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FAQ

by hotcheetohs8888

The Sims Complete Collection Game Guide (PC)
By: Chelesa Fearce ([email protected])
Begin: June 8, 2008               End: June 24,2008
Copyright 2008 Chelesa Fearce
Version 1.0

Table of Contents
__________________

Part A. Intro

Part B. The Sims: Running their lives
1. Needs
  1.1 Hunger
  1.2 Comfort
  1.3 Hygiene
  1.4 Bladder
  1.5 Energy
  1.6 Fun
  1.7 Social
  1.8 Fun

2. Relationships
  2.1 Friends
    2.1.1 Keeping them Interested
  2.2 Lovers
    2.2.1 Becoming Lovers
      2.2.1.1 Jealousy
    2.2.2 Moving In
      2.2.2.1 Privacy
    2.2.3 Proposing
      2.2.3.1 Accepting/ Rejecting Proposals
  2.3 Babies
    2.3.1 Taking Care of Baby
    2.3.2 Losing Your Baby
  2.4 Children
    2.4.1 Losing Your Child
    2.4.2 Adoption

3. Disasters and Failure States
  3.1 Disasters
    3.1.1 Floods
    3.1.2 Fires
    3.1.3 Burglars
    3.1.4 Electrocution
    3.1.5 Fights
    3.1.6 Tragic Clown
    3.1.7 Drowning
  3.2 Failure States
    3.2.1 No Energy
    3.2.2 Starvation
    3.2.3 Bladder Failure
  3.3 Death
    3.3.1 Pleading for Life

4. Your Home
  4.1 Furnishing your Home
    4.1.1 The Basics
    4.1.2 Build Mode
      4.1.2.1 Terrain
        4.1.2.1.1 Lower
        4.1.2.1.2 Level
        4.1.2.1.3 Raise
      4.1.2.2 Water Tool
        4.1.2.2.1 Pool
        4.1.2.2.2 Pond
      4.1.2.3 Wall and Fence Tools
      4.1.2.4 Wallpaper
      4.1.2.5 Stair
      4.1.2.6 Fireplace
      4.1.2.7 Plant
      4.1.2.8 Floor
      4.1.2.9 Door
      4.1.2.10 Window
      4.1.2.11 Roof
      4.1.2.12 Hand
      4.1.2.13 Building 2nd Stories
    4.1.3 Buy Mode
      4.1.3.1 Seating
      4.1.3.2 Surfaces
      4.1.3.3 Decorative
      4.1.3.4.Electronics
      4.1.3.5 Appliances
      4.1.3.6 Plumbing
      4.1.3.7 Lighting
      4.1.3.8 Miscellaneous
  4.2 Losing Your Items

5. NPCs
  5.1 Newspaper Delivery Person
  5.2 The Maid
  5.3 The Gardner
  5.4 Postal Woman
  5.5 Repairman
  5.6 Fireman
  5.7 Police Woman
  5.8 Pizza Delivery Guy
  5.9 Burglar
  5.10 Repo Man
  5.11 Social Worker
  5.12 Sims Ghosts

6. Working
  6.1 Getting a Job
    6.1.1 Newspaper
    6.1.2 Computer
  6.2 Keeping a Job
    6.2.1 Carpool
    6.2.2 Promotions
  6.3 Jobs
  6.4 Other ways to Make Money

7. Skills
  7.1 Cooking
  7.2 Mechanical
  7.3 Charisma
  7.4 Body
  7.5 Logic
  7.6 Creativity


Part C: Hot Date: Meet for fun or for a Life Partner
1. Downtown
  1.1 Picking a Spot
  1.2 Meeting Sims
    1.2.1 Giving gifts

2. NPCs
  2.1 Mrs. Crumplebottom
  2.2 Rental Shack Person
  2.3 Waiters/Busboys/Cooks
  2.4 Janitor Sonya
  2.5 Bartenders/Shopkeepers/Cashier/Barmaids
  2.6 Pianist
  2.7 Carlo the Violinist
  2.8 Claire the Bear
  2.9 DJ

Part D: House Party: Throw the Best Parties
1. Party Items (Must haves for any party)

2. Party Themes
  2.1 Western
  2.2 Rave
  2.3 Hot Tub Party

3. Keep Your Guests Happy

4. People Needed For your Party
  4.1 Maid
  4.2 Caterer

5. Special Guest

6. NPCs
  6.1 Headless Ghost
  6.2 Drew Carey
  6.3 Male & Female Strippers
  6.4 The Mime
  6.5 Pink Gorilla
  6.6 Caterer
  6.7 Party Crasher (Person with Bandanas)
  6.8 Party Crasher (Euro Punk)
  6.9 Boxers
  6.10 Santa Claus


Part E: Livin� Large
1. More Items

2. NPCs
  2.1 Servo
  2.2 Grim Reaper
  2.3 Genie
  2.4 Tragic Clown
  2.5 Male & Female monsters
  2.6 Space Aliens
  2.7 Evil Clone


3. Potions and their Effects
  3.1 Blue
  3.2 Yellow
  3.3 Red
  3.4 Orange
  3.5 Green
  3.6 Dark Green
  3.7 Purple
  3.8 White

Part F: Makin� Magic: Toadify Your Neighbors
1. Dueling
  1.1 Which Colors to use for which?

2. Adults� Spells
  2.1 Toadification
  2.2 Relationship Boost
  2.3 Enchant
  2.4 Get Happy
  2.5 Smiley Face
  2.6 Banish
  2.7 Lovestruck
  2.8 Hypnotize
  2.9 The Big Question
  2.10 A Friend Indeed

3. Adults� Charms
  3.1 Beauty or Beast
  3.2 Horn of Plenty
  3.3 Dish Wish
  3.4 Rain of Riches
  3.5 Shed Your Skin
  3.6 Polar Attraction
  3.7 Clone Drone
  3.8 Perfect Garden
  3.9 Magic Mood
  3.10 Of House and Home
  3.11 The Price of Fame

4. Children�s Spells
  4.1 Get Happy Jr.
  4.2 Enchant
  4.3 Smiley Face Jr.

5. Children�s Charms
  5.1 Beauty or Beast Jr.
  5.2 No More Puddles?
  5.3 Make Cakes
  5.4 Invisible Friend
  5.5 Clone Drone Jr.
  5.6 Age of Instant

6. Recipes
7. Places for Ingredients

8. Magical growths
  8.1 Solar Powered Geraniums
  8.2 Root of the Problem
  8.3 Beanstalks
  8.4 Crystals
8.5 Toadstools

9. NPCs
  9.1 Faerie Queen (Mara)
  9.2 Mystery Man/ Spellchecker
  9.3 Snake Charmer
  9.4 Vicky Vampiress
  9.5 Apothecary Toad
  9.6 Bonehilda Maid

10. Social Interactions

11. Quests
  11.1 Toadstool Challenge
  11.2 Sleeping Cloud
  11.3 Find the Item
  11.4 Spooky Tombstone Puzzle
  11.5 Help Another
  11.6 Delivery Mission
  11.7 Magic Arena


Part G: Superstar: The Road to Fame
1. Superstardom
2. Starting Out
3. Agent
4. Tabloid
5. Awards

6. Careers
  6.1 Music
  6.2 Fashion
  6.3 Acting

7. Stalkers
8. Stars and where they get you

9. NPCs
  9.1 The Obsessed Fan
  9.2 Butler
  9.3 Studio Town Team
  9.4 Award Presenter
  9.5 Paparazzo
  9.6 Fans
  9.7 Lana

10. Needs at Studio Town
11. Anybodies and Somebodies
12. Minigames
13. Star Power
14. Other Important Stuff

Part H: Unleashed: Lets Bring out those Furry Little Friends!
1. Kinds of Pets
2. Pet Showcases

3. Old Town
  3.1 Gardening
  3.2 Adopting/Buying Pets

4. Pet Personalities
  4.1 Playful/Lazy
  4.2 Friendly/ Aggressive
  4.3 Loyal/ Independent
  4.4 Quiet/Noisy
  4.5 Smart/Slow


5. Pet Skills
  5.1 House Breaking (Dogs)
  5.2 Hunting (Cats)
  5.3 Obedience
  5.4 Tricks

6. Breeding

7. NPCs
  7.1 Miss Lucille
  7.2 Pet Judges
  7.3 Saxophone Player
  7.4 The Maintenance Crew
  7.5 Animal Control
  7.6 Head Gardner
  7.7 Pet Trainer
  7.8 Skunk
  7.9 Raccoon
  7.10 Gopher & Rabbit
  7.11 Mice

8. Strays
9. How Pets Can Help


Part I:  Vacation
1. Awards/Souvenirs/Postcards

2. Vacation spots
  2.1 Winter Resort
  2.2 Beach Retreat
  2.3 Camping Paradise

3. Checking In/ Out

4. NPCs
  4.1 Lana
  4.2 Hotel staff
  4.3 Vacation Director
  4.4 Archie Archer
  4.5 The Yeti
  4.6 The Beach Shark

5. Fun Stuff

Part J: Credits/Contact Info/Copyright Info

Part K: A little Review of the game

Part L: Final Thoughts

Part M: Frequently Asked Questions













Part A: Intro
______________
Today, I am going to do my best in hopes of making the most accurate
game guide for The Sims Complete Collection. I have started this guide
because every time I look up a FAQ or Game Guide for The Sims Complete
Collection, they only have some expansions or only the base game. I have
created this guide/FAQ for the sole purpose of helping people with this
extraordinary game. Any other info regarding copyrights and email will
be included at the end of this FAQ. Also, I would like to thank
[email protected] for the Career Section of this guide. I used the job
section (6.3). I got the information from his item/career guide on
gamefaqs.com. You should definitely check it out. Again, thanks to him,
I give all credits from that section to him. All of the info is
completely his and not mine. Please ask and/or credit him if you want to
use it in your FAQ. Also, at the end of the House Party Section, I give
credit to JPaterson. I added his WHOLE FAQ because it really helped me.
It was one of the best and most concise FAQs I�ve ever read. Hats off to
him!!!!!!!!!!!!

Ever since I first got this game when I was 11, I was a Sim Fanatic.
Nothing could tear me away from the game, except food of course (LOL!).
I hope that in making this guide, that I have helped all the simmers out
there become more knowledgeable about this extraordinary game. I would
like to thank you for choosing this FAQ to read. I promise you, you will
not regret it. Just because the Sims 2 has come out, this game is not
dead! Love this game because it was the first. Well, lets get to work!

Part B: The Sims: Running their Lives
______________________________________

1. Needs
The Needs are vital in this game. Without the proper attention, your Sim
will become depressed and will most likely disobey every command. There
are different objects that play an important role in keeping your Sim
happy. Some needs will lower others though, so you have to maintain all
of your Sim�s needs. Needs also depend on the personality of the Sim. A
playful Sim might want to play a game, while a serious Sim might want to
read a book for fun. If your Sim has a job, make sure your Sim has all
of their needs maxed before going to work. This might mean waking up 3
or 4 hours earlier and going to sleep early.

You can see if you are doing well in keeping your Sims happy. A lot of
green bars means they are happy, while a lot of red bars mean they are
probably depressed. Your job is to keep their moods up no matter what.
If you don�t, they can and will die. Their fate rests in your hand. Do
not abandon your Sim!

  1.1 Hunger- In order for a Sim to complete their daily tasks, they
must have something in their little tummies. A Sim with a high cooking
skill can of course cook their own meals. You must have a fridge and
microwave. You also need to have 2 counters, one for the microwave and
the other for a sink. You can get another counter for a food processor.
You can also get a stove and dishwasher. If your Sim has a low cooking
skill, they can call for pizza for only $40. If you are having a party,
your Sims will need to have a little grub to keep them going strong all
night long. If they are starved, they can die. Eating will lower your
hygiene and bladder needs.

  1.2 Comfort- You wouldn�t want to stand up all day, so your Sims
shouldn�t either. If you are sitting on a low-maintenance couch or
working out, you will lose comfort quickly. To satisfy this need, all
you have to do is sit down. You can even watch a little television or
have a little chat with your friends. You can also go to the potty,
sleep, nap, or take a bath to raise this need. Pretty simple, huh?

  1.3 Hygiene- I don�t like musty people or Sims. If you do not bathe,
people in the game will not want to talk to you, or even be around you
for that matter. To solve this, all you have to do is wash your hands,
take a shower, or take a bath. Taking a bath gets your hygiene bar up
more than washing your hands. If you are newbie, you should get a shower
because it is cheaper. You should keep it clean or else your Sim won�t
want to take a bath.

  1.4 Bladder- If you don�t want to wet your pants (and the floor), you
should definitely make it to the bathroom. Using the restroom raises
comfort. You can use a toilet or an outhouse. There are also stalls for
those wild parties. Being tickled or overeating can lower your bladder
score. Just about any toilet will do the trick, although an outhouse
will lower your hygiene and comfort needs.

  1.5 Energy- Personally, I think this is the most important need. You
can�t do anything without high energy. You will fall out and won�t be
able to get up until they are well rested. If you do fall out, this can
lower your comfort score. To solve this problem, cuddle up in a bed for
comfort and energy. You can snooze on the couch also. You can of course,
drink coffee or an espresso. Make sure you do not have a phone in the
room, as this will wake your light sleeping Sims (adults). Children can
only awake by having an alarm clock unless you command them to wake up.
A Sim that is fully rested will wake up when you ask them. A not-so-
well-rested Sim will take some time getting up, and will most likely
yell at you. Your Sim will get up automatically at 6 AM if their energy
bar is full.

  1.6 Fun- I don�t like being bored, so my Sim shouldn�t either. All you
have to do is watch television on the couch, while raising your comfort
score. You can dance to some music, play pool, or take a swim, just to
name a few options. Surfing the web on a computer raises this bar also.
Interacting with other Sims also helps this meter.

  1.7 Social- Your Sims want to be apart of the in-crowd. Make sure your
Sims have enough friends, because without friends, you don�t get
promotions. If your Sim has more romantic interactions, this will raise
your score greatly. You can also throw parties, to stay up-to-date with
your friends. Just make sure you have enough time to converse with all
of your guests.


  1.8 Room- This is pretty simple. All you have to do is make sure there
is a lot of space and light. Decorations can add to your room score.
Roaches, trash, puddles, dirty dishes, and broken items bring it all the
way down. When you go outside, you also have to maintain a good room
score. To up the room score outside, just add a pond and some flowers.
You can even have a little garden. A fountain is nice, too. Let�s talk
about a few things that can big your room score ALL the way down.

Roaches- These pesky little things can multiply over time. You must take
care of them right away by either spraying or stomping on them.

Flies- Flies can usually be seen buzzing around a dirty dish. You can
get rid of them by cleaning up the dishes. They don�t really affect your
room score, though.

Dead Plants- Just hire a gardener and this problem can be solved. Water
your plants to prevent this. If your plants become brown, chances are
you can replant them. If they are all the way dead, you are out of luck.

Dead Fish- All you have to do is tend to your fish and this problem can
be avoided.




2. Relationships
Every Sim needs some friends to hang out with. Make sure your Sims keep
your friends though. To have a friend, your daily bar has to be at least
40. To have a lover it must be filled to 70. You can have opposite-sex
or same-sex marriages.

  2.1 Friends- Friends are vital in moving up the corporate ladder. Make
sure you have more friends than needed, because as you go up, the number
of friends you will need goes up.
    2.1.1 Keeping them Interested- Don�t do the same interaction over
and over! You can change it up little bit. You make your friends bored
if you keep doing talk social all the time. Plus, some interactions make
the daily/lifetime bars go up faster. Switch it up a bit to keep them
interested.

  2.2 Lovers- Your Sim needs a little loving in their life. To be
lovers, your daytime and lifetime bars must be high.
    2.2.1 Becoming Lovers- To become a lover, your relationship should
be at least 70. If your some has enough love in the air, you can use
interactions such as compliment, entertain, joke, hug, tickle, give
gifts, backrubs, but this depends on your Sims personality. Do not try
to rush things. Sometimes the other Sim may not be interested.

      2.2.1.1 Jealousy- Other Sims can become jealous. If you are
married to Mortimer and you�re flirting with Bachelor, your relationship
with both of these Sims can decrease greatly. Make sure that if you are
going to cheat, you do it behind the Sim�s back.

    2.2.2 Moving In- Moving-In is only available to same-sex couples or
friends. Opposite-sex couples never have this as a choice. In order for
a Sim to move-in, they must be in a good mood. If a Sim is in a bad
mood, they will most likely tell you why they did not accept the
request. For instance, if a Sim is hungry, they well tell you so. The
most likely answer you will get is that they don�t know you well enough.
The Sim that is moving in will bring in a little money to help with the
bills. They also get the same last name of the Sim asking them to move
in. If they are the only adult in the household, you get all the funds
and children.

      2.2.2.1 Privacy- Sims needs their privacy, just like us. A Sim
that doesn�t know you well will not want you to be in the same
bathroom with you. However, intimate Sims do not mind. Sims will not
sleep or woo-hoo with a Sim that they do not have a close relationship
with. However, children can sleep with adults or children, regardless of
their relationship.

    2.2.3 Proposing- Only opposite-sex couples can get married. This is
the only way a female can invite a male and vice versa. Proposing is
important to those lover Sims. It shows if that Sim really has feelings
for the other. If one Sim is not happy, they cannot get a divorce.
However, they can marry other Sims. I think that this is the best part
about the Sims.
      2.2.3.1 Accepting/Rejecting proposals- In order for the proposee
to accept, they must be in a good mood and have strong feelings for the
proposer. The proposer must also have strong feelings for the proposee.
If you get 	rejected, tough luck. Most likely, they will tell you why
they rejected you. The propeser�s mood will go down, and the
relationship status will go down as well.

  2.3 Babies- Although they are little bundles of joy, there is a lot
you need to know before trying to have one. Your Sims must be of the
opposite sex to have children. If the couple has enough passionate
kisses, a dialog box will appear, asking if you want to have a baby.
Another way is by adopting if they are of the same sex. Baby cradles can
be moved in Buy mode. Their personality and gender are already
determined at birth. The only thing you have control over is their name.
    2.3.1 Taking Care of Baby- Of course, a baby has needs also. They do
not show up in the photo gallery or sub panels. This means that their
needs are not displayed, so you have to determine them on your own.
Therefore, I recommend you do ALL the actions. Their needs are feeding,
playing, and singing. Make sure you take care of their needs, or else
they will cry and everyone will awake, except the children of course.
The cradle cannot be moved when they are sleeping, so get to them in
time. Always have an adult in the house to watch the baby, unless you
want it taken by the Social Worker.

Feed- Everyone needs a little fuel in their stomach to
keep them going. A tired baby won�t go to sleep when you are feeding it.

Play- This can raise your Sim and the baby�s mood. Your  Sim�s fun and
social bars will rise. Babies don�t get hungry when you play with them.

Sing- Sing to tired babies to get them to sleep. A hungry baby will not
go to sleep until they are fed.

    2.3.2 Losing your Baby- Unless a responsible adult is around at all
times, you can 	lose your baby. If your baby is crying continually
with no immediate attention, you will get a warning from the social
worker. If this continues, your baby will be taken. If you did not want
the responsibility, why did you choose the �Play In Bed� interaction?

  2.4 Children- After three days in the game, your baby becomes a child.
They cannot grow up or have lovers. They can have great parent-child
relationships with their parents. They can, however, get $100 from their
grandpa for making good grades in school. In order for them to maintain
good grades, they must study. They can also play with the neighborhood
children. The only thing they can really do is clean.

    2.4.1 Losing your Child- If your child does poorly in school, they
can get sent away to military school. If this happens, you will never
see them again, and you have failed as a good parent.

    2.4.2 Adoption- Adoption only happens with single adults or same-sex
couples. Every now and then, you will get an option to adopt.


3. Disasters and Failure States
Just like in real life, your Sim can die from natural disasters,
neglect, or just plain stupidness.

  3.1 Disasters- Disasters happen when your Sim wants to be cheap or
they don�t have good skills. In  disasters you can die, so be careful.

    3.1.1 Floods-  Floods happen when an appliance breaks. This can
cause leaks, which can cause floods. To fix this, clean up the puddles,
and hire a repairman, unless you have a high mechanical skill. To
prevent floods, buy good appliances.

    3.1.2 Fires- Fires are the most frequent disasters. They can happen
when your Sim decides to cook, knowing they don�t have enough skill and
don�t know what the heck they are doing. The stove goes up in flames and
so do your Sims. If you have a smoke detector, the firemen will be their
in a jiffy. If you don�t, you can call and hope they will come in time.
They can also try to tackle it themselves. If they have extinguish
ability from Makin� Magic, the fire can be put out in a matter of
seconds. To prevent a fire, make sure your Sim has a high cooking skill.
A fire can also happen when the fireplace is lit and a spark flies.

    3.1.3 Burglaries- What can I say? This happens when a cheap Sim
won�t buy alarms. To solve this problem, put alarms on all doors leading
to outside. Do this when you first buy a house, because buy and build
modes are locked when burglars come. I usually put a wall with an alarm
on it at the edge of my property, so that when the burglars first step
on my property, the police are immediately notified. If you decide to be
cheap, you can confront the burglar. This will cause a fight. If you
win, you will get your money�s worth. If you don�t, the thief walks out
with your stuff. If you call the police, chances are they won�t get
there in time. If you call the police, and there is no burglar, or if
you win the fight, they will fine you for wasting their time.

    3.1.4 Electrocution- This happens when a Sim with a low mechanical
skill tries to fix a broken object. Sims can die from electrocution. To
prevent electrocution, make sure you have a high mechanical skill,
otherwise, leave it to the professionals. You can die from
electrocution.

    3.1.5 Fights- Fights happen when a Sim in a bad mood is pushed to
the edge. Fights can result in a Sim moving out of SimWorld forever. The
Sim that loses the fight must leave, for good. Good Riddance. You won�t
see them anytime soon. Children can get into fights, but they can�t
leave the game.

    3.1.6 The Tragic Clown- This crazy person comes when a Sim is
depressed. He won�t leave unless your Sim is happy. He only appears when
you have the tragic clown painting in your home. To make him leave, you
can call the Clown Catchers, this costs $500. You must download them
first though. When your mood is better, you can also ask him to leave.
To prevent him, don�t buy the stupid painting at all. Don�t be slow and
buy it anyway, or else you�re in for a heck of a ride.

    3.1.7 Drowning- If your Sim has a low body skill, and they go for a
swim, your Sim can drown. They can also drown if they don�t have any
energy. If there are no ladders to exit the pool, the Sim can drown like
that, also.

  3.2 Failure States- These happen when you neglect your Sims. You have
a responsibility, so be responsible. Don�t let your Sims go out like
this.
    3.2.1 No Energy- We all need our beauty sleep. If your Sims don�t
get theirs, they will fall out and won�t get back up until they are
properly rested. Of course, sleeping on the floor will cause their
comfort to go down.

    3.2.2 Starvation- Keep your Sims fed to avoid this. Your Sims can
die from starvation. Make sure you have enough money to buy food.

    3.2.3 Bladder Failure- Don�t be a hog and overeat, as this might
result in a little leak on the floor. This also lowers your hygiene and
comfort score, so get your Sims to the bathroom.

  3.3 Death- Death can occur during starvation, a fire, drowning, or
electrocution. All you have to do is have high skills and feed them, Is
that so hard to ask? Why�d you make your Sims if you were going to
intentionally kill them? The Grim Reaper will appear and take your Sim.
If the Sim dies inside, an urn will appear, if they die outside, a
tombstone will appear. A close family can plead with the Grim Reaper. If
he�s in a nice enough mood, he will play a little game of Rock, Paper,
Scissors with you. If you win, the Sim will come back to life. If you
lose, they will die, or come back as a zombie. You can mourn over the
urn or tombstone. You may place the urn or tombstone anywhere you see
fit. You can also sell the urn or tombstone for $5. It isn�t good for
your room score.


4. Your Home
First of all, you only get $20,000 when you first start out. This isn�t
much of anything, so I suggest you use a cheat code. Get at least
$250,000, if you are purchasing an empty lot because you want to make
your Sim very comfortable, while having style. You can also purchase an
already built home. All you have to do is add your furniture. Whatever
suits you.

  4.1 Furnishing your Home- I�m not going to tell you what to do with
YOUR home. You do whatever you want with it. I�m just going to fill you
in on the basics and the options that you have.

    4.1.1 The Basics- Whatever you do, make sure you have the basics for
your 	house. Make sure you buy a bed, fridge, shower, and toilet at the
very least. Then, if you have enough money left over, add a table, at
least two chairs,  some lamps, living room furniture, trash cans,
counters, and a kitchen sink. If your Sim is lazy, add a dishwasher.
Then, do whatever you feel like. Add TVs, stereos, toys, a 	microwave, a
computer, and whatever else you can throw in there. Make sure you have
at least $2,500 left for other purposes.

    4.1.2 Build Mode- This is when you build stuff on an empty lot.
These are the tools you use in Build Mode.

      4.1.2.1 Terrain- With the terrain tools, you can change the slope
of your land.

        4.1.2.1.1 Lower Terrain- You use this tool when you want to make
a valley, use this tool and the land will sink in.

        4.1.2.1.2 Level Terrain- This makes all terrain equal. This is
my favorite terrain tool. It lowers raised land, and raises lower land
respectively.

        4.1.2.1.3 Raise Terrain- Use this tool to raise terrain. You can
make hills with this tool.

      4.1.2.2 Water Tool- Use this tool to make pools or ponds on your
lot.

        4.1.2.2.1 Pool Tool- You can make the pool of your dreams. You
can add a diving board to add some fun. Make sure you add a ladder so
your Sim can get out of the pool.

        4.1.2.2.2 Pond Tool- Use this tool to make cute little ponds.
You cannot swim in the pond. You may fish in the pond or feed fish.

      4.1.2.3 Wall & Fence Tools- Of course you have to have walls for
your house. The walls cost $70 apiece. Make sure you use space wisely
because it could cost you some serious dough. Fences can be used all
around your property, or for a little garden. Whatever you choose. A
balustrade is used for stairways and balconies. A privacy fence is for
privacy, but it will not drop in walls down in live mode. Columns can
used for making balconies.


      4.1.2.4 Wallpaper- Wallpaper is for decoration. It also adds to
your room score. Wallpaper ranges from $3 to $5. Some are exterior, but
whose to say you can�t make the exterior interior and vice versa?

      4.1.2.5 Stair- Stairs are for going from floor to floor. Put them
in a 2-story house.

      4.1.2.6 Fireplace- Fireplaces are there to provide warmth. They
must be placed against a wall. They can cause house fires, so be
cautious.

      4.1.2.7 Plant- Plant such as trees, shrubs, and flowers, all bring
up room scores. They must be tended to in order for them to stay green,
or else you will have to replant them.

      4.1.2.8 Floor- Floors include hardwood and carpet. They also bring
up the room score.

      4.1.2.9 Door- Doors are important. If they are not placed
properly, you can have a little trouble getting around. Place them in
every room and hallway to have easier transportation.

      4.1.2.10 Windows- Windows provide light in rooms. They help room
score and help make a Sim feel more comfortable.

      4.1.2.11 Roof- Put this on your house in case of rain. It can be
lowered in live mode so that you can see your Sims.

      4.1.2.12 Hand- Use this tool to place and rotate objects.

      4.1.2.13 Building 2nd Stories- To build 2nd stories, you must have
4 contiguous walls. To make balconies, just add columns under the tiles
reaching out.

    4.1.3 Buy Mode- In buy mode, you can buy all of your furniture. This
section talks about the type of furniture you can get for each category.

      4.1.3.1 Seating- In this category, you get lounge chairs, dining
chairs, sofas, and beds.

      4.1.3.2 Surfaces- In this category, you can buy counters, tables,
end tables, and desks.

      4.1.3.3 Decorative- In this category you can buy paintings,
sculptures, rugs, and plants.

      4.1.3.4 Electronics- In this category, you can buy entertainment,
audio, phones, and video.

      4.1.3.5 Appliances- In this category, you can buy stoves,
refrigerators, large appliances, and small appliances.

      4.1.3.6 Plumbing- In this category, you can buy toilets, showers,
tubs, sinks, and hot tubs.

      4.1.3.7 Lighting- In this category, you can buy table lamps, wall
lamps, hanging lamps, and standing lamps.

      4.1.3.8 Miscellaneous- In this category , you can buy
recreational, knowledge, creativity, wardrobe, pets, and magical items.

  4.2 Losing your Items- Yes, you can lose your items. If you cannot
afford to pay your bills, they can be taken away from you. Make sure
you have a job. If you don�t, tough luck.


5. NPCs
NPCs are Non- Playable Characters. These guys help make the game more
enjoyable and fun. These are the NPCs for The Sims Core Game:

  5.1 Newspaper Delivery Person- He appears everyday at 9AM to bring
your newspaper. He also brings the tabloid.

  5.2 The Maid- The maid takes care of all your messes everyday for
only $10 an hour.

  5.3 The Gardner- The gardener comes every three days to take care of
your plants. He charges $10 an hour.

  5.4 The Postal Woman- She delivers the bills every three days in your
mailbox. I hate to see her coming.

  5.5 Repairman- If you break something, and your mechanical skill
isn�t high, you might want to give him a call. He costs a pricy $50 an
hour.

  5.6 Fireman- This man takes care of the fires your Sim starts.
Calling him on the phone takes more time, so make sure you have a smoke
detector.

  5.7 Police Woman- This lady helps with burglaries. If you call her by
phone, she won�t get there in time. If you have an alarm, the police
will come right away. She will give you some money from the property
stolen. She will also fine you for parties after 11:00 PM. She will, of
course, give you warning first. She also fines $500 for using the
chemistry set with less than 2 logic points.

  5.8 Pizza Delivery Guy- For only $40, you can have a pizza delivered
right to your door.

  5.9 Burglar- Comes into your home and stuffs your goodies into one
little bag.

  5.10 Repo Man- He comes and takes stuff when you can�t pay the bills.
Get a job to keep him from coming.

  5.11 Social Worker- She comes and takes the baby when you don�t take
care of them. She will give you a fair warning first.

  5.12 Sims Ghosts- These appear when your Sim is dead. They come back
every once in a while to haunt you. You have to have the Sim�s tombstone
or urn in order for them to come back as ghosts.

6. Working
In this section I will tell you about jobs that are available and how to
get them.

  6.1 Getting A Job- I know you might not want one, but you have to have
a way to bring home the bacon, unless you want to have your items
repossessed.
    6.1.1 Newspaper- You can look through the newspaper for a job. It
will have only one job listing, though.
    6.1.2 Computers-  A computer has more options. They have 3 job
listings a day.

  6.2 Keeping A Job- Keeping a job is easy as long as you have all of
yours skills maxed out before you go to work.
    6.2.1 Carpool- You have to go to work every day to keep your job.
You can miss the carpool one day, but if you make it a habit, you can
lose your job. Make sure your Sim gets to the carpool, or it could cost
you your job. There is a set time when the carpool will come. They will
give you an hour to get there. If you don�t, you miss the carpool. Go to
sleep early, and get up early to have your needs maxed.
    6.2.2 Promotions- To get promotions, you must have skills. You can
study skills at home. They are really helpful outside of the job also.
You must also have a certain number of friends to get promotions. Have a
party to meet some new people.

  6.3 Jobs- This WHOLE section is from [email protected]. I got all info
from him. None of this is my material, it is his. I have not altered it
in any form or fashion, except to make it more organized and a spell-
check. I give all credit to him. All words, from his FAQ. Enjoy!




*Important Notes!!!*
 - The "Skills" and "Friends" fields are those attributes needed to
   advance FROM that level, not TO that level.
 - "Skills" based on meeting MINIMUM skills required for last
   promotion, and does not include any possible disasters that randomly
   befall your Sim while at work (loss of Skill points, etc.)
 - Job descriptions come from the game itself.
 - "Hours" section is the hours of the job, NOT when the carpool picks
   you up... so you actually leave one hour before the time listed,
though  you do return to your house at the ending time listed.
Strange, huh?

=======================================================================
===
|             The Sims Career Guide - BUSINESS career track
|
=======================================================================
===

Business Level 1 ~ Mailroom Clerk
    HOURS: 9am - 3pm
    PAY: $120
    SKILLS: none
    FRIENDS: none
    -------------
Minimum wage, but you're on the ground floor of one of SimCity's
mega-corps.  Keep the copier and coffee machine in working order. Be
organized, prompt, and friendly when you push the cart through the
halls - maybe some sharp-eyed company officer will consider you for
a kick upstairs.

Business Level 2 ~ Executive Assistant
    HOURS: 9am - 4pm
    PAY: $180
    SKILLS: Mechanical: +2
    FRIENDS: [none]
    ---------------
Longer hours, but an opportunity to work the phones, increase people
skills, and keep the Boss happy.  If you work on your mechanical skill,
you might be able to repair that infernal copy machine the next time it
breaks.  Now THAT would make your boss notice you.

Business Level 3 ~ Field Sales Rep
    HOURS: 9am - 4pm
    PAY: $250
    SKILLS: Charisma: +2
    FRIENDS: 1
    ----------
Before you move up in the company, you'll have to earn your dues
putting in a long day on the road.  Meet your quotas (charisma can
make a good sales pitch great) and make good contacts and you'll be
ripe for a promotion to an office with wheels.

Business Level 4 ~ Junior Executive
    HOURS: 9am - 4pm
    PAY: $320
    SKILLS: Logic: +2
    FRIENDS: 3
    ----------
Now you have your own grunt to boot around, a personal cubicle, and a
nice salary - but it's still a long walk down the hall to the
washrooms.  Good relationships with people to whom you've proven your
superior logic skill will definitely get you noticed.

Business Level 5 ~ Executive
    HOURS: 9am - 4pm
    PAY: $400
    SKILLS: Charisma: +1
            Logic: +1
            Creativity: +2
    FRIENDS: 6
    ----------
You have your own Junior Executive, and an actual office with a door
that closes.  Problem is, the Executive level at your company is
heavily populated.  Well-rounded skills and a good work attitude will
help you stand out from the crowd and impress the higher ups.

Business Level 6 ~ Senior Manager
    HOURS: 9am - 4pm
    PAY: $540
    SKILLS: Charisma: +1
            Body: +2
            Logic: +1
    FRIENDS: 8
    ----------
Salary hops up, as you are now overseeing several franchise offices.
There are a lot of executives under your command, so charisma and
logic help in settling disputes and keeping the various teams running
smoothly.  Your golf game needs to be good if you expect to close
deals, so a little more work in the body department might not be a bad
    idea.

Business Level 7 ~ Vice President
    HOURS: 9am - 5pm
    PAY: $660
    SKILLS: Charisma: +1
           Logic: +2
           Creativity: +1
    FRIENDS: 10
    -----------
The corner office is yours.  Pay takes another leap.  However,
competition is rougher on this floor.  Keep sharpening those skills
and keep making lots of friends.  You never know when you'll need
them.

Business Level 8 ~ President
    HOURS: 9am - 5pm
    PAY: $800
    SKILLS: Charisma: +1
            Logic: +1
            Creativity: +2
    FRIENDS: 12
    -----------
The company sends a town car to pick you up in the morning.  You get
the top floor suite and a hefty paycheck.  Your creative juices are
flowing and you're feeling smart and powerful.  But there's a downside
as well.  More stress, and some of the neighbors might resent your
success (Nothing a barbecue at your place wouldn't fix. And who knows,
you might meet someone new...)

Business Level 9 ~ CEO
    HOURS: 9am - 4pm
    PAY: $950
    SKILLS: Charisma: +2
            Logic: +2
            Creativity: +1
    FRIENDS: 14
    -----------
Top of the heap at your company.  But can a powerful, well-to-do exec
balance the responsibilities of the office with mate, children and
friends?  Social responsibilities are peaking - it might be time to
move up to a bigger house, to better entertain bigwigs.

Business Level 10 ~ Business Tycoon
    HOURS: 9am - 3pm
    PAY: $1,200
    -----------
You're a corporate raider and mogul, heading a world wide conglomerate.
But not that you're a famous local figure, guess what?  You'll be
expected to give money to charities to maintain your standing with
your fellow Sims.  Still, it does feel good to glow in the bask of
success.

=======================================================================
===
|          The Sims Career Guide - ENTERTAINMENT career track
|
=======================================================================
===

Entertainment Level 1 ~ Waiter/Waitress
    HOURS: 9am - 3pm
    PAY: $100
    SKILLS: none
    FRIENDS: none
    -------------
You're available for auditions, but can still make your tips at night.
Good people-skills could get your picture and resume served along with
the salad.

Entertainment Level 2 ~ Extra
    HOURS: 9am - 3pm
    PAY: $150
    SKILLS: Charisma: +2
    FRIENDS: [none]
    ---------------
You're "atmosphere," "living scenery."  The pay is pitiful, but at
least you're on the set.  No lines, though... and Central Casting can
call you for the day shift or the night shift, depending on production
needs.  Make sure you develop your Charisma skill so when the speaking
part does come, you'll be ready.

Entertainment Level 3 ~ Bit Player
    HOURS: 9am - 3pm
    PAY: $200
    SKILLS: Body: +2
    FRIENDS: 2
    ----------
You're able to support yourself in your chosen career - barely.
You've actually got a few lines to speak... ironically, they often
seem to be "May I take your order, sir?"  Building relationships and
your body is important now.

Entertainment Level 4 ~ Stunt Double
    HOURS: 9am - 4pm
    PAY: $275
    SKILLS: Charisma: +1
            Body: +1
            Creativity: +1
    FRIENDS: 4
    ----------
That's not the box-office mage star being set on fire and tossed from
a helicopter - that's you.  You're making a name for yourself, though,
directors like your ideas for mock mayhem.  Keep those creative juices
flowing.  You just might graduate to a low-budget starring role of
your own - if you survive.  Keep yourself and your gear in top-shape,
or you may miss that air bag.  And keep developing your active social
life - not only is it fun, it's very useful.

Entertainment Level 5 ~ B-Movie Star
    HOURS: 10am - 5pm
    PAY: $375
    SKILLS: Mechanical: +1
            Charisma: +1
            Body: +1
            Creativity: +1
    FRIENDS: 6
    ----------
Cheap sci-fi, lowbrow horror and teen hormone comedies - you're the
star, even if your best work goes "straight to video."  If you really
want to make it big, you'll need a great body and some very convincing
and creative dialogue.  Lots of work on skills from here on out.

Entertainment Level 6 ~ Supporting Player
    HOURS: 10am - 6pm
    PAY: $500
    SKILLS: Charisma: +2
            Body: +1
            Creativity: +1
    FRIENDS: 8
    ----------
Your name's not on the poster, but at least it's a "major motion
picture."  You're the best friend, the villain�s sidekick, or the who
dies in the first half-hour.  But, the studios have noticed you and
big things may be on the horizon.  Keep practicing your lines and
remember, it's not always what you know, but who you know that counts.

Entertainment Level 7 ~ TV Star
    HOURS: 10am - 6pm
    PAY: $660
    SKILLS: Mechanical: +1
            Charisma: +2
            Body: +1
            Creativity: +1
    FRIENDS: 10
    -----------
Your talent is acknowledged at last, and you're referred to as
"SimCity's home-grown star."  It's never been easier to throw a party
at your place.  You can build a bigger house now, but the killer hours
assure that you're not at home as much as you'd like.  Keep developing
your charisma and body skills or you'll never make it to the big
screen.

Entertainment Level 8 ~ Feature Star
    HOURS: 5pm - 1am
    PAY: $900
    SKILLS: Charisma: +1
            Body: +1
            Creativity: +3
    FRIENDS: 12
    -----------
You made it to the big screen.  You're now making money for fewer
hours, but you may suddenly have to leave town for a distant location
shoot.  You're loving all the attention.  Everyone wants to be your
friend - but is that always a good thing?  Sometimes you long for the
spontaneous creativity and audience response of Broadway...

Entertainment Level 9 ~ Broadway Star
    HOURS: 10am - 5pm
    PAY: $1,100
    SKILLS: Charisma: +1
            Body: +1
            Creativity: +3
    FRIENDS: 14
    -----------
It's a whole new world for a star of your magnitude.  Live
performances, six days a week, singing, dancing in Sim City's latest
musical.  Who knew it would be so physically demanding?  But those
cast parties are a great place to meet new friends, no?  And you've
never felt to creatively pumped up!

Entertainment Level 10 ~ Superstar
    HOURS: 10am - 3pm
    PAY: $1,400
    -----------
Everywhere you go, the paparazzi snap your picture.  They've just
placed your star on the Sim City "Walk of Fame."  And when the lights
get too bright, you can always retreat to your mansion on the hill.

=======================================================================
===
|         The Sims Career Guide - LAW ENFORCEMENT career track
|
=======================================================================
===

Law Enforcement Level 1 ~ Security Guard
    HOURS: 12am - 6am
    PAY: $240
    SKILLS: none
    FRIENDS: none
    -------------
A badge, a gun... and the graveyard shift.  As you're required to
supply
your own firearm and uniforms, it doesn't leave much in your pay
envelope.  Also, you can't leave your post - which means your skills
on the hot plate come in handy at meal breaks.

Law Enforcement Level 2 ~ Cadet
    HOURS: 9am - 3pm
    PAY: $320
    SKILLS: Body: +2
    FRIENDS: none
    -------------
You're going to the Police Academy with a starting salary from the
city burning a hole in your blues.  Like a combination of boot camp and
college, the experience can be physically and mentally draining.
    Improve your body skill so you can graduate and get a real job.

Law Enforcement Level 3 ~ Patrolman
    HOURS: 5pm - 1am
    PAY: $380
    SKILLS: Mechanical: +2
    FRIENDS: 1
    ----------
You're riding the mean streets on Sim City in a squad car - dangerous
work without a lot of pay.  Keep yourself in top physical condition
and study up on your mechanical skills so you can be considered for a
shield.

Law Enforcement Level 4 ~ Desk Sergeant
    HOURS: 9am - 3pm
    PAY: $440
    SKILLS: Mechanical: +1
            Body: +2
    FRIENDS: 2
    ----------
A break from the mean streets, and a promotion with a pay hike... but
tons of paperwork.  However, you're on regular hours with a reduction
in physical demands.  If you get tired of this desk job, improve those
body and mechanical skills and you may be out on the street in a much
more interesting job.

Law Enforcement Level 5 ~ Vice Squad
    HOURS: 10pm - 4am
    PAY: $490
    SKILLS: Cooking: +1
            Charisma: +1
            Body: +1
            Logic: +1
    FRIENDS: 4
    ----------
You're attached to your first plainclothes job.  Vice duty can be
exciting, but your squad operates mostly at night.  It's important to
shine here, so you can be considered for detective training.
Well-rounded skills, including logic, will help hasten that promotion.

Law Enforcement Level 6 ~ Detective
    HOURS: 9am - 3pm
    PAY: $540
    SKILLS: Charisma: +1
            Logic: +2
            Creativity: +1
    FRIENDS: 6
    ----------
You get your shield and continue plainclothes work.  Logic needs to be
sharp and friends are very important.  Charisma also comes into play,
if suspects and informants are to help you close cases and step up the
departmental ladder.

Law Enforcement Level 7 ~ Lieutenant
    HOURS: 9am - 3pm
    PAY: $590
    SKILLS: Mechanical: +1
            Charisma: +1
            Body: +1
            Logic: +2
    FRIENDS: 8
    ----------
Cases have a higher profile, and your experience has advanced you to a
better pay rate.  As a Lieutenant, you are a Detective Squad Leader,
and you need to keep those skills sharpened.  The stress of dealing
with that thick, unsolved folder of Sim City crimes can do real damage
to your home life.  Try to emphasize "family time" and recreation at
home to achieve a proper balance.

Law Enforcement Level 8 ~ SWAT Team Leader
    HOURS: 9am - 3pm
    PAY: $625
    SKILLS: Charisma: +1
            Body: +1
            Logic: +2
            Creativity: +2
    FRIENDS: 10
An elite job with a good bonus in the form of "danger pay."  But
you've got to be very smart and creative to be successful.  Make sure
you're making friends in high places.

Law Enforcement Level 9 ~ Police Chief
    HOURS: 9am - 5pm
    PAY: $650
    SKILLS: Logic: +3
            Creativity: +2
    FRIENDS: 12
    -----------
You're finally "Top Cop."  You can afford a substantial house on the
hill and are one of the most influential people in Sim City.  What
more can you possibly do to protect the citizens of Sim City?

Law Enforcement Level 10 ~ Captain Hero
    HOURS: 10am - 5pm
    PAY: $700
    ---------
Crime peoples beware!  A new day has dawned on our most wonderful
community.  A day of righteous justice for all, for Captain Hero is
here at last!  With his massive superpowers at hand, Captain Hero
fights crime on a daily basis, to the fullest extent of the law.


=======================================================================
===
|          The Sims Career Guide - LIFE OF CRIME career track
|
=======================================================================
===

Life of Crime Level 1 ~ Pickpocket
    HOURS: 9am - 3pm
    PAY: $140
    SKILLS: none
    FRIENDS: none
    -------------
Entry-level two-bit thief - but you are your own boss.  Dexterity and
physical speed are obviously important.  A certain amount of charisma
is helpful, too, if you are going to charm those marks before you dip
into their cents.

Life of Crime Level 2 ~ Bagman
    HOURS: 11pm - 7am
    PAY: $200
    SKILLS: Body: +2
    FRIENDS: none
    -------------
You're a foot soldier for a small-time mobster - making pickups and
deliveries of dirty cash and "sensitive merchandise."  You'll need to
be quick on your feet to avoid the heat and rival punks.  Work on your
body skill will definitely pay off.

Life of Crime Level 3 ~ Bookie
    HOURS: 12pm - 7pm
    PAY: $275
    SKILLS: Charisma: +1
            Creativity: +1
    FRIENDS: 2
    ----------
 Make book on the dog track, horse races, stadium game - where, one way
 or another, "the house" always wins.  And this time, "the house" is
 you. You never know when something may go wrong that requires some
 fast talking so keep those charisma and creativity skills sharp.

Life of Crime Level 4 ~ Con Artist
    HOURS: 9am - 3pm
    PAY: $350
    SKILLS: Mechanical: +2
            Creativity: +1
    FRIENDS: 3
    ----------
Run schemes, scams, and swindles - anything to separate a naive Sim
from their hard-earned cash.  Profits increase, but this job needs
inspired thinking and the power to persuade others.
Life of Crime Level 5 ~ Getaway Driver
    HOURS: 5pm - 1am
    PAY: $425
    SKILLS: Mechanical: +1
            Charisma: +1
            Body: +1
            Logic: +1
    FRIENDS: 4
    ----------
From two-bit crook to three-bit crook.  To succeed as a driver you'll
need some strong physical skills, and a mechanic's knowledge.  But you
want to get in on the main action, right?  Work on your skills to show
the boss just how indispensable you are.

Life of Crime Level 6 ~ Bank Robber
    HOURS: 3pm - 11pm
    PAY: $530
    SKILLS: Body: +2
            Logic: +1
            Creativity: +1
    FRIENDS: 6
    ----------
Instead of just driving the money away, now you're inside the Sim City
First National Bank when it goes down - which cuts you in for a bigger
slice.  But you'd like to try your hand at some sneakier, more
challenging crimes.  Better brains, brawn, and buddies will move you
up.

Life of Crime Level 7 ~ Cat Burglar
    HOURS: 9pm - 3am
    PAY: $640
    SKILLS: Mechanical: +2
            Logic: +1
            Creativity: +2
    FRIENDS: 8
    ----------
Higher scores, but more risk involved. Suddenly you're on the night
shift. You cannot afford to let physical energy flag, or you'll botch
a job. Mechanical skills are handy to keep your tools in good order
and some creative problem solving will help keep you out of the
slammer.  Your friends are coming in very handy - more can only help.

Life of Crime Level 8 ~ Counterfeiter
    HOURS: 9am - 3pm
    PAY: $760
    SKILLS: Charisma: +3
            Body: +1
            Creativity: +1
    FRIENDS: 10
    -----------
You're getting more sophisticated.  Why steal money when you and your
gang can print your own?  You're getting quite a reputation and people
are seeking your advice.  Better practice your charisma and creativity
in case you need to go national.

Life of Crime Level 9 ~ Smuggler
    HOURS: 9am - 3pm
    PAY: $900
    SKILLS: Charisma: +2
            Logic: +1
            Creativity: +2
    FRIENDS: 12
    -----------
Your business card says you're in the "Import/Export" business.  Let's
just say that you supply everything that people want that the law says
they cannot have.  You're bringing in and sending out goods by land,
sea, and air, and earning the large profits all that implies.  Your
skills need to be fully honed to reach the apex of this illustrious
career.

Life of Crime Level 10 ~ Criminal Mastermind
    HOURS: 6pm - 12am
    PAY: $1,100
    -----------
Most men fear you.  You run your own mob of thieves and hijackers, and
can buy any house on the block.  Your front is a respectable Sim City
business, and you feel almost above the law.







=======================================================================
===
|            The Sims Career Guide - MEDICINE career track
|
=======================================================================
===

Medicine Level 1 ~ Medical Technician
    HOURS: 9am - 3pm
    PAY: $200
    SKILLS: none
    FRIENDS: none
    -------------
Entry-level, low-paying grunt work in a big medical lab - but a way to
test your aptitude and interest in exploring a doctor's work.  Taking
X-rays, logging samples, preparing test results are among your duties.

Medicine Level 2 ~ Paramedic
    HOURS: 9am - 3pm
    PAY: $275
    SKILLS: Mechanical: +2
    FRIENDS: none
    --------------
You're attending medical school and working part time as a paramedic.
You'll need to avoid fatigue while allowing time for study and riding
in an ambulance on the night shift. To keep your vehicle and
equipment maintained, work on your mechanical skills as much as you
can.

Medicine Level 3 ~ Nurse
    HOURS: 9am - 3pm
    PAY: $340
    SKILLS: Body: +2
    FRIENDS: 2
    ----------
You've made it through med school, and secured your first job at Sim
City General Hospital.  This is a physically demanding job and will
require good body skill.  Work on your bedside manner to get those
patient referrals.

Medicine Level 4 ~ Intern
    HOURS: 9am - 3pm
    PAY: $410
    SKILLS: Mechanical: +1
            Logic: +2
    FRIENDS: 3
    ----------
There's a "M.D." after your name, but it seems you spend more time
doing paperwork and changing bandages than saving lives.  Pay special
care to develop your mechanical and logic skills; doctors are
multi-talented.  The hours are steady, though, so you're earning more.

Medicine Level 5 ~ Resident
    HOURS: 9pm - 4am
    PAY: $480
    SKILLS: Charisma: +1
            Body: +1
            Logic: +2
    FRIENDS: 4
    ----------
You've been promoted to a night shift residency in the Emergency Room.
This is a obviously stressful position, so make sure home is a
comforting place.  You need fun, rest, and proper meals, or you won't
succeed.  If you work on the proper diagnoses, and care for those
tough cases, and develop a good bedside manner, your promotion to
General Practitioner will come quickly.

Medicine Level 6 ~ General Practitioner (GP)
    HOURS: 10am - 6pm
    PAY: $550
    SKILLS: Mechanical: +1
            Charisma: +1
            Body: +1
            Creativity: +1
    FRIENDS: 5
    ----------
A altruistic streak has compelled you to join a neighborhood Sim
clinic as a GP.  The pay won't be high, but you'll be helping a lot of
less fortunate Simcitizens through broken bones, pregnancies, and
measles.  You will be handling a lot yourself, but don't slack off on
the skill-building - you may want a different job someday.

Medicine Level 7 ~ Specialist
    HOURS: 10am - 4pm
    PAY: $625
    SKILLS: Charisma: +1
            Body: +1
            Logic: +2
            Creativity: +1
    FRIENDS: 7
    ----------
Congratulations.  You've "hung up your shingle," gaining a traditional
work schedule and golf game occasionally.  Now you have more time to
maintain a happy home and maybe happy family?  Work on your charisma
if higher steps in this career seem appealing.

Medicine Level 8 ~ Surgeon
    HOURS: 10am - 4pm
    PAY: $700
    SKILLS: Mechanical: +1
            Charisma: +1
            Body: +1
            Logic: +2
            Creativity: +1
    FRIENDS: 9
    ----------
One of the elite with an income advance to go with it.  This job
demands a rested, calm individual, so watch your emotion levels, eat
right, and get plenty of sleep.  And, you'll need some home study
time, especially in the areas of creativity and logic, to keep left
brain skills sharp in the operating room.

Medicine Level 9 ~ Medical Researcher
    HOURS: 9am - 4pm
    PAY: $775
    SKILLS: Mechanical: +1
            Charisma: +2
            Body: +1
            Logic: +1
            Creativity: +1
    FRIENDS: 11
    -----------
You've created a new vaccination serum in Sim City's most advanced
research clinic.  You've now joined the ranks of the highest paid
researchers in the world.  If you decide to go for the top bucks,
continue the skill-building path up to Chief of Hospital Staff, where
you can get a cut of the profits.

Medicine Level 10 ~ Chief of Hospital Staff
    HOURS: 9am - 4pm
    PAY: $850
    ---------
You are one of the most respected physicians in Sim City.  You spend
office hours at the hospital.  You are now part owner, and are making
large profits keeping your fellow Sims in good health.

=======================================================================
===
|            The Sims Career Guide - MILITARY career track
|
=======================================================================
===

Military Level 1 ~ Recruit
    HOURS: 6am - 12pm
    PAY: $250
    SKILLS: none
    FRIENDS: none
    -------------
Buzz cuts and boot camp.  I don't know but I've been told, scrubbing
latrines gets mighty old.  Better maintain prime physical shape to
advance from the trenches.  Cooking and Repair skills also help you
pass KP and cleanup detail to earn your stripes.

Military Level 2 ~ Elite Forces
    HOURS: 7am - 1pm
    PAY: $325
    SKILLS: Body: +2
    FRIENDS: none
    -------------
Special training as a commando brings you more prestige, and as an
added incentive you will be earning special hazard pay.  Physical
skills are important, so get your body pumped up and strong.

Military Level 3 ~ Drill Instructor
    HOURS: 8am - 2pm
    PAY: $400
    SKILLS: Mechanical: +1
            Charisma: +2
    FRIENDS: none
    -------------
Now that you're an experienced vet, the base commander has
"volunteered" to impart your wisdom to a squad of green, malleable
recruits.  Charisma is important here, as you'll need to drill fear,
loyalty, and discipline into these jar-heads.

Military Level 4 ~ Junior Officer
    HOURS: 9am - 3pm
    PAY: $450
    SKILLS: Cooking: +1
            Body: +2
    FRIENDS: none
    -------------
You've finally gained entrance to the Officer's Club.  No resting on
your laurels, though, as you must keep your body in top physical
condition to advance.

Military Level 5 ~ Counter-Intelligence
    HOURS: 9am - 3pm
    PAY: $500
    SKILLS: Mechanical: +1
            Charisma: +2
            Logic: +1
    FRIENDS: 1
    ----------
Tracking the enemy is your whole life right now.  You know enough
about the enemy for them to really want to kill you - so you have to
stay one step ahead of them for your sake and that of your troops.
Work on your mechanical skill to keep those highly sensitive machines
in top working order and logic skills to interpret all the data you're
downloading.

Military Level 6 ~ Flight Officer
    HOURS: 9am - 3pm
    PAY: $550
    SKILLS: Mechanical: +1
            Charisma: +1
            Logic: +2
    FRIENDS: 3
    ----------
Somebody has to deliver those troops, drop that cargo, and guard the
air space over Sim City.  There's a pay grade advance here, but
earning your wings will require additional training with a flight
simulator program at the base.  Mechanical skill is a must and logic
is not far behind.

Military Level 7 ~ Senior Officer
    HOURS: 9am - 3pm
    PAY: $580
    SKILLS: Mechanical: +3
            Charisma: +1
            Logic: +2
    FRIENDS: 5
    ----------
You've survived your airborne tour and made it to "the brass."  You're
well respected your counsel is often sought.  More logic training will
make you a better strategist and charisma will improve your speeches.
Work on these if you want to move on to Commander.

Military Level 8 ~ Commander
    HOURS: 9am - 3pm
    PAY: $600
    SKILLS: Mechanical: +3
            Body: +3
            Logic: +1
    FRIENDS: 6
    ----------
 Your great leadership accomplishments have brought you to the post of
 Commander.  No more dodging bullets and crawling under barbed wire.
 But don't get all soft and flabby because it's been whispered that
you're being considered as a political candidate for astronaut.
You'll have to show exceptional mechanical and body skills for that
honor.

Military Level 9 ~ Astronaut
    HOURS: 9am - 3pm
    PAY: $625
    SKILLS: Mechanical: +1
            Charisma: +2
            Body: +2
            Logic: +3
    FRIENDS: 8
    ----------
One of the highest achievements for a military lifer like yourself.
Fame and fortune climb with each mission into space, and you're in the
best physical shape of your life.  Keep working on your skills if you
want to become one of the most influential people in history.

Military Level 10 ~ General
    HOURS: 9am - 3pm
    PAY: $650
    ---------
 Your logistical genius has earned you the rank of General, the top of
 the top brass. Your day is filled with government officials
 requesting your wise council and a book deal for your memoirs is
 looking good. Is your home life as successful as your professional
 life?

=======================================================================
===
|             The Sims Career Guide - POLITICS career track
|
=======================================================================
===

Politics Level 1 ~ Campaign Worker
    HOURS: 9am - 6pm
    PAY: $220
    SKILLS: none
    FRIENDS: none
    -------------
The salary is miniscule, but you get your feet wet in the political
puddle by helping a favorite local candidate into officer.  The job
requires long hours managing telephone teams and volunteer groups
canvassing neighborhoods for votes.

Politics Level 2 ~ Intern
    HOURS: 9am - 3pm
    PAY: $300
    SKILLS: Charisma: +2
    FRIENDS: none
    -------------
Start running errands for the Sim City Comptroller, and try to work
your way up to getting lunch for the mayor.  Low pay, long hours.
You'll need lots of Charisma to advance in Politics.

Politics Level 3 ~ Lobbyist
    HOURS: 9am - 3pm
    PAY: $360
    SKILLS: Logic: +1
    FRIENDS: 2
    ----------
A special-interest group to influence a local politician hires you.
Heavy social skills and lots of friends are needed to advance in this
career - you must win friends and influence people.  Charisma is
essential to progress in a political career.

Politics Level 4 ~ Campaign Manager
    HOURS: 9am - 6pm
    PAY: $430
    SKILLS: Charisma: +1
            Body: +1
    FRIENDS: 4
    ----------
Salary jumps, but overtime work increases.  You must still maintain
neighborhood relationships and domestic tranquility.  You need to
cultivate your "image."  Practice your charisma and develop that
all-important spin control.  Without it, your political career is sunk.
But friends in the right places can sometimes be very useful.

Politics Level 5 ~ City Council Member
    HOURS: 9am - 3pm
    PAY: $485
    SKILLS: Charisma: +1
            Body: +1
            Creativity: +1
    FRIENDS: 6
    ----------
Your first elected post, finally admitted to Sim City's inner power
circle.  A well-paid job to be sure.  The more persuasive and creative
you are in pushing your own agenda through the council, the faster you
will advance in the political machine.

Politics Level 6 ~ State Assemblyman/woman
    HOURS: 9am - 4pm
    PAY: $540
    SKILLS: Body: +1
            Logic: +2
            Creativity: +1
    FRIENDS: 9
    ----------
The voters trust you enough to represent their fair city in the State
Assembly.  Fortunately, Sim City is the state capital, so you'll be
close to home.  A lot of creative thought will be needed in meeting
with state officials to be sure Sim City's local interests and
protected and promoted.

Politics Level 7 ~ Congressman/woman
    HOURS: 9am - 3pm
    PAY: $600
    SKILLS: Charisma: +1
            Body: +1
            Logic: +1
            Creativity: +1
    FRIENDS: 11
    -----------
The people have spoken once again, and this time elected you to
Congress. You'll spend your time covering your district from your
local office. Networking with neighbors and making new friends to
keep political support must be balanced with keeping a contented house
    and family.

Politics Level 8 ~ Judge
    HOURS: 9am - 3pm
    PAY: $650
    SKILLS: Charisma: +1
            Body: +1
            Logic: +2
            Creativity: +1
    FRIENDS: 14
    -----------
You win a position on the Sim City Central Court.  Your peerless
logical skills at reading human nature and deconstructing legal
arguments will prompt your success and continuing rise in status.
Cultivate friends in your spare hours.  Watch mood indicators and
keep alert - you're supposed to be clear-headed and impartial when
the gavel comes down.

Politics Level 9 ~ Senator
    HOURS: 9am - 6pm
    PAY: $700
    SKILLS: Charisma: +3
            Logic: +1
            Creativity: +1
    FRIENDS: 17
    -----------
You're authoring bills and chairing sub-committees.  You appear
regularly on political talk shows and your influence is being felt
around the Capitol.  With a little more speaking experience and a few
more friends, you may attain the most coveted Sim position: Mayor of
Sim City!

Politics Level 10 ~ Mayor
    HOURS: 9am - 3pm
    PAY: $750
    ---------
As Mayor of Sim City, you're entitled to big bucks - you can finally
afford that "house on the hill" where the town's elite citizens
cluster.  You are a master at the political game and it's obvious that
you enjoy the fame as well as the excitement of shaking up the
entrenched bureaucrats.  It's great to be powerful, isn't it?

=======================================================================
===
|           The Sims Career Guide - PRO ATHLETE career track
|
=======================================================================
===

Pro Athlete Level 1 ~ Team Mascot
    HOURS: 12pm - 6pm
    PAY: $120
    SKILLS: none
    FRIENDS: none
    -------------
A young athlete has to start somewhere - even if it's sweating inside
a cartoon animal suit.  A very physical grunt job with lousy pay - but
at least you can watch the game from up close.  You are also expected
to keep your suit in good repair.

Pro Athlete Level 2 ~ Minor Leaguer
    HOURS: 9am - 3pm
    PAY: $170
    SKILLS: Body: +2
    FRIENDS: none
    -------------
A scout spotted you in a local pickup game and figured you had talent.
Welcome to the "Llamas," Sim City's minor league team.  Your starting
pay isn't much, and you'll have a lot of training time to deal with.
Develop your body skill so you can rise through the ranks.

Pro Athlete Level 3 ~ Rookie
    HOURS: 9am - 3pm
    PAY: $230
    SKILLS: Body: +3
    FRIENDS: 1
    ----------
Advancing into the pros, you start out with league minimum salary,
which is the highest starting pay in the neighborhood.  Keep working
on your body and just hope injury doesn't slow your advancement.

Pro Athlete Level 4 ~ Starter
    HOURS: 9am - 3pm
    PAY: $300
    SKILLS: Mechanical: +1
            Charisma: +1
            Body: +1
    FRIENDS: 3
    ----------
You've made it of the bench and into the starting line up. Some
money's coming in, but long practices take their toll on your mood.
It's essential to get your rest and keep your body in prime shape -
this is your livelihood.  And since you're going to be interviewed
more now, work on that charisma skill so you can get noticed.

Pro Athlete Level 5 ~ All-Star
    HOURS: 9am - 3pm
    PAY: $385
    SKILLS: Mechanical: +1
            Charisma: +1
            Body: +1
    FRIENDS: 5
    ----------
You've become a household name in Sim City.  You need to be
comfortable speaking in front of a camera, not just playing in front
of one.  Improve your charisma and body and you'll be voted MVP in no
    time.

Pro Athlete Level 6 ~ MVP
    HOURS: 9am - 3pm
    PAY: $510
    SKILLS: Cooking: +1
            Charisma: +1
            Body: +1
    FRIENDS: 7
    ----------
You're heading through the mid-point of your career.  There is a
special need to work on relationship skills here and present a
positive image.  If the fans love you, that fills the stadium - and
that fills your pay envelope.  Meanwhile, family and mate (and even
your house) might need attention too.

Pro Athlete Level 7 ~ Superstar
    HOURS: 9am - 4pm
    PAY: $680
    SKILLS: Cooking: +1
            Charisma: +1
            Body: +1
            Creativity: +1
    FRIENDS: 9
    ----------
Major income, you've got those commercial endorsements, and you're at
the top of your game.  Your body works like a well-oiled machine
except that it's taking longer to recover from injuries.  How long can
you remain "Number One?"  It's probably a good time to start thinking
about future opportunities; you may be retiring sooner than you think.

Pro Athlete Level 8 ~ Assistant Coach
    HOURS: 9am - 2pm
    PAY: $850
    SKILLS: Cooking: +1
            Charisma: +3
            Creativity: +1
    FRIENDS: 11
    -----------
You've retired from playing: a change both dreaded and welcome.  But
there's an opportunity to stay with the team you love - although this
time you'll be carrying a play-book.  Make sure you're still
networking with friends because your relationships and creativity are
going to get you further than your body skill can.

Pro Athlete Level 9 ~ Coach
    HOURS: 9am - 3pm
    PAY: $1,000
    SKILLS: Cooking: +1
            Charisma: +3
            Creativity: +1
    FRIENDS: 13
    -----------
More prestige and a nicer paycheck, but longer work hours dealing with
the media, game films, and the team's personal appearances.  Thank
goodness for those friends.  They can help your career when you least
expect it.

Pro Athlete Level 10 ~ Hall of Famer
    HOURS: 9am - 3pm
    PAY: $1,300
    -----------
You are now a "living legend."  The residents to Sim City shower you
with a ticker tape parade, and your number is retired.  The team gives
you an office and salary as their "goodwill ambassador."  This is as
good as it gets!

=======================================================================
===
|             The Sims Career Guide - SCIENCE career track
|
=======================================================================
===

Science Level 1 ~ Test Subject
    HOURS: 9am - 3pm
    PAY: $155
    SKILLS: none
    FRIENDS: none
    -------------
While earning a science degree, you're picking up a mediocre salary as
a human guinea pig at a local kinetics lab.  It's a way to introduce
yourself to the scientific community, but it's tough to be charming
after several hours in a wind tunnel.

Science Level 2 ~ Lab Assistant
    HOURS: 11pm - 5am
    PAY: $230
    SKILLS: Logic: +2
    FRIENDS: none
    -------------
Cleaning rat cages, fixing delicate lab equipment for minimum wage -
how's your mood today?  A lot of logic-building-time at home is needed
to advance.  And guess what?  You're on the graveyard shift.  Work all
night, sleep all day.

Science Level 3 ~ Field Researcher
    HOURS: 9am - 3pm
    PAY: $320
    SKILLS: Charisma: +1
            Logic: +1
    FRIENDS: 1
    ----------
This job takes you into the field, working on far-flung projects.
However, your pay increases.  Develop your charisma and logic and
maybe you can actually teach about the stuff in the classroom, instead
of doing it in remote, inhospitable places.

Science Level 4 ~ Science Teacher
    HOURS: 9am - 4pm
    PAY: $375
    SKILLS: Charisma: +1
            Logic: +1
            Creativity: +1
    FRIENDS: 3
    ----------
No amount of field research could have prepared you for the naked job
of teaching a high-school science class,  (At least it's a job with
regular hours.)  A creative approach with the kids can sometimes yield
positive results, and more logic skill might aid you in getting a
different job.

Science Level 5 ~ Project Leader
    HOURS: 10am - 5pm
    PAY: $450
    SKILLS: Mechanical: +2
            Creativity: +2
    FRIENDS: 4
    ----------
It is up to you to manage a team of researchers in the quest for an
important scientific breakthrough.  Creative inspiration is absolutely
necessary, and mechanical know-how doesn't hurt either.  If you really
shine here, you may be on your way to becoming an inventor.

Science Level 6 ~ Inventor
    HOURS: 10am - 7pm
    PAY: $540
    SKILLS: Mechanical: +2
            Logic: +2
            Creativity: +1
    FRIENDS: 5
    ----------
Income has climbed, but to succeed as an inventor, you'll need to put
in long, hard hours at the lab.  Maintaining your home relationships
may be harder now - there will be little time for socializing as you
create the auto-recycling newspaper.

Science Level 7 ~ Scholar
    HOURS: 10am - 3pm
    PAY: $640
    SKILLS: Cooking: +1
            Mechanical: +2
            Charisma: +2
            Logic: +1
    FRIENDS: 7
    ----------
 You've been named Chairman of the Science Department at Sim
University.
 The regents are depending on your leadership and logical thinking to
 invigorate the school science curriculum.  This is a high-paying,
 well-respected position with good hours and more time at home.  But it
 takes a well-rounded skill set to guarantee success and promotion.

Science Level 8 ~ Top Secret Researcher
    HOURS: 10am - 3pm
    PAY: $740
    SKILLS: Mechanical: +1
            Logic: +2
            Creativity: +3
    FRIENDS: 8
    ----------
Your expertise with auto-recycling has led to a position on a highly
classified, very demanding government project.  The money is excellent,
but you may be called to the lab at any time.  Special care should be
taken to stay happy and rested - a tired, cranky scientist might pose
as a security risk.  If exceptional creativity is demonstrated, a
promotion to Theorist may be in the cards.

Science Level 9 ~ Theorist
    HOURS: 10am - 2pm
    PAY: $870
    SKILLS: Cooking: +1
            Mechanical: +2
            Charisma: +1
            Logic: +1
            Creativity: +3
    FRIENDS: 10
    -----------
The accolades from your research have earned you the highly paid
position of Theorist.  You enjoy a higher salary-to-work hours ration
then the one you had as an inventor.  You must work hard to keep a
high state of happiness and health, and only a successful theory can
lead to the status and rewards you seek.


Science Level 10 ~ Mad Scientist
    HOURS: 10am - 2pm
    PAY: $1,000
    -----------
With lecture fees and book advances, you're able to purchase the big
house on the hill.  The question is, what experiments will you be
conducting in it's cellar?


=======================================================================
===
|             The Sims Career Guide - X-TREME career track
|
=======================================================================
===

X-Treme Level 1 ~ Daredevil
    HOURS: 9am - 3pm
    PAY: $175
    SKILLS: none
    FRIENDS: none
    -------------
You've turned a bar bet into the foundation of an extreme career.  In
short, you'll try anything, the crazier, the better.  Swim under the
surface of a frozen lake, leap between rooftops with a bicycle, beat a
train to a crossing, juggle a chainsaw while whistling "Dixie."  Your
 workday is short, but intense.

X-Treme Level 2 ~ Bungee Jump Instructor
    HOURS: 9am - 3pm
    PAY: $250
    SKILLS: Body: +2
    FRIENDS: 1
    ----------
The salary stinks - but whoever thought that you'd get paid to do this?
Body skills are critical here; nutrition and fatigue must be carefully
monitored at home.  You might invest in home gym equipment as well, to
keep in the best shape possible.

X-Treme Level 3 ~ Whitewater Guide
    HOURS: 9am - 3pm
    PAY: $325
    SKILLS: Body: +2
            Mechanical: +1
    FRIENDS: 2
    ----------
You're in charge of the rafts bobbing down the river in Sim Canyon.
Hope your body skills are sufficient - to advance here, your paying
riders need to have confidence in your strength.  Never know when you
might have some boat repairs to do, so mechanical aptitude is a plus.

X-Treme Level 4 ~ Xtreme Circuit Pro
    HOURS: 9am - 3pm
    PAY: $400
    SKILLS: Cooking: +1
            Mechanical: +1
            Logic: +1
    FRIENDS: 3
    ----------
Snowboards in winter, mountain bikes in spring, kayaks in summer, and
skateboards in fall - you've entered the year-round pro circuit.
Strategies for winning can be helped by developing your logic skill.
Since you're burning mega-calories, learning a few cooking tricks is a
 good idea, too.

X-Treme Level 5 ~ Bush Pilot
    HOURS: 9am - 3pm
    PAY: $475
    SKILLS: Mechanical: +2
            Body: +2
    FRIENDS: 4
    ----------
Piloting that antique plane of yours demands some serious mechanical
skill if you're going to safely dive through dense cloud cover and
land on dangerous terrain.  And you'd better be in great physical
shape in case you can't get out the same way you got in.  Of course,
the danger does yield high pay.

X-Treme Level 6 ~ Mountain Climber
    HOURS: 9am - 3pm
    PAY: $550
    SKILLS: Mechanical: +1
            Charisma: +2
            Creativity: +3
    FRIENDS: 5
    ----------
You've become a renowned climber of unscaled peaks, and there's lots
of cash to be made by filming your expeditions for television.
Mechanical and creativity skills will be important - a failure in your
ascent gear or strategy could be devastating.

X-Treme Level 7 ~ Photojournalist
    HOURS: 9am - 3pm
    PAY: $650
    SKILLS: Mechanical: +1
            Charisma: +1
            Body: +1
            Logic: +2
            Creativity: +1
    FRIENDS: 7
    ----------
Creative skills will help you here.  Work time is divided between
taking photos and writing articles at the Sim Times newspaper office.
You need to make sure you allow enough time to write without social
distractions, in order to meet deadlines and collect a nice, fat fee.
Maybe you should practice charisma.  Who knows when you may be called
upon to narrate your photos?

X-Treme Level 8 ~ Treasure Hunter
    HOURS: 10am - 5pm
    PAY: $725
    SKILLS: Charisma: +2
            Logic: +2
            Creativity: +3
    FRIENDS: 9
    ----------
You've moved on to salvaging wrecks off the Sim City coastline.  You
need friends in the right places to secure all those permits.  Hone
that creative talent to get an edge in the search.

X-Treme Level 9 ~ Grand Prix Driver
    HOURS: 10am - 4pm
    PAY: $825
    SKILLS: Cooking: +1
            Charisma: +3
            Body: +1
            Logic: +1
            Creativity: +2
    FRIENDS: 11
    -----------
Your latest job involves laying rubber on Sim City's racetracks.  It
is important that you leave home in a good mood with high spirits -
you'll drive your best race that way.  Playing an Electronic Arts
racing game on your home computer might sharpen your reflexes, too.

X-Treme Level 10 ~ International Spy
    HOURS: 11am - 5pm
    PAY: $925
    ---------
You've become a "secret agent" on assignment for your government in
Sim City.  To survive this highly lucrative business, you must keep
yourself in top mental and physical condition.  Spies are also
irresistible - which can cause problems with your mate.

 /----------------------------------------\
|  Chapter Six: Livin' Large Career Guide  |
 \----------------------------------------/

=======================================================================
===
|           Livin' Large Career Guide - MUSICIAN career track
|
=======================================================================
===

Musician Level 1 ~ Subway Musician
    HOURS: 3pm - 9pm
    PAY: $90
    SKILLS: none
    FRIENDS: none
    -------------
Simoleans are sparse and the looks from passers-by are harsh, but the
hours are great.  Plus, isn't contributing music to SimCitizens'
commutes a community service?

Musician Level 2 ~ Piano Tuner
    HOURS: 3pm - 8pm
    PAY: $120
    SKILLS: Creativity: +2
    FRIENDS: none
    -------------
Keeping everyone else in tune is a good ground-floor "in" for the
music industry.  Longer hours, but the work is still relatively easy,
though it requires a good ear and plenty of listening.

Musician Level 3 ~ Wedding Singer
    HOURS: 9am - 3pm
    PAY: $190
    SKILLS: Creativity: +3
    FRIENDS: 2
    ----------
So much for EVER getting a weekend off - you're the best wedding show
in town now, and always busy.  The pay is a bit better, and you have
to start being more creative, too, but you'll get to hob-nob with the
rich and famous while they sip their champagne.

Musician Level 4 ~ Lounge Singer
    HOURS: 8pm - 4am
    PAY: $250
    SKILLS: Mechanical: +2
            Creativity: +1
    FRIENDS: 2
    ----------
So, the day job got boring?  You'll sleep days now, since you'll be
working until the last call is made and the last patron stumbles home
from the bar.

Musician Level 5 ~ High School Band Teacher
    HOURS: 7am - 2pm
    PAY: $325
    SKILLS: Mechanical: +3
            Creativity: +1
    FRIENDS: 5
    ----------
Squeaky trumpets, whiny violins, off-tempo timpani, and a constantly
ticking metronome are the burdens of your trade now, but the hours are
the same as all the school-age kids.

Musician Level 6 ~ Roadie
    HOURS: 11am - 8pm
    PAY: $400
    SKILLS: Body: +4
    FRIENDS: 8
    ----------
Time spent tolerating the high-school crowd was worth it - you are now
cool enough to take your act on the road - setting up someone else's
gear.  Long hours are exhausting, but you're having fun and making the
right contacts.  You will need plenty of body skills, but maybe
something cushy will present itself soon.

Musician Level 7 ~ Back-up Musician
    HOURS: 12pm - 9pm
    PAY: $550
    SKILLS: Charisma: +2
            Body: +1
            Creativity: +2
    FRIENDS: 9
    ----------
Spending time on the road pays off - occasionally, someone in the band
you cover quits, and you get to fill in for the remainder of the tour!
Dress casual, practice often, play hard, have fun, and start to make a
 name for yourself.

Musician Level 8 ~ Studio Musician
    HOURS: 11am - 6pm
    PAY: $700
    SKILLS: Charisma: +5
            Body: +2
    FRIENDS: 12
    -----------
Rest for the road-weary: you get to play back-up on album cuts in the
studio now.  Spending time around all these recording label producers
and executives is bound to pay off, if you play your cards right.
Make sure you schmooze all the right people in addition to delivering
a perfect performance every day.

Musician Level 9 ~ Rock Star
    HOURS: 5pm - 2am
    PAY: $1,100
    SKILLS: Charisma: +3
            Logic: +4
    FRIENDS: 15
    -----------
Fame, fortune, tours, parties, and a number-one album!  Congrats,
you're now living every teenager's dream.  Sleep is a rarity, power
lunches are common, shades are almost mandatory outside your own home,
and people mob you for autographs almost everywhere you go.  Enjoy it!

Musician Level 10 ~ Celebrity Activist
    HOURS: 10am - 3pm
    PAY: $1,400
    -----------
With all the fame comes a sense of responsibility and social
conscience.  Use your fame and power to promote the causes you care
most about, whether they be political, environmental, social, or
intellectual.  The hours are easier, the extra pay is almost
inconsequential, you're so wealthy, and the Heads of State now send
you engraved invitations to their fundraisers.

=======================================================================
===
|            Livin' Large Career Guide - SLACKER career track
|
=======================================================================
===

Slacker Level 1 ~ Golf Caddy
    HOURS: 5am - 10am
    PAY: $90
    SKILLS: none
    FRIENDS: none
    -------------
What could be better than spending your sunny days carrying someone
else's clubs for a round of 18?  Early morning tee times call for
early work hours, but it's a terrific opportunity to schmooze with the
wealthy at the local country club.

Slacker Level 2 ~ Convenience Store Clerk
    HOURS: 10am - 3pm
    PAY: $110
    SKILLS: Body: +2
    FRIENDS: 1
    -------------
The customers are considerably less wealthy than those in your last
job, but there is plenty of free soda pop and candy bars - not a bad
trade.  Besides, all of you friends can hang out at the store late in
 the evening and read all the comics while you pretend to work.

Slacker Level 3 ~ Life Guard
    HOURS: 9am - 3pm
    PAY: $150
    SKILLS: Charisma: +2
    FRIENDS: 2
    -------------
Back in the sunshine again!  Like, remember to be all hip and stuff
and work on your charisma.  Be sure to load up on sunscreen, too!

Slacker Level 4 ~ Record Store Clerk
    HOURS: 12pm - 5pm
    PAY: $180
    SKILLS: Charisma: +2
    FRIENDS: 4
    ----------
Nothin' but tunes all day long, man... While you'll need to boost your
your Charisma to keep this cushy job, there's no easier way to get
paid to listen to all your favorite music all day long.

Slacker Level 5 ~ Party D.J.
    HOURS: 11pm - 4pm
    PAY: $220
    SKILLS: Mechanical: +3
    FRIENDS: 6
    ----------
Those contacts you made record store certainly paid off - now you're
spinning tunes at the best parties at town.  Late nights and lots of
mechanical skills are needed to keep those turntables spinnin'.

Slacker Level 6 ~ Projectionist
    HOURS: 6pm - 1am
    PAY: $280
    SKILLS: Mechanical: +2
    FRIENDS: 7
    ----------
Show the finished product to the world, press a button here and there,
and presto! - you're not working very hard for that tidy little
paycheck, are you?  Good thing you're a night owl.

Slacker Level 7 ~ Video Editor
    HOURS: 12pm - 6pm
    PAY: $350
    SKILLS: Charisma: +3
            Body: +1
    FRIENDS: 10
    -----------
The best part of your job?  Seeing all the blunders those mega-stars
make when filming.  Making them to look good can help you to make
friends, though you'll want to concentrate on making plenty of them
yourself - never hurts to know the right people when you're looking to
just be comfortable.

Slacker Level 8 ~ Free Lance Photographer
    HOURS: 12pm - 5pm
    PAY: $400
    SKILLS: Charisma: +1
            Body: +3
    FRIENDS: 12
    -----------
That time in the editing room taught you well - you know how to get a
good shot the first time around.  Go everywhere, see everything, take
gorgeous pics on someone else's dime, and look good doing it.  It's a
free-and-easy way to live, but requires lots of travel, as well as the
connections to finance it.

Slacker Level 9 ~ Personal Tour Guide
    HOURS: 2pm - 7pm
    PAY: $450
    SKILLS: Charisma: +2
            Body: +3
    FRIENDS: 15
    -----------
The best part about knowing so many people is that you get to use that
knowledge to earn your keep.  Point out all the best places to
newcomers, and keep your friends connected to all the great places you
visited when you were a lowly photographer.  Those who learn the most
from you learn to love you best, and may eventually invite you into
their inner circle.

Slacker Level 10 ~ Professional Party Guest
    HOURS: 10pm - 2am
    PAY: $600
    ---------
This is it, the ultimate lap of luxury, at no cost to you!  Living the
good life, partying and living at someone else's house, surrounded by
more artificial friends than the best politicians in town.  Enjoy it
while you can...

=======================================================================
===
|             Livin' Large Career Guide - PARANORMAL career track
|
=======================================================================
===

Paranormal Level 1 ~ Psychic Phone Friend
    HOURS: 6pm - 12am
    PAY: $100
    SKILLS: none
    FRIENDS: none
    -------------
You knew you were meant for this job before it was even offered to you.
Evening hours, lots of talk on the phone, and the chance to warn
others of impending disasters in their lives is just what you're best
at doing.

Paranormal Level 2 ~ Conspiracy Theorist
    HOURS: 11pm - 5am
    PAY: $130
    SKILLS: Charisma: +1
            Creativity: +2
    FRIENDS: none
    -------------
They're out to get you, you just know it.  That suspicious warning on
the phone the other night proved it too.  Charm the locals and perhaps
you'll be able to get to the root of all this supposedly random (but
you know better) chaos in Sim City.

Paranormal Level 3 ~ Tarot Card Reader
    HOURS: 5pm - 11am
    PAY: $200
    SKILLS: Charisma: +1
            Logic: +3
    FRIENDS: none
    -------------
Branching out on your own to do more in-depth analysis of your
customer's love life and family history is an interesting career
change.  Get to know your clients on a more personal level, up the
aura on your personal appearance, and generally get away with being as
odd as you like - everyone expects it, after all.

Paranormal Level 4 ~ Hypnotist
    HOURS: 10am - 4pm
    PAY: $300
    SKILLS: Logic: +1
    FRIENDS: 3
    ----------
Your interest in "helping" your clients get in touch with their inner
selves has prompted you to study hypnotism, and offer your services to
calmly and peacefully help those seeking freedom from their poor
Earthly habits.

Paranormal Level 5 ~ Medium
    HOURS: 8pm - 2am
    PAY: $375
    SKILLS: Charisma: +1
            Body: +1
            Logic: +1
    FRIENDS: 5
    ----------
All that hypnotic work kept providing you with Otherworldly
interference, so address it on a daily basis.  Contact deceased family
members, friends from former lives, and even the client's long lost
guinea pig to the wonder and appreciation of all around you.

Paranormal Level 6 ~ Dowser
    HOURS: 6am - 3pm
    PAY: $480
    SKILLS: Mechanical: +1
            Charisma: +2
            Logic: +1
            Creativity: +1
    FRIENDS: 6
    ----------
Use your gifts to help local organizations find everything from
missing children to a new water supply.  This will earn you the notice
of local officials, and the hours are a bit odd, but the work is
definitely interesting...

Paranormal Level 7 ~ Police Psychic
    HOURS: 6pm - 2am
    PAY: $600
    SKILLS: Charisma: +1
            Logic: +1
            Creativity: +1
    FRIENDS: 10
    -----------
The local police force has noticed your work in the field and wants
you to help profile and track down some of their toughest criminals
(Just hope they aren't your neighbors.)  Late nights and strange phone
calls abound, but you're doing the public a great service.

Paranormal Level 8 ~ UFO Investigator
    HOURS: 11pm - 6am
    PAY: $810
    SKILLS: Charisma: +2
            Creativity: +1
    FRIENDS: 13
    -----------
Keep the RV gassed up and the equipment finely tuned, because tracking
down these UFO reports will take you all over the country in search of
... well, who knows what?  Develop many friends in the science
community, and make sure your personal theories get talked about in
many circles, so the word gets passed along.

Paranormal Level 9 ~ Exorcist
    HOURS: 10am - 3pm
    PAY: $1,000
    SKILLS: Mechanical: +1
            Charisma: +2
            Body: +1
            Logic: +2
            Creativity: +2
    FRIENDS: 17
    -----------
When science and the law can't provide answers, people turn to a
higher authority.  That's where you come in.  Whether it's
consecrating some earth or full-scale diabolical investigation removal,
your powers are not questioned... nor is your cost.  Save enough souls
and make enough friends and you could be the shining path to a whole
"New Way" of living.

Paranormal Level 10 ~ Cult Leader
    HOURS: 10am - 4pm
    PAY: $1,200
    -----------
The New Way is here!  And you are the messenger!  Enforcing a highly
regulated and disciplined lifestyle, you "deprogram" people from their
selfish, materialistic ways.  Politicians, movie stars, venture
capitalists, they all want a glimpse of the truth.  YOUR truth.  THE
TRUTH.  And they will pay you anything to set the "free."  Display
this wealth openly, as a lesson against "false suffering."

=======================================================================
===
|             Livin' Large Career Guide - JOURNALISM career track
|
=======================================================================
===

Journalism Level 1 ~ Typesetter
    HOURS: 4am - 12pm
    PAY: $120
    SKILLS: none
    FRIENDS: none
    -------------
Prep the morning SimCity Times for its subscribers, and get the first
look at the breaking news stories.  The hours are early, but it's a
great way to get your foot in the door.

Journalism Level 2 ~ Game Reviewer
    HOURS: 11am - 6pm
    PAY: $200
    SKILLS: Creativity: +2
    FRIENDS: none
    -------------
The lowliest writing job you can get, but your name is in the byline.
Game companies send you free beta builds, and you get to play them
(game and company), deciding on a whim whether you'll give them good
press or not.

Journalism Level 3 ~ Tabloid Writer
    HOURS: 9am - 3pm
    PAY: $230
    SKILLS: Charisma: +2
    FRIENDS: 2
    ----------
Your sensationalist side provi8des a great benefit in the
high-circulation industry of tabloid journalism.  The seedy side of
reporting lets you focus more on the rich and famous, too.

Journalism Level 4 ~ Paparazzi
    HOURS: 5pm - 1am
    PAY: $350
    SKILLS: Logic: +2
            Creativity: +2
    FRIENDS: 2
    ----------
Well, now since you're "in" on the rich and famous, you're capable of
hunting them down and harassing them all day AND night.  Those
tabloids pay better for scandalous photographs than they do for the
accompanying article, so live as vicariously as you like.

Journalism Level 5 ~ Newspaper Reporter
    HOURS: 3am - 10am
    PAY: $420
    SKILLS: Charisma: +1
            Body: +1
            Logic: +1
            Creativity: +1
    FRIENDS: 4
    ----------
Finally - the ability to be taken seriously for all the hot topics of
the day you've broken to the paper-reading world.  Early mornings
continue as you struggle to meet the deadlines for the morning edition,
and your world is filled with more serious journalists than ever
before.

Journalism Level 6 ~ Meteorologist
    HOURS: 5am - 1pm
    PAY: $510
    SKILLS: Charisma: +3
            Body: +1
    FRIENDS: 6
    ----------
Rain, sun, snow, sleet, hail, wind - or perpetual Springtime.
Whatever the weather, you'll be the trusted source that SimCitizens
look to for the forecasts.  Brush up on your image so people have a
respectable, trustworthy face to watch with in the morning and
evening broadcasts.

Journalism Level 7 ~ TV Reporter
    HOURS: 12pm - 8pm
    PAY: $660
    SKILLS: Charisma: +2
            Logic: +1
    FRIENDS: 9
    ----------
Your respected face and voice have earned you the chance to report on
local news stories from the scene of the event.  Keep your
presentations concise, winning, and offer perfect sound bites for the
national news affiliates - they'll remember you for it.

Journalism Level 8 ~ Investigative Reporter
    HOURS: 10am - 5pm
    PAY: $850
    SKILLS: Charisma: +1
            Body: +3
            Logic: +1
            Creativity: +1
    FRIENDS: 11
    -----------
Building trust with your viewers over time enables you to dig in to
those issues that matter to you the most, and present your findings to
the public while on location.  Find enough headline-worthy stories,
regardless of the danger involved in procuring them, share them before
any other reporter, and you could be on your way to a seat at the main
news desk.

Journalism Level 9 ~ National News Anchor
    HOURS: 11am - 8pm
    PAY: $975
    SKILLS: Charisma: +1
            Logic: +2
            Creativity: +1
    FRIENDS: 14
    -----------
You are the face of honesty, truth, and have that perfect hairdo
required of all evening news anchors.  The hours are long and late,
but you get to deliver news to the nation on politics, entertainment,
social crises, and an assortment of crime and education issues.  More
SimCity households know you by name than you had ever hoped for.

Journalism Level 10 ~ Talk Show Host
    HOURS: 1pm - 5pm
    PAY: $1,200
    -----------
Retiring from your anchor position has left you with the enviable
ability to discuss the issues seizing the public's interest and
reflect on them in a forum of your most respected peers.  Keep the
arguments lively, the personalities slightly less-than-comfortable
with each other, and your ratings will soar.

=======================================================================
===
|             Livin' Large Career Guide - HACKER career track
|
=======================================================================
===

Hacker Level 1 ~ Beta Tester
    HOURS: 9am - 5pm
    PAY: $120
    SKILLS: none
    FRIENDS: none
    -------------
Put the next version of the software through its paces, and try to
crash the software as often as possible.  The Company is depending on
you to make sure this code arrives on the store shelves in the
cleanest possible condition, provided you don't rack up too many
late-night pizza bills.

Hacker Level 2 ~ Support Tech
    HOURS: 8am - 4pm
    PAY: $150
    SKILLS: Mechanical: +2
    FRIENDS: none
    -------------
Time in the testing trenches has earned you a break working on the
phone.  The hours are more regular, but the work isn't very
entertaining.  Keep up on the latest technology trends, and watch
out for those nifty bugs that slipped through the cracks.  Keep your
customers happy...

Hacker Level 3 ~ Web Master
    HOURS: 6pm - 2am
    PAY: $200
    SKILLS: Mechanical: +1
            Logic: +2
    FRIENDS: none
    -------------
Your understanding of what the company has to offer and what the
customer is looking has you uniquely suited to creating (and
maintaining) the company's website.  Expect late-night work to avoid
high-traffic downtimes, and requests from literally everyone in the
company for changes and additions to your fine work.

Hacker Level 4 ~ Hacker
    HOURS: 12am - 9am
    PAY: $240
    SKILLS: Mechanical: +1
            Logic: +2
    FRIENDS: 2
    ----------
Answering to the world was for the birds, so causing trouble on your
own time has all the advantages you've been seeking.  Keep your mind
harp so you can infiltrate government databases and eventually hone
your skills to go after international banks.

Hacker Level 5 ~ Security Consultant
    HOURS: 10am - 7pm
    PAY: $400
    SKILLS: Creativity: +4
    FRIENDS: 3
    ----------
Getting caught breaking into that government database had you on the
brink of incarceration.  Fortunately, the SimCitySoftware Company
needs someone to help protect their Intellectual Properties from
people with just your kinds of skills, so they'll let you out on
probation if you agree to beef up their electronic security.  Keep
your creative and logic skills high to outsmart your former friends'
assault on your new company's firewall.

Hacker Level 6 ~ Game Designer
    HOURS: 2pm - 11pm
    PAY: $610
    SKILLS: Charisma: +2
            Logic: +1
            Creativity: +2
    FRIENDS: 5
    ----------
Good thing you've gotten so creative as of late - turns out your ideas
for games have caught the eyes and ears of the Powers That Be.  Now
the pressure's on for you to develop a game script that will capture
the public's interest, as well.  That also means you get to work
nights, since that's when the engineers are at the office.

Hacker Level 7 ~ Internet Entrepreneur
    HOURS: 10am - 8pm
    PAY: $800
    SKILLS: Charisma: +2
            Logic: +1
            Creativity: +1
    FRIENDS: 6
    ----------
Take your brilliant ideas out into the e-commerce world on your own.
The hours are ridiculously long, the work is physically and mentally
exhausting, but the payoff could be big at the end of the road.  Make
sure you don't overspend your VC budget in the first month, and
there's a chance others may want to work for you.

Hacker Level 8 ~ Software CEO
    HOURS: 10am - 7pm
    PAY: $1,100
    SKILLS: Mechanical: +1
            Charisma: +2
            Logic: +1
            Creativity: +2
    FRIENDS: 8
    ----------
If you lead, they will follow... and they have.  You are now a
hard-working, headline-0making software industry baron, with
impossible work hours, lots of healthy industry competition, and a
P/L report to die for.

Hacker Level 9 ~ Venture Capitalist
    HOURS: 11am - 8pm
    PAY: $1,300
    SKILLS: Mechanical: +2
            Charisma: +2
            Logic: +2
            Creativity: +1
    FRIENDS: 8
    ----------
All those stock options paid off - now that you've gotten more liquid,
you can pick and choose which struggling little startups will earn
your magnanimity, as well as the prestige for your name as a backing
of their work.




Hacker Level 10 ~ Information Overlord
    HOURS: 11am - 8pm
    PAY: $1,550
    -----------
Just when you thought it couldn't get any better, the hours eased up,
the public became both worshipful and insufferable, and you have all
the answers that everyone else in technology is seeking.  You can
become increasingly reclusive, bulking up your home security system,
and taking lots of phone calls, but the money just keeps rolling in.

These, me (hotcheetohs8888), careers I have gotten from Unleashed. If
you have this game (The Sims Complete Collection), you should have no
trouble getting these jobs.

FASHION
JOB                         WAGE
-----                      -----
Department Store Clerk      $130
Tailor                      $190
Makeup Artist               $210
Painter's Model             $235
Fashion Photographer        $450
Tradeshow Model             $600
Runway Model                $650
Supermodel                  $875
Fashion Columnist           $1050
Fashion Designer            $1350

Skills: Charisma, Creativity, Body


EDUCATION
Job                          Wage
--------                     -----
Playground Monitor           $120
Substitute                   $180
Kindergarten Teacher         $190
Junior High Teacher          $210
High School Teacher          $290
Principal                    $310
Asst. Professor              $490
Tenured Professor            $600
College Dean                 $700
Minister of Education        $900

Skills: Logic, Charisma, Creativity

ANIMAL CARE
JOB                          WAGE
---------                   ------
Dog Walker                   $100
Pet Groomer                  $160
Sheep Custodian              $185
Aquarium Technician          $250
Zoo Keeper                   $345
Dolphin Trainer              $435
Animal Acting Coach          $560
Alligator Relocater          $700
Veterinarian                 $780
Animal Magician              $1050

Skills: Charisma, Body, Logic

CULINARY
JOB                         WAGE
----------                  ------
Dishwasher                  $90
Drive Thru Order Taker      $120
Fast Food Shift Manager     $130
Souse Chef                  $180
Head Chef                   $220
Restaurant Critic           $335
Cookbook Author             $580
Restaurateur               $690
Celebrity Chef              $760
Candy Bar Magnate           $930

Skills: Cooking, Mechanical, Creativity

CIRCUS
JOB                         WAGE
------                      -----
Popcorn Vendor              $90
Ticket Taker                $130
Midway Carnie               $140
Sideshow Barker             $180
Clown                       $200
Human Cannonball            $240
Acrobat                     $500
Trapeze Artist              $610
Lion Tamer                  $775
Ringmaster                  $815a

Skills: Body, Charisma, Creativity

  6.4 Other Ways to Get Money- This is a section, telling how you can
make money without even leaving home! You can work whenever you like, no
demotions or anything. Of course, your Sim has to be interested to work.
You can fulfill their needs anytime during the day.

Building Gnomes- This gives you a lot of money. All you need is a
workshop. The more you make, the more dough. If you have a high
mechanical skill, they sell for more. Make the gnomes and sell them in
buy mode by clicking on them and pressing delete.

Painting- This does not make as much money. Just get an art easel and
start painting. The higher your creativity skill, the more you sell. You
can only make 2-3 though, which will probably earn you only $300.

Breeding- You can always breed your pets. The higher your pets� skill,
the higher the money. If your pets have 60 combined, the pet can sell
for over $3,000. But, you have to keep the mother happy during the
breeding period. I will talk more about this later.

Gardening- You can sell plants that you grow. I will also talk more
about this later.



7. Skills
This section pertains to the skills needed to advance in career tracks.
Skills are also useful in using objects and everyday life.

  7.1 Cooking- In order to have a fulfilling meal, you should have a
high cooking skill. To study, read a book from the bookcase.

  7.2 Mechanical- To fix those stupid, broken items, you need to have a
high mechanical skill, unless you want to pay $50 an hour for a
repairman. To study, read a mechanical book from the bookcase.

  7.3 Charisma- You need charisma in order to charm your guests,
friends, and that cute little man or woman you�ve been trying to talk to
for months. To study, go to the mirror and practice speech.

  7.4 Body- If you want the perfect body, you have to get this skill
high. It helps when becoming a superstar. To study, swim or workout.

  7.5 Logic- Gots to have a little common sense, right? To study, play
chess.

  7.6 Creativity- You have to have this when making paintings or for
pursuing a music or fashion career. To study, paint and play the piano.



Part C: Hot Date: Meet for fun or for a Life Partner
____________________________________________________

I truly love Hot Date! Just the thought of having multiple husbands
makes me happy! Here is the guide for Hot Date:

1. Downtown
Downtown is where you meet local singles, or married people, if you want
to be a home wrecker. Meet people, buy gifts, or just flirt till it
hurts. Anything involving dating, you can find it downtown.

  1.1 Picking a Spot- Downtown has a lot of options when it comes to
meeting people. Just pick a spot that seems interesting. Who knows,
maybe you�ll find that special someone.

  1.2 Meeting Sims- You can invite Sims downtown, but if you choose to
go alone, you will want to meet some new people. You can invite people
to hang out or date. I usually choose date to see where the relationship
will go. Keep in mind, you can be rejected.
    1.2.1 Giving Gifts- Giving gifts is the easiest way to a Sim�s
heart. You can even give them a gnome that you made yourself.

2. NPCs- Of course, you have NPCs in hot date. They make gameplay way
more enjoyable.

  2.1 Mrs. Crumplebottom- This old prune makes sure you know when and
where to show affection. If it�s not the right time or place, she will
say �Why don�t you get a room?�

  2.2 Rental Shack person- You come to him to purchase items to use for
downtown or vacation island.

  2.3 Waiters/busboys/Cooks- These make your dining experience joyful.
You must have them if you want to eat. Waiters are assigned to podiums,
cooks to stoves, and busboys to dishwashers.

  2.4 Janitor Sonya- She is here to clean up all of your little messes.
She is often talking to herself or dancing with her mop.

  2.5 Bartenders/Shopkeepers/Cashiers/Barmaids/Clerks- Just cashiers.

  2.6 Pianist- She will play for you during your romantic little dinner.

  2.7 Carlo the Violinist-  Just tip him $20 or request a song to hear a
song.

  2.8 Claire the Bear- This hungry little friend appears downtown to
interrupt picnics. She ravages through your garbage can for little
scraps. She even comes in your house if you have pets.

  2.9 DJ- He will come downtown too get the party started. Just request
a song and he will put it on for you.



Part D: House Party: Throw the Best Parties!
____________________________________________

I love to host parties. They are fun if I need to see all my friends to
get my relationship status up. Of course, the policewoman comes and
spoils everything at 11:00 (I really don�t care, though). Crank up the
Tunes and Let�s get this party started!

1. Party Items (Must Haves For Any Party)
This is basically my top 12 (I just couldn�t narrow it down to 10) list
of things you need to have a successful party. Of course, you don�t have
to use them to have a great party, but they are helpful. Whatever you
decide.

1.Toilet Stalls- You MUST have these. Everyone has to do their business
somewhere. The stalls are for privacy. No one will want to go to the
restroom with someone they do not know.

2.DJ Booth/Stereo- You need these to keep your guests entertained. There
are other forms of entertainment, but these are my personal favorites.

3.Seats/Booths/Tables- Everyone needs somewhere to eat there food. Don�t
just have them standing around eating.

4.Couches- Maybe some people want to take a break from partying.

5.Dance Cages- Well, some people like to party wild style.

6.Group Activity- You need to have some sort of group activity (bubble
blower, campfire, volleyball, etc.)

7.Dance Floors- Make sure you have a place to dance!

8. Mechanical Bull- I love these. My Sim has all her skills maxed, and
she loves it! Everyone cheers her on.

9.Television- You really need this. If some Sims want to chill, they can
sit and watch TV.

10.Phone- Have a phone just in case you want to invite more people over.

11.Buffet Table & Punch Bowl- You need this in order for the caterer to
cook.

12.Pool/Hot Tub- If you have these, lots of people can just get in and
talk. Relationships will increase significantly.


2.Party Themes- I know three party themes. I have 3 different houses for
each one. I know you might think that I�m crazy, but parties are how I
get my friends. I need them badly.

  2.1 Western- westerns consist of a bar, mechanical bull, and western
table booths. I�ll have to update you after I have another western
party.

  2.2 Rave- This is basically when everyone is dancing. You have to have
dance floors, dance cages, DJ Booth, and Entertainers.

  2.3 Hot Tub Party- This is my favorite because it is the easiest. Just
have some hot tubs, booths & tables, and toilets. Don�t want anyone
peeing in the tub!



3. Keep your Guests Happy- This is the most important thing about your
party. No matter what you buy, if your guests aren�t happy, the mime
will pay you a visit. The key to happiness is fun, hunger, and bladder.
Theses are the top 3 things a person visiting your house needs. If they
don�t find them, they�ll go home. Hunger shouldn�t be a problem, if you
have a caterer. You must have stalls when it comes to bladder.
Entertainment is pretty easy. You can buy a big cake. In it will be
strippers. Make sure everyone is there to watch.

4. People Needed for your Party- Of course you can�t host a party by
yourself! You will need some kind of assistance. There are two people
you should always hire for a party. This section will tell you more
about them.
  4.1 Maid- The maid is the person that cleans up your messes. They cost
$10 an hour. Of course, you can clean up by yourself, but that would be
too much. Your Sim needs the maid so your room score won�t be low. Hire
them immediately after the party. Of course, you may already have a
maid. If you do, just go about your business.
  4.2 Caterer- The caterer is the most important asset of a party. He
costs $350. He will refill the table all night long until it is 11:00.
Sometimes, he will talk to your guests. Be sure to make him get back to
work if this happens.

5. Special Guest- The special guest is������������ Drew Carey! He only
stops by the hottest parties. When everyone sees him, they will run
outside to greet him. You know your party is fly if he comes by. If you
see him, congratulate yourself! You have successfully given an awesome
party!

6. NPCs- Of course, House Party does have a few Non-Playable characters.
They are:

  6.1 Headless Ghost- A headless Ghost appears when a Sim has a bonfire.

  6.2 Drew Carey-  He appears when you have an extraordinary party. He
mainly mingles with females.

  6.3 Male & Female Strippers- They appear from the big cake in buy
mode. They are good entertainment.

  6.4 The Mime- He appears when your party is a bust. Don�t let your
party be like this! Sometimes, he has sneaky fingers. Keep your party
bangin� if you want him to stay away.

  6.5 Pink Gorilla- She appears in place of the female stripper.

  6.6 Caterer- The most important part of your party. Sometimes, he goes
through the costume trunk, if it is open. Make sure you keep an eye on
him. He likes to talk to guests while on the job. He runs them away with
his bad social skills.

  6.7 Party Crashers (Person with bandanas)- These guys tend to show up
at okay parties. They love to break stuff.

  6.8 Party Crashers (Euro Punk)- Wears outrageous outfits and loud
colors.

  6.9 Boxer- Will appear in place of Male Stripper.

  6.10 Santa Claus- Have a Christmas Tree and a plate of cookies out and
he will leave a gift for all of your Sims, plus an extra one.



Even though this is not in the Table of Contents, I would like to add
this. JPaterson helped me out SO MUCH. Without him, I would never have
thrown an awesome party. Here is his guide. Again, I made no changes,
except for spelling and organization. No words have been left out,
added, or changed. All of this is his, not mine. Feel free to take a
look at it on GameFAQs.com Without any more interruptions, here it is!:


|----------------------------------------------------------------------
-------|
| [4] New Non-Playable Characters
|
|----------------------------------------------------------------------
-------|

There are six new NPCs that I have encountered so far.  There may be
more; there may not.  If I see any other then the ones listed here, I
will add them to the FAQ.

|----------------------------------------------------------------------
-------|
| [4.1] Campfire Ghost
|
|----------------------------------------------------------------------
-------|

When you have a group of Sims gathered around a fire, order a Sim with
a
Charisma rating of six or higher to "Tell A Story".  When a story is
being told, there is a 1 in 10 chance the Ghost will appear and haunt
your Sims.  The haunting lasts until the fire burns out.

|----------------------------------------------------------------------
-------|
| [4.2] Caterer
|
|----------------------------------------------------------------------
-------|

The Caterer is the main item at your party.  He will fill your Punch
Bowls and Buffet Tables, and re-fill them when they get low.  Although
you can direct your Sims to perform aforementioned tasks, the Caterer
does a better job, and you may forget to tell your Sim to re-fill due
to the fun you're having.  The Caterer will work until 11:00pm, then he
will empty the punch bowls and buffet tables, and leave so he can get
his "beauty sleep".  The downside to the Caterer is he costs �350 for
the day, and when he's not busy cleaning or filling, he will talk to
your guests, and most guests will lose relationship points with the
host or hostess of the party, as he has really bad social skills.  He
will occasionally go to your Costume Trunk (if you have it and it's
opened), look at the clothes, and make a rude remark.  If he is no
longer needed before 11:00, you can "Dismiss" him, and being the
gentlemen that he is, he will clean up before he leaves.  If he's
mingling with your guests, direct one of your Sims to perform the
action "Back To Work".

|----------------------------------------------------------------------
-------|
| [4.3] Entertainer
|
|----------------------------------------------------------------------
-------|

The Entertainer pops out of the Fancy Feet Cake Treat, and is either
Male or Female, depending on which you choose.  They will do a little
dance for you, while the entire party watches.  When the dance is over,
the Entertainer will stick around and party for a while.  Sometimes,
she may even grab a Sim, fling him backwards, and kiss him, giving him
her number as well.  If another Sim is in the same room and has a heart
for the relationship, they will not take that kindly and either slap
the Entertainer, the kissed Sim, or both.

|----------------------------------------------------------------------
-------|
| [4.4] Mime
|
|----------------------------------------------------------------------
-------|

When your party is doing bad, the Mime will show up.  He will mingle
with your guests, perform stupid mime tricks, and steal things.  The
first two, even though your party is bad to have attracted him, have a
positive effect, and will slowly raise the party mood.  If you ask him
to leave, he won't.  The guests need to be entertained before he will
leave.

|----------------------------------------------------------------------
-------|
| [4.5] Party Crashers
|
|----------------------------------------------------------------------
-------|

When your party is doing good, you may have a Party Crasher show up.
The crasher is either male or female, and the female crasher looks like
a frickin' Goth zombie.  Anywho, the party crashers add to your overall
mood.  They will participate in the campfire, bubble blowing, dancing,
etc., and most group activities.  If the party starts sinking while the
crasher is there, they may break things, such as a dishwasher, your DJ
table, TV, etc.  You can ask the crasher to leave whenever you like,
but expect a nasty remark about it.

|----------------------------------------------------------------------
-------|
| [4.6] Secret Celebrity (the celebrity is.....)
|
|----------------------------------------------------------------------
-------|

When your party is doing exceptional, a black stretch limousine will
show up outside your door.  Who is this secret celebrity?  Here's a few
hints for you:

a) he's fat (not really fat, but he ain't skinny)
b) wears dorky black glasses
c) has two TV shows (a comedy and hosts a comedy improvisation show)
d) has friends named Kate, Lewis, and Oswald
e) hates his boss' secretary (who dress wild and wears inhuman amounts
of makeup)

Any idea yet?  No?!  Where have you been living???  Drum roll
please....
(da da na num)
Thank you.

Mr. Drew Carey!

That's right folks!  Old Drew himself will show up at your door when
your party is the talk of the town.  He will stand outside your door
for one hour, while all your Sims flock to him with pictures of Drew in
their thought bubbles. If your party continues to escalate for one hour
Sim-time, Drew will phone up his agent and tell him to take off, as he
has a night of wild partying to do. Drew will come to your house,
dance, eat, and do all other group activities. He will stay for a
maximum of four hours, and for most of that time, your Sims are
thinking nothing but Drew.  After he leaves, they are STILL thinking
about him. When Drew shows up, you know you can throw a good bash.

=======================================================================
========

|----------------------------------------------------------------------
-------|
| [5] Building a Better House
|
|----------------------------------------------------------------------
-------|

I won't go into too much detail here.  Build a house like you would in
The Sims or Livin' Large, but for House Party, take care when designing
the party area. Make sure your guests have access to other forms of
entertainment, such as a pool table or television, preferably within
the same room.  Create a kitchen with dining tables and chairs, and be
sure to have one or two Buffet Tables (more depending on how many
people you want) and a punch bowl or two.  Make sure there is plenty of
bathrooms, as your guest Sims may not like each other enough to use the
bathroom while someone else is in it.  Without the proper bathroom set
up, your party can go sour fast.  Build two tile bathrooms, with
nothing but a toilet, and designate these as bathrooms with the two new
doors Men and Women.  Your Sims will obey the door signs, and will not
enter a bathroom of the opposite sex.

Make sure all these rooms are connected together somehow, so your Sims
have less travel time, which keeps them happier, and possibly keep the
party running later.

NOTE: If your party goes past 11:00pm (same time when the Caterer
leaves), the police will show up at your door explaining that neighbors
have complained about the noise (doubtful since they're probably at
your house right now). If more then five people (not including the
resident Sims) are still in the house when 12:00am rolls around, the
cop will show up again and fine you.

Here is a checklist of items you should have for the ultimate party,
with the amount of that item in brackets:

- DJ Turntable (1)
- Dance Floor (5-10)
- Buffet Table (2+)
- Punch Bowl (2+)
- Go-Go Cage (2+)
- Club Code Thrill Light (4+)
- Pool Table (1)
- TV (1)
- Furniture, such as couches, for the Comfort rating (5+)
- Dining Table (2+)
- Toilet (6+)
- Hot Tub (1)
- Pool (1)

=======================================================================
========

|----------------------------------------------------------------------
-------|
| [6] Preparing Your Sims for a Wild Party
|
|----------------------------------------------------------------------
-------|

Here is a checklist of things you should do with your Sim(s) leading up
to the party.  This will ensure their in the best of moods:

8:00am to 9:00am - The Sim with the highest cooking skill should "Serve
Breakfast"
9:00am to 10:00am - Have your Sims partake in a Fun Group activity (TV,
Pool, Hot Tub, etc.)
10:00am to 11:00am - Send Sims to improve the Hygiene and Bladder
motives
11:00am to 12:00am - Nap (either on bed or couch for four hours)
4:00pm - 5:00pm - Wake up your Sims just before 5:00, and take care of
any motives that are less then half, then call the Caterer.
5:00pm - Use the phone and select the option "Throw Party".  Five
random
guests from the neighborhood will show.  Although some may ring
the doorbell, don't greet them; they will walk in within the hour.
6:00pm - Make sure your first set of guests are eating (if not, grab
something to eat, as they almost always follow the hosts' actions)
7:00pm - Use the phone and select the option "Throw Party".  Five new
random guests will come.  After each hour, choose the same option,
as new Sims are brought when the hour passes.
8:00pm - Purchase a Fancy Feet Cake Treat and hire an Entertainer.
8:30pm - Look for unhappy guests and dismiss them, as they drag down
the
party score.
10:00pm - Start asking your guests to leave, so the house will be quiet
before the cop arrives.  Unless, of course, you don't care about
the fine, in which case let your guests stay.
11:00pm - Caterer will approach the Sim who phoned him and will tell
him he is ready to leave.
After 11:00pm - Your house is a mess.  Phone the Maid (if you don't
already have one), use the bathroom, take care of any other red
motives, then go to bed, dreaming of your next party.

=======================================================================
========

|----------------------------------------------------------------------
-------|
| [7] How the Game Scores Your Party
|
|----------------------------------------------------------------------
-------|

As soon as your house has five Sims (not including the resident Sims)
and a Caterer, the game engine activates a toggle that tells it a party
is underway and to begin keeping score.

The game bases your party mood on the overall mood of all the guests in
the house, including the resident guests.  HINT: Buy the Moosehead and
place it in the party room.  The position of the antlers gives you a
rough idea of how the party is.  The higher the antlers, the better the
mood.

When 90 minutes game time have passed, the engine decides whether or
not to send the Mime to your house.  If your party score is 20 or less
(there is no in-game way to determine the numerical value of your
party) the game will send the Mime.  As soon as your party is above 20,
the game will tell the Mime to leave.

When 120 minutes game time have passed, the engine decides whether a
party crasher will make an appearance.  If your score is 40 or higher,
a crasher may show (sex of crasher is random).  You can boot a crasher
from the party by asking him/her to leave, and they will, but not
without making a nasty remark to you first.  If your score drops below
40, the crasher will leave on his own.

When a party is going on, the game will drop the Fun factor of each Sim
by two points every five minutes, in addition to the regular drop.
When there is less then five Sims in the house, the game says to itself
"Okay, the party is over, so I'll stop tracking." and your score is no
longer counted.

The game refreshes your score every 20 game minutes, which is how it
tells whether to send an NPC or not.  The game adds two mood points per
guest, so the more Sims you have, the harder it is to keep your party
score going up, as an unhappy Sim can seriously deter the party score.
However, having more guests who are happy increases your party score.

=======================================================================
========

|----------------------------------------------------------------------
-------|
| [8] Keeping You and Your Guests Happy
|
|----------------------------------------------------------------------
-------|

This is a no brainier.  Use the motives of your Sims to determine the
needs of the guests.  If one of your Sims is hungry, then there's a
good chance some or all of the guests are.  Getting low on Comfort?
Sit down, watch TV and invite someone to join you, as they are getting
tired too.  Need some fun?  Play pool go in the hot tub, and invite the
guests to join, because they most likely need some fun too.

=======================================================================
========

|----------------------------------------------------------------------
-------|
| [9] Frequently Asked Questions
|
|----------------------------------------------------------------------
-------|

Q: I call the Caterer, but he stands outside my house, doing nothing,
and I can't dismiss him.  What's wrong?

A: You do not have a Buffet Table or a Punch Bowl, or you have them,
but they are positioned so that no one can access them.  Flip the items
around and wait one Sim-hour.  The reason you can't dismiss him is
because he's not activated yet, since he has nothing to work on.  Your
Sim will have the option to "Dismiss", but as soon as you select it, it
disappears from your action queue.  This is also a bug, which you can
find below.

=======================================================================
========

|----------------------------------------------------------------------
-------|
| [10] Bugs
|
|----------------------------------------------------------------------
-------|

A) Caterer won't work, and just stands outside.
Please read the FAQ above for the common solution.  However, this is
also a bug, and if the solution presented in the FAQ section doesn't
work, you have to exit to the neighborhood screen (without saving),
then reload your house.


Part E: Livin� Large
_____________________

1. More Items- Livin� Large basically consists of more items. There�s
nothing really special about it.

2. NPCs- Livin� Large does have Non-Playable Characters. They are:

  2.1 Servo- Basically, he�s a maid. He does everything. He�s a
repairman, gardener, maid, and cook. He costs $15,000.

  2.2 Grim Reaper- Basically, he is death. You can find more info in the
death section of this FAQ.

  2.3 Genie- He can be used once everyday. For every 2 good wishes,
there are 3 bad ones.

  2.4 Tragic Clown- More in the tragic Clown section of this FAQ. He
basically makes you mad.

  2.5 Male & Female Monsters- They appear when you drink the purple
potion from the chemistry set. They destroy everything. The only thing
they like is painting. If you get a purple potion, sell the chemistry
set back. If you decide to drink it instead, go in buy mode and fill a
room with art easels. They will paint until the potion wears off.

  2.6 Space Aliens- These aliens abduct your Sims when they are gazing
through a telescope. They cannot be seen.

  2.7 Evil Clone- These appear when you drink the Dark Green potion from
the chemistry set. They are the exact opposite of your Sim.

3.Potions & their Effects- Here I will tell you the good and bad
potions.

  3.1 Blue- Probably the best one. This raises the mood of three random
needs.

  3.2 Yellow- This completely reverses the personality of your Sim. You
should make the personality of your Sim all 0. Then, your Sim will have
all 10�s for personality.

  3.3 Red- Makes your Sim fall in love with a random person.

  3.4 Orange- Makes your Sim completely invisible.

  3.5 Green- Makes your sim very mad (All needs turned red.)

  3.6 Dark Green- Creates an evil clone. Read more in NPCs.

  3.7 Purple- Turns your Sim into a monster. Read more in NPCs.

  3.8 White- Cures you of a disease. Can only be made when you have a
disease.




Part F: Makin� Magic: Toadify your Neighbors
____________________________________________

This is probably the hardest part of my FAQ. I had to put so much into
making this part. There is so much to do in Makin� Magic. It is my 2nd
favorite expansion. I love making so many spells and charms. Spells are
created by mixing ingredients in your Sim�s Spellbound Wand
Charger by MagiCo and then charging your Sim�s wand with the spell.
Charms are created by mixing ingredients in the EverAfter Crafter.
Charges refer to the number of times your Sim may use a specific Charm
or Spell. Your Sim�s number of wand charges is moderated by their
cooking skill. Their charm-creating ability is moderated by their
mechanical skill. Spells are used on other people. Charms are used on
the caster of the charm.

1. Dueling- Duels happen in 4 rounds where the Sims participating throw
spells at each other. Every spell beats two spells and loses to two
spells. The Sim with the most powerful spell, wins that round. The
person who wins earns MagiCoins. You also earn MagiCoins for
participating in duels. You must click on the arena to select your Sim�s
next spell. If you don�t choose a spell quickly enough, your Sim may
make their own decision. If two Sims cast the same spell, in the same
round, the spells cancel each other out, and neither Sim wins the round.
Once a spell is cast, it cannot be used again in the same duel.
  1.1 which colors to use for which?- In this section I will explain the
spells you should cast for each counter spell.

Spell              Loses                Wins                Draws
-----              -----                ----                -----
Black             Red & Blue           White & Yellow       Black
Red               White & Yellow       Black & Blue         Red
Blue              White & Red          Black & Yellow       Blue
White             Black & Yellow       Red & Blue           White
Yellow            Black & Blue         White & Red          Yellow




2. Adult�s Spells- in this section, I will give the spells� names,
ingredients, effects, backfires, and duration of the spell.

2.1 Name: Toadification
    Ingredients: Butter, Toadstools, Toad Sweat
    Effects: Turns the victim into a toad. If the toad is kissed, it can
             give toad sweat.
    Backfires: Can turn the caster into a spell. Can only happen if the
               victim has a wand of their own.
    Duration: Temporary


2.2 Name: Relationship Boost
    Ingredients: Honey, Honey, Pixie Dust
    Effects: Can be used on a Sim to give a 25 point relationship boost.
    Backfires: Caster becomes naked and relationship goes down. Happens
               only if Sim casted on is in a bad mood.
    Duration: Temporary

2.3 Name: Enchant
    Ingredients: Butter, Toadstools, Pixie Dust
    Effects: Brings lifeless objects to life
    Backfires: Object can go up in flames because of a low mechanical
              skill.
    Duration: Temporary

2.4 Name: Get Happy
    Ingredients: Honey, Grapes, Pixie Dust
    Effects: Gives an instant boost in a Sim�s mood
    Backfires: Have a decrease in mood because of a low nice score
    Duration: Temporary

2.5 Name: Smiley Face
    Ingredients: Honey, Garlic, Toad Sweat
    Effects: Brings a friendship up to the 50�s when casted on a Sim
    Backfires: Caster will be beaten up by the Sim and will leave the
               family because the Sim is already a friend
    Duration: Temporary

2.6 Name: Banish
    Ingredients: Butter, Snake Venom, Garlic
    Effects: Will remove a Sim from your lot if they are visiting. A
             family member will disappear, but will come back after
             a while
    Backfires: Caster gets banished because the Sim casted on has a wand
    Duration: Temporary

2.7 Name: Lovestruck
    Ingredients: Honey, Dragon Tears, Pixie Dust
    Effects: Makes the Sim casted on fall in love with the caster
    Backfires: The caster will be struck with lightening and will lose
               all of their comfort and energy because the Sim casted
               on has a wand of their own.
    Duration: Temporary

2.8 Name: Hypnotize
    Ingredients: Butter, Toad Sweat, Clown Confetti
    Effects: Hypnotizes and makes the Sim casted on either plead, kiss,
             or dance, and will give a relationship boost.
    Backfires: Caster is hypnotized because Sim casted on has a wand
               of their own
    Duration: Temporary

2.9 Name: The Big Question
    Ingredients: Honey, Clown Confetti, Wizard Eyelashes
    Effects: Makes a Sim fall in love and instantly gets married.
    Backfires: The Sim casted on will like you less and the caster
               will become small and transparent because Sim casted on
               has a wand of their own.
    Duration: Temporary

2.10 Name: A Friend Indeed
     Ingredients: Butter, Pet Treats, Clown Confetti
     Effects: Turns a pet into a human, and is irreversible.
     Backfires: Dogs attacks caster and cats hide because pet casted on
                is in a bad mood.
     Duration: Permanent

3. Adults� Charms- This section will gave charm name,, ingredients,
effects, backfires, and duration.



3.1 Name: Beauty or Beast
    Ingredients: Beeswax, Beeswax, Beeswax
    Effects: Changes the caster�s appearance.
    Backfires: Changes everyone�s head on the lot into a donkey, if seen
               casting the charm.
    Duration: Temporary

3.2 Name: Horn of Plenty
    Ingredients: Golden Thread, Magic Beans, Magic Beans
    Effects: About 4-5 plates of food will appear and place themselves
             surfaces. A group of Sims might also show up and eat.
    Backfires: The lot will become a plague of toads because the
               caster�s hunger bar is full or almost full.
    Duration: Permanent

3.3 Name: Dish Wish
    Ingredients: Golden Thread, Golden Thread, Llama Spit
    Effects: Cleans any dirty dishes on your lot.
    Backfires: Some dirty plates will appear if you use the charm when
               there are no dirty dishes.
    Duration: Permanent

3.4 Name: Rain of Riches
    Ingredients: Beeswax, Rubber Chicken, Diamond Dust
    Effects: Makes piles of coins and treasure chests gilled with gold
             and jewels.
    Backfires: Rain and flooding of the lot because caster is in bad
               mood.
    Duration: Permanent

3.5 Name: Shed your Skin
    Ingredients: Beeswax, Beeswax, Sands of Time
    Effects: Caster is turned into a ghost, but still has to walk
             Through doors. Caster becomes transparent.
    Backfires: Lot will be infested with snakes if used during the
               day, or if caster is already a ghost.
    Duration: Temporary

3.6 Name: Polar Attraction
    Ingredients: Beeswax, Dragon Scales, Llama Spit
    Effects: Positive interactions and responses from other Sims.
    Backfires: Other Sims will reject interactions if caster�s
               body skill is less than two.
    Duration: Temporary

3.7 Name: Clone Drone
    Ingredients: Beeswax, Sands of Time, Pegasus Feather
    Effects: Create an exact clone of Sim.
    Backfires: Clone bursts in flames if caster is really hungry.
    Duration: Temporary
3.8 Name: Perfect Garden
    Ingredients: Golden Thread, Magic Beans, Four-Leaf Clover
    Effects: Makes all plants and gardens full-grown instantly
    Backfires: Gnomes will come to life, kick Sim in knees, and kill
               all the plants on the lot if you have a gnome.
    Duration: Temporary

3.9 Name: Magic Mood
    Ingredients: Beeswax, Magic Beans, Glacial Glass
    Effects: Will give caster or all family members boosts in mood
             except for room.
    Backfires: All motive will turn to red, except for room
    Duration: Temporary

3.10 Name: Of House and Home
     Ingredients: Golden Thread, Glacial Glass, Pegasus Feather
     Effects: Orders Wally O�Wisp to clean your house at no cost to you
     Backfires: Molly O�Wisp will appear and cause chaos in your home if
                Caster is in bad mood or has a low neat skill.
     Duration: Temporary

3.11 Name: The Price of Fame
     Ingredients: Beeswax, Diamond Dust, Black Roses
     Effects: Caster will have a 4.5 star level
     Backfires: Five obsessed fans will appear by caster if caster has
                3 star level or over.
     Duration: Permanent


4. Children�s Spells- In this section, I will give the spell name,
ingredients, effects, backfires, and duration.

4.1 Name: Get Happy Jr.
    Ingredients: Toadstools, Dragon Scales, Faerie Dust
    Effects: Gives caster a boost to mood, except mood
    Backfires: All motives will drop severely because the caster�s
               nice bar is less than 5.
    Duration: Temporary

4.2 Name: Enchant
    Ingredients: Faerie Dust, Faerie Dust, Dragon Tears
    Effects: Brings lifeless objects to life.
    Backfires: Objects burst up in flames
    Duration: Temporary

4.3 Name: Smiley Face Jr.
    Ingredients: Dragon Tears, Dragon Tears, Faerie Dust
    Effects: Instant Friend
    Backfires: Sim casted on hits caster because they are friends
    Duration: Temporary


5. Children�s Charms- In this section, I will give the charm�s names,
ingredients, effects, backfires, and duration.

5.1 Name: Beauty or Beast Jr.
    Ingredients: Toadstools, Toadstools, Toadstools
    Effects: Change�s kid�s appearance
    Backfires: All Sims on lot gets a donkey head if seen by another Sim
    Duration: Temporary

5.2 Name: No More Puddles?
    Ingredients: Toadstools, Toadstools, Dragon Tears
    Effects: Makes caster�s hygiene bar full
    Backfires: Caster�s hygiene will drop if hygiene is already full
    Duration: Temporary


5.3 Name: Make Cakes
    Ingredients: Toadstools, Toadstools, Faerie Dust
    Effects: Makes cakes to eat
    Backfires: Makes toads if hunger bar is almost/already full
    Duration: Permanent


5.4 Name: Invisible Friend
    Ingredients: Toadstools, Faerie Dust, Faerie Dust
    Effects: Makes a invisible friend for child to play and talk to
    Backfires: An invisible enemy that will kick, tease, and insult
               the caster
    Duration: Permanent


5.5 Name: Clone Drone Jr.
    Ingredients: Toadstools, Dragon Tears, Dragon Scales
    Effects: Creates a clone that can go to school for the child
    Backfires: Clone will burst into flames if child is hungry
    Duration: Temporary


5.6 Name: Age of Instant
    Ingredients: Toadstools, Dragon Scales, Dragon Scales
    Effects: Child will become an adult
    Backfires: Child will become baby if child�s grades are below A- and
               If child is hungry.
    Duration: Permanent


6. Recipes- Just some recipes.

Press-
Grape Nectar: Grapes, Grapes, Sugar

Elderberry Nectar: Sugar, Elderberries, Elderberries

Honey Nectar: Honey, Grapes, Sugar

Bake-
Freshly Baked Bread: Baking Mix, Baking Mix, Baking Mix

Homemade Cake: Butter, Sugar, Baking Mix

Carrot Cake: Butter, Baking Mix, Picked Carrots

Elderberry Pie: Sugar, Elderberries, Baking Mix








7. Places for Ingredients- tells where you can find ingredients.

Baking Mix:
Buy from Old Town for $10
Use for baking

Beeswax:
Buy from Apothecary Todd for 17 MagiCoins
From the Wax n' Honey Maker item
Use for Spells and Charms

Black Roses:
Left by the Obsessed Fan
Use for Spells and Charms

Butter:
From the Old-Fashioned Butter Churn item
From the Gypsy Clerk in Magic Town for $20
From Old Town for $20
Can be used for baking and/or Spells and Charms

Clown Confetti:
Gotten by completing a quest from a Magic Town vendor
Can be used for Spells and Charms

Diamond Dust:
Buy from Mara for 199 MagiCoins
Can be used for Spells and Charms

Dragon Chew Toy:
Buy from Vicki Vampiress for 8 MagiCoins
Can be used for Magic Pet Care

Dragon Nest:
Buy from Vicki Vampiress 49 MagiCoins
Can be used for Magic Pet Care

Dragon Scales:
Buy from Vicki Vampiress for 21 MagiCoins
Randomly dropped by dragons after grooming
Can be used for Spells & Charms

Dragon Tears:
Buy from Vicki Vampiress for 24 MagiCoins
Randomly dropped by dragons after tickling
Can be used for Spells and Charms

Dragon Treats:
Buy from Vicki Vampiress for 5 MagiCoins
Can be used for Magic Pet Care

Elderberries:
Buy from Old Town for $15
Can be made with Elderberry Sprig
Can be used for Baking and/or Spells and Charms


Faerie Dust (Kids only):
Gotten by playing with Visions of Sugarplums toy box


Four-leaf Clover:
Barter with Mara by giving her Honey
Can be used for Spells & Charms

Garlic:
Barter with Vicki Vampiress by giving her Beeswax
Can be used for Spells and Charms

Glacial Glass:
Gotten by completing a quest from a Magic Town vendor
Can be used for making Spells and Charms


Golden Thread:
Buy from Mara for 14 MagiCoins
Make from the Prick-Me-Not Spinning Wheel
Can be use for making Spells and Charms

Grapes:
Buy from the Gypsy Clerk in Magic Town for $60
Grow from Grape Sprigs,
Buy from Old Town for $30
Can be used for baking and/or making Spells and Charms

Honey:
Make from the Wax n' Honey Maker
Buy from the Gypsy Clerk in Magic Town for $20
Buy from Old Town for $30
Can be used for baking and/or Spells and Charms

Llama Spit:
Buy from Apothecary Todd for 25 MagiCoins
Can be used for Spells and Charms

Magic Beans:
Buy from Apothecary Todd for 27 MagiCoins
Can be used for making Spells and Charms

Pegasus Feather:
Gotten by completing a quest from a Magic Town vendor
Can be used for Spells and Charms

Pet Treats:
Buy in Old Town for $40
Can be used for Baking and/or Spells and Charms

Pixie Dust:
Buy from Mara for 31 MagiCoins
Can be used for Spells and Charms

Rubber Chicken:
Barter with Apothecary Todd by giving him Elderberry Nectar
Can be used for making Spells and Charms

Sands of Time:
Buy from Mara for 25 MagiCoins
Can be used for making Spells and Charms

Snake Venom:
Barter with the Snake Charmer by giving him Golden Thread
Can be used for Spells and Charms

Sugar:
Buy from Old Town for $8
Can be used for Baking and/or Spells and Charms

Toad Sweat:
Buy from Apothecary Todd for 21 MagiCoins
Gotten by kissing toads
Can be used for making Spells and Charms

Toadstools:
Buy from Apothecary Todd for 9 MagiCoins
Appear randomly on your lot when you sit on Champignon Toadstool Chair

Wizard Eyelashes:
Gotten by completing a quest from a Magic Town Vendor
Can be used for Spells and Charms


8. Magical Growths- Sometimes, magical growths may appear on your lawn.
Here are a couple of them. They don�t repeat unless you have one of
every kind.

  8.1 Solar Powered Geraniums- These are oversized, colorful flowers.
They can be used as end tables when fully grown.

  8.2 Root of the Problem- These are gnarled, brown, and ugly roots.
They have no use.

  8.3 Beanstalks- Climb up these beanstalks to see Sims creator Will
Wright. For climbing up the beanstalk, you get 3 Magic Beans. Can only
be climbed when fully grown.

  8.4 Crystals- Crystals can give you abilities. I will talk more about
the abilities in the Social Interactions section of this FAQ. Here are
the colors of the Crystals:

Yellow/Gold- Magic Trick
White- Levitate
Red- Hot Foot
Green- Spook
Blue- Hand Buzzer
Purple- Teleport
Black- Extinguish

  8.5 Toadstools- Toadstools can appear on your lot. You can also add
them to your inventory.


9. NPCs- Of course, Makin� Magic has NPCs. Here are a list of them:

  9.1 Faerie Queen (Mara)- Mara operates the Fairy Cart.

  9.2 Mystery Man/Spellchecker- The Mystery Man gives info about
products from Magic town. The Spellchecker side of him is like Magic Law
Enforcement.

  9.3 Snake Charmer- Barters with you for ingredients.

  9.4 Vicky Vampiress- She operates the Dragon Cart.

  9.5 Apothecary Toad- He operates the Medicine Wagon.

  9.6 Bonehilda Maid- Cleans up if you have the Bag O�Bones Skeleton
Closet.

10. Social Interactions- Basically, this is stuff you can do with other
Sims.

Talk About���� Magic- Helps when finding out who is Magical and who is
not. Only magical Sims love talking about Magic.

Cast Spells- Cast spells on other people for fun or for being just plain
rude.

Spook Ability- Get this from the green crystal. Can spook other Sims.

Levitate Ability- Get this from the white crystal. You can float in air.

Magic Trick Ability- Get from yellow/gold crystal. Can pull a coin from
behind a Sim�s ear.

Hot Foot Ability- Get from red crystal. Set another Sim�s feet on fire.
Only temporary.

Hand Buzzer Ability- Get from blue crystal. Use when shaking hands with
another Sim.

Teleport Here Ability- Get from purple crystal. Click a spot to go
somewhere.

Extinguish Ability- Get from black crystal. Makes flames go away
instantly.


11. Quests- Sometimes, to get ingredients, you have to go on quests.
Here are the quests and what you have to do.

  11.1 Toadstool Challenge- Get your Sim to touch as many toadstools as
they can. Toadstools that your Sim touches change to blue. If your Sim
ends up with more toadstools than the vendor, they win the quest.

  11.2 Sleeping Cloud- Your Sim must use a wand to disperse the
pervasive sleeping clouds and save other Sims from its stupefying
effects.

  11.3 Find the Item- If a vendor mentions that they are looking for
an item, your Sim is rewarded when they bring the desired item back to
the vendor.

  11.4 Spooky Tombstone Puzzle- The clever, enchanted graveyard features
a brain teaser that challenges your puzzle-solving skills. Its
disarrayed state must be cleaned up. Raise all grave stones to win this
puzzle. Be careful. Touch one grave to raise it or lower it and you also
affect the graves around it


  11.5 Help Another- Cheer up one of the vendor�s friends and you�ll
be rewarded with a rare ingredient from the vendor

  11.6 Delivery Mission- Vendors are very busy people. If you help
deliver a package for them, they may give you a reward in return

  11.7 Magic Arena- If your Sim is challenged to a duel and wins,
they receive a reward




Part G: Superstar: The Road to Fame
___________________________________


1. Superstardom- Basically, Studio Town is where it is at. Everything
and everyone is here. If you are not a star, that should tell you
something. The road, of course, will not be easy. You will have to start
from the ground and work your way up. Well, get ready. This will be the
adventure of your Sim�s life.

2. Starting Out- When you first start out, you will need some help. That
is what this part of the guide is all about. First and foremost let me
say, becoming a star is a job. Once you become a star, there is no
turning back. No missing work. Period. You can only miss one day. Miss
more than two consecutive days, you are fired. Bye Bye to you. Second,
unless you have Charisma, Creativity, and Body at 8, you won�t really be
getting anywhere. 5-7 might help out a bit, but anything less than 5
won�t even make it to half a star. Work up those skills before you find
an agent.

3. Agent- You cannot go to Studio Town without an agent. If you work
without an agent, you have definitely wasted your time and money. To get
an agent, wait for the newspaper person to come. With the newspaper will
come a magazine called �The Studio Town Insider.� (The Tabloid) Click on
it and click �Find an Agent.� The hard part is done. Where your career
used to be, is the Fame heading. Right now, you are a Nobody. I am here
to change all of that.

4. Tabloid- The tabloid is your key to Studio Town. You can find an
agent and see who�s hot. You need to stay close to the top 10
superstars. They will help you on your road to fame. Friends really
matter in this career. If you aren�t friendly, this is the wrong career
track for you. Make sure you become friends with the people on the
�Who�s Hot� list.

5. Awards- There are two types of awards. There are the achievement
awards, and performance awards. The two achievement awards are The Simmy
Award and The Sim�s Choice Award. The Simmy Award can be won if your
star power is high. The Sim�s Choice Award is for Sim�s that are good
with their fans. The performance awards are the music award, fashion
award, and acting award. Each one is won in their respective careers.
There are three levels; bronze, silver, and gold.

6. Careers- This is where I get more in depth with this part of the
guide. Remember, for each fame object you use, you while either gain or
lose star power. A green star with a plus sign means you have gained
fame points. A red star with a negative sign means you have lost points.
You can�t lose fame points until you have earned at least two full
stars. Sometimes, Sims will not want to perform. This means there
motives are to low. Most of their motives can be fulfilled in Studio
Town. If not, you need to get home quickly. I will talk more about this
in the Needs at Studio Town section of this FAQ.

  6.1 Music- Karaoke Set, Music Recording Booth, and the Music Video Set
are the objects used to make this career path come alive. For the
Karaoke Set, this is the first thing you try in the biz of music. Get on
stage and hope for the best. You should be good if you have Creativity
and Charisma above 5. Make sure there is a crowd. There will be people
in Studio Town. If you greet them, they will become apart of your friend
list. You can ask them to �Come Here.�  They will listen. Make sure you
get as many people as you can to listen to you. Go and greet the people
that watch you. They will help you on your rise to fame. You will get
paid $10 from the crowd if your skills are high enough. Skills are
extremely important. I cannot stress this enough. Now, with a half star,
you are now a �Stepping Stone.� You have to have at least one star to
make a jingle in the recording booth though. You can get about $70
dollars or lower doing a jingle. The next music object you can use is
the option to make an album in the recording studio. You have to have at
least three full stars to do this. You will have to play a minigame to
successfully record an album. You can either do rock, pop, or a dance
anthem. I will talk about this more in the Minigames section of this
FAQ. I am not sure of how much you get for albums, but I will update
this later. The Music Video Set is the last music object you can use.
Though, you will need to have four full stars to use it. There will be a
minigame. Get two out of three, you get around $500. Get all three, you
get around $1,000. I will talk more about the minigame in the Minigames
section of this FAQ.

  6.2 Acting- Acting is one of my favorite parts about this game. The
Open Mic, Soap Opera Set, and Film Set are the options to use to make it
in to showbiz. The Open Mic is the first acting object available to you.
You have to be a great comedian for this prop. Again, you will want a
lot of people around. Make sure you have at least 5 people around to
hear you. When you are done with your act, make sure you talk to all or
most of the people that came to see you. You will get about $10 for the
Open Mic act. Next, is a TV commercial. You will need at least 1� stars
to use this. Each commercial lands you about $90. If you don�t get that
star, it most likely means that you do not have enough skills. Next is
the TV set for the Soap Opera. You will need 2� stars to even think
about using it. You can either do an Emergency scene or an Inheritance
scens. If you successfully win at the minigame, you ca earn about $100.
Again, more about the minigame later on in this FAQ. The last object
available to you is Movie Set. You will need 4� stars to use this prop.
You will get about $800 if you get two sequences correct, maybe more. If
you get all three correct on the first try, you will be awarded over
$1,000. Again, I will talk more about this in the Minigames section of
this FAQ.

  6.3 Fashion. There are three props for the fashion industry. They are
the Photo Shoot and the Fashion Runway. You must have at least 1 star to
be able to se the Photo Shoot: Print Ad. This is the first thing
available for the fashion industry. If you want a successful shoot, have
your body skill at least 5. You will get around $65 for each successful
shoot. Now, you have become a model. You need to use the photo shoot:
model prop. You need at least two stars to use this. You get to model
either Swimwear or Winterwear. Either one you chose, you will need to
play the minigame. Again, I will talk about this later in the section
labeled Minigames. You can earn at about $100 if you get the minigame
correct. The last available prop for the fashion career track is the
Fashion Runway. You must have at least 3� stars to use this prop. You
can get about $1,000 for completing this minigame. More info later on.


7. Stalkers- Have you ever just had a tiny-weenie crush on a celeb?
Well, you have fans like that in Studio Town. They are called �Obsessed
Fans.� I think this is the right word for them. They will follow you
EVERYWHERE. They even leave black roses. Black Roses are good for magic,
though. They will dig in your trash can and take photos of your gorgeous
mansion. They will also break into your house. They don�t even set off
the alarm. They will take even more pics of your house. You can get a
dog or a butler to keep him from getting inside your home. The butler
will slap him, but he will come again tomorrow. He will also try to
steal your awards. You must get a door with a star on it from build mode
for your trophy room. That way, only a person with at least 2� stars
will be able to enter the room. Otherwise, all of your hard earned
trophies will be stolen. To prevent them at all, give all your fans the
same attention. This means autographs. I know it is hard, but you gotta
do what you gotta do.

8. Stars and Where They Get You- Basically, this section talks about the
star levels. It also tells you how much Starpower you need to get to the
next level. It also includes the in-game description and the props
available for use. Well, here it is:

0 Stars - Nobody
Props Available: Karaoke; Open Mic

1/2 Fame star - Stepping Stone: Most dogs get treated better than
this... and your earning power is about as exciting as your lowly star
power... Channel your bitterness and frustrations into your work, so
someday... YOU'LL be on top.
Props Available: Photo Shoot: Print Ad


1 Fame star - Insider: It's time to leave your delusions behind.  This
isn't magic... this ISN'T glamour... THIS IS A SYSTEM, and you had
better start learning to work it if you want to see the big bucks and
your name in lights.  Get creative... or they will tell you to get lost.
Props Available: Recording Studio: Jingle

1.5 Fame stars - Name Dropper: You've arrived... At the understanding
that being a star is HARD work!  Pump up your body and presentation
skills, as you pump palms around Studio Town.  Nobody said this would be
easy.
Props Available: TV Set: Commercial

2 Fame stars - Studio Fly: (Need 2 Starpower): People are talking.  Your
fan mail is growing!  Sure, you're only B-list, but people recognize you
on the street, plus it SORT OF feels good to see yourself in the
tabloids!  In fact, maybe you should look for NEW ways to get famous.
Sure it's great to "be discovered," but can you afford to wait?
Available Props: Photo Shoot: Model

2.5 Fame stars - Sell Out: (Need 4 Starpower): You thought it couldn't
happen to you... You were going to make a masterpiece, stick to your
friends, and change the system... from the "inside."  Think again.
Studio Town is nothing more than an unstoppable, unregulated,
unthinking, UNFEELING money-making machine.  You can't fight it... you
can only RIDE it, so hang on!
Available Props: TV Set: Soap Opera

3 Fame stars - Trendsetter: (Need 7 Starpower): Those ridiculous pants
you wore last week are hugging every hipster's waist this week!  You're
an underground smash just WAITING to break out, if only you knew the
right people! Separate from the herd, by MAKING yourself heard, by
everyone in Studio Town.
Available Props: Recording Studio: Album

3.5 Fame stars - Player: (Need 11 Starpower): This is the point at which
your fans start getting... obsessive.  Just go with it.  The more they
squawk, the more famous you become.  Fan the flames by dropping names,
and making sure you get lots of "face time" in Studio Town.  Fame...
it's the only game in town... STUDIO Town that is!
Available Props: Fashion Runway

4 Fame stars - Talk of the Town: (Need 14 Starpower): 15 minutes of
fame... HA!  Magazines, billboards, talk shows... your face is
everywhere!  But nobody told you it would be so much work! Plus it seems
the more money you earn, the more money you burn... Keep your name is
lights, or you might find just yourself... a fading star.
Available Props: Music Video Set

4.5 Fame stars - Celebrity: (Need 18 Starpower): They say the candle
that burns twice as bright burns half as long... and your star has been
VERY bright lately.  This is the DEFINING moment of your career... will
you claw your way to the top to become a TRUE superstar... or just
another HAS-BEEN, born to litter the tabloids in a pseudo-celebrity
limbo?  The choice is up to you.
Available props: Movie Set

5 Fame stars - Superstar: The world... is your OYSTER!  Who said it was
lonely at the top?  You've got more friends and fans than you know what
to do with!  Sure, you've burned some bridges on the way, but that's the
mark of a true artist, nay... A GENIOUS!  No wonder they worship the
ground you walk on!  You DESERVE IT!  HOW SWEET IT IS!!!  But... will it
last?
Available Props: All Fame Objects

9. NPCs- Of course, Studio Town has Non-Playable Characters that make
the game more fun. Here they are:
  9.1 Obsessed Fan- Look at the stalkers section of this FAQ to learn
more about this bimbo.
  9.2 Butlers- Butlers are very important for the working Sim. They will
come in the morning to fix you breakfast. Throughout the day, they will
fill pet bowls, clean, calls necessary people (services you might need),
take care of the baby, and ward off that obsessive fan. He works from
7AM to 11PM. He costs $500 a day.
  9.3 Studio Town Team- The photographers, directors, choreographers,
record producers, and fashion designers are what keep Studio Town
running. They call all the shots. Without them, there would be no Studio
Town.
  9.4 Award Presenter- The award presenter brings your precious, hard-
earned awards. Keep them away from that crazy obsessed fan though!
  9.5 Paparazzo- This photographer catches you at your best and worst
moments. If he isn�t photographing you at all that should tell you
something. You have to have class, style, and talent to get even a
glimpse from him. You can use them for yourself.
  9.6 Fans- Without your fans, where would you be? Keep handing out
autographs and waves and your fans won�t turn into over-crazed stalkers.
They just want to know you care. Your fans are the gateway to the Sim�s
Choice Award. Keep those Sims happy for your own sake.
  9.7 Lana- Lana knows everything there is to know about Studio Town.
From fans, awards, and name-dropping to getting you at the number one
spot.


10. Needs at Studio Town- Of course, your motives have to be in tip-top
condition in order for you to get some work done. Keep track of these
motives, you have to be feeling good to perform.

Hunger- You can fulfill hunger with Sushi Bars and Smoothies. The Best
way is with the Buffet Table. There are salads on one end, entrees in
the middle, and deserts at the other end. Entrees fill your Sim up the
most. You can even talk to people when eating. One other thing, bladder
does go down when eating.

Comfort- Standing up to long can do some serious damage to this motive.
Sitting on a comfortable chair or sofa will do the trick. Spas, steam
baths, showers, bathtubs, spa tubs, hot tubs and massage tables will all
fill this need.

Hygiene- Unless you pee in your pants, take a mud bath, or use the
portable toilets, you should be good. Sinks, steam baths, and hot tubs
work a bit, but don�t get the job all the way done. Using a shower is
probably the best option.

Bladder- Always make it to the toilet or else your hygiene bar will go
down. You can use a celebrity trailer, but you have to have at least two
full stars.

Energy- There aren�t any beds around to fill this need. The only thing
you can use is an Espresso. When your energy bar goes down, go home and
get some rest.

Fun- To fulfill this need, you can throw darts, gamble at machines, play
chess, and pinball. You can also use the Scuba Tank and Skydive Machine,
but they cost $100 each. Some other fun things include playing on the
computer, dancing, watching TV, and playing in the fountains. The Oxygen
Bar is also a good choice for fun. You can build relationships while
having fun.

Social- The only way to raise the social score is by talking, hugging,
or kissing. If you are doing group activities, you can raise this bar.
Group activities include eating, taking steam baths, using the massage
table, using the oxygen bar, relaxing in spa tubs, and playing chess.

Room- You have no control over room really. If you decorate your own lot
you can help with this motive by adding lots of lights and plants. You
also need to have big, spacious rooms to walk around in.

11. Anybodies and Somebodies- These are two VERY important social groups
at Studio Town. To make it in the fame biz, you must have friends.
Without friends, you won�t make it anywhere. The more you have, the
better. I�m not just talking about regular neighbors at your house, I�m
talking about Anybodies and Somebodies. These are the people that wonder
around Studio Town.

Anybodies- Anybodies are just fans. You may wonder, who cares about
them. You need fans to keep the truly obsessed fan away. Most likely,
these fans will want to take tons of pictures with you. They will be on
a tour bus, just waiting to see your face. You need these anybodies as
fans. These anybodies can help you win the Sim�s Choice Award. Most
importantly, they help keep the obsessed fan at bay. I recommend having
around 10-15 of Anybodies as friends. Once your relationship is 126 with
any combination of Anybodies, the Obsessed fan will stay away. For
example, you can have 63 relationship points with one fan, and 63 with
another. Remember, you have to keep these relationships in order for the
obsessed fan to not be to fanatical.

Somebodies- These are the real people you need to talk to. These people
can gain you Starpower. Somebodies are budding superstars, just like
you. They will probably be on the �Who�s Hot� list just like you. Make
friends with as many as you can. I suggest that when you get at least
1.5 stars, you need to be making some serious contact with them. You
will know a somebody when you see one because their last name is
Somebody. Make sure you have at least 5 Somebodies as friends as you
embark on your road to fame.

12. Minigames- These are very important. Besides skills, they are the
most important thing on your road to stardom. Minigames are games that
you have to play in order for you to gain a star. The Karaoke Set, Open
Mic, Photo Shoot: Print Ad,  Recording Studio: Jingle, and TV Set:
Commercial do not require a minigame. Here are the Minigames:

Model: The first minigame you will encounter on your journey is the
Photo Shoot: Model. You will have the choice of modeling either Swimwear
or Winterwear. There will be a photographer. Click on him and a box will
appear prompting you to pick a sequence of three. If you wait too long,
they will chose for you. The choices are: (A) Energetic, (B) Seductive,
and (C) Artistic. You have to chose what to do. The photographer is
thinking of a sequence. You must find this sequence. You will be given
three chances to do this. You can find this pattern by elimination. If
you only get two right, you will lose fame points. Guess only one
correctly, and you will lose a sufficient amount of fame points. The
pattern always changes. It is really easy once you get the hang of it.
Okay, for your first choice, you chose all A�s [A,A,A] (Energetic,
Energetic, Energetic). Now, the photographer will have pictures of your
head in his thought bubbles. If your head is crossed out, you are wrong,
if it is not crossed out, you are right. Let�s say he gives the first A
no X, the second A an X, and the third A, an X. This means that your
body and ending are wrong, but your beginning is right. Now, you know
that your second two choices are not energetic. For your next turn, you
use A, B, B. (Energetic, Seductive, Seductive). He gives your first
choice no X, second no X, and third, an X. This means that your
beginning and body are right, but your ending is wrong. This means that
the ending is not energetic, nor seductive, so try C (Artistic). For
your last turn, you put in A, B, C ( Energetic, Seductive, Artistic).
Bingo, you�ve got it. You have conquered your first minigame!


Opera: Your second minigame is TV Set: Opera. It is either Inheritance
or Emergency scene. It is just like the Model minigame. You will have
the same choices.

Album: Your third minigame is Recording Studio: Album. The choices are
either a Rock, Pop, or Dance Anthem. It is the same as Modeling. You
will have the same choices.

Fashion Runway: This is the fourth minigame. It gets a little harder
from here on out. You only have two chances to guess the correct
sequences. However, you will only need two correct answers. Get only one
answer, you�re out the game. First of all, you will need a partner for
this minigame. You can chose �Model Clothing� and hope someone comes
over with you. You can also greet some people when you come and click on
the runway. The fashion show will start once you have a partner. You
have two chances to guess correctly. If your answer is correct, the
designer will bend down to get a closer look. If you don�t want to take
on the pressure, click on the queue button with the runway. If you got
none right, you will lose a few fame points if you quit. If you got one
right on your first try, keep going, There�s still hope. If you got two
right on your first try, you�re going strong. If you get one more on the
second try, you get a little �Special Effects.�

Music Video Set: This is your fifth minigame. You can chose from Rock,
Pop, or Dance. You will have two backup dancers to accompany you.
Basically, it is the same as the Fashion Runway, except the bubbles
appear when you are listening to the song.

Movie Set: This is the sixth and final minigame you will have to use
when becoming a superstar. You can chose either a fight scene or a death
scene. Again, you must have a partner for a movie. Its just like the
video set and runway, except you lose more points if you fail.


13. Starpower- To gain Starpower you need Somebodies as friends. On the
Who�s Hot list, you will see all of the Somebodies who are important
right now. The number one somebody is the superstar. They will have a
rotating star on top of their head. They know how to deal with fans and
will most likely give you an autograph. They will probably arrive in a
pink limo. Positions 2-6 on the list are a little mad because they are
not #1. They will give you an autograph, but no so much as a hug. If you
are above 2.5 stars, you can try giving them a star kiss, otherwise just
wave. They will probably roll up in a white limo. Positions 7-10 hardly
even made it on the list. They will be very happy to give you a hug.
They will even be happy if you compliment them. They will arrive in a
black limo. You need to have all of these people as your friends or at
least associates. You can invite them over if you have at least 15
relationship points. Keep them happy while they are at your house. If
the relationship is high enough, you can invite them to Old Town or
Downtown.

14. Other Important Stuff- Sometimes, there will be �Chance Cards.� One
will lower relationships and take away friendships, one will give you
money, and the other will boost all of your friendships. Also, when you
are a star, you are able to use the celebrity trailers. You can also go
in and out of celebrity security doors.


Part H: Unleashed: Let�s Bring out Those Furry Little Friends!!!!!!!!
_____________________________________________________________________

Basically, this expansion pack is all about animals. This is my favorite
expansion of all because I love animals. I had a blast making this part
of the FAQ because of my love for animals. Well, here it goes.

1. Kinds of Pets- There are so many pets in this expansion pack. Here is
a list of them and their basic needs.

Bird: Birds need a cage. Without one, they will go wild. They need to be
fed everyday also. They do not require that much work.

Lizard: The lizard is an iguana. He requires an aquarium with sticks.
Feed him everyday. Not much work there.

Turtle: A turtle also requires an aquarium. Feed him everyday. Not much
work here.

Hamster: He will need one of those wheels and a cage. Feed him everyday.
DO NOT make him unhappy. He will give you a disease if you do.

Fish: Just an aquarium and fish food will do the trick.

Dog: Dogs require a bed and a bowl. You can also get them a doghouse and
a seat. They require a lot of work. Make sure they don�t pee everywhere.

Cat: Cats require a bowl, a litter box, and a bed. You might also want
to get them a playground.


2. Pet Showcases- These are basically pet contests. Your pet must have
at least 22 skills to qualify for a pet show. The more skills, the
better the chance of winning 1st place.

3. Old Town- Old Town is where you get almost everything for your pet.
You can also get gardening seeds here. You can meet up with the local
gardeners for some tips or get your palm read by Miss Lucille.
  3.1 Gardening- Now, with this expansion pack, you can grow your own
plants. Plants include carrots, lettuce, tomatoes, and peas. When your
plants are harvested, you can sell them for some money. You can also
purchase seeds here. Converse with the head gardener for farming advice.
  3.2 Adopting/Buying Pets- Buying pets are a little bit expensive. An
iguana is $199. A Budgie (Bird) is $35. A Love Bird costs $59. A turtle
is $99. A fish is $15. Both a dog and cat cost $399. Adopting a pet
means taking in a stray.

4. Pet Personalities- There are 5 pet personalities. Here they are:
  4.1 Playful/Lazy- A playful dog or cat will play with you more, while
a lazy one will just sleep all day.
  4.2 Friendly/Aggressive- A friendly cat or dog will socialize more,
while an aggressive one will be more mean.
  4.3 Loyal/Independent- A loyal cat or dog will listen to your
commands, while an independent dog won�t do anything you say.
  4.4 Quiet/Noisy- This basically speaks for itself.
  4.5 Smart/Slow- A smart dog or cat learns skills faster than a slow
dog or cat.

5. Pet Skills- Dogs and cats have skills that they can learn. These
skills help when entering a pet contest. A pet must have 22 skills to
enter a contest. They are listed in the job subpanel.
  5.1 House Breaking (Dogs)- Dogs have a tendency to go inside. By
catching your pet in the act or just prior to the act, you�ll have the
option to �Praise� or �Scold� your pet. If you miss the chance, and your
four-legged friend leaves a mess in the house for you to clean, you can
scold them by clicking on the mess.
  5.2 Hunting (Cats)- Cats can hunt mice. They can also hunt down and
kill any other visitors you have in your home. They can only hunt mice
in a dirty house. After a successful hunt, they will gain a hunting
skill point.
  5.3 Obedience- Click on your cat or dog and select �Call Over� (if the
pet is far away) or �Sit & Stay� (if the pet is next to you)
interactions are always available. �Sit & Stay� is the interaction used
to increase the obedience skill points. The more obedience skill the pet
has, the longer it will sit and stay, and the more likely it will come
when called. Sims can also order their cats and dogs to be quiet, or to
attack a Sim on their lot.
  5.4 Tricks- Your pets can earn trick skill points by being trained by
interactions in their pie menus. They get the chance to learn new
tricks, if their skill points are high enough. Only one trick will be
available at a time for training, but all tricks they master will be
available from then on. Tricks are also a fun way for Sims and their
pets to socialize!

6. Breeding- Whenever two household pets of the same species and
opposite sex get together, there�s a chance they will be asked if they
want to have a puppy or kitten. Taking care of newborn animals is as
challenging as taking care of other Sim babies � the new parents must be
cared for so that they can care of their new little one. The higher the
parents� skills, the higher the puppy or kitten will sell for.

7. NPCs- Of course Unleashed has some Non-Playable Characters. They are:
  7.1 Miss Lucille- She will read either your palm or your pets palm.
She can even turn your zombies into humans.
  7.2 Pet Judges- The pet judges evaluate your pets. They even give you
prizes for winning in a contest.
  7.3 Saxophone Player- Listen to him on a visit to Old Town.
  7.4 The Maintenance Crew- The cleanup crew.
  7.5 Animal Control- These people will take your new litter of pups or
kitties if they aren�t well tended  to. They also take care of those
troublesome pests for $20.
  7.6 Head Gardner- Sell your plants to him. You can get a tonic from
him that will either kill your plants or make them humongous. You can
also ask him for advice about your garden.
  7.7 Pet Trainer- Ask him about training your pets. He is available for
hire at your local adoption center.
  7.8 Skunk- Lowers your room score. Lets off a stench when you try to
pet them.
  7.9 Raccoon- Ravages through your garbage for scraps of food.
Sometimes wakes your Sims up.
  7.10 Gopher & Rabbit- Messes up your garden on occasion. Will steal
anything you plant.
  7.11 Mice- Can be found in a dirty home. Good for hunting.

8. Strays- If you get real close to one, you can adopt them. This takes
an awfully long time, though.

9. How Pets Can Help- Like mini-maids or gardeners, pets will help you
at home, if you can train them to do so. Dogs and cats will water
landscaping. Dogs will bring in the paper, and cats will rid your home
of flies, roaches, mice, bunnies, and gophers.


Part I: Vacation: Gotta Have A Break Sometime!
_______________________________________________


1. Awards/Souvenirs/Postcards- There are three awards you can earn. I
have won all of them. One is the Golden Pineapple, The Snowglobe, and
the other is something about camping. When I remember it I will put it
in this FAQ. Souvenirs can be earned with tokens. Get tokens from
playing games. Gifts can also be bought and given. Purchase a postcard
to send to friends while you are away.

2. Vacation Spots- There are three different vacation spots. They are:
  2.1 Winter Resort- This is basically a snow-filled adventure. You can
make snowmen, snowboard, ski, and sleep in igloos. You can also talk to
the Yeti.
  2.2 Beach Retreat- You can build castles, go for a swim, and play with
the Beach Shark.
  2.3 Camping Paradise- You can go for a hike, tell ghost stories, and
sleep in a tent. You can also play with Archie Archer.

3. Checking In/Out- It will cost you $500 to go to vacation island. To
check in, you must go to the front desk. Checking in costs $120. You
will charged for each day you stay past 11AM. You can also sleep in a
tent or igloo. To check out, just go to the front desk.

4.NPCs- The Non-Playable Characters makes this game way more fun to
play. They are:
  4.1 Lana- Ask her any questions about Vacation Island.
  4.2 Hotel Staff- Basically the crew that keeps Vacation Island running
properly.
  4.3 Vacation Director- She helps you when you stay on Vacation Island.
  4.4 Archie Archer- He can be seen at the Camping Resort. Keeps your
family entertained.
  4.5 The Yeti- He can be seen in at the Winter Wonderlands. Keeps your
family entertained.
  4.6 The Beach Shark- He can be found at the beaches on vacation
Island. Keeps your family entertained.

Part J: Credits/Contact Info/Copyright Info- I would like to thank
BestGuy9 and JPaterson. Their guides helped me so much. I can be reached
at [email protected]. This FAQ is Copyright Chelesa Fearce.
Anything having to do with this FAQ is the sole property of Chelesa
Fearce. I am and this FAQ is in no way affiliated with Maxis, The Sims:
Complete Collection Team or Electronic Arts. If you want to host this
FAQ on your site, just email me and ask. Please put the Sims as your
subject or it will get thrown in the trash. If you want to use this as a
part of your FAQ, tell me when your FAQ will be on the web and you
cannot use it for profit. Give me proper credit for my work and you may
use it, but you must ask first. Same goes for any website that wants to
host this FAQ, besides gamefaqs.com. Any questions, comments, concerns,
or info, please contact me at the above address. If you feel that I have
used any of your work, please tell me and I will either give you proper
credit or take it out. Which ever you decide. I want to thank everyone
that has read this FAQ. I would also like to thank every person that
made an FAQ, game guide, or walkthrough. I would also like to especially
thank anybody that has made a Sims FAQ, as I have most likely read it. I
would like to thank gamefaqs.com also. I would also like to thank God
the most of all.

Part K: A Little Review of the Game-
I am a Sims Fanatic. Ever since I got the Complete Collection when I
was 12, I've been addicted. From my experience, no other PC game is
worth playing until you play the Sims.

The Sims Complete Collection consists of:
The Sims
The Sims Unleashed
The Sims Livin' Large
The Sims Makin' Magic
The Sims Superstar
The Sims Vacation
The Sims House Party
The Sims Hot Date

Personally, I think this is one of the most intriguing and addicting
games ever. There are several good concepts pertaining to this game.
Here is a little Overview of all the expansions:

In the Sims, you get the regular game. Of course, you have to fulfill
all of the Sims motives in order to do anything. Skills enhance job
promotions. You can have children also. You can choose everything from
their zodiac sign to the clothes they wear. All of the expansions come
with more objects.

In Unleashed, you have the addition of some little pet pals. If they
are good enough, they can win trophies in pet showcases. You can adopt
a bird, lizard, turtle, hamster, fish, dog, cat, or you can take in a
stray. You also have the option of hiring a trainer. When your pet
breeds, you can sell them based on their parents' skills. This game is
a must for any pet lover.

In Livin' Large, you basically get more objects and bigger homes. It
also comes with The Sims Creator, where you can create your very own
Sim. You can personalize everything about your Sim. You can make it a
Plain Jane or Bloody Mary.

In Makin' Magic, you get to cast spells, make charms, and most
important, turn your enemies into toads. You can churn butter, make
pies, grow grapes and berries, get honey and beeswax from a bee hive,
and make nectar. You can go on different challenges to obtain magical
ingredients. It has a carnival-like theme so you can take a ride on a
wacky roller coaster.

In Superstar, you can live the life of a Talented Musician, an
Extravagant Fashion Designer, or of an Extraordinary Actor or Actress.
If you are good enough, you can have your own obsessed fan. You can
create an award room that only superstars can enter.

In Vacation, you can go to Snowlands, Beaches, or Camping trips. You
can send postcards and buy souvenirs. At all of the vacation hotspots,
you can earn an award. At the beach resort, you can play with the whale
NPC. You can rent a tent for camping. You can even sleep in an igloo at
the Winter Wonderland.

In House Party, you get to have the most exclusive parties around. You
can hire a maid, butler, and caterer. Make sure the Mime doesn�t come.
This means your party is a waste of time and money. Maybe a celeb will
show up. You can also have a huge cake, have a lady or man jump out,
and flirt with your guests to keep the party going.

 In Hot Date, you can find that special someone downtown. You can
create your own lot downtown or use the Maxis made lots. You have more
social interactions, and of course, you can give gifts. There are over
a ton of opportunities. Experiment with them all!

The Sims is also like any other game, it has its advantages and flaws.
Of course, I have to put the bad in, even though I love this almost
perfect game. Some points are both good and bad. Here are the good and
bad points of this game.

The Good
1.) Gameplay- This game is very fun and is an instant classic. Since
this game has all of the expansions, you do not have to buy each of
them separate (which would cost you at least $200) you can build
mansions, run the Sims' lives, pursue superstardom, become a witch or
wizard, and of course, have some furry little friends.
2.) Fun- This game is very funny. You can ruin the Sims' Lives. You can
make them everything you want to be and make their homes either elegant
and stylish, or tacky and ugly.
3.) Freeplay- There is no story mode to make you do all sorts of crazy
missions.
4.) Downloads- You can download items from various fan-sites to enhance
your game experience.
5.) Cheats- The cheats give you a ton of different options. You can
have more money, different clothes, and more skills.
6.) Variety- There are a million things you can do to your Sims. You
can tweak your mansion to include a mechanical bull, adult aquarium,
and dance floors for partying all night long.
7.) Sims- You can customize just about everything about your Sim. The
fashion choices will have you picking out clothes all day long.
8.) Marriage- Unlike real life, you can marry many different people as
long as you don't get caught!
9.) Upload- You can upload your houses, Sims, and any other creations
to the official Sims website. You can show off your homes in a guided
tour, or create your own family album.
10.) Everything- Just about everything is good about this unique
virtual reality game!
11.) Sound- I sort of enjoy the sound. It is very fun listening to the
humorous "Sim Talk." It�s kind of amusing once you get used to it.
12.) Build Mode- Personally, I think its fun that you have the option
to build and furnish your own mega-mansion. Great for any upcoming
architects or interior designers.
13.) Items- With each new expansion, you get more and more items. You
get even more skins for your Sims.
14.) Locations- You can visit multiple locations. You are not limited
to your home.
15.) Shopping- You can always shop for more items.

The Bad
1.) No story mode- You have no exact reason for playing the game except
to ruin or make the Sims happy.
2.) Sound- The Sims talk "Simlish." You cannot understand a word,
except their voice tones. You can hear the sounds the items
make.(Personally I think the sound is entertaining, but most of the
time I am so wrapped up in the game that I don't even notice it. How
Disappointing!!! :(
3.) Graphics- Its kind of a very old game, since the original came out
in 2000.
4.) Freezing- The computer does tend to slow down when multiple tasks
are being done.
5.) Time- The time goes by fast. You have so much to fit into your
already busy schedule.

All in all, the good outweighs the bad.  I think this is a perfect game
for the first time simmer with a bad computer. You can buy the Sims 2,
but if you want half of the things that this game has, you have to
purchase the expansions as well. The Sims 2 also requires a state-of-
the-art computer. I would recommend the Sims Complete Collection for
everyone. It is a must have. Any serious gamer has this game in their
collection. I got my money's worth and much much more. When the Sims 2
has a collection like this, I will definitely buy it. I also have a
review of this game on GameSpot. My name is Hotcheetohs8888. Look for
it for a quicker review. Any questions, comments, or concerns, you may
e-mail me at [email protected]. As Always, Happy Simming!


Part L: Final Thoughts- I thank everyone for reading this FAQ.
Personally, when the Sims 2 came out, I was so so happy! The Sims 2 and
the upcoming Sims 3 need a pack like this. To everyone, most Love and
Happy Simming!

Part M: Frequently Asked Questions:

Guinea Pig Plaque- A Sim trying to play with a hamster that has not
been fed or its cage has not been clean will get bitten. This leads to
a disease. To cure it you can buy the forgotten guinea pig painting,
make the white potion on the chemistry set, or keep the hamster happy.

Gnome Cough- If you use the woodworking table in a room with no windows
for a long time, your Sim can get a cough that will lead to death.

Q: I cannot adopt a pet.
A: Most likely you have not went to the adoption center or you do not
have enough money.