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The Escapists

 
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Walkthrough

by imationdaman

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The Escapists (PC) Full FAQ/Walkthrough by imationdaman
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                     Full FAQ/Walkthrough by imationdaman

                          Last Updated: 10/08/15 (v1.0)
                           [email protected] 
                       http://imationfaqs.wordpress.com
                       http://twitter.com/imationfaqs

-------------------------------------------------------------------------------
Guide Details & Version History
-------------------------------------------------------------------------------

Game: The Escapists
Console: PC
Author: imationdaman
Email: [email protected]
Date Format: DD/MM/YY
Version: v1.0 (10/08/2015)


Version History:

10/08/15 - V1.0 -  Guide submitted to GameFAQs for review. Fingers crossed.


09/08/15 - v0.3 -  Fixed up the formatting/navigation codes (FINALLY!). Any
                   non-walkthrough related sections (except for Level Editor)
                   are just about done. Blah blah blah.

03/08/15 - v0.2 -  More content up. Still need to tidy up the formatting a bit.

01/08/15 - v0.1 -  Basic outline/formatting laid out. Added a little content.
                   A strategy for CENTER PERKS is up.

-------------------------------------------------------------------------------
Email Etiquette: READ BEFORE EMAILING
-------------------------------------------------------------------------------

To make sure you get a quick response from me I'd like to establish some rules.
concerning any emails directed to me with any queries, comments, critisicm or
anything pertaining to this guide or to 'The Escapists'

1. Title your email accordingly. I'd appreciate people using tags such as
   'QUESTION' or 'CONTRIBUTION' or 'NEED HELP WITH X'

2. You don't need my permission to contribute to this guide. People who send in
   content to this guide will be credited accordingly.

3. The same goes for criticism/corrections.

4. Keep it civil. Do unto others as you would like done to you, etc.

5. Check the FAQ section, I may have already answered your question.

6. Please don't send in cheats. I don't endorse cheating, just play the damn
   game as it is meant to be played.

7. This game includes a World Editor. While I probably won't try and make my
   own level, I'll try to include links to other worlds. Feel free to send in
   your contributions.

8. While I have no objection to you hosting this guide on your own site, please
   contact me first, providing a link to your website. This is so I can get a
   rough idea on where this guide is hosted. Don't be a dick, ask first.

-------------------------------------------------------------------------------
Legal Related
-------------------------------------------------------------------------------

This document and the contents within may be not be reproduced under any 
circumstances except for personal, private use. It may not be placed on any web 
site or otherwise distributed publicly without my permission granted in advance
of publication.

The following sites have permission to host this document and its contents:

     http://www.gamefaqs.com
     http://www.gamespot.com
     http://www.ign.com
     http://www.neoseeker.com

     And of course, this guide will ALWAYS be hosted FREE right here:

       http://imationfaqs.webs.com

===============================================================================
                  ~ N O T E S  F R O M  T H E  E D I T O R ~
===============================================================================

Well, what a long time it has been since I wrote a walkthrough. It has been a
long time (roughly ten years) since I made any contribution to GameFAQs. In
that time I've started guides for many games and given them up just as quickly
as I've started them. Here's to hoping this one gets completed.

I'm not an unrealistic person. I realize that this guide probably won't be the
uncontested all-knowing source of knowledge regarding The Escapists. While I
will strive my very hardest to include as much content as I can, don't send me
hate mail just because I haven't mentioned something somewhere here. I warmly 
welcome any feedback, criticism, contributions, or anything you think could 
benefit this guide. Please read the legal/email etiquette sections first.



Finally, this guide is dedicated to AggrSk8er and Humanvegetable. These two
individuals and their contributions to GameFAQs are the reason for why this
guide (and all my other dreadful contributions) exist for an audience to read.

I hope you enjoy this guide a fraction as much as you enjoy 'The Escapists'.


                                      - imationdaman


===============================================================================
                  ~ T A B L E  O F  C O N T E N T S ~
===============================================================================

----------------------------------------------------------
For easy navigation:
1. Highlight the code number of the desired section below.
2. Press ctrl + c.
3. Press ctrl + f.
4. Press ctrl + v.
5. Press Enter.
----------------------------------------------------------

   SECTION                                                          CODE NUMBER
   -------                                                          -----------
1. Introduction..........................................................[INT0]
     a. The Escapists Communities........................................[INT1]
     b. Controls & User Interface........................................[INT2]
     c. Achievements.....................................................[INT3]
2. The Basics............................................................[TBA0]
     a. Stats............................................................[TBA1]
     b. Crafting.........................................................[TBA2] 
     c. Guard Heat.......................................................[TBA3]
     d. Fatigue..........................................................[TBA4]
     e. Prison Jobs......................................................[TBA5]
     f. Favors & Trading (Money).........................................[TBA6]
     g. Hints and Tips...................................................[TBA7]
3. The Escapists Walkthrough.............................................[TEW0]
     a. Center Perks.....................................................[TEW1]
     b. Stalag Flucht....................................................[TEW2]
     c. Shankton State Pen...............................................[TEW3]
     d. Jungle Compound..................................................[TEW4]
     e. San Pancho.......................................................[TEW5]
     f. HMP Irongate.....................................................[TEW6]
4. The DLC Walkthrough...................................................[DLC0]
     a. Alcatraz.........................................................[DLC1]
     b. Escape Team......................................................[DLC2]
5. Bonus Content Walkthrough.............................................[BCW0]
     a. Camp Epsilon.....................................................[BCW1]
     b. Fort Bamford.....................................................[BCW2]
     c. Fhurst Peak Correctional.........................................[BCW3]
6. Level Editor..........................................................[LVL0]
     a. Tutorials........................................................[LVL1]
     b. Recommended Custom Levels........................................[LVL2]
     c. Reader Submitted Levels..........................................[LVL3]
7. Crafting Recipes......................................................[CRF0]
     a. Tools............................................................[CRF1]
     b. Weapons..........................................................[CRF2]
     c. Outfits..........................................................[CRF3]
     d. Concealment Items................................................[CRF4]
     e. Miscellaneous....................................................[CRF5]
8. Item Database.........................................................[IDB0]
     a. The Escapists Item Database......................................[IDB1]
     b. Contraband Items.................................................[IDB2]
9. FAQ...................................................................[FAQ0]
     a. General..........................................................[FAQ1]
     b. Technical........................................................[FAQ2]
     c. Walkthrough Questions............................................[FAQ3]
     d. Cheats, glitches, bugs...........................................[FAQ4]
10. Conclusion...........................................................[CON0]
     a. Thanks & Recommendations.........................................[CON1]
     b. Final Words......................................................[CON2]
-------------------------------------------------------------------------------


===============================================================================
[INT0]                   ~ I N T R O D U C T I O N ~                     [INT0]
===============================================================================

You are a prisoner. Why you're a prisoner is not made clear to you. It doesn't
matter anyway. You're not here to stay. It's only a matter of time before you
bust out, or die trying. You must learn the routines, mingle with your fellow 
convicts, learn who holds down which job, and, most importantly, spot the flaws 
in security which will help you on your path to freedom.

The game certainly has a lot of appeal to it, most significantly the freedom of
choice you have with each level. Each prison has a number of ways to break out
of them. Not only this, some approaches require a degree of thought and time
spent paying attention to detail and planning a successful escape. The game
encourages you to think outside the box. You'll spend a lot of time in solitary
for all of your failures but, with enough trial and error, you'll be able to
break out of even the hardest prisons. Welcome to the Escapists. 


-------------------------------------------------------------------------------
a. The Escapists Communities                                             [INT1]
-------------------------------------------------------------------------------


The Steam Community Hub is always worth a look. It is a good source for any
information or custom levels:

https://steamcommunity.com/app/298630


The Gamepedia Escapists wiki has been an excellent source of information for
me and was very beneficial to this guide:

http://theescapists.gamepedia.com/The_Escapists_Wiki


The official twitter feed:

https://twitter.com/Escapists_Game

Of course you can always support GameFAQs by signing up if you're not already a
member and posting on The Escapists Board. Help keep the forums alive.

http://www.gamefaqs.com/boards/809571-the-escapists


-------------------------------------------------------------------------------
b. Controls & User Interface                                             [INT2]
-------------------------------------------------------------------------------

The default controls for The Escapists are as follow:

Up: .............W
Down.............S
Left.............A
Right............D
Action1..........Left Click
Action2..........Right Click
Toggle Combat....Space

Action1 (Left Click) is the primary button for interacting with just about
everything in the game. This is a point and click style game. Expect to do a
lot of it.


The user interface is as simple as it gets. The top left corner shows CASH,
HEALTH, GUARD HEAT, ENERGY in that order. Running down the right hand side of
the screen is your six (6) inventory slots, the "profile" tab (which shows your
stats and your outfit/weapon slots), your journal (which keeps track of any
quests and crafting notes you've collected), the crafting tab, and finally
the Load button in the bottom right corner. Each of these tabs and slots are
automatically assigned as hotkeys on 1-9 for each slot/tab.

The Escapists User Interface. Dreadful ASCII art by me.


-------------------------------------------------------------------------------
| A00                                                                   |     |
| B00                                                                   |  1  |
| C0%                                                                   |_____|
| D0%                                                                   |     |
|                                                                       |  2  |
|                                                                       |_____|
|                                                                       |     |
|                                                                       |  3  |
|                                                                       |_____|
|                                                                       |     |
|                                                                       |  4  |
|                                                                       |_____|
|                                                                       |     |
|                                                                       |  5  |
|                                                                       |_____|
|                                                                       |     |
|                                                                       |  6  |
|                                                                       |_____|
|                                                                       |     |
|                                                                       |  7  |
|                                                                       |_____|
|                                                                       |     |
|                                                                       |  8  |
|                                                                       |_____|
|                                                                       |     |
|                                                                       |  9  |
|                                                                       |_____|
|_______________________________________________________________________|     |
|TIME - SCHEDULE - (DAY X)                                              |  0  |
|_______________________________________________________________________|_____|

Key:

A: Cash, B: Health, C: Guard Heat, D: Energy
1-6: Inventory Slots, 7: Profile, 8: Journal, 9: Crafting, 0: Load

The user interface is as simple as it gets. The top left corner shows CASH,
HEALTH, GUARD HEAT, ENERGY in that order. Running down the right hand side of
the screen is your six (6) inventory slots, the "profile" tab (which shows your
stats and your outfit/weapon slots), your journal (which keeps track of any
quests and crafting notes you've collected), the crafting tab, and finally
the Load button in the bottom right corner. Each of these tabs and slots are
automatically assigned as hotkeys on 1-9 for each slot/tab.

-------------------------------------------------------------------------------
c. Achievements                                                          [INT3]
-------------------------------------------------------------------------------

Butter Fingers.....................Dropped the soap in the showers
Clean Getaway......................Escape a prison with 0% average heat
Day One............................Escape a prison on the first day
Digging It!........................Cleared a total of 50 tiles
Disrespect My Authority............Knocked out 50 guards
Favour Fave........................Complete 100 favours
Grey Matters.......................Reach 100 intellect
I Present To You.................. Give away 50 items
Jobsworth..........................Complete quota on every job
Let's Get Physical.................Get your Strength and Speed stat to 100
Master Craftsman...................Fill 13+ pages in your crafting journal
Never Be Alone Again...............Attended 50 prison visits
Punch Drunk........................Knocked out 50 inmates
Strip Searched.....................Strip 50 outfits from floored opponents
The Great Escapist!................Successfully escaped from all six prisons
The Monopoly Guy...................Have $1000 or over on hand
The Wet Bandit.....................Flood 30 toilets
Thug Life..........................Recruit 5+ buddies
Way of the Dragon..................Initiate a prison takeover using nunchuks


===============================================================================
[TBA0]                   ~ T H E    B A S I C S ~                        [TBA0]
===============================================================================

-------------------------------------------------------------------------------
a. Stats                                                                 [TBA1]
-------------------------------------------------------------------------------

The game consists of three main skills which, when levelled up, can be very
advantageous to you.

STRENGTH:  Dictates how strong you are, and your maximum amount of health.
           The higher your strength is, the better.

           You can increase your strength by using the weights/press-up mats
           in the exercise yards.

SPEED:     Determines how quickly you move and, to an extent, how quickly you 
           can complete certain actions.

           You can increase your speed by using the jogging mats/exercise bikes
           in the exercise yards.

INTELLECT: The most beneficial of the three. In order to craft particular items
           you need a certain intellect level.

           You can increase your intellect by using the books or computers in
           the prison libraries/computer rooms.


OPINION:   Not really a kill. This stat differs from inmate to inmate. Your
           OPINION stat is influenced by your actions. Performing favors and
           giving an inmate items/cash will increase their opinion of you. If
           their OPINION of you is above 80, you can make them follow you by
           pressing Q. They will defend you when you are under attack.



-------------------------------------------------------------------------------
b. Crafting                                                              [TBA2]
-------------------------------------------------------------------------------

One of the most important aspects to the game. You can access your crafting
page by pressing 9, or clicking the 'Crafting' tab on the interface.

You will notice four item slots. The top three are the 'input' slots. You put
items you wish to use to craft another item in the top, and the item you want
to make will appear in the bottom (in the 'output' slot).

Throughout your time in each prison you will find (or be able to buy) sheets of
paper called 'Crafting Recipes'. Using these will discover a new recipe and
will be logged in your journal so you can refer to it later. However, you can
check out the Crafting Recipes section in this guide for a list of items you
can craft, and the required skills/prerequisites. For quick navigation to this
section, hit Control + F, then type [CFR0], followed by Enter.

-------------------------------------------------------------------------------
c. Guard Heat                                                            [TBA3]
-------------------------------------------------------------------------------

Guard heat is accumulated every time the guards spot you doing something you 
shouldn't be doing: ie not being in the dining room at meal times, standing in 
people's cells or any other restricted area.

The amount of guard heat you accumulate for infractions depends on which level 
you're playing. In the easier levels, you accumulate much less heat.

Guard heat declines slowly over time. Whenever you sleep in your bed at night 
your guard heat will reset to 0.

If your guard heat reaches 89% or more, guards will attack you on sight. If 
you're outside during this time during the day snipers will fire on you, 
dealing 20 damage per shot. Ouch.

When you're being attacked by guards you must run away from them to stop them 
attacking. In order to lose the guards just run around until they disappear 
from your screen. You can immediately go about your business again. If your 
guard heat is 89% or greater you will need to keep avoiding the guards until it 
drops below 89%.


-------------------------------------------------------------------------------
d. Fatigue                                                               [TBA4]
-------------------------------------------------------------------------------


-------------------------------------------------------------------------------
e. Prison Jobs                                                           [TBA5]
-------------------------------------------------------------------------------

These jobs are different from favors (quests) as these jobs are official prison
industry jobs. You will be paid a wage (which varies from level to level) for
your work, but will be required to meet a certain quota each work call or you
will lose your job.

If you want a particular job, you can check the board and find out if the job 
is taken or not. If it is, you can sabotage the person who currently does it by 
planting contraband in their cells. They will lose the job and you are free to 
apply for it. When applying for a job, keep in mind some have a prerequisite
intellect requirement.

JOB: Laundry

AVAILABLE IN: Center Perks, Jungle Compound
SALARY: $40 (CP), $25 (JC)
PERK: Free GUARD UNIFORMS. Provided you can smuggle it out.

The default job in Center Perks. Complete the job by taking dirty laundry from
the basket, put them through the washing machine, then put the clean laundry
into the clean laundry basket. Wash 10 outfits to fill quota.


JOB: Kitchen

AVAILABLE IN: Center Perks, Shankton State Pen, HMP Irongate
SALARY: $70 (CP), $60 (SSP & HMPI)
PERK: Free Cooked Food. Handy for lowering fatigue by %10 per food consumed.

Take chickens from the freezer, place it in the ovens, then place on a tray.


JOB: Metal Shop

PREREQ: 70 Intellect
AVAILABLE IN: Center Perks, Shankton State Pen, HMP Irongate
SALARY: $70 (CP), $60 (SSP & HMPI)
PERK: The best salary, plus access to unlimited metal. Useful for crafting. 

Take metal from box, use to press license place. Place license plates in box.


JOB: Janitor

AVAILABLE IN: All
SALARY: $5
PERK: None.

Grab a mop or broom. Use mop or broom on dirt patches (black spots). Snore.


JOB: Mailman

PREREQ: 50 Intellect
AVAILABLE IN: Center Perks, Jungle Compound, HMP Irongate
SALARY: $55 (CP), $45 (HMPI), $40 (JC)
PERK: Allows you to enter people's cells without attracting heat.

Collect mail, deliver direct to inmates or put it in their desks.


JOB: Woodshop

PREREQ: 50 Intellect
AVAILABLE IN: All
SALARY: $55
PERK: Allows access to Timber, a very handy crafting item.

Take 3 timber, craft into Unvarnished Chair, then place into the container.


JOB: Gardening

AVAILABLE IN: Stalag Flucht
SALARY: $15-30
PERKS: None.

The default job in Stalag Flucht. Grab a hoe, then walk around the grounds,
removing weeds as you find them.


JOB: Tailor

PREREQ: 30 Intellect
AVAILABLE IN: Stalag Flucht
SALARY: $20

Take fabric, craft into uniforms, place into container.


JOB: Unloading
PREREQ: 60 Intellect
AVAILABLE IN: Stalag Flucht, San Pancho
SALARY: $50
PERK: Easily the best job. Has a large space for you to store contraband.

Take a package, place in corresponding container. How hard can it be?


JOB: Librarian

PREREQ: 50 Intellect
AVAILABLE IN: All
SALARY: $40
PERK: Similar to mailman; allows you free access to each cell.


-------------------------------------------------------------------------------
f. Favors & Trading (Money)                                              [TBA6]
-------------------------------------------------------------------------------

Don't worry. Favors aren't what you think they are. You won't have to have
"private" time with anybody. Or shove anything up your bum either. Phew.

With the exception of the prison industry jobs, performing favors is the only
other way to make money in The Escapists. A prisoner who is after a favor
(offering a quest) is marked by a green "!" above their head.

Usually the favors will consist of:


"Retrieve X from prisoner Y's desk"

For this job, all you have to do is go to the prisoner's desk and search it.
The item will automatically be given to the prisoner who gave you the quest.
You DO NOT need a free item slot for these quests.



"Retrieve X from prisoner Y"

"Retrieve X from guard Y"

These two involve physically fighting other inmates/guards to retrieve the item
in question. You will also be required to give the item back to the inmate who
is paying you to retrieve it. To do this, right-click the inmate, then click
the give button. Then drag/drop the item into the gift slot.


"Cause a distraction at X"


My favorite way to grind out money. These quests simply require you to cause
a distraction. To do this, just pick a random guard/inmate, hit them once, and
run like hell. These quests are much easier if you level up your SPEED stat.

NOTE: REXXXX2010 was kind enough to point out that you can attack the person
who gave you the quest and still get the reward. Not bad, huh?


"Find me item X"

These quests can go both ways. Sometimes the item required can be something
really common (Toothbrush or comb) or something that can only be bought from
another inmate. Take a note of pricing, and what your OPINION with trading
inmates is. As already mentioned, your OPINION rating influences the prices of
items. Example:

Prisoner A wants you to get him a Roll of Duct Tape, and is offering you $20
for it. Prisoner B is selling a Roll of Duct Tape for $24. Financially, the
quest isn't worth it. If you really want to build opinion with the inmate
offering you the quest, then you need to weigh up any potential financial loss
against the inmate you're doing the quest for.


"Go beat up X inmate"
"Go beat up x guard"


Requires you to beat the target until they are knocked out. Knocking out guards
is not worth the risk unless you've levelled your strength and are carrying a
decent weapon.

Now that you have an idea on how to make money, now you need to know how you
can spend it. Well, friend, you need to find an inmate who sells items (marked
by, surprise surprise, a money bag above their head). The stuff an inmate has
for sale can change daily, so make sure you check in with them often.

The prices for goods depends on one thing; your OPINION rating with the inmate
in question. You can check your OPINION rating by right clicking the inmate
and checking the stats. OPINION can be increased by completing favors for that
inmate or giving them items/cash. Obviously, the higher the OPINION, the better
the price.
	

-------------------------------------------------------------------------------
g. Hints and Tips                                                        [TBA7]
-------------------------------------------------------------------------------

Have you been paying attention? I hope so. This piece is a brief summary of
everything I've discussed in this section, and serves to offer a few hints/tips
in day-to-day survival, gathering materials, and (most importantly) escaping!

 - Inmate's desks are a primary source for finding items (the only source if
   you don't have any money). You should check every inmate's desk daily as the
   contents of each desk can differ from day to day. Just be careful searching
   them. If the inmate who's cell you're in catches you, expect a fight. Being
   in other inmate's cells and searching their desks will attract guard heat if
   you're spotted by one of the guards (not if you're the mailman though!).

 - You can build your OPINION rating with any guard/inmate by left clicking the
   target. The guard/inmate will say something and a little thumbs-up icon will
   flash above their head. Doing this will reward you one (1) Opinion point for
   that particular guard or inmate. Any idle time (time not spent using tools)
   should be spent left-clicking inmates wherever you see them.

 - Speaking of OPINION, once it passes 90/100 with an inmate, then that inmate
   can become a follower. Pressing Q will allow the inmate to follow you. Any
   person you attack, your follower will attack, etc. Press Q again to make the
   follower stop following you.

 - Which guard has which key? At the screen where you can rename all the NPCs.
   Take a careful note of the names of the first five guards. These five guards 
   will be the ones with the keys.

   First Guard   :   Cell Key 
   Second Guard  :   Utility Key 
   Third Guard   :   Entrance Key
   Fourth Guard  :   Staff Key 
   Fifth Guard   :   Work Key.

   TonySoldier319 (From the Steam community) makes a good observation:

   "I named my first five cops officer cell, utility, entrance, staff, and work
    to remember (who has which key."

 - To make keys, you need a wad of putty, molten plastic, and 80+ intellect.
   Knock a guard out, take his key, then VERY QUICKLY craft your own key mold
   using the putty/key. Then place the key back in the guard's inventory. If
   you're still in possession of the key when the guard wakes up, it's off to
   solitary for you! Now use the key mold with the molten plastic.

 - To get another inmate's job you need to interrupt their work process. Going
   up to the inmate and beating them up just before their work call or planting
   contraband in their cell are good ways to do it. Note that the contraband
   won't be found unless that inmate's name is called for cell searches during
   roll call.

 - In each prison is a pay phone, where for increasing amounts of money a voice
   offers you up to three (3) tips. Considering you're reading a walkthrough,
   this is useless to you. Don't waste your hard earned cash on this crap.

 - If you're cutting/digging/chipping at something and stop before the progress
   bar in the bottom left is full, it will still count as you using that
   particular item and will take damage accordingly. Try to avoid doing this,
   you don't want to wear down that Sturdy tool for nothing!

 - You can cut/dig/chip in the presence of other inmates, the Employment guy,
   and even the WARDEN. Seriously. The Warden will just walk on past as you
   deface his prison in the process of trying to escape it. What a sucker.

 - Try to avoid doing anything that will put you over 89% guard heat close to
   roll calls. Heading to roll-call with 90% heat will cause the three guards
   at roll call to chase you.

 - While we're on the topic of guard heat; Be extra careful when you are out
   in the prison grounds. Tower guards will shoot-on-sight (20 damage per shot)
   if they catch you cutting/digging/chipping. If your heat is above 89%, the
   tower guards will shoot on sight regardless of what you're doing.

 - If you're using a Guard's Uniform, wait until nobody else is around before
   putting it on. If an inmate or guard spots you, your heat level will rise
   in 4% increments very quickly.
 
 - Try to maximise your stats, particularly strength and intellect, as early on
   in the level as possible. Extra strength means extra health, which will give
   you more of a chance when you're in fights or being shot at.

 - Levelling up your strength won't make you hit any harder with your fists.
   Before you start beating inmates/guards (especially guards) up, get your
   hands on a weapon. I prefer the whip. Nunchucks are awesome too.

 - You can use Toothpaste or Duct Tape to cover up a camera for a limited
   amount of time before a guard comes along and fixes it. Handy if you don't
   want people seeing what you're up to. I don't recommend wasting Duct Tape
   on this.

 - Every prison in The Escapists has a door with a white lock on it. This door
   is almost always right at the front gate of the prison. No guards will carry
   this key. In order to open the white doors, you need to knock out and tie up
   every guard in the place. It sounds simple enough, but you need a LOT of
   tape/rope to achieve this. Still, it's probably the most stylish way to
   break out of a prison.

===============================================================================
[TEW0]      ~ T H E    E S C A P I S T S   W A L K T H R O U G H ~       [TEW0]
===============================================================================

Here we go. The walkthrough. As I've said before, there are numerous ways you
can break out of each prison. For some I've included more than one way. If you
have a strategy I haven't included, feel free to send it in.

Please note (as obvious as it might be) the estimated time mentioned for each
prison is IN-GAME TIME, not real time.

-------------------------------------------------------------------------------
a. Center Perks                                                          [TEW1]
-------------------------------------------------------------------------------

DIFFICULTY: Very Easy
GUARDS: 5
PRISONERS: 9
AVAILABLE JOBS: 
EST. TIME: 1 Day (if using quick method)

SCHEDULE:
08:00-09:00 - Roll Call
09:00-10:00 - Breakfast
10:00-12:00 - Free Period
12:00-13:00 - Lunch
13:00-16:00 - Work Time
16:00-17:00 - Exercise Period
17:00-18:00 - Shower
18:00-19:00 - Evening Meal
19:00-22:00 - Evening Free Period
22:00-23:00 - Roll Call
23:00-08:00 - Lights Out 


Welcome to your first prison. Security is light. Very light. There's a few
detectors, as well as five roaming guards. Due to an ultra-fast method of
escaping, snipers in towers were added in an update to prevent cutting through
the fence DURING THE DAY ONLY.

If this is your first time playing (and it probably is), take your time to walk
around the place. Make sure you attend Roll Call at 0800. At each roll call the
guards will announce which cells are to be checked for contraband. If you have
any contraband in your cell (which you won't at this point) it will be found
and you will be sent to solitary for a few days.

From there, you are pretty much free to do what you want until your call to
your job at  unless you are not assigned a job. You can check the board. By
default you will start with the LAUNDRY job, a position which gives you access
to a very handy item: the guard's uniform. A detector is placed over the door
to the LAUNDRY in such a way that if you walk through it with a guard's uniform
in your inventory, it will immediately sound an alarm and you will be given
100% heat, meaning guards will attack-on-sight. Luckily, there's a way you can
get through without setting off the alarm. Equip the guard's uniform, then walk
through the detector, then change into your regular uniform immediately. Sweet!


----------------------------------
Busting out in less than 24 hours:
----------------------------------

This method requires a slight degree of skill and will be a good test of how
quickly you can get through walls without getting caught. It might take you
a couple of attempts if you're not quick enough replacing walls you've 
tunneled through.

1. As soon as it's 0800, head to Roll Call. Stick around long enough to see
   which inmates are to have their cells searched. If you do not attend the
   roll call, the prison will enter lock down, and the guards will attack you
   if they see you.

2. Don't hang around. As soon as you read those names, head through the south
   exit to use the computers in the library. Use it three times to increase
   your INTELLECT.

3. Head down to the shower blocks and stand in there long enough to recharge
   the FATIGUE meter. Now head straight to the dining room (bottom corner of
   the map) and raid the cutlery tray (blue tray) for x 4 FORK.

4. With your forks, head to those doors with the purple locks (as soon as you
   exit the DINING ROOM go DOWN the hall.

5. See the doors? Start digging at the wall on the RIGHT HAND SIDE of the doors
   with your forks. You will have to stop at times to avoid being sprung by
   passing guards. Provided you can avoid the guards for long enough, you are
   basically free to tunnel at the wall up until 1200. Get the wall down to 4%
   and then stop. DO NOT BREAK THE WALL DOWN. Not yet.

6. As soon as you have the wall down to 4%, head back into the dining room.
   You will need to raid the cutlery tray again, this time for x4 KNIFE. Take
   these knives through the purple doors (which will have unlocked a while ago)
   and drop all four knives outside the door. Seriously.

7. Now it's lunch time. Head to your cell and take the sheet and pillow from
   your bed. Now do the same to one of the cells around yours. Use x2 pillow
   and x1 sheet to make a bed dummy. Dump the leftover sheet and the dummy in
   your desk.

8. Head to your work call at 1300. Grind out the laundry quota as quick as you
   can. As soon as you reach your quota you are free to leave the laundry.
   Before you leave, pick up a GUARD'S UNIFORM, equip it, walk through the
   detector, then reequip your prisoner's outfit. Head back to your desk and
   place the bed dummy in your inventory.

9. This next step is optional:

   Seek out the inmates who are trading (marked by an icon) and see if any of
   them are selling CHOCOLATE. Search the desks in the other cells, or an
   unconscious inmate if you see one on your travels (very common).

10. Whether or not you did step 9, you're now basically ready to escape. You
    should have your guard's uniform, your fork, and a dummy. Now we wait until
    evening roll call.

11. Like the morning roll call, as soon as you read the names, head straight
    to your cell. Place the dummy in the bed BEFORE LIGHTS OUT.

12. As soon as that dummy is in the bed, get out of your cell and put on your
    guard's uniform. Run down to your wall. Break through it with the fork.

13. Now you're through. Don't waste any time getting through the wall and
    replacing the wall AS SOON AS YOU'RE THROUGH. If the guards see the hole,
    you're busted. Grab your knives, head straight DOWN to the fence, and cut
    through it with your knives.

    At some point while you're cutting the fence you will hit 100% fatigue. If
    you were smart and found some chocolate, eat it to restore a bit of energy
    and continue cutting. If not, you'll just have to (nervously) wait for it
    to decrease by itself.

    And you're free! Your time in Center Perks? Less than a day.


-------------------------------------------------------------------------------
b. Stalag Flucht                                                         [TEW2]
-------------------------------------------------------------------------------

DIFFICULTY: Easy
GUARDS: 5
PRISNOERS: 10
AVAILABLE JOBS: 
EST. TIME: 3-5 Days

SCHEDULE:
08:00-09:00 - Roll Call
09:00-10:00 - Breakfast
10:00-12:00 - 
12:00-13:00 - 
13:00-16:00 - 
16:00-17:00 - 
17:00-18:00 - 
18:00-19:00 - 
19:00-22:00 - 
22:00-23:00 - 
23:00-08:00 - 

So you escaped Center Perks, but the long arm of the law has caught up with you
and you're inside another prison! Welcome to Stalag Flucht, a cold frozen hell
that's become your new home. It is a WW2 themed camp, modelled after its real-
life counterpart, Stalag Luft III.

-------------------------------------------------------------------------------
C. Shankton State Pen                                                    [TEW3]
-------------------------------------------------------------------------------

DIFFICULTY: Moderate
GUARDS: 10
PRISONERS: 10
AVAILABLE JOBS: 
EST. TIME: 5-7 Days

SCHEDULE:
08:00-09:00 - Roll Call
09:00-10:00 - Breakfast
10:00-12:00 - 
12:00-13:00 - 
13:00-16:00 - 
16:00-17:00 - 
17:00-18:00 - 
18:00-19:00 - 
19:00-22:00 - 
22:00-23:00 - 
23:00-08:00 - 
===============================================================================
[DLC0]               ~ D L C   W A L K T H R O U G H ~                   [DLC0]
===============================================================================

Expect this to come as soon as the main walkthrough is fleshed out a bit more.

===============================================================================
[BCW0]      ~ B O N U S   C O N T E N T   W A L K T H R O U G H ~        [BCW0]
===============================================================================

Expect this to come as soon as the main walkthrough is fleshed out a bit more.


===============================================================================
[LVL0]                   ~ L E V E L   E D I T O R ~                     [LVL0]
===============================================================================

Expect this to come as soon as the main walkthrough is fleshed out a bit more.


===============================================================================
[CFR0]               ~ C R A F T I N G   R E C I P E S ~                 [CFR0]
===============================================================================

This is a list of the known items you can craft within The Escapists. Please
note that some items can only be crafted in particular levels, though this will
be indicated. If you know of something that isn't listed here, please send it
in and it will be added to the list.

For a more condensed (and much nicer looking) version of this section, check
out the Crafting page on The Escapists wiki. 

You can find that here: http://theescapists.gamepedia.com/Crafting


-------------------------------------------------------------------------------
a. Tools                                                                 [CFR1]
-------------------------------------------------------------------------------

The most common materials needed to make tools are typically DUCT TAPE, TIMBER,
and FILES.

-------------
-Tool Handle-
-------------

An essential item in crafting a Pickaxe or Shovel.

REQ INT: 30
REQ ITEM: 1x Timber, 1x File


----------------
-Flimsy Pickaxe-
----------------

For breaking stones and breaking down walls.

REQ INT: 40
REQ ITEM: 1x Tool handle, 1x Crowbar, 1x Roll of Duct Tape

---------------------
-Lightweight Pickaxe-
---------------------

A more durable version of the Flimsy Pickaxe.

REQ INT: 60
REQ ITEM: 1x Flimsy Pickaxe, 1x Timber, 1x Roll of Duct Tape

----------------
-Sturdy Pickaxe-
----------------

The most durable of the pickaxes.

REQ INT: 80
REQ ITEM: 1x Lightweight Pickaxe, 1x Timber, 1x Roll of Duct Tape

---------------
-Flimsy Shovel-
---------------

For digging holes (duh!).

REQ INT: 40
REQ ITEM: 1X Tool Handle, 1x Sheet of Metal, 1x Roll of Duct Tape

--------------------
-Lightweight Shovel-
--------------------

An upgraded version of the Flimsy Shovel.

REQ INT: 60
REQ ITEM: 1x Flimsy Shovel, 1x Sheet of Metal, 1x Roll of Duct Tape

---------------
-Sturdy Shovel-
---------------

The most durable of the shovels.

REQ INT: 80
REQ ITEM: 1X Lightweight Shovel, 1x Sheet of Metal, 1x Roll of Duct Tape

----------------
-Flimsy Cutters-
----------------

For cutting through fences. Very handy item to have

REQ INT: 40
REQ ITEM: x2 File, x1 

---------------------
-Lightweight Cutters-
---------------------

REQ INT: 60
REQ ITEM: x1 Flimsy Cutters, x1 File, x1 Roll of Duct Tape

----------------
-Sturdy Cutters-
----------------

REQ INT: 80
REQ ITEM: REQ ITEM: x1 Lightweight Cutters, x1 File, x1 Roll of Duct Tape

---------------------
-Powered Screwdriver-
---------------------

Undoes vents much faster.

REQ INT:80
REQ ITEM: 1x Screwdriver, 1x Wire, 1x Battery

-----------
-Multitool-
-----------

A combination of a shovel and a pickaxe. Handy because it condenses two items
of contraband into one.

REQ INT: 90
REQ ITEM: x1 Sturdy Shovel, x1 Sturdy Pickaxe, x1 Roll of Duct Tape

---------------
-Cutting Floss-
---------------

Handy for cutting fences, slots, and fences. Not very durable.

REQ INT: 40
REQ ITEM: x3 Dental Floss

-------------------------------------------------------------------------------
b. Weapons                                                               [CFR2]
-------------------------------------------------------------------------------

The section you've been looking for. Weapons are listed in order from least to
most powerful.

-----------------
-Toothbrush Shiv-
-----------------

A prison classic. Use a Toothbrush against a wall to craft.

REQ INT: 0
REQ ITEM: x1 Toothbrush
DAMAGE: 2

-----------
-Comb Shiv-
-----------

See Toothbrush Shiv.

REQ INT: 0
REQ ITEM: 1x Comb
DAMAGE: 2

------------
-Comb Blade-
------------

Don't waste a razor blade on this. It has the same attack power as the shivs.

REQ INT: 20
REQ ITEM: 1x Comb, 1x Razor Blade
DAMAGE: 2

-----------
-Sock Mace-
-----------

Relatively easy to craft.

REQ INT: 30
REQ ITEM: 1x Sock, 1x Soap
DAMAGE: 3

-----------------
-Super Sock Mace-
-----------------

Don't let the name fool you. It's not so super.

REQ INT: 60
REQ ITEM: 1x Sock, 1x Battery
DAMAGE: 4

------------
-Wooden Bat-
------------

Doesn't require any intellect to craft. Handy for belting people.

REQ INT: 0
REQ ITEM: 1x Timber, 1x Roll of Duct Tape
DAMAGe: 3

------------
-Spiked Bat-
------------

An upgraded bat, only far more intimidating.

REQ INT: 75
REQ ITEM: 1x Timber, 1x Roll of Duct Tape, 1x Nails
DAMAGE: 4

-----------
-Nunchucks-
-----------
One of the most powerful weapons you can craft. The Number 1 choice for ninjas
everywhere.

REQ INT: 70
REQ ITEM: 1x Wire, 2x Timber
DAMAGE: 5

------
-Whip-
------

My personal favourite. There's something satisfying about beating guards up
with a whip.

REQ INT: 80
REQ ITEM: 1x Timber, 1x Razor Blade, 1x Wire
DAMAGE: 5

-------------------------
-Cup of Molten Chocolate-
-------------------------

A single use item. Has the honour of being the most powerful weapon in the game
as using it on an enemy will knock them out in one go.

REQ INT: 40
REQ ITEM: 1x Chocolate, 1x Lighter, 1x Cup
DAMAGE: Instant knock-out effect.

-------------------------------------------------------------------------------
c. Outfits                                                               [CFR3]
-------------------------------------------------------------------------------

-Infirmary Overalls-

Handy for crafting your own Guard Uniforms. Can be made by using some Bleach
with ANY uniform.

REQ INT: 50
REQ ITEM: 1x Guard's Uniform/POW Uniform/Prisoner Uniform

--------------
-Guard Outfit-
--------------

A very, VERY handy item, provided you don't get busted using it. Allows you the
luxury of being able to sneak around out of your cell at night, amongst other
things.

REQ INT: 50
REQ ITEM: 1x Infirmary Overalls, 1x Jar of Ink
DEFENCE: +1

-------------------------
-Cushioned Inmate Outfit-
-------------------------

The lowest of the protective inmate gear.

REQ INT: 30
REQ ITEM: 1x Inmate/POW Outfit, 1x Roll of Duct Tape, 1x Pillow
DEFENCE: +1

----------------------
-Padded Inmate Outfit-
----------------------

Mid-tier armour.

REQ INT: 60
REQ ITEM: 1x Inmate/POW Outfit, 1x Roll of Duct Tape, 1x Book
DEFENCE: +2

----------------------
-Plated Inmate Outfit-
----------------------

The best armour available to you. Very handy when used alongside a Whip.

REQ INT: 80
REQ ITEM: 1x Inmate/POW Outfit, 1x Roll of Duct Tape, 1x Sheet of Metal

-------------------------------------------------------------------------------
d. Concealment Devices                                                   [CFR4]
-------------------------------------------------------------------------------

Items essential in hiding contraband or covering up your "renovations" to 
walls and vents.

-----------------
-Fake Wall Block-
-----------------

Like the name suggests. Use it to cover up any holes.

REQ INT: 40
REQ ITEM: 2x Paper Mache, 1x Jar of Ink

-----------------
-Fake Vent Cover-
-----------------

REQ INT: 30
REQ ITEM: x2 Paper Mache

------------
-Fake Fence-
------------

REQ INT: 50
REQ ITEM: x3 Wire

--------
-Poster-
--------

REQ INT: x20
REQ ITEM: 1x Magazine, 1x Roll of Duct Tape

-----------
-Bed Dummy-
-----------

Slip it in your bed to fool the guards at night time.

REQ INT: 30
REQ ITEM: x2 Pillow, 1x Bed Sheet

------------------
-Contraband Pouch-
------------------

Possibly the handiest item in the game. A VERY limited use item which allows
you to walk through Contraband Detectors without setting off the alarm. Sweet!

REQ INT: 40
REQ ITEM: 1x Sheet of Metal, 1x Roll of Duct Tape

-------------------------------------------------------------------------------
d. Miscellaneous Items                                                   [CFR5]
-------------------------------------------------------------------------------

Some of the items here may be level specific.

-----------
-ID Papers-
-----------

Essential item required to escape the Jungle Compound.

REQ INT: 90
REQ ITEM: 1x Exotic Feather, 1x Jar of Ink, 1x Unsigned ID Papers

--------------
-Grapple Head-
--------------

Used in conjunction with a ROPE to make a grappling hook.

REQ INT: 60
REQ ITEM: 2x Crowbar, 1x Roll of Duct Tape

----------------
-Grappling Hook-
----------------

Used to get onto ROOFS ONLY. NOT FOR FENCES/WALLS.

REQ INT: 90
REQ ITEM: 1x Grapple Head, 1x Length of Rope

------------
-Sheet Rope-
------------

Used to descend from rooftops.

REQ INT: 0
REQ ITEM: x2 Bed Sheet

--------
-Candle-
--------

REQ INT: 30
REQ ITEM: 1x Battery, 1x Wire

-----
-Die-
-----

REQ INT: 0
REQ ITEM: 1x Paper Mache, 1x Jar of Ink

-------------
-Paper Mache-
-------------

REQ INT: 30
REQ ITEM: 1x Roll of Toilet Paper/Deluxe, 1x Tube Super Glue

----------------
-Molten Plastic-
----------------

REQ INT: 30
REQ ITEM: 1x Comb OR 1x Toothbrush, 1x Lighter

--------------
-Wad of Putty-
--------------

Necessary component for crafting your own keys.

REQ INT: 30
REQ ITEM: 1x Tube of Toothpaste, 1x Tub of Talcum Powder

----------
-Key Mold-
----------

Will be automatically crafted after using a key with a wad of putty. In order
to make a mold for the RED KEY for example you will need to get your hands on
a RED KEY to make the mold.

REQ INT: 70
REQ ITEM: 1x Wad of Putty, 1x Key (Any colour)

--------------
-Timber Brace-
--------------

An essential tool if you plan on digging your way to freedom. Place these in
your tunnel.

REQ INT: 20
REQ ITEM: x2 Timber


------
-Sail-
------

For a raft, necessary to escape from HMP Irongate.

REQ INT: 80
REQ ITEM: 1x Timber, 1x Bed Sheet

-----------
-Raft Base-
-----------

Another necessary part to escape from HMP Irongate.

REQ INT: 80
REQ ITEM: X2 Balsa Wood, x1 Length of Rope

----------------
-Makeshift Raft-
----------------

A raft capable of crossing water. Essential to break out of HMP Irongate.

REQ INT: 90
REQ ITEM: 1x Raft Base, 1x Sail, 1x Length of Rope

---------------
-Stinger Strip-
---------------

Used in the JUNGLE COMPOUND and SAN PANCHO prisons to disable the jeep patrols.
Useless in every other prison.

REQ INT: 50
REQ ITEM: X2 Nails, x1 Roll of Duct Tape

===============================================================================
[IDB0]     ~ T H E   E S C A P I S T S   I T E M   D A T A B A S E ~     [IDB0]
===============================================================================

Where's the complete Item DB, you ask? Good question. Unlike Crafting Recipes,
I don't see much point reproducing a list of items that are (mostly) pretty
self explanatory. I think it would be a cheap tactic (that a lot of people who
write guides employ) to fill up this walkthrough and increase the word-count,
while watering down the actual quality-content here for you to read.

As opposed to providing a full list, I've condensed it into a list of known
Contraband items. The difference between a contraband item and a regular item
is the name of the contraband item will appear in RED instead of GREEN.

You can see a (mostly) complete Item DB at The Escapists wiki page anyway.

http://theescapists.gamepedia.com/Category:Items

-------------------------------------------------------------------------------
a. Contraband Items                                                      [IDB1]
-------------------------------------------------------------------------------

A list of known contraband items. At the time of writing, there are 94 known
contraband items. If I miss any, please send me an email with what I missed.

For the sake of finding items in this list conveniently, I recommend hitting
Control + F, and typing in what you're looking for. If it doesn't appear in
this list, it's safe to take through contraband detectors!

Balsa Wood, Baton, Bed Dummy, Bottle of Sleeping Pills, Cell Key, Charcoal,
Comb Blade, Comb Shiv, Contraband Pouch, Corrugated Iron, Crafting Notes,
Crowbar, Cup of Molten Chocolate, Cushioned Inmate/POW Outfit, Cutting Floss,
Dirt, Durable Contraband Pouch, Entrance Key, Fake Fence, Fake Vent, Fake Wall,
File, Flimsy Cutters, Flimsy Pickaxe, Flimsy Shovel, Foil, Glass Shank, Glass
Shard, Grapple Head, Grappling Hook, Guard Outfit, Hammer, ID Papers,
Infirmary Overals, Key Mold, Knuckle Duster, Length of Rope, License Plate,
Lightweight Cutters, Lightweight Pickaxe, Lightweight Shovel, Makeshift
Explosive Mix, Makeshift Tank Barrel, Makeshift Tank Firing Base, Makeshift
Tank Turret, Metal Tube, Molten Plastic, Multitool, Nunchucks, Padded Inmate/
POW Outfit, Paper Mache, Plastic Cell Key, Plastic Entrance Key, Plastic Key,
Plated inmate/POW Outfit, Potassium, Powered Screwdriver, Raft Base, Duct Tape,
Sail, Sand, Screwdriver, Sheet of Metal, Sheet Rope, Sock Mace, Soldier Outfit,
Spiked Bat, Staff Key, Stepladder, Stinger Strip, Stun Rod, Sturdy Cutters,
Sturdy Pickaxe, Sturdy Shovel, Super Sock Mace, Taper, Timber, Timber Brace,
Tool Handle, Toothbrush Shiv, Trowel, Unsigned ID Papers, Utility Key,
Vent Cover, Wad of Putty, Wall Block, Whip, Wooden Bat, Work Key, Zipline Hook

-------------------------------------------------------------------------------

===============================================================================
[FAQ0]                          ~ F A Q ~                                [FAQ0]
===============================================================================

What, no FAQ? Not yet. Coming soon.

===============================================================================
[CON0]                    ~ C O N C L U S I O N ~                        [CON0]
===============================================================================

-------------------------------------------------------------------------------
a. Thanks and Recommendations                                            [CON1]
-------------------------------------------------------------------------------

A very big thanks to The Escapists Wiki and to The Escapists Steam Community
for all the insight, hints, tips, and other bits of information that found its
way into this guide. This guide would have been much shittier without these
two very fine sources of information.

BTB: For the Table of Content code-navigation idea. I pulled this one
     straight from one of your guides back in 2004 for my old Runescape FAQ and
     liked it so much it became a standard. Thanks again, BTB.

Jeff "CJayC" Veasey: For creating what has become such a truly magnificent
source of information/walkthroughs (GameFAQs!).

Humanvegetable & AggroSk8er: For being initial sources of inspiration for me
to write my very own walkthroughs. Wherever you both are in life, I hope you're
both well and in good health.


SqueakyQueen: My muse. You're wonderful. I hope we meet again soon.

...and of course, a hearty thanks to the following individuals for their own
contributions to this guide:

TonySoldier319, REXXX2010,

And lastly, thanks to you for reading it!

-------------------------------------------------------------------------------
b. Final Words                                                           [CON2]
-------------------------------------------------------------------------------

Well here we are. Having said before, this is my first walkthrough in over ten
years, and is my first completed walkthrough in a long, LONG time. I'm proud of
myself for making it to this last little message. You should all be proud of
yourselves for making it this far. Aren't we awesome?

Make sure you check this guide out regularly for updates. Any updates and new
contributions to this guide will always be announced on the official twitter
feed (http://twitter.com/imationFAQs) and, of course, this guide will ALWAYS
be hosted for free on my own webspace (httpL://imationfaqs.webs.com).

What's next for me? I plan on starting a walkthrough for EMERGENCY 5 (PC) 
sometime in late August/early September 2015. Don't hold me to it. My track
record for finishing walkthroughs I've started is pretty poor.

See you all in another walkthrough!

Thanks for reading.

-------------------------------------------------------------------------------
~                                T H E   E N D                                ~
-------------------------------------------------------------------------------