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Walkthrough

by RMurtha



                     WELCOME TO RANDY MURTHA'S

                        ________  ________
                        \      /  \      /
       _________         |    |    |    |            _______
      |   ___   |  _     |_   |   _|_   |   __   __ |   ____|
      |  |   |  | | |    | |  |  /   \  |  |  | /  /|  |
      |  |   |  | | |    | |  | /  _  \ |  |  |/  / |  |____
      |  |   |  | | |    | |  |/  |_|  \|  |  /  /  |   ____|
      |  |___|  | | |    | |  /   ___   \  |     \  |  |
      |______\  \ | |____| | /   / | \   \ |  |\  \ |  |____
              \__\|________|/___/  |  \___\|__| \__\|_______|
                         |    |    |    |
                         |    |    |    |
                        /______\  /______\


_________________________ THE RECKONING __________________________


                                         WALKTHROUGH FOR ANY PLATFORM


Version 1.0
April 2011
E-mail: [email protected]

===================================================================
This document is Copyrighted by Randy Murtha December 2009 and may not
be reproduced in part or in full without the written consent of the
author. Nor shall this be posted on a website or printed in a magazine
without my consent.  All Rights Reserved.
===================================================================


*******************
 TABLE OF CONTENTS
*******************

   Notice
1) Introduction to Walkthrough................................. #1
2) Version History............................................. #2
3) The Story................................................... #3
4) Items....................................................... #4
5) Weapons..................................................... #5
6) Enemies..................................................... #6
7) Hints and Strategies........................................ #7
8) Game Walkthrough............................................ #8
   - Unit 1: The Swamps........................................ #8A
   - Unit 2: Strogg Compound................................... #8B
   - Unit 3: Industrial Region................................. #8C
   - Unit 4: Strogg Spaceport.................................. #8D
   - Unit 5: Moon Base......................................... #8E
9) Credits, E-mail Rules, More Guides by Me, Legal Issues...... #9

NOTE:  To navigate your way through this guide a little easier use the
Control F feature.  Simotaneously press and hold "Ctrl" and "F" and a
window will pop up, simply type in the number of the section located
above you wish to go to (e.g: #8B) and click "Find Next" to jump to
that section of the guide, you may have to click find next two times.
This navigation process is really quick and it sure beats scrolling all
the way down the document to get to the section you want to be in.

-------------------------------------------------------------------

                              **********
                              * NOTICE *
                              **********

The only websites this walkthrough is legally posted on are:

Game FAQ's - www.gamefaqs.com
Neoseeker - www.neoseeker.com
Game Spot - www.gamespot.com
Super Cheats - www.supercheats.com
Honest Gamers - www.honestgamers.com
Game Radar - www.gamesradar.com
Cheat Planet - www.cheatplanet.com

   ONLY THESE SEVEN SITES MAY POST MY GUIDE!  If you have viewed this
on any other site than the ones listed, or have seen this plagerised,
please e-mail me and let me know which site you viewed this on, I will
highly appreciate it.  If you've seen this plagerised or on a website
this isn't supposed to be on, there is a $CASH$ reward for informing me
of who the violator is.


============================================================ #1 ===


********************************
 1) INTRODUCTION TO WALKTHROUGH
********************************


     Welcome to my very in-depth and extensive walkthrough for Quake
II: The Reckoning, the first of two expansions for the FPS classic.
This game takes place on Planet Stroggos during the Marine Recon
invasion that took place in the original Quake II but you play as a
different Marine on another part of the planet with a new set of
objectives to fulfill to ensure the Coalitions success.    This game is
plenty of fun and offers one of the best arsenals of devistating
weapons in a FPS game, has a tremendously high body count, tons of
secret areas to try and find, and isn't too short a game for being an
expansion; there are five units with 18 new levels to explore.  A
couple new items get introduced, as well as a few weapons but the
enemies remain the same.  I personally like this better than the
original Quake II because of the fact that it's near pitch black
everywhere; there are many dark corridors and rooms you can barely see
in and this makes for a more suspensfull, realistic, pulse-pounding
gaming experience.  Even here in 2009 this game offers good times a
plenty and any FPS fan won't be disapointed adding this game to their
library.  This is what a shooter should be all about and is why Id
Software are the kings of FPS games.


============================================================ #2 ===


********************
 2) VERSION HISTORY
********************

Version 1.0
April, 2011
     This is the first complete version of my guide.  The only things I
missed were some secret areas and I will add them in when I find them,
or someone e-mails me their locations.


============================================================ #3 ===


**************
 3) THE STORY
**************

     The walls of the drop pod close in around you like a tomb.
Already, the air reeks of a nervous sweat.  "Foxtrot squad, Drop Status
is Go!  Repeat, Go.  Prepare for dismount."  Your C.O.'s voice crackles
over the com link, her voice cool and level.  Display panels flash
rapidly changing information, staining the interior of the capsule
blood red, amber, and green.

     "On my mark...Five...Four..." You tense, bracing yourself the best
you can in your prone posistion. "...Two...One...Drop!"  A moment of
anticipation, a metallic thunk as the mooring clamps disengage, a
moment of roaring thrust, and then you are free falling.

     Shrugging off the effects of gravity, you grab the flight controls
and force the pod along the designated approach vector.  It fights
back, first skipping, then surfing, and finally diving through the
outer atmosphere of Stroggos, the Strogg home world.  You gulp stale
cooled air trying to forget the rapidly rising temperature of the outer
hull.

     Excited radio chatter clutters the com link frequencies.  So much
for any damn radio silence.  Anxious and excited marines whoop, hollar,
and banter with each other.  One marine cries out that he's been
clipped, and then all hell breaks loose.

     "Mayday, Mayday, lost all power...shielding failed...missed
dz...some kind of EMP is..." If you weren't fighting to keep alive
yourself, the soul-wrenching screams of the doomed warriors would shred
what nerve remains in you.  Without warning, a shudder passes through
your drop pod and everything more complex than a night-light goes dead.
What'd that marine say?  EMP?  Electromagnetic Pulse.  Your umpty-umm
million dollar pod just became an expensive meteor.  "DAMN!"

     Without thinking, you fist-hammer the manual release plunger.
Mechanical catches release the heat shield over the vision port, engage
a wire-and-pulley guidance system, and goose a one-shot generator to
send a burst of energy through a Nichrome wire, heating it red hot and
igniting a chain of solid fuel rockets.  "God bless our engineers!" you
laugh as the technologically primitive system fires and your control
surfaces respond to sluggish life.  You're in a dangerous dive,
dropping through a flying rock field - but they're rolling along in
some pretty stable orbits, nothing that muscle and nerve can't handle.

     Of course, there's always that one maverick in every bunch.
*WHAM*  "What the...Awww shit!"  Meteor.  Probably didn't take more
than two inches off your right stabalizer...But the laws of physics are
the laws of physics.  Pulleys, wires and model rocket engines aren't
going to pull you out of this one.  Your drop pod goes into an end-
over-end spin and your sorry ass is toast marine.

     Sky, planet, sky, planet...The rocky surface of Stroggos rushes up
towards you.  If you weren't jazzed on adrenaline, it'd be kind of
peaceful looking.  Sky, rocks, sky, water.  "DAMN!"  You spit out
"WATER!"  *BWOOSH* Your drop pod explosively slams into the still pool,
boiling down to embed itself in the soft mud below.  You're alive...but
it may be a while before you know it.

     Consciousness creeps up on you softly, teasing you back to
awareness.  Sounds penetrate the pounding in your skull - trickling
water, soft splashes.  Slowly opening your eyes, the world swims double
for a moment, and then snaps into focus.  Slimy canyon walls loom over
you, all but blotting out the glowering sky of Stroggos.

     "God...how long?" you groan.  Something nearby stirs at the sound
of your voice.  A splash.  Silence.  A glance tells you that whatever
may still be in your pod, half submerged in swamp muck, won't work
worth shit...even supposing that the Strogg would give you the time to
field strip and clean it.

     *Splash*  Something's out there.  Mud coated and aching, you drop
to a crouch behind a mossy boulder and search for a weapon.  Even a
rock would be something.  "Hot Damn!!"  Better than you could have
hoped for!  It's your shotgun, loaded and ready to rock 'n roll.
*Splash, splash, splash*  You rack a shell in the chamber and jump up,
aches and pains forgotten.  Too many damn fine marines didn't make
groundfall today.  The Strogg are gonna pay.  You swear that soon, real
soon, there'll be a reckoning...


============================================================ #4 ===


**********
 4) ITEMS
**********

1) FIRST AID KIT:  Big square gray boxes that restore 10 health, cannot
collect if above 100 health.

2) MED KIT:  Big square blue boxes that restore 20 - 50 health, cannot
collect if above 100 health.

3) STIMPACKS:  Adds 2 to your health.  You can raise your total health
to ??? max by collecting these.

4) MEGA HEALTH:  Gives you 100 health but rapidly makes its way back
down to the health you had before you picked it up; comes in handy
when, and if, you find one.

5) COMBAT SUITS AND FLAK JACKETS: Adds 15 - 50 to your armor, cannot
collect if above 200 armor.

6) BODY ARMOR:  Adds 75 - 100 to your armor, cannot collect if above
200 armor.

7) ARMOR SHARD:  Adds 2 to your armor, you can raise your total armor
to ??? max by collecting these.

8) ADRENALINE:  This will permanently add one more health point once
found.

9) DUALFIRE DAMAGE: This will make weapons fire two times faster and
deliver twice the damage for 30 seconds.

10) QUADFIRE: This makes your weapons fire four times faster than
normal for 30 seconds.

11) QUAD DAMAGE:  This wonderful little item will cause you to inflict
four times normal damage for 30 seconds with any weapon.

12) INVULNERABILITY:  Makes you indestructable for 30 seconds.

13) POWER SHIELD:  Makes you more resistant to damage fo 30 seconds, at
the cost of power cells.

14) REBREATHER:  Lets you breathe underwater for 30 seconds.

15) ENVIORNMENT SUIT:  Lets you walk, swim, or run through acid without
taking any damage for up to 30 seconds.

16) SILENCER:  Silences your weapons so you won't attract enemies.

17) BANDOLIER:  Increases the maximum ammount of ammunition you can
carry for most weapons.

18) HEAVY PACK:  This also allows you to carry more ammo for all
weapons if you're lucky enough to find one.

19) AMMO:  Scattered all about for all of your weapons.

20) AMMO PACK:  Refills your ammunition for most of your weapons.


============================================================ #5 ===


************
 5) WEAPONS
************

1) BLASTER:  Just a common futuristic handgun that doesn't quite cut it
against the Strogg.  You can use the unlimited rounds this fires as a
make-shift flashlight/flare for the many dark areas in the game.

2) SHOTGUN:  This is a pretty weak weapon and the range is extremely
short so don't use this on distant enemies.

3) SUPER SHOTGUN:  A very powerful futuristic Shotgun that will drop
the Strogg like ten ton bricks.  The range is a bit further than the
Shotgun but it's more effective at close range, preferably point blank
range in the chest.

4) MACHINE GUN:  This compact weapon is quite effective against the
weaker Strogg.  Your accuracy decreases with distance and you'll have
to wrestle the controls to keep your sights on target 'cause this
little gun has a nasty kickback and will vibrate all over the place to
throw you off target.

5) CHAIN GUN: The same weapon Jesse Ventura used in "The Predator" and
Arnie use in "Terminator 2".  This weapon kicks serious ass and is very
effective on all of the cyborgs running around and will shred them up
like tissue paper.  You can blow through 300 rounds in about four
seconds so shoot this off in short bursts.

6) GRENADE:  Just a simple time delayed grenade, hold down the trigger
for a couple seconds to cook the grenade.  If cooking you have about
four seconds to throw it or it will blow up in your face to take it
off.

7) GRENADE LAUNCHER:  For some reason all grenade launchers suck in FPS
games, with the exception of this one.  Very effective if you shoot an
enemy right in the face with a grenade, just aim kind of high as
they're running towards you to stop them dead in their tracks.

8) ROCKET LAUNCHER:  This is a really good weapon and will take out the
bigger Strogg with just a few rockets; it'll probably become your best
friend.  The blast radius is quite large when a round explodes so don't
use this at close range.  It takes some practice to master, it's really
easy to miss a Strogg firing this weapon.

9) RAIL GUN:  This weapon fires hollow depleted uranium slugs at super
high velocities like that weapon in the movie "Eraser."  This is quite
powerful against the tougher foe and one round will cut through several
enemies at once if they happen to be in a straight line.  Take note
that the further away from an enemy you are when you use this the more
devestating the rounds are.

10) TRAPS: Mines with a very unique property.  Set one of these babies
and it'll suck nearby enemies into it and turn them into little spheres
that add 10 to your health when picked up.  You can also get sucked
into one so beware and don't venture too close to any active traps; if
there is an active one that's hindering your progress you're pretty
much screwed.

11) IONRIPPER: This weapon is great and shoots tiny boomerang shards
that can be strategicaly bounced off of walls to repeatedly slice
through all the Strogg lurking around.  Works great for shooting
blindly around corners and taking out those wussy Guards hiding behind
crates.

12) PHALANX PARTICLE CANNON: This weapon fires two magnesium coated
slugs that explode on impact so be very careful when using this at
close range for the blast radius is quite large.  Even though this
weapon is on the weaker side it is ideal for taking out packed together
enemies.

13) HYPER BLASTER:  This is one of the most powerful weapons in the
game and cuts through all the Strogg running around like hot knives
through butter.  As like the Chain Gun you can waste all of your ammo
for this by holding down the trigger, short bursts are all you need to
kill a Strogg.

14) BFG10K:  The BFG stands for "Big Fuckin' Gun" 'cause this thing is
huge and causes utter devestation.  As you can probably guess by its
name, this is obviously the most powerful weapon in the game.  It
shoots a big green plasma sphere that will shoot laser beams to lock
onto a room full of enemies and then splatter them all into bloody
little chunks that are just the right size to season and stew in your
messkit, those MREs just don't cut it after so long.


============================================================ #6 ===


************
 6) ENEMIES
************

1) GEKK: Nearly identical to the Mutants in the last game and they
usually hang around in caves and leap across entire rooms to land on
your head to slice-n-dice you; they also shoot at you from a distance.
These things are really quick and the Machinegun is a good choice to
take 'em out.

2) GUARDS:  They are the weakest of the Strogg and kind of look like a
certain Star Wars character who is way overated.  They are armed with
blasters, machine guns, shotguns, plasma beams or ionrippers and go
down quite easily with a Super Shotgun blast to the chest.

3) ENFORCER:  These muscle bound cyborg bullies are armed with chain
guns to rip you a new bung hole.  They are fairly powerful Strogg and
will prove to be quite the menace, especially when they get right up in
your face and pump you full of lead.  If you blow their heads off then
the Chain Gun on its arm will go ballistic so try not to get wasted by
the stray bullets zinging around.

4) FLYER:  These are little cyborg bird/planes that don't make many
appearences throughout the game.

5) PARASITE:  These are basically Strogg pets and attack you with their
really looong tongues to inflict massive damage.  The best way to deal
with these are to stand at least twenty feet back and launch a couple
of grenades at it.

6) GUNNER:  These are fair size Strogg that like to charge right up to
you and start blasting you in the face with fully automatic gun fire
and pelt you with grenades from a distance.  Take these out from a afar
with the Rail Gun or a blast to the chest from your Rocket Launcher.

7) BERSERKER:  They are about the same size as Gunners but they don't
shoot at you.  One of their arms is a hammer and the other is a sharp
spike and they will run right up to you and slash/bash you  to throw
you back about ten feet.  Your best defense here is a point blank Super
Shotgun blast in the face, problem solved.

8) BRAIN:  Freaky cyborgs with tentacle arms that stretch out your way
and cause massive damage if they happen to wrap around you, they also
have some sort of protective shield around them.  The Hyper Blaster and
strfing are your best defenses while fighting these cretants.

9) GLADIATOR:  These things are quite big, get around on huge robotic
legs and are armed with a Rail Gun that will surely ruin your weekend.
These borgs are pretty fast considering their size and they will be all
over you within a matter of seconds if you don't take them out quickly.
The Rocket Launcher is one of your best defenses here, the best defense
is to strafe left or right after you fire a round their way.

10) TANK: These big cyborgs are really slow moving but don't let their
spped decieve you for these are very dealy Strogg.  You can always hear
their hydraulic legs when they're moving around so keep your ears keen.
They are armed with a Rocket Launcher and Chaingun to tear you limb
from limb and the best way to deal with them are with a couple rockets
to the chest and a few Hyper Blaster rounds to the head.

11) BARACUDA SHARK:  These vicious fish have insanely sharp teeth and
are obviously only found in water.  The Machinegun works quite well
against these things.

12) TECHNICIAN:  These flying cylinders are actually tiny brains
suspended in some kind of preserving fluid.  These things are nearly
silent and will always seem to surprise you.  The Hyper Blaster will
shred these things up in half a second.

13) IRON MAIDEN:  Female cyborgs hell bent on killing marines.  These
chics are absolutely brutal and are armed with a Rocket Launcher that
will piss all over your parade.  If they get upclose to you they'll
begin to slash you with their claws.  The Rail Gun and Hyper Blaster
are good defenses while fighting these PMS rampaging cyborgs.

14) ICARUS:  Strogg idiots flying around on jet-packs.  Use the Chain
Gun to send them spinning like a top until they explode.  Use the Super
Shotgun if they get up close and personal with you.

15) SUPER TANK:  Besides bosses these are the biggest, baddest,
meanest, toughest, and deadliest Strogg around so be careful while you
fight them.  They are extremely tough and brutal opponents and will
inflict massive damage if you let them for they are armed with a Rocket
Launcher, Chain Gun, and Super Blaster.  Use anything heavy in your
arsenal to take them down, a blast from the BFG right to the chest and
a Rail Gun slug in the face or two will do the deed with ease.


============================================================ #7 ===


*************************
 7) HINTS AND STRATEGIES
*************************

     - Take your time while exploring and enter rooms or areas very
slowly.  If there are Strogg in the room and they start attacking you,
back out of the area and they will almost always follow you.  Try to
lure them out of the rooms a few at a time instead of charging right
in.  Or perhaps maybe you're like me and can deal with hairy situations
and charge into every room and wreak havoc.  If you do it the way I
choose you'll improve your overall FPS gaming skills.

     - There are many, many dark areas in this game that you can't see
in (even if you max out the brightness) with Strogg lurking around and
this can confuse and disorienate.  You can use the glow from the rounds
your Primary Blaster fires as a make-shift flashlight/flare to be able
to see in these areas.  Improvise Marine!

     - A vital key to your survival is to keep moving while under
attack.  Don't just stand there like an idiot trying to act like Rambo
and let the Strogg charge up to you.  Back up and strafe all over the
place while fighting these cretants and whatever you do, don't back
yourself up into a corner.  And don't forget that you can strafe
diagonal.  Strafing diagonally is highly effective dodging numerous
enemies gunfire, especially if raining down from above.

     - Take cover behind anything you can find when fired upon with the
exception of expolding barrels and crates.  Common sense I know but a
lot of people out there don't have one shred of it.

     - Use all of the explosive barrels and crates found throughout the
game to your advantage.  Wait for the Strogg to go near the barrels or
crates and then blow them up to wipe the Strogg out with ease.

     - You will want to use corners to your advantage while fighting
the stronger Strogg.  Strafe around a corner and launch a round and
quickly retreat until the return fire stops, repeat this process to
avoid taking tons of damage than by doing the alternate choice of
charging down a corridor head on into a Tank 'cause you'll lose.

     - Whenever you wander into a room full of crates and other objects
simply launch a few grenades behind them, more often than not you'll
kill something to hear that ever so satisfying SPLAT of a borg
exploding into bloody little chunks.

     - You will also want to use elevated positions to your advantage.
In this game you'll come across numerous situations where you'll be on
a ledge high above a room full of Strogg.  In most FPS games you will
always have an advantage firing from an elevated position without too
much worry about accurate return fire (especially while crouched) so
keep this mind and use this tip wherever the situation calls for it.

     - Explore every nook and cranny on every level.  You would be
surprised at all the stuff lying all over the place just waiting to be
found that you would never know about if you don't explore the realms.

     - Try to save all of the health and armor until you absolutely
need it.  It's a pain in the ass back tracking to it but it is well
worth it.  Weak characters don't stand a chance against the Strogg.

     - Save in-game items like the Quad Damage, Invulnerability, and
Power Shields until the later levels.  Trust me, you'll be sorry if you
waste all of the in-game items as soon as you get them.

     - You should always try to swim as far as you can before equipping
a Rebreather, 90% of the time you can make the swim no problem without
one so keep this in mind.

     - This next strategy works well and is the top piece of advice I
can give a FPS gamer.  While strafing near an enemy you can circle him
buy strafing left or right while keeping your sights locked on him as
you strafe left or right.  It takes some practice to master but once
you do, use it on all your friends in multi-player, they'll hate you
for it!  This stratagey works in every first person shooter out there
so remember it and use it in all of your FPS adventures.

     - If playing this game on the PC use the quick save (default
hotkey F6) and quick load (default hotkey F9).  Die hard FPS gamers
don't believe in quick saving for they believe it is for the weak and
never should've been invented, but I realize that everyone who plays
these type of games aren't at the pro skill level so I recommend using
the quick save/load to the fullest advantage.

     - And most importantly, don't ever give up and believe in
yourself.  By doing so you can master this, or any game, in no time.


============================================================ #8 ===


*********************
 8) GAME WALKTHROUGH
*********************

NOTE FOR PC PLAYERS:  This game is old school and to be able to use the
mouse to look around you must go into the options menu and change "FREE
LOOK" to yes.  You'll also have to configure the keyboard controls to
use the standard "WADS" control system if you're not using a joystick.
You can even listen to a CD as you play the game; to do this go into
the options menu and enable the "CD Music."

NOTE FOR ALL PLAYERS:  If you use this guide I want you to know that I
fail to mention most of the enemies so be on constant guard, I don't
want to be a total game spoiler on you.  I will also fail to mention
lots of health and ammo since these items are everywhere and impossible
to miss.  You'll also notice that I have not found some of the secret
areas, I will add them in this guide if I ever find them.  If you guys
find the ones I missed and want to e-mail their locations so I can add
them to this guide it will be greatly appreciated, I will of course
credit you for the find.


*******************************************************************
#8A ~ ~ ~ ~ ~ ~ ~ ~ ~ UNIT 1: THE SWAMPS ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
*******************************************************************

LEVELS IN UNIT 1:

- The Swamps
- The Sewers
- Waste Sieve

--------------
~ THE SWAMPS ~
--------------

  Main Mission Objective:
- Gain access to Strogg Fortification

  Secondary Mission Objective:
- Eliminate enemy resistance

  Secret Areas: 1/3

     After the opening cut scene you'll be in a rocky canyon and a
Shotgun is in front of on the right, along with a couple of boxes of
shells so pick 'em up.  Follow the canyon to a laser fence, don't try
to go through it or you'll die, and proceed to another fence where
you'll be attacked by some enemies.  After you kill them your
objectives will get updated informing you to find another way into the
Strogg Compound.  Jump on the rocks to the right and climb your way up
to a watery cavern.  Kill the Gekks in here and drop into the water and
swim to the right to a seemingly dead end; surface and look for a ledge
to climb, do so up into the cave.  You'll notice how dark it is in here
so you may want to turn the brightness all the way up via the Video
Options, even though doing this doesn't help all that much.  Look for
some Armor Shards and Stimpacks in here, they're hard to spot and you
can use your Blaster rounds to brighten the cave up a little bit.  Exit
the cavern and follow the path to some water and be sure to snag the
Machine Gun to the left of it.  Dive in the water and swim through the
tunnel on the bottom, grab the Armor Shards then surface and get out of
the water just past them.  Climb up the rocks to spot two Gekks ahead
of you on a ledge, take 'em out and then get a running start and jump
to where they were and check in the left corner for a Silencer, this is
considered a secret area.

     Drop down off the ledge and head into the cave on the left,  look
for a narrow opening on the right wall revealing more Stimpacks; snag
'em and continue upwards to some water.  You can see a Flack Jacket
across the water on a ledge so take a swim to it and be sure to grab
the Armor Shards under the surface.  Go back through the narrow opening
that led you in here and go right, follow the cavern to some more water
and be ready to take out a few more pesky Gekks.  There's some ammo in
the water if needed, if not then continue along to a pipe blocked by a
grate, blow off the grate with the Shotgun and head into the pipe.
You'll emerge into a room with a couple of Guards shooting at you, take
'em out and grab the excess Ammo Shards lying about; then head through
the door on the right to enter the sewers.

___________________________________________________________________


--------------
~ THE SEWERS ~
--------------

  Main Mission Objective:
- Gain access to Strogg Fortification

  Secondary Mission Objective:
- Gain access to Outer Compound through Sewers

  Secret Areas: 3/3

    Proceed into the chaos and mow down quite a few Guards, there's
health in the water on the left if you need it.  If you need some
Combat Armor then jump into the water in the right corner from where
you entered the sewers, swim through a tunnel to a ladder and climb it,
then another one, and follow the catwalk to the end.  You'll see the
Combat Armor across the room ontop of a pipe, to get to it will require
you to first jump onto the doors upper edge below you on the right,
then jump to the armor.  Drop down and follow the corridor and you'll
wander across a locked door that says it can be opened nearby so
continue along and you'll wander into a room of water; push the button
on the left to open the locked door you just passed.  Turn around and
head through the now open door and climb up the ladder, continue along
to meet a Flyer, these things can be a real pain as you already know
from previous Quake games.  At the end of this pipe is another one
filled with water so drop into it and swim down, at the bottom go LEFT
(right takes you to a locked door) and climb the ladder.

     There are two corridors across from you, head into the LEFTMOST
one to waste some more foe and follow the corridor to a door, head on
through and you'll spot the Super Shotgun above you, along with some
green lasers to the right.  Drop down to the green lasers and you'll
land in some water, get out of it and you'll spot a door, and to either
side of it two metal shutters.  Open the shutters and destroy the two
power cells via Shotgun blasts to disable the green lasers, then press
the button that the lasers were blocking and a message will flash
across the screen "1 more to go."  Now to the business of attaing that
sweet looking Super Shoutgun.  Jump in the water near the button and
look for a grate to shoot out, do so to find a Secret Area.  Swim
through the blown open grate and follow the pipe, when you see a hole
on the ceiling surface to catch your breath and climb out of the water
to snag the Adrenaline in the corner.  Swim back into the pipe to a
ladder, climb it and take the Super Shotgun in front of you, now we're
talking.

     Drop down, head through the left door and follow the corridor to
be back where you swam through the first pipe.  Head down the other
corridor in this room and when it branches left you'll see a cracked
wall on the right, shoot it to blow a hole in it to reveal a secret
area then step on through and grab the Bandolier on the right, this
increases the amount of ammo you're able to carry.  Pass through the
door at the end of the corridor to emerge in a room with a few enemies
and what appears to be a pit of water, don't jump into that liquid for
it's not water but acid and you'll melt to death in seconds if you do.
Next to the door where you entered this room is a button, push it to
drain the acid, then drop into the pit and head through the door.  Hop
onto the lift down here and take a ride up, open the door at the top
which will release two Guards behind you so turn around and kill them
immediately, then grab the Flack Jacket and Stimpacks out of the little
rooms they ambushed you from.  Now re-open the door and you'll spot a
button across from you, carefully jump onto the small ledge below you
to the left to get to it and press it to filter the acid, it will then
be safe to swim in so jump on in.  Hop out to be back where you entered
this room and press the button across from you to see a message flash
across the screen "Flood Hatch Switched."

     Head back to where you swam through the pipe and you'll notice
that the pipe you swam through is closed and the one next to it is now
open.  Climb down the ladder into this new pipe and continue along to
spot a button to the right, press it and a platform will rise out of
the water to your left and a grate will lower revealing another button
on the right, press it to see the message "Overflow Valve Opened" flash
across the screen.  Drop into the water and swim under the platform
that just raised to the right and surface to find the last secret area
in this level, which has a suit of Combat Armor in it.  Continue across
the platform and go through the doorway on the left to a ladder you
must climb, do so and then follow the corridor to a pipe filled with
water.  Drop into the pipe and swim down, at the bottom go RIGHT and
then quickly swim through it and surface before you drown and ruin your
weekend.  After you slaughter the cyborg pukes raining heavy lead down
upon you climb the ladder to the left of where you surfaced and head
through the door up here enter the Waste Sieve.

___________________________________________________________________


---------------
~ WASTE SIEVE ~
---------------

  Main Mission Objective:
- Gain access to Strogg Fortification

  Secondary Mission Objective:
- Continue through sewers and eliminate all resistance

  Secret Areas: 4/4

     You'll start this level off in a very dark corridor and to the
right is some water.  Waste some Strogg, jump into the water and swim
along to the left, then go right to a spinning blade.  Crouch down and
approach the blade, looking at the ceiling, and shoot the button in-
between it to reveal a secret area across from you.  Go under the
blade, being careful to time it right so you don't take any damage, and
swim into the secret area for some Adrenaline.  Continue along to spot
a ladder and a locked flood gate at the bottom of it, surface and climb
the ladder, then another one and turn around.  Shoot the wall with the
Strogg symbol on it over the waterway you swam through to get in here,
it'll open up to reveal a secret area with a Super Shoutgun and a
couple baoxes of shells in it.  To get in there simply jump onto a thin
ledge below it, then  up to the weapon.

     Go through the door atop the ladder and follow the corridor to a
button, press it to open the flood gate in the previous room and be
sure to grab the Rebreather to the right of the button, this item
allows you to breathe under water when equiped.  Return to the previous
room and jump back into the water, swim through the now open hole at
the bottom of the ladder and get ready for a long swim, if you're quick
enough you won't have to equip the Rebreather you just found.  Swim
through the long pipe and then take the FIRST left when you get the
chance, swim through the tunnel then quickly surface when the tunnel
turns right.  Go through the door to kill some more borgs and you'll
notice a ladder leading up to a door, but the door is locked so take
notice of the button on the right wall, press it to take an elevator
ride up.  Step off at the top and kill the Guards across from you
(there's a Flack Jacket over there), then climb down the ladder in
front of you and press the button on the right to open Access Valve A.

     Climb back up the ladder and on the left is a now open pipe filled
with water; jump into it (it may take several attempts due to the small
diameter of the hole you're trying to go through) and swim tohrough the
pipe to the end and surface.  Use the descending pipes on the wall as a
ladder and climb your way up to a platform with a button on the wall,
press it to open Acess Valve B.  Turn around to spot some Combat Armor
on a ledge below you and jump to it.  Dive back into the water and swim
back through the pipe, then get out via the way you entered it.

     Jump across to the other side of the room and enter the newly
opened pipe, fortunately this one is drained of water.  Continue along
to a grate blocking your progress and look at the ceiling to notice a
crack with sparks falling through, stand back and shoot the crack to
blow the pipe wide open.  Kill the Enforcers on the ledge across from
you, the door they're blocking is opened elsewhere so drop out of the
pipe and go through the other door down here to enter yet another
extremely dark room.  Climb the ladder on the right and continue along
to meet a Berserker or two, these guys charge right up to you and smash
you in the face with a hammer and the best way to deal with them a
couple Super Shotgun blasts point blank in their face.  Climb down the
ladder where the Berserker sprang from and follow the corridor to a
button, press it to extend a security ladder.  Turn around and go back
up the ladder that brought you down here and look to the left for the
security ladder you've just lowered; climb the ladder and press the
button on the wall to see the message "A door has opened" flash across
the screen.

     Turn around and you'll notice some pipes bracketed to the ceiling
on the other side of the room, jump onto them for a few Armor Shards
and follow the pipe to the end, then crouch down to the right to find
another suit of Combat Armor in a secret area.  Go back to where you
dropped out of the pipe to be in this area, that door that was
previously locked is now open so climb the ladder (it's on the far left
from where you dropped out of the pipe in the corner, it's very hard to
spot) and jump to the ledge it's on, then head through it and follow
the corridor to a door on the right and a button to the left.  Press
the button to activate the security lift and go through the door, step
onto the security lift to be lifted up to a door marked exit, it's
locked.  Follow the corridor to the left or right, it's just a square,
and go through another door to be in a room with two Berserkers.  Take
'em out and step onto the button in the floor to release the airlocks
on the exit door.  Look down through the small window past the button
to spot a Dualfire Damage floating on a ledge below you, crouch through
the window and use the angled pipes on the left or right to get to it,
it's the last secret area in this level.  Jump to the door across from
you and head through it, hop back onto the security lift and exit this
place to be back in the Swamps.

___________________________________________________________________


------------------------
~ THE SWAMPS REVISITED ~
------------------------

  Main Mission Objective:
- Gain access to Strogg Fortification

  Secondary Mission Objective:
- Kill enemy resistance

  Secret Areas: 2/3

     Don't go right just yet, proceed forward and grab all of the Armor
Shards and you'll wind up behind one of the security fences you saw at
the beginning of the game.  Kill some freaks and be sure to grab the
Mega Health by the fence, which will add 100 to your health, which is
temporary for it slowly counts down to the health you had before you
picked it up.  Go back to the door and go left to follow the canyon to
wind up in an open area with a bunker, take out some cretants and press
the button near the bunker door to open it, head on in.  To your
immediate left is a lift, ignore it for now and clear the room of
Strogg, then collect all the Armor Shards and Stimpacks lying about.
Use the computer on the wall in here to extend a security bridge.  To
the left of the computer is an exploding barrel, use it to jump into
the alcove above the computer to be in a secret are with some Combat
Armor.  Hop onto the lift and take a ride up, cross the bridge you just
extended and go through the door, then press the button marked exit to
end this first unit and enter the Strogg Compound.


*******************************************************************
#8B ~ ~ ~ ~ ~ ~ ~ ~ ~ UNIT 2: STROGG COMPOUND ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
*******************************************************************

LEVELS IN UNIT 2:

- Outer Compound
- Inner Compound
- Core Reactor
- Warehouse
- Intelligence HQ

------------------
~ OUTER COMPOUND ~
------------------

  Main Mission Objective:
- Enter Intelligence HQ and discover location of Strogg Counter
  Strike Fleet

  Secondary Mission Objective:
- Join with remaining members of Strike Team; find Data CD

  Secret Areas: 2/4

     Immediately head into the compund on the right, wasting Strogg
everywhere, and grab all the Stimpacks and Armor Shards and you'll see
two doors.  Go through the right one to be outside and go down the
stairs to spot the Data CD, obviously pick it up and your objectives
will get updated, you must take the CD to the Intell Center.  Proceed
through the canyon and go into another part of the facility, take out
some more scrum and head down the stairs to wind up outside again.
Climb the rocks on the right but don't go down the ladder atop them for
it takes you to a locked door.  Turn around to spot a Grenade Launcher
in a room above and across from you with a blown-out wall, on the left.
In the room below the launcher is a big steel strut that fell from the
ceiling, leaning at an angle but it's too high to jump onto.  Look at
the ceiling by the fallen strut to spot some crates just barely being
held in place by the crumbling floor above, shoot at the floor to make
them drop down; then use them to get to the strut and climb it to reach
a secret area and grab the Grenade Launcher.  Put this baby to good
use.

     Go back to where you've found the Data CD and head back into the
facility, then immediately go through the right door to be in a
corridor, follow it and then the walls will move and some borgs will
appear.  Kill 'em all and then press the button on the wall to open up
the way and continue to some steps going down, the door on the left has
some ammo behind it.  Go down the stairs to a ladder and climb it,
proceed through the corridor to enter a room with some lasers on the
right, stairs on the left and a corridor on the left leading to an
elevator.  Take out the enemies in here and go up the stairs, avoid
falling through the hole in the floor, and proceed through the
corridor, when you make your second left look up to spot a button in
the wall, shoot it and it'll make that little incline below it raise.
The object here is to shoot the button and quickly run down the incline
before it raises, when it does raise simply go underneath it to find
another secret area with a Power Shield in it.  Head through the wall,
which is actually a door, opposite the shield to be behind the lasers
you saw a minute ago, use the computer on the left wall to deactivate
them.  Proceed through the corridor past the computer and head down
some stairs, there's Combat Armor under them if you need it, and head
through the door down here to enter the Inner Compound.

___________________________________________________________________


------------------
~ INNER COMPOUND ~
------------------

  Main Mission Objective:
- Proceed to Intelligence HQ and eliminate all resistance

  Secondary Mission Objective:
- Take Data CD and locate base Intelligence Center

  Secret Areas: 3/5

    Things will start to get a little hairy from here on out due to
some powerful new enemies but I'm sure you're Marine enough to man up
and deal with it.  Proceed down the corridor and head into the room on
the left and take out a few Brains, tough lil' bastards.  You'll notice
a computer on the wall in the far left corner, look for two buttons in
the room to the right of it and press them to engage a laser; then
interact with the computer on the wall to rotate the laser which will
blow out a wall for you.  Before heading through the hole in the wall
go to the corner opposite the computer to a now raised lift, drop
underneath it to be in a secret area, climb the ladder to the left of
the ammo to grab Body Armor.

    Drop down and go through the hole in the wall the laser blew out
for you and kill two more Brains guarding a computer; then use the
computer to open a security door, which is right around the corner and
leads back to where the level began.  Hop onto the lift across from the
security door and take a ride up, follow the corridor to a room with
some crates.  You'll spot a corridor to the right (ignore it) and
stairs going down in the back of the room, descend them.  You'll notice
a Trap ontop of a crate in the right corner at the bottom of the
stairs, simply jump up to it, this is a mine that works quite well; it
can also kill you so don't venture too close to any live ones, if there
is an active one hindering your progress you're pretty much screwed and
will have to start the level over, or load your last quick save if you
use that feature.  Continue along to a door and slowly step through and
take the Bandolier on the left, if you fall off the ledge it sucks to
be you and now you gotta hoof it all the way back up here.  Turn around
and go through the corridor you ignored a minute ago and descend some
stairs to emerge outside with water below.  Kill all the borgs running
amuk and go back to the doorway that led you out here and face the
water, to the right are some rocks you can climb, once ontop of them
jump to the ledge over the doorway to find a Mega Health in a secret
area.  Drop down and cross the bridge and your objectives will update;
the Strogg have sealed the main entrance to Intelligence HQ and you
have to find an alternate route to get in there.  Go figure.

     Jump in the water below and swim through a tunnel, then get out
first chance you get and quickly kill the Gekks surrounding you.  Jump
back in the water and swim to the right, then hop out of the water for
some probably well needed shells.  Jump back into the water and look
for a tunnel on the left you must CROUCH into, do so and surface to be
in a secret area with a Silencer.  Swim back out of the tunnel and go
back to where you first got out of the water, then head through the
tunnel on the right to kill some more Gekks guarding a door, head
through the door to be in a very dark room.  Head down the stairs on
the right to see two fuze boxes, your objectives will get updated
informing you that you must find the Power Cubes to power the fuze box
so let's go find 'em.  Leave this room and go back outside, then head
through the door on the right to enter the Core Reactor.

___________________________________________________________________


----------------
~ CORE REACTOR ~
----------------

  Main Mission Objective:
- Proceed to Intelligence HQ and eliminate all resistance

  Secondary Mission Objective:
- Retrieve Power Cubes from the Core Reactor

  Secret Areas: 3/3

     You'll spot some Body Armor on a ledge above you and you won't be
snagging it until the end of this level.  Proceed down the inclining
corridor to the left to wander across a Rocket Launcher (only on easy -
any other difficulty and it's not here), pick it up and stop.  You'll
hear something big moving around on hydraulic legs so slowly walk
through the corridor and you'll see a door on the right blocked by a
force field.  Slowly creep up to the corner past the door and take out
that Tank at the end of the hallway, these things are tough, brutal
cyborgs and 5-6 rockets to the chest will drop 'em like a ten-ton
brick.  Go up the stairs the Tank was guarding and then take out a
Gladiator on a ledge above you to the left.  To the right of the ledge
are two red doors, go through either one of them to be in yet another
pitch black room and climb the stairs being weary of the borgs waiting
to ambush you.  This place can get confusing due to the darkness so
look for a lever to pull where you get ambushed by a Gladiator, pulling
the lever will open up a Power Cube Chamber and release some enemies
behind you.    Drop into the room below the lever you just pulled and
take the Power Cube out of the blue-glowing reactor and be sure to grab
the Chain Gun in the right corner.  Underneath the stairs in this room
is a secret area with a Mega Health, just crounch under them to snag
it.

     Leave this area by way of one the red doors you went through to
get in here and hang a right.  Proceed through a green door and grab
the Stimpacks on the left, you'll see a locked door to the right so
continue through the corridor and ride the lift down at the end.  At
the end of this corridor is another Gladiator so waste it and then take
the second Power Cube out of the little fuze box on the left wall; your
objectives will get updated informing you that the Power Cubes have
been retrieved and to return to the Inner Compund.

     Walk down the corridor and you'll see that the door on the left is
no longer blocked by a force field so head in there.  Kill the Tank
hiding in the shadows and take the lift up that's recessed in the right
wall, then ride another lift one up.  Go through the  doorway on the
right and step on the button in the floor, this will open up that one
door you saw a minute ago, which is right below you.  Hop ontop of the
crates to the left of the button and jump to the pipe across from them,
follow the pipe all the way to the left and look down to the right to
spot a Bandolier ontop of a crate, simply jump down it; this is another
secret area.  Now backtrack all the way back up the two lifts that
brought you to this secret and go left this time; again hop onto the
crates and then to the pipe, and follow it to the right all the way to
the end, look down to the left to spot some Adrenaline atop a stack of
crates, that's the last secret area in this level.  Drop down from the
crates and go through the door you opened via the button you stood on a
minute ago to be in another pitch black room, ride the lift up in the
middle and grab the Body Armor you saw at the beginning of the level.
Drop down into the room below and head through the door to be back in
the Inner Compound.

     Go straight ahead and then through the door on the left, head down
the stairs and place the Power Cubes in the fuze boxes and your
objectives will get updated, you are now to proceed to the Warehouse.
A corridor opened up by the stairs when you placed the fuzes so wander
on down it, you'll come across a lever and a room filled with lava to
the right with big hammers swinging back and forth.  Pull the lever to
extend a bridge over the lava and carefully make your way across it,
continue through the corridor and go through the door at the end to
enter the Warehouse.

___________________________________________________________________


-------------
~ WAREHOUSE ~
-------------

  Main Mission Objective:
- Gain access to Intelligence HQ through Water Storage System

  Secondary Mission Objective:
- Locate Green Keycard

  Secret Areas: 1/2

     Head through the corridor to emerge into a room with a Gladiator
high above shooting uranium slugs at you so take him out and go up the
stairs on the left.  The corridor left takes you to a locked door and
you can see a door in front of you.  Head towards the door but don't go
through it, go through the door to the right of this one and take the
Rebreather behind some explosive barrels, you'll see a computer on the
wall and you need the green keycard to use it, remember it.  Leave this
room and go through the door you just passed to be in a room full of
crates, you can climb behind the ones on the right to find some Combat
Armor, and use them to get to a leadge above with some Stimpacks.  Go
up the stairs in here to be greeted by yet another Gladiator, make sure
you check behind the pillars for a bunch of ammo and such; there's also
a Rocket Launcher behind the pillars if playing on Medium difficulty,
finally.  Continue through the corridor past the pillars and take an
elevator ride at the end.

     Proceed through a door and clear the room of any borg, you'll
notice a ladder in here leading up to a locked door, remember it.  Head
to the door on the other side of the room, to open it simply press the
button to the right of it; when it opens follow the corridor to an
elevator blocked by a force field.  Turn around and look for a cracked
and sparking wall on the left and blow the wall open to reveal a
corridor, then follow it to a watery tunnel.  Follow the water through
a tunnel with green lights in the ceiling which will take you to a
ladder so climb it and then hop into some more water.  Swim into a
large room with platforms moving back and forth, being weary of the
vicious little borg fish swimming around trying to rip you limb from
limb; surface and get out of the water.  Hop onto the moving platforms
and use them to jump to the button on the other side of the room the
Enforcer is guarding and press it, this will make the platforms move up
and down on the wall so use them to get up to the room above you.  Once
up there you'll see a door in front of you and a computer to the left,
press the button near the computer to gain access to the ventilation
system.  Head through the door up here and you'll see another wall
that's cracked and sparking on the right, shoot a hole in it and enter
the ventilation shaft.  You'll float around in here and the object is
to let the fan below you push you up to the top of the shaft so you can
get into the pipe up there.  Once up there follow the pipe through a
door to be in a secret area with Adrenaline, along with some probaly
well needed rockets.

     Head back to where you entered the pipe and look down towards the
fan below, you'll notice a small red rectangle on the wall thats
sparking, shoot it to disable the fan and then drop through it to land
in some water with crates everywhere.  Swim into a large room with a
spinning blade, swim around the room with the blade and then hop out of
the water on the ledge where the Enforcer is; it's kind of hard to do,
you have to hop onto the blade, then up to the platform.  Use the
computer on the wall to open a shutter to the left, approach it and
take the Green Keycard.  Your objectives will get updated informing you
to use the keycard to activate the drainage system.

     Hop back into the water and swim through the corridor on the right
to a ladder and climb it, head to your immediate right and press the
button on the wall to open the door next to it, that door takes you
back to the room with moving platforms.  Turn around and follow the
corridor to a door and head on through to kill another Gladiator and
you'll spot a button on the floor, it can't be activated yet so remeber
it.  Continue through the door past the button, descend some stairs and
go through another door, then follow the corridor all the way to the
end.  This place should look familiar so head through the door on the
right to be back at that one computer I told you to remember.  Now that
you have the keycard you can use the computer to lower the water levels
in the storage tank, do so and your objectives will get updated again
informing you to proceed to the Intelligence HQ.

     Back track to the button in the floor I told you to remember and
step on it, this will open the water storage tank in the room below,
the one with the ladder in it I told you to remember.  Drop down into
the room and then climb up the ladder to enter the storage tank.  Swim
through the pipe, activate the Rebreather you've found earlier and be
weary of the borg fish swimming around.  Surface at the end and head
through the door to finally reach the Intelligence HQ.

___________________________________________________________________


-------------------
~ INTELLIGENCE HQ ~
-------------------

  Main Mission Objective:
- Use Data CD to discover location of Strogg Counter Strike Fleet

  Secondary Mission Objective:
- Locate the main Intelligence Computer Procesing Core

  Secret Areas: 1/1

     Proceed through the watery corridor and go left for some probably
well needed ammunition.  Turn around and follow the passage to the end
and climb up the ladder on the right.  Go to the right to find an
Ionripper in the corner, this weapon is great so put it to good use and
learn how to bounce the rounds off of walls to repeatedly slice through
the borgs.  Continue past the ladder you just climbed to run into
another one, climb it and  grab the Combat Armor then kill the Tank
blocking theintersection.  Left takes you to a doorway blocked by a
force field so head right and go through the door at the end of the
corridor to emerge outside and you'll see a large pillar with blue
lights in them.  Grab all the goodies hiding in the shadows to the left
and right and SLOWLY walk around the pillar to see not one but two
Super Tanks; these things are brutal opponents so good luck in taking
them down.

     When the tanks are reduced to a smoldering pile of steel and flesh
wander around the area and refill on all the excess ammo lying about
and then go through a door that's to the right of the one you exited to
get out here.  Follow the darkened corridor to some stairs going up on
the right and ascend them, then head left or right to wander upon a
ladder going down in the back of the room.  Go down the ladder to kill
a couple of Guards and then use the computer in here to download the
loacation of the Strogg Counter Strike Fleet; your objectives will get
updated informing you of your success and now you are to proceed to the
Industry Complex.  Next to the computer is some acid, if you have an
Enviornment Suit equip it (there's one in a small room above the ladder
you can easily jump to) and hop on in to find some Adrenaline in a
secret area.  Climb back up the ladder and go back down the stairs and
hang a right to notice the force field is no longer hindering your
progress so jump to that probably well needed Combat Armor on the crate
across from you.  Drop down and head into the elevator to end Unit 2.


*******************************************************************
#8C ~ ~ ~ ~ ~ ~ ~ ~ UNIT 3: INDUSTRIAL REGION ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
*******************************************************************

LEVELS IN UNIT 3:

- Industrial Facility
- Outer Base
- Refinery
- Water Treatment Plant
- Badlands

-----------------------
~ INDUSTRIAL FACILITY ~
-----------------------

  Main Mission Objective:
- Destroy the Strogg Fuel Production Facility

  Secondary Mission Objective:
- Gain entry to the Refinery

  Secret Areas: 4/5

     Head down the corridor in front of you to wander upon a locked
door, simply press the button next to it and it'll open; step on
through to emerge outside.  The door across from you is locked and
requires a Security Pass to open so let's find one real quick.  Descend
the steps and a door will open on the right and a Super Tank will roll
out, take it out and then go into the dark room it emerged from to find
the Security Pass.  Look up in the sky and take out the Icarus' flying
around, when they're dead go next to the door that led you out here;
look to the right of it to spot a thin ledge and follow it around to a
big squarish support coloumn, from there jump to all the other columns
eventually working your way to the one in the furthest corner to be in
a secret area with the Phalanx Particle Cannon.  Drop down and go
through the door that requires the Security Pass; you can hop onto the
crates to your right to get that suit of Combat Armor if needed, if not
then go into the room to the left of the crates to grab some Stimpacks
and Armor Shards.  Climb up the crates in this room for some rockets
and then turn around and look to the right of the doorway.  See that
dark gray crate with the red skull symbol on it?  Shoot it and it'll
explode, revealing a button; shoot the button to lower some stairs and
descend them to be in a secret area with a Bandolier and Silencer in
it.

     Leave this secret stash and go straight to see a computer blocked
by a force field and a locked door to the left of it, go down the
corridor to the left of it to emerge into a room with some Strogg
firing down at you from above.  Do some side-strafin'-shootin' to take
'em all out and proceed down the corridor on the other side of the room
to a locked door that requires a Red Key to open (remember it) so turn
around and take the lift up on the left.  Follow the corridor to a door
on the right that requires a Green Key to open, remeber it; look at the
wall to the left of this door to see a ventilation duct attached to the
wall, shoot it where it goes down one level to reveal a secret area
with a Mega Health in it, just crouch in there to snag it.  Go back
down the lift and you'll see another elevator shaft directly ahead of
you, drop into it and kill the Gladiator wandering around down there.
Head through the door at the end of the corridor to be outside again
and hang a right to take out another Super Tank; there's a Phalanx
Particle Cannon in the far right corner if you missed the last one.
When the tank is destroyed you'll spot a Green Key spinning in a little
room recessed in the wall, obviously pick it up and your objectives
will be updated, you are to proceed to the Outer Base.  Return to the
door that you needed the Green Key for I told you to remember and head
through it to enter the Outer Base.

___________________________________________________________________


--------------
~ OUTER BASE ~
--------------

  Main Mission Objective:
- Destroy the Strogg Fuel Production Facility

  Secondary Mission Objective:
- Infiltrate main Security Complex and obtain the Red Key

  Secret Areas: 0/3

     Slowly walk forwards and kill the Strogg around the corner on the
left manning a huge cannon that'll surely ruin your weekend.  Drop into
the water below and you'll see some Stimpacks against the wall, climb
out of the water above them and step on a button to make a bridge
appear above you; then climb up the ladder below the cannon and cross
the bridge.  Press the button next to the door on the right to open it
and it'll reveal a small room full of crates, one of which is being
held up by a claw.  Kill the Guards in here and then shoot the
explosive barrel in-between the crates to reveal a button; crouch to
the button and press it to make the crate being held up by a claw fall,
which will explode to reveal the best weapon in the game, the Hyper
Blaster.  Snag it and head through the door beyond and your objectives
will get updated informing you to locate the Control Room and obtain
the Red Key.

     Follow the corridor to two doors, one that's disabled beyond
repair to the left and a locked one to the right.  You'll see a dark
gray crate with a skull on it behind some concrete bars in-between the
doors, shoot it to make it explode and blow the bars open.  Go through
the bars and crouch into a small ventillation shaft on the left to drop
into a room and waste the cretants trying to kill you.  From where you
dropped out of the shaft go left and through the corridor on the right,
follow it around to a door and head on through to be greeted by another
Gladiator.  The door it's guarding is locked so remember where it is
and drop down to right of it in-between the crates, go up the stairs on
the left and go through the door atop them.  You can see the Rail Gun
atop some crates in front of you and some Combat Armor ontop of some
crates behind it, simply climb the crates to the Combat Armor and then
jump over to the Rail Gun.  Drop down and go through the darkened
corridor past the crates to a dead end, push the button on the wall to
open up that one door the Gladiator was guarding I told you to
remember.

     Return to that door and head on through, follow the corridor to
some stairs and go down them; be sure to grab the Dualfire Damage out
of the small room under the stairs.  Proceed through a darkened
corridor to some stairs, head down them and go through the door on the
left and proceed to a lift, press the button to call it and take a ride
up.  Head forwards and you'll soon realize you're on the walkway above
where you've found the Rail Gun, continue along to the end of the
corridor to an elevator shaft drop into it.  Go through the door on the
right and show these Strogg bastards what a no bullshit Marine you are
and splatter them all!  Behind the broken pillars in the back of the
room are some exploding barrels, shoot them to make a pillar fall and
smash through a wall.  In one of the broken crates in the room is a
Silencer if you're interested; ontop of the crate is some Adrenaline
you can easily jump up to.  Climb the pillar and head through the hole
in the wall to drop into a room with a computer, use the computer and
the Red Key will appear to the left of it, obviously pick it up.  Your
objectives will get updated informing you to return to the Industrial
Facility to resume your primary mission.

     Head up the stairs in the room and go through the door at the end
of the corridor to be back where you blew the concrete bars open.  Go
down the corridor on the left and through a couple of doors to be at
the beginning of the level, cross the bridge and head back into the
Industrial Facility.  Use the crates to your right to drop down into
the room below and follow the corridor to the door that requires the
Red Key, go through it and hang a right to enter the Refinery.

___________________________________________________________________


------------
~ REFINERY ~
------------

  Main Mission Objective:
- Destroy the Strogg Fuel Production Facility

  Secondary Mission Objective:
- Provide ground support for precision airstrike

  Secret Areas: 1/3

    Slowly walk forwards and take notice of the acid pit, obviously
don't jump into it unless you want to melt to death.  You'll see two
crates floating in the acid on the left, shoot the dark gray crate on
the ledge just past them to expose a button, then hop across the
floating crates to it and press it to open a secret door.  Jump back
across the acid and look for the door you just opened next to the
stairs on the right, crouch through it to find an Enviornment Suit.
Now you can safely go into the acid if you want, the only thing down
there is a Dualfire Damage in a secret area, along a corridor you must
CROUCH into.  Go through the corridor past the acid pit to wander upon
another one and waste the Iron Maiden across the pit; then go to the
left to take out a few more cyborg scrum.  Down the corridor past the
Iron Maiden is a locked door so head through the dark corridor next to
the acid pit to wander upon a locked door you need a Blue Key to open,
remember it.  Jump onto the catwalk in the acid pit below and follow
the corridor to a ladder you must climb.  Do so to recieve a radio
transmission from the Airstrike Team that the marker has been stolen
and your objectives will get updated, you are to return to the
Industrial Facility to retrieve it.

     Backtrack out of the Refinery to be back in the Industrial
Facility and quickly head through the door on the left and follow the
corridor straight into a room of crates to receive another radio
transmission that the marker is now in the Water Treatment Plant; your
objectives will get updated and you are to pursue it there.  Continue
down the corridor past the crates and kill the Gladiator at the first
intersection, to the left, doing so will disable the force field it was
guarding so use the computer it was blocking to open the door to the
left of it and head on through.  Go down the stairs and grab some Armor
Shards, then climb the stairs on the left to enter a room with more
stairs going down.  To the left is a small room with crates and you can
see a Chain Gun atop them, jump up to it and then jump onto the crate
across from it to find some Body Armor in a secret area.  Go down the
stairs and desimate the borgs all around, then go through the door in
the left corner.  Activate the lift and hop onto it to take a ride up,
follow the corridor and head through the doors on the right to enter
the Water Treatment Plant.

___________________________________________________________________


-------------------------
~ WATER TREATMENT PLANT ~
-------------------------

  Main Mission Objective:
- Destroy the Strogg Fuel Production Facility

  Secondary Mission Objective:
- Locate entrance to Badlands

  Secret Areas: 7/7

     You'll immediately receive a radio transmission that the thieving
Gekk bastards have exited the facility with the Airstrike Marker and
have taken it into the Badlands; you are to pursue them there.  Go left
and follow the canyon wall to the end, look at the wall to see small
steps leading ontop of the facility, simply climb them and grab the
Ionripper in the corner, it's a secret area.  Go into the facility and
hang an immediate right, follow the corridor to emerge outside with
some water and a bunker; you'll see large columns blocking a waterway,
that's the Flood Gate so remember it.  Clear the area of any and all
enemy personell and then look for the two large pipes going into the
water on the side of the bunker.  Take a swim (it can be done without a
Rebreather if you're quick enough) under those pipes and look up, shoot
the one on the left and then follow it to a secret area with an Ammo
Pack in it; quickly surface directly above the Ammo Pack to take a well
needed breath.  You'll see a door but go back underwater and swim
through the left pipe and follow it to another secret area with
Invulnerability in it, snag it and quickly return to the door you saw
above the Ammo Pack before you drown.

     Press the button next to the door but don't go through, it just
leads back to where you entered the facility.  Climb up the ladder
across from the door to be ontop of the bunker you saw a minute ago and
be sure to grab the Power Shield in the left corner.  Go to the right
of the Power Shield to the bunkers edge and look down to spot a Mega
Health, drop onto it and then carefully drop to the ledge below it.
You'll see two big pipes along the roof of the bunker, press the button
near them to open the the Primary Floodgates; there's also a Rebreather
in the corner past the button.  DON'T DROP DOWN TO THE FLOOD GATE YET,
head through the door up here and you'll wander upon some more water,
waste the borgs roaming around and then jump into the water.  To the
right is a tunnel, don't swim through it yet, instead look to the left
of it and snag the Adrenaline in a secret area next to the canyon wall.
Get out of the water and climb the stairs and head through the big
garage type door on the left.

     You'll be in room full of crates so just start lobbing grenades
behind all of them to hear that ever so satisfying splat of borgs
exploding into bloody little chunks.  From where you entered the room
go in-between the second set of crates on the right to a big red square
on the wall, shoot it to reveal a switch and then shoot it to overide
the maintanence hatch.  Turn around and leave this cramped area and go
up the steps on the right.  Turn around and use the crate to the left
of the steps to jump to the crates on the other side of the room with a
Rail Gun on it; then use those crates to get to the ladder above you
and climb up into a secret area with a suit of Body Armor in it, being
weary not to fall through the hole before snagging it.  Leave this
secret area and go back ontop of the crate that leads to the ladder,
jump to the crates on the other side of the room and you'll spot a Quad
Damage ontop of a crate in the right corner.  To get to it just use the
thin edge from the lower crate and use it to jump up to the crate that
it's resting on; it's a pain in the ass to get to and if you're playing
the game with the "always run" option on you may want to turn it off
for a minute to snag this.

     Drop down and follow the corridor on the left to be back where you
first entered the facility; go down the corridor to the left of the
main door to be back at the Flood Gate.  Swim through it and stay on
the surface, get out of the water on the right first chance you get and
climb up the ladder, press the button on the wall to open up the
secondary Flood Gate.  Hop back into the water and proceed through the
waterway tunnel to the right, when you exit a bunch of Gekks will join
you in the water so take the freaks out.  Continue down the waterway to
enter a dark room, grab all the goodies lying about and shoot out the
grate on the far end of the room to reveal the last secret area in this
level; swim into the tunnel the grate was blocking to find some Body
Armor.  Get out of the water and head through the door to enter the
dreaded Badlands.

___________________________________________________________________


------------
~ BADLANDS ~
------------

  Main Mission Objective:
- Destroy the Strogg Fuel Production Facility

  Secondary Mission Objective:
- Locate Gekk lair and retrieve Airstrike Marker

  Secret Areas: 3/4

     There's a ladder directly in front of you so climb it to be ontop
of some pipes.  Drop down and proceed through the darkened corridor and
either go left or right to wander across a ladder, climb it to be
outside and take out a few Gekks.  Look behind the manhole that brought
you out here and shoot out the grate underwater to reveal a button,
shoot it to open up the maintenance hatch.  Climb back down the ladder
and directly across it is a small pool, dive in to be in a secret area
with some more Adrenaline for you to snag.  Climb back up the ladder
and follow the canyon on the left to a pool, dive on in and swim
through the tunnel (no Rebreather necessary if you're quick) then
surface on the other side and get out of the water.  Climb up the rocks
next to the pool and go through the dark passage on the right to be
above the pool you dove into, carefully drop down to the ledge on the
left that the Chain Gun is on and follow the path to a cave and head on
in.

     Go right and climb down the rocks, take out some more Gekks and
then hop down into the hole to descend further in this dark 'n dreary
cave.  Continue along to some rocks, climb up them and the ground will
begin to shake and big stalagites will fall from the ceiling so heads
up and don't get crushed.  Use the stlagites that fell to get up to the
passage on the left and proceed through it; it's extremely dark in here
so use your Primary Blaster rounds as a make-shift flashlight,
improvise Marine!  You'll eventually notice that you're just wandering
around in circles and then the ground will begin to shake again, this
time the cavren floor splits wide open so hop down to the lower level.
Continue through another pitch black passage and drop down into another
one and STOP!  Around the corner is the Gekk lair so bust out some
heavy artillery, strafe around the corner and let them all suffer the
wrath of one pissed off Marine.  When they're all good and dead you'll
notice the Airstrike Marker floating ontop of a stalagmite and you
can't reach it form where you are.  From where you entered the lair go
down the passage on the right and follow it to an intersection, to the
right are some rocks and left is another passage.  Go left and follow
the passage to the end, climb up the rocks and you'll see the Airstrike
Marker directly in front of you so jump to it and your objectives will
get updated, you are to take the marker back to the Refinery but have
to find an alternate route to get back there.

     Drop down and go back down the passage to the intersection leading
to the marker and climb up the rocks on the right.  Head down the path
to wind up above a pool, drop down to it and collect the Armor Shards
and Trap in it.  SLOWLY follow the incling passage past the pool and
the ground will begin to shake, wait for it to stop before continuing.
At the top of the passage go left to emerge outside to be high above
where you climbed out of a manhole earlier, don't jump down there.
Climb the rocks on the right to find a secret area which isn't such a
secret with some Body Armor; climb the rocks on the other side to find
another secret area with Quad Damage.  Head back into the passage and
go straight to wind up at a door so go through it to be back back in
the Refinery.

___________________________________________________________________


----------------------
~ REFINERY REVISITED ~
----------------------

  Main Mission Objective:
- Destroy the Strogg Fuel Production Facility

  Secondary Mission Objective:
- Place Airstrike Marker and find transportation out of Industrial
  Region

  Secret Areas: 2/3

     You'll receive a radio transmission and your objectives will get
updated informing you to place the Airstrike Marker in the receptacle
by the Main Fuel Depot.  To the left behind the pipes is an Armor Shard
in a back-pack that's worth 10 armor if you're interested.  Head
straight to come to a locked door, push the button to the right of it
and head through to be at an acid pit; this was the previously locked
door from the first time you were in here.  Go straight and head down
the corridor directly ahead to wind up back at that door I told you to
remember the first time you were in here, the one that requires the
blue key to open.  Drop down to the left of the door and follow the
corridor to a ladder, climb it and then place the Airstrike Marker into
the receptacle in the right corner.  You'll receive a radio
transmission saying the airstrike is on its way so quickly climb back
down the ladder and take cover in the corridor down there until the
explosions stop.  Your objectives will get updated informing you of
your primary objectives success and now you are to find some
transportation out the Industrial Region.

     Climb back up the ladder and go through the now open door on the
left, proceed through the corridor and then drop down at the end.
Follow the darkened corridor down here to enter a room with a Tank,
take it out and proceed down the corridor on the left to come to a
locked door, press the button next to it to open it up but don't go
through it, it takes you to the door you need the key for.  Turn around
and go back, when you exit the corridor climb the ladder in the right
corner, then climb up another one on the right.  To your left is a
pipe, jump onto it and follow it to the right to where it goes into the
wall, look down where it does to spot a big rusting hole, shoot it and
then crouch into the hole to be in a secret area, ride the lift up to
snag some more Adrenaline.  Go back to where you climbed the last
ladder ride the short lift up just past it; jump onto the pipes and
grab the Blue Key in the left corner.  Drop down through the pipes to
the lower level and go back through the corridor that leads to the door
you opened but didn't go through, head through it and hang a left to be
at the door you needed the Blue Key for, obviously go through it.  Be
sure to hop on the crates on the right to snag another Power Shield.
Hop onto the lift in here to take a ride down to be in a room full of
crates, let the grenade lobbing commense!  SPLAT!  After you've had
your fun you'll spot some Mega Health ontop of a crate, to get to it
jump onto the crates across from it via the top of the stairs, then
jump to the crates the health is on and use the corners of the crates
to climb up to it; again if you're playing with the "always run" option
on you may want to turn it off for a minute. Go through the corridor
past the crates to wander upon a train, hop on board and use the
controls to proceed to Unit 4.


*******************************************************************
#8D ~ ~ ~ ~ ~ ~ ~ ~ ~ UNIT 4: STROGG SPACEPORT ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
*******************************************************************

LEVELS IN UNIT 4:

- Lower Hangar
- Upper Hangar
- Strogg Freighter

----------------
~ LOWER HANGAR ~
----------------

  Main Mission Objective:
- Locate Strogg Spaceport and infiltrate moon bound Freighter

  Secondary Mission Objective:
- Gain access to Upper Hangar through Main Freight Elevator

  Secret Areas: 4/5

     Things are going to start getting intense for there are powerful
Strogg everywhere in this unit so get ready for a lot of non-stop,
balls-to-the-wall, good old fashioned, hair-raising FPS action.  Alight
the train and open the rear car to find a bunch of Stimpacks, then head
down the corridor next to the train to a room full of crates.  Waste
all the borg in here and go down the corridor on the other side of the
room, hang a right to come to a forcefield and your objectives will get
updated informing you to find a way to disable it.  Turn around and
follow the corridor and take the SECOND left, follow this new corridor
to enter a room with crates on the right.  Shoot a door to the left of
the crates and it'll open to reveal a secret area, go in there in climb
up the ladder, then another one to wind up at some Body Armor.  Drop
down to the platform left of the armor (if you fall to the bottom level
you can take the lift back up here) and head down the corridor past the
lift to go through a door, waste the Gladiator in front of you and go
through the door it was blocking.  Follow the darkened corridor and hop
onto the lift at the end to take a ride up into a little room and
you'll see two computers, one to the right with a red light on top of
it and one on the left with a green light on it.  Use the left computer
to see the message "a door has opened" flash across the screen.  The
computer on the right will sound an alarm if you use it to summon some
Strogg that'll surely piss all over your parade.

     To the right of the computers are some health packs, drop down to
the room below just past them and then head through the door on the
right.  Follow the corridor to be back where you snagged the Body Armor
and go left, then head through another doorway on the left (this is the
door that the computer opened) to be in a room with a lift recessed in
the floor.  Step onto it to raise to the room above and get ready for a
nice little shootout with a bunch of pissed of Guards blasting you from
everywhich way with plasma beams.  When they're all dead look for a
small room with Quad Damage in it next to the lift then climb the
stairs in the room and a locked door will on the right; go left to
unlock it via button and return through it.  Follow the corridor to a
room with a computer on the left and a lift straight ahead.  Use the
computer to deactivate the force field and your objectives will get
updated, you are to proceed to the Main Freight Elevator.

     Hop onto the elevator past the computer to take a ride down, go
down the stairs on the left and waste all of the borg hiding behind all
of the crates, there are a bunch of them.  When you've cleared the area
go to the stairs by the lift that brought you down here and blow out
the black and yellow striped wall to the right of them to reveal a
secret area, crouch in there to find some more Adrenaline.  Go through
the door in the back of the room and hang a left, press the button in
the room to make a crate move below you on a beam and it'll fall off
and explode at the end of the line to blow a hole in the floor.  Drop
down to the bottom of the room and look past the hole the crate blew in
the floor to the right, crouch under the crates in the corner to find a
secret area with a Mega Health in it.  If you need an Ammo Pack then
drop into the hole in the floor and crouch through a narrow corridor to
get to it. From the hole, continue down the corridor on the left and
follow it around to where the forcefield was hindering your progress at
the beginning of the level; it's no longer active so head through the
door it was blocking.  Go to your immediate right behind the crates and
shoot the exploding crate against the far wall to blow open another
secret area, crouch in there if you need some Body Armor.  Wander
around the room and take out all the little freaks hiding behind all
the crates and then go up the stairs in the back of the room; hop into
the freight elevator to proceed to the Upper Hangar.

___________________________________________________________________


----------------
~ UPPER HANGAR ~
----------------

  Main Mission Objective:
- Locate Strogg Spaceport and infiltrate moon bound Freighter.

  Secondary Mission Objective:
- Locate Strogg Freighter; deactivate Strogg Production Facility

  Secret Areas: 1/3

     Imediately head down the corridor in front of you to emerge into a
room full of crates, clear the area of any and all borg scum and then
head through the door in the far left corner.  Follow the corridor
through another door to enter a large room with crates above you moving
along a conveyor belt, proceed through the door in the back of the room
to get ambushed by a bunch of Strogg so take 'em all down and your
objectives will get updated to deactivate the Strogg Production
Facility you're in.

     Head to the right to see a red forcefield blocking a doorway, hop
onto the lift next to it to take a ride up.  Go through the door on the
left and drop through the hole in the floor on the left, then go
through yet another door on the left to be greeted by a crazy amount of
Strogg.  Lay down the law and go up the stairs in the room to see a
button on the wall and crates just past it resting on a lift.  Quickly
press the button and run onto the lift to rise up to the upper level,
climb the crates and jump to that Bandolier you can see atop a
computer; to get to it you'll have to use the thin ledge from the
doorway below, on the right.  Drop down and follow the corridor up here
and go through the door at the end.  Left is a door you need a Blue Key
for so head straight to enter a room with glowing green windows, and
you can see catatonic Marines moving along a conveyor belt behind them.
These bastards are processing 'em into cyborg food man!  Ride the lift
up in the back of the room and follow the corridor around to a computer
housing the Blue Key, take it and press the button on the wall to the
right of it to terminate the "live food processing" and your objectives
will get updated, you are to resume the search for the Strogg
Freighter.

     Go back to the door that requires the Blue Key and head on
through, proceed through another door to enter a large room you must
drop into.  Clear the area and walk up to the blue forcefield blocking
a corridor and your objectives will get updated, you are to find
another way around.  Under the forcefield is a Mega Health in a secret
area  if you want it, just crouch under the hatch to get it.  Go into
the dark room with crates all around and step into the lift on the
right to take a ride up.  Follow the room to a comptuer on the left,
press the button next to it to open a small shutter behind you with a
Red Key in it, pick it up.  Now you have to back-track to the first
forcefield you saw in this level, the red one.  You may have forgotten
the way back out of here so here it goes:  Leave this room by way of
the lift to be back in the room with the blue forcefield, ride the lift
up and head back through the door that required the blue key, drop down
and go through the door, hop onto the lift on the right and then head
through the door up here, drop down into the room below to finally be
back in the room with the forcefield you're looking for.

     Now that you have the Red Key press the button to the left of the
force field to deactivate it, a locked maintenace hatch is on the left
so climb the ladder on the right.  Climb the ladder to be in a room of
crates moving above you, climb another ladder on the right and press
the button on the wall you see to open up the maintenace hatch you just
saw.  Go through the hatch and climb up the ladder and your objectives
will get updated, you are to find a container you can stow away in.
Below you are crates moving along a conveyor belt, simply wait for an
empty one and hop on in, kick back, smoke one if ya' got one and wait
about a minute to be loaded onto the Strogg Freighter.

___________________________________________________________________


--------------------
~ STROGG FREIGHTER ~
--------------------

  Main Mission Objective:
- Secure Freighter for touchdown

  Secondary Mission Objective:
- Eliminate all resistance

  Secret Areas: 2/3

     Shoot out the top of the crate you're hiding in and climb out of
it.  Clear the cargo bay of any Strogg and you'll notice that you can
jump higher 'cause you're in space; you can also launch grenades
further and it'll take a few launches to get used to it.  Look under
the catwalk near where you exited the crate, climb the crates under the
catwalk and crouch into a secret area to find a Quad Damage.  Climb the
ladder, or jump, up to the catwalk and head through the door and take a
lift up.  Proceed through the door in front of you and up the ladder
beyond to be in front of a big red glowing pillar; go shoot the wall
out behind the pillar with the Strogg symbol on it to reveal a secret
area with some probably well needed Body Armor behind it.  Go left or
right to a lift that'll take you up and kill the all the scrum lying in
wait.  Head through the door past the computers to be in a corridor
with more doors on either side of you, the left one takes you to a door
you need a Blue Key for so go through the one on the right, then go
through the door on the left to be greeted by a Super Gladiator, it has
a shield around it and it's gonne take some heavy firepower to put it
down.  Press the button on the right wall to call the lift down, then
ride it to the upper level and go into the corridor on the left to spot
fellow Marines trapped in prison cells.  Lob some grenades into the
elevator shaft past the cells and then drop down into it, clear the
room of any remaining vermin and use the computers on the left and
right to unlock the Blue Key in-between them, take the key.  Across
from the key is a button, press it to deactivate the prison cells you
saw a minute ago and go snag the loot out of the cells; then make your
way back to the door that requires the Blue Key.

     Go through the door and clear the room and be sure to grab the
Dualfire Damage out of the room two Gunners sprang from.  Head through
the door in the back of the room and follow the corridor to a small
shaft, drop into it and take out another Super Gladiator.    Follow the
room to the right to see the levels exit, go to the right of it and hop
onto the lift to take another ride up to be on the ships bridge.
Directly in front of you is an access elevator blocked by a force field
so take out the five enemies up here (three Tanks and two Gunners) and
as soon as the last one croaks the ships lights will go out the self-
destruct sequence will get tripped.  Your objectives will get updated
informing you to restore the Power Cubes to the System Core to abort
the self-destuct sequence; you have about 35 seconds to do so or kaboom
for you so haul ass Marine!

     Quickly grab the four Power Cubes that appear in the room and go
back to the access elevator, it's no longer blocked by the force field
so press the button to the right of it and step on to be taken down
into the ships System Core.  This place is just a big rectangle with a
corridor intersecting in the middle and blue laser beams randomly
firing across the corridors.  Quickly but carefully walk around the
core and open up four doors (two left and two right) and place the
Power Cubes into their appropriate sockets to abort the self-destruct
sequence; your objectives will update informing you to find the outer
airlock and secure the ship for touchdown, which will be a short and
easy task.  Take the access elevator out of the core then drop down the
shaft directly across it.  To the right is the levels exit, simply step
onto the lift and go through the door at the top to end this miserable
space flight and land on the moon.


*******************************************************************
#8E ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ UNIT 5: MOON BASE ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
*******************************************************************

LEVELS IN UNIT 5:

- Cargo Bay
- Command Center

-------------
~ CARGO BAY ~
-------------

  Main Mission Objective:
- Infiltrate Command Center and destroy the Moon Base

  Secondary Mission Objective:
- Gain access to Command Center and destroy all resistance

  Secret Areas: 3/5

    Exit the freighter and desimate any and all cyborg scrum that are
lying in wait.  Follow the corridor on the right to a room full of
crates, go left and then continue through the corridor on the right to
some stairs, go up them and then follow the corridor to some more
stairs, go up them and you'll see some crates on the left.  Climb ontop
of the crates and then jump to the ceiling beams next to you and follow
them to a wall with the Strogg symbol on it, shoot the wall and it'll
rise, revealing a secret area with Adrenaline - jump to it.  Drop down
and go right of the crates you just climbed to be in a branching
corridor, left takes you to a door blocked by a forcefield <-- REMEMBER
WHERE THIS IS!, straight ahead takes you back to where the level began
and right takes you to where you want to go.  Before going right head
straight down the corridor in front of you, hop onto the crate with the
Body Armor on it if needed and grab those probably well needed rockets
in the corner.  Climb the crates to the left of the rockets and crouch
under them to find another secret area with Quad Damage in it.

     Go back to the intersection and hang a left, take out another
Super Gladiator and be sure to check behind the crates on the right to
snag the BFG10K, the most powerful weapon in the game so put it to good
use.  At the end of the corridor is another doorway blocked by a
forcefield so use the crates on the left to jump to the ledge on the
other side of the room (there's also an Ammo Pack ontop of the other
stack of crates to the left if you need it).  To your immediate left is
another wall with the Strogg symbol, shoot it to make it rise, exposing
a secret area with Invunerability in it; snag it and ride the lift
across from you.  Head down the corridor  on the left and go down some
stairs and through the door at the bottom to enter the Command Center.

___________________________________________________________________


------------------
~ COMMAND CENTER ~
------------------

  Main Mission Objective:
- Infiltrate Command Center and destroy the Moon Base

  Secondary Mission Objective:
- Disable Induction Coils and lock down Moon Base Thermal Reactor

  Secret Areas: 2/2

     To your immediate left is a gigantic main frame, stand ontop of
the stairs on the right and face it, look above it and you'll see a
button on the wall right in the middle so shoot it to open a secret
area behind you with an Ammo Pack in it.  Ride the lift up next to the
pack, it leads up to a room blocked by a forcefield and there's some
armor and a Mega Health up there that can be taken now if you want
them.  Head through the corridor past the main frame to wind up in an
icey cave, this place looks confusing but it's pretty much a giant
circle; you'll also slip and slide all over the place so watch your
footing.  Head left and take out the Guards lurking around, when the
passage vears left look up to notice a ledge, remeber where it is.
Continue along to the left and you'll wander upon a Combat Suit
underneath a sheet of ice, simply shoot the ice to snag it, it's the
last secret area in this level.  Clear out the rest of the cave and go
back to climb up to the ledge I told you to remeber.  Follow the
passage and jump to the corridor across the cave to and follow it to a
hole in the floor.  Drop into the hole and look for a ledge to climb on
the right, then jump to another ledge across from you, then to another,
then another, and finally one more to disable some coils.

     Go through the corridor to be in a room with two Induction Coils
and press the button on the right wall to to disable one of them, 3
more to go.  Head down the corridor opposite the button and follow it
to emerge outside, take out the Icarus kids chasing you down and you'll
notice that you're on the other side of the force field you saw at the
beginning of the level; you'll also spot a computer blocked by another
force field.  Collect all the ammo and armor lying about and go through
the corridor to the left of the forcefield and follow it around to
another room with two Induction Coils.  Waste the Super Gladiator in
here and then press the button it was guarding to disable another
Induction Coil, 2 more to go.  Go down the corridor on the right and
step onto the lift to be raised to the upper level.  Follow the
darkened corridor to be above the Induction Coil, press the button on
the left to disable it, 1 more to go.  Follow the corridor across from
the button and follow it outside, then take a quick right and follow
the corridor to be above the first set of Induction Coils, press the
button on the far wall to disable the last one and your objectives will
get updated, now you are to take the Reactor offline.

     Drop down below, or use the upper level you're on, and go back
outside.  You'll finally meet the end game boss, a giant T-Rex looking
borg that'll knock your ass through a loop if you let it.  Hopefully
you've been saving the in-game items for times like these.  No real
stratagy here, just move and shoot until the borg sheds it's outer
armor, then shoot it some more until you literally blow the thing in
half.  When the deed is done the force field that was blocking the
computer out here is now disabled so go and use it to take the Core
Reactor offline.  Your objectives will update informing you to haul ass
back to the Cargo Bay.  The ground will begin to shake but you're in no
danger so hop into the elevator shaft opposite the computer and head
back into the Cargo Bay.

     Your objectives will update again informing you to quickly find
another ride off the moon before the base goes kaboom, I guess the
freighter you hitched a ride on blew up.  Run up the stairs in front of
you and follow the corridor to an elevator shaft on the right, drop
into it and then drop into the crate filled room below.  Run through
the corridor straight ahead on the left and the ceiling will start to
crumble, continue along up some stairs to wind up at that intersection
that leads to the force field I so blatantly told you to remember.  Go
left to see it's no longer active and head through it to end the game.
Congrats on your victory Marine!


============================================================ #9 ===


*******************************************
 9) CREDITS, E-MAIL RULES AND LEGAL THINGS
*******************************************

>>> CREDITS:

    - Activision
    - ID Software

>>> E-MAIL RULES:
    [email protected]

   - DO NOT SOLICITE! I don't care what your crappy little product is
all about or how cheap you're selling it, I don't want it!

   - NO CHAIN LETTERS: I will not send them on and if I go bankrupt,
get a horrible disesase, an anvil drops on my head, I die, blah, blah,
blah, because I don't send the letter on, oh well.  I'm not a
superstitious fool.

   - NO FAN CLUB CRAP! I don't care what your geeky little club is all
about, I will not join.

   - NO MONEY MAKING SCHEMES! That means you EXCEL (not Microsoft
affiliated for all you who don't know about this scam artist company
Excel) and all of you other bullshit scam artists out there.

   - NO JUNK MAIL! If you write a crappy newsletter, send me political
jargon asking me for money instead of my vote, ask me to join some
pathetic singles website with nothing but supposively extremely hot
single chics in my neighborhood who want to hook up and get all
freaky, celebrity bullshit about who's fucking who (and who cares
anyways?), or just feel like sending out trash to me DO NOT FEEL FREE
TO DO SO!  If you do then I'll send you a virus.  How does that appeal
to your server?

   - I don't care what kind of language you use just don't swear
directly at me.  I'm here to help you out, not to take verbal abuse
from you because you have no gaming skills.

   - If the answer is in the walkthrough you will most likely not get
a response from me, maybe a smart ass comment depending on the mood
I'm in at the time. I have better things to do than to answer
questions that have clearly been answered. Go back to the third grade
and take up some Reading Comprehension classes, I think it's time to
renew your subscription to Highlights magazine. Hooked on Phonics
worked for me, maybe it'll work for you too.

   - And as long as we're talking about e-mail I'll most likely
ignore, please write ledgible e-mail's without all these modern day
acronyms all you tennie boppers, and adults who still think they are,
IM and text eachother with, I'm not hip to all their meanings and
don't ever plan on being.

   - And another thing: I KNOW THERE ARE TYPOS in this guide.  I typed
it in word pad and if you knew anything at all, then you should know
word pad doesn't have spell check, plus I'm only human and thus not
perfect.  When you type in a million plus characters you're bound to
make a bunch of typos.  It's amazing all these anal retentive yuppies
out there who e-mail me and make a big deal because I didn't use
proper grammer or spelled a word wrong. Get a life you pathetic morons
and get back to eating your Tofu!  Maybe someday I'll notice the typos
and fix them, then again maybe I won't just to piss you off!

   - NO PORN!  Some degenerate porn companies must have gotten my e-
mail address from my posted guides because I literally receive
HUNDREDS of porn offers a week and I'm getting really sick of it.  If
you low-lifes keep on sending me this stuff then I will hack into your
server and drop the worst virus known to computers into it so stop
bothering me.  Your anti-virus software doesn't have jack on me for
this virus will whipe out your entire operation and I know you
deviants don't want that to happen.  If you happen to get up and
running after my mega virus I'll just drop in another modified one.
This process will be repeated until you're reduced to selling yourself
in an alley on the side of a bar just to make ends meet until you
crawl out of the deep bankruptcy hole you'll find yourself squatting
in.  I'm almost to the point of filing a lawsuit against you scumbags
for harassment so stop sending me this crap.  I don't mean to sound so
ignorant here but this is the only language these kind of pukes
understand.  And no, I'm not one of those anti-porn yuppies.  Everyone
has their breaking point and these jerks lobbed a brick through my
plate glass window.


>>> OTHER WALKTHROUGHS I'VE WRITTEN:

 1) Armorines: Project S.W.A.R.M.
 2) Fable: The Lost Chapters
 3) Neverwinter Nights
 4) Neverwinter Nights: Shadows of Undrentide
 5) Neverwinter Nights: Hordes of the Underdark
 6) Neverwinter Nights Gold Edition
 7) Neverwinter Nights Diamond Edition
 8) Neverwinter Nights Platinum Edition
 9) Quake II
10) Quake II: The Reckoning
11) Shadow Man
12) Shadow Man 2econd Coming
13) The Suffering
14) The Suffering: Ties That Bind
15) Turok 2: Seeds of Evil

You can ALWAYS find all my guides and latest versions at:
www.gamefaqs.com


>>> LEGAL THINGS:

     This document is Copyrighted by Randy Murtha December 2009 and may
not be reproduced in part or in full without the written consent of the
author. Nor shall this be posted on a website or printed in a magazine
without my consent.  All Rights Reserved.

     WEBMASTERS: If you want to post my guides I'll most likely let you
but you HAVE TO ASK ME AND GET MY PERMISSION FIRST!  Don't just take it
upon yourself to post my guides without my consent 'cause I'll sue you
if you do and it will be my name as the webmaster for your site.  I
always check out the website you ask to post my guides on and if it's a
crappy amateur site then don't bother asking me to post my guides on
your cheeseball site 'cause you can't.  If you send me an e-mail asking
to post my guides and I don't respond, that means no and you should
know that NO MEANS NO!

     If you have viewed this walkthrough on any other websites than the
ones listed near the top of this document, or have seen this
plagerised, please e-mail me and let me know which site you viewed this
on, I will highly appreciate it.  If you've seen this document
plagerised or on a website this isn't supposed to be on, there is a
$CASH$ reward for informing me of who the violator is.  It's a lot of
hard work, time, and sore wrists to write a game guide and there's
nothing worse for us FAQ writers than having some dickless douchebag
claiming credit for our hard work and dedication to all the frustrated
gamers out there who read our guides with great appreciation.  If you
plagerise this document or post this without my permission, or any
other guides I wrote, then I will prosecute you to the fullest extent
of the law.

** Copyrighted by Randy Murtha December 2009. All Rights Reserved**