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Walkthrough

by THayes

===============================================================================

                              FAQ/Walkthrough for
                      THE HITCHHIKER'S GUIDE TO THE GALAXY

===============================================================================


GUIDE INFORMATION
-----------------

Author:   Tom Hayes
E-mail:   thayesguides(at)gmail(dot)com
System:   PC
Updated:  19th June, 2008
Version:  1.1


CONTENTS
--------

1. Introduction
2. Walkthrough
3. Item List
4. Point List
5. Copyright information


VERSION HISTORY
---------------

1.1:  19th June, 2008      (Format update)
1.0:  28th February, 2004  (First version)


===============================================================================

1.                                Introduction

===============================================================================


The Hitchhiker's Guide to the Galaxy is an entertaining interactive fiction
game based on the book of the same name by Douglas Adams. The books are known
for containing an extremely strange (though highly funny) humour and style of
writing, and the game is no different in it's atmosphere and descriptions. It
all starts with Arthur waking up one morning with a dreadful hangover.

After leaving his house he discovers that it is about to be demolished by a
bulldozer which is currently storming it's way toward his house. At this point,
the game gets slightly strange when Ford appears to offer Arthur a towel. A few
puzzles later, Arthur and Ford end up in the local pub where Ford explains that
Earth is about to be demolished, so Arthur shouldn't worry about his house.

From here on, the game takes players on a journey to the Vogon ship with a
poetry-obsessed captain, a visit to the Bugblatter Beast of Traal's lair, an
exploration inside Arthur's mind and of course and a meeting with a massive
whale that is currently plunging down toward a large planet below. All the
characters from the books like Trillian, Ford, Marvin the depressed robot and
the Vogon captain are here, and while following a different path from the book
itself, the style of the game feels very similar to the brilliant book.


===============================================================================

2.                                Walkthrough

===============================================================================


EARTH
-----

The game starts in Arthur Dent's bedroom, where it is currently dark. STAND UP.
TURN ON LIGHT. GET GOWN that is slung over the chair. WEAR GOWN. LOOK IN POCKET
to find the buffered analgesic and pocket fluff. GET ANALGESIC to recover from
the headache. GET SCREWDRIVER. GET TOOTHBRUSH. Move SOUTH to the front porch.
GET MAIL on the doormat. Move SOUTH to the front of the house.

Prosser is driving a bulldozer toward the house. LIE DOWN IN MUD to stop the
bulldozer from moving toward the house. WAIT three times and Ford will appear
in the area to offer Arthur a towel. WAIT three times and Ford will convince
Prosser not to knock the house down. Move SOUTH and WEST into the pub.

BUY SANDWICH. WAIT for Ford to arrive. DRINK BEER three times. After the third
beer, a distant crash signifies that Arthur's house has been demolished. Move
EAST. GIVE SANDWICH TO DOG. Move NORTH to the front of the house. WAIT twice
and Ford will drop a device on the floor. GET DEVICE. PRESS GREEN BUTTON.


VOGON SHIP
----------

It will be dark after arriving on the ship. WAIT four times and the smell sense
will no longer be displayed on the screen. SMELL. LOOK AT SHADOW to get a
description of the vogon hold. EAT PEANUTS that Ford offers. REMOVE GOWN. PUT
GOWN ON HOOK. GET TOWEL. PUT TOWEL ON DRAIN. GET SATCHEL. PUT SATCHEL ON PANEL.
PUT MAIL ON SATCHEL. PRESS DISPENSER button to receive the babel fish. PRESS
SWITCH to play a recording which mentions the location of the word needed to
open the glass. Remember this location as it is random for every game. WAIT for
the guards to enter the hold to take Ford to the captain's quarters.

WAIT twice and the captain will start reading his poetry. ENJOY POETRY. WAIT
four times and the captain will start to read the second verse. A number was
mentioned when you pressed the switch earlier. Look at the first line in the
second verse of the poem and use the number to pick out the correct word. WAIT
four times to return to the hold. TYPE WORD where "word" is the name from the
poem. So if the word was "gashee", then you would enter this: TYPE "GASHEE".
The case will open. GET PLOTTER. GET GOWN. GET TOWEL. WAIT until Arthur and
Ford are thrown into the airlock. WAIT four times to exit the airlock. Arthur
and Ford are then picked up by the Heart of Gold.


HEART OF GOLD
-------------

WAIT four times and the hear sense will become available. HEAR to hear the hum
of a star drive. Move SOUTH. WAIT to be taken to the bridge. DROP ALL. GET
TOWEL. Move DOWN and SOUTH six times to the engine room. LOOK twice. GET
GENERATOR, PLIERS AND RASP. Move NORTH twice and WEST to the galley. PRESS PAD.
GET ADVANCED TEA SUBSTITUTE. Move EAST and UP. DROP ALL. GET ATS AND TOWEL. PUT
DANGLY BIT IN ATS. PUT SMALL PLUG IN SMALL RECEPTACLE. PRESS SWITCH.

From this point, five small chapters must be completed in order to get all of
the items needed to complete the game. The chapters appear in a random order
depending on the senses that are shown. For example, if smell is one of the
senses that is displayed, then typing SMELL will make Arthur go to the
Bugblatter Beast's of Traal's lair. After returning to dark after a chapter
ends, WAIT four times, HEAR, go SOUTH twice, UP and then PRESS SWITCH to return
to the dark. Follow any of the five smaller chapters below, then skip onto the
next Heart of Gold section after the total score is 225 points.


COUNTRY LANE (SEE. LOOK AT LIGHT)
---------------------------------

Move NORTH to the front of the house. OPEN SATCHEL. GET TOWEL AND
FLUFF. OFFER
TOWEL TO ARTHUR. Enter IDIOT. WALK TO PROSSER. PROSSER LIE DOWN. Move SOUTH and
WEST to the pub. BUY BEER. BUY PEANUTS. DRINK BEER twice. Move EAST and NORTH.
GIVE FLUFF TO DENT. WAIT three times.


LAIR (SMELL. LOOK AT SHADOW)
----------------------------

The beast asks for Arthur's name. SAY ARTHUR. Move EAST to the outer lair. PUT
TOWEL OVER HEAD to confuse the beast. GET STONE. CARVE ARTHUR ON MEMORIAL.
REMOVE TOWEL. Move WEST and SOUTHWEST. GET INTERFACE. WAIT.


LIVING ROOM (FEEL. DRINK LIQUID)
--------------------------------

LOOK AT ARTHUR. DROP WINE. GET FLUFF. OPEN HANDBAG. PUT FLUFF IN HANDBAG. GET
WINE. WAIT twice.


PRESIDENTIAL SPEEDBOAT (SEE. LOOK AT LIGHT)
-------------------------------------------

LOOK UNDER SEAT to find the small key and seat cushion fluff. UNLOCK TOOLBOX.
PUT FLUFF IN TOOLBOX. GET TOOLBOX. STEER TOWARD SPIRE. WAIT three times. STAND.
Move OUT. WAIT for Trillian to arrive. GUARDS DROP RIFLES. TRILLIAN SHOOT
RIFLES. Move EAST.


WAR CHAMBER (HEAR. SOUTH)
-------------------------

GET AWL. WAIT four times to enter the maze. Move NORTH until you reach the
large black particle in the maze. GET PARTICLE.


HEART OF GOLD
-------------

After returning to the Heart of Gold, WAIT four times and then HEAR. Move SOUTH
three times and DOWN. GET TOOLBOX. Move UP, NORTH and UP to the bridge. GET
SEAT CUSHION FLUFF FROM TOOLBOX. DROP TOOLBOX. OPEN HANDBAG. GET JACKET FLUFF.
PUT ALL FLUFF IN POCKET. Move DOWN and WEST to the galley. OPEN PANEL. GET
CIRCUIT BOARD. DROP CIRCUIT BOARD. PUT INTERFACE IN PANEL. PRESS PAD. Move EAST
and UP to the bridge. PUT LARGE CORD IN LARGE RECEPTACLE. WAIT. PRESS SWITCH to
turn the missiles into a large sperm whale. Move DOWN and WEST to the galley.
GET TEA. GET NO TEA. Move EAST and UP. REMOVE DANGLY BIT FROM ATS. PUT DANGLY
BIT IN TEA. PRESS SWITCH to arrive in the dark. WAIT until feel is one of the
senses that is not displayed. FEEL. DRINK LIQUID.


INSIDE THE SPERM WHALE
----------------------

PUT ALL FLUFF IN POT. GET FLOWERPOT. PUT POT IN THING. WAIT to return to the
dark. WAIT four times and then HEAR.


HEART OF GOLD
-------------

Move SOUTH twice. GET POT. Move UP and WEST to the sauna, where Arthur will
step out with a changed plant. EAT FRUIT from the plant and remember the name
of the tool that Marvin asks for. GET TEA. GET NO TEA. GET (name of tool). Move
DOWN and SOUTH to the aft end of the corridor. OPEN DOOR. DRINK TEA. Move WEST
to the pantry. MARVIN OPEN HATCH. Move EAST and DOWN. DROP ALL EXCEPT (name of
tool). Move EAST. WAIT for Marvin to arrive. GIVE (name of tool) TO MARVIN.
Move WEST and DOWN to complete the game.


===============================================================================

3.                                 Item List

===============================================================================


ADVANCED TEA SUBSTITUTE
  Found by pressing the pad in the galley on the Heart of Gold. It is connected
  to the dangly bit on the plotter to access the dark.


ATOMIC VECTOR PLOTTER
  Found by using the correct word to open the glass case on the Vogon Hold. It
  is connected to the ATS to access the dark.


BABEL FISH
  Found by solving the puzzle in the Vogon Hold and then pressing the dispenser
  button. It is used to understand different languages.


BUFFERED ANALGESIC
  Found in the pocket of the gown. It is used to help Arthur recover from his
  headache in the bedroom at the start of the game.


CHEESE SANDWICH
  Bought in the bar on Earth. It is given to the dog outside of the bar to
  prevent the microscopic space fleet from being eaten.


CIRCUIT BOARD
  Found in the panel of the Nutrimat on the Heart of Gold. It is not used.


ELECTRONIC SUB-ETHA SIGNALING DEVICE
  Ford drops the device on Earth a few seconds before the Vogon Fleet arrives.
  The green button is pressed to transport to the Vogon ship.


FLATHEAD SCREWDRIVER
  Found in the bedroom at the start of the game. This is one of the items that
  Marvin may need to use after Arthur has eaten the fruit.


FLOWERPOT
  Found inside the sperm whale. The four pieces of fluff are planted in the
  flowerpot, which is then carried into the sauna to make the fruit grow.


FRUIT
  Found after taking the flowerpot with the four pieces of fluff into the
  sauna. It is eaten to discover which tool Marvin needs in the future.


GLASS OF WHITE WINE
  Found in the party. It is dropped to create more space in the inventory. This
  also makes the hostess appear, so make sure to pick the wine up again after
  putting the jacket fluff in the handbag.


GOWN
  Found on the chair in the bedroom at the start of the game. It can be used to
  store extra items, and is also hung on the hook in the Vogon hold.


HANDBAG
  Found in the party. It is used to store the jacket fluff.


HITCHHIKER'S GUIDE
  Found after visiting the captain of the Vogon ship. It can be consulted about
  various things in the game, but does not have to be used.


HYPERSONIC PLIERS
  Found in the engine room on the Heart of Gold. This is one of the items that
  Marvin may need to use after Arthur has eaten the fruit.


IMPROBABILITY DRIVE
  Found in the engine room on the Heart of Gold. It is not used.


IONIC DIFFUSION RASP
  Found in the engine room on the Heart of Gold. This is one of the items that
  Marvin may need to use after Arthur has eaten the fruit.


JACKET FLUFF
  Found by getting the fluff from Arthur's jacket after looking at Arthur at
  the party. It is put in the handbag, and is one of the four pieces of fluff
  that is put in the flowerpot.


JUNK MAIL
  Found in the porch of Arthur's house. After the satchel has been put on the
  panel in the Vogon hold, the mail is put on the satchel.


LASER-ASSISTED MONKEY WRENCH
  Found in the toolbox. This is one of the items that Marvin may need to use
  after Arthur has eaten the fruit.


MAGNIFYING GLASS
  Found in the toolbox. It is not used.


MOLECULAR HYPERWAVE PINCER
  Found on the bridge of the Heart of Gold. This is one of the items that
  Marvin may need to use after Arthur has eaten the fruit.


NO TEA
  Available at the start of the game. No tea is dropped after Arthur gets the
  real tea, but after the large black particle has been removed in the maze
  both no tea and tea can be picked up. Having both no tea and tea allows
  Arthur to walk through the screening door to Marvin's pantry.


NUMBER TWELVE ASTEROID PAINT CHIPPER
  Found on the bridge of the Heart of Gold. This is one of the items that
  Marvin may need to use after Arthur has eaten the fruit.


NUTRIMAT/COMPUTER INTERFACE
  Found in the Bugblatter Beast of Traal's outer lair. It is put in the panel
  of the nutrimat in the galley to make the tea.


PEANUTS
  Ford will give Arthur the peanuts after he arrives on the Vogon ship. They
  are eaten to replace the protein loss caused by transporting to the ship. The
  peanuts are also bought by Ford in the pub when he returns to Earth.


PLATE OF HORS D'OEUVRES
  Available in the party section. It is not used.


POCKET FLUFF
  Found in the pocket of the gown. It is one of the four pieces of fluff that
  is put in the flowerpot.


SALES BROCHURE
  Found in Entry Bay Two on the Heart of Gold. It is not used.


SANTRAGINEAN MINERAL WATER
  Found in Ford's satchel on Earth. It is not used.


SATCHEL
  Found in the Vogon hold after Arthur falls asleep. It is put on the panel in
  the hold, and is then covered with the mail. The satchel is also opened when
  Ford returns the Earth to get the satchel fluff and towel.


SATCHEL FLUFF
  Found in the satchel when Ford returns to Earth. It is one of the four pieces
  of fluff that is put in the flowerpot.


SEAT CUSHION FLUFF
  Found by looking under the seat in the presidential speedboat on Damogran. It
  is one of the four pieces of fluff that is put in the flowerpot.


SHARP STONE
  Found in the Bugblatter Beast of Traal's lair. It is used to carve Arthur's
  name on the memorial after has put the towel over his head.


SHIPPING CARTON
  Found in the galley. It is opened to reveal the strange gun.


SMALL KEY
  Found by looking under the seat in the presidential speedboat on Damogran. It
  is not used.


SPLITTING HEADACHE
  Available in the house at the start of the game. It is cured by eating the
  buffered analgesic from the pocket of the gown.


STRANGE GUN
  Found by opening the shipping carton from the galley. It is not used.


THERMO-FUSION CHISEL
  Found in the toolbox. This is one of the items that Marvin may need to use
  after Arthur has eaten the fruit.


THING
  Found in the pocket of the gown. It is used to hold the flowerpot.


TOOLBOX
  Found in the presidential speedboat on Damogran. It is used to hold the seat
  cushion fluff.


TOOTHBRUSH
  Found in the bedroom at the start of the game. This is one of the items that
  Marvin may need to use after Arthur has eaten the fruit.


TOWEL
  Found in the Vogon hold. It is put over the drain as one part of solving the
  Babel Fish puzzle. It is also used in the Bugblatter Beast of Traal's lair to
  prevent the beast from seeing Arthur.


TWEEZERS
  Found in the handbag. They are not used.


ULTRA-PLASMIC VACUUM AWL
  Found in the war chamber. It is not used.


===============================================================================

4.                                 Point List

===============================================================================


10     10     Get the buffered analgesic from the gown pocket.
15     5      Drink the first beer in the pub.
20     5      Drink the second beer.
25     5      Drink the third beer.
33     8      Arrive on the Vogon ship.
45     12     Successfully get the babel fish.
60     15     Enjoy the Vogon captain's poetry.
85     25     Type the correct word to open the glass case.
110    25     Walk into the Heart of Gold engine room.
125    15     Drink the beer in the pub when playing as Ford.
150    25     Get the interface from the Bugblatter Beast of Traal's lair.
175    25     Leave the party.
200    25     Walk into the Heart of Gold on Damogran.
225    25     Get the large black particle from the maze.
250    25     Walk into the sauna holding the plant with the four fluffs.
350    100    Drink the real tea.
375    25     Enter Marvin's pantry.
400    25     Give Marvin the correct tool needed to open the hatch.


===============================================================================

5.                           Copyright Information

===============================================================================


This file is Copyright 2004-2008 Tom Hayes. As it can be difficult to keep
track of websites that haven't posted the latest version of this file, please
do not distribute it without my permission. Send an e-mail to me if you would
like to post this file on your website and you will likely receive a positive
response. If you do post the file, please keep it in its original form with all
of the sections intact and credit the author (Tom Hayes) as the writer of the
file. The latest version of this file can be found at www.gamefaqs.com.