Zero's General Trickster Online Guide A step by step guide for becoming a successful "Trickster". This is a full guide for the game Trickster Online, from the tutorial into the actual gameplay, this guide will teach you everything you need to know about this game. This is the first guide I've submitted to GameFAQs and also the first one I've written on an MMORPG, so uh... go easy on me =X. If you have any suggestions, questions, and/or spot a mistake, feel free to contact me at wingzero75 AT hotmail DOT com (replace AT and DOT with the proper symbols). The following really should go in the Legal Stuff section, but since we both know you're not gonna read it: This guide is NOT public domain, which means this guide may NOT be reproduced under any circumstances except for personal, private use. It may NOT be placed on any web site or otherwise distributed publicly without advance written permission from the author (that'd be me). Use of this guide or any section thereof on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright law. So basically, if you want to post this guide (or any section of it) on your web site, you gotta ask me for permission first. The only thing I hate more than someone HTML-ing my guide out of idiocy is someone HTML-ing my guide out of idiocy without me knowing about it. "Links to Fantasy: Trickster Online" is a registered trademark of Ntreev Soft. and all contents discussed in this guide regarding the game "Links to Fantasy: Trickster Online", including but is not exclusive to: stats, skill names, skill effects, map names and gameplay systems are the property of Ntreev Soft. Now then, onto the guide! Version History: V1.0: 08/18/06 Initial release, all sections completed except monster/item data, as well as quests/FAQ sections. V1.1: 09/01/06 Woo. Not a lot in this update, woulda finished sooner but was busy with moving and all. New stuff: Added Number Cruncher section, started on item and quest sections, started FAQ section. V1.2: 08/18/07 Wow. Nearly a year since my previous update. I had actually completed everything included in this update about a week after v1.1, just haven't updated it because I planned on doing more. The only reason I'm updating it right now is because I had to add two sites to the list of sites I've permitted the hosting of this guide on. Other than that, I've added SOME quest information (quite detailed, I should say), but that's all. As for the future of this guide, I regret to say it's been put infinitely on hold. I'm much more occupied, at the moment, with playing the game itself, and, indeed, much more interested in the completion of my Lion Guide. Sorry. V1.3: 06/10/08 Keeping with tradition, nearly another year since the previous update. This update consists of two changes: the drilling item list and adding skill name "pumping heart" to the Jap->Eng name list. Also a disclaimer was added to the quest section to prevent confusion, as most information in the section has become obsolete due to the Trickster Revolution patch in August 2007. Disclaimers were also added to the refinement and compounding sections to make players aware of changes after the Trickster Revolution patch. <<<Just as a sidenote, I've quit Trickster for a few months now. I don't plan on returning in the foreseeable future (this may or may not change) and yes, my account is still in tact, MyShop items and 4G1 to 4G4 and everything. And no, you can't have my account, so don't even ask.>>> (The above sidenote was structured in the form of what my "disclaimers" look like in this guide) Any new contents I add during an update will be listed above as will as have "*New*" next to the section it belongs to in the table of contents as well as in the guide. (Note: For easy access to certain parts of the guide, press CTRL+F and then type in the code for the desired section of the guide and press find.) (e.g.: CTRL+F -> [-=TOC=-] -> Find) [-=TOC=-] Table of Contents [-=TOC=-] [-=INT=-] Game Introduction [-=INT=-] [-=CON=-] Game Controls [-=CON=-] [-=SYS=-] Game Systems [-=SYS=-] [-SYS1-] Battle System [-SYS1-] [-SYS2-] Status System [-SYS2-] [-SYS3-] Skills System [-SYS3-] [-SYS4-] EXP System [-SYS4-] [-SYS5-] Drill System [-SYS5-] [-SYS6-] Card System [-SYS6-] [-SYS7-] Party System [-SYS7-] [-=CNS=-] Classes and Skills [-=CNS=-] [-CNS1-] Power Type [-CNS1-] [-CNS2-] Magic Type [-CNS2-] [-CNS3-] Sense Type [-CNS3-] [-CNS4-] Charm Type [-CNS4-] [-=SSB=-] Stat and Skill Builds [-=SSB=-] [-SSB0-] Number Cruncher [-SSB0-] *New* [-SSB1-] Power type builds [-SSB1-] [-SSB2-] Magic type builds [-SSB2-] [-SSB3-] Sense type builds [-SSB3-] [-SSB4-] Charm type builds [-SSB4-] [-=CRC=-] Compound, Refinement, and Composition [-=CRC=-] [-CRC1-] Compounding [-CRC1-] [-CRC2-] Refinement [-CRC2-] [-CRC3-] Composition [-CRC3-] [-=MON=-] Monster Data [-=MON=-] [-=ITD=-] Item Data [-=ITD=-] *New* [-=QST=-] Quests [-=QST=-] *New* [-=FAQ=-] Frequently Asked Questions [-=FAQ=-] *New* [-=CRD=-] Credits [-=CRD=-] [-=LSC=-] Legal Stuff and Copyrights [-=LSC=-] [-=INT=-] Game Introduction [-=INT=-] Trickster Online is a game of Ntreev Soft, it was released on August 4th, 2006 and is one of the most unique MMORPGs to come along in a long time. This isn't one of your typical 'STR DEX INT' games, Trickster Online is much more complex than that, as you're about to find out. Trickster Online has many unique aspects, from the classes to the skills to the different systems (including the one of a kind drill system), and the way the game is set up, there are so many different ways to customize your character it'll make your head explode. I mean, really, where else are you gonna find School Girl and Diva as playable jobs? This game is definitely worth your time. [-=CON=-] Game Controls [-=CON=-] You start the game by turning on your computer and then... oh wait, what? You already knew that? Then play the game on your own, smartypants! Grrr... stupid know-it-alls, why I oughta... Okay... okay... calm... okay. I'm good now. Anyhow then, continue reading. If you've been patient enough to complete the tutorial and have paid attention during the tutorial, you may skip this part as the tutorial already covered all of the game's basic controls. This section is basically a recap of the tutorial, if you forgot the hotkey for something you can check for it here. Trickster Online is a point and click game, you move around and fight monsters by using the mouse, and you use skills and items through the quick slot system. By assigning skills and items to a desired quick slot, you can access them easily by pressing F1-8 (matching your respective slots). There are 3 sets of quick slots you can use, accessed easily by pressing the keys 1-3, so that's 24 slots in total you can assign items and skills to. Here's a list of SET hotkeys for various functions of the game: 1 = First set of hotkeys 2 = Second set of hotkeys 3 = Third set of hotkeys Q = Quest Window E = Equipment Window R = Toggle Running/Walking (Can't run if over 90% of your weight limit) T = Toggle Hotkeys Window Y = MyShop (Says 'under construction' when you press it.) I = Items Window O = Options Window P = Party Window S = Skills Window D = Drill (Must have Drill equipped to use, cannot be used in towns) F = Friend List G = Guild Window (Under Construction) H = Channel Chatting Window C = Cards Window V = My View Window (Status window) M = Toggles Minimap N = Emotions Window Tab = Open Whisper (press tab in all/party chat to access whispering.) Ctrl+Tab = Close Whisper (You can also close whisper by switching chat tabs.) F1 - F8 = Quick Slots Page Down = Sit/Sleep (press page down while sitting to sleep) Page Up = Get up (Pressed while sleeping to go into sit, sitting into stand) Spacebar = Make shops disappear (while holding it down) Alt = View all nearby monster info (while holding it down) Print Scrn = Take a screenshot of the game ESC = Menu for exitting game Mouse Right Click = View single target monster info (You can access a list of the hotkeys in game by typing '/Help') And that is all, I think. If I forget anything please contact me and tell me. Next are the 'ring commands'. The ring commands can be accessed by right clicking yourself on the map; the ring commands include: In order, starting from the top, in a clockwise direction: My Camp: (Under Construction) Private Shop: Allows you to set up your own shop in towns to sell your items. Head Notice: Allows you to leave a message bubble on top of your character. Channel Chatting: Opens Channel Chatting Window. (Hotkey: H) Instant Chatting: Allows you to open a instant chatting window. GM Report: (Under Construction) Options: Opens Options Window. (Hotkey: O) Also, there's / commands. You use / commands by typing pre-registered commands such as '/Time', '/Depth', '/Help', and so on. You can see a full list of commands by typing '/?' I will not list the commands here right now as I have no idea what most of them do, and some of them have no observable purpose, so... [-=SYS=-] Game Systems [-=SYS=-] There are many systems within Trickster Online, I'll explain them all in this section. [-SYS1-] Battle System [-SYS1-] The battle system is quite simple. Trickster is a 3-D point and click game; monsters roam around on the map and you can attack them by clicking on them, and use offensive skills by pressing an assigned hotkey and then clicking on a target. You cannot attack and/or use any offensive skills at a monster someone else is currently fighting, unless the player engaging with the monster is part of your party. There are two types of monsters: Aggressive and non-aggressive (passive). Aggressive monsters will attack you whenever you roam too close and chase you around for a while if you run, and non-aggressive monsters will leave you alone, and wont fight you unless you attack it. Be careful around aggressive monsters and try not to get killed. If you 'faint', you'll be sent back to the LAST TOWN you visited (not necessarily the nearest town) and you'll also lose a small bit of exp. [-SYS2-] Status System [-SYS2-] This is very important, everyone should know this BEFORE creating a character, unfortunately this isnt explained in-game until AFTER you've created a character, so read this. When you first create a character, it'll ask you to assign 'points' to these four categories: Power, Magic, Sense and Charm. You have a total of 10 points to assign, and the maximum you can put on ANY category is 4. Also, you MUST put 4 on the category in which your character belongs to (e.g. Power types must have 4 power, magic types must have 4 magic, etc. etc.). What this 'point allocation' does is that every time you level up, you will get a status boost. This tells the game what stats get boosted and by how much each stat gets boosted. For example, if you chose a Power type and put 4114 (power/magic/sense/charm) as your setup, every time you level the status boost will be divided as thus: 40% to power 10% to magic 10% to sense 40% to charm You are NOT allowed to change this once your character has been made, so pick carefully which build you want. (Refer to the Stat and Skill Builds section for more info.) ([-=SSB=-]) Under the 4 major categories are 3 sub-categories, and they are as follows: Power: Attack (AP) - Controls damage done by physical melee. Hit Rate (AC) - Controls the accuracy of physical melee and damage for guns. Attack Speed (DX) - Controls the speed/delay of physical melee. Magic: Mana Points (MP) - Increases amount of mana points you have. Magic Ability (MA) - Controls damage done by magic attacks. Magic Defense (MD) - Controls damage taken when hit by a magic attack. Sense: Weight (WT) - Increases weight limit (amount of stuff you can carry) Sensibility/Digging Ability (DA) - Controls crit damage and how well you dig, as well as shuriken damage for fox type characters. Luck (LK) - Controls critical hit probability and gun hit rate. Charm: Hit Points (HP) - Increases your hit point level. Defense Points (DP) - Controls damage taken when hit by a physical attack. Hit Evasion (HV) - Controls the probability of dodging a physical attack. Every time you level, all of these categories will receive a slight boost depending on how many points you put on each major category when you created your character. If have 4 power, for example, you will receive 4 points to all the power subcategories (AP AC and DX) when you level up, causing them to each level up once per level. Yes, all the sub categories are leveled and for every 4 points they level once. The values of HV, LK, DA and MD are raised once for every 4 levels they get (that's once for every 16 points), and DX starts with a value of 10 and gradually decreases slowly as it levels, and you will attack faster as it decreases. In addition to this passive boost, every level you get 4 'bonus points', with which you may put into ANY sub-category you desire to further level them. For advice on how to put your bonus points, refer to the Stat and Skill Builds section ([-=SSB=-]). See? Told ya it was unique and complex. =P [-SYS3-] Skill System [-SYS3-] Trickster's skills sytem is also different from the traditional MMORPG skill system. Rather than getting all your level-able skills, you have to purchase them, using galders. TM points are needed to learn the skill. TM points are given to you everytime you TM level, and galder is the currency for Trickster. You gain TM experience in a myriad of ways: doing quests, killing monsters, drilling, card battles, etc. and TM experience results in TM level up which gives you a TM point which you can use to purchase and level up your skills. To purchase skills, visit the local skill shrine / skills masters and talk to the one of your respective type, and then you may buy skill cards, which you can use by accessing the 'skill' tab of your card window (hotkey: C) and double clicking it. The card disappears, and you learn the skill (at the cost of some TM points). Most (if not all) non-passive skills can be leveled to level 10, and then mastered. When you master the skill it'll cost some TM points as well as require some items. You need to talk to your skill master to master a skill. (I will list the items required for maxing skills in the Classes and Skills section of the guide.) ([-=CNS=-]) [-SYS4-] EXP System [-SYS4-] In Trickster, you gain EXP for everytime you successfully hit the enemy, and the amount of EXP you gain is dependent on the amount of damage you do and the level of the monster. To gain TM EXP off monsters, you have to kill them to receive TM EXP. An exception to this is charm type characters, they can also gain TM EXP whenever the monster does a 'miss' to them. Other ways of gaining EXP include drilling and doing monster/item quests. [-SYS5-] Drill System [-SYS5-] And finally, the system that truly makes Trickster unique: The drill system. In trickster, you can use drills to drill on any non-town map and find buried treasure. The stuff you find can be galder coupons, quest items, equipment, potions, and even cards (but very rare). How well you drill depends on your level of sensibility (DA), and different types of drills work better on specific types of soil, and some drills will not work on some types of soil if the soil depth is over the depth limit of the drill. Drills can be bought in any item shop and are equipped like any other piece of equipment, it has a lifespan and must be replaced when it's worn out, but even better than the items you find is that you get EXP (both base and TM) from digging, even if you don't find any items. [-SYS6-] Card System [-SYS6-] The card system. In the course of your gaming experience on Trickster, you'll come across cards. These cards may be acquired in quests, dropped by monsters, bought in stores, and so on. The cards menu may be accessed in game by pressing the "C" key, and is divided into 5 categories: Skill, Character, Monster, Rare, and Etc. Skill cards are obtained when you purchase a skill from your skill master, and can be used via double clicking to learn that skill (given that you have the required amount of TM points). Character cards are obtained from finishing quests, and are used for card battles; and monster cards are dropped by monsters, and are also used for card battles. As for rare and etc. cards, if you read the synopsis on the official site, it'll mention that there are rare cards hidden on Caballa Island and to use the hidden power of Trickster you must find the cards. I'm assuming that the cards mentioned are the 'rare' cards, and I have no idea what the 'etc.' cards might be. To play in a card battle, right click on a player you wish to challenge and choose the 'card battle' option. (Note that this is not working yet in open beta) Alternatively, you can also use the / command to set up a card gameroom. The command is /Card, type in '/Card <Title of the gameroom>' to set up the gameroom. (The C has to be capitalized or it will NOT work) You need at least 5 different cards to join a card battle, once you join you have to choose 5 cards, and one of the players will choose the type of rules (there's 2 types, completely opposite in nature), and then the battle begins. You just choose a card and your opponent will do the same, and you'll compare the cards to see who wins based on the rules chosen. You'll do this until you've used all 5 cards, and then the game will count who got the most points in this match and that person will be the winner. You will receive EXP points for card battling, but be warned, sometimes you'll lose some cards. [-SYS7-] Party System [-SYS7-] Trickster's party system is set up to encourage partying within the game, as you will get exp boosts when you're in a party. The amount of exp each party gets is different, dependent on the type of party and the amount of people in the party. The following are the four different types of party: TYPE: The party is made up of 4 - 6 members that are the same type (i.e. all of them are power type) [EXP 1.3x] ROYAL: The party is made up of 4 - 6 members, and all four types are represented in the party (i.e. there is a Bunny, Dragon, Lion, and Cat present) [EXP 1.5x] SPECIAL: The party is made up of 4 - 6 members, and one of the following conditions is met: [EXP 1.5x] All members are of the same gender. The group has 4 or 5 members of the same type, but there is also a member that is of a different type. The group is a full party of six. NORMAL: The party has less than six members, and does not fall into any other category. [EXP 1.2x] (Note: The 'EXP #.#x' is the MINIMUM exp bonus you get for the type of party mentioned, if you add MORE members the exp bonus will increase. It's possible to get a maximum of 2.5x exp in a royal party or a special party.) One more thing about partying is that there's a bulletin you can use to request a party or request members for a party. This way you can get a party going easily and be able to train really fast. When you're training, make sure to get yourself a good party! That about covers it for the different systems for Trickster Online, now onto the next part. [-=CNS=-] Classes and Skills [-=CNS=-] There's 8 different classes you can choose when you make your character, they belong to the 4 different types, but just because classes of the same type share the same first class skills doesn't mean they'll be the same. For example, a fox (sense type) will become an assassin type character and get assassin type skills at the second job, relying mainly on sensibility (DA) for damage, while a lion (also sense type) will become a gunner type character and get gunner type skills at the second job, relying on Hit Rate (AC) for damage. So, make sure you read this, know what you want to be, and choose correctly. (If anyone has any accurate information regarding the skill mastering items, please contact me by email and tell me what you know, thank you.) Before I describe the classes and skills, I've gotta put this here to make both our lives easier. Power Hard Attack = Shockwave Bull's Eye = Bull's Eye Double Attack = Burning Rave Brain Noise = Sense Breaker Break Down = Shockvibe Fall of Luck = Luck Breaker Braveheart = Pumping Heart (Thanks for reminding me wolfgun) Armor Crash = Armor Breaker Triple Attack = Upper Smash Quick Action = Hyper Beat Tornado Attack = Tornado Bomb Magic Magic Arrow = Mana Arrow Recovery = Cure Cast Protection = Invincible Casting Mana Recharge = Bottle of Mana Dark Mist = Blind Spider's Web = Mana Web Magic Ring = Mana Ring Magic Tent = ? ? ? (They don't have it...) Fair Wind = Mist of Mana Magic Typhoon = Mana Storm Shower of Arrows = Arrow Rush Magic Power Ring = Reinforced Mana Ring Sense Drill Protection = Invincible Drill Assassin Attack = Stone Strike Inspiration = Sixth Sense Large Pocket = Heavy Carrier Assassin Throw = Shuriken Master Marksman = Gun Carrier Slow Motion = Sticky Foot Load Protection = Invincible Reload Gun Shooting = Gun Booster Armor Break = Armor Destructor Movement Load = Loading on the Move Lucky Seven = Lucky Seven Charm Full Swing = Power Blow Shape up = Dodge Master Magic Barrier = Mana Reflector Mana Break = Magic Meltdown Barrier Break = Magic Def Breaker Gelda Throw = Galder Thrower All Shield = Shield All Hard Sheild = Sturdy Shield Power Wrist = Titanium Wrist Skunky = Skunk Pouch Satisfaction = Strike of Wrath There, I think I got them all... I hope. This is a list of Japanese skill names to English skill names comparison. (Jap name / Eng name) I put this here because I learned the Japanese skill names long before the English version of Trickster Online came out, and so sometimes out of force of habit I might use the Japanese skill names in my guide. So if somewhere in my guide you see a skill you do not recognize, refer to this section and find the English name for that skill. [-CNS1-] Power Type [-CNS1-] Strong warriors that excel in close range melee, most of their skills are offensive skills, but there are a few supportive skills, as well as some that weaken enemy stats. If you like close range power hitting, this is the class for you. Characters: Buffalo (male), Bunny (Female) Pros: Very good AP, AC and DX abilities, so naturally they do massive damage very quickly. The easiest class to train at the beginning; and the cost to maintain training (pots, new equips) is fairly low. Cons: If you go for the important stats, your character will have bad drilling abilities, bad magic abilities, and bad critical rate/critical damage; but most of all, your character will have no ranged attacks. See the builds section for more details. Here's a list of the Power Type skills for 1st job: Skill Name Description TM Lvl Pre-requisite TMP M TMP #1 Shockwave Offensive Skill 1 None 1 2 #2 Bull's Eye S Accuracy Up 10 None 2 2 #3 Burning Rave Offensive Skill 20 None 2 2 #4 Sense Breaker E Perception Down 20 None 1 2 #5 Shockvibe E Accuracy Down 20 None 1 2 #6 Luck Breaker E Luck Down 20 None 1 2 #7 Armor Breaker E Defense Down 30 #1 L10 2 2 #8 Upper Smash Offensive Skill 40 #2 L10 2 2 #9 Hyper Beat S Atk Delay Down 45 #2+#3 L10 4 3 #10 Tornado Bomb Offensive Skill 50 #7 L10 3 3 *#11 Braveheart P AP Up 25 #3 L1 3 3* S = Self E = Enemy P = Party TM lvl = TM level required to learn the skill TMP = TM points needed to learn the skill M TMP = TM points needed to master the skill (The mastery level, not total TMP needed to get it to level 10) * *: #11 is not released in the English open beta version yet, but I listed it anyways. [-CNS2-] Magic Type [-CNS2-] Magicians rely mainly on magic spells to fend off monsters, and as such, they have pitiful physical abilities. Magic type characters can learn a wide array of spells varying from recover spells to offensive spells very different in traits. One weakness of the magician is that spells have casting time, and if they were hit during the casting time the spell will be canceled (unless you get invincible cast, that is). The magician is capable of both long and short range attacks. Good class for those who like magic attacks. Characters: Dragon (Male), Sheep (Female) Pros: Magic spells deal high damage when at high skill level; very good MA, MP and MD abilities; capable of long range attacks; and has hp/mp recovery skills. Cons: Hellishly hard to train at the beginning (especially if you go for ring build magician (see build section)); extremely poor physical abilities (unless for some reason you put more than 1 point on power); and depending on how you created your character, he/she will either have poor hp/def/evasion or poor critical abilities/drilling abilities; or will be mediocre at both. Also, the cost for training (pots/equips) is fairly high. Here's a list of magic SPELLS (not to be confused with skills) for 1st job: Skill Name Description TM Lvl Pre-requisite TMP M TMP #1 Mana Arrow Offensive Spell 1 None 1 2 #2 Cure Restore HP 10 None 1 2 #3 Invincible Casting No cast interruption 10 None 5 - #4 Bottle of Mana S MP up 20 #2 L10 2 2 #5 Mana Ring Offensive Spell 20 None 2 2 #6 Ray of Light P MP heal faster 20 #2 L10 2 2 #7 Mana Web E Cast time up 20 None 1 2 #8 Blind E AP down 20 None 1 2 #9 Mana Storm Offensive Spell 35 None 2 2 #10 Mist of Mana S MA up 40 #4 L1 3 3 #11 Arrow Rush Mana Arrow upgrade 50 #1 L10 3 3 #12 Reinforced Mana Mana Ring upgrade 50 #5 L10 3 3 Ring *#13 Magic Tent Self MD up 30 None* 2 2 S = Self E = Enemy P = Party TM lvl = TM level required to learn the skill TMP = TM points needed to learn the skill M TMP = TM points needed to master the skill (The mastery level, not total TMP needed to get it to level 10) All skills with a '-' under M TMP are passive skills. * *: #13 is not released in the English open beta version yet, but I listed it anyways. At second job, dragons will be able to choose to learn either Dark or Holy skills, and sheeps will be able to choose from water, thunder, fire, earth, and wind (a combination of 2). [-CNS3-] Sense Type [-CNS3-] The sense type, built for long range attacks, they can either become a marksman and use guns or become an assassin and use shurikens. Foxes are more suited to be assassins due to their second class skills and lions are more suited to be marksmen; and the two have very different skill and stat builds. Good class for those who like long range physical attacks. Characters: Lion (Male), Fox (Female) Pros: Has high weight limit and good drilling and critical abilities; able to use guns and shurikens for long range attack; good composition abilities; and stat manipulating skills that are useful later on in the game. Cons: Usually difficult to train up until level 15, when they can get guns or shurikens; not as strong as power or magic types at first; and the cost to maintain training (pots/equips/bullets/shurikens) is VERY high (especially the shuriken cost). Here's a list of sense type skills for 1st job: Skill Name Description TM Lvl Pre-requisite TMP M TMP #1 Invincible Drill No drill interruption 1 None 1 - #2 Stone Strike Offensive Skill 1 None 1 2 #3 Sixth Sense S Sensibility up 1 None 1 2 #4 Heavy Carrier S Capacity up 10 None 1 2 #5 Shuriken Master Able to use shuriken 15 None 2 2 #6 Gun Carrier Able to use gun 15 None 5 - #7 Sticky Foot E Evasion down 20 None 1 2 #8 Invincible Reload No reload interruption 25 #6 L1 5 - #9 Gun Booster S Gun attack up 30 #8 3 3 #10 Armor Destructor E Defense down 40 #2 L10 2 2 #11 Loading on the Able to reload 40 #6 L1 5 - Move while moving #12 Lucky Seven S Luck up 50 #10 L1 4 3 S = Self E = Enemy P = Party TM lvl = TM level required to learn the skill TMP = TM points needed to learn the skill M TMP = TM points needed to master the skill (The mastery level, not total TMP needed to get it to level 10) All skills with a '-' under M TMP are passive skills. [-CNS4-] Charm Type [-CNS4-] The charm type specializes in defense and several of their skills focuse on manipulating defense. Simply put, charm type characters are walking tanks. Personally I think charm type characters have too much of an advantage over the other types, because they have high defense, HP, and evasion; their only flaw would probably be their weak offensive type skills, but they can easily increase damage by putting 4 on power or getting galder thrower instead. Good class for those who don't like to use potions a lot, and a very good party class (due to 2nd class skills). Characters: Raccoon (Male), Cat (Female) Pros: Doesn't die easily; cost for maintaining training REALLY low; can train faster because they can move on to higher leveled monsters earlier; great class for partying; and they look great. (lol.) Cons: MP becomes a problem because their offensive skills have high MP cost and low damage; galder thrower is kind of expensive (but quite effective for non-4114 types); and if you go for power you'll have poor critical/drilling abilities. Here's a list of charm type skills for 1st job: Skill Name Description TM Lvl Pre-requisite TMP M TMP #1 Full Swing Offensive Skill 1 None 1 2 #2 Dodge Master S Evasion up 10 None 1 2 #3 Mana Reflector Damage caster 20 None 2 2 #4 Magic Meltdown E MA down 20 None 1 2 #5 Magic Def Breaker E MD down 20 None 1 2 #6 Galder Thrower Throw 100G for dmg 20 None 2 2 #7 Shield All P DA up 25 #3 L10 3 3 #8 Sturdy Shield S DA up 30 None 2 2 #9 Titanium Wrist Full Swing upgrade 40 #1 L10 3 3 #10 Skunk Pouch Stun Enemy 40 None 3 3 #11 Strike of Wrath Offensive Skill 50 None 3 3 #6 Galder Thrower throws 100G to damage the enemy for a set amount, depending on the skill level. S = Self E = Enemy P = Party TM lvl = TM level required to learn the skill TMP = TM points needed to learn the skill M TMP = TM points needed to master the skill (The mastery level, not total TMP needed to get it to level 10) [-=SSB=-] Stat and Skill Builds [-=SSB=-] This section is a must read for everyone who's just starting out (preferably before you created a character), pay attention to the different stat and skill builds. Before I start, I'd like to say that each build has its good points and bad points and no single build is definitively the 'best' or the 'worst'. Each build is better than the others in its own ways and worse in other ways, so please choose based on personal preference. These are just some popular stat builds and skill builds; if you have a great build that you'd like me to list please contact me by email. Note: These skill builds include second class skills; which I haven't listed in my guide because they are not yet out in the English version, and I feel that there is no need to put them up until the English version releases these skills. I will, however, explain the skills listed in the skill builds. [-SSB0-] Number Cruncher [-SSB0-] *New* Ah yes, the number cruncher section. You're probably wondering what this section is about, right? Riiight? Well, I was never all that great at math; and let's face it, most of you probably suck at it too (no offense, just trying to make myself feel better =]) (of course you can always prove me wrong by offering to do my math homework ;D). This is a section dedicated to the mathematical breakdown of each stat build for comparison purposes to help you pick the build that's right for you (I sound like I'm trying to sell something, aren't I? ... >_>). [[[Charm Stats]]] Alright, before I forget, huge thanks to Pyro for the level 101 stats (which he calculated himself). Thanks man, you're the best. At level 101, the following builds give you the following charm stats: xxx4 (4 on charm): Hp: 3120 Defensive power:396 Evasion Power: 25 (Evasion = HV level/4) xxx3 (3 on charm): Hp: 2370 Defensive power:296 Evasion Power: 18 xxx2 (2 on charm): Hp: 1620 Defensive power:196 Evasion Power: 12 xxx1 (1 on charm): Hp: 870 Defensive power:96 Evasion Power: 6 Zero's notes: Basically, for every 100 levels, you get 100 Defensive Power (not to be confused with DP level), 6.25 Evasion Power (always rounded down) and 750 HP for every POINT on charm when you made your char (you get 120 base HP at level 1) (For some reason there's a -4 defensive power thing for the first point, which is why the 1 point on charm ended up as 96 DP rather than 100 DP.) Pyro's notes: The above mentioned stats are the BASE charm stats at level 101 and are subject to no modifiers from equipments or items. Furthermore, no bonus points have been taken into account in the calculation of these stats. Also, these stats were derived from a calculation of my Lion (gunner) on JTrickster and may not be entirely accurate for ETrickster (although most likely it is. I mean c'mon, are they really gonna change the whole stat system?). As said, these results come from my LION, and I cannot guarantee that it is 100% accurate for every other class because there might be some stat growth modifiers present. If anyone finds that this information doesn't apply accurately to any other class, please contact Zero and we'll correct this info or add new info. [[[Bonus Points: things to think about]]] You should run some numbers through before choosing a build and deciding where to spend your bonus points. This section will help you with some of the point calculations. Okay, when deciding upon a build and where to spend the bonus points, one should take into account the following: 1. Ability to deal damage 2. Survival skills 3. Uh... nope, that's about it. Simple, ne? Now, survival skills are basically your charm stats (refer to Pyro's calculations) and the ability to deal damage depends on 1 stat that is different for every class. Let's take a lion, for example. Lions depend on AC (hit rate) for gun damage, and AC is a sub-division of Power, which is not the Lion's class type (sense). For people who want to know where their points are going, here's a simple breakdown: The most popular build for lions seem to be 1144, so let's use that build. Now, if your build is 1144 and you pump all your bonus points into AC, here's what you end up with: Power stats: 1 point per level, AC gets 5 points per level. Magic stats: 1 point per level. Sense stats: 4 points per level. Charm stats: 4 points per level. The maximum points per level any stat can get is 8 (4 as base value, 4 bonus points spent) So with a build of 1144, your lion will get 5 out of 8 possible AC points per level (1.25 'level' of AC out of a possible 2 levels) and 4 out of 8 possible DP/HV/HP points per level. That's good, but we can do better. If you care for some more damage, then this is what you should do: go for the 2143 or the 3142 build (2143 results in more hp, while 3142 results in more AP (or AC)) (You can also go 4141, but your HP ends up too pathetically low to be worth it) and do the following with your bonus points: for 2143, pump all bonus points into AC. Here's what you end up with: Power stats: 2 points per level, AC gets 6 points per level. Magic stats: 1 point per level. Sense stats: 4 points per level. Charm stats: 3 points per level. With a build of 2143, you'll get 6 out of 8 possible AC points per level (1.5 'level' of AC out of a possible 2 levels) and 3 out of 8 possible DP/HV/HP points per level. This results in MORE damage than the 1144 build, and slightly less DP, HV and HP. You can still survive pretty well against monsters you train on. for 3142, pump 3 points into AC per level, and the last point into DP. You will end up with: Power stats: 3 points per level, AC gets 6 points per level. Magic stats: 1 point per level. Sense stats: 4 points per level. Charm stats: 2 points per level, DP gets 3 points per level. You'll get 6 out of 8 possible AC points per level (1.5 'level' of AC out of a possible 2 levels) and 3 out of 8 possible DP points, and 2 out of 8 possible HV/HP points. This build results in the same damage as the 2143 one, and less HP and HV. Why choose this build then? Because, you don't always have to assign your points as 3(AC)/1(DP); on some levels you can skip the DP and put all 4 points on AC. This build well still result in good defense against monsters, but you sac some HP and HV (HV is useless IMHO, since you only need one out of HV and DP, getting both doesn't really save you that many pots). This is an example of the comparisons of 3 different builds for a lion, you should do a similar breakdown of your build to see which build gives what stats. Another thing to take into consideration are the sense stats (mainly LK and DA) as they control critical abilities, which helps you deal damage faster. I skipped the sense department in this breakdown because lions MUST have 4 sense, meaning they get good critical skills as it is and there is no difference in their crit abilities unless you pump bonus pts into it. One final important thing you MUST REMEMBER is that no matter what class you are, NEVER spend bonus points on DX because you either end up NOT NEEDING it or if you do need it, it will eventually MAX ITSELF. [[[Bonus Points: comparison]]] I can't possibly list every possible way to put bonus points for every class as there's just too many ways to list, but here's a comparison of maximum possibilities: The "max:" means how many of that particular stat you can get per level if you dump ALL 4 BONUS POINTS into that stat. If you get dump all your points into a stat, then the other stats will get their minimum value. Note that you shouldn't, for the most parts, follow a strict build (like pump a certain amount of points somewhere per level), you should always have some flexibility and change the point distribution around once in a while (otherwise builds like 3142 become obsolete and pointless). Power type: (Note: omitting magic stats because YOU DON'T NEED IT for damage) 4141: Power: Max: 8 out of 8 points on AP per level 8 out of 8 points on AC per level 8 out of 8 points on DX per level (Note: NEVER SPEND BONUS ON DX, IT EVENTUALLY MAXES ITSELF) Min: 4 out of 8 points on AP per level 4 out of 8 points on AC per level 4 out of 8 points on DX per level Sense: Max: 8 out of 8 points on WT per level 8 out of 8 points on DA per level 8 out of 8 points on LK per level Min: 4 out of 8 points on WT per level 4 out of 8 points on DA per level 4 out of 8 points on LK per level Charm: Max: 5 out of 8 points on HV per level 5 out of 8 points on HP per level 5 out of 8 points on DP per level Min: 1 out of 8 points on HV per level 1 out of 8 points on HP per level 1 out of 8 points on DP per level 4114: Power: Max: 8 out of 8 points on AP per level 8 out of 8 points on AC per level 8 out of 8 points on DX per level (Note: NEVER SPEND BONUS ON DX, IT EVENTUALLY MAXES ITSELF) Min: 4 out of 8 points on AP per level 4 out of 8 points on AC per level 4 out of 8 points on DX per level Sense: Max: 5 out of 8 points on WT per level 5 out of 8 points on DA per level 5 out of 8 points on LK per level Min: 1 out of 8 points on WT per level 1 out of 8 points on DA per level 1 out of 8 points on LK per level Charm: Max: 8 out of 8 points on HV per level 8 out of 8 points on HP per level 8 out of 8 points on DP per level Min: 4 out of 8 points on HV per level 4 out of 8 points on HP per level 4 out of 8 points on DP per level 4132: Power: Max: 8 out of 8 points on AP per level 8 out of 8 points on AC per level 8 out of 8 points on DX per level (Note: NEVER SPEND BONUS ON DX, IT EVENTUALLY MAXES ITSELF) Min: 4 out of 8 points on AP per level 4 out of 8 points on AC per level 4 out of 8 points on DX per level Sense: Max: 7 out of 8 points on WT per level 7 out of 8 points on DA per level 7 out of 8 points on LK per level Min: 3 out of 8 points on WT per level 3 out of 8 points on DA per level 3 out of 8 points on LK per level Charm: Max: 6 out of 8 points on HV per level 6 out of 8 points on HP per level 6 out of 8 points on DP per level Min: 2 out of 8 points on HV per level 2 out of 8 points on HP per level 2 out of 8 points on DP per level 4123: Power: Max: 8 out of 8 points on AP per level 8 out of 8 points on AC per level 8 out of 8 points on DX per level (Note: NEVER SPEND BONUS ON DX, IT EVENTUALLY MAXES ITSELF) Min: 4 out of 8 points on AP per level 4 out of 8 points on AC per level 4 out of 8 points on DX per level Sense: Max: 6 out of 8 points on WT per level 6 out of 8 points on DA per level 6 out of 8 points on LK per level Min: 2 out of 8 points on WT per level 2 out of 8 points on DA per level 2 out of 8 points on LK per level Charm: Max: 7 out of 8 points on HV per level 7 out of 8 points on HP per level 7 out of 8 points on DP per level Min: 3 out of 8 points on HV per level 3 out of 8 points on HP per level 3 out of 8 points on DP per level Magic type: (Note: Omitting power stats because YOU DONT NEED IT for damage.) 1414: Magic: Max: 8 out of 8 points on MA per level 8 out of 8 points on MD per level 8 out of 8 points on MP per level Min: 4 out of 8 points on MA per level 4 out of 8 points on MD per level 4 out of 8 points on MP per level Sense: Max: 5 out of 8 points on WT per level 5 out of 8 points on DA per level 5 out of 8 points on LK per level Min: 1 out of 8 points on WT per level 1 out of 8 points on DA per level 1 out of 8 points on LK per level Charm: Max: 8 out of 8 points on HV per level 8 out of 8 points on HP per level 8 out of 8 points on DP per level Min: 4 out of 8 points on HV per level 4 out of 8 points on HP per level 4 out of 8 points on DP per level 1423: Magic: Max: 8 out of 8 points on MA per level 8 out of 8 points on MD per level 8 out of 8 points on MP per level Min: 4 out of 8 points on MA per level 4 out of 8 points on MD per level 4 out of 8 points on MP per level Sense: Max: 6 out of 8 points on WT per level 6 out of 8 points on DA per level 6 out of 8 points on LK per level Min: 2 out of 8 points on WT per level 2 out of 8 points on DA per level 2 out of 8 points on LK per level Charm: Max: 7 out of 8 points on HV per level 7 out of 8 points on HP per level 7 out of 8 points on DP per level Min: 3 out of 8 points on HV per level 3 out of 8 points on HP per level 3 out of 8 points on DP per level 1432: Magic: Max: 8 out of 8 points on MA per level 8 out of 8 points on MD per level 8 out of 8 points on MP per level Min: 4 out of 8 points on MA per level 4 out of 8 points on MD per level 4 out of 8 points on MP per level Sense: Max: 7 out of 8 points on WT per level 7 out of 8 points on DA per level 7 out of 8 points on LK per level Min: 3 out of 8 points on WT per level 3 out of 8 points on DA per level 3 out of 8 points on LK per level Charm: Max: 6 out of 8 points on HV per level 6 out of 8 points on HP per level 6 out of 8 points on DP per level Min: 2 out of 8 points on HV per level 2 out of 8 points on HP per level 2 out of 8 points on DP per level 1441: Magic: Max: 8 out of 8 points on MA per level 8 out of 8 points on MD per level 8 out of 8 points on MP per level Min: 4 out of 8 points on MA per level 4 out of 8 points on MD per level 4 out of 8 points on MP per level Sense: Max: 8 out of 8 points on WT per level 8 out of 8 points on DA per level 8 out of 8 points on LK per level Min: 4 out of 8 points on WT per level 4 out of 8 points on DA per level 4 out of 8 points on LK per level Charm: Max: 5 out of 8 points on HV per level 5 out of 8 points on HP per level 5 out of 8 points on DP per level Min: 1 out of 8 points on HV per level 1 out of 8 points on HP per level 1 out of 8 points on DP per level Sense Type: (Note: Omitting magic stats because YOU DONT NEED IT for damage.) 1144: Power: Max: 5 out of 8 points on AP per level 5 out of 8 points on AC per level 5 out of 8 points on DX per level (Note: NEVER SPEND BONUS ON DX, IT EVENTUALLY MAXES ITSELF) Min: 1 out of 8 points on AP per level 1 out of 8 points on AC per level 1 out of 8 points on DX per level Sense: Max: 8 out of 8 points on WT per level 8 out of 8 points on DA per level 8 out of 8 points on LK per level Min: 4 out of 8 points on WT per level 4 out of 8 points on DA per level 4 out of 8 points on LK per level Charm: Max: 8 out of 8 points on HV per level 8 out of 8 points on HP per level 8 out of 8 points on DP per level Min: 4 out of 8 points on HV per level 4 out of 8 points on HP per level 4 out of 8 points on DP per level 2143: Power: Max: 6 out of 8 points on AP per level 6 out of 8 points on AC per level 6 out of 8 points on DX per level (Note: NEVER SPEND BONUS ON DX, IT EVENTUALLY MAXES ITSELF) Min: 2 out of 8 points on AP per level 2 out of 8 points on AC per level 2 out of 8 points on DX per level Sense: Max: 8 out of 8 points on WT per level 8 out of 8 points on DA per level 8 out of 8 points on LK per level Min: 4 out of 8 points on WT per level 4 out of 8 points on DA per level 4 out of 8 points on LK per level Charm: Max: 7 out of 8 points on HV per level 7 out of 8 points on HP per level 7 out of 8 points on DP per level Min: 3 out of 8 points on HV per level 3 out of 8 points on HP per level 3 out of 8 points on DP per level 3142: Power: Max: 7 out of 8 points on AP per level 7 out of 8 points on AC per level 7 out of 8 points on DX per level (Note: NEVER SPEND BONUS ON DX, IT EVENTUALLY MAXES ITSELF) Min: 3 out of 8 points on AP per level 3 out of 8 points on AC per level 3 out of 8 points on DX per level Sense: Max: 8 out of 8 points on WT per level 8 out of 8 points on DA per level 8 out of 8 points on LK per level Min: 4 out of 8 points on WT per level 4 out of 8 points on DA per level 4 out of 8 points on LK per level Charm: Max: 6 out of 8 points on HV per level 6 out of 8 points on HP per level 6 out of 8 points on DP per level Min: 2 out of 8 points on HV per level 2 out of 8 points on HP per level 2 out of 8 points on DP per level 4141: Power: Max: 8 out of 8 points on AP per level 8 out of 8 points on AC per level 8 out of 8 points on DX per level (Note: NEVER SPEND BONUS ON DX, IT EVENTUALLY MAXES ITSELF) Min: 4 out of 8 points on AP per level 4 out of 8 points on AC per level 4 out of 8 points on DX per level Sense: Max: 8 out of 8 points on WT per level 8 out of 8 points on DA per level 8 out of 8 points on LK per level Min: 4 out of 8 points on WT per level 4 out of 8 points on DA per level 4 out of 8 points on LK per level Charm: Max: 5 out of 8 points on HV per level 5 out of 8 points on HP per level 5 out of 8 points on DP per level Min: 1 out of 8 points on HV per level 1 out of 8 points on HP per level 1 out of 8 points on DP per level Charm type: (Note: Omitting magic stats because YOU DONT NEED IT for damage.) 4114: Power: Max: 8 out of 8 points on AP per level 8 out of 8 points on AC per level 8 out of 8 points on DX per level (Note: NEVER SPEND BONUS ON DX, IT EVENTUALLY MAXES ITSELF) Min: 4 out of 8 points on AP per level 4 out of 8 points on AC per level 4 out of 8 points on DX per level Sense: Max: 5 out of 8 points on WT per level 5 out of 8 points on DA per level 5 out of 8 points on LK per level Min: 1 out of 8 points on WT per level 1 out of 8 points on DA per level 1 out of 8 points on LK per level Charm: Max: 8 out of 8 points on HV per level 8 out of 8 points on HP per level 8 out of 8 points on DP per level Min: 4 out of 8 points on HV per level 4 out of 8 points on HP per level 4 out of 8 points on DP per level 3124: Power: Max: 7 out of 8 points on AP per level 7 out of 8 points on AC per level 7 out of 8 points on DX per level (Note: NEVER SPEND BONUS ON DX, IT EVENTUALLY MAXES ITSELF) Min: 3 out of 8 points on AP per level 3 out of 8 points on AC per level 3 out of 8 points on DX per level Sense: Max: 6 out of 8 points on WT per level 6 out of 8 points on DA per level 6 out of 8 points on LK per level Min: 2 out of 8 points on WT per level 2 out of 8 points on DA per level 2 out of 8 points on LK per level Charm: Max: 8 out of 8 points on HV per level 8 out of 8 points on HP per level 8 out of 8 points on DP per level Min: 4 out of 8 points on HV per level 4 out of 8 points on HP per level 4 out of 8 points on DP per level 2134: Power: Max: 6 out of 8 points on AP per level 6 out of 8 points on AC per level 6 out of 8 points on DX per level (Note: NEVER SPEND BONUS ON DX, IT EVENTUALLY MAXES ITSELF) Min: 2 out of 8 points on AP per level 2 out of 8 points on AC per level 2 out of 8 points on DX per level Sense: Max: 7 out of 8 points on WT per level 7 out of 8 points on DA per level 7 out of 8 points on LK per level Min: 3 out of 8 points on WT per level 3 out of 8 points on DA per level 3 out of 8 points on LK per level Charm: Max: 8 out of 8 points on HV per level 8 out of 8 points on HP per level 8 out of 8 points on DP per level Min: 4 out of 8 points on HV per level 4 out of 8 points on HP per level 4 out of 8 points on DP per level 2224: Power: Max: 6 out of 8 points on AP per level 6 out of 8 points on AC per level 6 out of 8 points on DX per level (Note: NEVER SPEND BONUS ON DX, IT EVENTUALLY MAXES ITSELF) Min: 2 out of 8 points on AP per level 2 out of 8 points on AC per level 2 out of 8 points on DX per level Sense: Max: 6 out of 8 points on WT per level 6 out of 8 points on DA per level 6 out of 8 points on LK per level Min: 2 out of 8 points on WT per level 2 out of 8 points on DA per level 2 out of 8 points on LK per level Charm: Max: 8 out of 8 points on HV per level 8 out of 8 points on HP per level 8 out of 8 points on DP per level Min: 4 out of 8 points on HV per level 4 out of 8 points on HP per level 4 out of 8 points on DP per level I can't stress this enough, this is only the POSSIBLE capabilities of each build, so if you get the MAX value on any of the stats, every other stat will have the MIN value. Make sure you plan well. [-SSB1-] Power type builds [-SSB1-] The following are the most popular stat builds for Power type characters: (Power/Magic/Sense/Charm) 4114: Very good hp/def/evasion, you will be a walking tank. Dont be surprised if you have the urge to shout "IM THE JUGGERNAUT, BITCH!" (Just... try not to do it if you're playing at 2 a.m., kthx.) However, this build has very poor crit abilities, and drilling will be a problem also. Good if you're not into drilling, but I suggest you spend a couple of bonus points to enhance your crit abilities (LK/DA) 4141: This build focuses on WT, DA and LK, so there's good crit rate and crit damage here; but the 1 on charm leaves this build with too little HP/DF/HV, so a lot of pots are needed (or some bonus points sacrificed into them). 4123: A more evened out build, with pretty good HP/DF/HV and decent crit abilities. This is a pretty good build as you can dump most (if not all) your bonus points into AP. 4132: Also an even build, but has less hp/df/hv, and more chances on crit. Unless survival becomes a problem or you REALLY REALLY want more crit, you should pump your bonus points into AP. These are the 4 builds you should look into, note that all of them have 1 on magic. If you're going to be a power type, it's suggested that you sac magic stats for the more important ones. If you're really low on MAX mp though, you can add a few bonus points to MP, although that's probably unnecessary. Here are some skill builds for power type characters. Buffalo Burning Rave & Shockwave Build 1. Shockwave Lv 1 2. Bull's Eye Lv 1 3. Max Burning Rave 4. Braveheart/Pumping Heart Lv 10 5. Max Shockwave 6. Shockvibe Lv 8 7. Knock Down (Passive, chance to stun enemies when shockwave is used) (works on bosses) 8. Max Shockvibe 9. Bull's Eye Lv 10 10. Max Blade Fourth (Converts air to shoot enemy; a TM level 85 skill) 11. Hyper Beat Lv 10 12. Sonic Beat Lv 1 (pre-requisite Hyper Beat level 10) 13. I'm not sure what this skill's English name is, but I am pretty certain that this is the only TM level 120 skill and it's used with sonic beat, pre-requisite is level 1 sonic beat. Burning Rave & Stray Toss Ray Build 1. Max Burning Rave 2. Max Braveheart/Pumping Heart 3. Max Shockvibe 4. Max Stray Toss Ray (allows you to throw a sword, no pre-requisite) 5. Max Blade Fourth (Converts air to shoot enemy; a TM level 85 skill) 6. Sense Breaker Lv 10 7. Hyper Beat Lv 10 8. Sonic Beat Lv 1 (pre-requisite Hyper Beat level 10) 9. Same as #13 of the Burning Rave & Shockwave Build Bunny Burning Rave/Upper Smash build 1. Bull's Eye Lv 10 2. Burning Rave Lv 10 3. Upper Smash Lv 10 4. Hyper Beat Lv 1 5. Dash Lv 1 (Offensive skill, pre-requisite Hyper Beat Lv 1) 6. Uppercut Lv 10 (Offensive skill, pre-requisite Upper Smash Lv 10) 7. Spin Roll Lv 10 (Offensive skill, attack 4 times consecutively) 8. Counter Attack Lv 10 (Increases uppercut damage, passive) After getting the above mentioned skills you have around 20 (23 or 24?) TM points left, feel free to master or get any other skills you want with them. (Well obviously not at the end, just keep in mind you have 20-ish extra TM points to use.) Shockwave/Upper Smash build 1. Shockwave Lv 10 2. Bull's Eye Lv 10 3. Upper Smash Lv 10 4. Death Troy Lv 10 (passive skill, an upgrade to Shockwave.) 5. Uppercut Lv 10 (same as above) 6. Counter Attack (same as above) This build doesnt get burning rave, therefore it sacrifices Hyper Beat, Dash and Spin Roll to get Death Troy; but because of that you have more TM points left over, which you can use to get other skills (you can still get Lv 1 Burning Rave for the sake of getting Braveheart/Pumping Heart). (You can also get Hawkeye, which is sorta like Bull's Eye except it increases Hit Rate for a lot longer.) [-SSB2-] Magic type builds [-SSB2-] Here are some popular Magic type stat builds: (power/magic/sense/charm) 1414: Extreme build, no DA/LK, bad crit damage and drilling skills. However this type of mages will not need hp potions very often, so training should be quite cheap, although leveling up without magic spells will be hellishly hard. NOT recommended for Ring mages. 1423: This build has SOME crit abilities, which is always a good thing, but sacs a bit of DP/HV/HP, which is quite a problem for the first 20 levels or so. Later on though, you'll probably want the crit abilities. Potting fees slightly higher than the 1414 build. 1432: Pretty good crit / drilling abilities, decent DP/HV/HP. Might be kinda hard to survive though. Recommended for Ring mages (especially if this ISN'T your first character.) 1441: Really risky build. Dying will become second nature to you if you choose this build. Really good crit abilities, this build is good for ring mages since they have to rely on physical melee until level 20 (unless you get Lv 1 Mana Arrow, in which case...). I don't recommend you going for this build if this is your first character, and if you do go for this build, make SURE you ALWAYS get the best equipment you can for your level (ideally, DP is upgraded). These are the four basic builds for magic types. You should dump MOST of your points into MA as your spell damage relies on MA; put some points in sense or charm type stats if needed; and since your a magic type, power type stats should be ignored altogether. Here are some skill builds for magic type characters. Dragon Dark & Arrow 1. Mana Arrow Lv 10 2. Cure Lv 1 3. Invincible Casting (Passive) 4. Cure Lv 10 5. Bottle of Mana Lv 1 6. Max Mist of Mana 7. Arrow Rush Lv 10 (or max, if you want) 8. Max Hellfire (enemy is attacked by a flame from hell) 9. Contract of Darkness (TM level 55, required to use any dark element skills) 10. Max Shadow Lance (prerequisites are Lv 10 Magic Arrow and Contract of Darkness, it shoots a lance of darkness at the enemy.) 11. Mana Storm Lv 10 12. Max Hard Gravity (MASSIVE mp usage and MASSIVE power, shoots 5 enemies) (Note: You can get Enchant Flame (increase Hell Fire damage) if you want, but you dont really need it. Also, maxing mana arrow and arrow rush are optional, I suggest you either do it early or not at all.) Dark & Ring 1. Mana Arrow Lv 1 2. Invincible Casting 3. Max Mana Ring 4. Max Cure (Get Lv 1 cure first if you want, before Mana Ring) 5. Bottle of Mana Lv 1 6. Mist of Mana Lv 10 7. Max Magic Power Ring 8. Max Mist of Mana 9. Mana Arrow level 10 10. Contract of Darkness 11. Max Shadow Lance Light & Arrow 1. Mana arrow Lv 1 2. Invincible Cast 3. Mana Arrow Lv 10 4. Cure Lv 10 5. Bottle of Mana Lv 1 6. Max Mist of Mana 7. Oath of Light (passive, allows you to use light element skills) 8. Light Arrow (arrow of light falls from the sky to hit the enemy, pre-requisite is Oath of Light) 9. Arrow Rush Lv 10 10. Magic ring Lv 10 11. Max Plasma Shock (light magic attack, hits enemy with a wavelength of light, pre-requisites are Oath of Light and Magic Ring Lv 10) (Again, max Mana Arrow / Arrow Rush if you wish, but do it early.) Light & Ring 1. Mana Arrow Lv 1 2. Invincible Cast 3. Max Mana Ring 4. Cure Lv 10 5. Bottle of Mana Lv 1 6. Mist of Mana Lv 10 7. Max Magic Power Ring 8. Max Mist of Mana 9. Oath of Light (See above) 10. Max Light Arrow (See above) 11. Max Plasma Shock (See above) I guess my final notes are that if you go Dark, go arrow because you'll end up needing it as a pre-requisite anyways, and if you go light, go ring because you'll need ring as a pre-requisite. Sheep At second job, sheeps can pick 2 out of the 5 available elements to use for the rest of the game. Here are the 5 elements: Lightning Fire Earth Wind Water There are only 5 possible builds with these 5 elements (Well it wouldn't make sense if you can use both fire AND water skills now would it?) 1. Lightning/Fire 2. Fire/Earth 3. Earth/Wind 4. Wind/Water 5. Water/Lightning Instead of posting a skill build for sheep, I'm just going to post to second job skills here. Choose what skills you want and get the pre-requisites accordingly. Ale - decreases mp consumption for a period of time (Note: Personally, I find this skill quite useless.) Blessed Water - enables to use water elements (passive) Water Shell - water attribute attack. pre-requisite Blessed Water Water Tube - decreases attack speed of enemy (passive) pre-requisite Water Shell Lvl 10 Water Element - increases water resistance for a period of time pre-requisites Blessed Water & Magic Tent Lvl 10 Heaven Thunder - able to learn thunder type skills (passive) Lightning - thunder attribute attack. pre-requisite Heaven Thunder Spark Stun - chance to paralyze enemy (passive) prerequisite Lightning Lvl 10 Thunder Element - increases thunder resistance for a period of time pre-requisites: Heaven Thunder & Magic Tent lvl 10 Fate of Fire - ability to learn fire type skills (passive) Flame Net - a fire type magic attack. Pre-requisite Fate of Fire Phobos Blast - a powerful fire attack which explodes at enemy pre-requisite Fate of Fire & Magic Ring lvl 10 Flame Element - increases fire resistance for a period of time pre-requisite Fate of Fire & Magic Tent lvl 10 Ground Memory - ability to use earth attack skills (passive) Fissure - earth attributed attack. Pre-requisite Ground Memory Rock Throw - Attack enemy with a giant rock. Pre-requisite Ground Memory & Magic Ring lvl 10 Earth Element - increases earth resistance for a period of time. Pre-requisite Memory & Magic Tent lvl 10 Breath of the Wind - enables the usage of wind attack skills (passive) Window Edge - Wind type attack, hits 5 enemies at once. Pre-requisite Breath of the Wind Hurricane - creates a hurricane for a period of time; attacks 4 enemies at once. Pre-requisite Breath of the Wind & Magic Typhoon lvl 10 Wind Element - increases wind resistance for a period of time. Pre-requisite Breath of the Wind & Magic Tent lvl 10 [-SSB3-] Sense type builds [-SSB3-] Here are the popular sense type builds: (power/magic/sense/charm) 4141: Extremely high combat abilities, bad survival skills. Low MP and MD as well. However because of the high AP this build gives, training without a gun or shurikens is easy. I suggest 4141 users get DP upgraded gears as well as put some points into DP (or HV if you prefer, but only go for one, there's no reason to pump both); but this build will have quite a low max HP. 1144: Poor power type stats, meaning training up to TM level 15 is quite slow, however the high charm stats ensures that it's easy to survive in higher leveled environments; good for when you do get a gun/shurikens. 2143: Decent power type stats, good survival skills. Unless it becomes necessary to spend your bonus points otherwise, dump your bonus points into either AC if you're a lion; or DA (spend some on LK too) if you're a fox. 3142: Good power stats, decent survival skills. Take note though you should still pump about 10-20% of your bonus points (especially at the start) into DP and the rest into your damage controlling stat. If you do that this build ends up being stronger than the 1144 build in terms of gun damage (for lions). Personal notes: *IMPORTANT* Lions can basically choose from any one of those 4 builds, but the majority seems to go for 1144 (which has the weakest gun damage, even if you DO pump all your points into AC). As for FOXES, I recommend you go for 1144 as shuriken damage is dependent on DA, there's really no need to put more than 1 point on power. However if you find MP to be a problem pump some points into MP instead of DA or LK. (Note: Going for 1243 seems to be an option also, but seems STUPID since all you need in the magic department is MP; MD and MA are quite useless for you so instead of having all 3 raised just put some bonus points into MP and ONLY raise that one stat.) Lions should put MOST of their bonus points into AC for gun damage (unless you are a 1144, in which case put ALL your bonus points into AC); and foxes should put MOST of their bonus points into DA for shuriken damage, but spend some on LK too, and ONLY put bonus points in MP or MD if it becomes ABSOLUTELY NECESSARY. Here are some skill builds for sense type characters: Lion Gunner Build (Recommended) 1. Stone Strike Lv 5 2. Gun Carrier (passive) 3. Invincible Reload (passive) 4. Max Gun Booster 5. Loading on the Move (passive) 6. Max Power Shot (pre-requisite is Gun Booster Lv 10, makes a bullet do heavy damage) 7. Max Roulette Shot/Random Shot (pre-requisite is Power Shot Lv 7, shoots more than one bullet to increase damage) 8. Stone Strike Lv 10 9. Armor Destructor Lv 1 10. Max Lucky 7 Stone Strike becomes quite useless later on, however you MUST get it to level 10 in order to get armor destructor, which in turn is needed for lucky 7. You can also get Quick Shot (attack twice using a gun, pre-requisite Lvl 10 Power Shot) if you want. Stone Strike Build (Not recommended. This build requires LK AND AC) 1. Max Stone Strike 2. Max Sixth Sense 3. Gun Carrier 4. Invincible Reload 5. Max Gun Booster 6. Max Gun Stock (similar to Stone Strike, prerequisite is Gun Carrier) 7. Armor Destructor Lv 1 8. Max Lucky 7 9. Max Fortune Hit (similar to Stone Strike, damage is depended on luck) It's really your choice which one you want to go, but the Gunner build is better suited for a lion. Fox Assassin Type 1 1. Stone Strike Lvl 5 2. Max Sixth Sense 3. Max Shuriken Master 4. Invincible Drill (trust me. It's a pre-requisite.) 5. Stone Strike Lvl 10 6. Armor Destructor Lvl 1 7. Lucky 7 Lvl 7 (max it if you want) 8. Max Break Throw (Increases Shuriken Master damage for a while, pre-requisite Lvl 10 Shuriken Master) 9. Max Dodging (Detects items underground for a while, pre-requisite Invincible Drill and Lvl 10 Sixth Sense) 10. Max Lucky Day (Sorta like Lucky 7, but for the whole party. Pre-requisite is Lucky 7 Lvl 7) (weeee 7 7 7) (sorry. >_>) 11. Max Detonater (mine type bomb is placed.) 12. Heavy Carrier Lv 10 13. Max Fear Bag (damage depends on current weight of all your items, pre-requisite is Heavy Carrier Lv 10) You dont have to do steps 12 and 13 if you dont want to, you can also max Lucky 7 if you want. Gunner Type (STUPID BUILD, DONT DO IT.) 1. Stone Strike Lv 5 2. Gun Carrier 3. Invincible Reload 4. Gun Booster 5. Loading on the Move 6. Stone Strike Lv 10 7. Armor Destructor Lv 1 8. Max Lucky Seven 9. Max Lucky Day 10. Max Detonator 11. Large Pocket Lv 10 12. Max Fear Bag Like I said, this is a stupid build. Foxes aren't supposed to become gunners, leave that to the lions. This build is just for fun, if you wanna do it, don't do it on your main fox. It's a real challenge leveling this build O_o. [-SSB4-] Charm type builds [-SSB4-] Here are the popular stat builds for charm type characters: 4114: For Power Blow cats or raccoons. Plenty of power, very poor critting abilities, which is bad. Bonus points should go into AP, or LK/DA if you really want some crit (in which case you shouldn't get this build anyways) 3124: For power or evasion types. This build has less power than 4114, but better crits, which is pretty good. Bonus points go to AP for power types, HV for evasion types. 2134: Less power, more crit. Pretty good crit and mediocre attack strength. I don't really recommend this build, just go for 4114 or 3124. 2224: Simply because the charm type skills are major MP wasters, this build was created to accomadate with the major MP consumption. Don't really think it's a good build. Just add bonus points into MP instead... Both raccoons and cats should pump both AP and HV. Note that High kick and Card Fling (and one pair) rely more on evasion for damage than attack. (Note: EVASION IS HV/4) and here are some skill builds: Raccoon Power Blow & Card Flinging 1. Max Power Blow 2. Max Dodge Master 3. Max Sturdy Shield 4. Max Titanium Wrist 5. Max Card Flinging (throws a card at the enemy to deal damage, TM Lv 51) (damage based on HV and AP, but mostly HV) 6. Stretch (when Dodge Master is activated this skill nullifies critical attacks of enemies, pre-requisite is Lvl 10 Dodge Master) (Passive) 7. Max Skunk Pouch (Optional) 8. Max One Pair(similar to Card Flinging, throws a pair of cards at the enemy) You don't have to get skunk pouch, but it's suggested you do. You can also get High Pressure (throw cards which explodes at enemy) if you want. If you want to be a party type raccoon then get bodyguard, your typical palladin skill (takes damage for party members) Galder Thrower Type 1. Max Galder Thrower 2. Max Hard Shield 3. Max Dodge Master 4. Max Card Flinging 5. Stretch 6. Max Skunk Pouch (optional) 7. Max One Pair In both builds you can feel free to add in some skills that fool around with defense stats. You might wanna look into mana reflector, as your character will probably have low MD. Cat Power Blow Build 1. Max Power Blow 2. Max Dodge Master 3. Sturdy Shield Lvl 1 4. Max Titanium Wrist 5. Max Sturdy Shield 6. Max High Kick (Attack an enemy by kicking.) (Lol O_o) 7. Max Make Up (Transforms into a berserk beast. Increases atk&spd for a while) 8. Max Wild Rush (Deals high damage single blow in make up form. Pre-requisite Lvl 10 Make Up) 9. Max Wild Knuckle (Increases atk dmg while in make up form. Pre-requisite Lvl 10 Make Up) Defensive Galder Thrower Build 1. Max Dodge Master 2. Max Galder Thrower 3. Max Mana Reflector 4. Max Sturdy Shield 5. Max High Kick or Triple Galder Toss (throw 150 galders in three different directions, pre-requisite Lvl 10 Galder Thrower) (Get one or the other, NOT both) 6. Max Make Up 7. Max Wild Rush 8. Max Wild Knuckle Well, I've just listed many builds for different classes. That was a lot of hard work, I hope it helps. Although, dont follow exactly everything word for word, try doing something different on your own. Like I said before, no build is the best, and the ones I listed DEFINITELY aren't the best. Fool around a bit, and you might get better results. (and if you do, be sure to email me =P) (C'mon, I'll give you a cookie =3) [-=CRC=-] Compound, Refinement, and Composition [-=CRC=-] To enhance your character's performance on Trickster, you'll have to learn about compounding (otherwise referred to as 'item growth'), refinement and composition. It's quite confusing at the start, but they're actually quite different. The key thing to remember is that COMPOUNDING (Item Growth/Growth Synthesis) NEVER fails; and refinement and composition CAN fail. [-CRC1-] Compounding [-CRC1-] <<<After Trickster Revolution patch in August of 2007, these rates are no longer accurate. Composition and compounding have become a LOT LESS affected by LK and DA, meaning you will fail or get bad results a lot more often than before. Sorry =P>>> First up is Compounding. As you may or may not have noticed, some of your equipment (starting with the lvl 0 equips you get in the tutorial) have slots in them. These slots are for compounding, and you can only increase certain stats through compounding. For example, your armor may have 1 slot and above it says 'HV MD DP', this means that you may use a compound item that either improves HV, MD, or DP. So if you have a compound item that increases AP, you CAN'T use it with this armor. Before compounding, always read the description of the compound items, because they impose level restrictions. For example, an item might say "Add LK to an item of level 0 or above", and another item might say "Add LK to an item of level 40 or above". You have to read the compound items and figure out which one you want to use. Another thing is that for compounding, you need exactly 5 of the same synthesis item. For example if you wanted to use plastic bags to increase WT for an item, you'd have to have 5 plastic bags to do so. Next, your LK stat affects the efficiency of compounding. For example, if you have an item that says 'Adds HV, Minimum 1 Maximum 4'; when you go through compounding with that specific item the amount of HV it adds is dependent on your LK stat. The higher your LK, the higher the chances that you'll get +4 HV after the compounding, and vice versa. Note that compounding bonus is weighted towards the LOW end, so if your item adds 1-4 HV, be prepared to get either a 1 or 2. Keep in mind compounding is VERY expensive, and you should ALWAYS refine an item to satisfaction before compounding, because refinement CAN fail, and when it does, the item becomes un-useable (unless it's a myshop item, in which case it's still usable but you can't refine it any further). So always refine first and save yourself some money. Also, you can reverse compounding by getting a special rare item, but I have no idea what it is, so. You may compound items in either Aquarius or Carbaigle, simply find Nate the NPC and talk to him. [-CRC2-] Refinement [-CRC2-] Now, onto refinement. As mentioned before, refinement CAN fail and when it DOES fail, you can no longer use the item. Refinement can be repeated up to 11 times, each time with less chance of success than the last. Now if your item does fail, you can always purchase a myshop item to make it useable again (I think it's called Repair Potion/Repair Powder?). The NPC will tell you what you need for the refinement and the materials can be found drilling in the four mines scattered across Caballa Island. The Crystal Copper mineshaft is for beginner refinement materials, and it is located in the northeast corner 2 maps east from the entrance of Ghost Blue. The Jade Steel mineshaft has materials suited for intermediate refinement and is located at the east side of the map south then northeast from Caballa Ruins. The Silver Jewelry mineshaft has materials for advanced refinement and is at the northeast corner of the map north then west from Carbaigle. The Precious Jewelry mineshaft holds the finest refinement materials; and it's quite a feat to excavate material from this mineshaft because of the very deep depth. To get here, you have to get 2 red noses. In Megalopolis, show the red noses to rudolph to be sent to the Snow Hill Hostel area. Next, show the red noses to the bunny maid in the northeast corner to be sent deep into Snow Hill. Then go all the way to the opposite side of the map and you'll find the mine entrance. You may refine items in either Aquarius or Carbaigle, simply find Marx the NPC and talk to him. [-CRC3-] Composition [-CRC3-] <<<After Trickster Revolution patch in August of 2007, these rates are no longer accurate. Composition and compounding have become a LOT LESS affected by LK and DA, meaning you will fail or get bad results a lot more often than before. Sorry =P>>> Composition is the creation of basic items, accessories, and equipment. Composition can be performed in any town, but different towns might require different items. Note that for composition, each item has a base success rate and there is a bonus to the success rate based on your perception (DA) and luck (LK). The following is a list showing how perception modifies success rate: 0 - 5: No bonus 6 - 15: 10% success rate bonus 16 - 25: 20% success rate bonus 26 - 36: 30% success rate bonus 37 and up: 40% success rate bonus (the value listed is the ACTUAL DA value, NOT the DA level.) (The DA value is level / 4) Luck gives further success rater bonuses, but by an insignificant amount. To perform composition, find either Compounder Paul, Nadia, or Rosemary. If I ever get the information for it, I'll give a list of possible composition items as well as their ingredients. [-=MON=-] Monster Data [-=MON=-] Under construction. Expect a list of monsters from the starter towns Coral Beach and Paradise/Desert Beach in the next version. (I'll also construct a 'training places' section once I get the info) [-=ITD=-] Item Data [-=ITD=-] This is the section that will give you a list of items, their purposes, and where they are found. I will add items a bit at a time and when completed enough I will alphabetize them/organize them by places. Quest items found in Coral Beach / Desert Beach: <<<This updated list was submitted by wolfgun. Thank you!>>> (drilling) Old Bowl Old Spoon Torn Boots Plastic Bag Iron Ore Sun cream (desert beach ONLY) High Quality Socks (coral ONLY) Swimming Cap (coral ONLY) Pebbles Garden Trowel Limestone Shampoo (Desert beach ONLY) Soap (Desert beach ONLY) Sponge (Desert beach ONLY) Letter of Fortune (Desert beach ONLY) Letter of Misfortune (Desert beach ONLY) Love letter (Desert beach ONLY) Confession letter (Desert beach ONLY) Farewell letter (Desert beach ONLY) Other questies (drilling) Tanning Oil (desert beach only) Paper (desert beach only) Swimming Suit (desert beach only) Empty Potion Bottle (desert beach only but can be store bought) Crystal Salt (desert beach only) [-=QST=-] Quests [-=QST=-] <<<IMPORTANT: As of Trickster Revolution in August ?? 2007, this list of quests have been changed, altered, or taken out altogether from the game. As such, NO information in this section is to be taken as being accurate (Although some Desert Beach quests are still there, with different prizes). I will leave this section up here for history's sake =P>>>> Item Quests: Coral Beach 1. Join the Environment Protection Location: Coral Beach (town) NPC: Bunny maid Quest Info: Req. Level: 5 EXP reward: 1500 Item reward: 1st: Red Potion A (x18) 2nd: Red Potion A (x19), 10 Galder Coupon (x20) 3rd: Red Potion A (x20), 50 Galder Coupon (x6) 4th: Red Potion B (x7), 100 Galder Coupon (x3) 5th: Red Potion B (x8), 500 Galder Coupon (x1) 6th: Red Potion B (x9), 500 Galder Coupon (x1) 7th: Red Potion B (x10), 500 Galder Coupon (x1) 8th: Red Potion C (x5), 500 Galder Coupon (x2) 9th: Red Potion C (x5), 500 Galder Coupon (x3) 10th: UFO pet (x1) 11~25th: Galder coupons. Type/amount uncertain. # of times: 25 Items needed: Old bowl, old spoon, torn boots, plastic bags; 5 of each. To complete: Drill around Coral Beach, Desert Beach, and Ghost Blue areas. 2. Mermaid Marine's Project For The (Summer? text was cut off here in game) Location: Coral Beach (town) NPC: Mermaid Marine Quest Info: Req. Level: 5 EXP reward: 1500 Item reward: 1st: Portable Port Deluxe (x1) or Galder Coupons 2nd: Mermaid Marine Card (x1) or Galder Coupons 3rd: Mermaid Marine Card (x1) or Portable Port Deluxe (x1) or Galder Coupons 4th: 500 Galder Coupon (x1) or Blue Potion A (x5) 5th: Octopus Hat (x1) # of times: 5 Items needed: Sun cream; 5 of. To complete: Drill around coral beach. 3. Winnie's Request Location: Coral Beach (town) NPC: Winnie Quest Info: Req. Level: 5 EXP reward: 1500 Item reward: 1st: Mermaid Marine Card (x1) or Galder Coupons or Portable Port Deluxe (x2) 2nd: Wina Card (x1) OR Tina Card (x1) OR 500 Galder Coupon (x5) OR Red Potion B (x5) 3rd: Tina Card (x1) OR 500 Galder Coupon (x5) 4th: Portable Port Deluxe (x2) OR 500 Galder Coupon (x5) OR Knee Pad (x1) 5th: Health Armlet (x1) # of times: 5 Items needed: Sea Anemone juice; 10 of. To complete: Ghost Blue: Kill sea anemones (Lv20) 4. Tinnie's Request Location: Coral Beach Field 5 NPC: Tinnie Quest Info: Req. Level: 5 EXP reward: 1500 Item reward: 1st: 100 Galder Coupon (x8) or 500 Galder Coupon (x2) 2nd: Tina Card (x1) or Galder Coupons 3rd: Tina Card (x1)/Wina Card (x1) or Galder Coupons 4th: Red Potion A (x10) or Blue Potion A (x10) or Galder coupons 5th: Knee Pad (x1) # of times: 5 Items Needed: High Quality Socks, 6 of. To complete: Drill around coral beach 5. Safeguard Deen's Request Location: Coral Beach Field 4 NPC: Deen Quest Info: Req. Level: 5 EXP reward: 1500 Item reward: 1st: 100 Galder Coupon (x7) or 500 Galder Coupon (x2) 2nd: Lifegaurd Dean Card (x1) or Galder Coupons 3rd: Lifegaurd Dean Card (x2) or Galder Coupons 4th: Lifegaurd Dean Card (x2) or Red Potion A (x5) or 500 Galder Coupon (x1) 5th: Lifegaurd Dean Card (x2) or Life-saving jacket (x1) # of times: 5 Items Needed: Swimming caps, 5 of. To complete: Drill around coral beach (Note: Due to lack of help regarding the quest section I haven't had time to use ALL the correct quest titles for quests <namely the following sections> so if anyone can supply me with the titles that'd be great, thanks.) Desert Beach / Paradise: 1. Sandman's Request Location: Paradise Beach (Desert Beach) NPC: Sandman Quest Info: Req. Level: 5 EXP reward: 1500 Item reward: 1st: 500 Galder Coupon (x2) 2nd: 500 Galder Coupon (x3) 3rd: Pocket Pouch (x1) 4th: Green Drill (x1) 5th: Yellow Drill (x1) 6th: 500 Galder Coupon (x4) 7th: Balloon Pet (x1) 8-25th: Galder Coupons or Red Potion B (x30) # of times: 25 Items Needed: Pebbles, Garden Trowel, Limestone, Iron ore, 5 of each. To complete: Drill anywhere 2. Skipper Min Hoping to Take a Ba(th) (text cut off) Location: Paradise Beach (Desert Beach) NPC: Skipper Min Quest Info: Req. Level: 5 EXP reward: 1500 Item reward: All: Empty Bucket (2 to 3) # of times: 25 Items Needed: Shmapoo, bathing sponge, soap, 2 of each. To complete: Drill at Desert Beach Field 1 and 7 (Delta Island) 3. Bunny Maid Scooping Water Location: Paradise Beach (Desert Beach) NPC: Bunny Maid Quest Info: Req. Level: 5 EXP reward: 1500 Item reward: All: Fully-filled bucket (x1) or Galder Coupons # of times: 25 Items Needed: Empty Bucket, 1 of. To complete: Complete quest "Skipper Min Hoping to Take a Bath" 4. Body Scrubber Al-Hauri's Water Location: Paradise Beach (Desert Beach) -> Inside Bath House NPC: Al-Hauri Quest Info: Req. Level: 5 EXP reward: 3000 Item reward: 1st-8th: Galder Coupons or Blue Potions (A / B)(x5~7) or Titanium Drill (x1) 9th: Impact Vest 10th: Ice Boy Pet 11-25th: Galder Coupons or Blue Potion B (x10) # of times: 25 Items Needed: Fully-filled bucket, 1 of. To complete: Complete quests "Skipper Min Hoping to Take a Bath" and "Bunny Maid Scopping Water" 5. Eliza Bath's Curiosity - The 1s (wtf @ the name) (Someone had to say it.) Location: Paradise Beach (Desert Beach) -> Inside Bath House NPC: Eliza Quest Info: Req. Level: 5 EXP reward: 3000 Item reward: 1st: Al-Hauri Card or Elizabeth Card or Sandman Card (x2) 2nd: Al-Hauri Card or Elizabeth Card or Sandman Card (x2) 3rd: Pengiun Pet (x1) 4th: Premium Wine (x2) 5th: Titanium Drill (x1) 6th: Papyrus Paper (x2) 7th: Nora Key Card (x1) 8-25th: 100 Galder Coupon (x1~4) # of times: 25 Items Needed: Fortune Letter, misfortune letter, love letter, confession letter, farewell letter, 1 of each. To complete: Drill at Desert Beach Field 1 or 7 (Delta Island) ------------- To Be Completed -------------- Monster Quests: Coming Soon. [-=FAQ=-] Frequently Asked Questions [-=FAQ=-] Rules: When asking me something, be polite. Be specific, don't assume I know what you're talking about. (e.g. I got this error when starting the game, help. What error? Clarify.) Anything covered in any part of my guide or in the FAQ section will be IGNORED. Do not msg me several times asking the same question, give me time to answer you. (Give me 3 days, if I don't answer after 3 days you'll know I'm ignoring you because you asked an answered question.) Q: How do you start Trickster? What do you download? How do you install? How come I can't play? A: The site makes is VERY clear how to do everything, if you simply don't understand the instructions, I really can't help you; there's no way I can possibly simplify it any further. If you get some sort of error, clarify it and maybe I can help. Further e-mails with this sort of questions will be ignored all-together. Q: Can you help me level on Trickster? A: No. You'll be surprised how low leveled I am on eTrickster. Q: Can you give me galders? A: No. Q: Can you tell me who can give me galders? A: No, go away. Q: What does <insert skill> do and what is the skill in <insert pic/video> A: A brief description is given of each <non-second job> skill in this guide, and as for SS'ed or video'ed skills, I have not seen many of the animations of skills (especially second job ones) and of those I've seen I cannot match them to their respective skills, please refrain from this type of questions. Q: What's the max level of Trickster? A: As far as I know, 999. I'm not sure though. Q: Where should I train at Level <XX>? A: Wait for the 'training places' section to be completed on the guide, I'm still gathering information. Be patient. Q: Where do you find <insert itemname here>? A: I can't answer most of those questions at this time, check around some other Trickster fansites for the answer to that. [-=CRD=-] Credits [-=CRD=-] Weee, the credits section. Big thanks to Ntreev, because it is sacred customs to thank the provider of the game, and anyone that doesn't do it should go jump in a ditch. =P Also thanks to someone who doesnt wish to reveal and personal/contact information, so let's call him Pyro. Thanks to Pyro for help with the refinement section, or more specifically, the information about the 4 mines. (Now if only he'll un-lazy his ass and get me the depth info. >_>;) And a HUUUUUUUUUUUUUGE thanks to myself, for writing this guide, and simply because I always thank myself. Thanks also go out to [email protected], for his continual reluctance to get Counter Strike so we can play online, because if he had gotten the game, this guide would've been brought to you at a much MUCH later date. (Oh and uh... also thanks for correcting those spelling mistakes =D) (and being my personal search engine ;X) Thanks to www.trickstermart.com, the forums of www.mytrickster.net, and my guild's forum at http://caballaisland.proboards84.com for small bits of information here and there. Without them, the formation of this guide might not be possible. And lastly, thanks to you, without whom there'd be no reason for me to write this guide. So if for some strange and incomprehensible reason you're still reading this: Thank You. [-=LSC=-] Legal Stuff and Copyrights [-=LSC=-] This guide is NOT public domain, which means this guide may NOT be reproduced under any circumstances except for personal, private use. It may NOT be placed on any web site or otherwise distributed publicly without advance written permission from the author (that'd be me). Use of this guide or any section thereof on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright law. So if you're gonna HTML my guide out of bastardization, at least get my permission to do so first. Currently, this guide can be found hosted on the following sites: www.gamefaqs.com www.neoseekers.com www.supercheats.de This guide is Copyright (c) 2006 Jersey Guo, all rights reserved. and if for some reason you're still reading this, the only website that can publicly display my guide currently is www.gamefaqs.com, please contact me if you find this guide displayed elsewhere. You should get a cookie just for reading this far ahead. Go outside and play some basket-ball or something, yeesh.