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Monk Character Guide

by Calx Zinra

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                     R A G N A R O K   O N L I N E 
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Ragnarok Online Monk Character Guide
For PC (DOS/Windows)
FAQs/Guide created by Calx Zinra
([email protected])
Copyright 2004 by Calx Zinra
Created: March 25, 2004 (3.25.04)

I dedicate this awesome guide to Aimee!

This Guide is also dedicated to all my friends and classmates
both players and non-players of RO. 
(IV-St. Paul S.Y. 2004-2005 Lorenzo Ruiz de Manila School)


I AM GOING TO STRESS THIS:
I STRICTLY ADVICE THAT YOU READ THE E-MAIL POLICY BEFORE E-MAILING ME!!
I STRICTLY ADVICE THAT YOU READ THE E-MAIL POLICY BEFORE E-MAILING ME!!


Please join our yahoo groups! It's open to everybody!
    http://groups.yahoo.com/group/ro-zoe/

o-----------o
|VERSION 3.3|
o-----------o

__________________________________________________________________________
- Table of Contents ------------------------------------------------------
__________________________________________________________________________

1.	Version History
2.	Introduction
3.	Ragnarok Online
4.	Acolyte: Soldier of Hope
5.	Essential Stats for Battle-Acolytes
6.	How to get there
7.	Acolyte Skills
8.	Monk Skills
9.	Skill Builds
10.	Stat Builds
11.	Possible Equipments
12.	MVP'ing as a Monk
13.	WoE Monk
14.	Card Collection
15.	Leveling Spots
16.	Flee Chart
17	FAQ's
18.	Contact Me
19.	Thank You to all 
20.	Unlegal 

__________________________________________________________________________
- I. Version History -----------------------------------------------------
__________________________________________________________________________

Version 1.0 March 25, 2004 (03/25/04) 
This is the very first version of my new guide.
This is as well the prototype, expect lots of typos.
This guide is dedicated to the Monk Job and the battle-Acolytes.

Version 1.2 March 30, 2004 (03/30/04) 
Posted the guide in all sites I can. I finished the whole guide
in this version, also corrected some parts of this. but errors cannot be
avoided. Please e-mail me if you find some and if you want to add some
information. BTW, Monk class only ranked 2 in iRO's Survey. No.1 being
Crusaders and No.3 the Rogues. I am planning to make a Rogue guide.

Version 1.3 April 9, 2004 (04/09/04) 
Checked all the builds using the AndzRO (Private Server) since this 
is the closest to the real thing. (I don�t play in iRO and any other
servers that has 2-2 Jobs.) But sadly the Monk's skills won't work in
the said private server. ASPD Potions don't work either. If you're
asking why my job bonuses is different from rodatazone's data well,
I got my bonuses from the private server. The server is a copy of
KRO and is already patched with JUNO. Sorry to say but I don't quite 
trust all the data that rodatazone gives (as for 2-2 Jobs) so have a habit
of checking other sites as well because as of now not all data is 
100% accurate so mistakes will happen. ^_^ peace!
Another guide update will be due next week. So watch out.

Version 1.4 April 10, 2004 (04/10/04) 
Added the 2 new builds submitted in.

Version 1.5 April 11, 2004 (04/11/04) 
Easter Sunday! just added another Stat and skill build by
Ky Kiske.

Version 1.6 April 14, 2004 (04/14/04) 
Added the Acolyte builds section. Sorry for not posting it!
Thanks Ong Teck Jim <[email protected]>

Version 1.7 April 15, 2004 (04/15/04) 
Added some new builds.

Version 1.8 April 18, 2004 (04/18/04) 
Fixed correction.

Version 1.9 April 26, 2004 (04/26/04) 
Added submitted builds, both skill and stat builds.
In other news... Nowadays, in Byalan I see many BA there
leveling. In the past you "Rarely" see one in the dungeon
but now I see many BA's. Before, I see almost no BA's in
the dungeon bit now I see 3 BA's everyday!
I removed the stats distribution section of the stats
build.

Version 2.0 April 29, 2004 (04/29/04)
Added some builds and corrected corrections
Special thanks to:
Ricardo Elder Segovia Inostroza" <[email protected]> 
For correcting on Gunardi's build and also mods it a little.
There something wrong with gamefaqs nowadays, if you can't
access this guide through gamefaqs, just e-mail me and I'll forward you
the latest version of this guide.

Version 2.1 May 4, 2004 (05/04/04)
Updated the Flee chart. (Thanks to Kula)
As of now I will not update much until all data about 2-2 stabilizes
because as of now there's not much correct data. I'm taking my words
back. rodatazone is still the best site if you want one stop
RO facts. They still have the most data than other RO sites.
Just keep on checking their site on new infos about 2-2 Jobs.
I will change the Jbonuses by next month, maybe by that time
data about 2-2 jobs will be stable.
I added some new parts of the guide to make this more in-depth.

Version 2.2 May 4, 2004 (05/07/04)
Added a build by Adi Soegiarto ([email protected])
His build is WoE Oriented and maybe will be the one
of the "in-demand" soon. His build can act as a recon
character since it can stand alone (can neutralize almost all
2-1 Jobs and maybe 2-2 also).

Version 2.3 May 12, 2004 (05/12/04)
I added the WoE and MVP guide. 
Well those parts is not as good as the MVP and WoE here
in gamefaqs but I think somehow those infos will help
you in your game play.

Version 2.4 May 15, 2004 (05/15/04)
Modified the guide and added some info from RO~Universe.
Purged the Asura Stat Build. Developed a Combo-Asura Monk
Skills build.
Added new builds and a How to be a monk section submitted by
"Louise Stevens Cabarles" <[email protected]>

Version 2.5 May 23, 2004 (05/23/04)
Modified the MVP weapons due.
Well not actually modified but I put some notes because of the Fist.
Corrected some "Submissions" but he took it from someone's Monk Guide.
I Credited the OWNER of the said data and can be purged from this guide
anytime soon. (If the owner wants to delete it from this guide.)

Version 2.6 May 25, 2004 (05/25/04)
I purged the PvP/GvG Monk Guide that was submitted in.
I'll just put a link to that site.
Modified some of the WoE Monk part.
I added a little guide on buying equips since most people ignore these
things (many is in pRO and I hate those people especially the - � Ninja � -
Or the "JERKS Guild".)

Version 2.7 May 27, 2004 (05/27/04)
Added a submission by "Carlo Mendez" <[email protected]>
On VIT and PvP/WoE Monk.

Version 2.8 May 31, 2004 (05/27/04)
I forgot what I updated.. GRR
because I updated this guide about 2 days ago and because life's
busy. I forgot what I updated... Sorry X_X

Version 2.9 June 7, 2004 (06/07/04)
Minor update since there are no submissions.
And no new data regarding monks.

Version 3.0 July 21, 2004 (07/21/04)
Major Update! (wala lang!)
I will be implementing a new policy for submissions,
if your submission is not posted then... maybe I rejected it.
Sorry for not correcting/updating this guide due to some
personal problems.

Version 3.1 October 27, 2004 (10/27/04)
After what it seems like forever, finally I have updated the monk guide
First up, I have put in the submitted builds etc. Sorry for not 
replying your e-mails to me. Sorry sorry.
Since it seems like admira's out maybe I'll fill in his shoes for a moment.
Juno has arrived at our shores (pRO) as a Pioneer monk and as I see
may people is still misguided by rumor. Damn why don't they use guides.

Version 3.2 October 28, 2004 (10/28/04)
Minor Update. Nothing New.

Version 3.3 November , 2004 (11/0 /04)
Birthday update! It's my birthday oooo yeah!!!!!!!!
Added the decimal equivalent of the attack bonuses given by the skills
for easy understanding.

__________________________________________________________________________     
- II. Introduction ------------------------------------------------------- 
__________________________________________________________________________

The following information found in this guide is mostly based on my 
experience in playing in pRO (Philippines) version of Ragnarok Online,
playing in private servers (ya, I know it's illegal and all...)
and reading other FAQs/guides on gamefaqs and some of my theories & 
observations.
__________________________________________________________________________
- III. Ragnarok Online ---------------------------------------------------
__________________________________________________________________________

Ragnarok Online is a Massively Multiplayer Online Role-Playing Game
made by Gravity and was inspired by Lee-Myoungin's Manhwa "Ragnarok".
The game is highly addictive due to its many factors (too many to mention)
and lets you interact with many other players in your country or 
all over the world.

People would say, "Once you come in... You'll never get out"
Well that's how addictive RO is. (For us gamers)

__________________________________________________________________________
- IV. Battle - Acolyte: Soldiers of Hope ---------------------------------
__________________________________________________________________________

Battle-Acolytes are some of the most ignored type of builds. Some people
even don't know how strong Acolytes can be. They only see Acolytes as the
Support Class and just watch battles and does not participate in the 
frontline battle. But the Battle-Acolytes can, yes we're selfish of our
abilities because we need them to support ourselves to be true 
Battle-Acolytes. Being A Battle-Acolyte is really hard in the beginning
but as soon as you get your stats high you can feel the ease.
I strongly recommend that you make a Battle-Acolyte after you have raised 
enough funds to support them. In my case I bought myself a 
+6 VVS Wind Chain to support my Avatar to level. I sticked to one place
and that is Byalan, that's why I bought a Wind elem. Weapon.

I will only be focusing on a pre-Monk Acolyte. If you got tired of waiting
for the 2-2 Jobs to come and switched into a Battle-Priest I strongly 
recommend that you use Mad Monarch Gyl's Guide for stats build and admira's
Priest guide for the skills.

__________________________________________________________________________
- V. Stats essential for Battle-Acolytes ---------------------------------
__________________________________________________________________________

This part shows the different stats in Ragnarok. There are 6 stats that 
affect the Battle-Acolyte (B.A. from here on) in big ways. Be careful in 
fixing your stats since once you put them they are unchangeable.

Strength (STR)============================================================
One of the most important stat for the B.A. since it affects how
much damage you can dish out. It affects your minimum and maximum damage 
too. It also affects your weight capacity so you can carry all that 
equipments (Support equips, battle equips and some rations too.)
Strenght is very vital if your'e going for Guillontine/Asura Strike.

10 STR: +1 Min/Max Damage 
20 STR: +4 Min/Max Damage 
30 STR: +5 Min/Max Damage 
40 STR: +8 Min/Max Damage 
50 STR: +10 Min/Max Damage 
60 STR: +12 Min/Max Damage 
70 STR: +13 Min/Max Damage 
80 STR: +15 Min/Max Damage 
90 STR: +17 Min/Max Damage 
100 STR: +19 Min/Max Damage 

The bonus add up in such a way that once you reach that certain amount of 
strength the pluses add to your Min/Max damage. It means that when you 
have 60 STR you have a +41 Min/Max damage bonus.

This is how it works (STR + Weapon Attack + Bonus + Weapon upgrade)

Vitality (VIT)============================================================
Vital Monks will be great due they will be a WoE class but it is better
that you put a little AGI in your build. And is not ment to be maxed to 99.
90 is good enough.

Agility (AGI)=============================================================
The partner of Vitality in making a defensive character.
But Agility is more than that, 1 Agi is equivalent to +1 Flee and 
also adds to your ASPD. Higher ASPD means Faster Killing time.
Agility is very Vital to B.A.'s and Monks. Changed my PoV.
You don't need to actually "MAX" your AGI out since as Akemi said,
"Flee cannot be your defense." Now I know why Sins sucks.
(Rogue may face this too.)

Too much AGI and no VIT can make your avatar frail like onion paper.
Too much VIT and no AGI can make your avatar slow (ASPD wise).
Well this applies to Monk.

Dexterity (DEX)===========================================================
This stat raises your accuracy and your maximum/minimum damage.
+1 Dex means +1 Hit same as the Agi-Flee but this stat
counteracts that. The standard DEX is 40.
Dex also has a small influence in ASPD.

Intelligence (INT)========================================================
Being a B.A., you do not need much INT in your stat. I put about 25 INT in
my build because Monks will have a +5 INT bonus at Jlvl50.
INT will take part in your healing skill, MSP and your SP's regen rate.
Asura monks will be needing more than 25 INT.
I'm against those people who thinks 1 INT is enough for B.A. they rely
too much on support. For me that's TRASH!

Luck (LUK)================================================================
This stat is very useful for those who are going for the Crit Monk. 
Luck affects your avatar by:
Crit Chance: every 3 LUK = +1 Critical
Perfect Dodge: Every 10 LUK = +1 Dodge (that's the +x in your flee.)
If you want a real Crit Character, I recommend that you raise your
LUK to 60+ and equip a Triple/Quad Crit Waghnak or so..
But really.. Crits are only for assassin because Katar Class weapons
have double Crit rating. As for Monks, Critical Explosion/Fury will help us.
Note: 100% Crit char will have a weaker crit damage output but higher
crit rating.

__________________________________________________________________________
- VI. How to get there ---------------------------------------------------
__________________________________________________________________________

[Acolyte]-----------------------------------------------------------------
You start out as a Novice (of course!) I require you to go through the test
in the Midgard Academy and take the hell out of those annoying Fabres.
In the Fabre Forest take the time to level. Level up there until you are
satisfied of your Blvl, then take the exam. Much better if they will 
recommend the Acolyte job for you (like what happend to me) there's a 
little plus in this, but I prefer that they require you the swordie job so 
you can get yourself a red potion for free. 

As you step in the world of Midgard try to level up as soon as you can.
Much better if someone will tank you. After you reached the Jlvl 10 of
Novice. Proceed to the Prontera Sanctuary, it's in the 2 o'clock position.
Go inside and proceed to the first room at your right, register and take the
painstaking walk. There are 3 NPC which will be randomly selected for you.

Father Rubalkara: Prontera ->E->N->E (Yoyo Forest, North eastern corner)
Father Yosuke: Prontera W->N->W 
(He is staying in an island between two small bridges)
Mother Mathilda: Morroc ->N (She's in a small ruin in the extreme NW corner)

After talking to those NPC you will be saved in their position so you got to
walk again (Bad Luck for you if you're in Morroc and have no Zeny XD)

Congratulations! You're an Acolyte! Now go and level up!

 o------------o
 |JOB BONUSES:|
 o------------o
These do not add up like min/max damage. It works like this. Once you reach
that job level that is how much stat bonuses you get. If you are at job 
level 42 you get +4 Vitality not all of the other job bonuses added up.

ACOLYTE JOB BONUSES:======================================================
Job Level 2 : +1 LUK
Job Level 6 : +1 VIT
Job Level 10: +1 INT
Job Level 14: +1 DEX
Job Level 18: +2 LUK
Job Level 22: +1 AGI
Job Level 26: +1 STR
Job Level 30: +2 VIT
Job Level 33: +2 INT
Job Level 36: +2 DEX
Job Level 38: +2 LUK
Job Level 40: +2 AGI
Job Level 42: +2 STR
Job Level 44: +3 VIT
Job Level 46: +3 INT
Job Level 47: +3 DEX
Job Level 49: +3 STR
Job Level 50: +3 LUK


[Monk]--------------------------------------------------------------------
How to change into a Monk: (www.ragnarokonline.com)

The place to change your job to the Monk Class is located in the 
NE Prontera fields (Yoyo Forest, it's the ruins or St. Capitolina Pt.
aka as the Monk Monastery). If you report information of yourself to 
the old man, job class change is possible. The monk job change test 
consists of a memory and physical test which is to be taken at the 
specified location. One will be able to change the job class into Monk, 
once the testing is finished. 
You must be at least Job Level 40 to change jobs.

In-Depth: How to change to a Monk.

[The Acolyte Life]
Please do not be lazy and train till level 50 Job. It will be hell to 
train if you change at Job 40. Job 50 grants a free 50 Atk, 3Slotted Knuckle
which currently cannot be bought or dropped by normal monsters currently. 
Currently most cookie builds have 10 Agility and 10 Bless. 
Do NOT max Heal. Please do NOT max that's nonsense, you will NOT have 
enough skill points to distribute to your other skills. 
Leave heal at last prority. (In his PoV, but I recommend that you get atleast
Lv1-3 Heal to support your leveling.)

Other than the 10 Agi/10 Bless Cookie build, there are those that are more 
adventurous going the pneuma way because of Agility Up and Bless 
can be provided by a Full-Support Priest.
(I go solo so I need those AGI/BLESS, It is important also because some
support priest are biased and sometimes will not Buff you.)

[Changing into a Monk:]
(From Akemi's iRO Monk Guide at RO-world)
(you guys should really see her guide.)
Upon reaching 50 Job, head into the monk temple which
can be found at Prontera's One East, One North, Two East or Yoyo Forest.

1) There's an old guy near the entrance (guarding monk, can't miss him),
   talk to him and request to be a monk. 

2) Go to the bottom right and into the temple. Inside the temple, 
   the elder will ask you to find certain items to bring back to him. 
   His name should be Sensei Moohae. (Pastor)
  *Update* You DO have to take this quest if you are job 50. 
   There's 7 different sets of items each set with 3 items each. 
  
Here's the list:

Set 1 : 5 Sticky Mucus, 10 Earthworm Peelings, 20 Green Herbs
Set 2 : 20 Yoyo Tails, 5 Iron Ores, 3 Blue Herbs
Set 3 : 30 Stems, 5 Jellopies, 10 Worm Peelings
Set 4 : 5 Solid Shells, 20 Shells, 5 Zargons
Set 5 : 5 Cyfars, 10 White Herbs, 10 Yellow Herbs
Set 6 : 10 Teeth of Bat, 5 Bear's Footskins, 20 Poison Spores
Set 7 : 20 Cobwebs, 5 Porcupine Quills, 10 Bug Legs
Source: http://forums.nitro7.com/forums/viewtopic.php?t=13009

3) After obtaining the requested items, exchange the items with Sensei Moohae. 
   Exit the temple and head directly north from the temple. A female monk there
   will give you some text to recite. I recommend that you take  down notes on
   whatever she will be telling to you.

4) After completing the text recitation portion of the quest, 
   head to the south-west area of your map and a monk NPC there will give you
   two quests to choose from. 

   a) A mushroom quest very simular to the thief's quest, 
      except 70-80 points are needed.
      (Orange Net Mushroom = 3pts, Orange Gooey Mushroom = 1pt)
   b) A marathon quest in which you run 10 laps around a map filled with holes.

Based on people who have taken the test already, most monks suggest you take
the mushroom quest over the marathon quest. But it's really up to you which
quest you do.

You can switch to either quest by talking to the NPC again if you've already
started on the other. After completing the quest, talk to the same NPC again
and he'll give you a green potion.

5) Now go to the building in the center of the map, there's a female monk
   near the entrance so you can't miss it. Now go to the depths of the
   building and talk to the huge NPC Monk. take the test. The test's 
   objective is to cross the room. Easy eh? but no there are many hidden
   walls that blocks the path that makes it difficult and frustrating too.

6) After doing the test get the Green potion and drink it before Sensei Moohae
   then pass the oath taking and no you're a monk! 


 o------------o
 |JOB BONUSES:|
 o------------o
These do not add up like min/max damage. It works like this. Once you reach
that job level that is how much stat bonuses you get. If you are at job
level 42 you get +4 Vitality not all of the other job bonuses added up

MONK JOB BONUSES:=========================================================
Job level 1: +1 STR
Job level 3: +2 STR
Job level 4: +1 DEX
Job level 6: +1 AGI
Job level 7: +1 VIT
Job level 10: +2 AGI
Job level 12: +3 STR
Job level 13: +4 STR
Job level 15: +1 LUK
Job level 16: +1 INT
Job level 18: +3 AGI
Job level 20: +2 VIT
Job level 22: +2 DEX
Job level 23: +4 AGI
Job level 25: +3 VIT
Job level 26: +5 STR
Job level 27: +6 STR
Job level 30: +3 DEX
Job level 32: +2 LUK
Job level 33: +4 VIT
Job level 35: +5 AGI
Job level 38: +2 INT
Job level 40: +3 LUK
Job level 41: +5 VIT
Job level 43: +4 DEX
Job level 44: +6 AGI
Job level 46: +6 VIT
Job level 49: +7 STR
Job level 50: +8 AGI

__________________________________________________________________________
- VII. Acolyte Skills ----------------------------------------------------
__________________________________________________________________________

The Acolyte's Skills are supportive, well Offensive Type of support and
some Defensive Type of supports. But as B.A.'s we will give priority to
those offensive types. 


   ~~~~~~~~~~~~~~~~~~~~~~~~~~~NOTE~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
   ~                                                            ~
   ~  ALL THE QUEST SKILLS WILL NOT REQUIRE A SKILL POINT IN    ~
   ~   ORDER TO USE OR GAIN THAT SKILL. ONCE YOU FINISH THE     ~
   ~  QUEST YOU WILL BE AUTOMATICALLY GRANTED THAT SKILL AND    ~
   ~                IT WILL BE READY FOR USE.                   ~
   ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


[Divine Protection]=======================================================
Raises defense against Demon and Undead type monsters

Passive Skill

[LV]  [Skill Level Effect]   [SP]
 1 	   DEF +3 	      -
 2 	   DEF +6  	      -
 3 	   DEF +9 	      -
 4 	   DEF +12	      -
 5 	   DEF +15 	      -
 6 	   DEF +18 	      -
 7 	   DEF +21 	      -
 8 	   DEF +24 	      -
 9 	   DEF +27 	      -
10 	   DEF +30 	      -

NOTE:
Important pre-requisite skill for Monk goers. You must max this skill
because this will open the skill tree for monks. This skill also
assist us by helping us to stay longer and reduce damages from
Undead and Demon types of monsters.
(Reduces 30% damage from Demon/Undead monsters at Lv.10)
This skill works good with MENTAL STRENGTH/STEEL BODY.
Tested it with Wander Man having 34 VIT in my build, he can only
deal 1-1 damage to me. (Mental Strength activated)

[Demon Bane]==============================================================
Raises attack against Demon and Undead type monsters Passive

Passive Skill

Requires: Level 3 Divine Protection

[LV] [Skill Level Effect] [SP]
 1       ATK +3            -
 2       ATK +6            -
 3       ATK +9            -
 4       ATK +12           -
 5       ATK +15           -
 6       ATK +18           -
 7       ATK +21           -
 8       ATK +24           -
 9       ATK +27           -
10       ATK +30           -

NOTE:
Important pre-requisite skill for Monk goers. You must max this skill
because this will open the skill tree for monks. This skill increases
our damage against Demon/Undead and makes us Monks good in GH.

[Signum Crucis]===========================================================
Lowers the defense of Demon and Undead type monsters
in your screen in time of casting.

Active Skill

Requires: Level 3 Demon Bane

[LV]  [Skill Level Effect]   [SP]
 1  Lasts until the monsters  35
    you cast it on are dead

NOTE:
As a Monk we will not benefit much from this skill. Try to ignore this
skill.

[Angelus]=================================================================
Raises defense of your whole party based on their VIT

Active Skill

Requires: Level 3 Divine Protection

[LV]  [Skill Level Effect]   [SP]
 1  15% VIT for 30 seconds    23
 2  20% VIT for 60 seconds    26
 3  25% VIT for 90 seconds    29
 4  30% VIT for 120 seconds   32
 5  35% VIT for 150 seconds   35
 6  40% VIT for 180 seconds   38
 7  45% VIT for 200 seconds   41
 8  50% VIT for 230 seconds   44
 9  55% VIT for 260 seconds   47
10  60% VIT for 290 seconds   50

NOTE:
Only good for VIT monks. This works great with MENTAL STRENGTH on.
Help you have that extra defense.
Max this skill after you max Blessing (VIT Build).

[Blessing]================================================================
Raises strength, dexterity, intelligence of a player
Recovers status ailment CURSE of a player
Curses Demon and Undead type monsters(Halves their DEX, INT and STR)

Active Skill

Requires: Level 5 Divine Protection

[LV]       [Skill Level Effect]         [SP]
 1  STR, DEX and INT +1 for 40 seconds   28
 2  STR, DEX and INT +2 for 60 seconds   32
 3  STR, DEX and INT +3 for 80 seconds   36
 4  STR, DEX and INT +4 for 100 seconds  40
 5  STR, DEX and INT +5 for 120 seconds  44
 6  STR, DEX and INT +6 for 140 seconds  48
 7  STR, DEX and INT +7 for 160 seconds  52
 8  STR, DEX and INT +8 for 180 seconds  56
 9  STR, DEX and INT +9 for 200 seconds  60
10  STR, DEX and INT +10 for 220 seconds 64

NOTE:
A very vital support skill, this will help you a lot when you
reach Monk Class. I recommend that you max this skill first before maxing
out Agility Up. Because we have low INT a +10 INT will surely help us.
Also effective in reducing Demon/Undead class' DEX.

[Heal]====================================================================
Recovers HP

Active Skill

[LV]  [Skill Level Effect]   [SP]
 1   Based on Level and INT   13
 2   Based on Level and INT   16
 3   Based on Level and INT   19
 4   Based on Level and INT   22
 5   Based on Level and INT   25
 6   Based on Level and INT   28
 7   Based on Level and INT   31
 8   Based on Level and INT   34
 9   Based on Level and INT   37
10   Based on Level and INT   40

NOTE:
This skill will also act as your arsenal against undead while you're
an Acolyte and serve as an important Healing skill in PVP mode.
Try not to max this skill. Lv3 is sufficient enough, raise this as high
as Lv6 only.

[Cure]====================================================================
Removes status ailments of target player.

Active Skill

Requires: Level 2 Heal

[LV] [Skill Level Effect] [SP]
 1      Use Cure skill     15

NOTE:
If you're planning to be a Monk, don't bother on taking this
skill. It's useless for you and Cure Cards are abundant.

[Ruwach]==================================================================
Allows you to see hiding opponents and deals holy damage to them.

Active Skill

[LV] [Skill Level Effect] [SP]
 1       Use Ruwach        10
NOTE:
Quite useful for detecting pesky Thieves, Rogues/Assassins
and all those who have hiding clips.

[Pneuma]==================================================================
As Mad monarch says:
Renders all projectiles in the chosen cell useless.
Useful for avoiding Archer Skeletons, Hydras, etc, and kicking the crap 
out of Archers in the arena, whenever that rolls around. Amen.

Requires: Level 4 Warp Portal

[LV] [Skill Level Effect] [SP]
 1	 Use Pneuma        10
NOTE:
Get this skill to neutralize projectile attacks.
Useful but limited due to it's just a chosen cell.
Combo this with Holy Light or Finger Off./Throw Spirit Sphere
to knock the crap out of those overpowered Hunters.

[Teleportation]===========================================================
See skill level effect.

Active Skill

Requires: Level 1 Ruwach

[LV]        [Skill Level Effect]         [SP]
 1   Teleport to random spot on the map   10
 2   Teleport to last Save Point          10

NOTE:
This skill helps you stay out of sudden Mobs. This skill will also help 
you save money from Fly Wings but again, you may not get this skill instead
buy yourself a teleportation Clip.

[Warp Portal]=============================================================
See skill level effect.

Active Skill

Requires: Level 2 Teleportation and a Blue Gemstone

[LV]      [Skill Level Effect]       [SP]
 1  Warp 7 people to last Save Point  30
 2     Warp 8 people to 1 place
     (Portal open for 10 seconds)     30
 3    Warp 9 people to 2 places
     (Portal open for 15 seconds)     30
 4    Warp 10 people to 3 places
     (Portal open for 20 seconds)     30

NOTE:
With this skill you can raise fund to supply yourself with adequate 
equipments and also transport yourself.

[Increase Agility]========================================================
Raises agility and walking speed.

Active Skill

Requires: Level 3 Heal

[LV]   [Skill Level Effect] [HP-SP]
 1  AGI +3 for 65 seconds    15 23
 2  AGI +4 for 80 seconds    15 26
 3  AGI +5 for 95 seconds    15 29
 4  AGI +6 for 110 seconds   15 32
 5  AGI +7 for 125 seconds   15 35
 6  AGI +8 for 140 seconds   15 38
 7  AGI +9 for 155 seconds   15 41
 8  AGI +10 for 170 seconds  15 44
 9  AGI +11 for 185 seconds  15 47
10  AGI +12 for 200 seconds  15 50

NOTE:
Another important skill, use this to pump up your AGI, ASPD and 
Walking speed, also contribute some increase in your flee rate.
Max this after maxing out Blessing (AGI Build).

[Decrease Agility]========================================================
Lowers agility

Active Skill

Requires: Level 1 Increase Agility

[LV]  [Skill Level Effect]  [SP]
 1  AGI -3 for 65 seconds    23
 2  AGI -4 for 80 seconds    26
 3  AGI -5 for 95 seconds    29
 4  AGI -6 for 110 seconds   32
 5  AGI -7 for 125 seconds   35
 6  AGI -8 for 140 seconds   38
 7  AGI -9 for 155 seconds   41
 8  AGI -10 for 170 seconds  44
 9  AGI -11 for 185 seconds  47
10  AGI -12 for 200 seconds  50

NOTE:
If you're planning to be a Monk, don't bother on taking this
skill. It's useless for you... Focus more on Support skills.

[Holy Light]==============================================================
Attack an enemy with a holy light
Can be acquired after job 30

Active Skill

Quest: 1 Rosary, 1 Crystal Blue, 1 Opal
Talk to the head Priest in Prontera Church

[LV] [Skill Level Effect]  [SP]
 1   (Cast time 1.5 seconds)  15

NOTE:
We won't gain much from this skill but you can use the skill to attract
"Cast Sensor" Monsters like Sohee.

[Aqua Benedicta]==========================================================
Creates Holy Bottle, must be near water or
submerged in water.

Active Skill

Requires: Empty Bottle

[LV] [Skill Level Effect] [SP]
  1   Creates Holy Water   10
    to use as a weapon or
          a cure.

NOTE:
If you're planning to be a Monk, don't bother on taking this
skill. It's useless for you because this is only for Priest goers.

__________________________________________________________________________
- VIII. Monk Skills ------------------------------------------------------
__________________________________________________________________________

[Iron Hand/Palm]==========================================================
Increases the damage done by Knuckle class weapons and Bare Fists.

Passive Skill

Requires: Level 10 Divine Protection and Level 10 Demon Bane

[LV] [Skill Level Effect]  [SP]
 1        ATK +3            -
 2        ATK +6            -
 3        ATK +9            -
 4        ATK +12           -
 5        ATK +15           -
 6        ATK +18           -
 7        ATK +21           -
 8        ATK +24           -
 9        ATK +27           -
 10       ATK +30           -

NOTE:
Take this important mastery skill to add some extra damage.
You may not max this skill but be sure to raise it about Lv5.
(Must not be lower than Lv5)

[Spirits Recovery/Spiritual Cadence]=======================================
Restores a certain amount of HP and SP every 10 seconds based on Skill Level
If your weight is over 50% then it will restore every 20 seconds and works
while your sitting. Recovered amount is increased with VIT and INT.

Passive Skill

Requires: Level 1 Blade Stop

[LV]  [Skill Level Effect]   [SP]
 1   Restores 4 HP and 2 SP    -
 2   Restores 8 HP and 4 SP    -
 3   Restores 12 HP and 6 SP   -
 4   Restores 16 HP and 8 SP   -
 5   Restores 20 HP and 10 SP  -

NOTE:
A great skill, a fusion of SP & HP regen. But only works while you are sitting.

[Dodge/Flee]==============================================================
Increases flee rate, skill level affects on the flee rate percentage.

Passive Skill

Requires: Lv5 Iron Palm/Fist + Level 5 Call Spirits/Summon Spirit Spheres

[LV] [Skill Level Effect] [SP]
 1        +1 Flee          -
 2        +3 Flee          -
 3        +4 Flee          -
 4        +6 Flee          -
 5        +7 Flee          -
 6        +9 Flee          -
 7        +10 Flee         -
 8        +12 Flee         -
 9        +13 Flee         -
 10       +15 Flee         -

NOTE:
This is not the same as the Thief's Inc. Dodge. This one adds by points 
not by percentage anyway, it is vital for us.
This skill must not be lower than Lv5.

[Triple Attack/Raging Trifecta Blow]======================================
Deliver 3 blows by a low chance. After use, the caster cannot move for a
short period, if `Raging Quadruple Blow` is used in conjunction with this
skill, movement will be delayed even longer.
DEX and AGI reduce the delay time.

Passive Skill

Requires: Level 5 Dodge

[LV]         [Skill Level Effect]        [SP]
 1    29% Chance to Triple Blow 120% ATK  -  (ATK x 1.2)
 2    28% Chance to Triple Blow 140% ATK  -  (ATK x 1.4)
 3    27% Chance to Triple Blow 160% ATK  -  (ATK x 1.6)
 4    26% Chance to Triple Blow 180% ATK  -  (ATK x 1.8)
 5    25% Chance to Triple Blow 200% ATK  -  (ATK x 2)
 6    24% Chance to Triple Blow 220% ATK  -  (ATK x 2.2)
 7    23% Chance to Triple Blow 240% ATK  -  (ATK x 2.4)
 8    22% Chance to Triple Blow 260% ATK  -  (ATK x 2.6)
 9    21% Chance to Triple Blow 280% ATK  -  (ATK x 2.8)
 10   20% Chance to Triple Blow 300% ATK  -  (ATK x 3)

NOTE:
This is the starting skill of the Combo attacks. It works like double
damage At Lv5. REALLY it works just like double damage. 

Example: (SKILL AT LV.5)
Your normal damage ranges to 300-350. Your Triple damage will probably
range between 600-700. It's not really triple damage. It's 3 hits
that will deal double damage of your normal attack damage.

Situation:
My average damage to Sohee is 316, after the Triple Blows triggered
the Triple Blow dealt 632 damage by having 3 hits of 210 (rounded off).

So the formula is somewhat like this (simplified).

Normal Damage X 2 /3 = damage per hit of Triple Blow.

So multiply the damage per hit by 3 to know the total damage of the
Triple Blow.

The formula applies to Lv10 also. Divide the maximum damage of the Skill
to ghet its damage per hit.

[Call Spirits/Summon Spirit Sphere]======================================
Summon spirit spheres. One spirit sphere lasts 10 minutes. 
Certain Monk skills require spirit spheres. This spell cannot be interrupted.
3 second casting time. DEX affects on the casting time.
Summon 1 SS per cast.

Active Skill

Consumes 8 SP.

Requires: Level 2 Iron Hand

[LV] [Skill Level Effect] [SP]
 1    Summon up to 1 SS    8
 2    Summon up to 2 SS    8
 3    Summon up to 3 SS    8
 4    Summon up to 4 SS    8
 5    Summon up to 5 SS    8

*Spirit Spheres works like Star Crumbs!
1 Spirit Sphere adds 3 damage to ypur weapon so having 5 Spirits
will grant you 15 additional damage and that's equivalent to one
Very Very Very Strong ______ Weapon! And also works like one.
If you miss you'll have a 15 damagae instead of MISS.

NOTE:
This one is the BASIC LIFE SUPPORT of the Monk. This skill creates spirit 
sphere that are needed by some skills of the Monk's. 
Without this you are pretty much worthless...

[Absorb Spirits/Spiritual Sphere Absorbtion]===============================
Restores 10 SP by absorbing one spirit sphere. Has a 2 second casting delay,
this skill cannot be interrupted. Consumes 5 SP. When used against another
Monk in PVP, it will cause their Spirit Spheres to vanish and drain SP 
from them to recover yours.

Active Skill

Requires: Level 5 Call Spirits

[LV] [Skill Level Effect] [SP]
 1      Absorb 1 Sphere     5

NOTE:
Use this as a MANA burn in PVP (against monks that is.) and use to recover 
precious SP. Also use this as a emergency SP reserve by absorbing unused 
Spirit Spheres.

[Chain Combo/Raging Quadruple Blow]=======================================
Only usable during the delay time that occurred by Raging Trifecta Blow.
Deliver 4 blows on a target, the caster cannot move for a short period 
after use.
If 'Raging Thrust' is used in conjunction with this skill,
movement will be delayed even longer. DEX and AGI reduce the delay time

Active Skill

Requires: Level 5 Triple Attack/Raging Trifecta Blow

[LV] [Skill Level Effect] [SP]
 1   200% ATK (ATK x 2)    17
 2   250% ATK (ATK x 2.5)  19
 3   300% ATK (ATK x 3)    21
 4   350% ATK (ATK x 3.5)  23
 5   400% ATK (ATK x 4)    25

NOTE:
Chain Combo/Raging Quadruple Blow is the 2nd blow of the Combo skill.
Be always ready to press the hotkey because once the triple blow
goes off and you were unable to chain it up, then the chance is gone.
This skill's damage calculation calculates INDEPENDENTLY. 
Its calculation is based on your stats not on your Triple Blow.

[Combo Finish/Raging Thrust]==============================================
Only usable during the delay after Raging Quadruple Blow.
The target will take damage and be pushed 5 cells back at the same time.
Consumes 1 spirit sphere, the caster cannot mover after skill use.
If "Guillotine Fist" is used, and the caster is in Fury status carrying at
least 4 spirit spheres, extra movement delay time for 'Guillotine Fist'
will occur. The delay time is affected by DEX and AGI of the caster.
Guillotine Fist can be activated without a casting delay after this skill.

Active Skill

Requires: Level 3 Chain Combo/Raging Quad. Blow and a Spirit Sphere

[LV] [Skill Level Effect] [SP]
  1      300% ATK          23
  2      360% ATK          26
  3      420% ATK          29
  4      480% ATK          32
  5      540% ATK          35

NOTE:
This is the Final touch of the Combo skill. If the opponent is still 
standing... repeat steps 1-3 until you're satisfied. ^_^
Like Raging Quadruple Blow, this skill's calculations is independent 
from Raging Quadruple Blow and Raging Trifecta Blow. It's calculation
is based on your stats.

[Body Relocation/Snap]=====================================================
Teleport to a chosen cell
Instantly moves the caster to a chosen spot if there is no obstacle between
the caster and the location. Requires 1 spirit sphere and 10 SP.

Active Skill

Requires: Level 2 Spirits Recovery/Spiritual Cadence,
          Level 3 Steel Body/Mental Strength and
          Level 3 Extremity Fist/Guillotine Fist

[LV] [Skill Level Effect] [SP]
 1    Use Body Relocation  10

Note from Acolyte Maniax!:
Snap/Body Relocation can be used in Guild Wars. 
You CAN cross firewall/snares/SG/Meteor/LoV.

NOTE:
This is a controlled but limited teleportation.

[Finger Offensive/Throw Spirit Sphere]====================================
Throw spirit spheres to a target at a distance.
Skill level affects on the numbers of spirit spheres that the caster can 
use at a time. Casting cannot be interrupted, the casting time takes as 
much as [1 second + (The numbers of spirit spheres x 1 second)].
Consumes 20 SP 10. Has a 0.5 delay time after a use.

Active Skill

Requires: Level 3 Investigate/Occult Impaction

[LV]                [Skill Level Effect]                          [SP]
 1 150% ATK (ATK x 1.5) 1 Spirit Sphere
   (Casting time 1 second + [Number of Spirit Spheres x 1 second]) 10

 2 175% ATK (ATK x 1.75) 2 Spirit Spheres
   (Casting time 1 second + [Number of Spirit Spheres x 1 second]) 10

 3 200% ATK (ATK x 2) 3 Spirit Spheres
   (Casting time 1 second + [Number of Spirit Spheres x 1 second]) 10

 4 225% ATK (ATK x 2.25) 4 Spirit Spheres
   (Casting time 1 second + [Number of Spirit Spheres x 1 second]) 10

 5 250% ATK (ATK x 2.5) 5 Spirit Spheres
   (Casting time 1 second + [Number of Spirit Spheres x 1 second]) 10

Note from Acolyte Maniax!:
Manipulate spirit sphere takes a long cast time and can MISS. 
Get high dex to reduce that penalty!

NOTE:
An attack that is pretty much the same with Soul Strike. Use this as a 
mid-range attack or use it before you clobber an opponent. I don't think
that using this as a primary weapon is good. This requires high amount
of INT (50 is good, max INT to 50 if you will be using this as a primary
skill since this will take up huge amount of SP.)

[Investigate]=============================================================
Deliver a massive psychic impact to an enemy spending 1 spirit sphere at 
a time. DEF of the enemy affects on the amount of damage taken.
The more defense the target has the more damage this skill will do.
Has a 0.5 second delay after a use.

Active Skill

Requires: Level 5 Call Spirits/Summon Spirit Sphere and a Spirit Sphere

[LV]  [Skill Level Effect]  [SP]
 1   175% ATK (ATK x 1.75)   10
 2   250% ATK (ATK x 2.5)    14
 3   325% ATK (ATK x 3.25)   17
 4   400% ATK (ATK x 4)      19
 5   475% ATK (ATK x 4.75)   20

NOTE:
Use this as a first step attack vs. opponents with strong DEF or check
if the opponent has high Def.

[Blade Stop/Root]=========================================================
Consuming 1 spirit sphere, stops both the enemy and the caster's movement
for the skill duration. Both the enemy and caster become paralyzed
until either dies. Higher skill level allows the caster to use
certain skills for this skills duration.
This skill is not applicable for boss monsters.

Active Skill

Requires: Level 5 Flee/Dodge

[LV]     [Skill Level Effect]            [Duration][Cast Time][SP]
 1            -NONE-                       20 sec     0.5s     ?
 2   Throw Spirit Sphere/F. Off            30 sec     0.7s     ?
 3   Investigate/Occult Impaction          40 sec     0.9s     ?
 4   Chain Combo/Raging Quad Blows         50 sec     1.1s     ?
 5   Guillontine/Extremity fist or
        Fury/Explosion Spirits             60 sec     1.3s     ?

NOTE:
This skill works like Auto-Counter of the Knight Class.
Attack Skills and Normal Attack will only be affected.
The cast time is also the same with the Knight's, the attack must
be executed BEFORE the cast bar dissapears or the skill will not
activate. (Thanks to admira)

[Explosion Spirits/Fury]=================================================
Increases critical attack rate for a 3 minute skill duration, consuming
5 spirit spheres. During the skill duration, SP can not be restored
automatically but can be restored through the skill, Spiritual Cadence.
Consumes 15 SP for a skill use.(Potions and other items can still be used)

Active Skill

Requires: Level 1 Absorb Spirits

[LV]  [Skill Level Effect]  [SP]
 1   +10% Critical Rating    15
 2   +12.5% Critical Rating  15
 3   +15% Critical Rating    15
 4   +17.5% Critical Rating  15
 5   +20% Critical Rating    15

NOTE:
This skill cannot help comboers to do more damage but can "aid"
in situations where Combo don't trigger.

[Steel Body/Mental Strength]=============================================
Consumes 5 spirit spheres for a skill use, during the skill duration,
the caster's DEF and MDEF are fixed at 90.
The caster cannot use any active skills during the skill
duration at the same time, the attack and moving speed are decreased 25%.
Has a 5 second casting time which cannot be interrupted,
this skill spends 200 SP for a single use.

Active Skill

Requires: Level 3 Combo Finish/Raging Thrust and 5 Spirit Spheres

[LV]  [Skill Level Effect]  [SP]
 1        30 seconds       200 SP
 2        60 seconds       200 SP
 3        90 seconds       200 SP
 4       120 seconds       200 SP
 5       150 seconds       200 SP

NOTE:
Good skill to have even though the penalty is your ASPD.
This will reduce Normal and Magical attacks by 90%.
Although the penalty is quite drastic (reduced ASPD)
the skill is still great due to you will be more tougher
than those VIT Knights. (For a limited time ^0^)

[Asura Strike/Extremity Fist/Guillotine Fist]=============================
During the fury status, the caster can deals huge damages with a target by
consuming 5 spirit spheres and the remaining SP amount of the caster.
The remaining SP amount of the caster affects on the amount of damage
dealt with the target. Cards increase the damage by a great amount.
This skill pierces the flee rate, the size and the defense of target,
also this skill is neutral property which is not affected by the
weapon property.
Fury status is canceled immediately after the skill use,
for 5 minutes after the skill is used, the caster cannot restore
SP automatically. Skill level affects on the casting time and this skill
can be interrupted while casting. If the caster has learned Raging Thrust
or Root lvl 5 and is a qualified requirement, this skill can be used by 
the caster.

Requires: Level 3 Finger Offensive/Throw Spirit Sphere and
	  Level 3 Explosion Spirits/Fury

[LV]  [Skill Level Effect] [Cast time][Delay time]      [SP]
 1    400% ATK (x 4)         4sec        3sec      All Remaining SP
 2    550% ATK (x 5.5)       3.5sec      2.5sec    All Remaining SP
 3    700% ATK (x 7)         3sec        2sec      All Remaining SP
 4    850% ATK (x 8.5)       2.5sec      1.5sec    All Remaining SP
 5    1000% ATK (x 10)       2sec        1sec      All Remaining SP

NOTE:
Use this only as a last resort or before you die especially in PVP or 
if you're desperate. But as Admira says this skill is kinda "Weird"
for me yes you can have this skill but this skill cannot be your 
primary skill.

Recommendation from Acolite Maniax!:
Never max Asura Strike for greater damage. Get higher SP 
instead, you will get a much higher damage.

__________________________________________________________________________
- IX. Skill Builds -------------------------------------------------------
__________________________________________________________________________

[Acolyte Skill Builds]====================================================

Currently there are three builds, namely Low-Heal Monk, Strict Pre-Monk and 
the Warpolyte monk.

[Warpolyte Pre-Monk]------------------------------------------------------

Has Lv.8 Inc. Agility (+10 AGI) and Warp Portal.

Heal                 Lv.3
Blessing             Lv.10
Divine Protection    Lv.10
Demon Bane           Lv.10
Increase Agility     Lv.8
Ruwach               Lv.1
Teleport             Lv.2
Warp Portal          Lv.4
Pneuma               Lv.1

[Low-Heal Monk]-----------------------------------------------------------

Same as Strict Pre-monk but with low Heal level

Heal                    Lv.3
Divine Protection	Lv.10
Demon Bane		Lv.10
Blessing		Lv.10
Increase Agility	Lv.10 (Angelus for VITs)

NOTE:
This build is somewhat a RUSH build due to you change Job at Jlvl 44 only
but you will not receive the 3 Slot Fist Bonus.

[Strict Pre-Monk]---------------------------------------------------------

This build emphasizes the needs of a monk job.
More on offensive oriented support skills.

Heal 			Lv.9
Divine Protection	Lv.10
Demon Bane		Lv.10
Blessing		Lv.10
Increase Agility	Lv.10 (Angelus for VITs Monksters)

NOTE:
This a standard non-pneuma build.

[My Version]--------------------------------------------------------------

This build is for business minded Acolytes.
Use Warp Portal to raise fund and buy yourself armors etc.
But the down side is your heal level is low.
But this is one of the recommended build as of posting.

Heal			Lv.6 
Ruwach			Lv.1
Teleport		Lv.2
Divine Protection	Lv.10
Demon Bane		Lv.10
Blessing		Lv.10
Increase Agility*	Lv.10

*If VIT Build, exchange Inc. AGI for Angelus.

NOTE: Notice there's no Angelus? becoz' its useless at 
low skill levels. You'll only need 2 Warp portals
One as your Save-point and one to Glast Heim.
At level 55 (154 Flee) I already train on Evil Druids/Nightmares/
Ghoul/Brilights in Lower GH (Offensive Bless on Demons/Undead of course!)

[Pre-Monk Ver. 1.2]-------------------------------------------------------
"Carlo Mendez" <[email protected]>

Heal                 Lv.6
Ruwach               Lv.1
Teleport             Lv.2
Warp Portal          Lv.4
Blessing             Lv.10
Divine Protection    Lv.10
Demon Bane           Lv.10
Increase Agility     Lv.5
Pneuma               Lv.1

NOTE:
Heal can be lowered to Lv.3 and transfer the 3 Skill Points into your
Increase Agility. Good for PvP against those arrogant Hunters.


Monk Skill Builds=========================================================

Monk skill translation for dummies:
(Since there are 3 diffrent sets of Monk skills I've posted every name that
I know as of posting.)I our WEIRD pRO they got all the types mixed up!

TYPE 1 Names         TYPE 2 Names       TYPE 3 Names
Knuckle Mastery     /Iron Hand         /Iron Fist
Spirit Relaxation   /Spirits Recovery  /Spiritual Cadence
Falling Pear Petals /Dodge             /Flee
Triple Blows        /Triple Attack     /Raging Trifectla Blow
Vigor Condensation  /Call Spirits      /Summon Spirit Spheres
Inspiration         /Absorb Spirits    /Spiritual Sphere Absorbtion
Quadruple Blows     /Chain Combo       /Raging Quadruple Blow
Way of the Dragon   /Combo Finish      /Raging Thrust
Dash Like a Bullet  /Body Relocation   /Snap
Manipulate Spheres  /Finger Offensive  /Throw Spirit Sphere
Psychic Wave        /Investigate       /Occult Impaction
Dilemma             /Blade Stop        /Root
Critical Explosion  /Explosion Spirits /Fury
Physical Immune     /Steel Body        /Mental Strength
Asura Strike        /Extremity Fist    /Guillotine Fist

[Pure Offense Monk]-------------------------------------------------------

This is the first build for me that use most of all the important
skill for Monks.

Iron Hand/Palm 	                    Lv.10
Call Spirits/Summon Spirit Spheres  Lv.5
Absorb Spirits                      Lv.1
Dodge/Flee                          Lv.8
Triple Attack/Raging Trifecta Blow  Lv.10
Chain Combo/Raging Quadriple Blow   Lv.5
Combo Finish/Raging Thrust          Lv.5
Steel Body/Mental Strenght          Lv.5

Explanation:
I didn't add Spirit Reco because that having Lv.9 Heal as an Acolyte
will still be great with just 30 INT and the way you recover your SP is
that cast Call Spirits - Absorb Spirits. Yes I know it's a slow process.
It's not suited to be executed in places with high aggressiveness because
it really takes up time.

[Pure Offense Monk 2]-----------------------------------------------------

Iron Hand/Palm	                    Lv.5
Call Spirits/Summon Spirit Spheres  Lv.5
Dodge/Flee                          Lv.10
Triple Attack/Raging Trifecta Blow  Lv.10
Blade Stop/Root                     Lv.2
Spirit Recovery/Spiritual Cadence   Lv.5
Absorb Spirits	                    Lv.1
Chain Combo/Raging Quadruple Blow   Lv.5
Combo Finish/Raging Thrust          Lv.5
Steel Body/Mental Strenght          Lv.1

Explanation:
Almost the same as Natahanael (Eich Combo Build) but the difference is 
that the Lv.1 Steel Body. I used this build Offline, works well but was 
not tested thoroughly because some of the skills just won't work!

[Pure Offense Monk 3]-----------------------------------------------------

Iron Fist/Palm           Lv.10
Summon Spirits Spheres   Lv.5
Absorb Spirit Spheres    Lv.1
Flee                     Lv.5
Raging Trifecta Blow     Lv.9
Raging Quadruple Blow    Lv.5
Raging Thrust            Lv.5
Root                     Lv.2
Spiritual Cadence        Lv.5
Mental Strength          Lv.2

Explanation:
I also plan this as a "recon" character since this build can go
SOLO in WoE (against 2 melee characters).

[Combo-Asura Monk Build]--------------------------------------------------
My personal favorite...

Iron Fist                Lv.5
Summon Spirit Sphere     Lv.5
Flee                     Lv.5
Raging Trifecta Blow     Lv.5
Raging Quadruple Blow    Lv.5
Raging Thrust            Lv.5
Root                     Lv.2
Spiritual S. Absorption  Lv.1
Fury                     Lv.3
Occult Impaction         Lv.3
Throw Spirit             Lv.3
Guillontine Fist         Lv.3
Mental Strength          Lv.2

Explanation:
Not so long ago the Triple Blow -> Quad Blow -> Way Of Dragon -> Asura Strike
Combo is nothing but a dream, but I have devised a build that will make it
possible. This build already exist but was not posted here. 'Nuff with the
intro and let me explain the build.

This build is somehow "weak" in combo due to the low Iron Fist Mastery and
Raging Trifecta Blow is only Lv.5. Because of this you will depend on
Elemental Fists very much. This build seems to be forever due to that you
will only feel the completeness of the build by Jlvl50. And that's tough
and too darn long.

I'm not into dasher builds due to the low skill levels you will be having.
But the Dasher Build is good. Combo-Asura Build has edge on combo damage
compared to a Dasher Monk. (Only in that field.)

NOTE:
This build will depend on your STR very much and the Guillontine fist is
only to be used in extreme conditions. And must not be used as a medium
in leveling. COMBO is your life. Guillontine is only on Lv.3 due to 
the damage is sufficient enough to TAKE DOWN any living player in RO.
(Except GM's ^_^).

Guillontine Fist Equation: (From Acolyte Maniax and RO Universe)
[(Wpn Atk+Base Atk) x (8 + SP/10) + 250 + (S.Lv*150)]* Card Effect

Tested on my character at Blvl 75. (No Buffs)
with +10 Triple Bloody Knuckle Duster
46 STR, 50+30 (Weapon Attack) and 840 SP*
*(885 SP, after using 2 Summon Spirits and 1 Fury.)

[(50+30+46) x (8 + 840/10) + 250 + (5*150)]* +60% on Demi-Human
ATTACK = 18695 (WTF...)

This attack will IGNORE FLEE and DEFENSE of the target. For instance
a VIT Knight or Crusader. Crusaders cannot reflect the damage due to
before they can reflect the damage they will die first.
(They will need to  receive the damage first before they can reflect it.)
The only skill that will hinder you is Auto-Counter.

The Mental Strength skill will only assist you in some situations.
This build can be also used as a "Recon Monk".

~Suggested Equipments~

Weapon R: +10 Triple Bloody Knuckle Duster (PVP/GVG Only)
          +X VVS (Element) Fist or any elemental Knuckles
Weapon L: +4 Buckler (Ambernite/Thara Frog)
U. Head: +4 Wise Biretta (or any SP Hats)
M. Head: ???
L. Head: ???
Garment: +4 Mocking Muffler
Armor: +4 Saint's Robe of Champion
Footwear: +4 Soul Enchanted Shoes
Accessories: Clip 2x + Tarou Card/Mantis Card


[Combo Build1]------------------------------------------------------------

This Build was sent by Gunardi from RO Indonesia.

Iron Hand/Palm                      Lv.10
Call Spirits/Summon Spirits         Lv.5
Dodge/Flee                          Lv.10
Blade Stop/Root                     Lv.2
Spirit Recovery/Spiritual Cadence   Lv.5
Triple Attack/Raging Trifecta Blow  Lv.5
Chain Combo/Raging Quadruple Blow   Lv.5
Combo Finish/Raging Thrust          Lv.5
Steel Body/Mental Strenght          Lv.2
Absorb Spirits                      Lv.1

Distribution:

----------------------
Job Lvl 0
----------------------
Get 10 	Iron palm
Get 5 	Call Spirit
Get 5	Dodge
Get 2	Blade Stop
Get 5	Spirit Recovery
Get 5	Triple Attack
Get 3	Chain Combo
Get 3	Combo Finish
Get 1	Steel body
-----------------------
Job Lvl 40
-----------------------
Get 1	Absorb spirit
Get 2	Chain Combo
Get 3   Combo Finish
Get 1	Steel body
-----------------------
Job Lvl 50
-----------------------
2 extra skill points left

Gunardi's POV:
My Build's difference with your build was in Spirit Recovery, which I think
was very important for a Monk to have and in triple attack because
the lower the level of triple attack the more likely it will activate.

[Critical-Triple Attack Monk]---------------------------------------------
Contributed by: Natahanael Wong ([email protected])

Iron Hand/Palm                     Lv.10
Call Spirits/Summon Spirit Sphere  Lv.5
Dodge/Flee                         Lv.5
Blade Stop/Root                    Lv.5
Spirit Recovery/Spiritula Cadence  Lv.5
Absorb Spirits                     Lv.1
Explosion Spirits/Fury             Lv.5
Triple Attack/Raging Trifecta Blow Lv.5
Dodge/Flee                         max to 10/Get 5

NOTE:
You have 3 skill points left over... I suggest that you put 3 in Investigate
or 3 in Finger Offensive or put 3 more in Triple Attack.
						-Natahanael

Natahanael's Words:

This is an alternative build of a monk from the common combo monk.
I suggest that you use the Lightning Monk for this skill build but limit 
your intelligence to only 10 for the reason that you won't be using that 
much sp compared to the combo monk. Just put those stat points in 
strength for boost in damage or luck for more critical percentages.
You will attack extremely fast because of agility up and hard because 
of triple attacks, criticals and by blessing. Also your flee rate would 
be almost as high as an assassin thanks to agility up and dodge.
If you're hit just heal it, you won't get hit that much anyway.

My POV:
Well.. what can I say? I'm impressed. But still with only 10 INT you will
experience hard time leveling as an Acolyte. Still as everyone says
"Perfect characters always start weak and very hard to level like they will
never reach their 2nd class. But wait till they finish their build. They're
unstoppable. They're "Perfect".". I love hearing this dialogue of my 
best friend. It empowers me to continue my characters.

[Spirit Strike Monk aka "the Rei-Gun Monk"]-------------------------------
Contributed by: Glenn Arienza ([email protected])

Iron Palm/Hand                             Lv.5
Call Spirits/                              Lv.5
Dodge/Flee                                 Lv.5
Triple Attack/Raging Trifecta Blow         Lv.5
Chain Combo/Raging Quadruple Blow          Lv.5
Combo Finish/Raging Thrust                 Lv.5
Steel Body/Mental Strenght                 Lv.2
Absorb Spirits                             Lv.1
Investigate/Occult Impaction               Lv.3
Finger Offensive/Manipulate Spirit Sphere  Lv.5
Explosion Spirits/Fury                     Lv.3
Extremity Fist/Guillotine Fist             Lv.5
 
(additional note)
Lv5 FO/MSS at 100 Str is strong enough to kill a 
Hunter(agi type)/Assassin/Wizard in an instant
( my build's 72 STR + 8 Job + 10 Blessing + 10 (Mighty Staff) = 100 STR ) 
I tried it on the iRO multi stat calculator and was surprised on the 
amount of damage FO/MSS can deal
 
You may substitute the Extremity Fist/Asura Strike for Lv2 Blade Stop/Root and
Lv3 Spirit Recovery if you feel the need for it, since my build has 
40 Int on it(38+2). I'll have descent sp recovery rate plus Absorb Spirits, 
Try to get Steel Body/Mental Strenght as early as possible it works in wonders 

Glenn's Words:
This build is meant to be an all around offensive fighter,
both on melee and ranged and to deal continuous massive amounts of damage,
The AGI Build is recommended for this build to reduce the delay time of 
the combo skills and for the Finger Offensive to follow smoothly as a 
finishing move or use it as a pre-emptive strike

Triple attack=> Chain Combo=> Combo Finish=> Finger Offensive (finisher)

The Finger Offensive will substitute for the Heal bomb since the monk's 
heal bomb won't be as strong as that of the priest, the difference is 
that the monk has a wider choice of monsters to blast, You may choose to 
take the other combo skills first before getting finger offensive.
(type in uppercase "Rei Gun!!" as you blast your enemies)

*Well, Son Goku has "Kamehameha" and Yusuke Urameshi has "Rei Gun" so
I guess the RO monk has Finger Offensive! Besides no combat fighting hero 
is complete without some sort of projectile attack ^_^.

My POV:
His explanation is very amusing and detailed. And his combo can also
be used like the Find Stone-Stone Fling-Envenom-Sonic Blow of the 
Assassin Class. Wala na ata akong Imagination.. hindi na ako makaisip ng 
magandang build. Nakalimutan ko na rin yung isa kong build. Nyweiz 
thanks for contributing to this guide.

*admira says 
"Combo can't be finished using Finger Offensive ^^ It can be finished 
using Ashura but not Finger Offensive."

>>Yes it CAN be finished using MSS but you will need to wait until the
delay period wears off and then you can use MSS or Throw Spirit Sphere.

There are only 2 skills in the Monk class that bans you from using other skills
and that is Mental Strength/Steel Body and Root/Dilemma. So you can use 
MSS after the Combos but you will have to wait for the delay period to wear off

[Defense Piercer Monk/extermity monk]-------------------------------------
This Build was sent by Gunardi from RO Indonesia.

Iron Fist/Palm                     Lv.9
Call Spirit                        Lv.5
Absorb Spirit                      Lv.1
Explosion Spirits/Fury             Lv.5
Dodge/Flee                         Lv.10
Blade Stop/Root                    Lv.2
Spirit Recovery/Spritual Cadence   Lv.5
Investigate/Occult Impaction       Lv.4
Finger Offense/Throw Spirit Sphere Lv.3
Extermity Fist/Guillontine Fist    Lv.5

Gunardi's words:
This monk build concentrate on dishing high damage to monster with high
defense that's why we got investigate here and also with high critical
rate from critical explosion which ignore defense. I don't put any skill
point in triple attack, because without triple attack we'll have more ASPD
coz we won't disturbed by the delay time from triple attack. Also I don't 
quite agree with Glenn I think spirit recovery still a great skill to have.
A monk must have min 30 Int so we'll have more SP and more healing power
without the spirit Reco we'll run out of SP and end up sitting because we'll
still be using lot's of SP on using our skill even not as much as combo monk.
And 30 Int really help for leveling our acolyte in GH graveyard
(We call it aco's playground in here ^_^).

Actually I make this build for PvP purpose because with this build
we'll have edge over those high defense knight with our investigate and also
to deal those hunter use blade stop on them next cast Pneuma and critical
explosion and start pummel them to ground, or just blast em with finger
offense until they died that why we need Int here. Also we can show
them our "OGI" the extermity fist ^^.

My POV:
I am a firm believer that you need at least 30-40 INT if you want to be
a �ighting Monk. Someone e-mailed me that he has a INT of 70+ because his 
build is really for a support priest or a Magnus Exo priest (I forgot) 
that was just too darn high and an INT of below 30 sux too.
Because it much easier if you'll start as a HEAL BOMB. Pump your INT to 30
then start distributing your stats pts into other stats. Then Heal bomb 
your way to power level up!.

Back to the build. I also wanted this kind of build but unfortunately
I lost my copy and I forgot it totally. but will have to utilize the
Warpolyte monk path (I have one with that build) and also it will really
help you a lot about those pesky Hunters and their Double Strafes!.
I think there's a large mismatch if you will battle a Knight with this 
build. if you're using the Lightning Monk build with max dodge sure thing 
there's a mismatch. (Just watch out for Auto-Counter).

[Eich's Combo Monk]-------------------------------------------------------
Eich is the name of Natahanael's wanna be monk acolyte in pRO Iris
Contributed by: Natahanael Wong ([email protected])

Computed combo damage of a monk with 100 Str using a weapon with 115
attack
with no cards and elements

Triple Attacks = 997 damage at level 10
[(Wpn Atk+Base Atk) x (1+ Skill Level x 0.2) + Weapon Upgrade + Masteries] *
Card/Element Effect

[115+100+104(total Str bonus) x (1+10 x 0.2) + 25 + 15] * card * element[(319)
x (3)] + 40 = 997

Chain Combo = 1316 damage at level 5
[(Wpn Atk+Base Atk) x (1.5+Skill Level x 0.5) + Weapon Upgrade + Masteries] *
Card/Element Effect

Combo Finish = 1762 damage at level 5
[(Wpn Atk+Base Atk) x (2.4+Skill Level x 0.6) + Weapon Upgrade + Masteries] *
Card/Element Effect

Stats
Str - 76
Agi - 99
Vit - 1
Int - 36
Dex - 40
Luk - 1

Note:
In order to have 100 Str you must have 2 clips of mustle (+3 Str) and a
level 10 blessing (76+6+8+10=100).

Skill Build:
Iron Hand/Palm                       Lv.5
Call Spirits                         Lv.5
Dodge/Flee                           Lv.10
Triple Attack/Raging Trifecta Blow   Lv.10
Blade Stop/Root                      Lv.2
Spirit Recovery/Spiritual Cadence    Lv.5
Absorb Spirits                       Lv.1
Chain Combo/Raging Quadruple Blow    Lv.5
Combo Finish/Raging Thrust           Lv.5
Crit Explosion/Fury                  Lv.1

Natahanael's Words:

My Iron Hand is only at level 5 because for me I think that having level 10
triple attack would benefit my player in dishing more damage.
You will only lose 15 damage compared to the 301 damage that you will lose
when you have a level 5 triple attack. With a level 5 triple attack you 
will attack 5% more but at the same time your damage will be greatly 
reduced. Another reason is that you won't combo that much anyway because
combos consume a lot of sp and monks don't have that much intelligence 
anyway to have that big amount of sp.
In any case, you are still the one who will decide for your character
not me =)  Lastly, the level 1 critical explosion is not that bad at all
because it gives you 10% chance to make criticals for those monsters
with a lot of defense =P

My POV:
The only downside of Lv10 Triple attack is that it is more difficult to 
combo. But if you got that 997 triple attack damage well that's enough 
for me (Most Assassins in pRO that I see use their Sonic Blow can only 
deal an average damage of 900.)

[Crit Build1]------------------------------------------------------------
Kiem Fai Chua" <[email protected]>

Iron Hand            Lv.10
Call Spirit          Lv.5
Absorb Spirit        Lv.1
Explosion Spirits    Lv.5
Throw Spirit Sphere  Lv.3
Investigate          Lv.4
Guillotine Fist      Lv.5
Dodge                Lv.10
Blade Stop           Lv.5
Triple Attack        Lv.1

Kiem's Note:
I think this combo is better if we use  it with thr Critical Monk Build 
because I know it's damage can reach upto 500.

[Crit Build2]------------------------------------------------------------
Kee Chuan Kit" <[email protected]>

Iron Palm         Lv.5
Call Spirits      Lv.1
Absorb Spirits    Lv.1
Investigate       Lv.5
Finger Offensive  Lv.5
Fury              Lv.5
Extremity Fist    Lv.5
Dodge             Lv.10
Root              Lv.3
Spirit Cadence    Lv.5

Kee's Note
This build is meant for dealing critical blows, thats why Fury is here.
I heard that the knight skill Endurance prevents critical blows, 
so I added Root Lv.3 and Investigate Lv.5.

[Subzero Vit killer Monk Build]-------------------------------------------
(Ky Kiske)

Iron Palm         Lv.10
Triple Attack     Lv.10
Call Spirits      Lv.5
Dodge             Lv.5
Chain Combo       Lv.5
Combo Finish      Lv.5
Blade Stop        Lv.4
Investigate       Lv.3
Spirits Recovery  Lv.2

Ky Kissen's Note:
Now the reason I called it subzero is because of the blade stop skill,
at level 4 you could combo your opponent while it is standing still; 
not moving or attacking. I think at level 5 you could use extermity fist on 
it and the reason I called it Vit killer is because of the investigate skill. 
It takes out more damage on monsters with high defense the higher the DEF 
the higher the Damage.just like in pvp , Vit knights are easily compared 
to as high DEF monsters. I didnt maxed out spirits recovery because 
there were no more skill pointsleft T_T . Maybe you could dish out some 
from the triple attack skill.

Another note:
As Ky Kissen requires, this build is much more effective with the
NO HEAL Battle-Aco path and then take these path:
Lv.6 Heal
Lv.1 Teleport 
Lv.1 Ruwach
Lv.1 Cure
Like the Jlvl.50 Path but differs in the Jlvl.40 onwards.

--------------------------------------------------------------------------
The following builds are from "Andrei Bernal" <[email protected]>
--------------------------------------------------------------------------

[Combo Build2]------------------------------------------------------------

Iron Fists             Lv.10
Summon Spirit Spheres  Lv.5
Flee                   Lv.5
Raging Trifecta Blow   Lv.5
Raging Quadruple Blow  Lv.5
Absorb Spirit Sphere   Lv.1
Raging Thrust          Lv.5
Root                   Lv.2
Spiritual Cadence      Lv.5

+6 Extra Skill Points

In this build, I used an assassin based-stats for this build (99 agi). 
Because of this, I did not add much flee. 
The flee is for the prerequisites only. Since I made this build using stats 
from an assassin builds, there is no vitality.
Also, the combo skills uses too much SP. Spiritual cadence could make up for it
since it helps recover both HP and SP.It's up to the user for the other 6 skill
points. I used 4 for Fury and added 2 for flee, but the user has the last call.
I use this build in iRO, and it works well for me. The only compromise in this
build is that when I made this build, I gave up some of STR for INT.

[Spiritual Build]---------------------------------------------------------

Iron Fists                  Lv.10
Summon Spirit Spheres       Lv.5
Flee                        Lv.5
Occult Impaction            Lv.3
Throw Spirit Sphere         Lv.5
Occult Impaction            Lv.5
Spiritual Sphere Absorption Lv.1
Fury                        Lv.3
Guillotine Fist             Lv.5
Flee                        Lv.10

+4 Extra Skill Points

This build is the exact opposite of my combo build. It is recommended for 
those builds who have high INT since it uses magic for its attacks. 
Fury is only added because it is a prerequisite for the Guillotine Fist. 
Since you have high INT for this build, spiritual cadence is not much 
needed with this build. I maxed the flee this time to compensate for 
the possible lost agi points that was used for int. By the way, 
there are still 4 extra skill points. You could use 2 points for 
Root and 2 for Spiritual Cadence. It is up to the user!!!

[Hybrid]------------------------------------------------------------------

Iron Fists                  Lv.10
Summon Spirit Spheres       Lv.5
Flee                        Lv.5
Raging Trifecta Blow        Lv.5
Raging Quadruple Blow       Lv.5
Occult Impaction            Lv.3
Throw Spirit Sphere         Lv.3
Raging Thrust               Lv.5
Spiritual Sphere Absorption Lv.1
Fury                        Lv.3
Guillotine Strike           Lv.3

+6 Extra Skill Points

I don't know with this build. I just brainstorming for other possible 
builds. Some said it was good, as long as you have good amounts of INT 
and AGI. Maybe equips that boosts INT and AGI can help you have that. 
In this build, after the Raging Tri/Quad Blows, I immediately used the 
next skill points for Occult/Throw Spirit becuase you can use these 
skills as the finisher for the combos.

[Hybrid Build2]-----------------------------------------------------------
Tommy Low ([email protected])

Iron Hand/Fist                      Lv.5
Summon Spirit Sphere                Lv.5
Absorb Spirit Sphere                Lv.1
Fury Explosion Spirits              Lv.3
Investigate/Occult Impaction        Lv.3
Finger Off./Throw Spirit Sphere     Lv.3
Asura Strike/Guillontine            Lv.5
Flee/Dodge                          Lv.10
Root/Blade Stop                     Lv.3
Triple Attack/Raging Trifecta Blows Lv.5
Chain Combo/Raging Quad. Blows      Lv.3
Combo Finish/Raging Thrust          Lv.3

[Monk-ey Build]-----------------------------------------------------------
Lance Lim ([email protected])

Iron Palm                        Lv.10
Summon Spirit Spheres            Lv.5
Dodge/Flee                       Lv.5
Triple Blow                      Lv.10
Chain Combo                      Lv.5
Combo Finish                     Lv.4
Absorb Spirit Spheres            Lv.1
Finger Off./ Throw Spirit Sphere Lv.5
Explosion Spirits/Fury           Lv.3
Extremity Fist/Asura/Guillontine Lv.1

NOTE:
As we all know STR builds is not that great
and STR must not be over 90+ because some STR builds are failures
because they neglect defensive stat such as AGI or VIT and his build
should be AGI/STR build so his AGI wouldn't be so darn low.
He said that he has a Doppleganger Card (+50 AGI) and by this time
Doppleganger Cards will be extinct. Lucky You if you have one.
I think you should've followed Weggy's STR Merchant build It's much
better and effective too. ^_^

[Combo-Aura Monk]---------------------------------------------------------
Adi Soegiarto ([email protected])

Iron Hand              Lv.5
Spirit Sphere          Lv.5
Absorb Spirit          Lv.1
Fury                   Lv.3
Guillotine Fist        Lv.1
Occult Impaction       Lv.5
Throw Spirit Sphere    Lv.5
Flee                   Lv.5
Root                   Lv.5
Raging Trifecta Blows  Lv.5
Raging Quard Blows     Lv.5
Raging Thrust          Lv.4

Explanation:
Occultt Impaction to finish Vit knight/Priest/Blacksmith at pvp/WoE,
Throw Spirit Sphere to kill Hunter and Wizard at pvp.
Root to Face Critical Assassin,Agi Knight, Agi BS, Ag/Luk Hunter.
Raging Trifecta + Raging Quad + Raging Trust + Guillontine to finish 
silly characters and Combo skills to help me in leveling.

NOTE:
Nice build (But i had a hard time "deciphering" his build.
>_<. his build is more on PvP/GvG type. In demand due to WoE.

[Asura Monk Build]--------------------------------------------------------
Raymond Lee ([email protected])
 
Skill Build:
Iron Fists                     Lv.10
Summon Spirit Spheres          Lv.5
Flee                           Lv.5
Blade Stop/Root                Lv.2
Throw Spirit Sphere            Lv.5
Investigate                    Lv.5
Spiritual Sphere Absorption    Lv.1
Fury                           Lv.3
Guillotine Fist                Lv.5
Triple Attack                  Lv.3
Spirits Recovery               Lv.5

The Experience:

Stats
Str - 47
Agi - 10
Vit - 1
Int - 93
Dex - 25
Luk - 1
 
my current Blvl is 77, Jlvl 45.
as you can see, my build is all for INT & STR, it's because the more 
STR, SP, MATK, ATK, & INT will increase the damage you're 
inflicting when using GUILLOTINE FIST. 
My build is not for PVP, it is mainly as a support character 
for friend and a MVP hunter with lot of blue pots or SP recovering item. 
The reason i put some skill point on IRON PALM & TRIPLE ATK is because 
it is  ot more easy lvl up when hunting undead or demon type monstes. 
Example : I'm wearing fire fist, every single normal hit I deal now is 
around 210-250++ if triple atk, I can deal 300++ damage per hit.. 
more damage means faster kill & fast EXP.

I use GUILLOTINE FIST only when hunting MVP or saving my friend from 
strong monsters, somemore I got lot of SP & INT so that with HEAL lvl 8 
I can heal 1.4-1.5k with blessing lvl 10. To tell you the truth, 
this character is very hard to lvl up!!!! because the low atk speed and 
I only hunt undead or demon type.. 
Lucky for me that my HEAL is powerful if not I totally can't 
imagine what could happen to my lvl.
 
I never use The BLADE STOP/ROOT skill, because I never plan to PVP. 
The only reason I put this in is bcoz of SPIRIT RECOVER. 
I use FURY only if I want to use GUILLONTINE FIST.
 
With my build now, if i use LVL 5 Throw Spirit Sphere on undead monters 
it can deal 4-5k damage. The bad thing is, i need a lot of SP & keep on 
pressing the CALL SPIRIT hotkey. TRIED!!!!! but when all the other 
monk or char near me see my damage and all of them will say WAHHHHH 
after the damage
dishing out damages around 4-5k. IT MADE ME FEEL GOOD :) 
after that, all the monk  near by me PM or talk with me 
and ask me to show off more :) hahahaha like i am a STAR to them :)
 
SPIRIT RECOVER play an important role in my build, it is because I 
need to support to my friend (coz no priest in the party), 
THROW SPIRIT and GUILLOTINE FIST. So I need a lot of sp. 
Faster recovery, the better.

I think FLEE/DODGE skill is not that important to SPIRITUAL BUILD 
it is because with this build we will put a lot in INT to maximum 
the damage. With lvl 10 FLEE, the flee rate will only increase 
15 and i think is not much use when agi is low, and with so low 
flee rate every high lvl UNDEAD or DEMON monters can hit u. 
So better let them hit and use HEAL to recover the lose HP.

[Combo Build4]------------------------------------------------------------
Tommy Low ([email protected])
From Combo-Aura Monk Stats Build.

Iron Hand/Fist                                 Lv.5
Call Spirits/Summon Spirit Sphere              Lv.5
Dodge/Flee                                     Lv.5
Triple Attack/Raging Trifecta Blow             Lv.5
Chain Combo/Raging Quadruple Blow              Lv.5
Combo Finish/Raging Thrust                     Lv.5
Blade Stop/Root                                Lv.5
Absorb Spirits/Spiritual Sphere Absorption     Lv.1
Explosion Spirits/Fury                         Lv.3
Finger Offensive/Throw Spirits                 Lv.3
Asura Strike/Guillotine Fist                   Lv.3
Investigate/Occult Impaction                   Lv.4

NOTE:
This build is almost complete and you�re skills is distributed properly on 
key-skills depending on you�re enemy either in PvM or PvP, 
(correct me if I�m wrong) For me Easy leveling-up and being the strongest 
is not Hard or a myth, it�s just planning you�re character�s stats and 
distributing it properly, but if you insist on having a hard time leveling-up,
it�s not my problem. hehehe As you can see, I have 40 int. 
in the start so I�ll have no problem leveling-up have high enough SP to 
execute combo�s to kill any enemy, and  I have a Pneuma on my acolyte and 
only lvl 5 agi-up, my increase agi is only 5 coz its enough to give you a boost
(Hey What�s a Priest for??) I�ve included a lvl 6 heal so you can Heal 
you�re self when you�re leveling-up alone, thus giving you no frustration 
waiting for you�re regeneration to complete and saving you allot of zennies, 
potions, and time. And the Pneuma is for PvP purpose, so when you�re facing 
a Hunter/Archer in the PvP room, you�ll have no problem walking-up to him 
and activating you�re BLADE STOP/ROOT on him and executing combo�s and asura 
strike on that POOR Hunter, And in no time that Poor hunter will be beaten 
to a pulp. I didn�t include Spiritual Candence coz� you have high enough int. 
and heal to replace that skill. I would recommend Vit build for this skill 
build, so your delay time would be long so you can execute more combo�s easily,
Vit one�s will rule in PvP and PvM purposes, coz of the high HP and adequate 
attack speed and high damage� you�re one hell of a monk to beat. 
In this build I started to max Int. till it was 40 so I wouldn�t have any 
problem leveling up, so when you�re lvl 60++ you�ll be having 600++ SP and thus
you�ll have no problem regenerating after executing combos, you can execute 
more combo�s and decimate any opponent you�ll facing. As you can see my 
IRON HAND/FIST is only lvl 5, coz� 5 skill points is better spent on other 
skills like Asura Strike or Blade Stop than having only +15 on you�re attack, 
(What�s an upgrade for??) and my triple attack is only lvl 5 too, coz� for me, 
having 25% triple attack activation is better than a 20% giving you more 
chances to execute and complete Combo�s and giving you 5 extra skills to 
distribute on Investigate or Explosion Spirits/fury. And in this build you 
can even execute the devastating 
TRIPLE ATTACK � CHAIN COMBO � COMBO FINISH � ASURA STRIKE on an enemy. 
You can even kill a Vitality knight with ease, just walk up to that darn knight
and activate BLADE STOP/ROOT and keep hitting him with INVESTIGATE till he�s 
dead meat. In PvP just activate you�re blade stop on you�re enemy and pummel 
him to death. 
(Just be sure to equip some quad ancient knuckles or triple ancient 
knuckles on key enemies like a hunter or assassin.)

NOTE: (My Note)
I rather have Asura gears and have 20 INT than pumping it to 40. 
I applied some BP theories in my builds. STR is the in ASURA and a great
combo damage. Try to put the excesses points in your STR than pump your int
to 40.


__________________________________________________________________________
- X. Stat Builds ---------------------------------------------------------
__________________________________________________________________________

As I mentioned before, I formulated this builds on a calculator. So these
builds are 100% possible. This builds serve only as a reference for you
guys out there.

[THE Starting stats]=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Like any other melee characters you can start with these:

9 STR
9 AGI
5 VIT
1 INT
5 DEX
1 LUK

[STATS BUILD-UP]=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

[Pre-Monk Stats Build]----------------------------------------------------

This build is a Hybrid of STR/AGI with a little of VIT and DEX.
This build is my personal favorite, in fact this Is the one that I am 
using right now.

How to Distribute:
10 INT and STR then 20 VIT and 15 DEX and the rest is to AGI, 
when you feel that your agi is high enough, raise your STR and
DEX to 20 and then max your AGI out. 
After maxing out AGI you may start building the other stats.

[Pre-Monk Final Stats]
Job Bonus at Monk Jlvl 50
STR: 82 +8
AGI: 84 +6
VIT: 34 +6
INT: 20 +2
DEX: 46 +4
LUK: 1  +3

NOTE:
Having 1 VIT will make your char very fragile especially againts
Crits since you have low HP you will most likely die more sooner.

~Suggested Equipments~

Weapon R: Elem Finger/+6 Hora/+5 Fist (with ATK+ cards)
Weapon L: +4 Buckler
U. Head: +4 Wise Biretta
M. Head: ???
L. Head: ???
Garment: +4 Mocking Muffler
Armor: +4 Champion Saint's Robe
Footwear: +4 Soul-Enchanted Shoes
Accessories: 
Athletic Belt x2 (if you do not have Clip of flash)
Ring/Clip of Mustle x2
Ring/Clip of Counter x2

[Lightning Monk]----------------------------------------------------------

If you want your character be named as the Lightning Monk, use this
build. This build is like of an Assassin but instead of LUK INT is
increased. This build emphasizes AGI.
Don't worry about your VIT when you change your job to Monk
you'll get a skill named Dodge which works like the Thief's
Increase Dodge. But until then you have to sacrifice a little.
This build is good for PvM only and meant to be used in WoE.

How to Distribute:
10 INT and STR then 15 DEX and the rest is to AGI, 
when you feel that your agi is high enough, raise your STR and
DEX to 20 and then max your AGI out. 
After maxing out AGI you may start building the other stats.

[Lightning Monk]
Job Bonus at Monk Jlvl 50
STR: 75 +8
AGI: 99 +6
VIT: 1  +6
INT: 20 +2
DEX: 46 +4
LUK: 1  +3

NOTE:
... I don't recommend Pure "Agi" now. Like I said earlier this is good
for PvM only.

~Suggested Equipments~

Weapon R: +6 Hora/+5 Fist (with ATK+ cards)
Weapon L: +4 Buckler
U. Head: +4 Ghost Bandanna/ Bongun Hat (looks great for Monks!)
M. Head: ???
L. Head: ???
Garment: Mocking Muffler
Armor: +4 Speedy Mink Coat
Footwear: +4 Boots of Hermes
Accessories: 
Athletic Belt x2
(if you do not have Clip of flash)

[Barbaric Monk]-----------------------------------------------------------
(VIT Monk)
"Carlo Mendez" <[email protected]>

[Barbaric aka VIT Monk]
Job Bonus at Monk Jlvl 50
STR: 73 +8
AGI: 50 +6
VIT: 80 +6
INT: 40 +2
DEX: 40 +4
LUK: 1  +3

NOTE:
This is the WoE build. A hybrid of AGI-VIT. INT is too high maybe you
only put 10-20 in your INT and the rest is in your STR.

[Hardcore Battle Acolyte-Monk]--------------------------------------------

According to Mad Monarch Gyl: "I believe this is by far the best build
I've used and this is actually one of my favorite.
This build will make you as tough as a swordsman, gaining good
amount of HP per reds/healing items and decent stats bonuses
from spells at the same time healing yourself!
The Cons are very minimal as this build could make you power level-up."

How to Distribute:
10 INT and STR then 15 DEX and the rest is to AGI, 
after achieving a nice amount of AGI raise your DEX to 20 the again
pump up your AGI to 80 then raise the other remaining stats.

[Hardcore Battle Acolyte-Monk]
Job Bonus at Monk Jlvl 50
STR: 40 +8
AGI: 80 +6
VIT: 80 +6
INT: 40 +2
DEX: 40 +4
LUK: 1  +3

NOTE:
This is really for those hardcore B.A.'s, It's tough but weak.
The weakness will be covered by the Combo skill.

~Suggested Equipments~

Weapon R: +6 Hora/+5 Fist (with ATK+ cards)
Weapon L: +4 Buckler
U. Head: ???
M. Head: ???
L. Head: ???
Garment: Mocking Muffler
Armor: +4 Speedy Mink Coat
Footwear: +4 Boots of Hermes
Accessories: 
Clip of Mustle x2

[Critical Monk]-----------------------------------------------------------

Crit Monks will also be like Crit/Luk Sins. but we will try to put some
INT to the build. The Crit Monk will not Crit as high as a Sin can
in normal instances. Use the Crit skill build with this, it is recommended.

How to Distribute:
10 INT and STR then 15 DEX and the rest is to AGI, 
when you feel that your agi is high enough, raise your STR and
DEX to 20 and then max your AGI out. 
After reachin the recommended AGI, you may start building the other stats.

[Critical Monk]
Job Bonus at Monk Jlvl 50
STR: 54 +8
AGI: 84 +6
VIT: 15 +6
INT: 15/20 +2
DEX: 46 +4
LUK: 41 +3

NOTE:
This is like the Lucky Dodge build. If you're going to use this I recommend
that you use the Crit Monk Skill build for better results and try to get
the suggested equips.

~Suggested Equipments~

Weapon R: +9 Triple Critical Hora
Weapon L: +4 Buckler
U. Head: +4 Bunny Band/Joker Jester
M. Head: ???
L. Head: ???
Garment: Mocking Muffler
Armor: +4 Lucky Saint's Coat
Footwear: Crystal Pumps (for Girls) ?? for Males
Accessories: Clip of Counter x2

[VIT killer Monk]-----------------------------------------------------------
(Ky Kissen)

This build is almost the same with the other STR builds. Sure thing, with
your high STR, you can almost neutralize those VIT builds.

[Critical Monk]
Job Bonus at Monk Jlvl 50
STR: 80 +8
AGI: 90 +6
VIT: 25 +6
INT: 36 +2
DEX: 40 +4
LUK: 1  +3 

NOTE: (From Ky Kissen)
The reason i didn't maxed agi is because you will have Increase Agi, 
The dodge skill for the monk and maybe by that time you have already 
purchased a mocking or quick muffler (
I only said maybe^^ don't get me wrong ^_^) 
that would total to at least 100+ agi. And Vit is for damage taking , 
your flee rate wont save you from high damaging, high dex monsters 
its better safe that sorry ^_^.

~Suggested Equipments~

Weapon R: 
Weapon L: +4 Buckler
U. Head: 
M. Head: ???
L. Head: ???
Garment: +4 Mocking Muffler
Armor: 
Footwear: 
Accessories: 

[Hybrid Build2]------------------------------------------------------------
Tommy Low ([email protected])

~Suggested Stats~
Blvl 99: 
(Job Bonuses not added)
Str:77
Agi:91
Vit:1
Int:47
Dex:10
Luk:40

~Suggested Equipments~

Weapon R: +7/+8/+9/+10 Hora slot in 3 Soldier Skeleton Cards
Weapon L: +4 Buckler (+ Card of your liking)
U. Head: Birreta with Elder Willow Card (I pref. +LUK Hats) 
M. Head: ???
L. Head: ???
Garment: +4 Mocking Muffler
Armor: +4 Saint's Robe with Ghostring Card/ Thief Bug Card)
Footwear: +4 Green/Light/Hermes Shoes
Accessories: Clip of Counter/ Athletic Belt or
             if blvl 90 have a slotted brooch with the cards instead
             of Clips.

My NOTE:
I changed some of the equips due some are ineffcient and have better
alternatives (like Mink Coat, Saint's Robe is the same but lighter
and have a +5 MDEF Bonus. I think this build is not a CRITICAL monk but 
a Hybrid Critical Monk so I named it as Hybrid Monk2.
If you'll be using the Crit part you better use +LUK head gears.


[STR Combo Build3]--------------------------------------------------------
(Monk-ey Build)
Lance Lim ([email protected])

Stats: 
I won't go into detail on what your stats HAVE to be. Its all up 
to you, but I do recommend that you get over 80 STRENGTH if your gonna be 
a combo Monk. I see plenty of wannabes on the server I play on and its 
pathetics. They do some 300-500 damage triple blow (Most likely level 
5) on Bathroies in Clock Tower. Comboing, IMO, should be short and sweet. 
If you're going to give the enemy a combo, then make it HURT. 
My Monk is doing around 1.2k triple blow damage (99 str) and yes, 
it hurts like whoa when I chain it with the other skills. 
AGILITY is also a factor in comboing properly. 
You should put a good amount (50-80) if you want to attack fast enough to 
make some combos. 
INTELIGENCE and LUCK are things I neglect in my build. 
I have like, 1 int 1 luk because of the need for str, agi, and dex. 
DEXTERITY is very important. Whats the point of comboing when you're 
missing?! Put around 30-50 if you want to land those hits often. 
If you still insist on what stats should be, heres my final stats:

Blvl 99 (4 pts left)
(Without Job and Equip Bonuses)
Str: 99 +8
Agi: 65 +6
Vit: 38 +6
Int: 1  +2
Dex: 53 +4
Luk: 1  +3

Weapon R: -S. Waghnakh (x4 Andre) 
          Dropped By Bloody Butterfly (Gonryun Dungeon)
          -S. Claw (Skeleton/ Magnolia, etc.) ~ Store
Weapon L: +4 Buckler (+ Card of your liking)
U. Head: Evil Wing, Deviruchi Hat, Birreta w/Deviruchi Card/Orc Hero Card
M. Head: ???
L. Head: ???
Garment: +4 Mocking Muffler
Armor: +4 Saint's Robe with Ghostring Card/ Thief Bug Card)
Footwear: +4 Shoes with Sohee, Matyr, Verit Card
Accessories: Clip of Mustle or Ring of Mustle

My COMMENT (Not Note)
Yes you can combo BIG damages but you can't combo always.
The Dex is too high (36 is sufficient enough plus the 4 DEX bonus
so  your DEX will be 40 plus again Lv.10 Blessing that's 50 DEX)
and also your level will also raise your HIT (forgot?) I saw a
BP (Battle Priest) with 30 DEX doing great with the Raydrics
of course with the Lv.10 Blessing on. And another note...
The Offline Experience is very much diffrent from the Online
experience, No x1000 Drop Rate and x1000 Bexp/Jexp multiplier.
About the equips... I modified some of his equipment due some
of the cards are "extinct" by the time of Juno Patch and some
are mere impossible to have.
About his build... As we all know STR builds is not that great
and STR must not be over 90+ because some STR builds are failures
because they neglect defensive stat such as AGI or VIT and his build
should be AGI/STR build so his AGI wouldn't be so darn low.
He said that he has a Doppleganger Card (+50 AGI) and by this time
Doppleganger Cards will be extinct. Lucky You if you have one.
I think you should've followed Weggy's STR Merchant build It's much
better and effective too. ^_^

(I'm a Defensive type of player rather than an Offensive one.
That's our diffrence, admira and I. So Off oriented people would probably
want to pay more attention to his guide rather than my guide. ^_^)

[Combo-Aura Monk]---------------------------------------------------------
Tommy Low ([email protected])

~Suggested Stats~
Blvl 99: 
(Job Bonuses not added)
Str:86 +8 (+10, Blessing)(+6 Mantis C x2) = 110 STR
Agi:80 +6 (+10, Inc Agi)                  = 96 AGI
Vit:14 +6                                 = 20 VIT
Int:28 +2 (+10, Blessing)                 = 40 INT
Dex:56 +4 (+10, Blessing)                 = 70 DEX
Luk:1  +3                                 = 4  LUK

~Suggested Equipments~

Weapon R: +7/+8/+9/+10 Any Fist
Weapon L: +4 Buckler (+ Card of your liking)
U. Head: +4 Pirate Bandana/+4 Ghost Bandanna 
M. Head: ???
L. Head: ???
Garment: +4 Mocking Muffler
Armor: +4 Saint's Robe with Thief Bug Card
Footwear: +4 Green/Light/Hermes Shoes
Accessories: Clip/Ring of Mustle x2

NOTE:
Almost like the STR merchant of Weggy. Nice build.

__________________________________________________________________________
- XI. Possible Equipments ------------------------------------------------
__________________________________________________________________________

Here are the equipments that can be used by B.A.'s and Monks.

[11.1 Maces]==============================================================

NOTE: Monks can also equip Maces like Acolytes do, but only those maces 
      that are allowed to be equipped by Acolytes.

[Club]--------------------------------------------------------------------
Attack: 23
Cost: 120z
Required Lvl: 2 
Weapon Lvl: 1

You should save some "Clubs" you pick up as a Novice because this is the
only weapon in the beginning that can be equip by Acolytes. You can also
get one through acquiring the Acolyte recommendation.

[Mace]--------------------------------------------------------------------
Attack : 54
Cost: 1,600z
Required Lvl: 2
Weapon Lvl: 1

Get this if you have some money or if find using a +X Club hard to level.
These maces are the most common mace-type weapon that are forged to become
a elemental mace (VS and VVS Elemental Maces) that are usually prized at
400K+ in pRO Economy (IRIS SERVER).

[Smasher]-----------------------------------------------------------------
Attack: 54
Cost: 9,000z
Required Lvl: 14
Weapon Lvl: 2

I recommend that you take a Chain or a Flail rather than this weapon.

[Flail]-------------------------------------------------------------------
Attack: 69
Cost: 16,000z
Required Lvl: 14
Weapon Lvl: 2

if you cannot afford a Chain, this one is a good alternative.

[Chain]-------------------------------------------------------------------
Attack: 84
Cost: 23,000z
Required Lvl: 14
Weapon Lvl: 2

Chains are the best Lv2 weapon for the mace class.

NOTE: a Lv2 Weapon at is max safety level is much stronger compared
to a lv3 weapon that hasn't received any upgrade. It may not be
so obvious but compare the damages, both Min/Max but pay more
attention on Minimum damage.

[Morning Star]------------------------------------------------------------
Attack: 110
Cost: 41,000z
Required Lvl: 27
Weapon Lvl: 3

I don't recommend you to buy one unless you do not have enough money to buy
a Swordmace in Morroc. 

[Swordmace]---------------------------------------------------------------
Attack: 130
Cost: 50,000z
Required Lvl: 27
Weapon Lvl: 3

Strongest mace-type weapon that are sold by NPC's. Be sure that you will
upgrade this as soon as possible, because this one will be your weapon
for a long time.

[11.1.1 Exceptional Maces]================================================

[Spike]-------------------------------------------------------------------
Attack: 85
Bonus: Crit + 40% and decreases Def by 1/3
Cost: ???
Required Lvl: 40
Weapon Lvl: 4

Good for AGI and LUK builds of B.A. to MONK. Be sure that you have high
enough flee rate so you can't feel the reduce defense penalty due enemies
will always miss.

[Golden Mace]-------------------------------------------------------------
Attack: 110
Cost: ??? Dropped by Golden Bug
Required Lvl: 40
Weapon Lvl: 4

Good for Undead infested areas, works like a Silver enchanted weapon.

[Mighty Staff]------------------------------------------------------------
Attack: 130
Bonus: +15% to Matk and +10 to STR, consumes 5 sp every hit
Cost: NA Dropped by Dokebi
Weapon Class: Rod
Required Lvl: 24
Weapon Lvl: 3

[Long Mace]---------------------------------------------------------------
Attack: 135
Bonus: Range + 3 and reduced damage by 10% from projectile attacks.
Cost: ??? Dropped by Moonlight Flower
Required Lvl: 40
Weapon Lvl: 4

Works like a spear because of the little range bonus and also good
in places that have projectiles attacks.

[Grand Cross]-------------------------------------------------------------
Attack: 140, HOLY property
Bonus: Auto-spell cast Level 3 Turn Undead
       Enables you to use Level 3 Turn Undead
       Regain 1 SP for every hit to an Undead monster
       Regain 3 SP for every Undead monster kill
Cost: ??? 
Required Lvl: 40
Weapon Lvl: 4

A lethal weapon once it's released in your server, much stronger than
the two mentioned above because of the Holy Property.

[Slash]-------------------------------------------------------------------
Attack: 145
Bonus: +15% ATK vs. Undead monsters
       5% Bonus EXP when killing Undead monsters
       Low chance of sending an Undead monster into Coma state
Cost: ??? 
Required Lvl: 40
Weapon Lvl: 4

A very exceptional weapon because it can raise the amount of EXP you get.
But I doubt that they will change the weapon's ability.

[Quadrille]---------------------------------------------------------------
Attack: 165
Bonus: D+10% ATK vs. Undead, Demi-Human and Earth monsters
Cost: ??? Dropped by Dark Priest
Required Lvl: 40
Weapon Lvl: 4

Only good in PvP but not that good. Works like an elemental weapon.

[Mjolnir]-----------------------------------------------------------------
Attack: 250
Bonus: DEX +40, STR +15 and Unlimited attack Haste
Cost: ??? Made through a quest
Required Lvl: 98
Weapon Lvl: 4

The "God like" Mace. A very very strong weapon to have but you need
at least Blvl98 to equip one.
__________________________________________________________________________
- 11.2 Knuckles  ---------------------------------------------------------
__________________________________________________________________________

NOTE: Knuckle-Type weapons are only ONE-HAND, so it means that you
      can equip a shield. (A slotted Buckler is recommended.)
     -Knuckles can be also equipped by Priest.

     -Waghnak, Knuckle Duster, Hora are sold by an NPC in St.Capitolina Abbey.
     -Claw, Finger, Fist are sold in Umbala. (unknown location)
     -Slotted versions of all Knuckles are not in the game until 
      the Umbala update.
     -However, Acolytes that change to Monk at j50 receive 
      one 3S Knuckle Duster.


[Waghnak]-----------------------------------------------------------------
Attack: 30
Cost: 8,000z
Required Lvl: 0
Weapon Lvl: 1

Equivalent of the Katana but low weapon attack.

[Knuckle Duster]----------------------------------------------------------
Attack: 50
Cost: 25,000z
Required Lvl: 12
Weapon Lvl: 2

You better grab the Hora than this.

[Hora]--------------------------------------------------------------------
Attack: 65
Cost: 32,000z
Required Lvl: 12
Weapon Lvl: 2

I prefer having this weapon to be used on PVP's especially if you have
a Double Ancient Bloody Hora or a Double Bloody Ancient Hora. It is more
powerful and useful than a Quad bloody Waghnak even though it has only 
a 2 Hydra cards. Trust me. Have this weapon and max it (to it's safety
level or how high you want.) if you do not have a Lv3 weapon that has been
upgraded.

[Claw]--------------------------------------------------------------------
Attack: 86
Bonus: +2 STR
Cost: 53,000z
Required Lvl: 24
Weapon Lvl: 3

I prefer having the Fist is much better.

[Finger]------------------------------------------------------------------
Attack: 97
Cost: 58,000
Required Lvl: 24
Weapon Lvl: 3

Just wait to have that Fist than this.

[Fist]--------------------------------------------------------------------
Attack: 115
Cost: 53,000z
Required Lvl: 24
Weapon Lvl: 3

The strongest Knuckle-Type weapon that is available in NPC shops.
Much cheaper due to it's not slotted (In NPC shops).

[11.2.1 Exceptional Knuckles]=============================================

[Kaiser Knuckle]----------------------------------------------------------
Attack: 110
Bonus: Attribute: Wind
       +5% ATK vs. Undead monsters
       +10% ATK vs. Wind, Water, Fire and Earth monsters
Cost: ??? Dropped by Gryphon and Dark Lord
Required Lvl: 36
Weapon Lvl: 4

Great elemental Fist, but will be expensive.

[Berserk]-----------------------------------------------------------------
Attack: 120
Bonus: 12% APSD Bonus (Not yet implemented)
Cost: ??? Dropped by Dark Lord
Required Lvl: 36
Weapon Lvl: 4

We need this ASPD bonus, but unfortunately it's not yet implemented.

__________________________________________________________________________
- 11.3 Others  -----------------------------------------------------------
__________________________________________________________________________

Equipment 101=============================================================

Here's some reminders to keep in mind in choosing/buying your equipments.

1)Prioritize your builds's need. Don't sacrifice efficiency over
  fashion. Bongun hat is NO MATCH against a Wise Biretta for Asura Monks.

2)Only upgrade your slotted armors if you have an extra one.
  example:
  Try to have a +4 Mocking Muffler before attempting to make a
  +10 Mocking Muffler. AND if you're trying to over upgrade keep in mind 
  that DON'T COMPOUND CARDS before upgrading it. try to achieve your goal
  before compounding.

3)Try to save things that you will be needing in the future.

4)Be knowledgeable about equips.

__________________________________________________________________________
- XII. MVP'ing as a Monk -------------------------------------------------
__________________________________________________________________________
This part was inspired by Captain FAI's ever great MVP FAQ and is also
one of my favorite in-depth FAQ. Well I'll pattern this part of the guide 
to his Hunter MVP guide since it will be almost the same as the Hunter's,
but not how the way Hunters MVP.

Monks are not that good in MVP'ing since most Monks (IMO) is into AGI
and Monks cannot deal high and as fast damages that Hunters can deal.
Since Monks are into AGI they can't take too much damage and healing will
be compromised due to the massive SP requirements of Combo Builds.
In the other hand Asura/Extremity Fist/Guillontine Fist is quite useless
in MVP'ing... You can't afford to use all your SP in one single attack and
MISS! and since 1 hit of this skill can be out numbered by DS (Double Strafe)
massive damage (with 5+ attacks of course).

What should Monks do when hunting MVPs?
1) Bring enough rations (SP wise).
2) Like the Hunter, have Elite MVP Fists and Elem Fist.
3) BUFF yourself and ONLY yourself (Blessing and AGI up/Angelus if VIT).
4) Combo/MSS/Asura like there is no tomorrow.

[MVP Skills]==============================================================

I won't post a MVP Skill build, but I will say some Monk skills that are
essential in MVP'ing.

- BLESSING must be 10 because +10 in your stat can contribute BIG in your
  damages and character effectiveness. 

- INCREASE AGI must be 10 because Increase Agility will also raise your
  ASPD and of course your AGI and Flee rate.

- ANGELUS must be 10 if your build is into VIT. This will influence your
  defence in BIG ways.

- RAGING TRIFECTA BLOWS this depends on you but I recommend that this one
  should not go below lvl5. You will live by this skill since this is step
  one of your Combo Skills.

- SPIRITUAL SPHERE ABSORPTION this skill can help you when your out of SP
  and SP recovery items which msut happen to you.

- SUMMON SPIRIT SPHERE of course! Max this skill since your combo skills
  will live by this skill.

- SNAP as admira says this skill works wonders, IMO you can use this skill
  in escaping the MVP when you suddenly encounter it. And can also be a
  searching tool. (Teleport to a specific place)

- THROW SPIRIT SPHERES/MANIPULATE SPIRIT SPHERES/FINGER OFFENSIVE
  This skill can help to neutralize the Hunter's DS and reek in some MVP points.

- ASURA STRIKE/GUILLONTINE FIST
  This skill is meant to be triggered when the MVP's life is almost depleted
  so use your instinct on this. This will help you to reek in some MVP Points.

[Elite MVP Weapons]=======================================================
As Captain FAI says:
"Most of the players think that just use 4 of the same cards and put it 
in the bow and that's the strongest.
Actually no! That's why this game has Elements and Types. The Elite MVP 
Weaponis Element Card + Type Card."

Since Monks cannot deal high damages like Hunter's we might end up
using 2 Slot Fist which is quite bad due to the small plus.

Fist are better than the Claw. Even the Claw has a +2 STR on it.
The gap of their ATK is quite large. So go with the Fist.

Proof:
STR at 55+15

Your ATK with Claw: 158
Your ATK with Finger: 167

SO go with the Finger rather than having Claw.

I'll post all the MVP's Elem and type in this part and my recommended
Fist set-up to have.
If there's no 2 Slot Fist, you can have the Studded Knuckles instead.


Name: Golden Bug
Element: Fire-2
Type: Bug
Fist: +X Double Flammable [Vadon] Finger/+X VVS Ice Finger

Name: Eddga
Element: Fire-1
Type: Brute
Fist: +X Flammable [Vadon] Clamorous [Goblin] Finger
      +X Double Flammabe [Vadon] Double Clamorous [Goblin] Waghnak

Name: Moonlight Flower
Element: Fire-3
Type: Demon
Fist: +X VVS Ice Finger
      +X Double Flammable [Vadon] Finger
      +X Double Decussate [Strouf] Finger
      +X Double Flammabe [Vadon] Double Decussate [Strouf] Waghnak

Name: Phreeoni
Element: None-3
Type: Brute
Fist: +X Double Beholder [Pecopeco Egg] Finger
      +X Double Clamorous [Goblin] Finger
      +X Beholder [Pecopeco Egg] Clamorous [Goblin]Finger
      +X Double Beholder [Pecopeco Egg] Double Clamorous [Goblin] Waghnak

Name: Drake
Size: MediumElement: Undead-1 / Water-3
Type: Undead-1
Fist: +X VVS Wind Finger
      +X Double Divine [Scorpion King] Finger
      +X Double Saharic [Drainliar] Finger
      +X Beholder [Pecopeco Egg] Clamorous [Goblin]Finger
      +X Divine [Scorpion King] Triple Saharic [Drainliar] Waghnak

Name: Doppleganger
Element: Dark-3
Type: Demon
Fist: +X Double Decussate [Strouf] Finger

Name: Garm
Element: Water-4
Type: Brute
Fist: +X VVS Wind Finger
      +X Double Clamorous [Goblin] Finger
      +X Double Saharic [Drainliar] Finger
      +X Saharic [Drainliar] Clamorous [Goblin]Finger
      +X Double Clamorous [Goblin] Double Saharic [Drainliar] Waghnak

Name: Mistress
Element: Wind-4
Type: Bug
Fist: +X VVS Earth Finger
      +X Double Windy Finger

Name: Orc Lord
Element: Earth-4
Type: Demi-Human
Fist: +X VVS Fire Fist
      +X Bloody [Hydra] Underneath [Kaho] Fist
      +X Double Bloody [Hydra] Double Underneath [Kaho] Waghnak

Name: Stormy Knight
Element: Wind-4
Type: Formless
Fist: +X VVS Earth Fist
      +X Double Beholder [Pecopeco Egg] Fist
      +X Double Windy [Mandragora] Fist
      +X Double Beholder [Pecopeco Egg] Double Windy [Mandragora] Fist
      +X Quadruple Ancient Waghnak (Stormy has a very high Flee rate.)

Name: Orc Hero
Element: Earth-2
Type: Demi-Human
Fist: +X VVS Fire Fist
      +X Bloody [Hydar] Underneath [Kaho] Fist
      +X Double Bloody [Hydra] Fist
      +X Double Underneath [Kaho] Fist
      +X Double Bloody [Hydra] Double Underneath [Kaho] Waghnak

Name: Osiris
Element: Undead-4
Type: Undead
Fist: +X Double Divine [Scorpion King] Finger
      +X VVS Fire Fist

Name: Dark Lord
Element: Undead-4
Type: Demon
Fist: +X Divine [Scorpion King] Decussate [Strouf] Fist
      +X Double Divine [Scorpion King] Fist
      +X Double Decussate [Strouf] Fist
      +X Double Divine [Scorpion King] Double Decussate [Strouf] Fist

Name: Maya
Element: Earth-4
Type: Bug
Fist: +X VVS Fire Fist
      +X Double Underneath [Kaho] Fist

Name: Baphomet
Element: Dark-3
Type: Demon
Fist: +X Double Decussate [Kaho] Fist

Name: Turtle General
Element: Earth-2
Type: Brute
Fist: +X Double Clamorous [Goblin] Fist
      +X Double Underneath [Kaho] Fist

Name: Dracula
Element: Dark-4
Type: Demon
Fist: +X Double Decussate [Kaho] Fist

Name: Pharaoh
Element: Dark-3
Type: Demi-Human
Fist: +X Double Bloody [Hydra] Fist

Name: Lord of Death
Element: Dark-3
Type: Demon
Fist: +X Double Decussate [Kaho] Fist

[MVP MODE]================================================================

1) Getting ready to MVP!
Set your Hotkeys in something similar to this.

F1: Heal
F2: Increase Agility
F3: Blessing
F4: Summon Spirit Sphere
F5: Raging Trifecta Blow
F6: Raging Quadruple Blow
F7: Raging Thrust
F8: XXXXXXXXXXXXXXXXXXXXX
F9: XXXXXXXXXXXXXXXXXXXXX
Others:
Blue Potion x 50
Center/Awakening Potion x 10

To be continued.....
(I ran out of ideas X_X)

__________________________________________________________________________
- XIII. WoE Monk ---------------------------------------------------------
__________________________________________________________________________

For me having Mental Strength/Steel Body is a big plus for us Monks since
most Monks goes for AGI builds. Mental Strength/Steel Body gives us
90 DEF & MDEF, because of this our character's build seems like a Hybrid
of AGi-VIT. And as we all know VIT is "THE" defensive stat for WoE.
It makes us last a little longer. I'm focusing this part on the
use of Mental Strength/Steel Body in WoE. This is the WoE skill for us.

[WOE Skills]==============================================================

I won't post a WoE Skill build, but I will say some Monk support skills that 
are essential in WoE.

- BLESSING must be 10 because +10 in your stat can contribute BIG in your
  damages and character effectiveness. 

- INCREASE AGI must be 10 because Increase Agility will also raise your
  ASPD and of course your AGI and Flee rate.

- ANGELUS must be 10 if your build is into VIT. This will influence your
  defence in BIG ways.

- RAGING TRIFECTA BLOWS this depends on you but I recommend that this one
  should not go below lvl5. You will live by this skill since this is step
  one of your Combo Skills.

- MENTAL STRENGTH must have even at level 1. This skill can help you to stay
  alive a little longer. 90 DEF & MDEF is big since Monsters can now use
  skills and DEF to make your AGI build have that defense boost.

- SPIRITUAL SPHERE ABSORPTION this skill can help you when your out of SP
  and SP recovery items which msut happen to you.

- SUMMON SPIRIT SPHERE of course! Max this skill since your combo skills
  will live by this skill.

- BODY RELOCATION/SNAP use this skill to get in fast!

[Recon Monk]==============================================================

This supposed to be "Black Project" of mine. Since Monks IMO can stand
alone a little longer in WoE becasue of their Mental Strength/Steel Body
and Snap/Body Relocation skill. These skills will only come in once you're
caught.

Q:What makes a Recon Monk?
A:First let's talk about the equipments of a recon monk.
  The "must have" is the Guard [Frilldora] Hood/Muffler for cloaking.
  Don't worry about the Hunters because once your guild comes in they'll
  be too busy DS'ng and have absolutely no time to use detect.
  Priest and Wizs can be a trouble but some of them are too dumb to use
  Sight and Ruwach because they'll think that it is just a waste in SP.

Q: How do I operate?
A: First don't forget to Buff yourself up (Inc. AGi and Blessing).
   Then in the heat of the battle, cling to a wall and use the
   Cloaking skill and move fast and also hope that you weren't notice
   by the defenders cloaking. 
   
   MOVE FAST since Cloaking works for a limited time only. 
   AGI up will help you in this.

   BE PRECISE in dragging and pointing your mouse pointer since if you
   accidently clicked the wrong cell (cell away from the wall).
   The Cloaking skill will be automatically canceled out.

   SNAP your way in.

Q: If I got caught?
A: Use MENTAL STRENGTH/STEEL BODY and approach the nearest opponent
   and Combo him/her or don't use MENTAL STRENGTH/STEEL BODY but instead
   use the 1-2-3-4 Combo 
   (Triple Blow -> Quad Blow -> Way Of Dragon -> Asura Strike).
 
   Use SNAP and SNAP your way either in or out to regain contact with your
   guildmate.

Q: What is my objective?
A: Report how many characters are there and what classes are they.
   And if the Emperium Room is being guarded or just simply ambush
   the crowd and make a diversion.

Q: I can't connect my Combo since MENTAL STRENGTH/STEEL BODY bans you
   from using Active skills.
A: Raging Trifecta is your hope or... Use a +10 Tri-Bloody Chain >_<.
   Or simply cancel it and use your skills.

[�ighting Monk]===========================================================

This part is somewhat a PvP guide. I'll go with the 2-1 jobs first.

PRIESTS - Priest especially support ones are hard to take down probably
          because they have lots of SP and has a greater SP regenaration
          Try to have a Silence Fist and silence them then combo.
          Battle Priest are easy since they are almost like you.
          But as my Poring said "Stay away from those mace wielding
          Priest!" they still are strong since they have all the support
          skills for themselves. Try to silence and combo. But be more
          careful since they have Kyrie Eleison.
          VIT priest should be given priority, OCCULT IMPACTION is the thing.

KNIGHTS - Fighting a VIT knight is absolutely tough! Due to their high
          RDM and life, plus they recover HP every 10 seconds.
          If you have Occult Impaction/Investigate then use the skill
          against them. But still you'll have a problem the Lancers usually
          have a +10 Quad Bloddy Pike and a +X Crainial Buckler and that is
          not the end of it yet. They also have that Auto-Counter Skill
          that will stop you from attacking normal attacks. Just try not to
          fight 1vs1 with a VIT knight and also Hybrid ones.
          AGI Knights are somewhat easier, just be sure that you avoid their
          Auto-Counter and equip Ancient Fists.

ASSASSINS - Crit ones are your #1 problem since Crits don't miss and most
            of them are Katarsins. Try to avoid them or just Throw Spirits
            the, if you have it. Or if you're sacrificing use all your SP
            and 1 Hit KO him/her with GUILLONTINE FIST. That'll probably
            shut him/her up. Daggersins will be somehow easy but a
            silencing dagger will surely shut you up. Try to MENTAL STRENGTH
            your self up and Raging Trifecta him/her and then cancel the
            MENTAL STRENGTH. MENTAL STRENGTH will reduce the Daggersin's
            attack greatly. This will make you look like a VIT type.    

WIZARDS - Try to INCREASE AGILITY yourself up and approach him/her as fast as
          possible. If he/she attemps to cast a spell on you try to have a
          Hiding Clip or a Guard Muffler to cancel the skill out and approach
          for the kill. If not try to MENTAL STRENGTH yourself up to reduce
          the onslauht of their weapons of mass destruction. Then cancel it 
          out and combo him/her for the kill.

HUNTERS - This is the PvP Class, they are so arrogant when it comes to PvP.
          Try to have a Ancient Fist and use MENTAL STRENGTH on them.
          Just don't let them run away on you, use INCREASE AGILITY before
          using MENTAL STRENGTH so you can catch up to them.
          The MENTAL STRENGTH will reduce their massive damage and
          GUILLONTINE FIST will absolutely shut them up but if you're a 
          Combo Monk your only hope is Raging Trifecta Blow.
          Use Pneuma if have it and storm him/her with Throw Spirir Sphere.

BLACKSMITH - Hail the almigty Hammerfal-Mammonite. Try to avoid this combo
             and you should be fine.. well almost since they can pack-up
             500+ red pots in their Cart. Just be careful and you will be 
             just fine.

CRUSADERS - Shield Reflect shows no threat to us due to it reflects the
            "amount of the full damage taken from an enemy".
            Therefore if you can knock them down in 1 blow 
            (Guillontine Fist) then it will be too late for them.
            Their Guard skill poses a little threat to your prowess
            because it perfect dodges an attack. If your gonna
            Guillontine him/her then your risking. Try to combo.

MONK - It is quite a race here due to some Monks will try to Guillontine
       you first. It's basically a race. Combo in the other hand is diffrent.
       If your a Guillontine then use it, if a Combo then go Hand to Hand
       with him/her. The most Hits and ATK STR will win.

__________________________________________________________________________
- XIV. Card Collection ---------------------------------------------------
__________________________________________________________________________

Here are the cards that B.A.'s will find useful. They are classified
by their placement. I have removed those "Banned" Cards or the cards
that Gravity has removed from the game, but those who have already have it
are lucky because monsters won't be dropping them anymore. ^_^
Thank you for www.merchantguild.net for this card placement info.

[14.1 Weapons]============================================================

[Creature]---------[Benefit Type]--------[Adjective]-------[Effect]
Hornet              Stat Increase          Martyr           STR +1 
Female Thief Bug    Stat Increase          Shrewd           AGI +1 
Fabre               Stat Increase          Vital            VIT +1 
Andre Larva         Stat Increase          Smart            INT +1 
Drops               Stat Increase        Dexterous          DEX +1 
Lunatic             Stat Increase          Lucky            LUK +1 
Skeleton            Stat Increase          Keen             ATK +3 
Wolf                Stat Increase        Wolverine          ATK +5 
Andre               Stat Increase        Hurricane          ATK +10 
Soldier Skeleton    Stat Increase        Critical         Critical + 9% 
Santa Poring      Bonus vs. Element      Hallowed   20% Additional Damage
                                                     on Shadow Property
Peco Peco Egg     Bonus vs. Element      Beholder   20% Additional Damage 
                                                     on Formless Property
Mandragora        Bonus vs. Element       Windy     20% Additional Damage 
                                                     on the Wind Property  
Vadon             Bonus  vs. Element     Flammable  20% Additional Damage 
                                                     on the Fire Property  
Drainliar         Bonus vs. Element       Saharic   25% Additional Damage 
                                                     on the Water Property
Orc Skeleton      Bonus vs. Element       Darned    20% Additional Damage 
                                                     on the Holy Property 
Anacondaq         Bonus vs. Element      Envenom    20% Additional Damage 
                                                     on the Poison Property
Kaho              Bonus vs. Element     Underneath  20% Additional Damage 
                                                     on the Earth Property 
Desert Wolf        Bonus vs. Size        Gigantic   25% Additional Damage 
                                                    on Small Size Monsters 
Skel Worker        Bonus vs. Size         Bound     15% Additional Damage 
                                                    on Medium Size Monsters 
Minorous           Bonus vs. Size         Titan     15% Additional Damage 
                                                    on Great Size Monsters 
Hydra              Bonus vs. Race        Bloody     25% Additional Damage 
                                                      on the Demi-Human 
Goblin             Bonus vs. Race       Clamorous   20% Additional Damage 
                                                        on the Brute 
Scorpion           Bonus vs. Race       Chemical    20% Additional Damage 
                                                        on Plant Race
Flora              Bonus vs. Race        Fisher     20% Additional Damage 
                                                       on the Fish Race 
Archer Skeleton    Bonus vs. Race       Kingbird    10% Additional Damage 
                                                    on the Flying Monsters
                                                     (Not implemented yet) 
Strouf             Bonus vs. Race       Decussate   25% Additional Damage 
                                                       on the Demon Race 
Earth Petite       Bonus vs. Race        Dragoon    25% Additional Damage 
                                                       on the Dragon Race
Scorpion King      Bonus vs. Race        Divine     20% Additional Damage 
                                                       on the Undead 
Abysmal Knight     Bonus vs. Race      Liberation   25% Additional Damage 
                                                       on the Boss Type
Caramel            Bonus vs. Race      Insecticide  25% Additional Damage 
                                                       on the Insect Race 
Deviace            Bonus vs. Races        Aqua       5% Additional Damage 
                                                    on the Demi-Human,
                                                    the Brute, the Plant
                                                       and the Insect.
Savage Bebe        Status Ailment         Stun        Stun Enemies when 
                                                   attacking by 5% Chance. 
Familiar           Status Ailment        Blink       Blind Enemies when 
                                                   attacking by 5% Chance. 
Snake              Status Ailment      Untouchable  Poison Enemies when 
                                                   attacking by 5% Chance. 
Zenorc             Status Ailment       Venomer's   Poison Enemies when 
                                                   attacking by 5% Chance 
Marina             Status Ailment          Ice      Freeze Enemies when 
                                                   attacking by 5% Chance 
Metaller           Status Ailment        Silence    Silence Enemies when 
                                                   attacking by 5%Chance 
Magnolia           Status Ailment        Cursing    Curse Enemies when 
                                                   attacking by 5% Chance 
Plankton           Status Ailment        Drowsy     Curse `Sleep' when 
                                                   attacking by 5% Chance. 
Requiem            Status Ailment         Chaos     Curse Chaos when 
                                                   attacking by 5% Chance
                                                    (Not implemented yet) 
Drake              Attack Upgrade      of Infinity Do 100% damage on all
                                                      sized mosnters
Golem              Indestructible         Solid        Make Weapon 
                                                      Indestructible
Hunter Fly            Yoinking          Malicious   Regain 15% of the 
                                                   damage Done on Enemies
                                                   as HP(Success Chance 3%) 
Dracula               Yoinking          Spiritual   Regain 5% of the 
                                                   damage done on Enemies 
                                                     as SP by 25% Chance 
Side Winder        Skill Upgrade         Hybrid        Enable to use 
                                                    [Double Attack Lv1]  
Mummy              Stat Increase        Ancient     Accuracy Rate + 20% 

[14.2 Armor]==============================================================

[Creature]---------[Benefit Type]--------[Adjective]-------[Effect]
Picky              Stat Increase           Extra            STR +1 
Thief Bug          Stat Increase           Speedy           AGI +1 
Shell Picky        Stat Increase           Dynamic          VIT +1  
Savage             Stat Increase         of Recovery        VIT +3 
Baby Desert Wolf   Stat Increase         of Desert          INT +1 
Rocker             Stat Increase          Skillful          DEX +1 
Poring             Stat Increase           Lucky            LUK +1 
Pupa               Stat Increase            Hard            MHP +50 
Roda Frog          Stat Increase         of Champion        MHP +100 
Peco Peco          Stat Increase           of Ares          MHP +150 
Steel Chonchon     Stat Increase          of Heman          DEF +2 
Marc               Aliment Def            Unfrozen      Never be Frozen 
Ghostring           Elemental              Ghost      Enchant armors with 
                                                       the Ghost Property
                                                      (Not implemented yet) 
Angelring           Elemental              Holy       Enchant Armors with 
                                                       the Holy Property 
Swordfish           Elemental              Aqua       Enchant Armors with 
                                                       the Water Property 
Dokkaebi            Elemental            of Zephyrus  Enchant Armors with 
                                                       the Wind Property 
Pasana              Elemental            of Ifirit    Enchant Armors with 
                                                       the Fire Property 
Sandman             Elemental            of Gnome     Enchant Armors with 
                                                       the Earth Property 
Argiope             Elemental            Poisoned     Enchant Armors with 
                                                       the Poison Property 
Bathory             Elemental              Evil       Enchant Armors with 
                                                       the Shadow Property 
Evil Druid          Elemental             Deadly      Enchant Armors with 
                                                       the Undead Property 
Cornutus          Indestructible         Immortal        Make Armors 
                                                        Indestructible 
Orc Lord             Reflect              Mirror      Reflect 25% of Every
                                                       Physical Attack 

[14.3 Garment]============================================================

[Creature]---------[Benefit Type]--------[Adjective]-------[Effect]
Condor            Stat Increase             Quick          Dodge +5 
Whisper           Stats Increase           Mocking         Dodge + 20,
                                                       50% Additional Damage 
                                                         taken from Ghost. 
Bapho Jr.         Stats Increase          of Rogue     AGI +3 Critical + 3% 
Frilldora          Gain Skill               Guard          Enable to use 
                                                          Lv1 [Cloaking] 

[14.4 Shoes]==============================================================

[Creature]---------[Benefit Type]--------[Adjective]-------[Effect]
Chon Chon         Stat Increase             Light           AGI +1 
Male Thief Bug    Stat Increase           of Hermes         AGI +2 
Sohee             Stat Increase         Soul Enchanted      MSP + 20% 
Zombie            Stat Increase           of Health   HP regeneration +15% 
Eggyra            Stat Increase           of Witch     SP Generation +15% 
Matyr             Stats Increase            Green      MHP + 12% AGI + 1 
Verit             Stats Increase           Fledged     Maximum HP/SP + 8% 

[14.5 Headgear]===========================================================

[Creature]---------[Benefit Type]--------[Adjective]-------[Effect]
Elder Willow      Stat Increase           Erudite           INT +2 
Willow            Stat Increase            Wise             MSP +30 
Stainer           Def. Vs. Status       of Aristotle    Form 20% Regist 
                                                        against Silence 
Marduk            Def. Vs. Status         Peerless      Never be Cursed 
                                                          by Silence. 
                                                    Delay time reduced by 5%
Giearth           Def. Vs. Status          Order    Never be Cursed by Chaos 
Deviruchi         Def. Vs. Status         Adurate        Never go Blind 
Orc Hero          Def. Vs. Status         Neutral     Never be `Stunned'.
                                                              VIT + 3 
Pharaoh            Skill Upgrade         of Kirin         Enable to use 
                                                    Every Skill with 1/2 SP 

[14.5 Shield]=============================================================

[Creature]---------[Benefit Type]--------[Adjective]-------[Effect]
Ambernite         Stat Increase           of Athena         DEF +2 
Thara Frog        Def. Vs. Race            Cranial    Reduce 50% of Damage
                                                    taken from the Demi-Human 
Horn           Def. Vs. Damage Type        Heavy    Block 20% of Damage 
                                                    taken from Arrow Attack 
Maya                 Reflect              Reflect    Reflect Magic Damage 
                                                        by 30% Chance 

[14.6 Accessory]==========================================================

[Creature]---------[Benefit Type]--------[Adjective]-------[Effect]
Tarou             Stat Increase         Double-Forced       STR +2 
Mantis            Stat Increase          of Mustle          STR +3 
Kukre             Stat Increase          Athletic           AGI +2 
Muka              Stat Increase           Lobust     HP regeneration +10% 
Cobold            Stat Increase         of Counter       Critical + 5% 
Yoyo              Stats Increase         of Flash     Perfect Dodge +5 
                                                           AGI + 1 
Smokie            Gain Skill              Hiding        Enable to Use 
                                                        Lv1 [Hiding] 
Horong            Gain Skill           Clairvoyant      Enable to Use 
                                                        Lv1 [Sight]  
Osiris            GODLINESS (misc)      of Eternity      Revive with 
                                                   Full HP/SP all the time

__________________________________________________________________________
- XV. Leveling Spots -----------------------------------------------------
__________________________________________________________________________

All the things I will mention here are from my experience as a B.A.
for the 4th time. But this will also depend on your money, equipments,
patience and friends as *Edge says.

1-10: All monsters that in the map that is 1map away from cities.
I recommend that you level up in the Sograt desert and battle those
Drops, Condors, Pickies and Super Pickies.

11-20: Go to the Rocker Fields and battle them or if you're daring you
can always try the Ambernites. If you have yourself a good party or a
friend that is in a high level you can ask him to tank you in the 
Byalan island (I did this).

21-30: Try the culverts if you want and also try Payon lv2. I stick to
Byalan by this level until Blevel 50. ^_^ the place is good up to level 2
that is. the aggressiveness is low and you can get yourself to rest.

31-40: Stick to one place. I recommend Byalan or Orc Dungeon.

41-50: By this time you'll feel the hard time leveling days. If you can
try GH or still stick to the Swordie leveling places.
Because usually places that swordies use to level are also good
for BA's. If you have Mocking Muffler try training with Sohees just
offensive bless 'em.

51-60: Haaayy..... This is the semi-boring years I would say. If your AGI
is high enough you could always try the Sohees. (Bonguns are a pain in the
neck!) Again if you have Mocking Muffler you can try out the Nightmares
in St.Abbey, Glast Heim. Just off. Bless Nightmare and Evil Druid, run
away from Joker and bring your self a elem weapon atleast a Very Strong
Elemental weapon.

61-70: You can have your Job Change by these level if your going for the
Jlvl50 Change. Stick to Sohees or Mummies if your daring.

71-80: By this level, Try the GH or Alde Baran Dungeon and by the way...
Your by yourself by now... It's up to you to find yourself a good leveling
spot.

81+: 80+!? Why don't join our guild? hehehe ^_^ Try MVP'ng.

__________________________________________________________________________
- XVI. Flee Chart --------------------------------------------------------
__________________________________________________________________________

The New Flee Chart By Kula:
The new and updated flee chart! As with the previous one, I did NOT make this!
The number is how much flee you need to dodge 95% of the time (the maximum).

078 - Turtle
080 - Fabre(Fabre Forest)
082 - Hugeling
082 - Poring
084 - Fabre
086 - Lunatic
088 - Picky
088 - Raptice
088 - Willow
090 - Drops
090 - Super Picky
090 - Roda Frog
090 - Santa Poring
091 - Chon Chon
092 - Eclipse
092 - Thief Bug
093 - Condor
094 - Mastering
094 - Savage Babe
095 - Toad
097 - Skeleton
098 - Rocker
098 - Spore
100 - Dragon Fly
100 - Hornet
100 - Plankton
102 - Kukre
105 - Desert Wolf Baby
105 - Zombie
106 - Ambernite
107 - Creamy
108 - Martin
108 - Poporing
108 - Thief Bug Female
110 - Muka
110 - Tarou
111 - Farmiliar
115 - Golem
115 - Peco Peco
116 - Coco
117 - Wolf
118 - Andre
118 - Poison Spore
119 - Smokie
120 - Big Foot
120 - Pierre
121 - Stainer
122 - Shellfish
123 - Goblin (Axe)
123 - Mandragora
123 - Orc Zombie
125 - Marin
125 - Megalodon
125 - Pirate Skeleton
125 - Steel Chon Chon
126 - Yoyo
127 - Aster
129 - Goblin (Morning Star)
129 - Hydra
130 - Thief Bug Male
130 - Vadon
131 - Crab
131 - Eggyra
131 - Thara Frog
132 - Argos
132 - Marina
133 - Elder Willow
133 - Orc Skeleton
133 - Orc Warrior
133 - Smoking Orc
134 - Anacondaq
134 - Cornutus
134 - Dustiness
134 - Goblin (Mace)
135 - Raggler
135 - Vitata
135 - Worm Tail
136 - Caramel
136 - Marine Sphere
136 - Soldier Pierre
137 - Cookie
137 - Deniro
137 - Soldier Andre
138 - Goblin (Dagger)
138 - Goblin Xmas
138 - Savage
139 - Sasquatch
140 - Horn
140 - Magnolia
140 - Zerom
143 - Kaho
144 - Antique Firelock
144 - Flora
144 - Soldier Skeleton
146 - Mantis
146 - Metaller
146 - Vocal
147 - Ghoul
147 - Skeleton Worker
148 - Cookie Xmas
149 - Vagabond Wolf
150 - Hode
150 - Kobold 5
150 - Shinobi
151 - Munak
151 - Scorpion
151 - Verit
152 - Kobold 2(Mace)
155 - Bongun
155 - Kobold 4
155 - Miyabi Ningyo
155 - Rotar Zairo
158 - Desert Wolf
158 - Frilldora
158 - Marse
158 - Soldier Deniro
158 - Strouf
159 - Horong
161 - Myst Case
163 - Angeling
163 - Kobold (Axe)
165 - Ghostring
165 - Goblin (Flail)
166 - Myst
166 - Sohee
167 - Marc
167 - Requiem
167 - Swordfish
168 - Giearth
169 - Sandman
169 - Whisper
169 - Whisper(Giant)
169 - Whisper Boss
170 - Matyr
171 - Brilight
172 - Argiope
174 - Tri Joint
175 - Boa
175 - G Mummy
175 - Goblin Archer
175 - Mummy
175 - Orc Lady
177 - Dokebi
177 - Drainliar
178 - Rafflesia
178 - Wild Rose
179 - Minorous
179 - Nereid
180 - Obeaune
182 - Chepet
182 - Zenorc
183 - Choco
183 - Punk
184 - Bathory
184 - Deviance
185 - Antonio
185 - Karakasa
185 - Marionette
185 - Mutant Dragon
185 - Steam Goblin
187 - Blazzer
187 - Driller
187 - Explosion
188 - Jakk
188 - Jakk Xmas
188 - Nightmare
189 - Hunter Fly
189 - Phen
190 - Isis
193 - Marduk
193 - Petit(Sky)
194 - Demon Pungus
194 - Gig
194 - Kobold (Morning Star)
194 - Stem Worm
195 - Pest
196 - Archer Skeleton
196 - Cramp
196 - Raydric
197 - Greatest General
197 - Injustice
197 - Kapha
197 - Laib Olmai
197 - Sageworm
198 - Petit(Earth)
199 - Alligator
199 - Geographer
200 - Archangeling
200 - Cruiser
200 - Zombie Prisoner
201 - Evil Druid
201 - Fake Angel
201 - Mimic
202 - Galapago
202 - Giant Hornet
202 - The Paper
203 - Dragon Tail
203 - Giant Spider
203 - Iron Fist
203 - Skeleton Prisoner
204 - Grand Peco
205 - Creamy Fear
205 - Pasana
206 - Killer Mantis
206 - Zombie Dragon
207 - Apocalips
207 - Fur Seal
207 - Gullinbursti
207 - Permeter
208 - Caterpillar
208 - Deviruchi
208 - Goblin Leader
208 - Kobold Archer
208 - Scorpion King
209 - Arclouse
209 - Filamentous
209 - High Orc
210 - Spring Rabbit
210 - Stalactic Golem
211 - Carat
211 - Elder
211 - Goat
211 - Khalitzburg
211 - Tengu
211 - Wind Ghost
212 - Deleter(Earth)
212 - Mobster
213 - Clock Tower Manager
213 - Deleter(Sky)
213 - Diabolic
213 - Gajomart
213 - Grizzly
213 - Merman
214 - Freezer
214 - Heater
214 - Zombie Master
215 - Megalith
215 - Nine Tail
215 - Panzer Goblin
216 - Dark Priest
216 - Sea Otter
217 - Kobold Leader
217 - Sleeper
218 - Alarm
218 - Baphomet Jr.
219 - Am Mut
219 - Dark Frame
219 - Harpy
219 - Mistress
219 - Solider
220 - Chimera
222 - Ancient Mummy
223 - Ancient Worm
223 - Rybio
223 - Wraith
224 - Drake
224 - Golden Thief Bug
225 - Anubis
225 - Clock
225 - Phendark
225 - Skeleton General
226 - Majoruros
228 - Executioner
228 - Lava Golem
229 - Owl Duke
230 - Eddga
230 - Joker
230 - Nightmare Terror
231 - Medusa
232 - Mini Demon
233 - Sidewinder
234 - Soldier Guardian
235 - Anolian
237 - Alice
237 - Cat O Nine Tail
237 - Moonlight
238 - Maya
239 - Incubus
239 - Osiris
243 - Garm
245 - Dracula
245 - Owl Baron
246 - Assaulter
246 - Maya Puple
249 - Dark Illusion
249 - Gargoyle
249 - Orc Archer
249 - Succubus
251 - Violy
254 - Dark Lord
254 - Riding Word
256 - Sting
257 - Orc Hero
257 - Pharaoh
259 - Orc Lord
262 - Gryphon
263 - Zherlthsh
264 - Wraith Dead
268 - Penomena
269 - Lord of Death
272 - Doppelganger
272 - Reydric Archer
274 - Phreeoni
276 - Baphomet
276 - Wanderer
277 - Turtle General
278 - Tirfing
279 - G Assaulter
282 - Bloody Knight
282 - Stormy Knight/Knight of Windstorm
286 - Knight Guardian
289 - Abysmal Knight
290 - Werewolf
310 - Mysteltainn
314 - Archer Guardian

__________________________________________________________________________
- XVII. FAQ's ------------------------------------------------------------
__________________________________________________________________________

Q:Is over upgrading recommended?
A: Of course yes! but if you're going for the MENTAL STRENGTH you
   may not prioritize over upgrading but still a +6 Equips is good enough.

Q:Some basic equips for Monks?
A: (From RO-Universe, Hellsing.Laine)
Weapon
For the monks, they have two options to choose from � a mace or a fist.

Mace
- Higher reusability from acolyte/battle priests
- More damage
- Safer to upgrade. As its possible to get more than 1 chain.
- More suitable for Manual Cast Asura/ Manipulate Spirit Sphere/Psychic Wave
- Better slot for cards
- Slower attack speed but still works with combos.

Knuckles
- Only usable for monks
- Dangerous to upgrade. Only 1-3 slotted 50atk claw is of actual use.
- Lower damage
- Faster attack speed
- Easier to achieve combo mode as faster attack rate denotes more chances to 
  activate triple blows
- Currently, only the 3 slotted knuckles from monk is 
  actually of usability.
- The proper slotted knuckles(efficient ones not those nonsense NPC sold ones)
  come in Amatsu update.

Armour
- Pecopeco: 10% more HP is good for VIT Monks.
- Pupa: 700 More life. More suitable for those that have low or no vitality.
  (But YOU must have atleast 34+ Vit in your Build!)
- Roda Frog: Adds less Hit Points than both pecopeco/pupa but gives a slight 
  SP boost for Asura Strike. (Asura Gear)

Muffler
- Raydric against hunter/assassin/blacksmith
- Whisper against low dex (Very rare to have low dex in PvP scenarios�)
- Dustiness against wizards. Allows higher survivability against Freeze/JT

Shoes
- Verit: Very versatile. Adds a total of 8% to HP/SP (Corrected)
- Martyr: Adds a total of 10% HP and 1 agility. (Good only for VITs)
- Sohee: An asura strike gear, very rare to use this as HP is more favored 
  than SP. (Great to have due it will have a +3% SP regen bonus)

Left Hand
- Buckler with Thera Frog -50%(30%?) from Demi-Human type is non-negotiable.
- Ambernite Card. (Adds defense, good for normal leveling.)

Headgear/Accessories
Dependent on the build that you have chosen. The
masquerade which adds 3% damage against human-types
and the Poo Poo hat which reduces damage by 10% are
some good options. Here some good ones.

- Biretta or any Headgear with Willow card (Asura Gear)
- Magician Hat (if can be equipped)
- Solar God Helm (STR+ is really good!)
- Corsair (If you're a VIT)

Q: Can you give me some ideas on Monk Equips?
A: See below.

~ASURA GEAR~

Weapon R: Elem Finger (leveling only)
          +X Slotted Mace Class Weapon. (MSS and Asura)
Weapon L: +X Cranial Buckler (PvP/GvG purposes.)
          +X Buckler of Athena (Normal leveling purposes)
U. Head: +X Wise Biretta (SP plus is good.)
M. Head: ???
L. Head: ???
Garment: +X Mocking Muffler (This is where you get +flee due to
         AGI is not recommended to be maxed out.)
         +X Immune Muffler (For VIT Monks.)
         +X Rogue Muffler (Crit only.)
Armor: +X Champion Saint's Robe (Asura Gear, +HP and +SP.)
       +X Extra Saint's Robe (Additional STR is good.)
       +X Speedy Saint's Robe (+1 Agi)
       +X Saint's Robe of Ares (+10% HP, good when you're in Blvl80+.)
       +X Dynamic Saint's Robe (+1 Vit & +100HP Good for VITs)
       +X Hard Saint's Robe (+700 HP, good for those who lack HP)
Footwear: +X Soul-Enchanted Shoes (Asura Gear)
          +X Fledged Shoes (Asura Gear, +8% to HP & SP)
          +X Green Shoes (AGI +1 & +10% HP, Good for AGis.)
Accessories: 
Athletic Belt x2 (Good starter accessory.)
Brooch/Clip of Flash x2 (Extra dodging.)
Ring/Clip of Mustle x2 (Good in the latter part of your Monk life.)
Ring/Clip of Counter x2 (Great for Crit Monks.)

~AGI Monk~
Weapon R: Elem Finger/+6 Hora/+5 Fist (with ATK+ cards)
Weapon L: +X Cranial Buckler (PvP/GvG purposes.)
          +X Buckler of Athena (Normal leveling purposes)
U. Head: +X Ghost Bandana
M. Head: ???
L. Head: ???
Garment: +X Mocking Muffler
Armor: +X Speedy Saint's Robe
Footwear: +X Shoes of Hermes
Accessories: 
Athletic Belt x2
Brooch/Clip of Flash

__________________________________________________________________________
- XVIII. Contact Me ------------------------------------------------------
__________________________________________________________________________

I Accept emails especially if you want to contribute to this guide.

If you happen to be online in pRO you can whisper me.
I'm in the Iris Server my character names are:

Battle-Maiden_Aimo (Battle-Acolyte)
Battle-Maiden_Reginleif (Merchant)
Xcelsion (Combo-Asura Monk)

I will be glad to answer your questions.
Basta hindi ako busy...


                         *-*-*-*-*-*-*-*-*-*-*-*-*-
                         * E-Mail/Contacts Policy -
                         *-*-*-*-*-*-*-*-*-*-*-*-*-
   Why'd I suddenly summon a E-Mail/Contacts Policy section? Simply to
categorize every mail that I've been receiving from those that are possibly
either a Virus or something bad. I would suggest you follow the following 
things below so as to quickly get a reply off the day or two after you 
mailed me. Yes! I'm that quick on replying mails as I don't want my Inbox
to be so filled and to make my browser go faster when checking things out.
Anyway here are the list of Do's and Don'ts doing something that is on
either the Do's/Don'ts list will seriously affect the odds of you getting
a reply so I suggest you follow them as simple rules are applied.

*- E-Mails -*

Do�s and Don�ts
---------------
1.  Only send me questions that can't be found on my guide. I will be more
    happy to help you in this case.

2.  Try to be specific in defining something or when stating what had
    happened.
    So I won't be e-mailing you back for some questions that'll simply 
    consume our precious time.

3.  I won't be accepting or be opening any mails that have attachments.

4.  Check the latest version of the guide before sending in any questions,
    chances are that your question might be answered in the newest version of
    the guide.

5.  If I happen to not reply after three or so days than e-mail me again 
    nicely and I'll reply ASAP.

6.  (PLEASE READ IF YOU WILL E-MAIL ME)
    YOU MUST LABEL YOUR MAIL WITH THE GAME TITLE WHETHER A SUBMISSION OR A 
    QUESTION (E.I. FFX-2 <INSERT ANY TOPIC FOR YOUR CONTRIBUTION> OR JUST FFX-2
    FOR QUESTIONS OR INQUIRIES). AND PLEASE TYPE PROPERLY!!!

7.  Don't be persistent, don't e-mail me the very same question that I've
    already answered.

8.  Don't send me nonsense e-mails like "How much is..." "Can you buy me 
    this?"

9.  Be nice! Don't use bad words in your mail.

10. No Chain Mails!
    Doing anything that isn't allowed will automatically make your address be
    blocked from any future mail you might possibly send.

As noted by Weggy:
- DON'T OPEN E-MAIL ATTACHMENTS... EVER!  Unless you talk to someone who says
  "I'm going to send you a file called blahblah.jpg", never ever open them,
  even if they are from someone you know.  This is the #1 way virii and other
  nasty things are spread.

And...
  Some Virus E-Mails sends by themselves through the people in your
  address book. Just don't open Attachments especially if it is a .zip/.exe
  they are likely to be a Virus.

__________________________________________________________________________
- XVII. Thank You to all --------------------------------------------------
__________________________________________________________________________

----------- FRIENDSSSSS ONLINE ----------------

<[�|ZEiTGEiST|�]>
	My former guild. Broken I know but the spirit still remains.

MESF Boot Camp 
	This guild molded my Battle-Acolyte and myself to what I am to day.
	I love my new guild! If I can make it to Job50, of course you guys 
	can too!

ELITES
	The WoE Guild of Midgard's Elites Special Forces.
	Finally after 5 months of absence, they accepted me again!
	If The Circle has Maruko, Then the C.M.A.T., MESF, ELITES
	has me as their arse. /gg /pif


Sammy (Merchant?, IRIS)
	The only merchant we trust.


Pass!v3 (AGI Hunter, Sarah)
	My Bestfriend, too bad he's in Sarah Server

<<Aika>> (VIT Knight, Sarah)
	One of my friends, also in Sarah	

Ikamuni?
	Super Swordie Ver. 1.0 of MESF: The Brood
        My Bro Online.

Carsomyr
	Super Acolyte MESF Style.
        He may look like a low leveled Acolyte but he is not!
        Currently he is hiting the 80's bracket with Ikamuni?

----------- SPECIAL CONTRIBUTION -------------

Gunardi
	He sent the first contribution the "Combo Build"

Natahanael Wong ([email protected])
	Thanks to him the critical monk was born.
	Big BIG thanks! He sent the final job bonus for the monk.

Glenn Arienza ([email protected])
	He gave us light to the Mid-Melee Monk.
	Thanks to his build with the Finger Offensive

Yiqun Yang ([email protected])
	He sent in the very first Crusader build.
	Thanx!

Ky Kiske ([email protected])
	He contributed the VIT Killer Monk Skill and stat build.

Kee Chuan Kit ([email protected])
	He sent one of the Crit Monk Build. I'm still waiting for his return
	e-mail bcoz I need explanation from him. The explanation of the
	build's inventor is unparalleled.

Kiem Fai Chua ([email protected])
	He also sent in one of the Crit Builds, I'm also waiting for his
	return e-mail.

Andrei Bernal ([email protected])
	Sent 3 Builds, complete with all the types.

Tommy Low ([email protected])
	Sent in another Crit Skill and Stat Build.

Lance Lim ([email protected])
	Sent a build made through the Private Server.
	Don't be so cocky kid ^_^ \m/ peace \m/

Adi Soegiarto ([email protected])
	He gave us the idea of PvP/GvG Monk.

Carlo Mendez <[email protected]>
	He submitted the other Combo and Hybrid VIT build.


------------------------- SPECIAL THANKS ---------------------------------

Mad Monarch Gyl ([email protected])
	-For his great guide that really helps Battle Acolytes alot!
	Thanks also for displaying my name on your  guide. 
	Most of the build that I got was from him. One of his build up 
	led me to produce the  pre-Monk Stats build. THANK YOU PARE!!! =p

Edge*	([email protected])
	-For letting me copy and use his format for my guide.
	Thanx! a Lotz!

Kula	
	For having his most updated Flee chart.

Weggy
	-Thank You for helping us (RO Players) by the means of your 
	ever great FAQ/Guide. Maybe I should call you "The Oracle".

Level Up (http://www.level-up-games.com)
	-For getting the game into the Philippines.

Gravity
	-For developing and making the game.

Lee Myoung-Jin
 	-Because of her Manga, Ragnarok Online was born.
	Lee's manhwa is very amusing to read and the drawings are sooo
	great! How I wish I have all the Volumes...

Gamefaqs (www.gamefaqs.com)
	-For hosting this guide and all the other guides also.
	This site is my primary source of gaming knowledge.

CJayC
	-For Running that AWESOME site the world calls "Gamefaqs".

http://www.merchantguild.net/~ragnamart/
	-For all the Alt. 2nd Job skill list
	-Thanks for all the wonderful things we can see in your
	 wonderful site!!!
	-Ya I know Ricky.. WE LOVE YOUR SITE!

http://www.ragnafilia.com/
	-I got the additional Infos for the 2-2 Jobs here.
	-One of the updated RO fansites in the world.

http://www.ragnarokonline.com/
	All the Skill Description is owned by the following.
	Gravity Interactive LLC. 
	Gravity Corp.& Lee Myoungjin.

RO~Universe
	For the additional skill infos and descriptions.

GuNNeR Leonhart <[email protected]>
	For showing me the error in NO-HEAL build thanx!

Ricardo Elder Segovia Inostroza <[email protected]>
	For correcting Gunardi's build and moding it.

Ted Lackman

admira
	One of the writer of the only TWO* FAQS/Walkthrough of the Monk Class
	in Gamefaqs. He also made the best Priest guide which ruled them all.
        Thanks for correcting and sharing your PoVs.
	*Me(Calx Zinra) and admira (as of update).

__________________________________________________________________________
- XVII. Unlegal ----------------------------------------------------------
__________________________________________________________________________

This FAQ was originated on www.gamefaqs.com.  You will always find the most
up-to-date version there.  As with all my FAQs, I believe it to be public 
domain.  Please post this on your website, edit, alter, or do what you will 
with it.  Crediting me is entirely optional.  Although it isn't necessary to 
Email me, I would like to check out your site if your going to put it there 
^_^.  I only have 2 conditions: You do not sell this FAQ for personal profit,
or post it on websites condoning or providing RO hacks, bots, scams, or 
anything else evil in the world.

Thank you for reading our FAQ/GUIDE.
This won't be called a guide with out anyone being guided. 
Thank you.

-ReiCA Zinra

Online Contact:

Xcelsion (Combo-Asura Monk)
Battle-Maiden_Aimo (Battle-Acolyte)
Battle-Maiden_Reginleif (Byalan & Geffen Super Merch. Shop "PRESYONG NOBIS�")

ALL IN IRIS SERVER pRO (Philippine Ragnarok Online)

(Too many characters, so little time.)