=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= WWF In Your House - FAQ Version 2.0 FAQ By: Goh_Billy ([email protected]) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sections -------- 1. Legend 2. System 2.1 Terms 2.2 Universal Moves 3. Characters 3.1 Shawn Michaels 3.2 Vader 3.3 Bret Hart 3.4 Owen Hart 3.5 Ahmed Johnson 3.6 British Bulldog 3.7 The Undertaker 3.8 Goldust 3.9 The Ultimate Warrior 3.10 Hunter Hearst Helmsley 4. Codes 5. Conclusion 5.1 What's Missing/Needed 5.2 Credits =============================================================================== 1. Legend =============================================================================== f - Forward HP - Heavy Punch + - And b - Back LP - Light Punch / - Or u - Up HK - Heavy Kick , - Then d - Down LK - Light Kick BLK - Block R - Run (LP+LK) Any - Any button qcb - quarter circle back (d, db, b) * - when performing a Super Combo, press this button, then immediately move unto the next button and tap rapidly =============================================================================== 2. System =============================================================================== 2.1 Terms --------- Grapples - Grapples are performed by pressing f, f, HP. You can also grab an opponent off the floor by standing near their head and pressing HP. It is here you are able to perform super combos, grapple attacks, and strings. You can be reversed out of a grapple if the opponent beats you to the grappling attack. Run - LK+LP allows you to run. You have access to some new attacks while running such as dropkicks or clotheslines, depending on your character. To stop running press b. To switch and run the other direction press b+LK+LP. Push - Performed by holding BLK and pressing LP, it gives your character space from the opponent. Pushing CAN do damage...but it's a very small amount. Oddly enough, you cannot win the round from a push as no matter how many times you try to execute it when the opponent is on the edge of losing, it will no longer produce any damage. Irish Whip - Performed by pressing b, b, HP. It sends your opponent bouncing off the ropes and they are unable to recover for a short period of time. If you are irish whipped, rapidly push the buttons to fill the recovery meter. Once filled you will be able to freely move again. If you irish whip the opponent outside the ring into the barrier or the ring itself, they will run into it and take damage. Two quick consecutive irish whips into the barrier or ring grounds the opponent. Hiptoss - A throw activated outside a grapple. Universally performed with b, b, LP. Can also be performed simply by the command b + LP/HP when the opponent is running at you. Turnbuckle - To climb the turnbuckle Press Up and Toward the turnbuckle to climb it. Only the top two turnbuckles can be used. After you are on the turnbuckle you can press an attack button to leap off (The attack is unblockable). Guide your character with the joystick. You can be kicked off the turnbuckle, and may sometimes be knocked to the outside of the ring. To get off the turnbuckle without attacking simply press d. Super Combos - As you perform attacks and land hits, a meter fills under your life bar. Once this meter is filled you have access to a super combo. To perform a Super Combo you must first grapple your opponent. Then you must enter the initiating command. All initiators begin with f, f and then an attack button (Each specific character�s commands are shown in the character section). You then proceed to each corresponding button listed to enter in a combo. Once the combo is ended, your combo meter empties and you must build it again in order to perform another Super Combo. The best way to get combos to work is to tap the button multiple times until the combo sequence is complete, then go onto the next button in the combo branch. Only when labeled with a * symbol do you press the button once, and quickly proceed to the next command. High Risk Attacks - A high risk attack deals two times the damage. Bouncing off the ropes and performing a running attack will cause it to become a high risk attack. Recovery - Sometimes after a hit you will stay down and a recovery meter will appear. Tap the buttons rapidly to fill the meter and get back up. This recovery meter also appears when you are irished whipped. Reversal - When your opponent has you in a Head Grapple, you are able to reverse with your own maneuver. You have to enter the command for a reversal before your opponent activates their own maneuver. Unlike the previous game, only a few grapple techniques will work as reversals. In fact, certain button combinations and moves will only work if used as a reversal. These are noted as such in the move list details. Second Wind - This allows your character to get up from a pin set within a deciding round. That is, a round where one pin fall was already lost, and the next pinfall would decide the match. To perform a second wind you must first have a full combo meter. You must mash the keys rapidly, and if successful, your character will break the pin. You do not, however, gain all your life meter back. In fact, one attack and you'll end up on the ground ready to be pinned again. Super Pin - After knocking out your opponent in the deciding round, press the button to pin your opponent and immediately enter in the Super Pin combination. 2.2 Universal Moves ------------------- Grapple f, f, HP Head Grab HP near floored opponent�s head Run LP + LK Push Hold BLK, LP Irish Whip b, b, HP Roll Hold u or d when on the ground Exit Ring Horizontally Hold left on west ropes or hold right on east ropes (Opponent must be outside of the ring) Exit Ring Vertically Hold u on north ropes or hold d on south ropes (Opponent must be outside of the ring) Climb Turnbuckle ub/uf (d to climb down) Hiptoss b, b, LP Hiptoss Counter b + LP/HP when opponent is running =============================================================================== 3. Characters =============================================================================== ******************************************************************************* * 3.1 Shawn Michaels * ******************************************************************************* Profile ------- Height: 6'1" Quote: Kickin' it with the Kliq. Weight: 227 lbs. Signature Move: Super Kick Origin: San Antonio, TX Explodes: Hats and Sunglasses Power: +++ 1 Player Color: White trim Speed: ++++++ 2 Player Color: Gold trim Agility: ++++++ 3 Player Color: Blue trim Recovery: +++++ 4 Player Color: ? Regular Moves ------------- Punch LP will knock opponent out of ring if their back is to the ropes Quick Elbow LP close Sonic Punch HP Crushing Elbow HP close will knock opponent out of ring if their back is to the ropes Gut Kick LK Knee LK close Super Kick HK Running Moves ------------- Arm Drag Takedown R, HP Flying Back Elbow R, LK Crucifix Bomb R, HK Opponent Running ---------------- Arm Drag Takedown b + LP/HP with back against ropes maneuver will toss opponent to the outside Crucifix Bomb HK Opponent Down ------------- Axe Handle Smash LP/HP Stomp LK/HK Hard Stomp R, HP/HK, tap HK for more stomps Turnbuckle ---------- Body Splash LP/HP/BLK Foot Stomp LK/HK Opponent On Turnbuckle ---------------------- Homing Sonic Punch HP Homing Super Kick HK Homing Flying Back Elbow R, LK/HK Homing Flying Back Elbow 2 Charge HK for 3 seconds, release Homing Hat Attack f, f, LP Opponent Jumping From Turnbuckle -------------------------------- Homing Sonic Punch HP Homing Super Kick LK/HK Special Moves ------------- DDT Charge LP for 3 seconds, release Hat Attack f, f, LP Arm Drag Takedown b, b, LP with back against ropes maneuver will toss opponent to the outside; move will only activate when you are relatively close to your opponent Flex Aura d, f, LP Flying Headscissors f, f, LK Flying Back Elbow Charge HK for 3 seconds, release Crucifix Bomb f, f, HK Power Grab HP+HK Slam In Front Any can toss opponent over the ropes Slam Behind b + Any can toss opponent over the ropes Backbreaker d + HP Grapple Moves ------------- Knee LP/LK Headbutt F + HP Kick Fury Hold f, tap LK rapidly Flying Back Elbow HK anytime during the Kick Fury Knee Fury Hold f, tap HK rapidly Flying Back Elbow d, f, LP Crucifix Bomb f, f, HP can be used as a reversal DDT b, b, HP can be used as a reversal Belly To Back Suplex d, d, HP Flying Headscissors f, f, LK Headbutt f, f, HK Headbutts tap HK rapidly Combos ------ Initiators Combo Branches `````````` `````````````` Punch Start: F, F, LP LK, HK, HP - Knee, Super Kick, Arm Drag Takedown (16 hits) LK, HK, LP - Knee, Super Kick, Crucifix Bomb (16 hits) LK, HK, LK - Knee, Super Kick, Flying Headscissors (16 hits) LK, HP*, HP - Knee, Body Toss (15 hits) LK, LP - Knee, DDT (12 hits) HP - Crucifix Bomb (8 hits) HK - Flying Back Elbow (7 hits) Kick Start: F, F, LK LP, HK, HP - Elbows, Super Kick, Arm Drag Takedown (14 hits) LP, HK, LP - Elbows, Super Kick, Crucifix Bomb (14 Hits) LP, HK, LK - Elbows, Super Kick, Flying Headscissors (14 hits) LP, HP*, HP - Elbows, Body Toss (13 hits) LP, LP - Elbows, Crucifix Bomb (10 hits) HP - Crucifix Bomb (6 hits) HK - Flying Back Elbow (5 hits) Super Pin --------- Heartbreak Hotel Smash d, u, LP, HK, HK, LP ******************************************************************************* * 3.2 Vader * ******************************************************************************* Profile ------- Height: 6'5" Quote: It's Vader time! Weight: 458 lbs Signature Move: Vader Bomb Origin: Rocky Mountains Explodes: Rocks and Pickaxes Power: ++++++ 1player Color - Red trim Speed: ++ 2player color - Gray trim Agility: +++++ 3player color - Blue trim Recovery: ++++ 4player color - ? Regular Moves ------------- Punch LP will knock opponent out of ring if their back is to the ropes Headbutt LP/HP close Inferno Punch HP will knock opponent out of ring if their back is to the ropes Uppercut d + HP close Gut Kick LK Knee LK/HK close Sliding Gut Kick HK Running Moves ------------- Flying Splash R, LP/HP Flying Gut Check R, LK/HK Opponent Running ---------------- Clothesline LP Scoop Powerslam b + LP/HP with back against ropes maneuver will toss opponent to the outside Opponent Down ------------- Driving Punch LP/HP Stomp LK/HK Hard Stomp R, HK, tap HK for more stomps Turnbuckle ---------- Moonsault LP/BLK Vader Bomb LK/HK/HP Opponent On Turnbuckle ---------------------- Homing Inferno Punch HP Homing Sliding Gut Kick HK Homing Flying Gut Check R, LK/HK Homing Air Dash b, b, LK can follow with another Homing Air Dash, a Massive Roar, or many of Vader's basic attacks Opponent Jumping From Turnbuckle -------------------------------- Uppercut HP Backstep LK/HK Special Moves ------------- Mastodon Charge Charge LP for 3 seconds, release Mask Attack f, f, LP Scoop Powerslam b, b, LP with back against ropes maneuver will toss opponent to the outside; move will only activate when you are relatively close to your opponent Dragon Suplex b, f, LP Chokeslam u, u, HP Brainbuster u, d, HP Belly To Belly Suplex b, b, LK Massive Roar d, b, HK Power Grab HP+HK Slam In Front Any can toss opponent over the ropes Slam Behind b + Any can toss opponent over the ropes Grapple Moves ------------- Quick Kick LK Uppercut d + HP Power Bomb f, f, HP can be used as a reversal Belly To Belly Suplex b, b, LK Brainbuster u, d, HP reversal ONLY Combos ------ Initiators Combo Branches `````````` `````````````` Knee Start: F, F, LK LP, HP, HK*, LP - Inferno Punch, Power Bomb, Scoop Powerslam (19 hits) LP, HP, LP/LK - Inferno Punch, Power Bomb, Dragon Suplex (16 hits) LP, LK/HK - Inferno Punch, Dragon Suplex (12 hits) HP - Belly To Belly Suplex (7 hits) HK - Uppercut (7 hits) Kick Start: F, F, HK HP, LK, LP, HP/LK/HK - Punches, Gut Check, Mask Attack, Dragon Suplex (17 hits) HP, LK, HK - Punches, Gut Check, Chokeslam (17 hits) HP, LK, HP - Punches, Gut Check, Belly To Belly Suplex (17 hits) HP, LP - Punches, Uppercut (14 hits) HP, HK - Punches, Dragon Suplex (14 hits) LP - Belly To Belly Suplex (6 hits) LK - Massive Roar (5 hits) Super Pin --------- Butt Smash d, u, LK, LK, LK, LK ******************************************************************************* * 3.3 Bret Hart * ******************************************************************************* Profile ------- Height: 6'1" Quote: I am the best there is, the best Weight: 234 lbs. there was, and the best there Origin: Calgary, Alberta, Canada ever will be. Explodes: Sunglasses and Belts Signature Move: Sharpshooter Power: +++ 1 Player Color: Pink pants Speed: ++++ 2 Player Color: Black pants Agility: ++++++ 3 Player Color: Light Gray pants Recovery: +++++ 4 Player Color: ? Regular Moves ------------- Punch LP will knock opponent out of ring if their back is to the ropes Headbutt LP/HP close Pink Punch HP will knock opponent out of ring if their back is to the ropes Uppercut d + HP close Gut Kick LK Knee LK/HK close Flying Gut Kick HK Running Moves ------------- Crucifix Bomb R, LP/HP Dropkick R, LK/HK Opponent Running ---------------- Quick Suplex b + LP/HP with back against ropes maneuver will toss opponent to the outside Opponent Down ------------- Driving Punch LP/HP Stomp LK/HK Driving Elbow Drop R, HP/HK Sharpshooter HP near opponent's tap HP for longer hold feet Sharpshooter 2 f, b, HK near tap HP for longer hold opponent's feet Quick Head Grapple f, b, HK in front of opponent's head Turnbuckle ---------- Driving Elbow Drop Any Opponent On Turnbuckle ---------------------- Homing Pink Punch HP Homing Belt Strike d, f, LP Homing Dropkick R, LK/HK Opponent Jumping From Turnbuckle -------------------------------- Homing Sonic Punch HP Homing Super Kick LK/HK Special Moves ------------- Eye Rake Charge LP for 3 seconds, release Quick Suplex b, b, LP with back against ropes maneuver will toss opponent to the outside; move will only activate when you are relatively close to your opponent Atomic Drop d, d, LP Belt Strike d, f, LP Crucifix Bomb Charge HP for 3 seconds, release Powerslam d, f, HP Glasses Flash Charge HK for 3 seconds, release Power Grab HP+HK Slam In Front Any can toss opponent over the ropes Slam Behind b + Any can toss opponent over the ropes Backbreaker d + HP Grapple Moves ------------- Knee LP/LK Knee Fury Hold f, tap LK rapidly Punch f + LP Uppercut d + HP Inverted Atomic Drop f, f, HP can be used as a reversal Crucifix Bomb d, d, HK can be used as a reversal Combos ------ Initiators Combo Branches `````````` `````````````` Punch Start: F, F, LP HP, HK, LK - Eye Rake, Belt Strike, Crucifix Bomb (15 hits) HP, LP*, LK - Eye Rake, Quick Suplex (14 hits) HP, LK - Eye Rake, Knee (10 hits) HK - Dropkick (8 hits) LK - Knee (7 hits) Kick Start: F, F, LK HP, HK, LK - Headbutts, Belt Strike, Crucifix Bomb (17 hits) HP, LP*, LK - Headbutts, Quick Suplex (16 hits) HP, LK - Headbutts, Knee (12 hits) LP - Dropkick (8 hits) HK - Knee (7 hits) Super Pin --------- Belt Drop d, u, HP, d, u, HP ******************************************************************************* * 3.4 Owen Hart * ******************************************************************************* Profile ------- Height: 5'11" Quote: I am the king of hearts! Weight: 227 lbs. Signature Move: Sharpshooter Origin: Calgary, Alberta, Canada Explodes: Cards and Hearts Power: +++ 1 Player Color: Pink trim Speed: +++++ 2 Player Color: Purple trim Agility: +++++ 3 Player Color: White trim Recovery: ++++ 4 Player Color: ? Regular Moves ------------- Punch LP will knock opponent out of ring if their back is to the ropes Headbutt LP/HP close Suit Swing HP Knee Launch d + HP close Punt Kick LK Knee LK/HK close Flying Kick HK Running Moves ------------- Wheel Kick R, LP/HP Dropkick R, LK/HK Opponent Running ---------------- Suplex b + LP/HP with back against ropes maneuver will toss opponent to the outside Big Boot HK Opponent Down ------------- Driving Punch LP/HP Stomp LK/HK Splash R, HP/HK Sharpshooter b, HK near tap HP for longer hold opponent's feet Quick Head Grapple b, HK in front of opponent's head Turnbuckle ---------- Splash LP/HP/BLK Missile Dropkick LK/HK Opponent On Turnbuckle ---------------------- Homing Giant Card Attack f, f, HK Homing Dropkick R, LK/HK Opponent Jumping From Turnbuckle -------------------------------- Power Grab LP/LK/HK Slam In Front Any can toss opponent over the ropes Slam Behind b + Any can toss opponent over the ropes Backbreaker d + HP Special Moves ------------- Scepter Smash Charge LP for 3 seconds, release Suplex b, b, LP with back against ropes maneuver will toss opponent to the outside; move will only activate when you are relatively close to your opponent Northern Lights Suplex b, f, HP Card Cannon d, f, LK Giant Card Attack f, f, HK, tap LK for more hits Power Grab HP+HK Slam In Front Any can toss opponent over the ropes Slam Behind b + Any can toss opponent over the ropes Backbreaker d + HP Grapple Moves ------------- Knee LP/LK Knee Launch d + HP Butterfly Suplex d, d, LP can be used as a reversal; with back against ropes maneuver will toss opponent to the outside Suplex d, d, LK Side Belly To Belly Suplex d, b, LK Northern Lights Suplex f, f, HK can be used as a reversal Combos ------ Initiators Combo Branches `````````` `````````````` Punch Start: F, F, HP HK, LK, LP, HK - Headbutts, Punt Kick, Giant Card Attack, Knee Launch (21 hits) HK, LK, HK - Headbutts, Punt Kick, Northern Lights Suplex (18 hits) HK, HP, HK - Headbutts, Giant Card Attack, Knee Launch (15 hits) HK, LP - Headbutts, Suplex (11 hits) LK - Suplex (8 hits) LP - Dropkick (8 hits) Kick Start: F, F, LK HK, LP, LP, HK - Suit Swing, Kicks, Giant Card Attack, Knee Launch (22 hits) HK, LP, HK - Suit Swing, Kicks, Northern Lights Suplex (19 hits) HK, HP - Suit Swing, Scepter Smash (16 hits) HK, LK - Suit Swing, Dropkick (13 hits) LP - Dropkick (9 hits) HP- Suplex (8 hits) Super Pin --------- Throne Smash d, u, LP, LP, LK, LK ******************************************************************************* * 3.5 Ahmed Johnson * ******************************************************************************* Profile ------- Height: 6'2" Quote: Be proud of who you are! Weight: 305 lbs. Signature Move: Pearl River Plunge Origin: Pearl River, MS Explodes: Dumbbells and Boxing Gloves Power: +++++ 1 Player Color: Red costume Speed: +++ 2 Player Color: Blue costume Agility: +++ 3 Player Color: Orange costume Recovery: ++++ 4 Player Color: ? Regular Moves ------------- Straight Punch LP will knock opponent out of ring if their back is to the ropes Headbutt LP/HP close Boxing Glove HP will knock opponent out of ring if their back is to the ropes Uppercut d + HP close Straight Kick LK Knee LK/HK close Snap Kick HK Running Moves ------------- Diving Clothesline R, LP/HP Dropkick R, LK/HK Opponent Running ---------------- Scoop Powerslam b + LP/HP with back against ropes maneuver will toss opponent to the outside Opponent Down ------------- Axe Handle Smash LP/HP Stomp LK/HK Elbow Drop R, HP Hard Stomp R, HK Turnbuckle ---------- Elbow Drop LP/HP/BLK Dropkick LK/HK Opponent On Turnbuckle ---------------------- Homing Dropkick R, LK/HK Opponent Jumping From Turnbuckle -------------------------------- Uppercut HP High Knee LK/HK Special Moves ------------- Jawbreaker Charge LP for 3 seconds, release Scoop Powerslam b, b, LP with back against ropes maneuver will toss opponent to the outside; move will only activate when you are relatively close to your opponent Dragon Suplex d, d, LP Speedbag Punch Charge HP for 3 seconds, release Tremor d, d, HP Vertical Suplex f, f, HK Giant Strike u, u, HK Power Grab HP+HK Slam In Front Any can toss opponent over the ropes Slam Behind b + Any can toss opponent over the ropes Backbreaker d + HP Grapple Moves ------------- Uppercut LP/HP Knee LK/HK Sidewalk Slam u, d, LK Vertical Suplex f, f, HK Pearl River Plunge b, b, HK can be used as a reversal Vertical Suplex 2 f, f, LP reversal ONLY Combos ------ Initiators Combo Branches `````````` `````````````` Punch Start: F, F, LP HP, LK, HK, LP - Boxing Glove, Knees, Kicks, Jawbreaker (23 hits) HP, LK, HK, LK - Boxing Glove, Knees, Kicks, Sidewalk Slam (23 hits) HP, LK, HK, HP - Boxing Glove, Knees, Kicks, Giant Strike (23 hits) HP, LK, HP - Boxing Glove, Knees, Giant Strike (17 hits) HP, LK, LP - Boxing Glove, Knees, Jawbreaker (17 hits) HP, LP - Boxing Glove, Speedbag Punch (17 hits) HP, HK - Boxing Glove, Scoop Powerslam (13 hits) LK - Knee (8 hits) HK - Pearl River Plunge (8 hits) Knee Start: F, F, LK LP, LK, HK*, HP - Headbutts, Kicks, Boxing Glove, Giant Strike (24 hits) LP, LK, HP - Headbutts, Kicks, Vertical Suplex (17 hits) LP, LK, LP - Headbutts, Kicks, Pearl River Plunge (16 hits) LP, HK - Headbutts, Sidewalk Slam (10 hits) LP, HP - Headbutts, Uppercut (10 hits) HK - Sidewalk Slam (6 hits) HP - Uppercut (6 hits) Super Pin --------- Axe Handle Demolish d, u, LP, HP, HK, LK ******************************************************************************* * 3.6 British Bulldog * ******************************************************************************* Profile ------- Height: 6'0" Quote: It's U.K., U.K.! Not U.S.A., U.S.A.! Weight: 253 lbs. Signature Move: Running Powerslam Origin: Manchester, England Explodes: Union Jacks and Dog Collars Power: +++++ 1 Player Color: Blue pants Speed: ++++ 2 Player Color: Light Gray pants Agility: ++++ 3 Player Color: Red pants Recovery: +++ 4 Player Color: ? Regular Moves ------------- Punch LP will knock opponent out of ring if their back is to the ropes Headbutt LP/HP close Dog Bite HP Uppercut d + HP close Front Kick LK Knee LK/HK close Flying Big Boot HK Running Moves ------------- Clothesline R, LP/HP will continue to run after maneuver Dropkick R, LK/HK Opponent Running ---------------- Japanese Arm Drag b + LP/HP with back against ropes maneuver will toss opponent to the outside Opponent Down ------------- Driving Punch LP/HP Stomp LK/HK Double Knee Drop R, HP/HK Falling Headbutt Charge HK for 3 seconds, release Turnbuckle ---------- Double Knee Drop LP/BLK Missile Dropkick LK/HP/BLK Opponent On Turnbuckle ---------------------- N/A Opponent Jumping From Turnbuckle -------------------------------- Uppercut HP Special Moves ------------- Clothesline Charge LP for 3 seconds, release Japanese Arm Drag b, b, LP with back against ropes maneuver will toss opponent to the outside; move will only activate when you are relatively close to your opponent Leash Whip d, b, LP Union Jack Spin d, b, HP dizzies opponent Belly To Back Suplex f, f, LK Atomic Drop b, b, LK Dropkick Charge HK for 3 seconds, release Running Powerslam f, f, HK Choke Chain b, b, HK Power Grab HP+HK Slam In Front Any can toss opponent over the ropes Slam Behind b + Any can toss opponent over the ropes Backbreaker d + HP Grapple Moves ------------- Punch LP/HP will knock opponent out of ring if their back is to the ropes Punch Fury Hold f, LP/HP Knee LK/HK Double Knee Hold f, LK Headbutt Fury Hold f, HK Butterfly Suplex f, f, HP Vertical Suplex d, d, HK can be used as a reversal Combos ------ Initiators Combo Branches `````````` `````````````` Punch Start: F, F, LP HK, LK, LP - Kicks, Knees, Butterfly Suplex (23 hits) HK, LK, HP - Kicks, Knees, Japanese Arm Drag (23 hits) HK, LK, HK - Kicks, Knees, Dropkick (19 hits) LK, HK - Knees, Atomic Drop (17 hits) HK, LP - Kicks, Dropkick (14 hits) HK, HP - Kicks, Atomic Drop (14 hits) LK, HP - Knees, Vertical Suplex (14 hits) LK, LP - Knees, Running Powerslam (13 hits) HP - Uppercut (9 hits) Headbutt Start: F, F, HP LP, HK, LP - Punches, Knees, Butterfly Suplex (22 hits) LP, HK, HP - Punches, Knees, Japanese Arm Drag (22 hits) HK, LK, LP - Kicks, Knees, Butterfly Suplex (20 hits) HK, LK, HP - Kicks, Knees, Japanese Arm Drag (20 hits) LP, HK, HK - Punches, Knees, Dropkick (18 hits) HK, LK, HK - Kicks, Knees, Dropkick (16 hits) LP, HP - Punches, Uppercut (13 hits) LP, LK - Punches, Dog Bite (13 hits) HK, LP - Kicks, Dropkick (11 hits) HK, HP - Kicks, Atomic Drop (11 hits) LK - Dropkick (6 hits) Super Pin --------- Union Jack Strangle d, u, LP, HK, HP, LK ******************************************************************************* * 3.7 The Undertaker * ******************************************************************************* Profile ------- Height: 6'10'' Quote: Rest in peace. Weight: 328 lbs. Signature Move: Tombstone Piledriver Origin: Death Valley, CA Explodes: Bats and Skulls Power: +++++ 1 Player Color: Purple trim Speed: ++ 2 Player Color: Gray trim Agility: +++++ 3 Player Color: Green trim Recovery: +++++ 4 Player Color: ? Regular Moves ------------- Chin Jab LP will knock opponent out of ring if their back is to the ropes Headbutt LP/HP close Power Punch HP Uppercut d + HP close Front Kick LK Knee LK/HK close Power Kick HK Running Moves ------------- Power Punch R, LP/HP Dropkick R, LK/HK Opponent Running ---------------- Arm Drag b + LP/HP with back against ropes maneuver will toss opponent to the outside Big Boot HK Opponent Down ------------- Driving Punch LP/HP Stomp LK/HK Leg Drop R, HP/HK Turnbuckle ---------- Leg Drop Any Opponent On Turnbuckle ---------------------- Homing Tombstone Hit f, f, HK Homing Dropkick R, LK/HK Opponent Jumping From Turnbuckle -------------------------------- Power Grab LK/HK Slam In Front Any can toss opponent over the ropes Slam Behind b + Any can toss opponent over the ropes Backbreaker d + HP Special Moves ------------- Urn Smash Charge LP for 3 seconds, release Arm Drag b, b, LP with back against ropes maneuver will toss opponent to the outside; move will only activate when you are relatively close to your opponent Sliding Chokeslam d, f, LP Suplex b, f, HP with back against ropes maneuver will toss opponent to the outside Demon Blast d, f, LK Cursed Touch d, b, LK dizzies opponent Tombstone Hit f, f, HK, tap LK for more hits Bat Attack d, b, HK Power Grab HP+HK Slam In Front Any can toss opponent over the ropes Slam Behind b + Any can toss opponent over the ropes Backbreaker d + HP Grapple Moves ------------- Knee LP/LK Uppercut d + HP Suplex f, f, HP Arm Drag d, d, LK can be used as a reversal; with back against ropes maneuver will toss opponent to the outside Tombstone Piledriver d, d, HK can be used as a reversal Combos ------ Initiators Combo Branches `````````` `````````````` Kick Start: F, F, LK HK, LP, HP - Power Punch, Kicks, Sliding Chokeslam (20 hits) HK, LP, HK - Power Punch, Kicks, Tombstone Piledriver to Leg Drop (20 hits) HK, HP - Power Punch, Backbreaker (18 hits) HK, LK - Power Punch, Dropkick (13 hits) HP - Arm Drag (8 hits) LP - Dropkick (8 hits) Jab Start: F, F, HK LK, LP, HP - Headbutts, Kicks, Sliding Chokeslam (18 hits) LK, LP, HK - Headbutts, Kicks, Tombstone Piledriver to Leg Drop (18 hits) LK, HP - Headbutts, Backbreaker (16 hits) LK, HK - Headbutts, Arm Drag (11 hits) HP - Arm Drag (8 hits) LP - Dropkick (7 hits) Super Pin --------- Grave Stone d, u, HK, HK, HP, HP ******************************************************************************* * 3.8 Goldust * ******************************************************************************* Profile ------- Height: 6'6" Quote: Remember the name...Goldust. Weight: 260 lbs. Signature Move: Curtain Call Origin: Hollywood, CA Explodes: Popcorn and Movie Reels Power: ++++ 1 Player Color: Silver trim Speed: +++ 2 Player Color: Gold trim Agility: ++++ 3 Player Color: Brown trim Recovery: +++ 4 Player Color: ? Regular Moves ------------- Backhand LP will knock opponent out of ring if their back is to the ropes Face Slap LP/HP close Reel Punch HP Uppercut d + HP about a step away Snap Kick LK Knee LK/HK close Gold Punt HK Running Moves ------------- Flying Clothesline R, LP/HP Butt Bump R, LK/HK Opponent Running ---------------- Japanese Arm Drag b + LP/HP with back against ropes maneuver will toss opponent to the outside Opponent Down ------------- Driving Punch LP/HP Stomp LK/HK Diving Punch R, HK Turnbuckle ---------- Diving Punch LP/HP/BLK Splash LK/HK Opponent On Turnbuckle ---------------------- Homing Reel Punch HP Homing Butt Bump R, LK/HK Opponent Jumping From Turnbuckle -------------------------------- Uppercut HP Special Moves ------------- Gold Dust Charge LP for 3 stuns opponent seconds, release Cut f, f, LP Japanese Arm Drag b, b, LP with back against ropes maneuver will toss opponent to the outside; move will only activate when you are relatively close to your opponent Scoop Powerslam b, f, LP Kiss Of Death d, f, LK Power Grab HP+HK Slam In Front Any can toss opponent over the ropes Slam Behind b + Any can toss opponent over the ropes Backbreaker d + HP Grapple Moves ------------- Face Slap Any Jawbreaker b, b, LP can be used as a reversal Suplex f, f, HP with back against ropes maneuver will toss opponent to the outside Curtain Call d, d, HK Curtain Call 2 f, f, HK reversal ONLY Combos ------ Initiators Combo Branches `````````` `````````````` Kick Start: F, F, LK HK, HP*, LP - Cut, Backbreaker (14 hits) HK, LP - Cut, Suplex (12 hits) HK, LK - Cut, Reel Punch (12 hits) HP - Reel Punch (9 hits) LK - Knee (8 hits) Slap Start: F, F, HK LK, HP*, LP - Kicks, Backbreaker (16 hits) LK, LP - Kicks, Suplex (14 hits) LK, HK - Kicks, Reel Punch (14 hits) HP - Reel Punch (7 hits) LP - Knee (6 hits) Super Pin --------- Goldust Statue d, u, HK, d, u, HK ******************************************************************************* * 3.9 The Ultimate Warrior * ******************************************************************************* Profile ------- Height: 6'2" Quote: Feel the power of the Ultimate Weight: 260 lbs. Warrior! Origin: Parts Unknown Signature Move: Flying Shoulderblock, Big Explodes: Warrior Symbols and Cacti Splash combination Power: ++++++ 1 Player Color: Blue costume Speed: +++++ 2 Player Color: Yellow costume Agility: ++ 3 Player Color: Purple costume Recovery: ++++ 4 Player Color: ? Regular Moves ------------- Wild Swing LP will knock opponent out of ring if their back is to the ropes Headbutt LP/HP close Clubbing Fist HP will knock opponent out of ring if their back is to the ropes Uppercut d + HP about a step away Kick LK Knee LK/HK close Snap Kick HK Running Moves ------------- Flying Clothesline R, LP/HP Flying Shoulder Block R, LK/HK Opponent Running ---------------- Powerslam b + LP/HP with back against ropes maneuver will toss opponent to the outside Opponent Down ------------- Axe Handle Smash LP/HP Stomp LK/HK Hard Stomp R, HK Turnbuckle ---------- Flying Clothesline LP/HP/BLK Hard Stomp LK/HK Opponent On Turnbuckle ---------------------- N/A Opponent Jumping From Turnbuckle -------------------------------- Uppercut HP High Knee LK/HK Special Moves ------------- Short Arm Clothesline Charge LP for 3 seconds, release Powerslam b, b, LP with back against ropes maneuver will toss opponent to the outside; move will only activate when you are relatively close to your opponent Gorilla Press Slam d, d, LP Lightning Bolt u, d, LP Lightning Punches Charge HP for 3 seconds, release Tassle Whip u, d, HP Body Slam f, f, HK Backbreaker d, d, HK Power Grab HP+HK Slam In Front Any can toss opponent over the ropes Slam Behind b + Any can toss opponent over the ropes Backbreaker d + HP Grapple Moves ------------- Uppercut LP/HP Knee LK/HK Side Salto Suplex f, f, LP Gorilla Press Slam d, d, LP Side Salto Suplex 2 f, f, HP reversal ONLY Body Slam f, f, HK reversal ONLY Combos ------ Initiators Combo Branches `````````` `````````````` Punch Start: F, F, HP HK, LK, LP*, HP - Kicks, Wild Swing, Tassle Whip (25 hits) HK, LK, HK - Kicks, Wild Swing, Body Slam (17 hits) HK, LK, HP - Kicks, Wild Swing, Backbreaker (17 hits) HK, LP*, LK - Kicks, Powerslam (14 hits) LP - Uppercut (8 hits) LK - Knee (7 hits) Kick Start: F, F, LK LP*, HP - Tassle Whip (14 hits) HK, HP*, LK - Lightning Punches, Powerslam (12 hits) HK, LK - Lightning Punches, Body Slam (10 hits) HK, LP - Lightning Punches, Knee (9 hits) Super Pin --------- Electrify d, u, LP, LP, LP, LK ******************************************************************************* * 3.10 Hunter Hearst Helmsley * ******************************************************************************* Profile ------- Height: 6'4" Quote: Arrogance is truth. Weight: 246 lbs. Signature Move: The Pedigree Origin: Greenwich, CT Explodes: White Gloves and Bow Ties Power: +++ 1 Player Color: Light Gray trim Speed: +++++ 2 Player Color: Brown trim Agility: +++++ 3 Player Color: Red trim Recovery: ++++ 4 Player Color: ? Regular Moves ------------- Punch/Chop LP will knock opponent out of ring if their back is to the ropes Jawing Elbow LP/HP close Cane Strike HP will knock opponent out of ring if their back is to the ropes Uppercut d + HP close Kick LK Knee LK/HK close Flying Gut Kick HK Running Moves ------------- Cross Body R, LP/HP Spinning Heel Kick R, LK/HK Opponent Running ---------------- Hiptoss b + LP/HP with back against ropes maneuver will toss opponent to the outside Opponent Down ------------- Driving Fist LP/HP Stomp LK/HK Hard Stomp R, HP/HK tap HP/HK for more stomps Turnbuckle ---------- Senton Bomb LP/HP/BLK Missile Dropkick LK/HK Opponent On Turnbuckle ---------------------- Homing Cane Strike HP Homing Spinning Heel Kick R, LK/HK Opponent Jumping From Turnbuckle -------------------------------- Uppercut HP Hop Kick LK/HK Special Moves ------------- Bulldog f, f, LP Hiptoss b, b, LP with back against ropes maneuver will toss opponent to the outside; move will only activate when you are relatively close to your opponent Arm Breaker u, d, LP Cane Swing f, f, LK Vertical Suplex b, b, LK Cane Trip d, d, LK Cane Block qcb + BLK Power Grab HP+HK Slam In Front Any can toss opponent over the ropes Slam Behind b + Any can toss opponent over the ropes Backbreaker d + HP Grapple Moves ------------- Knee LP Knee 2 d + HP The Pedigree f, f, HP can be used as a reversal Butterfly Suplex b, b, HP reversal ONLY Combos ------ Initiators Combo Branches `````````` `````````````` Punch Start: F, F, LP HP, LK, HK, LP*, LK - Elbows, Arm Breaker, Knees Hiptoss (20 hits) HP, LK, HK, HP - Elbows, Arm Breaker, Knees, Cane Swing (18 hits) HP, LK, HK, LK - Elbows, Arm Breaker, Knees, Cane Trip (18 hits) HP, LK, HP*, LK - Elbows, Arm Breaker, Hiptoss (15 hits) HP, LK, LP - Elbows, Arm Breaker, Uppercut (13 hits) HP, HK - Elbows, Spinning Heel Kick (10 hits) HP, LP - Elbows, Uppercut (10 hits) LK - Uppercut (6 hits) HK - Cane Swing (6 hits) Kick Start: F, F, HK LK, HK, LP*, LK - Cane Strike, Knees, Hiptoss (16 hits) LK, HK, HP - Cane Strike, Knees, Cane Swing (14 hits) LK, HK, LK - Cane Strike, Knees, Cane Trip (14 hits) LK, HP - Cane Strike, Uppercut (9 hits) LK, LP - Cane Strike, Cane Swing (9 hits) HP - Uppercut (6 hits) LP - Spinning Heel Kick (6 hits) Super Pin --------- Perfume Suction d, u, HP, HP, HP, HP =============================================================================== 4. Codes =============================================================================== Enter these codes during the pause screen: Auto Super Pin: Down, Down, Down, Down, L1 Disable CPU player movement: Left, Left, Up, Down, R2 Unlimited Super Combos: R1, L2, R2, L2, Right Humans take minor damage: Up, Down, L2, Right, Left Maximum damage: Up, Up, L1, L2, Down Minimum damage: Down, Up, L2, Left, Right No damage: R2, L1, R2, L2, R1 =============================================================================== 5. Conclusion =============================================================================== 5.1 What's Missing/Needed ------------------------- -Any missing moves -The fourth colors used by Player 4 -Possibly a way to manually choose colors -The motion to Taunt -Correction on some of the Super Pin motions, some appear to work while others do not. The characters that I need checked are Bret Hart, British Bulldog, Undertaker, Goldust, and Ultimate Warrior. -Corrections and general cleaning up If you have anything at all to add or correct on this FAQ, please email me at [email protected] 5.2 Credits ----------- -Acclaim -Gamefaqs -And me for writing this FAQ