Version 1.3 9/17/12 7777777 ttt hhh 7777777 ttt hhh 777 ttttttt hhh 777 ttt hhhhhhhh 777 ttt hhh hhh 777 ttt hhh hhh The 7th Guest A Walkthrough by Michael Gray AKA The Lost Gamer ([email protected]) Copyright 2012 For a list of all my various guides, check http://the_lost_gamer.tripod.com/guides.html Table of Contents: 001. General information 002. Controls 003. Puzzle Order 004. Walkthrough 004a. Library and Dining Room 004b. Upstairs Puzzles 004c. Crypt Puzzles 004d. More Upstairs Puzzles 004e. Laboratory Sequence 004f. The Final Two Puzzles 005. Credits 001-General Information --------------------------------------------------------- This is a walkthrough for the game called The 7th Guest. It is a horror-based adventure game that was made in 1992 and released across several platforms. To contact me about this guide, use my email address [email protected]. 002-Controls --------------------------------------------------------- The game has controls which may be trick to figure out if you don't have a manual. In general, move your mouse around the screen to control the cursor. If your cursor is a wagging finger, you cannot do anything. If your cursor is a hand which is beckoning forward, you can click here to move forward. If your cursor is a hand which beckons left or right, you can click here to move in that direction. This usually happens when you move the cursor against the left or right side of a screen. If the cursor is a drama mask, you can watch a scene. If the cursor is a throbbing brain, you can click to get a puzzle. 003-Puzzle Order --------------------------------------------------------- There are 22 rooms in the mansion, and each room has a puzzle. There is a slight order to the puzzles. The first two puzzles of the game are available at the start of the game. The spider puzzle is unlocked after solving the cake puzzle. 1. Telescope puzzle in the library 2. Cake puzzle in the dining room 3. Spider puzzle at the front door Solving the cake puzzle unlocks four puzzles on the second floor. 4. Queens puzzle in game room 5. Blood Flow puzzle in bedroom 6. Bedspread puzzle in bedroom 7. Bishops puzzle in bedroom Solving the cake puzzle also unlocks a series of puzzles leading to the crypt. 8. Cans puzzle in the kitchen 9. Grate puzzle in basement 10. Maze puzzle is basement 11. Crypt puzzle in basement When the above puzzles are solved, you can see a scene in the library, where the telescope is. This unlocks more puzzles. 12. Cards puzzle in bedroom 13. Knights puzzle in the bathroom 14. Flip puzzle in the toy room 15. Blocks puzzle in the dollhouse in the toy room Watching the scene in the library also unlocks a series of puzzles in one particular room. 16. Coins puzzle in bedroom 17. Pit puzzle in chapel 18. Microscope puzzle in laboratory (optional puzzle which is not included in the iOS version) Solving the pit puzzle unlocks two more puzzles. 19. Stauf's Face in portrait room 20. Piano puzzle in music room (not included in iOS version) Solving all of the above puzzles unlocks the final two puzzles. 21. Knives puzzle in hallway 22. Skyscraper puzzle in attic The microscope puzzle is optional in all versions of the game. 004-Walkthrough --------------------------------------------------------- Start the game and watch the opening scene about the madman Stauf and the mansion he built. 004a-First Floor Puzzles --------------------------------------------------------- The game starts with six guests arriving at the mansion. You are the seventh guest. You start near the staircase, and there are two puzzles you can solve at the start of the game. Telescope Puzzle ---------------- The telescope is in the library. If you're facing the staircase, the library is on the right, through the single door. Zoom in on the telescope. You want to create a sentence here, by tapping on the letters which are next to each other. The sentence is "There is no possible way". Cake Puzzle ----------- One room left of the staircase is the dining room, while the other is the kitchen. You cannot go into the kitchen yet, so it is easy to tell which room is which. Go into the dining room and zoom in on the table. There is a cake here, and the guests mention that each of them gets to have an identical piece. There are 30 pieces of cake here, so each person gets five slices. Two slices must have a skull decoration, and two slices must have a grave decoration. The various slices must be adjacent to each other. Try out this puzzle by tapping on all the slices in the rightmost column, then tapping all the slices in the lowest row. That should give you a good idea of how to remove pieces from the board. The solution is this, if each number stands for a different group of five slices: 112236 111236 442236 444336 555556 Solving the cake puzzle unlocks several puzzles. One of them is the spider puzzle, on this floor. Spider Puzzle ------------- The spider puzzle is at the front door, which is opposite of the main staircase. Watch the scene at the door in order to activate the puzzle. The star design has eight points. Tap on a point, then send the spider to another point. Your goal is to fill the board with spiders, and it's really simple. Whenever you move a spider FROM a point, the next move is to move a spider TO that point. 1 2 3 4 6 5 7 8 For example, say you start by moving the spider on Point 1. On the next move, send a spider to Point 1. Just keep moving spiders to the point of the previous spider's departure, and you'll do fine. One of the man solutions is this: 1 to 5. 7 to 1. 4 to 7. 3 to 4. 8 to 3. 2 to 8. 6 to 2. You can put off solving the spider puzzle until the very end of the game, if you want. 004b-Upstairs Puzzles --------------------------------------------------------- Go up the large staircase. If you solved the cake puzzle in the dining room, there are four puzzles you can solve upstairs. Two are in rooms on the right of the stairs, while two are in rooms to the left. You can't enter any rooms upstairs, besides the four which have puzzles in them, so you shouldn't get lost while trying to find them. Queens ------ Turn right and go straight down the hallway to the game room. Zoom in on the chessboard for a queens puzzle. You must place eight queens on an 8 by 8 chessboard, so that the path of no queen overlaps the path of another. For those of you who don't know how to play chess, this means each queen must be in a different row, column and diagonal. Here is one solution to the puzzle: .q...... .....q.. q....... ......q. ...q.... .......q ..q..... ....q... Blood Flow ---------- Leave the game room and turn right. There's a blood flow puzzle on the rug in this bedroom. Flip the valves in order to make a clear path from the heart to the exit on the right. It helps to work from the exit backwards. The blood goes down on the first valve, right on the second, down on the third, left on the fourth, down on the fifth, right on the sixth, right on the seventh, and left on the eighth. It then travels to the upper half of the board. On the upper half of the board, the blood flow goes left, left, down, left, up, right, up, down, right, up, right, right, left, down, right, and down. Tap on the heart when you have the solution. Bedspread --------- Leave this room and turn right. Go down the hallway. The first room on the left has the bedspread puzzle on the bed. You get told that you can only skip three and fives. That means you can go forward or backwards, three or five spaces. For example, start by going forward three to "T". Go forward five to "H", then back three to "E". Go back three to a star. The message you're spelling is THE*SKY*IS*RUDDY*YOUR*FATE*IS*BLOODY T - Forward 3 H - Forward 5 E - Back 3 * - Back 3 S - Forward 5 K - Back 3 Y - Forward 5 * - Forward 3 I - Forward 3 S - Forward 3 * - Back 5 R - Forward 3 U - Back 5 D - Forward 3 D - Forward 3 Y - Forward 3 * - Forward 3 Y - Forward 5 O - Back 3 U - Back 3 R - Back 3 * - Forward 5 F - Forward 3 A - Forward 3 T - Forward 5 E - Forward 3 * - Back 5 I - Forward 3 S - Back 5 * - Back 5 B - Forward 3 L - Forward 3 O - Forward 5 O - Back 3 D - Forward 5 Y - Forward 3 Bishops ------- Leave the room. Go through the door opposite of the room you just left. The floor here has a bishops puzzle, which is above the maze rug. Simply swap the white pieces with the black pieces. Since they're chess bishops, they can only move diagonally. No two bishops of different colors can ever occupy the same diagonal line. If you tap a piece, and it can only move to one spot, it automatically goes there. Other times, when there are multiple places you can move a piece, you get asked which place to put it. Move the cursor over the space you want to move it to; a mouth appears if you can go there. Since this is chess, the pieces on black spots will always be on black spots, and the same is true of pieces on the white spots. There are ten spots of each color, four of which will be occupied at all times. That makes this tricky, but not impossible. Let's start with switching the pieces on the white squares. Let's call the black pieces B1 and B2. B1 is on top, B2 is on bottom. For the white pieces, let's say W1 is the one on top and W2 is the one on bottom. Move B2 and W2. Move B2 right twice, and move W2 left twice. Now your two white pieces are in the same diagonal, and your two black pieces are in the same diagonal. Move B1 right once, then up/right once. It is in the middle of the upper row. Now, move B2 to the right. Move W2 right, then up/left twice, to the corner of the board. Move B1, and it automatically goes to the left. Now, all the pieces are back in their starting places, except the upper white and lower black pieces have switched places. Move the white piece on the right, then the black piece on the right. They both go to the middle column. Move the white piece on the right down/right. Move the left black piece, then move it to the upper/right corner. Move the left black piece down/right once. Move the right white piece, and it goes left twice. From here, move the lower white piece left and the lower black piece right. Done! Or at least, you've moved all the pieces on the white squares. Moving the pieces on the black squares will be the same thing, only flipped upside-down. Let's keep the same naming convention of W1 being the upper white piece and W2 being the lower white piece. Move B1 and W1. Move B1 right twice, and move W1 left twice. Now your two white pieces are in the same diagonal, and your two black pieces are in the same diagonal. Move B2, then move it down/right once. It is in the middle of the bottom row. Now, move B1 to the right. Move W1 right, then down/left twice, to the corner of the board. Move B2, and it automatically goes to the left. Now, all the pieces are back in their starting places, except the upper white and lower black pieces have switched places. Move the white piece on the right, then the black piece on the right. They both go to the middle column. Move the white piece on the right up/right. Move the left black piece, then move it to the lower/right corner. Move the left black piece up/right once. Move the right white piece, and it goes left twice. From here, move the right white piece left and the left black piece right. Done! Jeez, what a pain of a puzzle. 004c-Crypt Puzzles --------------------------------------------------------- Solving the cake puzzle in the dining room (see section 004a) unlocks a series of puzzles in the kitchen. If you're facing the main stairs, the kitchen is left of the stairs, through the single door. Cans Puzzle ----------- Zoom in on the back wall for a cans puzzle. Here, you want to rearrange the cans to spell words and make a sentence. The trick is that the only vowel you have to work with is "Y". The sentence is this: "Shy gypsy slyly spryly tryst by my crypt." Technically, that's not a sentence because the verb should be "trysts", not "tryst", but the game accepts it. Grate Puzzle ------------ Turn right and go through the door. You have a slider puzzle, in which you want to have a large hole on the right. Let's name the pieces like this: 1 2 3 4 5 6 Tap on them in this order: 5632, 5412, 5632, 5632, 1456, 32. Maze ---- Solving the grate opens the maze. The map to the maze is in the upstairs room with the Bishops puzzle. Go all the way forward, to a wall. Turn right to a dead end, then backtrack with three left turns. Go forward, right, right, right, left, right, forward, right and left. Crypt Puzzle ------------ You have a randomized puzzle, where some of the nine crypts are open. Your goal is to shut them all. The trick is that when you close some crypts, it opens other crypts. Fortunately, this follows a regular pattern. If you close a crypt in one of the four corners, it affects the three crypts adjacent to it. If you close the crypt in the middle, if affects the four crypts adjacent to it. If you close one of the crypts which is in the middle of the four sides, it affects the two other crypts on that side. Play around with the crypts, until you can get all of them to close. Since the crypts that are open change each time you play the game, the solution changes each time you play the game as well. If you're having trouble, go to the main menu and return to the game to automatically reset the puzzle with a new configuration. Once the puzzle is over, go forward to the crypt to return to the kitchen. 004d-More Upstairs Puzzles --------------------------------------------------------- Once you've solved the telescope puzzle, the cake puzzle, the four puzzles upstairs and the four puzzles in the crypt, you unlock a scene in the library. Watch this scene in order to unlock more puzzles. The puzzles are in the rooms upstairs, which were previously locked. Cards Puzzle ------------ Go up the stairs, then take the first door on the right. On the dresser in the lower/right is a card puzzle. You want to flip over all the cards, but you can only make moves which go left, right, up or down. The first puzzle is: 14 1 2 3 9 8 13 4 12 7 6 5 10 11 The second puzzle is: 13 12 11 10 3 4 2 1 6 5 14 7 8 9 There are multiple solutions to these puzzles. Knights Puzzle -------------- Leave the card room through the middle door, then turn left. The bathroom is the second door on your left. This puzzle is on the ground of the bathroom. It is like the bishops puzzle: swap the black pieces with white pieces. If you can move a piece to the blank spot, an eyeball will appear over that piece. Knights move in a peculiar fashion, in chess. They move two squares in one direction, then one square in another. Their range of movement looks sort of like an "L". I like to start out by swapping the pieces on the outside of the board. Go to one of the squares on the edge of the board, then move around the board in a clockwise fashion. Always make a clockwise move that is as close to the edge of the board as possible. After six turns around the board, almost all the outside pieces will be in place, except for the four corners. From here, you can ignore the pieces on the outside edge of the board. They're in place, so don't disturb them again. Instead, work with the nine squares in the middle of the board, and the four corner squares. Get the corner squares to be the correct colors. Work on one corner at a time, and when one corner is filled, don't disturb it again. Anyway, that's the best help I can give, without providing an extremely long list of moves. Do the outside edge pieces first, then don't disturb them. Using only the middle pieces, get the four corner pieces in place. Then play around with the middle pieces until everything is done. You'll probably have to make one or two adjustments when playing yourself, but that's a pretty sound general strategy. Flip Puzzle ----------- Leave the bathroom and turn right. Go all the way down the hall and into the room for the flip puzzle. In this puzzle, you can press the twelve knobs on the side of the board, in order to flip all the tiles in that particular row or column. Pressing the buttons on the top or left moves the pictures forward through the rotation, while pressing the buttons on bottom or right moves the pictures backwards through the rotation. The rotation is: 1. Bottom/left 2. Bottom/middle 3. Bottom/right 4. Top/left 5. Top/middle 6. Top/right 7. Middle/left 8. Middle/middle 9. Middle/right Two rows or columns will always contain an identical configuration (though you may have to rotate the row/columns a bit to get them to match). The easiest way to identify identical rows is to push the buttons on the left side of the board, until all three pictures in the left column are the same. The easiest way to solve the puzzle is by getting all the squares on the board to be the same picture. Once you have that, use the column buttons (and ONLY the column buttons), until the bottom row is completed, and it looks the way it's supposed to look. Then, use the row buttons (and ONLY the row buttons) to get the top two rows in place. Block Puzzle ------------ Zoom in on the dollhouse in the toy room. The bottom drawer of the dresser has a block puzzle, in which you must spell three specific words: GET BOY TAD This works just like the flip puzzle. Tap the side of one of the outside blocks, to change all three blocks in that row or column. 1 2 3 4 5 6 7 8 9 a b c A solution is 2, c, 5, 8, 2, c, 6, and 9. 004e-Laboratory Sequence --------------------------------------------------------- Seeing the scene in the library also unlocks a puzzle sequence upstairs. Coins Puzzle ------------ Go upstairs. The second door on your left is a bedroom, with a coins puzzle on the bed. You need to flip all of the coins here. You can move up, down, left and right, but you're not supposed to jump over any coins. There are, of course, multiple solutions. The first series of coins can be done like this: 1 2 15 3 14 13 4 5 12 11 6 7 10 8 9 And the second series can be done like this: 17 18 3 4 5 19 20 15 2 16 12 11 6 21 14 13 1 8 7 9 10 Pit --- There is a scene on the left part of this room. Watch it to reach the chapel, which has a puzzle on the floor. You want to get from the bottom/left to the bottom/right. Every third block you press must be a purple block, or else the solution doesn't count. The final block counts as a purple block. It's pretty easy to follow these rules, while going counter-clockwise to the exit. 15 9 10 14 7 8 11 12 13 6 5 4 3 2 1 Solving the pit puzzle unlocks three puzzles: the microscope puzzle, the Stauf's face puzzle, and the piano puzzle. Microscope ---------- Once you solve the pit puzzle, you can go forward to the altar. Go right from there to the laboratory. Go up to the microscope, which has a puzzle. The microscope puzzle is not included in the iOS version of the game. It is an optional puzzle in the other versions of the game, which is fortunate, because a lot of people have trouble with it. The game is simple: you want to cover more of the board than your opponent. Since the board has 49 squares, this means you must capture at least 25 to win. You can move two squares in any direction, including diagonals. Tap on a blank space to move your piece there. If there are any enemy pieces in the adjacent squares to the one you landed on, they become your pieces. Stauf's Face ------------ Go to the front door, then turn around so you're looking at the main stairs. On the floor in front of the stairs is a portal leading to a room filled with paintings. Turn right for a painting puzzle. You have a randomized puzzle, which works just like the crypt puzzle. Your goal is to turn Stauf's face back to normal. The trick is that when you change the color of one part of his face, it affects other parts of his face. Fortunately, this follows a regular pattern. If you tap a square in one of the four corners, it affects the three squares adjacent to it. If you tap the square in the middle, if affects the four squares adjacent to it. If you tap one of the squares which is in the middle of the four sides, it affects the two other squares on that side. Play around with the squares, until you can get all of them to be normal colored. Since the colors of the squares change each time you play the game, the solution changes each time you play the game as well. If you're having trouble, go to the main menu and return to the game to automatically reset the puzzle with a new configuration. To leave the room, turn right and go through the picture of the piano. Piano Puzzle ------------ The piano is in the music room, which is to the right of the main stairs. This puzzle is not included in the iOS version of the game. The puzzle is simple. Stauf plays a note. Then, you have to tap it. Now, Stauf plays two notes. Tap both those notes, in the order Stauf tapped them. Now, Stauf plays three notes. Tap all three notes, in the order Stauf tapped them. You continue repeating the pattern Stauf sets, until you reach 18 notes. The notes are these: Low B, B, F#, G, E, D#, E, F#, E, Low B, B, High C, B, A, G, F#, E, F#. 004f-The Final Two Puzzles --------------------------------------------------------- Knives ------ When you've solved all of the puzzles in the game (the microscope puzzle is optional), go upstairs. Turn left and go down the hallway. The hallway branches off to the right, near the end. Zoom in on this hallway for a puzzle. You can't zoom in on this hallway, if you haven't solved the preceding puzzles. 1 2 3 4 5 6 7 8 9 10 The ten spaces form a vague star, and the knife in #1 falls off. You want to get rid of all the knives, by jumping them in sequence. The rules are pretty much the same as Chinese checkers. Tap the places in this order: 6 5 8 2 1 5 9 10 Solving the puzzle opens the door to the attic. Skyscraper Puzzle ----------------- Go through the door and upstairs to the attic. The skyscraper puzzle is on the right. There are various windows on the skyscraper. Each one has a direction attached to it. Circle: Up Semi-Circle: Right Rectangle: Left Rectangle with Curved Top: Down Using this information, you want to make a path from bottom to top. Level One --------- Start with the third-from-right window on the bottom floor. This one is a circle. Then, follow the path indicated by the window shapes to the exit (the circle on the top level) The path is up, right, right, up, left, up, up to the top level. Then left, left, down, right, down, left, left, and down to the bottom level. Left, left, left, up, right, up, right, up and left to the exit. Level Two --------- Again, your goal is to reach the circle on the top level. Do this by starting at the window which is third-from-left, on the bottom level. It is a circle. You go up, left, left, up, right, up and up to the top level. You then go right, down, right, down, right, up and up to the exit. Level Three ----------- Final level! This one is simple. Start with the second- from-left window on the bottom floor. This is a circle. You go up, right, up and right to the exit. When the puzzle is done, go through the door on the other side of the room to see the ending scene. 005-Credits --------------------------------------------------------- This FAQ is copyright of The Lost Gamer, 2012. If you want to use any part of this FAQ, ask me first (instructions under general information).