-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= R A G N A R O K O N L I N E -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Ragnarok Online Monk Character Guide For PC (DOS/Windows) FAQs/Guide created by Calx Zinra ([email protected]) Copyright 2004 by Calx Zinra Created: March 25, 2004 (3.25.04) I dedicate this awesome guide to Aimee! This Guide is also dedicated to all my friends and classmates both players and non-players of RO. (IV-St. Paul S.Y. 2004-2005 Lorenzo Ruiz de Manila School) I AM GOING TO STRESS THIS: I STRICTLY ADVICE THAT YOU READ THE E-MAIL POLICY BEFORE E-MAILING ME!! I STRICTLY ADVICE THAT YOU READ THE E-MAIL POLICY BEFORE E-MAILING ME!! Please join our yahoo groups! It's open to everybody! http://groups.yahoo.com/group/ro-zoe/ o-----------o |VERSION 3.3| o-----------o __________________________________________________________________________ - Table of Contents ------------------------------------------------------ __________________________________________________________________________ 1. Version History 2. Introduction 3. Ragnarok Online 4. Acolyte: Soldier of Hope 5. Essential Stats for Battle-Acolytes 6. How to get there 7. Acolyte Skills 8. Monk Skills 9. Skill Builds 10. Stat Builds 11. Possible Equipments 12. MVP'ing as a Monk 13. WoE Monk 14. Card Collection 15. Leveling Spots 16. Flee Chart 17 FAQ's 18. Contact Me 19. Thank You to all 20. Unlegal __________________________________________________________________________ - I. Version History ----------------------------------------------------- __________________________________________________________________________ Version 1.0 March 25, 2004 (03/25/04) This is the very first version of my new guide. This is as well the prototype, expect lots of typos. This guide is dedicated to the Monk Job and the battle-Acolytes. Version 1.2 March 30, 2004 (03/30/04) Posted the guide in all sites I can. I finished the whole guide in this version, also corrected some parts of this. but errors cannot be avoided. Please e-mail me if you find some and if you want to add some information. BTW, Monk class only ranked 2 in iRO's Survey. No.1 being Crusaders and No.3 the Rogues. I am planning to make a Rogue guide. Version 1.3 April 9, 2004 (04/09/04) Checked all the builds using the AndzRO (Private Server) since this is the closest to the real thing. (I don�t play in iRO and any other servers that has 2-2 Jobs.) But sadly the Monk's skills won't work in the said private server. ASPD Potions don't work either. If you're asking why my job bonuses is different from rodatazone's data well, I got my bonuses from the private server. The server is a copy of KRO and is already patched with JUNO. Sorry to say but I don't quite trust all the data that rodatazone gives (as for 2-2 Jobs) so have a habit of checking other sites as well because as of now not all data is 100% accurate so mistakes will happen. ^_^ peace! Another guide update will be due next week. So watch out. Version 1.4 April 10, 2004 (04/10/04) Added the 2 new builds submitted in. Version 1.5 April 11, 2004 (04/11/04) Easter Sunday! just added another Stat and skill build by Ky Kiske. Version 1.6 April 14, 2004 (04/14/04) Added the Acolyte builds section. Sorry for not posting it! Thanks Ong Teck Jim <[email protected]> Version 1.7 April 15, 2004 (04/15/04) Added some new builds. Version 1.8 April 18, 2004 (04/18/04) Fixed correction. Version 1.9 April 26, 2004 (04/26/04) Added submitted builds, both skill and stat builds. In other news... Nowadays, in Byalan I see many BA there leveling. In the past you "Rarely" see one in the dungeon but now I see many BA's. Before, I see almost no BA's in the dungeon bit now I see 3 BA's everyday! I removed the stats distribution section of the stats build. Version 2.0 April 29, 2004 (04/29/04) Added some builds and corrected corrections Special thanks to: Ricardo Elder Segovia Inostroza" <[email protected]> For correcting on Gunardi's build and also mods it a little. There something wrong with gamefaqs nowadays, if you can't access this guide through gamefaqs, just e-mail me and I'll forward you the latest version of this guide. Version 2.1 May 4, 2004 (05/04/04) Updated the Flee chart. (Thanks to Kula) As of now I will not update much until all data about 2-2 stabilizes because as of now there's not much correct data. I'm taking my words back. rodatazone is still the best site if you want one stop RO facts. They still have the most data than other RO sites. Just keep on checking their site on new infos about 2-2 Jobs. I will change the Jbonuses by next month, maybe by that time data about 2-2 jobs will be stable. I added some new parts of the guide to make this more in-depth. Version 2.2 May 4, 2004 (05/07/04) Added a build by Adi Soegiarto ([email protected]) His build is WoE Oriented and maybe will be the one of the "in-demand" soon. His build can act as a recon character since it can stand alone (can neutralize almost all 2-1 Jobs and maybe 2-2 also). Version 2.3 May 12, 2004 (05/12/04) I added the WoE and MVP guide. Well those parts is not as good as the MVP and WoE here in gamefaqs but I think somehow those infos will help you in your game play. Version 2.4 May 15, 2004 (05/15/04) Modified the guide and added some info from RO~Universe. Purged the Asura Stat Build. Developed a Combo-Asura Monk Skills build. Added new builds and a How to be a monk section submitted by "Louise Stevens Cabarles" <[email protected]> Version 2.5 May 23, 2004 (05/23/04) Modified the MVP weapons due. Well not actually modified but I put some notes because of the Fist. Corrected some "Submissions" but he took it from someone's Monk Guide. I Credited the OWNER of the said data and can be purged from this guide anytime soon. (If the owner wants to delete it from this guide.) Version 2.6 May 25, 2004 (05/25/04) I purged the PvP/GvG Monk Guide that was submitted in. I'll just put a link to that site. Modified some of the WoE Monk part. I added a little guide on buying equips since most people ignore these things (many is in pRO and I hate those people especially the - � Ninja � - Or the "JERKS Guild".) Version 2.7 May 27, 2004 (05/27/04) Added a submission by "Carlo Mendez" <[email protected]> On VIT and PvP/WoE Monk. Version 2.8 May 31, 2004 (05/27/04) I forgot what I updated.. GRR because I updated this guide about 2 days ago and because life's busy. I forgot what I updated... Sorry X_X Version 2.9 June 7, 2004 (06/07/04) Minor update since there are no submissions. And no new data regarding monks. Version 3.0 July 21, 2004 (07/21/04) Major Update! (wala lang!) I will be implementing a new policy for submissions, if your submission is not posted then... maybe I rejected it. Sorry for not correcting/updating this guide due to some personal problems. Version 3.1 October 27, 2004 (10/27/04) After what it seems like forever, finally I have updated the monk guide First up, I have put in the submitted builds etc. Sorry for not replying your e-mails to me. Sorry sorry. Since it seems like admira's out maybe I'll fill in his shoes for a moment. Juno has arrived at our shores (pRO) as a Pioneer monk and as I see may people is still misguided by rumor. Damn why don't they use guides. Version 3.2 October 28, 2004 (10/28/04) Minor Update. Nothing New. Version 3.3 November , 2004 (11/0 /04) Birthday update! It's my birthday oooo yeah!!!!!!!! Added the decimal equivalent of the attack bonuses given by the skills for easy understanding. __________________________________________________________________________ - II. Introduction ------------------------------------------------------- __________________________________________________________________________ The following information found in this guide is mostly based on my experience in playing in pRO (Philippines) version of Ragnarok Online, playing in private servers (ya, I know it's illegal and all...) and reading other FAQs/guides on gamefaqs and some of my theories & observations. __________________________________________________________________________ - III. Ragnarok Online --------------------------------------------------- __________________________________________________________________________ Ragnarok Online is a Massively Multiplayer Online Role-Playing Game made by Gravity and was inspired by Lee-Myoungin's Manhwa "Ragnarok". The game is highly addictive due to its many factors (too many to mention) and lets you interact with many other players in your country or all over the world. People would say, "Once you come in... You'll never get out" Well that's how addictive RO is. (For us gamers) __________________________________________________________________________ - IV. Battle - Acolyte: Soldiers of Hope --------------------------------- __________________________________________________________________________ Battle-Acolytes are some of the most ignored type of builds. Some people even don't know how strong Acolytes can be. They only see Acolytes as the Support Class and just watch battles and does not participate in the frontline battle. But the Battle-Acolytes can, yes we're selfish of our abilities because we need them to support ourselves to be true Battle-Acolytes. Being A Battle-Acolyte is really hard in the beginning but as soon as you get your stats high you can feel the ease. I strongly recommend that you make a Battle-Acolyte after you have raised enough funds to support them. In my case I bought myself a +6 VVS Wind Chain to support my Avatar to level. I sticked to one place and that is Byalan, that's why I bought a Wind elem. Weapon. I will only be focusing on a pre-Monk Acolyte. If you got tired of waiting for the 2-2 Jobs to come and switched into a Battle-Priest I strongly recommend that you use Mad Monarch Gyl's Guide for stats build and admira's Priest guide for the skills. __________________________________________________________________________ - V. Stats essential for Battle-Acolytes --------------------------------- __________________________________________________________________________ This part shows the different stats in Ragnarok. There are 6 stats that affect the Battle-Acolyte (B.A. from here on) in big ways. Be careful in fixing your stats since once you put them they are unchangeable. Strength (STR)============================================================ One of the most important stat for the B.A. since it affects how much damage you can dish out. It affects your minimum and maximum damage too. It also affects your weight capacity so you can carry all that equipments (Support equips, battle equips and some rations too.) Strenght is very vital if your'e going for Guillontine/Asura Strike. 10 STR: +1 Min/Max Damage 20 STR: +4 Min/Max Damage 30 STR: +5 Min/Max Damage 40 STR: +8 Min/Max Damage 50 STR: +10 Min/Max Damage 60 STR: +12 Min/Max Damage 70 STR: +13 Min/Max Damage 80 STR: +15 Min/Max Damage 90 STR: +17 Min/Max Damage 100 STR: +19 Min/Max Damage The bonus add up in such a way that once you reach that certain amount of strength the pluses add to your Min/Max damage. It means that when you have 60 STR you have a +41 Min/Max damage bonus. This is how it works (STR + Weapon Attack + Bonus + Weapon upgrade) Vitality (VIT)============================================================ Vital Monks will be great due they will be a WoE class but it is better that you put a little AGI in your build. And is not ment to be maxed to 99. 90 is good enough. Agility (AGI)============================================================= The partner of Vitality in making a defensive character. But Agility is more than that, 1 Agi is equivalent to +1 Flee and also adds to your ASPD. Higher ASPD means Faster Killing time. Agility is very Vital to B.A.'s and Monks. Changed my PoV. You don't need to actually "MAX" your AGI out since as Akemi said, "Flee cannot be your defense." Now I know why Sins sucks. (Rogue may face this too.) Too much AGI and no VIT can make your avatar frail like onion paper. Too much VIT and no AGI can make your avatar slow (ASPD wise). Well this applies to Monk. Dexterity (DEX)=========================================================== This stat raises your accuracy and your maximum/minimum damage. +1 Dex means +1 Hit same as the Agi-Flee but this stat counteracts that. The standard DEX is 40. Dex also has a small influence in ASPD. Intelligence (INT)======================================================== Being a B.A., you do not need much INT in your stat. I put about 25 INT in my build because Monks will have a +5 INT bonus at Jlvl50. INT will take part in your healing skill, MSP and your SP's regen rate. Asura monks will be needing more than 25 INT. I'm against those people who thinks 1 INT is enough for B.A. they rely too much on support. For me that's TRASH! Luck (LUK)================================================================ This stat is very useful for those who are going for the Crit Monk. Luck affects your avatar by: Crit Chance: every 3 LUK = +1 Critical Perfect Dodge: Every 10 LUK = +1 Dodge (that's the +x in your flee.) If you want a real Crit Character, I recommend that you raise your LUK to 60+ and equip a Triple/Quad Crit Waghnak or so.. But really.. Crits are only for assassin because Katar Class weapons have double Crit rating. As for Monks, Critical Explosion/Fury will help us. Note: 100% Crit char will have a weaker crit damage output but higher crit rating. __________________________________________________________________________ - VI. How to get there --------------------------------------------------- __________________________________________________________________________ [Acolyte]----------------------------------------------------------------- You start out as a Novice (of course!) I require you to go through the test in the Midgard Academy and take the hell out of those annoying Fabres. In the Fabre Forest take the time to level. Level up there until you are satisfied of your Blvl, then take the exam. Much better if they will recommend the Acolyte job for you (like what happend to me) there's a little plus in this, but I prefer that they require you the swordie job so you can get yourself a red potion for free. As you step in the world of Midgard try to level up as soon as you can. Much better if someone will tank you. After you reached the Jlvl 10 of Novice. Proceed to the Prontera Sanctuary, it's in the 2 o'clock position. Go inside and proceed to the first room at your right, register and take the painstaking walk. There are 3 NPC which will be randomly selected for you. Father Rubalkara: Prontera ->E->N->E (Yoyo Forest, North eastern corner) Father Yosuke: Prontera W->N->W (He is staying in an island between two small bridges) Mother Mathilda: Morroc ->N (She's in a small ruin in the extreme NW corner) After talking to those NPC you will be saved in their position so you got to walk again (Bad Luck for you if you're in Morroc and have no Zeny XD) Congratulations! You're an Acolyte! Now go and level up! o------------o |JOB BONUSES:| o------------o These do not add up like min/max damage. It works like this. Once you reach that job level that is how much stat bonuses you get. If you are at job level 42 you get +4 Vitality not all of the other job bonuses added up. ACOLYTE JOB BONUSES:====================================================== Job Level 2 : +1 LUK Job Level 6 : +1 VIT Job Level 10: +1 INT Job Level 14: +1 DEX Job Level 18: +2 LUK Job Level 22: +1 AGI Job Level 26: +1 STR Job Level 30: +2 VIT Job Level 33: +2 INT Job Level 36: +2 DEX Job Level 38: +2 LUK Job Level 40: +2 AGI Job Level 42: +2 STR Job Level 44: +3 VIT Job Level 46: +3 INT Job Level 47: +3 DEX Job Level 49: +3 STR Job Level 50: +3 LUK [Monk]-------------------------------------------------------------------- How to change into a Monk: (www.ragnarokonline.com) The place to change your job to the Monk Class is located in the NE Prontera fields (Yoyo Forest, it's the ruins or St. Capitolina Pt. aka as the Monk Monastery). If you report information of yourself to the old man, job class change is possible. The monk job change test consists of a memory and physical test which is to be taken at the specified location. One will be able to change the job class into Monk, once the testing is finished. You must be at least Job Level 40 to change jobs. In-Depth: How to change to a Monk. [The Acolyte Life] Please do not be lazy and train till level 50 Job. It will be hell to train if you change at Job 40. Job 50 grants a free 50 Atk, 3Slotted Knuckle which currently cannot be bought or dropped by normal monsters currently. Currently most cookie builds have 10 Agility and 10 Bless. Do NOT max Heal. Please do NOT max that's nonsense, you will NOT have enough skill points to distribute to your other skills. Leave heal at last prority. (In his PoV, but I recommend that you get atleast Lv1-3 Heal to support your leveling.) Other than the 10 Agi/10 Bless Cookie build, there are those that are more adventurous going the pneuma way because of Agility Up and Bless can be provided by a Full-Support Priest. (I go solo so I need those AGI/BLESS, It is important also because some support priest are biased and sometimes will not Buff you.) [Changing into a Monk:] (From Akemi's iRO Monk Guide at RO-world) (you guys should really see her guide.) Upon reaching 50 Job, head into the monk temple which can be found at Prontera's One East, One North, Two East or Yoyo Forest. 1) There's an old guy near the entrance (guarding monk, can't miss him), talk to him and request to be a monk. 2) Go to the bottom right and into the temple. Inside the temple, the elder will ask you to find certain items to bring back to him. His name should be Sensei Moohae. (Pastor) *Update* You DO have to take this quest if you are job 50. There's 7 different sets of items each set with 3 items each. Here's the list: Set 1 : 5 Sticky Mucus, 10 Earthworm Peelings, 20 Green Herbs Set 2 : 20 Yoyo Tails, 5 Iron Ores, 3 Blue Herbs Set 3 : 30 Stems, 5 Jellopies, 10 Worm Peelings Set 4 : 5 Solid Shells, 20 Shells, 5 Zargons Set 5 : 5 Cyfars, 10 White Herbs, 10 Yellow Herbs Set 6 : 10 Teeth of Bat, 5 Bear's Footskins, 20 Poison Spores Set 7 : 20 Cobwebs, 5 Porcupine Quills, 10 Bug Legs Source: http://forums.nitro7.com/forums/viewtopic.php?t=13009 3) After obtaining the requested items, exchange the items with Sensei Moohae. Exit the temple and head directly north from the temple. A female monk there will give you some text to recite. I recommend that you take down notes on whatever she will be telling to you. 4) After completing the text recitation portion of the quest, head to the south-west area of your map and a monk NPC there will give you two quests to choose from. a) A mushroom quest very simular to the thief's quest, except 70-80 points are needed. (Orange Net Mushroom = 3pts, Orange Gooey Mushroom = 1pt) b) A marathon quest in which you run 10 laps around a map filled with holes. Based on people who have taken the test already, most monks suggest you take the mushroom quest over the marathon quest. But it's really up to you which quest you do. You can switch to either quest by talking to the NPC again if you've already started on the other. After completing the quest, talk to the same NPC again and he'll give you a green potion. 5) Now go to the building in the center of the map, there's a female monk near the entrance so you can't miss it. Now go to the depths of the building and talk to the huge NPC Monk. take the test. The test's objective is to cross the room. Easy eh? but no there are many hidden walls that blocks the path that makes it difficult and frustrating too. 6) After doing the test get the Green potion and drink it before Sensei Moohae then pass the oath taking and no you're a monk! o------------o |JOB BONUSES:| o------------o These do not add up like min/max damage. It works like this. Once you reach that job level that is how much stat bonuses you get. If you are at job level 42 you get +4 Vitality not all of the other job bonuses added up MONK JOB BONUSES:========================================================= Job level 1: +1 STR Job level 3: +2 STR Job level 4: +1 DEX Job level 6: +1 AGI Job level 7: +1 VIT Job level 10: +2 AGI Job level 12: +3 STR Job level 13: +4 STR Job level 15: +1 LUK Job level 16: +1 INT Job level 18: +3 AGI Job level 20: +2 VIT Job level 22: +2 DEX Job level 23: +4 AGI Job level 25: +3 VIT Job level 26: +5 STR Job level 27: +6 STR Job level 30: +3 DEX Job level 32: +2 LUK Job level 33: +4 VIT Job level 35: +5 AGI Job level 38: +2 INT Job level 40: +3 LUK Job level 41: +5 VIT Job level 43: +4 DEX Job level 44: +6 AGI Job level 46: +6 VIT Job level 49: +7 STR Job level 50: +8 AGI __________________________________________________________________________ - VII. Acolyte Skills ---------------------------------------------------- __________________________________________________________________________ The Acolyte's Skills are supportive, well Offensive Type of support and some Defensive Type of supports. But as B.A.'s we will give priority to those offensive types. ~~~~~~~~~~~~~~~~~~~~~~~~~~~NOTE~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ ~ ~ ALL THE QUEST SKILLS WILL NOT REQUIRE A SKILL POINT IN ~ ~ ORDER TO USE OR GAIN THAT SKILL. ONCE YOU FINISH THE ~ ~ QUEST YOU WILL BE AUTOMATICALLY GRANTED THAT SKILL AND ~ ~ IT WILL BE READY FOR USE. ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Divine Protection]======================================================= Raises defense against Demon and Undead type monsters Passive Skill [LV] [Skill Level Effect] [SP] 1 DEF +3 - 2 DEF +6 - 3 DEF +9 - 4 DEF +12 - 5 DEF +15 - 6 DEF +18 - 7 DEF +21 - 8 DEF +24 - 9 DEF +27 - 10 DEF +30 - NOTE: Important pre-requisite skill for Monk goers. You must max this skill because this will open the skill tree for monks. This skill also assist us by helping us to stay longer and reduce damages from Undead and Demon types of monsters. (Reduces 30% damage from Demon/Undead monsters at Lv.10) This skill works good with MENTAL STRENGTH/STEEL BODY. Tested it with Wander Man having 34 VIT in my build, he can only deal 1-1 damage to me. (Mental Strength activated) [Demon Bane]============================================================== Raises attack against Demon and Undead type monsters Passive Passive Skill Requires: Level 3 Divine Protection [LV] [Skill Level Effect] [SP] 1 ATK +3 - 2 ATK +6 - 3 ATK +9 - 4 ATK +12 - 5 ATK +15 - 6 ATK +18 - 7 ATK +21 - 8 ATK +24 - 9 ATK +27 - 10 ATK +30 - NOTE: Important pre-requisite skill for Monk goers. You must max this skill because this will open the skill tree for monks. This skill increases our damage against Demon/Undead and makes us Monks good in GH. [Signum Crucis]=========================================================== Lowers the defense of Demon and Undead type monsters in your screen in time of casting. Active Skill Requires: Level 3 Demon Bane [LV] [Skill Level Effect] [SP] 1 Lasts until the monsters 35 you cast it on are dead NOTE: As a Monk we will not benefit much from this skill. Try to ignore this skill. [Angelus]================================================================= Raises defense of your whole party based on their VIT Active Skill Requires: Level 3 Divine Protection [LV] [Skill Level Effect] [SP] 1 15% VIT for 30 seconds 23 2 20% VIT for 60 seconds 26 3 25% VIT for 90 seconds 29 4 30% VIT for 120 seconds 32 5 35% VIT for 150 seconds 35 6 40% VIT for 180 seconds 38 7 45% VIT for 200 seconds 41 8 50% VIT for 230 seconds 44 9 55% VIT for 260 seconds 47 10 60% VIT for 290 seconds 50 NOTE: Only good for VIT monks. This works great with MENTAL STRENGTH on. Help you have that extra defense. Max this skill after you max Blessing (VIT Build). [Blessing]================================================================ Raises strength, dexterity, intelligence of a player Recovers status ailment CURSE of a player Curses Demon and Undead type monsters(Halves their DEX, INT and STR) Active Skill Requires: Level 5 Divine Protection [LV] [Skill Level Effect] [SP] 1 STR, DEX and INT +1 for 40 seconds 28 2 STR, DEX and INT +2 for 60 seconds 32 3 STR, DEX and INT +3 for 80 seconds 36 4 STR, DEX and INT +4 for 100 seconds 40 5 STR, DEX and INT +5 for 120 seconds 44 6 STR, DEX and INT +6 for 140 seconds 48 7 STR, DEX and INT +7 for 160 seconds 52 8 STR, DEX and INT +8 for 180 seconds 56 9 STR, DEX and INT +9 for 200 seconds 60 10 STR, DEX and INT +10 for 220 seconds 64 NOTE: A very vital support skill, this will help you a lot when you reach Monk Class. I recommend that you max this skill first before maxing out Agility Up. Because we have low INT a +10 INT will surely help us. Also effective in reducing Demon/Undead class' DEX. [Heal]==================================================================== Recovers HP Active Skill [LV] [Skill Level Effect] [SP] 1 Based on Level and INT 13 2 Based on Level and INT 16 3 Based on Level and INT 19 4 Based on Level and INT 22 5 Based on Level and INT 25 6 Based on Level and INT 28 7 Based on Level and INT 31 8 Based on Level and INT 34 9 Based on Level and INT 37 10 Based on Level and INT 40 NOTE: This skill will also act as your arsenal against undead while you're an Acolyte and serve as an important Healing skill in PVP mode. Try not to max this skill. Lv3 is sufficient enough, raise this as high as Lv6 only. [Cure]==================================================================== Removes status ailments of target player. Active Skill Requires: Level 2 Heal [LV] [Skill Level Effect] [SP] 1 Use Cure skill 15 NOTE: If you're planning to be a Monk, don't bother on taking this skill. It's useless for you and Cure Cards are abundant. [Ruwach]================================================================== Allows you to see hiding opponents and deals holy damage to them. Active Skill [LV] [Skill Level Effect] [SP] 1 Use Ruwach 10 NOTE: Quite useful for detecting pesky Thieves, Rogues/Assassins and all those who have hiding clips. [Pneuma]================================================================== As Mad monarch says: Renders all projectiles in the chosen cell useless. Useful for avoiding Archer Skeletons, Hydras, etc, and kicking the crap out of Archers in the arena, whenever that rolls around. Amen. Requires: Level 4 Warp Portal [LV] [Skill Level Effect] [SP] 1 Use Pneuma 10 NOTE: Get this skill to neutralize projectile attacks. Useful but limited due to it's just a chosen cell. Combo this with Holy Light or Finger Off./Throw Spirit Sphere to knock the crap out of those overpowered Hunters. [Teleportation]=========================================================== See skill level effect. Active Skill Requires: Level 1 Ruwach [LV] [Skill Level Effect] [SP] 1 Teleport to random spot on the map 10 2 Teleport to last Save Point 10 NOTE: This skill helps you stay out of sudden Mobs. This skill will also help you save money from Fly Wings but again, you may not get this skill instead buy yourself a teleportation Clip. [Warp Portal]============================================================= See skill level effect. Active Skill Requires: Level 2 Teleportation and a Blue Gemstone [LV] [Skill Level Effect] [SP] 1 Warp 7 people to last Save Point 30 2 Warp 8 people to 1 place (Portal open for 10 seconds) 30 3 Warp 9 people to 2 places (Portal open for 15 seconds) 30 4 Warp 10 people to 3 places (Portal open for 20 seconds) 30 NOTE: With this skill you can raise fund to supply yourself with adequate equipments and also transport yourself. [Increase Agility]======================================================== Raises agility and walking speed. Active Skill Requires: Level 3 Heal [LV] [Skill Level Effect] [HP-SP] 1 AGI +3 for 65 seconds 15 23 2 AGI +4 for 80 seconds 15 26 3 AGI +5 for 95 seconds 15 29 4 AGI +6 for 110 seconds 15 32 5 AGI +7 for 125 seconds 15 35 6 AGI +8 for 140 seconds 15 38 7 AGI +9 for 155 seconds 15 41 8 AGI +10 for 170 seconds 15 44 9 AGI +11 for 185 seconds 15 47 10 AGI +12 for 200 seconds 15 50 NOTE: Another important skill, use this to pump up your AGI, ASPD and Walking speed, also contribute some increase in your flee rate. Max this after maxing out Blessing (AGI Build). [Decrease Agility]======================================================== Lowers agility Active Skill Requires: Level 1 Increase Agility [LV] [Skill Level Effect] [SP] 1 AGI -3 for 65 seconds 23 2 AGI -4 for 80 seconds 26 3 AGI -5 for 95 seconds 29 4 AGI -6 for 110 seconds 32 5 AGI -7 for 125 seconds 35 6 AGI -8 for 140 seconds 38 7 AGI -9 for 155 seconds 41 8 AGI -10 for 170 seconds 44 9 AGI -11 for 185 seconds 47 10 AGI -12 for 200 seconds 50 NOTE: If you're planning to be a Monk, don't bother on taking this skill. It's useless for you... Focus more on Support skills. [Holy Light]============================================================== Attack an enemy with a holy light Can be acquired after job 30 Active Skill Quest: 1 Rosary, 1 Crystal Blue, 1 Opal Talk to the head Priest in Prontera Church [LV] [Skill Level Effect] [SP] 1 (Cast time 1.5 seconds) 15 NOTE: We won't gain much from this skill but you can use the skill to attract "Cast Sensor" Monsters like Sohee. [Aqua Benedicta]========================================================== Creates Holy Bottle, must be near water or submerged in water. Active Skill Requires: Empty Bottle [LV] [Skill Level Effect] [SP] 1 Creates Holy Water 10 to use as a weapon or a cure. NOTE: If you're planning to be a Monk, don't bother on taking this skill. It's useless for you because this is only for Priest goers. __________________________________________________________________________ - VIII. Monk Skills ------------------------------------------------------ __________________________________________________________________________ [Iron Hand/Palm]========================================================== Increases the damage done by Knuckle class weapons and Bare Fists. Passive Skill Requires: Level 10 Divine Protection and Level 10 Demon Bane [LV] [Skill Level Effect] [SP] 1 ATK +3 - 2 ATK +6 - 3 ATK +9 - 4 ATK +12 - 5 ATK +15 - 6 ATK +18 - 7 ATK +21 - 8 ATK +24 - 9 ATK +27 - 10 ATK +30 - NOTE: Take this important mastery skill to add some extra damage. You may not max this skill but be sure to raise it about Lv5. (Must not be lower than Lv5) [Spirits Recovery/Spiritual Cadence]======================================= Restores a certain amount of HP and SP every 10 seconds based on Skill Level If your weight is over 50% then it will restore every 20 seconds and works while your sitting. Recovered amount is increased with VIT and INT. Passive Skill Requires: Level 1 Blade Stop [LV] [Skill Level Effect] [SP] 1 Restores 4 HP and 2 SP - 2 Restores 8 HP and 4 SP - 3 Restores 12 HP and 6 SP - 4 Restores 16 HP and 8 SP - 5 Restores 20 HP and 10 SP - NOTE: A great skill, a fusion of SP & HP regen. But only works while you are sitting. [Dodge/Flee]============================================================== Increases flee rate, skill level affects on the flee rate percentage. Passive Skill Requires: Lv5 Iron Palm/Fist + Level 5 Call Spirits/Summon Spirit Spheres [LV] [Skill Level Effect] [SP] 1 +1 Flee - 2 +3 Flee - 3 +4 Flee - 4 +6 Flee - 5 +7 Flee - 6 +9 Flee - 7 +10 Flee - 8 +12 Flee - 9 +13 Flee - 10 +15 Flee - NOTE: This is not the same as the Thief's Inc. Dodge. This one adds by points not by percentage anyway, it is vital for us. This skill must not be lower than Lv5. [Triple Attack/Raging Trifecta Blow]====================================== Deliver 3 blows by a low chance. After use, the caster cannot move for a short period, if `Raging Quadruple Blow` is used in conjunction with this skill, movement will be delayed even longer. DEX and AGI reduce the delay time. Passive Skill Requires: Level 5 Dodge [LV] [Skill Level Effect] [SP] 1 29% Chance to Triple Blow 120% ATK - (ATK x 1.2) 2 28% Chance to Triple Blow 140% ATK - (ATK x 1.4) 3 27% Chance to Triple Blow 160% ATK - (ATK x 1.6) 4 26% Chance to Triple Blow 180% ATK - (ATK x 1.8) 5 25% Chance to Triple Blow 200% ATK - (ATK x 2) 6 24% Chance to Triple Blow 220% ATK - (ATK x 2.2) 7 23% Chance to Triple Blow 240% ATK - (ATK x 2.4) 8 22% Chance to Triple Blow 260% ATK - (ATK x 2.6) 9 21% Chance to Triple Blow 280% ATK - (ATK x 2.8) 10 20% Chance to Triple Blow 300% ATK - (ATK x 3) NOTE: This is the starting skill of the Combo attacks. It works like double damage At Lv5. REALLY it works just like double damage. Example: (SKILL AT LV.5) Your normal damage ranges to 300-350. Your Triple damage will probably range between 600-700. It's not really triple damage. It's 3 hits that will deal double damage of your normal attack damage. Situation: My average damage to Sohee is 316, after the Triple Blows triggered the Triple Blow dealt 632 damage by having 3 hits of 210 (rounded off). So the formula is somewhat like this (simplified). Normal Damage X 2 /3 = damage per hit of Triple Blow. So multiply the damage per hit by 3 to know the total damage of the Triple Blow. The formula applies to Lv10 also. Divide the maximum damage of the Skill to ghet its damage per hit. [Call Spirits/Summon Spirit Sphere]====================================== Summon spirit spheres. One spirit sphere lasts 10 minutes. Certain Monk skills require spirit spheres. This spell cannot be interrupted. 3 second casting time. DEX affects on the casting time. Summon 1 SS per cast. Active Skill Consumes 8 SP. Requires: Level 2 Iron Hand [LV] [Skill Level Effect] [SP] 1 Summon up to 1 SS 8 2 Summon up to 2 SS 8 3 Summon up to 3 SS 8 4 Summon up to 4 SS 8 5 Summon up to 5 SS 8 *Spirit Spheres works like Star Crumbs! 1 Spirit Sphere adds 3 damage to ypur weapon so having 5 Spirits will grant you 15 additional damage and that's equivalent to one Very Very Very Strong ______ Weapon! And also works like one. If you miss you'll have a 15 damagae instead of MISS. NOTE: This one is the BASIC LIFE SUPPORT of the Monk. This skill creates spirit sphere that are needed by some skills of the Monk's. Without this you are pretty much worthless... [Absorb Spirits/Spiritual Sphere Absorbtion]=============================== Restores 10 SP by absorbing one spirit sphere. Has a 2 second casting delay, this skill cannot be interrupted. Consumes 5 SP. When used against another Monk in PVP, it will cause their Spirit Spheres to vanish and drain SP from them to recover yours. Active Skill Requires: Level 5 Call Spirits [LV] [Skill Level Effect] [SP] 1 Absorb 1 Sphere 5 NOTE: Use this as a MANA burn in PVP (against monks that is.) and use to recover precious SP. Also use this as a emergency SP reserve by absorbing unused Spirit Spheres. [Chain Combo/Raging Quadruple Blow]======================================= Only usable during the delay time that occurred by Raging Trifecta Blow. Deliver 4 blows on a target, the caster cannot move for a short period after use. If 'Raging Thrust' is used in conjunction with this skill, movement will be delayed even longer. DEX and AGI reduce the delay time Active Skill Requires: Level 5 Triple Attack/Raging Trifecta Blow [LV] [Skill Level Effect] [SP] 1 200% ATK (ATK x 2) 17 2 250% ATK (ATK x 2.5) 19 3 300% ATK (ATK x 3) 21 4 350% ATK (ATK x 3.5) 23 5 400% ATK (ATK x 4) 25 NOTE: Chain Combo/Raging Quadruple Blow is the 2nd blow of the Combo skill. Be always ready to press the hotkey because once the triple blow goes off and you were unable to chain it up, then the chance is gone. This skill's damage calculation calculates INDEPENDENTLY. Its calculation is based on your stats not on your Triple Blow. [Combo Finish/Raging Thrust]============================================== Only usable during the delay after Raging Quadruple Blow. The target will take damage and be pushed 5 cells back at the same time. Consumes 1 spirit sphere, the caster cannot mover after skill use. If "Guillotine Fist" is used, and the caster is in Fury status carrying at least 4 spirit spheres, extra movement delay time for 'Guillotine Fist' will occur. The delay time is affected by DEX and AGI of the caster. Guillotine Fist can be activated without a casting delay after this skill. Active Skill Requires: Level 3 Chain Combo/Raging Quad. Blow and a Spirit Sphere [LV] [Skill Level Effect] [SP] 1 300% ATK 23 2 360% ATK 26 3 420% ATK 29 4 480% ATK 32 5 540% ATK 35 NOTE: This is the Final touch of the Combo skill. If the opponent is still standing... repeat steps 1-3 until you're satisfied. ^_^ Like Raging Quadruple Blow, this skill's calculations is independent from Raging Quadruple Blow and Raging Trifecta Blow. It's calculation is based on your stats. [Body Relocation/Snap]===================================================== Teleport to a chosen cell Instantly moves the caster to a chosen spot if there is no obstacle between the caster and the location. Requires 1 spirit sphere and 10 SP. Active Skill Requires: Level 2 Spirits Recovery/Spiritual Cadence, Level 3 Steel Body/Mental Strength and Level 3 Extremity Fist/Guillotine Fist [LV] [Skill Level Effect] [SP] 1 Use Body Relocation 10 Note from Acolyte Maniax!: Snap/Body Relocation can be used in Guild Wars. You CAN cross firewall/snares/SG/Meteor/LoV. NOTE: This is a controlled but limited teleportation. [Finger Offensive/Throw Spirit Sphere]==================================== Throw spirit spheres to a target at a distance. Skill level affects on the numbers of spirit spheres that the caster can use at a time. Casting cannot be interrupted, the casting time takes as much as [1 second + (The numbers of spirit spheres x 1 second)]. Consumes 20 SP 10. Has a 0.5 delay time after a use. Active Skill Requires: Level 3 Investigate/Occult Impaction [LV] [Skill Level Effect] [SP] 1 150% ATK (ATK x 1.5) 1 Spirit Sphere (Casting time 1 second + [Number of Spirit Spheres x 1 second]) 10 2 175% ATK (ATK x 1.75) 2 Spirit Spheres (Casting time 1 second + [Number of Spirit Spheres x 1 second]) 10 3 200% ATK (ATK x 2) 3 Spirit Spheres (Casting time 1 second + [Number of Spirit Spheres x 1 second]) 10 4 225% ATK (ATK x 2.25) 4 Spirit Spheres (Casting time 1 second + [Number of Spirit Spheres x 1 second]) 10 5 250% ATK (ATK x 2.5) 5 Spirit Spheres (Casting time 1 second + [Number of Spirit Spheres x 1 second]) 10 Note from Acolyte Maniax!: Manipulate spirit sphere takes a long cast time and can MISS. Get high dex to reduce that penalty! NOTE: An attack that is pretty much the same with Soul Strike. Use this as a mid-range attack or use it before you clobber an opponent. I don't think that using this as a primary weapon is good. This requires high amount of INT (50 is good, max INT to 50 if you will be using this as a primary skill since this will take up huge amount of SP.) [Investigate]============================================================= Deliver a massive psychic impact to an enemy spending 1 spirit sphere at a time. DEF of the enemy affects on the amount of damage taken. The more defense the target has the more damage this skill will do. Has a 0.5 second delay after a use. Active Skill Requires: Level 5 Call Spirits/Summon Spirit Sphere and a Spirit Sphere [LV] [Skill Level Effect] [SP] 1 175% ATK (ATK x 1.75) 10 2 250% ATK (ATK x 2.5) 14 3 325% ATK (ATK x 3.25) 17 4 400% ATK (ATK x 4) 19 5 475% ATK (ATK x 4.75) 20 NOTE: Use this as a first step attack vs. opponents with strong DEF or check if the opponent has high Def. [Blade Stop/Root]========================================================= Consuming 1 spirit sphere, stops both the enemy and the caster's movement for the skill duration. Both the enemy and caster become paralyzed until either dies. Higher skill level allows the caster to use certain skills for this skills duration. This skill is not applicable for boss monsters. Active Skill Requires: Level 5 Flee/Dodge [LV] [Skill Level Effect] [Duration][Cast Time][SP] 1 -NONE- 20 sec 0.5s ? 2 Throw Spirit Sphere/F. Off 30 sec 0.7s ? 3 Investigate/Occult Impaction 40 sec 0.9s ? 4 Chain Combo/Raging Quad Blows 50 sec 1.1s ? 5 Guillontine/Extremity fist or Fury/Explosion Spirits 60 sec 1.3s ? NOTE: This skill works like Auto-Counter of the Knight Class. Attack Skills and Normal Attack will only be affected. The cast time is also the same with the Knight's, the attack must be executed BEFORE the cast bar dissapears or the skill will not activate. (Thanks to admira) [Explosion Spirits/Fury]================================================= Increases critical attack rate for a 3 minute skill duration, consuming 5 spirit spheres. During the skill duration, SP can not be restored automatically but can be restored through the skill, Spiritual Cadence. Consumes 15 SP for a skill use.(Potions and other items can still be used) Active Skill Requires: Level 1 Absorb Spirits [LV] [Skill Level Effect] [SP] 1 +10% Critical Rating 15 2 +12.5% Critical Rating 15 3 +15% Critical Rating 15 4 +17.5% Critical Rating 15 5 +20% Critical Rating 15 NOTE: This skill cannot help comboers to do more damage but can "aid" in situations where Combo don't trigger. [Steel Body/Mental Strength]============================================= Consumes 5 spirit spheres for a skill use, during the skill duration, the caster's DEF and MDEF are fixed at 90. The caster cannot use any active skills during the skill duration at the same time, the attack and moving speed are decreased 25%. Has a 5 second casting time which cannot be interrupted, this skill spends 200 SP for a single use. Active Skill Requires: Level 3 Combo Finish/Raging Thrust and 5 Spirit Spheres [LV] [Skill Level Effect] [SP] 1 30 seconds 200 SP 2 60 seconds 200 SP 3 90 seconds 200 SP 4 120 seconds 200 SP 5 150 seconds 200 SP NOTE: Good skill to have even though the penalty is your ASPD. This will reduce Normal and Magical attacks by 90%. Although the penalty is quite drastic (reduced ASPD) the skill is still great due to you will be more tougher than those VIT Knights. (For a limited time ^0^) [Asura Strike/Extremity Fist/Guillotine Fist]============================= During the fury status, the caster can deals huge damages with a target by consuming 5 spirit spheres and the remaining SP amount of the caster. The remaining SP amount of the caster affects on the amount of damage dealt with the target. Cards increase the damage by a great amount. This skill pierces the flee rate, the size and the defense of target, also this skill is neutral property which is not affected by the weapon property. Fury status is canceled immediately after the skill use, for 5 minutes after the skill is used, the caster cannot restore SP automatically. Skill level affects on the casting time and this skill can be interrupted while casting. If the caster has learned Raging Thrust or Root lvl 5 and is a qualified requirement, this skill can be used by the caster. Requires: Level 3 Finger Offensive/Throw Spirit Sphere and Level 3 Explosion Spirits/Fury [LV] [Skill Level Effect] [Cast time][Delay time] [SP] 1 400% ATK (x 4) 4sec 3sec All Remaining SP 2 550% ATK (x 5.5) 3.5sec 2.5sec All Remaining SP 3 700% ATK (x 7) 3sec 2sec All Remaining SP 4 850% ATK (x 8.5) 2.5sec 1.5sec All Remaining SP 5 1000% ATK (x 10) 2sec 1sec All Remaining SP NOTE: Use this only as a last resort or before you die especially in PVP or if you're desperate. But as Admira says this skill is kinda "Weird" for me yes you can have this skill but this skill cannot be your primary skill. Recommendation from Acolite Maniax!: Never max Asura Strike for greater damage. Get higher SP instead, you will get a much higher damage. __________________________________________________________________________ - IX. Skill Builds ------------------------------------------------------- __________________________________________________________________________ [Acolyte Skill Builds]==================================================== Currently there are three builds, namely Low-Heal Monk, Strict Pre-Monk and the Warpolyte monk. [Warpolyte Pre-Monk]------------------------------------------------------ Has Lv.8 Inc. Agility (+10 AGI) and Warp Portal. Heal Lv.3 Blessing Lv.10 Divine Protection Lv.10 Demon Bane Lv.10 Increase Agility Lv.8 Ruwach Lv.1 Teleport Lv.2 Warp Portal Lv.4 Pneuma Lv.1 [Low-Heal Monk]----------------------------------------------------------- Same as Strict Pre-monk but with low Heal level Heal Lv.3 Divine Protection Lv.10 Demon Bane Lv.10 Blessing Lv.10 Increase Agility Lv.10 (Angelus for VITs) NOTE: This build is somewhat a RUSH build due to you change Job at Jlvl 44 only but you will not receive the 3 Slot Fist Bonus. [Strict Pre-Monk]--------------------------------------------------------- This build emphasizes the needs of a monk job. More on offensive oriented support skills. Heal Lv.9 Divine Protection Lv.10 Demon Bane Lv.10 Blessing Lv.10 Increase Agility Lv.10 (Angelus for VITs Monksters) NOTE: This a standard non-pneuma build. [My Version]-------------------------------------------------------------- This build is for business minded Acolytes. Use Warp Portal to raise fund and buy yourself armors etc. But the down side is your heal level is low. But this is one of the recommended build as of posting. Heal Lv.6 Ruwach Lv.1 Teleport Lv.2 Divine Protection Lv.10 Demon Bane Lv.10 Blessing Lv.10 Increase Agility* Lv.10 *If VIT Build, exchange Inc. AGI for Angelus. NOTE: Notice there's no Angelus? becoz' its useless at low skill levels. You'll only need 2 Warp portals One as your Save-point and one to Glast Heim. At level 55 (154 Flee) I already train on Evil Druids/Nightmares/ Ghoul/Brilights in Lower GH (Offensive Bless on Demons/Undead of course!) [Pre-Monk Ver. 1.2]------------------------------------------------------- "Carlo Mendez" <[email protected]> Heal Lv.6 Ruwach Lv.1 Teleport Lv.2 Warp Portal Lv.4 Blessing Lv.10 Divine Protection Lv.10 Demon Bane Lv.10 Increase Agility Lv.5 Pneuma Lv.1 NOTE: Heal can be lowered to Lv.3 and transfer the 3 Skill Points into your Increase Agility. Good for PvP against those arrogant Hunters. Monk Skill Builds========================================================= Monk skill translation for dummies: (Since there are 3 diffrent sets of Monk skills I've posted every name that I know as of posting.)I our WEIRD pRO they got all the types mixed up! TYPE 1 Names TYPE 2 Names TYPE 3 Names Knuckle Mastery /Iron Hand /Iron Fist Spirit Relaxation /Spirits Recovery /Spiritual Cadence Falling Pear Petals /Dodge /Flee Triple Blows /Triple Attack /Raging Trifectla Blow Vigor Condensation /Call Spirits /Summon Spirit Spheres Inspiration /Absorb Spirits /Spiritual Sphere Absorbtion Quadruple Blows /Chain Combo /Raging Quadruple Blow Way of the Dragon /Combo Finish /Raging Thrust Dash Like a Bullet /Body Relocation /Snap Manipulate Spheres /Finger Offensive /Throw Spirit Sphere Psychic Wave /Investigate /Occult Impaction Dilemma /Blade Stop /Root Critical Explosion /Explosion Spirits /Fury Physical Immune /Steel Body /Mental Strength Asura Strike /Extremity Fist /Guillotine Fist [Pure Offense Monk]------------------------------------------------------- This is the first build for me that use most of all the important skill for Monks. Iron Hand/Palm Lv.10 Call Spirits/Summon Spirit Spheres Lv.5 Absorb Spirits Lv.1 Dodge/Flee Lv.8 Triple Attack/Raging Trifecta Blow Lv.10 Chain Combo/Raging Quadriple Blow Lv.5 Combo Finish/Raging Thrust Lv.5 Steel Body/Mental Strenght Lv.5 Explanation: I didn't add Spirit Reco because that having Lv.9 Heal as an Acolyte will still be great with just 30 INT and the way you recover your SP is that cast Call Spirits - Absorb Spirits. Yes I know it's a slow process. It's not suited to be executed in places with high aggressiveness because it really takes up time. [Pure Offense Monk 2]----------------------------------------------------- Iron Hand/Palm Lv.5 Call Spirits/Summon Spirit Spheres Lv.5 Dodge/Flee Lv.10 Triple Attack/Raging Trifecta Blow Lv.10 Blade Stop/Root Lv.2 Spirit Recovery/Spiritual Cadence Lv.5 Absorb Spirits Lv.1 Chain Combo/Raging Quadruple Blow Lv.5 Combo Finish/Raging Thrust Lv.5 Steel Body/Mental Strenght Lv.1 Explanation: Almost the same as Natahanael (Eich Combo Build) but the difference is that the Lv.1 Steel Body. I used this build Offline, works well but was not tested thoroughly because some of the skills just won't work! [Pure Offense Monk 3]----------------------------------------------------- Iron Fist/Palm Lv.10 Summon Spirits Spheres Lv.5 Absorb Spirit Spheres Lv.1 Flee Lv.5 Raging Trifecta Blow Lv.9 Raging Quadruple Blow Lv.5 Raging Thrust Lv.5 Root Lv.2 Spiritual Cadence Lv.5 Mental Strength Lv.2 Explanation: I also plan this as a "recon" character since this build can go SOLO in WoE (against 2 melee characters). [Combo-Asura Monk Build]-------------------------------------------------- My personal favorite... Iron Fist Lv.5 Summon Spirit Sphere Lv.5 Flee Lv.5 Raging Trifecta Blow Lv.5 Raging Quadruple Blow Lv.5 Raging Thrust Lv.5 Root Lv.2 Spiritual S. Absorption Lv.1 Fury Lv.3 Occult Impaction Lv.3 Throw Spirit Lv.3 Guillontine Fist Lv.3 Mental Strength Lv.2 Explanation: Not so long ago the Triple Blow -> Quad Blow -> Way Of Dragon -> Asura Strike Combo is nothing but a dream, but I have devised a build that will make it possible. This build already exist but was not posted here. 'Nuff with the intro and let me explain the build. This build is somehow "weak" in combo due to the low Iron Fist Mastery and Raging Trifecta Blow is only Lv.5. Because of this you will depend on Elemental Fists very much. This build seems to be forever due to that you will only feel the completeness of the build by Jlvl50. And that's tough and too darn long. I'm not into dasher builds due to the low skill levels you will be having. But the Dasher Build is good. Combo-Asura Build has edge on combo damage compared to a Dasher Monk. (Only in that field.) NOTE: This build will depend on your STR very much and the Guillontine fist is only to be used in extreme conditions. And must not be used as a medium in leveling. COMBO is your life. Guillontine is only on Lv.3 due to the damage is sufficient enough to TAKE DOWN any living player in RO. (Except GM's ^_^). Guillontine Fist Equation: (From Acolyte Maniax and RO Universe) [(Wpn Atk+Base Atk) x (8 + SP/10) + 250 + (S.Lv*150)]* Card Effect Tested on my character at Blvl 75. (No Buffs) with +10 Triple Bloody Knuckle Duster 46 STR, 50+30 (Weapon Attack) and 840 SP* *(885 SP, after using 2 Summon Spirits and 1 Fury.) [(50+30+46) x (8 + 840/10) + 250 + (5*150)]* +60% on Demi-Human ATTACK = 18695 (WTF...) This attack will IGNORE FLEE and DEFENSE of the target. For instance a VIT Knight or Crusader. Crusaders cannot reflect the damage due to before they can reflect the damage they will die first. (They will need to receive the damage first before they can reflect it.) The only skill that will hinder you is Auto-Counter. The Mental Strength skill will only assist you in some situations. This build can be also used as a "Recon Monk". ~Suggested Equipments~ Weapon R: +10 Triple Bloody Knuckle Duster (PVP/GVG Only) +X VVS (Element) Fist or any elemental Knuckles Weapon L: +4 Buckler (Ambernite/Thara Frog) U. Head: +4 Wise Biretta (or any SP Hats) M. Head: ??? L. Head: ??? Garment: +4 Mocking Muffler Armor: +4 Saint's Robe of Champion Footwear: +4 Soul Enchanted Shoes Accessories: Clip 2x + Tarou Card/Mantis Card [Combo Build1]------------------------------------------------------------ This Build was sent by Gunardi from RO Indonesia. Iron Hand/Palm Lv.10 Call Spirits/Summon Spirits Lv.5 Dodge/Flee Lv.10 Blade Stop/Root Lv.2 Spirit Recovery/Spiritual Cadence Lv.5 Triple Attack/Raging Trifecta Blow Lv.5 Chain Combo/Raging Quadruple Blow Lv.5 Combo Finish/Raging Thrust Lv.5 Steel Body/Mental Strenght Lv.2 Absorb Spirits Lv.1 Distribution: ---------------------- Job Lvl 0 ---------------------- Get 10 Iron palm Get 5 Call Spirit Get 5 Dodge Get 2 Blade Stop Get 5 Spirit Recovery Get 5 Triple Attack Get 3 Chain Combo Get 3 Combo Finish Get 1 Steel body ----------------------- Job Lvl 40 ----------------------- Get 1 Absorb spirit Get 2 Chain Combo Get 3 Combo Finish Get 1 Steel body ----------------------- Job Lvl 50 ----------------------- 2 extra skill points left Gunardi's POV: My Build's difference with your build was in Spirit Recovery, which I think was very important for a Monk to have and in triple attack because the lower the level of triple attack the more likely it will activate. [Critical-Triple Attack Monk]--------------------------------------------- Contributed by: Natahanael Wong ([email protected]) Iron Hand/Palm Lv.10 Call Spirits/Summon Spirit Sphere Lv.5 Dodge/Flee Lv.5 Blade Stop/Root Lv.5 Spirit Recovery/Spiritula Cadence Lv.5 Absorb Spirits Lv.1 Explosion Spirits/Fury Lv.5 Triple Attack/Raging Trifecta Blow Lv.5 Dodge/Flee max to 10/Get 5 NOTE: You have 3 skill points left over... I suggest that you put 3 in Investigate or 3 in Finger Offensive or put 3 more in Triple Attack. -Natahanael Natahanael's Words: This is an alternative build of a monk from the common combo monk. I suggest that you use the Lightning Monk for this skill build but limit your intelligence to only 10 for the reason that you won't be using that much sp compared to the combo monk. Just put those stat points in strength for boost in damage or luck for more critical percentages. You will attack extremely fast because of agility up and hard because of triple attacks, criticals and by blessing. Also your flee rate would be almost as high as an assassin thanks to agility up and dodge. If you're hit just heal it, you won't get hit that much anyway. My POV: Well.. what can I say? I'm impressed. But still with only 10 INT you will experience hard time leveling as an Acolyte. Still as everyone says "Perfect characters always start weak and very hard to level like they will never reach their 2nd class. But wait till they finish their build. They're unstoppable. They're "Perfect".". I love hearing this dialogue of my best friend. It empowers me to continue my characters. [Spirit Strike Monk aka "the Rei-Gun Monk"]------------------------------- Contributed by: Glenn Arienza ([email protected]) Iron Palm/Hand Lv.5 Call Spirits/ Lv.5 Dodge/Flee Lv.5 Triple Attack/Raging Trifecta Blow Lv.5 Chain Combo/Raging Quadruple Blow Lv.5 Combo Finish/Raging Thrust Lv.5 Steel Body/Mental Strenght Lv.2 Absorb Spirits Lv.1 Investigate/Occult Impaction Lv.3 Finger Offensive/Manipulate Spirit Sphere Lv.5 Explosion Spirits/Fury Lv.3 Extremity Fist/Guillotine Fist Lv.5 (additional note) Lv5 FO/MSS at 100 Str is strong enough to kill a Hunter(agi type)/Assassin/Wizard in an instant ( my build's 72 STR + 8 Job + 10 Blessing + 10 (Mighty Staff) = 100 STR ) I tried it on the iRO multi stat calculator and was surprised on the amount of damage FO/MSS can deal You may substitute the Extremity Fist/Asura Strike for Lv2 Blade Stop/Root and Lv3 Spirit Recovery if you feel the need for it, since my build has 40 Int on it(38+2). I'll have descent sp recovery rate plus Absorb Spirits, Try to get Steel Body/Mental Strenght as early as possible it works in wonders Glenn's Words: This build is meant to be an all around offensive fighter, both on melee and ranged and to deal continuous massive amounts of damage, The AGI Build is recommended for this build to reduce the delay time of the combo skills and for the Finger Offensive to follow smoothly as a finishing move or use it as a pre-emptive strike Triple attack=> Chain Combo=> Combo Finish=> Finger Offensive (finisher) The Finger Offensive will substitute for the Heal bomb since the monk's heal bomb won't be as strong as that of the priest, the difference is that the monk has a wider choice of monsters to blast, You may choose to take the other combo skills first before getting finger offensive. (type in uppercase "Rei Gun!!" as you blast your enemies) *Well, Son Goku has "Kamehameha" and Yusuke Urameshi has "Rei Gun" so I guess the RO monk has Finger Offensive! Besides no combat fighting hero is complete without some sort of projectile attack ^_^. My POV: His explanation is very amusing and detailed. And his combo can also be used like the Find Stone-Stone Fling-Envenom-Sonic Blow of the Assassin Class. Wala na ata akong Imagination.. hindi na ako makaisip ng magandang build. Nakalimutan ko na rin yung isa kong build. Nyweiz thanks for contributing to this guide. *admira says "Combo can't be finished using Finger Offensive ^^ It can be finished using Ashura but not Finger Offensive." >>Yes it CAN be finished using MSS but you will need to wait until the delay period wears off and then you can use MSS or Throw Spirit Sphere. There are only 2 skills in the Monk class that bans you from using other skills and that is Mental Strength/Steel Body and Root/Dilemma. So you can use MSS after the Combos but you will have to wait for the delay period to wear off [Defense Piercer Monk/extermity monk]------------------------------------- This Build was sent by Gunardi from RO Indonesia. Iron Fist/Palm Lv.9 Call Spirit Lv.5 Absorb Spirit Lv.1 Explosion Spirits/Fury Lv.5 Dodge/Flee Lv.10 Blade Stop/Root Lv.2 Spirit Recovery/Spritual Cadence Lv.5 Investigate/Occult Impaction Lv.4 Finger Offense/Throw Spirit Sphere Lv.3 Extermity Fist/Guillontine Fist Lv.5 Gunardi's words: This monk build concentrate on dishing high damage to monster with high defense that's why we got investigate here and also with high critical rate from critical explosion which ignore defense. I don't put any skill point in triple attack, because without triple attack we'll have more ASPD coz we won't disturbed by the delay time from triple attack. Also I don't quite agree with Glenn I think spirit recovery still a great skill to have. A monk must have min 30 Int so we'll have more SP and more healing power without the spirit Reco we'll run out of SP and end up sitting because we'll still be using lot's of SP on using our skill even not as much as combo monk. And 30 Int really help for leveling our acolyte in GH graveyard (We call it aco's playground in here ^_^). Actually I make this build for PvP purpose because with this build we'll have edge over those high defense knight with our investigate and also to deal those hunter use blade stop on them next cast Pneuma and critical explosion and start pummel them to ground, or just blast em with finger offense until they died that why we need Int here. Also we can show them our "OGI" the extermity fist ^^. My POV: I am a firm believer that you need at least 30-40 INT if you want to be a �ighting Monk. Someone e-mailed me that he has a INT of 70+ because his build is really for a support priest or a Magnus Exo priest (I forgot) that was just too darn high and an INT of below 30 sux too. Because it much easier if you'll start as a HEAL BOMB. Pump your INT to 30 then start distributing your stats pts into other stats. Then Heal bomb your way to power level up!. Back to the build. I also wanted this kind of build but unfortunately I lost my copy and I forgot it totally. but will have to utilize the Warpolyte monk path (I have one with that build) and also it will really help you a lot about those pesky Hunters and their Double Strafes!. I think there's a large mismatch if you will battle a Knight with this build. if you're using the Lightning Monk build with max dodge sure thing there's a mismatch. (Just watch out for Auto-Counter). [Eich's Combo Monk]------------------------------------------------------- Eich is the name of Natahanael's wanna be monk acolyte in pRO Iris Contributed by: Natahanael Wong ([email protected]) Computed combo damage of a monk with 100 Str using a weapon with 115 attack with no cards and elements Triple Attacks = 997 damage at level 10 [(Wpn Atk+Base Atk) x (1+ Skill Level x 0.2) + Weapon Upgrade + Masteries] * Card/Element Effect [115+100+104(total Str bonus) x (1+10 x 0.2) + 25 + 15] * card * element[(319) x (3)] + 40 = 997 Chain Combo = 1316 damage at level 5 [(Wpn Atk+Base Atk) x (1.5+Skill Level x 0.5) + Weapon Upgrade + Masteries] * Card/Element Effect Combo Finish = 1762 damage at level 5 [(Wpn Atk+Base Atk) x (2.4+Skill Level x 0.6) + Weapon Upgrade + Masteries] * Card/Element Effect Stats Str - 76 Agi - 99 Vit - 1 Int - 36 Dex - 40 Luk - 1 Note: In order to have 100 Str you must have 2 clips of mustle (+3 Str) and a level 10 blessing (76+6+8+10=100). Skill Build: Iron Hand/Palm Lv.5 Call Spirits Lv.5 Dodge/Flee Lv.10 Triple Attack/Raging Trifecta Blow Lv.10 Blade Stop/Root Lv.2 Spirit Recovery/Spiritual Cadence Lv.5 Absorb Spirits Lv.1 Chain Combo/Raging Quadruple Blow Lv.5 Combo Finish/Raging Thrust Lv.5 Crit Explosion/Fury Lv.1 Natahanael's Words: My Iron Hand is only at level 5 because for me I think that having level 10 triple attack would benefit my player in dishing more damage. You will only lose 15 damage compared to the 301 damage that you will lose when you have a level 5 triple attack. With a level 5 triple attack you will attack 5% more but at the same time your damage will be greatly reduced. Another reason is that you won't combo that much anyway because combos consume a lot of sp and monks don't have that much intelligence anyway to have that big amount of sp. In any case, you are still the one who will decide for your character not me =) Lastly, the level 1 critical explosion is not that bad at all because it gives you 10% chance to make criticals for those monsters with a lot of defense =P My POV: The only downside of Lv10 Triple attack is that it is more difficult to combo. But if you got that 997 triple attack damage well that's enough for me (Most Assassins in pRO that I see use their Sonic Blow can only deal an average damage of 900.) [Crit Build1]------------------------------------------------------------ Kiem Fai Chua" <[email protected]> Iron Hand Lv.10 Call Spirit Lv.5 Absorb Spirit Lv.1 Explosion Spirits Lv.5 Throw Spirit Sphere Lv.3 Investigate Lv.4 Guillotine Fist Lv.5 Dodge Lv.10 Blade Stop Lv.5 Triple Attack Lv.1 Kiem's Note: I think this combo is better if we use it with thr Critical Monk Build because I know it's damage can reach upto 500. [Crit Build2]------------------------------------------------------------ Kee Chuan Kit" <[email protected]> Iron Palm Lv.5 Call Spirits Lv.1 Absorb Spirits Lv.1 Investigate Lv.5 Finger Offensive Lv.5 Fury Lv.5 Extremity Fist Lv.5 Dodge Lv.10 Root Lv.3 Spirit Cadence Lv.5 Kee's Note This build is meant for dealing critical blows, thats why Fury is here. I heard that the knight skill Endurance prevents critical blows, so I added Root Lv.3 and Investigate Lv.5. [Subzero Vit killer Monk Build]------------------------------------------- (Ky Kiske) Iron Palm Lv.10 Triple Attack Lv.10 Call Spirits Lv.5 Dodge Lv.5 Chain Combo Lv.5 Combo Finish Lv.5 Blade Stop Lv.4 Investigate Lv.3 Spirits Recovery Lv.2 Ky Kissen's Note: Now the reason I called it subzero is because of the blade stop skill, at level 4 you could combo your opponent while it is standing still; not moving or attacking. I think at level 5 you could use extermity fist on it and the reason I called it Vit killer is because of the investigate skill. It takes out more damage on monsters with high defense the higher the DEF the higher the Damage.just like in pvp , Vit knights are easily compared to as high DEF monsters. I didnt maxed out spirits recovery because there were no more skill pointsleft T_T . Maybe you could dish out some from the triple attack skill. Another note: As Ky Kissen requires, this build is much more effective with the NO HEAL Battle-Aco path and then take these path: Lv.6 Heal Lv.1 Teleport Lv.1 Ruwach Lv.1 Cure Like the Jlvl.50 Path but differs in the Jlvl.40 onwards. -------------------------------------------------------------------------- The following builds are from "Andrei Bernal" <[email protected]> -------------------------------------------------------------------------- [Combo Build2]------------------------------------------------------------ Iron Fists Lv.10 Summon Spirit Spheres Lv.5 Flee Lv.5 Raging Trifecta Blow Lv.5 Raging Quadruple Blow Lv.5 Absorb Spirit Sphere Lv.1 Raging Thrust Lv.5 Root Lv.2 Spiritual Cadence Lv.5 +6 Extra Skill Points In this build, I used an assassin based-stats for this build (99 agi). Because of this, I did not add much flee. The flee is for the prerequisites only. Since I made this build using stats from an assassin builds, there is no vitality. Also, the combo skills uses too much SP. Spiritual cadence could make up for it since it helps recover both HP and SP.It's up to the user for the other 6 skill points. I used 4 for Fury and added 2 for flee, but the user has the last call. I use this build in iRO, and it works well for me. The only compromise in this build is that when I made this build, I gave up some of STR for INT. [Spiritual Build]--------------------------------------------------------- Iron Fists Lv.10 Summon Spirit Spheres Lv.5 Flee Lv.5 Occult Impaction Lv.3 Throw Spirit Sphere Lv.5 Occult Impaction Lv.5 Spiritual Sphere Absorption Lv.1 Fury Lv.3 Guillotine Fist Lv.5 Flee Lv.10 +4 Extra Skill Points This build is the exact opposite of my combo build. It is recommended for those builds who have high INT since it uses magic for its attacks. Fury is only added because it is a prerequisite for the Guillotine Fist. Since you have high INT for this build, spiritual cadence is not much needed with this build. I maxed the flee this time to compensate for the possible lost agi points that was used for int. By the way, there are still 4 extra skill points. You could use 2 points for Root and 2 for Spiritual Cadence. It is up to the user!!! [Hybrid]------------------------------------------------------------------ Iron Fists Lv.10 Summon Spirit Spheres Lv.5 Flee Lv.5 Raging Trifecta Blow Lv.5 Raging Quadruple Blow Lv.5 Occult Impaction Lv.3 Throw Spirit Sphere Lv.3 Raging Thrust Lv.5 Spiritual Sphere Absorption Lv.1 Fury Lv.3 Guillotine Strike Lv.3 +6 Extra Skill Points I don't know with this build. I just brainstorming for other possible builds. Some said it was good, as long as you have good amounts of INT and AGI. Maybe equips that boosts INT and AGI can help you have that. In this build, after the Raging Tri/Quad Blows, I immediately used the next skill points for Occult/Throw Spirit becuase you can use these skills as the finisher for the combos. [Hybrid Build2]----------------------------------------------------------- Tommy Low ([email protected]) Iron Hand/Fist Lv.5 Summon Spirit Sphere Lv.5 Absorb Spirit Sphere Lv.1 Fury Explosion Spirits Lv.3 Investigate/Occult Impaction Lv.3 Finger Off./Throw Spirit Sphere Lv.3 Asura Strike/Guillontine Lv.5 Flee/Dodge Lv.10 Root/Blade Stop Lv.3 Triple Attack/Raging Trifecta Blows Lv.5 Chain Combo/Raging Quad. Blows Lv.3 Combo Finish/Raging Thrust Lv.3 [Monk-ey Build]----------------------------------------------------------- Lance Lim ([email protected]) Iron Palm Lv.10 Summon Spirit Spheres Lv.5 Dodge/Flee Lv.5 Triple Blow Lv.10 Chain Combo Lv.5 Combo Finish Lv.4 Absorb Spirit Spheres Lv.1 Finger Off./ Throw Spirit Sphere Lv.5 Explosion Spirits/Fury Lv.3 Extremity Fist/Asura/Guillontine Lv.1 NOTE: As we all know STR builds is not that great and STR must not be over 90+ because some STR builds are failures because they neglect defensive stat such as AGI or VIT and his build should be AGI/STR build so his AGI wouldn't be so darn low. He said that he has a Doppleganger Card (+50 AGI) and by this time Doppleganger Cards will be extinct. Lucky You if you have one. I think you should've followed Weggy's STR Merchant build It's much better and effective too. ^_^ [Combo-Aura Monk]--------------------------------------------------------- Adi Soegiarto ([email protected]) Iron Hand Lv.5 Spirit Sphere Lv.5 Absorb Spirit Lv.1 Fury Lv.3 Guillotine Fist Lv.1 Occult Impaction Lv.5 Throw Spirit Sphere Lv.5 Flee Lv.5 Root Lv.5 Raging Trifecta Blows Lv.5 Raging Quard Blows Lv.5 Raging Thrust Lv.4 Explanation: Occultt Impaction to finish Vit knight/Priest/Blacksmith at pvp/WoE, Throw Spirit Sphere to kill Hunter and Wizard at pvp. Root to Face Critical Assassin,Agi Knight, Agi BS, Ag/Luk Hunter. Raging Trifecta + Raging Quad + Raging Trust + Guillontine to finish silly characters and Combo skills to help me in leveling. NOTE: Nice build (But i had a hard time "deciphering" his build. >_<. his build is more on PvP/GvG type. In demand due to WoE. [Asura Monk Build]-------------------------------------------------------- Raymond Lee ([email protected]) Skill Build: Iron Fists Lv.10 Summon Spirit Spheres Lv.5 Flee Lv.5 Blade Stop/Root Lv.2 Throw Spirit Sphere Lv.5 Investigate Lv.5 Spiritual Sphere Absorption Lv.1 Fury Lv.3 Guillotine Fist Lv.5 Triple Attack Lv.3 Spirits Recovery Lv.5 The Experience: Stats Str - 47 Agi - 10 Vit - 1 Int - 93 Dex - 25 Luk - 1 my current Blvl is 77, Jlvl 45. as you can see, my build is all for INT & STR, it's because the more STR, SP, MATK, ATK, & INT will increase the damage you're inflicting when using GUILLOTINE FIST. My build is not for PVP, it is mainly as a support character for friend and a MVP hunter with lot of blue pots or SP recovering item. The reason i put some skill point on IRON PALM & TRIPLE ATK is because it is ot more easy lvl up when hunting undead or demon type monstes. Example : I'm wearing fire fist, every single normal hit I deal now is around 210-250++ if triple atk, I can deal 300++ damage per hit.. more damage means faster kill & fast EXP. I use GUILLOTINE FIST only when hunting MVP or saving my friend from strong monsters, somemore I got lot of SP & INT so that with HEAL lvl 8 I can heal 1.4-1.5k with blessing lvl 10. To tell you the truth, this character is very hard to lvl up!!!! because the low atk speed and I only hunt undead or demon type.. Lucky for me that my HEAL is powerful if not I totally can't imagine what could happen to my lvl. I never use The BLADE STOP/ROOT skill, because I never plan to PVP. The only reason I put this in is bcoz of SPIRIT RECOVER. I use FURY only if I want to use GUILLONTINE FIST. With my build now, if i use LVL 5 Throw Spirit Sphere on undead monters it can deal 4-5k damage. The bad thing is, i need a lot of SP & keep on pressing the CALL SPIRIT hotkey. TRIED!!!!! but when all the other monk or char near me see my damage and all of them will say WAHHHHH after the damage dishing out damages around 4-5k. IT MADE ME FEEL GOOD :) after that, all the monk near by me PM or talk with me and ask me to show off more :) hahahaha like i am a STAR to them :) SPIRIT RECOVER play an important role in my build, it is because I need to support to my friend (coz no priest in the party), THROW SPIRIT and GUILLOTINE FIST. So I need a lot of sp. Faster recovery, the better. I think FLEE/DODGE skill is not that important to SPIRITUAL BUILD it is because with this build we will put a lot in INT to maximum the damage. With lvl 10 FLEE, the flee rate will only increase 15 and i think is not much use when agi is low, and with so low flee rate every high lvl UNDEAD or DEMON monters can hit u. So better let them hit and use HEAL to recover the lose HP. [Combo Build4]------------------------------------------------------------ Tommy Low ([email protected]) From Combo-Aura Monk Stats Build. Iron Hand/Fist Lv.5 Call Spirits/Summon Spirit Sphere Lv.5 Dodge/Flee Lv.5 Triple Attack/Raging Trifecta Blow Lv.5 Chain Combo/Raging Quadruple Blow Lv.5 Combo Finish/Raging Thrust Lv.5 Blade Stop/Root Lv.5 Absorb Spirits/Spiritual Sphere Absorption Lv.1 Explosion Spirits/Fury Lv.3 Finger Offensive/Throw Spirits Lv.3 Asura Strike/Guillotine Fist Lv.3 Investigate/Occult Impaction Lv.4 NOTE: This build is almost complete and you�re skills is distributed properly on key-skills depending on you�re enemy either in PvM or PvP, (correct me if I�m wrong) For me Easy leveling-up and being the strongest is not Hard or a myth, it�s just planning you�re character�s stats and distributing it properly, but if you insist on having a hard time leveling-up, it�s not my problem. hehehe As you can see, I have 40 int. in the start so I�ll have no problem leveling-up have high enough SP to execute combo�s to kill any enemy, and I have a Pneuma on my acolyte and only lvl 5 agi-up, my increase agi is only 5 coz its enough to give you a boost (Hey What�s a Priest for??) I�ve included a lvl 6 heal so you can Heal you�re self when you�re leveling-up alone, thus giving you no frustration waiting for you�re regeneration to complete and saving you allot of zennies, potions, and time. And the Pneuma is for PvP purpose, so when you�re facing a Hunter/Archer in the PvP room, you�ll have no problem walking-up to him and activating you�re BLADE STOP/ROOT on him and executing combo�s and asura strike on that POOR Hunter, And in no time that Poor hunter will be beaten to a pulp. I didn�t include Spiritual Candence coz� you have high enough int. and heal to replace that skill. I would recommend Vit build for this skill build, so your delay time would be long so you can execute more combo�s easily, Vit one�s will rule in PvP and PvM purposes, coz of the high HP and adequate attack speed and high damage� you�re one hell of a monk to beat. In this build I started to max Int. till it was 40 so I wouldn�t have any problem leveling up, so when you�re lvl 60++ you�ll be having 600++ SP and thus you�ll have no problem regenerating after executing combos, you can execute more combo�s and decimate any opponent you�ll facing. As you can see my IRON HAND/FIST is only lvl 5, coz� 5 skill points is better spent on other skills like Asura Strike or Blade Stop than having only +15 on you�re attack, (What�s an upgrade for??) and my triple attack is only lvl 5 too, coz� for me, having 25% triple attack activation is better than a 20% giving you more chances to execute and complete Combo�s and giving you 5 extra skills to distribute on Investigate or Explosion Spirits/fury. And in this build you can even execute the devastating TRIPLE ATTACK � CHAIN COMBO � COMBO FINISH � ASURA STRIKE on an enemy. You can even kill a Vitality knight with ease, just walk up to that darn knight and activate BLADE STOP/ROOT and keep hitting him with INVESTIGATE till he�s dead meat. In PvP just activate you�re blade stop on you�re enemy and pummel him to death. (Just be sure to equip some quad ancient knuckles or triple ancient knuckles on key enemies like a hunter or assassin.) NOTE: (My Note) I rather have Asura gears and have 20 INT than pumping it to 40. I applied some BP theories in my builds. STR is the in ASURA and a great combo damage. Try to put the excesses points in your STR than pump your int to 40. __________________________________________________________________________ - X. Stat Builds --------------------------------------------------------- __________________________________________________________________________ As I mentioned before, I formulated this builds on a calculator. So these builds are 100% possible. This builds serve only as a reference for you guys out there. [THE Starting stats]=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Like any other melee characters you can start with these: 9 STR 9 AGI 5 VIT 1 INT 5 DEX 1 LUK [STATS BUILD-UP]=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Pre-Monk Stats Build]---------------------------------------------------- This build is a Hybrid of STR/AGI with a little of VIT and DEX. This build is my personal favorite, in fact this Is the one that I am using right now. How to Distribute: 10 INT and STR then 20 VIT and 15 DEX and the rest is to AGI, when you feel that your agi is high enough, raise your STR and DEX to 20 and then max your AGI out. After maxing out AGI you may start building the other stats. [Pre-Monk Final Stats] Job Bonus at Monk Jlvl 50 STR: 82 +8 AGI: 84 +6 VIT: 34 +6 INT: 20 +2 DEX: 46 +4 LUK: 1 +3 NOTE: Having 1 VIT will make your char very fragile especially againts Crits since you have low HP you will most likely die more sooner. ~Suggested Equipments~ Weapon R: Elem Finger/+6 Hora/+5 Fist (with ATK+ cards) Weapon L: +4 Buckler U. Head: +4 Wise Biretta M. Head: ??? L. Head: ??? Garment: +4 Mocking Muffler Armor: +4 Champion Saint's Robe Footwear: +4 Soul-Enchanted Shoes Accessories: Athletic Belt x2 (if you do not have Clip of flash) Ring/Clip of Mustle x2 Ring/Clip of Counter x2 [Lightning Monk]---------------------------------------------------------- If you want your character be named as the Lightning Monk, use this build. This build is like of an Assassin but instead of LUK INT is increased. This build emphasizes AGI. Don't worry about your VIT when you change your job to Monk you'll get a skill named Dodge which works like the Thief's Increase Dodge. But until then you have to sacrifice a little. This build is good for PvM only and meant to be used in WoE. How to Distribute: 10 INT and STR then 15 DEX and the rest is to AGI, when you feel that your agi is high enough, raise your STR and DEX to 20 and then max your AGI out. After maxing out AGI you may start building the other stats. [Lightning Monk] Job Bonus at Monk Jlvl 50 STR: 75 +8 AGI: 99 +6 VIT: 1 +6 INT: 20 +2 DEX: 46 +4 LUK: 1 +3 NOTE: ... I don't recommend Pure "Agi" now. Like I said earlier this is good for PvM only. ~Suggested Equipments~ Weapon R: +6 Hora/+5 Fist (with ATK+ cards) Weapon L: +4 Buckler U. Head: +4 Ghost Bandanna/ Bongun Hat (looks great for Monks!) M. Head: ??? L. Head: ??? Garment: Mocking Muffler Armor: +4 Speedy Mink Coat Footwear: +4 Boots of Hermes Accessories: Athletic Belt x2 (if you do not have Clip of flash) [Barbaric Monk]----------------------------------------------------------- (VIT Monk) "Carlo Mendez" <[email protected]> [Barbaric aka VIT Monk] Job Bonus at Monk Jlvl 50 STR: 73 +8 AGI: 50 +6 VIT: 80 +6 INT: 40 +2 DEX: 40 +4 LUK: 1 +3 NOTE: This is the WoE build. A hybrid of AGI-VIT. INT is too high maybe you only put 10-20 in your INT and the rest is in your STR. [Hardcore Battle Acolyte-Monk]-------------------------------------------- According to Mad Monarch Gyl: "I believe this is by far the best build I've used and this is actually one of my favorite. This build will make you as tough as a swordsman, gaining good amount of HP per reds/healing items and decent stats bonuses from spells at the same time healing yourself! The Cons are very minimal as this build could make you power level-up." How to Distribute: 10 INT and STR then 15 DEX and the rest is to AGI, after achieving a nice amount of AGI raise your DEX to 20 the again pump up your AGI to 80 then raise the other remaining stats. [Hardcore Battle Acolyte-Monk] Job Bonus at Monk Jlvl 50 STR: 40 +8 AGI: 80 +6 VIT: 80 +6 INT: 40 +2 DEX: 40 +4 LUK: 1 +3 NOTE: This is really for those hardcore B.A.'s, It's tough but weak. The weakness will be covered by the Combo skill. ~Suggested Equipments~ Weapon R: +6 Hora/+5 Fist (with ATK+ cards) Weapon L: +4 Buckler U. Head: ??? M. Head: ??? L. Head: ??? Garment: Mocking Muffler Armor: +4 Speedy Mink Coat Footwear: +4 Boots of Hermes Accessories: Clip of Mustle x2 [Critical Monk]----------------------------------------------------------- Crit Monks will also be like Crit/Luk Sins. but we will try to put some INT to the build. The Crit Monk will not Crit as high as a Sin can in normal instances. Use the Crit skill build with this, it is recommended. How to Distribute: 10 INT and STR then 15 DEX and the rest is to AGI, when you feel that your agi is high enough, raise your STR and DEX to 20 and then max your AGI out. After reachin the recommended AGI, you may start building the other stats. [Critical Monk] Job Bonus at Monk Jlvl 50 STR: 54 +8 AGI: 84 +6 VIT: 15 +6 INT: 15/20 +2 DEX: 46 +4 LUK: 41 +3 NOTE: This is like the Lucky Dodge build. If you're going to use this I recommend that you use the Crit Monk Skill build for better results and try to get the suggested equips. ~Suggested Equipments~ Weapon R: +9 Triple Critical Hora Weapon L: +4 Buckler U. Head: +4 Bunny Band/Joker Jester M. Head: ??? L. Head: ??? Garment: Mocking Muffler Armor: +4 Lucky Saint's Coat Footwear: Crystal Pumps (for Girls) ?? for Males Accessories: Clip of Counter x2 [VIT killer Monk]----------------------------------------------------------- (Ky Kissen) This build is almost the same with the other STR builds. Sure thing, with your high STR, you can almost neutralize those VIT builds. [Critical Monk] Job Bonus at Monk Jlvl 50 STR: 80 +8 AGI: 90 +6 VIT: 25 +6 INT: 36 +2 DEX: 40 +4 LUK: 1 +3 NOTE: (From Ky Kissen) The reason i didn't maxed agi is because you will have Increase Agi, The dodge skill for the monk and maybe by that time you have already purchased a mocking or quick muffler ( I only said maybe^^ don't get me wrong ^_^) that would total to at least 100+ agi. And Vit is for damage taking , your flee rate wont save you from high damaging, high dex monsters its better safe that sorry ^_^. ~Suggested Equipments~ Weapon R: Weapon L: +4 Buckler U. Head: M. Head: ??? L. Head: ??? Garment: +4 Mocking Muffler Armor: Footwear: Accessories: [Hybrid Build2]------------------------------------------------------------ Tommy Low ([email protected]) ~Suggested Stats~ Blvl 99: (Job Bonuses not added) Str:77 Agi:91 Vit:1 Int:47 Dex:10 Luk:40 ~Suggested Equipments~ Weapon R: +7/+8/+9/+10 Hora slot in 3 Soldier Skeleton Cards Weapon L: +4 Buckler (+ Card of your liking) U. Head: Birreta with Elder Willow Card (I pref. +LUK Hats) M. Head: ??? L. Head: ??? Garment: +4 Mocking Muffler Armor: +4 Saint's Robe with Ghostring Card/ Thief Bug Card) Footwear: +4 Green/Light/Hermes Shoes Accessories: Clip of Counter/ Athletic Belt or if blvl 90 have a slotted brooch with the cards instead of Clips. My NOTE: I changed some of the equips due some are ineffcient and have better alternatives (like Mink Coat, Saint's Robe is the same but lighter and have a +5 MDEF Bonus. I think this build is not a CRITICAL monk but a Hybrid Critical Monk so I named it as Hybrid Monk2. If you'll be using the Crit part you better use +LUK head gears. [STR Combo Build3]-------------------------------------------------------- (Monk-ey Build) Lance Lim ([email protected]) Stats: I won't go into detail on what your stats HAVE to be. Its all up to you, but I do recommend that you get over 80 STRENGTH if your gonna be a combo Monk. I see plenty of wannabes on the server I play on and its pathetics. They do some 300-500 damage triple blow (Most likely level 5) on Bathroies in Clock Tower. Comboing, IMO, should be short and sweet. If you're going to give the enemy a combo, then make it HURT. My Monk is doing around 1.2k triple blow damage (99 str) and yes, it hurts like whoa when I chain it with the other skills. AGILITY is also a factor in comboing properly. You should put a good amount (50-80) if you want to attack fast enough to make some combos. INTELIGENCE and LUCK are things I neglect in my build. I have like, 1 int 1 luk because of the need for str, agi, and dex. DEXTERITY is very important. Whats the point of comboing when you're missing?! Put around 30-50 if you want to land those hits often. If you still insist on what stats should be, heres my final stats: Blvl 99 (4 pts left) (Without Job and Equip Bonuses) Str: 99 +8 Agi: 65 +6 Vit: 38 +6 Int: 1 +2 Dex: 53 +4 Luk: 1 +3 Weapon R: -S. Waghnakh (x4 Andre) Dropped By Bloody Butterfly (Gonryun Dungeon) -S. Claw (Skeleton/ Magnolia, etc.) ~ Store Weapon L: +4 Buckler (+ Card of your liking) U. Head: Evil Wing, Deviruchi Hat, Birreta w/Deviruchi Card/Orc Hero Card M. Head: ??? L. Head: ??? Garment: +4 Mocking Muffler Armor: +4 Saint's Robe with Ghostring Card/ Thief Bug Card) Footwear: +4 Shoes with Sohee, Matyr, Verit Card Accessories: Clip of Mustle or Ring of Mustle My COMMENT (Not Note) Yes you can combo BIG damages but you can't combo always. The Dex is too high (36 is sufficient enough plus the 4 DEX bonus so your DEX will be 40 plus again Lv.10 Blessing that's 50 DEX) and also your level will also raise your HIT (forgot?) I saw a BP (Battle Priest) with 30 DEX doing great with the Raydrics of course with the Lv.10 Blessing on. And another note... The Offline Experience is very much diffrent from the Online experience, No x1000 Drop Rate and x1000 Bexp/Jexp multiplier. About the equips... I modified some of his equipment due some of the cards are "extinct" by the time of Juno Patch and some are mere impossible to have. About his build... As we all know STR builds is not that great and STR must not be over 90+ because some STR builds are failures because they neglect defensive stat such as AGI or VIT and his build should be AGI/STR build so his AGI wouldn't be so darn low. He said that he has a Doppleganger Card (+50 AGI) and by this time Doppleganger Cards will be extinct. Lucky You if you have one. I think you should've followed Weggy's STR Merchant build It's much better and effective too. ^_^ (I'm a Defensive type of player rather than an Offensive one. That's our diffrence, admira and I. So Off oriented people would probably want to pay more attention to his guide rather than my guide. ^_^) [Combo-Aura Monk]--------------------------------------------------------- Tommy Low ([email protected]) ~Suggested Stats~ Blvl 99: (Job Bonuses not added) Str:86 +8 (+10, Blessing)(+6 Mantis C x2) = 110 STR Agi:80 +6 (+10, Inc Agi) = 96 AGI Vit:14 +6 = 20 VIT Int:28 +2 (+10, Blessing) = 40 INT Dex:56 +4 (+10, Blessing) = 70 DEX Luk:1 +3 = 4 LUK ~Suggested Equipments~ Weapon R: +7/+8/+9/+10 Any Fist Weapon L: +4 Buckler (+ Card of your liking) U. Head: +4 Pirate Bandana/+4 Ghost Bandanna M. Head: ??? L. Head: ??? Garment: +4 Mocking Muffler Armor: +4 Saint's Robe with Thief Bug Card Footwear: +4 Green/Light/Hermes Shoes Accessories: Clip/Ring of Mustle x2 NOTE: Almost like the STR merchant of Weggy. Nice build. __________________________________________________________________________ - XI. Possible Equipments ------------------------------------------------ __________________________________________________________________________ Here are the equipments that can be used by B.A.'s and Monks. [11.1 Maces]============================================================== NOTE: Monks can also equip Maces like Acolytes do, but only those maces that are allowed to be equipped by Acolytes. [Club]-------------------------------------------------------------------- Attack: 23 Cost: 120z Required Lvl: 2 Weapon Lvl: 1 You should save some "Clubs" you pick up as a Novice because this is the only weapon in the beginning that can be equip by Acolytes. You can also get one through acquiring the Acolyte recommendation. [Mace]-------------------------------------------------------------------- Attack : 54 Cost: 1,600z Required Lvl: 2 Weapon Lvl: 1 Get this if you have some money or if find using a +X Club hard to level. These maces are the most common mace-type weapon that are forged to become a elemental mace (VS and VVS Elemental Maces) that are usually prized at 400K+ in pRO Economy (IRIS SERVER). [Smasher]----------------------------------------------------------------- Attack: 54 Cost: 9,000z Required Lvl: 14 Weapon Lvl: 2 I recommend that you take a Chain or a Flail rather than this weapon. [Flail]------------------------------------------------------------------- Attack: 69 Cost: 16,000z Required Lvl: 14 Weapon Lvl: 2 if you cannot afford a Chain, this one is a good alternative. [Chain]------------------------------------------------------------------- Attack: 84 Cost: 23,000z Required Lvl: 14 Weapon Lvl: 2 Chains are the best Lv2 weapon for the mace class. NOTE: a Lv2 Weapon at is max safety level is much stronger compared to a lv3 weapon that hasn't received any upgrade. It may not be so obvious but compare the damages, both Min/Max but pay more attention on Minimum damage. [Morning Star]------------------------------------------------------------ Attack: 110 Cost: 41,000z Required Lvl: 27 Weapon Lvl: 3 I don't recommend you to buy one unless you do not have enough money to buy a Swordmace in Morroc. [Swordmace]--------------------------------------------------------------- Attack: 130 Cost: 50,000z Required Lvl: 27 Weapon Lvl: 3 Strongest mace-type weapon that are sold by NPC's. Be sure that you will upgrade this as soon as possible, because this one will be your weapon for a long time. [11.1.1 Exceptional Maces]================================================ [Spike]------------------------------------------------------------------- Attack: 85 Bonus: Crit + 40% and decreases Def by 1/3 Cost: ??? Required Lvl: 40 Weapon Lvl: 4 Good for AGI and LUK builds of B.A. to MONK. Be sure that you have high enough flee rate so you can't feel the reduce defense penalty due enemies will always miss. [Golden Mace]------------------------------------------------------------- Attack: 110 Cost: ??? Dropped by Golden Bug Required Lvl: 40 Weapon Lvl: 4 Good for Undead infested areas, works like a Silver enchanted weapon. [Mighty Staff]------------------------------------------------------------ Attack: 130 Bonus: +15% to Matk and +10 to STR, consumes 5 sp every hit Cost: NA Dropped by Dokebi Weapon Class: Rod Required Lvl: 24 Weapon Lvl: 3 [Long Mace]--------------------------------------------------------------- Attack: 135 Bonus: Range + 3 and reduced damage by 10% from projectile attacks. Cost: ??? Dropped by Moonlight Flower Required Lvl: 40 Weapon Lvl: 4 Works like a spear because of the little range bonus and also good in places that have projectiles attacks. [Grand Cross]------------------------------------------------------------- Attack: 140, HOLY property Bonus: Auto-spell cast Level 3 Turn Undead Enables you to use Level 3 Turn Undead Regain 1 SP for every hit to an Undead monster Regain 3 SP for every Undead monster kill Cost: ??? Required Lvl: 40 Weapon Lvl: 4 A lethal weapon once it's released in your server, much stronger than the two mentioned above because of the Holy Property. [Slash]------------------------------------------------------------------- Attack: 145 Bonus: +15% ATK vs. Undead monsters 5% Bonus EXP when killing Undead monsters Low chance of sending an Undead monster into Coma state Cost: ??? Required Lvl: 40 Weapon Lvl: 4 A very exceptional weapon because it can raise the amount of EXP you get. But I doubt that they will change the weapon's ability. [Quadrille]--------------------------------------------------------------- Attack: 165 Bonus: D+10% ATK vs. Undead, Demi-Human and Earth monsters Cost: ??? Dropped by Dark Priest Required Lvl: 40 Weapon Lvl: 4 Only good in PvP but not that good. Works like an elemental weapon. [Mjolnir]----------------------------------------------------------------- Attack: 250 Bonus: DEX +40, STR +15 and Unlimited attack Haste Cost: ??? Made through a quest Required Lvl: 98 Weapon Lvl: 4 The "God like" Mace. A very very strong weapon to have but you need at least Blvl98 to equip one. __________________________________________________________________________ - 11.2 Knuckles --------------------------------------------------------- __________________________________________________________________________ NOTE: Knuckle-Type weapons are only ONE-HAND, so it means that you can equip a shield. (A slotted Buckler is recommended.) -Knuckles can be also equipped by Priest. -Waghnak, Knuckle Duster, Hora are sold by an NPC in St.Capitolina Abbey. -Claw, Finger, Fist are sold in Umbala. (unknown location) -Slotted versions of all Knuckles are not in the game until the Umbala update. -However, Acolytes that change to Monk at j50 receive one 3S Knuckle Duster. [Waghnak]----------------------------------------------------------------- Attack: 30 Cost: 8,000z Required Lvl: 0 Weapon Lvl: 1 Equivalent of the Katana but low weapon attack. [Knuckle Duster]---------------------------------------------------------- Attack: 50 Cost: 25,000z Required Lvl: 12 Weapon Lvl: 2 You better grab the Hora than this. [Hora]-------------------------------------------------------------------- Attack: 65 Cost: 32,000z Required Lvl: 12 Weapon Lvl: 2 I prefer having this weapon to be used on PVP's especially if you have a Double Ancient Bloody Hora or a Double Bloody Ancient Hora. It is more powerful and useful than a Quad bloody Waghnak even though it has only a 2 Hydra cards. Trust me. Have this weapon and max it (to it's safety level or how high you want.) if you do not have a Lv3 weapon that has been upgraded. [Claw]-------------------------------------------------------------------- Attack: 86 Bonus: +2 STR Cost: 53,000z Required Lvl: 24 Weapon Lvl: 3 I prefer having the Fist is much better. [Finger]------------------------------------------------------------------ Attack: 97 Cost: 58,000 Required Lvl: 24 Weapon Lvl: 3 Just wait to have that Fist than this. [Fist]-------------------------------------------------------------------- Attack: 115 Cost: 53,000z Required Lvl: 24 Weapon Lvl: 3 The strongest Knuckle-Type weapon that is available in NPC shops. Much cheaper due to it's not slotted (In NPC shops). [11.2.1 Exceptional Knuckles]============================================= [Kaiser Knuckle]---------------------------------------------------------- Attack: 110 Bonus: Attribute: Wind +5% ATK vs. Undead monsters +10% ATK vs. Wind, Water, Fire and Earth monsters Cost: ??? Dropped by Gryphon and Dark Lord Required Lvl: 36 Weapon Lvl: 4 Great elemental Fist, but will be expensive. [Berserk]----------------------------------------------------------------- Attack: 120 Bonus: 12% APSD Bonus (Not yet implemented) Cost: ??? Dropped by Dark Lord Required Lvl: 36 Weapon Lvl: 4 We need this ASPD bonus, but unfortunately it's not yet implemented. __________________________________________________________________________ - 11.3 Others ----------------------------------------------------------- __________________________________________________________________________ Equipment 101============================================================= Here's some reminders to keep in mind in choosing/buying your equipments. 1)Prioritize your builds's need. Don't sacrifice efficiency over fashion. Bongun hat is NO MATCH against a Wise Biretta for Asura Monks. 2)Only upgrade your slotted armors if you have an extra one. example: Try to have a +4 Mocking Muffler before attempting to make a +10 Mocking Muffler. AND if you're trying to over upgrade keep in mind that DON'T COMPOUND CARDS before upgrading it. try to achieve your goal before compounding. 3)Try to save things that you will be needing in the future. 4)Be knowledgeable about equips. __________________________________________________________________________ - XII. MVP'ing as a Monk ------------------------------------------------- __________________________________________________________________________ This part was inspired by Captain FAI's ever great MVP FAQ and is also one of my favorite in-depth FAQ. Well I'll pattern this part of the guide to his Hunter MVP guide since it will be almost the same as the Hunter's, but not how the way Hunters MVP. Monks are not that good in MVP'ing since most Monks (IMO) is into AGI and Monks cannot deal high and as fast damages that Hunters can deal. Since Monks are into AGI they can't take too much damage and healing will be compromised due to the massive SP requirements of Combo Builds. In the other hand Asura/Extremity Fist/Guillontine Fist is quite useless in MVP'ing... You can't afford to use all your SP in one single attack and MISS! and since 1 hit of this skill can be out numbered by DS (Double Strafe) massive damage (with 5+ attacks of course). What should Monks do when hunting MVPs? 1) Bring enough rations (SP wise). 2) Like the Hunter, have Elite MVP Fists and Elem Fist. 3) BUFF yourself and ONLY yourself (Blessing and AGI up/Angelus if VIT). 4) Combo/MSS/Asura like there is no tomorrow. [MVP Skills]============================================================== I won't post a MVP Skill build, but I will say some Monk skills that are essential in MVP'ing. - BLESSING must be 10 because +10 in your stat can contribute BIG in your damages and character effectiveness. - INCREASE AGI must be 10 because Increase Agility will also raise your ASPD and of course your AGI and Flee rate. - ANGELUS must be 10 if your build is into VIT. This will influence your defence in BIG ways. - RAGING TRIFECTA BLOWS this depends on you but I recommend that this one should not go below lvl5. You will live by this skill since this is step one of your Combo Skills. - SPIRITUAL SPHERE ABSORPTION this skill can help you when your out of SP and SP recovery items which msut happen to you. - SUMMON SPIRIT SPHERE of course! Max this skill since your combo skills will live by this skill. - SNAP as admira says this skill works wonders, IMO you can use this skill in escaping the MVP when you suddenly encounter it. And can also be a searching tool. (Teleport to a specific place) - THROW SPIRIT SPHERES/MANIPULATE SPIRIT SPHERES/FINGER OFFENSIVE This skill can help to neutralize the Hunter's DS and reek in some MVP points. - ASURA STRIKE/GUILLONTINE FIST This skill is meant to be triggered when the MVP's life is almost depleted so use your instinct on this. This will help you to reek in some MVP Points. [Elite MVP Weapons]======================================================= As Captain FAI says: "Most of the players think that just use 4 of the same cards and put it in the bow and that's the strongest. Actually no! That's why this game has Elements and Types. The Elite MVP Weaponis Element Card + Type Card." Since Monks cannot deal high damages like Hunter's we might end up using 2 Slot Fist which is quite bad due to the small plus. Fist are better than the Claw. Even the Claw has a +2 STR on it. The gap of their ATK is quite large. So go with the Fist. Proof: STR at 55+15 Your ATK with Claw: 158 Your ATK with Finger: 167 SO go with the Finger rather than having Claw. I'll post all the MVP's Elem and type in this part and my recommended Fist set-up to have. If there's no 2 Slot Fist, you can have the Studded Knuckles instead. Name: Golden Bug Element: Fire-2 Type: Bug Fist: +X Double Flammable [Vadon] Finger/+X VVS Ice Finger Name: Eddga Element: Fire-1 Type: Brute Fist: +X Flammable [Vadon] Clamorous [Goblin] Finger +X Double Flammabe [Vadon] Double Clamorous [Goblin] Waghnak Name: Moonlight Flower Element: Fire-3 Type: Demon Fist: +X VVS Ice Finger +X Double Flammable [Vadon] Finger +X Double Decussate [Strouf] Finger +X Double Flammabe [Vadon] Double Decussate [Strouf] Waghnak Name: Phreeoni Element: None-3 Type: Brute Fist: +X Double Beholder [Pecopeco Egg] Finger +X Double Clamorous [Goblin] Finger +X Beholder [Pecopeco Egg] Clamorous [Goblin]Finger +X Double Beholder [Pecopeco Egg] Double Clamorous [Goblin] Waghnak Name: Drake Size: MediumElement: Undead-1 / Water-3 Type: Undead-1 Fist: +X VVS Wind Finger +X Double Divine [Scorpion King] Finger +X Double Saharic [Drainliar] Finger +X Beholder [Pecopeco Egg] Clamorous [Goblin]Finger +X Divine [Scorpion King] Triple Saharic [Drainliar] Waghnak Name: Doppleganger Element: Dark-3 Type: Demon Fist: +X Double Decussate [Strouf] Finger Name: Garm Element: Water-4 Type: Brute Fist: +X VVS Wind Finger +X Double Clamorous [Goblin] Finger +X Double Saharic [Drainliar] Finger +X Saharic [Drainliar] Clamorous [Goblin]Finger +X Double Clamorous [Goblin] Double Saharic [Drainliar] Waghnak Name: Mistress Element: Wind-4 Type: Bug Fist: +X VVS Earth Finger +X Double Windy Finger Name: Orc Lord Element: Earth-4 Type: Demi-Human Fist: +X VVS Fire Fist +X Bloody [Hydra] Underneath [Kaho] Fist +X Double Bloody [Hydra] Double Underneath [Kaho] Waghnak Name: Stormy Knight Element: Wind-4 Type: Formless Fist: +X VVS Earth Fist +X Double Beholder [Pecopeco Egg] Fist +X Double Windy [Mandragora] Fist +X Double Beholder [Pecopeco Egg] Double Windy [Mandragora] Fist +X Quadruple Ancient Waghnak (Stormy has a very high Flee rate.) Name: Orc Hero Element: Earth-2 Type: Demi-Human Fist: +X VVS Fire Fist +X Bloody [Hydar] Underneath [Kaho] Fist +X Double Bloody [Hydra] Fist +X Double Underneath [Kaho] Fist +X Double Bloody [Hydra] Double Underneath [Kaho] Waghnak Name: Osiris Element: Undead-4 Type: Undead Fist: +X Double Divine [Scorpion King] Finger +X VVS Fire Fist Name: Dark Lord Element: Undead-4 Type: Demon Fist: +X Divine [Scorpion King] Decussate [Strouf] Fist +X Double Divine [Scorpion King] Fist +X Double Decussate [Strouf] Fist +X Double Divine [Scorpion King] Double Decussate [Strouf] Fist Name: Maya Element: Earth-4 Type: Bug Fist: +X VVS Fire Fist +X Double Underneath [Kaho] Fist Name: Baphomet Element: Dark-3 Type: Demon Fist: +X Double Decussate [Kaho] Fist Name: Turtle General Element: Earth-2 Type: Brute Fist: +X Double Clamorous [Goblin] Fist +X Double Underneath [Kaho] Fist Name: Dracula Element: Dark-4 Type: Demon Fist: +X Double Decussate [Kaho] Fist Name: Pharaoh Element: Dark-3 Type: Demi-Human Fist: +X Double Bloody [Hydra] Fist Name: Lord of Death Element: Dark-3 Type: Demon Fist: +X Double Decussate [Kaho] Fist [MVP MODE]================================================================ 1) Getting ready to MVP! Set your Hotkeys in something similar to this. F1: Heal F2: Increase Agility F3: Blessing F4: Summon Spirit Sphere F5: Raging Trifecta Blow F6: Raging Quadruple Blow F7: Raging Thrust F8: XXXXXXXXXXXXXXXXXXXXX F9: XXXXXXXXXXXXXXXXXXXXX Others: Blue Potion x 50 Center/Awakening Potion x 10 To be continued..... (I ran out of ideas X_X) __________________________________________________________________________ - XIII. WoE Monk --------------------------------------------------------- __________________________________________________________________________ For me having Mental Strength/Steel Body is a big plus for us Monks since most Monks goes for AGI builds. Mental Strength/Steel Body gives us 90 DEF & MDEF, because of this our character's build seems like a Hybrid of AGi-VIT. And as we all know VIT is "THE" defensive stat for WoE. It makes us last a little longer. I'm focusing this part on the use of Mental Strength/Steel Body in WoE. This is the WoE skill for us. [WOE Skills]============================================================== I won't post a WoE Skill build, but I will say some Monk support skills that are essential in WoE. - BLESSING must be 10 because +10 in your stat can contribute BIG in your damages and character effectiveness. - INCREASE AGI must be 10 because Increase Agility will also raise your ASPD and of course your AGI and Flee rate. - ANGELUS must be 10 if your build is into VIT. This will influence your defence in BIG ways. - RAGING TRIFECTA BLOWS this depends on you but I recommend that this one should not go below lvl5. You will live by this skill since this is step one of your Combo Skills. - MENTAL STRENGTH must have even at level 1. This skill can help you to stay alive a little longer. 90 DEF & MDEF is big since Monsters can now use skills and DEF to make your AGI build have that defense boost. - SPIRITUAL SPHERE ABSORPTION this skill can help you when your out of SP and SP recovery items which msut happen to you. - SUMMON SPIRIT SPHERE of course! Max this skill since your combo skills will live by this skill. - BODY RELOCATION/SNAP use this skill to get in fast! [Recon Monk]============================================================== This supposed to be "Black Project" of mine. Since Monks IMO can stand alone a little longer in WoE becasue of their Mental Strength/Steel Body and Snap/Body Relocation skill. These skills will only come in once you're caught. Q:What makes a Recon Monk? A:First let's talk about the equipments of a recon monk. The "must have" is the Guard [Frilldora] Hood/Muffler for cloaking. Don't worry about the Hunters because once your guild comes in they'll be too busy DS'ng and have absolutely no time to use detect. Priest and Wizs can be a trouble but some of them are too dumb to use Sight and Ruwach because they'll think that it is just a waste in SP. Q: How do I operate? A: First don't forget to Buff yourself up (Inc. AGi and Blessing). Then in the heat of the battle, cling to a wall and use the Cloaking skill and move fast and also hope that you weren't notice by the defenders cloaking. MOVE FAST since Cloaking works for a limited time only. AGI up will help you in this. BE PRECISE in dragging and pointing your mouse pointer since if you accidently clicked the wrong cell (cell away from the wall). The Cloaking skill will be automatically canceled out. SNAP your way in. Q: If I got caught? A: Use MENTAL STRENGTH/STEEL BODY and approach the nearest opponent and Combo him/her or don't use MENTAL STRENGTH/STEEL BODY but instead use the 1-2-3-4 Combo (Triple Blow -> Quad Blow -> Way Of Dragon -> Asura Strike). Use SNAP and SNAP your way either in or out to regain contact with your guildmate. Q: What is my objective? A: Report how many characters are there and what classes are they. And if the Emperium Room is being guarded or just simply ambush the crowd and make a diversion. Q: I can't connect my Combo since MENTAL STRENGTH/STEEL BODY bans you from using Active skills. A: Raging Trifecta is your hope or... Use a +10 Tri-Bloody Chain >_<. Or simply cancel it and use your skills. [�ighting Monk]=========================================================== This part is somewhat a PvP guide. I'll go with the 2-1 jobs first. PRIESTS - Priest especially support ones are hard to take down probably because they have lots of SP and has a greater SP regenaration Try to have a Silence Fist and silence them then combo. Battle Priest are easy since they are almost like you. But as my Poring said "Stay away from those mace wielding Priest!" they still are strong since they have all the support skills for themselves. Try to silence and combo. But be more careful since they have Kyrie Eleison. VIT priest should be given priority, OCCULT IMPACTION is the thing. KNIGHTS - Fighting a VIT knight is absolutely tough! Due to their high RDM and life, plus they recover HP every 10 seconds. If you have Occult Impaction/Investigate then use the skill against them. But still you'll have a problem the Lancers usually have a +10 Quad Bloddy Pike and a +X Crainial Buckler and that is not the end of it yet. They also have that Auto-Counter Skill that will stop you from attacking normal attacks. Just try not to fight 1vs1 with a VIT knight and also Hybrid ones. AGI Knights are somewhat easier, just be sure that you avoid their Auto-Counter and equip Ancient Fists. ASSASSINS - Crit ones are your #1 problem since Crits don't miss and most of them are Katarsins. Try to avoid them or just Throw Spirits the, if you have it. Or if you're sacrificing use all your SP and 1 Hit KO him/her with GUILLONTINE FIST. That'll probably shut him/her up. Daggersins will be somehow easy but a silencing dagger will surely shut you up. Try to MENTAL STRENGTH your self up and Raging Trifecta him/her and then cancel the MENTAL STRENGTH. MENTAL STRENGTH will reduce the Daggersin's attack greatly. This will make you look like a VIT type. WIZARDS - Try to INCREASE AGILITY yourself up and approach him/her as fast as possible. If he/she attemps to cast a spell on you try to have a Hiding Clip or a Guard Muffler to cancel the skill out and approach for the kill. If not try to MENTAL STRENGTH yourself up to reduce the onslauht of their weapons of mass destruction. Then cancel it out and combo him/her for the kill. HUNTERS - This is the PvP Class, they are so arrogant when it comes to PvP. Try to have a Ancient Fist and use MENTAL STRENGTH on them. Just don't let them run away on you, use INCREASE AGILITY before using MENTAL STRENGTH so you can catch up to them. The MENTAL STRENGTH will reduce their massive damage and GUILLONTINE FIST will absolutely shut them up but if you're a Combo Monk your only hope is Raging Trifecta Blow. Use Pneuma if have it and storm him/her with Throw Spirir Sphere. BLACKSMITH - Hail the almigty Hammerfal-Mammonite. Try to avoid this combo and you should be fine.. well almost since they can pack-up 500+ red pots in their Cart. Just be careful and you will be just fine. CRUSADERS - Shield Reflect shows no threat to us due to it reflects the "amount of the full damage taken from an enemy". Therefore if you can knock them down in 1 blow (Guillontine Fist) then it will be too late for them. Their Guard skill poses a little threat to your prowess because it perfect dodges an attack. If your gonna Guillontine him/her then your risking. Try to combo. MONK - It is quite a race here due to some Monks will try to Guillontine you first. It's basically a race. Combo in the other hand is diffrent. If your a Guillontine then use it, if a Combo then go Hand to Hand with him/her. The most Hits and ATK STR will win. __________________________________________________________________________ - XIV. Card Collection --------------------------------------------------- __________________________________________________________________________ Here are the cards that B.A.'s will find useful. They are classified by their placement. I have removed those "Banned" Cards or the cards that Gravity has removed from the game, but those who have already have it are lucky because monsters won't be dropping them anymore. ^_^ Thank you for www.merchantguild.net for this card placement info. [14.1 Weapons]============================================================ [Creature]---------[Benefit Type]--------[Adjective]-------[Effect] Hornet Stat Increase Martyr STR +1 Female Thief Bug Stat Increase Shrewd AGI +1 Fabre Stat Increase Vital VIT +1 Andre Larva Stat Increase Smart INT +1 Drops Stat Increase Dexterous DEX +1 Lunatic Stat Increase Lucky LUK +1 Skeleton Stat Increase Keen ATK +3 Wolf Stat Increase Wolverine ATK +5 Andre Stat Increase Hurricane ATK +10 Soldier Skeleton Stat Increase Critical Critical + 9% Santa Poring Bonus vs. Element Hallowed 20% Additional Damage on Shadow Property Peco Peco Egg Bonus vs. Element Beholder 20% Additional Damage on Formless Property Mandragora Bonus vs. Element Windy 20% Additional Damage on the Wind Property Vadon Bonus vs. Element Flammable 20% Additional Damage on the Fire Property Drainliar Bonus vs. Element Saharic 25% Additional Damage on the Water Property Orc Skeleton Bonus vs. Element Darned 20% Additional Damage on the Holy Property Anacondaq Bonus vs. Element Envenom 20% Additional Damage on the Poison Property Kaho Bonus vs. Element Underneath 20% Additional Damage on the Earth Property Desert Wolf Bonus vs. Size Gigantic 25% Additional Damage on Small Size Monsters Skel Worker Bonus vs. Size Bound 15% Additional Damage on Medium Size Monsters Minorous Bonus vs. Size Titan 15% Additional Damage on Great Size Monsters Hydra Bonus vs. Race Bloody 25% Additional Damage on the Demi-Human Goblin Bonus vs. Race Clamorous 20% Additional Damage on the Brute Scorpion Bonus vs. Race Chemical 20% Additional Damage on Plant Race Flora Bonus vs. Race Fisher 20% Additional Damage on the Fish Race Archer Skeleton Bonus vs. Race Kingbird 10% Additional Damage on the Flying Monsters (Not implemented yet) Strouf Bonus vs. Race Decussate 25% Additional Damage on the Demon Race Earth Petite Bonus vs. Race Dragoon 25% Additional Damage on the Dragon Race Scorpion King Bonus vs. Race Divine 20% Additional Damage on the Undead Abysmal Knight Bonus vs. Race Liberation 25% Additional Damage on the Boss Type Caramel Bonus vs. Race Insecticide 25% Additional Damage on the Insect Race Deviace Bonus vs. Races Aqua 5% Additional Damage on the Demi-Human, the Brute, the Plant and the Insect. Savage Bebe Status Ailment Stun Stun Enemies when attacking by 5% Chance. Familiar Status Ailment Blink Blind Enemies when attacking by 5% Chance. Snake Status Ailment Untouchable Poison Enemies when attacking by 5% Chance. Zenorc Status Ailment Venomer's Poison Enemies when attacking by 5% Chance Marina Status Ailment Ice Freeze Enemies when attacking by 5% Chance Metaller Status Ailment Silence Silence Enemies when attacking by 5%Chance Magnolia Status Ailment Cursing Curse Enemies when attacking by 5% Chance Plankton Status Ailment Drowsy Curse `Sleep' when attacking by 5% Chance. Requiem Status Ailment Chaos Curse Chaos when attacking by 5% Chance (Not implemented yet) Drake Attack Upgrade of Infinity Do 100% damage on all sized mosnters Golem Indestructible Solid Make Weapon Indestructible Hunter Fly Yoinking Malicious Regain 15% of the damage Done on Enemies as HP(Success Chance 3%) Dracula Yoinking Spiritual Regain 5% of the damage done on Enemies as SP by 25% Chance Side Winder Skill Upgrade Hybrid Enable to use [Double Attack Lv1] Mummy Stat Increase Ancient Accuracy Rate + 20% [14.2 Armor]============================================================== [Creature]---------[Benefit Type]--------[Adjective]-------[Effect] Picky Stat Increase Extra STR +1 Thief Bug Stat Increase Speedy AGI +1 Shell Picky Stat Increase Dynamic VIT +1 Savage Stat Increase of Recovery VIT +3 Baby Desert Wolf Stat Increase of Desert INT +1 Rocker Stat Increase Skillful DEX +1 Poring Stat Increase Lucky LUK +1 Pupa Stat Increase Hard MHP +50 Roda Frog Stat Increase of Champion MHP +100 Peco Peco Stat Increase of Ares MHP +150 Steel Chonchon Stat Increase of Heman DEF +2 Marc Aliment Def Unfrozen Never be Frozen Ghostring Elemental Ghost Enchant armors with the Ghost Property (Not implemented yet) Angelring Elemental Holy Enchant Armors with the Holy Property Swordfish Elemental Aqua Enchant Armors with the Water Property Dokkaebi Elemental of Zephyrus Enchant Armors with the Wind Property Pasana Elemental of Ifirit Enchant Armors with the Fire Property Sandman Elemental of Gnome Enchant Armors with the Earth Property Argiope Elemental Poisoned Enchant Armors with the Poison Property Bathory Elemental Evil Enchant Armors with the Shadow Property Evil Druid Elemental Deadly Enchant Armors with the Undead Property Cornutus Indestructible Immortal Make Armors Indestructible Orc Lord Reflect Mirror Reflect 25% of Every Physical Attack [14.3 Garment]============================================================ [Creature]---------[Benefit Type]--------[Adjective]-------[Effect] Condor Stat Increase Quick Dodge +5 Whisper Stats Increase Mocking Dodge + 20, 50% Additional Damage taken from Ghost. Bapho Jr. Stats Increase of Rogue AGI +3 Critical + 3% Frilldora Gain Skill Guard Enable to use Lv1 [Cloaking] [14.4 Shoes]============================================================== [Creature]---------[Benefit Type]--------[Adjective]-------[Effect] Chon Chon Stat Increase Light AGI +1 Male Thief Bug Stat Increase of Hermes AGI +2 Sohee Stat Increase Soul Enchanted MSP + 20% Zombie Stat Increase of Health HP regeneration +15% Eggyra Stat Increase of Witch SP Generation +15% Matyr Stats Increase Green MHP + 12% AGI + 1 Verit Stats Increase Fledged Maximum HP/SP + 8% [14.5 Headgear]=========================================================== [Creature]---------[Benefit Type]--------[Adjective]-------[Effect] Elder Willow Stat Increase Erudite INT +2 Willow Stat Increase Wise MSP +30 Stainer Def. Vs. Status of Aristotle Form 20% Regist against Silence Marduk Def. Vs. Status Peerless Never be Cursed by Silence. Delay time reduced by 5% Giearth Def. Vs. Status Order Never be Cursed by Chaos Deviruchi Def. Vs. Status Adurate Never go Blind Orc Hero Def. Vs. Status Neutral Never be `Stunned'. VIT + 3 Pharaoh Skill Upgrade of Kirin Enable to use Every Skill with 1/2 SP [14.5 Shield]============================================================= [Creature]---------[Benefit Type]--------[Adjective]-------[Effect] Ambernite Stat Increase of Athena DEF +2 Thara Frog Def. Vs. Race Cranial Reduce 50% of Damage taken from the Demi-Human Horn Def. Vs. Damage Type Heavy Block 20% of Damage taken from Arrow Attack Maya Reflect Reflect Reflect Magic Damage by 30% Chance [14.6 Accessory]========================================================== [Creature]---------[Benefit Type]--------[Adjective]-------[Effect] Tarou Stat Increase Double-Forced STR +2 Mantis Stat Increase of Mustle STR +3 Kukre Stat Increase Athletic AGI +2 Muka Stat Increase Lobust HP regeneration +10% Cobold Stat Increase of Counter Critical + 5% Yoyo Stats Increase of Flash Perfect Dodge +5 AGI + 1 Smokie Gain Skill Hiding Enable to Use Lv1 [Hiding] Horong Gain Skill Clairvoyant Enable to Use Lv1 [Sight] Osiris GODLINESS (misc) of Eternity Revive with Full HP/SP all the time __________________________________________________________________________ - XV. Leveling Spots ----------------------------------------------------- __________________________________________________________________________ All the things I will mention here are from my experience as a B.A. for the 4th time. But this will also depend on your money, equipments, patience and friends as *Edge says. 1-10: All monsters that in the map that is 1map away from cities. I recommend that you level up in the Sograt desert and battle those Drops, Condors, Pickies and Super Pickies. 11-20: Go to the Rocker Fields and battle them or if you're daring you can always try the Ambernites. If you have yourself a good party or a friend that is in a high level you can ask him to tank you in the Byalan island (I did this). 21-30: Try the culverts if you want and also try Payon lv2. I stick to Byalan by this level until Blevel 50. ^_^ the place is good up to level 2 that is. the aggressiveness is low and you can get yourself to rest. 31-40: Stick to one place. I recommend Byalan or Orc Dungeon. 41-50: By this time you'll feel the hard time leveling days. If you can try GH or still stick to the Swordie leveling places. Because usually places that swordies use to level are also good for BA's. If you have Mocking Muffler try training with Sohees just offensive bless 'em. 51-60: Haaayy..... This is the semi-boring years I would say. If your AGI is high enough you could always try the Sohees. (Bonguns are a pain in the neck!) Again if you have Mocking Muffler you can try out the Nightmares in St.Abbey, Glast Heim. Just off. Bless Nightmare and Evil Druid, run away from Joker and bring your self a elem weapon atleast a Very Strong Elemental weapon. 61-70: You can have your Job Change by these level if your going for the Jlvl50 Change. Stick to Sohees or Mummies if your daring. 71-80: By this level, Try the GH or Alde Baran Dungeon and by the way... Your by yourself by now... It's up to you to find yourself a good leveling spot. 81+: 80+!? Why don't join our guild? hehehe ^_^ Try MVP'ng. __________________________________________________________________________ - XVI. Flee Chart -------------------------------------------------------- __________________________________________________________________________ The New Flee Chart By Kula: The new and updated flee chart! As with the previous one, I did NOT make this! The number is how much flee you need to dodge 95% of the time (the maximum). 078 - Turtle 080 - Fabre(Fabre Forest) 082 - Hugeling 082 - Poring 084 - Fabre 086 - Lunatic 088 - Picky 088 - Raptice 088 - Willow 090 - Drops 090 - Super Picky 090 - Roda Frog 090 - Santa Poring 091 - Chon Chon 092 - Eclipse 092 - Thief Bug 093 - Condor 094 - Mastering 094 - Savage Babe 095 - Toad 097 - Skeleton 098 - Rocker 098 - Spore 100 - Dragon Fly 100 - Hornet 100 - Plankton 102 - Kukre 105 - Desert Wolf Baby 105 - Zombie 106 - Ambernite 107 - Creamy 108 - Martin 108 - Poporing 108 - Thief Bug Female 110 - Muka 110 - Tarou 111 - Farmiliar 115 - Golem 115 - Peco Peco 116 - Coco 117 - Wolf 118 - Andre 118 - Poison Spore 119 - Smokie 120 - Big Foot 120 - Pierre 121 - Stainer 122 - Shellfish 123 - Goblin (Axe) 123 - Mandragora 123 - Orc Zombie 125 - Marin 125 - Megalodon 125 - Pirate Skeleton 125 - Steel Chon Chon 126 - Yoyo 127 - Aster 129 - Goblin (Morning Star) 129 - Hydra 130 - Thief Bug Male 130 - Vadon 131 - Crab 131 - Eggyra 131 - Thara Frog 132 - Argos 132 - Marina 133 - Elder Willow 133 - Orc Skeleton 133 - Orc Warrior 133 - Smoking Orc 134 - Anacondaq 134 - Cornutus 134 - Dustiness 134 - Goblin (Mace) 135 - Raggler 135 - Vitata 135 - Worm Tail 136 - Caramel 136 - Marine Sphere 136 - Soldier Pierre 137 - Cookie 137 - Deniro 137 - Soldier Andre 138 - Goblin (Dagger) 138 - Goblin Xmas 138 - Savage 139 - Sasquatch 140 - Horn 140 - Magnolia 140 - Zerom 143 - Kaho 144 - Antique Firelock 144 - Flora 144 - Soldier Skeleton 146 - Mantis 146 - Metaller 146 - Vocal 147 - Ghoul 147 - Skeleton Worker 148 - Cookie Xmas 149 - Vagabond Wolf 150 - Hode 150 - Kobold 5 150 - Shinobi 151 - Munak 151 - Scorpion 151 - Verit 152 - Kobold 2(Mace) 155 - Bongun 155 - Kobold 4 155 - Miyabi Ningyo 155 - Rotar Zairo 158 - Desert Wolf 158 - Frilldora 158 - Marse 158 - Soldier Deniro 158 - Strouf 159 - Horong 161 - Myst Case 163 - Angeling 163 - Kobold (Axe) 165 - Ghostring 165 - Goblin (Flail) 166 - Myst 166 - Sohee 167 - Marc 167 - Requiem 167 - Swordfish 168 - Giearth 169 - Sandman 169 - Whisper 169 - Whisper(Giant) 169 - Whisper Boss 170 - Matyr 171 - Brilight 172 - Argiope 174 - Tri Joint 175 - Boa 175 - G Mummy 175 - Goblin Archer 175 - Mummy 175 - Orc Lady 177 - Dokebi 177 - Drainliar 178 - Rafflesia 178 - Wild Rose 179 - Minorous 179 - Nereid 180 - Obeaune 182 - Chepet 182 - Zenorc 183 - Choco 183 - Punk 184 - Bathory 184 - Deviance 185 - Antonio 185 - Karakasa 185 - Marionette 185 - Mutant Dragon 185 - Steam Goblin 187 - Blazzer 187 - Driller 187 - Explosion 188 - Jakk 188 - Jakk Xmas 188 - Nightmare 189 - Hunter Fly 189 - Phen 190 - Isis 193 - Marduk 193 - Petit(Sky) 194 - Demon Pungus 194 - Gig 194 - Kobold (Morning Star) 194 - Stem Worm 195 - Pest 196 - Archer Skeleton 196 - Cramp 196 - Raydric 197 - Greatest General 197 - Injustice 197 - Kapha 197 - Laib Olmai 197 - Sageworm 198 - Petit(Earth) 199 - Alligator 199 - Geographer 200 - Archangeling 200 - Cruiser 200 - Zombie Prisoner 201 - Evil Druid 201 - Fake Angel 201 - Mimic 202 - Galapago 202 - Giant Hornet 202 - The Paper 203 - Dragon Tail 203 - Giant Spider 203 - Iron Fist 203 - Skeleton Prisoner 204 - Grand Peco 205 - Creamy Fear 205 - Pasana 206 - Killer Mantis 206 - Zombie Dragon 207 - Apocalips 207 - Fur Seal 207 - Gullinbursti 207 - Permeter 208 - Caterpillar 208 - Deviruchi 208 - Goblin Leader 208 - Kobold Archer 208 - Scorpion King 209 - Arclouse 209 - Filamentous 209 - High Orc 210 - Spring Rabbit 210 - Stalactic Golem 211 - Carat 211 - Elder 211 - Goat 211 - Khalitzburg 211 - Tengu 211 - Wind Ghost 212 - Deleter(Earth) 212 - Mobster 213 - Clock Tower Manager 213 - Deleter(Sky) 213 - Diabolic 213 - Gajomart 213 - Grizzly 213 - Merman 214 - Freezer 214 - Heater 214 - Zombie Master 215 - Megalith 215 - Nine Tail 215 - Panzer Goblin 216 - Dark Priest 216 - Sea Otter 217 - Kobold Leader 217 - Sleeper 218 - Alarm 218 - Baphomet Jr. 219 - Am Mut 219 - Dark Frame 219 - Harpy 219 - Mistress 219 - Solider 220 - Chimera 222 - Ancient Mummy 223 - Ancient Worm 223 - Rybio 223 - Wraith 224 - Drake 224 - Golden Thief Bug 225 - Anubis 225 - Clock 225 - Phendark 225 - Skeleton General 226 - Majoruros 228 - Executioner 228 - Lava Golem 229 - Owl Duke 230 - Eddga 230 - Joker 230 - Nightmare Terror 231 - Medusa 232 - Mini Demon 233 - Sidewinder 234 - Soldier Guardian 235 - Anolian 237 - Alice 237 - Cat O Nine Tail 237 - Moonlight 238 - Maya 239 - Incubus 239 - Osiris 243 - Garm 245 - Dracula 245 - Owl Baron 246 - Assaulter 246 - Maya Puple 249 - Dark Illusion 249 - Gargoyle 249 - Orc Archer 249 - Succubus 251 - Violy 254 - Dark Lord 254 - Riding Word 256 - Sting 257 - Orc Hero 257 - Pharaoh 259 - Orc Lord 262 - Gryphon 263 - Zherlthsh 264 - Wraith Dead 268 - Penomena 269 - Lord of Death 272 - Doppelganger 272 - Reydric Archer 274 - Phreeoni 276 - Baphomet 276 - Wanderer 277 - Turtle General 278 - Tirfing 279 - G Assaulter 282 - Bloody Knight 282 - Stormy Knight/Knight of Windstorm 286 - Knight Guardian 289 - Abysmal Knight 290 - Werewolf 310 - Mysteltainn 314 - Archer Guardian __________________________________________________________________________ - XVII. FAQ's ------------------------------------------------------------ __________________________________________________________________________ Q:Is over upgrading recommended? A: Of course yes! but if you're going for the MENTAL STRENGTH you may not prioritize over upgrading but still a +6 Equips is good enough. Q:Some basic equips for Monks? A: (From RO-Universe, Hellsing.Laine) Weapon For the monks, they have two options to choose from � a mace or a fist. Mace - Higher reusability from acolyte/battle priests - More damage - Safer to upgrade. As its possible to get more than 1 chain. - More suitable for Manual Cast Asura/ Manipulate Spirit Sphere/Psychic Wave - Better slot for cards - Slower attack speed but still works with combos. Knuckles - Only usable for monks - Dangerous to upgrade. Only 1-3 slotted 50atk claw is of actual use. - Lower damage - Faster attack speed - Easier to achieve combo mode as faster attack rate denotes more chances to activate triple blows - Currently, only the 3 slotted knuckles from monk is actually of usability. - The proper slotted knuckles(efficient ones not those nonsense NPC sold ones) come in Amatsu update. Armour - Pecopeco: 10% more HP is good for VIT Monks. - Pupa: 700 More life. More suitable for those that have low or no vitality. (But YOU must have atleast 34+ Vit in your Build!) - Roda Frog: Adds less Hit Points than both pecopeco/pupa but gives a slight SP boost for Asura Strike. (Asura Gear) Muffler - Raydric against hunter/assassin/blacksmith - Whisper against low dex (Very rare to have low dex in PvP scenarios�) - Dustiness against wizards. Allows higher survivability against Freeze/JT Shoes - Verit: Very versatile. Adds a total of 8% to HP/SP (Corrected) - Martyr: Adds a total of 10% HP and 1 agility. (Good only for VITs) - Sohee: An asura strike gear, very rare to use this as HP is more favored than SP. (Great to have due it will have a +3% SP regen bonus) Left Hand - Buckler with Thera Frog -50%(30%?) from Demi-Human type is non-negotiable. - Ambernite Card. (Adds defense, good for normal leveling.) Headgear/Accessories Dependent on the build that you have chosen. The masquerade which adds 3% damage against human-types and the Poo Poo hat which reduces damage by 10% are some good options. Here some good ones. - Biretta or any Headgear with Willow card (Asura Gear) - Magician Hat (if can be equipped) - Solar God Helm (STR+ is really good!) - Corsair (If you're a VIT) Q: Can you give me some ideas on Monk Equips? A: See below. ~ASURA GEAR~ Weapon R: Elem Finger (leveling only) +X Slotted Mace Class Weapon. (MSS and Asura) Weapon L: +X Cranial Buckler (PvP/GvG purposes.) +X Buckler of Athena (Normal leveling purposes) U. Head: +X Wise Biretta (SP plus is good.) M. Head: ??? L. Head: ??? Garment: +X Mocking Muffler (This is where you get +flee due to AGI is not recommended to be maxed out.) +X Immune Muffler (For VIT Monks.) +X Rogue Muffler (Crit only.) Armor: +X Champion Saint's Robe (Asura Gear, +HP and +SP.) +X Extra Saint's Robe (Additional STR is good.) +X Speedy Saint's Robe (+1 Agi) +X Saint's Robe of Ares (+10% HP, good when you're in Blvl80+.) +X Dynamic Saint's Robe (+1 Vit & +100HP Good for VITs) +X Hard Saint's Robe (+700 HP, good for those who lack HP) Footwear: +X Soul-Enchanted Shoes (Asura Gear) +X Fledged Shoes (Asura Gear, +8% to HP & SP) +X Green Shoes (AGI +1 & +10% HP, Good for AGis.) Accessories: Athletic Belt x2 (Good starter accessory.) Brooch/Clip of Flash x2 (Extra dodging.) Ring/Clip of Mustle x2 (Good in the latter part of your Monk life.) Ring/Clip of Counter x2 (Great for Crit Monks.) ~AGI Monk~ Weapon R: Elem Finger/+6 Hora/+5 Fist (with ATK+ cards) Weapon L: +X Cranial Buckler (PvP/GvG purposes.) +X Buckler of Athena (Normal leveling purposes) U. Head: +X Ghost Bandana M. Head: ??? L. Head: ??? Garment: +X Mocking Muffler Armor: +X Speedy Saint's Robe Footwear: +X Shoes of Hermes Accessories: Athletic Belt x2 Brooch/Clip of Flash __________________________________________________________________________ - XVIII. Contact Me ------------------------------------------------------ __________________________________________________________________________ I Accept emails especially if you want to contribute to this guide. If you happen to be online in pRO you can whisper me. I'm in the Iris Server my character names are: Battle-Maiden_Aimo (Battle-Acolyte) Battle-Maiden_Reginleif (Merchant) Xcelsion (Combo-Asura Monk) I will be glad to answer your questions. Basta hindi ako busy... *-*-*-*-*-*-*-*-*-*-*-*-*- * E-Mail/Contacts Policy - *-*-*-*-*-*-*-*-*-*-*-*-*- Why'd I suddenly summon a E-Mail/Contacts Policy section? Simply to categorize every mail that I've been receiving from those that are possibly either a Virus or something bad. I would suggest you follow the following things below so as to quickly get a reply off the day or two after you mailed me. Yes! I'm that quick on replying mails as I don't want my Inbox to be so filled and to make my browser go faster when checking things out. Anyway here are the list of Do's and Don'ts doing something that is on either the Do's/Don'ts list will seriously affect the odds of you getting a reply so I suggest you follow them as simple rules are applied. *- E-Mails -* Do�s and Don�ts --------------- 1. Only send me questions that can't be found on my guide. I will be more happy to help you in this case. 2. Try to be specific in defining something or when stating what had happened. So I won't be e-mailing you back for some questions that'll simply consume our precious time. 3. I won't be accepting or be opening any mails that have attachments. 4. Check the latest version of the guide before sending in any questions, chances are that your question might be answered in the newest version of the guide. 5. If I happen to not reply after three or so days than e-mail me again nicely and I'll reply ASAP. 6. (PLEASE READ IF YOU WILL E-MAIL ME) YOU MUST LABEL YOUR MAIL WITH THE GAME TITLE WHETHER A SUBMISSION OR A QUESTION (E.I. FFX-2 <INSERT ANY TOPIC FOR YOUR CONTRIBUTION> OR JUST FFX-2 FOR QUESTIONS OR INQUIRIES). AND PLEASE TYPE PROPERLY!!! 7. Don't be persistent, don't e-mail me the very same question that I've already answered. 8. Don't send me nonsense e-mails like "How much is..." "Can you buy me this?" 9. Be nice! Don't use bad words in your mail. 10. No Chain Mails! Doing anything that isn't allowed will automatically make your address be blocked from any future mail you might possibly send. As noted by Weggy: - DON'T OPEN E-MAIL ATTACHMENTS... EVER! Unless you talk to someone who says "I'm going to send you a file called blahblah.jpg", never ever open them, even if they are from someone you know. This is the #1 way virii and other nasty things are spread. And... Some Virus E-Mails sends by themselves through the people in your address book. Just don't open Attachments especially if it is a .zip/.exe they are likely to be a Virus. __________________________________________________________________________ - XVII. Thank You to all -------------------------------------------------- __________________________________________________________________________ ----------- FRIENDSSSSS ONLINE ---------------- <[�|ZEiTGEiST|�]> My former guild. Broken I know but the spirit still remains. MESF Boot Camp This guild molded my Battle-Acolyte and myself to what I am to day. I love my new guild! If I can make it to Job50, of course you guys can too! ELITES The WoE Guild of Midgard's Elites Special Forces. Finally after 5 months of absence, they accepted me again! If The Circle has Maruko, Then the C.M.A.T., MESF, ELITES has me as their arse. /gg /pif Sammy (Merchant?, IRIS) The only merchant we trust. Pass!v3 (AGI Hunter, Sarah) My Bestfriend, too bad he's in Sarah Server <<Aika>> (VIT Knight, Sarah) One of my friends, also in Sarah Ikamuni? Super Swordie Ver. 1.0 of MESF: The Brood My Bro Online. Carsomyr Super Acolyte MESF Style. He may look like a low leveled Acolyte but he is not! Currently he is hiting the 80's bracket with Ikamuni? ----------- SPECIAL CONTRIBUTION ------------- Gunardi He sent the first contribution the "Combo Build" Natahanael Wong ([email protected]) Thanks to him the critical monk was born. Big BIG thanks! He sent the final job bonus for the monk. Glenn Arienza ([email protected]) He gave us light to the Mid-Melee Monk. Thanks to his build with the Finger Offensive Yiqun Yang ([email protected]) He sent in the very first Crusader build. Thanx! Ky Kiske ([email protected]) He contributed the VIT Killer Monk Skill and stat build. Kee Chuan Kit ([email protected]) He sent one of the Crit Monk Build. I'm still waiting for his return e-mail bcoz I need explanation from him. The explanation of the build's inventor is unparalleled. Kiem Fai Chua ([email protected]) He also sent in one of the Crit Builds, I'm also waiting for his return e-mail. Andrei Bernal ([email protected]) Sent 3 Builds, complete with all the types. Tommy Low ([email protected]) Sent in another Crit Skill and Stat Build. Lance Lim ([email protected]) Sent a build made through the Private Server. Don't be so cocky kid ^_^ \m/ peace \m/ Adi Soegiarto ([email protected]) He gave us the idea of PvP/GvG Monk. Carlo Mendez <[email protected]> He submitted the other Combo and Hybrid VIT build. ------------------------- SPECIAL THANKS --------------------------------- Mad Monarch Gyl ([email protected]) -For his great guide that really helps Battle Acolytes alot! Thanks also for displaying my name on your guide. Most of the build that I got was from him. One of his build up led me to produce the pre-Monk Stats build. THANK YOU PARE!!! =p Edge* ([email protected]) -For letting me copy and use his format for my guide. Thanx! a Lotz! Kula For having his most updated Flee chart. Weggy -Thank You for helping us (RO Players) by the means of your ever great FAQ/Guide. Maybe I should call you "The Oracle". Level Up (http://www.level-up-games.com) -For getting the game into the Philippines. Gravity -For developing and making the game. Lee Myoung-Jin -Because of her Manga, Ragnarok Online was born. Lee's manhwa is very amusing to read and the drawings are sooo great! How I wish I have all the Volumes... Gamefaqs (www.gamefaqs.com) -For hosting this guide and all the other guides also. This site is my primary source of gaming knowledge. CJayC -For Running that AWESOME site the world calls "Gamefaqs". http://www.merchantguild.net/~ragnamart/ -For all the Alt. 2nd Job skill list -Thanks for all the wonderful things we can see in your wonderful site!!! -Ya I know Ricky.. WE LOVE YOUR SITE! http://www.ragnafilia.com/ -I got the additional Infos for the 2-2 Jobs here. -One of the updated RO fansites in the world. http://www.ragnarokonline.com/ All the Skill Description is owned by the following. Gravity Interactive LLC. Gravity Corp.& Lee Myoungjin. RO~Universe For the additional skill infos and descriptions. GuNNeR Leonhart <[email protected]> For showing me the error in NO-HEAL build thanx! Ricardo Elder Segovia Inostroza <[email protected]> For correcting Gunardi's build and moding it. Ted Lackman admira One of the writer of the only TWO* FAQS/Walkthrough of the Monk Class in Gamefaqs. He also made the best Priest guide which ruled them all. Thanks for correcting and sharing your PoVs. *Me(Calx Zinra) and admira (as of update). __________________________________________________________________________ - XVII. Unlegal ---------------------------------------------------------- __________________________________________________________________________ This FAQ was originated on www.gamefaqs.com. You will always find the most up-to-date version there. As with all my FAQs, I believe it to be public domain. Please post this on your website, edit, alter, or do what you will with it. Crediting me is entirely optional. Although it isn't necessary to Email me, I would like to check out your site if your going to put it there ^_^. I only have 2 conditions: You do not sell this FAQ for personal profit, or post it on websites condoning or providing RO hacks, bots, scams, or anything else evil in the world. Thank you for reading our FAQ/GUIDE. This won't be called a guide with out anyone being guided. Thank you. -ReiCA Zinra Online Contact: Xcelsion (Combo-Asura Monk) Battle-Maiden_Aimo (Battle-Acolyte) Battle-Maiden_Reginleif (Byalan & Geffen Super Merch. Shop "PRESYONG NOBIS�") ALL IN IRIS SERVER pRO (Philippine Ragnarok Online) (Too many characters, so little time.)