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FAQ

by W1N9Z3R0

Zero's General Trickster Online Guide

A step by step guide for becoming a successful "Trickster".

This is a full guide for the game Trickster Online, from the tutorial into
the actual gameplay, this guide will teach you everything you need to know
about this game.

This is the first guide I've submitted to GameFAQs and also the first one
I've written on an MMORPG, so uh... go easy on me =X.

If you have any suggestions, questions, and/or spot a mistake, feel free to
contact me at wingzero75 AT hotmail DOT com (replace AT and DOT with the
proper symbols).

The following really should go in the Legal Stuff section, but since we both
know you're not gonna read it:

This guide is NOT public domain, which means this guide may NOT be
reproduced under any circumstances except for personal, private use. It may
NOT be placed on any web site or otherwise distributed publicly without
advance written permission from the author (that'd be me).  Use of this guide
or any section thereof on any other web site or as a part of any public
display is strictly prohibited, and a violation of copyright law.

So basically, if you want to post this guide (or any section of it) on your
web site, you gotta ask me for permission first. The only thing I hate more
than someone HTML-ing my guide out of idiocy is someone HTML-ing my guide out
of idiocy without me knowing about it.

"Links to Fantasy: Trickster Online" is a registered trademark of Ntreev Soft.
and all contents discussed in this guide regarding the game "Links to Fantasy:
Trickster Online", including but is not exclusive to: stats, skill names,
skill effects, map names and gameplay systems are the property of Ntreev Soft.

Now then, onto the guide!


Version History:

V1.0: 08/18/06 Initial release, all sections completed except monster/item
data, as well as quests/FAQ sections.

V1.1: 09/01/06 Woo. Not a lot in this update, woulda finished sooner but was
busy with moving and all. New stuff: Added Number Cruncher section, started on
item and quest sections, started FAQ section.

V1.2: 08/18/07 Wow. Nearly a year since my previous update. I had actually
completed everything included in this update about a week after v1.1, just
haven't updated it because I planned on doing more. The only reason I'm
updating it right now is because I had to add two sites to the list of sites
I've permitted the hosting of this guide on. Other than that, I've added SOME
quest information (quite detailed, I should say), but that's all. As for the
future of this guide, I regret to say it's been put infinitely on hold. I'm
much more occupied, at the moment, with playing the game itself, and, indeed,
much more interested in the completion of my Lion Guide. Sorry.

V1.3: 06/10/08 Keeping with tradition, nearly another year since the
previous update. This update consists of two changes: the drilling item list
and adding skill name "pumping heart" to the Jap->Eng name list.
Also a disclaimer was added to the quest section to prevent confusion, as
most information in the section has become obsolete due to the Trickster
Revolution patch in August 2007. Disclaimers were also added to the
refinement and compounding sections to make players aware of changes after
the Trickster Revolution patch.
<<<Just as a sidenote, I've quit Trickster for a few months now. I don't plan
on returning in the foreseeable future (this may or may not change) and yes,
my account is still in tact, MyShop items and 4G1 to 4G4 and everything. And
no, you can't have my account, so don't even ask.>>>
(The above sidenote was structured in the form of what my "disclaimers" look
like in this guide)

Any new contents I add during an update will be listed above as will as have
"*New*" next to the section it belongs to in the table of contents as well
as in the guide.

(Note: For easy access to certain parts of the guide, press CTRL+F and then
type in the code for the desired section of the guide and press find.)
(e.g.: CTRL+F -> [-=TOC=-] -> Find)

[-=TOC=-] Table of Contents [-=TOC=-]

[-=INT=-] Game Introduction [-=INT=-]
[-=CON=-] Game Controls [-=CON=-]
[-=SYS=-] Game Systems [-=SYS=-]
  [-SYS1-] Battle System [-SYS1-]
    [-SYS2-] Status System [-SYS2-]
      [-SYS3-] Skills System [-SYS3-]
        [-SYS4-] EXP System [-SYS4-]
          [-SYS5-] Drill System [-SYS5-]
            [-SYS6-] Card System [-SYS6-]
              [-SYS7-] Party System [-SYS7-]
[-=CNS=-] Classes and Skills [-=CNS=-]
  [-CNS1-] Power Type [-CNS1-]
    [-CNS2-] Magic Type [-CNS2-]
      [-CNS3-] Sense Type [-CNS3-]
        [-CNS4-] Charm Type [-CNS4-]
[-=SSB=-] Stat and Skill Builds [-=SSB=-]
  [-SSB0-] Number Cruncher [-SSB0-] *New*
    [-SSB1-] Power type builds [-SSB1-]
      [-SSB2-] Magic type builds [-SSB2-]
        [-SSB3-] Sense type builds [-SSB3-]
          [-SSB4-] Charm type builds [-SSB4-]
[-=CRC=-] Compound, Refinement, and Composition [-=CRC=-]
  [-CRC1-] Compounding [-CRC1-]
    [-CRC2-] Refinement [-CRC2-]
      [-CRC3-] Composition [-CRC3-]
[-=MON=-] Monster Data [-=MON=-]
[-=ITD=-] Item Data [-=ITD=-] *New*
[-=QST=-] Quests [-=QST=-] *New*
[-=FAQ=-] Frequently Asked Questions [-=FAQ=-] *New*
[-=CRD=-] Credits [-=CRD=-]
[-=LSC=-] Legal Stuff and Copyrights [-=LSC=-]


[-=INT=-] Game Introduction [-=INT=-]

Trickster Online is a game of Ntreev Soft, it was released on August 4th, 2006
and is one of the most unique MMORPGs to come along in a long time. This isn't
one of your typical 'STR DEX INT' games, Trickster Online is much more complex
than that, as you're about to find out. Trickster Online has many unique
aspects, from the classes to the skills to the different systems (including
the one of a kind drill system), and the way the game is set up, there are so
many different ways to customize your character it'll make your head explode.
I mean, really, where else are you gonna find School Girl and Diva as playable
jobs? This game is definitely worth your time.


[-=CON=-] Game Controls [-=CON=-]

You start the game by turning on your computer and then... oh wait, what? You
already knew that? Then play the game on your own, smartypants! Grrr... stupid
know-it-alls, why I oughta... Okay... okay... calm... okay. I'm good now.
Anyhow then, continue reading.

If you've been patient enough to complete the tutorial and have paid attention
during the tutorial, you may skip this part as the tutorial already covered
all of the game's basic controls.

This section is basically a recap of the tutorial, if you forgot the hotkey
for something you can check for it here.

Trickster Online is a point and click game, you move around and fight monsters
by using the mouse, and you use skills and items through the quick slot
system. By assigning skills and items to a desired quick slot, you can access
them easily by pressing F1-8 (matching your respective slots). There are 3
sets of quick slots you can use, accessed easily by pressing the keys 1-3, so
that's 24 slots in total you can assign items and skills to.

Here's a list of SET hotkeys for various functions of the game:

1 = First set of hotkeys
2 = Second set of hotkeys
3 = Third set of hotkeys
Q = Quest Window
E = Equipment Window
R = Toggle Running/Walking (Can't run if over 90% of your weight limit)
T = Toggle Hotkeys Window
Y = MyShop (Says 'under construction' when you press it.)
I = Items Window
O = Options Window
P = Party Window
S = Skills Window
D = Drill (Must have Drill equipped to use, cannot be used in towns)
F = Friend List
G = Guild Window (Under Construction)
H = Channel Chatting Window
C = Cards Window
V = My View Window (Status window)
M = Toggles Minimap
N = Emotions Window
Tab = Open Whisper (press tab in all/party chat to access whispering.)
Ctrl+Tab = Close Whisper (You can also close whisper by switching chat tabs.)
F1 - F8 = Quick Slots
Page Down = Sit/Sleep (press page down while sitting to sleep)
Page Up = Get up (Pressed while sleeping to go into sit, sitting into stand)
Spacebar = Make shops disappear (while holding it down)
Alt = View all nearby monster info (while holding it down)
Print Scrn = Take a screenshot of the game
ESC = Menu for exitting game
Mouse Right Click = View single target monster info

(You can access a list of the hotkeys in game by typing '/Help')

And that is all, I think. If I forget anything please contact me and tell me.

Next are the 'ring commands'. The ring commands can be accessed by right
clicking yourself on the map; the ring commands include:

In order, starting from the top, in a clockwise direction:

My Camp: (Under Construction)
Private Shop: Allows you to set up your own shop in towns to sell your items.
Head Notice: Allows you to leave a message bubble on top of your character.
Channel Chatting: Opens Channel Chatting Window. (Hotkey: H)
Instant Chatting: Allows you to open a instant chatting window.
GM Report: (Under Construction)
Options: Opens Options Window. (Hotkey: O)

Also, there's / commands. You use / commands by typing pre-registered commands
such as '/Time', '/Depth', '/Help', and so on.

You can see a full list of commands by typing '/?'
I will not list the commands here right now as I have no idea what most of
them do, and some of them have no observable purpose, so...


[-=SYS=-] Game Systems [-=SYS=-]

There are many systems within Trickster Online, I'll explain them all in this
section.


[-SYS1-] Battle System [-SYS1-]

The battle system is quite simple. Trickster is a 3-D point and click game;
monsters roam around on the map and you can attack them by clicking on them,
and use offensive skills by pressing an assigned hotkey and then clicking on a
target. You cannot attack and/or use any offensive skills at a monster someone
else is currently fighting, unless the player engaging with the monster is
part of your party.

There are two types of monsters: Aggressive and non-aggressive (passive).
Aggressive monsters will attack you whenever you roam too close and chase
you around for a while if you run, and non-aggressive monsters will leave
you alone, and wont fight you unless you attack it. Be careful around
aggressive monsters and try not to get killed. If you 'faint', you'll be
sent back to the LAST TOWN you visited (not necessarily the nearest town)
and you'll also lose a small bit of exp.


[-SYS2-] Status System [-SYS2-]

This is very important, everyone should know this BEFORE creating a character,
unfortunately this isnt explained in-game until AFTER you've created a
character, so read this.

When you first create a character, it'll ask you to assign 'points' to these
four categories: Power, Magic, Sense and Charm.

You have a total of 10 points to assign, and the maximum you can put on ANY
category is 4. Also, you MUST put 4 on the category in which your character
belongs to (e.g. Power types must have 4 power, magic types must have 4 magic,
etc. etc.).

What this 'point allocation' does is that every time you level up, you will
get a status boost. This tells the game what stats get boosted and by how
much each stat gets boosted. For example, if you chose a Power type and put
4114 (power/magic/sense/charm) as your setup, every time you level the
status boost will be divided as thus:
40% to power
10% to magic
10% to sense
40% to charm

You are NOT allowed to change this once your character has been made, so pick
carefully which build you want. (Refer to the Stat and Skill Builds section
for more info.) ([-=SSB=-])

Under the 4 major categories are 3 sub-categories, and they are as follows:

Power:
Attack (AP) - Controls damage done by physical melee.
Hit Rate (AC) - Controls the accuracy of physical melee and damage for guns.
Attack Speed (DX) - Controls the speed/delay of physical melee.

Magic:
Mana Points (MP) - Increases amount of mana points you have.
Magic Ability (MA) - Controls damage done by magic attacks.
Magic Defense (MD) - Controls damage taken when hit by a magic attack.

Sense:
Weight (WT) - Increases weight limit (amount of stuff you can carry)
Sensibility/Digging Ability (DA) - Controls crit damage and how well you dig,
as well as shuriken damage for fox type characters.
Luck (LK) - Controls critical hit probability and gun hit rate.

Charm:
Hit Points (HP) - Increases your hit point level.
Defense Points (DP) - Controls damage taken when hit by a physical attack.
Hit Evasion (HV) - Controls the probability of dodging a physical attack.

Every time you level, all of these categories will receive a slight boost
depending on how many points you put on each major category when you created
your character. If have 4 power, for example, you will receive 4 points to
all the power subcategories (AP AC and DX) when you level up, causing them
to each level up once per level. Yes, all the sub categories are leveled and
for every 4 points they level once. The values of HV, LK, DA and MD are raised
once for every 4 levels they get (that's once for every 16 points), and DX
starts with a value of 10 and gradually decreases slowly as it levels, and you
will attack faster as it decreases.

In addition to this passive boost, every level you get 4 'bonus points', with
which you may put into ANY sub-category you desire to further level them. For
advice on how to put your bonus points, refer to the Stat and Skill Builds
section ([-=SSB=-]).

See? Told ya it was unique and complex. =P


[-SYS3-] Skill System [-SYS3-]

Trickster's skills sytem is also different from the traditional MMORPG skill
system. Rather than getting all your level-able skills, you have to purchase
them, using galders. TM points are needed to learn the skill.

TM points are given to you everytime you TM level, and galder is the currency
for Trickster.

You gain TM experience in a myriad of ways: doing quests, killing monsters,
drilling, card battles, etc. and TM experience results in TM level up which
gives you a TM point which you can use to purchase and level up your skills.

To purchase skills, visit the local skill shrine / skills masters and talk to
the one of your respective type, and then you may buy skill cards, which you
can use by accessing the 'skill' tab of your card window (hotkey: C) and
double clicking it. The card disappears, and you learn the skill (at the cost
of some TM points).

Most (if not all) non-passive skills can be leveled to level 10, and then
mastered. When you master the skill it'll cost some TM points as well as
require some items. You need to talk to your skill master to master a skill.
(I will list the items required for maxing skills in the Classes and Skills
section of the guide.) ([-=CNS=-])


[-SYS4-] EXP System [-SYS4-]

In Trickster, you gain EXP for everytime you successfully hit the enemy, and
the amount of EXP you gain is dependent on the amount of damage you do and the
level of the monster. To gain TM EXP off monsters, you have to kill them to
receive TM EXP. An exception to this is charm type characters, they can also
gain TM EXP whenever the monster does a 'miss' to them.

Other ways of gaining EXP include drilling and doing monster/item quests.


[-SYS5-] Drill System [-SYS5-]

And finally, the system that truly makes Trickster unique: The drill system.

In trickster, you can use drills to drill on any non-town map and find buried
treasure. The stuff you find can be galder coupons, quest items, equipment,
potions, and even cards (but very rare). How well you drill depends on 
your level of sensibility (DA), and different types of drills work better on
specific types of soil, and some drills will not work on some types of soil if
the soil depth is over the depth limit of the drill.

Drills can be bought in any item shop and are equipped like any other piece of
equipment, it has a lifespan and must be replaced when it's worn out, but even
better than the items you find is that you get EXP (both base and TM) from
digging, even if you don't find any items.


[-SYS6-] Card System [-SYS6-]

The card system. In the course of your gaming experience on Trickster, you'll
come across cards. These cards may be acquired in quests, dropped by monsters,
bought in stores, and so on. The cards menu may be accessed in game by
pressing the "C" key, and is divided into 5 categories: Skill, Character,
Monster, Rare, and Etc.

Skill cards are obtained when you purchase a skill from your skill master,
and can be used via double clicking to learn that skill (given that you have
the required amount of TM points).

Character cards are obtained from finishing quests, and are used for card
battles; and monster cards are dropped by monsters, and are also used for card
battles.

As for rare and etc. cards, if you read the synopsis on the official site,
it'll mention that there are rare cards hidden on Caballa Island and to use
the hidden power of Trickster you must find the cards. I'm assuming that
the cards mentioned are the 'rare' cards, and I have no idea what the 'etc.'
cards might be.

To play in a card battle, right click on a player you wish to challenge and
choose the 'card battle' option. (Note that this is not working yet in open
beta) Alternatively, you can also use the / command to set up a card gameroom.
The command is /Card, type in '/Card <Title of the gameroom>' to set up the
gameroom. (The C has to be capitalized or it will NOT work)

You need at least 5 different cards to join a card battle, once you join you
have to choose 5 cards, and one of the players will choose the type of rules
(there's 2 types, completely opposite in nature), and then the battle begins.
You just choose a card and your opponent will do the same, and you'll compare
the cards to see who wins based on the rules chosen. You'll do this until
you've used all 5 cards, and then the game will count who got the most points
in this match and that person will be the winner.

You will receive EXP points for card battling, but be warned, sometimes you'll
lose some cards.


[-SYS7-] Party System [-SYS7-]

Trickster's party system is set up to encourage partying within the game, as
you will get exp boosts when you're in a party. The amount of exp each party
gets is different, dependent on the type of party and the amount of people in
the party.

The following are the four different types of party:

TYPE: The party is made up of 4 - 6 members that are the same type (i.e. all
of them are power type) [EXP 1.3x]

ROYAL: The party is made up of 4 - 6 members, and all four types are
represented in the party (i.e. there is a Bunny, Dragon, Lion, and Cat
present) [EXP 1.5x]

SPECIAL: The party is made up of 4 - 6 members, and one of the following
conditions is met: [EXP 1.5x]
All members are of the same gender.
The group has 4 or 5 members of the same type, but there is also a member that
is of a different type.
The group is a full party of six.

NORMAL: The party has less than six members, and does not fall into any other
category. [EXP 1.2x]

(Note: The 'EXP #.#x' is the MINIMUM exp bonus you get for the type of party
mentioned, if you add MORE members the exp bonus will increase. It's possible
to get a maximum of 2.5x exp in a royal party or a special party.)

One more thing about partying is that there's a bulletin you can use to
request a party or request members for a party. This way you can get a party
going easily and be able to train really fast.

When you're training, make sure to get yourself a good party!

That about covers it for the different systems for Trickster Online, now onto
the next part.


[-=CNS=-] Classes and Skills [-=CNS=-]

There's 8 different classes you can choose when you make your character, they
belong to the 4 different types, but just because classes of the same type
share the same first class skills doesn't mean they'll be the same. For
example, a fox (sense type) will become an assassin type character and get
assassin type skills at the second job, relying mainly on sensibility (DA) for
damage, while a lion (also sense type) will become a gunner type character
and get gunner type skills at the second job, relying on Hit Rate (AC) for
damage. So, make sure you read this, know what you want to be, and choose
correctly.


(If anyone has any accurate information regarding the skill mastering items,
please contact me by email and tell me what you know, thank you.)

Before I describe the classes and skills, I've gotta put this here to make
both our lives easier.

Power
Hard Attack = Shockwave
Bull's Eye = Bull's Eye
Double Attack = Burning Rave
Brain Noise = Sense Breaker
Break Down = Shockvibe
Fall of Luck = Luck Breaker
Braveheart = Pumping Heart (Thanks for reminding me wolfgun)
Armor Crash = Armor Breaker
Triple Attack = Upper Smash
Quick Action = Hyper Beat
Tornado Attack = Tornado Bomb

Magic
Magic Arrow = Mana Arrow
Recovery = Cure
Cast Protection = Invincible Casting
Mana Recharge = Bottle of Mana
Dark Mist = Blind
Spider's Web = Mana Web
Magic Ring = Mana Ring
Magic Tent = ? ? ? (They don't have it...)
Fair Wind = Mist of Mana
Magic Typhoon = Mana Storm
Shower of Arrows = Arrow Rush
Magic Power Ring = Reinforced Mana Ring

Sense
Drill Protection = Invincible Drill
Assassin Attack = Stone Strike
Inspiration = Sixth Sense
Large Pocket = Heavy Carrier
Assassin Throw = Shuriken Master
Marksman = Gun Carrier
Slow Motion = Sticky Foot
Load Protection = Invincible Reload
Gun Shooting = Gun Booster
Armor Break = Armor Destructor
Movement Load = Loading on the Move
Lucky Seven = Lucky Seven

Charm
Full Swing = Power Blow
Shape up = Dodge Master
Magic Barrier = Mana Reflector
Mana Break = Magic Meltdown
Barrier Break = Magic Def Breaker
Gelda Throw = Galder Thrower
All Shield = Shield All
Hard Sheild = Sturdy Shield
Power Wrist = Titanium Wrist
Skunky = Skunk Pouch
Satisfaction = Strike of Wrath

There, I think I got them all... I hope.

This is a list of Japanese skill names to English skill names comparison.
(Jap name / Eng name)
I put this here because I learned the Japanese skill names long before the
English version of Trickster Online came out, and so sometimes out of force
of habit I might use the Japanese skill names in my guide. So if somewhere in
my guide you see a skill you do not recognize, refer to this section and find
the English name for that skill.


[-CNS1-] Power Type [-CNS1-]

Strong warriors that excel in close range melee, most of their skills are
offensive skills, but there are a few supportive skills, as well as some that
weaken enemy stats.

If you like close range power hitting, this is the class for you.

Characters: Buffalo (male), Bunny (Female)

Pros: Very good AP, AC and DX abilities, so naturally they do massive damage
very quickly. The easiest class to train at the beginning; and the cost to
maintain training (pots, new equips) is fairly low.

Cons: If you go for the important stats, your character will have bad drilling
abilities, bad magic abilities, and bad critical rate/critical damage; but
most of all, your character will have no ranged attacks. See the builds
section for more details.

Here's a list of the Power Type skills for 1st job:

Skill Name       Description        TM Lvl  Pre-requisite  TMP  M TMP

#1 Shockwave     Offensive Skill    1       None           1    2      
#2 Bull's Eye    S Accuracy Up      10      None           2    2
#3 Burning Rave  Offensive Skill    20      None           2    2
#4 Sense Breaker E Perception Down  20      None           1    2
#5 Shockvibe     E Accuracy Down    20      None           1    2
#6 Luck Breaker  E Luck Down        20      None           1    2
#7 Armor Breaker E Defense Down     30      #1 L10         2    2
#8 Upper Smash   Offensive Skill    40      #2 L10         2    2
#9 Hyper Beat    S Atk Delay Down   45      #2+#3 L10      4    3
#10 Tornado Bomb Offensive Skill    50      #7 L10         3    3
*#11 Braveheart  P AP Up            25      #3 L1          3    3*

S = Self
E = Enemy
P = Party
TM lvl = TM level required to learn the skill
TMP = TM points needed to learn the skill
M TMP = TM points needed to master the skill (The mastery level, not total TMP
needed to get it to level 10)

* *: #11 is not released in the English open beta version yet, but I listed it
anyways.


[-CNS2-] Magic Type [-CNS2-]

Magicians rely mainly on magic spells to fend off monsters, and as such, they
have pitiful physical abilities. Magic type characters can learn a wide array
of spells varying from recover spells to offensive spells very different in
traits. One weakness of the magician is that spells have casting time, and if
they were hit during the casting time the spell will be canceled (unless you
get invincible cast, that is). The magician is capable of both long and short
range attacks.

Good class for those who like magic attacks.

Characters: Dragon (Male), Sheep (Female)

Pros: Magic spells deal high damage when at high skill level; very good MA,
MP and MD abilities; capable of long range attacks; and has hp/mp recovery
skills.

Cons: Hellishly hard to train at the beginning (especially if you go for ring
build magician (see build section)); extremely poor physical abilities (unless
for some reason you put more than 1 point on power); and depending on how you
created your character, he/she will either have poor hp/def/evasion or poor
critical abilities/drilling abilities; or will be mediocre at both. Also, the
cost for training (pots/equips) is fairly high.

Here's a list of magic SPELLS (not to be confused with skills) for 1st job:

Skill Name             Description           TM Lvl  Pre-requisite  TMP  M TMP

#1  Mana Arrow         Offensive Spell       1       None           1    2
#2  Cure               Restore HP            10      None           1    2
#3  Invincible Casting No cast interruption  10      None           5    -
#4  Bottle of Mana     S MP up               20      #2 L10         2    2
#5  Mana Ring          Offensive Spell       20      None           2    2
#6  Ray of Light       P MP heal faster      20      #2 L10         2    2
#7  Mana Web           E Cast time up        20      None           1    2
#8  Blind              E AP down             20      None           1    2
#9  Mana Storm         Offensive Spell       35      None           2    2
#10 Mist of Mana       S MA up               40      #4 L1          3    3
#11 Arrow Rush         Mana Arrow upgrade    50      #1 L10         3    3
#12 Reinforced Mana    Mana Ring upgrade     50      #5 L10         3    3
    Ring    
*#13 Magic Tent        Self MD up            30      None*          2    2

S = Self
E = Enemy
P = Party
TM lvl = TM level required to learn the skill
TMP = TM points needed to learn the skill
M TMP = TM points needed to master the skill (The mastery level, not total TMP
needed to get it to level 10)

All skills with a '-' under M TMP are passive skills.

* *: #13 is not released in the English open beta version yet, but I listed it
anyways.

At second job, dragons will be able to choose to learn either Dark or Holy
skills, and sheeps will be able to choose from  water, thunder, fire, earth, 
and wind (a combination of 2).


[-CNS3-] Sense Type [-CNS3-]

The sense type, built for long range attacks, they can either become a
marksman and use guns or become an assassin and use shurikens. Foxes are more
suited to be assassins due to their second class skills and lions are more
suited to be marksmen; and the two have very different skill and stat builds.

Good class for those who like long range physical attacks.

Characters: Lion (Male), Fox (Female)

Pros: Has high weight limit and good drilling and critical abilities; able to
use guns and shurikens for long range attack; good composition abilities; and
stat manipulating skills that are useful later on in the game.

Cons: Usually difficult to train up until level 15, when they can get guns or
shurikens; not as strong as power or magic types at first; and the cost to
maintain training (pots/equips/bullets/shurikens) is VERY high (especially
the shuriken cost).

Here's a list of sense type skills for 1st job:

Skill Name            Description           TM Lvl  Pre-requisite  TMP  M TMP

#1  Invincible Drill  No drill interruption  1      None           1    -
#2  Stone Strike      Offensive Skill        1      None           1    2
#3  Sixth Sense       S Sensibility up       1      None           1    2
#4  Heavy Carrier     S Capacity up          10     None           1    2
#5  Shuriken Master   Able to use shuriken   15     None           2    2
#6  Gun Carrier       Able to use gun        15     None           5    -
#7  Sticky Foot       E Evasion down         20     None           1    2
#8  Invincible Reload No reload interruption 25     #6 L1          5    -
#9  Gun Booster       S Gun attack up        30     #8             3    3
#10 Armor Destructor  E Defense down         40     #2 L10         2    2
#11 Loading on the    Able to reload         40     #6 L1          5    -
    Move              while moving                                      
#12 Lucky Seven       S Luck up              50     #10 L1         4    3

S = Self
E = Enemy
P = Party
TM lvl = TM level required to learn the skill
TMP = TM points needed to learn the skill
M TMP = TM points needed to master the skill (The mastery level, not total TMP
needed to get it to level 10)

All skills with a '-' under M TMP are passive skills.


[-CNS4-] Charm Type [-CNS4-]

The charm type specializes in defense and several of their skills focuse on
manipulating defense. Simply put, charm type characters are walking tanks.
Personally I think charm type characters have too much of an advantage over
the other types, because they have high defense, HP, and evasion; their only
flaw would probably be their weak offensive type skills, but they can easily
increase damage by putting 4 on power or getting galder thrower instead.

Good class for those who don't like to use potions a lot, and a very good
party class (due to 2nd class skills).

Characters: Raccoon (Male), Cat (Female)

Pros: Doesn't die easily; cost for maintaining training REALLY low; can train
faster because they can move on to higher leveled monsters earlier; great
class for partying; and they look great. (lol.)

Cons: MP becomes a problem because their offensive skills have high MP cost
and low damage; galder thrower is kind of expensive (but quite effective for
non-4114 types); and if you go for power you'll have poor critical/drilling
abilities.

Here's a list of charm type skills for 1st job:

Skill Name            Description           TM Lvl  Pre-requisite  TMP  M TMP

#1  Full Swing        Offensive Skill       1       None           1    2
#2  Dodge Master      S Evasion up          10      None           1    2
#3  Mana Reflector    Damage caster         20      None           2    2
#4  Magic Meltdown    E MA down             20      None           1    2
#5  Magic Def Breaker E MD down             20      None           1    2
#6  Galder Thrower    Throw 100G for dmg    20      None           2    2
#7  Shield All        P DA up               25      #3 L10         3    3
#8  Sturdy Shield     S DA up               30      None           2    2
#9  Titanium Wrist    Full Swing upgrade    40      #1 L10         3    3
#10 Skunk Pouch       Stun Enemy            40      None           3    3
#11 Strike of Wrath   Offensive Skill       50      None           3    3

#6 Galder Thrower throws 100G to damage the enemy for a set amount, depending
on the skill level.

S = Self
E = Enemy
P = Party
TM lvl = TM level required to learn the skill
TMP = TM points needed to learn the skill
M TMP = TM points needed to master the skill (The mastery level, not total TMP
needed to get it to level 10)


[-=SSB=-] Stat and Skill Builds [-=SSB=-]

This section is a must read for everyone who's just starting out (preferably
before you created a character), pay attention to the different stat and
skill builds.

Before I start, I'd like to say that each build has its good points and bad
points and no single build is definitively the 'best' or the 'worst'. Each
build is better than the others in its own ways and worse in other ways, so
please choose based on personal preference.

These are just some popular stat builds and skill builds; if you have a great
build that you'd like me to list please contact me by email.

Note: These skill builds include second class skills; which I haven't listed
in my guide because they are not yet out in the English version, and I feel
that there is no need to put them up until the English version releases these
skills. I will, however, explain the skills listed in the skill builds.

[-SSB0-] Number Cruncher [-SSB0-] *New*

Ah yes, the number cruncher section. You're probably wondering what this
section is about, right? Riiight? Well, I was never all that great at math;
and let's face it, most of you probably suck at it too (no offense, just
trying to make myself feel better =]) (of course you can always prove me wrong
by offering to do my math homework ;D). This is a section dedicated to the
mathematical breakdown of each stat build for comparison purposes to help you
pick the build that's right for you (I sound like I'm trying to sell
something, aren't I? ... >_>).

[[[Charm Stats]]]

Alright, before I forget, huge thanks to Pyro for the level 101 stats (which
he calculated himself). Thanks man, you're the best.

At level 101, the following builds give you the following charm stats:

xxx4 (4 on charm): Hp: 3120
                   Defensive power:396
                   Evasion Power: 25 (Evasion = HV level/4)

xxx3 (3 on charm): Hp: 2370
                   Defensive power:296
                   Evasion Power: 18

xxx2 (2 on charm): Hp: 1620
                   Defensive power:196
                   Evasion Power: 12

xxx1 (1 on charm): Hp: 870
                   Defensive power:96
                   Evasion Power: 6

Zero's notes:

Basically, for every 100 levels, you get 100 Defensive Power (not to be
confused with DP level), 6.25 Evasion Power (always rounded down) and 750 HP
for every POINT on charm when you made your char (you get 120 base HP at level
1) (For some reason there's a -4 defensive power thing for the first point,
which is why the 1 point on charm ended up as 96 DP rather than 100 DP.)

Pyro's notes:

The above mentioned stats are the BASE charm stats at level 101 and are
subject to no modifiers from equipments or items. Furthermore, no bonus
points have been taken into account in the calculation of these stats.

Also, these stats were derived from a calculation of my Lion (gunner) on
JTrickster and may not be entirely accurate for ETrickster (although most
likely it is. I mean c'mon, are they really gonna change the whole stat
system?). As said, these results come from my LION, and I cannot guarantee
that it is 100% accurate for every other class because there might be some
stat growth modifiers present. If anyone finds that this information doesn't
apply accurately to any other class, please contact Zero and we'll correct
this info or add new info.

[[[Bonus Points: things to think about]]]

You should run some numbers through before choosing a build and deciding where
to spend your bonus points. This section will help you with some of the point
calculations.

Okay, when deciding upon a build and where to spend the bonus points, one
should take into account the following:

1. Ability to deal damage
2. Survival skills
3. Uh... nope, that's about it.

Simple, ne?

Now, survival skills are basically your charm stats (refer to Pyro's
calculations) and the ability to deal damage depends on 1 stat that is
different for every class. Let's take a lion, for example.

Lions depend on AC (hit rate) for gun damage, and AC is a sub-division of
Power, which is not the Lion's class type (sense). For people who want to
know where their points are going, here's a simple breakdown:

The most popular build for lions seem to be 1144, so let's use that build.

Now, if your build is 1144 and you pump all your bonus points into AC, here's
what you end up with:

Power stats: 1 point per level, AC gets 5 points per level.
Magic stats: 1 point per level.
Sense stats: 4 points per level.
Charm stats: 4 points per level.

The maximum points per level any stat can get is 8 (4 as base value, 4 bonus
points spent)

So with a build of 1144, your lion will get 5 out of 8 possible AC points per
level (1.25 'level' of AC out of a possible 2 levels) and 4 out of 8 possible
DP/HV/HP points per level. That's good, but we can do better.

If you care for some more damage, then this is what you should do:

go for the 2143 or the 3142 build (2143 results in more hp, while 3142 results
in more AP (or AC)) (You can also go 4141, but your HP ends up too
pathetically low to be worth it) and do the following with your bonus points:

for 2143, pump all bonus points into AC. Here's what you end up with:

Power stats: 2 points per level, AC gets 6 points per level.
Magic stats: 1 point per level.
Sense stats: 4 points per level.
Charm stats: 3 points per level.

With a build of 2143, you'll get 6 out of 8 possible AC points per level (1.5
'level' of AC out of a possible 2 levels) and 3 out of 8 possible DP/HV/HP
points per level. This results in MORE damage than the 1144 build, and
slightly less DP, HV and HP. You can still survive pretty well against
monsters you train on.

for 3142, pump 3 points into AC per level, and the last point into DP.
You will end up with:

Power stats: 3 points per level, AC gets 6 points per level.
Magic stats: 1 point per level.
Sense stats: 4 points per level.
Charm stats: 2 points per level, DP gets 3 points per level.

You'll get 6 out of 8 possible AC points per level (1.5 'level' of AC out of a
possible 2 levels) and 3 out of 8 possible DP points, and 2 out of 8 possible
HV/HP points. This build results in the same damage as the 2143 one, and less
HP and HV. Why choose this build then? Because, you don't always have to
assign your points as 3(AC)/1(DP); on some levels you can skip the DP and put
all 4 points on AC. This build well still result in good defense against
monsters, but you sac some HP and HV (HV is useless IMHO, since you only need
one out of HV and DP, getting both doesn't really save you that many pots).

This is an example of the comparisons of 3 different builds for a lion, you
should do a similar breakdown of your build to see which build gives what
stats. Another thing to take into consideration are the sense stats (mainly
LK and DA) as they control critical abilities, which helps you deal damage
faster. I skipped the sense department in this breakdown because lions MUST
have 4 sense, meaning they get good critical skills as it is and there is no
difference in their crit abilities unless you pump bonus pts into it.

One final important thing you MUST REMEMBER is that no matter what class you
are, NEVER spend bonus points on DX because you either end up NOT NEEDING it
or if you do need it, it will eventually MAX ITSELF.

[[[Bonus Points: comparison]]]

I can't possibly list every possible way to put bonus points for every class
as there's just too many ways to list, but here's a comparison of maximum
possibilities:

The "max:" means how many of that particular stat you can get per level if you
dump ALL 4 BONUS POINTS into that stat. If you get dump all your points into a
stat, then the other stats will get their minimum value.

Note that you shouldn't, for the most parts, follow a strict build (like pump
a certain amount of points somewhere per level), you should always have some
flexibility and change the point distribution around once in a while
(otherwise builds like 3142 become obsolete and pointless).

Power type:
(Note: omitting magic stats because YOU DON'T NEED IT for damage)

4141: Power:
      Max:
      8 out of 8 points on AP per level
      8 out of 8 points on AC per level
      8 out of 8 points on DX per level
      (Note: NEVER SPEND BONUS ON DX, IT EVENTUALLY MAXES ITSELF)
      Min:
      4 out of 8 points on AP per level
      4 out of 8 points on AC per level
      4 out of 8 points on DX per level
      Sense:
      Max:
      8 out of 8 points on WT per level
      8 out of 8 points on DA per level
      8 out of 8 points on LK per level
      Min:
      4 out of 8 points on WT per level
      4 out of 8 points on DA per level
      4 out of 8 points on LK per level
      Charm:
      Max:
      5 out of 8 points on HV per level
      5 out of 8 points on HP per level
      5 out of 8 points on DP per level
      Min:
      1 out of 8 points on HV per level
      1 out of 8 points on HP per level
      1 out of 8 points on DP per level

4114: Power:
      Max:
      8 out of 8 points on AP per level
      8 out of 8 points on AC per level
      8 out of 8 points on DX per level
      (Note: NEVER SPEND BONUS ON DX, IT EVENTUALLY MAXES ITSELF)
      Min:
      4 out of 8 points on AP per level
      4 out of 8 points on AC per level
      4 out of 8 points on DX per level
      Sense:
      Max:
      5 out of 8 points on WT per level
      5 out of 8 points on DA per level
      5 out of 8 points on LK per level
      Min:
      1 out of 8 points on WT per level
      1 out of 8 points on DA per level
      1 out of 8 points on LK per level
      Charm:
      Max:
      8 out of 8 points on HV per level
      8 out of 8 points on HP per level
      8 out of 8 points on DP per level
      Min:
      4 out of 8 points on HV per level
      4 out of 8 points on HP per level
      4 out of 8 points on DP per level

4132: Power:
      Max:
      8 out of 8 points on AP per level
      8 out of 8 points on AC per level
      8 out of 8 points on DX per level
      (Note: NEVER SPEND BONUS ON DX, IT EVENTUALLY MAXES ITSELF)
      Min:
      4 out of 8 points on AP per level
      4 out of 8 points on AC per level
      4 out of 8 points on DX per level
      Sense:
      Max:
      7 out of 8 points on WT per level
      7 out of 8 points on DA per level
      7 out of 8 points on LK per level
      Min:
      3 out of 8 points on WT per level
      3 out of 8 points on DA per level
      3 out of 8 points on LK per level
      Charm:
      Max:
      6 out of 8 points on HV per level
      6 out of 8 points on HP per level
      6 out of 8 points on DP per level
      Min:
      2 out of 8 points on HV per level
      2 out of 8 points on HP per level
      2 out of 8 points on DP per level

4123: Power:
      Max:
      8 out of 8 points on AP per level
      8 out of 8 points on AC per level
      8 out of 8 points on DX per level
      (Note: NEVER SPEND BONUS ON DX, IT EVENTUALLY MAXES ITSELF)
      Min:
      4 out of 8 points on AP per level
      4 out of 8 points on AC per level
      4 out of 8 points on DX per level
      Sense:
      Max:
      6 out of 8 points on WT per level
      6 out of 8 points on DA per level
      6 out of 8 points on LK per level
      Min:
      2 out of 8 points on WT per level
      2 out of 8 points on DA per level
      2 out of 8 points on LK per level
      Charm:
      Max:
      7 out of 8 points on HV per level
      7 out of 8 points on HP per level
      7 out of 8 points on DP per level
      Min:
      3 out of 8 points on HV per level
      3 out of 8 points on HP per level
      3 out of 8 points on DP per level

Magic type:
(Note: Omitting power stats because YOU DONT NEED IT for damage.)

1414: Magic:
      Max:
      8 out of 8 points on MA per level
      8 out of 8 points on MD per level
      8 out of 8 points on MP per level
      Min:
      4 out of 8 points on MA per level
      4 out of 8 points on MD per level
      4 out of 8 points on MP per level
      Sense:
      Max:
      5 out of 8 points on WT per level
      5 out of 8 points on DA per level
      5 out of 8 points on LK per level
      Min:
      1 out of 8 points on WT per level
      1 out of 8 points on DA per level
      1 out of 8 points on LK per level
      Charm:
      Max:
      8 out of 8 points on HV per level
      8 out of 8 points on HP per level
      8 out of 8 points on DP per level
      Min:
      4 out of 8 points on HV per level
      4 out of 8 points on HP per level
      4 out of 8 points on DP per level

1423: Magic:
      Max:
      8 out of 8 points on MA per level
      8 out of 8 points on MD per level
      8 out of 8 points on MP per level
      Min:
      4 out of 8 points on MA per level
      4 out of 8 points on MD per level
      4 out of 8 points on MP per level
      Sense:
      Max:
      6 out of 8 points on WT per level
      6 out of 8 points on DA per level
      6 out of 8 points on LK per level
      Min:
      2 out of 8 points on WT per level
      2 out of 8 points on DA per level
      2 out of 8 points on LK per level
      Charm:
      Max:
      7 out of 8 points on HV per level
      7 out of 8 points on HP per level
      7 out of 8 points on DP per level
      Min:
      3 out of 8 points on HV per level
      3 out of 8 points on HP per level
      3 out of 8 points on DP per level

1432: Magic:
      Max:
      8 out of 8 points on MA per level
      8 out of 8 points on MD per level
      8 out of 8 points on MP per level
      Min:
      4 out of 8 points on MA per level
      4 out of 8 points on MD per level
      4 out of 8 points on MP per level
      Sense:
      Max:
      7 out of 8 points on WT per level
      7 out of 8 points on DA per level
      7 out of 8 points on LK per level
      Min:
      3 out of 8 points on WT per level
      3 out of 8 points on DA per level
      3 out of 8 points on LK per level
      Charm:
      Max:
      6 out of 8 points on HV per level
      6 out of 8 points on HP per level
      6 out of 8 points on DP per level
      Min:
      2 out of 8 points on HV per level
      2 out of 8 points on HP per level
      2 out of 8 points on DP per level

1441: Magic:
      Max:
      8 out of 8 points on MA per level
      8 out of 8 points on MD per level
      8 out of 8 points on MP per level
      Min:
      4 out of 8 points on MA per level
      4 out of 8 points on MD per level
      4 out of 8 points on MP per level
      Sense:
      Max:
      8 out of 8 points on WT per level
      8 out of 8 points on DA per level
      8 out of 8 points on LK per level
      Min:
      4 out of 8 points on WT per level
      4 out of 8 points on DA per level
      4 out of 8 points on LK per level
      Charm:
      Max:
      5 out of 8 points on HV per level
      5 out of 8 points on HP per level
      5 out of 8 points on DP per level
      Min:
      1 out of 8 points on HV per level
      1 out of 8 points on HP per level
      1 out of 8 points on DP per level

Sense Type:
(Note: Omitting magic stats because YOU DONT NEED IT for damage.)

1144: Power:
      Max:
      5 out of 8 points on AP per level
      5 out of 8 points on AC per level
      5 out of 8 points on DX per level
      (Note: NEVER SPEND BONUS ON DX, IT EVENTUALLY MAXES ITSELF)
      Min:
      1 out of 8 points on AP per level
      1 out of 8 points on AC per level
      1 out of 8 points on DX per level
      Sense:
      Max:
      8 out of 8 points on WT per level
      8 out of 8 points on DA per level
      8 out of 8 points on LK per level
      Min:
      4 out of 8 points on WT per level
      4 out of 8 points on DA per level
      4 out of 8 points on LK per level
      Charm:
      Max:
      8 out of 8 points on HV per level
      8 out of 8 points on HP per level
      8 out of 8 points on DP per level
      Min:
      4 out of 8 points on HV per level
      4 out of 8 points on HP per level
      4 out of 8 points on DP per level

2143: Power:
      Max:
      6 out of 8 points on AP per level
      6 out of 8 points on AC per level
      6 out of 8 points on DX per level
      (Note: NEVER SPEND BONUS ON DX, IT EVENTUALLY MAXES ITSELF)
      Min:
      2 out of 8 points on AP per level
      2 out of 8 points on AC per level
      2 out of 8 points on DX per level
      Sense:
      Max:
      8 out of 8 points on WT per level
      8 out of 8 points on DA per level
      8 out of 8 points on LK per level
      Min:
      4 out of 8 points on WT per level
      4 out of 8 points on DA per level
      4 out of 8 points on LK per level
      Charm:
      Max:
      7 out of 8 points on HV per level
      7 out of 8 points on HP per level
      7 out of 8 points on DP per level
      Min:
      3 out of 8 points on HV per level
      3 out of 8 points on HP per level
      3 out of 8 points on DP per level

3142: Power:
      Max:
      7 out of 8 points on AP per level
      7 out of 8 points on AC per level
      7 out of 8 points on DX per level
      (Note: NEVER SPEND BONUS ON DX, IT EVENTUALLY MAXES ITSELF)
      Min:
      3 out of 8 points on AP per level
      3 out of 8 points on AC per level
      3 out of 8 points on DX per level
      Sense:
      Max:
      8 out of 8 points on WT per level
      8 out of 8 points on DA per level
      8 out of 8 points on LK per level
      Min:
      4 out of 8 points on WT per level
      4 out of 8 points on DA per level
      4 out of 8 points on LK per level
      Charm:
      Max:
      6 out of 8 points on HV per level
      6 out of 8 points on HP per level
      6 out of 8 points on DP per level
      Min:
      2 out of 8 points on HV per level
      2 out of 8 points on HP per level
      2 out of 8 points on DP per level

4141: Power:
      Max:
      8 out of 8 points on AP per level
      8 out of 8 points on AC per level
      8 out of 8 points on DX per level
      (Note: NEVER SPEND BONUS ON DX, IT EVENTUALLY MAXES ITSELF)
      Min:
      4 out of 8 points on AP per level
      4 out of 8 points on AC per level
      4 out of 8 points on DX per level
      Sense:
      Max:
      8 out of 8 points on WT per level
      8 out of 8 points on DA per level
      8 out of 8 points on LK per level
      Min:
      4 out of 8 points on WT per level
      4 out of 8 points on DA per level
      4 out of 8 points on LK per level
      Charm:
      Max:
      5 out of 8 points on HV per level
      5 out of 8 points on HP per level
      5 out of 8 points on DP per level
      Min:
      1 out of 8 points on HV per level
      1 out of 8 points on HP per level
      1 out of 8 points on DP per level

Charm type:
(Note: Omitting magic stats because YOU DONT NEED IT for damage.)

4114: Power:
      Max:
      8 out of 8 points on AP per level
      8 out of 8 points on AC per level
      8 out of 8 points on DX per level
      (Note: NEVER SPEND BONUS ON DX, IT EVENTUALLY MAXES ITSELF)
      Min:
      4 out of 8 points on AP per level
      4 out of 8 points on AC per level
      4 out of 8 points on DX per level
      Sense:
      Max:
      5 out of 8 points on WT per level
      5 out of 8 points on DA per level
      5 out of 8 points on LK per level
      Min:
      1 out of 8 points on WT per level
      1 out of 8 points on DA per level
      1 out of 8 points on LK per level
      Charm:
      Max:
      8 out of 8 points on HV per level
      8 out of 8 points on HP per level
      8 out of 8 points on DP per level
      Min:
      4 out of 8 points on HV per level
      4 out of 8 points on HP per level
      4 out of 8 points on DP per level

3124: Power:
      Max:
      7 out of 8 points on AP per level
      7 out of 8 points on AC per level
      7 out of 8 points on DX per level
      (Note: NEVER SPEND BONUS ON DX, IT EVENTUALLY MAXES ITSELF)
      Min:
      3 out of 8 points on AP per level
      3 out of 8 points on AC per level
      3 out of 8 points on DX per level
      Sense:
      Max:
      6 out of 8 points on WT per level
      6 out of 8 points on DA per level
      6 out of 8 points on LK per level
      Min:
      2 out of 8 points on WT per level
      2 out of 8 points on DA per level
      2 out of 8 points on LK per level
      Charm:
      Max:
      8 out of 8 points on HV per level
      8 out of 8 points on HP per level
      8 out of 8 points on DP per level
      Min:
      4 out of 8 points on HV per level
      4 out of 8 points on HP per level
      4 out of 8 points on DP per level

2134: Power:
      Max:
      6 out of 8 points on AP per level
      6 out of 8 points on AC per level
      6 out of 8 points on DX per level
      (Note: NEVER SPEND BONUS ON DX, IT EVENTUALLY MAXES ITSELF)
      Min:
      2 out of 8 points on AP per level
      2 out of 8 points on AC per level
      2 out of 8 points on DX per level
      Sense:
      Max:
      7 out of 8 points on WT per level
      7 out of 8 points on DA per level
      7 out of 8 points on LK per level
      Min:
      3 out of 8 points on WT per level
      3 out of 8 points on DA per level
      3 out of 8 points on LK per level
      Charm:
      Max:
      8 out of 8 points on HV per level
      8 out of 8 points on HP per level
      8 out of 8 points on DP per level
      Min:
      4 out of 8 points on HV per level
      4 out of 8 points on HP per level
      4 out of 8 points on DP per level

2224: Power:
      Max:
      6 out of 8 points on AP per level
      6 out of 8 points on AC per level
      6 out of 8 points on DX per level
      (Note: NEVER SPEND BONUS ON DX, IT EVENTUALLY MAXES ITSELF)
      Min:
      2 out of 8 points on AP per level
      2 out of 8 points on AC per level
      2 out of 8 points on DX per level
      Sense:
      Max:
      6 out of 8 points on WT per level
      6 out of 8 points on DA per level
      6 out of 8 points on LK per level
      Min:
      2 out of 8 points on WT per level
      2 out of 8 points on DA per level
      2 out of 8 points on LK per level
      Charm:
      Max:
      8 out of 8 points on HV per level
      8 out of 8 points on HP per level
      8 out of 8 points on DP per level
      Min:
      4 out of 8 points on HV per level
      4 out of 8 points on HP per level
      4 out of 8 points on DP per level

I can't stress this enough, this is only the POSSIBLE capabilities of each
build, so if you get the MAX value on any of the stats, every other stat will
have the MIN value. Make sure you plan well.


[-SSB1-] Power type builds [-SSB1-]

The following are the most popular stat builds for Power type characters:

(Power/Magic/Sense/Charm)

4114: Very good hp/def/evasion, you will be a walking tank. Dont be surprised
if you have the urge to shout "IM THE JUGGERNAUT, BITCH!" (Just... try not to
do it if you're playing at 2 a.m., kthx.) However, this build has very poor
crit abilities, and drilling will be a problem also. Good if you're not into
drilling, but I suggest you spend a couple of bonus points to enhance your
crit abilities (LK/DA)

4141: This build focuses on WT, DA and LK, so there's good crit rate and crit
damage here; but the 1 on charm leaves this build with too little HP/DF/HV,
so a lot of pots are needed (or some bonus points sacrificed into them).

4123: A more evened out build, with pretty good HP/DF/HV and decent crit
abilities. This is a pretty good build as you can dump most (if not all) your
bonus points into AP.

4132: Also an even build, but has less hp/df/hv, and more chances on crit.

Unless survival becomes a problem or you REALLY REALLY want more crit, you
should pump your bonus points into AP.

These are the 4 builds you should look into, note that all of them have 1 on
magic. If you're going to be a power type, it's suggested that you sac magic
stats for the more important ones. If you're really low on MAX mp though, you
can add a few bonus points to MP, although that's probably unnecessary.

Here are some skill builds for power type characters.

Buffalo

Burning Rave & Shockwave Build
1. Shockwave Lv 1
2. Bull's Eye Lv 1
3. Max Burning Rave
4. Braveheart/Pumping Heart Lv 10
5. Max Shockwave
6. Shockvibe Lv 8
7. Knock Down  (Passive, chance to stun enemies when shockwave is used)
(works on bosses)
8. Max Shockvibe
9. Bull's Eye Lv 10
10. Max Blade Fourth (Converts air to shoot enemy; a TM level 85 skill)
11. Hyper Beat Lv 10
12. Sonic Beat Lv 1 (pre-requisite Hyper Beat level 10)
13. I'm not sure what this skill's English name is, but I am pretty certain
that this is the only TM level 120 skill and it's used with sonic beat,
pre-requisite is level 1 sonic beat.

Burning Rave & Stray Toss Ray Build
1. Max Burning Rave
2. Max Braveheart/Pumping Heart
3. Max Shockvibe
4. Max Stray Toss Ray (allows you to throw a sword, no pre-requisite)
5. Max Blade Fourth (Converts air to shoot enemy; a TM level 85 skill)
6. Sense Breaker Lv 10
7. Hyper Beat Lv 10
8. Sonic Beat Lv 1 (pre-requisite Hyper Beat level 10)
9. Same as #13 of the Burning Rave & Shockwave Build

Bunny

Burning Rave/Upper Smash build
1. Bull's Eye Lv 10
2. Burning Rave Lv 10
3. Upper Smash Lv 10
4. Hyper Beat Lv 1
5. Dash Lv 1 (Offensive skill, pre-requisite Hyper Beat Lv 1)
6. Uppercut Lv 10 (Offensive skill, pre-requisite Upper Smash Lv 10)
7. Spin Roll Lv 10 (Offensive skill, attack 4 times consecutively)
8. Counter Attack Lv 10 (Increases uppercut damage, passive)

After getting the above mentioned skills you have around 20 (23 or 24?) TM
points left, feel free to master or get any other skills you want with them.
(Well obviously not at the end, just keep in mind you have 20-ish extra TM
points to use.)

Shockwave/Upper Smash build
1. Shockwave Lv 10
2. Bull's Eye Lv 10
3. Upper Smash Lv 10
4. Death Troy Lv 10 (passive skill, an upgrade to Shockwave.)
5. Uppercut Lv 10 (same as above)
6. Counter Attack (same as above)

This build doesnt get burning rave, therefore it sacrifices Hyper Beat, Dash
and Spin Roll to get Death Troy; but because of that you have more TM points
left over, which you can use to get other skills (you can still get Lv 1
Burning Rave for the sake of getting Braveheart/Pumping Heart).
(You can also get Hawkeye, which is sorta like Bull's Eye except it increases
Hit Rate for a lot longer.)


[-SSB2-] Magic type builds [-SSB2-]

Here are some popular Magic type stat builds:

(power/magic/sense/charm)

1414: Extreme build, no DA/LK, bad crit damage and drilling skills. However
this type of mages will not need hp potions very often, so training should be
quite cheap, although leveling up without magic spells will be hellishly hard.
NOT recommended for Ring mages.

1423: This build has SOME crit abilities, which is always a good thing, but
sacs a bit of DP/HV/HP, which is quite a problem for the first 20 levels or
so. Later on though, you'll probably want the crit abilities. Potting fees
slightly higher than the 1414 build.

1432: Pretty good crit / drilling abilities, decent DP/HV/HP. Might be kinda
hard to survive though. Recommended for Ring mages (especially if this ISN'T
your first character.)

1441: Really risky build. Dying will become second nature to you if you choose
this build. Really good crit abilities, this build is good for ring mages
since they have to rely on physical melee until level 20 (unless you get Lv 1
Mana Arrow, in which case...). I don't recommend you going for this build
if this is your first character, and if you do go for this build, make SURE
you ALWAYS get the best equipment you can for your level (ideally, DP is
upgraded).

These are the four basic builds for magic types. You should dump MOST of your
points into MA as your spell damage relies on MA; put some points in sense
or charm type stats if needed; and since your a magic type, power type stats
should be ignored altogether.

Here are some skill builds for magic type characters.

Dragon

Dark & Arrow
1. Mana Arrow Lv 10
2. Cure Lv 1
3. Invincible Casting (Passive)
4. Cure Lv 10
5. Bottle of Mana Lv 1
6. Max Mist of Mana 
7. Arrow Rush Lv 10 (or max, if you want)
8. Max Hellfire (enemy is attacked by a flame from hell)
9. Contract of Darkness (TM level 55, required to use any dark element skills)
10. Max Shadow Lance (prerequisites are Lv 10 Magic Arrow and Contract of
Darkness, it shoots a lance of darkness at the enemy.)
11. Mana Storm Lv 10
12. Max Hard Gravity (MASSIVE mp usage and MASSIVE power, shoots 5 enemies)

(Note: You can get Enchant Flame (increase Hell Fire damage) if you want, but
you dont really need it. Also, maxing mana arrow and arrow rush are optional,
I suggest you either do it early or not at all.)

Dark & Ring
1. Mana Arrow Lv 1
2. Invincible Casting
3. Max Mana Ring
4. Max Cure (Get Lv 1 cure first if you want, before Mana Ring)
5. Bottle of Mana Lv 1
6. Mist of Mana Lv 10
7. Max Magic Power Ring
8. Max Mist of Mana
9. Mana Arrow level 10
10. Contract of Darkness 
11. Max Shadow Lance

Light & Arrow
1. Mana arrow Lv 1
2. Invincible Cast
3. Mana Arrow Lv 10
4. Cure Lv 10
5. Bottle of Mana Lv 1
6. Max Mist of Mana
7. Oath of Light (passive, allows you to use light element skills)
8. Light Arrow (arrow of light falls from the sky to hit the enemy,
pre-requisite is Oath of Light)
9. Arrow Rush Lv 10
10. Magic ring Lv 10
11. Max Plasma Shock (light magic attack, hits enemy with a wavelength of
light, pre-requisites are Oath of Light and Magic Ring Lv 10)

(Again, max Mana Arrow / Arrow Rush if you wish, but do it early.)

Light & Ring
1. Mana Arrow Lv 1
2. Invincible Cast
3. Max Mana Ring
4. Cure Lv 10
5. Bottle of Mana Lv 1
6. Mist of Mana Lv 10
7. Max Magic Power Ring
8. Max Mist of Mana
9. Oath of Light (See above)
10. Max Light Arrow (See above)
11. Max Plasma Shock (See above)

I guess my final notes are that if you go Dark, go arrow because you'll end up
needing it as a pre-requisite anyways, and if you go light, go ring because
you'll need ring as a pre-requisite.

Sheep

At second job, sheeps can pick 2 out of the 5 available elements to use for
the rest of the game. Here are the 5 elements:

Lightning
Fire
Earth
Wind
Water

There are only 5 possible builds with these 5 elements
(Well it wouldn't make sense if you can use both fire AND water skills now
would it?)

1. Lightning/Fire
2. Fire/Earth
3. Earth/Wind
4. Wind/Water
5. Water/Lightning

Instead of posting a skill build for sheep, I'm just going to post to second
job skills here. Choose what skills you want and get the pre-requisites
accordingly.

Ale - decreases mp consumption for a period of time 
(Note: Personally, I find this skill quite useless.)

Blessed Water - enables to use water elements (passive)
Water Shell - water attribute attack. pre-requisite Blessed Water
Water Tube - decreases attack speed of enemy (passive) pre-requisite Water
Shell Lvl 10
Water Element - increases water resistance for a period of time pre-requisites
Blessed Water & Magic Tent Lvl 10

Heaven Thunder - able to learn thunder type skills (passive)
Lightning - thunder attribute attack. pre-requisite Heaven Thunder
Spark Stun - chance to paralyze enemy (passive) prerequisite Lightning Lvl 10
Thunder Element - increases thunder resistance for a period of time
pre-requisites: Heaven Thunder & Magic Tent lvl 10

Fate of Fire - ability to learn fire type skills (passive)
Flame Net - a fire type magic attack. Pre-requisite Fate of Fire
Phobos Blast - a powerful fire attack which explodes at enemy pre-requisite
Fate of Fire & Magic Ring lvl 10
Flame Element - increases fire resistance for a period of time pre-requisite
Fate of Fire & Magic Tent lvl 10

Ground Memory - ability to use earth attack skills (passive)
Fissure - earth attributed attack. Pre-requisite Ground Memory
Rock Throw - Attack enemy with a giant rock. Pre-requisite Ground Memory &
Magic Ring lvl 10
Earth Element - increases earth resistance for a period of time. Pre-requisite
Memory & Magic Tent lvl 10

Breath of the Wind - enables the usage of wind attack skills (passive)
Window Edge - Wind type attack, hits 5 enemies at once. Pre-requisite
Breath of the Wind
Hurricane - creates a hurricane for a period of time; attacks 4 enemies at
once. Pre-requisite Breath of the Wind & Magic Typhoon lvl 10
Wind Element - increases wind resistance for a period of time. Pre-requisite
Breath of the Wind & Magic Tent lvl 10


[-SSB3-] Sense type builds [-SSB3-]

Here are the popular sense type builds:

(power/magic/sense/charm)

4141: Extremely high combat abilities, bad survival skills. Low MP and MD as
well. However because of the high AP this build gives, training without a gun
or shurikens is easy. I suggest 4141 users get DP upgraded gears as well as
put some points into DP (or HV if you prefer, but only go for one, there's no
reason to pump both); but this build will have quite a low max HP.

1144: Poor power type stats, meaning training up to TM level 15 is quite slow,
however the high charm stats ensures that it's easy to survive in higher
leveled environments; good for when you do get a gun/shurikens.

2143: Decent power type stats, good survival skills. Unless it becomes
necessary to spend your bonus points otherwise, dump your bonus points into
either AC if you're a lion; or DA (spend some on LK too) if you're a fox.

3142: Good power stats, decent survival skills. Take note though you should
still pump about 10-20% of your bonus points (especially at the start) into
DP and the rest into your damage controlling stat. If you do that this build
ends up being stronger than the 1144 build in terms of gun damage (for lions).

Personal notes: *IMPORTANT* Lions can basically choose from any one of those 4
builds, but the majority seems to go for 1144 (which has the weakest gun
damage, even if you DO pump all your points into AC).
As for FOXES, I recommend you go for 1144 as shuriken damage is dependent on
DA, there's really no need to put more than 1 point on power. However if you
find MP to be a problem pump some points into MP instead of DA or LK.
(Note: Going for 1243 seems to be an option also, but seems STUPID since
all you need in the magic department is MP; MD and MA are quite useless for
you so instead of having all 3 raised just put some bonus points into MP and
ONLY raise that one stat.)

Lions should put MOST of their bonus points into AC for gun damage (unless
you are a 1144, in which case put ALL your bonus points into AC); and foxes
should put MOST of their bonus points into DA for shuriken damage, but spend
some on LK too, and ONLY put bonus points in MP or MD if it becomes ABSOLUTELY
NECESSARY.

Here are some skill builds for sense type characters:

Lion

Gunner Build (Recommended)

1. Stone Strike Lv 5
2. Gun Carrier (passive)
3. Invincible Reload (passive)
4. Max Gun Booster
5. Loading on the Move (passive)
6. Max Power Shot (pre-requisite is Gun Booster Lv 10, makes a bullet do
heavy damage)
7. Max Roulette Shot/Random Shot (pre-requisite is Power Shot Lv 7, shoots
more than one bullet to increase damage)
8. Stone Strike Lv 10
9. Armor Destructor Lv 1
10. Max Lucky 7

Stone Strike becomes quite useless later on, however you MUST get it to level
10 in order to get armor destructor, which in turn is needed for lucky 7.
You can also get Quick Shot (attack twice using a gun, pre-requisite Lvl 10
Power Shot) if you want.

Stone Strike Build (Not recommended. This build requires LK AND AC)

1. Max Stone Strike
2. Max Sixth Sense
3. Gun Carrier
4. Invincible Reload
5. Max Gun Booster
6. Max Gun Stock (similar to Stone Strike, prerequisite is Gun Carrier)
7. Armor Destructor Lv 1
8. Max Lucky 7
9. Max Fortune Hit (similar to Stone Strike, damage is depended on luck)

It's really your choice which one you want to go, but the Gunner build is
better suited for a lion.

Fox

Assassin Type 1

1. Stone Strike Lvl 5
2. Max Sixth Sense
3. Max Shuriken Master
4. Invincible Drill (trust me. It's a pre-requisite.)
5. Stone Strike Lvl 10
6. Armor Destructor Lvl 1
7. Lucky 7 Lvl 7 (max it if you want)
8. Max Break Throw (Increases Shuriken Master damage for a while,
pre-requisite Lvl 10 Shuriken Master)
9. Max Dodging (Detects items underground for a while, pre-requisite
Invincible Drill and Lvl 10 Sixth Sense)
10. Max Lucky Day (Sorta like Lucky 7, but for the whole party. Pre-requisite
is Lucky 7 Lvl 7) (weeee 7 7 7) (sorry. >_>)
11. Max Detonater (mine type bomb is placed.)
12. Heavy Carrier Lv 10
13. Max Fear Bag (damage depends on current weight of all your items,
pre-requisite is Heavy Carrier Lv 10)

You dont have to do steps 12 and 13 if you dont want to, you can also max
Lucky 7 if you want.


Gunner Type (STUPID BUILD, DONT DO IT.)

1. Stone Strike Lv 5
2. Gun Carrier
3. Invincible Reload
4. Gun Booster
5. Loading on the Move
6. Stone Strike Lv 10
7. Armor Destructor Lv 1
8. Max Lucky Seven
9. Max Lucky Day
10. Max Detonator
11. Large Pocket Lv 10
12. Max Fear Bag 

Like I said, this is a stupid build. Foxes aren't supposed to become gunners,
leave that to the lions. This build is just for fun, if you wanna do it, don't
do it on your main fox. It's a real challenge leveling this build O_o.


[-SSB4-] Charm type builds [-SSB4-]

Here are the popular stat builds for charm type characters:

4114: For Power Blow cats or raccoons. Plenty of power, very poor critting
abilities, which is bad. Bonus points should go into AP, or LK/DA if you
really want some crit (in which case you shouldn't get this build anyways)

3124: For power or evasion types. This build has less power than 4114, but
better crits, which is pretty good. Bonus points go to AP for power types,
HV for evasion types.

2134: Less power, more crit. Pretty good crit and mediocre attack strength.
I don't really recommend this build, just go for 4114 or 3124.

2224: Simply because the charm type skills are major MP wasters, this build
was created to accomadate with the major MP consumption. Don't really think
it's a good build. Just add bonus points into MP instead...

Both raccoons and cats should pump both AP and HV.
Note that High kick and Card Fling (and one pair) rely more on evasion for
damage than attack. (Note: EVASION IS HV/4)


and here are some skill builds:

Raccoon

Power Blow & Card Flinging

1. Max Power Blow
2. Max Dodge Master
3. Max Sturdy Shield 
4. Max Titanium Wrist
5. Max Card Flinging (throws a card at the enemy to deal damage, TM Lv 51)
(damage based on HV and AP, but mostly HV) 
6. Stretch (when Dodge Master is activated this skill nullifies critical
attacks of enemies, pre-requisite is Lvl 10 Dodge Master) (Passive)
7. Max Skunk Pouch (Optional)
8. Max One Pair(similar to Card Flinging, throws a pair of cards at the enemy)

You don't have to get skunk pouch, but it's suggested you do. You can also get
High Pressure (throw cards which explodes at enemy) if you want. If you want
to be a party type raccoon then get bodyguard, your typical palladin skill
(takes damage for party members)

Galder Thrower Type

1. Max Galder Thrower
2. Max Hard Shield
3. Max Dodge Master
4. Max Card Flinging
5. Stretch
6. Max Skunk Pouch (optional)
7. Max One Pair

In both builds you can feel free to add in some skills that fool around with
defense stats. You might wanna look into mana reflector, as your character
will probably have low MD.

Cat

Power Blow Build

1. Max Power Blow
2. Max Dodge Master
3. Sturdy Shield Lvl 1
4. Max Titanium Wrist
5. Max Sturdy Shield
6. Max High Kick (Attack an enemy by kicking.) (Lol O_o)
7. Max Make Up (Transforms into a berserk beast. Increases atk&spd for a while)
8. Max Wild Rush (Deals high damage single blow in make up form. Pre-requisite
Lvl 10 Make Up)
9. Max Wild Knuckle (Increases atk dmg while in make up form. Pre-requisite
Lvl 10 Make Up)

Defensive Galder Thrower Build

1. Max Dodge Master
2. Max Galder Thrower
3. Max Mana Reflector
4. Max Sturdy Shield
5. Max High Kick or Triple Galder Toss (throw 150 galders in three different
directions, pre-requisite Lvl 10 Galder Thrower) (Get one or the other, NOT
both)
6. Max Make Up
7. Max Wild Rush
8. Max Wild Knuckle

Well, I've just listed many builds for different classes. That was a lot of
hard work, I hope it helps. Although, dont follow exactly everything word for
word, try doing something different on your own. Like I said before, no build
is the best, and the ones I listed DEFINITELY aren't the best. Fool around a
bit, and you might get better results. (and if you do, be sure to email me =P)
(C'mon, I'll give you a cookie =3)


[-=CRC=-] Compound, Refinement, and Composition [-=CRC=-]

To enhance your character's performance on Trickster, you'll have to learn
about compounding (otherwise referred to as 'item growth'), refinement and
composition. It's quite confusing at the start, but they're actually quite
different.

The key thing to remember is that COMPOUNDING (Item Growth/Growth Synthesis)
NEVER fails; and refinement and composition CAN fail.


[-CRC1-] Compounding [-CRC1-]

<<<After Trickster Revolution patch in August of 2007, these rates are no
longer accurate. Composition and compounding have become a LOT LESS
affected by LK and DA, meaning you will fail or get bad results a lot more
often than before. Sorry =P>>>

First up is Compounding. As you may or may not have noticed, some of your
equipment (starting with the lvl 0 equips you get in the tutorial) have slots
in them. These slots are for compounding, and you can only increase certain
stats through compounding. For example, your armor may have 1 slot and above
it says 'HV MD DP', this means that you may use a compound item that either
improves HV, MD, or DP. So if you have a compound item that increases AP, you
CAN'T use it with this armor.

Before compounding, always read the description of the compound items, because
they impose level restrictions. For example, an item might say "Add LK to an
item of level 0 or above", and another item might say "Add LK to an item of
level 40 or above". You have to read the compound items and figure out which
one you want to use.


Another thing is that for compounding, you need exactly 5 of the same
synthesis item. For example if you wanted to use plastic bags to increase
WT for an item, you'd have to have 5 plastic bags to do so.

Next, your LK stat affects the efficiency of compounding. For example, if you
have an item that says 'Adds HV, Minimum 1 Maximum 4'; when you go through
compounding with that specific item the amount of HV it adds is dependent on
your LK stat. The higher your LK, the higher the chances that you'll get 
+4 HV after the compounding, and vice versa. Note that compounding bonus
is weighted towards the LOW end, so if your item adds 1-4 HV, be prepared
to get either a 1 or 2.

Keep in mind compounding is VERY expensive, and you should ALWAYS refine an
item to satisfaction before compounding, because refinement CAN fail, and when
it does, the item becomes un-useable (unless it's a myshop item, in which case
it's still usable but you can't refine it any further). So always refine first
and save yourself some money.

Also, you can reverse compounding by getting a special rare item, but I have
no idea what it is, so.

You may compound items in either Aquarius or Carbaigle, simply find Nate the
NPC and talk to him.


[-CRC2-] Refinement [-CRC2-]

Now, onto refinement. As mentioned before, refinement CAN fail and when it
DOES fail, you can no longer use the item. Refinement can be repeated up to
11 times, each time with less chance of success than the last. Now if your
item does fail, you can always purchase a myshop item to make it useable
again (I think it's called Repair Potion/Repair Powder?).

The NPC will tell you what you need for the refinement and the materials can
be found drilling in the four mines scattered across Caballa Island.

The Crystal Copper mineshaft is for beginner refinement materials, and it is
located in the northeast corner 2 maps east from the entrance of Ghost Blue.

The Jade Steel mineshaft has materials suited for intermediate refinement
and is located at the east side of the map south then northeast from Caballa
Ruins.

The Silver Jewelry mineshaft has materials for advanced refinement and is at
the northeast corner of the map north then west from Carbaigle.

The Precious Jewelry mineshaft holds the finest refinement materials; and it's
quite a feat to excavate material from this mineshaft because of the very deep
depth. To get here, you have to get 2 red noses. In Megalopolis, show the red
noses to rudolph to be sent to the Snow Hill Hostel area. Next, show the red
noses to the bunny maid in the northeast corner to be sent deep into Snow
Hill. Then go all the way to the opposite side of the map and you'll find the
mine entrance.

You may refine items in either Aquarius or Carbaigle, simply find Marx the NPC
and talk to him.


[-CRC3-] Composition [-CRC3-]

<<<After Trickster Revolution patch in August of 2007, these rates are no
longer accurate. Composition and compounding have become a LOT LESS
affected by LK and DA, meaning you will fail or get bad results a lot more
often than before. Sorry =P>>>

Composition is the creation of basic items, accessories, and equipment.
Composition can be performed in any town, but different towns might require
different items. Note that for composition, each item has a base success rate
and there is a bonus to the success rate based on your perception (DA) and
luck (LK). The following is a list showing how perception modifies success
rate:

0 - 5: No bonus
6 - 15: 10% success rate bonus 
16 - 25: 20% success rate bonus 
26 - 36: 30% success rate bonus
37 and up: 40% success rate bonus

(the value listed is the ACTUAL DA value, NOT the DA level.)
(The DA value is level / 4)

Luck gives further success rater bonuses, but by an insignificant amount.

To perform composition, find either Compounder Paul, Nadia, or Rosemary.

If I ever get the information for it, I'll give a list of possible composition
items as well as their ingredients.


[-=MON=-] Monster Data [-=MON=-]

Under construction. Expect a list of monsters from the starter towns Coral
Beach and Paradise/Desert Beach in the next version.
(I'll also construct a 'training places' section once I get the info)


[-=ITD=-] Item Data [-=ITD=-]

This is the section that will give you a list of items, their purposes, and
where they are found. I will add items a bit at a time and when completed
enough I will alphabetize them/organize them by places.

Quest items found in Coral Beach / Desert Beach:
<<<This updated list was submitted by wolfgun. Thank you!>>>

(drilling)
Old Bowl
Old Spoon
Torn Boots
Plastic Bag 
Iron Ore
Sun cream (desert beach ONLY)
High Quality Socks (coral ONLY)
Swimming Cap (coral ONLY)
Pebbles
Garden Trowel
Limestone
Shampoo (Desert beach ONLY)
Soap (Desert beach ONLY)
Sponge (Desert beach ONLY)
Letter of Fortune (Desert beach ONLY)
Letter of Misfortune (Desert beach ONLY)
Love letter (Desert beach ONLY)
Confession letter (Desert beach ONLY)
Farewell letter (Desert beach ONLY)
Other questies (drilling)
Tanning Oil (desert beach only)
Paper (desert beach only)
Swimming Suit (desert beach only)
Empty Potion Bottle (desert beach only but can be store bought)
Crystal
Salt (desert beach only)


[-=QST=-] Quests [-=QST=-]

<<<IMPORTANT: As of Trickster Revolution in August ?? 2007, this list
of quests have been changed, altered, or taken out altogether from
the game. As such, NO information in this section is to be taken as
being accurate (Although some Desert Beach quests are still there,
with different prizes). I will leave this section up here for
history's sake =P>>>>

Item Quests:

Coral Beach

1. Join the Environment Protection
Location: Coral Beach (town)
NPC: Bunny maid
Quest Info: Req. Level: 5
            EXP reward: 1500
            Item reward: 1st: Red Potion A (x18)
                         2nd: Red Potion A (x19), 10 Galder Coupon (x20)
                         3rd: Red Potion A (x20), 50 Galder Coupon (x6)
                         4th: Red Potion B (x7), 100 Galder Coupon (x3)
                         5th: Red Potion B (x8), 500 Galder Coupon (x1)
                         6th: Red Potion B (x9), 500 Galder Coupon (x1)
                         7th: Red Potion B (x10), 500 Galder Coupon (x1)
                         8th: Red Potion C (x5), 500 Galder Coupon (x2)
                         9th: Red Potion C (x5), 500 Galder Coupon (x3)
                         10th: UFO pet (x1)
                         11~25th: Galder coupons. Type/amount uncertain.
            # of times: 25
Items needed: Old bowl, old spoon, torn boots, plastic bags; 5 of each.
To complete: Drill around Coral Beach, Desert Beach, and Ghost Blue areas.

2. Mermaid Marine's Project For The (Summer? text was cut off here in game)
Location: Coral Beach (town)
NPC: Mermaid Marine
Quest Info: Req. Level: 5
            EXP reward: 1500
            Item reward: 1st: Portable Port Deluxe (x1) or Galder Coupons
                         2nd: Mermaid Marine Card (x1) or Galder Coupons
                         3rd: Mermaid Marine Card (x1) or
                              Portable Port Deluxe (x1) or Galder Coupons
                         4th: 500 Galder Coupon (x1) or Blue Potion A (x5)
                         5th: Octopus Hat (x1)
            # of times: 5
Items needed: Sun cream; 5 of.
To complete: Drill around coral beach.

3. Winnie's Request
Location: Coral Beach (town)
NPC: Winnie
Quest Info: Req. Level: 5
            EXP reward: 1500
            Item reward:
            1st: Mermaid Marine Card (x1) or Galder Coupons or
                 Portable Port Deluxe (x2)
            2nd: Wina Card (x1) OR Tina Card (x1) OR 500
                 Galder Coupon (x5) OR Red Potion B (x5)
            3rd: Tina Card (x1) OR 500 Galder Coupon (x5)
            4th: Portable Port Deluxe (x2) OR 500 Galder Coupon (x5)
                 OR Knee Pad (x1)
            5th: Health Armlet (x1)
            # of times: 5
Items needed: Sea Anemone juice; 10 of.
To complete: Ghost Blue: Kill sea anemones (Lv20)

4. Tinnie's Request
Location: Coral Beach Field 5
NPC: Tinnie
Quest Info: Req. Level: 5
            EXP reward: 1500
            Item reward: 1st: 100 Galder Coupon (x8) or 500 Galder Coupon (x2)
                         2nd: Tina Card (x1) or Galder Coupons
                         3rd: Tina Card (x1)/Wina Card (x1) or Galder Coupons
                         4th: Red Potion A (x10) or Blue Potion A (x10)
                              or Galder coupons
                         5th: Knee Pad (x1)
            # of times: 5
Items Needed: High Quality Socks, 6 of.
To complete: Drill around coral beach

5. Safeguard Deen's Request
Location: Coral Beach Field 4
NPC: Deen
Quest Info: Req. Level: 5
            EXP reward: 1500
            Item reward: 
            1st: 100 Galder Coupon (x7) or 500 Galder Coupon (x2)
            2nd: Lifegaurd Dean Card (x1) or Galder Coupons
            3rd: Lifegaurd Dean Card (x2) or Galder Coupons
            4th: Lifegaurd Dean Card (x2) or Red Potion A (x5)
                 or 500 Galder Coupon (x1)
            5th: Lifegaurd Dean Card (x2)
                 or Life-saving jacket (x1)
            # of times: 5
Items Needed: Swimming caps, 5 of.
To complete: Drill around coral beach

(Note: Due to lack of help regarding the quest section I haven't had time to
use ALL the correct quest titles for quests <namely the following sections> so
if anyone can supply me with the titles that'd be great, thanks.)

Desert Beach / Paradise:

1. Sandman's Request
Location: Paradise Beach (Desert Beach)
NPC: Sandman
Quest Info: Req. Level: 5
            EXP reward: 1500
            Item reward: 1st: 500 Galder Coupon (x2)
                         2nd: 500 Galder Coupon (x3)
                         3rd: Pocket Pouch (x1)
                         4th: Green Drill (x1)
                         5th: Yellow Drill (x1)
                         6th: 500 Galder Coupon (x4)
                         7th: Balloon Pet (x1)
                         8-25th: Galder Coupons or Red Potion B (x30)
            # of times: 25
Items Needed: Pebbles, Garden Trowel, Limestone, Iron ore, 5 of each.
To complete: Drill anywhere

2. Skipper Min Hoping to Take a Ba(th) (text cut off)
Location: Paradise Beach (Desert Beach)
NPC: Skipper Min
Quest Info: Req. Level: 5
            EXP reward: 1500
            Item reward: All: Empty Bucket (2 to 3)
            # of times: 25
Items Needed: Shmapoo, bathing sponge, soap, 2 of each.
To complete: Drill at Desert Beach Field 1 and 7 (Delta Island)

3. Bunny Maid Scooping Water
Location: Paradise Beach (Desert Beach)
NPC: Bunny Maid
Quest Info: Req. Level: 5
            EXP reward: 1500
            Item reward: All: Fully-filled bucket (x1) or Galder Coupons
            # of times: 25
Items Needed: Empty Bucket, 1 of.
To complete: Complete quest "Skipper Min Hoping to Take a Bath"

4. Body Scrubber Al-Hauri's Water
Location: Paradise Beach (Desert Beach) -> Inside Bath House
NPC: Al-Hauri
Quest Info: Req. Level: 5
            EXP reward: 3000
            Item reward: 1st-8th: Galder Coupons or Blue Potions (A / B)(x5~7)
                         or Titanium Drill (x1)
                         9th: Impact Vest
                         10th: Ice Boy Pet
                         11-25th: Galder Coupons or Blue Potion B (x10)
            # of times: 25
Items Needed: Fully-filled bucket, 1 of.
To complete: Complete quests "Skipper Min Hoping to Take a Bath" and "Bunny
Maid Scopping Water"

5. Eliza Bath's Curiosity - The 1s (wtf @ the name) (Someone had to say it.)
Location: Paradise Beach (Desert Beach) -> Inside Bath House
NPC: Eliza
Quest Info: Req. Level: 5
            EXP reward: 3000
            Item reward: 1st: Al-Hauri Card or Elizabeth Card or Sandman Card
                              (x2)
                         2nd: Al-Hauri Card or Elizabeth Card or Sandman Card
                              (x2)
                         3rd: Pengiun Pet (x1)
                         4th: Premium Wine (x2)
                         5th: Titanium Drill (x1)
                         6th: Papyrus Paper (x2)
                         7th: Nora Key Card (x1)
                         8-25th: 100 Galder Coupon (x1~4)
            # of times: 25
Items Needed: Fortune Letter, misfortune letter, love letter, confession
letter, farewell letter, 1 of each.
To complete: Drill at Desert Beach Field 1 or 7 (Delta Island)

------------- To Be Completed --------------

Monster Quests:

Coming Soon.


[-=FAQ=-] Frequently Asked Questions [-=FAQ=-]

Rules: When asking me something, be polite. Be specific, don't assume I know
what you're talking about. (e.g. I got this error when starting the game,
help. What error? Clarify.) Anything covered in any part of my guide or in
the FAQ section will be IGNORED. Do not msg me several times asking the same
question, give me time to answer you. (Give me 3 days, if I don't answer after
3 days you'll know I'm ignoring you because you asked an answered question.)

Q: How do you start Trickster? What do you download? How do you install? How
come I can't play?
A: The site makes is VERY clear how to do everything, if you simply don't
understand the instructions, I really can't help you; there's no way I can
possibly simplify it any further. If you get some sort of error, clarify it
and maybe I can help. Further e-mails with this sort of questions will be
ignored all-together.

Q: Can you help me level on Trickster?
A: No. You'll be surprised how low leveled I am on eTrickster.

Q: Can you give me galders?
A: No.

Q: Can you tell me who can give me galders?
A: No, go away.

Q: What does <insert skill> do and what is the skill in <insert pic/video>
A: A brief description is given of each <non-second job> skill in this guide,
and as for SS'ed or video'ed skills, I have not seen many of the animations of
skills (especially second job ones) and of those I've seen I cannot match them
to their respective skills, please refrain from this type of questions.

Q: What's the max level of Trickster?
A: As far as I know, 999. I'm not sure though.

Q: Where should I train at Level <XX>?
A: Wait for the 'training places' section to be completed on the guide, I'm
still gathering information. Be patient.

Q: Where do you find <insert itemname here>?
A: I can't answer most of those questions at this time, check around some
other Trickster fansites for the answer to that.


[-=CRD=-] Credits [-=CRD=-]

Weee, the credits section.

Big thanks to Ntreev, because it is sacred customs to thank the provider of
the game, and anyone that doesn't do it should go jump in a ditch. =P

Also thanks to someone who doesnt wish to reveal and personal/contact
information, so let's call him Pyro. Thanks to Pyro for help with the
refinement section, or more specifically, the information about the 4 mines.
(Now if only he'll un-lazy his ass and get me the depth info. >_>;)

And a HUUUUUUUUUUUUUGE thanks to myself, for writing this guide, and simply
because I always thank myself.

Thanks also go out to [email protected], for his continual reluctance to
get Counter Strike so we can play online, because if he had gotten the game,
this guide would've been brought to you at a much MUCH later date.
(Oh and uh... also thanks for correcting those spelling mistakes =D)
(and being my personal search engine ;X)

Thanks to www.trickstermart.com, the forums of www.mytrickster.net, and my
guild's forum at http://caballaisland.proboards84.com for small bits of
information here and there. Without them, the formation of this guide might
not be possible.

And lastly, thanks to you, without whom there'd be no reason for me to write
this guide. So if for some strange and incomprehensible reason you're still
reading this: Thank You.

[-=LSC=-] Legal Stuff and Copyrights [-=LSC=-]

This guide is NOT public domain, which means this guide may NOT be
reproduced under any circumstances except for personal, private use. It may
NOT be placed on any web site or otherwise distributed publicly without
advance written permission from the author (that'd be me).  Use of this guide
or any section thereof on any other web site or as a part of any public
display is strictly prohibited, and a violation of copyright law.

So if you're gonna HTML my guide out of bastardization, at least get my
permission to do so first.

Currently, this guide can be found hosted on the following sites:

www.gamefaqs.com
www.neoseekers.com
www.supercheats.de

This guide is Copyright (c) 2006 Jersey Guo, all rights reserved.

and if for some reason you're still reading this, the only website that can
publicly display my guide currently is www.gamefaqs.com, please contact me
if you find this guide displayed elsewhere.

You should get a cookie just for reading this far ahead. Go outside and play
some basket-ball or something, yeesh.