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Training Guide

by brianrae

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|                         O2Jam NX Training Guide                          |
|                             By Astralnevan                               |
|                               Version 2.5                                |
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| Made: October 4, 2006                         |
| Made by: Astralnevan                          |
| E-Mail Address: [email protected] |
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------------------------------------\
Table of Contents                    \
--------------------------------------\
                                       |
                                       |
1. Introduction                        |
                                       |
2. Update History                      |
                                       |
3. What is O2Jam NX?                   |
                                       |
4. Game Story                          |
                                       |
5. Requirements                        |
                                       |
6. The Guide                           |
                                       |
7. Mission List                        |
                                       |
8. Song Guide                          |
                                       |
9. Game Tips                           |
                                       |
10. Frequently Asked Questions         |
                                       |
11. Credits, Copyright, and Sources    |
                                       |
                                       |
--------------------------------------/
                                     /
------------------------------------/





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| ..::Introduction::..                                                    |
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Hi, I'm Astralnevan, a player in O2Jam. Here I will teach you how to
play greatly and accurately in a short time.

P.S. This guide is made specifically for O2Jam NX Philippines and Malaysia.



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| ..::Update History::..                                                  |
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Version 1- October 4, 2006
		created this guide.
Version 2- October 21, 2006
		added the mission guide. Updated some stuff.
Version 3- November 5, 2006
 		added the song guide.


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| ..::What is O2Jam NX?::..                                               |
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O2jam is the game where you are to save the world by playing songs and
creating oxygen. The difference with other versions is that it has skill
rings, which adds up to the challenge.


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| ..::Game Story::..                                                       
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At the fringe of 'Galaxy-NGC1512', approximately 3000 light years away from
Earth, an undiscovered star-system named 'Muracle' exists. 10 unique planets
constitute Muracle. Each planet had developed its own civilization and unique
culture in a peaceful environment. One day, unidentified organisms were
detected in Muracle. The dragons from the planet Draconic who were in charge
of monitoring Muracle took it upon themselves to examine these mysterious
organisms.

Upon initial investigation, they found nothing harmful about these cute
creatures. While the examination of the new organisms was proceeding, people
in Muracle started to raise these harmless creatures as pets. Some people
even began befriending them; eventually those creatures were named Ohms for
the purr-like sound they made. The Ohms were so readily tamed because they
had lovely traits that the people of Muracle found attractive. Soon the Ohms
multiplied and could be found everywhere.

Some time later, Muracle was gradually losing its balance; the planet
Eliten's scientists discovered that the Ohms were sent from Muracle's rivals
the Geracle star-system. As the Ohms had been accepted as a part of society,
they were easily found all over the planet. It was later found out that the
people of Muracle became depressed and un-energized when the Ohms emitted
their purring sound which were in fact low frequency waves.

Knowing this the leaders from each planet gathered together and discussed a
plan to free the planets from this crisis. Eventually they discovered that
the planet O2 was the only planet that was not affected by Ohm's
low-frequency emissions. They also discovered that Ohm's weak point was
the O2 (Oxygen) generated when O2's people played in musical jam sessions.
The leaders from O2 were requested to save Muracle from the crisis and to
do this they formed a special team called the 'Muracle Rangers.' Their task
was to liberate the other planets from the Ohms influence as quickly as
possible.


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| ..::Requirements::..                                                    |
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System Requirements

OS: Windows 98/ ME/ 2000/ XP
Recommended: Windows XP

RAM: 64MB or above
Recommended: 80MB or above

HDD: 80MB or above
Recommended: 1GB or above

Browser: Internet Explorer 5.5 or above
Recommended: Mozilla FireFox or Avant Browser

CPU Standards: Pentium II 350Mhz or above
Recommended: Pentium IV 380Mhz or above


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| ..::The Guide::..                                                       |
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A: Ok, so we shall begin our training. If you see an 'A' before any
   sentence, it means that I am talking, and you better listen to me.

			..::Training program::..

Week 1: Your Start
A: Ok, so you are a noob right now. Who cares? You will be good after this
   tutorial. Let's start. Here's your training program for week 1:
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|  Day  |  How many times   |  What song level  |
+-----------------------------------------------+
|  1    |as many as you can |  around 1         |
+-----------------------------------------------+
|  2    |as many as you can |  around 1         |
+-----------------------------------------------+
|  3    |as many as you can |  around 1         |
+-----------------------------------------------+
|  4    |as many as you can |  1 and 2          |
+-----------------------------------------------+
|  5    |as many as you can |  1 and 2          |
+-----------------------------------------------+
|  6    |as many as you can |  1 and 2          |
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A: By this time, you are now getting your first mission. Please
   check the mission guide for more details. If you received a
   notice for mission 4 between the days of your training,
   then go for it.

Week 2: Noobs
A: Congratulations on finishing your first mission. Now, after
   attaining level 4, you go straight to this schedule.
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|  Day  |  How many times   |  What song level  |
+-----------------------------------------------+
|  1    |as many as you can |  around 2         |
+-----------------------------------------------+
|  2    |as many as you can |  around 2         |
+-----------------------------------------------+
|  3    |as many as you can |  around 2         |
+-----------------------------------------------+
|  4    |as many as you can |  2 and 3          |
+-----------------------------------------------+
|  5    |as many as you can |  2 and 3          |
+-----------------------------------------------+
|  6    |as many as you can |  2 and 3          |
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A: You might have the chance of getting level 8 mission here, if you play
   longer. Keep repeating this schedule until you reach level 10. Then
   you need to fight people. After that, you must attain level 15 for
   the next training program.

Week 3: Not A Noob Anymore
A: Yay! You're no noob now. You can start the REAL training process. Here's the
schedule.
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|  Day  |  How many times   |  What song level  |
+-----------------------------------------------+
|  1    |as many as you can |  around 11        |
+-----------------------------------------------+
|  2    |as many as you can |  around 11        |
+-----------------------------------------------+
|  3    |as many as you can |  around 11        |
+-----------------------------------------------+
|  4    |as many as you can |  12 and 13        |
+-----------------------------------------------+
|  5    |around 10 to 30    |  12 to 14         |
+-----------------------------------------------+
|  6    |around 10 to 30    |  12 to 14         |
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A: Take note, as much as possible, try to defeat a song of level higher than
the mission requires. It may help you in the future.

Week 4 - 10: Extreme practice!
A: This might be your last training, depending on your skills. You can
practically try any song you want. Oh yeah, be sure to buy some new songs
because you will practically feel fed up with the free songs.
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|  Day  |  How many times   |  What song level  |
+-----------------------------------------------+
|  1    |as many as you can |  around 15        |
+-----------------------------------------------+
|  2    |as many as you can |  around 15        |
+-----------------------------------------------+
|  3    |as many as you can |  around 15        |
+-----------------------------------------------+
|  4    |as many as you can |  15 to 20         |
+-----------------------------------------------+
|  5    |as many as you can |  15 to 20         |
+-----------------------------------------------+
|  6    |as many as you can |  15 to 20         |
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A: You can try practicing on your own from now on, and if you took my advice
in buying those songs, then good. Try them.
In the level bracket 20 to 40, you can practice on these songs:
"Have A Sweet Day"
"Feel the O2jam"
"Jinglebell Megamix"
"Pit-a-pat Summer"
"Blade" series... you know.
"Mad Moon Sonata"
If you want to practice accuracy, try these songs:
"Milk Chocolate" Normal and Hard mode
"Mad Moon Sonata" Normal and Hard mode
"Go Hell" Normal and Hard mode
"Zero-One" Normal and Hard mode
"Eternity" Normal and Hard mode
"%5" and "%10" Normal and Hard mode
If you want real challenge, try the following songs:
"[SHD] Electric Fantasy"
"[SHD] %5"
"Identity" Hard mode
"Identity Part II" Hard Mode
"Death Moon" Hard Mode
"Phase 1" Hard
"Black Water"
"Gargoyle"
"Earthquake"
"Volcano"
Also, a reminder. Try practicing different speeds. the most important
speeds are x.05, x1, x4 and x6. If you are in it for the challenge, xR
or x8.

Week 11 - 21: Extreme practice!
A: "10 weeks?! Are you serious?" You might ask me. Yes, 10 weeks. Training
takes time, and perfection even longer. If you really want to 'always win'
then do one of the following:
1. Create a single room, with is set as '13 more than' and higher than x4.
2. Create a vs room, with is set as '13 more than' and higher than x4.
3. Try to kill yourself by challenging high-level players (about 7 above
levels higher than you) and try to beat them. hope that luck is in your
side.

The first choice lets you have the privacy. The second choice lets you
have the exp and gems while practice. The third one either gives you
honor or shame, depending on your performance.



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| ..::Mission List::..                                                    |
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Mission: Level 4 Mission
Objective: Clear a Level 4 song or higher.
Ring: NONE
VS: CAN BE
Recommended Song:
Feel So Good
Lonely SOng
Fly Magpie!


Mission: Level 8 Mission
Objective: Clear a Level 5 song or higher with at least 40 COMBO.
Ring: NONE
VS: CAN BE
Recommended Song:
Milk Chocolate
Bang!Bang!Bang!


Mission: Level 12 Mission
Objective: Clear a Level 7 song with at least 70% COOL hits.
Ring: NONE
VS: YES
Recommended Song:
Eternity
%5
Christmas Memories


Mission: Level 16 Mission
Objective: Clear a Level 9 song with at least 100 COMBO.
RING: NONE
VS: YES
Recommended Song:
Any song, ranging from 1 to 11. Probably Milk Chocolate


Mission: Level 20 Mission
Objective: Clear a Level 10 song or higher with at least 10 JAMS.
Ring: NONE
VS: YES
Recommended Song:
Milk Chocolate
Fly Magpie


Mission: Level 24 Mission
Objective: Clear a Level 11 song or higher with at least 80% COOL hits.
Ring: NONE
VS: YES
Recommended Song:
Bounce with Me
Puberty


Mission: Level 28 Mission
Objective: Clear a Level 12 song or higher with less than 10 MISSED notes.
Ring: NONE
VS: YES
Recommended Song:
Eternity
Christmas Memories
Brahms

Mission: Level 32 Mission
Objective: Clear a Level 14 song or higher with more than 20 JAMS.
Ring: NONE
VS: YES
Recommended Song:
Christmas Memories
Bounce with me
Zero-One
Eternity

Mission: Level 36 Mission
Objective: Clear a Level 15 song or higher with the HIDDEN skill enabled.
Ring: HIDDEN [costs either 25 or 50 e-points]
VS: YES
Recommended Song:
Bounce With Me

Mission: Level 40 Mission
Objective: clear a Level 16 song or higher at SPEED x1.
Ring: NONE
VS: YES
Recommended Song:
Go Hell
Zero-One
Eternity
%10
Cross-time!!
Identity


Mission: Level 44 Mission
Objective: Clear a Level 16 song or higher at SPEED x6.
Ring: NONE
VS: YES
Recommended Song:
Go Hell
Zero-One
Eternity
%10
Cross-Time
Identity


Mission: Level 48 Mission
Objective: Clear a Level 18 song or higher with more than 90% COOL hits.
Ring: NONE
VS: YES
Recommended Song:
Milk Chocolate
%10

Mission: Level 52 Mission
Objective: Clear a Level 18 song or higher with at least 70% GOOD hits.
Ring: NONE
VS: YES
Recommended Song:
Milk Chocolate
%10
Mad Moon Sonata [It's a very good time]

Mission: Level 56 Mission
Objective: Clear a Level 17 song or higher at SPEED x05
Ring: NONE
VS: YES
Recommended Song:
Zero-One
V3
Eternity
Identity

Mission: Level 60 Mission
Objective: Clear a Level 17 song or higher with the SUDDEN skill enabled
	 and at least 80% COOL hits.
Ring: SUDDEN
VS: YES
Recommended Song:
V3
Zero-One
%10

Mission: Level 64 Mission
Objective: Clear a Level 18 song or higher and finish with a FULL LIFE BAR.
Ring: NONE
VS: YES
Recommended Song:
V3
Milk Chocolate
Zero-One

Mission: Level 68 Mission
Objective: Clear a Level 18 song or higher with the HIDDEN skill enabled
	 and at least 80% COOL hits.
Ring: HIDDEN
VS: YES
Recommended Song:
V3
Milk Chocolate
Zero-One

Mission: Level 72 Mission
Objective: Clear a Level 18 song or higher with no MISS OR BAD hits.
Ring: NONE
VS: YES
Recommended Song:
Milk Chocolate

Mission: Level 76 Mission
Objective: Clear a Level 19 song or higher with less than MAX COMBO 50.
Ring: NONE
VS: YES
Recommended Song:
Go Hell

Mission: Level 80 Mission
Objective: Clear a Level 19 song or higher at SPEED x1 with no MISS
	 OR BAD hits.
Ring: NONE
VS: YES
Recommended Song:
Go Hell
Mad Moon Sonata

Mission: Level 84 Mission
Objective: Clear a Level 18 song or higher with the DARK skill enabled.
Ring: DARK
VS: YES
Recommended Song:
Mad Moon Sonata
Go Hell

Mission: Level 88 Mission
Objective: Clear a Level 20 song or higher with at least 95% COOL hits.
Ring: NONE
VS: YES
Recommended Song:
Go Hell


Mission: Level 92 Mission
Objective: Clear a Level 25 song or higher with no MISS OR BAD hits.
Ring: NONE
VS: YES
Recommended Song:
%10

Mission: Level 96 Mission
Objective: Clear a Level 17 song or higher with 100% GOOD hits.
Ring: NONE
VS: YES
Recommended Song:
%10
Identity

Mission: The Final Mission
Objective: Clear a Level 28 song or higher with no MISS OR BAD hits.
Ring: NONE
VS: YES
Recommended Song:
R3
Identity [for your finale, make your grandest!]
%10 [it is exactly 28]
Electro fantasy SHD
%10

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| ..::Song Guide::..                                                      |
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I will only put songs that have the real challenge, ranging from levels
20 above. The songs are arranged in random order. Don't worry, I'll list
the songs included here.

Go Hell ...........................................................[GH]
Identity ..........................................................[I1]
Identity Part 2 ...................................................[I2]
Identity Part 3 ...................................................[I3]
DistroX ...........................................................[DX]
Mad Moon Sonata ...................................................[MS]
Tocatta and Fugue .................................................[TF]
R3 ................................................................[R3]
%10 ...............................................................[PT]
In My Fantasia ....................................................[IF]
Storm Over the Ocean ..............................................[SO]
[SHD] Jinglebells Mega Mix ........................................[JM]
[SHD] Electro fantasy .............................................[EF]
End of Fight ......................................................[EO]
Red Sign ..........................................................[RS]
Gaussian Blur .....................................................[GB]
Stunt Flying (O3 Remix) ...........................................[SF]
Earth Quake .......................................................[EQ]
Renegades of Hardcore .............................................[RH]



Go Hell
[GH]
Artist: Red Pulse
Levels: Hard (20)
What to expect:
1. More notes on the left hand side, which can alternate.
2. Some seem-to-hide notes, specially near the chorus part.

Identity
[I1]
Artist: SHK.O2Se
Levels: Hard (34)
What to expect:
1. Instant change in speed
2. Rapid button mashing, specially on the first parts.
3. Do not panic. It'll deplete your hand energy. You'll get cramps before
   you even finish the song.
4. The Machinegun part. Try to study it well. It's just a combination of
   4 to 7 keys which are about 1/20 seconds apart.

Identity Part 2
[I2]
Artist: SHK.O2Se
Levels: Hard (34)
What to expect:
1. Crazier notes than the first part.
2. This song has more hold ntoes with it.
3. Apparently, this part has a lively tone.

Identity Part 3
[I3]
I haven't seen this yet.

DistroX
[DX]
Artist: Red Pulse
Levels: Hard (24)
What to expect:
1. More notes on the left hand side, which can alternate.
2. Some seem-to-hide notes, specially near the chorus part.

Mad Moon Sonata
[MS]
Artist: nao.paradigm
Levels: Hard (23)
What to expect:
1. Some crazy slides.
2. Even more crazier slides plus alternating notes.

Toccata and Fugue
[TF]
Artist: Beautifulday
Levels: Hard (29)
What to expect:
1. Some crazy alternating notes
2. Instant tempo change, and there's one part that is super fast,
   then goes very slow.
3. Long notes + slides.

R3
[R3]
Artist: Kevin.O2se
Levels: Hard (31)
What to expect:
1. crazy slides + long notes
2. some long note combinations

To be updated....

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| ..::Game Tips::..                                                       |
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� It seems that I'm having trouble with other players. When you enter a
room, immediately press F2 to select the yet-unused color, then F3 to click
start. This will make the waiting shorter.

� Practice makes Perfect, somehow. Practice and eventually, you'll get good.

� Try to make a pattern of a part of a song. Patterns are made by knowing
  what note will start a combo in a part. Otherwise, MEMORIZE the song.

� "Calmness is the Music of the Mind". Stay calm and try not to be frustrated
  by the notes, it will just make you do badly.

� Try to hear the song better. It helps to push the button at great accuracy,

� Try to look at the very top of the screen, and try to hit it perfectly
  without looking at the notes. This is for the Hidden Skill Practice.

� Try to look at the very bottom of the screen, and try to hit it perfectly
  without looking at the notes. This is for the Sudden Skill Practice.

� Try practicing with the Dark, Random, Mirror, and Panic Ring. It can do
  wonders.

� One thing I find easier is to jam with the song. The song's are good
  enough for you to play with, so play along and you might go accuracy.

� Accuracy makes the highest score. I'm an accuracy player, that's why I
  beat players whose levels are higher than me [for example, I'm 40, and
  he was 62. I beat him using %10, and he lost to me because I have more
  cools, less bad, less miss, and have a higher combo].

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| ..::Frequently Asked Questions::..                                      |
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Q: Why there are pills and what are their uses?

A: The Pills appear when you get combos. They are used when there are BADS or
   MISSES. They prevent the combo counter from restarting. To use them, simply
   click them when you get a BAD or MISS. The pills located at the Upper Right
   side of where the notes will fall, although clicking them might be
   physically impossible.
   In O2jam PH and MY, pills are automatically used.


Q: Why I always became a poring-like (Ragnarok Online Monster) figure?

A: You are not trying harder. There is a "life system" in O2Jam. You play good,
   the life will not deplete, and play bad, your life will deplete.
   And the figure is an Ohm ^^_ ). The Life Bar is located at the right side of
   where the notes will fall, below the Pills.


Q: Where is the BPM thing located?

A: At the right side of the Song Selection screen.


Q: I can't understand the controls!

A: The controls are:


	------------------------------
	|   | D |   |spa |   | K |   |
	| S |---| F |ce  | J |---| L |
	------------------------------

These can be changed.

Q: I'm lvl 10 and when I play a song there's no Gems or EXP earning!

A: The game system is set to restrict EXP and GEM production in Single rooms
   at lvl 10 above. Try the VS room.

Q; Some Hotkeys?

A: F2 - change current color to unselected color.
   F3 - start game
   Alt+F4 - exit game
   Esc - cancel music selection
   F5 - In game only. Changes note shape
   F6 - In game only. Changes the note guide length.
   F9 - Equalizer ON/Off
   /w <character name> - Whisper to selected character
   /r <new room name> - change room name


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| ..::Credits, Copyright, and Sources::..                                 |
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Thank You:
E-games: for creating such masterpiece.
GameFAQS: For letting me create this FAQ
Katz, of the E-games PH forums: for suggesting to put the mission guide in
this faq.

This FAQ is now in public in these sites:

		GameFaQs.com
		NeoSeeker.com
		SuperCheats.com

If you see rip-offs, illegal posting, false ownership, and plagiarism of this
FAQ, please let me know. You may print this for your own good. If you want this
FAQ to be in your site, please e-mail me. The E-mail is at the TOP.

For Comments, suggestions, and requests, E-Mail me. The E-mail is at the TOP.
Or, post at the E-Games PH forums, located at: http://forum.e-games.com.ph/

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| ..::2006 All Rights Reserved::..                                          |
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