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Walkthrough

by The Lost Gamer

Version 1.3 5/7/11 

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Nancy Drew: Creature of Kapu Cave Walkthrough
by The Lost Gamer ([email protected])
Copyright 2011


For a list of all my various guides, check
http://the_lost_gamer.tripod.com/guides.html


Table of Contents:
001.  General information
002.  Video Guide
003.  Characters
004.  Walkthrough
005.  Credits


001-General Information
---------------------------------------------------------

This is a walkthrough for the PC game called Nancy Drew:
Creature of Kapu Cave.  It's the fifteenth game in the
Nancy Drew series, in which you play as Nancy Drew and go
around and solve mysteries.

If you want to contact me, e-mail
[email protected], but make the subject blank
if you do.  If you want to reproduce this guide in some
fashion, you should contact me before doing so.

002-Video Guide
---------------------------------------------------------

Hey! Want to see how to beat the game instead of reading 
about it? Well, I've got a video walkthrough, and you can 
see it at...

http://www.youtube.com/view_play_list?p=26547B5642FE124A

This guide gives a slightly more linear game path than 
the video walkthrough does, but the videos have lots of 
description to help you find a specific part, if a 
specific part of the game is what you're looking for.

003-Characters
---------------------------------------------------------

Nancy Drew: Our heroine! She's a super-mystery solver, and
she's about to take a vacation in Hawaii. But, of course,
just like every other vacation Nancy takes, it soon evolves
into a mystery. Which is okay, because solving mysteries is
just as much fun as going on vacation.

"Big Island" Mike Mapu: The owner of Big Island Mike's. 
He likes to force people to do jobs for him.

Pua Mapu: Mike's daughter, who is a surfer. Frank and Joe 
Hardy are investigating her, to make sure she's on the 
level.

Richard Aikens: He owns Aikens Biotech. He yells a lot.

Dr. Quigley Kim: Nancy's boss, a quirky entomologist.

Frank and Joe Hardy: Two detectives who are Nancy's 
friends. They are solving a mystery at the same time she 
is.

Ned Nickerson: Nancy's boyfriend, who she can call in 
this game.

Fiderman: An employee of Dr. Craven, who is fired for 
incompetence.

004-Walkthrough
---------------------------------------------------------

The game starts with Nancy taking you to her room. You can
click on the "How to be a Detective" for a short explanation
of the game's control scheme--which is unnecessary if
you've played the other Nancy Drew games and can remember
how to play.

You can click on the scrapbook to look at descriptions of
the other games in the series. You can click on the case
file to learn about the upcoming case. Here's a summary 
of the plot:

Nancy Drew is going to Hawaii for three weeks. Yay! A three
week vacation! While there, she's going to spend time with
her entomologist (insect-studying) friend, Dr. Quigley Kim.
All Nancy has to do is pick up the keys from Big Mike, and
then head off to the rain forest to meet Dr. Kim. Pretty
easy, right?

That's all you can do here, so click on the plane ticket to
start the game! Choose Junior or Senior Mode, and you're on
your way!

The game starts with a somewhat spooky cutscene of
something destroying Dr. Quigley's camp. Hey, that's not
very nice! I bet we'll learn more about that later.

Then the game picks up with Nancy being dropped off at Big
Island Mike's. Head straight forward into the building and
talk to the big guy, who happens to be Big Island Mike.

Big Island Mike tries to get you to accept his real island
vacation package, where he'll plan a bunch of activities
for you to do over the next few weeks. The gimmick is that
the activities aren't normal touristy vacation activities,
but REAL activities that REAL Hawaiians have been doing for
thousands of years!

That's awful nice of Big Island Mike, but Nancy's here to
pick up the car keys and meet Dr. Kim, not to plan her
vacation. Big Mike gives you a somewhat ominous warning
about the Hilihili research center.

When Nancy tries to get the keys from Big Island Mike, he
refuses to give them to her. No, first, Big Island Mike
wants you to try out one of his fun REAL Island Activities!
Make him an aloha necklace, and you'll see how much fun his
activities are!

Wow, Big Island Mike is really trying to get you to sign up
for his vacation package, isn't he? Anyway, it looks like
you'll have to make him a necklace. Leave the building, and
turn right.

On the patios here are a snow cone machine, some sort of
money-trading booth, a locked case, and a necklace area.
Head to the necklace area, and flip through the book to see
what an aloha necklace looks like, so you'll know what kind
of shells to get.

From here, head down to the beach area, past the closed
surf shack. Ned Nickerson, Nancy's boyfriend, calls and
Nancy not-so-nicely hangs up on him to talk with Frank and
Joe Hardy, the Hardy Brothers.

The Hardy Brothers are undercover, checking out Mike Mapu
(that's Big Island Mike) and his daughter, Pua. See, some
person named Richard Aikens (of Aikens Biotech) has hired
them to investigate the Mapus.

Unfortunately, you're playing as Nancy, not as the Hardy
Boys, so you don't get to investigate the Mapus. The 
Hardy Boys tell you about Kane Okala, a local story about a guy
who fell into a volcano and walks around causing trouble
for people. They also tell you the local pineapple crop 
is doing poorly. We'll hear more about those things later.

So now you get to wander the beach, looking for the various
shells that are hidden here. They are:

Two by the small pool.
One in the dark sand on the beach.
One by the log under the dock.
One at the base of the coconut tree.
One near the starfish (you see the starfish when you walk
from the three to the dock).

Once you've gotten the shells, head back to Big Island
Mike's, and go to the necklace area to make your aloha
necklace. They way to put shells on your necklace is to put
a shell on at the top end of the string, and let it slide
to the bottom, instead of trying to put it on at the
bottom, where it should go.

Now that you've made your necklace, you should go back to
Big Island Mike. Oh, and you probably should call Ned and
apologize for hanging up on him earlier--in this game, it's
optional if you want to talk with Ned or not. I'm sure that
the Ned Nickerson fans are disappointed that Ned's role in
this game is optional...but then again, I'm sure the Bess
and George fans are even MORE disappointed, seeing as Bess
and George aren't in this game at all.

Talk to Big Island Mike and he warns you about Kane Okala,
saying that the people at Hilihili have offended him. I
don't think Kane Okala is doing anything bad, though,
because he's not real. But it could be that someone is
using the story of Kane Okala to...DO EVIL THINGS!!!

Grab the keys, then leave to the car, outside of Big
Mike's. Use the car's built-in system to drive to Camp
Quigley, where Dr. Quigley is staying.

Three bad things happen once you do this:

1) The bridge leading to the mainland collapses, stranding
you in the forest area with Dr. Quigley.
2) Nancy's car gets stuck in a ditch.
3) Dr. Quigley's camp is trashed (but you knew that already
from watching the opening cutscene)

You can examine the camp to see that there's a solar 
panel and a winch. Left of the solar panel is a tape 
recorder that you need to rewind and listen to. The March 
28th entry contains the sounds of opening Dr. Quigley's 
trunk.

Head inside the tent, where you can find the radio. Try 
turning it on to see that it doesn't have any power.

Also inside the tent is Dr. Quigley's green trunk. Play 
with the lock to see that each key makes a sound when 
pressed. What you have to do is press the keys in the 
order they were pressed on the tape recording. That order 
is Blee, blah, blih, bluh, bluh, blah, blah, blue, or 
64511443.

Inside is Dr. Quigley's journal about Malachi Herbert 
Craven. You'll meet him shortly. Also inside the trunk is 
a hook for the winch, a Hilihili security pass, and a 
phone number.

Leave the tent, and look at the solar panel. Nancy 
comments that it powers the radio. You have to look at 
the radio, then the solar panel in order for Nancy to 
realize she needs some photovoltaic cells.

Now to get the car out of the ditch. Put the hook from 
the trunk onto the winch. It's a little hard to see, but 
there's a whitish-tan thing that the hook can latch onto, 
left of the winch.

Put the hook on the winch. Then click on the hook and the 
front of the car. Then zoom in on the winch and press the 
buttons to pull up the rope, which pulls the car up. Yay, 
it's out of the ditch!

Now, go to the Hilihili Research Facility by clicking on 
the car and travelling there. You have two things to do 
here: investigate about Quigley and the Hilihili pass 
card, and get some photovoltaic cells.

Use the card on the machine to the left (or just press 
the button to talk to someone), and you get rushed into 
the facility to meet Dr. Malachi Craven. He's an angry 
fellow, but Nancy gets on his good side by complimenting 
him and his blog.

Talk to Dr. Craven about everything. When Nancy asks for 
some photovoltaic cells, he gives you the job of 
collecting viable seeds. Turn around and go downstairs, 
then go forward to where the plants are (not the 
lockers). At the very end, on the right, you can see the 
vines on the wall.

Click on any part of the vines, and a pod shows up. Open 
it, and click on any viable seeds. Those are the seeds 
that are brown, with a white spot, NOT the ones with a 
brown stripe. The notecard tells you those are the ones 
to pick.

Once you pick twelve seeds, go back to Dr. Craven in 
order to get the photovoltaic cells. He talks about being 
prescribed an antihistamine that makes him sleepy. This 
will be important later in the game, when you get to 
sneak around while he sleeps.

For now, finish talking with Dr. Craven and leave the lab 
through the door at the base of the stairs. Then go to 
Camp Quigley and look at the solar panel.

The panel is made up of four groups of nine. Every time a 
row or column is filled correctly, a green light goes on.

3 2 7  1 8 9
4 5 6  6 5 4
9 8 1  7 2 3

1 9 5  8 6 1
6 2 8  3 7 4
7 4 3  5 2 9

Once all the green lights are on, attach the hook to the 
panel and raise it with the winch. Then go inside the 
tent and turn on the radio. The note inside the folder on 
this table says to call at frequency 18.305.

Use the knobs to adjust the frequency. The right knob 
switches between numbers, and the left knob inputs 
numbers. Press the left knob up or down to change the 
numbers, you see?

Nancy calls Dr. Quigley, but the static is very bad. It 
sounds like she's at Green Trigger Rock, wherever that 
is. It's time for Nancy to call in the Hardy Boys for 
some help.

Joe Hardy Investigates
----------------------

You can now control Joe Hardy. Joe's goal is to 
investigate the Mapus and find out where Green Trigger 
Rock is.

Head to Big Island Mike and talk to him about everything. 
He'll tell you about his Try It and Trade It system, 
which is a big rip-off move by him. Basically, you have 
to do a lot of work for Big Island Mike in order to do 
things at his Immersion Excursion.

For example, you can be like Nancy and collect sea shells 
in order to make necklaces. You can trade these necklaces 
in for Big Island Bucks, which can be used to buy 
seashells to make MORE necklaces. The cycle continues 
forever, and it feels like it takes forever to get enough 
shells to make even ONE necklace, because the seashells 
appear randomly. They show up in the same places Nancy 
found the seashells in.

Talking to Mike about the Try It and Trade It system 
allows you to ask him if he ever takes time off. He says 
that he'll leave if Joe catches six Ulua fish for him. He 
gives you a box for putting the fish in.

When you leave the building, there's an earthquake. Woah! 
Head to the beach, and you can talk to Pua by the surfer 
shack. Pua is Big Island Mike's daughter. She's the one 
the Hardy Boys are investigating.

You can talk to Pua about a lot of things. She loves 
surfing, and she believes in Kane Okala. She gets kind of 
mad that Frank thinks she's being superstitious.

Once you finish talking with Pua, head to the dock, where 
you can fish. Put a worm on the hook, then click an area 
to cast your line. Watch the line, and when the bobber 
sinks, that means a fish is on the line. Click on the 
fishing rod when this happens to pull in the fish.

You want to catch six Ulua, but it doesn't hurt if you 
catch loads of other fish, because the non-Ulua fish that 
you catch will get turned into Big Island Bucks. 
Conveniently, you have an infinite amount of bait during 
this challenge. Later on in the game, that's not the 
case.

The fishing takes a while, so you might want to go shell 
searching every now and then to break up the monotony, 
and to add to your shell collection.

When you catch the six Ulua, Frank stops fishing. Go to 
Big Island Mike and give him the fish. Then go to Pua to 
trade in the fish for Big Island Bucks. When this 
happens, Big Island Mike leaves his office.

Return to Big Island Mike's office to investigate, now 
that he's gone. There's a note on the calendar about JK, 
as well as a key. Use the key to unlock the door to the 
back room.

Inside the back room, there is a cabinet. Open the fourth 
drawer from the top to find a map. Joe reads it and finds 
the coordinates for a place called Three Finger Rock.

He calls Nancy and gives her the coordinates, shortly 
before he is knocked unconscious. Poor Joe!

Nancy, the Frassy Detective
---------------------------

Go to the car, then enter the coordinates: N 19, 24, 42 
and W 155, 9, 1. You can now go to Three Finger Rock. 
This is a longish pathway, with various flagged locations 
on the side. For now, go all the way to the end of the 
pathway and look up at the tree to meet Dr. Quigley.

Quigley is quirky, and she tends to digress a lot. She 
wants her clipboard.

Go all the way back to Camp Quigley. The clipboard is in 
the tent, on a wooden box. Face the exit, then turn right 
to find the clipboard in a corner.

Return to Quigley. She is upset that the first page of 
the clipboard was torn off, and she gives Nancy the job 
of retrieving all the information.

First, we'll have to get frass samples from every single 
station, namely, those colored areas that you see off to 
the side when walking down the path. The red, blue, 
yellow and purple ones are all here at Three Finger Rock. 
Just look at a station, grab a plastic bag, and use it on 
the circular container to get a sample.

The clipboard says the other two samples are at Kapu 
Cave. Read the clipboard to see that the coordinates for 
Kapu Cave are N 19, 20, 30 and W 155, 5, 33. Insert them 
on the GPS and go to Kapu Cave.

Collect the two samples here. You can explore a bit, but 
there's not much to see besides the puzzle that blocks 
the entrance to the cave.

Okay, samples collected! What's next?

The clipboard says that we need to identify the plants 
that are near the frass samples. Nancy will have to get 
information about the various species of plants here in 
Hawaii, which the Hardy Boys can easily get. 

Frank Hardy Investigates
------------------------

This is easy enough. Go to Big Island Mike's main office, 
and check out the machine by the front desk. Use a Big 
Island Buck on the machine, then click "Hawaiian Plants". 
Read all of the descriptions, and the information is 
added to Nancy's organizer.

At this time, you can call the pawnbroker to investigate 
who knocked Joe unconscious. It appears to be a guy named 
Johnny Kuto. You don't have to do this, however.

Talk to Pua about her father. She reveals that there is 
some sort of secret underwater chamber nearby, which her 
dad has been visiting. The chart which leads to the 
chamber is inside a trunk. The trunk is outside of Big 
Island Mike's near some chairs.

The trunk is locked, though. The combination is the name 
of Big Island Mike's favorite shave ice flavor.

When you ask Big Island Mike, he challenges you to figure 
it out on your own, by trying out different flavors. He 
will tell you if you get a flavor correct.

The solution is the middle syrup in row one, the middle 
syrup in row two, and the rightmost syrup in row three. 
That gives you an orange and blue and green shave ice.

Give this to Big Island Mike. He likes it, and he says it 
is called Honi 'awa. Use this combination to open the 
trunk. Pull out the map to see a picture that looks a lot 
like Kapu Cave. Say, could Kapu Cave be the hidden area 
that Mr. Mapu keeps visiting?

Nancy and More Frass
--------------------

Frank calls Nancy as soon as he sees the map, and the 
game reverts to Nancy. Nancy can now enter the vegetation 
codes on the clipboard, thanks to Frank's investigation.

Red: 10
Blue: 08
Purple: 04
Green: 11
Orange: 11
Yellow: 06

Next, the clipboard says to weigh the samples, which 
involves looking through the microscope. Check out the 
microscope to learn that it is broken. Where can Nancy 
get another one?

Go to the Hilihili Research Facility. Dr. Craven should 
have a microscope lens. Talk to the call box by pressing 
the button, and Nancy is let inside.

Dr. Craven wants Nancy to earn the microscope lens by 
doing a quick job with the plants. Take his key, then go 
downstairs. Use the key on the fertilizing machine, which 
is in the bottom area, sort of near the gray machines.

There are seven types of fertilizer. Some help certain 
plants and some hurt certain plants. Use a fertilizer by 
selecting a color, then pressing the green button in the 
upper/right.

Use the second from the left color (light blue) twice. 
Use the lefmost color (green) after that, and the puzzle 
is solved. Then, return to Dr. Craven to get the 
microscope lens.

When Nancy leaves the Hilihili, she overhears Dr. Craven 
firing an employee named Fiderman.

Return to Campe Quigley, and use the lens on the 
microscope. Nancy can now look at the frass bags in more 
detail. Each bag is made up of seeds, insect parts and 
frass. A picture of all these things is kept in the 
clipboard.

What you're supposed to do is weigh each bag. Remove all 
the non-frass items to learn what the frass weighs. Note 
how many seeds, frass and insect parts there are, in 
order to determine the Detritus Predominance code, listed 
on the final page of the clipboard.

This is a lot of work. Fortunately, the answers are the 
same every time you play the game, so you can simply 
enter them on the clipboard without weighing every bag.

Red:    10  99 12 405
Blue:   08 108 8  505
Purple: 04 119 9  105
Green:  11  44 3  505
Orange: 11  37 5  305
Yellow: 06 150 9  105

Enter those numbers on the clipboard, then put the 
clipboard into the machine near the microscope. The 
machine analysis it and gives Nancy the number 119,456.

Go to Quigley and Three Finger Rock and tell her this 
number. She is excited, but you're not done yet. You need 
to figure out what has caused such a strange reaction 
among the bugs. Quigley suspects that it's Dr. Craven's 
new experimental plant.

Go to the Hilihili Research Facility and talk to the 
doctor. Then go away from him and head towards the exit. 
This makes him think Nancy has left.

Turn around and go to Dr. Craven. He is sleeping. This 
lets you do various things, like examine his PDA and lab 
coat.

The PDA is on the desk. When you touch it, it makes 
noise. Quickly, go to settings and turn the volume to 
"mute".

Go through the employees list, until you find Fiderman, 
who was recently fired. He has high level security, and 
his number is 14-667-93. His locker is number 13, and the 
combo is R4 L2 L7 R9. Nancy says this information out 
loud when you scroll through the employees list and the 
locker information list.

Go to locker #13 and insert that combination, pressing 
the green button to insert a number. The locker opens and 
you get a yellow suit. This gives Nancy access to the 
restricted area near the lockers. This area is sort of 
like a maze.

There's a small room in the back of this area. Inside 
this room is a computer. Use it and enter Fiderman's 
employee number: 1466793.

Check out shipping, then extract codes. Nancy deduces 
that the new plant is HH3333, and the Hardy Boys' 
employer ordered a lot of it.

When you leave the computer, the alarm sounds. Uh oh! 
Nancy will have to sneak out without being seen!

Leave the room. The plant we're looking for is on the 
left, and it's HH3333. Take a leaf of it, then step back.

Turn right, then go forward to the wall. Turn left, then 
go forward to the wall. Turn left, then go forward once. 
A guard is here! Turn left to dodge him.

Go through this area until you see another guard. When he 
is looking right, move forward past him.

Turn right and go forward to the wall. Turn right, and go 
forward to the wall again. Turn right, and you'll be 
behind the guard near the exit. Simple go forward once, 
then turn left to reach the exit.

Return to Camp Quigley at this point. The last page of 
the clipboard says what to do here. Go to the test tubes.

It's very simple. Use the leaf sample on a test tube. Use 
the solution (in the jar with an eye dropper built into 
the lid) on the tube, then click it to put it on the row.

Click the frass bag in the lower/right. Put two drops in 
the test tube, then click it. It doesn't match the plant 
from the Hilihili.

Return to Quigley at Three Finger Rock. She tells Nancy 
to analyze the samples in her backpack. Grab them, then 
go back to Camp Quigley.

Go to the test tube area and pull out the samples. Use 
each sample on a test tube, and add some of the solution 
to each test tube.

It turns out that fritillated flag beetles is the match. 
Return to Dr. Quigley and tell her this. She has no idea 
what these results mean. If Nancy is right, the 
caterpillars are eating a lot of fritillated flag 
beetles. But then, where have all the flag beetles come 
from?

Quigley also tells Nancy about a ring she found. Take it 
from the backpack. This ring is the key to opening Kapu 
Cave. Go to Kapu Cave and use the nose ring on the giant 
face.

Now, Nancy can move the teeth. You want them to look like 
the pictures on the map that Frank Hardy saw. The 
description of this map is inside Nancy's notebook.

Specifically, the map has a picture of these animals: 
eel, turtle, shark, manta ray, porcupine fish, octopus, 
crab and urchin.

Spin the teeth to show these eight animals, one on each 
tooth. The top row, from left to right, is made of a 
shark, an eel, a turtle and an octopus. The bottom row, 
from left to right, is made of a porcupine fish, a crab, 
an urchin and a manta ray.

Nancy calls the Hardy Boys before entering. Go forward 
through the cave, which has a few dangerous puzzles.

Nancy can jump over the first and second gaps in the 
path, but the third gap is too far for her to cross. Pull 
on the tongue of the statue here to make a platform 
appear, which shortens the gap. She can now jump over the 
third gap.

After the lava, there is a path with several things to 
see, such as fire and light and water. At the end of this 
area, you see a puzzle. Click on the four things, in the 
order you saw them: water, air, fire and rocks. The light 
she saw apparently doesn't count.

Solving this puzzle sends Nancy to a new area. Go across 
the bridge for another puzzle. Put the pictures in order, 
from first to last.

The order is:

3 1
6 5
4 2

The machine looks to the right. Turn right to avoid the 
giant boulder. Once Nancy gets past the boulder, the game 
switches to the Hardy Boys.

Snorkeling to Kapu Cave
-----------------------

If you remember, Pua said there's a hidden underwater 
entrance to Kapu Cave. You need 30 Big Island Bucks to 
snorkel to the hidden entrance, though.

You can make necklaces or go fishing to earn Big Island 
Bucks. Of course, you'll need to spend Big Island Bucks 
to buy fish bait.

Once you get the money, go the beach. Near the dark sand, 
go out into the water. Swim left and go forward to the 
currents.

The symbols on the map which opened the Kapu Cave Teeth 
are here underwater. Follow the path of the currents, in 
the order of the pictures: shark, turtle, octopus, 
porcupine fish, crab, urchin and manta ray. Click on the 
pictures to move through this area, but do it quickly 
because you don't have a lot of time.

Our hardy hero arrives in Kapu Cave, shortly after Nancy 
escapes death at the hands of the giant boulder. Walk 
along the edges of this area to reach the other side of 
the bridge. Climb up over the puzzle, now that the block 
is gone and go forward.

Go through this area, and Frank reaches a closed door. 
Press the button on the right to open the door, then go 
forward into a large room.

Look around and you will see crates. Examine them to see 
that they are covered in fritillated flag beetles. This 
must be where all the beetles have come from.

Big Island Mike and Pua appear. They talk about what has 
been going on. Mike has large debts to pay, debts that he 
can only pay if the Hilihili Research Center goes out of 
business. Therefore, he has been using illegal means to 
try to get the center shut down.

Another earthquake occurs, starting a puzzle. You have to 
jump from rock to rock, to reach the exit. The correct 
sequence is randomly determined each time you play the 
game, so you're on your own here! Jump from block and 
make it to the exit on the right, before Big Island Mike 
makes it to the exit on the left. 

That's it! The ending to the game plays, as well as the 
preview for the next game in the Nancy Drew series.

004-Credits
---------------------------------------------------------

This FAQ is copyright of The Lost Gamer, 2011.  If you 
want to use any part of this FAQ, ask me first 
(instructions under general information).