Outlive FAQ/Walkthrough //////////Table of Contents://///////// -1- Disclaimer -2- About this FAQ -3- About this game -4- Basics -5- Units -6- Buildings -7- Walkthrough -8- Strategies -9- Cheats -10- Tips 'n Tricks -11- Contact //////////////////// // -1- Disclaimer // //////////////////// You can put that FAQ on other sites as you want, I don't care. But please at least give credit. And put a link to the original one. And the most important of all: at least try to make more people play the game. The online mode needs more people. =) I'd also like to thank someone that plays on the CGS by the nickname of South East QLD / Australian Army for the english names of the units, teams and researches =D Oh yeah, and: Outlive copyright Continuum Entertainment 1996-2000 all rights reserved. and etc etc etc... Continuum Entertainment: www.continuum.com.br //////////////////////// // -2- About this FAQ // //////////////////////// I suggest you to read this because this has got some info about what I'm gonna do on this FAQ. 1. I will not be responsible by any typos anywhere, names, units, teams, or anything I type that you might not understand. You do this: you play the game, and while you're at it you'll then know what I'm talking about. Before you complain, let's put it this way: I'm Brazillian, my game is on pt-br language (portuguese), I can't do miracles nor can I simply switch between English and other languages while I'm playing (neither when I'm not playing lol). 2. The Walkthrough on this FAQ is about the Easy difficulty, and with the 1.01 patch which you download on the Continuum site. Once I finish it on the Easy difficulty, I'll start the Normal and Hard difficulties and write walkthroughs for them too. NEW: I already finished the game on Easy level. I already finished the Normal level campaign, soon I'll be editing this FAQ to add it's walkthrough. 3. Oh, about the 1.01 patch. I really suggest you to get it, some missions are practically impossible without it... 4. This FAQ will help you to do the stuff you need to do on this game. However, I suggest you to play the game all by yourself so you can make up your own ways to beat it and basically become better. 5. Finally, have fun. Also, if you don't play the game yet, I really recommend you to start playing it. Also, if you get to buy the original version instead of downloading or buying pirated CDs, do so. Not only is it really cheap, but also you get a valid online CD-Key which will let you play online on the CGS (which is like a chat room which lets you set up games, I think it's like the Battle.net thing on Starcraft but then I never played Starcraft on that Battle.net thing). 6. You WILL need to read this: I'll use some random words for some stuff, and you'll need to figure them out all by yourself if you don't read this. So here's the list with the words I'm gonna use: -"Expo": if used as a verb (ie. exp there), it means you must expand. If used as a noun (ie. take the expo), it means expansion. -"Mass": mass producing some kind of unit until maintenance doesn't let you anymore... Uh... yeah, you probably know them all, but if you don't then there it is. -"Fog of War" and "Unexplored Areas": Fog of War is somewhere your units already went to, but none are watching around there. The terrain and buildings are kept there for you to view (but not updated), and it's grayed out. Unexplored Areas are the black areas your units haven't seen yet. ///////////////////////// // -3- About this Game // ///////////////////////// --- The Game --- Outlive is a RTS game made by Continuum on 2001. It's got two races, Human and Robot, each one with it's strenghts and weaknesses (but overall the Robots are more used because of the cheapness from their part). It's got 2D graphics, but the sprites (and the terrain too I guess) are nicely-designed 3D graphics. The units also have "powers", like Starcraft, but unlike Starcraft, EVERY single unit has at least one special "power", unlike the 2-3 units for each race on Starcraft which have a bunch of powers but the rest have absolutely nothing or only one thing on some cases... anyways, some powers are not usefull because the units that use them are not usefull. But the more powerfull units usually have some really usefull power. --- The Story --- The story behind Outlive is: Some time in the future (start of the XXI century), the world was over-populated and the mineral resources where getting scarce. And because of that terrorist factions started to take over the remaining mineral resources so they could get more power. So the leaders of the most powerfull countries in the world created the World Council to restore the order on the world. It's objectives where to restore the peace on the world, and to find some way to make the humans survive... so they made the Outlive project. They checked around the planets on the galaxy and found out that Titan was the richest in mineral resources. Since that world was not really something the humans could survive on, they decided to leave it up to two projects for the tripulation of the Outlive ships. One was about using genetically modified creatures, which obey the humans and can adapt to any kind of atmosphere. The responsible for that project is Dr. Joseph Taylor, and is sponsored by a bunch of laboratories that produce drugs and medicines. The other project is about using robots. It's main objective is to create intelligent machines capable of controlling a mining base without requiring human help. The responsible for that project is Dr. Mary Anne Harley, and is sponsored by Mechatronics Inc., a company that develops technology applied to the robotics. So, they gave those two 1 year to show up with their prototypes of the robots and the genetic engineered creatures. And while they were occupied with that, the Outlive ships were being built in some secret place. The full story you can find on the manual and on the first text which you get once you play the first campaign mission, and the rest of the story you discover as you play the game. --- How It Works --- This game works like any other RTS game. There is the main panel on the bottom of the screen which gives you all the info and actions and stuff, and on the main screen you get to move units around and etc... You should know how to look around the buttons and try them out. So I'll teach you what are the right buttons for: they are those 4 buttons alligned vertically to the right of the action buttons. The first one is the unit info menu, it's always there by default. The other ones are the waypoints, the messages and the diplomacy one. The first one, you get to make some path where your units will go around. I suggest you to not use it since it takes too much time to set up and is somewhat useless. The second one is the messages one. You get to send messages to other people (only usefull on multiplayer) and activate cheats (only for single player). You can simply press Enter to alternate between it and the Unit Info panel. If you're playing multiplayer, click on the colored buttons or the buttons with "Ally", "Neutral" or "Enemy" to send messages only to certain people. And the last one is the diplomacy one. You get to try and change your state between other players between Ally, Enemy or Neutral. You can also send them money. Don't try to change diplomacy nor send money to computer players, they won't change unless the map has some event for that. Oh, and just like other RTS games, there are hotkeys. Mouse over the commands and look for the yellow letters. --Energy: buildings on this game require energy to work. The Human buildings must be close to each other to keep themselves powered. The Robot buildings are powered on the entire map, so you can spread them as much as you want. Unpowered buildings work slower, up to 25% of their normal output. You need to build Wind Powerplants, Solar Collectors, Nuclear Powerplants and Radioactive Generators to power up your buildings. The first two are cheaper, but provide less energy and die easily. You can put them on high ground and they'll give you more energy (+100, I'm pretty sure). The other two give much more energy and survive for much more attacks, but at 75% HP they have radioactive leaks (the green clouds) which damages everything around (yes, including itself...), and they are much more expensive. And they don't have the high ground advantage. Oh, while we are at it, there's another thing that affects buildings' output: damage. At 75% HP or less, buildings will work at 75% of their capacity. At 25% HP or less, buildings will work only at 25% of their capacity. --How to get money: on this game, you have a few ways to get money. The first is through Mineral Mines. There are two: Iron Mines and Uranium Mines. The first looks like a bunch of silver things coming from some hole on the ground, you can't miss them. They give you less money. The second looks like a bunch of green things coming from some hole on the ground with a green cloud around them. That green cloud is radiation, and it will damage units and structures nearby. It'll give you more money than the Iron Mine. Another thing you must check on those Mines is it's purity. The more pure it is, the quicker you'll extract money from it. The max value is 100%, and the minimum value is 25%. As you get money from it, it's purity get's lowered. Apparently attacking it also drops it's purity... anyways, at 25% both look different (like a bunch of things burrowed on dust instead of a bunch of things coming from the ground...). To get money from them, you need to build one of the mining buildings on them. The first one is the Extractor (Human) or Mining Facility (Robot). It needs gatherer units (Gatherer, for the Humans, and Marauder, for the Robots) to work, and somewhere where they can put the minerals so you can get money. Usually you'll want a Refinery (Human) or Purification Plant (Robot), because they turn the minerals into credits quicker. But you can also use the Head Quarters (Human) / Control Center (Robot). It has four spaces for the gatherers to collect the minerals. You'll want to put this on your starting base, and on your "second base" which is some mine conveniently placed next to your starting position on some maps which is easily defended. Or, if you are skilled enough to defend it, any uranium mine on the map with purity over 40% OR iron mine with purity over 50%. The other building is the Processor (Human) / Assimilator (Robot). It's kind of cheaper. It gets the money slower, but the money gathering is automatic and it's steady. You don't need a refinery or gatherers/marauders for this one, only energy. This is the building you'll want to use for expansions. The other way to get money is through scraps. When units are destroyed, they leave scraps. You must send a gatherer or marauder to collect the scrap and return it to a refinery. --Maintenance: there's something on this game that doesn't let you build 200+ units and attack your opponent and simply make more. That's called maintenance. You need to pay to keep your units at top shape. If you don't pay enough maintenance, their stats will drop, like damage and plating. So always keep it at 100%. However, as you build more and heavier units, you must pay more maintenance, which cripples your economy. When you hear the message "Excessive expenses with maintenance", I guess that's time for you to attack... You can change how much to expend on maintenance and on researches by clicking on that little arrow right next to your money, or simply pressing Ctrl + Page Down. Remember, the less you spend on maintenance, the worse your units get. It also happens while your money is at 0: the maintenance level decreases. You can support more units by taking more expansions, obviously. --Researches: ALL the researches are made on the Research Lab (Human) / Tech Center (Robot). Usually you won't get to research what you want when you want. Some researches are target researches. That means there are 1 or more researches that must be completed before you can research whichever research you selected. It usually happens with the units and their powers. But there are MANY other cases. And you'll find them to be quite obvious... How researches work: you have your lab. You get 4 options: Basic Buildings, Resource Buildings, Ground Units (Basic Units on the Robots case) and Air Units (Advanced Units on the Robots case). On the Basic Buildings, you get more options: one icon for each basic building. When you click on one, you'll get a list of all researches that can be done for it. If it's lightened, you already completed all the researches about it. When you click in a research, it'll start researching it. If you right click at any time on these menus, you'll return to the previous menu. Same thing with the other options: each one shows stuff corresponding to it's category. --Spying: doesn't matter how much good that'll be to you, don't use it. It's a waste of money. It's like this: when you get a Intelligence Center (Human) / Information Center (Robot), you get to make some spying jobs with them. Unfortunately, you can only have one of these... anyways, there are a few missions you can do, and most require you to be able to see at least one thing from the target player. The Humans have the worst Spying system: you have a Spy, and it does the job for you. For each mission, there is some time you need to wait before it completes such mission. Then there is the chance of the mission failing, and there's also another chance: of your spy being caught, wether or not the mission was accomplished. When he's caught, it'll take 10 seconds to train another one so you can spy again. It's really lame... but at least you can cancel the mission anytime. The Robots have a better Spying system: they need to buy up to 6 viruses, and each mission costs a few viruses. You lose them, but the mission is accomplished INSTANTLY. And you can build more... There's two other factors that will change how many chances you have to accomplish the mission. The first is the Intelligence Level, which you can research on the lab (you also need to research the spy buildings, which is kind of why they are so lame...). It ups your chances of spying with success. The other is the Counter-Intelligence Level, which lowers the chance of other people spying you. The missions are: Steal Info, Open Vision, Steal Researches, Watch Player, Paralyze Buildings and Disarm/Redirect ICBM. Info on what each do on the spy buildings info on the Buildings section. --The Abominables: they are genetic engineered creatures that walk around the maps. Sometimes, they get mad and start attacking you out of nowhere. You usually want to leave them alone since their rock attack is really powerfull (90 damage), but it's specially usefull if you find an Abominable around the enemy base: attack it once and watch it wreak havoc their base. =) Now, speaking seriously... NEVER do that to another person. He/she will get mad and start calling you so many things your head will start spinning. -Repair: Human units have auto-repair (they recover HP with the time). Robot units must go to a Recycle Facility to get repaired. You'll need that info... -Expanding: this is usefull for multiplayer games. When expanding, make 3-6 Twisters and expand with them. Make cannons near the enemy's expansions with your Morphers, and hide them below your Twisters. If your enemy has more skill with expanding than you, you might want to consider sneaking a morpher to the top-left or top-right corner of their Assimilators. If you do it right and the other person doesn't notice, the Morpher will start quietly morphing into a tower there, and the tower's radar dot will not show up to the enemy. However, if they have some Twisters and see it... bye bye. You gotta send your own there to fight. You'll notice I'm only talking about the Robots here. That is because it's too hard to expand with the Humans. You should only try it if you're confident of your expansion skills or if your enemy is Human too. --I guess that covers all of the gameplay of the game. I suggest you to have some fun with it! --- Opinions On It --- This game is really cool. However, it has only one problem: it's not very balanced. In Robot vs Robot, the games are always the same. Either both players decide to expand, resulting in a fight to see who gets more expansions, resulting in the winning team to make more Avengers and the other attempt to fight them with their few Avengers, or one or both teams not expanding at all and putting a lot of effort on quick Electro attacks (around 10 Electros at 14 minutes, I think that's it). If they expand, the losing team still can start making Chaos or Tempests, which MIGHT get them the victory, but usually it's too late. On the second case, if the other person doesn't have some cannons and doesn't have as many units as the first person, he loses. Else, they'll start an Avenger fight, and if either decide to go for Chaos/Tempest, they're more likely to win, even though the Avenger person might have more Avengers than the other person's Tempests can handle. In Robot vs Human, the Robot player must be really bad to lose (he doesn't expand and doesn't take the opponent's expansions, doesn't know how to react to a Napalm Flamethrower drop, and etc...), or the Human player must be really good. Only in Human vs Human does it change a little bit. But it really is always about expanding a bit followed by Flamethrower drop then Flamethrower taking away expansions and finally Tanks with Rocket Launchers and if it doesn't end the game then they go for the Heavy Tank with Rocket Launchers... Also, some units are completely useless, and they are the Explorer, the Dominator and the Raider. You'll never find some use for them, no matter how cool their powers look. That's kind of not cool. //////////////// // -4- Basics // //////////////// OK. I'll tell you some basic info for you to start playing the game. I'll divide them by race. --- Humans --- - When you start the game, you'll usually have 2 Wind Powerplants, a Head Quarters, a Refinery, an Extractor, a Builder and 4 Gatherers. - The 2 Wind Powerplants will provide you the energy to maintain your base. Click on them to see how much % is your energy web at. It must ALWAYS be over 100%, or you got a problem... - The Extractor and the Gatherers are gonna get you the money, alongside with the Refinery and the HQ. You'll notice the Gatherers aren't gonna do shit, you need to manually select them and right click the Extractor... they'll start gathering. Mouse over them, you'll notice the blue bar filling up. The blue bar contains special info of the unit or building. For example, building an unit, recharging some special power or whatever. When it's completely filled, the unit will go over to the Refinery or HQ, whichever is closer, and stop on one of the places that get the minerals from it. The blue bar will empty up. Click on the Refinery or HQ, you'll notice the number next to the $ icon will start increasing and then decrease. That's the money you're getting from it, yes, it does take time to fully get the money... - The HQ will let you build Builders and Gatherers (and Transporters, with the 1.01 patch). Since you only start with 1 Builder, you'll want to build 2 more so you can start building your base. If you have the 1.01 patch, you can build alternate the next units as Transporter, Builder, Transporter, Builder, etc... to expand. Or else just build the other Builders right away. - You want a Research Lab. Send your Builder to build a Research Lab. When building, you can send more Builders to build the thing quicker, by right clicking the building, or simply choosing them all and giving the build order... all buildings can have up to 4 Builders working on them, exception is the HQ which can have up to 8... - Anyways, what you need next. That's it, another Wind Powerplant. As your other Builders get done, send them to build another Wind Powerplant. Queue up the orders so they help with the Research Lab once they are done with the Wind Powerplant. To queue up orders, you hold shift and give an order. On this case, you hold shift and right click the Research Lab. - Research stuff. Since Humans are not very good with expanding, start with Advanced Mining 2. If the map has a "back base", get it with Extractor and make some Gatherers to gather there. If there's no back base, you might want to start thinking about expanding... when expanding with the humans, you should surround your expansion with towers to prevent people from building towers and ruining it. 4 or 5 towers are fine. 2 or 3 if you don't want to waste money. Try to cover all directions. - If you don't know the map, you must use a Transporter. Build one and give it the Explore command (click on it and click on the button that has a bunch of arrows coming from the center). When you find a Mineral Mine, you should call the Transporter back through the Run Away command and transport a Builder over there for expoing... - Start building some Vehicle Factories, but cancel them right away. 3 is fine, but some maps get you enough money to constantly produce units with 4 Vehicle Factories or even 5. You'll continue them later. Send ONE Builder to work on one of the Factories, and the rest to build Wind Powerplants. Don't send more Builders to Factories!!! As you get the money, finish the other factories. - Build a Defense Tower. That is your most basic way of defense, and it stops some rushes. It can attack both air and ground. However, it doesn't do much damage (24 unupgraded). - OK, you learnt the basics of building a Human base (there are way better and more efficient ways to build one but you get the idea with this tutorial). Now you want to attack. There are quite a few kinds of attacks: --Drop: with this attack, you send Transporters loaded with Flamethrowers on your enemy's base. Usually with Napalm researched. You also must research Eject System and Advanced Fuel (sorry for the bad translation, I guess...) for your Transporter. So you stuff 1-2 Transporters with Flamethrowers (4 per Transporter is the max, so that's quite a lot...), find some way around the enemy defenses and go directly to the middle, the heart of the base: the Extractor/Mining Facility. You unload everything you have there, while the Transporters that get destroyed eject the FTs around for more destruction =) --Tank Attack: this is what you're looking for after the drop. You build a bunch of Tanks with Cannon Improvement and Advanced Caterpillar Treads and back them up with Rocket Launchers (probably with Fast Repetition) and send them over the enemy base. The difference with this one is that it can fire anywhere while it's moving, so you're gonna keep them in movement while attacking. While in movement, most units get to escape from getting hit by most projectiles, so they don't take any damage or take less damage. It's specially usefull to micro a weak unit while an Abominable is attacking you while the others kill it. I know it doesn't have anything to do with Tanks, but that's just for you to know. Anyways, your objective is to bring the Tanks to the middle of the base (the mining building), kill the gatherer units, then move around destroying the energy buildings and finally the Factories. You might want to hit the Research Lab too, but usually it's of no use... unless their Avengers don't have Photon Torpedo, then you can target the Research Lab first before they get Photon Torpedo. --Chopper Attack: because the Choppers are so weak, this is not a common strategy. But they are REALLY efficient in destroying anything but Fighters or Avengers. What you do is this: instead of going for the Tank, you go for the Air-Ground Missiles. After you're done with it, if you didn't research Advanced Fuel yet, research it. Then Incendiary Missile, and then Missile Improvement. Oh, and while you are doing all that, you already built two or three Aircraft Factories, and once the Chopper research is completed, you mass them like never. Don't worry, the Chopper is cheap, it's only $320, so if you got enough expos, you should have no problem. Once you're done and you have a whole heckload of them, you can send them for the attack. You'll just watch as they ruin the enemy =) be sure to micro them, like focus firing towers and Rocket Launchers / Tempests and moving away from those two when you hear the sound of their power turning on... However, this might not be too efficient against Robots because their Avenger is way more powerfull than the Chopper, and you'll probably want help from the Fighter. --Heavy Tank Attack: this one is the second most common way to finish a Human game. Basically you research the Heavy Tank, the Heavy Tank Improvement and the Invulnerability, and while you're at it you're making a few Rocket Launchers then once the Heavy Tank research is completed, you mass them like never (with good expo, obviously. You might want to send some attacks from time to time to destroy their expos and keep them entertained with your attack... Choppers seem to do that kind of best... Anyways, you let the HTs charge their power up, and once they're charged, you send them for the enemy. You attack the enemy. When they get attacked, they turn on their power that gives them temporary Invulnerability (while the blue bar lasts). Have fun. If you have more HTs than them, and you're researching Heavy Plating while you're attacking, you won =) --Fighter Attack: now, the Fighters aren't very good alone. But you can research Missile Range 1 and 2 to make them better. Anyways, if you're going to use the fighter, you'll research the Air-Air Homing Missile. You'll also usually do it after you decided to go for Chopper Attack. So basically you build another Aircraft Factory, and mass Fighters with two of them and Choppers with the other. The Fighters seem to put some good fight up against Avengers. That, and the Choppers are gonna conquer the ground. If you can micro that entire team, you'll probably own =) --Nuke: I seriously consider this a n00b tactic, but sometimes you'll probably NEED to use it... you research ICBM. Yes, it'll take some time. Then you select the HQ (or wait it to charge up if you don't have 1.01), click on the missile icon, click on their base and boom: there goes his base nuked =) Usually online you won't find someone that uses Spying, so you'll have no problem. Against the comp, don't use it if there is at least one Robot comp enemy. --- Robots --- - Just like the humans, when you start the game you'll usually have 2 Solar Collectors, a Control Center, a Mining Facility, a Purification Plant, a Morpher and 4 Marauders. - The entire map is covered by the energy web. - Select the Morpher and tell it to build the Tech Center. You'll notice it will TURN into the Tech Center. Actually, it'll morph into one. Anyways, that's how they work... - Build two more Morphers, and if you have 1.01 then alternate your next units as Twister, Morpher, Twister, Morpher until you have 3-6 Twisters to expand. Then the next units can be all Morphers. Else, just keep building the Morphers. - With the first Morpher you build, make a Solar Collector. - When the Tech Center is done, start researching stuff. If you're going to expand, you'll need Assimilator and Turbo Propellor. - Stuff the Twisters up with Morphers and go around expoing everywhere. - Build a Defense Cannon and an Anti-Aircraft Cannon. These are your most basic defenses for the robots, and they are quite efficient in preventing drops. The Defense Cannon does hit HARD, but it's got an average rate of fire. Also, it has a lollable range (you need to upgrade it to be good...). The Anti-air is an incredibly quick firing anti-air laser battery. It looks like it rocks, but actually it sucks, since it can't hold on it's own against bunches of units. You can upgrade it to be even more quick-firing. - OK. Same lame stuff there... now for attacking, which is the fun part. --Electro Rush: this is one fun strategy. What you need to do is quickly tech up to Electro, before the 5 minutes, and build an Electro and a Twister, and drop the Electro near the enemy base, and keep making more Electros and sending them there. If you can research Basic Plating, it'll help a lot. As long as you keep their Cannons and Towers FAR from being built, soon their base is going to get flooded with units. Be careful, this strategy is to catch them off guard, and basically if you don't win with this, you'll lose, since it delayed your other researches. --Drop: the Robot drops are kind of different when dropping. They are not as good, they require more planes, and they require you to be more carefull with your planes since there's no Eject System. What you need to do is, research the Electro, followed by Turbo Propellor. Build 2-3 Twisters, stuff them up with Electros (the ideal is only 1 Electro per Twister, to keep up the speed). Now you'll need extra caution. You send them all to the middle, avoiding any kind of damage at most. Drop them by the resources. That's more than enough to cripple their economy. Tell the Twisters to Run Away so you can keep them alive for expoing later... You usually don't want to drop, since it takes money and for every Twister destroyed, that's over $2000 you lost with all those Electros. A better way to do this works for maps where the enemy has a back-base, a Mine where they expand to that is right on the back of their base. Here, you only need the Turbo Propellor and a bunch of Twisters. If you got two Electros, put each in a different Twister. If you got 1, put it on one Twister. Anyways, put a Morpher or two on another Twister and send them to your enemy's back-base. Drop everything there, and tell your Morphers to build Defense Cannons BELOW your Twisters (so the enemies can't target directly your towers). If you do that successfully, you'll get to cripple their economy. I suggest you to not drop directly on their base, and instead do one frontal direct attack with around 10 Electros on the first 15 minutes of game, it works better than a drop. --Avenger Attack: This is the most overrated tactic ever, and 7 out of 10 wins with Robots come from mass Avengers. What you do is, research the Photon Torpedo. You need the Turbo Propellor, too. There are other researches that are cool, but you don't need them. You must have good control over the map, and a bunch of Basic Factories working, or else you'll get overnumbered by your opponent. Basically, what the Photon Torpedo do is make Avenger = Instant Win. --Chaos Attack: Another common strategy, but not as common as the Avenger. This is basically a counter to someone that is going for the Avengers. Basically you get some Advanced Factories (again with good control of the map), and mass Chaos with Tempests. You should also research Chaos Improvement, and Quad Damage and Auto-tracking Gun for the Tempest, and probably Advanced Combustion too. You need a good number of Tempests to kill the Avengers and Thunders that'll surely come your way, and yet you must have an even higher number of Chaos so you can wreak havoc. You should keep a few Avengers for retaking expos since the Chaos are so slow... when you have a good number, send them for the win. Keep building more in case you lose them all. You'll also have to use this tactic as soon as you discover your Avenger/Thunder income can't handle their Tempests. --Avenger & Thunder Attack: This is probably the final one, it's the game ender. A lot of Avengers with a lot of Thunders (with Advanced Turbo Propellor and Amplifier, and probably (Advanced) Force Field) will more than often end the game in a win unless the enemy has more Avengers. The Thunders dominate the ground, they are the most powerfull ships IMO. And with the Amplifier, they own Tempests/ Rocket Launchers. You must be a really good player to beat this, or the enemy must be really bad... --Incinerator Attack: Even less common than the Chaos attack. It's really hard to see someone building an Incinerator. I do it sometimes... Anyways, the Incinerators are badder-ass Tanks, and with Tempests the kick any ass =) --Avenger & Apocalypse Attack: This could be the ultimate attack, if the game didn't end on Avenger & Thunder Rush. Basically it is: Avengers dominate the air, Apocalypses dominate the ground. The only thing that takes away usefullness from it is that the Apocalypses have limited ammo, and they need to recharge after they used it all... You should try out attacking the computer with Apocalypses and Avengers, since that's practically the only time you'll get to use them... that doesn't mean you can't put up a battle with a friend and do something like a no-thunder or max-avengers rule or something (believe me, you'll only get to do so if you play a friend...) so you two can get to Apocalypse without the game ending before so... --- Other Basics --- - There are more things you need to know. Here they are: - This is something you MUST do on your battles: micro. When attacking with two or more types of units, which usually happens when you're doing ground attacks with a heavy ground unit + anti-air unit, always hotkey all the units of each kind. That way, when you need to send your heavy ground units to the middle of their base, you press 1 then send them to the middle, if air units start to attack your heavy ground, you press 2 and right click the enemies. The reason to do this is so you don't get in this situation: you told your anti-air to guard one of your heavy units, but from the other side where your anti-air won't bother comes the air units. You'll lose many units if you don't do anything about it quickly. It's better to manually move your units than to trust on the guard command. - Expand whenever possible. On this game, if you don't expand, you don't get money. If you don't get money, you get overpowered. - Don't randomly choose to go directly for Tanks, for example. While your Tank research isn't done, you could drop Flamethrowers a few time, for example. I have a friend that doesn't build any Electros. He waits for the Avenger esearch to get done... only recently I've got to encourage him to make Electros before Avengers, showing him how Electros can win a game quickly... That's it. Hope you understand now how stuff work. /////////////// // -5- Units // /////////////// Please note: when you see multiple researches with the same name for different units, that's because it's one research that upgrades all those units. Also note that since I don't have access to numbered values of the rate of fire and speed, I'll add my own ratings instead. Also note that on researches, I put the name of the research (which might be wrong, since my game is in portuguese, be happy that I'm even trying to translate it ok?), what it requires in parentheses () and what it does in brackets []. When I put [power], that's because you find the description on the "Special Ability" part. //==============\\ //---- Humans ----\\ \\----------------// \\==============// /==================\ ||---Ground Units---|| \==================/ ----------------------------------------- Name: Builder HP: 120 Plating: 0 Sight: 5 Speed: Medium Cost: $250 Weapon: Machine Gun --Damage: 5 --Range: 3 --Rate of Fire: Quick Built by: Head Quarters, Vehicle Factory Researches: --Land Mine [power] --Radar for the Mines (needs Land Mine) [Gives sight for the mines (instead of laying them there and leaving them for the fog of war)] --Advanced Machine Gun [Ups the damage of the Machine Gun by 50% (goes to 7)] --Light Plating [+4 Plating] --Builder Improvement [speeds up the process of building/destroying/repairing buildings] Requires: nothing Special Ability: --Land Mine: Let's you lay four mines on the ground for $100 each (haha! Nice one...). Only you can truly see where they are, but the enemies can see them flashing on the ground so they can just avoid it, or they can simply use air units lol. Anyways, to clear a patch of mines, you must use area-effect attacks or abilities, like the Thunder's attack, the Airstrike, the Chopper's Incendiary Missile or the Heavy Tank's attack. Attacking something that is moving nearby seems to work too... for example, if your Tank misses their Morpher and hits the ground with a mine, the mine will get cleared... This might or might not be usefull when you're facing someone that uses mines. Description: The Builder is the most beloved Human unit, and you'll always want to keep them intact. They are responsible for building your base and expoing. You can also bunch them up on only one building so it gets built faster (on any building except for the HQ, you can put up to 4 Builders to work at a time, for the HQ it's 8). It can also lay mines which are gonna explode on enemy/neutral movement. Just don't keep them near your units because there might always be the dumb Abominable that is gonna step on it and if you don't pay attention, they are gonna destroy your base... >_< for auto-defense they also have a weak machine gun. ----------------------------------------- Name: Gatherer HP: 400 Plating: 2 Sight: 5 Speed: Medium Cost: $500 Weapon: Machine Gun --Damage: 5 --Range: 3 --Rate of Fire: Quick Built by: Head Quarters, Vehicle Factory Researches: --Advanced Machine Gun [Ups the damage of the Machine Gun by 50% (goes to 7)] Requires: nothing Special Ability: --None Description: This is the unit that gets you money. They go on Extractors and start gathering the minerals, then they return the minerals on a HQ or Refinery. That's basically all. They have the same weapon as the Builder, but they are much harder to destroy, so you get the time to make them run away in a drop without instantly losing the cargo... ----------------------------------------- Name: Explorer HP: 150 Plating: 0 Sight: 5 Speed: Quick Cost: $280 Weapon: Machine Gun --Damage: 12 --Range: 3 --Rate of Fire: Medium-Quick Built by: Vehicle Factory Researches: --Advanced Machine Gun [Ups the damage of the Machine Gun by 50% (goes to 18)] --Nitro [power] --Time Bomb (requires Nitro) [power] Requires: nothing Special Ability: --Nitro: It's the main charge of the Explorer (the one on the blue bar below the HP bar). While activated, it gets 100% more speed while it lasts. It only drops while moving, and you can turn it off anytime. --Time Bomb: This trick is really hard to pull off. It really only works against lone buildings or with no defense around. You must activate the Nitro to have more chances of doing it successfully, and tell the Explorer to Time Bomb the building. It'll go there and plant a little bomb near the building, which explodes in 3 seconds. They have those 3 seconds to destroy the bomb or it's bye bye for the building (usually, because the damage isn't so huge. It's enough to destroy a Defense Tower but that's it I guess). If you go to somewhere with a bunch of enemies, the Explorer gets killed and so does the Bomb if it actually gets planted. Also, it doesn't seem to work against Defense Cannons because they seem to kill the Bomb before it explodes, so you need to keep them entertained (if I remember correctly, they kill the Explorer before it even plants the bomb). Description: This is your most basic unit, and it's name already says what it's gonna be used for: exploring. Since you'll almost always want to explore with the Transporter, this unit is of no use. It's really weak, and it's attack is really lame, it's slower firing than the Builder... yet it does more damage, but it doesn't help. Both abilities become redundant because of the unit's uselessness. Overall, never build this on a serious match. ----------------------------------------- Name: Dominator HP: 250 Plating: 0 Sight: 5 Cost: $350 Speed: Medium Weapon: Fixed Cannon --Damage: 18 --Range: 4 --Rate of Fire: Medium-Quick Built by: Vehicle Factory Researches: --Domination (requires Dominator) [power] --Incubation (requires Dominator) [power] --Cannon Improvement (requires Dominator) [Ups the damage of the Cannon by 40% (goes to 25)] --Light Plating [+4 Plating] Requires: Explorer Special Ability: --Incubation: Requires 200 energy from the Dominator. You use it on any Abominable, and the Dominator will launch some kind of missile against it. Then in something like 2 minutes, it'll die and you'll get a Vampire. It SEEMS that if you use incubation on a native Abominable, they have more chances of getting mad. --Domination: Requires 300 energy from the Dominator. You can use it on any unit, ally, neutral or enemy. It'll install some kind of control device with 150HP. Most of the damage from attacks is directed to the device. While the device is alive, the unit is all yours. If the unit you use this on is an Abominable, it goes completely to your control (I guess Vampires too but I'm not sure). Description: This unit is the medium part between the Explorer and the Flamethrower. Usually you won't use this, but if you're going for Abominables you'll probably want to Dominate the Native ones and Incubate some others so you can get Vampires. Overall, don't use this, unless you need quick anti-air defense right at the start of the game. ----------------------------------------- Name: Flamethrower HP: 360 Plating: 1 Sight: 5 Speed: Medium Cost: $400 Weapon: Flamethrower --Damage: 100 --Range: 2 --Rate of Fire: Medium --Splash damage Built by: Vehicle Factory Researches: --Napalm (requires Flamethrower) [power] --Light Plating [+4 Plating] Requires: Dominator Special Ability: --Napalm: This can be used once the Flamethrower's special hits 10%, and it quickly goes down. It sets everything that gets hit by the flames on fire: they keep receiving damage just like if they were on these radioactive clouds for some time. I don't know how to quickly get rid of the flames, but if you are on the robot team and there's a Recycle Facility nearby, send your units there and it'll finish the flames off. Description: This is your basic offensive unit. You'll almost always use it for drops, with it's Napalm power. The catch about it's weapon is this: when it attacks, it hits 2 squares away from it, so if you decide to hit something that is right next to the Flamethrower, it'll also hit whatever is behind the target. If you pay attention to the flames you'll know what was hit or not. Also, it attacks in bursts of flames, and those bursts don't do damage instantly, it divides the damage for the time the flames last (once they are over it's done 100 damage), so you can spread the damage around by selecting other foes while it's attacking. But usually you don't want to do so, you only want to do so to spread the napalm =) Also, at least on the manual it says that the flames do more damage to heavier vehicles (any tech from Rocket Launcher or Tempest and above). ----------------------------------------- Name: Rocket Launcher HP: 400 Plating: 2 Sight: 7 Speed: Medium-Slow Cost: $500 Weapon: Anti-Air Missiles --Damage: 40 --Range: 5 --Rate of Fire: Medium --Air only Built by: Vehicle Factory Researches: --Fast Repetition (requires Rocket Launcher) [power] --Standard Plating (requires Rocket Launcher and Light Plating) [+3 Plating] --Missile Improvement (requires Fighter) [Ups the damage of the Missiles by 40% (goes to 56)] --Missile Range 1 (requires Fighter) [Lets the Missiles be shoot farther away (I'm pretty sure it's 1 more square but that's just me...)] --Missile Range 2 (requires Missile Range 1) [Lets the Missiles be shoot even farther away (I'm pretty sure it's 1 more square but that's just me)] --Advanced Caterpillar Treads (requires Rocket Launcher) [Makes the Rocket Launcher quicker] Requires: Flamethrower Special Ability: --Fast Repetition: This ability temporarily turns the Rocket Launcher into a neat-o-matic: it'll shoot as quickly as ever, I think it's about as quickly as the Robots' Anti-Aircraft Cannon... but it's for some limited time. Description: This is your Anti-Air dude, and it must ALWAYS go in your ground attacks, or they'll phail since only 2 Human ground units can hit both ground and air and they are lame. And Fast Repetition is a must against Robot players... you'll notice you're always bunching them up with your Tanks and Heavy Tanks, it's instinct... or intelligence, whichever you prefer =) ----------------------------------------- Name: Tank HP: 500 Plating: 4 Sight: 6 Speed: Medium-Slow Cost: $500 Weapon: Independent Cannon --Damage: 50 --Range: 5 --Rate of Fire: Medium-Slow Built by: Vehicle Factory Researches: --Extra Plating (requires Tank) [power] --Standard Plating (requires Rocket Launcher and Light Plating) [+3 Plating] --Heavy Plating (requires Tank and Standard Plating) [+3 Plating] --Cannon Improvement (requires Dominator) [Ups the damage of the Cannon by 40% (goes to 70)] --Advanced Caterpillar Treads (requires Rocket Launcher) [Makes the Tank quicker] Requires: Chopper Special Ability: --Extra Plating: This is one boring but usefull ability that adds 150 HP to the Tank. It recovers with the time, even quicker than the auto-repair, and usually it can mean defeat in a battle if you don't have this... Description: This is your main attacking unit. It's Cannon is independent, so it can spin as it wants on top of the Tank for attacking while it is moving. A Tank Move usually ruins a base... Speed and damage are the researches you'll want to do first for this unit. Then Medium and Heavy Plating are gonna fit well on it. But by the time they are done you'd probably want to have Heavy Tanks instead. ----------------------------------------- Name: Heavy Tank HP: 800 Plating: 6 Sight: 8 Speed: Slow Cost: $800 Weapon: Heavy Impact Cannon --Damage: 120 --Range: 7 --Rate of Fire: Slow --Splash damage Built by: Vehicle Factory Researches: --Invulnerability (requires Heavy Tank) [power] --Heavy Tank Improvement (requires Heavy Tank) [Ups the damage of the Cannon by 33% (goes to 160)] --Standard Plating (requires Rocket Launcher and Light Plating) [+3 Plating] --Heavy Plating (requires Tank and Standard Plating) [+3 Plating] --Advanced Caterpillar Treads (requires Rocket Launcher) [Makes the Heavy Tank quicker (but it's still SLOW...)] Requires: Fighter Special Ability: --Invulnerability: This can be only activated when the energy of the Heavy Tank is at 100%. It temporarily makes the Heavy Tank invincible and surrounds it with a yellow stroke (for while the energy (blue bar) lasts). It also makes some noise so you (and others) actually do know it used the Invulnerability (same with most other powers...). Description: This is your ultimate unit. It can hit Towers from a longer range than what they can shoot, so they are meat for the Heavy Tanks. They also hit HARD, and I mean HARD, with a whole 120 damage (160 when upgraded)! Also, they do splash damage, so I guess units around (probably 1 square away) take something like half or 1 quarter of the damage too... Usually a game that both players go for the Heavy Tanks, the one with the most Heavy Tanks will win, unless he doesn't micro them very well and don't focus fire on the enemies and the enemies do so... ----------------------------------------- /==================\ ||-----Air Units----|| \==================/ ----------------------------------------- Name: Transporter HP: 400 Plating: 0 Sight: 5 Speed: Medium Cost: $500 Weapon: Machine Gun --Damage: 5 --Range: 3 --Rate of Fire: Quick Built by: Aircraft Factory, Head Quarters (1.01 patch) Researches: --Extra Load (requires Transporter) [Adds +3000 to the maximum weight of the Transporter] --Eject System (requires Extra Load) [power] --Airstrike (requires Rocket Launcher and Extra Load) [power] --Advanced Machine Gun [Ups the damage of the Machine Gun by 50% (goes to 7)] --Advanced Fuel (requires Transporter) [Makes the Transporter quicker] Requires: nothing Special Ability: --Eject System: When the Transporter is destroyed, it launches the units that were inside of it around, unless it's over something like water and other places units can't go on. --Aistrike: This makes the Transporter look like a Bomber: it'll start throwing powerfull bombs at something/somewhere. But just be carefull to not Aistrike your own units that were launched by the Eject System of destroyed Transporters! Description: This is your transport aircraft. It lets your units go ANYWHERE. And it also makes expoing quicker. Units that can go in depend on their weight. The Transporter has a maximum default weight of 6000, which can be improved with the Extra Load research. Here's a basic list of how much each unit should weigh: Soldier - 100 Builder - 1000 Gatherer - 2000 Explorer - 1000 Dominator - 2000 Flamethrower - 2000 Rocket Launcher - 2000 Abominable - 3000 Tank - 4000 Heavy Tank - 6000 Also, the heavier is the cargo of the Transporter, the slower it will go. The Aistrike ability will be usefull to you on the 6th Human mission, actually. ----------------------------------------- Name: Chopper HP: 150 Plating: 0 Sight: 5 Speed: Medium Cost: $320 Weapon: Machine Gun --Damage: 8 --Range: 4 --Rate of Fire: Quick When Researched: Air-Ground Missiles --Damage: 25 --Range: 4 --Rate of Fire: Medium-Quick Built by: Aircraft Factory Researches: --Incendiary Missile (requires Chopper) [power] --Air-Ground Missile (requires Chopper) [Second weapon] --Advanced Machine Gun [Ups the damage of the Machine Gun by 50% (goes to 12)] --Missile Improvement (requires Fighter) [Ups the damage of the Missiles by 40% (goes to 35)] --Advanced Fuel (requires Transporter) [Makes the Chopper quicker] --Light Plating [+4 Plating] Requires: Rocket Launcher Special Ability: --Incendiary Missile: The Chopper shoots a missile on the ground that explodes into one huge fire explosion, damaging units and setting them on fire. Again, according to the manual, heavier units take more damage from that. Description: This is your basic swarmable Helicopter. It's quick, it's efficient air-to-ground, it's cheap. If you're going Human air, you're surely going for the Helicopter. The Air-Ground Missiles is what makes it that good, actually. They are cool because they are the "scared helicopters". Select it a few times listening to it's quotes and you'll see why... xD ----------------------------------------- Name: Fighter HP: 320 Plating: 1 Sight: 6 Speed: Quick Cost: $500 Weapon: Air-Air and Air-Ground Missiles --Damage: 16 --Range: 4 --Rate of Fire: Medium-Slow When Researched: Air-Air Guided Missiles --Damage: 40 --Range: 4 --Rate of Fire: Medium --Air only --Homing Built by: Aircraft Factory Researches: --Stealth (requires Fighter) [power] --Air-Air Guided Missiles (requires Fighter) [Second weapon] --Missile Improvement (requires Fighter) [Ups the damage of the Missiles by 40% (goes to 22 normal and 56 homing)] --Missile Range 1 (requires Fighter) [Lets the Missiles be shoot farther away (I'm pretty sure it's 1 more square but that's just me)] --Missile Range 2 (requires Missile Range 1) [Lets the Missiles be shoot even farther away (I'm pretty sure it's 1 more square but that's just me)] --Light Plating [+4 Plating] Requires: Tank Special Ability: --Stealth: While the Fighter's energy is different than 0, you can activate the Stealth so it becomes invisible. You can then explore the region... But be careful, the Stealth won't last long. Description: This is your advanced air unit. When you go for Choppers, you'll always want to back them up with Fighters because of their powerfull air-to-air attack. Also, the Stealth is good for infiltrating on their bases, you just cloak before getting on their defensive line, enter, and uncloack once you get to some safe point. And wreak havoc. However, the Fighters don't have a good ground attack, so they really need the help from Choppers, which makes this infiltration tactic mostly inefficient. But if you can leave the Choppers to catch the initial attacks, and cloak your Figther until you find somewhere on their base which is not defended and has some weak units like the Builders, it will work better. Not recommended against Tempests, Fighters are meat for Tempests. ----------------------------------------- Name: Vampire HP: 250 Armor: 1 Sight: 5 Speed: Quick Cost: N/A Weapon: Bite --Damage: 25 --Range: 1 --Rate of Fire: Quick --Steals HP Built by: Incubate an Abominable and wait for the timer to reach zero. Researches: --Incubation (requires Dominator) [Dominator's power which generates Vampires] --Corrosive Gas (requires Incubation) [power] Requires: Incubation Special Ability: --Corrosive Gas: When the Vampire dies, it releases some kind of acid cloud that damages units and buildings. But be carefull, if you click on the Corrosive Gas icon the Vampire will die... Leave it for the automatic use when it dies. This power is really efficient, it does more than 1000 damage, I'm pretty sure. ONE is enough to destroy a tower. Description: this unit can only be built when you use incubation in an Abominable, be it yours, native or from your enemy. I've noticed Native ones tend to have more chances of getting mad when they are in incubation... Anyways, the Vampire must be really close to the enemy to attack, but it recovers the HP it takes away from the enemy. So basically it's stealing HP. It may look good, but a good number of enemies can kill it easily... that's why the Corrosive Gas is a must have. ----------------------------------------- /==================\ ||-------Other------|| \==================/ ----------------------------------------- Name: Abominable HP: 350 Armor: 2 Sight: 5 I think Speed: Medium Cost: $450 Weapon: Rocks --Damage: 90 --Range: 4 I think --Rate of Fire: Medium-Slow Built by: Head Quarters (player), automatically respawn on the map (native) Researches: None Requires: Incubation and Head Quarters Special Ability: None Description: These are the creatures that walk around most maps. When they are native (not from any players, they are the map ones), they can at any time start attacking you. When you kill one, soon another one will be respawn around the map. Now, on your Head Quarters you can train obediant Abominables. They still walk around without asking your permission, but they are totally under your control. Other players will see them as normal native abominables. If one of yours gets attacked, and there's a native one near, it'll come and help attacking. If there is somewhere with a LOT of Abominables, just send one of yours there and start attacking something. The best thing about Abominables is that they don't pay maintenance =) the bad thing is you can only have one Head Quarters so you can't mass them easily. ----------------------------------------- Name: Soldier HP: 100 Armor: 0 Sight: 6 Speed: Medium-Slow Cost: N/A Weapon: Pistol --Damage: 5 --Range: 5 --Rate of Fire: Medium Built by: Can't be built Researches: --Advanced Machine Gun [Ups the damage of the Pistol by 50% (goes to 7)] Requires: nothing Special Ability: None Description: I don't even know why I'm putting this here. This is some really lame unit you find on a few campaign levels (and you can put them in a map through the map editor). But they do no good other than attracting fire while your heavier units do the main damage... Stay away from this unit, and be grateful you can't build it. ----------------------------------------- //==============\\ //---- Robots ----\\ \\----------------// \\==============// /==================\ ||---Ground Units---|| \==================/ ----------------------------------------- Name: Morpher HP: 150 Plating: 0 Sight: 5 Speed: Slow Cost: $250 Weapon: Plasma Cannon --Damage: 10 --Range: 4 --Rate of Fire: Medium Built by: Control Center, Basic Factory Researches: --Freeze Mine [power] --Plasma Damage [Ups the damage of the Plasma Cannon by 40% (goes to 14] Requires: nothing Special Ability: --Freeze Mine: This is one bulkier mine that paralyzes for 30 seconds any unit that steps on it. You still lose your Morpher with that... Also, since they are bulkier, they are more easily seen. They show up as some bolts on the ground for the enemy, so they are avoided as easily as the Human's Land Mines. Description: This is your most basic unit, and it's responsible for building your base. Your Morpher transforms into the building, much like the Zerg on Starcraft, the difference is you get them back once the building is destroyed. Also, since you need to constantly pump more Morphers to keep your base going, you'll notice most Robot buildings cost $250 less than their Human counterparts, which is exactly how much the Morpher costs... Oh, and also note that while a building is in morphing/demorphing state, they take 4x more damage (10x on the 1.01 version). ----------------------------------------- Name: Marauder HP: 400 Plating: 2 Sight: 5 Speed: Medium Cost: $500 Weapon: Plasma Cannon --Damage: 5 --Range: 3 --Rate of Fire: Medium-Quick Built by: Control Center, Basic Factory Researches: --Plasma Damage [Ups the damage of the Plasma Cannon by 40% (goes to 7)] Requires: nothing Special Ability: None Description: This is your money-getting unit. It works the same way as the Human's Gatherer. ----------------------------------------- Name: Raider HP: 360 Plating: 1 Sight: 5 Speed: Medium-Quick Cost: $500 Weapon: Plasma Cannon --Damage: 8 --Range: 3 --Rate of Fire: Quick Built by: Basic Factory Researches: --Plasma Damage [Ups the damage of the Plasma Cannon by 40% (goes to 11)] --Abominable Camouflage [power] Requires: nothing Special Ability: --Abominable Camouflage: Lets the Raider temporarily get the look and behaviour of a Native Abominable. It'll look just like one for enemies, but for you, it looks like an Abominable completely colored with your team color. Description: It's your basic attacking unit which you'll never use really... it gets owned by almost anything else, and you add $100 and you get an Electro, which is way better than the Raider... The Abominable Cammo might look good, but it's extremely hard to deal with the limited time of use (it slowly drops), make it act like a normal Abominable, and the enemy can easily distinguish between a real abominable and a cammo-ed Raider because your movements must be REALLY abstract which won't happen since you already have an objective in mind. But if there are other Abominables around, you can do it on purpose so they attack your cammo-ed Raider which will summon the wrath of the real Abominables =) ----------------------------------------- Name: Electro HP: 500 Plating: 1 Sight: 5 Speed: Medium-Quick Cost: $600 Weapon: Electric Disjunctor --Damage: 22 --Range: 4 --Rate of Fire: Medium-Quick Built by: Basic Factory Researches: --Plasma Damage [Ups the damage of the Electric Disjunctor by 40% (goes to 31)] --Basic Plating [+3 Plating] --Energy Steal (requires Electro) [power] --Nova (requires Electro) [power] Requires: Raider Special Ability: --Energy Steal: This ability let's you steal energy from buildings. It'll steal 500 energy off of the building's energy web, and it's power for the Nova will get recharged really quickly. --Nova: This is one cool ability to see, but it's not that powerfull. It makes a circle of those little bolts that the Electro shoots come from the Electro, hitting something around 4-5 squares away, I think... really usefull when dropping, but you don't have the time to lose recharging and researching... Description: This unit is not only your dropper, but also your electrician... I mean, it works with a whole bunch of stuff related to energy... Anyways, it's not as efficient as a dropper as the Flamethrower, since it doesn't do as much damage, the Twister is kind of worse at dropping than the Transporter, and you can fit less Electros in a Transporter. But it's still awesome at it's jobs anyway. It's better to do a quick frontal assault with lots of Electros than to drop. ----------------------------------------- Name: Tempest HP: 550 Plating: 3 Sight: 7 Speed: Slow Cost: $700 Weapon: Gamma Cannon --Damage: 100 --Range: 6 --Rate of Fire: Slow-Medium When Researched: Auto-tracking Gun --Damage: 5 --Range: 6 I think --Rate of Fire: Incredible --Automatically targets multiple targets at the same time Built by: Basic Factory Researches: --Auto-tracking Gun (requires Tempest) [Second weapon] --Quad Damage (requires Tempest) [power] --Advanced Combustion (requires Tempest) [Speeds the Tempest up] --Basic Plating [+3 Plating] Requires: Electro Special Ability: --Quad Damage: Temporarily (while the blue bar lasts) makes the damage of the Tempest 400 (or simply quadrouples the damage, since lower maintenance = lower damage). That means one-hit kill for the Avengers. Description: This is your Anti-Air unit. If you're going for ground attack, you need this one. It's better than the Rocket Launcher because 1. it's more powerfull; 2. it can attack while moving because it's cannon is independent; 3. it has better powers. ----------------------------------------- Name: Chaos HP: 700 Plating: 2 Sight: 8 Speed: Medium-Slow Cost: $700 Weapon: Fragmentation Cannon --Damage: 50 --Range: 6 --Rate of Fire: Medium --Splash damage Built by: Advanced Factory Researches: --Radioactive Cloud (requires Chaos and Advanced Fusion Reactor) [power] --Basic Plating [+3 Plating] --Advanced Plating (requires Chaos and Basic Plating) [+3 Plating] --Chaos Improvement (requires Chaos) [Ups the damage of the Cannon by 33% (goes to 67)] Requires: Avenger Special Ability: --Radioactive Cloud: This one shoots some nuclear waste ball that explodes into a yellow cloud which highly damages units inside it, but it's for short time (on the 1.01 patch, the damage depends on the unit, heavy units take more damage). Description: This is your main ground attacking unit, and usually when Robot game goes ground x ground, the Chaos is the finishing blow. It's got some kind of a different splash damage: it shoots a spike ball, which explodes doing full damage to the target, and it explodes into little spikes which are thrown around and explode. Now I'm not sure if the entire spike area is affected or only the places where the spikes explode, but that it damages everything around, that I'm pretty sure. ----------------------------------------- Name: Incinerator HP: 900 Plating: 2 Sight: 5 Speed: Slow Cost: $1000 Weapon: Laser Cannon --Damage: 150 --Range: 3 --Rate of Fire: Medium-Slow Built by: Advanced Factory Researches: --Incinerator Beam (requires Incinerator) [power] --Basic Plating [+3 Plating] --Advanced Plating (requires Chaos and Basic Plating) [+3 Plating] --Laser Damage (requires Avenger) [Ups the damage of the Laser by 33% (goes to 200)] --Laser Range (requires Incinerator) [Lets the Laser be shoot farther away (I'm pretty sure it's 1 more square)] --Advanced Combustion (requires Tempest) [Speeds the Incinerator up] Requires: Thunder Special Ability: --Incinerator Beam: This power shoots a flamming ball which owns anything. I don't know how much damage it does, but it must be around 1000. It destroys any Human ground unit with only 1 shot, as well as any races' towers. Description: Even though the Incinerator is kind of slow and has a bad attacking range, it's got a super-powerfull attack which owns anything hands down. If you mass them and bunch them up with Tempests, you got one winning army. Oh yeah, did I say it's the unit with the highest HP in the game? ;D When this shoots, it quickly wastes the target with the beam, it's just like the Flamethrower, the damage isn't done instantly, but it's quicker, and you can't spread the damage... ----------------------------------------- /==================\ ||-----Air Units----|| \==================/ ----------------------------------------- Name: Twister HP: 400 Plating: 0 Sight: 5 Speed: Medium Cost: $500 Weapon: Plasma Cannon --Damage: 5 --Range: 3 --Rate of Fire: Medium-Quick Built by: Basic Factory, Control Center (1.01 patch) Researches: --Twister Load Increase (requires Twister) [Adds +3000 to the maximum weight of the Twister] --Twister Improvement (requires Twister Load Increase) [Let's the Twister unload all units at the same time instead of one at a time] --Teleport (requires Twister Improvement) [power] --Plasma Damage [Ups the damage of the Plasma Cannon by 40% (goes to 7)] --Turbo Propellor (requires Twister) [Speeds the Twister up] Requires: nothing Special Ability: --Teleport: Let's you Teleport the Twister to anywhere on the map. However while it's teleporting (that blue effect around it), it takes 4x damage. Description: This is your transport unit and your expoer too. Stuffing up Morphers on it and flying all over the map expoing is what you should do... It works the same way the Transporter works. So here's a list of weights: Morpher - 1000 Marauder - 2000 Raider - 2000 Electro - 3000 Tempest - 3000 Chaos - 5000 Incinerator - 6000 Remember: you can load Human units on a Twister as well as Robot units on a Transporter, same weight stuff! ----------------------------------------- Name: Avenger HP: 400 Plating: 0 Sight: 6 Speed: Medium Cost: $700 Weapon: Dual Laser Cannons --Damage: 20 --Range: 5 --Rate of Fire: Medium-Quick --Air only When Researched: Photon Torpedo --Damage: 40 --Range: 5 --Rate of Fire: Medium-Slow --Ground only Built by: Basic Factory Researches: --Photon Torpedo (requires Avenger) [Second weapon] --Force Field (requires Apocalypse) [power] --Advanced Force Field (requires Force Field) [Makes recharging the Force Field quicker] --Laser Damage (requires Avenger) [Ups the damage of the Lasers by 33% (goes to 27)] --Laser Range (requires Incinerator)[Lets the Lasers be shoot farther away (1 more square, I'm pretty sure)] --Turbo Propellor (requires Twister) [Speeds the Avenger up] Requires: Tempest Special Ability: --Force Field: This is a 250+ HP power. When you activate it, a Force field is created around the Avenger and it's power slowly goes down... also, it absorbs any damage that would be done to the Avenger. Description: This unit wins for it's versatility. It's the most used online, and usually gives you many of wins offline too. It requires money to use it, but you get it if you control the map. Also, just so you don't get confused: the dual lasers, the 20 damage is done by the burst, not each laser. This unit has everything: good ground attack, good air attack, good HP, power that adds some more to the HP, good speed. That's why it's so versatile. If you play a lot with it, you'll see what this little ship can do for you. ----------------------------------------- Name: Thunder HP: 500 Plating: 2 Sight: 6 Speed: Medium Cost: $850 Weapon: Sonic Blaster --Damage: 48 --Range: 4 --Rate of Fire: Medium-Slow --Splash damage Built by: Advanced Factory Researches: --Amplifier (requires Thunder) [power] --Force Field (requires Apocalypse) [power] --Advanced Force Field (requires Force Field) [Makes recharging the Force Field quicker] --Advanced Turbo Propellor (requires Avenger and Turbo Propellor) [Speeds the Thunder up] Requires: Chaos Special Ability: --Amplifier: Temporarily doubles the power of the Thunder. You'll notice it's waves are going to be a lighter yellow. --Force Field: This is a 250+ HP power. When you activate it, a Force field is created around the Thunder and it's power slowly goes down... also, it absorbs any damage that would be done to the Thunder. Description: This is your most powerfull air unit. It shoots a sound wave which spreads damage around. Which means bye bye Rocket Launchers and Tempests. You should team it up with your Avengers unless your opponent doesn't have air units... ----------------------------------------- Name: Apocalypse HP: 600 Plating: 4 Sight: 8 Speed: Dead Slow Cost: $1200 Weapon: Homing Missiles --Damage: 60 --Range: 7 --Rate of Fire: Slow --Automatically searches for new targets once the main target is destroyed --60 damage EACH missile. Shoots 4 missiles per burst. --Can have up to 10 missile bursts. Recharges with the time. Built by: Advanced Factory Researches: --Force Field (requires Apocalypse) [power] --Advanced Force Field (requires Force Field) [Makes recharging the Force Field quicker] --Advanced Turbo Propellor (requires Avenger and Turbo Propellor) [Speeds the Apocalypse up] --Apocalypse Improvement (requires Apocalypse) [Ups the damage of the Missiles by 33% (goes to 80)] Requires: Incinerator Special Ability: --Force Field: This is a 250+ HP power. When you activate it, a Force field is created around the Apocalypse and it's power slowly goes down... also, it absorbs any damage that would be done to the Apocalypse. Description: This is your tower-buster ship. It hits towers in a long range with amazing power: bursts of 4 missiles, each missile does 60 damage (80 when upgraded)! It also does a lot of damage to Tempests and the like. The only problem with it is it's limited ammo which takes time to recharge (it says that it takes less time on the 1.01 patch, but it looks like the same shit for me...), and it only attacks ground. So you need to back it up with Avengers, but usually your Avengers are gonna get on the line of sight of the towers and simply ruin your attack... Still worth using though. ----------------------------------------- And that ends the Units section. /////////////////// // -6- Buildings // /////////////////// Please note I'll only list relevant researches. The ones about building units I'll not list. Also note that all buildings have a line of sight of 6. //==============\\ //---- Humans ----\\ \\----------------// \\==============// /==================\ ||--Basic Buildings-|| \==================/ ----------------------------------------- Name: Head Quarters HP: 12000 Cost: $1500 Researches: --Create Abominable (requires Head Quarters and Incubation) [Let's you create obedient Abominables] --ICBM (requires Head Quarters, Missile Range 2 and Nuclear Powerplant) [power] Special: --ICBM: Let's you shoot a nuclear missile anywhere on the map. It'll take 30 seconds to finally drop. During these 30 seconds, the enemies can disarm or redirect it. On the 1.01 patch, it's already available once you complete the research. Before that you need to charge it up. Description: This is your main base structure. You can only have one of these. It builds your Builders, Gatherers, Transporters (1.01) and Abominables, as well as nuke people and convert minerals into cash. ----------------------------------------- Name: Vehicle Factory HP: 10000 Cost: $2500 Description: This building builds all your ground vehicles, which are: Builder, Gatherer, Explorer, Dominator, Flamethrower, Rocket Launcher, Tank and Heavy Tank. ----------------------------------------- Name: Aircraft Factory HP: 8000 Cost: $2500 Description: This building builds all your air units, which are: Transporter, Chopper, Fighter. ----------------------------------------- Name: Defense Tower HP: 1000 Cost: $400 Weapon: Cannon --Damage: 24 --Range: 5 --Rate of Fire: Medium-Quick Researches: --Defense Tower Damage (requires Defense Tower and Rocket Launcher) [Ups the damage of the Cannon by 50% (goes to 36)] --Tower Range (requires Defense Tower and Flamethrower) [Lets the Defense Tower shoot farther away (I'm pretty sure it's 1 more square)] Description: This is your most basic defense structure. It doesn't do much damage, but it has a good rate of fire and can hit both air and ground. However, there are some things that outrange it. For example, sometimes Robot players can sneak in Chaos and destroy the tower without getting hit by it. If you don't have Tower Range researched, Robot players with Laser Range can use their Avengers to attack the tower without getting hit. Etc... ----------------------------------------- Name: Research Lab HP: 8000 Cost: $1500 Description: This is where your researches are done. It is usually the first building you want to build on any map. You can only have one Research Lab. ----------------------------------------- Name: Market HP: 4800 Cost: $1750 Description: On this building you build any kind of units. Usually you find some units for some really good price, but sometimes they are rip-offs. Also, you can sell your own units, and sometimes you might even get more money than it's worth, lol! But this usually does NOT happen... Depending on how many of a unit are sold/bought, their price change. When you buy an unit, it's price is raised. When you sell one, it is lowered. ----------------------------------------- Name: Intelligence Center HP: 6000 Cost: $1000 Researches: --Intelligence Level 1-5 (Level 1 requires Intelligence Center, the others require the previous level to them) [Ups your chances of spying someone successfully] --Counter-Intelligence Level 1-5 (Level 1 requires Intelligence Center, the others require the previous level to them) [Lowers the chances of others spying you successfully] Description: Here is where you do Spying missions. They usually are of no use to you. But if you want, you can use them. How it works: you start with a spy. When you ask it to do some mission, it has some chance of completing it successfully, and also a chance to get caught. If it does not complete the mission, you wasted your money. If it gets caught (independent of it completing the mission or not), you need to wait 10 seconds while another one is trained. You can only have one Intelligence Center. Here is a list of the missions: Steal Info - $100 (info circle icon): This steals info from the target enemy (a building or unit). It'll show stuff like how many air/ground units, towers, buildings, allies and other stuff. It's the mission with the most chances of being completed successfully. Open Vision - $250 (eye icon): This temporarily opens up the vision of anywhere on the map, with sight 6 I think. This mission is ALWAYS completed successfully. Steal Research - $750 (scientist stuff icon): This will try and steal a list of researches the enemy has completed, and any research you don't have, it'll appear in a list on your Intelligence Center. Click on it and you get that research instantly! =) if you use it on an ally, it's guaranteed to work. Watch Player - $750 (camera icon): This will let you watch everything the target player is doing for some time, 1 minute I think. You'll be able to see all his units, buildings, etc... like if he was an ally, but you don't get to see what he's building on that Factory, what is he researching, etc... Lock Buildings - $1000 (weird unplugged thing icon): This will paralyze all enemy buildings around the target place. When you mouse over the ground you'll see the target buildings are gonna get highlighted. You can't paralyze an Intelligence Center or Information Center, though. Disarm ICBM - $1000 (ICBM with a X on it icon): This will try to disarm an ICBM. When disarmed, the ICBM will simply not fall =) if this fails, run for your life. The Intelligence Center is actually usefull on Campaign missions, where you play more defensively so you need counter-spy to prevent them from locking your buildings, as well as spy to prevent them from launching ICBMs on you the last missions. ----------------------------------------- /==================\ ||Resource Buildings|| \==================/ ----------------------------------------- Name: Refinery HP: 9600 Cost: $800 Description: This building has the sole purpose of being somewhere the Gatherers are going to return their minerals on. It does the job of converting quicker than the Head Quarters does. It has 4 spaces where the Gatherers can go and put the minerals. ----------------------------------------- Name: Ore Extractor HP: 4800 Cost: $600 Researches: --Advanced Extraction 1 (requires Extractor) [Gatherers collect the minerals quicker] --Advanced Extraction 2 (requires Advanced Extraction 1) [Gatherers collect the minerals even quicker] Description: This is where your Gatherers go to get the minerals. This must be built on top of a Mineral Mine. If it's built upon an Uranium Mine and it gets below 75% HP, it'll start leaking radioactivity (the green cloud of death). You should build this on your initial base and on your "back base" (for example, an expo that is past some bridge at the back of your base, there are lots of maps that are like that...). In case you are sure you can protect it accordingly, you should build it also on Uranium Mines with purity over 40% or Iron Mines with purity over 50%. It also has 4 spaces where the Gatherers can go to gather the minerals. ----------------------------------------- Name: Ore Processor HP: 4800 Cost: $1000 Researches: --Advanced Processing (requires Processor) [Processor gets money quicker] Description: This building is like the Extractor, but it doesn't need Gatherers or Refineries. It simply gets the money out of the Mine. At a slower rate, but it's way cheaper than all that crap, and the gain is uniform (it doesn't depend on the Gatherers returning the minerals somewhere). You only need an Wind Powerplant. You should use this for expoing. ----------------------------------------- Name: Wind Powerplant HP: 2400 Cost: $600 Researches: --Advanced Wind Powerplant (requires Wind Powerplant) [+100 energy income] Energy income: around 300 Description: The Wind Powerplant provides energy depending on the wind, which if I'm not mistaken can go from 0 to 100 mph. Even tough it's not that reliable, that's basically what you'll use to power your base, and with the upgrade it becomes really good. With the time you'll learn how many Wind Powerplants it takes to power this or that building and etc... ----------------------------------------- Name: Nuclear Powerplant HP: 6000 Cost: $2000 Researches: --Fission Reactor (requires Nuclear Powerplant) [+100 energy income] --Advanced Fission Reactor (requires Fission Reactor) [+100 energy income] Requires: Advanced Wind Powerplant Energy income: 1200 Description: This is the building that gives you the most energy. It also has more HP than the Wind Powerplant. However, when at 75% or less HP it gets radioactive leaks. And a note about radioactive leaks: once a building has a radioactive leak, if you go repair it, it'll return to the state of being built... Also, it's not that good to rely on Nuclear Powerplants, because once they destroy one of your Nuclear Powerplants, it'll severely unpower your buildings. If they destroy one Wind Powerplant, it won't make much difference since you have many more powering your base. ----------------------------------------- Name: Retransmission Substation HP: 500 Cost: $100 Description: The sole purpose of this building is spreading your energy web. You can use it to connect a building that is out of any energy webs with one that is inside one. Usually it's a waste of time and money since you don't want to spread your buildings like that... but other times they are usefull, for example if you want to put your Wind Powerplants on some high ground that is kind of away from your base, so you connect the energy farm to your base through this building. But this is rare, and you usually get to connect both places directly through two normal buildings. ----------------------------------------- //==============\\ //---- Robots ----\\ \\----------------// \\==============// /==================\ ||--Basic Buildings-|| \==================/ ----------------------------------------- Name: Control Center HP: 12000 Cost: $1250 Researches: --Hologram (requires Abominable Camouflage and Control Center) [power] --Clone (requires Apocalypse and Control Center) [power] Special: --Hologram: This creates a virtual image of any unit. For you it'll appear transparent, but for others it'll appear as a normal unit. It doesn't any damage, and when you destroy it, it'll explode in a green flash. --Clone: This clones any unit. You get a copy of that unit. Enough said. If you need instant money, and you have a Recycle Facility, you can clone 5 Apocalypses and sell them. But I'd rather attack with them, unless I need money for maintenance in order to do a much more bad-ass attack... Description: This is your main base structure. You can only have one of these. It builds your Morphers, Marauders and Twisters (1.01) as well as clone and hologram units and convert your minerals into cash. ----------------------------------------- Name: Basic Factory HP: 7500 Cost: $2250 Description: This building builds all your basic vehicles, which are: Morpher, Marauder, Raider, Twister, Electro, Tempest and Avenger. ----------------------------------------- Name: Advanced Factory HP: 7500 Cost: $2250 Description: This building builds all your advanced units, which are: Chaos, Thunder, Incinerator and Apocalypse. ----------------------------------------- Name: Defense Cannon HP: 1000 Cost: $300 Weapon: Laser Blast --Damage: 60 --Range: 3 --Rate of Fire: Medium Researches: --Cannon Range (requires Anti-Aircraft Cannon and Tempest) [Lets the Defense Cannon shoot farther away (I'm pretty sure it's 1 more square)] --Cannon Repetition (requires Anti-Aircraft Cannon and Avenger) [Makes the Defense Cannon shoot twice as fast] Description: This is your basic ground defense. Against most basic units it should do an awesome job. Against most others it's just crappy, and will quickly die. Still, it's a good defense against initial drops. If you have a handful of those cannons in a line, they are going to do good against anything but Heavy Tanks and Incinerators with Incinerator Beam (it takes a lot of patience and pauses to beat an attack like that...). Huge or smart attacks are still going to own them. ----------------------------------------- Name: Anti-Aircraft Cannon HP: 750 Cost: $300 Weapon: Laser Gun --Damage: Don't know --Range: 4 I think --Rate of Fire: Incredible Researches: --Cannon Range (requires Anti-Aircraft Cannon and Tempest) [Lets the Anti-Aircraft Cannon shoot farther away (I'm pretty sure it's 1 more square)] --Cannon Repetition (requires Anti-Aircraft Cannon and Avenger) [Makes the Anti-Aircraft Cannon shoot twice as fast] Requires: Defense Cannon Description: This is your basic anti-air defense. It shoots incredibly fast, however it doesn't do very good against too many units. ----------------------------------------- Name: Tech Center HP: 6000 Cost: $1250 Description: This is where your researches are done. It is usually the first building you want to build on any map. You can only have one Tech Center. ----------------------------------------- Name: Recycle Facility HP: 4000 Cost: $950 Researches: --Cheaper Repair System (requires Recycle Facility) [Makes the process of repairing units kind of cheaper...] --Faster Repair System (requires Recycle Facility) [Makes the process of repairing units kind of faster...] Description: This is where you can repair and recycle your units. When repairing, you slowly lose money and the units inside (up to 6) are slowly repaired. When recycling, the unit will pay either it's full manufacturing price (at 100% HP), or less (not at 100% HP), and when it enters the building you start getting money just like the refinery. ----------------------------------------- Name: Information Center HP: 4500 Cost: $750 Researches: --Intelligence Level 1-5 (Level 1 requires Information Center, the others require the previous level to them) [Ups your chances of spying someone successfully] --Counter-Intelligence Level 1-5 (Level 1 requires Information Center, the others require the previous level to them) [Lowers the chances of others spying you successfully] Description: Here is where you do Spying missions. They usually are of no use to you. But if you want, you can use them. How it works: you must build viruses. Each virus costs $250. You can have up to 6 viruses. Each mission costs some number of viruses. When you do some mission, you lose your viruses and the mission gets completed instantly. Same thing with the chance of success/failure. Here is a list of the missions: Steal Info - 1 virus (info circle icon): This steals info from the target enemy (a building or unit). It'll show stuff like how many air/ground units, towers, buildings, allies and other stuff. It's the mission with the most chances of being completed successfully. Open Vision - 1 virus (eye icon): This temporarily opens up the vision of anywhere on the map, with sight 6 I think. This mission is ALWAYS completed successfully. Steal Research - 3 viruses (scientist stuff icon): This will try and steal a list of researches the enemy has completed, and any research you don't have, it'll appear in a list on your Information Center. Click on it and you get that research instantly! =) if you use it on an ally, it's guaranteed to work. Watch Player - 3 viruses (camera icon): This will let you watch everything the target player is doing for some time, 1 minute I think. You'll be able to see all his units, buildings, etc... like if he was an ally, but you don't get to see what he's building on that Factory, what is he researching, etc... Lock Buildings - 4 viruses (weird unplugged thing icon): This will paralyze all enemy buildings around the target place. When you mouse over the ground you'll see the target buildings are gonna get highlighted. Redirect ICBM - 4 viruses (missile turning around icon): When someone launches an ICBM, click on this icon (if you have the viruses), and click on the middle of their bases. If the mission is completed successfully, they get hit by their own ICBM =D ----------------------------------------- /==================\ ||Resource Buildings|| \==================/ ----------------------------------------- Name: Purification Plant HP: 7200 Cost: $550 Description: This building has the sole purpose of being somewhere the Marauders are going to return their minerals on. It does the job of converting quicker than the Head Quarters does. It has 4 spaces where the Marauders can go and put the minerals. ----------------------------------------- Name: Mining Facility HP: 4000 Cost: $350 Researches: --Advanced Mining 1 (requires Mining Facility) [Marauders collect the minerals quicker] --Advanced Mining 2 (requires Advanced Mining 1) [Marauders collect the minerals even quicker] Description: This is where your Marauders go to get the minerals. This must be built on top of a Mineral Mine. If it's built upon an Uranium Mine and it gets below 75% HP, it'll start leaking radioactivity (the green cloud of death). Be careful, once it's got the green cloud, you should auto-repair it and tell your Marauders to go away... because it'll slowly repair. You're better off demolishing it and then building it again. You should build this on your initial base and on your "back base" (for example, an expo that is past some bridge at the back of your base, there are lots of maps that are like that...). ----------------------------------------- Name: Ore Assimilator HP: 4000 Cost: $850 Researches: --Fast Assimilation (requires Assimilator) [Assimilator gets money quicker] Description: This building is like the Mining Facility, but it doesn't need Marauders or Purification Plants. It simply gets the money out of the Mine. At a slower rate, but it's way cheaper than all that crap... At least the gain is steady. You should use this for expoing. ----------------------------------------- Name: Solar Collector HP: 1800 Cost: $500 Researches: --Photovoltaic Cells (requires Solar Collector) [+150 energy income] Energy income: 400 Description: The Solar Collector provides a constant 450 energy for you. It might look overpowered compared to the Human's Wind Powerplant, but it's used for the entire map, so you need that extra energy... ----------------------------------------- Name: Radioactive Generator HP: 4800 Cost: $1850 Researches: --Fusion Reactor (requires Nuclear Powerplant) [+150 energy income] --Advanced Fusion Reactor (requires Fusion Reactor) [+150 energy income] Requires: Advanced Wind Powerplant Energy income: 1800 Description: This is the building that gives you the most energy. It also has more HP than the Solar Collector. However, when at 75% or less HP it gets radioactive leaks. And once you try to repair it, it'll slowly repair itself, which will keep damaging stuff around it... Also, it's not that good to rely on Radioactive Generators, because once they destroy one of your Radioactive Generators, it'll severely unpower your buildings. If they destroy one Solar Collector, it won't make much difference since you have many more powering your base. ----------------------------------------- And that covers all the buildings. ///////////////////// // -7- Walkthrough // ///////////////////// The Campaigns are the hardest part of thegame. I don't know why, but the computers seem MUCH smarter on campaign levels than on normal maps... Please note I'm completing this on Easy level, with 1.01 patch. It's WAY harder on the 1.00 version. I'm on my way to completing the campaign on Normal, I still have the last campaign to do, and on Hard I barely started. Also note that I will NOT care for any spoilers! If you don't like spoilers, don't read then. There might be some spoilers here and there. That is, if you care... >_> Another thing you MUST know is that on campaign missions, you MUST defend your expansions with towers. No matter what expansion it is, protect it with towers, you don't have time to keep taking it back after every attack they send there. So let's go: //========================\\ \\---- Human Campaign ----// \\======================// (--Tutorial--) This is the first mission of all. The game asks if you want to play the tutorial before starting the game. You should answer Yes. So let's go. This tutorial gives you some messages about what you need to do. Also, there are a lot of tips for gameplay. You should read them all carefully to know what you're doing! So in this mission you have to complete 20 objectives. On the top-left corner, there's a counter with how many objectives you've completed. So here's the list of objectives: 1. Build an Wind Powerplant: just build an Wind Powerplant around your HQ like the message says. To power your HQ, the image of the Wind Powerplant must be connected to the HQ through a line... then it means the HQ will be inside the energy web. 2. Build an Extractor: you see that Iron Mine? Well, order your Builder to build an Extractor on top of it. While you're at it, build another Builder. 3. Build a Gatherer: select your HQ and click on the Gatherer icon. Tell it to collect minerals on the Extractor. Queue two more Builders and three more Gatherers in alternate order so you can get your stuff done quicker. 4. Build a Refinery and 3 more Gatherers: select your Builders and build a Refinery right next to the Extractor. Tell the Gatherers to go mine on the Extractor as they are built. Also, while you're doing all that, tell one Builder to build another Wind Powerplant. 5. Build a Processor: it'll open the vision on somewhere on the map with an Uranium Mine. Send one Builder there and build a Processor. You can send two if you want, then the thing gets done quicker. 6. Build an Wind Powerplant on high ground: right next to that Processor you just built, there are two ramps. Send your Builder(s) over them, and build an Wind Powerplant somewhere it connects the energy web with the Processor. 7. Build a Research Lab: send your Builder(s) back to your base. Tell two of your Builders to build an Wind Powerplant on your base, and the other two to build the Research Lab. When the two are done with the Wind Powerplant, tell them to help with the Lab. 8. Research Advanced Wind Powerplant: click on the Research Lab, then click on the Resource Buildings icon, then click on the Wind Powerplant icon, then click on the Advanced Wind Powerplant research. Then wait while the research is completed. Tell your Builders to build two Wind Powerplants, and your HQ to build two more Gatherers. 9. Build a Vehicle Factory: tell two of your Builders to build a Vehicle Factory, the other two to build two other Wind Powerplants. When they are done with the Generators, if the Factory isn't done yet, tell them to help with the Factory. 10. Research Time Bomb: click on the Research Lab, then go to Ground Units - Explorer - Time Bomb. It'll research Nitro first, then it'll start with the Time Bomb. 11. Build two Explorers: click on the Vehicle Factory and then click on the Explorer icon twice. 12. Build an Aircraft Factory: tell your Builders to build an Aircraft Factory. Also tell one to build another Wind Powerplant. 13. Build a Transporter: 1.00: click on the Aircraft Factory then click on the Transporter icon. 1.01: click on the HQ then click on the Transporter icon. 14. Destroy the tower and rescue the soldiers: load your Transporter with one Explorer, then send it to the bottom part of the island (where the tower can't hit you). Wait until the Explorer's Time Bomb is charged up, then activate the Nitro and use the Time Bomb on the Tower. When it explodes, tell deactivate the Nitro then tell the Explorer to move near the soldiers. Load them all up on the Transporter and send them back to your base... 15. Build a Market: select your Builders and tell them to build a Market. 16. Build a vehicle: select your Market and click on any unit there. 17. Build an Intelligence Center: select your Builders and tell them to build an Intelligence Center. 18. Ally with the Orange Army: click on the Diplomacy menu, then select the Orange Army, then click on Ally. 19. Send them $1000: click on that arrow until the 100 becomes 1000, then click on the Send button. You'll ally with the other dude. 20. Destroy the Red Army: do this the way you want. You can try to do this your way, or you can do this my way. My way is: send a Transporter to your expo, then send it up. Right click those barrels once you find the cliff, and when they explode tell your Transporter to run away. Demolish your Aircraft plant, then build a Vehicle Factory where it was. Research Tank, then Cannon Improvement, then everything it has that has something to do with Plating. While you're researching all that, tell your factories to make 4-6 Rocket Launchers and around 15 Tanks. When everything's done, select the Rocket Launchers, right click a Tank, then shift-right click others as well, so they follow the Tanks. Select all the Tanks (double click a Tank), then send them all to the top right corner of the map. You'll win once you destroy everything. (--First Mission: Troops Training--) Objectives: -Build and keep 4 Explorers and 2 Dominators. -Destroy 15 enemies -Await for the arrival of Brad Maxwell -Brad Maxwell must survive OK, on the text screen, you'll learn about the situation of the Earth, and the creation of the anti-terrorist group, and that they assigned Brad Maxwell to be it's commander. What you need to do first is make your base look as close as possible to a normal starting base: 4 Gatherers, a Refinery, two Wind Powerplants, the HQ, a Builder, etc... You start with an Iron Mine, build an Extractor there. Once you're done with the units, build another Wind Powerplant, and then the Research Lab. Research Advanced Extraction 1, Advanced Wind Powerplant and Builder Improvement. Then research everything about the Dominator. Build two other Wind Powerplants, then a Vehicle Factory. If you want to speed up the process of making units, build other 2 Wind Powerplants and then another Vehicle Factory. Destroy the Lab and the HQ for more money once everything is done. Mass Dominators with them, 14 is enough. Around the 8 minutes of gameplay, the Brad Maxwell dude will appear on the bottom right corner of the map. He's the yellow Dominator. He'll then move to your base. Leave him there, build 4 Explorers, and send all your Dominators, including Brad Maxwell, around the map to kill the enemies. There are quite a few patrolling the middle of the map. Then there is the bottom left and top right corners, they have quite a few units. You might find a few Dominators around, but they are meat to your army. Most units are Explorers, which are easily owned by your Dominators. If you have anything less than 4 Explorers on your base once you kill the required number of units, build more. The mission will end with victory. (--Second Mission: The Convoy--) Objectives: -Escort the Convoy to the World Council's base -Brad Maxwell must survive With the troops you made on the last mission, you're now gonna escort a convoy of 4 Gatherers with equipment to the World Council's base... You'll get to know through that french dude that the convoy will stop at the sight of any danger, so you don't need to worry about it getting destroyed while you're not looking at it. This mission is very straight forward: just follow the Gatherers and when they stop ask your units to attack whatever is in sight. The only place you need to be carefull is that one with a lot of barrels: tell Brad Maxwell to destroy one barrel instead of putting up a brawl against the Explorers there... There's also a place where you'll find some purple units, and they will ask you to pay $2000. ._. Pay them the price, if I remember correctly, if you say no, they ask you once more but now for $8000, and if you answer no, they become your enemy, and there are a LOT of units around... So just pay the $2000 and go on. There's also a part where you find more units to add to your army. OK, once you get to the base, the french dude will get out of the Gatherer and go to that huge ass laboratory. All the Gatherers are gonna become normal Gatherers and come to your control. Immediately tell your Builder to build an Extractor, while building more Builders. Also build a Refinery. Then build Wind Powerplant, Research Lab, Wind Powerplant, Wind Powerplant, Vehicle Factory. Put the generators on the high ground right next to you. Research Advanced Extraction (both), then advanced Wind Powerplant, then Flamethrower, then Light Plating. Don't forget to send your Gatherers to the Extractor once it is done! Anyways, send all units you had while escorting the convoy to the high ground, and follow it until you come to a place with an Explorer, a Dominator and an Uranium Mine. Destroy the enemies and bring your Builders to build a mini base there. You'll need an Extractor, a Refinery, 4 Wind Powerplants, two towers by the top edge of the cliff (so you can pick units that come from there), one by the side, one by the bottom and 4 Gatherers. Send your units back to the entrance of the place your base is. Let them stay there. Build more Wind Powerplants by your starting base, and one or two more Vehicle Factories. If you have 1.00 version, you'll need to build an Aircraft Factory, which will cripple your economy and I won't even care about you so I'm going the 1.01 way: build with your HQ 6 Transporters. Research Eject System and Advanced Fuel. Now, with two factories mass Flamethrowers and with the other Dominators. You'll need more Flamethrowers than Dominators. Load your Transporters with the produced units, and send them all the way up. While they are going, make more Transporters, Flamethrowers and Dominators. When your Transporters get to the top, send them right and when you find the cliff that goes to the enemy base drop everything there and wreak havoc. They'll destroy everything in sight. You should focus on buildings out of Towers' ranges, but if you get in sight of a tower it's better if you destroy it instead of running away... When the new salvo is done, send it there the same way, and prepare another one. If you don't kill the enemy with that salvo, then send that other one you just prepared. That should just finish the enemy off. Just remember you must follow this pattern: 2 Transporters with Dominators, 4 with Flamethrowers. That way you cover all weaknessess a single unit group would have. If you destroyed the entire base, ran around that mountain, killed everything and still didn't get the message that the Liberty Army 2 was defeated, then destroy most of those units that are eating up maintenance, and prepare a whole heck of Transporters. Tell them to explore, and just patiently wait unit you see a red dot on the map. Pause, select all your Transporters and tell them to attack it. If you still don't get the message, search some more. I once had to use the open map cheat just to find out there was a lone Builder in a plateau right next to their base... Anyways, once the red army is defeated, the orange army is gonna send all their units to attack you. But since you had all your units by the path to your base, you should have no problem. Also, the towers you built on your expo are gonna take out some enemies as well. (--Third Mission: Abominable Revolution--) Objective: -Find Dr. Joseph Taylor -Brad Maxwell must survive -Secret: rescue Dimitri Karpov's base On this mission you'll find out that Dr. Taylor's experiments went wrong, and the Abominables got off of their cells and started to destroy everything. So everyone got away and now you need to find that Dr. Taylor... ._. So as soon as you start the mission, you'll get the message that you should start moving. Move a little bit on the only path you can go to, and then watch the ally buildings with the tons of monsters. In less than a minute they'll start attacking everything, really cool =) Anyways, back to the mission. Keep going, and when the path divides, take the left one, keep going up, and when you get to a bridge, tell an Explorer to go to the right, past the bridge and on this island you'll find some fat dude in an Explorer (lol) (light green explorer). He'll say something about Dr. Taylor being caught by the Liberty Army's troops, but whatever, we only want help from his vehicle... OK, now return and go past that other bridge and stop by the ramp. Now get two of your Explorers and send them up the ramp. Wait for the Time Bomb to charge up, then send the first to the right until you see a tower. Activate the Nitro and bomb it. Deactivate the Nitro and go back. With the other one, go left until you find another tower. Nitro, bomb, de-nitro, go back. Now keep going around the mountain. When you get to the part near where you destroyed the second tower, you'll find a ramp. Ignore it. However, keep going around the mountain, past some kind of forest which you must destroy the trees, you'll eventually find a purple Explorer. If you get near it, Dimitri Karpov (the Explorer) will tell you that his base is under attack and you should help him. Well, get your units past that bridge as fast as possible, and destroy all the red units there. You'll unlock the secret mission. Well return and keep going. Kill the enemies that you will find around a bridge a little bit further away, then go over it. Keep going, destroying the enemies, until you find another ramp. Go over it and you'll get some troops. Now send everything past the bridge next to the ramp. They'll say something about tyre marks... Keep going, then go right, destroy everything, when you get to the ramp destroy the Flamethrower. Go up, then left, then down, then through the ramp and you'll find Dr. Taylor (yellow explorer). He'll say some stuff about people sabotating his work lol. Tell him to follow Brad Maxwell, then tell Brad Maxwell to follow some random unit. Select all the other units and send them back to that part you turned right after the bridge. Now go to the left path, kill the bunch of Explorers with your non-hero units, then go to that Transporter there. Send Taylor and Maxwell to somewhere near it and they'll disappear and you'll win. (--Secret Mission: The Independent Force--) Objectives: -Destroy the Liberty Army's troops - Maxwell and Karpov must survive On this mission, you'll have one huge blue ally base that does nothing. Your objective here is to develop huge attack forces, take the expo northeast of your base building TONS of towers there, and also take the expo on the top-left corner. It'll be taken by the enemy by the time you try to get there, so don't bother to get it ASAP. When you get it, put towers everywhere to avoid attacks. When you have enough units to attack, then attack the huge enemy base on the top region of the map. If you have MANY units, you can do this easily. If you complete this mission successfully, on the next mission blue will be your ally. (--Fourth Mission: Mechatronics--) Objectives: -Rescue Dr. Mary Anne Harley -Destroy the Liberty Army's troops -Brad Maxwell must survive -Optional: destroy the Control Tower so you can avoid them from sending reinforcements On the intro it'll say that Dr. Taylor abandoned the project and that the Liberty Army took that Dr. Mary Anne Harley as a prisoner. So guess what? Yes, you gotta rescue her! And believe me: this mission is REALLY hard if you do stuff wrong. First off, some things you need to know about this mission. First, you must make sure you control the Iron Mine just below your base. Kill everything around it and expo there. Second, don't forget to start as always: 4 Gatherers on the Extractor, Advanced Extraction 2, Advanced Wind Powerplant, Napalm, etc... Third, if you did the secret mission, blue will be your ally. They are gonna help, not as you expect but they will. Fourth, because of the lack of money here, you'll find out that Abominables are the best units you can use. In all the times I played this mission, I won with Abominables... Fifth, don't forget to build and maintain towers around your base! Now for the mission itself: research everything said, building Wind Powerplants and Vehicle Factories. You won't use Vehicles that much, so 2 is enough. Also, as soon as you get to, rescue the Raiders west of your base on the high ground, then send everything you have to destroy two units that are on that expo I told you about. Take it while doing other stuff. Remember to fill it with towers, so you don't lose it. Pump out Flamethrowers like there is no tomorrow, you have 30 minutes. 10 is enough, but you might want to do 15 or 20. What you need to do is, attack from above the Control Tower. There's a Retransmission Substation there that is powering the towers. If you destroy that, you'll have no problems to destroy the Control Tower, so just focus fire it as soon as the Retransmission Substation is destroyed. You might want to destroy some towers as well. Once the Control Tower is destroyed, you shouldn't have many problems on this mission. Now start pumping a few waves of Flamethrowers and Rocket Launchers, while researching the Abominable. You should land quite a few attacks on the enemy before you destroy it. The bottom right openning of their base seems to be more vulnerable since it's farther away from the factories. Plus, it's closer to the Extractor. Anyways, once it's weakened, start pumping out Abominables with your HQ, as well as some more FT-ML waves to keep the computer from rebuilding the towers. Once you have over 20 Abominables, send them all as well as a final wave of Flamethrowers with Rocket Launchers to the already weakened openning of the base. Just destroy everything with the Abominables. If there are any Native ones, they'll help too =) (or they won't, if you keep your units around them). OK, once you get the message that the Liberty Army 1 (or 2, not sure) has been defeated, send another FT-ML wave to that high ground that is next to where the Control Tower was. You'll finish off the orange army (there should be still 4 more towers on that ally base part though). Also, all their units are going to attack your base as soon as you destroy red, so you should find less problems destroying their base. Now build one or two Transporters, and then send them to load the Abominables and unload them at the other side of the river. Don't forget to research Extra Load. Transport a bunch of Abominables over the river, and then tell them to destroy the orange towers. Move them next to that soldier and you should win. Then Maxwell will complain that he found warfare and whatnot... (--Fifth Mission: Experimental City--) Objective: -Maxwell and Makenzie must go to the Tech Center -Maxwell and Makenzie must survive On this mission, you'll get a new friend, Peter Makenzie. He convinced Maxwell to go investigate the Experimental City, even tough Kaminski told them to fuck off of Mechatronics related subjects. They think that on that Experimental City, they're training the robots as real warfare weaponry, instead of a simple mining mission. OK, to the mission itself. This mission is straight forward so you can't miss it. Just send both your vehicles the only way they can go through... when you get to a fancy bolt thingy, it'll give you the message saying it's a force field and etc... and you need to destroy an Energy Box. So if you return a little you'll find a ramp. Go over it, walk around, destroy the two Raiders around there and destroy the Energy Box. It'll say "Force Field deactivated" and then you'll be able to go through it. Don't worry about the string of blue Raiders, they won't do shit. Keep going until you find a marker with a radar next to it. Place both your units on it, and you'll be able to see the enemy Raiders that are patrolling around. So send one of your vehicles, avoiding all the Raiders, to the other marker on the other side. It's not hard, the Raiders are very predictable. After you're there, send the other vehicle. You should go through without any problems. When you get to another marker with a computer thingy near it, it'll give you control of three Raiders. Move them around and kill everything that is on your way. Keep moving them until they come down a ramp that leads to somewhere that has another marker with a computer. Move one of your heroes there, the other should remain where it is so you can keep control of your Raiders. Once your hero is there, you'll get control of two more Raiders, and a message will say you must do good with these Raiders, as they are the only way to open the force field. So move them the only way they can be moved to. You'll find three other Raiders at the end of that long path, and they'll come to your control too. Move to the right, destroy all Raiders on your way. Go up the ramp then go up and destroy the Energy Box which is next to an Raider. Once they're done with it, tell them to return down the ramp, go through the now deactivated force field, then go up and left until they find another Energy Box with an Raider right next to it. Destroy both of them. Now gather all your Raiders (the one you were just using, plus the ones that were left from the first group of them that you took over, then send them up the ramp of the Energy Box, then down, until they find some Raiders patrolling after another part with a marker and a radar. You won't need it, just tell your Raiders to destroy the enemies. Keep going, you should go left then up then up-right and you'll find 3 other Raiders on your way. Destroy them. Keep going around the edge of the high ground, and you'll eventually find 3 other Raiders. It doesn't matter if you kill them or not, just send yours there and do as much damage as you can. Now just select both your heroes, and right click near the Tech Center north of your Raiders. I suggest you playing this on the max speed, as it's a looong way to the Tech center... when they get there, you win. (--Sixth Mission: Launching Base--) Objectives: -Destroy the 2 Anti-Air Artilleries -Protect the Launching Controls -Maxwell and Makenzie must survive This mission can be really hard if you want to make it so. First off, you must know that there's an expo that'll get attacked a few seconds into the game that you have some units on. They are 1 Builder and 2 Soldiers. Load your Transporter up with some units and send some Choppers there too. Send another Builder there and make more builders. Build towers around. There's also another expansion northeast of your base. You should take it and defend it very well with towers. On this mission, you need to have one group of two Builders around that high ground expo you have, and it must be VERY WELL defended with towers. You also must have two groups of 4 Builders around your main base which has all the territory from the ships bay to the northeast expo. You must use your two groups to defend that region so well with towers that even tank attacks are worthless. You must research all the resource and tower stuff, too. When you're satisfied with what you have, money should be no problem for you. Research stuff about the Tank, Rocket Launcher and the Vampire. Yes, that includes Create Abominable. Domination helps too. Make some attacks with Tanks and Rocket Launchers, and when available Vampires. You must hotkey each unit group into different groups, I always hotkey Tanks to 1, Rocket Launchers to 2 and Vampires to 3. That way you can easily select them. Keep producing more units, and send your army over to the red's base. It's south of your high expo. It'll require some attacks, and you must do this: you must first attack with the Vampires to weaken the towers, then you go for the Tanks and order the Rocket Launchers to attack the air units when necessary. If you do this right, you'll destroy red in no time. You'll have all their expansions, take them, and also there is no one to attack you now. Now you must look forward to destroy the orange army. There's one northeast of the red's base. Build vampires and stuff like always, and launch some attacks until you destroy their Anti-Air Artillery. While doing so, you research Airstrike for your Transporter and Ground Missiles and other stuff for your Choppers. You need to keep making Vampires, but make Transporters and Choppers too. When everything's loaded, get ready to attack. I suggest you to spy orange now, their Anti-Air Artillery is on the top-right corner of the map. If you can find the best way into that Artillery, good. Usually it's from the left. Anyways, send your units around, pause, then attack-move with your Choppers, Airstrike the Artillery with your Transporter and finally send your Vampires to attack the Artillery. If you got enough units, you win. There's another way to win it, but it takes more time. First off, you must be sure to research resources and tower stuff. Well, right at the start, you should take the two expos next to your base (sending a few Choppers and Soldiers to the one where you have a Builder and two Soldiers for added defense while you build towers). You need to shit towers everywhere you think they'll attack from, specially near the Launching Controls which you must protect. Once you're confident that they won't get past your defense, and that you have enough counter-spy to avoid getting your towers locked, start investing in Tanks, Vampires and Rocket Launchers. Once you have one good army, go down and destroy red's expo. If you have Vampires with the gas, send them first before you attack with Tanks. Take that expo, build some towers, etc... Now rebuild your attack force, and attack red's main base. I've done this on Normal level and had no problem in destroying them in 2-3 attacks, so since you're playing on Easy level, you should find even less problems. Once they're destroyed, take their two mines, rebuild your attack forces, and go to the right part of the map where orange's main base is. Come from below. Destroy everything there, remember to send some Vampires first. Lastly, spend some time researching speed and ejection for Transporters. Make many Transporters, return your units to your base, load them up your Transporters, and then send them all the way up and then all the way left. You'll find some towers and Rocket Launchers on the high ground. The Tanks are going to eject and soon the last Artillery will be destroyed. =D (--Seventh Mission: The Spaceship Outlive 1--) Objectives: -Find the Outlive 1 ship's wreckage -Maxwell and Makenzie must survive One of the Outlive ships got shoot by a secret anti-air artillery, the other found something on the space and then lost contact, and the other successfully landed on Titan and started mining stuff. Your mission is to find what's left of the ship that was shoot, and retrieve any working equipment. Right at the start that nub Kaminski will tell Brad and Peter that they should be already guessing the results of the investigations with Mechatronics illegaly developing weapons, and that they know too much, and he'll tell the troops to attack you. Then there will come that Pablo Morales dude and say that the fight is unfair and that he's sending reinforcements. Some red units will appear and then all the units are gonna start fighting. Once everything's done, you should regain control of your units, send them all down, then past the bridge, until you find an Uranium Mine with other units. The yellow fighter is that Morales dude. He'll say that he scouted the area, and that the robots are developing like if they really were on Titan... so your objectives are going to change to: -Destroy the Robots -Destroy Procyon -Maxwell, Makenzie and Morales must survive Don't forget: his Fighter is really lame so you should keep it off of the battles, it'll die easily. You should have two Builders, tell one to build a HQ, and the other to build an Extractor. Once the one is done with the Extractor, tell it to help with the HQ. Once they're done, build a Gatherer and a Builder. The Builders should build 2 Wind Powerplants and a Refinery. You'll need 3 more Gatherers, FYI. And another Builder. Build another Wind Powerplant, then a Research Lab. Research Advanced Extraction 2, then Advanced Processing, then Advanced Wind Powerplant, then Napalm, then Tank, then everything about the Tank. I recommend you to queue researches, you can find out how to queue researches on the tips and tricks section. Build more Wind Powerplants, then a Vehicle Factory. As soon as you get the chance, expo to the Mine that's on the center of the island you can go to through a bridge near your base (that you should be defending with units and towers). Once you've taken that expo, build another Vehicle Factory along with more Wind Powerplants, as well as mass Flamethrowers. Send them as much east as you can, you'll find an enemy expo poorly guarded, destroy everything and take it. Once they take any expo from you, retake it. It's not hard. Now for winning the mission. You need a huge force of Tanks, IMO 20 should do, as well as 4-6 Rocket Launchers if they already researched Photon Torpedoes, very unlikely but still. Oh, and they also are n00bs and attack your Tanks with Twisters lol. Send some FTs while you're building your force, so you can damage the front of their base. Anyways, the enemy base is after that huge island with your expo, go northeast and you'll find the ramp to the fog-of-war'ed region on their base. Once all your Tanks are past the bridge. The base is full of Cannons, as well as some units around. Destroy everything. There's also an enemy expo to the right of that base, take it as well. Now send a Builder to expo on their Mines, build a market and sell most of your Tanks (so you don't lose money with maintenance). Replace your Vehicle Factories with Aircraft Factories. Research everything that has to do with the Choppers, starting with Air-Ground Missiles. Mass the Choppers, then send them around the middle of the map, where there is a part of the ship in a small island. Destroy everything, starting with the green Electro (Procyon). Then destroy the units around and you win. If you don't, tell your Choppers to explore and look for remaining enemy buildings or Twisters. You win anyways. (--Eight Mission: The Liberty Army--) Objectives: -Rescue Dr. Claude Lineaux -Destroy the World Concil's forces -Infiltrate the Secret Agent on the Communications Center -Maxwell, Morales, Makenzie and the Secret Agent must survive On the intro, it says that they're out of Builders, so you should defend your base through the Market. About 15 minutes into the game, they'll get the Builders. Anyways, tell your Gatherers to collect the minerals, get more Gatherers so you have 6 there, and then build a few units to defend your base, as well as selling useless stuff like the Explorers. Don't forget to research everything as always, but this time you want to skip Tanks in favor of the Heavy Tanks. Well, there are two ways to beat this level. The easy way, and the easier way. The easier way works only on the Easy difficulty, didn't try it out on other difficulties. What you need to do is: gather as many Flamethrowers as you can on the first 3-5 minutes, then send them all, as well as Maxwell and Makenzie, to around the bottom-right corner of the map. You should be away from it, so you don't get hit by the towers. So here's the catch: Maxwell will destroy the Towers and some units, Makenzie will destroy the air units that come your way, and the Flamethrowers are going to help with any units that get too close. Don't forget to keep them away from towers' ranges. Once you've destroyed everything on their base (don't forget: at 15 minutes comes the Builders, so build a HQ, some Factories and etc...), there's an expo above their base which should be destroyed as well. Research Air-Ground Missile and Missile Improvement, and mass Choppers. Go around the map destroying everything, avoiding the top-right and bottom-left corners. You should be able to destroy a few enemy expos. Once you receive the message about the World Concil 1 being destroyed or something like that, go to the bottom-left corner and destroy everything. Send the Secret Agent in a Transporter there, unload him and move him around the Communications Center. Now go to the top-right corner, and destroy everything. Send the Transporter there, rescue the soldier, load him up and send him to your base. Unload him next to your Intelligence Center and he'll say it was him that saboted Taylor's project and whatever. You won. For the easy way, it's the same. The difference is, you don't send your heroes, you pump up your Heavy Tanks, you rush everyone with them. As long as you don't give time for the computer to develop too much, you should find no problems. (--Ninth Mission: The ICBM's Disarming--) Objectives: -Disarm all the ICBMs -Makenzie must survive This mission... there's no "easy way". You have 30 minutes to disarm each ICBM. Actually, you have until 30 minutes of gameplay to disarm one, then until 1 hour of gameplay to disarm the other, and so on. And you need to disarm them in order. So you start the game building your base as always. There's an expo on that mountain to the northeast of your base. For the first one, you need a bunch of Flamethrowers with a few Dominators. So after you've researched the main resource researches you always research, go for the Napalm. Build stuff, etc... there's a base expo just southwest of you, next to your base. Append it to your base, building an Extractor, Refinery, Wind Powerplant and more Gatherers. Once you've got your units ready, go west until you find a ramp. Attack-move your Flamethrowers around the ICBM Platform, and micro your Dominators to destroy the Choppers and whatever air unit is there. Then send Makenzie (yellow soldier) in a Transporter there, unload him and move him close to it and he'll disappear. When he reappears, another place on the map will be opened. Research Eject System, Advanced Fuel and then Heavy Tank. Send your units back, then build more Flamethrowers as well as a few Rocket Launchers and Transporters to transport all of them. Load everything up, then send them to the second platform. Once everything's destroyed, send Makenzie in. Once you're done with it, send as many units as you want back, as well as Makenzie. The next ICBM should requires Tanks and Heavy Tanks. Quickly build a force of 10-15 Tanks with 3-5 Rocket Launchers, send them all over the orange base to destroy everything. Try avoiding towers when you can destroy stuff without being hit. Build Heavy Tanks and more Rocket Launchers, and send them as well. Once you've destroyed everything, send Makenzie in again to disarm this ICBM. Send everything back once he's done, then send a Builder to expo on that base's Uranium Mine. Now I recommend you to save the game in case you do something wrong. This part is really tricky: the base is very well defended, but it has a serious flaw: the top part plateau has only towers, and you can send Transporters in to unload stuff on the middle of such plateau. What you need to do is, prepare your Transporters as well as keep pumping more Heavy Tanks and Rocket Launchers. Stuff your HTs and MLs on the Transporters. With the Extra Load research, you should be able to fit in one Heavy Tank and two Rocket Launchers per Transporter. By now there hould be only a few Heavy Tank researches for you to do, and Invulnerability should be done. Before completing HT, research Fast Repetition for the MLs, then finally complete HT. Send everything north, the west. You should find the openning quicker than you think. Unload everything on the middle of the plateau (btw, the plateau is that one to the right of the platform), and do as much damage as you can. Destroy towers, Heavy Tanks, etc... Once you wrecked the base enough, send in Makenzie the same way as before. Don't stop making Heavy Tanks. I recommend you to save again now. Once the Transporter is on the plateau, pause the game and queue these orders to his Transporter: unload Makenzie as much to the north of the ICBM platform as possible, then return to the middle of the plateau (which is safe). Unpause. Send Makenzie to the top-right corner of the platform, which is supposedly save from the enemy attacks. Wait until he reappears, then send him as much north as possible again, save, queue the Transporter to load him as well as a Heavy Tank and a Rocket Launcher (if any of these are left...), then send him back to your base the same way it came there. If you find enemies on your way that are trying to harm your expos, they'll shoot down your Transporter, and if you didn't have the HT and ML, Makenzie is dead. Also, they'll most likely aim for Makenzie, so that's why you saved. Now, the last ICBM is really tricky. You need to have a LOT of Heavy Tanks, as well as some more on their way. They should be fully loaded with the Invulnerability, same with the Rocket Launchers (don't forget to make more of these as well). Send them west, destroying everything on your way (Attack-move), and tell your Rocket Launchers to guard many of the Heavy Tanks (starting with the one that is more ahead of the others). Attack the base, it's really hard since they have Invulnerability (the other had too, but the other you had the advantage of the ground). Also, maintenance should be eating you alive. Send newly-made HTs there too. You should fight as hard as you can, and you'll start gaining their territory. Your objective is to kill as many of the towers on the plateau as you can. Once there are three or less, save, load Makenzie up a Transporter, then send him to the plateau. If he touches the platform, you win. Else you load the game and kill more stuff on the plateau. When he gets there, the platforms explode, and Morales starts complaining about his death, then you win. (--Tenth Mission: Decisive Confrontation--) Objectives: -Destroy the World Concil Forces -Destroy the Mechatronics Forces -Maxwell and Morales must survive This mission is very hard, and it requires you to at least THINK. First thing you must do is, put towers everywhere. Also, take the expo north of your base, remembering to make a LOT of towers there. Now you need to get some researches done. What you must research about is, Heavy Tank and Fighter. Also, Intelligence and Counter-Intelligence is usefull, since the computer can and WILL use ICBMs and Lock Buildings, at least on the Normal level. With those two units, you'll win the game. You must always use the Fighters as a back-up unit, to help destroy defenseless buildings or to attack air units. The Heavy Tanks are gonna do all the hard work. You don't even need many here. Around 1h and 30m into the game, the computer might start to get ready to use it's first ICBMs. The first enemy you must destroy is the lime enemy. It's west of your base. Send your stuff there, and when their base is razed to ashes, you take their expansions and build some towers here and there. Don't forget to take the expo that is a little bit northwest of their base, and the mine on the top. Now your next target is the top-left corner. That base can be destroyed with the same tactic, but you might have to send more waves there. Don't worry, you'll have a lot of money. Once it's destroyed, take it's mines, then head north, kind of east, of the middle expo. You'll find on high ground a robot expo. Destroy it and take it. Now you only have the robot enemy on the top-right corner of the map. It's easy, just drop your Heavy Tanks on that corner of the low ground near the expo you just took. Destory everything. Remember to spy on them to find units that are left on the map, destroy everything, and you win. The main problem on this mission is, it's very hard. Your strategy must be good, or it won't work. For example, for the second enemy, I used Vampires to destroy some towers so I could attack. Also, you must make sure you keep the Fighters out of trouble, and leave them exclusively for destroy defenseless buildings and air units. They are support units. I recommend you to save MANY times here, because the computer might attack you out of nowhere on your base, and you're not prepared because all your attacking units are attacking another base or have been destroyed. //========================\\ \\---- Robot Campaign ----// \\======================// (--The Animation--) Just because it's so cool it deserves it's own section lol. Anyways, watch it because it's cool. If you don't understand it, there's the text after it that explains it and more. It gives you an idea of what the robot campaign is basically about: Avengers and Thunders. (--First Mission: Return to Earth--) Objectives: -Argus must go to the special place -Argus must survive This mission is another of those straight forward missions, but this time you must be smart to avoid unnescessary battles. You'll start with Argus, two Marauders and two Raiders. On this mission, your units are of no more use other than for battling, so don't hesitate on sending them to battle. Anyways, send them east until you find a bunch of soldiers, kill them, then go northeast. To the north there's a tower, so you're avoiding it. Go through the bridge there, then destroy a few enemies that are patrolling there. Go up the ramp, then west, then down the ramp. Keep going until you find another bridge, there should be more enemies around... When you go through the bridge, choose to go right, you'll find some enemy expo with a few soldiers. Kill them as well as the Gatherers. Now keep going the only way you can go through, then across the bridge. Kill everything there. When you have only 2 units left or something like that, you'll get reinforcements. So, across that bridge is a LOT of enemies, you should destroy them all... now just send Argus to the place marker, and some blue units are going to appear and you'll win. (--Second Mission: Confederation's Attack--) Objectives: -Retake the Mechatronics base -Protect the Control Center -Find Carl Eberhardt -Arrest the two prisoners that escaped -Argus must survive The Confederates found the Mechatronics base, and they attacked it. But fortunately you came just in time to retake the base and rebuild it. Also, for some reason you need to protect the Control Center... anyways, once you start your units are going to come and help whatever already on the base which is under attack by Flamethrowers and Dominators. I suggest you to run away with the Marauders so you don't need to rebuild them. Once you've retaken your base, select every single building and press R for the auto-repair. Make your Marauders gather minerals, as well as build more. Rebuild your base, with more Solar Collectors, a Tech Center and many towers to stop some attacks that might come against you. Now send a Raider north of your base, then east. You'll find two soldiers which are the ones you must arrest. They'll automatically go to your Control Center. Now go southwest of your base to find another soldier which is Carl Eberhardt. He'll go to the Control Center as well. Now you need to attack. To support a good attack of Electros on this map, you need money. Build a Twister and a Morpher, and go east until you find an expo. Protect that expo with many towers. 5 is enough to stop their Flamethrower attacks. When you're under attack, be sure to focus-fire the Flamethrowers, or your towers will start to attack the Dominators which is completely unescessary! Now for the attack itself: you should have Electro done by now. So research Turbo Propellor, Twister Load Increase and then Recycle Facility for repairs. Remember you should not lose Argus or you lose! Anyways, you should have two factories working non-stop on Electros. Drop them across the river as they are getting done. Build a Recycle Facility accross the river too =D If they attack, you have the towers and Argus. Once you have a good number of Electros on the other side of the river, around 15, attack, the enemy base is south of the expo. Don't stop working on Electros and dropping them there, every 15 Electros you get across the river you attack! Also, don't forget to research everything about the Electro before attacking. Once everything about it is researched, demolish the Tech Center (select it and press D), so you can get the money, then recycle the Morpher. You should destroy the enemy base easily. Remember to focus fire on the Flamethrowers. If you still didn't win the mission. Select all your Electros and click on the Spread button. If you see a green dot on the map around them, pause and tell them to attack it because it's most likely a Transporter exploring. Also send your Twister to attack it, and make more Twisters to destroy it. If you don't find them, then make some Twisters and tell them to explore until you can find them. Once it's destroyed, you win. (--Third Mission: The Gate--) Objectives: -Protect the Gate until the arrival of Draco -Argus must survive This mission has only one objective: build as many cannons as you can. Once you've CLOSED every entry to your base with towers, research Tempest and put some around so you can see when Transporters are dropping units around the plateau, and hopefully waste $500 from the enemy... Anyways, it doesn't matter how many vehicles they send, you have too many towers for them to even get close. Also build the Recycle Facility so you can repair damaged units. You have to wait 1 hour to get the victory, it's boring and once you're done with your tower barrier, go watch television or have lunch (don't forget to periodically come back to repair the towers while they are under attack!). I suggest you to play at max speed again (press ++++++++ until you can't anymore, or press Alt+V then adjust game speed to the max...). (--Fourth Mission: Mechatronics in Danger--) Objectives: -Destroy the Confederate Forces -Argus and Draco must survive This mission is the coolest of all because you get an ally. And this is the ONLY mission you get an ally that actually helps: you'll actually see it attacking sometimes. Also, there's an Uranium Mine on the middle of the map (on that three-way canyon thingy), make sure you control it. Also, protect your ally like if it was your own base: he helps a lot, destroy any attacks they send against it. The enemy is a huge base at the top of the map, and he's got two Mines: the main one with an Extractor, and a well defended expo on the western side of the base. You'll notice Draco is this badass spider-like robot, but you can't build it yet. You should use it for defense. Research everything as you should, and auto-repair your buildings. You must put 6 Marauders on that Mining Facility. Expo to the middle as fast as you can, and go directly for the Photon Torpedo. Once it's done, research Turbo Propellor (and if you're not done with the Avenger yet, research whatever is left). Don't forget to mass the Avengers. Attack the western part of the enemy base, take the expo there as soon as it's destroyed, and also build a Recycle Facility there. Make more Avengers repair the ones you already have now, then attack the rest of the enemy base. Keep making Avengers. You'll win quickly on this mission. You'll also notice sometimes your ally attacks the enemy with Electros and Raiders (never got to the point of it attacking with Avengers too, lol!). If at least you had allies like that on later missions... *hint10thhumanhint* (--Fifth Mission: The Rescue of Kaminski--) Objectives: -Argus must rescue Kaminski -Argus must survive Kaminski escaped from the prison and called for help from Carl Eberhardt. I don't know why would you trust on some weird Russian dude but... he supposedly has info about the Confederation. So you start this stage with Argus, two Raiders and a Tempest. Go through the bridge, go west until you find an expo, kill the Flamethrower patrolling it. Now go northeast then northwest following the road, destroying the units that appear on your way. Once you reach the end of the road, turn southwest and destroy the enemies. When you reach the ramp, retreat what's left of your units to that part where you turned southwest, leave only Argus. Move him up the ramp to the Dominator which is Kaminski. He'll say some crap about the Confederates giving him immunity in case he captured one of the Mechatronics' leader robots. So you just lost Argus now... some units will come and move Argus away. If you left your units there, they would be destroyed by the units that came. Anyways, Carl Eberhardt will start complaining, and you'll gain control of a non-built base. New objectives: -Destroy the Confederation Forces -Draco must survive Build your base as always. As soon as you get access to expos, go expo on the three expos on this map: one to the south of your base, one right next to where you started, where you destroyed the Flamethrower, and one near the road you followed. You should get enough money to build some more stuff. Your objective here is to mass Avengers, don't exaggerate, but don't make only a few. 15-20 per attack is good. On the 25% iron expo, you should build 4 Defense Cannons, 2 or 3 Anti-Air Cannons and a Recycle Facility. On the uranium mine, it's recommended to build a Mining Facility there as soon as possible (but well protected, obviously). Now for attacking: you need to go to the north then west. Then you go south and attack the enemy base from above. Do as much damage as you can, but return for repairs. While you're attacking, you're making more units btw. Try to find perfect flanking positions on their base, where less than two towers are on your way and you can take a key building out such as a Nuclear Powerplant or a Vehicle Factory. Keep doing so until you win. Once you get the message that the dark green enemy has been destroyed, the green one will attack that plateau. Just destroy the few units they send and you're done. (--Sixth Mission: The Revenge--) Objectives: -Kill Kaminsky -Rescue Argus -Draco must survive Now it's time to rescue Argus and kill that damn Russian dude... OK, you should start the game as always. On the southwest corner of the map, there'll be an expo, as well as one southwest of your base and another southwest of that other expo, across the river. You should control all of these, as well as retake them as soon as they get destroyed. This stage you get access to the Thunder, which makes it kind of easier. But you still don't have Amplifier and Advanced Turbo Propellor so you can't instantly win yet... Now for the mission itself: right at the start, as soon as you get a Tech Center, research Advanced Mining 2, then Advanced Processing, then Photovoltaic Cells, all that while building more Solar Collectors, and a Basic Factory, and also expoing. However, what you must do first is find a bridge southwest of your base, it's where Kaminski will come from. Build 5-6 cannons there, and leave Draco there. Then start researching Turbo Propellor and finally Photon Torpedo, as well as Thunder. After you're done with Thunder, start researching Tempest and Chaos stuff, but don't forget to build an attack force composed of Avengers and Thunders. You must attack the base on the bottom right corner. It has got one good mine which you should take and protect. There are also rescue-able Raiders, when you rescue them, you get access to a secret mission. Now, return your units to your base. Start making good attacks composed of Chaos and Tempests. By now you should have everything about Chaos and Tempest researched. Well, get ready to attack the northeast base. When you get past the bridge with your units, don't go up the ramp, keep following the road until you find another ramp, the enemy base is there. When you rescue Argus there, return him to your base, move him next to the Control Center and you win. (--Secret Mission: Teleport Maze--) Objectives: -Draco must reach the end of the Maze There are deactivated units on this teleport maze, and you need to reactivate them and reach the end. The units are allied to you, so you know where they are and how many are left. The labyrinth is full of teleports that severely confuses you, so you don't know where the units are. I suggest you to take your time to visit every teleporter. I won't tell you how to beat this stage because I don't know. I remember that when you get to that part with 4 teleporters close together to where you end up on after being teleported, you should take the upper-left one. Anyways, how it works: cyan markers are teleporters, green markers are where you end up after being teleported, and the red marker is the end. (--Seventh Mission: Entering the Valley--) Objectives: -Destroy all of the Confederate Forces -Argus and Draco must survive Dr. Mary Anne is creating robots through a secret lab in a valley. Draco thinks such a lab must be destroyed, so they decided to assault that Valley. But first, they must destroy the forces at the entrance of that valley. So this mission is piece of cake, really, if you played the secret mission and rescued everything (I'm pretty sure you don't need the Tempest, but I really think you should get it too). There are two expos on this map you should take: one on the bottom right corner, and one on the high ground north of that one. You'll start with a bunch of Morphers and other units and Argus on your main base which is on the bottom of the map. Pause, tell one Morpher to build the Control Center, one to build a Mining Facility, one to build a Purification Plant, three to build Solar Collectors and the last to build a Tech Lab (I'm pretty sure you have enough to do all that. Also, while you're at it, on the top which is the base with the rescued units and Draco, build a Mining Facility and a Purification Plant, leaving one Morpher free. Unpause, and wait for the Mining Facilitys to get done so you can tell the Marauders to gather minerals. Build two more Morphers with your Control Center for Solar Collectors, then start building more Marauders, but first with the spare Morpher you had, build a Basic Factory on the top of the map. This will be your Avenger massing point, you should protect it very well. With the Basic Factory start making more Marauders. Once there are 6 Marauders on each Mining Facility, build a Twister and two Morphers. Load them up the Twister, then take the bottom right expo, go north a bit and see if they didn't take the expo on the high ground. If they didn't, take it too. If they did, return to the base and unload the Morpher. Now with your Basic Factory make a Morpher and with it another Basic Factory. Make more Morphers with the Control Center, and build more Solar Collectors. Once the Avenger research is done, start making Avengers with your two factories, and immediately research Amplifier as soon as Photon Torpedo is done (don't forget that Turbo Propellor should be what you research just after Fast Assimilation). When Chaos is done, build more Solar Collectors, a Basic Factory and an Advanced Factory, all in your main base. You should have some cannons around because the enemy will attack during this time. Once you have 10-20 Avengers, send them to take the high ground expo, if they took it, or else wait for some Thunders to be done. After Amplifier go for Advanced Turbo Propellor, then all about the Recycle Facility. Build one on your second base. Mass Avengers and Thunders, remembering to have at least 10 Thunders per wave, the rest can be Avengers. Send them to attack. Attack from below, focus firing on Rocket Launchers then Fighters. When you did enough damage, retreat your units and send them for repairs. Rebuild what you lost as well as a little more, and you should win no problem. (--Eight Mission: The Rescue of Draco--) Objectives: -Find Draco -Destroy the Confederate Forces -Destroy the Robotic Confederate Forces -Draco must survive Argus and Draco went through the valley, then they were surrounded by human troops, then Mary Anne appeared and said Argus did a good job. Draco discovered she was altering the robots' programming to make them obey her. Draco couldn't let it happen to him so he started to destroy everything. Draco is almost destroyed (100HP and falling maintenance, lol), and you need to find him. Before 1.01, he's in some narrow pass around the main plateau. Send your Avenger there. After 1.01, which is what I'm making this walkthrough about, he's right next to your base, send your Avenger southwest. Anyways, once you rescue him, he'll start complaining that they almost destroyed him... later you'll research Recycle Facility so you can repair him. You build the base as always. I won't even waste my time telling you how to win, as it's already said on the previous mission. Instead, I'll only tell you where the expos are: there's one in a mountain to the north of your base, one in a depression on the northeast corner, and finally one on the southwest corner, directly west of your base. Another thing I'm gonna do to help is suggest you to destroy the human enemy first, expand on the Mines on his base, then finally go for the robot enemy. Target Rocket Launchers and Tempests first, as always, and return to your base for repairs. (--Ninth Mission: The Microprocessors--) Objectives: -Steal the 3 Microprocessor Boxes -Draco must survive They are transporting microprocessors through their base to power up their robots, you must steal their microprocessor boxes or else they'll own you... OK, you'll start with some units and you can't give commands. There'll be a Convoy coming, and your units will destroy it. Once it's finished off, tell your Marauder to go next to the box with a 1 in it, then move all your units to your base. The Marauder must go to the special marker. Use your Twister to build a Mining Facility and a Purification Plant on the Uranium Mine on High Ground. Now guess what? Yes, you'll go for Avenger and Thunder! So research stuff about them, as well as the Recycle Facility so you can do hit and run missions just like always. Again, attack first the human, which is around the top right corner, then finally go for the robot on the top left corner. Also, here are the expos: bottom left corner, bottom right corner, on high ground just north of that second expo. Also, hit and run, don't simply send your units for the death. There's another expo right in front of the human base, on a huge island. Once you've got many Avengers, take it and expo there. Leave your Avengers there when you're going for repairs, waiting for reinforcements, etc... (--Tenth Mission: The Final Attack--) Objectives: -Destroy the Confederate Forces -Destroy the Robotic Confederate Forces -Draco must survive This mission is as piece of cake as the previous one, as there are enough expos to support 50 units for the final attack! Well, you should start with 25-35 units because most expos that are going to give you the 50 units are under control by the Human opponents (yeah, you'll destroy the Humans first again). OK, you should start the game with some towers, Solar Collectors and stuff. Carl Eberhardt is of no apparent use, so you should only use him for defense but mostly leave him out of the battle since if you lose him you lose the game. You should build a Tech Center ASAP, as well as more Marauders and Solar Collectors. Build one or two Twisters, then mass Morphers. Research all of this in order: Assimilator, Turbo Propellor, Advanced Mining 2, Photovoltaic Cells, Fast Assimilation, Photon Torpedo, everything about Recycle Facility, Amplifier, Advanced Turbo Propellor, Advanced Force Field. As soon as Assimilator is completed, load your Twister with as many Morphers as you have by now, and send it for expoing. There's an expo northeast of your base, one between southeast and east, one south of your base, one south of that one, next to the enemy base on high ground but still expoable (you should be able to keep it until late game), and two west of the middle of the map, on high ground. Expo as much as possible with your first salvo of Morphers, return (while they were expoing you should build more Solar Collectors), get more and finish expoing. Also, start getting some more and fill your expos with towers, they help a lot when attacking. Once you're done you should be researching Electro by now, keep making Morphers, build more Solar Collectors and two Basic Factories. Make Electros once they are researched, four is enough, then two Tempests once it's done. When you get Avenger done, make more Solar Collectors and another Basic Factory, mass Avengers with all of these. Once Recycle Facility is completed, build it somewhere on your base. Once you get 25 Avengers, you can send them for attacking or wait for Thunders. Either ways, build more Solar Collectors to support two Advanced Factories. I suggest you do a time span of 10 minutes between each Advanced Factory, so you can keep getting more for more Avengers. If you decided to wait, you should have 35 Avengers by now, now it's time to attack. Keep making more, once Thunder is available make these as well. Your first target should be the bottom left Human enemy. It's defended by many towers, but you have many Avengers. You should attack from north, picking a few towers and always focus firing the Rocket Launchers and Fighters. Once you've destroyed the first ones, return, destroy whatever is not protected, then return for repairs. You should return once you see the number of Avengers come down to 20... anyways, repair and you should have many other units around, put them on the group too. Make more, then go attack again. Keep doing this hit and run until the enemy is destroyed. Send a Twister with two Morphers there. One expo is on the west high ground of the base, the other is on the east. There's nothing in the low middle. Now for the other human. It's on the top left. Prepare your forces, return for repairs, make more, etc... by now all the researches you queued should be done, so research everything about the Avenger (actually, it finishes the queue before finishing the enemy, so be sure to have your Avengers done so you can face the Fighters which now have Homing Missiles, and oh my god they hurt). Do the same hit and run tactic as before. It should be done for in a few minutes. Take it's expos as well, it has two expos. Now for the robot enemy, make more Thunders and Avengers. If you have 15 Thunders or more in your group, this is piece of cake. The robot is on the bottom right corner, and you should focus fire Tempests and Avengers at the same time while leaving Anti-Aircraft Cannons on second plan. Once you're done with their base, tell your units to explore the map and once you see something on the radar, pause and tell all your units to attack it before it goes out of your vision. This mission is too easy to be a last mission lol... well, compared to the last Human one... //========================\\ \\---- Co-op Campaign ----// \\======================// (--First Mission: The Escape--) Objectives: -Morales and Argus must go to the escape point -Morales and Argus must survive Since Mechatronics took over the world, they are now chasing after the rest of the dudes from the Confederation. The ones that weren't arrested created the Resistance. They already arrested Brad Maxwell, and now they're trying to arrest Morales and Argus. They both must escape so they can find the rest of the Resistance, unite and destroy Mechatronics. This mission is all about following the one, and I mean the ONE AND ONLY path your ground units can move on, instead of flying your air units to the special point and then telling your ground units to move to that point. First, there's a very well defended enemy base right in the middle of the map, and it'll kill all of your air units if you move through it. Your Fighters have Stealth, so you might be able to pull that trick off. However, your ground units NEED your air units. There are Chaos (with the radioactive cloud which screws Argus up), Defense Cannons (with Repeat research, pwns Argus) and even an Incinerator somewhere (Argus: X_X). What you need to do is use Morales' and the Fighters' Stealth ability, and scout the area. But just so you can get the basic idea of how this works, I'll show you how to get through the first three enemy clusters, which is what I remember now: send your air units north and destroy the enemies there. Send your ground units there, now send them west and you'll find a Tempest and a few other units patrolling around there. Now send your air units there, then send them west to the high ground, destroy the Raider and the Chaos there. Now you continue it, you only need to scout ahead of you. Remember that when you find some towers, ALWAYS pick the Anti-Air one with a ground unit with good range (Argus, preferably), and then the Defense one with the air units, or vice-versa. Other two things you must remember: after a long path of death, you'll find two towers laying there, waiting to be destroyed. Destroy them, and then send your air units down the ramp there's an Incinerator there. Now send your Rocket Launcher, and only it, past that semi-long path, then past the ramp. Once you find two Avengers, pause, attack one, activate Fast Repetition, then unpause. It should be able to destroy both of them easily. Past it, there's a mini enemy base. You need to use Argus to pick the patrolling Tempests around, there are three, to finally invade it with your air units. Also, directly east of the Avengers you destroyed, there's a Solar Collector that you can destroy. Also north of it there's an island with three towers and four Solar Collectors. Destroy the Defense Cannon with your air units then invade it with Argus and the Electro. Also, there's a part where you'll find an Raider and a Thunder patrolling. You should be able to destroy them with your air units. However, past it is a Defense Cannon - Anti-Aircraft Cannon - Solar Collector combo. There's no apparent way to get past through this part without getting hit. If you try to flank the Defense Cannon, there's a Tempest patrolling the low ground which will attack you. If you try to flank the Anti-Aircraft Cannon, the Defense Cannon will be able to land at least a few hits on your passing ground unit, thanks to the building there... so I just suggest you to load Argus' Incinerator Beam and fire it on the Defense Cannon. You might want to send the Electro in front to absorb the hits, but Argus has more HP. Oh, and by the way, once you're done with this, go down the ramp then wait the Tempest to pass by to attack it with the Electro and Argus. There's a Chaos patrolling nearby. (--Second Mission: The Resistance--) Objectives: -Find the Resistance's Base -Morales and Argus must survive The Resistance Base has been under attack, and now it's factories aren't working properly. Basically this means the robot base can only build air units and the human base can only build ground units. Once you start, go south with your units until you find the base. Now it's yours, but it's completely fragged. Two New Objectives! -Destroy the Blue Mechatronics Base OR -Destroy the Cyan Mechatronics Base I don't know why people find this mission hard. Well, the first thing you must do is repair everything that's damaged, remake essential units, and get ready to expo on the mines north and south of your bases. Defend them very well, and get ready to pump out Heavy Tanks. You must go to your top expo, then right, then use Transporters or Twisters to send them accross the river. Your best bet at anti-air support is the Avenger. (--Third Mission, version A: The Sentinel--) Objectives: -Destroy the Mechatronics Blue Force -Destroy the Sentinel -Morales and Argus must survive -Protect the Unit Conversor (last time I played this mission I don't remember seeing this objective there, but I'm pretty sure there is this objective since it states you need to protect this on the intro) There are two ways to complete the mission. The Carriers=Instant Win AKA traditional way, with Avengers and Thunders, which is the hard way. Unfortunately, on this campaign, you'll note that Avengers + Thunders won't work, you don't have all that money to use it. There's also the non-traditional way (except if you are talking about the Human Campaign, then it's semi-non-traditional), which is the easiest. Basically, you'll only use the robots to get money and to expand. So do the researches as always. However, you don't need anything more than Tempest and maybe a few of it's upgrades to complete this mission. Yes, you can use Rocket Launchers, but Tempests do the job better, they do more damage and can attack while moving. So with the Humans you tech up as f***ing quick as possible (obviously after Advanced Extraction 2 and Advanced Wind Powerplant done) to Heavy Tank, then you research it's Improvement, then the Advanced Caterpillar Treads, then it's ability and finally it's Plating upgrades. Basically you need to finish the Heavy Tank, but once Heavy Tank is done you must mass it like hell with 2 to 3 factories. Oh, I forgot to tell where are the expansions: there's one around that Unit Conversor plateau, it's at 25% but it's the most easily defendable one... there's also one west to the robot base, on low ground, and finally one west of the Human base, on low ground again. It's the hardest to take since by the time you're sending the Morpher there it's already taken and there's probably a Thunder awaiting for you to use the Tower Expo Attack... So you'll attack it later. You might optionally attack with regular Tanks and Rocket Launchers before the final HT attack, it helps a lot and you can take the taken expo which you must have to support even more HTs. What you need to do is mass Heavy Tanks and Tempests. Once you have like, 15 to 20 HTs and 10 Tempests, you can attack. Move your Tempests over to the Human base (optionally, you can build your Basic Factories there since the Robots don't have the energy web thing...). Tell them to guard the Heavy Tanks, then take the expo with your HTs (immediately expoing there, too). I suggest you to not stop producing those units. Anyways, move them around the middle map plateau, then when you get to a narrow mountain pass, you'll find the first enemy expo. Destroy whatever is around, then head north. Now, if you were going for Avengers, your units would get owned... butt since you took my advice, you'll start destroying everything on their base, you'll point towards your computer's screen and shout "haha u got wtfpawned in teh face!!111" (I have a pic about the wtfpawned thing, I shall upload it and show you). Remember to focus fire the Incinerators, Chaos and Defense Cannons, in that order, and to move the Tempests around once they send Thunders or Apocalypses. Once this base is done for, you'll shout again "haha u got wtfpawned in teh face!!111", then you'll move around the plateau to destroy two other enemy expos, as well as building more HTs, Tempests, and three Morphers. Send them to the plateau (via Twister, obviously), and exp on the three expos there. There's the main base one, and the other two you just destroyed. Reunite your Heavy Tanks and Tempests (including the newly built ones) on that expo you destroyed past the narrow pass, then head south. You'll wtfpawn that base as well, and laugh at the computer shouting again: "haha u got wtfpawned in teh face!!111". Once you find the purple Avenger that is patrolling, send all your Tempests to destroy it (there should be a considerable hole on the enemy base so your Tempests don't get caught by the towers). Activate Quad Damage for quick pwnage. Avengers don't work against this dude because it has 20 Plating lol, so that's why you went ground (that, and it's practically impossible to go air on this mission, I don't know why but you run out of money as quick as you can close your eyes). (--Third Mission, version B: The Counter-Attack--) Objectives: -Destroy the Anti-Air Artilleries -Morales and Argus must survive This is another one of those non-base missions, which IMO are more fun. You'll start with Morales, the yellow Tank, and Argus, the yellow Incinerator. This mission IMO is the second hardest non-base mission of all (the hardest is the second if you took the other way on the previous mission). Also, this is the ONLY mission where you NEED to create waypoints. Anyways, move your units north until you find a base with a few soldiers, an Intelligence Center, a Processor and two Wind Powerplants. They'll become yours. Use the open vision mission north until you find three towers. Once you find them, do the Paralyze Buildings mission on them. You should pick them all at the same time... Anyways, send Morales and Argus there to finish them off once you can pull the trick right. Now use the watch player mission on those units patrolling around the northeast corner of the map, with the Artilleries. You'll be able to see everything, including the mines ahead. Pause, then take your time to create the waypoints around the mine camp. There IS a way, obviously past some trees, and you end in a Freeze Mine, but you should be able to find it easily, just think a little bit. Once you're done, send some unit first to clear the Trees. You might want to use Morales since it recovers HP with the time, if you frag on some part. But Argus can survive more mines if you frag something. Anyways, once your units are past the mine camp (you should send them one at a time, with some time span between each so they don't clogger and step on mines), some Avengers and Thunders are going to attack your Intelligence Center mini-base. You don't need it anymore anyways. Now comes the hard part, I still couldn't find a possible way to get through this part without getting hit... You need to keep going, destroy the patrolling Raider then rescue the Twister and the other 4 soldiers that are there. Now you need to destroy some radars (and there's time, wow) that are on the middle high ground defense layer. There are too many Anti-Aircraft Cannons to safely drop your units on the high ground, they don't have enough range to attack from below, and there's some kind of safe place where you can drop your units, but they can't get out of there due to the Stones... Oh, there is some kind of way: once Argus' Beam is charged, you should look for that part with three spires cluttered up. You'll find a few squares of high ground coming from the mountain (it's hard to explain, you'll need to find it for yourself), you need to unload Argus on the north-most part of that thing coming from the mountain, and Argus will immediately beam the Anti-Aircraft Cannon, I'm pretty sure before it can even shoot the Twister. Anyways, continue the destruction with Argus so you can then bring Morales too. Also, there's a part where the mountain gets narrow, this part is protected by a + with two Anti-Aircraft Cannons on the horizontal and two Defense Cannosn on the vertical. I don't know how to get past this part either. Just beam one of the Cannons then do something to get around the other. Preferably destroy the Anti-Air ones so you can attack through air. Anyways, once the radars are done for, destroy every kind of enemy on that mountain, so you can safely move your Twister around it. Anyways, use your soldiers to rescue the units, like they say you can do with them. Rescue only the more powerfull ones, like Flamethrowers, Dominators, a Rocket Launcher and a Heavy Tank. If you can find some way around that river, you can get a Tank too, but it's too hard. You can save your soldier for later if you want. If you have a spare soldier, get an Explorer or whatever, it's not like the soldier is doing any good to you. Anyways, load as many units as you can then unload them on some kind of beach where the Heavy Tank is. It's free of Anti-Aircraft Cannons, so you should have no problems as long as you only go around the MIDDLE or the RIGHT of the island. Once you're done with moving your units, send them up the high ground and destroy everything. If you have a Soldier, and you didn't get the Flamethrower on the other beach thingy, get it. Now leave Argus and the Rocket Launcher behind, then keep moving until you find a Chaos. Destroy it. The reason to leave Argus behind is because it's too pwned now to battle the Chaos and it's Radioactive Cloud (it pwns Argus anytime). Now keep moving, with all your units, and keep in mind you'll find an Avenger somewhere, use your Rocket Launcher. Once you get to the Artilleries, destroy the patrolling units then the Artilleries, and you'll get reinforcements. It's like an huge ass Thunder and Fighter attack, you just need to watch. It'll wtfpawn the cyan enemies around the green base. Once everything is destroyed, you win. (--Fourth Mission, version A: The Rescue--) Objectives: -Rescue Brad Maxwell -Brad Maxwell must escape -Maxwell, Morales and Argus must survive Another one of those non-base missions. This one will require you to at least think a little bit more. The mission is divided by sectors until you get to Brad Maxwell. Each sector has a force field which you must destroy the energy box to deactivate. You start with two separate forces, and once you destroy a box with one force, a force field on the other force's side will be deactivated. With the robots, it's all about scouting with a cammo'ed Raider, but with the humans you should pay more attention, since it's hard to explore with the Explorers: there's a part where you'll find some high ground. The box is on the absolute north, but there's a Chaos patrolling there. I suggest you to activate the Nitro in an Explorer and bomb the box, then leave the area immediately. Also, there's this box on an island on the human side. On this long road there is a Chaos and an Avenger patrolling. You should send your basic units to face the Chaos, since the Radioactive Cloud will wtfpawn your units. After you beat the yellow sector, you can unite your units, then head to the only path you can go through. There'll be an enemy base with many units patrolling, bring swift death to it. On the middle of that base you'll find Brad Maxwell, the yellow soldier. Well, keep moving them and exploring the area with your Raider. You'll eventually see an impossible-to-go-through part with FOUR cannons. When you get near that part, you'll get a message from that Taylor scientist, and you'll get control of a bunch of Abominables. Use them to destroy the Towers from behind. If your units are at good health, send them too, the towers will target the Abominables first because they have less HP. After that, it's just a matter of finding your way to the escape point... (--Fourth Mission, version B: The Resistance Attacks--) I suggest you to not take this path. It's just not nearly as easy as the other one... (--Fifth Mission: The Gate--) Objectives: -Destroy Gate -Destroy the Portal -Destroy the Mechatronics forces -Maxwell, Morales and Argus must survive Another mission where you'll go for Heavy Tank + Tempest. You'll start with a few Builders and Morphers, as well as your heroes. Leave the Builders behind, send just the heroes north and you'll find a poorly defended enemy base. Destroy it. Now I suggest you to keep the humans on low ground, so you don't need to keep transporting your units up... you also have the option to build your Factories on the low ground, but it's not our case, you'll build the human base there because I said so. Leave your Morphers alone around there. As soon as you get your HQ done, build a Transporter, load your Morphers, then go west. Explore the high ground until you find an Iron Mine. Build your Robot base there as always. As soon as you get to expo, start expoing. There's one on a HUGE depression on the top-left corner, as well as one on the middle of the lake on the middle of the stage. There's also one northeast of the lake, but it's probably taken by the enemy by now so we won't care about it for now. With the robots go for Tempest with Quad Damage/Multi Cannon, whichever you prefer. With the humans go directly to Heavy Tank Improvement. Later on you'll finish Heavy Tank, but for now you should be building your base. (insert boring timespan of building base, massing units, etc...) OK, now I assume you have a good group of 25 HTs and 5-15 Tempests. Now you should attack the northeast corner enemy. It's the only accessible now. Research special stuff about the Transporter while you're doing so (Eject System, Advanced Fuel). Once the blue enemy is destroyed (it'll be destroyed easily), expo on it's base then return your units to your base and repair your Tempests. Make more units, then make Transporters. Once you're done massing them, load all your units up them, then send them east so you can find the island where Draco and the Portal are. Destroy everything. There's a beach and an high ground part on this island. The beach doesn't have any connection point to the high ground, so you need to drop directly on the high ground (if the Tempests don't stop you before doing so... if they do, rebuild the Transporters and repeat once they are destroyed). You'll win once everything has been destroyed. If you can't find the remaining Twister that is most likely moving around the map, save, use the open map cheat, see where it is, the direction it's pointing to, etc... then reload and send Avengers there. Or just tell a bunch of Avengers to explore the map and you'll eventually find it. (--Sixth Mission: The Final Battle--) Objectives: -Destroy the Mechatronics forces -Maxwell, Morales and Argus must survive This mission is way too easy for a last game mission. I'll leave it to you. You already know the strategies, the difference is that you'll need Avengers to protect your units on the last attack against the many Thunders the computer will have ._. The expos are: northwest of your base, north of your base, southwest of your base (on high ground), west of your base (on some kind of island or whatever) and on some island southwest of purple's base (you should aim for that mine as soon as possible, it's the one that will guarantee purple will stay as quiet as possible). The suggested enemy destroy order is: cyan, blue, purple. I won it that way. Cyan (southeast) has more mines, blue (northeast) comes next, and if you expand it right, purple will have only it's natural mines to play with. //////////////////// // -8- Strategies // //////////////////// There are many strategies on Outlive. I'm gonna list some that -I- use: --- Human --- Expand at least a bit. Just because it's harder to expand with Humans doesn't mean you shouldn't expand. Also, researching Light Plating will make Human expansion actually better than Robot expansion... believe me. Basic Research order for better use of your resources: Advanced Extraction 2 -> Advanced Processing -> Advanced Wind Powerplant Basic Research order for expanding: Advanced Extraction 1 -> (build Transporter and Builder) Processor -> (expand) Advanced Fuel -> Advanced Extraction 2 -> Advanced Processing -> Advanced Wind Powerplant Here's some that are better: Processor -> Adv. Wind Powerplant -> Light Plating -> Builder Improvement -> Advanced Fuel -> Advanced Processing OR Processor -> Light Plating -> Adv. Wind -> Builder Improvement -> Advanced Fuel -> Advanced Processing These work better. Dropping Research order: Advanced Extraction 2 -> Advanced Wind Powerplant -> Napalm -> (build a bunch of Flamethrowers and a few Transporters) Eject System -> Advanced Fuel (send for drop, drop after tech completed) Normal Research order: Advanced Extraction 2 -> Advanced Processing -> Advanced Wind Powerplant -> Advanced Fuel -> Tank -> Cannon Improvement -> Fast Repetition/Heavy Tank -> the other -> Invulnerabilty/Heavy Tank Improvement -> the other -> Heavy Plating Note: Against Robots, you should consider researching Fast Repetition before Cannon Improvement or right after Rocket Launcher but before Tank. You should be prepared to drop on their expos so they can't mass Avengers. Air Attack Research order: Advanced Extraction 2 -> Advanced Processing -> Advanced Wind Powerplant -> Advanced Fuel -> Air-Ground Attack -> Missile Improvement -> Homing Air-Air Missile -> Incendiary Missile -> Missile Range 2 You should be able to beat at least the computers with these research orders. Attacking: There are 4 main attacks for you: -Dropping: you load a bunch of Flamethrowers on some Transporters with Eject System, then you send them over the enemy base and unload them near their extractor. -Tank: using Tanks means making an army of 2/3 Tanks and 1/3 Rocket Launchers for air defense. You send the Tanks to destroy the enemy base, moving them instead of telling them to attack so they spread the damage. The Rocket Launchers should be around for when they make attack with their air units (specially robot players). -Heavy Tank: just like the Tanks, but you need to attack the enemy stuff instead of move your Heavy Tanks. Also, you need to order your Rocket Launchers to guard your HTs. This attack comes after you've attacked them quite a few times with Tanks. -Air Attack: this one requires you to go directly for Choppers. Get expos, research air-ground missile and etc... and finally attack when you have TONS of Choppers. If you fail, make more Choppers along with Fighters. If you're against Robots, you might want to make less Choppers and more Fighters. --- Robot --- Expand a lot, you have the advantage. Retake lost expos. If you're up against Humans with Light Plating, re-consider expanding... Try out these Research orders for resources: 1. Advanced Mining 2 -> Fast Assimilation -> Photovoltaic Cells 2. Advanced Mining 1 -> Assimilator -> Photovoltaic Cells -> Advanced Mining 2 -> Fast Assimilation 3. Advanced Mining 2 -> Photovoltaic Cells Expansion Research order: Assimilator -> Photovoltaic Cells -> Turbo Propellor -> Fast Assimilation Dropping/Rushing Research order: 3rd resources Research orders -> Electro -> (make Electros) Turbo Propellor (drop) Most basic attacking Research order: Expansion Research order -> Photon Torpedo Ground attacking Research order: Expansion Research order -> Photon Torpedo -> Chaos Improvement -> Quad Damage -> Radioactive Cloud Just for fun: Incinerator research order, if you're playing something like a 3x3 or a money map, anything where you can get lots of money: Second resources Research order -> Quad Damage -> Advanced Combustion -> Incinerator -> Laser Range -> Laser Damage -> Incinerator Beam -> Advanced Plating -> Auto-tracking Gun. Have five to six factories, mass Incinerators with two to four factories (obviously Advanced), the rest should be Basic Factories and mass Tempests. pwnage, but only for fun on something like a money map or whatever. You should be able to beat at least the computers with these. Attacking: You have 3 main attacks now: -Dropping: you drop Electros on their base. -Avenger: you mass Avengers. Later on you add Thunders to your troops. -Chaos: the ground attack. You mass Chaos with Tempests. You should micro the Tempests so the enemy Avengers miss some attacks by moving them around. -THE TOWER EXPO ATTACK: what you need to do is unload a Morpher around the enemy expos, then immediately order it to morph into a Defense Cannon. It'll pwn the enemy expo, then you can demolish it and build your expo there =) //////////////// // -9- Cheats // //////////////// There are six cheats on this game. At any time during the game press enter to open the chat menu, then type in one of those cheats: #can i play with madness - Invincibility cheat: all your units and buildings don't take any damage. #be quick or be dead - Instabuild cheat: speeds REALLY up the process of researching, building, repairing and demolishing... #fortunes of war - Money cheat: you get $25000. #fear of the dark - Open map cheat: eliminates the black fog of the unexplored areas so you can see the entire map. #the clairvoyant - Eliminates the fog of war. #revelations - Opens all campaign missions. ///////////////////////// // -10- Tips n' Tricks // ///////////////////////// Some tricks that might be usefull to you: Queueing researches: Click on a research, hold shift, click on the cancel research button, then go click on another research. You can release shift now. The first research is going to be completed, then once it's completed the other will start. You can queue as many researches as you want. However, it'll appear only the last selected research, and it will look stopped until some research between it's middle researches (in case of a target research), or whatever, but you can still see the progress of the actual research by looking at the blue bar. ////////////////// // -11- Contact // ////////////////// OK, I'm fine with people sending me e-mails now: Anything you want to tell me, suggestions, critics, compliments, whatever you want: [email protected]