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Follow the dark path or use the light
The Sims 2: Bon Voyage Pack Shot

The Sims 2: Bon Voyage



by Warfreak

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|_   _| |__   ___  / ___|(_)_ __ ___  ___  |___ \          | __ )  ___  _ __  
  | | | '_ \ / _ \ \___ \| | '_ ` _ \/ __|   __) |  _____  |  _ \ / _ \| '_ \ 
  | | | | | |  __/  ___) | | | | | | \__ \  / __/  |_____| | |_) | (_) | | | |
  |_| |_| |_|\___| |____/|_|_| |_| |_|___/ |_____|         |____/ \___/|_| |_|
__     __                           
\ \   / /__  _   _  __ _  __ _  ___ 
 \ \ / / _ \| | | |/ _` |/ _` |/ _ \
  \ V / (_) | |_| | (_| | (_| |  __/
   \_/ \___/ \__, |\__,_|\__, |\___|
             |___/       |___/      

Author: Warfreak
Version: 0.9
Date Started: 17/9/07

Guide is not as big as it should be, due to cuts in funding from the SimCity
Department of Miscellaneous Activities. 


Table of Contents
[1] Introduction, Love Today
    [1.01] Introduction
    [1.02] Version History
[2] Going on Vacation, Destination Calabria
    [2.01] Welcome to Bon Voyage
    [2.02] Lets Go On Vacation
    [2.03] The Costs
[3] Takemizu Village, Touch The Sky
    [3.01] Your Hotels
    [3.02] The Community Lots
[4] Three Lakes, Far Away
    [4.01] Your Hotels
    [4.02] The Community Lots
[5] Twikkii Island, Little Wonders
    [5.01] Your Hotels
    [5.02] The Community Lots
[6] Vacation Momentos, Thanks for the Memories
    [6.01] General
    [6.02] Far East
    [6.03] Island
    [6.04] Mountain
    [6.05] Checklist
[7] Tours, Lost and Running
    [7.01] Far East
    [7.02] Island
    [7.03] Mountain
    [7.04] Chance Cards
[8] Honeymoons, Happy Ending
    [8.01] The Honeymoon
[9] Vacation Homes, Welcome to my Life
    [9.01] The 411, What They Do
[10] Rewards of Vacations, What Comes Around Goes Around
    [10.01] The Benefits
[11] New Food, Misery Business
    [11.01] Vacation Food
[12] Souvenirs, I Don't Want To Miss A Thing
    [12.01] Far East Souvenirs
    [12.02] Island Souvenirs
    [12.03] Mountain Souvenirs
    [12.04] Souvenir Shelf
[13] The Seasons, Summer Love
    [13.01] The Seasons
[14] Jewellry, The Sweet Escape
    [14.01] Diamond, It Actually Doesn't Last Forever
[15] Digging for Treasure, Gold Digger
    [15.01] Dig, Dig, Dig
    [15.02] Lets Raid the Beach
    [15.03] Plunder the Ship
[16] Building Hotels, A Thousand Miles
    [16.01] Lets Build
[17] Upgrading your Home, Open Your Eyes
    [17.01] The Outdoors
    [17.02] The Indoors
[18] Your Own Location, 20 Good Reasions
    [18.01] Design your Own
[19] Pose For Photos, Photograph
    [19.01] Ask Nicely
    [19.02] Memories
[20] Other Stuff, From the Sea
    [20.01] Unsavoury Charlatan
    [20.02] Bigfoot
    [20.03] Room Service
    [20.04] Massages
    [20.05] Voodoo

[A] Contact Information
[B] Webmaster Information
[C] Credits
[D] Sites FAQ is on
[E] Copyright
[1.01] Introduction

Welcome to Bon Voyage where all your Sims can have a nice holiday with three
inbuilt holidays to choose from. This is my 22nd guide and so far, I'm the
only person to have covered most of the Sims 2 series. Well, have fun reading
as much as I've had fun writing, nonsense =)

And if you haven't noticed, all the names after the topics are songs by 

Also, download the latest patch from to prevent the problem
of neverending tour guides and vacation NPCs. These would clog up your 
neighbourhood folder and seriously slow down the processing power and 
efficiency of your CPU. So download the patch now.

[1.02] Version History

Version 0.0 [17/9/07]
Another time for the special version number. This means the basic framework
is done, ready to go.

Version 0.0a [18/9/07]
Basic framework is now complete. 

Version 0.1 [24/9/07]
Chapter 2 and 3 are now complete. 17 Chapters to go. 

Version 0.2 [30/9/07]
Chapter 6 is now complete. 

Version 0.3 [4/10/07]
Chapter 5 is complete. Chapter 6 tweaked. Chapter 20 modified. Chapter 7 is
finished. Chapter 10 is complete.

Version 0.4 [8/10/07]
Chapter 4 is complete. Chapter 19 complete. 

Version 0.5 [11/12/07]
Addition to Chapter 20. Chapter 11 is done. Chapter 17 complete.

Version 0.6 [21/1/08]
Update on all the Chance Cards

Version 0.7 [29/1/08]
Finish Chapter 7.

Version 0.8 [14/3/08]
Finished the Chapter on Seasons. The souvenirs are now complete.

Version 0.9 [15/3/08]
Lets pick up the pace on this guide. This update should mean the end of this
guide, and its will finally be complete, after 6 or so months.

[2.01] Welcome to Bon Voyage

Welcome to the Expansion Pack Bon Voyage, the 6th in the Expansion Pack series
after University, Nightlife, Open for Business, Pets and Seasons. It is set
to be the second last as confirmation of a seventh pack is released inside
the box case for Bon Voyage as well as the Sims 3 debut in 2008. Anyway,
welcome to Bon Voyage.

Well, right when you load up your neighbourhood, you will be prompted to 
build a vacation destination for your Neighbourhood. This is similar to the
University Pack where you have three to choose from. Pick and choose the ones
you want and the game will build them up. You can choose from the exotic 
Far East, Takemizu Village, your Island destination of Twikkii Island and 
the mountainous Three Lakes. The ones that you select will be created and this
will take some time so you might as well go get something to drink, have a 
toilet break, whatever. With fast computers, it will take about 5 minutes 
while with older or slower computers, it will take to 15 minutes tops. Like I
said, it will take its time. 

Inside your box, you might have the teaser for the next Sims 2 expansion pack,
and most likely to be the last, since the Sims 3 is due for release in 
early 2009. It is the Sims 2 : Free Time, due for release in Feb 2008. This
will concentrate on hobbies that your Sims could do. The leaflet itself is 
very vague and it will be interesting how Maxis and EA will pan this one out
and onto the shelf.

[2.02] Lets Go On Vacation

Well, you might be wondering, how do you go on vacation? Relatively simple.
Use your phone or your mobile given that you have University, and click on
the vacation button. There will be two options, one will be to book a 
vacation, the other will be to purchase a vacation house, which we will go 
into later. Anyway, you can click to go on vacation.

Well, now you will be presented with a little menu that allows you to
customise your vacation. You can pick when you want to leave for the vacation,
the longer you delay the trip, the more it will save you. You can then choose
the length of your vacation. The shortest possible vacation will be three
days and two nights and this can go up till seven days and six nights. Please
note that you cannot go on vacation forever, however, a glitch released with
the base expansion will never let you leave the vacation area. 

You can then pick the amount of people you want to go with you. You can only
bring along friends and family members with you on your little trip. You 
cannot however, bring in children and your pets, if you have the Pets 
expansion pack, with you on vacation, you have to have a member of the family
at home to look after them. If you do not have any available family members to
look after the children or pets, you will have to hire a nanny to look after
than. And this isn't cheap. There will be a base cost and an hourly cost and
since you are on vacation for a while, this will amount to a lot. But then, 
is that worth it for all able members to attend? Anyway, book your vacation 
and the shuttle will arrive depending on when you book the airfares.

You can also pick your destination that you want to go to. You have the choice
of the created vacation locations that you have created or have made yourself
and then you choose the accommodation. This is be done here or it can be 
done when you arrive in the Vacation neighbourhood, entirely up to you. Of
course, if you want a cheap vacation, head to the Three Lakes and the camp
ground where it doesn't cost you a dime, except for the airfares. 

A little about the three destinations again if you are not sure. The Far
East is based on East Asia, in particular, Japan and China. The Island is 
based tropical island destinations, in particular, Hawaii, and the Three Lakes
area is based of the Rockies in the United States.

After you have done this, a shuttle will come along and pick you up and you
will, assuming that the Sims is correct, take you to the airport and send you
to your Vacation destination. When you have your residance set up and ready,
you can go around and have a vacation. You can walk around to lots or take
a taxi. Whatever you do, have fun on your Vacation. Pay no attention to those
messages that it was worth every cent though, they say that even when they
are miserable, dancing in the rain. So really, it is up to you how to play

[2.03] The Costs

Lets face it, you will need to pay to have a vacation. Not the fee of going
on the vacation, the fee of the airlines. There is also the cost of bringing
another person with you. I'll draw up a table of the costs and the like. 

|When You Are Leaving| Cost |
|        Now         | §500 |
|      Tomorrow      | §467 |
| Day After Tomorrow | §433 |
|   In 3 Days Time   | §400 |
|   In 4 Days Time   | §367 |
|   In 5 Days Time   | §333 |
|   In 6 Days Time   | §300 |

Well, this is for only one person. These are the airfares for your trips by
the way. This cannot be changed at all. I'll draw up another pointless diagram
for the cost of bring more than one person on your little trip. 

| 2 Sims | 3 Sims | 4 Sims | 5 Sims | 6 Sims | 7 Sims | 8 Sims |
|2 X Cost|3 X Cost|4 X Cost|5 X Cost|6 X Cost|7 X Cost|8 X Cost|

As you can see, the cost of the Airfares will be multiplied by the amount of
Sims that you are taking along with you. The more you bring, the more 
expensive the airfares will be. One thing that is lacking with this is that
there is no choice between economy and business class. Anyway, it doesn't
matter since the most expensive cost will be the hotel charges. 

[3.01] Your Hotels

"Combined with beautiful scenery, serene locales, and delicious foods, the
 Takemazu Village offers a peaceful and relaxing vacation for your family and
 friends. Learn about local customs and history while enjoying the beautiful
 sights. Come stay at this tranqil vacation spot that promises not to 

Well, Hotels are the accommodation for the while, until you have a vacation
house in the village. However, this is like the University Dorm Rooms and
you will need to quickly claim the rooms that you want to use first. This is
important as the room will be gone quick. Also, you can do some things to 
your door, such as lock it. 

Well, there are four hotels in Takemazu Village to choose from. This is your
first priority as it will determine how much you will pay. The prices are in
their unmodified forms by the way so don't think they are wrong because I
wrote them all down. 

All bathrooms will contain a bath, normally a cheap one, a toilet and a sink
for your use. All rooms will contain wardrobes, a phone, tables and chairs
as well. These are all standard for all hotels. This also applies to all the
other vacation destinations. 

*The Steaming Dragon Hotel*

Price Range : §§
Features    : No Special Features in The Steaming Dragon, Sorry.

--==Ground Floor==--

Lower Right Cabin - 1 Single Bed, Basic Bathroom
Cost              - §392 per night

Upper Right Cabin - 1 Single Bed, Basic Bathroom
Cost              - §424 per night

--==Second Floor==--

Lower Left Cabin - 1 Double Bed, 1 Single Bed, Shower Bath, Television
Cost             - §639 per night

Upper Left Cabin - 1 Double Bed, Shower Bath, Television
Cost             - §568 per night

Lower Right Cabin - 2 Single Beds, Shower Bath, Television
Cost              - §636 per night

Upper Right Cabin - 1 Double Bed, Shower Bath, Television
Cost              - §557 per night

*Jade's Exclusive Villa*

Price Range : §§§
Features    : Tea Table, Hot Springs

--==Ground Floor==--

Lower Left Cabin - 2 Single Beds, Shower Bath
Cost             - §489 per night

Upper Left Cabin - 1 Double Bed, 2 Single Beds, Shower Bath, Television
Cost             - §1029 per night

Lower Right Cabin - 1 Double Bed, Shower Bath
Cost              - §447 per night

Upper Right Cabin - 2 Double Beds, Shower Bath, Television
Cost              - §914 per night

*Flaming Dragon Hotel*

Price Range : §§§§
Features    : Zen Garden, Television Room, Restaurant

--==Ground Floor==--

Lower Left Cabin - 1 Double Bed, Colonial Bath, Television
Cost             - §766 per night

Middle Left Cabin - 2 Single Beds, Colonial Bath, Television
Cost              - §754 per night

Upper Left Cabin - 1 Single Bed, Colonial Bath, Television
Cost             - §629 per night

Lower Right Cabin - 1 Double Bed, Colonial Bath, Television
Cost              - §753 per night

Middle Right Cabin - 2 Single Beds, Colonial Bath, Television
Cost               - §751 per night

Upper Right Cabin - 1 Single Bed, Colonial Bath, Television
Cost              - §637 per night

*Takemizu Village Resort*

Price Range : §§§§
Features    : Swimming Pool, Massage Operator, Sauna, Fireplace Room

--==Ground Floor==--

Lower Left Cabin - 1 Double Bed, 2 Showers
Cost             - §786 per night

Upper Left Cabin - 1 Double Bed, Shower
Cost             - §774 per night

--==Second Floor==--

Lower Left Cabin - 1 Double Bed, 1 Single Bed, 1 Colonial Bath, Balcony
Cost             - §861 per night

Middle Left Cabin - 1 Single Bed, Colonial Bath, Balcony
Cost              - §775 per night

Upper Left Cabin - 2 Single Beds, Colonial Bath, Balcony
Cost             - §844 per night

There are also two Vacation Homes that you can purchase. They are the Green
Thicket Manor which costs §33,140 to purchase as well as the Pearl Mist
Estate which costs about §26,742. However, the reason they are cheaper is 
that you don't actually live in it full time and can only live in it during
your vacations. Still, if you travel a lot and want to muck around in buy
mode, then go ahead. 

[3.02] The Community Lots

Something new I've decided to chuck in is the Community Lots that you can
visit during your vacation. They are listed below in all their glory and what
you can do on the specific lot.

*Immortal Zen Garden*

Features - Food Stand
           Zen Garden
           Tea Table
           Learning Tai Chi

*Lucky Shrine Park*

Features - Clothes Shopping
           Food Stand
           Jewellry Rack
           Mahjong Table
           Lucky Shrine
           Fishing Pond (Seasons)
           Souvenir Rack 

*Takemizu Pagoda and Market*

Features - Clothes Shopping
           Zen Garden
           Food Stand
           Jewellry Rack
           Souvenir Rack
           Grocery Shopping

*Takemizu Village Hot Springs*

Features - Food Stand
           4 Hot Springs
           Tea Table 
           Massage Table 

*Three Corners Food Mart*

Features - Food Stand
           Grocery Stand

*Pagoda in the Shadows*


Features - Wise Old Man (More on That Later)
           The Location of the Ancient Dragon Legend

[4.01] Your Hotels

"Planning on roasting a marshmallow under the stars? Or are you looking to try
 your skills at log rolling or axe throwing? Three Lakes provides the perfect
 vacation destination for those who seek and enjoy the great outdoors. With
 fresh air and nature all around you it's nearly impossible not to savor 
 every second."

Well, Three Lakes is the only destination with free accommodation, a 
campsite. This is for free and doesn't cost a dime. Other than that, there are
four hotels that you can live in and pay for. The difference between the 
camping outside and sleeping in a hotel is that the energy recovered in the 
hotel bed is faster than that recovered in a tent. However, there are plenty
of tents to go around. It might be an idea for you to develop campgrounds 
in the other two destinations so you have free camping wherever you go. 
Wouldn't that be sweet? Anyway, onto the sleeping grounds of the Three Lakes

*Axe Wood Campgrounds*

Price Range : Free
Features    : Hammocks, Lake (Seasons), BBQ, Fire Pit, Food Stand, Axe 

--==Ground Floor==--

6 Tents, Claim one for your own use

*Hunter's Bedrock Inn*

Price Range : §§
Features    : Hot Tub

--==Ground Floor==--

Lower Left Cabin - 1 Double Bed, 1 Single Bed, Shower
Cost             - §593 per night

Centre Left Cabin - 2 Single Beds, Shower
Cost              - §437

Upper Left Cabin - 1 Double Bed, Shower
Cost             - §440 per night

Lower Right Cabin - 1 Single Bed, 1 Double Bed, Shower Bath
Cost              - §590 per night

Centre Right Cabin - 1 Single Bed, Shower
Cost               - §401 per night

Upper Right Cabin - 1 Double Bed, Shower
Cost              - §433 per night

*Three Lakes Cabins*

Price Range : §§
Features    : Hot Tub, Fire Pit, Hammocks

--==Ground Floor==--

Lower Right Cabin - 1 Double Bed, Bath, Fireplace
Cost              - §475 per night

Upper Left Cabin - 2 Single Beds, Shower Bath
Cost             - §429 per night

Upper Centre Cabin - 1 Single Bed, Shower
Cost               - §326 per night

Upper Right Cabin - 1 Double Bed, 1 Single Bed, Shower, Fireplace
Cost              - §818 per night

*Blau Hills Resort*

Price Range : §§§
Features    : Piano, Hot Tub, Swimming Pool, Television, Sauna

--==Ground Floor==--

Lower Left Cabin - 1 Double Bed, Bath
Cost             - §484 per night

Centre Left Cabin - 1 Double Bed, Bath
Cost              - §521 per night

Centre Right Cabin - 2 Single Beds, Bath
Cost               - §438 per night

Upper Left Cabin - 1 Double Bed, Bath, Television, Couch
Cost             - §712 per night

Upper Centre Cabin - 1 Double bed, Bath, Television, Couch
Cost               - §664 per night

*Sky Vista Hotel*

Price Range : §§§§§
Features    : Swimming Pool, Hot Springs, Gym, Hammocks

--==Ground Floor==--

Lower Right Cabin - 1 Double Bed, Television, Bath
Cost              - §914 per night

Upper Right Cabin - 1 Double Bed, 1 Single Bed, Television, Bath, Couch
Cost              - §1289 per night

--==Second Floor==--

Lower Left Cabin - 1 Double Bed, Television, Bath
Cost             - §1055 per night

Upper Left Cabin - 2 Single Beds, Television, Bath
Cost             - §915 per night

Lower Right Cabin - 1 Double Bed, Television, Bath
Cost              - §1135 per night

Upper Right Cabin - 1 Single Bed, Television, Bath
Cost              - §945 per night

Again, there are also two vacation homes that you can purchase here. There is
the Copper Ranch Retreat, costing at a modest §30,467 for a lovely home or
the Villa di Simoleon, and true to the name, it comes in at a price of 

[4.02] The Community Lots

The wonderful mountain air of Three Lakes also provides some fine camping
grounds for your little tourists. Too bad this isn't SimCity where you can
get tourists to look at Llamas all days. AND WHERE ARE THE LLAMAS?

*Lumber Mill Range*

Features - Axe Throwing
           Fire Pit
           Food Stand
           Log Rolling
           Tree Ring Display 

*Smooth Rock Spa*

Features - Food Stand
           Hot Springs
           Massage Table

*Three Lakes Market*

Features - Clothes Shopping
           Food Stand
           Grocery Shopping 
           Jewellry Rack
           Souvenir Rack

*Three Lakes Plaza*

Features - Food Stand

*Wallowa Park*

Features - Grocery Shopping
           Souvenir Rack
           Tree Ring Display

*Hidden Burrow*


Features - Bigfoot

[5.01] Your Hotels

"If you've never been to a beach then you definitely don't want to miss 
 spending your next vacation on Twikkii Island. You'll be dazzled by the 
 rolling waves, exciting culture, and the world famous Pirate Wreck. So come
 visit and take a break in a beach hammock, shop for some stylish local goods
 or get a soothing massage."

Well, there are hotels in Twikkii Island as well, the price and activities 
available to you are far different than thoes of the Far East. Anyway, without
further ado, lets present the statistical analysis of the hotels of the
Twikkii Island destination.

*Blossom Wood Hotel*

Price Range : §
Features    : Swimming Pool

--==Ground Floor==--

Upper Left Cabin - 1 Single Bed, Shower Bath
Cost             - §380 per night

Upper Right Cabin - 1 Double Bed, Shower Bath
Cost              - §446 per night

--==Second Floor==--

Lower Left Cabin - 1 Double Bed, Television, Shower Bath
Cost             - §414 per night

Middle Left Cabin - 1 Double Bed, 1 Single Bed, Television, Couch, Shower Bath
Cost              - §723 per night

Lower Right Cabin - 1 Double Bed, Television, Shower Bath
Cost              - §465 per night

Middle Right Cabin - 1 Single Bed, Television, Shower Bath
Cost               - §348 per night

Upper Right Cabin - 1 Double Bed, Television, Shower Bath
Cost              - §414 per night

*Double Palm Resort*

Price Range : §§
Features    : Food Stand, Swimming Pool, Massage Table

--==Ground Floor==--

Left Cabin - 1 Single Bed, Bath
Cost       - §435 per night

Right Cabin - 2 Single Beds, Bath
Cost        - §471 per night

--==Second Floor==--

Lower Cabin - 1 Double Bed, Bath, Television
Cost        - §596 per night

Upper Cabin - 1 Double Bed, Bath, Television
Cost        - §624 per night

--==Third Floor==--

Central Cabin - 1 Double Bed, 1 Single Bed, Television, Bath
Cost          - §835 per night

*Twikkii Beach Resort*

Price Range : §§§§
Features    : Restaurant, Beachside

--==Ground Floor==--

Lower Right Cabin - 1 Double Bed, 1 Single Bed, Television, Bath, Patio
Cost              - §1097 per night

Upper Left Cabin - 2 Single Beds, Television. Bath, Patio
Cost             - §800 per night

Upper Right Cabin - 1 Double Bed, Television, Bath, Patio
Cost              - §883 per night

--==Second Floor==--

Lower Right Cabin - 1 Double Bed, Patio, Television, Bath
Cost              - §1059 per night

Upper Left Cabin - 1 Single Bed, Patio, Television, Bath
Cost             - §875 per night

Upper Right Cabin - 1 Single Bed, Patio, Television, Bath
Cost              - §715 per night

*Potterhouse Bungalows*

Price Range : §§§§§
Features    : Beachside, Fire Pit

--==Ground Floor==--

Left Bungalow - 1 Double Bed, Patio, Television, Couch, Bath
Cost          - §898 per night

Middle Bungalow - 1 Double Bed, 1 Single Bed, Patio, Television, Couch, Bath
Cost            - §1185 per night

Right Bungalow - 1 Double Bed, 2 Single Beds, Patio, Television, Couch, Bath
Cost           - §1486 per night

There are also two vacation homes in this village as well. There is the 
Brickstone Retreat that costs §19,167 to purchase and the Brickstone Chateau,
right on the beach, which will cost §59,978 to purchase. For once, there is a
big gap.

[5.02] The Community Lots

Ah, the Community Lots of Twikkii Island. These are far superior than the ones
of Takemazu village since there are some beaches in it, far better since you
can comb the beach. Anyway, here they are. 

*Ancient Ruins of Numchuck*

Features - Food Stand
           Wishing Waterfall
           Hot Springs
           Souvenir Rack

*Fruitville Village*

Features - Grocery Shopping
           Food Stand

*Majestic Ruins of Jumbok IV*

Features - Food Stall
           Hot Springs
           Wishing Waterfall

*Seawater Beach Paradise*

Features - Fire Dancer
           Fire Pit

*South End Beach*

Features - Beachside
           Clothes Shopping
           Souvenir Rack
           Jewellry Rack
           Food Stand
           Pirate Ship

*Twikkii Beach Boardwalk*

Features - Jewellry Rack
           Clothes Shopping
           Food Stand
           Fire Dancer
           Fire Pit

*Whitesand Hot Springs*

Features - 3 Hot Springs
           Food Stand

*Mysterious Hut*


Features - Witch Doctor
           Voodoo Doll

[6.01] General

There are now such things called Vacation Mementos. These are reminders of
what you have achieved in your vacations. This can be accessed through the 
Sim Personality section and there will be a little suitcase which is your
vacation mementos section. You can achieve these mementos when you do some
certain things. I have split these up into four different sections, and this
is because some are specific to certain vacation destinations. Ones that
involve all vacation locations are listed here however. 

@[email protected]: Be Guided to all Local Sights
Symbol   : Binoculars with a Gold Star
Unlocked : Went on all the tours

This is one that involves each vacation location. This is achieved by 
attending all the tours available to you. There are 3 tours for each location,
3 for Far East, 3 for the Island and 3 for Mountains, and you need to go on
all nine to achieve this memento. According to my calculations that is a 
total of §1800 for all 9 tours. 

@[email protected]: Became a Frequent Traveller
Symbol   : Aircraft with a Gold Star and a 5
Unlocked : Had 5 Good Vacations

This is one that is rather time consuming and one that you won't seek to
accomplish straight away. This requires you to travel to wherever you want and
have 5 good vacations. That means, 5 good, different trips. This takes time
rather than a one off memento.

@[email protected]: Check out Local Sights
Symbol   : Binoculars
Unlocked : Went on a Tour

This is quite simple in comparsion to the first two. This requires you to
go on only one tour. This is the basic one before you can be guided to all 
the tours. More on tours later, but to go on one, click on the tour guide in
the front of the lot and select a tour. 

@[email protected]: Discover a Vacation Secret
Symbol   : Plot with a ? and a Magnifying Glass
Unlocked : Discovered a Secret Lot

This requires you to discover a secret lot in a Vacation destination. There
are two quick methods to do so. You can either dig for treasure until you 
find a scroll detailing the location of a secret lot and from there, go to
the secret lot in the corresponding Vacation destination or go on a tour 
and the result is discovery of a secret lot. Just visit the lot and voila,
you have discovered a "secret lot". 

@[email protected]: Enjoy a Meal Delivered Right to Your Room
Symbol   : Serving Platter
Unlocked : Ordered Room Service

This require you to stay in a hotel, the price range does not matter at all,
you need to stay in a hotel. To accomplish this, you need to use the click on
the phone and order room service. You then choose what you want delivered to
your room, whether it will be a single or multiple dish and after you select,
the receptionist will deliver the food to you. 

@[email protected]: Enjoy your Trip
Symbol   : Aircraft with a Gold Star
Unlocked : Had a Good Vacation

This is relative simple. This requires you to go on a vacation and by the end
of it, you have enjoyed it. That means you have accomplished some mementos and
some of your wants rather than create enemies. 

@[email protected]: Find a Lead to Hidden Secrets
Symbol   : Treasure Map with Magnifying Glass
Unlocked : Found a Secret Map

This requires you to use the Dig for Treasure command. You can dig basically
anywhere, even in your own backyard. After you do this, you sooner or later
will discover a map or scroll to a secret lot in a specific vacation location.
You can also achieve this as a random event from going on tours. 

@[email protected]: Find the Buried Treasure
Symbol   : Treasure Chest with Gold
Unlocked : Dig up a Treasure Chest

This also requires you to Dig for Treasure, wherever you like. You have to 
keep digging until you find the Buried Treasure. It is rather valuable and
gives a good environment score so it isn't all that bad. 

@[email protected]: Follow a Guide to 5 New Sights
Symbol   : Binoculars with a 5
Unlocked : Went on 5 Tours

This is the advanced version of Check out Local Sights. It requires you to
go on 5 different tours, which means you will have to go to at least two
different vacation destinations. It will cost you at least 700 Simoleons to
complete this. 

@[email protected]: Get an Album to Share with Your Friends
Symbol   : A Book
Unlocked : Ordered a Photo Album

This requires you to use the Phone and decide to order a Photo Album to store
your Vacation photos in. This is used basically as a reminder of the good 
times that you have had on vacation. All you have to do is to take a photo
during your vacation by getting someone and clicking pose. At the end, go home
and use the compter and select the photos option. A delivery van shall come 
and deliver the album, for a fee, depending on the amount of photos. 

@[email protected]: Learn the Local Ways
Symbol   : Sim Outline Hi with a Gold Star
Unlocked : Learned all of the Gestures

Learning the Local Ways require you to visit all three Vacation destinations 
and learn their local gestures. That means, you need to learn how to Bow, 
Hang Loose and to Chest Pound. When you have done those, you can accomplish

@[email protected]: Third Time's the Charm
Symbol   : Aircraft with a Gold Star and a 3
Unlocked : Had 3 Good Vacations

This is the middle version of having a Good Vacation. This requires you to
go on three vacations and they all have to be good ones. By three Good
Vacations, you can accomplish most mementos anyway. 

@[email protected]: Uncover all the Vacation Secrets
Symbol   : Plot with a ? and a Gold Star
Unlocked : Discovered all of the Secret Lots

This is the last of the General Mementos. You need to find all three secret
lots, the one in the Three Lakes, Twikkii Island and the one in Takemazu
Village. Once you have discovered and visited all three, you will get this. 

[6.02] Far East

These are mementos specific to the Far East Vacation Destinations. Your
default destination from Maxis is Takemazu Village and will contain the 
following mementos. I'll do a checklist of the Mementos later.

@[email protected]: Enjoy a Warm Cup of Tea
Symbol   : Earthern Teapot
Unlocked : Drank Tea

This requires you to visit a lot with a Tea Table. You can recognise it by
its small table and four cushions and the tea set on it. You need to serve
tea and drink it to accomplish this achievement. It will also restore your
motives to some extent. 

@[email protected]: Immerse Yourself In Tradition and Culture
Symbol   : Asian Style Pagoda
Unlocked : Went on a Far East Vacation

This is another have a Good Vacation momento, however, you must have a good
Far East Vacation memento. Have good memories and accomplish your wants over
your fears and you will have a good vacation. 

@[email protected]: Join in an Ancient Exercise
Symbol   : Sim practicing Tai Chi
Unlocked : Learned Tai Chi

This means you need to learn how to do Tai Chi. However, it is a pain to learn
as you must wait until you see a local performing Tai Chi. You can recognise
them performing Tai Chi when they change into Gym Clothes. Once you have 
found one performing it, join in. However, you need to keep a watchful eye
as it might take a while for them to learn Tai Chi. 

@[email protected]: Landscape the Zen Way
Symbol   : Zen Garden Item
Unlocked : Raked a Zen Garden

Move towards a lot with the Zen Garden on it and you need to activate it and
rake the Zen Garden. You just need to start on it and do not need to actually
finish the garden. You can cancel the action after a little which and you will
accomplish this memento. 

@[email protected]: Learn a Far Eastern Tale
Symbol   : Legend Scroll
Unlocked : Learned the Dragon Legend

This means learning the Dragon Legend. You need to find access to the secret
lot on the Destination and head to it. go to the Wise Old Man and talk to him
and will need to build up your relationship with him. Once you have built
up a relationship (mine was about 28/11), or others suggest to rake the Zen
Garden or serve Tea. Once you have the "panache" to learn the legend, you
will sit down and learn of the tale. From the visuals, there appears to be a
Princess in a town. One day, the town was invaded by enemy horsemen. The
Princess appealed to a Dragon for help who agreed and sheltered and defended
the town. The villagers of the town rejoiced and the enemy horsemen attacked
the dragon. The dragon breathed fire all over the enemy horsemen. The 
villagers bowed and thanked the Princess for saving their town and the Sun
shown brightly and they lived happily, ever after. 

After you have learnt the Legend, the Wise Old Man will teleport away for
good and you will have the Ancient Dragon Legend Scroll. You can now pass
on the legend and can sell the scroll for 518 Simoleons, but it is a waste
if you do. 

@[email protected]: Learn the Ancient Massage of the Far East
Symbol   : Hand with a Circular Arrow
Unlocked : Learn Acupressure Massae

You need to go towards a Massge Attendent and ask them to teach you how to
perform the acupressure massage. It will cost you 200 Simoleons and you will
be able to perform it on others. 

@[email protected]: Make a Wish
Symbol   : Lucky Shrine Item
Unlocked : Wished at a Lucky Shrine

Lead towards the Lucky Shrine Park and go to the Lucky Shrine. You need to
make a wish on the shrine. This will accomplish the memento but this will
unleash a power upon your Sim. There are 5 options and thanks to Wiryawan for
sending it in. 

1: It will rain money. It will rain Simoleons for your Sim to collect and
   in total will amount to 1000 Simoleons.

2: Success in your Work. This will provide you better chances of promotion
   at work and a higher chance to pull strings. 

3: Increase in Luck. According to Simers, this will increase your success
   in finding Treasure whilst digging for it. It could also improve your
   success with the Chance Cards. 

4: Chased by Bees. This is amusing to say the least and your Sim will be
   chanced by little yellow bees for a while. You cannot cancel the action.
   It leads to a decrease in comfort and fun. It isn't all that fun to be 
   chased by bees to be honest. 

5: A Rash. This will force your Sim to scratch all over their body as if
   there was a rash or itchy bites all over it. 

You can tell the benefit or failure of a wish by the colour of the shrine 
after you wish. Red will glow if you have a bad wish whilst it will glow
green if you have had a good wish.

@[email protected]: Take a Bow
Symbol   : Sim behind Pagoda
Unlocked : Learned to Bow

This is the local gesture of the Far East. Like other Local Gestures, 
have a local perform a Bow to you and you can then perform it to other
Sims. About 5 practices to other Sims will allow you to perfect the bow and
achieve this memento. 

@[email protected]: Travel Like a Ninja
Symbol   : Two Sims, one Blue and one White
Unlocked : Learned to Teleport

By far the most useful ability ever. You need to find the Master Ninja who
is lurking on community lots. Your first success may not be all that 
successful but on your next attempts, you can attempt to learn how to
teleport from him. He will ask you a question. My question was, what was
invented first, the Ninja or the Sword. Answer correctly and he will 
teach you to teleport. I answered Ninja and he said correct as without a 
Ninja, who will wield the sword? 

Anyway, once you have learnt it, you can now teleport to any location. Click
on where you want to go to and select teleport here. Through some unique 
jumping action, you will teleport to your destination straight away. It will
force Sims to scratch their heads on where you went and have others jumping
backwards after seeing you drop out of no where. This is the more advanced
version of the meditate and teleport as this allows you to perform 
interactions straight after you teleport. 

@[email protected]: Try a Fishy Eastern Delicacy
Symbol   : Bowl of Chirashi
Unlocked : Ate Chirashi

This is you sampling the local food of the Far East. Head towards the food
stand and purchase a bowl of Chirashi and eating it. It will only cost you
25 Simoleons, so what are you waiting for?

@[email protected]: Use Those Tiles and Win
Symbol   : 3 Mahjong Tiles, the top being 6 Bamboo
Unlocked : Won at Mahjong

You need to find a Mahjong table and start to gamble on it. It will only
cost you 100 Simoleons to gamble and like Poker from Nightlife, it is 
random luck that allows you to win. You will find that NPCs will flock to
the Mahjong table, provided there is nothing else exciting to do. 

[6.03] Island

There are mementos specific to the Island destinations. Your default island
destination is Twikkii Island and it will contain all the following mementos.
These cannot be found elsewhere, so you should look here first. 

@[email protected]: A Singing Pirate
Symbol   : A Ghost Pirate
Unlocked : Learned a Sea Chanty

This one requires you to go around to the Island and one with the Pirate
Boat. Here, you must go and rain the Captain's Cabin. You might find some 
items in the cabin, and sooner or later, the Pirate Captain's Ghost will come
out and chase you. Raise his relationship and ask him to teach your Sim the
Sea Chanty. Rather interestingly, Pirate Captain ____ (Dregg for me) is a 
purple ghost, meaning he really didn't die of old age. 

@[email protected]: Dance with the Fire Loving Locals
Symbol   : Sim circled by two Golden Stars
Unlocked : Learned to Fire Dance

This memento requires you to head towards one of the beach lots. Not the one
with the pirate ship, the one with the Shopping Strip in it. There will be a
Fire Dancer on the lot. For a small fee, you can approach him and ask him to
teach you how to fire dance. It takes some time but you will eventually be
able to Fire Dance. You can perform the fire dance for some tips as well. 

@[email protected]: Escape to an Island Paradise
Symbol   : Island with Palm Trees
Unlocked : Went on an Island Vacation

This one is basically have a good vacation on an Island Destination. Like a 
good vacation, you basically need to have good memories rather than the bad
ones, and this is relatively easy to achieve. 

@[email protected]: Fence and Navigate at the Beach
Symbol   : Pirate Hat
Unlocked : Played on a Pirate Ship

Head towards a beach lot with the Pirate Ship in it. You will need to play
around on the pirate ship, pretending you are a Pirate and all. Just navigate
using the stearing wheel and fence on the ship. All can be done by just 
clicking on the Pirate Ship and selecting the necessary action. 

@[email protected]: Find an Island Secret
Symbol   : Voodoo Doll
Unlocked : Get a Voodoo Doll

This one really means to get a VooDoo Doll. Once you have discovered the 
location of the Witch Doctor in the Island, head to his lot. You will find
him trying to fix all the broken appliances. Offer to help him and you will
need to fix the Television, the Dishwasher, the Microwave and the Bathtub. 
Once you are done, he will grant you the VooDoo doll which you can use as a
Social interaction. More on VooDoo later. 

@[email protected]: Hang Loose with the Locals
Symbol   : Sim behind Island and Palm Tree
Unlocked : Learned to Hang Loose

When you go to the Vacation destination, you might, and sooner or later, will
be greeted with locals who will Hang Loose with you. To learn the command 
properly and to achieve this memento, you need to practice the Hang Loose
as an interaction with other Sims. Practice about 5 times and you will 
achieve this. 

@[email protected]: Learned to Spread Relaxation with Heat
Symbol   : 3 Black Stones
Unlocked : Learned Hot Stone Massage

Head to a Massage Attendent on any lot on the Island that has this and you
can pay a small fee to learn to learn the Hot Stone Message. This is one that
you can use back home on other Sims. 

@[email protected]: Pay Homage to an Ancient Civilisation
Symbol   : Wishing Waterfall
Unlocked : Make an Offering at the Monkey Ruins

This requires you to visit one of the ruins on the Island. This will require
you to call the taxi to take you around to the ruins. Make an offering to the
giant wishing well and you will achieve this memento. 

@[email protected]: Shake that Grass Skirt on the Beach
Symbol   : Sim Hula Dancing
Unlocked : Learned to Hula Dance

You must wait on a Beach Lot until you see a local perform the Hula Dance.
Wait until they do so and you ask to join them. Unlike the Fire Dancer, there
is not set person doing this and you might have to wait for a while till
someone actually does this. 

@[email protected]: Try a Fruity Island Treat
Symbol   : Bowl of Pineapple Surprise
Unlocked : Ate Pineapple Surprise

Head to a food stand on the Island, the precise location does not really 
matter and for the price of 25 Simoleons, you can eat the Pineapple Surprise
which will enable you to accomplish this memento. 

@[email protected]: What Can You Find in the Sand
Symbol   : Seashell
Unlocked : Found a Beach Treasure

This basically means you need to go to a beach lot and click on the beach. 
Instead of digging for some treasure, you need to search for some treasure.
Comb the beach and when you find something, you will accomplish this. 

[6.04] Mountain

These following Mementos are only availble on a Mountain Vacation. The 
default location for the Mountain Vacation is the Three Lakes. 

@[email protected]: Enjoy a Hearty Mountain Meal
Symbol   : Plate of Flapjacks
Unlocked : Ate Flapjacks

Head towards the food stand on any mountain lot and you need to order some
flapjacks. At the cost of 25 Simoleons, you can eat the Flapjacks and
achieve this memento. 

@[email protected]: Explore the Wilderness
Symbol   : Mountain and a Pine Tree
Unlocked : Went on a Mountain Vacation

Basically the same as having a good vacation, except it has to be a mountain
vacation. Like the others, have good memories and achieve your wants rather
than your fears and you should have a good vacation. 

@[email protected]: Hit That Target
Symbol   : Axe dead centre on a log
Unlocked : Got a Bulls Eye at Axe Throwing

Head towards a lot that has the Axe Throwing item on it. Although it might
be a tad dangerous in real life, in the Sim World, all you need to do is to
practice throwing the axe and throw on that hits the Bullseye. This is rather
dangerous and don't try this at home. 

@[email protected]: Learn to Dance Like the Mountain Men
Symbol   : Sim Crazily Dancing
Unlocked : Learned to Slap Dance

Again, like the Hula Dance on the Island, you will need to wait for the locals
to perform this dance before you can join in with them. Once they perform the
slap dance however, quickly rush to the scene and learn it from them. Once
you have learnt it, you can pass it on to others. 

@[email protected]: Learn to Work Out Tension the Mountain Way
Symbol   : Arm rising upwards
Unlocked : Learned Deep Tissue Massage

This is basically asking you to go to a massage attendent and paying them the
price to learn the Deep Tissue Massage. However, it does sound rather painful
though. Pay, watch and learn. 

@[email protected]: Make a Furry Friend
Symbol   : Picture of Bigfoot
Unlocked : Befriended Bigfoot

This requires you to find out the secret lot for the destination and head 
towards it. Look for Bigfoot and make him into a friend. You might have a 
fear of him but do it anyway. You can ask him to join your family as well and
if he accepts, you see that he has all Talent Badges on Gold, maxed out skills
and will bring home random items from work to share with your Sims once you
are at home. 

@[email protected]: Pound Your Chest like a True Mountaineer
Symbol   : Sim behind Mountain and Pine Tree
Unlocked : Learned to Chest Pound

The local gesture of the Mountain Destination. Learn it from the locals and
practice it on other Sim until you get the hang of it and perfect it. Once
you have done that, you have achieve this memento. 

@[email protected]: Sleep Under the Stars
Symbol   : Green Tent with ZZZZZZ
Unlocked : Slept in a Tent

For this one, you need to head to the Campgrounds in the Mountain lot and
sleep there and live there as accommodation. It doesn't cost you a cent
and you can live there. This is actually quite a simple one as can be done
nearly straight away. 

@[email protected]: Stay on the Log and Win
Symbol   : Log and a Gold Trophy
Unlocked : Won at Log Rolling

To do this, head to a lot with a Log Rolling Item on it. Get on the log 
roller yourself and click on another Sim and ask them to join you. Keep
going at it until you win. The better your Body skill, the more chance
that you will win. Win and you achieve this. 

@[email protected]: Three Rings Tell an Interesting Tale
Symbol   : Picture of Three Rings Display
Unlocked : Examined the 3 Rings Display

This is quite simple to achieve. You need to head to a lot with the Three
Rings display on it. It looks like a cut out of a tree stump. Once you have
found it, unlike other decorations, you need to examine it and you will
achieve this. Rather subtle isn't it? 

[6.05] Checklist

This is a printer friendly part of the guide and will allow you do start a 
checklist on the available mementos and if you have completed it or not. There
are only 45 so it will be short and might be a waste of paper.

[ ] General - Be Guided to All the Local Sights
[ ] General - Become a Frequent Traveller
[ ] General - Check Out Local Sights
[ ] General - Discover a Vacation Secret
[ ] General - Enjoy a Meal Delivered Right to Your Room
[ ] General - Enjoy Your Trip
[ ] General - Find a Lead to Hidden Secrets
[ ] General - Find the Buried Treasure
[ ] General - Follow a Guide to 5 New Sights
[ ] General - Get an Album to Share with Your Friends
[ ] General - Learn the Local Ways
[ ] General - Third Time's the Charm
[ ] General - Uncover all the Vacation Secrets

--==Far East==--
[ ] Far East - Enjoy a Warm Cup of Tea
[ ] Far East - Immerse Yourself in Tradition and Culture
[ ] Far East - Join in an Ancient Exercise
[ ] Far East - Landscape the Zen Way
[ ] Far East - Learn a Far Eastern Tale
[ ] Far East - Learn the Ancient Massage of the Far East
[ ] Far East - Make a Wish
[ ] Far East - Take a Bow
[ ] Far East - Travel Like a Ninja
[ ] Far East - Try a Fishy Eastern Delicacy
[ ] Far East - Use those Tiles and Win

[ ] Island - A Singing Pirate
[ ] Island - Dance with the Fire Loving Locals
[ ] Island - Escape to an Island Paradise
[ ] Island - Fence and Navigate at the Beach
[ ] Island - Find an Island Secret
[ ] Island - Hang Loose with the Locals
[ ] Island - Learned to Spread Relaxation with Heat
[ ] Island - Pay Homage to an Ancient Civilisation
[ ] Island - Shake that Grass Skirt on the Beach
[ ] Island - Try a Fruity Island Treat
[ ] Island - What Can You Find in the Sand

[ ] Mountain - Enjoy a Hearty Mountain Meal
[ ] Mountain - Explore the Wilderness
[ ] Mountain - Hit That Target
[ ] Mountain - Learned to Dance Like the Mountain Men
[ ] Mountain - Learn to Work Out Tension the Mountain Way
[ ] Mountain - Make a Furry Friend
[ ] Mountain - Pound your Chest Like a True Mountaineer
[ ] Mountain - Sleep under the Stars
[ ] Mountain - Stay on the Log and Win
[ ] Mountain - Three Rings Tell an Interesting Tale

[7.01] Far East

When you are having a nice time and all, you will want to be shown around to
the local sights and attractions that the destination has to offer. Bon Voyage
is not different. At the front of the lot, every lot on vacation, except for 
the secret lots. Anyway, when you click on the tour guide and let him take you
on a tour, there are 3 to choose from. Always, one will be §100 per person, 
another will be §200 per person and the third will always be §300 per person. 
More often than not, the tour will result in a chance card, and if not, will
result in discovery to a secret lot. Anyway, enough preamble. lets move into
the tours. The Chance Cards will be displayed in section 7.04

--==Historical Walking Tour==--

"Take a guided walk through some of the ancient, historic, and the most 
 popular destinations in the region. It will cost §100 per person."

--==River Boat Tour==--

"Glide down the river and experience nature firsthand on this river boat tour.
 It will cost §200 per person."

--==Bamboo Forest Tour==--

"Take a helicopter to the edge of a natural, untouched bamboo forest and walk
amongst the bamboo on this tour. It will cost §300 per person."

[7.02] Island

The island tours are activated the same way as the Far East yours are done.
You have to talk to the tour guide, who will ask you which tour you want to
go on and comfirm it. It will summon a shuttle to pick you up and will take 
you one hour to complete the tour. Like the Far East, there are three tours to
choose from.

--==Glass Bottom Boat Tour==--

"See beautiful and colourful tropical fish up-close in the comfort of a glass-
 bottomed boat on this tour. It will cost §100 per person."

--==Helicopter Tour==--

"See the tropics from above, as you take in glorious vista after vista on
 this breathtaking helicopter tour. It will cost §200 per person."


"Feed your appetite for adventure with this exhilarating parasailing your. It
 will cost §300 per person."

[7.03] Mountain

Again, like the island and far east tours, mountain tours are taking in the
Mountain destination by talking to the tour guide and selecting the tour you
will to go on. A shuttle will come, pick you up, take you on your tour and
come back in an hour. Note, helicopter tours will summon a chopper to pick you

--==Logging Tour==--

"Experience the rugged and exciting mountain lifestyle with this logging tour.
 It will cost §100 per person."

--==Bird Watching Tour==--

"Get a glimpse into the lives of the local birds with this bird watching your.
 It will cost §200 per person."

--==Nature Trail Tour==--

"Enclose yourself in native flora and give your legs a workout on this nature
 trail. It will cost §300 per person."

[7.04] Chance Cards

Believe it or not, there are chance cards on your tours. There is one set
of chance cards for every tour. For those who need a refresher, a chance card
is a random event with three options. One will be good, one will be bad and
the last one is to ignore. Pick an option and see what you get. The outcome
will mainly depend on your luck and as such, there is a 50/50 chance of it 
being good or bad. Anyway, let the guessing begin. 

NB: The outcome of the chance cards will effect everyone on the tour, not 
    one specific person. I won't calculate the odds, but there is more or less
    a 50/50 chance.

*Logging Tour [Mountain]*

"As the expedition begins clearing the logging trees, a family of beavers
 emerges from the river, angry about all the chopping. Should the group 
 offer the beavers food to appease them or try to scare them away with
 loud noises?

"Offer Food"
 The beavers quickly forget about the trees when they see the food, munching
 happily as they watch the expedition makes its way down the river. Everybody
 gains a logic skill point!

"Offer Food"
 The beavers are unimpressed with the food. They quickly chew through the
 straps holding all the logs in place, creating havoc in the camp as logs go
 rolling every which way. Everybody loses a logic skill point!

"Scare them Away"
 Everybody waves their hands in the air, screaming at the top of their lungs.
 The beavers turn tail and run away. Everybody gains a charisma skill point!

"Scare them Away"
 Everybody waves their hands in the air, screaming at the top of their lungs.
 This only serves to make the beavers more angry, and they take revenge by
 stealing all the food, leaving a very hungry expedition.

"The expedition takes the logs down stream until they arrive at some rapids
 in the river. Should they take the fact but dangerous option of continuing 
 by water or take the slower route that goes over land?

"Go by Water"
 The group manages to brave the swirling rapids and arrives at the destination
 ahead of schedule. Everybody gains a body skill point!

"Go by Water"
 Everything is going smoothly until one of the logs gets caught in the 
 riverbank, causing everybody to lose control of their logs and fall into the
 water. They make it to the end, but everybody is in a foul mood. (Returns 
 with a lower Comfort and Fun bar)

"Go by Land"
 Though slower, the land route gets the expedition to their destination on 
 time and without incident, while providing a beautiful scenic hike. Everybody
 gains a body skill point!

"Go by Land"
 The expedition ends safely but afterwards everybody starts feeling very 
 itchy. Oh no! It's poison ivy! (All sims will have an automatic action to 
 scratch themselves)

"The expedition is in the middle of chopping down a large tree when the 
 vibrations from the axe causes a huge boulder to dislodge from the hillside 
 and come tumbling down toward the group. Should they try to run out of the
 path of the boulder or hide behind a huge tree?

"Run Away"
 The group dives out of the way and manages to avoid the boulder, but the 
 ground is wet and everybody becomes covered in mud making the rest of the
 expedition very uncomfortable. (Come back with a lower comfort bar)

"Run Away"
 The group scatters and everybody manages to get out of the path of the
 boulder as it rolls safely into the river. Everybody gains a body skill

"Hide Behind Tree"
 Everybody gathers behind the tree. The boulder hits the tree and stops, but
 in doing so knocks down a beehive. The bees have no sympathy. (Bees follow
 you out of the van when you return)

"Hide Behind Tree"
 Everybody gathers behind the tree. The boulder slams into the tree and stops,
 leaving them unharmed. Everybody gains a logic skill point!

*Bird Watching Tour [Mountain]*

"The bird watchers find the nest of an extremely rare seven-toed robin, but
 the mother is no where to be found. It looks like one of the eggs has fallen
 out of the nest and lies intact on the ground beneath. Should they put the
 egg back into the nest or leave it where it is?"

"Put it Back"
 They carefully place the egg back into the nest. Moments later, the mother
 returns to the nest, surprised and overjoyed to find the egg. Everybody gains
 a charisma skill point!

"Put it Back"
 They carefully place the egg back into the nest. Moments later when the 
 mother returns, she angrily pushes the egg out of the nest. The group watches
 it fall to the ground with a thud. Upon closer inspection they find that it's
 really an egg-shaped rock. Everybody loses a charisma skill point!

"Leave it There"
 They leave the egg where it is and walk away enlightened with the knowledge
 that they have not interfered with the delicate balance of nature. Everybody
 gains a logic skill point!

"Leave it There"
 They decide not to interfere with the delicate balance of nature. Later, 
 feeling guilt and regret, they decide to go back. However, it's too late, 
 the egg is gone. Everybody loses a logic skill point!

"The group spots what appears to be a new species of hookbill high up in the
 treetops, but they'll need to get a closer look to make sure. Should they
 climb up to get a closer view or try to lure it down with some food?"

"Climb Up"
 After climbing quietly up the tree, they are pleased to find that it is 
 indeed a previously undocumented species. The Feathered Wildlife Association
 award them 500 Simoleons for their excellent discovery!

"Climb Up"
 After a difficult climb, they are disappointed to find that the "bird" is in
 fact a large squirrel wearing a tiny red cape. Though impressive, it's not
 quite the discovery of the century. Everybody loses a logic skill point!

"Lure with Food"
 The bird flies down and begins using its bill to hook the food into its 
 mouth. The guide verifies that it's a new species, and the group also gets 
 to witness the unique eating habits of the hookbill. Everybody gains a logic
 skill point!

"Lure with Food"
 As soon as the food is laid out, a bear comes crashing through the trees
 attracted by the scent, causing them to run away in panic. The bird flies
 away, startled by the commotion. Everybody loses a logic skill point.

"After an hour of tracking a rare Pinkfeather through the woods, somebody 
 spots a flash of pink through the leaves. At the same time they hear the 
 loud call of a Pinkfeather coming from the opposite direction. Which
 direction should they pursue?"

"Follow the Colour"
 They decide to trust their eyes. Stumbling upon a clearing, they come upon
 the beautiful sight of a mother Pinkfeather and her nest of babies. Everybody
 gains a logic skill point!

"Follow the Colour"
 They decide to trust their eyes. However, they soon discover that the source
 of the pink colour is in fact a pink kite stuck in a tree. What's more, 
 they've stumbled right on top of an angry hive of bees!" (Bees follow you out
 of the van when you return)

"Follow the Sound"
 They decide to trust their ears. After a short hike they are rewarded with a
 rare display of the Pinkfeather mating dance in all its glory. Everybody
 gains a logic skill point!"

"Follow the Sound"
 They decide to trust their ears. Sadly, they eventually find that the sound 
 was actually being created by a squirrel with a soar throat. Everybody leaves
 the hike in a poor mood. (Fun bar drops to Zero)

*Nature Trail Tour [Mountain]*

"As the group settles down to have a quiet lunch in a peaceful forest 
 clearing, a crazed bear runs out from behind a bush. Should they try to run
 or stand their ground?"

 Everybody runs. The bear gives chase but eventually gets tired and decides to
 have a nap. Everybody gains a body point!

 Everybody runs. The group manages to lose the bear, but they run straight 
 into a beehive. The bees are not happy. (Bees follow you out of the van when
 you return)

"Stand Ground"
 Everybody stands their ground and does their best to look fierce. The bear
 roars. The group roars back. The bear runs away and everybody gains a logic
 skill point.

"Stand Ground"
 Everybody stands their ground and does their best to look fierce. The bear
 is unimpressed and leaves without harming anybody, but not before eating all
 the food. (Hunger drops to Zero)

"At the impressive Biyefo Cave, the hikers get their cameras out to take some
 pictures when a very angry bigfoot comes running out. Should they run away
 or stay and try to take some pictures of the bigfoot?"

"Take Picture"
 It turns out that this bigfoot loves to be photographed. He poses for the 
 hikers to get pictures of his good side then goes on his merry way. The tour
 associations pays them 300 Simoleons for their pictures.

"Take Picture"
 Spooked by the camera flashes, the bigfoot runs away quickly. The photographs
 are only able to capture blurry streaks, so nobody will ever believe them. 
 Everybody loses a charisma skill point.

"Run Away"
 Everybody runs. The bigfoot chases them but gets distracted by a pretty
 butterfly in his path, allowing them to escape safely. Everybody gains a body
 skill point!

"Run Away"
 Though they manage to lose the bigfoot, admist the chaotic chase they run 
 straight through a patch of poison ivy and everybody becomes quite itchy. 
 (All Sims will have an automated action to Scratch themselves)

"While the guide is gone foraging for berries, the intrepid adventurers notice
 a mysterious black suitcase under a bush off to the side of the trail. 
 Clearly the only option is to open it somehow, but should they try to bash 
 the lock with a rock or drop the suitcase from a tall tree?"

"Bash the Lock"
 The rock works like a charm and inside the suitcase they find Simoleons, They
 decide the bears don't need it and continue on their hike, 500 Simoleons 

"Bash the Lock"
 When they hit the lock with the rock, they hear a loud ticking sound. They
 immediately throw the suitcase into a nearby stream and as it explodes it 
 creates a great splash. Everybody loses a logic skill point.

"Drop from Tree"
 The impact with the ground causes the suitcase to snap open and Simoleons 
 come exploding out. Once gathered they find that it amounts to 500 Simoleons.
 Naturally, they keep it.

"Drop from Tree"
 The impact with the ground causes the suitcase to snap open. The group is
 surprised to find that living inside was a colony of bees! The bees demand
 retribution for the damage done to their home. 

*Glass Bottom Boat Tour [Island]*

"The boat is cruising slowly over a beautiful coral reef when part of the 
 reef scrapes the glass and creates several small holes. Water begins to 
 trickle in. Should they try to plug up the holes with gum or use their 

 The passengers quickly stuff their gum into the holes. Fortunately, the
 gum holds out the water until they've made it safely back to shore. Everybody
 gains a logic skill point!

 The passengers quickly stuff their gum into the holes. Unfortunately, a 
 school of minnows happens to be passing by and sees the gum. The fish quickly
 devour the gum and the passengers ride back to shore knee-deep in water, 
 putting them in quite a poor mood. (Comfort and Fun drop to Zero)

 Each passenger finds a hole in the glass to cover. While they have to ride 
 the rest of the way with their hands covering holes in the glass, they remain
 dry and pleased with themselves. Everybody gains a logic skill point!

 Each passenger finds a hole in the glass to cover. Unfortunately, the captain
 is so busy covering holes that he forgets to steer the boat and they crash
 into another reef. Everybody is pretty upset from having to swim to shore.
 (Comes back with lower Fun and Comfort Bars)

"During the tour, the boat crosses paths with The No Bozos Dive Club. Their
 dive boat had run out of fuel and they need a ride into the dock. Should they
 cancel their glass bottom adventure and head back right away or let the other
 group join them?"

"Head Back"
 The glass bottom boat ties up to the dive boat and heads back to the dock. 
 Though the tour has been cancelled, on the way back the passengers still
 manage to see a giant sting ray and a moray eel! Everybody gains a logic 
 skill point!

"Head Back"
 As the boats starts to ride back to the dock, the wind picks up and pushes
 the now stuck together boats farther out to sea. With the extra weight the
 tour boat can't make it back to the dock. Hours later they're rescued but
 everyone goes home exhausted and sea-sick! (As your return, your Sims will
 spew water on the floor)

"Join Up"
 With the No Bozos club on board the educational tour becomes a comedy event!
 The club members pull out their clown noses and start telling the passengers
 exciting stories of their exotic dive adventures as they cruise along the
 reef. With new knowledge and new friends, everybody gains a logic skill

"Join Up"
 Adding all the extra weight to the boat causes it to dip too low into the
 water and the passengers spend the entire ride emptying buckets of water from
 the slowly sinking vessel. Everyone leaves the tour exhausted and sore. 
 (Comfort and Fun drop to Zero)

"As the passengers admire the exotic fan corals, drumfish and sea horses they
 notice a strange shape in the water. On closer examination they see it's an
 underwater camera! It doesn't appear to be damaged but no one seems to be 
 around to claim it. Should the tourists pick it up and take it to the lost 
 and found or leave it alone?"

"Pick It Up"
 The passengers carefully remove the underwater camera from its perch and
 take it back to the dock. The camera belongs to the resident videographer
 who managed to lose it days before! He is so thankful to get it back in one
 piece that he rewards the tourists with 350 Simoleons!

"Pick It Up"
 A short while after pulling the camera from the water the passengers start
 to notice tiny red dots on their arms. The captain informs them that they
 must have fallen prey to insidious sea lice and they head home itching all
 over! (Upon return, Sims have an automated action to Scratch themselves)

"Leave It"
 When the tour boat returns to the dock the passengers overhear a conservation
 about the ongoing reef study currently being filmed with that very camera!
 They spend some time with the videographer learning about his research and 
 everybody gains a logic skill point!

"Leave It"
 As the boat passes by its wake disturbs the camera and it falls off the 
 reef. When the boat returns to the dock the passengers learn they have
 inadvertenly interrupted a study of the reef coral and have ruined days of
 work! They be berated by the resident photographer and leave feeling
 miserable. (Come back with a lower social bar)

*Helicopter Tour [Island]*

"The helicopter is flying over a live volcano when the pilot yells something
 to the passengers, points to a panel with two buttons and turns back around.
 The roar of the rotors is so loud they can't hear what he said, and he 
 doesn't respond when they ask. Which button should they press?"

"Red Button"
 Holding their breaths, they press the red button. They're relieved to find
 that it turns on the air conditioner. They enjoy a hot view in cool comfort.
 Everybody gains a mechanical skill point!

"Red Button"
 Holding their breaths, they press the red button. It opens the storage
 compartments and all the bags come tumbling out. The shift in weight causes
 the helicopter to swerve suddenly. The pilot regains control but everybody
 becomes motion sick! (Sims return to spew on the ground)

"Green Button"
 Holding their breaths, they press the green button. They're relieved to find
 that it turns on the air conditioner. They enjoy a hot view in cool comfort.
 Everybody gains a mechanical skill point! 

"Green Button"
 Holding their breaths, they press the green button. It opens the storage
 compartments and all the bags come tumbling out. The shift in weight causes
 the helicopter to swerve suddenly. The pilot regains control but everybody
 becomes motion sick! (Sims return to spew on the ground)

"Flying back to base, they realise that the pilot forgot to fill the gas tank
 fully, and they won't have enough fuel to make it back unless they get rid of
 a little weight from the helicopter. In the cargo bay they find 100 pounds of
 feathers and 100 pounds of rocks. Which should they dump?"

 They fling the feathers out of the window and watch them float gently toward
 the ground. They have just enough fuel to complete the smooth return trip. 
 Everybody gains a logic skill point!

 They dump the feathers out of the window. Unfortunately, some of the feathers
 get blown into the helicopter's tail rotor and causes it to jam. The pilot
 is forced to land early, and the helicopter tour turns into a very long 
 hike. Everybody loses a logic skill point!

 The rocks fall majestically into the deep lake below with a glorious splash.
 The travellers mourn the loss, but the small sacrifice allows enough fuel 
 to make it back to base safely. Everybody gains a logic skill point!

 The rocks fall from the helicopter window and land on top of a small mountain
 below. The gentle roll down the mountainside soon becomes a devastating 
 landslide. Everybody loses a logic skill point!

"The helicopter zooms low over the treetops when the travellers discover that
 a bee has found its way inside. Should they open the window to shoo it out
 or spray it with some bug spray?

"Open the Window"
 As the window opens the bee flies out quickly, grateful for its freedom. 
 Everybody heaves a sigh of relief and gains a logic skill point!

"Open the Window"
 As soon as the window opens, the bee calls for reinforcements. A whole 
 swarm of bees come flying in, angry at the travellers for trying to trap
 one of them inside! (After Sim leaves van on return, bees swarm Sims)

"Bug Spray"
 They manage to catch the bee with bug spray, which immediately tranquilizes
 the bee and puts it to sleep, later to wake up with quite a headache. 
 Everybody gains a cleaning skill point!

"Bug Spray"
 The bee manages to escape, but not before the traveller fill the whole 
 cabin with bug spray fumes, making the tour quite unpleasant. Everybody
 loses a logic skill point!

*Parasailing Tour [Island]*

"The pilot is busy cleaning his sunglasses and doesn't notice that he's
 leading the parasailors right into a flock of seagulls. Should they try
 to swerve to the side or go under the seagulls?

"Go to the Side"
 They swerve to the side, narrowly missing the seagulls. The seagulls 
 heave sighs of relief. Everybody gains a body skill point.

"Go to the Side"
 They swerve to the side, missing the seagulls but the fancy maneuvers
 causes them to lose 50 Simoleons from their pockets.

"Go Under"
 The birds are saved! Giving slack to the line causes the parasailors to
 pass right underneath the seagulls. Everybody gains a body skill point.

"Go Under"
 The parasailors give some slack to the line and passes underneath the
 seagulls. The seagulls are so shocked they drop the fish they were carrying
 right onto the parasailors. Everybody returns with poor hygiene. (Hygiene
 drops to Zero, better than getting pooed on I guess)

"While putting on the harnesses, the group is being distracted by some 
 adorable children that are building a sandcastle on the beach. So as the
 boat picks up speed, the harnesses are slowly slipping off their shoulders. 
 Should the group

"Try to Close the Harness"
 Closing the buckle of the harness is difficult, but they all pull it off 
 with some incredible maneuvers that involve twists and flips in midair.
 The effort gets captured by a photographer who sells the picture to a 
 newspaper. The group gets 400 Simoleons.

"Try to Close the Harness"
 Frantically, they try to get the harnesses buckled up in mid-air and
 unfortunately fail. The fall into the ocean is hard and painful and dampens
 the mood of every one on the tour." (Comfort and Fun drops to Zero)

"Jump into the Water"
 The parasailors slide out of the harness and try to manage a controlled
 landing in the ocean. They miraculously fall safely, and without injury,
 into the water below and the story gets featured on the evening news. They
 get paid 500 Simoleons in royalties.

"Jump into the Water"
 Bad idea! Jumping out of a parachute that is being pulled by a boat 
 going full speed is expectedly unpleasant. The Sims bellyflop and crash
 into the water uncomfortably. Everyone on the tour is, naturally, in a
 bad mood after this. (Comfort and Fun drops to Zero)

"As soon as the boat picks up full speed, the rope that connects the boat 
 and the parachute starts tearing and a few seconds later, the parachute
 is sailing freely. Should the group try to steer the chute or let the 
 wind determine the destination?

"Steer the Parachute"
 The parachute isn't really meant to be steered and every attempt to guide
 it, maneuvers it away from the beach and into the mainland. Landing in the
 jungle, the group has to fight its way back into civilisation. The hard work
 in the heat gets everyone a point of body skill!

"Steer the Parachute"
 The parachute isn't meant to be steered and is pretty much uncontrollable.
 The group end up crashing into a store front, taking out the window, and
 destroying the entire layout in the process. The repairs cost 500 Simoleons
 and that brings down the mood for the whole group.

"Let the Wind take Control"
 The parasailors put their fate in the hands of mother nature and at first,
 it looks like this was a bad choice. The wind guides the group further out
 on the open sea. But as the parachute descends, they see a capsized boat and
 a fisherman is distress, worn out from fighting the waves. Wearing life 
 vests, they can easily pull the fisherman onto the capsized boat and hold 
 him there until the coast guard arrives. The fisherman expresses his
 gratitude by giving the group 500 Simoleons.

"Let the Wind take Control"
 The wind blows the parachute away from the shore and out onto the ocean.
 As the parachute finally touches water, they are miles away from the beach
 and a swarm of jellyfish is all around. When they get rescued, everyone is
 exhausted from avoiding the gnarly stings! (Comfort, Fun and Energy drop to

*Historic Walking Tour [Far East]*

"Somehow, in the throng of the market, the group gets seperated from the
 tour guide. Looking around, everyone quickly realises the tour guide can't
 be seen anywhere. The group can wait by the bus, and hope the guide returns
 there. Alternatively, they can try and find the guide in the busy and 
 crowded market."

"Wait By the Bus"
 The bus driver is waiting back at the bus and quickly calls the tour guide. 
 The entire group gets to spend a little more time together at the vendors
 near the bus instead of spread out in the market and everyone gains a
 charisma point!

"Wait By the Bus"
 It is a few hours before the guide returns to the bus, and the group is 
 hungry, tired, and really need to go to the bathroom. (Hunger, Bladder and 
 Energy drop to Zero)

"Search the Market"
 Being on their own, the group is able to explore the market and find some
 delicious delicacies. After talking to the food store owners, several of them
 offer to teach the tourists a few local cooking techniques. Everybody gains a
 cooking skill point!

"Search the Market"
 The busy market is very crowded. As the group emerges at the other end of the
 market, finding the tour guide, many of them realise that they've lost their
 wallets in the process! (Wallets have 300 Simoleons on them)

"The tour group has been left in an ancient temple and given time to reflect 
 upon the huge stone dieties built there. There are two main gods represented
 in the temple - wealth and nature - and the group only has time to visit one
 of them. Which should they visit?"

 As the group enters the quiet grove a small rock is disturbed and as it falls
 down, a roll of Simoleons is found! (Roll of Simoleons = 500 Simoleons)

 As the tourists wander around the grove admiring the various architectural
 elements, they trip over a large tree root and fall down. They all feel an
 itching sensation all over their bodies and realises that the wealth god's
 grove is teaming with poison ivy! (Upon return, all Sims have an automated
 action to scratch)

 Never before has anyone felt this peaceful. Standing before the nature god
 statue in such a quiet place calms the hears and renews the energy and 
 spirits of the group. (Energy is at full capacity)

 As the group looks up at the massive nature god statue, a large group of 
 bees emerge from behind it and fly directly at their heads! (Upon return, 
 Bees will follow the Sims out of the van)

"During the hike, the group notices a small handle on the ground. It seems to
 be quite old and rusty, and many leaves have grown around it, Everyone is,
 naturally, intrigued by the possibility of finding an ancient hiding place.
 What should they do?

"Ask the Tour Guide About It"
 With the help of several other tourgoers and the approval of the tourguide,
 the group pulls on the handle to reveal a previously undiscovered underground
 tomb. Credited with the discovery of the tomb, everyone is rewarded with some
 Government funds. (Some = 500 Simoleons)

"Ask the Tour Guide About It"
 The tour guide reacts violently, shouting at everyone not to touch the handle
 and pushing people off the path and directly into a patch of poison ivy! 
 (Upon return, all Sims have an automated action to scratch)

"Pull the Handle"
 The handle turns out to be attached to a rather heavy and large door, which
 takes the entire group several minutes of pulling to open. Although there is
 nothing of interest inside, the extended physical effort was not in vain. 
 Everybody gains a body point!

"Pull the Handle"
 The handle is old and breaks, sending the tour group flying backwards into a
 nearby ravine. It takes them a few minutes to get out, by which point they
 are covered in dirt and thorns. Ugh! (Comfort and Hygiene drop to Zero)

*River Boat Tour [Far East]*

"The river is beautiful and narrow, and the boat glides down it quietly. As
 the boat approaches a turn, they can see that one of the trees on the
 riverbank overhangs the river quite a bit and will most likely hit a few of
 them on the head. They've been told not to touch the native flora, but also
 not to move around in the boat. What should the group do?

"Move the Tree Branch"
 After moving the branch, a bird flutters from within the rustling leaves and
 takes to the sky. The tour guide points out that very rare native bird and
 the group manages to grab their cameras and snap a few quick shots, which 
 they sell later for a tidy sum! [Tidy Sum = §500]

"Move the Tree Branch"
 While moving the tree branch, a small snake falls out of the tree and lands
 in the boat. Everyone panics, which agitates the snake further. It bites the
 tour guide, cutting the tour short. Additionally, everyone has to help pay 
 for the hospital bill. (Hospital Bill = 300 Simoleons)

"Move to the Other Side of Boat"
 As weight shifts in the boat, it suddenly spins, causing the motor to hit
 the shallow land underneath and stalling the boat. The tour is delayed but
 as the tour guide works on the motor he has everyone pitch in to help and by
 the end, everyone has learned a little bit about boat repair. Everyone gains
 a Mechanical skill point.

"Move to the Other Side of Boat"
 The sudden movement of multiple people unbalances the boat, which capsizes,
 landing everyone in cold water. It takes a few moments to turn the boat
 upright and get everyone back in. The rest of the tour is spent shivering on
 the boat. (Comfort and Fun Drop to Zero)

"The tour is going well, with people looking in awe at the lush surroundings
 and rolling hills when someone who had been trailing his hands in the water
 suddenly cries out. His watch has fallen in! What should the rest of the
 group do about it?"

"Use a Net"
 The tour guide brings out a small net and the group hands it around, trying
 to fish the watch out of the water. They finally succeed to fish out the
 watch but a rare pearl as well! The tour guide keeps the pearl but pays
 everyone for the find! (Payment = 500 Simoleons)

"Use a Net"
 When one of the tour group members sticks their net in the water in an 
 attempt to find the watch, he comes up with an angry snapping turtle instead!
 The turtle is mad and injures a few people before it is tossed overboard.
 The rest of the tour is spent in sulking silence by everyone. (Comfort, Fun
 and Energy Drop to Zero)

"Let it Go"
 Although the watch is lost, everyone sympathises with the man who lost it
 and they're soon all good friends. The man invites everyone out for a meal
 after the tour and it is well accepted. Everyone gains a Charisma skill

"Let it Go"
 The tour guide says to let it go and the man begins to argue, causing 
 everyone to join in. They're so busy arguing that nobody sees the beehive
 directly in front of the boat until it is too late. It breaks, drops into
 the boat, and soon everyone is enveloped in bees. (Upon return, Bees will
 follow the Sims out of the Van)

"The river is flowing a bit quickly that day and though they're lucky on the
 first few bends, the boat eventually manages to run aground near the middle
 of their trip.  The group can either go on land and help push the boat off
 or stay in the boat and attempt to use their paddles to free themselves. 
 What should they do?

"Go on Land and Push"
 The boat is heavy, but the group works well together and the boat is soon
 free and back in the water. It serves as a great wake-me-up and everyone is
 in great spirits at the end of the hour. (Increase in Energy and Fun)

"Go on Land and Push"
 The group makes short work of the boat on shore, quickly, pushing back into
 the water, and is on its way again. A few minutes later, everyone is itchy.
 It seems the boat ran aground right near a patch of poison ivy! (Upon return,
 Sims have an automated action to Scratch)

"Stay in Boat and Paddle"
 It takes quite a while to both push off of the nearby land and fight the
 currents to get back on track. However, everyone puts in a great amount of
 effort and spirit, and the workout results in everyone gaining a body skill

"Stay in Boat and Paddle"
 The group decides to stay in the boat and paddle. In the middle of their
 furious paddling, they get hit with a particularly large wave. The boat rocks
 back and forth and the group soon feels quite sick, a feeling which lingers
 with them even after the tour is over. (Upon return, Sims will vomit on the

*Bamboo Forest Tour [Far East]*

"Traveling through the bamboo, the group catches a glimpse of a panda and its
 cub. Everyone is instantly smitten and wants to get closer. The tour guide
 warns that they shouldn't get too close, but doesn't want to ruin this rare
 opportunity. How close should the group go?

"Pet the Panda"
 The pandas turn out to be incredibly friendly, and the mother even lets the
 tour group members pick up the baby and hug it. Every is incredibly touched
 by how close they've been allowed to come and leave with a sense of wonder
 and awe. [Increase in Mood]

"Pet the Panda"
 As the group nears the pandas, the mother lowers her head and stares at 
 them. As they get close enough to touch them, the mother growls and swipes
 at them before grabbing the cub and climbing the tree. When they report
 the minor injury, they end up each being fined for approaching the pandas.
 (Fine is 300 Simoleons)

"Toss Food at it"
 The group tosses a few sticks of bamboo near the pandas, who approach them
 with curiousity. Finding them to be food, they get closer and closer to the
 tour group, who manages to snap some great up-close pictures of the pandas
 that they later sell to the local tourist bureau. (Photos are worth 500

"Toss Food at it"
 The pandas are scared by the tossed bamboo and quickly run away. The rest of
 the tour is uneventful and everyone leaves feeling grumpy. (Fun and Comfort 
 drop to Zero)

"While walking through the bamboo forest, a note suddenly floats to the
 ground. The tour guide reads it and turns white. He informs the group that
 they've wondered onto land claimed bu the Yellow Rose Clan. They can choose
 to fight or hide, as running will be futile. What should they do?

 As the group forms themselves into a tight circle, scared by resolute, the 
 leader of the Yellow Rose clan leaps into view. He is impressed with the
 spirit of these tourists and decides to let them go. First, however, he
 teaches them each a few of the moves of the Yellow Rose clan. Everybody
 gains a body skill point!

 It turns out to be a poor choice, as the Yellow Rose Clan chases the group
 through the forest, warning them not to trespass on their land again. Not 
 only is the group exhausted and achy, but the clan has also taken their
 wallets and purses, reminding them that material possessions are to be left
 behind if one wishes to advance. (There is 500 Simoleons in the Wallet)

 The group quickly seperates and scurries into nooks and crevices afforded
 by the rocks and flora of the bamboo forest. The Yellow Rose Clan wanders
 among the trees, but finding little trace of the group, leaves without
 comment. Everyone in the group is in great spirits afterwards, as they had
 managed to escape detection and lived to tell the tale. (Increase in Fun
 and Social)

 The Yellow Rose Clan members laugh at the poor hiding spot choices of the
 tour group and manage to round up everyone in a short amount of time. Once
 together, the leader of the Clan approaches them and issues a warning. The
 Yellow Rose Clan members then reach into their pockets and pulls out bees,
 which they unleash on the tour group. (Upon return, bees will follow your
 Sims out of the Van)

"As they approach the entrance to the bamboo forest, the tour ends before
 it begins. The tour guide informs them that due to Government regulations,
 the forest has been closed to all tourists for the day. They can attempt
 to make a plea for their group or simply attempt to sneak into the

"Make Plea"
 The Government offical is moved by their plea and decides to let them in
 for a short while, which is more than enough time for them to take in the
 natural beauty and wonder of the bamboo forest. Upon leaving, the offical
 feels bad for having to charge them full price for a shortened time inside,
 so he decidess to refund everyone a portion of the entrance fee! (A portion
 is half the fee, which is 150 Simoleons)

"Make Plea"
 The government offical is unmoved by their plea. The group is unhappy about 
 the turn of events, and on the way back, one tour member kicks a tree in
 frustation. Unfortunately, the tree contained a beehive that was barely
 hanging on, which lands and breaks in the middle of the group. (Upon return,
 Bees will follow your Sims out of the Van)

"Sneak Through"
 The group realises that the officals are stationed at certain points outside
 and manage to pinpoint the weakest, most unguarded section of the forest
 to sneak into. The attempt is successful and everyone gains a logic point!

"Sneak Through"
 Several officals see them jumping the turnstile and immediately converge on
 them. When one of the tour group tries to bribe an offical, he is furious
 and arrests all of them on a petty charge. The day is spent making calls to 
 friends and the embassy. Everyone eventually manages to pay their bail and
 get their charges dismissed, but not before the mood is very sour. (Comfort,
 Fun and Energy drop to Zero)

[8.01] The Honeymoon

You are allowed to have a honeymoon for your Sims in the lovely vacation areas
under a few conditions. First of all, you need to have two sims, a male and 
a female, and they must be engaged. This is basically the stage where you are
set to be married, but not yet married. Anyway, at this stage, you are able
to go to the phone and book for the Honeymoon.

Regardless of how many days you are staying, the cost of the vacation tickets
will cost you §800, the normal price doubled since there are two people. This
will lead you to the screen where you can choose the vacation destination you
want to go to as well as where you want to stay. You need to note that some
hotels will be unselectable because they cannot accommodate two people in a
room, for that, you will probably need to stay in a more posh hotel, which
will cost more §§§ in the end. But then again, a honeymoon in a backwater 
motel isn't the best of ideas. Once it is booked, the shuttle would arrive
soon to whisk you away to your new area. 

Once you are there, you are able to tie the knot in the vacation area. If
you really want a secluded wedding, how about a private wedding on a beach
where there are no cameras to take some photos of you and your newfound 
love. This is a bigger aspiration want to get, and will net you some serious
points. Therefore, it would be good idea to do this. 

[9.01] The 411, What They Do

Vacation homes are basically a home away from home. So, when you decide to
go on a vacation, you can live in the vacation home instead of actually 
going to a hotel or campground and living there. Of course, they will have a 
cost associated with the Vacation home, since you do need to pay for the home.
The initial price will depend firstly on the size of the house, the items 
inside and what they do. Via the logic of common sense, the larger the lot and
the more items inside, the more expensive the house is going to cost. This can
be done under the Real Estate option from the phone and you can purchase the
vacation home that you want from the vacation destination you want. This will
cost you money, but bear in mind that it is much cheaper than what you would
pay for a home in the normal neighbourhood. 

Once you have purchased the home, you are available to choose it as a place
to stay next time you decide to visit that location as a destination for your
travels. Once there, the vacation home will be like a proper base, where you
can modify it to your hearts content. There are no such things such as room
service here though. Please note that you can only stay as long as your 
vacation is booked for, you cannot stay forever, although you technically 
could if you return after 7 days and return to your vacation home after your
arrival back at your normal home. For all I know, you could have a telephone
at home, for booking the vacation home and heading off on holidays all the
time. That would sound fun. Its like living in Miami all the time... For more
on Vacation Homes, read the section on Building your own vacation area. 

[10.01] The Benefits

There are benefits of having a good vacation. What is having a good vacation?
Well, it means that you complete more wants than your fears and some mementos
if you haven't collected them already. That basically means, you gain more
Aspiration points than you lose, the more, the better. When you return home
from a good vacation, you will have a little screen giving them benefit 
points to share among the returnees. There are 6 different areas you can 
spend the points on and each effect will last about 48 hours, and therefore,
not permanent. 

There are 6 areas to spend it on. Carefree, Refreshed, Productive, Forgiving,
Industrious and Je ne sais quoi (The mysterious quality that makes someone
more attractive and interesting.)


"With this reward, your Sim will enjoy the benefit of an additional want 
 slot! With this reward you will be carefree in no time."


"Everything is always easier when you get back from a great Vacation! With
 this reward, your Sim will have a bonus gain in skill building and badge
 building activities. Also, this Sim will be able to complete homework 


"With this reward, your Sim will want to spend less time slacking off after
 having such a good vacation. Their comfort, social and fun needs will take
 much longer to decay!"


"With this benefit, your Sim will be much harder to annoy. Any Sims that you
 were furious with will be forgiven and negative relationships will take
 longer to build."


"With this benefit, your Sim will be a star at the work place! High job
 performance and, therefore, promotions will be much easier to achieve."

--==Je Ne Sais Quoi==--

"Give your Sim that something extra special that other Sims will notice!
 Romantic pursuits should be easier with this benefit."

[11.01] Vacation Food

When you are on vacation, you will come across some food stands. These stands
will sell three types of food, depending on the vacation destination you are
at. Out of the three that you are able to select from, one of them will give 
you a vacation achievement. And just as a note, all the vacation food that
you can have will fill you up pretty well and all will cost §25. I will also
give a brief description as well, just so you know what it exactly is. 

Please note that these stands function only in the Vacation areas. While on
that subject, you can also talk to the chef about the sites, but they only
tell you vague information and telling you to talk to the tour guide.

Location: Far East
Chirashi is a Japanese fish dish, obviously. Unlike Sashimi, the fish here is
cooked, rather than uncooked. Eaten in soup and noodles.

Location: Far East

Ramen is a type of Japanese noodle. Ramen is generally eaten quickly and is
one of the many different types of noodles.

Steamed Rice Bowl
Location: Far East

Rice is the staple food of many asian countries, so it is no surprise that
it would here. Eaten with meat and vegetables.

Char-Broiled Catfish
Location: Mountain

Broiled (cook under direct heat) with Charcoal, the Catfish is essentially
grilled with the aroma of charcoal.

Chicken Pot Pie
Location: Mountain

Basically, a pie with chicken meat inside. However, chicken pies are different
from normal meat pies in the sense that it contains less gravy and vegetables.

Location: Mountain

Basically, flapjacks are just the same as pancake, a flat cake that is made
by pouring butter on a frying pan, cooking it on both sides.

Pineapple Surprise
Location: Island

This is basically a tropical fruit salad, with the main ingredient comprising
of, you guessed it, pineapple.

Teriyaki Mahi-Mahi
Location: Island

Another Japanese dish that consists broiled shellfish, and in this case, the
mahi-mahi, a tropical sea fish.

Luau Ribs
Location: Island

Luau Ribs is basically pork ribs, that is prepared Hawaiian style. Nice and

[12.01] Far East Souvenirs

There are two souvenirs from the Far East, just like any other location so
really, I shouldn't bother mentioning it. Anyway, they cost §75 each and they
each represent something of the exotic East culture.

Padoga by Oh the Memories
"Architecture is a unique way to convey a country's culture, history and 
 style. Bring back this piece of art to tell its tale to all your friends. 
 Next time someone asks you how your trip was, just show them this beautiful
 pagoda roof and they need no more answers."

Doll by Oh the Memories
"Memories are fleeting and it's hard to recall the less memorable moments of
 a trip. This doll, handmade by locals with 100% natural materials, will
 help you keep track of all that happened. How? When something interesting 
 happens, just tell it to this doll and place it under your pillow at night -
 your memories will come back to meet you in your dreams."

[12.02] Island Souvenirs

As with the Far East, there are also two souvenirs from the Islands which
will represent the island theme and they cost, the same as the Far East ones,
§75 from the little Souvenir Stand. Note that the stands will be different.

Little Chest of Booty
"Being a pirate in today's day and age are nigh impossible. One must live near
 an ocean, own a large enough sloop, generate enough capital to hire a 
 fear-inducing crew, and make a consistant living plundering barges and
 cruise ships. Luckily, you can now reap the rewards of piracy without the
 dangers with the Little Chest of Booty, available at pirate-themed
 souvenir stores everywhere!"

Private Island Figurine
"Coming home from a vacation is a sad experience. No more sunny days at the
 beach, no more freshly washed towels, and no more little bottles of 
 shampoo and conditioner. In those short bouts of melancholy, simply eye
 your Private Island Figurine and be transported back to those happy days
 for a few moments before your boss yells at you to get back to work."

[12.03] Mountain Souvenirs

The Mountain Souvenirs, which are dangerous if used in improper conditions,
will be available from the little souvenir stand and just like above, I'll
drill it in that there are two of them and cost §75 each. Nothing that I
haven't already said.

Lumberjack's Pride
"A smaller scale version of the trophy given out at the Annual Lumberjack's
 Flapjackathon, the Lumberjack's Pride souvenir serves as both a stylish
 reminder of your recent woodland trip and a worthy homage to the majesty
 of the ALF. One need only gaze on the powerful but compact hatchet to
 imagine a mouth full of delicious flapjacks."

Bit o' Vug
"This souvenir geode has been sliced in half and polished to show its shiny
 interior, which is full of both crystal formations and educational values, 
 Certain people will enjoy the Bit o' Vug souvenir as a learning tool for
 volcanoes, crystals and geology; others will appreciate the fact that it
 is shiny and colourful. Either way, everybody wins!"

[12.04] Souvenir Shelf

Well, if the name of souvenir in its name, the souvenir shelf will lead itself
in this location. Anyway, this shelf is found the the table section of the
buy catalog and can hold five different items, or souvenirs from your travels.
However, when you place 5 similar items, they can lead to a magical effect for
your characters in the surrounding area. For more details, read on.

5 Seashells stacked on the shelf will lead to a slower bladder decay for the
Sims in the area. How having seashells in the area make you less likely to
go to the toilet astounds me still.

5 Mountain souvenirs will lead to non-romance social interactions having a 
higher chance of success rate. My guess is that people are too busy looking at
the geode to disagree. Or maybe the axe is rather intimidating. 

5 Far East souvenirs will lead to your skill building rate increased. This is
probably due to the fact that someone may poke you in the eye with a pagoda
if you don't hurry and read the book faster.

5 Island souvenirs will lead to your romantic advances to have a higher chance
of success. This is due to the fact that the other Sim is entranced and 
hypnotised by the fact that you will lead them to a desert island, alone...

5 Voodoo Dolls, the reason why you aren't using them against people is beyond
me, but this will allow for the fact that other Sims will imagine that they
are being attacked by bees. Certainly not pleasent ... hey, get that doll away
from me SB. Help!

[13.01] The Seasons

For those of you with the Seasons expansion pack, the vacation zones will
have some seasons that will be specified with it. Of course, for those of
you without the Seasons pack, I recommend that you disregard this next section
which will have no relevance to you whatsoever.

For those who will have a vacation in the Mountains, you will have 2 sessions,
each of which will last about 3 days, in the fall season, or autumn if you are
not familar with fall, and the next two sessions in the winter season, before
you are sent back to autumn. 

For those who will have the vacation in the islands instead, you need to watch
the amount of time you spend outside since they will have all 4 seasons in the
summer somehow, and this will increase your odds of getting some serious
sunburn, for more information, read my Seasons Guide. Free plug for me here.

For those who will venture to the exotic East, you will have a different sort
of experience where you will first have two sessions, each about 3 days, in
the spring season, and the next two sessions in the fall or autumn season.
I would love to live here, I hate summer because of the flys, and winter 
because of the cold. Excellent...

[14.01] Diamond, It Actually Doesn't Last Forever

Well, now that you don't have the problem that your Sims are lacking in the
clothes department, they now want some bling bling to show off that they have
the Simoleons to burn. You can purchase some Jewellry from the Jewellry rack
that you can find at community lots in the vacation destinations. In fact,
if you want to bring bling close to home, you can place a jewellry stand in
a community lot in your own neighbourhood.

Anyway, with your jewellry that you can purchase, you can set your outfits to
have matching jewellry. There is a nice range from necklaces, to earrings and
to nose studs, that all your Sims can have, regardless of whether they are
male or female. If you want to create Sims, you can create them with some 
jewellry on them, or for existing Sims, you can go to the mirror and change
their appearance there. Either way, its all good, if you like your bling. If
you don't, no one said you have to be a flashy show off. 

[15.01] Dig, Dig, Dig

Well, Bon Voyage allowed you to do something rather interesting, dig for
treasure. Like those madman in the movies, you can keep digging until you
find some really good stuff. Of course, it go terribly wrong.

First of all, you need to find some land, or rather, grass that has not been
improved upon, so it is just a generic patch of grass. And now, by clicking on
that generic piece of grass, you can select Dig for Treasure and your Sim will
literally dig a hole with a shovel in the hopes of finding treasure. Of 
course, you can keep digging the same hole or dig somewhere else, bit by
digging, you can uncover a large variety of objects.

You can dig up some rocks, each with an environment score of 1. Skippy the 
Stone can be sold for §25, Rocky the Rock can be sold for §50 and Greta the
Granite can be sold for a lovely sum of §75. 

Your Sims can also be a bit dog-like and dig up dog bones for a grand total 
of §55. Where they sell it to astounds me. Your digging for treasure can also
unearth some secret items, such as the map to a secret lot, sold for a total 
of §400. Or they can unearth some trivial items, such as small decorations 
found in your buy catalog, with a selling price depending on the item.

However, what you really want to dig up is the exclusive Treasure Chest, which
really is a treasure chest and leaves a momento along the way. This will give
the environment score of 10, the best you can get, and is worth a total of
§5,000. I wouldn't sell it though, its neat to have a chest full of gold 
coins and jewels in your room.

What you don't want to dig up is the water main. This will randomly happen 
when you dig for treasure. You quickly need to plug the water main because a 
burst pipe will leave water puddles everywhere and drastically lower the
environment meter. And just so you know, digging for treasure will really 
lower your hygiene bar. Well, rolling in dirt can do that for you. 

[15.02] Lets Raid the Beach

In case rolling in good old soil won't ease you, maybe rolling in some sand
would ease your pain. In the Island vacation zones, you are able to access the
beach and search or comb the beach for seashells. Of course, you can find 
some seashells, sometimes, you can even find more.

There are many items that you can find. First of all, you can find a starfish,
well, it isn't alive anymore and is mounted on a stand for your viewing
pleasure. Of course, it being a starfish and all, you can sell this for a 
nice §366.

If the starfish isn't exactly what you are looking for, you can find some 
coloured glass, which your Sim will promptly put into a bowl, since glass is
rather sharp to deal with, with or without gloves. Apparently, the waves
have made this dangerous glass into something that resembles polished jewels.
Anyway, this polished glass is worth §302.

Next on the raiding list is the clam. Because the fishermen with the island's
fishing department neglected to collect all the clams, you can pick some of
these up, and display them with a value price of §302. Just make sure they
don't have sand in them, or smell.

The conch shell is the last item that you can plunder from the beach. Who knew
the beach was full of sellable items for money. Anyway, the conch brings the
sound of the sea back to your home. Anyway, this also has a value of §302 so
you can sell it away if you want, or leave it for the decor.

The secret item from the beach is jewellry that you may be able to procure
from the beach. These special pieces of jewellry, when worn, will slow the
rate in which your bladder will decay. Therefore, with these pieces of
jewellry, you can hold on to your pee for longer periods of time.

However, while you are at the beach, you might encounter a rather nasty
surprise. A crab might want to attach itself to your finger and have you in
a vice grip, which in itself is rather nasty. And the worst thing is, there
is nothing you can do to avoid it.

[15.03] Plunder the Ship

Also on the Island destinations, you will find a pirate ship, moored on a 
beach, and the pirates, well, gone. Anyway, you have the option to search the
captain's cabin. Of course, being the captain, there is going to be some good
loot that he must be hiding inside his cabin. After all, what good is a 
poor pirate captain? If he was poor, he wouldn't have such a large boat would

One of the least common items that you can find in the cabin, other than 
getting the usual nothing found expression, you can get the gold doubloon, a
shiny gold coin. This, surprisingly, has the environment score of 10, and has
a value of §2,500, so you would want to keep this rather than to sell it, and
of course, it being gold, is relatively shiny and all. And with the gold
price as high as it is, over $1000US an ounce, I'd keep it as an investment.

Sometimes, you might be able to find the Treasure Map left behind by the
previous captain, and I assure you it isn't Jack Sparrow. There isn't any
rum you see. Anyway, you can find this treasure map, worth a cool §232 and 
place it on the wall. The problem is, this treasure map does not increase the
chance of your Sim finding the treasure chest while you dig around. Why? 
Because for all you know, you can dig up a massive treasure chest full of gold
in your backyard. And the map would be found in the Island destination. Bit
of a far stretch maybe?

The next item that you can obtain from the cabin is the Captain's Log Book. It
really doesn't actually do anything, except look waterlogged and improve the
environment score. Of course, there is a value of §473 assigned to it, so you
might want to grab it when you have the chance. The point of a waterlogged
book improving environment is a bit strange. Its like, hey, look at this book
I found, you can't read it, but look, its a book...

However, you may receive a nasty surprise when the ghost of the pirate decides
that he doesn't like you touching his loot, and as such, scare you away from
his lovely cabin. Maybe you touched his rum? Anyway, when he does come out,
you might want to talk to him a bit, because he will be able to teach you the
sea chanty, which is a momento, and for once, something that is sung in 
English. To the Sims, you are speaking in a foreign language. The scary part
is, he actually looks like a pirate. 

[16.01] Lets Build

Ok, when you design your own neighbourhood, or even improve the given ones,
you will need some place to stay, and that will be the hotels. To build one,
you will need to have a community lot first. After you have your lot and 
named it, you need to do some interior and exterior decoration.

You need to build the rooms in which your Sims will stay in. For that, you 
will need a phone in it, a bed, and a bathroom. For their eating services,
you need to have a table in which they can eat if they decide to order some
room service. These are the bare essentials that you will need in a room. Of
course, you can go for the overkill and place more items, such as televisions,
arcades, a kitchen, etc, and this will, essentially, jack up the price of the
room in the end. Note that size will matter. Finally, you will need a door
to place at the entrance so people can reserve the rooms. 

Well, you will need several rooms so multiple amount of people can actually
stay at a single time. And now, for the finishing touch, you need the
service desk where the bell boy will greet you and serve you, etc. Well, you
have designed your hotel, so feel free to spice it up, such as a restaurant,
a pool, a gym, a library, a dance floor, whatever floats your boat, build it
in your hotel. You can even make it as high as you want, or as high as your
computer can handle it. When you are completely finished with your hotel, you
need one more thing to make it a hotel.

You may note that it will still be a community lot and a hotel is a hotel lot,
therefore, you need to change its lot zoning. This is done via the cheating
system, Crtl, Shift and C at the same time. Now, type on your lot 

changelotzoning hotel

and this will change it into a hotel. Please note that Open for Business 
users cannot run hotels. You can run the community lots, but Maxis has said
that you cannot run hotels, just like you can't run a real estate business, or
an import/export business if you were a smuggler. Or a criminal empire if you
were a criminal mastermind. 

[17.01] The Outdoors

You may think that the indoors may be the way to go, but for the last few
expansion packs, Pets, Seasons, and now, Bon Voyage, have been promoting the
great outdoors. Sure, the indoors are promoted in Bon Voyage, but the outdoors
is what is needed.

There are now more things that you can place into your home. On the outside,
you will need a lot of room to place some of the new items. You can now place
a tent so you can sleep outside, or you can place a hammock. Unlike 
conventional hammocks, you don't need trees to make a place to sleep.

From the Far East, you can place down your very own Zen Garden so you can go
around and rake it all day. A nice way to relax you would think. You can 
also place some hot springs, a place that you can relax in. From the mountain
areas, you can place the axe throwing game set, as well as the log rolling 
set. However, the problem with these devices is that it will take a large 
amount of space. For example, you can even place the pirate ship if you 
really want to, but the problem with that is that it requires a lot of 
space. And for the real camp setting, do not forget the campfire as well.

[17.02] The Indoors

While the outdoors have gone a maybe change, there are still items that make
the indoors more interesting. For example, you can now place a massage table
for you to relax and teach other Sim the way of massaging and healing other

For those gamblers, you can have the Mahjong set from the Far East, and up
to four people can play at one. Like the poker table from Nightlife, you 
can make money from this. To set it up, place dining chairs on the vertical
and horizontal edges of the table, but not on the diagonal edges.

You can also place a tea set. However, while this is good for boosting your
mood, try not to do this in real life for prolonged periods of time, it may
damage your backside.

[18.01] Design your Own

If you are not happy with the given choices that are presented as the vacation
areas, then you are in luck. Just like how you can design your own 
neighbourhood in the Base Game, the University campus in University, the 
Downtown area in Nightlife and the Shopping Districts in Open for Business, 
you can design your own vacation area in this game. 

To do so, you need to be in the neighbourhood screen and access the Bon Voyage
icon to choose between your vacation destinations. This will, at the end, lead
to a plus sign over a island, which is where you can design your own vacation
area. Now, you need to pick whether you want your area should be part of the
Mountain areas, the Island or the Far East, and this will determine the kind
of activities that will take place, the local greeting and anything else 
associated with that specific destination genre. 

After you pick your destination, you will need to pick the template for the
area. This is basically the same as designing your own neighbourhood, which
was mentioned in my Sims 2 Base Game guide. For those of you too lazy to get
the link, I'll paste what I wrote here. 

"You can create your own neighbourhood. All you have to do is to select 
 Create Your Own Neighbourhood option and choose an area. Then you can choose
 a setting, lush (green) or desert setting. If you are not happy with your 
 selection, you can make your own neighbourhood. You need SimCity 4 (Not 
 sure if you need Rush Hour or Not) and got to a region. Enter one and make a 
 basic outline of one. Then you import the sc4 file from you games folder 
 into the Neighbourhood folder under My Documents."

Of course, I still haven't figured out whether you need Rush Hour or not, but
you probably do if you want to design your own. Otherwise, you will need to
use the default designs they give you. Note that you can use the same 
templates for the 3 Premade vacation areas, and can be found if you scroll
down. After choosing what neighbourhood template that you are going to use,
you need to name it and give it a description for it. Also, you need to choose
the setting for it. If you have Nightlife, you get the additional choice of 
Concrete and if you have Seasons, I believe you get the Dirt option. Anyway,
choose and move on.

After that, you can now go to your barren vacation destination and either
place some premade lots for your Sims or make your own. What you will need
to have is some Hotels and Community Lots for Sims to shop on. The Secret
Lot you don't have to worry about because that will come with the 
neighbourhood and that will be taken care of. Anyway, to design hotels,
read 16.01, but place some vacation homes, some decorations and your area
will be ripe for Sims to visit and come in. And as an interesting side note,
note how that there are cars driving around in a barren neighbourhood, which
has no places to refill. Guess the roads are full of abandoned cars or are
using grass for petrol/gasoline. 

[19.01] Ask Nicely

Well, you can pose for photographs now as well. If you want a photo of 
yourself, or anything for that matter, all you need to do is to ask a random
Sim that you can normally interact with and ask them to Pose for Photo. This
will hand them a camera for you to take a photo with. You can then take a 
photo via the capture option. You can also pose for the photo by clicking on
your Sim and selecting a variety of options. That being done, you now have
some photos to look at, but how?

[19.02] Memories

Well, it is relatively simple. when you have taken enough photos, you can 
return home from your vacation and move off to your computer. You can then
place an order under the photos section and order an album of all the photos
that you have taken since. A delivery person will promptly arrive and give you
the nice little album which you can view in your own leisure and gawk at.
This will also give you a vacation memento the first time you do this. This is
basically for those who want to remember what their Sim has done, except for
the fact that no one wants to remember what their Sims have done. 

[20.01] Unsavoury Charlatan

This guy is one to look out for. He can appear in your normal community lots
as well as vacation lots. He is basically a man dressed up in some really 
colourful clothes and the most recognisable item he is wearing, the top hat.
If you see him, you have to be careful. He will attempt to greet your Sim, 
which really means, he is going to take their wallets while they aren't too
busy watching him. 

If you see him, be careful and monitor the action queue to prevent being
greeted by this man. However, if you do see him, go to the phone and call
the police and warn them about him. They will promptly set up a road block
for him and you won't see him for a while as he will be detained. Other than
that, be careful always around this person as Sim will have a fear to be
pickpocketed whilst on vacation. 

When he is arrested, he will not reappear till he breaks out of the vacation
jail, which is about three days. I guess the Mayor of SimCity neglected to 
increase the funding for the Department of Corrections. 

[20.02] Bigfoot

Like I mentioned above, you can befriend Bigfoot to join your family if you
are good friends with him. He is the new "monster" for the Sims 2. Lets do a 
quick recap.

Base Game         - Ghosts
University        - Zombies
Nightlife         - Vampires
Open for Business - Servos
Pets              - Werewolves
Seasons           - PlantSims
Bon Voyage        - Bigfoot

Like mentioned before, he has maxed out skills. That means, all skills are 
maxed, at level 10. All talent badges possible are at the gold level. This
is for Open for Business and Seasons only however. He also does not require
any friends to be promoted for work. 

He can become a Zombie and a Vampire but cannot become a PlantSim or a 
Werewolf. HE CANNOT BE A SERVO. Therefore, you cannot have the ghost of a 
Zombie Vampire who appears to have used too many pesticides and got bitten by
a Wolf while having hair all over him. 

He cannot have romantic interactions with other Sims, therefore, no children.
He will age like a normal Sim however.

The like to Slap Dance and scare the living daylights out of visiting Sims.
He won't complain about his hygiene bar and Cats don't like him. After he 
comes home, he will have a chance of bringing home a random object. 

[20.03] Room Service

When you are in hotels and in your room, after you have checked into the
room, you are able to use room service to deliver meals straight to your 
room. The dishes available to you depend on the time, whether it is morning,
during the day or night. This is similar to the fact that you can cook food
at different times of the day. 

Food is available in two servings, single plates and group dishes. The food
cost will be added to your total room cost and you will have to pay for it
on your way out. 

Morning Dishes - Single

|          Dish         |    Cost    |
|         Cereal        |     §6     |
|       Hamburgers      |    §27     |
|        Omelettes      |    §19     |
|        Pancakes       |    §20     |
|    Toaster Pastries   |     §5     |

Morning Dishes - Group

|          Dish         |    Cost    |
|         Cereal        |    §36     |
|       Hamburgers      |    §162    |
|        Omelettes      |    §114    |
|        Pancakes       |    §120    |
|    Toaster Pastries   |    §30     |

Lunch Dishes - Single

|             Dish            |    Cost    |
|        Cup O' Ramen         |     §7     |
|         Chef Salad          |    §11     |
|       Chili Con Carne       |    §22     |
|          Hamburgers         |    §27     |
|  Grilled Cheese Sandwiches  |    §13     |
|   Lunch Meat Sandwiches     |    §10     |
|           TV Dinner         |     §7     |

Lunch Dishes - Group

|             Dish            |    Cost    |
|             Cake            |    §114    |
|         Chef Salad          |    §66     |
|       Chili Con Carne       |    §132    |
|          Hamburgers         |    §162    |
|  Grilled Cheese Sandwiches  |    §78     |
|   Lunch Meat Sandwiches     |    §60     |
|       Crepes Suzette        |    §132    |
|          Cheesecake         |    §138    |
|          Berry Pie          |    §114    |
|         Baked Alaska        |    §132    |
|           Gelatin           |    §36     |

Dinner Dishes - Single

|             Dish            |    Cost    |
|        Cup O' Ramen         |     §7     |
|         Chef Salad          |    §11     |
|          Hamburgers         |    §27     |
|      Lobster Thermidor      |    §27     |
|        Mac and Cheese       |    §12     |
|          Spaghetti          |    §18     |
|            Salmon           |    §25     |
|          Pork Chops         |    §24     |
|          TV Dinner          |     §7     |

Dinner Dishes - Group

|             Dish            |    Cost    |
|       Crepes Suzette        |    §132    |
|          Cheesecake         |    §138    |
|          Berry Pie          |    §114    |
|         Baked Alaska        |    §132    |
|           Gelatin           |    §36     |
|         Chef Salad          |    §66     |
|          Hamburgers         |    §162    |
|      Lobster Thermidor      |    §186    |
|        Mac and Cheese       |    §72     |
|          Spaghetti          |    §108    |
|            Salmon           |    §150    |
|          Pork Chops         |    §144    |
|            Turkey           |    §150    |

Note: Crepes Suzette is available if you have the Nightlife expansion pack.
      Cup O' Ramen is available if you have the University expansion pack.
      Cheesecake is available if you have the Open for Business expansion 
      Berry Pie is available if you have the Open for Business expansion pack.

[20.04] Massages

There are massages that can help increase the mood of your Sims in this game
if you choose to do so. There are 4 massages that you can learn and use on
other Sims, the first beind the default Swedish massage, which I really have
no idea what it is about. 

The Far East massage will be the acupressure massage, the Island One will be
the Hot Stone massage while the Mountain one will be the Deep Tissue massage.
To get one off the NPCs that are there, it will cost you §100 to get one, 
which in itself is pretty expensive. That is 2 and a half pizzas! To learn
them, it will cost you a total of §200 or §500, I forgot, but it should be
§200. This allows your Sims to massage other Sims and teach them the magical
technique of seeing someone nude without having a cheesy pickup line. 

[20.05] Voodoo

VooDoo is a magical ability that you can possess if you get the Mr Mickles
item from the Island Secret Lot by fixing the good doctor's magical mechanical
wonders without dying. Anyway, once you get Mr. Mickles, which was intended 
to kill the mechanic when he turned up, you get Mr. Mickles in your inventory
and this allows you to use the VooDoo interaction on other Sims. Sure, this
will be fun to make other Sims running off to the toilet, but beware that if
you decide to use Mr. Mickles too often, he may be displeased that he is used
for such heathen activities and rebel against you, and that isn't really 
nice at all. 

Mr. Mickles
"Mr. Mickles was created in the forest and embedded with the spirit of the
 earth. He has been taught the wisdom of the elders and the ancient magic of
 darkness. However, as a doll, he can be nothing more than a vessel of such
 knowledge until he is picked up. What will you do with Mr. Mickles in your

[A] Contact Information

APPEARS IN g,a,m,e,f,a,q,s.c,o,m always. Remove the commas. 

Hey, what do you know, it looks just like my previous legal things, cause I'm
too lazy to make another one. That block button is mighty fun to use.

Before you E-Mail me, read the guide first. If the answer is not in here, then
E-Mail me. If it is, don't bother as I won't reply.

To contact me, e-mail me at
hillsdragon13 [at] hotmail [dot] com

Replace at with @ and dot with .

Don't add me to MSN Messenger List because if I don't know you, I won't accept
you, simple as that. 

E-Mail me (and anyone else you want to e-mail) with courtesy and respect as 
we are living people like you. Have a title of what you are sending so I know
what is going on. If you try to send attachments, I won't open them so stick
the information in the E-Mail. 

Please write in English or anything close to it. It can't understand foreign
languages so please don't give me a page long quote in Mexican or Antarctic
penguin language cause I don't understand.

Don't write in sloppy English. I mean, who the hell would understand "Hwo Od 
Yoi Di Tjih Ni Tje Sdgs?" Don' be too formal, a question is not a freakin
business agreement so don't say "Dear Sir, In accordance to your Walkthrough
to the PC Game, The Sims 2, ..." it makes me wonder if I'm talking to a freak,
the President of the United States of America or Bill Gates or Donald Trump.

I will credit you if your send me information about this game that is not in
the FAQ. I will also be grateful if you see this FAQ somewhere else other than
Gamefaqs or a site which has my permission. If you do, tell me so I can kick
their ass to Pluto and make them bounce off to the other side of the Universe.

I will not respond to:

* Spam
* Bill Gate's Spam (He gets spam of up to 4 million per day)
* Something not related with the Sims 2
* Something already covered
* Illegal stuff, like CD-Keys and Pirated Versions
* Technical Problems

Technical Problems will not be answered as they should be sent to Maxis not 

I didn't design the game so I shouldn't know what's wrong with it, its your
game not MINE.

[B] Webmaster Information



[C] Credits

This section is where you see your name. It will be long. The names are either
Board Names from the Boards or your e-mail so if your name is Bob Rob and 
another Bob Rob posted the message, the First Bob Rob will not be credited so
in short, someone around the world who shares the same name as you will not
be credited for your work.

CJayC, Thanks for the Memories
SBAllen for the job of administration GameFAQs
Maxis and EA for developing the game
Me for making it
Sims 2 BBS for a lot of help
Wiryawan (Grand_310) for his help
Hotmail for giving me the e-mail account for the ascii art
You for reading it

[D] Sites FAQ is on

Current FAQ is On will always have the latest versions

May be outdated

[E] Copyright

This game is Copyright 2007 Maxis and Electronic Arts. All Rights Reserved

This document is copyrighted by US and Canadian and Australian Laws. This FAQ
is for personal use only. This is not to be used for commercial or personal
gain. Websites publishing this guide without permission will face punishment
under the law. All sites except GAMEFAQS are not allow to host this FAQ 
without my permission.

This document is protected by the copyright laws that were founded in the
Bernes Copyright Convention in 1968. It states that:

The expression “literary and artistic works” shall include every production
in the literary, scientific and artistic domain, whatever may be the mode or
form of its expression, such as books, pamphlets and other writings; lectures,
addresses, sermons and other works of the same nature; dramatic or 
dramatico-musical works; choreographic works and entertainments in dumb show;
musical compositions with or without words; cinematographic works to which
are assimilated works expressed by a process analogous to cinematography;
works of drawing, painting, architecture, sculpture, engraving and 
lithography; photographic works to which are assimilated works expressed by a
process analogous to photography; works of applied art; illustrations, maps, 
plans, sketches and three-dimensional works relative to geography, 
topography, architecture or science.

If you fail to follow the law, you will be indited for fraud and is a criminal
offense and result in a criminal record. You will find it extremely hard to 
find a job if you have a criminal record. Do not sell this document or claim 
it as your own or you will be punishable under the law. If you wish to know 
more about this law as you don't believe that you are breaking copyright, 
feel free to do a google search on the Bernes Copyright Convention. 

You are not to sell this piece of work, claim it as your own, make any 
finanical gain out of this guide, or any other illegal activity. You are 
allowed to print this guide out and use it for personal uses but that is the
only thing you can do with this guide. 

Please abide with the terms. If not, you will be facing a lawsuit you cannot

This document is copyright 2007. All Rights are on holiday at the moment.