be practiced on when you're not online. Say you need to work on your Rumble skills, you can pick up Snood or Bust-A-Move for your computer & work on that. If you can master the similar games, you'll do well with the games in Puzzle Pirates. Q.18) I don't have a credit card or PayPal, can I still buy Doubloons or subscription time? A.18) You can use Checks, PayByCash & Text Messages (where available) to buy Doubloons. Please be aware that it'll take some time to process your order. You can earn Doubloons by doing surveys & completing offers OR use the Doubloon exchange on Doubloon Oceans to exchange PoE for them. Q.19) The Billing System that I cannot buy any more Doubloons! What's up with that & what I can do? A.19) As part of a security measure (to prevent fraud & abuse), Three Rings has placed purchase limits on all accounts without authorization. You can increase your limit up to $150 / month, you'll need to send a request online. To increase your limit beyond $150 / month, you'll have to fill out an authorization form to acknowledge that you're responsible for the transactions WITH a copy of a photo ID like a driver's license OR a passport to send in (either fax, e-mail or snail mail). Q.20) There was a ship announcement that the ship has ran out of rum, what's going on here? A.20) The captain of the ship hasn't been paying attention to the ship's hold & committed a BIG ERROR here by letting the rum supply go dry. That announcement is a VERY BAD THING as the crew will be going through "Rum Sickness", which decreases the effiency of the crew & makes pilly battles harder while the ship runs on empty. The ship's captain will have to get their ship to the nearest colonized island to resupply. In the meantime, prepare for some rough traveling until you win a battle or a temporary fix OR until the ship ports at a colonized island. Q.21) Why won't the captain allow me to Gunnery or Navigation? A.21) First of all, both Gunnery & Navigation require some skill (not to mention badges) to do them. Therefore, most captains REFUSE to give these posts to anybody. For Gunnery, most Captains require the pirate on post to have at least a renowned reputation as they can load the cannons at an acceptable pace. For Navigation, that post acts as an amplifier for other posts during normal sailing (out of battle), but it doesn't work out as well for small ships. Most Captains usually reserve the wheel for themselves OR a trustworthy player. Navigation also allow sailors to memorize league points & routes between islands, so they can be navigated without having charts on hand. IF you REALLY WANT to do these posts, you should consider training with the navy to work on your experience & reputation. Please be aware that you'll need at least a pirate's badge to play those posts, but it's the only place where you'll have free access to those games. Q.22) HELP ME! I'm stranded on a deserted island! What do I do? A.22) First of all, DON'T PANIC!!! While it's an undesirable position to be in, it's not a position that you have to be stuck with. You just have to use one of the teleports that are available to you. The easiest one that's available to everybody is the home teleport, which is listed on the "Ye" tab. Just click the "Go Home" button & you'll be teleported back the house... or pub that you've designated as your home. The alternative option is to use a Swigging Potion, which allows you to teleport to ANY ISLAND that's available on your map. Just remember to select a COLONIZED ISLAND so you can get back to civilization & on voyages. Q.23) I thought I heard a whistle... What's going on? A.23) The captain of the ship has issued you an order. The "Ahoy" tab on the sidebar OR chat area pops up so you can see what the order it. If you receive a direct order, it's best to comply with the order as soon as possible. If it's a general order, you'll need to check & see if it applies to you before reacting as it MAY NOT apply to you. Failure to obey orders on the ship will annoy the captain & increase the risk of you getting planked for subordination (or sabotage). Q.24) What's better: Subsciption OR Doubloon Oceans? A.24) It's a tough call, but it depends on how often you're going to play, how hard you're willing to work & how much you're willing pay. Subscription Oceans cost ~$10 / month, but you don't have to deal with doubloons as part of the price. HOWEVER, if you only play like once or twice per week... It's not worth it. Doubloon Oceans are free, but you have to deal with doubloons to buy some of the higher-end items... which means that you'll have to work harder to get stuff. HOWEVER, the higher-end items run on login days, so you don't lose your stuff through inactivity & it's better for more casual play. Q.25) Why are the resale values on ships so high? A.25) The resale value for ships are primarily listed in PoE & it takes into the account for the costs of the Doubloons (which is converted roughly to the rate of 1,500 PoE / Doubloon) that it took to order the creation of the ship. The items that are currently in the hold of the ship (Rum, Cannonballs & other commodities) also raises the resale value. Please note that resale values are ONLY AN GUIDELINE! Players are permitted to fix ANY PRICE on any ship they own when they're ready to sell it. However, the noted values are in the reasonable range. Q.26) My captain spouted out something like "4 - 2" or something similar... what's going on here? A.26) You're captain is being a bit vocal about the battle statistics & keeping a running tally of pre-boarding battle damage. It's pretty simple to read as the tally is "<opponent's damage> - <your damage>". When either side hits "6", your captain may state "MAX" as that side cannot take any more damage to affect the boarding battle game. The numbers noted are in units of lines. So in the example above, your side's playfield is reduced by 2 lines. HOWEVER, your opponent's playfield is reduced by 4 lines. Needless to say, your captain wants the keep the tally in their favor to make it easier for your crew to win. HOWEVER, I must note that if the ship sizes are different, the running tally may not properly note the actual damage. Besides, captains can make mistakes in the tallys as well. In cases where ship sizes aren't equal, the captain may use a "size modifer" (or a "Confidence Quotient") thich will affect the battle statistics. If you're a small ship fighting a medium ship, the modifier is roughly 75%. This means that your ship is only inflicting 75% of the noted damage while your ship is receiving 25% more damage. So in the case of "4 - 2 (75%)", the actual tally is closer to "3 - 2.5" or a +0.5 If you're a medium ship fighting a small ship, the modifier is roughly 125%. This means yo're ship is inflicted 25% MORE damage than noted & receing 25% LESS damage than noted. So in the case of "4 - 2 (125%)", the actual tally is closer to "5 - 1.5" or a +3.5 In the case where the size difference is great, the modifer is +/-50%, meaning the larger ship does DOUBLE DAMAGE & only receives about half. Q.27) How do I chat with others WITHOUT leaving the game / battle in progress? A.27) In order to switch between chat & the active game you're in, you just hit escape (ESC) to pause the game you're doing & re-enables the chat system. You just hit escape (ESC) again to resume the game. When the game is paused, you'll see the CURRENT duty report until you resume the game. HOWEVER, not all games allow you to pause... namely the multiplayer battle games (Rumble & Swordfighting), where the game keeps going while you punch out a message. Therefore, it's critical for you to have a safe position in the active game while you hastily punch out your message. Please be aware that some games allow you to chat WHILE the game is in progress as well, namely parlor games (apart from Rumble & Swordfighting) & the person at the helm during sea battles as the action within the game doesn't require major attention. In the case of sea battles, the person at the helm (usually the CO) may choose to send indirect orders to the crew OR do an in-battle commentary (see Q.26). It's best NOT to overuse this if your NOT the CO here as you could annoy the CO (by not performing your duties as well as you should) & you could get knocked out of battle while punching a message. While dead men tell no tales, chatty men on a ship soon become dead men (see section 3.1: DON'T ANNOY THE CAPTAIN!) If you've been knocked out in a battle, then all you can do is talk & wait for the battle to end, but the chat system is automatically enabled when you're knocked out. Q.28) My crew suddenly changed overnight... what's going on here? A.28) There's likely one of two things that occurred since you were offline. 1) Your Captain (or Governing Crew) changed your crew's name. This is more of a cosmetic change as only the name of your crew changed. Everything else has pretty much remained the same. 2) Your crew was taken over (merged) into another crew. This is more of a rarer occurence, but it's the more dramatic change for the merging crew members as you're going into a crew that you did not originally sign up with. You'll likely lose some position with your new crew (likely getting demoted down to officer) & will have new rules to comply with. This occurs with a mutual agreement between the two crews' captains (or governing crew) as an alternative to disolving the old crew. All the crew members of the old crew are transfered to the new crew in the merging process. Pretty much you either try to live with your new crew (get to know them & likely reclimb the crew ladder) OR turn in your resignation with that crew & seek a crew (or start your own). My suggestion is to check the policies of your new crew, look for fellow crewmates that you trust to see if they're still around before making your decision. If your fellow crewmate is sticking with your new crew, why not stick around yourself? If your crewmate left your new crew, check to see which crew they're in now... however, it might be time to part ways as well. Q.29) Why is a word in my chat prompt highlighted? A.29) The Ringers are now being kind enough to impliment a PRE-CENSOR system chat now. If a word that you're entering is on the censor list, it'll get highlighted as a warning BEFORE you hit enter. This way you can change the word for something that isn't as offensive & won't trigger the censors. I will note that the censor system that the Ringers are using is fair, but it can be a little sensive while typing certain words. I know I've occasionally trigger this temporarily while punching out the word "assistance", but is drops it once I get past the offensive part of the word. Q.A) Hey! I think you mispelled something! A.A) That's not really a question, but I'll respond to it anyways... Most (appeared to be) mispelled words usually occur due to game jargon or just sheer laziness on my part. I write my guides using Notepad++ & Spell-check using ASpell (which Notepad++ uses). Notepad++ doesn't spell check on the fly, so it's possible for me to overlooks a misspelled word originally before I actually run the spellchecker (if I choose to run it). Additionally, some grammatical errors can be overlooked as well. Most grammatical errors are usually the result of thought fragmentation OR mental oversights. Usage of the Speech plug-in is helping me to catch some of these errors when things don't sound right when it's getting read back to you, even with an electronic voice. For you internationalists (as some members of my crew do live outside of the US) here, I'm using the AMERICAN STANDARDS here. This means that words like "colour" is spelled "color", decimals are done with periods & digit separators are done with commas. I don't mean to be disrespectful to others, but this is what I've grown up with. While I WILL ACKNOWLEDGE "British English" spellings & the "European Standard" (commas with periods & decimals with commas), I will not comply to those standards... SO DEAL WITH IT! Q.B) Can I be a heartie OR a crew member? A.B) While I appreciate the thought, I must decline all unsolicted requests that come outside the game. Mostly for the following reasons: 1) I don't know you -- It's hard to trust strangers that hit you up without warning. 2) We may not have anything in common -- I usually look for common ground (beyond the game) with people that become hearties. 3) I may not be in a crew -- Depending on the ocean, I may not be enrolled with a crew... which makes it hard to be a crew mate. 4) I may have quit the game -- The law of deminishing returns tends to cause players to stop playing as the game no longer offers any new stuff for them to do... which is the curse of online games. For the main pirate, will be enlisted in a crew in order to take my boat out for voyages. You're welcomed to job for the crew & later become a full member, but I may not be able to give you any promotions depending on the crew's government. If I'm in an autocratic crew, I have to be a senior officer to do so... otherwise, all I can do is issue a petition for promotion. For my alts, I may be a full-time jobber... so it's impossible to join my crew as I won't have one. Q.C) What's up with the Bronze / Silver / Gold deal? A.C) It's just one way I separate myself from other guide writers. The metal notes is one way to show the development of the guide. Bronze = Beta version... These are usually developmental versions that usually don't get published as there's usually gaping holes in the guide as well as a lot of spelling errors. Silver = Release version... These may not contain everything, but they usually contain a lot of information to help people who want to read it. It's a bit more polished as there only a few spelling errors. Gold = Final(?) version... These are practically complete guides & are highly polished (with practically no errors in it). This is as close as I get to saying "FINAL VERSION" without actually saying it. Platium = Deluxe version... You'll most likely won't find this version on most websites (like Game FAQ's) as it'll be in Acrobat format (PDF), contains pictures & formatted text (instead of the boring, basic text). This usually takes more time than what I usually perfer to do. 26) Chat Commands -------------------- There are a few commands within the game that aren't accessible through the graphical interface, so it helps to know these chat commands. Please note that items listed in angled brackets (like <PLAYER> ) need to be replaced with the proper item noted & "XXX" refers to a number. Items noted in square brackets (like [PLAYER] ) are OPTIONAL COMPONENTS. Commands noted with "Depreciated" are commands that aren't heavily used as much due to changes within the game, which makes them available in the graphical interface. Commands under other a specific command (those that are indented) are the same command, most of them are short-handed messages. Please be aware that most short-hand versions of commands ARE NOT LISTED to save some space. The short-hand versions are just enough characters to make the command UNIQUE ENOUGH to be understood by the game. 26.1) Chat-based commands ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * /clear -- clears the window of all chat messages. * /crew <MESSAGE> -- Sends <MESSAGE> to crew you're enrolled, denoted in a orange background (Depreciated). * /emote <MESSAGE> -- Displays <MESSAGE> as an action. * /em <MESSAGE> * /e <MESSAGE> * /me <MESSAGE> * /fbroadcast <MESSAGE> -- Sends <MESSAGE> to all members of the flag, requires being royalty to use. * /FB <MESSAGE> * /fofficer <MESSAGE> -- Sends <MESSAGE> to all officers within your flag, requires being an officer with your flag. * /fo <MESSAGE> * /game <MESSAGE> -- Sends <MESSAGE> to all those within a specific parlor game, including watchers (Depreciated). * /house <MESSAGE> -- Sends <MESSAGE> to all players within the house, good for larger, multi-room houses (Depreciated). * /jcrew <MESSAGE> -- Sends <MESSAGE> to the crew you're jobbing, denoted in a purple background (Depreciated). * /officer <MESSAGE> -- Sends <MESSAGE> to all officers in your crew. * /o <MESSAGE> * /royalty <MESSAGE> -- Sends <MESSAGE> to all flag royalty within your flag, requires being a royal member with your flag. * /shout <MESSAGE> -- Tells EVERYBODY in the same channel <MESSAGE>. * /speak <MESSAGE> -- Speak to everybody in your conversation circle (Depreciated). * /say <MESSAGE> * /tell <PLAYER> <MESSAGE> -- Tells <PLAYER> your <MESSAGE> (Depreciated) * /msg <PLAYER> <MESSAGE> * /think <MESSAGE> -- Shows everybody <MESSAGE> in your chat circle as a thought bubble (Depreciated). * /vessel <MESSAGE> -- Tells <MESSAGE> to everybody on your current ship (Depreciated). 26.2) Information Commands ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * /cwho <CREW> -- Shows you who's online in <CREW>. * /fwho <FLAG> -- Displays all members within <FLAG>. * /fw <FLAG> * /gwho -- Shows all Greenies (& Greeters) logged on. * /info -- Shows current time on server, in PACIFIC TIME * /vwho <VESSEL> -- Tells you WHO on <VESSEL>. * /who [PLAYER] -- Tells you WHO is around in your archipelago OR gives you more information about the [PLAYER], like WHERE they are. 26.3) Status Commands ~~~~~~~~~~~~~~~~~~~~~~~~ * /away [MESSAGE] -- Turns on "Away" flag & sends [MESSAGE] to anybody that sends you a message. * /afk * /back -- Turns off "Away" flag & removes the away message * /dnd -- Toggles the "DO NOT DISTURB" flag & will prevent you from receiving any messages WHILE ON (Depreciated). * /mute <PLAYER> -- Adds <PLAYER> to your mute list * /unmute <PLAYER> -- Remotes <PLAYER> from your mute list 25.4) Game Issue Commands ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * /blackspot <PLAYER> -- Tags an unruely <PLAYER> that is NOT VIOLATING the laws of the game. It's mainly used to present a "red flag" for crew officers. Requires you to be an officer to use. * /bug <MESSAGE> -- Reports a bug in the game, attaching <MESSAGE> with the bug report. * /complain <PLAYER> <REASON> -- Files an abuse report against <PLAYER> for <REASON>, that violates the laws of the game, so don't use it lightly. 26.5) Miscellaneous Commands ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * /gift <PLAYER> XXX -- Gives <PLAYER> XXX FULL months of your UNUSED subscription time. * /help -- Shows help for chat commands. * / * /invite <PLAYER> -- Invites <PLAYER> in house or ship. * /job <PLAYER> -- Offers <PLAYER> a job with your crew, requires being an officer. * /pay <PLAYER> XXX -- Give <PLAYER> XXX Pieces of Eight * /plank <PLAYER> -- Forces <PLAYER> to walk the plank, which ejects that player from the ship or building... within restrictions. * /print -- Prints out Chat log * /tip <PLAYER> XXX -- Give <PLAYER> XXX Doubloons Please note that using "/pay", "/tip" & "/gift" will bring up a confirmation prompt, as once you confirm the action from the chat command, the transaction will be completed (& the item is deducted from your account) & it CANNOT BE UNDONE!!! The only way it can be undone is if the player you gave to returns your gift, but only in the case of subscription time... ONLY if the player has not used a single day you can only give FULL months, not partials. 26.6) Greeter Commands ~~~~~~~~~~~~~~~~~~~~~~~~~ * /duty -- <<< ??? >>> * /gmute -- <<< ??? >> * /greeter -- <<< ??? >>> Please note that these commands are reserved for greeters ONLY! These commands will not work for those who are not designated as greeters. 26.7) RETIRED COMMANDS ~~~~~~~~~~~~~~~~~~~~~~~~~ The following commands have been retired from the game, but are noted here for historical reference. * /eject (June 29 - July 8, 2005) -- Throw OUT users from the building... * Command has been appended to /plank due to short-hand problems with /emote command. 27) Game Jargon ------------------ As with all games, there's usually some specialized terms that players of the game will use that newer players may not understand. Here's some terms that you will likely run into. * + -- Plus; Bonus awarded in booty split for exceptional performance. Enacted on the captain's discretion. * - -- Minus; Penalty enacted in booty split for poor performance OR disobeying the captain's orders. Enacted on the captain's discretion. * Alt -- Short for "Alternative Pirate" * Booched -- Screwed Up; Failed * Captain -- 1) Head of the Ship for the voyage (CO), regardless of crew rank 2) Owner of the ship for the voyage 3) Head of the Crew * CO -- Short for "Commanding Officer". * Commanding Officer -- The person in charge of the voyage. * D -- Short for "Doubloons". * Deed -- Ownership Papers to a ship. * Doubloons -- Premium game currency that's used for high-end items. * Expo -- Short for "Expedition" * FO -- Short for "Fleet Officer". * Greenie -- Newbie; inexperienced player. Noted by the "Green" username. * Greeter -- A player, selected by the OM, to assist Greenies with the game. Noted by the "Pink" username. * Hearty -- Friend; A person you've chosen to be a friend with on the ocean. * Jackanape -- Lamer; Jerk; A rude player that may be violating rules. * Jobber -- A player that temporarily joins the crew for a specific job. * k -- Short for 1,000 (from the prefix "kilo-"). * Lazer -- A player that is NOT performing a job on the ship. * m -- Short for 1,000,000 (from the prefix "mega-"). * NPP -- Non-Player Pirates, see Swabbies. * Ocean Master -- Server Administrator, employee of Three Rings & noted with a Blue username. * OM -- Short for "Ocean Master". * Permission to Board -- A formal request to aboard a fellow crew member's ship, which some crews enforce on full members of their crew... usually for courtesy purposes. * Pieces of Eight -- Standard game currency that's use for most items. * Pirate Time -- The time zone that the servers use, which corrensponds to Pacific Time (GMT-7/8). * Planked -- Kicked or Forcefully ejected from the ship / building by the owner or captain, from the pirate phrase "Walk the Plank". * PoE -- Short for "Pieces of Eight". * Port Call -- An order by the captain to place the ship into port at your current destination. This is usually done at the end of a voyage to split up booty amongst the crew as well as restock the ship. Long voyages may include multiple port calls. * PT -- Short for "Pirate Time", which corresponds to "Pacific Time". * PTB -- Short for "Permission to Board", which some crews require. * PTL -- Short for "Permission to Leave", which some crews require. * Puzzle Vision -- A condition where a player has fixed all their attention to the puzzle they're working on, ignoring other items in the game window (like chat). * PvP -- Short for "Player vs Player". * Restock Fee -- A fixed percent of funds (as determined by the crew) set aside out of available booty, prior to spliting, to help pay for supplies used during voyages. * Ringers -- Employees of Three Rings. * Rumsick -- An undesirable condition caused by a ship running out of rum * SO -- Short for "Senior Officer". * Suicide -- Purposely giving up on your part of the multiplayer battle game, which is very shameful & irresponsible to do. * Swabbies -- An NPP that can temporarily take a position on a ship in place of actual players. These pirates have a white name & usually have 2-word names like "Daring Delilia" or "Bootstrap Bob". 28) Pirate Lingo ------------------- Since this IS a pirate game, it should be noted that pirate speak is greatly encouraged by everybody. Here's some terms that you may want to use within the game. These include the ACTUAL terms, not in-game terms. 28.1) Expressions ~~~~~~~~~~~~~~~~~~~~ * Ahoy! -- General Greeting, usually used to hail a ship or a person. * Arr! / Argh! / Arrgh! / Yarr! / Harr!, ect -- Generic expressions. * Avast! -- Stop, Desist... used as a command. * Belay -- Order to Stop * Blimey! -- Frustration expression * Bucko -- Friend * "Dead men tell no tales." -- Phrase explain why pirates leave no survivors. * Gangway! -- Expression use to clear a passage thorugh a crowded area. * Hang the jib -- To look ill-tempered or annoyed. To pout. * "...gone to Davy Jones's locker" -- S/He's dead. * My Hearties -- Comrades, Boon Companions, Good fellow; Term of familiar address & fellowship among sailors. * "Shiver me timbers!" / "Sink Me!" -- Expression of surprise. * Smartly -- Quickly. * "Splice the Mainbrace!" -- To have a drink (or several). * Yo-ho-ho -- Generic, meaningless phrase. 28.2) Important Pirate words ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * Aye -- Yes, Affirmative. * Me -- My (British reference). * Ye -- You. * Aft -- Rear of the ship (short for "After") * Bilge -- The part of the ship's hull (or bottom) which is broadest & nearly flat, which the ship would rest upon if run aground; Stupid talk or writing, nonsense. * Bilge Pump -- A pump to draw the bilge water from the hold of the ship. * Bilge Water -- Water that collects in the bilge (or bottom of a ship). * Clap of Thunder -- A strong drink. * Fore -- Front end of the ship (short for "forward"). * Mast -- The tall, vertical spar (sometimes in sections) that rises from the keel or deck of the ship to support the sails, the standing & running rigging. * Mizzenmast -- The hindmost mast of the three-masted vessel. * Poop deck -- The deck forming the roof of a poop or poop cabin, built on the upper deck & extending from the mizzenmast aft. * Port -- The "Left" side of the ship, when facing the prow. * Prow -- The "Nose" (or front) of the ship. * Rigging -- The Arrangement of masts, spars & sails on a ship. * Spars -- A wooden or metal pole used to support sails & rigging. * Starboard -- The "Right" side of the ship, when facing the prow. 28.3) People Words ~~~~~~~~~~~~~~~~~~~~~ * Buccaneer -- A robber upon the sea... generically a Caribbean pirate. * Corsair -- One who cruises about without authorization from any government to seize booty on sea or land... generically a Mediterranean pirate. * Hand -- One who is part of a group or crew. * Jack -- A flag or sailor; showing how sailors would refer to their ship's colors as one of the crew. * Jack o' Coins -- Paymaster; Quartermaster. * Jack o' Cups -- First Mate. * Jack o' Staves -- First Lieutenant. * Jack o' Swords -- Bosun, Crew Foreman. * Jack Ketch -- Public executioner or hangman. * Jack Tar / Jack Afloat -- A popular casual name for a sailor. * Lad -- Young Man. * Landlubber -- Person that works & lives on land; Inexperienced sailor * Lass -- Young Lady. * Matey -- Sociable; Friendly; A way to address another pirate you're familiar with. * Messdeck -- Lawyer; Know-it-All (like a guide writer) * On the Account -- Living the life of a pirate. * Privateers -- A ship privately owned & crewed, but authorized by a government during wartime to attack & capture enemy vessels. * Scallywag -- A Deceitful, unreliable scoundrel. * Scurvy -- Vile, mean, low, vulgar, contemptible. * Sprogs -- Raw, untrained recruits; Children. * Squiffy -- Buffoon. * Sutler -- Supplier. * Swab -- Sailor, often a lout. 28.4) Objects ~~~~~~~~~~~~~~~~~~~~ * Booty -- Goods or property seized by force or piracy. * Cat O' Nine Tails -- Instrument of punishment to flog offenders. * Chantey / Shantey / Shanty -- Song sung by sailors to pace their movements to while working. * Cutlass -- Short, heavy sword with a curved single-edged blade. * Deadlights -- Eyes * Doubloons -- Gold coin formerly used in Spain & Spanish America; Premium currency used in Puzzle Pirates. * Grog -- Diluted Rum (usually with water) * Hempen halter -- Hangman's noose. * Jolly Roger -- The pirate's flag, which is a black flag with white skull & crossbones. * Letter of Marque -- A license to a private citizen to seize property of another nation. * Pieces of Eight -- Old Spanish silver coin. Standard currency used in Puzzle Pirates. * Rope's End -- A piece of rope especially used for inflicting punishment. * Six Pounders -- Cannons. * The Hulks -- Old or dismaster ships, formerly used as prisons. 28.5) Action Words ~~~~~~~~~~~~~~~~~~~~~ * Black Spotted -- Blackballed, Mark of death for pirates * Careen -- To lean a ship on one side for cleaning, caulking or repairs. * Chain Shot -- Two cannon balls united by a chain, formerly used in naval warfare for it's destructive effects. * Chase -- To engage in pursuit of quarry or the ship being pursued. * Heave To -- To turn a sailing ship so that its bow heads into the wind & the ship lies motionless except for drifting, in order to meet a storm. * Hornswaggle -- To Cheat * Keelhaul -- To haul under the keel of a ship, by ropes attached to the yardarms on each side, used as punishment. * Marooned -- To put ashore on a deserted island or coast & intentionally abandoned. * Overhaul -- To gain upon in a chase, to overtake. * Scuttle -- To cut open a hole(s) in a ship's hull OR to sink a ship by this means. * Titivate -- To clean up, make shipshape. * "To Be Three Sheets in the Wind" -- Casting out all three sails, causng the ship to shudder & stagger like a drunken sailor. * Walk the plank -- To be forced to walk off a plank extended over the side of a ship, in order to passively drown you. * Weigh anchor -- Heave up an anchor in preparation for sailing (deporting). <<< =============================== PART VI =============================== >>> ~ THE APPENDIX ~ This part of the guide is what most readers don't care about, but it's stuff that the guide writers include in order to make it complete. While some writers tend to slap this garbage near the front (or top) of the guide & force readers to go through it. I, on the other hand, shove this junk in the back (or bottom) of the guide as the majority of readers don't care about this & only want the useful information that the guides have. It would be nice if readers would read (or print) this section, but I'm not offended if it's dropped. <<< ======================================================================== >>> A) About the Author... ------------------------- The author of this guide has been in the field of Ludology since 1985, but did not start to write guides until 2005 on games that he loved. The guides that were available were either poorly written, inaccurate, outdated or a jumbled mess that was difficult to find... so he started writing his own. As of 2008, all of his guides have been released under the Creative Commons Non-Commercial licenses so that anybody can use the data find within his guides for whatever purpose they may need... AS LONG as it complies with license that is used. For those who wish to including information (like non-spelling errors) OR want to obtain a license waiver (removing any restrictions the Creative Commons licenses place) may e-mail the author at [email protected] with the subject line "Puzzle Pirates FAQ" (or something similar). Please be aware that the e-mail address listed is an old secondary e-mail account, so you may wait roughly 4 weeks to receive a reply, if your e-mail warrents one. Anybody who sends 3 or more of the same e-mail in this time period will be reported as a spammer & your e-mail will NOT get any response. B) Acknowledgments ---------------------- The author of this guide would like to thank for the follow people, companies & sites for assistance in creating this guide. * Three Rings -- The makers of Puzzle Pirates * YPPedia -- Puzzle Pirates Wiki site, which contains way more information that what's included here... including server histories. Their site is updated with the most up-to-date information about the game. * Michael Segekihei -- For his guide. Granted it's fairly outdated, but it does contain some useful information to be somewhat helpful. * Various Guide Hosting Sites * Game FAQ's * Super Cheats * NeoSeeker C) Suggested Viewing ----------------------- For more information about Puzzle Pirates, including information that may be missing out outdated within this guide, please check out the following. * YPPedia -- http://yppedia.puzzlepirates.com D) A Brief History of the Guide ---------------------------------- For those who like to see HOW this guide evolved through the revisions, look no further than here! In order to save space, this section will occasionally get abbridged to reduce the amount of garbage that most people don't care about. D.1) Version 0.100 B to 0.308 B -- Abridged History ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Feb. 14, 2009 to March 25, 2009 This was the first rendition of the guide that was inspired due to the lack of knowledge of the CURRENT Game. While there was a guide available, thanks to the work of Mr. Segekihei, it was so outdated that it wasn't as useful as it should have been. While the first public release of this guide was very rough, it was very comprehensive guide that should be able to assist everybody. When I started writing this guide, it was going to be a "Beginner's Guide", but it eventually evolved into the "Omnibus" it is today. For those who are keeping track of guide versions, the first published version was listed as "0.3r8", but I've changed the version naming scheme to x.xxx in order to give greater flexiblity across the web. Here's a select list of updates made... * [.101] Included Creative Commons By Attribution Non-Commercial License. * [.102] Added FAQ's, Badges, Social Laws, Game Jargon, Ships & "Free Access" notes. * [.103] Officially renamed guide from "Beginner's" to "Omnibus" * [.204] Added 2 new parts to the guide (to 5 parts) * [.204] Added Islands (WIP), Buildings & "Rum Sickness" * [.205] Added more Game Jargon, Chat Commands & info on Distilling & Shipwrighting. * [.306] Fleshed out Chat Commands, Adding depreciation notes * [.306] Added more Game Jargon * [.307] Broke the Chat Commands into catagories * [.308] Added Pirate Terms, Resale Values for Ships & more notes about Ships D.2) Version 0.400 to 0.402 -- Bronze Edition ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ March 26, 2009 to April 10, 2009 Immediately after version 0.308 was released, I noticed a LOT OF BUGS in the guide that I overlooked... mostly because I wanted to publicized this guide as soon as possible. This series of updates help fix those errors & add more. The old version number system was officially retired for the current system. Here's the updates during this series of revisions. * [.400] Fixed & Repaged the ToC * [.400] Added Clothes, Weapons (WIP), Commodities (WIP) & Decay to Part III * [.400] Optimized guide by removing unnecessary white characters within. * [.401] More corrections made within the guide. * [.402] Modified Acknowledgements to support multiple hosting sites. * [.402] Additional minor modifications to the guide. * [.402] Expanded the tables on sections 14.1 & 14.2 * [.402] Expanded information on pants D.3) Version 0.500 to 0.503 -- Silver Edition ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ April 13, 2009 to June 26, 2009 112 pages written (as of 0.402) & I'm still not happy with the overall content of the guide. I've infused the guide with another part to include everything that would likely be covered in the guide. * [.500] Repaged the ToC, YET AGAIN * [.500] Added Part IV: Voyages to guide, pushing other parts down. * [.500] Added extra information about foraging (expedition) * [.500] Added information about Expeditions * [.500] Added "Expo" to the game Jargon * [.500] Expanded FAQ's to include "Damage Modifers" & "In-game chatting" * [.501] Repaged the ToC ONE MORE TIME! * [.501] Added even MORE information to incompleted parts of the guide. * [.502] Added Shipwrecks to the Expeditions. * [.503] Expanded FAQ's again. * [.503] Upgraded Guide to Silver Edition! -- It's getting pretty polished now. * [.503] Fleshed out Curse Isles & Atlantis Voyages * [.503] Various minor modifications & updates. D.4) Version 0.600 ~~~~~~~~~~~~~~~~~~~~~ Coming soon in the not-too-distant future (maybe in a few months or so) E) Copyright Information & Licensing -------------------------------------------------------- (c) 2009 TStodden, (c) 2009 NESpresso Multimedia Entertainment SOME Rights Reserved This guide is published under the Creative Commons Attribution Non-commercial License 3.0 (See http://creativecommons.org/licenses/by-nc/3.0/ for details). In short, you MAY use this guide in part or in whole (preferably not the entire guide to avoid plagiarism... unless you're going to host this) WITHOUT HAVING TO ASK FOR PERMISSION! To take advantage of this license (without e-mailing me), you just have to do the following: 1) Give me credit for the parts you used from this guide (a note in your acknowledgements is all you need). 2) You must provide your guide for free as well (hence the "Non-commercial"). -- I'm doing this for free, so you can go free as well! You may charge for the storage medium (paper, cd-rom, ect.), but it has to be "at cost" 3) Please e-mail me a note if you're going to use the guide in whole -- It's not part of the license, but I like to know where my work is hosted. 4) You are NOT REQUIRED to use the same license, but you still must adhere to these conditions. That's about it! Again, check the address above for the "human" (simple) & "legal" (technical & legally binding) terms of the license. If you bother to e-mail me (see section A for details), I'll try to send you updates of this guide when they're ready... but it's not a guarantee as I normally publish updates on Game FAQ's first (as it's the public clearinghouse for game guides) & I might forget about you as I don't update on a regular schedule. The main reason why I'm releasing my guides under a Creative Commons license as it makes it easier for others to build on my work without as many legal hurdles to deal with. It also means I don't have to monitor the web as heavily for violators as this license is designed to permit others to distribute this... as long as they doing for free. However, it does give me the right to revoke the license in the future... but that creates too many legal issues to deal with. If you don't like the license, you can e-mail me (see Section A for the address) for non-license permission. Most requests accepted, but I'll likely place a commercial provision on such permission (as long I get a cut, I won't object). Those who wish to translate my guide into other languages are encouraged to contact me. F) The Final Word -------------------- Ahoy! This is line 6608... YO HO HO & A BOTTLE OF RUM!