Monopoly Tycoon: The All-in-One Strategy Guide -------------------------------------------------------------- By: The Ambassador Email: [email protected] Last Updated: 09/04/06 Version: 1.33 -------------------------------------------------------------- TABLE OF CONTENTS: Guide Information Version History The Guide Starting off The 12-9 Shadow Long-run Strategies Variations for Scenarios Variations for Multiplayer *NEW* Buildings of Importance *NEW* Miscellaneous *NEW* Contact Info/Legal Stuff *UPDATED* Other Guides My Big Question -------------------------------------------------------------- GUIDE INFORMATION: This is not designed to be a long guide. I have played this game several times through, as well as several open-ended games. Throughout the game, especially on the 4th and 5th missions on Hard, I have created an all-in-one strategy. This is not for beginners. There are other guides for you and an in-game tutorial. This is for those who have played around and know the basics. If you use this strategy, you can literally slice through Hard CPU like butter. I have done so. My reason for writing is that I simply have not seen this strategy in other guides, so I decided to share it. -------------------------------------------------------------- Version History: 0.60: Finished the core and started on the variations section. 0.62: Continued on the variations section. 0.64: Up to Sell, Sell, Sell! 1.00: Finished the basics of the guide. 1.33: Added three new sections and updated others. -------------------------------------------------------------- THE GUIDE: I can sum up my strategy in two words: "Aggressive Monopoly." Start off running. Grab a cheap monopoly and build on it. Go nearly into debt the first day, but not all the way so you can go into debt the second day. Then, either build up in a middle-income area or go after your opponents. Continue to lease blocks and buy all good ($100+ profits) opponent stores at the now discounted rates. Continue until you drive them to bankruptcy. Starting Off: First of all, choose a character that you like. Most of the time, the characters act rather randomly. I did find that my strongest competitors were Racecar and Top Hat. With that said, I like to go for Shoe or Battleship. Not only are they my favorite characters, but they are the only two basically guaranteed to build up in the cheap sections. Now to the game. I generally start off on the docks (the three brown at the bottom). My strategy is to start at low-income districts, and these are the first triple. Also, the Mediterranean/Baltic is normally built upon already. First of all, put one of the places to auction, starting off with the one with the most buildings on it already. If there is not an apartment already, build one. Make it so it goes into the middle (I build day businesses around it, not night ones) and goes up the nine floors. It may cost upwards of $5,000 but do it anyways. The first day is really for setting up the second day. Having a strong population nearby is essential in this game. Then build alphabetically. I do NOT use polls, except in rare occasions. The rule of thumb for day businesses is around 35- 45 for food and other cheap items, closer to 20-25 for mediocre items such as furniture toys and electronics, and 10- 15 for expensive items such as jewelry and hardware. The main exception to these rules is the Ice Cream Parlor, which can go up as high as you want and still sell out (not above 70)(and be sure to raise the prices for ice cream to make even more money). Build up instead of out is the general strategy. Take the smaller possible floor areas and make them several stories high. This way, in 2000, you can have one of each business on only three square. By now, the first bidding should have started. When I ask you to bid, the rule of thumb is to go as high up as it takes to buy the property. This is how you can get monopolies. The first two properties of an undeveloped triple normally run less than a thousand with the final running less than two thousand. These monopolies are a key part of my strategy. DO NOT send a property you want up for bid unless you are willing to go as far as it takes to buy it (so when the 24-hour warning is on, it is not a good time to be bidding). If you need to withdraw or if the CPU is started a bid you do not want, Pass DO NOT Pull Out. I have found that the CPU will pay an average of an extra $1000-$1500 if you only Pass. Getting rid of their money is quite important. Once the first bid is over, put the second on immediately. Finish building up on your current block and then move on to the one you bought. By now the day part is almost over, so build night businesses until you reach $0 (this guide is generally best for a starting of $10,000 but it does work with other amounts). Once 6pm comes around, you will bring in money, but you will be needing that for the second bidding that will be starting shortly. Buy the property. Wait for 9-10 O'clock for the third one, so you will buy it after midnight. This way you don't have to worry about the 24-hour warning. Another note: Chance cards are up to you. I generally do not use them unless I am within a few dollars of being in the black and it is 11:58. Once you buy it, build a hotel on the undeveloped (by you) property. Also build on this property the rest of the day shops that did not fit on your first one. Make sure that the souvenir shop is right next to your hotel (easy double- dipping). Don't worry about going into the red. I normally make up all of the money I've lost, making over $5,000 daily profit. Also, this is why we did not go into debt the first day, so we could do it today. The 12-9 Shadow: In this, my guide is consistent with just about any other guide out there. Use this time to go through your shops. If they sold out quickly (check their graphs), increase the price slightly. If a shop is not blinking, knock down the prices. If one is in the red, drastically hit prices (maybe a third off). This will keep you maximizing your money. Never waste a moment. If you need a break, press "P" for pause. I will admit that if I am drastically ahead at the endgame, I do put the game on 4x to speed up my win. Long-Term Strategies: After the second day, the start is over with. The third day I begin to expand. That is how fast this strategy is. My next stop is generally the Oriental (White) group in the upper- left. If there is a large buildup, I monopolize the properties and buy out any that are making money. I tend to stay away from the Railroads and Utilities for if I have the money to buy them, I would rather buy a monopoly and buy out the competition. Never forget about your previous shopping centers. When new items (not necessarily new shops) become available, add them to your existing ones. Do not add many of the repeats. Places like Supermarkets and Superstores do NOT do well in this game (at least I have had awful luck with them). Besides, you already have the items for sale. Remember to build apartments/hotels in your shopping centers. Not only do they bring in customers, but they are major money- makers. Apartments can be built as big as you want, but hotels should not be that much bigger than 40 for low-end and 50 for high-end hotels. Otherwise, you will be selling above equilibrium (you will have to drastically drop prices to stay sold out). In a long game, especially open-ended games, you can literally drive CPU opponents out of the game. It takes a great deal of micromanagement, so start your day businesses management during the nighttime. What you do is create a nice nest egg, say $25,000 and knock down your prices until you are barely making any money at all. You will also have to build many more shops (from the nest egg) as the demand will now be much higher than what you can supply (DO NOT be building any more apartments/hotels as that is counter-productive). This way, everyone (who is smart ;) ) will be buying only from you and your opponents will start loosing lots of money. To make things even better, buy the utilities/railroads to make money at the start. A continued low-spending will be hard to keep up without a large backup of money or owning lots of properties, but just think about how much your opponents are hurting. This is how you can win open-ended games. -------------------------------------------------------------- ---- SCENARIOS: Note 1: All strategies are for Hard mode, as Hard mode strategies will also work in easier modes. Note 2: The general strategy will work in all Hard mode scenarios. A few might need slight variations, but not nearly what I have written. These variations are for masters. If you can pull off a win by the days I say to win by, you are among the most elite players. Scenarios 1+2: Sales If you need help with these, this guide is not for you. Compete for Sales: 200 Sales Use the general strategies just build fast. I have gotten the 200 sales by the time I built the News Stand. Only build day businesses. You won't be waiting past 6 if you make the stores extra big (add around 10 capacity to each). $3000 Daily Profit: This is hard but not impossible to do in one day. Go for day 2. Buy one of the Oriental (white) places. Start building an entire day business shopping center in another. Once the bidding is complete, build an apartment and the rest of the day businesses on the new place. Once all of the day businesses have been built, build the night businesses on the owned space. You may go to the -$10,000 point, but the goal is the second day. On the second day, micromanage while the stores are open. If a store is quickly selling out, increase the price. If goods aren't moving, decrease it a lot. This was scary for me as I had less than $1500 profit at the end of the day businesses, but the moment the night ones opened, I won the game. I made over $1500 in less than 10 seconds. Also, it may be possible to win on day 1 as I have gotten up to around $2500 on it, but that is unconfirmed. Considering that the Hard mode barely puts up a fight to this aggressive of a strategy, another one may be to not go into debt on the first day, get all leases (and maybe a railroad or two) on the second day as well as the rest of the buildings and shoot for the third day. First to be Worth $20,000: I would go to the docks. You are shooting for the third day, although the second day may be entirely possible. Just build up one district. Prices will have to be drastically cut as there is so much competition. Also drop the price of the apartment you buy out and your hotel. The objective is to maximize selling to increase your money. Do not go into debt the first day. Save that for the second day. Go for one day business and one night business district in the first day. After 12, build up like crazy, get the third of the monopoly, and buy out all other businesses. From here on out, my general strategy will be all that you need as the next mission (Greatest Empire Value by 1945) is the start of the long missions (lasting longer than 11:59 on the third day). This is what my strategy is for. Just don't forget landscapes in First to be Mayor/Last Man Standing games. Good luck to you. If you need any help with a specific scenario, feel free to email me. -------------------------------------------------------------- ---- MULTIPLAYER Please realize that as I have never played against a human in this game, major points will come from you, the readers of this guide. With that said, I do have some decent ideas of how another human player would be like. First of all, the buildup monopoly strategy still works, as if your opponent notices and starts building there as well, you can easily buy out their properties when you get the monopoly (which actually hurts them more than if they hadn't tried to stop you at all. Also, the bidding changes some. As Jeyan pointed out, your opponent could just keep driving up the price. This STILL works out in your favor! Simply have an idea of how much you are willing to pay. If your opponent drops out before then, you have still gained. If he/she goes over your limit (it MUST be a solid limit (once you set it, stick with it)), then let them have it! A human opponent is much more deadly than the CPU, so while it hurts you to not have the property, it hurts your opponent even more to not have the money and instead having a property not worth the cost (just make sure they don't get a monopoly in your stead, which would be hard to do anyways as the prices you would be setting would be somewhat high, but be careful anyways). There is, however, a somewhat easy counter to my strategy. The counter is simple: your opponent has a worthless property all set up to bid, and immediately after your bidding is over, he puts the worthless property up. This stalls time, and when done enough, can stop my strategy. The counter to this is, of course, for you to also be ready to put up your block for auction. This would create a reflex duel. As another note, your opponent, using my strategy, might instead try putting up one of his blocks to auction, making things even more interesting :). Comments on these variations or missing areas would be appreciated. -------------------------------------------------------------- ---- BUILDINGS Most buildings follow the basic pattern of about 30 for day businesses and about 50 for night ones, but some need some extra notice. This is the section for them. First of all is the Ice Cream Parlor. I know several players who do not like it, but it is my favorite shop. You can double or even triple the original prices (so do so) and still sell over 100 cones, making a strong, STEADY profit. It seems like no one ever can give up a good ice cream, so once you achieve 100% sell/profit, you can keep it there as it doesn't fluctuate like other businesses. Electronics, Music, Sports, Computer, and combined stores (Delicatessens, etc.) are stores I rarely, if ever make. Generally, I will make maybe one of each store on the entire map. Now, I generally build in the low-end districts, so perhaps if you build for the high-income crowd, these items increase in popularity, but for low-income, try to stay away from them, as they rarely sold out for me. Furniture, Jewelry, Healthcare, Hardware, Antique, Travel Agent, Toy, Phone, and Clothing stores are some more of my lesser favorites. They can net money some days, but they tend to fluctuate more than others. For night businesses, generally build as small as possible, with exceptions being Bars, Pool Halls, Fast Food, and Videos. Generally, building the smallest possible will give you about 100% sell/profit without much micromanagement. Again, let me know if you would like to add any of your experiences with particular businesses. -------------------------------------------------------------- ---- MISCELLANEOUS Jeyan found that it is possible to mod the game, such as changing the message for winning. For the computer programmers out there, this would spell new scenarios, campaigns, etc. Can anyone figure out another way to win? That would be sweet! -------------------------------------------------------------- ---- CONTACT & LEGAL Reasons to write me: @BUGGING ME TO FINISH THE LAST SECTIONS @MY BIG QUESTION @Questions @Comments @Using this guide on another site @Seeing this guide on another site @Your own strategies @Multiplayer @Buildings @More about modding or about other things you have found CONTRIBUTERS: Jeyan: Multiplayer and Modding ideas. This guide is only to be published on Gamespot.com, supercheats.com, and Gamefaqs.com. If you find this on any other site, please let me know. Other Guides: Mario Tennis: Power Tour Galactic Civilizations Cossacks 1 Gallop Racer 2004 My Big Question: Does anyone else have this problem? I like this game (otherwise I would not be writing a guide for it), but I have had it on two different computers. One is somewhat old in graphics. The current one is almost state-of-the-art. Both have had troubles with this game. I have to run on the absolute lowest setting! My computer plays top-notch games with relative ease, but this game has terrible performance. If I have the graphics/sound any better, the game will freeze my entire computer. I even had my entire computer restart and then say that there was a problem with nVIDIA. I have looked online and I seem to be pretty alone in having problems with the game. If you had the problem, fixed it, or just know what to do, please let me know. Thanks. My email address: [email protected] Do NOT email me any type of vulgarities whatsoever. Keep the emails clean. Thanks.