Your Account
    Log into your account here:
       Forgot Password

    Not registered? Sign Up for free
    Registration allows you to keep track of all your content and comments, save bookmarks, and post in all our forums.

Star Wars Jedi Knight: Jedi Academy - the complete walkthrough

by David Masters

\"Star Wars Jedi Knight: Jedi Academy\" - the complete walkthrough
	version 1.1


	References: two files from GameFAQs... one was the npc/spawn list
compiled by =JSA=Lightning (it has a couple of spelling errors), and the other
was the walkthrough done by JediMeister, in order to be sure of the Secret
areas... but as usual, I found better and easier ways to get to them.
	http://www.gamefaqs.com/



				CONTENTS:
The Intro
Recommended Systems - what kind of computer you need to play
   ATI vs. nVidia
Updates/Patches
Computer Stuff - screen capturing, multi-tasking
Controls
Multiplayer for Singles
The Weapons
The Force
The Lightsaber(s)
The Good Guys
The Neutrals
The Bad Guys
Character & Lightsaber Creation
Binding - creating your own macros and hotkeys
The Walkthrough... including the Demo
The Cast - the actors who lent their voices to the game
The Cheats
   Cheats in Multiplayer
   Mapping the Game
Spawning - bringing people to life
   Spawning in the Demo
   Jedi vs. Jedi, Reborn vs. Reborn
the Kyle Katarn series
Copyrights
Signature

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

				THE INTRO

	I did a long Intro write-up for \"Jedi Outcast\", so I\'ll keep this one
simpler (an expanded verion of Kyle\'s tale can be found at the end of this
document)... if you\'ve played \"Jedi Outcast\", then this is the aftermath: Kyle
Katarn is sticking around to help Luke Skywalker rebuild the Academy (partially
destroyed by the Dark Jedi Desann) and to train new apprentices...
	You guessed it, that\'s you, a Jedi wannabe named Jaden Korr from
Coruscant. However, you\'re a very special wannabe... because without any
training at all, you\'ve managed to construct your very own Lightsaber.
	You\'ll go on a series of missions -  in some you\'ll be accompanied by
Kyle - for a variety of reasons, mostly dealing with the Disciples of Ragnos, a
new cult that seems to be backed by the Remnant. (again...)
	In style, this game isn\'t really anything new... same old \"fight the Bad
Guys\" routines, same basic graphics & music. Okay, the graphics are slightly
upgraded, especially in the cutscenes.
	What *is* new is more than worth the price of the game... Character
Creation, Lightsaber Creation, and a choice of how to proceed. Instead of a
linear game like \"Jedi Outcast\", where there\'s only one way to go in the game
(one level leading directly to the next), this one has a variety of \'missions\'
at different difficulty levels (tiers) - you can do any of the missions in a
Tier in any order you like, or skip some to do the next Tier, which means the
next game won\'t be a repetition of the last.
	They\'ve also brought back something from \"Dark Forces II\"... as you\'re
an apprentice, you\'re still malleable - depending on your choices in the game,
you could end up on either side of the Force (Light or Dark) at the end, which
gives you even more replay ability.

	Part of the fun of this game, oddly enough, is the very beginning...
when the game first loads, you get the brief graphics shots of the various
company logos (LucasArts, Activision, Raven Software) - the LucasArts \"Gold Guy\"
(c) is particularly interesting as it slashes and slices with a Lightsaber and
then spews Lightning. The Raven logo... that\'s just plain amazing.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

				RECOMMENDED SYSTEMS

	The same computer that ran \"Jedi Outcast\" might be able to run \"Jedi
Academy\"... the memory requirements are higher, and you\'ll need DirectX 9.0
instead of just 8.0.

Minimum requirements:
	a Pentium III, 450 Mhz
	Windows 98/ME/2000/XP
	256 Meg of memory
	a graphics card capable of Open GL and AGP, with at least 24 Meg memory,
		also with 3D Hardware acceleration
	a decent sound board (preferably not PCI)
	a mouse
	minimum of 640 Meg of hard drive space, plus 200 Meg for the Windows
		swap file and for saves
	DirectX 9.0

Personally, I wouldn\'t recommend playing the game on anything less than:
	a Pentium 4, 2 Ghz
	512 Meg memory... 1024 would be even better
	a graphics card with at least 32 Meg of memory (and OpenGL and AGP)
	at least 1.5 Gig of free hard drive space
	plus, of course, a sound board and mouse

Also note that the \"readme\" and \"troubleshooting\" files have a list of what
video cards work with the game, and which don\'t. For the most part, any nVidia
GeForce card will work well, as long as it has the memory. Most ATI cards will
work, but there\'s a list of them and their problems in the files. I wouldn\'t
recommend trying to run the game with Matrox or Voodoo.

	If you don\'t have a Force Feedback device attached to your machine,
turn off the Force Feedback setting! (Controls, Mouse/Joystick) That setting can
actually affect the game\'s performance, according to LucasArts.

	A suggestion: keep a copy of the configuration file backed up somewhere
(after you\'ve got it set up to your satisfaction)... if the game ever goes
screwy and you need to reinstall (very rare, but you never know with Windows),
it\'ll be easier to just copy the configuration back into the original directory
(...\\LucasArts\\Star Wars Jedi Knight Jedi Academy\\GameData\\Base\\jaconfig.cfg)
instead of setting it up all over again - especially if you\'re like me and have
a ton of binds.

===============================================================================

				ATI vs. NVIDIA

	If you have an nVidia GeForce 3 or higher, and you have at least 32 Meg
of memory on it, then everything in your setup can be set to \"high\" or
\"maximum\"... set all your textures, etc for their highest level. If you
experience any stutters or slowdowns during the game, shut off both \'Dynamic
Glow\' and \'Light Flares\'... if you still have problems, try dropping some of the
settings by one notch, starting with the \'Texture Detail\'.
	If you have an ATI - especially any of the Radeon series - then it\'s
recommended that you set your \'Video Quality\' to \'Fastest\'... this is true even
if you have 64 Meg or more of video memory. Also, the ATI Radeon series may
cause some problems under Windows XP or XP Pro... you may get an occasional game
lock up, or a message asking if you want to send Microsoft an error report
(don\'t) -- if you\'ve got an ATI Radeon series board, make sure you save often.
	On the other hand, ATI boards (64 Meg and up) seem to produce crisper,
sharper images.

	The settings as I\'ve used them (no crashes or lockups):

	Computer systems:
	  [custom-built desktop] Pentium 4 (2.66 Ghz), 512 Meg memory, 80 Gig
		hard drive, Windows XP Pro. Norton SystemWorks and Norton
		Internet Security running in the background.
	  [Toshiba Satellite laptop] Pentium 4 (2.4 Ghz), 512 Meg memory, 60 Gig
		hard drive, Windows XP \'Home Edition\'. Norton SystemWorks and
		Norton Internet Security running in the background.
	The video:
	  [desktop] ATI \"Sapphire\" (Radeon 7000 series) with 64 Meg
	  [laptop] nVidia GeForce 4 (DetonatorFX) with 32 Meg

			ATI			nVidia
			~~~			~~~~~~
--Video--
   Video Quality:	Custom			Custom
   Video Mode:		800x600			800x600
   Color Depth:		16-bit			32-bit
   Full Screen:		On			Off
   Geometric Detail:	Medium			High
   Texture Detail:	Medium			Very High
   Texture Quality:	16-bit			32-bit
   Texture Filter:	Bilinear		Trilinear
   Detailed Shaders:	Off			On
   Video Sync:		Off			Off
--More Video--
   Shadows:		Simple			Volumetric
   Dynamic Lights:	On			On
   Dynamic Glow:	Off			On
   Light Flares:	Off			On
   Wall Marks:		On			On
   Anisotropic Filter:  50%			100%

	Note that even though the nVidia has only half the memory of the ATI -
and on a slightly slower machine - the settings are at maximum, with no lockups
or crashes. I also usually run a text editor (PFE 1.01) and a paint program
(Paint Shop Pro 4) at the same time as the game, with no problems... something I
wouldn\'t dare try on the ATI; even changing just one thing - such as turning the
Dynamic Glow to \"on\" - on the ATI is enough to cause a lockup or crash in
graphically intense areas.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

				UPDATES / PATCHES:

	If you haven\'t done so already, hit the LucasArts site
(http://www.lucasarts.com/) and get any patches for \"Jedi Knight: Jedi Academy\"
- the latest (as of May 2004) is 1.01; if you bought the game after February
of 2004, then it should already be updated to the latest version (it will say
right on the CD what version it is).
	See the warning under \"The Force\" for a problem with version 1.01

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

				COMPUTER STUFF

If you have any problems running the game, read the \"readme\" and
\"troubleshooting\" files in your game directory... if all else fails, contact
support at http://www.lucasarts.com/ -- LucasArts support is exceedingly
excellent, and they\'ll get back to you in less than a week (presuming your
question isn\'t answered by Yoda in the first place).

	You can\'t task switch out of this game... unless you set the screen to
\'windowed\' rather than \'full\' - if you do that, you can click on your task bar
or the Start button as needed... though I wouldn\'t recommend it. Note that when
you go windowed, the game screen might not be centered... check your Windows
manual to find out how to center it.
	Unlike the previous games, hitting your PrtSc (Print Screen) key doesn\'t
leave a pcx graphic in your game directory... if you want to screen capture in
the game, you\'ll need to go into setup and shut off the \'Full Screen\', changing
it to \'windowed\'. This way you\'ll be able to access your taskbar and Start menu;
open your paint program and paste the screen cap you just took.

===============================================================================

	WARNING! Do not try any of this if you don\'t know what you\'re doing! If
you\'re not sure how to use your computer or Windows, then don\'t play with any of
this. LucasArts, Raven, and all the rest (including me) aren\'t responsible if
you screw up your computer.

	If you do decide to go \'windowed\' rather than full screen, here\'s what
you need to do: before you even start the game, right-click anywhere on an empty
section of desktop in Windows... don\'t click on an icon or any taskbar. In the
context menu that pops up, left click on \'Properties\'... on most systems, this
will bring up your Display screen. If not, then go Start menu, Settings, Control
Panel, Display.
	There, hit the \'Settings\' tab and increase your screen size to at least
one size higher (if it was at 800x600, bump it up to 1024x768), Apply and OK.
Start the game, and under Setup, go through your Display settings and turn off
\'full screen\' (running it windowed), and make sure that the display size is
smaller than what you just set Windows for (if you set Windows to 1024x768, set
Jedi Academy to 800x600).
	Now any time you want to switch away from the game while you\'re playing,
do the following:
	1) hit your Esc key to get to the main game menu (pause, basically)
	2) hit the Windows key on your keyboard (it looks like a four-pane flag
		waving) - this will give you your regular mouse cursor instead
		of the Jedi Academy cursor; don\'t click anywhere in or on the
		Jedi Academy window / screen or you\'ll return to the game
	3) use your taskbar, quicklaunch bar or Start menu to kick up whatever
		program you want, such as Paint Shop Pro or Adobe Photoshop
	4) to go back to the game, just click on its button in the taskbar, or
		move the cursor over the game screen and click

	Now any time you want to screen capture (or consult a walkthrough), just
kick out to the game menu (your \'Esc\' key), hit the Windows key, and use either
your taskbar or Start menu to get to the program you need.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

				CONTROLS

	Your controls in this - just like \"Jedi Outcast\" - are almost infinitely
configurable... set them up however you want, but the following is how I have
mine. You may end up setting your controls just a little differently in \"Jedi
Academy\", as there are more Force powers (and other things) to use.
	Note that to change any of your controls or setup, just click on the
appropriate line, then hit the key you want to use for that command/movement...
to \'erase\' whatever they have set for a control, click on it and hit your
Backspace, then click on that line again to set it for exactly what you want
(which frees up a lot of keys for Binding... see further down)

Attack		= Mouse1
AlternateAttack = X
WalkForward	= Mouse2 or Up Arrow
WalkBackward	= Down Arrow
TurnRight	= Right Arrow, Mouse
TurnLeft	= Left Arrow, Mouse
SidestepRight	= D
SidestepTurn	= S
SidestepLeft	= A
Crouch		= C
Use		= Enter or Mouse3
ForcePush	= F1
ForcePull	= F2
ForceSpeed	= F3
ForceSense	= F4
ForceHeal	= F5
ForceMindTrick	= F6
ForceProtect	= F7
ForceAbsorb	= F8
QuickSave	= F9
QuickLoad	= F10
(binding)	= F11
(binding)	= F12
Weapons		= 1-0, - (hyphen)
(binding)	= += (plus/equals)
ForceDrain	= Home
ForceGrip	= PageUp
ForceLightning	= PageDown
ForceDarkRage	= End
ForceJump	= Space
(binding)	= Ctrl
(binding)	= Alt
(binding)	= Del
(binding)	= Ins
ForceUse	= F
ForceNext	= ,
ForcePrevious	= .
WeaponsScroll	= [ ], Mouse scroll wheel
ViewSwitch	= P
LightsaberStyle = L

	Everything else on the keyboard - I use a laptop - is set for binding...

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

				MULTIPLAYER FOR SINGLES

	Now here\'s an interesting twist... now you can play a multiplayer game
all by yourself, without being connected to the web. LucasArts has set it so
you can start a multiplayer game against the computer, rather than against
online players.
	Start up the game as Multiplayer, and you\'ll notice - after you set up
your character, etc - that there\'s a new entry: \"Solo Game\". It\'s like a single
player game, but in the multiplayer area... just you against the computer. Part
of it, of course, depends on how you set things up - if you have the \'Minimum
Players\' setting at 0, then you\'ll be all alone in the level (and you get to
choose from just about every level and type of game available to
multiplayers)... crank that setting up a bit, and you\'ll have \"Bots\" (computer-
controlled players) all over the place, trying to cash in your chips... it\'s a
lot like a single player game; you can even earn points with which to advance up
the training ladder.
	You can still do a multiplayer game by yourself the same way you did with
the previous games... \'Create\' your own server (no need to be connected to the
web), load it with Bots, and play away - but the \'Solo Game\' is geared towards
single players.
	It\'s very good for training - you can learn all you need to learn
without worrying about Bad Guys doing something to end the level prematurely, no
racing around to disable the bombs or whatever.

	Setting things up:
   1 - first off, your configuration from the Single Player game doesn\'t carry
over... go through the Setup and Controls until you get everything set just the
way you want it. Note that there are a couple more Force powers - such as \'Team
Energize\' available in multiplayer.
   2 - set up your character in \'Profile\'... create your own character and
Lightsaber, or use one that already exists. Personally, I like using the new
Tavion as a character, with a Staff (double-bladed) Lightsaber... and just as
cute, you can actually use the color red for your blade(s). (It\'s a \"Jedi
Outcast\" thing)
   3 - once you\'ve got \'Setup\', \'Controls\' and \'Profile\' set the way you want,
choose \'Play\'... \'Solo Game\' is your best bet for some fun, and the \'Free For
All\' version (everybody against everybody, kill another \'player\' to gain points
- enough points and you can increase your Force powers) is the most fun. There
are 5 different maps initially; your best bet when starting is to \'Spectate\'...
move through the level like a ghost. You can\'t actually do anything, you can\'t
kill anyone, and they can\'t kill you... but it\'s a good way to learn your way
around the level, find out where all the items - especially Shields and Medpacks
- are (they always reappear in the same location).

	If it\'s the very first time you\'ve done anything Multiplayer in this
game, you\'ll have a couple of additional steps in your Setup, including your
Bots... unless you\'re an absolute expert, I\'d suggest starting them out on low
settings.
	Also note that if you\'re not playing online, then the \'Radar\' will not
work; it keeps track of human players, not Bots.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

				THE WEAPONS

	Most of these you\'ll remember from the previous games... see the
separate section for the Lightsaber and its moves.
	Most of your weapons have a secondary fire mode, which can come in handy
in some cases. The default key for secondary fire is your \"Alt\" key, but you
might want to remap it to something else. In some cases, you can shift your fire
by \'leaning\'... hold your \'use\' key and hit the strafe keys while firing.
	The numbers in front of each weapon below are the top row of your
keyboard... hit that to automatically switch to that weapon. There are, however,
more weapons than can be handled by the numbers... scrolling through them is a
good idea (if a little slow at times).

1 - Melee... good old hand-to-hand combat, believe it or not - but only if you
	somehow don\'t have your Lightsaber, which is ultra-rare
	primary: punch
	secondary: kick
1 - Lightsaber
	primary: slash
	secondary: varies with the type of Lightsaber
2 - DL-44 Heavy Blaster Pistol... good for conserving Ammo, but not good against
	a crowd
	primary: single shot
	secondary: charged shot - how charged depends on how long your hold down
	the secondary fire key; releasing it fires
3 - E-11 Blaster Rifle
	primary: automatic fire, slow rate
	secondary: rapid fire (uses lots of Ammo, aim is worse)
4 - Tenloss DXR-6 Disruptor Rifle
	primary: single high-speed shot
	secondary: scope zoom view, use the Primary button to fire
	Warning - your Lightsaber *cannot* defend against this!
5 - Wookie Bowcaster
	primary: single shot, hold down the fire button for a spread shot
	secondary: clustered shot straight through the crosshairs
6 - Destructive Electro-Magnetic Pulse (DEMP) 2 Gun
	primary: energy ball
	secondary: fast attack energy ball
	   Note that unlike the previous versions, this one can actually stun
	humanoids
7 - Imperial Heavy Repeater... your basic chain gun, uses Ammo very fast, not
	   very accurate
	primary: rapid-fire solid projectile
	secondary: concussion grenade
8 - Goban Arms FC-1 Flechette Weapon
	primary: shotgun style blast of flechettes (little metal razors)
	secondary: dual explosive mines
9 - Concussion Rifle... they \'imported\' this from \"Dark Forces II\"
	primary: tightly-focused energy pulse
	secondary: less focused, more recoil
	Warning - your Lightsaber *cannot* defend against this!
0 - Merr-Sonn PLX-2M Portable Missile System (PMS)
	primary: fire & forget rocket
	secondary: homing missile - hold the secondary fire key to lock onto a
		target (watch your crosshairs), release it to fire
	Your Lightsaber cannot defend against this... hitting the projectile
	will just get you caught in the explosion; however, PUSH works very
	nicely if you time it right
- (hyphen) - Thermal Detonators
	primary: delayed explosion; hold the fire button down to throw it
	further
	secondary: impact blast... toss it far enough so you don\'t get hit also
- (hyphen) - Laser Trip Mine
	primary: uses a trip laser; anyone breaking the beam sets it off
	secondary: uses a proximity sensor
- (hyphen) - Det Pack (Detonation mines)
	primary: place the Det Pack on any surface (as many as you want)
	secondary: detonate them all

	Note that the \'-\' (hyphen) on your keyboard represents all the
\'throwing\' and oddball items... just keep hitting the - to cycle through them
all.
	Also note that at the beginning of each mission, you start out with a
Blaster Pistol and your Lightsaber... you get to choose what other weapons you
want to use in the mission.

	Views and aiming: when you\'re using the Lightsaber, the only \'view\' you
have is \"third person\" (which has changed from \"Jedi Outcast\"), but when you\'re
using any other weapon, your view automatically changes to \"first person\" unless
you change it in the setup. Sometimes you can aim just a little better in the
\"first person\" view, but I prefer the \"third person\" view at all times. You can
change this in the setup, and in any case, you can switch back and forth between
views - when available - by using your \'P\' key (default).

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

				THE FORCE

	Most of your Force powers should be familiar to you... I\'ll list the
default key for each, though you can remap them to anything you want in the
Setup/Controls. Each of the \"Core\" powers has three levels; as you go through
the game you\'ll get each and upgrade.

	LIGHT: you\'ll get to choose which one to upgrade at the beginning of a
		mission.
ABSORPTION	= n/a (I usually map this to F8)
HEAL		= n/a (I usually map this to F5)
MIND TRICK	= n/a (I usually map this to F6)
PROTECTION	= n/a (I usually map this to F7)

	CORE: the upgrades on these will be earned as you move through the game.
JUMP		= Space... hold down the key for higher/longer Jumps
PULL		= F2
PUSH		= F1
SENSE		= F4
SPEED		= F3
Lightsaber Defense
Lightsaber Offense
Lightsaber Throw

	DARK: you\'ll get to choose which one to upgrade at the beginning of a
		mission.
DRAIN		= n/a (I usually map this to Home)
GRIP		= n/a (I usually map this to PgUp)
LIGHTNING	= n/a (I usually map this to PgDn)
DARK RAGE	= n/a (I usually map this to End)

	Definitions:
   Absorb - the Jedi can actually absorb Force power used against them, such as
	Push. At the highest level, the Jedi can actually regain some of the
	Force mana expended by this power. When activated, you\'ll be surrounded
	by a blue aura.
   Protection - the Jedi will be protected from physical attacks (such as
	weapons fire) for a short time. When activated, you\'ll be surrounded by
	a green aura.
   Sense - an updated version of Force Seeing from \"Dark Forces II\"... you\'ll be
	able to sense beings and items for a bit of a distance, depending on
	what level you have. When activated, you\'ll be surrounded by a globe of
	multicolor energy.
	Items you\'re looking for will show up as blue, enemies as red, allies as
	green, and objects that you can pick up - ammo, health, etc - will show
	up as yellow. On some levels, Force Sense will let you see special
	symbols - Secret Areas, items, or parts of your surroundings that can be
	affected by the Force.
   Drain - you can literally steal the life energies from an enemy or enemies,
	adding it to your own (you won\'t go any higher than 125 Health,
	however)... you can actually Drain their life energies completely,
	killing them. You can\'t use it again until all the stolen life energies
	have been used up (they fade quickly).
   Rage - to quote from the game (for level 3 Rage): \"the Jedi is protected
	against 90% of all damage, is 50% faster, has stronger attacks and
	cannot die.\" You\'ll need at least 10 seconds to recover after using
	this, and it does drain your Health slightly - you need a minimum of 25
	Health to use this Dark power. When activated, you\'ll be infused with a
	red crackling aura. Note that some Reborn and Cultists use Drain and
	Rage at the same time, making them very deadly.
	Just be warned that Rage level 1 can drain your health points all the
	way down to 1.

	The rest of the Force abilities you should be familiar with, whether from
previous games or from the movies.
	One note about Grip: it has changed ever so slightly... you will
actually continue to \'grip\' a body even after it\'s dead - as soon as the Bad Guy
(presuming you are strangling a Bad Guy and not an ally) does their little death
dance in midair, release Grip so you don\'t waste energy.


	WARNING!
	If you have version 1.01 or earlier (May 2004 or earlier), then Mind
Trick is *reversed*... level 1 is actually level 3 and vice versa; that is, if
you have only one star on Mind Trick, then you\'re actually at level 3.


	It doesn\'t matter if you use Light or Dark abilities throughout the
game... it\'s near the end of the game where you get to choose which side you
want to be on, and it has nothing to do with what Force abilities you choose to
use. So grab some of the Dark abilities... they can be fun.
	Absorb and Protection can be used at the same time, providing you don\'t
mind your Force mana being drained to almost zero.

	Note that the first levels of either Light or Dark Force powers are
practically useless... they don\'t do too much (well, Mind Trick is handy), and
they will drain your mana - and possibly health - almost all the way down.
However, you need to get the first levels in order to get the second, etc.
	The first levels of your core Force powers, on the other hand, are very
handy.
	For a little added power to your PUSH, run at the Bad Guy and PUSH
them... they\'ll go flying, even on the lower levels.

	The other Force powers in the game are all associated with your
Lightsaber... \"Saber Throw\" is handled by your secondary fire key, and it does
use Force mana, so watch yourself - while it may be fun, it can drain your Force
mana quickly enough, and you\'re vulnerable until the Lightsaber returns to your
hand. And finally there\'s \"Lightsaber Defense\" which has three levels... see the
next section for all of your Lightsaber needs.
	If you\'re using a Two-Handed Lightsaber, then your \'secondary fire\' is
actually a kick which uses Force mana... actually fairly handy, and quite fun.

	One cute thing... if you\'re running forwards and you hit SPEED, then
*immediately* hit JUMP, Jaden ends up soaring through the air like Superman. You
don\'t get as much height out of the Jump as you normally would, but it certainly
is cute.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

				THE LIGHTSABER(S)

	If you thought the Lightsaber in \"Jedi Outcast\" was something special,
you ain\'t seen nothin\' yet. You have a choice of three different types of
Lightsabers throughout the game (you need to earn them), from the standard
single Lightsaber to Dual Lightsabers (one in each hand) to the Two-Handed
Lightsaber Staff (the double-bladed beast used by Darth Maul in \"The Phantom
Menace\").

	The Lightsaber has several \'styles\', including \'fast\' and \'strong\' --
again, you\'ll have to advance through the game to get each style.
	Hit \'L\' on your keyboard (default) to cycle through the various
styles... in your ammo meter on the right, when using the Lightsaber, the upper
curve will show which style you\'re using: yellow for \'medium\', blue for \'fast\',
and red for \'strong\'. Note, however, that this varies for each Lightsaber. For
example, if you\'re using the Two-Handed Lightsaber, hitting your \'L\' key changes
it to a single-bladed Lightsaber, and you\'ll be able to throw it with secondary
fire.
	Your initial Lightsaber style is \'Medium\'... the basic Jedi fighting
technique. You\'ll be able to \'chain\' up to five attacks - that is, you can do
five attacks (different or the same) in a row and they\'ll all go smoothly,
flowing from one to the next. Medium is also the best mode for going up against
multiple enemies.
	\'Fast\' style can chain unlimited attacks, but the damage isn\'t much.
	\'Strong\' style is a heavy, slashing strike... lots of damage, but the
stance and follow-through can leave you vulnerable for a moment.

	Lightsaber defense is completely automatic... you can actually defend
against some kinds of physical attacks, such as weapons fire. Even at level 1,
you\'ll be able to bounce some - but definitely not all - blaster fire back at
your opponents. At level 3, you will not only be able to deflect weapons fire,
but you will automatically bounce it towards the nearest threat... so a Stormie
firing at you from a distance will actually end up killing his buddy nearby. The
Lightsaber can also deflect fire from Ceiling or Floor Turrets, and bounce it
right back at them, destroying them.
	However, your Lightsaber cannot defend against certain types of weapons
fire... Rockets and Thermal Dets, obviously, should *not* be hit with your
Lightsaber, as that will just cause them to explode, damaging or killing you...
Push those types of weapons away. Fire from a Disruptor Rifle will automatically
trigger Force Speed so the Jedi can dodge it... there is no defense at all
against fire from a Concussion Rifle.

	A saberlock is always a possibility when you go up against an opponent
with a Lightsaber... that\'s when the two Lightsabers lock together as each
person tries to overpower the other. When a saberlock happens, keep hitting your
\'primary fire\' key, and at the same time try and Push out of the saberlock. If
you\'re successful, you may even knock their Lightsaber out of the way just long
enough to slash through them.

	Check out the manual for the various types of attacks you can make...
get used to them and practice them, because some day you really will need
them...
	Get used to using your Jedi powers and the Lightsaber at the same
time... if Luke and Obi-Wan can do it, so can you. In fact, there are times when
you will *need* to use SPEED and your saber together... especially against
Reborn and Force Cultists.
	Your sidestep moves (default keys are \'A\', \'D\', and \'V\') can come in
very nicely during a fight... if you\'re quick enough, sidestep just as they
swing at you, and you should be in a good position to slash through their now-
open defenses. If you miss, however...
	Movements and attacks... oh my Lord, have they upgraded and expanded
these... everything from your standard sweep to all sorts of fancy moves
acheivable only with use of the Force. Once you\'ve chosen a weapon and are in
the game, kick out to your Datapad for information on moves and attacks.
	You\'ve got rolling attacks, stabbing attacks, Jumping attacks, fancy
throws (wait until you see the double circular throw you can do with Dual
Lightsabers), and special \'kata\' moves (the Butterfly Strike you do with the
Two-Handed Staff Lightsaber, for instance), and all sorts of other spectacular
slashes and thrusts.
	Your \'kata\' moves are usually done by hitting your primary attack button
and then immediately hit your secondary attack button... and when I say
\'immediate\', it means you almost have to hit them together. Get used to your
kata moves and how they work, and get used to maneuvering while the kata is
going on... the Bad Guys won\'t stay still just because you\'re getting fancy.

	There are a pair of \'cheats\' for the Lightsaber which really aren\'t
cheats... they won\'t give you superpowers or protect you in any way. The same
cheats could be found in \"Jedi Outcast\", and there they were worth something...
here they\'re not much.
	In the console, type (without the quotes, of course):
\"g_saberRealisticCombat 1\", and you\'ll now slice and dice with the Lightsaber...
sort of. In \"Outcast\", this same cheat meant that every time you hit someone,
you chopped off a piece... arm, leg, head, whatever. Here, it just means that
when you hit someone, you\'ll leave a mark - on very rare occasions will you
actually chop something off. The number you type can be anywhere from 1 to 9,
though it doesn\'t really seem to make a difference.
	The other cheat deals with color... again, not worth much as you can set
your Lightsaber color during creation. In \"Outcast\" you only had the one
(standard) Lightsaber, and it only came in blue. The code for this \'cheat\' is as
follows:
	saberColor [saberNumber] [blade1color] [blade2color]

The colors available to you are green, yellow, purple, orange, and blue... you
can\'t change the blade color to red any more.
	To change the color on a single (standard) Lightsaber, type:
\"saberColor 1 green\" (without the quotes, obviously)
	To change the colors on Dual Lightsabers:
\"saberColor 1 green\"
\"saberColor 2 yellow\"
	Note that you need to type the command twice, once for each hilt, while
with the Saber Staff, you\'d type:
\"saberColor 1 green yellow\"

	There are also various other cheats for the Lightsaber, most of which
will allow you to get the type of Lightsaber and style that you want... again,
they\'re listed at the end in the \"Cheats\" section.

	One final note: remember that your Lightsaber makes noise... if you\'re
trying to sneak up on someone (or just be stealthy), shut off your Lightsaber by
hitting your \'1\' key.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

				THE GOOD GUYS

	Despite the game being what it is, there are still a few good guys
around... these are characters that you can interact with in one way or another
during the game, usually only for a short while.
	The main thing to remember is that with the Good Guys, you need to keep
them alive (for the most part)... letting them get killed will end the game for
you.

Rosh Penin - believe it or not, this dipstick is actually one of the good
	guys... though by the time the game is over, you\'ll want to lop his head
	off (and you\'ll actually get a chance to).
Kyle Katarn - the hero of \"Dark Forces II\" and \"Jedi Outcast\"... usually he\'ll
	only be with you in cutscenes, but there are some points where you\'ll
	fight alongside him... or against him.
Luke Skywalker - you\'ll only meet him in cutscenes.
Chewbacca - our big hairy Wookie friend, he\'ll fight alongside you on one level.
	Watch it, he\'s not a great shot and will more likely than not send a
	crossbow bolt up your butt.
Wedge Antilles - he fights with you in one level, but as he\'s flying around in
	an X-Wing, you don\'t have to worry about protecting him.
various Jedi - it doesn\'t really matter if you keep them alive or not; it won\'t
	affect the game. However, they will end up getting in the way during
	your fights, so if you went Light, be careful.
Elders & prisoners - save them from the Rancor
R5 droid on Tatooine - rescue it from the Jawas

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

				THE NEUTRALS

	Guess what... there aren\'t any. You\'ve got the Jawas on one level that
are the closest thing you\'ll find to Neutrals, but if they get killed it\'s no
problem. You also have various droids throughout the game, but other than the
one listed above you don\'t have to keep any alive... in fact, you can even kill
C-3PO and R2-D2 on one level if you want.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

				THE BAD GUYS

	The main Bad Guys in \"Jedi Academy\" are Cultists... the \"Disciples of
Ragnos\", as they call themselves. Obviously, they\'re up to no good. You\'ll also
run into old friends and make some new ones.

	The Cultists: most of these you can just shoot with regular weapons
basic (green and brown) Cultist - a complete wimp; uses a Blaster Rifle and
	Force Jump
Grip (green) Cultist - uses, obviously, Force Grip... be careful
Saber (brown) Cultist - guess...
Drain (red) Cultist - will try to steal your life energy
Lightning (blue) Cultist - should also be obvious...
Destroyer (red) Cultist - uses just about every Force ability, and can be fast

	The Reborn: some of these can be shot with a Concussion Rifle, but for
the most part you\'ll have to go up against them with your Lightsaber(s). Most of
the Reborn can use any of the Force powers... including Drain and Lightning.

New Reborn (red and blue) - single Lightsaber
Dual Reborn - two Lightsabers
Staff Reborn - uses the Two-Handed Lightsaber
Reborn Master - very nasty

Rosh Penin - yeah, you read that right... on one level he\'ll be a Dark
	Apprentice fighting against you
Alora - a Dark Jedi of the Twi\'lek race
Tavion - a Dark Jedi apprentice from \"Jedi Outcast\", this is a newer version...
	this one a bikini babe who is very nasty
Marka Ragnos - the ressurected (ghost, actually) Sith Lord. If you go Light,
	he\'ll possess Tavion and fight against you; if you go Dark, you\'ll never
	run into him.

	The Remnant:
Stormtroopers - three or four different types, including snow hats
Imperial Officers
Jetpack Troopers - they fly through the air with the greatest of ease... usually
	armed with a Heavy Repeater. The best way (that I\'ve found) to take care
	of them is to use Speed, then run at them and slash away - if they\'re on
	the ground. If they\'re in the air, hit Speed, then Pull them towards you
	and slash away.
Hazard Troopers - heavily armored, difficult to kill unless you use a Concussion
	Rifle.
Rocket Troopers - as the name says, they use the PMS. Not as heavily armored as
	the Hazard Troopers, they\'re easier to kill.

	Just as in \"Jedi Outcast\", Stormtroopers say some incredibly stupid
things... such as \"Identify yourself\" while you\'re running at them with a
Lightsaber.

	Others:
Human Mercenaries (Mercs) - these are the guys in the dark brown outfits, armed
	with Blaster Rifles... complete wimps
Cloakers - Mercs who can, as it says, cloak themselves until they\'re almost
	invisible; if you look carefully, you\'ll see a pale blue outline when
	they\'re cloaked. They don\'t fire at you when they\'re cloaked, so if you
	can see them, that\'s the best time to kill them.
Swoopers - Mercs who ride the \'swoop\' (speeder bikes) in one level
Noghri - blue aliens, total wimps that use a gas weapon
Grans, Rodians, Trandoshans, Weequay - where you find one, you\'ll usually find
	the others... so they\'ll be listed below as GRTW
Tuskens - the Sand People, found on only one level of Tatooine

	Droids / Mechanicals:
Assassin Droids - forceshielded droids; they use a Blaster Rifle
Saber Droids - just like it says...
Portable Assault Sentry (PAS) - automatic guns sitting on the floor; they\'ll
	track your movements
Ceiling Turrets - just as it sounds... gun turrets mounted on the ceiling

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

				CHARACTER & LIGHTSABER CREATION

	One of the neatest additions to \"Jedi Academy\" is the ability to
\'create\' your own character... you\'re an apprentice no matter what, but you can
choose your species, even your costuming.
	There\'s no difference between the Demo and the full game as far as
Character Creation goes... you\'ve got 6 species to choose from, as well as a
variety of outfits and faces. The species are:
	Twi\'lek Female (remember Jabba\'s aide in \"Return of the Jedi\", the one
	   with the two tentacles coming off his head? This is the female version)
	Zabrak Female (with devil horns; this is the one you see on the Jedi
	   Academy screen when you load or reload a game)
	Human Female
	Human Male
	Kel Dor Male (this is the one you see on the Jedi Academy game launch screen)
	Rodian Male (I beat this at \"Jedi Master\" using a Rodian... it just
	   seemed appropriate, somehow)

	After you\'ve played through a few times, you\'ll start wishing that they
had more species to choose from, and a little better variety of clothing. Oh,
well... it\'s certainly better than anything that\'s come before.
	Once you\'ve chosen what species you want (make sure you click directly
on the name to change it), you can choose a color... for most of them, this just
changes the costume colors a little; for the Twi\'lek female, it changes her skin
color. Next, choose what head you want, then torso, then legs. Once you\'ve got
your character all set up (is this a Jedi apprentice or a bikini model? And why
do the female species have big butts?), you can move on to the Lightsaber
creation screen... but think twice before moving on, because you\'ll be stuck
with this character for the rest of the game.
	Okay, so the female characters look like Playmates - tiny waists, a bit
stacked, skimpy outfits... but once you start playing you won\'t even really
notice your character, as you\'ll be too busy staying alive. And hey - can any of
you draw a character that well? I certainly can\'t... they\'ve done a wonderful
job with these graphics.

	Lightsaber creation... in the Demo, you can choose any of the three
Lightsaber types and use it during the Demo, but in the full game you start out
with just the standard single Lightsaber - you have to earn the others.
	You\'ve got ye old-fashioned Standard Lightsaber, Dual Lightsabers (one
for each hand), and the Two-Handed (Staff) Lightsaber, which is the double-bladed
beast used by Darth Maul in \"The Phantom Menace\". Choose your Hilt style - this
is purely for looks - and then your Blade Color(s), which is also just for
looks. (hilt style and color can be changed later with cheats)
	Once that\'s done, start the game...

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

				BINDING

	You can bind commands to a key to form a macro... for example, in your
setup, you can change the key that allows you to jump. Binding is for those
commands that aren\'t listed in your setup (okay, the cheats). This way you can
create a macro (hotkey) for any command you can think of, providing you don\'t
run out of keys on your keyboard.

How to... open the console (Shift+~) and type:

bind [key] [command]

	this will bind that command to a single key, such as:

bind h helpusobi 1

	this will bind the command \"helpusobi 1\" to the \'H\' key... to issue this
command, just hit your \'H\' key. Note that you need to have the cheats enabled
with \"helpusobi\" (or the new \"devmapall\") in order to use any of your binds.

bind f12 npc spawn Tavion

	Note that while I\'ve got \"Tavion\" capitalized in the line above, it
doesn\'t need to be... in fact, none of the cheats or binds require
capitalization, but it does help you when you\'re typing things in. For instance,
you can go into the console and type \"g_saberrealisticcombat 9\", or you can type
it as \"g_saberRealisticCombat 9\" - it will accept it either way, but with the
capitalization you can tell where one word ends and the next begins, making any
spelling errors less likely.

	Any key can be bound... just type in the name of the key, such as alt or
end (and all the others, such as pgup, tab, pgdn, home, del, ctrl), as in:

bind end npc spawn stormtrooper

	However, while you can\'t distinguish between Shift keys (or Alt, or
Control)... you can bind any of them, such as:

bind shift npc spawn probe

	but you can\'t tell it \"bind rshift npc spawn probe\"... the game will
just tell you that \'rshift\' is not a valid key. Your best bet is to save your
Ctrl, Alt, Shift, and other \'named\' keys for actual moves/uses you can setup in
the \'Controls\' section of setup. Even better, use your keypad keys (presuming
you\'re using a full size keyboard) for commands and controls in your Setup,
freeing up a slew of other keys for binding.
	Obviously, you\'ll only need to bind commands that can\'t be found in your
setup (in other words, cheats... or \'non-player\' commands).

Cheats are listed at the end of this document.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

				THE WALKTHROUGH

	Note: words in all caps throughout the walkthrough - such as PUSH - are
Force powers... get to know your hotkeys. I\'m not going to list every time you
should save; kick out to the game menu (your \'Esc\' key) often enough to save a
level, and use your Quicksave (default \'F10\') at many points during a level in
progress.
	This walkthrough was written using the \"Padawan\" and the \"Jedi Master\"
difficulty levels (the easiest and the hardest), but there\'s not too much
difference between the difficulty levels. Higher levels will have tougher
enemies (they won\'t die as quickly), and fewer items (weapons, ammo, healing)
scattered about the area, as well as fewer Ammo and Shield Regenerators.
	The names in braces - the { and } - are the map names of the level. For
example, {t1_sour} is the name of that Tatooine level... see the cheats at the
end for ways to jump from map to map.

	There is no single way to go through the game (after the first two
levels)... you can pick and choose - within limits - what missions you want to
do first, second, etc. This gives you a little replay ability. The missions are
set up in \"tiers\"... Tier 1 is easy, Tier 2 a bit harder, etc. Eventually you\'ll
have to do them all, choosing your path - Light or Dark - along the way.
	Another nice change from previous games is the \"respawning\"... it used
to be that if you backtracked through a level or had to retrace your path to get
somewhere, it would be empty (of people) because you already cleared them out -
in \"Jedi Academy\" when you retrace your path in a level you\'ll have more Bad
Guys waiting for you, making it a little more interesting. This doesn\'t happen
everywhere, of course, and it depends on how difficult you\'ve made the game.

	At the beginning of most missions you\'re allowed to upgrade either one
Light or one Dark Force power (the Core power upgrades must be earned as you
move through the game)... what you choose is up to you. Where you can upgrade
your Force powers, I\'ve listed both Light and Dark choices... obviously, you can
only upgrade one level at a time, but these will give you some suggestions.
	As for you cheaters out there... because you must choose a Force power
to upgrade at the beginning of each mission, maximizing your Force powers (or
beyond) with the cheats will mean that you will be unable to continue. Don\'t
cheat if you want to play.

	After that, you get to choose your weapons for the mission... you start
with your Lightsaber and a Blaster Pistol, and you\'re allowed to choose two more
weapons and a throwing weapon. What you choose, again, is up to you... most of
these you\'ll be able to pick up as you move through the level. Your best bet is
the Blaster Rifle and the Bowcaster, plus the Thermal Detonators... your Blaster
Pistol has limited ammo. By the later levels you\'ll be able to choose from every
type of weapon available... but by that point, you won\'t need them, since most
everything will be Lightsaber combat.

	One thing to note about your various moves: if you\'re knocked down by
someone (or an explosion or fall), you can just hit your \'forward\' or \'back\' key
to get up - but sometimes that will put you right back in danger... use your
left or right \'sidestep\' keys to roll out of the way before getting up. Also
note that the first one to strike usually wins... if you can get in the first
hit on a tougher opponent, or hit them when their back is turned, so much the
better. Being nice doesn\'t count.

	One change this system forces that isn\'t as nice - but can be better for
gaming purists - is the fact that you no longer can carry weapons and items from
level to level (at least, not in the Tiers)... at the beginning of each level
you\'ll have to choose weapons again, meaning that if you picked up something
particularly nasty in the last level you won\'t have with you in this one, unless
you manage to acquire it again.
	Most of the missions are just Jaden on his/her own... every once in a
while you\'ll have someone like Kyle or Chewie accompanying you, but for the most
part you get thrown in to sink or swim. All this really means is that the Star
Wars universe is a lot like the real world... when you get an apprentice, use
them to do your dirty work.

	Good luck, and may the Force be with you.

	(Oh gawd, did I really say that?)

===============================================================================

The Demo>>>

	There are two missions in the Demo that you can do... Tatooine and
Chandrila. It doesn\'t matter which one you do first, but I\'ll list them in the
order that they\'re shown.
	Note that you have to do both missions... the second one will come up
after you\'ve finished the first, so get ready for a long time in front of the
computer - though as soon as you start either mission you can kick out to the
main game screen and Save your game in progress.
	Both missions are also part of the full game: Tatooine is a \"Tier 1\"
(early and fairly easy) mission, while Chandrila is a \"Tier 3\" (midrange)
mission. I\'d suggest doing Tatooine first...
	Note that the Force and Weapons choices are suggestions *only* - you\'ll
have to play the levels yourself to figure out what you want to bring.


>>Mercenary Activity - Tatooine {t1_sour} [1 Secret] (Tier 1 mission)
	//Force powers, Light: HEAL 1, MIND TRICK 1
	//Force powers, Core: JUMP 1, PULL 1, PUSH 1, SENSE 1, SPEED 1,
		Lightsaber Defense 1, Lightsaber Offense 1, Lightsaber Throw 1
	//Force powers, Dark: GRIP 1
	//Objectives: Eliminate the Mercenary threat.
	//Enemies: Mercenaries, GRTW, Saber Cultist

	\\\\Light Force choices: Protect 1
	\\\\Dark force choices: n/a
	\\\\Weapons choices: Blaster Rifle, Bowcaster, Thermal Dets

	You\'re at Mos Eisley on Tatooine with Kyle... while he goes off to the
Kreit Cantina to try and get some information, you get to sit here and guard the
door (yawn), detaining anyone who tries to enter or leave.
	Of course it\'s not going to be that easy.
	Shots are fired, the door opens, and out comes... Chewbacca. He\'s on a
mission for Leia Organa, so off you go...

	You start off with stairs at your back (where you just came from) and
one of the hanger bays in front of you... this entire level is a big circle,
with that tower as the hub of the circle, an outer surrounding wall, and 4
\'spoke\' walls connecting the tower to the outer wall, dividing the area into 4
hanger bays. Inside the inner \'spoke\' walls are various alcoves and doors, and
on top of those \'spoke\' walls are catwalks leading to the tower. If you could
see this level from above, it\'d look like a rifle\'s crosshairs.
	{perspective note} If you want you can get on top of either the
^Raven\'s Claw^ or the ^Millenium Falcon^ during this level... there\'s nothing up
there, of course, but you\'ll notice that both ships seem a little small -
especially the ^Falcon^.
	Getting into your first outdoor area (hanger bay), you\'ll find (from
left to right): a small and a large door (both locked) in one of the \'spoke\'
walls, the central tower, another \'spoke\' wall with two locked doors, and an
alcove in the outer wall with a door... the only unlocked door in the area. Take
care of the Bad Guys in here, then head through that door.
	Inside on the left is a crate with a Trandoshan behind it, and he fires
a Heavy Repeater... he should be your first target. Take out the rest, then head
through the door down at the other end of the room.
	Immediately on your left you\'ll see an orange machine... this is an Ammo
Regenerator - just get close enough to it, aim at it, and when you see the hand
icon hit your \'use\' button... your weapons will be recharged. This will last
until your weapons are either fully charged or the Regenerator runs out of
energy. Go through the next door...
	\"Is it just me, or are the Rodians kinda creepy?\" Nice to see that
racism still exists in the Star Wars galaxy. Down to your left are the
conversationalists, a pair of Mercs - kill them, then go through the small
door nearby. \"We need more cover - let\'s get back to our ship.\"
	In this next hanger are the smuggler ships that you passed in the
opening cutscene... take out everybody in here, but watch out - a door in an
alcove will open and two more Mercs will race out firing. If you\'re fast, you
can duck through that door to get a MedPack and an Armor Regenerator... just
like the Ammo version, aim at it and hit \'use\'. Once these guys are dead as
well, you\'ll get a brief cutscene... tractor beams grabbing both the ^Raven\'s
Claw^ and the ^Millenium Falcon^. Once that\'s over, a small door in the \'spoke\'
wall will open and more Baddies will come running through... take them out
(watch out for the Gran tossing TDs from on top of the wall) and then go through
the door.
	Down at the end of this room are a pair of Baddies... kill them, then
with your back to that door at that end, turn slightly left - that small door on
your left is the only open one. In this next hanger bay is the ^Raven\'s Claw^
and the only Secret Area of this level.
	[Secret 1] as soon as you get through the door, turn sharply right...
down next to the wall is a small crate-filled alcove; JUMP over the crates to
get into the Secret Area behind them (MedPack and TDs).
	Head for the alcove with all of the octagonal brown/orange fuel tanks...
as soon as you cross the threshold you\'ll get another cutscene: you go off to
disable the tractor beams while Chewie stays to hold the fort. As you go through
the door, a Weequay fires a rocket at a fuel tank, blocking the door... you\'ll
have to find another way back.
	{Odd but true} normally anything you do in the game will show up in the
cutscenes... that is, if you leave a weapon or body laying on the ground, it
will show up in the cutscene; you\'ll also see Droids moving around in the
cutscenes. However, this one is a bit odd... after you get through the door into
this hanger bay - before triggering the cutscene - you can place a pair of Laser
Tripmines at the door you just came through. Normally when you do this,
anything that comes through the door will get caught in the blast... but in this
case, the Bad Guys can walk right through the Mines without triggering them.
	Kill off the losers in here, then through the door where you\'ll find
another Ammo Regenerator. You\'ll also get a \"Checkpoint\" message... these are
spots in the game that are automatically saved; if you die, you\'ll have a choice
of restoring to the last Checkpoint or your last Quicksave.
	In the next room are several Tripmines barring the way... you should be
able to destroy the Tripmines by throwing your Lightsaber at the mines
themselves, but apparently not yet - you can still destroy them by firing at
them (even your Blaster Pistol will work for this), but in this case you don\'t
want to waste the time. Duck around the crates on the left and proceed to do some
killing. There are MedPacks and a Shield Booster on top of that large orange
freight container, but I\'ve never found a way to get up there. Head through the
only unlocked door and up the stairs.
	Kill the Gran on the stairs and head all the way up... the door at the
top is locked, so into the next room where you\'ll find C-3PO, R2-D2 and several
Bad Guys (and possibly a MedPack). Kill them, and head outside on to the catwalk
(this is where that Gran was throwing TDs at you earlier). Through the door -
and the Rodian - at the end.
	Inside, head through the door ahead of you, kill the Rodians, and up the
lift. In this new area, head to your right and that console... \'use\' the switch
to shut off the tractor beam for the ^Millenium Falcon^. Head through the door
on either side of the lift, kill the Saber Cultist, and hit the switch in there
to drop the other tractor beam. \"The tractor beams are down, Chewbacca - I\'m on
my way.\" Back down the lift.
	You\'ll notice that the lift goes down a level further than where you got
on... circle around behind it to the unblocked door and hit the switch beside
it. Down this hall and out the small door on the right to your last hanger area
and your last bunch of Bad Guys... once you kill them all, the level ends.
	Hey, quit messin\' up the hair!

	Of course, if Chewie shoots me in the ass just one more time when I\'m
trying to kill Bad Guys, I\'m going to take this Lightsaber and...

	Oddly enough, the level stats at the end don\'t list that Secret Area you
found.

 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

>>Cult Activity - Chandrila {t3_rift} [4 Secrets] (Tier 3 mission)
	//Force powers, Light: HEAL 1, MIND TRICK 1, PROTECT 1
	//Force powers, Core: JUMP 3, PULL 3, PUSH 3, SENSE 3, SPEED 3,
		Lightsaber Defense 3, Lightsaber Offense 3, Lightsaber Throw 3
	//Force powers, Dark: GRIP 2
	//Objectives: Stop them from desecrating the Jedi Tomb
	//Enemies: Mercs, New Reborn, Dual Reborn, Staff Reborn, Grip Cultists

	\\\\Light Force choices: Absorb 1
	\\\\Dark Force choices: n/a
	\\\\Weapons choices: Disrupter Rifle, Bowcaster, Thermal dets

	(I love this level... plenty of Bad guys to hack on, and plenty of ways
- and places - to send them flying)
	Long drop... but no worries. PUSH the huge rock in front of you, killing
the Merc behind it. Get out into the open area, and almost immediately you\'ll
be attacked by a Dual Reborn... watch yourself, and don\'t fall off the ledge!
	This entire level - with the exception of two big rooms - consists of
bridges, small platforms and ledges... you can easily fall to your death in
here, and it\'s a very long way down. On the other hand, you can shove Bad Guys
off the ledges...
	Once he\'s dead, head down the ledge to your right... you\'ll hear an
interesting conversation between a few Mercs. \"I can hardly see in this
thing... it\'s like being a Stormtrooper all over again.\" Drop off the ledge
(carefully!) and down to the walkway. The big doors at either end of this
walkway won\'t open - in fact, *none* of these big doors throughout this mission
will open - so go down the ramps and do some killing (including another Saber
Cultist)... if you time it right, you can catch the green Grip Cultist in midair
when he tries to Jump up at you, and you can PUSH him into the rift, saving
yourself a bit of trouble.
	You can either just JUMP over to that broken platform, or you can
SPEED+JUMP across the broken bridge, JUMP up on top of the columns on the other
side, and JUMP down to the archway and then the bridge... it doesn\'t matter
either way, just what chances you feel like taking.
	Again, the door doesn\'t open, so make your way down the broken stairs to
the next platform... it\'s easiest to jump down, but when you do, hug the wall -
because your landing zone will crumble beneath you. Drop down to the next broken
platform, then JUMP to the next... as soon as the Cultists notice you, a New
Reborn will jump up to fight you; again, if you time it right, you can PUSH him
into the rift. From this platform, look across the way... another ledge with a
pair of archways, and to the left of them there\'s a platform sticking out in the
air - that\'s Secret 1, and if you want to save yourself some trouble, snipe at the
Merc on that platform with the Concussion Rifle.
	Drop down to the next area with the dumb Mercs... they must be dumb, as
they just saw you take out a blue Reborn and yet they\'re trying to shoot you...
oh well, easy deaths. If you feel like it, you can even use Force DRAIN on them.
Across the bridge are a pair of ramps... the ramp up is blocked, so you\'ll want
to use the ramp down - but first, get Secret 1.
	[Secret 1] JUMP up on top of the columns at the bottom of the ramp up,
take out the Merc on the next platform up, and JUMP over to it... down the ramp
for this Secret Area. (MedPack, Large Shield Booster) Note that when you shoot
him, his Concussion Rifle might fall from the platform... but you can usually
retrieve it later. From up here, look over the side to the broken bridge far
below... you can snipe at the green Grip Cultist on the bridge (usually the one
on the right) with the Concussion Rifle, saving yourself later trouble. Even
more interesting, when you do this, the Reborn on the bridge might Jump out of
the way... and over the edge into the rift.
	When you get near the bottom of the ramp you\'ll hear a chirping...
that\'s an explosive charge in the middle of the bridge - proceed with caution.
If the Merc in Secret 1 dropped his Concussion Rifle over the edge of the
platform earlier, it might be on the ledge down here. Once you get on the
bridge, go slowly until it blows, then SPEED+JUMP across to the other side and
take out the Merc. The only way to go is up the stairs... but if you want to
pause first and look around, do so - you\'ll see all sorts of friends that you\'ll
eventually meet.
	Down the hall, and you\'ll run into at least three New Reborn... take
them all out as best you can; if you angle left as you go down the hall, you
might be able to take out the single Reborn on that side and rest up before
facing the other two. There are two doors in this room and a blank wall... the
doors, of course, won\'t open, but the supposedly blank wall is Force-affected;
use SENSE on it, then use PULL on the glowing symbol high up on the door. Inside
you\'ll run into a Dual Reborn on the stairs. Continue down the stairs and
Checkpoint.
	At the bottom of the stairs and back out into the open... another New
Reborn will challenge you. Get out on to this next platform and look around...
for one thing, two Secret Areas can be found nearby. Get back on the ledge and
work your way down to the end to get to Secret 2. Directly under this broken
platform - in a hole in the wall - is Secret 3.
	[Secret 2] from the ledge, drop down to those columns (only about 15
points damage), and then to the archway... go in and kill the Merc and pick up
this Secret Area. (Large Shield Booster).
	From the front of the ledge of Secret 2, look left... JUMP over to that
next ledge, then go up the slope next to the stairs - from there, JUMP up to the
small platform above and Secret 3.
	[Secret 3] from the platform, JUMP up into the hole in the wall. (Rocket
ammo).
	Drop back down to the stairs... kill the Reborn on this side (but don\'t
fall off the edge!), and then decide how you want to do the rest. \"How am I
supposed to get over there?\" You can SPEED+JUMP across the gap in the bridge,
but there\'s a Grip Cultist on the other side (if you didn\'t zap him from Secret
1) as well as a Reborn who might Grip you in mid-jump and drop you to your
death... kill the Cultists from this side. Your best bet for getting over to the
other side of this broken bridge is to JUMP up on top of the left column - from
there, SPEED+JUMP over to the other side.
	At the top of the stairs on the other side is a MedPack and a Large
Shield Booster, and hey, guess what... a door that won\'t open. Facing back
across the gap, there\'s a broken platform high up on your left that you can\'t
get to, and a slope leading down on your right... head down the slope.
	Partway down the slope is a small broken platform jutting out from the
wall... below is a bridge and a waiting Reborn, and above is Secret 4.
	[Secret 4] from this small broken platform, JUMP up along the wall to
the small ledge with the glowing crystal, then JUMP up on to the square
structure. (Rocket ammo) From Secret 4, drop down to the walk below for various
other health items, then retrace your path back to that small broken platform in
the middle of the slope.
		Go down the rest of the slope and take out the Dual Reborn and
the Merc waiting down there, then head down to the other end of this bridge and
take out the Merc down there. From that end of the bridge, work your way
around the square column on the ledge at the right and face out across the
rift... across the way you can see a pair of figures in the area under where
Secret 4 is; shoot the right one (a Grip Cultist) with the Concussion Rifle.
Head back across the bridge to that small broken platform.
	Drop down to face the Saber Cultist and the Grip Cultist. After you take
them out (\"This place is amazing... it seems like it goes on forever.\"), go
across the bridge and hug your way around the wall... \"Great - how am I going to
get down there without breaking my neck?\" At the end of this ledge is another
Dual Reborn, but you can PUSH him off into the void. Go back a little ways along
this narrow ledge and drop down to the short bridge. From here, look down to the
area with the broken stretch of platforms... just under that bridge in the
distance you can see a figure standing on the edge of that platform - again,
it\'s a Grip Cultist that you can shoot.
	Drop or jump from platform/archway to platform/archway and down on to
the lighted bridge. It\'s possible that a Saber Cultist (from the same area where
you just shot that Cultist) will try to join you, but he\'s a wimp and an easy
kill. Around the edge of this ledge and drop down to the broken platform, JUMP
across the gap, take out the Merc, head to the end of this area and JUMP up on
top of the archway, then up to that platform. Take out the wimp Merc up here
(there\'s also Rocket ammo here, and if you want, you can shoot the Drain Cultist
on the other side of the bridge), then JUMP up on that ledge.
	At the end of this bridge is a Saber Cultist and a red Drain Cultist
(after you go through the wimp with the Blaster Rifle in the middle of the
bridge)... after taking them out, HEAL, regain mana, and Save... the final
section contains some nasty Reborn. In the \'room of steps\' you\'ll face off
against two Dual Reborn... if you hit SPEED when you get the \'Checkpoint\'
message, you may be able to take one of them out quickly before facing off
against the other. Into the next room for the last Bad Guy...
	At the top of the final steps - you can see the Jedi\'s coffin - is a
Staff Reborn... hit SPEED at the bottom of the steps and go up and challenge
him. (Actually, he doesn\'t seem that difficult... get in the first hit while
you\'re SPEEDing, and it usually kills him. Obviously, killing him at the \"Jedi
Master\" level is going to be much more difficult... he\'ll be using Dark Rage
and Drain and Lightning...)
	Once he\'s dead - \"I should reseal the tomb so no one else can disturb it.\"
-  stand at the bottom of the steps (facing the coffin)... see those
apparently-sealed arches on either side? Use SENSE, and examine those arches...
you\'ll see a big square \'button\' in each arch (which will stay visible even after
SENSE ends) - just use PUSH on each button, then get the hell out of here. \"That
should do it. Rest peacefully.\"
	Head back to that bridge (you don\'t need to run), avoiding falling
debris on the way... the bridge will start to break apart as soon as you get on
it, so JUMP across it to end the level.

	Hmmm... when did Jedi start using coffins?

================================================================================
================================================================================

The Full Game>>>

	A little oddity about the way the missions are set up: some are two (or
three) part missions - such as \"Ice Planet Hoth\" and \"Echo Base\" - where you
need to do both (or all) missions to get through and make it to the next
section... but some missions are set up in \"Tiers\", where there will be five
missions in a Tier. You can do the missions in a Tier in any order you want, and
you only have to do four of them, not all five... but of course doing all five
gets you extra Force points to use (not to mention the fact that it\'s fun).
	Again, note that the Force and Weapons choices are suggestions *only*...
you\'ll have to do the levels yourself to figure out what you want to bring.


>>Yavin Jungle {yavin1b} [0 Secrets]
	//Force powers: n/a
	//Objectives: Find a way to rescue Rosh from the ledge he is on.
	//Enemies: Howlers, Stormtroopers, Saber Cultist

	Since you start out with a Lightsaber, you do have some basic Force
abilities, but only those associated with the Lightsaber: defense, offense, and
throw (the latter handled by your secondary fire button).

	Okay, so somebody isn\'t all that great a pilot... well, it\'s not really
their fault. On your way to the Academy on Yavin 4 - you\'ve been invited because
without any training at all, you built your own Lightsaber - you meet the
various other students, including a geeky boy by the name of Rosh Penin (by the
time the game is over you\'re going to want to kill him... and hey, you actually
can). Unfortunately, your shuttle comes under attack and is forced to land in
the jungles of Yavin...
	There\'s a Medpack (health) on this side of the stream just under the
shuttle. Jump in the stream and head up the next section (where the weeds
are)... Rosh will suggest cutting down a tree; get out on the bank and do so,
and he\'ll join you. Now head for the Massassi Temple...
	You\'ll be attacked by Howlers (reptiles)... either let Rosh shoot them
or use your Lightsaber throw; don\'t get too close, because their sonic cry can
be damaging. When aiming a Saber Throw at the Howlers, get your aiming circle at
them on red, then drop your aim slightly below that and let fly.
	Follow the bank around to the right and the temple... \"There must be a
way to open this.\" \"No problem.\" Rosh shows off with his Force powers, using
Pull on the lever inside the grate. Just through the door is another Howler.
Cross the gorge on the stone bridge, and keep going down the valley... you\'ll
run across another Howler (you\'ll hear it long before you see it), which is
another easy kill.
	Another river, and there\'s another Medpack up on the right... jump across
the stream, and again Rosh has suggestions about tree cutting. Do so, cross your
new \'bridge\', and head left. Just follow this valley, through another Howler,
until you see the Temple... cutscene.
	Kill the two Stormtroopers, and now... your first Cultist. The Disciples
of Ragnos are, obviously, evil Force users (there had to be some... this is Star
Wars, after all), and there are two basic types: the Reborn and the Cultists.
They range in power from absolute wimps to completely nasty... this guy is a
Saber Cultist, and is fairly easy, but be careful. Once he\'s dead, you\'ll get a
good long cutscene... Jaden comes upon three people (one of them is Tavion, from
\"Jedi Outcast\"... you\'ll meet her later on, and she is fun) using an instrument
of some sort on the Temple - but Jaden is spotted, and knocked unconscious.
	Anyway... this is the end of this level - on to your training.

 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

>>Training Area {yavin2} [0 Secrets]
	//Force powers, Light: n/a
	//Force powers, Core: JUMP 1, PULL 1, PUSH 1, SENSE 1, SPEED 1,
		Lightsaber Defense 1, Lightsaber Offense 1, Lightsaber Throw 1
	//Force powers, Dark: n/a
	//Objectives: n/a
	//Enemies: Training Remotes, Howlers

	Check your Datapad, and you\'ll notice that now you have the basic (core)
Force powers of Jump, Speed, Push, Pull, and Sense - make sure you know the
hotkeys for each one, because you will need them.

	Just do as Kyle said, and go through the door... immediately you\'ll have
a cutscene with Kyle yakking away. Through the next door, and you\'ll face off
against 5 remotes (one at a time, thankfully)... get use to swinging and
throwing your Lightsaber. They can damage you some with their shots, but nothing
major... and there are Medpacks scattered throughout this level. Once they\'re
gone, head through the next door.
	In this next room there\'s a broken bridge, and down past it is a pair of
Howlers... you need to go across the bridge (using JUMP), but if you feel like
it, take out the Howlers first.
	After crossing the bridge, there will be a broken wall in front of
you... PUSH it to break through. A short cutscene with Rosh being an asshole,
and you get to face off against a saber-weilding droid. Be careful, but it\'s not
too difficult; one good strong kata move should kill it on any difficulty. Once
it\'s down, a door on the far side of the room (past the obelisk) will open. Yet
another cutscene, then use PULL on the lever behind the grate to open the door
(there\'s also a Medpack in here on the easier difficulties).
	Through the door on the right and down the stairs... in this next room
there\'s a bridge with alcoves at either end - inside the alcove on the right,
the left wall of the alcove is Force-affected (you can use SENSE to see it) - use
PUSH on it to reveal a Medpack. Face the wall to the right of the doorway you came
through, and use SENSE... you\'ll see three glowing symbols up on the wall (one to
the left of the door, the other two to the right); use PULL on each of them to
create stairs to jump up and on to the bridge.
	Follow the bridge and through the next two doors... in this next area,
you can JUMP to the broken area in front of the waterfall if you want, but
there\'s nothing there; just continue across the crumbling bridge. Through the
next door, and in the room with the pillar, head into the short hall on the
right, and through the left door (the only one in this room that will open).
	In this next hall, get yourself ready... the door ahead is linked to the
two doors in the next room - as soon as this door opens enough to get through,
SPEED through and head either to the left or the right, it doesn\'t matter
which... they both lead to the same room. SPEED through that door before it
closes (you may have to hit crouch while you\'re running to duck and roll through
that second door). In this next room, head for the open door.
	Rosh is such an asshole, isn\'t he?

 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

		-=Tier 1 Missions=-

>>Mercenary Activity - Tatooine {t1_sour} [1 Secret]
	//Force powers, Light: n/a
	//Force powers, Core: JUMP 1, PULL 1, PUSH 1, SENSE 1, SPEED 1,
		Lightsaber Defense 1, Lightsaber Offense 1, Lightsaber Throw 1
	//Force powers, Dark: n/a
	//Objectives: Eliminate the Mercenary threat.
	//Enemies: Mercenaries, GRTW, Saber Cultist

	\\\\Light Force choices: Heal 1
	\\\\Dark Force choices: n/a
	\\\\Weapons choices: Blaster Rifle, Bowcaster, Thermal Dets

	You\'re at Mos Eisley on Tatooine with Kyle... while he goes off to the
Kreit Cantina to try and get some information, you get to sit here and guard the
door (yawn), detaining anyone who tries to enter or leave.
	Of course it\'s not going to be that easy.
	Shots are fired, the door opens, and out comes... Chewbacca. He\'s on a
mission for Leia Organa, so off you go...

	You start off with stairs at your back (where you just came from) and
one of the hanger bays in front of you... this entire level is a big circle,
with that tower as the hub of the circle, an outer surrounding wall, and 4
\'spoke\' walls connecting the tower to the outer wall, dividing the area into 4
hanger bays. Inside the inner \'spoke\' walls are various alcoves and doors, and
on top of those \'spoke\' walls are catwalks leading to the tower. If you could
see this level from above, it\'d look like a rifle\'s crosshairs.
	{perspective note} If you want you can get on top of either the
^Raven\'s Claw^ or the ^Millenium Falcon^ during this level... there\'s nothing up
there, of course, but you\'ll notice that both ships seem a little small -
especially the ^Falcon^.
	Getting into your first outdoor area (hanger bay), you\'ll find (from
left to right): a small and a large door (both locked) in one of the \'spoke\'
walls, the central tower, another \'spoke\' wall with two locked doors, and an
alcove in the outer wall with a door... the only unlocked door in the area. Take
care of the Bad Guys in here, then head through that door.
	Inside on the left is a crate with a Trandoshan behind it, and he fires
a Heavy Repeater... he should be your first target. Take out the rest, then head
through the door down at the other end of the room.
	Immediately on your left you\'ll see an orange machine... this is an Ammo
Regenerator - just get close enough to it, aim at it, and when you see the hand
icon hit your \'use\' button... your weapons will be recharged. This will last
until your weapons are either fully charged or the Regenerator runs out of
energy. Go through the next door...
	\"Is it just me, or are the Rodians kinda creepy?\" Nice to see that
racism still exists in the Star Wars galaxy. Down to your left are the
conversationalists, a pair of Mercs - kill them, then go through the small
door nearby. \"We need more cover - let\'s get back to our ship.\"
	In this next hanger are the smuggler ships that you passed in the
opening cutscene... take out everybody in here, but watch out - a door in an
alcove will open and two more Mercs will race out firing. If you\'re fast, you
can duck through that door to get a MedPack and an Armor Regenerator... just
like the Ammo version, aim at it and hit \'use\'. Once these guys are dead as
well, you\'ll get a brief cutscene... tractor beams grabbing both the ^Raven\'s
Claw^ and the ^Millenium Falcon^. Once that\'s over, a small door in the \'spoke\'
wall will open and more Baddies will come running through... take them out
(watch out for the Gran tossing TDs from on top of the wall) and then go through
the door.
	Down at the end of this room are a pair of Baddies... kill them, then
with your back to that door at that end, turn slightly left - that small door on
your left is the only open one. In this next hanger bay is the ^Raven\'s Claw^
and the only Secret Area of this level.
	[Secret 1] as soon as you get through the door, turn sharply right...
down next to the wall is a small crate-filled alcove; JUMP over the crates to
get into the Secret Area behind them (MedPack and TDs).
	Head for the alcove with all of the octagonal brown/orange fuel tanks...
as soon as you cross the threshold you\'ll get another cutscene: you go off to
disable the tractor beams while Chewie stays to hold the fort. As you go through
the door, a Weequay fires a rocket at a fuel tank, blocking the door... you\'ll
have to find another way back.
	{Odd but true} normally anything you do in the game will show up in the
cutscenes... that is, if you leave a weapon or body laying on the ground, it
will show up in the cutscene; you\'ll also see Droids moving around in the
cutscenes. However, this one is a bit odd... after you get through the door into
this hanger bay - before triggering the cutscene - you can place a pair of Laser
Tripmines at the door you just came through. Normally when you do this,
anything that comes through the door will get caught in the blast... but in this
case, the Bad Guys can walk right through the Mines without triggering them.
	Kill off the losers in here, then through the door where you\'ll find
another Ammo Regenerator. You\'ll also get a \"Checkpoint\" message... these are
spots in the game that are automatically saved; if you die, you\'ll have a choice
of restoring to the last Checkpoint or your last Quicksave.
	In the next room are several Tripmines barring the way... you should be
able to destroy the Tripmines by throwing your Lightsaber at the mines
themselves, but apparently not yet - you can still destroy them by firing at
them (even your Blaster Pistol will work for this), but in this case you don\'t
want to waste the time. Duck around the crates on the left and proceed to do some
killing. There are MedPacks and a Shield Booster on top of that large orange
freight container, but I\'ve never found a way to get up there. Head through the
only unlocked door and up the stairs.
	Kill the Gran on the stairs and head all the way up... the door at the
top is locked, so into the next room where you\'ll find C-3PO, R2-D2 and several
Bad Guys (and possibly a MedPack). Kill them, and head outside on to the catwalk
(this is where that Gran was throwing TDs at you earlier). Through the door -
and the Rodian - at the end.
	Inside, head through the door ahead of you, kill the Rodians, and up the
lift. In this new area, head to your right and that console... \'use\' the switch
to shut off the tractor beam for the ^Millenium Falcon^. Head through the door
on either side of the lift, kill the Saber Cultist, and hit the switch in there
to drop the other tractor beam. \"The tractor beams are down, Chewbacca - I\'m on
my way.\" Back down the lift.
	You\'ll notice that the lift goes down a level further than where you got
on... circle around behind it to the unblocked door and hit the switch beside
it. Down this hall and out the small door on the right to your last hanger area
and your last bunch of Bad Guys... once you kill them all, the level ends.
	Hey, quit messin\' up the hair!

	Of course, if Chewie shoots me in the ass just one more time when I\'m
trying to kill Bad Guys, I\'m going to take this Lightsaber and...

	Oddly enough, the level stats at the end don\'t list that Secret Area you
found.

=======

>>Droid Recovery - Tatooine {t1_surprise} [1 Secret]
	//Force powers, Light: HEAL 1
	//Force powers, Core: JUMP 1, PULL 1, PUSH 1, SENSE 1, SPEED 1,
		Lightsaber Defense 1, Lightsaber Offense 1, Lightsaber Throw 1
	//Force powers, Dark: n/a
	//Objectives: Locate the missing Sandcrawler.
			Retrieve the droid from the Sandcrawler.
	//Enemies: Tuskens

	\\\\Light Force choices: Mind Trick 1
	\\\\Dark Force choices: n/a
	\\\\Weapons choices: Blaster Rifle, Bowcaster, Thermal Dets

	MIND TRICK is a good Force power to choose for this episode... it comes
in handy against the Tuskens. However, it\'s not necessary.

	Head forward and right to where you see the moisture converter sticking
up... you\'ll see a couple of Jawas ahead in the distance - they\'ll come under
attack by three Sand People (Tuskens), with a fourth sniping at them from the
rock arch; kill the Tuskens only, and pick up any ammo nearby. (Okay, it doesn\'t
really matter if the Jawas are killed or not... but they won\'t attack you at
all, so why bother?) Head under the arch and get attacked by more Tuskens...
there\'s also a Tenloss Disruptor Rifle and ammo nearby (around the rock on the
left). Under the next arch (there will be white buildings on the ridge above)
and more Tuskens, including one sniping at you from the ridge above.
	Head into the buildings (a moisture farm) on the left... don\'t bother
continuing straight and under those next arches; there\'s absolutely nothing up
that way.
	Wander all through the farm, killing Tuskens and picking up items
(weapons and ammo) as you go... don\'t go up the slope yet, but into the next
room - behind that door is this level\'s only Secret Area. Also scattered
throughout this moisture farm are brown fuel tanks (yellow symbol on the sides)
- these will blow up when hit, so be careful... but sometimes they conceal
items.
	[Secret 1] \"You\'re not an R5 unit.\" Large Shield Booster.
	Head up the slope, through the door and outside... more Tuskens, and a
couple of Gronk droids - you can kill the droids if you want, but you\'ll notice
when you get close to them the hand symbol will appear, meaning you can \'use\'
them (nothing will really happen, though). More Tuskens, and to the right - at
the cliff\'s edge - is a small building with two open arches; inside are more
items. The building on the left can\'t be entered.
	Cross the canyon using either stone arch... on the other side there\'s a
small empty building between the two stone bridges, and ahead (slightly left) is
a droid standing in front of a building - there\'s a sniper up on the roof of
that building, and there are more Tuskens in the area. You can ignore the droid
(though there might be a MedPack at the top of those steps), and you can\'t get
into any of the buildings, so head left and through the arch (Checkpoint).
	More Tuskens, more toys... just keep heading down the slope. At the
bottom is an opening to the outside, more Tuskens, more Jawas... and the
Sandcrawler. Circle all around this area for more Tuskens and items before going
up the ramp on the Sandcrawler. \"Wonder if I can get up there?\" The door is
locked, but if you look around and up you\'ll notice a small tracked vehicle
being suspended from a crane... and it\'s Force affected. Use PULL on the
vehicle, then ride it back up.
	More Tuskens up here, and on the left is a dumpster (?) on a conveyor...
use PUSH on it, and examine the wall (cylinder) it was up against - \"Hmm. Need
to reactivate the lift.\" By jumping from crate to crate you can get up on the
walkways, and around at the end is a lever you can use.
	Get back down on the first deck, and enter the lift (the cylinder)...
it\'ll take you to the upper walkway; head through the door at the end.
Overlooking the hot lava (?), if you look down to your left you\'ll see a leak in
the pipe - throw your Lightsaber at it to cool the lava, then just drop down
(there are items - and Jawas - underneath the platform you were on). Head across
the cooled magma and through the next door.
	Those flame jets will kill you, so watch out... watch out for the
Tuskens in this area also. You\'ll notice that the upper flame jet on the left is
intermittent... time it, and JUMP over the bottom one at the right time. One
funny note... when I did it, one of the Jawas on the other side ran away from me
- and straight into a flame jet. Use the lever in the area at the end, then get
on the lift the flame jets were blocking.
	Dead droids - and Tuskens - all over the place in here (\"How many droids
do these Jawas have?\"), but just head through the door. PUSH or PULL the
dumpster on the left, kill the Tuskens, and at the back of the room is another
dumpster... PUSH or PULL that, and behind it is the R5 you\'re looking for. Aim
at it and \'use\' it, then follow it... when it goes down the lift, drop down
after it. Kill the Tuskens and end the level.

 - - - - - - - - - 

	{t1_inter}
	After your first two missions - it doesn\'t matter which ones - there will
be a brief cutscene of Rosh complaining that he doesn\'t get to do any of the
important stuff while he\'s on a mission with Kyle... what a little twerp.
	After the cutscene you\'ll be back at the Tier 1 mission selection screen
and can continue.

=======

>>Emergency Assistance - Bakura {t1_fatal} [5 Secrets]
	//Force powers, Light: HEAL 1, MIND TRICK 1
	//Force powers, Core: JUMP 1, PULL 1, PUSH 1, SENSE 1, SPEED 1,
		Lightsaber Defense 1, Lightsaber Offense 1, Lightsaber Throw 1
	//Force powers, Dark: n/a
	//Objectives: n/a
	//Enemies: Stormtroopers, Imperials, Mercs, Claokers, Saber Cultists

	\\\\Light Force choices: Protect 1
	\\\\Dark Force choices: n/a
	\\\\Weapons choices: Blaster Rifle, Bowcaster, Thermal Dets

	Just for trivia: the ship that Jaden uses is a Z-95 \"Headhunter\", which
looks like a smaller version of the X-Wing... it\'s not the same Z-95 as was in
\"Mysteries of the Sith\", but what the heck.

	Uh-huh... you knew Jaden wouldn\'t follow Luke\'s instructions and wait
for Kyle...

	Head across the bridge... dead droids and people here and there, and
marks that look like they\'re from a Lightsaber. Head around to your right and in
the door. Inside there\'s a door at either end, and a viewscreen on your left...
the doors won\'t open until you check out the viewscreen, but first you\'ll want
to get the Secret Area in here.
	[Secret 1] slash the grate on your right, get the items (Medpack, Small
Shield Booster).
	On the left side of the room is a viewscreen... use it, and you\'ll
discover that Cultists have planted explosives - now you know what you need to
do. Keep hitting \'use\' to cycle through the different views and see all the
explosives. Try going through the door next to the viewscreen first - you\'ll
hear Stormtroopers yelling, then the door will open and you get to take them
out. Once you\'ve done so, head down to the door at the other end of the room...
guarded by Tripmines you\'ll have an Ammo Regenerator. Use that, and head back
to the door by the viewscreen.
	Take out the Stormtroopers in here, and under the stairs is Secret 2.
	[Secret 2] just crouch under the stairs for a Large Shield Booster and
Thermal Dets.
	Head up the stairs (there may be a Shield Regenerator on the stairs),
and inside the door are a couple more Stormies. \"No wonder I was supposed to
wait for Kyle... it\'s the Empire!\" There\'s a ramp up - with Tripmines at the
top - and an open door on your left. Head up the ramp first - back outside,
\'use\' the yellow tanks (the explosives) in front of you... \"Okay, four more to
go.\" The lift down here doesn\'t take you to anywhere, but while you\'re out here
you can look around... look left and you\'ll see red panels through a window -
that\'s where you\'ll be next. Ahead and around you\'ll see another set of
explosives on another walkway, but not much else, so head back inside and that
hallway at the bottom of the ramp.
	Through the door, into the next room, and through the next doorway
you\'ll see an enemy that can cloak - be careful, and take him out quick. On the
other hand, these Cloakers are nothing special... one slash with the Lightsaber
and they\'re plant food, and they apparently can\'t fire when they\'re cloaked - so
look for the bluish outline and hack at it. Into the next room and kill the
Stormies... just for fun, you can slash or smash those red glass panels on the
wall. There may or may not (depending on your difficulty) be an Ammo Regenerator
up on the control dias. Through the next door.
	Yeowch... save now and watch this stuff for a bit to get an idea of the
timing. Hug the wall on the left at the right time to pass that first set of
flames, then watch the steam on the right... when it stops, run through. Get up
on that block on the right and jump across the fire when the flames at the left
die. At the top of the ramp in the next room is a Portable Assault Sentry (PAS)
- take it out quick; down at the bottom of the ramp is another Cloaker; go
down and kill him. Down here there\'s a door, but it has a security lock that
needs a key. Head back up the ramp and through the door up there.
	Laser tripmines all down this hallway... take \'em out one by one (or
just jump over them) and then through the door to face a pair of Stormies and a
Remnant officer... kill them all and get the Security Key from the Remnant (just
walk over the corpse). Head up the stairs - watch out for the Tripmines - and
head outside... kill the Cloakers and deactivate the explosives, then head back
inside to that security door. While you\'re outside - again, that lift doesn\'t
lead anywhere - you can look right and spot a pair of Stormies on another
walkway... snipe at them if you want, or save them for later.
	There will be Stormies waiting for you in the hall where the Tripmines
were; just take them out and head down the ramp - use the security key to open
the door. There\'s a pair of Stormies just outside the door, and possibly a few
items. If you look left you\'ll see the explosives platform where you just were.
Cross the bridge and from here you can head either left or right... if you go
right you\'ll end up back at the first room you entered on this level (with the
viewscreen), so save it for later so you don\'t need to do it twice.
	As you head around this side of the building, a Stormtrooper in a window
above will do something stupid and blow himself up... don\'t worry about it, but
don\'t get hit by flying debris either. Keep going around the building and you\'ll
come to a security door on the right, and a Stormie at a Blaster Cannon (they\'re
called \"E-Webs\" in this game) further up - MIND TRICK the Stormie and then kill
him as a way of saying thanks. Inside the door behind him is another Cloaker,
but that\'s all. Around the side of the building is a lift; take that down for
Secret 3.
	A note on the E-webs: you can use them, of course, but they can be
touchy... you need to stand directly behind them - as if ready to fire the E-Web
- in order to use it... aim down slightly, and when you see the hand icon, hit
\'use\'. Just hit \'jump\' to \'exit\' the E-Web... if that doesn\'t seem to work, make
sure the E-Web is aimed in its original direction and try again.
	[Secret 3] around the base of the structure there\'s a Medpack and Thermal
Dets.
	Follow the walk around to the left (keep going past the lift) - that
door on your left is nothing, just the building you were just in - and head
right along the next walkway and in that door. Kill the Stormies in here and
out the door at the other end; sharply to your left will be a Remnant, some
Cloakers, and another set of explosives... kill the Remnant, take his key,
and disarm the explosives. Only two left. Head around that structure (the
big tanks) to the area behind them for the next Secret.
	[Secret 4] Medpacks and a Small Shield Booster.
	With the explosives at your back, head up the walkway and left - at the
next structure, drop to the area below and down the stairs for Ammo and Shield
Regenerators; get back up by JUMPing up the red crates. Head back to that
E-Web.
	With the E-Web in front of you and the door at your back, the security
door you passed before will be almost straight ahead... before you go in there,
however, head around the left side of that building for a couple of Cloakers
(one will be throwing Thermal Dets). Once they\'re dead, go in the security door.
	Downstairs are TDs and healing items... take the lift up and kill. Two
doors up here - facing the lift, you\'ll have one on your left and one on your
right; head through the one on the left (the other one is locked, and just leads
to the room where the Stormies blew themselves up as you came around the
building). Inside, there\'s a door to your right and a lift to your left... take
the lift down for the next set of explosives.
	At the bottom of the lift on your left may be Ammo and Shield
Regenerators, and to your right will be a door... through the door for more
Cloakers and the fourth set of explosives. Kill and deactivate. There\'s a PAS
next to the explosives, so be careful. Also near the explosives is a lift up...
take that up to kill another Cloaker.
	Go in the door next to the lift, kill, and deactivate the next set of
explosives... this is the area you first saw on the viewscreen, where the
Cultists were chattering. Back out, and JUMP across the corner to the ledge
where the Cloaker was - take a moment to look over the edge to see the ledge
and the gray arches over those machines; the last Secret Area is down there
but you\'ll get it later - and through the door, down the stairs and take on
a group of Stormies and Cloakers.
	Through the next door and kill everyone, and the next door is locked...
back the way you came, JUMP back to the other ledge (and kill everyone), and
jump across to that square grate. That door there leads back to the entrance
to this building, and the lift here will take you to that glass platform
below for more killing and the last Secret Area.
	[Secret 5] from the glass catwalk - kill the Cloaker - jump up to the
area behind those gray arches... healing items at the end.
	Head back out of this building and back out the security door... head
left and continue around that side of the building, passing the bridge you first
crossed to get to this area. As you go in this next door there will be an
explosion - these Stormies sure are clumsy, aren\'t they? - and an Officer will
run in... \"We have you now.\" Yeah, right - kill \'em, get the security Key and
through that next door. The steam in this next hall is easy to avoid, and you
can see the Cloaker down at the end... through this security door and the area
should look familiar - to your left is the Ammo Regenerator you first
encountered, and through the door straight ahead is the first room you enetered,
with the viewscreen. Get back to your ship to end the level.
	Yeah, yeah... Kyle and his \"Sorry I didn\'t get to Bakura\" excuses...

	I suppose if you wanted to you could save this area as a spawning
arena... save it under a separate filename, and spawn to your heart\'s content
(see the section on Spawning at the end of this document), hacking, slashing and
killing.
	It actually would make a nice area for spawning... not just because it\'s
small, with some good open areas, but because it\'ll give you a chance to \'train\'
at this level.

=======

>>Merchant Rescue - Blenjeel {t1_danger} [0 Secrets]
	//Force powers, Light: HEAL 1, MIND TRICK 1, PROTECT 1
	//Force powers, Core: JUMP 1, PULL 1, PUSH 1, SENSE 1, SPEED 1,
		Lightsaber Defense 1, Lightsaber Offense 1, Lightsaber Throw 1
	//Force powers, Dark: n/a
	//Objectives: Find and bring back to your ship an Energy Cell.
		Find and bring back to your ship a Power Coupling.
		Find and bring back to your ship a Damper.
		Find and bring back to your ship a Power Converter.
		Only one ship part may be carried at a time. Return a part to
		the ship in order to retrieve another.
	//Enemies: Sand Burrowers

	\\\\Light Force choices: Heal 2
	\\\\Dark Force choices: n/a
	\\\\Weapons choices: Blaster Rifle, Bowcaster, Thermal Dets

	Nice piloting... welcome to Dune.

	Lovely Sandworms (uninhabited... yeah, right) - and your weapons won\'t
affect them. Thermal Dets will distract them (throw them towards an area, and
when the Sandworms pop up go the other way), but for the most part you\'re going
to want to stay off the sands. You can actually kill a Sandworm with a few TDs,
but they just respawn... so avoiding them is best. As long as you\'re standing on
a piece of wreckage - no matter how small - or a rock, they can\'t touch you.
	From where you start, turn to the left - you\'ll see several pieces of
wreckage... this first one right next to the rock you\'re on, one slightly lower
down with an oval thing on it, and another piece beyond that which has a broken
grate (remember that piece of wreckage; you\'ll need it later); beyond the
wreckage you\'ll see several rocks, including a round pinkish one. Head over to
those rocks - avoiding the sand - and get up on the big brown rock at the end...
the pink one will sink into the sand, so move quickly. Turn to your right.
	Look down and you\'ll see an object down on the sands, with several stone
columns like stepping stones beyond it... use SENSE as you look down and the
object will glow blue - that let\'s you know it\'s one of the items you need.
	Save and get ready... you\'ll have to move fast, which means Speed. Drop
down and grab the item (just walk over it), hit SPEED, and JUMP from column to
column until you\'re back on solid ground again... you need to move fast because
the columns will sink into the sand as well. Getting back to your ship, get up
on the engine pod before racing to the ramp... even that small section of sand
isn\'t safe.
	This is the Energy Cell, and in your ship it goes in the passenger cabin
area... just get close to the glowing red area (on the right as you enter the
cabin) and it will snap into place. There\'s a couple of Medpacks at the back of
the passenger cabin if you need them.
	Get back up on that wreckage and look towards the wreck of the Merchant
ship... use SENSE and you\'ll see a blue glow in the rock columns to the left,
one in the Merchant ship, and one way out in front of the Merchant ship.
	Get on the wreckage with the oval shape on it... follow that down into
the wreckage, SPEED, and cross over to the next section of Merchant ship (though
I don\'t think the Sandworms can get at you through this fused sand under the
wreck). Jump up on the catwalk and into the next room, drop down and grab the
Power Converter. While you\'re in here, note the roundish hole in the side of the
hull, and the emergency medical supplies (Medpacks) in that glass case. Head
back to your ship and install the Power Converter in the first section of the
ship, on the left.
	Back out, and back into that section of the Merchant ship where you got
the Power Converter... head to that hole in the side and look down - that wing-
shaped piece of wreckage down there is Force affected; use PULL on it. Drop down
on to it and work your way from wreckage to wreckage out towards the front of
the ship. Ahead and to your right is another pink rock and a pair of bigger
rocks beyond it; SPEED to the bigger rocks without touching the pink one. Face
towards the piece on the sands (the Damper), save, hit SPEED, run out and grab
it, then back to the rocks by way of the pink one. Head back to your ship and
install this Damper in the first section, on the left. Just one piece left now.
	For that last piece... get on that piece of wreckage with the broken
grate, and look towards that set of rocks to the left of the ship wreckage... at
the base of the rocks is a crate, and a piece of equipment on the sands beyond
it. Drop down, SPEED, get up on that crate and recover... then get the piece,
\"Just the Power Coupling I need for the acceleration compensator.\", and get
back on the crate.
	To get back to your ship, just run downhill and into the Merchant
ship... an alternate way is to get on those rocks - they\'re like a stairway -
and jump to the top of the Merchant ship. Just as much fun, instead of returning
to the crate you can run straight ahead and on to that next bit of wreckage, and
from there to the top of the other section of Merchant ship. Install this piece
in your ship on the right side, and it\'s the end of the level.

 - - - - - - - - 

	Once you\'ve finished four of the five missions in a Tier, you\'ll be
given the choice of doing the fifth mission or returning to the Academy for the
next stage of training... your best bet is to do the fifth mission, gaining just
a little more Force power.

=======

>>Cult Investigation - Corellia {t1_rail} [3 Secrets]
	//Force powers, Light: HEAL 2, MIND TRICK 1, PROTECT 1
	//Force powers, Core: JUMP 1, PULL 1, PUSH 1, SENSE 1, SPEED 1,
		Lightsaber Defense 1, Lightsaber Offense 1, Lightsaber Throw 1
	//Force powers, Dark: n/a
	//Objectives: Make your way to the front of the tram.
	//Enemies: Mercs, GRTW, Saber Cultists

	\\\\Light Force choices: Absorb 1
	\\\\Dark Force choices: n/a
	\\\\Weapons choices: Blaster Rifle, Bowcaster, Thermal Dets

	\"And then Jan punches the Weequay right in the b--\" \"Can anyone hear me?
They\'re trying to blow up the tram!\"

	Don\'t fall off...

	You can\'t open that door in front of you, but if you head to the right
you can get the first Secret Area.
	[Secret 1] go right, and all the way at the end of this narrow ledge are
healing items and Det Packs.
	Jump up on top of either of those pipes and on top of the tram... kill
the Mercs up here and keep heading forwards, then drop down to the yellow-
striped ledge. \"How do I turn that off?\" You obviously don\'t want to try and get
on those blue energy beams - not unless you like falling to your death - and the
red conduits are electrified. Turn around and in. Clean out this room
(apparently Goldenrod there is ticklish) and through the next door. Kill the
Merc(s) in here - grab the Det Packs if you want, but you probably won\'t have a
chance to use them - and throw the switch down at the end. Head back to that
yellow-striped ledge, and you can now make your way across those either of those
red energy conduits to the next car.
	Jump up on top of this car, do your killing bit, and work your way to
the front of this car. Drop down to that next yellow-striped ledge - watch out
for the sniper ahead - and jump across to the next car. You can make your way to
the front of this car by going around the edges, but it\'s better if you get up
on top... kill the Rodian up here, and watch out for the Merc sniping from the
rear of the next car. Jump across to the next car and a waiting Saber Cultist.
	Be careful, you can easily go through this glass roof and into the
car... if that happens, just get back out on top. Though if you want to, you can
just PUSH the glass under the Saber Cultist to drop him into the car, then
ignore him and continue along. After killing the Saber Cultist, get to the front
of the car, carefully drop down to the yellow-striped ledge, and jump across to
the next (watch out for the sniper on the roof of the car you just jumped from).
Go in, do your killing bit, go out the other end. Jump up either side of the
door to get on top of this car and do some more killing. Drop back down and jump
across to the next car (how long is this thing, anyway?).
	You can\'t get on top of this car (the one with the wire struts), so
don\'t try... just make your way to the front, do your killing, and jump across
to the next car. Work your way around the right side of this car - kill the
Merc at the front - and in this door... kill in here, then get on that lift
(that the crate is on) and take it up. \"How can I get through there?\" See the
red things on the wall on either side of that forcefield? Shoot them both to
drop the field, and watch out for the Bad Guys on the other side. Tons of ammo
in here in the crates, but you can\'t touch any of it... however, there are
all sorts of toys on top of the crates that you *can* grab. Break the glass
ceiling and jump up and out.
	Cross either of the grey conduits - with Kyle flying by above, shooting
the dickens out of the raiders - and across this car, then across the single
grey conduit to the next. Watch out for the sniper on the next car, and the two
down below on this one. At the front of this car, drop down and jump across.
	Once across, turn around and make your way to the yellow-stripe point on
either side... look back to the car you just jumped from, and you\'ll see an Ammo
Regenerator... that\'s the next Secret Area.
	[Secret 2] jump across to that Ammo Regenerator... other toys here as
well. To get back, work your way to the front, to that blue piece with the
energy beams coming out, and jump from there.
	Head up that ramp and jump across to the next section, watching out for
snipers. Down the next ramp and jump across. Take care of any Bad Guys, and into
the car... the bomb is that yellow thing in front of you (it should look
familiar if you did the \"Emergency Assistance - Bakura\" mission) - disable it by
using it, kill the Saber Cultist, and kill the rest of the Bad Guys in here. Out
to the front of this car - use the Shield Regenerator inside if you need it -
and jump across to the next car.
	Kill, jump across to the next, kill, jump across to the next. There\'s a
Saber Cultist here waiting for you - kill him and all of the rest of the Bad
Guys, then get the last Secret Area before heading inside.
	[Secret 3] make your way to the front of this car, jump up to the roof
and get the healing items.
	Go all the way to the front of the control cabin and use the controls to
save the day and end the level.

 - - - - - - - -

	Once you click on the \"Return to the Academy\" selection, you\'ll be
brought to a screen showing your current Force allocation. Don\'t pay any
attention to the commentary that Luke or Kyle give you... it has no effect on
the game at all; they\'re just commenting on whether your Light Force powers (the
total number of stars allocated to Light) outweigh your Dark Force powers.
	You could have *all* Dark Force powers right now and no Light at all,
and it wouldn\'t affect the game; when the time comes, you\'ll be able to make a
deliberate choice as to whether to go Light or Dark.

 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

	Ah, back at the Academy... and Luke gives you his little speech about
enemies siphoning Force from the places he\'s been. Rosh is his usual jerky self.
	Off to Hoth... hope you\'ve got warm clothes.

	One thing I don\'t like about these next missions - and the other multi-
part missions, such as Vjun - is the fact that you can\'t upgrade your Force
powers.

 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

		-=Hoth Missions=-

>>Ice Planet Hoth {hoth2} [6 Secrets]
	//Force powers, Light: HEAL 2, MIND TRICK 1, PROTECT 1, ABSORB 1
	//Force powers, Core: JUMP 1, PULL 1, PUSH 1, SENSE 1, SPEED 1,
		Lightsaber Defense 1, Lightsaber Offense 1, Lightsaber Throw 1
	//Force powers, Dark: n/a
	//Objectives: Investigate the site where Luke had his force vision.
	//Enemies: Snowtroopers, Probe Droids, AT-ST, Wampas

	\\\\Light Force choices: n/a
	\\\\Dark Force choices: n/a
	\\\\Weapons choices: Blaster Rifle, DEMP Gun, Thermal Dets

	The DEMP isn\'t *necessary* in this episode, but it definitely helps
against the various Probe Droids you\'ll run across.

	Sure, you can use a Taun-taun, but they\'re more trouble than they\'re
worth. Before doing anything, though, pick up the first Secret Area.
	[Secret 1] in the cave behind your X-wing is a Wampa... and Tripmines.
I\'d suggest a lot of SPEED, and don\'t get too close to the Wampa. If you get
grabbed by the Wampa and picked up, just slash out... you\'ll sever its arm and
kill it, just like Luke did on Hoth way back when.
	Believe it or not, Taun-tauns have a \'turbo\' mode... when you\'re riding
one, hit your alternate (secondary) fire key to briefly speed up the Taun-taun.
Note that you won\'t have any weapons available to you at all while riding the
Taun-taun; once you dismount you\'ll have to turn your Lightsaber back on, or
switch to whatever weapon you want to use.
	Follow the glowing lights until you see Stormtroopers ahead... if you\'re
riding the Taun-taun, dismount now. Get through this first set, and watch out
for the next set - they have a E-Web. Take care of the one on the left
first (shoot him from a distance), as he\'s the one that runs to the E-Web.
Don\'t try using the E-Web yourself... you might not be able to \'exit\' it. Jump
over the rocks and into the cave.
	Here there be Wampas... when you see your first one through the snow,
you can MIND TRICK it - that\'ll let you get close enough to use SPEED, and slice
and dice. The path forks here - left is the way you need to go, right is the
next Secret Area.
	[Secret 2] health items, Blaster ammo and Tripmines.
	Eventually you\'ll see another beacon, a couple of Taun-tauns, and more
Stormies... kill them. You can go left or right here... head right first, taking
out another Stormie and a Probe Droid (one shot with the DEMP will do it).
\"Doesn\'t look like they got in this way... there gotta be another way in.\" Head
back the other way, following the beacons.
	Past a couple of crates - and a couple of Stormtroopers - and you\'ll
come to an open area... kill everyone in here, and up where that E-Web
is should be a couple of Medpacks. Work your way carefully through the snow until
you see an AT-ST... get up close enough to get it to notice you; when it chases
you, get back to that E-Web and use it on the Walker, or just use the
DEMP Gun.
	(A funny note: standing at the E-Web, with the AT-ST to your left, head
right and up the slope to those two crates... \"This isn\'t what it looked like in
the holo-vids... the weather here must be fierce.\")
	You can\'t get through that door the AT-ST was guarding, but up the slope
is a crate next to the wall... use that to get over, but watch out for sniping
Stormies below and another Probe Droid. Inside are several more Stormtroopers,
and two lifts - one going up (on the right), the other down. Take the lift up.
	[Secret 3] at the top of the lift, slash through the grating.
	Through the door and kill... on the left is a console with a switch, use
that to open the door at the bottom of the other lift. Up on the raised platform
should be Ammo and Shield Regenerators, and through the ice-covered doorway is
the next Secret Area.
	[Secret 4] PUSH the ice to enter.
	Just for fun, use the control panel on the raised platform, and look out
the windows... Ion Cannon!
	The other door up in this control room won\'t open, so head back down the
lift and down the next one to that now-unlocked door.
	Advance slowly down this snowy hallway and eavesdrop on some silly
conversation... \"Y\'know, I used to race on the swoop circuit.\" \"You did? Were
you any good?\" \"One of the best, top three every race.\" \"So how come you\'re not
a scout trooper?\" \"Once I put the helmet on I couldn\'t see. I side-swiped
another cadet and caused a pile-up that destroyed 12 speeder bikes. I was kicked
out of the Trooper Corp.\" \"Oh, tough.\" Through that door and do some killing.
	This is the power core, but you can\'t do anything with it... so through
the next door, kill, through the next door. Three ways to go in here... to the
right is a Small Shield Booster, to the left is a Medpack, and straight ahead
(down the ramp) is the way you need to go. Through the next door and Checkpoint.
Possibly a Shield Regenerator in here.
	Take the lift up, do some killing, and out the door. As soon as you\'re
out the door, head around to the left for a Probe Droid and the next Secret
Area.
	[Secret 5] Thermal Dets.
	Follow the beacons to a E-Web... get ready to use it, because a whole
bunch of Stormtroopers are about to crash your party. After they\'re dead, \"I
guess I should keep following the beacons.\"
	As you head along, you\'ll end up coming under fire from the left... take
cover, take out the nearby Stormie, and work your way through the bits of
wreckage to that E-Web. Take it out, and continue to follow the beacons to the
right... eventually you\'ll come to the entrance of Echo Base (after going through
several Stormtroopers and Probe Droids), only to find it blocked. Work your way to
the end of this area for the last Secret.
	[Secret 6] facing the doors, head left - down in a depression in the
ground are a few items to pick up.
	So... how the heck do you get in? Head back to that last E-Web - down
on the side of this bit of wreckage is a forceshielded hole... slash either of
the posts and in. Do your killing, and drop down the ladder. Drop down the
jagged hole in the floor to end this level.

	This is an interesting to save for spawning... after you\'ve wiped out
everyone but before you drop through that hole, head back out to the surface and
save it under a separate filename, such as \"spawning on Hoth\". The blowing snow
and adverse conditions can make for some very interesting battles.

 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

>>Echo Base {hoth3} [2 Secrets]
	//Force powers, Light: HEAL 2, MIND TRICK 1, PROTECT 1, ABSORB 1
	//Force powers, Core: JUMP 1, PULL 1, PUSH 1, SENSE 1, SPEED 1,
		Lightsaber Defense 1, Lightsaber Offense 1, Lightsaber Throw 1
	//Force powers, Dark: n/a
	//Objectives: Discover what the Imperials are doing in Echo Base.
	//Enemies: Snowtroopers, Saber Cultist, Alora

	\\\\Light Force choices: n/a
	\\\\Dark Force choices: n/a
	\\\\Weapons choices: n/a

	Only one way to go... down the tunnel. Drop down on the crates - some
items here - and listen in on the conversation. \"Anything to report?\" \"No sir.\"
\"Keep sharp - we\'ve lost contact with the perimeter patrols.\" \"It\'ll be the
storm - or Wampas. You don\'t want one of those things surprising you.\" \"I\'m glad
we\'re guarding this hole and not the Command Center.\" \"Why? It\'s probably nice
and warm in there.\" \"I don\'t want to be anywhere near those Sith fanatics. They
give me the creeps.\" \"Yeah, I know what you mean.\"
	Drop down and kill the chatterboxes. Down at the far end of the room
are two doors, but only one (behind the E-Web) is unlocked, so through that.
Down that corridor, listen to the chickens (\"Have you been by Auxilliary Hold
B?\" \"Yeah, why?\" \"I thought I heard something down there... could be a Wampa.\"
\"We cleared this place out when we got here; there are no Wampas inside the
base.\" \"I don\'t know... I don\'t like going down there alone.\" \"Let\'s go check it
out - I\'ll prove to you there are no Wampas.\"), then drop down and kill them off.
	Standing at the top of the ramp - with your back to it - there\'s a
corridor to your left and one to the right... left is the way to go, but right
is the first Secret Area.
	[Secret 1] just entering this area is enough to get the Secret, but if
you go all the way in you can kill some Stormies and pick up some health items.
	Down the left hall, watch out for the E-Web, and through the
door. The medical area... complete with Stormies who are going to need a doctor
real soon. Well, actually they\'ll need a coroner. Into the next room with the
blue Bacta tubes and the Shield Regenerator in the corner. Through the next
doorway - you\'ll see a droid up ahead - and just before the next door is the
other Secret Area.
	[Secret 2] duck into the shadowy alcove on the right for healing items
and DetPacks.
	Through the door - and the Stormies - and that big column in the center
is a lift... opposite the entrance to it is a tube in the wall with a Medpack
inside that you can PULL if you need it. Take the lift up, down the short hall,
and do some more killing. There are several doorways in here... the one straight
ahead leads to nothing, as does the one to the left of it; go to your immediate
left and down the hall to another E-Web. Kill, and down either ramp.
	There\'s only one way to go, so go there, do some killing, and out the
next door. Hit the Ammo Regenerator if you need it, and through the door...
kill, out the next door. Down the hall, kill, next door, kill, down the stairs,
next door. Just keep going until you come to an empty room with no exits, a
lift, and a Shield and Ammo Regenerator. Down the lift, obviously.
	Just keep following the halls, killing as you go... you\'ll come to a
wrecked control room with beams and junk hanging all over the place.
	Cutscene. Whoops, more trouble.
	Kill the Saber Cultist - he isn\'t that difficult - and exit this area
via the next set of hallways. When you get to the Wampa beating on the poor
Taun-taun, slice it up... down the ramp are a pair of Regenerators for you, and
more trouble.
	Personally, I like saving this area - just before going through that door
- as a separate level just before this final cutscene... that way I can reload it
at any time to battle Alora again and again.
	This is obviously Alora... you\'ve seen her before in cutscenes. She
won\'t be easy at all, so strike and run, strike and run... Quicksave every time
you manage to hurt her. If you use your Force Absorb - you\'ll be surrounded by a
blue aura - you can absorb just a little of the power Alora throws at you when
she tries to Push you. Eventually you\'ll damage her enough that she\'ll cut and
run... but don\'t worry, you\'ll see her again.
	End of level, and back to the Academy.
	
 - - - - - - - - - - - - - - - - - 

	Cutscene... trouble for Luke, and Rosh is missing. But on the other
hand, you\'ve been promoted to Apprentice!
	At this point, you can choose a new saber style... personally, I prefer
\'Fast\'. Switch saber styles by hitting your \'L\' key (default). When you get to
your next mission, you\'ll note that all of your Core powers have been upgraded a
notch to level 2.

	On to the next Tier... from here on you can also start making your
choices towards the Force - which way do you want to go? Dark Force powers and
their use don\'t necessarily mean turning towards the Dark side; it all depends
on how you use them. However, it\'s much easier to \'misuse\' Dark Force powers...
	Also note that you have two more choices available to you in the weapons
category: Flechette and Heavy Repeater. The Flechette is nice, but it uses ammo
quickly.

 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

		-=Tier 2 Missions=-

>>Rescue Mission - Nar Kreeta {t2_rancor} [3 Secrets]
	//Force powers, Light: HEAL 2, MIND TRICK 1, PROTECT 1, ABSORB 1
	//Force powers, Core: JUMP 2, PULL 2, PUSH 2, SENSE 2, SPEED 2,
		Lightsaber Defense 2, Lightsaber Offense 2, Lightsaber Throw 2
	//Force powers, Dark: n/a
	//Objectives: Infiltrate the Hutt\'s stronghold and locate the prisoners.
			You have saved 0 of 16 prisoners.
	//Enemies: Mercs, GRTW

	\\\\Light Force choices: Protect 2
	\\\\Dark Force choices: n/a
	\\\\Weapons choices: Blaster Rifle, Bowcaster, Thermal Dets

	WARNING!
	If you have version 1.01 or earlier (May 2004 or earlier), then you can
only get through this level with Mind Trick 1 or 2... if you have Mind Trick 3
(3 stars set on Mind Trick), it will not work against the Rancor.
	You don\'t *need* Mind Trick to get past and around the Rancor... but it
certainly helps; without it you\'ll have to use a lot of Force Speed.

	Y\'know, there\'s no way the ^Raven\'s Claw^ can fit in that area as they
show in the opening cutscene... its engine pod would be part of the rock and the
pipe. Oh, well.

	It\'s a long way down... don\'t fall.

	You can start right out in here by getting the first Secret Area - but
if you\'re faint of heart, you might want to skip it.
	[Secret 1] turn around and face out the pipe... get as close to the edge
as you can without falling. Turn left, so you\'re not quite facing that rusted
metal protrusion... what you need to do is start moving forwards (and continue
to hold your forwards key), immediately JUMP towards that rock you can see, and
while you\'re in mid-air turn left and land on the rock next to the pipe (or even
land on that rusted protrusion), under its support. From there, jump from rock
to rock and to that watchtower sticking out of the cliff. Make sure you
Quicksave after every jump. Tripmines and Thermal Dets on the tower walkway.
JUMP back rock to rock, up on the pipe support, and back into the pipe. Whew!
	The only way in should be obvious... down to the left of the fan is a
grating; slash that and in. Shut off your Lightsaber before entering this vent
so you can eavesdrop up ahead... \"Did you put your bet in?\" \"Ah, why bother? The
odds are terrible. Most prisoners don\'t even get 10 meters before the Rancor
eats \'em. It\'s a waste of credits.\" \"Maybe. But if one of them ever does get
away, I\'m gonna be rich.\" \"Yeah, yeah - keep dreaming.\" A Rancor, huh?
	It doesn\'t matter which grate you slash and drop through, just get down
there and kill. Up ahead is a short ramp leading to a room with a green conduit,
and the hall goes further on, with steps on the left.
	Before you rescue the prisoners, make sure the way is clear... and get
the next Secret Area.
	[Secret 2] in the room with the green conduit, slash the grate on the
right wall for Power Cells.
	Through the green conduit room, and down those corridors, killing as you
go. At the end, a Merc will be in front of a security locked door... kill him
and take his key, and open the door - as you can see, you\'re back in the entry
tube. Back to that hallway you dropped in on.
	Note that you don\'t need to clear the way yet... if you don\'t, when you
rescue the first batch of prisoners they\'ll ask if the way is clear, and won\'t
move - meaning the level won\'t advance - until you do. This way is just easier.
	Up the short stairs and into the room on the left - Trandoshans with
Repeaters. There\'s a locked door in here, and a lift - take the lift up. In this
control room are several Bad Guys (kill \'em), a lever on the panel, and a
viewscreen at the end... there\'s also a small map on the wall - if you feel like
drawing it out or screen-capping it, do so, but it won\'t do you much good. Use
the viewscreen if you want, but what you need to do is use that lever. If you
look carefully, you can see yourself in the cutscene...
	Go out the now-open windows and drop down; head for the prisoners. Get
up next to the prisoners for a short cutscene... once its over, save, and get
ready - the Rancor will be coming. (Now why does Jaden seem so surprised when
they say Rancor? She/he heard the Mercs talking earlier...)
	Now, you can kill the Rancor by hacking and slashing at him, but even
at \"Padawn\" level it\'s difficult - you have to keep using MIND TRICK and SPEED,
and running off to HEAL. You can duck into the hallway the prisoners are in and
he can\'t follow you... but if you do manage to kill him, he\'ll just respawn - so
do as it says in the Objectives and just avoid him. Even better, in one area of
the prison there\'s a dead-end hall... lead the Rancor down there, and when he
gets close enough to kill you, MIND TRICK him and run past him - he should stay
in that dead-end for the rest of the level, giving you no problems.
	Head down the hallway the prisoners went down (if you get lost, follow
the orange double arrows), and if you haven\'t cleared their path yet or gotten
Secret 2, do so. The prisoners (once the path is clear) will give you a keycard
(which will unlock that door in the lift room) and will head for the ship.
	Through that locked door and take the lift down... at the bottom is a
bar/betting parlor. After you do your killing, jump behind the bar to get the
last Secret Area. The bartender is about as much a threat to you as a butterfly,
but you can still kill him if you want.
	[Secret 3] on the left side, use SENSE... hack and slash at that area
until it opens up. Large Shield Booster.
	Through the door at the end of this room... as soon as you\'re through,
turn left and go up the lift. Kill, use the lever, and again go out the windows
to lead the prisoners to safety. If you run across the Rancor, get him to chase
you away from the prisoners, MIND TRICK him, and lead the prisoners out.
Actually, the prisoners can find the way out themselves... you just need to
accompany them back to that main hallway to protect them from the Rancor.
	That cell area they were in (green) is a good place to stick the
Rancor... MIND TRICK it, let the prisoners get out, then lead the Rancor back
to the green cells... once you\'re at the cell door and apparently trapped, MIND
TRICK the Rancor and SPEED past him; he\'ll stay there for the rest of the level.
	Back to the bar (more Bad Guys) and that hallway through the door, but
this time go straight - a little bit of killing, and at the end of this hall you
can go left or right. Go left first (blue arrow), up the lift, kill, hit the
lever... well, you know what to do by now.
	Rescue this batch, back to the bar (watch out for Tripmines this time),
out and down the hallway on the right at the end, and release this last batch of
prisoners. Make sure you get in front of them and near the end of the pipe to
end the level.

=======

>>Meet Contact - Zonju V {t2_trip} [0 Secrets]
	//Force powers, Light: HEAL 2, MIND TRICK 1, PROTECT 2, ABSORB 1
	//Force powers, Core: JUMP 2, PULL 2, PUSH 2, SENSE 2, SPEED 2,
		Lightsaber Defense 2, Lightsaber Offense 2, Lightsaber Throw 2
	//Force powers, Dark: n/a
	//Objectives: Meet the contact at his outpost.
	//Enemies: Swoopers (Mercs)

	\\\\Light Force choices: n/a
	\\\\Dark Force choices: Lightning 1
	\\\\Weapons choices: Blaster Rifle, Bowcaster, Thermal Dets

	Ride \'em, cowboy!
	This thing is a \'swoop\', a souped-up, rock \'n roll version of a speeder
bike... and just like a speeder bike, it\'s armed - as long as you\'re not holding
a weapon (you won\'t be at the start), just use your primary fire key. This thing
doesn\'t have much for armor (the red upper bar) obviously, so be careful... if
you crash and burn you\'ll get killed. You *can* use your Lightsaber against
other swoops (just hit your \'1\' key to turn it on), but obviously you\'ll have to
get close. In fact, using your Lightsaber on the swoop is just like jousting...

	Just buzz off, following the trail... don\'t go over the edge or you\'ll
die. You\'ll come under attack along the way by other swoops, just take \'em out,
dodging and weaving... you can even maneuver them into the canyon walls or other
obstacles. After a short while you\'ll come to a wall you can\'t get through...
you\'ll have to get off the swoop and go over the wall the old fashioned way. Make
your way to those buildings and the contact. Cutscene.
	Whoops... no info there. Inside, use the Regenerators and grab whatever
you need, then exit via the other door. Steal one of their swoops and head
off... just keep going straight, dodging and weaving. Eventually you\'ll go
through a narrow opening in a wall, and ahead will be a \'rest stop\' where you can
pick up a new swoop.
	Before that, though, you\'ll cross a small section of water with a few
obelisks in it... just after that is a wall that appears to divide the trail in
two - either way leads to the same place (another desert structure with Bad Guys
and more swoops), but if you go to the right of that wall, there are a few
health items on the ground... be careful, because you\'ll need to get off the
swoop to get them. Continue on down the trail.
	Eventually you\'ll come to another structure in the desert with a few
more toys... beyond that are a set of pillars, and you\'ll see a message saying
\"Use turbo to jump chasm\" (you use your turbo by hitting your Alternate Attack
button) - you\'ll see what looks like a railed path between the pillars, take that.
As you jump the chasm, angle right... or you\'ll crash into the wall on the other
side.
	After that, just keep going until a cutscene ends the level.	

=======

>>Covert Operation - Kril\'Dor {t2_wedge} [2 Secrets]
	//Force powers, Light: HEAL 2, MIND TRICK 1, PROTECT 2, ABSORB 1
	//Force powers, Core: JUMP 2, PULL 2, PUSH 2, SENSE 2, SPEED 2,
		Lightsaber Defense 2, Lightsaber Offense 2, Lightsaber Throw 2
	//Force powers, Dark: LIGHTNING 1
	//Objectives: Place a targeting beacon on the roof of the Shield
		Generator building.
	//Enemies: Stormtroopers, Imperials, Mercs, Cloakers, Jetpack Troopers,
		Saber Cultist

	\\\\Light Force choices: n/a
	\\\\Dark Force choices: Lightning 2
	\\\\Weapons choices: Blaster Rifle, Bowcaster, Thermal Dets

	He\'s says it\'s easy, and you know what that means...

	In the door and kill, and get the Tripmines on the crates next to the
lift at the far end. There are two doors - both locked - and a lift...
obviously take the lift; watch out for the Gun Turret at the top above the lift.
Kill, and head for the lift at the other end of the room, and out the next
door... out here you\'ll be greeted by a Jetpack Trooper, an armored Stormtrooper
that flies around with a Jetpack.
	One way I\'ve found to deal with the Jetpack Trooper, if you\'d rather use
a Lightsaber and not any other weapon... as soon as you spot them, hit SPEED,
then either run at them and slash, or use PULL to get them in close and slash -
it usually won\'t take more than one or two hits on the lower levels.
	The obvious way to go is left across that bridge, so go that way... when
you get to that roof, hit \'use\' to place the targeting beacon (you\'ll see where
to put it). As soon as you use it, you\'ll get a cutscene of Wedge zooming in to
drop torpedos (?) on the beacon - don\'t worry, as the same cutscene will show
Jaden getting out of the way in a hurry. Next, get back to the hanger roof and
place one there. After that - you\'ll end up on that gun platform where you
killed the Jetpack Trooper - you need to place one on top of the Barracks (jump
up on top of the door arch, then up on the roof).
	Next stop, the Communications Array... get back into the hanger, down
your new ladder, and out the small door at the narrow end of the hanger (opposite
from where you entered this level). Straight ahead is a building with several
doors (blue stripe on the bottom)... kill everyone outside (there\'s no one
inside on the lower difficulty levels), and circle around the building to the
right. You should see a building with a big dish antenna on it\'s roof - that\'s
the Communications Array. You can\'t get up to the roof from inside the building,
however, so head for the big building in the center of the area that has all
those orange-striped ledges on it (it has a multicolor pipe going to it from the
Comm Array and from this little building you\'re at). Kill everyone around the
Comm Array building before heading for the ledge building, of course.
	At the end of the bridge from Comm Array to the ledge building is a lift
shaft that\'s open to the air at the bottom, and has a sparking pedastal here -
it can\'t be run from down here, just from the top. While you\'re at this
pedastal, look up... that metallic protrusion next to the lift rail is one of
the Secret Areas, but you\'ll get to it later. Circle this building and kill
everyone, then return to this lift shaft.
	On your way around the building, you should have noticed a door... it\'s
to the right of the lift shaft (as you face the shaft and the building) - go in
that and do your killing bit. In here there are two lifts, one up and one down
(appropriately marked)... take the one up, do your killing, take the next lift
up, do your killing... facing out into the room from the lift, there might be an
Ammo Regenerator around to your left, but there is definitely a green switch on
the wall past that. Hit that switch to open the blast shields on the window,
smash out the remnants of the glass, and climb out on the ledge. From here you
can see the roof of the Comm Array, and the red spot where the targeting beacon
needs to go.
	Work your way around the ledges until you\'re above the walkway leading
to the Comm Array roof... if you\'re good, you might be able to drop from ledge
to ledge until you\'re on that walkway, otherwise you\'re just going to have to
drop the entire distance (about 40 health points). The easiest way to to stand
on the \'side\' ledge (not facing the length of the walkway) and just move
forwards... you should land on the next ledge down. Repeat the process until
you\'re on the walkway. Note the lift here - that\'s the one with the busted
pedastal below.
	Cross the walkway and place your beacon, but watch out for another of
those Jetpack Troopers. Your next target is the Power Generator, but before you
do that, get the first Secret Area.
	[Secret 1] from where you are at the lift, jump up on that first ledge,
and follow it around until you\'re above a multicolored pipe crossing between
buildings. Drop on to that and cross to the other roof, where you\'ll find
TripMines, a Medpack, and Thermal Dets. Get back to that walkway and the lift.
	Take the lift down, and grab the next secret Area.
	[Secret 2] while going down the lift, face the building and jump off to
the little ledge on the left when it appears... Medpack and Thermal Dets.
	Head back inside the ledged building, but this time take the lift
down... there\'s a Saber Cultist waiting down here for you, but he shouldn\'t be
much of a problem. Out the only door - there\'s a pair of Stormtroopers just
outside - and across the bridge to the next building; take that lift down.
Place your targeting beacon... once that cutscene is over (don\'t fall off the
ledge that Wedge just blew up) head back up the lift to be greeted by a pair
of Jetpack Troopers.
	Across the bridge, in and up the lift, and head back to the central
building with the blue-striped doors... go inside and take the lift up. Kill
everyone - including a Saber Cultist - and place your beacon where indicated.
Of course, if you don\'t feel like fighting (there\'s a Ceiling Turret or two up
here as well), you can just SPEED to the beacon and activate it.
	Head for the storage tanks... get to them by going between the red
tanks; two storage tanks per red tank platform. Get right up next to the yellow
explosives - you saw the same things on Corellia and Bakura - and hit \'use\' to
deactivate them.
	Watch out for the Saber Cultist and Stormtroopers in the hanger as you
head back to your ship. Of course, if you feel like just a little more killing,
after you\'ve wiped out everyone in the hanger head out the side door you
haven\'t used yet... kill everyone around that octagonal building (the Shield
Generator building) and the gun emplacement beyond it.
	Head back to your ship to end the level.

=======

>>Capture Crime Lord - Coruscant {t2_rogue} [1 Secret]
	//Force powers, Light: HEAL 2, MIND TRICK 1, PROTECT 2, ABSORB 1
	//Force powers, Core: JUMP 2, PULL 2, PUSH 2, SENSE 2, SPEED 2,
		Lightsaber Defense 2, Lightsaber Offense 2, Lightsaber Throw 2
	//Force powers, Dark: LIGHTNING 2
	//Objectives: Capture Lannik Racto.
			Gain access to Racto\'s office building.
	//Enemies: Mercs, Cloakers, GRTW, Assassin Droids, Saber Cultist, Grip
		Cultist

	\\\\Light Force choices: Absorb 2
	\\\\Dark Force choices: 
	\\\\Weapons choices: Flechette, DEMP Gun, Thermal Dets

	Ah, Coruscant... the planet that is one big city. Coruscant... Jaden
Korr\'s home planet. Maybe stop in to see Mom and Dad while you\'re here?
Nah... bad idea.
	It seems that every Jedi game has a \'vertical city\' level in it... the
last several have had Nar Shadda (which is actually nicknamed \"the Vertical
City\"), while \"Academy\" has Coruscant (first seen in \"The Phantom Menace\"). In
fact, the music playing at the beginning of this level is the same music they
had in \"Outcast\" for Nar Shadda...
	Assassin droids (last seen in \"Mysteries of the Sith\")... you know
you\'re going to run into some.
	The DEMP isn\'t *necessary* in this episode, but it\'s the best way of
destroying the various Assassin Droids you\'ll run across.

	So much for just crossing the bridge... guess you\'ll have to find
another way. Head around to the back of your ship and JUMP across to that other
platform; head around the ledge, killing everyone (there\'s a Medpack at the
other end of the ledge as well). You\'ll come across a Rodian in a floater -
kill him and JUMP across to the floater, then across to the next building.
There are steps to the left and right; the ones on the right don\'t lead to
anything, so go left and JUMP to the next roof.
	Kill the Bad Guys (watch out for the Gran tossing TDs from above the
door), and then JUMP up to the next rooftop. Behind a crate on the edge of the
roof you\'ll see a glow... that\'s an Assassin Droid. You can\'t damage them when
their shields are up, and if you touch those shields you might even be killed...
but they drop their shields when they\'re shooting at you. Either SPEED around
behind it and chop it up, or use the DEMP Gun. It\'s easiest to do this from on
top of one of the crates, or use them to hide behind. One it\'s dead, get this
level\'s only Secret Area.
	[Secret 1] use the crate in front of the door to get up on top of the
door, and from there JUMP up to the next ledge... follow that around to the
left. Large Shield Booster.
	JUMP across to the landing platform with the speeder on it - kill the
Mercs and in, kill the Trandoshans, up the lift. Cross the bridge, killing
Bad Guys and another Assassin Droid, then JUMP across to the next roof. Kill the
Bad Guys, slash the posts on the forcefields (or just JUMP over them), and down
the steps at the end. From the bottom of the steps you have a Bad Guy directly
in front of you, a walk to the left and one to the right... kill the Bad Guy in
front of you and then head left, killng the Bad Guy and hitting the Shield and
Ammo Regenerators.
	Head down the other way, into a crowd of Bad Guys. Once they\'re down,
JUMP up on the crate at the end... there\'s another Assassin Droid on the
platform down below. Drop down to where it was, and back in the corner behind
where it was are some health items. Head down to the other end of this ledge and
JUMP across.
	JUMP over the pillar ahead to get to Racto\'s side of the bridge. You can
JUMP over the next pillar, but there\'s nothing down that way... so in the front
door. There are two Bad Guys in here... a Saber Cultist and a Force Cultist -
kill the Force Cultist first (this is a green or Grip Cultist), then take on the
Saber Cultist. There\'s an Ammo Regenerator just inside the door on the right, a
Shield Regenerator on the left, down at the very end are a pair of Medpacks, and
just before that is a large door on the right... through the door and on to the
lift.
	Whoops... trouble. Four Assassin droids... take \'em out any way you can,
and when they\'re dead, Racto will raise his barrier - gotcha!

 - - - - - - - - - - - - - - - - - - 

	Again, you\'re better off doing the fifth mission before returning to the
Academy...

=======

>>Cult Investigation - Dosuun {t2_dpred} [2 Secrets]
	//Force powers, Light: HEAL 2, MIND TRICK 1, PROTECT 2, ABSORB 2
	//Force powers, Core: JUMP 2, PULL 2, PUSH 2, SENSE 2, SPEED 2,
		Lightsaber Defense 2, Lightsaber Offense 2, Lightsaber Throw 2
	//Force powers, Dark: LIGHTNING 2
	//Objectives: Escape the Prison!
	//Enemies: Stormtroopers, Imperials, Cloakers, AT-ST, Rax Joris

	\\\\Light Force choices: n/a
	\\\\Dark Force choices: Rage 1
	\\\\Weapons choices: Bowcaster, Flechette, Thermal Dets

	Rage at this level will drain your health all the way down to 1 point if
you let it; you must have a minimum of 25 health points to use Rage at this
level... try not to use it if you don\'t need to.

	It actually doesn\'t matter what weapons you choose for this mission,
since you won\'t have them for long.

	Don\'t engage any members of the Cult... yeah, right! Kyle should know
better than to say dumb things like that...
	First things first... get out of here, and then strangle Fatso...

	No weapons, no Lightsaber - but you\'re still a Jedi with force
abilities, so JUMP up and out. Duck into that control booth and grab a Blaster
Rifle, then out through the door... MIND TRICK any enemies and kill \'em all.
Around to the left for a short cutscene... Fat Boy firing at you from a
platform with a Concussion Rifle - he won\'t hit you, but after several of your
shots hit him he\'ll duck back inside... and you can\'t Jump high enough to get on
that platform. Head into the door here - \"Attention. We have an escaped prisoner
inside the main garrison. Initiate security lockdown.\" - and kill the Stormies
and the forcefield. All the doors down at that end are locked, so blow out the
Tripmines on your right and through that door.
	(In case you\'re interested, there are 12 cells, only one of which had
anybody in it - you - and in the center of the rows of cells is a lift)
	Remember - your task in this level is to escape, and get your Lightsaber
back from Rax Joris... you\'re not here to start a war. On the other hand, if you
feel like killing everyone... go right ahead.
	Kill the Officer and Stormtrooper inside, and take the Officer\'s key...
use the Shield Regenerator if necessary. If the Officer isn\'t in this room, then
he\'s probably just coming through the door into this building... watch your
back. Back out into that hall, and the first door on the left will unlock with
that key... just watch out for the PAS down near those doors. Blast the Bad Guys
inside (including the one under the stairs) and head up the stairs... kill the
Bad Guy up here and use that switch; go back down the stairs and use the lift in
the corner of the room.
	Another Bad Guy up here, a couple of Medpacks, and a belt of Thermal
Dets... through the next door (a locked door on your left) and the next. In this
room you can get the first Secret Area.
	[Secret 1] see that hole in the wall up above with the three containers?
JUMP up to the right of them for a DEMP Gun.
	Into the next room, kill the Troopers and use the switch on the
console... don\'t bother going out through those double doors behind the console
because they\'ll just take you to a scenic veranda. Facing back into the room,
you\'ve got large doors blocked by Tripmines, and a small door to the left -
that\'s the way you entered this room. Head that way and back down the lift.
	You don\'t *need* to go out the large doors and through the rest of this
floor... you just need to head back to that lift, so I\'ll list the rest of this
floor as separate.
	(Skip this section if you want)
	Blow the Tripmines blocking the larger doors, and out through them... on
your left is the (formerly) locked door you just passed (before the Secret 1
room), and on your right is a tiny room with two doors, only one of which opens
- if you go through the other door there may be a few Remnants in there, and
there\'s a short set of stairs; kill everyone in there and then back out to the
main hall. Head straight down to the end of the hall (ignoring those two lifts),
and get ready to rumble... this is a barracks area with plenty of troops. Kill
everybody in this barracks area, then blow away the forcefields in the middle
section for a ton of ammo (and some healing items), and a Disruptor Rifle on top
of one of the crates along the wall which will come in quite handy later when
you\'re hunting Fat Boy. Head back out the large doors - the small one leads back
to that room with the short stairs, and there (probably) won\'t be any Bad Guys
in there now - to the hallway... go through the door on the right just past the
lifts, take another right, and take the lift down to that storeroom with the
stairs.
	Down the lift, and go out the door here... to continue this level, go
straight through the door ahead of you for Secret 2 and the firing range, or
clean out the rest of this floor first. Again, I\'ll list the rest of this floor
separate.
	(Again, skip this section if you want)
	Head left down the hall... go through the big doors past the lifts and
Joris\' voice will echo out, \"Not that way... hah hah hah.\" In through the next
door for a control room... blow away anyone inside and check out the four
viewscreens for a taste of what Fatso has in this base. Back out to the main
hall, and go in that door leading to Secret 2 and the firing range.
	[Secret 2] blow away the fuel tank up on top of the crate, and JUMP up
into that area... drop down on the other side for Det Packs and a Shield
Regenerator.
	Go through the next door and into the firing range... use the switch,
and get on the E-Web - just keep shooting at the two targets as they pop up, and
keep shooting when they\'re down... eventually you\'ll blow away the wall behind
them (plus it\'s just plain fun). Beyond the new opening will be a fuel tank;
make sure you blow that away as well... and if you look carefully, there\'s
another fuel tank in past that window you just blew up - you can try and shoot
it now, or wait until you get in there. Head downrange and out the blown-away
wall. \"Bet he wasn\'t expecting that.\"
	Run straight across and in through that blown-open window... because
there will be an AT-ST down to your left. Get in here and blow away those other
tanks you can see, and go in through that window. Kill, use both switches in
here, and use the Regenerators if you need to, then out that door. JUMP over the
Tripmines or blow away the bottom two, and you\'re back in the AT-ST hanger area.
On your right is another switch, use it, then SPEED across the hanger and in the
door on the other side (between the AT-STs).
	Up the lift, and get in any open AT-ST... blow away the Troopers
outside, and that pesky AT-ST that\'s waiting out there (no, there\'s no secondary
fire or turbo in the AT-ST). Once they\'re all dead, return the AT-ST to its
parking place (darn), and go through the other door up here. Head up the stairs
and get another cutscene of Joris shooting at you, then SENSE, then SPEED to the
E-Web. Shoot at Fat Boy first to get a cutscene of him running away, then kill
everyone else (there\'s a Cloaker that will have a Disruptor Rifle - if you
didn\'t get one before, get it now). If you feel like it, at the top of the
stairs you can get on the wall to your left, and from there down a long ramp to
the ground below... but there\'s absolutely nothing down there.
	Continue down along the wall to the unlocked door... Checkpoint. Use
SENSE just before going in the door... there\'s a Cloaker to your left in here,
and other Bad Guys. Continue all the way around - ignore those two small
hallways for now - killing all the Cloakers. Once they\'re all dead, head back to
the door where you came in - with it at your back, head left.
	Take either hall - both lead to the upper level of the TIE hanger bay.
Kill everybody, then get into the control room at the end. There\'s a switch in
here, an unlocked door at the other end, and a locked door in the middle. Use the
switch, through the now-unlocked door in the middle and take the lift down...
head across the hanger to the other end - cutscene.
	A couple of different ways to do this... one way, obviously, is to just
go up those stairs at SPEED and try to get near enough to shoot Fat Boy. Another
way is to head to the right - take the lift up, and from up there you can use
the Disruptor Rifle to snipe at Rax, using SENSE to spot him. In the room next
to the lift, you can pick up a Merr-Sonn PLX-2M Missle System (PMS), which works
very nicely. In any case, kill him off to end the level.
	Yes, you get your Lightsaber back...

 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

		-=Vjun Missions=-

>>Vjun {vjun1} [5 Secrets]
	//Force powers, Light: HEAL 2, MIND TRICK 1, PROTECT 2, ABSORB 2
	//Force powers, Core: JUMP 2, PULL 2, PUSH 2, SENSE 2, SPEED 2,
		Lightsaber Defense 2, Lightsaber Offense 2, Lightsaber Throw 2
	//Force powers, Dark: LIGHTNING 2, RAGE 1
	//Objectives: Make your way to Bast Castle through the acidic rain.
	//Enemies: Hazard Troopers, Stormtroopers, Imperials, Saber Cultists,
		New Reborn, TIE Bombers

	\\\\Light Force choices: n/a
	\\\\Dark force choices: n/a
	\\\\Weapons choices: Bowcaster, Flechette, Thermal Dets

	Since when did Darth Vader have a castle?
	You\'ll take the lead in this level with Kyle following you... make sure
he keeps up with you, and make sure you give him time to Heal and rest up.

	As soon as it starts, get under the ^Raven\'s Claw^... this is not nice
rain. When the first Hazard Trooper shows up, let Kyle handle it... note that
the Hazard Trooper uses a Concussion Rifle and that Kyle can Push the blasts
right back at it - something that only he can do; if you try it, you\'ll just get
hit. Once that sucker is dead, start up your PROTECT, and use SPEED to race for
cover (make sure you pick up the Trooper\'s Concussion Rifle along the way) - in
this next area will be another Hazard Trooper; again, let Kyle kill him off. At
the end of this area will be some healing items and ammo.
	Rest up, then SPEED + PROTECT up that ramp, and watch out for the Hazard
Troopers at the top - once they come out, retreat under cover (to the left of
the entrance, under the rock ledge) and let Kyle kill them off... once they\'re
down you can race in to that entrance. The first Secret Area is nearby.
	[Secret 1] race all the way back down the ramp (to the bend), jump off
to the right, and turn around, facing back towards the top of the ramp...
straight ahead, to the left of the ramp (under the ledge up there) is this
Secret Area. Healing items.
	In the door the Troopers came out of (there are Large Booster Shields
just outside the door)... down the ramp. Partway to that next door, several
Stormtroopers will come racing out... SPEED on ahead and kill them if you don\'t
want Kyle to get the credit. In the door to a control room with a holo-globe...
do a bunch of killing, and in here are an Ammo and Shield Regenerator. Through
the next door, and you\'ll be charged by a Saber Cultist - let Kyle kill him if
you want, or slash him yourself.
	Down through that door, and on either side of you will be doors leading
to the outside - and there\'s a pair of Hazard Troopers out each door. PROTECT
and run outside either door to gain their attention, then back in and let Kyle
kill them off... do the same for the other door. Out the lefthand door are the
next two Secret Areas.
	[Secret 2] down below is a broken stone platform... one of the sections
is breakable. Thermal Dets.
	[Secret 3] the other Secret Area is on the roof of this structure... get
up on the crate to the left of the door, from there to the small ledge, then up
on the roof. JUMP up to the right and over for a Medpack and some Det Packs.
	Through this next door are three Remnants, all with their backs to
you... do it just right and you can kill all three with just one slash. In this
next section there\'s a ramp up on the right, and at the top are a whole bunch of
Remnant... by the time you get up there, Kyle may have wiped them all out, but
why let him have all the fun? Head for that door at the end of this area, which
leads back outside.
	SPEED + PROTECT to run for the next bit of cover... then in through the
next door - Ammo and Shield Regenerators in here, plus some other toys. Out the
next door and down through this corridor... when the door at the other end
opens, back up to the covered area and let Kyle handle this Hazard Trooper.
Through this hall, and back out into the open... left at the bottom of the ramp,
and run from platform to platform, resting under each one.
	You\'ll see a lit M-shaped archway... watch out for the Stormtroopers and
the E-Web to the right of it, rest up, and get the next Secret Area.
	[Secret 4] inside the archway on the right, get into the gap to the right
of that slope. Large Shield Booster.
	From the E-Web, keep heading around down the valley (ignore the inside
of that archway, as there\'s nothing in there but the Secret Area) hopping from
cover to cover... you\'ll see a slope up on the right with three containers under
a ledge - rest up there, and let Kyle handle the Hazard Troopers. Once they\'re
dead, keep going from cover to cover until you get to the river... go left,
along the river bank.
	You\'ll come across two bridges or dams across the river... ignore the
first one and cross the second, but you might want to get the last Secret Area
before you do.
	[Secret 5] all the way down the bank to the end of the river... a couple
of healing items here which might not be worth it, since there\'s no cover. Don\'t
fall in the river (otherwise known as Love Canal).
	Cross that second dam and turn left, following the bank on this side...
get under the ledge and heal up. When you\'re ready, PROTECT and jump from rock
to rock. Cutscene.
	Hit SPEED and race to the entrance, taking out the Stormies. Inside,
continue on through, killing... further down the corridor is a Hazard Trooper
around to the right; let Kyle kill it or take it on yourself. Out the door and
back into the acid rain, and SPEED to the left - through the arch and up the
ramp to kill the Stormies. Facing back down the ramp, you\'ll see a platform
across from you - up on that platform and inside a hatch (all the way at the
back) are some Det Packs, but it\'s not a Secret Area so don\'t bother unless
you really want them; PULL once you\'ve slashed the hatch.
	In the door and down the ramp, killing the Stormies (Kyle almost fried
me with Lightning!)... there\'s a Large Shield Booster in the area below if you
need it. Follow the corridor, and when it opens up (grey area), you\'ll run into
two Saber Cultists and a Protocol Droid... kill them all if you want. Continue
through the corridors, down the ramps and stairs, and in the next room will be
more Remnant to play with. Keep going through the winding corridors until you
get to a short ramp and a door... in that, turn right and up the next ramp and
through that door - cutscene.
	While Kyle goes off to find the control room, you get to \'play\'... a
tougher New Reborn shows up. This guy isn\'t easy... kill him any way you can
(the best way is to SPEED down the ramp and slash), and once he\'s dead, Kyle
will have the door unlocked. Be careful, because on the other side of that door
is the open air and the TIE bombers. Run for the gun to the left, and take out
the TIEs.
	Note: if Kyle gets stuck anywhere after this, don\'t worry... you don\'t
need him for the rest of this level.
	Back inside, and at the bottom of this first ramp go right and through
the door... in the next room, go up the ramp and get ready to dodge the
raindrops again. Back around to that long ramp, down it and to the left into the
next area... in there is a door that is now unlocked, go through. Through this
corridor and back outside (back where you were after the cutscene with the TIE
Bombers)... head to the right, duck under cover, and go up the ramp to the door.
End of level.

 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

>>Bast Castle Lower Floors {vjun2} [4 Secrets]
	//Force powers, Light: HEAL 2, MIND TRICK 1, PROTECT 2, ABSORB 2
	//Force powers, Core: JUMP 2, PULL 2, PUSH 2, SENSE 2, SPEED 2,
		Lightsaber Defense 2, Lightsaber Offense 2, Lightsaber Throw 2
	//Force powers, Dark: LIGHTNING 2, RAGE 1
	//Objectives: Find a way into the upper parts of the castle.
	//Enemies: Stormtroopers, Imperials, Jetpack Troopers, Saber Cultists

	\\\\Light Force choices: n/a
	\\\\Dark force choices: n/a
	\\\\Weapons choices: n/a

	Well, no more rain to worry about... follow Kyle to the lift - it
doesn\'t work, but the first Secret Area is nearby.
	[Secret 1] JUMP up on the platform where the AT-ST is docked... Medpacks.
On the other platform are TDs.
	Across from where you started is an open grating... a short cutscene,
and you get to play in garbage. JUMP out as soon as you can (despite what Kyle
says, the best place for you to Jump out is right here, on to that small ledge),
unless you want to go on a squeeze diet... once the crushers have retracted
again, head for the chute indicated (ramped up, across from where you entered
this area). In the control room, kill the Remnants and head out through the door
(all that switch on the console does is run the garbage crushers again). Out
here, the door to your right is locked, so head left... there will be an
unlocked door on your right, and a hallway to your left which has the next
Secret Area.
	[Secret 2] at the end of the hall, PULL the middle crate, duck behind it
and slash the grating... in for ammo and Medpacks, and don\'t forget the Large
Shield Booster up on that ledge.
	Through the door, and Kyle is in the middle of a battle with 3 Saber
Cultists... you can sit back and watch, but it\'s more fun if you join in. \"That
worked out well - I thought I\'d have to search high and low for you.\" Now head
back to the locked door you just passed, and Kyle will open it for you...
cutscene. Along the wall - to the left as you entered this room - are a number
of pumps... most are rusty and grey, but three of them (one on each side of the
angled wall) are bright red... use PUSH on each of the three to drain the water.
	Make your way up the conduit to join Kyle... but watch out - around the
bend is a Sentry Droid, and they can be nasty. They\'ll \'open up\' just before
they fire, and much like the Assassin Droid, they drop their forcefields to
fire... so the only time you can damage them is when they\'re firing at you.
	Follow the corridor around until you get to an active airtube... \"Kyle!\"
\"Relax kid, I\'ve seen tubes like this before - we can ride them to the top.\"
In the tube is the next Secret Area.
	[Secret 3] just walk out into the tube and ride the air currents up...
maneuver yourself - bouncing up and down in the airflow - until you\'re above the
red light, and you can get to the ledge. From there if you\'re careful, you can
get around the entire area and pick up the items... Large Shield Booster,
Medpacks, and TDs.
	Just walk out into the tube and ride the flow up... get into the hall
where Kyle is, and you\'ll hear another Sentry Droid. In the next room is a laser
firing... Kyle can just Jump all the way up, but you can\'t... watch the laser
and time it, and use SPEED to run through its conduit when it isn\'t firing. Kill
the Stormies in the next room, and watch the rotation of the laser arms... at
the right point, jump up on an arm and up to the ledge above it - hit SPEED just
as the laser stops and you should be okay. Jump up on to the next ledge and meet
Kyle... in the room behind him, you can see various items - that\'s the last
Secret Area.
	[Secret 4] in the room Kyle initially Jumped up to are Tripmines, a
Large Shield Booster and a Medpack.
	After this point, it doesn\'t matter if Kyle follows you or not - you can
get through the end of the level without his help.
	There are doors at either end of this ledge... with your back to the
opening that Kyle is in, go right for a room of Stormtroopers, or left for a
room of Stormies and a pair of Saber Cultists. It doesn\'t matter which door you
choose, as both will take you to your destination. Go up the stairs (in either
room) and through the door - kill all, and in the room below are AMMO and Shield
Regenerators. If the Stormies from the other room didn\'t come and join you, then
go out and kill them, then get back in here.
	In this room are two circular lifts (the glass one in the middle just
goes to the room below), but it doesn\'t matter which one you take - just ride up
and do some more Stormie killing. Watch out, though, as one of them is armed
with a PMS that you\'ll want to keep. Take the door at either end - again, it
doesn\'t matter which - and do some more Stormie killing. In the room with the
vertical laser, watch out for two Jetpack Troopers... but you can actually PUSH
them into that laser. If you haven\'t already, go out through the other door and
do some more killing, but get back into this room to continue.
	In this room with the laser are two doors, each in a covered archway...
JUMP on top of either one - one has Tripmines, the other has Medpacks and TDs -
and JUMP up to the next ledge. Use PULL on each of the four reflectors (?) to
end the level.

 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

>>Bast Castle Interior {vjun3} [0 Secrets]
	//Force powers, Light: HEAL 2, MIND TRICK 1, PROTECT 2, ABSORB 2
	//Force powers, Core: JUMP 2, PULL 2, PUSH 2, SENSE 2, SPEED 2,
		Lightsaber Defense 2, Lightsaber Offense 2, Lightsaber Throw 2
	//Force powers, Dark: LIGHTNING 2, RAGE 1
	//Objectives: Investigate cult activities.
	//Enemies: Stormtroopers, Imperials, Jetpack Troopers, Saber Cultists,
		Grip Cultists, Drain Cultists, Lightning Cultists, New Reborn,
		Dual Reborn, Staff Reborn, Repowering Reborn, Rosh Penin

	\\\\Light Force choices: n/a
	\\\\Dark force choices: n/a
	\\\\Weapons choices: n/a

	There\'s a Large Shield Booster and a Medpack right here, so take
advantage of them. Kyle tells you that he\'s run into some problems, so you\'re on
your own for the moment... you know that doesn\'t mean anything good. Actually,
he won\'t rejoin you until the cutscene at the end of the mission, so you don\'t
have to worry about him.
	\"I wonder why the Imperials are here now?\" JUMP up to the next room,
where a Jetpack Trooper and several of the regular variety await you. There are
four doors in here, but only one is unlocked, so through it (to the right from
where you jumped up).
	\"Are you new here?\" \"Yes.\" \"You made a wise choice... the Master will
soon return to lead us to glory.\" Yeah, right - SPEED down to that end of the
room and take these two Saber Cultists out. Take the lift up, and take out the
Saber Cultist up here.
	Out the door and onto the walkway you saw from below... take out the
Stormies that come running, and as you approach the next door you\'ll be attacked
by a blue New Reborn. Kill him off, through the door at the end of the walkway,
kill the Stormies (and the Gun Turret), and take the next lift up. Kill the
Troopers in here, and on one of the bunks are some Det Packs (in a silly note,
on the wall next to this bunk is a picture of somebody\'s girlfriend). On the
higher difficulty levels, there will be a pair of Ceiling Turrets in here as
well. Out the next door.
	Ahead is a red New Reborn... SPEED and you can take him out quickly -
watch out, because he uses Force Drain. As you approach the cylinder in the next
room... \"We\'re wanted up in the throne room.\" \"For what?\" \"I guess they\'re
almost done up there. We\'ll be leaving soon.\" Around that cylinder - a lift -
and take out more nasty boys (a Saber Cultist, a brown Basic Cultist and some
Stormtroopers). Up the lift, and be prepared...
	A Saber Cultist and a New Reborn up here - once they\'re dead, blow out
those fuel tanks at the window... that\'ll bring on a Jetpack Trooper and another
Saber Cultist, and a green Grip Cultist. Whew!
	\"Jaden - I just got into the castle... looks like you took care of
things down here. Where are you now?\" \"I\'m in a hanger.\" \"Okay, I\'ll be joining
you soon.\" Through the broken area and down into the hanger, of course. None of
the big doors in here will open, but down in an alcove are Ammo and Shield
Regenerators, and a small door that will open. Another Saber Cultist and a red
(Drain) Cultist in this next room. Once they\'re dead, there\'s an Ammo and
Shield Regenerator in the alcove. Use the crates by the door to get up on that
ledge.
	Jump across to the walkway, and if you go down to the angled windows you
can see a red Reborn waiting in the next room. Through the door and greet him...
he uses two Lightsabers, so watch out - this is a Dual Reborn. On one shelf in
this room is a DEMP Gun and ammo. Out the open doorway and into the next room...
four lifts will drop down as you enter. Use the switch in the middle of the
lifts, and you\'ve got yourself a droid fight on your hands... and yes, you do
need to - the door that looks unlocked won\'t open until you dispose of these
metal menaces.
	First are a pair of Interrogation Droids... pretty easy. Next are a pair
of Sentry Droids, and once they\'re dead a pair of Assassin Droids will appear.
Once they\'re disposed of - you do have a DEMP Gun, remember - a pair of Saber
Droids will appear, and these ones aren\'t as cute and cuddly as the one you
faced on Yavin... but as back on Yavin, SPEED and kata moves take them out.
	Once all of these are destroyed, alcoves will open all over the room to
reveal healing items... use \'em, and that unlocked door will now be open to
reveal a Shield Regenerator and a lift. Checkpoint. On the higher levels there
will be a blue (Lightning) Cultist waiting for you at the bottom of the lift...
use ABSORB and take him out quickly. In this room there is a big door - the
other side of that hanger you blew into - a raised center section with a small
door - and another big door... and a pair of wimp Basic Cultists.
	After they\'re disposed of, in through the small door to face a red,
Dual Saber Reborn. Kill him off however you can. In front of the window is a
big smashed statue of Vader... \"Hmph. Someone didn\'t like Vader much.\" Off to
the left is a ramp with leads up to the walkway circling most of the room, and
the way you need to go. There will be another one of those jumping Cultists up
on a higher walkway, but if you just run down this ledge to the door at the
other end, the idiot will try to get to you - and end up falling to his death.
Through the door at the end to face another red Reborn up on the walkway, this
one with just a single blade. Use SPEED, JUMP up and slash and he\'s pretty
much history at the easier difficulties. Through the next door to the higher
walkway.
	Through the door at the end of this walkway, and in this next room is
your first Staff opponent... he uses the double-bladed Saber Staff made famous
by Darth Maul; SPEED and take him out. Thankfully there\'s also Ammo and Shield
Regenerators in this room. Through the next door, and cutscene. At this point I
usually save this area under a separate filename (\"Rosh on Vjun\"), so I can come
back to it at any time.
	Well, now you\'ve found Rosh... what an asshole. What a *dead* asshole.
	Two red Reborn to deal with (these are \"Repowering\" Reborn, and this is
the only place that you\'ll find them... other than that cutscene at the Massassi
Temple on Yavin way back at the beginning of the game), as well as Rosh... and
on higher levels, other Reborn and Cultists will join you. Use lots of SPEED and
ABSORB, and don\'t be afraid to retreat when necessary. There\'s also an area
above the throne which may have more Bad Guys in it on the higher levels.
Thankfully, there are also Medpacks and other toys scattered around the room,
usually behind the columns.
	Rosh isn\'t all that strong, but he has some new powers, including Dark
Rage... hack at him, use SPEED and whatever else to do damage to him. The two
Reborn with him won\'t attack you unless you attack them, so leave them alone for
now... you\'ll get your chance. Rosh will weaken, and the two Reborn will
\"repower\" him... *that\'s* when they\'re vulnerable, so ignore Rosh and SPEED-hack
them to death. Eventually both Reborn will be dead, and you\'ll have Rosh
cornered...
	Cutscene - Kyle shows up, but so does Rosh\'s new master, Tavion (looking
more like a bad girl bikini model than ever)! Kyle spared her life back on
Bespin (\"Jedi Outcast\"), and apparently she didn\'t learn anything from that (you
see? You *should* kill the Bad Guys instead of wimping out!)
	Anyway, that\'s the end of the level...

 - - - - - - - - - - - - - - - - - - - 

	You\'ve been promoted to Jedi Knight, and you get to build a new
Lightsaber, or pick up whatever saber style you didn\'t choose last time.
Personally, I prefer the double-bladed Saber Staff, but to each their own. If
you do choose the Saber Staff, then your secondary fire is no longer a Saber
Throw, but a Force-powered kick... it works very nicely. Hit your style key
(default \'L\') to retract one blade of the Staff, and now you can throw it with
secondary fire; hit your style key again to bring back the second blade.
	I\'ve tried it with the Dual Lightsabers, and I\'ve tried it with the
Saber Staff... I much prefer the Saber Staff - a more powerful weapon with nicer
moves.
	All of your core Force abilities have been bumped up to level 3, the
highest you can get without cheating.
	From here on out, your weapons choices will include *all* available
weapons, including the Concussion Rifle and the PMS... but you won\'t really find
a use for many weapons other than your Lightsaber. Well, okay... the Concussion
Rifle comes in handy.
	Anyway, on to more missions.

 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

		-=Tier 3 Missions=-

>>Cult Activity - Chandrila {t3_rift} [4 Secrets]
	//Force powers, Light: HEAL 2, MIND TRICK 1, PROTECT 2, ABSORB 2
	//Force powers, Core: JUMP 3, PULL 3, PUSH 3, SENSE 3, SPEED 3,
		Lightsaber Defense 3, Lightsaber Offense 3, Lightsaber Throw 3
	//Force powers, Dark: LIGHTNING 2, RAGE 1
	//Objectives: Tavion\'s minions are preparing for her arrival.
		Stop them from desecrating the Jedi tomb.
	//Enemies: Mercs, New Reborn, Dual Reborn, Staff Reborn, Grip Cultists

	\\\\Light Force choices: n/a
	\\\\Dark force choices: Rage 2
	\\\\Weapons choices: Concussion Rifle, PMS, Thermal Dets

	If you did the Demo, then this is, of course, the other level from the
Demo... and if you\'ve played the Demo a lot, then you should know this one by
heart and can practically run through it. For whatever reason - perhaps because
I\'m so used to it - the Reborn and Cultists seem a lot wimpier than they were in
the Demo version, and are easily killed.

	(I love this level... plenty of Bad guys to hack on, and plenty of ways
- and places - to send them flying)
	Long drop... but no worries. PUSH the huge rock in front of you, killing
the Merc behind it. Get out into the open area, and almost immediately you\'ll
be attacked by a Dual Reborn... watch yourself, and don\'t fall off the ledge!
	This entire level - with the exception of two big rooms - consists of
bridges, small platforms and ledges... you can easily fall to your death in
here, and it\'s a very long way down. On the other hand, you can shove Bad Guys
off the ledges...
	Once he\'s dead, head down the ledge to your right... you\'ll hear an
interesting conversation between a few Mercs. \"I can hardly see in this
thing... it\'s like being a Stormtrooper all over again.\" Drop off the ledge
(carefully!) and down to the walkway. The big doors at either end of this
walkway won\'t open - in fact, *none* of these big doors throughout this mission
will open - so go down the ramps and do some killing (including another Saber
Cultist)... if you time it right, you can catch the green Grip Cultist in midair
when he tries to Jump up at you, and you can PUSH him into the rift, saving
yourself a bit of trouble.
	You can either just JUMP over to that broken platform, or you can
SPEED+JUMP across the broken bridge, JUMP up on top of the columns on the other
side, and JUMP down to the archway and then the bridge... it doesn\'t matter
either way, just what chances you feel like taking.
	Again, the door doesn\'t open, so make your way down the broken stairs to
the next platform... it\'s easiest to jump down, but when you do, hug the wall -
because your landing zone will crumble beneath you. Drop down to the next broken
platform, then JUMP to the next... as soon as the Cultists notice you, a New
Reborn will jump up to fight you; again, if you time it right, you can PUSH him
into the rift. From this platform, look across the way... another ledge with a
pair of archways, and to the left of them there\'s a platform sticking out in the
air - that\'s Secret 1, and if you want to save yourself some trouble, snipe at the
Merc on that platform with the Concussion Rifle.
	Drop down to the next area with the dumb Mercs... they must be dumb, as
they just saw you take out a blue Reborn and yet they\'re trying to shoot you...
oh well, easy deaths. If you feel like it, you can even use Force DRAIN on them.
Across the bridge are a pair of ramps... the ramp up is blocked, so you\'ll want
to use the ramp down - but first, get Secret 1.
	[Secret 1] JUMP up on top of the columns at the bottom of the ramp up,
take out the Merc on the next platform up, and JUMP over to it... down the ramp
for this Secret Area. (MedPack, Large Shield Booster) Note that when you shoot
him, his Concussion Rifle might fall from the platform... but you can usually
retrieve it later. From up here, look over the side to the broken bridge far
below... you can snipe at the green Grip Cultist on the bridge (usually the one
on the right) with the Concussion Rifle, saving yourself later trouble. Even
more interesting, when you do this, the Reborn on the bridge might Jump out of
the way... and over the edge into the rift.
	When you get near the bottom of the ramp you\'ll hear a chirping...
that\'s an explosive charge in the middle of the bridge - proceed with caution.
If the Merc in Secret 1 dropped his Concussion Rifle over the edge of the
platform earlier, it might be on the ledge down here. Once you get on the
bridge, go slowly until it blows, then SPEED+JUMP across to the other side and
take out the Merc. The only way to go is up the stairs... but if you want to
pause first and look around, do so - you\'ll see all sorts of friends that you\'ll
eventually meet.
	Down the hall, and you\'ll run into at least three New Reborn... take
them all out as best you can; if you angle left as you go down the hall, you
might be able to take out the single Reborn on that side and rest up before
facing the other two. There are two doors in this room and a blank wall... the
doors, of course, won\'t open, but the supposedly blank wall is Force-affected;
use SENSE on it, then use PULL on the glowing symbol high up on the door. Inside
you\'ll run into a Dual Reborn on the stairs. Continue down the stairs and
Checkpoint.
	At the bottom of the stairs and back out into the open... another New
Reborn will challenge you. Get out on to this next platform and look around...
for one thing, two Secret Areas can be found nearby. Get back on the ledge and
work your way down to the end to get to Secret 2. Directly under this broken
platform - in a hole in the wall - is Secret 3.
	[Secret 2] from the ledge, drop down to those columns (only about 15
points damage), and then to the archway... go in and kill the Merc and pick up
this Secret Area. (Large Shield Booster).
	From the front of the ledge of Secret 2, look left... JUMP over to that
next ledge, then go up the slope next to the stairs - from there, JUMP up to the
small platform above and Secret 3.
	[Secret 3] from the platform, JUMP up into the hole in the wall. (Rocket
ammo).
	Drop back down to the stairs... kill the Reborn on this side (but don\'t
fall off the edge!), and then decide how you want to do the rest. \"How am I
supposed to get over there?\" You can SPEED+JUMP across the gap in the bridge,
but there\'s a Grip Cultist on the other side (if you didn\'t zap him from Secret
1) as well as a Reborn who might Grip you in mid-jump and drop you to your
death... kill the Cultists from this side. Your best bet for getting over to the
other side of this broken bridge is to JUMP up on top of the left column - from
there, SPEED+JUMP over to the other side.
	At the top of the stairs on the other side is a MedPack and a Large
Shield Booster, and hey, guess what... a door that won\'t open. Facing back
across the gap, there\'s a broken platform high up on your left that you can\'t
get to, and a slope leading down on your right... head down the slope.
	Partway down the slope is a small broken platform jutting out from the
wall... below is a bridge and a waiting Reborn, and above is Secret 4.
	[Secret 4] from this small broken platform, JUMP up along the wall to
the small ledge with the glowing crystal, then JUMP up on to the square
structure. (Rocket ammo) From Secret 4, drop down to the walk below for various
other health items, then retrace your path back to that small broken platform in
the middle of the slope.
		Go down the rest of the slope and take out the Dual Reborn and
the Merc waiting down there, then head down to the other end of this bridge and
take out the Merc down there. From that end of the bridge, work your way
around the square column on the ledge at the right and face out across the
rift... across the way you can see a pair of figures in the area under where
Secret 4 is; shoot the right one (a Grip Cultist) with the Concussion Rifle.
Head back across the bridge to that small broken platform.
	Drop down to face the Saber Cultist and the Grip Cultist. After you take
them out (\"This place is amazing... it seems like it goes on forever.\"), go
across the bridge and hug your way around the wall... \"Great - how am I going to
get down there without breaking my neck?\" At the end of this ledge is another
Dual Reborn, but you can PUSH him off into the void. Go back a little ways along
this narrow ledge and drop down to the short bridge. From here, look down to the
area with the broken stretch of platforms... just under that bridge in the
distance you can see a figure standing on the edge of that platform - again,
it\'s a Grip Cultist that you can shoot.
	Drop or jump from platform/archway to platform/archway and down on to
the lighted bridge. It\'s possible that a Saber Cultist (from the same area where
you just shot that Cultist) will try to join you, but he\'s a wimp and an easy
kill. Around the edge of this ledge and drop down to the broken platform, JUMP
across the gap, take out the Merc, head to the end of this area and JUMP up on
top of the archway, then up to that platform. Take out the wimp Merc up here
(there\'s also Rocket ammo here, and if you want, you can shoot the Drain Cultist
on the other side of the bridge), then JUMP up on that ledge.
	At the end of this bridge is a Saber Cultist and a red Drain Cultist
(after you go through the wimp with the Blaster Rifle in the middle of the
bridge)... after taking them out, HEAL, regain mana, and Save... the final
section contains some nasty Reborn. In the \'room of steps\' you\'ll face off
against two Dual Reborn... if you hit SPEED when you get the \'Checkpoint\'
message, you may be able to take one of them out quickly before facing off
against the other. Into the next room for the last Bad Guy...
	At the top of the final steps - you can see the Jedi\'s coffin - is a
Staff Reborn... hit SPEED at the bottom of the steps and go up and challenge
him. (Actually, he doesn\'t seem that difficult... get in the first hit while
you\'re SPEEDing, and it usually kills him. Obviously, killing him at the \"Jedi
Master\" level is going to be much more difficult... he\'ll be using Dark Rage
and Drain and Lightning...)
	Once he\'s dead - \"I should reseal the tomb so no one else can disturb it.\"
-  stand at the bottom of the steps (facing the coffin)... see those
apparently-sealed arches on either side? Use SENSE, and examine those arches...
you\'ll see a big square \'button\' in each arch (which will stay visible even after
SENSE ends) - just use PUSH on each button, then get the hell out of here. \"That
should do it. Rest peacefully.\"
	Head back to that bridge (you don\'t need to run), avoiding falling
debris on the way... the bridge will start to break apart as soon as you get on
it, so JUMP across it to end the level.

	Hmmm... when did Jedi start using coffins?

=======

>>Cult Investigation - Tanaab {t3_stamp} [2 Secrets]
	//Force powers, Light: HEAL 2, MIND TRICK 1, PROTECT 2, ABSORB 2
	//Force powers, Core: JUMP 3, PULL 3, PUSH 3, SENSE 3, SPEED 3,
		Lightsaber Defense 3, Lightsaber Offense 3, Lightsaber Throw 3
	//Force powers, Dark: LIGHTNING 2, RAGE 2
	//Objectives: Defeat the Cultists.
			Find a way to stop the mutated Rancor. Weapons are
			useless against it.
	//Enemies: Saber Cultists, Grip Cultists, Lightning Cultists, Drain
		Cultists, New Reborn, Dual Reborn, Staff Reborn, mutated Rancor

	\\\\Light Force choices: Heal 3
	\\\\Dark force choices: n/a
	\\\\Weapons choices: Concussion Rifle, PMS, Thermal Dets

	Now *that\'s big and ugly!

	Since weapons won\'t work against this beastie, you need to find other
ways to kill it... in the meantime, you can let it kill the Cultists for you if
you want - just stay out of its reach yourself. While you can JUMP up on the
crates, the Rancor can smash them with ease... and you\'ll need some of them to
get up to higher areas where the Rancor can\'t reach or where you need to go.
Just watch out - this guy has some severe dragon breath.
	From where you entered (with the door at your back and the Rancor\'s cage
on your right), run straight ahead, left turn, and straight ahead... over the
various crates (with the Rancor in pursuit), ignoring the Reborn and Cultists in
the area. At the end is a ledge with a lift on either side (and a Staff
Reborn)... JUMP up on that and use the switch; a crane will lift a crate which
was blocking a door. Just watch out, because the Rancor can reach far enough to
destroy the big crate up on this ledge. Stay up here for a while and let the
Rancor have his meals, then jump off and SPEED to that door and through.
	A Saber Cultist and a Drain Cultist (among others) in here, but at Speed
they\'re pretty easy. If the Rancor isn\'t trying to break through the wall by
now, use SENSE to locate him... you may need to go back through the corridor and
lure him in this direction (yeah, you get to play bait).
	Continue through to the next room, but make sure you use ABSORB -
there\'s a blue Lightning Cultist in this next area. This is another open area
the Rancor can get to, so be careful... though there are plenty of Cultists and
Reborn for it to feast on. Head right and run down to the end of this area,
through the doorway (it won\'t open until you\'ve done a bit of killing and the
maddened Rancor is hot on your trail, \"I can\'t stop that thing!\"), left, and
SPEED down to that end - there\'s a switch on the left which will trigger a short
cutscene. \"What did I ever do to him?\"
	See the crates the crane went over? There\'s your first Secret Area up in
there.
	[Secret 1] JUMP up on the crates the crane went over, and turn right -
JUMP up on that big set of crates (they formed the \'wall\' of the corridor you
ran down to hit the switch), and run all the way to the end. JUMP over to the
ledge with the blue forcefield door, and to the left of the forcefield there\'s a
small alcove with a Large Shield Booster and Medpack inside. If you can\'t get
back up on that crate \'wall\', you\'ll have to SPEED past the Rancor and JUMP over
the crates again.
	JUMP up and over the crates that the crane went over, and straight ahead
is an unlocked door into a small control room, with a switch just outside the
door - use that, and hear Jaden speculate about trapping the Rancor. Inside the
control room (Shield Regenerator in here), jump over the short wall... you can
either go up the ramp (you need to, actually), or out the other door and to the
other Secret Area.
	[Secret 2] SPEED down past the Rancor towards the blue forcefield...
there will be a small control alcove on the left with a Medpack and Large Shield
Booster.
	Up the ramp, and face off against a pair of Staff Reborn... however you
do it, take them out right here before going further in to this control area.
Once they\'re dead, go up to the top and there\'s a switch in front of the windows
- just be careful, because the Rancor can smash the windows and reach in. Use
the switch to trap the Rancor and end the level.

=======

>>Dismantle Device - Yalara {t3_hevil} [1 Secret]
	//Force powers, Light: HEAL 3, MIND TRICK 1, PROTECT 2, ABSORB 2
	//Force powers, Core: JUMP 3, PULL 3, PUSH 3, SENSE 3, SPEED 3,
		Lightsaber Defense 3, Lightsaber Offense 3, Lightsaber Throw 3
	//Force powers, Dark: LIGHTNING 2, RAGE 2
	//Objectives: Reach the top of the tower where the cloaking emitter is
			located.
	//Enemies: Noghri, Stormtroopers, Saber Cultists, Grip Cultists, New
		Reborn, Dual Reborn, Staff Reborn

	\\\\Light Force choices: n/a
	\\\\Dark force choices: Lightning 3
	\\\\Weapons choices: Concussion Rifle, PMS, Thermal Dets

	The little blue aliens are supposed to be peaceful, but that won\'t
prevent them from attacking you... be careful, because they use some sort of gas
gun.
	\"Looks like no one\'s home... guess I should get up to the top and
disable that cloaking device.\" As soon as you open the door, you\'ll get a short
cutscene... as soon as it\'s over, back up quick and MIND TRICK the blue alien
and then kill him. In this room you can JUMP up into either of those grated
openings, but that won\'t get you anything other than a nice view. Through the
next door, and again MIND TRICK the aliens before killing them. Some healing
items in here. Through the next door and up the lift. \"Noghri? How did they get
here?\" (These aren\'t the same Noghri as were in \"Mysteries of the Sith\",
however). Guess that explains why they\'re not peaceful...
	\"Imperials? Now I\'ll have to destroy that thing.\" As if there could be
any other result of this mission...
	There\'s a door on either side of that structure directly ahead of the
lift, and a door down at the far left. Take a moment to look around and enjoy
the view... then kill everyone in sight - PUSH them into the pool of water and
they\'ll end up going over the falls. (Though believe it or not, you can drop
into that pool and swim around with no worries, as long as you come up for air
occasionally... but there\'s nothing in there) Once everybody outside is dead,
head into the central structure and kill the Noghri in there (some Medpacks in
here if needed), then head out and through that door at the end... kill the
Remnants, and there will be a door on your right and a fan on your left; take
the door and another lift.
	Clear out the Stormies and through the door - kill the Remnant in here
(DetPacks on your left as well as some healing items), and use the left switch.
Return to that room with the fan, and go through it; but before you jump into
the airstream look around in the shaft. Across the way you\'ll see another fan
that\'s stopped, and a grating across the shaft above it - that grating is
electrified and will trim your shields a little (only about 8 points), but that
can\'t be prevented.
	Land on the ledge outside the other fan, and looking into a room you\'ll
see a Saber Cultist... he\'s not the only Saber Cultist in the room, but these
guys are pretty easy. Fairly obviously you don\'t want to fall in that hole or
hit that beam, and you can\'t Jump to the catwalks above, so out this next door.
Down this corridor will be several Stormies, a few Noghri, a Saber Cultist and
a Grip Cultist... you can actually take out the Cultist (the one without a
Lightsaber) with your Concussion Rifle if you want, then take on the wimpy
Saber Cultist. There\'s a hallway off to the left with more Bad Guys to play
with, as well as a pair of Regenerators. Checkpoint.
	Through the door are a pair of wimpy Saber Cultists (didn\'t we hit this
room already?), and around the corner is a Staff Reborn and a stopped fan. Take
\'em all out (I managed to kick the Staff Reborn into the beam once), then
through the fan and do this all over again - going up. Kill \'em all, pick up an
items you need, and out the door.
	Another Staff Reborn (PUSH him over the edge), Stormies and Noghri...
none of them any real problem. Check out the view while you\'re here... lovely.
There\'s nothing down on that glass \'T\' corridor (which you just went through),
and obviously there\'s no way you can Jump across to that other tower with all
its doors, so into the central structure. (I\'m surprised that wooden bridge
didn\'t collapse under me... that seems like the sort of thing that would happen
in here, but I guess not)
	Before going up the stairs in here, get the only Secret Area.
	[Secret 1] smash the floor under the stairs and drop down... plenty of
differing types of ammo at the bottom.
	Up the stairs for more Baddies, including a Staff Reborn and a pair of
Dual Reborn, a Lightning (blue) Cultist and a Saber Cultist. At the top, cross
the bridge (you can actually PUSH most of the Baddies over the edge before they
spot you) and up the lift.
	If there\'s anything more fun than Pushing (or kicking) Reborn over the
edge to their deaths, I don\'t know what it is... these guys are fairly easy,
and once everyone\'s dead, all you need to do is go around the sides of this
structure and set the explosives (just get up close to the red outline and use
it). End of level, with Jaden diving off the tower (if you had tried that during
the level in progress, you would have died... oh, well).
	One thing I don\'t understand... if the Noghri (as Luke says afterwards)
were Darth Vader\'s assassins, then why are they fighting Stormtroopers?

=======

>>Force Theft Investigation - Byss {t3_byss} [1 Secret]
	//Force powers, Light: HEAL 3, MIND TRICK 1, PROTECT 2, ABSORB 2
	//Force powers, Core: JUMP 3, PULL 3, PUSH 3, SENSE 3, SPEED 3,
		Lightsaber Defense 3, Lightsaber Offense 3, Lightsaber Throw 3
	//Force powers, Dark: LIGHTNING 3, RAGE 2
	//Objectives: Disable the tractor beam holding the Raven\'s Claw in place.
	//Enemies: Stormtroopers, Imperials, Hazard Troopers, Rocket Troopers

	\\\\Light Force choices: Absorb 3
	\\\\Dark force choices: n/a
	\\\\Weapons choices: Concussion Rifle, PMS, Thermal Dets

	While Kyle does his Qui-Gon bit with the door (don\'t even bother to go
up and watch him, because he\'ll just make some snide remarks), head for the only
unlocked door in the hanger bay, in the corner opposite the ^Raven\'s Claw^... do
your Stormie killing impression as you race through the room and into the next
(watch out for the Ceiling Turret). In the next room, more killing (items,
weapons and Regenerators in these rooms guarded by Tripmines), and two doors,
one of which requires a Key - into the small control room here to get it. In the
locked door and up the lift. \"What\'s with the increased security in Sector 7?\"
\"Last week\'s break-in. I hear they captured the insurgents.\" \"They did, but they
refused to talk. There\'s no way to tell if they acted alone or if it was an
inside job.\" \"Ah, they\'ll talk. The Admiral will see to that.\" Across from the
lift is a locked door which you\'ll need to get back to later.
	Kill \'em to let them know you\'re here, and keep moving - around the bend
is another room up a short set of steps which will reveal a pair of Hazard
Troopers. Just keep slashing and slicing through this area, avoiding the
Tripmines as you kill and kill and kill... once you\'ve cleared the area
(including the room the Hazards were in), go in either door to a control center.
Get the level\'s only Secret Area before disabling the tractor beam.
	[Secret 1] drop into the area (about 37 points damage) below the tractor
beam switch... the Secret is behind the lift - healing items.
	Use the switch to disable the tractor beam (\"Tractor beam disabled.\"
\"Good. Get back to the ship; I just need a little more time.\"), and head back to
the ^Raven\'s Claw^. \"Jaden, someone must have sent a distress signal - we\'ve got
incoming fighters!\" He\'ll do some more screaming as you race back to where you
need to go, but no worries - this isn\'t any kind of time limit to this level.
	The door across from the top of the lift will now open, so through and
through for more Stormies, Hazard Troopers and a Ceiling Turret. Once they\'re
all dead and gone, head over the forcefield and through those Baddies, then
through the door in here. There\'s a side room here as this room curves around,
but it\'s only overlooking the hanger bay... kill \'em anyway and continue on
through the only unlocked door. You\'ll also find a Rocket Trooper or two in this
area... they\'re more heavily armored than a regular Stormtrooper, but nowhere
near as heavily armored as a Hazard Trooper... and as the name implies, they use
the PMS.
	A couple more Stormies and Remnant, a couple more Hazard Troopers...
kill \'em all and up the lift. Slaughter all, and keep going around until you
come to a set of short steps... down those and kill (yes, that is a lift on your
left which will take you to the upper level, where you can also find a gun to
fire), then use any of the control pedastals at those viewports to play with the
ship\'s guns and eliminate the TIE Fighters (there are only 6 of them). It
doesn\'t matter which gun control you use, since any of \'em will wipe out all of
the TIEs... but the first one on the left as you go in probably has the widest
range of movement and the easiest background to shoot against. *Now* get back
to the ^Raven\'s Claw^...
	Along the way a door will be open that wasn\'t before, and you\'ll hear
Kyle use some of his catchphrases... get out there and help him kill everyone.
Once they\'re all dead, run back to the ship to end the level.

 - - - - - - - - - - - - - - - - 

	Once again, you\'ll want to do the fifth mission to pick up more Force
powers...

=======

>>Weapon Destruction - Ord Mandell {t3_bounty} [0 Secrets]
	//Force powers, Light: HEAL 3, MIND TRICK 2, PROTECT 2, ABSORB 3
	//Force powers, Core: JUMP 3, PULL 3, PUSH 3, SENSE 3, SPEED 3,
		Lightsaber Defense 3, Lightsaber Offense 3, Lightsaber Throw 3
	//Force powers, Dark: LIGHTNING 3, RAGE 2
	//Objectives: Destroy all Weapon Caches.
			Six Weapon Caches left.
	//Enemies: Boba Fett

	\\\\Light Force choices: n/a
	\\\\Dark force choices: Rage 3
	\\\\Weapons choices: Concussion Rifle, PMS, Thermal Dets

	Now what the heck is Boba Fett doing here? These games take place after
the events of \"The Return of the Jedi\", and Luke fed Boba Fett to the Sarlac on
Tatooine... he\'s worm food. Oh, well - possibly they confused things with
\"Attack of the Clones\", where Boba Fett is still alive...

	\"Can\'t we talk abou this?\"
	This one should be quite simple to figure out... get inside immediately
(drop into the trenches), head through the city destroying the weapons caches,
and once they\'re gone, take on Boba Fett. Thankfully they included a map of
sorts for this level... part of your Mission Objectives on your Datapad.
	Of course, Boba Fett will be chasing you around the entire time, and
that map isn\'t updated... just remember which direction your ship is and you
should be okay. Just make sure that when you set the explosives - just get up
close and hit \'use\' - that you get the hell out of Dodge, because unlike
Kril\'Dor, there\'s no cutscene of you getting out of the way... stick around and
you\'ll blow up along with the caches. If you go back to the caches after you\'ve
blown them up, you\'ll find some weapons and ammo laying around.
	First three: from the front of your ship there\'s a ramp and a door...
run in there, and head to the right - there\'s a long hall and several doors, but
just keep going straight to get to a cache. Back out the way you came, and from
where you entered this area (just in front of your ship), follow that pathway
around to the left, all the way down to the end - there will be a large brown
door ahead, in that area is another cache. When you come out of that, head left
and you\'ll see a smaller pathway leading up to a door - in that, up the ramps,
cross the platform and in the next door for the third cache.
	From the rear of your ship, go straight ahead - up the ramp and through
the door - and to the right... in that door, and curve around to the left - keep
going for that cache. Back to where you entered this section, and with your back
to that entry door go straight... you\'ll eventually come to a bunch of downed
beams and a small bridge with three branches - straight from the short branch
is a cache, and the door to the left leads to a cache.
	Once all the caches are destroyed, you get to take on Boba Fett - and he
actually isn\'t that hard. PUSH any rockets right back at him, automatically
dodge disruptor fire with Force Speed, and bounce his blaster shots right back
at him. Up close he uses a flamethower, but up close you can also tag him
nicely. Eventually he\'ll decide you\'re not worth it - since there\'s no bounty on
you - and run away. End of level.

 - - - - - - - - - - - - - - - - 

	Back to the Academy and Luke\'s briefing... more nastiness coming up, but
first, you need to rescue Rosh. Drat.

 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

		-=Taspir III Missions=-

>>Taspir III {taspir1} [4 Secrets]
	//Force powers, Light: HEAL 3, MIND TRICK 1, PROTECT 2, ABSORB 3
	//Force powers, Core: JUMP 3, PULL 3, PUSH 3, SENSE 3, SPEED 3,
		Lightsaber Defense 3, Lightsaber Offense 3, Lightsaber Throw 3
	//Force powers, Dark: LIGHTNING 3, RAGE 3
	//Objectives: Gain access to the Imperial Power facility.
	//Enemies: Stormtroopers, Imperials, Cloakers, Jetpack Troopers, Saber
		Cultists, Grip Cultists, Drain Cultists, Lightning Cultists, New
		Reborn, Dual Reborn, Staff Reborn, Reborn Master

	\\\\Light Force choices: n/a
	\\\\Dark force choices: n/a
	\\\\Weapons choices: Concussion Rifle, PMS, Thermal Dets

	This level is actually a fun one to move around on... towers and
walkways and all sorts of Bad Guys to play with. A version of this level can
also be found in Multiplayer.

	Just head for the tower... as you get closer, you\'ll see a pair of
Stormtroopers at the door, and a Jetpack Trooper hovering above - take him out
with the Concussion Rifle or the PMS, then get up close and personal with the
Stormies. More Remnant inside - easy kills - and a basic map of the area (you\'ll
see more of these as you progress through the level). A small room off to the
left with more targets inside, and a broken lift. In the main room, there are a
pair of doors at the back of the room - the one on the left is unlocked, so
through and head down the ramp.
	Two switches down here... hit the left one first for a short cutscene.
After it\'s over, turn and shoot the Hazard Trooper before he spots you, then
throw the other switch (which opens that locked door upstairs). Across the
bridge and the door is locked, so go left and hit the switch down there, which
extends another bridge.
	Back up the ramp, and the other door in this room is now open, with
a waiting Stormy... easy kill and up the lift. Kill everyone up here, and check
out the door at the back of the room first... that\'s the ledge where the Jetpack
Trooper was before you entered this facility (Small Shield Booster). Take the
other door to the rest of the level. Outside the door on the right is a Cloaker,
and further on are a wimpy Saber Cultist and a red (Drain) Cultist... take \'em
all out and get the first Secret Area.
	[Secret 1] face the door you came out of, and around the building on the
left you\'ll see a ledge - JUMP over to that for a Medpack and Rocket ammo.
	Across the walkway (if you really wanted to, you could drop down the
ledges on this side of the bridge and to the ground... but there\'s nothing down
there, so why bother?) and greet the gate guards... inside you\'ll have more
friends, including a Saber Cultist and a blue (Lightning) Cultist. The only door
is around the other side of the room.
	Up the lift (\"That Sith was really getting on my nerves, so I shot him.
How was I supposed to know he was a friend of the Admiral?\" \"You\'ll be executed
for sure.\" \"No way - they don\'t know it was me.\" \"Sure they do... your pistol
has a tracking device in it - the higher-ups can tell when your weapon was fired
and where.\" \"You\'re kidding. Umm... I have to go check on something.\") and more
killing, including more Cloakers. The blue door leads to a broken bridge, and
while the switch at the end summons the lift, the lift door won\'t open... so
PUSH that crate and JUMP up into the vents. In the next room, kill all, get Key,
open door... use the viewscreen while you\'re here to see a Dual Reborn waiting
at the big communications dish.
	Out the door, do some killing, down the ramp and follow the ledge...
kill the 3 Jetpackers that show up along the way. At the bottom, you\'ll have a
small platform you can jump to (which is how you need to go) and the next Secret
Area.
	[Secret 2] go around the right side of the building and jump from ledge
to ledge until you get to the top... Medpacks and Shields of both sizes.
	On to the platform (Checkpoint) and in the door... just a few Remnant to
play with, nothing special. Around and up the stairs for a blue New Reborn, and
continue... more Cultists and Reborn as you go up, and at the top is a Jetpack
Trooper. There\'s a Staff Reborn in the alcove to the left of the green door, and
a Remnant or two to round out the group. The green door just leads to the other
end of that broken bridge (where the sniper was as you traveled outside), so
head for the door at the end.
	Two Reborn out on this bridge, one a Staff Reborn and the other a Dual
Reborn... as soon as the door is open, hit SPEED and hack them both to bits.
Before going through the next door, JUMP up on the roof and across where you can
snipe at some opposition, including another Jetpack Trooper (at the left on a
ledge) and a green Grip Cultist waiting on the next bridge. Not much in this
little building, but it does have a pair of Regenerators... head out the next
door to take on anyone you haven\'t killed already.
	SPEED + JUMP across the broken bridge and do some killing, then head for
the ledge... kill the Jetpackers as you make your way around, and get the next
Secret Area before you enter the next building.
	[Secret 3] when you get to the end of the walkway, look down... drop to
that ledge then down to the ground, turn and walk between the building and the
cliff. Slide down the slope - make sure you land on that ledge - and pick up
some toys around the corner. Be careful getting back up to where you were.
	There\'s an Ammo Regenerator around to the left, then go right and down
the stairs, encountering Cloakers, Reborn, and other playmates. Before you go
outside again, get the last Secret Area.
	[Secret 4] drop into the central pit for health items.
	Kill the Bad Guys on the bridge and then two more just inside the
door... just straight through here and out the next door for a Checkpoint. As
you get on the bridge several Hazard Troopers will open fire... if you\'re
careful, you can take them out with the Concussion Rifle. Check out the room on
the right first - since you can just walk to it - for any items, then JUMP to
the one to the left of the end of the bridge. Continue working your way around,
checking out all the rooms the Hazards were in for items, then JUMP across
(using the rocks) the lava to check out the ones on the other side (to the right
of the bridge). After you\'ve checked all these rooms, head down to the end and
inside.
	Chop up the two Reborn inside and through the next door... shoot the
Cultist (on the right) and slash the Saber Cultist to death. through the door,
kill the wimpy Remnants, and through the next door... up the lift. The first
door leads to a small ledge outside with health and shield items, and the second
is guarded by a Staff Reborn... kill him and out the door.
	Take on the wimp Cultist and the Jetpack Trooper on the bridge, and JUMP
over to the ledge at the left if you need Shields. Inside and wipe out the
Impys... the first door here leads out to a ledge with a Dual Reborn (and around
the corner, a Shield Regenerator), the second leads to a tiny ledge with a
Medpack, and the last door leads to where you need to go next.
	Take the lift up to be greeted by a Staff Reborn, and around to the
right is a Dual Reborn... a Cloaker is in here as well, probably behind those
crates. The twin doors lead to a small room with a Remnant weasel and a Staff
Reborn... kill them off then hit the last door, and a nasty boy - a Reborn
Master. Kill him off (maybe even kick him off the bridge) and into the next area
- straight through to end the level.

 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

>>Imperial Power Station {taspir2} [5 Secrets]
	//Force powers, Light: HEAL 3, MIND TRICK 1, PROTECT 2, ABSORB 3
	//Force powers, Core: JUMP 3, PULL 3, PUSH 3, SENSE 3, SPEED 3,
		Lightsaber Defense 3, Lightsaber Offense 3, Lightsaber Throw 3
	//Force powers, Dark: LIGHTNING 3, RAGE 3
	//Objectives: Find Rosh Penin.
	//Enemies: Stormtroopers, Saber Cultist, Grip Cultist, Drain Cultist,
		Lightning Cultist, New Reborn, Dual Reborn, Staff Reborn, Alora,
		Rosh

	\\\\Light Force choices: n/a
	\\\\Dark force choices: n/a
	\\\\Weapons choices: n/a

	Ah, Alora again... we\'re going to have to do something about her one of
these days. Ugly statue up there... Ragnos, perhaps?

	You can head around to the left for a lift, or just JUMP up on that
ledge for a closer look at ol\' Horn Head... once you\'ve satisfied your artistic
curiosity, go through the door to be greeted by a Grip Cultist and a Saber
Cultist. The Grip (green) Cultist will have his back to you, so a little SPEED
and slash, and they\'re out of the way. Down the corridor, and the door straight
ahead is locked, so through the one on the left - head for the door at the
right, and get a brief cutscene... after it\'s over two Reborn will appear for
you to play with. If you can PUSH them into the magma, so much the better. Of
the two doors in here - remember where you came in - the one on the opposite
side of the room is the only one that will open... take the lift down.
	Kill the two twits in here (just remember that your Lightsaber will shut
off in the water) and through the next door... the first Secret Area is nearby.
	[Secret 1] as soon as you get through the door, look left... JUMP up on
that angled pipe for a Large Shield Booster.
	It doesn\'t matter which door you take in here, as they both go to the
same place - a room full of machinery with no exits. JUMP up on a pipe and head
upwards... a brief cutscene with Tentacle Head; \"Are all Jedi as weak as Rosh, or
just Katarn\'s personal brats?\" JUMP up on to the grated ledge for a Saber
Cultist and a Grip Cultist. Get the next Secret Area.
	[Secret 2] face back out into the machinery room and angle left... see
the two columns up on the wall? Not the ones at the very top, but the ones just
below that. JUMP up there from the grate for healing items.
	Of the three doors in here, the one on the right is the only one that\'s
unlocked... down the hall to the next door and Checkpoint. Play with the Dual
Reborn on the other side, PUSHing him into the magma. Through the next hall and
play with some Stormtroopers, then go through the door on the right (the only
unlocked one) for a Reborn and red Cultist. Continue on down for a couple of
surprise guests, and keep going... at the junction, there\'s a locked door to the
right and a nasty Reborn Master on the left - take him out any way you can and
then get the next Secret Area.
	[Secret 3] get back to that depression in the hall... at the top of the
second ramp (closest to this juntion), JUMP straight up to that ledge above for
a Medpack and Large Shield Booster.
	Head through the door around the corner (where the Reborn was) - do some
killing, and get ready... hit SPEED, use the switch, JUMP up on the conveyor
belt and run through where the forcefield on the right was. Brief cutscene.
SPEED through the steam while it\'s off, and do the same for the next bit of
steam. JUMP (either side) to the top of the forcefield doorway, then down to the
conveyor it\'s on, then down to the platform sticking out of the wall, and down
to the next conveyor. (Or just drop down to that platform sticking out of the
wall... either way, you\'re going to take some damage) The next Secret Area is
below.
	[Secret 4] drop all the way to the ground, and inside a pipe is some
Rocket ammo.
	Down to the end of the belt, and left into the doorway where Alora was.
Don\'t bother with either platform sticking out above the conveyor because they
lead nowhere. In through the door and take the lift up, out and greet the Impy.
Get on to the conveyor and avoid the steam, and at the end is another control
platform like the one you just came in on (at the end on the left) - JUMP over
to it. In the corridor you\'ll run into another Bad Guy pair... hack \'n slash
time. (\"Our goal is near.\" \"Yes! Soon Ragnos will be risen and he will guide us
to a new age.\")
	Through the next door and another Bad Guy pair (and an Impy)... after
they\'re dead, watch the conveyor to the left for timing. Run through there while
the electricity is off, then immediately duck to the right. Rest up, and get up
on that strut stretching across the conveyor, being careful to stay in the
middle so you don\'t get spiked. SPEED through when the smasher goes up, duck off
to the right again, then through the next. Up the steps and do some killing
(Staff Reborn and a couple of Impys), then get the last Secret Area.
	[Secret 5] down the ramp to the right of the door for healing items.
	Through the door and along the corridor... cutscene (\"Perhaps you too
will learn to serve Tavion.\"), and kill your buddy (Staff Reborn) when he
appears. There\'s Thermal Dets down on the other side of this short wall, and
an Ammo Regenerator down on the side of the room in the trench (the area under
the ledge Alora was on). Jump up on the short wall, then up on the crates...
when a carrier appears on the rail, jump up on it and from there to the ledge
where Alora was.
	A long and hokey cutscene... when it\'s over, choose your path: kill Rosh
to go Dark, or shut off your Lightsaber (default is your \'1\' key) to go Light.
I\'ve got it saved at this point as \"choose Light or Dark\", so I can always come
back to it and choose the other path.
	Personally, I\'ve done it both ways... it\'s so much fun, especially at
the end of the game. After that, it\'s just a matter of killing Alora (and
possibly Rosh as well - and admit it, you\'ve wanted to do that the entire game).
	As I mentioned at the end of Tier 1, it doesn\'t matter what
your Force powers are set at right now... you could have *all* the Dark Force
powers completely filled out and still go Light - all you need to do is shut off
your Lightsaber. Anyway, make your choice and live with it for the rest of the
game (not much longer now).

	Light: another cutscene, and then you get to fight Alora... once she\'s
down (hopefully permanently), Kyle rushes the One-Armed Man to medical help
while you go on to Korriban.

	Dark: kill Rosh with one swipe... another cutscene, and then you get to
(finally) kill Alora. After you\'re gone, Kyle rushes in, pronounces Rosh a Jedi
as he dies, then follows you to Korriban.

 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

		-=Korriban Missions=-

>>Sith Crypts {kor1} [3 Secrets]
	//Force powers, Light: HEAL 3, MIND TRICK 1, PROTECT 2, ABSORB 3
	//Force powers, Core: JUMP 3, PULL 3, PUSH 3, SENSE 3, SPEED 3,
		Lightsaber Defense 3, Lightsaber Offense 3, Lightsaber Throw 3
	//Force powers, Dark: LIGHTNING 3, RAGE 3
	//Objectives: Find a way through the Sith Catacombs to the Valley floor.
	//Enemies: Saber Cultists, Grip Cultists, Drain Cultists, Lightning
		Cultists, New Reborn, Dual Reborn, Staff Reborn -- if you went
		Dark, then you have various Jedi to fight as well

	\\\\Light Force choices: n/a
	\\\\Dark force choices: n/a
	\\\\Weapons choices: n/a

	Depending on what choice you made on Taspir, this can be hard or very
hard... if you went Light, you\'ve got other Jedi and Apprentices who will travel
with you and help you - but if you went Dark, you\'ll have to kill them as well.
Actually, if you went Dark you just have to kill everyone, which is just a
little easier, as far as finding your way... and heck, all you really need to do
is sit back and let the Jedi and Reborn kill each other, then take on the
winners while they\'re weak.
	One cute thing about the opening cutscene... the guy on the right always
stays the same, but the apprentice on the left will be different each time you
view this cutscene.

	If you went Dark on Taspir, these two will attack you immediately... the
one who did the talking is a midrange fighter, but the other one is a wimp. In
any case, be ready.
	If you went Light, these and other Jedi will accompany you on your
mission... while the extra firepower is nice, they\'ll be trying to do the same
thing you are: kill the Bad Guys, so watch your swings and don\'t kill them...
don\'t get hit by them either; they can be worse than Chewie when it comes to
friendly fire. Also note that if you do hit them during a fight, they\'ll think
you\'ve gone Dark and will attack you, leaving you with no choice but to kill
them... well, sometimes they will.

	I\'ll just write this for the Light side... the very few instances of
Dark will get their own paragraph or whatever. I will note, however, that if you
went Dark, some of your Reborn attackers will be replaced by Jedi attackers.

	When the cutscene ends, go straight ahead (with your ship as
orientation, imagine the nose pointing north - you need to go northwest), around
the corner and down the stairs... you\'ll be attacked almost immediately by a
Staff Reborn. You could also go around the other way and take him out there,
then drop down to the stairs... either way, kill him quick and proceed down the
stairs. Partway down the stairs you\'ll see a Dual Reborn attacking a Jedi, and
further on another Jedi under attack... your best bet is to SPEED down the
stairs and take out each Reborn quickly, before your companions get there. On
the other hand, if you went Dark on Taspir, just let the Light and Dark fight it
out amongst themselves... and kill the winners.
	At the bottom there\'s a hall off to the left with Reborn and Cultists,
and straight ahead is a Reborn and a red Cultist - take those two out first,
then the others in the room down the stairs at the left. Get the first Secret
Area.
	[Secret 1] go back up to the hallway outside this room, and JUMP up on
top of the statue immediately in front of you (at the intersection)... turn
around and JUMP over to that ledge, then to the beam to the right of the ledge
(as you face out back into the hall) - from there go beam to beam to get to
healing items. Unfortunately, one or more of the Jedi may try to follow you up
here, and if they fall from a beam they\'ll die.
	In the room with all the statues, look around... three of the statues
(in the corners with the lights on their heads) are Force affected, and can be
PUSHed. Stairs will drop down... head down them, but be careful that you don\'t
go over the edge. Kill the wimpy Reborn in here, then head to either side for a
long set of stairs going all the way down (your Jedi companions probably won\'t
follow you).
	Near the bottom, hit SPEED... a couple of Jedi are under attack. Your
first target should be the Dual Reborn - after that kill anyone else. Up on the
platform at the end of the room is a triangular hole in the wall, surrounded by
blocks... the blocks are Force affected, but you don\'t want to PUSH every single
one - use SENSE to see the symbols on the ones you do need to PUSH (middle left,
top right, bottom right), matching the ones on the floor; this will open up the
triangle door. Checkpoint.
	Down the stairs, and you\'ve got both Cultists and Reborn, plus a Reborn
high up on the left wall... once the ones on the ground are dead, return to the
archway where you entered this room and PULL the whitish blocks in the wall to
form a pathway up. As soon as you get on top of the pillar a Dual Reborn will
attack, but it\'ll be child\'s play to kick or Push him off the edge.
	From here it\'s obvious where you need to go... jump across to that
opening and head down the ramp to where more Jedi are under attack, as well as
the ambush you\'ll get on the way (if you went Dark, you\'ll be ambushed by Jedi
instead of Reborn). Once all the Bad Guys are dead, pick up any healing items
in the room and drop through the hole in the floor... into the hole in the wall
and race down the tunnel, but no matter how fast you go you won\'t be in time to
save the female Jedi. Avenge her death, and continue on into the next room
where more Jedi are under attack.
	From where you entered this room, head left... you can also get up on
the ledges via ramps at the end of the room, if you wish. Kill the Reborn and
the Staff Reborn on the way, then use SENSE to find the red Cultist hiding up
above... get up on the ledge opposite where he is, and you can PULL him to his
death (if he didn\'t already die with the others). Through the arch on the end
for a pair of Cultists and Saber Cultists. Through either door and into the next
room for a bunch of Cultists and Reborn of all types... once they\'re all dead,
pick up the next Secret Area.
	[Secret 2] jump up on either of those gray blocks on the center platform
and turn back towards the entrance... look up and you\'ll see a gap; JUMP up and
in for a Large Booster Shield and (for whatever reason) Rocket ammo.
	Head to the back of the room and through the hole in the wall...
Checkpoint. Go down for the rest of the level, up for the last Secret Area.
	[Secret 3] JUMP up from beam to beam to collect (again) a Large Shield
booster and Rocket ammo.
	Drop from beam to beam until you can drop into the opening in the side
(without getting a hot foot), up the ramp and into the next room... red Cultist
and wimp Reborn in here. Out the only exit and down to a duplicate room (a pair
of Shield Boosters in here), killing and killing... down further to yet another
similar room, except this one is partly flooded with lava (and no Bad Guys in
evidence). Cross the room and up the stairs to a pair of Reborn and a Cultist.
Once they\'re dead, head down the hall... two Staff Reborn and a Dual Reborn.
Once they\'re dead, break the two pillars supporting the block at the end (use
Saber Throw or Lightning), and get a brief cutscene of the other triangluar
door opening upstairs. Turn around and cut the two chains, which drops that
grate that was upstairs. JUMP up on either of the statues in the center
section and up for more killing action.
	At the opposite end of the room from the platform and the first
triangular door you went through (after Pushing those blocks) is an opening -
guarded, of course, by a Reborn Master - where the other triangle door used to
be... do your killing bit and then through the door to end the level.

	For fun, after you kill this last twit but before you go through the
door, save this as a separate area for spawning... it\'s got plenty of room to
move around in, plenty of obstacles and ledges, and worse comes to worse you can
actually make your way all the way back up to where you started this level for
some open air fighting.

 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

>>Sith Ruins {kor2} [2 Secrets]
	//Force powers, Light: HEAL 3, MIND TRICK 1, PROTECT 2, ABSORB 3
	//Force powers, Core: JUMP 3, PULL 3, PUSH 3, SENSE 3, SPEED 3,
		Lightsaber Defense 3, Lightsaber Offense 3, Lightsaber Throw 3
	//Force powers, Dark: LIGHTNING 3, RAGE 3
	//Objectives: Navigate the ancient ruins and enter the Tomb of Ragnos.
	//Enemies: Stormtroopers, Grip Cultist, Lightning Cultist, New Reborn,
		Dual Reborn, Staff Reborn, Tavion -- depending on which way you
		went, you\'ll end up facing off against a possessed Tavion or
		Kyle Katarn

	\\\\Light Force choices: n/a
	\\\\Dark force choices: n/a
	\\\\Weapons choices: n/a

	As you go down the ramps and outside, you can see fighting in the
distance, Jedi vs. Reborn... but you\'ve got your own problems right here (on
higher difficulty levels, at least). If you went Dark, just sit back and watch
the battles between Light and Dark... then take on the winners. Down the ramps
and down on to the sand (but not in that ditch at the bottom of the slanted
section on the right), and head left, fighting along the way (hopefully with
help). Watch out for the abyss coming up... get on the rock there and use it to
JUMP across, but first get the Secret Area.
	[Secret 1] from the rock, drop down to the left - there\'s a Large Shield
Booster in the crack in the wall.
	Once across, SPEED to the next fight... you might not be in time, but you
can avenge the apprentices. In any case, do your killing and PUSH that pillar to
form a bridge. Do some more killing, then drop (carefully) into the pit and
crouch to enter the structure down there. Head right and jump from rock to rock
to get to the top... head left to play with the Stormies. Get the last Secret
Area before going up the ramp and in.
	[Secret 2] use the broken pillars to get on top of the stone building
directly in front of the shuttles... health and other items up here. There are
also items over on top of the next building (the one that\'s all pillars), but
it\'s not easy to get over there.
	There\'s usually health and shields on the ledges of that building at the
pit (the one whose ramp is broken off at the top of the pit), so grab them if
you need them. Up the long ramp at that ugly (broken-horned) statue... new
mission objective, which tells you you\'re going the right way, at least. Head on
in and down, to be greeted by yet another Staff Reborn. On to the ledge, with
more \'toys\' to play with... as you get to the door, it opens and you get a
cutscene.

	Light: finally... time to kill Tavion. Watch out for the bolts she shoots
at you from the Sceptre - but SPEED is nice. Once you \'kill\' her, Ragnos will
possess her body and you get to fight \'her\' all over again. Instead of using the
Sceptre as a weapon, \'he\' pulls a Dark sword out from the Sceptre and uses that
against you. In either case, though, she\'s deader than dead.
	Neither fight, of course, will be easy... just keep trying.

	Dark: you\'ll kill Tavion (a definite kill... nothing \'perhaps\' about it),
but Ragnos won\'t possess anyone... instead, Kyle will come in and you\'ll get to
fight him, \'killing\' him (well, Jaden thinks he\'s dead, and buries him under a
pile of rocks). Once that\'s done, you exit the tombs and head for the Star
Destroyer in orbit and become its new commander - and perhaps more.

	Techniques for any of the final fights? Don\'t get close, unless they
throw the Sceptre / sword at you, then Speed and hack before running away again.
Use plenty of Absorb (Protect doesn\'t really seem to do much), and Heal often.
Combinations work well, when you have the chance... especially if you can hack
at her/him as you flip over her/him.
	When Dark, Kyle will almost immediately yank your Lightsaber away from
you... if you have Dual Lightsabers, this will leave you with one that you can
still use to fight. Otherwise, you\'ll have to use your Force abilities to stave
him off until you can recover your Lightsaber.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

				THE CAST

   Jaden Korr (male) . . . . . . . . . . . . . . . . . . . . . . . Phil Tanzini
   Jaden Korr (female) . . . . . . . . . . . . . . . . . . . . . .Jennifer Hale
   Rosh Penin . . . . . . . . . . . . . . . . . . . . . . . . . . Jason Marsden
   Kyle Katarn, Saboteur 1 . . . . . . . . . . . . . . . . . . . . Jeff Bennett
   Luke Skywalker . . . . . . . . . . . . . . . . . . . . . . . . . .Bob Bergen
   Tavion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kath Soucie
   Alora, Jedi Female . . . . . . . . . . . . . . . . . . . . . . .Grey DeLisle
   Boba Fett, Cultist 3, Stormtrooper 1, Rodian . . . . . . . . . . . .Tom Kane
   Wedge Antilles . . . . . . . . . . . . . . . . . . . . . . . . . . Chris Cox
   Chewbacca . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Himself
   Weequay, Imperial Worker  . . . . . . . . . . . . . . . . . Roger L. Jackson
   Dasariah and Vil Kothos, Marka Ragnos . . . . . . . . . . . . . .Peter Lurie
   Racto, Rebel 1, Stormtrooper Officer . . . . . . . . . . . . . .Nick Jameson
   Protocol Droid, Cultist 1, Hazardtrooper 1 . . . . . . . . . . . Larry Cedar
   Gran, Trandoshan . . . . . . . . . . . . . . . . . . . . . . . .Jess Harnell
   Rax Joris, Rockettrooper Officer, Stormtrooper, Merchant 1 . . . Greg Berger
   Jedi 2, Reborn 2, Rockettrooper Officer, Noghri . . . . . .Dee Bradley Baker
   Jedi 1, Rockettrooper 1, Imperial Officer 2, Prisoner 2 . . . . . Cam Clarke
   Reborn 1, Cultist 2, Imperial Officer 1 . . . . . . . . . . .Alastair Duncan
   Voice Director . . . . . .  . . . . . . . . . . . . . . . . . Kris Zimmerman

	As mentioned in my \"Jedi Outcast\" walkthrough, check IMDb (the Internet
Movie Database) for any of the names listed above... http://www.imdb.com/ - in
the search box at the upper left of the page, type in the name you want to
search for.
	Most of these folks, as you\'ll notice, have never done anything but
voice acting... video games and cartoons. Beats having to wear a suit and tie
for a living, I guess.

	Even after playing through several times on different levels, both Light
and Dark, I have absolutely no clue who \"Dasariah and Vil Kothos\" are...

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

				THE CHEATS

Hit Shift+~ to open the console... after that, just type in the cheats. See the
top of this document for instructions on how to \'bind\' keys (create a
macro)... they can come in handy. Most of these are the same cheats found in
\"Jedi Outcast\", though there are some new ones.
	You do not have to capitalize anything... all lower case works fine and
will be accepted by the game; I just have capitals listed to make the commands
easier to read. However, the game will accept capitals as well - type it any way
you want. It\'s just easier to read \"saberRealisticCombat\" than
\"saberrealisticcombat\".


helpusobi 1	= enables cheat codes
devmapall [mapname]	= enables cheat codes, can jump to a new map
	example: devmapall t3_hevil

god		= God mode (invulnerability)
	Warning: sometimes an in-game cutscene will disable \'god\' mode... you\'ll
	have to type it in again. Also note that God mode will *not* save you
	from electricity of any kind (such as electrified floors), and it will
	not save you from Force Drain (though you won\'t die from it)
undying		= boosts your Health Points to 999, but is not god mode
noclip		= no clipping (walk through walls)
notarget	= enemies will not target you
thereisnospoon	= Matrix camera work (brief and temporary)

give health	= 100% health
give armor 	= 100% armor
give force 	= 100% Force mana
give inventory  = all inventory items
give weapons	= all weapons
give all	= all of above gives

setForceAll [123]	= set all Force powers to level 1, 2, or 3
	note: setForceAll 7 gives you the maximum, but it can also screw up the
	selections screen at the beginning of a mission... since your Force
	powers are maxed out, you can\'t choose a power to upgrade, and therefore
	you can\'t continue.
setForceAll 0		= shuts off all of your Force powers
	You can also set your Force powers individually, such as:
setForceGrip 7
	(Speed, Jump, Push, Pull, Absorb, Protect, Sense, Heal, Grip, Drain,
	Lightning, Rage) -- for whatever reason, you can\'t change Mind Trick
	unless you use the \"setForceAll\" cheat

setSaberAll [1-9]	= maximizes your Saber abilities... setting it any
	higher than 9 will screw up the selections screen at the beginning of
	the next mission
saberColor [saber number] [blade1 color] [blade2 color]
	your available colors are: orange, yellow, green, blue, & purple
	example: saberColor 1 green
	you have to do a separate command for each saber... so if you have Dual
	Lightsabers, you\'d have two lines as follows:
	   saberColor 1 green
	   saberColor 2 yellow
	for a Two-Handed Lightsaber, you change the colors as such:
	   saberColor 1 green yellow
g_saberRealisticCombat [1-9]	= slice & dice with the saber... the higher the
	number, the more \'powerful\' the slice & dice (supposedly)
g_saberPickupableDroppedSabers 1	= allows you to pick up Lightsabers
	dropped by other people (pretty much worthless)
saber single_[1-9]	= gives you a single Lightsaber; the # is a hilt type
saber single_[1-9] single_[1-9]	= as above, but with dual Lightsabers
saber [1-9]		gives you a single Lightsaber (same as above)
saber [1-9] [1-9]	= gives you dual Lightsabers (same as above)
saber dual_[1-5]	= gives you a saber Staff (double-bladed); again the #
			is just a hilt style, purely decorative
saberstyle [fast, medium, strong, dual]	= gives you the appropriate saber style

fly_xwing		= if you\'ve got a big enough area to maneuver in
				(somewhere outside), you can actually fly an X-
				Wing fighter that pops up around you. You need
				mondo memory and mondo graphics memory to pull
				this off; most of the time you\'ll probably just
				crash the game - in other words, don\'t bother
drive_atst		= drive the AT-ST... this actually pops up an AT-ST that
				you are driving in any level you want (there
				must be room for it, obviously); to exit the
				AT-ST, type in the code again
mapname			= not really a cheat; just type this in at the console
				to find out which map you\'re playing (see below)
devmap [mapname]	= jump to that map (ie, t3_rift) - these are the
				names you see when you save a game, such as
				\"t1_fatal\" or \"t3_rift\"
	example: devmap t3_rift

npc kill all		= kills *all* NPCs (this includes Chewie, Kyle, etc - be
				careful)
npc spawn [character]	= spawn that character... see the end of the file for
				the list
	example: npc spawn StormTrooper
npc spawn vehicle [vehicle]	= spawn any of a number of vehicles in the game
	example: npc spawn vehicle wildtauntaun

iknowkungfu	= you are the streetfighting master... (worthless)
timescale [1-9]	= speeds up the game (1 is the default setting)
quit		= fairly obvious...
cg_drawfps 1	= shows your framerate on the screen (if you\'re tight on memory
	or graphics power, don\'t do this)
com_maxfps [###]	set your maximum framerate (you shouldn\'t really play
	with this one... change any graphics settings in your Setup)
victory		= win the level
kill		= commit suicide
taunt		= taunt...


	You only have to enable the cheats once during the game (every time you
run it)... but you have to use God and any of the others at the beginning of every
level. It does save, however, as do any of the other cheats you use... so as soon
as you start a level, turn on your saberRealisticCombat (and/or whatever else you
use), then save the level. Even if you exit the game and come back into it, your
cheats will remain in the save, though you\'ll have to enable them again with obi.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

				CHEATS IN MULTIPLAYER

	Unlike previous games, you can actually use cheats in the Multiplayer
version of \"Jedi Academy\"... I wish they hadn\'t.

	How to:
	If you are playing on your own server (you \'created\' the server), then
you type \"devmap [mapname]\", such as \"devmap mp/ffa4\". If you\'re not sure about
a mapname, then just type in \"mapname\".
	If you\'re playing on someone else\'s server, then you\'ll need to have
\'rcon\' (remote control) abilities... start by entering your password as
\"rconpassword [password]\", where you obviously replace the part in braces with
the appropriate password, such as \"rconpassword cuteleia\". Now during play you
can type in \"rcon devmap [mapname]\", such as \"rcon devmap mp/ffa4\".

	Only a few of the cheats actually work in Multiplayer... ones like
\"setSaber\" or \"setForce\" do not, but \"god\" does. When you respawn - either
because you died or because you won the last game and are starting a new killing
spree - you\'ll have to use the cheats again, though the enabling stays on until
you exit the game.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

				MAPPING THE GAME

	You can actually do a graphics \'map\' of some of the levels, if you don\'t
mind cheating... what you\'ll get is an overall view of the entire level showing
where all the buildings are, though you\'ll have to label them yourself.

	How to:
   1 - save the level you\'re on (just a Quicksave will do fine)
   2 - switch your weapon to the Thermal Dets, Det Packs or Tripmines if you have
	them, the Blaster Pistol if you don\'t
   3 - enable the cheats
   4 - turn on the \'notarget\' cheat
   5 - turn on the \'noclip\' cheat
   6 - hold down your \'jump\' key and soar straight up, through the roof...

	Just keep heading upwards... I don\'t think there\'s much of a limit on
where you can go. Eventually, when you tilt your view downwards, you can see the
entire level spread out below you. Screen capture it, and label everything...
	Sure, it won\'t show you where the Secret Areas are, it won\'t show you
where the Bad Guys are, and it won\'t actually get you anywhere... but at least
you can see what\'s where.
	After you\'re finished capping and viewing, just Quickload to bring you
back.
	With at least half the levels you won\'t see anything at any height,
because of the mist or fog or clouds... and of course you won\'t see lower levels
because they\'ll be hidden by the upper levels. You can \'soar\' all over the place
(just try and move as you usually would, including crouch), and you can maneuver
around to see a building from the side, or the bottom, or just about any angle.

================================================================================


				SPAWNING

	If you don\'t know what this means, then maybe you shouldn\'t use it...
what it does is call up a character for you to play with. For example, if you
spawn a Stormtrooper, one will appear in the room with you, and you can fight
him/her/whatever - they act as they normally would during the game, and you can
do anything to them you normally would during the game (as well as killing
them).
	In the console window, type (you must have the cheats enabled):

npc spawn [character name]

	For instance, to spawn a Stormtrooper, you\'d type:

npc spawn stormtrooper

	You can also spawn any of the vehicles used in the game, anything that
can be ridden, such as:

npc spawn vehicle wildtauntaun

	Since \"Jedi Academy\" is based on the same game engine and code used for
\"Jedi Outcast\", most (but not all) of the spawns available in \"Outcast\" are
available in \"Academy\", even if that character isn\'t actually in the game
anywhere (such as Desann).
	I\'ve checked all of these myself to make sure they work... and added a
few that weren\'t in the lists I\'ve seen. There are some that you\'ll find on
other lists that aren\'t here - either the game says they don\'t exist (or they
can only be used in Multiplayer), or I decided for reasons of my own not to
include them.
	The spawns with a + in front of their name are from \"Jedi Outcast\", but
they will spawn in here; during gameplay, some of them can be found in
Multiplayer, but not Single Player. Obviously, you don\'t type in the + when
you\'re spawning them.


				The List:
	--Good Guys--
+bespincop		chewie			elder			+jan
jedi_random		+jedi			+jedi2			+jedif
jedimaster		+jeditrainer		kyle			+lando
luke			+monmothma		+morgan_katarn		prisoner
+rebel			+rebel2			rosh_penin

	--Bad Guys--
alora			bartender		boba_fett		cultist
cultist_destroyer	cultist_drain		cultist_grip		cultist_lightning
cultist_saber		+desann			+galak			gran
hazardtrooper		howler			human_Merc		impcommander
imperial		impofficer		impworker		lannik_racto
mutant_rancor		noghri			rancor			rax
+reborn			reborn_dual		reborn_new		reborn_staff
+rebornacrobat		+rebornboss		rebornchiss		+rebornfencer
+rebornforceuser	rebornmaster		rebornrodian		reborntrandoshan
+reelo			rockettrooper		rockettrooper2		rodian
saboteur		saboteurpistol		saboteursniper		sand_creature
+shadowtrooper		snowtrooper		stcommander		stofficer
stofficeralt		stormpilot		stormtrooper		swamptrooper
+tavion			tavion_new		trandoshan		tusken
tuskensniper		wampa

	The \"reborn chiss\" is, believe it or not, the bartender from Nar Kreeta
(where you had to rescue the prisoners from the Rancor)... with two Lightsabers.
Several of these Reborn spawns can only be found in the Multiplayer games, such
as the \"rebornrodian\".
	The \"shadowtrooper\" is from \"Jedi Outcast\" (as marked above), but acts
like it\'s from \"Academy\". One thing you\'ll notice when you spawn it is that
you\'ll get a message stating that the game can\'t find the shader for the Force
gem... in \"Outcast\", the Shadowtroopers had a green crystal in the center of
their chests, and when you killed them you got the crystal, which fully restored
your Force mana instantly. Even though you get the error message, you can still
use the Shadowtrooper... in here, they use Drain, Rage, and other Dark powers
which didn\'t exist in \"Outcast\", and when they die, you still get the Force
Crystal (invisible though it is)... in fact, it can boost your mana to *above*
100 for a while.

	--Neutrals--
jawa
Merchant
ugnaught

	--Droids (Good & Bad)--
assassin_droid		gronk			interrogator		mouse
probe			protocol		protocol_imp		r2d2
r2d2_imp		r5d2			r5d2_imp		remote
seeker			sentry

	Note that while R2-D2 is listed, C-3PO is not... he falls in the
\"protocol\" category.

	--Vehicles--
atst			swoop			swoop_cin		swoop_mp
swoop_mp2		tauntaun		wildtauntaun		x-wing
z-95

	Just be warned that some of these vehicles need a lot of room... try
spawning an x-wing inside somewhere, and more likely than not it will explode
after a few seconds. There are others, but I haven\'t included them for my own
reasons.

===============================================================================

				SPAWNING IN THE DEMO

	One word: DON\'T.

	If you try spawning something not found in the Demo, you\'ll get an error
message stating \"Cannot fall back on Stormtrooper model\" (or some such), and
you\'ll be back at the main game screen... if you\'re lucky. If you\'re not lucky,
you\'ll crash out of the game. If you want to spawn, do it in the full game.

===============================================================================

				JEDI VS. JEDI, REBORN VS. REBORN

	Unfortunately, unlike \"Jedi Outcast\" you cannot have Good Guy fight Good
Guy, or Bad Guy fight Bad Guy... it just doesn\'t work any more, which is
disappointing.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

				the KYLE KATARN series:

	\"Dark forces\" (1995)
	\"Jedi Knight: Dark Forces II\" (1997)
	\"Mysteries of the Sith\" (1998) -- expansion pack for DF2
	\"Jedi Knight: Jedi Outcast\" (2002)
	\"Jedi Knight: Jedi Academy\" (2003)

	If you\'ve never met him before this, Kyle Katarn started out as an agent
of the old Empire before he grew disgusted with them and turned his back on the
dark ways. Accompanied by his companion/pilot/girlfriend Jan Ors, he offered his
services to the Rebellion... and one of his first missions was retrieving the
plans for the Death Star, and then ending a new super-powered droid menace
backed by Darth Vader himself (\"Dark Forces\").
	After the Empire fell, he became a mercenary, though the new Republic
had first call on his services... when his father - a Jedi named Morgan Katarn
- was killed protecting the secrets of the Valley of the Jedi, Kyle took up his
Lightsaber and became a Jedi himself, defeating the Dark Jedi Jerec (\"Jedi
Knight: Dark Forces II\").
	After that, Kyle took on an apprentice, a former smuggler named Mara
Jade... she too learned the ways of the Force, but during this time Kyle almost
lost his soul in a dark Sith temple, and renounced the Force, giving up his
Lightsaber (\"Mysteries of the Sith\").
	Kyle was called back into service by Luke Skywalker when a Dark Jedi
named Desann - a former student at the Academy - went on a rampage... Kyle
killed Desann, though he allowed Desann\'s apprentice Tavion to escape (\"Jedi
Knight: Jedi Outcast\").
	And now here we are... Kyle is helping to rebuild the Academy and train
new apprentices - welcome to the rest of your life.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

				COPYRIGHTS:

	\"Star Wars\", \"The Empire Strikes Back\", \"Return Of The Jedi\" and all
characters and creations contained therein are copyright (c) 1977/1980/1983
LucasFilms Ltd. (http://www.starwars.com/)

	\"Star Wars Episode I: The Phantom Menace\" and all characters and
creations therein is copyright (c) 2000 LucasFilms Ltd.
(http://www.starwars.com/)

	\"Star Wars Episode II: Attack of the Clones\" and all characters and
creations therein is copyright (c) 2002 LucasFilms Ltd.
(http://www.starwars.com/)

	\"Dark Forces\" and all contents thereof are copyright (c) 1995 LucasArts
Entertainment Company LLC (http://www.lucasarts.com/)

	\"Jedi Knight: Dark Forces II\" and all contents thereof are copyright (c)
1997 LucasArts Entertainment Company LLC (http://www.lucasarts.com/)

	\"Jedi Knight II: Jedi Outcast\" and all contents thereof are copyright
(c) 2002 LucasArts Entertainment Company LLC (http://www.lucasarts.com/) and
Raven Studios (http://www.raven-games.com/), with help from Activision
(http://www.activision.com/)

	\"Jedi Knight: Jedi Academy\" (http://www.swjediacademy.com/) and all
contents thereof are copyright (c) 2003 LucasArts Entertainment Company LLC
(http://www.lucasarts.com/) and Raven Studios (http://www.raven-games.com/),
with help from Activision (http://www.activision.com/)

	the Quake III Arena engine used in the game is copyright 2002 iD
Software (http://www.idsoftware.com/)

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

David \"Nightwolf\" Masters -- dmasters @ jlc.net
	the Roundhouse -- http://roundhouse.8m.com/ (Railroad Tycoon II)
	TerokNor -- http://tnhp.tvheaven.com/ (Star Trek silly, filks, fanfic)
	
January/February 2004 -- walkthrough etc. for the Demo
April/May 2004 -- the full game
May 2004 -- version 1.1