The Fall: The Last Days of Gaia Faq/Walkthrough................................. Version 1.0 ? May 16, 2007 By davidf (david.m.finn at Intel dot com) Version History 1.0 First version (5/16/08) 1.1 Includes item Combining, new quests, and XP bonuses (5/21/08) ----------------- Table of Contents ----------------- 1. Introduction 2. Where to get the game 3. Installing the game 4. Opening movie translation 5. Walkthrough 5.1 New Government HQ 5.2 New Stafford 5.3 Casa Verde 5.4 Freight Station 5.5 Wastelands- The Seeker Village 5.6 Wastelands- Desert Monk Territory 5.7 Bowie Village- Weapons Depot of the Ratskulls 5.8 Convoy- Abandoned Vehicles 5.9 Spirit Springs 5.11 Vulture Gulch 5.12 Labyrinth 5.13 Copper Hill 5.14 Garden of Eden 5.15 Tres Cabezas 5.16 The Arena 5.17 Vesseltown 5.18 Shadow Command 5.19 Shadow's Cavern 5.20 Hidden Cavern 5.21 Cavern Grave 5.22 The Gorge 5.23 Biosphere 6. Equipment 7. Skills 8. Party Skill recommendation 9. Talents 10. Additional XP and Player Benefit Events 11. Recruitable NPC Character stats 12. Additional XP and Player Benefit Events 13. Item Combining 14. FAQ 15. Credits and Legal Stuff TBD Item merging and add ons Tips and Strategies Equipping Your Troops Terrain Considerations Misc Strategies Mods and Cheats *Copy/Paste section number and title for easy navigation. ---------------------------------------------------------------------------- --- 1. Introduction ---------------------------------------------------------------------------- --- The Fall: The Last days of Gaia is a rare title. It?s a complex party based role-playing game of a post apocalyptic future. It?s also a game that was never officially released in the English language. As a result it?s a game you?ll have a very hard time locating through your usual retailers. A fan made mod to translate the native German language to English has been created, but is not supported and condoned by the publisher or developer. Despite these shortcomings, The Fall: The Last days of Gaia when combined with the fan made English translation mod is still a remarkable role-playing game. If you?ve played Silver Style?s other release Soldiers of Anarchy, this is basically The Fall with a much deeper role-playing design. ---------------------------------------------------------------------------- --- 2. Where to get the game ----------------------------------------------------------------------- -------- You can get the game from most German retailers, which also ship to your region. I strongly recommend The Fall: The Last days of Gaia Reloaded version. Previous versions were protected by Starforce and were extremely buggy. The Fall: The Last days Reloaded addresses all those issues. Some minor bugginess remains from my experience, but no major crashes, lock ups, or game ending bugs. I picked my copy up at http://www.1advd.ch/DefaultG.asp?idlnk=4130034, they ship to the US. They did require a print out of my credit card, otherwise no hassles. ---------------------------------------------------------------------------- --- 3. Installing the game ---------------------------------------------------------------------------- --- Put in the DVD Click on Installieren Click on Weiter Click on Weiter again Click on Weiter again (unless you want to specify a specific directory) Click on Weiter again Click on Weiter again Install Direct X (English) Reloaded is fully patched just apply the English mod http://www.mm.pl/~silentheaven/fall/english_full_v1.0.zip http://www.mm.pl/~silentheaven/fall/layout_mod_v1.0.zip Install files to root of game folder (\The Fall- Last Days of Gaia), NOT the mod folder. Drop me a email if that doesn?t work ---------------------------------------------------------------------------- --- 4. Opening movie translation ---------------------------------------------------------------------------- --- * Thunder * Young Girl: Mom, it?s thundering outside. Mom: The storm can?t reach us in here, don?t be afraid. Young Girl: I?m not afraid. Mom: I know, you?re brave my dear. Young Girl: What exactly is bravery? Mom: That?s a good question. Men that risk themselves for others are brave, but it can also be brave to tell the truth. Young Girl: Is everyone brave like me? Mom: * chuckles * Not everyone, but some are. Our leader, for example. Young Girl: Why is he so brave? Mom: I don?t know. Sometimes you must do things that you don?t want to do at all, or that you are afraid to, do you understand? We owe our leader a debt of gratitude, you must never forget that. He was prepared to sacrifice his life for us. Young Girl: Mom. . . Mom: Yes? Young Girl: Tell me about our leader. (Fade to white while zooming in on girl's eye) Mom: The story begins long ago. Our leader was, at that time, a simple wanderer. One of the gangs from the waste lands fell upon his village and killed everyone who lived there, including his mother. Young Girl: Our leader didn?t have a mother any more? Mom: No, he didn?t, and at that time he didn?t know where his father and sister were either. (scene change to desert) Mom: He thought that they might have fled from the band. Young Girl: He was all alone? Mom: Yes, he was all alone, and because of this he looked for people who would help him to find his mother and sister. One day he heard of people who were calling themselves ?The Government of the New Order.? They were looking for fighters in order to fight against the gangs. Young Girl: I know the people from the Government! They run along the paths all the time and stand guard. Mom: That was a different Government at that time, my dear. Earlier everything was much more dangerous. Because of this the Government wanted to protect the living and fight against the gangs, and our leader wanted to join up with them. He wanted to find the gang that had destroyed his village and revenge himself upon them. Young Girl: And he wanted to look for his father and sister! (fade to next scene, the Leader running) Mom: Exactly. He knew that he had a long and dangerous path ahead of him. But our leader was not afraid, and he was very strong and brave. He traveled for a long time and he was hungry and thirsty and the sun burned his face, but eventually even such a difficult journey comes to an end...and so he stood one day before the gates of the Government of the New Order... ---------------------------------------------------------------------------- --- 5. Walkthrough ---------------------------------------------------------------------------- --- Walkthrough for the various mission zones, including quests, events of notice, Items of interest, recruits, and vehicles ---------------------------------------------------------------------------- --- 5.1 New Government HQ ---------------------------------------------------------------------------- --- Quest: Contact with the 'Government of the New Order' As you enter city talk to guard on left side to trigger the 'Contact with the Government of the New Order' quest. He'll direct you to find the president. As you walk north into camp you'll see a beheading occur as you walk up to the gathering. Talk to the president to close out this quest. Items of interest: Before moving on get gun from box behind guard on right Next visit the west building and rummage dumpster bin for some meat to the left you'll some Aloe Vera in the shrubs by the trees Quest: Passport Application Talk to President Hayes to start this quest, learn all you can and agree to join. Talk to Lucas in the passport office to get your badge, to complete this quest. I recommend you fill out the form yourself to set your abilities, skills, name yourself, etc. Life experience and physical features impact your starting attributes and Skills. You can experiment to find out what stats you are most comfortable with. Items of Interest Nearby: Get shovel in the dirt mound to the north of the president. Go to the beehives near the passport office and get the beeswax. Get the Leather clothes out of the clothes basket. Go into building in front of hives and get the Callico M900, leather cap and Molotov Cocktail. Talk to old nick in the depressedarea just west of the passport office, where the well is to learn more background information. The last house north of the passport office will have a locked box with a shotgun once you get equipped with a lock pick andsomeone who can use it remember to re-visit and pick the lock. Quest: Mercenary Registration When you exit the passport office you autmatically talk to the President again talk to him as much as possible if you like to find out more about the state of local politics and a hint of his intentions. Once you are done chatting he will direct you to the leader of the mercenaries Wesley. Go to the camp to the north and talk to Wesley to close out this quest. Quest: The Ratskulls Deserter When you talk to Wesley it will trigger the Ratskulls quest. You also discover that Wesley is a old friend. Now that you have your first assignment he will allow you to select your team of up to 5 other members. You'll also find out the fate of your father and discover your sister Anie may yet still be alive. Head to New Safford and save David to close out this quest. Items of interest: Once you have your group, hit the trader Sebastian, check the crates behind him for a damaged revolver. Quest: Basic Training On the far north of the camp you can talk to drill instructor to go through the game's tutorial. It's probably worth doing for some free xp (50XP) and some minor equipment Items of Interest: You can pick up a 38 and some ammo near the instructor. You?ll also get a Molotov cocktail during the training, but you?ll not get to keep any of the equipment sadly, however when complete training you?ll get Quest: Visit the Grave Now head out of town and visit your father's grave to the east outside along the wall. Once you reach the grave you activate another movie sequence, you are now ready to head to New Safford Items of interest: Along the way depending on the time of day you?ll run into some hunters, hunting some deer, you can co-opt their kills if you like for some meat and hides. Recruits: Agnes, Victor, Francis, Butch, Lin, Ivan, Vasquez, Carmen Vehicles: None Trader: Sebastian ---------------------------------------------------------------------------- --- 5.2 New Safford ---------------------------------------------------------------------------- --- Head to David's house directly up the road from where you enter, the house will blow when you get close enough. Move to the bombed out house, and when you get close enough it will trigger a movie sequence. When it's done kill the gang harassing David. This wil close the Ratskulls deserter quest and give you Items of Interest: Loot bodies you just killed and loot crates. Take clothes off clothesline Quest: Sara in Danger Talk to David to trigger the Sara in Danger quest. Going into the village will trigger a new quest. You?ll be able to close out the Sara in Danger quest after you repel the attack on the village. Quest: Headlines for the Newspaper Go through the archway and up the hill, to the left as a lone house with a reporter standing in front. Talk to him, choose the discussion line where you are unsure about becoming a reporter and he?ll convince you to help and open up the quest ?Headlines for the Newspaper?. You?ll need to complete 5 quests (Save New Stafford, Save Sara, The Missing Wolf, The Time Machine, and The Secret Rat-Meat Ingredient). Once you complete all the quests come back to him for 150XP and opening a new zone. Items of interest: Pick up the toaster from inside the reporters house beside the beds. Quest: Save New Safford Talk to Ben the leader and ask about the man hanging from tree this will kick off the quest for Save New Safford. Talk to Jay and get explosives. You can use the explosives for the trap if you wish, but I suggest saving it for later. Instead hide behind a building (or go into one) till all the Ratskulls gather around their stung up comrade. Them come out and attack the group using a Molotov cocktail on the Ratskulls, then it's just a matter of clean up. Once they are killed you've already gotten one story for your Headlines for the Newspaper side quest and 200Xp! Talk to Jay and Ben when they come back into town and they will tell you that Sarah has been taken, and you need to rescue her. Go to the southeast corner to find the last two Ratskulls harassing Sarah. Take them out and loot the crates nearby for water and meat, if you have a spit you can cook the meat Talk to Sarah and head back to talk to Ben and Jay and close out both Save New Safford and Save Sara quests, this will also earn you the second story for the Headlines for the Newspaper quest. When you ready talk to David to let him know Sarah is safe, this will open up new areas to explore. Items of Interest: As you enter New Stafford to the right behind the house is a kennel with some meat in it. North east of the camp you'll find a group of crates and some ammo in one of them. Take the beeswax from the beehives you find. Pickup the headrest next to the old camero. Quest: The Missing Wolf Find the boy Bobby in the center of village and talk to him to activate The Missing Wolf quest. Find the wolf he lost to the east of the Ben?s village by the crates, drag some meat onto the wolf and it will result in a movie sequence and the wolf following you. Lead him back to Bobby to close quest and get the third story for the Headlines for the Newspaper quest and 70xp! Items of interest: check the crates and car by Loyd under the underhang for a hair dryer and a grenade. To the far northeast you'll find a wherehouse with some crates on the outside, on the ground near them you'll find some ammo,a colt, callico, some high explosives. You can also recruit Milton to your cause if you have a free slot on your team (or dismiss someone). Milton is a accomplished survivalist and great with light weapons. Quest: Fredo's Settlement Go west talk to Fredie to open up side quest and is upset that seekers have taken over his village. You?ll need to go to travel to the Wastelands zone to close out this quest, which you can do later. Items of Interest: To the remains of the building to the right of him is a toaster on the ground. Quest: The Time Machine Talk to Tiberius, and you'll step right into the quest, The Time Machine. With a plot straight from the movie, Back to the Future. All that's missing is Marty Mcfly to make it complete, and to complete the quest that exactly who you'll need to find, find Marty and speak to him. Marty is located by the reporter's house, speak to him to get the device, return to Doc...er Tiberius and complete the quest. Enjoy the movie sequence and get another story for the forth story for the Headlines for the Newspaper quest, some equioment and 100xp! Loot: Behind him is a clothes line with some leather clothes on it Quest: The Secret Rat-Meat Ingredient Talk to Lery about his meat, opens the quest, The Secret Rat-Meat Ingredient to help him with his business. Head east and kill the wolves near his herb patch and you have completed quest and earn your final story for the Headlines for the Newspaper Quest and 80xp! Near the old bus is a house with a dart in the chest. Gunpowder and rivets in the barn. On the nearby clothesline take the cloths hanging from line. Recruits: Milton (survivalist and small weapons expert) Vehicles: None Trader: Lloyd ---------------------------------------------------------------------------- --- 5.3 Casa Verde ---------------------------------------------------------------------------- --- Items of Interest: Check crates next to Chuck's thrashing machine for some loot Talk to Chuck if you like. Follow the raised road and check the kennel for some meat (next to William). Loot the derelict blue truck near the center of the south bottom map, loot it. You'll see several key contacts in the village south. Don't talk to Myriam yet, she'll start a quest Measure the old station, this mission is in another zone and you still have stuff to do here Items of Interest: The other key contact is Gene, the trader. Talk to him for trade, near him are some crates, loot them for a trashcan, some darts, hair dryer, and some ammunition. Talk to Keno if you want to recruit a sharp shooter. Quest: The Would-Be Solo Entertainer Talk to Nigel to get The Would-Be Solo Entertainer quest, head to the north east camp now, before heading to either of the Ratskull camps to the west. North of Jin-bobs camp you find Adrain's house talk to him. You can get the bear required for this request lying on the ground near the tree up to the entrance going to Chucks and Williams place. When you talk to Adrian you can if you want just motivate him without needing to return his lucky charm to him. Note that the conversation tree with Adrian is a little odd, just act like you'll come back later and he'll stop you, and ask him if he's ill and he'll give you the full story. Once you get him to agree to go back this will kick off a movie sequence, quest complete once you talk to Nigel again and get 300 XP! You can talk to Miles a new trader with a nice selection of weapons! Miles is behind Jim-Bobs, in the other camp to the north. Items of Interest: Loot the clothesline for bullet proof clothes. If you want you can chat with the local hooker by taking the southwest road and talk to Lovely Leila, she really tells you nothing and offers no quests at this time. Loot her crate for some common salvage. Quest: The Missing Father To the west on Jim-bobs Village is Colin, talk to him to find out his father is missing and activate The Missing Father quest. Pick up the items near the body (semi hard to spot especially at night so just use the loot location command) between Adrian?s cabin and the Skullrats Drug base, on the edge of a plateau, this area is usually guarded by a number of wolves. Return the locket to Colin to close the quest and 200xp. Items of Interest: Search the ice box near Jim bob for some meat and one of the barrels has a staple gun, and a battery in a nearby crate, and a power drill laying beside the junk pile (near the logs) Quest: Jim-Bob in Love Talk to Jim-Bob to get the quest, Jim-Bob in Love and help him win a date. Conversation tip, to open this quest up make fun of the way he looks but ask what he's got to sell. This kick off what is the most ammusing quest of the game to this point. Talk to Luis to get the part of Jim-Bob in Love quest, with a little persuasion you can convince Luis to do it cut Jim-Bobs hair for free and he?ll give you a magazine to boot. Items of Interest: Take the cloths of the clothesline and take the Beewax from the beehives. Talk to Maren to get some soap for the Jim-Bob in Love quest, you can trade her some of your meat or the hairstyle magazine that Luis gives you. Now you are just about ready for true love (or what passes for it in a post apocalyptic future) flourish. Head up to chuck threshing machine and try to persuade him to hand over his jacket for Jim-Bob in Love quest, if you can't you'll probably have to kill him and loot his body for ammo and weapon. You can also wait for Chuck to leave the thrashing machine (he leaves around 8PM to 11PM). As soon as he leaves, put the shovel on the threshing machine and a sequence will start. If he comes back and sees it broken, he'll ask if you can repair it. If you repair it he'll give the jacket in exchange for the help. However you solve it head back, as you?re ready to close out the quest. Talk to Jim-Bob and you'll set off a amusing set of movie sequences resulting in Jim-Bob getting lucky. Quest Complete and 350xp! Loot: Head south out of town, and by fence exit you'll see a wood log pile to the right, search it for some loot (rusty iron bar), to the barn on the right there is a trunk with a lock on it you can pick. Quest: Get the password Now get some rest and set wake up to occur around 9am, eventually by 11am some drug runners should visit Leila for a roll the hay, when they do right click on truck and do action to plant bug. This will allow you to over hear the password so you can now enter base. No need to hide at any time yet, as they seem to completely ignore armed strangers. Once in the Ratskulls Drug lab, you can tackle this in one of two ways, stealth or killing spree. Stealth is probably easier, though takes a little longer. The benefit of the stealth killing is a ton of XP for the stealth killer for the killing blows. It can take awhile, though, and I'd recommend taking out the patrols first then handling the stationary posts. Don't forget to loot the bodies, and you can also pick the bodies up and carry them to isolated locations if you're at risk of being seen. Once you're down to pairs of Ratskulls, you're ready to pull team together and take the rest. Clear the camp and get 400XP! Items of Interest: to the far right (west) of the base has a cake tin in some crates against the wall. In the north corner by the building with 2 guards you can find a key you need for a Quest! Quest: The Blackmailed Scientist Once the camp is clear you can free the hostages, they will help you find the HQ if you can rescue their family to the west behind Leila. Once the hostages are free, go back to liberated camp and talk to Jeff. Quest complete new zone opened and 400 XP. Measure the old station Now your ready to talk to Myriam, she'll start a quest Measure the old station, this mission is located at the Freight Station map. Return once you complete quest. Recruits: Keno (sharpshooter) Vehicles: Drug Runners truck once you kill all Ratskulls Traders: Miles, Gene ---------------------------------------------------------------------------- --- 5.4 Freight Station ---------------------------------------------------------------------------- --- To complete the Measure the old station quest you'll need to set up the theodolites on the south, north and west hill. You need to take the theodolites to the tall standing wooden sticks and set it up in each area, except to the north which is in the highest place just touching the southwest part of the small boulder/rock.Return to Myriam to close out the Measure the old station quest and get 300XP! Items of Interest: On the north ridge loot the crate (gun powder and diesel), the small shack near the plane also has some C4 and the crate has some more C4. A muffler and a battery are in the Yellow Van. The table next to white cover overhang has some loot (Shuriken and headphone). The clothesline has some clothes on it. You can get a Shuriken from the sandbox. Quest: The Diesel Thieves Aston will come to gas tank at around 11PM at night, he'll meet with some gangsters and that will kick off The Diesel Thieves Quest. on one play through, the ganstesters never came, so i had to wait till the next night. Talk to George P Smythes in the morning about the theft. He'll request you kill the thief. The next night kill him after he steals the gas. Then kill the gang members. In the morning talk to George P Smythes again, he has the village attack your team with no apparent reason, when you defeat the village you find out that Aston and George where in it together, and he sent the village on you to get rid of any witnesses. Kill him or let him live if you like and get 150XP! Recruits: Sand, Storm Vehicles: None Traders: None ---------------------------------------------------------------------------- --- 5.5 Wastelands- The Seeker Village ---------------------------------------------------------------------------- --- Clear out the seekers from the village for 100 XP and talk to Wiggler Items of Interest: Check wigglers dog house for some meat. Old wooden barrel in building by beehive has steel plates. The house in front of the small blue rowboat has some gunpowder on a shelf. And some clothes on the clothes line outside. Some ammo in a crate across from the house with the blue van passed the intersection. The van before the intersection and the barrel both have loot (Ointment Jar). The parking lot with a truck to the right of the intersection has crates with small medpack Return to Fredo to close out Fredo's Settlement quest but no xp! Talk to wigglers again after you clear zone to get 50XP and open new zone (Desert Monk Territory)! Recruits: None Vehicles: None Traders: None ---------------------------------------------------------------------------- --- 5.6 Wastelands- Desert Monk Territory ---------------------------------------------------------------------------- --- Quest: The Desert Monks Kill everyone in the Desert Monk Camp. Clear second Desert monk camp. Get 250 XP for clearing both camps (and lots of salvage) Medkit in crates. Cooking pot and knife are in the large set of crates in the first camp. Several crates and tents have basic salvage in the second camp. Read the map you salvage. Recruits: None Vehicles: None Trader: None ---------------------------------------------------------------------------- --- 5.7 Bowie Village- Weapons Depot of the Ratskulls ---------------------------------------------------------------------------- --- First Village There is a spot in front as you zone that you can climb over the fence. Quest: Liquor for Bowie Village Talk to Ronda to trigger a quest, Liquor for Bowie Village and need to talk to village elder. You find out the Ratskulls have taken over the distillery, you can volunteer to help him clear it out, once you do, you'll get reward and 200 XP. Quest: Gonzo's Dinner Talk to Barbara and you open quest, Gonzo's Dinner and need to talk to Gonzo (located in the fields in the village). He'll turn hostile if you tell him the bad news, kill him and tell his wife to complete the quest.. If you ignore the quest by nightfall Gonzo will kill his wife and then attack you. Either way you get no XP, but the latter gives you a little more loot The Lost Twins Talk to Sabine to open The Lost Twins quest. Talk to Luisa and find out they were last seen in the forest. To close quest go the north east part of the map just before the mines, you'll see them on a small green rise, talk to them and lead them back to village to complete quest. 160 XP for leading them back. Talk to Doctor Franklin, if you like to find out he's the local doctor. You'll be coming back for him later in another quest. 1st Village items of interest Bt the gas pump on the south edge check the crate for some protective gloves. The house just northwest of this has some bread and cheese in a crate inside the house. Next to the village elder check the crates for a colt pistol. The clothes line holds some normal clothes. Inside the house Barbara is outside of there is a locked safe, with some valuables inside. A locker in the building behind trader Andrew has some boots. Also a locked safe in the doctor's house. In the gravel area the next to the mound has a locked box with loot in it. Quest: A car battery for the hermit Just north of the small village is a lone house. Talk to Hermit to start quest A car battery for the hermit, you can close out the quest quick if you can persuade him you need it to get him your battery. Otherwise you'll need to get the battery. Closing quest nets you 160 XP. Items of Interest: Go into the house and loot the box, for the sniper rifle, red shard, and a Molotov cocktail. Also loot the beehives to get Beeswax. Quest: Hamburger Explosion Near the second village talk to Pete. He will offer up a handful of cows to clear a way through the minefield in exchange for getting his tractor back. Move close to him and it will trigger the cow migration into the mines. Get 180Xp when the cows go BOOM! Don't forget to skin them. Wait a few minutes a patrol will seem them and then leave. Also make sure to pick up the meat on the ground after the explosion, waste not want not... Taking out the small guard contingent of (4) guards around ratskull weapons depot and get 200 XP. This will complete the tractor quest as well for Pete and he will thank you for getting it back. This will trigger two additional quests, Where do I find C4 and The Ratskulls Weapons Depot. The second left bunker has some ammunition in a crate (9x19mm) and a Calico M950. The crates on the right next to tractor have a power dill, and a UZI SMG. A keyboard in the garbage Quest: Where do I find C4 Talk to Donald down in the first village up on the plateau. This will kick off the Procure Bison Meat Quest: Procure Bison Meat Kill a Bison wandering around the second village in the north-west. Bring the Bison meat back to Donald get 120 XP and C-4 Quest: The Ratskulls Weapons Depot Once you go back to the depot and plant and blow the explosives, a movie sequence kicks off and you now have two choices. Kill the Ratskulls or let them go stripping them of the weapons. XP for open vault 120, for killing 300 XP. Quest: The Tricky Lock Inside the vault you'll find a locked desk. It will kick off The Trick Lock quest. You'll need to visit the locksmith to talk to Luke in the second village. You can potentially talk him into doing it for free otherwise you'll have to barter. Walk him to lock to and it will trigger the next stage of the quest where you need to talk to blacksmith. He'll require a half gallon of water, you can bypass this if you can persuade him. The go back and talk to Luke again. Get the equipment and the Ratskull dairy, read it to kick off another quest and get 50 XP. Recruits: Henry Vehicles: Hum-vee (bottom of map on the west trail with a body lying next to it. Traders: Andrew ---------------------------------------------------------------------------- --- 5.8 Convoy- Abandoned Vehicles ---------------------------------------------------------------------------- --- Quest: The Convoy This is a dead end quest. Loot the bodies and vehicles, then move on. Recruits: None Vehicles: None Trader: None ---------------------------------------------------------------------------- --- 5.9 Spirit Springs ---------------------------------------------------------------------------- --- Quest: Find the Hummer south-east of Spirit Springs Find the hummer to help you in the assault. This quest is triggered as soon as you enter the zone. Head east from the village and look for the hill dimple on the map. Get near the car, and some ratskulls will try to steal it, then the car will blow up. Hmmm, I've got a bad feeling about this, kill the last 2 ratskulls to complete quest. Quest: Village Militia in Spirit Springs Talk to General Lewis to start the Quest The Village Militia in Spirit Springs. This is a three parter. First find a way to let the militia train in the scrapyard. Next get 4 tents and 4 water detectors, and finally find a doctor to join the local militia. Part 1: 4 Tents and 4 water detectors, get them from various traders. 150XP Part 2: Talk to Umberto and you can convince him to give up his scrapyard for training. 250 XP. Part 3: Getting a Doctor. 200 XP for bringing the Doctor Franklin (Babylon 5 fan anyone?) back from Bowie Village. 300 XP For completing overall quest. Talk to Patrick to get more information on the local area. Quest: New Home for Ian's Family Talk to Ian to trigger the New Home for Ian's Family quest. You man have to revisit Donald again to get Ian's family to come with you. You'll have to escort them to their new home in Bowie Village. Escort them to Bowie Village and talk to Donald to complete quest, before leaving visit the doctor there for the final part of the Village Militia in Spirit Springs quest as well. 450 XP for completing New Home for Ian's Family quest. Quest: The Mysterious Warg You need to pick up a wanted poster, that are scattered around this map, on the ground. For instance, on the ground near Damien is a flyer for reward for killing wolves, pick one of these up. Kill them near the Ratskull camp and return to Nicholas for 70 XP for each kill and your choice of rewards. When you kill 5 you complete the quest and get 100 and some information that any remaining ones will gather at 1 am at the breeding grounds. Visit the grounds to kick off new quest Quest: The Sect When you visit the grounds after killing 5 warg, it activates a new quest. A mad sect is about to sacrifice a woman, you need to stop them. Try to talk them and they'll turn hostile, kill them, and talk to the sect member that surrenders, then talk to the girl to get 200 XP. Next you'll need to talk to the Sage of the Forrest. Kill him , loot him and pick up his diary, this will close out story. 200 XP for completing quest. Quest: Zachary's Ghetto blaster Get this quest by talking to Zachary. Check the trashcan of the house with a lot of crates to get the part you need, Solar Cells. Merge the Ghetto blaster and Solar cells. Talk to Zachary to get beans and 300 XP. Quest: The Ambushed Farmyard If you talk to him again you'll trigger The ambushed Farmyard quest, and opens up a new area as well. Get 50 XP for triggering this. Complete by exploring the Raided Settlement map Quest: The Feuding Twins Talk to Clive and get information on his brothers. Offer to help and you get 50 XP off the bat, and access to a new zone. When you're ready go to Vulture Gulch to complete this quest. Once the Twins are dead report back for 300 XP. Loot: In Umberto Salvage area cars have watering can, throwing star, medkit. From crates and trash get medkit, meat, and magazine. The old trailer in the logging area has a SKS rifle. Water skin in sandbox by General Lewis. Waterbottle in the crates, by the house with many crates. Check the nearby trashcan for the solar cells you need for the Ghetto blaster quest. Check the clothing lines in village for clothes. Check the blue Camero for a club. The house by wind turbine has some 4.73x33mm ammo and Gunpowder Ratskull camp, just south of camp at junction point crates have 3 sets of clothes. Quest: The Traitor Talk to Phoenix, ask about a young girl to get update on your sister. Let Phoenix go or kill him either way earn 2000 XP. You'll kick off the Traitor quest. To complete it go back and confront Wesley Loot: North west edge of camp in crates find, throwing knife, and clothes. The crates by the oil tank have some grenades and gunpowder. Crates by entrance hold medkit. Crate in the market square (uncovered area with fire) at center of camp holds bolts and throwing stars. The building adjacent to the firing range (marked with a 2 on side of building) holds a medkit in one the barrels inside and a steroid package in a crate on the outside. The barrels behind the firing range hold a bottle of whiskey and a bag of grains. The crates by the overhead lights hold some ammunition, and water, and a barrel holds a pocket calculator. The building to the south west corner of base has a crate in the back with a mini Uzi and a Molotov cocktail. Recruits: None Vehicles: 2 Hummers (one in Ratskull base and one in south-east area) Traders: Damien ---------------------------------------------------------------------------- --- 5.10 Raided Settlement ---------------------------------------------------------------------------- --- Walk into the farm area, then loot bodies. You will be ambushed, with a little persuasion you can convince them to leave, or kill them for the loot and XP. Either way you complete 'The Ambushed Farm quest'. You can loot the baby carriage for some Bottles of hooch, and tin can Recruits: None Vehicles: None Trader: None ---------------------------------------------------------------------------- --- 5.11 Vulture Gulch ---------------------------------------------------------------------------- --- When you zone you'll talk to Dick the Digger and get information on the two warring Seeker groups. Talk to Benson and make a deal to eliminate his brother, you may be able to get a larger bonus with persuasion. Take the loot from the crates and barrels in his camp (Iron plates, Knife, Med Kit, and 5 Beeswax). The tents will give you Bison skin and Sledge Hammer. You'll get 250 XP for killing the camp of deathstrikers. Most of the death striker tents have loot (throwing knife, ammo, medkit, Kevlar helmet, and ointment jar). The crates have meat, long leather strap, gunpowder, and ammunition. The barrel has a water can. Return and talk to Benson he'll tell you how to get into the base as agreed, then he and his men will ambush you. Once you kill him and his team that completes The Feuding Twins quest, return at any time to close story arch out. Tactics: This can be a tough fight, best to pull back below the hill and pick them off as they funnel down to you. Now you can get into the base between 3 and 4 am. Enter the base and head to the bunker. Quest: The Secret Command Center Loot the damaged auto turret on the way to the base, to get a Gatling laser. Loot the body in the shower to the first room on the right for letter and first device. Loot the field boxes for misc loot, and the crate by the door. Loot the crates on way to next room for a Automag3 and some ammo. Get the second device laying on the ground next ammo crate in final room (and then loot the ammo crate for some low level loot) then pick lock on crate in mid room and get 3rd device. Combine pieces to make a magnetic lock. Use the lock on the 3 ashtray stands to open command center. Operate the console in the command center to disable the auto turret and get 500 XP. Pick the lock on the safe for D21 Light Armor and more goodies! Rick click and do a zone travel when you are ready to leave the Command Center Quest: Outer Space Acoustic Monitoring Device In the (almost) deserted town talk to Jodie. Offer to help and it opens the quest Outer Space Acoustic Monitoring Device. If you've taken care of both gangs this should already be resolved. Talk to her again to get 150 XP. Otherwise town is pretty empty of loot and people. Recruits: None Vehicles: None Trader: None ---------------------------------------------------------------------------- --- 5.12 Labyrinth ---------------------------------------------------------------------------- --- Quest: The Body in the Labyrinth Go into village to start movie sequence, this will trigger The Body in the Labyrinth quest. You can find some loot behind the 2nd house and in the 1st house is a locker trapped, with some basic items in it. Up the Labyrinth road is a Seeker checkpoint take out the guards and find a teddy bear in the crates. Further up the right the path leads to a Seeker camp. Clear it and take the plate armor, gloves, and ammo. The Beehive has some Beeswax. Go through village and go right and then an immediate left. Then left again heading north. Go to the far north camp and talk to Hickey. Look barrel for Berretta, some ammo and gunpowder. Go up and get 50 XP for reaching end of zone and open up new area. Hickey implies that any body will do for the brothers, but that's not the case, you need his to complete their quest. When talking to Hickey if you want to close out the quest take the conversation path of killing him, as you won't get a chance later. You can explore the rest of the map for other camps if you like, also note that some of the seeker groups are well armed and have some rare ammo, it's worth considering clearing them out, just arm yourself with common weapons so you'll save the valuable stuff for rougher fights later. Quest: No Good deed On the east side of the maze towards the center you'll find Sevensouls who is injured. If you save him, you will get 100 XP and the chance to recruit him. Recruits: None Vehicles: None Trader: None ---------------------------------------------------------------------------- --- 5.13 Copper Hill ---------------------------------------------------------------------------- --- When you zone a movie sequence will kick off. Celeb will stop you and advise you to follow him. He will lead you to Joshua. Talk to him, with a little eloquence you can convince him to skip pleasantries. This will update you're the Shadow's Hostages quest. Where you have to interrogate the General by ambushing his convoy. You can get him around 7am at the center of the map at the 4 way crossroads. You'll have 2 hummers to deal with Quest: The Traitor When you try to loot the body of the General you'll find out it was a set up. You have a traitor giving the Shadows a heads up on you. Talk to Joshua to find out who the double crosser is. Talk to Fatma, persuade her it's in her best interest to help you. Get the clothes from the clothes line. Then talk to Arik to rent a dog, you'll need to trade a large meat or a gallon of water for renting the dog. Follow the dog to the north of the Children's gang camp Talk to Caleb for 750 XP, you can either let him go, or make his child fatherless. Talk to Gerda, with a little persuasion you can convince her to give you a apple for free. Talk to Sue the trader for some great equipment. Loot: One of the barrels in the big collection has a pot. Quest: The Kids Gang They threaten you with grenades, offer to take it off them since you know how they work. They will offer you a job to take of some Ratskulls guarding a food transport near the edge of the south west map (on road) of them clear them out and return to complete quest talk to Alexa. There is a time limit on this mission and it takes a bit to run there, so head out right away. Complete quest and get 550 XP. Quest: Tres Cabezas Talk to Haratio in the empty village just south of the Children's gang camp. We will trigger the Tres Cabezas quest and open a new zone to go to. Loot: Large stack of crates near Haratio has a power strip. The van has glow plug and car battery. Quest: Copper Hill Talk to Calab to active this quest to take Copper Hill. Go to the village to the far south east. Clear it to complete quest. 1000 XP when you complete. Quest: Vessel Town Clear the Copper hill and movie sequence will start once clear, the General will tell you about Vessel Town. Search his body and active the briefcase to get location and more information. 50 XP for reading the case on the general's body. Quest: Missing Shaman Talk to Joshua to kick off this quest. Find Aidan to have him return to his villiage. You'll find him in the north west corner. He'll request that you get hide of Dingo. go north west of his camp to find some and skin them, bring them back and get 500xp! Quest: The Stolen Whiskey (or Jagged Alliance old friends). Run into Manny Santos a bartender, that seems eerily familiar from somewhere, as you exit the town Copper Hill. Talk to him and kick off The Stolen Whiskey quest. This is a time sensitive quest so don't delay. Next go to the three brothers near the ambush site on the southwest road. Use persuasion or threaten them to get the bottles of hooch and head back to Manny to close out quest and 800xp! Quest: Wild Mustang Reportedly a quest, but not been able to generate this one. Quest: The broken Generator Talk to Madison to kick off quest. Procude a new control module for the generator. The radar station to the west has it. Have you engineer look at the broken generator at radar station and take piece back to Madison's villiage. The generator you need to fix is to the north of Madison, yellow generator. drag piece onto it to trigger movie. Now you need to replace spark plug (salvage it from ) then put it into generator. Now talk to Madison to again to complete quest and get your rewards 1200xp, 3 grenades, 2 helmets, and PSG-1 Sniper rifle! Quest: The Garden of Eden Talk to Abraham to open new quest, the Garden of Eden and new zone. Escort them to the Garden of Eden zone and to the building to the east confront any challenges and complete quest. Recruits: Deborah Vehicles: None Trader: None ---------------------------------------------------------------------------- --- 5.14 Garden of Eden ---------------------------------------------------------------------------- --- When you zone you'll get a movie sequence as you move ahead. You've been poisoned. To find the culprit just have everyone drink the tainted water, the poisioner will attack rather than drink the tainted water. You can loot him. Head east to the primary complex, you will get ambushed, kill all. However Abraham will get killed loot bodies for some decent loot. Visit the village and be captured and escorted to talk to Indian chief. Quest: The Grave Desecrator Talk to Chief and convince him your mean no harm. He'll give you quest to solve the mystery of who has been desecrating their dead. You can find some clues at the Indian grave site, or you can just head to the Ritual Rock and confront desecrator (he's sometime there during day but you can catch him at midnight otherwise), you have a couple of options but if your playing a good character its best to let the Indians deal with him and 300 XP for completing the quest. Quest: A Chain for Aleshanee Talk to Anoki to active the A Chain for Aleshanee quest. Take the bear claws and salvage a short and long leather string from the grave site. Have your tech person combine the bear claw, teeth, and long string into a necklace and give to Anoki get treated to a movie sequence and 200 XP. Recruits: None Vehicles: None Trader: None ---------------------------------------------------------------------------- --- 5.15 Tres Cabezas ---------------------------------------------------------------------------- --- Loot: The wherehouse (just north of Robin) has a battery in the garbage to the back. Inside is a locked case. Another crate in the house next to Robin with a lock on it. A house to the north east of Marcus has a overhang with some crates underneath, in one of the crates are some leather boots, Leather cap, cooking pan, and leather gloves. The nearby clothing line has some rags, and some clothes. Behind Warrens house in a crate is a Broken shovel and sledge hammer. Next to Ronny the trader are some crates with gunpowder and some silencers. Near the sick Duncan you'll find a crate with a Katana! Loot the nearby beehives for Beeswax. Quest: The Arena Near Lincoln is a bulletin pole with a notice on it, read it to start The Arena quest and open a new area and get 50 XP. Close the quest out by going to new area. Quest: The Witches Talk to the women in the cages to kick off quest. Find out the truth about the witches by talk to Doctor Marcus. Three possible reasons for the sickness are bread, meat, or water. Then go down and talk to Jenna to find out how weak her case is against the sisters. Then talk to Warren and get a list of customers, then talk to Robin, and get a list of customers. Return and talk to Doctor Marcus. Go to Warren's field to get a sample of his rye. Return the Rye to the doctor now if you like, but you still need to get the book from Haratio in Copper Hill, talk to Haratio and get book. Return and talk to Doctor Marcus. Talk to Lincoln that triggers a movie sequence and get 800 XP for completing quest. Trader: Ronny Vehicles: None Trader: None ---------------------------------------------------------------------------- --- 5.16 The Arena ---------------------------------------------------------------------------- --- Quest: Champion of The Arena Visit the house on the hill and get the clothes off the line. Some rags in the wash basin. Some gunpowder and tin can in sandbox. Some anabolic steroids in the very rear of the outskirt plateau village, behind the house in a barrel. Talk to Marco at the primary dome. He'll offer you the chance to join his own fight club. Your primary character will do the fighting, keep fighting opponents to become champion. Then fight challenger to win some cool items out of his vault. This quest will give you some of the best armor in the game. 1000 XP for becoming champion. Tactics: use drugs to buff up for the fight. The best boost is the one that increases strength by 2 and life by 20% 1,2,3, Recruits: None Vehicles: None Trader: None ---------------------------------------------------------------------------- --- 5.17 Vesseltown ---------------------------------------------------------------------------- --- Loot: Just north of Connie is a lone house. In the garbage bin is a M249 SAW. Up the road to the north west is a well kept building. Go to the back of building and take a flier near garbage. Quest: Andrew and the Museum Talk to Andrew at the big crane, located near the center of the map. When you talk to Andrew it will kick off the Andrew and the museum quest. Talk to Rupert and get asked a few questions. Answer the questions in the following order...Ian Wymers, Ephraim Ruben, Jan 12 2043, Gene Angel Morgan, True art knows no age, I love you all-forever, I feel honored, 0443. Before heading back to Andrew go into museum and get some alcohol and carburetor for a later quest (but leave any notes or papers). Then head back to Andrew. Complete quest and start a new sub quest, the carburetor has been damaged by punks. If your tech person has enough skill they can fix the damaged carburetor. Complete the sub quest , and earn 1500 XP. Go down to Vesseltown and clear enemies for 500 XP. Loot key from killed shadows, you'll not want to free your sister till you've completed all sub quests and sold extra equipment, free her when everything is clear. Quest: Sean's Inventions Talk to Emily, she is looking for Sean and kick off Sean's Inventions quest. Find a note and dairy on the ground from Sean in the Shipwreck garden. Now the next stage of this quest return to talk to Emily. Get the alcohol and Vaseline bucket the from the MBA to finish quest, when you talk to Emily again you get 900XP, return later to get some sun tan lotion Quest Leave Vesseltown Talk to Brad to kick off the Leave Vesseltown quest. Loot the helicopter north east of the cage to get the tail rotor. To the north west is a pile of junk cars and loot the white car to get the windshield. Talk to Craig again. Wait several minutes for him to complete the upgrade to the flying device. Fly it out in a movie sequence and 1000XP! Loot: Vesseltown has some ammunition in a trash can next to burgundy boat. The nearby burgundy piece of boat has some meat in a barrel. Check the closet in the faming boat to get some more ammo and a headrest. A bucket also has 2 water bottles. A barrel at some location has tent, throwing star and gun powder. Quest: Rupert's Documents Talk to Rupert to activate Rupert's Documents quest. Pick up the 6 written documents lying around the MBA. One written document behind Bibsy Beers display. Pick up another written document on the directly opposite wall (west). One in a box to the left and one on a table. I accidentally didn't track the location of the other 2 on a previous hunt through this area, so please clarify location and send me the details. Finally, talk to his wife to earn some goodwill points and some praise. Quest: Shadow's HQ Talking to Anie activates the Shadow's HQ quest, opens a new area, and 50XP to boot. Talk to Anie again, then talk to the other hostages. Finally you are ready to leave for Shadow Command zone. Recruits: None Vehicles: Light Tank Trader: None ---------------------------------------------------------------------------- --- 5.18 Shadow Command ---------------------------------------------------------------------------- --- When you enter the zone, you will have a movie event trigger and talk to Anie. You have a choice to make whether to send someone to guard Anie while she goes back to base or tell her to go alone. Its ok if you leave her alone, she'll get slightly hurt, but otherwise no significant impact. Quest: The Sand Binder Talk to Aaron to activate this quest. Talk to the hermit (in the very southwest corner of the map), choose the dialog options...You're the one I'm looking for and you have a request, You have a dog you're real fond of, You have a dog, and what else? Your dog has a ear ache? Your Dog has a sore throats as well, and finally, Your dog is so ill that the vulture have got an eye on your dog? Have your healer look at the dog and fix it up. Return to Aaron with the bucket of sandstone and he'll give you a letter, 1000 XP and a letter for the President. Quest: Honest, Fun and Licket Talk to Angus to activate the quest and ask how to get into base. Talk to Fun, and get 500 XP. Talk to Shanti. Use Persuasion to get the dragon right away, otherwise you'll have to trade some food for the pet. Escort Komodo back to the three brothers and get 1000 XP, with a little persuasion you can get some tobacco, a flute and 500 XP more. Quest: Shadow HQ To the south edge of the map and head west. You'll run into Power supply terminal turn it off and get 1500 XP. You can get a M46 Heavy Armor inside the locked chest! Quest: Assisting a birth Liberate the Power generating camp to the south. Then talk to Fair and find out her sister Hillary is in labor and needs help. You need a bowl, towels, clean water, and hot water device and a midwife. Talk to Angus. Get him the porn magazines, or just convince him via persuasion. Talk to Shanti for midwife return her to Hilary to get 1500 XP and quest complete. Now you can take the base, head directly there, and the electric fence is offline. You can climb over and take out any resistance. Kill your way toward the center of town (or clear opposition if you like)and talk to Abel. Then you have a choice to make on who to side with. Loot: the truck has a battery. A shovel and soap in crates near truck. Loot Beehive in roughly the middle of the map Recruits: None Vehicles: Dune buggy Trader: Bernie ---------------------------------------------------------------------------- --- 5.19 Shadow's Cavern ---------------------------------------------------------------------------- --- Clear the map. Then escort Abel, work your way up the west side. The building to the northwest corner has some documents on the table pick them up and read them. Look for the Red key to open up the locked armory near the center of the map located across bridge. Recruits: None Vehicles: None Trader: None ---------------------------------------------------------------------------- --- 5.20 Hidden Cavern ---------------------------------------------------------------------------- --- Quest: The Injured Talk to Kayle to active The Injured quest. You need three regular medpacks (not small). Give them ones you've gathered and get 500 XP. Quest: The Cave In Talk to Samson to active quest. Head to Drilling Vehicle need a carburetor (or repair) and is out of gas. The gas is near the infirmary. 500 XP for completing quest. Now talk to Samson again. Then talk to Hale (in infirmary), then talk to Jacob to complete rescue and get . Quest: The Plastic Stick Talk to Jacob to activate the quest and then talk to Hyde to get additional information and get 500 XP. Let him put the implant in your head and get 3000 XP. Quest: The Locked Weapons Depot Talk to Zeke to active quest. Lockpick or blow lock and get 500 XP, talk to Zeke again and get 50 XP. Quest: The Time Fused Bombs Talk to Wright (or get near him around the north west side) He'll activate The Time fused bombs quest. Clear Pillar to the north, then pillar to south. Another to the south east near the flaming bowl. The last is in the north east corner, east of the armory. 1500 XP for completing quest. Head south for a few minutes and Ruth will stop you. Quest: The Well Talk to Erlan to activate The Well quest (he's to the east). Head to the bridge in the north. From there head south to the ridge and you should find the well. Talk to Erlan to complete quest and get 500 XP Recruits: None Vehicles: None Trader: None ---------------------------------------------------------------------------- --- 5.21 Cavern Grave ---------------------------------------------------------------------------- --- North east corner crate has a M46 Armoured Helmet. To the south east are the hostages. Confront Ex and eliminate your opponents. Talk to Ex, then talk to scientist. 4000 XP for completing quest. Near storage room is the water supply Recruits: None Vehicles: None Trader: None ---------------------------------------------------------------------------- --- 5.22 The Gorge ---------------------------------------------------------------------------- --- Quest: The Ravine Head to the bridge, it will activate The Ravine Quest. Near Lee grab the broken chain by the east ballista. Once you have completed the Ballista quest and move into position, click to use rope and complete quest, get to the other side of ravine and get 800 XP. Quest: The Ballista Talk to Lee to find out how to get across and have him repair the chain. Go to rusted car to get the spring. Go to the incomplete Ballista to the north to get the wheel. Now repair the west ballista, near Lee. Right click on it to use it. Get a movie sequence and 400XP. Recruits: None Vehicles: None Trader: None ---------------------------------------------------------------------------- --- 5.23 Biosphere ---------------------------------------------------------------------------- --- Talk to the soldiers at the foot or north west edge and with some persuasion you can convince them to join you, and get 1000 XP. When map is cleared go to southwest corner in the cabin for confronting president Hayes. Make a decision on whether to let him live or go. Congradulations! You've won the game! Keep playing or restart a new game. Recruits: None Vehicles: None Trader: None ---------------------------------------------------------------------------- --- 6. Equipment ---------------------------------------------------------------------------- --- Definition and Notes: Weight- weight of equipment Pen ? Armor Penetration, based on the standard round as a baseline, This is modified by ammunition type but is increasingly critical factor as game progresses, this give a good baseline. Dam- Base Damage for standard ammunition Type- Several types of weapons and equipment Magazine- Magazine Type Range- Base unmodified range of weapon, which can change based on skill with that class of weapon BPS- Bullets per Seconds Rate- Rate of fire Accur- Accuracy modifier for hitting with weapon Idle- delay in reading or cycling weapon Noise- Amount of sound and light the weapon generates allowing opponents to be alerted by you if concealed. Light Weapons Name Weight Pent Dam Type Magazine Range BPS Rate Accur Idle Noise Light Automag 3 1.05 kg 41 4-5 Light 7.62x51mm 22 1 - 1.2 1.04 0.0 AKSu74 SMG 2.70 kg 28 3-4 Light 5.45x39 26 4 700 .5 1.2 40.0 Berretta 92F .95 kg 11 2-3 Light 9x19mm 13 1 - 1.0 .7 40.0 Calico M950 1.20 kg 11 2-3 Light 9x19mm 23 1 - .9 1.5 40.0 Colt Anaconda 1.33 kg 15 3-4 Light .44 17 1 - .8 1.2 40.0 Colt Special .27 kg 7 1-2 Light .38 10 1 - .6 1.0 40.0 Colt Government 1.00 kg 10 4-5 Light .45 14 1 - 1.0 .5 40.0 Desert Eagle 2.00 kg 19 5-7 Light .50 AE 15 1 - .8 1.5 40.0 Glock 21 .85 kg 10 4-5 Light .45 13 1 - 1.1 .6 40.0 HK CAWS 4.00 kg 7 15-18 Light 3.12 Cal 26 3 600 1.2 1.5 40.0 HK MP5 SMG 2.50 kg 11 2-3 Light 9x19mm 22 3 800 .9 1.0 40.0 HK MP7 SMG EA 1.40 kg 30 3-4 Light 4.6x30mm 30 3 950 1.5 1.0 40.0 HK UMP 45 SMG 2.10 kg 10 4-5 Light .45 24 3 650 .8 1.2 40.0 HK USP 45 .85 kg 10 4-5 Light .45 15 1 - 1.2 .8 40.0 Laser Gun 10.00 kg 25 15-17 Light LaserAmmo 35 3 180 2.0 1.0 25.0 LV Hammer 3.50 kg 6 4-17 Light 2.12 Cal 18 10 400 1.0 1.5 40.0 Mac 10 SMG 3.85 kg 10 4-5 Light .45 Micro Uzi SMG 1.50 kg 11 2-3 Light 9x19mm 18 6 1500 .3 .5 40.0 P90 SMG 2.55 kg 27 2-3 Light 5.7x28mm 26 3 900 1.0 0.7 40.0 Potatoe Gun ?? kg 6 3-4 Light Potatoes ?? ? ? ? ? ? Remington M870 4.10 kg 6 4-17 Light 2.12 Cal 20 1 - 1.3 1.8 40.0 Sawed Off Shotgun 3.00 kg 6 4-17 Light 2.12 Cal 17 1 - 1.1 2.0 40.0 Sig Sauer .63 kg 12 2-2 Light .357 13 1 - 1.2 .6 40.0 SPAS 15 Shogun 4.30 kg 6 4-17 Light 2.12 Cal 21 3 450 1.1 1.7 40.0 Steyr TMP SMG 1.30 kg 11 2-3 Light 9x19mm 22 4 850 .8 .6 40.0 Super LW 5.65 kg 10 4-5 Light .45 25 10 1000 .9 1.1 40.0 Uzi SMG 3.50 kg 11 2-3 Light 9x19mm 23 5 600 .8 .9 40.0 Walther PPK .57 kg 6 1-2 Light 7.65x21.5mm 13 1 - .7 .8 40.0 Recommended: Best in Class:Laser Gun (serious range, auto fire, good penetration, and great damage, hands down best in class) Runner ups: Automag 3 (best penetration and good damage), HK CAWS (Best Damage and Good range), and Super LW(Insane volume of shots, and decent damage) Heavy Weapons Name Weight Pent Dam Type Magazine Range BPS Rate Accur Idle Noise AK47 AR 4.30 kg 28 3-4 Heavy 5.45x39mm 36 4 620 1.3 2.0 40.0 Calico M900 4.50 kg 11 2-3 Heavy 9x19mm 33 1 - .4 1.7 40.0 HK G36C AR 3.40 kg 26 3-4 Heavy 5.56x45mm 37 4 750 2.0 1.4 40.0 HK G11 AR ? kg 47 3-7 Heavy 4.73x33mm ? ? ? ? ? 40.0 HK G41 AR 4.10 kg 26 3-4 Heavy 5.56x45mm 34 3 600 1.7 1.9 40.0 HK XM8 AR 2.50 kg 26 3-4 Heavy 5.56x45mm 36 3 800 2.0 2.1 40.0 GMC PCSW 12.50 kg 80 30-40 Heavy 25MM Ammo 50 1 - 1.0 1.0 40.0 M14 Rifle 4.30 kg 41 4-5 Heavy 7.62x51mm 30 12 700 .3 1.8 40.0 M249 SAW 6.80 kg 26 3-4 Heavy 5.56x45mm 40 15 750 .6 2.0 40.0 M4A1 AR 3.00 kg 26 3-4 Heavy 5.56x45mm 6 3 800 1.2 2.1 40.0 M60 MG 10.50 kg 41 4-5 Heavy 7.62x51mm M79 Grenade Launcher 3.50 kg 60 30-40 Heavy 40mm HE 30 1 - 1.0 2.0 40.0 MG3 Machine Gun 11.50 kg 41 4-5 Heavy 7.62x51mm 38 18 1200 .3 2.7 40.0 Plasma Blaster 10.00 kg 25 15-17 Heavy LaserAmmo 50 10 600 .5 1.5 40.0 RPG-7 - 1000 85-100 Heavy 40mm RPG - ? ? ? ? 40.0 RPK 74 LMG 5.00 kg 28 3-4 Heavy 5.45x39mm 40 12 600 .4 2.3 40.0 SIG SG-552 Rifle 3.50 kg 26 3-4 Heavy 5.56x45mm 32 3 780 1.4 1.7 40.0 Sim SKS Rifle 4.00 kg 39 4-5 Heavy 7.62x39mm 32 1 - .7 2.4 40.0 Steyr AUG Rifle 4.10 kg 26 3-4 Heavy 5.56x45mm 38 4 650 1.5 1.8 40.0 SA-80 Assault Rifle 5.00kg 26 3-4 Heavy 5.56x45mm 38 3 650 1.5 1.6 40.0 Recommended: Best in Class:RPG-7 if you can find it, otherwise GMC PCSW (Best Penetration, best damage, great range and very good reload time) Runner ups: M79 Grenade Launch (great damage, and penetration), M249 SAW (Extreme rate of fire, with ok accuracy and good range), and M14 AR (with decent rate of fire, decent penetration and damage) Sniper Weapons Name Weight Pent Dam Type Magazine Range BPS Rate Accur Idle Noise Berretta M82A1M 12.90 kg 45 15-25 Sniper .50 BMG 75 1 - 1.5 5.0 40.0 Crossbow 4.00 kg ?? ?? Sniper 1/bolt 33 1 - 1.0 5.2 1.0 Dragon SVD Rifle 4.3 kg 42 6-7 Sniper 7.62x54mm 50 1 - 1.5 4.0 40.0 DSR1 Sniper Rifle 5.20 kg 41 4-5 Sniper 7.62x51mm 60 1 - 3.0 5.3 40.0 PSG-1 Rifle 8.10 kg 41 4-5 Sniper 7.62x51mm 55 1 - 2.0 4.5 40.0 Rail Gun 12.00 kg 80 60-80 Sniper 2.5 JHP 75 1 - 2.0 5.0 40.0 Recommended: Best in Class: Railgun comes up in the last days of game, it's a one shot kill weapon. Before that the Berretta M82A1M is next closest thing to death from afar. Runner ups: Otherwise you want the DSR1 Sniper Rifle, ammunition is easy to find, great range and best accuracy bonus. Close Combat Weapons Name Weight Pent Dam Type Magazine Range BPS Rate Accur Idle Noise Axe 4.00 kg 25 10-60 Close - - - - .4 4.0 - Brass Knuckles .20 kg 10 4-12 Close - - - - .6 .7 - Chainsaw 6.00 kg 60 50-200 Close - - - - .3 5.0 - Club 3.00 kg 12 8-15 Close - - - - .4 1.0 - Giant Knife .10 kg 25 12-25 Close - - - - .5 2.1 - Knife .10 kg 26 6-18 Close - - - - .3 1.5 - Katana .10 kg 30 70-120 Close - - - - .7 2.5 - Machete 1.20 kg 25 20-30 Close - - - - .5 2.0 - Manslayer 1.50 kg 11 10-20 Close - - - - .6 .8 - Rusty Iron Bar 1.00 kg 16 6-24 Close - - - - .4 3.0 - Spiked Baseball Bat .20 kg 17 35-70 Close - - - - .4 2.2 - Recommended: Best in Class: Katana is the best weapon in the game, one shot one kill, it's fast, and cuts and fairly accurate Runner ups: Otherwise Chainsaw is even more deadly, despite being slower to set off. Spiked Baseball Bat is also a good choice as it makes quick work of unarmored opponents. Throwing Weapons Name Weight Pent Dam Type Magazine Range BPS Rate Accur Idle Noise Dart .25 kg ?? Throw - 15 - - .7 .5 .0 Fragmentation Grenade .20 kg 45 40-90 Throw - 23 - - .6 1.5 .0 High Explosive Grenade .20 kg 70 30-80 Throw - 23 - - .6 1.5 .0 Molotov Cocktail .80 kg 90 20-40 Throw - 23 - - .4 3.0 .0 Petrol Bomb 1.00 kg 90 150-200 Throw - 50 - - .0 .0 .0 Shuriken .10 kg Throw - 15 - - 1.0 .1 .0 Throwing knife .10 kg - - Throw - 23 - - .6 1.5 .0 Recommended: Best in Class: Pertol Bomb is death from a throw, though its inexact as a aimed power can be. Runner ups: HE Grenade will take someone down fast, accurate and there are a fair number of them in the game. Protection Weight Armor Value Armor Bullet Proof Clothes 4.00 kg 12 D21 Light Armor 5.00 kg 20 Leather Clothes 2.00 kg 4 M46 Heavy Armor 7.50 kg 30 Normal Clothes 2.50 kg 1 Plate Armor 4.50 kg 16 Thin Leather Clothes 2.50 kg 1 Helmets Helmet .50 kg 4 M46 Armored Helm 2.00 kg 12 Steel Helmet 1.00 kg 6 Leather Cap .40 kg 2 Gloves DT21 Gauntlets .40 kg 6 M46 Gauntlets .50 kg 8 Plate Gloves .30 kg 4 Leather Gloves .20 kg 1 Protective Gloves .30 kg 2 Boots M46 Steel Clad Boots 4.00 kg 8 Steel Clad Boots 2.00 kg 4 Leather Boots 1.50 kg 2 Low Shoes .50 kg 1 Boosts Protection Weight Character Boost Antidote .20 kg Cures poison Palladine .10 kg +30& Life Tramaldione .10 kg +25% Life Koka .10 kg +2 Charisma Ritaldon .10 kg +3 Agility Equipment Protection Weight Effect Basic Lockpick .10 kg Picks locks Medipack .80 kg 2x25 LE Regen Multi-Medipack 3.00 kg 3x30 LE Regen Small Medipack .40 kg 4x10 LE Regen Gun powder .20 kg Blows locks (with Talent) Aloe Vera .20 kg 1x8 LE Regen (with talent) Binoculars .20 kg Increased field of vision Water Detector .10 kg Detects nearby water Gasoline Can 10.00 kg refuels a vehicle Burnet .20 kg 2x12 LE Regen (with Talent) Wood Garlic .20 kg 2x10 LE Regen (with Talent) Burnet Ointment .40 kg 1x16 LE Regen Sledge Hammer 10.00 kg ?? Pan .30 kg Used for cooking Pot on a bar .20 kg Used for cooking Picklock set .40 kg Picks locks Adv Picklock set .50 kg Picks locks Tent .80 kg Increases recovery rate during rest Food Protection Weight Effect Water Can 2.50 kg 2x10 LE Regen Water Bottle 2.30 kg 1x10 LE Regen Water Skin 1.20 kg 1x10 LE Regen Cheese .50 kg 1x12 LE Regen Bread .40 kg 1x8 LE Regen Big Cooked Meat .90 kg 1x12 LE Regen Small Cooked Meat .30 kg 1x6 LE Regen Raw Meat .80 kg 1x4 LE Regen Carrot .20 kg 1x4 LE Regen Apples .20 kg 1x2 LE Regen Tiny Cooked Meat .15 kg 1x3 LE Regen Huge Cooked Meat 1.50 kg 1x30 LE Regen Cooked Meat .60 kg 1x12 LE Regen Corn Cob .30 kg 1x6 LE Regen Huge Raw Meat 2.00 kg 1x10 LE Regen ---------------------------------------------------------------------------- --- 7. Skills ---------------------------------------------------------------------------- --- Primary Weapon Skills Close Combat- (Recommended) impacts your effectiveness with melee attacks. This is a great power mid to late game, first with Chainsaw and then with Katana that are essentially one shot kills through the end of the game. Ideally you want a fast character to be the melee specialist. Recommendation is to limit your team to one Close Combat specialist. Light Weapons ? (Mild Recommendation) This is a useful power early on as you mainly have light weapons. However later in the game heavy weapons rule the field. If you take one ,recommendation is to limit your team to one Light Weapons specialist. Heavy Weapons- (Highly Recommended) Heavy Weapons may be rare in the early game, but by mid game it heavily outweighs Light Weapons in effectiveness. Recommended mix is three Heavy Weapons specialist. Sniper Weapons-(Recommended) This is a useful long range pull power, and can a opponent off their feet. Sniper weapons is also the only other set that a one shot kill weapons mid to late game, though the ammunition is rare, its worth it. Recommendation is to limit your team to one Light Weapons specialist. Throwing Weapons-(Recommended) Effective use thrown weapons. The grenades and other thrown weapons are effective area of effect attacks but the ammo is limited and you have to get pretty close unless you?re also strong. Not as effective overall as Heavy Weapons, so do not recommend specializing in this skill. Ok to put some points into this later in the game when your two primary skills are maxed Primary Non Combat Skills Explosives- (Recommended) Required skill for handling any kind of explosive. Not a great skill, but generally semi useful in a wide range of situations. Anyone handling explosives, without a fair skill rating will blow themselves up just picking them up. This skill set is valuable for a number of quests, can double as a lock picker in a pinch, they can also set up ambushes for opponents with explosives. Only need one specialist for this on your team. Survival- (Highly Recommended) This is one of the top most useful skill sets. You can hide animals (for food and profit), cook food, find water, and useful in a few quests. Only need one specialist for this on your team Stealth- (Not recommend) While it would seem useful not agro-ing your enemies before your ready for them. The ability to attack in stealth mode is limited and no quest reasons to have power. Putting a few points into this skill to avoid the +100% chance to attract nearby enemies is ok, but otherwise save your skill points. Pass on this one Pick Pocket- (Not recommend) You can pick pocket friendly characters for loot, this can be fun. However if you get caught, it will hurt your reputation for a fair time, also the items you can filch are usually low quality and you can earn more than enough scavenging maps. Also there is no quest requirement for this power. Overall not worth it, considering how many useful non combat skills there are. Pass on this one. Lock Picking- (Recommended) This can be a valuable skill of you get the right related talents. Many locks have traps, so when choosing your talents for this skill keep that in mind. Lock picks tend to break so horde all of them you can, you?ll need them if you want to make decent use if this skill. Only need one specialist for this on your team Technical- (Highly Recommended) another great all around power. Repair damaged equipment, sue this to sell equipment for more, or buy for less (getting valuable damaged items, then repairing them). This also has some great Talent choices that are very useful, it?s also one of the most commonly needed skills for quests. Only need one specialist for this on your team Speech- (Highly Recommended) This skill can reduce your costs for buying equipment, you can also shortcut lengthy quest mailman runs by just persuading people to give you want you want. However, this skill is only useful for your leader character but is almost critical. Drive - (Recommended) This is a good skill to get if you plan on driving vehicles. The vehicles can make map travel very fast, and can store extra/heavy/surplus equipment in the vehicle (which is a serious issue late in the game). If you get this one make sure to carefully select the Talents for this skill, such as repair. Only need one specialist for this on your team Medical- (Highly Recommended) Arguably the most critical non combat skill for your team. You need to be able to heal your team after a fight or with the talent resuscitate you can actually revive dead characters within 5 minutes! Also used a few times during quests. You only need one specialist for this on your team, as they can adequately handle your health needs. ---------------------------------------------------------------------------- --- 8. Party Skill recommendation ---------------------------------------------------------------------------- --- Its typically a good idea to focus your skill improvement in two primary skills. One weapons and one non combat skill for each character. As you level your characters get these as quick as possible to 99. With a 99 rating you've earned your third and final talent slot. Your team weapon skills should look something like 1 Light weapons, 3 Heavy Weapons, 1 close combat, and 1 sniper. Non combat skills should be usually limited to one of each type. And look something like this 1 Medical, 1 Drive, 1 Speech (your leader), 1 Technical, 1 Survival, 1 explosives. Basically 1 of each recommended non combat skill set. The mix of powers is based on the type of characters you recruit for your team The character you create is the leader of the team, and is the only one who can talk to quest givers. What you select is highely dependant on your play style, I do have a few strong recommendations * Leader should specialize in Speech as they are the only ones to really get benefit from this skill, * Try to coordinate your abilities match your skills. Agility and Strength with Close Combat. Strength for Heavy weapons. Charisma with Speech, etc. * You'll reach between level 10 and 14 by the end of the game, so slot attributes, Skills, and talents accordingly ---------------------------------------------------------------------------- --- 9. Talents ---------------------------------------------------------------------------- --- Close Combat Knockout- +10% chance of knockout out opponent Avoid- -10% chance of being hit in close combat Confusion- +10 of confusing enemy for 3 seconds Stamina- -30% damage per close combat hit Combo- 3 attacks before opponent can react Light Weapons Head shot- 2% chance of headshot with every hit Steady shot- shooting when standing or kneeling is treated as prone. Accuracy- 10% range increase and 5% accuracy increase Fast Reload- reload light weapons in 1/10th the time Heavy Weapons Accuracy- 10% range increase and 5% accuracy increase Steady Shot- standing or kneeling is treated as prone. Shoulders- Heavy weapons count as 50% of weight Fast Reload- reload heavy weapons on 1/10 weapon Critical hit- +10% to chance of critical hit Sniper Weapons Accuracy- 10% range increase and 5% accuracy increase Night sight- increases night time accuracy by 20% Head shot- +20% chance of headshot Camouflage- invisible to enemy if prone at greater than 30ft Steady shot- shooting when standing or kneeling is treated as prone. Throwing Weapons Accuracy- 10% range increase and 5% accuracy increase Explosives Defuse- defusing explosives of any kind increased by 30% Blast Locks- Locks on doors and boxes can be opened with gunpowder. Detect Booby Trap- Doors, locks, safe booby traps are detected and defused Maximum Explosive Effect- explosives cause 30% more damage Build explosives- make exposives with charges and remote fuses himself Survival Feigning death-character pretends to be dead and remains unnoticed during fighting Cooking- Can cook meat. Influence Animals- alter animal behavior whether to stop attacks or stop fleeing Stealth Sneaking fast-Sneak at running speeds Camouflage-get 20% closer without detection Crawling Fast- crawl at sneaking speeds Night Camouflage- get 30% closer before being detected Pick Pocket Inside pockets- permits players to remove items from inside pockets, increasing spoils from pick pocket Lock Picking Booby trapped Locks- automatically detect booby traps on locks Boxes- 20% bonus when opening boxes Doors- 20% bonus when opening doors Technical Repair Weapons- repair weapons Strengthen Armor- +1 to leather, chain, or plate armor Manipulate ammunition- You can produce Dum-Dum bullets for regular ammunition Strengthen Armor parts - +1 to all helmets, shoes, and gloves Tuning- make vehicle +20% faster Speech Teach- able to give a 5% boost to another character on strongest attribute. Entertainment- entertain others and receive a reward for doing so. Offending- draw all hostile action to you within 30m Trade- Get a 20% trade boost. Increase Morale- +20 on skills for 5 minutes, Use ability once every 24 hours Offending - draw agro from all attackers within 30 meters Drive Drive Carefully- prevent LE during trip Repair Vehicles- repair damage to vehicles to Nill Driving Tricks- optimize driving skills Road Trip- Groups life energy restore during trips Medical Light Wounds- Fully heal characters that are 85% health or more. Regeneration- Speed up healing of whole group during rest periods Psychology- target character gets +2 to all attributes for 5 minutes, Use once every 24 hours. Alternative Medicine- heal and detoxify using various herbs Resuscitate- Raise dead characters within 5 min of death ---------------------------------------------------------------------------- --- 10. Attributes Recommendations ---------------------------------------------------------------------------- --- State levels raise in effects every 2 levels, 11 is considered par, and 13 gets you first bump. Strength-You should aim as 11 is bare minimum, with no bonus and decent carrying weight. If you're Heavy Weapons and especially Melee you want to put as much into this you can. If you are set with your core stats go ahead and drop pts into Strength, being able to carry more is never a bad thing Constitution- 11 is bare minimum, but if you can shot for 13 and get +2 LE on ever level up this is more ideal Agility- Again is a great attribute to raise for your melee fighter. The extra armor and speed will really help. Intelligence- 11 is bare minimum, but if you can get to 13 or more, the extra skill points when you level will come in handy. The earlier you do it the better. Dexterity- Great idea to point points into for your light weapons expert, sniper, and for your lockpick person. Charisma- Your leader and personal character should have at least a rank of 16 by the time you end the game. A high rating really improves your negotiations and trading! ---------------------------------------------------------------------------- --- 11. Recruitable NPC Stats ---------------------------------------------------------------------------- --- Suggestion: So a good team might include You (Heavy Weapons, Speech), Ivana (Heavy Weapons, Drive), Butch (Heavy Weapons, Tech), Keno (Sniper, and Lock Picker), Victor (Heavy Weapons, Explosives), Agnes (Light Weapons, Medical, survivalist) ---------------------------------------------------------------------------- --- 12. Additional XP and Player Benefit Events ---------------------------------------------------------------------------- --- * Pretending to die gets you 150 XP the first time * 150 XP for first time healing light wounds first time * 500 XP for first time driving vehicle first time (everyone can do this!) * 300 XP for influence skinning animals first time * 200 XP for increasing armor value of parts * 300 XP for reinforce armor * 800 XP Resurrect player first time * Entertaining NPC will get you a mid to low value item * 50 XP for hiding a animal * 200 XP for treating with herbs * 200 XP for using psychology on another toon * 400 XP for fixing vehicle first time * 300 XP for defusing booby trap * 300 XP for affecting animals * 200 XP for using alternative medicine * 200 XP for improving morale * 150 Xp for stealing ---------------------------------------------------------------------------- --- 13. Item Combining ---------------------------------------------------------------------------- --- Amror Combinations iron plate + long leather strap = plate armor steel plates + long leather strap + rivets = bullet catch reel of steel wire + crank + pliers = chain mail Weapons Weapons (of allowed type) + Silencer = Silinced weapon Weapons (of allowed type) + adhesive tape + laser pointer = laser scoped Weapon exaust pipe + sealing ring + hair spray + lighter = Potatoe gun steel tube + battery + transformer + copper wire + adhesive tape = electric shock device bat + long nails = spiked club Bottle of hooch + rags = molotov coctail Shotgun (varies types) + Hacksaw = Sawed off shotgun Explosives short nails + C4 Charge + Time Fuse = C4 charge + Time Fuse +Nails short nails + C4 Charge + Remote Fuse = short nails + C4 Charge + Remote Fuse Ammonium Nitrate + Diesel + Lead pipe + Remote Fuse = Fertilizer Remote Fuse Ammonium Nitrate + Diesel + Lead pipe + Time Fuse = Fertilizer Timed Fuse Medicine Apple + Valium = Apple + Valium Water Skin + Angelica = Antidote Wood Garlic + Beeswax + Ointment Jar = Wood Garlic Ointment Burnet + Beeswax + Ointment Jar = Burnet Ointment Aloe Vera + Beeswax + Ointment Jar = Aloe Vera Ointment Other Items Ammo (of allowed type) + file = Dum Dum Ammo eggbeater + gripper = lockpick ---------------------------------------------------------------------------- --- 14. FAQ ---------------------------------------------------------------------------- --- Question: What exactly is 'The Fall'? Answer: The Fall is a CRPG being developed by Silver Style Entertainment. More specifically, it is a non-linear, open-ended party-based cRPG set after a catastrophic environmental accident has crippled the Earth. For more information on the story, go here: http://www.the- fall.com/e/index.php?menu=story Question: What is the setting? Answer: TF will take place in the Southern United States. After the disaster, the ecosystems of the world have collapsed and reformed, so expect wastelands/deserts. Also, expect totally different plant and animal life. Carsten says: "From the world we know today isn't much there anymore in 2083. Flora and fauna have changed completely." Question: What is the rating for 'The Fall'? Answer: 16+ Mature Addition: There is a fan add on mod to turn blood back on. The link I have is now broken Question: The Fall? Is this in any way related to Fallout? Answer: No. This game is COMPLETELY different from the Fallout universe. The only thing that makes it similar is the setting. As for the style of TF, here is a (very) recent quote from Carsten on the subject: "FO has its own style, no question. TF is more like Mad Max. More deserts/wasteland." Question: Is TF linear or non-linear? Answer: TF is a completely non-linear game. Player can explore the world in any way he or she chooses. Although new area will open up as you complete quests. There is a map that allows for a player to move to any location he chooses(much like the map in Jagged Alliance or Fallout). There will be many subquests that the player may or may not do, many NPC's to interact with...everything that you have come to expect of a CRPG. Question: So...when is TF being released? Answer: The German version of TF will be released in November 2004. There is no planned release for the english version of TF, but there are several fan made English translation mods that allow English speaking players to enjoy the game. Question: Will 'The Fall' be available worldwide? Answer: Other Langauges were released, but many of them are not patched to the latest version. As a result its recommended to use the German Reloaded version for purchase and playing Question: Will there be multiplayer? Answer: Not the current versions Question: Is there a demo? Answer: No, but movies most definitely. Question: Who are the publishers for TF? Answer: This depends on region. SSE Info Question: I heard from (insert source here) that SSE would be buying the Fallout license and finishing it! Is this true? Answer: Unfortunately everything you hear at this point is just rumor. Yes, Carsten did state that SSE was interested in buying the license, but it is waaaaaayyyy too soon to tell if it will actually take place. And even if they get the license, it is pretty doubtful that they will pick up the old BIS code and continue to make the game. Question: Are you sure? Maybe they would combine The Fall and Fallout... Answer: No. Even if SSE were to get the Fallout license, The Fall would remain exactly the same as it is now. The only way that Fallout 3 would get made is after TF gets out the door, and even then it is still a longshot. Question: I heard that former Black Isle team members would be working at SSE... Answer: One former BIS member, Damien 'Puuk' Foletto, was hired to do freelance work on 'The Fall' and has since moved to work for EA. Another ex- BISer, Jeff Husges, has been hired by SSE to work on TF. Any other hiring news at this point is just rumor. --------- Gameplay ----------- General Question: How long will TF be? Answer: More info straight from Carsten: "You can expect to play 40 to 50 hours on the main story. 95 % of the people who bought the game will be pleased with this length. For the last 5 % we integrated the possibility to play endless. Fight, trade, raise your character, build items and wander through wastelands as long as you want. There's no limitation for the level of your character. " Carsten later clarified that the gametime he specified was for the main quest, meaning that he didn't count sidequests or extra activities into that total. Question: Is there any kind of time limit on the main quest, like from Fallout 1? Answer: No, there is no time limit on the main storyline, but there can be time limits on some subquests in the game. Question: Can we continue playing after we beat the main storyline? Will there be new content unlocked after you beat it? Answer: Yes to both questions. You can continue to play after you beat the main storyline, and you get new content to explore and new enemies to fight. Here is the quote from Carsten: "After you're through with the main story you get: 1. New battles 2. New enemies 3. New NPCs 4. New quests 5. New hidden secrets The difficulty of the game will increase rapidly after the main story. You will need some time to solve all quests, beat all enemies and find all secrets. Maybe nobody will find everything we hide in the wastelands." Here is a link to the thread on it: http://www.silver- style.com/forum/viewtopic.php?t=1625 Question: I read somewhere that you can look for water and food...will this be required to live? Will I be forced to find food or water by a certain time-limit each day or I will die? Answer: Nope! Its just helps you heal after a fight Carsten says: "No, it would be a pain in the ass, I think. Maybe funny for the first 3 or 4 hours of playing. After that it would start getting on your nerves." For a thread discussing this topic, go here: http://www.silver- style.com/forum/viewtopic.php?t=1531 Question: How is experience handled in TF? Answer: Combat experience seems to go towards whomever makes the kill. Quest experience is spread across the party. Quote from Carsten: "Exp. for kills is not shared, because it makes no sense. Why should character A sitting in a bar in town X get exp. when character B shoots someone in town Y? However, exp. for quests is shared and that's the bigger piece of the pie." There is no level cap, and combat experience is shared based on how much damage is caused by each character. The percentage of damage caused determines the percentage of the experienced gained. For the thread on experience, go here: http://www.silver- style.com/forum/viewtopic.php?t=1481&postdays=0&postorder=asc&start=0 Qyestion: Will there be a fatigue system in the game? Answer: Yes, your characters will need to rest and sleep, or your attributes and skills will drop. Link explaining it here: http://www.silver- style.com/forum/viewtopic.php?p=9078&highlight=sleep#9078 Addition: You can set up camp to rest if your characters become fatigued, and you can decide to post guards to try and lessen the chances of someone(or something) attacking you while you rest. This also lessens the disadvantage if you end up being attacked anyways, because you already have alert party members to help fight. Question: Will the Fall just have endless stretches of wasteland, or will there be ruins of old cities and new villages as well? Answer: There will be villages. There will also be a few ruins, but nothing major, so you won't find any complete ruined cities you can walk through.. We have some bigger towns, but generally everything looks more then Barter Town in Mad Max 3. And Don't get me wrong, we have cities with big buildings in the game, but not with skyscrapers. You also can visit complete destroyed cities seeing only ruins." Question: What is travel like in TF? Answer: Apparently similar to BG, where you have a world-map and click to move your party to locations on that map. You cannot travel to locations that you haven't heard of from NPC's or through the story, although sometimes you are given a rough direction to travel in to get somewhere. Also, there is a mini-map to help you navigate locally. There are also random encounters while you travel, but they are not a focus in the game. Question: Are children going to be in the game? Can you kill them? Answer: May seem like an odd question, but it has been asked enough times around here. The response? Yes, there are children in the game, and no, you cannot kill them under ANY circumstances. Here is a thread that discusses it, if you are really interested: http://www.silver-style.com/forum/viewtopic.php?t=1229 Question: How does time progress in the game? Can we see the day/night transition? Answer: Yes. We have day/night changes. The special thing is, that ALL NPCs (it doesn't matter how unimportant they are) have there own social life. The have work to do, they love other NPCs, they hate other NPCs or they're just freaky. Question: Are there vehicles in TF? Answer: Yes, there are. You can get many different types of vehicles, although some may be rare and hard to find. You can also use exploring maps, but not really in combat. For more details, check out this thread: http://www.silver-style.com/forum/viewtopic.php?t=1689 Question: Are there mutants in the game? Answer: There will be mutants, but not the typical mutants that you may be thinking about. There is a logical progression to the mutations that have taken place. More info on this will be available in the future. Question: What kind of humor will be present in TF? Will there actually be humor, or is the game very serious? Answer: No, there will be humor in the game. Here is a nice thread on the topic: http://www.silver- style.com/forum/viewtopic.php?t=1301 Question: Can players own property in TF? Answer: Sort of. A player can take over a home or piece of property, by killing the inhabitant or by just deciding to live in an abandoned home. But property can't be legally bought. For a good thread discussing this, go here: http://www.silver-style.com/forum/viewtopic.php?t=2791&start=0 Question: Are there drugs or narcotics in TF? Answer: Yes, Carsten has answered that there are drugs and herbs in the game. He hasn't given out any other details yet on the effects or types or anything of that nature at this time. Combat Question: Is 'The Fall' Real-time or Turn-based? Answer: The combat in TF is real-time with pause. To elaborate, the game is technically all real-time. You can pause the action at ANY time and issue orders to any of your party members. There are also 'auto break' points. You can set the action to pause if triggers are activated, like if a character goes below 50% health, runs out of ammo, if an enemy dies, etc. There are 15 of them available. Question: Is there any way to specialize with certain types of weapons? Answer: Yes. You can specialize your character on specific weapons. Independently from your skill. Example: The more kills you made with "Babsy" (your PSG-1) the better you shoot with her. But only with Babsy. Other weapons are not influenced and for other PSG-1s you get only a smaller bonus. The goal was to personalize weapons and to make weapons valuable which you found early in the game." Notice that Carsten has also said that they are considering letting a player actually name their weapons...like naming your PSG-1 'Babsy', for instance. For the entire thread, go here: http://www.silver-style.com/forum/viewtopic.php?t=1532 Question: Is there area-specific damage in TF? Like, can I target the head or the legs of my enemies? Answer: Well...in a limited capacity. You can target the head if you have high enough skill and choose the selected 'talent' Question: Can you fire while on the move? Answer: According to developers, yes, but I?ve not been able to do it. Question: Do the lighting conditions affect combat? Answer: Yes, fighting in low-light conditions affect combat. The seeing distance of players and enemies is shorter at night, and accuracy also drops when fighting at night. NPC's Question: How many party members can you have? Do you have to have any? Answer: You can have up to 6 party members(main character included) at any one time. You aren't forced to take on characters, but surviving in the new wasteland can be difficult for one person to do alone, so you might be needing all the help you can get. Question: How will people react to crimes you commit? There won't be that annoying 'commit a crime and everyone knows' crap, will there? Answer: Guards only attack if they see what you're doing. Normal citizens don't attack. They tell everybody what they saw and you have to live with the consequences. Just like in real life..." Question: Will party NPC's interact with each other? Answer: Yes, NPC's will interact with each other. Each NPC has his or her own personality and past, and these will sometimes conflict among one another. Characters interact with each other, with the main PCs and the environment. They talk about stuff their interested in, about themselves or other party members. If they have serious problems with another character they ask the main PC/the player to solve it, as he's the leader. Every character has its own past and plans for the future. Question: What is this 'Living World Architecture' that I keep hearing about? Answer: Simply put, it is the idea that the world around the player will be alive. NPCs will remember you, your reputation will spread through rumors, merchants will remember you, NPCs will have their own daily schedules and interact with each other, and trading and bartering is affected by what is available in the area. As a little example for the last bit, suppose that you find water in the desert. You will be able to trade for more goods if the town you are in is suffering a drought, while a town that has wells in every garden won't give you as much for your water. Overall, the gameworld should seem more alive than most other RPGs, since your actions affect the world and the world reacts realistically to your actions. Character Info Question: I noticed that there is only one skill that deals with diplomacy. Does that mean that TF is a combat-only game? Answer: No. Far from it. All interactions will be tested using the charisma score and the newly added speech skill. You can still do everything there is to do in an RPG(talking to NPCs, convincing them to join you, haggle for prices, etc), so don't worry. Question: Can we pick perks as we level up? Answer: No, you choose talents upon reaching certain skill levels. Examples: You have reached 75 points on ?Survival?. Now you can choose between the talents cooking (you can cook meat etc. and get 50 % more health points out of it), higher perception (10 % higher chance to spot foes), influence animals (animals won?t flee, aggressive ones swill not attack) Or you have 75 % on ?Light Weapons?. Now choose between the talents targeted precision (+10 % on far targets), positioning shooting (shoot kneeing or lying without handicap) or headshots (+5 % chance to place headshots) Every time one of your skill reaches 75, 85 or 95 points you can choose one talent for it. There will be 6 talents to choose from for each skill. Question: If you can design your starting character, what kind of customization is there? Can you chose gender, size, hair color, any kind of visual attributes? Answer: Gender: Yes, Size: You can choose typical body markings for you character (big, heavy etc.), Hair Color: No, you have a selection of potraits ot choose from, male or female." Addition: Carsten has also said that you can import your own photos or artwork and use them as your portrait and face in the game. Here is the quote: "You can put in your own faces on the 3D models. You just have to take a photo and make a texture out of it." So don't worry. You can customize what your character looks like, to an extent. Question: How many types of armor/clothes can you wear and does it change your appearance? Answer: You have armors, helmets, boots, gloves etc...All clothes are affecting your protection against attacks and are shown directly on the 3D character." Question: Is there any kind of meter or gauge that keeps track of your overall alignment, Like the light/dark gauge in KOTOR? Answer: No, there is no rating system that gauges a player's actions during the game. However you can track your overall reputation. This quote from a recent preview sums it up nicely: "Silver Style intentionally did not construct some type of good/evil alignment system, which means you can act as selfish or altruistic as you want without being rated. Of course, your decisions will have consequences nonetheless and might make you more or less popular in certain regions depending on the situation you're facing." --------- Technical ---------- General Question: Can we make mods for TF? Answer: Yes! Preliminary information for this is available in this thread: http://www.silver-style.com/forum/viewtopic.php?t=1357 More information as it comes out. Addition: 3d models will be in SSE's own format. Here's what Sebastian Tusk said: "We use an own format for 3d models. We do not have a exporter for Milkshape but it is not hard to build one." Addition: You can also add items to the game. Thread on the subject here: http://www.silver-style.com/forum/viewtopic.php?t=1681 Question: Can you walk inside of buildings? Answer: Yes, you can. All buildings can be entered, and no interior will appear twice. For more info on this subject, check out this thread: http://www.silver-style.com/forum/viewtopic.php?t=1664 Question: What are the system requirements for TF? Answer: As specified in the official FAQ: System requirements (minimum) Win 98, ME, 2000, XP 256 MB RAM P800 MHz (or similar) 650 MB hard disc space 32 MB DirectX compatible graphics card CD-ROM Drive System requirements (recommended) Win 98, ME, 2000, XP 512 MB RAM P1, 2 GHz (or similar) 650 MB free hard disc space 64 MB DirectX compatible graphics card CD-ROM Drive Question: What kind of graphics engine does TF use? Answer: TF uses an in-house graphics engine designed and built entirely by SSE. A cool feature to mention is different character animations based upon stats. Meaning that if a character has a low agility, his climbing animation will show him having a tough time getting over the wall. Someone with a high agility will seem smooth and graceful. This is just one of many little finishing touches the engine has. For a fantastic article on the engine, take a look at Sebastian Tusk's Dev Diary from IGN, found here: http://rpgvault.ign.com/articles/516/516746p1.html Sound Question: Will TF use EAX? Answer: No, Carsten has said that it won't. Question: What kind of music will be in TF? Answer: described as 'ethno-ambient' or almost tribal, the title song is actually quite good. The rest fits the setting. Here is a thread on the subject: http://www.silver- style.com/forum/viewtopic.php?t=1511 ---------------------------------------------------------------------------- --- 14. Credits and Legal Stuff ---------------------------------------------------------------------------- --- ------ Thanks ------ Many thanks to the following people and organizations: Silver Style Entertainment for making this game Also many thanks to the following list of contributors who provided valuable information and input: Tayl (FAQ) ------------ Contributors ------------ Tayl --------------- Legal Statement --------------- This Faq/Walkthrough may not be reproduced under any circumstances except for personal and private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site other than the following sites or as a part of any public display is strictly prohibited and is in violation of the copyright of this document. Approved Sites: http://www.gamefaqs.com/ ---------------------- Copyright 2007 davidf ----------------------