Your Account
    Log into your account here:
       Forgot Password

    Not registered? Sign Up for free
    Registration allows you to keep track of all your content and comments, save bookmarks, and post in all our forums.

The Longest Journey

by Tom Hayes

===============================================================================

                              FAQ/Walkthrough for
                              THE LONGEST JOURNEY

===============================================================================

 ___________________
| GUIDE INFORMATION |
 ??????????????????????????????????????????????????????????????????????????????

AUTHOR  : Tom Hayes
E-MAIL  : tomhayes83(at)hotmail(dot)com
SYSTEM  : PC
UPDATED : 30th May, 2004
VERSION : 1.0

 __________
| CONTENTS |
 ??????????????????????????????????????????????????????????????????????????????

1. Introduction
2. Walkthrough
  3.1. Prologue: A Lion Is In the Streets
  3.2. Chapter One: Penumbra
  3.3. Chapter Two: Through the Mirror
  3.4. Chapter Three: Friends and Enemies
  3.5. Chapter Four: Monsters
  3.6. Chapter Five: There and Back Again
  3.7. Chapter Six: The Chaos Storm
  3.8. Chapter Seven: A Deep Blue Mirror
  3.9. Chapter Eight: Reunification
  3.10. Chapter Nine: Shadows
  3.11. Chapter Ten: Rebirth
  3.12. Chapter Eleven: Kin
  3.13. Chapter Twelve: Dreamland
  3.14. Chapter Thirteen: The Longest Journey
3. Item List
4. Copyright Information

 _________________
| VERSION HISTORY |
 ??????????????????????????????????????????????????????????????????????????????

VERSION 1.0 : 30th May, 2004
  First version.


===============================================================================

1.                                Introduction

===============================================================================


The Longest Journey tells the tale of April Ryan, a young art student who has 
run away from home and come to live in a boarding house in the busy city of 
Newport. This futuristic, science-fiction tale starts off in Stark, the world 
that April has known and lived in her whole life. As she steps outside of the 
boarding house on this particular day though, a mysterious man named Cortez 
tells her that she is someone special, someone who may have the ability to save 
not only her world, but another parallel world named Arcadia.

That is the basic summary of what happens in the first few minutes of playtime 
in this game, and naturally the words of Cortez instantly draw the player into 
this fascinating plot. As the game progresses, we get to visit Arcadia, which 
seems almost like something out of a fantasy book with it\'s strange creatures, 
and terrifying monsters. True to it\'s title, The Longest Journey is absolutely 
huge, featuring over 150 locations, 101 items that can be picked up and over 50 
hours of gameplay, which is a staggering amount for an adventure game. Overall, 
this is a lengthy and tremendously detailed adventure game.


===============================================================================

2.                                Walkthrough

===============================================================================


-------------------------------------------------------------------------------
2.1.                   Prologue: A Lion is in the Streets
-------------------------------------------------------------------------------


The game begins with April standing in a dream world. A beautiful landscape is 
visible to the left, though a dark storm cloud seems to be coming closer. Walk 
right and a tremor will cause a large egg to roll out of a nest, which comes to 
rest on two branches above the edge of a cliff. Get the scale from the nest at 
the left side of the tree, then get the twig from the front of the tree to hear 
the tree moan about having it\'s precious twig plucked from it. It explains that 
it is the voice of all trees, and must speak whenever an injustice is done.

Say \"What\'s the deal with the egg?\" to hear that the trees were entrusted to 
the safety of the child. Say \"What happened to the tree?\", and the tree will 
say that the nearby brook was diverted so that the trees could not receive 
water. April automatically asks who the trees are, and the tree will say that 
without their strength given to them by the brook they don\'t have the strength 
to lift the egg back to the nest. Say \"Isn\'t there anything I can do to help?\" 
and the tree will say that it needs April to give them water, though the 
ungrateful thing doesn\'t think a simple human would be able to help.

Walk east to the stream and open the inventory by right clicking the mouse. We 
only have two items in our inventory at present: The scale and the branch. 
Click the scale to select it, then click the branch to combine the two items 
into a funnel. Use the funnel with the stream and a cutscene will play where 
the water is seen giving strength to the talking tree we met earlier. Walk back 
to the left and talk to the old tree, who thanks April by telling her that he 
has no time for idle conversation and that he should leave him be.

April mentions the egg, and the old tree will lift it\'s branches to put the egg 
back in the nest. A sound is heard as April walks over to the egg, and a 
glowing dragon appears which introduces itself by calling April her daughter. 
As the dragon promises that she will guide April, another sound is heard from 
the distance. Suddenly, a massive swirling black vortex appears and shoots 
April, knocking her off the cliff. April\'s mysterious dream ends here.


-------------------------------------------------------------------------------
2.2.                         Chapter One: Penumbra
-------------------------------------------------------------------------------

 ______________
| BORDER HOUSE |
 ??????????????????????????????????????????????????????????????????????????????

April wakes up in her room at the Border House in Newport and complains that 
she has had many dreams like that in recent days. Open the closet in the corner 
of the room and get the toy monkey from the carton. Look at the toy monkey in 
the inventory, pull the eye in the close-up view and then get the eye to add it 
to the inventory. Exit the view of the toy monkey and the view of the closet. 
Get the diary on the desk at the bottom of the bed. The diary will now become a 
selectable icon on the black bar at the top of the screen. Look at the diary in 
the inventory and get the timesheet. Exit the close-up view of the diary and 
open the door to exit April\'s bedroom.

Zack, April\'s neighbour in the Border House, will stop to ask how she is. 
Select any of the three speech options until Zack turns and heads back into his 
room. Get a leaf from the plant at the bottom of the hallway, which is listed 
in the inventory as organic plastic. Walk downstairs at the top of the hallway 
to find Fiona, the owner of the Border House, sitting on the couch watching the 
television. Look at the corkboard and get the pink note from the top-right 
corner of the board (April will also pick up a pushpin when she gets the note).

Exit the view of the board and look at the pink note in the inventory to read 
that a gold ring has been found under the common room sofa. Give the pink note 
to Fiona and after a small conversation where April prooves that the ring is 
hers, Fiona will give her the gold ring. Talking to Fiona is not necessary at 
the moment, so get the matchbook on the square table in front of the television 
and then walk out the front door to exit the Border House.

 __________________________
| OUTSIDE THE BORDER HOUSE |
 ??????????????????????????????????????????????????????????????????????????????

Walk left and look at the machine to see a gauge, valve and a clamp that is 
fixed onto the pipe. Use the gold ring on the cables at the top-right corner of 
the machine to connect the wires and activate the machine. At the moment, the 
four levers look like this: / | -- \\. The objective here is to have all four 
levers in the same position. Select the left screw once: / / \\ |. Select the 
right screw twice and the left screw twice: \\ \\ \\ --. Select the right screw 
once and the left screw three times to complete the puzzle.

After the water puzzle has been solved, turn the valve on the left to lower the 
water pressure. Turn the wheel, then get the clamp holding onto the pipe. Get 
the gold ring and exit the view of the machine. Walk right down the path and 
Cortez will start talking to April. He asks how she is, so reply with any of 
the three speech options that are shown. He asks what her idea of a perfect day 
is, so again reply using any of the three options. As April turns to leave, 
Cortez will mention about her nightmares and knows that she is worried that 
they might be real. After the conversation, run right to the bridges, take the 
top-left exit to the park and walk north to the Academy. Walk through the door.

 _________
| ACADEMY |
 ??????????????????????????????????????????????????????????????????????????????

Get the rubber glove with the hole in it from the trash can. Walk upstairs to 
the second floor of the Academy to see a floating holosculpture of a dragon, 
made by April\'s best friend Emma. Get the paintbrush and palette from the desk 
and use it on the canvas to view a small cutscene of April painting. Emma walks 
up to the second floor after the cutscene and says that she has an important 
message for April. Say \"Yeah, from whom?\" to hear that the message is from 
Cortez, and that he wants to meet April where children visualise their dreams. 
Say \"Did he talk to you about nightmares?\", and Emma says that she thinks April 
is obsessed with her dreams. Say \"Do you want to hear about my dream, or not?\" 
to tell her about the dream sequence we played through in the prologue.

After April finishes explaining, Emma asks if she wants to drop by The Fringe 
Cafe after she has finished at the Academy. Say \"I\'ll drop by after I clean up 
around here.\". After Emma leaves, April will start to tidy up when suddently 
the holosculpture made by Emma turns into a real dragon and starts floating 
toward April. A second later and the dragon returns to being a holosculpture. 
Walk downstairs and go out the door to exit the Academy, walk east to the park, 
east to the bridges, north through the arch to the area outside the cafe and 
then north through the doors to enter The Fringe Cafe.

 _________________
| THE FRINGE CAFE |
 ??????????????????????????????????????????????????????????????????????????????

Charlie will be behind the bar serving drinks. You can talk to him if you want, 
though it\'s not necessary to complete this chapter. Get a hard candy from the 
candy jar and walk left to the other side of the cafe. Get some bread from the 
bread basket in front of Emma, then give the timesheet to Stanley who is on the 
chair at the left side of the jukebox. He studies the timesheet and says that 
he\'ll try to give April the money by next week. Say \"Forget that, I quit.\", and 
Stanley will put $375 on April\'s cashcard.

Before April leaves, he then asks if April is available to work tonight. The 
choice you select here will effect the ending of the chapter slightly, so 
either select \"Yeah, I need the money.\" to work at the Fringe Cafe later or 
select \"No, sorry, I have plans.\" to go back to the Border House later instead. 
After the conversation, look at the poster at the right side of the jukebox and 
get the ticket at the bottom-right corner of the poster. Exit the Fringe Cafe, 
walk west to the bridges, up the steps at the bottom of the area to the area 
outside the Border House and then through the door to enter the Border House.

 ______________
| BORDER HOUSE |
 ??????????????????????????????????????????????????????????????????????????????

Walk upstairs to the second floor of the house, and open the first door on the 
right to enter April\'s apartment. Open the window and look outside to see that 
a blue rubber ducky is trapped under a grill in the dirty river. Use the bread 
with the rubber ducky and a seagull will fly down to start pecking the crumbs, 
which eventually pops the rubber ducky. Pull the chain up from the river and 
April will find a clothesline. Open the door of the apartment to exit to the 
hallway, walk downstairs and then walk out the door to exit the Border House.

 __________________________
| FINDING THE RUBBER DUCKY |
 ??????????????????????????????????????????????????????????????????????????????

Walk east to the bridges to see the rubber ducky floating east down the river. 
Go north through the arch to the area outside of the Fringe Cafe to see that 
the rubber ducky has been punctured and has come to rest under some metal bars. 
Get the rubber ducky and walk west to the bridges, take the far left exit to 
the subway and then go down the steps to enter the subway.

 ________
| SUBWAY |
 ??????????????????????????????????????????????????????????????????????????????

April can\'t walk through the gates at the moment, so use the gene scanner on 
the right to see a close up view of the machine. Select the Week button and use 
the cashcard with the lens to get a weekly pass. Exit the view of the machine 
and walk through to the other side of the small gate. Look at the sparks on the 
tracks at the left side of the area to see a large iron key. Open the inventory 
and look at the rubber ducky to see a close-up view.

Get the band-aid from the rubber ducky and it will start to deflate. If it does 
deflate, just use the mouth icon on it to inflate it. Use the clothesline with 
the clamp, and then use the rubber ducky with the clamp. Now use the clamp with 
the key on the track to add it to the inventory. Open the inventory again and 
look at the ticket to see the address for the Roma Gallery. Get into the train 
when it arrives, look at the subway map and select the Watertown Bridge.

 ______________
| ROSA GALLERY |
 ??????????????????????????????????????????????????????????????????????????????

After exiting the subway, go through the door at the right side of the drummer 
to enter the gallery. The attendant is sleeping, so April leaves her ticket on 
the table. Walk over to the right side of the gallery and talk to Cortez, who 
is currently staring at a painting. He asks April to look at the painting. Say 
\"Why?\", then select \"Look at the painting\" to see a close-up view. Say \"What am 
I looking for?\" and Cortez will ask what you see.

Say \"I see art.\", and Cortez asks what you see beyond the art. Say \"Truth?\", 
and Cortez will tell April that the painting has a soul, and then asks if she 
is here in the gallery because of her dreams. Say \"Yeah.\", and Cortez will say 
that he will tell her everything tomorrow. After Cortez leaves, walk left and 
go through the door to exit the Rosa gallery. Walk left through the door to 
return to the subway. Select the subway map and then select East Venice.

 _____________
| EAST VENICE |
 ??????????????????????????????????????????????????????????????????????????????

Walk north to the park and take the bottom-right path to the bridges. Depending 
on the speech option choice you made earlier, either go to the Fringe Cafe (if 
you chose the \"Yeah, I need the money.\" speech option when talking to Stanley), 
or the Border House (if you chose the \"No, sorry, I have plans.\" speech option 
when talking to Stanley). In the Fringe Cafe, talk to Stanley and a cutscene 
will play where a creature from another world appears. The chapter ends here.

In the Border House, talk to Mickey and choose any of the speech options until 
April stops talking to her. Talk to Fiona and select any speech option when she 
asks what April has been doing all day. Say \"I\'ll see you later, yeah?\", and 
Fiona will ask if April would like to watch television tonight. She accepts, 
and April, Fiona and Mickey relax in front of the television. A cutscene will 
show where the television shows a picture of a jungle, and suddenly the three 
characters are transported into the jungle. The chapter ends here.


-------------------------------------------------------------------------------
2.3.                    Chapter Two: Through the Mirror
-------------------------------------------------------------------------------

 ______________
| BORDER HOUSE |
 ??????????????????????????????????????????????????????????????????????????????

After April wakes up, walk out the door to the hallway and go downstairs to see 
Fiona looking worriedly out of the window. Talk to her and select any speech 
option. Say \"Have you seen Cortez today?\", then say \"Do you have any idea where 
Cortez is?\" to find out that Zack may know. Say \"I have to get going.\" to end 
the conversation. Walk upstairs and knock on the door of Zack\'s apartment.

Select any speech option and April will agree to meet Zack at the pavillion for 
a date later tonight. Say \"You know where I can find Cortez?\", and Zack will 
say that he might be at the Mercury Theater in Metro Circle. Walk downstairs 
and walk through the door to exit the Border House, walk east to the bridges, 
walk west to the subway, go down the steps to the subway and walk into the 
train. Look at the subway map and select the new Metro Circle icon.

 ______________
| METRO CIRCLE |
 ??????????????????????????????????????????????????????????????????????????????

Walk east to the East Gateway, and then walk east down the street to find the 
Mercury Theater that Zack mentioned earlier. Talk to the conspicuous guy that 
is standing by the fuse box and select any speech option. Say \"Don\'t you get 
tired of hanging around here all day long?\", say \"So you just had lunch?\", and 
he will say that he would like a sweet. Move the nearby trashcan and use the 
hard candy on the ooze to make stinky candy. Give the stinky candy to the 
detective and he will spit the sweet out at Freddie Melon. Thinking that it was 
done on purpose, Freddie will chase after the detective.

When Freddie returns, walk west to Metro Circle and get the hat (fedora) in the 
middle of the road. Walk east to the theater and use the fuse box to see a 
close-up view. Use the key with the lock to remove the cover and see five wires 
inside. Combine the band-aid with the work glove in the inventory to fix the 
hole, then use the work glove with the sparks in the fuse box to stop the 
marquee on the theatre from working. Freddie will open the door to the alley to 
get some tools so that he can fix the marquee. He\'s kindly left the door open 
for us, so walk through the door to enter the alley at the side of the theatre.

Walk south to the other end of the alley to see a shadow on the wall of what 
looks like someone pointing a gun, but which is actually the garbage bag with a 
newspaper sticking out of it on top of the boxes on the left. Use the fedora 
with the garbage bag, and then use the toy monkey with the garbage heap. The 
shadow of the person with the gun on the wall will now have strange sound 
effects from the monkey to accompany it. Open the trashcan at the right side of 
the fire door, then use the matchbook with it to set off the fire alarm.

April will hide and Freddie will rush out to see what all the noise is about. 
He kicks out the fire, hears the sound of the monkey threatening him and then 
sees the shadow on the wall. While Freddie busy dancing in the middle of the 
alley, walk through the door into the theater to find Cortez. Talk to him and 
he will ask why April was searching for him. Say \"What\'s so appealing about old 
movies?\", and Cortez will take her outside into the alley. Cortez will make 
some movements with his arms and a swirling blue light will appear on the wall. 
When Cortez asks if she would like to step through, say \"All right, I\'ll do 
it.\". Select the swirling light to be transported to another world.

 ________
| TEMPLE |
 ??????????????????????????????????????????????????????????????????????????????

April drops out of the swirling light to find herself in a temple in Arcadia. 
Continue walking right to arrive in the middle of the temple, where a priest is 
standing near a rock. Talk to the priest and he will talk to April in a strange 
language. Say \"I don\'t understand.\" and he will speak again, then select Listen 
from the conversation menu to hear the man speak in the same language, but with 
English mixed in. Listen twice more, and the priest will start talking in words 
understandable to April: In the language of Na\'ven, or Alltongue. He introduces 
himself as Tobias Grensret, the Vestrum of the Sentinel.

He opens the door to the temple and tells her to explore Marcuria, then tells 
her to return to the temple when she is ready. Walk back into the temple and 
talk to Tobias, who will give her a long discussion on the history of Arcadia. 
After the conversation, walk back to the right and talk to Tobias. Say \"Do you 
know a man named Brian Westhouse?\" and Tobias will say that he doesn\'t know 
where he lives. Say \"Who\'d know about Westhouse?\" to find out that someone in 
the marketplace may know. Say \"Who did you say I should see about Westhouse?\", 
and Tobias will say that the map merchant may know, but that Westhouse is known 
as The Rolling Man in Arcadia. Say \"I\'ll see you later.\" to end the 
conversation and walk north through the doors to exit the temple.

 _____________
| MARKETPLACE |
 ??????????????????????????????????????????????????????????????????????????????

Walk to the stalls near the top-right corner of the marketplace and talk to the 
map merchant in the right stall. Say \"Can you tell me where the Rolling Man 
lives?\" and he will say that he is not aloud to give personal information to 
customers. Say \"I really need to know where the Rolling Man lives.\", then say 
\"Please tell me where the Rolling Man lives.\" and he will fire his delivery 
boy. Say \"What are you going to do now, without a delivery boy?\", then say 
\"Maybe I could help you out?\" and he will agree to hire April as long as she 
doesn\'t mind the low pay. Say \"I\'ll take the job if you want me\", and he will 
give her the delivery list and a map for the captain of The White Dragon. Walk 
to the marketplace, north to the city and select the City Gates on the map.

 _______ 
| DOCKS |
 ??????????????????????????????????????????????????????????????????????????????

Walk east along the path and select the right ship to see the captain of the 
White Dragon that the map merchant mentioned. Talk to the sailor and say \"Is 
this \"The White Dragon?\"\", and he will introduce himself as the captain of The 
White Dragon. Give him the map, and he will give April an Aren coin. Give him 
the delivery list to sign, but he says that he never puts his signature on a 
piece of paper. Say \"Why not?\", say \"Who told you that signing a slip of paper 
is bad for your soul?\", say \"You can\'t write can you?\", say \"Look, all you have 
to do is sign an \"X\" next to your name on the list, say \"Is there anything I 
can do to get you to sign?\", and he will mention music. Say \"What\'s music got 
to do with you signing my list?\", say \"So if I play some music, you\'ll sign?\", 
and he will agree. Say \"I\'ll be back.\" to end the conversation.

Walk north to the city, west to the city gates and look at the instrument stall 
at the left side of the gates. Talk to the instrument merchant and the merchant 
will agree to sell a flute for one aren. Give him the aren coin to buy the 
flute, then run back down the path on the right toward The White Dragon ship. 
Give the delivery list to the captain and April will play the flute while he 
signs the list. After the captain has finished signing, walk north to the city, 
west to the city gates and walk through the gates to return to the map to view 
the map of Marcuria. Select the marketplace.

 _____________
| MARKETPLACE |
 ??????????????????????????????????????????????????????????????????????????????

Return to the stalls and give the delivery list to the maps merchant and he 
will give April a map for the Rolling Man, before giving her a complicated set 
of instructions on how to get to his house. Walk north to the marketplace and 
north again to the city. Select Westhouse\'s bungalow at the bottom-left corner.

 ______________________
| WESTHOUSE\'S BUNGALOW |
 ??????????????????????????????????????????????????????????????????????????????

Talk with the man sitting on the bench to find out that he is Brian Westhouse. 
Say \"I have a delivery for you\" to give him the map. Give the delivery list to 
Brian. Say \"Cortez told me to look you up.\", say \"Cortez said to look you up 
when I wanted to go back home, to Stark.\" and say \"I should get going\" to stop 
talking to Westhouse. Try to walk to the city and Westhouse will give April a 
pocket watch. Use the pushpin with the pocket watch in the inventory and April 
will open up a shift, which she uses to return to Stark.

 ____________________
| METRO CIRCLE ALLEY |
 ??????????????????????????????????????????????????????????????????????????????

April tells Cortez about her experience in Arcadia. Say \"What happens now?\", 
and April will explain that she met Vestrum Tobias. Say \"Who are you really, 
Cortez?\", say \"You helped me back, didn\'t you?\", and Cortez will say that April 
must do four things. To find the guardian, the gateway, the key to the 
guardian\'s realm and also defeat the Vanguard. Continue talking to Cortez until 
he leaves. April will automatically return to the subway in East Venice.

 _____________
| EAST VENICE |
 ??????????????????????????????????????????????????????????????????????????????

Walk north to the park, east to the bridges, and north to The Fringe Cafe. Talk 
to Charlie and select any speech option when he asks what\'s up. Say \"Thanks, 
Charlie.\" to end the conversation, then walk over to the other side of the room 
to see Emma enter the cafe. Choose either option when Emma asks if April is 
going on a date with Zack to end the chapter.


-------------------------------------------------------------------------------
2.4.                   Chapter Three: Friends and Enemies
-------------------------------------------------------------------------------

 ______________
| BORDER HOUSE |
 ??????????????????????????????????????????????????????????????????????????????

April wakes up in her room at the Border House. Open the door to walk outside 
of the apartment and Zack will be waiting to argue. Select any of the speech 
options, then walk downstairs and open the door to exit the Border House. Run 
east, take the bottom-left exit to the subway and walk down the steps to the 
station. Board the train when it arrives and travel to Hope Street.

 _____________
| HOPE STREET |
 ??????????????????????????????????????????????????????????????????????????????

Run north to the cathedral at the top of the road. Inside, walk down to the 
confessionals at the bottom-right corner and talk to the priest. Say \"Do you 
know a boy named Warren Hughes?\". Say \"Where does Warren live?\", and the priest 
will say that he belongs may be down the street in building 87. Say \"Thank you, 
Father.\" to end the conversation. Exit the cathedral and run up the steps at 
the left side of the road to enter building 87. Talk to the kid sitting on the 
steps and say \"Do you know where I can find a kid named Warren Hughes?\", and he 
will say that he doesn\'t know Warren Hughes. Select any of the speech options. 

Say \"What do you want from me?\", and the kid will say that he is Warren, but if 
April wants help she needs to get some information on his family from the 
Newport Police Department police archives. Say \"I\'ll do it.\", and Warren says 
that he wants information on his sister and to have his criminal record 
deleted. Say \"Where is the police station?\", then say \"I\'d better get going.\" 
to stop talking to Warren. Walk downstairs, enter the subway station on the 
other side of the road and look at the subway map to select Metro West.

 ____________
| METRO WEST |
 ??????????????????????????????????????????????????????????????????????????????

Look at the street sign, and then look at the roadblock to see that there is a 
small control panel on it. Use the roadblock and April will enter the number on 
the street sign, which makes the roadblock move to block the street on the 
right. Use the container and April will climb in. The garbage truck will soon 
appear, which will pick up the container and carry it to the station.

 ________________________
| POLICE STATION - LOBBY |
 ??????????????????????????????????????????????????????????????????????????????

Talk to the sergeant behind the desk and say \"Where are the archives?\". The 
sergeant will ask if April is an officer of the law. Say \"So what if I\'m not?\" 
to be told that the doors to the archives are out of order. Talk to the portly 
fella at the right side of the room and say \"Why aren\'t you guys working?\", say 
\"Aren\'t you supposed to fix the doors?\", say \"It\'d be so nice if you could fix 
the doors.\", say \"Is there anything I can do to make you go back to work?\", say 
\"About that work order...\", say \"Where do I go to get the requisition form?\", 
then say \"Enjoy your lunch break, guys.\" to stop talking to the portly fella.

Talk to the sergeant and say \"I need the requisition form called \"Short-Term 
Tactical Suspension of Union Members Benefits\".\", and she will say that she 
needs a number for the form. Say \"Thanks anyway.\" to stop talking to the 
sergeant and run right to look at the red toolbox near the doors. Get the old 
petition near the doors and give it to the portly fella to find out that the 
old petition caused them to have to go back to work last week. Look at the old 
petition in the inventory to find out the number, then talk to the sergeant and 
say \"I need requisition form number 09042, \"Short-Term Tactical Suspension of 
Union Members Benefits\".\", to get union peition #09042.

Give union petition #09042 to the portly fella and he will say that the form is 
useless as the #09042-A form is needed. Talk to the sergeant and say \"I\'m 
sorry, but I need the 09042-A requisition form addendum as well.\" to receive 
the form. Give union petition #09042-A to the portly fella, and he will agree 
to go and work on the broken doors. Look at the screen of the left VidPhone to 
read its number. Use the left VidPhone and dial home to talk to April\'s mother, 
then use the right VidPhone and dial 099-12090 to ring the left VidPhone.

While the phone is ringing, talk to the portly fella and say \"Hey, there\'s a 
phone call for you.\". When the portly fella rushes over to the phone, try to 
use the wires, then talk to the thin fella and he will walk over to the other 
VidPhone. Use the wires and try walking through the open doors to be told by 
the desk sergeant that the corridor is a restricted area. Look at the shelves 
behind the desk and April will look at the most difficult forms to pick up. 
Talk to the sergeant and say \"I\'d like that form for complaining about lewd and 
indecent behavior, please?\" While the sergeant climbs up to collect the form, 
quickly use the wires again and walk through the doorway to the corridor.

 ___________________________
| POLICE STATION - CORRIDOR |
 ??????????????????????????????????????????????????????????????????????????????

Walk down the corridor and use the cashcard with the Bingo! soda machine to get 
a soda can. Walk left through the doorway to enter the locker room.

 ______________________________
| POLICE STATION - LOCKER ROOM |
 ??????????????????????????????????????????????????????????????????????????????

The groans of the detective that April gave the stinky sweet to earlier can be 
heard in the stall on the left. Look at locker 4 (Sgt. Maria Hernandez), then 
walk left and talk to the man in the stall. Say \"Sergeant Hernandez.\", and the 
man will give April the key and ask her to get his stomach medicine from the 
locker. Look at locker 1 (Sgt. Frank Minnelli), then use the locker key on 
Minelli\'s locker to open it. Look in the locker and get the medicine. Look at 
the mirror, and the shard at the bottom-right corner of the mirror. Get the 
shard and read the Minnelli to read the login and password for the archives. 

Exit the view of the locker and give the medicine to Minnelli. Talk to Minnelli 
and say \"How\'s Mrs Minnelli doing?\", then say \"About Mrs Minnelli...\" to find 
out that Minnelli\'s wife\'s birthday is tomorrow. Say \"Gotta go, Minnelli.\", and 
Minnelli will start sneezing. When he sneezes, his synthetic eye will drop out. 
When this happens, quickly press the switch near the stall door to turn the 
light out in the stall, then use the monkey eye with the synthetic eye to swap 
them. Walk through the door to the corridor and use Minnelli\'s eye with the 
retinal scanner to open the door to the archives. Walk through the doorway.

 ___________________________
| POLICE STATION - ARCHIVES |
 ??????????????????????????????????????????????????????????????????????????????

Use the computer and Minnelli will enter the login and password to access the 
the archives. Search for \"Warren Hughes\" and select Erika Hughes. Select Delete 
to erase Warren\'s record and select print. Select main, search for \"Church of 
Voltec\" and select Jacob McAllen\'s name. Select Main and search for \"Jacob 
McAllen\" to discover that the record is classified. Select continue and 
remember the code that is shown at the bottom-right corner of the computer 
monitor. Select main, search for \"col#0050123185353260\" to display Erika\'s 
record and then select print. Select main and log off to leave the computer.

Look at the control panel and select the third button on the third row, the 
fourth button on the fourth row, the first button on the first row and the 
fourth button on the second row to get the Vanguard folder. Get the printouts 
from the printer and then exit the archives. Walk north to return to the lobby.

 ________________________
| POLICE STATION - LOBBY |
 ??????????????????????????????????????????????????????????????????????????????

Get the screwdriver on the floor near the toolbox and walk south to exit the 
police station. Walk down to the bottom-left corner of the area to see a news 
report about a shuttle that has crashed. After the report, run west twice to 
the subway and look at the subway map on the train to travel to Hope Street.

 _____________
| HOPE STREET |
 ??????????????????????????????????????????????????????????????????????????????

Run up the steps to building 87 and give the computer printout to Warren. Say 
\"Can you put me in touch with your friend now?\" and he will tell April the 
location of Burns Flipper. Say \"Bye, Warren.\" to end the conversation, then 
walk downstairs to exit the building and run across the road to the subway. 
Look at the subway map and select the Newport docks.

 _______________
| NEWPORT DOCKS |
 ??????????????????????????????????????????????????????????????????????????????

Run up the steps and go east to the construction yard. Continue east to the 
garage and use the garage door to knock on it. Knock two more times and, after 
a long conversation, Flipper will finally open the door for April. Run through 
the doorway to the garage and climb into the pit. Talk to Burns Flipper and say 
\"I need some information.\", say \"I need information on a guy called Jacob 
McAllen, and an organization called the Vanguard, or the Church of Voltec.\", 
then say \"Thanks for your help, Mr. Flipper.\". Look at the Vanguard folder in 
the inventory and give the Vanguard datacube to Burns, and he will show April a 
video of Jacob McAllen talking about the church of Voltec.

Talk to Burns and say \"Could you fix me up with some fake identification?\", say 
\"Can we discuss the fake identification I need?\", say \"Would you consider 
alternative forms of payment for a fake ID?\", say \"What\'s up with your chair?\" 
and he will tell April that he will give her some fake identification if she 
gets him a new AntiGrav control unit. Say \"Thanks.\" to end the conversation and 
run east twice to exit the warehouse. Look at the machine on the right to see 
that it is a paint shaker. Use the soda can on the paint shaker, then run west 
three times to return to the subway. Look at the map and select Metro West.

 ____________
| METRO WEST |
 ??????????????????????????????????????????????????????????????????????????????

Run up the road to the shuttle and talk to the cop. Select all three speech 
options and the cop will say that he is choking on all the dust and debris in 
the air. Give him the soda can and he will be sprayed when he opens it. He 
storms off to get his suit changed, leaving the shuttle site unguarded. Use the 
mirror shard with the laser and look at the blinking device to see that it is 
an AntiGrav control unit. Use the screwdriver on the AG control unit to get it, 
then return to the subway. Look at the map and select the Newport Docks.

 _______________
| NEWPORT DOCKS |
 ??????????????????????????????????????????????????????????????????????????????

Run east three times to enter the warehouse, climb down into the pit and give 
the AntiGrav control unit to Burns, who will now agree to make April a fake 
identification card, though it will take a couple of days to make. Exit the 
warehouse and return to the subway. Look at the map and select Hope Street.

 _____________
| HOPE STREET |
 ??????????????????????????????????????????????????????????????????????????????

Go north to the cathedral and run down to the confessionals at the bottom-right 
corner to listen to Cortez and Father Raul talking about April. Talk to Cortez 
and he will agree to meet April tomorrow. Exit the cathedral and return to the 
subway. Look at the map and select East Venice.

 _____________
| EAST VENICE |
 ??????????????????????????????????????????????????????????????????????????????

Walk through the top-right exit to the bridges, run up the steps and continue 
through the doors into the Border House. Run upstairs to see Zack standing 
outside April\'s door. Open the door to April\'s apartment to find Charlie and 
Emma inside. Select any speech option when they ask what\'s going on, and they 
will both leave to let April get some sleep. As she sleeps, a cutscene will 
play where Cortez is captured by the Vanguard. After the cutscene, a glow can 
be seen coming from April\'s cupboard. She wakes up and opens the cupboard, and 
is once again transported back to the magical world of Arcadia.


-------------------------------------------------------------------------------
2.5.                         Chapter Four: Monsters
-------------------------------------------------------------------------------

 _____________________
| THE JOURNEY MAN INN |
 ??????????????????????????????????????????????????????????????????????????????

April finds herself outside of The Journey Man Inn, where she hears noises of a 
party from inside. Walk into the inn and talk to the woman to find out that she 
is the owner of the inn. Select any of the speech options, then say \"Is there a 
party going on?\" to be told that it is the Feast of the Balance. Say \"Why do 
you celebrate the Feast of the Balance?\", \"What\'s the Vanguard doing to destroy 
the Balance?\", say \"What\'s your name?\" to be told that her name is Benrime 
Salmin, say \"What do you mean by \"strong in fate\"?\", say \"What\'s a Seer?\" then 
say \"Tell me more about my future.\", to end the conversation.

After talking to the innkeeper, a strange creature will walk out from the next 
room of the inn. Talk to the strange creature, and he will say that he knows 
April Ryan. He introduces himself as Abnaxus of the Venar, and that his people 
have the ability to see the past, present and future at the same time. After 
inviting April to his home, he walks out of the inn. Use the comfy chair at the 
corner of the inn and April will sleep.

In the morning the innkeeper wakes her up. Try to walk out of the inn and the 
innkeeper will say that she will help her find some proper clothes. After 
getting changed, the innkeeper will ask April to work as payment for sleeping 
in the inn. Say \"All right, tell me where to start.\". A few hours later, the 
innkeeper will give April some coins and will also let April keep the clothes. 
Exit the inn, run north through the arch to the city and select the City Green.

 ____________
| CITY GREEN |
 ??????????????????????????????????????????????????????????????????????????????

Use the organic plastic with the flowerbed to open the Book of Secrets, which 
is normally opened by completing the game. Knock on the door to the house and 
April will enter Abnaxus\' house. Wait for him to walk downstairs, then say \"Who 
are you?\" to find out he is the only one of the Venar who is able to focus on a 
particular moment in time. Say \"How do your people perceive time?\", say \"Can 
you see the future?\", and he will mention a veil that prevents him from seeing 
far into the future. Say \"What\'s this veil you keep talking about?\", say \"Tell 
me about the prophecies.\", say \"Can I ask you a few questions?\" and ask him 
about all of the questions that are shown.

Say \"I need some help in my quest.\", and say \"What do you know about dragons?\", 
and Abnaxus will explain about the Draic Kin, how they played an important part 
in the Divide. Say \"You don\'t know where I may find these Draic Kin?\", and 
Abnaxus says that the tale of the Silver Spear of Gorimon speaks of the mother 
and her child. Say \"What about the other dragon, the other Draic Kin?\". Say 
\"Have you heard of a disc that works as a key to the Guardian\'s realm?\", and he 
will say that it has been spoken of by the Ayrede council recently and no one 
knows where it is, but that Vestrum Tobias might be able to help.

Say \"Do you know anything about a rift leading to the Guardian\'s realm?\", and 
he will say that he doesn\'t know where the rift is. Say \"How would I go about 
fighting chaos?\", and he will say that only those ordained by the Balance can 
fight Chaos. Say \"That\'s about it for now.\" to stop asking questions about the 
quest, and say \"Thanks for your hospitality, Abnaxus.\" to end the conversation 
with Abnaxus. Exit the house and walk west to view the map.

 _____________
| MARKETPLACE |
 ??????????????????????????????????????????????????????????????????????????????

Walk into the temple and talk to Vestrum Tobias. Say \"I need help getting back 
home.\", to be told that he is unable to help April Shift. Say \"I need to locate 
the disc that unlocks the Guardian\'s tower.\", say \"Where is the disc now?\", say 
\"What people were the disc divided amongst?\" to be told about the scriptures of 
the Balance. Say \"Where can I find the Scriptures of the Balance?\", and Tobias 
will mention the Great Library of the Enclave.

Say \"I need to find the entrance to the Guardian\'s realm.\", say \"Isn\'t there 
any way to locate the entrance to the Guardian\'s realm?\", and he will say to 
speak with Minstrum Yerin at the Enclave. Say \"I need to locate the two dragons 
that reside in Arcadia.\", say \"How can I get more information on the Draic 
Kin?\", and he will mention a book to look for at the Enclave. Say \"Thank you, 
Tobias.\" to end the conversation. Exit the temple and walk north to the city.

 ____________________
| WESTHOUSE BUNGALOW |
 ??????????????????????????????????????????????????????????????????????????????

Talk to Brian and say \"Would you mind helping me with a few questions?\", and 
say \"Do you know anything about dragons?\". Brian mentions that it might be 
worth talking to Minstrum Yerin at the Enclave. Say \"Did you ever hear a story 
about a god who fell from the sky?\", then say \"Thanks, Mr. Westhouse\" to stop 
talking to Brian. Walk north to the city.

 _____________
| THE ENCLAVE |
 ??????????????????????????????????????????????????????????????????????????????

Walk west into the Enclave and walk downstairs to talk to the priest. Say \"Are 
you Minstrum Yerin?\", say \"Tobias said I should talk with you.\", say \"Vestrum 
Tobias recommended that I look at some books.\", say \"I\'m looking for some 
information, but I\'m not sure which book to ask for.\" and say \"I need to find 
out which four magical people of Arcadia were given a piece of the stone disc 
that serves as the key to the Guardian\'s Realm.\", and Yerin will get a book, 
which he places on the table. Read the book on the table (Chapter Sixteen in 
the Eighth Scriptture. The Scripture of Breaking), then exit the view of the 
book so that Minstrum Yerin puts it back on the shelf.

Talk to Minstrum Yerin again and say \"Could I see some more books?\", say \"I\'m 
looking for some information, but I\'m not sure which book to ask for.\", and say 
\"Are there any books about a flying people who observe and tell stories?\".  
Read the book on the table (Alatien), and April will read about an uninhabited 
island of Alais, in the Bristan atoll. Exit the view of the book, talk to Yerin 
again and say \"Could I see some more books?\", say \"I\'m looking for some 
information, but I\'m not sure which book to ask for.\", and say \"I\'d like to 
learn about dragons, about the Draic Kin.\" Read the book on the table (\"Secrets 
of the Draic Kin\" by Minstrum Elyak), and exit the view of the book.

Talk to Minstrum Yerin again and say \"Could I see some more books?\", say \"I\'m 
looking for a story called \"The Silver Spear of Gorimon\".\" Read the book on the 
table (The Silver Spear of Gorimon), then exit the view of the book. Talk to 
Minstrum Yerin again and say \"Could I see some more books?\", say \"A book on the 
history of Marcuria would be interesting.\". Read the book on the table 
(\"Travels in the Northlands\" by Jemein the Discoverer), then exit the view of 
the book. Talk to Minstrum Yerin again and say \"Could I see some more books?\", 
and say \"I\'d like to read some Arcadian folktales.\". Read the book on the table 
(\"Sadra, the Faithful Wife\"), then exit the view of the book. Walk north to 
exit the library, walk east to exit the enclave and walk north to the city.

 ______
| PIER |
 ??????????????????????????????????????????????????????????????????????????????

Talk to Captain Nebevay and say \"Do you know the island of Alais?\" to find out 
that he knows the place. Say \"Why aren\'t you out at sea?\", and he will say that 
there is no wind for the boat to sail. Say \"How long\'s it been since the last 
wind?\" to discver that an alchemist has cast a spell preventing wind. Say 
\"Who\'s this alchemist who cast a spell on the wind?\", and the captain will say 
that the alchemist\'s name is Roper Klacks. Say \"Can you give me a lift to Ge\'en 
on your ship?\", and Nebevay will say that there is no wind and he needs a 
navigator. Say \"Bye.\", and walk east to the small pier.

Talk to the old sailor sitting on the chest and say \"What\'ve you got in that 
chest?\", say \"No, really -- what\'s in the chest?\", say \"I\'m still curious about 
that chest.\", and he will say that he used to keep his talking bird in there. 
Say \"What happened to your talking bird?\", and he will say that he was cheated 
out of him by the cupshandler at the marketplace. Say \"Do you know how I can 
get passage on a boat going south?\", say \"I need coin to travel on a boat, 
unless... what?\", and he will say that Captain Nebevay owes him a favor. Say 
\"Would you \"cash in\" your favor with Nebevay if I got your bird Bird back?\", 
and he will agree. Say \"I\'d better get going.\", and exit the pier. Run west to 
the city gates and run through the gates to the city.

 _____________
| MARKETPLACE |
 ??????????????????????????????????????????????????????????????????????????????

Walk to the stalls and give the delivery list to the maps merchant to receive 
the map of the Northlands for Tun Luiec at the Journey Man Inn. Talk to the 
cups handler and he will ask if April wants to play the cups game. Say \"Okay, 
let\'s go.\", and use the coin with the cups game. After he shuffles the cups, 
use the screwdriver with the cups until you find the one that moves. Get the 
moved cup and April will pick the cup with the coin below. After winning the 
calculator as the prize, give the screwdriver to the cups handler and choose 
\"The talking bird.\" as the reward. Walk north twice to exit the marketplace.

 ______
| PIER |
 ??????????????????????????????????????????????????????????????????????????????

Walk east to the small pier and give Crow to the old sailor, who agrees to give 
April his favor from Captain Nebevay. Walk north to the big boat and talk to 
Nebevay. Say \"You know old Umber lanos, don\'t you?\", and he will agree to take 
April if she can find a navigator and restore the wind. Exit to the city.

 ________________
| THE ROAD NORTH |
 ??????????????????????????????????????????????????????????????????????????????

Walk north into the forest and Crow will land briefly before following April. 
Select the Forest and walk east to have a conversation with Crow, who has 
decided to join April on her adventure. Walk north into the forest and continue 
east to see a broken bridge. April turns back to the left and meets one of the 
Banda people. Select either speech option when he asks April not to kill her, 
then say \"Why are you sad, Ben-Bandu?\", to hear that he has lost his brother. 

Say \"What happened to the Banda that disappeared?\", and he will say that there 
is something evil in the forest. Say \"Good luck on your search, Ben-Bandu, sad 
Little One.\". April will use the flute to call Crow, who she tells to search 
the forest from his vantage point to find Ben-Bandu\'s brother. Walk west back 
into the forest and talk to the old woman sitting on the floor. Say \"All right, 
I\'ll help you home.\", then pick up the woman and talk to her. She invites April 
back to her home. Say \"Lead the way, ma\'am.\", and walk into the house.

 __________________
| GRIBBLER\'S HOUSE |
 ??????????????????????????????????????????????????????????????????????????????

The Gribbler leaves the house to look for some berries, locking the door on the 
way out. Get the small skull from the table. Get the broom at the right side of 
the cabinet and use it on the cabinet to tip it over. Ben-Bandu\'s brother, 
Bandu-uta will crawl out. Use the skull with the window to break it, then pick 
up the Bandu-uta and throw him through the window. The Gribbler will return at 
this point and changes into her true self. Use the plank below the table and 
the pillar will fall, knocking the Gribbler into the fire. Exit the house, and 
Ben-Bandu will ask April to visit the Banda Village.

 _______________
| BANDA VILLAGE |
 ??????????????????????????????????????????????????????????????????????????????

The Banda people are celebrating that the Gribbler has gone. Talk to the elder 
mole sitting in the hammock and he will tell April to join in the party. Talk 
to Ben-Bandu and say \"What is this Spirit Dig the Elder told me about?\" to be 
told that it is a sacred place where the Banda can speak with their ancestors. 
Say \"Where is the Spirit Dig?\", then say \"Enjoy the party, guys.\" to end the 
conversation. Talk to Crow, then walk into the Spirit Dig and use the bed. 
Select \"Go to sleep\", and April will be visited in the night by the spirits of 
April and Charlie. She will fall asleep again and the chapter will end.


-------------------------------------------------------------------------------
2.6.                   Chapter Five: There and Back Again
-------------------------------------------------------------------------------

 _________________________
| BANDA VILLAGE AND SWAMP |
 ??????????????????????????????????????????????????????????????????????????????

Walk outside the Spirit Dig and talk to the Elder mole and he will ask where 
April heard the name Bak-Baar. Select either speech option, and the Elder will 
give April the Banda stone. Talk to Crow to wake him up, then walk east to the 
swamp and walk east to cross the bridge. Get the purple flowers at the right 
side of the area, then walk north up the hill to see Roper Klacks\' floating 
castle. Walk north down to the plains and look at the bush on the right to see 
that some berries are growing on it.

Attempt to get the berries, then use the flute to call Crow and use him on the 
berries. Use the statue at the top of the path and it will start to talk. 
Combine the berries with the moisturizing flower in the inventory and use the 
moisturizing cream on the petrified man. Say \"What happened to you?\", to hear 
that the alchemist cast a spell on him. Say \"What do you mean, the Vanguard 
were right?\". The alchemist will pull the chain, which creates a steep slope. 
Walk up the slope to enter the castle.

 __________________________________
| ROPER KLACKS\' CASTLE - LABYRINTH |
 ??????????????????????????????????????????????????????????????????????????????

Use the coins on the gargoyle at the bottom-right corner of the room and blow 
on both flaming hands to turn the door at the top of the room. Use the coins on 
the gargoyle again and get the salt shaker and pepper shaker. Use the hourglass 
held by the statue at the bottom-left corner of the area, which will make the 
steps change to lead up to the path above. Quickly run up to the top of the 
steps before the hourglass turns the other way.

Attempt to get the parchment in front of the mirror to be blocked by April\'s 
alternate self. Use the door near the top-right corner of the room twice and 
the door will turn to reveal an hourglass. Use the hourglass, then quickly run 
over the platform and walk through to the door at the left side of the room. 
Use the pepper shaker on the gargoyle and walk through the doorway. Try to Walk 
to the tower at the top of the steps to meet Roper Klacks.

 _______________________________________________
| ROPER KLACKS\' CASTLE - DEFEATING ROPER KLACKS |
 ??????????????????????????????????????????????????????????????????????????????

Roper Klacks will ask who April is. Select any speech option, say \"Prepare to 
be defeated!\", then say \"How about a proper challenge?\". Give the calculator to 
Roper Klacks and April will ask him a series of questions which Roper Klacks 
can\'t answer. He takes the calculator from April and uses it, which kills him. 
Run up the steps to the tower to enter Roper Klack\'s study.

 ______________________________
| ROPER KLACKS\' CASTLE - STUDY |
 ??????????????????????????????????????????????????????????????????????????????

Move the curtain and get the green vial. Get the white vial on the bottom shelf 
at the right side of the curtain. Use the skull on the table at the right side 
of the study and get the blue vial. Look at the big book on the desk and look 
at the first spell to see the ingredients for the invisibility spell. Exit the 
book. Look at the cauldron and get the yellow flask. Use the white essence, 
green essence and blue essence on the cauldron to get the invisibility potion.

Walk downstairs, go east through the doorway to the labyrinth and then use the 
invisibility potion on April. Get the parchment in front of the mirror, and 
then return to the study. Look at the big book and use the torn page with the 
Tome of Alchemy to reveal four more spells. Exit the view of the book and look 
at the cauldron. Use the yellow essence, white essence and blue essence on the 
cauldron to get the light-as-a-leaf potion.

Exit the view of the book, use the light-as-a-leaf potion on April and get the 
red vial on the top shelf near the ceiling of the study. Look at the cauldron 
and use the white essence, red essence and blue essence on the cauldron to make 
the wind potion. Use the red essence twice and the blue essence on the cauldron 
to make the big bang potion. Use the green essence, yellow essence and blue 
essence on the cauldron to make the bind magic potion.

Exit the view of the cauldron and use the bind magic potion with the glowing 
crystal on the desk. Use the big bang potion on the crystal, and the creatures 
that Roper Klacks turned to stone will return to normal. Open the window and 
use the flute to call Crow. Say \"I could use some help.\", then give him the 
wind potion. Get Crow and use him with the window. Crow will fly out to use the 
potion, which causes the wind to blow the castle away. After April returns to 
the meadow, walk south to Marcuria to view the map.

 ______
| PIER |
 ??????????????????????????????????????????????????????????????????????????????

Talk to Captain Nebevay and say \"I did defeat Roper Klacks!\", say \"Can we set 
sail for the Alais now?\" to end the conversation. He doens\'t believe April, so 
use the wind potion with Nebevay, and he will agree to set sail for Alais if 
April can find a navigator. Exit to the city.

 _____________________
| THE JOURNEY MAN INN |
 ??????????????????????????????????????????????????????????????????????????????

Walk into the inn and give the map of the Northlands to the woman standing near 
the left doorway. Say \"Why are you going to Corasan by foot?\", and she will say 
that she can\'t afford the passage to the Bay of Fire as she has no job. Say 
\"Are you from Corasan?\", say \"Why are you so depressed?\" and she will say that 
she is a navigator. Say \"You\'re a navigator?\", say \"I have a job for you, if 
you want it.\", and she will agree. Exit the inn and run north to the city.

 _____________
| MARKETPLACE |
 ??????????????????????????????????????????????????????????????????????????????

Enter the temple and run west to the back of the temple. Continue walking west 
and talk to Vestrum Tobias. Say \"What trouble?\", and he will say that the Tyren 
are coming. Say \"What did you mean when you said, \"after all, you are...\"?\", 
and he will say that April will be the thirteenth guardian of the Balance. 
Select any speech option and Tobias will give her the talisman of the Balance. 
Walk east and exit the temple, then walk north to the city.

 ______
| PIER |
 ??????????????????????????????????????????????????????????????????????????????

Talk to Nebevay and April will board the ship, which sets sail for Alais.


-------------------------------------------------------------------------------
2.7.                      Chapter Six: The Chaos Storm
-------------------------------------------------------------------------------


This chapter starts with April looking over the side of the ship. Walk up the 
steps to the bridge at the right side of the ship and look at the orb. Talk to 
Tun Luiec and select any speech option when she asks if April is enjoying the 
ride. Say \"I have a question about your compass.\", say \"What kind of compass 
are you using?\", and Tun will say that it is a normal spirit compass. Say 
\"What\'s a \"spirit compass\"?\", and Tun will explain that a spirit compass points 
to the magical north pole, and is precise unless affected by a strong magical 
force. Say \"Keep her steady, Tun.\", walk down the steps to the main bridge and 
one of the crew will say that a strong storm is heading toward the ship.

Walk back up the steps to the bridge and talk to Tun. Say \"What do you mean by 
\"no ordinary storm\"?\", and Tun will explain that it is a Chaos storm. Say \"What 
have you heard about Chaos storms?\", and Tun says that they signify terrible 
events in the near future. Say \"Can we escape a Chaos storm?\", say \"Will you 
still be able to get me to Alais tomorrow?\", and Tun says that the captain has 
changed course. Say \"You still need my magic to get wind in your sails.\", say 
\"I have a question about your compass.\", and say \"Won\'t the Chaos storm affect 
the accuracy of the spirit compass?\", to be told that only a focused magical 
field would be able to affect it.\". Say \"Thanks, that\'s all I needed to know.\", 
and say \"I\'ll let you get back to work.\" to end the conversation with Tun.

Walk downstairs to the main deck and look at the apple barrel at the right side 
of the ship. Get an apple from the barrel and continue down to the hold. Get 
the axe near the barrel at the bottom-left corner of the room. Eat the hard 
candy in the inventory, then use the sticky candy with the flour sack. Wait for 
the worm that crawls between the two holes on the flour sack to get caught on 
the sticky candy, then combine the worm with the apple in the inventory. Walk 
back upstairs to the main deck and continue up to the bridge. Show the apple to 
Captain Nebevay and he will go down to the hold to save the apples.

Talk to Tun and say \"Do you want me to relieve you at the wheel for a while?\". 
She will walk down to the bridge. Use the talisman on the compass and it will 
change the direction of the compass. Talk to Tun and say \"I think I may have 
strayed off course a bit when I was at the wheel.\". Tun will check the compass 
and will correct the course to head for Alais. Say \"Is it my imagination, or is 
the storm getting closer?\", and Nebevay returns to the bridge.

Walk up to the bridge and get the talisman from the balance. When Nebevay asks 
what April has, select any speech option. When he asks what April was doing, 
select any speech option and Nebevay will leave the bridge. Walk downstairs to 
the main deck and continue down to the hold. Use the axe with the chest and 
April will attempt to knock the lock off of it, but instead creates a hole in 
the floor of the ship. The ship will sink, and the chapter ends.


-------------------------------------------------------------------------------
2.8.                    Chapter Seven: A Deep Blue Mirror
-------------------------------------------------------------------------------

 _______________
| OCEAN SURFACE |
 ??????????????????????????????????????????????????????????????????????????????

The chapter begins with April lying on a piece of the ship. Crow appears and 
tells her to wake up. Say \"What happened to the crew?\", and he will explain 
that the rest of the crew escaped in the lifeboat. Say \"Any idea where the 
lifeboat is heading?\", and he will say that the lifeboat is heading south to 
Tagate. Say \"Any idea how I\'m gonna get to the islands now?\", say \"Why don\'t 
you try to find the closest island?\" and he will fly off. April is left on her 
own, and the head of a strange creature appear. Look at the head and talk to it 
when it appears again. Try to get the head, and it will appear again to drag 
April underwater to a breathing house at the bottom of the ocean.

 _________________
| BREATHING HOUSE |
 ??????????????????????????????????????????????????????????????????????????????

Look at the wall, use the speech icon on the wall, then use the wall to get a 
polyp. Look at all three drawings on the wall, then use the polyp on April so 
that she can now breathe underwater. Exit the breathing house and swim north to 
the city to enter the house of the merperson.

 ___________________
| MERPERSON\'S HOUSE |
 ??????????????????????????????????????????????????????????????????????????????

Get the glowing green stuff from the wall and get the crystal at the left side 
of the spear. Exit the house and open the shell at the left side of the area. 
Get the black pearl from inside the shell and return to the breathing house.

 _________________
| BREATHING HOUSE |
 ??????????????????????????????????????????????????????????????????????????????

Use the pushpin on April to get the blood. Use the blood with the glowing green 
stuff, then use the black pearl with the green stuff with blood to make the 
golden pearl. Use the golden pearl with April, and she will now be able to talk 
to the merpeople. Exit the breathing house and swim north to the city.

 ___________________
| MERPERSON\'S HOUSE |
 ??????????????????????????????????????????????????????????????????????????????

Talk to the merperson and she will say that April can serve the Maerum now. Say 
\"Serve you?\", and she will say that she has been brought here to serve as the 
gatherer of the Yanyenn. Select any speech option, then say \"Where does Tanyenn 
come from?\", to hear that it is found in the caves and shores of the islands. 
Say \"How does Tanyenn do all those things you said?\", say \"Why can\'t you gather 
Tanyenn yourself?\", and she will say that the Snapjaw will kill them if they 
move far from their cities. Say \"Who are the Wingdemons?\" to hear that they are 
leathery winged creatures who live on an island.

Say \"Don\'t the Snapjaw kill the Gatherers?\", and she will say that the Snapjaws 
rarely do. Say \"Are your people called the Maerum?\", and she will say that they 
are. Say \"Who are you, ma\'am?\", and the merperson will reveal that she is the 
queen of the Third City of the Maerum. Say \"Do you know where my ship went 
down?\", and she will say that it is not far from the breathing house. Say \"Do 
you know the island of Alais?\", and she will say that Tanyenn can be found 
there, but the merpeople can\'t risk letting April go there yet.

Say \"I\'ve been told that you worship an old god who lives in the deep.\", then 
say \"Thanks for your time.\" to end the conversation. Attempt to get the spear 
to be told that it belongs to the Waterstiller. Talk to the merperson and say 
\"Who or what is the Waterstiller?\", to be told that the Waterstiller is a 
landwalker who will unite the people. Say \"What else can you tell me about the 
Waterstiller?\", then say \"What is it that the Waterstiller will come to take 
from you?\", to hear that the Waterstiller will destroy a Snapjaw with a spear. 
Say \"Thanks for your time.\" to end the conversation. Show the first crystal to 
the merperson to be told that it was found in a cave, then exit the house.

 ______
| CAVE |
 ??????????????????????????????????????????????????????????????????????????????

Outside the merperson\'s house, use the seaweed to find a second crystal. Use 
the seaweed to move it, then continue west into the cave. Get the two crystals 
on the floor and look at the altar. The top of the altar has four movable rings 
around a rock. Look at the four stone tags (harpoon, one-eyed pyramid, water, 
fish). Move the fire ring three times so that it faces the water. Move the bird 
ring twice so that it faces the fish. Move the maerum ring twice so that it 
faces the one-eyed pyramid. As the pot ring is already facing the harpoon, a 
click will signify that the first section of the puzzle has been completed.

Use the first crystal on the bottom-right slot, use the second crystal on the 
top-left slot, use the third crystal on the top-right slot and use the fourth 
crystal on the bottom-left slot. Turn the bottom-right crystal once, turn the 
top-left crystal once, turn the top-right crystal twice and then turn the 
bottom-left crystal twice to open the rock in the middle of the altar. Look at 
the drawings on the wall of the cave and April will read the history of the 
Maerum and the Alatien. Exit the cave and swim north to the city.

 ___________________
| MERPERSON\'S HOUSE |
 ??????????????????????????????????????????????????????????????????????????????

Talk to the merperson and say \"Why was the cave with the altar and the wall 
paintings just outside the city abandoned?\", and the merperson will visit the 
cave. She says April may be the Waterstiller, but that not all parts of the 
prophecy have been fulfilled. Say \"How can I prove that I\'m the Waterstiller?\", 
and she will tell April to take the spear and slaughter a Snapjaw. Get the 
spear, exit the house and swim east to the shipwreck.

 ___________
| SHIPWRECK |
 ??????????????????????????????????????????????????????????????????????????????

Swim into the wreck and use the harpoon with the Snapjaw to kill it. Use the 
Snapjaw to get a tooth, then swim into the wreck and get the talisman. Exit the 
wreck, swim east to the city and swim west to the cave.

 ______
| CAVE |
 ??????????????????????????????????????????????????????????????????????????????

Use the talisman of Balance with the symbol at the left side of the cave, then 
look in the niche to see a shard of stone. Get the maerum stone from the niche, 
then exit the cave and swim north to return to the merperson\'s house.

 ___________________
| MERPERSON\'S HOUSE |
 ??????????????????????????????????????????????????????????????????????????????

Show the snapjaw tooth to the merperson, show the Talisman of Balance to the 
merperson and show the Maerum stone to the merperson. She says that all but one 
prophecy have been fulfilled: To unite the people. Talk to the merperson and 
April will explain about the Maerum and the Alatien drawings from the cave. The 
merperson says that April must go to them, and the chapter will then end.


-------------------------------------------------------------------------------
2.9.                       Chapter Eight: Reunification
-------------------------------------------------------------------------------

 _______
| BEACH |
 ??????????????????????????????????????????????????????????????????????????????

April arrives on the beach of the island. Get the rope from the debris, then 
walk east through the arch to look at the big crab. Walk west to beach and west 
again to the ruins. Use the rope with the sapling at the right side of the 
hole, then climb down the hole. Climb down further and look at the rubble, then 
use the rubble to find a stone key. Climb back up the rope to the ruins and get 
the rope from the sapling, then walk east to the beach. Use the flute to call 
Crow. Say \"I\'m gonna walk around for a bit, Crow.\" to end the conversation, 
then get Crow and use him on the jungle in the background to exit the beach and 
view the map of the island.

 _________
| VOLCANO |
 ??????????????????????????????????????????????????????????????????????????????

Look at the big mouth and April will climb inside. Look at the aperture and 
April will note that it is a telescope. Look through the telescope and April 
will see a reflection, so the icon shown is the volcano. Use the stone key with 
the triangular keyhole and turn it once. Look through the telescope and April 
will see a statue standing in the ruins of a city. Turn the stone key again and 
look through the telescope to see a statue on a cliff overlooking the sea. Turn 
the key four more times and look through the telescope to see a statue below a 
tall tree. Get the key and exit the statue mouth. Look at the large tree in the 
distance, then walk north to the jungle to exit the volcano area.

 ____________
| LARGE TREE |
 ??????????????????????????????????????????????????????????????????????????????

Walk down to the bottom of the area and April will nearly sit on one of the 
stickmen. Select any speech option, then say \"What\'s a Stickman?\", to be told 
that they that live in the shadow of the mother tree. Say \"So you guys are 
Stickmen?\", and he will introduce himself as Wick, and will point out his 
friends Willow and Woody. Say \"What\'s a Mother Tree?\", say \"What do stickmen 
do?\", then say \"Where do the Alatien live?\", to find that they live in an old 
city up in the volcano. Say \"How do I get into the volcano?\", and he will say 
that the road collapsed a few centuries ago. Say \"What\'s that constant rumbling 
noise?\", and he will mention Q\'aman, the quiet giant.

Say \"Who\'s Q\'aman, the quiet giant?\", and he will say that he\'s a human that 
was banished from the village. Say \"What happened to get the quiet giant 
banished from that place?\", and he will say that Q\'aman accidentally stepped on 
one of their young ones. Say \"Who are the Orlowol?\", and the Stickman will say 
that they\'re the crab-like creatures that live down by the sea. The Stickman 
will say that Q\'aman has gone west to the far side of the island, and has been 
sleeping for the past month. Say \"I still don\'t understand what this has to do 
with the rumbling noise.\", and he will say that the Dolmari put statues up when 
they used to live on the island, and that the statues are connected through 
magic. He says that Q\'aman is sleeping right next to a statue\'s ear, and April 
figures out that Q\'aman\'s snoring is the source of the rumbling noise.

 ____________________________
| WAKING Q\'AMAN - LARGE TREE |
 ??????????????????????????????????????????????????????????????????????????????

The four icons that were shown by looking through the telescope in the big 
mouth at the volcano are important here, as we now need to send a message to 
Q\'aman using the statues. At the base of the large tree, look at the statue 
foot and use the stone key in the triangular hole. Turn the key left twice to 
move the top disc to the volcano icon, and turn the right key six times to move 
the bottom disc to the large tree icon. Get the key from the triangular hole, 
then exit the view of the statue and walk west to the jungle.

 _______________________
| WAKING Q\'AMAN - BEACH |
 ??????????????????????????????????????????????????????????????????????????????

Walk east through the arch and walk north to the cliff. Look at the stone foot 
and use the stone key in the triangular hole. Turn the key left three times to 
move the top disc to the ruins icon, and turn the key right six times to move 
the bottom disc the large tree icon. Get the key and exit the view of the 
statue. Walk down the steps, go west to the beach and run west to the ruins.

 _______________________
| WAKING Q\'AMAN - RUINS |
 ??????????????????????????????????????????????????????????????????????????????

Look at the statue base and use the stone key in the triangular hole. Turn the 
key left five times to move the top disc to the volcano icon, and turn the key 
right six times to move the bottom disc to the cliff icon. Walk east to the 
beach and north to the jungle.

 ____________________________
| WAKING Q\'AMAN - LARGE TREE |
 ??????????????????????????????????????????????????????????????????????????????

Talk into the ear of the statue and the voice will echo off the various statues 
on the island until it reaches the location of Q\'aman, who wakes up. Talk into 
the ear of the statue again and select any speech option to talk to Q\'aman. Say 
\"Could you please stop snoring?\", say \"Do you want to talk about your problems, 
face to face?\", say \"Please let me be your friend.\", and Q\'aman will reveal his 
location on the island, by the ruins of the old temple. Run west to the jungle.

 _____________________
| QUIET GIANT\'S GLADE |
 ??????????????????????????????????????????????????????????????????????????????

Talk to Q\'aman and say \"What happened between you and the Orlowol?\", and he 
will say that he almost killed one of the Orlowol from the village by stepping 
on it\'s shell. Say \"Could you find another place to live where your snoring 
won\'t disturb everybody on the island?\", and he will say that he can\'t find 
anywhere. Say \"Would you like to move back to the Orlowol village?\", and Q\'aman 
will agree to help. April and Q\'aman walk to the beach.

 _______
| BEACH |
 ??????????????????????????????????????????????????????????????????????????????

Q\'aman frees the Orlowol from it\'s shell, and it invites him to stay by the 
cliff above the beach. Run up the steps to the cliff and talk to Q\'aman to find 
out that the fish aren\'t biting because he has no lure. Say \"Happy fishing.\", 
then give the candy wrapper to Q\'aman. Walk down the steps, run west to the 
beach and walk north into the jungle.

 ____________
| LARGE TREE |
 ??????????????????????????????????????????????????????????????????????????????

Climb the tree and look at the wooden crossbow. Climb down the tree and talk to 
Stickman Wick. Say \"Who built that big crossbow in the tree?\", and he says that 
he did, but that there are a few pieces missing. Say \"Did you say \"blast off 
for Luna\"?\", then say \"How come you\'re not working on your lunar cannon now?\", 
and the Stickmen will agree to work on the cannon now that Q\'aman has stopped 
snoring. Climb up the tree and talk to Stickman Wick, who will say that they 
don\'t have a bowstring for the propulsion drive mechanism of the lunar cannon. 
Climb down from the tree and run west to the jungle.

 _______
| BEACH |
 ??????????????????????????????????????????????????????????????????????????????

Run east through the arch and run up the steps to the cliff, where Q\'aman has 
caught a fish. Get the fish bone and the fishing line from the fishing rod, 
then run down the steps. Run west to the beach and run north into the jungle.

 ____________
| LARGE TREE |
 ??????????????????????????????????????????????????????????????????????????????

Climb up the tree and give the fishing line to Stickman Wick. Talk to Stickman 
Wick and he will ask April to test the lunar cannon. Combine the fish bone and 
the rope in the inventory, then use the rope with the lunar cannon. Use the 
lever at the left side of the cannon, and the skull will fire over to the path 
on the mountain. April climbs along the rope to the mountain path.

 _______________
| MOUNTAIN PATH |
 ??????????????????????????????????????????????????????????????????????????????

Use the wind potion on the updraft, then use the light-as-a-leaf potion on 
April and she will float over to the other side of the chasm. The guard will 
ask if April is the Windbringer. Select any speech option, then walk through 
the tunnel entrance and run up the path to the city.

 ______________
| ALATIEN CITY |
 ??????????????????????????????????????????????????????????????????????????????

Run up the path to the castle and say \"I\'m the Windbringer.\", and he will ask 
April to prove this by by telling the four tales. When he asks if April is 
ready, say \"No, give me some time to prepare.\".

 ________________
| THE FOUR TALES |
 ??????????????????????????????????????????????????????????????????????????????

Return to the mountain path and talk to the Alatien guard. Say \"Do you know one 
of the four tales of Winds, Stars, Sea and Homecoming?\" to be told the tale of 
Winds. Walk north to the castle and talk to the Alatien child. Say \"Do you know 
one of the four tales of Winds, Stars, Sea and Homecoming?\" to be told the tale 
of Stars. Say \"Have fun, Sa\'ena.\" to end the conversation.

Return to the mountain path and talk to the Alatien sitting on the rock. Say 
\"Do you know one of the four tales of Winds, Stars, Sea and Homecoming?\" to be 
told the tale of Sea. Walk north to the castle and talk to the young Alatien 
woman at the right side of the area Say \"Do you know one of the four tales of 
Winds, Stars, Sea and Homecoming?\" to be told the tale of Homecoming. Say 
\"Thank you, Neema.\", to end the conversation. Talk to the castle watch and say 
\"Yes, ask me the questions.\" to be asked four questions.

ANSWER 1: Tale of Winds - Mount Bak\'ta\'ana, the tower of Light.
ANSWER 2: Tale of Stars - The spirits of five Tellers.
ANSWER 3: Tale of Sea - The Octa\'wo.
ANSWER 4: Tale of Homecoming - A broken pot, to teach him that absence may 
          break a heart in two.

 ____________________
| UNITING THE PEOPLE |
 ??????????????????????????????????????????????????????????????????????????????

After correctly answering all four questions, walk north into the tower and 
talk to the Alatien teller. Say \"I came to you to find answers to some 
important questions.\", say \"Have you heard of an ancient god, or dragon, that 
lives beneath the sea?\", say \"What do you know about the Draic Kin?\", say \"I\'m 
the Windbringer.\", and April will take the Alatien guard to the cave at the 
bottom of the hole in the city ruins. The Maerum queen will appear to make 
peace with the Alatien guard. After giving April the Alatien stone, the queen 
then takes April to the sleeping god at the bottom of the sea.

 __________________
| THE SLEEPING GOD |
 ??????????????????????????????????????????????????????????????????????????????

Move the sand at the bottom of the large rock, then look at the small orifice 
to see that it is a sensor. Talk to the sensor and swim through the large 
orifice at the top of the rock. Use the circular protrusion and it will open to 
reveal an eye that talks to April. Select any speech option, then say \"I\'m 
looking for a jewel called the Dragon\'s Eye.\", and April will take it. Say 
\"What is the Day of Ascension?\", and he will explain that it is when the Kin 
return home. April will ask about the Guardian\'s Realm, and he will explain 
that when the earth was divided a doorway was left open. He says he will allow 
April to meet the dark people aboard their ship.

Talk to the cloaked figure, and he will tell April that she is a wave. Say \"Why 
am I a... a wave?\", to be told that everything April does affects the universe. 
Say \"The ancient dragon, the Blue of the Draic Kin, told me you had a map for 
me?\", and the cloaked figure will give April the map. April asks about the 
stone, and he gives April the stone. He tells April to sleep aboard the ship 
while it sails back to Marcuria, and the chapter will end.


-------------------------------------------------------------------------------
2.10.                          Chapter Nine: Shadows
-------------------------------------------------------------------------------

 __________________
| MARCURIA HARBOUR |
 ??????????????????????????????????????????????????????????????????????????????

April wakes up aboard the ship and steps out onto a deserted Marcuria harbour. 
Walk north to the city and a vortex will appear, which rushes toward April. A 
shift opens just in time and April steps through to the cathedal in Stark.

 ___________
| CATHEDRAL |
 ??????????????????????????????????????????????????????????????????????????????

Talk to Father Raul and April will ask him where Cortez is. He says that he 
hasn\'t seen Cortez in a week. Say \"Is there anything you\'re not telling me, 
Father Raul?\", and he says he will try to answer April\'s questions. Say \"Who is 
Cortez?\", say \"You still haven\'t answered my question about Cortez.\", say \"What 
do you mean when you said Cortez found you?\", say \"How did you become a 
Sentinel Minstrum?\", say \"Have you ever been to Arcadia?\", then say \"I have to 
run, Father.\" to end the conversation. Exit the cathedral, run to the subway on 
the right side of the road and look at the subway map.

 _____________
| EAST VENICE |
 ??????????????????????????????????????????????????????????????????????????????

Run to the bridges at the top-right corner of the area, then run up the steps 
at the bottom-left corner of the area. Enter the Border House.

 ______________
| BORDER HOUSE |
 ??????????????????????????????????????????????????????????????????????????????

Fiona will be crying on the couch, and soon one of the Vanguard will appear to 
tell April to wait in the house. Gordon Halloway will walk downstairs to talk 
to April. Say \"What do you want from me?\", and he will say that he wants the 
items that April brought back from Arcadia. Say \"All right, release my friends 
and you will get what I have.\". April runs upstairs to find Zack standing 
outside her apartment door. Talk to Zack and he will admit to telling the 
location of April to the Vanguard. The guard walks upstairs and shoots Zack, 
and April runs into her bedroom. Look out the window and select the river to 
jump in. After April climbs out of the river, use the invisibility potion on 
her and run east to the bridges. Run north to the cafe and the Vanguard will 
surround April. The mystery door will open and April will step through.

 _____________________
| HOUSE OF ALL WORLDS |
 ??????????????????????????????????????????????????????????????????????????????

Talk to the old woman, Lady Alvane, and she will explain that Emma was not 
killed by the Vanguard, but that Charlie and Fiona blame April for not telling 
them the truth. Alvane says that she wants April to go to Marcuria to see for 
herself the courage of those who are not willing to surrender. After the 
conversation, April will leave the house and the chapter will end.


-------------------------------------------------------------------------------
2.11.                          Chapter Ten: Rebirth
-------------------------------------------------------------------------------

 _____________________
| THE JOURNEY MAN INN |
 ??????????????????????????????????????????????????????????????????????????????

April arrives outside The Journey Man Inn in Marcuria. Walk north to the city.

 ________________
| THE CITY GREEN |
 ??????????????????????????????????????????????????????????????????????????????

Knock on the door to the house and April will walk inside. Abnaxus will give 
April the Venar stone. Exit the perculiar house and walk west to the city.

 _____________
| THE ENCLAVE |
 ??????????????????????????????????????????????????????????????????????????????

Walk west into the enclave and use the Alatien stone with the top hollow, the 
Banda stone with the right hollow, the Dark People\'s stone with the bottom 
hollow and the Venar stone with the left hollow. A sound will be heard, but 
nothing happens. Use the flute to call Crow, then get Crow and use him with the 
stone dragon to remove the bird droppings. The stone dragon will blow fire at 
the enclave, which makes a stone disc drop into the room below.

Walk downstairs and talk to Minstrum Yerin. Say \"Is Vestrum Tobias around?\", 
and Yerin will say that he has been murdered by the Vanguard. Say \"Shouldn\'t 
you be leaving the city?\", and he will say that he is going to stay in the 
enclave with the rest of the minstrum. Walk downstairs to the pool and try to 
turn the wheel. Talk to Yerin and say \"What\'s the rusty wheel downstairs for?\", 
then say \"Do you know why the drainage wheel is stuck?\". Walk downstairs and 
turn the wheel to drain the pool. Get the stone disc from the pool, then exit 
the enclave and walk north to the city to complete the chapter.


-------------------------------------------------------------------------------
2.12.                           Chapter Eleven: Kin
-------------------------------------------------------------------------------

 ________
| STUDIO |
 ??????????????????????????????????????????????????????????????????????????????

April will walk out of the shift into the studio in East Venice. Get the 
paintbrush and palette and use it on the canvas to paint a picture of April\'s 
dream that was seen in the epilogue. She makes a shift and travels through it.

 _______
| DREAM |
 ??????????????????????????????????????????????????????????????????????????????

April will see her mother, the White Dragon. She says that it is time for the 
new to replace the old, and gives April the crystal. April steps back through 
the shift and arrives in the cathedral.

 ___________
| CATHEDRAL |
 ??????????????????????????????????????????????????????????????????????????????

Run west and exit the cathedral, then return to the subway and look at the map.

 _______________
| NEWPORT DOCKS |
 ??????????????????????????????????????????????????????????????????????????????

Run east three times to enter the warehouse, climb down into the pit and talk 
to Burns Flipper to receive the ID-card. Give the star map to Burns, and he 
will agree to decipher the star map. Exit the warehouse and run west three 
times to return to the subway. Look at the map.

 ______________
| METRO CIRCLE |
 ??????????????????????????????????????????????????????????????????????????????

Run west and walk into the elevators to travel up. Get the pizza box from the 
garbage bin, then look at the fashion shop at the bottom-left corner of the 
area. Go shopping in the shop to change clothes, then use the shuttle to travel 
to the other side of the city. Talk to the cop and April will ask where the MTI 
building is. Walk east to the street to enter the MTI building.

 _______________________________
| MTI BUILDING - RECEPTION AREA |
 ??????????????????????????????????????????????????????????????????????????????

Show the pizza box to the receptionist, and he will open the elevator doors. 
April steps inside to ride up to Jacob McAllen\'s office.

 _______________________________________
| MTI BUILDING - JACOB MCALLEN\'S OFFICE |
 ??????????????????????????????????????????????????????????????????????????????

Use the desk and Jacob will enter the room. Select any speech option for both 
answers, then say \"All right, I give up -- here\'s the disc and the jewels.\" to 
give him the disc and the jewels. Say \"What happened to Cortez?\", and he will 
say that he had Gordon take care of him. Say \"What will you do once you open 
the gateway to the Guardian\'s Realm?\", and he says that Gordon will take the 
Guardian\'s place in the tower. Jacob will take April to the laboratory.

 ___________________________
| MTI BUILDING - LABORATORY |
 ??????????????????????????????????????????????????????????????????????????????
 
When Jacob asks what April thinks, select any speech option and Jacob will ask 
where the entrance to the Guardian\'s Realm is found. Select any speech option, 
and Jacob will leave the room. Suddenly the glass will smash at the left side 
of the area and an experiment will walk toward April. Use the computer at the 
right side of the room and exit the laboratory.

 _______________________________________
| MTI BUILDING - OUTSIDE THE LABORATORY |
 ??????????????????????????????????????????????????????????????????????????????

The experiment will still be chasing after April, so quickly run to the path at 
the bottom-right corner of the area. As it attempts to hit April, it will be 
struck by a light which causes it to fall off the path. Cortez will appear to 
explain that he was captured by the Vanguard but escaped last night. Say \"How 
did the Vanguard capture you?\", and he says that he was caught by a small army 
and Gordon. April will ask him if Cortez has told her everything, and he says 
that he must get April away from here quickly.

Jacob reveals himself as the brother of Cortez, and Jacob blasts him off the 
edge of the building. As Cortez is left hangin onto the edge, he lets go but 
manages to pull Jacob down with him as he falls. April runs to the edge and 
calls for Cortez, but then notices that the watch has stopped, which Brian 
Westhouse said represented the heart of Cortez. Run back into the laboratory.

 __________________________________________________
| MTI BUILDING - LABORATORY / EXITING METRO CIRCLE |
 ??????????????????????????????????????????????????????????????????????????????

Look at the computer and use it to unlock the containment chamber. April gets 
the stone disc from inside. Use the elevator at the right side of the area to 
return to Jacob McAllen\'s office. Use the main entrance to return to the 
reception area, then run west and use the shuttle to return to Metro Circle. 
Use the elevator, run south to the bridge and look at the subway map.

 _______________
| NEWPORT DOCKS |
 ??????????????????????????????????????????????????????????????????????????????

Run east three times to enter the warehouse, climb down into the pit and talk 
to Burns Flipper, who has been shot by the Vanguard. He says that the Vanguard 
took the star map, but he deciphered it and made a copy before they took it. 
April looks at the screen and sees a flashing cross, which Burns says has a 
space port called The Morning Star next to it. Exit the warehouse and run west 
three times to return to the subway. Look at the map.

 ______________
| METRO CIRCLE |
 ??????????????????????????????????????????????????????????????????????????????

Run west to the elevator and open the elevator doors to ride up. Walk north to 
the tubes exit and talk to the representative. Select any speech option when 
she asks how Apris is, then say \"I\'d like to register as a colonist.\". April 
gives the representative her cashcard and rides to The Morning Star.


-------------------------------------------------------------------------------
2.13.                        Chapter Twelve: Dreamland
-------------------------------------------------------------------------------

 ________________________
| WAITING ROOM / PASSAGE |
 ??????????????????????????????????????????????????????????????????????????????

April arrives in the crowded waiting room. Try to walk through the left door to 
the ladies\' room and April will find that it is locked. Walk through the right 
door to the mens\' room and look at the dispenser on the left wall. Use the 
dispenser, then use the cashcard with the dispenser to purchase instant heat. 
Move the left trash can and try to remove the grill behind it to find that it 
is screwed on. Use the coin with the grill, then remove the grill.

Climb through to the passage and look at the monitor on the left to view the 
map. Select service duct exit #1, then look at the security camera and pull the 
cable to disconnect it. The guard in the monitor room will walk out, so quickly 
crawl back into the hatch and look at the map. Select service duct exit #2 to 
arrive in the monitor room.

 ______________
| MONITOR ROOM |
 ??????????????????????????????????????????????????????????????????????????????
 
Use instant heat with the coffee mug and the guard will return to take April 
back to the waiting room. Go to the mens\' room again, climb into the passage 
and look at the map to select service duct exit #2. Wait, and the guard will 
soon drink the coffee with the instant heat in it. After he rushes out of the 
monitor room, April will climb out of the hatch. Search the coat near the 
computer and April will find a magnetic key. Look at the computer and April 
will see that Gordon Halloway is in cell five. Look at the security map, select 
the cell block guard and then select order off-duty. Exit the map and run east 
to exit the monitor room.

 _________
| PASSAGE |
 ??????????????????????????????????????????????????????????????????????????????

Walk north to the far corridor and use the lock outside cell 5 to open it. Use 
the magkey with the lock and April will open the door to the cell. Adrian will 
step outside and agree to follow April. Walk left at the end of the corridor 
and open the right door to return to the monitor room.

 ______________
| MONITOR ROOM |
 ??????????????????????????????????????????????????????????????????????????????

Look at the security map and order the rest area guard to go off duty and the 
airlock guard to go off-duty. Exit the map and run east to exit the monitor 
room. Run north to the far corridor, exit east and run east to the airlock.

 _________
| AIRLOCK |
 ??????????????????????????????????????????????????????????????????????????????

Press the red button to reveal a pod. Look at the pod and April will discover 
that there is no oxygen filter. Run west to the passage, run north to the cell 
block, exit left and open the door on the right to return to the monitor room.

 ______________
| MONITOR ROOM |
 ??????????????????????????????????????????????????????????????????????????????

Look at the security map and order the rest area and cargo bay guards off-duty. 
Walk east to exit the monitor room, run down to the left corridor and go left 
through the bottom exit to enter the cargo bay.

 ___________
| CARGO BAY |
 ??????????????????????????????????????????????????????????????????????????????

Look at the terminal and use it to find that they are stored in L-10-9. Look at 
even more boxes at the top-left corner of the bay and then open the box to get 
the oxygen brick. Run west to exit the area, north to the security corridor and 
open the door on the right to return to the monitor room.

 ______________
| MONITOR ROOM |
 ??????????????????????????????????????????????????????????????????????????????

Look at the security map and order the rest area and airlock guards off-duty. 
Exit the map and run east to exit the monitor room. Run north to the far 
corridor, exit east and run east to the airlock.

 _________
| AIRLOCK |
 ??????????????????????????????????????????????????????????????????????????????

Use the oxygen brick with the spacesuit, and then talk to Adrian who will tell 
April about the three trials she must pass to become the Guardian. He says that 
she must pass the Trial of Might, the Trial of Spirit and the Trial of Matter. 
Adrian will climb into the pod and April will press the yellow button, which 
will launch them both away from the space station. A shift opens which takes 
them to a desert world, and the chapter will end here.


-------------------------------------------------------------------------------
2.14.                  Chapter Thirteen: The Longest Journey
-------------------------------------------------------------------------------

 ______________________________________
| THE FIRST TRIAL - THE TRIAL OF MIGHT |
 ??????????????????????????????????????????????????????????????????????????????

April steps out of the crashed pod and finds herself in a large desert. Walk 
north into the desert and April will see the second pod, though she finds that 
Adrian is not inside. Continue north towards the tower and April will see a 
massive vortex. Combine the bind magic potion with the Talisman of Balance, and 
then use the Talisman of Balance toward the chaos vortex to defeat it.

 ________________________________________
| THE SECOND TRIAL - THE TRIAL OF SPIRIT |
 ??????????????????????????????????????????????????????????????????????????????

Walk over to the far side of the chasm and continue west towards the tower to 
arrive in a projection of April\'s home, where April\'s father will appear. Give 
the gold ring to him and April will forgive him for everything.

 _______________________________________
| THE THIRD TRIAL - THE TRIAL OF MATTER |
 ??????????????????????????????????????????????????????????????????????????????

Run north to the tower and April will see that a large canyon is circling the 
tower. Use the flute to call Crow and he will appear through a shift. Say \"I 
need your help.\", then get Crow and use him with the canyon to see what is 
below the fog. Crow returns after a while and tells April that there is nothing 
at all below the fog. Get Crow again and use him with the cone structure, and 
he will return to tell April that there was a well on the other side. Get Crow 
again and use him with the well of making. He will return with a beak full of 
water. Get Crow again and use him with the canyon. He will fly down to use the 
water with the canyon, which makes a bridge over the canyon. Cross over the 
mist bridge to arrive at the well of making.

 ____________________
| THE WELL OF MAKING |
 ??????????????????????????????????????????????????????????????????????????????

Use the well of making, then use the stone disc with the well. This causes a 
hand to appear in the water of the well. Use the hand and Adrien will appear. 
The platform on top of the well will take Adrien and April up to the tower.

 _______
| TOWER |
 ??????????????????????????????????????????????????????????????????????????????

In the tower, Adrien says that he spent a thousand years in the tower and felt 
no emotion in all that time, except at the end when the Balance let him go. 
April walks to the edge of the disc and Adrien says that she is not the one 
that was chosen to be the Thirteenth Guardian. Gordon Halloway enters the room 
and says that he will be the Guardian and that The Balance will have no choice. 
As he tries to take the Talisman from April, Adrien will walk forward and fight 
with him. Use the Talisman of Balance on Gordon and the true Gordon will arrive 
to reveal that he is in balance now, and that he is to be the Guardian. April 
will walk over the bridge outside and Crow flies after her. As April continues 
to walk, lights appear from the distance, indicating that the new Guardian has 
started his time in the tower. An epilogue is shown, and the game then ends.


===============================================================================

3.                                 Item List

===============================================================================


ALATIEN STONE
  Found in the island cave after talking to the Alatian Teller in chapter 8. It
  is used with the top hollow in the enclave in chapter 10.

ANTIGRAV CONTROL UNIT
  After giving the officer the soda can (after it has been put in the paint 
  shaker at the Newport Docks), the control unit is found dangling from the 
  wreck outside of the station at Metro West. It is given to Burns Flipper in 
  the warehouse at the Newport Docks in chapter 3.
 
APPLE
  Found in the apple barrel on the ship in chapter 6. It is combined with the 
  worm in the inventory, and is then given to Captain Nebevay.

AXE
  Found in the hold of the ship in chapter 6. After Captain Nebevay has taken 
  the talisman from April, it is used with the chest in the hold of the ship.

BAND-AID
  Found by removing the band-aid from the rubber ducky in the inventory. It is 
  used with the work glove in the inventory to fix the hole.

BANDA STONE
  Found by talking to the elder-mole in the Banda village at the start of 
  chapter 5. It is used with the right hollow in the enclave in chapter 10.

BERRIES
  After attempting to get the berries near the statue at the bottom of the 
  floating castle in chapter 5, the berries are found by calling Crow with the 
  flute and then using Crow on the berries. They are combined with the 
  moisturizing flower in the inventory to make the moisturizing cream.

BIG BANG POTION
  Made by combining the red essence, red essence and blue essence in the 
  cauldron in Roper Klack\'s study in chapter 5. It is used with the crystal in 
  the study.

BLACK PEARL
  Found in the shell underwater in chapter 7. It is combined with the green 
  stuff with blood in the inventory to make the golden pearl.

BIND MAGIC POTION
  Made by combining the green essence, yellow essence and blue essence in the 
  cauldron in Roper Klack\'s study in chapter 5. After the big bang potion is 
  used with the crystal in the study, this potion is used with the crystal to 
  turn the stone creatures back to normal.

BLOOD
  Found by using the pushpin on April in chapter 7. It is combined with the 
  green stuff in the inventory to make the green stuff with blood.

BLUE ESSENCE
  Found under the big skull in Roper Klack\'s study in chapter 5. It is one of 
  the essences used to make the invisibility potion, light-as-a-leaf potion, 
  wind potion, big bang potion and bind magic potion.

BLUE JEWEL
  Found by talking to the dragon underwater near the end of chapter 8. April 
  gives this to Jacob McAllen in the MTI building in chapter 11.

BREAD
  Found in the bread basket in The Fringe Cafe in chapter 1. It is used with 
  the rubber ducky in the water outside of April\'s apartment window.

CALCULATOR
  Found by winning the cups game at the marketplace in chapter 4. It is given 
  to Roper Klacks in his castle to defeat him.

CANDY WRAPPER
  Made by using the sticky candy on the flour sack in the hold of the ship in 
  chapter 6. It is given to Q\'aman in chapter 8 to use as a fishing lure.

CAPTAIN NEBEVAY\'S MAP
  Found by talking to the maps merchant in the marketplace of Arcadia in 
  chapter 2. It is given to the captain of the White Dragon at the docks.

CASHCARD
  Available at the start of chapter 1. It is used with the lens at the subway 
  in chapter 1 to buy the weekly pass, with the Bingo! soda machine in the 
  police station corridor in chapter 3, it is given to the representative 
  behind the counter in Metro Circle in chapter 10, and is also used to buy the 
  instant heat from the dispenser in the mens\' room in chapter 12.

CLAMP
  After lowering the water pressure outside of the Border House in chapter 1, 
  the clamp can be removed from the pipe. It is combined with the clothesline, 
  and is then used with the rubber ducky to get the key on the track.

CLOTHESLINE
  After the seagull has been given the bread in chapter 1, the chain is pulled 
  to receive the clothesline. It is combined with the clamp in the inventory.

COIN
  Found by giving Captain Nebevay\'s map to Captain Nebevay in chapter 2. It is 
  given to the instrument merchant at the docks to buy the flute.

COIN
  The innkeeper will give April the coins after she cleans The Journeyman Inn 
  near the start of chapter 4. They are used with the cups handler at the 
  marketplace, with the gargoyle in the labyrinth in Roper Klacks\' castle to 
  get the salt shaker and pepper shaker, and one coin is also used to remove 
  the screws from the grill in the mens\' room in chapter 12.

COMPUTER PRINTOUT
  Found by printing from the computer in the archive of the police station in 
  chapter 3. They are given to Warren in building 87 in Hope Street.

CROW
  After winning the cups game at the marketplace in chapter 4, Crow is found by 
  giving the screwdriver to the cup handler. Crow is given to the old sailor at 
  the pier, and after reaching The Road North April can call Crow with the 
  flute. He is called after meeting Ben-Bandu in chapter 4, and is used to get 
  the berries outside of Roper Klacks\' castle in chapter 5, with the window 
  after he has been given the wind potion in Roper Klacks\' study, with the 
  jungle on the beach in chapter 8, with the bird dropping on top of the stone 
  dragon at the enclave in chapter 10, and is also used with the canyon, cone 
  structure and well of making to pass the third trial in chapter 13.

DARK PEOPLE\'S STONE
  Found by talking to the cloaked figure in the ship near the end of chapter 8.
  It is used with the bottom hollow in the enclave in chapter 10.

DELIVERY LIST
  Found by talking to the maps merchant in the marketplace of Arcadia. It is 
  given to Captain Nebevay in chapter 2 after he has been given his map, and he 
  signs it after April plays the flute for him. It is also given to Brian 
  Westhouse after he has been given his map.

DIARY
  Found on top of the desk near the bottom of the bed in April\'s bedroom. It is 
  used to view April\'s notes of the important things that have happened so far 
  in the game.

FEDORA
  After the detective outside of the Mercury Theatre has been given the stinky 
  candy in chapter 2, the fedora is found one area left of the theatre. It is 
  used with the garbage bag outside of the theatre.

FIRST CRYSTAL
  Found in the slot in the merperson\'s house in chapter 7. It is used with the 
  bottom-right slot on the altar in the cave in chapter 7.

FISH BONE
  Found on the cliff in chapter 8 after Q\'aman has been given the lure. It is 
  combined with the rope in the inventory.

FISHING LINE
  Found on the cliff in chapter 8 after Q\'aman has been given the lure. It is 
  given to Stickman Wick at the top of the large tree in chapter 8.

FLUTE
  Found by giving the coin to the instrument merchant at the city gates in 
  chapter 2. It is played while Captain Nebevay signs the delivery list after 
  he has been given the map in chapter 2. It is also used to call Crow at The 
  Road North in chapter 4, outside of Roper Klacks\' castle in chapter 5, in the 
  study of Roper Klacks\' castle after the window has been opened in chapter 5, 
  on the beach in chapter 8, at the enclave in chapter 10 and also at the 
  canyon on the third trial in chapter 13.

FOURTH CRYSTAL
  Found at the right side of the stone altar in the cave behind the seaweed in 
  chapter 7. It is used with the bottom-left slot on the altar in the cave in 
  chapter 7.

FUNNEL
  Made by combining the scale and the twig in the inventory in the prologue. It 
  is used with the stream to give strength back to the trees.

GALLERY TICKET
  Found on the poster in The Fringe Cafe in chapter 1. It is looked at the 
  inventory to find the location for the Roma Gallery.

GLOWING GREEN STUFF
  Found on the wall of the merperson\'s house in chapter 7. It is combined with 
  the blood in the inventory to make the green stuff with blood.

GOLD RING
  Found by showing the pink note to Fiona in the Border House in chapter 1. It 
  is used with the cables on the machine outside of the Border House in chapter 
  1, and is given to April\'s father to pass the second trial in chapter 13.

GOLDEN PEARL
  Made by using the black pearl with the green stuff in the inventory. It is 
  used with April so that she can communicate with the merpeople in chapter 7.

GREEN ESSENCE
  Found behind the red curtain in Roper Klack\'s study in chapter 5. It is one 
  of the essences used to make the invisibility potion and bind magic potion.

GREEN STUFF WITH BLOOD
  Made by using the blood with the glowing green stuff in the inventory. It is 
  combined with the black pearl in the inventory to make the golden pearl.

HARD CANDY
  Found in the candy jar on the bar in The Fringe Cafe in chapter 1. It is used 
  with the ooze outside the theatre in Metro Circle to make the stinky candy.

HARPOON
  After the crystal puzzle has been solved in the underwater cave in chapter 7, 
  the harpoon can be found in the merperson\'s house. It is used to kill the 
  Snapjaw at the shipwreck in chapter 7.

ID-CARD
  Found by talking to Burns Flipper in the warehouse at the Newport Docks in 
  chapter 11. It is used to ride the elevators to pass the guard and ride up to 
  the upper level of Metro Circle.

INSTANT HEAT
  Found by using the cashcard on the dispenser in the men\'s room of the station 
  in chapter 12. It is used with the coffee mug in the monitor room.

INVISIBILITY POTION
  Made by combining the white essence, green essence and blue essence in the 
  cauldron in Roper Klack\'s study in chapter 5. It is used on April to get the 
  parchment in front of the mirror in the labyrinth, and is also used on April 
  to pass the Vanguard agent outside the Border House in chapter 9.

LIGHT-AS-A-LEAF POTION
  Made by combining the yellow essence, white essence and blue essence in the 
  cauldron in Roper Klacks\' study in chapter 5. It is used on April to get the 
  red essence on the shelf at the top of Roper Klacks\' study, and is also used 
  on April to cross the chasm to the Alatien city in chapter 8 after she has 
  used the wind potion on the updraft.

LOCKER KEY
  Minelli will give April the locker key in the locker room of the police 
  station after she says that she is sergeant Maria Hernandez. It is used to 
  open Minelli\'s locker in chapter 3.

KEY
  After the clamp, clothesline and rubber ducky have been combined in chapter 
  1, the clamp is used to get the key from the tracks in the subway station. It 
  is used with the lock of the fuse box outside the theatre in chapter 2.

MAERUM STONE
  Found by using the Talisman of Balance with the niche in the underwater cave 
  in chapter 7. It is shown to the merperson in chapter 7.

MAGKEY
  Found in the pocket of the coat in service duct #2 in chapter 12. It is used 
  with the lock outside of cell 5 in chapter 12.

MAP OF THE NORTHLANDS
  Found by giving the delivery list to the maps merchant at the marketplace in 
  chapter 4. It is given to the woman in The Journey Man Inn in chapter 5.

MATCHBOOK
  Found on the square table near the television in the Border House in chapter 
  1. It is used with the trashcan outside of the theatre in chapter 2.

MEDICINE
  Found inside Minelli\'s locker in the police station in chapter 3. It is given 
  to Minelli in the stall in the locker room of the police station.

MINNELLI\'S EYE
  Found by swapping the synthetic eye which drops when Minelli sneezes in the 
  police station locker room with the monkey eye. It is used with the retinal 
  scanner in the corridor of the police station to access the archives.

MIRROR SHARD
  Found on the mirror in Minelli\'s locker in the police station in chapter 3. 
  It is used with the laser at the shuttle site in Metro West.

MOISTURISING CREAM
  Made by combining the berries and the moisturising flower in the inventory. 
  It is used with the petrified man at the bottom of Roper Klacks\' castle.

MOISTURISING FLOWER
  Found by getting the purple flowers after crossing the swamp near the Banda 
  village at the start of chapter 5. It is combined with the berries in the 
  inventory to make the moisturizing cream.

MONKEY EYE
  Found by removing the eye from the toy monkey in the inventory. After giving 
  the medicine to Minnelli in the police station locker room in chapter 3, the 
  lights are turned out and the monkey eye is swapped with his synthetic eye.

OLD PETITION
  Found in the red toolbox in the police station in chapter 3. It is given to 
  the portly fella at the right side of the police station lobby.

ORGANIC PLASTIC
  Found by looking at the plant outside of April\'s bedroom in chapter 1. It is 
  used with the flowerbed outside of Abnaxus\' house in chapter 4 to unlock the 
  Book of Secrets, which is normally unlocked by completing the game.

OXYGEN BRICK
  Found by looking at the boxes at the back of the cargo hold in chapter 12. It 
  is used with the spacesuit in the airlock in chapter 12.

PAINTBRUSH AND PALETTE
  Found on the shelf on the second floor of the Academy in chapter 1. It is 
  used on the canvas in chapter 1 and chapter 11.

PEPPER SHAKER
  Found on the arm of the statue after it has been given three coins in the 
  floating castle in chapter 5. It is used with the gargoyle in the labyrinth 
  in Roper Klacks\' castle in chapter 5.

PINK NOTE
  Found at the top-right corner of the corkboard in the Border House in chapter 
  1. It is shown to Fiona in the Border House to get the gold ring.

PIZZA BOX
  Found in the garbage bin after using the elevator in Metro Circle in chapter 
  11. It is shown to the receptionist in the MTI building, who will allow April 
  to use the elevator to ride up to Jacob McAllen\'s office.

POCKET WATCH
  After talking to Brian Westhouse (the Rolling Man) in chapter 2, he will give 
  April the pocket watch before she leaves the area. It is combined with the 
  pushpin in the inventory outside of Brian Westhouse\' bungalow in chapter 3 to 
  open a shift leading back to Stark.

POLYP
  Found on the wall of the breathing house underwater in chapter 7. It is used 
  on April in the breathing house to allow her to breathe underwater.

PUSHPIN
  Found after getting the pink note from the top-right corner of the corkboard 
  in the Border House in chapter 1. It is combined with the pocket watch in the 
  inventory outside of Brian Westhouse\' bungalow in chapter 3 to open a shift 
  leading back to Stark, and is also used on April in the breathing house in 
  chapter 7 to make the blood.

RED ESSENCE
  After using the light-as-a-leaf potion on April, the red essence is found on 
  the high shelf in Roper Klack\'s study in chapter 5. It is one of the essences 
  used to make the wind potion and the big bang potion.

ROLLING MAN\'S MAP
  After Captain Nebevay has signed the delivery list in chapter 2, it is given 
  to the map merchant at the marketplace for the map. It is given to Brian 
  Westhouse at his bungalow in chapter 2.

ROPE
  Found on the debris on the beach of the island in chapter 8. It is used with 
  the sapling at the right side of the hole at the ruins in chapter 8 to climb 
  down into the hole, and is also combined with the fish bone in the inventory 
  before being used with the lunar cannon at the top of the large tree.

RUBBER DUCKY
  After the seagull has been given the bread in chapter 1, the rubber ducky is 
  found outside of The Fringe Cafe. It is combined with the clamp in the 
  inventory in chapter 1.

SALT SHAKER
  Found on the arm of the statue after it has been given three coins in the 
  floating castle in chapter 5. It is not used.

SCALE
  Found in the nest at the left side of the tree in the prologue. It is 
  combined with the branch in the inventory to make the funnel.

SCREWDRIVER
  After getting the Vanguard Folder, the screwdriver is found near the toolbox 
  in the reception area of the police station. It is used to remove the AG 
  control unit from the shuttle in chapter 3, and is also used with the cups 
  game at the marketplace in chapter 4 to find the cup with the coin.

SECOND CRYSTAL
  Found in the seaweed underwater in chapter 7. It is used with the top-left 
  slot on the altar in the cave in chapter 7.

SKULL
  Found on the table inside the Gribbler\'s house in chapter 4. It is used to 
  break the window in the Gribbler\'s house in chapter 4.

SNAPJAW TOOTH
  After killing the Snapjaw at the shipwreck with the harpoon in chapter 7, the 
  tooth is found on the Snapjaw. It is shown to the merperson.

SODA CAN
  Found by using the Cashcard with the Bingo! soda machine in the corridor of 
  the police station in chapter 3. It is used with the paint shaker outside of 
  the warehouse in Newport Docks in chapter 3, and is then given to the cop at 
  the shuttle site in Metro West.

STAR MAP
  Found by talking to the cloaked figure in the ship near the end of chapter 8. 
  It is given to Burns Flipper in the warehouse in Newport Docks in chapter 11.

STICKY CANDY
  Made by eating the hard candy from the inventory. It is used with the flour 
  sack in the hold of the ship in chapter 6 to get the worm.

STINKY CANDY
  After the trash can has been pushed outside of the Mercury Theatre in chapter 
  2, the stinky candy is made by using the hard candy on the ooze. It is given 
  to the detective outside of the theatre in chapter 2.

STONE DISC
  After the four stones have been put in the four hollows at the enclave in 
  chapter 11, the disc is found in the pool after the wheel has been turned. 
  After meeting Cortez in chapter 11, the stone disc is found again by using 
  the computer. It is used with the well of making in chapter 13.

STONE KEY
  Found in the rubble at the bottom of the cave in chapter 8. It is used to 
  move the top and bottom discs of the various statues in chapter 8.

TALISMAN OF BALANCE
  Found by talking to Vestrum Tobias in the temple in chapter 5. After killing 
  the Snapjaw at the shipwreck with the harpoon in chapter 7, the talisman is 
  also found in the shipwreck. It is used with the talisman on the ship in 
  chapter 6, it is used with the symbol at the left side of the cave in chapter 
  7, it is shown to the merperson, it is combined with the bind magic potion 
  and is used on the chaos vortex to pass the first test in chapter 13, and is 
  used on Gordon Halloway in the tower at the end of chapter 13.

THIRD CRYSTAL
  Found at the left side of the altar in the cave behind the seaweed in chapter 
  7. It is used with the top-right slot on the altar in the cave in chapter 7. 
  It is used with the top-right slot on the altar in the cave in chapter 7.

TIMESHEET
  Found by looking at the diary in the inventory. It is given to Stanley in The 
  Fringe Cafe in chapter 1.

TORN PAGE
  After using the invisibility potion on herself, April can get the parchment  
  in front of the mirror in the floating castle in chapter 5. It is used with 
  the Tome of Alchemy in Roper Klacks\' study to reveal four more spells.

TOY MONKEY
  Found inside the carton in the closet in April\'s bedroom. It is looked at in 
  the inventory to remove the monkey eye, and is used on the garbage heap 
  outside the theatre in chapter 2.

TWIG
  Found on the left side of the tree in the prologue. It is not used.

UNION PETITION #09042
  After talking to the portly fella in the police station in chapter 3, this 
  union petition is found by asking the desk sergeant. It is given to the 
  portly fella at the right side of the police station lobby.

UNION PETITION #09042-A
  After showing Union Petition #09042 to the portly fella in the police station 
  in chapter 3, this union petition is found by asking the desk sergeant. It is 
  given to the portly fella at the right side of the police station lobby.

VANGUARD DATACUBE
  Found by looking at the Vanguard folder in the inventory. It is given to 
  Burns Flipper in the warehouse at the Newport Docks.

VANGUARD FOLDER
  Found by entering the correct code on the control panel in the archive of the 
  police station in chapter 3. It is looked at in the inventory to find the 
  Vanguard datacube.

VENAR STONE
  Found by talking to Abnaxus in his house at The City Green in chapter 10. It
  is used with the left hollow in the enclave in chapter 10.

WHITE ESSENCE
  Found on the shelf in Roper Klack\'s study in chapter 5. It is one of the 
  essences used to make the invisibility potion, light-as-a-leaf potion and 
  wind potion.

WHITE JEWEL
  After using the paintbrush and palette on the canvas in chapter 11, the jewel 
  is found by talking to the dragon. April gives this to Jacob McAllen in the 
  MTI building in chapter 11.

WIND POTION
  Made by combining the white essence, red essence and blue essence in the 
  cauldron in Roper Klack\'s study in chapter 5. It is given to Crow after 
  opening the window in Roper Klack\'s study, it is shown to Captain Nebevay at 
  the docks in chapter 5, and is also used on the updraft on the mountain path 
  in chapter 8 to float over to the other side of the chasm.

WORK GLOVE
  Found in the trash can in the Academy in chapter 1. It is combined with the 
  band-aid in the inventory to fix the hole, and is also used on the sparks in 
  the fuse box to break the theatre marquee.

WORM
  Found by using the sticky candy on the flour sack in the hold of the ship in 
  chapter 6. It is combined with the apple in the inventory.

YELLOW ESSENCE
  Found at the right side of the cauldron in Roper Klack\'s study in chapter 5. 
  It is one of the essences used to make the light-as-a-leaf potion and bind 
  magic potion.


===============================================================================

4.                          Copyright Information

===============================================================================


This document is Copyright 2004 Tom Hayes. It is not to be distributed in any 
form without the permission of the author. The author of this document is not 
affiliated with the creators of this game in any way. The latest version of 
this document can be found at www.gamefaqs.com.