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Follow the dark path or use the light

Grouping FAQ

by omegachaos

World of Warcraft
Grouping FAQ


1. Intro
2. Version History
3. Basics of a Good Group
4. Finding a Group
	A. Quests
	B. Instances
5. Functioning Inside a Group
	A. Roles to Play
		a. Druid
		b. Hunter
		c. Priest
		d. Rogue
		e. Shaman
		f. Paladin
		g. Mage
		h. Warrior
		i. Warlock
	B. Players to Avoid
6. FAQ
7. Credits

1. Intro

Hello and welcome to my FAQ!  If you’re having trouble 
looking for a group or are always finding the worst people 
to group with, this is the FAQ for you!  Now you’ll have 
the knowledge you’ll need to group with the right people in 
a PUG (Pick-up group).  Read on to find out more about 

Note: This is more for instance grouping than quest 

Version History

Version 1.0

First version of the FAQ.  I will add more versions if 

Version 1.2

Updated many sections of the guide that needed updating.  
Also updated the Players to Avoid List and the FAQ.  

2. Basics of a Good Group

All basic groups need to consist of a tank, healer, 
DPS(damage per sec.) and CC (crowd control) classes.

The Tank – This is the guy that will be taking the most 
damage in the group and keeping the mobs attacking him 
while the other classes pummel the unfortunate mob.  The 
tank is usually a warrior, since they have aggro gaining 
abilities, but a couple of other classes can tank as well.  
Here are the classes that can be tanks:

- Warriors

- Protection Paladins

- Feral Druids

The Healer – This is the guy that is going to keep everyone 
in the group alive.  The tank will be the one he will be 
healing the most, as the tank will be taking the damage 
from almost all the attacks.  Most of the time the healer 
will be a priest, but other classes can heal as well.  Here 
are the classes that can heal:

- Holy Priests

- Holy Paladins

- Restoration Shaman

- Restoration Druid  

DPS classes – All classes are capable of being this role.  
Their goal is to take down the mob as fast as possible 
while the tank is busy taking all the damage.

CC classes – These guys stun mobs for a certain period of 
time.  In certain fights, it’s extremely important to stun 
certain mobs so they won’t heal the mobs you’re killing.  
The only problem is that some of these mobs are immune to 
certain stuns.  Here the classes capable of CC and what 
mobs they’re CCs affect:
- Warlock:  Seduce: Humanoids   Banish: Elementals/Demons

- Mage:  Polymorph: Humanoids

- Priest:  Shackle Undead: Undead (duh)   Mind Control: Humanoid

- Druid:  Hibernate: Beasts

- Rogue:  Sap: Humanoids

- Hunter:  Freezing Trap: All Enemies    

3. Finding a Group

A. Quests

So you’ve found a quest that is red or is labeled Group.  
What are you gonna do?  Simple.  Get a group.  The people 
that you would want to group with are people that are also 
on the quest you’re doing.  Some quests don’t require a 
full party to complete, but if you find that you and 
whoever is grouped with you are having troubles, feel free 
to find a full group.  The one thing you should NOT do is 
to start a raid group.  You won’t be able to collect quest 
items or register kills if you’re in a raid.
B. Instances

So you’re in the mood for an instance dungeon.  But what’s 
this?  There are elites!  It looks like it’s time to find a 

For instances, you’re going to want to find a full group.  
There is no way you could do an instance with 2, 3, or 4 
people (unless you’re a higher level than the instance, but 
why would you do that?).  

Finding a group shouldn’t be too hard as long as it’s 
around peak hours of play.  Simply go into the Looking For 
Group function on your toolbar, choose which instance you 
want to go to, and wait for people to join.  If you’re 
impatient, simply typer in the Looking for Group channel 
“LFG <instance name>”, and hopefully someone will whisper 
you for a group.  

Your group needs to consist of the basic group members: the 
Tank, the Healer, and any DPS classes.  Once you have your 
group, head over to the instance, or if you’re there 
already, find something to do while you wait for those 

Most instances are 5-man, but there are some that are 10-
man, 20-man, and even 40-man (although now that Burning 
Crusade is out, it’s been reduced to 25-man)!  For those 
instances, you’ll need to start a raid group.  Every group 
of 5 in the raid must have a tank and a healer for each 
group of 5 to be most effective.  Move people around in-
between the groups to create an effective group.

Note: 10-man and 25-man instances are the maximum level 
instances and big raiding guilds are usually the ones that 
do these (although 10-mans can be PuGed with good people), 
as they are very difficult.  

4. Functioning Inside a Group

Well you’ve gotten inside the instance and are now facing 
your first mob.  What do you do?  Here are two basic steps 
needed to take to bring down this mob:

Step 1. Pulling

Usually there will be groups of mobs in an instance that 
can range from 2-4 mobs.

With two mobs, you can have either a hunter or warrior 
pull.  If a hunter pulls, the hunter should feign death to 
erase any aggro on him and allow the warrior to gain aggro 
on the mobs while the rest of the group concentrates 
attacks on one of the mobs.  If the warrior pulls, simply 
allow him to build more aggro on them while the group 
concentrates on one of the mobs.

With 3 mobs, you’ll want to have either a mage sheep pull 
or a rogue sap stun and have the hunter or warrior pull the 
remaining two.  If the mob is hit while stunned, he’ll go 
to whoever is the highest on his aggro list.  If he was 
sheeped, the mage can simply re-sheep the mob until the 
other two are dead.  If he was sapped, then the tank is 
going to have an extra mob to tank, and it might cause a 
few problems for the tank trying to keep aggro.  
In the higher level instances, priests have a stun that 
only affects undead called Shackle Undead.  This can be an 
alternative to sheeping because mages aren’t able to sheep 
undead and the same with rogues and their sap ability.

With 4 mobs, you’ll need to have the tank on two mobs while 
one mob is stunned and the other is off-tanked by a class 
that has good armor and HP.  Not too hard to do if the 
group knows what it’s doing and classes know their roles.

Note: If there is only one mob to pull, have the warrior 
pull it to the group and pulverize it.

Step 2. Fighting

In a lot of fights, you’ll most likely have three to four 
mobs.  Usually one or two of the more powerful mobs are 
stunned while the group is concentrating attacks on a mob 
and the tank is keeping aggro on one or both of the mobs.  
Once the mobs are dead, obliterate the one that is stunned.  
There isn’t much to fighting mobs, just know which mob does 
the most damage, and which mobs have the least and most 
amount of HP.

A. Roles to Play

a. Druid
These guys are a special type of class.  They have the 
ability to become three different forms.  In their regular 
form, they can be the main healer in a group.  They can 
also put beasts to sleep whenever there are some in a group 
of mobs.  In some cases, a druid can turn into a bear and 
become an off-tank for a warrior.  

When the druid changes into bear form, mana changes into 
rage and armor increases, making it possible to tank.
The last form is cat form, which allows a druid to become 
like a rogue, replacing mana with energy.  This is 
obviously the DPS form of the druid and is usually used if 
there isn’t a need for a tank or healer.  They also have 
the ability to give a buff to all stats.  A Druid can be 
any of these roles:

- Tank
- Healer
- CC

b. Hunter
This class is sometimes the one considered to do the 
pulling.  They also have great ranged DPS and an off-
tanking pet to boot!  The pet, as I said before is good for 
off-tanking an extra mob that a tank can’t tank at that 

On occasion, a hunter will need to ‘kite’ something, or 
have the enemy chase after the hunter while their Aspect of 
the Cheetah is on, sometimes using Freezing Trap.  Usually 
kiting is used if a hunter is soloing a mob or in the rare 
case it needs to be used on a mob so the group can take 
down any other mobs that would make it difficult fighting 
the boss.  A Hunter can be any of these roles: 

- CC  

c. Priest
This class is mainly used for healing and not for DPS 
(unless they’re in shadow form).  If they need to DPS at 
all, they can use any of their holy attacks and DOTs 
(damage over time) on the mob, OR, they can shift into 
shadow form and do some major DPS on the poor mob.  

They can also be used to shackle anything Undead as a 
helpful stun.  They also have a talent called Mind Control 
which the priest mind controls a mob.  Other mobs see it as 
unfriendly to them and attack it.  This talent is usually 
used if there is a dangerous mob that could cause a wipe 
needs to be killed before the actual fighting begins.  
Lastly, they have the ability to give a stamina buff.  A 
Priest can be any of these roles:

- Healer
- CC

d. Rogue
This class is one of the best melee DPS classes in the 
game.  These guys are helpful in taking down mobs quickly 
and efficiently.  They can also stealth and sap mobs, 
taking one temporarily out of the fight.  The only thing is 
that rogues can’t re-sap, like a mage can re-sheep or a 
priest can re-shackle, so remember to take down the other 
mobs quickly before the sap on a mob wears off.  A Rogue 
can be any of these roles:

- CC

e. Shaman
This class can be an excellent main healer or secondary 
healer and can drop totems with various buffs.  Be wary, 
because sometimes mobs can destroy these totems.  Although 
it may not seem like it, this class can also serve as an 
excellent off-tank to most mobs.  It also has some great 
melee DPS and spell-casting damage.  A Shaman can be any of 
these roles:

- Healer
- DPS    

f. Paladin
This class, like the shaman, is also an excellent main 
healer or secondary healer, but doesn’t drop totems.  They 
can make excellent main tanks if they are Protection 
specced.  They also have great DPS and the ability to give 
a buff that increases armor to party members, along with 
various other buffs (especially the tank).  A Paladin can 
be any of these roles:

- Tank
- Healer
- DPS    

g. Mage
This class is, pretty much, THE best ranged DPS class in 
the game.  They cause excellent damage to the mob and also 
have the ability to polymorph (or sheep) a mob to 
temporarily put them out of the fight.  They have an AOE 
(Area of effect) attack that is very useful in taking down 
a crowd of non-elite mobs.  They can also reduce downtime 
by conjuring food and water.  There is also a buff they 
give that buffs intellect.  A Mage can be any of these 

- CC

h. Warrior
This class is going to be your guaranteed tank (unless you 
have a druid in bear form or a very skilled paladin).  
These guys have talents that can gain aggro and keep it on 
them while the rest of the group destroys the mob.  
Although this is really the best tanking class in the game, 
it’s possible for other classes to tank.  They are also 
capable of being a DPS class by dual wielding weapons or 
using big two-handers.  A Warrior can be any of these 

- Tank

i. Warlock
This class is similar to a hunter since these guys have 
pets, but they are different because they have many talents 
that cause damage over time, which cause a lot of damage.  
Warlocks can use their pets much like different classes.  
They can use their voidwalker as an extra tank, an imp as 
an extra mage, or their succubus as a rogue.  They also 
have a felhunter, which is kind of like a beast, but is 
good at disrupting casters.  They also have the ability to 
banish demons and elementals and use their succubus to 
seduce humanoids.  A Warlock can be any of these roles:

- CC

All these classes play a specific role and aren’t meant for 
other roles.  A priest isn’t meant to tank and a warrior 
isn’t meant to heal.  If you have trouble figuring that 
out, you are definitely not the person to group with, and 
should throw your computer out the window and get a 
worthwhile job.

B. Players to Avoid

It’s unavoidable, but you WILL group with people that have 
no idea what the word “teamwork” means.  These people need 
to be kicked by all means, even if it’s accidental (or 
seems accidental).  Even you may have experienced some of 
this (or were on of these people, get outta my FAQ. >:( ).  
Here are some examples on players you should avoid

The Aggro-Master – This is the guy that will always be 
aggroing all the monsters around accidentally, usually 
because of carelessness.  Someone like this will almost 
always be the reason the group wipes.

The Whiner – This guy will be whining for all pieces of 
equipment, making up dumb excuses like “his guild needs it” 
or “his alt needs it badly.”  If he does it with all the 
items, simply kick him from the group.

Mr. Speedy – This person likes to finish instances fast and 
doesn’t know the meaning of health and mana regeneration.  
He is always constantly pulling mobs to the group and 
always complains whenever the group wipes to either the 
healer or tank for not gaining aggro or healing people.

The Dragger – This guy basically pulls or “drags” monsters 
to the group either if he’s lagging behind or scouting 
ahead, most likely causing a wipe since the group may not 
be ready for the mobs or there are simply too many.  If you 
find that you pulled quite a few mobs and you are far from 
the group, simply die and ask the healer to rez you after 
you have died.

The Disenchanter – This guy insists on disenchanting 
everything the bosses drop in an instance and says he will 
give it back at the end of the instance, which he doesn’t 
and proceeds to hearth out as quickly as possible and 

The Treasure Hunter – This guy is always looking around for 
anything they can get in the instance.  If there is a 
treasure chest, they run to get it.  If there is a quest 
object, they run to get it.  If there is something that 
they can activate, well, you know what they do.  All of 
these things he does can result in a wipe because of mobs.

The Complainer – This guy likes to complain that everyone 
in the group is doing everything wrong (when in fact 
everyone is doing everything right) and tells people how to 
play their class or how to do things in the instance the 
“right” way.

The Pretender - This guy is your friend.  Well it looks 
like it.  He pretends to be your friend and he "borrows" 
some of your items (like potions, bandages, etc.).  Even if 
you ask him to pay you back you’ll probably find yourself 
on his ignore list after he’s done grouping with you.  
You’ll probably never here from that guy again and you’ll 
find yourself empty handed.

The Deserter - This guy goes AFK for extended periods of 
time or bails entirely partway (sometimes after a wipe) 
through the instance, leaving a group underpowered and 
losing progress made for having to find someone else to 
fill the spot.  A slightly-more tolerable version of this 
guy will hearth out for armor repairs, training, or 
something else and expect you to summon him back.

The Profession Pursuer – This guy begs for anything that 
will help his profession level go up.  If there are 
minerals, herbs or skin, he’ll beg the group to let him 
have it.  Same goes for all the random greens that drop to 

The Animal Tamer – Although rare, this is the hunter that 
goes into an instance to tame a certain kind of pet he/she 
wants.  Sometimes they will be petless, or they may have a 
pet.  If they are able to get that pet, they’ll probably 
hearth out, or they may be friendly and stay the whole 
time.  The ones you want to avoid are obviously the petless 
ones who will hearth after they have what the want.

The Ninja – This is the worst person you could ever group 
with.  Whenever there is a really awesome loot drop 
(everyone is going all “ZOMG PHAT LEWT !!!!11one), this guy 
instantly need rolls it, receives the loot, and hearths 
out.  These people deserve no mercy whatsoever and should 
be put on your ignore list forevermore.  These guys can be 
anyone.  They can be very friendly and ninja, or be an 
ignorant person and ninja.  Anyone can be a ninja, so look 
for some sort of sign.

5. FAQ

Q. So, why do I need a group?

A. Because many things are just impossible to do on your 
own.  A group of people gives you a better chance to do 
these things.

Q. But, I’m not a social person!  :(

A. Don’t worry, usually there are people that will be in 
your group who will be friendly, and maybe you’ll warm up 
to them.

Q. What if I don’t want to group?

A. Then you’re gonna have a hard time playing the game.

Q. I can’t find anyone that wants to group with me!

A. Keep searching!  You’ll eventually find someone who 
wants to do the same thing you’re doing.

Q. Help!  There’s someone in my group that’s on your 
Players to Avoid list!  What do I do!?

A. If they are reasonable people, reason with them about 
what they are doing.  If it’s not possible, simply kick 
them from the group.

Q. But he’s the group leader...

A. Then trick him into making you leader, or good luck with 
your group.

Q. My tank/healer/DPS/CC is doing a HORRIBLE job.  How 
should I tell them to do better?

A. Ask them politely to do a better job at what they’re 
doing.  If they continue to do horrible, you may have no 
choice but to kick them from the group and find someone 

Q. My group is doing really bad in <instance>.  Are the 
mobs just too hard?

A. Either you forgot to include a tank, healer, DPS, or CC, 
or you are simply undergeared.   

6. Contact Info

My e-mail is [email protected]

Only contact me if you want to:

Give me constructive criticism (good ones if possible)
Suggestions to add onto my FAQ
Ask me a question not already answered on this FAQ
Post this FAQ on your website

Don’t contact me if you want to:

Ask me personal information
Threaten me with a virus
Give me criticism that consists of “OMG UR FAQ SUXORS”
Anything else that you know would probably tick me off

I will most likely reply to the stuff that I want to be 
contacted from.  If I’m contacted from the stuff I don’t 
want to be contacted from, you will be blocked.

7. Credits

Tansa – For giving me a lot more info I needed on the 
Paladin class, and adding various other information to the 
other classes.

Orco – For adding The Pretender to the Players to Avoid 

Jet Tepton – For adding The Dragger to the Players to Avoid 

Rexdestroyer – For giving me more of the info I needed for 
the paladin class.

Anonymous – added The Deserter to the Players to Avoid 

Anonymous – added The Profession Pursuer and The Animal 
Tamer to the Players to Avoid list.

Zaele: For reminding me about the priest’s Mind Control 

WoWwiki – Thanks for the info for some of this FAQ!

Gamefaqs – For hosting my FAQ and being such a cool 

This FAQ is copyrighted omegachaos 2006.

THE END.  No seriously get outta here. Go find a group on 
World of Warcraft or something.