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FAQ

by CJ_HackerX

Little Big Adventure 2: Twinsun's Oddysey [FAQ]
===============================================


                        LITTLE BIG ADVENTURE 2
                           _____  ____   ____
                          / ___/ / _  | /  _ \
                         / /_   / /_| | | / \ |
                        / __/  / ___  | | \_/ |
                       /_/    /_/   |_| \____ \
                                             \_\

Author        - Ivomir Petrov
Version       - 1.0
Original Date - June 18 2005
Last Updated  - January 2 2007, at 12:21 p.m. GTM +02:00
E-Mail        - [email protected]


*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
This FAQ is Copyright 2005 by Ivomir Petrov. It may be reproduced     -
electronically, printed, or copied FOR PRIVATE AND PERSONAL USE ONLY  *
and may not be altered in any way. It may not be printed in a         -
magazine, placed in a CD or disket, or anything else than above.      *
If you want to post it on your web site, mail me <[email protected]>  -
Write me where will you post the FAQ (URL address) and you must keep  *
the FAQ updated.                                                      -
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
TABLE OF CONTENTS

[1] System Requirements
[2] Questions & Answers
[3] Final Information

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

|===========================|
|- [1] System Requirements  |
|===========================|

        - 100% Microsoft Windows 95 compatible computer system
	- Processor Type: Pentium 
	- RAM: 16MB
	- 45MB of uncompressed hard disk space
	- 256 Color (640x 480) VLB or PCI video card with 1MB RAM
	- 100% Sound Blaster 16 compatible sound card
        - 4X speed CD-ROM drive (600K/second sustained transfer rate)
	- 100% Microsoft compatible mouse and driver
	- Dedicated game card is highly recommended for joystick

|===========================|
|- [2] Questions & Answers  |
|===========================|

1. Where to get some money?

* In your house, next to the bed is a bedtable. Search in it and you'll 
find 15 Kashes. Every time you leave the house and go back, the Kashes 
will reappear.

2. General Questions


2.1. Can you give me some basic fighting tips?

* The first thing you should probably do is pick up your magic ball.
Where can I find the Magic Ball? [see 2.4.]
* And to make it work well, you'll also want to get your ancestral tunic.
Where can I find my ancestral tunic? [see 2.6.]
* You should realize that not all weapons will harm all of Twinsen's
enemies.  Look for stars whenever you attack someone or something.  If
there are no stars, that means you need a stronger weapon.  All of the bad
guys in the game can be killed eventually, although many of the "civilians"
cannot, so don't even bother trying.
* With the Magic Ball, you should be able to fight many of your opponents
while standing in a place where they can't reach you.  This is generally
your best option if it's available -- once you get your aim right, it
shouldn't cost you many magic points, and of course, you won't lose any
life points.
 
For example, throwing a ball from behind a wall or from a distance when an 
enemy only has a short-range attack works very well.  See how the Magic
Ball works in different modes (Normal, Sporty, Aggressive, and Discreet) in 
different situations.  In general, however, Discreet works best for
throwing over walls, while the other three (I never found much of a
difference) work best for throwing at a distance.
* Later in the game, you will get higher-level Magic Balls and other
weapons that you can use from even greater distances.  Each time you get
one of these, try it out to see what its range is.
* If you can't avoid getting within range of your enemies, the next thing
you should do is test to see whether they are confined to specific areas. 
Many of the guards will react to you only when you step within a certain
region, and they'll ignore you as soon as you step out of that region.  So
you may be able to attack an opponent once or twice, then step back so that
he leaves you alone.  Repeat as often as necessary to kill the guard.
* If neither of these tactics works (and they don't always), your only real 
option is to attack your enemies at a distance that gives them the chance
to fight back.  The first thing you should notice is that after you hit an 
enemy, he won't be able to fight back for about a second or so.  If you
can, keep hitting him before he has a chance to recover, although you may
need to turn slightly after each hit, since your opponents may be thrown
backwards and/or sideways from an impact.
* The reverse also holds -- that is, Twinsen will be momentarily disabled
after being hit by one of his opponents.  So the general idea is that, if
you can help it, try not to get hit in the first place.  In many cases, a
single blow can be lethal, because it makes you vulnerable to repeated
attacks.  If you can, either sidestep out of the way of an opponent (this
is generally easiest when they're firing some kind of gun) or use the
protection spell once you find it, if only to get in close enough to get in
your first blow.
Where can I find the protection spell? [see 2.7.]


2.2. How can I open doors?

* If a door is not locked, you can go through just by walking into it.
* Some doors are controlled by switches.  If there isn't a switch in reach, 
your Magic Ball should be able to reach it.
* Others require keys.  Keys are generally found like other power-ups (by 
searching with the "action" key) or appear when you've killed an opponent.  
In most cases, leaving a room will cost you your key, and you'll have to
get another when you return to the room.
* If killing all the opponents and searching doesn't work, the door may not
be openable from where you're standing -- some doors only open from the
other side.  Or it may require solving a puzzle, in which case the hints in
this file should point you to how to open that particular door. 


2.3. Where can I get extra lives?

* You will find the clovers that provide extra lives as power-ups all over
the game.  Power-ups reappear whenever you leave and re-enter a screen, so
once you find a clover, if you need more lives, just leave and come back to
get more.
* The number of extra lives that you can have at any one time is limited by
the number of clover-shaped boxes you have.
* You start the game with 2.  Read on for the other locations.
* 3) On a small island near the oasis on Desert Island.  Ring the bell to
get the turtle to take you to it.
* 4) On the island across from the Hacienda.  Ask Dino-Fly to take you
there.
* 5) In the Dome of the Slate.  You'll go there as one of the tests you
need to pass to become a wizard.
* 6) In the sewers of Citadel Island.  You'll need a protopack to get to
it.
* 7) In the barracks on the Emerald Moon.
* 8) In the Wannie mine.  It's on a small island of rock near a crane.
* Climb into the crane and use your arrow keys to pick up the box and move
it to a more accessible location.
* This box will also reappear when you leave and exit the screen.  This is
the only box that I noticed would reappear, although others might reappear
as well.
* 9) In the cave on Volcano Island. 


2.4. Where can I find the Magic Ball?

* It's located in Twinsen's house.
* It's behind a locked door.
* You can get a key by searching the cabinet just to the left of the door. 
* Once you're in that room, look on a barrel located near the door. 


2.5. Where is the holomap?

* It's in Twinsen's house.
* Behind the locked door.
* The key is in the chest just to the left of the drawer.
* You'll find the holomap on the shelf in that room -- just next to
Twinsen's dart board.


2.6. Where can I find my ancestral tunic?

* It's located in the museum on Citadel Island.
* Try walking in there and taking it.
* It appears the door to the room that controls the security system is
locked.
* But don't worry -- there's another way in there.
* That room is located on the second story of the building.
* And the walkways on the island go that high as well.
* Walk up the ramp that's on the side of the building, and you will be able
to find the window into that room.  Just climb in.
* Pull the lever on the security console to release the tunic, and then
press the red button to open the door.  You can then get the tunic. 


2.7. Where can I find the protection spell?

* It's on Desert Island.
* Actually, it's near Desert Island.
* It's on the island that you can view from the telescope on the roof of
the Hacienda.
How do I get to the roof of the Hacienda? [see 2.7.1.]
* You can't get onto the island until you can find someone who will take
you there.
* Like Dino-Fly.
How can I heal Dino-Fly? [see 3.1.]
* Look in the cave on that island.
* You can't reach the cave by swimming.
* You have to fly over the water.
* That requires the protopack.
How do I get Baldino's protopack? [see 5.1.]
(If you haven't heard about the protopack, you will eventually.  Come back
to this puzzle later.)
* You will find the protective spell in the same room as a large monster. 
The spell is in a cage, which will open as soon as you've killed that
monster.
How do I get into that room? [see 2.7.2.]
* You will have to fly over the water to leave this cave once you have the 
spell.
* You will probably find that you need to use your protection spell to help
you get across the water without being sunk by either the bats or the
blades in the water.


2.7.1. How do I get to the roof of the Hacienda?

* The manager of the Hacienda is standing in front of the ladder.
* You need to get him to move out of the way.
* He is very concerned about something in his establishment.
* He doesn't want men going into the women's sauna.
* So walk in there -- it's the one on the right.
* You can then go behind the bar and climb the ladder while he's standing 
outside the sauna door. 


2.7.2. How do I get into that room?

* There are two ways into the room.  One is by land and and one is by sea.
* I recommend the land route -- the other way is blocked by some blades
that come out of the water, and you probably can't get past those blades
until you have the protective spell.
* There's really only one big trick to finding the monster, and that is to
find a way up to the exit at the top of the first screen.
* The boxes will help you get high enough to reach the exits.  You can push 
them by standing near them and then walking them in the direction you want
to go.
* You can jump on top of one box, but not on top of two at a time.
* On the other hand, you can make a staircase of sorts, by putting two
boxes on top of each other, with one slightly offset from the other.  Jump
on the lower box, and then jump on the second box from there to the exit.
* Start by pushing the box that's on ground level on top of the elevator
below the exit.
* Then, use the other elevator to get to the top of the screen.  You'll 
probably have to use your Magic Ball to flip the switch.
* Next, push the box at the top of the screen over the edge of the floor,
so that it falls partly on top of the first box, like: 
 
 22
11
* Finally, bring the elevator holding both boxes to the top of the screen, 
either by throwing your ball at the switch for the elevator, or by going 
down, flipping it yourself, and then getting back to the top of the screen 
using the other elevator.  (I found the latter approach easier to execute.)
* Now, just jump on top of box 1, and from there to box 2.  Once you're on
box 2, you should be high enough to reach the exit. 


2.8. How can I understand what the aliens are saying?

* As long as they're on Twinsun, they'll speak your language.  It's only
when you visit Zeelich that you have to worry about understanding them.
* You'll get at least two chances to pick up a translator.
* One is available in the first shuttle you take to Zeelich.
* You can also find one in the jail.  Go upstairs, and then to the far
right of the screen.  The translator will only be available here if you
didn't find one on the ship.


3. Starting Out on Planet Twinsun


3.1. How can I heal Dino-Fly?

* Try asking around town for help.
* You'll find some help at the pharmacy.
* The customer whose umbrella was stolen might be able to help you.
How can I recover the stolen umbrella? [see 3.2.]
* Get back her umbrella, and she'll tell you to go Desert Island to see the 
healter Ker'aooc.
Where is Ker'aooc? [see 3.7.]
* You need to learn how to heal Dino-Fly yourself, by becoming a wizard at
the School of Magic.
Where is the School of Magic? [see 3.8.]
How do I get in to see the leader of the School of Magic? [see 3.9.]
Where do I find the money to the join the School? [see 3.10.]
* Actually, only one test is essential -- the Balsam Test.
How do I get the balsam plant? [see 3.12.]
* Once you pass the test, you'll receive The Horn of the Blue Triton.
* Use that (select it, and then press the ALT key, or whatever you've 
configured as the "fire weapon" key) while standing just in front of
Dino-Fly to heal him.  You will probably need to throw a few hearts at him
before he's ready to fly.


3.2. How do I recover the stolen umbrella?

* The thief is running around town.  Maybe you could catch up with him.
* He's faster than you are.
* So running isn't going to do you any good.
* But you might be to catch him another way.
* If you chase him long enough, he will eventually return to the square
just outside of the pharmacy.
* And he'll turn his back to the pharmacy.
* He might not notice you until it's too late to run away.
* But you have to be sneaky.
* Walk up behind him when you're in discreet mode, and you should be able
to get the umbrella back. 


3.3. How do I reach Desert Island?

* Until Dino-Fly is healed, you'll have to take public transportation to
get there.
* Go to the ferry at the harbor and buy a ticket to Desert Island.
* The ferry isn't going to be running until this storm stops.
How can I stop this storm? [see 3.4.]
* Once you've stopped the storm, the ferry will be waiting for you at the 
harbor.  Give your ticket to the ticket-taker, and you can then ride to 
Desert Island.


3.4. How can I stop this storm?

* If you ask around, you should learn that there's a Weather Wizard on this 
island.
* Go talk to him.  He's on the same end of the island as Woodbridge Island.
* He'll tell you that he needs to get into the lighthouse before he can
cast the spell to stop the storm.
* And the only person who can get into the lighthouse is Raph, the
lighthouse keeper.
Where is Raph? [see 3.5.]
How can I free Raph? [see 3.6.]
* Once you've found him, go to the lighthouse and the storm on the island
will clear.


3.5. Where is Raph?

* His fiancee is just outside the Weather Wizard's tent.  Why don't you
talk to her?
* She thinks that Raph went to the cliffs.
* There is an entrance to the caves in the cliffs just next to the bridge
to Woodbridge Island.
* Go through the first cave, and you should find yourself out on another
cliff.
* And you should notice a second cave.
* That's where Raph is.
* You're going to have to jump across the gap in the walkway, but you
should be able to reach that second cave eventually. 


3.6. How can I free Raph?

* He was captured by the Tralu.
* You're going to have to find the Tralu.
* You should find a switch that opens up a door in the room where Raph is 
located.  The door should take you to a room with a couple of trenches.
* You can jump across the trenches to get part of the way out of this room,
but you should find that another locked gate stands in your way.
* You will need to find the switch to open that gate.
* It's out of reach.
* But that's what your Magic Ball is for.
Where can I find the Magic Ball? [see 2.4.]
* Throw the Magic Ball at the switch, and once you've perfected your aim,
you should be able to open the gate.
* From there, you'll need to fight the two small Tralus and the one large 
Tralu.  The small Tralus have the key you need to reach the large one, and 
the large one has the key to Raph's cell.
* As an aside, I found it easiest to attack the large Tralu by throwing my 
Magic Ball at the rocks in the room.  If the Tralu is standing near any of 
these rocks when they explode (it takes 2 hits to destroy a rock), he'll
get hit from the explosion, and more importantly, you can also pick up some
extra magic or life points that were underneath the rock. 


3.7. Where is Ker'aooc?

* He has a shop on Desert Island.  Try asking there.
How do I reach Desert Island? [see 3.3.]
* Well, it looks like you're going to have to go to the School of Magic 
instead.
Where is the School of Magic? [see 3.8.]


3.8. Where is the School of Magic?

* If you ask around town, you should be able to get an answer.
* The School is pretty old, so someone old is most likely to have the
answer.
* You can ask the old man who is bowling in the middle of town, or read
ahead for the answer.
* The School of Magic is located in the cemetary.
* There is an easy way in, although it won't initially be through the
gates.
* As you're facing the gates, turn to the left and walk around the walls. 
You should find a hole in the wall that you can walk through. 


3.9. How do I get in to see the leader of the School of Magic?

* He's behind the locked gate in the main room of the school.
* The key is in that same room.
* You'll have to get past the ghosts walking around the tables.  I don't
think you can fight them, so just run past them when they open up a hole in
the path.
* The key is locked in the chest at the very in of the room.
* There is a way to get past the trap just in front of the chest.
* You just have to be careful in how you walk there.
* Walk in discreet mode, and the trap will not go off when you go past. 


3.10. Where do I find the money to the join the School?

* The leader of the school told you where to find the money.
* It's in the Temple of Bu.
* It's in a part not normally accessible to visitors.
* You need to go down the hole that's in a fenced-off area of the park. 
There are two ways to get there.
* One is just to jump into the park and into the hole.  You can't jump over
the fences from the inside, but you can reach that area while you're
standing outside the park.
* The other way is to fly there.
* Or maybe a more accurate description would be that you have to float
there.
* See anything inside the park that might float?
* Try the balloons.
* You'll win them when you hit two ducks, and then you'll be flown over the 
hole.
* Either way, the area underneath the hole has 30 Kashes on each platform.  
Just jump to the platforms to pick up the money.  You can come back several 
times, and the money will reappear for a while, so you should be able to
get the money you need.  But eventually, magic power-ups will appear
instead -- I think only happens when you have more than enough money. 


3.11. How do I pass the blowgun test?

* In spite of the name of the test, you don't need a blowgun to pass the
test.  The name of the test refers to the fact that you win a blowgun once
you've passed.
* You will need to use your Magic Ball to hit the targets.
* I found that all you really need to do is point Twinsen in one direction
and then just work on your timing.  I established a reference point
somewhere on the screen a bit to Twinsen's right, and then threw whenever a
target crossed that point.  If you throw consistently, you should knock out
every other target on the first pass and then be able to hit the other half
of the targets on the second. 


3.12. How do I get the balsam plant?

* Finding it is easy -- it's just next to the Temple Park on Desert Island.
* It's on an "island" of rock, which you can't climb.
* But did you notice the ramp leading to that island?
* You might be able to jump over it.
* Not on foot, though.
* You need to drive your car over that ramp.
How do I fix my car? [see 3.12.1.]
* Just drive over the ramp on the other side of the road from the balsam
plant, and you'll land near the plant.  Pick it up, and drive your car back
over the gap.


3.12.1. How do I fix my car?

* Baldino, here on Desert Island, has the part you need.
* And your wife will actually fix the car for you.
* Just visit Baldino and he'll give you the part.  You can then take it
home to your wife.
* You'll also need some way of allowing your wife to contact you when she's 
finished.
* She said that Baldino had a portable radio for you.
* Go get that from him, and shortly thereafter, your wife will bring the
car to the ferry landing of Desert Island for you. 


3.13. How do I pass the Test of the Slate?

* First of all, you need to find some way of getting to the Dome of the
Slate island.
* The ferry isn't going to be able to take you.
* But Twinsen should have his own method of transportation.
* You'll need Dino-Fly to help you.
How can I heal Dino-Fly? [see 3.1.]
* Once you've healed him, just talk to Dino-Fly, and he'll fly you over to
the Dome of the Slate.
* The test itself is simple -- get across the room.
* There is a map of the room just outside the dome.  Look at that if you
need help getting around here.  Even though you can't see much further than
where you're standing, you should be able to cross without too much
trouble.
* I found that it was helpful to keep two save games around -- one with
Twinsen in the Dome, and one with a copy of the map.  If you need to, save
and restore to consult the map on occasion. 


3.14. Where are the wizards?

* You really won't know that the wizards are missing until you've become
one yourself.
How do I pass the blowgun test? [see 3.11.]
How do I get the balsam plant? [see 3.12.]
How do I pass the Test of the Slate? [see 3.13.]
* The head of the School of Magic recommended that you buy a tunic from the 
peddler floating around Desert Island.  He stays on the roads near the
Temple of Bu.
* Only wizards can buy from him, and you need to prove that you're a
wizard.
* Show him your diploma, and you can buy the tunic.
* He'll also tell you what he's seen.
* All of the wizards have gone into the Hacienda.
* So follow them.
* If you have your wizard's tunic, they'll offer to take you to Zeelich. 
Take them up on their offer. 


4. First Trip to Zeelich


4.1. How do I get here?

* You want to find out where the wizards have gone.
Where are the wizards? [see 3.14.]
* Once you do, you'll be offered a chance to come to Zeelich.  Just talk to
the Esmer in the sauna at the Hacienda. 


4.2. Is there any way I can keep from being arrested?

No.


4.3. How do I get out of my cell?

* Notice that Joey keeps coming to visit you?
* And that the guards don't seem to like him in your cell?
* They have to open it to move him back to his own cell.
* When a guard opens the cell, that's your chance.
* Attack him, before they have a chance to close it. 


4.4. How do I get out of the prison?

* There are two ways out of here.  Both are through the glowing red gates.
* You can turn them off with the red switches.
* The first way is the more direct one -- through the exit closer to the
top of the screen.  Just fight your way past the three guards in that room.
* You can then open the doors out of the complex by hitting the switch with
a ball.  You'll have to face a few more guards on your way out.
* Or, go through the other exit and face the robot.
* When you kill the robot, it will blow a hole in the fence.  Go through
there, and although you'll have to face (kill or run past) a couple of
dogs, you may find them easier to deal with than the guards. 


4.5. How do I get off the planet?

* You need to take a shuttle.
* There's one at the shuttle port.
* Just run into the port's terminal and through the gate.  You'll have to
kill a few guards on your way, but you should find a shuttle on the launch
pad.
How do I activate the shuttle? [see 4.6.]


4.6. How do I activate the shuttle?

* Did you talk to the technician on the launch pad?
* He says you need an itinerary token to activate the shuttle.
* One is in the control tower.
* Fight your way past the guards and technicians, and take it.
* It looks something like a gear, and it should be in a slot along one of
the walls.
* Once you have your token, just put it in the correct slot on the shuttle.
* The slot is on the third terminal from the left. 


5. Returning to Twinsun


5.1. How do I get Baldino's protopack?

* As you were told, there's a "store" in the city where you can pick up 
packages.  Go there and find out what you need to do.
* The first thing you have to do is pull the package out of the small
storage room.
How do I get the package out of the storage room? [see 5.1.1.]
* Once it's there, you still have to get it up to the top of the "store." 
You can either pay one of the workers to take it there for you, or you can
follow instructions.
Where do I get the money? [see 5.1.2.]
* If you want to get the package yourself, just follow the arrows painted
on the floor.  Walk into the package to move it in a given direction.
* For the most part, this should be relatively straight-forward.  You'll
need to use a couple of conveyor belts and elevators.  The only difficulty
you should run into is in getting past the worker blocking a locked door. 
Read on to find out how to do that.
* First of all, you'll need to get the worker out of the way.
* Fortunately, he's a pushover.
* Just fight him, and he'll run away.
* The key to the door is located somewhere in the warehouse.
* It's in a box.
* The one with the red ribbon, next to the locked door, to be precise.
* You can't jump up to get there.
* But you can jump down.
* Try reaching the box from the conveyor belt that's suspended in the air.
* Jump off of the conveyor and onto the crates where the box is located.  
It may take you a few tries, but eventually, you should be able to get the
key. 


5.1.1. How do I get the package out of the storage room?

* Use a remote-controlled robot.
* Notice the large arrows on the floor?
* They're the remote control.
* Stand on the arrows to move the robot in the corresponding direction. 
Keep moving the robot until it's on top of the package (with a picture of
the protopack on the label), and then stop the robot.  It should
automatically pick up the package.
* Now, you need to move it out.
* There's a hole in the wall at one end of the room.  Move the robot
through there.


5.1.2. Where do I get the money?

* The cabinet next to the bed in Twinsen's house contains 15 Kashes.
* Every time you leave the room and return, another 15 Kashes will
reappear.
* So take the coins, then either go into the locked part of the house or go 
outside, and finally, return to the main house, where you can repeat the 
cycle until you have the money you need. 


5.2. Where do I get the Pearl of Incandesence?

* It is located on Desert Island.
* It's in a cave.
* You'll need some help getting there.
* Seen any friendly animals?
* Try ringing the bell at the pier on the island.  (It's on the very bottom
of the holo-map.)
* A turtle will come and offer to ferry you somewhere.
* It will take you to the cave where the Pearl is located.
* The Pearl itself is beyond the spikes you first see when you enter the
cave.
* You can't jump over the spikes.
* But you can get over them.
* You need Baldino's protopack to fly over them.
How do I get Baldino's protopack? [see 5.1.]


5.3. How do I get the lightning spell?

* Lightning is the key word.
* Who might know about lightning?
* How about the Weather Wizard?
* Go to his tent, after you're told about the spell at the School of Magic.
* He's not here, but he left his work behind.
* If you explored his tent earlier, then you may have accidentally run into
the ingredients to the spell earlier.
* It's in the cauldron at the top corner of the tent.
* Just add the missing ingredient.
* Use the Pearl of Incandescence on the cauldron.
Where do I get the Pearl of Incandesence? [see 5.2.]


5.4. How do I get Sendell's Ball?

* The head of the School of Magic should have told you where it was.
* It was somewhere on Citadel Island.
* Someone on the Island knows very well how to get around.
* Visit your neighbor on Citadel Island.
* He has a map of the sewers.
How do I get the map? [see 5.4.1.]
* Sendell's Ball is located in the center of the sewers.  The only way you
can get there is by dropping down on that center block.
* The entrance is through Chez Luc's.
* Go into the cellar there -- you'll need a key.
* The key is behind the bar.
* You can't get past the alien without waking him.
* By fighting him and all the other aliens here.
* If you have it, I recommend using the lightning spell -- which requires
full magic -- when you first enter the room.  It will kill all of the
enemies within view, and if you stand just right, you should be able to get
all of them on screen at once (3 guards, plus the drunk/sleeping one).
How do I get the lightning spell? [see 5.3.]
* You can replenish your life points by buying them at the bar.
* Now, go into the cellar, and walk through a hole in the floor.
* The ball is behind the locked door.
* You got the key with the map from your neighbor.  Use it on the hole in
the floor.
* Then, go into the room and cast the lightning spell again to retrieve the 
ball.


5.4.1. How do I get the map?

* The map isn't ready yet.
* Because your neighbor needs gallic acid to finish restoring the document.
* You should run into some in your travels -- there's no real trick to
getting it.
* It's on the shelves of the healer's on Desert Island.
* Then, give the gallic acid to your neighbor, and he'll give you both the
map and a key to go with it. 


5.5. How can I reach the Esmer base?

* The head of the School of Magic should have given you some pointers as to 
where you could look.
* He said to go to the Temple of Bu.
* You will find the entrance to the Esmer base on the lower level of the 
temple.  It's behind the only locked door in the temple.
* The key is nearby.
* It's is a box with a red tag.  Traps are on either side of the box.
* You can't jump high enough from the ground to reach the box.
* But you can get a lift.
* Try riding the cart that's going around.
* You can also direct the cart.
* Did you notice the arrows that seem to be everywhere?
* They tell the cart where to turn at every intersection.
* So point the cart in the right direction.
* Throw your magic ball at the arrows and they will turn.
* Note that the cart won't go through many doors unless you're standing on
it or are at least close to the door, so once you think you've set the
proper path, hop on the cart.
* I recommend using a protection spell to get past the traps near the key,
or else the balls it throws may knock you off the cart before you can get
close enough.
Where can I find the protection spell? [see 2.7.]


5.6. Where is the itinerary token for the Esmer shuttle?

* It's in a locked box at the base.
* Look beyond the electrified walkway.
* You'll have to use your protopack to get over the walkway.
* You will find the key by killing a nearby guard. 


6. The Emerald Moon


6.1. How do I get here?

* You need to take the shuttle from the Esmer base.
How can I reach the Esmer base? [see 5.5.]
Where is the itinerary token for the Esmer shuttle? [see 5.6.]
* Once you have the itinerary token, just use it in the proper slot on the 
shuttle and you'll automatically be taken to the Emerald Moon. 


6.2. What is the password?

* Did you read it at the Esmer base back on Twinsun?
* It was written on a note sitting on a table near some sleeping guards.
* If you don't have the password, you'll have to go back and get it, or
read the next hint for the answer.
* The answer is "Operation Green Moon". 


6.3. How do I get out of the shuttle?

* First, you need to know the appropriate password.
What is the password? [see 6.2.]
* Then, you have to find the right attire for the moon.
* There's no atmosphere here.
* Get the space suit out of the closet on the lower level of the shuttle. 
The exit will open once you do. 


6.4. How do I open the doors of the base?

* You first have to visit the Welcome Building.  It's the only one you can 
reach at first.
* The controls to open the doors are there.
* If you haven't done so already, walk into the closet to drop off your
space suit.  Doing so will open the door into the rest of the building, and
picking it up will open the door back outside.
* Use the controls below each of the symbols (square, circle, and triangle)
to unlock the doors.  The semicircles on the panels should change from red
to green.
* You can then get to the airlocks that are behind the doors. 


6.5. Where is Baldino?

* His cell should be indicated on your holomap.
* You'll have to reach it from the inside of the complex.
* Go to the center of the complex and head away from the doors.  You should 
find the entrance to his cell at the back of the base.
* Kill a guard to get the key to unlock the cell. 


6.6. Where do I meet Baldino once I've freed him?

* He's outside.
* But not in the front of the base.
* Go through airlock "X" to get to the area that's just outside where
Baldino's cell was.


7. Heading to Island CX


7.1. Where can I get gazogem?

* They're all out at the pumps in Otringal.
* You're going to have to go to the source directly.
* Go to the gazogem refinery on the Island of the Francos.
How do I get into the refinery? [see 7.2.]
* For the most part, getting through the refinery should be straight
forward.  Watch out for the steam, but you can turn many of the valves off
with the wheels, or you can use your protection spell.
* To get through locked doors, you will need the keys that are in boxes
(you can see the key through the lid of the box) or that come from dead
guards.
* The keys are in boxes in the first two rooms and on guards in the second
two.
* There's one trick on the fourth room -- the guard with the key is behind
the locked door.
* But you have a way of getting the key from a distance.
* And from killing the guard from a distance.
* Use your Magic Ball to kill the guard, and then use it again to take the
key he left behind.


7.2. How do I get into the refinery?

* You're not going to get through the main gate.
* There's another way in, though.
* Take a look at the fence.
* In most places, it's too high for you, but you can jump it in one place.
* Try standing on the pipes on the right end of the fence, as you're facing
the refinery.
* There's a small dent in the fence.  If you jump over that from the pipes,
you should be able to get in. 


7.3. How can I get to Island CX?

* Try asking around.
* There are a few taxis at the harbor.  Try asking their drivers.
* The one on the middle dock will give you some information for 100 Zlitos.
* You should be able to win this money at the casino, if you keep playing. 
The odds do seem to be in the player's favor here.
How can I win the super jackpot at the casino? [see 7.4.]
* The captain will then take you to Celebration Island.  Ask his friend,
who's selling souvenirs, for help.  He'll tell you where to go next.
* Go to see Rick at the bar on Otringal.
* You can either fight your way past the pirates (one has a key to his
office), or you can try to sneak in.
How do I sneak into Rick's office? [see 7.3.1.]
* Then, go see Johnny Rocket at the Imperial Hotel, like he tells you.  
Johnny's the one sitting by the pool.
How do I get to Upper Otringal? [see 7.5.]
* Again, follow up on his lead.
* Go to the dissident at the Twinsun souvenir shop and show him the ring. 
They will then give you a gun that will help you get to the elevator on the
Island of the Francos.
* Take the ship at the harbor on the island to find the elevator to the 
undergas.
How do I get to the harbor of the Island of the Francos? [see 7.7.]
* Then, go see the Queen of the Mosquibees.  She can give you the key to a 
passage to the island.  (Talk to the mosquibee at the beach where you land
to get to her.)
The Queen of the Mosquibees has been captured.  How do I free her? [see
7.12.]
* The passage is hidden behind her throne.  Use the key to unlock it. 


7.3.1. How do I sneak into Rick's office?

* Start by going backstage.
* Just ignore the performers and walk behind the curtain.
* Rick's office is through the air vent.
* You'll have to raise the grate first.
* The wheels here do that.
* In order, turn the middle, left, and right ones.
* Now, you need to find a way to get up there.
* The pedestals on the ground are movable.
* Just push them in place and jump on them, so you can climb up the vent. 


7.4. How can I win the super jackpot at the casino?

* First of all, you need to win the key to get into the super jackpot room
from the slot machine.  There's no trick to that -- just keep trying.
* Once you get in the room, you'll find out quickly enough that it's a
trap.
* The goal here is to beat them at their own game.
* Try attacking the crocodile who's in the room, before he gets to you.  If
you lost to the crocodiles after spinning the wheel, try entering again,
but this time, attack first.
* I found that the easiest way to defeat them was to stand in the narrow 
entrance to the room and shoot or throw something at the crocodile from 
there.  When the second one appears, they may both try to get to you at the 
same time, but there won't be enough room for both to get through.  As a 
result, they may get stuck in the large part of the room, so neither will
be able to attack you.  Even if they don't get stuck, you'll only have to
face one at a time.


7.5. How do I get to Upper Otringal?

* The elevators aren't going to be working for a while.
* But you can go around.
* There's a hill on the left side of middle Otringal.  But you need to find
a way over the water blocking your way.
* Use your jetpack to fly over the water.  (The jetpack is the protopack, 
improved by gazogem.)
Where can I get gazogem? [see 7.1.]
* As far as the guards along the side go, I recommend just turning on your 
protection spell and running. 


7.6. How do I fix the pisto-laser?

* The dissidents who gave it to you said you needed a crystal for it.
* There's one on Celebration Island.
* As you're facing the Dark Monk's temple, go left, and jump over the lava 
flows.  You may need to land on the blocks floating in the lava.
* Then climb the ladder, and you should be within reach of the crystals.
* Turn on your protopack to cross the water.
* And your protection spell will probably be useful here, both to get past
the lava flows and to sneak past the creature in the water.
* Finally, you need something to free the crystal.
* You should find a tool in your journeys.
* Buy the pick axe at the store on the Island of the Francos. 


7.7. How do I get to the harbor of the Island of the Francos?

* You can't get to the harbor until you've been given the pisto-laser by
the dissidents.
* The entrance is through the refinery.
* Turn left as you're facing the refinery from the Franco village, and
you'll find a room with a door that you can't open.  The harbor is beyond
those doors.
* The switches are on the other side of the water.
* But you can reach them from a distance.
* Only one item will work here, and it's not your magic ball.
* Use the pisto-laser and shoot the switches to flip them.  Only trial and 
error will give you the correct positions.
* The first and third switches from the left should be up; the second and
the fourth should be down. 


7.8. How do I get around the islands of the undergas?

* You'll need to find the ferryman.
* If you ask around, you should find someone who can help you.
* You'll need to get in to see the monk in the chapel in the wannie
village.
How can I get into the chapel? [see 7.9.]
* He'll then tell you to see his housekeeper.
* She's in the monk's house, which is close to the chapel.  Talk to her,
and she'll tell you all you need to know.
* Sing the ferryman's song while standing near the ferry landing, and he'll 
arrive.
* On the Island of the Wannies, the proper place to use the song (just
select it in your inventory) is under the gazebo.  On the other two
islands, look for a stone that looks like the base of the gazebo and use
the song there.
* If you need gems to pay your fare, you should be able to find them on
each of the islands.  They are replenished every time you return to a
location, so you'll never run out.
Island of the Wannies [see 7.8.1.]
Island of the Mosquibees [see 7.8.2.]
Volcano Island [see 7.8.3.]


7.8.1. Island of the Wannies

You can find gems in the mine.  The entrance to the mine is next to the 
Building Company, on the same end of the island as the elevator. 


7.8.2. Island of the Mosquibees

* There are two gems on the beach where you arrive.
* The other are two more on the upper level of the island.
* There is a hole in the wall in the throne room that leads to the upper
part of the island.  It's not the ladder that leads down, but it is close. 
Note that you can't get there until you've been to see the queen. 


7.8.3. Volcano Island

You will find gems scattered all over the place here.  Just fly around the 
different parts of the island (I recommend using your protection spell over 
lava), and you should find you need. 


7.9. How can I get into the chapel?

* One of the kids outside the village mentioned something about a key.
* He gave it to the old man.
* The old man will help you for a slice of tart.
* And the inhabitants of one of the homes in the village will give you a
slice if you sit down at their table.
* Deliver the tart to the old man for his key. 


7.10. How can I get the Queen of the Mosquibees to help me?

* First of all, you need to prove you are who you say you are.
* You've proven your identity before.
* Show the queen your ring.
* Then, pass the test of courage.
How do I pass the mosquibee's test of courage? [see 7.11.]


7.11. How do I pass the mosquibee's test of courage?

* You need to find the keys to the three doors in the area where you're 
standing.
* The only thing that seems to be here are those balls rolling across the 
floor.
* Try hitting one.
* There's a pattern to how they roll out of those holes.  If you get your 
timing and aim down, you should be able to use your magic ball to hit one.
* The balls contain various power-ups, including a couple of keys.
* Use those keys to unlock the doors.  The gun you need is behind one of
those doors.


7.12. The Queen of the Mosquibees has been captured.  How do I free her?

* You first have to learn out where she is being held.  If you look around
the undergas, you'll either find her, or find some mosquibees who know
where she is.  I'll just give you the location in the next hint, since
there's no way to be subtle.
* She is located in the jail in the Building Company on the Island of the 
Wannies.
* Someone else on that island will give you some information that might
help you free her.
* Look for the creature shouting "help me".  If you help it, you'll get the 
information you need.
* Use the Horn of the Blue Triton to heal him.
* The only way into the jail is through the warehouse in the mines.
* Go straight down once you enter the mines until you see a conveyor belt. 
The conveyor takes you into the packing room.
* The packing room will take you to the warehouse, but the only way in is 
inside one of the boxes.
* There's no real trick on how to get inside a box.  You should be able to 
figure it out with trial and error, or read ahead for the answer.
* Raise both of the levers to keep the packing machines from putting lids
on the boxes and to stop the conveyor coming from the mines.
* Then just jump in a box when it stops near the mine conveyor, and you'll
end up in the warehouse.
* From there, jump onto the ladder while you're still on top of the boxes. 
It may take you a few tries to get your positioning correct -- the game
seems _very_ picky -- but it can be done.
* You can then get to the queen from the roof.  She won't follow you out,
but she does give you the key to the passageway to Island CX.
* The switch to open the jail cell is on the wall outside.  Use your Magic
Ball to hit it.


8. Island CX and Beyond


8.1. Island CX


8.1.1. How do I get to the reactor controls on Island CX?

* It's located in the structure in the center of the island.
* Get there by heading to the right from the passageway, flying over the
water to the other door in that room, and then heading up the ladder in the
second tunnel.
* The reactor itself is located behind the locked door in the first room
you encounter.
* You'll find the key behind the guard with the machine gun.
* He's not hard to kill if you approach him from behind.
* I recommend going through the door that you can open by turning a wheel.  
Then run past the Hussar guards in the second room (you can't kill them
yet) and out another door that opens with a wheel.  That exit leads back to
the first room, near the key.
* Then, just jump over the walls and you can unlock the door to the
elevator.  The elevator takes you to the reactor room. 


8.1.2. Is there any way to stop the emporer?

* You can kill him.
* But not in time to stop him from starting the reactor. 


8.1.3. How do I get off this island?

* Start by killing the emporer.
* The key he has opens a box which holds his sword.
* Use that to kill the guard who comes down the elevator, and then go back
up.
* There's a shuttle on the launch pad, but you need an itinerary token to
use it.
* It's located in the same building as the reactor controls.
* You need to unlock the door in the same room as the two Hussar guards
(the ones in black).
* Kill them --  they have the keys.
* You'll find the itinerary token at the top of the tower.  Use it in the 
shuttle to get back to Otringal. 


8.2. The Key Fragments


8.2.1. Where is the Francos' fragment?

* Of course, it's on the Island of the Francos.
* If you ask around, you should find out that the mechanical owl walking
around the island is known for stealing keys.
* He didn't steal the key of the Francos, but he might have taken something 
else.
* One of the other inhabitants will tell you that the owl likes living in
the small hutches on the island.
* There's one near the bergermeister's house.
* Try searching that.
* You'll find a key to a cabinet in the house.  Use that and see what you
find inside.
* You'll get the directions to the key.  Use those to find the key.
* The bazaar is the only store on the island -- it was straight ahead of
you when you entered the island.
* And the natural parasol is the tree between the store and the refinery.
* Just head toward the store and turn right.  You'll find a patch of grass 
where the fragment is located.
* Use a suitable tool to dig it up.
* Buy the pick axe and use that. 


8.2.2. Where is the Wannie's fragment?

* It's located inside the mine.
* Look for a bridge in front of a lava fall.  The fragment is in the room
just over that bridge.
* You'll have to kill the guard to get the key to the door.  He will throw 
fireballs at you.
* You can use the wannie's glove to throw the balls back, or you can attack
him with the laser gun.
Where is the wannie's glove? [see 8.2.2.1.]
* The fragment is in the chapel just behind that locked door. 


8.2.2.1. Where is the wannie's glove?

* It's located in the wannie's village.
* Look in the home where they offer you dinner.  You can get the glove
there. 


8.2.3. Where is the Mosquibee's fragment?

* Of course, it's on the Island of the Mosquibees.
* It's on the part of the island that appears on the very top of your
holomap.
* From the throne room, head out to the left -- don't go down the ladder.
* Cross the bridge, and you'll find the area where the fragment is stored.
* It's in the locked box that is being guarded by a mosquibee, but the 
mosquibee isn't the one on this screen with the key.
* The creature that looks a bit like a flying walrus is the one who has the 
key.
* And you have to kill it.
* Fight fire with fire.
* Use the wannie's glove to throw back the fireballs it's throwing at you.  
(You may have to get close to it or try attacking it with another weapon 
first to provoke it into attacking you.)
Where is the wannie's glove? [see 8.2.2.1.]


8.2.4. Where is the Sup's fragment?

* It's located in the Emporer's palace.
* You have to fight the guards outside to get the key to the palace.
* And the only way you can fight them is with the sword you found in the 
reactor control room on Island CX.
How can I get to Island CX? [see 7.3.]
How do I get to the reactor controls on Island CX? [see 8.1.1.]
* Once you're in the palace, you will find that every door is locked, but
there should be a key in every room.  You can get one by fighting or by
searching the room.
* The key is located in a room in the top corner of the palace.
* It's in a locked box.
* You'll get the key to that box by fighting the guards in that room. 


8.3. The Dark Monk


8.3.1. How can I get the Dark Monk to appear?

* You need to complete the key to the Dark Monk's temple.
* Just find the four fragments of the key, and they will be combined 
automatically once you do.
The Key Fragments [see 8.2.]
* Then, take the key to the temple on Celebration Island.
* There's a place you can use the key in the center of the temple. 


8.3.2. Where did the Dark Monk go?

* Try following him.
* Go up to the top of the temple and enter his statue.
* There are "steps" up to the top of the temple.
* Jump up the columns to the right of the temple as you're facing it,
starting with the shortest one.  The ground is higher in back of the
shortest column, so you may find it easiest to reach the column from there.
* Keep jumping up to taller columns until you each the temple roof.  You'll 
probably have to skip the second tallest column, but otherwise, take them
in order of height.
* Once you get inside the statue, work on freeing the wizards -- they can
get you closer to the Dark Monk.
How do I free the wizards? [see 8.3.3.]
* Then go to the top of the statue.  Take the elevator that is behind the
fence that the wizards destroyed for you. 


8.3.3. How do I free the wizards?

* The monitors just to the left of where they're being held, are the key.
* Use the controls on the monitors and see what happens.
* Also, take a look at the button to the right of the monitor.
* The solution to this puzzle is really a matter of trial and error.
* You want the monitors to turn off -- not show the pictures of the wizards
or snow.
* Start by pressing the second monitor control from the left.  If you've
used any other monitors first, you need reset the controls by pressing the
button to the right of the monitors.
* Then press the first, fourth, and third controls.  All of the screens
should now be blank.
* Throw the switch to the right of the wizards to free them. 


8.3.4. How do I save the children?

* You have to follow Funfrock.
* Start by going to the top of the statue that the wizards will open up for 
you.
How do I free the wizards? [see 8.3.3.]
* Take the elevator up to the top of the statue, behind the gate that they 
open.
* Then, just keep going down the statue until you reach the bottom.  You
may have to fight the guards with rocket launchers to get the keys to open
up passages to the bottom.
* A hole from the third to the fourth level down will only open once you've 
killed a few guards on the third level.
* There's no way to keep Funfrock from cutting the cord that's holding them 
above the lava, but don't worry.
* Just concentrate on killing the creatures that look like Funfrock until 
they're all gone.
* Then, see what happened to the children.
* Walk to the edge of the platform near where the children were.
* Twinsen will find them, and the game will be over. 

|===========================|
|- [3] Final Information    |
|===========================|

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If you find any errors or just want to send comment, suggestion etc. mail
me at <[email protected]>